· 6 years ago · Oct 24, 2019, 12:34 PM
1BackupNameAttachment=" Build(425) 23 Oct 19 (15 04 06)" -- used by backup system
2
3Log Started at Wed Oct 23 15:04:06 2019
4Built on Oct 22 2018 00:47:16
5Running 64 bit Windows version
6Command Line: "D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe" -project "D:\CRYENGINE\CRYENGINE Launcher\Crytek\gamesdk_5.5\GameSDK\GameSDK.cryproject"
7Executable: D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\bin\win_x64\Sandbox.exe
8FileVersion: 5.5.2.425
9ProductVersion: 5.5.2.425
10[Warning] Cannot open Pak file d:\cryengine\cryengine launcher\crytek\cryengine_5.5\config.pak
11Loading Config file %ENGINEROOT%/system.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\system.cfg)
12Project GameSDK
13Using Project Folder D:/CRYENGINE/CRYENGINE Launcher/Crytek/gamesdk_5.5/GameSDK
14Using Engine Folder D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/
15Using Asset Folder d:/cryengine/cryengine launcher/crytek/gamesdk_5.5/gamesdk/gamesdk
16
17Total number of logical processors: 4
18Number of available logical processors: 4
19Total number of system cores: 4
20Number of cores available to process: 4
21
22Processor 0:
23 CPU: Intel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
24 Family: 6, Model: 14, Stepping: 9, FPU: On-Chip
25 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
26
27Processor 1:
28 CPU: Intel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
29 Family: 6, Model: 14, Stepping: 9, FPU: On-Chip
30 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
31
32Processor 2:
33 CPU: Intel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
34 Family: 6, Model: 14, Stepping: 9, FPU: On-Chip
35 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
36
37Processor 3:
38 CPU: Intel Intel(R) Core(TM) i5-7500 CPU @ 3.40GHz
39 Family: 6, Model: 14, Stepping: 9, FPU: On-Chip
40 Features: FP16, SSE, SSE2, SSE3, SSE4.2, AVX, AVX2, FMA3
41
42<15:04:06> creating CVarGroups from directory 'gamesdk/Config/CVarGroups' ...
43<15:04:06> creating CVarGroups from directory '%ENGINE%/Config/CVarGroups' ...
44<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_full.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_full.cfg)
45<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_gameeffects.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_gameeffects.cfg)
46<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_light.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_light.cfg)
47<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_objectdetail.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_objectdetail.cfg)
48<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_particles.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_particles.cfg)
49<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_physics.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_physics.cfg)
50<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_postprocessing.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_postprocessing.cfg)
51<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_quality.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_quality.cfg)
52<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_shading.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_shading.cfg)
53<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_shadows.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_shadows.cfg)
54<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_sound.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_sound.cfg)
55<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_texture.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_texture.cfg)
56<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_textureresolution.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_textureresolution.cfg)
57<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_volumetriceffects.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_volumetriceffects.cfg)
58<15:04:06> Loading Config file %ENGINE%/Config/CVarGroups/sys_spec_water.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\cvargroups\sys_spec_water.cfg)
59<15:04:06> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_core.thread_config)
60<15:04:06> <ThreadConfigInfo>: Thread profile loaded: "pc_Common" (%engine%/config/engine_sandbox.thread_config)
61<15:04:06> Loading Module CryReflection.dll...
62<15:04:06> Initializing CryReflection done, MemUsage=224Kb
63<15:04:06> Windows 10 64 bit (build 10.0.18362)
64<15:04:06> User name: "Sasha"
65<15:04:06> System language: English
66<15:04:06> Windows Directory: "C:\WINDOWS"
67<15:04:06> Local time is 15:04:06 10/23/19, system running for 18441 minutes
68<15:04:06> 32727MB physical memory installed, 27190MB available, 134217727MB virtual memory installed, 16 percent of memory in use
69<15:04:06> PageFile usage: 56MB, Working Set: 60MB, Peak PageFile usage: 56MB,
70<15:04:06> Current display mode is 1920x1080x32, (Unknown graphics card)
71<15:04:06> IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
72<15:04:06> --------------------------------------------------------------------------------
73<15:04:06> Loading Config file %USER%/game.cfg (d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\user\game.cfg)
74<15:04:06> OnSysSpecChange(1)
75<15:04:06> Loading Config file %engine%/config/LowSpec.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\lowspec.cfg)
76<15:04:06> NOT VF_WASINCONFIG Ignoring cvar 'sys_spec_Full' new value '1' old value '3' group ''
77<15:04:06> Loading Config file %ENGINEROOT%/editor.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
78<15:04:06> Loading Config file %ENGINEROOT%/system.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\system.cfg)
79<15:04:06> [Warning] Config file user.cfg not found!
80<15:04:06> Stream Engine Initialization
81<15:04:06> BuildTime: Oct 22 2018 00:47:16
82<15:04:06> Physics initialization
83<15:04:06> Loading Module CryPhysics.dll...
84<15:04:06> Initializing CryPhysics done, MemUsage=808Kb
85<15:04:06> [Warning] Cannot open Pak file gamesdk\localization\english.pak
86<15:04:06> Localized language content(english) not available or modified from the original installation.
87<15:04:06> [Warning] Cannot open Pak file gamesdk\localization\english.pak
88<15:04:06> Localized language content(english) not available or modified from the original installation.
89<15:04:06> <Audio>: AudioSystem initialization
90<15:04:06> Loading Module CryAudioSystem.dll...
91<15:04:06> <Audio>: CryAudioImplSDLMixer loaded
92<15:04:06> Initializing CryAudioSystem done, MemUsage=5764Kb
93<15:04:06> C# Backend initialization
94<15:04:06> Loading Module CryMonoBridge.dll...
95<15:04:06> Initializing CryMonoBridge done, MemUsage=664Kb
96<15:04:06> Loading plug-in CryDefaultEntities
97<15:04:06> Loading plug-in CrySensorSystem
98<15:04:06> Loading plug-in CryPerceptionSystem
99<15:04:06> Loading plug-in CryUQS_Core
100<15:04:06> Loading plug-in CryGamePlatform
101<15:04:06> Loading plug-in CryLobby
102<15:04:06> Loading plug-in CryUserAnalytics
103<15:04:06> Renderer initialization
104<15:04:06> Logging video adapters:
105<15:04:06> - NVIDIA GeForce GTX 1050 (vendor = 0x10de, device = 0x1c81)
106<15:04:06> - Adapter index: 0
107<15:04:06> - Dedicated video memory: 1977 MB
108<15:04:06> - Feature level: D3D 11_1 (SM 5.x)
109<15:04:06> - Displays connected: yes
110<15:04:06> - Suitable rendering device: yes
111<15:04:06> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
112<15:04:06> - Adapter index: 1
113<15:04:06> - Dedicated video memory: 0 MB
114<15:04:06> - Feature level: D3D 11_1 (SM 5.x)
115<15:04:06> - Displays connected: no
116<15:04:06> - Suitable rendering device: no
117<15:04:06> Loading Module CryRenderD3D11.dll...
118<15:04:06> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
119<15:04:06> Initializing CryRenderD3D11 done, MemUsage=3484Kb
120<15:04:06> Initializing Direct3D and creating game window:
121<15:04:06> Direct3D driver is creating...
122<15:04:06> Crytek Direct3D driver version 3.00 (Oct 22 2018 <00:47:19>)
123<15:04:06> Creating window called 'GameSDK' (32x32)
124<15:04:06> D3D Adapter: Description: NVIDIA GeForce GTX 1050
125<15:04:06> D3D Adapter: Driver version (UMD): 0.00.00.0000
126<15:04:06> D3D Adapter: VendorId = 0x10DE
127<15:04:06> D3D Adapter: DeviceId = 0x1C81
128<15:04:06> D3D Adapter: SubSysId = 0x372D1458
129<15:04:06> D3D Adapter: Revision = 161
130<15:04:06> NVAPI: API init ok (0)
131<15:04:06> NVAPI: Single GPU system
132<15:04:06> NVDBT supported
133<15:04:06> D3D Detected: NVIDIA video card
134<15:04:06> Active GPUs: 1
135<15:04:06> Using pixel texture formats:
136<15:04:06> R8G8B8A8S, mips, RT (blendable) (multi-sampled), sample, gather
137<15:04:06> R8G8B8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
138<15:04:06> A8, mips, RT (blendable) (multi-sampled), sample, gather
139<15:04:06> R8, mips, RT (blendable) (multi-sampled), sample, gather
140<15:04:06> R8S, mips, RT (blendable) (multi-sampled), sample, gather
141<15:04:06> R16, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
142<15:04:06> R16S, mips, RT (blendable) (multi-sampled), sample, gather
143<15:04:06> R16F, mips, RT (blendable) (multi-sampled), sample, gather
144<15:04:06> R32F, mips, RT (blendable) (multi-sampled), sample (comparable), gather (comparable)
145<15:04:06> R8G8, mips, RT (blendable) (multi-sampled), sample, gather
146<15:04:06> R8G8S, mips, RT (blendable) (multi-sampled), sample, gather
147<15:04:06> R16G16, mips, RT (blendable) (multi-sampled), sample, gather
148<15:04:06> R16G16S, mips, RT (blendable) (multi-sampled), sample, gather
149<15:04:06> R16G16F, mips, RT (blendable) (multi-sampled), sample, gather
150<15:04:06> R32G32F, mips, RT (blendable) (multi-sampled), sample, gather
151<15:04:06> R11G11B10F, mips, RT (blendable) (multi-sampled), sample, gather
152<15:04:06> R10G10B10A2, mips, RT (blendable) (multi-sampled), sample, gather
153<15:04:06> R16G16B16A16, mips, RT (blendable) (multi-sampled), sample, gather
154<15:04:06> R16G16B16A16S, mips, RT (blendable) (multi-sampled), sample, gather
155<15:04:06> R16G16B16A16F, mips, RT (blendable) (multi-sampled), sample, gather
156<15:04:06> R32G32B32A32F, mips, RT (blendable) (multi-sampled), sample, gather
157<15:04:06> BC1, mips, sRGB, sample, gather
158<15:04:06> BC2, mips, sRGB, sample, gather
159<15:04:06> BC3, mips, sRGB, sample, gather
160<15:04:06> BC4, mips, sample, gather
161<15:04:06> BC4S, mips, sample, gather
162<15:04:06> BC5, mips, sample, gather
163<15:04:06> BC5S, mips, sample, gather
164<15:04:06> BC6UH, mips, sample, gather
165<15:04:06> BC6SH, mips, sample, gather
166<15:04:06> BC7, mips, sRGB, sample, gather
167<15:04:06> R9G9B9E5, mips, sample, gather
168<15:04:06> D32FS8 (R32G8T), mips, DS (multi-sampled)
169<15:04:06> D32F (R32T), mips, DS (multi-sampled)
170<15:04:06> D24S8 (R24G8T), mips, DS (multi-sampled)
171<15:04:06> D16 (R16T), mips, DS (multi-sampled)
172<15:04:06> B5G6R5, mips, RT (blendable) (multi-sampled), sample, gather
173<15:04:06> B5G5R5, mips, RT (blendable) (multi-sampled), sample, gather
174<15:04:06> B4G4R4A4, mips, sample, gather
175<15:04:06> B8G8R8A8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
176<15:04:06> B8G8R8X8, mips, sRGB, RT (blendable) (multi-sampled), sample, gather
177<15:04:06> Renderer DepthBits: 24
178<15:04:06> ****** CryRender InfoDump ******
179<15:04:06> Driver description: NVIDIA GeForce GTX 1050
180<15:04:06> API Version: Direct3D 11.0
181<15:04:06> Feature level: D3D 11_1
182<15:04:06> Vertex Shaders version 5.0
183<15:04:06> Pixel Shaders version 5.0
184<15:04:06> Full stats:
185<15:04:06> Rasterizer: Hardware
186<15:04:06> Current Resolution: 0x0x32 Windowed
187<15:04:06> Occlusion queries: Supported
188<15:04:06> Geometry instancing: Supported
189<15:04:06> NormalMaps compression : Supported
190<15:04:06> Gamma control: Software
191<15:04:06> Used GeomInstancingThreshold is 8
192<15:04:06> Shader model usage: 'SM.5.0'
193<15:04:06> *****************************************
194<15:04:06>
195<15:04:06> Init Shaders
196<15:04:06> General shader quality: Medium
197<15:04:06> Metal shader quality: Medium
198<15:04:06> Glass shader quality: Medium
199<15:04:06> Vegetation shader quality: Medium
200<15:04:06> Ice shader quality: Medium
201<15:04:06> Terrain shader quality: Medium
202<15:04:06> Shadow shader quality: Medium
203<15:04:06> Water shader quality: Medium
204<15:04:06> FX shader quality: Medium
205<15:04:06> PostProcess shader quality: Medium
206<15:04:06> HDR shader quality: Medium
207<15:04:06> Sky shader quality: Medium
208<15:04:06> Render quality: VeryHigh
209<15:04:06> Init textures management (1977 Mb of video memory is available)...
210<15:04:06> Enabling of textures streaming...
211<15:04:06> Using 640 Mb of textures pool for streaming...
212<15:04:06> Video textures: Atlas clouds max size: 32 Mb
213<15:04:06> Video textures: Atlas sprites max size: 32 Mb
214<15:04:06> Video textures: Dynamic managed max size: 48 Mb
215<15:04:06> Reloading all textures...
216<15:04:06> Finished reloading textures...
217<15:04:06> Finished initializing textures streaming...
218<15:04:07> [Renderer] A display device has been connected to the system
219<15:04:07> Initializing CryScaleformHelper done, MemUsage=8Kb
220<15:04:07> Using Scaleform GFx 3.3.94
221<15:04:07> Using dynamic pool
222<15:04:07> Initialized hardware mouse (game is allowed to confine mouse to window)
223<15:04:07> Font initialization
224<15:04:07> Loading Module CryFont.dll...
225<15:04:07> Using FreeType 2.5.5
226<15:04:07> Initializing CryFont done, MemUsage=1188Kb
227<15:04:07> *** Init system render resources ***
228<15:04:07> Network initialization
229<15:04:07> Loading Module CryNetwork.dll...
230<15:04:07> [LagProfiles] Could not load "". 6 default profiles activated.
