· 8 years ago · May 20, 2018, 12:46 AM
1MEmu := "RetroArch"
2MEmuV := "v1.3.6"
3MURL := ["http://themaister.net/retroarch.html"]
4MAuthor := ["djvj","zerojay","SweatyPickle"]
5MVersion := "2.4.3"
6MCRC := ""
7iCRC := ""
8MID := ""
9MSystem := ["Acorn BBC Micro","AAE","Amstrad CPC","Amstrad GX4000","APF Imagination Machine","Applied Technology MicroBee","Apple IIGS","Arcade Classics","Atari 2600","Atari 5200","Atari 7800","Atari 8-Bit","Atari Classics","Atari Jaguar","Atari Lynx","Atari ST","Atari XEGS","Bally Astrocade","Bandai Gundam RX-78","Bandai Super Vision 8000","Bandai Wonderswan","Bandai Wonderswan Color","Canon X07","Capcom Classics","Capcom Play System","Capcom Play System II","Capcom Play System III","Casio PV-1000","Casio PV-2000","Cave","Coleco ADAM","ColecoVision","Commodore MAX Machine","Commodore Amiga","Creatronic Mega Duck","Data East Classics","Dragon Data Dragon","Emerson Arcadia 2001","Entex Adventure Vision","Elektronika BK","Epoch Game Pocket Computer","Epoch Super Cassette Vision","Exidy Sorcerer","Fairchild Channel F","Final Burn Alpha","Funtech Super Acan","GamePark 32","GCE Vectrex","Hartung Game Master","Interton VC 4000","Irem Classics","JungleTac Sport Vii","Konami Classics","MAME","Magnavox Odyssey 2","Microsoft MSX","Microsoft MSX2","Microsoft MSX2+","Matra & Hachette Alice","Mattel Aquarius","Mattel Intellivision","Midway Classics","Namco Classics","Namco System 22","NEC PC Engine","NEC PC Engine-CD","NEC PC-FX","NEC TurboGrafx-16","NEC SuperGrafx","NEC TurboGrafx-CD","Nintendo 3DS","Nintendo 64","Nintendo 64DD","Nintendo Arcade Systems","Nintendo Classics","Nintendo DS","Nintendo Entertainment System","Nintendo 3DS","Nintendo Famicom","Nintendo Famicom Disk System","Nintendo Game Boy","Nintendo Game Boy Color","Nintendo Game Boy Japan","Nintendo Game Boy Advance","Nintendo Game & Watch","Nintendo GameCube","Nintendo Super Game Boy","Nintendo Pokemon Mini","Nintendo Virtual Boy","Nintendo Super Famicom","Nintendo Satellaview","Nintendo SuFami Turbo","Panasonic 3DO","Elektronska Industrija Pecom 64","Philips CD-i","Philips Videopac","RCA Studio II","ScummVM","Sega 32X","Sega Classics","Sega Mega Drive 32X","Sega Mark III","Sega SC-3000","Sega SG-1000","Sega CD","Sega Dreamcast","Sega Game Gear","Sega Genesis","Sega Master System","Sega Mega Drive","Sega Meganet","Sega Nomad","Sega Pico","Sega Saturn","Sega Saturn Japan","Sega VMU","Sega ST-V","Sharp X1","Sharp X68000","Sinclair ZX Spectrum","Sinclair ZX81","Sony PlayStation","Sony PlayStation Minis","Sony PocketStation","Sony PSP","Sony PSP Minis","Sord M5","SNK Classics","SNK Neo Geo","SNK Neo Geo AES","SNK Neo Geo MVS","SNK Neo Geo Pocket","SNK Neo Geo CD","SNK Neo Geo Pocket Color","Spectravideo","Super Nintendo Entertainment System","Taito Classics","Tandy TRS-80 Color Computer","Technos","Texas Instruments TI 99-4A","Thomson MO5","Thomson TO7","Tiger Game.com","Tiki-100","Tomy Tutor","VTech CreatiVision","Watara Supervision","Williams Classics"]
10;----------------------------------------------------------------------------
11; Notes:
12; If the emu doesn't load and you get no error, usually this means the LibRetro DLL is not working!
13; Devs stated they will never add support for mounted images (like via DT)
14; Fullscreen is controlled via the module setting in RocketLauncherUI
15; This module uses the CLI version of RetroArch (retroarch.exe), not the GUI (retroarch-phoenix.exe).
16; The emu may make a mouse cursor appear momentarily during launch, MouseMove and hide_cursor seem to have no effect
17; Enable 7z support for archived roms
18; Available CLI options: https://github.com/PyroFilmsFX/iOS/blob/master/docs/retroarch.1
19;
20; LibRetro DLLs:
21; LibRetro DLLs come with the emu, but here is another source for them: http://forum.themaister.net/
22; Whatever cores you decide to use, make sure they are extracted anywhere in your Emu_Path\cores folder. The module will find and load the default core unless you choose a custom one for each system.
23; You can find supported cores that Retroarch supports simply by downloading them from the "retroarch-phoenix.exe" or by visiting here: https://github.com/libretro/libretro.github.com/wiki/Supported-cores
24; Some good discussion on cores and filters: http://forum.themaister.net/viewtopic.php?id=270
25;
26; SRM files:
27; The srm files location is determined by the configuration file used (savefile_directory = ":\whatever") The default RetroArch srm directory is ":\saves" You can select to sort into core folders (ie: :/saves/Mednafen PSX) by changing sort_savefiles_enable = "true" in the configuration file.
28;
29; Save states:
30; The save state files location is determined by the configuration file used (savestate_directory = ":\whatever") The default RetroArch savestate directory is ":\states" You can select to sort into core folders (ie: :/states/Mednafen PSX) by changing sort_savestates_enable = "true" in the configuration file.
31;
32; Config files:
33; By default, the module looks for config files in a folder called config in the RetroArch folder. Example: C:\emus\RetroArch\config. You can change this folder to anything you like by changing the module's ConfigFolder setting in RocketLauncherUI. This will be the config folder for the module and will NOT change the location of RetroArch's own /config directory.
34; RetroArch's global config file is called "retroarch.cfg". RetroArch will use a system cfg file named to match your System Name (example: Nintendo Entertainment System.cfg).
35; RetroArch will also load core config files named after the core name. Example: nestopia_libretro.cfg
36; This allows different settings globally, for each system, and for each core. If you want all systems to use the same retroarch.cfg, do not have any system or core cfg files, only have the retroarch.cfg.
37; If a core config exists, it takes precedence over the global config. And if a system config exists, it takes precedence over the core config.
38;
39; Core Options:
40; By default, RetroArch creates a retroarch-core-options.cfg in it's root directory. Example: C:\emus\RetroArch\retroarch-core-options.cfg. This will always be used if the default RetroArch.cfg is loaded. If a configuration file from any other location is used, RetroArch will create a retroarch-core-options.cfg file in the root of that directory. The module has an option to have RetroArch use only the default retroarch-core-options.cfg file no matter the path of the config directory or location of the configuiration file being used. To enable this option set Single_Core_Options to true.
41
42; MultiGame:
43; MultiGame support is currently only available for the Mednafen PSX core. Retroarch uses the same method as Mednafen to load multi-disc games. This method involves m3u playlists which are commonly used for music. The m3u files needed to load multi-disc games are generated for you by the module when you launch a multi-disc game and are saved to your corresponding rom directory. Due to m3u limitations, your multi-disc roms/images cannot be archived -- they must be unzipped. All single disc games can remain archived and you can still enable 7z under system settings. If you do not wish to use MultiGame support you can archive your roms/images and m3u generation will be skipped on launch.
44; The m3u files generated by the module contain a list of paths to all roms/images in the multi-disc set. Retroarch automatically loads the first path in the m3u so the first path will always be the disc you are loading. For example, Final Fantasy VII has 3 discs and if you load Disc 2 first, the order of the paths in the m3u will be disc 2, disc 3, disc 1. If you load Disc 3 first, the order will be disc 3, disc 1, disc 2. The module anticipates this and will load the correct disk, selected from the Pause/MultiDisk menus. However if you choose to manually use Retroarch's UI or disk swap keys to change discs, you will need to keep this in mind.
