· 7 years ago · Dec 28, 2018, 01:28 PM
1Default ConVAR List for Day of Infamy (2017) (Dec. 27, 2018)
2--------------
3_autosave : cmd : : Autosave
4_autosavedangerous : cmd : : AutoSaveDangerous
5_bugreporter_restart : cmd : : Restarts bug reporter .dll
6_fov : 0 : , "cl" : Automates fov command to server.
7_record : cmd : : Record a demo incrementally.
8_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
9_restart : cmd : : Shutdown and restart the engine.
10achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
11achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
12action_progress_reset_interval : 1 : , "sv", "cheat" :
13addip : cmd : : Add an IP address to the ban list.
14adsp_alley_min : 122 : :
15adsp_courtyard_min : 126 : :
16adsp_debug : 0 : , "a" :
17adsp_door_height : 112 : :
18adsp_duct_min : 106 : :
19adsp_hall_min : 110 : :
20adsp_low_ceiling : 108 : :
21adsp_opencourtyard_min : 126 : :
22adsp_openspace_min : 130 : :
23adsp_openstreet_min : 118 : :
24adsp_openwall_min : 130 : :
25adsp_reset_nodes : cmd : :
26adsp_room_min : 102 : :
27adsp_scale_delay_feedback : 0 : :
28adsp_scale_delay_gain : 0 : :
29adsp_street_min : 118 : :
30adsp_tunnel_min : 114 : :
31adsp_wall_height : 128 : :
32ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
33ai_debug_ragdoll_magnets : 0 : , "sv" :
34ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
35ai_debug_speech : 0 : , "sv" :
36ai_expression_frametime : 0 : , "sv" : Maximum frametime to still play background expressions.
37ai_expression_optimization : 0 : , "sv" : Disable npc background expressions when you can't see them.
38ai_force_serverside_ragdoll : 0 : , "sv" :
39ai_LOS_mode : 0 : , "sv", "rep" :
40ai_sequence_debug : 0 : , "sv" :
41ai_setupbones_debug : 0 : , "sv" : Shows that bones that are setup every think
42ai_shot_bias_max : 1 : , "rep", "cl" :
43ai_shot_bias_min : -1 : , "rep", "cl" :
44ai_show_hull_attacks : 0 : , "sv" :
45ai_use_visibility_cache : 1 : , "sv" :
46air_density : cmd : : Changes the density of air for drag computations.
47alias : cmd : : Alias a command.
48-alt1 : cmd : :
49+alt1 : cmd : :
50-alt2 : cmd : :
51+alt2 : cmd : :
52anim_3wayblend : 1 : , "rep", "cl" : Toggle the 3-way animation blending code.
53anim_showmainactivity : 0 : , "cheat", "cl" : Show the idle, walk, run, and/or sprint activities.
54anim_showstate : -1 : , "cheat", "rep", "cl" : Show the (client) animation state for the specified entity (-1 for none).
55anim_showstatelog : 0 : , "cheat", "rep", "cl" : 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both.
56anim_spewdesired : 0 : , "cl" :
57anim_twistbones_enabled : 0 : , "cheat", "rep", "cl" : Enable procedural twist bones.
58askconnect_accept : cmd : : Accept a redirect request by the server.
59asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
60async_allow_held_files : 1 : : Allow AsyncBegin/EndRead()
61async_mode : 0 : : Set the async filesystem mode (0 = async, 1 = synchronous)
62async_resume : cmd : :
63async_serialize : 0 : : Force async reads to serialize for profiling
64async_simulate_delay : 0 : : Simulate a delay of up to a set msec per file operation
65async_suspend : cmd : :
66+attack : cmd : :
67-attack : cmd : :
68-attack2 : cmd : :
69+attack2 : cmd : :
70audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
71autoaim_max_deflect : 0 : , "sv" :
72autoaim_max_dist : 2160 : , "sv" :
73autosave : cmd : : Autosave
74autosavedangerous : cmd : : AutoSaveDangerous
75autosavedangerousissafe : cmd : :
76-back : cmd : :
77+back : cmd : :
78banid : cmd : : Add a user ID to the ban list.
79banip : cmd : : Add an IP address to the ban list.
80beclient : cmd : : Run Battleye command
81bench_end : cmd : : Ends gathering of info.
82bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
83bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
84benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
85bind : cmd : : Bind a key.
86bind_osx : cmd : : Bind a key for OSX only.
87BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
88bink_preload_videopanel_movies : 1 : , "cl" : Preload Bink movies used by VideoPanel.
89blackbox : 0 : :
90blackbox_dump : cmd : : Dump the contents of the blackbox
91blackbox_record : cmd : : Record an entry into the blackbox
92BlendBonesMode : 2 : , "rep", "cl" :
93blink_duration : 0 : , "cl" : How many seconds an eye blink will last.
94bot_aim_aimtracking_base : 0 : , "sv", "cheat" : How often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking
95bot_aim_aimtracking_frac_easy : 1 : , "sv", "cheat" : Frac appplied to the head aim tracking interval if difficulty is easy
96bot_aim_aimtracking_frac_hard : 0 : , "sv", "cheat" : Frac appplied to the head aim tracking interval if difficulty is hard
97bot_aim_aimtracking_frac_impossible : 0 : , "sv", "cheat" : Frac appplied to the head aim tracking interval if difficulty is impossible
98bot_aim_aimtracking_frac_sprinting_target : 0 : , "sv", "cheat" : Frac appplied to the head aim tracking interval if target is sprinting
99bot_aim_angularvelocity_base : 920 : , "sv", "cheat" : How fast do the bots turn their heads ( deg/second )
100bot_aim_angularvelocity_base_ooc : 800 : , "sv", "cheat" : How fast do the bots turn their heads WHEN OUT OF COMBAT( deg/second )
101bot_aim_angularvelocity_frac_easy : 0 : , "sv", "cheat" : Frac appplied to the angular velocity if difficulty is easy
102bot_aim_angularvelocity_frac_hard : 1 : , "sv", "cheat" : Frac appplied to the angular velocity if difficulty is hard
103bot_aim_angularvelocity_frac_impossible : 1 : , "sv", "cheat" : Frac appplied to the angular velocity if difficulty is impossible
104bot_aim_angularvelocity_frac_sprinting_target : 1 : , "sv", "cheat" : Frac appplied to the angular velocity if target is sprinting
105bot_aim_angularvelocity_uber : 1400 : , "sv", "cheat" : How fast do the bots turn their heads ( deg/second ) (uberbot)
106bot_aim_attack_aimtolerance_frac_easy : 1 : , "sv", "cheat" : The easy frac for aim tolerance for the bots
107bot_aim_attack_aimtolerance_frac_hard : 0 : , "sv", "cheat" : The hard frac for aim tolerance for the bots
108bot_aim_attack_aimtolerance_frac_impossible : 0 : , "sv", "cheat" : The impossible frac for aim tolerance for the bots
109bot_aim_attack_aimtolerance_frac_normal : 1 : , "sv", "cheat" : The normal frac for aim tolerance for the bots
110bot_aimtracking_frac_survival_end : 0 : , "sv", "rep" : Frac applied at end (level 30) of Survival
111bot_aimtracking_frac_survival_start : 1 : , "sv", "rep" : Frac applied at start of Survival
112bot_aimtracking_uber : 0 : , "sv", "cheat" : How often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking (
113bot_attack_aimpenalty_amt_close : 50 : , "sv", "cheat" : How much should we offset our aim after just spotting enemy nearby
114bot_attack_aimpenalty_amt_far : 120 : , "sv", "cheat" : How much should we offset our aim after just spotting enemy a long way away
115bot_attack_aimpenalty_amt_frac_dark : 1 : , "sv", "cheat" : Frac to multiply against the aim penalty amount when target is in darkness
116bot_attack_aimpenalty_amt_frac_easy : 1 : , "sv", "cheat" : Multiply amt by this much for easy difficulty
117bot_attack_aimpenalty_amt_frac_hard : 0 : , "sv", "cheat" : Multiply amt by this much for hard difficulty
118bot_attack_aimpenalty_amt_frac_impossible : 0 : , "sv", "cheat" : Multiply amt by this much for impossible difficulty
119bot_attack_aimpenalty_amt_frac_light : 1 : , "sv", "cheat" : Frac to multiply against the aim penalty amount when target is in lightness
120bot_attack_aimpenalty_time_close : 0 : , "sv", "cheat" : How long before we stop penalizing aim position nearby?
121bot_attack_aimpenalty_time_far : 9 : , "sv", "cheat" : How long before we stop penalizing aim position a long way away?
122bot_attack_aimpenalty_time_frac_dark : 1 : , "sv", "cheat" : Frac to multiply against the aim penalty time when target is in darkness
123bot_attack_aimpenalty_time_frac_light : 1 : , "sv", "cheat" : Frac to multiply against the aim penalty time when target is in lightness
124bot_attack_aimtolerance_newthreat_amt : 3 : , "sv", "cheat" : How much should we artificially bloat aimtolerance boxes for enemies we just spotted?
125bot_attack_aimtolerance_newthreat_amt_solo : 1 : , "sv", "cheat" : How much should we artificially bloat aimtolerance boxes for enemies we just spotted? (solo)
126bot_attack_aimtolerance_newthreat_time : 0 : , "sv", "cheat" : How long before we stop artificially bloating aimtolerance box?
127bot_attack_aimtolerance_newthreat_time_solo : 0 : , "sv", "cheat" : How long before we stop artificially bloating aimtolerance box? (solo)
128bot_attack_burst_maxtime : 0 : , "sv", "rep" : The maximum amount of time the bot pulls the trigger for automatic weapons
129bot_attack_burst_maxtime_solo : 0 : , "sv", "rep" : The maximum amount of time the bot pulls the trigger for automatic weapons (solo)
130bot_attack_burst_mintime : 0 : , "sv", "rep" : The minimum amount of time the bot pulls the trigger for automatic weapons
131bot_attack_burst_mintime_solo : 0 : , "sv", "rep" : The minimum amount of time the bot pulls the trigger for automatic weapons (solo)
132bot_attack_retarget_maxtime : 0 : , "sv", "rep" : The maximum amount of time until the bot retargets
133bot_attack_retarget_mintime : 0 : , "sv", "rep" : The minimum amount of time until the bot retargets
134bot_attackdelay_base : 1 : , "sv", "rep" : Attack delay base value in seconds
135bot_attackdelay_frac_desiredrange : 0 : , "sv", "rep" : Frac applied if distance is greater than hipfire range
136bot_attackdelay_frac_difficulty_easy : 2 : , "sv", "rep" : Frac applied if in easy difficulty
137bot_attackdelay_frac_difficulty_hard : 0 : , "sv", "rep" : Frac applied if in hard difficulty
138bot_attackdelay_frac_difficulty_impossible : 0 : , "sv", "rep" : Frac applied if in impossible difficulty
139bot_attackdelay_frac_doi : 0 : , "sv", "rep" : Frac to DOI attack delay (to compensate for worser weapons)
140bot_attackdelay_frac_hipfirerange : 0 : , "sv", "rep" : Frac applied if within hipfire range
141bot_attackdelay_frac_maxrange : 1 : , "sv", "rep" : Frac applied if distance is greater than desired range
142bot_attackdelay_frac_outofrange : 1 : , "sv", "rep" : Frac applied if distance is greater than max range
143bot_attackdelay_frac_outsidefov : 1 : , "sv", "rep" : Frac applied if the bot is not looking at the player
144bot_attackdelay_frac_survival_end : 0 : , "sv", "rep" : Frac applied at end (level 20) of Survival
145bot_attackdelay_frac_survival_start : 1 : , "sv", "rep" : Frac applied at start of Survival
146bot_damage : 1 : , "sv", "rep" : Float representing the damage bots give off.
147bot_debug_aimpenalty : 0 : , "sv", "cheat" :
148bot_debug_artillery : 0 : , "sv", "cheat" :
149bot_debug_bipod : 0 : , "sv", "cheat" :
150bot_debug_body_and_locomotion : 0 : , "sv", "cheat" :
151bot_debug_bounding : 0 : , "sv", "cheat" :
152bot_debug_chatter : 0 : , "sv", "cheat" :
153bot_debug_combat : 0 : , "sv", "cheat" :
154bot_debug_combat_decisions : 0 : , "sv", "cheat" :
155bot_debug_commander : 0 : , "sv", "cheat" :
156bot_debug_corner_check : 0 : , "sv", "cheat" :
157bot_debug_cover_entities : 0 : , "sv", "cheat" :
158bot_debug_cover_search : 0 : , "sv", "cheat" :
159bot_debug_cover_search_angle : 180 : , "sv", "cheat" :
160bot_debug_cover_search_radius : 1024 : , "sv", "cheat" :
161bot_debug_cover_search_type : 0 : , "sv", "cheat" :
162bot_debug_doorways : 0 : , "sv", "cheat" :
163bot_debug_flank_points : 0 : , "sv", "cheat" :
164bot_debug_grenade_targets : 0 : , "sv", "cheat" :
165bot_debug_investigations : 0 : , "sv", "cheat" :
166bot_debug_kicking : 0 : , "sv", "cheat" :
167bot_debug_morale : 0 : , "sv", "cheat" :
168bot_debug_movement_requests : 0 : , "sv" :
169bot_debug_officer_quarter : 0 : , "sv", "cheat" :
170bot_debug_patrol : 0 : , "sv", "cheat" :
171bot_debug_patrol_points : 0 : , "sv", "cheat" :
172bot_debug_rocket_targets : 0 : , "sv", "cheat" :
173bot_debug_runner : 0 : , "sv", "cheat" :
174bot_debug_silhouette : 0 : , "sv", "cheat" :
175bot_debug_special_nav_areas : 0 : , "sv", "cheat" :
176bot_debug_tactical_role : 0 : , "sv", "cheat" :
177bot_fov_frac_survival_end : 1 : , "sv", "rep" : Frac applied at end (level 30) of Survival
178bot_fov_frac_survival_start : 0 : , "sv", "rep" : Frac applied at start of Survival
179bot_grenade_think_time : 0 : , "sv", "cheat" :
180bot_hearing_flashbang_effect_max_distance : 750 : , "sv", "cheat" : Max range that a flashbang will effect the bots
181bot_hearing_flashbang_effect_max_time : 10 : , "sv", "cheat" : Max time that a flashbang will effect the bots
182bot_hearing_grenade_hearing_range : 3000 : , "sv", "cheat" : How far away can a bot hear a grenade explosion
183bot_hearing_silenced_weapon_sound_reduction : 0 : , "sv", "cheat" : By what percentage do silenced weapons reduce the hearing range
184bot_investigate_sneak_lightvalue : 0 : , "sv", "cheat" : The light value the bot must be in order to activate sneak
185bot_loco_hurry_sprinthold_max : 1 : , "sv", "cheat" : Maximum tme to hold the sprint when ShouldHurry returns true
186bot_loco_hurry_sprinthold_min : 0 : , "sv", "cheat" : Minimum tme to hold the sprint when ShouldHurry returns true
187bot_loco_path_max_retreat_length : 420 : , "sv", "cheat" : Maximum distance a bot will run a retreat path
188bot_loco_path_minlookahead : 120 : , "sv", "cheat" : Minimum look-ahead distance for bot pathing
189bot_loco_pronehold_max : 8 : , "sv", "cheat" : Maximum tme to hold the prone button
190bot_loco_pronehold_min : 3 : , "sv", "cheat" : Minimum tme to hold the prone button
191bot_loco_slowdown_walkhold_max : 1 : , "sv", "cheat" : Maximum tme to hold the walk button when within slowdown distance
192bot_loco_slowdown_walkhold_min : 0 : , "sv", "cheat" : Minimum tme to hold the walk button when within slowdown distance
193bot_mimic : 0 : , "sv" : Bot uses usercmd of player by index.
194bot_range_frac_desiredrange : 1 : , "sv", "rep" : Frac applied to the desired range of bots
195bot_range_frac_hipfirerange : 1 : , "sv", "rep" : Frac applied to the hipfire range of bots
196bot_range_frac_maxrange : 1 : , "sv", "rep" : Frac applied to the max range of bots
197bot_recognizetime_frac_survival_end : 0 : , "sv", "rep" : Frac applied at end (level 30) of Survival
198bot_recognizetime_frac_survival_start : 1 : , "sv", "rep" : Frac applied at start of Survival
199bot_recoil_multiplier : 0 : , "rep", "cl" : Multiplier applied to recoil if the shooter is a bot
200bot_rpg_spawn_attackdelay : 15 : , "sv", "cheat" : Bots won't shoot RPGs if within 8 seconds if players spawning
201bot_silhouette_discover_timer : 3 : , "sv", "cheat" : Time in seconds that a silhouette remains visible after it's discovered
202bot_silhouette_light_threshold_low : 0 : , "sv", "cheat" : Light data with a lower float value than this number will be considered low lighting
203bot_silhouette_light_threshold_medium : 0 : , "sv", "cheat" : Light data with a lower float value than this number will be considered medium lighting
204bot_silhouette_range_close : 1200 : , "sv", "cheat" : Silhouette has to be closer than this distance to qualify as close
205bot_silhouette_range_far : 3000 : , "sv", "cheat" : Silhouette has to be further than this distance to qualify as far
206bot_silhouette_range_movement : 4000 : , "sv", "cheat" : Movement makes silhouette easier to read within this range
207bot_silhouette_readtime_clear : 0 : , "sv", "cheat" : Time it takes to shoot at a clear silhouette
208bot_silhouette_readtime_dark : 7 : , "sv", "cheat" : Time it takes to shoot at a dark silhouette
209bot_silhouette_readtime_fuzzy : 1 : , "sv", "cheat" : Time it takes to shoot at a fuzzy silhouette
210bot_silhouette_scan_frequency : 0 : , "sv", "cheat" : Time in seconds between each silhouette scan if a silhouette is not visible
211bot_targeting_noise_x_base : 60 : , "sv", "rep" : The targeting noise X value
212bot_targeting_noise_x_base_solo : 15 : , "sv", "rep" : The targeting noise X value (solo)
213bot_targeting_noise_x_frac_desiredrange : 1 : , "sv", "rep" : The targeting noise frac applied to X value on desired range
214bot_targeting_noise_x_frac_hipfirerange : 1 : , "sv", "rep" : The targeting noise frac applied to X value on hipfire range
215bot_targeting_noise_x_frac_maxrange : 2 : , "sv", "rep" : The targeting noise frac applied to X value on max range
216bot_targeting_noise_y_base : 60 : , "sv", "rep" : The targeting noise Y value
217bot_targeting_noise_y_base_solo : 15 : , "sv", "rep" : The targeting noise Y value (solo)
218bot_targeting_noise_y_frac_desiredrange : 1 : , "sv", "rep" : The targeting noise frac applied to Y value on desired range
219bot_targeting_noise_y_frac_hipfirerange : 1 : , "sv", "rep" : The targeting noise frac applied to Y value on hipfire range
220bot_targeting_noise_y_frac_maxrange : 2 : , "sv", "rep" : The targeting noise frac applied to Y value on max range
221bot_targeting_noise_z_base : 80 : , "sv", "rep" : The targeting noise Z value
222bot_targeting_noise_z_base_solo : 20 : , "sv", "rep" : The targeting noise Z value (solo)
223bot_targeting_noise_z_frac_desiredrange : 1 : , "sv", "rep" : The targeting noise frac applied to Z value on desired range
224bot_targeting_noise_z_frac_hipfirerange : 1 : , "sv", "rep" : The targeting noise frac applied to Z value on hipfire range
225bot_targeting_noise_z_frac_maxrange : 2 : , "sv", "rep" : The targeting noise frac applied to Z value on max range
226bot_vis_foliage_threshold : 250 : , "sv", "cheat" : Bots LoS checking against a target < than this will ignore foliage.
227bot_vis_fov_attack_base : 90 : , "sv", "cheat" : FOV when the bot is trying to attack
228bot_vis_fov_frac_easy : 0 : , "sv", "cheat" : Frac applied to the FOV if the difficulty is easy
229bot_vis_fov_frac_hard : 1 : , "sv", "cheat" : Frac applied to the FOV if the difficulty is hard
230bot_vis_fov_frac_impossible : 1 : , "sv", "cheat" : Frac applied to the FOV if the difficulty is impossible
231bot_vis_fov_idle_base : 150 : , "sv", "cheat" : FOV when the bot is idle/guarding (normal difficulty)
232bot_vis_recognizetime_base : 0 : , "sv", "cheat" : Time it takes for bot to recognize a target (normal difficulty)
233bot_vis_recognizetime_frac_doi : 0 : , "sv", "cheat" : Frac appplied to the recognize time in Day Of Infamy (to compensate for worser weapons)
234bot_vis_recognizetime_frac_easy : 2 : , "sv", "cheat" : Frac appplied to the recognize time if difficulty is easy
235bot_vis_recognizetime_frac_hard : 0 : , "sv", "cheat" : Frac appplied to the recognize time if difficulty is hard
236bot_vis_recognizetime_frac_impossible : 0 : , "sv", "cheat" : Frac appplied to the recognize time if difficulty is impossible
237box : cmd : : Draw a debug box.
238-break : cmd : :
239+break : cmd : :
240breakable_disable_gib_limit : 0 : , "sv" :
241breakable_multiplayer : 1 : , "sv" :
242buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
243budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
244budget_background_alpha : 128 : , "a" : how translucent the budget panel is
245budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
246budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
247budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
248budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
249budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
250budget_panel_height : 384 : , "a" : height in pixels of the budget panel
251budget_panel_width : 512 : , "a" : width in pixels of the budget panel
252budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
253budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
254budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
255budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
256budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
257budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
258budget_toggle_group : cmd : : Turn a budget group on/off
259bug : cmd : : Show the bug reporting UI.
260bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
261bugreporter_console_bytes : 15000 : : Max # of console bytes to put into bug report body (full text still attached).
262bugreporter_includebsp : 1 : : Include .bsp for internal bug submissions.
263bugreporter_snapshot_delay : 15 : : Frames to delay before taking snapshot
264bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
265bugreporter_username : 0 : , "a" : Username to use for bugreporter
266buildcubemaps : cmd : : Rebuild cubemaps.
267building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps
268buildmodelforworld : cmd : : buildmodelforworld
269bullet_ff_through_walls : 0 : , "rep", "cl" :
270c_maxdistance : 200 : , "a", "cl" :
271c_maxpitch : 90 : , "a", "cl" :
272c_maxyaw : 135 : , "a", "cl" :
273c_mindistance : 30 : , "a", "cl" :
274c_minpitch : 0 : , "a", "cl" :
275c_minyaw : -135 : , "a", "cl" :
276c_orthoheight : 100 : , "a", "cl" :
277c_orthowidth : 100 : , "a", "cl" :
278cache_print : cmd : : cache_print [section] Print out contents of cache memory.
279cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
280cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
281callvote : cmd : : Start a vote on an issue.
282cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
283cam_command : cmd : : Tells camera to change modes
284cam_idealdelta : 4 : , "a", "server_can_execute", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
285cam_idealdist : 150 : , "a", "server_can_execute", "cl" :
286cam_idealdistright : 0 : , "a", "server_can_execute", "cl" :
287cam_idealdistup : 0 : , "a", "server_can_execute", "cl" :
288cam_ideallag : 4 : , "a", "server_can_execute", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
289cam_idealpitch : 0 : , "a", "server_can_execute", "cl" :
290cam_idealyaw : 0 : , "a", "server_can_execute", "cl" :
291cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
292cam_snapto : 0 : , "a", "server_can_execute", "cl" :
293-camdistance : cmd : :
294+camdistance : cmd : :
295+camin : cmd : :
296-camin : cmd : :
297+cammousemove : cmd : :
298-cammousemove : cmd : :
299-camout : cmd : :
300+camout : cmd : :
301+campitchdown : cmd : :
302-campitchdown : cmd : :
303+campitchup : cmd : :
304-campitchup : cmd : :
305+camyawleft : cmd : :
306-camyawleft : cmd : :
307+camyawright : cmd : :
308-camyawright : cmd : :
309cast_hull : cmd : : Tests hull collision detection
310cast_ray : cmd : : Tests collision detection
311cc_captiontrace : 1 : , "cl" : Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
312cc_emit : cmd : : Emits a closed caption
313cc_findsound : cmd : : Searches for soundname which emits specified text.
314cc_flush : cmd : : Flushes async'd captions.
315cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
316cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
317cc_minvisibleitems : 1 : , "cl" : Minimum number of caption items to show.
318cc_norepeat : 5 : , "sv" : In multiplayer games, don't repeat captions more often than this many seconds.
319cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
320cc_random : cmd : : Emits a random caption
321cc_sentencecaptionnorepeat : 4 : , "cl" : How often a sentence can repeat.
322cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
323cc_showmissing : 0 : , "rep", "cl" : Show missing closecaption entries.
324cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
325centerview : cmd : :
326ch_createairboat : cmd : : Spawn airboat in front of the player.
327ch_createaircraft : cmd : :
328ch_createammo : cmd : :
329ch_createjeep : cmd : : Spawn jeep in front of the player.
330changeinventory : cmd : : Shows the inventory menu
331changelevel : cmd : : Change server to the specified map
332changelevel2 : cmd : : Transition to the specified map in single player
333changelevel_next : cmd : : Immediately changes to the next map in the map rotation for the server.
334changeteam : cmd : : Toggles the team selection menu
335cheap_captions_fadetime : 0 : , "cl" :
336cheap_captions_test : 0 : , "cl" :
337chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
338choreo_spew_filter : 0 : , "rep", "cl" : Spew choreo. Use a sub-string or * to display all events.
339cl_addon_debug : 0 : , "cheat", "cl" :
340cl_addon_fade_max : 1000 : , "cl" :
341cl_addon_fade_min : 800 : , "cl" :
342cl_ads_fov_scale : 1 : , "a", "cl" : Zoom factor when looking down sights.
343cl_ads_weapon_fov_scale : 1 : , "a", "cl" : Weapon FOV scale when ADS
344cl_aggregate_particles : 1 : , "cl" :
345cl_allowdownload : 1 : , "a" : Client downloads customization files
346cl_allowupload : 1 : , "a" : Client uploads customization files
347cl_always_flush_models : 0 : : If set, always flush models between map loads. Useful on systems under memory pressure.
348cl_ambient_light_disableentities : 0 : , "cl" : Disable map ambient light entities.
349cl_anglespeedkey : 0 : , "cl" :
350cl_animationinfo : cmd : : Hud element to examine.
351cl_assassination_vip_preference : 1 : , "a", "user", "cl" : 0 = never be VIP, 1 = indifferent, 2 = PICK ME!!!
352cl_backspeed : 450 : , "cheat", "cl" :
353cl_bipod_auto : 1 : , "a", "user", "cl" : 1 = automatically attempt bipod deployment when ironsighting
354cl_bipod_effect_length : 12 : , "cheat", "cl" :
355cl_bipod_effect_lookup : 0 : , "cheat", "cl" :
356cl_blobulator_freezing_max_metaball_radius : 12 : , "cl" : Setting this can create more complex surfaces on large hitboxes at the cost of performance.
357cl_blurClearAlpha : 0 : , "cl" : 0-255, but 0 has errors at the moment
358cl_blurDebug : 0 : , "cl" :
359cl_blurPasses : 1 : , "cl" :
360cl_blurTapSize : 0 : , "cl" :
361cl_bobPitch : 0 : , "cheat", "cl" :
362cl_bobRoll : 0 : , "cheat", "cl" :
363cl_bobYaw : 0 : , "cheat", "cl" :
364cl_brushfastpath : 1 : , "cheat", "cl" :
365cl_burninggibs : 0 : , "cl" : A burning player that gibs has burning gibs.
366cl_camera_animation : 1 : , "a", "cl" : Enables/disables view model camera animation
367cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
368cl_chat_active : 0 : , "cl" :
369cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
370cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
371cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
372cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
373cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
374cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
375cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
376cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
377cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
378cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
379cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
380cl_cmdrate : 64 : , "a", "user" : Max number of command packets sent to server per second
381cl_colorfastpath : 0 : , "cheat", "cl" :
382cl_colorgrade_profile : 0 : , "a", "cl" :
383cl_colorgrade_profile_test : 0 : , "cheat", "cl" :
384cl_countbones : 0 : , "cheat", "cl" :
385cl_csm_auto_entity : 1 : , "sv" :
386cl_csm_server_status : cmd : : Usage: cl_csm_server_status
387cl_csm_status : cmd : : Usage: cl_csm_status
388cl_customsounds : 0 : , "cl" : Enable customized player sound playback
389cl_debug_controlleraim : 0 : , "cheat", "cl" :
390cl_debug_hulls : 0 : , "cheat", "cl" :
391cl_debug_player_paths : 0 : , "cl" :
392cl_debug_player_paths_camping_threshold : 16 : , "cheat", "cl" :
393cl_debug_player_paths_reset : cmd : : Clear tracked paths
394cl_debug_player_paths_span : 30 : , "cheat", "cl" :
395cl_debug_player_use : 0 : , "cl" : Visualizes +use logic for the given range. Green cross=trace success, Red cross=trace too far, Green box=radius success
396cl_debug_pov : 0 : , "cheat", "cl" :
397cl_debug_tracers : 0 : , "cheat", "cl" :
398cl_debugcam_forceweaponfov : 1 : , "cheat", "cl" :
399cl_debugcam_speed : 1 : , "cheat", "cl" :
400cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
401cl_demoviewoverride : 0 : , "cl" : Override view during demo playback
402cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
403cl_detail_avoid_radius : 0 : , "a", "cl" : radius around detail sprite to avoid players
404cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
405cl_detail_max_sway : 0 : , "a", "cl" : Amplitude of the detail prop sway
406cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
407cl_developer_status : 1 : , "a", "user", "cl" :
408cl_disable_ragdolls : 0 : , "cheat", "cl" :
409cl_disable_splitscreen_cpu_level_cfgs_in_pip : 1 : , "cl" :
410cl_disable_water_render_targets : 0 : , "cl" :
411cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds.
412cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
413cl_drawhud : 1 : , "cl" : Enable the rendering of the hud
414cl_drawleaf : -1 : , "cheat", "cl" :
415cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
416cl_drawmonitors : 1 : , "cl" :
417cl_drawshadowtexture : 0 : , "cheat", "cl" :
418cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
419cl_dumpplayer : cmd : : Dumps info about a player
420cl_dumpsplithacks : cmd : : Dump split screen workarounds.
421cl_earlyaccess_status : 1 : , "a", "user", "cl" :
422cl_ejectbrass : 1 : , "cl" :
423cl_ejectbrass_3p : 1 : , "a", "cl" : Show brass ejection particle effect and model in 3rd person
424cl_elevator_physics : 1 : , "cl" :
425cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
426cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
427cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
428cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
429cl_event_sound_cues : 1 : , "a", "cl" :
430cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
431cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
432cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
433cl_fasttempentcollision : 5 : , "cl" :
434cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
435cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
436cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
437cl_foliage : 1 : , "cheat" :
438cl_foliage_bsp : 0 : , "cheat" : Allow generated foliage to cover BSP surfaces
439cl_foliage_cluster_culling : 1 : , "cheat" : -1 = Freeze | 0 = No culling | 1 = Enable cluster culling
440cl_foliage_cluster_distance : 4096 : , "cheat" :
441cl_foliage_debug_clusters : 0 : , "cheat" :
442cl_foliage_detail_override : 0 : , "cheat" :
443cl_foliage_dynvb : 0 : , "cheat" :
444cl_foliage_edit_radius : 256 : , "cheat" :
445cl_foliage_material_override : 0 : , "cheat" :
446cl_foliage_obstruction_test : cmd : : Adds obstruction at feet
447cl_foliage_reset : cmd : : Re-initializes foliage system
448cl_foliage_scale : 1 : , "cheat" :
449cl_foliage_shadows : 1 : :
450cl_foliage_static_multiplier : 1 : , "cheat" :
451cl_foliage_static_offset : 10 : , "cheat" :
452cl_foliage_windstrength_override : 5 : , "cheat" :
453cl_foliage_wireframe : 0 : , "cheat" :
454cl_forcepreload : 1 : , "a" : Whether we should force preloading.
455cl_forwardspeed : 450 : , "cheat", "cl" :
456cl_foundry_ShowEntityHighlights : 1 : , "cl" :
457cl_fullupdate : cmd : : Forces the server to send a full update packet
458cl_glow_item_b : 1 : , "cl" :
459cl_glow_item_g : 0 : , "cl" :
460cl_glow_item_r : 0 : , "cl" :
461cl_grenade_auto_switch : 1 : , "a", "user", "cl" : If enabled, automatically switch to primary after throwing a grenade
462cl_headbob_amp : 1 : , "cl" :
463cl_headbob_freq : 12 : , "cl" :
464cl_headbob_land_dip_amt : 4 : , "cheat", "cl" :
465cl_hq_debug : 0 : , "cl" : Additional debug messages when queued
466cl_hq_messages_enabled : 1 : , "a", "cl" : Play messages from HQ?
467cl_hq_messages_gap : 1 : , "cl" : Gap between playing HQ messages after each other.
468cl_hud_chat_subtitles : 1 : , "a", "cl" : Display radial comms subtitles
469cl_hud_compass_alpha : 255 : , "a", "cl" : Opacity of our entire compass
470cl_hud_compass_alpha_altarrows : 0 : , "cl" : Fractional alpha of alternate arrows (NW/NE/SE/SW)
471cl_hud_compass_approach : 0 : , "cl" :
472cl_hud_compass_arrows_split : 3 : , "cl" : Distance the arrows should separate when overlapping
473cl_hud_compass_bg_alpha : 1 : , "a", "cl" : Opacity of the background as a fraction of the main alpha
474cl_hud_compass_enemy_appear_time : 4 : , "a", "cl" : How long should the compass appear for after a nearby enemy was spotted.
475cl_hud_compass_fadetime : 0 : , "a", "cl" : How long should the compass take to entirely fade
476cl_hud_compass_holdtime : 0 : , "a", "cl" : How long should the compass remain open after letting go of the key
477cl_hud_compass_horizontal_inset : 0 : , "a", "cl" : Inset the compass vertical position by this much
478cl_hud_compass_marker_inset : 0 : , "a", "cl" :
479cl_hud_compass_needle_scale : 0 : , "a", "cl" : Inner needle proportional scale
480cl_hud_compass_show_ads : 0 : , "a", "cl" : Show the compass automatically when aiming?
481cl_hud_compass_show_always : 0 : , "a", "cl" : Always render the compass?
482cl_hud_compass_show_tacmap : 0 : , "a", "cl" : Show the compass when viewing tacmap?
483cl_hud_compass_size : 0 : , "a", "cl" : Compass scale
484cl_hud_compass_vertical_inset : 100 : , "a", "cl" : Inset the compass vertical position by this much
485cl_hud_cp_blink_speed : 8 : , "cl" :
486cl_hud_cp_docking_display : 1 : , "a", "cl" :
487cl_hud_cp_floating_action_display_distance : 1000 : , "a", "cl" :
488cl_hud_cp_floating_ads_alpha : 0 : , "a", "cl" : Alpha reduction for aiming down sights
489cl_hud_cp_floating_display : 1 : , "a", "cl" :
490cl_hud_cp_floating_max_alpha : 1 : , "a", "cl" :
491cl_hud_cp_floating_min_alpha : 0 : , "a", "cl" :
492cl_hud_cp_floating_nontarget_alpha : 0 : , "a", "cl" : Alpha reduction for non-targeted objectives
493cl_hud_cp_floating_show_progress_range : 1000 : , "cl" :
494cl_hud_cp_main_display : 1 : , "a", "cl" :
495cl_hud_damageindicator_alpha : 0 : , "a", "cl" : Alpha of the HUD damage indicator
496cl_hud_damageindicator_scale : 0 : , "a", "cl" : Scales the HUD damage indicator
497cl_hud_damageindicator_time : 1 : , "a", "cl" : Time indicator displays for
498cl_hud_deathnotice_captures : 1 : , "a", "cl" : Show point captures in the death notices?
499cl_hud_deathnotice_display : 1 : , "a", "cl" :
500cl_hud_deathnotice_show_demo : 0 : , "a", "cl" : Show player deathnotices during demo playback (regardless of server setting at the time)?
501cl_hud_draw3d : 0 : , "cl" :
502cl_hud_draw_floating : 1 : , "a", "cl" :
503cl_hud_firemode_show_always : 0 : , "a", "cl" : Always show firemode display?
504cl_hud_radial_bgalpha : 255 : , "cl" : BG Alpha of unselected buttons
505cl_hud_radial_centerhighlightsize : 4 : , "cl" : panel width / x, radius of the center highlight
506cl_hud_radial_centersize : 10 : , "cl" : panel width / x, radius of the center hotspot
507cl_hud_radial_controls : 1 : , "a", "cl" : Control style for the radial menu. 1 = default, 2 = scrolling, 3 = numbered
508cl_hud_radial_debug : 0 : , "cheat", "cl" :
509cl_hud_radial_fadein_delay : 0 : , "a", "cl" :
510cl_hud_radial_fadein_duration : 0 : , "a", "cl" :
511cl_hud_radial_highlightalpha : 255 : , "cl" : Alpha of segment/center highlights
512cl_hud_radial_iconsize : 5 : , "cl" : panel width / x, Size of center icon
513cl_hud_radial_maxdistance : 3 : , "cl" : panel width / x, Max distance that the cursor can travel from the center
514cl_hud_radial_textdistance : 3 : , "cl" : panel width / x, distance of text from center
515cl_hud_radial_totalsize : 500 : , "cl" :
516cl_hud_viewmodel_size : 1 : , "cl" :
517cl_hud_voices_show_local : 0 : , "a", "cl" : Show the local player in the list of names speaking?