231<15:04:07> [net] Socket IO management: External [iocp], Internal [iocp]
232<15:04:07> network hostname: DESKTOP-81DA3FO
233<15:04:07> ip:192.168.2.104
234<15:04:07> [Network Version]: PROFILE DEVELOPMENT BUILD
235<15:04:07> Initializing CryNetwork done, MemUsage=2252Kb
236<15:04:07> MovieSystem initialization
237<15:04:07> Loading Module CryMovie.dll...
238<15:04:07> Initializing CryMovie done, MemUsage=576Kb
239<15:04:07> Console initialization
240<15:04:07> Engine installed on drive: Samsung SSD 850 EVO 250GB
241<15:04:07> Time initialization
242<15:04:07> Input initialization
243<15:04:07> Loading Module CryInput.dll...
244<15:04:07> Initializing DirectInput
245
246<15:04:07> Initializing Keyboard
247
248<15:04:07> Input locale changed to 00000409
249<15:04:07> Initializing mouse
250<15:04:07> Initializing CryInput done, MemUsage=1232Kb
251<15:04:07>
252<15:04:07> con_debug=0 [ ]
253<15:04:07> con_display_last_messages=0 [ ]
254<15:04:07> con_line_buffer_size=1000 [ ]
255<15:04:07> con_restricted=0 [ RESTRICTEDMODE ]
256<15:04:07> con_showonload=0 [ ]
257<15:04:07>
258<15:04:07> con_debug=0 [ ]
259<15:04:07> con_display_last_messages=0 [ ]
260<15:04:07> con_line_buffer_size=1000 [ ]
261<15:04:07> con_restricted=0 [ RESTRICTEDMODE ]
262<15:04:07> con_showonload=0 [ ]
263<15:04:07>
264<15:04:07> con_debug=0 [ ]
265<15:04:07>
266<15:04:07> con_debug=0 [ ]
267<15:04:07> Initializing Animation System
268<15:04:07> Loading Module CryAnimation.dll...
269<15:04:07> Initializing CryAnimation done, MemUsage=2384Kb
270<15:04:07> Initializing 3D Engine
271<15:04:07> Loading Module Cry3DEngine.dll...
272<15:04:07> Sky light: Optical lookup tables loaded off disc.
273<15:04:07> Initializing Cry3DEngine done, MemUsage=2528Kb
274<15:04:07> Script System Initialization
275<15:04:07> Loading Module CryScriptSystem.dll...
276<15:04:07> Initializing CryScriptSystem done, MemUsage=968Kb
277<15:04:07> Schematyc initialization
278<15:04:07> Loading Module CrySchematyc.dll...
279<15:04:07> Initializing CrySchematyc done, MemUsage=1580Kb
280<15:04:07> Entity system initialization
281<15:04:07> Loading Module CryEntitySystem.dll...
282<15:04:07> Initializing CryEntitySystem done, MemUsage=2476Kb
283<15:04:07> LiveCreate initialization
284<15:04:07> LiveCreateHost not created, using NULL implementation.
285<15:04:07> Dynamic Response System initialization
286<15:04:07> Loading Module CryDynamicResponseSystem.dll...
287<15:04:07> Initializing CryDynamicResponseSystem done, MemUsage=540Kb
288<15:04:07> Loading Module CryFlowGraph.dll...
289<15:04:07> Successfully registered flownode 'AI:PerceptionState'
290<15:04:07> Successfully registered flownode 'AI:EventListener'
291<15:04:07> Initializing CryFlowGraph done, MemUsage=972Kb
292<15:04:07> AI initialization
293<15:04:07> Loading Module CryAISystem.dll...
294<15:04:07> Initializing CryAISystem done, MemUsage=1500Kb
295<15:04:07> Initializing AI System
296<15:04:07> AI: [AISYSTEM] Initialization started.
297<15:04:07> AI: Loaded 54 AI Behaviors in 0.04s...
298<15:04:07> Registering CentralInterestManager with EntitySystem
299<15:04:07> AI: [AISYSTEM] Initialization finished.
300<15:04:07> Initializing additional systems
301<15:04:07> Loading Module CryAction.dll...
302<15:04:07> [Invite] SetInviteAcceptedState 0 to 0
303<15:04:07> [Invite] InvalidateInviteData
304<15:04:07> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
305<15:04:07> [Warning] Class 'Player' has already a profile assigned
306<15:04:07> [Warning] Class 'Human' has already a profile assigned
307<15:04:07> [Warning] Class 'InstantAction' has already a profile assigned
308<15:04:07> [Warning] Class 'TeamInstantAction' has already a profile assigned
309<15:04:07> [Warning] Class 'CaptureTheFlag' has already a profile assigned
310<15:04:07> [Warning] Class 'CrashSite' has already a profile assigned
311<15:04:07> [Warning] Class 'PowerStruggle' has already a profile assigned
312<15:04:07> [Warning] Class 'Assault' has already a profile assigned
313<15:04:07> [Warning] Class 'Extraction' has already a profile assigned
314<15:04:07> [Warning] Class 'Gladiator' has already a profile assigned
315<15:04:07> Finished loading item XML definitions from 'scripts/entities/items/XML'!
316<15:04:07> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
317<15:04:07> [PlayerProfiles] Login of user 'Sasha' successful.
318<15:04:07> [PlayerProfiles] Found 1 profiles.
319<15:04:07> Profile 0 : 'default'
320<15:04:07> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
321<15:04:07> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
322<15:04:07> [GameProfiles]: Successfully activated profile 'default' for user 'Sasha'
323<15:04:07> username Sasha signedIn 1 userIndex 0
324<15:04:07> ActivateProfile profileName default
325<15:04:07> [Warning] CActionMapManager::LoadControllerLayoutFile: Failed to find preloaded controller layout for key: buttonlayout_default
326<15:04:07> [Warning] CGame::SetControllerLayouts: Failed to load controller layout: buttonlayout_default
327<15:04:07> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
328<15:04:07> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
329<15:04:07> CPlayerProgression::Constructor
330<15:04:07> CPlayerProgression::Init() Done
331<15:04:07> PersistantStats profile version mismatch, got 0, expected 3, so ignoring
332<15:04:07> CGame::LoadPatchLocalizationData() is loading localization file=localization_english.xml
333<15:04:07> CGame::InitGameType() multiplayer=false, fromInit=true
334<15:04:07> hostName = 'DESKTOP-81DA3FO'
335<15:04:07> SetGlobalState 0->13 'INIT'->'RUNNING' 1106549.0 seconds
336<15:04:07> Loading singleplayer configuration...
337<15:04:07> Loading Config file singleplayer.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
338<15:04:07> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
339<15:04:07> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
340<15:04:07> Changing "g_telemetryConfig" cvar from 'none' to 'SP' (now got 3 cvars to revert when switching game type)
341<15:04:07> Changing "net_inactivitytimeout" cvar from '30' to '3600' (now got 4 cvars to revert when switching game type)
342<15:04:07> Changing "net_inactivitytimeoutDevmode" cvar from '30' to '3600' (now got 5 cvars to revert when switching game type)
343<15:04:07> Changing "pl_movement.nonCombat_heavy_weapon_speed_scale" cvar from '0.75' to '1.0' (now got 6 cvars to revert when switching game type)
344<15:04:07> No need to change "ca_StreamCHR" to '1' as that's also its current value
345<15:04:07> Finished loading singleplayer configuration, used 192/5120 bytes storing old cvar values
346<15:04:07> [Lobby] Terminate service 1 error 4
347
348<15:04:07> CGame: Singleplayer game type initialised
349<15:04:07> CGame: Loading singleplayer difficulty config 'difficulty/easy.cfg'
350<15:04:07> Loading Config file difficulty/easy.cfg (gamesdk\difficulty\easy.cfg)
351<15:04:07> Registering TPS Extensions...
352<15:04:07> <Lua> PipeManager: Creating goal pipes
353<15:04:07> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesShared.xml...
354<15:04:07> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesCoordination.xml...
355<15:04:07> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHuman.xml...
356<15:04:07> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHeli.xml...
357<15:04:07> <Lua> PipeManager: Finished creating goal pipes!
358<15:04:07> [FEATURETESTER] (No instance) Creating feature tester instance
359<15:04:07> [Warning] XML reader: Can't open file (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\game.thread_config)
360<15:04:07> [Warning] <ThreadConfigInfo>: File "%engine%/config/game.thread_config" not found!
361<15:04:07> Ending game context...
362<15:04:07> Initializing default materials...
363<15:04:08> <Lua> Loading AIAlertness.lua
364<15:04:08> [Warning] No game rules active, can not precache resources
365<15:04:08> Skipping registration of default engine entity class AudioAreaEntity, overridden by game
366<15:04:08> Skipping registration of default engine entity class AudioAreaRandom, overridden by game
367<15:04:08> Skipping registration of default engine entity class AudioAreaAmbience, overridden by game
368<15:04:08> Skipping registration of default engine entity class AudioTriggerSpot, overridden by game
369<15:04:08> Skipping registration of default engine entity class CameraSource, overridden by game
370<15:04:08> Skipping registration of default engine entity class Comment, overridden by game
371<15:04:08> Skipping registration of default engine entity class GeomEntity, overridden by game
372<15:04:08> Skipping registration of default engine entity class EnvironmentLight, overridden by game
373<15:04:08> Skipping registration of default engine entity class Light, overridden by game
374<15:04:08> Skipping registration of default engine entity class ParticleEffect, overridden by game
375<15:04:08> Skipping registration of default engine entity class Rope, overridden by game
376<15:04:08> Skipping registration of default engine entity class RopeEntity, overridden by game
377<15:04:08> Skipping registration of default engine entity class AreaTrigger, overridden by game
378<15:04:08> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaBox already registered
379<15:04:08> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSphere already registered
380<15:04:08> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaSolid already registered
381<15:04:08> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name ClipVolume already registered
382<15:04:08> [Warning] CEntityClassRegistry::RegisterEntityClass failed, class with name AreaShape already registered
383<15:04:08> UQS CXMLDatasource: Successfully loaded all query-blueprints.
384<15:04:08> [MFX] Loading FXLib 'breakables' ...
385<15:04:08> [MFX] Loading FXLib 'collisions' ...
386<15:04:08> [MFX] Loading FXLib 'foley' ...
387<15:04:08> [MFX] Loading FXLib 'foley_grunt' ...
388<15:04:08> [MFX] Loading FXLib 'foley_player' ...
389<15:04:08> [MFX] Loading FXLib 'footstep_grunt' ...
390<15:04:08> [MFX] Loading FXLib 'footstep_player' ...
391<15:04:08> [MFX] Loading FXLib 'footsteps' ...
392<15:04:08> [MFX] Loading FXLib 'grenade' ...
393<15:04:08> [MFX] Loading FXLib 'melee' ...
394<15:04:08> [MFX] Loading FXLib 'player_fx' ...
395<15:04:08> [MFX] Loading FXLib 'projectiles' ...
396<15:04:08> [MFX] Loading FXLib 'tornado' ...
397<15:04:08> [MFX] Loading FXLib 'vegetation' ...
398<15:04:08> [MFX] Loading FXLib 'vehicles' ...
399<15:04:08> [Schematyc]: Loading...
400<15:04:08> [Schematyc]: Loading settings
401<15:04:08> [Warning] XML reader: Can't open file (gamesdk/cryschematycsettings/log_settings.sc_settings)
402<15:04:08> [Schematyc]: Loading scripts
403<15:04:08> [Schematyc]: Compiling scripts
404<15:04:08> [Schematyc]: Loading complete
405<15:04:08> [CONSOLE] Executing console command 'exec autoexec.cfg'
406<15:04:08> Executing console batch file (try game,config,root): "D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/autoexec.cfg" not found!
407<15:04:08> Initializing CryAction done, MemUsage=174656Kb
408<15:04:08> OnSysSpecChange(1)
409<15:04:08> Loading Config file %engine%/config/LowSpec.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\lowspec.cfg)
410<15:04:08> Allocating shadow map cache 3162 x 3162: 19.07 MB
411<15:04:08> Loading Config file %ENGINEROOT%/editor.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
412<15:04:09> Current Language: English
413<15:04:09> Windows 10 10.0 (C:\WINDOWS)
414<15:04:09> Local time is 15:04:09 10/23/19, system running for 18441 minutes
415<15:04:09> 32727MB phys. memory installed, 30006MB paging available
416<15:04:09> Current display mode is 1920x1080x32, (Unknown graphics card)
417<15:04:09> IBM enhanced (101/102-key) keyboard and 8+ button mouse installed
418<15:04:09> --------------------------------------------------------------------------------
419<15:04:09> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
420<15:04:09> Loading Config file singleplayer.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
421<15:04:09> [Warning] No game rules active, can not precache resources
422<15:04:09> AI: [AISYSTEM] Initializing AI Actions.
423<15:04:09> AI: [AISYSTEM] Initializing Smart Objects.
424<15:04:09> Unloading all previous plugins
425<15:04:09> Loading plugins...
426<15:04:09> Successfully loaded plugin '3DConnexionDriver', version '1'
427<15:04:09> Successfully loaded plugin 'CryDesigner', version '1'
428<15:04:09> Successfully loaded plugin 'Dependency Graph Plugin', version '1'
429<15:04:09> Successfully loaded plugin 'Sample Plugin', version '1'
430<15:04:09> Successfully loaded plugin 'Editor Animation', version '1'
431<15:04:09> Successfully loaded plugin 'Audio Controls Editor', version '1'
432<15:04:09> Successfully loaded plugin 'Console', version '1'
433<15:04:09> Successfully loaded plugin 'CSharp Editor', version '1'
434<15:04:09> Successfully loaded plugin 'Dynamic Response System Editor', version '1'
435<15:04:09> Successfully loaded plugin 'Environment Editor', version '1'
436<15:04:09> Successfully loaded plugin 'EditorGameSDK', version '1'
437<15:04:09> Successfully loaded plugin 'Particle Editor', version '1'
438<15:04:09> [SchematycEditor]: Initializing...
439<15:04:09> [SchematycEditor]: Fixing up script files
440<15:04:09> [SchematycEditor]: Compiling script files
441<15:04:09> [SchematycEditor]: Initialization complete
442<15:04:09> Successfully loaded plugin 'Schematyc Plugin', version '1'
443<15:04:09> Successfully loaded plugin 'EditorSubstance', version '1'
444<15:04:09> Successfully loaded plugin 'TrackView', version '1'
445<15:04:09> Successfully loaded plugin 'UQS Editor', version '1'
446<15:04:09> Successfully loaded plugin 'UQS History', version '1'
447<15:04:09> Successfully loaded plugin 'Sample Plugin', version '1'
448<15:04:09> Successfully loaded plugin 'FBX Exporter', version '1'
449<15:04:09> Successfully loaded plugin 'Material Editor Plugin', version '1'
450<15:04:09> Successfully loaded plugin 'MeshImporter', version '1'
451<15:04:09> Successfully loaded plugin 'Sandbox Python Bridge', version '0'
452<15:04:09> Successfully loaded plugin 'Sample Plugin', version '1'
453<15:04:09> Successfully loaded plugin 'Sample Plugin', version '1'
454<15:04:09> Started game resource files indexing...