45; In order for RocketLauncher's MultiGame UI to swap discs, you must define Eject_Toggle_Key, Next_Disk_Key, and Previous_Disk_Key under global settings for the emulator in RocketLauncher. Because AHK and Retroarch use different naming conventions for some keyboard keys, it is best to use a letter, a number, or F1-F12.
46;
47; MAME:
48; MAME BIOS roms should be placed in Rom Path's directory. Some systems require the BIOS roms be placed in the MAME internal name directory. (Example: :\Rom Folder\a5200). The MAME BIOS_Roms_Folder option will have no effect unless you are using an older version of the mess core.
49;
50; System Specific Notes:
51; Microsoft MSX/MSX2: Launch an MSX game and in the core options, set the console to be an MSX2 and it will play both just fine.
52; Nintendo Famicom Disk System - Requires disksys.rom be placed in the folder you define as system_directory in the RetroArch's cfg.
53; Sega CD - Requires "bios_CD_E.bin", "bios_CD_J.bin", "bios_CD_U.bin" all be placed in the folder you define as system_directory in the RetroArch's cfg.
54; Super Nintendo Entertainment System - requires split all 10 dsp# & st### roms all be placed in the folder you define as system_directory in the RetroArch's cfg. Many games, like Super Mario Kart require these.
55; NEC TurboGrafx-CD (using pce fast core) - Requires "syscard3.pce" be placed in the folder you define as system_directory in the RetroArch's cfg.
56; NEC TurboGrafx-CD (using MAME core)
57; - You'll need to update a couple mame specific options in the Retroarch core options file to get it to boot from the cli. These should probably be updated automagically by the module. Turning softlists off, but might not need to.
58; mame_boot_from_cli = "enabled"
59; mame_softlists_enable = "disabled"
60; mame_softlists_auto_media = "disabled"
61; - Requires hash folder from MAME/MESS/UME, either from the source or release package. Save this in the system_directory you've defined for RetroArch. Something like \RetroArch\system\mame\hash\
62; - Requires the CD bios file(s) saved in the mame bios folder you've defined. Usually \RetroArch\system\mame\bios\
63; For PC Engine-CD you'll need the file "[cd] cd-rom system (japan) (v2.1).pce" zipped as cdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\cdsys.zip
64; For PC Engine SuperGrafx-CD you'll need the file "[cd] super cd-rom system (japan) (v3.0).pce" zipped as scdsys.zip and saved in a pce subfolder in your bios path, so \RetroArch\system\mame\bios\pce\scdsys.zip
65; For TurboGrafx-CD you'll need the file "[cd] turbografx cd system card (usa) (v2.0).pce" zipped as cdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\cdsys.zip
66; For TurboDuo you'll need the file "[cd] turbografx cd super system card (usa) (v3.0).pce" zipped as scdsys.zip and saved in a tg16 subfolder in your bios path, so \RetroArch\system\mame\bios\tg16\scdsys.zip
67; Nintendo Super Game Boy - Set the Module setting in RocketLauncherUI SuperGameBoy to true to enable a system or only a rom to use SGB mode. This is not needed if your systemName is set to the official name of "Nintendo Super Game Boy". Requires "sgb.boot.rom" and "Super Game Boy (World).sfc" to be placed in the folder you define as system_directory in the RetroArch's cfg. This is needed if you want to use Super game boy mode and color palettes. Also requires using the latest bsnes core. Not all games support SGB mode.
68; Sony PSP/PlayStation Minis: To avoid the dialog box complaining about ppge_atlas.zim, download it from https://github.com/libretro/libretro-ppsspp/blob/master/assets/ppge_atlas.zim and place it in your Retroarch/system/PPSSPP/ directory.
69;----------------------------------------------------------------------------
70StartModule()
71BezelGUI()
72FadeInStart()
73
74primaryExe := new Emulator(emuPath . "\" . executable) ; instantiate emulator executable object
75emuPrimaryWindow := new Window(new WindowTitle("RetroArch","RetroArch")) ; instantiate primary emulator window object
76emuConsoleWindow := new Window(new WindowTitle("","ConsoleWindowClass")) ; instantiate emulator console window object
77
78; Here we define all supported systems for this module. This object controls how the module reacts to different systems. RetroArch can play a lot of systems, but needs to know what system you want to run, so this module has to adapt.
79; 1 - Official System Name in RocketLauncher
80; 2 - Short name used only for easy referencing within module
81; 3 - Default core
82; 4 - The system ID MAME core recognizes
83RLLog.Debug("Module - Started building the " . MEmu . " object")
84mTypeVar:="
85 ( LTrim
86 AAE|LibRetro_AAE|mame_libretro
87 Acorn BBC Micro|LibRetro_BBCB|mame_libretro|bbcb
88 Amstrad CPC|LibRetro_CPC|mame_libretro|cpc464
89 Amstrad GX4000|LibRetro_GX4K|mame_libretro|gx4000
90 APF Imagination Machine|LibRetro_APF|mame_libretro|apfimag
91 Apple IIGS|LibRetro_AIIGS|mame_libretro|apple2gs
92 Applied Technology MicroBee|LibRetro_MBEE|mame_libretro|mbeeic
93 Arcade Classics|LibRetro_ARCADE|mame_libretro
94 Atari 2600|LibRetro_2600|stella_libretro|a2600
95 Atari 5200|LibRetro_5200|mame_libretro|a5200
96 Atari 7800|LibRetro_7800|prosystem_libretro|a7800
97 Atari 8-Bit|LibRetro_ATARI8|mame_libretro|a800
98 Atari Classics|LibRetro_ACLS|mame_libretro
99 Atari Jaguar|LibRetro_JAG|virtualjaguar_libretro|jaguar
100 Atari Lynx|LibRetro_LYNX|handy_libretro|lynx
101 Atari ST|LibRetro_ST|hatari_libretro
102 Atari XEGS|LibRetro_XEGS|mame_libretro|xegs
103 Bally Astrocade|LibRetro_BAST|mame_libretro|astrocde
104 Bandai Gundam RX-78|LibRetro_BGRX|mame_libretro|rx78
105 Bandai Super Vision 8000|LibRetro_SV8K|mame_libretro|sv8000
106 Bandai Wonderswan|LibRetro_WSAN|mednafen_wswan_libretro|wswan
107 Bandai Wonderswan Color|LibRetro_WSANC|mednafen_wswan_libretro|wscolor
108 Canon X07|LibRetro_CX07|mame_libretro|x07
109 Capcom Classics|LibRetro_CAPC|mame_libretro
110 Capcom Play System|LibRetro_CPS1|fbalpha_libretro
111 Capcom Play System II|LibRetro_CPS2|fbalpha_libretro
112 Capcom Play System III|LibRetro_CPS3|mame_libretro
113 Casio PV-1000|LibRetro_CAS1K|mame_libretro|pv1000
114 Casio PV-2000|LibRetro_CAS2K|mame_libretro|pv2000
115 Cave|LibRetro_CAVE|mame_libretro
116 Coleco ADAM|LibRetro_ADAM|mame_libretro|adam
117 ColecoVision|LibRetro_COLEC|mame_libretro|coleco
118 Commodore Amiga|LibRetro_PUAE|puae_libretro
119 Commodore Max Machine|LibRetro_CMAX|mame_libretro|vic10
