42.7K results in 795 ms
2 months ago · Jul 13, 2025, 01:06 PM
last_open_paren_index != -1: # Check if ')' exists after the last '(' if ')' not in Items_Full_Path_Lower[last_open_paren_index:]: base_name, extension
2 months ago · Jul 13, 2025, 07:50 AM
to basic turn state if not breaking if (currentGameState != BREAKING)
2 months ago · Jul 11, 2025, 07:15 PM
to basic turn state if not breaking if (currentGameState != BREAKING)
2 months ago · Jul 11, 2025, 06:20 PM
to basic turn state if not breaking if (currentGameState != BREAKING)
2 months ago · Jul 11, 2025, 06:00 PM
to basic turn state if not breaking if (currentGameState != BREAKING)
2 months ago · Jul 11, 2025, 05:40 PM
to basic turn state if not breaking if (currentGameState != BREAKING)
2 months ago · Jul 11, 2025, 05:35 PM
to basic turn state if not breaking if (currentGameState != BREAKING)
2 months ago · Jul 11, 2025, 02:40 PM
to basic turn state if not breaking if (currentGameState != BREAKING)
2 months ago · Jul 11, 2025, 02:40 AM
CoreGui not accessible) pcall(function() if not parentGui:IsDescendantOf(game) then parentGui = player:WaitForChild("PlayerGui")
3 months ago · Jul 10, 2025, 06:35 AM
to basic turn state if not breaking if (currentGameState != BREAKING)
3 months ago · Jul 09, 2025, 07:10 PM
de dados DROP DATABASE IF EXISTS bd_avaliacao; CREATE DATABASE bd_avaliacao; -- Usar o
3 months ago · Jul 09, 2025, 01:20 PM
to basic turn state if not breaking if (currentGameState != BREAKING)
3 months ago · Jul 04, 2025, 10:10 AM
cascade_lvl00_progress_disease_codes -- Issue: memory limit CREATE TABLE IF NOT EXISTS cascade_lvl00_progress_disease_codes ( id Int32, code_type
3 months ago · Jul 01, 2025, 01:20 AM
placement is valid (on table, behind headstring if break, not overlapping) /*bool behindHeadstringRule = (currentGameState
3 months ago · Jun 30, 2025, 06:55 PM
placement is valid (on table, behind headstring if break, not overlapping) /*bool behindHeadstringRule = (currentGameState
3 months ago · Jun 30, 2025, 06:55 PM
placement is valid (on table, behind headstring if break, not overlapping) /*bool behindHeadstringRule = (currentGameState
3 months ago · Jun 30, 2025, 04:05 PM
placement is valid (on table, behind headstring if break, not overlapping) /*bool behindHeadstringRule = (currentGameState
3 months ago · Jun 29, 2025, 11:30 PM
numbers local function formatNumber(n) if not n or type(n) ~= "number"
3 months ago · Jun 27, 2025, 04:30 PM
placement is valid (on table, behind headstring if break, not overlapping) /*bool behindHeadstringRule = (currentGameState
3 months ago · Jun 27, 2025, 04:11 PM
placement is valid (on table, behind headstring if break, not overlapping) /*bool behindHeadstringRule = (currentGameState
Total pages: 2134