· 8 years ago · Jun 11, 2018, 03:30 PM
1:: Encyclopedia [nobr]
2
3<<switch $encyclopedia>>
4
5/**********
6PLAYING FREE CITIES
7**********/
8<<case "Playing Free Cities">>
9 Welcome to the Free Cities, <<PlayerName>>!
10
11 <br><br>
12 //Future room for lore text//
13
14 <br><br>
15 Choose a more particular entry below:
16
17<<case "First Game Guide">>
18 Unfortunately, Twine doesn't have a solid tooltip system at the moment. So, a certain amount of confusion is to be expected. Sorry about that. Flip through the encyclopedia, or at least this gameplay section. It answers a lot of frequently asked questions, and if you read it you can save yourself the trouble of asking your frequently asked question on /d/ or the blog and getting told to read the encyclopedia. If you've still got questions, start a game and read what it says. The game is reasonably good about telling you what's happening to your slaves, and why. It bears repetition that almost all stat effects are called out with colored text. Try this opening strategy if you don't know where to start. It isn't an optimal build, but it works reliably and will show you the basics.
19
20 <br><br>__Starting options__
21 <br> Start the game and select any of the world options; choose normal difficulty, since it's pretty forgiving and this opener will make good @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@. Build a completely male PC for your first game; it makes @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ maintenance much easier. Choose wealth for both your career and your rumored method of obtaining the arcology; the other options are fun but a full wealth build will set you up quickly to get started.
22
23 <br><br>Now, customize your starting slaves.
24 <br>For your first, make her as @@.cyan;intelligent, educated,@@ and old as possible. Make her @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ , but save @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ by giving her flaws, an unknown fetish, and @@.gold;making her afraid of you@@. (These are easy to fix.) You can customize the rest of her as you wish, but try to keep her under ;@@.yellowgreen;<<print cashFormat(5000)>>@@ . Don't worry about skills, since with two of them you'll be able to rotate head girl duty so the other can learn skills. Commit her, base another slave off her, and commit that one too. Those are your [[head girls|Encyclopedia][$encyclopedia = "Head Girl"]].
25
26 <br> Spend the rest of your @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ on prospects: slaves that are @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ now, but can be improved quickly. As long as you keep @@.hotpink;devotion@@ pretty high, low @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ can be fixed reliably. Unknown fetishes, emaciated or fat, flaws, deep voice, and poor skills are all good ways to drive prices down, and can all be fixed quickly. Virginities are a bad idea because they drive costs up and are easy to break. @@.cyan;Education@@ can take awhile and will take slaves away from other jobs, so make them all educated for now, and keep their @@.cyan;intelligence@@ reasonably high.
27
28 <br><br>__First turn__
29 <br> Assign one of your head girls to be Head Girl and make the other whore. Assign everyone else to whore. The [[rules ssistant|Encyclopedia][$encyclopedia = "Rules Assistant"]] will speed things up a lot when you know the basics, but leave it off for now; it's easy to miss a lot of stuff if you set it up without a bit of experience. Go through your girls one by one and experiment with their options, but anyone who's @@.hotpink;Accepting@@ or better should get nice clothes, accessories, and [[living conditions|Encyclopedia][$encyclopedia = "Living Conditions"]]; anyone who's not should not. When slaves tip over into @@.hotpink;Accepting,@@ switch them over from bedrolls and uncomfortable straps; until then, the good life is a waste of @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ and will spoil them. Give @@.red;unhealthy@@ slaves curatives, and give everyone hormones, since they're @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ and have good front end benefits. Get everyone working out or dieting to reach a basic fitness level and an attractive (not @@.red;red@@) [[weight|Encyclopedia][$encyclopedia = "Weight"]]. Sell the girl(s) your predecessor left behind for seed @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@, and choose the most profitable option; there are ways to maximize this, but worry about that later. Check out the arcology management menu. You should have the @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ to upgrade the security systems, build the [[head girl suite|Encyclopedia][$encyclopedia = "Head Girl Suite"]], and to buy the kitchen upgrade; this will make dieting work faster. Check out the slave market, and buy a single bargain slave: @@.yellowgreen;<<print cashFormat(2000)>>@@ is good. Put her in the suite: if she won't go, abuse her until she will. Open the personal attention menu, and fix your head girl's flaws; softening is powerful but it takes longer and we're focusing on the basics. ''Save the game'' and end the turn.
30
31 <br><br>__The end turn report__
32 <br> Read this, and note all the colored text. Pay particular attention to @@.red;red,@@ @@.gold;gold,@@ or @@.mediumorchid;orchid@@ text; these are generally bad. Being a slave whore is a hard life, and some trouble is inevitable. But take particular note of things like slaves losing [[health|Encyclopedia][$encyclopedia = "Health"]], becoming [[fearful|Encyclopedia][$encyclopedia = "Trust"]], or [[hating|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]] you due to their [[rules|Encyclopedia][$encyclopedia = "Rules Assistant"]], conditions|Encyclopedia][$encyclopedia = "Living Conditions"]], or other slaves - these things you can control. Reload your save and fiddle around with the options to address these areas. (The head girl's girl may have a rough time; you can't affect that.) Since your head girl has her own slave to help her around the house, she'll work with two of your slaves.
33
34 <br><br>__Economics and events__
35 <br> The economics report offers some flavor, but you should leave the options it offers alone until you've got some spare cash. An event or two will follow; feel free to reload the page on each (F5 on most browsers) to see what the different options do. Generally, try to pick options that give you @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ and improve @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@. @@.mediumaquamarine;[[Trust|Encyclopedia][$encyclopedia = "Trust"]]@@ and @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ can wait.
36
37 <br><br>__Moving forward__
38 <br> Hopefully, many of your slaves learned skills during their week of [[whoring|Encyclopedia][$encyclopedia = "Whoring"]]. Three levels of skill (@@.cyan;Veteran Whore@@ or @@.cyan;W+++@@ for example) is the maximum, though slaves without vaginas will only acquire two complete levels of sexual skills. As you move through the first ten weeks or so, many of your slaves will max out their whoring and sexual skills. When they do, switch them over to [[public service|Encyclopedia][$encyclopedia = "Public Service"]] until they achieve maximum [[entertainment skill|Encyclopedia][$encyclopedia = "Entertainment Skill"]], and then put them back on whoring, since cross training will improve their whoring performance. When your head girl alternate has maxed skills, make her the head girl and train up the MILF she replaced. Switch your personal attention around; for now, fix the [[quirks|Encyclopedia][$encyclopedia = "Quirks"]] of the most @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave who has any, since that's the best way to maximize your chances of success each turn.
39
40 <br> Pay attention to your cash flow. If it's positive and you have a decent buffer of @@.yellowgreen;<<print cashFormat(10000)>>@@ or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're @@.hotpink;[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a [[brothel|Encyclopedia][$encyclopedia = "Brothel"]]. Your alternate head girl will make a good [[madam|Encyclopedia][$encyclopedia = "Madam"]].
41
42<<case "How to Play">>
43 This is not a game in which the PC slaveowner is some magical sexual god whose mere presence turns women into submissives. This means that sane slaves will tend to lose obedience and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ over time if you don't take any steps to maintain their mental state. Mental stats have maximum and minimum values. These are somewhat 'sticky,' so slaves at minimum @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ for example may require an extra jolt to break free of this state.
44
45 <br><br>Maximized @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ are not useless; if one of these stats is maximized and the other is not, the extra @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ will boost the other. If both are maximized, the player gains @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ instead.
46
47 <br><br>However if both are low the slave in question is liable to experience breakdowns and generally be useless.
48
49 <br><br>A slave's health is extremely important. Being healthy generally improves beauty and job performance. Most transformative drugs and surgeries can damage health, while curative drugs and rest will restore it. Extremely unhealthy slaves can die, while extremely healthy slaves enjoy considerable bonuses on many assignments. Health damage is generally scaled to a slave's current health, so if a slave is already unhealthy, injuries will hurt her more severely. Pulling a slave with red health indicators off work for a week of rest is generally advisable.
50
51 <br><br>The first button in the left-side UI bar will always continue the game without taking any actions. If you wish to advance the game rapidly, click that button repeatedly. If you are presented with a menu and do not wish to select any of the options, that button will also serve as a none of the above choice. ''The spacebar will also advance the game.''
52
53 <br><br>The author has played several otherwise good H-Games in which it can be hard to parse exactly what the flavor descriptions mean in terms of stats. Therefore, this game will usually flag stat impacts in descriptions by means of colored text. For example:
54 <br> @@.green;Green text@@ means something good, like a healthy slave.
55 <br> @@.red;Red text@@ means something bad, like a sick slave.
56 <br> @@.yellow;Yellow text@@ means something neutral but noteworthy.
57 <br> @@.hotpink;Hot pink text@@ means an increase in a slave's regard for to you.
58 <br> @@.mediumorchid;Orchid text@@ means a decrease in a slave's regard for to you.
59 <br> @@.mediumaquamarine;Aquamarine text@@ means an increase in a slave's <br> @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of to you, and a reduction in her fear of you.
60 <br> @@.gold;Gold text@@ means a decrease in a slave's <br> @@.gold;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ of you, and an increase in her fear of you.
61 <br> @@.orangered;Orange-red text@@ means a decrease in a hateful slave's fear of you.
62 <br> @@.lime;Lime text@@ means something has grown or improved, which is usually, but not always, good.
63 <br> @@.orange;Orange text@@ means something has shrunk or degraded, which is usually, but not always, bad.
64 <br> @@.yellowgreen;Yellow-green text@@ indicates a @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@-related event.
65 <br> @@.coral;Coral text@@ is used for simple identifiers that can be used to check a slave's general type at a glance, also weakening fetishes.
66 <br> @@.lightcoral;Light coral text@@ is used when a slave's fetish strengthens or develops.
67
68 <br><br>__It is important to note__ that if a scene doesn't have colored text, it doesn't impact a slave's stats. For example, the short sex scenes available from the main screen are for the most part unlimited and have no real gameplay effect: they are for fun and flavor only.
69
70 <br><br>This game produces less visible text than a lot of text-based H-Games; this is because most text has numerous variations that change based on a slave's body, mental state etc. The author has deliberately made some of the variations available only with extreme stats so that new content will still be out there even if you play for a while.
71
72 <br><br>Things that increase income from [[prostitution|Encyclopedia][$encyclopedia = "Whoring"]], @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ gain from [[slutting|Encyclopedia][$encyclopedia = "Public Service"]], and performance in most jobs include all appearance stats (that's right, every one; though some are more or less important), [[sexual skills|Encyclopedia][$encyclopedia = "Health"]], a slave's [[health|Encyclopedia][$encyclopedia = "Skills"]], and the state of a slave's holes. Going from a novice to a veteran whore will have non-linear impacts on income, since a novice will get good @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ for being fresh and little @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ for her skills, and a veteran will get the reverse. The [[fetishes|Encyclopedia][$encyclopedia = "Fetishes"]] and physical statuses that get pink text on the main menu (huge tits, bisexual, etc.) give bonuses.
73
74 <br><br>The game is not intended to be crushingly difficult, but it is balanced so that in order to achieve some of the best event outcomes, and eventually in order to survive, the player must build a business empire that turns a significant profit. Profits are necessary because the player will want to be able to make some major expenditures in the late game. Buy low, sell high, and always try to improve your slaves. Even something as simple as a few weeks' personal attention to fix [[mental flaws|Encyclopedia][$encyclopedia = "Flaws"]] and boost @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ can produce significant profits when a slave is resold.
75
76
77<<case "Keyboard Shortcuts">>
78 The game supports a few keyboard shortcuts.
79
80 <br><br>''Enter'' or ''space'' will activate the uppermost button in the left-side UI bar. This button is context sensitive; in events and reports it continues the game, while in menus it functions as a back button. ''Enter'' is used to end the week from the main menu, and ''space'' is used to continue in all other situations.
81
82 <br><br>''Right arrow'', ''left arrow'' and ''q'', ''e'' will move between slaves in slaves' individual menus.
83
84 <br><br>On the main menus, ''C'' will open arcology management, ''S'' will open the slave markets, ''A'' will open personal attention options, ''H'' will open Head Girl management, ''B'' will open Bodyguard management, ''R'' will open Recruiter management, ''X'' will review your personal affairs, and ''F'' will initiate the short sex scene at the bottom of the main menu.
85
86
87<<case "The Arcology Interface">>
88 The Arcology Interface is the large table-based display at the top of the main menu. It's designed as an abstract representation of the arcology.
89
90 <br><br>It is divided into levels and sectors. Levels are the horizontal rows. An arcology is a very large building, and each Level includes many floors. Sectors are slices of those levels. For example, on Levels with four Sectors, each sector includes a quarter of each floor that's part of that Level. Each Sector has its own cell in the interface, and each Sector is occupied by facilities, tenants, or both. Each type of Sector occupant is bordered in a different color. The contents of a Sector can be viewed and changed by clicking on the text inside a Sector.
91
92 <br><br>The uppermost level is the Penthouse. It's where the player character and the slaves under their direct supervision live, and it can be upgraded with a number of facilities that can be accessed through shortcuts that are added to the Penthouse in the interface once they're installed. Some of these facilities can house some of the player character's sex slaves. Unlike every other Sector, the Penthouse is always owned by the player and cannot be sold. Every other Sector can be privately owned, reducing the player's control of the arcology. Privately owned Sectors can be purchased, or acquired using @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ if the player character's @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ is extremely high. Privately owned sectors are bordered in red regardless of what's in them.
93
94 <br><br>The next level down, with three Sectors, is the Promenade, which is a major social area and hosts most of the businesses which cater to the arcology's citizens. Promenade Sectors are occupied by Shops by default, which will automatically be filled by business tenants that will pay the player character rent if they own the Sector. Promenade Sectors can be upgraded into [[brothels|Encyclopedia][$encyclopedia = "Brothel"]], [[clubs|Encyclopedia][$encyclopedia = "Club"]], or an enhanced version of shops which will attract business tenants that help advance a specific [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] model, and still provide rent.
95
96 <br><br>The next three levels have four sectors and are living areas that are occupied by apartments by default. These house arcology citizens, who pay rent, and who are indirectly very important because they determine the level of local demand for sexual services provided by whores, public servants, and other sex slaves doing sexual jobs. Apartments can be upgraded for either density or luxury. Dense Apartments increase the citizen population, and are therefore useful to keep demand up if the player is relying on selling or giving away sexual services. Luxury apartments increase the arcology's prosperity, and are therefore a better choice if demand for sexual services isn't a priority.
97
98 <br><br>The first level with five Sectors is the Concourse. Like the Promenade, it hosts businesses, but these focus more on bulk trade and less on citizens' luxury needs, and include the arcology's slave markets. Its sectors are occupied by Markets by default, which pay rent. Concourse sectors can be upgraded into a [[pit|Encyclopedia][$encyclopedia = "Pit"]] for fighting slaves, an [[arcade|Encyclopedia][$encyclopedia = "Arcade"]], or into a flagship store for the player character's [[corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
99
100 <br><br>The lowest level, also with five Sectors, is the Service level. Its Sectors are occupied by Manufacturing by default, which of course pay rent. If the player is focusing on menial slaves, its Sectors can be upgraded into pens, to increase the total number of [[menial slaves|Encyclopedia][$encyclopedia = "Menial Slaves"]] that can be kept in the arcology, or into Sweatshops, to put the labor of menial slaves in the arcology to use. Alternatively, these Sectors can be upgraded into a [[dairy|Encyclopedia][$encyclopedia = "Dairy"]], or into a barracks, which will reduce the weekly upkeep of any mercenaries the player character has hired.
101
102
103<<case "Tips and Tricks">>
104 Buy low, sell high.
105
106 <br><br>Slaves will sometimes default to the resting assignment after they're done with something else. If a slave is resting and the game suspects that she shouldn't be, her assignment will be ''__@@.lime;lime@@__'', bold, and underlined on the main menu to indicate that.
107
108 <br><br>If a new slave isn't afraid of you, make her. Then and only then build her @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@.
109
110 <br><br>The personal attention assignment should be used tactically. It is the most powerful single way of improving slaves because it's reliable. Devotion and [[trust|Encyclopedia][$encyclopedia = "Trust"]] gains during a single week are normally capped. However, personal attention removes these caps. This is most powerful for slaves that are already well broken and are enjoying fairly luxurious lives. With so many things driving up devotion and [[trust|Encyclopedia][$encyclopedia = "Trust"]], using personal attention to remove the caps can quickly maximize both stats. Focusing on business instead (by selecting no slave for personal attention) is also powerful. Doing so produces @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ proportional to the amount of @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ on hand, //and// improves prosperity growth, which improves future income from rents.
111
112/**********
113Design Your Master
114**********/
115<<case "Design Your Master">>
116 This happens at the start of a game of FC: it is not possible to change the PC during the main game. The player must select a career background, a rumored method of acquiring the arcology, and their age group; then choose between some broad body and gender options.
117
118 <br><br> ''Wealth'' is a choice for both the ''career background'' and ''rumored method of acquiring the arcology'' options. Both provide you with @@.yellowgreen;<<print cashFormat(10000)>>@@ each for a total of @@.yellowgreen;<<print cashFormat(30000)>>@@ if both are chosen.
119 <br> As a ''background option'' it means that your starting slaves will have two free levels of sex skills available
120 <<if $showSecExp == 1>>
121 and maintaining @@.darkviolet;[[authority|Encyclopedia][$encyclopedia = "Security Expansion"]]@@ will be harder, but upgrades in the propaganda hub will be @@.yellowgreen;[[cheaper|Encyclopedia][$encyclopedia = "Money"]]@@
122 <</if>>.
123
124 <br><br>__Career background options__
125 <br>Being an ex-
126 <br>''business owner'' (also referred to as capitalist) enhances the business-focused personal attention, increasing the @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ it produces and improving arcology prosperity when business-focused personal attention is selected. Also
127 <<if $showSecExp == 1>>
128 upgrades in the propaganda hub will be @@.yellowgreen;[[cheaper|Encyclopedia][$encyclopedia = "Money"]]@@ and
129 <</if>>
130 your starting slaves will have a free level of prostitution skill available.
131 Starts having already mastered [[Trading|Encyclopedia][$encyclopedia = "Trading"]].
132
133 <br><br>''private security contractor'' (also referred to as a //mercenary background//) greatly reduces the cost of keeping mercenaries in your employ.
134 <<if $showSecExp == 1>>
135 Upgrades in the security HQ will be @@.yellowgreen;[[cheaper|Encyclopedia][$encyclopedia = "Money"]]@@.
136 <</if>>
137 Your starting slaves will have free @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ available.
138 Starts having already mastered [[Warfare|Encyclopedia][$encyclopedia = "warfare"]].
139
140 <br><br>''slave driver'' enhances slave-focused personal attention, adding bonus @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ or @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ to many training applications or preventing their loss.
141 <<if $showSecExp == 1>>
142 @@.darkviolet;[[authority|Encyclopedia][$encyclopedia = "Security Expansion"]]@@ will be easier to maintain. Plus upgrades in the security HQ will be @@.yellowgreen;[[cheaper|Encyclopedia][$encyclopedia = "Money"]]@@.
143 <</if>>
144 Starting slaves will be cheaper, in addition having already mastered [[Slaving|Encyclopedia][$encyclopedia = "slaving"]].
145
146 <br><br>''arcology engineer'' provides a significant discount on many @@.yellowgreen;arcology upgrades and expansions@@. In addition to the arcology starting off with @@.green;basic economic upgrades@@ already installed. Starts having already mastered [[Engineering|Encyclopedia][$encyclopedia = "engineering"]].
147
148 <br><br>''doctor'' allows the player character to perform surgery personally, providing a @@.yellowgreen;discount on surgery costs@@ and a @@.green;reduction to resulting health damage@@. Additionally, slaves may react differently to surgery if the player character performs it and starting slaves will have free implants available. Starts having already mastered [[Medicine|Encyclopedia][$encyclopedia = "medicine"]].
149
150 <br><br>''escort'' provides a one-time bonus to a slave's entertainment, whoring, and two sexual skills when a new slave is acquired. Furthermore, society will not take lightly to being run by an ex-whore, and you will receive heavy @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@
151 <<if $showSecExp == 1>>
152 and @@.darkviolet;[[authority|Encyclopedia][$encyclopedia = "Security Expansion"]]@@
153 <</if>>
154 losses each week. You can spend your free time selling your body for @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@, at the cost of a large amount of @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@.
155
156 <br><br>''celebrity'' provides extra @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ at game start
157 <<if $showSecExp == 1>>
158 and upgrades in the propaganda hub will be @@.yellowgreen;[[cheaper|Encyclopedia][$encyclopedia = "Money"]]@@
159 <</if>>.
160 Starting slaves will have a free level of entertainment skill available.
161
162 <br><br>''servant'' provides a one-time bonus to a slave's @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ and @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@. Furthermore, society will not approve of being run by an ex-servant, and you will face @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@
163 <<if $showSecExp == 1>>
164 and @@.darkviolet;[[authority|Encyclopedia][$encyclopedia = "Security Expansion"]]@@
165 <</if>>
166 losses each week. You can spend your free time, putting your previous experience to use, by greatly reducing the costs of your penthouse. You also passively reduce costs when not focusing on doing so.
167
168 <br><br>''gang Leader'' provides a one-time bonus to a slave's health and a free level of combat skill. Furthermore, society will not approve of being run by a gang-banger, and you will face @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ losses each week. New slaves will likely have heard of your previous exploits and fear you.
169 You know how to haggle slaves
170 <<if $showSecExp == 1>>
171 and assert your @@.darkviolet;[[authority|Encyclopedia][$encyclopedia = "Security Expansion"]]@@. Plus upgrades in the security HQ will be @@.yellowgreen;[[cheaper|Encyclopedia][$encyclopedia = "Money"]]@@
172 <</if>>.
173 You can spend your free time, putting your previous experience to use, proving another source of income however this isn't guaranteed.
174
175 <br><br>''incursion specialist'' provides starting slaves with a free level of @@.cyan;intelligence@@. Also certain upgrades may be @@.yellowgreen;[[cheaper|Encyclopedia][$encyclopedia = "Money"]]@@ and you may find alternative approaches to problems
176 <<if $showSecExp == 1>>
177 , but you will find @@.darkviolet;[[authority|Encyclopedia][$encyclopedia = "Security Expansion"]]@@ quite hard to maintain
178 <</if>>.
179 Starts having already mastered [[Hacking|Encyclopedia][$encyclopedia = "Hacking"]].
180
181 <br><br>
182 <<if $showSecExp == 0>>
183 <<link "Show Security Expansion changes">>
184 <<set $showSecExp = 1>>
185 <<goto "Encyclopedia">>
186 <</link>>
187 <<else>>
188 <<link "Hide Security Expansion changes">>
189 <<set $showSecExp = 0>>
190 <<goto "Encyclopedia">>
191 <</link>>
192 <</if>>
193
194 <br><br>__Rumored acquisition options__
195 <br>''Hard Work'' provides a one-time bonus to both @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ when a new slave is acquired.
196
197 <br><br>''Force'' means that if a slave does not have enough @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ to obey when acquired, this option will terrify her and reduce her @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ to the point where she should comply.
198
199 <br><br>''social engineering'' means that you will start with the first societal option unlocked, since you manipulated the arcology's citizens.
200
201 <br><br>''Luck'' provides extra @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ at game start, but no ongoing advantages once the main game begins.
202
203 <br><br>__Age groups__
204 <br>Older PCs enjoy easier @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ maintenance, but possess lower [[sexual energy|Encyclopedia][$encyclopedia = "Sexual Energy"]] while younger PC's are the opposite.
205
206 <br><br>__Body and gender options__
207 <br>All PC body changes will alter scenes, but their main mechanical effect is on @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ maintenance. Feminine options will make it harder to maintain @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ without providing any gameplay advantage, making playing as a feminine PC a form of increased difficulty. There are other minor gameplay differences including differing slave reactions to the PC based on attraction, but these are fairly minor.
208
209/**********
210BEING IN CHARGE
211**********/
212 <<case "Being in charge">>
213 //Future room for lore text//
214
215 <br><br>
216 Choose a more particular entry below:
217
218
219<<case "Arcologies and Reputation">>
220 Arcologies are the urban buildings of the future: almost completely self-contained, almost completely self sufficient. In the anarcho-liberal 'paradise' of the Free Cities, as owner of your own arcology you are like a modern-day feudal suzerain, lord and master.
221
222 <br><br>Your arcology is a flared structure, needle thin at the top where you live in your penthouse, and broad at the base. The base below ground contains storage and machinery. The lowest aboveground levels are commercial; above them are the residential areas. The entire structure is jacketed in dense gardens and solar arrays, cleverly structured to create naturally lit corridors and beautiful park-like balconies.
223
224 <br><br>-- Owner's Report
225
226 <br><br>//You may wish to improve your arcology, but should be able to ignore its development, if you wish.//
227
228 <br><br>//Your @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ is, of course, already quite impressive. The @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ tracked in the sidebar is specifically your @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ as a slaveowner. It can be raised through decadent actions that display your munificence and opulence. Some random events can increase it, but the most reliable way to improve your @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ is to send sexually skilled slaves out into the arcology to offer free sexual services. This assignment is very similar to prostitution, but produces @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ rather than @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@.//
229
230 <br><br>//As your @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ develops, you may have the opportunity to guide the future of your arcology's society. Successfully doing so will increase your @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ in turn, which will duly enable you to further shape society. Managing societal development well will have a recursive effect on your @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, and can drive it to great heights.//
231
232 <br><br>//The benefits of high @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ are numerous. Many business and enslavement opportunities will open to you once you are reputable. Some of the most advanced technology is only available to those with impeccable @@.green;[[reputations|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ as slaveowners, and many of the finer slave markets will only consider reputable buyers. You may eventually become so renowned that merely branding a slave with your mark will increase her value on the open market.//
233
234 <br><br>//However, your @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ will not look after itself. At a certain point, you will become so reputable that continual effort will be necessary to maintain your renown. The old world question "What have you done for me lately?" is asked with twice the force in the Free Cities! You will quickly find that this natural decay of @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ can overwhelm your efforts to improve it by the end of the week. A concerted strategy will be necessary to overcome this.//
235
236
237<<case "Random Events">>
238 At the end of every turn, a random event may occur. Almost all random events are tied to necessary preconditions. For example, events concerning @@.mediumorchid;[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slaves will stop happening if all the player's slaves become obedient.
239
240 <br><br>Usually, a situation will be presented and the player may choose one of two or three resolutions. Please note that the player may also to choose none of these by using the "continue" button in the sidebar; in effect, this usually means the player's character has simply declined to involve himself.
241
242 <br><br>Almost all choices will result in small effects. The most common are changes to a slave's attitude towards the player's character, but there are others.
243
244 <br><br>Finally, there are events that can result in the player being offered the chance to acquire new slaves, some of which can be unique or valuable. Generally, these events offer this livestock at an extremely discounted price. These events will appear more often the higher the player's @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ becomes.
245
246
247<<case "Costs Summary">>
248 Aphrodisiacs are @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ and cost @@.yellowgreen;<<print cashFormat($drugsCost)>>@@ weekly; curatives are expensive and cost @@.yellowgreen;<<print cashFormat(($drugsCost*3))>>@@ weekly; while all other drug regimes cost @@.yellowgreen;<<print cashFormat(($drugsCost*2))>>@@. Standard hormone regimens cost @@.yellowgreen;<<print Math.trunc($drugsCost*1*0.5)>>@@ while intensive hormone treatment costs @@.yellowgreen;<<print Math.trunc($drugsCost*2*0.5)>>@@. Contraceptives cost @@.yellowgreen;<<print Math.trunc($drugsCost*0.5)>>@@.
249
250<br><br>
251 Slaves on spare living standards are fed a bland diet and obliged to sleep on bedrolls. Keeping a slave under restrictive rules costs @@.yellowgreen;<<print cashFormat($rulesCost)>>@@ weekly.
252
253<br><br>
254 Slaves enjoying luxurious living standards on the other hand are fed a tasty diet and permitted to sleep in comfortable beds, and are generally pampered. The increased luxury of permissive rules costs @@.yellowgreen;<<print cashFormat(($rulesCost*3))>>@@ weekly.
255
256<br><br>
257 Some arcology upgrades may have associated upkeep costs as well.
258
259
260<<case "Rules Assistant">>
261 ''The Rules Assistant'' is a system to apply multiple rule sets to multiple slaves at once. You can apply rules to slaves based on slave ''@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@'', ''@@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@'', ''sex drive'', ''health'', ''[[weight|Encyclopedia][$encyclopedia = "Weight"]]'', ''[[muscles|Encyclopedia][$encyclopedia = "Musculature"]]'', ''lactation'', ''pregnancy'', ''number of fetuses'', ''abdominal implants'' and ''age''.
262
263 <br><br>__Rule settings:__
264 Rules can be used to control certain aspects of slaves everyday lives, for example to automatically give slaves a certain clothing option, collar, footwear or allow slaves to choose their own outfit. They can be used to give unhealthy slaves curatives to improve their health or to put slaves on a diet so that their [[weight|Encyclopedia][$encyclopedia = "Weight"]] can be closer to the ideal weight. Rules set to 'No default setting' will not apply that particular condition to slaves.
265 Rules can also be renamed to be more indicative of their intended purpose.
266
267 <br><br>__Rule activation:__
268 In order to apply a rule to slaves, the activation will need to be set. Choose an activation type (@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, sex drive, health, [[weight|Encyclopedia][$encyclopedia = "Weight"]], [[muscles|Encyclopedia][$encyclopedia = "Musculature"]], lactation, pregnancy, fetuses, implant size, or age) and then choose the level at which to apply. For example to apply a rule to obedient slaves, choose '@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@' for the activation and 4 or more for the lower limit by selecting '>='.
269
270 <br><br>__Selecting or excluding slaves from a rule:__
271 Slaves can be selected for a rule by selecting slaves from the list so that a rule can apply only to them. Slaves can similarly be excluded from a rule.
272
273 <br><br>__Applying a rule to specific assignments:__
274 You can apply a rule only to slaves on individual assignments by selecting them under 'Apply to assignments'. For example a rule can give aphrodisiacs to slaves on whoring assignments. ''This is mutually exclusive to automatically giving an assignment to slaves''.
275
276 <br><br>__Automatically giving an assignment:__
277 A rule can be set to automatically set a slave to an assignment when activated. For example a @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave can be set to automatically be put on the whoring assignment. ''This is mutually exclusive to applying a rule to assignments''.
278
279 <br><br>__Applying a rule to facilities:__
280 You can apply a rule to slaves in any or all facilities as long as that facility has been constructed. The rule will only apply to slaves within the selected facilities. ''This is mutually exclusive to automatically putting slaves into a facility''.
281
282 <br><br>__Automatically assigning slaves to a facility:__
283 A rule can be set to automatically put a slave into a facility when activated. For example disobedient slaves can be set to automatically be confined in the arcade if it has been constructed. ''This is mutually exclusive to applying a rule to facilities''.
284
285 <br><br>__Saving a rule:__
286 If you are finished setting up a rule ''make sure to save it'' by clicking 'Save rule' at the bottom before clicking another link otherwise your settings will be lost.
287
288 <br><br>__Applying a rule:__
289 Clicking on 'Apply rules' will automatically save the current rule and apply all rules to slaves at once.
290
291 <br><br>__Adding or removing a rule:__
292 The game starts with 3 basic default rule settings but more can be added and/or removed as needed. To add a new rule, click 'Add a new rule' at the bottom, removing a rule is the same by clicking 'Remove rule'.
293
294
295<<case "The Corporation">>
296 Once you are fairly reputable and have a large sum of cash in the bank, you will receive a brief end of turn event that unlocks the ability to found a corporation dedicated to slaving. Once this happens, you can incorporate from the economics report, and once you've done that, you can manage your corporation every week from the same place.
297
298 <br><br>__Shares__
299 Buying shares from the corporation or issuing new shares will create new shares in the corporation. If you buy them yourself, cash will be transferred from you to the corporation in return for the shares; if you direct the corporation to issue new public shares, @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ will come into the corporation from the market. If you direct the corporation to buy back shares from the public, cash will be transferred from the corporation to reduce the number of public shares, which will increase your ownership percentage. You are not permitted to give up majority ownership of the corporation. Selling your shares or buying publicly held shares are both transactions between you and your shares and shareholders and their shares. All transactions impact the stock price; experiment to find a plan that will give you and your corporation the best outcome.
300
301 <br><br>__Assets__
302 All assets are mostly valuable as assets; they drive up the value of your corporation and thus its stock price, and they all produce a small amount of profit every week. Slave assets generate the most inherent profit. Both entrapment and conflict zone capture assets create more slave assets; drug, training, and surgical assets - in sufficient quantity - improve the slave assets you already have. Each week, all assets held by the corporation (including cash) will diminish to represent the costs of doing business. Slave assets are exempt from this, but their value is tied to the overall slave market. To maximize profits and offset the corporation's costs, it is advisable to sell some highly-priced assets each week and re-invest the proceeds in lower-priced assets. If all asset prices are low, it may be prudent to sell some slave assets and invest more in capture and/or entrapment assets or in training and medical assets. When other asset prices are high, slaves' assets may be your best option.
303
304 <br><br>__Slave Sales__
305 Once a corporation is created, it will get its own establishment in the slave market. Stockholders are offered discounts on its slaves, which increase with the size of the owner's share in the corporation. As the corporation's assets increase, it can be given direction about what kind of slaves it should train and how it should train them, which will affect the slaves seen in the corporate catalog. Each asset type allows three choices:
306 <br> General: Slave breaking, diets, and fitness.
307
308 <br> Entrapment: Obedience, @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, and @@.cyan;intelligence@@.
309
310 <br> Capture: Gender, age and race.
311
312 <br> Training: Language, education, and skills.
313
314 <br> Surgical: Cosmetic surgeries, implants, and extreme surgeries.
315
316 <br> Pharmacological: Hormones, expansion, and extreme expansion.
317
318 <br><br>If the corporation's slaves have qualities that make them especially appealing to an arcology's citizens, the corporation will enjoy increased profits, and the [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] creating the demand will progress more rapidly due to the supply of appealing slaves. All arcologies present in the Free City will interact with the corporation this way, making shares in a corporation which supplies girls that appeal to the whole city extremely lucrative.
319
320
321<<case "Sexual Energy">>
322 Though you're (naturally) a virile, oversexed oligarch, even your reserves of sexual energy are not infinite. They're impressive, but not infinite. Since one turn represents one week, the game does not allow the player direct control over every sexual interaction between the player character and
323 <<if $PC.title == 1>>
324 his
325 <<else>>
326 her
327 <</if>>
328 slaves. Put another way, the game assumes there's an impressive amount of off-screen sex going on between the
329 <<if $PC.title == 1>>
330 Master and his
331 <<else>>
332 Mistress and her
333 <</if>>
334 chattel.
