· 6 years ago · Oct 03, 2019, 07:00 AM
1MEmu := "RetroArch"
2MEmuV := "v1.3.6"
3MURL := ["http://themaister.net/retroarch.html"]
4MAuthor := ["djvj","zerojay","SweatyPickle"]
5MVersion := "2.4.3"
6MCRC := "699AB8F7"
7iCRC := "FB2DB971"
8MID := "635038268922229162"
9MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Arcade Classics","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System I","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiger Handheld Electronics","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics","Sega Naomi","Sammy Atomiswave","Commodore 64","Daphne","Creatonic Mega Duck"]
10;----------------------------------------------------------------------------
11; Notes:
12; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
13; Devs stated they will never add support for mounted images (like via DT)
14; Fullscreen is controlled via the module setting in RocketLauncherUI
15; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
16; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
17; Enable 7z support for archived roms
18; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
19;
20; LibRetro DLLs:
21; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
22; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
23; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
24; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
25;
26; SRM files:
27; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
28;
29; Save states:
30; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
31;
32; Config files:
33; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
34; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
35; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
36; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
37; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
38;
39; Core Options:
40; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory. Example: C:\emus\RetroArch\retroarch-core-options.cfg. This will always be used if the default RetroArch.cfg is loaded. If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory. The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used. To enable this option set Single_Core_Options to true.
41
42; MultiGame:
43; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
44; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
45; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
46;
47; MAME:
48; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core.
49;
50; System Specific Notes:
51; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
52; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
53; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
54; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
55; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
56; NEC TurboGrafx-CD (using MAME core)
57; - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
58; mame_boot_from_cli = "enabled"
59; mame_softlists_enable = "disabled"
60; mame_softlists_auto_media = "disabled"
61; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
62; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
63; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
64; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
65; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
66; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
67; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
68; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
69;----------------------------------------------------------------------------
70StartModule()
71BezelGUI()
72FadeInStart()
73
74primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
75emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object
76emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) ; instantiate emulator console window object
77
78; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
79; 1 - Official System Name in RocketLauncher
80; 2 - Short name used only for easy referencing within module
81; 3 - Default core
82; 4 - The system ID MAME core recognizes
83RLLog.Debug("Module - Started building the " . MEmu . " object")
84mTypeVar:="
85 ( LTrim
86 AAE|LibRetro_AAE|mame_libretro
87 Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
88 Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
89 Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
90 APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
91 Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
92 Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
93 Arcade Classics|LibRetro_ARCADE|mame_libretro
94 Atari 2600|LibRetro_2600|stella_libretro|a2600
95 Atari 5200|LibRetro_5200|mame_libretro|a5200
96 Atari 7800|LibRetro_7800|prosystem_libretro|a7800
97 Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
98 Atari Classics|LibRetro_ACLS|mame_libretro
99 Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
100 Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
101 Atari ST|LibRetro_ST|hatari_libretro
102 Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
103 Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
104 Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
105 Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
106 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
107 Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
108 Canon X07|LibRetro_CX07|mame_libretro|x07
109 Capcom Classics|LibRetro_CAPC|mame_libretro
110 Capcom Play System I|LibRetro_CPS1|fbalpha_libretro
111 Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
112 Capcom Play System III|LibRetro_CPS3|mame_libretro
113 Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
114 Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
115 Cave|LibRetro_CAVE|mame_libretro
116 Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
117 ColecoVision|LibRetro_COLEC|mame_libretro|coleco
118 Commodore Amiga|LibRetro_PUAE|puae_libretro
119 Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
120 Commodore 64|LibRetro_C64|vice_x64_libretro|C64
121 Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
122 Daphne|LibRetro_Daphne|daphne_libretro
123 Data East Classics|LibRetro_DATA|mame_libretro