120 Creatronic Mega Duck|LibRetro_DUCK|mame_libretro|megaduck
121 Data East Classics|LibRetro_DATA|mame_libretro
122 Dragon Data Dragon|LibRetro_DRAG64|mame_libretro|dragon64
123 Elektronika BK|LibRetro_EBK|mame_libretro|bk0010
124 Elektronska Industrija Pecom 64|LibRetro_P64|mame_libretro|pecom64
125 Emerson Arcadia 2001|LibRetro_A2001|mame_libretro|arcadia
126 Entex Adventure Vision|LibRetro_AVISION|mame_libretro|advision
127 Epoch Game Pocket Computer|LibRetro_GPCKET|mame_libretro|gamepock
128 Epoch Super Cassette Vision|LibRetro_SCV|mame_libretro|scv
129 Exidy Sorcerer|LibRetro_SORCR|mame_libretro|sorcerer
130 Fairchild Channel F|LibRetro_CHANF|mame_libretro|channelf
131 Final Burn Alpha|LibRetro_FBA|fbalpha_libretro
132 Funtech Super Acan|LibRetro_SACAN|mame_libretro|supracan
133 GamePark 32|LibRetro_GP32|mame_libretro|gp32
134 GCE Vectrex|LibRetro_VECTX|mame_libretro|vectrex
135 Hartung Game Master|LibRetro_GMASTR|mame_libretro|gmaster
136 Interton VC 4000|LibRetro_VC4K|mame_libretro|vc4000
137 Irem Classics|LibRetro_IREM|mame_libretro
138 JungleTac Sport Vii|LibRetro_SPORTV|mame_libretro|vii
139 Konami Classics|LibRetro_KONC|mame_libretro
140 Magnavox Odyssey 2|LibRetro_ODYS2|mame_libretro|odyssey2
141 MAME|LibRetro_MAME|mame_libretro|mame
142 Matra & Hachette Alice|LibRetro_ALICE|mame_libretro|alice32
143 Mattel Aquarius|LibRetro_AQUA|mame_libretro|aquarius
144 Mattel Intellivision|LibRetro_INTV|mame_libretro|intv
145 MGT Sam Coupe|LibRetro_SAMCP|mame_libretro|
146 Microsoft MS-DOS|LibRetro_MSDOS|dosbox_libretro
147 Microsoft MSX|LibRetro_MSX|bluemsx_libretro
148 Microsoft MSX2|LibRetro_MSX2|bluemsx_libretro
149 Microsoft MSX2+|LibRetro_MSX2|bluemsx_libretro
150 Microsoft Windows 3.x|LibRetro_WIN3X|dosbox_libretro
151 Midway Classics|LibRetro_MIDC|mame_libretro
152 Namco Classics|LibRetro_NAMC|mame_libretro
153 Namco System 22|LibRetro_NAM2|mame_libretro
154 NEC PC Engine|LibRetro_PCE|mednafen_pce_fast_libretro|pce,cart
155 NEC PC Engine-CD|LibRetro_PCECD|mednafen_pce_fast_libretro|pce,cdrom
156 NEC PC-FX|LibRetro_PCFX|mednafen_pcfx_libretro
157 NEC SuperGrafx|LibRetro_SGFX|mednafen_supergrafx_libretro|sgx,cart
158 NEC TurboGrafx-16|LibRetro_TG16|mednafen_pce_fast_libretro|tg16,cart
159 NEC TurboGrafx-CD|LibRetro_TGCD|mednafen_pce_fast_libretro|tg16,cdrom
160 Nintendo 3DS|LibRetro_3DS|citra_libretro
161 Nintendo 64|LibRetro_N64|mupen64plus_libretro|n64
162 Nintendo 64DD|LibRetro_N64|mupen64plus_libretro
163 Nintendo Arcade Systems|LibRetro_NINARC|mame_libretro
164 Nintendo Classics|LibRetro_NINC|mame_libretro
165 Nintendo DS|LibRetro_DS|desmume_libretro
166 Nintendo 3DS|LibRetro_3DS|citra_libretro|3ds
167 Nintendo Entertainment System|LibRetro_NES|nestopia_libretro|nes
168 Nintendo Famicom|LibRetro_NFAM|nestopia_libretro
169 Nintendo Famicom Disk System|LibRetro_NFDS|nestopia_libretro|famicom
170 Nintendo Game Boy|LibRetro_GB|gambatte_libretro|gameboy
171 Nintendo Game Boy Advance|LibRetro_GBA|vba_next_libretro|gba
172 Nintendo Game Boy Color|LibRetro_GBC|gambatte_libretro|gbcolor
173 Nintendo Game Boy Japan|LibRetro_GBJ|gambatte_libretro|gameboy
174 Nintendo GameCube|LibRetro_GC|dolphin_libretro|gc
175 Nintendo Game & Watch|LibRetro_GW|gw_libretro
176 Nintendo Pokemon Mini|LibRetro_POKE|mame_libretro|pokemini
177 Nintendo Satellaview|LibRetro_NSFS|snes9x_libretro
178 Nintendo SuFami Turbo|LibRetro_NSFST|snes9x_libretro
179 Nintendo Super Famicom|LibRetro_NSF|bsnes_balanced_libretro
180 Nintendo Super Game Boy|LibRetro_SGB|bsnes_balanced_libretro
181 Nintendo Virtual Boy|LibRetro_NVB|mednafen_vb_libretro|vboy
182 Othello Multivision|LibRetro_OTHO|genesis_plus_gx_libretro
183 Panasonic 3DO|LibRetro_3DO|4do_libretro
184 Philips CD-i|LibRetro_CDI|mame_libretro|cdimono1
185 Philips Videopac|LibRetro_PVID|mame_libretro|videopac
186 RCA Studio II|LibRetro_STUD2|mame_libretro|studio2
187 SCUMMVM|LibRetro_SCUMM|scummvm_libretro
188 Sega 32X|LibRetro_32X|picodrive_libretro|32x
189 Sega CD|LibRetro_SCD|genesis_plus_gx_libretro|segacd
190 Sega Classics|LibRetro_SEGC|mame_libretro
191 Sega Dreamcast|LibRetro_DCAST|reicast_libretro
192 Sega Game Gear|LibRetro_GG|genesis_plus_gx_libretro|gamegear
193 Sega Genesis|LibRetro_GEN|genesis_plus_gx_libretro|genesis
194 Sega Mark III|Libretro_SM3|genesis_plus_gx_libretro
195 Sega Master System|LibRetro_SMS|genesis_plus_gx_libretro|sms
196 Sega Mega Drive|LibRetro_GEN|genesis_plus_gx_libretro|megadriv
197 Sega Mega Drive 32X|LibRetro_MD32X|picodrive_libretro
198 Sega Meganet|LibRetro_GEN|genesis_plus_gx_libretro|genesis
199 Sega Nomad|LibRetro_GEN|genesis_plus_gx_libretro|genesis
200 Sega Pico|LibRetro_PICO|picodrive_libretro
201 Sega Saturn|LibRetro_SAT|yabause_libretro|saturn
202 Sega Saturn Japan|LibRetro_SAT|yabause_libretro|saturnjp
203 Sega SC-3000|LibRetro_SC3K|mame_libretro|sc3000
204 Sega SG-1000|LibRetro_SG1K|genesis_plus_gx_libretro
205 Sega ST-V|LibRetro_STV|mame_libretro
206 Sega VMU|LibRetro_SVMU|mame_libretro|svmu
207 Sharp X1|LibRetro_SX1|mame_libretro|x1
208 Sharp X68000|LibRetro_SX68000|mame_libretro|x68000
209 Sinclair ZX Spectrum|LibRetro_SPECZX|mame_libretro|spectrum
210 Sinclair ZX81|LibRetro_ZX81|81_libretro|zx81
211 SNK Classics|LibRetro_SNKC|mame_libretro
212 SNK Neo Geo|LibRetro_NEO|fbalpha_libretro
213 SNK Neo Geo AES|LibRetro_NEOAES|mame_libretro|aes
214 SNK Neo Geo CD|LibRetro_NEOCD|mame_libretro|neocdz
215 SNK Neo Geo MVS|LibRetro_NEOMVS|mame_libretro
216 SNK Neo Geo Pocket|LibRetro_NGP|mednafen_ngp_libretro|ngp
217 SNK Neo Geo Pocket Color|LibRetro_NGPC|mednafen_ngp_libretro|ngpc
218 Sony PlayStation|LibRetro_PSX|mednafen_psx_libretro|psu
219 Sony PlayStation Minis|LibRetro_PSXMIN|ppsspp_libretro
220 Sony PocketStation|LibRetro_POCKS|mame_libretro|pockstat
221 Sony PSP|LibRetro_PSP|ppsspp_libretro
222 Sony PSP Minis|LibRetro_PSP|ppsspp_libretro
223 Sord M5|LibRetro_SORD|mame_libretro|m5
224 Spectravideo|LibRetro_SV328|mame_libretro|svi328n
225 Super Nintendo Entertainment System|LibRetro_SNES|bsnes_balanced_libretro|snes
226 Taito Classics|LibRetro_TAIC|mame_libretro
227 Tandy TRS-80 Color Computer|LibRetro_TRS80|mame_libretro|coco3
228 Technos|LibRetro_TECHN|mame_libretro
229 Texas Instruments TI 99-4A|LibRetro_TI99|mame_libretro|ti99_4a
230 Thomson MO5|LibRetro_MO5|mame_libretro|mo5
231 Thomson TO7|LibRetro_TO7|mame_libretro|to7
232 Tiger Game.com|LibRetro_TCOM|mame_libretro|gamecom
233 Tiki-100|LibRetro_TIKI|mame_libretro|kontiki
234 Tomy Tutor|LibRetro_TOMY|mame_libretro|tutor