518cl_hud_voices_show_names : 1 : , "a", "cl" : Show the names of other user speaking on VoIP?
519cl_idealpitchscale : 0 : , "a", "cl" :
520cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
521cl_impacteffects : 1 : , "cl" :
522cl_impacteffects_limit_exit : 3 : , "cl" : Limits the number of exit impact effects per frame
523cl_impacteffects_limit_general : 10 : , "cl" : Limits the number of impact effects per frame
524cl_impacteffects_limit_water : 2 : , "cl" : Limits the number of water impact effects per frame
525cl_interp : 0 : , "a", "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
526cl_interp_all : 0 : , "cl" : Disable interpolation list optimizations.
527cl_interp_npcs : 0 : , "cl" : Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
528cl_interp_ratio : 2 : , "a", "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
529cl_inventory_sorting_method : 2 : , "a", "cl" : 0 = alphabetical, 1 = cost ascending, 2 = cost descending
530cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
531cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
532cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
533cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
534cl_jiggle_bone_sanity : 1 : , "cl" : Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
535cl_lagcomp_errorcheck : 0 : , "cl" : Player index of other player to check for position errors.
536cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
537cl_language : 0 : , "user" : Language (from Steam API)
538cl_leafsystemvis : 0 : , "cheat", "cl" :
539cl_legacy_server_browser : 0 : , "a", "cl" : Show button for legacy server browser?
540cl_leveloverview : 0 : , "cheat", "cl" :
541cl_leveloverviewmarker : 0 : , "cheat", "cl" :
542cl_localnetworkbackdoor : 1 : : Enable network optimizations for single player games.
543cl_logofile : 0 : , "a" : Spraypoint logo decal.
544cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
545cl_menu_bg_color : -1698043264.000 : , "cl" :
546cl_menu_bg_color_ingame : -1698043136.000 : , "cl" :
547cl_menu_html_reload : 0 : , "cl" :
548cl_menu_music_fadespeed : 0 : , "cl" :
549cl_minimal_rtt_shadows : 1 : , "a", "cl" :
550cl_mm_crc_check : 1 : , "cl" :
551cl_mm_debug : 0 : , "cl" :
552cl_mm_debug_lan : 0 : , "cl" : If true, requests will query LAN servers, not internet.
553cl_mm_verbose : 0 : , "cl" :
554cl_mm_version_check : 1 : , "cl" :
555cl_modelfastpath : 1 : , "cl" :
556cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
557cl_mouseenable : 1 : , "cl" :
558cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
559cl_mumble_positionalaudio : 1 : , "a", "cl" : Enable Mumble positional audio on the client.
560cl_music_ducking_minimum : 0 : , "cl" :
561cl_music_loadout_fade : 0 : , "cl" :
562cl_music_menu_fade : 0 : , "cl" :
563cl_music_track_fade : 1 : , "cl" :
564cl_muzzleflash_dlight_1st : 1 : , "user", "cl" :
565cl_muzzleflash_dlight_1st_lifetime : 0 : , "cheat", "cl" :
566cl_muzzleflash_dlight_3rd : 1 : , "user", "cl" :
567cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
568cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
569cl_particle_batch_mode : 1 : , "cl" :
570cl_particle_fallback_base : 2 : , "cl" : Base for falling back to cheaper effects under load.
571cl_particle_fallback_multiplier : 2 : , "cl" : Multiplier for falling back to cheaper effects under load.
572cl_particle_max_count : 0 : , "cheat", "cl" :
573cl_particle_retire_cost : 0 : , "cheat", "cl" :
574cl_particle_sim_fallback_base_multiplier : 5 : , "cl" : How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time
575cl_particle_sim_fallback_threshold_ms : 6 : , "cl" : Amount of simulation time that can elapse before new systems start falling back to cheaper versions
576cl_particles_debug_overdraw : 0 : , "cheat", "cl" :
577cl_particles_dump_effects : cmd : :
578cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
579cl_particles_show_bbox : 0 : , "cheat", "cl" :
580cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
581cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
582cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
583cl_phys_block_dist : 1 : , "cl" :
584cl_phys_block_fraction : 0 : , "cl" :
585cl_phys_maxticks : 2 : , "cl" : Sets the max number of physics ticks allowed for client-side physics (ragdolls)
586cl_phys_props_enable : 1 : , "cl" : Disable clientside physics props (must be set before loading a level).
587cl_phys_props_max : 300 : , "cl" : Maximum clientside physic props
588cl_phys_props_respawndist : 1500 : , "cl" : Minimum distance from the player that a clientside prop must be before it's allowed to respawn.
589cl_phys_props_respawnrate : 60 : , "cl" : Time, in seconds, between clientside prop respawns.
590cl_phys_show_active : 0 : , "cheat", "cl" :
591cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
592cl_physicsshadowupdate_render : 0 : , "cl" :
593cl_pitchdown : 89 : , "cheat", "cl" :
594cl_pitchspeed : 225 : , "cl" :
595cl_pitchup : 89 : , "cheat", "cl" :
596cl_playback_screenshots : 0 : : Allows the client to playback screenshot and jpeg commands in demos.
597cl_player_fullupdate_predicted_origin_fix : 1 : , "cl" :
598cl_player_shadow_dist : 1000 : , "cl" :
599cl_playlists_verbose : 0 : , "cl" :
600cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect
601cl_precacheinfo : cmd : : Show precache info (client).
602cl_pred_doresetlatch : 1 : , "cl" :
603cl_pred_error_verbose : 0 : , "cl" : Show more field info when spewing prediction errors.
604cl_pred_optimize : 2 : , "cl" : Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2)
605cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
606cl_predict : 1 : , "cheat", "user", "cl" : Perform client side prediction.
607cl_predict_basetoggles : 1 : , "cl" :
608cl_predict_motioncontrol : 0 : , "cl" :
609cl_prediction_error_timestamps : 0 : , "cl" :
610cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
611cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
612cl_predictphysics : 0 : , "cl" : Use a prediction-friendly physics interface on the client
613cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
614cl_quickplay_preference_coop_difficulty : 0 : , "a", "cl" : Used for remembering preferred cooperative difficulty (0 = Infantry, 1 = Commando)
615cl_quickplay_preference_coop_faction : 3 : , "a", "cl" : Used for remembering preferred cooperative faction (0 = Americans, 1 = Commonwealth, 2 = Germans, 3 = Random)
616cl_quickplay_preference_pvp_playlist : 0 : , "a", "cl" : Used for remembering preferred pvp playlist (0 = Casual with bots, 1 = Battles, 2 = Special Assignemtns, 3 = Any)
617cl_quickselect_cooldown : 10 : , "cheat", "cl" :
618cl_quickselect_debug : 0 : , "cl" :
619cl_quickselect_delay : 0 : , "cl" :
620cl_radio_bypass : 0 : , "cheat", "cl" :
621cl_radio_debug : 0 : , "cheat", "cl" : Debug messages for incoming radio
622cl_radio_ducking_volume : 0 : , "cl" :
623cl_radio_show : 0 : , "cheat", "cl" :
624cl_ragdoll_animation_activity : 0 : , "cheat", "cl" :
625cl_ragdoll_animation_debug : 0 : , "cheat", "cl" :
626cl_ragdoll_animation_mode : 0 : , "cheat", "cl" :
627cl_ragdoll_animation_threshold : 50000 : , "cheat", "cl" :
628cl_ragdoll_animation_time : 5 : , "cheat", "cl" :
629cl_ragdoll_animation_weight : 0 : , "cheat", "cl" :
630cl_ragdoll_collide : 0 : , "cl" :
631cl_ragdoll_dismember_bullets : 1 : , "cl" : Allow ragdolls to be dismembered by bullets
632cl_ragdoll_dismember_bullets_fraction : 0 : , "a", "cl" : 1 / <amount of impacts required>
633cl_ragdoll_dismember_chance : 0 : , "a", "cl" : Likelihood that a limb will dismember from an explosion
634cl_ragdoll_dismember_limb_limit : 2 : , "a", "cl" : Explosions shouldn't dismember more limbs if this number has been reached
635cl_ragdoll_dismember_spray_threshold : 64 : , "a", "cl" : Distance a limb has to travel before considering spawning a decal (to prevent decal spamming and respawning)
636cl_ragdoll_dismemberment : 1 : , "a", "cl" : Enables meat grinding code, please refrain from eating the meat. (client)
637cl_ragdoll_gib_freeze : 0 : , "cheat", "cl" : Freeze dismembered ragdolls in place
638cl_ragdoll_gib_shadows : 1 : , "a", "cl" : Enable drawing of ragdoll giblet shadows
639cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls
640cl_ragdoll_max_fps : 30 : , "cheat", "cl" : Clients with framerates less than this will reduce the ideal number of ragdolls to display
641cl_ragdoll_max_remove_per_frame : 1 : , "cheat", "cl" :
642cl_ragdoll_maxcount : 10 : , "cl" : Clients will only show this many ragdolls
643cl_ragdoll_min_fps : 10 : , "cheat", "cl" : Clients with framerates less than this will only show 1 ragdoll of each type
644cl_ragdoll_physics_active_ragdoll_force : 3 : , "cheat", "cl" : Active ragdoll force (scale).
645cl_ragdoll_physics_active_ragdoll_shake : 4 : , "cheat", "cl" : Shake frequency (Hz)
646cl_ragdoll_physics_active_ragdoll_time : 4 : , "cheat", "cl" : Shake behaviour length in seconds
647cl_ragdoll_physics_active_ragdolls : 1 : , "cl" : Use active ragdolls.
648cl_ragdoll_physics_active_ragdollscrash : 0 : , "cl" : Use active ragdolls.
649cl_ragdoll_physics_blood_decal_distance : 172 : , "a", "cl" : Distance blood can travel if splattered on walls/floors postmortem.
650cl_ragdoll_physics_bullet_impact_strength : 1000 : , "a", "cl" : Multiplier that affects strength of the force applied to a ragdoll that is being fired at.
651cl_ragdoll_physics_damping : 0 : , "cheat", "cl" : Damping multiplier
652cl_ragdoll_physics_delta : 0 : , "cheat", "cl" :
653cl_ragdoll_physics_enable : 1 : , "cheat", "cl" : Enable/disable ragdoll physics.
654cl_ragdoll_physics_force : 1 : , "cheat", "cl" : Force applied to the local ragdolls upon their death. (scale)
655cl_ragdoll_physics_torque : 1 : , "cheat", "cl" : Torque applied to the local ragdolls upon their death. (scale)
656cl_ragdoll_spawn : cmd : : Spawns a ragdoll
657cl_recoil_return_debug : 0 : , "cheat", "cl" :
658cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
659cl_report_soundpatch : cmd : : reports client-side sound patch count
660cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
661cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
662cl_retire_low_priority_lights : 0 : : Low priority dlights are replaced by high priority ones
663cl_ricochet_percent : 0 : , "cl" : Percent chance a bullet will create a ricochet tracer (0..10)
664cl_ricochet_percent_shotgun : 0 : , "cl" : Percent chance a shotgun pellet will create a ricochet tracer (0..10)
665cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
666cl_sb_ping_interval : 4 : , "cl" : Server browser rows ping this often while selected
667cl_sb_rules_interval : 15 : , "cl" : Server browser rows request rules this often while selected
668cl_screenshotname : 0 : : Custom Screenshot name
669cl_SetupAllBones : 0 : , "cl" :
670cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
671cl_shadowupdatespacing : 10 : , "cl" :
672cl_show_bounds_errors : 0 : , "cl" :
673cl_show_splashes : 1 : , "cl" :
674cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.
675cl_showbattery : 0 : , "cl" : Draw current battery level at top of screen when on battery power
676cl_ShowBoneSetupEnts : 0 : , "cl" : Show which entities are having their bones setup each frame.
677cl_showdemooverlay : 0 : : How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
678cl_showents : cmd : : Dump entity list to console.
679cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
680cl_showevents : 0 : , "cheat" : Print event firing info in the console
681cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
682cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
683cl_showpausedimage : 1 : , "cl" : Show the 'Paused' image when game is paused.
684cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
685cl_showpos : 0 : , "cl" : Draw current position at top of screen
686cl_ShowSunVectors : 0 : , "cl" :
687cl_showtextmsg : 1 : , "cl" : Enable/disable text messages printing on the screen.
688cl_showtracerdistances : 0 : , "cheat", "cl" : Show the distances of the tracers, every 250 units.
689cl_sideRoll : 1 : , "cheat", "cl" :
690cl_sideRollSpeed : 220 : , "cheat", "cl" :
691cl_sidespeed : 450 : , "cheat", "cl" :
692cl_simdbones : 0 : , "rep", "cl" : Use SIMD bone setup.
693cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
694cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
695cl_smooth : 1 : , "cl" : Smooth view/eye origin after prediction errors
696cl_smoothtime : 0 : , "cl" : Smooth client's view after prediction error over this many seconds
697cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
698cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
699cl_soundfile : 0 : , "a" : Jingle sound file.
700cl_soundscape_flush : cmd : : Flushes the client side soundscapes
701cl_soundscape_printdebuginfo : cmd : : print soundscapes
702cl_spec_mode : 1 : , "a", "user", "server_can_execute", "cl" : spectator mode
703cl_sporeclipdistance : 512 : , "cheat", "cl" :
704cl_ss_origin : cmd : : print origin in script format
705cl_sun_decay_rate : 0 : , "cheat", "cl" :
706cl_sunlight_depthbias : 0 : , "cl" :
707cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
708cl_suppression_blur_bullet_duration : 2 : , "cheat", "cl" :
709cl_suppression_blur_chemical_multiplier : 1 : , "cheat", "cl" :
710cl_suppression_blur_chemical_speed : 0 : , "cheat", "cl" :
711cl_suppression_blur_dirt_duration : 6 : , "cheat", "cl" :
712cl_suppression_blur_dirt_test : 0 : , "cheat", "cl" :
713cl_suppression_blur_strength : 1 : , "cheat", "cl" :
714cl_suppression_blur_test : 0 : , "cheat", "cl" :
715cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
716cl_team_colors_relative : 1 : , "a", "cl" : If enabled, the local team is always blue.
717cl_teamid : 0 : , "cl" :
718cl_teamid_max : 1000 : :
719cl_teamid_min : 200 : :
720cl_thirdperson_obstruct_color : 0 : , "a", "cl" : Toggles third-person reticle obstruction color changes.
721cl_thirdperson_obstruct_delay : 0 : , "a", "cl" : Delay for third-person reticle obstruction detection.
722cl_thirdperson_obstruct_frac : 0 : , "a", "cl" : Threshold for third-person reticle obstruction detection.
723cl_thirdperson_obstruct_marker : 1 : , "a", "cl" : Toggles third-person reticle obstruction marker.
724cl_thirdperson_reticle : 0 : , "a", "cl" : Sets a custom third-person reticle.
725cl_thirdperson_spectate_alpha : 1 : , "a", "cl" : Alpha transparency for third-person spectate reticle.
726cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of C_BaseAnimating::SetupBones()
727cl_threaded_init : 0 : , "cl" :
728cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
729cl_tlucfastpath : 1 : , "cl" :
730cl_tracers : 1 : , "cl" :
731cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
732cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
733cl_updatevisibility : cmd : : Updates visibility bits.
734cl_upgrade_fade_max : 512 : , "cl" :
735cl_upgrade_fade_min : 480 : , "cl" :
736cl_upspeed : 320 : , "cheat", "cl" :
737cl_use_simd_bones : 1 : , "rep", "cl" : 1 use SIMD bones 0 use scalar bones.
738cl_use_update_interval : 0 : , "cheat", "cl" : Time between use target updates
739cl_view : cmd : : Set the view entity index.
740cl_viewbob : 1 : , "cl" : Enable/Disable new viewbob movement
741cl_viewmodelsclonedasworld : 1 : , "cl" :
742cl_vip_preference : 1 : , "a", "user", "cl" : 0 = never be VIP, 1 = indifferent, 2 = PICK ME!!!
743cl_vm_debug_pp : 0 : , "cheat", "cl" :
744cl_vm_holo_test : 0 : , "cheat", "cl" : Disables stencil rendering of holographics
745cl_vm_move_x : 0 : , "cl" :
746cl_voice_filter : 0 : : Filter voice by name substring
747cl_vote_ui_active_after_voting : 0 : , "cl" :
748cl_vote_ui_show_notification : 0 : , "cl" :
749cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
750cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
751cl_workshop_listmaps : cmd : : Lists maps from subscribed workshop items
752cl_wound_offset_enabled : 0 : , "cheat", "cl" :
753cl_wound_particles : 1 : , "cheat", "cl" :
754cl_yawspeed : 210 : , "cl" :
755cl_zoom_sensitivity : 1 : , "a", "cl" :
756cl_zoom_sensitivity_fov_scaled : 1 : , "a", "cl" :
757cl_zoom_sensitivity_fov_scope : 1 : , "a", "cl" : If off, FOV sens scaling uses world FOV with scopes
758cl_zoom_sensitivity_scope : 3 : , "a", "cl" :
759cl_zoom_sensitivity_scope_uses_irons_scale : 0 : , "a", "cl" :
760clear : cmd : : Clear all console output.
761clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
762clear_debug_overlays : cmd : : clears debug overlays
763clearmutes : cmd : : Clear server side mutes for disconnected players
764clientport : 27005 : : Host game client port
765closecaption : 0 : , "a", "user", "cl" : Enable close captioning.
766cloth_wind : 0 : , "cl" :
767cloth_wind_pitch : 0 : , "cl" :
768cloth_windage_multiplier : 1 : , "cheat", "cl" :
769cmd : cmd : : Forward command to server.
770cmd1 : cmd : : sets userinfo string for split screen player in slot 1
771cmd2 : cmd : : sets userinfo string for split screen player in slot 2
772cmd3 : cmd : : sets userinfo string for split screen player in slot 3
773cmd4 : cmd : : sets userinfo string for split screen player in slot 4
774collision_shake_amp : 0 : , "sv" :
775collision_shake_freq : 0 : , "sv" :
776collision_shake_time : 0 : , "sv" :
777collision_test : cmd : : Tests collision system
778colorcorrectionui : cmd : : Show/hide the color correction tools UI.
779+commandermousemove : cmd : :
780-commandermousemove : cmd : :
781commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
782-compass : cmd : : Closes compass
783+compass : cmd : : Opens compass
784con_drawnotify : 1 : : Disables drawing of notification area (for taking screenshots).
785con_enable : 0 : , "a" : Allows the console to be activated.
786con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
787con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
788con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
789con_logfile : 0 : : Console output gets written to this file
790con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
791con_notifytime : 8 : : How long to display recent console text to the upper part of the game window
792con_nprint_bgalpha : 50 : : Con_NPrint background alpha.
793con_nprint_bgborder : 5 : : Con_NPrint border size.
794con_proportionalfont : 1 : :
795con_timestamp : 0 : : Prefix console.log entries with timestamps
796con_trace : 0 : : Print console text to low level printout.
797condump : cmd : : dump the text currently in the console to condumpXX.log
798connect : cmd : : Connect to specified server.
799contimes : 8 : : Number of console lines to overlay for debugging.
800coop : 0 : , "nf" : Cooperative play.
801cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
802cpu_level : 1 : : CPU Level - Default: High
803crash : cmd : : Cause the engine to crash (Debug!!)
804crash_client : cmd : : Crash the client. Optional parameter -- type of crash: 0: read from NULL 1: write to NULL 2: DmCrashDump() (xbox360 only)
805create_flashlight : cmd : :
806creditsdone : cmd : :
807csm_quality_level : 0 : : Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
808+csm_rot_x_neg : cmd : :
809-csm_rot_x_neg : cmd : :
810+csm_rot_x_plus : cmd : :
811-csm_rot_x_plus : cmd : :
812+csm_rot_y_neg : cmd : :
813-csm_rot_y_neg : cmd : :
814+csm_rot_y_plus : cmd : :
815-csm_rot_y_plus : cmd : :
816curve_bias : 0 : , "sv" :
817cvarlist : cmd : : Show the list of convars/concommands.
818das_max_z_trace_length : 72 : : Maximum height of player and still test for adsp
819das_process_overhang_spaces : 0 : :
820datacachesize : 64 : : Size in MB.
821dbg_demofile : 0 : :
822dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
823dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
824deathmatch : 1 : , "nf" : Running a deathmatch server.
825debug_materialmodifycontrol : 0 : , "sv" :
826debug_materialmodifycontrol_client : 0 : , "cl" :
827debug_overlay_fullposition : 0 : , "sv" :
828debug_physimpact : 0 : , "sv" :
829debug_touchlinks : 0 : , "sv" : Spew touch link activity
830debug_visibility_monitor : 0 : , "sv", "cheat" :
831debugcam : cmd : : toggle the debug camera
832debugsystemui : cmd : : Show/hide the debug system UI.
833decalfrequency : 10 : , "sv", "nf" :
834default_fov : 90 : , "cheat", "cl" :
835demo_avellimit : 2000 : : Angular velocity limit before eyes considered snapped for demo playback.
836demo_debug : 0 : : Demo debug info.
837demo_enabledemos : 1 : : Enable recording demos (must be set true before loading a map)
838demo_fastforwardfinalspeed : 20 : : Go this fast when starting to hold FF button.
839demo_fastforwardramptime : 5 : : How many seconds it takes to get to full FF speed.
840demo_fastforwardstartspeed : 2 : : Go this fast when starting to hold FF button.
841demo_gototick : cmd : : Skips to a tick in demo.
842demo_interplimit : 4000 : : How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
843demo_interpolateview : 1 : : Do view interpolation during dem playback.
844demo_legacy_rollback : 1 : : Use legacy view interpolation rollback amount in demo playback.
845demo_pause : cmd : : Pauses demo playback.
846demo_pauseatservertick : 0 : : Pauses demo playback at server tick
847demo_quitafterplayback : 0 : : Quits game after demo playback.
848demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
849demo_resume : cmd : : Resumes demo playback.
850demo_timescale : cmd : : Sets demo replay speed.
851demo_togglepause : cmd : : Toggles demo playback.
852demolist : cmd : : Print demo sequence list.
853demos : cmd : : Demo demo file sequence.
854demoui : cmd : : Show/hide the demo player UI.
855+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
856-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
857demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
858developer : 0 : : Set developer message level
859devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
860devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
861differences : cmd : : Show all convars which are not at their default values.
862disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
863disconnect : cmd : : Disconnect game from server.
864disp_dynamic : 0 : :
865disp_list_all_collideable : cmd : : List all collideable displacements
866disp_smoothnormals : 0 : :
867dispcoll_drawplane : 0 : , "sv" :
868display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
869display_game_events : 0 : , "cheat" :
870displaysoundlist : 0 : , "sv" :
871dlight_debug : cmd : : Creates a dlight in front of the player
872dod_grenadegravity : -420 : , "cheat", "cl" : gravity applied to grenades
873doi_bot_add : cmd : : Adds a bot
874doi_bot_add_t2 : cmd : : Adds a bot to team 2
875doi_bot_aim_aimtracking_base : 0 : , "sv", "cheat" : How often we should sample our target's position and velocity to update our aim tracking, to allow realistic slop in tracking
876doi_bot_allow_attack : 1 : , "sv", "cheat" : Are we allowed to attack?
877doi_bot_artillery_min_distance : 1400 : , "sv", "cheat" : Don't fire artillery closer than this distance
878doi_bot_artillery_min_enemies_in_radius : 2 : , "sv", "cheat" : Don't fire artillery unless this many enemies are in the splash zone
879doi_bot_attack_burst_maxtime : 0 : , "sv", "rep" : The maximum amount of time the bot pulls the trigger for automatic weapons
880doi_bot_attack_burst_maxtime_close : 1 : , "sv", "rep" : The maximum amount of time the bot pulls the trigger for automatic weapons (when close)
881doi_bot_attack_burst_mintime : 0 : , "sv", "rep" : The minimum amount of time the bot pulls the trigger for automatic weapons
882doi_bot_attack_burst_mintime_close : 1 : , "sv", "rep" : The minimum amount of time the bot pulls the trigger for automatic weapons (when close)
883doi_bot_attack_delay_carefully_indoors : 0 : , "sv" : Time it takes for us to react to targets indoors when we're being careful
884doi_bot_attack_delay_flamethrower : 0 : , "sv" : Second delay added to flamethrower bots to give the players a chance to react
885doi_bot_attack_delay_maxrange : 3 : , "sv", "rep" : Time it takes for us to attack a target who just became visible (max weapon range)
886doi_bot_attack_delay_maxrange_wasvisible : 1 : , "sv", "rep" : Time it takes for us to attack a target who just became visible (max weapon range)
887doi_bot_attack_delay_minrange : 0 : , "sv", "rep" : Time it takes for us to attack a target who just became visible (min weapon range)
888doi_bot_attack_delay_minrange_wasvisible : 0 : , "sv", "rep" : Time it takes for us to attack a target who we are anticipating (min weapon range)
889doi_bot_awareness_conversation_range : 300 : , "a", "sv", "cheat" : Hearing range of bots when talking to eachother
890doi_bot_combat_advance_timer_assault : 3 : , "sv" : Advance after not seeing the enemy for this much time (assault troops)
891doi_bot_combat_advance_timer_frontline : 6 : , "sv" : Advance after not seeing the enemy for this much time (frontline troops)
892doi_bot_combat_advance_timer_overwatch : 10 : , "sv" : Advance after not seeing the enemy for this much time (overwatch troops)
893doi_bot_combat_end_suppression_alone : 0 : , "sv" : Stop being suppressed and peek out of cover when our suppression frac reaches this (alone)
894doi_bot_combat_end_suppression_teammates : 0 : , "sv" : Stop being suppressed and peek out of cover when our suppression frac reaches this (near teammates)
895doi_bot_combat_start_suppression_alone : 0 : , "sv" : If we reach this much suppression by ourselves, we will duck behind cover
896doi_bot_combat_start_suppression_teammates : 0 : , "sv" : If we reach this much suppression near teammates, we will duck behind cover
897doi_bot_combat_suppress_fire_duration : 5 : , "sv" : How long should we light up the last spotted area of a threat
898doi_bot_combat_tickrate : 4 : , "sv" : ticks per second for combat logic
899doi_bot_commander_radius : 800 : , "sv", "cheat" : How close do bots need to be to join the player squad
900doi_bot_communication_range : 2000 : , "sv", "cheat" : How close do bots need to be to hear radio commands from another.
901doi_bot_communication_range_blocked_frac : 0 : , "sv", "cheat" : If we don't have LoS, cut down range by this much
902doi_bot_count_default_enemy_max_players : 18 : , "a", "sv", "rep" : Default max enemy bot count when playing online coop.
903doi_bot_count_default_enemy_min_players : 12 : , "a", "sv", "rep" : Default min enemy bot count when playing online coop.
904doi_bot_count_default_friendly_max_players : 0 : , "a", "sv", "rep" : Default friendly bot count when playing online coop.
905doi_bot_count_default_friendly_min_players : 7 : , "a", "sv", "rep" : Default friendly bot count when playing online coop.
906doi_bot_count_override : 0 : , "a", "sv", "rep" : Override the bot count in mapscripts with the cvar counts
907doi_bot_count_solo_enemy : 16 : , "a", "sv", "rep" : Default enemy bot count when playing solo.
908doi_bot_count_solo_friendly : 13 : , "a", "sv", "rep" : Default friendly bot count when playing solo.
909doi_bot_cover_combat_search_radius : 1500 : , "sv", "cheat" : look for cover within this radius to myself in combat
910doi_bot_cover_combat_search_radius_overwatch : 3000 : , "sv", "cheat" : look for cover within this radius to myself in combat (overwatch)
911doi_bot_cover_deathintensity_abort_threshold : 0 : , "a", "sv" : If we're moving to cover and the death intensity gets to this high, abort!
912doi_bot_cover_deathintensity_search_threshold : 0 : , "a", "sv" : Don't look for cover with a death threshold this high.
913doi_bot_cover_fortify_search_radius_patrol : 3000 : , "sv", "cheat" : look for cover within this radius to control point when fortifying (patrol only)
914doi_bot_cover_nearby_threshold : 100 : , "a", "sv", "cheat" : cover this close to a bot gives a penalty
915doi_bot_cover_ranking_closest_distance : 200 : , "sv", "cheat" : added to cover ranking if close (scales at distance)
916doi_bot_cover_ranking_cp_overwatch_frac : 5 : , "sv", "cheat" : overwatch multiplier for cp LOS
917doi_bot_cover_ranking_danger_zone : -80 : , "sv", "cheat" : added to cover ranking if enemies are nearby
918doi_bot_cover_ranking_death_zone : -50 : , "sv", "cheat" : added to cover ranking if people died nearby
919doi_bot_cover_ranking_has_los_per_cp : 100 : , "sv", "cheat" : added to cover ranking for each LOS we have to a valid control point
920doi_bot_cover_ranking_has_nolos_per_cp : -100 : , "sv", "cheat" : added to cover ranking if we don't have LOS to a valid control point
921doi_bot_cover_ranking_max_height : 500 : , "sv", "cheat" : added to cover ranking for overwatch soldiers (scales by height)
922doi_bot_cover_ranking_nearby : -150 : , "sv", "cheat" : added to cover ranking if people are in the nearby threshold
923doi_bot_cover_ranking_suppressed : -20 : , "sv", "cheat" : added to cover ranking if people are in combat
924doi_bot_debug_moonwalking : 0 : , "sv", "cheat" :
925doi_bot_debug_movement_requests : 0 : , "sv" :
926doi_bot_difficulty : 0 : , "sv", "nf", "rep" : Difficulty of bots, 0-1
927doi_bot_follow_close_radius : 150 : , "sv", "cheat" : Request radio
928doi_bot_follow_far_radius : 800 : , "sv", "cheat" : Need backup / spread out
929doi_bot_follow_medium_radius : 400 : , "sv", "cheat" : Stick together
930doi_bot_fov_combat : 90 : , "sv", "cheat" : FOV when the bot is trying to attack
931doi_bot_fov_idle : 130 : , "sv", "cheat" : FOV when the bot is idle/guarding (normal difficulty)
932doi_bot_grenade_max_range : 900 : , "sv", "rep" : Max distance bots will try to throw grenades from
933doi_bot_investigation_grace_time : 10 : , "sv", "cheat" : Bots will ignore investigating targets that have lived for this long
934doi_bot_investigation_max_distance : 3000 : , "sv", "cheat" : Bots will ignore investigating targets that are further than this
935doi_bot_launcher_bloat : 80 : , "sv" : Additional offset in units added to the bots aim with launchers (panzerfaust, piat etc.)
936doi_bot_melee_ammo_threshold : 0 : , "sv" : Ammo ratio less/equal this will force a melee attack
937doi_bot_melee_attack_range : 120 : , "sv" : Range we will try and melee if we're out of ammo
938doi_bot_melee_bayonet_range : 200 : , "sv" : Bots with bayonets will always try to melee within this range, even with ammo
939doi_bot_melee_only : 0 : , "sv", "rep" : Bots will hack and maim each other to death
940doi_bot_newthreat_search_interval : 0 : , "sv", "cheat" : Look for new threats every N seconds
941doi_bot_overwatch_height_ranking_frac : 5 : , "sv", "cheat" : Multiplier added to overwatch bots for prioritizing height for cover (the more this is, the more they care about height)
942doi_bot_path_compute_throttle_combat : 0 : , "sv", "cheat" : Minimum time between each path compute in combat (tweaked for optimization)
943doi_bot_path_compute_throttle_idle : 5 : , "sv", "cheat" : Minimum time between each path compute Out of Combat(tweaked for optimization)
944doi_bot_path_deathintensity_frac : 5 : , "sv", "cheat" : Combatants will increase their path cost by this amount for death areas
945doi_bot_path_distance_max : 10000 : , "sv", "cheat" : Max distance of bot paths
946doi_bot_path_follow_aimahead : 240 : , "sv", "cheat" :
947doi_bot_path_minlookahead : 120 : , "sv", "cheat" : Minimum look-ahead distance for bot pathing
948doi_bot_path_sneak_combat_frac : 20 : , "sv", "cheat" : Sneak combatants will increase their path cost by this amount for combat areas
949doi_bot_patrol_path_distance : 8000 : , "sv", "rep" : Max distance for pathing to patrol areas (to tune performance)
950doi_bot_patrol_proximity_to_target : 6000 : , "sv", "rep" : Bots will prioritize patrol point pathing within this range of the target they're protecting
951doi_bot_patrol_proximity_to_target_destroyed : 2000 : , "sv", "rep" : Bots will prioritize patrol point pathing within this range of the target they're protecting
952doi_bot_quota : 0 : , "sv" : How many bots to place on each team when no players are present?
953doi_bot_range_frac_desiredrange : 1 : , "sv", "rep" : Frac applied to the desired range of bots
954doi_bot_range_frac_hipfirerange : 1 : , "sv", "rep" : Frac applied to the hipfire range of bots
955doi_bot_range_frac_maxrange : 1 : , "sv", "rep" : Frac applied to the max range of bots
956doi_bot_rank_combat_bonus : 0 : , "sv" : How much each rank patches effect our combat effectiveness (increase to make harder)
957doi_bot_rocket_grace_time : 20 : , "sv" :
958doi_bot_rocket_minimum_firing_distance : 512 : , "sv" : Minimum distance required to a target
959doi_bot_rocket_minimum_player_cluster : 1 : , "sv" : Minimum cluster size of players for bots to consider firing a rocket, 0 to disable rocket firing
960doi_bot_rocket_player_cluster_bloat : 20 : , "sv" : Bloat applied to rocket targets
961doi_bot_rocket_player_cluster_radius : 460 : , "sv" : Radius from target to consider within a cluster
962doi_bot_shooting_weapon_sound_reduction : 0 : , "sv" : By what percentage does firing my weapon reduce the hearing range (to simulate ear ringing)
963doi_bot_silenced_weapon_sound_reduction : 0 : , "sv" : By what percentage do silenced weapons reduce the hearing range
964doi_bot_silhouette_discover_timer : 3 : , "a", "sv", "cheat" : Time in seconds that a silhouette remains visible after it's discovered
965doi_bot_silhouette_light_threshold_low : 0 : , "a", "sv", "cheat" : Light data with a lower float value than this number will be considered low lighting
966doi_bot_silhouette_light_threshold_medium : 0 : , "a", "sv", "cheat" : Light data with a lower float value than this number will be considered medium lighting
967doi_bot_silhouette_range_close : 1200 : , "a", "sv", "cheat" : Silhouette has to be closer than this distance to qualify as close
968doi_bot_silhouette_range_far : 3000 : , "a", "sv", "cheat" : Silhouette has to be further than this distance to qualify as far
969doi_bot_silhouette_range_movement : 4000 : , "a", "sv", "cheat" : Movement makes silhouette easier to read within this range
970doi_bot_silhouette_readtime_clear : 0 : , "a", "sv", "cheat" : Time it takes to shoot at a clear silhouette
971doi_bot_silhouette_readtime_dark : 7 : , "a", "sv", "cheat" : Time it takes to shoot at a dark silhouette
972doi_bot_silhouette_readtime_fuzzy : 1 : , "a", "sv", "cheat" : Time it takes to shoot at a fuzzy silhouette
973doi_bot_silhouette_scan_frequency : 0 : , "a", "sv", "cheat" : Time in seconds between each silhouette scan if a silhouette is not visible
974doi_bot_spread_frac : 1 : , "sv" : Spread multiplier applied to AI weapons per difficulty
975doi_bot_spread_frac_maxrange : 3 : , "sv", "rep" : Spread multiplier applied to AI weapons at max distance (does not effect MG)
976doi_bot_spread_frac_minrange : 1 : , "sv", "rep" : Spread multiplier applied to AI weapons at hipfire distance
977doi_bot_spread_mg_zeroed : 0 : , "sv", "rep" : Spread of MGs when they have zeroed in on the player (set to above 3 for inaccurate)
978doi_bot_spread_mg_zerotimer : 1 : , "sv", "rep" : Time it takes for an MG to zero in on a player
979doi_bot_spread_suppressed : 0 : , "sv" : Additive spread added if we are suppressed
980doi_bot_spread_target_moving : 0 : , "sv" : Additive spread added to players who are sprinting
981doi_bot_spread_target_not_aiming : 0 : , "sv" : Additive spread added to players who are not aiming at us
982doi_bot_spread_target_sprinting : 0 : , "sv" : Additive spread added to players who are sprinting
983doi_bot_turn_speed : 225 : , "sv", "cheat" : How fast do the bots turn their head ( deg/second )
984doi_bot_vis_foliage_threshold : 250 : , "a", "sv", "cheat" : Bots LoS checking against a target < than this will ignore foliage.