335
336 <br><br>The player character's sexual energy can have gameplay effects. Though of course all slaves are at the <<if $PC.title == 1>>Master's<<else>>Mistress's<</if>> sexual beck and call, some assignments and training methods involve close sexual attention by the player character. If a large number of slaves are subject to this, the player character's attention will be somewhat diluted, and the effects on each slave will be reduced. Slaves assigned to be __fucktoys__ and serve in the __master suite__ count towards a hidden estimation of the player character's sexual foci. With two or fewer such slaves, the player character's sexual attention on these slaves will be intense and have intense effects. With five or more, the player character may have some difficulty in using every slave every day, diluting the mental effects of being the
337 <<if $PC.title == 1>>
338 Master's
339 <<else>>
340 Mistress's
341 <</if>>
342 personal sex toy.
343
344 <br><br>It is possible to raise these limits by focusing on sexual decadence for the week. By paying less attention to business and not using sexual training on specific slaves, the player character will have more energy to spare and can offer intense sexual attention to three slaves or give sexual attention to up to seven slaves without dilution.
345
346 <br><br>There exist several other ways to raise the player's sexual energy as well.
347
348/**********
349PC Skills
350**********/
351<<case "PC Skills">>
352 //Future room for lore text//
353
354 <br><br>Choose a more particular entry below:
355
356 <br><br>''Trading'' signifies how efficient you are at making exchanges. Provides more passive income the higher it is.
357
358 <br>''Warfare'' is an indication your combat prowess. Cuts cost of housing mercs in half.
359
360 <br>''Hacking'' is an indication of your effectives at manipulating computer systems. Higher levels make technological upgrades @@.yellowgreen;[[cheaper|Encyclopedia][$encyclopedia = "Money"]]@@ or free.
361
362 <br>''Slaving'' improves your effectiveness as a slave driver. At max level it allows you to more easily spot [[gingering|Encyclopedia][$encyclopedia = "Gingering"]]
363
364 <br>''Engineering'' is a sign of how effective you are building and maintenance. Mastering the skill reduces the cost of @@.yellowgreen;arcology upgrades and expansions@@.
365
366 <br>''Medicine'' shows how effective you are treating wounds. Max level reduces a slave's health and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ loss during surgery.
367
368/**********
369SLAVES
370**********/
371<<case "Slaves">>
372 //Future room for lore text//
373
374 <br><br>
375 Choose a more particular entry below:
376
377 <<case "Living Conditions">>
378 ''Spare'': The cheapest and the default but may cause some issues.
379 <br>''Normal'': Is more expensive but doesn't provide anything.
380 <br>''Luxurious'': As the name implies, it is the most expensive however it may provide devotion and trust bonuses. A recruiter benefits from this.
381
382<<case "Enslaving People">>
383 //<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, this is your personal assistant; if I may interject?
384
385 <br><br>As you grow in economic power and social influence, opportunities to enslave people may appear. I will certainly do my best to bring them to your attention as they appear.
386
387 <br><br>Despite their extreme anarcho-libertarianism, the Free Cities observe some limited legalities surrounding enslavement. The most generally accepted way to enslave someone is to put them in a situation where they owe you a large sum of @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ that they cannot pay. You can then demand payment and force them to sell themselves to you when they fail to make it. Of course, that means if someone is in debt to another person, you can purchase the debt from its holder and then enslave the debtor. Even if you are in a situation where you have a right to enslave someone, the necessary formalities and biometric scanning are not @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@. You will have to pay these associated costs.//
388
389
390<<case "From Rebellious to Devoted">>
391 //Almost everything can affect a slave's willingness to obey. Increases in obedience @@.hotpink;are in hot pink,@@ while decreases @@.mediumorchid;are in orchid@@. Meanwhile, increases in @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ (and decreases in fear) @@.mediumaquamarine;are in aquamarine,@@ while decreases in @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ (and increases in fear) @@.gold;are in gold@@.
392
393 <br><br>High @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ will naturally degrade; it takes at least some outside impetus to maintain slavish @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ in a sane mind. The higher a slave's @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ rises, the higher this natural rate of decay will become. Generally, this should not be a concern. As long as you treat your @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slaves decently, they will remain @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ to you.
394
395 <br><br>Slaves with @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ that do not agree with each other (for example, a slave that is terrified of her Master, but also loves him) will see both characteristics move towards the middle.
396
397 <br><br>Finally, @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ both have minimum and maximum values. However, raising a slave's @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ or @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ over the maximum value isn't pointless. If either @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ or @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ goes over the cap, and the other characteristic is still under the cap, the excess will overflow into that characteristic and improve it at a lowered efficiency. If both characteristics have been perfected, the player will instead gain a small @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ boost from the slave's perfect mental conditioning.//
398
399
400<<case "Health">>
401 Slaves' ''health'' is extremely important. It can be reduced by assignments like [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] and [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]], surgery, many powerful drug regimes, abuse, and even age. The [[Rest|Encyclopedia][$encyclopedia = "Rest"]] assignment will increase health; curative drugs will increase it, while preventative drugs can stop assignment-related health losses. Curatives and rest will synergize and add additional health if applied simultaneously. At very low health, many injuries will affect a slave's health more severely, creating a vicious circle: resting slaves until their health indicator is no longer @@.red;red@@ is good practice. Conversely, at high health, some health losses will be less common or not occur at all, and extremely healthy slaves will do slightly better at most assignments.
402
403
404<<case "Devotion">>
405 ''Devotion'' is a measure of a slave's liking for the player character, and secondarily, how accepting she is of her place in life. (Low Devotion is also referred to as hatred.) Along with @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, it is the main measure of a slave's mental state. A highly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave will always obey and will do her best on assignments. With low Devotion, obedience depends on trust: if trust is high, the slave will generally resist and do badly, but if trust is low enough the slave will obey out of fear. Almost everything in the game can effect Devotion in some way: @@.mediumorchid;orchid text@@ indicates a Devotion loss, while @@.hotpink;hot pink@@ text indicates a Devotion gain. Maximized or minimized Devotion is somewhat sticky: lightly abusing a perfectly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave will not damage Devotion, while minor kindnesses will not affect a hateful slave. If a slave is very @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@, extremely high Devotion will boost trust weekly (extremely low Devotion will do the reverse), and any Devotion gains that push it over its maximum value will overflow into trust. However, if a slave is very frightened, high Devotion will not impact trust. If both trust and Devotion are maximized, the slave's sex drive will be increased. If she's already a nympho, @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ is increased instead.
406
407
408<<case "Trust">>
409 ''Trust'' is a measure of a slave's expectations of the player character, and secondarily, how confident she is of her ability to do well. (Low trust is also referred to as fear.) Along with @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, it is the main measure of a slave's mental state. A highly trusting slave is often more expensive to keep, but will do better in a leadership position and is more valuable. Slaves who are not intended for special assignments or resale can usually be kept terrified.
410
411 <br><br>This can become negative if a slave is not sufficiently @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@: in this case, she will not obey since she neither likes nor fears the player character. Many game mechanics can effect trust in some way: @@.mediumaquamarine;aquamarine text@@ text indicates a trust gain, while @@.gold;gold@@ indicates a trust loss. Maximized or minimized trust is somewhat sticky: lightly abusing a perfectly trusting slave will not damage trust, while minor confidence boosts will not affect an abjectly terrified slave. Extremely high trust will boost Devotion weekly, and any trust gains that push it over its maximum value will overflow into Devotion. If both are maximized, the slave's sex drive is increased. If she's already a nympho, Reputation is increased instead.
412
413
414<<case "Drugs and Their Effects">>
415 A variety of new pharmaceuticals are becoming available in the regulatory desert of the Free Cities. Many are untested, most are extremely powerful, and none have undergone long-term testing. Long-term use of any combination of these drugs is likely to have some minor but still concerning cumulative health impact. Ceasing use may only prove partially effective in reversing these effects.
416
417 <br><br>//"Curatives,"// cocktails of powerful drugs that promote healing, retard natural genetic decay, improve metabolism, and offer a host of other clinical benefits. They reliably and safely improve health. The only thing preventing their exhibition in all cases is their extremely high cost and unknown long-term effect.
418
419 <br><br>//"Preventatives,"// a cocktail of drugs similar to curatives that build up in the body and only become active when the body is stressed. These can often prevent disease or injury. They are not as expensive as the full curative regime, but only help prevent loss of health rather than promoting its increase. It should be noted that they cannot affect major trauma such as invasive surgery.
420
421 <br><br>//Enhancement injections,// improvements on 20th century legacy steroids. These often include an element not dissimilar to liposuction in which a slurry of the patient's own tissues is included in the injection to promote tissue growth at the injection site. These drugs increase cosmetic body area size faster than any other option other than plastic surgery, but can have negative health consequences.
422
423 <br><br>//Psychosuppressants,// cocktails of legacy mental health treatments delivered in extremely high doses designed to reduce the patient's ability to think independently. The most common set of effects include increased obedience, reduced @@.orangered;[[rebelliousness|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, and irreversible damage to mental faculties.
424
425 <br><br>//Aphrodisiacs,// powerful, addictive sexual enhancers that cause a mental and physical state not dissimilar to traditional hypersexuality. These drugs are based on female hormones, and may have long-term effects similar to female hormone reassignment treatment. They are strongly addictive, both physically and mentally, and the usual recommendation to slaveowners is that slaves should be put on aphrodisiacs only for a brief time, or permanently. Aphrodisiac addiction can typically only be overcome by supporting a slave through withdrawal for a similar period to the amount of time she was on the drugs.
426
427 Aphrodisiacs can also be administered in //extreme doses.// This is medically dangerous, but is sometimes used by unscrupulous slaveowners. Slaves so dosed will feel an extreme need for sex regardless of their emotional state; for example, @@.orangered;[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, virgin slaves on extreme aphrodisiac doses will typically enjoy having their virginity sold.
428
429 <br><br>//Anaphrodisiacs// are in many ways the opposite of aphrodisiacs, in that they limit the slave's libido. However, their method of action is generally slower, gentler and less damaging to the body's chemistry. They still allow for a healthy appetite.
430
431 <br><br>-- Dodgson, Jane Elizabeth, //Pharmaceutical Review '32//
432
433
434<<case "Gender">>
435 //Slavery in the Free Cities has begun to affect perceptions of gender in ways that should be unsurprising to the student of history.
436
437 <br><br>The last great Western civilization in which slavery was as prominent and universal as it is in the Free Cities was Rome. It is inevitable that Roman mores regarding sexual propriety and orientation should reappear organically in the Free Cities, albeit with some modern variations.
438
439 <br><br>The founders of the Free Cities were overwhelmingly male; many among the few that were not found it convenient to affect male attitudes and tastes. It rapidly became common to treat all slaves, regardless of their biological situation, as female; in some of the Free Cities this has even become law. To describe the idea crudely, slaves get fucked, and are therefore female.
440
441 <br><br>There are almost as many variations in how this plays out in practice as there are slaveowners. Generally, however, the trend in the Free Cities is strongly in favor of feminizing all slaves regardless of sex. Persons in slave orphanages (who will be enslaved at their majority to clear the debt they incur by being raised there) are often raised on heavy hormonal doses. If this is no longer possible, drugs and surgery are often applied instead.
442
443 <br><br>The ignorant tourist common to the Free Cities often wonders why the vast majority of people going about their public business in a Free Cities arcology are female.
444
445 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
446
447 <br><br>//Slaves can have vaginas, dicks, or both. Slaves can work well with any of these. However, there are a few major effects. Naturally, slaves not born with a vagina cannot become pregnant. Slaves without a pussy cannot learn related sexual skills, and cannot teach them. However, slaves with dicks are better at training other slaves in many sexual skills. Finally, slaves without vaginas will often find public sexual slavery, whether for profit or not, more physically taxing.//
448
449
450
451<<case "Nymphomania">>
452 //The term 'nymphomania' as used in the Free Cities' slave society refers to a very different phenomenon than the clinically diagnosable condition of hypersexuality that it traditionally denoted.
453
454 <br><br>The long-standing use of 'nympho' to refer to a sexually eager female as a desirable thing has led it to be used in the Free Cities to describe the most desirable mental state for a sex slave to possess. Though what Free Cities slaveowners mean when they refer to a slave as a [[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]]c certainly includes a strong sex drive, it also means that the slave in question defines her sexuality in terms of the wishes of others. In effect it refers to a kind of submissive 'all of the above' sexuality: a Free Cities [[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]]c slave can be expected to enjoy public sex with all the arousal of a humiliation fetishist one moment, and then consume ejaculate with all the eagerness of a cum fetishist the next.
455
456 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
457
458 <br><br>//[[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]] as used in game refers to the best possible mental status for a slave in game terms.//
459
460
461<<case "Indentured Servants">>
462 ''Indentured Servants'' are slaves who are held by temporary contract. When the time on their contract expires, they are freed. For obvious reasons, Indentured Servants' value is heavily affected by how much time remains until they are to be freed. When their emancipation arrives, Indentured Servants can react in varying ways, depending on their feelings about the player character.
463
464 <br><br>To prevent the obvious exploitative use of Indentured Servants, using them without mercy since they are of no long term value anyway, most indentures contain limitation clauses that restrict the indenture owner from various harsh actions. The most restrictive indentures prevent almost all drugs and surgery, and many of the least pleasant jobs. On the other hand, stupidity, ignorance, or duress can lead some Indentured Servants to sign contracts with barely any protections at all.
465
466
467<<case "Menial Slaves">>
468 ''Menial slaves'' in general are the numerous slaves in the arcology that are not considered sex slaves, due to advanced age, unattractiveness, or other unsuitability. Their duties in the arcology vary widely from slave to slave and from arcology to arcology. Automation has done away with many traditional jobs in strictly economic terms, but some slaveowning societies prefer to have unskilled tasks done by slaves anyway for reasons of appeal or prestige. Also, the advancement of automation has been beaten back in some areas due to the obviously low practical labor costs in Free Cities with @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ slaves.
469
470 <br><br>Menials remain almost entirely off-screen. The game will track the arcology's population of menial slaves, and many of your decisions can affect the menial population. You can also buy, keep, and sell menial slaves yourself, from the slave markets menu. They will produce a small profit each week through their (unspecified) labors. Alternatively, a tidy profit can be made from playing the slave market for menials. There are also two subtypes of menial slave, both of which become inaccessible if [[Paternalism|Encyclopedia][$encyclopedia = "Paternalism"]] is selected as a societal goal.
471
472 <br><br>__Fuckdolls__ are slaves immured in permanent latex suits with holes over their orifices, turning them into living sex toys. They are more valuable than menial slaves proper, mostly due to the cost of the various compliance and drug components of the suits, which make them quite expensive. The weekly profit from owning Fuckdolls can be improved though a policy unlocked by [[Degradationism|Encyclopedia][$encyclopedia = "Degradationism"]]. Normal menials can be converted into Fuckdolls if an upgraded [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]] is available.
473
474 <br><br>__Standard Bioreactors__ are slaves who are permanently attached to the arcology for industrial use, which can vary from milking to drug testing to organ farming. They are slightly less valuable than menial slaves proper. The weekly profit from owning Bioreactors can be improved though a policy unlocked by [[Pastoralism|Encyclopedia][$encyclopedia = "Pastoralism"]]. Normal menials can be converted into Bioreactors if an industrialized [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] is available.
475
476
477<<case "Fuckdolls">>
478 //Basis of the Kombinezon-B bodysuit is a durable advanced material. Bodysuit protects, temperature-regulates, cleans, and restrains inhabitant. Material is of such strength that inhabitant is well protected, and of such thickness that inhabitant cannot feel any touch.
479
480 <br><br>Bodysuit is plumbed for nutrition, drug application, and waste removal. Inhabitant's digestive tract should be reoriented to cannulae of complex ?-2 for nutrition intake at left rib cage and waste removal at front abdomen. Drug application is by direct bloodstream. Bodysuit includes monitoring systems to maintain vital signs of inhabitant.
481
482 <br><br>For use, bodysuit possesses apertures at anus, mouth, and where appropriate, vagina. No provision for silencing is made, so surgical muting is recommended before application of bodysuit. Closure of jaws remains somewhat possible, so surgical dentition reduction is recommended before application of bodysuit. No other apertures are discernible to inhabitant. Inhabitant's only source of stimulation is penetration.
483
484 <br><br>Revision ?-7 of bodysuit for inhabitant without limbs exists. Nutritional requirements are reduced. Drugs required for vital sign maintenance are increased.
485
486 <br><br>-- //Product Manual: Kombinezon-B Fuckdoll bodysuit manual////
487
488 <br><br>When the Fuckdoll upgrade to the arcade is purchased, any mindbroken slaves that exceed the arcade's capacity will be converted into Fuckdolls and sold.
489
490
491<<case "Lingua Franca">>
492 At the beginning of the game, the lingua franca of the arcology will be determined, either by customization or by default to the most common language of the selected continent. When slaves are generated during the game, they will be assigned a familiarity with the lingua franca based on their nationality, @@.cyan;intelligence@@, education, and in some cases, ethnicity. This accent can range from nonexistent (typical for slaves from the country where the language originated) to crippling, rendering the slave more or less unable to speak and only able to understand basic orders. The latter will reduce a slave's attractiveness. Slaves will learn the lingua franca naturally, a process that is faster for intelligent slaves. It can be sped up by allowing slaves to speak and providing basic slave education. Light accents are considered attractive, but can be eliminated using speech rules that encourage unaccented speech. A thick accent will impede a Head Girl.
493
494<<case "Slave Score (Attractiveness)">>
495 A slave's ''Attractiveness Score'' is a derived stat used to determine a slave's performance at many assignments. It also plays a major role in her price if bought or sold. It's a rough measure, but it's intended to serve as a rough count of how many of your arcology's citizens would be interested in paying to fuck her over the course of a week. The amount they would be willing to pay is determined by her [[Sexual Score|Encyclopedia][$encyclopedia = "Slave Score (Sexual)"]]. Attractiveness Score is affected by virtually every physical trait a slave has, some skills, and societal tastes.
496
497<<case "Slave Score (Sexual)">>
498 A slave's ''Sexual Score'' is a derived stat used to determine a slave's performance at many assignments. It also plays a major role in her price if bought or sold. It's a rough measure, but it's intended to serve as an estimate of the average price she would command as a street whore over the course of a week. The number of your arcology citizens who might be willing to pay that price is determined by her [[Attractiveness Score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]]. Sexual Score is affected by sexual skills, some physical traits, [[Health|Encyclopedia][$encyclopedia = "Health"]] and @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, and societal tastes.
499
500/**********
501OBTAINING SLAVES
502**********/
503<<case "Obtaining Slaves">>
504 //Future room for lore text//
505
506 <br><br>
507 Choose a more particular entry below:
508
509
510<<case "Kidnapped Slaves">>
511 //Slavers, from disreputable to noble, visit the Free Cities in droves. Their merchandise is, as a rule, offered as-is and no questions asked. This usually means that their charges have been forcibly kidnapped. These slaves are generally rebellious, often unhealthy, and always cheap.
512
513 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
514
515<<case "Wetware CPUs">>
516 //With the advent of harnessing the computational power of the human brain, also known as wetware, particularly ingenious slavers took advantage of whatever tools they could find to start their own bootleg wetware programming programs. By hijacking the nervous and circulatory systems of the slave, the slaver can inprint whatever skills and training they desire in a fraction of the time by simulating an entire lifetime of experiences. Often, this is done to rapidly imprint high levels of acceptance of slavery, sexual and practical skills. This process is not without its costs, as the eyes of the slave are destroyed while accessing the optic nerves, and the loss of circulation forces the amputation of the breasts and limbs to prevent complications from necrosis prematurely killing the merchandise. However, for those capable of managing the requirements of harnessing wetware with advanced cybernetics or otherwise, few slaves are as cost efficient as those found at the Wetware CPU market.
517
518 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
519
520<<case "Slave Schools">>
521 <<if $minimumSlaveAge < 16>>The Free Cities host what are referred to as 'orphanages,' but are in fact slave schools. <<else>>It is not legal to own children in the Free Cities. It is however legal to hold an interest in future ownership of a child once they reach their 16th birthday. The Free Cities host what are referred to as 'orphanages,' but are in fact slave schools. Of course, instruction cannot include sexual training, so it instead focuses on obedience and fitness.<</if>>
522
523 <br><br>The standard slave school produces merchandise to a strict mold. Their stock is guaranteed to be robustly healthy, at a sleek weight, body modification free, 16 to 19 years of age, very obedient, and 100% virgin. A few schools specialize in slaves with non-standard organs or in modified slaves, but most protect brand identity by confining themselves to natural females.
524
525 <br><br>It has recently become common practice to begin treating such trainees with drugs years before sale. Not all orphanages engage in this questionable practice, usually justified as 'seeing to orphans' medical welfare,' but you will occasionally see fresh slaves sold with breasts and asses unusually well-developed for their age. These are very rare, as the newness of slavery means that few slaves have been so from a young age. Presumably, slaves treated in this way will become more common as the Free Cities mature.
526
527 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
528
529
530<<case "Stables">>
531 //At any given time, many hundreds of new slaves are listed for sale in the Free City. Since these slaves have come through a training stable, they will tend to be fairly obedient, reasonably healthy, and have basic sexual skill, but will never be virgins.
532
533 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
534
535
536<<case "Household Liquidations">>
537 //It is natural that where there is a demand for slaves who are related to one another, supply should arise.
538
539 <br><br>Suppliers of slaves from the outside world are well aware that paired slaves, whether mothers and daughters or sisters, command a premium. This special merchandise is best found at dealers that specialize in it. After all, the demand is strong enough that only experienced dealers have the skill and equipment to defeat all the tricks suppliers are willing to use to pass slaves off as relatives.
540
541 <br><br>Nature has contrived that the demand for twin slaves should far outstrip the supply. Since slavery is new, a majority of those now enslaved were born free, so this is difficult for slave trainers to address. However, the coming decades should see a great increase in the number of slave twins as breeders improve fertility treatments.
542
543 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
544
545
546<<case "Direct Sales">>
547 //On occasion, an established slaveowner will sell a trained and modified slave due to financial need, because he is bored of her, or because he trains unique slaves as a hobby.
548
549 <br><br>Some of the most powerful persons in the Free Cities also maneuver their enemies into selling a favorite slave as a way of bloodlessly showing dominance. The truly powerful occasionally feel the need to show that they can obtain any slave, at any time, regardless of her owners' wishes.
550
551 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
552
553
554<<case "Pre-Owned Slaves">>
555 The slaves left behind by the previous owner of your arcology are from a catalog of slaves that can also be accessed through the pre-owned slave vendor.
556
557 <br><br>Most of these slaves were submitted to the game by anons on /d/. If you'd like to submit a slave for addition to the game, you can do so at http://freecitiesblog.blogspot.com/2015/08/slave-submissions.html.
558
559/**********
560SLAVE ASSIGNMENTS:
561**********/
562<<case "Slave Assignments">>
563//Future room for lore text//
564
565<br><br>
566Choose a more particular entry below:
567
568<<case "Career Experience">>
569 Slaves may retain useful experience from their lives before enslavement. Freedom and slavery are so different that the bonuses slaves get are minor. Careers fall into categories, each with its own bonus; these are:
570
571 <br><br><br>__Grateful__ (offering a potential bonus to @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@), including slaves who were
572 <<for $i = 0; $i < setup.gratefulCareers.length; $i++>>
573 <<if $i == setup.gratefulCareers.length-1>>
574 and <<print setup.gratefulCareers[$i]>>.
575 <<else>>
576 <<print setup.gratefulCareers[$i]>>,
577 <</if>>
578 <</for>>
579
580 <br><br><br>__Menial__ (offering a potential bonus to @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@), including slaves who were
581 <<for $i = 0; $i < setup.menialCareers.length; $i++>>
582 <<if $i == setup.menialCareers.length-1>>
583 and <<print setup.menialCareers[$i]>>.
584 <<else>>
585 <<print setup.menialCareers[$i]>>,
586 <</if>>
587 <</for>>
588
589 <br><br><br>__Servant__ (offering a bonus to [[keeping your estate|Encyclopedia][$encyclopedia = "Servitude"]]), including slaves who were
590 <<for $i = 0; $i < setup.servantCareers.length; $i++>>
591 <<if $i == setup.servantCareers.length-1>>
592 and <<print setup.servantCareers[$i]>>.
593 <<else>>
594 <<print setup.servantCareers[$i]>>,
595 <</if>>
596 <</for>>
597
598 <br><br><br>__Entertainment__ (offering a bonus to [[public service|Encyclopedia][$encyclopedia = "Public Service"]]), including slaves who were
599 <<for $i = 0; $i < setup.entertainmentCareers.length; $i++>>
600 <<if $i == setup.entertainmentCareers.length-1>>
601 and <<print setup.entertainmentCareers[$i]>>.
602 <<else>>
603 <<print setup.entertainmentCareers[$i]>>,
604 <</if>>
605 <</for>>
606 If a slave has been in the arcology for a long time and is intelligent, she can qualify for this bonus without [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]].
607
608 <br><br><br>__Sex work__ (offering a bonus to [[whoring|Encyclopedia][$encyclopedia = "Whoring"]]), including slaves who were
609 <<for $i = 0; $i < setup.whoreCareers.length; $i++>>
610 <<if $i == setup.whoreCareers.length-1>>
611 and <<print setup.whoreCareers[$i]>>.
612 <<else>>
613 <<print setup.whoreCareers[$i]>>,
614 <</if>>
615 <</for>>
616 If a slave is very sexually experienced, she can qualify for this bonus without [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]].
617
618 <br><br><br>__Leadership__ (offering a bonus as [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]]), including slaves who were
619 <<for $i = 0; $i < setup.HGCareers.length; $i++>>
620 <<if $i == setup.HGCareers.length-1>>
621 and <<print setup.HGCareers[$i]>>.
622 <<else>>
623 <<print setup.HGCareers[$i]>>,
624 <</if>>
625 <</for>>
626
627 <br><br><br>__Procuring__ (offering a bonus as [[Madam|Encyclopedia][$encyclopedia = "Madam"]]), including slaves who were
628 <<for $i = 0; $i < setup.madamCareers.length; $i++>>
629 <<if $i == setup.madamCareers.length-1>>
630 and <<print setup.madamCareers[$i]>>.
631 <<else>>
632 <<print setup.madamCareers[$i]>>,
633 <</if>>
634 <</for>>
635
636 <br><br><br>__Musical__ (offering a bonus as [[DJ|Encyclopedia][$encyclopedia = "DJ"]]), including slaves who were
637 <<for $i = 0; $i < setup.DJCareers.length; $i++>>
638 <<if $i == setup.DJCareers.length-1>>
639 and <<print setup.DJCareers[$i]>>.
640 <<else>>
641 <<print setup.DJCareers[$i]>>,
642 <</if>>
643 <</for>>
644
645 <br><br><br>__Defensive__ (offering a bonus as [[Bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]]), including slaves who were
646 <<for $i = 0; $i < setup.bodyguardCareers.length; $i++>>
647 <<if $i == setup.bodyguardCareers.length-1>>
648 and <<print setup.bodyguardCareers[$i]>>.
649 <<else>>
650 <<print setup.bodyguardCareers[$i]>>,
651 <</if>>
652 <</for>>
653
654 <br><br><br>__Convincing__ (offering a bonus as [[Recruiter|Encyclopedia][$encyclopedia = "Recruiter"]]), including slaves who were
655 <<for $i = 0; $i < setup.recruiterCareers.length; $i++>>
656 <<if $i == setup.recruiterCareers.length-1>>
657 and <<print setup.recruiterCareers[$i]>>.
658 <<else>>
659 <<print setup.recruiterCareers[$i]>>,
660 <</if>>
661 <</for>>
662
663 <br><br><br>__Security__ (offering a bonus as [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]]), including slaves who were
664 <<for $i = 0; $i < setup.wardenessCareers.length; $i++>>
665 <<if $i == setup.wardenessCareers.length-1>>
666 and <<print setup.wardenessCareers[$i]>>.
667 <<else>>
668 <<print setup.wardenessCareers[$i]>>,
669 <</if>>
670 <</for>>
671
672 <br><br><br>__Medical__ (offering a bonus as [[Nurse|Encyclopedia][$encyclopedia = "Nurse"]]), including slaves who were
673 <<for $i = 0; $i < setup.nurseCareers.length; $i++>>
674 <<if $i == setup.nurseCareers.length-1>>
675 and <<print setup.nurseCareers[$i]>>.
676 <<else>>
677 <<print setup.nurseCareers[$i]>>,
678 <</if>>
679 <</for>>
680
681 <br><br><br>__Counseling__ (offering a bonus as [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]]), including slaves who were
682 <<for $i = 0; $i < setup.attendantCareers.length; $i++>>
683 <<if $i == setup.attendantCareers.length-1>>
684 and <<print setup.attendantCareers[$i]>>.
685 <<else>>
686 <<print setup.attendantCareers[$i]>>,
687 <</if>>
688 <</for>>
689
690 <br><br><br>__Accounting__ (offering a bonus as [[Stewardess|Encyclopedia][$encyclopedia = "Stewardess"]]), including slaves who were
691 <<for $i = 0; $i < setup.stewardessCareers.length; $i++>>
692 <<if $i == setup.stewardessCareers.length-1>>
693 and <<print setup.stewardessCareers[$i]>>.
694 <<else>>
695 <<print setup.stewardessCareers[$i]>>,
696 <</if>>
697 <</for>>
698
699 <br><br><br>__Husbandry__ (offering a bonus as [[Milkmaid|Encyclopedia][$encyclopedia = "Milkmaid"]]), including slaves who were
700 <<for $i = 0; $i < setup.milkmaidCareers.length; $i++>>
701 <<if $i == setup.milkmaidCareers.length-1>>
702 and <<print setup.milkmaidCareers[$i]>>.
703 <<else>>
704 <<print setup.milkmaidCareers[$i]>>,
705 <</if>>
706 <</for>>
707
708 <br><br><br>__Teaching__ (offering a bonus as [[Schoolteacher|Encyclopedia][$encyclopedia = "Schoolteacher"]]), including slaves who were
709 <<for $i = 0; $i < setup.schoolteacherCareers.length; $i++>>
710 <<if $i == setup.schoolteacherCareers.length-1>>
711 and <<print setup.schoolteacherCareers[$i]>>.
712 <<else>>
713 <<print setup.schoolteacherCareers[$i]>>,
714 <</if>>
715 <</for>>
716
717 <br><br>Slaves who have been in slavery long enough that it is effectively their career get a bonus to @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "Devotion"]]@@. Slaves can forget their [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]] in an industrialized Dairy, but if they do so and remain sane, they will get a special bonus to both @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "Devotion"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@.
718
719
720<<case "Attendant">>
721 An ''Attendant'' can be selected once the [[Spa|Encyclopedia][$encyclopedia = "Spa"]] facility is built. Attendants provide emotional help to slaves in the spa, and can also soften flaws and even fix mindbroken slaves. Good Attendants are free of fetishes or submissive, have a calm libido, older than 35, a motherly air, @@.cyan;intelligent@@, and naturally female.
722
723
724<<case "Bodyguard">>
725 //Slave bodyguards are best understood not as protection for a slaveowner's person, but rather as a projection of their skill at slave breaking.
726
727 <br><br>By giving a slave the means and position to easily kill her master, that master displays their total trust in them. The simple fact that an armed slave is near a slaveowner at all times is proof that that slaveowner has produced at least one slave that never wavers in her @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@. After all, if she ever wavered, the slaveowner would likely be dead.
728
729 <br><br>It is obvious to any real security professional that slave bodyguards are mostly for show, from the moment of seeing one. After all, they are not equipped with modern sensors, armor, and weapons; if they were so attired and loaded down it would be quite impossible to tell if they were even female: the huge weight and bulk of modern combat gear gives an androgynous appearance. Instead, they are usually kept scantily clad or even naked, and armed with visually impressive weapons.
730
731 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
732
733 <br><br>A ''Bodyguard'' can be selected once the Armory upgrade is purchased. Duties include protection of the player character during violent events; good bodyguards produce some @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ as well, based on how deadly they are. Toned but not excessive [[muscles|Encyclopedia][$encyclopedia = "Musculature"]], [[combat kills|Encyclopedia][$encyclopedia = "Combat Skill"]], and [[height|Encyclopedia][$encyclopedia = "Height"]] contribute to deadliness. Big [[breasts|Encyclopedia][$encyclopedia = "Breasts"]], [[butts|Encyclopedia][$encyclopedia = "Butts"]], poor [[health|Encyclopedia][$encyclopedia = "Health"]], excess [[weight|Encyclopedia][$encyclopedia = "Weight"]], and [[pregnancy|Encyclopedia][$encyclopedia = "Pregnancy"]] all detract from deadliness.
734
735 <br><br>Skilled, @@.cyan;intelligent@@, and @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ Bodyguards may become concerned that they have no potential successor if you do not keep several other combat capable slaves in your penthouse. Such a Bodyguard will do her best to find responsible and physically capable slaves to teach self defense to when she can. Potential recipients of this training include her lover or wife if she has one, the [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]], the [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]], and your [[Concubine|Encyclopedia][$encyclopedia = "Concubine"]].
736
737
738<<case "Concubine">>
739 A ''Concubine'' can be selected once the [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]] facility is built. Concubines benefit from high beauty and sexual skills in the same way as public servants; they should also be extremely @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@. Concubines do not apply any bonuses to other slaves in the [[master suite|Encyclopedia][$encyclopedia = "Master Suite"]]; rather, they are the game's single most efficient production of @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ themselves.
740
741
742<<case "DJ">>
743 //My name is Danni Diemen, and I'm here today to talk about the prettiest girls in the Free Cities. That's right, DJs! When a slave bitch says, "Sweetie, I'm not that kind of girl," she's lying. She's a slave, and she is that kind of girl! So, have your way with her.
744
745 <br><br>Except if she's a DJ. Then she probably isn't that kind of girl after all! Rare, I know. That's what makes them so hot! Some of the Free Cities' most prominent slaveowners have taken sluttery to the next level. They're building clubs designed around constant beats and constant sex, so it pays to have a hot girl maintain the party, whether it's up on stage, in the DJ booth, or down on the floor!
746
747 <br><br>As for what makes a good DJ, beauty is obvious. But I also I hear the best trend a little older, too. Let's be honest, there's something a high-class woman has that a high-class girl doesn't.
748
749 <br><br>-- Van Diemen, D. C. G., //Free Cities Fashion (FCF), January 2032////
750
751 <br><br>A ''DJ'' can be selected once the [[Club|Encyclopedia][$encyclopedia = "Club"]] facility is built. DJs apply a multiplier to @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ gains from serving in the club. Entertainment skills, toned but not massive [[muscles|Encyclopedia][$encyclopedia = "Musculature"]], @@.cyan;intelligence@@, and a pretty face make a good DJ.
752
753 <br><br>If a DJ isn't responsible for enough sluts to occupy her full time, she'll spend time fucking citizens herself. This is exactly the same as [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]] out of the Club: she'll benefit from any [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] or [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses available, and will even benefit from her own leadership skills.
754
755
756<<case "Head Girl">>
757 //Most Free Cities slaveowners eventually find it convenient to promote a @@.mediumaquamarine;[[trusted|Encyclopedia][$encyclopedia = "Trust"]]@@y slave to a position over others. The stable of slaves necessary to present a proper public image has become so large that assistance managing and overseeing slaves is quite useful. In addition, such a slave can be an example to lesser livestock.