124 Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
125 Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
126 Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
127 Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
128 Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
129 Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
130 Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
131 Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
132 Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
133 Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
134 Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
135 GamePark 32|LibRetro_GP32|mame_libretro|gp32
136 GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
137 Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
138 Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
139 Irem Classics|LibRetro_IREM|mame_libretro
140 JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
141 Konami Classics|LibRetro_KONC|mame_libretro
142 Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
143 MAME|LibRetro_MAME|mame_libretro|mame
144 Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
145 Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
146 Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
147 MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
148 Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
149 Microsoft MSX|LibRetro_MSX|bluemsx_libretro
150 Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
151 Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
152 Midway Classics|LibRetro_MIDC|mame_libretro
153 Namco Classics|LibRetro_NAMC|mame_libretro
154 Namco System 22|LibRetro_NAM2|mame_libretro
155 NEC PC Engine|LibRetro_PCE|mednafen_pce_libretro|pce,cart
156 NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_libretro|pce,cdrom
157 NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
158 NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
159 NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_libretro|tg16,cart
160 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_libretro|tg16,cdrom
161 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
162 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
163 Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
164 Nintendo Classics|LibRetro_NINC|mame_libretro
165 Nintendo DS|LibRetro_DS|desmume_libretro
166 Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
167 Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
168 Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
169 Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
170 Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
171 Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
172 Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
173 Nintendo Game & Watch|LibRetro_GW|gw_libretro
174 Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
175 Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
176 Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
177 Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
178 Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
179 Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
180 Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
181 Panasonic 3DO|LibRetro_3DO|4do_libretro
182 Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
183 Philips Videopac|LibRetro_PVID|mame_libretro|videopac
184 RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
185 SCUMMVM|LibRetro_SCUMM|scummvm_libretro
186 Sega 32X|LibRetro_32X|picodrive_libretro|32x
187 Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
188 Sega Classics|LibRetro_SEGC|mame_libretro
189 Sega Dreamcast|LibRetro_DCAST|reicast_libretro
190 Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
191 Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
192 Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
193 Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
194 Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
195 Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
196 Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
197 Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
198 Sega Pico|LibRetro_PICO|picodrive_libretro
199 Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
200 Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
201 Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
202 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
203 Sega ST-V|LibRetro_STV|mame_libretro
204 Sega VMU|LibRetro_SVMU|mame_libretro|svmu
205 Sharp X1|LibRetro_SX1|mame_libretro|x1
206 Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
207 Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
208 Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
209 SNK Classics|LibRetro_SNKC|mame_libretro
210 SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
211 SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
212 SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
213 SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
214 SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
215 SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
216 Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
217 Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
218 Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
219 Sony PSP|LibRetro_PSP|ppsspp_libretro
220 Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
221 Sord M5|LibRetro_SORD|mame_libretro|m5
222 Spectravideo|LibRetro_SV328|mame_libretro|svi328n
223 Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
224 Taito Classics|LibRetro_TAIC|mame_libretro
225 Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
226 Technos|LibRetro_TECHN|mame_libretro
227 Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
228 Thomson MO5|LibRetro_MO5|mame_libretro|mo5
229 Thomson TO7|LibRetro_TO7|mame_libretro|to7
230 Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
231 Tiger Handheld Electronics|LibRetro_MAME|mame_libretro|mame
232 Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
233 Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
