· 5 years ago · Mar 19, 2020, 05:35 PM
1 <LocalizationPair Name="%TechE06SowerDescription">After decades of experimentation with plates of the right size, material, and distance, the vacuum energy created through the quantum mechanics of the Casimir Effect can finally be exploited as an energy source.</LocalizationPair>
2 <LocalizationPair Name="%TechE07Title">ADAPTIVE COLONIES</LocalizationPair>
3 <LocalizationPair Name="%TechE07Description">Planetary anomalies can be caused by a great number of widely varying problems. As technologies and knowledge of xenobiology improves, a number of palliative mechanisms are developed to allow civilian populations to thrive regardless of local conditions (improved management of habitats and biospheres, cheaper and more reliable energy sources, more pragmatic processes to adapt to alien environments...).</LocalizationPair>
4 <LocalizationPair Name="%TechE08Title">BARYONIC SHIELDING</LocalizationPair>
5 <LocalizationPair Name="%TechE08Description">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
6 <LocalizationPair Name="%TechE08TerranTitle">BARYONIC SHIELDING</LocalizationPair>
7 <LocalizationPair Name="%TechE08TerranDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
8 <LocalizationPair Name="%TechE08EmperorTitle">BARYONIC SHIELDING</LocalizationPair>
9 <LocalizationPair Name="%TechE08EmperorDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
10 <LocalizationPair Name="%TechE08SwarmTitle">BARYONIC SHIELDING</LocalizationPair>
11 <LocalizationPair Name="%TechE08SwarmDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
12 <LocalizationPair Name="%TechE08SophonTitle">BARYONIC SHIELDING</LocalizationPair>
13 <LocalizationPair Name="%TechE08SophonDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
14 <LocalizationPair Name="%TechE08HoratioTitle">BARYONIC SHIELDING</LocalizationPair>
15 <LocalizationPair Name="%TechE08HoratioDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
16 <LocalizationPair Name="%TechE08HisshoTitle">BARYONIC SHIELDING</LocalizationPair>
17 <LocalizationPair Name="%TechE08HisshoDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
18 <LocalizationPair Name="%TechE08SowerTitle">BARYONIC SHIELDING</LocalizationPair>
19 <LocalizationPair Name="%TechE08SowerDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
20 <LocalizationPair Name="%TechE08AmoebaTitle">BARYONIC SHIELDING</LocalizationPair>
21 <LocalizationPair Name="%TechE08AmoebaDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
22 <LocalizationPair Name="%TechE08ResistanceTitle">BARYONIC SHIELDING</LocalizationPair>
23 <LocalizationPair Name="%TechE08ResistanceDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
24 <LocalizationPair Name="%TechE08AutomatonTitle">BARYONIC SHIELDING</LocalizationPair>
25 <LocalizationPair Name="%TechE08AutomatonDescription">While there are some particles that can pass through plasma shielding, this improved version prevents penetration by any baryon particle (primarily neutrons and protons).</LocalizationPair>
26 <LocalizationPair Name="%TechE09Title">CONTAINMENT FIELDS</LocalizationPair>
27 <LocalizationPair Name="%TechE09Description">While shielding is generally appreciated for its power to protect an object from external penetration, the reverse is also true. It can be quite practical to use shields to contain or protect objects that would be harmful if released.</LocalizationPair>
28 <LocalizationPair Name="%TechE09SowerTitle">CONTAINMENT FIELDS</LocalizationPair>
29 <LocalizationPair Name="%TechE09SowerDescription">While shielding is generally appreciated for its power to protect an object from external penetration, the reverse is also true. It can be quite practical to use shields to contain or protect objects that would be harmful if released.</LocalizationPair>
30 <LocalizationPair Name="%TechE10Title">GRAVITON MANIPULATION</LocalizationPair>
31 <LocalizationPair Name="%TechE10Description">The process of shielding an object from the influence of a gravitational field, once considered purely hypothetical, is now a reality. Steps are being made towards wielding the force of gravity much in the way technology now controls electricity and light.</LocalizationPair>
32 <LocalizationPair Name="%TechE11Title">ATMOSPHERIC FILTRATION</LocalizationPair>
33 <LocalizationPair Name="%TechE11Description">A first step in purifying and preparing planets for colonization or terraforming consists of reducing toxic elements in the atmosphere and creating tolerable chemical balances. Recent scientific advances mean that these processes can also be applied to gas giants.</LocalizationPair>
34 <LocalizationPair Name="%TechE11ResistanceTitle">ATMOSPHERIC FILTRATION</LocalizationPair>
35 <LocalizationPair Name="%TechE11ResistanceDescription">A first step in purifying and preparing planets for colonization or terraforming consists of reducing toxic elements in the atmosphere and creating tolerable chemical balances. Recent scientific advances mean that these processes can also be applied to gas giants.</LocalizationPair>
36 <LocalizationPair Name="%TechE11SowerTitle">ATMOSPHERIC FILTRATION</LocalizationPair>
37 <LocalizationPair Name="%TechE11SowerDescription">A first step in purifying and preparing planets for colonization or terraforming consists of reducing toxic elements in the atmosphere and creating tolerable chemical balances. Recent scientific advances mean that these processes can also be applied to gas giants.</LocalizationPair>
38 <LocalizationPair Name="%TechE12Title">ATMOSPHERIC ENGINEERING</LocalizationPair>
39 <LocalizationPair Name="%TechE12Description">Once a stable chemical balance is achieved in a planetary atmosphere, engineering cycles of wind, rain, cloud cover, etc. is the final step in creating fully colonizable or terraformed bodies.</LocalizationPair>
40 <LocalizationPair Name="%TechE12SowerTitle">ATMOSPHERIC ENGINEERING</LocalizationPair>
41 <LocalizationPair Name="%TechE12SowerDescription">Once a stable chemical balance is achieved in a planetary atmosphere, engineering cycles of wind, rain, cloud cover, etc. is the final step in creating fully colonizable or terraformed bodies.</LocalizationPair>
42 <LocalizationPair Name="%TechE13Title">ADVANCED WARP GRAVITICS</LocalizationPair>
43 <LocalizationPair Name="%TechE13Description">The shielding and field technology needed to create the warp 'bubble' around a ship is improved to also stabilize and control gravity locally. Related advances in gravity control technology will be applied to research -- and defense – installations.</LocalizationPair>
44 <LocalizationPair Name="%TechE14Title">APPLIED ATMOSPHERICS</LocalizationPair>
45 <LocalizationPair Name="%TechE14Description">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
46 <LocalizationPair Name="%TechE14TerranTitle">APPLIED ATMOSPHERICS</LocalizationPair>
47 <LocalizationPair Name="%TechE14TerranDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
48 <LocalizationPair Name="%TechE14EmperorTitle">APPLIED ATMOSPHERICS</LocalizationPair>
49 <LocalizationPair Name="%TechE14EmperorDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
50 <LocalizationPair Name="%TechE14SwarmTitle">APPLIED ATMOSPHERICS</LocalizationPair>
51 <LocalizationPair Name="%TechE14SwarmDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
52 <LocalizationPair Name="%TechE14SophonTitle">APPLIED ATMOSPHERICS</LocalizationPair>
53 <LocalizationPair Name="%TechE14SophonDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
54 <LocalizationPair Name="%TechE14HoratioTitle">APPLIED ATMOSPHERICS</LocalizationPair>
55 <LocalizationPair Name="%TechE14HoratioDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
56 <LocalizationPair Name="%TechE14HisshoTitle">APPLIED ATMOSPHERICS</LocalizationPair>
57 <LocalizationPair Name="%TechE14HisshoDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
58 <LocalizationPair Name="%TechE14SowerTitle">APPLIED ATMOSPHERICS</LocalizationPair>
59 <LocalizationPair Name="%TechE14SowerDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
60 <LocalizationPair Name="%TechE14AmoebaTitle">APPLIED ATMOSPHERICS</LocalizationPair>
61 <LocalizationPair Name="%TechE14AmoebaDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
62 <LocalizationPair Name="%TechE14ResistanceTitle">APPLIED ATMOSPHERICS</LocalizationPair>
63 <LocalizationPair Name="%TechE14ResistanceDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
64 <LocalizationPair Name="%TechE14AutomatonTitle">APPLIED ATMOSPHERICS</LocalizationPair>
65 <LocalizationPair Name="%TechE14AutomatonDescription">A great deal of practical engineering for ships can be learned from atmospheric sciences. In particular, streamlined and efficient ventilation systems as well as more advanced magnetic and thermodynamic models all aid in creating next-generation ships </LocalizationPair>
66 <LocalizationPair Name="%TechE15Title">SOIL REVIVIFICATION</LocalizationPair>
67 <LocalizationPair Name="%TechE15Description">Dirt' is much more than it seems. Rich agricultural soils are full of nutrients as well as bacteria, insects, and other diminutive life forms. In order to create a vibrant planet from the sterile dirt of worlds that are over-exposed to radiation, the first step is revitalizing the soils.</LocalizationPair>
68 <LocalizationPair Name="%TechE16Title">NON-BARYONIC SHIELDING</LocalizationPair>
69 <LocalizationPair Name="%TechE16Description">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
70 <LocalizationPair Name="%TechE16TerranTitle">NON-BARYONIC SHIELDING</LocalizationPair>
71 <LocalizationPair Name="%TechE16TerranDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
72 <LocalizationPair Name="%TechE16EmperorTitle">NON-BARYONIC SHIELDING</LocalizationPair>
73 <LocalizationPair Name="%TechE16EmperorDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
74 <LocalizationPair Name="%TechE16SwarmTitle">NON-BARYONIC SHIELDING</LocalizationPair>
75 <LocalizationPair Name="%TechE16SwarmDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
76 <LocalizationPair Name="%TechE16SophonTitle">NON-BARYONIC SHIELDING</LocalizationPair>
77 <LocalizationPair Name="%TechE16SophonDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
78 <LocalizationPair Name="%TechE16HisshoTitle">NON-BARYONIC SHIELDING</LocalizationPair>
79 <LocalizationPair Name="%TechE16HisshoDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
80 <LocalizationPair Name="%TechE16SowerTitle">NON-BARYONIC SHIELDING</LocalizationPair>
81 <LocalizationPair Name="%TechE16SowerDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
82 <LocalizationPair Name="%TechE16AmoebaTitle">NON-BARYONIC SHIELDING</LocalizationPair>
83 <LocalizationPair Name="%TechE16AmoebaDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
84 <LocalizationPair Name="%TechE16ResistanceTitle">NON-BARYONIC SHIELDING</LocalizationPair>
85 <LocalizationPair Name="%TechE16ResistanceDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
86 <LocalizationPair Name="%TechE16AutomatonTitle">NON-BARYONIC SHIELDING</LocalizationPair>
87 <LocalizationPair Name="%TechE16AutomatonDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
88 <LocalizationPair Name="%TechE16HoratioTitle">NON-BARYONIC SHIELDING</LocalizationPair>
89 <LocalizationPair Name="%TechE16HoratioDescription">Non-baryonic particles had long been the great mystery of advanced physics. Now, a greater understanding of the nature and mechanics of particles such as photons, gravitons, and anti-matter permits the creation of shielding systems that either repel or contain non-baryonic matter.</LocalizationPair>
90 <LocalizationPair Name="%TechE17Title">LOW-TEMP HYDRATION</LocalizationPair>
91 <LocalizationPair Name="%TechE17Description">Many specialized forms of life and valuable resources exist on planets with arctic or tundra environments. Through the use of low-temperature hydration, a process of cooling a planet's crust and depositing layers of H²O in liquid and solid form, planets can be terraformed into frozen or partially frozen habitats.</LocalizationPair>
92 <LocalizationPair Name="%TechE18Title">MASS PARTICLE DISPLACEMENT</LocalizationPair>
93 <LocalizationPair Name="%TechE18Description">Particles can be collided, ejected, projected, split, accelerated, and otherwise abused. A new form of particle control and tracking technology, the mass particle displacement systems allow scientists and engineers to execute all these exceedingly interesting verbs on large bodies of particles and track the billions of resulting reactions.</LocalizationPair>
94 <LocalizationPair Name="%TechE19Title">PERSONAL FIELDS</LocalizationPair>
95 <LocalizationPair Name="%TechE19Description">By lowering the power requirements and toxicity of shields, and increasing their efficiency, it is possible to develop shields on a level that they can be worn by individuals and used to block radiation, noise, and light. The technology can logically be extended to do advanced insulation of any size environment.</LocalizationPair>
96 <LocalizationPair Name="%TechE19HoratioTitle">SHARED FIELDS</LocalizationPair>
97 <LocalizationPair Name="%TechE19HoratioDescription">By lowering the power requirements and toxicity of shields, and increasing their efficiency, it is possible to develop shields on a level that they can be worn by individuals and used to block radiation, noise, and light. Further development means that these can be mutualized between nearby beings, resulting in gains in efficiency and effectiveness.</LocalizationPair>
98 <LocalizationPair Name="%TechE20Title">EXOTIC THERMODYNAMICS</LocalizationPair>
99 <LocalizationPair Name="%TechE20Description">Turning the concept of negative mass materials from theory to fact is a huge leap; exceedingly powerful drives and energy sources are now available as technology is developed that affects entropy itself.</LocalizationPair>
100 <LocalizationPair Name="%TechE20SowerTitle">EXOTIC THERMODYNAMICS</LocalizationPair>
101 <LocalizationPair Name="%TechE20SowerDescription">Turning the concept of negative mass materials from theory to fact is a huge leap; exceedingly powerful drives and energy sources are now available as technology is developed that affects entropy itself.</LocalizationPair>
102 <LocalizationPair Name="%TechE21Title">DARK MATTER SHIELDING</LocalizationPair>
103 <LocalizationPair Name="%TechE21Description">Of a density and anti-mass whose values perplexed scientists for centuries, Dark Matter is finally well understood and being exploited for use in shield technology.</LocalizationPair>
104 <LocalizationPair Name="%TechE22Title">COMPLEX REGULATED SYSTEMS</LocalizationPair>
105 <LocalizationPair Name="%TechE22Description">The ability to monitor and regulate complex systems -- such as biospheres -- is almost, but not quite, more art than science. This discipline lies at the peak of a pyramid composed of mathematics, psychology, game theory, signal science, regulatory network theory, and system sciences. Lessons learned from the exploitation of Dust are equally critical.</LocalizationPair>
106 <LocalizationPair Name="%TechE22AutomatonTitle">DEEP SPACE HABITATS </LocalizationPair>
107 <LocalizationPair Name="%TechE22AutomatonDescription">The ability to manage biospheres and industrial infrastructures in environments without light, air, or gravity is almost, but not quite, more art than science. This discipline lies at the peak of a pyramid composed of mathematics, psychology, game theory, signal science, regulatory network theory, and system sciences. Lessons learned from the exploitation of Dust are equally critical.</LocalizationPair>
108 <LocalizationPair Name="%TechE23Title">NEGATIVE MASS MECHANICS</LocalizationPair>
109 <LocalizationPair Name="%TechE23Description">Turning the concept of negative mass materials from theory to fact is a huge leap; exceedingly powerful drives and energy sources are now available and the construction of exceedingly fast ships is now possible. Driven by Dust-enhanced computational systems, transport takes a huge leap forward.</LocalizationPair>
110 <LocalizationPair Name="%TechE24Title">MASS HYDRATION</LocalizationPair>
111 <LocalizationPair Name="%TechE24Description">High-volume condensation, large-scale dehydration synthesis, and planetary temperature regulation are all various parts of a series of complex and expensive processes needed to create a 'wet' planet. The energy cost and the difficulty of doing it to scale make this a very difficult effort. </LocalizationPair>
112 <LocalizationPair Name="%TechE25Title">SUSTAINABLE SUPERCITIES</LocalizationPair>
113 <LocalizationPair Name="%TechE25Description">The theory of a city on the scale of a planet seemed an impossibility. From questions of waste management to psychological stress to food sources, a planetary 'supercity' seemed either an impossible dream or a nightmare. However, with advances in urban planning, psychology, materials science, energy, and the use of activated and partially conscious Dust accretions, these 'supercities' are not merely survivable, but enjoyable and sustainable.</LocalizationPair>
114 <LocalizationPair Name="%TechE26Title">DARK ENERGY EFFECTS</LocalizationPair>
115 <LocalizationPair Name="%TechE26Description">The mastery of non-baryonic matter is a great advance for science which would not be possible without mastery of complex mathematical models and their associated physical systems. Wave and particle effects propagated through dark energy can have ripple effects on a solar system level, effecting all forms of matter therein.</LocalizationPair>
116 <LocalizationPair Name="%TechE27Title">XENOBOTANY</LocalizationPair>
117 <LocalizationPair Name="%TechE27Description">Discovery of alien life forms and analysis of plants that survive in extreme environments come together in a new field that has practical applications for colonization.</LocalizationPair>
118 <LocalizationPair Name="%TechE27SowerTitle">XENOBOTANY</LocalizationPair>
119 <LocalizationPair Name="%TechE27SowerDescription">Discovery of alien life forms and analysis of plants that survive in extreme environments come together in a new field that has practical applications for colonization.</LocalizationPair>
120 <LocalizationPair Name="%TechE28ResistanceTitle">FACTORY MISSIONS</LocalizationPair>
121 <LocalizationPair Name="%TechE28ResistanceDescription">In a modern universe, the combination of the sacred and profane is commonplace. In developing colonies that are heavily oriented towards development and production, the Pilgrim nation is spreading both its message and its infrastructure.</LocalizationPair>
122 <LocalizationPair Name="%TechE30Title">ENDLESS EMPIRE</LocalizationPair>
123 <LocalizationPair Name="%TechE30Description">By building a series of quantum-linked information centers, a faction is capable of maintaining constant, real-time data on -- more or less -- everything. In this unassailable position, no other empire can hope to achieve a greater mastery of technology, information, or Dust.</LocalizationPair>
124 <LocalizationPair Name="%TechE31Title">DEUYIVAN CONSTRUCTION</LocalizationPair>
125 <LocalizationPair Name="%TechE31Description">Techniques learned from a recently discovered minor race permit the development of infrastructures in extremely high gravities. Using this, advanced terraforming systems can be built upon gas giant planets in order to make them (eventually) habitable. </LocalizationPair>
126 <LocalizationPair Name="%TechT01Title">SOIL XENOBIOLOGY</LocalizationPair>
127 <LocalizationPair Name="%TechT01Description">Studies of soil samples from other planets plus advances in understanding of extremophilic bacteria permit scientists to create, under certain conditions, hardier and more productive crops.</LocalizationPair>
128 <LocalizationPair Name="%TechT02Title">XENOLOGY</LocalizationPair>
129 <LocalizationPair Name="%TechT02Description">First contacts with alien beings cause a rapid development in disparate branches of study - linguistics, anthropology, biology, sociology. These are quickly brought together under the unifying title of "xenology."</LocalizationPair>
130 <LocalizationPair Name="%TechT03Title">PARTICLE SCANNING</LocalizationPair>
131 <LocalizationPair Name="%TechT03Description">Early advances in systems that capture signatures from particles--be they matter or anti-matter--permit simple 'scanners' that poll space-time for any activity--even neutrino, photon and graviton. This information is used to find, identify, and track all objects that will enter or exit a planetary system.</LocalizationPair>
132 <LocalizationPair Name="%TechT04Title">RELATIVISTIC ECONOMICS</LocalizationPair>
133 <LocalizationPair Name="%TechT04Description">The effect of time dilation and space travel on traditional financial models is non-negligible. This new branch of economics provides a basis for defining investment and profit under non-Newtonian physics in non-Euclidean space-time, e.g. observed interest rates, human capital erosion, and NPV (Net Proto-Heisenberg Value).</LocalizationPair>
134 <LocalizationPair Name="%TechT04SwarmTitle">RELATIVISTIC ECONOMICS</LocalizationPair>
135 <LocalizationPair Name="%TechT04SwarmDescription">The effect of time dilation and space travel on traditional financial models is non-negligible. This new branch of economics provides a basis for defining investment and profit under non-Newtonian physics in non-Euclidean space-time, e.g. observed interest rates, human capital erosion, and NPV (Net Proto-Heisenberg Value).</LocalizationPair>
136 <LocalizationPair Name="%TechT05Title">BOTANICAL SCANNING</LocalizationPair>
137 <LocalizationPair Name="%TechT05Description">Being relatively sedentary and slow-growing, plants are easier to scan and analyze than animals. Systems to tag and scan plant life on a large scale aid immeasurably in efforts to detoxify and colonize new planets an systems.</LocalizationPair>
138 <LocalizationPair Name="%TechT06Title">IMPROVED FLEET MANAGEMENT</LocalizationPair>
139 <LocalizationPair Name="%TechT06Description">The complexities of managing a fleet are enormous, and more so when the problems of time, distance, and communication stretch across a galaxy. Systems of Command, Control, and Communications that move at the speed of thought are necessary, and would likely not be possible without a rudimentary understanding of Dust.</LocalizationPair>
140 <LocalizationPair Name="%TechT06ResistanceTitle">CONSENSUS SYSTEMS</LocalizationPair>
141 <LocalizationPair Name="%TechT06ResistanceDescription">A particularity of the Pilgrims, many decisions are taken by a consensus of members. Expanding this human communication to their fleets and comm systems, technology has been developed to improve the sharing and analysis of data.</LocalizationPair>
142 <LocalizationPair Name="%TechT07Title">RELATIVISTIC MARKETS</LocalizationPair>