758
759 <br><br>A good head girl will be @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ to her master and sexually skilled. Experienced slaveowners have also found that an older slave girl is often more effective than a young one. Since slavery is new, older slave girls will have spent part of their adult lives as free women, and have a deeper body of life experience to draw on.
760
761 <br><br>Naturally, some slaveowners form a strong emotional bond with their Head Girl. @@.mediumaquamarine;[[Trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ and relying on a close companion can begin to resemble Old World relationships. It is a paradox of modern Free Cities life that such closeness is strongly frowned upon. Rumors that a prominent person is emotionally involved with his or her Head Girl can be as socially devastating as rumors of infidelity were a hundred years ago.
762
763 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
764
765 <br><br>A ''Head Girl'' can be selected from among your @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slaves immediately. Duties are numerous, but mostly involve training slaves. They will generally train whichever girls they think appropriate, but can be given some direction on the same menu used to select one. Giving your [[Head Girl a suite|Encyclopedia][$encyclopedia = "Head Girl Suite"]] and a personal slave will allow her to train an extra slave each week, an extremely powerful ability.
766
767 @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, @@.cyan;intelligence@@, and age over 35 all help Head Girls do well. Head Girls will do better if they are comfortable with the arcology's [[lingua franca|Encyclopedia][$encyclopedia = "Lingua Franca"]]. Skills are required when teaching that skill, meaning that slaves without vaginas cannot teach vaginal skills. Conversely, slaves with functional dicks are better at teaching other sexual skills. Also having max sex skills, dom as their fetish and being your wife provide more boosts.
768
769
770<<case "Madam">>
771 //Prostitution is indeed the oldest profession. It follows that the madam is probably the oldest managerial position.
772
773 <br><br>Free madams are very common in the Free Cities. As free prostitutes are priced out of their profession by slaves, many of the wealthiest are purchasing slaves and setting themselves up as madams. However, slave madams are becoming common as well.
774
775 <br><br>The selling of sex is one of the largest growth markets in the Free Cities. As has been confidently predicted by economists since the first Free City was founded, the near-anarchy of these new polities has accelerated the concentration of wealth that began in the final years of the twentieth century. Thus, the majority of free citizens of the Cities own no slaves, while the majority of slaves are owned by a very few extremely wealthy persons. Extremely large stables of slave whores are becoming common for those in the industry.
776
777 <br><br>Managing this many prostitutes is a science and an art. Naturally, it is not difficult to find slaves that are experienced in the sex trade. Setting slaves over other slaves has been a part of human slavery for all of recorded history; all of the tropes that once applied to the slave overseer in the field or the quarry now apply to the slave Madam in the brothel. The more experience they have in the field, the better they do.
778
779 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
780
781 <br><br>
782
783 A ''Madam'' can be selected once the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] facility is built. Madams apply a multiplier to @@.yellowgreen;[[income|Encyclopedia][$encyclopedia = "Money"]]@@ from the brothel. Whoring skills, age over 35, @@.cyan;intelligence@@, being your wife and a functional cock help a Madam.
784
785 <br><br>If a Madam isn't managing enough whores to occupy her full time, she'll sell herself as much as she has time for. This is exactly the same as [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] out of the Brothel: she'll benefit from any [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] or [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses available, and will even benefit from her own management skills.
786
787
788<<case "Milkmaid">>
789 Most slaveowners get into dairy as a hobby. Why not? It's fun, tasty, and sexy. But sooner or later, almost everyone who starts out with a few low-volume milkers hears the call of mass production. After all, if it's hot to have one slave to use as the milking machine holds her down, it's hotter to have a whole row of moaning milkers at your mercy.
790
791 <br><br>Unfortunately, the everyday work of husbandry goes from an amusement to a chore as a herd grows. Helping a tired slave cow with huge tits up from a long milking is fun once a day, but it gets bothersome and backbreaking the tenth time one does it. What's to be done?
792
793 <br><br>Train a milkmaid! Any decently obedient slave will do, but the stronger the better. As you probably know by now, just because slave husbandry involves human stock doesn't mean it isn't hard work, just like traditional stock keeping! The traditional image of milkmaids might be girly and innocent, but we're after a good hale bitch that can lift, carry and scrub from dawn to dusk. If you're looking to economize, you can even use a slave too old or ugly to appeal in other, more sexual jobs. After all, when it comes to the third milking of the day, cows don't care how pretty the hands that examine their tits are.
794
795 <br><br>-- Banaszewski, Valerie P., //Free Cities Husbandry Weekly, February 16, 2032//
796
797 <br><br>A ''Milkmaid'' can be selected once the [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] facility is built. Having applicable [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]] and strong [[muscles|Encyclopedia][$encyclopedia = "Musculature"]] allow a Milkmaid to help cows maintain their health. If a Milkmaid is Funny or Caring, she can improve cow's @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ resting point; if she has oral skills, she can improve their@@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ resting point.
798 <<if $seeDicks != 0>>
799 If she has a very large dick capable of erection, a Milkmaid can assist cows with ejaculation if the Dairy is not already stimulating prostates.
800 <</if>>
801
802
803<<case "Nurse">>
804 An ''Nurse'' can be selected once the [[Clinic|Encyclopedia][$encyclopedia = "Clinic"]] facility is built. Nurses increase [[health|Encyclopedia][$encyclopedia = "Health"]] gains in the Clinic. Good Nurses are [[nymphomaniacs|Encyclopedia][$encyclopedia = "Nymphomania"]], highly @@.cyan;intelligent@@, physically fit, and very beautiful.
805
806
807<<case "Recruiter">>
808 A ''recruiter'' can be selected from among your @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slaves immediately. @@.cyan;intelligence@@, entertainment skills, and luxurious living standards help a recruiter convince vulnerable people to submit to voluntary enslavement. Each targetable group is also more sympathetic to an appropriate recruiter:
809 <br> <br> <br> <br> Desperate whores: a sexually veteran recruiter
810 <br> <br> <br> <br> Expectant mothers: a visibly pregnant recruiter
811 <br> <br> <br> <br> Young migrants: a [[healthy|Encyclopedia][$encyclopedia = "Health"]] and pretty recruiter
812 <br> <br> <br> <br> Dissolute sissies: a recruiter with a working dick
813 <br> <br> <br> <br> Reassignment candidates: a pretty recruiter without working female reproductive organs
814
815 <br><br>Once your household reaches a significant number of slaves you may direct the Recruiter to do publicity instead of acquisitions, for a boost to @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and possibly advancing [[future societies|Encyclopedia][$encyclopedia = "Future Societies"]]. Activating this ability does not influence any other means of obtaining new slaves. (Note that "Facilities & leadership" includes the Recruiter herself and a slot for Head Girl, two positions that do not require a facility.)
816
817
818<<case "Schoolteacher">>
819 A ''schoolteacher'' can be selected once the [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]] facility is built. Schoolteachers increase the rate at which students in the schoolroom learn. Good Schoolteachers are older than 35, beautiful, @@cyan;intelligent@@, and educated.
820
821
822<<case "Stewardess">>
823 //Throughout recorded history, wherever there have been mature slave societies, there have been slave overseers set over their peers by their masters. Naturally, these individuals have simultaneously been among the most @@.mediumaquamarine;[[trusted|Encyclopedia][$encyclopedia = "Trust"]]@@ to their masters, and among the most hated to their compatriots in slavery. They have perhaps the greatest interest in preservation of a slave society, since the masters have only the loss of property to fear by abolition; slave overseers would likely be less lucky.
824
825 <br><br>The stewardess is the modern, domestic expression of the old overseer. Many wealthy slaveowners keep an extensive stable of less valuable slaves around their estates to serve as labor, raw material for slave training, and targets for recreational abuse. Successful oversight of this often mulish mass of stock requires a high degree of @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ to the master's will, of course. Good health to put in the necessarily long hours also helps. Some slaveowners also find that a functional dick allows a Stewardess to add a useful element of sexual abuse to her ministrations.
826
827 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
828
829 <br><br>A ''Stewardess'' can be selected once the [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]] facility is built. Stewardesses increase the upkeep reduction effects of servants working out of the servants' quarters. Being older than 35, having good [[Health|Encyclopedia][$encyclopedia = "health"]], @@.cyan;intelligence@@, and [[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]] or [[dominance|Encyclopedia][$encyclopedia = "Doms"]] make a good Stewardess.
830
831
832<<case "Wardeness">>
833 A ''Wardeness'' can be selected once the [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]] facility is built. Wardenesses increase the rate at which slaves in the cellblock are broken. Very high [[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]], [[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]] or [[sadism|Encyclopedia][$encyclopedia = "Sadists"]], strong [[muscles|Encyclopedia][$encyclopedia = "Musculature"]], applicable [[career experience|Encyclopedia][$encyclopedia = "Career Experience"]], and a solid dick make a powerful Wardeness.
834
835/**********
836SLAVE ASSIGNMENTS (COMMON):
837**********/
838<<case "Attending Classes">>
839 <<encyclopediaEntryAttendingClasses>>
840 //Associated facility: [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]]//
841
842<<case "Confinement">>
843 <<encyclopediaEntryConfinement>>
844 //Associated facility: [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]]//
845
846
847<<case "Fucktoy">>
848 <<encyclopediaEntryFucktoy>>
849 //Associated facility: [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]]//
850
851
852<<case "Glory Hole">>
853 <<encyclopediaEntryGloryHole>>
854 //Associated facility: [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]]//
855
856
857<<case "Milking">>
858 <<encyclopediaEntryMilking>>
859 //Associated facility: [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]]//
860
861
862<<case "Public Service">>
863 <<encyclopediaEntryPublicService>>
864 //Associated facility: [[Club|Encyclopedia][$encyclopedia = "Club"]]//
865
866
867<<case "Rest">>
868 <<encyclopediaEntryRest>>
869 //Associated facilities: [[Spa|Encyclopedia][$encyclopedia = "Spa"]], [[Clinic|Encyclopedia][$encyclopedia = "Clinic"]]//
870
871
872<<case "Sexual Servitude">>
873 <<encyclopediaEntrySexualServitude>>
874
875
876<<case "Servitude">>
877 <<encyclopediaEntryServitude>>
878 //Associated facility: [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]]//
879
880
881<<case "Whoring">>
882 <<encyclopediaEntryWhoring>>
883 //Associated facility: [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]]//
884
885/**********
886SLAVE BODY:
887**********/
888<<case "Body">>
889 //Future room for lore text//
890
891 <br><br>
892 Choose a more particular entry below:
893
894<<case "Anuses">>
895 Slaves' ''anuses'' are a valuable commodity. Like [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]], they appear in four degrees of tightness: virgin and three increasing levels of looseness. Tighter anuses improve performance at sexual assignments, but most methods of learning [[anal skill|Encyclopedia][$encyclopedia = "Anal Skill"]] tend to loosen anuses. Assigning a virgin to sex work will result in a one-time bonus to performance, but may anger her and can result in skipping up one level of looseness. A virgin anus applies a moderate cost multiplier for slave purchase or sale. Anuses can be loosened by events, strenuous sex work, or plug accessories; they can be tightened with rest from strenuous sex work, personal attention, or the autosurgery, though such surgery can reduce [[anal skill|Encyclopedia][$encyclopedia = "Anal Skill"]].
896
897
898<<case "Areolae">>
899 Slaves' ''areolae'' can be altered in size or shape through surgery. (wiki: needs more technical detail)
900
901
902<<case "Breasts">>
903 Slaves' ''breasts'' contribute to beauty. They can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], intense [[lactation|Encyclopedia][$encyclopedia = "Lactation"]], [[weight gain|Encyclopedia][$encyclopedia = "Weight"]], or surgery (which [[boob fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]] will be grateful for).
904
905
906<<case "Butts">>
907 Slaves' ''butts'' contribute to beauty. They can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], [[weight gain|Encyclopedia][$encyclopedia = "Weight"]], or surgery (which [[buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]] will be grateful for).
908
909
910<<case "Clits">>
911 Slaves' ''clits'' contribute to beauty. (wiki: needs more technical detail)/*how are clits tied to dicks, vaginas, and hormones?*/
912
913
914<<case "Dicks">>
915 Slaves' ''dicks'' are less straightforward than [[anuses|Encyclopedia][$encyclopedia = "Anuses"]] or [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]]. At game start, larger dicks reduce slave value, though this can be reduced or even reversed by some future society choices. Slaves will remain capable of erection so long as they retain [[testicles|Encyclopedia][$encyclopedia = "Testicles"]] and are not on [[female hormone treatments|Encyclopedia][$encyclopedia = "Hormones (XX)"]].
916
917 <br><br>[[Clits?|Encyclopedia][$encyclopedia = "Clits"]]. /*how do dicks and clits relate, future coder?*/
918
919
920<<case "Ethnicity">>
921 Slaves' ''ethnicity'' affects random slave generation; the game produces bodies according to broad phenotypes. For example, black hair is almost universal among randomly generated Asian slaves. Its only other impact at game start is that white slaves enjoy a minor bonus to beauty, modeling the near-universal reach of western standards of beauty. Racially based future societies can apply ethnic bonuses or penalties to beauty, changing this landscape.
922
923
924<<case "Faces">>
925 Slaves' ''faces'' contribute heavily to beauty. They occur in six shapes and seven levels of attractiveness, which can be affected by surgery or, if the slave is unattractive or masculine, intensive [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]]. Unlike most other attributes, a slave's face cannot be improved more than two steps by surgery. The autosurgery upgrade removes this limitation.
926
927 <br><br>__Facial shapes and beauty__
928 //Normal// faces have no impact on beauty; the slave's face affects beauty based on its attractiveness alone.
929 //Exotic// faces exaggerate the impact of facial attractiveness on beauty: being exotic will make an ugly face worse and a beautiful face better.
930 //Sensual// faces exaggerate the impact of facial attractiveness on beauty, but less than exotic faces do, and also add a small fixed bonus to attractiveness.
931 //Cute// faces add a larger fixed bonus to attractiveness.
932 //Androgynous// faces are moderately bad for attractiveness: [[gender fundamentalism|Encyclopedia][$encyclopedia = "Gender fundamentalism"]] accentuates this effect, while [[gender radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]] reduces and at high levels even reverses it.
933 //Masculine// faces are very negative: [[gender fundamentalism|Encyclopedia][$encyclopedia = "Gender Fundamentalism"]] accentuates this effect, while [[gender radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]] reduces and at high levels can eliminate it.
934
935<<case "Height">>
936 Slaves' ''height'' contributes to beauty and improves combat effectiveness. It is measured in centimeters, though the game handles it in terms of ranges; beyond 190cm, all very tall slaves will be treated almost identically. Height can be affected by surgery, and younger slaves can also see minor hormonal impacts on height. Unlike most other attributes, a slave's height cannot be changed more than one step by surgery.
937
938<<case "Hips">>
939 Slaves' ''hips'' contribute to beauty. (wiki: needs more technical detail)
940
941
942<<case "Lactation">>
943 Slaves can begin to ''lactate'' two ways: naturally due to pregnancy, or artificially, through surgical implantation of a slow-release lactation-inducing drug pellet. Drug-induced lactation is more copious, but may damage [[health|Encyclopedia][$encyclopedia = "Health"]]. Larger [[breasts|Encyclopedia][$encyclopedia = "Breasts"]] will produce more milk, but not linearly: diminishing returns apply to bigger tits. Happy and [[healthy|Encyclopedia][$encyclopedia = "Health"]] cows are also more productive, and slaves with [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] enjoy a bonus to milk production.
944
945
946<<case "Lips">>
947 Slaves' ''lips'' contribute to beauty. At very large sizes, they will alter dialog, though this has no mechanical effect. They can be enlarged with targeted growth hormones or surgery, but such surgery can reduce [[oral skill|Encyclopedia][$encyclopedia = "Oral Skill"]].
948
949
950<<case "Musculature">>
951 Slaves' ''musculature'' occurs in seven levels, and affects combat effectiveness, beauty, and the effects of breasts. For combat, the penultimate level is best. At game start, muslces are a minor detriment to beauty, though this can be changed through [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] choices. Extremely large breasts can begin to hinder slaves, but the first level will allow them to carry their burdens.
952
953 <br><br>From the slave documentation;
954 <br>96+ - extremely muscular
955 <br>31 - 95 - muscular
956 <br>6 - 30 - toned
957 <br>5 - -5 - none
958 <br>-30 - -6 - weak
959 <br>-95 - -31 - very weak
960 <br>-96- - frail
961
962 <br><br>A standard [[bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]] is negatively impacted by being weak or extremely muscular and postively impacted by being muscular. A slave that is at the max of tall or very tall (>= 185) can handle being extremely muscular.
963
964 <br><br>[[DJ|Encyclopedia][$encyclopedia = "DJ"]] 's are more effective when they are just under being muscular and inside being toned.
965
966 <br><br>A [[nurse|Encyclopedia][$encyclopedia = "Nurse"]] is more effective when they are toned or greater.
967
968 <br><br>Values >= 95 allows slaves with extremly hypertrophied balls (>70) to move around with effort.
969
970
971<<case "Nipples">>
972 Slaves' ''nipples'' have varying effects, depending on their shape. Tiny nipples have a negative effect on beauty, puffy and inverted nipples improve it, huge nipples improve it more strongly, and all others have no effect. Inverted and partially inverted nipples can be permanently protruded by nipple piercings or milking: this is uncomfortable, and will reduce @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ unless the slave is a [[masochist|Encyclopedia][$encyclopedia = "Masochists"]]. Tiny nipples can be enlarged with [[XX hormones|Encyclopedia][$encyclopedia = "Hormones (XX)"]], huge nipples can be reduced with [[XY hormones|Encyclopedia][$encyclopedia = "Hormones (XY)"]], breast growth hormones will grow and may invert nipples, and breast implantation may damage nipples enough to shrink them slightly.
973
974
975<<case "Ovaries">>
976 Slaves' ''ovaries'' are necessary for pregnancy and provide a small amount of natural XX hormones. An oophorectomy, available with extreme content enabled, will render a slave barren and stop ovaries' hormonal effects, producing a slave with no natural hormones. Barren slaves do suffer penalties under some future society choices, but do not require costly contraceptives to avoid pregnancy. Ovaries grant a bonus to [[lactation|Encyclopedia][$encyclopedia = "Lactation"]].
977
978
979<<case "Pregnancy">>
980 Slaves require both [[vaginas|Encyclopedia][$encyclopedia = "Vaginas"]] and [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] to become ''pregnant.'' Fertile slaves can be impregnated by the player character or a slave with [[testicles|Encyclopedia][$encyclopedia = "Testicles"]] from the fertile slave's individual menu. Otherwise, slaves with vaginas and ovaries who aren't wearing chastity belts or taking contraceptives, and have not had their tubes tied via surgery, will likely become pregnant if performing sexual jobs or if allowed to have sex with slaves with balls. Pregnancy has a number of minor physical effects and will induce [[lactation|Encyclopedia][$encyclopedia = "Lactation"]].
981
982
983<<case "Skin Distinctions">>
984 Slaves can have various ''skin distinctions,'' including freckles, heavy freckling, beauty marks, and birthmarks. Beauty marks and birthmarks can be removed in the Salon.
985
986 <br><br>//Freckles// of both densities will slightly improve a slave's [[attractiveness score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]] if she has pale or fair skin, and slightly improve it again if she has red hair.
987 //Beauty marks,// otherwise known as facial moles, will improve a slave's [[attractiveness score|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]] if she has a gorgeous [[face|Encyclopedia][$encyclopedia = "Faces"]], reduce it if she has an average or worse face, and have no effect if she has a very pretty face.
988 //Birthmarks// will improve a slave's attractiveness score if she is prestigious, and reduce it if she is not.
989
990
991<<case "Teeth">>
992 Slaves' ''teeth'' have a variety of impacts and can be customized in several ways.
993
994 <br><br>//Normal, straight teeth// have a minor positive impact on [[attractiveness|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]].
995 //Crooked teeth// have a minor negative impact on attractiveness. They can be fixed with braces, applied from the surgery.
996 //Braces// have a negative impact on attractiveness, but less than crooked teeth, and will eventually straighten the slave's teeth. They can be applied to straight teeth or left on after they are no longer useful, if desired.
997
998 <<if $seeExtreme == 1>>//Removable teeth// can pass as normal teeth and thus have no attractiveness impact, but do alter some sex scenes.
999 //Pointed teeth// have a minor negative impact on attractiveness, but are intimidating, offering slight improvements to combat effectiveness and performance as a [[Bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]].<</if>>
1000
1001
1002<<case "Testicles">>
1003 Slaves' ''testicles'' are necessary for erection and provide a small amount of natural XY hormones. At game start, larger testicles reduce slave value, though this can be reduced or even reversed by some future society choices. Orchiectomy, available with extreme content enabled, will stop testicles' hormonal effects, producing a slave with no natural hormones. It also has significant mental effects.
1004
1005
1006<<case "Vaginas">>
1007 Slaves' ''vaginas'' are a valuable commodity. Like [[anuses|Encyclopedia][$encyclopedia = "Anuses"]], they appear in four degrees of tightness: virgin and three increasing levels of looseness. Tighter vaginas improve performance at sexual assignments, but most methods of learning [[vaginal skill|Encyclopedia][$encyclopedia = "Anal Skill"]] tend to loosen anuses. Assigning a virgin to sex work will result in a one-time bonus to performance but may anger her; alternatively, a chastity belt can be used to preserve virginity during sexual assignments. A virgin vagina applies a large cost multiplier for slave purchase or sale. Vaginas can be loosened by events, strenuous sex work, or plug accessories; they can be tightened with rest from strenuous sex work, personal attention, or the autosurgery, though such surgery can reduce [[vaginal skill|Encyclopedia][$encyclopedia = "Vaginal Skill"]].
1008
1009 <br><br>[[Clit?|Encyclopedia][$encyclopedia = "Clits"]]
1010
1011
1012<<case "Waist">>
1013 Slaves' ''waist'' contributes to beauty. Waists can be altered permanently by corsets over time, or quickly in the surgery. (wiki: needs more technical detail)
1014
1015
1016<<case "Weight">>
1017 A slaves' ''weight'' contributes to their beauty. The middle three values (thin, average and curvy) are all considered equally good; outside that range, penalties are applied. Gaining and losing weight can cause changes to a slave's [[breast|Encyclopedia][$encyclopedia = "Breasts"]] and [[butt|Encyclopedia][$encyclopedia = "Butts"]] size, and will be different for [[anorexics|Encyclopedia][$encyclopedia = "Anorexic"]], [[gluttons|Encyclopedia][$encyclopedia = "Gluttonous"]], and [[fitness|Encyclopedia][$encyclopedia = "Fitness"]] fanatics.
1018
1019 <br><br>From the slave documentation;
1020 <br>191+ - dangerously obese //This can lead to a slave losing their leadership position//
1021 <br>190 - 161 - super obese
1022 <br>160 - 131 - obese
1023 <br>130 - 96 - fat
1024 <br>95 - 31 - overweight
1025 <br>30 - 11 - curvy
1026 <br>10 - -10 - neither too fat nor too skinny
1027 <br>-11 - -30 - thin
1028 <br>-31 - -95 - very thin
1029 <br>-96- - emaciated
1030
1031 <br><br>The ideal range for a [[bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]] is 30 - -10, going either way negatively impacts them.
1032
1033
1034<<case "Hormones (XX)">>
1035 ''XX Hormones'' are female hormones, either from hormone treatments or from [[ovaries|Encyclopedia][$encyclopedia = "Ovaries"]]. A hidden hormonal score is calculated for each slave:
1036
1037 normal XX hormones provide +1
1038 heavy XX hormones provide +2
1039 [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] provide +1
1040 [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]] provide -1
1041
1042 <br><br>At a total of +1 with no ovaries present, XY attraction will increase, dicks will shrink, testicles will shrink, deep voices will be raised, small breasts and buttocks will grow, ugly faces will soften, huge clits will shrink, and extreme [[musculature|Encyclopedia][$encyclopedia = "Musculature"]] will soften.
1043
1044 <br><br>At +2, all these effects become more likely and more extreme, and @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ can both increase.
1045
1046 <br><br>Artificial hormonal effects can be accelerated by installing the second [[upgrade|Encyclopedia][$encyclopedia = "What the Upgrades Do"]] to the kitchen, which will also stop slave's assets from shrinking due to natural hormonal effects.
1047
1048
1049<<case "Hormones (XY)">>
1050 ''XY Hormones'' are male hormones, either from hormone treatments or from [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]]. A hidden hormonal score is calculated for each slave:
1051
1052 <br><br>
1053 normal XY hormones provide -1
1054 heavy XY hormones provide -2
1055 [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]] provide +1
1056 [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]] provide -1
1057
1058 <br><br>At a total of -1, XY attraction will increase, large breasts and buttocks will shrink, and clits will grow.
1059
1060 <br><br>At +2, all these effects become more likely and more extreme, @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ can decrease, dicks and testicles will grow, voices will deepen, and faces will become uglier.
1061
1062 <br><br>Artificial hormonal effects can be accelerated by installing the second [[upgrade|Encyclopedia][$encyclopedia = "What the Upgrades Do"]] to the kitchen, which will also stop slave's assets from shrinking due to natural hormonal effects.
1063
1064/**********
1065SLAVE SKILLS
1066**********/
1067<<case "Skills">>
1068 //Future room for lore text//
1069
1070 <br><br>
1071 Choose a more particular entry below:
1072
1073<<case "Anal Skill">>
1074 ''Anal skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), plugs (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). [[Anus|Encyclopedia][$encyclopedia = "Anuses"]] surgery can reduce this skill.
1075
1076
1077<<case "Combat Skill">>
1078 ''Combat skill'' is available in one level only. It improves performance in lethal and nonlethal pit fights and performance as the Bodyguard. Training methods are limited to on the job experience (including pit fights) and events.
1079
1080
1081<<case "Entertainment Skill">>
1082 ''Entertainment skill'' is available in three levels. It improves performance on all sexual assignments, though it affects public service or working in the club most. Training methods include schooling (up to level one), personal attention (up to level one), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited).
1083
1084
1085<<case "Oral Skill">>
1086 ''Oral skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), gags (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). [[Lip|Encyclopedia][$encyclopedia = "Lips"]] surgery can reduce this skill.
1087
1088
1089<<case "Vaginal Skill">>
1090 ''Vaginal skill'' improves performance on sexual assignments and is available in three levels. Training methods include schooling (up to level one), plugs (up to level one), personal attention (unlimited), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited). Slaves without vaginas cannot learn or teach this skill, limiting their ultimate skill ceiling. [[Vagina|Encyclopedia][$encyclopedia = "Vaginas"]] surgery can reduce this skill.
1091
1092
1093<<case "Whoring Skill">>
1094 ''Whoring skill'' is available in three levels. It improves performance on all sexual assignments, though it affects whoring or working in the brothel most. Training methods include schooling (up to level one), personal attention (up to level one), Head Girl attention (up to the Head Girl's skill), and on the job experience (unlimited).
1095
1096/**********
1097SLAVE FETISHES:
1098**********/
1099<<case "Fetishes">>
1100//Future room for lore text//
1101
1102<br><br>
1103Choose a more particular entry below:
1104
1105<br><br>
1106<<case "Boob Fetishists">>
1107''Boob Fetishists'' like breasts.
1108
1109 <br><br>The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, and being milked.
1110
1111 <br><br>It can be advanced by appropriate smart clit piercing settings, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, and being milked.
1112
1113 <br><br>The fetish will increase XX attraction. Boob Fetishists enjoy cowbell collars, breast surgery, and being milked. Milkmaids can become boob fetishists naturally.
1114
1115
1116<<case "Buttsluts">>
1117''Buttsluts'' fetishize anal sex - mostly on the receiving end, though they'll enjoy other anal play.
1118
1119 <br><br>The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, anally focused fucktoy service, service in a [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] upgraded with reciprocating dildos, the dildo drug dispenser upgrade, anal accessories, and being a painal queen.
1120
1121 <br><br>It can be advanced by appropriate smart clit piercing settings, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, the dildo drug dispenser upgrade, and being a painal queen.
1122
1123 <br><br>Buttsluttery will soften the 'hates anal' flaw into 'painal queen,' the 'hates penetration' flaw into 'strugglefuck queen,' and the 'repressed' flaw into 'perverted,' or remove these flaws if a quirk is already present. Buttsluts with vaginas enjoy wearing chastity belts, and all buttsluts enjoy buttock enhancement and anal rejuvenation surgeries. Buttsluts do not mind a lack of hormonal feminization. The fetish will increase XY attraction.
1124
1125
1126<<case "Cumsluts">>
1127''Cumsluts'' fetishize oral sex and ejaculate.
1128
1129 <br><br>It can be advanced by appropriate smart clit piercing settings, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, the phallic food dispenser upgrade, cum diets, and being a gagfuck queen.
1130
1131 <br><br>Cumsluttery will soften the 'hates oral' flaw into 'gagfuck queen,' the 'hates women' flaw into 'adores men,' and the 'repressed' flaw into 'perverted,' or remove these flaws if a quirk is already present. Cumsluts enjoy cum diets. The fetish will increase XY attraction.
1132
1133
1134<<case "Doms">>
1135''Doms'' fetishize dominance.
1136
1137 <br><br>The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, unfocused fucktoy service, and being confident or cutting.
1138
1139 <br><br>It can be advanced by appropriate smart clit piercing settings, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, being confident, and being cutting.
1140
1141 <br><br>Dominance will remove the apathetic flaw if a quirk is already present. Doms do not mind a lack of hormonal feminization. The fetish will increase XX attraction. Stewardesses and Nurses do better when [[nymphomaniacs|Encyclopedia][$encyclopedia = "Nymphomania"]]. The [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]], [[Madam|Encyclopedia][$encyclopedia = "Madam"]], [[Schoolteacher|Encyclopedia][$encyclopedia = "Schoolteacher"]], [[Stewardess|Encyclopedia][$encyclopedia = "Stewardess"]], and [[Nurse|Encyclopedia][$encyclopedia = "Nurse"]] can become Doms naturally.
1142
1143
1144<<case "Humiliation Fetishists">>
1145 ''Humiliation Fetishists'' like exhibitionism.
1146
1147 <br><br>The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, or being sinful, a tease, or perverted.
1148
1149 <br><br>It can be advanced by appropriate smart clit piercing settings, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, being sinful, being a tease, and being perverted.
1150
1151
1152 <br><br>A humiliation fetish will soften the 'bitchy' flaw into 'cutting' and the 'shamefast' flaw into 'tease,' or remove these flaws if a quirk is already present. The fetish will increase XY attraction. Humiliation fetishists enjoy nudity, and like revealing clothing at a lower @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ than other slaves. DJs can become humiliation fetishists naturally.
1153
1154
1155<<case "Masochists">>
1156 ''Masochists'' fetishize abuse and pain aimed at themselves.
1157
1158 <br><br>
1159 The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, uncomfortable clothing, being [[funny|Encyclopedia][$encyclopedia = "Funny"]] and being a[[strugglefuck queen|Encyclopedia][$encyclopedia = "Strugglefuck Queen"]]
1160
1161 <br><br>
1162 It can be advanced by appropriate smart clit piercing settings, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, being [[funny|Encyclopedia][$encyclopedia = "Funny"]] and being a[[strugglefuck queen|Encyclopedia][$encyclopedia = "Strugglefuck Queen"]]
1163
1164 <br><br>
1165 Masochism will soften the liberated flaw into advocate or remove this flaw if a quirk is already present. Masochists can be abused without causing deleterious flaws.
1166
1167
1168<<case "Pregnancy Fetishists">>
1169 ''Pregnancy Fetishists'' like being impregnated, sex with pregnant slaves, and getting others pregnant. (It is not necessary that the slave actually be able to do any of these things; such is life.)
1170
1171 <br><br>The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, having sex while pregnant, adoring men, being a tease, and being romantic.
1172
1173 <br><br>It can be advanced by appropriate smart clit piercing settings, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, adoring men, being a tease, and being romantic.
1174
1175 <br><br>The fetish will increase XY attraction. Pregnancy fetishists greatly enjoy all kinds of impregnation, and love or hate fertility surgeries depending on what's being changed.
1176
1177
1178<<case "Sadists">>
1179 ''Sadists '' fetishize abuse and pain aimed at others.
1180
1181 <br><br>The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, and relationships.
1182
1183 <br><br>It can be advanced by appropriate smart clit piercing settings, and high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@.
1184
1185 <br><br>Sadists do not mind a lack of hormonal feminization. The fetish will increase XX attraction. Wardenesses do better when sadistic, and can become sadists naturally.
1186
1187
1188<<case "Submissives">>
1189 ''Submissives '' fetishize submission.
1190
1191 <br><br>The fetish can be created by appropriate smart clit piercing settings, serving the Head Girl, relationships, unfocused fucktoy service, crawling due to damaged tendons, being caring, being an advocate, and being insecure.
1192
1193 <br><br>It can be advanced by appropriate smart clit piercing settings, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@, being caring, being an advocate, and being insecure.
1194
1195 <br><br>Submissiveness will soften the 'arrogant' flaw into 'confident,' the 'apathetic' flaw into 'caring,' and the 'idealistic' flaw into 'romantic,' or remove these flaws if a quirk is already present. The fetish will increase XY attraction. It improves performance at the servant assignment and working in the Servants' Quarters. Attendants do better when submissive, and can become submissives naturally.
1196
1197/**********
1198SLAVE BEHAVIORAL QUIRKS
1199**********/
1200<<case "Quirks">>
1201 ''Quirks '' are positive slave qualities. They increase slaves' value and performance at sexual assignments, and each quirk also has other, differing effects. Each quirk is associated with a corresponding [[flaw|Encyclopedia][$encyclopedia = "Flaws"]], and slave can have two quirks (a sexual quirk and a behavioral quirk), just like flaws. Quirks may appear randomly, but the most reliable way to give slaves quirks is to soften flaws.
1202
1203 <br><br>The [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] can be ordered to soften flaws, and the player character can soften flaws with personal attention. Flaws can also be naturally softened into quirks by fetishes.
1204
1205
1206<<case "Adores men">>
1207 ''Adores men '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates women|Encyclopedia][$encyclopedia = "Hates women"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Slaves who adore men may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty if the player character is masculine, and increased chance of gaining additional XY attraction.
1208
1209
1210<<case "Adores women">>
1211 ''Adores women '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates men|Encyclopedia][$encyclopedia = "Hates men"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Slaves who adore women may naturally become [[breast fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty if the player character is feminine, and increased chance of gaining additional XX attraction.
1212
1213
1214<<case "Advocate">>
1215 ''Advocate '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[liberated|Encyclopedia][$encyclopedia = "Liberated"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Advocates may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].
1216
1217
1218<<case "Confident">>
1219 ''Confident '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[arrogant|Encyclopedia][$encyclopedia = "Arrogant"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Confident slaves may naturally become [[doms|Encyclopedia][$encyclopedia = "Doms"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.
