· 6 years ago · Dec 11, 2019, 10:26 AM
12019-12-11 11:12:50.978 1258-6042/? I/ActivityManager: START u0 {act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10200000 hwFlg=0x10 cmp=com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity bnds=[291,644][429,838]} from uid 10074
22019-12-11 11:12:50.979 1258-6042/? I/ActivityManager: ActivityRecord info: ActivityInfo{9004fa2 com.google.firebase.MessagingUnityPlayerActivity}
32019-12-11 11:12:51.013 1258-1315/? I/ActivityManager: Start proc 21857:com.litegames.checkers_free__aat_google/u0a228 for activity com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity
42019-12-11 11:12:51.162 21857-21857/? D/ActivityThread: add activity client record, r= ActivityRecord{3c4c0df token=android.os.BinderProxy@314e41b {com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}} token= android.os.BinderProxy@314e41b
52019-12-11 11:12:51.176 1258-2238/? D/HiDATA_HiStream: activityResumed:pid=21857, uid=10228, component=ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
62019-12-11 11:12:51.176 1258-7578/? D/HiData_HwAPPQoEActivityMonitor: handleActivityChange, curPackage:com.litegames.checkers_free__aat_google, curClass:com.google.firebase.MessagingUnityPlayerActivity
72019-12-11 11:12:51.176 1258-2238/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorVideoScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
82019-12-11 11:12:51.176 1258-7578/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorAPKScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
92019-12-11 11:12:51.176 2436-3589/? D/DollieActivityManagerAdapter: [Resumed] pid:21857 uid:10228 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
102019-12-11 11:12:51.176 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityResumed componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
112019-12-11 11:12:51.185 2436-3589/? E/DollieAdapterService: notifyActivityState pkg:com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity state:2 fg:true mUid:10228
122019-12-11 11:12:51.186 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
132019-12-11 11:12:51.194 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
142019-12-11 11:12:51.205 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
152019-12-11 11:12:51.206 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
162019-12-11 11:12:51.208 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
172019-12-11 11:12:51.219 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
182019-12-11 11:12:51.224 1258-1346/? I/ActivityManager: Displayed com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity: +209ms
192019-12-11 11:12:51.225 1258-1346/? D/ActivityManager: EVENT_APP_ACTIVITY_DISPLAYED_FINISH reportData: com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity 21857 209
202019-12-11 11:12:51.288 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
212019-12-11 11:12:51.307 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
222019-12-11 11:12:51.308 21857-21934/? I/Unity: SystemInfo CPU = ARM64 FP ASIMD AES, Cores = 8, Memory = 3657mb
232019-12-11 11:12:51.308 21857-21934/? I/Unity: SystemInfo ARM big.LITTLE configuration: 2 big (mask: 0xc0), 6 little (mask: 0x3f)
242019-12-11 11:12:51.308 21857-21934/? I/Unity: ApplicationInfo com.litegames.checkers_free__aat_google version 2.0.6.0 build ec0fddd3-ebf4-49bf-9421-e866739b138c
252019-12-11 11:12:51.308 21857-21934/? I/Unity: Built from '2019.2/staging' branch, Version '2019.2.11f1 (5f859a4cfee5)', Build type 'Release', Scripting Backend 'il2cpp', CPU 'arm64-v8a', Stripping 'Enabled'
262019-12-11 11:12:51.320 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
272019-12-11 11:12:51.321 1258-1269/? I/DebugKeepScreenOn: Acquiring screen wakelock due to Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
282019-12-11 11:12:51.328 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
292019-12-11 11:12:51.339 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
302019-12-11 11:12:51.347 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
312019-12-11 11:12:51.348 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
322019-12-11 11:12:51.465 21857-21934/? I/chatty: uid=10228(com.litegames.checkers_free__aat_google) UnityMain identical 2 lines
332019-12-11 11:12:51.473 21857-21857/? W/UnityMain: type=1400 audit(0.0:1469335): avc: granted { create } for name="837083f1f16bfc2e8a877d67c7e914bd" scontext=u:r:untrusted_app:s0:c228,c256,c512,c768 tcontext=u:object_r:sdcardfs:s0:c228,c256,c512,c768 tclass=file
342019-12-11 11:12:51.708 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
352019-12-11 11:12:53.058 21857-21934/? I/Unity: AchievementService initialized!
36
37 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
382019-12-11 11:12:53.072 21857-21934/? I/Unity: Initializing UnityPurchasing via Codeless IAP
39 UnityEngine.Purchasing.CodelessIAPStoreListener:CreateCodelessIAPStoreListenerInstance()
40
41 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
422019-12-11 11:12:53.078 21857-21934/? I/Unity: UnityIAP Version: 1.23.1
43 UnityEngine.Purchasing.StandardPurchasingModule:Instance(AppStore)
44 UnityEngine.Purchasing.CodelessIAPStoreListener:InitializePurchasing()
45
46 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
472019-12-11 11:12:53.093 21857-21934/? I/UnityIAP: IAB helper created.