234 VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
235 Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
236 Williams Classics|LibRetro_WILLS|mame_libretro
237 Sega Naomi|LibRetro_NAOMI|reicast_oit_libretro
238 Sammy Atomiswave|LibRetro_ATOMISWAVE|reicast_oit_libretro
239
240 )"
241mType := Object()
242Loop, Parse, mTypeVar, `n, `r
243{
244 obj := {}
245 Loop, Parse, A_LoopField, |
246 {
247 If (A_Index = 1)
248 obj.System := A_LoopField
249 Else If (A_Index = 2)
250 obj.ID := A_LoopField
251 Else If (A_Index = 3)
252 obj.Core := A_LoopField
253 Else { ; 4
254 StringSplit, tmp, A_LoopField, `,
255 obj.MAMEID := tmp1
256 obj.MAMEMedia := tmp2
257 }
258 }
259 mType.Insert(obj["System"], obj)
260}
261RLLog.Debug("Module - Finished building the " . MEmu . " object")
262; For easier use throughout the module
263retroSystem := mType[systemName].System
264retroID := mType[systemName].ID
265retroCore := mType[systemName].Core
266retroMAMEID := mType[systemName].MAMEID
267retroMAMEMedia := mType[systemName].MAMEMedia
268RLLog.Info("Module - Using these system variables:")
269RLLog.Info("Module - retroSystem: " . retroSystem)
270RLLog.Info("Module - retroID: " . retroID)
271RLLog.Info("Module - retroCore: " . retroCore)
272RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
273RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
274If !retroSystem
275 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
276If !retroCore
277 ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
278
279Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
280configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
281singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
282mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
283mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
284mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
285mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
286hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
287ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
288nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
289prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
290core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
291superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
292enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
293overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
294videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
295aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
296customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
297customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
298customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
299customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
300stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
301rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
302cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
303threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
304vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
305integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
306configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
307
308If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
309 retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported
310 RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
311}
312
313configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
314mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
315overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
316videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
317rotateBezel := false
318
319configFolder := new Folder(configFolder)
320
321If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
322{ superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy
323 sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
324 CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
325 retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
326 retroSystem := "Nintendo Super Game Boy"
327}
328
329; Find the dll for this system
330libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
331
332; Find the cfg file to use
333If !configFolder.Exist()
334 ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
335globalRetroCfg := emuPath . "\retroarch.cfg"
336systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
337coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
338RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
339RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
340RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
341foundCfg := ""
342
343systemRetroCfg := new File(systemRetroCfg)
344coreRetroCfg := new File(coreRetroCfg)
345globalRetroCfg := new File(globalRetroCfg)
346
347If systemRetroCfg.Exist() { ; check for system cfg first
348 retroCFGFile := systemRetroCfg
349 foundCfg := 1
350 RLLog.Info("Module - Found a System cfg!")
351} Else If coreRetroCfg.Exist() { ; 2nd option is a core config
352 retroCFGFile := coreRetroCfg
353 foundCfg := 1
354 RLLog.Info("Module - Found a Core cfg!")
355} Else If globalRetroCfg.Exist() { ; 3rd is global cfg
356 retroCFGFile := globalRetroCfg
357 foundCfg := 1
358 RLLog.Info("Module - Found a Global cfg!")
359}
360If foundCfg {
361 RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
362 retroCFG := LoadProperties(retroCFGFile.FileFullPath)
363} Else
364 RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
365
366If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
367 rotateBezel := true
368
369If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
370 retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
371 retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
372 retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
373 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
374 retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
375 RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
376 retroSysDir := emuPath . retroSysDir
377 }
378 If !retroSysDir
379 ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
380 checkForSlash := StringUtils.Right(retroSysDir, 1)