235 VTech CreatiVision|LibRetro_VTECH|mame_libretro|crvision
236 Watara Supervision|LibRetro_SUPRV|mame_libretro|svision
237 Williams Classics|LibRetro_WILLS|mame_libretro
238 )"
239mType := Object()
240Loop, Parse, mTypeVar, `n, `r
241{
242 obj := {}
243 Loop, Parse, A_LoopField, |
244 {
245 If (A_Index = 1)
246 obj.System := A_LoopField
247 Else If (A_Index = 2)
248 obj.ID := A_LoopField
249 Else If (A_Index = 3)
250 obj.Core := A_LoopField
251 Else { ; 4
252 StringSplit, tmp, A_LoopField, `,
253 obj.MAMEID := tmp1
254 obj.MAMEMedia := tmp2
255 }
256 }
257 mType.Insert(obj["System"], obj)
258}
259RLLog.Debug("Module - Finished building the " . MEmu . " object")
260; For easier use throughout the module
261retroSystem := mType[systemName].System
262retroID := mType[systemName].ID
263retroCore := mType[systemName].Core
264retroMAMEID := mType[systemName].MAMEID
265retroMAMEMedia := mType[systemName].MAMEMedia
266RLLog.Info("Module - Using these system variables:")
267RLLog.Info("Module - retroSystem: " . retroSystem)
268RLLog.Info("Module - retroID: " . retroID)
269RLLog.Info("Module - retroCore: " . retroCore)
270RLLog.Info("Module - retroMAMEID: " . retroMAMEID)
271RLLog.Info("Module - retroMAMEMedia: " . retroMAMEMedia)
272If !retroSystem
273 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for this " . MEmu . " module: " . moduleName)
274If !retroCore
275 ScriptError("Your Core ID is: " . retroID . "`nCould not find a default core to use. Please update the module with a default core.")
276
277Fullscreen := moduleIni.Read("Settings", "Fullscreen","true",,1)
278configFolder := moduleIni.Read("Settings", "ConfigFolder",emuPath . "\config",,1)
279singlecoreoptions := moduleIni.Read("Settings", "single_core_options","false",,1) = "true" ? ":\retroarch-core-options.cfg" : """"
280mameRomPath := moduleIni.Read("MAME", "BIOS_Roms_Folder",,,1)
281mameHideNag := If moduleIni.Read("MAME", "Hide_Nag_Screen","false",,1) = "true" ? "enabled" : "disabled"
282mameHideInfo := If moduleIni.Read("MAME", "Hide_Info_Screen","false",,1) = "true" ? "enabled" : "disabled"
283mameHideWarn := If moduleIni.Read("MAME", "Hide_Warning_Screen","false",,1) = "true" ? "enabled" : "disabled"
284hideConsole := moduleIni.Read("Settings", "HideConsole","true",,1)
285ejectToggleKey := moduleIni.Read("Settings", "Eject_Toggle_Key",,,1)
286nextDiskKey := moduleIni.Read("Settings", "Next_Disk_Key",,,1)
287prevDiskKey := moduleIni.Read("Settings", "Previous_Disk_Key",,,1)
288core := moduleIni.Read(romName . "|" . systemName, "LibRetro_Core",retroCore,,1)
289superGB := moduleIni.Read(romName . "|" . systemName, "SuperGameBoy","false",,1)
290enableNetworkPlay := moduleIni.Read(romName . "|Network", "Enable_Network_Play","false",,1)
291overlay := moduleIni.Read(romName . "|" . systemName, "Overlay",,,1)
292videoShader := moduleIni.Read(romName . "|" . systemName, "VideoShader",,,1)
293aspectRatioIndex := moduleIni.Read(romName . "|" . systemName, "AspectRatioIndex",,,1)
294customViewportWidth := moduleIni.Read(romName . "|" . systemName, "CustomViewportWidth",,,1)
295customViewportHeight := moduleIni.Read(romName . "|" . systemName, "CustomViewportHeight",,,1)
296customViewportX := moduleIni.Read(romName . "|" . systemName, "CustomViewportX",,,1)
297customViewportY := moduleIni.Read(romName . "|" . systemName, "CustomViewportY",,,1)
298stretchToFillBezel := moduleIni.Read(romName . "|" . systemName, "StretchToFillBezel","false",,1)
299rotation := moduleIni.Read(romName . "|" . systemName, "Rotation",0,,1)
300cropOverscan := moduleIni.Read(romName . "|" . systemName, "CropOverscan",,,1)
301threadedVideo := moduleIni.Read(romName . "|" . systemName, "ThreadedVideo",,,1)
302vSync := moduleIni.Read(romName . "|" . systemName, "VSync",,,1)
303integerScale := moduleIni.Read(romName . "|" . systemName, "IntegerScale",,,1)
304configurationPerCore := moduleIni.Read(romName . "|" . systemName, "ConfigurationPerCore","false",,1)
305coreOverrides := moduleIni.Read(romName . "|" . systemName, "CoreOverrides","false",,1)
306
307If (StringUtils.Contains(core, "^(mame|mess|ume)") && !retroMAMEID) {
308 retroMAMEID := "mame" ; set all systems that use a mame core to the default mame ID so any system name is supported
309 RLLog.Warning("Module - Setting MAMEID to default ""mame"" for """ . retroSystem . """")
310}
311
312configFolder := RLObject.getFullPathFromRelative(rlPath,configFolder)
313mameRomPath := If mameRomPath ? RLObject.getFullPathFromRelative(rlPath,mameRomPath) : romPath
314overlay := RLObject.getFullPathFromRelative(rlPath,overlay)
315videoShader := RLObject.getFullPathFromRelative(rlPath,videoShader)
316rotateBezel := false
317
318configFolder := new Folder(configFolder)
319
320If (retroID = "LibRetro_SGB" || superGB = "true") ; if system or rom is set to use Super Game Boy
321{ superGB := "true" ; setting this just in case it's false and the system is Nintendo Super Game Boy
322 sgbRomPath := CheckFile(emuPath . "\system\Super Game Boy (World).sfc","Could not find the rom required for Super Game Boy support. Make sure the rom ""Super Game Boy (World).sfc"" is located in: " . emuPath . "\system")
323 CheckFile(emuPath . "\system\sgb.boot.rom","Could not find the bios required for Super Game Boy support. Make sure the bios ""sgb.boot.rom"" is located in: " . emuPath . "\system")
324 retroID := "LibRetro_SGB" ; switching to Super Game Boy mode
325 retroSystem := "Nintendo Super Game Boy"
326}
327
328; Find the dll for this system
329libDll := CheckFile(emuPath . "\cores\" . core . ".dll", "Your " . retroID . " dll is set to " . core . " but could not locate this file:`n" . emuPath . "\cores\" . core . ".dll")
330
331; Find the cfg file to use
332If !configFolder.Exist()
333 ScriptError("You need to make sure ""ConfigFolder"" is pointing to your RetroArch config folder. By default it is looking here: """ . configFolder.FilePath . """")
334globalRetroCfg := emuPath . "\retroarch.cfg"
335systemRetroCfg := configFolder.FilePath . "\" . retroSystem . ".cfg"
336coreRetroCfg := configFolder.FilePath . "\" . core . ".cfg"
337RLLog.Info("Module - Global cfg should be: " . globalRetroCfg)
338RLLog.Info("Module - System cfg should be: " . systemRetroCfg)
339RLLog.Info("Module - Core cfg should be: " . coreRetroCfg)
340foundCfg := ""
341
342systemRetroCfg := new File(systemRetroCfg)
343coreRetroCfg := new File(coreRetroCfg)
344globalRetroCfg := new File(globalRetroCfg)