482019-12-11 11:12:53.127 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
492019-12-11 11:12:53.139 21857-21934/? I/Unity: GameServices Login
50 GameServices:LogIn(UnityAction`1)
51
52 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
532019-12-11 11:12:53.142 21857-21934/? I/Unity: LoginManager Login
54 GleyGameServices.LogInManager:LogiInServices(UnityAction`1)
55
56 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
572019-12-11 11:12:53.144 21857-21934/? I/Unity: Loginmanager: Activating
58 GleyGameServices.LogInManager:LogiInServices(UnityAction`1)
59
60 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
612019-12-11 11:12:53.151 21857-21934/? I/Unity: Starting Auth with token client.
62 GooglePlayGames.Android.AndroidClient:Authenticate(Action`2, Boolean)
63
64 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
652019-12-11 11:12:53.152 21857-21934/? I/Unity: AppsFlyerTrackerCallbacks on Start
66
67 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
682019-12-11 11:12:53.159 21857-21934/? W/Unity: Duplicated Key btn_account -> ignored
69 Services.LocalizationService:LoadFile(LocalizationLanguages, IDictionary`2)
70 Services.LocalizationService:Start()
71
72 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
732019-12-11 11:12:53.173 21857-21934/? I/Unity: First Hook - pre init
74 GameMode:UpdateNone(Boolean)
75 GameController:Update()
76
77 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
782019-12-11 11:12:53.442 21857-21934/? W/Unity: !!! [Play Games Plugin DLL] 12/11/19 11:12:53 +01:00 WARNING: Creating new PlayGamesPlatform
79 System.Action:Invoke()
80 GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()
81
82 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
832019-12-11 11:12:53.585 21857-21934/? I/Unity: State changed: None -> LoadingScreen
84 GameController:LoadingCompleted()
85 <LoadWaitComplete>d__16:MoveNext()
86 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
87
88 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
892019-12-11 11:12:53.593 21857-21934/? I/Unity: Using configuration builder objects
90 UnityEngine.Purchasing.StoreCatalogImpl:handleCachedCatalog(Action`1)
91 System.Action`1:Invoke(T)
92 UnityEngine.Purchasing.<Process>d__4:MoveNext()
93 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
94
95 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
962019-12-11 11:12:53.596 21857-21934/? I/UnityIAP: Starting in-app billing setup.
972019-12-11 11:12:53.607 21857-21857/? I/UnityIAP: Billing service connected.
982019-12-11 11:12:53.607 21857-22122/? I/UnityIAP: invoking callback
992019-12-11 11:12:53.607 21857-22122/? I/UnityIAP: Checking for in-app billing 3 support.
1002019-12-11 11:12:53.616 21857-21934/? I/Unity: Start Ping-Test
101 <DelayedLoadingScreen>d__90:MoveNext()
102 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
103 GameController:Update()
104
105 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1062019-12-11 11:12:53.622 21857-22122/? I/UnityIAP: In-app billing version 3 supported for com.litegames.checkers_free__aat_google
1072019-12-11 11:12:53.626 21857-22122/? I/UnityIAP: Subscriptions AVAILABLE.
1082019-12-11 11:12:53.630 21857-22122/? I/UnityIAP: Subscription upgrade and downgrade are AVAILABLE.
1092019-12-11 11:12:53.632 21857-22122/? I/UnityIAP: Subscriptions information parse AVAILABLE.
1102019-12-11 11:12:53.641 21857-22122/? I/UnityIAP: VR supported.
1112019-12-11 11:12:53.642 21857-22122/? I/UnityIAP: onIabSetupFinished: 0
1122019-12-11 11:12:53.643 21857-22122/? I/UnityIAP: Requesting 3 products
1132019-12-11 11:12:53.643 21857-22122/? I/UnityIAP: QueryInventory: 3
1142019-12-11 11:12:53.643 21857-22122/? I/UnityIAP: invoking callback
1152019-12-11 11:12:53.643 21857-22122/? I/UnityIAP: Querying owned items, item type: inapp
1162019-12-11 11:12:53.643 21857-22122/? I/UnityIAP: Package name: com.litegames.checkers_free__aat_google
1172019-12-11 11:12:53.643 21857-22122/? I/UnityIAP: Calling getPurchases with continuation token: null
1182019-12-11 11:12:53.647 21857-22122/? I/UnityIAP: Owned items response: 0
1192019-12-11 11:12:53.647 21857-22122/? I/UnityIAP: Continuation token: null
1202019-12-11 11:12:53.647 21857-22122/? I/UnityIAP: Querying SKU details.
1212019-12-11 11:12:53.674 21857-22122/? I/UnityIAP: Querying owned items, item type: subs
1222019-12-11 11:12:53.674 21857-22122/? I/UnityIAP: Package name: com.litegames.checkers_free__aat_google
1232019-12-11 11:12:53.674 21857-22122/? I/UnityIAP: Calling getPurchases with continuation token: null
1242019-12-11 11:12:53.676 21857-22122/? I/UnityIAP: Owned items response: 0
1252019-12-11 11:12:53.676 21857-22122/? I/UnityIAP: Continuation token: null
1262019-12-11 11:12:53.676 21857-22122/? I/UnityIAP: Querying SKU details.
