· 5 years ago · Mar 15, 2020, 07:44 PM
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6# ∙∙·▫▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ┗━━━┻━━┻━━┻━━┻┛┗┛┗┻━━━┛ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ▫ₒₒ▫ᵒᴼᵒ▫▫·∙∙
7#
8DataSource:
9 # What type of database do you want to use?
10 # Valid values: SQLITE, MYSQL, POSTGRESQL
11 backend: SQLITE
12 # Enable the database caching system, should be disabled on bungeecord environments
13 # or when a website integration is being used.
14 caching: true
15 # Database host address
16 mySQLHost: 127.0.0.1
17 # Database port
18 mySQLPort: '3306'
19 # Connect to MySQL database over SSL
20 mySQLUseSSL: true
21 # Username to connect to the MySQL database
22 mySQLUsername: authme
23 # Password to connect to the MySQL database
24 mySQLPassword: '12345'
25 # Database Name, use with converters or as SQLITE database name
26 mySQLDatabase: authme
27 # Table of the database
28 mySQLTablename: authme
29 # Column of IDs to sort data
30 mySQLColumnId: id
31 # Column for storing or checking players nickname
32 mySQLColumnName: username
33 # Column for storing or checking players RealName
34 mySQLRealName: realname
35 # Column for storing players passwords
36 mySQLColumnPassword: password
37 # Column for storing players passwords salts
38 mySQLColumnSalt: ''
39 # Column for storing players emails
40 mySQLColumnEmail: email
41 # Column for storing if a player is logged in or not
42 mySQLColumnLogged: isLogged
43 # Column for storing if a player has a valid session or not
44 mySQLColumnHasSession: hasSession
45 # Column for storing a player's TOTP key (for two-factor authentication)
46 mySQLtotpKey: totp
47 # Column for storing the player's last IP
48 mySQLColumnIp: ip
49 # Column for storing players lastlogins
50 mySQLColumnLastLogin: lastlogin
51 # Column storing the registration date
52 mySQLColumnRegisterDate: regdate
53 # Column for storing the IP address at the time of registration
54 mySQLColumnRegisterIp: regip
55 # Column for storing player LastLocation - X
56 mySQLlastlocX: x
57 # Column for storing player LastLocation - Y
58 mySQLlastlocY: y
59 # Column for storing player LastLocation - Z
60 mySQLlastlocZ: z
61 # Column for storing player LastLocation - World Name
62 mySQLlastlocWorld: world
63 # Column for storing player LastLocation - Yaw
64 mySQLlastlocYaw: yaw
65 # Column for storing player LastLocation - Pitch
66 mySQLlastlocPitch: pitch
67 # Overrides the size of the DB Connection Pool, default = 10
68 poolSize: 10
69 # The maximum lifetime of a connection in the pool, default = 1800 seconds
70 # You should set this at least 30 seconds less than mysql server wait_timeout
71 maxLifetime: 1800
72ExternalBoardOptions:
73 # Column for storing players groups
74 mySQLColumnGroup: ''
75 # -1 means disabled. If you want that only activated players
76 # can log into your server, you can set here the group number
77 # of unactivated users, needed for some forum/CMS support
78 nonActivedUserGroup: -1
79 # Other MySQL columns where we need to put the username (case-sensitive)
80 mySQLOtherUsernameColumns: []
81 # How much log2 rounds needed in BCrypt (do not change if you do not know what it does)
82 bCryptLog2Round: 10
83 # phpBB table prefix defined during the phpBB installation process
84 phpbbTablePrefix: phpbb_
85 # phpBB activated group ID; 2 is the default registered group defined by phpBB
86 phpbbActivatedGroupId: 2
87 # IP Board table prefix defined during the IP Board installation process
88 IPBTablePrefix: ipb_
89 # IP Board default group ID; 3 is the default registered group defined by IP Board
90 IPBActivatedGroupId: 3
91 # Xenforo table prefix defined during the Xenforo installation process
92 XFTablePrefix: xf_
93 # XenForo default group ID; 2 is the default registered group defined by Xenforo
94 XFActivatedGroupId: 2
95 # Wordpress prefix defined during WordPress installation
96 wordpressTablePrefix: wp_
97settings:
98 sessions:
99 # Do you want to enable the session feature?
100 # If enabled, when a player authenticates successfully,
101 # his IP and his nickname is saved.
102 # The next time the player joins the server, if his IP
103 # is the same as last time and the timeout hasn't
104 # expired, he will not need to authenticate.
