· 6 years ago · Feb 27, 2020, 05:44 AM
1Dear aimware customers,
2
3 We are happy to announce that the CS:GO version 5 is now fully released and with this we have removed access to previous versions.
4
5The update includes:
6
7Ragebot
8Added rapid double fire mode with charge indicator.
9
10Visuals
11Implemented crosshair.
12Added crosshair color option.
13Added Planting flag.
14Added Reloading flag.
15Added Skin Changer.
16Added Model Changer.
17C4 Timer now shows on out of view indicator.
18Fixed autostrafer affecting wallbang damage position.
19
20UI
21Implemented console command lookup.
22Implemented console binds.
23Limit buffer of console log output.
24Fixed text edit elements auto scrolling.
25Added scrolling to Combobox with more than 8 options.
26Fixed font in Console not being affected by DPI scaling option.
27
28Settings
29Added Open Settings Folder button.
30
31Lua
32Lua Editor is now available and in testing phase.
33Switched to LuaJIT for better performance.
34Relaxed sandbox state to allow metatables and various other Lua APIs.
35Added all functions from V4 API. Report backward compatibility issues on forum.
36Added Vector3 and EulerAngles class for easier 3D math. (vector.* API is now marked as legacy)
37Various functions like Entity:GetAbsOrigin, client.WorldToScreen now use Vector3 instead of list of numbers.
38Added input.GetMouseWheelDelta for accumulated scroll.
39Added gui.Tab( parent, varname, name )
40Upgraded UserCmd class with direct read/write access fields. (ex. cmd.viewangles instead of cmd:Get/SetViewAngles )
41Added draw.AddFontResource( ttf ) for embedding font files.
42Added materials.Find( name )
43Added materials.Enumerate( callback( mat ) )
44Added materials.Create( name, vmt, type )
45Added Material:GetName()
46Added Material:GetTextureGroupName()
47Added Material:AlphaModulate( alpha )
48Added Material:ColorModulate( red, green, blue )
49Added Material:SetMaterialVarFlag( index, set )
50Added Material:SetShaderParam( name, value )
51Added DrawModel callback.
52Added DrawModelContext:GetEntity()
53Added DrawModelContext:ForcedMaterialOverride( mat )
54Added DrawModelContext:DrawExtraPass()
55Added panorama.RunScript( js )
56Added EspBuilder:AddTextLeft( text )
57Added EspBuilder:AddTextRight( text )
58Added EspBuilder:AddIconTop( texture )
59Added EspBuilder:AddIconBottom( texture )
60Added EspBuilder:AddIconLeft( texture )
61Added EspBuilder:AddIconRight( texture )
62Added GuiObject:SetOpenKey( key ) for Window toggling.