985doi_coop_bot_ranking : 1 : , "sv", "nf" : The ranking of an standard bot (difficulty)
986doi_coop_bot_ranking_officer : 6 : , "sv", "nf" : The ranking of an officer bot (difficulty)
987doi_coop_cp_proximity_check_frequency : 5 : , "sv", "nf" : Time in seconds between each point proximity check
988doi_coop_elitebots : 0 : , "sv" : Determines our enemy quality
989doi_coop_elitebots_loadout_chance : 0 : , "sv" : Chance our elite bot will spawn with a historical loadout
990doi_coop_lobby_size : 8 : , "sv", "nf", "rep" : Size of DOI coop lobby
991doi_coop_respawn_frac : 1 : , "sv" : Multiplier applied to the bot respawn time per difficulty
992doi_coop_resupplytime_postspawn : 6 : , "a", "sv", "rep" : The amount of extra time players have to resupply after spawning
993doi_debug_aircraft : 0 : , "sv", "cheat" :
994doi_debug_controlpoints : 0 : , "sv", "cheat" :
995doi_fake_human_players : 0 : , "sv", "cheat" : Fakes the number of human players in a server for testing bot scaling
996doi_flamethrower_debug : 0 : , "cheat", "rep", "cl" :
997doi_flamethrower_dynamic_lighting : 0 : , "a", "cl" :
998doi_fuel_dump_bullet_damage_frac : 0 : , "sv" : Frac applied to bullet damage.
999doi_fuel_dump_burn_boost_threshold : 10 : , "sv" : Once the fuel has leaked to this amount, flamethrowers set the thing on fire instantly
1000doi_fuel_dump_burn_radius : 240 : , "sv" : Radius of blast damage
1001doi_fuel_dump_explosion_damage : 600 : , "sv" : Damage dealt by fuel dump exploding
1002doi_fuel_dump_explosion_radius : 900 : , "sv" : Radius of blast damage
1003doi_fuel_dump_fire_spread_time : 7 : , "sv" : Time in seconds that fire accumulates before triggering explosion
1004doi_fuel_dump_fuel_leaked_fx_min : 40 : , "sv" : Amount of fuel that must be leaked before leaking FX will begin.
1005doi_fuel_dump_fuel_leaked_max : 600 : , "sv" : Amount of fuel that can be leaked before setting the fuel dump on fire.
1006doi_fuel_dump_health : 175 : , "sv" : Default health of a destructible fuel dump.
1007doi_newbots : 1 : , "a", "sv", "cheat" :
1008doi_offensive_regroup_point_cooldown : 45 : , "rep", "cl" : Cooldown after a new regroup point is unlocked until a new one may be unlocked.
1009doi_offensive_regroup_point_notification_frequency : 60 : , "rep", "cl" : Cooldown after a new regroup point is unlocked until a new one may be unlocked.
1010doi_offensive_regroup_point_proximity_check_frequency : 3 : , "rep", "cl" : Frequency to check for a new regroup point for human team
1011doi_officer_quarters_defense_radius : 200 : , "sv" : Radius from the officer that nearby body guards will stand post.
1012doi_raid_discovery_check_frequency : 0 : , "sv" : How frequently in seconds to check whether players can see an objective
1013doi_raid_objective_discovery_range : 3000 : , "sv" : Minimum distance a player must be to an objective to discover it
1014doi_raid_objective_discovery_trace_distance : 400 : , "sv" : If a trace to the objective hits this close to an objective, then it can be discovered
1015doi_raid_objective_spacing_distance : 1000 : , "sv" : Minimum distance each objective must be apart from one another
1016doi_sabotage_capture_time_extension : 180 : , "a", "cl" : How long (in seconds) the round should be extended for after a capture.
1017doi_sabotage_defenders_dead_spawn_delay : 5 : , "rep", "cl" : Defenders may get an automatic respawn if their whole team is dead, but to discourage this a delay can be added from the point
1018doi_sabotage_defense_reinforcements_dpr : 0 : , "rep", "cl" : Dead player ratio that allows defenders to regroup
1019doi_sabotage_regroup_point_check_frequency : 3 : , "rep", "cl" : Frequency to check for a new regroup point for human team
1020doi_sabotage_regroup_point_cooldown : 45 : , "rep", "cl" : Cooldown after a new regroup point is unlocked until a new one may be unlocked.
1021doi_target_discovery_radius : 400 : , "sv" : Default discovery radius for targets.
1022doi_target_he_damage_multiplier : 10 : , "sv" : Frac applied to tnt damage.
1023doi_target_health : 800 : , "sv" : Default health of a destructible flak 38.
1024drawcross : cmd : : Draws a cross at the given location Arguments: x y z
1025drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
1026dsp_automatic : 0 : , "demo" :
1027dsp_db_min : 80 : , "cheat", "demo" :
1028dsp_db_mixdrop : 0 : , "cheat", "demo" :
1029dsp_dist_max : 1440 : , "cheat", "demo" :
1030dsp_dist_min : 0 : , "cheat", "demo" :
1031dsp_enhance_stereo : 0 : , "a" :
1032dsp_facingaway : 0 : , "demo" :
1033dsp_mix_max : 0 : , "cheat", "demo" :
1034dsp_mix_min : 0 : , "cheat", "demo" :
1035dsp_off : 0 : , "cheat" :
1036dsp_player : 0 : , "demo", "server_can_execute" :
1037dsp_reload : cmd : :
1038dsp_room : 0 : , "demo" :
1039dsp_slow_cpu : 0 : , "cheat" :
1040dsp_spatial : 40 : , "demo" :
1041dsp_speaker : 50 : , "demo" :
1042dsp_vol_2ch : 1 : , "demo" :
1043dsp_vol_4ch : 0 : , "demo" :
1044dsp_vol_5ch : 0 : , "demo" :
1045dsp_volume : 0 : , "cheat" :
1046dsp_water : 14 : , "demo" :
1047dt_ShowPartialChangeEnts : 0 : : (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
1048dt_UsePartialChangeEnts : 1 : : (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
1049dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
1050dtwarning : 0 : : Print data table warnings?
1051dtwatchclass : 0 : : Watch all fields encoded with this table.
1052dtwatchdecode : 1 : : When watching show decode.
1053dtwatchencode : 1 : : When watching show encode.
1054dtwatchent : -1 : : Watch this entities data table encoding.
1055dtwatchvar : 0 : : Watch the named variable.
1056+duck : cmd : :
1057-duck : cmd : :
1058dump_entity_sizes : cmd : : Print sizeof(entclass)
1059dump_globals : cmd : : Dump all global entities/states
1060dumpentityfactories : cmd : : Lists all entity factory names.
1061dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
1062dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
1063dumpstringtables : cmd : : Print string tables to console.
1064dumptexallocs : cmd : : List currently allocated textures and properties about them
1065dumptheaterentityfactories : cmd : : Lists all theater entity factory names.
1066durationcache_debug : 0 : :
1067echo : cmd : : Echo text to console.
1068editdemo : cmd : : Edit a recorded demo file (.dem ).
1069editor_toggle : cmd : : Disables the simulation and returns focus to the editor
1070enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
1071enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
1072endmovie : cmd : : Stop recording movie frames.
1073engine_no_focus_sleep : 50 : , "a" :
1074english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
1075ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
1076ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
1077ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1078ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
1079ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
1080ent_create : cmd : : Creates an entity of the given type where the player is looking.
1081ent_debugkeys : 0 : , "sv" :
1082ent_dump : cmd : : Usage: ent_dump <entity name>
1083ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
1084ent_info : cmd : : Usage: ent_info <class name>
1085ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
1086ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
1087ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
1088ent_name : cmd : :
1089ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
1090ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
1091ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
1092ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
1093ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
1094ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
1095ent_rotate : cmd : : Rotates an entity by a specified # of degrees
1096ent_setang : cmd : : Set entity angles
1097ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
1098ent_setpos : cmd : : Move entity to position
1099ent_show_contexts : 0 : , "sv" : Show entity contexts in ent_text display
1100ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
1101ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
1102ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
1103ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
1104ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
1105envmap : cmd : :
1106er_colwidth : 100 : :
1107er_graphwidthfrac : 0 : :
1108er_maxname : 14 : :
1109escape : cmd : : Escape key pressed.
1110exec : cmd : : Execute script file.
1111execifexists : cmd : : Execute script file if file exists.
1112execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.
1113exit : cmd : : Exit the engine.
1114explode : cmd : : Kills the player with explosive damage
1115explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
1116fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
1117fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
1118fast_fogvolume : 0 : :
1119filesystem_buffer_size : 0 : : Size of per file buffers. 0 for none
1120filesystem_max_stdio_read : 16 : :
1121filesystem_native : 1 : : Use native FS or STDIO
1122filesystem_report_buffered_io : 0 : :
1123filesystem_unbuffered_io : 1 : :
1124filesystem_use_overlapped_io : 1 : :
1125find : cmd : : Find concommands with the specified string in their name/help text.
1126find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
1127find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
1128findflags : cmd : : Find concommands by flags.
1129fire_absorbrate : 3 : , "sv" :
1130fire_dmgbase : 1 : , "sv" :
1131fire_dmginterval : 1 : , "sv" :
1132fire_dmgscale : 0 : , "sv" :
1133fire_extabsorb : 5 : , "sv" :
1134fire_extscale : 12 : , "sv" :
1135fire_growthrate : 1 : , "sv" :
1136fire_heatscale : 1 : , "sv" :
1137fire_incomingheatscale : 0 : , "sv" :
1138fire_maxabsorb : 50 : , "sv" :
1139+firemode : cmd : :
1140-firemode : cmd : :
1141firetarget : cmd : :
1142firstperson : cmd : : Switch to firstperson camera.
1143fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
1144fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
1145-flashlight : cmd : :
1146+flashlight : cmd : :
1147flex_expression : 0 : , "sv" :
1148flex_rules : 1 : , "cl" : Allow flex animation rules to run.
1149flex_smooth : 1 : , "cl" : Applies smoothing/decay curve to flex animation controller changes.
1150flex_talk : 0 : , "sv" :
1151flush : cmd : : Flush unlocked cache memory.
1152flush_locked : cmd : : Flush unlocked and locked cache memory.
1153fog_color : -1 : , "cheat", "cl" :
1154fog_colorskybox : -1 : , "cheat", "cl" :
1155fog_enable : 1 : , "cheat", "cl" :
1156fog_enable_water_fog : 1 : , "cheat" :
1157fog_enableskybox : 1 : , "cheat", "cl" :
1158fog_end : -1 : , "cheat", "cl" :
1159fog_endskybox : -1 : , "cheat", "cl" :
1160fog_hdrcolorscale : -1 : , "cheat", "cl" :
1161fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
1162fog_maxdensity : -1 : , "cheat", "cl" :
1163fog_maxdensityskybox : -1 : , "cheat", "cl" :
1164fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
1165fog_start : -1 : , "cheat", "cl" :
1166fog_startskybox : -1 : , "cheat", "cl" :
1167fog_volume_debug : 0 : , "sv" : If enabled, prints diagnostic information about the current fog volume
1168fogui : cmd : : Show/hide fog control UI.
1169foliage_edit : cmd : : Foliage edit mode
1170foliage_generate : cmd : : Generate foliage
1171foliage_load : cmd : : Loads foliage from file
1172foliage_optimize : cmd : : Cull unused clusters
1173-foliage_place : cmd : :
1174+foliage_place : cmd : :
1175-foliage_remove : cmd : :
1176+foliage_remove : cmd : :
1177foliage_save : cmd : : Save foliage to file
1178force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
1179force_centerview : cmd : :
1180force_lobby_mode : 0 : , "cheat", "cl" :
1181force_respawn_me : cmd : :
1182force_show_lobby : 0 : , "cheat", "cl" :
1183force_show_xp_bar : 0 : , "cheat", "cl" :
1184forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
1185-forward : cmd : :
1186+forward : cmd : :
1187foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
1188foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
1189foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
1190foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
1191foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
1192fov_desired : 90 : , "a", "user", "cl" : Sets the base field-of-view.
1193fps_max : 300 : : Frame rate limiter
1194fps_max_menu : 120 : : Frame rate limiter, main menu
1195fps_max_splitscreen : 300 : : Frame rate limiter, splitscreen
1196fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
1197fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
1198fs_monitor_read_from_pack : 0 : : 0:Off, 1:Any, 2:Sync only
1199fs_printopenfiles : cmd : : Show all files currently opened by the engine.
1200fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during load
1201fs_warning_level : cmd : : Set the filesystem warning level.
1202fs_warning_mode : 0 : : 0:Off, 1:Warn main thread, 2:Warn other threads
1203func_break_max_pieces : 15 : , "a", "rep", "cl" :
1204func_break_reduction_factor : 0 : , "sv" :
1205func_breakdmg_bullet : 0 : , "sv" :
1206func_breakdmg_club : 1 : , "sv" :
1207func_breakdmg_explosive : 1 : , "sv" :
1208fx_glass_velocity_cap : 0 : , "cl" : Maximum downwards speed of shattered glass particles
1209fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
1210g15_dumpplayer : cmd : : Spew player data.
1211g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
1212g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
1213g_debug_angularsensor : 0 : , "sv", "cheat" :
1214g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
1215g_debug_doors : 0 : , "sv" :
1216g_debug_npc_vehicle_roles : 0 : , "sv" :
1217g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
1218g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
1219g_debug_transitions : 0 : , "sv" : Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities
1220g_debug_vehiclebase : 0 : , "sv", "cheat" :
1221g_debug_vehicleexit : 0 : , "sv", "cheat" :
1222g_debug_vehiclesound : 0 : , "sv", "cheat" :
1223g_Language : 0 : , "rep", "cl" :
1224g_ragdoll_fadespeed : 600 : , "cl" :
1225g_ragdoll_important_maxcount : 2 : , "rep", "cl" :
1226g_ragdoll_lvfadespeed : 100 : , "cl" :
1227g_ragdoll_maxcount : 8 : , "rep", "cl" :
1228gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
1229gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
1230gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
1231gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
1232gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
1233gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.
1234gameinstructor_start_sound_cooldown : 1 : , "cl" : Number of seconds forced between similar lesson start sounds.
1235gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
1236gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
1237gamestats_file_output_directory : 0 : , "sv" : When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
1238gameui_activate : cmd : : Shows the game UI
1239gameui_allowescape : cmd : : Escape key allowed to hide game UI
1240gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
1241gameui_hide : cmd : : Hides the game UI
1242gameui_preventescape : cmd : : Escape key doesn't hide game UI
1243gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
1244gameui_xbox : 0 : :
1245getpos : cmd : : dump position and angles to the console
1246getpos_exact : cmd : : dump origin and angles to the console
1247getpos_mapscript : cmd : : dump position and angles to the console
1248give : cmd : : Give item to player. Arguments: <item_name>
1249give_ammo : cmd : : Give ammo for active weapon to the player
1250give_gear : cmd : : Give a Gear to the player
1251give_supply : cmd : : Cheat to give player x number of supply
1252give_upgrade : cmd : : Install weapon upgrade for active weapon to the player
1253give_weapon : cmd : : Give a weapon to the player
1254gl_amd_occlusion_workaround : 1 : :
1255gl_clear : 0 : , "cl" :
1256gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
1257gl_nvidia_occlusion_workaround : 0 : :
1258global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
1259global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
1260glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
1261glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
1262god : cmd : : Toggle. Player becomes invulnerable.
1263gods : cmd : : Toggle. All players become invulnerable.
1264gpu_level : 0 : : GPU Level - Default: High
1265gpu_mem_level : 2 : : Memory Level - Default: High
1266-graph : cmd : :
1267+graph : cmd : :
1268-grenade1 : cmd : :
1269+grenade1 : cmd : :
1270-grenade2 : cmd : :
1271+grenade2 : cmd : :
1272grenade_debug_aoe : 0 : , "sv", "cheat" : Show AOE grenade radius
1273groundlist : cmd : : Display ground entity list <index>
1274hammer_beginsession : cmd : : Begin Hammer editing session
1275hammer_endsession : cmd : : End Hammer editing session
1276hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
1277hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
1278heartbeat : cmd : : Force heartbeat of master servers
1279help : cmd : : Find help about a convar/concommand.
1280hide_server : 0 : , "sv" : Whether the server should be hidden from the master server
1281hideconsole : cmd : : Hide the console.
1282hidehud : 0 : , "cheat", "cl", "ss" :
1283hideinventory : cmd : : Hide the inventory menu
1284hidepanel : cmd : : Hides a viewport panel <name>
1285hint_loadcollection : cmd : :
1286hint_show : cmd : :
1287hint_test_demo : cmd : :
1288hl2_episodic : 0 : , "rep", "cl" :
1289host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
1290host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
1291host_framerate : 0 : : Set to lock per-frame time elapse.
1292host_limitlocal : 0 : : Apply cl_cmdrate and cl_updaterate to loopback connection
1293host_map : 0 : : Current map name.
1294host_print_frame_times : 0 : :
1295host_profile : 0 : :
1296host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
1297host_runframe_input_parcelremainder : 1 : :
1298host_runofftime : cmd : : Run off some time without rendering/updating sounds
1299host_showcachemiss : 0 : : Print a debug message when the client or server cache is missed.
1300host_ShowIPCCallCount : 0 : : Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
1301host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
1302host_speeds : 0 : : Show general system running times.
1303host_threaded_sound : 1 : : Run the sound on a thread (independent of mix)
1304host_threaded_sound_simplethread : 0 : : Run the sound on a simple thread not a jobthread
1305host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
1306host_timescale : 1 : , "rep" : Prescale the clock by this amount.
1307host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
1308host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
1309hostfile : 0 : , "sv" : The HOST file to load.
1310hostip : -1062731520.000 : : Host game server ip
1311hostname : 0 : : Hostname for server.
1312hostport : 27015 : : Host game server port
1313hq_radio_cooldown : 2 : , "a", "cl" :
1314hq_radio_lastmanstanding_frequency : 40 : , "cl" : How long in seconds before the next last man standing message gets output
1315hq_radio_restrictedarea_frequency : 12 : , "cl" : How long in seconds before the next restricted area message gets output
1316hq_radio_waveslow_frequency : 80 : , "cl" : How long in seconds before the next low reinforcement waves message gets output
1317hq_radio_wavesout_frequency : 60 : , "cl" : How long in seconds before the next out of reinforcement waves message gets output
1318hud_autoreloadscript : 0 : , "cl" : Automatically reloads the animation script each time one is ran
1319hud_classautokill : 1 : , "a", "cl" : Automatically kill player after choosing a new playerclass.
1320hud_deathnotice_time : 6 : , "cl" :
1321hud_objects_floating_display_cant_interact_alpha : 0 : , "cl" :
1322hud_objects_floating_display_distance_default : 1000 : , "cheat", "cl" :
1323hud_objects_floating_display_distance_low_ammo : 2000 : , "cheat", "cl" :
1324hud_objects_floating_display_distance_no_ammo : 6000 : , "cheat", "cl" :
1325hud_objects_floating_display_enabled : 1 : , "a", "cl" :
1326hud_objects_floating_display_focus_dot : 0 : , "cl" :
1327hud_objects_floating_display_ironsight_alpha : 0 : , "cl" :
1328hud_objects_floating_display_obscured_alpha : 0 : , "cl" :
1329hud_objects_floating_display_obstruction_distance_default : 40 : , "cl" :
1330hud_objects_floating_display_out_of_view_alpha : 0 : , "cl" :
1331hud_objects_floating_display_role_fade_time : 0 : , "cl" :
1332hud_objects_floating_display_role_show_time : 0 : , "cl" :
1333hud_objects_floating_display_vertical_offset : 30 : , "cl" :
1334hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
1335hud_saytext_time : 12 : , "cl" :
1336hud_show_steamfriend_icon : 1 : , "a", "cl" :
1337hud_startround_notify : 6 : , "cl" : How long notifications should stay on the screen before fading
1338hud_stream_friendly : 0 : , "a", "cl" : If enabled, server name is hidden from various HUD elements
1339hud_subtitles : cmd : : Plays the Subtitles: <filename>
1340hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
1341hud_targetid_alpha_max_dot : 0 : , "cl" :
1342hud_targetid_draw_local : 0 : , "cl" :
1343hud_targetid_enabled : 1 : , "a", "cl" :
1344hud_targetid_friendly_obstruction_distance : 300 : , "cl" :
1345hud_targetid_interactive_obstruction_distance : 7000 : , "cl" :
1346hud_targetid_ironsight_icon_alpha_doi : 0 : , "cl" :
1347hud_targetid_ironsight_name_alpha_doi : 0 : , "cl" :
1348hud_targetid_name_dot : 0 : , "cl" :
1349hud_targetid_name_hide_dot : 0 : , "cl" :
1350hud_targetid_obscured_alpha_doi : 0 : , "cl" :
1351hud_targetid_officer_obstruction_distance : 1500 : , "cl" :
1352hud_targetid_other_player_officer_obstruction_distance : 3000 : , "cl" :
1353hud_targetid_out_of_view_alpha_doi : 0 : , "cl" :
1354hud_targetid_radial_duration : 3 : , "a", "cl" : How long should the voice icon appear after hearing a player speak radial vo
1355hud_targetid_role_fade_time : 0 : , "cl" :
1356hud_targetid_role_show_time : 0 : , "cl" :
1357hud_targetid_steamfriend_obstruction_distance : 1500 : , "cl" :
1358hud_toggle_floating : cmd : : Toggle floating HUD elements
1359humans : cmd : : Show user info for players on server.
1360hunk_print_allocations : cmd : :
1361hunk_track_allocation_types : 1 : , "cheat" :
1362hurtme : cmd : : Hurts the player. Arguments: <health to lose>
1363impulse : cmd : :
1364in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
1365in_usekeyboardsampletime : 1 : , "cl" : Use keyboard sample time smoothing.
1366incrementvar : cmd : : Increment specified convar value.
1367ins_base_vehicle_max_turn_rate : 25 : , "sv", "cheat" :
1368ins_base_vehicle_speed : 160 : , "sv", "cheat" :
1369ins_bipod_view_length_forward : 22 : , "rep", "cl" :
1370ins_bipod_view_length_up : 28 : , "rep", "cl" :
1371ins_bot_add : cmd : : Adds a bot
1372ins_bot_add_t2 : cmd : : Adds a bot to team 2
1373ins_bot_approach_position : cmd : : Approach a vector position
1374ins_bot_arousal_combat_falloff : 0 : , "sv" : Arousal falloff when in combat but not being suppressed
1375ins_bot_arousal_combat_max : 5 : , "sv" : 0-10 how high can arousal go from being in combat alone
1376ins_bot_arousal_default_falloff : 0 : , "sv" : How fast arousal falls off OOC
1377ins_bot_arousal_firing_max : 5 : , "sv" : 0-10 how high can arousal go from firing weapon
1378ins_bot_arousal_frac_aimpenalty_max : 1 : , "sv" : Arousal aimpenalty Frac Max Arousal
1379ins_bot_arousal_frac_aimpenalty_med : 1 : , "sv" : Arousal aimpenalty Frac Halfway
1380ins_bot_arousal_frac_aimpenalty_min : 1 : , "sv" : Arousal aimpenalty Frac Min Arousal
1381ins_bot_arousal_frac_aimtolerance_max : 1 : , "sv" : Arousal aimtolerance Frac Max Arousal
1382ins_bot_arousal_frac_aimtolerance_med : 1 : , "sv" : Arousal aimtolerance Frac Halfway
1383ins_bot_arousal_frac_aimtolerance_min : 1 : , "sv" : Arousal aimtolerance Frac Min Arousal
1384ins_bot_arousal_frac_aimtracking_max : 1 : , "sv" : Arousal Aimtracking Frac Max Arousal
1385ins_bot_arousal_frac_aimtracking_med : 1 : , "sv" : Arousal Aimtracking Frac Halfway
1386ins_bot_arousal_frac_aimtracking_min : 1 : , "sv" : Arousal Aimtracking Frac Min Arousal
1387ins_bot_arousal_frac_angularvelocity_max : 1 : , "sv" : Arousal angularvelocity Frac Max Arousal
1388ins_bot_arousal_frac_angularvelocity_med : 1 : , "sv" : Arousal angularvelocity Frac Halfway
1389ins_bot_arousal_frac_angularvelocity_min : 0 : , "sv" : Arousal angularvelocity Frac Min Arousal
1390ins_bot_arousal_frac_attackdelay_max : 1 : , "sv" : Arousal attackdelay Frac Max Arousal
1391ins_bot_arousal_frac_attackdelay_med : 1 : , "sv" : Arousal attackdelay Frac Halfway
1392ins_bot_arousal_frac_attackdelay_min : 1 : , "sv" : Arousal attackdelay Frac Min Arousal
1393ins_bot_arousal_frac_recognizetime_max : 1 : , "sv" : Arousal recognizetime Frac Max Arousal
1394ins_bot_arousal_frac_recognizetime_med : 0 : , "sv" : Arousal recognizetime Frac Halfway
1395ins_bot_arousal_frac_recognizetime_min : 1 : , "sv" : Arousal recognizetime Frac Min Arousal
1396ins_bot_arousal_suppression_falloff : 0 : , "sv" : Arousal falloff when being suppressed
1397ins_bot_arousal_suppression_max : 7 : , "sv" : 0-10 how high can arousal go from being suppressed
1398ins_bot_attack_pistol_fire_rate : 4 : , "sv" : Base Rate for easy pistol fire, scaled faster by difficulty
1399ins_bot_attack_reload_ratio : 0 : , "sv" : Ratio of ammo that triggers a reload.
1400ins_bot_attack_slide_cooldown : 1 : , "sv", "cheat" :
1401ins_bot_change_difficulty : 1 : , "sv", "nf" : When to change bot difficulty, 1 = instantly, 0 = when new bots are added
1402ins_bot_count_checkpoint : 0 : , "a", "rep", "cl" : A set bot count for Checkpoint.
1403ins_bot_count_checkpoint_default : 0 : , "a", "rep", "cl" : This is the default bot count for Checkpoint that the server will reset to when hibernating.
1404ins_bot_count_checkpoint_max : 15 : , "a", "rep", "cl" : The max bot count for Checkpoint.
1405ins_bot_count_checkpoint_min : 5 : , "a", "rep", "cl" : The min bot count for Checkpoint.
1406ins_bot_count_conquer : 0 : , "a", "sv", "rep" : A set bot count for conquer.
1407ins_bot_count_conquer_default : 12 : , "a", "sv", "rep" : This is the default bot count for conquer that the server will reset to when hibernating.
1408ins_bot_count_conquer_max : 24 : , "sv", "rep" : Max bot count in Conquer mode.
1409ins_bot_count_conquer_min : 8 : , "sv", "rep" : Min bot count in Conquer mode.
1410ins_bot_count_conquer_solo : 8 : , "a", "sv", "rep" : A set bot count for conquer in solo mode.
1411ins_bot_count_hunt : 0 : , "a", "rep", "cl" : A set bot count for Checkpoint.
1412ins_bot_count_hunt_default : 0 : , "a", "rep", "cl" : This is the default bot count for Hunt that the server will reset to when hibernating.
1413ins_bot_count_hunt_max : 25 : , "a", "rep", "cl" : The max bot count for Hunt.
1414ins_bot_count_hunt_min : 15 : , "a", "rep", "cl" : The min bot count for Hunt.
1415ins_bot_count_hunt_solo : 15 : , "a", "rep", "cl" : A set bot count for hunt in solo mode.
1416ins_bot_count_outpost : 0 : , "a", "rep", "cl" : A set bot count for outpost.
1417ins_bot_count_outpost_default : 0 : , "a", "rep", "cl" : This is the default bot count for Survival that the server will reset to when hibernating.
1418ins_bot_count_outpost_level_multiplier : 1 : , "a", "rep", "cl" : Multiplier applied to bot count each round that passes.
1419ins_bot_count_outpost_max : 24 : , "a", "rep", "cl" : The max bot count at the end of outpost.
1420ins_bot_count_outpost_start_max : 12 : , "a", "rep", "cl" : The max bot count at the start of outpost.
1421ins_bot_count_outpost_start_min : 6 : , "a", "rep", "cl" : The min bot count at the start of outpost.
1422ins_bot_count_survival : 0 : , "a", "rep", "cl" : A set bot count for Survival.
1423ins_bot_count_survival_day_start_max : 19 : , "a", "rep", "cl" : The max bot count at the start of Survival during daytime.
1424ins_bot_count_survival_day_start_min : 14 : , "a", "rep", "cl" : The min bot count at the start of Survival during daytime.
1425ins_bot_count_survival_default : 0 : , "a", "rep", "cl" : This is the default bot count for Survival that the server will reset to when hibernating.
1426ins_bot_count_survival_level_multiplier : 1 : , "a", "rep", "cl" : Multiplier applied to bot count each round that passes.
1427ins_bot_count_survival_max : 24 : , "a", "rep", "cl" : The max bot count at the end of Survival.
1428ins_bot_count_survival_start_max : 18 : , "a", "rep", "cl" : The max bot count at the start of Survival.
1429ins_bot_count_survival_start_min : 12 : , "a", "rep", "cl" : The min bot count at the start of Survival.
1430ins_bot_debug_combat_decisions : 0 : , "sv" :
1431ins_bot_debug_combat_target : 0 : , "sv", "cheat" : Show active combat target
1432ins_bot_debug_escort_formations : 0 : , "sv" :
1433ins_bot_debug_movement_requests : 0 : , "sv" :
1434ins_bot_debug_silhouette : 0 : , "sv", "cheat" :
1435ins_bot_debug_visibility_blockers : 0 : , "cl" :
1436ins_bot_difficulty : 1 : , "sv", "nf", "rep" : Difficulty of bots, 0-3
1437ins_bot_enemy_seen_notify_distance : 300 : , "sv", "cheat" : Hearing range of bots when talking to eachother
1438ins_bot_friendly_death_hearing_distance : 100 : , "sv", "cheat" : Hearing range of bots when a friendly dies nearby
1439ins_bot_ignore_human_triggers : 0 : , "sv", "cheat" : If 1, bots will ignore all things human.
1440ins_bot_kick : cmd : : Kick a bot. Parameters: <#/bots> <team_id>
1441ins_bot_kick_t1 : cmd : : ins_bot_kick_t1 kick bot from team two
1442ins_bot_kick_t2 : cmd : : ins_bot_kick_t2 kick bot from team two
1443ins_bot_knives_only : 0 : , "sv" :
1444ins_bot_knives_only_enable_slide : 1 : , "sv", "cheat" :
1445ins_bot_knives_only_sprint_range : 360 : , "sv", "cheat" :
1446ins_bot_max_grenade_range : 900 : , "sv", "rep" : Max distance bots will try to throw grenades from
1447ins_bot_max_setup_gate_defend_range : 2000 : , "sv", "cheat" : How far from the setup gate(s) defending bots can take up positions
1448ins_bot_min_setup_gate_defend_range : 750 : , "sv", "cheat" : How close from the setup gate(s) defending bots can take up positions. Areas closer than this will be in cover to ambush.
1449ins_bot_min_setup_gate_sniper_defend_range : 1500 : , "sv", "cheat" : How far from the setup gate(s) a defending sniper will take up position
1450ins_bot_path_compute_throttle_combat : 0 : , "sv", "cheat" : Minimum time between each path compute in combat (tweaked for optimization)
1451ins_bot_path_compute_throttle_ooc : 5 : , "sv", "cheat" : Minimum time between each path compute Out of Combat(tweaked for optimization)
1452ins_bot_path_distance_conquer : 12000 : , "sv", "cheat" : Max distance for pathing to objectives in Conquer (to tune performance)
1453ins_bot_path_distance_entrenchment : 20000 : , "sv", "cheat" : Max distance for pathing to objectives in Entrenchment (to tune performance)
1454ins_bot_path_distance_hunt : 20000 : , "sv", "cheat" : Max distance for pathing to objectives in Hunt (to tune performance)
1455ins_bot_path_distance_max : 12000 : , "sv", "cheat" : Max distance for pathing (to tune performance)
1456ins_bot_path_distance_outpost : 20000 : , "sv", "cheat" : Max distance for pathing to objectives in Outpost (to tune performance)
1457ins_bot_path_distance_patrol : 8000 : , "sv", "cheat" : Max distance for pathing to patrol areas (to tune performance)
1458ins_bot_path_distance_sabotage : 20000 : , "sv", "cheat" : Max distance for pathing to objectives in Sabotage (to tune performance)
1459ins_bot_path_distance_stronghold : 12000 : , "sv", "cheat" : Max distance for pathing to objectives in Stronghold (to tune performance)
1460ins_bot_path_distance_survival : 20000 : , "sv", "cheat" : Max distance for pathing to objectives in Survival (to tune performance)
1461ins_bot_path_simplify_range : 1000 : , "sv", "cheat" :
1462ins_bot_path_update_interval : 0 : , "sv", "cheat" : Time between each path update (tweaked for optimization)
1463ins_bot_pathfollower_aimahead : 240 : , "sv", "cheat" :
1464ins_bot_pistols_only : 0 : , "sv" :
1465ins_bot_pistols_only_enable_slide : 1 : , "sv", "cheat" :
1466ins_bot_pistols_only_sprint_range : 720 : , "sv", "cheat" :
1467ins_bot_radio_range : 2000 : , "sv", "cheat" : How close do bots need to be to hear radio commands from another.
1468ins_bot_radio_range_blocked_fraction : 0 : , "sv", "cheat" : If we don't have LoS, cut down range by this much
1469ins_bot_rpg_grace_time : 20 : , "sv" :
1470ins_bot_rpg_minimum_firing_distance : 512 : , "sv" : Minimum distance required to a target
1471ins_bot_rpg_minimum_player_cluster : 2 : , "sv" : Minimum cluster size of players for bots to consider firing an RPG, 0 to disable RPG firing
1472ins_bot_rpg_player_cluster_bloat : 20 : , "sv" : Bloat applied to rpg targets
1473ins_bot_rpg_player_cluster_radius : 460 : , "sv" : Radius from target to consider within a cluster
1474ins_bot_suppress_visible_requirement : 1 : , "sv", "cheat" : Total time we have to have seen a threat before lighting him up!
1475ins_bot_suppressing_fire_duration : 2 : , "sv", "cheat" : How long should we light up the last spotted area of a threat
1476ins_bot_survival_cache_notify_radius_max : 4800 : , "sv", "cheat" : Notify radius of cache capture in survival mode (in early game)
1477ins_bot_survival_cache_notify_radius_min : 2400 : , "sv", "cheat" : Notify radius of cache capture in survival mode (in later game)
1478ins_cache_buy_zone_size : 184 : , "sv" : Default size of the buy area on a weapon cache.
1479ins_cache_explosion_damage : 1000 : , "sv" : Damage dealt by cache exploding
1480ins_cache_explosion_radius : 256 : , "sv" : Radius of blast damage
1481ins_cache_health : 200 : , "sv" : Default health of a weapon cache entity.
1482ins_clear_attribute : cmd : : Remove given attribute from all areas in the selected set.
1483ins_deadcam_modes : 0 : , "rep", "cl" : Restricts Spectator Modes
1484ins_debug_centermass : 0 : , "rep", "cl" : Debug the centermass attachment
1485ins_debug_head : 0 : , "rep", "cl" : Debug the head attachment
1486ins_debug_navareas : cmd : : Force a round cleanup
1487ins_debug_prone_angles : 0 : , "rep", "cl" :
1488ins_debug_spawnchange : 0 : , "cheat", "rep", "cl" : Display enabled/disabled spawnpoints.
1489ins_loadtheater : cmd : : Loads a theater
1490ins_mark : cmd : : Set attribute of selected area.
1491ins_nav_cp_surrounding_distance : 620 : , "sv", "cheat" :
1492ins_nav_custom_analyze : cmd : : Rebuild All INS specific nav mesh attributes
1493ins_nav_death_range : 400 : , "sv", "cheat" :
1494ins_nav_debug_cover_entities : 0 : , "sv", "cheat" :
1495ins_nav_debug_distance_to_cp : 0 : , "sv" :
1496ins_nav_enable_distancetocp_pathing : 0 : , "sv", "cheat" :
1497ins_nav_enable_pathfinding_debug_times : 0 : , "sv", "cheat" :
1498ins_nav_enable_pathfinding_updates : 0 : , "sv", "cheat" :
1499ins_nav_hiding_spot_update_rate : 100 : , "sv", "cheat" :
1500ins_nav_in_combat_range : 1000 : , "sv", "cheat" :
1501ins_nav_rebuild_hiding_spots : cmd : : Rebuild Hiding Spots
1502ins_object_destroyed_damage_amount_default : 25 : , "sv" : Damage dealt by object being destroyed
1503ins_object_destroyed_damage_radius_default : 50 : , "sv" : Radius of damage
1504ins_object_health_default : 100 : , "sv" : Default health of a destructible object.
1505ins_outpost_attack_wave_dpr_end : 0 : , "rep", "cl" : Dead player ratio at level 30
1506ins_outpost_attack_wave_dpr_start : 0 : , "rep", "cl" : Dead player ratio at start
1507ins_outpost_bot_hurry_final_distance : 540 : , "sv", "rep" : Final minimum distance for bots to sprint
1508ins_outpost_bot_hurry_initial_distance : 1800 : , "sv", "rep" : Initial minimum distance for bots to sprint
1509ins_outpost_bot_max_cache_destroyers : 3 : , "sv", "rep" : Max amount of bots attempting to destroy the cache at a single moment
1510ins_outpost_bot_smoke_amount_max : 1 : , "sv", "cl" : Max (unclamped) number of smoke grenade targets to generate per interval
1511ins_outpost_bot_smoke_amount_min : 1 : , "sv", "cl" : Min number of smoke grenade targets to generate per interval
1512ins_outpost_bot_smoke_amount_total : 3 : , "sv", "cl" : Absolute maximum of smoke grenade targets generated
1513ins_outpost_bot_smoke_interval_max : 15 : , "sv", "cl" : Maximum delay between smoke targets being generated.
1514ins_outpost_bot_smoke_interval_min : 35 : , "sv", "cl" : Minimum delay between smoke targets being generated.
