· 6 years ago · Feb 04, 2020, 01:56 AM
102/04/2020 01:47:35.747: dxgi.log created (Special K 0.11.0.9, Jan 20 2020)
202/04/2020 01:47:35.757: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
302/04/2020 01:47:35.759: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
402/04/2020 01:47:35.759: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
5-------------------------------------------------------------------------------------------
602/04/2020 01:47:35.763: >> (MonsterHunterWorld.exe) [dxgi.dll] <<
702/04/2020 01:47:35.763: Loading user preferences from dxgi.ini... done! ( 2.96 ms)
802/04/2020 01:47:35.770: [DLL Loader] ( dxgi.dll ) loaded ' kaldaien_api64.dll' < LoadLibraryW> { ' SK_ResizeOSD' }
902/04/2020 01:47:35.774: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
10-------------------------------------------------------------------------------------------
1102/04/2020 01:47:35.778: Working Directory: D:\Spiele\Steam\steamapps\common\Monster Hunter World
1202/04/2020 01:47:35.778: System Directory: C:\Windows\system32
1302/04/2020 01:47:35.778: Loading default dxgi.dll: (C:\Windows\system32\dxgi.dll)
14-------------------------------------------------------------------------------------------
1502/04/2020 01:47:35.785: [API Detect] <!> [ Bootstrapping DXGI (dxgi.dll) ] <!>
1602/04/2020 01:47:35.785: [ DXGI ] Importing CreateDXGIFactory{1|2}
1702/04/2020 01:47:35.785: [ DXGI ] ================================
1802/04/2020 01:47:35.785: [ DXGI 1.0 ] CreateDXGIFactory: ( C:\Windows\system32\dxgi.dll ) + 9b80h
1902/04/2020 01:47:35.786: [ DXGI 1.1 ] CreateDXGIFactory1: ( C:\Windows\system32\dxgi.dll ) + 9c20h
2002/04/2020 01:47:35.786: [ DXGI 1.3 ] CreateDXGIFactory2: ( C:\Windows\system32\dxgi.dll ) + 9a90h
2102/04/2020 01:47:35.787: [ D3D 11 ] Importing D3D11CreateDevice[AndSwapChain]
2202/04/2020 01:47:35.787: [ D3D 11 ] =========================================
2302/04/2020 01:47:35.787: [ D3D 11 ] D3D11CreateDevice: ( C:\Windows\SYSTEM32\d3d11.dll ) + 169a0h { Hooked }
2402/04/2020 01:47:35.787: [ D3D 11 ] D3D11CreateDeviceAndSwapChain: ( C:\Windows\SYSTEM32\d3d11.dll ) + 16b00h { Hooked }
2502/04/2020 01:47:35.787: [DLL Loader] ( dxgi.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { 'SK_DXTex_LoadFromDDSFile' }
2602/04/2020 01:47:35.787: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' MFReadWrite.dll' < LoadLibraryA> { 'AK::StreamMgr::SetFileLocationResolver' }
2702/04/2020 01:47:35.787: [ Input ] Game uses DirectInput 8, installing input hooks...
2802/04/2020 01:47:35.788: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
29===========================================================================================
3002/04/2020 01:47:35.788: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
3102/04/2020 01:47:35.788: [ DXGI ] Installing DXGI Hooks
3202/04/2020 01:47:35.791: [ NvAPI ] NvAPI Init { Success }
3302/04/2020 01:47:35.792: [Window Mgr] [!] > First Call: GetWindowLongPtrW_Detour
3402/04/2020 01:47:35.792: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
3502/04/2020 01:47:35.792: [Window Mgr] [!] > First Call: SetWindowLongPtrW_Detour
3602/04/2020 01:47:35.792: [ SpecialK ] * Loading Special K Plug-In C:\Users\********\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll... 02/04/2020 01:47:35.793: [DLL Loader] ( MonsterHunterWorld.exe ) loaded ' XINPUT9_1_0.dll' < LoadLibraryA> { 'AK::StreamMgr::SetFileLocationResolver' }
3702/04/2020 01:47:35.793: [ Input ] >> Hooking XInput9_1_0
3802/04/2020 01:47:35.794: [ NvAPI ] >> NVIDIA Driver Version: 441.87
3902/04/2020 01:47:35.794: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce GTX 1080 Ti' }
4002/04/2020 01:47:35.795: [Hybrid GPU] NvOptimusEnablement..................: 0x01 (Max Perf.)
4102/04/2020 01:47:35.795: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: 0x01 (High Perf.)
42===========================================================================================
43-------------------------------------------------------------------------------------------
4402/04/2020 01:47:35.795: [ SpecialK ] === Initialization Finished! === ( 48.10 ms)
45-------------------------------------------------------------------------------------------
4602/04/2020 01:47:36.034: [DLL Loader] ( dxgi.dll ) loaded ' C:\Users\********\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll' < LoadLibraryW> { ' SK_GPU_GetVRAMBudget' }
47success!
4802/04/2020 01:47:36.035: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 05a4f7f8h) -- [ d3d11.dll < D3D11CoreGetLayeredDeviceSize>, tid=0x440c ]
4902/04/2020 01:47:36.038: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
5002/04/2020 01:47:36.066: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Windows\system32\nvspcap64.dll' <LoadLibraryExW> { ' D3DPERF_GetStatus' }
5102/04/2020 01:47:36.070: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
5202/04/2020 01:47:36.077: [AntiTamper] Thread: 924 () is inquiring for debuggers
5302/04/2020 01:47:36.090: [DLL Loader] ( ReShade64.dll ) loaded ' D:\Spiele\Steam\steamclient64.dll' <LoadLibraryExW> { ' D3DPERF_GetStatus' }
5402/04/2020 01:47:36.092: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
5502/04/2020 01:47:36.098: [ D3D 11 ] Hooking D3D11
5602/04/2020 01:47:36.728: [DieAntiDbg] tid=4f18 (zInflateThread) tried to hide itself from debuggers; please attach one and investigate!
5702/04/2020 01:47:36.728: [DieAntiDbg] tid=3918 (zInflateThread) tried to hide itself from debuggers; please attach one and investigate!
5802/04/2020 01:47:36.758: [DieAntiDbg] tid=924 () tried to hide itself from debuggers; please attach one and investigate!
5902/04/2020 01:47:36.868: [Window Mgr] [!] > First Call: SetWindowPos_Detour
6002/04/2020 01:47:36.876: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
6102/04/2020 01:47:36.876: [XInput_Hot] [!] > First Call: RegisterDeviceNotificationW_Detour
6202/04/2020 01:47:36.877: [DieAntiDbg] tid=3738 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6302/04/2020 01:47:36.877: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
6402/04/2020 01:47:36.879: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
6502/04/2020 01:47:36.900: [DieAntiDbg] tid=3a20 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6602/04/2020 01:47:36.900: [DieAntiDbg] tid=4940 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6702/04/2020 01:47:36.900: [DieAntiDbg] tid=4cc8 (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
6802/04/2020 01:47:36.900: [DieAntiDbg] tid=1c6c (Barrier Job Thread - 0) tried to hide itself from debuggers; please attach one and investigate!