143 <LocalizationPair Name="%TechT07Description">The value of a good or service has traditionally depended on simple, two-dimensional models involving supply and demand. However, the ability to move through space-time in unusual ways requires re-thinking of traditional market structures and commodity pricing. Without these forms of advanced, 'hard' economic theory, interstellar trade remains a risky game of chance. With them, it remains a slightly less risky game of chance.</LocalizationPair>
144 <LocalizationPair Name="%TechT08Title">PLANETARY LANDSCAPING</LocalizationPair>
145 <LocalizationPair Name="%TechT08Description">In order to further control the environment and resources of a planet, landscaping can be done on a scale that is almost like re-terraforming. This permits far more intensive use of the surface for agriculture, development, or other purposes. In order to monitor and maintain a more delicate ecological balance, however, industry tends to be minimized.</LocalizationPair>
146 <LocalizationPair Name="%TechT08SowerTitle">PLANETARY LANDSCAPING</LocalizationPair>
147 <LocalizationPair Name="%TechT08SowerDescription">In order to further control the environment and resources of a planet, landscaping can be done on a scale that is almost like re-terraforming. This permits far more intensive use of the surface for agriculture, development, or other purposes. In order to monitor and maintain a more delicate ecological balance, however, industry tends to be minimized.</LocalizationPair>
148 <LocalizationPair Name="%TechT08SwarmTitle">ACCELERATED YIELDS</LocalizationPair>
149 <LocalizationPair Name="%TechT08SwarmDescription">In order to further control the environment and resources of a planet, landscaping can be done on a scale that is almost like re-terraforming. This permits far more intensive use of the surface for agriculture, development, or other purposes. There is a very real danger of over-exploitation, however, leading to an inevitable decline in food production.</LocalizationPair>
150 <LocalizationPair Name="%TechT09Title">XENOMINEROLOGY</LocalizationPair>
151 <LocalizationPair Name="%TechT09Description">It is not merely alien races, planets, and stars that are strange, it is the metals and minerals themselves that are discovered 'out there.' Xenominerology' is the study of the many forms of metal and mineral that can exist in the universe, their myriad properties and uses, and an understanding of their monetary value.</LocalizationPair>
152 <LocalizationPair Name="%TechT10Title">NANOSCALE THERMODYNAMICS</LocalizationPair>
153 <LocalizationPair Name="%TechT10Description">Thermodynamic systems are essentially simple circuits of absorption, transport, convection, and condensation. To do this on the level of atoms and molecules is something else, however. A capacity to create nano- and pico-scale units that heat and refrigerate is a game-changer. No pun intended.</LocalizationPair>
154 <LocalizationPair Name="%TechT11Title">OPTIMIZED LOGISTICS</LocalizationPair>
155 <LocalizationPair Name="%TechT11Description">Optimized logistics are a result of NP-hard solutions to organizational problems. Computational solutions to large-scale distribution networks, when extended into time-relative mathematics (and even with very high time complexity), have a surprising number of applications beyond simple demand management and load prediction.</LocalizationPair>
156 <LocalizationPair Name="%TechT11SowerTitle">CONCURRENT LOGISTICS</LocalizationPair>
157 <LocalizationPair Name="%TechT11SowerDescription">Optimized logistics are a result of NP-hard solutions to organizational problems. Beyond these simple computational solutions to large-scale distribution networks, however, further development of the algorithms that now result in massively parallel distribution logistics gives productivity an enormous boost.</LocalizationPair>
158 <LocalizationPair Name="%TechT12Title">QUANTUM COMMUNICATIONS</LocalizationPair>
159 <LocalizationPair Name="%TechT12Description">While the magic of neutrino communications and quantum tunneling did not turn out quite as expected, the exploitation of other aspects of relativity have permitted the creation of lag-less communications across space and time. While the math cannot be explained by less than forty-two Earth years of study, it has been proved that polarity-inverted time-reversed anti-messages are highly effective, with the loss of the occasional punctuation mark.</LocalizationPair>
160 <LocalizationPair Name="%TechT12SwarmTitle">QUANTUM SWARMING</LocalizationPair>
161 <LocalizationPair Name="%TechT12SwarmDescription">Extending the principle of hive-style communication to advanced technology, quantum swarm algorithms imitate the shared pheromones and group communications of an insect swarm, but use the quantum properties of newly discovered minerals to propagate this across galactic distances.</LocalizationPair>
162 <LocalizationPair Name="%TechT13Title">INTER-SPECIES HR</LocalizationPair>
163 <LocalizationPair Name="%TechT13Description">The famous saying of the Amoeba: "One being's slavery is another being's public welfare plan" certainly applies here. The knowledge of where the fine lines are between different alien species and their definitions of slavery, exploitation, and hard work are of enormous importance to future galactic entrepreneurs.</LocalizationPair>
164 <LocalizationPair Name="%TechT13ResistanceTitle">INTER-SPECIES HR</LocalizationPair>
165 <LocalizationPair Name="%TechT13ResistanceDescription">The famous saying of the Amoeba: "One being's slavery is another being's public welfare plan" certainly applies here. The knowledge of where the fine lines are between different alien species and their definitions of slavery, exploitation, and hard work are of enormous importance to future galactic entrepreneurs.</LocalizationPair>
166 <LocalizationPair Name="%TechT14Title">APPLIED HAPPINESS</LocalizationPair>
167 <LocalizationPair Name="%TechT14Description">A number of different 'levers' exist to control the general level of contentment of a population--wealth, security, individual freedom, self-fulfillment, pharmaceutical intake, etc. With enough knowledge, computing power, and appropriately processed alkaloids, happiness is a state of being that can be imposed from without.</LocalizationPair>
168 <LocalizationPair Name="%TechT15Title">ALIEN BARTER THEORY</LocalizationPair>
169 <LocalizationPair Name="%TechT15Description">Many things influence the outcome of a negotiation--what the other wants, who influences them, how important it is, etc. Every alien race has different values, beliefs, and assumptions; studying these beforehand provides an enormous advantage.</LocalizationPair>
170 <LocalizationPair Name="%TechT16Title">ADVANCED BIOLOGICS</LocalizationPair>
171 <LocalizationPair Name="%TechT16Description">Biologics — drugs made through a biological process rather than chemical synthesis, a category that includes recombinant proteins, vaccines, and antibodies — are the fastest-growing segment of the pharmaceutical industry</LocalizationPair>
172 <LocalizationPair Name="%TechT16TerranTitle">CONSUMPTION PSYCHOLOGY</LocalizationPair>
173 <LocalizationPair Name="%TechT16TerranDescription">The triggers of consumption are complex things -- from necessities and survival to style and taste. The goal is to find an intimate understanding of how and why every psychological profile in a population chooses to purchase and use every type of good or service. </LocalizationPair>
174 <LocalizationPair Name="%TechT16HoratioTitle">ADVANCED BIOLOGICS</LocalizationPair>
175 <LocalizationPair Name="%TechT16HoratioDescription">Biologics — drugs made through a biological process rather than chemical synthesis, a category that includes recombinant proteins, vaccines, and antibodies — are the fastest-growing segment of the pharmaceutical industry</LocalizationPair>
176 <LocalizationPair Name="%TechT17Title">VOCATION-ORIENTED SOCIETY</LocalizationPair>
177 <LocalizationPair Name="%TechT17Description">While many scholars agree that "self-fulfillment" is the ultimate goal of an individual, few have gone as far as to determine how to shape and direct a being's definition of that term. In a vocation-oriented society, all functioning members view a long and useful career of value creation for their company as the ultimate in self-fulfillment.</LocalizationPair>
178 <LocalizationPair Name="%TechT17ResistanceTitle">ANALYTICAL FAITHBASE</LocalizationPair>
179 <LocalizationPair Name="%TechT17ResistanceDescription">With an undeniably mystic side to their science, Pilgrim researchers develop systems to compare and contrast trends in faith. These trends are then compared to historical data, on-going projects, and observed anomalies. Information provided has been surprisingly useful for forecasting and negotiations.</LocalizationPair>
180 <LocalizationPair Name="%TechT18Title">ADVANCED SCHOLASTICS</LocalizationPair>
181 <LocalizationPair Name="%TechT18Description">It has been proven innumerable times that the key to wealth and contentment is education. A highly advanced society, capable of educating all of its members to the degree that they are capable in the way that they desire, reaps enormous benefits. These come in the forms of a highly competent work force, participative government, and improved health and security.</LocalizationPair>
182 <LocalizationPair Name="%TechT18AmoebaTitle">ADVANCED SCHOLASTICS</LocalizationPair>
183 <LocalizationPair Name="%TechT18AmoebaDescription">It has been proven innumerable times that the key to wealth and contentment is education. A highly advanced society, capable of educating all of its members to the degree that they are capable in the way that they desire, reaps enormous benefits. These come in the forms of a highly competent work force, participative government, and improved health and security.</LocalizationPair>
184 <LocalizationPair Name="%TechT19Title">FUTURISTIC GAME THEORY</LocalizationPair>
185 <LocalizationPair Name="%TechT19Description">Game theory is a complex subject dealing with independent agents, choice, probability, and forecasting. Improved understanding of potential and probable outcomes means that many options and decisions can be considered, even if they were previously considered uncertain or even hazardous.</LocalizationPair>
186 <LocalizationPair Name="%TechT19HoratioTitle">FUTURISTIC GAME THEORY</LocalizationPair>
187 <LocalizationPair Name="%TechT19HoratioDescription">Game theory is a complex subject dealing with independent agents, choice, probability, and forecasting. Improved understanding of potential and probable outcomes means that many options and decisions can be considered, even if they were previously considered uncertain or even hazardous.</LocalizationPair>
188 <LocalizationPair Name="%TechT19SophonTitle">IMAGINARY GAME THEORY</LocalizationPair>
189 <LocalizationPair Name="%TechT19SophonDescription">Game theory is already a sufficiently complex subject that deals with independent agents, choice, probability, and forecasting. Certain Sophon geniuses, dabbling in imaginary numbers, multiple dimensions, and time-reversed particles have created an alternative branch of this science. So far the results show stunning success and catastrophic failure in equal measure, but that's the fun of experimentation.</LocalizationPair>
190 <LocalizationPair Name="%TechT20Title">HIGH-CONSUMPTION SOCIETY</LocalizationPair>
191 <LocalizationPair Name="%TechT20Description">For most of the pre-modern era, high consumption was equated with degradation, waste, and destruction. However, with element-level recycling systems and efficient waste management, the utopia of a constant churn of high-obsolescence products can finally be achieved.</LocalizationPair>
192 <LocalizationPair Name="%TechT21Title">MAXIMIZED EXPLOITATION</LocalizationPair>
193 <LocalizationPair Name="%TechT21Description">Early industrial societies are more or less vast engines for producing waste; little of what is initially taken from the ground actually ends up as a product and the rest is dumped. By maximizing the processes of extraction, refining, transport, storage, and distribution, enormous gains in efficiency and volume can come with the added value of reduced waste.</LocalizationPair>
194 <LocalizationPair Name="%TechT21ResistanceTitle">MAXIMIZED EXPLOITATION</LocalizationPair>
195 <LocalizationPair Name="%TechT21ResistanceDescription">Early industrial societies are more or less vast engines for producing waste; little of what is initially taken from the ground actually ends up as a product and the rest is dumped. By maximizing the processes of extraction, refining, transport, storage, and distribution, enormous gains in efficiency and volume can come with the added value of reduced waste.</LocalizationPair>
196 <LocalizationPair Name="%TechT22Title">NEURAL NET SOCIETY</LocalizationPair>
197 <LocalizationPair Name="%TechT22Description">Far beyond simple networked computers that talk to networked appliances and personal information technologies lies the possibility of what is, more or less, a networked everything. Movement, consumption, creation, and development are all done by entities--living or not--that can be networked to create a seamlessly perfect execution of any function necessary in a society.</LocalizationPair>
198 <LocalizationPair Name="%TechT22SophonTitle">SELF-ORGANIZING DATA</LocalizationPair>
199 <LocalizationPair Name="%TechT22SophonDescription">Data is typically thought of as unrelated individual elements of information that must be collated and analyzed by an outside source. By combining numbers theory and data architecture models (and given enormous computing power), random feeds of real-time data can learn to self-organize and self-define, generating theories and relationships without intervention.</LocalizationPair>
200 <LocalizationPair Name="%TechT22AmoebaTitle">NEURAL NET SOCIETY</LocalizationPair>
201 <LocalizationPair Name="%TechT22AmoebaDescription">Far beyond simple networked computers that talk to networked appliances and personal information technologies lies the possibility of what is, more or less, a networked everything. Movement, consumption, creation, and development are all done by entities--living or not--that can be networked to create a seamlessly perfect execution of any function necessary in a society.</LocalizationPair>
202 <LocalizationPair Name="%TechT23Title">ACCELERATED EVOLUTION</LocalizationPair>
203 <LocalizationPair Name="%TechT23Description">Based on the ancient technologies of recombinant gene engineering, accelerated evolution is a pool of techniques that overall permit organisms to adapt and thrive at an very rapid pace. When applied to crops, it produces densely packed fields of disease- and pest-resistant plants that self-fertilize, adapt to intense climate conditions, and even taste good.</LocalizationPair>
204 <LocalizationPair Name="%TechT24Title">PERFECT FORECASTING</LocalizationPair>
205 <LocalizationPair Name="%TechT24Description">As better understanding of the technology behind Dust drives computing power close to infinity, there is almost no limit to the number of variables that can be included in an estimation -- and the accuracy of the associated predictions moves close to perfection. Careful manipulation of events, media, and key personalities can be done in order to always have, for instance, exceedingly favorable poll results.</LocalizationPair>
206 <LocalizationPair Name="%TechT24HoratioTitle">PERFECT FORECASTING</LocalizationPair>
207 <LocalizationPair Name="%TechT24HoratioDescription">As better understanding of the technology behind Dust drives computing power close to infinity, there is almost no limit to the number of variables that can be included in an estimation -- and the accuracy of the associated predictions moves close to perfection. Careful manipulation of events, media, and key personalities can be done in order to always have, for instance, exceedingly favorable poll results.</LocalizationPair>
208 <LocalizationPair Name="%TechT25Title">LONG-TERM XENO FUNDS</LocalizationPair>
209 <LocalizationPair Name="%TechT25Description">While many cultures believe that "money makes the world go 'round", in fact the meaning of the phrase varies wildly if the numerous meanings of 'money', world' and 'go' are studied in depth. In fact, the process of investing for maximum return and value creation requires an understanding that combines the most advanced financial mathematics with psychology, xenology, cosmology, and being really, really lucky.</LocalizationPair>
210 <LocalizationPair Name="%TechT26Title">DIRECTED AI COMPUTING</LocalizationPair>
211 <LocalizationPair Name="%TechT26Description">Academics came up with a mouthful of words for this simple concept: researchers partnering with an advanced AI to improve their chances of success. These systems use a combination of living intuition, rapid calculation and deduction, Dust-enhanced networks, massively parallel search, and political intuition to maximize the outcome of research dollars invested.</LocalizationPair>
212 <LocalizationPair Name="%TechT27Title">PERMANENT ADVANTAGE</LocalizationPair>
213 <LocalizationPair Name="%TechT27Description">Through careful management of labor and investment and in addition maintaining control over key resources, it is possible for a faction to achieve a situation in which it has competitive advantage in whatever market it chooses to focus on.</LocalizationPair>
214 <LocalizationPair Name="%TechT27HoratioTitle">PERPETUAL DEVELOPMENT</LocalizationPair>
215 <LocalizationPair Name="%TechT27HoratioDescription">Part process, part attitude, and part infrastructure, Endless Development is a program that adds and develops skills from birth to death. Whether an individual, android, or machine, the idea of continuous learning and continuous evolution of skills and activities adds a powerful and productive boost to a society.</LocalizationPair>
216 <LocalizationPair Name="%TechT29Title">GALACTIC TRADE CENTER</LocalizationPair>
217 <LocalizationPair Name="%TechT29Description">Creation of a major financial center on any given planet is a major project -- alien habitats, highly advanced communication infrastructures, specialized universities, and the highest quality shopping and dining are among the pre-requisites. To do this on a level that could turn a solar system into a galactic center of finance is a very rare achievement.</LocalizationPair>
218 <LocalizationPair Name="%TechT29SwarmTitle">DISTRIBUTED HIVES</LocalizationPair>
219 <LocalizationPair Name="%TechT29SwarmDescription">One of the great risks to Craver society is the lack of cohesion between broods from separate queens. While the ideal (applied universal pheromones) is not yet here, communication systems that transfer chemical signals in addition to information allow distributed fleets and ships to keep a unified purpose.</LocalizationPair>
220 <LocalizationPair Name="%TechT31Title">PERFECT NEGOTIATIONS</LocalizationPair>
221 <LocalizationPair Name="%TechT31Description">Between observation, study, game theory algorithms, spies, forecasting, and careful consideration of alternatives, almost every negotiation can be resolved in your favor. Highly dependent on the technical capacities of Dust to quantum-compute potential results in real time, few civilizations could imagine achieving this level of domination.</LocalizationPair>
222 <LocalizationPair Name="%TechT31AmoebaTitle">PERFECT NEGOTIATIONS</LocalizationPair>
223 <LocalizationPair Name="%TechT31AmoebaDescription">Between observation, study, game theory algorithms, spies, forecasting, and careful consideration of alternatives, almost every negotiation can be resolved in your favor. Highly dependent on the technical capacities of Dust to quantum-compute potential results in real time, few civilizations could imagine achieving this level of domination.</LocalizationPair>
224 <LocalizationPair Name="%TechT32Title">AUTOMATED WEALTH</LocalizationPair>
225 <LocalizationPair Name="%TechT32Description">With a large enough portfolio of investments and sufficiently advanced systems, it is possible to guarantee a positive return. Based on computing systems powered largely by Dust, investments are likely to be net positive at least until the heat death of the universe. Beyond that point, contract re-negotiation is likely.</LocalizationPair>
226 <LocalizationPair Name="%TechT32AmoebaTitle">AUTOMATED WEALTH</LocalizationPair>
227 <LocalizationPair Name="%TechT32AmoebaDescription">With a large enough portfolio of investments and sufficiently advanced systems, it is possible to guarantee a positive return. Based on computing systems powered largely by Dust, investments are likely to be net positive at least until the heat death of the universe. Beyond that point, contract re-negotiation is likely.</LocalizationPair>
228 <LocalizationPair Name="%TechT33Title">EXTREME CONSUMPTION</LocalizationPair>
229 <LocalizationPair Name="%TechT33Description">Given a fixed and guaranteed flow of positive income, elimination of waste, and Dust-enhanced systems to monitor manufacturing and logistics, society's most difficult challenge becomes consumption. Hoarding wealth is inefficient, yet only so many luxuries can be consumed. Decisions, decisions...</LocalizationPair>
230 <LocalizationPair Name="%TechT36AmoebaTitle">GALACTIC BROTHERHOOD</LocalizationPair>
231 <LocalizationPair Name="%TechT36AmoebaDescription">The desire of governments to unite diplomatically can only succeed if the populace follows. By instilling in the population a strong sense of unity and fraternity among diverse nations, a well-developed policy of information and infrastructure can yield great rewards.</LocalizationPair>
232 <LocalizationPair Name="%TechT37AutomatonTitle">SYMBIOTIC SATELLITES</LocalizationPair>
233 <LocalizationPair Name="%TechT37AutomatonDescription">The Automatons live on vast ships that orbit their chosen worlds. By upgrading their sophisticated system of satellites to be able to further automate and facilitate transport and communication between their ships. This gives these clockwork beings great advantages in production and economics.</LocalizationPair>
234 <LocalizationPair Name="%TechG01Title">ISOTOPE FABRICATION</LocalizationPair>
235 <LocalizationPair Name="%TechG01Description">High-isotope materials are prized for both their material capacities and their energy content. Manufacturing them in large quantities is key to making them economically viable.</LocalizationPair>
236 <LocalizationPair Name="%TechG02Title">ADVANCED MACHINING</LocalizationPair>
237 <LocalizationPair Name="%TechG02Description">Once heavier high-technology materials can be mass produced, the next critical step is to be able to shape and adapt them as desired. This requires advanced robotics, computing, and a great deal of energy.</LocalizationPair>