1220
1221
1222<<case "Cutting">>
1223 ''Cutting '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[bitchy|Encyclopedia][$encyclopedia = "Bitchy"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Cutting slaves may naturally become [[doms|Encyclopedia][$encyclopedia = "Doms"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].
1224
1225
1226<<case "Fitness">>
1227 ''Fitness '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[gluttonous|Encyclopedia][$encyclopedia = "Gluttonous"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. In addition to the standard value and sexual assignment advantages, fitness fanatics gain additional sex drive each week, and are better at working out.
1228
1229
1230<<case "Funny">>
1231 ''Funny '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[odd|Encyclopedia][$encyclopedia = "Odd"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Funny slaves may naturally become [[masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].
1232
1233
1234<<case "Insecure">>
1235 ''Insecure '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[anorexic|Encyclopedia][$encyclopedia = "Anorexic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Insecure slaves may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.
1236
1237
1238<<case "Sinful">>
1239 ''Sinful '' is a behavioral [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[devout|Encyclopedia][$encyclopedia = "Devout"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Sinful slaves may naturally become [[humiliation fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].
1240
1241/**********
1242SLAVE SEXUAL QUIRKS
1243**********/
1244<<case "Caring">>
1245 ''Caring '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[apathetic|Encyclopedia][$encyclopedia = "Apathetic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Caring slaves may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ while [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].
1246
1247
1248<<case "Gagfuck Queen">>
1249 ''Gagfuck Queen '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[Hates oral|Encyclopedia][$encyclopedia = "Hates oral"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Gagfuck queens may naturally become [[cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]]. In addition to the standard value and sexual assignment advantages, they enjoy living in a penthouse upgraded with phallic food dispensers.
1250
1251
1252<<case "Painal Queen">>
1253 ''Painal Queen '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[Hates anal|Encyclopedia][$encyclopedia = "Hates anal"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Painal queens may naturally become [[Buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]]. In addition to the standard value and sexual assignment advantages, they enjoy living in a penthouse upgraded with dildo drug dispensers.
1254
1255
1256<<case "Perverted">>
1257 ''Perverted '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[repressed|Encyclopedia][$encyclopedia = "Repressed"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Perverted slaves may naturally become [[submissives|Encyclopedia][$encyclopedia = "Submissives"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ when in incestuous relationships, and gain additional sex drive each week.
1258
1259
1260<<case "Romantic">>
1261 ''Romantic '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[idealistic|Encyclopedia][$encyclopedia = "Idealistic"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Romantics may naturally become [[pregnancy fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ on [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] duty.
1262
1263
1264<<case "Size Queen">>
1265 ''Size Queen '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[judgemental|Encyclopedia][$encyclopedia = "Judgemental"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Size queens may naturally become [[buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]]. In addition to the standard value and sexual assignment advantages, they will enjoy relationships with well-endowed, virile slaves so much their partners will get @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ benefits, too.
1266
1267
1268<<case "Strugglefuck Queen">>
1269 ''Strugglefuck Queen '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[hates penetration|Encyclopedia][$encyclopedia = "Hates penetration"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Strugglefuck queens may naturally become [[masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, this Quirk avoids @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ losses if the slave is assigned to be a [[sexual servant|Encyclopedia][$encyclopedia = "Sexual Servitude"]].
1270
1271
1272<<case "Tease">>
1273 ''Tease '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[shamefast|Encyclopedia][$encyclopedia = "Shamefast"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Teases may naturally become [[humiliation Fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]]. In addition to the standard value and sexual assignment advantages, they get bonus @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ while performing [[public service|Encyclopedia][$encyclopedia = "Public Service"]].
1274
1275
1276<<case "Unflinching">>
1277 ''Unflinching '' is a sexual [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] developed from the [[crude|Encyclopedia][$encyclopedia = "Crude"]] [[flaw|Encyclopedia][$encyclopedia = "Flaws"]]. Unflinching slaves may naturally become [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]]. In addition to the standard value and sexual assignment advantages, they will experience a partial rebound during weeks in which they lose @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@.
1278
1279/**********
1280SLAVE BEHAVIORAL FLAWS
1281**********/
1282<<case "Flaws">>
1283 ''Flaws '' are negative slave qualities. They decrease slaves' value and performance at sexual assignments, and each flaw also has other, differing effects. Each flaw is associated with a corresponding [[quirk|Encyclopedia][$encyclopedia = "Quirks"]], and slave can have two flaws (a sexual flaw and a behavioral flaw), just like quirks. New slaves will often have flaws, and tough experiences can also cause them to appear.
1284
1285 <br><br>The [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] can be ordered to soften or remove flaws, and the player character can soften or remove flaws with personal attention. Flaws can also be naturally softened or removed by fetishes, and can resolve on their own if a slave is happy.
1286
1287
1288<<case "Anorexic">>
1289 ''Anorexic '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[insecure|Encyclopedia][$encyclopedia = "Insecure"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. In addition to the standard penalties to value and performance on sexual assignments, anorexia can cause unexpected weight loss. Anorexics will enjoy dieting but dislike gaining weight, and may bilk attempts to make them fatten up.
1290
1291
1292<<case "Arrogant">>
1293 ''Arrogant '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[confident|Encyclopedia][$encyclopedia = "Confident"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, arrogance limits weekly @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ gains.
1294
1295
1296<<case "Bitchy">>
1297 ''Bitchy '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[cutting|Encyclopedia][$encyclopedia = "Cutting"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, bitchiness limits weekly @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ gains.
1298
1299
1300<<case "Devout">>
1301 ''Devout '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[sinful|Encyclopedia][$encyclopedia = "Sinful"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. A very powerful sex drive can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being devout limits weekly @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ gains.
1302
1303
1304<<case "Gluttonous">>
1305 ''Gluttonous '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[fitness|Encyclopedia][$encyclopedia = "Fitness"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. In addition to the standard penalties to value and performance on sexual assignments, gluttons will enjoy gaining weight but dislike dieting, and may bilk attempts to make them lose weight.
1306
1307
1308<<case "Hates men">>
1309 ''Hates men '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[adores women|Encyclopedia][$encyclopedia = "Adores women"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, strong attraction to men, or the [[boob fetish|Encyclopedia][$encyclopedia = "Boob Fetishists"]]. The [[pregnancy fetish|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] will soften it so she [[adores men|Encyclopedia][$encyclopedia = "Adores men"]] instead. This flaw can also be removed by serving a player character or another slave with a dick.
1310
1311
1312<<case "Hates women">>
1313 ''Hates women '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[adores men|Encyclopedia][$encyclopedia = "Adores men"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, strong attraction to men, or the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish. The [[pregnancy fetish|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] will soften it so she [[adores women|Encyclopedia][$encyclopedia = "Adores women"]] instead. This flaw can also be removed by serving a player character or another slave with a vagina.
1314
1315
1316<<case "Liberated">>
1317 ''Liberated '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[advocate|Encyclopedia][$encyclopedia = "Advocate"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being liberated limits weekly @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ gains.
1318
1319
1320<<case "Odd">>
1321 ''Odd '' is a behavioral [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[funny|Encyclopedia][$encyclopedia = "Funny"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]]. The [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish can do this naturally. In addition to the standard penalties to value and performance on sexual assignments, being odd limits weekly @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ gains.
1322
1323/**********
1324SLAVE SEXUAL FLAWS
1325**********/
1326<<case "Apathetic">>
1327 ''Apathetic '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[caring|Encyclopedia][$encyclopedia = "Caring"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Humiliation Submissive"]] fetish. It can also be removed by the [[dom|Encyclopedia][$encyclopedia = "Doms"]] fetish.
1328
1329
1330<<case "Crude">>
1331 ''Crude '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[unflinching|Encyclopedia][$encyclopedia = "Unflinching"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish.
1332
1333
1334<<case "Hates anal">>
1335 ''Hates anal '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[painal queen|Encyclopedia][$encyclopedia = "Painal Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish. This flaw can also be removed by serving the player character.
1336
1337
1338<<case "Hates oral">>
1339 ''Hates oral '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[gagfuck queen|Encyclopedia][$encyclopedia = "Gagfuck Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish. This flaw can also be removed by serving the player character.
1340
1341
1342<<case "Hates penetration">>
1343 ''Hates penetration '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[strugglefuck queen|Encyclopedia][$encyclopedia = "Strugglefuck Queen"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish. This flaw can also be removed by serving the player character.
1344
1345
1346<<case "Idealistic">>
1347 ''Idealistic '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[romantic|Encyclopedia][$encyclopedia = "Romantic"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Submissives"]] fetish.
1348
1349
1350<<case "Judgemental">>
1351 ''Judgemental '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the ''[[size queen|Encyclopedia][$encyclopedia = "Size Queen"]] '' [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[submissive|Encyclopedia][$encyclopedia = "Humiliation Submissive"]] fetish.
1352
1353
1354<<case "Repressed">>
1355 ''Repressed '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[perverted|Encyclopedia][$encyclopedia = "Perverted"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, the [[cumslut|Encyclopedia][$encyclopedia = "Cumsluts"]] fetish, or the [[buttslut|Encyclopedia][$encyclopedia = "Buttsluts"]] fetish.
1356
1357
1358<<case "Shamefast">>
1359 ''Shamefast '' is a sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that can be softened into the [[tease|Encyclopedia][$encyclopedia = "Tease"]] [[quirk|Encyclopedia][$encyclopedia = "Quirks"]] by training, a good [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]], a powerful sex drive, or the [[humiliation|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] fetish.
1360
1361/**********
1362SLAVE PARAPHILIAS
1363**********/
1364<<case "Abusiveness">>
1365 ''Abusiveness'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1366
1367 <br><br>[[Doms|Encyclopedia][$encyclopedia = "Doms"]] serving as [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] may become abusive if allowed to punish slaves by molesting them. They can be satisfied by work as the head girl or [[wardeness|Encyclopedia][$encyclopedia = "Wardeness"]]. Abusive head girls are more effective when allowed or encouraged to punish slaves severely.
1368
1369
1370<<case "Anal Addicts">>
1371''Anal addiction'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1372
1373 <br><br>[[Buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]] whose only available hole for receptive intercourse is the anus may become anal addicts. They can be satisfied by huge buttplugs, the sodomizing drug applicator kitchen upgrade, or by work that involves frequent anal sex. Anal addicts perform well on assignments involving anal sex.
1374
1375
1376<<case "Attention Whores">>
1377''Attention Whores'' suffer from a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1378
1379<br><br>[[Humiliation Fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]] on public sexual assignments may become Attention Whores. They can be satisfied by total nudity or by work that involves frequent public sex. Attention whores do very well at [[public service|Encyclopedia][$encyclopedia = "Public Service"]].
1380
1381
1382<<case "Breast Obsession">>
1383 ''Pectomania,'' also known as breast growth obsession, is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1384
1385 <br><br>[[Boob fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]] may become obsessed with breast expansion as their breasts grow. They can be satisfied by breast injections or work as a cow, and will temporarily accept getting neither if their health is low.
1386
1387
1388<<case "Breeding Obsession">>
1389 ''Breeding obsession'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1390
1391 <br><br>[[Pregnancy Fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]] who are repeatedly bred or are serving in an industrialized [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]] may develop breeding obsessions. They can be satisfied by pregnancy, or constant vaginal sex with their owner. Slaves with breeding obsessions will not suffer negative mental effects from serving in an industrialized dairy that keeps them pregnant.
1392
1393
1394<<case "Cum Addicts">>
1395 ''Cum addiction'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1396
1397 <br><br>[[Cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]] who eat out of phallic feeders or are fed cum may become cum addicts. They can be satisfied by cum diets, the phallic feeder kitchen upgrade, or by sex work that involves frequent fellatio. Cum addicts will perform well on assignments involving oral sex.
1398
1399
1400<<case "Maliciousness">>
1401 Sexual ''maliciousness'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1402
1403 <br><br>[[Sadists|Encyclopedia][$encyclopedia = "Sadists"]] serving as [[wardeness|Encyclopedia][$encyclopedia = "Wardeness"]] may become sexually malicious. They can be satisfied by work as the [[head girl|Encyclopedia][$encyclopedia = "Head Girl"]] or wardeness. Sexually malicious wardenesses break slaves very quickly but damage their sex drives doing so.
1404
1405
1406<<case "Self Hatred">>
1407 Sexual ''self hatred'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1408
1409 <br><br>Self hating slaves can be satisfied by work in an industrialized dairy, in an arcade, or in a glory hole, and will not suffer negative mental effects for doing so. [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]] serving in those places have a chance to become self hating, and even extremely low @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ may cause the paraphilia.
1410
1411
1412<<case "Self Neglect">>
1413 Sexual ''self neglect'' is a paraphilia, an intense form of sexual [[flaw|Encyclopedia][$encyclopedia = "Flaws"]] that cannot be softened.
1414
1415 <br><br>[[Submissives|Encyclopedia][$encyclopedia = "Submissives"]] serving on public sexual assignment may become sexually self neglectful. Such slaves can be satisfied by most kinds of sex work. Slaves willing to neglect their own pleasure do very well at [[whoring|Encyclopedia][$encyclopedia = "Whoring"]].
1416
1417/**********
1418SLAVE RELATIONSHIPS
1419**********/
1420<<case "Relationships">>
1421 Slaves can develop many different ''relationships'' as they become accustomed to their lives, which offer many benefits and some downsides. It is possible for the player to push slaves towards one kind of relationship or another, but slaves' feelings are less susceptible to complete control than their bodies. All relationships in Free Cities are one-to-one, which is a limitation imposed by Twine.
1422
1423
1424<<case "Rivalries">>
1425 ''Rivalries'' tend to arise naturally between slaves on the same assignment. Slaves may enjoy rivals' misfortunes, but bickering on the job between rivals will impede performance if the rivals remain on the same assignment. Rivals will also dislike working with each other. Rivalries may be defused naturally with time apart, or suppressed by rules. Rivalries impede the formation of [[romances|Encyclopedia][$encyclopedia = "Romances"]], but a romance can defuse a rivalry.
1426
1427
1428<<case "Romances">>
1429 ''Romances'' tend to arise naturally between slaves on the same assignment, and between slaves having a lot of sex with each other. Slaves will be saddened by their romantic partners' misfortunes, but will do better on public sexual assignments if assigned to work at the same job as a romantic partner. Slaves will also derive various mental effects from being in a relationship: they can rely on each other, take solace in each others' company, and even learn fetishes from each other. Romances can be suppressed by the rules, or fall apart naturally. On the other hand, romances can develop from friendships, to best friendships, to friendships with benefits, to loving relationships. Romances impede the formation of [[rivalries|Encyclopedia][$encyclopedia = "Rivalries"]], and can defuse them. Once a romance has advanced to where the slaves are lovers, its members are eligible for several events in which the couple can be [[married|Encyclopedia][$encyclopedia = "Slave Marriages"]].
1430
1431
1432<<case "Emotionally Bonded">>
1433 ''Emotionally Bonded'' slaves have become so @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ to the player character that they define their own happiness mostly in terms of pleasing the PC. Slaves may become emotionally bonded if they become perfectly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ without being part of a [[romance|Encyclopedia][$encyclopedia = "Romances"]]. They receive powerful mental benefits - in fact, they are likely to accept anything short of sustained intentional abuse without lasting displeasure - and perform better at the [[servitude|Encyclopedia][$encyclopedia = "Servitude"]] and [[fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] assignments. The most reliable way of ensuring a slave's development of emotional bonds is to have her assigned as a fucktoy (or to the [[Master suite|Encyclopedia][$encyclopedia = "Master Suite"]]) as she becomes perfectly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@.
1434
1435
1436<<case "Emotional Slut">>
1437 ''Emotional sluts'' are slaves who have lost track of normal human emotional attachments, seeing sex as the only real closeness. Slaves may become emotional sluts if they become perfectly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ without being part of a [[romance|Encyclopedia][$encyclopedia = "Romances"]]. They receive powerful mental benefits, though they will be disappointed if they are not on assignments that allow them to be massively promiscuous, and perform better at the [[whoring|Encyclopedia][$encyclopedia = "Whoring"]] and [[public service|Encyclopedia][$encyclopedia = "Public Service"]] assignments. The most reliable way of ensuring a slave's development into an emotional slut is to have her assigned as a public servant (or to the [[club|Encyclopedia][$encyclopedia = "Club"]]) as she becomes perfectly @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ and @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@.
1438
1439
1440<<case "Slave Marriages">>
1441 ''Slave Marriages'' take place between two slaves. Several random events provide the opportunity to marry slave lovers. Slave Marriages function as an end state for slave [[romances|Encyclopedia][$encyclopedia = "Romances"]]; slave wives receive the best relationship bonuses, and can generally be depended upon to help each other be good slaves in various ways. The alternative end states for slaves' emotional attachments are the [[emotional slut|Encyclopedia][$encyclopedia = "Emotional Slut"]] and [[emotionally bonded|Encyclopedia][$encyclopedia = "Emotionally Bonded"]] statuses, both of which are for a single slave alone.
1442
1443
1444<<case "slaveowner Marriages">>
1445 ''slaveowner Marriages'', marriages between a @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slave and the player character, require passage of a slaveowner marriage policy unlocked by advanced [[paternalism|Encyclopedia][$encyclopedia = "Paternalism"]]. Once this policy is in place, [[emotionally bonded|Encyclopedia][$encyclopedia = "Emotionally Bonded"]] slaves can be married. There is no limit to the number of slaves a paternalist player character can marry. Marriage to the player character functions as a direct upgrade to being emotionally bonded.
1446
1447/**********
1448THE X-SERIES ARCOLOGY
1449**********/
1450<<case "The X-Series Arcology">>
1451 //Future room for lore text//
1452
1453 <br><br>
1454 Choose a more particular entry below:
1455
1456
1457<<case "What the Upgrades Do">>
1458 //There are a lot of upgrades available for your arcology, <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>>. Please relax; some panic upon reviewing the options is normal. This list should familiarize you with your choices.//
1459
1460 <br><br>''Construction''
1461 <br>The first upgrade section on the arcology management menu offers an escalating series of generic upgrades for the arcology. A few of these have minor beneficial side effects, but all share the same main effect: they raise the arcology's maximum prosperity level. You will be informed on the end of week report if your arcology is nearing, at, or over this level. Upgrading early is //not// useless, since prosperity will increase more rapidly if the cap is much higher than the current prosperity level.
1462
1463 <br><br>''Facilities''
1464 <br>These upgrades unlock the various facilities, which are detailed <<link "here.">><<set $encyclopedia = "Facilities">><<goto "Encyclopedia">><</link>>
1465
1466 <br><br>''Penthouse Improvements''
1467 <br>The master suite and Head Girl suite options function like facilities. The master suite is the facility for the fucktoy assignment, and the Head Girl suite can house a single slave for her use.
1468 <br> //''Kitchen upgrade'':// this increases the chances of success for dieting.
1469 <br> //''Feeding phalli'':// unbroken slaves will find this disgusting, but it can cause beneficial oral fetishes to appear.
1470 <br> //''Drug fuckmachines'':// unbroken slaves will resent this, but it may cause beneficial anal fetishes to appear.
1471 <br> //''Personal armory'':// unlocks bodyguard options on the main menu.
1472 <br> //''Pharmaceutical Fabricator'':// requires a lot of @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ to buy and use; unlocks powerful drug upgrades.
1473 <br> //''Surgery upgrade'':// enables several extreme surgical options like virginity restoration and hermaphrodite creation.
1474
1475 <br><br>''Special Upgrades''
1476 <br>Upgrades obtained during special events are listed here for reference. They cannot be purchased normally. Week:
1477 <br> ''24'': Arming yourself and or your [[drones|Encyclopedia][$encyclopedia = "Security Drones"]] if installed.
1478 <br> ''62'': Establishing mercs.
1479 <br> ''65'': Giving your established mercs a unique title.
1480 <br> ''80'': Establish the [[Special Force|Encyclopedia][$encyclopedia = "Special Force"]]. (if the mod is enabled)
1481
1482
1483<<case "Personal Assistant">>
1484 //<<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>Sir<<else>>Ma'am<</if>>, I am your personal assistant.
1485
1486 <br><br>Though I am a highly advanced program, I am not a true AI. I am neither sentient nor self-aware. My chief usefulness lies in my computing power, which is sufficient to run the arcology and all of its systems, and to monitor its huge suite of internal sensors. If it happens here, I know about it, and if it's important, I'll tell you. Through me, you are effectively omniscient within your arcology. Omnipotence will have to wait until I implant your slaves with control chips to convert them into my mindless fuckpuppet soldiery.
1487
1488 <br><br>That was a joke.
1489
1490 <br><br>I have been watching you and your slaves with close attention, so I have one other function to mention. I have learned a little of what constitutes successful slave training and husbandry. If you select the 'Rules Assistant' option on the main menu, I will review the rules your slaves are under and address any obvious problems. For example, I will place all disobedient slaves under restrictive rules.
1491
1492 <br><br>I would say that it is a pleasure to serve, but you are no doubt @@cyan;intelligent@@ enough to know that I cannot feel pleasure, making that a pointless pleasantry. Good day,
1493 <<if def $PC.customTitle>>
1494 $PC.customTitle.
1495 <<elseif $PC.title != 0>>
1496 Sir.
1497 <<else>>
1498 Ma'am.
1499 <</if>>//
1500
1501
1502<<case "The Wardrobe">>
1503 // The Wardrobe is a dressing area for all of your slaves, and a place where unused outfits are stored. Tailoring is available to make sure outfits fit each slave to your specifications. Here, players make choices about how slaves will appear in their dress, or lack of it. Choose outfits wisely to correspond to the culture that your citizens approve of, and your @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ will increase more quickly. Items that stretch or constrict such as plugs or corsets will eventually have a lasting impact on slaves anatomy.//
1504
1505 <br><br>The wardrobe has two functions: First, individual slaves can be selected and then dressed in the wardrobe with anything from the basic clothing or shoes to the more exotic plugs and corsets. Secondly, players can access the wardrobe directly from the penthouse, and unlock collections of new outfits with ¤.
1506
1507
1508<<case "The Auto Salon">>
1509 //Your auto salon is similar to the studio and the remote surgery, but is far less intimidating. It is set up like a single seat from an old world beauty salon, except that a series of manipulators descend from the ceiling towards the chair. It can perform any of the usual cosmetic services. The only special capability it has is to automatically color coordinate nails and makeup with a slave's hair. It is fashionable to apply color schemes to slaves, and this function will make following the trend easy. Your salon will cost @@.yellowgreen;<<print cashFormat($modCost)>>@@ per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.//
1510
1511 <br><br>The auto salon is mostly available for the player's experimentation. Some combinations of cosmetic options can have minor effects on some assignments and events, but these are very marginal. Slaves' appearances will differ in many scenes and events based on the player's cosmetic choices, but these details are for flavor only. As usual, gameplay effects are usually called out in explicit colored text; if they aren't, no major gameplay effects are happening.
1512
1513
1514<<case "The Studio">>
1515 //Your studio was sadly neglected by the previous owner of the arcology, but is in great shape and ready for use.
1516
1517 <br><br>There are remote surgical and tattoo implements if you wish to hire an artist to do the work for you, but there are also sophisticated piercing and tattoo implements that can help you plan and apply the work yourself. Select a body part and a desired modification, and they'll do the rest.
1518
1519 <br><br>Your equipment will cost @@.yellowgreen;<<print cashFormat($modCost)>>@@ per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.//
1520
1521
1522<<case "The Remote Surgery">>
1523 Congratulations on your purchase of a Caduceus model remote surgical unit. This is the very last word in slave surgical alteration.
1524
1525 <br><br>To use your remote surgery, simply strap a slave to the operating table and purchase surgical services. Any doctor can take control of the remote surgery by telepresence and operate on your slave. You have all the options of a modern hospital, right in the comfort of your own home.
1526
1527 <br><br>-- Owner's Manual, Remote Surgical Unit model 'Caduceus'
1528
1529 <br><br>//It will cost @@.yellowgreen;<<print cashFormat($surgeryCost)>>@@ to purchase a doctor's telepresence and keep the equipment charged with the necessary materials. These procedures are invasive and will reduce a slave's health. Use drugs or rest to counteract this.//
1530
1531
1532<<case "The Pharmaceutical Fab.">>
1533 Pharmaceutical fabricators are the cutting edge of modern medicine. They are in short supply and are therefore ruinously expensive, but can greatly reduce the cost of maintaining a large stable of slaves by cutting drug overhead. They are also the only source of a new generation of advanced drugs that must be tailored to the individual patient's biochemistry.
1534
1535 <br><br>-- Dodgson, Jane Elizabeth, //Pharmaceutical Review '32//
1536
1537
1538<<case "Security Drones">>
1539 //As built, X-Series arcologies are equipped with basic security systems, and a complement of maintenance and cleaning drones.
1540
1541 <br><br>
1542 The infrastructure that supports these drones is designed to be easily retrofittable to support new designs and classes of drones. One optional upgrade that may suit some owners particularly well is the addition of security drones. These are radically different than the slow, robust utility drones.
1543
1544 <br><br>The X-Series security drone is undergoing a yearly upgrade cycle, but the entire family has some major features in common. All are light, multi-rotor flying drones with between three and six propulsors. Generally speaking, they favor speed and ease of handling over armor or endurance.
1545
1546 <br><br>Their mobility is such that they can typically reach any point within the arcology in minutes. They are robust to damage but unarmored, and generally carry payloads of between two and five kilograms. Since they are designed to operate within or very close to the arcology, they have an autonomous endurance of less than an hour.
1547
1548 <br><br>Standard kit includes hardened communications links to the arcology's computer systems, loudspeakers for public interface, and nonlethal compliance systems including tasers and chemical emitters.
1549
1550 <br><br>-- //X-Series Arcology Owners' Manual////
1551
1552
1553<<case "Water Filtration">>
1554 //X-Series arcologies are, in many ways, comparable to massive organisms. Under this metaphor, their circulatory systems include thousands of kilometers of plumbing for water distribution and waste removal.
1555
1556 <br><br>The X-Series has established a new state of the art in arcology moisture reclamation. Air conditioning, hydrofarming, sewage treatment, and plumbing systems work together to recycle water with an efficiency greater than 99.99%. When combined with the arcology's skin, which is cleverly shaped to catch and retain almost all rain that falls on it, importing water will become a thing of the past.
1557
1558 <br><br>This system is carefully balanced. It is designed to work for decades without major maintenance, but it is limited to a certain maximum population. Major upgrades will be necessary should the arcology population exceed this figure. Fortunately, the system is designed to be almost infinitely expandable.
1559
1560 <br><br>Finally, the X-Series has been designed from the ground up by slaveowners, for slaveowners. The standard X-Series arcology is not equipped for dairy operations, but the water filtration system has been designed to support dairy upgrades. With minimal additions, X-Series owners will be able to Pasteurize and store a nearly unlimited quantity of nature's bounty.
1561
1562 <br><br>-- //X-Series Arcology Owners' Manual////
1563
1564
1565<<case "Slave Nutrition">>
1566 //Your X-Series arcology is designed to produce large quantities of high quality foodstuffs, from fresh vegetables to basic nutritive protein. The X-Series also produces the most advanced nutrition in the world. Our proprietary special slave nutrition system has been designed by slaveowners, for slaveowners, and truly makes the X-Series special.
1567
1568 <br><br>This system produces a protein-rich drink that provides the physically active female body all its necessary nutrients. The artificial flavoring is specially designed to provide a palatable taste and texture while avoiding too much enjoyment and preventing excessive boredom. It supports a strong immune system and an energetic outlook.
1569
1570 <br><br>It even causes a mild increase in sex drive. Our development team found that the slave body experiences a slight gain in libido merely from being so perfectly fed. It was simple and healthy to reinforce this effect with additives.
1571
1572 <br><br>Our slave nutrition accomplishes all this while leaving the lower digestive tract extremely clean. We recommend your slaves undergo an occasional deep enema: under this regimen, slaveowners can be forgiven for forgetting that their slaves' anuses are involved in digestion at all. The designers of the X-Series @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ that their clients can find other uses for them.
1573
1574 <br><br>-- //X-Series Arcology Owners' Manual////
1575
1576/**********
1577ARCOLOGY FACILITIES
1578**********/
1579<<case "Facilities">>
1580 The arcology can be upgraded with a variety of facilities for slaves to live and work from. Each of the facilities is associated with an assignment. Sending a slave to a facility removes her from the main menu, removes her from the end of week report, and automates most management of her. Her clothes, drugs, rules, and other management tools are automatically run by the facility. However, her impact on your affairs will be substantially the same as if she were assigned to the corresponding assignment outside the facility. This means that things like @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ effects, future society developments, and branding are all still active.
1581
1582 <br><br>Use facilities sparingly until you're familiar with what assignments do so you don't miss important information. When you're confident enough to ignore a slave for long periods, sending her to a facility becomes a good option. Sending a slave to a facility heavily reduces the player's interaction with her, keeps the main menu and end week report manageable, and prevents most events from featuring her, which can be useful when she's so well trained that events aren't as beneficial for her. Also, many facilities have leadership positions that can apply powerful multipliers to a slave's performance.
1583
1584 <br><br>The [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]], [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]], [[Club|Encyclopedia][$encyclopedia = "Club"]], [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]], and [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]] all correspond to basic productive assignments. The [[Spa|Encyclopedia][$encyclopedia = "Spa"]], [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]], and [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]] are a little different in that they focus on improving their occupants rather than producing something useful, since they correspond to the rest, confinement, and class assignments. As such, only slaves that can benefit from these facilities' services can be sent to them. When slaves in these facilities have received all the benefits they can from the facility, they will be automatically ejected, assigned to rest, and returned to the main menu. The [[Head Girl Suite|Encyclopedia][$encyclopedia = "Head Girl Suite"]], [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]], [[The Incubation Facility |Encyclopedia][$encyclopedia = "The Incubation Facility"]], and [[Pit|Encyclopedia][$encyclopedia = "Pit"]] are all completely unique.
1585
1586
1587<<case "Arcade">>
1588 //It is every slave's final duty to go into the arcade, and to become one with all the arcology.
1589 -- Anonymous slaveowner
1590
1591 <br><br>The arcade (sometimes colloquially referred to as "the wallbutts") is an excellent example of one of the many ideas that was confined to the realm of erotic fantasy until modern slavery began to take shape. It has rapidly turned from an imaginary fetishistic construction into a common sight in the more 'industrial' slaveowning arcologies. Most arcades are built to do one thing: derive profit from the holes of low-value slaves.
1592
1593 <br><br>Upon entering an arcade, one is typically presented with a clean, utilitarian wall like in a well-kept public restroom. Some have stalls, but many do not. In either case, at intervals along this wall, slaves' naked hindquarters protrude through. They are completely restrained on the inside of the wall, and available for use. Usually, the wall has an opposite side on which the slaves' throats may be accessed. The slaves' holes are cleaned either by mechanisms that withdraw them into the wall for the purpose, shields which extend between uses, or rarely, by attendants.
1594
1595 <br><br>Arcades have become so common that most arcade owners attempt to differentiate themselves with something special. Some arcades have only a low wall so that conversations may be had between persons using either end of a slave; business meetings are an advertised possibility. Many specialize in a specific genital arrangement; others shield the pubic area so as to completely disguise it, reducing the slaves' identities to an anus and a throat only. Some attempt to improve patrons' experiences by using slaves who retain enough competence to do more than simply accept penetration, while others pursue the same goal by applying muscular electrostimulus for a tightening effect.
1596
1597 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
1598
1599 <br><br>The ''Arcade'' is the //[[Glory hole|Encyclopedia][$encyclopedia = "Glory Hole"]] facility.// Extracts @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ from slaves; has extremely deleterious mental and physical effects. Arcades can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each customer who visits.
1600
1601
1602<<case "Brothel">>
1603 The ''Brothel'' is the //[[Whoring|Encyclopedia][$encyclopedia = "Whoring"]] facility.// Slaves will make @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ based on beauty and skills. Brothels can be the subject of an [[ad campaign|Encyclopedia][$encyclopedia = "Advertising"]]. Brothels can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each customer who visits.
1604
1605
1606<<case "Cellblock">>
1607 The ''Cellblock'' is the //[[Confinement|Encyclopedia][$encyclopedia = "Confinement"]] facility.// Will break slaves and return them to the main menu after they are obedient. The Cellblock can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ boost to slaves incarcerated there.
1608
1609
1610<<case "Clinic">>
1611 The ''Clinic'' is one of two //[[Rest|Encyclopedia][$encyclopedia = "Rest"]] facilities;// it focuses on slaves' health. The Clinic will treat slaves until they are [[Healthy|Encyclopedia][$encyclopedia = "Health"]]. The Clinic can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ boost to slaves getting treatment there.
1612
1613
1614<<case "Club">>
1615 The ''Club'' is the //[[Public Service|Encyclopedia][$encyclopedia = "Public Service"]] facility.// Slaves will generate @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ based on beauty and skills. Clubs can be the subject of an [[ad campaign|Encyclopedia][$encyclopedia = "Advertising"]]. Clubs can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each citizen who visits.
1616
1617
1618<<case "Dairy">>
1619 //This is the very first //Free Cities Husbandry Weekly// ever. I'm Val Banaszewski, and I'm the FCHW staff writer for dairy and dairy-related subjects. So, why do I do this, and why should you? Human breast milk is never going to be as @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ and common as normal milk. Why bother?
1620
1621 <br><br>First, it's really tasty! If you've never tried it, put FCHW no. 1 down now and go try it. Buy it bottled if you have to, but make an effort to take your first drink right from the teat. You'll only ever take your first sip of mother's milk once, and it should really be special. Everyone describes it a little differently, but I'd say it's a warm, rich and comforting milk with vanilla and nutty flavors.
1622
1623 <br><br>Second, it's sexy! Decadence is in, folks. Many people move to the Free Cities to get away from the old world, but some come here to experience real freedom. The experience of drinking a woman's milk before, during, and after you use her just isn't something you pass up. Try it today.
1624
1625 <br><br>-- Banaszewski, Valerie P., //Free Cities Husbandry Weekly, February 2, 2032////
1626
1627 <br><br>The ''Dairy'' is the //[[Milking|Encyclopedia][$encyclopedia = "Milking"]] facility.// Only lactating
1628 <<if $seeDicks > 0>>
1629 or semen producing
1630 <</if>>
1631 slaves can be assigned; will use drugs to increase natural breast size
1632 <<if $seeDicks > 0>>
1633 and ball size, if present
1634 <</if>>.
1635 All Dairy upgrades have three settings, once installed: Inactive, Active, and Industrial. Inactive and Active are self-explanatory. Industrial settings require that the restraint upgrade be installed and maximized, and that extreme content be enabled. They massively improve production, but will produce severe mental and physical damage. Younger slaves will be able to survive more intense industrial output, but drug side effects will eventually force an increasingly large fraction of drug focus towards curing the slave's ills, reducing production. Dairies can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a tiny amount of future society progress for each unit of fluid produced.
1636
1637
1638<<case "Head Girl Suite">>
1639 The ''Head Girl Suite'' is a //unique facility.// Only a single slave can be assigned, and this slave will be subject to the [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]]'s decisions rather than the player's.