6902/04/2020 01:47:36.901: [DieAntiDbg] tid=42b4 (Barrier Job Thread - 1) tried to hide itself from debuggers; please attach one and investigate!
7002/04/2020 01:47:36.901: [DieAntiDbg] tid=1388 (Barrier Job Thread - 2) tried to hide itself from debuggers; please attach one and investigate!
7102/04/2020 01:47:36.901: [DieAntiDbg] tid=4290 (AsyncReaderThread) tried to hide itself from debuggers; please attach one and investigate!
7202/04/2020 01:47:36.906: [DieAntiDbg] tid=4f1c (Loader 1) tried to hide itself from debuggers; please attach one and investigate!
7302/04/2020 01:47:36.906: [DieAntiDbg] tid=1430 (InterceptLoader 1) tried to hide itself from debuggers; please attach one and investigate!
7402/04/2020 01:47:36.997: [DieAntiDbg] tid=425c (MtThread) tried to hide itself from debuggers; please attach one and investigate!
7502/04/2020 01:47:36.998: [DLL Loader] ( ReShade64.dll ) loaded ' d3d12.dll' <LoadLibraryExW> { ' D3DPERF_GetStatus' }
7602/04/2020 01:47:36.998: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory5, 0c65de70h) -- [ MonsterHunterWorld.exe < Ordinal299>, tid=0x3738 ]
7702/04/2020 01:47:36.999: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
7802/04/2020 01:47:36.999: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65de68h) -- [ MonsterHunterWorld.exe < Ordinal299>, tid=0x3738 ]
7902/04/2020 01:47:36.999: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
8002/04/2020 01:47:36.999: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
8102/04/2020 01:47:37.049: [ DXGI ] [!] D3D11CreateDeviceAndSwapChain (Flags=0x0) -- [ ReShade64.dll < D3D11CreateDeviceAndSwapChain>, tid=0x3738 ]
8202/04/2020 01:47:37.049: [ D3D 11 ] <~> Preferred Feature Level(s): <1> - 11_0
8302/04/2020 01:47:37.049: [ DXGI ] [!] CreateDXGIFactory2 (0x80000000, IDXGIFactory, 0c65c948h) -- [ d3d11.dll < D3D11CoreGetLayeredDeviceSize>, tid=0x3738 ]
8402/04/2020 01:47:37.049: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
8502/04/2020 01:47:37.049: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65c590h) -- [ d3d11.dll < D3D11CoreCreateDevice>, tid=0x3738 ]
8602/04/2020 01:47:37.050: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
8702/04/2020 01:47:37.050: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
8802/04/2020 01:47:37.085: [ DXGI ] [@] Return: S_OK - < D3D11CreateDeviceAndSwapChain_Detour >
8902/04/2020 01:47:37.085: [ D3D 11 ] >> Device = 04d9f1e8h (Feature Level: 11_0)
9002/04/2020 01:47:37.085: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x1ee0
9102/04/2020 01:47:37.086: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x000008d4, cookie=1
9202/04/2020 01:47:37.086: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
9302/04/2020 01:47:37.086: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 5007 MiB - Budget: 2 / 9457 MiB)
9402/04/2020 01:47:37.086: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3876 MiB - Budget: 0 / 7345 MiB)
9502/04/2020 01:47:37.086: [ D3D 11 ] [!] > First Call: D3D11_ClearState_Override
9602/04/2020 01:47:37.086: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65d868h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
9702/04/2020 01:47:37.086: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
9802/04/2020 01:47:37.086: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
9902/04/2020 01:47:37.086: [ DXGI ] [!] > First Call: IDXGIOutput6_GetDesc1_Override
10002/04/2020 01:47:37.086: [Swap Chain]
101 +-----------------+---------------------
102 | Bits Per Color. | 8
103 | Color Space.... | DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709
104 | Red Primary.... | 0.639648, 0.330078
105 | Green Primary.. | 0.299805, 0.599609
106 | Blue Primary... | 0.150391, 0.059570
107 | White Point.... | 0.312500, 0.329102
108 | Min Luminance.. | 0.500000
109 | Max Luminance.. | 270.000000
110 | " FullFrame.. | 270.000000
111 +-----------------+---------------------
11202/04/2020 01:47:37.086: [ DXGI ] [!] IDXGIFactory5::CreateSwapChain (04cd3d10h, 0c65d8e0h, 0c65d8c8h) -- [ MonsterHunterWorld.exe < Ordinal299>, tid=0x3738 ]
11302/04/2020 01:47:37.086: [Swap Chain]
114 +-------------+-------------------------------------------------------------------------+
115 | Resolution. | 2560x1440 @ 0.00 Hz |
116 | Format..... | DXGI_FORMAT_B8G8R8A8_UNORM |
117 | Buffers.... | 3 |
118 | MSAA....... | Not Used (or Offscreen) |
119 | Mode....... | Windowed |
120 | Scaling.... | Unspecified |
121 | Scanlines.. | Unspecified |
122 | Flags...... | 0x0002 |
123 | SwapEffect. | Discard |
124 +-------------+-------------------------------------------------------------------------+
12502/04/2020 01:47:37.086: [ DXGI 1.2 ] >> BGRA (R8G8B8A8) Override Required to Enable Flip Model
12602/04/2020 01:47:37.086: [ DXGI 1.5 ] >> Tearing Option: Enable
12702/04/2020 01:47:37.086: [ DXGI 1.2 ] >> Using Flip Presentation Model [Waitable: No - 0 ms]
12802/04/2020 01:47:37.432: [ DXGI ] [@] Return: S_OK - < DXGIFactory_CreateSwapChain_Override::<lambda_386d17ad330aab5975c99e15ca5fbe1d>::operator () >
12902/04/2020 01:47:37.433: [ DXGI ] Setting Swapchain Frame Latency: 4
13002/04/2020 01:47:37.433: [ DXGI ] Setting Device Frame Latency: 4
13102/04/2020 01:47:37.433: [ DXGI ] Promoted IDXGISwapChain to IDXGISwapChain4
13202/04/2020 01:47:37.433: [ DXGI ] + SwapChain <IDXGISwapChain> (107bd9b0h) wrapped
13302/04/2020 01:47:37.436: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 1076a810h, 87, 00, NumModes=462, 11860080h)) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
13402/04/2020 01:47:37.437: [ DXGI ] >> 462 modes (0 removed)
13502/04/2020 01:47:37.507: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( 11506030h, 87, 00, NumModes=462, 11860080h)) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
13602/04/2020 01:47:37.508: [ DXGI ] >> 462 modes (0 removed)
13702/04/2020 01:47:37.516: [ DXGI ] Skipping SwapChain Present due to SwapChain Present Flag (DXGI_PRESENT_TEST)
13802/04/2020 01:47:37.518: [DLL Loader] ( ReShade64.dll ) loaded ' d3d9.dll' <LoadLibraryExW> { ' D3DPERF_GetStatus' }
13902/04/2020 01:47:37.518: [API Detect] <!> [ Bootstrapping Direct3D 9 (d3d9.dll) ] <!>
14002/04/2020 01:47:37.518: [ D3D9 ] Importing Direct3DCreate9{Ex}...