455<15:04:09> Loading Localization File localization\english_xml\text_ui_ingame.xml
456<15:04:09> Loading Localization File localization\english_xml\text_ui_items.xml
457<15:04:09> Loading Localization File localization\english_xml\text_ui_levels.xml
458<15:04:09> Loading Localization File localization\english_xml\text_ui_menus.xml
459<15:04:09> Loading Localization File localization\english_xml\text_ui_warnings.xml
460<15:04:09> Loading Localization File localization\english_xml\ai_dialog_recording_list.xml
461<15:04:09> Loading Localization File localization\english_xml\dialog_recording_list.xml
462<15:04:09> OnSysSpecChange(2)
463<15:04:09> Loading Config file %engine%/config/MedSpec.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\medspec.cfg)
464<15:04:09> Allocating shadow map cache 2107 x 2107: 8.47 MB
465<15:04:09> Allocating shadow map cache 6324 x 6324: 76.28 MB
466<15:04:09> Allocating shadow map cache 4214 x 4214: 33.87 MB
467<15:04:10> Loading Config file %ENGINEROOT%/editor.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\editor.cfg)
468<15:04:10> [CONSOLE] Executing console command 'exec editor.cfg'
469<15:04:10> Executing console batch file (try game,config,root): "D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/editor.cfg" found in D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5/editor.cfg ...
470<15:04:10> ca_UseIMG_CAF=0 [ ]
471<15:04:10> drs_dialogSubtitles=1 [ ]
472<15:04:10> e_StreamCgf=0 [ REQUIRE_APP_RESTART ]
473<15:04:10> [Warning] Unknown command: ed_enableAssetPicker
474<15:04:10> general.run_file 'D:/CRYENGINE/CRYENGINE Launcher/Crytek/CRYENGINE_5.5/Editor/Python/plugins/crytools/startup.py'
475<15:04:10> checking D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\init.py
476<15:04:10>
477<15:04:10> Loading crytools from D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox
478<15:04:10>
479<15:04:10> sandbox_tools_pathD:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox
480<15:04:10>
481<15:04:10> added D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\python\lib\common
482<15:04:10>
483<15:04:10> D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\python\packages
484<15:04:10>
485<15:04:11> added D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\lib\common
486<15:04:11>
487<15:04:11> added D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\tools
488<15:04:11>
489<15:04:11> Registered override path : D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\lib\override\common
490<15:04:11>
491<15:04:11> added D:\CRYENGINE\CRYENGINE Launcher\Crytek\CRYENGINE_5.5\Tools\sandbox\startup
492<15:04:11>
493<15:04:11> Returned:
494<15:04:11> Flushing pended shaders...
495<15:04:11> Finished flushing pended shaders...
496<15:04:11> Flushing pended shaders...
497<15:04:11> Finished flushing pended shaders...
498<15:04:11> Flushing pended textures...
499<15:04:11> Finished flushing pended textures...
500<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Fallback@Sync_VS
501<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Fallback@Sync_VS
502<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Fallback@Sync_Comp_PS
503<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Fallback@Sync_Comp_PS
504<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Fallback@Sync_Err_PS
505<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Fallback@Sync_Err_PS
506<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Fallback@Sync_Ter_VS
507<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Fallback@Sync_Ter_VS
508<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/FixedPipelineEmu@FPVS
509<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/FixedPipelineEmu@FPVS
510<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/FixedPipelineEmu@FPPS
511<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/FixedPipelineEmu@FPPS
512<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/FixedPipelineEmu@InputLayoutVS
513<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/FixedPipelineEmu@InputLayoutVS
514<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/FixedPipelineEmu@DummyPS
515<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/FixedPipelineEmu@DummyPS
516<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_noTex
517<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_noTex
518<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_SolidColor
519<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_SolidColor
520<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY
521<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY
522<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformTexture
523<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformTexture
524<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiplyTexture
525<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiplyTexture
526<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_Glyph
527<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_Glyph
528<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTexture
529<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTexture
530<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTexture
531<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTexture
532<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphAlphaTexture
533<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphAlphaTexture
534<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_GlyphStereoVideo
535<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_GlyphStereoVideo
536<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUV
537<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUV
538<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUV
539<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUV
540<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUVA
541<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphTextureYUVA
542<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUVA
543<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_GlyphMultiplyTextureYUVA
544<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_noTex
545<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_noTex
546<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraud
547<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraud
548<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiply
549<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiply
550<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C
551<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C
552<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudNoAddAlpha
553<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudNoAddAlpha
554<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyNoAddAlpha
555<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyNoAddAlpha
556<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F
557<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F
558<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudTexture
559<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudTexture
560<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyTexture
561<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformGouraudMultiplyTexture
562<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_T2
563<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Scaleform@VS_XY_C_F_T2
564<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Cxform2Texture
565<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_Cxform2Texture
566<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiply2Texture
567<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_CxformMultiply2Texture
568<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box1
569<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box1
570<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box2
571<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilter_Box2
572<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilterMul_Box1
573<15:04:11> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Scaleform@PS_BlurFilterMul_Box1
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1316<15:04:11> Flushing pended textures...
1317<15:04:11> Finished flushing pended textures...
1318<15:04:11> Adding for file change notifications: 'D:\CRYENGINE\CRYENGINE Launcher\Crytek\gamesdk_5.5\GameSDK\gamesdk\'
1319<15:04:11> Flushing pended textures...
1320<15:04:11> Finished flushing pended textures...
1321<15:04:12> Changing resolution...
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1332<15:04:12> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxGeomThickLineVS
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1334<15:04:12> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/AuxGeom@AuxThickLineGS
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1337<15:04:12> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/AuxGeom@AuxTextVS
1338<15:04:12> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/AuxGeom@AuxTextPS
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1340<15:04:13> CAIManager: navigation world monitor state: Stopped -> Started
1341<15:04:13> Task Completed: Clean up compiled animations
1342<15:04:13> Task Completed: Update Local Animations
1343<15:04:13> Remote console listening on: 4600
1344
1345<15:04:17> Opening document gamesdk/levels/singleplayer/Crytest3/Crytest3.level
1346<15:04:17> SetGlobalState 13->1 'RUNNING'->'LEVEL_LOAD_PREPARE' 9.2 seconds
1347<15:04:17> CAIManager: navigation world monitor state: Started -> StartedAndPaused
1348<15:04:17> *** Start clearing render resources ***
1349<15:04:17> Flushing pended shaders...
1350<15:04:17> Finished flushing pended shaders...
1351<15:04:17> *** Clearing render resources took 0.1 msec ***
1352<15:04:17> Ending game context...
1353<15:04:17> Destroying CActionGame instance 000001E35AA4B810 (level="")
1354<15:04:17> Loading from gamesdk/levels/singleplayer/Crytest3/Crytest3.level...
1355<15:04:17> Loading Config file singleplayer.cfg (d:\cryengine\cryengine launcher\crytek\cryengine_5.5\engine\config\singleplayer.cfg)
1356<15:04:17> Loading game rules class='SinglePlayer' xml='Scripts/GameRules/SinglePlayer.xml'
1357<15:04:17> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
1358<15:04:17> CGameRulesCommonDamageHandling::PostInit()
1359<15:04:17> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in single player mode
1360<15:04:17> Loading subADB Animations/Mannequin/ADB/pistolAnims1P.adb
1361<15:04:17> Loading subADB Animations/Mannequin/ADB/rifleAnims1P.adb
1362<15:04:17> Loading subADB Animations/Mannequin/ADB/shotgunAnims1P.adb
1363<15:04:17> Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
1364<15:04:17> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims1P.adb
1365<15:04:17> Loading subADB Animations/Mannequin/ADB/hmgAnims1P.adb
1366<15:04:17> Loading subADB Animations/Mannequin/ADB/c4Anims1P.adb
1367<15:04:17> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims1P.adb
1368<15:04:17> Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
1369<15:04:17> Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
1370<15:04:17> Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
1371<15:04:17> Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
1372<15:04:17> sp_coop_mp set to 0.000000
1373<15:04:17> Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
1374<15:04:17> Loading subADB Animations/Mannequin/ADB/pistolAnims3P.adb
1375<15:04:17> Loading subADB Animations/Mannequin/ADB/rifleAnims3P.adb
1376<15:04:17> Loading subADB Animations/Mannequin/ADB/shotgunAnims3P.adb
1377<15:04:17> Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
1378<15:04:17> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims3P.adb
1379<15:04:17> Loading subADB Animations/Mannequin/ADB/hmgAnims3P.adb
1380<15:04:17> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims3P.adb
1381<15:04:17> Loading subADB Animations/Mannequin/ADB/pistolSounds.adb
1382<15:04:17> Loading subADB Animations/Mannequin/ADB/rifleSounds.adb
1383<15:04:17> Loading subADB Animations/Mannequin/ADB/shotgunSounds.adb
1384<15:04:17> Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
1385<15:04:18> 1690 animation-assets loaded (total assets: 1514)
1386<15:04:18> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
1387<15:04:18> Player 'Dude' (0 0 0) can't change stance from -1 'Null' to 0 'Stand' [Attempt 1]
1388<15:04:18> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_CurrentlyTargetting'
1389<15:04:18> 11 animation-assets loaded (total assets: 1524)
1390<15:04:18> Loading subADB Animations/Mannequin/ADB/pistolFFEvents.adb
1391<15:04:18> 12 animation-assets loaded (total assets: 1535)
1392<15:04:18> Loading subADB Animations/Mannequin/ADB/rifleFFEvents.adb
1393<15:04:18> 8 animation-assets loaded (total assets: 1542)
1394<15:04:18> Loading subADB Animations/Mannequin/ADB/shotgunFFEvents.adb
1395<15:04:18> 6 animation-assets loaded (total assets: 1547)
1396<15:04:18> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
1397<15:04:18> <Lua> warning: No spawn points; using default spawn location!
1398<15:04:18> Player 'Dude' is becoming local actor
1399<15:04:18> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Interaction'
1400<15:04:18> Loading missions...
1401<15:04:18> ---- Start: Load Terrain
1402<15:04:18> CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
1403<15:04:18> allocating editor height map (1024x1024)*4
1404<15:04:18> ---- Start: Loading Surface Types
1405<15:04:18> ---- End: Loading Surface Types (0 seconds)
1406<15:04:18> ---- Start: Loading Terrain Layers Info
1407<15:04:18> Loading layer settings...
1408<15:04:18> Loading layer texture (textures/terrain/grass.dds)...
1409<15:04:18> loaded editor layer 0 name='Grass' LayerID=0
1410<15:04:18> Loading layer texture (textures/terrain/cliff_is4_512.dds)...
1411<15:04:18> loaded editor layer 1 name='Cliffs' LayerID=1
1412<15:04:18> Loading layer texture (textures/terrain/sand_dark_yellow.dds)...
1413<15:04:18> loaded editor layer 2 name='Sand' LayerID=2
1414<15:04:18> Loading layer texture (textures/terrain/sand_dark_yellow.dds)...
1415<15:04:18> loaded editor layer 3 name='house sand' LayerID=3
1416<15:04:18> ---- End: Loading Terrain Layers Info (0 seconds)
1417<15:04:18> ---- Start: Load Terrain
1418<15:04:18> ---- End: Load Terrain (0 seconds)
1419<15:04:18> ---- Start: Process RGB Terrain Layers
1420<15:04:18> ---- End: Process RGB Terrain Layers (0 seconds)
1421<15:04:18> CRGBLayer::AllocateTiles 2x2 tiles 512 => 1024x1024 texture
1422<15:04:18> Loading terrain layers ...
1423<15:04:18> Constructing 1365 terrain nodes (0.5 MB) <15:04:18> done in 0.00 sec
1424<15:04:18> Loading terrain layers ...
1425<15:04:18> ---- End: Load Terrain (0 seconds)
1426<15:04:18> ---- Start: Game Engine level load
1427<15:04:18> Loading map 'gamesdk/levels/singleplayer/crytest3' into engine...
1428<15:04:18> ===== Loading Particle Effects =====
1429<15:04:18> ---- End: Game Engine level load (0 seconds)
1430<15:04:18> ---- Start: Load MaterialManager
1431<15:04:18> ---- End: Load MaterialManager (0 seconds)
1432<15:04:18> ---- Start: Load Particles
1433<15:04:18> ---- End: Load Particles (0 seconds)
1434<15:04:18> ---- Start: Load Flares
1435<15:04:18> ---- End: Load Flares (0 seconds)
1436<15:04:18> ---- Start: Load GameTokens
1437<15:04:18> ---- End: Load GameTokens (0 seconds)
1438<15:04:18> Loading View settings...
1439<15:04:18> ---- Start: Load Vegetation
1440<15:04:18> Loading Vegetation Map...
1441<15:04:18> ---- End: Load Vegetation (0 seconds)
1442<15:04:18> ---- Start: Updating Surface Types
1443<15:04:18> Loading terrain layers ...
1444<15:04:19> ---- End: Updating Surface Types (0 seconds)
1445<15:04:19> Loading Fog settings...
1446<15:04:19> ---- Start: Load Entity Archetypes Database
1447<15:04:19> ---- End: Load Entity Archetypes Database (0 seconds)
1448<15:04:19> ---- Start: Load Prefabs Database
1449<15:04:19> ---- End: Load Prefabs Database (0 seconds)
1450<15:04:19> ---- Start: Activating Mission Mission0
1451<15:04:19> Loading AI data gamesdk/levels/singleplayer/crytest3, Mission0
1452<15:04:19> Finished Loading AI data in 0.001 secs
1453<15:04:19> ---- End: Activating Mission Mission0 (0 seconds)
1454<15:04:19> ---- Start: Load Level Shader Cache
1455<15:04:19> ---- End: Load Level Shader Cache (0 seconds)
1456<15:04:19> [LevelLoadTime] Level gamesdk/levels/singleplayer/crytest3 loaded in 1 seconds
1457<15:04:19> SetGlobalState 1->9 'LEVEL_LOAD_PREPARE'->'LEVEL_LOAD_TEXTURES' 2.7 seconds
1458<15:04:19> -- Render thread was idle during level loading: 1.669 secs
1459<15:04:19> -- Render thread was busy during level loading: 0.806 secs
1460<15:04:19> -- Presort shaders by states...
