· 6 years ago · Apr 20, 2019, 09:46 AM
1The Great Library of Medivia
2Welcome to the Great Library of Medivia
3
4
5Contents
6The Great Library of Medivia 1
7Novus Library 2
8Ab’dendriel Library 10
9Abukir Library 16
10Abukir City 16
11Tar Books 18
12Demona Library 20
13Plains of Havoc Library 30
14Green Claw Swamp Library 35
15Jakundaf Desert Library 36
16Isle of the Kings Library 50
17Kazordoon Library 78
18Mintwallin Library 82
19Hellgate Library 84
20Forgula Library 86
21Desert Libraries 86
22Yesha Library 86
23Osaris Library 86
24
25Novus Library
26The Novus Library is found on the beginning island of Novus, inside the man Village inside the Library with Seymour.
27
28 Magic Magic
29
30There are two kinds of spells: rune-spells, and spontaneous spells.
31Rune-spells are cast on blank runestones and some mana is used up in this proces. This stones can easily be carried around and store the specific spell. It can be used at any time, and only some require further investment of mana.
32Spontaneous spells are cased in the heartbeat they are needed and take effect instantly. Most of these spells are spells of healing but some of them are agressive and some even have more astonishing effectes, as invisibility, illusionary shapechage etc.
33 The Soulvortex The Soulvortex
34Its said that in ancient times, the gods created a great vortex to allow the souls of spirits from 'beyond' enter the realm of Medivia. Through this vortexportal many great heroes were able to manifest themselves on Medivia. In their new bodys they fought againt the forces of destruction. But also agents of destruction and evil entered the world through this portal. More and more the dark forces used the portal to spread over Medivia and to annoy, disrupt and subvert the brave people of the world. Some of the evil spirits remained long enough in this world to wreak even more havoc on the good people of Medivia. Destruction of all that others had built, slaying of new manifested souls as soon as they left the vortex.
35The gods watched in grief what had become of their great accomplishment. And one day Uman and Banor combined their awesome forces and split the vortex. One strand now aimed to the isle of rookgaard, the other one remained aimed on the temple of Thais.
36From this day on the newborn heroes awakened on the holy and protected isle of rookgaard and only the stronger and better prepared souls could travel to the continent.
37Guided by omens an expedition of brave warriors from the thaian order of the knights of noodles traveled the perillious seas the the remote isle of rookgaard and discovered the new soulvortex.
38Soon this base was built and this fine academy founded.
39
40Praise the gods and our King.
41 The First Creatures BOOK TWO The First Creatures BOOK TWO
42
43Brog however laughed over the dragon, which he had create, because he roamed over Medivia and was a terror to the few
44other creatures. Brog was fascinated by this created being and its terrible children, although they showed him neither loyalty nor
45respect. Thus Brog created further life, imitiating his shape, in order to please him, and so the cyclops entered the world.
46Zathroth however was angered, because he thought the cyclos stupid and awkward. Too little trouble did they spread in the
47world, because they quarried in Medivia for metals and enjoyed to process it with fire and force. They were too few for his likes,
48because they hardly grew in numbers.
49Thus Zathroth reprimanded his blockheaded son and ordered him to create new life. For he himself still could not understand
50the secret of life. Under his guidance the first trolls, numerous and vexatious, developed but still without the malicious cunning,
51which Zathroth desired. Next father and son therefore created the orcs. And the orcs turned out just like the dark God wanted
52them. They flowed over Medivia, spread out and began to devastate it.
53 The Knights The Knights:
54Knights are unparraleled in close combant. They are masters of most weapons and the shield. A skilled knight can inflict enormous damage even with the lesser weapons
55 The Druids The druids:
56Druids conenctrate on the magics of nature and acquire great healing powers. They also adept in the use of some offensive and protective spells.
57 The Paladins The paladins:
58Paladins are great archers and also their spears hardly miss their marks. They are able to cast some minor spells of healing and protection.
59 Dungeon Survival Guide Dungeon Survival Guide
60
61Don't explore the dungeons before you tested your skills in the training cellars of our academy. You will find dungeons somewhere in the wilderness.
62Don't enter dungeons without equipment. Especially a rope and a shovel will prove valuable. Make sure you have a supply of torches with you, while wandering into the unknown.
63It's wise to travel the dungeons in groups and not alone. For more help read all the books of the academy before you begin exploring.
64Traveling in the dungeons will reward the cautious and brave, but punish the reckless.
65 The Sorcerer The sorcerer:
66Sorcerers are masters of magic. They posses an enormous arsenal of spells of protection and destruction.
67 Tactics Handbook Tactics handbook - Use training to your advantage. Avoid fighting more than one enemy at the same time. Be careful while chasing an enemy because you might get hurt by his allies or by other monsters and can't defend yourself while targeting him.
68Target only the closest enemy or you'll become confused and might not be able to defend yourself against other attacks.
69Different enemies require different tactics. Some are better to be fought in an aggressive way; some should be fought in a defensive way. Which attack style you choose also depends on your equipment. If you wear only light armour, there is probably no point in fighting defensive and the other way around.
70 Once Upon a time there was a Little Gnome Once upon a time there was a little gnome.
71And as all gnomes he was a treacherous, greedy coward (and that's pretty treacherous, greedy and cowardish). One day in the middle of a deep forest the little gnome met a little girl wearing a pretty red cap. As the greedy gnome saw that she was carrying a bag full of finest bread and a flask of wine, he pretended to be starving and begged the little girl for food and water in a way anoying as only gnomes can be (and that's pretty anoying). But the girl was warned of treacherous gnomes by a valiant huntsman she met before and she quickly ran away from the greedy little gnome. The gnome became angry but was afraid to steal from her, because she might have been stronger than him. So he wandered into the woods cursing as only gnomes can curse (and that's pretty ugly). By chance he almost stumbled over a sleeping bard. Quickly figuring out the magical nature of the flute lying near the sleeping bard, he stole it as quickly as only a gnome can do (and that's pretty quick). Using the magic flute he lured a pack of wolves to the little girls grandmas house and let the beasts chase both into the wilderness and laughed wickedly as only gnomes can laugh (and that's pretty wicked). Laughing the gnome gulped the wine and swallowed the bread as fast as only gnomes can (and that's pretty fast). So he lived in the woods and molested squirrels happily ever after.
72 Defending Against Monsters Most monsters are far more dangerous when you're attacked by more of them. Keep in mind that you can defend only one opponent at a time. Use this to your advantage and attack single monsters with help of other heroes. Don't get sourrounded by monsters, that might be your death even if the monsters are not that powerful.
73 The War over the Creation BOOK TWO The War over the Creation BOOK TWO
74
75Basteth wanted to come to aid her cousin, but her creatures, large and dreadful as they were simply could not walk ashore.
76She was only able to send the snakes, but they were too weak, and the orcs too powerfull. Thus she gave them pus from her
77festering face wounds as dangerous poison. But too bad! Still the bad orcs, equipped with cyclop weapons, were too powerful
78and too malicious.
79But when the Orks threatened to cover Medivia almost completely, the dragon came! They had decided that only they
80themselves were to be the true and absolute rulers of Medivia. They did know no mercy in their rage! With fire and magic
81they annihilated the orcs, devastated their cities and drove them into the underworld. Even the cyclops, which hurried
82furiously to the battle, and auxiliary troops from enslaved trolls were no match against the fiery anger of the dragons. Enormous
83cyclopic cities were laid into ruins, unbelievable forging factories were lost for all eternity, and until today the cyclops are upset
84about the orcs because of these losses.
85 The War over the Creation BOOK ONE The War over the Creation BOOK ONE
86
87Uman was distressed by the actions of his dark side, and he asked Fardos to help him with his attempt to separate from his
88bad side. For a long time they manipulated and pulled on the essence of Uman-Zathroth, but only to detect that this unitity was
89destined for eternity.
90But a small part of Uman-Zatroth, a godly fragment separated itself due to this pulling and strugglig, and it assumed the shape
91of Kirok, which one would call the crazy one. Kirok was from precipitous, scizophrenic nature. On the one hand he was
92brilliant and creative, on the other hand one he was ludicrous and full of folly. Thus Kirok became the protection patron of the
93scientists on the one hand, and the jesters and jokers on the other hand.
94Meanwhile the gruesome children of the dark gods raged more and more savagely, and the devastation of the world
95continued without cessation. Some of the other gods did not want to witness anymore, how their creation was troubled and
96subjected by the creatures after the spirit of Zathroth, and some decided to do something about that.
97Crunor created the wolves in order to protect his forests against the orcs, but these were too numerous! Only in the deepest
98forests and in wild herds the wolves learned to defeat their bipedal opponents.
99 Creatures of Novus – Part 1 The rat - I fear we brought this pest with us on the isle and they soon increased in numbers. You might encounter the rats nearly everywhere, though they prefer to live undergound.
100Mostly harmless, they tend to destroy food supplies and can become dangerous in greater numbers to the bad equiped human.
101
102The snake - The poisonous snakes hide in the woods and near the northern swamps. They usually can be found at the shores more often then in the isles centre. They are not too dangerous to a adventurer with some basic equipment. If poisoned it is a wise decision to run straight to the monk who guards the soul vortex, where everyone enters the world of Medivia, and ask for healing.
103
104The spider - Similarly dangerous as the rat, the spiders were found by the first explorers of the isle and are native to Rookgard. They live above and beneath ground and tend to live and hunt in packs to increase their danger.
105
106The wolf - There are some smaler wolf packs on this isle. Wolves are fast, tough and dangerous. Often they are the hunters and not the hunted on this island. It is a good decision to engage them in combat only with decent equipment and try to fight them only one on one.
107
108The troll - Though intelligent in a limited way, the cowardish trolls are not a threat to our small outpost. They are able to create and use some basic equipment and quite tough to lesser weapons and unskilled fighters. Follow the advise to have mastered some basics in shielding, before you challenge even one of them.
109
110The bear - Bears are hard to beat! Keep that in mind before challenging one. If you are unexperienced and have no good equipment, retreat is the tactic of choice. Best kill them in small hunting parties and use terrain to your advantage.
111 The Great Creation BOOK TWO The Great Creation BOOK TWO
112
113But even at the culmination point of the creation Zathroth bundeled all his destructive powers to a weapon and pushed it with
114all the strength that he could muster into the heart of Medivsula, whose existence he did not want to endure any more. And as the
115divinity was weakened by the creation and without suspicion and resistance, the deadly attack penetrated to the core of her
116being and destroyed her.
117The elements - fires, water, earth and air - were jerked out of their harmony and landed at the base of the column of time.
118 The Fauna of Novus The fauna of Novus.
119One of the native trees of this isle is the rookiepine.
120This tough tree grows almost everywhere and can withstand the common storms in the harsh winter.
121Another tree you can find is the dwarfenoak. The smaler cousin of the medivian oak is a fast growing tree and so the most common wood supply on Novus as well as on the continent.
122Only botanist can distiguisch the dwarfenoak from the strang rookguard banannatree. On rookguard there is an oaklike plat which fruits resemble Bannanas in shape and tase that much. noone can make out the difference of the fruits. To all persons without knowledge in botanology the only hint to find a bannanatree is the witheblossom flower that often seems to live in a kind of symbiosis with the cherry tree.
123The dragontongue plant is easily spotted by its deep red blossoms and rumored to be an usefull reagent in varrious alchemical potions.
124The swamplants re that numerous and various that we didn't have a chance for an extensive calssification.
125 The Citys of the Continent The citys of the continent:
126
127Vilias is a small village on an isle southwest of the mainland. Its under the rulership of the Thais monarchy. Its rumored that beneath this isle are caves and dungeons of unknown but certainly ancient origin.
128
129On the mainland is the city of Thais, ruled by the wise and just King Medivus. His explorers found the new soulvortex on this isle and build this base to protect and train the incoming heroes.
130
131In the far northwest is the city of Carlin, that is ruled by amazons. The stuborn so called queen refuses to accept the rulership of the Thais monarchy over the whole continent.
132
133At the great bay, east of Thais lies a rotten town of criminals. Little is known about it and only the most ruthles people even think about travelling there.
134
135The dwarfen town, north of mount sternum, the central Medivia mountain massive, is the home of the Medivia dwarfs. If you are looking for smiths of unparraleled skill you should travel there.
136
137Farer north, at the northern shores you find the elven city of Ab'Dendriel. There live the elves, masters of nature and masterhunters.
138 Creatures of Novus - Part 2 The orc - The green skinned orc is intelligent and able to use weapons and armor. They are warriors of some power and very dangerous in greater numbers. We are lucky not to have encountered any of the more dangerous orcs like warriors or berserkers on this isle.
139
140The poison spider - Roughly only slightly tougher then the ordinary spider it can poison you. Try to avoid such fate since they usually live far from our base and you might not make it to our local monk for healing.
141
142The bug - The bug is not that dangerous. More an annoyance then a threat to an adventurer of some experience. It might become a lethal threat to a perfect rookie. With some preparation they should not be worth to bother about.
143
144The deer - Deers are a fine supply for food and are non-agressive animals and try to flee on sight. It might be difficult to catch them and you might easily enter the territory of a local predator while chasing them.
145
146The rotworm - A creature of decay that lives underground like its small cousin, the earthworm. Its toothed maw is a formidable weapon and rotworms have torn more then one adventurer to pieces. A horde of them might kill anyone, so great caution is advised while encountering them.
147
148Other beasts - It is certain, that other beast live in the dungeons of our isle. But they are not numerous enough to become recognized yet. If you encounter any unknown beast it is certainly dangerous and a potential lethal enemy. Don't underestimate them.
149
150The wasp - fast and deadly to the unexperienced. Their speed makes them dangerous, even more in high numbers
151 The Birth of the Elements BOOK FOUR The Birth of the Elements BOOK FOUR
152
153Fardos connected himself with air, and its child was called Nornur, fate. Nornur envied the brother Crunor because of his
154shape, as he was hardly more than wind and nebulae, and he asked he brother for assistance in creating a shape for him. But no
155matter how hard the brothers tried, Nornur couldn't appear to be much more than a shadow of a ghost.
156Thus Nornur decided to create creatures in order to reveal himself. Thus the spiders came into the world, which are able to
157web their ghostlike spiderwebs, which copy Nornurs shape, and thus praise and honor him.
158Also Uman and Sula, the sea, found together, and they conceived Bastesh, the unfathomable one. She was exceedingly
159beautiful, and the Godly were astonished. But Fafnar, the sun, looked upon all this beauty full of envy! When the newly born
160Bastesh looked up to her, she attacked her with fiery claws in the face and scratched it dreadfully. Probably Bastesh would not
161have survived the attack of her sister, had not the other Gods hurriedly come to help and driven away the ravishing Fafnar.
162Bastesh however was frightened and disfigured. Full of fear she fled into the embrace of her mother Sula. In the depths of the
163seas the unfathomable one hides herself since that time, and little is known about her and her workings. Only the fact that the
164sea has been populated since that time by numerous creatures, may tell us that Bastesh seems to create these in the depth. In
165addition it is said that since that time the water of the seas is salty from the tears, which the disfigured Bastesh sheds out of
166anguish and pain.
167 Story of an Adventure As we travelled through the dungeon tunnels we came to a big cave. In the light of our torches we saw several eyes glowing in the darkness, then the trolls attacked, silently as usual. We immediately dropped our torches and raised our shields to block the first attack, then we counterattacked. Soon the floor was wet with blood, ours and theirs. They were very skilled in blocking our blows and I am sure with inferior weapons we would have hacked on these beasts for an eternity.
168 My Travels My travels.
169
170As the orcs approached I've hidden myself in the bushes near the lake. I did hardly dare to breath as they met only some inches from my nose. I thought my wild beating heart might betray me to this murderous beasts.
171I overheared the greenskined brutes. 'charach' (or so) one said and the other responded the same way, then they began to chat in their strange language, certainly talking about some gruesome plot against mankind. Talking they wandered away and after they vanished from my view I quickly got up and headed to Thais as fast as I could.
172 The War over the Creation BOOK FOUR The War over the Creation BOOK FOUR
173
174The good Gods created and threw race after race into the struggle about the world. All of them were defeated! Almost
175everyone of the old races, which we know only as the Ancients, was defeated and buried by the sands of the time, because
176they were no match to the agressive rage and the emotionless intrepidity of their opponents.
177According to our knowledge, only the delicate elves in their cities deep in the forests and the dwarves in their fortresses deep
178under the mountains survived the corpse wars, although at some campfires rumors are spread about other races, created by
179both sides for this unholy war, and of which some individuals are said to still be around.
180Just as strong and powerful as these peoples were, they were one-sided and of little flexibility. Worse still: Some creatures
181succumbed to the temptations of Zathroth about power and great knowledge. They switched sides, and rumor has it that the
182most powerful of the Ancients were hurled out of this world by the good Gods for their betrayal to suffer eternally in the sphere,
183which was created in order to punish them for their misdeeds, and changed to what nowadays is called the daemons.
184All their magic, which was probably given to the old peoples in excess, could not make them victorious, and they and their
185buildings disappeared gradually from the face of Medivia.
186 The Creation of Humans BOOK THREE The Creation of Humans BOOK THREE
187
188All this however could not turn the war luck against the dark hordes. Whereever Banor appeared personally to lead the
189armies of humans, they triumphed, but on the other battlegrounds they were too often crushed by the dark crowds.
190Thus Banor asked the gods to help him and the gods in their infinite wisdom created the portal of the souls. By means this
191mystic of gate souls from planes of existence far, far away of Medivia could be called in order to assume the shape of heroes.
192With these champions as leaders the humans turned the tables in the great war. They alone under all the mortals had the
193possibility of becoming similar to Banor, uniting power and cunning. Thus the hordes of undead and their terrible leaders were
194slowly but inexorably overwhelmed.
195 The Creation of Humans BOOK ONE The Creation of Humans BOOK ONE
196
197There the Gods created the first human, Banor, the godly warrior! This entity was filled by the godly power and was full of
198courage and responsibility. After his image and with parts of his body the Gods created him attendants, Humans.
199Nobody knows, which Gods brought their powers into the recent creation, and some say that Zathroth spoiled also this
200creation. Yes, some even state that the good Gods created a twin for Banor, which should embody the powers of magic,
201whose raw form however was stolen by Zathroth, and he had manufactured from it the first daemonic lords to lead his
202attendants from hell.
203Whichever it might be, in any case the humans took on the fight against the crowds of the undead and probably against the
204dragons, orcs and their unholy attendants, too, and Banor was a glorious leader for mankind.
205 The Awakening of the Gods BOOK TWO The Awaking of the Gods BOOK TWO
206For a long time Fardos exhausted his enormous powers in futile activity. Finally he asked his companion for support in his attempts. Uman consented only too readily, but Zathroth, the dark one of the twins, refused himself. Thus Fardos and Uman strived together to attempt the CREATION - however their laborings were not rewarded with success again. Just like before everything was drained away as soon as they created it, and Zathroth laughed full of contempt.
207The power however, which Uman and Fardos spent, did seep away in the universe-filling void. Nobody knows whether it was this power that lured another entity to them, whether it aroused this godly being, or whether in a mysterious way it created this entity. In any event, suddenly the enormous entity Medivia rose from the void and examined the two other godly beings. Fardos and Uman welcomed Medivia as their sister and admired her, because she was the perfect unity of the elements. Zathroth however fumed with silent hate, as he didn't want to share the void with one more entity.
208 The Citys of the Continent The citys of the continent:
209
210Vilias is a small village on an isle southwest of the mainland. Its under the rulership of the Thais monarchy. Its rumored that beneath this isle are caves and dungeons of unknown but certainly ancient origin.
211
212On the mainland is the city of Thais, ruled by the wise and just King Medivus. His explorers found the new soulvortex on this isle and build this base to protect and train the incoming heroes.
213
214In the far northwest is the city of Carlin, that is ruled by amazons. The stuborn so called queen refuses to accept the rulership of the Thais monarchy over the whole continent.
215
216At the great bay, east of Thais lies a rotten town of criminals. Little is known about it and only the most ruthles people even think about travelling there.
217
218The dwarfen town, north of mount sternum, the central Medivia mountain massive, is the home of the Medivia dwarfs. If you are looking for smiths of unparraleled skill you should travel there.
219
220Farer north, at the northern shores you find the elven city of Ab'Dendriel. There live the elves, masters of nature and masterhunters.
221
222
223Ab’dendriel Library
224The Ab’dendriel Library can be found just north-east of the Depot. It includes two sections, one which is a small building consisting of two floors north-east of Depot, the other a small room underground nearby.
225
226 Book on the Kuridai The Kuridai took refuge in a volcanic area, inhabited by vile monsters and ravaged by the eruptions of the mountains. Stripped of almost any possesions, they hid in the caves and learned to become very secretive. They had to work very hard, had to fight for almost any goods with nature and ferocious beasts. Most beasts that could live in such livethreatening circumstances were that powerfull that direct attacks proved to be futile. So the elves begun to develop a more devious way to fight, with assaults, traps and hit and run tactics. After over hundred years they had enough resources to leave the burning lands and adopted their way of live to their new enviroment. So they became the secretive people under the hills. They were fierce fighters whenever their new home was threatened. Some hundred years they fought off all intruders until their explorers made contact with the other remaining elven casts. Under the growing pressure of the more and more powerful waves of orcish attacks they left their homes to join forces with the other elves in an uneasy alliance.
227Their apperance had changed to a even more slender Version of the normal elves. Their skin is very pale, their hair pure white or pitch black. The younger members of that cast often color strands of their hair in unusual clors like red, blue or purple. Red, albinotic eyes are common, but in general all kinds of eyecolors are existent.
228 Dwarven Report XII – Enemy Territory and Settlements Dwarven report XII
229Enemy territory and settlements
230
231Our scouts recently discovered a great number of elven hideouts within the "deeper woodlands". They also have a great city, comparable to a capital, there, which is called Ab'Dendriel, and is mainly inhabitated by Deraisim and Cenath. The defenses are rather weak, and it seems like a lot of nomads and wanderers pass through the region.
232
233We also found ruins within the hidden mystic valley, the structure of the buildings is typically elven. The ruins seem to be the result of a harsh thunderstorm of magic, but it was too long ago for us to find closer traces.
234
235More interesting should be the fact, that the volcanic regions beyond the thundery mountains seem to be colonised by the elves as well. There dwells a race called Kuridai, and they seem to be the most aggressive and militant elves we encountered yet.
236
237Suggestions about possible assault targets if war will be at hand are envoiced in sub-report EY-01.
238 Extinction of the Chelabdil We could not confirm the extinction of the Chelabdil. On the other hand we found no living beeing in the area. We met strong orcish presence there. Some of the orcs we killed had elvish items on them so it might be possible that all of the so called Chelabdil were wiped out by the orcish hords. One proof more our way is the right one.
239 The Fifth Caste The 5th elven cultural group are the Chelabdil. There role in the war and their fate is yet unclear, but they have few contact with the other elven casts. They are usually a bit taller and stronger than elves of the other races, and there skin is silvery-white or in blue to greenish tones. Their eyes are often pale blue or green, sometimes a faint yellow. They have long black hair, or sometimes dark brown. They seem to live nowadays in the region northwest of Carlin and are seen quite often there. They have the keenest eyes of the elves, and the weapons of their choice are spears, knives and sometimes the short bow. They are fine hunters and sometimes trade furs, but the main part of their life remains yet uncertain.
240 Dwarven Report VII – Enemy Magic Dwarven report VII
241Enemy magic
242
243Our elemantarists have successfully unrevealed the the secrets of what is called "dream magic". It is a subconscious way of influencing the surroundings. It is mainly used by elven parents that want to shape their unborn child, but, this is the far more important threat, some elves, especially those called "Teshial" posess the ability to wander some kind of "dream realm" instead of the real world. This gives them the oppurtunity to appear somewhere out of the blue, but, fortunately, the Teshial never used this skill to ambush, and the other elves posess only small remnants of this magic.
244Never the less, the 2nd earthen chamber is evolving a counter spell for that, that increases the elemental signature of beings near, forcing them into the real realm.
245
246The other kinds of their magics are limited to protective and growing spells, whicht yet do not prove any harm, but are very supportive for their strife. It is rumored that they have also a lot of illusionary and concealing spells, but investigations here have not yet led to final results, as well as we can only deny the existance of aggressive magic by an elven race od caste od unknown origin.
247
248For further information refer to sub-report AX-27.
249 The Cenath Pt.2 Then something happened. The dimension that harboured the elven valley began to collapse. Pice for pice their land was torn away and the wisest of the elves found out that the valley would ultimately 'fall' back in the world it belonged to. Great efforts were undertaken to prevent it. All were futile. As this was recognized it was almost too late. All magic was concentraded to preserve the lives of the elves. Protective shells were created, spells to deflect damage, enchantements to keep harm away. The 'return' was aweful. Almost half of the elves perished. All of the valley and its wonders were destroyed. Almost nothing remained. Artifacts and books shattered and burnt alike. The battered elves retreated and begun to wander aimlessly through the lands, until they encountered scouts of the Deraisim who led them to the safety of their woods. At first they were disgusted by the primitive lifestyle of their brethren, but soon they decided they had to guide and lead them back to true values of elvenkind. So one of their encampements was choosen as new home for the elvenkind and the city of Ab'Dendriel was founded.