381 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
382 retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
383}
384
385If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
386 RLLog.Info("Module - Reading / creating system ini for specific settings.")
387 If !StringUtils.Contains(core, "^(mame|mess|ume)") {
388 If !SystemModuleIni.Exist()
389 SystemModuleIni.Append ; create a new blank ini file if one does not exist
390 }
391
392 coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
393
394 If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.
395 tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
396 WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
397 WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher
398 WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
399 WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
400 WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
401 } Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64
402 mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
403 mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
404 mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
405 mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
406 mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
407 mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
408 mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
409 mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
410 mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
411 mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
412 mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
413 mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
414 mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
415 mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
416 mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
417 mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
418 mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
419
420 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
421 WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
422 WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
423 WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
424 WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
425 WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
426 WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
427 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
428 WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
429 WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
430 WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
431 WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
432 WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
433 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
434 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
435 WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
436 WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
437 } Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
438 If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia
439 nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
440 nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
441 nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
442
443 WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
444 WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
445 WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
446 }
447 } Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx
448 If StringUtils.Contains(core, "handy_libretro") { ; Handy
449 handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
450 If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
451 rotateBezel := true
452 WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
453 }
454 } Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation
455 psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
456 psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
457 psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
458
459 WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
460 WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
461 WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
462 }
463 SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
464}
465
466hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
4677z(romPath, romName, romExtension, sevenZExtractPath)
468
469mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
470
471mgRomExtensions := "cue|iso|ccd"
472mgValidExtension := false
473
474Loop, Parse, mgRomExtensions, |
475 If (romExtension = "." . A_LoopField)
476 mgValidExtension := true
477
478If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
479 m3uRomIndex := Object()
480 mgType := romTable[1,6] . " "
481 mgMaxIndex := romTable.MaxIndex()
482 mgRomIndex := 0
483
484 If mgM3UFile.Exist()
485 mgM3UFile.Delete()
486
487 Loop % mgMaxIndex
488 {
489 If (romTable[A_Index, 3] = romName) {
490 tempType := romTable[A_Index, 5]
491 mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
492 RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
493 Break
494 }
495 }
496
497 If (mgRomIndex > 0) {
498 tempRomIndex := mgRomIndex
499 Loop % mgMaxIndex
500 {
501 mgTypeIndex := mgType . tempRomIndex
502 m3uRomIndex.Insert(tempRomIndex)
503
504 Loop % mgMaxIndex
505 {
506 If (romTable[A_Index, 5] = mgTypeIndex) {
507 tempRomPath := romTable[A_Index, 1]
508 mgM3UFile.Append(tempRomPath . "`n")
509 RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
510 Break
511 }
512 }
513
514 If (tempRomIndex < mgMaxIndex)
515 tempRomIndex++
516 Else
517 tempRomIndex := 1
518 }
519 }
520}
521
522; MAME/MESS/UME core options
523MAMEParam1 := ""
524MAMEParam2 := ""
525MAMEParam3 := ""
526If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used
527 If !retroMAMEID
528 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
529 Else
530 RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
531
532 If !mameRomPath
533 ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
534
535 If (retroMAMEID = "mame") { ; want this for arcade mame only
536 RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
537 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
538 } Else {
539 RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
540 MAMEParam1 := ""
541 MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
542
543 ; If we already have a media type, then use it.
544 If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
545 ;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
546 MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
547 ; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
548 ; Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
549 } Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
550 ;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
551 MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
552 } Else {
553 ; Build a key/value object containing the different MAMEParam3 choices
554 MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