1461<15:04:19> --- 222 Resources, 77 Resource groups.
1462<15:04:19> Requesting textures precache ...
1463<15:04:20> Textures precache done.
1464<15:04:20> SetGlobalState 9->10 'LEVEL_LOAD_TEXTURES'->'LEVEL_LOAD_END' 0.6 seconds
1465<15:04:20> File access time during level loading: 0.96 seconds
1466<15:04:20> Opening terrain\cover.ctc ...
1467<15:04:20> TerrainLayer 0: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
1468<15:04:20> TerrainLayer 1: TexFormat: BC3, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 65536
1469<15:04:20> RGB multiplier: 8, Texture indices: 85
1470<15:04:20> Constructing voxel tree ...
1471<15:04:20> Voxel texture format: R8G8B8A8
1472<15:04:22> SVO update finished in 2.0 sec (224 / 56 nodes, 616 K tris)
1473<15:04:22> Loading RGB Layer Tile: TilePos=(0, 0) MemUsage=0.0MB
1474<15:04:22> Loading RGB Layer Tile: TilePos=(0, 1) MemUsage=1.0MB
1475<15:04:22> Loading RGB Layer Tile: TilePos=(1, 0) MemUsage=2.0MB
1476<15:04:22> Loading RGB Layer Tile: TilePos=(1, 1) MemUsage=3.0MB
1477<15:04:22> CAIManager: navigation world monitor state: StartedAndPaused -> StartedPausedAndResumePending
1478<15:04:22> SetGlobalState 10->13 'LEVEL_LOAD_END'->'RUNNING' 2.2 seconds
1479<15:04:22> -----------------------------------------------------------
1480<15:04:22> Successfully opened document gamesdk/levels/singleplayer/Crytest3/
1481<15:04:22> Level loading time: 5.59 seconds
1482<15:04:22> -----------------------------------------------------------
1483<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleTessVS
1484<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleTessVS
1485<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Particles@ParticlePS
1486<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Particles@ParticlePS
1487<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1488<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1489<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Particles@ParticleHS
1490<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Particles@ParticleHS
1491<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Particles@ParticleDS
1492<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Particles@ParticleDS
1493<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleVS
1494<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleVS
1495<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1496<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1497<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@PulledParticleVS
1498<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@PulledParticleVS
1499<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1500<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1501<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@GpuParticleVS
1502<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@GpuParticleVS
1503<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1504<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@$AutoGS_MultiRes
1505<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleVolumeFogVS
1506<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Particles@ParticleVolumeFogVS
1507<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Particles@ParticleVolumeFogPS
1508<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Particles@ParticleVolumeFogPS
1509<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Particles@ParticleVolumeFogGS
1510<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Particles@ParticleVolumeFogGS
1511<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@VegetationVS
1512<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@VegetationVS
1513<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@VegetationPS
1514<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@VegetationPS
1515<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_ZPrepassVS
1516<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_ZPrepassVS
1517<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_ZPrepassPS
1518<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_ZPrepassPS
1519<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Vegetation@$AutoGS_MultiRes
1520<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Vegetation@$AutoGS_MultiRes
1521<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_ZPassVS
1522<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_ZPassVS
1523<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_ZPassPS
1524<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_ZPassPS
1525<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Vegetation@$AutoGS_MultiRes
1526<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Vegetation@$AutoGS_MultiRes
1527<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_MotionBlurPassVS
1528<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_MotionBlurPassVS
1529<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_MotionBlurPassPS
1530<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_MotionBlurPassPS
1531<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_SG_VS
1532<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_SG_VS
1533<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_SG_PS
1534<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_SG_PS
1535<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_DebugPassVS
1536<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_DebugPassVS
1537<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_DebugPassPS
1538<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_DebugPassPS
1539<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_CustomRenderPassVS
1540<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Common_CustomRenderPassVS
1541<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_CustomRenderPassPS
1542<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Common_CustomRenderPassPS
1543<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Vegetation_CustomRenderPassVS
1544<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Vegetation@Vegetation_CustomRenderPassVS
1545<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Vegetation_CustomRenderPassPS
1546<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Vegetation@Vegetation_CustomRenderPassPS
1547<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Humanskin@SkinVS
1548<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Humanskin@SkinVS
1549<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Humanskin@SkinPS
1550<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Humanskin@SkinPS
1551<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Humanskin@SkinHS
1552<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Humanskin@SkinHS
1553<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Humanskin@SkinDS
1554<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Humanskin@SkinDS
1555<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Humanskin@SkinZPassVS
1556<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Humanskin@SkinZPassVS
1557<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Humanskin@SkinZPassPS
1558<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Humanskin@SkinZPassPS
1559<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Humanskin@$AutoGS_MultiRes
1560<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Humanskin@$AutoGS_MultiRes
1561<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Humanskin@SkinZPassHS
1562<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Humanskin@SkinZPassHS
1563<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Humanskin@SkinZPassDS
1564<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Humanskin@SkinZPassDS
1565<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Humanskin@Common_ZPrepassVS
1566<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Humanskin@Common_ZPrepassVS
1567<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Humanskin@Common_ZPrepassPS
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2035<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_CustomRenderPassHS
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2037<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_CustomRenderPassDS
2038<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_CustomRenderPassDS
2039<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_EffectLayerPassVS
2040<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_EffectLayerPassVS
2041<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_SG_VS
2042<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_SG_VS
2043<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_SG_PS
2044<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_SG_PS
2045<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_ShadowGenHS
2046<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_ShadowGenHS
2047<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_ShadowGenDS
2048<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_ShadowGenDS
2049<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_DebugPassVS
2050<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_DebugPassVS
2051<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_DebugPassPS
2052<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_DebugPassPS
2053<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_DebugPassHS
2054<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_DebugPassHS
2055<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_DebugPassDS
2056<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_DebugPassDS
2057<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Distanceclouds@DistanceCloudsVS
2058<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Distanceclouds@DistanceCloudsVS
2059<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Distanceclouds@DistanceCloudsPS
2060<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Distanceclouds@DistanceCloudsPS
2061<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Distanceclouds@$AutoGS_MultiRes
2062<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Distanceclouds@$AutoGS_MultiRes
2063<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2064<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2065<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2066<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2067<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPassVS
2068<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPassVS
2069<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2070<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2071<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2072<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2073<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Distanceclouds@DistanceCloudsSimpleVS
2074<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Distanceclouds@DistanceCloudsSimpleVS
2075<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Distanceclouds@DistanceCloudsSimplePS
2076<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Distanceclouds@DistanceCloudsSimplePS
2077<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Distanceclouds@$AutoGS_MultiRes
2078<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Distanceclouds@$AutoGS_MultiRes
2079<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Water@WaterVS
2080<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Water@WaterVS
2081<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Water@WaterPS
2082<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Water@WaterPS
2083<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Water@$AutoGS_MultiRes
2084<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Water@$AutoGS_MultiRes
2085<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterOceanBottom@OceanBottomVS
2086<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterOceanBottom@OceanBottomVS
2087<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterOceanBottom@OceanBottomPS
2088<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterOceanBottom@OceanBottomPS
2089<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterOceanBottom@$AutoGS_MultiRes
2090<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterOceanBottom@$AutoGS_MultiRes
2091<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterOceanBottom@OceanBottomZpassVS
2092<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterOceanBottom@OceanBottomZpassVS
2093<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterOceanBottom@OceanBottomZpassPS
2094<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterOceanBottom@OceanBottomZpassPS
2095<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterOceanBottom@$AutoGS_MultiRes
2096<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterOceanBottom@$AutoGS_MultiRes
2097<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@WaterVolumeIntoVS
2098<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@WaterVolumeIntoVS
2099<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@WaterVolumeIntoPS
2100<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@WaterVolumeIntoPS
2101<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@WaterVolumeOutofVS
2102<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@WaterVolumeOutofVS
2103<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@WaterVolumeOutofPS
2104<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@WaterVolumeOutofPS
2105<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@OceanIntoVS
2106<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/WaterFogVolume@OceanIntoVS
2107<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@OceanIntoPS
2108<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@OceanIntoPS
2109<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2110<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2111<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2112<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2113<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@OceanOutofPS
2114<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/WaterFogVolume@OceanOutofPS
2115<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2116<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2117<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2118<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/WaterFogVolume@$AutoGS_MultiRes
2119<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/SkyHDR@SkyHDRVS
2120<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/SkyHDR@SkyHDRVS
2121<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/SkyHDR@SkyHDRPS
2122<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/SkyHDR@SkyHDRPS
2123<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/SkyHDR@$AutoGS_MultiRes
2124<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/SkyHDR@$AutoGS_MultiRes
2125<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/SkyHDR@SkyZVS
2126<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/SkyHDR@SkyZVS
2127<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/SkyHDR@SkyZPS
2128<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/SkyHDR@SkyZPS
2129<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/SkyHDR@$AutoGS_MultiRes
2130<15:04:22> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/SkyHDR@$AutoGS_MultiRes
2131<15:04:22> -- Precaching textures...
2132<15:04:22> Precaching progress: 10.0% (37 of 364)