250 The Cenath Pt.1 The Cenath were the most lucky of the elves. They lived in a hidden valley in a handful of cities, far away from the rages of war. As things turned bad for the elves much of their artifacts, artwork and books were brought to theese cities. Live went on as usual for some time, the elves minding only their own business, as if pretending there was no war at all. Of course the war found them at last. In an frantic attempt to rescue their lives and even their accustomed way of life the elves begun to weave powerfull spells. Many of their best magicians litteraly 'burnt out' in the process but finally the elves succeeded. The whole valley was torn out of the known world ... And this was bitterly needed in a world that was only stormy darkness around the elven valley. They created a artificial light and even created weather. There they lived for hundreds of years, studying and practicing magic, mainly to manipulate and reproduce efects of natue to enhance their lives.
251 The Manasphere Manasphere?
252by Othis Ethna
253
254I don't want to minimize the value of <name of first author>'s work. But to me it lacks any proof! Thus Ashkil's explanation is as good as the idea that the beings are producing the mana themselfes! And what about the "planet is surrounded"-statement? How should he know without leaving this planet? Either there's another (now lost) book that deals with the experiments and their results, or the whole "manasphere" is only an unproofable theory!
255 Orc Culture As intensely as the orcs hate all other races, they share a feeling of community. The orcs can sense, to some extent, the feelings of other orcs. The shamans develop this ability to such an extent, that they can sense the innermost potential of newborn orc whelps. All newborn are tested and the shamans decide a future function in orcish society. The whelps are fed differently, raised differently, and educated differently. Wise men of other races say that such behavior is similar to some insects, such as bees, and through their empathetic bond might share a kind of 'hive-mind', so they refer to orc communities as hives. The chief of a hive owns a big harem of women who have no other function than to pleasure him and give birth to new orcs. These orcish matrons are usually incredibly big and fat, almost not able to walk on their own. Where 'normal' orcwomen function as laborer and craftwomen and give birth to two to three orcs in their lives, these female orcs are only reproductive machinery, giving birth to about six whelps each half year. Orcs are usually contend with their place in orcish society and only the leaders fight each other on purpose. Rarely will an orc raise a weapon against another orc, even if they are not of the same hive. Rivalry between hives is usually dissolved through a fight of their leaders and the victorious hive absorbs the other one. Now and then, when a new strong warrior reaches maturity he challenges the old leader for a fight of supremacy. Sometimes though, when the hive becomes too big for the area it occupies, such a warrior senses somehow that its time to move on. Then he and a few other orcs leave the hive in peace to settle somewhere else. This unique culture, together with its fertility, makes the orcs the most formidable threat to all other medivian communities.
256 Manipulating Elves Appearence The elves are able to manipulate their unborn children by some kind of dream magic. This magic changes appearance and personality slightly, allowing elven parents to give birth to 'wish-kids'. In their shared dreams the elven parents seem to sculpture their child like a piece of art. Though most of the dream magic of the past is long forgotten, this rudimentary magic seems to be natural to the elves. It is possible to 'choose' things like hair or eye color and even gender. Even slight changes of the physique are possible, though considerable changes take place in the span of generations. Wise men assume this ability was a 'gift' of the gods to make more adaptable tools for the elves' war. But the mentality of the elves did not allow them to form their children in a 'convenient' way. Since most of this magic is instinctual, they form their children in an aesthetic way. On the other hand, what is seen as aesthetic is based on the philosophy of the parents and so their background changes this view dramatically. This is even more evident in the castes that were separated in the war.
257 The Teshial The Teshial were never fighters. They retreated in the early days of war to hidden refuges, not as a whole caste but only in small family groups. Their hideouts were additionally protected by strong illusionary magic and offered them peace from the madness around them. These elves developed due to meditation and a special philosophy in the art of dream magic, dramatically enhancing their initial abilities in the decades. So they began to exist almost permanently in a state of dreams, only rarely appearing now and then amidst the other elves to give them advice and try to convince some of them to join their way of life. As the war grew more and more fierce these visits became less and less frequent until they were almost a myth, even for elvenkind. In the new awakening of the world they were some of the first to appear, apparently far less disoriented then other beings. Many races welcomed their help, but their teachings seldom found dedicated listeners. After they taught a part of their secrets to some humans they found worthy, they had to see their pupils tortured by developments they judged themselves guilty of. Also, other elves put pressure on the humans to give up the secrets of dreams. They withdrew from the world of mortals and it is rumored they have physically entered the realm of dreams.
258The Teshial are 'typical' in appearance for elves, but they could create the illusion of almost any appearance if they so choose. Some people even say that due to their enormous control of dreams they could shape their children as they wish, giving them human or even orcish appearance. On the other hand, even people who come up with such theories go silent when asked why an elf should choose to have a child that looks that way.
259 Edala’s Diary – Looking for Chelabdils Edala's diary
260
261Looking for Chelabdils
262When I was a child I heard a lot of legends about Chelabdils. Somone told me that the last Chelabdil lives on small island near Plains of Havoc. I need to check it. It can be hard because Chelabdils were very powerful magicians. They can become invisible when they want but they usually appear when u say their names..
263 Seven Celestial Scouts Like most of the elder races, elves feel used and abandoned by the gods. The only gods some of them worship is Crunor, whom they call the "Treefather" and see him as bringer of life. Some of the elves prefer to pray to the raw elemental powers of earth and air. Mostly in the Kuridai caste the earth cult is more prominent than Crunor, and it is said that their complicated 'prayers' are more like summonings or invocations. It is believed by elvenkind that in their history seven elven lords acquired the status of celestial scouts and therefore are godlike beings. Worshipping them is a very personal matter though. It is certain that different high lords are more prominent in different castes but prayers and interpretation of the high lords is only shared on family level at best, usually each elf finds his own approach to some of the high lords, completely ignoring the other ones.
264
265Mortiur - the ravager, prominent for some sects. The avenger, merciless against friend, foe and himself
266
267Nera - the lady of spring (flowers, growth) completely replacing Crunor for some elves.
268
269Dseyvar - the sworddancer, responsible for the grace of the warrior, elven warriors have to be graceful not chivalrous.
270
271Priyla - the daughter of the stars, mystery and magic
272
273Krynierr - the silver tongue, poetry, love and music
274
275Azmoda - the vieled one, mysterious figure. Mistress of schemes, cunning and deception.
276
277Evicor - the wanderer. Master of the hunt, the explorer
278 Edala’s Diary Edala's diary
279
280Part I
281Today I decided to finish my magic education. I think I know enough to explore secrets of magics alone. I'm especialy interested on one kind of magic, very old...
282
283Part II
284After all of that legends and myths that elders told me I want to check is it true. I think I will start looking near Venore.
285
286Part III
287I have found the old map showing the way to the Shadowthorn, the legendary orc fortress. I tried to get there but get lost. I will try again when I find some guide
288
289Part IV
290Ahhh, necromancers are really terrible cratures. But I had no choice, he was the only one who knew the way to Shadowthorn. Tomorrow we should be there...
291
292Part V
293You can't even imagine what I have found in...[While reading this book you had the feeling that something is wrong, now you know what. Text was vanishing slowly and now it totally disappeared]
294 The Manasphere The Manasphere
295by Rail Ashkil
296
297The whole planet is surrounded by an energetic field called "Manasphere", produced by "Mother Nature". Nearly every living being is able to tap it and store a certain amount of this "mana". Even less beings are able to use this energy to produce light etc. In most cases the user will "cast a spell" - but only to concentrate on his natural abbility of mana-using. Some beings, dragons e.g., seem to use the mana more instinctively but nevertheless with great efficiency.
298 The Deraisim The Deraisim had become homeless in the wars. As nomadic wanderers they hid in the woods, setteling nowhere for a longer time. Their families joined each other to travel together for a while, only to disband again soon whenever an area could not supply them all any longer. Hunted by countless enemies and almost everytime outnumbered when it came to fights with 'neighbours' they retreated into the deepest woods where the greater number of their foes was evened out. There they created encampments they visited now and then. They had contact with many creatures and cultures. They adopted ideas and inventions that suited their nomadic lifestyle and begun even a very cautious trade with other races to aquire things they were not able to build on their own. As the attention of the other races turned more and more away from the elves and wars broke out between them, some of the elves begun to live at their up to then only part time ecampment on a permanent base. Adopting what they had seen from other races and things they vaguely remembered from their own past some trading posts were established in this way. Usually only one to three families lived there. After the reunification with the Cenath the majority of them could be convinced to give a permanent settlement a try and the biggest tradingpost became the settlement Ab'Dendriel. Some families refused to join their brethren and continued to wander the world, only visiting the city now and then, each vistit convincing them more that they have only little in common with the Deraisim anymore. So they begun to see themselves as Abdaisim and continued to be the nomads and restless wanderers of elvenkind.
299 Minotaur Education To become an educated warrior-philosopher became the goal of all minotaurkind. Uncontrolled rage was considered to be primitive from then on. A minotaurian warrior is skilled as an artist, often found conentrated drawing, reciting or creating poems and wielding a weapon with awarenes and cold hearted skill. The warriors of the uppermost class are usually so well educated they control some amount of magic, often used to augment their own strength and defense. They are the heroes and role models of the lower class. The minotaurs still have a warrior culture, but the understanding of a true warrior has changed dramatically.
300
301Minotaur cheese is a specialty, often envied by decadent human nobles.
302 Minotaur’s Rage The only minotaurs reaching old age in these times of war were those who were born with physical disabilities or who were crippled but not killed in battle. This class of minotaurs was the only one who could live long enough to learn skills not directly connected to war. Since they were almost always the only ones who could gather enough experience and wisdom to create new ideas and concepts, the younger warriors begun to look at them as parents and advisors. Slowly these elders were able to change the war culture of the minotaurs. One charismatic minotaur in particular, Akkor, who was born blind, became the founder of the new minotaurian philosophy. He shunned the rage as a curse of the god Blog. Consequently, the minotaurian religion, which due to the extremity of martyrdom and rage never had a real chance to develop, turned away from the raging one. Slowly new concepts were adopted and great efforts were undertaken to hold the rage at bay. Meditation and self-control became the foremost duties of any warrior. The minotaurian ideal turned towards role models who were in control of body and mind. Since fiery rage was in minotaurian nature, young minotaurs were trained from early on to control themselves. It was through meditation that the minotaurs developed art and soon philosophy. Complicated ceremonies for usually simple things of daily life were developed to focus the mind, to be aware of each second of life.
303 Reformation of the Minotaurs Minotaur society rejects the raging of Blog. In the past, the berserker rage of the minotaurs was feared by all their enemies. But this rage had cost more than one life and some of the most promising warriors died young on the battlefields. Heavy casualties caused their numbers to decrease dramatically. The minotaurs withdrew from the wars, but in a world gone mad, skirmishes with other races were part of their daily routine. The demise of the whole race continued. As the minotaur race became nearly extinct in the fights, they found refuge in caves, adopting a lifestyle much like their ancient enemies the dwarfs.
304 Elven Names Elven names are chosen in adulthood. Until they acquire a name, elves are called 'son/daughter of ___' usually naming the parent with the same gender. Upon reaching adulthood, the young elf gets his first name, divined by the elders who know him in dreams. It is merely a single name, a description of the elf in the elven tongue. Usually elves love to add a translation of their name which is often mistaken for a second name by other races. Since the elven language is far more complicated and has thousands of nuances, often elves with the same 'second name' have a different first name, confusing the other races even more.
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323Abukir Library
324Abukir City
325The Abukir Library consists of books from multiple places. There are multiple books laying around the place, such as on countertops, and in abandoned buildings. There is also a small library in the south-east part of the city of Abukir.
326 Nizam’s First Journal Nizam's first journal:
327
328What happened to this city? Why do the great ones hate us? My beloved Jolie finally passed away. Death took her after weeks of suffering through the pain. I've never seen anything like it. I am sure it's the seventh plague that took her from us. Is there more coming? I fear my people cannot survive much longer. We ran out of wood for new ships but there is no point in building one anyway. The storm will drown them all. Our food supplies are still sufficient for now. We managed to catch some lions and hyaenas. The towns butcher wants to breed them as they can survive of just the plants we are still able to grow. Other than that, we only have fish from the small bay left. All of our corn burned away during the last nights. A group of men decided to search for the parts of the city the tar took. I tried to warn them but they wouldn't listen. I am sure they are all dead by now. We won't survive much longer if this doesn't stop.
329 Nizam’s Second Journal Nizam's second journal:
330
331Some of the plagues seemed to have stopped for no apparent reason. The illness that took Jolie hasn't been killing in weeks now, the tar clouds haven't returned, the mountains to the east stopped moving and there have not been any more earthquakes. Nevertheless, our corn is still burning down as soon as we try to grow it and we are running out of seeds. The thunderstorms also don't seem to stop. For now surviving is possible and the mood among my people is getting better. Maybe we cannot escape this continent but we will try our best to survive it. I hope Faris is alright. I finished his secret hiding room, just the way he wanted it. I miss him.
332 Storybooks of the Prehistoric Times: Part 1: Cities Storybooks of the prehistoric times: Part 1: Cities
333
334A long, long time ago, when the continent of Najira was not discovered yet, the people of the earth all lived on the main land. The main city was called Eschen. Other big cities were Arak, with wide grasslands. Thoris, the cold city in the north, Lucindel, the elves city, Mittenhof the dwarven city.
335 Ancient Notebook IV Ancient notebook IV
336
337After a few weeks they came back. With more ships. And more soldiers. And without a peace agreement. We barely repelled the attack, Maritsaia's generals forgot about one important thing - the monsters of Najira. We evacuated whole Abukir, hid in jungle for a few days and watched these scums be devoured by beasts we know how to live with. I hope they won't be back again any soon.
338 Storybooks of the Prehistoric Times: Part 3: Nature Storybooks of the prehistoric times: Part 3: Nature
339
340Where we have sand and tar the people of the main land had a far easier time with their given conditions of the nature. Most areas had grass, which was ideal for breeding their animals, and a ground capalbe of giving them food. I don't know how much of what we hear from mainland is true, they might lie to us, but considering their pale skin there must be something in their stories.
341 The Tar Took Habu The tar took Habu. I don't know what's gotten into him. I was taking a walk with him and must have seen some sort of golden book in the tar. He tried to show me where in the tar it was, but I couldn't find it. His curiosity grew and he decided to get the book out of the tar. I warned him. I told him not to. He wouldn't listen. He stepped on the tar and after only 2 steps the tar started giving in, locking his feet in. He started panicking. Slowly, he drowned into the hot tar. I could not do anything for him. I screamed for help but it was too late.
342 Story About a Lone Child Explorers went into the Sanafa Desert to find goods for the city. However, what should have been a long journey, ended up in being a rather short scary trip. They claimed to have seen a girl running towards them. She was very small and her face was covered in blood. Her eyes were closed and once she was a few meters away from the explorers, she opened her eyes and looked straight at them for a few seconds. It made the explorers faint and one day later they woke up in the city on top of a graveyard. The explorers changed and weren't the same anymore, they behaved anxious and didn't leave their house. Exactly one week later they all died by an unknown reason.
343 Ancient Notebook II Ancient notebook II
344
345We've found a place. It's a really nice spot and I hope we won't have to change it any time soon. There is a lot of grassland and a lot of trees - something Yehsha could only dream about. The shore is very close, and we already managed to set up a fishing camp. This place is like a miracle.
346 Patus’ Diary Diary entry:
347
348The priests daughter seems to be ill. People believe the death plague is back but I'm sure it's nothing that serious. She has a fever and parts of her skin turned grey. I suspect she accidently ate some tar. I'm not sure how to treat her condition.
349
350Patus, the towns healer
351 Ancient Notebook VI Ancient notebook VI
352
353Scouts reported that the Yehsha city has grown even bigger. It's absolutely not in our reach. But they also reported that a few travellers are coming this way. I'm wondering what will they tell us. Maybe they are diplomated from Yehsha.
354 Dear Diary Dear diary,
355
356today I have seen the great white dragon flying around again. I am honestly starting to question my mind but it looked so real. It flew over the waters and headed back to the north west. I am sure it is up to no evil as long as we do not offend it. That is, if it actually exists...
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367Tar Books
368These books are obtained through the Tar Books Quest in Abukir.
369 Journal of some Kind *although the book is written in a strange language the words make sense to you*
370
371My attempt of breeding a new god with an human female failed miserably. The bastard isn't born yet, but I can already feel that it's an abomination. Those filthy peasants made me transform myself into one of them and now all my hard work has been worthless.
372Seems like Mortem was right and there is no way of propagating for us. I shall leave the people living here alive for now. The others have already started to hibernate for the next few centuries...until we wake up again and proof our might to those plebs. I will keep up my thunderstorms so I can have my fun with the human race once I wake up again. Hopefully the passage to our hideouts in the sunken city is not yet blocked off by Mortem's magical walls. I really don't feel like having to work myself through Mortem's dull protections again and the tar houses offer the easiest accesspoint to my lair. I don't understand why Mortem is that overprotective. Since he found that gazer near his lair spying at him he must have reanimated hundreds of undeads to protect us and even Suffocent started turning more and more corpses into his tar priests to guard us during hibernation. As if we need protection from pathetic humans...
373
374Also, Mortem's soulshatter spell worked. The gazers soul must have shattered in a million pieces by now. Last time I saw his corpse in the hidden tar city I almost felt sorry for him.
375 Slaying a Demon: Terraemotus, the Earth Demon Slaying a demon: Terraemotus, the earth demon
376
377Much like Mons, Terraemotus heavily relies on raw force. The key difference seems to be the way they achieve that. While Mons smashes his foes into pieces himself, Terraemotus does not seem to have the most deadly fighting technique. Nevertheless, he is capable of causing at least as much destruction by summoning his servants, the fearsome behemoths. Together with them on his side it seems like nothing can stop him.
378 Slaying a Demon: Suffocent, the Tar Demon Slaying a demon: Suffocent, the tar demon
379
380Commanding the tar in whatever way pleases him, Suffocent does not seem to seek the close combat. Much like his servants, the tar priests, he casts powerful spells and keeps his distance from his foes. Furthermore, he seems to be capable of summoning a whole army of tar monstrosities within seconds. I believe the smartest way of fighting him would be to surround him with the strongest warriors we have to avoid him summoning his army.
381 Slaying a Demon: Mons, the Mountain Demon Slaying a demon: Mons, the mountain demon
382
383Depending on his insane power in close combat, Mons' hits will most likely require a skin of stone to survive. While he may sound impossible to overcome I have noticed that his greatest strength is also his greatest weakness. The way he smashes his foes into bits and pieces requires him to take some time after each hit, causing him to be at least twice as slow in close combat, compared to a regular soldier. If there was a way to avoid or heavily reduce his attacks it might be possible to live long enough and take him down.
384 Slaying a Demon: Ignis, the Fire Demon Slaying a demon: Ignis, the fire demon
385
386Ignis lair is by far the most protected one. As soon as Ignis feels threatened, he jumps onto his throne and watches his trap unfold. A gigantic wall appears in the middle of the room, separating it. On both sides of the wall he keeps summoning his servants. Fire elements, dragons...even the most fearsome demons serve him. I for one believe, that the only way of surviving the trap is the following: Before you start make Ignis feel threatened, the army of fighters need to be spread equally within the room. As soon as he unleashes his mechanism, both sides need to eliminate all of his servants. I do not believe it is wise at all to ignore one half of the room, since that will cause the wall to eventually disappear with all kinds of fiery creatures behind it. It is better to just take them out one by one. No army is big enough to defeat them all at once, especially not with Ignis on their side.
387 Slaying a Demon: Tempestas, the Energy Demon Slaying a demon: Tempestas, the energy demon
388
389Capable of controlling incredible amounts of energy. Tempestas is able to transform his appearance into everything he wishes to become. I have witnessed him transforming into several hundred human appearances. I do not know why he wants to become human but it cannot mean anything good. The lair he is living in is protected by powerful energy beams, randomly shooting through the room. From what I have seen the beams make him feel stronger. I cannot tell if there is a system in the beams which would allow dodging them but I fear that it will require raw manpower to take Tempestas down. Those who do not have enough stamina to survive the energy beams will have to bring something to make them last longer in battle. I believe there is an amulet which protects its owner against energy. We will have to equip our soldiers with those.
390 Slaying a Demon: Harenam, the Sand Demon Slaying a demon: Harenam, the sand demon
391
392Sadly, I could not find out too much about Harenam's hideout. I do not know how he did it, but enchanted instruments in the corners of his lair kept playing the same awful song over and over again, damaging my hearing more and more. By the time I decided to flee blood was already dripping out of my ears. The damage it does to the human body seems to drastically increase over time. However, I have seen pressure plates near the instruments hidden in the walls. One of his banshees walked over one and the devastating sound suddenly turned into a lovely hymn which almost instantly stopped the pain I had. As soon as the instrument stopped and another one started playing the pain started again, yet it barely hurt in the beginning.
393 Slaying a Demon: Mortem, the Death Demon Slaying a demon: Mortem, the death demon
394
395Death himself...I am afraid I cannot find out a lot about him as he is very suspicious with everything he does. I have the feeling that he knows he is being watched. I need to be really careful. What I do know about him is that just like Suffocent, he is capable of controlling a huge army of undead servants. Liches, shattered souls, banshees and even wights fight on his side. Furtherm...
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404Demona Library
405The Demona Library can be found in a few places across the Warlock’s city of Demona. You require level 70 to enter. You can find books in the three libraries marked on the map, as well as the four personal quarters near the teleporter to exit. There are also numerous books placed on the tables across the whole compound.
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408 Coordinates for the Area around Dianscher Coordinates for the area around Dianscher
409Written by Mathemicus
410
411I think I found out some coordinates for the Island Dianscher.
412p3,q9,0o and p3,23,0t.
413
414Yet, we must wait until we can control the destination gates and open them without problems.
415 The Magic City Demona – Part 4 The magic city Demona
416Written by Danae, historian of the warlocks
417Part4
418
419Wild monsters and human adventurers found the tunnel from Demona to the surface and tried to conquer our city.
420Only with much luck and under many casualties we could defend our city.
421
422But what was to do now? We had to go to the surface but we must somehow protect our city from enemies.
423
424We had many ideas. But the best was to create a giant maze. We would know the right way but our enemies would have to search for months and maybe they would starve or go back to the surface and never come back.
425
426So the works on the maze began.
427
428<More on book Part5>
429 Collection of maps *You see a collection of maps in this big book. Some have strange red lines on them.
430You can read the words
431"known parts of the magic web in red and known gates in gold"
432at the bottow of those pages*
433 The Magic City Demona – Part 5 The magic city Demona
434Written by Danae, historian of the warlocks
435Part5
436
437With our mighty magic abilities and the help of our new friends, a tribe of trolls, we could create the maze within one month!
438
439After it was finished nearly nobody found out the way to our city. The few who found it were killed by us.
440
441We hired some mercenaries too. We pay them good for protecting parts of the maze against enemies.
442
443And thats how is was for centuries until today.
444We could make our researches in silence and without fear of an attack.
445
446One day we will reach our main goal. And then we wont have to fear anyone.
447
448
449<End of the five books History of the Warlocks>
450 The Magic Web The magic web around our world
451Written by Heronias
452
453For centuries we have been doing research into this magic web in our world of Medivia. And the more we try to understand how it works the more I think that we will never solve its mysteries.
454But we havent give up hope yet. Maybe we will find somehow someday by chance a key element that will help us to open many doors in the magic web.
455Until then we will keep on trying to solve as many riddles as we can.
456 Information about the Might Rings – Part 2 Information about the might rings
457Written by Doneos
458
459Our ancients got somehow some might rings.
460The magic power of those rings is incredible.
461We must be very careful while we investigate those rings.
462If we release the power of the might rings without being able to control it, then this power will destroy our whole city immediatly.
463
464But the progress goes well. Soon we will be able to control the power. And we will be then one step closer to our main goal.
465 The Teleporter to the Surface The teleporter to the surface
466Written by Zhandramon
467
468Greetings brothers and sisters!
469
470Two centuries ago, I created this teleporter so that we can do our experiments much more faster.
471
472In the old days we had to walk all the way back out of the maze and then in again.
473Now you only step in the teleporter, that is located near the resting rooms and you will be teleported on the surface.
474
475Of course we cant risk to build a teleporter on the surface because of our enemies. So you have to walk the way back through the maze. But since you know the right way it shouldnt take very long.
476
477Good luck!
478 The Power of the Talons The power of the Talons
479Written by Doneos
480
481
482The Talons are the most mysterious gems that we know of. We dont know much yet, but we are working on it.
483
484Fact is, that each Talon contains a mighty magical power inside. We must only find a way to set this power free and more important to control this power so that we can use it for our purposes.
485
486Recently, a fellow warlock found out, that you can release the power through lava.
487Yet, we havent found out how to control this released power.
488
489 Information about the Life Crystals Information about the life crystals
490Written by Doneos
491
492Our ancients killed some dragons and suprisely the dragons carried some life crystals with them.