14102/04/2020 01:47:37.518: [ D3D9 ] ================================
14202/04/2020 01:47:37.518: [ D3D9 ] Direct3DCreate9: ( C:\Windows\SYSTEM32\d3d9.dll ) + 1e080h { Hooked }
14302/04/2020 01:47:37.518: [ D3D9Ex ] Direct3DCreate9Ex: ( C:\Windows\SYSTEM32\d3d9.dll ) + 1b380h { Hooked }
14402/04/2020 01:47:37.562: [ D3D9 ] Hooking D3D9...
14502/04/2020 01:47:37.564: [DLL Loader] ( ReShade64.dll ) loaded ' ext-ms-win-core-resourcepolicy-l1-1-0.dll' <LoadLibraryExW> { ' D3DPERF_GetStatus' }
14602/04/2020 01:47:37.570: [AntiTamper] Thread: 3738 (MonsterHunterWorld.exe+Ordinal299) is inquiring for debuggers
14702/04/2020 01:47:37.585: [ D3D9 ] * Success
14802/04/2020 01:47:37.588: [ D3D9 ] Hooking D3D9Ex...
14902/04/2020 01:47:37.616: [ D3D9 ] * Success
15002/04/2020 01:47:37.636: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65cff0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
15102/04/2020 01:47:37.637: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
15202/04/2020 01:47:37.637: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
15302/04/2020 01:47:37.637: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65d908h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
15402/04/2020 01:47:37.638: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
15502/04/2020 01:47:37.638: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
15602/04/2020 01:47:37.640: [Hook Cache] Hook for 'IDXGIFactory_CreateSwapChain' resides in 'C:\Users\********\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll', will not cache!
15702/04/2020 01:47:37.640: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForHwnd' resides in 'C:\Users\********\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll', will not cache!
15802/04/2020 01:47:37.641: [Hook Cache] Hook for 'IDXGIFactory2_CreateSwapChainForCoreWindow' resides in 'C:\Users\********\Documents\My Mods\SpecialK\PlugIns\ThirdParty\ReShade\ReShade64.dll', will not cache!
15902/04/2020 01:47:37.643: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
16002/04/2020 01:47:37.643: [Input Mgr.] [!] > First Call: NtUserGetAsyncKeyState_Detour
16102/04/2020 01:47:37.643: [ D3D 11 ] [!] > First Call: D3D11_Draw_Override
16202/04/2020 01:47:37.644: [ CEGUI ] Enabling CEGUI: (C:\Users\********\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIBase-0.dll)
16302/04/2020 01:47:37.646: [DLL Loader] ( ReShade64.dll ) loaded ' CEGUIBase-0.dll' <LoadLibraryExA> { ' D3DPERF_GetStatus' }
16402/04/2020 01:47:37.647: [DLL Loader] ( ReShade64.dll ) loaded ' CEGUIDirect3D11Renderer-0.dll' <LoadLibraryExA> { ' D3DPERF_GetStatus' }
16502/04/2020 01:47:37.648: [Window Mgr] Hooking the Window Procedure for Unicode Window Class ('MT FRAMEWORK' - "MONSTER HUNTER: WORLD(401727)" * 81caa)
16602/04/2020 01:47:37.648: [Window Mgr] $ ClassProc: ( D:\Spiele\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 2078c00h
16702/04/2020 01:47:37.648: [Window Mgr] $ WndProc: ( D:\Spiele\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe ) + 358640h
16802/04/2020 01:47:37.648: [Window Mgr] >> Hooking was impossible; installing new Window procedure instead (this may be undone by other software).
16902/04/2020 01:47:37.648: [Window Mgr] [!] > First Call: ClipCursor_Detour
17002/04/2020 01:47:37.667: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Users\********\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUIRapidXMLParser.dll' < LoadLibraryA> { ' D3DPERF_GetStatus' }
17102/04/2020 01:47:37.668: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Users\********\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUISTBImageCodec.dll' < LoadLibraryA> { ' D3DPERF_GetStatus' }
17202/04/2020 01:47:37.677: [DLL Loader] ( ReShade64.dll ) loaded ' C:\Users\********\Documents\My Mods\SpecialK\CEGUI\bin\x64\CEGUICoreWindowRendererSet.dll' < LoadLibraryA> { ' D3DPERF_GetStatus' }
17302/04/2020 01:47:37.735: [RenderBack] SwapChain Presentation Thread has Priority=10
17402/04/2020 01:47:37.735: [ DXGI ] [!] CreateDXGIFactory2 (0x0000, IDXGIFactory, 0c65d4c0h) -- [ dxgi.dll < SK_DXGI_SetPreferredAdapter>, tid=0x3738 ]
17502/04/2020 01:47:37.736: [ DXGI ] [@] Return: S_OK - < CreateDXGIFactory2 >
17602/04/2020 01:47:37.747: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexed_Override
17702/04/2020 01:47:37.754: [AntiTamper] Thread: 49ac ([SK] SteamAPI Delayed Init. Thread) is inquiring for debuggers
17802/04/2020 01:47:37.758: [SteamInput] SteamAPI DLL ('kaldaien_api64.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
17902/04/2020 01:47:37.763: [Window Mgr] [!] > First Call: PeekMessageW_Detour
18002/04/2020 01:47:37.943: [Window Mgr] [!] > First Call: GetSystemMetricsForDpi_Detour
18102/04/2020 01:47:38.057: [Window Mgr] [!] > First Call: GetDpiForSystem_Detour
18202/04/2020 01:47:38.145: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65d8f0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
18302/04/2020 01:47:38.146: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
18402/04/2020 01:47:38.146: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
18502/04/2020 01:47:38.146: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@nan Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
18602/04/2020 01:47:38.146: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ ReShade64.dll < DXGID3D10RegisterLayers>, tid=0x3738 ]
18702/04/2020 01:47:38.146: [ DXGI 1.5 ] >> Tearing Option: Enable
18802/04/2020 01:47:38.147: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
18902/04/2020 01:47:38.164: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
19002/04/2020 01:47:40.758: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0c65e940h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3738 ]
19102/04/2020 01:47:40.759: [DLL Loader] ( ReShade64.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' D3DPERF_GetStatus' }
19202/04/2020 01:47:40.759: [ Input ] Game uses HID, installing input hooks...