1272019-12-11 11:12:53.685 21857-22122/? I/UnityIAP: Querying owned items' purchase history, item type: subs
1282019-12-11 11:12:53.685 21857-22122/? I/UnityIAP: Package name: com.litegames.checkers_free__aat_google
1292019-12-11 11:12:53.685 21857-22122/? I/UnityIAP: Calling getPurchaseHistory with continuation token: null
1302019-12-11 11:12:53.713 21857-21934/? I/Unity: Gley login success: True
131 Services.<>c:<Start>b__10_0(Boolean)
132 UnityEngine.Events.UnityAction`1:Invoke(T0)
133 System.Action`1:Invoke(T)
134 System.Action`2:Invoke(T1, T2)
135 System.Action:Invoke()
136 GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()
137
138 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1392019-12-11 11:12:53.713 21857-21934/? I/Unity: Gley login success: True
140 Services.<>c:<Start>b__10_0(Boolean)
141 UnityEngine.Events.UnityAction`1:Invoke(T0)
142 System.Action`1:Invoke(T)
143 System.Action`2:Invoke(T1, T2)
144 System.Action:Invoke()
145 GooglePlayGames.OurUtils.PlayGamesHelperObject:Update()
146
147 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1482019-12-11 11:12:53.731 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
1492019-12-11 11:12:53.734 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
1502019-12-11 11:12:53.772 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
1512019-12-11 11:12:53.776 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
1522019-12-11 11:12:53.803 21857-21934/? I/Unity: Ping Result: 1 Fails, Time: 44
153 <DelayedLoadingScreen>d__90:MoveNext()
154 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
155
156 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1572019-12-11 11:12:53.819 21857-21934/? I/Unity: Easy Mobile runtime has been initialized.
158 <DelayedLoadingScreen>d__90:MoveNext()
159 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
160
161 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1622019-12-11 11:12:53.824 21857-21934/? I/Unity: LOADING
163 <DelayedLoadingScreen>d__90:MoveNext()
164 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
165
166 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1672019-12-11 11:12:53.829 21857-21934/? I/Unity: Start Login request
168 Services.AccountService:Login()
169 <DelayedLoadingScreen>d__90:MoveNext()
170 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
171
172 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1732019-12-11 11:12:53.891 21857-21934/? I/Unity: Load Appsfyler
174 <DelayedLoadingScreen>d__90:MoveNext()
175 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
176
177 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1782019-12-11 11:12:53.897 21857-21934/? I/Unity: AF.cs setAppsFlyerKey
179 SDKManager:InitAppsflyer()
180 <DelayedLoadingScreen>d__90:MoveNext()
181 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
182
183 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1842019-12-11 11:12:53.906 21857-21934/? I/Unity: AF.cs init
185 AppsFlyer:init(String)
186 AppsFlyer:init(String, String)
187 <DelayedLoadingScreen>d__90:MoveNext()
188 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
189
190 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1912019-12-11 11:12:53.911 21857-21934/? I/Unity: Wait for IAP
192 <DelayedLoadingScreen>d__90:MoveNext()
193 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
194
195 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
1962019-12-11 11:12:53.912 21857-21934/? I/UnityIAP: Requesting 3 products
1972019-12-11 11:12:53.912 21857-21934/? I/UnityIAP: QueryInventory: 3
1982019-12-11 11:12:53.921 21857-21857/? I/Unity: AF.cs start tracking
199 AppsFlyer:init_cb()
200 UnityEngine.AndroidJavaRunnable:Invoke()
201 System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
202 UnityEngine.AndroidJavaProxy:Invoke(String, Object[])
203 UnityEngine._AndroidJNIHelper:InvokeJavaProxyMethod(AndroidJavaProxy, IntPtr, IntPtr)
204
205 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2062019-12-11 11:12:53.926 21857-21857/? I/Unity: AF.cs trackAppLaunch
207 AppsFlyer:trackAppLaunch()
208 UnityEngine.AndroidJavaRunnable:Invoke()
209 System.Reflection.MonoMethod:Invoke(Object, BindingFlags, Binder, Object[], CultureInfo)
210 UnityEngine.AndroidJavaProxy:Invoke(String, Object[])
211 UnityEngine._AndroidJNIHelper:InvokeJavaProxyMethod(AndroidJavaProxy, IntPtr, IntPtr)
212
213 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2142019-12-11 11:12:53.967 21857-21934/? I/Unity: Firebase Analytics API Initializing
215