345
346If systemRetroCfg.Exist() { ; check for system cfg first
347 retroCFGFile := systemRetroCfg
348 foundCfg := 1
349 RLLog.Info("Module - Found a System cfg!")
350} Else If coreRetroCfg.Exist() { ; 2nd option is a core config
351 retroCFGFile := coreRetroCfg
352 foundCfg := 1
353 RLLog.Info("Module - Found a Core cfg!")
354} Else If globalRetroCfg.Exist() { ; 3rd is global cfg
355 retroCFGFile := globalRetroCfg
356 foundCfg := 1
357 RLLog.Info("Module - Found a Global cfg!")
358}
359If foundCfg {
360 RLLog.Info("Module - " . MEmu . " is using " . retroCFGFile.FileFullPath . " as its config file.")
361 retroCFG := LoadProperties(retroCFGFile.FileFullPath)
362} Else
363 RLLog.Warning("Module - Could not find a cfg file to update settings. RetroArch will make one for you.")
364
365If StringUtils.Contains(rotation,"1|3") ; use vertical bezel if RA rotation is set to 90 or 270 degrees
366 rotateBezel := true
367
368If StringUtils.Contains(retroID, "LibRetro_NFDS|LibRetro_SCD|LibRetro_TGCD|LibRetro_PCECD|LibRetro_PCFX") { ; these systems require the retroarch settings to be read
369 retroSysDir := ReadProperty(retroCFG,"system_directory") ; read value
370 retroSysDir := ConvertRetroCFGKey(retroSysDir) ; remove dbl quotes
371 retroSysDirLeft := StringUtils.Left(retroSysDir, 2)
372 If (retroSysDirLeft = ":\") { ; if retroarch is set to use a default folder
373 retroSysDir := StringUtils.TrimLeft(retroSysDir, 1)
374 RLLog.Info("Module - RetroArch is using a relative system path: """ . retroSysDir . """")
375 retroSysDir := emuPath . retroSysDir
376 }
377 If !retroSysDir
378 ScriptError("RetroArch requires you to set your system_directory and place bios rom(s) in there for """ . retroSystem . """ to function. Please do this first by running ""retroarch-phoenix.exe"" manually.")
379 checkForSlash := StringUtils.Right(retroSysDir, 1)
380 If (checkForSlash = "\") ; check if a backslash is the last character. If it is, remove it, as this is non-standard method to define folders
381 retroSysDir := StringUtils.TrimRight(retroSysDir, 1)
382}
383
384If (StringUtils.Contains(core, "^(mame|mess|ume)")) || (StringUtils.Contains(retroID, "LibRetro_N64|LibRetro_NES|LibRetro_LYNX|LibRetro_PSX")) || (StringUtils.Contains(retroID, "LibRetro_NES") && (StringUtils.Contains(core, "nestopia_libretro"))) { ; these systems will use an ini to store game specific settings
385 RLLog.Info("Module - Reading / creating system ini for specific settings.")
386 If !StringUtils.Contains(core, "^(mame|mess|ume)") {
387 If !SystemModuleIni.Exist()
388 SystemModuleIni.Append ; create a new blank ini file if one does not exist
389 }
390
391 coreOptionsCFG := LoadProperties(coreOptionsCFGFile.FileFullPath)
392
393 If StringUtils.Contains(core, "^(mame|mess|ume)") { ; Set some MAME/MESS/UME core options.
394 tmpCore := If StringUtils.Contains(core, "mame") ? "mame" : "mess"
395 WriteProperty(coreOptionsCFG, tmpCore . "_read_config", """enabled""", 1)
396 WriteProperty(coreOptionsCFG, tmpCore . "_boot_from_cli", """enabled""", 1) ; This needs to be enabled in order to run games with RLauncher
397 WriteProperty(coreOptionsCFG, tmpCore . "_hide_nagscreen", "" . mameHideNag . "", 1)
398 WriteProperty(coreOptionsCFG, tmpCore . "_hide_infoscreen", "" . mameHideInfo . "", 1)
399 WriteProperty(coreOptionsCFG, tmpCore . "_hide_warnings", "" . mameHideWarn . "", 1)
400 } Else If StringUtils.Contains(retroID, "LibRetro_N64") { ; Nintendo 64
401 mupenGfx := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Plugin", "auto",,1)
402 mupenRsp := moduleIni.Read(romName . "|" . systemName, "Mupen_RSP_Plugin", "auto",,1)
403 mupenCpu := moduleIni.Read(romName . "|" . systemName, "Mupen_CPU_Core", "dynamic_recompiler",,1)
404 mupenPak1 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_1", "memory",,1)
405 mupenPak2 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_2", "memory",,1)
406 mupenPak3 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_3", "memory",,1)
407 mupenPak4 := moduleIni.Read(romName . "|" . systemName, "Mupen_Pak_4", "memory",,1)
408 mupenGfxAccur := moduleIni.Read(romName . "|" . systemName, "Mupen_Gfx_Accuracy", "high",,1)
409 mupenExpMem := moduleIni.Read(romName . "|" . systemName, "Mupen_Disable_Exp_Memory", "no",,1)
410 mupenTexturFilt := moduleIni.Read(romName . "|" . systemName, "Mupen_Texture_Filtering", "nearest",,1)
411 mupenViRefresh := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Refresh", "2200",,1)
412 mupenFramerate := moduleIni.Read(romName . "|" . systemName, "Mupen_Framerate", "fullspeed",,1)
413 mupenResolution := moduleIni.Read(romName . "|" . systemName, "Mupen_Resolution", "640x480",,1)
414 mupenPolyOffstFctr := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Factor", "-3.0",,1)
415 mupenPolyOffstUnts := moduleIni.Read(romName . "|" . systemName, "Mupen_Polygon_Offset_Units", "-3.0",,1)
416 mupenViOverlay := moduleIni.Read(romName . "|" . systemName, "Mupen_VI_Overlay", "disabled",,1)
417 mupenAnalogDzone := moduleIni.Read(romName . "|" . systemName, "Mupen_Analog_Deadzone", "15",,1)
418
419 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin", mupenGfx, 1)
420 WriteProperty(coreOptionsCFG, "mupen64-rspplugin", mupenRsp, 1)
421 WriteProperty(coreOptionsCFG, "mupen64-cpucore", mupenCpu, 1)
422 WriteProperty(coreOptionsCFG, "mupen64-pak1", mupenPak1, 1)
423 WriteProperty(coreOptionsCFG, "mupen64-pak2", mupenPak2, 1)
424 WriteProperty(coreOptionsCFG, "mupen64-pak3", mupenPak3, 1)
425 WriteProperty(coreOptionsCFG, "mupen64-pak4", mupenPak4, 1)
426 WriteProperty(coreOptionsCFG, "mupen64-gfxplugin-accuracy", mupenGfxAccur, 1)