1515ins_outpost_bot_smoke_length_max : 15 : , "sv", "cl" : Max duration of grenade targets
1516ins_outpost_bot_smoke_length_min : 35 : , "sv", "cl" : Min duration of grenade targets
1517ins_outpost_bot_smoke_scale_max : 20 : , "sv", "cl" : Maximum level used in smoke scaling
1518ins_outpost_bot_smoke_scale_min : 0 : , "sv", "cl" : Minimum level used in smoke scaling
1519ins_outpost_bot_smoke_variance : 5 : , "sv", "cl" : Random variance added to the interval
1520ins_outpost_bot_spawn_distance : 2000 : , "sv", "cl" : Min distance between players and bot spawn zones
1521ins_outpost_bot_spawn_update_interval : 5 : , "sv", "cl" : Seconds between each check to update which spawns are active/inactive
1522ins_outpost_bot_walk_final_distance : 200 : , "sv", "rep" : Final maximum distance for bots to walk
1523ins_outpost_bot_walk_initial_distance : 1 : , "sv", "rep" : Initial maximum distance for bots to walk
1524ins_outpost_last_deployment_timer : 120 : , "rep", "cl" : Seconds the final deployment of the wave lasts for
1525ins_outpost_random_location_each_round : 1 : , "sv", "cl" : Whether the cache being defended is randomized each round (otherwise will be on map load only)
1526ins_outpost_supply_frequency : 3 : , "sv", "cl" : How frequently (in waves) should players get a supply point
1527ins_prone_maxlookspeed : 120 : , "rep", "cl" : The maximum speed the player can turn while prone
1528ins_prone_maxlooktolerance : 100 : , "rep", "cl" : The amount the player must try and turn for the maxlookspeed to kick in
1529ins_select_with_attribute : cmd : : Selects areas with the given attribute.
1530ins_server_loadtheater : cmd : : Server loads a theater
1531ins_survival_bot_spawn_distance : 2500 : , "sv", "cl" : Min distance between players and bot spawn zones
1532ins_survival_bot_spawn_update_interval : 5 : , "sv", "cl" : Seconds between each check to update which spawns are active/inactive
1533ins_survival_cache_distance_threshold_attacking : 500 : , "cl" : threshold distance for attacking team to each cache to capture/block
1534ins_survival_cache_distance_threshold_defending : 1000 : , "cl" : threshold distance for defending team to each cache to capture/block
1535ins_survival_cache_secure_cooldown_time : 15 : , "sv", "cl" : Time before you can secure another safehouse
1536ins_survival_cache_secure_team_ratio : 0 : , "sv", "cl" : Percentage of team required to secure a cache
1537ins_survival_coordinated_attack_time_max : 24 : , "sv", "cl" : Max seconds that bots will attack the most recently captured point
1538ins_survival_coordinated_attack_time_min : 12 : , "sv", "cl" : Min seconds that bots will attack the most recently captured point
1539ins_survival_human_spawn_update_interval : 1 : , "sv", "cl" : Seconds between each check to update which spawns are active/inactive
1540ins_survival_next_cache_min_distance : 3500 : , "sv", "cl" : Distance the next cache must be in order to qualify as the next possible objective
1541ins_survival_safehouse_tip_delay_max : 5 : , "sv", "cl" : Max time before the attacking team is tipped off about your safehouse
1542ins_survival_safehouse_tip_delay_min : 1 : , "sv", "cl" : Min time before the attacking team is tipped off about your safehouse
1543ins_tank_health : cmd : :
1544ins_tank_kill : cmd : :
1545ins_teamsize : 0 : , "sv", "nf", "rep" : Maximum team size
1546ins_terminal_access_zone_size : 72 : , "sv" : Default size of the terminal access area.
1547ins_terminal_health : 100 : , "sv" : Default health of a terminal entity.
1548ins_test_map_vote : cmd : : Test map vote
1549ins_vehicle_minibus_health : 320 : , "sv" : Default health of a minibus.
1550ins_wipe_attributes : cmd : : Clear all INS-specific attributes of selected area.
1551inventory_buy_gear : cmd : : Buys an item of gear
1552inventory_buy_upgrade : cmd : : Buys a weapon upgrade
1553inventory_buy_weapon : cmd : : Buys a weapon
1554inventory_class_images : 1 : , "cheat", "cl" :
1555inventory_confirm : cmd : : Confirming a purchase
1556inventory_debug : 0 : , "cheat", "cl" :
1557inventory_debug_class_images : 0 : , "cheat", "cl" :
1558inventory_debug_weight : 0 : , "cheat", "cl" :
1559inventory_open_primary : cmd : : Opens the kit UI at the primary weapon screen
1560inventory_open_secondary : cmd : : Opens the kit UI at the secondary weapon screen
1561inventory_print_weapons : cmd : : Print weapon purchases to server console
1562inventory_print_weapons_cl : cmd : : Print local player's weapon purchases to client console
1563inventory_reset : cmd : : Reset the player's current loadout to the class default
1564inventory_resupply : cmd : : Resupply current loadout
1565inventory_sell_all : cmd : : Sell all items (except melee)
1566inventory_sell_gear : cmd : : Sells an item of gear
1567inventory_sell_upgrade : cmd : : Sells an upgrade
1568inventory_sell_weapon : cmd : : Sell a weapon
1569inventory_set_firemode : cmd : : Set firemode pref
1570invnext : cmd : :
1571invprev : cmd : :
1572ip : 0 : : Overrides IP for multihomed hosts
1573item_flag_respawntime : 0 : , "sv", "rep" : Flag respawn time.
1574+jlook : cmd : :
1575-jlook : cmd : :
1576joy_accel_filter : 0 : , "cl" :
1577joy_accelmax : 1 : , "a", "cl" :
1578joy_accelscale : 3 : , "a", "cl" :
1579joy_accelscalepoly : 0 : , "a", "cl" :
1580joy_advanced : 0 : , "a", "cl" :
1581joy_advaxisr : 0 : , "a", "cl" :
1582joy_advaxisu : 0 : , "a", "cl" :
1583joy_advaxisv : 0 : , "a", "cl" :
1584joy_advaxisx : 0 : , "a", "cl" :
1585joy_advaxisy : 0 : , "a", "cl" :
1586joy_advaxisz : 0 : , "a", "cl" :
1587joy_autoaim_dampen_smoothout_speed : 0 : , "cl" :
1588joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
1589joy_autoAimDampenMethod : 0 : , "a", "cl" :
1590joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
1591joy_autosprint : 0 : , "cl" : Automatically sprint when moving with an analog joystick
1592joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
1593joy_cfg_preset : 1 : , "a", "cl", "ss" :
1594joy_circle_correct : 1 : , "a", "cl" :
1595joy_cursor_emulation : 1 : , "a", "cl" : When enabled, the right thumbstick emulates mouse movement when interacting with the UI
1596joy_cursor_sensitivity : 0 : , "cl" : Sensitivity when moving a mouse cursor with a controller
1597joy_curvepoint_1 : 0 : , "a", "cl" :
1598joy_curvepoint_2 : 0 : , "a", "cl" :
1599joy_curvepoint_3 : 0 : , "a", "cl" :
1600joy_curvepoint_4 : 1 : , "a", "cl" :
1601joy_curvepoint_end : 2 : , "a", "cl" :
1602joy_deadzone_mode : 1 : : 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
1603joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
1604joy_display_input : 0 : , "a", "cl" :
1605joy_forwardsensitivity : -1 : , "a", "cl" :
1606joy_forwardthreshold : 0 : , "a", "cl" :
1607joy_gamma : 0 : , "a", "cl" :
1608joy_invertx : 0 : , "a", "cl", "ss" : Whether to invert the X axis of the joystick for looking.
1609joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
1610joy_lookspin_default : 0 : , "cl" :
1611joy_lowend : 1 : , "a", "cl" :
1612joy_lowend_linear : 0 : , "a", "cl" :
1613joy_lowmap : 1 : , "a", "cl" :
1614joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
1615joy_name : 0 : , "a", "cl" :
1616joy_no_accel_jump : 0 : , "a", "cl" :
1617joy_pegged : 0 : , "cl" :
1618joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
1619joy_pitchsensitivity_default : -1 : , "cl" :
1620joy_pitchthreshold : 0 : , "a", "cl" :
1621joy_remap_player_for_controller1 : 0 : , "a" : Force controller 1 to control a different player. 0 = default, 1-4 = player number
1622joy_remap_player_for_controller2 : 0 : , "a" : Force controller 2 to control a different player. 0 = default, 1-4 = player number
1623joy_remap_player_for_controller3 : 0 : , "a" : Force controller 3 to control a different player. 0 = default, 1-4 = player number
1624joy_remap_player_for_controller4 : 0 : , "a" : Force controller 4 to control a different player. 0 = default, 1-4 = player number
1625joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
1626joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
1627joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
1628joy_response_move_vehicle : 6 : , "cl" :
1629joy_sensitive_step0 : 0 : , "a", "cl" :
1630joy_sensitive_step1 : 0 : , "a", "cl" :
1631joy_sensitive_step2 : 0 : , "a", "cl" :
1632joy_sidesensitivity : 1 : , "a", "cl" :
1633joy_sidethreshold : 0 : , "a", "cl" :
1634joy_useNewAcecelMethod : 1 : , "cl" :
1635joy_useNewJoystickPeggedTest : 0 : , "cl" :
1636joy_variable_frametime : 1 : , "cl" :
1637joy_vehicle_turn_lowend : 0 : , "cl" :
1638joy_vehicle_turn_lowmap : 0 : , "cl" :
1639joy_vibration : 1 : , "a", "cl", "ss" : Controller vibration.
1640joy_virtual_peg : 0 : , "cl" :
1641joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
1642joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
1643joy_xcontroller_cfg_loaded : 0 : , "cl" : If 0, the 360controller.cfg file will be executed on startup & option changes.
1644joy_xcontroller_found : 0 : : Automatically set to 1 if an xcontroller has been detected.
1645joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
1646joy_yawsensitivity_default : -1 : , "cl" :
1647joy_yawthreshold : 0 : , "a", "cl" :
1648joyadvancedupdate : cmd : :
1649joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
1650joystick_force_disabled : 0 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
1651joystick_force_disabled_set : 0 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written.
1652jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
1653jpeg_quality : 90 : : jpeg screenshot quality.
1654-jump : cmd : :
1655+jump : cmd : :
1656kdtree_create : cmd : : Test K-D tree
1657kdtree_debug : cmd : : Test K-D tree
1658kdtree_search : cmd : : Search the tree
1659kdtree_test : cmd : : Tests spatial partition for entities queries.
1660key_findbinding : cmd : : Find key bound to specified command string.
1661key_listboundkeys : cmd : : List bound keys with bindings.
1662key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
1663kick : cmd : : Kick a player by name.
1664kickid : cmd : : Kick a player by userid or uniqueid, with a message.
1665kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
1666kill : cmd : : Kills the player with generic damage
1667killserver : cmd : : Shutdown the server.
1668killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
1669-klook : cmd : :
1670+klook : cmd : :
1671ladder_autocenter : 1 : , "rep", "cl" : Auto-center players on ladders.
1672lastinv : cmd : :
1673+leanleft : cmd : :
1674-leanleft : cmd : :
1675+leanright : cmd : :
1676-leanright : cmd : :
1677-left : cmd : :
1678+left : cmd : :
1679light_crosshair : cmd : : Show texture color at crosshair
1680lightcache_maxmiss : 2 : , "cheat" :
1681lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
1682linefile : cmd : : Parses map leak data from .lin file
1683listdemo : cmd : : List demo file contents.
1684listid : cmd : : Lists banned users.
1685listip : cmd : : List IP addresses on the ban list.
1686listissues : cmd : : List all the issues that can be voted on.
1687listmodels : cmd : : List loaded models.
1688listrecentfiles : cmd : : ListRecentFiles
1689listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
1690listtheateritems : cmd : :
1691listtrackedfiles : cmd : : ListTrackedFiles
1692load : cmd : : Load a saved game.
1693loader_dump_table : cmd : :
1694loader_spew_info : 0 : : 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Purges, -1:All
1695loader_spew_info_ex : 0 : : (internal)
1696loader_throttle_io : 1 : :
1697locator_background_border_color : 632504832.000 : , "cl" : The default color for the border.
1698locator_background_border_thickness : 2 : , "cl" : How many pixels the background borders the left and right.
1699locator_background_color : -1389116928.000 : , "cl" : The default color for the background.
1700locator_background_shift_x : 3 : , "cl" : How many pixels the background is shifted right.
1701locator_background_shift_y : 1 : , "cl" : How many pixels the background is shifted down.
1702locator_background_style : 0 : , "cl" : Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
1703locator_background_thickness_x : 8 : , "cl" : How many pixels the background borders the left and right.
1704locator_background_thickness_y : 0 : , "cl" : How many pixels the background borders the top and bottom.
1705locator_fade_time : 0 : , "cl" : Number of seconds it takes for a lesson to fully fade in/out.
1706locator_icon_max_size_non_ss : 2 : , "cl" : Minimum scale of the icon on the screen
1707locator_icon_min_size_non_ss : 1 : , "cl" : Minimum scale of the icon on the screen
1708locator_lerp_rest : 0 : , "cl" : Number of seconds before moving from the center.
1709locator_lerp_speed : 5 : , "cl" : Speed that static lessons move along the Y axis.
1710locator_lerp_time : 1 : , "cl" : Number of seconds to lerp before reaching final destination
1711locator_pulse_time : 1 : , "cl" : Number of seconds to pulse after changing icon or position
1712locator_screen_pos_y : 0 : , "cl" : Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
1713locator_split_len : 0 : , "cheat", "cl" :
1714locator_split_maxwide_percent : 0 : , "cheat", "cl" :
1715locator_start_at_crosshair : 1 : , "cl" : Start position at the crosshair instead of the top middle of the screen.
1716locator_target_offset_x : -17 : , "cl" : How many pixels to offset the locator from the target position.
1717locator_target_offset_y : -64 : , "cl" : How many pixels to offset the locator from the target position.
1718locator_topdown_style : 0 : , "cl" : Topdown games set this to handle distance and offscreen location differently.
1719log : cmd : : Enables logging to file, console, and udp < on | off >.
1720log_color : cmd : : Set the color of a logging channel.
1721log_dumpchannels : cmd : : Dumps information about all logging channels.
1722log_flags : cmd : : Set the flags on a logging channel.
1723log_level : cmd : : Set the spew level of a logging channel.
1724logaddress_add : cmd : : Set address and port for remote host <ip:port>.
1725logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
1726logaddress_delall : cmd : : Remove all udp addresses being logged to
1727logaddress_list : cmd : : List all addresses currently being used by logaddress.
1728-lookdown : cmd : :
1729+lookdown : cmd : :
1730-lookspin : cmd : :
1731+lookspin : cmd : :
1732lookspring : 0 : , "a", "cl" :
1733lookstrafe : 0 : , "a", "cl" :
1734+lookup : cmd : :
1735-lookup : cmd : :
1736loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
1737lservercfgfile : 0 : , "sv" :
1738m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
1739m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
1740m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
1741m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
1742m_forward : 1 : , "a", "cl" : Mouse forward factor.
1743m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
1744m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
1745m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
1746m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
1747m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
1748m_side : 0 : , "a", "cl" : Mouse side factor.
1749m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
1750map : cmd : : Start playing on specified map.
1751map_background : cmd : : Runs a map as the background to the main menu.
1752map_commentary : cmd : : Start playing, with commentary, on a specified map.
1753map_edit : cmd : :
1754map_noareas : 0 : : Disable area to area connection testing.
1755map_wants_save_disable : 0 : :
1756mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
1757mapcyclefile : 0 : , "sv" : Name of the default .txt file used to cycle the maps on multiplayer servers
1758mapgroup : cmd : : Specify a map group
1759maps : cmd : : Displays list of maps.
1760mat_aaquality : 0 : :
1761mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :
1762mat_alternatefastclipalgorithm : 1 : :
1763mat_ambient_light_b : 0 : , "cheat" :
1764mat_ambient_light_g : 0 : , "cheat" :
1765mat_ambient_light_r : 0 : , "cheat" :
1766mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect
1767mat_antialias : 0 : :
1768mat_autoexposure_max : 2 : , "cheat", "cl" :
1769mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" :
1770mat_autoexposure_min : 0 : , "cheat", "cl" :
1771mat_bloomamount_rate : 0 : , "cheat", "cl" :
1772mat_blur_b : 0 : , "cl" :
1773mat_blur_g : 0 : , "cl" :
1774mat_blur_r : 0 : , "cl" :
1775mat_bufferprimitives : 1 : :
1776mat_bumpbasis : 0 : , "cheat" :
1777mat_bumpmap : 0 : :
1778mat_ca_frac_night : 1 : , "cheat", "cl" :
1779mat_ca_frac_suppressed_max : 1 : , "cheat", "cl" :
1780mat_ca_frac_suppressed_min : 1 : , "cheat", "cl" :
1781mat_ca_max_stamina : 0 : , "cheat", "cl" :
1782mat_ca_min_stamina : 0 : , "cheat", "cl" :
1783mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
1784mat_clipz : 1 : , "cl" :
1785mat_colcorrection_disableentities : 0 : : Disable map color-correction entities
1786mat_colcorrection_editor : 0 : :
1787mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
1788mat_colorcorrection : 1 : , "cheat" :
1789mat_compressedtextures : 1 : :
1790mat_configcurrent : cmd : : show the current video control panel config for the material system
1791mat_crosshair : cmd : : Display the name of the material under the crosshair
1792mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
1793mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
1794mat_crosshair_printmaterial : cmd : : print the material under the crosshair
1795mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
1796mat_debug_bloom : 0 : , "cheat", "cl" :
1797mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
1798mat_debugalttab : 0 : , "cheat" :
1799mat_debugdepth : 0 : :
1800mat_debugdepthmode : 0 : :
1801mat_debugdepthval : 128 : :
1802mat_debugdepthvalmax : 256 : :
1803mat_defaultlightmap : 1 : : Default brightness for lightmaps where none have been created in the level.
1804mat_depthbias_shadowmap : 0 : :
1805mat_depthfeather_enable : 1 : :
1806mat_depthfeather_override_scale : 0 : , "cheat" : When higher than 0.0, this value controls the blend scale/distance
1807mat_detail_tex : 1 : :
1808mat_diffuse : 1 : :
1809mat_disable_bloom : 0 : , "cheat", "cl" :
1810mat_disable_fancy_blending : 0 : :
1811mat_displacementmap : 1 : , "cheat" :
1812mat_do_not_shrink_dynamic_vb : 0 : : Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
1813mat_dof_enabled : 1 : , "cl" :
1814mat_dof_far_blur_depth : 1000 : , "cl" :
1815mat_dof_far_blur_radius : 5 : , "cl" :
1816mat_dof_far_focus_depth : 250 : , "cl" :
1817mat_dof_max_blur_radius : 10 : :
1818mat_dof_near_blur_depth : 20 : , "cl" :
1819mat_dof_near_blur_radius : 10 : , "cl" :
1820mat_dof_near_focus_depth : 100 : , "cl" :
1821mat_dof_override : 0 : , "cl" :
1822mat_dof_quality : 0 : :
1823mat_drawflat : 0 : , "cheat" :
1824mat_drawTexture : 0 : , "cheat", "cl" : Enable debug view texture
1825mat_drawTextureScale : 1 : , "cheat", "cl" : Debug view texture scale
1826mat_drawTitleSafe : 0 : : Enable title safe overlay
1827mat_drawwater : 1 : , "cheat", "cl" :
1828mat_dynamic_tonemapping : 1 : , "cheat" :
1829mat_dynamicPaintmaps : 0 : , "cheat" :
1830mat_edit : cmd : : Bring up the material under the crosshair in the editor
1831mat_envmapsize : 128 : :
1832mat_envmaptgasize : 32 : :
1833mat_evict_all : cmd : : Evict all fine mipmaps from the gpu
1834mat_exclude_async_update : 1 : :
1835mat_excludetextures : 0 : , "cheat" :
1836mat_exposure_center_region_x : 0 : , "cheat", "cl" :
1837mat_exposure_center_region_y : 0 : , "cheat", "cl" :
1838mat_fastclip : 0 : , "cheat" :
1839mat_fastnobump : 0 : , "cheat" :
1840mat_fastspecular : 1 : : Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
1841mat_fillrate : 0 : , "cheat" :
1842mat_filterlightmaps : 1 : :
1843mat_filtertextures : 1 : :
1844mat_force_bloom : 0 : , "cheat", "cl" :
1845mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
1846mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0
1847mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.
1848mat_force_tonemap_scale : 0 : , "cheat" :
1849mat_forceaniso : 2 : :
1850mat_forcedynamic : 0 : , "cheat" :
1851mat_forcehardwaresync : 1 : :
1852mat_frame_sync_enable : 1 : , "cheat" :
1853mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
1854mat_framebuffercopyoverlaysize : 128 : , "cl" :
1855mat_fullbright : 0 : , "cheat" :
1856mat_fxaa_edge_sharpness_C : 8 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8)
1857mat_fxaa_edge_threshold_C : 0 : , "cl" : Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8
1858mat_fxaa_edge_threshold_min_C : 0 : , "cl" : Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in dark
1859mat_fxaa_edge_threshold_min_Q : 0 : , "cl" : Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper l
1860mat_fxaa_edge_threshold_Q : 0 : , "cl" : The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 -
1861mat_fxaa_subpixel_C : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
1862mat_fxaa_subpixel_Q : 0 : , "cl" : Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), def
1863mat_gbuffer : 1 : , "cheat", "cl" :
1864mat_gbuffer_mode : 0 : :
1865mat_gbuffer_overview : 0 : , "cheat", "cl" : Shows an overview of the G-Buffer render targets
1866mat_gbuffer_renderviewmodels : 0 : , "cheat", "cl" :
1867mat_grain_enable : 0 : , "cl" :
1868mat_hbao : 0 : , "a", "cl" : Enables HBAO rendering
1869mat_hbao_anglebias : 0 : , "cheat", "cl" : View angle at which surface should be biased. Helps reduce artifacts, decreases overall accuracy of AO result
1870mat_hbao_blur : 1 : , "cheat", "cl" :
1871mat_hbao_blursharpness : 1000 : :
1872mat_hbao_fogwarp : 1 : , "cheat" :
1873mat_hbao_occlusionintensity : 5 : , "cheat", "cl" : Specifies the intensity of the effect
1874mat_hbao_occlusionradius : 0 : , "cheat", "cl" : Specifies range of occlusion checks
1875mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
1876mat_hdr_level : 2 : : Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
1877mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
1878mat_hsv : 0 : , "cheat", "cl" :
1879mat_info : cmd : : Shows material system info
1880mat_insdof : 0 : , "a", "cl" : Enables Depth of Field rendering
1881mat_insdof_debug : 0 : :
1882mat_insdof_focaldistance_override : 0 : , "a", "cl" :
1883mat_insdof_focallength : 35 : , "a" :
1884mat_insdof_focalspeed : 3 : , "a", "cl" : Speed at which focus is pulled when the focal distance is not overridden
1885mat_insdof_fstop : 22 : , "a" :
1886mat_insdof_radius : 6 : , "cheat" :
1887mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
1888mat_leafvis_draw_mask : 3 : : A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- an
1889mat_leafvis_freeze : 0 : : If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
1890mat_leafvis_update_every_frame : 0 : : Updates leafvis debug render every frame (expensive)
1891mat_lensdirt_frac_night : 0 : , "cheat", "cl" :
1892mat_lensdirt_frac_suppressed_max : 0 : , "cheat", "cl" :
1893mat_lensdirt_frac_suppressed_min : 1 : , "cheat", "cl" :
1894mat_lensdirt_max_stamina : 3 : , "cheat", "cl" :
1895mat_lensdirt_min_stamina : 1 : , "cheat", "cl" :
1896mat_lensfx : 1 : , "a", "cl" :
1897mat_lensfx_abberation_override : 0 : , "cheat", "cl" :
1898mat_lensfx_dustpower_override : 0 : , "cheat", "cl" :
1899mat_levelflush : 1 : :
1900mat_lightmap_pfms : 0 : : Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
1901mat_loadtextures : 1 : , "cheat" :
1902mat_local_contrast_edge_scale_override : -1000 : , "cheat" :
1903mat_local_contrast_midtone_mask_override : -1 : , "cheat" :
1904mat_local_contrast_scale_override : 0 : , "cheat" :
1905mat_local_contrast_vignette_end_override : -1 : , "cheat" :
1906mat_local_contrast_vignette_start_override : -1 : , "cheat" :
1907mat_lodin_hidden_pop : 1 : :
1908mat_lodin_time : 0 : :
1909mat_lpreview_mode : -1 : , "cheat", "cl" :
1910mat_luxels : 0 : , "cheat" :
1911mat_managedtextures : 1 : , "a" : If set, allows Direct3D to manage texture uploading at the cost of extra system memory
1912mat_max_worldmesh_vertices : 65536 : :
1913mat_maxframelatency : 1 : :
1914mat_measurefillrate : 0 : , "cheat" :
1915mat_mipmaptextures : 1 : :
1916mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
1917mat_monitorgamma_force_480_full_tv_range : 1 : :
1918mat_monitorgamma_pwl2srgb : 0 : :
1919mat_monitorgamma_tv_enabled : 0 : , "a" :
1920mat_monitorgamma_tv_exp : 2 : :
1921mat_monitorgamma_tv_range_max : 235 : :
1922mat_monitorgamma_tv_range_min : 16 : :
1923mat_monitorgamma_vganonpwlgamma : 2 : :
1924mat_morphstats : 0 : , "cheat" :
1925mat_motion_blur_enabled : 0 : :
1926mat_motion_blur_falling_intensity : 1 : , "cl" :
1927mat_motion_blur_falling_max : 20 : , "cl" :
1928mat_motion_blur_falling_min : 10 : , "cl" :
1929mat_motion_blur_forward_enabled : 0 : , "cl" :
1930mat_motion_blur_percent_of_screen_max : 4 : :
1931mat_motion_blur_rotation_intensity : 1 : , "cl" :
1932mat_motion_blur_strength : 1 : , "cl" :
1933mat_nightvision_vignette_size : 2 : , "cheat" :
1934mat_nightvision_vignette_softness : 2 : , "cheat" :
1935mat_nightvision_vignette_strength : 5 : , "cheat" :
1936mat_norendering : 0 : , "cheat" :
1937mat_normalmaps : 0 : , "cheat" :
1938mat_normals : 0 : , "cheat" :
1939mat_object_motion_blur_enable : 0 : , "cl" :
1940mat_object_motion_blur_model_scale : 1 : , "cl" :
1941mat_paint_enabled : 0 : :
1942mat_parallaxmap : 1 : :
1943mat_parallaxmapsamplesmax : 50 : :
1944mat_parallaxmapsamplesmin : 12 : :
1945mat_phong : 0 : :
1946mat_picmip : -1 : :
1947mat_postprocess_enable : 1 : , "cheat", "cl" :
1948mat_postprocess_x : 4 : , "cl" :
1949mat_postprocess_y : 1 : , "cl" :
1950mat_powersavingsmode : 0 : , "a" : Power Savings Mode
1951mat_print_top_model_vert_counts : 0 : : Constantly print to screen the top N models as measured by total faces rendered this frame
1952mat_processtoolvars : 0 : :
1953mat_proxy : 0 : , "cheat" :
1954mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
1955mat_queue_priority : 1 : :
1956mat_reducefillrate : 0 : :
1957mat_reduceparticles : 0 : :
1958mat_reloadallmaterials : cmd : : Reloads all materials
1959mat_reloadmaterial : cmd : : Reloads a single material
1960mat_reloadtextures : cmd : : Reloads all textures
1961mat_remoteshadercompile : 127 : , "cheat" :
1962mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
1963mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
1964mat_report_queue_status : 0 : :
1965mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
1966mat_resolveFullFrameDepth : 1 : : Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
1967mat_reversedepth : 0 : , "cheat" :
1968mat_rgbfilmgrain : 0 : , "cl" :
1969mat_rgbfilmgrain_falloff : 3 : , "a" :
1970mat_rgbfilmgrain_intensity : 2 : , "a" :
1971mat_rgbfilmgrain_size : 128 : , "a" :
1972mat_rgbfilmgrain_spectatoronly : 0 : , "cl" :
1973mat_rgbfilmgrain_speed : 5 : , "a" :
1974mat_savechanges : cmd : : saves current video configuration to the registry
1975mat_scope_debug : 0 : , "cl" :
1976mat_scope_draw_viewmodel : 0 : , "cl" :
1977mat_scope_fancy : 1 : , "a", "cl" : Render fancy scopes?
1978mat_scope_render_quality : 3 : , "a", "cl" : Scope render quality
1979mat_scope_roll_fixup : 1 : , "cl" :
1980mat_scope_roll_offset : 90 : , "cl" :
1981mat_scope_znear : 10 : , "cheat", "cl" :
1982mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
1983mat_shadercount : cmd : : display count of all shaders and reset that count
1984mat_shadowstate : 1 : :
1985mat_show_ab_hdr_hudelement : 0 : , "cl" : HDR Demo HUD Element toggle.
1986mat_show_histogram : 0 : , "cheat", "cl" :
1987mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
1988mat_showcamerarendertarget : 0 : , "cheat", "cl" :
1989mat_showenvmapmask : 0 : :
1990mat_showframebuffertexture : 0 : , "cheat", "cl" :
1991mat_showlightmappage : -1 : , "cl" :
1992mat_showmaterials : cmd : : Show materials.
1993mat_showmaterialsverbose : cmd : : Show materials (verbose version).
1994mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
1995mat_showtextures : cmd : : Show used textures.
1996mat_showwatertextures : 0 : , "cheat", "cl" :
1997mat_slopescaledepthbias_shadowmap : 3 : :
1998mat_software_aa_blur_one_pixel_lines : 0 : , "cl" : How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
1999mat_software_aa_debug : 0 : , "cl" : Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-a
2000mat_software_aa_edge_threshold : 1 : , "cl" : Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more
2001mat_software_aa_quality : 0 : , "cl" : Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
2002mat_software_aa_strength : 1 : : Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength o
2003mat_software_aa_strength_vgui : -1 : , "cl" : Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
2004mat_software_aa_tap_offset : 1 : , "cl" : Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the im
2005mat_softwarelighting : 0 : :
2006mat_softwareskin : 0 : , "cheat" :
2007mat_specular : 0 : : Enable/Disable specularity for perf testing. Will cause a material reload upon change.
2008mat_spew_long_frames : 0 : : warn about frames that go over 66ms for CERT purposes.
2009mat_spew_on_texture_size : 0 : : Print warnings about vtf content that isn't of the expected size
2010mat_spewalloc : 0 : , "a" :
2011mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
2012mat_stub : 0 : , "cheat", "cl" :
2013mat_superbloom : 0 : :
2014mat_superbloom_intensity : 0 : , "cheat", "cl" :
2015mat_superbloom_kernel : 4 : , "cl" :
2016mat_superbloom_offset : 0 : , "cheat" :
2017mat_superbloom_power : 1 : , "cheat" :
2018mat_superbloom_saturation : 0 : , "cheat" :
2019mat_surfaceid : 0 : , "cheat" :
2020mat_surfacemat : 0 : , "cheat" :
2021mat_tessellation_accgeometrytangents : 0 : , "cheat" :
2022mat_tessellation_cornertangents : 1 : , "cheat" :
2023mat_tessellation_update_buffers : 1 : , "cheat" :
2024mat_tessellationlevel : 6 : , "cheat" :
2025mat_texture_limit : -1 : , "numeric" : If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying
2026+mat_texture_list : cmd : :
2027mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
2028-mat_texture_list : cmd : :
2029mat_texture_list_all : 0 : , "numeric" : If this is nonzero, then the texture list panel will show all currently-loaded textures.
2030mat_texture_list_all_frames : 2 : : How many frames to sample texture memory for all textures.
2031mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
2032mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
2033mat_texture_list_exclude_editing : 0 : :
2034mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
2035mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
2036mat_texture_list_view : 1 : , "numeric" : If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
2037mat_texture_reload_frame_swap_workaround : 0 : : Workaround certain GL drivers holding unnecessary amounts of data when loading many materials by forcing synthetic frame swaps
2038mat_texture_tracking : 0 : :
2039mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
2040mat_triplebuffered : 0 : : This means we want triple buffering if we are fullscreen and vsync'd
2041mat_updateconvars : cmd : : updates the video config convars
2042mat_use_compressed_hdr_textures : 1 : :
2043mat_velocity_blur : 0 : , "cl" :
2044mat_velocity_blur_scale : 1 : :
2045mat_viewportscale : 1 : , "a", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
2046mat_vignette_blur : 0 : , "cl" :
2047mat_vignette_enable : 1 : , "rep" :
2048mat_vignette_end : 1 : , "cl" :
2049mat_vignette_start : 0 : , "cl" :
2050mat_vsync : 0 : : Force sync to vertical retrace
2051mat_water_debug : 0 : , "cheat" :
2052mat_water_debug_color : -1795979136.000 : :
2053mat_water_exponent : 0 : , "cheat" :
2054mat_water_intensity : 0 : , "cheat" :
2055mat_water_phong : 1 : , "a" :
2056mat_water_waves : 0 : :
2057mat_wateroverlaysize : 128 : , "cl" :
2058mat_wireframe : 0 : , "cheat" :
2059mat_worldggx_fallback : 0 : :
2060mat_worldggx_fallback_ps2 : 0 : :
2061mat_worldggx_lightintensity : 10000 : , "cheat" :
2062mat_wvt2worldggx : 0 : : Automatically convert compatible WorldVertexTransition and LightmappedGeneric shaders to WorldGGX shaders.
2063mat_wvt2worldggx_roughness : -1 : :
2064mat_yuv : 0 : , "cheat", "cl" :
2065maxplayers : cmd : : Change the maximum number of players allowed on this server.
2066mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.
2067mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
2068mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)
2069mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)
2070mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.
2071melee_combo_reset_time : 1 : , "cheat", "rep", "cl" : Seconds after a swing until we reset the combo activities
2072melee_show_hits : 0 : , "cheat", "rep", "cl" :
2073melee_show_swing : 0 : , "cheat", "rep", "cl" :
2074mem_compact : cmd : :
2075mem_dump : cmd : : Dump memory stats to text file.
2076mem_dumpstats : 0 : : Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
2077mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
2078mem_eat : cmd : :
2079mem_force_flush : 0 : : Force cache flush of unlocked resources on every alloc
2080mem_force_flush_section : 0 : : Cache section to restrict mem_force_flush
2081mem_incremental_compact : cmd : :
2082mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
2083mem_level : 2 : : Memory Level - Default: Medium
2084mem_max_heapsize : 512 : : Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
2085mem_max_heapsize_dedicated : 64 : : Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
2086mem_min_heapsize : 48 : : Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
2087mem_periodicdumps : 0 : : Write periodic memstats dumps every n seconds.
2088mem_test : cmd : :
2089mem_test_each_frame : 0 : : Run heap check at end of every frame
2090mem_test_every_n_seconds : 0 : : Run heap check at a specified interval
2091mem_test_quiet : 0 : : Don't print stats when memtesting
2092mem_vcollide : cmd : : Dumps the memory used by vcollides
2093mem_verify : cmd : : Verify the validity of the heap
2094memory : cmd : : Print memory stats.
2095miniprofiler_dump : 0 : :
2096minisave : cmd : : Saves game (for current level only!)
2097mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
2098mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
2099mm_debugprint : cmd : : Show debug information about current matchmaking session
2100mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
2101mm_dedicated_search_maxping : 150 : : Longest preferred ping to dedicated servers for games
2102mm_dlc_debugprint : cmd : : Shows information about dlc
2103mm_heartbeat_seconds : 300 : :
2104mm_heartbeat_seconds_xlsp : 60 : :
2105mm_heartbeat_timeout : 10 : :
2106mm_heartbeat_timeout_legacy : 15 : :
2107mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
2108mm_session_search_ping_buckets : 4 : :
2109mm_session_search_ping_limit : 200 : :
2110mm_session_search_qos_timeout : 15 : :
2111mm_status : cmd : : Matchmaking status
2112mm_tu_string : 0 : :
2113mod_check_vcollide : 0 : : Check all vcollides on load
2114mod_dont_load_vertices : 0 : : For the dedicated server, supress loading model vertex data
2115mod_forcedata : 1 : : Forces all model file data into cache on model load.
2116mod_forcetouchdata : 1 : : Forces all model file data into cache on model load.
2117mod_load_anims_async : 0 : :
2118mod_load_fakestall : 0 : : Forces all ANI file loading to stall for specified ms
2119mod_load_mesh_async : 0 : :
2120mod_load_preload : 1 : : Indicates how far ahead in seconds to preload animations.
2121mod_load_showstall : 0 : : 1 - show hitches , 2 - show stalls
2122mod_load_vcollide_async : 0 : :
2123mod_lock_mdls_on_load : 1 : :
2124mod_lock_meshes_on_load : 1 : :
2125mod_log_filesystem : 0 : : Log the filesystem type
2126mod_test_mesh_not_available : 0 : :
2127mod_test_not_available : 0 : :
2128mod_test_verts_not_available : 0 : :
2129mod_touchalldata : 1 : : Touch model data during level startup
2130mod_trace_load : 0 : :
2131morph_debug : 0 : :
2132morph_path : 7 : :
2133mortar_visualize : 0 : , "sv" :
2134motdfile : 0 : , "sv" : The MOTD file to load.