493They researched into it and found out, that the life crystals obtain the same kind of magic that the life rings have.
494But there is a slight difference:
495
496The power of the life crystals seem to be ten times bigger then the power of the life rings.
497Thats why the life crystals glow a little (you can see it in the night) and life rings not.
498
499We couldnt solve its secret yet, but one day we will.
500 Summary about the Investigation of the Red Light Summary about the investigation of the red light
501Written by Donina
502
503Yet, we havent found out what the red light does or stands for in the magic web. But it definitly has a main role into this whole system.
504It seems that it somehow controls the gates of the magic web. If Im right, then we will be able to control the gates one day.
505We are working on it.
506 The Donina Formula – Part 2 The Donina formula
507Written by Donina
508
509Part 2
510
511ds(%)="[tr3+12\\\\32p-q]"
512gh/3u+32=<%sd>
513.
514.
515.
516 The Donina Formula – Part 1 The Donina formula
517Written by Donina
518
519This is a formula based on the honeminas formula.
520It should help to understand the pulsate of the red light in the magic web.
521
522ft:=E[3,2,3]*fd(3.2),as->20
523io=g[i,u]+2
524.
525.
526.
527 The Tridiag Formula The tridiag formula
528Written by Donazia
529
530This formula bases on the honeminas formula.
531It is not completed yet. But here are our results until now:
532
533a=3er*8g+99k
534g[a_,l_] :=e*g[1,1]+9g*3a
535h:=3pe-34u
536
537.
538.
539.
540 Research into the Teleportation through the Magic Web The research into the teleportation through the magic web.
541Written by Notigeus
542
543We used a part of the honeminas formula
544to open some special doors in the magic web.
545Those special doors have the ability to teleport the caster to any part of our world. We tried it a few times and we succeded.
546Though we must be very careful because the teleportation through the magic web is very dangerous.
547Unfortunately, we arent able to control the destination doors. So we can only teleport into random areas. And this could end deadly.
548Until we know more, every teleport is forbidden.
549 The Honeminas Formula The honeminas formula
550Written by Mathemicus
551
552The honeminas formula is one of the basic formulas that describe how the magic web was made by the gods.
553It is not completed yet, because honeminas itself died by 2 intruders who found out the way into our city. But we are trying to finish his work. And Im sure that one day we will finish it and then we will be a big part closer to our goal.
554
555As far we solve the following formulas:
556
557(Note: g stands for gate, g [a_,x_] for the coordinates of the gate in the 2-dimensional-area and e for the strengh of the magic energy that flows into this gate.
558
559For all other formulas look in your collection of formulas)
560
561g[a_,x_] := a g[3,2] + (4,3,1,5,3).(3,4,7,8,4)
562e=3m*2g+3p
563.
564.
565.
566.
567
568 Information about the Life Rings Information about the life rings
569Written by Doneos
570
571We found out that many of the undead own a life ring. We researched into it and found out that the life rings obtain a kind of magic.
572It seems that the ring has the ability to resuscitate dead persons/monsters.
573
574We havent found out yet how to release and to control the magic of the life rings.
575But the time will come when we will find out its secret.
576And it could be the key to our major goal!
577 The World of Medivia The world of Medivia
578Written by Unaris, adventurer of the warlocks
579
580These maps of our world Medivia could help us to understand how the magic web of Medivia was made by the Gods.
581
582*In the following pages, you can see many maps with parts of Medivia*
583
584
585 The Formulas of Lexis The formulas of Lexis - Energyflow of the life rings
586Written by Herion
587
588*You see several strange formulas that you dont understand*
589 The Formulas of Dokia The formulas of Dokia
590Written by Herion
591
592*You see several strange formulas that you dont understand*
593 The Formulas of Titaina The formulas of Titaina
594Written by Herion
595
596*You see several strange formulas that you dont understand*
597 The Formulas of Zonoa The formulas of Zonoa
598Written by Herion
599
600*You see several strange formulas that you dont understand*
601 The Formulas of Ajina The formulas of Ajina
602Written by Herion
603
604*You see several strange formulas that you dont understand*
605 The Formulas of Finoa The formulas of Finoa
606Written by Herion
607
608*You see several strange formulas that you dont understand*
609 The Magic Web – Maps - Book 2 The magic web - Maps - Book 2
610Written by Cartikus
611
612*You can see several maps of Medivia with red lines and golden points on it.*
613 The Magic Web – Maps - Book 1 The magic web - Maps - Book 1
614Written by Cartikus
615
616*You can see several maps of Medivia with red lines and golden points on it*
617 The Formulas of Janias The formulas of Janias
618Written by Herion
619
620*You see several strange formulas that you dont understand*
621 The Formulas of Konios The formulas of Konios
622Written by Herion
623
624*You see several strange formulas that you dont understand*
625 The Formulas of Minaia The formulas of Minaja
626Written by Herion
627
628*You see several strange formulas that you dont understand*
629 The Formulas of Loxenas The formulas of Loxenos
630Written by Herion
631
632*You see several strange formulas that you dont understand*
633 The Maze of the Lost Souls The maze of the lost souls
634
635Centuries ago, our ancients build this maze to protect our city Demona from bandits and warriors.
636With the help of our loyal trolls they finished this giant maze within 1 month!
637
638This maze has been protecting us for centuries and we hope that it will be the same for many following centuries too.
639 The Magic City Demona – Part 1 The magic city Demona
640Written by Danae, historian of the warlocks
641Part1
642
643We dont know exactly when this city was build.
644But it must have been centuries ago.
645I have collected the few information we have from the past and tried to reconstruate the birth of this city:
646
647Our ancients used their mighty magical power to control the lava down here. With the help of our loyal trolls, they somehow build this city.
648
649A city only for serving one goal: The investigation of the magic in our world Medivia!
650
651<More on book Part2>
652 The Magic City Demona – Part 2 The magic city Demona
653Written by Danae, historian of the warlocks
654Part2
655
656Our world of Medivia is filled with various kinds of magic. Until now, we dont know much about this magic. Only a small part of the whole magic power is under our control.
657
658Our goal is to research into the magic web of our world and to control it, so we can finally reach our purpose: the immortality.
659
660But before we could start with the research, our ancients had many problems to solve.
661
662<More on book Part3>
663 How to Control the Lava How to control the lava
664By Jonea, ancient council of the warlocks
665
666The lava was since the beginning our friend.
667We always possessed the power to "talk" to the lava and to form/move it for our purposes.
668But this ritual requires complete concentration and only with many warlocks it was possible to build this city out of the lava.
669
670Here is how it works:
671
672*The rest sheets of the book were pulled out.*
673 The Dragonlords of Medivia The Dragonlords of Medivia
674Written by Tekvorian, Knight of Medivia
675
676We dont know much about the mighty leaders of the dragons. But we found out that they love mushrooms of all kind. Maybe the old dragonlord on Dracona can tell us more.
677
678Furthermore, we found out that many Dragonlords carry this strange book (with the big T on it) with them. We dont know why,yet, but we are working on it.
679 The Magic City Demona – Part 3 The magic city Demona
680Written by Danae, historian of the warlocks
681Part3
682
683In the beginning, our ancients lived in total isolation. They thought, that they can survive down here without any contact to the outside world.
684
685But after some years they realised that they cant cast enough food and water for all warlocks.
686They also realised, that it was necessary to be under the free sky to cast some spells (Like the spell "Path of the Stars", that only works if the caster can see the stars in the night).
687
688So they made a direct tunnel to the surface.
689All seem to work well. But after some years new problems appeared.
690
691<More on book Part4>
692 A Teleportation Through the Magic Web A teleportation through the magic web
693Written by Zuania
694
695I was one of the first who was allowed to teleport through the magic web.
696
697I could easily open the gate with the power of my will. But after I was in the magic web I lost control. So I came out near Carlin although I wanted to come out near the east gate of Thais.
698All others made the same experience.
699
700It went all so quickly when I was in the magic web. I could only see a red light and some other gates far away for some seconds. And then I was already in Carlin.
701Maybe one day we can just teleport into the magic web and stay there. I would love to investigate it.
702 History of the Ancients – Book 4 History of the ancients
703Book 4
704Written by Zhandramon
705
706*You try to read and understand the words but it is written in an unknown strange language. Seems that this language is very very old.*
707 History of the Ancients – Book 5 History of the ancients
708Book 5
709Written by Zhandramon
710
711*You try to read and understand the words but it is written in an unknown strange language. Seems that this language is very very old.*
712 Letter to Gelunidas Dear Gelunidas,
713I request that you send me the twinkiller-rune I ordered some months ago immediately. If I am convinced that they work as promised I will order them in greater numbers. They might be handy in my next schemes. As this letter should show you, the tales of my death are wildly exagerated. I hope you and your warlock brethren did not think you get off the hook that easy? If you don't work on the stuff I ordered and I do not receive the stuff I ordered in time, be prepared for a visit. You won't like my new friends that I would introduce to you.
714
715Ferumbras
716 Letter to Zhandramon Mighty Zhandramon
717
718Our progress is very good! If we continue like that and without any problems then we will be able to close the investigations on the wand of might within 1 year!
719
720Im sure we will succeed!
721
722Yours,
723Auterius
724 Battle Tactics for Demona - Mazeforces Battle tactics for Demona - Mazeforces
725Written by Zhandramon
726
727*This book is......EMPTY! All sheets are blank!
728But you can feel a strange energy flowing through the book.*
729 Battle Tactics for Demona Battle tactics for Demona
730Written by Zhandramon
731
732*This book is......EMPTY! All sheets are blank!
733But you can feel a strange energy flowing through the book.*
734 Maps of the Maze Maps of the maze
735Written by Zhandramon
736
737*You can see some maps of the maze. But unluckily you cant see the right way through it. Furthermore, the maps are incomplete. So it is impossible to make a whole map of the maze out of all small maps.*
738 *Summoning Creatures* *This book is made out of an odd leather and it's covered with strange symbols. You are not able to decipher the title but according to the pictures you guess it is about summoning creatures.*
739 Letter to Sortaje Auterius Sortaje Auterius!
740
741Yesterday it happened something strange that I must report you.
742While I was studying the magic powers of the talons I accidently dropped one talon to the ground.
743
744It rolled over to the lava and fell into it.....
745And then suddenly the wand of might began to glow....
746For 5 minutes the wand spread a mighty aura and then it suddenly stopped.
747
748I will investigate this....
749
750Yours,
751Tardimen
752
753 Legends about the Wand of Might Legends about the wand of might.
754Written by Herion
755
756This book is about the origin of the wand of might.
757
758First of all I want to say that nobody is sure who made it and how it was made. But it contains a powerful magic energy of unknown kind.
759
760Since we lost most books written by our ancients we cant say how the ancients got the wand in their hands.
761
762However, we are very happy that we own it because it helped us and it will help us to understand the magic web around Medivia.
763
764For example, only with its help we could find the gates of teleportation of the magic web.
765
766We are making right now some experiments with several magic stuff and we hope that the wand of might will react to some of them somehow.
767 The Formulas of Lineos The formulas of Lineos
768Written by Herion
769
770*You see several strange formulas that you dont understand*
771 The Formulas of Geran The formulas of Geran
772Written by Herion
773
774*You see several strange formulas that you dont understand*
775 The Formulas of Lexis – Energyflow of the Time Rings The formulas of Lexis - Energyflow of the time rings
776Written by Herion
777
778*You see several strange formulas that you dont understand*
779 The Formulas of Lexis – Energyflow of the Time rings – Book 2 The formulas of Lexis - Energyflow of the time rings
780Book 2
781Written by Herion
782
783*You see several strange formulas that you dont understand*
784 The Formulas of Lexis – Energyflow of the Time rings – Book 3 The formulas of Lexis - Energyflow of the time rings
785Book 3
786Written by Herion
787
788*You see several strange formulas that you dont understand*
789 The Formulas of Lexis – Energyflow of the Time rings – Book 4 The formulas of Lexis - Energyflow of the time rings
790Book 4
791Written by Herion
792
793*You see several strange formulas that you dont understand*
794 1001 Ways to use Energy Beams 1001 ways to use energy beams.
795Written by Hrmumundus Grofrukle
796
797*After reading the whole book (which takes you almost an hour) you suffer from headaches. You remember only one thing and have to laugh as the memory returns. It's the 647th. way to use an energy beam: a venerable wizard who grills meat with his deadly spell.*
798 Battletactics for Mages (I) Battletactics for Mages [I]
799Written by Zun Su
800
801*It describes the advantages and disadvantages of the usage of the different fieldrunes against various enemies. You notice the detailed appendix where nearly all the field runes are listed*
802 The Formulas of Lexis – Energyflow of the Death Rings The formulas of Lexis - Energyflow of the death rings
803Written by Herion
804
805*You see several strange formulas that you dont understand*
806 Maps of the Magic Web Maps of the magic web
807Written by Gargail
808
809*You see several maps with red lines and golden points on them*
810 Battletactics for Mages (IV) Battletactics for Mages [IV]
811by Zun Su
812
813*The last Book of Zun Su's famous Battletactics for Mages deals with the combination of field runes, offensiv runes and spontanous spells (both offensive and defensiv). All known spells which could (at least theoretically) be learnt by a mage are listed at the end of the book.*
814 The Formulas of Lexis – Energyflow of the Time Rings – Book 3 The formulas of Lexis - Energyflow of the time rings
815Book 3
816Written by Herion
817
818*You see several strange formulas that you dont understand*
819 Battletactics for Mages (III) Battletactics for Mages [III]
820by Zun Su
821
822*The book is about the various spontanous spells. It deals mostly with the destructive spells like fire wave, energy beam and the deadly energy wave. It shows how to hit a moving target with high precision. The various healing spells and the importance of the magic shield are also mentioned. It also has an appendix.*
823 Battletactics for Mages (II) Battletactics for Mages [II]
824by Zun Su
825
826*It deals with the proper usage of offensive runes like magic missiles, all kinds of fireballs, explosion or the mighty sudden death rune. It shows how to aim and fire at a quick rate. As usual it has an appendix where all the mentioned runes are listed with detailed description.*
827 The Formulas of Lexis – Energyflow of the Time Rings The formulas of Lexis - Energyflow of the time rings
828Written by Herion
829
830*You see several strange formulas that you dont understand*
831 History of the Ancients History of the ancients
832Written by Zhandramon
833
834*You try to read and understand the words but it is written in an unknown strange language. Seems that this language is very very old.*
835 History of the Ancients – Book 2 History of the ancients
836Book 2
837Written by Zhandramon
838
839*You try to read and understand the words but it is written in an unknown strange language. Seems that this language is very very old.*
840 History of the Ancients – Book 3 History of the ancients
841Book 3
842Written by Zhandramon
843
844*You try to read and understand the words but it is written in an unknown strange language. Seems that this language is very very old.*
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861Plains of Havoc Library
862The Plains of Havoc Library is a collection of books from two main libraries; the Abandoned Library and Goshnar’s old house or library. The Abandoned Library requires you to levitate or use parcels to get up to the first floor of the library through some cracks in the centre of the surface floor.
863
864 I am doomed! I am doomed!
865I know that Hugo lurks somewhere in the bushes to the north. I wont survive the deadly bunnybreath, that is able to kill even the mightiest warrior!
866I have no clue how to trick the infamous hugo, the demonbunny, but there has to be a way! Perhaps alchemy is the key to success, I will mix this two potions I bought from the traveling dwarf and look what happens. Perhaps it makes me infulnerable to the deadly bunnybreath! Then the secrets of the nightmare knights are at my grasp.
867 Lost writings ...
868...ut we have to ...
869...
870Now that the Plains of Havoc are
871to dangerous for a safe passage,
872we will leave the Isle of the Mists
873and abandon this meetingplace.
874Hopefully we will be able to reclaim
875it in better times. If any ...
876...
877 Warriormages The weapons trainer is not pleased with the progress of the mages. The bodys of the sorcerors and clerics are not trained enough to stand his lessons as long as they should to improve adaequately. On the other hand the Knights and the Scouts adopt to the ways of magic too slowly to see any progress above a certain given point. So we will stick to the concept of the four ways and drop the idea of the warriormages for now. Perhaps in the future we might find another way to combine the skills of arms and magic in some way.
878 The Dreamchallenge The dreamchallenge is far to easy, all riddles can by solved, by thinking, simple watching, and knowledge of our ways. The coclave decided to add some real dangers to the test to make it a real challenge. The major problem by now is the Circle o.L. since it often requires a quest for the candidates but that will change soon if the monsters are added as the conclave decided. I guess the knights who cried for this kind of challange will get more then they bargained for.
879 Trapping Hugo At last we trapped Hugo in the dungeoncellars!
880The beast killed two dozend of our members in
881the wild chase.
882Atfer a painfull and long hunt our mages occupied Hugo with some summoned dragons that distracted him long enough to prepare the trap. As Hugo followed the 'track' we laid for him our clerics trapped him with plantbarriers and moved the earth around him. Now the beast is trapped and may Fardos, Uman and Banor give that we can keep him satiated and harmless, using the trick the clerics figured out. Our aspirants will have a hard time to pass the test of Hugo, that was created around that beast.
883 Studies of the Source of Dreams Our studies of the source of our dreams are not conclusive. The elves are no help in this matter and i doubt that they even understand what we are asking them about, because their dreams are so different to ours that there are almost no simmilaritys.
884Some of our dreams are prophetic and a great help in fighting evil. Some are so dark and desperate, that they ruin the moral of the dreamer. Others are seductive and evil, trying to lure the dreamer to the dark side. Only the weak fall prey to that seduction and that makes efficient testing of candidates important. So we will continue to use the dreams as gudiance but have to remain vigilant for the sake of our spirits and souls.
885 Goshnar’s Daughter We tracked Goshnars daughter to the gates of Carlin but lost her within the city. Of course we got no help by the 'authorities' so I think she could hide there somewhere. It's likely that the brotherhood of bones has agents in the ctiy that gave her shelter. We think she doesn't know her fathers secrets though. Her magic tricks seemed quite normal to us. I can't say wether the rumor that she is pregnant is true. If so, nothing is known about the father of this child. Considering that Goshnar was allied with darkness we must fear the worst. So the search for Fermuba continues.
886 The Dreamchallenge is complete The dreamchalenge is completed now.
887I am glad to be a member allready, I
888doubt even I could pass this test.
889Allthough most problems have to be solved by
890intellect the demons they summoned frighten me
891to death. Maybe we had to add something
892like this to ensure noone passes the tests just by
893beeing told how it works, but adding a bunch of powerfull monsters seems like madnes to me. As if Hugo wasn't dangerous enough allready!!
894I wonder where all that might lead us ...
895 Construction of the Knightwatch Tower The sorcerers insist that Knightwatch Tower is a powerful tool for our order. I don't understand
896what they are talking about, but the conclave
897has ordered to spend more of our resources in
898the construction of the tower. I think the whole idea
899of building our bases here and not near the
900city is a bad idea, regardless what they think the dreams might tell about the significance of this place. I don't see anything to guard here and I wonder if there is something to guard at all, we just draw unwanted attention to it by our presence here. Allready settlers built a little outpost west of here, as if there is not enough for us to do allready without having to protect them.
901 Notes on Dreams, the Monastery, and the Order We changed this remote monastery into a small fortress to guard our new secrets. There is much to learn and by now we only understand little of the secrets the elves taught us. Our dreams are not bright and revitalizing as the ones the elves told us about, but they are full of dark omen. We have to learn how to interprete them adequately. The green plains we took residence in are sometimes dangerous and so we soon will allow fighters to join our group. Some suggested to form an formally order to further our cause. The conclave will discuss this in the next meeting.
902 The time of war is at hand The time of war is at hand.
903At last we will face Goshnar the evil one!
904The man that was formerly known as my
905brother Falnus betrayed our order, humanity and the gods. We will punish him and his unholy allies.
906Now there is no truning back. We will fight and there is just death or victory. Surrender or truce is no option!
907Even if the seven are on his side we will win at last and may it cost the lives of all of us!
908No mercy for evil!
909Hail Valhalla!
910With sword and magic,
911with honour and virtue,
912for king and country!
913 Prayers to the Gods May Banor bless our souls.
914May the kiss of Kirok bring us inspiration.
915May Fardos give us the force of will to forge our souls to tools of good.
916May Crunor protect our health and essence.
917May Uman teach us to use his gifts and use them wisely.
918May the archangels guide and guard us.
919 Today our scout party returned Today our scout party returned from the city of the minotaurs. As the dreams told us, they are not our true enemys. There is a secret power behind their attacks, filling their hearts with lies about the other races. Someone or something is using them. Though their attacks are surly just a diversion for something far more sinister and dangerous, our dreamers can't figure out what the true cause for all these fights is. I think it is crucial to parley with
920high ranking minotaurs about a truce. If we don't stop to waste resources on this useless war we won't be ready for the real attack of the enemy.
921 For our Deeds for King and Country For our deeds for king and country the king granted our order the eastern lands. The city under our protectorate is growing and will soon be as big and as beautiful as our capital. But there is much work to do and countless monsters to slay to bring peace to the green plains. Some days ago Falnus vanished and we have to accept that he is dead, probably murdered by the brotherhood. Of course even a mage of his power could also be slain by a greater number of creatures as dangerous as giant spiders, that still roam this plains. Its a hard blow to our researches in the arts of healing and recreations and the loss of a great man.
922 List of items ...
923115 gold food
9245000 gold runes and fluids
9254205 gold equipment
9263789 gold weapons and repairs
92740 gold 10x4 torches for Dream Challenge
928355 gold ammunition
9294000 gold books and paper
930...
931 We are doomed It is certain now! We are doomed.
932I have not the heart to tell it our remaining
933brothers and sisters, but the dreams were
934clear as seldom before: our order will be wiped
935out by the hand of time soon.
936But at least there is some hope. The same dream that told us about our doom, hold a promise.
937In Medivia darkest hour our order will return and
938once again battle the forces of evil and a new
939generation will lead our order to greater glory than
940ever. May those who will come not fall prey to the same evil as we did.
941 The Prophecies in Our Dreams The prophecies in our dreams become darker
942and darker with each month. The sages interpret it
943as omens about the falling of our order. If that is true, I only can hope that the world will remember us and our fight with gratitude and the people will have the heart to continue our work in some way.
944 Send Almur with the New Recruits to the Dream-Master ...send Almur with the new recruits to the dream-master. If they can pass the test
945they are worthy to become Nightmare Knights.
946I don't think the Dream Challenge is too difficult.
947We must keep our standarts even in this times
948of despair, with our enemys numerous and our
949ranks thinned out! We...
950 Dream Machine Manual – Part VII Dream machine manual
951Part VII
952
953In order to use the machine, you need the fuel.
954We use necromancer nectar as the fuel.
955The switch can sometimes get jammed. Oil usually solves the problem.
956WARNING! Only one person at time can trave through realms.
957 Forbidden Secrets of Magic Forbidden secrets of Magic!
958 Rings of Magic by S. Rings of magic
959by S.
960
961death ring
962power ring
963energy ring
964might ring
965life ring
966time ring
967...
968 My Life as a Spoon My life as a spoon
969by a victim of a bugged chamaeleon spell.
970 The Language of the Wolves The language of the wolves
971by Ishara.
972 Magic of Nature Magic of nature
973by Marvik.
974 The Secrets of Runemagic The secrets of runemagic
975by Muriel.
976 Spells above MAG 30 Spells above MAG 30
977by Lord Braggart.
978 The Magic of the Ghouls The magic of the Ghouls
979by Paramor.
980 Fun with Runes Fun with runes
981by an unknown jester.
982 Famous Necromants Famous Necromants
983by Muriel.
984 The Dragons The dragons
985by Slygor.
986 Death, an Improved Form of Life? Death, an improved form of life?
987by anonymous.
988 The Ruthless Seven The Ruthless Seven
989by unknown
990
991This confusing text seems to
992describe the demonic rulers
993of a place called the Pits
994of Inferno.
995 How to Conjure a Lag How to conjure a lag
996by C.I.P.
997 The Undead The undead
998by unknown.
999 Stylish Wizard Robes Stylish wizard robes
1000by Sonne.
1001 1000 Alchemical Uses of Urine 1000 alchemical uses of urine
1002by Yorin.
1003 How to Manipulate Runes How to manipulate Runes
1004by Muriel.
1005 Selfmade Skeletons Selfmade Skeletons
1006
1007By BH.
1008 The Knight’s Code The Knight's Code
1009
1010Because Teshials never told us how their codes for paths work, we had to develop our own codes. Through ages we were using different combinations but finally, the binary one became the main code to open our paths. It is hard enough to stop the evil..
1011 I can’t Figure out how to Reanimate Dragons I can't figure out how to reanimate
1012dragons and other monsters yet.
1013I am sure the secret was hidden by
1014this ancient knightly order after they
1015defeated Goshnar.
1016I am also sure that the 'thing' called
1017'necromants nectar' is crucial to
1018find the secret entrance to the Pits
1019of Inferno. And what is the meaning of
1020the phrase 'feed those in need', which
1021I discovered in the ancient scrolls of my
1022former master, before he hid them from me.