105 enabled: false
106 # After how many minutes should a session expire?
107 # A player's session ends after the timeout or if his IP has changed
108 timeout: 30
109 # Message language, available languages:
110 # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/translations.md
111 messagesLanguage: ru
112 # Forces authme to hook into Vault instead of a specific permission handler system.
113 forceVaultHook: false
114 # Log level: INFO, FINE, DEBUG. Use INFO for general messages,
115 # FINE for some additional detailed ones (like password failed),
116 # and DEBUG for debugging
117 logLevel: FINE
118 # By default we schedule async tasks when talking to the database. If you want
119 # typical communication with the database to happen synchronously, set this to false
120 useAsyncTasks: true
121 # By default we handle the AsyncPlayerPreLoginEvent which makes the plugin faster
122 # but it is incompatible with any permission plugin not included in our compatibility list.
123 # If you have issues with permission checks on player join please disable this option.
124 useAsyncPreLoginEvent: true
125 restrictions:
126 # Can not authenticated players chat?
127 # Keep in mind that this feature also blocks all commands not
128 # listed in the list below.
129 allowChat: false
130 # Hide the chat log from players who are not authenticated?
131 hideChat: true
132 # Allowed commands for unauthenticated players
133 allowCommands:
134 - /login
135 - /register
136 - /2fa code
137 - /reg
138 - /email
139 - /captcha
140 # Max number of allowed registrations per IP
141 # The value 0 means an unlimited number of registrations!
142 maxRegPerIp: 2
143 # Minimum allowed username length
144 minNicknameLength: 4
145 # Maximum allowed username length
146 maxNicknameLength: 16
147 # When this setting is enabled, online players can't be kicked out
148 # due to "Logged in from another Location"
149 # This setting will prevent potential security exploits.
150 ForceSingleSession: true
151 ForceSpawnLocOnJoin:
152 # If enabled, every player that spawn in one of the world listed in
153 # "ForceSpawnLocOnJoin.worlds" will be teleported to the spawnpoint after successful
154 # authentication. The quit location of the player will be overwritten.
155 # This is different from "teleportUnAuthedToSpawn" that teleport player
156 # to the spawnpoint on join.
157 enabled: false
158 # WorldNames where we need to force the spawn location
159 # Case-sensitive!
160 worlds:
161 - world
162 - world_nether
163 - world_the_end
164 # This option will save the quit location of the players.
165 SaveQuitLocation: true
166 # To activate the restricted user feature you need
167 # to enable this option and configure the AllowedRestrictedUser field.
168 AllowRestrictedUser: false
169 # The restricted user feature will kick players listed below
170 # if they don't match the defined IP address. Names are case-insensitive.
171 # You can use * as wildcard (127.0.0.*), or regex with a "regex:" prefix regex:127\.0\.0\..*
172 # Example:
173 # AllowedRestrictedUser:
174 # - playername;127.0.0.1
175 # - playername;regex:127\.0\.0\..*
176 AllowedRestrictedUser: []
177 # Ban unknown IPs trying to log in with a restricted username?
178 banUnsafedIP: false
179 # Should unregistered players be kicked immediately?
180 kickNonRegistered: false
181 # Should players be kicked on wrong password?
182 kickOnWrongPassword: true
183 # Should not logged in players be teleported to the spawn?
184 # After the authentication they will be teleported back to
185 # their normal position.
186 teleportUnAuthedToSpawn: false
187 # Can unregistered players walk around?
188 allowMovement: false
189 # After how many seconds should players who fail to login or register
190 # be kicked? Set to 0 to disable.
191 timeout: 660
192 # Regex pattern of allowed characters in the player name.
193 allowedNicknameCharacters: '[a-zA-Z_][a-zA-Z0-9_]*'
194 # How far can unregistered players walk?
195 # Set to 0 for unlimited radius
196 allowedMovementRadius: 100
197 # Should we protect the player inventory before logging in? Requires ProtocolLib.
198 ProtectInventoryBeforeLogIn: true
199 # Should we deny the tabcomplete feature before logging in? Requires ProtocolLib.
200 DenyTabCompleteBeforeLogin: true
201 # Should we display all other accounts from a player when he joins?