19302/04/2020 01:47:40.767: [Input Mgr.] [!] > First Call: HidD_GetPreparsedData_Detour
19402/04/2020 01:47:40.778: [Input Mgr.] [!] > First Call: XInputGetState9_1_0_Detour
19502/04/2020 01:47:40.779: [DieAntiDbg] tid=4d70 (Storage access thread) tried to hide itself from debuggers; please attach one and investigate!
19602/04/2020 01:47:40.779: [DieAntiDbg] tid=2014 (PhotoManagerThread) tried to hide itself from debuggers; please attach one and investigate!
19702/04/2020 01:47:40.783: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0c65e9e0h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3738 ]
19802/04/2020 01:47:40.783: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Mouse ]
19902/04/2020 01:47:40.783: [ Input ] Calling original function: (ret=S_OK)
20002/04/2020 01:47:40.791: [Input Mgr.] [!] > First Call: NtUserRegisterRawInputDevices_Detour
20102/04/2020 01:47:40.791: [ DInput 8 ] [!] DirectInput8Create (140000000h, 2048, {...}, ppvOut=0c65eb80h, 00000000h) -- [ gameoverlayrenderer64.dll < OverlayHookD3D3>, tid=0x3738 ]
20202/04/2020 01:47:40.791: [ Input ] [!] IDirectInput8W::CreateDevice [ Default System Keyboard ]
20302/04/2020 01:47:40.791: [ Input ] Calling original function: (ret=S_OK)
20402/04/2020 01:47:40.882: [DieAntiDbg] tid=2798 (Strm Up THD1.) tried to hide itself from debuggers; please attach one and investigate!
20502/04/2020 01:47:40.882: [DieAntiDbg] tid=fb0 (Strm Up THD2.) tried to hide itself from debuggers; please attach one and investigate!
20602/04/2020 01:47:40.882: [DieAntiDbg] tid=4e64 (Strm Down THD1.) tried to hide itself from debuggers; please attach one and investigate!
20702/04/2020 01:47:40.882: [DieAntiDbg] tid=1e74 (Strm Down THD2.) tried to hide itself from debuggers; please attach one and investigate!
20802/04/2020 01:47:40.882: [DieAntiDbg] tid=3290 (Strm Down THD3.) tried to hide itself from debuggers; please attach one and investigate!
20902/04/2020 01:47:40.882: [DieAntiDbg] tid=39dc (Strm Down THD4.) tried to hide itself from debuggers; please attach one and investigate!
21002/04/2020 01:47:40.882: [DieAntiDbg] tid=1fc (Stream Order Thread) tried to hide itself from debuggers; please attach one and investigate!
21102/04/2020 01:47:41.494: [DieAntiDbg] tid=3460 (WwiseWorkerThread) tried to hide itself from debuggers; please attach one and investigate!
21202/04/2020 01:47:41.494: [DieAntiDbg] tid=1218 (WwiseUpdateThread) tried to hide itself from debuggers; please attach one and investigate!
21302/04/2020 01:47:41.495: [DLL Loader] ( ReShade64.dll ) loaded ' XAudio2_9.dll' < LoadLibraryA> { ' D3DPERF_GetStatus' }
21402/04/2020 01:47:41.974: [DieAntiDbg] tid=2c48 (UmbraJob1) tried to hide itself from debuggers; please attach one and investigate!
21502/04/2020 01:47:41.974: [DieAntiDbg] tid=4a78 (UmbraJob2) tried to hide itself from debuggers; please attach one and investigate!
21602/04/2020 01:47:41.975: [DieAntiDbg] tid=1900 (UmbraJob3) tried to hide itself from debuggers; please attach one and investigate!
21702/04/2020 01:47:41.974: [DieAntiDbg] tid=42cc (UmbraJob0) tried to hide itself from debuggers; please attach one and investigate!
21802/04/2020 01:47:43.638: [DieAntiDbg] tid=1038 (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
21902/04/2020 01:47:43.638: [DieAntiDbg] tid=1df4 (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
22002/04/2020 01:47:43.638: [DieAntiDbg] tid=1dd4 (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
22102/04/2020 01:47:43.638: [DieAntiDbg] tid=46e0 (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
22202/04/2020 01:47:43.638: [DieAntiDbg] tid=272c (AsyncThread) tried to hide itself from debuggers; please attach one and investigate!
22302/04/2020 01:47:43.952: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65f3d0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
22402/04/2020 01:47:43.952: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
22502/04/2020 01:47:43.952: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
22602/04/2020 01:47:43.952: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@nan Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
22702/04/2020 01:47:43.953: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ ReShade64.dll < DXGID3D10RegisterLayers>, tid=0x3738 ]
22802/04/2020 01:47:43.953: [ DXGI 1.5 ] >> Tearing Option: Enable
22902/04/2020 01:47:43.954: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
23002/04/2020 01:47:43.976: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
23102/04/2020 01:47:44.006: [DieAntiDbg] tid=4d8c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
23202/04/2020 01:47:44.006: [DieAntiDbg] tid=1f5c (MonsterHunterWorld.exe+Ordinal299) tried to hide itself from debuggers; please attach one and investigate!