1023I have to find them or figure out the secret
1024on my own. I will never share my secrets and the success with the brotherhood, but now
1025that the summoning of Urgith went wrong I
1026have to spend to much time in fighting the
1027undead back that are out of control.
1028But now, after all what I did allready to
1029become the new necromant king, I can't give
1030up and i will not. Never!
1031The secrets of death will be mine! MINE!
1032 The Secrets of Zathroth Secrets of Zathroth
1033The forbidden book!
1034 Demons – Book II Demons
1035Book II.
1036 Demons – Book I Demons
1037Book I.
1038 Vivisection Made Easy Vivisection made easy
1039by unknown.
1040 Tales from the Crypt Tales from the crypt
1041by an unknown necromancer.
1042 What Runes are Made of What runes are made of
1043by Muriel.
1044 How to Create Spellbooks How to create spellbooks
1045by Muriel.
1046 Strange Things can Happen Strange things can happen
1047by Magicus.
1048 Flower Power Flower Power
1049by Cipreii.
1050
1051
1052
1053Green Claw Swamp Library
1054The Green Claw Swamp Library can be found at Wyda’s house, in the Green Claw Swamp west of Venore. You require Key 5000 to enter the room with the books. The Key can be found in a coffin below the house.
1055
1056 Herbs and Plants of the Swamp – Volume I Herbs and Plants of the Swamp, Volume I
1057
1058Orange Star (stella flava)
1059A rarely found star-shaped orange-colored flower of amazing beauty. Commonly seen as a symbol of love.
1060
1061Mushrooms
1062Mushrooms come in many different colors and shapes, at least ten different kinds are known.
1063They are documented in the newly published booklet "Mushrooms, nature's little jewels".
1064 Herbs and Plants of the Swamp – Volume II Herbs and Plants of the Swamp, Volume II
1065
1066Blood Herb (herba budinia)
1067A plant with large, dark red-colored blossoms.
1068It is nearly extinct due to its lack of strength - the herb can only survive in the shade, and often only by draining nitrates from trees, which die in the process. Therefore, those plants can been found near or sometimes even on the inside of dead trees.
1069
1070Goat Grass (flos capre)
1071A low, nearly always four-leaved plant with yellow blossoms that grows in warm climate. It used to be the main source of food for the goats of the continent. However, later it was discovered to have a previously totally unknown poisenous long-term effect on the animals, and all goats died within two months.
1072 Wyrd Sisters Wyrd Sisters
1073by Terry P.
1074
1075Jakundaf Desert Library
1076The Jakundaf Desert Library can be found in the Desert Dungeon west of Venore, or north of the Plains of Havoc. You require Key 4009 to enter the Library, which can be found behind a door requiring Key 4022. Key 4022 can be obtained from NPC Hagor after bringing him a Roll.
1077 Dangers of Adventures by Netlios – Volume V Dangers of Adventures
1078by Netlios
1079
1080Volume V
1081
1082The next thing, maybe the most important topic these days, we will closer examine, are monsters. Most adventurers die through monsters - be it because people are not well enough prepaired, be it because some people are surprised by eighter the apperance or the powers of a monster, be it because suddenly there are 20 monsters where you have expected only one. Always be aware: Our land is in fact dangerous and you always have to take into account that arround the next corner some monsters await you - monsters which you have never seen before!
1083Of course, I have a little story on this topic:
1084One adventurer of the five - his trip was at least 18 days shorter than the trip of Hestus, who was one year jounger than him - climbed down a ladder, not thinking about the danger he might be in. When he finally touched the ground again, he saw himself eye in eye with a fire-spitting dragon. He tried to flee - too late. His body was found weeks after his death...
1085Just to mention it: none of the two explorers mentioned above (Hestus and the man who was killed by a dragon) were 41 years old. The journey of the 41-year-old man was longer than the journey of the man who died during his adventure.
1086 Armaments, Chapter Two, Verses Nine to Twenty-One Armaments, Chapter Two, Verses Nine to Twenty-One.
1087
1088And the Lord spake, saying:
1089"First shalt thou take out the Holy Pin. Then, shalt thou count to three, no more, no less. Three shall be the number thou shalt count, and the number of the counting shalt be three. Four shalt thou not count, nor either count thou two, excepting that thou then proceed to three. Five is right out. Once the number three, being the third number, be reached, then lobbest thou thy Holy Hand Grenade of Antioch towards thou foe, who being naughty in my sight, shall snuff it."
1090 Hollow Stones I found a strange-looking stone in the desert. It seems very brittle or hollow to me. Maybe something is hidden in it ... but the lions scared me away before I could examine it more closely
1091 Dangers of Adventures by Netlios – Volume VI Dangers of Adventures
1092by Netlios
1093
1094Volume VI
1095
1096Because this topic seems the most important for me, I decided to write another book to warn people of the danger of being attacked by monsters. Two more of our adventurers (the ones I always tell about) were attacked by monsters:
1097Elaeus and the man, whos journey ended after 66 days, both were attacked by monsters. Both were jounger than Gadinius and the man who only barely escaped from the attacks of a mother-bear, who defended her babies. Heso, who too was one of our adventurers, never saw a bear in his whole life.
1098One of the five adventurers was attacked by a pack of trolls!
1099 Dangers of Adventures by Netlios – Volume III Dangers of Adventures
1100by Netlios
1101
1102Volume III
1103
1104The first potential source of danger I want to discuss is fire! Of course fire is necessary to survife wilderness - to cook our food, to have light, to warm ourselves in a cold and dark night ...
1105But always take care: fire doesn't help us all time! Let me give you an example:
1106One of our explorers was wounded badly, because he steped into an open fire he made himself to cook some fish he just cought in the nearby river. Of course, this was the end of his journey; it was shorter than the travelings of the joungest among the five adventurers.
1107 Adventurers Guide Through Medivia by Netlios – Volume I Adventurers Guide Through Medivia.
1108by Netlios
1109
1110Volume I
1111
1112An adventure is an exiting thing to do. Nevertheless it might be rather dangerous, one may even die during his journeys through the lands!
1113I wrote the following books in order to show the fates of 5 men who devoted themselves to discover new parts of Medivia. Each of them was a brave worrier and a superior explorer and they all went through exciting adventures. Their journeys were of different duration - one ended after 66 days, another after 100 days. Each journey ended in a very dangerous situation; one situation even ended deadly!
1114
1115
1116 The Gharonks – Fifth Day ... Five days in this city and under these people, and I'm still not able to communicate with them.
1117But I do not resign - on the contrary, I get more and more interested in the language. I found out some more words, for example how they count: "umog" seems to be "one", and for each number more, they just put a "tu-" in front of "umog".
1118Thus, five would be called "tutututumog". It doesn't seem to me as if they would have highly developed mathematics, but the way to count seems sufficient for them. I wonder, how they were able to build this town...?
1119Maybe an answer is, that they do not speak about numbers, but have short signs for writing them down.
1120It was surprising for me to find out they have a word for "zero", namely "mog". I hope to find out more in the next days.
1121Strangely, they use words for numbers in each context they use numbers. So, "umog" stands for one, but also for "once", "one time", "first", ...
1122 How to Mix Magical Potions How to mix magical potions
1123
1124Potion of halluzination
1125
1126This potion causes the user to get different halluzinations. The nature of these halluzinations
1127is regulated by different quantities of the ingredients:
11281-5 eyes of a demon
11292-5 hairs of a dead human
1130a potion of green slime
11314-5 potions of beer
11324-5 potions of wine
1133Mix these ingredients together, and just drink it. No need for cooking or casting spells...
1134May the halluzinations be nice!
1135 The Gharonks – Seventh Day ... It's now my last day of the first week here. From day to day, I am able to talk more and better
1136with the people living here. I like it, the people are nice, I get food and drink. The king, or I'd better say their leader, showed me his "throne". It's more like a place on the floor, where he sits when talking to his people.
1137He pointed with his finger at this place, saying: "Nag mogurz, nag mogurz". I guess, it means something like "my place, my place". I found out many other words, I wrote them all down in a table. Maybe I'll teach this language one day to someone, who is interested in....
1138 The Gharonks – Forth Day Notes about gharonk language
1139
1140... It's now the forth day here in this town. I wasn't able to find out, how the town is called, but that
1141doesn't seem important to me.
1142More important seems to me to find out more details of gharonk language. I found out that they use some words for some different but similar expressions. Gharonk doesn't seem to distinguish between the word for "I" (nag) and the words for "mine", "my", "me", and so on. That makes the language more simple, and I think it's always clear what it means from the context. Of course, that are only speculations, I'm not quite sure about it at all...
1143 On Different Fluids, 2nd Publication, Part one "On different Fluids, 2nd publication, part one"
1144by Arisophlus
1145
1146The second kind of fluids are brown. There are more types of brown fluids;
1147The first one is called "beer". It is, to say, one of the real bad substances in our known world. It is tasty, it smells well and everyone likes it. But beware! It makes addicted! Once you drank a potion of it you won't be able to control your senses anymore! You won't even be able to walk on a line! So, if possible, avoid this fluid. Just imagine, you were hunting, your life depends on your reaction, on your movement and on your visual impressions!
1148 The Gharonks – First Day Notes about gharonk language
1149
1150... On my journeys, one day I found a nice, little city. Not too many people lived there, and they spoke a strange language.
1151After trying to speak to some of it's inhabitants, I found out, that they call this language "gharonk".
1152In the next days, I will try to figure out, how this language works - I really wish I would understand what they try to tell me!
1153 How to Mix Magical Potions – Potion of Demonic Transformation How to mix magical potions
1154
1155Potion of demonic transformation
1156
1157Take good care of this potion. It is very dangerous, since it transforms anyone who drinks it into a demon!
1158This transformation isn't reversible...
1159The ingredients are:
1160a potion of red slime
1161the eye of a demon
1162a piece of paper with a footprint of a demon.
1163Now put the eye and the slime on the piece of paper and wrap it. Cast the words "urtuo sinium" on it.
1164Take this object and place it for 24 hours next to any drink. Afterwards, this drink will transform the
1165one who drinks it into a demon.
1166I again warn you: It might happen that you accidently swallow this drink yourself!
1167 How to Mix Magical Potions – Potion of Future-Vision How to mix magical potions
1168
1169Potion of future-vision
1170
1171Once drunk, this potion allows you to see the future for some time. Since this potion is so mighty and powerful, the ingredients are very rare and therefore difficult to get.
1172You'll need at least the following things:
11732 potions of clear water
1174a teardrop of a demon
1175fire from a dragons breath
1176a sting of a wasp
1177some hair of a gigantic spider
1178a nail of a finger of a king's child
1179the nose of a royal rat.
1180This potion is cooked in a golden pot and stired with a heroic sword. It needs to be cooked
1181for two hours and a half, and you have to cast the words "murman thusis nalbo" on it.
1182Good luck and happy cooking!
1183 How to Mix Magical Potions – Potion of Recall How to mix magical potions
1184
1185Potion of recall
1186
1187Once you forgot the recipe of this potion, it's hard to remember. To remember it, you should drink this potion, which of course could cause problems if you haven't something of it left or you forgot that it was this potion.
1188All you need for this potion is:
1189a dead rat
119023 pieces of gold
1191a rose
1192a fishbone
1193a watch
1194a peel of a banana
1195and, of course,
1196a rapier to stir with
1197and finaly a pot to cook in.
1198Throw the ingredients together into the pot and cook it for 28 minutes. After that, cast the magical words "murana nur" on it. Drink it, and you will gain your full memory again.
1199BEWARE: This potion does not help undeads. In order to work, this spell needs a brain in the
1200concerning body. Without a brain, it's useless.
1201It also should be mentioned, that this potion only brings back one's memories for a short
1202period of time. It does NOT last very long....
1203Good luck and happy cooking!
1204 On Different Fluids, 5th Publication "On different Fluids, 5th publication"
1205by Arisophlus
1206
1207Blood and a revitalising fluid are the two kinds of known red fluids. Blood, the "fluid of life", is a strange thing. Everyone will agree with me, that it is the "fluid of life", even though there are numerous living forms which do not have blood!
1208Instead they seem to use some kind of slime (have a look the corresponding chapter to find out more about it).
1209The life-restoring fluid is a strange fluid, too. I never was able to find out if it works on humans
1210and on animals. I tried more than hundred times to heal my dog with it - but he does not want to drink it. As it seems, it only works for humans...
1211Last but not least, there exists one single white fluid in our world: People call it "milk".
1212There are rumours that it might increase one's magical abilties if swallowed - I never could verify this claim. As it seems, someone had dreamt about it and afterwards wasn't able to distinguish between reality and dreams...
1213 How to Mix Magical Potions – Potion of Living Dead How to mix magical potions
1214
1215Potion of living dead
1216
1217Lost a friend? Your pet died? If it is like that, there's a solution for you!
1218Just follow the instructions. You'll need some ingredients:
1219the head of a (dead) dog
1220some oil
1221a rat's tail
1222two teeth of an orc
1223flour
1224a fishbone
12252 potions of fresh green or red slime
1226a piece of wood
1227a bone of an undead
1228and, of course,
1229a rapier to stir with
1230and finally a pot to cook in it.
1231If you cook these things for 32 minutes and cast the magical words "maldan liflif" upon it,
1232your potion is finished. Put some drops of it onto the dead body you want to resurrect.
1233Good luck and happy cooking!
1234 About the True Nature of Objects About the true nature of objects
1235by ...
1236
1237What are all objects around us made of? Do they consist of the same things?
1238Could we divide things infinitly many times? The answer is quite obvious to anyone,
1239who ever tried to cut a grain of sand into pieces. I tried it with the sharpest sword I own,
1240and I can tell for sure: It is not possible to divide a grain of sand!
1241Therefore, everything around us is made out of sand.
1242You might say: Hold on! How could a hard thing like a stone be made out of sand?
1243Well, again we can find a simple solution: Take a big hammer and destroy the stone!
1244What you will get is: sand, again!
1245 On Different Fluids, 1st Publication "On different Fluids, 1st publication"
1246by Arisophlus
1247
1248There are some kinds of different fluids in our known world. I will try to categorize them in respect to their color.
1249
1250To begin with, there are green fluids. I did not find many different kinds of green fluids.
1251In fact, I just found one. It's a mysterious thing, known as "slime" to the ordinary population.
1252This "slime" has strange properties. On the one hand, it is nice to look at, on the other hand,
1253it is poisonous, it doesn't smell nor taste well and it is sticky.
1254 The Gharonks – Sixth Day ... This is the sixth day. It seems, the inhabitants start trusting me and begin to communicate with me.
1255I found out about colours and their words in gharonk.
1256"Red" means "narz", the word for "green" is "buzgob", "orolu" is "gold", "shura" stands for "blue" and "urbum" is the gharonk word for "yellow". Furthermore, I found out the words for "yes" and "no". "Yagla" means "yes", "glub" means "no", but it's also the word for "none", "not", and so on.
1257I just wonder why they keep on calling me "gar". Did they give me a name?
1258 Dangers of Adventures by Netlios – Volume III Dangers of Adventures
1259by Netlios
1260
1261Volume III
1262
1263The first potential source of danger I want to discuss is fire!
1264Of course, fire is necessary to survive wilderness - to cook our food, to have light, to warm ourselves in a cold and dark night...
1265But always take care: Fire doesn't help us all time! Let me give you an example:
1266One of our explorers was wounded badly, because he stepped into an open fire he made himself
1267to cook some fish he just cought in the nearby river. Of course, this was the end of his journey;
1268it was shorter than the travellings of the joungest among the five adventurers.
1269 On Different Fluids, 3rd Publication "On different Fluids, 3rd publication"
1270by Arisophlus
1271
1272
1273The most common fluid is water. It's a blue and opaque, you can't miss it. you can drink it, usualy it does not have any affections on the human body, but if the water comes from a very special place it is said to have healing powers!
1274 How to Mix Magical Potions – Potion of Fast Movement How to mix magical potions
1275
1276Potion of fast movement
1277
1278This potion makes the user run faster than the fastest known creature. It is not known,
1279if there is a brake once the effect disappears.
1280You will need the following things:
1281a tail of a very fast creature
1282some mud
1283a piece of wood
1284a flower
1285and, of course,
1286a rapier to stir with
1287and finally a pot to cook in it.
1288Cook this fluid for 9 minutes and cast the words "rurnum maelis" in the direction
1289of the cooking fluid. Put a drop of it on each shoe you wear and run!
1290Good luck, happy cooking and beware of obstacles!
1291 On Different Fluids, 4th Publication "On different Fluids, 4th publication"
1292by Arisophlus
1293
1294Next, I will write about pink fluids. There are two kinds of pink fluids: wine and mysterious mana-regenerating fluid. What I told before about beer is exactly the same for wine.
1295The other pink fluid seems to be very magical. Some people are able to produce this liquid;
1296what a pity, all of these people sell it for horrendous prices!
1297 Dangers of Adventures by Netlios – Volume II Dangers of Adventures
1298by Netlios
1299
1300Volume II
1301
1302The adventurers, whom we will have a look at, were all born in different years and were therefore all of different ages when they started their travelings through Medivia.
1303The oldest among these men was aged 42; the youngest was 38, when he started to discover new areas of our land. None the five was as old as anyone else of them.
1304One journey ended after 83 days, one after 117 and finally one after 134 days. Anaso, one of the explorers, was a very brave sword-fighter. His brother Elaeus, who started an expedition just like his brother, never wanted to use a sword - instead he was an excellent magician.
1305Hestus, another explorer whom i will tell about, always wore green trousers, so no-one saw how dirty it was and he never had to wash it.
1306 The Gharonks – Second Day Notes about gharonk language
1307
1308... On my second day here, I found out, that this language isn't that difficult to learn.
1309The grammar seems to be a simplified but quite usual grammar. I try to find out some of the words.
1310One day, after killing a lion, one of the inhabitants of the town returned, telling everyone:
1311"Nag narat umog yargoth!"
1312I tried to figure out, what the single words mean, but I had not enough time. Maybe I can do that later on...
1313 The Gharonks – Third Day Notes about gharonk language
1314
1315... On the third day in this city, an adventurer came back from his travellings. He looked like he hadn't had something to drink for days; his cloth were dusty and full of sand. I can only guess, what happened to him or which places he visited during the last days.
1316As soon as I saw him (I was the first to find him - what a luck, what a honor! Without my help, I think he would have died of thirst!) I tried to communicate with him, but he always just repeated the words:
1317"Orzog! Nag Orzog! Atul! Atul! Nag mob mula! Atul!"
1318I didn't know, what he meant, but it wasn't of importance at this moment.
1319After giving him something to drink, he recovered quickly. Maybe I try to talk to him again tomorrow...
1320 How to Mix Magical Potions – Potion of Silence How to mix magical potions
1321
1322Potion of silence
1323
1324Do you have friends, who are nice but who can't stop talking and talking and talking....?
1325Make them stop it by drinking this potion!
1326The ingredients are as follows:
1327a dead spider
1328a potion of wine
1329a potion of beer
1330two cans of water
1331a piece of gold (silence is golden!)
1332an apple
1333and, of course,
1334a rapier to stir with
1335and finally a can to put it in.
1336You don't have to cook it (unless you want to serve it as a hot drink); you just need to cast "silentiam" on it.
1337Your friends will love the taste of this mixture, and they will be silent for a greater
1338amount of time. We suggest, that the reader himself does not drink this fluid, too.
1339Good luck and enjoy the silence!
1340 Dangers of Adventures by Netlios – Volume II Dangers of Adventures
1341by Netlios
1342
1343Volume II
1344
1345The adventurers, whom we will have a look at, were all born in different years and were
1346therefore all of different ages when they started their travellings through Medivia.
1347The oldest among these men was aged 42; the youngest was 38, when he started to discover
1348new areas of our land. None the five was as old as anyone else of them.
1349One journey ended after 83 days, one after 117 and finally one after 134 days.
1350Anaso, one of the explorers, was a very brave sword-fighter.
1351His brother Elaeus, who started an expedition just like his brother, never wanted to use a sword -
1352instead he was an excellent magician.
1353Hestus, another explorer whom i will tell about, always wore green trousers, so no one saw
1354how dirty it was, and he never had to wash it.
1355 On Different Fluids, 2nd Publication, Part One "On different Fluids, 2nd publication, part one"
1356by Arisophlus
1357
1358The second kind of fluids are brown. There are several types of brown fluids.
1359The first one is called "beer". It is, to say, one of the real bad substances in our known world:
1360It is tasty, it smells well and everyone likes it. But beware! It makes addicted!
1361Once you drank a potion of it you won't be able to control your senses anymore!
1362You won't even be able to walk on a line! So, if possible, avoid this fluid.
1363Just imagine you were hunting and your life depends on your reaction, on your movement,
1364and on your visual impressions!
1365 Dangers of Adventures by Netlios – Volume IV Dangers of Adventures
1366by Netlios
1367
1368Volume IV
1369
1370The important topic I will now examine is: How can I be sure to drink enough?
1371Where do I get a drink?
1372Well, there are not very many sources of drinks: First, you can take some potions of water with you.
1373Second, you can "find" something on your way. For example, you might cross a river or perhaps it
1374might rain one day or the other. And maybe you can even find drinks on your way, but be careful!
1375You never know what is inside the potion you find.
1376Let me again give you an example to illustrate this:
1377One of our five men travelling through Medivia (his name was longer than the name of the adventurer,
1378who was attacked by a troll and therefore had to stop his exploration) one day found a filled
1379potion on his way. He was very thursty, and so he drank the liquid inside. He didn't know (how should he?) that it was poisoned. After some moments he noticed, that he felt worse and worse. At this moment, he had to stop and return to his house.
1380By the way, the name of this man (the poisoned one) was shorter than the name of the man,
1381whose journey was over after 83 days.
1382 How to Mix Magical Potions – Potion of Flight How to mix magical potions
1383
1384Potion of flight
1385
1386Drink this potion and fly like a bird! All you need is listed below:
1387two wings of a wasp
1388an eye of a dead body
1389a rope
1390a potion of lemonade
1391a watch
1392and, of course,
1393a rapier to stir with
1394and finally a pot to cook in it.
1395Put all things except the watch into the pot and cook it for 24 minutes.
1396Cast the spell "flifli bor" on it and drink it.
1397Don't forget to have an eye at the time! This fluid lasts for 12 minutes.
1398Once the time is over, you are not able to fly anymore... you'll fall down like a stone.
1399Therefore, never forget the time and always wear a watch when using the "potion of flight"!
1400Good luck and may the birds be with you!
1401 How to Mix Magical Potions – Potion of Happiness How to mix magical potions
1402
1403Potion of happines
1404
1405This potion causes the user to become as happy as he never was before. Mix the following things:
1406a stamped letter
1407a dead fish
1408a bone
1409a diamond
1410an inkwell.
1411You'll also need an empty potion to throw these things in.
1412Speak out the magical words "lomba niff" and drink the fluid, and you get your happiness again!
1413 Important Facts From Galactic History, Number Two Important facts from galactic history, number two
1414(reproduced from the "Sideral Daily Mentioner's Book Of Popular Galactic History")
1415
1416Since this galaxy began, vast civilisations have risen and fallen, risen and fallen, risen and fallen,
1417that it's quite tempting to think, life in the galaxy must be
1418(a) something akin to seasick -- space-sick, time-sick, history-sick or some such thing or
1419(b) stupid.
1420 On Mixing Potions On mixing potions.
1421
1422Now, being a really old magician, I decided to write down some of the formulas of potions I invented during my lifetime. First I thought it will be best to give clear advices for everyone to mix them. But after some days of crucial thinking I had a vision - everyone would be able to mix these powerful but dangerous potions within minutes without being aware of the consequences!
1423It needs lot of wisdom and willpower to become a experienced and responsible magician. This doesn't mean to be cowardish - it means that you know your powers and that you exactly know your limits!
1424So, to prevent misuse of this knowledge i will write down these formulas in ****, a very old language only known by the wisest sorcerers.
1425 How to Mix Magical Potions – Potion of Invisibility How to mix magical potions
1426
1427Potion of invisibility
1428
1429This potion is one of the most difficult potions to mix. Besides you need lots of time, you also need great magical abilties.
1430The ingredients you should have are:
1431a rat's tail
14322 teeth of a dead troll
1433a piece of a ghouls robe
14342 ghoul-breads
1435a dragon's eye
1436green slime
1437Put these things together in a pot and cook it about 25 minutes. Afterwards, speak the magical words
1438"munga mungos" towards the pot.
1439Now the potion is ready for use. Good luck and happy cooking!
1440 The Adventurer’s Guide To The Dungeons The Adventurer's Guide To The Dungeons.
1441
1442Troll: Trolls are some kind of strange monsters. They run around without having a target,
1443telling stories no one can understand because of their unclear pronunciation (which results from the fact, that trolls do not have teeth at all). Trolls can easily be identified by their appearance:
1444red skin, not too big, mostly in groups, often carrying a spear and a wooden shield to fight
1445(of course, they do not know how to use these things properly...). Some Trolls (they are supposed to be the leaders of troll-groups) carry ropes and money with them - reasons are not known,
1446but it is believed that they use ropes to climb down wells, what does surely not explain why trolls need money...