216 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2172019-12-11 11:12:54.175 21857-22139/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059174099","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","timepassedsincelastlaunch":"451","open_referrer":null,"af_v2":"181a885d0eb6ffa246baa37951074156a40a299f","uid":"1571327569000-3467398225619742518","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","kef4354":"e2e79b2d9380646848191d1b0c531a0d59191c0d5a1f1f","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","btch":"usb","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","btl":"35.0","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"24f6b71b72bd3bc4f678045bd1450e31376283af","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"179","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","platformextension":"android_unity","cksm_v1":"8b0b3c33f0085512bf62d4f074357f050f"}
2182019-12-11 11:12:54.298 21857-22122/? I/UnityIAP: Purchase history response: 0
2192019-12-11 11:12:54.299 21857-22122/? I/UnityIAP: Continuation token: null
2202019-12-11 11:12:54.299 21857-22122/? I/UnityIAP: Querying owned items' purchase history, item type: inapp
2212019-12-11 11:12:54.299 21857-22122/? I/UnityIAP: Package name: com.litegames.checkers_free__aat_google
2222019-12-11 11:12:54.299 21857-22122/? I/UnityIAP: Calling getPurchaseHistory with continuation token: null
2232019-12-11 11:12:54.396 21857-22122/? I/UnityIAP: Purchase history response: 0
2242019-12-11 11:12:54.396 21857-22122/? I/UnityIAP: Continuation token: null
2252019-12-11 11:12:54.396 21857-22122/? I/UnityIAP: onQueryInventoryFinished: true
2262019-12-11 11:12:54.396 21857-22122/? I/UnityIAP: Inventory refresh successful. (response: 0:OK)
2272019-12-11 11:12:54.399 21857-22122/? I/UnityIAP: invoking callback
2282019-12-11 11:12:54.399 21857-22122/? I/UnityIAP: Querying owned items, item type: inapp
2292019-12-11 11:12:54.399 21857-22122/? I/UnityIAP: Package name: com.litegames.checkers_free__aat_google
2302019-12-11 11:12:54.399 21857-22122/? I/UnityIAP: Calling getPurchases with continuation token: null
2312019-12-11 11:12:54.402 21857-22122/? I/UnityIAP: Owned items response: 0
2322019-12-11 11:12:54.402 21857-22122/? I/UnityIAP: Continuation token: null
2332019-12-11 11:12:54.402 21857-22122/? I/UnityIAP: Querying SKU details.
2342019-12-11 11:12:54.408 21857-22122/? I/UnityIAP: Querying owned items, item type: subs
2352019-12-11 11:12:54.408 21857-22122/? I/UnityIAP: Package name: com.litegames.checkers_free__aat_google
2362019-12-11 11:12:54.408 21857-22122/? I/UnityIAP: Calling getPurchases with continuation token: null
2372019-12-11 11:12:54.409 21857-22122/? I/UnityIAP: Owned items response: 0
2382019-12-11 11:12:54.409 21857-22122/? I/UnityIAP: Continuation token: null
2392019-12-11 11:12:54.409 21857-22122/? I/UnityIAP: Querying SKU details.
2402019-12-11 11:12:54.415 21857-22122/? I/UnityIAP: Querying owned items' purchase history, item type: subs
2412019-12-11 11:12:54.415 21857-22122/? I/UnityIAP: Package name: com.litegames.checkers_free__aat_google
2422019-12-11 11:12:54.415 21857-22122/? I/UnityIAP: Calling getPurchaseHistory with continuation token: null
2432019-12-11 11:12:54.426 21857-21934/? I/Unity: In-App Purchasing OnInitialized: PASS
244 EasyMobile.StoreListener:OnInitialized(IStoreController, IExtensionProvider)
245 UnityEngine.Purchasing.PurchasingManager:CheckForInitialization()
246 UnityEngine.Purchasing.PurchasingManager:OnProductsRetrieved(List`1)
247 UnityEngine.Purchasing.JSONStore:OnProductsRetrieved(String)
248 System.Action:Invoke()
249 UnityEngine.Purchasing.Extension.UnityUtil:Update()
250
251 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2522019-12-11 11:12:54.431 21857-21934/? I/Unity: UnityIAP: Promo interface is available for 3 items
253 UnityEngine.Purchasing.Promo:ProvideProductsToAds(HashSet`1)
254 System.Action:Invoke()
255 UnityEngine.Purchasing.Extension.UnityUtil:Update()
256
257 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2582019-12-11 11:12:54.434 21857-21934/? E/Unity: Invalid ProductID ? (com.litegames.checkers.3months)
259 <InitPreviousPurchachses>d__3:MoveNext()
260 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
261
262 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2632019-12-11 11:12:54.437 21857-21934/? I/Unity: Load AATKit
264 <DelayedLoadingScreen>d__90:MoveNext()
265 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
266
267 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2682019-12-11 11:12:54.569 21857-22122/? I/UnityIAP: Purchase history response: 0
2692019-12-11 11:12:54.569 21857-22122/? I/UnityIAP: Continuation token: null
2702019-12-11 11:12:54.569 21857-22122/? I/UnityIAP: Querying owned items' purchase history, item type: inapp
2712019-12-11 11:12:54.569 21857-22122/? I/UnityIAP: Package name: com.litegames.checkers_free__aat_google
2722019-12-11 11:12:54.569 21857-22122/? I/UnityIAP: Calling getPurchaseHistory with continuation token: null
2732019-12-11 11:12:54.673 21857-22122/? I/UnityIAP: Purchase history response: 0
2742019-12-11 11:12:54.673 21857-22122/? I/UnityIAP: Continuation token: null