23302/04/2020 01:47:44.033: [ DInput 8 ] [!] > First Call: IDirectInputDevice8_GetDeviceState_Detour
23402/04/2020 01:47:44.033: [Input Mgr.] [!] > First Call: GetCursorPos_Detour
23502/04/2020 01:47:44.081: [ D3D 11 ] [!] > First Call: D3D11_Dispatch_Override
23602/04/2020 01:47:44.246: [Input Mgr.] [!] > First Call: NtUserGetRawInputData_Detour
23702/04/2020 01:47:44.246: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
23802/04/2020 01:47:44.513: [Window Mgr] [!] > First Call: GetDpiForWindow_Detour
23902/04/2020 01:47:45.829: [ImGui Font] Unprintable Character: '✪' (U+272a)
24002/04/2020 01:47:46.579: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65f3d0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
24102/04/2020 01:47:46.580: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
24202/04/2020 01:47:46.580: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
24302/04/2020 01:47:46.580: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@nan Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
24402/04/2020 01:47:46.580: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ ReShade64.dll < DXGID3D10RegisterLayers>, tid=0x3738 ]
24502/04/2020 01:47:46.580: [ DXGI 1.5 ] >> Tearing Option: Enable
24602/04/2020 01:47:46.582: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
24702/04/2020 01:47:46.591: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
24802/04/2020 01:47:56.374: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65f3d0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
24902/04/2020 01:47:56.374: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
25002/04/2020 01:47:56.374: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
25102/04/2020 01:47:56.374: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@nan Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
25202/04/2020 01:47:56.375: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ ReShade64.dll < DXGID3D10RegisterLayers>, tid=0x3738 ]
25302/04/2020 01:47:56.375: [ DXGI 1.5 ] >> Tearing Option: Enable
25402/04/2020 01:47:56.376: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
25502/04/2020 01:47:56.398: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
25602/04/2020 01:47:59.000: [ DXGI ] [!] IDXGIFactory5::EnumAdapters1 (04cc17e0h, 0, 0c65f3d0h) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
25702/04/2020 01:47:59.001: [ DXGI ] [@] Return: S_OK - < EnumAdapters1_Override >
25802/04/2020 01:47:59.001: [ DXGI ] @ Returned Adapter 0: ' NVIDIA GeForce GTX 1080 Ti' (LUID: 00000000:0000CF14) <Hardware>
25902/04/2020 01:47:59.001: [ DXGI ] [!] IDXGISwapChain::ResizeTarget ({ (2560x1440@nan Hz),fmt=DXGI_FORMAT_B8G8R8A8_UNORM,scaling=0x00,scanlines=0x00 }) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
26002/04/2020 01:47:59.001: [ DXGI ] [!] IDXGISwapChain::ResizeBuffers (3,2560,1440,DXGI_FORMAT_B8G8R8A8_UNORM,0x00000002) -- [ ReShade64.dll < DXGID3D10RegisterLayers>, tid=0x3738 ]
26102/04/2020 01:47:59.001: [ DXGI 1.5 ] >> Tearing Option: Enable
26202/04/2020 01:47:59.003: [ DXGI ] [@] Return: S_OK - < DXGISwap_ResizeBuffers_Override >
26302/04/2020 01:47:59.018: [ DXGI ] [!] IDXGISwapChain3::SetColorSpace1 (DXGI_COLOR_SPACE_RGB_FULL_G22_NONE_P709)
26402/04/2020 01:48:08.245: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstancedIndirect_Override
26502/04/2020 01:48:08.245: [ D3D 11 ] [!] > First Call: D3D11_DrawIndexedInstanced_Override
26602/04/2020 01:48:08.246: [ D3D 11 ] [!] > First Call: D3D11_DispatchIndirect_Override
26702/04/2020 01:49:54.722: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( c7279d00h, 87, 00, NumModes=462, 04428430h)) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
26802/04/2020 01:49:54.723: [ DXGI ] >> 462 modes (0 removed)
26902/04/2020 01:50:05.670: [ DXGI ] [!] IDXGIOutput::GetDisplayModeList ( c7286d40h, 87, 00, NumModes=462, 04428430h)) -- [ MonsterHunterWorld.exe <AK::IAkStreamMgr::m_pStreamMgr>, tid=0x3738 ]
27002/04/2020 01:50:05.672: [ DXGI ] >> 462 modes (0 removed)
27102/04/2020 01:50:12.386: [Perf Stats] At shutdown: 0.29 seconds and 156.51 MiB of CPU->GPU I/O avoided by 997 texture cache hits.
272================================================================== (List Unloads) ==================================================================
27302/04/2020 01:50:12.387: [00] Unloaded ' resourcepolicyclient.dll' [ (0x00007FF8112C0000) : (0x00007FF8112D4000) ]
27402/04/2020 01:50:12.388: [00] * Ver.: Resource Policy Client 10.0.17763.1 (WinBuild.160101.0800)
27502/04/2020 01:50:12.388: [01] Unloaded ' nvldumdx.dll' [ (0x00007FF80D0C0000) : (0x00007FF80D1AF000) ]
27602/04/2020 01:50:12.389: [01] * Ver.: NVIDIA Driver Loader, Version 441.87 26.21.14.4187
27702/04/2020 01:50:12.389: [02] Unloaded ' nvwgf2umx.dll' [ (0x00007FFFDE2E0000) : (0x00007FFFE097E000) ]
27802/04/2020 01:50:12.389: [02] * Ver.: NVIDIA D3D10 Driver, Version 441.87 26.21.14.4187
27902/04/2020 01:50:12.389: [03] Unloaded ' nvldumdx.dll' [ (0x00007FF80D0C0000) : (0x00007FF80D1AF000) ]
28002/04/2020 01:50:12.390: [03] * Ver.: NVIDIA Driver Loader, Version 441.87 26.21.14.4187
28102/04/2020 01:50:12.390: [04] Unloaded ' nvwgf2umx.dll' [ (0x00007FFFDE2E0000) : (0x00007FFFE097E000) ]
28202/04/2020 01:50:12.390: [04] * Ver.: NVIDIA D3D10 Driver, Version 441.87 26.21.14.4187
28302/04/2020 01:50:12.390: [05] Unloaded ' resourcepolicyclient.dll' [ (0x00007FF8112C0000) : (0x00007FF8112D4000) ]