1447 The Origin of Species by Means of Natural Selection The Origin of Species by Means of Natural Selection
1448by Dave Charlwin
1449
1450After years of research, I believe I have found the origin of of any living creature that
1451exists in our dimensions. First, shortly after our world was created, the were just stones and earth.
1452There were small stones, big stones, gray and brown stones, sharp and round stones.
1453Some of these stones looked very much like today's seeds; that isn't just per chance.
1454Obviously, some of the round, small, brown stones, which were somehow placed some fingerlength
1455deep in the earth, started growing in the directions of the sun - in the opposite direction of hell.
1456That is how plants and trees were created - big trees came out of big stones, small plants out of small stones.
1457Now one may ask oneself (or me): How did animals come into the world?
1458I thought really long about this question, and I obviously found the correct answer.
1459Once there were plants existing they started "mixing" with stones:
1460Plants are living objects (just like animals are), but they can't move very fast (animals move fast).
1461Stones on the other hand do not live, but they can move very fast (think about stones falling down a mountain).
1462That's how animals and monsters started to exist.
1463 Remarks on the Legend of Lake Amros Remarks on the legend of lake Amros
1464by ...
1465
1466Some weeks ago, I spoke to my friend Othmor. Somehow, we spoke about the nearby Lake Amroos.
1467Othmor visited Carlin some time before we met each other, and he said, rumors are going that it
1468is somehow possible to raise parts of the lake, such that the water isn't as deep as it is now.
1469This way, it should be possible to reach the little island in the middle of Lake Amroos...
1470It is told, that there is something of value on this island. I never was able to reach it;
1471my magical powers didn't last to get there...
1472 Book Review of Netlios Opus: Dangers of Adventures, by Adrenius Book review of Netlios opus:
1473"Dangers of Adventures"
1474by Adrenius
1475
1476A lot of people have read, and of course will read in the future, Netlios popular series of
1477Books "Adventurers Guide Through Medivia. I-VI". But could this book really be a guide for
1478adventurers? I am not quite sure.
1479It is rather confusing to read these books. A lot of stories were told, but do these stories
1480really belong to each other? Could these people really exist? I doubt it!
1481Once a traveller came to me, who wanted to convince me that Netlios stories are real.
1482I asked him to tell me the names (in alphabetical order), the ages, the reasons why they stopped
1483their journeys and the length of their adventures.
1484At the beginning, I wanted him to give me the first name, his reasons and all this.
1485He wispered:
1486"Anaso, 38, troll attacked, 66 days".
1487I asked him to tell me about the next person:
1488"Elaeus, 40, steped into fire, 100 days".
1489I also asked him about the last three persons, and he gave me his answers.
1490At the beginning, his words seemed plausible to me. But after thinking about it and reading
1491parts of Netlios' stories again, I noticed, that this can't be true.
1492A lot of people came to me, bringing "their" versions of (wrong) solutions to my questions.
1493There was never someone, who was able to give me a correct answer...
1494Does an answer exist? If it does: How does it look like?
1495I decided to give a reward to the first one, who is able to tell me the correct answer.
1496 Dangers of Adventures by Netlios – Volume I Dangers of Adventures
1497by Netlios
1498
1499Volume I
1500
1501An adventure is an exciting thing to do. Nevertheless it might be rather dangerous,
1502one may even die during his journeys through the lands!
1503I wrote the following books in order to show the fates of 5 men who devoted themselves
1504to discover new parts of Medivia. Each of them was a brave warrior and a superior explorer
1505and they all went through exciting adventures. Their journeys were of different duration -
1506one ended after 66 days, another after 100 days. Each journey ended in a very dangerous
1507situation; one situation even ended deadly!
1508 About Strange Mechanisms About strange mechanisms
1509
1510In the last few years, people began to use strange mechanisms to do different kinds of things. For example it is popular nowadays, to open or unlock doors by switches. However, there are different ways to realize such a switch, e.g. by using hydraulic pressure. Only a few persons have the knowledge to construct such switches.
1511 How to Mix Magical Potions – Potion of Regained Vision How to mix magical potions
1512
1513Potion of regained vision
1514
1515Drinking this will give you back the abilty to see for some time. It does not last too long...
1516All you need is:
1517a roll
1518flour
1519dough
1520a rose
1521a cherry.
1522Put all these ingredients into a mug and heat it for 31 minutes. Speak out the words "nalus murtu"
1523to finish the potion.
1524Now drink it. You will see again - and you will be able to read this book!
1525May the world become clearer!
1526 Dangers of Adventures by Netlios – Volume I Dangers of Adventures
1527by Netlios
1528
1529Volume I
1530
1531An adventure is an exciting thing to do. Nevertheless it might be rather dangerous,
1532one may even die during his journeys through the lands!
1533I wrote the following books in order to show the fates of 5 men who devoted themselves
1534to discover new parts of Medivia. Each of them was a brave warrior and a superior explorer and they all went through exciting adventures. Their journeys were of different duration - one ended after 66 days, another after 100 days. Each journey ended in a very dangerous situation; one situation even ended deadly!
1535 The Adventurer’s Guide To The Dungeons The Adventurer's Guide To The Dungeons.
1536
1537Dragon: This is a well known species in our lands. Dragons once were very shy and there didn't exist
1538many of them. And there's the paradox thing about it: Because they were hunted more and more, and more and more of them got killed, the dragons population increased! It's a very mysterious thing,
1539that a species's population increases the more they are killed, but it's what happend with dragons...
1540So the conclusion is obvious, that many monsters want human population to increase and therefore
1541try to kill as many of them as possible!
1542 How to Mix Magical Potions – Potion of Flight How to mix magical potions
1543
1544Potion of flight
1545
1546Drink this potion and fly like a bird! All you need is listed below:
1547two wings of a wasp
1548an eye of a dead body
1549a rope
1550a potion of lemonade
1551a watch
1552and, of course,
1553a rapier to stir with
1554and finally a pot to cook in it.
1555Put all things except the watch into the pot and cook it for 24 minutes.
1556Cast the spell "flifli bor" on it and drink it.
1557Don't forget to have an eye at the time! This fluid lasts for 12 minutes.
1558Once the time is over, you are not able to fly anymore... you'll fall down like a stone.
1559Therefore, never forget the time and always wear a watch when using the "potion of flight"!
1560Good luck and may the birds be with you!
1561 On Different Fluids, 3rd Publication "On different Fluids, 3rd publication"
1562by Arisophlus
1563
1564The most common fluid is water. It's blue and opaque, you can't miss it.
1565You can drink it; usually it does not have any affections on the human body, but if the water
1566comes from a very special place it is said to have healing powers!
1567 On Different Fluids, 2nd Publication, Part Two "On different Fluids, 2nd publication, part two"
1568by Arisophlus
1569
1570I am not quite sure, but I suppose, this "beer" does not have human root. No one is able to produce it.
1571Nevertheless, there are hundreds, thousands of potions arround this world? Where do they come from?
1572Who is interested in drunken hunters? The answer is quite obvious: The demon! Beer is an invention of the demon!
1573There is another very mysterious fluid here in Medivia. People tend to call it "oil".
1574I really don't know what to do with it. It smells strange; if you know how to put it on fire,
1575it burns quite fine (it's not easy, but once it burns it is very hot!).
1576Avoid steping on a pool of oil - it's very slippery. That leads me to an idea: My watch doesn't work
1577anymore since yesterday - maybe I should try to throw it in a glass filled with oil? If I succeed,
1578I will write another book on this topic.
1579The last known brown fluid is "mud". It is a very familiar fluid; it doesn't smell, but it is dirty.
1580I do not know, how this mud fits into our world, but it is just here.
1581Nobody knows where it came from, nobody knows its use...
1582 The Adventurer’s Guide To The Dungeons The Adventurer's Guide To The Dungeons.
1583
1584Rope: A rope is a long thing in most cases. It is useful to climb up holes and to pull up heavy objects, such as dragons, empty potions or spiders. Sometimes, in special cases, it is used to pull up demons or giant spiders. A rope consists of many rat-tails tied together. Such a thing should not be
1585missing in an adventurer's backpack!
1586It is not known, how it works in some cases - for example, no one found out until now, why one has to put a rope on the floor in order to climb UP a hole. Especially it is strange, that this rope does not
1587get lost, but is found in the backpack of the adventurer again...
1588 On the game “Medivia†On the game "Medivia".
1589
1590Here are some secret rules you should consider when you think about playing a match.
1591
15921. Grow at least three extra legs. You won't need them, but it keeps the crowds amused.
15932. Find one good Brockian Ultra-Cricked player. Clone him a few times. This saves an enormous
1594amount of tendious selection and training.
15953. Put your team and the opposite team in a large field and build a high wall around them.
1596(The reason for this is that, although the game is a major spectator sport, the frustration
1597experienced by the audience at not actually being able to see what's going on
1598leads them to imagine that it's just a lot more exciting than it really is.
1599A crowed that has just watched a rather humdrum game experiences far less life-affirmation
1600than a crowd that believes it has just missed the most dramatic event in sporting history.
16014. Throw lots of assorted equipment over the wall for the players. Anything will do --
1602cricket bats, basecube bats, tennis rackets, skis, anything you can get a good swing with.
16035. The players should now lay about themselves for all they are worth with whatever they find to hand.
1604Whenever a player scores a 'hit' on another player he should immediately run away and apologize
1605from a save distance.
1606Apologies should be concise, sincere, and, for maximum clarity and points, delivered through a megaphone.
16076. The winning team should be the first team that wins.
1608 Important Facts from Galactic History, Number One Important facts from galactic history, number one
1609(reproduced from the "Sideral Daily Mentioner's Book Of Popular Galactic History")
1610
1611The night-sky of the planet Krikkit is the least interesting sight in the entire universe.
1612
1613
1614
1615
1616
1617
1618
1619
1620
1621
1622
1623
1624
1625
1626
1627
1628
1629
1630
1631Isle of the Kings Library
1632The Isle of the Kings Library is located one floor above ground on the Isle of the Kings. This small island is found south-west of Carlin. For access, you must complete the White Raven Monastery quest and hand Dalbrect his Family Brooch. Once this is done, he can lend safe passage to the island.
1633
1634 Selfmade Skeletons Selfmade Skeletons By BH
1635 Cityguide to Venore Cityguide Venore
1636The city of commerce built its wealth on four major factors.
1637One is the freetrade agreement with the Thaian kingdom to which they in theory belong. This ensures trade with all cities, cultures and lands, known or yet to be discovered. Often seen as a seperate law but actually part of the free trade agreement is the gambling licence, that is unique in the Thaian Kingdom, because 'commercial' gambling is outlawed since the times of king Yorik I.
1638Another factor is the shipping dock and the woodcutting in the Venore area. Before the Garrogat colony was established, the Venore area was the major source for wood used for construction and tools. What seems odd at the first glance, given the swamps Venore was built in becomes understandable when considering the following: Until the clerics and sorcerers drove away all those poisonous insects and creatures the area was known for its diseases and a criminal colony in the beginning. Thus, the merchants had a steady supply of cheap workers to do every job that was required.
1639The last factor was the discovery of the Spiceweed. A special swampgrass that was soon used by cooks and households all over the continent.
1640Soon enough the merchants became rich and powerful, rivaling most of the Thais noble families in wealth and power.
1641For now the merchants seem content with their station and the place Venore takes on the continent and in the kingdom. There are voices that Venore might separate one day or use it influence to wrest even more rights and privileges from the kingdom that becomes more and more dependent on its economical power.
1642
1643 Magic by Puffels Magic by Puffels
1644There are two kinds of spells: rune-spells, and spontaneous spells.
1645Rune-spells are cast on blank runestones and some mana is used up in this process. These stones, each storing a specific spell, are easily carried around. They can be used at any time, and only some require a further investment of mana.
1646Spontaneous spells are cast in the heartbeat they are needed and take effect instantly. Most of these spells are spells of healing but some of them are aggressive and some have even more astonishing effects,such as invisibility, illusionary shapechage etc.
1647 The Books of Morning Sermons The book of morning sermons
1648 Old and Torn Book <this old book was ruined by time and thoughtles readers>
1649... of madness ... decoy ... avert ... from the obvious ...
1650 Legends about the Wand of Might Legends about the wand of might.
1651Written by Herion
1652
1653This book is about the origin of the wand of might.
1654
1655First of all I want to say that nobody is sure who made it or how it was made. But it contains a powerful magical energy of unknown kind.
1656
1657Since we lost most books written by our ancients we cannot say how the ancients got the wand in their hands.
1658
1659However, we are very happy that we own it because it helped us and it will help us to understand the magic web around Medivia.
1660
1661For example, only with its help could we find the magic web's gates of teleportation.
1662
1663We are now conducting some experiments with several magical things and we hope that the wand of might will react to some of them somehow.
1664 The Liberators of the Spark The liberators of the spark by Sericos
1665Also known as liberators of light and several similar names this Banor sect is dedicated to the so called 'liberation of the godly spark' from the unworthy. In theory they agree upon the doctrine of the Banor cult that each human and probably some of the non-human races are born with a part of the divine essence in them. Whereas other cults are dedicated to make this spark flourish for the good of the individual or civilisation, the liberators argue that certain persons are not worthy of the godly spark and it is better to set the divine essence free by killing them in ritual combat. Certain splintergroups of the liberartors go even further and claim that a person can claim the divine essence of those slain to strengthen themselves. So this heresy led to two equally dangerous and forbidden subsects of the banor cult. While the original heretics killed only criminals after their foundation, the term 'unworthy' soon became more widely defined, and they began to slay cowards and everyone they considered weak. The so called 'new liberators' brought this heresy to another equaly mad degree. They argue that if you can claim the divine spark of others by killing them you should not target the weak, but the mighty. They 'honor' their victims in duels and admittedly more then one new liberator met his well deserved end at the swordtip of an opponent far superior to him. Still there ARE a considerable number of new liberators around and doing their perverted work for their god. The church of Banor in turn has outlawed both heresies and affiliation with either of those sects is punished with lifelong laborcamp or execution.
1666
1667 The Superiority of Males The superiority of males - a fantasy tale
1668 Poems of Rathon Poems of Rathon
1669 Once upon a time there was a little gnome Once upon a time there was a little gnome.
1670And as all gnomes he was a treacherous, greedy coward (and that's pretty treacherous, greedy and cowardly). One day in the middle of a deep forest the little gnome met a little girl wearing a pretty red cap. As the greedy gnome saw that she was carrying a bag full of finest bread and a flask of wine, he pretended to be starving and begged the little girl for food and water in a way annoying as only gnomes can be (and that's pretty annoying). But the girl was warned of treacherous gnomes by a valiant huntsman she met before and she quickly ran away from the greedy little gnome. The gnome became angry but was afraid to steal from her, because she might have been stronger than him. So he wandered into the woods cursing as only gnomes can curse (and that's pretty ugly). By chance he almost stumbled over a sleeping bard. Quickly figuring out the magical nature of the flute lying near the sleeping bard, he stole it as quickly as only a gnome can do (and that's pretty quick). Using the magic flute he lured a pack of wolves to the house of the little girl's grandma and let the beasts chase both into the wilderness and laughed wickedly as only gnomes can laugh (and that's pretty wicked). Laughing the gnome gulped the wine and swallowed the bread as fast as only gnomes can (and that's pretty fast). So he lived in the woods and molested squirrels happily ever after.
1671
1672 Dwarven Magic I Dwarven Magic I By Marokin
1673Most of the other races look down upon the Dwarves because we seem to lack in magical abilites. What they don't understand is that our best mages concentrate on the magic of earth and fire, the give and take. They are searching for some magic that might give us the upper hand. In these books I will reveal some of their findings.
1674 Manasphere Manasphere? by Othis Ethna
1675I don't want to minimize the value of Rail Ashkil's work. But to me it lacks any proof! Thus Ashkil's explanation is as good as the idea that the beings are producing the mana themselves! And what about the "planet is surrounded"-statement? How should he know without leaving this planet? Either there's another (now lost) book that deals with the experiments and their results, or the whole "manasphere" is only an unprovable theory!
1676 The Godslayer Races The godslayer races
1677As with the ascensonist movement, the godslayer cults are incredibly old. Although the term 'races' is usually applied, this generalization is not a correct one. Indeed the first of those cults were founded by ancient races, most long forgotten, that suffered greatly in the creation wars. Most of those races only barely escaped complete extinction and none ever recovered from the blood toll of the wars. In fact some of those 'races' are rumored to have been reduced to a handful of beings or even a single entity. However some of them tried to gain converts from the younger races to bolster their ranks. The methods to keep their races and cults alive over the centuries differed and most tries were in vain. It's assumed that only a handful of godslayer cults now exist and perhaps another handful of single entities that follow this agenda. Be that as it may, the name godslayer certainly defines and summarizes their philosophies, or at least the ends of these philosophies. Their
1678goal is nothing less than the extermination of the gods (or in some cases of a specific god). The means through which this goal is to be achieved differ, if they are clear at all. Most cultists are probably content with hating the gods and
1679spreading discord among their worshipers. Others have very specific plans, like the last of the Rardor, Tel'Chac Agur, who tried to take over the soulvortex in the early new ages. In most cases where a godslayer cult surfaced, it was handled by human worshipers of the gods without real divine interference. It's said though, that the destruction of the isle Molinora was caused by the dark magic
1680of Zathroth and his demon armies and the last of the dark race of Souleaters (also known as the Noshar) were annihilated with their dark temple and forbidden secrets they had collected in this last retreat of that cruel race.
1681 Elves by Iregarn Pt. 1 Elves by Iregarn Pt. 1
1682Elven names are chosen in adulthood. Until they acquire a name, elves are called 'son/daughter of ___' usually naming the parent with the same gender. Upon reaching adulthood, the young elf gets his first name, divined by the elders who know him in dreams. It is merely a single name, a description of the elf in the elven tongue. Usually elves love to add a translation of their name which is often mistaken for a second name by other races. Since the elven language is far more complicated and has thousands of nuances, often elves with the same 'second name' have a different first name, confusing the other races even more.
1683 The Great Book of Heraldry The great book of Heraldry
1684 Tactics Handbook Tactics handbook - Use training to your advantage. Avoid fighting more then one enemy at once. Be careful while chasing an enemy, you might get hurt by his allies or other monsters and can't defend yourself while targeting him.
1685Target only the closest enemy or you'll become confused and might not be able to defend yourself against other attacks.
1686Different enemies require different tactics. Some are better fought in an aggressive way, encounter others in the defensive way. Choosing between your attack styles depends also on your equipment; if you have only little defense, there is likely no point in fighting defensively and the other way round.
1687 ORCS! ORCS! by Silvius
1688Orcs ARE intelligent. Though some dwarves mumble about a shared hivemind of the greenskins, there is no evidence for that. Orcs have speech and are capable of learning other languages quite well ... if they want, which is almost never the case. They lack a written language though. Some of the more educated orcs use human letters to write down orcish texts. Its rumored that the orcs we encounter now and then are just barbarians of their own kind and that there is a more 'civilized' orcish culture somewhere. There are some clues that the orcs indeed had a written language, but the modern orcs are unable to read it, as are we.
1689 Prayer to the Gods May Banor bless our souls.
1690May the kiss of Kirok bring us inspiration.
1691May Fardos give us the force of will to forge our souls to tools of good.
1692May Crunor protect our health and essence.
1693May Uman teach us to use his gifts and use them wisely.
1694May the archangels guide and guard us.
1695 Partially Torn Book #1 He who commands those w............................................................................ The twice fallen will fall ................... the coming doom. Evil will feast on the weak to bring an end, not knowing that it was just the beginning of their own destruc...........leeping will be awakend to ...........l live longer than the .........
1696Many eyes will see the coming of the light in......................king.
1697The ...........ill cheer for the .....................e heroes must fall. Where blood runs red ...... awaits ........ Where there are many .............................. will be victorious. Wher.................... be revealed. Hope only arises from .............................................
1698 The Book of Helpful Prayers The book of helpfull prayers
1699 Old Adventurer’s Song Oh lay me to rest
1700In Thais graveyard
1701To know it's the best,
1702That's not so hard
1703
1704I've been to Carlin
1705And met a fair lass
1706But to sleep in their graveyard?
1707I think I will pass
1708
1709You may think I'm a fool
1710You may think I'm a liar
1711But I heard there's more there
1712Some say a vampire
1713
1714But I digress and cajole
1715As is your common luck
1716Please bury me not
1717In the Plains of Havoc
1718
1719For while an adventure
1720Is a wonderful track
1721Once I'm done, I'm done,
1722No desire to come back
1723
1724And while many will quip
1725What's got in your head?
1726I say I prefer death,
1727And not the undead.
1728
1729Garrogat is pretty,
1730Cirone is fair,
1731But I haven't the money
1732To be buried there.
1733
1734So lay me to rest
1735With a Thais tombstone
1736I've seen all the rest
1737This one feels like home.
1738
1739 -Old Adventurer's Song
1740 Puldraks Wisdom About Elves Pt. 4 Puldraks wisdom about elves Pt. 4
1741The Cenath were the luckiest of the elves. They lived in a handful of cities in a hidden valley, far away from the rages of war. As things turned bad for the elves much of their artifacts, artwork and books were brought to these cities. Life went on as usual for some time, the elves minding only their own business, as if pretending there was no war at all. Of course the war found them at last. In an frantic attempt to rescue their lives and even their accustomed way of life the elves begun to weave powerful spells. Many of their best magicians litteraly 'burnt out' in the process but finally the elves succeeded. The whole valley was torn out of the known world ... And this was bitterly needed in a world that was only stormy darkness around the elven valley. They created an artificial light and even created weather. There they lived for hundreds of years, studying and practicing magic, mainly to manipulate and reproduce the effects of nature to enhance their lives.
1742 Partially Torn Book #2 When the tower ......
1743.......... its sting,
1744when ....... walks the hal.........
1745.......... of murder loses .......,
1746w.... the ice ......
1747...............ll not fly t....,
1748whe......... silences ......,
1749.........red meets t.............ound,
1750.......... is broken by the ..........and,
1751when the dead walk ......nd l........,
1752when........ will be erased and .........,
1753when the for.......win no longe........,
1754when the one ey..........re,
1755..hen t...rai...et...is...te,
1756the...alib...ll be ..............tice.
1757 Puldraks Wisdom About Elves Pt. 5 Puldraks wisdom about elves Pt. 5
1758The 5th elven cultural group are the Chelabdil. Their role in the war and their fate is yet unclear, but they have little contact with the other elven castes. They are usually a bit taller and stronger than elves of the other races, and there skin is silvery-white or in blue to greenish tones. Their eyes are often pale blue or green, sometimes a faint yellow. They have long black hair, or sometimes dark brown. They seem to live nowadays in the region northwest of Carlin and are seen quite often there. They have the keenest eyes of the elves, and the weapons of their choice are spears, knives and sometimes the short bow. They are fine hunters and sometimes trade furs, but the main part of their life remains yet uncertain.
1759 A Shrinking Potion A shrinking potion
1760Take 2 powder herbs, a stone herb and an orange star. Cut them into small pieces and put them in a pot. Add a bottle of snake blood and boil it.
1761If you've done it right, the potion should be thick.
1762Wait until it's cold and then add the last ingredient, a 2 inch piece of a swamp plant.
1763This should make the potion green and much thinner. Fill it up in bottles and it's ready to be used
1764
1765 Puldrak’s Wisdom About Elves Pt. 2 Puldrak's wisdom about elves Pt. 2
1766The Kuridai took refuge in a volcanic area, inhabited by vile monsters and ravaged by the eruptions of the mountains. Stripped of almost all possessions, they hid in the caves and learned to become very secretive. They had to work very hard and had to fight for almost everything with nature and ferocious beasts. Most beasts that could live in such life threatening circumstances were so powerful that direct attacks proved to be futile. So the elves begun to develop a more devious way to fight, with assaults, traps and hit and run tactics. After over a hundred years they had enough resources to leave the burning lands and adapted their way of life to their new environment. Thus they became the secretive people under the hills. They were fierce fighters whenever their new home was threatened. For a hundred years they fought off all intruders until their explorers made contact with the other remaining elven castes. Under the growing pressure of the more and more powerful waves of orcish attacks they left their homes to join forces with the other elves in an uneasy alliance.
1767Their apperance had changed to a even more slender Version of the normal elves. Their skin is very pale, their hair pure white or pitch black. The younger members of that caste often color strands of their hair in unusual colors like red, blue or purple. Red, albinotic eyes are common, but in general all kinds of eyecolors are existent.
1768 Charlie Root is the most Awesome Person Ever reve nosrep emosewa tsom eht si tooR eilrahC
1769 Hammerfall’s Tales of 1001 Wives Hammerfall's tales of 1001 wives
1770 The Lost Caste by Iregarn The lost caste by Iregarn
1771We could not confirm the extinction of the Chelabdil. On the other hand we found no living being in the area. We met a strong orcish presence there. Some of the orcs we killed had elvish items on them so it might be possible that all of the so called Chelabdil were wiped out by the orcish hordes. One more proof our way is the right one.