238 <LocalizationPair Name="%TechG03Title">ALTERNATIVE ARMORS</LocalizationPair>
239 <LocalizationPair Name="%TechG03Description">A side benefit of the space program, highly advanced fabrics and ceramics are developed that also have practical usage for armor. Layered, compressed, or reactive, they make buildings and vehicles highly resistant.</LocalizationPair>
240 <LocalizationPair Name="%TechG04Title">INTEGRATED STRUCTURES</LocalizationPair>
241 <LocalizationPair Name="%TechG04Description">A spin-off from planetary colonization technology, architecture and construction projects can be directly integrated into geographical features. This provides camouflage as well as increased protection.</LocalizationPair>
242 <LocalizationPair Name="%TechG05Title">SPECIALIZED ISOTOPES</LocalizationPair>
243 <LocalizationPair Name="%TechG05Description">Refining of artificially created elements and development of neutron-heavy versions of these elements provides high-mass materials. These have many military uses, both offensive and defensive.</LocalizationPair>
244 <LocalizationPair Name="%TechG06Title">HE BATTERIES</LocalizationPair>
245 <LocalizationPair Name="%TechG06Description">One challenge to increased military capability on space vessels is the ability to provide sufficient energy to power advanced weaponry. High-Energy Batteries take advantage of new elements and composites to provide exactly this.</LocalizationPair>
246 <LocalizationPair Name="%TechG07Title">UNSTABLE ISOTOPE MANIPULATION</LocalizationPair>
247 <LocalizationPair Name="%TechG07Description">High nuclear mass materials that have been artificially created are not necessarily stable. The technology to contain and exploit them has practical applications.</LocalizationPair>
248 <LocalizationPair Name="%TechG08Title">DEPLETED ISOTOPES</LocalizationPair>
249 <LocalizationPair Name="%TechG08Description">After being used for industrial purposes and particularly energy generation, high-mass isotopes leave behind extremely dense spent metals whose properties are particularly interesting if you like to punch holes in things.</LocalizationPair>
250 <LocalizationPair Name="%TechG09Title">ADVANCED REACTIVES</LocalizationPair>
251 <LocalizationPair Name="%TechG09Description">These are space-qualified versions of reactive armor, which has layers that are designed to explode when hit. This effect damages the incoming projectiles and nullifies the effects of shaped charges.</LocalizationPair>
252 <LocalizationPair Name="%TechG10Title">FUSION BATTERIES</LocalizationPair>
253 <LocalizationPair Name="%TechG10Description">As technology improves, fusion systems have become reusable and even rechargeable thanks to superior containment capabilities and massive capacitance systems. </LocalizationPair>
254 <LocalizationPair Name="%TechG11Title">ADVANCED FUSION POWER</LocalizationPair>
255 <LocalizationPair Name="%TechG11Description">Leaps in materials and signaling sciences have resulted in fusion systems that can be contained in warheads of many sizes, nicknamed "pico-suns".</LocalizationPair>
256 <LocalizationPair Name="%TechG12Title">FLAWLESS MACHINING</LocalizationPair>
257 <LocalizationPair Name="%TechG12Description">Manufacturing technology has advanced to the point where barrels and projectiles are perfect replicas of one another, down to an atomic level. Weapon power, precision, and reliability are all improved as a result.</LocalizationPair>
258 <LocalizationPair Name="%TechG13Title">HIGH ALBEDO ALLOYS</LocalizationPair>
259 <LocalizationPair Name="%TechG13Description">New material discoveries and advanced machining techniques mean that hull alloys can be created of materials that reflect or disperse incoming beam weapons. Usually.</LocalizationPair>
260 <LocalizationPair Name="%TechG14Title">RADIATION PROOFING</LocalizationPair>
261 <LocalizationPair Name="%TechG14Description">Even better than surviving a hit is to never be hit at all. Advances in remote sensing, electronics, and particle physics result in improved defensive systems to take out incoming attacks.</LocalizationPair>
262 <LocalizationPair Name="%TechG14TerranTitle">ACTIVE DEFENSES</LocalizationPair>
263 <LocalizationPair Name="%TechG14TerranDescription">Starships must be immune to many different forces. By developing defensive systems that integrate numerous field types that affect both matter and anti-matter, survivability and longevity increase greatly.</LocalizationPair>
264 <LocalizationPair Name="%TechG15Title">ADVANCED COUNTERMEASURES</LocalizationPair>
265 <LocalizationPair Name="%TechG15Description">One step better than surviving a hit is to never be hit at all. Advances in remote sensing, electronics, and particle physics result in improved defensive systems to take out incoming attacks.</LocalizationPair>
266 <LocalizationPair Name="%TechG16Title">MOBILE GAUSS PLATFORMS</LocalizationPair>
267 <LocalizationPair Name="%TechG16Description">As improved materials and energy science reduces the size of components, magnetically-propelled projectile weapons can be fabricated small enough to be carried by hand.</LocalizationPair>
268 <LocalizationPair Name="%TechG17Title">FOCUSED PLASMA</LocalizationPair>
269 <LocalizationPair Name="%TechG17Description">Hot, high-speed plasma beams are potentially devastating weapons. While they are difficult to use with the interference of a planetary atmosphere, in space they are quite effective.</LocalizationPair>
270 <LocalizationPair Name="%TechG18Title">PLASMA PAYLOADS</LocalizationPair>
271 <LocalizationPair Name="%TechG18Description">Plasma is a high-energy highly ionized gas. Compressed by a powerful magnetic force, it could theoretically be used as a projectile. Science fact has now caught up with theory.</LocalizationPair>
272 <LocalizationPair Name="%TechG19Title">HYPERMAGNETICS</LocalizationPair>
273 <LocalizationPair Name="%TechG19Description">A necessary by-product of the rush to create plasma weapons was the necessity to create exceedingly powerful magnetic fields. In some cases, these fields can also have military roles.</LocalizationPair>
274 <LocalizationPair Name="%TechG20Title">SPACE ABLATIVES</LocalizationPair>
275 <LocalizationPair Name="%TechG20Description">Ablative defenses are designed to self-destruct in order to protect their cargo. For starships numerous components including metals, composite materials, fields, and reactive armor are used.</LocalizationPair>
276 <LocalizationPair Name="%TechG20HisshoTitle">SPACE ABLATIVES</LocalizationPair>
277 <LocalizationPair Name="%TechG20HisshoDescription">Ablative defenses are designed to self-destruct in order to protect their cargo. For starships numerous components including metals, composite materials, fields, and reactive armor are used.</LocalizationPair>
278 <LocalizationPair Name="%TechG21Title">DIRECTED PLASMA</LocalizationPair>
279 <LocalizationPair Name="%TechG21Description">By improving the technology of the plasma 'pinch' and preparing an energizable 'channel' between aggressor and target, these weapons increase the destructive power of plasma beams.</LocalizationPair>
280 <LocalizationPair Name="%TechG22Title">POSITRON CONTAINMENT</LocalizationPair>
281 <LocalizationPair Name="%TechG22Description">More advanced magnetics permit positrons, a form of anti-matter, to be contained in relatively small units. </LocalizationPair>
282 <LocalizationPair Name="%TechG23Title">CONDENSED PLASMA</LocalizationPair>
283 <LocalizationPair Name="%TechG23Description">With development of more powerful magnetics creating the possibility of harnessing plasma in ever-smaller units, science can create plasma fields -- like a shield system -- around very small units.</LocalizationPair>
284 <LocalizationPair Name="%TechG24Title">HYPERMAGNETIC SHIELDING</LocalizationPair>
285 <LocalizationPair Name="%TechG24Description">As a magnetic field of sufficient force can be used to contain plasma, numerous improved armor systems are being developed that include these exceedingly fields.</LocalizationPair>
286 <LocalizationPair Name="%TechG25Title">SEAMLESS CONSTRUCTION</LocalizationPair>
287 <LocalizationPair Name="%TechG25Description">Traditional hull construction required that many plates be joined together. Improved metallurgy, however, now allows the frame of an entire ship to be cast as single, cohesive units.</LocalizationPair>
288 <LocalizationPair Name="%TechG26Title">EVOLVED CONSTRUCTION</LocalizationPair>
289 <LocalizationPair Name="%TechG26Description">As materials become smarter, construction of new colonies and new buildings can be done by 'evolving' existing structures. The resulting agglomeration is stronger, partially aware, and will defend itself.</LocalizationPair>
290 <LocalizationPair Name="%TechG26SwarmTitle">EVOLVED CONSTRUCTION</LocalizationPair>
291 <LocalizationPair Name="%TechG26SwarmDescription">As materials become smarter, construction of new colonies and new buildings can be done by 'evolving' existing structures. The resulting agglomeration is stronger, partially aware, and will defend itself.</LocalizationPair>
292 <LocalizationPair Name="%TechG26HoratioTitle">EVOLVED CONSTRUCTION</LocalizationPair>
293 <LocalizationPair Name="%TechG26HoratioDescription">As materials become smarter, construction of new colonies and new buildings can be done by 'evolving' existing structures. The resulting agglomeration is stronger, partially aware, and will defend itself.</LocalizationPair>
294 <LocalizationPair Name="%TechG27Title">PERSONAL SHIELDING</LocalizationPair>
295 <LocalizationPair Name="%TechG27Description">Primarily by bringing energy generation down to a portable size, small vehicles or even augmented individuals can transport their own shield systems.</LocalizationPair>
296 <LocalizationPair Name="%TechG28Title">ENTANGLED SYSTEMS</LocalizationPair>
297 <LocalizationPair Name="%TechG28Description">Radical steps in the understanding of particle physics have given scientists the ability to cause quantum entanglement between matter in different locations.</LocalizationPair>
298 <LocalizationPair Name="%TechG28HisshoTitle">ENTANGLED SYSTEMS</LocalizationPair>
299 <LocalizationPair Name="%TechG28HisshoDescription">Radical steps in the understanding of particle physics have given scientists the ability to cause quantum entanglement between matter in different locations.</LocalizationPair>
300 <LocalizationPair Name="%TechG29Title">LEPTON MANIPULATION</LocalizationPair>
301 <LocalizationPair Name="%TechG29Description">Leptons -- photons, electrons, and neutrinos -- are important but difficult to handle due to their lack of mass. Technology now exists to control the phases of decay between electron, muon, and tau leptons.</LocalizationPair>
302 <LocalizationPair Name="%TechG30Title">STASIS FIELDS</LocalizationPair>
303 <LocalizationPair Name="%TechG30Description">Mastery of quantum decay and entanglement means that matter can now be held in a form that is neither wave nor particle. These uncollapsed entities turn out to be in an unchanging phase of 'stasis'.</LocalizationPair>
304 <LocalizationPair Name="%TechG31Title">PLASMIC ABLATIVES</LocalizationPair>
305 <LocalizationPair Name="%TechG31Description">While plasma shielding requires a great deal of power to be effective, improvements that use the energy of enemy weapons to re-charge the fields creates shields that regenerate after impact.</LocalizationPair>
306 <LocalizationPair Name="%TechG31AutomatonTitle">PRECISION CONVERTER</LocalizationPair>
307 <LocalizationPair Name="%TechG31AutomatonDescription">The Automatons are not only tireless workers, but also cautious planners. Industrial output can be saved as undifferentiated parts, materials, and energy sources, ready to be used and converted when needed. In this case, stocked resources are converted into additional shielding capacity for their orbital ships, giving the system a major boost in defense.</LocalizationPair>
308 <LocalizationPair Name="%TechG32Title">NONBARYONIC FILTERING</LocalizationPair>
309 <LocalizationPair Name="%TechG32Description">Nonbaryonic particles -- from photons to neutrinos to dark matter -- make up most of the mass of the universe. Technology has finally advanced to the point where they can be harvested and used.</LocalizationPair>
310 <LocalizationPair Name="%TechG33Title">LOCALIZED STASIS</LocalizationPair>
311 <LocalizationPair Name="%TechG33Description">By controlling the decay of particles through the use of local stasis fields, new weapons systems have been created that manipulate all four primary energy sources at once.</LocalizationPair>
312 <LocalizationPair Name="%TechG33EmperorTitle">LOCALIZED STASIS</LocalizationPair>
313 <LocalizationPair Name="%TechG33EmperorDescription">By controlling the decay of particles through the use of local stasis fields, new weapons systems have been created that manipulate all four primary energy sources at once.</LocalizationPair>
314 <LocalizationPair Name="%TechG34Title">NONBARYONIC STASIS</LocalizationPair>
315 <LocalizationPair Name="%TechG34Description">Though the wave/particle duality of non-baryonic matter is still poorly understood, enough advances have been made that dark matter and dark energy can be manipulated to a certain extent.</LocalizationPair>
316 <LocalizationPair Name="%TechG35Title">ULTRADENSE EXTRUSION</LocalizationPair>
317 <LocalizationPair Name="%TechG35Description">Non-baryonic particles (like dark matter and dark energy) is pervasive throughout all matter of the universe. Certain ultradense metals, however, can create effective barriers to it.</LocalizationPair>
318 <LocalizationPair Name="%TechG35HisshoTitle">ULTRADENSE EXTRUSION</LocalizationPair>
319 <LocalizationPair Name="%TechG35HisshoDescription">Non-baryonic particles (like dark matter and dark energy) is pervasive throughout all matter of the universe. Certain ultradense metals, however, can create effective barriers to it.</LocalizationPair>
320 <LocalizationPair Name="%TechG36Title">QUANTUM INERT ALLOYS</LocalizationPair>
321 <LocalizationPair Name="%TechG36Description">Improved understanding of the quantum state of materials has resulted in the creation of certain metals that are unchanged by any known electromagnetic or gravitational force.</LocalizationPair>
322 <LocalizationPair Name="%TechG37Title">PORTABLE NONBARYONICS</LocalizationPair>
323 <LocalizationPair Name="%TechG37Description">By taking advantage of new energy sources and specialized alloys, nonbaryonic particle generators can be made small enough that they are portable. Heavy, but portable.</LocalizationPair>
324 <LocalizationPair Name="%TechG38Title">DARK ENERGY SHIELD</LocalizationPair>
325 <LocalizationPair Name="%TechG38Description">Though its relative invisibility to ancient scientific measures made its true characteristics unknown, in fact dark energy has powerful effects for deflecting and lensing baryonic -- or 'normal' -- matter.</LocalizationPair>
326 <LocalizationPair Name="%TechG38HisshoTitle">DARK ENERGY SHIELD</LocalizationPair>
327 <LocalizationPair Name="%TechG38HisshoDescription">Though its relative invisibility to ancient scientific measures made its true characteristics unknown, in fact dark energy has powerful effects for deflecting and lensing baryonic -- or 'normal' -- matter.</LocalizationPair>
328 <LocalizationPair Name="%TechG39Title">HIGH QUANTUM STABILITY</LocalizationPair>
329 <LocalizationPair Name="%TechG39Description">Advanced knowledge of entropy and nonbaryonic systems has led to breakthroughs in the understanding of how any form of matter decays. The capability exists to prevent, for the foreseeable future, any alteration in the initial state of a given element of matter.</LocalizationPair>
330 <LocalizationPair Name="%TechG39TerranTitle">QUANTUM STABLE MATERIALS</LocalizationPair>
331 <LocalizationPair Name="%TechG39TerranDescription">through processes as simple as oxidation and as complex as radioactive decay, naturally occurring materials break down over time. By ensuring materials are unchanging at a sub-atomic level, objects can be built that should endure for the foreseeable future.</LocalizationPair>
332 <LocalizationPair Name="%TechG40Title">DARK MATTER STASIS</LocalizationPair>
333 <LocalizationPair Name="%TechG40Description">Improved abilities to predict and manage the decay of dark matter and dark energy has resulted in containment fields that hold usually unstable materials together -- temporarily.</LocalizationPair>
334 <LocalizationPair Name="%TechG41Title">QUARK EFFECT WEAPONS</LocalizationPair>
335 <LocalizationPair Name="%TechG41Description">By acting on the forces and particles that hold atoms together, new forms of weaponry can create even larger explosions -- in space.</LocalizationPair>
336 <LocalizationPair Name="%TechG42Title">ANTI-GRAVITON FIELDS</LocalizationPair>
337 <LocalizationPair Name="%TechG42Description">Mastery of nonbaryonic particles and leptons in particular have aided scientists in discovering and manipulating the most elusive force of all -- gravity.</LocalizationPair>
338 <LocalizationPair Name="%TechG43Title">QUARK DESTABILIZATION</LocalizationPair>
339 <LocalizationPair Name="%TechG43Description">The 'strong' nuclear force holds our baryonic universe together. By destabilizing quarks and cracking these building blocks, new weapons can be developed to crack open the toughest targets.</LocalizationPair>
340 <LocalizationPair Name="%TechG44Title">GRAVITON DECAY</LocalizationPair>
341 <LocalizationPair Name="%TechG44Description">Yes Virginia, there *is* a graviton. By accelerating the breakdown of this fundamental particle, entropy itself can be used as a weapon.</LocalizationPair>
342 <LocalizationPair Name="%TechG45Title">NUCLEAL MATERIALS</LocalizationPair>
343 <LocalizationPair Name="%TechG45Description">Going a step beyond neutron capture, custom materials can be built from quarks directly rather than from protons and neutrons. These new materials, dubbed 'nucleals', have some fascinating applications.</LocalizationPair>
344 <LocalizationPair Name="%TechG45TerranTitle">NUCLEAL MATERIALS</LocalizationPair>
345 <LocalizationPair Name="%TechG45TerranDescription">Going a step beyond neutron capture, custom materials can be built from quarks directly rather than from protons and neutrons. These new materials, dubbed 'nucleals', have some fascinating applications.</LocalizationPair>
346 <LocalizationPair Name="%TechG46Title">ADVANCED LENSING</LocalizationPair>
347 <LocalizationPair Name="%TechG46Description">The phenomena called 'lensing' was first attributed to the affects of gravity on photons. However, if the right materials and enough energy is used, almost any particle can be 'lensed away' from an object.</LocalizationPair>
348 <LocalizationPair Name="%TechG46SwarmTitle">NEUTRINO LENSING</LocalizationPair>
349 <LocalizationPair Name="%TechG46SwarmDescription">The phenomena called 'lensing' was first attributed to the affects of gravity on photons. However, if the right materials and enough energy is used, even lightweight neutrinos can be 'lensed' and channeled for various industrial uses.</LocalizationPair>
350 <LocalizationPair Name="%TechG47Title">CONTROLLED ENTROPY</LocalizationPair>
351 <LocalizationPair Name="%TechG47Description">One of the more entertaining applications of advanced thermodynamics, Controlled Entropy is a method to locally accelerate the decay of matter into random, disorganized energy and atoms.</LocalizationPair>
352 <LocalizationPair Name="%TechG48Title">LOW-ENTROPY MATERIALS</LocalizationPair>
353 <LocalizationPair Name="%TechG48Description">By developing materials with properties that are naturally entropy-resistant, military systems can be built that have a natural tendency to remain stable regardless of changes in energy.</LocalizationPair>
354 <LocalizationPair Name="%TechG49Title">A-ENTROPIC MATERIALS</LocalizationPair>
355 <LocalizationPair Name="%TechG49Description">To a certain extent the Holy Grail of materials science, A-Entropic Materials can be used to create objects that should remain unchanged until the heat death of the universe.</LocalizationPair>
356 <LocalizationPair Name="%TechG50HisshoTitle">LMI SYSTEMS</LocalizationPair>
357 <LocalizationPair Name="%TechG50HisshoDescription">Key to the Hissho warrior culture is the notion of Learning - Mastery - Imparting. Like their soldiers, their ships are also equipped with integrated systems that study the effects of the ship's experience and share it with other vessels within communication range.</LocalizationPair>
358 <LocalizationPair Name="%TechStrategicResource1Title">HYPERIUM</LocalizationPair>
359 <LocalizationPair Name="%TechStrategicResource1Description">A nickname for hyper-dense deuterium, this is an exceedingly heavy hydrogen isotope that is used to power n-way fusion plants.</LocalizationPair>
360 <LocalizationPair Name="%TechStrategicResource2Title">TITANIUM-70</LocalizationPair>
361 <LocalizationPair Name="%TechStrategicResource2Description">This recently discovered isotope of titanium is the heaviest known form of the element. Its properties make it extremely valuable in both electronics and aeronautics.</LocalizationPair>
362 <LocalizationPair Name="%TechStrategicResource3Title">ANTI-MATTER</LocalizationPair>
363 <LocalizationPair Name="%TechStrategicResource3Description">Improved magnetic field control permits harvesting of the antiparticles that can be captured in specific parts of planetary magnetic fields; These provide an excellent source of renewable energy.</LocalizationPair>
364 <LocalizationPair Name="%TechStrategicResource4Title">HEXAFERRUM</LocalizationPair>
365 <LocalizationPair Name="%TechStrategicResource4Description">An exceedingly dense and heavy form of iron formed by the gravitational pressure found near planetary cores, this metal is highly valuable for numerous industrial uses.</LocalizationPair>
366 <LocalizationPair Name="%TechStrategicResource5Title">ORICHALCIX</LocalizationPair>
367 <LocalizationPair Name="%TechStrategicResource5Description">Discovered as a byproduct of the nuclear fusion process within a star, the properties of this orange metal make it excellent for anything that must put up with extreme conditions.</LocalizationPair>
368 <LocalizationPair Name="%TechStrategicResource6Title">SIDERITE</LocalizationPair>
369 <LocalizationPair Name="%TechStrategicResource6Description">Nicknamed for the common mineral found in hydrothermal veins, this Siderite is found near veins of extreme dark energy activity. Previously difficult to identify and extract, this ultra-hard substance can now be exploited.</LocalizationPair>
370 <LocalizationPair Name="%TechStrategicResource7Title">ADAMANTIAN</LocalizationPair>
371 <LocalizationPair Name="%TechStrategicResource7Description">Currently the strongest material tested, Adamantian is mined from asteroids and planetoids that passed in close proximity to a sun.</LocalizationPair>