427 WriteProperty(coreOptionsCFG, "mupen64-disableexpmem", mupenExpMem, 1)
428 WriteProperty(coreOptionsCFG, "mupen64-filtering", mupenTexturFilt, 1)
429 WriteProperty(coreOptionsCFG, "mupen64-virefresh", mupenViRefresh, 1)
430 WriteProperty(coreOptionsCFG, "mupen64-framerate", mupenFramerate, 1)
431 WriteProperty(coreOptionsCFG, "mupen64-screensize", mupenResolution, 1)
432 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-factor", mupenPolyOffstFctr, 1)
433 WriteProperty(coreOptionsCFG, "mupen64-polyoffset-units", mupenPolyOffstUnts, 1)
434 WriteProperty(coreOptionsCFG, "mupen64-angrylion-vioverlay", mupenViOverlay, 1)
435 WriteProperty(coreOptionsCFG, "mupen64-astick-deadzone", mupenAnalogDzone, 1)
436 } Else If StringUtils.Contains(retroID, "LibRetro_NES") { ; these systems will use an ini to store game specific settings
437 If StringUtils.Contains(core, "nestopia_libretro") { ; Nestopia
438 nestopiaBlargg := moduleIni.Read(romName . "|Nestopia", "Nestopia_Blargg_NTSC_Filter", "disabled",,1)
439 nestopiaPalette := moduleIni.Read(romName . "|Nestopia", "Nestopia_Palette", "canonical",,1)
440 nestopiaNoSprteLimit := moduleIni.Read(romName . "|Nestopia", "Nestopia_Remove_Sprites_Limit", "disabled",,1)
441
442 WriteProperty(coreOptionsCFG, "nestopia_blargg_ntsc_filter", nestopiaBlargg, 1)
443 WriteProperty(coreOptionsCFG, "nestopia_palette", nestopiaPalette, 1)
444 WriteProperty(coreOptionsCFG, "nestopia_nospritelimit", nestopiaNoSprteLimit, 1)
445 }
446 } Else If StringUtils.Contains(retroID, "LibRetro_LYNX") { ; Atari Lynx
447 If StringUtils.Contains(core, "handy_libretro") { ; Handy
448 handyRotate := moduleIni.Read(romName . "|" . systemName, "Handy_Rotation", "None",,1)
449 If StringUtils.Contains(handyRotate, "240") or StringUtils.Contains(handyRotate, "90")
450 rotateBezel := true
451 WriteProperty(coreOptionsCFG, "handy_rot", handyRotate, 1)
452 }
453 } Else If StringUtils.Contains(retroID, "LibRetro_PSX") { ; Sony PlayStation
454 psxCdImageCache := moduleIni.Read(romName . "|" . systemName, "PSX_CD_Image_Cache", """enabled""",,1)
455 psxMemcardHandling := moduleIni.Read(romName . "|" . systemName, "PSX_Memcard_Handling", """libretro""",,1)
456 psxDualshockAnalogToggle := moduleIni.Read(romName . "|" . systemName, "PSX_Dualshock_Analog_Toggle", """enabled""",,1)
457
458 WriteProperty(coreOptionsCFG, "beetle_psx_cdimagecache", psxCdImageCache, 1)
459 WriteProperty(coreOptionsCFG, "beetle_psx_use_mednafen_memcard0_method", psxMemcardHandling, 1)
460 WriteProperty(coreOptionsCFG, "beetle_psx_analog_toggle", psxDualshockAnalogToggle, 1)
461 }
462 SaveProperties(coreOptionsCFGFile.FileFullPath, coreOptionsCFG)
463}
464
465hideEmuObj := Object(emuConsoleWindow,0,emuPrimaryWindow,1)
4667z(romPath, romName, romExtension, sevenZExtractPath)
467
468mgM3UFile := new File(romPath . "\" . romTable[1,4] . ".m3u")
469
470mgRomExtensions := "cue|iso|ccd"
471mgValidExtension := false
472
473Loop, Parse, mgRomExtensions, |
474 If (romExtension = "." . A_LoopField)
475 mgValidExtension := true
476
477If (StringUtils.Contains(retroID, "LibRetro_PSX") && romTable.MaxIndex() && mgValidExtension) { ; See if MultiGame table is populated
478 m3uRomIndex := Object()
479 mgType := romTable[1,6] . " "
480 mgMaxIndex := romTable.MaxIndex()
481 mgRomIndex := 0
482
483 If mgM3UFile.Exist()
484 mgM3UFile.Delete()
485
486 Loop % mgMaxIndex
487 {
488 If (romTable[A_Index, 3] = romName) {
489 tempType := romTable[A_Index, 5]
490 mgRomIndex := StringUtils.TrimLeft(tempType, StringUtils.StringLength(mgType))
491 RLLog.Info("Found rom index in rom set in romTable: " . mgRomIndex)
492 Break
493 }
494 }
495
496 If (mgRomIndex > 0) {
497 tempRomIndex := mgRomIndex
498 Loop % mgMaxIndex
499 {
500 mgTypeIndex := mgType . tempRomIndex
501 m3uRomIndex.Insert(tempRomIndex)
502
503 Loop % mgMaxIndex
504 {
505 If (romTable[A_Index, 5] = mgTypeIndex) {
506 tempRomPath := romTable[A_Index, 1]
507 mgM3UFile.Append(tempRomPath . "`n")
508 RLLog.Info("Module - Appending rom path to m3u: " . tempRomPath)
509 Break
510 }
511 }
512
513 If (tempRomIndex < mgMaxIndex)
514 tempRomIndex++
515 Else
516 tempRomIndex := 1
517 }
518 }
519}
520
521; MAME/MESS/UME core options
522MAMEParam1 := ""
523MAMEParam2 := ""
524MAMEParam3 := ""
525If StringUtils.Contains(core, "^(mame|mess|ume)") { ; if a MAME/MESS/UME core is used
526 If !retroMAMEID
527 ScriptError("Your systemName is: " . systemName . "`nIt is not one of the known supported systems for the MAME/MESS/UME LibRetro core")
528 Else
529 RLLog.Info("Module - MAME/MESS/UME mode using a known ident: " . retroMAMEID)
530
531 If !mameRomPath
532 ScriptError("Please set the RetroArch module setting ""BIOS_Roms_Folder"" to the folder that contains your MAME/MESS/UME BIOS roms to use with RetroArch.")
533
534 If (retroMAMEID = "mame") { ; want this for arcade mame only
535 RLLog.Info("Module - Retroarch MAME/MESS/UME Arcade mode enabled")
536 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
537 } Else {
538 RLLog.Info("Module - Retroarch MAME/MESS/UME Console/PC mode enabled")
539 MAMEParam1 := ""
540 MAMEParam2 := " -rompath \""" . mameRomPath . "\"""
541
542 ; If we already have a media type, then use it.
543 If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cart") {
544 ;MAMEParam3 := " -cart \" . """" . romPath . "\" . romName . romExtension . "\" . """"
545 MAMEParam3 := " -cart \""" . romPath . "\" . romName . romExtension . "\"""""
546 ; TODO: This needs a better way to handle the cdrom bios files, in my opinion. As it is, there's no clean way to pick between the v2.00 or v3.00 bios.
547 ; Defaulting to the TurboDuo cdrom bios since it will play 2.00 or 3.00 games.