28402/04/2020 01:50:12.391: [05] * Ver.: Resource Policy Client 10.0.17763.1 (WinBuild.160101.0800)
285================================================================== (End Unloads) ==================================================================
28602/04/2020 01:50:12.392: [ SpecialK ] *** Initiating DLL Shutdown ***
28702/04/2020 01:50:12.392: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
28802/04/2020 01:50:12.403: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 334 ms)
28902/04/2020 01:50:12.747: [ SpecialK ] Saving user preferences to dxgi.ini... done! ( 1 ms)
290-------------------------[ Free Lib ] success! (89004 ms)
29102/04/2020 01:51:41.752: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
29202/04/2020 01:51:41.752: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
29302/04/2020 01:51:41.754: [ SpecialK ] Custom dxgi.dll Detached (pid=0x1788)
294
295
29602/04/2020 01:47:35.786: [ Module ] ( 0000000140000000h + 560934912 ) D:\Spiele\Steam\steamapps\common\Monster Hunter World\MonsterHunterWorld.exe
297
29802/04/2020 01:47:35.789: [ Module ] ( 00007FF816C40000h + 02019328 ) C:\Windows\SYSTEM32\ntdll.dll
29902/04/2020 01:47:35.789: [File Ver] NT Layer DLL 10.0.17763.831 (WinBuild.160101.0800)
300
30102/04/2020 01:47:35.791: [ Module ] ( 00007FF814710000h + 00733184 ) C:\Windows\System32\KERNEL32.DLL
30202/04/2020 01:47:35.791: [File Ver] Windows NT BASE API Client DLL 10.0.17763.475 (WinBuild.160101.0800)
303
30402/04/2020 01:47:35.791: [ Module ] ( 00007FF813B60000h + 02699264 ) C:\Windows\System32\KERNELBASE.dll
30502/04/2020 01:47:35.791: [File Ver] Windows NT BASE API Client DLL 10.0.17763.914 (WinBuild.160101.0800)
306
30702/04/2020 01:47:35.793: [ Module ] ( 00007FF814C80000h + 00667648 ) C:\Windows\System32\advapi32.dll
30802/04/2020 01:47:35.793: [File Ver] Advanced Windows 32 Base API 10.0.17763.1 (WinBuild.160101.0800)
309
31002/04/2020 01:47:35.795: [ Module ] ( 00007FF8142F0000h + 00647168 ) C:\Windows\System32\msvcrt.dll
31102/04/2020 01:47:35.795: [File Ver] Windows NT CRT DLL 7.0.17763.475 (WinBuild.160101.0800)
312
31302/04/2020 01:47:35.796: [ Module ] ( 00007FF814AC0000h + 00647168 ) C:\Windows\System32\sechost.dll
31402/04/2020 01:47:35.796: [File Ver] Host for SCM/SDDL/LSA Lookup APIs 10.0.17763.1 (WinBuild.160101.0800)
315
31602/04/2020 01:47:35.797: [ Module ] ( 00007FF8145E0000h + 01187840 ) C:\Windows\System32\RPCRT4.dll
31702/04/2020 01:47:35.797: [File Ver] Remote Procedure Call Runtime 10.0.17763.864 (WinBuild.160101.0800)
318
31902/04/2020 01:47:35.799: [ Module ] ( 00007FF8145B0000h + 00167936 ) C:\Windows\System32\gdi32.dll
32002/04/2020 01:47:35.799: [File Ver] GDI Client DLL 10.0.17763.592 (WinBuild.160101.0800)
321
32202/04/2020 01:47:35.801: [ Module ] ( 00007FF8138F0000h + 01675264 ) C:\Windows\System32\gdi32full.dll
32302/04/2020 01:47:35.801: [File Ver] GDI Client DLL 10.0.17763.914 (WinBuild.160101.0800)
324
32502/04/2020 01:47:35.802: [ Module ] ( 00007FFFFEE30000h + 00135168 ) D:\Spiele\Steam\steamapps\common\Monster Hunter World\amd_ags_x64.dll
32602/04/2020 01:47:35.803: [File Ver] AMD GPU Services Library 5.2.0.0
327
32802/04/2020 01:47:35.804: [ Module ] ( 00007FF812D20000h + 00655360 ) C:\Windows\System32\msvcp_win.dll
32902/04/2020 01:47:35.804: [File Ver] Microsoft® C Runtime Library 10.0.17763.348 (WinBuild.160101.0800)
330
33102/04/2020 01:47:35.806: [ Module ] ( 00007FF813560000h + 01024000 ) C:\Windows\System32\ucrtbase.dll
33202/04/2020 01:47:35.806: [File Ver] Microsoft® C Runtime Library 10.0.17763.719 (WinBuild.160101.0800)
333
33402/04/2020 01:47:35.807: [ Module ] ( 00007FF814390000h + 01667072 ) C:\Windows\System32\USER32.dll
33502/04/2020 01:47:35.807: [File Ver] Multi-User Windows USER API Client DLL 10.0.17763.973 (WinBuild.160101.0800)
336
33702/04/2020 01:47:35.808: [ Module ] ( 00007FF813AC0000h + 00131072 ) C:\Windows\System32\win32u.dll
33802/04/2020 01:47:35.809: [File Ver] Win32u 10.0.17763.1 (WinBuild.160101.0800)
339
34002/04/2020 01:47:35.811: [ Module ] ( 00007FF814960000h + 01396736 ) C:\Windows\System32\ole32.dll
34102/04/2020 01:47:35.812: [File Ver] Microsoft OLE for Windows 10.0.17763.503 (WinBuild.160101.0800)
342
34302/04/2020 01:47:35.813: [ Module ] ( 00007FF816660000h + 03325952 ) C:\Windows\System32\combase.dll
34402/04/2020 01:47:35.813: [File Ver] Microsoft COM for Windows 10.0.17763.737 (WinBuild.160101.0800)
345
34602/04/2020 01:47:35.814: [ Module ] ( 00007FF813AE0000h + 00516096 ) C:\Windows\System32\bcryptPrimitives.dll
34702/04/2020 01:47:35.815: [File Ver] Windows Cryptographic Primitives Library 10.0.17763.678 (WinBuild.160101.0800)
348
34902/04/2020 01:47:35.816: [ Module ] ( 00007FF814DE0000h + 00802816 ) C:\Windows\System32\oleaut32.dll
35002/04/2020 01:47:35.820: [File Ver] OLEAUT32.DLL 10.0.17763.914 (WinBuild.160101.0800)
351
35202/04/2020 01:47:35.821: [ Module ] ( 00007FF813E70000h + 04677632 ) C:\Windows\System32\setupapi.dll
35302/04/2020 01:47:35.821: [File Ver] Windows Setup API 10.0.17763.404 (WinBuild.160101.0800)
354
35502/04/2020 01:47:35.822: [ Module ] ( 00007FF812DC0000h + 00303104 ) C:\Windows\System32\cfgmgr32.dll
35602/04/2020 01:47:35.823: [File Ver] Configuration Manager DLL 10.0.17763.1 (WinBuild.160101.0800)
357
35802/04/2020 01:47:35.824: [ Module ] ( 00007FF813A90000h + 00155648 ) C:\Windows\System32\bcrypt.dll