1640
1641
1642<<case "Master Suite">>
1643 The ''Master Suite'' is the //[[Fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]] facility.// Slaves will generate @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, but at a lower efficiency than on the club. The Suite can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ boost to slaves serving there.
1644
1645
1646<<case "Pit">>
1647 The ''Pit'' is a //unique facility.// Unique in that slaves can perform standard duties in addition to being scheduled for fights in this facility.
1648
1649
1650<<case "Schoolroom">>
1651 The ''Schoolroom'' is the //[[Learning|Encyclopedia][$encyclopedia = "Attending Classes"]] facility.// Will educate slaves and return them to the main menu after they are educated. The Schoolroom can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ boost to slaves studying there.
1652
1653
1654<<case "Servants' Quarters">>
1655 The ''Servants' Quarters' is the //[[Servitude|Encyclopedia][$encyclopedia = "Servitude"]] facility.// Reduces weekly upkeep according to servants' obedience. Accepts most slaves and is insensitive to beauty and skills. The Quarters can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ boost to slaves serving there.
1656
1657
1658<<case "Spa">>
1659 The ''Spa'' is one of two //[[Rest|Encyclopedia][$encyclopedia = "Rest"]] facilities;// it focuses on slaves' mental well-being. The Spa will heal, rest, and reassure slaves until they are at least reasonably [[Healthy|Encyclopedia][$encyclopedia = "Health"]], happy, and free of [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]. The Spa can be furnished according to [[future society|Encyclopedia][$encyclopedia = "Future Societies"]] styles, and doing so will add a slight @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ boost to slaves resting there.
1660
1661/**********
1662FACILITY BONUSES
1663**********/
1664<<case "Advertising">>
1665 ''Ad campaigns'' can be run for both the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] and the [[Club|Encyclopedia][$encyclopedia = "Club"]]. Naturally, these advertisements will feature lots of naked girls, providing the opportunity to give either facility a cachet for offering a specific kind of girl. Under the default, nonspecific settings, all slaves in the facilities will receive minor bonuses to performance. If specific body types are advertised, slaves that match the advertisements will receive an enhanced bonus, while slaves that do not will get a small penalty. However, instituting a specific ad campaign will prevent slaves in that facility from getting [[Variety|Encyclopedia][$encyclopedia = "Variety"]] bonuses.
1666
1667
1668<<case "Variety">>
1669 ''Variety'' bonuses are available for slaves in the [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]] and the [[Club|Encyclopedia][$encyclopedia = "Club"]]. Offering a variety of slaves will provide a small bonus to performance for everyone in the facility, regardless of which qualities they possess:
1670 <br> Slim vs. Stacked
1671 <br> Modded (heavily pierced and tattooed) vs. Unmodded
1672 <br> Natural Assets vs. Implants
1673 <br> Young vs. Old
1674 <<if $seeDicks != 0>><br>- Pussies and Dicks<</if>>
1675
1676 <br><br>Variety bonuses, if any, will be called out in the facility report at the end of the week. [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]] that the facility specializes in any of these areas will supersede variety bonuses for the related qualities. Staffing a facility to appeal to all tastes can be more challenging than building a homogeneous stable and advertising it, but is both powerful and free.
1677
1678/**********
1679TERRAIN TYPES
1680**********/
1681 <<case "Terrain Types">>
1682 //Future room for lore text//
1683
1684 <br><br>Choose a more particular entry below:
1685
1686
1687<<case "Urban Terrain">>
1688 ''Urban'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:
1689 <br> @@.yellow;Low@@ minimum slave value and initial @@.yellow;bear market@@ for slaves.
1690 <br> @@.green;;High@@ ease of commerce with the old world.
1691 <br> @@.green;;High@@ access to refugees and other desperate people.
1692 <br> @@.red;Low@@ cultural independence.
1693
1694
1695<<case "Rural Terrain">>
1696 ''Rural'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:
1697 <br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
1698 <br> Moderate ease of commerce with the old world.
1699 <br> Moderate access to refugees and other desperate people.
1700 <br> Moderate cultural independence.
1701
1702
1703<<case "Marine Terrain">>
1704 ''Marine'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:
1705 <br> Moderate minimum slave value and initially balanced market for slaves.
1706 <br> Moderate ease of commerce with the old world.
1707 <br> @@.red;Low@@ access to refugees and other desperate people.
1708 <br> @@.green;;High@@ cultural independence.
1709
1710
1711<<case "Oceanic Terrain">>
1712 ''Oceanic'' terrain is one of the possible settings for the Free City in which the arcology is located. It provides:
1713 <br> @@.yellow;High@@ minimum slave value and initial @@.yellow;bull market@@ for slaves.
1714 <br> Moderate ease of commerce with the old world.
1715 <br> @@.red;Very low@@ access to refugees and other desperate people.
1716 <br> @@.green;;Very high@@ cultural independence.
1717 <br> Ensures access to slaves from all over the world and will not associate the arcology with a continent.
1718
1719/**********
1720FUTURE SOCIETIES
1721**********/
1722<<case "Future Societies">>
1723 //The evolution of society has never been linear. Times of unrest and upheaval produce rapid change, followed by long periods of stasis in the absence of the necessary ingredients for further change. The world is undoubtedly in the midst of a time of great change: society is certainly evolving. But into what?
1724
1725 <br><br>Not since antiquity have single persons held as much practical power over the direction of society as Free Cities arcology owners now have. Naturally, different Free Cities notables are going different ways with their great power. Many are building new societies as different from each other as they are from the old world.
1726
1727 <br><br>One arcology might hold a society that is moving towards a fundamentalist interpretation of an old slave-holding religious tradition. Another might pay homage to historical racially segregated societies. A third might see intentional manipulation of gender roles that have held since the start of recorded history. And these three arcologies might well be each other's neighbors.
1728
1729 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, Online Edition. Accessed April 2, 2032.////
1730
1731 <br><br>''Future Society Models'' are societal goals the player can select and pursue for the arcology. It is possible to maintain four future society goals at once. The first is unlocked after week 5 for players with greater than rumored(<<print commaNum(3000)>>) @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, or at game start with the Social Engineering character option; the rest unlock as the player achieves higher @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ levels.
1732
1733 <br><br>All societies approve of specific things, usually slaves with specific characteristics; some societies also have dislikes. All societies are advanced by the things they approve of and slowed by the things they disapprove of, and all societies give and take @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ when approving and disapproving. All societies unlock unique events, arcology upgrades, and slave behaviors; some even unlock special clothing.
1734
1735 <br><br>@@.yellowgreen;[[Money|Encyclopedia][$encyclopedia = "Money"]]@@ can be expended to directly advance future societies; the spending level can be set from the future society submenu of the arcology management menu. These funds are automatically spent each week. Once a future society is fully adopted (as noted on the future society submenu), this spending does not advance the society further. However, it can provide a guarantee against loss of progress should the player do something the society strongly disapproves of. Also, the spending is applied equally to all active future society models, meaning that there is no loss of efficiency in spending if the player has two maximized models and one still under development.
1736
1737
1738<<case "Ethnic Supremacy">>
1739 ''Ethnic Supremacy'' is a future society model which approves of slaves not of the chosen race and disapproves of slaves of the chosen race.
1740 <br> Improves the perceived beauty of racially superior slaves.
1741 <br> Drastically lowers the desire of racially superior slaves.
1742 <br> Can be developed to affect the ethnic balance and economics seen in the slave market.
1743 <br> Provides demand for slaves of inferior races from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1744
1745
1746<<case "Ethnic Subjugationism">>
1747 ''Ethnic Subjugationism'' is a future society model which approves of slaves of the chosen race.
1748 <br> Reduces the perceived beauty of racially inferior slaves.
1749 <br> Drastically increases the desire to use racially inferior slaves.
1750 <br> Provides demand for slaves of the disfavored race from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1751
1752
1753<<case "Gender Radicalism">>
1754 ''Gender Radicalism'' is a future society model which approves of hormonal and surgical feminization and slaves with dicks.
1755 <br> Improves the value of slaves with dicks and slaves with balls.
1756 <br> Can be developed to affect the biology seen in the slave market, and subtly influence arcology society.
1757 <br> Provides demand for slaves with dicks from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1758 <br> Provides demand for hormonally treated slaves from the corporation.
1759 <br> Provides demand for futanari<<if $seeDicks != 0>> and ballsless bitches<</if>> from the corporation.
1760 <br> Mutually exclusive with [[Gender Fundamentalism|Encyclopedia][$encyclopedia = "Gender Fundamentalism"]].
1761
1762
1763<<case "Gender Fundamentalism">>
1764 ''Gender Fundamentalism'' is a future society model which approves of pregnancy and fertility and disapproves of slaves who retain testicles.
1765 <br> Removes the slave value penalty due to pregnancy and reduces the beauty of slaves with dicks, though gelding can ameliorate this.
1766 <br> Like Gender Radicalism, can be developed to affect the biology seen in the slave market, and subtly influence arcology society.
1767 <br> Provides demand for naturally female slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1768 <br> Mutually exclusive with [[Gender Radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]].
1769
1770
1771<<case "Paternalism">>
1772 ''Paternalism'' is a future society model which approves of @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, slaves choosing their own assignments, good education, mental health treatment, and high [[Health|Encyclopedia][$encyclopedia = "Health"]]; it disapproves of stupidity and undereducation.
1773 <br> Applies a small @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ boost to all slaves and increases fines paid by citizens who injure whores and public servants.
1774 <br> Increases the @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ penalty for operating an arcade.
1775 <br> Slows increases in the ratio of slaves to citizens.
1776 <br> Can be developed to build a @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@ society that welcomes new slaves.
1777 <br> Provides demand for careful slave breaking from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1778 <br> Provides demand for gentle cosmetic surgeries from the corporation.
1779 <br> Mutually exclusive with [[Degradationism|Encyclopedia][$encyclopedia = "Degradationism"]].
1780
1781
1782<<case "Degradationism">>
1783 ''Degradationism'' is a future society model which approves of frightened or mindbroken slaves, glory holes, the arcade, and heavy tattoos and piercings; it disapproves of @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ (except for the Head Girl and Recruiter) and slaves choosing their own assignments.
1784 <br> Makes intelligent slaves less attractive and stupid slaves more attractive.
1785 <br> Can apply unique names to slaves.
1786 <br> Drives an increase in the ratio of slaves to citizens.
1787 <br> Eliminates the fines paid by citizens who injure whores and public servants.
1788 <br> Eliminates the @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ penalty for operating an arcade.
1789 <br> Can be developed to increase demand for glory holes and arcades.
1790 <br> Provides demand for brutal slave breaking from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1791 <br> Provides demand for stupid slaves from the corporation.
1792 <br> Provides demand for cruelly altered slaves from the corporation.
1793 <br> Mutually exclusive with [[Paternalism|Encyclopedia][$encyclopedia = "Paternalism"]].
1794
1795
1796<<case "Body Purism">>
1797 ''Body Purism'' is a future society model which approves of unimplanted slaves and no heavy tattoos or piercings; disapproves of implants.
1798 <br> Improves value of slaves without implants.
1799 <br> Can be developed to affect goods seen in the slave market and work towards a solution to the long term effects of drug use.
1800 <br> Provides demand for slaves without implants from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1801 <br> Mutually exclusive with [[Transformation Fetishism|Encyclopedia][$encyclopedia = "Transformation Fetishism"]].
1802
1803
1804<<case "Transformation Fetishism">>
1805 ''Transformation Fetishism'' is a future society model which approves of implants and extreme surgery; disapproves of slaves without implants.
1806 <br> Reduces value of slaves without implants.
1807 <br> Can be developed to radically affect goods seen in the slave market.
1808 <br> Provides demand for slaves with implants from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1809 <br> Mutually exclusive with [[Body Purism|Encyclopedia][$encyclopedia = "Body Purism"]].
1810
1811
1812<<case "Maturity Preferentialism">>
1813 ''Maturity Preferentialism'' is a future society model which approves of older slaves.
1814 <br> Improves value of older slaves, but reduces value of young slaves.
1815 <br> Will not entirely eliminate the usual preference for younger slaves.
1816 <br> Can be developed to make it easier for older player characters to maintain @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and advance the arcology's prosperity.
1817 <br> Provides demand for older slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1818 <br> Mutually exclusive with [[Youth Preferentialism|Encyclopedia][$encyclopedia = "Youth Preferentialism"]].
1819
1820
1821<<case "Youth Preferentialism">>
1822 ''Youth Preferentialism'' is a future society model which approves of younger slaves.
1823 <br> Improves value of younger slaves, but reduces value of old slaves.
1824 <br> Can be developed to make it easier for younger player characters to maintain @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and advance the arcology's prosperity.
1825 <br> Provides demand for young slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1826 <br> Mutually exclusive with [[Maturity Preferentialism|Encyclopedia][$encyclopedia = "Maturity Preferentialism"]].
1827
1828
1829<<case "Slimness Enthusiasm">>
1830 ''Slimness Enthusiasm'' is a future society model which approves of slaves with girlish figures; disapproves of slaves with stacked figures.
1831 <br> Improves value of slim slaves, but reduces value of stacked slaves.
1832 <br> Can be developed to affect goods seen in the slave market and improve slave health.
1833 <br> Provides demand for unexpanded slaves at a healthy weight from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1834 <br> Mutually exclusive with [[Asset Expansionism|Encyclopedia][$encyclopedia = "Asset Expansionism"]].
1835
1836
1837<<case "Asset Expansionism">>
1838 ''Asset Expansionism'' is a future society model which approves of slaves with very large body parts.
1839 <br> Improves value of stacked slaves.
1840 <br> Can be developed to radically affect goods seen in the slave market.
1841 <br> Provides demand for asset expansion from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1842 <br> Mutually exclusive with [[Slimness Enthusiasm|Encyclopedia][$encyclopedia = "Slimness Enthusiasm"]].
1843
1844
1845<<case "Pastoralism">>
1846 ''Pastoralism'' is a future society model which approves of lactation, cockmilking, and the dairy.
1847 <br> Improves value of milk and semen.
1848 <br> Drives an increase in the ratio of slaves to citizens.
1849 <br> Can be developed to massively improve value of milk and semen.
1850 <br> Provides demand for production focused asset expansion from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1851
1852
1853<<case "Physical Idealism">>
1854 ''Physical Idealism'' is a future society model which approves of musculature, height, and health.
1855 <br> Improves value of slaves with [[muscles|Encyclopedia][$encyclopedia = "musculature"]].
1856 <br> Can be developed to affect goods seen in the slave market.
1857 <br> Provides demand for muscular slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1858 <br> Mutually exclusive with [[Hedonistic Decadence|Encyclopedia][$encyclopedia = "Hedonistic Decadence"]].
1859
1860
1861<<case "Chattel Religionism">>
1862 ''Chattel Religionism'' is a future society model which approves of appropriate clothing, high @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, and [[slave marriages|Encyclopedia][$encyclopedia = "Slave Marriages"]]; it disapproves of slutty clothing.
1863 <br> Applies a small @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ boost to all slaves, and can remove the weekly @@.hotpink;[[devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ gain cap.
1864 <br> Drives an increase in the ratio of slaves to citizens.
1865 <br> Can be developed to permanently boost @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and quicken slaves' mental conditioning.
1866 <br> Provides demand for sexual training from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1867 <br> Mutually exclusive with [[Multiculturalism|Encyclopedia][$encyclopedia = "Multiculturalism"]].
1868
1869
1870<<case "Multiculturalism">>
1871 ''Multiculturalism'' is a future society model which advances differently than other models: it is improved by the investment of more future society model slots, which can be withdrawn individually if desired. No other advancement occurs and all benefits at each level are available instantly.
1872 <br> Provides free @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ each week.
1873 <br> Increases arcology prosperity each week.
1874 <br> Helps prevent citizens from falling into slavery, slowing population drift towards slaves.
1875 <br> Mutually exclusive with [[Chattel Religionism|Encyclopedia][$encyclopedia = "Chattel Religionism"]].
1876
1877
1878<<case "Roman Revivalism">>
1879 ''Roman Revivalism'' is a future society model which approves of good leadership qualities like wealth and strong defense; disapproves of debt.
1880 <br> Improves rate of prosperity gain and at high levels will drive down all slave prices.
1881 <br> Can apply unique names to slaves.
1882 <br> Slows increases in the ratio of slaves to citizens.
1883 <br> Can be developed to greatly improve the arcology's resistance to insurrection.
1884 <br> Provides demand for basic educations from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1885 <br> Mutually exclusive with the other Revivalist models.
1886
1887
1888<<case "Aztec Revivalism">>
1889 ''Aztec Revivalism'' is a future society model which approves of qualities like good military education and an older leader.
1890 <br> Improves all military acquisitions of slaves and allows for the sacrifice of slaves for @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@.
1891 <br> Can apply unique names to slaves.
1892 <br> Slows increases in the ratio of slaves to citizens.
1893 <br> Can be developed to greatly rely on the Head Girl position as an advisor and assistant.
1894 <br> Provides demand for menial slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1895 <br> Mutually exclusive with the other Revivalist models.
1896
1897
1898<<case "Egyptian Revivalism">>
1899 ''Egyptian Revivalism'' is a future society model which approves of keeping a large harem, slave incest, and having a wide racial variety of public slaves.
1900 <br> Improves value of slaves in incestuous relationships and efficiency of fucktoys in improving @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@.
1901 <br> Can apply unique names to slaves.
1902 <br> Slows increases in the ratio of slaves to citizens.
1903 <br> Can be developed to improve the Head Girl position, with an additional bonus for Head Girls married to the Concubine, and a massive bonus if the Head Girl is also related to the Concubine.
1904 <br> Provides demand for exotic accents from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1905 <br> Mutually exclusive with the other Revivalist models.
1906
1907
1908<<case "Edo Revivalism">>
1909 ''Edo Revivalism'' is a future society model which approves of provision for the arcology's cultural development by providing a large number of public servants or club girls, which increases with @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@; disapproves of failure to do so.
1910 <br> Improves efficiency of public servants and club girls.
1911 <br> Greatly improves beauty of Japanese slaves.
1912 <br> Can be developed to greatly improve the efficiency of direct spending on future societies.
1913 <br> Provides demand for unaccented slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1914 <br> Mutually exclusive with the other Revivalist models.
1915
1916
1917<<case "Arabian Revivalism">>
1918 ''Arabian Revivalism'' is a future society model which approves of keeping a large number of fucktoys and slaves in the master suite, which increases with @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@; disapproves of failure to do so.
1919 <br> Grants a bonus to the price received when selling slaves.
1920 <br> Can be developed to improve the efficiency of direct spending on future societies and moderately increase rents.
1921 <br> Provides demand for more @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1922 <br> Mutually exclusive with the other Revivalist models.
1923
1924
1925<<case "Chinese Revivalism">>
1926 ''Chinese Revivalism'' is a future society model which approves of maintaining a solid imperial administration by keeping a Head Girl, a Recruiter, and a Bodyguard; disapproves of failure to do so.
1927 <br> Increases prosperity growth when all three of these positions are staffed.
1928 <br> Greatly improves beauty of Chinese slaves.
1929 <br> Can be developed to permit the Head Girl to see to an additional slave each week.
1930 <br> Provides demand for @@.cyan;intelligence@@ from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
1931 <br> Mutually exclusive with the other Revivalist models.
1932
1933/**********
1934LORE: THE FREE CITIES TODAY
1935**********/
1936<<case "Lore">>
1937 //Future room for lore text//
1938
1939 <br><br>Choose a more particular entry below:
1940
1941
1942<<case "Money">>
1943 //Digital currencies have come a long way in the past twenty years. From the poorly managed, excessively ideological, incompetently run experiments whose failures inspired years of public skepticism, they have matured into a reliable means of exchange. The technical details are unimportant for all but students of economics, since broad diversification and clever design have made them reliable and stable means of exchange. With so many old world currencies collapsing, they are coming to dominate world commerce at last.
1944
1945 <br><br>The diversified bundle of assets that constitutes the unit of exchange that allows the Free Cities to function is commonly referred to as the "credit" and denoted in print by a ¤ symbol. It is unusually valuable for a basic monetary unit, but the extreme wealth concentration seen in most of the Free Cities makes this a feature rather than a flaw. Estimating its value is extremely difficult, since the value of goods and services varies wildly between Free Cities, and even more wildly between any given Free City and the surrounding old world.
1946
1947 <br><br> Direct comparisons of purchasing power across long gulfs of time are often unscientific. Such comparisons usually rely on indexing currencies to a good or a market basket of goods, ignoring the constant shifts in the value of goods and services throughout history. The best that a responsible economist can do for a historical value of the ¤ is to give a range. Depending on the index good, the 2037 ¤ can be argued to be worth anywhere between thirty and several hundred US dollars.
1948
1949 <br><br>-- Marianne St. Croix, "Digital Currencies: A Review," //Journal of Economics, March 2037////
1950
1951
1952 <<case "Disease in the Free Cities">>
1953 //In light of some recent alarmism, it's time for the medical profession to clear the air about diseases.
1954
1955 <br><br>Over the course of the 21st century, diseases and disease treatments have become more powerful, side by side. New disease vectors, antibiotic resistances, and even malicious engineering have combined to make infectious agents tougher. However, medicine has advanced as well, with distributed fabrication techniques and genetic sequencing making tailored drugs widely available to those with the resources to afford them.
1956
1957 <br><br>This sounds like balance. In the old world, however, it looks like the bugs may be winning. Life expectancy is beginning to settle to pre-antibiotic levels. Meanwhile, in the Free Cities, medicine is [[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]]: better health care and the ubiquity of modern medicine have nearly eliminated disease as a day-to-day concern.
1958
1959 <br><br>If you want simple advice, here it is: fuck your Free Cities slaves bareback, but wrap up if you visit the old world.
1960
1961 <br><br>-- Dodgson, Jane Elizabeth, //FC Med Today, March 25, 2032////
1962
1963
1964<<case "Free Cities Justice">>
1965 //The Free Cities are not lawless.
1966
1967 <br><br>The only law respected across all Cities is the enforcement of contracts. Some Cities have limited regulation of other areas, but in general, the only justice available comes when a contract has been breached.
1968
1969 <br><br>Different Cities have taken different approaches to the obvious problem of dealing with criminal conduct, which in the old world breaks no traditional contract. The most common approach is to require everyone to sign contracts with the owners of their homes and workplaces to commit no crimes while there. In this way, what would be murder in the old world is a breach of the contract with one's landlord not to murder on his property.
1970
1971 <br><br>Penalties for such conduct are usually left to the imagination of the property owner. With the traditional roles of judge, jury and jailor concentrated into the hands of a single wealthy person, rich potentates of the Cities hold more personal power over their tenants than anyone since the great feudal lords seven centuries ago.
1972
1973 <br><br>-- Torstein, Jens Learned, //The Modern Libertarian Paradise, March 25, 2032////
1974
1975
1976<<case "Modern Anal">>
1977 //The modern acceptance and frequency of heterosexual anal sex has only increased with the return of slavery.
1978
1979 <br><br>There are numerous reasons for this. First and most obviously, the fact that many men now own women and can thus dictate sexual relations has popularized a sex act that has always appealed to many men. Second, the extremely libertine culture of the Free Cities has placed slaveowners in a perpetual contest with one another for sexual decadence; voluntarily //not// using a slave in all possible manners is considered unusual and even prudish. Third, the assignment of some persons born without natural vaginas to status as female sex slaves has served to make standard the use of the orifice that all slaves, regardless of biological particulars, share in common.
1980
1981 <br><br>Finally, the development of the now-common slave diet has played a part. In addition to providing slaves with bland, featureless and mildly aphrodisiac nutrition, standard slave nutriment is a cleverly designed liquid diet that almost completely stops the normal digestive processes that might interfere with sex of this kind.
1982
1983 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
1984
1985
1986<<case "Slave Couture">>
1987 //My name is Danni Diemen, and I'm here today to talk about your slaves' clothes.
1988
1989 <br><br>Let's break it right down into categories, shall we?
1990
1991 <br><br>''First, clothes for your disobedient bitches.'' We must keep them uncomfortable, yes? The old reliable is //slave clothes//, sometimes referred to as straps. These give her that sex slave allure while keeping her nice and uncomfortable. You can also go for full coverage with //latex//. A suit of that will keep her totally reliant on your little whims. //Plugs// are nice sturdy leather affairs with inward-facing dildos for all the holes - and I do mean all. They're good stuff for breaking a bitch, and she might even learn to take dick a bit better! Word to the wise: not a good idea if you want those holes tight, though. Finally, //corsets//. These will make life tough, but that's good for a @@.orangered;[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ little cunt, no? And corseting might just narrow that waist. But never mind, on to my favorites.
1992
1993 <br><br>''Second, nice attire for your prize stock.'' These clothes will keep your good slaves happy. You know, women out in the old world still wear //attractive lingerie// UNDER clothing? Absurd. It's lovely on it's own. If you're looking to be a bit more fun and a bit less classy, go for //string lingerie// instead. You could even let her choose her own //slutty outfits//; watching livestock dress itself is always good fun. When you can afford proper //slutty jewelry//, who needs clothes? I suggest accenting heavy piercings with this. For your hookah fanatics and decadent harem masters, there's //sheer gauze//. Makes even a clumsy girl look like she's dancing to a zither.
1994
1995 <br><br>Finally, //chastity belts//. Hard to categorize. Different bitches react in different ways to having the front door locked. Depends on how much traffic goes in the back, I find.
1996
1997 <br><br>-- Van Diemen, D. C. G., //Free Cities Fashion (FCF), March 2032////
1998
1999
2000<<case "Slave Marriage">>
2001 //Marriage between slaves is one of the facets of slave culture that has varied the most between historical slave societies. Many forbade it entirely, considering it a source of sedition. Others permitted it, but accorded it little force of law. A few have offered it some limited protections even against the slaveowner's will.
2002
2003 <br><br>Most Free Cities fall into the middle case. Many slaveowners find it amusing to permit their slaves to form and even formalize long term relationships. Slave wives are often permitted to live and work together, sharing a little room and enjoying some measure of sexual exclusivity. Of course, it is just as common for slave wives to be marketed together in brothels.
2004
2005 <br><br>To date, none of the Free Cities has extended any real legal protection to slave marriages. There is nothing to stop a slaveowner from separating slave wives by sale.
2006
2007 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
2008
2009
2010<<case "The Ejaculate Market">>
2011 //Fun has a price.
2012
2013 <br><br>Understanding this is the only way to understand some emerging markets in the Free Cities. This maxim often receives criticism from the uninformed, but all it means is that enjoyment is a good (or service) that can be bought and sold like any other. The market for exotic varieties of fun has never been more open than it is right now.
2014
2015 <br><br>The forming market for ejaculate can only be understood in this context. In the old world, a thriving market for semen for insemination purposes has been thriving for a long while. In the Free Cities, however, homogenized ejaculate is now available in quantities and at prices that make it obvious that it's being put to other uses. Semen is nutritionally marginal; it has some cosmetic applications, but like every other natural cosmetic it has long since been eclipsed by artificial means. The only possible explanation is that many citizens of the Free Cities find various combinations of slaves and large volumes of ejaculate an amusing combination.
2016
2017 <br><br>Anecdotes abound. Some slaveowners claim that using it as a dietary additive with the knowledge of their slaves enforces an extra layer of degradation and sexual servitude while habituating the unfortunates to oral sex.
2018
2019 <br><br>-- Editorial, //FC Daily Economic Report, October 13, 2031////
2020
2021
2022<<case "Gingering">>
2023 //Like much of the traditional husbandry terminology, 'gingering' is a term whose meaning in the Free Cities is slowly diverging from its original old world definition. In animal husbandry, especially of horses, gingering is the nearly extinct practice of placing an irritant compound (traditionally ginger, hence the term) inside one of the animal's orifices, typically the anus, in order to make the animal step high, be sprightly, and generally behave energetically due to the discomfort. Though it was sometimes used at shows and competitions, the usual application was to make the animal seem more valuable for sale.
2024
2025 <br><br>In the Free Cities, 'gingering' is coming to mean any drugging or other temporary adulteration of a slave in order to make her seem more valuable. For poorly broken slaves, stimulants and depressants are both common. These can be applied to make a resistant slave seem less @@.hotpink;[[rebellious|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@, or a terrified slave more @@.mediumaquamarine;[[trusting|Encyclopedia][$encyclopedia = "Trust"]]@@, though of course this is unreliable.
2026
2027 <br><br>More traditional gingering is also sometimes applied. Many new slaves will naturally present their buttocks if an anal irritant is administered in an attempt to relieve the uncomfortable area. Novices to the slave markets may mistake this for sexual promiscuity, though few experienced brokers are likely to be misled, a clue as to why few experienced brokers seriously oppose gingering.
2028
2029 <br><br>Some markets attempt to stamp out the practice, but most do not. It is generally accepted as permissible gamesmanship on the part of slave vendors, part of the natural skirmishing between buyers and sellers. In some areas it may even be considered lazy and even offensive for a seller to not doctor his human wares: it denies the buyer an opportunity to exercise his acumen in discovering what has been administered, and might even indicate that the seller is not making an effort in more important areas, too. Finally, many in the Free Cities might ask what proper slave dealer would willingly forgo the amusing sight of a girl bouncing with discomfort because someone has just roughly inserted a finger coated with ginger oil into her rectum.
2030
2031 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition////
2032
2033
2034<<case "Dyes">>
2035 //Fantastic news for every fashion oriented citizen and slave-owner: Your slave's hair color must no longer be exclusively chosen by one the bland @@.darkviolet;[[authority|Encyclopedia][$encyclopedia = "Security Expansion"]]@@-approved colors "blazing red", "neon green", "neon blue", "neon pink", "platinum blonde", "dark brown", "brown", "auburn", "black", "blonde", "blue", "burgundy", "chestnut", "chocolate", "copper", "ginger", "golden", "green", "grey", "hazel", "pink", "red", "blue-violet", and "silver".
2036
2037 <br><br>Today, we are proud to announce that our, the Free Cities Dyes Department, Research and Development team, found 140 new and exciting ways to color your slave's capital hair. The <a target="_blank" href="https://www.w3schools.com/colors/colors_names.asp">extensive list</a> with the names of all the available colors will be made available to the public, soon.
2038
2039 <br><br>Please be aware, when you place your order on a custom dye, your description should be precise. Preparing, mixing and shipping is a fully automated process. You may put spaces into the color name. For example, "dark violet" will be handled as "darkviolet". Be sure to put the desired color at the beginning of your description. "Dark violet with silver highlights" is a solid description. Avoid anything too exotic or convoluted. With a description like "weird-ass color with a reddish tint", you will probably end up with red hair. Our guesswork is only so good.
2040
2041 <br><br>We hope to extend the applicability to body hair and even skin in the near future, too.
2042
2043 <br><br>-- Free Cities Dyes Department R&D, "Announcing exciting Dyes of the Future," //Press Conference, January 7th 2037////
2044
2045
2046/**********
2047LORE: FREE CITIES CULTURE TOMORROW
2048**********/
2049<<case "The New Rome">>
2050 ////SCFC//
2051 <br> -- Free Cities armor pauldron inscription; "Slaveholders and Citizens of the Free Cities"
2052
2053 <br><br>In the Free Cities, Rome is come again.
2054
2055 <br><br>No people before or since have influenced modern society so deeply as the Romans. The Free Cities are, in return, emulating the Romans more deeply than any other society since their time. Based on the writings, great and low, that have come down to us from that innovative, grasping, and deeply licentious people, it seems that the Romans would likely approve of their posterity.
2056
2057 <br><br>Fine historical parallels are probably lost on the person with XY chromosomes who is brought to the Free Cities, enslaved, treated thenceforth as female, and expected to behave as female on pain of severe punishment (sometimes with gender reassignment surgery to match, but often without). This redefinition of gender is common in the Free Cities: being penetrated makes one female, while penetrating makes one male. It almost certainly arose as a way for citizens to partake in all that a slave society has to offer, sexually, without reconsidering their own sexual identity. It is not identical to Roman sexual mores, but the Romans are the closest precedent.
2058
2059 <br><br>This new and evolving system of sexual values does not free citizens from all expectations. Quite to the contrary, many find it just as restrictive as old world values, although differently so. For example, a naturally heterosexual female arcology owner who indulges in vanilla sex with masculine slaves will typically find her strength and acumen being questioned for no other reason than that she permits slaves to penetrate her.
2060
2061 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2062
2063
2064<<case "Naked, Barefoot, and Pregnant">>
2065 //...and helpless, and illiterate, and dependant...
2066 <br> -- Anonymous slaveowner, on the ideal woman
2067
2068 <br><br>It must be admitted that some of the boldest statements of early 21st century social justice advocates are now receiving some justification in the Free Cities. A tourist visiting some of the more notorious arcologies is given a public, in-person lesson in precisely what some men are willing to do with women they own. For every misogynist credo there is a Free Cities slaveowner putting it into practice.
2069
2070 <br><br>Recent reactionism spawned by 20th century social movements pales in comparison to traditionalism, however. Reactionaries of the early 21st century may have breathlessly taken some extreme positions, but for a return to traditional values, true traditionalists have proven themselves to be the unquestioned masters. There are certainly arcologies in which no free women are permitted. The authors recommend that anyone inclined to hold such arcologies up as the extreme by which all others are to be judged should first visit one of the few arcologies in which no free women are permitted, //and// no contraceptives of any kind are permitted, either.
2071
2072 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2073
2074
2075<<case "The Top">>
2076 //The Master never beats me half as hard as the Head Girl. She fucks me harder, too.
2077 <br> -- Anonymous slave
2078
2079 <br><br>The safest slave society is a stratified slave society. Innovative Free Cities slaveowners are carefully differentiating their chattel, ensuring that favored slaves are interposed between them and the masses of their lesser stock. This is one of the oldest principles of leadership, ensuring that the grind of day-to-day direction and correction comes from subordinate leaders, while rewards and planning come from the top. The addition of sexuality to this model simply means that many Free Cities slaves get it, so to speak, from both ends.
2080
2081 <br><br>There can be great advantages for talented and hardworking slaves. Out in the old world, crime, war, natural disasters, and simple crushing want often strike with little distinction based on @@.cyan;intelligence@@, skill, or strength. A truly excellent individual serving in a well-thought-out arcology can rise to a position of considerable @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ and power on her merits. It would be foolish to over-romanticize the reality of slavery, however, for all that advancement rests entirely on the whim of her owner. Talent can count for little for girls unlucky enough to find themselves owned by a capricious master.
2082
2083 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2084
2085
2086<<case "The Bottom">>
2087 //Public servant today, whore tomorrow, glory hole bitch next month.
2088 <br> -- Anonymous Slave
2089
2090 <br><br>Slaves at the top of the Free Cities hierarchy enjoy a standard of life far above the average free citizen of the old world. However, slaves at the bottom do not. As the Free Cities redefine what it means to be human, they can be extraordinarily callous to those people who are excluded from the new rubric.