372 <LocalizationPair Name="%TechStrategicResource8Title">QUADRINIX</LocalizationPair>
373 <LocalizationPair Name="%TechStrategicResource8Description">A material that exists in phases between matter, anti-matter, and alternate universes, quadrinix has the highest energy density of any known and containable substance.</LocalizationPair>
374 <LocalizationPair Name="%TechStrategicResource9Title">DARK ENERGY</LocalizationPair>
375 <LocalizationPair Name="%TechStrategicResource9Description">While the energy density of dark energy may not be as high as other sources, its ready availability in the universe makes it by far the most practical source.</LocalizationPair>
376 <LocalizationPair Name="%TechStrategicResource10Title">NEUTRONIUM</LocalizationPair>
377 <LocalizationPair Name="%TechStrategicResource10Description">Neutronium is formed at the crust of neutron stars, whose gravitational pull is so strong it compacts the material into a substance ten billion times stronger than steel.</LocalizationPair>
378 <LocalizationPair Name="%LuxuryExploitation1Title">ANIMALIA</LocalizationPair>
379 <LocalizationPair Name="%LuxuryExploitation1Description">It is inevitable the diversity of planets would also create a diversity of biological life. Strange beasts, with even stranger abilities, can be found in the many anonymous planets of the galaxy. Whether as pets, products, food, or means of production, the strange species of the galaxy have enormous value.</LocalizationPair>
380 <LocalizationPair Name="%LuxuryExploitation2Title">GEMS AND MINERALS</LocalizationPair>
381 <LocalizationPair Name="%LuxuryExploitation2Description">In planets, planetoids, asteroids, collapsed stars, and other fragments of matter is found one of the great resources of the universe--previously unknown gems and minerals. Through exploration and the advancement of science, they can be mined, refined, and shaped into objects of untold wealth.</LocalizationPair>
382 <LocalizationPair Name="%LuxuryExploitation3Title">XENO-PHARMACEUTICALS</LocalizationPair>
383 <LocalizationPair Name="%LuxuryExploitation3Description">Beyond the home world of any species lie the infinite reaches of space with their equally infinite diversity of molecules. Whether harmless or lethal, beneficial or inert, the many complex molecular chains of the galaxy create substances of great power--and great value.</LocalizationPair>
384 <LocalizationPair Name="%LuxuryExploitation4Title">ARTIFACT ANALYSIS</LocalizationPair>
385 <LocalizationPair Name="%LuxuryExploitation4Description">Even before advanced forms of mining or biochemistry exist to take advantage of the resources available among the stars, great wealth can be found in the artifacts of long-lost civilizations. Once the artifacts -- which are occasionally active, even dangerous -- have been isolated and scanned, they can be analyzed, extracted, and safely transported--regardless of the laws.</LocalizationPair>
386 <LocalizationPair Name="%LuxuryBoost2Title">XHIYUN CARTEL</LocalizationPair>
387 <LocalizationPair Name="%LuxuryBoost2Description">Named for the star system where the organization was first created, an agreement is reached between producers to allow monopoly pricing on trade goods.</LocalizationPair>
388 <LocalizationPair Name="%LuxuryBoost5Title">SHADOW SYNDICATE</LocalizationPair>
389 <LocalizationPair Name="%LuxuryBoost5Description">Behind closed doors, a super-cartel of price fixing groups is created in order to leverage information, exploitation, and scarcity across all luxury goods. The resulting demand and price control is an efficient money machine.</LocalizationPair>
390 <LocalizationPair Name="%ModuleColonizationTitle">SEED MOD</LocalizationPair>
391 <LocalizationPair Name="%ModuleColonizationDescription">A nickname for colonization craft, the role of 'seed' ships is to sow new outposts across the habitable worlds that are discovered.</LocalizationPair>
392 <LocalizationPair Name="%ModMiniaturization1Title">QUANTUM-DAMPED CIRCUITS</LocalizationPair>
393 <LocalizationPair Name="%ModMiniaturization1Description">A great obstacle to the development of increasingly small integrated circuits is that at small enough chip scales, quantum particle and field effects interfere with the intended operations of the transistors. By using quantum damping technology, however, these parasitic effects can be bled off so the circuits perform as intended at less than 5 nano-meter scales.</LocalizationPair>
394 <LocalizationPair Name="%ModMiniaturization2Title">LOSSLESS TRANSMISSION</LocalizationPair>
395 <LocalizationPair Name="%ModMiniaturization2Description">Electricity remains the critical element of all ship systems -- command, control, maneuvering, life support, machinery, etc. The use of superconducting transmission systems and leakless batteries ensures that this critical resource flows without loss or degradation, lessening the requirements for wiring, storage, and generation.</LocalizationPair>
396 <LocalizationPair Name="%ModMiniaturization3Title">QUANTUM COMPUTING</LocalizationPair>
397 <LocalizationPair Name="%ModMiniaturization3Description">Much discussed and long-researched, it is finally here. Thousands if not millions of parallel "qubits" can be strung together into computing systems that are small enough to be invisible to the naked eye, yet powerful enough to handle the most advanced and complicated operations.</LocalizationPair>
398 <LocalizationPair Name="%ModMiniaturization4Title">GENERIC SUPPLIES</LocalizationPair>
399 <LocalizationPair Name="%ModMiniaturization4Description">All things are made of chains and structures based on elements from the periodic table. With energy production essentially 'free' and powerful containment fields, it is now far simpler and cheaper to simply purchase in bulk whatever elements are needed in the cheapest form they can be obtained, then build them into whatever form or compound is needed on the trip. Requirements for special storage and complicated shipping and packaging are now a thing of the past.</LocalizationPair>
400 <LocalizationPair Name="%ModMiniaturization5Title">TETRIC STORAGE</LocalizationPair>
401 <LocalizationPair Name="%ModMiniaturization5Description">The ability to solve three-dimensional volume relationships in real time for any number of elements--impossible without neural computational analysis--provides a ship with real-time optimized storage layouts, maximizing the use of internal space.</LocalizationPair>
402 <LocalizationPair Name="%MovementWarp1Title">STRING INDUCTION DRIVE</LocalizationPair>
403 <LocalizationPair Name="%MovementWarp1Description">This drive takes advantage of the enormous gravitational mass of cosmic strings. Arrays of magnet coils in the ship create a magnetic field that generates powerful thrust due to the opposing magnetic field of the superconducting string. Cosmic strings provide the paths that link this star system to other nearby systems.</LocalizationPair>
404 <LocalizationPair Name="%MovementWarp2Title">ADVANCED MAGNETICS DRIVE</LocalizationPair>
405 <LocalizationPair Name="%MovementWarp2Description">As understanding of electromagnetic forces improves, higher energy magnetic coils and more powerful control systems are used to increase the speed of the basic string induction drive.</LocalizationPair>
406 <LocalizationPair Name="%MovementWarp3Title">STRING GRAVITICS DRIVE</LocalizationPair>
407 <LocalizationPair Name="%MovementWarp3Description">An improvement on the basic magnetic induction systems, this advanced form of the drive manipulates gravitons to generate the fields that drive the ship along the path of the cosmic string. The resulting engines are both faster and smaller than the relatively clunky magnetic systems.</LocalizationPair>
408 <LocalizationPair Name="%MovementWarp4Title">RECKLESS STRING GRAVITICS</LocalizationPair>
409 <LocalizationPair Name="%MovementWarp4Description">With materials, computing, and particle physics knowledge on par with the Endless the intelligent species of the galaxy are capable of creating starship engines that travel at speeds that can only be described as reckless.</LocalizationPair>
410 <LocalizationPair Name="%MovementWormhole1Title">TOTAL HULL INTEGRITY</LocalizationPair>
411 <LocalizationPair Name="%MovementWormhole1Description">Passing through the entrance to a wormhole subjects a starship to incredible forces of gravity and powerful blasts of radiation. Denser materials, shielding, and advanced hull construction permit a vessel to take this risk at less than 100% fatality rates.</LocalizationPair>
412 <LocalizationPair Name="%MovementWormhole2Title">WORMHOLE HYPERSPACE</LocalizationPair>
413 <LocalizationPair Name="%MovementWormhole2Description">Measurements and analyses done by ships traversing wormholes have revealed an unexpected discovery. In fact, in the extra-dimensional space between the entry and exit of a wormhole exists a sort of 'hyperspace' within which all currently mapped wormholes are connected. This can be exploited to permit a vessel to enter a wormhole and exit through any other wormhole whose coordinates are known. </LocalizationPair>
414 <LocalizationPair Name="%MovementFreeMove1Title">WARP DRIVE</LocalizationPair>
415 <LocalizationPair Name="%MovementFreeMove1Description">The math is not easy, but it is possible to create a warp 'bubble' around a starship, and accelerate it by compressing space-time in front of the bubble while expanding space-time behind. Though there are difficulties in navigation and maneuvering, it provides a way to move independently between stars.</LocalizationPair>
416 <LocalizationPair Name="%MovementFreeMove2Title">SECOND GEN WARP</LocalizationPair>
417 <LocalizationPair Name="%MovementFreeMove2Description">Initial successes with the warp field engine system have spurred research and engineering. The speed and maneuverability of the ships have improved, and much of the time the crew is now able to see where they are going.</LocalizationPair>
418 <LocalizationPair Name="%MovementFreeMove3Title">ADVANCED WARP FIELDS</LocalizationPair>
419 <LocalizationPair Name="%MovementFreeMove3Description">Simple advances in energy generation have improved the engine's ability to compress and expand space-time. The resulting increase in speed is appreciated, and higher engine efficiency also means that greater distances can now be traveled.</LocalizationPair>
420 <LocalizationPair Name="%DiplomacyBonus1Title">XENOLINGUISTICS</LocalizationPair>
421 <LocalizationPair Name="%DiplomacyBonus1Description">The first step in making trade, research, war or peace, communications with alien species must be studied and brought to a higher level than dropping prepositions and speaking more loudly.</LocalizationPair>
422 <LocalizationPair Name="%DiplomacyBonus1SwarmTitle">XENOLINGUISTICS</LocalizationPair>
423 <LocalizationPair Name="%DiplomacyBonus1SwarmDescription">The first step in making trade, research, war or peace, communications with alien species must be studied and brought to a higher level than dropping prepositions and speaking more loudly.</LocalizationPair>
424 <LocalizationPair Name="%DiplomacyBonus2Title">ALIEN SECURITY</LocalizationPair>
425 <LocalizationPair Name="%DiplomacyBonus2Description">A natural next step in opening diplomatic and trade relations is to ensure that traveling members of any species will be welcomed in a way that is healthy and secure for all parties -- from hygiene to cultural preferences to body armor.</LocalizationPair>
426 <LocalizationPair Name="%DiplomacyBonus3Title">ALIEN STANDARDS AND SYSTEMS</LocalizationPair>
427 <LocalizationPair Name="%DiplomacyBonus3Description">Such a simple thing among members of the same species, and so complex with aliens... trading financial and scientific data requires exhaustive negotiations and complex treaties and explanations covering data formats, measurement standards, time standards, and explanations of exactly what the clause "Act of God" means.</LocalizationPair>
428 <LocalizationPair Name="%DiplomacyBonus3ResistanceTitle">ALIEN PROSELYTIZATION</LocalizationPair>
429 <LocalizationPair Name="%DiplomacyBonus3ResistanceDescription">A particularity of Pilgrim society, missions of conversion or explanation to alien societies are important for their long-term goals. In order to be seen as seekers and guides, rather than as weirdos who you hide from when they knock on the door, Pilgrims must understand the do's and don't's of alien cultures. Beyond etiquette and propriety, these centers help understand fears, taboos, and prejudices.</LocalizationPair>
430 <LocalizationPair Name="%DiplomacyBonus4Title">ALIEN INFRASTRUCTURES</LocalizationPair>
431 <LocalizationPair Name="%DiplomacyBonus4Description">For long-term exchanges to be effective between alien species, an enormous amount of infrastructure work must be done. Food supplies, housing, safe/unsafe chemicals, transportation systems, and other topics must be dealt with so that the allies can freely move in each others' territories.</LocalizationPair>
432 <LocalizationPair Name="%DiplomacyBonus4ResistanceTitle">ALIEN PROSELYTIZATION</LocalizationPair>
433 <LocalizationPair Name="%DiplomacyBonus4ResistanceDescription">A particularity of Pilgrim society, missions of conversion or explanation to alien societies are important for their long-term goals. In order to be seen as seekers and guides, rather than as weirdos who you hide from when they knock on the door, Pilgrims must understand the do's and don't's of alien cultures. Beyond etiquette and propriety, these centers help understand fears, taboos, and prejudices.</LocalizationPair>
434 <LocalizationPair Name="%DiplomacyBonus5Title">ALIEN PSYCHOANALYSIS</LocalizationPair>
435 <LocalizationPair Name="%DiplomacyBonus5Description">Arguably the most challenging effort in dealing with alien societies is the ability to understand and model their intellectual systems. The ability to gauge, predict, and influence their reaction to political and economic issues provides a handsome return, when it works.</LocalizationPair>
436 <LocalizationPair Name="%DiplomacyBonus5AmoebaTitle">ALIEN EMPATHY</LocalizationPair>
437 <LocalizationPair Name="%DiplomacyBonus5AmoebaDescription">Arguably the most challenging effort in dealing with alien societies is the ability to understand and model their deepest fears and desires. Channeling and understanding these drivers of personality, the ability of the Amoeba to gauge, predict, and influence others provides a handsome bonus.</LocalizationPair>
438 <LocalizationPair Name="%DiplomacyBonus6Title">ALIEN RELATIONS</LocalizationPair>
439 <LocalizationPair Name="%DiplomacyBonus6Description">The most difficult part of dealing with aliens can often be convincing one's own citizens that it is in their best interest to either be in an alliance or be at war. It is a long-term process of education, information, and sometimes a bit of pressure.</LocalizationPair>
440 <LocalizationPair Name="%DiplomacyBonus7Title">ALIEN ESTEEM</LocalizationPair>
441 <LocalizationPair Name="%DiplomacyBonus7Description">It is a long struggle, but the ability to be seen by multiple alien nations as a reliable and predictable partner reaps innumerable benefits. Whether in diplomacy, trade, or research, the role of a trusted partner is precious and prized.</LocalizationPair>
442 <LocalizationPair Name="%DiplomacyBonus7AmoebaTitle">PRIMUS INTER XENOS</LocalizationPair>
443 <LocalizationPair Name="%DiplomacyBonus7AmoebaDescription">"First among aliens" is a capability with many levels of risk and responsibility. It means being the negotiator of choice in the event of conflict, the most trusted partner in business, the most influential element in a political situation. To achieve this status in a group of wildly disparate nations requires knowledge, empathy, communication, and patience at a level that most leaders cannot conceive of.</LocalizationPair>
444 <LocalizationPair Name="%MaxFleetSize1Title">COORDINATED FLEETS</LocalizationPair>
445 <LocalizationPair Name="%MaxFleetSize1Description">A first step in handling large-scale maneuvers and multiple vessels, the use of sensors and systems to coordinate fleet movement provides a tactical advantage.</LocalizationPair>
446 <LocalizationPair Name="%MaxFleetSize2Title">C3 SYSTEMS</LocalizationPair>
447 <LocalizationPair Name="%MaxFleetSize2Description">Beyond simple good management, advanced Command, Control, and Communications systems are necessary to be able to run increasingly complex fleet affairs.</LocalizationPair>
448 <LocalizationPair Name="%MaxFleetSize2SwarmTitle">EFFICIENT SLAVES</LocalizationPair>
449 <LocalizationPair Name="%MaxFleetSize2SwarmDescription">By imposing their hive-style communications on highly advanced quantum states, the leaders of an extended hive can control more directly the actions and attitudes of their citizens.</LocalizationPair>
450 <LocalizationPair Name="%MaxFleetSize3Title">C4 SYSTEMS</LocalizationPair>
451 <LocalizationPair Name="%MaxFleetSize3Description">To the classic elements of C3 is added Computing; the complex calculations needed to handle weapons and trajectories in four-dimensional warfare is, as they say, a non-trivial task.</LocalizationPair>
452 <LocalizationPair Name="%MaxFleetSize4Title">C5 SYSTEMS</LocalizationPair>
453 <LocalizationPair Name="%MaxFleetSize4Description">Command, Control, Communications, Computing, and... C, the speed of light. The final "c" to be integrated into advanced battle systems, the ability to react to masses moving at a measurable percentage of "c" is the final key to handling large fleet maneuvers using advanced technologies.</LocalizationPair>
454 <LocalizationPair Name="%HeroXPBonus1Title">POST-OP ANALYTICALS</LocalizationPair>
455 <LocalizationPair Name="%HeroXPBonus1Description">A first step in maximizing lessons from both success and failure is a detailed post-op review of what happened and why. By systematizing this process and exploiting all known information technologies to do so, each learning experience becomes far more beneficial.</LocalizationPair>
456 <LocalizationPair Name="%HeroXPBonus1ResistanceTitle">POST-OP ANALYTICALS</LocalizationPair>
457 <LocalizationPair Name="%HeroXPBonus1ResistanceDescription">A first step in maximizing lessons from both success and failure is a detailed post-op review of what happened and why. By systematizing this process and exploiting all known information technologies to do so, each learning experience becomes far more beneficial.</LocalizationPair>
458 <LocalizationPair Name="%HeroXPBonus2Title">AUGMENTED COMMANDERS</LocalizationPair>
459 <LocalizationPair Name="%HeroXPBonus2Description">The advances in neuroscience and systems science have led to the partial inclusion of bioengineered implants for those leaders who request it. The long-term effects are unknown, but in the short term the rapidity with which they learn and adapt is astounding.</LocalizationPair>
460 <LocalizationPair Name="%MaxHeroQuantity1Title">ALIEN RESOURCES</LocalizationPair>
461 <LocalizationPair Name="%MaxHeroQuantity1Description">While Personnel departments have long specialized in handling the complexities and vagaries of individuals from one species, the addition of other species to the work/life mix requires new and advanced processes and policies.</LocalizationPair>
462 <LocalizationPair Name="%MaxHeroQuantity2Title">ALIEN LEADERSHIP</LocalizationPair>
463 <LocalizationPair Name="%MaxHeroQuantity2Description">Beyond simple management of larger teams is the challenge of managing larger teams of diverse species. It requires the greatest leaders -- or despots -- to be able to present a shared vision and drive a disparate team toward shared goals.</LocalizationPair>
464 <LocalizationPair Name="%MaxHeroQuantity2HoratioTitle">ALIEN INTEGRATION</LocalizationPair>
465 <LocalizationPair Name="%MaxHeroQuantity2HoratioDescription">Beyond simple management of larger teams is the challenge of managing larger teams of diverse species. The Horatio often excel at this for precisely the wrong reasons; they tend to integrate aliens into their culture, and move forward as a unified whole.</LocalizationPair>
466 <LocalizationPair Name="%Overcolonization1Title">COLONIZATION PROGRAM</LocalizationPair>
467 <LocalizationPair Name="%Overcolonization1Description">You can now populate stars far from your starting constellation. However, to do this will require effort at all levels of the society. By creating an official program and stressing the need to sacrifice small comforts in service of a larger cause, some of the discontent caused by colonization can be minimzed.</LocalizationPair>
468 <LocalizationPair Name="%Overcolonization2Title">ORBITAL COUNSELING</LocalizationPair>
469 <LocalizationPair Name="%Overcolonization2Description">Living in the orbitals and bases around gas giants is exceedingly stressful. Lack of privacy, claustrophobia, homesickness, and numerous shortages combine to make life difficult. This counseling program -- a mixture of independent study, individual sessions, psychotherapy, and medication -- greatly reduces stress levels. These principles are then applied to the general population, helping improve the attitudes towards space colonization.</LocalizationPair>
470 <LocalizationPair Name="%Overcolonization3Title">VIRTUALIZED COMMS</LocalizationPair>
471 <LocalizationPair Name="%Overcolonization3Description">Networking and biotech are capable of placing any living being in a largely virtual reality. While the body and its needs cannot be ignored, much of what is play, work, and socialization can be done while tied to a network interface. As the effects of overcrowding, congestion, and noise are suddenly removed from daily life, Approval ratings increase notably.</LocalizationPair>
472 <LocalizationPair Name="%Overcolonization4Title">DARK RADIATION TOWERS</LocalizationPair>
473 <LocalizationPair Name="%Overcolonization4Description">Complex anti-matter and dark matter emanations have been shown to potentially have interesting side effects on brainwaves and nervous systems. Dark radiation transmission, on certain frequencies and at certain rhythms, can apparently soothe and calm agitated systems. While it is perhaps not kind or ethical to manipulate populations this way, it is certainly efficient...</LocalizationPair>
474 <LocalizationPair Name="%ScienceVictoryTitle">SHRINE OF THE ENDLESS</LocalizationPair>
475 <LocalizationPair Name="%ScienceVictoryDescription">At Consciousness Detachment Centers, known as 'uplift factories', the average citizen can have their mind uploaded. For all the mathematical complexity of it, and in spite of the incredibly advanced neuroscience and biology required, the end result seems deceptively ordinary. A few psychoactive drugs, a bit of meditation, and suddenly you are part of the network, a living embodiment of organized energy.