2752019-12-11 11:12:54.673 21857-22122/? I/UnityIAP: onQueryInventoryFinished: true
2762019-12-11 11:12:54.673 21857-22122/? I/UnityIAP: Inventory refresh successful. (response: 0:OK)
2772019-12-11 11:12:54.707 21857-21934/? I/Unity: UnityIAP: Promo interface is available for 3 items
278 UnityEngine.Purchasing.Promo:ProvideProductsToAds(HashSet`1)
279 System.Action:Invoke()
280 UnityEngine.Purchasing.Extension.UnityUtil:Update()
281
282 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2832019-12-11 11:12:55.020 21857-21934/? I/Unity: Successfully loggedin into PlayFab
284 Services.AccountService:OnLoginSuccess(PlayFabResultCommon)
285 System.Action`1:Invoke(T)
286 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
287 System.Action`1:Invoke(T)
288 System.Action:Invoke()
289 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
290 PlayFab.Internal.<Post>d__12:MoveNext()
291 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
292
293 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
2942019-12-11 11:12:55.029 21857-21934/? I/Unity: [AATKitBinding] Awake
295 AATKitBinding:Awake()
296 SDKManager:InitAATKit()
297 <DelayedLoadingScreen>d__90:MoveNext()
298 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
299
300 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3012019-12-11 11:12:55.040 21857-21934/? I/Unity: [AATKitBinding] Init objectName: Controller configuration: {"AlternativeBundleId":"","ConsentRequired":false,"InitialRules":"","ShouldCacheRules":true,"ShouldReportUsingAlternativeBundleId":true,"TestModeAccountId":0,"UseDebugShake":true,"UseGeoLocation":false,"SimpleConsent":1,"DetailedConsent":2,"ConsentString":"","ManagedConsentLanguages":[]}
302 AATKitBinding:Init(String, AATKitConfiguration)
303 SDKManager:InitAATKit()
304 <DelayedLoadingScreen>d__90:MoveNext()
305 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
306
307 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3082019-12-11 11:12:55.041 21857-21934/? D/AATKitUnity: init
3092019-12-11 11:12:55.045 21857-21857/? D/AATKit: Init: AATKitAnd_v2.25.13-Plugin:Unity-v.2.14.1, application: com.litegames.checkers_free__aat_google (version: 2.0.6.0), configuration: AATKitConfiguration{initialRules='null', shouldCacheRules=true, alternativeBundleId='null', shouldReportUsingAlternativeBundleId=true, testModeAccountId=0, delegate=com.intentsoftware.addapptr.AATKitActivity@91c157c, useDebugShake=true, application=androidx.multidex.MultiDexApplication@6d9d6d2} AATKitRuntimeConfiguration{consentRequired=false, simpleConsent=UNKNOWN, detailedConsent=com.intentsoftware.addapptr.ManagedConsent@9691e05, useGeoLocation=false}
3102019-12-11 11:12:55.084 21857-21934/? I/Unity: [AATKitBinding] CreatePlacement placementName:Checkers_Banner placementSize: Banner320x53
311 AATKitBinding:CreatePlacement(String, PlacementSize)
312 SDKManager:InitAATKit()
313 <DelayedLoadingScreen>d__90:MoveNext()
314 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
315
316 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3172019-12-11 11:12:55.097 21857-21934/? I/Unity: [AATKitBinding] SetPlacementAlignment placementName:Checkers_Banner bannerAlignment: BottomCenter
318 AATKitBinding:SetPlacementAlignment(String, BannerAlignment)
319 SDKManager:InitAATKit()
320 <DelayedLoadingScreen>d__90:MoveNext()
321 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
322
323 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3242019-12-11 11:12:55.103 21857-21934/? I/Unity: [AATKitBinding] CreatePlacement placementName:Checkers_Fullscreen placementSize: Fullscreen
325 AATKitBinding:CreatePlacement(String, PlacementSize)
326 SDKManager:InitAATKit()
327 <DelayedLoadingScreen>d__90:MoveNext()
328 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
329
330 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3312019-12-11 11:12:55.115 21857-21934/? I/Unity: [AATKitBinding] CreatePlacement placementName:Checkers_Video placementSize: Rewarded
332 AATKitBinding:CreatePlacement(String, PlacementSize)
333 SDKManager:InitAATKit()
334 <DelayedLoadingScreen>d__90:MoveNext()
335 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
336
337 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3382019-12-11 11:12:55.133 21857-21934/? I/Unity: [AATKitBinding] StartPlacementAutoReload placementName:Checkers_Fullscreen
339 AATKitBinding:StartPlacementAutoReload(String)
340 SDKManager:InitAATKit()
341 <DelayedLoadingScreen>d__90:MoveNext()
342 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
343
344 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3452019-12-11 11:12:57.479 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Fullscreen
346 SDKManager:OnHaveAd(String)
347
348 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3492019-12-11 11:12:57.484 21857-21934/? I/Unity: [AATKitBinding] ShowPlacement placementName:Checkers_Fullscreen