35902/04/2020 01:47:35.825: [File Ver] Windows Cryptographic Primitives Library 10.0.17763.1 (WinBuild.160101.0800)
360
36102/04/2020 01:47:35.825: [ Module ] ( 00007FF8121C0000h + 00249856 ) C:\Windows\SYSTEM32\iphlpapi.dll
36202/04/2020 01:47:35.825: [File Ver] IP Helper API 10.0.17763.615 (WinBuild.160101.0800)
363
36402/04/2020 01:47:35.826: [ Module ] ( 00007FF814FE0000h + 21970944 ) C:\Windows\System32\shell32.dll
36502/04/2020 01:47:35.827: [File Ver] Windows Shell Common Dll 10.0.17763.831 (WinBuild.160101.0800)
366
36702/04/2020 01:47:35.828: [ Module ] ( 00007FF814BD0000h + 00688128 ) C:\Windows\System32\shcore.dll
36802/04/2020 01:47:35.828: [File Ver] SHCORE 10.0.17763.1 (WinBuild.160101.0800)
369
37002/04/2020 01:47:35.830: [ Module ] ( 00007FF812E10000h + 07655424 ) C:\Windows\System32\windows.storage.dll
37102/04/2020 01:47:35.830: [File Ver] Microsoft WinRT Storage API 10.0.17763.831 (WinBuild.160101.0800)
372
37302/04/2020 01:47:35.831: [ Module ] ( 00007FF812CB0000h + 00147456 ) C:\Windows\System32\profapi.dll
37402/04/2020 01:47:35.832: [File Ver] User Profile Basic API 10.0.17763.1 (WinBuild.160101.0800)
375
37602/04/2020 01:47:35.833: [ Module ] ( 00007FF812C50000h + 00380928 ) C:\Windows\System32\powrprof.dll
37702/04/2020 01:47:35.834: [File Ver] Power Profile Helper DLL 10.0.17763.1 (WinBuild.160101.0800)
378
37902/04/2020 01:47:35.834: [ Module ] ( 00007FF816A00000h + 00335872 ) C:\Windows\System32\shlwapi.dll
38002/04/2020 01:47:35.835: [File Ver] Shell Light-weight Utility Library 10.0.17763.1 (WinBuild.160101.0800)
381
38202/04/2020 01:47:35.837: [ Module ] ( 00007FF812C30000h + 00069632 ) C:\Windows\System32\kernel.appcore.dll
38302/04/2020 01:47:35.837: [File Ver] AppModel API Host 10.0.17763.1 (WinBuild.160101.0800)
384
38502/04/2020 01:47:35.837: [ Module ] ( 00007FF812D00000h + 00094208 ) C:\Windows\System32\cryptsp.dll
38602/04/2020 01:47:35.838: [File Ver] Cryptographic Service Provider API 10.0.17763.1 (WinBuild.160101.0800)
387
38802/04/2020 01:47:35.839: [ Module ] ( 00007FF816990000h + 00446464 ) C:\Windows\System32\ws2_32.dll
38902/04/2020 01:47:35.839: [File Ver] Windows Socket 2.0 32-Bit DLL 10.0.17763.771 (WinBuild.160101.0800)
390
39102/04/2020 01:47:35.841: [ Module ] ( 00000000738C0000h + 00266240 ) D:\Spiele\Steam\steamapps\common\Monster Hunter World\steam_api64.dll
39202/04/2020 01:47:35.841: [File Ver] Steam Client API 04.28.51.07
393
39402/04/2020 01:47:35.843: [ Module ] ( 00007FF8007E0000h + 05115904 ) C:\Windows\SYSTEM32\wininet.dll
39502/04/2020 01:47:35.843: [File Ver] Internet Extensions for Win32 11.00.17763.802 (WinBuild.160101.0800)
396
39702/04/2020 01:47:35.844: [ Module ] ( 00007FF810B20000h + 00147456 ) C:\Windows\SYSTEM32\winmm.dll
39802/04/2020 01:47:35.844: [File Ver] MCI API DLL 10.0.17763.1 (WinBuild.160101.0800)
399
40002/04/2020 01:47:35.845: [ Module ] ( 00007FF810AC0000h + 00184320 ) C:\Windows\SYSTEM32\winmmbase.dll
40102/04/2020 01:47:35.846: [File Ver] Base Multimedia Extension API DLL 10.0.17763.1 (WinBuild.160101.0800)
402
40302/04/2020 01:47:35.847: [ Module ] ( 00007FF814F50000h + 00188416 ) C:\Windows\System32\IMM32.DLL
40402/04/2020 01:47:35.848: [File Ver] Multi-User Windows IMM32 API Client DLL 10.0.17763.719 (WinBuild.160101.0800)
405
40602/04/2020 01:47:35.849: [ Module ] ( 00007FFFF67E0000h + 01945600 ) D:\Spiele\Steam\gameoverlayrenderer64.dll
40702/04/2020 01:47:35.850: [File Ver] Steam Game Overlay Renderer 05.61.49.46
408
40902/04/2020 01:47:35.852: [ Module ] ( 00007FF813E60000h + 00032768 ) C:\Windows\System32\PSAPI.DLL
41002/04/2020 01:47:35.852: [File Ver] Process Status Helper 10.0.17763.1 (WinBuild.160101.0800)
411
41202/04/2020 01:47:35.854: [ Module ] ( 00007FFFFE7B0000h + 00167936 ) D:\Spiele\Steam\steamapps\common\Monster Hunter World\DINPUT8.dll
413
41402/04/2020 01:47:35.855: [ Module ] ( 00007FF80F250000h + 00094208 ) C:\Windows\SYSTEM32\VCRUNTIME140.dll
41502/04/2020 01:47:35.855: [File Ver] Microsoft® C Runtime Library 14.24.28127.4 built by: vcwrkspc
416
41702/04/2020 01:47:35.858: [ Module ] ( 00007FFFF9360000h + 00626688 ) C:\Windows\SYSTEM32\MSVCP140.dll
41802/04/2020 01:47:35.858: [File Ver] Microsoft® C Runtime Library 14.24.28127.4 built by: vcwrkspc
419
42002/04/2020 01:47:35.859: [ Module ] ( 00007FF8082C0000h + 00049152 ) C:\Windows\SYSTEM32\VCRUNTIME140_1.dll
42102/04/2020 01:47:35.859: [File Ver] Microsoft® C Runtime Library 14.24.28127.4 built by: vcwrkspc
422
42302/04/2020 01:47:35.861: [ Module ] ( 00007FFFF9310000h + 00278528 ) C:\Windows\system32\dinput8.dll
42402/04/2020 01:47:35.861: [File Ver] Microsoft DirectInput 10.0.17763.1 (WinBuild.160101.0800)
425
42602/04/2020 01:47:35.861: [ Module ] ( 00007FF8048B0000h + 00835584 ) C:\Windows\SYSTEM32\inputhost.dll
427
42802/04/2020 01:47:35.863: [ Module ] ( 00007FF8108E0000h + 00925696 ) C:\Windows\SYSTEM32\CoreMessaging.dll
42902/04/2020 01:47:35.863: [File Ver] Microsoft CoreMessaging Dll 10.0.17763.194
430
43102/04/2020 01:47:35.865: [ Module ] ( 00007FF811050000h + 02150400 ) C:\Windows\SYSTEM32\twinapi.appcore.dll
43202/04/2020 01:47:35.865: [File Ver] twinapi.appcore 10.0.17763.973 (WinBuild.160101.0800)
433
43402/04/2020 01:47:35.866: [ Module ] ( 00007FF80DAD0000h + 03284992 ) C:\Windows\SYSTEM32\CoreUIComponents.dll
43502/04/2020 01:47:35.867: [File Ver] Microsoft Core UI Components Dll 10.0.17763.1
436