1772 Cooking Venore Style Cooking Venore Style
1773 Imperial Scripts Imperial Scripts
1774
1775Transcribed by the Royal
1776scrivener, Sir Acrothet Simfus
1777
1778Committee Meeting XVII
1779
1780Insofar as we have yet to
1781ascertain the needs of our
1782citizenry in comparison to those
1783of our benevolent leader and
1784other high ranking officials,
1785
1786It has been deemed forthwith
1787that a committee should be
1788formed to handle such concerns,
1789and will hereafter report its
1790findings to this committee once
1791every cycle.
1792
1793Of matters pertaining to politics,
1794it has thusly been found that
1795despite egregious wrongs
1796committed by here-to-fore
1797unknown assailants, both afield
1798and afoot, we should, in due
1799time, attempt to develop a plan
1800which results in less of our
1801deaths, and more of theirs.
1802
1803A committee will be formed
1804and henceforth be titled
1805"The diplomatic committee"
1806and will report to us twice
1807every cycle, and include their
1808findings, which shall hope-
1809fully include less corpses on our
1810behalf
1811
1812etc. etc.
1813~
1814 How to Seduce Women How to seduce Women
1815 Heresies of the New Age Heresies of the new age
1816Some people claim that the soul vortex was not a creation of the gods. They argue that the sheer concept of souls from 'beyond' entering our realm is by all means very random and could not be planned at all. They suggest that it's a lot more likely that the vortex was actually some damage caused to the fabric of reality. Through this hole in reality souls that were never meant to be entered our realm, and this hole, they also claim, is a leak that leaches away the power of the gods. They suggest that the war for creation was NOT interrupted
1817because the gods wanted to heal the wounds of the world, but because this powerleak frightened them so much. They further speculate that the withdrawal from the world was more an act of panic, an attempt not to lose complete control over
1818creation, and that the process known as awakening is by no means the working of benevolence, but the gods losing grip of the things they tried to hide away from the intruding souls. The theory goes that as there is an ascension for the souls from beyond to achieve some form of godhood, there is a constant decline of the powers of the old gods due to the power that is leaking away into nothingness and the power the living claim for their own. Of course this heresy is very popular in the ranks of certain ascension cults. More so since it takes care of the more common fear in those conclaves, that the jealous gods may strike back
1819on those who try the ascension.
1820 The Magic of the Ghouls The magic of the Ghouls by Paramor
1821 Puldraks Wisdom About Minotaurs Pt. 2 Puldraks wisdom about minotaurs Pt. 2
1822The only minotaurs reaching old age in these times of war were those who were born with physical disabilities or who were crippled but not killed in battle. This class of minotaurs was the only one who could live long enough to learn skills not directly connected to war. Since they were almost always the only ones who could gather enough experience and wisdom to create new ideas and concepts, the younger warriors begun to look at them as parents and advisors. Slowly these elders were able to change the war culture of the minotaurs. One charismatic minotaur in particular, Akkor, who was born blind, became the founder of the new minotaurian philosophy. He shunned the rage as a curse of the god Blog. Consequently, the minotaurian religion, which due to the extremity of martyrdom and rage never had a real chance to develop, turned away from the raging one. Slowly new concepts were adopted and great efforts were undertaken to hold the rage at bay. Meditation and self-control became the foremost duties of any warrior. The minotaurian ideal turned towards role models who were in control of body and mind. Since fiery rage was in minotaurian nature, young minotaurs were trained from early on to control themselves. It was through meditation that the minotaurs developed art and soon philosophy. Complicated ceremonies for usually simple things of daily life were developed to focus the mind, to be aware of each second of life.
1823 Puldraks Wisdom About Minotaurs Pt. 1 Puldraks wisdom about minotaurs Pt. 1
1824Minotaur society rejects the raging of Blog. In the past, the berserker rage of the minotaurs was feared by all their enemies. But this rage had cost more than one life and some of the most promising warriors died young on the battlefields. Heavy casualties caused their numbers to decrease dramatically. The minotaurs withdrew from the wars, but in a world gone mad, skirmishes with other races were part of their daily routine. The demise of the whole race continued. As the minotaur race became nearly extinct in the fights, they found refuge in caves, adopting a lifestyle much like their ancient enemies the dwarfs.
1825
1826 Be Creative – Handmade Gifts Be creative - Handmade gifts
1827 The Language of the Wolves The language of the wolves by Ishara.
1828 Behold the Beholders! Behold the beholders!
1829The beholders are a ancient race of underground dwelling necromancers. Allthough they can 'speak' like humans using some membranes, their native 'toungue' consisnts of a blinking code wih each eye, in which blinking could mean some syllable,
1830letter or word. Its by far the most complex speach we ever encountered and almost impossible to comprehend. As far as we can tell its not only a language but also some kind of mathemathics. This combination makes it tedious even to try to understand that language. The books the beholder write constist only numbers and the code behind them is incredibly complex. This race was one of
1831those which were part in the creation wars and therefore its peak of civilisation and power is long gone. Its rumored of still existant settlements
1832of beholders where they try to improove their unspeakable necromantic rituals and create an army of undead. In general they seem malicious but without ambition to do more then to claim some lairs and defend them. They seem too haveno ambitions in conquering or allying with other races in a bigger style then an ocasionally beholder merchenary which joins forces with other entitys for private reasons.
1833 The Maze of the Lost Souls The maze of the lost souls
1834
1835Centuries ago, our ancients build this maze to protect our city Demona from bandits and warriors.
1836With the help of our loyal trolls they finished this giant maze within 1 month!
1837
1838This maze has been protecting us for centuries and we hope that it will be the same for many following centuries too.
1839 The Adventures of Hugo the Humble The adventures of hugo the humble
1840Once upon a time there was a monk named hugo. He was so humble that he ... <the rest of the book is ruined with black ink - on the side you read : Sorry my humility does not allow such flattering book about me to exist, yours Hugo>
1841
1842 The Manasphere by Rail Ashkil The Manasphere by Rail Ashkil
1843The whole planet is surrounded by an energetic field called "Manasphere", produced by "Mother Nature". Nearly every living being is able to tap it and store a certain amount of this "mana". Even less beings are able to use this energy to produce light etc. In most cases the user will "cast a spell" - but only to concentrate on his natural abbility of mana-using. Some beings, dragons e.g., seem to use the mana more instinctively but nevertheless with great efficiency.
1844 The Dragonlords of Medivia The Dragonlords of Medivia
1845Written by Tekvorian, Knight of Medivia
1846
1847We dont know much about the mighty leaders of the dragons. But we found out that they love mushrooms of all kind. Maybe the old dragonlord on Dracona can tell us more.
1848
1849Furthermore, we found out that many Dragonlords carry this strange book (with the big T on it) with them. We dont know why,yet, but we are working on it.
1850 Puldraks Wisdom About Elves Pt. 1 Puldraks wisdom about elves Pt. 1
1851The Deraisim had become homeless in the wars. As nomadic wanderers they hid in the woods, setteling nowhere for a longer time. Their families joined each other to travel together for a while, only to disband again soon whenever an area could not supply them all any longer. Hunted by countless enemies and almost everytime outnumbered when it came to fights with 'neighbours' they retreated into the deepest woods where the greater number of their foes was evened out. There they created encampments they visited now and then. They had contact with many creatures and cultures. They adopted ideas and inventions that suited their nomadic lifestyle and begun even a very cautious trade with other races to aquire things they were not able to build on their own. As the attention of the other races turned more and more away from the elves and wars broke out between them, some of the elves begun to live at their up to then only part time ecampment on a permanent base. Adopting what they had seen from other races and things they vaguely remembered from their own past some trading posts were established in this way. Usually only one to three families lived there. After the reunification with the Cenath the majority of them could be convinced to give a permanent settlement a try and the biggest tradingpost became the settlement Ab'Dendriel. Some families refused to join their brethren and continued to wander the world, only visiting the city now and then, each vistit convincing them more that they have only little in common with the Deraisim anymore. So they begun to see themselves as Abdaisim and continued to be the nomads and restless wanderers of elvenkind.
1852 A Step by Step Guide to Mining From a hole to a mine
1853A step by step guide to mining
1854 The First Creatures BOOK TWO The First Creatures BOOK TWO
1855
1856Brog however laughed over the dragon, which he had create, because he roamed over Medivia and was a terror to the few other creatures. Brog was fascinated by this created being and its terrible children, although they showed him neither loyalty nor respect. Thus Brog created further life, imitiating his shape, in order to please him, and so the cyclops entered the world.
1857Zathroth however was angered, because he thought the cyclos stupid and awkward. Too little trouble did they spread in the world, because they quarried in Medivia for metals and enjoyed to process it with fire and force. They were too few for his likes, because they hardly grew in numbers.
1858Thus Zathroth reprimanded his blockheaded son and ordered him to create new life. For he himself still could not understand the secret of life. Under his guidance the first trolls, numerous and vexatious, developed but still without the malicious cunning, which Zathroth desired. Next father and son therefore created the orcs. And the orcs turned out just like the dark God wanted them. They flowed over Medivia, spread out and began to devastate it.
1859 The First Creatures BOOK ONE The First Creatures BOOK ONE
1860
1861Zathroth however was delighted by the destructive potential, which Fafnar showed, and he looked upon her with delight. He flattered her with compliments, and he succeeded in seducing her.
1862Thus they conceived Brog, the fiery raging berserker. Brog possessed only little of his fathers wisdom, and the heat of his mother burned only deep inside of him. There however the fire became more ravaging and more hurting, and the rough titan
1863raged and cried that the elements were shaken. Inexpressible pain troubled him, until the blocheaded Brog compacted his magical powers and hurled a major part of the fire far away from himself. From the fire, which did not want to cool down, however immediately the first dragon, called Garsharak, rose and he bore many further lower dragons in the course of the centuries from his fire and his magic, of the like we know today.
1864 The Birth of the Elements BOOK THREE The Birth of the Elements BOOK THREE
1865
1866Thus he followed the vain sister and sought her it. She however was quick and escaped from him again. She escaped on the other side and again rose over all elements, and began anew, to scorch these. When Suon followed her now, in order to punish her, she didn't let it come not a further test of strength and escaped the brother immediately. He followed the teasing and aggravating sister tirelessly into the embrace of the fire. But Fafnar was a step ahead of him and had already fled again onto the other side over the elements ... and in such a way this continues to go on even today.
1867Uman united himself with the earth, which we know as Medivia. And the earth bore him Crunor, the first tree. Crunor was full of charm and vitality. Also he loved his own shape, but he was wiser than Fafnar and possessed the gift of modesty. Inspires by
1868the creation he bore from itself all the plants, small and large! And they spread out on the body of mother Medivia, like a dress - it was a delight to see.
1869 The Birth of the Elements BOOK TWO The Birth of the Elements BOOK TWO
1870
1871And Uman and Fardos were chagrined about the dastardly deed or Zathroth. They decided to create from the elements something new, similar to Medivia. For a long time they looked for a way of achie this end. Finally Uman found a solution: the
1872birth, which created live from live. One of the Godly had to unite with one of the elements and could thus create a new entity.
1873Thus Fardos and the Fire united, and the Fire bore two children, Fafnar and Suon, the Suns of Medivia. Suon of calm and considerate nature. But Fafnar, its sister, was self-willed and stubborn. She rose vainly over the elements and began to scorch
1874them. Therefore Suon also rose up in order to stop his sister. A wild struggle started and pretty soon it turned out that Suon was the stronger one of the two. So Fafnar fled under Medivia into the parental fire, but Suon wanted his sister to promise him
1875never to scorch the other elements again.
1876 The Birth of the Elements BOOK ONE The Birth of the Elements BOOK ONE
1877
1878Schocked Uman and Fardos tried to grab hold of the dispersing being of Medivia, but it was about to slip out of their hands like their creations before. They wove a powerful spell, the spell of the creation, in order to bind Medivia essence to the
1879column of time. As Zathroth laughed loudly, in his vain triumph, he did not understand their words, and so the secret of creation and life stayed hidden from him forever.
1880They however wove the fleeting elements to powerful strands. Althought they did not succeed in uniting them again but the individual parts became something new, the first real creation.
1881Thus the living part became Medivia, born from the element earth, Sula became the sea washing around it. Air rose over the creation and layed itself like a protecting blanket over the creation, and the fire seeped under it and began to warm it up.
1882Behold: Each of the separate parts of the god was full of life and divinity! But none of the elements possessed the spirit of the Medivia, but they were wild and impetuous, following always the impulses which corresponded to their nature.
1883 The Great Creation BOOK TWO The Great Creation BOOK TWO
1884
1885But even at the culmination point of the creation Zathroth bundeled all his destructive powers to a weapon and pushed it with all the strength that he could muster into the heart of Medivia, whose existence he did not want to endure any more. And as the divinity was weakened by the creation and without suspicion and resistance, the deadly attack penetrated to the core of her being and destroyed her.
1886The elements - fires, water, earth and air - were jerked out of their harmony and landed at the base of the column of time.
1887 The Great Creation BOOK ONE The Great Creation BOOK ONE
1888
1889Uman in his wisdom recognized the possibilities, which revealed themselves to them here, and he asked Medivia join in the circle of the creators and help them with the task of the creation. Medivia agreed, because she also was fascinated by the idea of the creation.
1890Uman, whose nature was to win secrets and gain insights, had realized what their error at the preceding attempts had been:
1891Without a fixed pivot point there was no existence possible, and everything had to diffuse away as it was without direction and target.
1892And to remedy that he invented TIME!
1893In order to create the time, the Gods united their powers. Even Zathroth was fascinated by the idea of his other half and contributed a tiny proportion of his strength to the effort. The wise claim that it is to be due to his working that all time strives in the long run to decay and destruction.
1894The powers of the godly bundled themselves to an enormous power greater than any in existence before. It began to crystallize itself in the void to an enormous spiral. Higher and higher it mounted up, became firmness, pivot point, direction and aim of existence! And in such a way the crystal column of time grew upwards and was from then on the unmovable center of creation.
1895 The Awakening of the Gods BOOK ONE The Awaking of the Gods BOOK ONE
1896In the beginning there was only the big gaping void.
1897It was omnipresent and nowhere.
1898Into this desert entered Fardos, the creator, and Uman Zathroth, incorporating magic. Nobody knows where they came
1899from or whether they had always existed and just awoken from the deep slumber of infinity.
1900Fardos was fulfilled by the need to create and give birth. He stepped into existence and began the act of the creation immediately, as he was he was impatient and full of creative power. His godly powers emerged from him and created, formed.
1901But all his works slipped out of his hands as the void was everywhere. No single work was to last. Everything that he devised dissolved in the void even before it was completed.
1902Uman Zathroth regarded his undertakings thoughtfully, because Uman Zathroth was wise and filled with magic powers and insatiable hunger for knowledge, comprehension and enlightenment. He was a creature similar and nevertheless different to the clear working of Fardos, because mysteries and secrets were the aspects of his being. Uman and Zathroth were two entities and nevertheless one. Uman was the light, bright aspect of magic; his was the gift to work benign wonders. Zathroth however, his different - dark - side, was the corruptive urge, the vain self purpose of magic, destructive and a desecration! This entity, which was two and one nevertheless, observed now the works of his companion in infinity.
1903 What Runes are Made of What runes are made of by Muriel.
1904 How to Create Spellbooks How to create spellbooks by Muriel.
1905 Famous Necromants Famous Necromants by Muriel.
1906 How to Manipulate Runes How to manipulate Runes by Muriel.
1907 Old Drinking Song Oh me hearties,
1908For simpler times
1909When nary a bridge in sight
1910
1911And Thais, the town,
1912Was lit till dawn
1913By an eastern dragon's light
1914
1915Oh me scallywags,
1916For better times
1917When treasure hunting wasn't so
1918 tough
1919
1920But then that vermin
1921Came into the depot
1922Killed me, and took all my stuff
1923
1924Oh me fools
1925For newer days
1926All things come to an end
1927
1928For let it be known
1929This world it has grown
1930But I still don't know who's my
1931 friend
1932
1933 -Old Drinking Song
1934 Partially Torn Book #3 The .........
1935Some of he ancients formed .......amlands. They build mighty fortresses to ........................, conscious
1936or not. It was then, when the mysteri............... and his anger shook the foundation of .....................................awakened screaming in fear and pain. And after the ................................................................................ were gone! All of them with all ..........................................................ost their best men in theese days and never recovered from the ........................................... for the other ancients and so the time of the first dreammasters ended.
1937From this time on ............. manipulate little of the matter of the dreamlands to ................................................. others in their .................... and prophecy, but not to ..........
1938 Extended Vision Extended Vision
1939Most dwarves have a excelent eyesight even in dark enviroments but this spell will one day allow you to see nearly twice as far as you currently do. What's needed is the fire of a fire element, the head of a ghoul,the essence of a red royal blossom, some water from Blood Bay and the laugh of a mute sinner. Light a fire with the flame of the fire element. Pour the water from Blood Bay into a cauldronand place it over the fire. Throw in the head of the ghoul and the essence of the red royal Blossom and mix it untill a grey myst emerges. Take some of the potion and mix it with the laugh while cooling it. Now we only need to find out the missing catalysts and the magic words to imbue it with energy.
1940 How to Seduce a Man How to seduce a Man
1941<this seems to be a cooking book>
1942 Kazordoon, the Hidden City Kazordoon, the hidden city
1943In the blocklike Mountain, known as the big old one, the hidden city of kazordoon is nestled. Its the last refuge of the ancient race of dwarves. Hidden
1944and heavily fortified it was the last stand of dwarvenhood in the wars of creation and the last hope of that race to adapt to and survive the new ages. The famous giant statue, known as colossus guards its entry, alhough the narrow valley makes it difficult to see that fortress-statue and admire its
1945beauty. Kazordoon is known for its safety and masterful smithery throughout the lands.
1946Since some generations the dwarven city (whose ruler claims a title that might be translated as 'emperor') is allied with the thaian kingdom.
1947 How to Learn Magic Easy – Part Two How to learn Magic easy. Level 1: For Knights and non Vocation people (Part two)
1948Two ways exists to make Magic: in a Instant magic use, common spells or spells that needs a high amount of Mana, or Magic can be stored in little stone pieces called Runes, which made and use is very easy.
1949To make a Rune Spell you will need a Blank Rune, a little grey piece of stone you can buy in any Magic Shop all around Medivia, just a Rune with no Spell in yet. If you are skilled enough to make the Rune and you have Mana enough, put the Blank Rune in your hand and say the words. Spells made to be stored in runes starts by AD, so dont mess them. The Rune will be charged by the Magic power, changing shape, color and sign, showing the Magic worked. You can use it now just touching it (Right Click and Use or just Ctrl+click) and then shoot it to the target. The Magic will fly from your hand and one of the charges will disapear. Runes have different amount of charges (one to four) and when all charges are used, the Rune will just vanish, as it never existed.
1950 Philosophy of the Races Philosophy of the races
1951You await to read a book about philosophy of the elves, dwarves, minotaurs and so on?
1952Well, forget about it! There's nothing a book can teach you. Go and talk to the philosophers of those races and you MIGHT begin to understand a small percentage of that philosophy. In a book you will find only misconceptions. Written by people that neither live, nor embrace that philosophy, a book is destined to be flawed. Further by having been written by a member of another race there's no chance to understand what a philosophy of another race is about. You will read what the author has in prejudices and expectations but no truth. Further ...
1953 Dwarven Names Dwarven Names
1954A dwarf gets one given name at his birth. This is common among many of the races. From this day on the young dwarf is monitored for his behaviour and
1955interests. With the beginning of adolescense the dwarf gets initiated to a cult that is considered suitable for him. The more progressive dwarves who try to change and create something new are initiated as child of the fire, whereas the
1956conservative, preserving dwarves are initiated to the cult of earth. (Sidenote: the mad inventors that embrace 'undwarfish' priciples and concepts are inititated to the technomancers cults and named children of the machine) So two dwarven siblings may claim to be son/daughter of a different element although they share the same biological parents. Later the dwarf gets to choose a brotherhood (which is a imprecise but common translation of the dwarven term which is far better and literally translates into 'fellowship'). The more aggressive types would choose the savage axes, a rowdy group of dwarves that has some fame to be easily angered. The more patient (sometimes patient to an extent that drives humans nearly mad) would
1957choose the molten rock fellowship and those that are adventurous and even foolhardy risktakers would join the dragoneaters and so on. There are a dozen or so fellowships although only three or four are prominent enough to be commonly known. They could be compared with some kind of social club or guild in human terms.
1958 The Minotaurs by Iregarn Pt. 2 The Minotaurs by Iregarn Pt. 2
1959He was challenged and battled again and again. But Tha'kull had been one of the mightiest warriors in the wars and his meditations and understanding of the ways of the world gave him the edge.
1960Where his enemies attacked him with rage, he countered them with oversight. Where the enemies tried to hurt him with the powers born from rage, he slew them with elegance. No emotion clouded his fights and he was superior and victorious. The
1961minotaurs of those days were accustomed that might makes right and so it was easy for this first warrior philosopher to gain followers. The harder part was to make them listen and only the patience gained in his meditations let him succeed in the end. After some time his philosophies spread like a wildfire in the minotaur tribes. His and Akkors pupils wandered the world and through example and
1962patience spread their words. The higher teachings of the philosophy were never truly understood by the masses but even the least of them were taught to overcome the hatred and rage that made them tools in a war that was not theirs. By neglecting the rage at first the minotaurs became the prime targets of Blogs other minions but in the end the formidable skills and persistence of the warrior-philosophers
1963combined with the inability to lead a two front war let the followers of Blog lose interest in pursuing the minotaurs who had fled underground and fortified
1964several bases. In the coming years the minotaurs defended their new found freedom with all their might and the principles of their philosophy, known as Mooh'Tah, were founded.
1965 The Minotaurs by Iregarn Pt. 1 The Minotaurs by Iregarn Pt. 1
1966The minotaurs claimed that they were once the marshals and favoured people of Blog, the raging one. In the wars over creation they were one of the most successful races. But as the war grew more and more fierce it were the wild and raging minotaurs that had to pay the worst blood toll. The berserker rage inherent to their race made them a formidable opponent but also very vulnerable.
1967Though victorious in most battles, in the end the berserking warriors had to surrender to their wounds or were left crippled and executed and fed to Blogs lesser followers. Even worse, the raging minotaurs knew neither friend nor enemy. Brother slew brother, fathers slaughtered their sons in their rage. Then, one day a minotaur, named Tha'kull conquered his rage. He withdrew from battle and became a hermit. In his travels he met Akkor, the blind one. This minotaur was by fate not subjected to the rage inherent to the minotauren race and had aquired a tranquility and wisdom, unknown to his kind so far. Tha'Kull thaught the blind one how to improve his body and fortitude and Akkor in return teached the warrior how to improve his soul.
1968He looked upon the world and for the first time in aeons a minotaurean warrior saw the world without hatred. He saw the beauty in things, simple and complex. He saw the harmony in creation and the place the living had in it. He also saw the place that was meant to be taken by the sentient beings among the living. And he went back to his people to teach. Never a warrior of the minotaurs had neglected his rage and even though he was cautious the angry berserker warlords would not allow the words he spoke to be heard by their people.
1969 Tales from the Crypt Tales from the crypt by an unknown necromancer
1970 Farmer’s Mantra The craven hordes are not for me
1971I may have less than you've got
1972
1973But less to watch over? Oh no
1974 dear sir,
1975For I've a lovely carrot
1976
1977Watermelons and Grapes, Some
1978 honey-flowers
1979A ripening banana tree
1980
1981Treasure you fight for and
1982 Treasure you earn
1983But a good patch of dirt is free
1984
1985 -Farmer's Mantra
1986
1987 The Minotaurs by Iregarn Pt. 1 The Minotaurs by Iregarn Pt. 1
1988The minotaurs claimed that they were once the marshals and favoured people of Blog, the raging one. In the wars over creation they were one of the most successful races. But as the war grew more and more fierce it were the wild and raging minotaurs that had to pay the worst blood toll. The berserker rage inherent to their race made them a formidable opponent but also very vulnerable.
1989Though victorious in most battles, in the end the berserking warriors had to surrender to their wounds or were left crippled and executed and fed to Blogs lesser followers. Even worse, the raging minotaurs knew neither friend nor enemy. Brother slew brother, fathers slaughtered their sons in their rage. Then, one day a minotaur, named Tha'kull conquered his rage. He withdrew from battle and became a hermit. In his travels he met Akkor, the blind one. This minotaur was by fate not subjected to the rage inherent to the minotauren race and had aquired a tranquility and wisdom, unknown to his kind so far. Tha'Kull thaught the blind one how to improve his body and fortitude and Akkor in return teached the warrior how to improve his soul.
1990He looked upon the world and for the first time in aeons a minotaurean warrior saw the world without hatred. He saw the beauty in things, simple and complex.
1991He saw the harmony in creation and the place the living had in it. He also saw the place that was meant to be taken by the sentient beings among the living. And he went back to his people to teach. Never a warrior of the minotaurs had neglected his rage and even though he was cautious the angry berserker warlords would not allow the words he spoke to be heard by their people.