2135+movedown : cmd : :
2136-movedown : cmd : :
2137+moveleft : cmd : :
2138-moveleft : cmd : :
2139movement_anim_playback_minrate : 0 : , "rep", "cl" :
2140+moveright : cmd : :
2141-moveright : cmd : :
2142+moveup : cmd : :
2143-moveup : cmd : :
2144movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
2145movie_volume_scale : 1 : :
2146mp_allowNPCs : 1 : , "sv", "nf" :
2147mp_allowspectators : 1 : , "rep", "cl" : toggles whether the server allows spectator mode or not
2148mp_ambush_single_point_max : 10 : , "a", "sv", "nf" : Max number of players where a single point is used
2149mp_artillery_cooldown_attack : 30 : , "sv" : How long between artillery bombardments if player is on attacking team in offensive
2150mp_artillery_cooldown_defend : 60 : , "sv" : How long between artillery bombardments if player is on defending team in offensive
2151mp_artillery_spawnzone_cancel_radius : 1000 : , "sv" : Artillery won't fire if it's within this radius of a spawn zone
2152mp_assassination_single_point_max : 16 : , "a", "sv", "nf" : Max number of players where a single point is used
2153mp_autocrosshair : 1 : , "sv", "nf" :
2154mp_autokick : 1 : , "rep", "cl" : Kick team-killing players
2155mp_autokick_idlers : 0 : , "rep", "cl" : Kick idlers players ( mins )
2156mp_autokick_tk_cooldown : 180 : , "rep", "cl" : Amount of time between TKs being cooled off
2157mp_autokick_tk_limit : 3 : , "rep", "cl" : Number of TKs allowed before auto-kick
2158mp_autoteambalance : 1 : , "sv" :
2159mp_checkpoint_counterattack_always : 0 : , "rep", "cl" : Always have a counter-attack after each cap. Value represents number of human players needed.
2160mp_checkpoint_counterattack_capture_speedup : 2 : , "rep", "cl" : Bot capture speed-up
2161mp_checkpoint_counterattack_delay : 12 : , "rep", "cl" : How long (in seconds) until the enemy counter-attack wave spawns.
2162mp_checkpoint_counterattack_delay_finale : 20 : , "rep", "cl" : How long (in seconds) until the enemy counter-attack wave spawns (finale).
2163mp_checkpoint_counterattack_disable : 0 : , "rep", "cl" : 1 to Disable all counter attacks in Checkpoint
2164mp_checkpoint_counterattack_duration : 65 : , "rep", "cl" : How long a checkpoint counter-attack lasts
2165mp_checkpoint_counterattack_duration_finale : 120 : , "rep", "cl" : How long a checkpoint counter-attack lasts
2166mp_checkpoint_counterattack_wave_finale : 60 : , "rep", "cl" : How long until we get the subsequent waves in Checkpoint finale?
2167mp_clan_ready_signal : 0 : , "sv" : Text that team leader from each team must speak for the match to begin
2168mp_clan_readyrestart : 0 : , "sv" : If non-zero, game will restart once someone from each team gives the ready signal
2169mp_conquer_auto_reinforce_at_bot_count : 0 : , "sv" : If there are this many bots left alive, an automatic reinforcement will be deployed
2170mp_conquer_cache_destroyed_response_distance_high_strength : 4500 : , "sv" : The distance bots will respond to humans destroying a cache when high strength
2171mp_conquer_cache_destroyed_response_distance_low_strength : 3500 : , "sv" : The distance bots will respond to humans destroying a cache when low strength
2172mp_conquer_capture_finished_response_distance_high_strength : 5000 : , "sv" : The distance bots will respond to humans finishing a capture when high strength
2173mp_conquer_capture_finished_response_distance_low_strength : 3000 : , "sv" : The distance bots will respond to humans finishing a capture when low strength
2174mp_conquer_capture_start_followup_response_distance_high_strength : 16000 : , "sv" : The distance bots will respond to humans starting a capture when high strength
2175mp_conquer_capture_start_followup_response_distance_low_strength : 7000 : , "sv" : The distance bots will respond to humans starting a capture when low strength
2176mp_conquer_capture_start_response_distance_high_strength : 20000 : , "sv" : The distance bots will respond to humans starting a capture when high strength
2177mp_conquer_capture_start_response_distance_low_strength : 9000 : , "sv" : The distance bots will respond to humans starting a capture when low strength
2178mp_conquer_debug_gamemode : 1 : , "sv", "cheat" :
2179mp_conquer_enemy_strength_all_caches : 1 : , "sv" : The percentage of bots to spawn when none of the caches are destroyed
2180mp_conquer_enemy_strength_all_caches_solo : 0 : , "sv" : The percentage of bots to spawn when none of the caches are destroyed in Solo mode
2181mp_conquer_enemy_strength_no_caches : 0 : , "sv" : The percentage of bots to spawn when all the caches are destroyed
2182mp_conquer_enemy_strength_no_caches_solo : 0 : , "sv" : The percentage of bots to spawn when all the caches are destroyed in Solo mode
2183mp_conquer_followup_wave_time_high_strength : 20 : , "sv" : The time after a capture is initiated that a second AI wave will spawn when high strength
2184mp_conquer_followup_wave_time_low_strength : 40 : , "sv" : The time after a capture is initiated that a second AI wave will spawn when low strength
2185mp_conquer_hostile_objective_response_distance_high_strength : 5000 : , "sv" : The distance bots will respond to a human owned objective when high strength
2186mp_conquer_hostile_objective_response_distance_high_strength_solo : 2000 : , "sv" : The distance bots will respond to a human owned objective when high strength
2187mp_conquer_hostile_objective_response_distance_low_strength : 3500 : , "sv" : The distance bots will respond to a human owned objective when low strength
2188mp_conquer_hostile_objective_response_distance_low_strength_solo : 400 : , "sv" : The distance bots will respond to a human owned objective when low strength
2189mp_conquer_last_man_standing_capture_speedup : 2 : , "sv" : How much faster capturing goes if you're the last man standing (scales towards this)
2190mp_conquer_losing_objective_response_distance_high_strength : 9000 : , "sv" : The distance bots will respond to losing an objective when high strength
2191mp_conquer_losing_objective_response_distance_high_strength_solo : 5000 : , "sv" : The distance bots will respond to losing an objective when high strength
2192mp_conquer_losing_objective_response_distance_low_strength : 6000 : , "sv" : The distance bots will respond to losing an objective when low strength
2193mp_conquer_losing_objective_response_distance_low_strength_solo : 1500 : , "sv" : The distance bots will respond to losing an objective when low strength
2194mp_conquer_obj_recapture_distance_high_strength : 6000 : , "sv" : The distance bots will attempt to recapture a nearby enemy objective when high strength
2195mp_conquer_obj_recapture_distance_low_strength : 3500 : , "sv" : The distance bots will attempt to recapture a nearby enemy objective when low strength
2196mp_coop_ai_teammate_count : 0 : , "rep", "cl" : Number of Teammates, 0 to fill lobby
2197mp_coop_ai_teammate_handicap : 0 : , "rep", "cl" : How much should these bots impact enemy bot counts
2198mp_coop_ai_teammates : 0 : , "rep", "cl" : Use AI Teammate System
2199mp_coop_ai_teammates_debug : 0 : , "cl" :
2200mp_coop_lobbysize : 6 : , "nf", "rep", "cl" : Size of coop lobby
2201mp_coop_max_bots : 18 : , "a", "rep", "cl" : Maximum number of bots allowed on the server.
2202mp_coop_min_bots : 5 : , "a", "rep", "cl" : The number of bots used for 1 player.
2203mp_cp_capture_time : 2 : , "sv", "nf" : capture time in seconds
2204mp_cp_deteriorate_time : 8 : , "sv", "nf" : deteriorate time in seconds
2205mp_cp_proximity_check_frequency : 3 : , "sv", "nf", "rep" : Frequency CP proximity should be checked
2206mp_cp_proximity_distance : 3500 : , "sv", "nf", "rep" : Distance players are considered to be close to a capture zone
2207mp_cp_proximity_distance_sabotage : 1500 : , "sv", "nf", "rep" : Distance players are considered to be close to a capture zone in sabotage
2208mp_cp_radio_speedup_rate : 0 : , "sv", "nf", "rep" : Speed-up rate per additional teammate in a cap zone when radio is present.
2209mp_cp_speedup_max : 5 : , "nf", "rep", "cl" : Maximum players to effect the speed-up.
2210mp_cp_speedup_rate : 0 : , "nf", "rep", "cl" : Speed-up rate per additional teammate in the cap zone.
2211mp_death_fade_in_duration : 0 : , "rep", "cl" : Fade in duration from dying -> spectator
2212mp_death_fade_in_duration_critical : 0 : , "rep", "cl" : Fade out duration from dying from a headshot or explosion.
2213mp_death_fade_out_delay : 2 : , "rep", "cl" : Death fade out delay
2214mp_death_fade_out_delay_critical : 0 : , "rep", "cl" : Death fade out delay from a headshot or explosion
2215mp_death_fade_out_duration : 10 : , "rep", "cl" : Fade out duration from dying.
2216mp_defaultteam : 0 : , "sv" :
2217mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
2218mp_entrenchment_bot_respawn_time : 5 : , "sv", "cl" : Time between AI spawn waves.
2219mp_entrenchment_bot_spawn_distance : 2000 : , "sv", "cl" : Min distance between players and bot spawn zones
2220mp_entrenchment_bot_spawn_update_interval : 5 : , "sv", "cl" : Seconds between each check to update which spawns are active/inactive
2221mp_entrenchment_defense_reinforcements_dpr : 0 : , "rep", "cl" : Dead player ratio that allows defenders to regroup
2222mp_entrenchment_regroup_point_cooldown : 90 : , "rep", "cl" : Cooldown after a new regroup point is unlocked until a new one may be unlocked.
2223mp_entrenchment_regroup_point_proximity_check_frequency : 3 : , "rep", "cl" : Frequency to check for a new regroup point for human team
2224mp_entrenchment_round_extend_timer : 120 : , "rep", "cl" : Seconds extended to the round timer when we lose a point
2225mp_entrenchment_supply_timer : 120 : , "rep", "cl" : Seconds until we get our earned supply
2226mp_entrenchment_wave_max_delay : 160 : , "sv", "cl" :
2227mp_entrenchment_wave_min_delay : 100 : , "sv", "cl" :
2228mp_extract_point : 0 : , "a", "nf", "cl" : Point to use for patrol (0 = random, 1-3 = specified point)
2229mp_fadetoblack : 0 : , "nf", "rep", "cl" : fade a player's screen to black when he dies
2230mp_fall_damage_threshold : 0 : , "rep", "cl" : Minimum HP of fall damage to be inflicted.
2231mp_fall_speed_fatal : 720 : , "rep", "cl" : sqrt( 2 * gravity * x * 12 )
2232mp_fall_speed_safe : 560 : , "rep", "cl" : sqrt( 2 * gravity * x * 12 )
2233mp_fall_speed_safe_iron : 250 : , "rep", "cl" : sqrt( 2 * gravity * x * 12 )
2234mp_falldamage : 0 : , "sv", "nf" :
2235mp_firesupport_personal_cooldown : 15 : , "sv" : How long between firesupport requests for each player
2236mp_flashlight : 0 : , "sv", "nf" :
2237mp_footsteps : 1 : , "sv", "nf" :
2238mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
2239mp_forcerespawn : 1 : , "sv", "nf" :
2240mp_fraglimit : 0 : , "nf", "rep", "cl" : The number of kills at which the map ends
2241mp_freezetime : 15 : , "nf", "rep", "cl" : Round freeze time in seconds
2242mp_friendlyfire : 1 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
2243mp_friendlyfire_damage : 0 : , "sv" : The frac value applied to friendly fire damage
2244mp_friendlyfire_damage_spawnarea : 0 : , "sv" : The frac value applied to friendly fire damage when either in a spawn area
2245mp_friendlyfire_explosives : 0 : , "nf", "rep", "cl" : When enabled, friendlies can set off each other's explosives if they are reactive.
2246mp_frontline_all_dead_spawn_delay : 3 : , "rep", "cl" : Teams get an automatic respawn if their whole team is dead before the wave is finished, but to discourage this a delay can be a
2247mp_hunt_autoattack_bot_frac : 0 : , "rep", "cl" : The % of bot players that need to be left before auto attack starts
2248mp_hunt_autoattack_distance_too_close : 400 : , "rep", "cl" : If bots are closer than this distance to an alive player they won't auto attack
2249mp_hunt_autoattack_start_delay : 10 : , "rep", "cl" : The delay after the autoattack bot % is reached before the autoattack actually begins
2250mp_hunt_counterattack_distance : 6000 : , "rep", "cl" : Distance bots will respond to a cache blowing up
2251mp_hunt_nav_spawning : 0 : , "sv", "rep" : Enable experimental spawning system?
2252mp_hunt_patrol_proximity_to_cache : 6000 : , "rep", "cl" : Bots will prioritize patrol point pathing within this range of their cache
2253mp_hunt_patrol_proximity_to_cache_destroyed : 2000 : , "rep", "cl" : Bots will prioritize patrol point pathing within this range of their cache
2254mp_ignore_timer_conditions : 0 : , "nf", "rep", "cl" : Ignore round timer conditions.
2255mp_ignore_win_conditions : 0 : , "nf", "rep", "cl" : Ignore round win conditions.
2256mp_invasion_capture_time_extension : 300 : , "a", "cl" : How long (in seconds) the round should be extended for after a capture.
2257mp_invasion_counter_round : 0 : , "rep", "cl" : If on, after full-cap victory, flip the attacking team for a counter attack round.
2258mp_invasion_deferred_advance : 0 : , "rep", "cl" : If >0, advanced spawns will be delayed by this number of seconds.
2259mp_invasion_final_holdout_spawn_delay : 8 : , "rep", "cl" : Defenders get two spawns within this amount of time after the final territorial objective is captured since it's their final wa
2260mp_joinwaittime : 20 : , "nf", "cl" : How long to wait for the first round once the minimum players requirement has been reached.
2261mp_liberation_all_dead_spawn_delay : 4 : , "rep", "cl" : Teams get an automatic respawn if their whole team is dead before the wave is finished, but to discourage this a delay can be a
2262mp_lobbytime : 10 : , "nf", "rep", "cl" : Lobby time in seconds
2263mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts.
2264mp_maxgames : 1 : , "nf", "rep", "cl" : Max games before map change
2265mp_maxrounds : 1 : , "nf", "rep", "cl" : Max rounds before game ends
2266mp_minteamplayers : 1 : , "nf", "rep", "cl" : min players on each team to start the match
2267mp_occupy_bonus_wave : 1 : , "rep", "cl" : Number of waves given to a team for capturing the point.
2268mp_offensive_all_dead_spawn_delay : 3 : , "rep", "cl" : Teams get an automatic respawn if their whole team is dead before the wave is finished, but to discourage this a delay can be a
2269mp_offensive_capture_time_extension : 300 : , "a", "cl" : How long (in seconds) the round should be extended for after a capture.
2270mp_offensive_defenders_dead_spawn_delay : 4 : , "rep", "cl" : Defenders may get an automatic respawn if their whole team is dead, but to discourage this a delay can be added from the point
2271mp_offensive_deferred_advance : 0 : , "rep", "cl" : If >0, advanced spawns will be delayed by this number of seconds.
2272mp_offensive_final_holdout_spawn_delay : 8 : , "rep", "cl" : Defenders get two spawns within this amount of time after the final territorial objective is captured since it's their final wa
2273mp_outpost_nav_spawning : 1 : , "rep", "cl" :
2274mp_patrol_final_waypoint_enemy_clearance : 1500 : , "a", "sv", "rep" : Distance enemies should be away from the final point in order to win the round.
2275mp_patrol_waypoint_secure_ratio : 0 : , "a", "sv", "rep" : Players required to secure a waypoint
2276mp_player_resupply_coop_delay_base : 20 : , "sv" : Delay applied to resupplying
2277mp_player_resupply_coop_delay_max : 40 : , "sv" : Max delay for resupply
2278mp_player_resupply_coop_delay_penalty : 10 : , "sv" : Delay added for each additional resupply
2279mp_player_resupply_coop_grace : 15 : , "sv" : Grace time in which the resupply delay is not applied.
2280mp_player_resupply_coop_grace_initial : 45 : , "sv" : Grace timer applied when the player hasn't left spawn yet
2281mp_player_resupply_coop_penalty_reset : 45 : , "sv" : Time taken to decrement resupply counter
2282mp_player_resupply_delay_base : 20 : , "sv" : Delay applied to resupplying
2283mp_player_resupply_delay_max : 90 : , "sv" : Max delay for resupply
2284mp_player_resupply_delay_penalty : 15 : , "sv" : Delay added for each additional resupply
2285mp_player_resupply_grace : 15 : , "sv" : Grace time in which the resupply delay is not applied.
2286mp_player_resupply_grace_initial : 45 : , "sv" : Grace timer applied when the player hasn't left spawn yet
2287mp_player_resupply_penalty_reset : 45 : , "sv" : Time taken to decrement resupply counter
2288mp_push_capture_time_extension : 300 : , "a", "cl" : How long (in seconds) the round should be extended for after a capture.
2289mp_push_counter_round : 0 : , "rep", "cl" : If on, after full-cap victory, flip the attacking team for a counter attack round.
2290mp_push_deferred_advance : 0 : , "rep", "cl" : If >0, advanced spawns will be delayed by this number of seconds.
2291mp_push_final_holdout_spawn_delay : 8 : , "rep", "cl" : Defenders get two spawns within this amount of time after the final territorial objective is captured since it's their final wa
2292mp_raid_auto_reinforce_at_bot_count : 2 : , "sv" : If there are this many bots left alive, an automatic reinforcement will be deployed
2293mp_raid_bot_respawn_frequency_normal : 20 : , "sv" : Time between AI spawn waves.
2294mp_raid_counterattack_extra_count : 2 : , "sv" : Extra bots to spawn during the counter attack
2295mp_raid_counterattack_radio_only : 1 : , "sv" : If true, only soldiers with radios will run back to regroup
2296mp_raid_counterattack_timer : 30 : , "sv" : Raid counter attack timer in seconds
2297mp_raid_respawn_on_capture : 1 : , "sv" : Respawn the enemy bots after a point is captured
2298mp_respawnwavetime_max : 0 : , "nf", "rep", "cl" : Min respawn wave interval.
2299mp_respawnwavetime_min : 0 : , "nf", "rep", "cl" : Max respawn wave interval.
2300mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
2301mp_restartround : 0 : , "sv" : If non-zero, round will restart in the specified number of seconds
2302mp_restricted_area_wpn_time : 3 : , "rep", "cl" : Time a player can use their weapon inside a restricted area for.
2303mp_roundlives : 0 : , "nf", "rep", "cl" : Max lives in a round
2304mp_roundtime : 210 : , "nf", "rep", "cl" : round time per map in seconds
2305mp_scrambleteams : cmd : : Scramble the teams and restart the game
2306mp_scrambleteams_auto : 0 : , "sv", "nf" : Server will automatically scramble the teams if criteria met. Only works on dedicated servers.
2307mp_scrambleteams_auto_windifference : 3 : , "sv", "nf" : Number of round wins a team must lead by in order to trigger an auto scramble.
2308mp_searchdestroy_capture_time_extension : 120 : , "a", "cl" : How long (in seconds) the round should be extended for after a cache gets destroyed.
2309mp_searchdestroy_single_cache_max : 12 : , "a", "nf", "cl" : Max number of players where a single cache is used
2310mp_showgestureslots : -1 : , "cheat", "rep", "cl" : Show multiplayer client/server gesture slot information for the specified player index (-1 for no one).
2311mp_slammoveyaw : 0 : , "rep", "cl" : Force movement yaw along an animation path.
2312mp_spawnprotectiontime_navspawn : 15 : , "nf", "rep", "cl" : Spawn protection time in seconds when spawning on the nav
2313mp_spawnprotectontime : 30 : , "nf", "rep", "cl" : Spawn protection time in seconds
2314mp_spawns_per_frame : 6 : , "cl" : Maximum number of players to spawn per frame
2315mp_spectator_allow_chase : 1 : , "a", "sv", "rep" : When set to 0, chase camera in spectator mode is disabled
2316mp_strike_capture_time_extension : 180 : , "a", "cl" : How long (in seconds) the round should be extended for after a capture.
2317mp_strike_capture_wave_decrement : 1 : , "a", "cl" : How many waves to deduct from defenders when a cache is blown
2318mp_stronghold_auto_reinforce_at_bot_count : 2 : , "sv" : If there are this many bots left alive, an automatic reinforcement will be deployed
2319mp_stronghold_bot_respawn_friendly : 1 : , "sv" : Should we respawn friendly bots after they die?
2320mp_stronghold_bot_respawn_time : 40 : , "sv" : Time between AI spawn waves.
2321mp_stronghold_counterattack_artillery_chance : 0 : , "sv", "rep" : Chance of air support during the counter attack
2322mp_stronghold_counterattack_chance : 0 : , "sv" : Chance of a runner deciding to regroup
2323mp_stronghold_counterattack_extra_count : 4 : , "sv" : Extra bots to spawn during the counter attack
2324mp_stronghold_counterattack_max_per_round : 3 : , "sv" : Max times a counter attack can happen per round
2325mp_stronghold_counterattack_radio_only : 1 : , "sv" : If true, only soldiers with radios will run back to regroup
2326mp_stronghold_counterattack_super_chance : 0 : , "sv" : Chance of a runner deciding to regroup
2327mp_stronghold_counterattack_super_max_per_round : 1 : , "sv" : Max times a super counter attack can happen per round
2328mp_stronghold_counterattack_timer : 60 : , "sv" : Stronghold counter attack timer in seconds
2329mp_stronghold_last_man_standing_capture_speedup : 2 : , "sv" : How much faster capturing goes if you're the last man standing (scales towards this)
2330mp_stronghold_respawn_on_capture : 1 : , "sv" : Respawn the enemy bots after a point is captured
2331mp_supply_gain : 1 : , "sv", "nf", "rep" : Whether players earn supply throughout the course of a round depending on actions
2332mp_supply_gain_kill_assist_amount : 1 : , "sv", "nf", "rep" : Once threshold is reached, how much supply is earned
2333mp_supply_gain_kill_assist_threshold : 5 : , "sv", "nf", "rep" : Total kills/assists to earn before being rewarded
2334mp_supply_gain_obj_cap : 1 : , "sv", "nf", "rep" : Amount of supply players earn by capturing a point
2335mp_supply_gain_obj_destroyed : 1 : , "sv", "nf", "rep" : Amount of supply players earn by destroying a cache
2336mp_supply_gain_obj_hero_cap : 1 : , "sv", "nf", "rep" : Amount of supply players earn for hero capture on top of capturing
2337mp_supply_gain_regroup : 1 : , "sv", "nf", "rep" : Amount of supply players earn by falling back to regroup
2338mp_supply_rate_losing_team_high : 0 : , "nf", "rep", "cl" : Amount of supply the more skilled players on the losing team get
2339mp_supply_rate_losing_team_low : 0 : , "nf", "rep", "cl" : Amount of supply the less skilled players on the losing team get
2340mp_supply_rate_winning_team_high : 0 : , "nf", "rep", "cl" : Amount of supply the more skilled players on the winning team get
2341mp_supply_rate_winning_team_low : 0 : , "nf", "rep", "cl" : Amount of supply the less skilled players on the winning team get
2342mp_supply_token_base : 10 : , "sv", "nf", "rep" : The amount of supply players start with
2343mp_supply_token_bot_base : 18 : , "sv", "nf", "rep" : The amount of supply bots start with
2344mp_supply_token_max : 30 : , "sv", "nf", "rep" : The maximum amount of supply a player can get
2345mp_survival_nav_spawning : 0 : , "sv", "rep" :
2346mp_survival_patrol_proximity_to_active_safehouse : 3000 : , "rep", "cl" : Bots will prioritize patrol point pathing within this range of an active safehouse
2347mp_survival_patrol_proximity_to_potential_safehouse : 8000 : , "rep", "cl" : Bots will prioritize patrol point pathing within this range of a potentially new safehouse
2348mp_switchteams : cmd : : Switch teams and restart the game
2349mp_switchteams_each_game : 0 : , "nf", "rep", "cl" : Switch the teams after each game
2350mp_switchteams_each_round : 0 : , "nf", "rep", "cl" : If >0, switch the teams after x rounds
2351mp_switchteams_reset_supply : 1 : , "nf", "rep", "cl" : Should supply be reset when teams are switched?
2352mp_teamlist : 0 : , "sv", "nf" :
2353mp_teamoverride : 1 : , "sv" :
2354mp_teamplay : 0 : , "sv", "nf" :
2355mp_teams_auto_join : 1 : , "sv" : When enabled, players are automatically assigned to a team on join.
2356mp_teams_unbalance_limit : 1 : , "nf", "rep", "cl" : Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
2357mp_theater_force_holiday : 0 : , "rep", "cl" :
2358mp_theater_override : 0 : , "rep", "cl" : If set, the given theater file is loaded instead.
2359mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes
2360mp_timelimit_waiting : 3600 : , "rep", "cl" : Time to wait on an empty server before changing levels.
2361mp_timelimit_waiting_random : 0 : , "rep", "cl" : If true, pick a random map on the map cycle when performing the empty server switch
2362mp_timer_postgame : 0 : , "nf", "rep", "cl" : Postgame timer in seconds
2363mp_timer_postround : 19 : , "nf", "rep", "cl" : Postround timer in seconds
2364mp_timer_pregame : 10 : , "nf", "rep", "cl" : Pregame timer in seconds
2365mp_timer_preround : 18 : , "nf", "rep", "cl" : Preround timer in seconds
2366mp_timer_preround_first : 18 : , "nf", "rep", "cl" : Preround timer in seconds for the first round
2367mp_timer_preround_switch : 30 : , "nf", "rep", "cl" : Preround timer in seconds when a team switch occurs
2368mp_timer_taglines : 17 : , "nf", "rep", "cl" : Tagline display timer
2369mp_timer_voting : 15 : , "nf", "rep", "cl" : Time given to post-game voting.
2370mp_tkpunish : 1 : , "rep", "cl" : Will a TK'er be punished in the next round? {0=no, 1=warning, 2=kill}
2371mp_usehwmmodels : -1 : , "cl" : Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
2372mp_usehwmvcds : -1 : , "cl" : Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
2373mp_voice_bias : 0 : , "cheat", "rep", "cl" :
2374mp_voice_blocked_lineofsight_enemy_volume : 0 : , "cheat", "rep", "cl" :
2375mp_voice_blocked_lineofsight_friendly_volume : 0 : , "cheat", "rep", "cl" :
2376mp_voice_friendly_volume_bias : 0 : , "cheat", "rep", "cl" :
2377mp_voice_max_distance_enemy : 550 : , "cheat", "rep", "cl" :
2378mp_voice_max_distance_friendly : 1300 : , "cheat", "rep", "cl" :
2379mp_voice_max_distance_friendly_radio : 6000 : , "cheat", "rep", "cl" :
2380mp_voice_max_enemy_volume_local : 0 : , "cheat", "rep", "cl" :
2381mp_voice_max_friendly_volume_local : 1 : , "cheat", "rep", "cl" :
2382mp_voice_max_squad_volume_local : 1 : , "cheat", "rep", "cl" :
2383mp_voice_max_squad_volume_radio : 1 : , "cheat", "rep", "cl" :
2384mp_voice_min_distance_enemy : 100 : , "cheat", "rep", "cl" :
2385mp_voice_min_distance_friendly : 100 : , "cheat", "rep", "cl" :
2386mp_voice_min_enemy_volume_local : 0 : , "cheat", "rep", "cl" :
2387mp_voice_min_friendly_volume_local : 0 : , "cheat", "rep", "cl" :
2388mp_voice_min_squad_volume_local : 1 : , "cheat", "rep", "cl" :
2389mp_voice_min_squad_volume_radio : 1 : , "cheat", "rep", "cl" :
2390mp_voice_radio_filter : 1 : , "rep", "cl" : Should a radio filter be applied to distant squad comms?
2391mp_voice_relay : 1 : , "rep", "cl" : Should nearby players with radios be able to relay our voip to others with radios
2392mp_voice_squad_radio : 0 : , "rep", "cl" : Whether to use the squad radio or not. Disabling this will force spatial only.
2393mp_voice_use_3d_voip : 1 : , "rep", "cl" : Alive players use spatial audio for voice communications?
2394mp_waitingforplayers_cancel : 0 : , "sv" : Set to 1 to end the WaitingForPlayers period.
2395mp_waitingforplayers_restart : 0 : , "sv" : Set to 1 to start or restart the WaitingForPlayers period.
2396mp_waitingforplayers_time : 0 : , "sv" : WaitingForPlayers time length in seconds
2397mp_wave_capture_increment : 0 : , "rep", "cl" : Amount of waves awarded for capturing points
2398mp_wave_count_attackers : 10 : , "rep", "cl" : Total waves for attackers
2399mp_wave_count_defenders : 20 : , "rep", "cl" : Total waves for defenders
2400mp_wave_count_defenders_per_obj : 5 : , "rep", "cl" : Total waves for defenders per objective (so Push can support many objectives)
2401mp_wave_count_perteam : 2 : , "rep", "cl" : Total waves per team
2402mp_wave_dpr_attackers : 0 : , "rep", "cl" : Dead player ratio that triggers a reinforcement wave for attacking team
2403mp_wave_dpr_attackers_finale : 0 : , "rep", "cl" : Dead player ratio that triggers a reinforcement wave for attacking team during the last stand specifically
2404mp_wave_dpr_defenders : 0 : , "rep", "cl" : Dead player ratio that triggers a reinforcement wave for defending team
2405mp_wave_dpr_defenders_finale : 0 : , "rep", "cl" : Dead player ratio that triggers a reinforcement wave for defending team for the last objective specifically
2406mp_wave_dpr_defenders_regroup : 0 : , "rep", "cl" : Dead player ratio that triggers a reinforcement wave for defending team
2407mp_wave_dpr_defenders_regroup_auto : 0 : , "rep", "cl" : Dead player ratio that triggers a reinforcement wave for defending team
2408mp_wave_dpr_perteam : 0 : , "rep", "cl" : Dead player ratio that triggers a reinforcement wave for both teams
2409mp_wave_dpr_survival_end : 0 : , "rep", "cl" : Dead player ratio at level 30 of Survival game
2410mp_wave_dpr_survival_start : 0 : , "rep", "cl" : Dead player ratio at start of Survival game
2411mp_wave_grace_period : 30 : , "rep", "cl" : Grace period where if a reinforcement wave occurs it does not get deducted from wave count
2412mp_wave_max_wait_attackers : 30 : , "rep", "cl" : Max wave trigger time for attacking team
2413mp_wave_max_wait_defenders : 30 : , "rep", "cl" : Max wave trigger time for defending team
2414mp_wave_max_wait_perteam : 40 : , "rep", "cl" : Max wave trigger time for both teams
2415mp_wave_spawn_instant : 0 : , "rep", "cl" : Server side option to force instant spawning
2416mp_waves_enabled : 1 : , "rep", "cl" : Whether or not waves are enabled for this mode
2417mp_weaponstay : 0 : , "sv", "nf" :
2418mp_winlimit : 5 : , "nf", "rep", "cl" : win limit
2419mp_winlimit_coop : 1 : , "nf", "rep", "cl" : win limit for coop
2420ms_player_dump_properties : cmd : : Prints a dump the current players property data
2421multvar : cmd : : Multiply specified convar value.
2422muteid : cmd : : Server side mute
2423muzzleflash_light : 1 : , "a", "cl" :
2424name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
2425namelockid : cmd : : Prevent name changes for this userID.
2426nav_add_to_selected_set : cmd : : Add current area to the selected set.
2427nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
2428nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
2429nav_area_bgcolor : 2055198592.000 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
2430nav_area_max_size : 160 : , "sv", "cheat" : Max area size created in nav generation
2431nav_areas_danger_zone_cooldown_player_gunshot : 1 : , "sv", "cheat" : Time between each bullet impact check
2432nav_areas_danger_zone_increment_gunshot : 0 : , "sv", "cheat" : Enemy killed friendly from location increment
2433nav_areas_danger_zone_increment_shoot_player : 0 : , "sv", "cheat" : Someone shot another player from this area
2434nav_areas_death_trap_increment_blown_up : 0 : , "sv", "cheat" : Death by explosion increment
2435nav_areas_death_trap_increment_shot : 0 : , "sv", "cheat" : Death by gunshot increment
2436nav_areas_increment_neighbor_falloff : 0 : , "sv", "cheat" : Frac of the increment amount applied to neighboring nav areas
2437nav_areas_suppression_increment_bullet_impact : 0 : , "sv", "cheat" : Bullet impact suppression increment
2438nav_areas_suppression_increment_explosion : 0 : , "sv", "cheat" : Explosion suppression increment
2439nav_areas_suppression_increment_friendly_take_damage : 0 : , "sv", "cheat" : Friendly taken damage suppression increment
2440nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
2441nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
2442nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
2443nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
2444nav_begin_drag_selecting : cmd : : Start dragging a selection area.
2445nav_begin_selecting : cmd : : Start continuously adding to the selected set.
2446nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
2447nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
2448nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
2449nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
2450nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
2451nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
2452nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
2453nav_clear_selected_set : cmd : : Clear the selected set.
2454nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
2455nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
2456nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
2457nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
2458nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
2459nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
2460nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
2461nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
2462nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
2463nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
2464nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
2465nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
2466nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
2467nav_debug_areas : 0 : , "sv", "cheat" : Debugging nav areas
2468nav_debug_blocked : 0 : , "sv", "cheat" :
2469nav_debug_dangerzone : 0 : , "sv", "cheat" : Show danger zones
2470nav_debug_deathtraps : 0 : , "sv", "cheat" : Show death traps
2471nav_debug_flanker : 0 : , "sv", "cheat" : Debugging nav for flankers
2472nav_debug_pathing : 0 : , "sv", "cheat" : Debugging nav pathing
2473nav_delete : cmd : : Deletes the currently highlighted Area.
2474nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
2475nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
2476nav_disconnect_outgoing_oneways : cmd : : For each area in the selected set, disconnect all outgoing one-way connections.
2477nav_displacement_test : 100 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
2478nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
2479nav_drag_selection_volume_zmax_offset : 32 : , "sv", "rep" : The offset of the nav drag volume top from center
2480nav_drag_selection_volume_zmin_offset : 32 : , "sv", "rep" : The offset of the nav drag volume bottom from center
2481nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
2482nav_dump_selected_set_positions : cmd : : Write the (x,y,z) coordinates of the centers of all selected nav areas to a file.
2483nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
2484nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
2485nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
2486nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
2487nav_end_drag_selecting : cmd : : Stop dragging a selection area.
2488nav_end_selecting : cmd : : Stop continuously adding to the selected set.
2489nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
2490nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
2491nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
2492nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
2493nav_generate_fencetops : 0 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
2494nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
2495nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
2496nav_generate_incremental_range : 2000 : , "sv", "cheat" :
2497nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
2498nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
2499nav_ladder_flip : cmd : : Flips the selected ladder's direction.
2500nav_load : cmd : : Loads the Navigation Mesh for the current map.
2501nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
2502nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
2503nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
2504nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
2505nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
2506nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
2507nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
2508nav_max_view_distance : 750 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
2509nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
2510nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
2511nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
2512nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
2513nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
2514nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
2515nav_place_list : cmd : : Lists all place names used in the map.
2516nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
2517nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
2518nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
2519nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
2520nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
2521nav_quicksave : 1 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
2522nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
2523nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
2524nav_recall_selected_set : cmd : : Re-selects the stored selected set.
2525nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
2526nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
2527nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
2528nav_save : cmd : : Saves the current Navigation Mesh to disk.
2529nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
2530nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
2531nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
2532nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
2533nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
2534nav_select_larger_than : cmd : : Select nav areas where both dimensions are larger than the given size.
2535nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
2536nav_select_orphans : cmd : : Adds all orphan areas to the selected set (highlight a valid area first).
2537nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
2538nav_select_radius : cmd : : Adds all areas in a radius to the selection set
2539nav_select_stairs : cmd : : Adds all stairway areas to the selected set
2540nav_selected_set_border_color : -1686128000.000 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
2541nav_selected_set_color : 79110768.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
2542nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
2543nav_shift : cmd : : Shifts the selected areas by the specified amount
2544nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
2545nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
2546nav_show_compass : 0 : , "sv", "cheat" :
2547nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
2548nav_show_cursor_position : 0 : , "sv", "cheat" :
2549nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
2550nav_show_dumped_positions : cmd : : Show the (x,y,z) coordinate positions of the given dump file.