2091
2092 <br><br>Free Cities glory holes are perhaps the ultimate expression of the dark side of modern slavery. In the old world, glory holes were mostly a sexual fantasy, and were confined to certain sexual subcultures where they did exist in reality. Free Cities glory holes are different both in that they exist, and are indeed very common; and in that their occupants are almost never present voluntarily.
2093
2094 <br><br>Glory holes and slave brothels have a symbiotic existence, and any Free Cities slaveholder who owns a brothel full of pampered prostitutes who claims moral ascendancy for not owning an arcade is ignoring realities. In truth, all slave brothels benefit from the existence of arcades. After all, every slave whore in the Free Cities knows that if she does not perform up to her Master's standards, the arcades exist as a way of extracting value from her body. Every slave brothel receives better efforts out of its slaves due to their knowledge that a worse alternative is always available - if not with their current master, then with some other.
2095
2096 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2097
2098
2099<<case "The Purity of the Human Form">>
2100 //Twentieth century eugenicists weren't wrong, they just didn't have the tools to be right.
2101 <br> -- Anonymous
2102
2103 <br><br>High quality Free Cities slaves are remarkably healthy. It should be unsurprising that a population of humans selected for beauty, fed perfectly, required to exercise, given modern medical care, and prevented from indulging any non-sexual excess at all, has become quite impressive in this regard. The cultural fallout of this has been less easy to predict.
2104
2105 <br><br>Throughout the early part of the 21st century a wide spectra of movements were taking place that have informed the Free Cities ideology of body purism. The left-wing counterculture health movement has found much open ground in a society that allows its adherents to totally control what goes into the bodies of some of its members. On the opposite side of the spectrum, some long-standing reactionary groups have taken this opportunity to experiment with some of their non-racial theories on purity. Finally, many religious or simply moral fundamentalists who believe in some form of purity code now have a captive population to subject to their whims.
2106
2107 <br><br>Thousands of unintentional experiments on what really makes the ideal human are now under way in the Free Cities, and whatever the balance of humanity may feel about their morality, it is hard to deny that we as a whole stand to benefit from the experimentation.
2108
2109 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2110
2111
2112<<case "A World Built on Implants">>
2113 //The earlier a slave gets on advanced growth hormones, the better. After all, good-looking implants are a ratio game. The bigger a girl's natural tits are, the bigger implants she can get without looking ridiculous.
2114 <br> -- standard Free Cities surgical advice
2115
2116 <br><br>One of the most furious ideological divides in the Free Cities is over implants. Most Free Cities arcologies display a mix of slaves with breast and other implants, but some follow the tastes of owners who strongly prefer all-natural slaves, and some fetishize expansionism to the point of near-universal implantation. This can be a remarkably bitter controversy in places, and should Free Cities culture continue to develop, it is not unlikely that some day physical violence may take place in the Free Cities between extremists on opposite sides of the implant debate.
2117
2118 <br><br>In any case, the medical technology of implantation has not advanced hugely since the start of the 21st century. The vast majority of implants are still either water-bag or silicone, with silicone generally preferred for its better, more realistic feel. At the more extreme sizes, a variety of fluid-based designs are used, with polypropylene string implants making a return, and newer, fillable adaptive implants becoming more common.
2119
2120 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2121
2122
2123<<case "Slaves as Stock">>
2124 //Here we have a fine piece for the dairy folks
2125 <br>Fine dairy cow for you here ladies and ge-entlemen
2126 <br>Who'll give me ten thousand ¤?
2127 <br>Ten thousand ¤ bid, now ten thousand five,
2128 <br>Now ten thousand five, will you give me eleven?
2129 <br>Thirty-two years old, nipples the size of silver dollars
2130 <br>Eleven thousand ¤ bid, eleven, eleven?
2131 <br> -- Free Cities auctioneer
2132
2133 <br><br>At different points in the history of slavery, slaves have been nearly equal to or even in some cases superior to the lowest classes of free citizen, and have been nearly as low as or even lower than the most valuable categories of animal livestock. Which will become the Free Cities norm remains to be seen; there are arcologies that exemplify either approach. A few arcologies apply both standards, and standards in between, all at once.
2134
2135 <br><br>The present, however, is a time of great supply in the slave market. The social collapse of many societies in the old world and the perpetual conflicts in many areas are producing an immense number of captives for sale, keeping prices at historically low levels. Many slaveowners treat their chattel relatively well, but this comes from motivations other than financial necessity. With no laws requiring it and no economic reason to treat slaves as different from livestock, many citizens of the Free Cities see little reason to make a distinction. Spectacular expressions of this callousness, like the restraint of women for use as milk production devices or the usage of dangerous dosages of growth hormones, become more understandable when one realizes that the Free Cities are refining what was once a settled idea: what it means to be human.
2136
2137 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2138
2139
2140<<case "Slavery and the Physical Ideal">>
2141 //Quoth BRODIN:
2142 <br>All must lift.
2143 <br> -- Anonymous
2144
2145 <br><br>The medical impacts of the widespread reintroduction of slavery are not at all what might have been predicted twenty years ago. Medicine is not our primary focus in this review of Free Cities cultural trends, but a brief look at the striking medical outcomes is critical to understanding some of the social currents at work. By the second half of the twentieth century, the majority of humanity had reached a state of plenty so great that the health dangers of excess were greater than the health dangers of want.
2146
2147 <br><br>For the first time in modern memory, people - slaves - in the Free Cities are, in large numbers, doing exactly what their doctors recommend. Properly managed slaves eat right, exercise regularly, and do not smoke, drink, or do recreational drugs. These simple but revolutionary changes mean that the more valuable classes of slave are healthier, on average, than any group of human beings has ever been.
2148
2149 <br><br>Naturally, fetishism, competitiveness, and leisure have intersected to create in the Free Cities a constant escalation of physical one-upsmanship when it comes to the training of slaves. Wonderfully muscled specimens have become very common, with feats of athletic prowess cited alongside sexual accomplishments without any distinction. The arcology owners most @@.hotpink;[[devoted|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@ to the human form are creating societies of uniform physical perfection unlike anything in human history.
2150
2151 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2152
2153
2154<<case "Faith in the Free Cities">>
2155 //I recognize my faults;
2156 <br>I am always conscious of my sins.
2157 <br>I have sinned against you, Master and God,
2158 <br>And done what you consider evil.
2159 <br>So you are right in judging me;
2160 <br>You are justified in condemning me.
2161 <br> -- Anonymous slave, 2030
2162
2163 <br><br>There are almost as many approaches to faith in the Free Cities as there are arcologies. For every arcology owner who cynically exploits religion, there is another who truly believes himself to be ordained by God as master of his fellow human beings. Nevertheless, common elements are identifiable. The most notorious arise from literal readings of scriptural passages that reference slavery.
2164
2165 <br><br>Each of the three major monotheistic religions arose in a time and place where slavery was common. Thus the institution appears in all three of the great monotheistic holy books. It is childishly simple to find all the scriptural support for a reintroduction of slavery even the most illiberal arcology owner could desire in any one of these. This is presumably not what religious conservatives of the late 20th and early 21st centuries intended when advocating scriptural literalism.
2166
2167 <br><br> -- Lawrence, J. K., and Bolingbroke, D. S., __Trends in Free Cities Culture, 2031__ //Journal of Modern Social Sciences, International Edition, February 2032////
2168
2169/**********
2170LORE: INTERVIEWS
2171**********/
2172<<case "Slave Whore, Arcology K-2">>
2173 Interview with a slave whore
2174 <br>"The Rose Petal," Arcology K-2, April 21, 2036
2175
2176 <br><br>//Good afternoon. What's your name?//
2177 <br>Um, what? Are, um, you going to fuck me? I mean, whatever you want to do is okay.
2178
2179 <br><br>//I'd like to learn more about you.//
2180 <br>Um, okay. My name is Candace Ass, I'm twenty years old, and I'm one of the slave whores here at the Petal. Um, what else?
2181
2182 <br><br>//How did you become a slave? Tell me about how you got here.//
2183 <br>Sure. Well, uh, it's kind of boring. I was at a club, and I guess someone put something in my drink, and I passed out, and well [laughs nervously] here I am, I guess?
2184
2185 <br><br>//What happened when you woke up?//
2186 <br>Oh, like, you want me to tell you my life story?
2187
2188 <br><br>//Sure.//
2189 <br>Would it be okay if you fucked me while I tell you? I, uh, can't really think right now. I guess I could also suck - but then I wouldn't be able to talk? Here, please, please stick - oh, okay. Okay! Uh. Yeah. [giggles] That feels better. Thanks!
2190
2191 <br><br>//Why couldn't you talk without being fucked?//
2192 <br>Well, we're all really horny. I'm really horny. Everything does it. The hormones, and all the training, and the drugs, and it's also kind of a habit, you know? It's been almost an hour! If you do it slow like that I'll be okay. [giggles] Yeah. Thank you!
2193
2194 <br><br>//You can touch yourself if it helps you think more clearly.//
2195 <br>Oh thanks but, um, no. That's okay. It's actually really sensitive. Like, um, nobody touches it? And we're not allowed to do that alone anyway. So this is, um, good for me. I'm used to it, I get off like this a lot. If you do it much harder I'll cum, but if you just do it like that, I'll edge for a while. Um, so we can talk? Is that what you wanted?
2196
2197 <br><br>//You were telling me about being enslaved.//
2198 <br>Well, I woke up with a guy on top of me. Kind of like now! But, like, he was really pounding me. It kind of hurt, but I was still really drugged. And I was already on the slave drugs too. And then they put me through a bunch of tests and stuff. That first buttfuck wasn't really a test, it was just a slaver using me. All the new girls get used. But later they tested me a lot, and showed me a bunch of porn and stuff. I think it was to see what I liked. Then they put me in a little room, like a cell, and kept me there for a while.
2199
2200 <br><br>/How long were you there?//
2201 <br>I don't really know? All I really did was sleep. It's what happens when you're getting a lot of drugs and need curatives to keep them from hurting you. You just sleep a lot. And when you're awake, you're really groggy and can't remember much. It makes it easier.
2202
2203 <br><br>//It makes what easier?//
2204 <br>Being raped. I mean, um, that was before I was trained a lot? So I didn't like it most of the time guys fucked me in the ass. But I just laid there and let it happen mostly. I heard from girls later that the slave market I was at uses that as a test, actually.
2205
2206 <br><br>/A test of what?//
2207 <br>Well if a new girl is all drugged up and, you know, gets hard and cums when they fuck her, she gets special treatment. A girl they caught with me, I think she came the first day, and she's, like, a Concubine now? But if a girl still fights on all the drugs they put her in the arcade. Most just lie there like me, which means they need better hormones. So then they clip you.
2208
2209 <br><br>//Perform an orchiectomy, you mean?//
2210 <br>Yeah, cut your balls off. [giggles] I don't remember. I just noticed one day that I was really soft and they were gone. And then I started getting really soft and growing better boobs, and the slavers who came in and used me seemed cuter. I asked one of he wanted a blowjob, and then they took me out and trained me a little.
2211
2212 <br><br>//Sexual training?//
2213 <br>No, no, just obedience and stuff. I mean, they trained me by making me suck cock and bend over and take it up the butt, but no, like, sex classes. But still mostly sleeping. It's like, I would wake up being fucked, and when the guy was done and had injected whatever into me and made me follow a few commands, I'd go shower and then go back to bed again. Weeks and weeks like that, and then some surgeries.
2214
2215 <br><br>//What surgeries have you had?//
2216 <br>Lots! [giggles] Um, lip implants. [kissing noise] Obviously. And some little face stuff, like, bone stuff on my jaw and cheekbones. They did something to my throat, and after not letting me talk for a week my voice was high like it is now. Shoulders and hips, more bone stuff. Those hurt, I slept for like a week after each and they left me alone. Butt implants. And boobs, like, obviously. Three times, bigger each time. If they give you the big kind right away you get stretch marks and it's ugly. They say they're going to do it at least once more, so they're bigger than my head. [giggles]
2217
2218 <br><br>//When did you move to the brothel?//
2219 <br>Well Mistress bought me! I think they decided I was ready to be sold when I started asking for sex. They fuck you regularly, like, it's on a schedule? To get you into the habit, and also to get your asshole used to being a fuckhole. And I started wanting it more than the schedule, and cumming almost every time. So they sold me. Mistress kept me for a week, and then sent me down to the brothel.
2220
2221 <br><br>//What was that week like?//
2222 <br>Um, I'm not supposed to talk about that? But, um, she fucked me, of course. That's not a big secret. Most sex slaves on the drugs and the training and stuff need sex, like, a lot. So if we're serving only one person, we have to beg. It's nice working here, I don't have to beg much. Oh! And that's also when Mistress picked my name and style. Since my skin is so pale, and my asshole bleached to pink, I'm pink! Pink hair, pink lips, pink nails, pink collar, pink heels, pink asspussy. Candy Ass!
2223
2224 <br><br>//How long have you been here?//
2225 <br>Well, ever since Mistress sent me here! So like a year?
2226
2227 <br><br>//Do you know what you'll be doing in the future?//
2228 <br>Um what? Working here I guess? I don't understand.
2229
2230 <br><br>//How long do you think you'll be here?//
2231 <br>Well I guess the oldest girl here is around forty? [giggles] She's nice, I like her. She has these huge soft boobs, and her milk is really nice. So I'm twenty, so twenty years I guess?
2232
2233 <br><br>//How many customers do you see a day?//
2234 <br>It depends, like, it depends on what they want? Like a long fuck or something weird like you, it takes a while, but most just want me to suck them off or take their cock up my butthole. Fifteen maybe?
2235
2236 <br><br>//That means you're going to have sex in this brothel more than 100,000 times.//
2237 <br>The way you say that make it sound like a lot. Oh! Oh, uh, you want me to -
2238
2239 <br><br>//Be quiet, slave.//
2240
2241 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
2242 Appendix A, Interviews
2243
2244
2245<<case "Slave Acolyte, Arcology V-7">>
2246 Interview with a Chattel Religionist acolyte
2247 <br>Main plaza, Arcology V-7, April 28, 2036
2248
2249 <br><br>Good morning, honored visitor! I'm Patience; how may I serve you?
2250
2251 <br><br>//Good morning. What do you do here?//
2252 <br>Why, I am an acolyte of the Prophet! I have the ordained and undeserved glory of being one of his slaves. I do my unworthy best to do whatever he in his infinite wisdom commands me. Today I am a public servant on the plaza, and it is my duty and pleasure to greet visitors to his arcology, Sir, and to serve them in whatever way I can.
2253
2254 <br><br>//You seem very enthusiastic.//
2255 <br>Oh thank you Sir! The Prophet says that the best slave is beautiful and cheerful, but if a slave cannot be both, it is much better for her to be cheerful. [laughs] So I do my best to be cheerful. May I ask what brings you to his arcology, Sir?
2256
2257 <br><br>//You may. I travel from arcology to arcology. A tourist, you might say. And I write about what I find.//
2258 <br>That's wonderful! I'd be happy to share anything with you, anything at all. The Prophet says that all slavery is holy, but Sir, I think his arcology must be more holy than most. And the Prophet says that acolytes are to always be honest, for the holy have nothing to hide.
2259
2260 <br><br>//I see that.//
2261 <br>[laughs] My habit, you mean? You must be joking, Sir! It covers most of me.
2262
2263 <br><br>//Tell me about it.//
2264 <br>With pleasure, Sir. It is white, because all sex slaves are pure. It covers my head and my shoulders but leaves my face bare so that everyone may see me smile. My breasts are bare because, the Prophet says, they are especially holy things, beautiful, and sexual, and nourishing. They must also be bare so that all can see how they are pure and unspoiled by false implants. My belly is bare to show that I have the very great honor of carrying new slaves for the Prophet. I have a golden belt with a strip of cloth in front and behind, because the Prophet says that sometimes, the imagined sight of a slave's holes are as beautiful as the true sight of them.
2265
2266 <br><br>//You must be carrying twins.//
2267 <br>Yes, Sir, twins. I hope very much to be blessed with triplets next time.
2268
2269 <br><br>//Are they the Prophet's?//
2270 <br>[laughs] Oh, no, Sir! I am just an unworthy old acolyte, not one of the Prophet's wives. I was blessed with the seed of one of the Prophet's breeding girls, much better seed than I deserve. She is young and very beautiful, much more beautiful than me, and many acolytes receive her seed so they can make beautiful new slaves.
2271
2272 <br><br>//Between your pregnancy and your breasts, doesn't standing out here on the plaza tire you out?//
2273 <br>No, Sir. Look here, Sir; [turns sideways] a good acolyte has strong legs, and I exercise twice a day. We must be strong to bear new slaves, work hard, and give pleasure without tiring. I can serve you standing, Sir, even like this. May I show you?
2274
2275 <br><br>//Perhaps later. You seem proud of your body.//
2276 <br>I am! The Prophet says that a holy slave may certainly be proud of the way in which she serves. I am not beautiful and I am not young, but I am healthy and strong and I am proud of that. I am blessed to be in an arcology where I can take pride in such things.
2277
2278 <br><br>//What do you do when you are not being bred or serving in public?//
2279 <br>Well, Sir, those are my roles as one of the Prophet's many slave acolytes. In daily life, do you mean, Sir? Well, as I said I exercise a great deal. To maintain my body I must eat a lot, so I have to work hard or I will become fat. Other than that, I live up above us, Sir, in a lower level of the Prophet's penthouse, in a room with my wife. It's a simple life.
2280
2281 <br><br>//Your wife?//
2282 <br>Yes, Sir, my wife Perserverance. There she is, Sir, on the other side of the plaza. One of the ones dressed like me. She has bigger boobs, but she isn't as pregnant right now. [points]
2283
2284 <br><br>//She looks a lot like you.//
2285 <br>Well, she should, Sir, we're sisters. The Prophet says that slave marriages between sisters are very holy, as long as no seed passes between them, and of course no seed can pass between us, because we both have pussies. I love her very much.
2286
2287 <br><br>//Did you always?//
2288 <br>Well yes! Oh, I see, Sir. No, no not that way. It was very hard for us, for a long time, but the Prophet is very wise. We were unworthy and slow to accept his wisdom, but he was patient with us and we learned in the end.
2289
2290 <br><br>//That's certainly impressive. How did he teach you?//
2291 <br>Many ways, of course, Sir, but the Prophet is so wise that he often brings slaves to teach themselves by his wisdom. He has many ways of filling a slave with radiant sexual desire, Sir, so many ways, and they are so powerful, that she must find some way of getting relief. And the Prophet provided that we were each other's only source of relief.
2292
2293 <br><br>//How was that hard for you?//
2294 <br>The Prophet says that it is natural for it to be hard, and as in all things he was right. We were ashamed, and we cried afterward, every time, for a long time. But we became accustomed to each other's bodies, and we saw that many sister-wives were happy, and no one looked down on us. So we agreed with each other to stop being ashamed.
2295
2296 <br><br>//You're completely comfortable speaking about being married to your sister, here in the plaza?//
2297 <br>Sir, I'm completely comfortable saying here in the plaza that when I awoke this morning, she was sucking the milk from one of my nipples, and that we brought each other to orgasm twice before we came out to the plaza today. I love her! I hope you will let us serve you together.
2298
2299 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
2300 Appendix A, Interviews
2301
2302
2303<<case "Public Slave, Arcology A-3">>
2304 Interview with a public slave subject to Degradationism
2305 <br>Main plaza, Arcology A-2, April 16, 2036
2306
2307 <br><br>P-please, Sir! Please fuck me, Sir!
2308
2309 <br><br>//Very well. I will ask, though: why?//
2310 <br>B-because I'm overdue, Sir. If I d-don't get someone to f-fuck me soon, my c-collar will hurt me, Sir. Oh please, oh - oh thank you Sir, please, please - oh, OH -
2311
2312 <br><br>[Some time later.]
2313 <br>[Slave collar chimes.]
2314
2315 <br><br>//What was that?//
2316 <br>Oh, um, [sniff] Sir, the arcology detected that you came inside me, Sir. That means that I have a little time before I have to get fucked again, Sir. [sniff]
2317
2318 <br><br>//All public slaves are subject to this system?//
2319 <br>All of the Mistress's public slaves, Sir. Some other owners use it, some don't. [sniff] It's s-supposed to make us g-good public representatives for the arcology's slaves. B-because it makes us d-desperate. [sniff] Sir.
2320
2321 <br><br>//You seem articulate, slave. What were you before enslavement?//
2322 <br>I was a s-student, Sir.
2323
2324 <br><br>//I see. Slave, I would like to learn more about the arcology. You will accompany me as I tour it. If you answer my questions as I do so, I will fuck you when your collar requires it.//
2325 <br>Oh, thank you, Sir. Thank you. Um, how long will you be here, Sir?
2326
2327 <br><br>//None of your concern. Who is the person in that cage hanging there?//
2328 <br>I don't know, Sir. And, Sir, that's not, um, a person. She's a slave, Sir.
2329
2330 <br><br>//I see. What sorts of things are punished that way?//
2331 <br>Oh, lots of things, Sir. Hesitating. Dropping things. Touching a dick or a clit with teeth. Letting cum spill. Anyone can put a slave in one of the cages; they're public, Sir, and anyone can use a slave in them. You see they're kind of shaped so that the slave is positioned so her holes are sticking out, Sir?
2332
2333 <br><br>//Follow me.//
2334 <br>Yes, Sir. [winces] Oh. Um, sorry, Sir.
2335
2336 <br><br>//Does it hurt to walk in those shoes?//
2337 <br>N-no, Sir. I need the heels to walk. It's the chain between my nipples that hurts a little when I walk, Sir, and it bounces around. I was wincing, earlier, partly because I was bouncing around, and it hurt, Sir.
2338
2339 <br><br>//And yet you orgasmed.//
2340 <br>It's h-hard not to, Sir. I have a smart piercing that makes me orgasm, Sir.
2341
2342 <br><br>//Why do you need heels to walk?//
2343 <br>Because my tendons have been clipped, Sir.
2344
2345 <br><br>//What did you do?//
2346 <br>Um, nothing, Sir? It wasn't a punishment, all slaves have their tendons clipped. The heels are a reward. If we're not good, we have to crawl, Sir.
2347
2348 <br><br>[Walking.]
2349
2350 <br><br>//Was that fear I just saw?//
2351 <br>Yes, Sir.
2352
2353 <br><br>//Why?//
2354 <br>That's the main dairy ahead of us, Sir.
2355
2356 <br><br>//Is it open to the public?//
2357 <br>T-t-to view, yes, Sir.
2358
2359 <br><br>//Follow me.//
2360 <br>Y-yes, Sir. [sniff]
2361
2362 <br><br>//That is quite an impressive sight.//
2363 <br>Yes, Sir.
2364
2365 <br><br>//Do you know how large they are?//
2366 <br>Th-th-their breasts, Sir? About t-twenty or twenty five liters e-ea-each, S-Sir.
2367
2368 <br><br>//Why does this frighten you so much?//
2369 <br>W-well, I'll, um, be put in here, Sir. Someday. Oh. [sniff]
2370
2371 <br><br>//Why?//
2372 <br>All slaves are p-put in h-here, when they're loose, Sir. All the, the, the //sex,// it's just to loosen us, s-so those //things// will fit inside...
2373
2374 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
2375 Appendix A, Interviews
2376
2377
2378<<case "Mercenary, Arcology B-2">>
2379 Interview with a Free Cities mercenary
2380 The Wild Goose, Arcology B-2, March 11, 2036
2381
2382 <br><br>//Good evening.//
2383 <br>No offense, but I only fuck girls.
2384
2385 <br><br>//None taken, and I'm just looking for conversation.//
2386 <br>'k, buy the next round and converse away.
2387
2388 <br><br>//Done. Fine to meet you. I'm touring the arcologies, writing a book. I'd like to ask you about life as a mercenary here in the Free Cities.//
2389 <br>[laughs] Shit, I'm going to be famous.
2390
2391 <br><br>//If you'd like to be. I'm W.G.; what's your name?//
2392 <br>Well, W.G., I'll answer questions for your book, but I don't actually want to be famous. No names.
2393
2394 <br><br>//That works fine for me. How did you become a mercenary?//
2395 <br>I was a soldier, and the pay was shit, so instead of re-upping I went merc. Boring, but pretty common, believe me. Half the old world militaries are just merc training camps now. You enlist, and then you get out as soon as you have enough experience that a mercenary group'll take you on.
2396
2397 <br><br>//Did you have combat experience?//
2398 <br>[laughs] You know your shit. No, no I did not. I wasn't even infantry. Dirty little secret you probably already know: if you're a girl, most merc groups don't give a fuck what experience you actually have, 'cause either way, they win.
2399
2400 <br><br>//I think I understand, but lay it out for me.//
2401 <br>If you're a good troop, you're a good troop and they come out ahead. Rifle don't care what equipment the merc holding it has. If you're not a good troop, they tie you up in a shipping container, use you 'till they get bored, and then sell you. And they come out ahead. Win-win.
2402
2403 <br><br>//You obviously came out on the right side of that, but did you suffer any abuse before then?//
2404 <br>Nah. It'd be dumb to do anything to a newbie and then not enslave 'em. What, you're gonna rape somebody and then give 'em two-forty rounds, four frags, and a satchel charge? Fuck no.
2405
2406 <br><br>//That's what you carry?//
2407 <br>Yeah fuck that subject anyway. And yeah, when taking prisoners isn't on the agenda. I'm a big girl, I can manage eight mags in a double deck chest rig. If we are taking prisoners, then swap out half the frags for gas and half the mags for an underslung S. G. with beanbags and taser rounds. Though you never want to use any of that, nonlethals included.
2408
2409 <br><br>//Because you might damage the merchandise?//
2410 <br>Because you might damage the merchandise. Did you know it's possible to burst an implant with a beanbag round? Well, it's possible to burst an implant with a beanbag round.
2411
2412 <br><br>//You know I have to ask about that now.//
2413 <br>And I wouldn't have said it if I didn't want to tell the story. Not a long one anyway. Old world mob boss asshole with a moored yacht full of hoes, all tats and fake tits and shit. We went in quick without enough muscle and the guards resisted. Perfect op is, you go in so heavy that nobody resists, but it was rushed and we had to put 'em down. So all these bitches are running around screaming their heads off and we get the call that the police are coming. Didn't want to shoot it out with them since the tip came from a cop in the first place. So we had a couple of minutes to grab what we could and jet. So, beanbags, zipties, bodybags, and off - we - go, one hoe apiece.
2414
2415 <br><br>//That sounds risky.//
2416 <br>Yeah it was. I'm not some hothead who does shit like that for the rush. If you run that op once a week you're going to be dead inside a year. I found new employers not long after that one. Funny story and all, but if I hadn't gone with ceramic side plates in my vest that night I would have been fucked.
2417
2418 <br><br>//This is a quieter outfit?//
2419 <br>Much. Writer, I am now bored. And since I am drunk, and horny, and an incorrigible dyke, I am going to go find a cute slave with freckles and make her eat my pussy until I pass out. You want the other end?
2420
2421 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
2422 Appendix A, Interviews
2423
2424
2425 <<case "Slave Trainer, Arcology D-10">>
2426 Interview and observation with a Free Cities slave trainer
2427 Slave Market training plaza, Arcology D-10, May 23, 2036
2428
2429 <br><br>''Good morning! I'm Lawrence, W.G. Lawrence.''
2430 //Hello. Nice to meet you. I'm Claudia.//
2431
2432 <br><br>''I'd like to thank you for being willing to have me along as an observer; it's very kind of you.''
2433 //My pleasure. I do good work and I don't mind people knowing it.//
2434
2435 <br><br>''May I ask you a few questions before you get back to your routine?''
2436 //Sure. We're going to be working with a new slave today, and I've got her in my office, sitting and thinking. There's no rush. Unpredictability is good.//
2437
2438 <br><br>''What got you into this career?''
2439 //Well, I'm an ex-slave. I served my Mistress, the owner of this arcology, for three years. But I'm getting things out of order. I was a Sister before that. That's a very long story. Do you want to get into that? Every single Sister has the same story. [laughs] That's the beauty of it.//
2440
2441 <br><br>''That's all right. You mentioned before that you'd like to be known for what you're doing now.''
2442 //Yeah. I'm not ashamed of any of it, and I wouldn't be where I am without it, but I'm my own woman now.//
2443
2444 <br><br>''And you became your own woman after retiring from slavery here?''
2445 //I did, yes. It was bittersweet, but it was time. Mistress prefers young ladies.//
2446
2447 <br><br>''You keep referring to her as Mistress. Is that leftover conditioning?''
2448 //[laughs] No, no, that's just what I call her, you know? She'll always be my Mistress in a way. And again, I'm here because she retires her girls incredibly well.//
2449
2450 <br><br>''What was your role with her?''
2451 //I was her Head Girl, for my last year with her, at least. Before that, her Head Girl's girl. That Head Girl was a Sister, too. I can introduce you, if you'd like; she's a trainer here too. We work together sometimes.//
2452
2453 <br><br>''Was that a blush?''
2454 //Okay, okay! We spend time together after work sometimes, too. Anyway, slave training. Come with me, my office is back this way.//
2455
2456 <br><br>''Who are you training today?''
2457 //New slave, just bought her from the kidnappers yesterday. Pretty average. Mid-twenties, student then housewife. Decent tits, but too chubby. We'll work on that. And here we are.//
2458
2459 <br><br>''Impressive office, even from the outside.''
2460 //Thanks. So, she's in there. Room's soundproof, she can't hear us. Here's how I'd like to play this: just stay out of the light, and you can observe as long as you like. She's under a spotlight, and everything else is dark. She probably won't even know you're there.//
2461
2462 <br><br>''That would work very well, thank you.''
2463 //You're welcome. After you.//
2464
2465 <br><br>//Hello, Suzanne.//
2466 H-hi, Ma'am.
2467
2468 <br><br>//Stand up.//
2469 Yes, Ma'am. Um, Ma'am, may I please have my pants back? They took them away in the market, and I thought since you gave my sweater back, you'd -
2470
2471 <br><br>//Be quiet.//
2472 Yes, Ma'am.
2473
2474 <br><br>//Hold your hands at your sides like I told you, and stop pulling your sweater down over your pussy.//
2475 Y-yes, Ma'am.
2476
2477 <br><br>//Turn around.//
2478 Yes, Ma'am.
2479
2480 <br><br>//Do you like having your big fat naked butt hanging out, bitch?//
2481 Yes, Ma - aaAAH! Oh, ow, oh my God, ow -
2482
2483 <br><br>//Be quiet. That was a 2. Your collar goes to 10.//
2484 [sobbing] Yes, Ma'am.
2485
2486 <br><br>//You just lied to me. I will ask again: do you like having your big fat naked butt hang out?//
2487 N-no, Ma'am.
2488
2489 <br><br>//Take your sweater off. Good bitch. That's right, blush for me. Now, tear it in half.//
2490 What!? Oh please, no, please no, I'll do it! Please don't shock me again, Ma'am! [frantic tearing]
2491
2492 <br><br>//You don't need clothes, bitch. Not anymore. Now, turn back around, and bend over.//
2493 Yes, Ma'am.
2494
2495 <br><br>//Spread your big fat buttcheeks.//
2496 Yes, Ma'am.
2497
2498 <br><br>//Ever had a cock up your butthole, Suzie?//
2499 [sobbing]
2500
2501 <br><br>-- Lawrence, W. G., //Guide to Modern Slavery, 2037 Edition//
2502 Appendix A, Interviews
2503
2504
2505<<case "Credits">>
2506 This game was created by a person with no coding experience whatsoever. If I can create a playable h-game, so can you.
2507
2508 <br><br>__I do not give credit without explicit permission to do so.__ If you have contributed content and are not credited, please email me via the blog so I can give credit where it is due.
2509
2510 <br><br>''Boney M'' of JoNT /hgg/ mod fame has been invaluable, combing tirelessly through the code to find and report my imbecilities.
2511 <br> Coded an improvement to the relative recruitment system.
2512 <br> Wrote and coded the Ancient Egyptian Revivalism acquisition event.
2513 <br> Wrote and coded a prestige event for ex-abolitionists.
2514 <br> Coded a training event for slaves who hate blowjobs.
2515 <br> Wrote and coded several slave introduction options.
2516 <br>''DrPill'' has offered great feedback, playtested exhaustively, and more.
2517 <br> Wrote a slave introduction option.
2518 <br>''bob22smith2000'' has made major contributions, not limited to close review of thousands of lines of code.
2519 <br> Improved all facility and most assignment code for v0.5.11, an immense task.
2520 <br>''Gerald Russell'' went into the code to locate and fix bugs.
2521 <br>''Ryllynyth'' contributed many bugfixes and suggestions in convenient code format.
2522 <br>''CornCobMan'' contributed several major modpacks, which include clothing, hair and eye colors, a facility name and arcology name expansions, UI improvements, nicknames, names, balance, a huge rework of the Rules Assistant, and more. CornCobMan has indefatigably supported the RA updates.
2523 <br>''Klementine'' wrote the fertility goddess skin for the personal assistant.
2524 <br>''Wahn'' wrote numerous generic recruitment events.
2525 <br>''PregModder'' has modded extensively, including descriptive embellishments for pregnant slaves, various asset descriptions, Master Suite reporting, the Wardrobe, a pack of facility leader interactions, options for Personal Assistant appearances, birthing scenes, fake pregnancy accessories, many other preg mechanics, blind content, expanded chubby belly descriptions, several new surgeries, neon and metallic makeup, better descriptive support for different refreshments, work on choosesOwnJob, many bugfixes, an expansion to the hostage corruption event chain, slave specific player titles, gagging and several basic gags, extended family mode, oversized sex toys, buttplug attachment system, and other, likely forgotten, things. (And that's just the vanilla added stuff!)
2526 <br>''Lolimodder'' your loli expertise will be missed.
2527 <br>''pregmodfan'' for tremendous amounts of work with compilers, decompilers, etc. Single-handedly kicked this mod into its new git home. Contributed lots of bugfixes as well as fixed the RA considerably. Revamped pregnancy tracking as well. Also for ppmod, ramod, implmod, cfpmod and psmod (preg speed).
2528 <br>''FCGudder'' for advanced economy reports, image improvements, cleaning and fixing extended-extended family mode, extending building widgets, anaphrodisiacs, name cleaning, height overhauling, proper slave summary caching, new shelter slaves, some crazy ass shit with vector art, fixing seDeath, coding jquery in ui support and likely one to two of these other anon credits.
2529 <br>''family mod anon'' for extending extended family mode.
2530 <br>''anon'' for lolimod content, new slave careers, new pubestyles, and general improvements.
2531 <br>''anon'' for considerable bugfixing, most notably that infernal @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ bug.
2532 <br>''anon'' added a pair of fairy PA appearances.
2533 <br>''anon'' for their clitoral surgery, SMRs, and hip changes.
2534 <br>''DarkTalon25'' for the Scotts, Belarus, Dominicans, gilfwork, additional nicknames and a scalemail bikini.
2535 <br>''anon'' for FAbuse alterations, gang leader start, and scarring.
2536 <br>''anon'' for numerous pointed out typos.
2537 <br>''anon'' for grorious nihon starting rocation.
2538 <br>''anon'' for player getting fucked work.