476The world, the galaxy, and the universe await you. An equal to the Endless, it is not unlikely that you will meet them, out there, for the science of your faction is almost on par with theirs.</LocalizationPair>
477 <LocalizationPair Name="%ScienceVictoryUnlock1Title">ROBUST NETWORKING</LocalizationPair>
478 <LocalizationPair Name="%ScienceVictoryUnlock1Description">The dream of immortality is near, via the process of separating mind and body. The body is put into cryogenic sleep, and the mind lives on. But before we can speak of an immortal mind, the networks on which the mind travels must guarantee 0% failure rates for thousands of years.</LocalizationPair>
479 <LocalizationPair Name="%ScienceVictoryUnlock2Title">INFINITE RENT</LocalizationPair>
480 <LocalizationPair Name="%ScienceVictoryUnlock2Description">Profit, or "rent" as the economists call it, is generally only available through careful investment and oversight. Once the creation of wealth has become automated, cash will be forever available for consumption or investment -- a useful fact for those pursuing immortality.</LocalizationPair>
481 <LocalizationPair Name="%ScienceVictoryUnlock3Title">WIRED GALAXY</LocalizationPair>
482 <LocalizationPair Name="%ScienceVictoryUnlock3Description">One of the final steps to attaining a virtualized life form is the need to be able to communicate and travel wherever one wishes -- immortality on a chip locked in a closet is not the goal. To achieve this, the transport and communication systems that link the galaxy must be built from materials that will, quite simply, last forever.</LocalizationPair>
483 <LocalizationPair Name="%ModulePlaceholderTitle">PLACEHOLDER</LocalizationPair>
484 <LocalizationPair Name="%ModulePlaceholderDescription">To remove: temporary</LocalizationPair>
485 <LocalizationPair Name="%ModuleWeaponMissile1Title">ION TORPEDOES</LocalizationPair>
486 <LocalizationPair Name="%ModuleWeaponMissile1Description">Stripped of electrons and packed into a dense mass, ions of high-periodicity elements can create explosive warheads that detonate with a very pleasing 'bang!'</LocalizationPair>
487 <LocalizationPair Name="%ModuleWeaponMissile2Title">UNSTABLE TORPEDOES</LocalizationPair>
488 <LocalizationPair Name="%ModuleWeaponMissile2Description">Many materials can be found or fabricated whose usefulness as weapons is counter-balanced by their tendency to explode unpredictably. With sufficiently hard cases and strong field containment, however, unstable isotopes can be built into effective warheads.</LocalizationPair>
489 <LocalizationPair Name="%ModuleWeaponMissile3Title">FUSION TORPEDOES</LocalizationPair>
490 <LocalizationPair Name="%ModuleWeaponMissile3Description">Fusion reactors, powered by the same reaction that lights the stars, are a powerful source of energy and when miniaturized can form devastatingly effective missiles. The warheads may be the size of a small house, but they are still highly effective.</LocalizationPair>
491 <LocalizationPair Name="%ModuleWeaponMissile4Title">PLASMA TORPEDOES</LocalizationPair>
492 <LocalizationPair Name="%ModuleWeaponMissile4Description">Highly ionized and high-energy gases are difficult to contain. With advances in shielding and field technology that permits this, plasma warheads are now available to more than a few mad and partially suicidal researchers.</LocalizationPair>
493 <LocalizationPair Name="%ModuleWeaponMissile5Title">POSITRON TORPEDOES</LocalizationPair>
494 <LocalizationPair Name="%ModuleWeaponMissile5Description">Various forms of anti-matter have been either predicted or known for ages. To make a practical weapon, however, required powerful and portable magnetic containment fields.</LocalizationPair>
495 <LocalizationPair Name="%ModuleWeaponMissile6Title">DECAY SHELLS</LocalizationPair>
496 <LocalizationPair Name="%ModuleWeaponMissile6Description">If the goal of a weapon is to destroy matter, a very practical way is to accelerate the decay of standard baryonic matter into its sub-atomic components. Loud and dangerous, but practical.</LocalizationPair>
497 <LocalizationPair Name="%ModuleWeaponMissile6SwarmTitle">DECAY SHELLS</LocalizationPair>
498 <LocalizationPair Name="%ModuleWeaponMissile6SwarmDescription">If the goal of a weapon is to destroy matter, a very practical way is to accelerate the decay of standard baryonic matter into its sub-atomic components. Loud and dangerous, but practical.</LocalizationPair>
499 <LocalizationPair Name="%ModuleWeaponMissile7Title">WIMPY TORPEDOES</LocalizationPair>
500 <LocalizationPair Name="%ModuleWeaponMissile7Description">Though Weakly Interactive Massive Particles were difficult to detect and existed primarily in theory, their gravitational effect was measurable. Exploiting their effect on gravity and mass results in very effective torpedoes.</LocalizationPair>
501 <LocalizationPair Name="%ModuleWeaponMissile8Title">NON-BARYONIC EXPLOSIVES</LocalizationPair>
502 <LocalizationPair Name="%ModuleWeaponMissile8Description">The use of Dark Matter and Dark Energy as weaponry is not a simple thing; containing them and triggering their effects requires science bordering on witchcraft.</LocalizationPair>
503 <LocalizationPair Name="%ModuleWeaponMissile9Title">ENTROPY MISSILES</LocalizationPair>
504 <LocalizationPair Name="%ModuleWeaponMissile9Description">A side result of experimenting with non-baryonic particles was the discovery that they could be used to locally accelerate entropy. Fortunately, the research lab sent out sufficient documentation before the tests that another lab was able to reproduce the effects AND survive the experiment.</LocalizationPair>
505 <LocalizationPair Name="%ModuleDefenseAntimissile1Title">OFFENSIVE CHAFF</LocalizationPair>
506 <LocalizationPair Name="%ModuleDefenseAntimissile1Description">By using materials with heavy nuclei, chaff can be created that not only confuses targeting systems but also forms a lethal screen.</LocalizationPair>
507 <LocalizationPair Name="%ModuleDefenseAntimissile2Title">EXTENDED FIELDS</LocalizationPair>
508 <LocalizationPair Name="%ModuleDefenseAntimissile2Description">A side product of developing powerful, portable fields for isotope containment is the capacity to use these fields to locally improve ship defenses.</LocalizationPair>
509 <LocalizationPair Name="%ModuleDefenseAntimissile3Title">FUSION PELLETS</LocalizationPair>
510 <LocalizationPair Name="%ModuleDefenseAntimissile3Description">More plasma than pellet, hull-mounted fusion reactors can generate controlled bursts of fusion energy to destroy incoming missiles.</LocalizationPair>
511 <LocalizationPair Name="%ModuleDefenseAntimissile4Title">DENSE PLASMA SHIELDS</LocalizationPair>
512 <LocalizationPair Name="%ModuleDefenseAntimissile4Description">Sufficiently energized plasma can create a powerful physical shield against incoming threats. Insufficiently energized plasma, on the other hand, provides the defensive capacity of wet tissue paper. Be warned.</LocalizationPair>
513 <LocalizationPair Name="%ModuleDefenseAntimissile5Title">SUPERDENSE ARMOR</LocalizationPair>
514 <LocalizationPair Name="%ModuleDefenseAntimissile5Description">Technology required to contain anti-matter can also be used to compress normal matter to the point where new matrices and structures are formed. This 'superdense' metal is effective even against some forms of anti-matter weaponry.</LocalizationPair>
515 <LocalizationPair Name="%ModuleDefenseAntimissile6Title">LEPTON SHIELDING</LocalizationPair>
516 <LocalizationPair Name="%ModuleDefenseAntimissile6Description">Some of the most perplexing particles in physics -- electrons, gravitons, neutrinos -- are leptons. Learning to interfere with the passage of these ubiquitous particles results in shield capacities far beyond normal systems.</LocalizationPair>
517 <LocalizationPair Name="%ModuleDefenseAntimissile7Title">IMPLOSIVE SHIELDING</LocalizationPair>
518 <LocalizationPair Name="%ModuleDefenseAntimissile7Description">A form of ablative armor that targets the use of anti-matter and non-baryonic weapons, the mechanism of Implosive Shielding is poorly understood, but effective. There is some concern that it causes apocalyptic anti-matter collisions in parallel universes, but this for the time being shall remain only theory.</LocalizationPair>
519 <LocalizationPair Name="%ModuleDefenseAntimissile8Title">DARK SHIELDING</LocalizationPair>
520 <LocalizationPair Name="%ModuleDefenseAntimissile8Description">The penetrative capacity of Dark Matter is difficult to counter-act. Only anti-fields driven by non-baryonic fusion that locally collapse the reality of time/space seem to work. Scientists are unsure how or why, but the engineers don't care.</LocalizationPair>
521 <LocalizationPair Name="%ModuleDefenseAntimissile9Title">A-ENTROPIC FIELDS</LocalizationPair>
522 <LocalizationPair Name="%ModuleDefenseAntimissile9Description">The Laws of Physics seem to be broken, one by one, in the name of progress. The last to go is thermodynamics' third, for now fields can be created that locally defy the forces of entropy.</LocalizationPair>
523 <LocalizationPair Name="%ModuleWeaponLaser1Title">LASER</LocalizationPair>
524 <LocalizationPair Name="%ModuleWeaponLaser1Description">An inevitable first step in developing functional space-borne beam weapons, the good old laser is well-known, reliable, and great in a vacuum.</LocalizationPair>
525 <LocalizationPair Name="%ModuleWeaponLaser2Title">SYNCHROTRON LASER</LocalizationPair>
526 <LocalizationPair Name="%ModuleWeaponLaser2Description">A higher-energy form of the standard laser weapon, Synchrotron Lasers are widely available thanks to the creation of cheap and portable particle accelerators.</LocalizationPair>
527 <LocalizationPair Name="%ModuleWeaponLaser3Title">PINCH GUNS</LocalizationPair>
528 <LocalizationPair Name="%ModuleWeaponLaser3Description">High energy electromagnetic fields are used to "pinch" the plasma generated by controlled fusion reactors. The resulting beam is more than happy to put holes in anything it comes across.</LocalizationPair>
529 <LocalizationPair Name="%ModuleWeaponLaser4Title">PHASED PLASMIC</LocalizationPair>
530 <LocalizationPair Name="%ModuleWeaponLaser4Description">This laser-induced plasma channel weapon has the additional advantage of hitting the target with a strong electromagnetic field pulse.</LocalizationPair>
531 <LocalizationPair Name="%ModuleWeaponLaser5Title">COLLAPSOR BEAM</LocalizationPair>
532 <LocalizationPair Name="%ModuleWeaponLaser5Description">By applying controlled quantum decoherence to a target, the quantum state of the material is altered, causing it to spontaneously release heat and dissolve. The mathematics required to align and target require non-existent anti-variables in quantum superposed arrays; working on the research teams requires regular sanity checks.</LocalizationPair>
533 <LocalizationPair Name="%ModuleWeaponLaser6Title">DARK ENERGY BEAM</LocalizationPair>
534 <LocalizationPair Name="%ModuleWeaponLaser6Description">Ubiquitous and powerful, Dark Energy can be harnessed and targeted by sufficiently advanced science and technology.</LocalizationPair>
535 <LocalizationPair Name="%ModuleWeaponLaser7Title">DISRUPTOR BEAM</LocalizationPair>
536 <LocalizationPair Name="%ModuleWeaponLaser7Description">By bombarding a target with beams of variously charged forms of baryonic and non-baryonic particles, fundamental nanofissures in the structure of reality can be created. </LocalizationPair>
537 <LocalizationPair Name="%ModuleWeaponLaser8Title">GLUON DISRUPTOR</LocalizationPair>
538 <LocalizationPair Name="%ModuleWeaponLaser8Description">Gluons, the fundamental quarks that hold together atoms, can be manipulated and interfered with. By dissolving their bonds, molecules in a target can be turned into sub-quantum particles with an enormous release of energy.</LocalizationPair>
539 <LocalizationPair Name="%ModuleDefenseShield1Title">REFLECTIVE ISOTOPES</LocalizationPair>
540 <LocalizationPair Name="%ModuleDefenseShield1Description">Highly polished advanced alloys are used to deflect and reflect the energies from incoming lasers.</LocalizationPair>
541 <LocalizationPair Name="%ModuleDefenseShield2Title">ACTIVE MIRRORING</LocalizationPair>
542 <LocalizationPair Name="%ModuleDefenseShield2Description">By detecting the phase and frequency of particles, a system of active mirrors can negate much of the energy of incoming beam weapons.</LocalizationPair>
543 <LocalizationPair Name="%ModuleDefenseShield3Title">PLASMA FIELDS</LocalizationPair>
544 <LocalizationPair Name="%ModuleDefenseShield3Description">Plasma, shaped and stabilized by a high-energy magnetic field, can act as a very resistant barrier.</LocalizationPair>
545 <LocalizationPair Name="%ModuleDefenseShield4Title">PLASMOID SHIELDS</LocalizationPair>
546 <LocalizationPair Name="%ModuleDefenseShield4Description">This is an improved used of plasma for ship defense, in which it is shaped into charges and using it to deflect and dissipate incoming beams.</LocalizationPair>
547 <LocalizationPair Name="%ModuleDefenseShield5Title">QUANTUM DAMPING</LocalizationPair>
548 <LocalizationPair Name="%ModuleDefenseShield5Description">By un-entangling particles at the quantum level and controlling their oscillations, beam weapons can be rendered harmless enough to be absorbed by the ships' standard hull.</LocalizationPair>
549 <LocalizationPair Name="%ModuleDefenseShield6Title">PARTICLE ATTRACTOR</LocalizationPair>
550 <LocalizationPair Name="%ModuleDefenseShield6Description">Exploiting a system that matches incoming charged beams with oppositely charged particles, much of the offensive energy is effectively dissipated.</LocalizationPair>
551 <LocalizationPair Name="%ModuleDefenseShield7Title">TRANSFORMATIVE SHIELDS</LocalizationPair>
552 <LocalizationPair Name="%ModuleDefenseShield7Description">Exploiting the networking and field effects of Dust, energy fields can be created around a vessel that transform incoming phased particles -- regardless of their form -- into a dispersed cloud.</LocalizationPair>
553 <LocalizationPair Name="%ModuleDefenseShield8Title">ABLATIVE WAVE SHIELD</LocalizationPair>
554 <LocalizationPair Name="%ModuleDefenseShield8Description">Predictive algorithms and quantum entanglement forecasting -- not possible without a deep understanding of Dust and fairly large stocks of it -- allow counter-active waves to nullify the effects of particle weapons.</LocalizationPair>
555 <LocalizationPair Name="%ModuleWeaponKinetic1Title">HARD KINETICS</LocalizationPair>
556 <LocalizationPair Name="%ModuleWeaponKinetic1Description">Serving as reliable weapons since the time of sticks and rocks, these are nothing more than hard materials fired at high velocity.</LocalizationPair>
557 <LocalizationPair Name="%ModuleWeaponKinetic2Title">HIGH ISOTOPE SLUGS</LocalizationPair>
558 <LocalizationPair Name="%ModuleWeaponKinetic2Description">By using advanced fabrication systems, projectiles of high-isotope materials can be casted and contained effectively.</LocalizationPair>
559 <LocalizationPair Name="%ModuleWeaponKinetic3Title">ULTRADENSE SLUGS</LocalizationPair>
560 <LocalizationPair Name="%ModuleWeaponKinetic3Description">Under the effects of certain high-energy fields, traditional metal crystals re-align into denser structures. These result in projectiles with better penetration.</LocalizationPair>
561 <LocalizationPair Name="%ModuleWeaponKinetic4Title">PERFECTED SLUGS</LocalizationPair>
562 <LocalizationPair Name="%ModuleWeaponKinetic4Description">The advantage of using newer machining systems that rely on field and magnetic effects is that projectiles can be created that are perfect copies of each other down to the microscopic level. This provides great advantages in weapon system efficiency.</LocalizationPair>
563 <LocalizationPair Name="%ModuleWeaponKinetic5Title">RAILGUN</LocalizationPair>
564 <LocalizationPair Name="%ModuleWeaponKinetic5Description">An excellent way to put holes in almost anything, this version of the Railgun drives plasma-shielded slugs into enemy vessels.</LocalizationPair>
565 <LocalizationPair Name="%ModuleWeaponKinetic6Title">PLASMA SLUGS</LocalizationPair>
566 <LocalizationPair Name="%ModuleWeaponKinetic6Description">Combining effects of kinetic impact with EMP pulses, highly ionized Plasma Slugs are an improvement in plasma railgun technology.</LocalizationPair>
567 <LocalizationPair Name="%ModuleWeaponKinetic6HisshoTitle">TALON SLUGS</LocalizationPair>
568 <LocalizationPair Name="%ModuleWeaponKinetic6HisshoDescription">A form of improved railgun projectile, the Hissho Talon Slugs are an excellent close-range weapon based on technology developed by an advanced weapons laboratory. In keeping with tradition, each box is anointed with the blood of a sacrifice.</LocalizationPair>
569 <LocalizationPair Name="%ModuleWeaponKinetic7Title">UNSTABLE SLUGS</LocalizationPair>
570 <LocalizationPair Name="%ModuleWeaponKinetic7Description">These slugs are created from relatively unstable nonbaryonic matter farmed from the depths of space. Held in form by charged shields, they decompose explosively upon impact.</LocalizationPair>