2551nav_show_func_nav_avoid : 0 : , "sv", "cheat" : Show areas of designer-placed bot avoidance due to func_nav_avoid entities
2552nav_show_func_nav_prefer : 0 : , "sv", "cheat" : Show areas of designer-placed bot preference due to func_nav_prefer entities
2553nav_show_light_intensity : 0 : , "sv", "cheat" :
2554nav_show_node_grid : 0 : , "sv", "cheat" :
2555nav_show_node_id : 0 : , "sv", "cheat" :
2556nav_show_nodes : 0 : , "sv", "cheat" :
2557nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
2558nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
2559nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
2560nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
2561nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
2562nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
2563nav_solid_props : 1 : , "sv", "cheat" : Make props solid to nav generation/editing
2564nav_spawn_debug : 0 : , "sv", "cheat" : Turn on debug messages for spawn system
2565nav_spawn_debug_force_collect : cmd : : Rebuild All Nav Spawn Points
2566nav_spawn_debug_generation : 0 : , "sv", "cheat" :
2567nav_spawn_debug_generation_details : 0 : , "sv", "cheat" :
2568nav_spawn_debug_scoring : 0 : , "sv", "cheat" :
2569nav_spawn_debug_scoring_details : 0 : , "sv", "cheat" :
2570nav_spawn_debug_selection : 0 : , "sv", "cheat" :
2571nav_spawn_debug_selection_details : 0 : , "sv", "cheat" :
2572nav_spawn_debug_show_discards : 0 : , "sv" :
2573nav_spawn_debug_show_spawns : 0 : , "sv", "cheat" :
2574nav_spawn_debug_squad_spawning : 0 : , "sv", "cheat" :
2575nav_spawn_enemy_max_distance : 8000 : , "sv", "cheat" : Maximum distance to players to consider
2576nav_spawn_enemy_maximum_distance_conquer : 5000 : , "sv", "cheat" : Maximum distance to players to consider (conquer)
2577nav_spawn_enemy_maximum_distance_hunt : 20000 : , "sv", "cheat" : Maximum distance to players to consider (hunt)
2578nav_spawn_enemy_maximum_distance_outpost : 6000 : , "sv", "cheat" : Maximum distance to players to consider (outpost)
2579nav_spawn_enemy_maximum_distance_survival : 5000 : , "sv", "cheat" : Maximum distance to players to consider (survival)
2580nav_spawn_enemy_min_distance : 1000 : , "sv", "cheat" : Minimum distance to players to consider
2581nav_spawn_enemy_min_distance_start_frac : 4 : , "sv", "cheat" : Map based Frac for the start of the Round
2582nav_spawn_enemy_minimum_distance_conquer : 800 : , "sv", "cheat" : Minimum distance to players to consider (conquer)
2583nav_spawn_enemy_minimum_distance_frac_conquer : 1 : , "sv", "cheat" : Map based Frac for Conquer during Round
2584nav_spawn_enemy_minimum_distance_frac_conquer_start : 2 : , "sv", "cheat" : Map based Frac for Conquer at the start of the Round
2585nav_spawn_enemy_minimum_distance_frac_hunt_start : 1 : , "sv", "cheat" : Map based Frac for Hunt at the start of the Round
2586nav_spawn_enemy_minimum_distance_frac_outpost : 1 : , "sv", "cheat" : Map based Frac for Outpost during Round
2587nav_spawn_enemy_minimum_distance_frac_outpost_start : 3 : , "sv", "cheat" : Map based Frac for Outpost at the start of the Round
2588nav_spawn_enemy_minimum_distance_frac_survival : 1 : , "sv", "cheat" : Map based Frac for Survival during Round
2589nav_spawn_enemy_minimum_distance_frac_survival_start : 4 : , "sv", "cheat" : Map based Frac for Survival at the start of the Round
2590nav_spawn_enemy_minimum_distance_hunt : 4000 : , "sv", "cheat" : Minimum distance to players to consider (hunt)
2591nav_spawn_enemy_minimum_distance_outpost : 500 : , "sv", "cheat" : Minimum distance to players to consider (outpost)
2592nav_spawn_enemy_minimum_distance_survival : 500 : , "sv", "cheat" : Minimum distance to players to consider (survival)
2593nav_spawn_fill_empty_rate : 250 : , "sv" :
2594nav_spawn_frequency_bot : 0 : , "sv", "cheat" : Minimum time inbetween each bot spawn
2595nav_spawn_frequency_human : 0 : , "sv", "cheat" : Minimum time inbetween each human spawn
2596nav_spawn_generate_location_max : 50 : , "sv", "cheat" : Max amount of nav spawns to generate in a given location
2597nav_spawn_max_per_controlpoint : 16 : , "sv" :
2598nav_spawn_max_player_distance_default : 7000 : , "sv", "cheat" : Maximum distance to players to consider
2599nav_spawn_min_area_size : 128 : , "sv", "cheat" : Minimum size of nav area tile to be considered
2600nav_spawn_min_bot_spawn_frequency : 0 : , "sv", "cheat" : Minimum time inbetween each bot spawn
2601nav_spawn_min_human_spawn_frequency : 0 : , "sv", "cheat" : Minimum time inbetween each human spawn
2602nav_spawn_min_per_controlpoint : 8 : , "sv" :
2603nav_spawn_min_player_distance_default : 1500 : , "sv", "cheat" : Minimum distance to players to consider
2604nav_spawn_min_spacing_sq : 1024 : , "sv", "cheat" : Minimum spacing inbetween each spawn point
2605nav_spawn_proximity_penalty : 20 : , "sv" :
2606nav_spawn_recollect_time : 60 : , "sv", "cheat" : Max time before spawn system discards and recollects spawn points
2607nav_spawn_rescore_rate : 5 : , "sv" :
2608nav_spawn_rescore_time : 15 : , "sv", "cheat" : Persistently show the active spawns
2609nav_spawn_score_base : 1 : , "sv", "cheat" : Base score given to a nav spawn before anything is factored
2610nav_spawn_score_cachepoint_bonus : 1 : , "sv", "cheat" : bonus max for being near a cache point
2611nav_spawn_score_controlpoint_bonus : 2 : , "sv", "cheat" : bonus max for being near a control point
2612nav_spawn_score_controlpoint_proximity : 1500 : , "sv", "cheat" : how far to fall off the controlpoint bonus
2613nav_spawn_score_cp_locked : 0 : , "sv" :
2614nav_spawn_score_cp_proximity_max : 1800 : , "sv" :
2615nav_spawn_score_cp_proximity_min : 100 : , "sv" :
2616nav_spawn_score_cp_score_max : 1 : , "sv" :
2617nav_spawn_score_cp_score_min : 1 : , "sv" :
2618nav_spawn_score_decoy_score_max : 1 : , "sv" :
2619nav_spawn_score_decoy_score_min : 1 : , "sv" :
2620nav_spawn_score_decrement_combat_high : 0 : , "sv", "cheat" : Decrement for being in a high combat area
2621nav_spawn_score_decrement_combat_medium : 0 : , "sv", "cheat" : Decrement for being in a medium combat area
2622nav_spawn_score_decrement_light_intensity_high : 0 : , "sv", "cheat" : Decrement for being in a high light intensity area
2623nav_spawn_score_decrement_light_intensity_medium : 0 : , "sv", "cheat" : Decrement for being in a medium light intensity area
2624nav_spawn_score_decrement_no_hiding_spots : 0 : , "sv", "cheat" : Decrement for not having any hiding spots
2625nav_spawn_score_decrement_occupied : 0 : , "sv", "cheat" : Decrement for being occupied
2626nav_spawn_score_discard : 0 : , "sv", "cheat" : Minimum score a nav spawn must have to be added
2627nav_spawn_score_enemy_player_proximity_bonus : 2 : , "sv", "cheat" : Max bonus to apply
2628nav_spawn_score_enemy_player_proximity_distance : 2000 : , "sv", "cheat" : Ideal distance from enemies for each spawn
2629nav_spawn_score_enemy_player_proximity_falloff : 3000 : , "sv", "cheat" : Range to apply the distance bonus
2630nav_spawn_score_enemy_spawn_dist_ideal : 2500 : , "sv" :
2631nav_spawn_score_enemy_spawn_dist_min : 1500 : , "sv" :
2632nav_spawn_score_enemy_spawn_score_ideal : 1 : , "sv" :
2633nav_spawn_score_enemy_spawn_score_ideal_falloff : 0 : , "sv" :
2634nav_spawn_score_frequency : 5 : , "sv", "cheat" : Nav spawn rescore frequency in seconds
2635nav_spawn_score_friendly_spawn_bonus : 1 : , "sv", "cheat" : bonus max for being near a friendly spawn zone
2636nav_spawn_score_friendly_spawn_bonus_max_distance : 500 : , "sv", "cheat" : how far to fall off the spawn zone bonus
2637nav_spawn_score_hiding_bonus : 1 : , "sv", "cheat" : Bonus given to Nav Spawns derived from Hiding Spots
2638nav_spawn_score_inside : 1 : , "sv", "cheat" : Modifier for areas that are inside
2639nav_spawn_score_los_check : 0 : , "sv", "cheat" : Whether or not we should do an los check
2640nav_spawn_score_max : 1 : , "sv", "cheat" : Max spawn score
2641nav_spawn_score_min : 0 : , "sv", "cheat" : Min spawn score
2642nav_spawn_score_multiplier_outdoors : 1 : , "sv", "cheat" : Multiplier if outdoors
2643nav_spawn_score_outpost_bonus : 2 : , "sv" :
2644nav_spawn_score_player_proximity_bonus : 2 : , "sv" :
2645nav_spawn_score_player_proximity_distance : 1000 : , "sv" :
2646nav_spawn_score_player_proximity_outpost_max : 2000 : , "sv" :
2647nav_spawn_score_player_proximity_outpost_min : 100 : , "sv" :
2648nav_spawn_score_player_proximity_penalty : 2 : , "sv" :
2649nav_spawn_score_player_proximity_sustained_max : 1000 : , "sv" :
2650nav_spawn_score_player_proximity_sustained_min : 100 : , "sv" :
2651nav_spawn_score_potentially_visible : 0 : , "sv", "cheat" : Modifier for areas that are potentially visible by enemy team
2652nav_spawn_score_random_max : 1 : , "sv", "cheat" : Random modifier given to each spawn to prevent spawn patterns
2653nav_spawn_score_random_min : 0 : , "sv", "cheat" : Random modifier given to each spawn to prevent spawn patterns
2654nav_spawn_score_spawn_point_bonus : 1 : , "sv", "cheat" : Bonus given to Nav Spawns derived from Spawn Points
2655nav_spawn_score_sustained_bonus : 2 : , "sv" :
2656nav_spawn_stored_spawn_expiration : 1 : , "sv" :
2657nav_spawn_verify_rate : 1 : , "sv" :
2658nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
2659nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
2660nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
2661nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
2662nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
2663nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
2664nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
2665nav_subdivide : cmd : : Subdivides all selected areas.
2666nav_test_node : 0 : , "sv", "cheat" :
2667nav_test_node_crouch : 0 : , "sv", "cheat" :
2668nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
2669nav_test_stairs : cmd : : Test the selected set for being on stairs
2670nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
2671nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
2672nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
2673nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
2674nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
2675nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
2676nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
2677nav_unmark : cmd : : Clears the marked Area or Ladder.
2678nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
2679nav_update_lighting : cmd : : Recomputes lighting values
2680nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
2681nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
2682nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
2683nav_warp_to_mark : cmd : : Warps the player to the marked area.
2684nav_world_center : cmd : : Centers the nav mesh in the world
2685nb_allow_avoiding : 1 : , "sv", "cheat" :
2686nb_allow_climbing : 1 : , "sv", "cheat" :
2687nb_allow_gap_jumping : 1 : , "sv", "cheat" :
2688nb_blind : 0 : , "sv", "cheat" : Disable vision
2689nb_command : cmd : : Sends a command string to all bots
2690nb_debug : cmd : : Debug NextBots. Categories are: BEHAVIOR, LOOK_AT, PATH, ANIMATION, LOCOMOTION, VISION, HEARING, EVENTS, ERRORS.
2691nb_debug_climbing : 0 : , "sv", "cheat" :
2692nb_debug_filter : cmd : : Add items to the NextBot debug filter. Items can be entindexes or part of the indentifier of one or more bots.
2693nb_debug_history : 0 : , "sv", "cheat" : If true, each bot keeps a history of debug output in memory
2694nb_debug_known_entities : 0 : , "sv", "cheat" : Show the 'known entities' for the bot that is the current spectator target
2695nb_debug_spectatefilter : 0 : , "sv", "cheat" : If 1, nextbot debug will only show for the observer target.
2696nb_force_look_at : cmd : : Force selected bot to look at the local player's position
2697nb_goal_look_ahead_range : 50 : , "sv", "cheat" :
2698nb_head_aim_resettle_angle : 100 : , "sv", "cheat" : After rotating through this angle, the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
2699nb_head_aim_resettle_time : 0 : , "sv", "cheat" : How long the bot pauses to 'recenter' its virtual mouse on its virtual mousepad
2700nb_head_aim_settle_duration : 0 : , "sv", "cheat" :
2701nb_head_aim_steady_max_rate : 100 : , "sv", "cheat" :
2702nb_ladder_align_range : 50 : , "sv", "cheat" :
2703nb_move_to_cursor : cmd : : Tell all NextBots to move to the cursor position
2704nb_nav_combat_build_rate : 0 : , "sv", "cheat" : Gunfire/second increase (combat caps at 1.0)
2705nb_nav_combat_decay_rate : 0 : , "sv", "cheat" : Decay/second toward zero
2706nb_nav_death_build_rate : 0 : , "sv", "cheat" : Death increase (caps at 1.0)
2707nb_nav_death_decay_rate : 0 : , "sv", "cheat" : Decay/second toward zero
2708nb_nav_hiding_spot_show_cover : 0 : , "sv", "cheat" :
2709nb_nav_hiding_spot_show_score : 0 : , "sv", "cheat" :
2710nb_nav_in_combat_duration : 30 : , "sv", "cheat" : How long after gunfire occurs is this area still considered to be 'in combat'
2711nb_nav_show_actor_potential_visibility : 0 : , "sv", "cheat" :
2712nb_nav_show_blocked_areas : 0 : , "sv", "cheat" : Highlight areas that are considered blocked for TF-specific reasons
2713nb_nav_show_bomb_drop_areas : 0 : , "sv", "cheat" :
2714nb_nav_show_bomb_target_distance : 0 : , "sv", "cheat" : Display travel distances to bomb target
2715nb_nav_show_control_points : 0 : , "sv", "cheat" :
2716nb_nav_show_death_areas : 0 : , "sv", "cheat" :
2717nb_nav_show_enemy_invasion_areas : 0 : , "sv", "cheat" : Highlight areas where the enemy team enters the visible environment of the local player
2718nb_nav_show_gate_defense_areas : 0 : , "sv", "cheat" :
2719nb_nav_show_in_combat_areas : 0 : , "sv", "cheat" :
2720nb_nav_show_incursion_distance : 0 : , "sv", "cheat" : Display travel distances from current spawn room (1=red, 2=blue)
2721nb_nav_show_incursion_flow : 0 : , "sv", "cheat" :
2722nb_nav_show_incursion_flow_gradient : 0 : , "sv", "cheat" : 1 = red, 2 = blue
2723nb_nav_show_incursion_flow_range : 150 : , "sv", "cheat" : 1 = red, 2 = blue
2724nb_nav_show_incursion_range : 0 : , "sv", "cheat" : 1 = red, 2 = blue
2725nb_nav_show_incursion_range_max : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values
2726nb_nav_show_incursion_range_min : 0 : , "sv", "cheat" : Highlight areas with incursion distances between min and max cvar values
2727nb_nav_show_mesh_decoration : 0 : , "sv", "cheat" : Highlight special areas
2728nb_nav_show_mesh_decoration_manual : 0 : , "sv", "cheat" : Highlight special areas marked by hand
2729nb_nav_show_point_defense_areas : 0 : , "sv", "cheat" :
2730nb_nav_show_sentry_danger : 0 : , "sv", "cheat" :
2731nb_nav_show_sniper_areas : 0 : , "sv", "cheat" :
2732nb_nav_show_sniper_areas_safety_range : 1000 : , "sv", "cheat" :
2733nb_nav_show_sweeped_areas : 0 : , "sv", "cheat" :
2734nb_nav_show_turf_ownership : 0 : , "sv", "cheat" : Color nav area by smallest incursion distance
2735nb_nav_show_valid_spawn_points : 0 : , "sv", "cheat" : Show points > 11 score ( 1 = team_one , 2 = team_two )
2736nb_path_draw_inc : 100 : , "sv", "cheat" :
2737nb_path_draw_segment_count : 100 : , "sv", "cheat" :
2738nb_path_segment_influence_radius : 100 : , "sv", "cheat" :
2739nb_player_crouch : 0 : , "sv", "cheat" : Force bots to crouch
2740nb_player_move : 1 : , "sv", "cheat" : Prevents bots from moving
2741nb_player_move_direct : 0 : , "sv" :
2742nb_player_stop : 0 : , "sv", "cheat" : Stop all NextBotPlayers from updating
2743nb_player_walk : 0 : , "sv", "cheat" : Force bots to walk
2744nb_saccade_speed : 1000 : , "sv", "cheat" :
2745nb_saccade_time : 0 : , "sv", "cheat" :
2746nb_select : cmd : : Select the bot you are aiming at for further debug operations.
2747nb_shadow_dist : 400 : , "cl" :
2748nb_speed_look_ahead_range : 150 : , "sv", "cheat" :
2749nb_stop : 0 : , "sv", "cheat", "rep" : Stop all NextBots
2750nb_update_debug : 0 : , "sv", "cheat" :
2751nb_update_framelimit : 4 : , "sv", "cheat" :
2752nb_update_frequency : 0 : , "sv", "cheat" :
2753nb_update_maxslide : 10 : , "sv", "cheat" :
2754nb_warp_selected_here : cmd : : Teleport the selected bot to your cursor position
2755nearz_player_death : 0 : , "cheat", "cl" :
2756net_allow_multicast : 1 : , "a" :
2757net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
2758net_channels : cmd : : Shows net channel info
2759net_compressvoice : 0 : : Attempt to compress out of band voice payloads (360 only).
2760net_drawslider : 0 : : Draw completion slider during signon
2761net_droppackets : 0 : , "cheat" : Drops next n packets on client
2762net_dumpeventstats : cmd : : Dumps out a report of game event network usage
2763net_earliertempents : 0 : , "cheat" :
2764net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
2765net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
2766net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
2767net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
2768net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
2769net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
2770net_graphpos : 1 : , "a", "cl" :
2771net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
2772net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
2773net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
2774net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph.
2775net_graphsolid : 1 : , "a", "cl" :
2776net_graphtext : 1 : , "a", "cl" : Draw text fields
2777net_maxcleartime : 4 : : Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
2778net_maxfilesize : 16 : : Maximum allowed file size for uploading in MB
2779net_maxfragments : 1200 : : Max fragment bytes per packet
2780net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
2781net_megasnapshot : 1 : :
2782net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
2783net_queue_trace : 0 : :
2784net_queued_packet_thread : 1 : : Use a high priority thread to send queued packets out instead of sending them each frame.
2785net_scale : 5 : , "a", "cl" :
2786net_showeventlisteners : 0 : : Show listening addition/removals
2787net_showevents : 0 : , "cheat" : Dump game events to console (1=client only, 2=all).
2788net_showfragments : 0 : : Show netchannel fragments
2789net_showpeaks : 0 : : Show messages for large packets only: <size>
2790net_showreliablesounds : 0 : , "cheat" :
2791net_showsplits : 0 : : Show info about packet splits
2792net_showtcp : 0 : : Dump TCP stream summary to console
2793net_showudp : 0 : : Dump UDP packets summary to console
2794net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
2795net_showudp_remoteonly : 0 : : Dump non-loopback udp only
2796net_showusercmd : 0 : , "cl" : Show user command encoding
2797net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
2798net_start : cmd : : Inits multiplayer network sockets
2799net_status : cmd : : Shows current network status
2800net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
2801net_steamcnx_debug : 1 : : Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
2802net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
2803net_steamcnx_status : cmd : : Print status of steam connection sockets.
2804net_usesocketsforloopback : 0 : : Use network sockets layer even for listen server local player's packets (multiplayer only).
2805next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
2806nextdemo : cmd : : Play next demo in sequence.
2807nextlevel : 0 : , "sv", "nf", "rep" : If set to a valid map name, will change to this map during the next changelevel
2808noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
2809noclip_fixup : 1 : , "sv", "cheat" :
2810notarget : cmd : : Toggle. Player becomes hidden to NPCs.
2811npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
2812npc_vphysics : 0 : , "sv" :
2813obj_ammo_crate_drag : 50 : , "sv" : Default drag of an ammo crate.
2814obj_ammo_crate_health : 200 : , "sv" : Default health of an ammo crate.
2815obj_ammo_crate_lifetime : 300 : , "sv" : Lifetime of an ammo crate.
2816obj_ammo_crate_mass : 500 : , "sv" : Default mass of an ammo crate.
2817obj_ammo_crate_resupply_zone_size : 300 : , "sv" : Default size of the resupply area of an ammo crate.
2818obj_capture_damage : 0 : , "sv" : Captures all damage taken by objects for dumping later.
2819obj_dump_damage : cmd : :
2820obj_show_damage : 0 : , "sv" : Show all damage taken by objects.
2821old_radiusdamage : 0 : , "rep", "cl" :
2822openserverbrowser : cmd : : Opens server browser
2823option_duck_method : 0 : , "a", "cl", "ss" :
2824option_speed_method : 0 : , "a", "cl", "ss" :
2825overview_alpha : 1 : , "a", "clientcmd_can_execute", "cl" : Overview map translucency.
2826overview_bounds_alpha : 1 : , "a", "cl" :
2827overview_class_icon_size : 0 : , "cl" :
2828overview_focus_box_opacity : 230 : , "cl" :
2829overview_grid_overlay : 1 : , "cl" :
2830overview_health : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's health in map overview.
2831overview_locked : 1 : , "a", "clientcmd_can_execute", "cl" : Locks map angle, doesn't follow view angle.
2832overview_mode : cmd : : Sets overview map mode off,small,large: <0|1|2>
2833overview_names : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's names in map overview.
2834overview_player_size : 260 : , "cl" : Icon size
2835overview_tracks : 1 : , "a", "clientcmd_can_execute", "cl" : Show player's tracks in map overview.
2836overview_zoom : cmd : : Sets overview map zoom: <zoom> [<time>] [rel]
2837paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
2838paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
2839paintsplat_noise_enabled : 1 : , "cheat", "rep" :
2840panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
2841particle_sim_alt_cores : 2 : , "cl" :
2842particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
2843particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
2844particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
2845particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
2846particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
2847particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
2848password : 0 : , "a", "norecord" : Current server access password
2849path : cmd : : Show the engine filesystem path.
2850pause : cmd : : Toggle the server pause state.
2851perf_fire_bullet_firstpredictedonly : 1 : , "rep", "cl" : Only do effects tracing, etc., first time a CUserCmd is predicted.
2852perf_fire_bullet_single : 0 : , "rep", "cl" :
2853perfui : cmd : : Show/hide the level performance tools UI.
2854perfvisualbenchmark : cmd : :
2855perfvisualbenchmark_abort : cmd : :
2856phonemedelay : 0 : , "cl" : Phoneme delay to account for sound system latency.
2857phonemefilter : 0 : , "cl" : Time duration of box filter to pass over phonemes.
2858phonemesnap : 2 : , "cl" : Lod at level at which visemes stops always considering two phonemes, regardless of duration.
2859phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" :
2860phys_impactforcescale : 1 : , "sv" :
2861phys_penetration_error_time : 10 : , "sv" : Controls the duration of vphysics penetration error boxes.
2862phys_pushscale : 1 : , "rep", "cl" :
2863phys_show_active : 0 : , "sv", "cheat" :
2864phys_speeds : 0 : , "sv" :
2865phys_stressbodyweights : 5 : , "sv" :
2866phys_timescale : 1 : , "sv" : Scale time for physics
2867phys_upimpactforcescale : 0 : , "sv" :
2868physics_budget : cmd : : Times the cost of each active object
2869physics_constraints : cmd : : Highlights constraint system graph for an entity
2870physics_debug_entity : cmd : : Dumps debug info for an entity
2871physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
2872physics_report_active : cmd : : Lists all active physics objects
2873physics_select : cmd : : Dumps debug info for an entity
2874physicsshadowupdate_render : 0 : , "sv" :
2875picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
2876ping : cmd : : Display ping to server.
2877pingserver : cmd : : Ping a server for info
2878pipeline_static_props : 1 : :
2879pixelvis_debug : cmd : : Dump debug info
2880play : cmd : : Play a sound.
2881play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
2882playdemo : cmd : : Play a recorded demo file (.dem ).
2883player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
2884player_old_armor : 0 : , "sv" :
2885player_prone_pushaway_debug : 0 : , "cl" :
2886player_prone_pushaway_distance : 42 : , "rep", "cl" :
2887player_prone_pushaway_speed : 35 : , "rep", "cl" :
2888player_prone_pushaway_speed_ads : 14 : , "rep", "cl" :
2889player_prone_pushaway_sufacezmax : 0 : , "rep", "cl" :
2890player_prone_pushaway_zmin : 12 : , "rep", "cl" :
2891player_slide_cooldown : 3 : , "cheat", "rep", "cl" :
2892player_slide_duration : 0 : , "cheat", "rep", "cl" :
2893player_slide_impact_epsilon : 8 : , "sv", "cheat" :
2894player_slide_probe_distance : 16 : , "sv", "cheat" :
2895player_slide_probe_dot : 0 : , "sv", "cheat" :
2896player_slide_sample_period : 0 : , "sv", "cheat" :
2897player_slide_speed_acceleration : 10 : , "cheat", "rep", "cl" :
2898player_slide_speedfrac_max : 1 : , "cheat", "rep", "cl" :
2899player_slide_speedfrac_warmup : 1 : , "cheat", "rep", "cl" :
2900player_slide_warmup_interval : 0 : , "cheat", "rep", "cl" :
2901player_use_radius : 96 : , "cheat", "rep", "cl" :
2902player_use_tolerance : 0 : , "cheat", "rep", "cl" :
2903playflush : cmd : : Play a sound, reloading from disk in case of changes.
2904playgamesound : cmd : : Play a sound from the game sounds txt file
2905playsoundscape : cmd : : Forces a soundscape to play
2906playvideo : cmd : : Plays a video: <filename> [width height]
2907playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
2908playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
2909playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
2910playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
2911playvol : cmd : : Play a sound at a specified volume.
2912plr_debug : 0 : , "cheat", "rep", "cl" :
2913plr_debug_inventory : 0 : , "cheat", "rep", "cl" :
2914plugin_load : cmd : : plugin_load <filename> : loads a plugin
2915plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
2916plugin_pause_all : cmd : : pauses all loaded plugins
2917plugin_print : cmd : : Prints details about loaded plugins
2918plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
2919plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
2920plugin_unpause_all : cmd : : unpauses all disabled plugins
2921pop_helmets : cmd : :
2922+posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
2923-posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
2924press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
2925print_colorcorrection : cmd : : Display the color correction layer information.
2926progress_enable : cmd : :
2927+prone : cmd : :
2928-prone : cmd : :
2929prop_active_gib_limit : 64 : , "sv" :
2930prop_active_gib_max_fade_time : 12 : , "sv" :
2931prop_break_disable_float : 0 : , "sv" :
2932prop_crosshair : cmd : : Shows name for prop looking at
2933prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
2934prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
2935prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
2936prop_sprinkler_debug : 0 : , "sv", "cheat" :
2937props_break_max_pieces : 50 : , "rep", "cl" : Maximum prop breakable piece count (-1 = model default)
2938props_break_max_pieces_perframe : -1 : , "rep", "cl" : Maximum prop breakable piece count per frame (-1 = model default)
2939pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
2940pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
2941qa_broadcast_music : cmd : : [id] - Broadcast the specific music trigger ID (0-x)
2942qa_capture_points : cmd : :
2943qa_force_mvp : 0 : , "sv", "cheat" : Force the specific entindex to be mvp
2944qa_kill_all_bots : cmd : :
2945qa_loseround : cmd : : Loses the round for the players team
2946qa_panic_all_bots : cmd : :
2947qa_respawn_all_bots : cmd : :
2948qa_stronghold_counterattack : cmd : :
2949qa_tieround : cmd : : Ties the round for the players team
2950qa_winround : cmd : : Wins the round for the players team
2951+quickselect : cmd : :
2952-quickselect : cmd : :
2953quit : cmd : : Exit the engine.
2954r_3dsky : 1 : , "cheat", "cl" : Enable the rendering of 3d sky boxes
2955r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade
2956r_ambientboost : 1 : : Set to boost ambient term if it is totally swamped by local lights
2957r_ambientfactor : 5 : : Boost ambient cube by no more than this factor
2958r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
2959r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
2960r_ambientmin : 0 : : Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
2961r_aspectratio : 0 : :
2962r_avglight : 1 : , "cheat" :
2963r_avglightmap : 0 : , "cheat" :
2964r_bloomtintb : 0 : :
2965r_bloomtintexponent : 2 : :
2966r_bloomtintg : 0 : :
2967r_bloomtintr : 0 : :
2968r_brush_queue_mode : 0 : , "cheat" :
2969r_buildingmapforworld : 0 : :
2970r_cheapwaterend : cmd : :
2971r_cheapwaterstart : cmd : :
2972r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
2973r_ClipAreaFrustums : 1 : , "cheat" :
2974r_ClipAreaPortals : 1 : , "cheat" :
2975r_colorstaticprops : 0 : , "cheat" :
2976r_debug_ik : 0 : , "cl" :
2977r_debug_sequencesets : -2 : , "cl" :
2978r_debugcheapwater : 0 : , "cheat", "cl" :
2979r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
2980r_decal_cover_count : 4 : :
2981r_decal_overlap_area : 0 : :
2982r_decal_overlap_count : 1 : :
2983r_decals : 512 : :
2984r_decalstaticprops : 1 : : Decal static props test
2985r_deferopaquefastclipped : 1 : , "cl" :
2986r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
2987r_depthpass_batchbspgeometry : 1 : :
2988r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props
2989r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size
2990r_disable_update_shadow : 1 : , "cheat", "cl" :
2991r_DispBuildable : 0 : , "cheat" :
2992r_dispcombinecalls : 0 : , "cheat" : Experimental feature that combines the draw calls of displacements
2993r_DispWalkable : 0 : , "cheat" :
2994r_dlightsenable : 1 : , "cheat" :
2995r_dopixelvisibility : 1 : , "cl" :
2996r_draw_flashlight_3rd_person : 1 : , "cheat", "cl" : Draw flashlight beams for other players
2997r_draw_lasersight_1st_person : 1 : , "cl" : Draw laser sight for the local player
2998r_draw_lasersight_3rd_person : 1 : , "cl" : Draw laser sights for other players
2999r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
3000r_drawbatchdecals : 1 : : Render decals batched.
3001r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
3002r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
3003r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
3004r_drawdecals : 1 : , "cheat" : Render decals.
3005r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
3006r_drawentities : 1 : , "cheat" :
3007r_drawflecks : 1 : , "cl" :
3008r_drawfuncdetail : 1 : , "cheat" : Render func_detail
3009r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
3010r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
3011r_drawlightinfo : 0 : , "cheat" :
3012r_drawlights : 0 : , "cheat" :
3013r_drawmodeldecals : 1 : :
3014r_DrawModelLightOrigin : 0 : , "cheat" :
3015r_drawmodelstatsoverlay : 0 : , "cheat" :
3016r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
3017r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
3018r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
3019r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
3020r_drawopaquerenderables : 1 : , "cheat", "cl" :
3021r_drawopaqueworld : 1 : , "cheat", "cl" :
3022r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
3023r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
3024r_drawpixelvisibility : 0 : , "cl" : Show the occlusion proxies
3025r_DrawPortals : 0 : , "cheat" :
3026r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
3027r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
3028r_drawropes : 1 : , "cheat", "cl" :
3029r_drawscreenoverlay : 1 : , "cheat", "server_can_execute", "cl" :
3030r_drawskybox : 1 : , "cheat" :
3031r_DrawSpecificStaticProp : -1 : :
3032r_drawsprites : 1 : , "cheat", "cl" :
3033r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
3034r_drawtracers : 1 : , "cheat", "cl" :
3035r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers
3036r_drawtracers_movetonotintersect : 1 : , "cheat", "cl" :
3037r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
3038r_drawtranslucentworld : 1 : , "cheat" :
3039r_drawunderwateroverlay : 0 : , "cheat", "cl" :
3040r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
3041r_drawviewmodel : 1 : , "cheat", "cl" :
3042r_drawworld : 1 : , "cheat" : Render the world.
3043r_dscale_basefov : 90 : , "cheat" :
3044r_dscale_fardist : 2000 : , "cheat" :
3045r_dscale_farscale : 4 : , "cheat" :
3046r_dscale_neardist : 100 : , "cheat" :
3047r_dscale_nearscale : 1 : , "cheat" :
3048r_dynamic : 1 : :
3049r_dynamiclighting : 1 : , "cheat" :
3050r_emulategl : 0 : :
3051r_entityclips : 1 : , "cl" :
3052r_eyeglintlodpixels : 20 : : The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
3053r_eyegloss : 1 : , "a", "cl" :
3054r_eyemove : 1 : , "a" :
3055r_eyes : 1 : :
3056r_eyeshift_x : 0 : , "a" :
3057r_eyeshift_y : 0 : , "a" :
3058r_eyeshift_z : 0 : , "a" :
3059r_eyesize : 0 : , "a" :
3060r_eyewaterepsilon : 7 : , "cheat", "cl" :
3061r_fade360style : 1 : , "cl" :
3062r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
3063r_fastreflectionfastpath : 1 : , "cl" :
3064r_fastzreject : 0 : : Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware
3065r_fastzrejectdisp : 0 : : Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
3066r_flashlight_3rd_person_range : 200 : , "cheat", "cl" : Distance to draw flashlight beams for other players
3067r_flashlight_always_cull_for_single_pass : 0 : :
3068r_flashlight_attach_to_viewmodel : 1 : , "cheat", "cl" : Attach the flashlight effect to the viewmodel
3069r_flashlight_info : 0 : , "cl" : Information about currently enabled flashlights
3070r_flashlight_topdown : 0 : , "cl" :
3071r_flashlightambient : 0 : , "cheat", "cl" :
3072r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
3073r_flashlightbrightness : 0 : , "cheat" :
3074r_flashlightclip : 0 : , "cheat" :
3075r_flashlightconstant : 0 : , "cheat", "cl" :
3076r_flashlightculldepth : 1 : :
3077r_flashlightdepth_drawtranslucents : 0 : , "cl" :
3078r_flashlightdepthres : 1024 : , "cl" :
3079r_flashlightdepthreshigh : 1024 : , "cl" :
3080r_flashlightdepthtexture : 1 : :
3081r_FlashlightDetailProps : 1 : , "cl" : Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
3082r_flashlightdrawclip : 0 : , "cheat" :
3083r_flashlightdrawdepth : 0 : :
3084r_flashlightdrawdepthres : 256 : :
3085r_flashlightdrawfrustum : 0 : , "cl" :
3086r_flashlightdrawfrustumbbox : 0 : , "cl" :
3087r_flashlightdrawsweptbbox : 0 : :
3088r_flashlightenableculling : 1 : , "cl" : Enable frustum culling of flashlights
3089r_flashlightfar : 2600 : , "cheat", "cl" :
3090r_flashlightfov : 48 : , "cheat", "cl" :
3091r_flashlightladderdist : 40 : , "cheat", "cl" :
3092r_flashlightlinear : 130 : , "cheat", "cl" :
3093r_flashlightlockposition : 0 : , "cheat", "cl" :
3094r_flashlightmodels : 1 : , "cl" :
3095r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
3096r_flashlightnear : 4 : , "cheat", "cl" :
3097r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
3098r_flashlightnodraw : 0 : :
3099r_flashlightoffsetforward : 0 : , "cheat", "cl" :
3100r_flashlightoffsetforward_low : 0 : , "cheat", "cl" :
3101r_flashlightoffsetright : 5 : , "cheat", "cl" :
3102r_flashlightoffsetright_low : 10 : , "cheat", "cl" :
3103r_flashlightoffsetup : -5 : , "cheat", "cl" :
3104r_flashlightoffsetup_low : -16 : , "cheat", "cl" :
3105r_flashlightquadratic : 0 : , "cheat", "cl" :
3106r_flashlightrender : 1 : :
3107r_flashlightrendermodels : 1 : :
3108r_flashlightrenderworld : 1 : :
3109r_flashlightscissor : 0 : , "cheat" :
3110r_flashlightshadowatten : 0 : , "cheat", "cl" :
3111r_flashlighttracedistcutoff : 128 : , "cl" :
3112r_flashlightupdatedepth : 1 : :
3113r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
3114r_flashlightvolumetrics : 1 : , "cl" :
3115r_flex : 1 : :
3116r_flushlod : cmd : : Flush and reload LODs.
3117r_ForceRestore : 0 : :
3118r_ForceWaterLeaf : 0 : , "cl" : Enable for optimization to water - considers view in leaf under water for purposes of culling
3119r_frustumcullworld : 1 : :
3120r_glint_alwaysdraw : 0 : :
3121r_glint_procedural : 0 : :
3122r_hidepaintedsurfaces : 0 : : If enabled, hides all surfaces which have been painted.