2133<15:04:22> Precaching progress: 20.0% (73 of 364)
2134<15:04:22> Precaching progress: 30.0% (110 of 364)
2135<15:04:22> Precaching progress: 40.0% (146 of 364)
2136<15:04:22> Precaching progress: 50.0% (182 of 364)
2137<15:04:22> Precaching progress: 60.0% (219 of 364)
2138<15:04:22> Precaching progress: 70.0% (255 of 364)
2139<15:04:22> Precaching progress: 80.0% (292 of 364)
2140<15:04:22> Precaching progress: 90.0% (328 of 364)
2141<15:04:22> Precaching progress: 100.0% (364 of 364)
2142<15:04:22> Precaching textures done in 0.62 seconds
2143<15:04:22> CAIManager: navigation world monitor state: StartedPausedAndResumePending -> Stopped
2144<15:04:22> CAIManager: navigation world monitor state: Stopped -> Started
2145<15:04:22> Player 'Dude' (276.159 99.9659 21.243) has finally changed stance from -1 'Null' to 0 'Stand'
2146<15:04:38> ui_action.actionMove
2147<15:04:38> Returned:
2148<15:04:41> ui_action.actionRotate
2149<15:04:41> Returned:
2150<15:05:05> ui_action.actionMove
2151<15:05:05> Returned:
2152<15:05:12> ui_action.actionRotate
2153<15:05:12> Returned:
2154<15:05:17> ui_action.actionMove
2155<15:05:17> Returned:
2156<15:05:19> ui_action.actionMove
2157<15:05:19> Returned:
2158<15:05:19> ui_action.actionRotate
2159<15:05:19> Returned:
2160<15:05:23> ui_action.actionMove
2161<15:05:23> Returned:
2162<15:05:29> ui_action.actionRotate
2163<15:05:29> Returned:
2164<15:05:37> ui_action.actionMove
2165<15:05:37> Returned:
2166<15:07:12>
2167<15:07:12> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vending_machine\vending_machine.mtl.thmb.png
2168<15:07:12> [CONSOLE] Executing console command 'goto'
2169<15:07:12> GOTO 273.05 98.91 20.78 -27.81 0.00 5.95
2170<15:07:12>
2171<15:07:12> Drawcalls: 2
2172<15:07:12> FPS: 117.2 (6.7 ms)
2173<15:07:12> Tris: 917,607
2174<15:07:12> CGF streaming: Loaded:167 InProg:0 All:167 Act:167 MemUsed:10.14 MemReq:0.04 PoolSize:128
2175<15:07:12> TexStreaming: MemUsed:149.95MB(23%%) PoolSize:640.00MB Trghput:19848.86KB/s
2176<15:07:12> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2177<15:07:12>
2178<15:07:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2179<15:07:12> sys_spec = 2
2180<15:07:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2181<15:07:12>
2182<15:07:12>
2183<15:07:12>
2184<15:07:12> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vending_machine\vending_machine.cgf.thmb.png
2185<15:07:12> [CONSOLE] Executing console command 'goto'
2186<15:07:12> GOTO 273.05 98.91 20.78 -27.81 0.00 5.95
2187<15:07:12>
2188<15:07:12> Drawcalls: 2
2189<15:07:12> FPS: 172.6 (8.5 ms)
2190<15:07:12> Tris: 744,445
2191<15:07:12> CGF streaming: Loaded:169 InProg:0 All:169 Act:169 MemUsed:10.16 MemReq:0.06 PoolSize:128
2192<15:07:12> TexStreaming: MemUsed:149.95MB(23%%) PoolSize:640.00MB Trghput:19848.86KB/s
2193<15:07:12> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2194<15:07:12>
2195<15:07:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2196<15:07:12> sys_spec = 2
2197<15:07:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2198<15:07:12>
2199<15:07:12>
2200<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2201<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2202<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2203<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2204<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2205<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2206<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2207<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2208<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2209<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2210<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@MeshBakerComplex_PS
2211<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@MeshBakerComplex_PS
2212<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Glass@GlassPS
2213<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Glass@GlassPS
2214<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Glass@$AutoGS_MultiRes
2215<15:07:19> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Glass@$AutoGS_MultiRes
2216<15:07:19>
2217<15:07:19> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\jet\jet.mtl.thmb.png
2218<15:07:19> [CONSOLE] Executing console command 'goto'
2219<15:07:19> GOTO 273.05 98.91 20.78 -27.81 0.00 5.95
2220<15:07:19>
2221<15:07:19> Drawcalls: 2
2222<15:07:19> FPS: 84.5 (5.9 ms)
2223<15:07:19> Tris: 745,369
2224<15:07:19> CGF streaming: Loaded:169 InProg:0 All:169 Act:169 MemUsed:10.16 MemReq:0.00 PoolSize:128
2225<15:07:19> TexStreaming: MemUsed:149.95MB(23%%) PoolSize:640.00MB Trghput:19907.94KB/s
2226<15:07:19> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2227<15:07:19>
2228<15:07:19> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2229<15:07:19> sys_spec = 2
2230<15:07:19> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2231<15:07:19>
2232<15:07:19>
2233<15:07:19>
2234<15:07:19> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\jet\jet_c.mtl.thmb.png
2235<15:07:19> [CONSOLE] Executing console command 'goto'
2236<15:07:19> GOTO 273.05 98.91 20.78 -27.81 0.00 5.95
2237<15:07:19>
2238<15:07:19> Drawcalls: 3
2239<15:07:19> FPS: 181.6 (7.8 ms)
2240<15:07:19> Tris: 918,533
2241<15:07:19> CGF streaming: Loaded:169 InProg:0 All:169 Act:169 MemUsed:10.16 MemReq:0.00 PoolSize:128
2242<15:07:19> TexStreaming: MemUsed:149.97MB(23%%) PoolSize:640.00MB Trghput:19915.81KB/s
2243<15:07:19> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2244<15:07:19>
2245<15:07:19> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2246<15:07:19> sys_spec = 2
2247<15:07:19> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2248<15:07:19>
2249<15:07:19>
2250<15:07:19>
2251<15:07:19> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\jet\jet_b.mtl.thmb.png
2252<15:07:19> [CONSOLE] Executing console command 'goto'
2253<15:07:19> GOTO 273.05 98.91 20.78 -27.81 0.00 5.95
2254<15:07:19>
2255<15:07:19> Drawcalls: 2
2256<15:07:19> FPS: 185.3 (9.8 ms)
2257<15:07:19> Tris: 918,533
2258<15:07:19> CGF streaming: Loaded:169 InProg:0 All:169 Act:169 MemUsed:10.16 MemReq:0.00 PoolSize:128
2259<15:07:19> TexStreaming: MemUsed:149.97MB(23%%) PoolSize:640.00MB Trghput:19915.81KB/s
2260<15:07:19> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2261<15:07:19>
2262<15:07:19> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2263<15:07:19> sys_spec = 2
2264<15:07:19> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2265<15:07:19>
2266<15:07:19>
2267<15:07:19>
2268<15:07:19> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\jet\jet.cgf.thmb.png
2269<15:07:19> [CONSOLE] Executing console command 'goto'
2270<15:07:19> GOTO 273.05 98.91 20.78 -27.81 0.00 5.95
2271<15:07:19>
2272<15:07:19> Drawcalls: 5
2273<15:07:19> FPS: 196.0 (11.2 ms)
2274<15:07:19> Tris: 918,533
2275<15:07:19> CGF streaming: Loaded:173 InProg:0 All:173 Act:173 MemUsed:11.45 MemReq:1.29 PoolSize:128
2276<15:07:19> TexStreaming: MemUsed:150.06MB(23%%) PoolSize:640.00MB Trghput:19939.45KB/s
2277<15:07:19> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2278<15:07:19>
2279<15:07:19> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2280<15:07:19> sys_spec = 2
2281<15:07:19> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2282<15:07:19>
2283<15:07:19>
2284<15:07:25> general.delete
2285<15:07:25> Returned:
2286<15:07:27>
2287<15:07:27> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\sola\sola_abandoned.mtl.thmb.png
2288<15:07:27> [CONSOLE] Executing console command 'goto'
2289<15:07:27> GOTO 276.17 101.47 21.96 -28.84 0.00 104.96
2290<15:07:27>
2291<15:07:27> Drawcalls: 2
2292<15:07:27> FPS: 38.7 (7.8 ms)
2293<15:07:27> Tris: 1240,213
2294<15:07:27> CGF streaming: Loaded:171 InProg:0 All:171 Act:171 MemUsed:11.43 MemReq:0.00 PoolSize:128
2295<15:07:27> TexStreaming: MemUsed:151.73MB(23%%) PoolSize:640.00MB Trghput:20510.52KB/s
2296<15:07:27> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2297<15:07:27>
2298<15:07:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2299<15:07:27> sys_spec = 2
2300<15:07:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2301<15:07:27>
2302<15:07:27>
2303<15:07:51> ui_action.actionRotate
2304<15:07:51> Returned:
2305<15:07:54> ui_action.actionMove
2306<15:07:54> Returned:
2307<15:08:15> [Warning] Texture does not exist [File=objects/vehicles/speedboat/textures/speedboat_floor.dds]
2308<15:08:15> [Warning] Texture does not exist [File=objects/vehicles/speedboat/textures/speedboat_floor.dds]
2309<15:08:15> [Warning] Texture does not exist [File=objects/vehicles/speedboat/textures/speedboat_floor_ddna.dds]
2310<15:08:15> [Warning] Texture does not exist [File=objects/vehicles/speedboat/textures/speedboat_floor_ddna.dds]
2311<15:08:15> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2312<15:08:15> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2313<15:08:15> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2314<15:08:15> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2315<15:08:15> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2316<15:08:15> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2317<15:08:15> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2318<15:08:15> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2319<15:08:18> general.delete
2320<15:08:18> Returned:
2321<15:08:25>
2322<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_green.mtl.thmb.png
2323<15:08:25> [CONSOLE] Executing console command 'goto'
2324<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2325<15:08:25>
2326<15:08:25> Drawcalls: 2
2327<15:08:25> FPS: 80.8 (7.1 ms)
2328<15:08:25> Tris: 1717,425
2329<15:08:25> CGF streaming: Loaded:176 InProg:0 All:176 Act:176 MemUsed:12.59 MemReq:0.00 PoolSize:128
2330<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23378.15KB/s
2331<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2332<15:08:25>
2333<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2334<15:08:25> sys_spec = 2
2335<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2336<15:08:25>
2337<15:08:25>
2338<15:08:25>
2339<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_e.cgf.thmb.png
2340<15:08:25> [CONSOLE] Executing console command 'goto'
2341<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2342<15:08:25>
2343<15:08:25> Drawcalls: 4
2344<15:08:25> FPS: 189.7 (8.6 ms)
2345<15:08:25> Tris: 1871,602
2346<15:08:25> CGF streaming: Loaded:178 InProg:0 All:178 Act:178 MemUsed:13.39 MemReq:0.80 PoolSize:128
2347<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23378.15KB/s
2348<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2349<15:08:25>
2350<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2351<15:08:25> sys_spec = 2
2352<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2353<15:08:25>
2354<15:08:25>
2355<15:08:25>
2356<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_d.cgf.thmb.png
2357<15:08:25> [CONSOLE] Executing console command 'goto'
2358<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2359<15:08:25>
2360<15:08:25> Drawcalls: 5
2361<15:08:25> FPS: 186.8 (9.4 ms)
2362<15:08:25> Tris: 1871,604
2363<15:08:25> CGF streaming: Loaded:176 InProg:0 All:176 Act:176 MemUsed:12.88 MemReq:1.59 PoolSize:128
2364<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23397.25KB/s
2365<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2366<15:08:25>
2367<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2368<15:08:25> sys_spec = 2
2369<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2370<15:08:25>
2371<15:08:25>
2372<15:08:25>
2373<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_c.cgf.thmb.png
2374<15:08:25> [CONSOLE] Executing console command 'goto'
2375<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2376<15:08:25>
2377<15:08:25> Drawcalls: 4
2378<15:08:25> FPS: 173.8 (10.6 ms)
2379<15:08:25> Tris: 1871,604
2380<15:08:25> CGF streaming: Loaded:176 InProg:0 All:176 Act:176 MemUsed:12.87 MemReq:1.58 PoolSize:128
2381<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23397.25KB/s
2382<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2383<15:08:25>
2384<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2385<15:08:25> sys_spec = 2
2386<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2387<15:08:25>
2388<15:08:25>
2389<15:08:25>
2390<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_brown.mtl.thmb.png
2391<15:08:25> [CONSOLE] Executing console command 'goto'
2392<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2393<15:08:25>
2394<15:08:25> Drawcalls: 3
2395<15:08:25> FPS: 166.0 (11.7 ms)
2396<15:08:25> Tris: 1871,604
2397<15:08:25> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:12.09 MemReq:0.79 PoolSize:128
2398<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23473.67KB/s
2399<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2400<15:08:25>
2401<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2402<15:08:25> sys_spec = 2
2403<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2404<15:08:25>
2405<15:08:25>
2406<15:08:25>
2407<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_blue.mtl.thmb.png
2408<15:08:25> [CONSOLE] Executing console command 'goto'
2409<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2410<15:08:25>
2411<15:08:25> Drawcalls: 2
2412<15:08:25> FPS: 196.1 (13.4 ms)
2413<15:08:25> Tris: 1871,604
2414<15:08:25> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:12.09 MemReq:0.79 PoolSize:128
2415<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23473.67KB/s
2416<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2417<15:08:25>
2418<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2419<15:08:25> sys_spec = 2
2420<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2421<15:08:25>
2422<15:08:25>
2423<15:08:25>
2424<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_red.mtl.thmb.png
2425<15:08:25> [CONSOLE] Executing console command 'goto'
2426<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2427<15:08:25>
2428<15:08:25> Drawcalls: 3
2429<15:08:25> FPS: 184.3 (15.2 ms)
2430<15:08:25> Tris: 1871,604
2431<15:08:25> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:12.09 MemReq:0.79 PoolSize:128
2432<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23657.07KB/s
2433<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2434<15:08:25>
2435<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2436<15:08:25> sys_spec = 2
2437<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2438<15:08:25>
2439<15:08:25>
2440<15:08:25>
2441<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_b.cgf.thmb.png
2442<15:08:25> [CONSOLE] Executing console command 'goto'
2443<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2444<15:08:25>
2445<15:08:25> Drawcalls: 4
2446<15:08:25> FPS: 145.8 (18.4 ms)
2447<15:08:25> Tris: 1871,604
2448<15:08:25> CGF streaming: Loaded:176 InProg:0 All:176 Act:176 MemUsed:12.90 MemReq:1.60 PoolSize:128
2449<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23657.07KB/s
2450<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2451<15:08:25>
2452<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2453<15:08:25> sys_spec = 2
2454<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2455<15:08:25>
2456<15:08:25>
2457<15:08:25>
2458<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_purple.mtl.thmb.png