571 <LocalizationPair Name="%ModuleWeaponKinetic8Title">DARK MATTER KINETICS</LocalizationPair>
572 <LocalizationPair Name="%ModuleWeaponKinetic8Description">Though Dark Matter is notable for its ability to pass unnoticed through standard materials, by manipulating its quantum components it can be used for kinetics that pass through armor, then materialize and damage the interior of an enemy vessel. </LocalizationPair>
573 <LocalizationPair Name="%ModuleWeaponKinetic9Title">STRANGE WARHEADS</LocalizationPair>
574 <LocalizationPair Name="%ModuleWeaponKinetic9Description">Nicknamed for a quark whose behavior is now standard and predictable, these highly specific warheads are designed to break apart the most fundamental bonds of matter.</LocalizationPair>
575 <LocalizationPair Name="%ModuleWeaponKinetic10Title">AGN SLUGS</LocalizationPair>
576 <LocalizationPair Name="%ModuleWeaponKinetic10Description">The densest known form of matter is found just inside the event horizon of Active Galactic Nuclei. Though harvesting this matter requires incomprehensibly advanced technology, the resultant kinetics are essentially unstoppable.</LocalizationPair>
577 <LocalizationPair Name="%ModuleDefenseDeflector1Title">LAYERED HULLS</LocalizationPair>
578 <LocalizationPair Name="%ModuleDefenseDeflector1Description">A simple and highly effective defense, multiple layers of reflective, deflective, and absorptive armors stops or slows basic enemy projectiles.</LocalizationPair>
579 <LocalizationPair Name="%ModuleDefenseDeflector2Title">HIGH ISOTOPE PLATING</LocalizationPair>
580 <LocalizationPair Name="%ModuleDefenseDeflector2Description">By using denser materials, hull integrity and armor resistance to kinetics are improved. These materials are difficult to machine, but highly effective.</LocalizationPair>
581 <LocalizationPair Name="%ModuleDefenseDeflector3Title">DEPLETED ARMOR</LocalizationPair>
582 <LocalizationPair Name="%ModuleDefenseDeflector3Description">Armor that is derived from depleted high-isotope materials increases the density and greatly improves impenetrability of ship hulls.</LocalizationPair>
583 <LocalizationPair Name="%ModuleDefenseDeflector4Title">PRECISION PLATING</LocalizationPair>
584 <LocalizationPair Name="%ModuleDefenseDeflector4Description">Sufficiently advanced machining systems permit the creation of armor that is aligned and integrated at the atomic level. Combined with improved materials, this gives a noticeable advantage to ship defenses.</LocalizationPair>
585 <LocalizationPair Name="%ModuleDefenseDeflector5Title">MAGNETIC DEFLECTION</LocalizationPair>
586 <LocalizationPair Name="%ModuleDefenseDeflector5Description">The technology that drives railguns is based on magnetic fields and systems combined with plasma-based arms and fields. These can also be combined into improved defensive systems.</LocalizationPair>
587 <LocalizationPair Name="%ModuleDefenseDeflector6Title">PLASMA DEFLECTION</LocalizationPair>
588 <LocalizationPair Name="%ModuleDefenseDeflector6Description">An improvement on basic plasma shields, this is a denser version of the fields that makes projectile penetration more difficult.</LocalizationPair>
589 <LocalizationPair Name="%ModuleDefenseDeflector7Title">VELOCITY CONVERTOR</LocalizationPair>
590 <LocalizationPair Name="%ModuleDefenseDeflector7Description">A sophisticated component added to ship shielding, these shields are an advancement of the ablative idea, but in this case a projectile's energy is reconverted to matter based on the mass-energy equivalence.</LocalizationPair>
591 <LocalizationPair Name="%ModuleDefenseDeflector8Title">DARK DEFLECTORS</LocalizationPair>
592 <LocalizationPair Name="%ModuleDefenseDeflector8Description">Using the gravity effects of dark matter, new deflector technology increases the quality of kinetic deflectors.</LocalizationPair>
593 <LocalizationPair Name="%ModuleDefenseDeflector9Title">CHARMED DEFENSES</LocalizationPair>
594 <LocalizationPair Name="%ModuleDefenseDeflector9Description">A first attempt at enforcing the stability of over-stressed materials at a quantum level, this armor was nicknamed for a form of quark as much as for the hope that the crew of the vessel will have a charmed life.</LocalizationPair>
595 <LocalizationPair Name="%ModuleDefenseDeflector10Title">IMPENETRABLE HULLS</LocalizationPair>
596 <LocalizationPair Name="%ModuleDefenseDeflector10Description">A combination of materials, fields, and the use of gravity effects, this is the best technology that science can conceive for improving kinetic defenses.</LocalizationPair>
597 <LocalizationPair Name="%ModuleSupportArmor1Title">PREDICTIVE PLATING</LocalizationPair>
598 <LocalizationPair Name="%ModuleSupportArmor1Description">An initial application of advanced technology to standard armor, this basic form of ship defense tries to determine the type and angle of incoming attacks, then orients and charges itself accordingly.</LocalizationPair>
599 <LocalizationPair Name="%ModuleSupportArmor2Title">REACTIVE HULLS</LocalizationPair>
600 <LocalizationPair Name="%ModuleSupportArmor2Description">While the first generations of starship armament were similar to planetary versions, newer offensive arms require advanced armors. Reactive armor systems have shown to be useful against recent kinetic and missile weapons.</LocalizationPair>
601 <LocalizationPair Name="%ModuleSupportArmor3Title">REFLECTIVE ARMOR</LocalizationPair>
602 <LocalizationPair Name="%ModuleSupportArmor3Description">The advent of focused energy 'beam' weapons has changed the requirements for starship armor. Highly reflective armor which can deflect or disperse these beams is one solution.</LocalizationPair>
603 <LocalizationPair Name="%ModuleSupportArmor3TerranTitle">REFLECTIVE ARMOR</LocalizationPair>
604 <LocalizationPair Name="%ModuleSupportArmor3TerranDescription">The advent of focused energy 'beam' weapons has changed the requirements for starship armor. Highly reflective armor which can deflect or disperse these beams is one solution.</LocalizationPair>
605 <LocalizationPair Name="%ModuleSupportArmor4Title">ABLATIVE SHIELDING</LocalizationPair>
606 <LocalizationPair Name="%ModuleSupportArmor4Description">With the advent of plasma weapons, composite armor systems for starships armors with ablative characteristics have become highly practical.</LocalizationPair>
607 <LocalizationPair Name="%ModuleSupportArmor5Title">MAGNETIC PULSION</LocalizationPair>
608 <LocalizationPair Name="%ModuleSupportArmor5Description">This specialized armor system generates powerful magnetic pulses to deflect and destroy incoming attacks.</LocalizationPair>
609 <LocalizationPair Name="%ModuleSupportArmor6Title">PLASMA SHIELD</LocalizationPair>
610 <LocalizationPair Name="%ModuleSupportArmor6Description">Requiring enormous amounts of energy, this shielding system surrounds the ship with a near-impenetrable barrier of dense, ionized gas.</LocalizationPair>
611 <LocalizationPair Name="%ModuleSupportArmor7Title">DENSIFIED PLATING</LocalizationPair>
612 <LocalizationPair Name="%ModuleSupportArmor7Description">By using exceedingly dense materials (generally affected by planetary cores or stars) armor plating can be created that is difficult to damage.</LocalizationPair>
613 <LocalizationPair Name="%ModuleSupportArmor8Title">GRAVITON SHIELDING</LocalizationPair>
614 <LocalizationPair Name="%ModuleSupportArmor8Description">By controlling the effects of graviton particles, incoming ordinance can be deflected or destroyed.</LocalizationPair>
615 <LocalizationPair Name="%ModuleSupportArmor9Title">DEFENSIVE LENSING</LocalizationPair>
616 <LocalizationPair Name="%ModuleSupportArmor9Description">A highly advanced armor system, Defensive Lensing uses gravity fields and gravitons to make a ship exceedingly difficult to hit.</LocalizationPair>
617 <LocalizationPair Name="%ModuleSupportPower1Title">HIGH ENERGY COUPLINGS</LocalizationPair>
618 <LocalizationPair Name="%ModuleSupportPower1Description">By improving basic couplings in motor systems to handle excessive power loads, energy consumption in a ship can be greatly increased.</LocalizationPair>
619 <LocalizationPair Name="%ModuleSupportPower2Title">ACCELERATED MAGNETICS</LocalizationPair>
620 <LocalizationPair Name="%ModuleSupportPower2Description">Increasing the power and frequency of magnetics permits greater energy generation and utilization.</LocalizationPair>
621 <LocalizationPair Name="%ModuleSupportPower3Title">EXTREME FUSION</LocalizationPair>
622 <LocalizationPair Name="%ModuleSupportPower3Description">This is not your grandfather's fusion reactor. N-way Fusion occurring within highly compressed containment fields can only be described as 'extreme.'</LocalizationPair>
623 <LocalizationPair Name="%ModuleSupportPower4Title">GRAVITIC ENERGY</LocalizationPair>
624 <LocalizationPair Name="%ModuleSupportPower4Description">Using the ubiquitous and powerful streams of gravitons, nonbaryonic particle decay provides vast quantities of dangerous but efficient energy.</LocalizationPair>
625 <LocalizationPair Name="%ModuleSupportPower5Title">NEUTRINO CAPTURE</LocalizationPair>
626 <LocalizationPair Name="%ModuleSupportPower5Description">A first step in exploiting the most prevalent particle in the universe, this power technology does basic capture and fusion of neutrino particles.</LocalizationPair>
627 <LocalizationPair Name="%ModuleSupportPower6Title">NEUTRINO PULSION</LocalizationPair>
628 <LocalizationPair Name="%ModuleSupportPower6Description">Advanced neutrino capture and decay systems are the ultimate goal for creation of inexpensive and ubiquitous power supplies.</LocalizationPair>
629 <LocalizationPair Name="%ModuleSupportInvasion1Title">S2G KINETICS</LocalizationPair>
630 <LocalizationPair Name="%ModuleSupportInvasion1Description">Ship-to-ground projectiles require highly specialized machining as they need to resist heat, friction, and wind.</LocalizationPair>
631 <LocalizationPair Name="%ModuleSupportInvasion2Title">EXTREME ARTILLERY</LocalizationPair>
632 <LocalizationPair Name="%ModuleSupportInvasion2Description">As materials science allows ever more powerful charges, payloads, and barrels, artillery is developed that can fire space-to-surface.</LocalizationPair>
633 <LocalizationPair Name="%ModuleSupportInvasion3Title">TROOPER DEFENSIVES</LocalizationPair>
634 <LocalizationPair Name="%ModuleSupportInvasion3Description">Individual assault troops, whether living or robotic, need to be able to survive long enough to recon, analyze, decide, and act.</LocalizationPair>
635 <LocalizationPair Name="%ModuleSupportInvasion3HisshoTitle">WARRIOR DEFENSIVES</LocalizationPair>
636 <LocalizationPair Name="%ModuleSupportInvasion3HisshoDescription">Individual assault troops, whether living or robotic, need to be able to survive long enough to recon, analyze, decide, and act.</LocalizationPair>
637 <LocalizationPair Name="%ModuleSupportInvasion4Title">IMPERVIOUS GEAR</LocalizationPair>
638 <LocalizationPair Name="%ModuleSupportInvasion4Description">Many delicate components are required to get assault systems from space to a planet (guidance, maneuvering, landing, deployment). By 'hardening' these different elements, planetary invasion is greatly simplified. </LocalizationPair>
639 <LocalizationPair Name="%ModuleSupportInvasion5Title">QUANTUM STABLE HULLS</LocalizationPair>
640 <LocalizationPair Name="%ModuleSupportInvasion5Description">The most powerful weapons attempt to break apart targets at the quantum level. By stabilizing the most fundamental bonds of a hull, the survivability of space vessels and drop ships is greatly improved.</LocalizationPair>
641 <LocalizationPair Name="%ModuleSupportInvasion5TerranTitle">QUANTUM STABILIZATION</LocalizationPair>
642 <LocalizationPair Name="%ModuleSupportInvasion5TerranDescription">The most powerful weapons attempt to break apart targets at the quantum level. By stabilizing the most fundamental bonds of a hull, the survivability of space vessels and drop ships is greatly improved.</LocalizationPair>
643 <LocalizationPair Name="%ModuleSupportEngine1Title">INDUCTION DRIVE TUNERS</LocalizationPair>
644 <LocalizationPair Name="%ModuleSupportEngine1Description">Initial advances in string induction drives have been followed up by a number of successful voyages. Lessons from these first experiences have resulted in improved engine technology.</LocalizationPair>
645 <LocalizationPair Name="%ModuleSupportEngine2Title">LOSSLESS FUSION PODS</LocalizationPair>
646 <LocalizationPair Name="%ModuleSupportEngine2Description">Increased knowledge of particle behavior and containment fields has led to a handful of improvements in energy technology that make starship engines faster and more efficient. Both individual ships and fleets benefit from this advance.</LocalizationPair>
647 <LocalizationPair Name="%ModuleSupportEngine3Title">PRECISION NAVIGATORS</LocalizationPair>
648 <LocalizationPair Name="%ModuleSupportEngine3Description">By coupling onboard navigation systems with locators based in your systems, engine speed is not merely increased when traveling, but increased even more when returning to a friendly colonized system.</LocalizationPair>
649 <LocalizationPair Name="%ModuleSupportEngine4Title">INTEGRATED ENGINES</LocalizationPair>
650 <LocalizationPair Name="%ModuleSupportEngine4Description">The use of quantum devices throughout drive and navigation hardware has resulted in unthinkable improvements in ship speed. As ship components, materials, and systems interact at the speed of light, engine speed and efficiency approach their theoretical maximum.</LocalizationPair>
651 <LocalizationPair Name="%ModuleSupportScout1Title">LONG RANGE SENSORS</LocalizationPair>
652 <LocalizationPair Name="%ModuleSupportScout1Description">Requiring powerful energy sources, vast computing power, and massive detection systems, basic sensor modules can be fit into a ship -- but barely.</LocalizationPair>
653 <LocalizationPair Name="%ModuleSupportScout2Title">BRAINWAVE SENSORS</LocalizationPair>
654 <LocalizationPair Name="%ModuleSupportScout2Description">Using advanced filtering algorithms and a lot of really good guessing, sensors can be improved to identify sentient brainwaves and approximate their location.</LocalizationPair>
655 <LocalizationPair Name="%ModuleSupportScout3Title">DUSTY SENSORS</LocalizationPair>
656 <LocalizationPair Name="%ModuleSupportScout3Description">Through the use of Dust-augmented signal analysis, an enormous range of different forms of radiation can be rapidly captured and analyzed, yielding significant improvements in scouting and detection.</LocalizationPair>
657 <LocalizationPair Name="%ModuleSupportRepair1Title">SMART WRENCHES</LocalizationPair>
658 <LocalizationPair Name="%ModuleSupportRepair1Description">They're more than that (of course), but the basic robotic systems used to repair ship damage appear to be little more than sophisticated mobile toolboxes.</LocalizationPair>
659 <LocalizationPair Name="%ModuleSupportRepair2Title">INTELLIGENT TOOLS</LocalizationPair>
660 <LocalizationPair Name="%ModuleSupportRepair2Description">While miniaturization is not yet where it could be, advances in robotic brains have made in-ship repair systems faster, smarter, more flexible, and better able to exploit a ship's limited resources.</LocalizationPair>
661 <LocalizationPair Name="%ModuleSupportRepair3Title">ADAPTIVE GLUE</LocalizationPair>
662 <LocalizationPair Name="%ModuleSupportRepair3Description">Ship structural technology has advanced to the point where repair materials can be built into the hulls. Partially self-aware and networked, this 'Adaptive Glue' reacts and evolves to repair damage as it happens.</LocalizationPair>
663 <LocalizationPair Name="%ModuleSupportRepair4Title">LIVING HULLS</LocalizationPair>
664 <LocalizationPair Name="%ModuleSupportRepair4Description">Advanced intelligent materials permit the fundamental structure of a ship to think and adapt, almost as if it was the skeleton of a living being. As long as there is energy, the ship will be able to self-repair.</LocalizationPair>
665 <LocalizationPair Name="%ModuleSupportTonnage1Title">ADVANCED CONTAINERS</LocalizationPair>
666 <LocalizationPair Name="%ModuleSupportTonnage1Description">With hexaferrum providing equivalent stability for less volume, improved simulations that better predict the effects of cargo mass and space on FTL ships resulted in the ability to reduce materials, costs, and safety margins in order to increase ship tonnage.</LocalizationPair>
667 <LocalizationPair Name="%ModuleSupportTonnage2Title">SMART CARGO</LocalizationPair>
668 <LocalizationPair Name="%ModuleSupportTonnage2Description">With Dust-enhanced, reactive storage systems becoming a standard on ships, more weight can be brought on board a ship thanks to these adaptive real-time cargo systems.</LocalizationPair>
669 <LocalizationPair Name="%SpecialModule1Title">SMART WRENCHES</LocalizationPair>
670 <LocalizationPair Name="%ModuleSupportRepair1Description">They're more than that (of course), but the basic robotic systems used to repair ship damage appear to be little more than sophisticated mobile toolboxes.</LocalizationPair>