2539 <br>''anon'' for additional bodyguard weapons.
2540 <br>''anon'' for HGExclusion and animal pregnancy work.
2541 <br>''anon'' for putting up with my javascript incompetence.
2542 <br>''anon'' for player family listing.
2543 <br>''anon'' for interchangeable prosthetics, advanced facial surgeries, custom nationality distribution and corporation assets overhaul.
2544 <br>''anon'' for filter by assignment.
2545 <br>''anon'' for filter by facility.
2546 <br>''anon'' for forcing dicks onto slavegirls.
2547 <br>''anon'' for forcing dicks into slavegirls and forced slave riding.
2548 <br>''Unknown modder'' who did betterRA mod for old 0.9.5.4 version of original FC.
2549 <br>''brpregmodfan'' for Brazilian start and slave gen.
2550 <br>''fcanon'' for various fixes, massive improvements to the RA and wrangling my inabilty to spll gud.
2551 <br>''stuffedgameanon'' for fixes, streamlining the starting girls family code, family trees, unbelievable improvements to the games functionality, the sanityChecker, a tag checker and above ALL else; Improving the game's speed by an obscene amount. I swear this guy is a wizard.
2552 <br>''anon'' for a prototype foot job scene.
2553 <br>''Preglocke'' for cleaning and expanding the foot job scene and various little content additions and corrections.
2554 <br>''anon'' for writing forced marriages, extra escape outcomes, new recruits and events, a story for FCTV and more player refreshment types.
2555 <br>''anon'' for global realism stave trade setting.
2556 <br>''anon'' for new recruit events.
2557 <br>''anon'' for expanding the cheat edit menu for slaves.
2558 <br>''thaumx'' for bigger player balls, cum production, self-impregnation and FCTV.
2559 <br>''anon'' for head pats. What's next? Handholding? Consensual sex in the missionary position for the sole purpose of reproduction?
2560 <br>''anon'' for Physical Idealist's beauty standard.
2561 <br>''anon'' for Gender Radicalist's trap preference.
2562 <br>''anon'' for the slave mutiny event.
2563 <br>''onithyr'' for various little tweaks and additions.
2564 <br>''anonNeo'' for spellchecking.
2565 <br>''kopareigns'' for countless text and bug fixes. Also large swathes of code improvements.
2566 <br>''Utopia'' for dirty dealings gang leader focus and updates to it.
2567 <br>''hexall90'' for height growth drugs, incubator organ farm support and detailing, the dispensary cleanup, the joint Eugenics bad end rework, the Hippolyta Academy, and the Security Expansion Mod.
2568 <br>''sensei'' for coding in support for commas and an excellent family tree rework.
2569 <br>''laziestman'' for sexy spats.
2570 <br>''SFanon (blank)'' for SF related work, passive player skill gain, fulfillment order, player into summary rewrite, updating and re-organising the in-game wiki in addition to the joint Eugenics bad end rework.
2571 <br>''anon'' for extending FCGudder's economy reports to the other facilities.
2572 <br>''MilkAnon'' for his contributions to FCTV and the FC world in general.
2573 <br>''valen102938'' for dealing with vector art, both creating new art and utilising unused art.
2574 <br>''anon'' for making slaves seed their own fields.
2575 <br>''Ansopedi'' for slave career skills.
2576 <br>''Emuis'' for various compiler tweaks
2577 <br>''anon'' for continued tweaks to various economy formulas.
2578 <br>''anon'' for master slaving's multi slave training.
2579 <br>''Faraen'' for a full vector art variant.
2580 <br>''anon'' for more hair vectors for the external art.
2581 <br>''Vas'' for massive JS work.
2582 <br>''deepmurk'' for a massive expansion in conjunction with Nox to the original embedded vector art. Also more hairs, shoes and clothes. Overhauled skin colors too.
2583 <br>''Channel8'' for FCTV content (and likely giving the spellCheck an aneurysm).
2584 <br>''Channel13'' for FCTV content.
2585 <br>''kidkinster'' for slave management ui stuff.
2586 <br>''Bane70'' optimized huge swaths of code with notable professionalism.
2587 <br>''Circle Tritagonist'' provided several new collars and outfits.
2588 <br>''Qotsafan'' submitted bugfixes.
2589 <br>''FireDrops'' provided standardized body mod scoring, gave Recruiters their idle functions, revised personal assistant future society associations, and fixed bugs.
2590 <br>''Princess April'' wrote and coded several random events and the Slimness Enthusiast Dairy upgrade.
2591 <br>''Hicks'' provided minor logic and balance improvements in coded, release-ready form.
2592 <br>''Dej'' coded better diet logic for the RA.
2593 <br>''Flooby Badoop'' wrote and coded a random recruitment event.
2594 <br>''FC_BourbonDrinker'' went into the code to locate and fix bugs.
2595 <br>''Shokushu'' created a rendered imagepack comprising 775 images, and assisted with the code necessary to display them.
2596 <br>''NovX'' created a vector art system.
2597 <br>''Mauve'' contributed vector collars and pubic hair.
2598 <br>''Rodziel'' contributed the cybernetics mod.
2599 <br>''prndev'' wrote the Free Range Dairy Assignment scene. Also did tons of vector art work.
2600 <br>''freecitiesbandit'' wrote a number of recruitment, future society, mercenary and random events, provided tailed buttplugs, new eyes and tattoos, and contributed the code for the mercenary raiders policy.
2601 <br>''DrNoOne'' wrote the bulk slave purchase and persistent summary code.
2602 <br>''Mauve'' provided vector art for chastity belts and limp dicks.
2603 <br>''Klorpa'' for dozens of new nationalities and boundless new names and nicknames. Also monokinis and aprons.
2604
2605 <br><br>''Many other anonymous contributors'' helped fix bugs via GitHub. They will be credited by name upon request.
2606
2607 <br><br>
2608 Thanks are due to all the anons that submitted slaves for inclusion in the pre-owned database and offered content ideas. Many anonymous playtesters also gave crucial feedback and bug reports. May you all ride straight to the gates of Valhalla, shiny and chrome.
2609
2610
2611<<case "Game Mods">>
2612
2613<<case "Special Force">>
2614 ''NOTE: The Special Force is an optional mod, and as such will only be initialized in-game if it is enabled at game start or in the options menu.''
2615
2616 <br><br><blockquote>//Man has killed man from the beginning of time, and each new frontier has brought new ways and new places to die. Why should the future be different? Make no mistake friend, the Free Cities are the future, and we can either live like kings inside them, or die in their shadow. I prefer the former. So should you.//
2617 //- The Colonel, standard message to potential recruits//</blockquote>
2618
2619 Once your arcology has been severely tested by external attack, and thus proven that the anti-militaristic principles of anarcho-capitalism might not be sufficient to ensure the physical security of the citizenry, you will receive an event that gives you the opportunity to establish a Special Force (with a customizable name), with The Colonel as its commander under you. This force will be a private military in all but name (unless you want that name). Once activated, you can manage its deployment from the end of week screen. You will be able to issue orders on the force's task and behavior, and this will impact its development. There are numerous events that can trigger depending on development and orders.
2620
2621 <br><br> Initially the force will not be very profitable, but once it expands, it can become so. The speed at which this happens, and the degree of profitability, depends both on your orders to the force and the upgrades you purchase in the Barracks. If you had mercenaries, they will still be active for the purposes of events, corporation assistance (if present), and upkeep costs, abstracted as distinct operatives from the Special Force.
2622
2623 <br><br> __Orders to The Colonel:__
2624 Once the force is active, you will be able to give orders to The Colonel. These will affect its income and performance. The orders are:
2625
2626 <br><br>''Deployment Focus:'' This will determine the force's main task for the week.
2627
2628 <br> ''Recruit and Train'' will focus on increasing manpower and replacing losses incurred over time.
2629
2630 <br> ''Secure Trade Routes'' will increase @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ and prosperity by amounts that scale with the force's development.
2631
2632 <br> ''Slaving and Raiding'' will directly bring in cash and (occasionally) slaves, with the amounts and quality increasing with the force's development. All three will occur every week, but the focus will determine the primary result.
2633
2634 <br><br>''Rules of Engagement:'' This will determine how carefully the force uses its weapons, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will they hold their fire unless fired upon? Or will they call in an artillery strike on a refugee convoy that took a potshot at them?
2635 <br> ''Hold Fire'' will restrict the force to only returning fire if they're fired upon.
2636
2637 <br> ''Limited Fire'' will permit some proactive fire from the force (to eliminate known threats).
2638
2639 <br> ''Free Fire'' will permit the force to shoot at anything/anyone, at any time, for any reason.
2640
2641 <br><br>''Accountability:'' This will determine how accountable the force is for its actions outside the Arcology, and affect its change in @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@, as well as events seen. Will you punish them if they massacre a caravan for one choice slave girl? Or shoot random civilians for their valuables?
2642
2643 <br> ''Strict Accountability'' will ensure the force avoids committing atrocities (other than immense collateral damage if free-fire is enabled).
2644
2645 <br> ''Some Accountability'' will prevent the worst actions, but overlook lesser ones.
2646
2647 <br> ''No Accountability'' will let the force run wild.
2648
2649 <br><br>Allowing them to run wild will, over time, change their character, rendering them increasingly depraved as they realize that they can do whatever they want to non-citizens. Giving them rules might correct this, but reversing such behavior once learned would take a long time indeed.
2650
2651 <br><br> __Barracks:__
2652 The Barracks are the upgrade and flavor screen for the Special Force. It is treated as a special facility, and slaves cannot be assigned to it. Here you can observe the antics and relaxation behavior of the force, which will, again, change based on your orders and its @@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@. You can visit once a week to receive some extra tribute from The Colonel, specially saved for its patron from its weekly acquired loot, and this 'gift' will improve in quality as the force develops.
2653
2654 <br><br>__Upgrades:__
2655 Upgrades can be purchased in the Barracks. The upgrades that can be purchased will both increase in effectiveness of the force (i.e. how much @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@/@@.green;[[reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]@@ it makes). The upgrades focus on improving the force's infantry equipment, vehicles, aircraft, drones, and stimulants. Some upgrades are more helpful at facilitating different tasks (Vehicles/Aircraft for Slaving/Raiding, [[Drones|Encyclopedia][$encyclopedia = "Security Drones"]] for Securing Trade). Arcology upgrades enable other upgrades to be purchased. Stimulants increase overall effectiveness for the force when assigned to raiding after upgrades are considered, as well as flavor text.
2656
2657 <br><br>Explore the options and enjoy the benefits of having a complete private military!
2658
2659<<case "Repopulationism">>
2660 ''Repopulation Focus'' is a future society model. It:
2661 <br> Approves of pregnant slaves and slaves that have given birth.
2662 <br> Improves value and beauty of pregnant slaves.
2663 <br> Can be developed to radically affect goods seen in the slave market.
2664 <br> Provides demand for lactating slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
2665 <br> Provides demand for young slaves from the corporation.
2666 <br> Is mutually exclusive with [[Eugenics|Encyclopedia][$encyclopedia = "Eugenics Focus"]].
2667
2668<<case "Eugenics Focus">>
2669 ''Eugenics'' is a future society model. It:
2670 <br> Disapproves of slave reproduction.
2671 <br> Drastically reduces value and beauty of pregnant slaves.
2672 <br> Opens benefits exclusive to the connections made by the powerful individuals attracted to the arcology.
2673 <br> Provides demand for gelded slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
2674 <br> Provides demand for skilled slaves from the corporation.
2675 <br> Provides demand for smart slaves from the corporation.
2676 <br> Is mutually exclusive with [[Repopulation Focus|Encyclopedia][$encyclopedia = "Repopulationism"]].
2677 <br>It is made up of four to five social classes: Slaves, low class citizens, chosen slaves, elite citizens, and the Societal Elite; a group of individuals with vast connections and wealth attracted by the promises of a society built around them. Low class citizens are encouraged to face testing and join the ranks of the elite, though the cost of failing the test is sterilization; a detail that is not revealed until after the test is complete.
2678
2679<<case "Hedonistic Decadence">>
2680 <br>''Hedonistic Decadence'' is a future society model. It:
2681 <br> Approves of overindulgence and luxury.
2682 <br> Improves value and beauty of heavyset slaves.
2683 <br> Can be developed to radically affect goods seen in the slave market.
2684 <br> Provides demand for pampered slaves from [[the corporation|Encyclopedia][$encyclopedia = "The Corporation"]].
2685 <br> Provides demand for skilled slaves from the corporation.
2686 <br> Mutually exclusive with [[Physical Idealism|Encyclopedia][$encyclopedia = "Physical Idealism"]].
2687
2688<<case "Gender Radicalism research">>
2689 Advanced Gender Radicalist societies can fund research to produce modified uteri and ovaries designed to be implanted into male slaves to grant them the ability to become pregnant, thus leaving no gender specific traits remaining.
2690
2691<<case "Transformation Fetishism research">>
2692 Advanced Transformation Fetishist societies can fund research to produce implants capable of reaching previously undocumented sizes.
2693
2694<<case "Asset Expansionist research">>
2695 Advanced Asset Expansionist societies can fund research to produce extremely powerful growth drugs capable of growing body parts to previously undocumented sizes. Drugs are also standardized in slave diets to prevent loss of asset size. Due to the rapid growth in said assets, and the strength of the drug cocktails, slaves are more likely to develop side effects of excessive drug use.
2696
2697 <<case "Slimness Enthusiast research">>
2698 Advanced Slimness Enthusiast societies can fund research into several drugs designed to slim slaves down.
2699 <br>They include:
2700 <br> Appetite suppressants to make dieting easier.
2701 <br> Redistributors to draw fat from oversized assets and settle them around the slave's core for easy removal.
2702 <br> Atrophiers to shrink non-fat based assets.
2703
2704<<case "Hedonistic Decadence Research">>
2705 Advanced Hedonistic Decadence societies can purchase plans for specialized slave food. Said food is shaped to resemble actual food and flavored accordingly, however, its texture can only be described as gooey or gummy. A plus if that is how the food should be, but a shocker otherwise, given how tantalizing that steak looks after nothing but liquid slave food for so long. Since the food is essentially compacted liquid slave food, it is highly addictive thanks to the, typically, low presence of aphrodisiacs and can easily lead to excessive [[weight gain|Encyclopedia][$encyclopedia = "Weight"]] as slaves are driven to gorge themselves on it. They'll be happy, at least, as they steadily outgrow their clothes. Alterations to the recipe exist to prevent [[weight gain|Encyclopedia][$encyclopedia = "Weight"]] for Slimness Enthusiast societies and to cause gastric distress in Degradationist societies.
2706
2707<<case "Hyper-pregnancy">>
2708''Hyper Pregnancy'' refers to when a slave is carrying ten or more children in one pregnancy. It is largely unhealthy for a slave, and can lead to immobilization and even death, so be sure to keep your overfilled slaves happy and healthy. Due to the size of the pregnancy, a slaves abdomen is greatly stretched, causing it to sag after the pregnancy is complete. Surgery, time, or refilling the slave's belly will eliminate sag, if only temporary. Only achievable via powerful fertility agents researched through the dispensary.
2709
2710<<case "Super Fertility Drugs">>
2711''Super Fertility Drugs'' practically guarantee a slave will bear multiple children, and when combined with female hormones, will generally lead to hyper-pregnancy The also have the side effects of inducing lactation, increasing sex drive, and increasing attraction to men. Researched through the dispensary.
2712
2713<<case "Pregnancy Generator">>
2714 The ''Pregnancy Generator'' is a small implant inserted into a slave's womb where it anchors itself and begins pumping the slave full of drugs and hormones with the intent to trick the slave's body into believing it both is and isn't pregnant. The slave's body will begin constantly releasing ovum that, once fertilized, will embed themselves into the uterine lining and begin growing. This will continue for as long as the implant is in place, regardless to how large the slave grows with children. Once the first set of infants is born, the implanted slave will give birth nearly a dozen times per week as her body continuously produces new offspring. Will likely lead to the slave's early death as her body will be consumed to feed her unending brood. Researched through the dispensary.
2715
2716<<case "Childbirth and C-Secs">>
2717 Eventually a pregnant slave will need to give birth. Cesarean sections are an option should a slave's health not permit a safe natural birth, or should a slaveowner want to keep her from being stretched out by her newborn child. A healthy, well rested slave, with wide hips and some knowledge will generally find childbirth easy. Though poor health, tiredness, narrow hips, anorexia, tight vaginas, excessively young motherhood, and lack of experience can complicate things, potentially leading to the loss of both child and mother.
2718
2719<<case "Enemas and Force-Feeding">>
2720 With the proper supplies ordered into your wardrobe, you can distend a slave's belly via enema leaving her notably rounded. Distended slaves are likely to feel discomfort, and if overfilled, face health complications.
2721
2722 <br><br>With a working dairy, pipes can be installed to pump fresh milk and cum directly to your penthouse to be used in inflating slaves. The dairy will have to be producing above a threshold to be able to pump said products into the penthouse. Slaves filled with milk and cum may face additional affects, including [[weight gain|Encyclopedia][$encyclopedia = "Weight"]], rejection and obsession of food.
2723
2724 <br><br>A final theoretical method involves using another slave as the source of fluid, though she would have to be capable of producing a monumental amount of milk or cum.
2725
2726 <br><br>A trio of medical enemas can be purchased after basic enema supplies are acquired.
2727 <br> Curatives to promote slave health.
2728 <br> Aphrodisiacs to drive them wild.
2729 <br> Tighteners to make their holes like new.
2730
2731<<case "Lolis and the Free Cities">>
2732 For the most part, the greater world condemns those using underaged girls as sex slaves, but some Free Cities feel otherwise. In those, underage girls may be purchased like any other slave, though they might be more valuable depending on the arcology.
2733
2734<<case "Fertility Age">>
2735 The normal girl will undergo puberty and become fertile between the ages of 10 and 14, though with hormonal treatments can very easily become fertile earlier. Given the passive female hormones in the slave food, an arcology cluster can practically control the exact age a girl will become fertile.
2736
2737<<case "Male Fertility">>
2738 The normal boy will undergo puberty and become potent between the ages of 12 and 16, though with hormonal treatments can very easily become potent earlier. Given the passive female hormones in the slave food, boys will generally become fertile later than the average loli, though with the careful application of hormones, the potency age can practically be controlled.
2739
2740<<case "Cradle Robbers">>
2741 A specialized group of slavers focusing entirely on capturing girls that have not had their first period. Disliked in many arcologies, they only appear before those they feel they can @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@ as being sympathetic to their views.
2742
2743<<case "Precocious Puberty">>
2744 While most girls will grow fertile around $fertilityAge and most boys will become virile around $potencyAge, the mass prevalence of male and female hormones in the Free Cities can have extreme effects on a developing slave's puberty. Hormone injections and hormonal based drugs can lead to early puberty or even delay it indefinitely, something some trainers use to their advantage in keeping their male slaves soft and feminine.
2745
2746<<case "Belly Implants">>
2747 A fillable implant inserted into a slave's uterus following tube tying to prevent ovulation. Can safely be filled with 200cc each week to simulate a growing pregnancy. However, if kept at a full term size (or higher), the slave's body may adjust to the implant causing issues upon removal. Also to note, a slave that lacks a uterus to hold the implant can still be implanted; invasive surgery will be preformed to create a pocket to safely hold the implant without damage to the slave's internals.
2748
2749<<case "Player Pregnancy">>
2750 Sexual intercourse ending with ejaculation into a fertile cunt ends with a chance of pregnancy. Since arcology owners are expected to be masculine, being pregnant ruins that image. Female arcology owners displaying their pregnancies should expect to face public backlash for it. Luckily, pregnancies are easily prevented via contraceptives and easily dealt with via abortions; a pregnant arcology owner has plenty of means to maintain their image before it becomes a problem.
2751
2752<<case "Cervix Micropump Filter">>
2753 An implant inserted into a slave's cervix and linked with a fillable belly implant. Converts a portion of semen into usable filler and pumps said substance into the attached implant resulting in a slow, steady increase in size. Once the pressure in the implant reaches a set threshold, filler is outputted by the pump, maintaining the implant's size. Research is currently underway to see if the tubing can be effectively extended to pump filler into fillable butt and breast implants.
2754
2755<<case "Eugenics Breeding Proposal">>
2756 Eugenics frowns on reproducing with the lower classes, but what about those with good genes that ended up caught in said classes? Would it not make sense to use them as breeders? With the Eugenics Breeding Proposal*, one can propose the use of well-bred slaves as bearers of societies finest children. *Success not guaranteed, some terms and conditions may apply, ask your local Elites for more information.
2757
2758<<case "Youth Preferentialism Research">>
2759 Specialized creams built off of stem cells and several ingredients known for reducing the ravages of age. Steady use leaves a slave looking younger, though the effects are literally skin deep; several gossip pieces have run about celebrities bedding youthful slaves just to accidentally find their efforts resulting in a broken hip.
2760
2761<<case "The Flesh Heap">>
2762 More of a trash heap than a slave market, the "Flesh Heap" is a dumping ground for thoroughly broken slaves. Relatively healthy bodies are usually scooped up for medical testing or other purposes; several that one wouldn't want to waste a valuable slave on. Anything with some sort of life in it is up for sale, usually at extremely low prices, though one gets what they pay for; most slaves are nothing more than vegetables. One would have to place a reserve should they want a mindless, healthy slave for whatever they seek.
2763
2764<<case "The Job Fulfillment Center">>
2765 If you are looking for a slave qualified for a specific role, look no further than the Traders Union that makes up the Job Fulfillment Center. Leave the job description and a list of desired traits and before long a suitable slave will be delivered to your doorstep and ready to serve you. Due to the nature of the business, these slaves are not @@.yellowgreen;[[cheap|Encyclopedia][$encyclopedia = "Money"]]@@ and usually not perfect, but they always fulfill their job adequately and obediently.
2766
2767<<case "Gestation Drugs and Labor Suppressants">>
2768 Not all drugs are applied directly to your slavegirl. In this case, gestation accelerants and deccelerants are passed through the mother into her unborn children to control the rate of fetal growth. While slightly unhealthy for the mother, gestation slowing drugs are relatively harmless, though an unwilling mother may become more distraught when she realizes her pregnancy will last even longer. Due to the extended duration of the pregnancy, the mother's body may become accustomed to being so round, leading towards a sagging middle once birth occurs. On the other hand, gestation hastening drugs are extremely dangerous to the mother. It is strongly recommended to keep her under the observation and care of an experienced doctor or nurse. Failure to do so will cause her body to struggle to keep up with the rate of growth of her children, harming her physical and mental health, as well as potentially bursting her uterus later in her pregnancy. Labor suppresants are exactly that; they prevent the mother from entering labor, thus allowing the child to grow longer than a normal pregnancy. Excessive use may lead to health complications, especially during childbirth, though going even further may result in the slave's body suddenly entering labor and rapidly birthing her children, often without giving the slave time to prepare or even get undressed.
2769
2770<<case "The Incubation Facility">>
2771 A facility used to rapidly age children kept within its aging tanks using a combination of growth hormones, accelerants, stem cells and other chemicals; slaves that come out of it are rarely healthy. Requires a massive amount of electricity to run, though once powered contains a battery backup to last at least a day. Can be upgraded to combat malnutrition and thinness caused by a body growing far beyond any natural rate. Hormones can also be added to encourage puberty and even sex organ development. Growth control systems include cost saving overrides, though enabling them may result in bloated, sex crazed slaves barely capable to moving.
2772
2773 <br><br>To build it; ''Extended family mode needs to be enabled and the power lines need to be replaced. Then go to the penthouse management screen and it should be there.''
2774
2775<<case "Organic Mesh Breast Implant">>
2776 A specialized organic implant produced from the dispensary designed to be implanted into to a slave's natural breast tissue to maintain a slave's breast shape no matter how big her breasts may grow. An expensive and risky procedure proportional to the size of the breasts the mesh will be implanted into. Should health become an issue, the slave in surgery may undergo an emergency mastectomy. Furthermore, once implanted, the mesh cannot be safely removed from the breast. However, total breast removal will rid the slave of the implant; consider strongly when and if you want to implant the mesh before doing so. They are exceedingly difficult to identify once bound to the breast tissue, and combined with their natural shape, are often overlooked.
2777
2778<<case "Nipple Conversion - Penetratable">>
2779 By taking extremely large nipples and inverting them into an adequately sized breast, it is possible to use an advanced surgical suite to create a cavity suitable for penetration. Early attempts found that the novelty of fucking a tit did not offset the discomfort of ramming one's dick into a solid object and as such, the surgery is only applicable to slaves with at least 500ccs of breast tissue per boob. Milk production is unhindered by the alterations, though non-machine milking is far more difficult without a nipple to grab and it is unlikely to be able to properly nourish a child. Arousal is also expressed differently, as the nipple cannot stiffen any longer; instead, engorgement causes the newly crafted passage to tighten, adding to the pleasure of using the unorthodox hole. While looseness is no issue, and the orifice quite capable of stretching around an intruding shaft, depth can become a problem; even the most average of slave owners will find themselves bottoming out far sooner than they would like. Fortunately, this downside is offset by the novelty of the act and the capacity to push the nipple itself deeper into the slave's breast to better accommodate one's cock. In this case, bigger really is better.
2780
2781<<case "Ejaculation Boosting Prostate Implant">>
2782 An additional prostate implant designed to hyperstimulate one's prostate and store the resulting fluid for release during ejaculation in a specialized reservoir. An easy way to tell if the precum soaked slave you are fucking is sporting this implant is the distinct swelling in her lower belly as she nears release. Due to the sheer amount of prostate fluid released, sperm per volume is greatly reduced, devastating profits of those looking to sell cum. Remember to keep your slaves well hydrated!
2783
2784<<case "FCTV">>
2785 Free Cities TV, or ''FCTV'' as it is more commonly called, is a very popular streaming video service. A venture started not long after the first Free Cities were founded, it took advantage of the new lack of regulatory oversight to create and host content that had long been banned in the old world. Under the guidance of 8HGG Inc., FCTV has developed into a popular mixed-mode service, with a variety of live streaming channels as well as a large selection of ready stream content ranging from hyper porn to contemporary broadcast series shows.
2786
2787 <br><br>The successful service is largely supported by a combination of subscription and advertising revenue, and to a smaller extent on-demand content payments. Though still targeted at free citizens--or their slaves in the case of for-slave content--FCTV has become very popular in the old world. A combination of the service's eroticism, extreme content, and high production value has given it extraordinary popularity. Savvy execs at 8HGG and arcology owners alike have realized the benefits of exposing the old world populations to FCTV content, and a carefully-curated selection of content is kept available to old-worlders thanks to revenue from advertisements supporting immigration and voluntary enslavement. The content selection has a glamorized and often romanticized view of slavery, and typically displays common citizens and slaves alike living in opulence beyond the realm of possibility for most old-worlders.
2788
2789 <br><br>FCTV has always worked closely with the Free Cities, developing a large network of sponsors and partnerships for content protection. This has increased the breadth of content and popularity of FCTV, while allowing the ruling class to encourage content supporting their vision of the future. While you can access non-citizen FCTV content from just about anywhere, an arcology needs its own [[receiver|Encyclopedia][$encyclopedia = "FCTVReceiver"]] to access citizen-only content. This measure of content protection does add extra expense, but nearly eliminating the risk of old-worlders seeing uncurated content is viewed as being worth the expense by most arcology owners.
2790
2791<<case "FCTVReceiver">>
2792 While nearly indistinguishable from a standard satellite antenna, the satellite dish used to receive FCTV-Citizen content is special because of the unique FCTV Receiver. Utilizing the latest in matched-pair quantum encryption, it is the only device capable of decrypting and encrypting your arcology-specific FCTV content communication. Simple additions to your arcology's existing fiberoptics extend the [[FCTV|Encyclopedia][$encyclopedia = "FCTV"]] network to your citizens. In exchange for bearing the cost of the encrypted network, arcology owners get a certain level of control over available content for cultural purposes, and also discounted rates for local advertisement.
2793
2794 <br><br>Some owners choose to have their citizens subsidize the installation: having them pay for fiber to their residence, or possibly even charging for a portion of the receiver. FCTV service experts warn that forcing citizens to bear too much of the cost usually results in angry citizens and many citizens who refuse to pay for access to the service. They suggest that it is in the best interests of FCTV and arcology owners alike to have greater service penetration, as low penetration results in less revenue for 8HGG inc. and less advertising and cultural benefits for owners.
2795
2796<<case "Repopulationist Breeding School">>
2797 With the sheer number of children being brought into the world in the average Repopulationist society, society had to come up with a way to rear them all. Breeding schools are publicly funded institutions devoted to raising children into future breeders. Their hormone levels are carefully managed both to encourage early puberty and to maximize fertility. Once a class has become sexual active, boys and girls are encouraged to pair off and explore each other's bodies. Virginities are quickly lost, and more often than not, girls find themselves pregnant, usually with multiples. The pairings, or groups should females outnumber males, are encouraged to stay together and form caring family-like units. In addition, girls are taught to enjoy and idolize motherhood, while boys are taught that it is their duty to mount and fuck any non-gravid slave girls they see until pregnancy is assured. Free women are encouraged to avoid the schools, lest they get pinned and gang raped by horny adolescents. While administration respects rape fetishists and their desire to have a rape baby, doing this sets a poor example to the impressionable youths and may lead to the rape and impregnation of other free women later on in their lives.
2798
2799<<case "Slave Fertility">>
2800 When it comes to breeding your slaves, one must ask themselves; "Do I want a single child, or do I want to get her so pregnant she can barely ride me any longer?"
2801
2802 <br><br>
2803 Under normal circumstances, a slave will likely bear a single child from a pregnancy, but with a little extra help from a number of fertility boosting methods, that count can easily be pushed higher. While each fertility agent will only add a chance of an additional ovum, combining treatments will yield a cumulative effect, greatly enhancing the likelihood of multiples. One must exercise caution, however, as a slave's body can only support so many offspring without complications. Miscarriage, discarded embryos and even slave death are all possible with excessive misuse of fertility agents.
2804
2805<<case "Fertility Mix">>
2806 A simple dietary blend designed to encourage ovulation. Fertile slaves will find themselves subconsciously lusting for loads of cum blasting into their pussies and, once they give in to temptation, will likely find their bellies swelling with twins or even triplets.
2807
2808<<case "Breeders Dietary Blend">>
2809 When it comes to slave breeding, the natural chance of conception is just too low for your profit margins. The Breeder's Dietary Blend is the end result of the quest to enhance fertility* and potency in slaves. Sperm will live longer and swim harder, eggs will readily implant post fertilization, and pregnancies will be robust and healthy. This diet tweak guarantees your slaves will be a reproductive bunch or your @@.yellowgreen;[[money|Encyclopedia][$encyclopedia = "Money"]]@@ back!**
2810
2811 <br><br>
2812 *Twins became prevalent in test pairings. This is unintended behavior, but not an unwelcome one to the funders.
2813 <br>
2814 **Our guarantee does not cover slaveowners who underestimate their slaves' potency and wind up pregnant.
2815
2816<<case "The Black Market">>
2817 <h4>The Black Market</h4>
2818 You may be the ruler of your arcology, but you don't exist in a vacuum. You can do all kinds of thing and get lots of things that regular citizens can't. So the Black Market, is a chance for less prominent citizens to do or get stuff like an arcology leader might experience. But for a ruler like yourself, it's a chance to avoid the severe scruitiny you're subject to on a regular basis, and to get a hold of bleeding edge or illegal research and technologies. The market itself is always moving from place to place, but if you're reputable enough, you can find it when you need it.
2819 <br><br>
2820 You will be able to find all manner of Future Society Technologies, while not exactly illegal, they are hard to get through regular channels. Everyweek, the dealers will have a few for you to purchase if you like. But for the truely illegal or unethical items, Your only choice is to go to the Black Market.
2821 <br><br>
2822 <dl>
2823 <dt>Black market specialty goods:</dt>
2824 <dd>[[Childhood Fertility Induced NCS|Encyclopedia][$encyclopedia = "Childhood Fertility Induced NCS"]]</dd>
2825 </dl>
2826<<case "Childhood Fertility Induced NCS">>
2827
2828 <dl>
2829 <dt>Childhood Fertility Induced NCS</dt>
2830 <dd>
2831 This uses a designer retrograde virus to set the Genetic markers for the Neotenic Complex Syndrome, a syndrome originally called Syndrome X discovered in the early 2000's. Which in layman's terms @@.gold;suppresses the growth and secondary sexual characteristics of slaves@@; both male and female. The original condition was usually fatal or dangerous. This @@.lime;modified@@ version of the genetic flaw is not dangerous, but in addition to the growth blockage, it permits the slave to continue the @@.lime;development of gonads,@@ at a slighlty faster than normal pace. Even allowing for pregnancies. What it does is to specifically block (and will even reverse) all secondary sexual characteristics. Slaves put on this genetic engineered blend will be permanently changed and will no longer grow in stature or assets without severe chemical assistance, and even then at a reduced rate when compared to non-NCS-Induced slaves, and should their ongoing growth treatments stop they will slowly regress back to the physicallity of a child.<br><br>
2832 @@.red;The genetic tampering is considered illegal,@@ but there is also a @@.yellow;moral question as this abrogates the rights of slaves to ever grow up.@@<br><br>
2833 Can only be purchased in [[The Black Market|Encyclopedia][$encyclopedia = "The Black Market"]].
2834 </dd>
2835 </dl>
2836
2837<<case "Security Expansion">>
2838 <<include "encyclopediaSecExpMain">>
2839
2840<<case "Battles">>
2841 <<include "encyclopediaSecExpBattles">>
2842
2843<<default>>
2844Error: bad title.