202 # permission: /authme.admin.accounts
203 displayOtherAccounts: false
204 # Spawn priority; values: authme, essentials, cmi, multiverse, default
205 spawnPriority: authme,essentials,multiverse,default
206 # Maximum Login authorized by IP
207 maxLoginPerIp: 2
208 # Maximum Join authorized by IP
209 maxJoinPerIp: 2
210 # AuthMe will NEVER teleport players if set to true!
211 noTeleport: false
212 # Regex syntax for allowed chars in passwords. The default [!-~] allows all visible ASCII
213 # characters, which is what we recommend. See also http://asciitable.com
214 # You can test your regex with https://regex101.com
215 allowedPasswordCharacters: '[\x21-\x7E]*'
216 GameMode:
217 # Force survival gamemode when player joins?
218 ForceSurvivalMode: false
219 unrestrictions:
220 # Below you can list all account names that AuthMe will ignore
221 # for registration or login. Configure it at your own risk!!
222 # This option adds compatibility with BuildCraft and some other mods.
223 # It is case-insensitive! Example:
224 # UnrestrictedName:
225 # - 'npcPlayer'
226 # - 'npcPlayer2'
227 UnrestrictedName: []
228 # Below you can list all inventories names that AuthMe will ignore
229 # for registration or login. Configure it at your own risk!!
230 # This option adds compatibility with some mods.
231 # It is case-insensitive! Example:
232 # UnrestrictedInventories:
233 # - 'myCustomInventory1'
234 # - 'myCustomInventory2'
235 UnrestrictedInventories: []
236 security:
237 # Minimum length of password
238 minPasswordLength: 6
239 # Maximum length of password
240 passwordMaxLength: 128
241 # Possible values: SHA256, BCRYPT, BCRYPT2Y, PBKDF2, SALTEDSHA512,
242 # MYBB, IPB3, PHPBB, PHPFUSION, SMF, XENFORO, XAUTH, JOOMLA, WBB3, WBB4, MD5VB,
243 # PBKDF2DJANGO, WORDPRESS, ROYALAUTH, ARGON2, CUSTOM (for developers only). See full list at
244 # https://github.com/AuthMe/AuthMeReloaded/blob/master/docs/hash_algorithms.md
245 # If you use ARGON2, check that you have the argon2 c library on your system
246 passwordHash: SHA256
247 # If a password check fails, AuthMe will also try to check with the following hash methods.
248 # Use this setting when you change from one hash method to another.
249 # AuthMe will update the password to the new hash. Example:
250 # legacyHashes:
251 # - 'SHA1'
252 legacyHashes: []
253 # Salt length for the SALTED2MD5 MD5(MD5(password)+salt)
254 doubleMD5SaltLength: 8
255 # Number of rounds to use if passwordHash is set to PBKDF2. Default is 10000
256 pbkdf2Rounds: 10000
257 # Prevent unsafe passwords from being used; put them in lowercase!
258 # You should always set 'help' as unsafePassword due to possible conflicts.
259 # unsafePasswords:
260 # - '123456'
261 # - 'password'
262 # - 'help'
263 unsafePasswords:
264 - '123456'
265 - password
266 - qwerty
267 - '12345'
268 - '54321'
269 - '123456789'
270 - help
271 registration:
272 # Enable registration on the server?
273 enabled: true
274 # Send every X seconds a message to a player to
275 # remind him that he has to login/register
276 messageInterval: 15
277 # Only registered and logged in players can play.
278 # See restrictions for exceptions
279 force: true
280 # Type of registration: PASSWORD or EMAIL
281 # PASSWORD = account is registered with a password supplied by the user;
282 # EMAIL = password is generated and sent to the email provided by the user.
283 # More info at https://github.com/AuthMe/AuthMeReloaded/wiki/Registration
284 type: EMAIL
285 # Second argument the /register command should take: NONE = no 2nd argument
286 # CONFIRMATION = must repeat first argument (pass or email)
287 # EMAIL_OPTIONAL = for password register: 2nd argument can be empty or have email address
288 # EMAIL_MANDATORY = for password register: 2nd argument MUST be an email address
289 secondArg: NONE
290 # Do we force kick a player after a successful registration?
291 # Do not use with login feature below
292 forceKickAfterRegister: false
293 # Does AuthMe need to enforce a /login after a successful registration?