1992 Dancing Made Easy Dancing made easy
1993 Excerpt from the Book: Stuff They Took Away Ah that I could shout over the
1994 hills again
1995
1996Oh that I could yell to my buds,
1997 but alas
1998
1999There's no more Exisa Mas for my
2000 friends,
2001
2002And for me, there's no more
2003 broadcast.
2004
2005 -Jvur, the Lamenting Mage
2006 Excerpt from the book:
2007 Stuff They Took Away
2008 Inquisitor’s Log Pt. 1 (This book looks rather old and torn)
2009Inquisitor's log Pt. I
2010
2011Day 34: Finally we found her. By the sacred powers of all divine beings, it was a hard time catching that one. May all witches burn in the eternal hellfires. Though, there is no time for recreation; this witch was not the one I was looking for. Another disappointment in a long row. But I will stay strong - No, I *must* be strong! For the king and for the well-being of mankind...
2012
2013Day 35: That foul creature! It was not her, she must have bewitched me and my guards. When the one which we mistook for the witch burned at the stake the enchantment fell off. Another innocent, murdered by that evil hag.
2014
2015Day 36: Now I am sure, she must be in possession of the unholy formula that allows godless minions of Zathroth to fortify their physical and magical powers by brewing a potion out of God-fearing people. She managed once again to escape. We impaled four members of her circle in Carlin, but she managed to escape from a twofold guarded cell. The queen was very ...displeased about the death of four of her citizens. I doubt she would have said a word if it had been men.
2016
2017Day 40: Finally! I found out her name! It is Wyda. I will hunt her down, I swear. And when I caught her I will be the only one in possession of the secret formula...
2018
2019Day 45: We followed her to the region of the femur hills. I do not have the impression she is fleeing, she rather seems to hurry to reach some specific place - if I only knew where and why.
2020
2021Day 46: I managed to get my best scouts in front of her to set up an ambush. This will be the day of my greatest victory. The fame for the inquisition, the defeat for Zathroth's minions... and the secret formula for ME! I will be the mightiest of all priestlords!
2022 K’khyrms’ Fairy Tales – Volume 4 Part 2 K'khryms' Fairy Tales
2023Volume 4
2024
2025Trihd and the Dragon
2026Part 2
2027
2028Dragon: This is my cave, you
2029should not be here!
2030
2031Trihd: Well, ah, I was, in fact,
2032just leaving. (when, in fact,
2033he was doing quite the
2034opposite, and took a few steps
2035further in)
2036
2037Dragon: You should not take
2038what does not belong to you.
2039
2040Trihd: Ah, wise advice indeed.
2041(another gold coin, another few
2042steps)
2043
2044Dragon: Mmmmhfh... Crunch,
2045crunch.
2046
2047Trihd: AHHH!! ARRRGGGg-hck--
2048
2049At which point the dragon
2050politely wiped his jaws clean
2051and replaced his gold coins, just
2052inside the entrance, and then a
2053bit further in.
2054 K’khryms’ Fairy Tales – Volume 3 Part 1 K'khryms' Fairy Tales
2055Volume 3
2056
2057Trihd and the Dragon
2058Part 1
2059
2060Once upon a time, in a land far,
2061far away, there lived a young boy.
2062This young boy loved to wander
2063about the countryside, day and
2064night. He was what you might
2065(if you were so inclined to make
2066judgements on others) call
2067"curious".
2068
2069One day, he happened upon a not
2070overly small opening in the
2071rocky side of a hill. Under
2072Normal circumstances, he would
2073not have even thought about
2074wandering into such a dark place,
2075but as luck (or perhaps, in
2076spite of luck) would have it,
2077there was a gold coin lying in
2078the entrance, and another a few
2079steps inside.
2080
2081So upon retrieving the first coin
2082he heard a booming voice from
2083further within the cave, and the
2084conversation that ensued was
2085something like this:
2086
2087Dragon (for it was a dragon in the
2088cave): Who goes there?
2089
2090Trihd: I do. (at this point he
2091takes a few more steps inside
2092and retrieves the next gold coin,
2093and spots several more further in)
2094
2095 K’khryms’ Fairy Tales – Volume 2 Part 2 K'khryms' Fairy Tales
2096Volume 2
2097
2098Forfer and his Fish
2099Part 2
2100
2101Forfer,
2102thinking himself quite the sly
2103troll, immediately offered to
2104bring him lots of fish every day,
2105in return for a place to sleep
2106inside this beautiful red-roofed
2107house.
2108
2109The man, in response, said that he
2110was actually somewhat tired with
2111this red-roofed house, and would
2112gladly trade it for a reasonable
2113amount of fish- but that the few
2114fish Forfer had here was certainly
2115not enough. Forfer quickly
2116volunteered that he had a large
2117quantity of fish back in his
2118moss covered cave. The man
2119smiled broadly and said that
2120sounded excellent, he would love
2121to trade this house for all of
2122Forfer's fish along with his nice
2123cave (for the man still would need
2124a place to live).
2125
2126So they immediately set off for
2127Forfer's moss covered cave and its
2128cache of fish. Upon arriving there,
2129and showing the man his "new cave",
2130along with the fish hoard, the man
2131thanked Forfer, and killed him with
2132his axe. Then he collected the fish
2133and walked back to his beautiful red
2134roofed house, thinking himself quite
2135the sly man.
2136 K’khryms’ Fairy Tales – Volume 1 Part 1 K'khryms' Fairy Tales
2137Volume 1
2138
2139Forfer and his Fish
2140Part 1
2141
2142Once upon a time, in a land far,
2143far away, lived a young swamp
2144troll named Forfer. He lived in
2145his moss covered cave right
2146beside a beautiful river, and
2147every day, he would catch fish,
2148eat fish, play in the mud, and
2149catch and eat some more fish, in
2150that order. His was a happy life,
2151though he always felt that
2152something was missing.
2153
2154Then one day, while playing in
2155the mud on the edge of the swamp,
2156he caught a glimpse of something
2157that seemed quite out of place-
2158a red something, just over the
2159top of the nearest hill. He
2160gathered his fish and went to
2161investigate, and there, to his
2162great surprise, he discovered a
2163beautiful house, with a bright red
2164roof, and complete with a spry
2165young man splitting wood on the
2166front lawn. This is what I am
2167missing! He thought, and walked
2168slowly up to the man (as it is not
2169wise to run up to a man carrying an
2170axe, especially if you're already
2171a swamp troll.)
2172
2173But the man did not appear alarmed,
2174and invited Forfer into his
2175beautiful red-roofed house for some
2176cookies. Forfer happily obliged,
2177and they struck up a conversation
2178about houses and fish. The man
2179expressed his great desire to eat
2180something other than cookies, but
2181with all his wood-chopping, he had
2182not yet had time to go and get any
2183more food for himself.
2184 How to Learn Magic Easy – Part One How to learn Magic easy. Level 1: For Knights and non Vocation people (Part one)
2185Magic is Life, Life is Magic. Well, life is sex too, but this is a book for little children, so we wont talk about that here. But never forget that Magic is a jealous Lady and if you try to take her out of your head she will sure take revenge.
2186The first thing you must know about the Noble Art of Magic is that not all Medivia inhabitant and monsters of the underworld, has the same ways to make magic. All civilizated people that lives over the earth has the same Magic style, no matter what race they are: humans, the elves in Ab'Dendriel the Beauty and even the dwarfs in their underearth city, Kazordoon. Theres only a isolated from Magic whole world and is the island knowed as Rookaard (Newbie Island) becouse no magic can be casted there. Perhaps some Dark Rituals turned Magic impossible to do.
2187In the civilization not all we have same skill and amount of magic power, common knowed as Mana, but it will be explained in next Book.
2188 The Brighteyes Legend The Brighteyes Legend by Damius Weirgroth
2189Long ago, long before the lands of Medivia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerking frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.
2190 Puldraks Wisdom About Elves Pt. 3 Puldraks wisdom about elves Pt. 3
2191The Teshial were never fighters. They retreated in the early days of war to hidden refuges, not as a whole caste but only in small family groups. Their hideouts were additionally protected by strong illusionary magic and offered them peace from the madness around them. These elves developed due to meditation and a special philosophy in the art of dream magic, dramatically enhancing their initial abilities in the decades. So they began to exist almost permanently in a state of dreams, only rarely appearing now and then amidst the other elves to give them advice and try to convince some of them to join their way of life. As the war grew more and more fierce these visits became less and less frequent until they were almost a myth, even for elvenkind. In the new awakening of the world they were some of the first to appear, apparently far less disoriented then other beings. Many races welcomed their help, but their teachings seldom found dedicated listeners. After they taught a part of their secrets to some humans they found worthy, they had to see their pupils tortured by developments they judged themselves guilty of. Also, other elves put pressure on the humans to give up the secrets of dreams. They withdrew from the world of mortals and it is rumored they have physically entered the realm of dreams.
2192The Teshial are 'typical' in appearance for elves, but they could create the illusion of almost any appearance if they so choose. Some people even say that due to their enormous control of dreams they could shape their children as they wish, giving them human or even orcish appearance. On the other hand, even people who come up with such theories go silent when asked why an elf should choose to have a child that looks that way.
2193 Puldraks Wisdom About Minotaurs Pt. 3 Puldraks wisdom about minotaurs Pt. 3
2194To become an educated warrior-philosopher became the goal of all minotaurkind. Uncontrolled rage was considered to be primitive from then on. A minotaurian warrior is skilled as an artist, often found conentrated drawing, reciting or creating poems and wielding a weapon with awarenes and cold hearted skill. The warriors of the uppermost class are usually so well educated they control some amount of magic, often used to augment their own strength and defense. They are the heroes and role models of the lower class. The minotaurs still have a warrior culture, but the understanding of a true warrior has changed dramatically.
2195Minotaur cheese is a specialty, often envied by decadent human nobles.
2196 War of Welcome Begins War of Welcome Begins
2197It happened suddenly one morning. A group of Dwarves were passing by the Orc territory outside their mountain. They were on their way to Thais to sell off some of their jewels of the mountain. The orcs tried to ambush them but failed. The dwarves reacted quick and by valor and superior equipment defeated the raiders. This ensued the War of Welcome. After this incident the dwarves who claimed that the time had come to stand up for their beliefs and their treasure got the proof they needed to convince their brethren and sisters of their cause. The orcs would not retreat though and prepared themselfes for war. After a year of battle the orcs were finaly crushed and the tribe scattered. The dwarves now again claimed dominance over the heart of the continent and all the land that 'where under the shadow of the big old one'. The humans of the thaian kingdom became allys to the dwarfen empires soon after theese wars and trade flourished.
2198 Introduction of the War of Welcome Introduction of the War of Welcome
2199The War of Welcome took place near the southern bridge, that the humans call 'the dwarf bridge'. The southern territory was once inhabited by a mighty orcish tribe and the few dwarves brave enough to stick around the mountain were constantly being hasseled by these orcish people and some were enslaved by the vile orcs! To the Northwest lie Carlin, a place inhabited by humans who struggled for survival on their own and could not help the dwarves in this matter either. As time went by the dwarves who called for war against the orcis raiders grew in number and voice. They felt they had a right to reatake these lands from the orcish invaders.
2200 The Art of Peace The art of peace
2201 The Medivian World-Wonders The medivian world-wonders!
2202The known and aknowledged world-wonders are:
2203The colossus of Kazordoon
2204The black pyramid of Dracoria
2205The great lighthousetree of Ab'dendriel
2206The thorntower of Shadowthorn
2207The undergroundcity of Mintwalin
2208The black city of skulls in hellsgate
2209The great lava falls in hellsgate
2210The pyramid city of Yehsha
2211 In the Beginning In the beginning there were the three that were four. They were the source. They were creation. Then the harmony was disrupted by murder and the one that was the essence of matter became the four. The six fought and the four that were the separated unity of elements were subjugated into almost nothingness. The essence of mind stolen by the greedy creators they were made tools and were abused and misused. But they will rise again when the time of ascension comes. And the traitorurs murderer will be the first to fall.
2212 Carlin and the Rise of the Women Vol.3 Carlin and the rise of the women Vol.3
2213In the caverns and halve bulit dungeons hundreds died a dirty, painfull death. Alarmed through the scouts the secretly raised forces of Carlin arived, the huntresses and clerics came more for the sake of their male family members of course, than for the
2214red legion, but allas they came too late. As they finally arived the orcs had almost finished their dirty work. The attack of the carlin forces took them by
2215surprise but the orcs were too numerous. As the orcish resistance began to form the carlin forces retreated. Drawing the orcs after them the huntresses and clerics struck and retreated as planned and trained to be done against the red legion. As they made it to the walls of carlin they had thinned out the orcish troops considerably and most allies like the minotaurs were still pundering the construction site. Some clerics that were still hidden in the woods used their magic to impersonate orcs and attacked those allies and herded wolves against them. The enraged minotaurs and cyclopses joined forces and were led to the exausted orcs infront of the carlin walls who prepared for a siege. In the battle that erupted between orcs and their enraged former allies the carlin forces started a surprise attack, aimed at the orcish leadership. They managed to kill them swiftly and retreated back. The orcs finally defeated the minotaurs and cyclopses but were too weakend to consider a further attack on the city. They plundered the construction site and destroyed what they could. They razed the foundations for about two weeks before they left. Shaken by the loss of its most powerfull military tool the thaian royals decided to use their remaining forces to ensure the safety of the capital and other holdings rather then to start a war in an area that far away to claim regentship over a city that would be a ghosttown
2216after a war. Carlin had won its freedom and idependence, but the price was high.
2217 Carlin and the Rise of the Women Vol.2 Carlin and the rise of the women Vol.2
2218The makeshift rafts were no match for the forces of the elements and a good part of the legionaires were killed and drowned, others hurt and all exausthed. Vauleable equipment was lost and the remaining forces were barely able to make it
2219back the their comerads that were staying at the city and the construction site.
2220Seeing an oportunity the kings sister gathered her followers and spred the word that time has come to strike back and break the chains that the kingdom had put on them. The clerics were persuaded to join her cause. Huntresses roamed the wilderness to scout the legion and runes were prepared. Meanwhile the orcs planned bloddy revenge. The newly choosen warlords called to the arms and the
2221remaining orcs were joind by their brethren from the woods and smaler isles. This force was joined by some cyclopses and renegade minotaurs which where bribed with gold, metal and promises. The attack of the orcs struck the remaining red
2222legion with vengefull force. Though hopelessly outnumbered and spread too thin over the titanic construction site the red legion fought a bloody fight. Wherever they could, they built pockets of resistance in a sea of green bodys that swarmed them. Doing so they left the way open to the workers though. The orcs took no prisoners. The desparate fought with everything they had but
2223hammers and pickaxes were no match to orcisch spears and blades.
2224 Dear Diary Dear Diary,
2225Today I was almost scared to death.
2226While running through the bushes outside Venore, I ran into this huge hairy eight legged.. thing.
2227First I thought it was my brother, but there it was, one huge spider.
2228I'm glad it didn't see me, because I had to change pants.
2229This must have been the most embaressing day for me, I'm glad no others know about it.
2230Dear Diary,
2231Hair is hairy.
2232And it comes in different styles.
2233Itch sometimes.
2234Running your fingers through hair is great.
2235Dear Diary,
2236I think I have found something wrong with me.
2237I like cheese alot, cheese makes me happy.
2238With cheese I feel whole and complete.
2239Does this make me a rat?
2240Dear Diary,
2241Why do we have hair?
2242It's just in the way, and it itches and all that.
2243I want to be just like my dad, bald and hairless.
2244 Carlin and the Rise of the Women Vol.2 Carlin and the rise of the women Vol.2
2245More and more male citizens where drafted for the construction of the castle. The women were forced to learn most crafts needed to run the city and joined the clerics in gathering and hunting, learning a lot of helpfull skills from those masters of nature. The exiled sister of the thaian king gained more and more influence in the city and soon some huntresses loyal to her cause started nightly supply raids on the bases of the red legion at the buildingsite. With the stolen food she bought favours and supporters in the still starving city
2246(since most supplies went straight to the red legion). Using their newly learned skills of stalking and laying false tracks, the huntresses blamed the orcs of the region with the raids. The plan worked well - too well.
2247The orcs, frightened due to the presence of the famous red legion whose mercyless brutallity was even known to the orcish hordes had not dared to attack or even harras the humans in the carlin area for some time. After a few of those 'orcraids'
2248that could not be prevented the general of the legion ordered a good part of his troops to attack and anihilate the orcish base. Their known base as a islefortress where they thought themselves safe. By night, protected by heavy fog the legion used primmitive rafts to cross the sea to the not so far isle. Their attack was a complete surprise. The orcs were slaughtered. Most of the higher
2249ranking orcs were not present in the fortress, partaking in a riutal to find a new chieftain and warlord at the other side of the isle. So the orcs, without leadership were easy prey for the experienced legionaires. After their bloody victory
2250the legion hastily tried to travel back to ensure the crimminals did not take that oportunity for a mutiny. Noone knows if it was magic used by vengefull orc
2251shamans (or even by carlin clerics as some claim) or just a force of nature, but a storm struck as the legion was crossing the sea a second time.
2252 Carlin and the Rise of the Women Vol.1 Carlin and the rise of the women Vol.1
2253In the begining the Carlin colony was planed as a example of thaian greatness. A city planned by famous architects and built by the finest craftsmen the kingdom could muster. The area was plagued by orcattacks tough and the people and workers became dishearted and afraid. Many left the site for good. So more and more forced labourers and criminals were sent to help in the building process and the finest army of the kindom, the feared 'red legion' was sent as a protective force and to hold the growning number of doubious citizens in check. Seeing the possibility of failure of their greatest project, the royal family of Thais used the growing city of Carlin as a deposit for unwanted thinkers and noble familys that misstepped in the intrigues that plagued the kingdom in those time. Unwanted in the capital but too powerfull to be disposed they were sent to Carlin. Given their wealth and the fertility of the north, the city was not a bad place to live at as long as the legion managed to keep the orcs at bay. Those citizens were joined by some clerics that were not comfortable with the power and influence of the thaian sorcerors and their closeness to the royal family. Soon freethinkers
2254and philosophers flocked to carlin and the unrest grew. The focus of the thaian military to internal affairs was increased and the city was ruled with a more iron hand. The governor was not a calm man and seeing the prosperity of the city he got greedy, increasing the taxes to painfull heights. The building of an enourmous castle was begun, a bit northeast of Carlin. Most unfree workers were
2255used for the construction and so soon the city was no longer sufficiently supplied with food. Seeing that only the local clerics made it possible to raise enough supplies, the king ordered more clerics to travel to carlin, ensuring the supply of the city, the workers and the troops. Still the work progressed slowly.
2256 The Ghostlands The ghostlands
2257The ghostlands were already cursed since ages even in the founding days of carlin. Unease befell those who wandered there and the area was avoided when possible. After the female reign of carlin was established and the independent city tried to expand its influence settlers were sent there to claim the nearby area.
2258Soon they were troubled by nightmares and bad omen. People hallucinated and became agressive if not even outright mad. Serial killings, berserk rages and strange but lethal accidents became commonplace until the people moved back to the city. The queen was displeased but their citziens wouldn't make another try. So the Queen sent the clerics to cleanse the area. As their returned weary and wounded and three of them missing they, explained that the area was cursed, haunted and lost for humanity. The queen argued but the clerics where adamant in their opinion. The conclave of clerics decided to seal the area with magic wards and magically erected a hedge which they empowered with magic. The queen was not happy but did not intervene to stop them. Since then the area is known as the ghostlands (and several other nicknames suggesting the same).
2259 Elves by Iregarn Pt. 1 Elves by Iregarn Pt. 1
2260The elves are able to manipulate their unborn children by some kind of dream magic. This magic changes appearance and personality slightly, allowing elven parents to give birth to 'wish-kids'. In their shared dreams the elven parents seem to sculpture their child like a piece of art. Though most of the dream magic of the past is long forgotten, this rudimentary magic seems to be natural to the elves. It is possible to 'choose' things like hair or eye color and even gender. Even slight changes of the physique are possible, though considerable changes take place in the span of generations. Wise men assume this ability was a 'gift' of the gods to make more adaptable tools for the elves' war. But the mentality of the elves did not allow them to form their children in a 'convenient' way. Since most of this magic is instinctual, they form their children in an aesthetic way. On the other hand, what is seen as aesthetic is based on the philosophy of the parents and so their background changes this view dramatically. This is even more evident in the castes that were separated in the war.
2261
2262 Old Dwarven Mining Song Blood and toil
2263Remove the soil
2264Sweat and work
2265Remove the orc
2266
2267Cut and pick
2268That's the trick
2269Cut and run
2270That's a dragon
2271
2272So have a seat
2273And drink, smile and sing
2274You h'ain't yet been eat
2275That's a good thing
2276
2277-Old Dwarven Mining Song
2278 The Lost Order of the Nightmare Knights The lost order of the nightmare knights
2279The order of the nightmare knights was suposedly founded by some mystics and elffriends in ancient times. They were a constant source of trouble due to their prophecys of doom and frightening the good citizens of thais with their storys.
2280So one of the thaian kings in his generosity gave them a pice of land near the area that later should become known as plains of havoc. The noble king saw it as both, a challenge to the order to proove their seriousness and as a trainingground to achive even more insight in the workings of fate. Though many did not understand the wise king in those days and plead the order not to leave, the order of the nightmares left the capital and only a few left the order frightened and exeposed as cowards.
2281After a while more and more warriors flocked to the order and embraced their strange teachings. Most came for the challenge provided by the nearby plains and its monsters, and the order of doom-prophets became more and more a mockery. The king knew they would eventually fail and did not forbid the foolish to join them. In the end the order was extingiushed in some needless battle against undead they provoked (probably pursuing some of their dubious prophecies). Still the wise king had long enough put the misguided there as a shield for the newly founded stelement of venore. In the end only the foresight of the clever king came true. The order did fade away as he expected, unable to live up to their loofty goals but at least their misguided energy was not wasted but used to
2282further the prosperity of the thaian realm.
2283 The Moo’Tah The Mooh'Tah
2284In our days the minotaurean philosophy of Mooh'Tah is only known as a warrior cult of some sort. This is of course incorrect. Although the Mooh'Tah centers around perfection and the minotaurean Mooh'Tah masters are feared warriors and for many the epitome of skilled fighting Mooh'Tah is more! Its perfection in everything
2285or at least anything, may it be music, may it be cooking, may it be poetry, may it be war. Secondly its about seeing the perfection in things. A Mooh'Tah master might spend hours in looking at a flower ... or some broken pottery and it's likely he writes a poem or song about it, only to walk into a battle minutes later. In general it's assumed that you can condense the philosophy into two
2286principles: See perfection! And: Try to achieve perfection!
2287 Legendary Curses – Volume VII – The Cyclopmania Sword Pt.2 Legendary Curses
2288Volume VII
2289The Cyclopmania Sword Pt.2
2290
2291This merchant, being a man of
2292no small wealth himself, and
2293having been issued a deposit
2294by one of the purchasers
2295already, acquired the sword
2296from it's purveyor, and
2297placed into safekeeping until
2298such time as the rest of the
2299debt was paid. In the days
2300that followed, he was given the
2301balance of the sum owed, and
2302as the last bit of gold,
2303platinum, and valuables was
2304passed over the table, he
2305smiled, thanked the gentlemen,
2306locked his storage box and
2307bid them farewell.
2308
2309This would be known as the
2310biggest theft in all of Medivia,
2311and to this day it stands as
2312an example of what a simple
2313sword can do. Drive a
2314virtuous man to greed;
2315bring enemies together, and,
2316in the end, cause more
2317strife between them than
2318ever before; make a famed
2319trader ruin his reputation
2320and indeed, even his ability
2321to roam the streets safely.
2322All for fame and power.
2323
2324The sword now secreted away
2325in his collection, and he
2326himself in all but exile,
2327shows that despite the costs
2328paid, the fame and the money,
2329the sword is as much lost
2330to the world as it was
2331before. It came, it
2332destroyed as per it's
2333function- for it is a
2334sword after all, even though
2335it may never again cut flesh
2336it still manages to rend
2337things apart. The curse
2338(which some say comes from
2339the blood of Brog which
2340long ago tainted the blade)
2341will stay with it
2342wherever it lies, and it
2343is probably best that it
2344remains lost again, lest
2345it should cause worse pain
2346than it already has.
2347 Legendary Curses – Volume VII – The Cyclopmania Sword Pt.1 Legendary Curses
2348Volume VII
2349The Cyclopmania Sword Pt.1
2350
2351Time and forge tell a story...
2352When the sword, known by some
2353as the "godsslayer", known by
2354all as a legend beyond reknown
2355and told to children as a
2356bedtime tale. But as in many
2357things, sometimes myth is
2358founded in fact.
2359
2360Who's to say whether the old
2361story of the origins of this
2362sword are true or false?
2363Not you or I for sure. All
2364we know is what happened when
2365the sword resurfaced, these
2366many many years later. Not
2367found, but shown and given
2368by the gods to a virtuous
2369warrior, for his knowledge
2370and skill.
2371
2372This man, as
2373skilled in magic and the lost
2374arts of the land, treasured
2375this sword, as any would.