2459<15:08:25> [CONSOLE] Executing console command 'goto'
2460<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2461<15:08:25>
2462<15:08:25> Drawcalls: 3
2463<15:08:25> FPS: 185.0 (15.6 ms)
2464<15:08:25> Tris: 1871,604
2465<15:08:25> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:12.11 MemReq:0.81 PoolSize:128
2466<15:08:25> TexStreaming: MemUsed:153.26MB(23%%) PoolSize:640.00MB Trghput:23779.34KB/s
2467<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2468<15:08:25>
2469<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2470<15:08:25> sys_spec = 2
2471<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2472<15:08:25>
2473<15:08:25>
2474<15:08:25>
2475<15:08:25> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\small_plane\small_plane_a.cgf.thmb.png
2476<15:08:25> [CONSOLE] Executing console command 'goto'
2477<15:08:25> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2478<15:08:25>
2479<15:08:25> Drawcalls: 5
2480<15:08:25> FPS: 144.9 (15.9 ms)
2481<15:08:25> Tris: 1871,604
2482<15:08:25> CGF streaming: Loaded:176 InProg:0 All:176 Act:176 MemUsed:12.93 MemReq:1.64 PoolSize:128
2483<15:08:25> TexStreaming: MemUsed:153.60MB(23%%) PoolSize:640.00MB Trghput:23901.61KB/s
2484<15:08:25> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2485<15:08:25>
2486<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2487<15:08:25> sys_spec = 2
2488<15:08:25> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2489<15:08:25>
2490<15:08:25>
2491<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2492<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2493<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2494<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2495<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2496<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2497<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2498<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2499<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2500<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2501<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2502<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2503<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2504<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2505<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2506<15:08:30> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2507<15:08:30>
2508<15:08:30> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\vehicles\spaceship\spaceship.cgf.thmb.png
2509<15:08:30> [CONSOLE] Executing console command 'goto'
2510<15:08:30> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2511<15:08:30>
2512<15:08:30> Drawcalls: 0
2513<15:08:30> FPS: 81.7 (7.8 ms)
2514<15:08:30> Tris: 1873,446
2515<15:08:30> CGF streaming: Loaded:175 InProg:0 All:175 Act:175 MemUsed:13.13 MemReq:1.01 PoolSize:128
2516<15:08:30> TexStreaming: MemUsed:153.60MB(23%%) PoolSize:640.00MB Trghput:23901.61KB/s
2517<15:08:30> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2518<15:08:30>
2519<15:08:30> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2520<15:08:30> sys_spec = 2
2521<15:08:30> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2522<15:08:30>
2523<15:08:30>
2524<15:08:36> general.delete
2525<15:08:37> Returned:
2526<15:08:39> general.delete
2527<15:08:39> Returned:
2528<15:08:44>
2529<15:08:44> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\wind_turbine\wind_turbine.mtl.thmb.png
2530<15:08:44> [CONSOLE] Executing console command 'goto'
2531<15:08:44> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2532<15:08:44>
2533<15:08:44> Drawcalls: 2
2534<15:08:44> FPS: 84.7 (8.2 ms)
2535<15:08:44> Tris: 1717,425
2536<15:08:44> CGF streaming: Loaded:173 InProg:0 All:173 Act:173 MemUsed:12.31 MemReq:0.00 PoolSize:128
2537<15:08:44> TexStreaming: MemUsed:153.61MB(24%%) PoolSize:640.00MB Trghput:24111.76KB/s
2538<15:08:44> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2539<15:08:44>
2540<15:08:44> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2541<15:08:44> sys_spec = 2
2542<15:08:44> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2543<15:08:44>
2544<15:08:44>
2545<15:08:44>
2546<15:08:44> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\wind_turbine\wind_turbine_a.cgf.thmb.png
2547<15:08:44> [CONSOLE] Executing console command 'goto'
2548<15:08:44> GOTO 281.28 94.76 20.52 -4.55 0.00 45.72
2549<15:08:44>
2550<15:08:44> Drawcalls: 7
2551<15:08:44> FPS: 150.8 (10.4 ms)
2552<15:08:44> Tris: 1716,507
2553<15:08:44> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:12.33 MemReq:0.02 PoolSize:128
2554<15:08:44> TexStreaming: MemUsed:153.61MB(24%%) PoolSize:640.00MB Trghput:24113.67KB/s
2555<15:08:44> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2556<15:08:44>
2557<15:08:44> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2558<15:08:44> sys_spec = 2
2559<15:08:44> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2560<15:08:44>
2561<15:08:44>
2562<15:08:50> general.delete
2563<15:08:50> Returned:
2564<15:08:52> general.delete
2565<15:08:54> Returned:
2566<15:08:55> general.delete
2567<15:08:55> Returned:
2568<15:08:59>
2569<15:08:59> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\ladders\mp_ladder1.mtl.thmb.png
2570<15:08:59> [CONSOLE] Executing console command 'goto'
2571<15:08:59> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2572<15:08:59>
2573<15:08:59> Drawcalls: 1
2574<15:08:59> FPS: 78.3 (8.1 ms)
2575<15:08:59> Tris: 1877,857
2576<15:08:59> CGF streaming: Loaded:173 InProg:0 All:173 Act:173 MemUsed:11.32 MemReq:0.00 PoolSize:128
2577<15:08:59> TexStreaming: MemUsed:153.66MB(24%%) PoolSize:640.00MB Trghput:25384.12KB/s
2578<15:08:59> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2579<15:08:59>
2580<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2581<15:08:59> sys_spec = 2
2582<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2583<15:08:59>
2584<15:08:59>
2585<15:08:59>
2586<15:08:59> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\ladders\mp_ladder1d.cgf.thmb.png
2587<15:08:59> [CONSOLE] Executing console command 'goto'
2588<15:08:59> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2589<15:08:59>
2590<15:08:59> Drawcalls: 1
2591<15:08:59> FPS: 234.8 (9.9 ms)
2592<15:08:59> Tris: 1876,937
2593<15:08:59> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:11.38 MemReq:0.06 PoolSize:128
2594<15:08:59> TexStreaming: MemUsed:153.66MB(24%%) PoolSize:640.00MB Trghput:25384.12KB/s
2595<15:08:59> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2596<15:08:59>
2597<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2598<15:08:59> sys_spec = 2
2599<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2600<15:08:59>
2601<15:08:59>
2602<15:08:59>
2603<15:08:59> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\ladders\mp_ladder1c.cgf.thmb.png
2604<15:08:59> [CONSOLE] Executing console command 'goto'
2605<15:08:59> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2606<15:08:59>
2607<15:08:59> Drawcalls: 1
2608<15:08:59> FPS: 222.7 (10.7 ms)
2609<15:08:59> Tris: 1876,937
2610<15:08:59> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:11.42 MemReq:0.13 PoolSize:128
2611<15:08:59> TexStreaming: MemUsed:153.66MB(24%%) PoolSize:640.00MB Trghput:25384.12KB/s
2612<15:08:59> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2613<15:08:59>
2614<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2615<15:08:59> sys_spec = 2
2616<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2617<15:08:59>
2618<15:08:59>
2619<15:08:59>
2620<15:08:59> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\ladders\mp_ladder1b.cgf.thmb.png
2621<15:08:59> [CONSOLE] Executing console command 'goto'
2622<15:08:59> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2623<15:08:59>
2624<15:08:59> Drawcalls: 2
2625<15:08:59> FPS: 208.1 (11.6 ms)
2626<15:08:59> Tris: 1876,939
2627<15:08:59> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:11.39 MemReq:0.10 PoolSize:128
2628<15:08:59> TexStreaming: MemUsed:153.66MB(24%%) PoolSize:640.00MB Trghput:25391.76KB/s
2629<15:08:59> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2630<15:08:59>
2631<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2632<15:08:59> sys_spec = 2
2633<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2634<15:08:59>
2635<15:08:59>
2636<15:08:59>
2637<15:08:59> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\ladders\mp_ladder1.cgf.thmb.png
2638<15:08:59> [CONSOLE] Executing console command 'goto'
2639<15:08:59> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2640<15:08:59>
2641<15:08:59> Drawcalls: 2
2642<15:08:59> FPS: 192.3 (11.2 ms)
2643<15:08:59> Tris: 1876,939
2644<15:08:59> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:11.37 MemReq:0.07 PoolSize:128
2645<15:08:59> TexStreaming: MemUsed:153.66MB(24%%) PoolSize:640.00MB Trghput:25391.76KB/s
2646<15:08:59> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2647<15:08:59>
2648<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2649<15:08:59> sys_spec = 2
2650<15:08:59> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2651<15:08:59>
2652<15:08:59>
2653<15:09:08> general.delete
2654<15:09:08> Returned:
2655<15:09:12>
2656<15:09:12> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\jointed_breakable\jointedbreakable_example.mtl.thmb.png
2657<15:09:12> [CONSOLE] Executing console command 'goto'
2658<15:09:12> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2659<15:09:12>
2660<15:09:12> Drawcalls: 2
2661<15:09:12> FPS: 84.6 (8.3 ms)
2662<15:09:12> Tris: 1728,045
2663<15:09:12> CGF streaming: Loaded:173 InProg:0 All:173 Act:173 MemUsed:11.34 MemReq:0.00 PoolSize:128
2664<15:09:12> TexStreaming: MemUsed:154.00MB(24%%) PoolSize:640.00MB Trghput:25422.33KB/s
2665<15:09:12> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2666<15:09:12>
2667<15:09:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2668<15:09:12> sys_spec = 2
2669<15:09:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2670<15:09:12>
2671<15:09:12>
2672<15:09:12>
2673<15:09:12> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\jointed_breakable\ma_jointedbreakable.cgf.thmb.png
2674<15:09:12> [CONSOLE] Executing console command 'goto'
2675<15:09:12> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2676<15:09:12>
2677<15:09:12> Drawcalls: 2
2678<15:09:12> FPS: 171.2 (10.0 ms)
2679<15:09:12> Tris: 1727,125
2680<15:09:12> CGF streaming: Loaded:174 InProg:0 All:174 Act:174 MemUsed:11.37 MemReq:0.04 PoolSize:128
2681<15:09:12> TexStreaming: MemUsed:154.00MB(24%%) PoolSize:640.00MB Trghput:25422.33KB/s
2682<15:09:12> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2683<15:09:12>
2684<15:09:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2685<15:09:12> sys_spec = 2
2686<15:09:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2687<15:09:12>
2688<15:09:12>
2689<15:09:12>
2690<15:09:12> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\jointed_breakable\jointedbreakable_example.cgf.thmb.png
2691<15:09:12> [CONSOLE] Executing console command 'goto'
2692<15:09:12> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2693<15:09:12>
2694<15:09:12> Drawcalls: 3
2695<15:09:12> FPS: 172.8 (11.0 ms)
2696<15:09:12> Tris: 1727,127
2697<15:09:12> CGF streaming: Loaded:175 InProg:0 All:175 Act:175 MemUsed:11.41 MemReq:0.12 PoolSize:128
2698<15:09:12> TexStreaming: MemUsed:154.00MB(24%%) PoolSize:640.00MB Trghput:25445.25KB/s
2699<15:09:12> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2700<15:09:12>
2701<15:09:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2702<15:09:12> sys_spec = 2
2703<15:09:12> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2704<15:09:12>
2705<15:09:12>
2706<15:09:31>
2707<15:09:31> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\misc\haybales\hay_bale\haybale.mtl.thmb.png
2708<15:09:31> [CONSOLE] Executing console command 'goto'
2709<15:09:31> GOTO 281.28 94.76 20.52 4.96 0.00 51.10
2710<15:09:31>
2711<15:09:31> Drawcalls: 2
2712<15:09:31> FPS: 34.7 (7.6 ms)
2713<15:09:31> Tris: 1729,507
2714<15:09:31> CGF streaming: Loaded:175 InProg:0 All:175 Act:175 MemUsed:11.39 MemReq:0.00 PoolSize:128
2715<15:09:31> TexStreaming: MemUsed:154.00MB(24%%) PoolSize:640.00MB Trghput:25522.63KB/s
2716<15:09:31> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2717<15:09:31>
2718<15:09:31> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2719<15:09:31> sys_spec = 2
2720<15:09:31> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2721<15:09:31>
2722<15:09:31>
2723<15:10:00> ui_action.actionRotate
2724<15:10:00> Returned:
2725<15:10:02> ui_action.actionMove
2726<15:10:02> Returned:
2727<15:10:29>
2728<15:10:29> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\barrels\barrel_a\barrel_a_destroyed.cgf.thmb.png
2729<15:10:29> [CONSOLE] Executing console command 'goto'
2730<15:10:29> GOTO 267.49 101.49 20.14 -22.65 0.00 -21.20
2731<15:10:29>
2732<15:10:29> Drawcalls: 2
2733<15:10:29> FPS: 38.7 (6.4 ms)
2734<15:10:29> Tris: 908,786
2735<15:10:29> CGF streaming: Loaded:179 InProg:0 All:179 Act:179 MemUsed:11.69 MemReq:0.01 PoolSize:128
2736<15:10:29> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29150.09KB/s
2737<15:10:29> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2738<15:10:29>
2739<15:10:29> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2740<15:10:29> sys_spec = 2
2741<15:10:29> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2742<15:10:29>
2743<15:10:29>
2744<15:10:29>
2745<15:10:29> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\barrels\barrel_a\barrel_a.cgf.thmb.png
2746<15:10:29> [CONSOLE] Executing console command 'goto'
2747<15:10:29> GOTO 267.49 101.49 20.14 -22.65 0.00 -21.20
2748<15:10:29>
2749<15:10:29> Drawcalls: 3
2750<15:10:29> FPS: 156.2 (7.0 ms)
2751<15:10:29> Tris: 715,992
2752<15:10:29> CGF streaming: Loaded:178 InProg:0 All:178 Act:178 MemUsed:11.62 MemReq:0.02 PoolSize:128
2753<15:10:29> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29152.00KB/s
2754<15:10:29> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2755<15:10:29>
2756<15:10:29> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2757<15:10:29> sys_spec = 2
2758<15:10:29> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2759<15:10:29>
2760<15:10:29>
2761<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2762<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2763<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2764<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2765<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2766<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2767<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2768<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2769<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2770<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2771<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@MeshBakerComplex_PS
2772<15:10:39> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@MeshBakerComplex_PS
2773<15:10:39>
2774<15:10:39> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\barrels\deformable_barrel\deformable_barrel.cgf.thmb.png
2775<15:10:39> [CONSOLE] Executing console command 'goto'
2776<15:10:39> GOTO 267.49 101.49 20.14 -22.65 0.00 -21.20
2777<15:10:39>
2778<15:10:39> Drawcalls: 2
2779<15:10:39> FPS: 93.0 (6.4 ms)