548 } Else If (StringUtils.Contains(retroMAMEID, "tg16|pce") && retroMAMEMedia = "cdrom") {
549 ;MAMEParam3 := " -cart cdsys -cdrm \" . """" . romPath . "\" . romName . romExtension . "\" . """"
550 MAMEParam3 := " -cart scdsys -cdrm \""" . romPath . "\" . romName . romExtension . "\"""""
551 } Else {
552 ; Build a key/value object containing the different MAMEParam3 choices
553 MAMEP3 := Object("alice32","cass1","gp32","memc","cpc464","cass","spectrum","cass","dragon64","cass","cdimono1","cdrom","bk0010","cass","neocd","cdrom","neocdz","cdrom","saturn","cdrm","saturnjp","cdrm","svi328n","cass","pecom64","cass","psu","cdrm","svmu","quik","gamecom","cart1","mbeeic","quik1")
554 MAMEParam3 := MAMEP3[retroMAMEID] ; search object for the retroMAMEID pair
555 MAMEParam3 := " -" . (If MAMEParam3 ? MAMEParam3 : "cart") . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
556 }
557
558 If (retroMAMEID = "mbeeic") ; Applied Technology MicroBee
559 { microbeeModel := IniReadCheck(MAMESysINI, romName, "MicroBee_Model","mbeeic",,1)
560 If microbeeModel not in mbee,mbeeic,mbeepc,mbeepc85,mbee56
561 ScriptError("This is not a known MicroBee model value: " . microbeeModel)
562 Else If (microbeeModel != "mbeeic")
563 retroMAMEID := microbeeModel
564 If romExtension in .mwb,.com,.bee
565 mediaDeviceType := "quik1"
566 Else If romExtension in .wav,.tap
567 mediaDeviceType := "cass"
568 Else If romExtension in .rom
569 mediaDeviceType := "cart"
570 Else If romExtension in .dsk
571 mediaDeviceType := "flop1"
572 Else ; .bin format
573 mediaDeviceType := "quik2"
574 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
575 }
576
577 If (retroMAMEID = "x68000") ; Sharp X68000
578 {
579 If romExtension in .xdf,.hdm,.2hd,.dim,.d77,.d88,.1dd,.dfi,.imd,.ipf,.mfi,.mfm,.td0,.cqm,.cqi,.dsk
580 mediaDeviceType := "flop1"
581 Else ; .bin format
582 mediaDeviceType := "sasi"
583 MAMEParam3 := " -" . mediaDeviceType . " \" . """" . romPath . "\" . romName . romExtension . "\" . """"
584 }
585
586 fullRomPath := MAMEParam1 . MAMEParam2 . MAMEParam3
587 }
588} Else If (superGB = "true") {
589 RLLog.Info("Module - Retroarch Super Game Boy mode enabled")
590 fullRomPath := " """ . sgbRomPath . """ --subsystem sgb """ . romPath . "\" . romName . romExtension . """"
591} Else {
592 RLLog.Info("Module - Retroarch standard mode enabled")
593 fullRomPath := " """ . romPath . "\" . romName . romExtension . """"
594}
595
596If (retroID = "LibRetro_NFDS") ; Nintendo Famicom Disk System
597{ disksysRom := new File(retroSysDir . "\disksys.rom")
598 If !disksysRom.Exist()
599 ScriptError("RetroArch requires ""disksys.rom"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
600} Else If (retroID = "LibRetro_SCD") ; Sega CD
601{ If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso")
602 ScriptError("RetroArch only supports Sega CD games in bin|cue|iso format. It does not support:`n" . romExtension)
603 biosCDEBin := new File(retroSysDir . "\bios_CD_E.bin")
604 biosCDUBin := new File(retroSysDir . "\bios_CD_U.bin")
605 biosCDJBin := new File(retroSysDir . "\bios_CD_J.bin")
606 If !biosCDEBin.Exist()
607 ScriptError("RetroArch requires ""bios_CD_E.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
608 If !biosCDUBin.Exist()
609 ScriptError("RetroArch requires ""bios_CD_U.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
610 If !biosCDJBin.Exist()
611 ScriptError("RetroArch requires ""bios_CD_J.bin"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
612} Else If StringUtils.Contains(retroID,"LibRetro_PCECD|LibRetro_TGCD") ; NEC PC Engine-CD and NEC TurboGrafx-CD
613{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
614 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
615 sysCard3Pce := new File(retroSysDir . "\syscard3.pce")
616 If !sysCard3Pce.Exist()
617 ScriptError("RetroArch requires ""syscard3.pce"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
618} Else If (retroID = "LibRetro_PCFX")
619{ If !StringUtils.Contains(romExtension,"\.ccd|\.cue")
620 ScriptError("RetroArch only supports " . retroSystem . " games in ccd or cue format. It does not support:`n" . romExtension)
621 pcfxBios := new File(retroSysDir . "\pcfx.bios")
622 If !pcfxBios.Exist()
623 ScriptError("RetroArch requires ""pcfx.bios"" for " . retroSystem . " but could not find it in your system_directory: """ . retroSysDir . """")
624} Else If (retroID = "LibRetro_SCUMM")
625{
626 scummFile := new File(romPath . "\" . romName . ".scummvm")
627 If !scummFile.Exist()
628 scummFile.Append("""" . romName . """")
629}
630
631networkSession := ""
632If (enableNetworkPlay = "true") {
633 RLLog.Info("Module - Network Multi-Player is an available option for " . dbName)
634
635 netplayNickname := moduleIni.Read("Network", "NetPlay_Nickname","Player",,1)
636 getWANIP := moduleIni.Read("Network", "Get_WAN_IP","false",,1)
637
638 If (getWANIP = "true")
639 myPublicIP := GetPublicIP()
640
641 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
642 defaultServerIP := moduleIni.Read("Network", "Default_Server_IP", myPublicIP,,1)
643 defaultServerPort := moduleIni.Read("Network", "Default_Server_Port",,,1)
644 lastIP := moduleIni.Read("Network", "Last_IP", defaultServerIP,,1) ; does not need to be on the ISD
645 lastPort := moduleIni.Read("Network", "Last_Port", defaultServerPort,,1) ; does not need to be on the ISD
646
647 mpMenuStatus := MultiPlayerMenu(lastIP,lastPort,networkType,,0)
648 If (mpMenuStatus = -1) { ; if user exited menu early
649 RLLog.Warning("Module - Cancelled MultiPlayer Menu. Exiting module.")
650 ExitModule()
651 }
652 If networkSession {
653 RLLog.Info("Module - Using a Network for " . dbName)
654 moduleIni.Write(networkPort, "GlobalModuleIni", "Network", "Last_Port")
655 ; msgbox lastIP: %lastIP%`nlastPort: %lastPort%`nnetworkIP: %networkIP%`nnetworkPort: %networkPort%
656 If (networkType = "client") {
657 moduleIni.Write(networkIP, "GlobalModuleIni", "Network", "Last_IP") ; Save last used IP and Port for quicker launching next time
658 netCommand := " -C " . networkIP . " --port " . networkPort . " --nick """ . netplayNickname . """" ; -C = connect as client
659 } Else { ; server
660 netCommand := " -H --port " . networkPort . " --nick """ . netplayNickname . """" ; -H = host as server
661 }
662 RLLog.Warning("Module - CAREFUL WHEN POSTING THIS LOG PUBLICLY AS IT CONTAINS YOUR IP ON THE NEXT LINE")
663 RLLog.Info("Module - Starting a network session using the IP """ . networkIP . """ and PORT """ . networkPort . """")
664 } Else
665 RLLog.Info("Module - User chose Single Player mode for this session")
666}
667
668BezelStart(,,(If rotateBezel ? 1:""))
669
670If foundCfg {
671 If (stretchToFillBezel = "true" and bezelEnabled = "true" and bezelPath)
672 {
673 customViewportWidth := bezelScreenWidth
674 customViewportHeight := bezelScreenHeight
675 customViewportX := 0
676 customViewportY := 0
677 aspectRatioIndex := 22
678 RLLog.Info("Stretching viewport to fit bezel")
679 }
680
681 raCfgHasChanges := ""
682 WriteRetroProperty("core_options_path", singlecoreoptions)
683 WriteRetroProperty("input_overlay", overlay)
684 WriteRetroProperty("video_shader", videoShader)
685 WriteRetroProperty("aspect_ratio_index", aspectRatioIndex)
686 WriteRetroProperty("custom_viewport_width", customViewportWidth)
687 WriteRetroProperty("custom_viewport_height", customViewportHeight)
688 WriteRetroProperty("custom_viewport_x", customViewportX)
689 WriteRetroProperty("custom_viewport_y", customViewportY)
690 WriteRetroProperty("video_rotation", rotation)
691 WriteRetroProperty("video_crop_overscan", cropOverscan)
692 WriteRetroProperty("video_threaded", threadedVideo)
693 WriteRetroProperty("video_vsync", vSync)
694 WriteRetroProperty("video_scale_integer", integerScale)
695 WriteRetroProperty("input_disk_eject_toggle", ejectToggleKey)
696 WriteRetroProperty("input_disk_next", nextDiskKey)
697 WriteRetroProperty("input_disk_prev", prevDiskKey)
698 If StringUtils.Contains(retroID, "LibRetro_PSX") {
699 Loop, 8 ; Loop 8 times for 8 controllers
700 { p%A_Index%ControllerType := moduleIni.Read(romName . "|" . systemName, "P" . A_Index . "_Controller_Type", 517,,1)
701 WriteRetroProperty("input_libretro_device_p" . A_Index, p%A_Index%ControllerType)
702 }
703 }
704
705 If raCfgHasChanges {
706 RLLog.Info("Module - Saving changed settings to: """ . retroCFGFile.FileFullPath . """")
707 SaveProperties(retroCFGFile.FileFullPath, retroCFG)
708 }
709}
710
711fullscreen := If fullscreen = "true" ? " -f" : ""
712retroCFGFileCLI := If foundCfg ? " -c """ . retroCFGFile.FileFullPath . """" : ""
713
714coreOverridesRelative := AbsoluteFromRelative("", coreOverrides)
715coreOverridesCfg := new File(coreOverridesRelative)
716
717If coreOverridesCfg.Exist() {
718 retroCoreOverrides := " --appendconfig """ . coreOverridesRelative . """"
719}
720
721HideAppStart(hideEmuObj,hideEmu)
722
723If (StringUtils.Contains(core, "^(mame|mess|ume)") && (retroMAMEID != "mame")) { ; if a MAME/MESS/UME core is used
724 primaryExe.Run(" """ . (retroMAMEID ? retroMAMEID : "") . fullRomPath . """ " . fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . retroCoreOverrides . netCommand, "Hide")
725} Else If (retroID = "LibRetro_SCUMM") {
726 primaryExe.Run(" """ . scummFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . retroCoreOverrides . netCommand, "Hide")
727} Else If (retroID = "LibRetro_SGB" || If superGB = "true") { ; For some reason, the order of our command line matters in this particular case.