671 <LocalizationPair Name="%ModuleSupportRepair2Title">INTELLIGENT TOOLS</LocalizationPair>
672 <LocalizationPair Name="%ModuleSupportRepair2Description">While miniaturization is not yet where it could be, advances in robotic brains have made in-ship repair systems faster, smarter, more flexible, and better able to exploit a ship's limited resources.</LocalizationPair>
673 <LocalizationPair Name="%ModuleSupportRepair3Title">ADAPTIVE GLUE</LocalizationPair>
674 <LocalizationPair Name="%ModuleSupportRepair3Description">Ship structural technology has advanced to the point where repair materials can be built into the hulls. Partially self-aware and networked, this 'Adaptive Glue' reacts and evolves to repair damage as it happens.</LocalizationPair>
675 <LocalizationPair Name="%StarSystemImprovementDefense1Title">STEALTH CONSTRUCTION</LocalizationPair>
676 <LocalizationPair Name="%StarSystemImprovementDefense1Description">Surprise! That large, flat, poorly defended area conveniently located near a number of major metropolitan areas is actually the heart of a large, dense, and heavily armed bunker system.</LocalizationPair>
677 <LocalizationPair Name="%StarSystemImprovementDefense2Title">IMPERVIOUS BUNKERS</LocalizationPair>
678 <LocalizationPair Name="%StarSystemImprovementDefense2Description">By digging deep and using layers of armor that are by turns hardened, absorptive, and ablative, bunkers can be created that are considered to be almost uncrackable.</LocalizationPair>
679 <LocalizationPair Name="%StarSystemImprovementDefense3Title">COMMUNITY DEFENSE</LocalizationPair>
680 <LocalizationPair Name="%StarSystemImprovementDefense3Description">The value of a highly developed planet is in its research and industry. By weaving defensive systems into the fabric of daily life and urban infrastructure and creating independent and self-sufficient communities, conquest of a planet becomes far more difficult.</LocalizationPair>
681 <LocalizationPair Name="%StarSystemImprovementDefense4Title">DARK ENERGY RIFLE</LocalizationPair>
682 <LocalizationPair Name="%StarSystemImprovementDefense4Description">An ideal defensive weapon that is difficult to detect, these firearms cause contained matter/anti-matter explosions in their targets. </LocalizationPair>
683 <LocalizationPair Name="%StarSystemImprovementDefense4AutomatonTitle">SHIELD GENERATOR</LocalizationPair>
684 <LocalizationPair Name="%StarSystemImprovementDefense4AutomatonDescription">The clockwork Automatons are capable of stacking unused industrial power and capacity, holding it in storage in case of crisis. By converting that capacity into large shield systems, they gain a great bonus to system defense.</LocalizationPair>
685 <LocalizationPair Name="%StarSystemImprovementDefense5Title">GRAVITY WARPING</LocalizationPair>
686 <LocalizationPair Name="%StarSystemImprovementDefense5Description">Partial control over local concentrations of dark matter (a high-gravity substance) allows defenses to improve their chances to avert or destroy incoming attacks. A side benefit is that the inhabitants can also rapidly move or pulverize rubble in the aftermath of a war.</LocalizationPair>
687 <LocalizationPair Name="%StarSystemImprovementDefense6Title">HIGH ENERGY ARRAY</LocalizationPair>
688 <LocalizationPair Name="%StarSystemImprovementDefense6Description">A series of massive antenna dishes are installed, creating a network of receptors for signals beamed from space. In this case, they can be used to transfer energy -- for instance in microware form -- from orbiting ships to the surface, aiding in the process of post-invasion reconstruction.</LocalizationPair>
689 <LocalizationPair Name="%StarSystemImprovementShipQuality1Title">HARDENED FRAMING</LocalizationPair>
690 <LocalizationPair Name="%StarSystemImprovementShipQuality1Description">While hulls and weapon systems are most visible, the guts of the ship that hold things together are equally, if not more, important. Improved ribs, bulkheads, decking, and maintenance systems cause a huge jump in the strength and survivability of a ship.</LocalizationPair>
691 <LocalizationPair Name="%StarSystemImprovementShipQuality2Title">UNIFORM SHIELDING</LocalizationPair>
692 <LocalizationPair Name="%StarSystemImprovementShipQuality2Description">Due to the irregular shapes of starships, it is often difficult to project and maintain shields without creating points where shields are weak or where too many overlap and waste energy. Advanced systems that guarantee perfect ship shielding avoid both these issues.</LocalizationPair>
693 <LocalizationPair Name="%StarSystemImprovementShipQuality3Title">MONOHULL CONSTRUCTION</LocalizationPair>
694 <LocalizationPair Name="%StarSystemImprovementShipQuality3Description">A technology that allows hulls to be 'cast' or 'woven' more than bolted together, monohulls are ships whose hulls are multiple layers of single sheets of long molecule chains, making them resistant and durable.</LocalizationPair>
695 <LocalizationPair Name="%StarSystemImprovementShipQuality4Title">INERT HULLS</LocalizationPair>
696 <LocalizationPair Name="%StarSystemImprovementShipQuality4Description">One of the goals of ship design, ships whose hulls are chemically, magnetically, thermodynamically, and gravitationally inert means that they react to almost nothing and are incredibly difficult to damage.</LocalizationPair>
697 <LocalizationPair Name="%Dummy_TECHTREE" />
698 <LocalizationPair Name="%BattleIntroductionFormat">BATTLE AT
699$System SYSTEM</LocalizationPair>
700 <LocalizationPair Name="%BattlePhaseFleetArrivalTitle">ARRIVAL</LocalizationPair>
701 <LocalizationPair Name="%BattlePhaseFleetArrivalDescription">During this phase the fleets arrive at the site of battle</LocalizationPair>
702 <LocalizationPair Name="%FleetTitle">FLEET</LocalizationPair>
703 <LocalizationPair Name="%AdmiralTitle">ADMIRAL</LocalizationPair>
704 <LocalizationPair Name="%ActionDustTitle">AVAILABLE FOR ACTIONS</LocalizationPair>
705 <LocalizationPair Name="%FreeCamTitle">FREE CAMERA</LocalizationPair>
706 <LocalizationPair Name="%FreeCamDescription">Click this button to activate the free camera mode.
707
708#33CDFF#Arrow keys#REVERT# move the view
709#33CDFF#Mouse wheel#REVERT# changes the camera angle
710#33CDFF#Mouse right click + pan#REVERT# rotates the camera view
711#33CDFF#Ctrl#REVERT# sticks/unsticks the camera on your fleet</LocalizationPair>
712 <LocalizationPair Name="%BattlePhaseFleetLongRangeTitle">LONG RANGE</LocalizationPair>
713 <LocalizationPair Name="%BattlePhaseFleetLongRangeDescription">LONG RANGE
714PHASE</LocalizationPair>
715 <LocalizationPair Name="%BattlePhaseFleetMediumRangeTitle">MEDIUM RANGE</LocalizationPair>
716 <LocalizationPair Name="%BattlePhaseFleetMediumRangeDescription">MEDIUM RANGE
717PHASE</LocalizationPair>
718 <LocalizationPair Name="%BattlePhaseFleetShortRangeTitle">MELEE</LocalizationPair>
719 <LocalizationPair Name="%BattlePhaseFleetShortRangeDescription">MELEE
720PHASE</LocalizationPair>
721 <LocalizationPair Name="%BattlePhaseReportTitle">REPORT</LocalizationPair>
722 <LocalizationPair Name="%BattleReportVictoryTitle">VICTORY AT $System</LocalizationPair>
723 <LocalizationPair Name="%BattleReportDefeatTitle">DEFEAT AT $System</LocalizationPair>
724 <LocalizationPair Name="%BattleReportDrawTitle">DRAW AT $System</LocalizationPair>
725 <LocalizationPair Name="%BattlePhaseStatusPending">PENDING</LocalizationPair>
726 <LocalizationPair Name="%BattlePhaseStatusInProgress">IN PROGRESS</LocalizationPair>
727 <LocalizationPair Name="%BattlePhaseStatusComplete">COMPLETE</LocalizationPair>
728 <LocalizationPair Name="%BattleParticipatingMode">Choose your participating mode:</LocalizationPair>
729 <LocalizationPair Name="%BattleParticipatingModeAuto">Auto</LocalizationPair>
730 <LocalizationPair Name="%BattleParticipatingModeManual">Manual</LocalizationPair>
731 <LocalizationPair Name="%BattleParticipatingModeAUTO">AUTO</LocalizationPair>
732 <LocalizationPair Name="%BattleParticipatingModeAUTODescription">With this participating mode, you will skip the 3D battle. Choose carefully your cards before clicking.</LocalizationPair>
733 <LocalizationPair Name="%BattleParticipatingModeMANUAL">MANUAL</LocalizationPair>
734 <LocalizationPair Name="%BattleParticipatingModeMANUALDescription">With this participating mode, you will enter the 3D battle and will be able to modify your pre-selected cards on the fly.</LocalizationPair>
735 <LocalizationPair Name="%BattleSelectActionTitle">SELECT AN ACTION</LocalizationPair>
736 <LocalizationPair Name="%BattleConsultActionsTitle">ACTIONS WHICH CAN BE ACTIVATED DURING BATTLE</LocalizationPair>
737 <LocalizationPair Name="%BattleSelectActionDescription">Click the action button to select an action in the list of your battle cards</LocalizationPair>
738 <LocalizationPair Name="%BattleNoActionTitle">NO ACTION SELECTED</LocalizationPair>
739 <LocalizationPair Name="%BattleNoActionDescription">No battle card was played during this battle phase</LocalizationPair>
740 <LocalizationPair Name="%BattleCardSuccessDescription">This battle card has been played successfully</LocalizationPair>
741 <LocalizationPair Name="%BattleCardSuccessRegularDescription">Your battle card has been played successfully</LocalizationPair>
742 <LocalizationPair Name="%BattleCardSuccessCounterDescription">This battle card has countered the opponent card, resulting in an enhanced effect</LocalizationPair>
743 <LocalizationPair Name="%BattleCardSuccessCounteredDescription">This battle card has been countered by the opponent's card</LocalizationPair>
744 <LocalizationPair Name="%BattleCardSuccessEnemyRegularDescription">This battle card has been played successfully by the enemy</LocalizationPair>
745 <LocalizationPair Name="%BattleCardSuccessEnemyCounterDescription">This battle card has countered your card, resulting in an enhanced effect for the enemy</LocalizationPair>
746 <LocalizationPair Name="%BattleCardSuccessEnemyCounteredDescription">This battle card has been countered by your card</LocalizationPair>
747 <LocalizationPair Name="%BattlePhaseReportDescription">Computers and analysts give you a report of the battle outcome.</LocalizationPair>
748 <LocalizationPair Name="%BattleHeroAction7Title">ILLUSION</LocalizationPair>
749 <LocalizationPair Name="%BattleHeroAction7Description">• Creates illusions based on 40% of fleet CP (block: +10%)</LocalizationPair>
750 <LocalizationPair Name="%BattleHeroAction9Title">ARMOR WEAK POINT</LocalizationPair>
751 <LocalizationPair Name="%BattleHeroAction9Description">• -20% for all enemy defense mods (block: -20%)</LocalizationPair>
752 <LocalizationPair Name="%BattleTechAction13Title">ADAPTIVE STRATEGY</LocalizationPair>
753 <LocalizationPair Name="%BattleTechAction13Description">• +40% weapon damage (block: +10%)
754• -30% defense efficiency (block: +30%)</LocalizationPair>
755 <LocalizationPair Name="%BattleTechAction14Title">BARRIER</LocalizationPair>
756 <LocalizationPair Name="%BattleTechAction14Description">• +50 armor pts/ship (block: +100)</LocalizationPair>
757 <LocalizationPair Name="%BattleHeroAction2Title">BEAM SURGE</LocalizationPair>
758 <LocalizationPair Name="%BattleHeroAction2Description">• +30% beam crit chance (block: +20%)</LocalizationPair>
759 <LocalizationPair Name="%BattleTechAction4Title">CAMOUFLAGE</LocalizationPair>
760 <LocalizationPair Name="%BattleTechAction4Description">• +40% efficiency on antimissiles (block: +10%)
761• -20% kinetics damage (block: +20%)</LocalizationPair>
762 <LocalizationPair Name="%BattleHeroAction5Title">DUST BARRIER</LocalizationPair>
763 <LocalizationPair Name="%BattleHeroAction5Description">• +25% max HP added to armor (block: +15%)</LocalizationPair>
764 <LocalizationPair Name="%BattleHeroAction1Title">DUST WARHEADS</LocalizationPair>
765 <LocalizationPair Name="%BattleHeroAction1Description">• +25% kinetics crit chance (block: +15%)
766• +25% missiles crit chance (block: +15%)</LocalizationPair>
767 <LocalizationPair Name="%BattleHeroAction4Title">EMERGENCY SHELTER</LocalizationPair>
768 <LocalizationPair Name="%BattleHeroAction4Description">• Ships destroyed during this phase will be restored after end of battle with 5% of max HP</LocalizationPair>
769 <LocalizationPair Name="%BattleTechAction11Title">EMP</LocalizationPair>
770 <LocalizationPair Name="%BattleTechAction11Description">• -20% efficiency for enemy antimissiles (block: -15%)
771• -20% efficiency for enemy shields (block: -15%)</LocalizationPair>
772 <LocalizationPair Name="%BattleTechAction12Title">ENERGY ABSORPTION</LocalizationPair>
773 <LocalizationPair Name="%BattleTechAction12Description">• +40% efficiency on shields (block: +10%)
774• -20% efficiency on deflectors (block: +20%)</LocalizationPair>
775 <LocalizationPair Name="%BattleHeroAction8Title">GRAVITY WELL</LocalizationPair>
776 <LocalizationPair Name="%BattleHeroAction8Description">• -15% damage enemy weapons (block: -10%)
777• +15% damage weapons (block: +10%)</LocalizationPair>
778 <LocalizationPair Name="%BattleTechAction9Title">MAGNETIC FIELD</LocalizationPair>
779 <LocalizationPair Name="%BattleTechAction9Description">• +40% deflector efficiency (block: +10%)
780• -20% beam damage (block: +20%)</LocalizationPair>
781 <LocalizationPair Name="%BattleTechAction5Title">NANO-REPAIR SYSTEMS</LocalizationPair>
782 <LocalizationPair Name="%BattleTechAction5Description">• +20% HP repair (block: +10%)
783• -10% damage weapons (block: +10%)</LocalizationPair>
784 <LocalizationPair Name="%BattleTechAction6Title">OFFENSIVE RETREAT</LocalizationPair>
785 <LocalizationPair Name="%BattleTechAction6Description">• Ends the battle
786• Player retreats after 3 rounds
787• Block: Player retreats after 2 rounds</LocalizationPair>
788 <LocalizationPair Name="%BattleHeroAction6Title">POWER CONVERGENCE</LocalizationPair>
789 <LocalizationPair Name="%BattleHeroAction6Description">• +300% efficiency next phase Battle Action</LocalizationPair>
790 <LocalizationPair Name="%BattleTechAction0Title">RETREAT</LocalizationPair>
791 <LocalizationPair Name="%BattleTechAction0Description">• Ends battle
792• Enemy wins, deals 3 unopposed damage rounds (block: -1 round)
793• Unblockable</LocalizationPair>
794 <LocalizationPair Name="%BattleTechAction8Title">SHORT CIRCUIT</LocalizationPair>
795 <LocalizationPair Name="%BattleTechAction8Description">• -15% accuracy for enemy weapons (block: -20%)</LocalizationPair>
796 <LocalizationPair Name="%BattleHeroAction10Title">STOLEN TECHNOLOGY</LocalizationPair>
797 <LocalizationPair Name="%BattleHeroAction10Description">• +20% beam damage (block: +10%)
798• -20% for enemy's deflectors (block: -10%)</LocalizationPair>
799 <LocalizationPair Name="%BattleTechAction10Title">TARGET LOCKED</LocalizationPair>
800 <LocalizationPair Name="%BattleTechAction10Description">• +20% beam damage (block: +10%)</LocalizationPair>
801 <LocalizationPair Name="%BattleHeroAction3Title">ULTIMATE DEFENSE</LocalizationPair>
802 <LocalizationPair Name="%BattleHeroAction3Description">• +25% efficiency on all defense mods</LocalizationPair>
803 <LocalizationPair Name="%BattleTechAction3Title">WEAPON DISRUPTION</LocalizationPair>
804 <LocalizationPair Name="%BattleTechAction3Description">• -25% damage from enemy missiles (block: -15%)</LocalizationPair>
805 <LocalizationPair Name="%BattleTechAction1Title">WEAPON OVERCLOCK</LocalizationPair>
806 <LocalizationPair Name="%BattleTechAction1Description">• +40% kinetics damage (block: +10%)
807• -20% antimissile interception (block: +20%)</LocalizationPair>
808 <LocalizationPair Name="%BattleCardCounterFormat">COUNTERS $Category</LocalizationPair>
809 <LocalizationPair Name="%BattleCardFamilyOffenseTitle">OFFENSE</LocalizationPair>
810 <LocalizationPair Name="%BattleCardFamilyOffenseDescription">These actions impact your own offensive capabilities</LocalizationPair>
811 <LocalizationPair Name="%BattleCardFamilyDefenseTitle">DEFENSE</LocalizationPair>
812 <LocalizationPair Name="%BattleCardFamilyDefenseDescription">These actions impact your own defensive capabilities</LocalizationPair>
813 <LocalizationPair Name="%BattleCardFamilyEngineeringTitle">ENGINEERING</LocalizationPair>
814 <LocalizationPair Name="%BattleCardFamilyEngineeringDescription">These actions impact your technology and Support capabilities</LocalizationPair>
815 <LocalizationPair Name="%BattleCardFamilySabotageTitle">SABOTAGE</LocalizationPair>
816 <LocalizationPair Name="%BattleCardFamilySabotageDescription">These actions negatively affect your opponents weapons or systems</LocalizationPair>
817 <LocalizationPair Name="%BattleCardFamilyTacticsTitle">TACTICS</LocalizationPair>
818 <LocalizationPair Name="%BattleCardFamilyTacticsDescription">These actions counter your opponents' decisions when you guess correctly</LocalizationPair>
819 <LocalizationPair Name="%BattleCardFamilyUnblockableTitle">UNBLOCKABLE</LocalizationPair>
820 <LocalizationPair Name="%BattleCardFamilyUnblockableDescription">These actions cannot be blocked.</LocalizationPair>
821 <LocalizationPair Name="%Dummy_BATTLE" />