555 MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair
556 MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
557 }
558
559 If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
560 { microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
561 If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
562 ScriptError("This is not a known MicroBee model value: " . microbeeModel)
563 Else If (microbeeModel != "mbeeic")
564 retroMAMEID := microbeeModel
565 If romExtension in .mwb,.com,.bee
566 mediaDeviceType := "quik1"
567 Else If romExtension in .wav,.tap
568 mediaDeviceType := "cass"
569 Else If romExtension in .rom
570 mediaDeviceType := "cart"
571 Else If romExtension in .dsk
572 mediaDeviceType := "flop1"
573 Else ; .bin format
574 mediaDeviceType := "quik2"
575 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
576 }
577
578 If (retroMAMEID = "x68000") ; Sharp X68000
579 {
580 If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
581 mediaDeviceType := "flop1"
582 Else ; .bin format
583 mediaDeviceType := "sasi"
584 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
585 }
586
587 fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
588 }
589} Else If (superGB = "true") {
590 RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
591 fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
592} Else {
593 RLLog.Info("Module - Retroarch standard mode enabled")
594 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
595}
596
597If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System
598{ disksysRom := new File(retroSysDir . "\disksys.rom")
599 If !disksysRom.Exist()
600 ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
601} Else If (retroID = "LibRetro_SCD") ; Sega CD
602{ If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
603 ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
604 biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
605 biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
606 biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
607 If !biosCDEBin.Exist()
608 ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
609 If !biosCDUBin.Exist()
610 ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
611 If !biosCDJBin.Exist()
612 ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
613} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD
614{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
615 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
616 sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
617 If !sysCard3Pce.Exist()
618 ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
619} Else If (retroID = "LibRetro_PCFX")
620{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
621 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
622 pcfxBios := new File(retroSysDir . "\pcfx.bios")
623 If !pcfxBios.Exist()
624 ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
625} Else If (retroID = "LibRetro_SCUMM")
626{
627 scummFile := new File(romPath . "\" . romName . ".scummvm")
628 If !scummFile.Exist()
629 scummFile.Append("""" . romName . """")
630}
631
632networkSession := ""
633If (enableNetworkPlay = "true") {
634 RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
635
636 netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
637 getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
638
639 If (getWANIP = "true")
640 myPublicIP := GetPublicIP()
641
642 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
643 defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
644 defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
645 lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
646 lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
647
648 mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
649 If (mpMenuStatus = -1) { ; if user exited menu early
650 RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
651 ExitModule()
652 }
653 If networkSession {
654 RLLog.Info("Module - Using a Network for " . dbName)
655 moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
656 ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
657 If (networkType = "client") {
658 moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
659 netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
660 } Else { ; server
661 netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
662 }
663 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
664 RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
665 } Else
666 RLLog.Info("Module - User chose Single Player mode for this session")
667}
668
669BezelStart(,,(If rotateBezel ? 1:""))
670
671If foundCfg {
672 If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
673 {
674 customViewportWidth := bezelScreenWidth
675 customViewportHeight := bezelScreenHeight
676 customViewportX := 0
677 customViewportY := 0
678 aspectRatioIndex := 22
679 RLLog.Info("Stretching viewport to fit bezel")
680 }
681
682 raCfgHasChanges := ""
683 WriteRetroProperty("core_options_path", singlecoreoptions)
684 WriteRetroProperty("input_overlay", overlay)
685 WriteRetroProperty("video_shader", videoShader)
686 WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
687 WriteRetroProperty("custom_viewport_width", customViewportWidth)
688 WriteRetroProperty("custom_viewport_height", customViewportHeight)
689 WriteRetroProperty("custom_viewport_x", customViewportX)
690 WriteRetroProperty("custom_viewport_y", customViewportY)
691 WriteRetroProperty("video_rotation", rotation)
692 WriteRetroProperty("video_crop_overscan", cropOverscan)
693 WriteRetroProperty("video_threaded", threadedVideo)
694 WriteRetroProperty("video_vsync", vSync)
695 WriteRetroProperty("video_scale_integer", integerScale)
696 WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
697 WriteRetroProperty("input_disk_next", nextDiskKey)
698 WriteRetroProperty("input_disk_prev", prevDiskKey)
699 If StringUtils.Contains(retroID, "LibRetro_PSX") {
700 Loop, 8 ; Loop 8 times for 8 controllers
701 { p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
702 WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
703 }
704 }
705
706 If raCfgHasChanges {
707 RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
708 SaveProperties(retroCFGFile.FileFullPath, retroCFG)
709 }
710}
711
712fullscreen := If fullscreen = "true" ? " -f" : ""
713retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
714
715
716
717HideAppStart(hideEmuObj,hideEmu)
718
719If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) { ; if a MAME/MESS/UME core is used
720 primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
721} Else If (retroID = "LibRetro_SCUMM") {
722 primaryExe.Run(" """ . scummFile . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . "" . netCommand, "Hide")
723} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
724 primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . fullRomPath . netCommand, "Hide")
725} Else If mgM3UFile.Exist() {
726 primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
727} Else {
728 primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . netCommand, "Hide")
729}
730
731mpMenuStatus := ""