294 forceLoginAfterRegister: false
295 # Enable to display the welcome message (welcome.txt) after a login
296 # You can use colors in this welcome.txt + some replaced strings:
297 # {PLAYER}: player name, {ONLINE}: display number of online players,
298 # {MAXPLAYERS}: display server slots, {IP}: player ip, {LOGINS}: number of players logged,
299 # {WORLD}: player current world, {SERVER}: server name
300 # {VERSION}: get current bukkit version, {COUNTRY}: player country
301 useWelcomeMessage: false
302 # Broadcast the welcome message to the server or only to the player?
303 # set true for server or false for player
304 broadcastWelcomeMessage: false
305 # Should we delay the join message and display it once the player has logged in?
306 delayJoinMessage: false
307 # The custom join message that will be sent after a successful login,
308 # keep empty to use the original one.
309 # Available variables:
310 # {PLAYERNAME}: the player name (no colors)
311 # {DISPLAYNAME}: the player display name (with colors)
312 # {DISPLAYNAMENOCOLOR}: the player display name (without colors)
313 customJoinMessage: ''
314 # Should we remove the leave messages of unlogged users?
315 removeUnloggedLeaveMessage: true
316 # Should we remove join messages altogether?
317 removeJoinMessage: true
318 # Should we remove leave messages altogether?
319 removeLeaveMessage: true
320 # Do we need to add potion effect Blinding before login/reigster?
321 applyBlindEffect: false
322 # Do we need to prevent people to login with another case?
323 # If Xephi is registered, then Xephi can login, but not XEPHI/xephi/XePhI
324 preventOtherCase: true
325GroupOptions:
326 # Enables switching a player to defined permission groups before they log in.
327 # See below for a detailed explanation.
328 enablePermissionCheck: false
329 # This is a very important option: if a registered player joins the server
330 # AuthMe will switch him to unLoggedInGroup. This should prevent all major exploits.
331 # You can set up your permission plugin with this special group to have no permissions,
332 # or only permission to chat (or permission to send private messages etc.).
333 # The better way is to set up this group with few permissions, so if a player
334 # tries to exploit an account they can do only what you've defined for the group.
335 # After login, the player will be moved to his correct permissions group!
336 # Please note that the group name is case-sensitive, so 'admin' is different from 'Admin'
337 # Otherwise your group will be wiped and the player will join in the default group []!
338 # Example: registeredPlayerGroup: 'NotLogged'
339 registeredPlayerGroup: ''
340 # Similar to above, unregistered players can be set to the following
341 # permissions group
342 unregisteredPlayerGroup: ''
343Email:
344 # Email SMTP server host
345 mailSMTP: smtp.yandex.ru
346 # Email SMTP server port
347 mailPort: 465
348 # Only affects port 25: enable TLS/STARTTLS?
349 useTls: true
350 # Email account which sends the mails
351 mailAccount: original@goodmc.ru
352 # Email account password
353 mailPassword: mdvi3IMyvhRR
354 # Email address, fill when mailAccount is not the email address of the account
355 mailAddress: ''
356 # Custom sender name, replacing the mailAccount name in the email
357 mailSenderName: 'GoodMC'
358 # Recovery password length
359 RecoveryPasswordLength: 6
360 # Mail Subject
361 mailSubject: ''
362 # Like maxRegPerIP but with email
363 maxRegPerEmail: 1
364 # Recall players to add an email?
365 recallPlayers: false
366 # Delay in minute for the recall scheduler
367 delayRecall: 5
368 # Blacklist these domains for emails
369 emailBlacklisted: []
370 # Whitelist ONLY these domains for emails
371 emailWhitelisted:
372 - gmail.com
373 - yandex.ru
374 - yandex.com
375 - gmail.com
376 - yandex.ru
377 - icloud.com
378 - tut.by
379 - yahoo.com
380 - rambler.ru
381 - aol.com
382 - protonmail.com
383 - protonmail.ch
384 - tutanota.com
385 - tutanota.de
386 - tutamail.com
387 - tuta.io
388 - keemail.me
389 - yandex.ru
390 - yandex.org
391 - yandex.net
392 - yandex.net.ru
393 - yandex.com.ru
394 - yandex.ua
395 - yandex.com.ua
396 - yandex.by
397 - yandex.eu
398 - yandex.ee
399 - yandex.lt
400 - yandex.lv
401 - yandex.md
402 - yandex.uz
403 - yandex.mx
404 - yandex.do
405 - yandex.tm
406 - yandex.de
407 - yandex.ie
408 - yandex.in
409 - yandex.qa
410 - yandex.so
411 - yandex.nu
412 - yandex.tj
413 - yandex.dk
414 - yandex.es
415 - yandex.pt
416 - yandex.pl
417 - yandex.lu
418 - yandex.it
419 - yandex.az
420 - yandex.ro
421 - yandex.rs
422 - yandex.sk
423 - yandex.no
424 - ya.ru
425 - yandex.com
426 - yandex.asia
427 - yandex.mobi
428 # Send the new password drawn in an image?