3123r_highlight_translucent_renderables : 0 : , "cl" :
3124r_hunkalloclightmaps : 1 : :
3125r_hwmorph : 0 : , "cheat" :
3126r_impacts_alt_orientation : 1 : , "cl" :
3127r_itemblinkmax : 0 : , "cheat" :
3128r_itemblinkrate : 4 : , "cheat" :
3129r_JeepFOV : 90 : , "sv", "cheat", "rep" :
3130r_jiggle_bones : 1 : , "cl" :
3131r_keepstyledlightmapsonly : 0 : :
3132r_lightaverage : 1 : : Activates/deactivate light averaging
3133r_lightcache_invalidate : cmd : :
3134r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
3135r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
3136r_lightcache_zbuffercache : 0 : :
3137r_lightcachecenter : 1 : , "cheat" :
3138r_lightcachemodel : -1 : , "cheat" :
3139r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
3140r_lightmap : -1 : , "cheat" :
3141r_lightstyle : -1 : , "cheat" :
3142r_lightwarpidentity : 0 : , "cheat" :
3143r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
3144r_lod : -1 : :
3145r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
3146r_maxdlights : 32 : :
3147r_maxmodeldecal : 50 : :
3148r_maxnewsamples : 6 : :
3149r_maxsampledist : 128 : :
3150r_minnewsamples : 3 : :
3151r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
3152r_modelwireframedecal : 0 : , "cheat" :
3153r_nohw : 0 : , "cheat" :
3154r_norefresh : 0 : :
3155r_nosw : 0 : , "cheat" :
3156r_novis : 0 : , "cheat" : Turn off the PVS.
3157r_occludeemaxarea : 0 : : Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
3158r_occluderminarea : 0 : : Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
3159r_occludermincount : 0 : : At least this many occluders will be used, no matter how big they are.
3160r_occlusion : 1 : : Activate/deactivate the occlusion system.
3161r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
3162r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
3163r_overlayfadeenable : 0 : :
3164r_overlayfademax : 2000 : :
3165r_overlayfademin : 1750 : :
3166r_overlaywireframe : 0 : :
3167r_particle_sim_spike_threshold_ms : 0 : , "cl" :
3168r_particle_timescale : 1 : , "cheat", "cl" :
3169r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
3170r_PhysPropStaticLighting : 0 : , "cl" :
3171r_pix_recordframes : 0 : :
3172r_pix_start : 0 : :
3173r_pixelfog : 1 : :
3174r_pixelvisibility_partial : 1 : , "cl" :
3175r_pixelvisibility_spew : 0 : , "cl" :
3176r_portal_use_pvs_optimization : 1 : : Enables an optimization that allows portals to be culled when outside of the PVS.
3177r_portalscloseall : 0 : :
3178r_portalsopenall : 0 : , "cheat" : Open all portals
3179r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
3180r_printdecalinfo : cmd : :
3181r_proplightingfromdisk : 1 : , "cheat" : 0=Off, 1=On, 2=Show Errors
3182r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
3183r_propsmaxdist : 1200 : , "cl" : Maximum visible distance
3184r_queued_decals : 0 : : Offloads a bit of decal rendering setup work to the material system queue when enabled.
3185r_queued_post_processing : 0 : , "cl" :
3186r_queued_ropes : 1 : , "cl" :
3187r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
3188r_RainAllowInSplitScreen : 0 : , "cl" : Allows rain in splitscreen
3189r_rainalpha : 0 : , "cheat", "cl" :
3190r_rainalphapow : 0 : , "cheat", "cl" :
3191r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
3192r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
3193r_raindensity : 0 : , "cheat", "cl" :
3194r_RainHack : 0 : , "cheat", "cl" :
3195r_rainlength : 0 : , "cheat", "cl" :
3196r_RainParticleDensity : 0 : , "cl" : Density of Particle Rain 0-1
3197r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
3198r_RainRadius : 1500 : , "cheat", "cl" :
3199r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
3200r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
3201r_rainspeed : 600 : , "cheat", "cl" :
3202r_RainSplashPercentage : 20 : , "cheat", "cl" :
3203r_rainwidth : 0 : , "cheat", "cl" :
3204r_randomflex : 0 : , "cheat" :
3205r_renderoverlayfragment : 1 : :
3206r_rimlight : 1 : , "cheat" :
3207r_rootlod : 0 : : Root LOD
3208r_ropetranslucent : 1 : , "cl" :
3209r_scope_mask_debug : 0 : , "cheat", "cl" :
3210r_screenoverlay : cmd : : Draw specified material as an overlay
3211r_sequence_debug : 0 : , "cl" :
3212r_shader_srgb : 0 : : -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
3213r_shader_srgbread : 0 : : 1 = use shader srgb texture reads, 0 = use HW
3214r_shadow_debug_spew : 0 : , "cheat", "cl" :
3215r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
3216r_shadow_deferred_downsample : 0 : , "cl" : Toggle low-res deferred shadow rendering
3217r_shadow_deferred_simd : 0 : , "cl" :
3218r_shadow_half_update_rate : 1 : , "cl" : Updates shadows at half the framerate
3219r_shadow_lightpos_lerptime : 0 : , "cl" :
3220r_shadow_shortenfactor : 2 : , "cl" : Makes shadows cast from local lights shorter
3221r_shadowangles : cmd : : Set shadow angles
3222r_shadowblobbycutoff : cmd : : some shadow stuff
3223r_shadowcolor : cmd : : Set shadow color
3224r_shadowdir : cmd : : Set shadow direction
3225r_shadowdist : cmd : : Set shadow distance
3226r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
3227r_shadowfromworldlights : 1 : , "cl" : Enable shadowing from world lights
3228r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
3229r_shadowids : 0 : , "cheat" :
3230r_shadowlod : -1 : , "cl" :
3231r_shadowmaxrendered : 32 : , "cl" :
3232r_shadowrendertotexture : 0 : :
3233r_shadows : 1 : :
3234r_shadows_gamecontrol : -1 : , "cheat" :
3235r_shadows_on_renderables_enable : 0 : , "cl" : Support casting RTT shadows onto other renderables
3236r_shadowwireframe : 0 : , "cheat" :
3237r_showenvcubemap : 0 : , "cheat" :
3238r_ShowViewerArea : 0 : :
3239r_showz_power : 1 : , "cheat" :
3240r_simpleworldmodel_drawbeyonddistance_fullscreen : 600 : , "cl" :
3241r_simpleworldmodel_drawbeyonddistance_pip : 600 : , "cl" :
3242r_simpleworldmodel_drawbeyonddistance_splitscreen : 600 : , "cl" :
3243r_simpleworldmodel_drawforrecursionlevel_fullscreen : 2 : , "cl" :
3244r_simpleworldmodel_drawforrecursionlevel_pip : 2 : , "cl" :
3245r_simpleworldmodel_drawforrecursionlevel_splitscreen : 2 : , "cl" :
3246r_simpleworldmodel_waterreflections_fullscreen : 1 : , "cl" :
3247r_simpleworldmodel_waterreflections_pip : 1 : , "cl" :
3248r_simpleworldmodel_waterreflections_splitscreen : 1 : , "cl" :
3249r_skin : 0 : , "cheat" :
3250r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
3251r_skybox_draw_last : 0 : , "cheat" : Draws skybox after world brush geometry, rather than before.
3252r_slowpathwireframe : 0 : , "cheat" :
3253r_snapportal : -1 : :
3254r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
3255r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
3256r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
3257r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
3258r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
3259r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
3260r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
3261r_SnowParticles : 500 : , "cheat", "cl" : Snow.
3262r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
3263r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
3264r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
3265r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
3266r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
3267r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
3268r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
3269r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
3270r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
3271r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
3272r_spray_lifetime : 10 : : Number of rounds player sprays are visible
3273r_sse_s : 1 : , "cl" : sse ins for particle sphere create
3274r_staticlight_streams : 1 : :
3275r_staticpropinfo : 0 : :
3276r_swingflashlight : 1 : , "cheat", "cl" :
3277r_teeth : 1 : :
3278r_threaded_particles : 1 : , "cl" :
3279r_threaded_shadow_clip : 0 : :
3280r_threadeddetailprops : 1 : , "cl" : enable threading of detail prop drawing
3281r_unlimitedrefract : 0 : , "cl" :
3282r_unloadlightmaps : 0 : , "cheat" :
3283r_updaterefracttexture : 1 : , "cheat", "cl" :
3284r_vehicleBrakeRate : 1 : , "sv", "cheat" :
3285r_VehicleViewClamp : 1 : , "cheat", "cl" :
3286r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
3287r_visambient : 0 : : Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
3288r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
3289r_visualizelighttraces : 0 : , "cheat" :
3290r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
3291r_visualizeproplightcaching : 0 : , "cl" :
3292r_visualizetraces : 0 : , "cheat" :
3293r_volumetricsunshafts : 0 : , "cheat", "cl" :
3294r_volumetricsunshafts_blurmode : 0 : , "cl" :
3295r_volumetricsunshafts_debug : 0 : :
3296r_volumetricsunshafts_fullresolutionpass : 0 : , "cl" :
3297r_volumetricsunshafts_intensity : 0 : :
3298r_volumetricsunshafts_offset : 0 : :
3299r_volumetricsunshafts_scattering : 0 : :
3300r_WaterDrawReflection : 1 : , "cl" : Enable water reflection
3301r_WaterDrawRefraction : 1 : , "cl" : Enable water refraction
3302r_waterforceexpensive : 0 : , "cl" :
3303r_waterforcereflectentities : 0 : , "cl" :
3304r_worldlightmin : 0 : :
3305r_worldlights : 2 : : number of world lights to use per vertex
3306r_worldlistcache : 1 : , "cl" :
3307-radialmenu : cmd : : Closes radial menu
3308+radialmenu : cmd : : Opens radial menu
3309ragdoll_sleep_debug : 0 : , "cheat", "cl" :
3310ragdoll_sleepaftertime : 2 : , "cl" : After this many seconds of being basically stationary, the ragdoll will go to sleep.
3311rank_xp_test : cmd : : Given an XP amount, determines a rank and prints it to console
3312rate : 196608 : , "a", "user" : Max bytes/sec the host can receive data
3313rcon : cmd : : Issue an rcon command.
3314rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
3315rcon_password : 0 : , "norecord" : remote console password.
3316recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
3317record : cmd : : Record a demo.
3318refresh_inventory : cmd : : refresh inventory menu
3319reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
3320+reload : cmd : :
3321-reload : cmd : :
3322reload_hud_panels : cmd : : Reloads each hud panel
3323reload_inventory : cmd : : Reloads the inventory menu
3324reload_materials : 0 : :
3325reload_menus : cmd : : Reload all of our menus
3326reload_schemes : cmd : : Reloads all schemes (gameui_scheme, clientscheme, few engine schemes)
3327reload_scoreboard : cmd : : Reloads the scoreboard menu
3328reload_spectatorgui : cmd : : Reloads the scoreboard menu
3329reload_vjobs : cmd : : reload vjobs module
3330remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
3331remove_upgrade : cmd : : Remove weapon upgrade for active weapon to the player
3332removeallids : cmd : : Remove all user IDs from the ban list.
3333removeid : cmd : : Remove a user ID from the ban list.
3334removeip : cmd : : Remove an IP address from the ban list.
3335render_blanks : cmd : : render N blank frames
3336report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
3337report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
3338report_entities : cmd : : Lists all entities
3339report_simthinklist : cmd : : Lists all simulating/thinking entities
3340report_soundpatch : cmd : : reports sound patch count
3341report_touchlinks : cmd : : Lists all touchlinks
3342res_restrict_access : 0 : :
3343reset_gameconvars : cmd : : Reset a bunch of game convars to default values
3344respawn_entities : cmd : : Respawn all the entities in the map.
3345restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
3346retry : cmd : : Retry connection to last server.
3347+right : cmd : :
3348-right : cmd : :
3349room_type : 0 : , "demo" :
3350rope_averagelight : 1 : , "cl" : Makes ropes use average of cubemap lighting instead of max intensity.
3351rope_collide : 1 : , "cl" : Collide rope with the world
3352rope_min_pixel_diameter : 2 : , "cheat" :
3353rope_rendersolid : 1 : , "cl" :
3354rope_shake : 0 : , "cl" :
3355rope_smooth : 1 : , "cl" : Do an antialiasing effect on ropes
3356rope_smooth_enlarge : 1 : , "cl" : How much to enlarge ropes in screen space for antialiasing effect
3357rope_smooth_maxalpha : 0 : , "cl" : Alpha for rope antialiasing effect
3358rope_smooth_maxalphawidth : 1 : , "cl" :
3359rope_smooth_minalpha : 0 : , "cl" : Alpha for rope antialiasing effect
3360rope_smooth_minwidth : 0 : , "cl" : When using smoothing, this is the min screenspace width it lets a rope shrink to
3361rope_solid_maxalpha : 1 : , "cl" :
3362rope_solid_maxwidth : 1 : , "cl" :
3363rope_solid_minalpha : 0 : , "cl" :
3364rope_solid_minwidth : 0 : , "cl" :
3365rope_subdiv : 2 : , "cl" : Rope subdivision amount
3366rope_wind_dist : 1000 : , "cl" : Don't use CPU applying small wind gusts to ropes when they're past this distance.
3367round_start_reset_duck : 0 : , "cl" :
3368round_start_reset_speed : 0 : , "cl" :
3369rr_debugresponseconcept : 0 : , "sv" : If set, rr_debugresponses will print only responses testing for the specified concept
3370rr_debugresponses : 0 : , "sv" : Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/f
3371rr_debugrule : 0 : , "sv" : If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
3372rr_dumpresponses : 0 : , "sv" : Dump all response_rules.txt and rules (requires restart)
3373rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
3374rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
3375rr_reloadresponsesystems : cmd : : Reload all response system scripts.
3376rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
3377save : cmd : : Saves current game.
3378save_async : 1 : :
3379save_asyncdelay : 0 : : For testing, adds this many milliseconds of delay to the save operation.
3380save_console : 0 : : Autosave on the PC behaves like it does on the consoles.
3381save_disable : 0 : :
3382save_finish_async : cmd : :
3383save_history_count : 1 : : Keep this many old copies in history of autosaves and quicksaves.
3384save_huddelayframes : 1 : : Number of frames to defer for drawing the Saving message.
3385save_in_memory : 0 : : Set to 1 to save to memory instead of disk (Xbox 360)
3386save_noxsave : 0 : :
3387save_screenshot : 1 : : 0 = none, 1 = non-autosave, 2 = always
3388save_spew : 0 : :
3389say : cmd : : Display player message
3390say_team : cmd : : Display player message to team
3391sb_quick_list_bit_field : -1 : :
3392sb_showblacklists : 0 : : If set to 1, blacklist rules will be printed to the console as they're applied.
3393sb_version_filter : 1 : : If set to 1, only servers matching your client version will appear in the server browser
3394sc_autoaimdampen_enable : 1 : , "a", "cl" : Use autoaim dampen on Steam Controllers?
3395sc_debug_sets : 0 : , "a" : Debugging
3396sc_enable : 1 : , "a", "cl", "ss" : Enable SteamController
3397sc_joystick_inner_deadzone_scale : 1 : , "a", "cl" : Scale of the default inner deadzone
3398sc_joystick_map : 1 : , "a" : How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
3399sc_joystick_outer_deadzone_scale : 0 : , "a", "cl" : Scale of the default outer pegged amount
3400sc_pitch_sensitivity : 0 : , "a", "cl", "ss" : SteamController pitch factor.
3401sc_pitch_sensitivity_default : 0 : , "cl" :
3402sc_yaw_sensitivity : 1 : , "a", "cl", "ss" : SteamController yaw factor.
3403sc_yaw_sensitivity_default : 1 : , "cl" :
3404scene_async_prefetch_spew : 0 : , "sv" : Display async .ani file loading info.
3405scene_clientflex : 1 : , "rep", "cl" : Do client side flex animation.
3406scene_clientplayback : 1 : , "sv" : Play all vcds on the clients.
3407scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
3408scene_forcecombined : 0 : , "sv" : When playing back, force use of combined .wav files even in english.
3409scene_maxcaptionradius : 500 : , "sv", "rep" : Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
3410scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
3411scene_print : 0 : , "rep", "cl" : When playing back a scene, print timing and event info to console.
3412scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
3413scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
3414scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
3415scene_vcdautosave : 0 : , "cl" : Create a savegame before VCD playback
3416+score : cmd : :
3417-score : cmd : :
3418scr_centertime : 2 : , "cl" :
3419screenshot : cmd : : Take a screenshot.
3420scrolldown : cmd : :
3421scrollup : cmd : :
3422sensitivity : 6 : , "a", "cl" : Mouse sensitivity.
3423server_game_time : cmd : : Gives the game time in seconds (server's curtime)
3424servercfgfile : 0 : , "sv" :
3425setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
3426setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
3427setinfo : cmd : : Adds a new user info value
3428setmaster : cmd : : add/remove/enable/disable master servers
3429setmodel : cmd : : Changes's player's model
3430setpause : cmd : : Set the pause state of the server.
3431setpos : cmd : : Move player to specified origin (must have sv_cheats).
3432setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
3433setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
3434sfm_record_hz : 30 : , "cl" :
3435shake : cmd : : Shake the screen.
3436shake_show : 0 : , "cl" : Displays a list of the active screen shakes.
3437shake_stop : cmd : : Stops all active screen shakes.
3438shake_testpunch : cmd : : Test a punch-style screen shake.
3439+showbudget : cmd : :
3440-showbudget : cmd : :
3441showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
3442-showbudget_texture : cmd : :
3443+showbudget_texture : cmd : :
3444-showbudget_texture_global : cmd : :
3445+showbudget_texture_global : cmd : :
3446showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
3447showbudget_texture_global_sum : 0 : :
3448showconsole : cmd : : Show the console.
3449showfiremode : cmd : : Show current firemode
3450showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
3451showpanel : cmd : : Shows a viewport panel <name>
3452showparticlecounts : 0 : , "cl" : Display number of particles drawn per frame
3453-showscores : cmd : :
3454+showscores : cmd : :
3455showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
3456showtriggers_toggle : cmd : : Toggle show triggers
3457-showvprof : cmd : :
3458+showvprof : cmd : :
3459simple_bot_add : cmd : : Add a simple bot.
3460simulate_capturezone_pointindex : -1 : , "sv", "cheat" :
3461simulate_capturezone_team0 : 0 : , "sv", "cheat" :
3462simulate_capturezone_team1 : 0 : , "sv", "cheat" :
3463singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
3464sk_autoaim_mode : 1 : , "a", "rep", "cl" :
3465sk_player_arm : 1 : , "sv" :
3466sk_player_chest : 1 : , "sv" :
3467sk_player_head : 2 : , "sv" :
3468sk_player_leg : 1 : , "sv" :
3469sk_player_stomach : 1 : , "sv" :
3470skill : 1 : , "a" : Game skill level (1-3).
3471skip_next_map : cmd : : Skips the next map in the map rotation for the server.
3472sleep_when_meeting_framerate : 1 : : Sleep instead of spinning if we're meeting the desired framerate.
3473slot0 : cmd : :
3474slot1 : cmd : :
3475slot2 : cmd : :
3476slot3 : cmd : :
3477slot4 : cmd : :
3478slot5 : cmd : :
3479slot6 : cmd : :
3480slot7 : cmd : :
3481slot8 : cmd : :
3482slot9 : cmd : :
3483smoothstairs : 1 : , "rep", "cl" : Smooth player eye z coordinate when traversing stairs.
3484snapto : cmd : :
3485snd_async_flush : cmd : : Flush all unlocked async audio data
3486snd_async_fullyasync : 1 : : All playback is fully async (sound doesn't play until data arrives).
3487snd_async_minsize : 262144 : :
3488snd_async_showmem : cmd : : Show async memory stats
3489snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
3490snd_async_showmem_summary : cmd : : Show brief async memory stats
3491snd_async_spew_blocking : 0 : : Spew message to console any time async sound loading blocks on file i/o.
3492snd_async_stream_fail : 0 : : Spew stream pool failures.
3493snd_async_stream_purges : 0 : : Spew stream pool purges.
3494snd_async_stream_recover_from_exhausted_stream : 1 : : If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many soun
3495snd_async_stream_spew : 0 : : Spew streaming info ( 0=Off, 1=streams, 2=buffers
3496snd_async_stream_spew_delayed_start_filter : 0 : : Filter used to spew sounds that starts late. Use an empty string '' to display all sounds. By default only the VO are displayed
3497snd_async_stream_spew_delayed_start_time : 500 : : Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms del
3498snd_async_stream_spew_exhausted_buffer : 1 : : If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
3499snd_async_stream_spew_exhausted_buffer_time : 1000 : : Number of milliseconds between each exhausted buffer spew.
3500snd_async_stream_static_alloc : 0 : : If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
3501snd_buildcache : cmd : : <directory or VPK filename> Rebulds sound cache for a given search path.
3502snd_cull_duplicates : 0 : : If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be playe
3503snd_debug_gaincurve : 0 : : Visualize sound gain fall off
3504snd_debug_gaincurvevol : 1 : : Visualize sound gain fall off
3505snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves
3506snd_debug_radio : 0 : : Applies radio DSP to all voice, should be used with voice_loopback 1
3507snd_debug_roomvoice : 0 : : Forcefully applies room DSP to all voice
3508snd_defer_trace : 1 : :
3509snd_delay_for_choreo_enabled : 1 : : Enables update of delay for choreo to compensate for IO latency.
3510snd_delay_for_choreo_reset_after_N_milliseconds : 500 : : Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
3511snd_delay_sound_shift : 0 : :
3512snd_disable_mixer_duck : 0 : , "cheat" :
3513snd_disable_mixer_solo : 0 : , "cheat" :
3514snd_dsp_cancel_old_preset_after_N_milliseconds : 1000 : : Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
3515snd_dsp_optimization : 0 : : Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
3516snd_dsp_spew_changes : 0 : : Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
3517snd_dsp_test1 : 1 : :
3518snd_dsp_test2 : 1 : :
3519snd_duckerattacktime : 0 : , "a" :
3520snd_duckerreleasetime : 2 : , "a" :
3521snd_duckerthreshold : 0 : , "a" :
3522snd_ducking_off : 1 : , "a" :
3523snd_ducktovolume : 0 : , "a" :
3524snd_dump_filepaths : cmd : :
3525snd_dumpclientsounds : cmd : : Dump sounds to console
3526snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance
3527snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance
3528snd_filter : 0 : , "cheat" :
3529snd_find_channel : 0 : : Scan every channel to find the corresponding sound.
3530snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
3531snd_gain : 1 : , "cheat" :
3532snd_gain_max : 1 : , "cheat" :
3533snd_gain_min : 0 : , "cheat" :
3534snd_getmixer : cmd : : Get data related to mix group matching string
3535snd_legacy_surround : 0 : , "a" :
3536snd_list : 0 : , "cheat" :
3537snd_lockpartial : 1 : :
3538snd_max_same_sounds : 4 : , "cheat" :
3539snd_max_same_weapon_sounds : 3 : , "cheat" :
3540snd_mergemethod : 1 : : Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
3541snd_mix_async : 0 : :
3542snd_mix_dry_volume : 1 : :
3543snd_mix_menudsp : 1 : : Enables the low pass menu DSP filter
3544snd_mix_optimization : 0 : : Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
3545snd_mix_soundchar_enabled : 1 : : Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of
3546snd_mix_test1 : 1 : :
3547snd_mix_test2 : 1 : :
3548snd_mixahead : 0 : , "a" :
3549snd_mixer_master_dsp : 1 : , "cheat" :
3550snd_mixer_master_level : 1 : , "cheat" :
3551snd_moviefix : 1 : : Defer sound recording until next tick when laying off movies.
3552snd_musicvolume : 0 : , "a", "user" : Music volume
3553snd_mute_losefocus : 1 : , "a" :
3554snd_noextraupdate : 0 : :
3555snd_obscured_gain_dB : -2 : , "cheat" :
3556snd_obstruction_debug : 0 : , "cheat" : If set to 1, display debug information for obstruction
3557snd_obstruction_debug_force : -1 : , "cheat" : Force occlusion amount, 0 to 1 representing 0% to 100% occlusion
3558snd_obstruction_debug_players : 0 : , "cheat" : If set to 1, display debug information for obstruction players
3559snd_obstruction_enable : 0 : : Enable additional DSP effects for obstructed sound sources (not fully implemented)
3560snd_op_test_convar : 1 : , "cheat" :
3561snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
3562snd_pitchquality : 1 : , "a" :
3563snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
3564snd_pre_gain_dist_falloff : 1 : , "cheat" :
3565snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
3566snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
3567snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
3568snd_print_channels : cmd : : Prints all the active channel.
3569snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
3570snd_profile : 0 : , "demo" :
3571snd_radio_filter : 1 : , "a" : Enables/disables voice radio filter
3572snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
3573snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
3574snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats.
3575snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped.
3576snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
3577snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound().
3578snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds.
3579snd_restart : cmd : : Restart sound system.
3580snd_rms_active : 0 : : Actually manipulate audio signal
3581snd_rms_compressor_attack : 0 : : Attack time (ms)
3582snd_rms_compressor_postgain : 0 : : Post-gain (dB)
3583snd_rms_compressor_pregain : 0 : : Pre-gain (dB)
3584snd_rms_compressor_ratio : 1 : : Ratio (x:1)
3585snd_rms_compressor_release : 0 : : Release time (ms)
3586snd_rms_compressor_treshold : -5 : : Treshold (dB)
3587snd_rms_limiter : 0 : , "cheat" : 0 - off, 1 - compressor, 2 - limiter
3588snd_rms_override : 0 : , "cheat" : Override RMS
3589snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
3590snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
3591snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
3592snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
3593snd_setsoundparam : cmd : : Set a sound paramater
3594snd_show : 0 : , "cheat" : Show sounds info
3595snd_show_channel_count : 0 : : Show the current count of channel types.
3596snd_showclassname : 0 : , "cheat" :
3597snd_showmixer : 0 : , "cheat" :
3598snd_showstart : 0 : , "cheat" :
3599snd_ShowThreadFrameTime : 0 : :
3600snd_sos_allow_dynamic_chantype : 1 : :
3601snd_sos_exec_when_paused : 1 : :
3602snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
3603snd_sos_get_opvar : cmd : :
3604snd_sos_list_operator_updates : 0 : , "cheat" :
3605snd_sos_print_operators : cmd : : Prints a list of currently available operators
3606snd_sos_set_opvar : cmd : :
3607snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
3608snd_sos_show_client_rcv : 0 : , "cheat" :
3609snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
3610snd_sos_show_entry_match_free : 0 : :
3611snd_sos_show_operator_entry_filter : 0 : , "cheat" :
3612snd_sos_show_operator_init : 0 : , "cheat" :
3613snd_sos_show_operator_parse : 0 : , "cheat" :
3614snd_sos_show_operator_prestart : 0 : , "cheat" :
3615snd_sos_show_operator_shutdown : 0 : , "cheat" :
3616snd_sos_show_operator_start : 0 : , "cheat" :
3617snd_sos_show_operator_stop_entry : 0 : , "cheat" :
3618snd_sos_show_operator_updates : 0 : , "cheat" :
3619snd_sos_show_opvar_list : 0 : :
3620snd_sos_show_queuetotrack : 0 : , "cheat" :
3621snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
3622snd_sos_show_source_info : 0 : , "cheat" :
3623snd_sos_show_startqueue : 0 : , "cheat" :
3624snd_sos_show_track_list : 0 : :
3625snd_soundmixer : 0 : :
3626snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
3627snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
3628snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
3629snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
3630snd_soundmixer_parse_debug : 0 : :
3631snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
3632snd_soundmixer_version : 2 : :
3633snd_spatialize_roundrobin : 0 : : Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized
3634snd_spew_dsp_process : 0 : : Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
3635snd_store_filepaths : 0 : :
3636snd_surround_speakers : 7 : :
3637snd_visualize : 0 : , "cheat" : Show sounds location in world
3638snd_vol_no_xfade : 5 : : If current and target volumes are close, don't cross-fade.
3639snd_vol_xfade_incr_max : 20 : : Never change volume by more than +/-N units per frame during cross-fade.
3640snd_vol_xfade_speed_multiplier_for_doppler : 1 : : Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
3641snd_vol_xfade_time : 0 : : Channel volume cross-fade time in seconds.
3642snd_vox_captiontrace : 0 : : Shows sentence name for sentences which are set not to show captions.
3643snd_vox_globaltimeout : 300 : :
3644snd_vox_sectimetout : 300 : :
3645snd_vox_seqtimetout : 300 : :
3646sndplaydelay : cmd : :
3647solo_timer_pregame : 0 : , "nf", "rep", "cl" : Pregame timer in seconds (solo)
3648solo_timer_preround : 15 : , "nf", "rep", "cl" : Preround timer in seconds (solo)
3649soundfade : cmd : : Fade client volume.
3650soundinfo : cmd : : Describe the current sound device.
3651soundlist : cmd : : List all known sounds.
3652soundpatch_captionlength : -1 : , "rep", "cl" : How long looping soundpatch captions should display for.
3653soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
3654soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
3655soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
3656soundscape_flush : cmd : : Flushes the server & client side soundscapes
3657soundscape_message : 0 : , "cl" :
3658soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
3659spawnpoint_debug : 0 : , "sv", "cheat" : Display debugging information on each spawn point. You must active this cvar before loading a level!
3660speak : cmd : : Play a constructed sentence.
3661spec_allow_bots : 0 : , "sv", "nf" : Can we spectate bots in coop?
3662spec_autodirector : 1 : , "clientcmd_can_execute", "cl" : Auto-director chooses best view modes while spectating
3663spec_bank : 0 : , "a", "cl" : Roll the camera when yawing
3664spec_bank_angle : 4 : , "a", "cl" : Maximum roll angle
3665spec_bank_override : 0 : , "a", "cl" : Override bank angle
3666spec_bank_speed : 0 : , "a", "cl" : Banking speed
3667spec_camera_options_gui : cmd : : Opens a window with option sliders for various roaming spectator camera options
3668spec_death_skip_time : 12 : , "sv" :
3669spec_death_skip_time_critical : 3 : , "sv" :
3670spec_focaldistance_delta : 8 : , "a", "cl" : Units of change when using focal distance overrides for the Depth of Field
3671spec_fov : 0 : , "a", "cl" : Use manual spectator FOV controls (scrollwheel)
3672spec_fov_angle : 90 : , "a", "cl" : Spectator camera FOV
3673spec_fov_delta : 2 : , "a", "cl" : Degrees of change
3674spec_fov_lockdoftofov : 0 : , "a", "cl" : Lock Depth of Field focal length to FOV
3675spec_fov_maximum : 130 : , "a", "cl" : Maximum FOV
3676spec_fov_minimum : 20 : , "a", "cl" : Minimum FOV
3677spec_fov_smoothing : 0 : , "a", "cl" : FOV smoothing amount
3678spec_freeze_deathanim_time : 2 : , "cheat", "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into freeze cam
3679spec_freeze_distance_max : 80 : , "cheat", "rep", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam when t hey are far away from the camer
3680spec_freeze_distance_min : 60 : , "cheat", "rep", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
3681spec_freeze_enable : 0 : , "rep", "cl" : Toggle FreezeCam
3682spec_freeze_fov : 65 : , "cheat", "rep", "cl" : FOV while in FreezeCam
3683spec_freeze_roll : -15 : , "cheat", "rep", "cl" : Camera roll tilt while freeze cam is active.
3684spec_freeze_time : 4 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
3685spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
3686spec_freeze_zoffset_max : -10 : , "cheat", "rep", "cl" : Maximum random z distance from the target to stop when framing them in observer freeze cam.
3687spec_freeze_zoffset_min : -20 : , "cheat", "rep", "cl" : Minimum random z distance from the target to stop when framing them in observer freeze cam.
3688spec_handheld : 0 : , "a", "cl" : Simulates handheld camera feel
3689spec_handheld_amplitude : 0 : , "a", "cl" : Handheld camera movement amplitude
3690spec_handheld_frequency : 1 : , "a", "cl" : Handheld camera movement frequency
3691spec_interpolate : 0 : , "a", "cl" : Enables configurable mouse smoothing
3692spec_interpolate_position : 0 : , "a", "cl" : Smooth out camera position over time
3693spec_interpolate_position_smoothing : 0 : , "a", "cl" : Camera position smoothing amount
3694spec_interpolate_smoothing : 0 : , "a", "cl" : Amount of mouse smoothing
3695spec_mode : cmd : : Set spectator mode
3696spec_next : cmd : : Spectate next player
3697spec_player : cmd : : Spectate player by partial name, steamid, or userid
3698spec_pos : cmd : : dump position and angles to the console
3699spec_prev : cmd : : Spectate previous player
3700spec_scoreboard : 0 : , "a", "cl" :
3701spec_toggle_xray : cmd : : Toggle spectator x-ray on and off
3702spec_track : 0 : , "cl" : Tracks an entity in spec mode
3703spec_xray : 0 : , "a", "cl" : Enable xrays in spectator?
3704spec_xray_demo : 0 : , "a", "cl" : Show spectator x-rays when playing back a demo?
3705spec_xray_test : 0 : , "cheat", "cl" :
3706+special1 : cmd : :
3707-special1 : cmd : :
3708+special2 : cmd : :
3709-special2 : cmd : :
3710+speed : cmd : :
3711-speed : cmd : :
3712spike : cmd : : generates a fake spike
3713-sprint : cmd : :
3714+sprint : cmd : :
3715ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
3716ss_voice_hearpartner : 0 : : Route voice between splitscreen players on same system.
3717+stance : cmd : :
3718-stance : cmd : :
3719star_memory : cmd : : Dump memory stats
3720startdemos : cmd : : Play demos in demo sequence.
3721startmovie : cmd : : Start recording movie frames.
3722startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
3723stat_dump : cmd : :
3724stat_save : cmd : :
3725stats : cmd : : Prints server performance variables
3726stats_debug : 0 : , "sv" :
3727stats_enabled : 0 : , "sv" :
3728stats_host_override : 0 : , "sv" :
3729stats_server_environment : 0 : , "sv" :
3730stats_use_ssl : 1 : , "sv" :
3731status : cmd : : Display map and connection status.
3732step_spline : 0 : , "sv" :
3733stop : cmd : : Finish recording demo.
3734stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
3735stopdemo : cmd : : Stop playing back a demo.
3736stopsound : cmd : :
3737stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
3738stopvideos : cmd : : Stops all videos playing to the screen
3739stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
3740+strafe : cmd : :
3741-strafe : cmd : :
3742stringtable_alwaysrebuilddictionaries : 0 : : Rebuild dictionary file on every level load
3743stringtable_compress : 1 : : Compress string table for networking
3744stringtable_showsizes : 0 : : Show sizes of string tables when building for signon
3745stringtable_usedictionaries : 0 : : Use dictionaries for string table networking
3746stringtabledictionary : cmd : : Create dictionary for current strings.
3747studio_queue_mode : 1 : :
3748stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
3749suitvolume : 0 : , "a", "sv" :
3750surfaceprop : cmd : : Reports the surface properties at the cursor
3751sv_accelerate : 10 : , "nf", "rep", "cl" :
3752sv_airaccelerate : 10 : , "nf", "rep", "cl" :
3753sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, team restrictions apply
3754sv_allow_legacy_cmd_execution_from_client : 0 : : Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
3755sv_allow_point_servercommand : 0 : , "sv" : Allow use of point_servercommand entities in map. Potentially dangerous for untrusted maps. disallow : Always disallow alwa
3756sv_allow_suppression : 1 : , "cheat", "rep", "cl" :
3757sv_allow_votes : 1 : , "rep", "cl" : Allow voting?
3758sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
3759sv_allowdownload : 1 : : Allow clients to download files
3760sv_allowupload : 1 : : Allow clients to upload customizations files
3761sv_alltalk : 1 : , "nf", "rep", "cl" : Players can hear all other players, no team restrictions
3762sv_alltalk_dead : 0 : , "nf", "rep", "cl" : Dead players broadcast their voice to enemies?
3763sv_alltalk_endgame : 1 : , "nf", "rep", "cl" : All talk enabled at the end of the game?
3764sv_alltalk_intermission : 1 : , "nf", "rep", "cl" : All talk enabled between rounds?
3765sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
3766sv_autosave : 1 : : Set to 1 to autosave game on level transition. Does not affect autosave triggers.
3767sv_battleye : 0 : , "rep" : Enable BattlEye?
3768sv_benchmark_autovprofrecord : 0 : , "sv" : If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.
3769sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
3770sv_benchmark_numticks : 3300 : , "sv" : If > 0, then it only runs the benchmark for this # of ticks.
3771sv_bipod_debug : 0 : , "cheat", "rep", "cl" :
3772sv_bipod_min_dot : 0 : , "cheat", "rep", "cl" :
3773sv_bonus_challenge : 0 : , "sv", "rep" : Set to values other than 0 to select a bonus map challenge type.
3774sv_breathing_particles : 1 : , "sv", "cheat" : Enables breathing particle effect
3775sv_cacheencodedents : 1 : : If set to 1, does an optimization to prevent extra SendTable_Encode calls.
3776sv_changelevel_next_round : 0 : , "nf", "cl" : Change level next round?
3777sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
3778sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
3779sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
3780sv_client_max_interp_ratio : 5 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_
3781sv_client_min_interp_ratio : 1 : , "rep" : This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). -1
3782sv_client_predict : -1 : , "rep" : This can be used to force the value of cl_predict for connected clients (only while they are connected). -1 = let clients se
3783sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
3784sv_consistency : 1 : , "rep" : Whether the server enforces file consistency for critical files
3785sv_contact : 0 : , "nf" : Contact email for server sysop
3786sv_crawl_grace_timer : 0 : , "rep", "cl" :
3787sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
3788sv_deadtalk : 0 : , "nf", "rep", "cl" : Can chat messages from dead players be seen by living?