350 AATKitBinding:ShowPlacement(String)
351 <Next>d__23:MoveNext()
352 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
353
354 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3552019-12-11 11:12:57.505 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3562019-12-11 11:12:57.538 21857-21934/? I/Unity: [AATKitBinding] OnApplicationPause pause: True
357 AATKitBinding:OnApplicationPause(Boolean)
358
359 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3602019-12-11 11:12:57.558 2436-3589/? D/DollieActivityManagerAdapter: [Paused] pid:21857 uid:10228 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3612019-12-11 11:12:57.558 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityPaused componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3622019-12-11 11:12:57.559 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3632019-12-11 11:12:57.559 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3642019-12-11 11:12:57.629 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3652019-12-11 11:12:58.005 21857-21857/? D/ViewRootImpl[MessagingUnityPlayerActivity]: surface should not be released
3662019-12-11 11:12:58.021 1258-9532/? E/WindowManager: win=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity} destroySurfaces: appStopped=true win.mWindowRemovalAllowed=false win.mRemoveOnExit=false
3672019-12-11 11:13:07.355 1258-7578/? D/HiData_HwAPPQoEActivityMonitor: handleActivityChange, curPackage:com.litegames.checkers_free__aat_google, curClass:com.google.firebase.MessagingUnityPlayerActivity
3682019-12-11 11:13:07.355 1258-7578/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorAPKScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
3692019-12-11 11:13:07.355 2436-3589/? D/DollieActivityManagerAdapter: [Resumed] pid:21857 uid:10228 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3702019-12-11 11:13:07.355 2436-3589/? E/DollieAdapterService: notifyActivityState pkg:com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity state:2 fg:true mUid:10228
3712019-12-11 11:13:07.355 1258-2238/? D/HiDATA_HiStream: activityResumed:pid=21857, uid=10228, component=ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3722019-12-11 11:13:07.355 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityResumed componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3732019-12-11 11:13:07.355 1258-2238/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorVideoScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
3742019-12-11 11:13:07.375 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3752019-12-11 11:13:07.378 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3762019-12-11 11:13:07.394 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3772019-12-11 11:13:07.412 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3782019-12-11 11:13:07.419 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3792019-12-11 11:13:07.421 21857-21934/? I/Unity: [AATKitBinding] OnApplicationPause pause: False
380 AATKitBinding:OnApplicationPause(Boolean)
381
382 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3832019-12-11 11:13:07.426 21857-21934/? I/Unity: [SDK Manager: AAKIT] resume after ad - Checkers_Fullscreen
384 SDKManager:OnResumeAfterAd(String)
385
386 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
3872019-12-11 11:13:07.599 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3882019-12-11 11:13:07.622 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3892019-12-11 11:13:07.762 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
3902019-12-11 11:13:08.675 21857-22063/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
391
392 (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
3932019-12-11 11:13:08.799 21857-21934/? W/Unity: DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
394 Doozy.Engine.UI.UICanvas:Awake()
395
396 [./Runtime/SceneManager/SceneManager.cpp line 566]
397 (Filename: ./Runtime/SceneManager/SceneManager.cpp Line: 566)
3982019-12-11 11:13:08.825 21857-21934/? I/Unity: RecInfoHolder.Start() called for RecInfoHolderObj
399 RecGamesModule.Logic.RecInfoHolderScript:Awake()
400
401 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4022019-12-11 11:13:08.828 21857-21934/? I/Unity: RecInfoHolder.Start(): Initing instance for RecInfoHolderObj
403 RecGamesModule.Logic.RecInfoHolderScript:Awake()
404
405 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4062019-12-11 11:13:08.833 21857-21934/? W/Unity: Parent of RectTransform is being set with parent property. Consider using the SetParent method instead, with the worldPositionStays argument set to false. This will retain local orientation and scale rather than world orientation and scale, which can prevent common UI scaling issues.