429 generateImage: false
430 # The OAuth2 token
431 emailOauth2Token: ''
432Hooks:
433 # Do we need to hook with multiverse for spawn checking?
434 multiverse: false
435 # Do we need to hook with BungeeCord?
436 bungeecord: false
437 # Send player to this BungeeCord server after register/login
438 sendPlayerTo: ''
439 # Do we need to disable Essentials SocialSpy on join?
440 disableSocialSpy: false
441 # Do we need to force /motd Essentials command on join?
442 useEssentialsMotd: false
443Protection:
444 # Enable some servers protection (country based login, antibot)
445 enableProtection: false
446 # Apply the protection also to registered usernames
447 enableProtectionRegistered: false
448 # Countries allowed to join the server and register. For country codes, see
449 # https://dev.maxmind.com/geoip/legacy/codes/iso3166/
450 # Use "LOCALHOST" for local addresses.
451 # PLEASE USE QUOTES!
452 countries:
453 - US
454 - BY
455 - RU
456 - KZ
457 - PL
458 - FR
459 - UA
460 - CZ
461 - TR
462 - RO
463 - MN
464 # Countries not allowed to join the server and register
465 # PLEASE USE QUOTES!
466 countriesBlacklist:
467 - A1
468 # Do we need to enable automatic antibot system?
469 enableAntiBot: true
470 # The interval in seconds
471 antiBotInterval: 10
472 # Max number of players allowed to login in the interval
473 # before the AntiBot system is enabled automatically
474 antiBotSensibility: 20
475 # Duration in minutes of the antibot automatic system
476 antiBotDuration: 6
477 # Delay in seconds before the antibot activation
478 antiBotDelay: 30
479 quickCommands:
480 # Kicks the player that issued a command before the defined time after the join process
481 denyCommandsBeforeMilliseconds: 1000
482Purge:
483 # If enabled, AuthMe automatically purges old, unused accounts
484 useAutoPurge: true
485 # Number of days after which an account should be purged
486 daysBeforeRemovePlayer: 180
487 # Do we need to remove the player.dat file during purge process?
488 removePlayerDat: true
489 # Do we need to remove the Essentials/userdata/player.yml file during purge process?
490 removeEssentialsFile: true
491 # World in which the players.dat are stored
492 defaultWorld: world
493 # Remove LimitedCreative/inventories/player.yml, player_creative.yml files during purge?
494 removeLimitedCreativesInventories: false
495 # Do we need to remove the AntiXRayData/PlayerData/player file during purge process?
496 removeAntiXRayFile: false
497 # Do we need to remove permissions?
498 removePermissions: true
499Security:
500 SQLProblem:
501 # Stop the server if we can't contact the sql database
502 # Take care with this, if you set this to false,
503 # AuthMe will automatically disable and the server won't be protected!
504 stopServer: true
505 console:
506 # Copy AuthMe log output in a separate file as well?
507 logConsole: true
508 captcha:
509 # Enable captcha when a player uses wrong password too many times
510 useCaptcha: false
511 # Max allowed tries before a captcha is required
512 maxLoginTry: 6
513 # Captcha length
514 captchaLength: 4
515 # Minutes after which login attempts count is reset for a player
516 captchaCountReset: 30
517 # Require captcha before a player may register?
518 requireForRegistration: false
519 tempban:
520 # Tempban a user's IP address if they enter the wrong password too many times
521 enableTempban: true
522 # How many times a user can attempt to login before their IP being tempbanned
523 maxLoginTries: 6
524 # The length of time a IP address will be tempbanned in minutes
525 # Default: 480 minutes, or 8 hours
526 tempbanLength: 480
527 # How many minutes before resetting the count for failed logins by IP and username
528 # Default: 480 minutes (8 hours)
529 minutesBeforeCounterReset: 120
530 # The command to execute instead of using the internal ban system, empty if disabled.
531 # Available placeholders: %player%, %ip%
532 customCommand: ''
533 recoveryCode:
534 # Number of characters a recovery code should have (0 to disable)
535 length: 6
536 # How many hours is a recovery code valid for?