43702/04/2020 01:47:35.868: [ Module ] ( 00007FF80FB70000h + 06021120 ) C:\Windows\SYSTEM32\d2d1.dll
43802/04/2020 01:47:35.868: [File Ver] Microsoft D2D Library 10.0.17763.771 (WinBuild.160101.0800)
439
44002/04/2020 01:47:35.869: [ Module ] ( 00007FF810130000h + 02613248 ) C:\Windows\SYSTEM32\d3d11.dll
44102/04/2020 01:47:35.870: [File Ver] Direct3D 11 Runtime 10.0.17763.1 (WinBuild.160101.0800)
442
44302/04/2020 01:47:35.873: [ Module ] ( 00007FF80F390000h + 01740800 ) C:\Windows\SYSTEM32\PROPSYS.dll
44402/04/2020 01:47:35.873: [File Ver] Microsoft Property System 7.0.17763.719 (WinBuild.160101.0800)
445
44602/04/2020 01:47:35.874: [ Module ] ( 00007FF80EA10000h + 01388544 ) C:\Windows\SYSTEM32\wintypes.dll
44702/04/2020 01:47:35.874: [File Ver] Windows Base Types DLL 10.0.17763.737 (WinBuild.160101.0800)
448
44902/04/2020 01:47:35.875: [ Module ] ( 00007FF811290000h + 00163840 ) C:\Windows\SYSTEM32\RMCLIENT.dll
45002/04/2020 01:47:35.875: [File Ver] Resource Manager Client 10.0.17763.678 (WinBuild.160101.0800)
451
45202/04/2020 01:47:35.878: [ Module ] ( 00007FF811DB0000h + 00200704 ) C:\Windows\SYSTEM32\ntmarta.dll
45302/04/2020 01:47:35.878: [File Ver] Windows NT MARTA provider 10.0.17763.1 (WinBuild.160101.0800)
454
45502/04/2020 01:47:35.880: [ Module ] ( 0000000180000000h + 26800128 ) D:\Spiele\Steam\steamapps\common\Monster Hunter World\dxgi.dll
45602/04/2020 01:47:35.880: [File Ver] Special K Modding System 0.11.0.9
457
45802/04/2020 01:47:35.881: [ Module ] ( 00007FF812B30000h + 00163840 ) C:\Windows\SYSTEM32\USERENV.dll
45902/04/2020 01:47:35.882: [File Ver] Userenv 10.0.17763.831 (WinBuild.160101.0800)
460
46102/04/2020 01:47:35.883: [ Module ] ( 00007FFFF92B0000h + 00331776 ) C:\Windows\SYSTEM32\CONCRT140.dll
46202/04/2020 01:47:35.883: [File Ver] Microsoft® Concurrency Runtime Library 14.24.28127.4 built by: vcwrkspc
463
46402/04/2020 01:47:35.887: [ Module ] ( 00007FF80E440000h + 00040960 ) C:\Windows\SYSTEM32\AVRT.dll
46502/04/2020 01:47:35.888: [File Ver] Multimedia Realtime Runtime 10.0.17763.1 (WinBuild.160101.0800)
466
46702/04/2020 01:47:35.889: [ Module ] ( 00007FF8018D0000h + 00049152 ) C:\Windows\SYSTEM32\Secur32.dll
46802/04/2020 01:47:35.889: [File Ver] Security Support Provider Interface 10.0.17763.1 (WinBuild.160101.0800)
469
47002/04/2020 01:47:35.891: [ Module ] ( 00007FF812B60000h + 00192512 ) C:\Windows\SYSTEM32\SSPICLI.DLL
47102/04/2020 01:47:35.891: [File Ver] Security Support Provider Interface 10.0.17763.1 (WinBuild.160101.0800)
472
47302/04/2020 01:47:35.892: [ Module ] ( 00007FFFF3450000h + 02019328 ) C:\Users\********\Documents\My Mods\SpecialK\Drivers\Dbghelp\dbghelp_sk64.dll
47402/04/2020 01:47:35.892: [File Ver] Windows Image Helper 10.0.17763.1 (WinBuild.160101.0800)
475
47602/04/2020 01:47:35.894: [ Module ] ( 00007FF807220000h + 05169152 ) C:\Windows\SYSTEM32\nvapi64.dll
47702/04/2020 01:47:35.894: [File Ver] NVIDIA NVAPI Library, Version 441.87 26.21.14.4187
478
47902/04/2020 01:47:35.895: [ Module ] ( 00007FF80DE30000h + 00040960 ) C:\Windows\SYSTEM32\VERSION.dll
48002/04/2020 01:47:35.896: [File Ver] Version Checking and File Installation Libraries 10.0.17763.1 (WinBuild.160101.0800)
481
48202/04/2020 01:47:35.897: [ Module ] ( 0000000073870000h + 00266240 ) D:\Spiele\Steam\steamapps\common\Monster Hunter World\kaldaien_api64.dll
48302/04/2020 01:47:35.897: [File Ver] Steam Client API 04.28.51.07
484
485================================================================== (End Preloads) ==================================================================
486
48702/04/2020 01:47:35.916: [ Module ] ( 00007FF811A30000h + 00794624 ) C:\Windows\system32\dxgi.dll
48802/04/2020 01:47:35.916: [File Ver] DirectX Graphics Infrastructure 10.0.17763.771 (WinBuild.160101.0800)
489
49002/04/2020 01:47:35.916: [ Module ] ( 00007FF8005D0000h + 02101248 ) C:\Windows\SYSTEM32\MFPlat.DLL
49102/04/2020 01:47:35.917: [File Ver] Media Foundation Platform DLL 10.0.17763.719 (WinBuild.160101.0800)
492
49302/04/2020 01:47:35.918: [ Module ] ( 00007FF801560000h + 00192512 ) C:\Windows\SYSTEM32\RTWorkQ.DLL
49402/04/2020 01:47:35.919: [File Ver] Realtime WorkQueue DLL 10.0.17763.1 (WinBuild.160101.0800)
495
49602/04/2020 01:47:35.920: [ Module ] ( 00007FFFC8510000h + 01282048 ) C:\Windows\SYSTEM32\MFReadWrite.dll
49702/04/2020 01:47:35.920: [File Ver] Media Foundation ReadWrite DLL 10.0.17763.292 (WinBuild.160101.0800)
498
49902/04/2020 01:47:35.922: [ Module ] ( 00007FF80F710000h + 04530176 ) C:\Windows\SYSTEM32\D3DCOMPILER_47.dll
50002/04/2020 01:47:35.922: [File Ver] Direct3D HLSL Compiler 10.0.17763.1 (WinBuild.160101.0800)
501
502================================================================== (List Unloads) ==================================================================
503
504
50502/04/2020 01:47:37.755: D:\Spiele\Steam\tier0_s64.dll : Missing interface adapter for SteamUser023 User
50602/04/2020 01:47:37.755: D:\Spiele\Steam\tier0_s64.dll : Missing interface adapter for SteamUser022 User
50702/04/2020 01:47:37.755: D:\Spiele\Steam\tier0_s64.dll : Missing interface adapter for SteamUser021 User
50802/04/2020 01:47:37.756: D:\Spiele\Steam\tier0_s64.dll : Missing interface adapter for SteamUtils012 Utils
50902/04/2020 01:47:37.756: D:\Spiele\Steam\tier0_s64.dll : Missing interface adapter for SteamUtils011 Utils
51002/04/2020 01:47:37.756: D:\Spiele\Steam\tier0_s64.dll : Missing interface adapter for SteamUtils010 Utils