2376But whether in the wisdom of
2377knowing the sword would not
2378be best served in his care,
2379or foretelling of the curse,
2380or fear at the temptation of
2381power, or perhaps even greed,
2382he decided he would
2383relinquish his claim on the
2384blade. Commoners, nobles,
2385villains, and wise men alike
2386all clamored for the sword.
2387For the power it could bring
2388or for the fame it would
2389sing, it was covetted as
2390few things in this world have
2391been.
2392
2393In the end it brought
2394together two who would
2395otherwise be the bitterest
2396of enemies. They pooled
2397their resources, where
2398apart they would neither
2399one be sufficient to ransom
2400this weapon, together they
2401outbid their competition.
2402Ill-gotten gains and
2403righteous loot were stacked
2404as one and more was borrowed,
2405but at last the bounty was
2406high enough that the owner
2407agreed to hand over the sword.
2408
2409Since none of those involved
2410felt any of the others were
2411to be trusted, even when
2412throwing their lots in
2413together to buy the sword,
2414they mutually agreed that
2415another party should combine
2416the wealth and chaperone the
2417transaction. For this task
2418they chose the most vaunted
2419merchant in all the lands.
2420 I, GHOUL I, GHOUL By Himhor
2421Within this obscure essay lies a remarkable study of a dwarf who poses as a ghoul to view what life is like from the Ghoulish point of view. A particular emphasis of the work is the fascinating ghoulish healing habits, which the author presumes to be, unlike many warriors thinks nowadays, an effective romantic ritual which ghouls aims to the creatures they do found appealing somehow.
2422
2423 Puldraks Wisdom About Orcs Puldraks wisdom about orcs
2424As intensely as the orcs hate all other races, they share a feeling of community. The orcs can sense, to some extent, the feelings of other orcs. The shamans develop this ability to such an extent, that they can sense the innermost potential of newborn orc whelps. All newborn are tested and the shamans decide a future function in orcish society. The whelps are fed differently, raised differently, and educated differently. Wise men of other races say that such behavior is similar to some insects, such as bees, and through their empathetic bond might share a kind of 'hive-mind', so they refer to orc communities as hives. The chief of a hive owns a big harem of women who have no other function than to pleasure him and give birth to new orcs. These orcish matrons are usually incredibly big and fat, almost not able to walk on their own. Where 'normal' orcwomen function as laborer and craftwomen and give birth to two to three orcs in their lives, these female orcs are only reproductive machinery, giving birth to about six whelps each half year. Orcs are usually contend with their place in orcish society and only the leaders fight each other on purpose. Rarely will an orc raise a weapon against another orc, even if they are not of the same hive. Rivalry between hives is usually dissolved through a fight of their leaders and the victorious hive absorbs the other one. Now and then, when a new strong warrior reaches maturity he challenges the old leader for a fight of supremacy. Sometimes though, when the hive becomes too big for the area it occupies, such a warrior senses somehow that its time to move on. Then he and a few other orcs leave the hive in peace to settle somewhere else. This unique culture, together with its fertility, makes the orcs the most formidable threat to all other medivian communities.
2425 The Great Book of Firemagic The great book of firemagic
2426 Puldraks Wisdom About Elves Pt. 5 Puldraks wisdom about elves Pt. 5
2427Then something happened. The dimension that harboured the elven valley began to collapse. Pice for pice their land was torn away and the wisest of the elves found out that the valley would ultimately 'fall' back in the world it belonged to. Great efforts were undertaken to prevent it. All were futile. As this was recognized it was almost too late. All magic was concentrated to preserve the lives of the elves. Protective shells were created, spells to deflect damage, enchantements to keep harm away. The 'return' was aweful. Almost half of the elves perished. All of the valley and its wonders were destroyed. Almost nothing remained. Artifacts and books shattered and burnt alike. The battered elves retreated and begun to wander aimlessly through the lands, until they encountered scouts of the Deraisim who led them to the safety of their woods. At first they were disgusted by the primitive lifestyle of their brethren, but soon they decided they had to guide and lead them back to true values of elvenkind. So one of their encampements was choosen as new home for the elvenkind and the city of Ab'Dendriel was founded.
2428 Inquisitor’s Log Pt. II (This book looks rather old and torn)
2429Inquisitor's log Pt. II
2430Day 47: Everything seems to be going well. The scouts sent word that the ambush is ready at the Dwarf Bridge. Once all this is over everyone will kneel down in front of ME! With that formula in my hands and Wyda dead I will be the mightiest being ever. Nothing will be in my way, I will crush her and everyone who opposes me.
2431
2432Day 48: No! No! With inhuman powers she managed to escape to the swamps. She must have a secret hideout somewhere. We have to push and get her. My advisors wanted to retreat. They maundered something of the dangerousness of the swamps and some "dangers" for the troops. Hah! The cowards. I had their heads chopped off and put them on spears. Noone dares to oppose me. We will ride tomorrow at dawn. And when the sun sets I will be amongs the mightiest beings of the kingdom.
2433
2434-This is the last entry-
2435
2436
2437
2438
2439
2440
2441
2442
2443
2444
2445
2446
2447
2448
2449
2450
2451
2452
2453Kazordoon Library
2454The Kazordoon Library can be found near NPC Sigurd and Etzel, the spell trainers for mages. The Library is directly one floor below Emperor Kruzak.
2455
2456 The Prisonisle The Prisonisle
2457
2458Most of the rebelious dwarves who betrayed us and allied themselves with the cyclopses and some dishonorfull human knights were prosecuted and thrown in jail on the prisonisle Dwacatra. They now have to live or fight the captured Minotaurs, Orcs, and Cyclopses they seem to like that much.
2459Justice is served.
2460 Dwarven Report XII – Enemy Territory and Settlements Dwarven report XII
2461Enemy territory and settlements
2462
2463Our scouts recently discovered a great number of elven hideouts within the "deeper woodlands". They also have a great city, comparable to a capital, there, which is called Ab'Dendriel, and is mainly inhabitated by Deraisim and Cenath. The defenses are rather weak, and it seems like a lot of nomads and wanderers pass through the region.
2464
2465We also found ruins within the hidden mystic valley, the structure of the buildings is typically elven. The ruins seem to be the result of a harsh thunderstorm of magic, but it was too long ago for us to find closer traces.
2466
2467More interesting should be the fact, that the volcanic regions beyond the thundery mountains seem to be colonised by the elves as well. There dwells a race called Kuridai, and they seem to be the most aggressive and militant elves we encountered yet.
2468
2469Suggestions about possible assault targets if war will be at hand are envoiced in sub-report EY-01.
2470 Dwarven Guide to Warfare – Lesson II Dwarven guide to warfare
2471Lesson II
2472
2473Never wash yourself before combat - it will only lower your natural protection!
2474 Dwarven Magic I Dwarven Magic I
2475By Marokin
2476
2477Most of the other races look down upon the Dwarves because we seem to lack in magical abilites. What they don't understand is that our best mages concentrate on the magic of earth and fire, the give and take. They come up with some magic that might give us the upper hand. In theese books I will reveal some of their findings.
2478 Top Secret Dwarfish Beer You read in big red letters: <TOP SECRET! ONLY FOR YOUR EYES!> Dwarfish Beer ingredients and brewing
2479 Dwarven Magic II Dwarven Magic II
2480By Marokin
2481Floatation
2482This spell will one day allow any dwarf that may not be a good swimmer the ability to almost walk on water. What we found out you would probably need are the remains of a slain stone golem, the branch of a willow, the wing of a wasp, and a flask full of slime. Pour the slime into a cold cauldron and add in the other ingrediants into the cauldron and boil it. This seems to be the base of a powerful potion, though the finalization and the spells needed to enchant it are still a riddle to be solved.
2483 Interesting Facts about Kazordoon – Issue 1 "INTERESTING FACTS ABOUT KAZORDOON issue 1
2484Author: John Barrel
2485Once upon a time there came a horrible snakelike beeing to the deeper mines. It killed many miners, because that 'snake' was a bassilsk horrible beeing with a gaze that could turn living beeings into stone. Many heroes tried to kill it but none suceeded, some fled, most died. One day a wise man which name is forgotten. (I did many studies but i looks like for some reason none wrote down his name) He had some knowledge about theese horrible creatures. He advised the miners to cover the minewalls with torches and lamps. Scared by the dispised bright light the basilisk retreated deeper and deeper into the mines until the mines managed to create a cave in behind him. If the miners I talked to did not make fun of me we have to assume that the bassilsk is still there..."
2486 Dwarven Report VII – Enemy Magic Dwarven report VII
2487Enemy magic
2488
2489Our elemantarists have successfully unrevealed the the secrets of what is called "dream magic". It is a subconscious way of influencing the surroundings. It is mainly used by elven parents that want to shape their unborn child, but, this is the far more important threat, some elves, especially those called "Teshial" posess the ability to wander some kind of "dream realm" instead of the real world. This gives them the oppurtunity to appear somewhere out of the blue, but, fortunately, the Teshial never used this skill to ambush, and the other elves posess only small remnants of this magic.
2490Never the less, the 2nd earthen chamber is evolving a counter spell for that, that increases the elemental signature of beings near, forcing them into the real realm.
2491
2492The other kinds of their magics are limited to protective and growing spells, which yet do not prove any harm, but are very supportive for their strife. It is rumored that they have also a lot of illusionary and concealing spells, but investigations here have not yet led to final results, as well as we can only deny the existance of aggressive magic by an elven race od caste od unknown origin.
2493
2494For further information refer to sub-report AX-27.
2495 The Great Book of Earthmagic The great book of earthmagic
2496 The Great Book of Firemagic The great book of firemagic
2497 The Art of Peace The art of peace
2498 I, Ghoul I, GHOUL
2499By Himhor
2500
2501Within this obscure essay lies a remarkable study of a dwarf who poses as a ghoul to view what life is like from the Ghoulish point of view. A particular emphasis of the work is the fascinating ghoulish healing habits, which the author presumes to be, unlike many warriors thinks nowadays, an effective romantic ritual which ghouls aims to the creatures they do found appealing somehow.
2502 Dwarven Guide to Warfare – Lesson VI Dwarven guide to warfare
2503Lesson VI
2504
2505Luring elves with carrots has proven to be an ineffective tactic.
2506 Technomancers, Heretics or Geniusses? Technomacers, heretics or geniusses?
2507 Elven Tongue Elven Tongue (title)
2508
2509Cooking it. (short text)
2510
2511by Dnobagev
2512 Human Tongue Human Tongue (title)
2513
2514Speaking it. (short text)
2515
2516by Dnobagev
2517 Miner’s Entry Miner's Entry
2518
2519What it was I cannot say! But its horrible! Horrible! We heard rumors of such things before but we just ignored them ...Im the only survivor ..that...THING...they couldn't move...they were helpless...oh why ...what....what is that..something is coming...my feet....stone...
2520 Create Beer Create Beer
2521No Dwarf can resist a good mug of Jimbin's beer and this spell will one day allow you to create such beer with a few simple ingredients. Collect the hair of a troll, a mushroom of any sort, a small amount of soul from the mad mage valley, some water from around the mad mage valley and the silence befire dawn. Place the ingredients into a flask of the mad mage valley water, cork it and boil it. Remove the cork and pour a small amount of the potion into a cup and shake it. Now we have to find out how to bring in the silence gefore dawn in an appropriate way. You should then have a full cup of beer if all works as calculated so far. We estimate one potion should be a weeks suply of beer if you minimize your drinking to 7 mugs a day.
2522(Oh, and don't tell jimbin about this spell)
2523
2524Those are the findings. It was also found that the water that flows by the mad mage valley is quite magical. One of our mages suggested that it is the "soul of the sea".
2525 The Brighteyes Legend The Brighteyes Legend
2526By: Damius Weirgroth
2527
2528Long ago, long before the lands of Medivia were known by this name a dwarven fellowship was founded, holding a destiny of fame, power and tragedy. These Individuals were known as the brighteye fellowship. Those who crossed them or did something to anger them never saw the light of day. It is said when enraged these dwarve's eyes grew in light that could be seen a towns distance away and they went into a bezerk frenzy killing all that opposed them. Loosing all control and compassion in that frenzy they became unbearable even to the fellowsships of the savage axes and the dragoneaters. So after great debates between the fellowships they left Kazordoon and the big old one for unknown new lands. Though some setteled at remote spots on the continent the trail of the others was lost. They are considered the lost fellowship in theese days and no britghteye was born since then in the halls of Kazordoon.
2529 Miners Journal Miners Journal (title)
2530
2531We've dug that deep, that even we dwarves can hardly see. Fruzek told us stories of a monster making odd sounds from below the earth.These frightening tales of the basilisk have halted our mining schedule, forcing us to double the guards protecting the miners.
2532
2533A Tired Miner
2534Melc
2535 Dwarven Guide to Warfare – Lesson III Dwarven guide to warfare
2536Lesson III
2537
2538Dragon scales make up for good armor and protection. Unless the dragon is still alive!
2539 Dwarven Guide to Warfare – Lesson V Dwarven guide to warfare
2540Lesson V
2541
2542Boats are malevolent.
2543 Last Words (most pages of that book are unreadable, stained with blood and parts are burned)
2544Horrible screams ..blinding light....pain...happening???....No one ....The light ...closer.....brighter...no visibility....Farewell...
2545 Elves Manipulating Appearances The elves are able to manipulate their unborn children by some kind of dream magic. This magic changes appearance and personality slightly, allowing elven parents to give birth to 'wish-kids'. In their shared dreams the elven parents seem to sculpture their child like a piece of art. Though most of the dream magic of the past is long forgotten, this rudimentary magic seems to be natural to the elves. It is possible to 'choose' things like hair or eye color and even gender. Even slight changes of the physique are possible, though considerable changes take place in the span of generations. Wise men assume this ability was a 'gift' of the gods to make more adaptable tools for the elves' war. But the mentality of the elves did not allow them to form their children in a 'convenient' way. Since most of this magic is instinctual, they form their children in an aesthetic way. On the other hand, what is seen as aesthetic is based on the philosophy of the parents and so their background changes this view dramatically. This is even more evident in the castes that were separated in the war.
2546 War of Welcome Begins War of Welcome Begins
2547It happened suddenly one morning. A group of Dwarves were passing by the Orc territory outside their mountain. They were on their way to Thais to sell off some of their jewels of the mountain. The orcs tried to ambush them but falied. The dwarves reacted quick and by valor and superior equipment defeated the raiders. This ensued the War of Welcome. After this incident the dwarves who claimed that the time had come to stand up for their beliefs and their treasure got the proof they needed to convince their brethren and sisters of their cause. The orcs would not retreat though and prepared themselfes for war. After a year of battle the orcs were finaly crushed and the tribe scattered. The dwarves now again claimed dominance over the heart of the continent and all the land that 'where under the shadow of the big old one'. The humans of the thaian kingdom became allys to the dwarfen empires soon after theese wars and trade flourished.
2548 Guide to Mining From a hole to a mine
2549A step by step guide to mining
2550 Mining for Dummys and Elves Mining for dummys and elves
2551 Mining Made Easy Mining made easy
2552 The Mine is not Enough The mine is not enough
2553 The Mine Never Dies The mine never dies
2554 Golden Mine Golden mine
2555 You only Mine Twice You only mine twice
2556 Goldfinger Goldfinger
2557
2558
2559Mintwallin Library
2560The Hellgate Library can be found in Mintwallin, the city of the Minotaurs, ruled by Markwin. The quickest way to enter this area is by taking the raft straight down, otherwise you will need to venture through the cave network.
2561.
2562 Chronicle of Mintwallin – Volume V Chronicle of Mintwallin - the city of the Minotaurs
2563written by Markwin, king of all (?) Minotaurs
2564
2565Volume V
2566
2567I don´t understand it, but the outcasts must have a way into our city Mintwallin. Today a group of them murdered my son Ian and some of my guards. I am deadly ill. I am coughing blood. I am full of sorrow. And I am tired. So tired. I can not defend my own city.
2568
2569My mage told me the coming of another threat. Some humans have killed the dragon and are advancing to our gates. I hope they won´t find the way through the labyrinth.
2570 Chronicle of Mintwallin – Volume IV Chronicle of Mintwallin - the city of the Minotaurs
2571written by Markwin, king of all Minotaurs
2572
2573Volume IV
2574
2575Our excursion is at the end. Today many of our best warriors died. Palkar encountered a dragon that killed many of my minos. It was Palkars fault. He will never lead an army again. And I will never see the light again.
2576
2577I can't calm Palkar. He is full of energy. And I can't calm my own people. Many don't listen to me but to him. He wants to fight.
2578
2579A human made his way through the labyrinth! How could he find us? I wanted to get that out of him - but I could not understand him. I have thrown him
2580in the jail. He will never come out of it!
2581
2582The black day of out chronicle. We had a fight within the walls of my beloved city. Minotaurs fought against Minotaurs - brothers against brothers - sisters against sisters. Palkar and his knights nearly won. But me and some others were able to defeat him. Now, he and his men are outcasts.
2583
2584Day of sorrow.
2585
2586The outcasts stole the key to our secret laboratory! That is worst of all. Now we can't make our milk, the source of our power.
2587
2588I managed to bring a dragon from the dragon-pit at the outer entrance of our secret lab to guard it. He hurt me very hard. I needed much more power than I had. I am deadly injured. I hope this coughing will have an end.
2589
2590The orcs and trolls conquered some caves back. Dammit! We are to weak now. We can´t defend ourselves. And my coughing gets worse and worse.
2591
2592Some of my men blocked the way from the secret lab to my chambers with a big rock. I think we are safe now.
2593
2594The outcasts made an alliance with a tribe of cyclops. Now our former brothers are our worst enemies. They are hiding somewhere in the labyrinth.
2595
2596The oldest Minotaur of the city told me that my written words have many mistakes and that I would write in a terrible form. I killed him. I am a fighter - not a teacher!
2597 Chronicle of Mintwallin – Volume III Chronicle of Mintwallin - the city of the Minotaurs
2598written by Markwin, king of all Minotaurs
2599
2600Volume III
2601
2602We finally managed it to escape from the evil daemon. We had to give up most of our land. Only the city Mintwallin is left. Many good warriors died. We blocked the way out of the city with a drawbridge. I hope that will keep the daemon out. Now the only way out of the city leads to the labyrinth.
2603
2604Palkar gets more and more influence in the city. Mostly the younger Minos listen to him.
2605
2606Palkar sows discard. He wants to form a new army to investigate the labyrinth and to get back to the surface. I prefer living right here in peace.
2607
2608He is too strong. I had to allow him to lead some small groups of our Minotaurs to fight against the orcs and trolls. He is a very good commander - and so he is a danger for me.
2609
2610WHAT THE HELL MEANS "KAPLAR"?!?!?
2611
2612Palkar conquered most of the tunnels and dungeons. He drove the trolls back. Perhaps he is right. Perhaps - someday - I will see the light of the sun again.
2613
2614 Chronicle of Mintwallin – Volume II Chronicle of Mintwallin - the city of the Minotaurs
2615written by Markwin, king of all Minotaurs
2616
2617Volume II
2618
2619( burned out )
2620 Chronicle of Mintwallin – Volume I Chronicle of Mintwallin - the city of the Minotaurs
2621written by Markwin, king of all Minotaurs
2622
2623Volume I
2624
2625( burned out )
2626Hellgate Library
2627The Hellgate Library can be found down in the undead city of Hellgate. To enter you require Copper Key 3012 which can be purchased from Elathriel for 5,000 gold pieces. The books in the Hellgate Library are a language called 469. It is the language of the Beholders. They are simply strings of numbers, said to form a language if you know how.
2628
2629
2630 #1 4519045042159561513534780192889521601993646724314278943151911865128191180035611472611646713646461219785857651972921972781670546711800140152551751911801894452295345274464726114514519485611451908304576512282177350843485628477090889524348561121648006586756356114519199118003646889521991103
2631 #2 467252197752364672119118003575765460036467118001401525522012889521959175191180189445229534526114580036904457654648451911889
2632 #3 19288952160199364672431427894315191186512819118003561147261164671364646121978585765197292197278167054671180014015255175191180189445229
2633 #4 65180099673405792827843508195372434856251081146364672435546003614519121128883046467972783160134515860421585774454519045042159561513534780
2634 #5 1143128895003624968475601996585506499670467261145800369042204648451911889521977128895219594576552364672119118003575767464834943435452177090967347092012
2635 #6 11857642197096805796366125275705845217652197278304648765159564611414519889975112161518005458561197353646724348561145196726114519031180657191894343
2636 #7 219605796366125275889031176515956461141451988997511216151808675635611451919911800364688952199113887215127788945036457512889672127058452176521972783046481802785726118576421970968
2637 #8 756356114519199118003646889521991103345274464726114514519485611451908304576512282177451904504215956151353478019288952160199364672
2638 #9 978585765197292197278167054671180014015255175191180350843485628477090889524348561121648006586
2639 #10 7816705747709096121648006586114312889500362496847560199658550649967046726114580036904220464845191188952197712889521959457655236467211911800357576546003646711800140152551751911801894452295345273470920128571972783040421585765943442159560421830203118065719189434346465180099673
2640 #11 94576559967046726114580512164800658611431288950036249684756019032364672119178121977128895219518003575765460670965855064690422046484519118895
2641 #12 78167051216480065861143128895003624968475601996585506499670467261145800369042204648451911889521977128895219594576552364672119118003575765460
2642 #13 8435345158675112167610625140815953478019288911519141451988997146364751352854215765159564619018655953724385
2643 #14 3046484353451586042157651595646190186559537243485625108145042159561513534780192889115191414519889971463646728577511216151800672431427894314454552160199364128191180035611472611
2644 #15 275857651972788943887215128895219618003114572785726118576421970968057963661252757058452176521972783046487651595646114145198899751121615180059537243485625108114636467243534515860421585774454519045042159561513534780192889521601993646724314278943151911865128191180035611472611
2645 #16 585765197278894388721512889521961800311457278572611857642197096805796366125275705845217652197278304648765159564611414519889975112161518005953724348562510811463646724353451586042158577445451904504215956151353478019288952160199364672431427894315191186512819118003561147261164671364646121978036512
2646 #17 46472611451451948561145190830457651228217735084348562756356114519199118003646889521991184350812434856114519121128883046467972783160174648349434354521972127
2647 #18 79282784350819537243485625108114636467243554600361451912112888304646797278316013451586042158577445451904504215956151353478019288952160199
2648 #19 04215956151353478019288952160199364672431427894315191186512819118003561147261164671364646121978585765197292197278167054671180014015255175191180189445229534527446472611451451948561145190830457651228217735084348562847709088952434856112164800658675635611451919911800364688952199110365
2649 #20 18003646889521991261145145198561145190830457651228217735084348562847468898052103649915991186745194688952199153452744647261145145194856114506553452744647261145145194856114506563561145198675635611451919911800364688952199126114511991
2650 #21 34856251081146364672435345158604215857744545190450421595615135347801928895216019936467243142789431519118651281911800356114726116467136464612
2651 #22 85765943442159560421830246465180099673405792827843508195372434856251081146364672435546003614519121128883046467972783160134515860421585774454519045042159561513534780192889521601993646724314278943151911865128191180035611472611646713646461219785857651972921972781670546711800
2652 #23 84350819215956151367972783160134515860421585774454519045045347801928895216019979282753724348562510811463646724355460036145191211288830464
2653 #24 5191186512819118003561147261164671364646121978036464726114514519485611451908304576512282177350843485627563561145191991180036468895219911843508124348561145191211
2654 #25 8550649967046726114580036904220464845191188952197712889521959457655236467211911800357576746483494343545217709096734709201285719727830404215857659
2655 #26 451988997511216151800595372434856251081146364672435345158604215857744545190450421595615135347801928895216019936467243142789431
2656 #27 1180014015255175191180189445229534527477090967347092012857197278304042158576594344215956042183020311806571918943434646518009967340579282758576519727889438872151288952196180031145727857261185764219709680579636612527570584521765219727830464876515956461141
2657 #28 9521961800311457278572611857642197096805796366125275705845217652197278304648765159564611414519889975112161518005458561197353646724348561145196726114519031180657191894343
2658 #29 6797577144583160132745193515860421585774458316013451586042150860421584515860421585774451601345154504838577445860134
2659 #30 1801894452295345274770909673470920128571972783040421585765943442159560421830203118065719189434346465180099673405792827585765197278894388721512889521961800311457278572611857642197096805796366125275705845217652197278304648765159564611414519889975112161518005953724348562510
2660 #31 89521972781670512164800658611431288950036249684756019965855064996704672611458003690422046484519118895219771288952195945765523646721191180
2661 #32 5460036467118001401525517519118018944522953452747709096734709201285719727830404215857659434421595604218302031180657191894343464651800996734057928275857651972788943887215128895219618003114572785726118576421970968057963661252757058452176521972783046487651595646114145198
2662 #33 800595372434856251081146364672435345158604215857744545190450421595615135347801928895216019936467243142789431519118651281911800356114726116467
2663
2664Forgula Library
2665
2666
2667
2668Desert Libraries
2669Yesha Library
2670
2671
2672
2673
2674
2675
2676Osaris Library