537 validForHours: 4
538 # Max number of tries to enter recovery code
539 maxTries: 3
540 # How long a player has after password recovery to change their password
541 # without logging in. This is in minutes.
542 # Default: 2 minutes
543 passwordChangeTimeout: 2
544 emailRecovery:
545 # Seconds a user has to wait for before a password recovery mail may be sent again
546 # This prevents an attacker from abusing AuthMe's email feature.
547 cooldown: 60
548 privacy:
549 # The mail shown using /email show will be partially hidden
550 # E.g. (if enabled)
551 # original email: my.email@example.com
552 # hidden email: my.***@***mple.com
553 enableEmailMasking: true
554 # Minutes after which a verification code will expire
555 verificationCodeExpiration: 15
556# Before a user logs in, various properties are temporarily removed from the player,
557# such as OP status, ability to fly, and walk/fly speed.
558# Once the user is logged in, we add back the properties we previously saved.
559# In this section, you may define how these properties should be handled.
560# Read more at https://github.com/AuthMe/AuthMeReloaded/wiki/Limbo-players
561limbo:
562 persistence:
563 # Besides storing the data in memory, you can define if/how the data should be persisted
564 # on disk. This is useful in case of a server crash, so next time the server starts we can
565 # properly restore things like OP status, ability to fly, and walk/fly speed.
566 # DISABLED: no disk storage,
567 # INDIVIDUAL_FILES: each player data in its own file,
568 # DISTRIBUTED_FILES: distributes players into different files based on their UUID, see below
569 type: INDIVIDUAL_FILES
570 # This setting only affects DISTRIBUTED_FILES persistence. The distributed file
571 # persistence attempts to reduce the number of files by distributing players into various
572 # buckets based on their UUID. This setting defines into how many files the players should
573 # be distributed. Possible values: ONE, FOUR, EIGHT, SIXTEEN, THIRTY_TWO, SIXTY_FOUR,
574 # ONE_TWENTY for 128, TWO_FIFTY for 256.
575 # For example, if you expect 100 non-logged in players, setting to SIXTEEN will average
576 # 6.25 players per file (100 / 16).
577 # Note: if you change this setting all data will be migrated. If you have a lot of data,
578 # change this setting only on server restart, not with /authme reload.
579 distributionSize: SIXTEEN
580 # Whether the player is allowed to fly: RESTORE, ENABLE, DISABLE, NOTHING.
581 # RESTORE sets back the old property from the player. NOTHING will prevent AuthMe
582 # from modifying the 'allow flight' property on the player.
583 restoreAllowFlight: RESTORE
584 # Restore fly speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
585 # RESTORE: restore the speed the player had;
586 # DEFAULT: always set to default speed;
587 # MAX_RESTORE: take the maximum of the player's current speed and the previous one
588 # RESTORE_NO_ZERO: Like 'restore' but sets speed to default if the player's speed was 0
589 restoreFlySpeed: DEFAULT
590 # Restore walk speed: RESTORE, DEFAULT, MAX_RESTORE, RESTORE_NO_ZERO.
591 # See above for a description of the values.
592 restoreWalkSpeed: DEFAULT
593BackupSystem:
594 # General configuration for backups: if false, no backups are possible
595 ActivateBackup: false
596 # Create backup at every start of server
597 OnServerStart: true
598 # Create backup at every stop of server
599 OnServerStop: true
600 # Windows only: MySQL installation path
601 MysqlWindowsPath: C:\Program Files\MySQL\MySQL Server 5.1\
602# Converter settings: see https://github.com/AuthMe/AuthMeReloaded/wiki/Converters
603Converter:
604 Rakamak:
605 # Rakamak file name
606 fileName: users.rak
607 # Rakamak use IP?
608 useIP: false
609 # Rakamak IP file name
610 ipFileName: UsersIp.rak
611 CrazyLogin:
612 # CrazyLogin database file name
613 fileName: accounts.db
614 loginSecurity:
615 # LoginSecurity: convert from SQLite; if false we use MySQL
616 useSqlite: true
617 mySql:
618 # LoginSecurity MySQL: database host
619 host: ''
620 # LoginSecurity MySQL: database name
621 database: ''
622 # LoginSecurity MySQL: database user
623 user: ''
624 # LoginSecurity MySQL: password for database user
625 password: ''
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632# Developed by Envel
633# Nikita Gutsenkov