2780<15:10:39> Tris: 716,036
2781<15:10:39> CGF streaming: Loaded:178 InProg:0 All:178 Act:178 MemUsed:11.66 MemReq:0.04 PoolSize:128
2782<15:10:39> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29513.07KB/s
2783<15:10:39> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2784<15:10:39>
2785<15:10:39> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2786<15:10:39> sys_spec = 2
2787<15:10:39> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2788<15:10:39>
2789<15:10:39>
2790<15:10:39>
2791<15:10:39> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\barrels\deformable_barrel\ma_deformable.cgf.thmb.png
2792<15:10:39> [CONSOLE] Executing console command 'goto'
2793<15:10:39> GOTO 267.49 101.49 20.14 -22.65 0.00 -21.20
2794<15:10:39>
2795<15:10:39> Drawcalls: 3
2796<15:10:39> FPS: 228.1 (8.2 ms)
2797<15:10:39> Tris: 907,914
2798<15:10:39> CGF streaming: Loaded:179 InProg:0 All:179 Act:179 MemUsed:11.70 MemReq:0.09 PoolSize:128
2799<15:10:39> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29597.13KB/s
2800<15:10:39> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2801<15:10:39>
2802<15:10:39> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2803<15:10:39> sys_spec = 2
2804<15:10:39> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2805<15:10:39>
2806<15:10:39>
2807<15:11:06>
2808<15:11:06> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\boxes\cardboard_box\cardboard_box60x30cm.cgf.thmb.png
2809<15:11:06> [CONSOLE] Executing console command 'goto'
2810<15:11:06> GOTO 269.54 99.93 20.33 -18.87 0.00 -4.01
2811<15:11:06>
2812<15:11:06> Drawcalls: 2
2813<15:11:06> FPS: 91.1 (6.2 ms)
2814<15:11:06> Tris: 915,597
2815<15:11:06> CGF streaming: Loaded:180 InProg:0 All:180 Act:180 MemUsed:11.72 MemReq:0.02 PoolSize:128
2816<15:11:06> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29504.47KB/s
2817<15:11:06> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2818<15:11:06>
2819<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2820<15:11:06> sys_spec = 2
2821<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2822<15:11:06>
2823<15:11:06>
2824<15:11:06>
2825<15:11:06> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\boxes\cardboard_box\cardboard_box60cm_c.cgf.thmb.png
2826<15:11:06> [CONSOLE] Executing console command 'goto'
2827<15:11:06> GOTO 269.54 99.93 20.33 -18.87 0.00 -4.01
2828<15:11:06>
2829<15:11:06> Drawcalls: 2
2830<15:11:06> FPS: 161.8 (7.4 ms)
2831<15:11:06> Tris: 913,757
2832<15:11:06> CGF streaming: Loaded:180 InProg:0 All:180 Act:180 MemUsed:11.70 MemReq:0.04 PoolSize:128
2833<15:11:06> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29504.47KB/s
2834<15:11:06> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2835<15:11:06>
2836<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2837<15:11:06> sys_spec = 2
2838<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2839<15:11:06>
2840<15:11:06>
2841<15:11:06>
2842<15:11:06> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\boxes\cardboard_box\cardboard_box60cm_b.cgf.thmb.png
2843<15:11:06> [CONSOLE] Executing console command 'goto'
2844<15:11:06> GOTO 269.54 99.93 20.33 -18.87 0.00 -4.01
2845<15:11:06>
2846<15:11:06> Drawcalls: 2
2847<15:11:06> FPS: 237.1 (7.8 ms)
2848<15:11:06> Tris: 1099,967
2849<15:11:06> CGF streaming: Loaded:180 InProg:0 All:180 Act:180 MemUsed:11.70 MemReq:0.04 PoolSize:128
2850<15:11:06> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29504.47KB/s
2851<15:11:06> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2852<15:11:06>
2853<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2854<15:11:06> sys_spec = 2
2855<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2856<15:11:06>
2857<15:11:06>
2858<15:11:06>
2859<15:11:06> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\boxes\cardboard_box\cardboard_box80cm_c.cgf.thmb.png
2860<15:11:06> [CONSOLE] Executing console command 'goto'
2861<15:11:06> GOTO 269.54 99.93 20.33 -18.87 0.00 -4.01
2862<15:11:06>
2863<15:11:06> Drawcalls: 3
2864<15:11:06> FPS: 194.2 (8.5 ms)
2865<15:11:06> Tris: 1099,973
2866<15:11:06> CGF streaming: Loaded:180 InProg:0 All:180 Act:180 MemUsed:11.69 MemReq:0.03 PoolSize:128
2867<15:11:06> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29515.76KB/s
2868<15:11:06> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2869<15:11:06>
2870<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2871<15:11:06> sys_spec = 2
2872<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2873<15:11:06>
2874<15:11:06>
2875<15:11:06>
2876<15:11:06> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\boxes\cardboard_box\cardboard_box80cm_b.cgf.thmb.png
2877<15:11:06> [CONSOLE] Executing console command 'goto'
2878<15:11:06> GOTO 269.54 99.93 20.33 -18.87 0.00 -4.01
2879<15:11:06>
2880<15:11:06> Drawcalls: 2
2881<15:11:06> FPS: 173.2 (9.2 ms)
2882<15:11:06> Tris: 1101,813
2883<15:11:06> CGF streaming: Loaded:180 InProg:0 All:180 Act:180 MemUsed:11.68 MemReq:0.02 PoolSize:128
2884<15:11:06> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29515.76KB/s
2885<15:11:06> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2886<15:11:06>
2887<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2888<15:11:06> sys_spec = 2
2889<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2890<15:11:06>
2891<15:11:06>
2892<15:11:06>
2893<15:11:06> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\boxes\cardboard_box\cardboard_box100x60cm.cgf.thmb.png
2894<15:11:06> [CONSOLE] Executing console command 'goto'
2895<15:11:06> GOTO 269.54 99.93 20.33 -18.87 0.00 -4.01
2896<15:11:06>
2897<15:11:06> Drawcalls: 3
2898<15:11:06> FPS: 208.0 (9.9 ms)
2899<15:11:06> Tris: 1099,973
2900<15:11:06> CGF streaming: Loaded:180 InProg:0 All:180 Act:180 MemUsed:11.69 MemReq:0.04 PoolSize:128
2901<15:11:06> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29530.82KB/s
2902<15:11:06> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2903<15:11:06>
2904<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2905<15:11:06> sys_spec = 2
2906<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2907<15:11:06>
2908<15:11:06>
2909<15:11:06>
2910<15:11:06> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\boxes\cardboard_box\cardboard_box80cm.cgf.thmb.png
2911<15:11:06> [CONSOLE] Executing console command 'goto'
2912<15:11:06> GOTO 269.54 99.93 20.33 -18.87 0.00 -4.01
2913<15:11:06>
2914<15:11:06> Drawcalls: 3
2915<15:11:06> FPS: 207.4 (11.0 ms)
2916<15:11:06> Tris: 1099,969
2917<15:11:06> CGF streaming: Loaded:180 InProg:0 All:180 Act:180 MemUsed:11.69 MemReq:0.04 PoolSize:128
2918<15:11:06> TexStreaming: MemUsed:154.23MB(24%%) PoolSize:640.00MB Trghput:29545.88KB/s
2919<15:11:06> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2920<15:11:06>
2921<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2922<15:11:06> sys_spec = 2
2923<15:11:06> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2924<15:11:06>
2925<15:11:06>
2926<15:11:07>
2927<15:11:07> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\boxes\cardboard_box\cardboard_box.mtl.thmb.png
2928<15:11:07> [CONSOLE] Executing console command 'goto'
2929<15:11:07> GOTO 269.54 99.93 20.33 -18.87 0.00 -4.01
2930<15:11:07>
2931<15:11:07> Drawcalls: 3
2932<15:11:07> FPS: 212.1 (12.2 ms)
2933<15:11:07> Tris: 1099,969
2934<15:11:07> CGF streaming: Loaded:179 InProg:0 All:179 Act:179 MemUsed:11.68 MemReq:0.02 PoolSize:128
2935<15:11:07> TexStreaming: MemUsed:154.31MB(24%%) PoolSize:640.00MB Trghput:29576.00KB/s
2936<15:11:07> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2937<15:11:07>
2938<15:11:07> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2939<15:11:07> sys_spec = 2
2940<15:11:07> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2941<15:11:07>
2942<15:11:07>
2943<15:11:10> general.delete
2944<15:11:10> Returned:
2945<15:11:20> general.delete
2946<15:11:20> Returned:
2947<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@IlluminationVS
2948<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@IlluminationVS
2949<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2950<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@IlluminationPS
2951<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2952<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2953<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Illum@IllumHS
2954<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Illum@IllumHS
2955<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Illum@IllumDS
2956<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Illum@IllumDS
2957<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPassVS
2958<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGVShaders/Illum@Common_ZPassVS
2959<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2960<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@Common_ZPassPS
2961<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2962<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGGShaders/Illum@$AutoGS_MultiRes
2963<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_ZPassHS
2964<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGHShaders/Illum@Common_ZPassHS
2965<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_ZPassDS
2966<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_ZPassDS
2967<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_MotionBlurPassDS
2968<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGDShaders/Illum@Common_MotionBlurPassDS
2969<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %USER%/Shaders/Cache/D3D11/CGPShaders/Illum@MeshBakerComplex_PS
2970<15:11:27> ---Shader Cache: mfPrecacheAllCombinations() %ENGINE%/Shaders/Cache/D3D11/CGPShaders/Illum@MeshBakerComplex_PS
2971<15:11:27>
2972<15:11:27> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\junk\junk_pile\junk.mtl.thmb.png
2973<15:11:27> [CONSOLE] Executing console command 'goto'
2974<15:11:27> GOTO 267.16 101.24 20.36 -23.91 0.00 -37.59
2975<15:11:27>
2976<15:11:27> Drawcalls: 2
2977<15:11:27> FPS: 87.6 (5.9 ms)
2978<15:11:27> Tris: 713,550
2979<15:11:27> CGF streaming: Loaded:179 InProg:0 All:179 Act:179 MemUsed:11.68 MemReq:0.00 PoolSize:128
2980<15:11:27> TexStreaming: MemUsed:154.40MB(24%%) PoolSize:640.00MB Trghput:30042.82KB/s
2981<15:11:27> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2982<15:11:27>
2983<15:11:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2984<15:11:27> sys_spec = 2
2985<15:11:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
2986<15:11:27>
2987<15:11:27>
2988<15:11:27>
2989<15:11:27> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\junk\junk_pile\junk_c.cgf.thmb.png
2990<15:11:27> [CONSOLE] Executing console command 'goto'
2991<15:11:27> GOTO 267.16 101.24 20.36 -23.91 0.00 -37.59
2992<15:11:27>
2993<15:11:27> Drawcalls: 3
2994<15:11:27> FPS: 233.4 (7.8 ms)
2995<15:11:27> Tris: 905,237
2996<15:11:27> CGF streaming: Loaded:181 InProg:0 All:181 Act:181 MemUsed:11.78 MemReq:0.11 PoolSize:128
2997<15:11:27> TexStreaming: MemUsed:154.40MB(24%%) PoolSize:640.00MB Trghput:30042.82KB/s
2998<15:11:27> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
2999<15:11:27>
3000<15:11:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3001<15:11:27> sys_spec = 2
3002<15:11:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3003<15:11:27>
3004<15:11:27>
3005<15:11:27>
3006<15:11:27> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\junk\junk_pile\junk_b.cgf.thmb.png
3007<15:11:27> [CONSOLE] Executing console command 'goto'
3008<15:11:27> GOTO 267.16 101.24 20.36 -23.91 0.00 -37.59
3009<15:11:27>
3010<15:11:27> Drawcalls: 4
3011<15:11:27> FPS: 246.7 (8.4 ms)
3012<15:11:27> Tris: 905,239
3013<15:11:27> CGF streaming: Loaded:182 InProg:0 All:182 Act:182 MemUsed:11.88 MemReq:0.22 PoolSize:128
3014<15:11:27> TexStreaming: MemUsed:154.40MB(24%%) PoolSize:640.00MB Trghput:30074.82KB/s
3015<15:11:27> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
3016<15:11:27>
3017<15:11:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3018<15:11:27> sys_spec = 2
3019<15:11:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3020<15:11:27>
3021<15:11:27>
3022<15:11:27>
3023<15:11:27> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\junk\junk_pile\junk_a.cgf.thmb.png
3024<15:11:27> [CONSOLE] Executing console command 'goto'
3025<15:11:27> GOTO 267.16 101.24 20.36 -23.91 0.00 -37.59
3026<15:11:27>
3027<15:11:27> Drawcalls: 4
3028<15:11:27> FPS: 233.1 (9.1 ms)
3029<15:11:27> Tris: 905,239
3030<15:11:27> CGF streaming: Loaded:182 InProg:0 All:182 Act:182 MemUsed:11.88 MemReq:0.22 PoolSize:128
3031<15:11:27> TexStreaming: MemUsed:154.40MB(24%%) PoolSize:640.00MB Trghput:30074.82KB/s
3032<15:11:27> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
3033<15:11:27>
3034<15:11:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3035<15:11:27> sys_spec = 2
3036<15:11:27> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3037<15:11:27>
3038<15:11:27>
3039<15:12:01> ui_action.actionRotate
3040<15:12:01> Returned:
3041<15:12:08> ui_action.actionMove
3042<15:12:08> Returned:
3043<15:12:15> ui_action.actionRotate
3044<15:12:15> Returned:
3045<15:12:26> ui_action.actionMove
3046<15:12:26> Returned:
3047<15:12:40>
3048<15:12:40> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\junk\tire\tire.cgf.thmb.png
3049<15:12:40> [CONSOLE] Executing console command 'goto'
3050<15:12:40> GOTO 267.27 100.27 21.24 -37.32 0.00 -26.93
3051<15:12:40>
3052<15:12:40> Drawcalls: 2
3053<15:12:40> FPS: 87.4 (6.7 ms)
3054<15:12:40> Tris: 707,051
3055<15:12:40> CGF streaming: Loaded:185 InProg:0 All:185 Act:185 MemUsed:11.92 MemReq:0.05 PoolSize:128
3056<15:12:40> TexStreaming: MemUsed:154.82MB(24%%) PoolSize:640.00MB Trghput:34012.67KB/s
3057<15:12:40> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
3058<15:12:40>
3059<15:12:40> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3060<15:12:40> sys_spec = 2
3061<15:12:40> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3062<15:12:40>
3063<15:12:40>
3064<15:12:41>
3065<15:12:41> Screenshot: d:\cryengine\cryengine launcher\crytek\gamesdk_5.5\gamesdk\gamesdk\objects\props\industrial\junk\tire\tire.mtl.thmb.png
3066<15:12:41> [CONSOLE] Executing console command 'goto'
3067<15:12:41> GOTO 267.27 100.27 21.24 -37.32 0.00 -26.93
3068<15:12:41>
3069<15:12:41> Drawcalls: 3
3070<15:12:41> FPS: 200.1 (8.0 ms)
3071<15:12:41> Tris: 706,133
3072<15:12:41> CGF streaming: Loaded:185 InProg:0 All:185 Act:185 MemUsed:11.92 MemReq:0.05 PoolSize:128
3073<15:12:41> TexStreaming: MemUsed:154.82MB(24%%) PoolSize:640.00MB Trghput:34025.11KB/s
3074<15:12:41> [CONSOLE] Executing console command 'sys_RestoreSpec test*'
3075<15:12:41>
3076<15:12:41> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3077<15:12:41> sys_spec = 2
3078<15:12:41> [Error] [CVARS]: [e_ParticlesObjectCollisions] is cheat protected; referenced in console variable group [sys_spec_particles] = [2]
3079<15:12:41>
3080<15:12:41>
3081<15:13:01> ui_action.actionRotate
3082<15:13:01> Returned:
3083<15:13:07> ui_action.actionMove
3084<15:13:07> Returned:
3085<15:13:42> terrain.create_layer
3086<15:13:42> Loading terrain layers ...
3087<15:13:42> Storing layer settings...
3088<15:13:42> Loading layer texture (%ENGINE%/EngineAssets/Textures/white.dds)...
3089<15:13:42> GetOrRequestLayerId() 'NewLayer' m_dwLayerId=4
3090<15:13:42> Loading terrain layers ...