407 UnityEngine.Transform:set_parent(Transform)
408 RecGamesModule.Logic.RecInfoHolderScript:Awake()
409
410 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4112019-12-11 11:13:08.836 21857-21934/? I/Unity: RecInfoHolderScript just loaded launchNr: 36 and playtime: 10430.97 and ignoredRates: 4 and maxIgnores: 3
412 RecGamesModule.Logic.RecInfoHolderScript:LoadPlayerPrefsValues()
413
414 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4152019-12-11 11:13:08.899 21857-21934/? W/Unity: Localized Key btn_singleplayersetup is missing in DE
416 Services.LocalizationService:GetLocalizedValue(String)
417 LocalizedText:LanguageChanged(LocalizationLanguages)
418
419 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4202019-12-11 11:13:08.902 21857-21934/? W/Unity: Localized Key line_titel_new is missing in DE
421 Services.LocalizationService:GetLocalizedValue(String)
422 LocalizedText:LanguageChanged(LocalizationLanguages)
423
424 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4252019-12-11 11:13:08.957 21857-21934/? I/Unity: State changed: LoadingScreen -> MainMenu
426 GameController:LoadingCompleted()
427 <LoadTransitionWaitComplete>d__17:MoveNext()
428 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
429
430 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4312019-12-11 11:13:09.213 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Fullscreen
432 SDKManager:OnHaveAd(String)
433
434 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4352019-12-11 11:13:09.571 21857-21934/? I/Unity: RemoteVersion: 1.2.4, RemoteAssetsNumber: 3
436 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
437 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
438
439 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4402019-12-11 11:13:09.576 21857-21934/? I/Unity: Remote Version; 1.2.4; Local Version: 1.2.4
441 RecGamesModule.Logic.RecGamesDownloader:checkNewVersion(String)
442 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
443 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
444
445 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4462019-12-11 11:13:09.578 21857-21934/? I/Unity: 1.2.4 version is the latest, not needed update
447 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
448 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
449
450 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4512019-12-11 11:13:09.584 21857-21934/? I/Unity: OnLoadedFromFiles
452 RecGamesModule.GUI.RecGamesPanel:OnLoadedFromFiles()
453 System.Action:Invoke()
454 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
455 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
456
457 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4582019-12-11 11:13:09.589 21857-21934/? I/Unity: ShowRecGames
459 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
460 System.Action:Invoke()
461 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
462 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
463
464 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4652019-12-11 11:13:09.616 21857-21934/? I/Unity: RecGames: rtgActive loaded = True
466 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
467 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
468 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
469 System.Action:Invoke()
470 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
471 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
472
473 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4742019-12-11 11:13:09.622 21857-21934/? I/Unity: Initialized recGames with rtgActive: True, rtgMinLaunches: 3, thanks txt: Dankeschön!
475 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
476 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
477 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
478 System.Action:Invoke()
479 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
480 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
481
482 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4832019-12-11 11:13:09.629 21857-21934/? I/Unity: RecGames for lang: de
484 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
485 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
486 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
487 System.Action:Invoke()
488 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
489 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
490
491 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4922019-12-11 11:13:09.634 21857-21934/? I/Unity: OnLoaded
493 RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
494 System.Action:Invoke()
495 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
496 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
497
498 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
4992019-12-11 11:13:09.639 21857-21934/? I/Unity: RecGamesModule.GUI.RecGamesPanel:OnLoaded: withVersionType: REMOTE_REC_GAMES withVersion: 1.2.4
500 RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
501 System.Action:Invoke()
502 RecGamesModule.Logic.<UpdateConfigData>d__30:MoveNext()
503 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
504
505 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5062019-12-11 11:13:11.228 21857-21934/? E/Unity: NullReferenceException: Object reference not set to an instance of an object.
507 at Doozy.Engine.Soundy.SoundyManager.get_Pooler () [0x00000] in <00000000000000000000000000000000>:0
508 at Doozy.Engine.Soundy.SoundyManager.Play (System.String databaseName, System.String soundName) [0x00000] in <00000000000000000000000000000000>:0
509 at Doozy.Engine.UI.UIButtonBehavior.PlayAnimation (Doozy.Engine.UI.UIButton button, System.Boolean withSound, UnityEngine.Events.UnityAction onStartCallback, UnityEngine.Events.UnityAction onCompleteCallback) [0x00000] in <00000000000000000000000000000000>:0
510 at Doozy.Engine.UI.UIButton+<ExecuteButtonBehaviorEnumerator>d__104.MoveNext () [0x00000] in <00000000000000000000000000000000>:0
511 at UnityEngine.SetupCoroutine.InvokeMoveNext (System.Collections.IEnumerator enumerator, System.IntPtr returnValueAddress) [0x00000] in <00000000000000000000000000000000>:0
512 at Doozy.Engine.UI.UIButton.ExecutePointerDown (System.Boolean debug) [0x00000] in <00000000000000000000000000000000>:0
5132019-12-11 11:13:12.853 21857-21934/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_STARTED for difficulty: 1
514 Services.StatsService:AddStatsGame(StatsType, Int32)
515 GameMode:ActionStartNewGame()
516 System.Action:Invoke()
517 UnityEngine.Events.UnityAction:Invoke()
518 UnityEngine.Events.UnityEvent:Invoke()
519 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
520 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
521 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
522 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
523 UnityEngine.EventSystems.StandaloneInputModule:Process()
524