728 primaryExe.Run(fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . fullRomPath . retroCoreOverrides . netCommand, "Hide")
729} Else If mgM3UFile.Exist() {
730 primaryExe.Run(" """ . mgM3UFile.FileFullPath . """" . fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . retroCoreOverrides . netCommand, "Hide")
731} Else {
732 primaryExe.Run(" " . fullRomPath . fullscreen . retroCFGFileCLI . " -L """ . libDll . """" . retroCoreOverrides . netCommand, "Hide")
733}
734
735mpMenuStatus := ""
736If networkSession {
737 canceledServerWait := false
738 multiplayerMenuExit := false
739 TimerUtils.SetTimer("NetworkConnectedCheck", 500)
740
741 If (networkType = "server") {
742 RLLog.Info("Module - Waiting for a client to connect to your server")
743 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"You are the server. Please wait for your client to connect.")
744 } Else { ; client
745 RLLog.Info("Module - Trying to contact the server to establish a connection.")
746 mpMenuStatus := MultiPlayerMenu(,,,,,,,,"Attempting to connect to the server...")
747 }
748
749 If (mpMenuStatus = -1) { ; if user exited menu early before a client connected
750 RLLog.Warning("Module - Cancelled waiting for the " . If (networkType = "server") ? "client to connect" : "server to respond" . ". Exiting module.")
751 If primaryExe.Process("Exist")
752 primaryExe.Process("Close") ; must close process as the exe is waiting for a client to connect and no window was drawn yet
753 ExitModule()
754 } Else { ; blank response from MultiPlayerMenu, exited properly
755 RLLog.Info("Module - " . If (networkType = "server") ? "Client has connected" : "Connected to the server")
756 emuPrimaryWindow.Wait()
757 emuPrimaryWindow.WaitActive()
758 }
759 TimerUtils.SetTimer("NetworkConnectedCheck", "Off")
760} Else { ; single player
761 emuPrimaryWindow.Wait()
762 emuPrimaryWindow.WaitActive()
763}
764
765If (hideConsole = "true")
766 emuConsoleWindow.Set("Transparent", "On") ; makes the console window transparent so you don't see it on exit
767
768BezelDraw()
769HideAppEnd(hideEmuObj,hideEmu)
770FadeInExit()
771primaryExe.Process("WaitClose")
7727zCleanUp()
773BezelExit()
774FadeOutExit()
775ExitModule()
776
777
778; Writes new properties into the retroCFG if defined by user
779WriteRetroProperty(key,value="") {
780 If (value != "") {
781 Global retroCFG,raCfgHasChanges
782 WriteProperty(retroCFG, key, value,1,1)
783 raCfgHasChanges := 1
784 }
785}
786
787; Used to convert between RetroArch keys and usable data
788ConvertRetroCFGKey(txt,direction="read"){
789 Global emuPath,RLLog
790 If (direction = "read")
791 { newtxt := StringUtils.TrimLeft(txt,1,0) ; removes the " from the left of the txt
792 newtxt := StringUtils.TrimRight(newtxt,1,0) ; removes the " from the right of the txt
793 relativeCheck := StringUtils.SubStr(newtxt,1,1,0)
794 If StringUtils.Contains(relativeCheck,":",0) { ; if the path contains a ":" then it is a relative path
795 RLLog.Debug("ConvertRetroCFGKey - " . newtxt . " is a relative path")
796 newtxt := StringUtils.TrimLeft(newtxt,1,0) ; removes the : from the left of the txt
797 newtxt := AbsoluteFromRelative(emuPath, "." . newtxt) ; convert relative to absolute
798 }
799 If StringUtils.Contains(newtxt,"/",0)
800 newtxt := StringUtils.Replace(newtxt,"/","\",1,,0) ; replaces all forward slashes with backslashes
801 } Else If (direction = "write")
802 { newtxt := """" . txt . """" ; wraps the txt with ""
803 If StringUtils.Contains(newtxt,"\\",0)
804 newtxt := StringUtils.Replace(newtxt,"\","/",1,,0) ; replaces all backslashes with forward slashes
805 } Else
806 ScriptError("Not a valid use of ConvertRetroCFGKey. Only ""read"" or ""write"" are supported.")
807 RLLog.Debug("ConvertRetroCFGKey - Converted " . txt . " to " . newtxt)
808 Return newtxt
809}
810
811MultiGame:
812 KeyUtils.SetKeyDelay(100)
813 emuPrimaryWindow.Activate()
814 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; eject disc in Retroarch
815 If (!mgLastRomIndex) {
816 mgLastRomIndex := mgRomIndex
817 }
818 selectedRomIndex := 0
819 selectedRomIndex := StringUtils.TrimLeft(selectedRomNum, StringUtils.StringLength(mgType,0))
820
821 Loop % mgMaxIndex
822 {
823 If (m3uRomIndex[A_index] = mgLastRomIndex) {
824 tempLastRomIndex := A_index
825 RLLog.Debug("Module - Last index: " . tempLastRomIndex)
826 }
827 If (m3uRomIndex[A_index] = selectedRomIndex) {
828 tempSelectedRomIndex := A_index
829 RLLog.Debug("Module - Selected index: " . tempSelectedRomIndex)
830 }
831 }
832
833 mgNewIndex := tempLastRomIndex - tempSelectedRomIndex
834
835 If (mgNewIndex < 0) {
836 mgNewIndex := mgNewIndex * -1
837 Loop % mgNewIndex
838 {
839 RLLog.Debug("Module - Sending the next disk key: " . nextDiskKey)
840 KeyUtils.Send("{" . nextDiskKey . " down}{" . nextDiskKey . " up}")
841 }
842 } Else If (mgNewIndex > 0) {
843 Loop % mgNewIndex
844 {
845 RLLog.Debug("Module - Sending the previous disk key: " . mgNewIndex)
846 KeyUtils.Send("{" . prevDiskKey . " down}{" . prevDiskKey . " up}")
847 }
848 }
849
850 KeyUtils.Send("{" . ejectToggleKey . " down}{" . ejectToggleKey . " up}") ; close disc in Retroarch
851 mgLastRomIndex := selectedRomIndex
852Return
853
854NetworkConnectedCheck:
855 If clientConnected
856 multiplayerMenuExit := true
857 Else If emuPrimaryWindow.Exist() {
858 RLLog.Info("Module - RetroArch session started, closing the MultiPlayer menu")
859 multiplayerMenuExit := true
860 }
861Return
862
863CloseProcess:
864 FadeOutStart()
865 emuPrimaryWindow.Close()
866Return