822 <LocalizationPair Name="%DefaultShipDesignLargeTitle">Large Ship Design</LocalizationPair>
823 <LocalizationPair Name="%DefaultShipDesignLargeDescription">The most powerful hull size, this ship class can carry up to $Tonnage $TonnageSymbol of weapons, defenses, armor, and special modules.</LocalizationPair>
824 <LocalizationPair Name="%DefaultShipDesignMediumTitle">Medium Ship Design</LocalizationPair>
825 <LocalizationPair Name="%DefaultShipDesignMediumDescription">A very efficient cost/tonnage ratio, this ship class can carry $Tonnage $TonnageSymbol of weapons, defenses, armor, and special modules.</LocalizationPair>
826 <LocalizationPair Name="%DefaultShipDesignSmallTitle">Small Ship Design</LocalizationPair>
827 <LocalizationPair Name="%DefaultShipDesignSmallDescription">The least expensive ships to build, this ship class can carry $Tonnage $TonnageSymbol of weapons, defenses, armor, and special modules.</LocalizationPair>
828 <LocalizationPair Name="%ShipClassTerranColonizationTitle">TRANSPORT</LocalizationPair>
829 <LocalizationPair Name="%ShipClassTerranColonizationDescription">Role: Colonization</LocalizationPair>
830 <LocalizationPair Name="%ShipClassTerranSmall1Title">CORVETTE</LocalizationPair>
831 <LocalizationPair Name="%ShipClassTerranSmall1Description">Role: Multiple</LocalizationPair>
832 <LocalizationPair Name="%ShipClassTerranSmall2Title">DESTROYER</LocalizationPair>
833 <LocalizationPair Name="%ShipClassTerranSmall2Description">Role: Multiple</LocalizationPair>
834 <LocalizationPair Name="%ShipClassTerranMedium1Title">CRUISER</LocalizationPair>
835 <LocalizationPair Name="%ShipClassTerranMedium1Description">Role: Multiple</LocalizationPair>
836 <LocalizationPair Name="%ShipClassTerranMedium2Title">BATTLESHIP</LocalizationPair>
837 <LocalizationPair Name="%ShipClassTerranMedium2Description">Role: Multiple</LocalizationPair>
838 <LocalizationPair Name="%ShipClassTerranLarge1Title">DREADNOUGHT</LocalizationPair>
839 <LocalizationPair Name="%ShipClassTerranLarge1Description">Role: Multiple</LocalizationPair>
840 <LocalizationPair Name="%ShipClassTerranLarge2Title">DREADNOUGHT B</LocalizationPair>
841 <LocalizationPair Name="%ShipClassTerranLarge2Description">Role: Multiple</LocalizationPair>
842 <LocalizationPair Name="%ShipClassEmperorColonizationTitle">TRANSPORT</LocalizationPair>
843 <LocalizationPair Name="%ShipClassEmperorColonizationDescription">Role: Colonization</LocalizationPair>
844 <LocalizationPair Name="%ShipClassEmperorSmall1Title">CORVETTE</LocalizationPair>
845 <LocalizationPair Name="%ShipClassEmperorSmall1Description">Role: Multiple</LocalizationPair>
846 <LocalizationPair Name="%ShipClassEmperorSmall2Title">DESTROYER</LocalizationPair>
847 <LocalizationPair Name="%ShipClassEmperorSmall2Description">Role: Multiple</LocalizationPair>
848 <LocalizationPair Name="%ShipClassEmperorMedium1Title">CRUISER</LocalizationPair>
849 <LocalizationPair Name="%ShipClassEmperorMedium1Description">Role: Multiple</LocalizationPair>
850 <LocalizationPair Name="%ShipClassEmperorMedium2Title">BATTLESHIP</LocalizationPair>
851 <LocalizationPair Name="%ShipClassEmperorMedium2Description">Role: Multiple</LocalizationPair>
852 <LocalizationPair Name="%ShipClassEmperorLarge1Title">DREADNOUGHT</LocalizationPair>
853 <LocalizationPair Name="%ShipClassEmperorLarge1CompoundTitle">DREADNOUGHT</LocalizationPair>
854 <LocalizationPair Name="%ShipClassEmperorLarge1Description">Role: Multiple</LocalizationPair>
855 <LocalizationPair Name="%ShipClassEmperorLarge2Title">DREADNOUGHT B</LocalizationPair>
856 <LocalizationPair Name="%ShipClassEmperorLarge2Description">Role: Multiple</LocalizationPair>
857 <LocalizationPair Name="%ShipClassSwarmColonizationTitle">VECTOR</LocalizationPair>
858 <LocalizationPair Name="%ShipClassSwarmColonizationDescription">Role: Colonization</LocalizationPair>
859 <LocalizationPair Name="%ShipClassSwarmSmall1Title">RAIDER</LocalizationPair>
860 <LocalizationPair Name="%ShipClassSwarmSmall1Description">Role: Multiple</LocalizationPair>
861 <LocalizationPair Name="%ShipClassSwarmSmall2Title">MARAUDER</LocalizationPair>
862 <LocalizationPair Name="%ShipClassSwarmSmall2Description">Role: Multiple</LocalizationPair>
863 <LocalizationPair Name="%ShipClassSwarmMedium1Title">PREDATOR</LocalizationPair>
864 <LocalizationPair Name="%ShipClassSwarmMedium1Description">Role: Multiple</LocalizationPair>
865 <LocalizationPair Name="%ShipClassSwarmMedium2Title">REAPER</LocalizationPair>
866 <LocalizationPair Name="%ShipClassSwarmMedium2Description">Role: Multiple</LocalizationPair>
867 <LocalizationPair Name="%ShipClassSwarmLarge1Title">ANNIHILATOR</LocalizationPair>
868 <LocalizationPair Name="%ShipClassSwarmLarge1Description">Role: Multiple</LocalizationPair>
869 <LocalizationPair Name="%ShipClassSwarmLarge2Title">ANNIHILATOR B</LocalizationPair>
870 <LocalizationPair Name="%ShipClassSwarmLarge2Description">Role: Multiple</LocalizationPair>
871 <LocalizationPair Name="%ShipClassSophonColonizationTitle">HECTO</LocalizationPair>
872 <LocalizationPair Name="%ShipClassSophonColonizationDescription">Role: Colonization</LocalizationPair>
873 <LocalizationPair Name="%ShipClassSophonSmall1Title">DEKA</LocalizationPair>
874 <LocalizationPair Name="%ShipClassSophonSmall1Description">Role: Multiple</LocalizationPair>
875 <LocalizationPair Name="%ShipClassSophonSmall2Title">KILO</LocalizationPair>
876 <LocalizationPair Name="%ShipClassSophonSmall2Description">Role: Multiple</LocalizationPair>
877 <LocalizationPair Name="%ShipClassSophonMedium1Title">GIGA</LocalizationPair>
878 <LocalizationPair Name="%ShipClassSophonMedium1Description">Role: Multiple</LocalizationPair>
879 <LocalizationPair Name="%ShipClassSophonMedium2Title">PETA</LocalizationPair>
880 <LocalizationPair Name="%ShipClassSophonMedium2Description">Role: Multiple</LocalizationPair>
881 <LocalizationPair Name="%ShipClassSophonLarge1Title">YOTTA</LocalizationPair>
882 <LocalizationPair Name="%ShipClassSophonLarge1Description">Role: Multiple</LocalizationPair>
883 <LocalizationPair Name="%ShipClassSophonLarge2Title">YOTTA B</LocalizationPair>
884 <LocalizationPair Name="%ShipClassSophonLarge2Description">Role: Multiple</LocalizationPair>
885 <LocalizationPair Name="%ShipClassHoratioColonizationTitle">MARCHIO</LocalizationPair>
886 <LocalizationPair Name="%ShipClassHoratioColonizationDescription">Role: Colonization</LocalizationPair>
887 <LocalizationPair Name="%ShipClassHoratioSmall1Title">BARO</LocalizationPair>
888 <LocalizationPair Name="%ShipClassHoratioSmall1Description">Role: Multiple</LocalizationPair>
889 <LocalizationPair Name="%ShipClassHoratioSmall2Title">COMS</LocalizationPair>
890 <LocalizationPair Name="%ShipClassHoratioSmall2Description">Role: Multiple</LocalizationPair>
891 <LocalizationPair Name="%ShipClassHoratioMedium1Title">DUX</LocalizationPair>
892 <LocalizationPair Name="%ShipClassHoratioMedium1Description">Role: Multiple</LocalizationPair>
893 <LocalizationPair Name="%ShipClassHoratioMedium2Title">ARCHIDUX</LocalizationPair>
894 <LocalizationPair Name="%ShipClassHoratioMedium2Description">Role: Multiple</LocalizationPair>
895 <LocalizationPair Name="%ShipClassHoratioLarge1Title">IMPERATOR</LocalizationPair>
896 <LocalizationPair Name="%ShipClassHoratioLarge1Description">Role: Multiple</LocalizationPair>
897 <LocalizationPair Name="%ShipClassHoratioLarge2Title">IMPERATOR B</LocalizationPair>
898 <LocalizationPair Name="%ShipClassHoratioLarge2Description">Role: Multiple</LocalizationPair>
899 <LocalizationPair Name="%ShipClassHisshoColonizationTitle">KESTREL</LocalizationPair>
900 <LocalizationPair Name="%ShipClassHisshoColonizationDescription">Role: Colonization</LocalizationPair>
901 <LocalizationPair Name="%ShipClassHisshoSmall1Title">HAWK</LocalizationPair>
902 <LocalizationPair Name="%ShipClassHisshoSmall1Description">Role: Multiple</LocalizationPair>
903 <LocalizationPair Name="%ShipClassHisshoSmall2Title">FALCON</LocalizationPair>
904 <LocalizationPair Name="%ShipClassHisshoSmall2Description">Role: Multiple</LocalizationPair>
905 <LocalizationPair Name="%ShipClassHisshoMedium1Title">PHOENIX</LocalizationPair>
906 <LocalizationPair Name="%ShipClassHisshoMedium1Description">Role: Multiple</LocalizationPair>
907 <LocalizationPair Name="%ShipClassHisshoMedium2Title">CONDOR</LocalizationPair>
908 <LocalizationPair Name="%ShipClassHisshoMedium2Description">Role: Multiple</LocalizationPair>
909 <LocalizationPair Name="%ShipClassHisshoLarge1Title">ROC</LocalizationPair>
910 <LocalizationPair Name="%ShipClassHisshoLarge1Description">Role: Multiple</LocalizationPair>
911 <LocalizationPair Name="%ShipClassHisshoLarge2Title">ROC B</LocalizationPair>
912 <LocalizationPair Name="%ShipClassHisshoLarge2Description">Role: Multiple</LocalizationPair>
913 <LocalizationPair Name="%ShipClassSowerColonizationTitle">FACTORY</LocalizationPair>
914 <LocalizationPair Name="%ShipClassSowerColonizationDescription">Role: Colonization</LocalizationPair>
915 <LocalizationPair Name="%ShipClassSowerSmall1Title">SURVEYOR</LocalizationPair>
916 <LocalizationPair Name="%ShipClassSowerSmall1Description">Role: Multiple</LocalizationPair>
917 <LocalizationPair Name="%ShipClassSowerSmall2Title">HAMMER</LocalizationPair>
918 <LocalizationPair Name="%ShipClassSowerSmall2Description">Role: Multiple</LocalizationPair>
919 <LocalizationPair Name="%ShipClassSowerMedium1Title">AXE</LocalizationPair>
920 <LocalizationPair Name="%ShipClassSowerMedium1Description">Role: Multiple</LocalizationPair>
921 <LocalizationPair Name="%ShipClassSowerMedium2Title">ANVIL</LocalizationPair>
922 <LocalizationPair Name="%ShipClassSowerMedium2Description">Role: Multiple</LocalizationPair>
923 <LocalizationPair Name="%ShipClassSowerLarge1Title">PILEDRIVER</LocalizationPair>
924 <LocalizationPair Name="%ShipClassSowerLarge1Description">Role: Multiple</LocalizationPair>
925 <LocalizationPair Name="%ShipClassSowerLarge2Title">PILEDRIVER B</LocalizationPair>
926 <LocalizationPair Name="%ShipClassSowerLarge2Description">Role: Multiple</LocalizationPair>
927 <LocalizationPair Name="%ShipClassAmoebaColonizationTitle">VIRUS</LocalizationPair>
928 <LocalizationPair Name="%ShipClassAmoebaColonizationDescription">Role: Colonization</LocalizationPair>
929 <LocalizationPair Name="%ShipClassAmoebaSmall1Title">METHION</LocalizationPair>
930 <LocalizationPair Name="%ShipClassAmoebaSmall1Description">Role: Multiple</LocalizationPair>
931 <LocalizationPair Name="%ShipClassAmoebaSmall2Title">ADENON</LocalizationPair>
932 <LocalizationPair Name="%ShipClassAmoebaSmall2Description">Role: Multiple</LocalizationPair>
933 <LocalizationPair Name="%ShipClassAmoebaMedium1Title">LYSOS</LocalizationPair>
934 <LocalizationPair Name="%ShipClassAmoebaMedium1Description">Role: Multiple</LocalizationPair>
935 <LocalizationPair Name="%ShipClassAmoebaMedium2Title">BACTER</LocalizationPair>
936 <LocalizationPair Name="%ShipClassAmoebaMedium2Description">Role: Multiple</LocalizationPair>
937 <LocalizationPair Name="%ShipClassAmoebaLarge1Title">PROTEUS</LocalizationPair>
938 <LocalizationPair Name="%ShipClassAmoebaLarge1Description">Role: Multiple</LocalizationPair>
939 <LocalizationPair Name="%ShipClassAmoebaLarge2Title">PROTEUS B</LocalizationPair>
940 <LocalizationPair Name="%ShipClassAmoebaLarge2Description">Role: Multiple</LocalizationPair>
941 <LocalizationPair Name="%ShipClassResistanceColonizationTitle">PROSELOR</LocalizationPair>
942 <LocalizationPair Name="%ShipClassResistanceColonizationDescription">Role: Colonization</LocalizationPair>
943 <LocalizationPair Name="%ShipClassResistanceSmall1Title">DISCIPLE</LocalizationPair>
944 <LocalizationPair Name="%ShipClassResistanceSmall1Description">Role: Multiple</LocalizationPair>
945 <LocalizationPair Name="%ShipClassResistanceSmall2Title">VINDICATOR</LocalizationPair>
946 <LocalizationPair Name="%ShipClassResistanceSmall2Description">Role: Multiple</LocalizationPair>
947 <LocalizationPair Name="%ShipClassResistanceMedium1Title">RELIANT</LocalizationPair>
948 <LocalizationPair Name="%ShipClassResistanceMedium1Description">Role: Multiple</LocalizationPair>
949 <LocalizationPair Name="%ShipClassResistanceMedium2Title">VALIANT</LocalizationPair>
950 <LocalizationPair Name="%ShipClassResistanceMedium2Description">Role: Multiple</LocalizationPair>
951 <LocalizationPair Name="%ShipClassResistanceLarge1Title">PALADIN</LocalizationPair>
952 <LocalizationPair Name="%ShipClassResistanceLarge1Description">Role: Multiple</LocalizationPair>
953 <LocalizationPair Name="%ShipClassResistanceLarge2Title">ORACLE</LocalizationPair>
954 <LocalizationPair Name="%ShipClassResistanceLarge2Description">Role: Multiple</LocalizationPair>
955 <LocalizationPair Name="%ShipClassResistanceEvacuationTitle">FLEET ERRANT</LocalizationPair>
956 <LocalizationPair Name="%EvacuationShipResistanceDesign">FLEET ERRANT</LocalizationPair>
957 <LocalizationPair Name="%ShipClassResistanceEvacuationDescription">Leaving their system by choice or by obligation, the Pilgrim society has prepared a wondrous traveling vessel. Should it survive the rigors of the journey, the ship will be used to recreate the lost home, improvement for improvement, in a new system. True to its name, this great vessel of the Pilgrims will continue its quest across the galaxy.</LocalizationPair>
958 <LocalizationPair Name="%ShipClassPiratesColonizationTitle">Caravel</LocalizationPair>
959 <LocalizationPair Name="%ShipClassPiratesColonizationDescription">Role: Colonization</LocalizationPair>
960 <LocalizationPair Name="%ShipClassPiratesSmall1Title">Brigantine</LocalizationPair>
961 <LocalizationPair Name="%ShipClassPiratesSmall1Description">Role: Multiple</LocalizationPair>
962 <LocalizationPair Name="%ShipClassPiratesSmall2Title">Carrack</LocalizationPair>
963 <LocalizationPair Name="%ShipClassPiratesSmall2Description">Role: Multiple</LocalizationPair>
964 <LocalizationPair Name="%ShipClassPiratesMedium1Title">Sloop</LocalizationPair>
965 <LocalizationPair Name="%ShipClassPiratesMedium1Description">Role: Multiple</LocalizationPair>
966 <LocalizationPair Name="%ShipClassPiratesMedium2Title">Galleon</LocalizationPair>
967 <LocalizationPair Name="%ShipClassPiratesMedium2Description">Role: Multiple</LocalizationPair>
968 <LocalizationPair Name="%ShipClassPiratesLarge1Title">Man o' War</LocalizationPair>
969 <LocalizationPair Name="%ShipClassPiratesLarge1Description">Role: Multiple</LocalizationPair>
970 <LocalizationPair Name="%ShipClassPiratesLarge2Title">Man o' War B</LocalizationPair>
971 <LocalizationPair Name="%ShipClassPiratesLarge2Description">Role: Multiple</LocalizationPair>
972 <LocalizationPair Name="%ShipClassAutomatonColonizationTitle">WORKSHOP</LocalizationPair>
973 <LocalizationPair Name="%ShipClassAutomatonColonizationDescription">Role: Colonization</LocalizationPair>
974 <LocalizationPair Name="%ShipClassAutomatonSmall1Title">CUTTER</LocalizationPair>
975 <LocalizationPair Name="%ShipClassAutomatonSmall1Description">Role: Multiple</LocalizationPair>
976 <LocalizationPair Name="%ShipClassAutomatonSmall2Title">CULLER</LocalizationPair>
977 <LocalizationPair Name="%ShipClassAutomatonSmall2Description">Role: Multiple</LocalizationPair>
978 <LocalizationPair Name="%ShipClassAutomatonMedium1Title">SICKLE</LocalizationPair>
979 <LocalizationPair Name="%ShipClassAutomatonMedium1Description">Role: Multiple</LocalizationPair>
980 <LocalizationPair Name="%ShipClassAutomatonMedium2Title">THRESHER</LocalizationPair>
981 <LocalizationPair Name="%ShipClassAutomatonMedium2Description">Role: Multiple</LocalizationPair>
982 <LocalizationPair Name="%ShipClassAutomatonLarge1Title">HARVESTER</LocalizationPair>
983 <LocalizationPair Name="%ShipClassAutomatonLarge1Description">Role: Multiple</LocalizationPair>
984 <LocalizationPair Name="%ShipClassAutomatonLarge2Title">HARVESTER B</LocalizationPair>
985 <LocalizationPair Name="%ShipClassAutomatonLarge2Description">Role: Multiple</LocalizationPair>
986 <LocalizationPair Name="%ScoutTerranDesign">Scout</LocalizationPair>
987 <LocalizationPair Name="%DefenderTerranDesign">Defender</LocalizationPair>
988 <LocalizationPair Name="%SuperDefenderTerranDesign">Advanced Defender</LocalizationPair>
989 <LocalizationPair Name="%AdvancedDefenderTerranDesign">Elite Defender</LocalizationPair>
990 <LocalizationPair Name="%ColonyShipTerranDesign">Colony</LocalizationPair>
991 <LocalizationPair Name="%ScoutEmperorDesign">Scout</LocalizationPair>
992 <LocalizationPair Name="%DefenderEmperorDesign">Defender</LocalizationPair>
993 <LocalizationPair Name="%SuperDefenderEmperorDesign">Advanced Defender</LocalizationPair>
994 <LocalizationPair Name="%AdvancedDefenderEmperorDesign">Elite Defender</LocalizationPair>
995 <LocalizationPair Name="%ColonyShipEmperorDesign">Colony</LocalizationPair>
996 <LocalizationPair Name="%ScoutSwarmDesign">Forager</LocalizationPair>
997 <LocalizationPair Name="%DefenderSwarmDesign">Patroller</LocalizationPair>
998 <LocalizationPair Name="%SuperDefenderSwarmDesign">Advanced Patroller</LocalizationPair>
999 <LocalizationPair Name="%AdvancedDefenderSwarmDesign">Elite Patroller</LocalizationPair>
1000 <LocalizationPair Name="%ColonyShipSwarmDesign">Hiveship</LocalizationPair>