732If networkSession {
733 canceledServerWait := false
734 multiplayerMenuExit := false
735 TimerUtils.SetTimer("NetworkConnectedCheck", 500)
736
737 If (networkType = "server") {
738 RLLog.Info("Module - Waiting for a client to connect to your server")
739 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
740 } Else { ; client
741 RLLog.Info("Module - Trying to contact the server to establish a connection.")
742 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
743 }
744
745 If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
746 RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
747 If primaryExe.Process("Exist")
748 primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet
749 ExitModule()
750 } Else { ; blank response from MultiPlayerMenu, exited properly
751 RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
752 emuPrimaryWindow.Wait()
753 emuPrimaryWindow.WaitActive()
754 }
755 TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
756} Else { ; single player
757 emuPrimaryWindow.Wait()
758 emuPrimaryWindow.WaitActive()
759}
760
761If (hideConsole = "true")
762 emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit
763
764BezelDraw()
765HideAppEnd(hideEmuObj,hideEmu)
766FadeInExit()
767primaryExe.Process("WaitClose")
7687zCleanUp()
769BezelExit()
770FadeOutExit()
771ExitModule()
772
773
774; Writes new properties into the retroCFG if defined by user
775WriteRetroProperty(key,value="") {
776 If (value != "") {
777 Global retroCFG,raCfgHasChanges
778 WriteProperty(retroCFG, key, value,1,1)
779 raCfgHasChanges := 1
780 }
781}
782
783; Used to convert between RetroArch keys and usable data
784ConvertRetroCFGKey(txt,direction="read"){
785 Global emuPath,RLLog
786 If (direction = "read")
787 { newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt
788 newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt
789 relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
790 If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path
791 RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
792 newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt
793 newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
794 }
795 If StringUtils.Contains(newtxt,"/",0)
796 newtxt := StringUtils.Replace(newtxt,"/","\",1,,0) ; replaces all forward slashes with backslashes
797 } Else If (direction = "write")
798 { newtxt := """" . txt . """" ; wraps the txt with ""
799 If StringUtils.Contains(newtxt,"\\",0)
800 newtxt := StringUtils.Replace(newtxt,"\","/",1,,0) ; replaces all backslashes with forward slashes
801 } Else
802 ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
803 RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
804 Return newtxt
805}
806
807MultiGame:
808 KeyUtils.SetKeyDelay(100)
809 emuPrimaryWindow.Activate()
810 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch
811 If (!mgLastRomIndex) {
812 mgLastRomIndex := mgRomIndex
813 }
814 selectedRomIndex := 0
815 selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
816
817 Loop % mgMaxIndex
818 {
819 If (m3uRomIndex[A_index] = mgLastRomIndex) {
820 tempLastRomIndex := A_index
821 RLLog.Debug("Module - Last index: " . tempLastRomIndex)
822 }
823 If (m3uRomIndex[A_index] = selectedRomIndex) {
824 tempSelectedRomIndex := A_index
825 RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
826 }
827 }
828
829 mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
830
831 If (mgNewIndex < 0) {
832 mgNewIndex := mgNewIndex * -1
833 Loop % mgNewIndex
834 {
835 RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
836 KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
837 }
838 } Else If (mgNewIndex > 0) {
839 Loop % mgNewIndex
840 {
841 RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
842 KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
843 }
844 }
845
846 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch
847 mgLastRomIndex := selectedRomIndex
848Return
849
850NetworkConnectedCheck:
851 If clientConnected
852 multiplayerMenuExit := true
853 Else If emuPrimaryWindow.Exist() {
854 RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
855 multiplayerMenuExit := true
856 }
857Return
858
859CloseProcess:
860 FadeOutStart()
861 emuPrimaryWindow.Close()
862Return