3789sv_deadtalk_team : 1 : , "nf", "rep", "cl" : Can dead players use team text chat to speak to living?
3790sv_deadvoice : 0 : , "nf", "rep", "cl" : Can dead players speak to the living?
3791sv_debug_mapdatabase : 0 : , "sv", "cheat" :
3792sv_debug_plant : 0 : , "sv", "cheat" :
3793sv_debug_player_use : 0 : , "rep", "cl" : Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
3794sv_debug_stamina : 0 : , "cheat", "rep", "cl" :
3795sv_debug_suppression : 0 : , "cheat", "cl" :
3796sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
3797sv_debugtempentities : 0 : : Show temp entity bandwidth usage.
3798sv_deltaprint : 0 : : Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
3799sv_deltatime : 0 : : Enable profiling of CalcDelta calls
3800sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
3801sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
3802sv_dumpstringtables : 0 : , "cheat" :
3803sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
3804sv_enableoldqueries : 0 : : Enable support for old style (HL1) server queries
3805sv_extra_client_connect_time : 15 : : Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
3806sv_filterban : 1 : : Set packet filtering by IP mode
3807sv_firesupport_cooldown_frac : 1 : , "rep", "cl" : Firesupport cooldown frac multiplier
3808sv_firesupport_nag_timer : 90 : , "sv" : Nag the team if no firesupport has been called in for X seconds.
3809sv_footstep_low_time_sound : 900 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
3810sv_footstep_run_time_sound : 740 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
3811sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
3812sv_footstep_sprint_time_sound : 340 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
3813sv_footstep_thirdperson : 0 : , "cheat", "rep", "cl" : Enable the player's step sound or how fast they appear to be running from third person.
3814sv_footstepinterval : 0 : , "cheat", "rep", "cl" :
3815sv_forcepreload : 0 : , "a" : Force server side preloading.
3816sv_friction : 4 : , "nf", "rep", "cl" : World friction.
3817sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
3818sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
3819sv_health_bonus_enable : 0 : , "rep", "cl" :
3820sv_health_bonus_per_outnumbered_player : 5 : , "rep", "cl" :
3821sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
3822sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
3823sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
3824sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
3825sv_hq_messages_allowed : 1 : , "rep", "cl" : If 0, HQ messages will be disabled for all players
3826sv_hud_deathmessages : 0 : , "nf", "rep", "cl" :
3827sv_hud_deathmessages_spectator : 0 : , "nf", "rep", "cl" : Show death notices to people spectating?
3828sv_hud_enemy_wave_display : 1 : , "nf", "rep", "cl" :
3829sv_hud_scoreboard_show_score : 0 : , "nf", "rep", "cl" : Show score when alive and out of spawn?
3830sv_hud_scoreboard_show_score_dead : 1 : , "nf", "rep", "cl" : Show score info while dead?
3831sv_hud_targetindicator : 1 : , "nf", "rep", "cl" :
3832sv_hud_targetindicator_friend_color : -1376743424.000 : , "nf", "rep", "cl" : Sets the color of the target indicator for players on your friends list.
3833sv_hud_targetindicator_friend_max_distance : -1 : , "nf", "rep", "cl" : Hide target indicators for teammates after this distance.
3834sv_hud_targetindicator_friend_obstruct : 0 : , "nf", "rep", "cl" : Hide obstructed target indicators for players on your friends list.
3835sv_hud_targetindicator_party_color : 0 : , "nf", "rep", "cl" : Sets the color of the target indicator for players in the same party.
3836sv_hud_targetindicator_party_obstruct : 0 : , "nf", "rep", "cl" : Hide obstructed target indicators for players in the same party.
3837sv_hud_targetindicator_squad_color : 0 : , "nf", "rep", "cl" : Sets the color of the target indicator for players in the same squad.
3838sv_hud_targetindicator_squad_obstruct : 0 : , "nf", "rep", "cl" : Hide obstructed target indicators for players in the same squad.
3839sv_hud_targetindicator_teammate_color : 0 : , "nf", "rep", "cl" : Sets the color of the target indicator for players on the same team.
3840sv_hud_targetindicator_teammate_obstruct : 1 : , "nf", "rep", "cl" : Hide obstructed target indicators for teammates.
3841sv_hud_targetindicator_vip_color : 0 : , "nf", "rep", "cl" : Sets the color of the target indicator for players on the same team.
3842sv_hudhint_sound : 1 : , "rep", "cl" :
3843sv_infected_damage_cutouts : 1 : , "rep", "cl" :
3844sv_infinite_ammo : 0 : , "cheat", "rep", "cl" : Player's active weapon will never run out of ammo
3845sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves.
3846sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
3847sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
3848sv_log_onefile : 0 : , "a" : Log server information to only one file.
3849sv_logbans : 0 : , "a" : Log server bans in the server logs.
3850sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
3851sv_logdownloadlist : 0 : :
3852sv_logecho : 1 : , "a" : Echo log information to the console.
3853sv_logfile : 1 : , "a" : Log server information in the log file.
3854sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
3855sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
3856sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
3857sv_map_voting : 1 : , "nf", "rep", "cl" : Is map voting enabled?
3858sv_map_voting_shuffle : 1 : , "nf", "rep", "cl" : Initially use random map selections in the vote rather than using the map cycle order.
3859sv_massreport : 0 : , "sv" :
3860sv_master_legacy_mode : 1 : : Use (outside-of-Steam) code to communicate with master servers.
3861sv_master_share_game_socket : 1 : : Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to comm
3862sv_max_queries_sec : 3 : : Maximum queries per second to respond to from a single IP address.
3863sv_max_queries_sec_global : 60 : : Maximum queries per second to respond to from anywhere.
3864sv_max_queries_window : 30 : : Window over which to average queries per second averages.
3865sv_max_usercmd_future_ticks : 8 : , "sv" : Prevents clients from running usercmds too far in the future. Prevents speed hacks.
3866sv_max_usercmd_move_magnitude : 1000 : , "sv" : Maximum move magnitude that can be requested by client.
3867sv_maxclientframes : 128 : :
3868sv_maxcmdrate : 64 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
3869sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
3870sv_maxreplay : 0 : : Maximum replay time in seconds
3871sv_maxroutable : 1200 : : Server upper bound on net_maxroutable that a client can use.
3872sv_maxupdaterate : 64 : , "rep" : Maximum updates per second that the server will allow
3873sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the uptime is greater than this number of hours, the server will exit
3874sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
3875sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
3876sv_minrate : 16000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
3877sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow
3878sv_multiplayer_maxtempentities : 64 : :
3879sv_multiplayer_sounds : 40 : :
3880sv_mumble_positionalaudio : 1 : , "rep", "cl" : Allows players using Mumble to have support for positional audio.
3881sv_music_enabled : 1 : , "rep", "cl" : If disabled, no music triggers will be sent to players.
3882sv_name_change_limit : 10 : , "sv" :
3883sv_namechange_cooldown_seconds : 30 : : When a client name change is received, wait N seconds before allowing another name change
3884sv_new_delta_bits : 1 : :
3885sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
3886sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
3887sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
3888sv_nwi_backend : 0 : , "rep", "cl" :
3889sv_nwi_backend_submit : 1 : , "sv" :
3890sv_parallel_packentities : 1 : :
3891sv_parallel_sendsnapshot : 1 : :
3892sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
3893sv_pausable : 0 : : Is the server pausable.
3894sv_plantable_cooldown : 10 : , "sv", "cheat", "rep" : Cooldown time for plantable items
3895sv_player_death_time : 2 : , "rep", "cl" :
3896sv_player_stuck_tolerance : 10 : , "sv", "cheat" :
3897sv_playerperfhistorycount : 20 : , "sv" : Number of samples to maintain in player perf history
3898sv_playlist : 0 : , "nf", "rep", "cl" : Active playlist. Format: sv_playlist <playlist>
3899sv_precacheinfo : cmd : : Show precache info.
3900sv_pure : cmd : : Show user data.
3901sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus.
3902sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
3903sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
3904sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
3905sv_purge_on_unload : 0 : : If enabled, purge all unused models after unloading a level to save memory at a cost of load times.
3906sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
3907sv_querycache_stats : cmd : : Display status of the query cache (client only)
3908sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
3909sv_radial_cooldown : 1 : , "sv", "rep" : Wait time between radial commands
3910sv_radial_debug_artillery : 0 : , "sv", "cheat", "rep" : If 1, artillery bypasses nearby radio requirements
3911sv_radial_enemy_confirm : 8 : , "sv" : Timeout for enemy spotted confirmation commands
3912sv_radial_marker_duration : 15 : , "sv", "rep" : How long do radial markers persist in the world.
3913sv_radial_marker_duration_attack : 10 : , "sv", "rep" : How long does the waypoint marker persist.
3914sv_radial_spam_cooldown : 2 : , "sv", "rep" : How long until spam counter resets
3915sv_radial_spam_delay : 0 : , "sv", "rep" : How much to increase delay by if radial commands are being spammed
3916sv_radial_spam_delay_leaderfrac : 6 : , "sv", "rep" : Max possible delay for radial command spamming
3917sv_radial_viewcone_enemy : 5 : , "cheat", "rep", "cl" : Viewcone for radial menu FoV enemy check (degrees)
3918sv_radial_viewcone_objective : 12 : , "cheat", "rep", "cl" : Viewcone for radial menu FoV objective check (degrees)
3919sv_radial_vo_enemies : 620 : , "sv", "rep" : If non-zero, enemy radial commands within this distance are audible
3920sv_ragdoll_cleanup : 1 : , "sv" : Clean up player ragdolls if they have already been spawned before
3921sv_ragdoll_dismemberment : 1 : , "rep", "cl" : Enables meat grinding code, please refrain from eating the meat.
3922sv_ragdoll_max_fps : 30 : , "sv" : Clients with framerates less than this will reduce the ideal number of ragdolls to display
3923sv_ragdoll_max_remove_per_frame : 1 : , "sv" :
3924sv_ragdoll_maxcount : 8 : , "sv" : Server will only show this many ragdolls
3925sv_ragdoll_min_fps : 10 : , "sv" : Clients with framerates less than this will only show 1 ragdoll of each type
3926sv_rcon_banpenalty : 0 : : Number of minutes to ban users who fail rcon authentication
3927sv_rcon_log : 1 : : Enable/disable rcon logging.
3928sv_rcon_maxfailures : 10 : : Max number of times a user can fail rcon authentication before being banned
3929sv_rcon_minfailures : 5 : : Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
3930sv_rcon_minfailuretime : 30 : : Number of seconds to track failed rcon authentications
3931sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
3932sv_recoil_debug : 0 : , "cheat", "rep", "cl" :
3933sv_regeneration_wait_time : 1 : , "sv", "rep" :
3934sv_region : -1 : : The region of the world to report this server in.
3935sv_reservation_grace : 5 : : Time in seconds given for a lobby reservation.
3936sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
3937sv_ruleset : 0 : , "nf", "rep", "cl" : Active playlist ruleset. Format: sv_ruleset <ruleset>
3938sv_runcmds : 1 : , "sv" :
3939sv_script_think_interval : 0 : , "sv" :
3940sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
3941sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
3942sv_setsteamaccount : cmd : :
3943sv_showdamage : 0 : , "rep", "cl" : Shows base damage below what sv_showimpacts would show, and if a player was hit he'll show the damage he took above it (as heal
3944sv_showdebugtracers : 0 : , "rep", "cl" : 1: Shows a line following bullet path. Blue on client, red on server. (They should always match.) 2:Show autoaim candidates.
3945sv_showfootsteps : 0 : , "cheat", "rep", "cl" : Shows client (red) and server (green) footsteps (1=client-only, 2=server-only, 3=both)
3946sv_showhitboxes : -1 : , "sv", "cheat" : Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only).
3947sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
3948sv_showimpacts_text : 0 : , "sv" : Show debug text relating to bullet penetration?
3949sv_showimpacts_time : 4 : , "rep", "cl" : Time that impacts are shown for.
3950sv_showladders : 0 : , "sv" : Show bbox and dismount points for all ladders (must be set before level load.)
3951sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
3952sv_showlagcompensation_duration : 4 : , "sv", "cheat" : Duration to show lag-compensated hitboxes
3953sv_showplayerhitboxes : 0 : , "rep", "cl" : Show lag compensated hitboxes for the specified player index whenever a player fires.
3954sv_showplayerpositions : 0 : , "sv", "cheat", "rep" :
3955sv_showtags : cmd : : Describe current gametags.
3956sv_showvminteraction : 0 : , "cheat", "rep", "cl" :
3957sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
3958sv_shutdown_cancel : cmd : : Cancels pending sv_shutdown command
3959sv_shutdown_timeout_minutes : 45 : , "rep" : If sv_shutdown is pending, wait at most N minutes for server to drain before forcing shutdown.
3960sv_skip_wounds : 1 : , "sv" :
3961sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
3962sv_SlowOnHit : 1 : , "sv" :
3963sv_sound_discardextraunreliable : 1 : :
3964sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
3965sv_soundemitter_trace : -1 : , "rep", "cl" : Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for eve
3966sv_soundscape_printdebuginfo : cmd : : print soundscapes
3967sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
3968sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
3969sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
3970sv_stats : 1 : : Collect CPU usage stats
3971sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
3972sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
3973sv_stickysprint_default : 0 : , "cl" :
3974sv_stopspeed : 100 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
3975sv_stopspeed_prone : 45 : , "nf", "rep", "cl" : Minimum stopping speed when on ground and prone.
3976sv_strict_notarget : 0 : , "sv" : If set, notarget will cause entities to never think they are in the pvs
3977sv_suppress_steam_score : 0 : : If enabled, player scores are not sent to the master server and will show as 0 for all players
3978sv_sway_debug : 0 : , "cheat", "rep", "cl" :
3979sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
3980sv_takedamagedebug : 0 : , "sv", "cheat" :
3981sv_teststepsimulation : 1 : , "sv" :
3982sv_thinktimecheck : 0 : , "sv" : Check for thinktimes all on same timestamp.
3983sv_thirdperson : 0 : , "nf", "rep", "cl" :
3984sv_thirdperson_aimangle : 45 : , "nf", "rep", "cl" : Camera aim-cone angle for third-person.
3985sv_thirdperson_aimdist : 1000 : , "nf", "rep", "cl" : Camera aim-point distance for third-person.
3986sv_thirdperson_dist : 100 : , "nf", "rep", "cl" : Camera distance for third-person.
3987sv_thirdperson_fov : 75 : , "nf", "rep", "cl" : Camera FOV for third-person.
3988sv_thirdperson_height : 20 : , "nf", "rep", "cl" : Camera height for third-person.
3989sv_thirdperson_leandist : 35 : , "nf", "rep", "cl" : Camera lean distance for third-person.
3990sv_thirdperson_mindist : 25 : , "nf", "rep", "cl" : Camera minimum distance for third-person.
3991sv_thirdperson_useangle : 15 : , "nf", "rep", "cl" : Camera use-cone angle for third-person.
3992sv_threaded_init : 0 : , "sv" :
3993sv_timeout : 65 : : After this many seconds without a message from a client, the client is dropped
3994sv_traceattackdebug : 0 : , "sv", "cheat" :
3995sv_turbophysics : 0 : , "rep", "cl" : Turns on turbo physics
3996sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
3997sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
3998sv_vehicle_autoaim_scale : 8 : , "sv" :
3999sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
4000sv_voicecodec : 0 : : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
4001sv_voiceenable : 1 : , "a", "nf" :
4002sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
4003sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
4004sv_vote_issue_botcount_allowed : 1 : , "sv", "rep" : Can people hold votes to change AI count?
4005sv_vote_issue_botcount_min_population : 0 : , "sv" : The voting population required to pass a bot count vote
4006sv_vote_issue_botcount_min_ratio : 0 : , "sv" : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
4007sv_vote_issue_botdifficulty_allowed : 1 : , "sv", "rep" : Can people hold votes to change AI difficulty?
4008sv_vote_issue_botdifficulty_min_population : 0 : , "sv" : The voting population required to pass a next level vote
4009sv_vote_issue_botdifficulty_min_ratio : 0 : , "sv" : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
4010sv_vote_issue_changegamemode_allowed : 0 : , "sv" : Can people hold votes to change the gamemode?
4011sv_vote_issue_changelevel_allowed : 1 : , "sv" : Can people hold votes to change levels?
4012sv_vote_issue_changelevel_wait : 1 : , "sv" : If enabled, wait until the end of the round to change levels
4013sv_vote_issue_kick_allowed : 1 : , "sv" : Can people hold votes to kick players from the server?
4014sv_vote_issue_kick_other_team : 0 : , "sv" : Can we kick the other team?
4015sv_vote_issue_mute_allowed : 1 : , "sv" : Can people hold votes to mute players on the server?
4016sv_vote_issue_mute_duration : 30 : , "sv" : How long a mute should last (in minutes)
4017sv_vote_issue_mute_min_players : 4 : , "sv" : The minimum number of players needed on the server to start a vote mute.
4018sv_vote_issue_mute_min_voters : 3 : , "sv" : Minimum number of vote attempts required to start an actual mute.
4019sv_vote_issue_nextlevel_allowed : 1 : , "sv" : Can people hold votes to set the next level?
4020sv_vote_issue_nextlevel_allowextend : 0 : , "sv" : Allow players to extend the current map?
4021sv_vote_issue_nextlevel_choicesmode : 1 : , "sv" : Present players with a list of maps to choose from?
4022sv_vote_issue_nextlevel_min_population : 0 : , "sv" : The voting population required to pass a next level vote
4023sv_vote_issue_nextlevel_min_ratio : 0 : , "sv" : How strong does the yes vote need to be to win? (2.0 = 2x more voters)
4024sv_vote_issue_nextlevel_prevent_change : 1 : , "sv" : Not allowed to vote for a nextlevel if one has already been set.
4025sv_vote_issue_nextlevel_round_count_delay : 1 : , "sv" : How many rounds before map voting can begin.
4026sv_vote_issue_restart_game_allowed : 1 : , "sv" : Can people hold votes to restart the game?
4027sv_vote_issue_restart_round_allowed : 1 : , "sv" : Can people hold votes to restart the round?
4028sv_vote_issue_scramble_teams_allowed : 1 : , "sv" : Can people hold votes to scramble the teams?
4029sv_vote_issue_switch_teams_allowed : 1 : , "sv" : Can people hold votes to switch the teams?
4030sv_vote_kick_ban_duration_cheating : 240 : , "sv" : How long should a kick ban last for if a player is kicked for hacking? (minutes)
4031sv_vote_kick_ban_duration_idle : 0 : , "sv" : How long should a kick vote ban someone from the server? (in minutes)
4032sv_vote_kick_ban_duration_teamkilling : 10 : , "sv" : How long should a kick ban last for if a player is kicked for team killing? (minutes)
4033sv_vote_kick_ban_duration_trolling : 60 : , "sv" : How long should a kick ban last for if a player is kicked for trolling? (minutes)
4034sv_vote_kick_ban_owner : 1 : , "sv" : If a user is successfully votebanned, shall we also ban the game owner if the game has been shared?
4035sv_vote_kick_hack_min_population : 0 : , "sv" : The voting population required to kick a person for hacking
4036sv_vote_kick_hack_min_ratio : 0 : , "sv" : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
4037sv_vote_kick_idle_min_population : 0 : , "sv" : The voting population required to kick a person for being idle
4038sv_vote_kick_idle_min_ratio : 0 : , "sv" : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
4039sv_vote_kick_min_players : 4 : , "sv" : The minimum number of players needed on the server to start a vote kick.
4040sv_vote_kick_min_voters : 3 : , "sv" : Minimum number of vote attempts required to start an actual vote.
4041sv_vote_kick_tk_min_population : 0 : , "sv" : The voting population required to kick a person for team killing
4042sv_vote_kick_tk_min_ratio : 0 : , "sv" : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
4043sv_vote_kick_troll_min_population : 0 : , "sv" : The voting population required to kick a person for trolling
4044sv_vote_kick_troll_min_ratio : 0 : , "sv" : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
4045sv_vote_min_population : 0 : , "sv" : The voting population required
4046sv_vote_min_ratio : 0 : , "sv" : What ratio of the votes needs to be yes to pass? (1.0 = All votes need to be yes)
4047sv_vote_ui_hide_disabled_issues : 1 : , "sv" : Suppress listing of disabled issues in the vote setup screen.
4048sv_weapon_manager_cleanup : 1 : , "sv" :
4049sv_weapon_manager_drop_timer : 45 : , "sv" :
4050sv_weapon_manager_max_count : 50 : , "sv" :
4051sv_workshop_enabled : 0 : , "sv" : Enable Workshop support?
4052sv_workshop_list_file : 0 : , "sv" : File containing list of server Workshop files.
4053sv_workshop_mapcycle_random : 0 : , "sv" : Generate mapcycle in random order?
4054sv_workshop_mapcycle_start : 1 : , "sv" : Start Workshop mapcycle if any maps are defined?
4055sys_minidumpexpandedspew : 1 : :
4056sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
4057+tacticalmap : cmd : :
4058-tacticalmap : cmd : :
4059taglines_enabled : 1 : , "sv" : Enable the tagline system?
4060taglines_enabled_bots : 0 : , "sv" : Should bots be able to get taglines?
4061template_debug : 0 : , "sv" :
4062Test_CreateEntity : cmd : :
4063test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
4064Test_EHandle : cmd : :
4065test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
4066test_freezeframe : cmd : : Test the freeze frame code.
4067Test_InitRandomEntitySpawner : cmd : :
4068Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
4069Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
4070Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
4071test_outtro_stats : cmd : :
4072Test_ProxyToggle_EnableProxy : cmd : :
4073Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
4074Test_ProxyToggle_SetValue : cmd : :
4075Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
4076Test_RandomizeInPVS : cmd : :
4077Test_RandomPlayerPosition : cmd : :
4078Test_RemoveAllRandomEntities : cmd : :
4079Test_RunFrame : cmd : :
4080Test_SendKey : cmd : :
4081Test_SpawnRandomEntities : cmd : :
4082Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
4083Test_StartScript : cmd : : Start a test script running..
4084Test_Wait : cmd : :
4085Test_WaitForCheckPoint : cmd : :
4086test_xplevel : cmd : : Send fake XP level data to client for testing XP UI
4087testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
4088testscript_debug : 0 : : Debug test scripts.
4089testscript_running : 0 : : Set to true when test scripts are running
4090texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
4091texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
4092texture_budget_panel_global : 0 : : Show global times in the texture budget panel.
4093texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
4094texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
4095texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
4096texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
4097think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
4098thirdperson : cmd : : Switch to thirdperson camera.
4099thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
4100thirdperson_platformer : 0 : , "cl" : Player will aim in the direction they are moving.
4101thirdperson_screenspace : 0 : , "cl" : Movement will be relative to the camera, eg: left means screen-left
4102thread_test_tslist : cmd : :
4103thread_test_tsqueue : cmd : :
4104threadpool_affinity : 1 : : Enable setting affinity
4105threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
4106threadpool_reserve : 0 : : Consume the specified number of threads in the thread pool
4107threadpool_run_tests : cmd : :
4108timedemo : cmd : : Play a demo and report performance info.
4109timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
4110timedemoquit : cmd : : Play a demo, report performance info, and then exit
4111timerefresh : cmd : : Profile the renderer.
4112toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
4113-toggle_duck : cmd : :
4114+toggle_duck : cmd : :
4115-toggle_sprint : cmd : :
4116+toggle_sprint : cmd : :
4117-toggle_walk : cmd : :
4118+toggle_walk : cmd : :
4119+toggle_zoom : cmd : :
4120-toggle_zoom : cmd : :
4121togglecompass : cmd : : Toggle compass
4122toggleconsole : cmd : : Show/hide the console.
4123toggleLmapPath : cmd : : toggleLmapPath
4124togglemeleeexplosives : cmd : :
4125toggleprimarysecondary : cmd : :
4126toggleradialmenu : cmd : : Toggles radial menu
4127toggleradialmenu_internal : cmd : :
4128togglescores : cmd : : Toggles the scoreboard
4129toggleShadowPath : cmd : : Toggles CSM generation method
4130toggleUnlitPath : cmd : : toggleUnlitPath
4131toggleVtxLitPath : cmd : : toggleVtxLitPath
4132toolload : cmd : : Load a tool.
4133toolunload : cmd : : Unload a tool.
4134trace_report : 0 : , "sv" :
4135tracer_extra : 1 : , "cl" :
4136tv_allow_camera_man : 1 : , "sv" : Auto director allows spectators to become camera man
4137tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
4138tv_autorecord : 0 : : Automatically records all games as SourceTV demos.
4139tv_autoretry : 1 : : Relay proxies retry connection after network timeout
4140tv_chatgroupsize : 0 : : Set the default chat group size
4141tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
4142tv_clients : cmd : : Shows list of connected SourceTV clients.
4143tv_debug : 0 : : SourceTV debug info.
4144tv_delay : 30 : , "sv" : SourceTV broadcast delay in seconds
4145tv_delaymapchange : 0 : , "sv" : Delays map change until broadcast is complete
4146tv_deltacache : 2 : : Enable delta entity bit stream cache
4147tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
4148tv_enable : 0 : , "nf" : Activates SourceTV on server.
4149tv_maxclients : 128 : : Maximum client number on SourceTV server.
4150tv_maxrate : 8000 : : Max SourceTV spectator bandwidth rate allowed, 0 == unlimited
4151tv_msg : cmd : : Send a screen message to all clients.
4152tv_name : 0 : : SourceTV host name
4153tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
4154tv_overridemaster : 0 : : Overrides the SourceTV master root address.
4155tv_password : 0 : , "nf", "prot", "norecord" : SourceTV password for all clients
4156tv_port : 27020 : : Host SourceTV port
4157tv_record : cmd : : Starts SourceTV demo recording.
4158tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
4159tv_relaypassword : 0 : , "nf", "prot", "norecord" : SourceTV password for relay proxies
4160tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
4161tv_retry : cmd : : Reconnects the SourceTV relay proxy.
4162tv_snapshotrate : 16 : : Snapshots broadcasted per second
4163tv_status : cmd : : Show SourceTV server status.
4164tv_stop : cmd : : Stops the SourceTV broadcast.
4165tv_stoprecord : cmd : : Stops SourceTV demo recording.
4166tv_timeout : 30 : : SourceTV connection timeout in seconds.
4167tv_title : 0 : : Set title for SourceTV spectator UI
4168tv_transmitall : 0 : , "rep" : Transmit all entities (not only director view)
4169ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
4170ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
4171ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
4172ui_show_window_borders : 0 : , "cl" :
4173ui_volume_scale : 1 : :
4174unbind : cmd : : Unbind a key.
4175unbindall : cmd : : Unbind all keys.
4176unbindalljoystick : cmd : : Unbind all joystick keys.
4177unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
4178+underbarrel : cmd : :
4179-underbarrel : cmd : :
4180unpause : cmd : : Unpause the game.
4181use : cmd : : Use a particular weapon Arguments: <weapon_name>
4182-use : cmd : :
4183+use : cmd : :
4184+use_accessory : cmd : :
4185-use_accessory : cmd : :
4186user : cmd : : Show user data.
4187-usereload : cmd : :
4188+usereload : cmd : :
4189users : cmd : : Show user info for players on server.
4190v_centermove : 0 : , "cl" :
4191v_centerspeed : 500 : , "cl" :
4192vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
4193vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
4194version : cmd : : Print version info string.
4195vgui_cache_res_files : 1 : :
4196vgui_drawfocus : 0 : : Report which panel is under the mouse.
4197vgui_drawkeyfocus : 0 : : Report which panel has keyboard focus.
4198-vgui_drawtree : cmd : :
4199+vgui_drawtree : cmd : :
4200vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
4201vgui_drawtree_bounds : 0 : : Show panel bounds.
4202vgui_drawtree_clear : cmd : :
4203vgui_drawtree_draw_selected : 0 : : Highlight the selected panel
4204vgui_drawtree_freeze : 0 : : Set to 1 to stop updating the vgui_drawtree view.
4205vgui_drawtree_hidden : 0 : : Draw the hidden panels.
4206vgui_drawtree_panelalpha : 0 : : Show the panel alpha values in the vgui_drawtree view.
4207vgui_drawtree_panelptr : 0 : : Show the panel pointer values in the vgui_drawtree view.
4208vgui_drawtree_popupsonly : 0 : : Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
4209vgui_drawtree_render_order : 0 : : List the vgui_drawtree panels in render order.
4210vgui_drawtree_scheme : 0 : : Show scheme file for each panel
4211vgui_drawtree_visible : 1 : : Draw the visible panels.
4212vgui_dump_panels : cmd : : vgui_dump_panels [visible]
4213vgui_spew_fonts : cmd : :
4214vgui_togglepanel : cmd : : show/hide vgui panel by name.
4215view_punch_decay : 11 : , "cheat", "rep", "cl" : Decay factor exponent for view punch
4216view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil
4217viewanim_addkeyframe : cmd : :
4218viewanim_create : cmd : : viewanim_create
4219viewanim_load : cmd : : load animation from file
4220viewanim_reset : cmd : : reset view angles!
4221viewanim_save : cmd : : Save current animation to file
4222viewanim_test : cmd : : test view animation
4223viewmodel_fov : 56 : , "cheat", "rep", "cl" :
4224viewmodel_offset_x : 0 : , "a", "cl" :
4225viewmodel_offset_y : 0 : , "a", "cl" :
4226viewmodel_offset_z : 0 : , "a", "cl" :
4227violence_ablood : 1 : : Draw alien blood
4228violence_agibs : 1 : : Show alien gib entities
4229violence_hblood : 1 : : Draw human blood
4230violence_hgibs : 1 : : Show human gib entities
4231vis_force : 0 : , "sv", "cheat" :
4232vismon_poll_frequency : 0 : , "sv", "cheat" :
4233vismon_trace_limit : 12 : , "sv", "cheat" :
4234vm_debug : 0 : , "cheat", "cl" :
4235vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
4236voice_all_icons : 0 : , "cheat", "cl" : Draw all players' voice icons
4237voice_avggain : 0 : :
4238voice_clientdebug : 0 : , "cl" :
4239voice_debug_incoming : -1 : , "sv", "cheat" :
4240voice_debugfeedback : 0 : :
4241voice_debugfeedbackfrom : 0 : :
4242voice_enable : 1 : , "a" : Toggle voice transmit and receive.
4243voice_fadeouttime : 0 : :
4244voice_forcemicrecord : 1 : , "a" :
4245voice_forceproximity : 0 : , "cheat" :
4246voice_forcesource : -1 : , "cheat" :
4247voice_head_icon_height : 20 : , "cl" : Voice icons are this many inches over player eye positions
4248voice_head_icon_size : 6 : , "cl" : Size of voice icon over player heads in inches
4249voice_icons_method : 2 : , "cheat", "cl" : 0 = classic style, 1 = particles, 2 = integrated into target ID
4250voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
4251voice_local_icon : 0 : , "cl" : Draw local player's voice icon
4252voice_loopback : 0 : , "user" :
4253voice_maxgain : 10 : :
4254voice_minimum_gain : 0 : :
4255voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
4256voice_mute : cmd : : Mute a specific Steam user
4257voice_overdrive : 2 : :
4258voice_overdrivefadetime : 0 : :
4259voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
4260voice_profile : 0 : :
4261voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
4262voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
4263voice_scale : 1 : , "a" :
4264voice_serverdebug : 0 : , "sv" :
4265voice_show_mute : cmd : : Show whether current players are muted.
4266voice_showchannels : 0 : :
4267voice_showincoming : 0 : :
4268voice_steal : 2 : :
4269voice_threshold : 2000 : , "a" :
4270voice_thresold_delay : 0 : :
4271voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
4272voice_verbose : 0 : , "cheat" : Turns on debug output with detailed spew about voice data processing.
4273voice_writevoices : 0 : : Saves each speaker's voice data into separate .wav files
4274voice_xsend_debug : 0 : :
4275-voicerecord : cmd : :
4276+voicerecord : cmd : :
4277voicerecord_toggle : cmd : :
4278volume : 1 : , "a" : Sound volume
4279vox_reload : cmd : : Reload sentences.txt file
4280voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
4281voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
4282voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
4283voxeltree_view : cmd : : View entities in the voxel-tree.
4284vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
4285vprof : cmd : : Toggle VProf profiler
4286vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
4287vprof_cachemiss : cmd : : Toggle VProf cache miss checking
4288vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
4289vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
4290vprof_child : cmd : :
4291vprof_collapse_all : cmd : : Collapse the whole vprof tree
4292vprof_counters : 0 : :
4293vprof_counters_show_minmax : 0 : :
4294vprof_dump_counters : cmd : : Dump vprof counters to the console
4295vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
4296vprof_dump_oninterval : 0 : : Interval (in seconds) at which vprof will batch up data and dump it to the console.
4297vprof_dump_spikes : 0 : : Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
4298vprof_dump_spikes_budget_group : 0 : : Budget gtNode to start report from when doing a dump spikes
4299vprof_dump_spikes_hiearchy : 0 : : Set to 1 to get a hierarchy report whith vprof_dump_spikes
4300vprof_dump_spikes_node : 0 : : Node to start report from when doing a dump spikes
4301vprof_dump_spikes_terse : 0 : : Whether to use most terse output
4302vprof_expand_all : cmd : : Expand the whole vprof tree
4303vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
4304vprof_generate_report : cmd : : Generate a report to the console.
4305vprof_generate_report_AI : cmd : : Generate a report to the console.
4306vprof_generate_report_AI_only : cmd : : Generate a report to the console.
4307vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
4308vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
4309vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
4310vprof_generate_report_map_load : cmd : : Generate a report to the console.
4311vprof_graph : 0 : : Draw the vprof graph.
4312vprof_graph_averagingtype : 0 : : 0 - moving average 1 - weighed average -1 - No averaging
4313vprof_graph_averagingwindow : 32 : , "a" :
4314vprof_graph_pacingdelta : 1 : : Frame pacing delta threshold
4315vprof_graphheight : 256 : , "a" :
4316vprof_graphwidth : 0 : , "a" :
4317vprof_nextsibling : cmd : :
4318vprof_off : cmd : : Turn off VProf profiler
4319vprof_on : cmd : : Turn on VProf profiler
4320vprof_parent : cmd : :
4321vprof_playback_average : cmd : : Average the next N frames.
4322vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
4323vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
4324vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
4325vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
4326vprof_prevsibling : cmd : :
4327vprof_record_start : cmd : : Start recording vprof data for playback later.
4328vprof_record_stop : cmd : : Stop recording vprof data
4329vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
4330vprof_remote_stop : cmd : : Stop an existing remote VProf data request
4331vprof_reset : cmd : : Reset the stats in VProf profiler
4332vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
4333vprof_scope : 0 : : Set a specific scope to start showing vprof tree
4334vprof_scope_entity_gamephys : 0 : , "sv" :
4335vprof_scope_entity_thinks : 0 : , "sv" :
4336vprof_server_spike_threshold : 999 : :
4337vprof_server_thread : 0 : :
4338vprof_think_limit : 0 : , "sv" :
4339vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
4340vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
4341vprof_verbose : 1 : , "a" : Set to one to show average and peak times
4342vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
4343vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
4344vtune : cmd : : Controls VTune's sampling.
4345vx_do_not_throttle_events : 0 : : Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
4346vx_model_list : cmd : : Dump models to VXConsole
4347+walk : cmd : :
4348-walk : cmd : :
4349weapon_showproficiency : 0 : , "sv" :
4350weapon_throw_force : 2000 : , "sv", "cheat", "rep" :
4351whitelistcmd : cmd : : Runs a whitelisted command.
4352windows_speaker_config : -1 : , "a" :
4353wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
4354wpn_debug_active_weapon : 0 : , "cheat", "rep", "cl" :
4355wpn_shot_bias_max : 1 : , "rep", "cl" :
4356wpn_shot_bias_min : -1 : , "rep", "cl" :
4357wpn_showanimations : 0 : , "cheat", "rep", "cl" :
4358write_dump : cmd : : Forces an instant breakpad dump
4359writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
4360writeip : cmd : : Save the ban list to banned_ip.cfg.
4361xbox_autothrottle : 1 : , "a", "sv" :
4362xbox_steering_deadzone : 0 : , "sv" :
4363xbox_throttlebias : 100 : , "a", "sv" :
4364xbox_throttlespoof : 200 : , "a", "sv" :
4365xc_crouch_debounce : 0 : , "sv" :
4366xload : cmd : : Load a saved game from a console storage device.
4367xlook : cmd : :
4368xlsp_force_dc_name : 0 : : Restrict to xlsp datacenter by name.
4369xmove : cmd : :
4370xp_bar_anim_speed : 0 : , "cheat", "cl" :
4371xp_bar_debug : 0 : , "cheat", "cl" :
4372xp_bar_debug_show : 0 : , "cheat", "cl" :
4373xp_bar_tagline_switch_interval : 5 : , "cl" :
4374xsave : cmd : : Saves current game to a console storage device.
4375z_added_light_max : 0 : , "sv", "rep" :
4376z_added_light_min : 0 : , "sv", "rep" :
4377z_ragdoll_impact_strength : 500 : , "cl" :
4378-zoom : cmd : :
4379+zoom : cmd : :
4380-zoom_in : cmd : :
4381+zoom_in : cmd : :
4382-zoom_out : cmd : :
4383+zoom_out : cmd : :
4384zoom_sensitivity_ratio_joystick : 1 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
4385zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
4386--------------
43874383 total convars/concommands