3091<15:13:42> Returned:
3092<15:13:45> Storing layer settings...Exception Code: 0xC0000005
3093Exception Addr: 0x0033:0x00007FFD73689F10
3094Exception Module: <Unknown>
3095Exception Name : EXCEPTION_ACCESS_VIOLATION
3096Exception Description: Attempt to read from address 0xFFFFFFFFFFFFFFFF
3097
3098The memory could not be "read"
3099Exception Code: 0xC0000005
3100Exception Addr: 0x0033:0x00007FFD73689F10
3101Exception Module: <Unknown>
3102Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to read from address 0xFFFFFFFFFFFFFFFF
3103
3104The memory could not be "read"
3105Memory in use: 3252.6MB
3106Debug Status:
3107Out of Memory: 0
3108MainThread Id: 5160
3109RenderThread Id: 18748
3110[Crashed] Thread Id: 19828
3111[Crashed] ThreadName: JobSystem_Worker_1
3112
3113[Crashed] Call Stack: ["JobSystem_Worker_1" [19828]]
3114
3115=============================================================================
311617) function=0x00007FFD73689F10
311716) function=0x00007FFD7368A5F4
311815) function=0x00007FFD7381E7CF
311914) function=0x00007FFD72C2307F
312013) function=0x00007FFD72B3A372
312112) function=0x00007FFD72A70E8D
312211) function=0x00007FFD72CBD9B1
312310) function=0x00007FFD72CB651E
3124 9) function=0x00007FFD72CB6A5A
3125 8) function=0x00007FFD72CB7747
3126 7) function=0x00007FFD72C970B8
3127 6) function=0x00007FFD77D81A3C
3128 5) function=0x00007FFD77A2B7B4
3129 4) function=0x00007FFDB7930E72
3130 3) function=0x00007FFDB8AA7BD4
3131 2) function=0x00007FFDBA62CED1
3132 1) function=0x00007FFDBA62CED1
3133=============================================================================
3134
3135
3136Call Stack: ["BackgroundTask_3" [15524]]
3137 8) function=0x00007FFDBA65C144
3138 7) function=0x00007FFDB7A48BA3
3139 6) function=0x00007FF7AC363D6F
3140 5) function=0x00007FFD77A2B7B4
3141 4) function=0x00007FFDB7930E72
3142 3) function=0x00007FFDB8AA7BD4
3143 2) function=0x00007FFDBA62CED1
3144 1) function=0x00007FFDBA62CED1
3145
3146
3147
3148Call Stack: ["BackgroundTask_0" [15308]]
3149 8) function=0x00007FFDBA65C144
3150 7) function=0x00007FFDB7A48BA3
3151 6) function=0x00007FF7AC363D6F
3152 5) function=0x00007FFD77A2B7B4
3153 4) function=0x00007FFDB7930E72
3154 3) function=0x00007FFDB8AA7BD4
3155 2) function=0x00007FFDBA62CED1
3156 1) function=0x00007FFDBA62CED1
3157
3158
3159
3160Call Stack: ["BackgroundTask_1" [3396]]
3161 8) function=0x00007FFDBA65C144
3162 7) function=0x00007FFDB7A48BA3
3163 6) function=0x00007FF7AC363D6F
3164 5) function=0x00007FFD77A2B7B4
3165 4) function=0x00007FFDB7930E72
3166 3) function=0x00007FFDB8AA7BD4
3167 2) function=0x00007FFDBA62CED1
3168 1) function=0x00007FFDBA62CED1
3169
3170
3171
3172Call Stack: ["BackgroundTask_IO" [20056]]
3173 8) function=0x00007FFDBA65C144
3174 7) function=0x00007FFDB7A48BA3
3175 6) function=0x00007FF7AC363D6F
3176 5) function=0x00007FFD77A2B7B4
3177 4) function=0x00007FFDB7930E72
3178 3) function=0x00007FFDB8AA7BD4
3179 2) function=0x00007FFDBA62CED1
3180 1) function=0x00007FFDBA62CED1
3181
3182
3183
3184Call Stack: ["BackgroundTask_2" [676]]
3185 8) function=0x00007FFDBA65C144
3186 7) function=0x00007FFDB7A48BA3
3187 6) function=0x00007FF7AC363D6F
3188 5) function=0x00007FFD77A2B7B4
3189 4) function=0x00007FFDB7930E72
3190 3) function=0x00007FFDB8AA7BD4
3191 2) function=0x00007FFDBA62CED1
3192 1) function=0x00007FFDBA62CED1
3193
3194
3195
3196Call Stack: ["NotificationNetwork" [3192]]
319710) function=0x00007FFDBA65C144
3198 9) function=0x00007FFDB6D082ED
3199 8) function=0x00007FFDB6D0F07A
3200 7) function=0x00007FFDB8EC1F7C
3201 6) function=0x00007FFD77B8F01C
3202 5) function=0x00007FFD77BA15FA
3203 4) function=0x00007FFD77A2B7B4
3204 3) function=0x00007FFDB7930E72
3205 2) function=0x00007FFDB8AA7BD4
3206 1) function=0x00007FFDBA62CED1
3207
3208
3209
3210Call Stack: ["RemoteConsoleServer" [20420]]
321110) function=0x00007FFDBA65C144
3212 9) function=0x00007FFDB6D082ED
3213 8) function=0x00007FFDB6D0FD1C
3214 7) function=0x00007FFDB8EC57F3
3215 6) function=0x00007FFDB8EC5712
3216 5) function=0x00007FFD77DEF522
3217 4) function=0x00007FFD77A2B7B4
3218 3) function=0x00007FFDB7930E72
3219 2) function=0x00007FFDB8AA7BD4
3220 1) function=0x00007FFDBA62CED1
3221
3222
3223
3224Call Stack: ["Streaming AsyncCallback" [7816]]
3225 8) function=0x00007FFDBA65C144
3226 7) function=0x00007FFDB7A48BA3
3227 6) function=0x00007FFD779EFBFD
3228 5) function=0x00007FFD77A2B7B4
3229 4) function=0x00007FFDB7930E72
3230 3) function=0x00007FFDB8AA7BD4
3231 2) function=0x00007FFDBA62CED1
3232 1) function=0x00007FFDBA62CED1
3233
3234
3235
3236Call Stack: ["ShaderCompile" [13364]]
3237 8) function=0x00007FFDBA65C744
3238 7) function=0x00007FFDB7A56931
3239 6) function=0x00007FFD734C2A42
3240 5) function=0x00007FFD77A2B7B4
3241 4) function=0x00007FFDB7930E72
3242 3) function=0x00007FFDB8AA7BD4
3243 2) function=0x00007FFDBA62CED1
3244 1) function=0x00007FFDBA62CED1
3245
3246
3247
3248Call Stack: ["Streaming File IO HDD" [19208]]
324910) function=0x00007FFDBA65C144
3250 9) function=0x00007FFDB7A48BA3
3251 8) function=0x00007FFD77AD8BCD
3252 7) function=0x00007FFD779F36B8
3253 6) function=0x00007FFD779ED266
3254 5) function=0x00007FFD77A2B7B4
3255 4) function=0x00007FFDB7930E72
3256 3) function=0x00007FFDB8AA7BD4
3257 2) function=0x00007FFDBA62CED1
3258 1) function=0x00007FFDBA62CED1
3259
3260
3261
3262Call Stack: ["Streaming File IO InMemory" [19460]]
326310) function=0x00007FFDBA65C144
3264 9) function=0x00007FFDB7A48BA3
3265 8) function=0x00007FFD77AD8BCD
3266 7) function=0x00007FFD779F36B8
3267 6) function=0x00007FFD779ED266
3268 5) function=0x00007FFD77A2B7B4
3269 4) function=0x00007FFDB7930E72
3270 3) function=0x00007FFDB8AA7BD4
3271 2) function=0x00007FFDBA62CED1
3272 1) function=0x00007FFDBA62CED1
3273
3274
3275
3276Call Stack: ["GFxMeshCacheReset" [15276]]
3277 8) function=0x00007FFDBA65C144
3278 7) function=0x00007FFDB7A48BA3
3279 6) function=0x00007FFD779B5D79
3280 5) function=0x00007FFD77A2B7B4
3281 4) function=0x00007FFDB7930E72
3282 3) function=0x00007FFDB8AA7BD4
3283 2) function=0x00007FFDBA62CED1
3284 1) function=0x00007FFDBA62CED1
3285
3286
3287
3288Call Stack: ["RenderThread" [18748]]
3289 9) function=0x00007FFDBA65C744
3290 8) function=0x00007FFDB7A56931
3291 7) function=0x00007FFD7373EBDD
3292 6) function=0x00007FFD7371933C
3293 5) function=0x00007FFD77A2B7B4
3294 4) function=0x00007FFDB7930E72
3295 3) function=0x00007FFDB8AA7BD4
3296 2) function=0x00007FFDBA62CED1
3297 1) function=0x00007FFDBA62CED1
3298
3299
3300
3301Call Stack: ["JobSystem_Worker_0" [14936]]
3302 8) function=0x00007FFDBA65C144
3303 7) function=0x00007FFDB7A48BA3
3304 6) function=0x00007FFD77D80DAC
3305 5) function=0x00007FFD77A2B7B4
3306 4) function=0x00007FFDB7930E72
3307 3) function=0x00007FFDB8AA7BD4
3308 2) function=0x00007FFDBA62CED1
3309 1) function=0x00007FFDBA62CED1
3310
3311
3312
3313Call Stack: ["JobSystem_Worker_0 (Blocking)" [2536]]
3314 8) function=0x00007FFDBA65C144
3315 7) function=0x00007FFDB7A48BA3
3316 6) function=0x00007FFD77D7F61B
3317 5) function=0x00007FFD77A2B7B4
3318 4) function=0x00007FFDB7930E72
3319 3) function=0x00007FFDB8AA7BD4
3320 2) function=0x00007FFDBA62CED1
3321 1) function=0x00007FFDBA62CED1
3322
3323
3324
3325Call Stack: ["ServiceNetwork" [17296]]
3326 8) function=0x00007FFDBA65C744
3327 7) function=0x00007FFDB7A56931
3328 6) function=0x00007FFD77DEE21F
3329 5) function=0x00007FFD77A2B7B4
3330 4) function=0x00007FFDB7930E72
3331 3) function=0x00007FFDB8AA7BD4
3332 2) function=0x00007FFDBA62CED1
3333 1) function=0x00007FFDBA62CED1
3334
3335
3336
3337Call Stack: ["NetAddressSolver" [2528]]
333810) function=0x00007FFDBA65F9F4
3339 9) function=0x00007FFDBA620610
3340 8) function=0x00007FFDB7A3599D
3341 7) function=0x00007FFD7A3AE19A
3342 6) function=0x00007FFD7A2B6844
3343 5) function=0x00007FFD77A2B7B4
3344 4) function=0x00007FFDB7930E72
3345 3) function=0x00007FFDB8AA7BD4
3346 2) function=0x00007FFDBA62CED1
3347 1) function=0x00007FFDBA62CED1
3348
3349
3350
3351Call Stack: ["ZLibCompressor" [19784]]
3352 8) function=0x00007FFDBA65C144
3353 7) function=0x00007FFDB7A48BA3
3354 6) function=0x00007FFD65EC5E63
3355 5) function=0x00007FFD77A2B7B4
3356 4) function=0x00007FFDB7930E72
3357 3) function=0x00007FFDB8AA7BD4
3358 2) function=0x00007FFDBA62CED1
3359 1) function=0x00007FFDBA62CED1
3360
3361
3362
3363Call Stack: ["Physics" [19628]]
3364 8) function=0x00007FFDBA65C144
3365 7) function=0x00007FFDB7A48BA3
3366 6) function=0x00007FFD77BA0DE7
3367 5) function=0x00007FFD77A2B7B4
3368 4) function=0x00007FFDB7930E72
3369 3) function=0x00007FFDB8AA7BD4
3370 2) function=0x00007FFDBA62CED1
3371 1) function=0x00007FFDBA62CED1
3372
3373
3374
3375Call Stack: ["PhysicsWorkerThread_0" [15536]]
3376 8) function=0x00007FFDBA65C144
3377 7) function=0x00007FFDB7A48BA3
3378 6) function=0x00007FFD7B21B256
3379 5) function=0x00007FFD77A2B7B4
3380 4) function=0x00007FFDB7930E72
3381 3) function=0x00007FFDB8AA7BD4
3382 2) function=0x00007FFDBA62CED1
3383 1) function=0x00007FFDBA62CED1
3384
3385
3386
3387Call Stack: ["InputWorker" [17020]]
3388 8) function=0x00007FFDBA65C744
3389 7) function=0x00007FFDB7A56931
3390 6) function=0x00007FFD79FDB08E
3391 5) function=0x00007FFD77A2B7B4
3392 4) function=0x00007FFDB7930E72
3393 3) function=0x00007FFDB8AA7BD4
3394 2) function=0x00007FFDBA62CED1
3395 1) function=0x00007FFDBA62CED1
3396
3397
3398
3399Call Stack: ["UserAnalytics" [16720]]
3400 9) function=0x00007FFDBA65F9F4
3401 8) function=0x00007FFDBA620610
3402 7) function=0x00007FFDB7A3599D
3403 6) function=0x00007FFD86C4EEF1
3404 5) function=0x00007FFD77A2B7B4
3405 4) function=0x00007FFDB7930E72
3406 3) function=0x00007FFDB8AA7BD4
3407 2) function=0x00007FFDBA62CED1
3408 1) function=0x00007FFDBA62CED1
3409
3410
3411
3412Call Stack: ["VoxelStreamingWorker_1" [16144]]
3413 8) function=0x00007FFDBA65C144
3414 7) function=0x00007FFDB7A48BA3
3415 6) function=0x00007FFD72C32EA0
3416 5) function=0x00007FFD77A2B7B4
3417 4) function=0x00007FFDB7930E72
3418 3) function=0x00007FFDB8AA7BD4
3419 2) function=0x00007FFDBA62CED1
3420 1) function=0x00007FFDBA62CED1
3421
3422
3423
3424Call Stack: ["VoxelStreamingWorker_0" [14812]]
3425 8) function=0x00007FFDBA65C144
3426 7) function=0x00007FFDB7A48BA3
3427 6) function=0x00007FFD72C32EA0
3428 5) function=0x00007FFD77A2B7B4
3429 4) function=0x00007FFDB7930E72
3430 3) function=0x00007FFDB8AA7BD4
3431 2) function=0x00007FFDBA62CED1
3432 1) function=0x00007FFDBA62CED1
3433
3434
3435
3436Call Stack: ["AudioMainThread" [18448]]
3437 8) function=0x00007FFDBA65C144
3438 7) function=0x00007FFDB7A48BA3
3439 6) function=0x00007FFD8F8522EB
3440 5) function=0x00007FFD77A2B7B4
3441 4) function=0x00007FFDB7930E72
3442 3) function=0x00007FFDB8AA7BD4
3443 2) function=0x00007FFDBA62CED1
3444 1) function=0x00007FFDBA62CED1
3445
3446
3447
3448Call Stack: ["FileChangeMonitor" [5432]]
3449 9) function=0x00007FFDBA65CC14
3450 8) function=0x00007FFDB7A67FF7
3451 7) function=0x00007FFDB7A67EDE
3452 6) function=0x00007FF7AC62C896
3453 5) function=0x00007FFD77A2B7B4
3454 4) function=0x00007FFDB7930E72
3455 3) function=0x00007FFDB8AA7BD4
3456 2) function=0x00007FFDBA62CED1
3457 1) function=0x00007FFDBA62CED1
3458
3459
3460
3461Call Stack: ["CaptureCrashScreenShot" [15560]]
346210) function=0x00007FFDBA65F9F4
3463 9) function=0x00007FFDBA620610
3464 8) function=0x00007FFDB7A3599D
3465 7) function=0x00007FFD97C98678
3466 6) function=0x00007FFD97C98840
3467 5) function=0x00007FFD77AD27D6
3468 4) function=0x00007FFD77A2B7B4
3469 3) function=0x00007FFDB7930E72
3470 2) function=0x00007FFDB8AA7BD4
3471 1) function=0x00007FFDBA62CED1
3472
3473
3474
3475Call Stack: ["Main" [5160]]
347610) function=0x00007FFD72CAD1BC
3477 9) function=0x00007FFD72CACF96
3478 8) function=0x00007FFD72CAD41F
3479 7) function=0x00007FFD72CBBD88
3480 6) function=0x00007FFD72A729D7
3481 5) function=0x00007FFD72A70492
3482 4) function=0x00007FFD72A74691
3483 3) function=0x00007FF7ABEFB9AD
3484 2) function=0x00007FFD7D361F1D
3485 1) function=0x00007FF7AC6AB0F5
3486
3487Attempting to create error screenshot "error.jpg"
3488Error creating screenshot.