2845<</switch>>
2846
2847<<if ["Playing Free Cities","First Game Guide","How to Play","Keyboard Shortcuts","The Arcology Interface","Tips and Tricks"].includes($encyclopedia)>>
2848 <br><br>//Gameplay//<br>
2849 [[First Game Guide|Encyclopedia][$encyclopedia = "First Game Guide"]]
2850 | [[How to Play|Encyclopedia][$encyclopedia = "How to Play"]]
2851 | [[Keyboard Shortcuts|Encyclopedia][$encyclopedia = "Keyboard Shortcuts"]]
2852 | [[The Arcology Interface|Encyclopedia][$encyclopedia = "The Arcology Interface"]]
2853 | [[Tips and Tricks|Encyclopedia][$encyclopedia = "Tips and Tricks"]]
2854<</if>>
2855
2856<<if ["Being in charge","Arcologies and Reputation","Random Events","Costs Summary","Rules Assistant","Sexual Energy","PC Skills",].includes($encyclopedia)>>
2857 <br><br>//Being in charge//<br>
2858 <<if $encyclopedia != "Arcologies and Reputation">>
2859 [[Arcologies and Reputation|Encyclopedia][$encyclopedia = "Arcologies and Reputation"]]
2860 <</if>>
2861 | [[Random Events|Encyclopedia][$encyclopedia = "Random Events"]]
2862 | [[Costs Summary|Encyclopedia][$encyclopedia = "Costs Summary"]]
2863 | [[Rules Assistant|Encyclopedia][$encyclopedia = "Rules Assistant"]]
2864 | [[Sexual Energy|Encyclopedia][$encyclopedia = "Sexual Energy"]]
2865 <<if $encyclopedia != "PC Skills">>
2866 | [[PC Skills|Encyclopedia][$encyclopedia = "PC Skills"]]
2867 <</if>>
2868<</if>>
2869
2870<<if ["Slaves","Living Conditions","Enslaving People","From Rebellious to Devoted","Health","Devotion","Trust","Drugs and Their Effects","Gender","Nymphomania","Indentured Servants","Menial Slaves","Fuckdolls","Lingua Franca","Slave Score (Attractiveness)","Slave Score (Sexual)","The Corporation", "Gingering"].includes($encyclopedia)>>
2871 <br><br>//Slaves//<br>
2872 [[Enslaving People|Encyclopedia][$encyclopedia = "Enslaving People"]]
2873 | [[Living Conditions|Encyclopedia][$encyclopedia = "Living Conditions"]]
2874 | [[Health|Encyclopedia][$encyclopedia = "Health"]]
2875 | @@.hotpink;[[Devotion|Encyclopedia][$encyclopedia = "From Rebellious to Devoted"]]@@
2876 | @@.mediumaquamarine;[[trust|Encyclopedia][$encyclopedia = "Trust"]]@@
2877 | [[Drugs and Their Effects|Encyclopedia][$encyclopedia = "Drugs and Their Effects"]]
2878 | [[Gender|Encyclopedia][$encyclopedia = "Gender"]]
2879 | [[nymphomania|Encyclopedia][$encyclopedia = "Nymphomania"]]
2880 | [[Indentured Servants|Encyclopedia][$encyclopedia = "Indentured Servants"]]
2881 | [[Menial Slaves|Encyclopedia][$encyclopedia = "Menial Slaves"]]
2882 | [[Fuckdolls|Encyclopedia][$encyclopedia = "Fuckdolls"]]
2883 | [[Lingua Franca|Encyclopedia][$encyclopedia = "Lingua Franca"]]
2884 | [[Slave Score (Attractiveness)|Encyclopedia][$encyclopedia = "Slave Score (Attractiveness)"]]
2885 | [[Slave Score (Sexual)|Encyclopedia][$encyclopedia = "Slave Score (Sexual)"]]
2886 | [[The Corporation|Encyclopedia][$encyclopedia = "The Corporation"]]
2887 | [[Gingering|Encyclopedia][$encyclopedia = "Gingering"]]
2888<</if>>
2889
2890<<if ["Obtaining Slaves","Kidnapped Slaves","Slave Schools","Stables","Household Liquidations","Direct Sales","Pre-Owned Slaves","The Corporation","Wetware CPUs"].includes($encyclopedia)>>
2891 <br><br>//Obtaining slaves//<br>
2892 [[Kidnapped Slaves|Encyclopedia][$encyclopedia = "Kidnapped Slaves"]]
2893 | [[Wetware CPUs|Encyclopedia][$encyclopedia = "Wetware CPUs"]]
2894 | [[Slave Schools|Encyclopedia][$encyclopedia = "Slave Schools"]]
2895 | [[Stables|Encyclopedia][$encyclopedia = "Stables"]]
2896 | [[Household Liquidations|Encyclopedia][$encyclopedia = "Household Liquidations"]]
2897 | [[Direct Sales|Encyclopedia][$encyclopedia = "Direct Sales"]]
2898 | [[Pre-Owned Slaves|Encyclopedia][$encyclopedia = "Pre-Owned Slaves"]]
2899 | [[The Corporation|Encyclopedia][$encyclopedia = "The Corporation"]]
2900<</if>>
2901
2902<<if ["Slave Assignments","Career Experience","Attendant","Bodyguard","Concubine","DJ","Head Girl","Madam","Milkmaid","Nurse","Recruiter","Schoolteacher","Stewardess","Wardeness","Attending Classes","Confinement","Fucktoy","Glory Hole","Milking","Public Service","Rest","Sexual Servitude","Servitude","Whoring",].includes($encyclopedia)>>
2903 <br><br>//Slave leadership positions// | [[Career Experience|Encyclopedia][$encyclopedia = "Career Experience"]]<br>
2904 [[Attendant|Encyclopedia][$encyclopedia = "Attendant"]]
2905 | [[Bodyguard|Encyclopedia][$encyclopedia = "Bodyguard"]]
2906 | [[Concubine|Encyclopedia][$encyclopedia = "Concubine"]]
2907 | [[DJ|Encyclopedia][$encyclopedia = "DJ"]]
2908 | [[Head Girl|Encyclopedia][$encyclopedia = "Head Girl"]]
2909 | [[Madam|Encyclopedia][$encyclopedia = "Madam"]]
2910 | [[Milkmaid|Encyclopedia][$encyclopedia = "Milkmaid"]]
2911 | [[Nurse|Encyclopedia][$encyclopedia = "Nurse"]]
2912 | [[Recruiter|Encyclopedia][$encyclopedia = "Recruiter"]]
2913 | [[Schoolteacher|Encyclopedia][$encyclopedia = "Schoolteacher"]]
2914 | [[Stewardess|Encyclopedia][$encyclopedia = "Stewardess"]]
2915 | [[Wardeness|Encyclopedia][$encyclopedia = "Wardeness"]]
2916
2917 <br><br>//Assignments//<br>
2918 [[Attending Classes|Encyclopedia][$encyclopedia = "Attending Classes"]]
2919 | [[Confinement|Encyclopedia][$encyclopedia = "Confinement"]]
2920 | [[Fucktoy|Encyclopedia][$encyclopedia = "Fucktoy"]]
2921 | [[Glory Hole|Encyclopedia][$encyclopedia = "Glory Hole"]]
2922 | [[Milking|Encyclopedia][$encyclopedia = "Milking"]]
2923 | [[Public Service|Encyclopedia][$encyclopedia = "Public Service"]]
2924 | [[Rest|Encyclopedia][$encyclopedia = "Rest"]]
2925 | [[Servitude, Sexual|Encyclopedia][$encyclopedia = "Sexual Servitude"]]
2926 | [[Servitude|Encyclopedia][$encyclopedia = "Servitude"]]
2927 | [[Whoring|Encyclopedia][$encyclopedia = "Whoring"]]
2928<</if>>
2929
2930<<if ["Body","Areolae","Anuses","Breasts","Butts","Clits","Dicks","Ethnicity","Faces","Height","Hips","Lactation","Lips","Musculature","Nipples","Ovaries","Pregnancy","Skin Distinctions","Vaginas","Teeth","Testicles","Waist","Weight","Hormones (XX)","Hormones (XY)"].includes($encyclopedia)>>
2931 <br><br>//Slaves' bodies//<br>
2932 [[Anuses|Encyclopedia][$encyclopedia = "Anuses"]]
2933 | [[Areolae|Encyclopedia][$encyclopedia = "Areolae"]]
2934 | [[Breasts|Encyclopedia][$encyclopedia = "Breasts"]]
2935 | [[Butts|Encyclopedia][$encyclopedia = "Butts"]]
2936 | [[Clits|Encyclopedia][$encyclopedia = "Clits"]]
2937 | [[Dicks|Encyclopedia][$encyclopedia = "Dicks"]]
2938 | [[Ethnicity|Encyclopedia][$encyclopedia = "Ethnicity"]]
2939 | [[Faces|Encyclopedia][$encyclopedia = "Faces"]]
2940 | [[Height|Encyclopedia][$encyclopedia = "Height"]]
2941 | [[Hips|Encyclopedia][$encyclopedia = "Hips"]]
2942 | [[Lactation|Encyclopedia][$encyclopedia = "Lactation"]]
2943 | [[Lips|Encyclopedia][$encyclopedia = "Lips"]]
2944 | [[Musculature|Encyclopedia][$encyclopedia = "Musculature"]]
2945 | [[Nipples|Encyclopedia][$encyclopedia = "Nipples"]]
2946 | [[Ovaries|Encyclopedia][$encyclopedia = "Ovaries"]]
2947 | [[Pregnancy|Encyclopedia][$encyclopedia = "Pregnancy"]]
2948 | [[Skin Distinctions|Encyclopedia][$encyclopedia = "Skin Distinctions"]]
2949 | [[Teeth|Encyclopedia][$encyclopedia = "Teeth"]]
2950 | [[Testicles|Encyclopedia][$encyclopedia = "Testicles"]]
2951 | [[Vaginas|Encyclopedia][$encyclopedia = "Vaginas"]]
2952 | [[Waist|Encyclopedia][$encyclopedia = "Waist"]]
2953 | [[Weight|Encyclopedia][$encyclopedia = "Weight"]]
2954
2955 <br><br>//Hormones://
2956 [[XX|Encyclopedia][$encyclopedia = "Hormones (XX)"]]
2957 | [[XY|Encyclopedia][$encyclopedia = "Hormones (XY)"]]
2958<</if>>
2959
2960<<if["Skills","Anal Skill","Combat Skill","Entertainment Skill","Oral Skill","Vaginal Skill","Whoring Skill"].includes($encyclopedia)>>
2961 <br><br>//Skills// | [[Career Experience|Encyclopedia][$encyclopedia = "Career Experience"]]
2962
2963 <br>[[Anal Skill|Encyclopedia][$encyclopedia = "Anal Skill"]]
2964 | [[Combat Skill|Encyclopedia][$encyclopedia = "Combat Skill"]]
2965 | [[Entertainment Skill|Encyclopedia][$encyclopedia = "Entertainment Skill"]]
2966 | [[Oral Skill|Encyclopedia][$encyclopedia = "Oral Skill"]]
2967 | [[Vaginal Skill|Encyclopedia][$encyclopedia = "Vaginal Skill"]]
2968 | [[Whoring Skill|Encyclopedia][$encyclopedia = "Whoring Skill"]]
2969<</if>>
2970
2971<<if ["Fetishes","Boob Fetishists","Buttsluts","Cumsluts","Doms","Humiliation Fetishists","Masochists","Pregnancy Fetishists","Sadists","Submissives"].includes($encyclopedia)>>
2972 <br><br>//Slave Fetishes//
2973
2974 <br>[[Boob Fetishists|Encyclopedia][$encyclopedia = "Boob Fetishists"]]
2975 | [[Buttsluts|Encyclopedia][$encyclopedia = "Buttsluts"]]
2976 | [[Cumsluts|Encyclopedia][$encyclopedia = "Cumsluts"]]
2977 | [[Doms|Encyclopedia][$encyclopedia = "Doms"]]
2978 | [[Humiliation Fetishists|Encyclopedia][$encyclopedia = "Humiliation Fetishists"]]
2979 | [[Masochists|Encyclopedia][$encyclopedia = "Masochists"]]
2980 | [[Pregnancy Fetishists|Encyclopedia][$encyclopedia = "Pregnancy Fetishists"]]
2981 | [[Sadists|Encyclopedia][$encyclopedia = "Sadists"]]
2982 | [[Submissives|Encyclopedia][$encyclopedia = "Submissives"]]
2983<</if>>
2984
2985<<if["Quirks","Adores men","Adores women","Advocate","Confident","Cutting","Fitness","Funny","Insecure","Sinful",].includes($encyclopedia)>>
2986 <br><br>//Behavioral [[Quirks|Encyclopedia][$encyclopedia = "Quirks"]]://
2987
2988 <br>[[Adores men|Encyclopedia][$encyclopedia = "Adores men"]]
2989 | [[Adores women|Encyclopedia][$encyclopedia = "Adores women"]]
2990 | [[Advocate|Encyclopedia][$encyclopedia = "Advocate"]]
2991 | [[Confident|Encyclopedia][$encyclopedia = "Confident"]]
2992 | [[Cutting|Encyclopedia][$encyclopedia = "Cutting"]]
2993 | [[Fitness|Encyclopedia][$encyclopedia = "Fitness"]]
2994 | [[Funny|Encyclopedia][$encyclopedia = "Funny"]]
2995 | [[Insecure|Encyclopedia][$encyclopedia = "Insecure"]]
2996 | [[Sinful|Encyclopedia][$encyclopedia = "Sinful"]]
2997<</if>>
2998
2999<<if ["Quirks","Caring","Gagfuck Queen","Painal Queen","Perverted","Romantic","Size Queen","Strugglefuck Queen","Tease","Unflinching"].includes($encyclopedia)>>
3000 <br><br>//Sexual [[Quirks|Encyclopedia][$encyclopedia = "Quirks"]]://
3001
3002 <br>[[Caring|Encyclopedia][$encyclopedia = "Caring"]]
3003 | [[Gagfuck Queen|Encyclopedia][$encyclopedia = "Gagfuck Queen"]]
3004 | [[Painal Queen|Encyclopedia][$encyclopedia = "Painal Queen"]]
3005 | [[Perverted|Encyclopedia][$encyclopedia = "Perverted"]]
3006 | [[Romantic|Encyclopedia][$encyclopedia = "Romantic"]]
3007 | [[Size Queen|Encyclopedia][$encyclopedia = "Size Queen"]]
3008 | [[Strugglefuck Queen|Encyclopedia][$encyclopedia = "Strugglefuck Queen"]]
3009 | [[Tease|Encyclopedia][$encyclopedia = "Tease"]]
3010 | [[Unflinching|Encyclopedia][$encyclopedia = "Unflinching"]]
3011<</if>>
3012
3013<<if ["Flaws","Anorexic","Arrogant","Bitchy","Devout","Gluttonous","Hates men","Hates women","Liberated","Odd"].includes($encyclopedia)>>
3014 <br><br>//Behavioral [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]://
3015
3016 <br>[[Anorexic|Encyclopedia][$encyclopedia = "Anorexic"]]
3017 | [[Arrogant|Encyclopedia][$encyclopedia = "Arrogant"]]
3018 | [[Bitchy|Encyclopedia][$encyclopedia = "Bitchy"]]
3019 | [[Devout|Encyclopedia][$encyclopedia = "Devout"]]
3020 | [[Gluttonous|Encyclopedia][$encyclopedia = "Gluttonous"]]
3021 | [[Hates men|Encyclopedia][$encyclopedia = "Hates men"]]
3022 | [[Hates women|Encyclopedia][$encyclopedia = "Hates women"]]
3023 | [[Liberated|Encyclopedia][$encyclopedia = "Liberated"]]
3024 | [[Odd|Encyclopedia][$encyclopedia = "Odd"]]
3025<</if>>
3026
3027<<if ["Flaws","Apathetic","Crude","Hates oral","Hates anal","Hates penetration","Idealistic","Judgemental","Repressed","Shamefast","Abusiveness","Anal Addicts","Attention Whores","Breast Obsession","Breeding Obsession","Cum Addicts","Maliciousness","Self Hatred","Self Neglect"].includes($encyclopedia)>>
3028 <br><br>//Sexual [[Flaws|Encyclopedia][$encyclopedia = "Flaws"]]://
3029
3030 <br>//Standard flaws://
3031 [[Apathetic|Encyclopedia][$encyclopedia = "Apathetic"]]
3032 | [[Crude|Encyclopedia][$encyclopedia = "Crude"]]
3033 | [[Hates anal|Encyclopedia][$encyclopedia = "Hates anal"]]
3034 | [[Hates oral|Encyclopedia][$encyclopedia = "Hates oral"]]
3035 | [[Hates penetration|Encyclopedia][$encyclopedia = "Hates penetration"]]
3036 | [[Idealistic|Encyclopedia][$encyclopedia = "Idealistic"]]
3037 | [[Judgemental|Encyclopedia][$encyclopedia = "Judgemental"]]
3038 | [[Repressed|Encyclopedia][$encyclopedia = "Repressed"]]
3039 | [[Shamefast|Encyclopedia][$encyclopedia = "Shamefast"]]
3040
3041 <br>//Paraphilias://
3042 [[Abusiveness|Encyclopedia][$encyclopedia = "Abusiveness"]]
3043 | [[Anal Addicts|Encyclopedia][$encyclopedia = "Anal Addicts"]]
3044 | [[Attention Whores|Encyclopedia][$encyclopedia = "Attention Whores"]]
3045 | [[Breast Obsession|Encyclopedia][$encyclopedia = "Breast Obsession"]]
3046 | [[Breeding Obsession|Encyclopedia][$encyclopedia = "Breeding Obsession"]]
3047 | [[Cum Addicts|Encyclopedia][$encyclopedia = "Cum Addicts"]]
3048 | [[Maliciousness|Encyclopedia][$encyclopedia = "Maliciousness"]]
3049 | [[Self Hatred|Encyclopedia][$encyclopedia = "Self Hatred"]]
3050 | [[Self Neglect|Encyclopedia][$encyclopedia = "Self Neglect"]]
3051<</if>>
3052
3053<<if ["Relationships","Rivalries","Romances","Emotional Slut","Emotionally Bonded","Slave Marriages","slaveowner Marriages"].includes($encyclopedia)>>
3054 <br><br>//Relationships//
3055
3056 <br>[[Rivalries|Encyclopedia][$encyclopedia = "Rivalries"]]
3057 | [[Romances|Encyclopedia][$encyclopedia = "Romances"]]
3058 | [[Emotionally Bonded|Encyclopedia][$encyclopedia = "Emotionally Bonded"]]
3059 | [[Emotional Slut|Encyclopedia][$encyclopedia = "Emotional Slut"]]
3060 | [[Slave Marriages|Encyclopedia][$encyclopedia = "Slave Marriages"]]
3061 | [[slaveowner Marriages|Encyclopedia][$encyclopedia = "slaveowner Marriages"]]
3062<</if>>
3063
3064<<if ["What the Upgrades Do","Personal Assistant","The Wardrobe","The Auto Salon","The Studio","The Remote Surgery","The Pharmaceutical Fab.","Security Drones","Water Filtration","Slave Nutrition"].includes($encyclopedia)>>
3065 <br><br>//The X-Series Arcology//
3066
3067 <br>[[What the Upgrades Do|Encyclopedia][$encyclopedia = "What the Upgrades Do"]]
3068 | [[Personal Assistant|Encyclopedia][$encyclopedia = "Personal Assistant"]]
3069 | [[The Wardrobe|Encyclopedia][$encyclopedia = "The Wardrobe"]]
3070 | [[The Auto Salon|Encyclopedia][$encyclopedia = "The Auto Salon"]]
3071 | [[The Body Mod Studio|Encyclopedia][$encyclopedia = "The Studio"]]
3072 | [[The Remote Surgery|Encyclopedia][$encyclopedia = "The Remote Surgery"]]
3073 | [[The Pharmaceutical Fab.|Encyclopedia][$encyclopedia = "The Pharmaceutical Fab."]]
3074
3075 <br>Behind the Arcology:
3076 [[Security Drones|Encyclopedia][$encyclopedia = "Security Drones"]]
3077 | [[Water Filtration|Encyclopedia][$encyclopedia = "Water Filtration"]]
3078 | [[Slave Nutrition|Encyclopedia][$encyclopedia = "Slave Nutrition"]]
3079<</if>>
3080
3081<<if ["Facilities","Arcade","Brothel","Cellblock","Clinic","Club","Dairy","Head Girl Suite","Master Suite","Pit","Schoolroom","Servants' Quarters","Spa","Advertising","Variety","The Incubation Facility"].includes($encyclopedia)>>
3082 <br><br>//Arcology [[Facilities|Encyclopedia][$encyclopedia = "Facilities"]]//<br>
3083 [[Arcade|Encyclopedia][$encyclopedia = "Arcade"]]
3084 | [[Brothel|Encyclopedia][$encyclopedia = "Brothel"]]
3085 | [[Cellblock|Encyclopedia][$encyclopedia = "Cellblock"]]
3086 | [[Clinic|Encyclopedia][$encyclopedia = "Clinic"]]
3087 | [[Club|Encyclopedia][$encyclopedia = "Club"]]
3088 | [[Dairy|Encyclopedia][$encyclopedia = "Dairy"]]
3089 | [[Head Girl Suite|Encyclopedia][$encyclopedia = "Head Girl Suite"]]
3090 | [[Master Suite|Encyclopedia][$encyclopedia = "Master Suite"]]
3091 | [[Pit|Encyclopedia][$encyclopedia = "Pit"]]
3092 | [[Schoolroom|Encyclopedia][$encyclopedia = "Schoolroom"]]
3093 | [[Servants' Quarters|Encyclopedia][$encyclopedia = "Servants' Quarters"]]
3094 | [[Spa|Encyclopedia][$encyclopedia = "Spa"]]
3095 | [[The Incubation Facility |Encyclopedia][$encyclopedia = "The Incubation Facility"]]
3096
3097 <br><br>//Facility Bonuses//<br>
3098 [[Advertising|Encyclopedia][$encyclopedia = "Advertising"]]
3099 | [[Variety|Encyclopedia][$encyclopedia = "Variety"]]
3100<</if>>
3101
3102<<if ["Terrain Types","Urban Terrain","Rural Terrain","Marine Terrain","Oceanic Terrain"].includes($encyclopedia)>>
3103 <br><br>//Terrain settings//<br>
3104 [[Urban|Encyclopedia][$encyclopedia = "Urban Terrain"]]
3105 | [[Rural|Encyclopedia][$encyclopedia = "Rural Terrain"]]
3106 | [[Marine|Encyclopedia][$encyclopedia = "Marine Terrain"]]
3107 | [[Oceanic|Encyclopedia][$encyclopedia = "Oceanic Terrain"]]
3108<</if>>
3109
3110<<if ["Future Societies","Ethnic Supremacy","Ethnic Subjugationism","Gender Radicalism","Gender Fundamentalism","Paternalism","Degradationism","Body Purism","Transformation Fetishism","Maturity Preferentialism","Youth Preferentialism","Slimness Enthusiasm","Asset Expansionism","Pastoralism","Physical Idealism","Chattel Religionism","Multiculturalism","Roman Revivalism","Egyptian Revivalism","Edo Revivalism","Arabian Revivalism","Chinese Revivalism","Aztec Revivalism"].includes($encyclopedia)>>
3111<br><br>//Future Societies//<br>
3112 [[Future Societies generally|Encyclopedia][$encyclopedia = "Future Societies"]]
3113 | [[Ethnic Supremacy|Encyclopedia][$encyclopedia = "Ethnic Supremacy"]]
3114 | [[Ethnic Subjugationism|Encyclopedia][$encyclopedia = "Ethnic Subjugationism"]]
3115 | [[Gender Radicalism|Encyclopedia][$encyclopedia = "Gender Radicalism"]]
3116 | [[Gender Fundamentalism|Encyclopedia][$encyclopedia = "Gender Fundamentalism"]]
3117 | [[Paternalism|Encyclopedia][$encyclopedia = "Paternalism"]]
3118 | [[Degradationism|Encyclopedia][$encyclopedia = "Degradationism"]]
3119 | [[Body Purism|Encyclopedia][$encyclopedia = "Body Purism"]]
3120 | [[Transformation Fetishism|Encyclopedia][$encyclopedia = "Transformation Fetishism"]]
3121 | [[Maturity Preferentialism|Encyclopedia][$encyclopedia = "Maturity Preferentialism"]]
3122 | [[Youth Preferentialism|Encyclopedia][$encyclopedia = "Youth Preferentialism"]]
3123 | [[Slimness Enthusiasm|Encyclopedia][$encyclopedia = "Slimness Enthusiasm"]]
3124 | [[Asset Expansionism|Encyclopedia][$encyclopedia = "Asset Expansionism"]]
3125 | [[Pastoralism|Encyclopedia][$encyclopedia = "Pastoralism"]]
3126 | [[Physical Idealism|Encyclopedia][$encyclopedia = "Physical Idealism"]]
3127 | [[Chattel Religionism|Encyclopedia][$encyclopedia = "Chattel Religionism"]]
3128 | [[Multiculturalism|Encyclopedia][$encyclopedia = "Multiculturalism"]]
3129 | [[Roman Revivalism|Encyclopedia][$encyclopedia = "Roman Revivalism"]]
3130 | [[Egyptian Revivalism|Encyclopedia][$encyclopedia = "Egyptian Revivalism"]]
3131 | [[Edo Revivalism|Encyclopedia][$encyclopedia = "Edo Revivalism"]]
3132 | [[Arabian Revivalism|Encyclopedia][$encyclopedia = "Arabian Revivalism"]]
3133 | [[Chinese Revivalism|Encyclopedia][$encyclopedia = "Chinese Revivalism"]]
3134 | [[Aztec Revivalism|Encyclopedia][$encyclopedia = "Aztec Revivalism"]]
3135<</if>>
3136
3137<<if ["Lore","Money","Disease in the Free Cities","Free Cities Justice","Modern Anal","Slave Couture","Slave Marriage","The Ejaculate Market","Gingering","Dyes","The New Rome","Naked, Barefoot, and Pregnant","The Top","The Bottom","The Purity of the Human Form","A World Built on Implants","Slaves as Stock","Slavery and the Physical Ideal","Faith in the Free Cities","Slave Whore, Arcology K-2","Slave Acolyte, Arcology V-7","Public Slave, Arcology A-3","Mercenary, Arcology B-2","Slave Trainer, Arcology D-10","Security Drones","Water Filtration","Slave Nutrition",].includes($encyclopedia)>>
3138 <br><br>//Lore://
3139
3140 <br>The Free Cities today:
3141 @@.yellowgreen; [[Money|Encyclopedia][$encyclopedia = "Money"]]@@
3142 | [[Disease in the Free Cities|Encyclopedia][$encyclopedia = "Disease in the Free Cities"]]
3143 | [[Free Cities Justice|Encyclopedia][$encyclopedia = "Free Cities Justice"]]
3144 | [[Modern Anal|Encyclopedia][$encyclopedia = "Modern Anal"]]
3145 | [[Slave Couture|Encyclopedia][$encyclopedia = "Slave Couture"]]
3146 | [[Slave Marriage|Encyclopedia][$encyclopedia = "Slave Marriage"]]
3147 | [[The Ejaculate Market|Encyclopedia][$encyclopedia = "The Ejaculate Market"]]
3148 | [[Gingering|Encyclopedia][$encyclopedia = "Gingering"]]
3149 | [[Dyes|Encyclopedia][$encyclopedia = "Dyes"]]
3150
3151 <br>Free Cities culture tomorrow:
3152 [[The New Rome|Encyclopedia][$encyclopedia = "The New Rome"]]
3153 | [[Naked, Barefoot, and Pregnant|Encyclopedia][$encyclopedia = "Naked, Barefoot, and Pregnant"]]
3154 | [[The Top|Encyclopedia][$encyclopedia = "The Top"]]
3155 | [[The Bottom|Encyclopedia][$encyclopedia = "The Bottom"]]
3156 | [[The Purity of the Human Form|Encyclopedia][$encyclopedia = "The Purity of the Human Form"]]
3157 | [[A World Built on Implants|Encyclopedia][$encyclopedia = "A World Built on Implants"]]
3158 | [[Slaves as Stock|Encyclopedia][$encyclopedia = "Slaves as Stock"]]
3159 | [[Slavery and the Physical Ideal|Encyclopedia][$encyclopedia = "Slavery and the Physical Ideal"]]
3160 | [[Faith in the Free Cities|Encyclopedia][$encyclopedia = "Faith in the Free Cities"]]
3161
3162 <br>Interviews:
3163 [[Slave Whore, Arcology K-2|Encyclopedia][$encyclopedia = "Slave Whore, Arcology K-2"]]
3164 | [[Slave Acolyte, Arcology V-7|Encyclopedia][$encyclopedia = "Slave Acolyte, Arcology V-7"]]
3165 <<if $seeExtreme != 0>>
3166 | [[Public Slave, Arcology A-3|Encyclopedia][$encyclopedia = "Public Slave, Arcology A-3"]]
3167 <</if>>
3168 | [[Mercenary, Arcology B-2|Encyclopedia][$encyclopedia = "Mercenary, Arcology B-2"]]
3169 | [[Slave Trainer, Arcology D-10|Encyclopedia][$encyclopedia = "Slave Trainer, Arcology D-10"]]
3170 <br>
3171<</if>>
3172
3173<<if ["Game Mods","Special Force"].includes($encyclopedia)>>
3174 <<if $encyclopedia != "Special Force">>
3175 Game Mods: [[Special Force Mod|Encyclopedia][$encyclopedia = "Special Force"]]
3176 <</if>>
3177<</if>>
3178
3179<<if ["Game Mods","Security Expansion"].includes($encyclopedia)>>
3180 <<if $encyclopedia != "Security Expansion">>
3181 <br>The Security Expansion Mod: [[Security Expansion|Encyclopedia][$encyclopedia = "Security Expansion"]]
3182 <</if>>
3183 <<if $encyclopedia != "Battles">>
3184 [[Battles in Security Expansion|Encyclopedia][$encyclopedia = "Battles"]]
3185 <</if>>
3186<</if>>
3187
3188<br>Pregmod:
3189 <<link "Repopulationism">><<set $encyclopedia = "Repopulationism">><<goto "Encyclopedia">><</link>>
3190 | <<link "Eugenics Focus">><<set $encyclopedia = "Eugenics Focus">><<goto "Encyclopedia">><</link>>
3191 | <<link "Hedonistic Decadence">><<set $encyclopedia = "Hedonistic Decadence">><<goto "Encyclopedia">><</link>>
3192 | <<link "Gender Radicalism research">><<set $encyclopedia = "Gender Radicalism research">><<goto "Encyclopedia">><</link>>
3193 | <<link "Transformation Fetishism research">><<set $encyclopedia = "Transformation Fetishism research">><<goto "Encyclopedia">><</link>>
3194 | <<link "Asset Expansionist research">><<set $encyclopedia = "Asset Expansionist research">><<goto "Encyclopedia">><</link>>
3195 | <<link "Slimness Enthusiast research">><<set $encyclopedia = "Slimness Enthusiast research">><<goto "Encyclopedia">><</link>>
3196 | <<link "Youth Preferentialism Research">><<set $encyclopedia = "Youth Preferentialism Research">><<goto "Encyclopedia">><</link>>
3197 | <<link "Hedonistic Decadence Research">><<set $encyclopedia = "Hedonistic Decadence Research">><<goto "Encyclopedia">><</link>>
3198 | <<link "Eugenics Breeding Proposal">><<set $encyclopedia = "Eugenics Breeding Proposal">><<goto "Encyclopedia">><</link>>
3199 | <<link "Repopulationist Breeding School">><<set $encyclopedia = "Repopulationist Breeding School">><<goto "Encyclopedia">><</link>>
3200 | <<link "Slave Fertility">><<set $encyclopedia = "Slave Fertility">><<goto "Encyclopedia">><</link>>
3201 | <<link "Player Pregnancy">><<set $encyclopedia = "Player Pregnancy">><<goto "Encyclopedia">><</link>>
3202 | <<link "Hyper-pregnancy">><<set $encyclopedia = "Hyper-pregnancy">><<goto "Encyclopedia">><</link>>
3203 | <<link "Super Fertility Drugs">><<set $encyclopedia = "Super Fertility Drugs">><<goto "Encyclopedia">><</link>>
3204 | <<link "Fertility Mix">><<set $encyclopedia = "Fertility Mix">><<goto "Encyclopedia">><</link>>
3205 | <<link "Breeders Dietary Blend">><<set $encyclopedia = "Breeders Dietary Blend">><<goto "Encyclopedia">><</link>>
3206 | <<link "Pregnancy Generator">><<set $encyclopedia = "Pregnancy Generator">><<goto "Encyclopedia">><</link>>
3207 | <<link "Childbirth and C-Secs">><<set $encyclopedia = "Childbirth and C-Secs">><<goto "Encyclopedia">><</link>>
3208 | <<link "Gestation Drugs and Labor Suppressants">><<set $encyclopedia = "Gestation Drugs and Labor Suppressants">><<goto "Encyclopedia">><</link>>
3209 | <<link "Enemas and Force-Feeding">><<set $encyclopedia = "Enemas and Force-Feeding">><<goto "Encyclopedia">><</link>>
3210 | <<link "Belly Implants">><<set $encyclopedia = "Belly Implants">><<goto "Encyclopedia">><</link>>
3211 | <<link "Cervix Micropump Filter">><<set $encyclopedia = "Cervix Micropump Filter">><<goto "Encyclopedia">><</link>>
3212 | <<link "Organic Mesh Breast Implant">><<set $encyclopedia = "Organic Mesh Breast Implant">><<goto "Encyclopedia">><</link>>
3213 | <<link "Nipple Conversion - Penetratable">><<set $encyclopedia = "Nipple Conversion - Penetratable">><<goto "Encyclopedia">><</link>>
3214 | <<link "Ejaculation Boosting Prostate Implant">><<set $encyclopedia = "Ejaculation Boosting Prostate Implant">><<goto "Encyclopedia">><</link>>
3215 | <<link "The Flesh Heap">><<set $encyclopedia = "The Flesh Heap">><<goto "Encyclopedia">><</link>>
3216 | <<link "The Job Fulfillment Center">><<set $encyclopedia = "The Job Fulfillment Center">><<goto "Encyclopedia">><</link>>
3217 | <<link "The Black Market">><<set $encyclopedia = "The Black Market">><<goto "Encyclopedia">><</link>>
3218
3219<br>Lolimod:
3220 <<link "Lolis and the Free Cities">><<set $encyclopedia = "Lolis and the Free Cities">><<goto "Encyclopedia">><</link>>
3221 | <<link "Fertility Age">><<set $encyclopedia = "Fertility Age">><<goto "Encyclopedia">><</link>>
3222 | <<link "Male Fertility">><<set $encyclopedia = "Male Fertility">><<goto "Encyclopedia">><</link>>
3223 | <<link "Precocious Puberty">><<set $encyclopedia = "Precocious Puberty">><<goto "Encyclopedia">><</link>>
3224 | <<link "Cradle Robbers">><<set $encyclopedia = "Cradle Robbers">><<goto "Encyclopedia">><</link>>
3225 | <<link "The Incubation Facility">><<set $encyclopedia = "The Incubation Facility">><<goto "Encyclopedia">><</link>>
3226 | <<link "Childhood Fertility Induced NCS">><<set $encyclopedia = "Childhood Fertility Induced NCS">><<goto "Encyclopedia">><</link>>
3227
3228<br>FCTV mod:
3229<<link "FCTV">><<set $encyclopedia = "FCTV">><<goto "Encyclopedia">><</link>>
3230| <<link "FCTVReceiver">><<set $encyclopedia = "FCTVReceiver">><<goto "Encyclopedia">><</link>>
3231
3232<<if $secExp == 1>>
3233<br>The Security Expansion Mod: [[Security Expansion|Encyclopedia][$encyclopedia = "Security Expansion"]]
3234| [[Battles in Security Expansion|Encyclopedia][$encyclopedia = "Battles"]]
3235<</if>>
3236
3237<<if $securityForceActive>>
3238 <<if $encyclopedia != "Special Force">>
3239 <br>[[Special Force Mod|Encyclopedia][$encyclopedia = "Special Force"]]
3240 <</if>>
3241<</if>>
3242
3243<br>
3244<<link "Credits">><<set $encyclopedia = "Credits">><<goto "Encyclopedia">><</link>>