525 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5262019-12-11 11:13:12.871 21857-21934/? I/Unity: Firebase Analytics API Initializing
527
528 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5292019-12-11 11:13:12.872 21857-21934/? I/Unity: analytics API Initialized
530
531 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5322019-12-11 11:13:12.902 21857-21934/? I/Unity: [SDK Manager] logged: game_start with 1
533 SDKManager:LogGameEvent(String, Int32)
534 System.Action:Invoke()
535 UnityEngine.Events.UnityAction:Invoke()
536 UnityEngine.Events.UnityEvent:Invoke()
537 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
538 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
539 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
540 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
541 UnityEngine.EventSystems.StandaloneInputModule:Process()
542
543 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5442019-12-11 11:13:13.156 21857-22505/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059193049","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"87a34488602b9366f0ab49f841b452f070735563","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_start_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","kef4359":"a2dce2826d7ef7c848191d1b0c531a0d59191c0d5a1f1c","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"8de18b4b0846c333a5708cabb803a4b3ca7e1ea5","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"180","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059193089\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_start\"}","platformextension":"android_unity","cksm_v1":"a75560b3b553abfe3f63fee64a935f6ac3"}
5452019-12-11 11:13:13.186 21857-22506/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059193052","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"7904c524597a0fab683cd13aa5ecff32044b37be","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_start","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"9be7f42dd1bcc03dde22fba8ee394792091de61c","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"181","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","kef4858":"a9303328975055f048191d1b0c531a0d59191c0d5a1f1c","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576057508179\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_start\"}","platformextension":"android_unity","cksm_v1":"332c5a635da4c38b8f3bc1640d60bf7c19"}
5462019-12-11 11:13:14.037 21857-22063/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
547
548 (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
5492019-12-11 11:13:14.162 21857-21934/? I/Unity: State changed: MainMenu -> Game
550 GameController:LoadingCompleted()
551 <LoadTransitionWaitComplete>d__17:MoveNext()
552 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
553
554 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5552019-12-11 11:13:14.193 21857-21934/? I/Unity: [GameMode] load game + gameui
556 GameMode:UpdateGame(Boolean)
557 GameController:Update()
558
559 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5602019-12-11 11:13:14.196 21857-21934/? I/Unity: [GameMode] empty move limit set to:15
561 GameMode:UpdateGame(Boolean)
562 GameController:Update()
563
564 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5652019-12-11 11:13:14.201 21857-21934/? I/Unity: [AATKitBinding] AddPlacementToView placementName:Checkers_Banner
566 AATKitBinding:AddPlacementToView(String)
567 SDKManager:ShowBanner()
568 GameMode:UpdateGame(Boolean)
569 GameController:Update()
570
571 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5722019-12-11 11:13:14.205 21857-21934/? I/Unity: [AATKitBinding] StartPlacementAutoReload placementName:Checkers_Banner
573 AATKitBinding:StartPlacementAutoReload(String)
574 GameMode:UpdateGame(Boolean)
575 GameController:Update()
576
577 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5782019-12-11 11:13:16.105 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
579 SDKManager:OnHaveAd(String)
580
581 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5822019-12-11 11:13:17.612 21857-21934/? I/Unity: Clicked Square_A_3 (TokenSlot)
583 TokenSlot:OnPointerClick(PointerEventData)
584 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
585 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
586 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
587 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
588 UnityEngine.EventSystems.StandaloneInputModule:Process()
589
590 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
5912019-12-11 11:13:17.625 21857-21934/? I/Unity: target selected
592 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
593 Checkers:DoSelect(Coords)
594 GameMode:SelectToken(GameObject)
595 GameMode:HandleInput(GameObject)
596 System.Action`1:Invoke(T)
597 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
598 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
599 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
600 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
601 UnityEngine.EventSystems.StandaloneInputModule:Process()
602
603 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6042019-12-11 11:13:18.290 21857-21934/? I/Unity: Clicked Square_B_4 (TokenSlot)
605 TokenSlot:OnPointerClick(PointerEventData)
606 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
607 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
608 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
609 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
610 UnityEngine.EventSystems.StandaloneInputModule:Process()
611
612 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6132019-12-11 11:13:18.301 21857-21934/? I/Unity: (Player2) Action: A3 -> B4
614 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
615 Checkers:DoAction(Int32, Int32)
616 GameMode:DoBoardAction(TokenSlot)
617 GameMode:HandleInput(GameObject)
618 System.Action`1:Invoke(T)
619 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
620 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
621 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
622 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
623 UnityEngine.EventSystems.StandaloneInputModule:Process()
624
625 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6262019-12-11 11:13:18.313 21857-21934/? I/Unity: Player switch -> Player1
627 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
628 Checkers:DoAction(Int32, Int32)
629 GameMode:DoBoardAction(TokenSlot)
630 GameMode:HandleInput(GameObject)
631 System.Action`1:Invoke(T)
632 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
633 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
634 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
635 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
636 UnityEngine.EventSystems.StandaloneInputModule:Process()
637
638 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6392019-12-11 11:13:18.328 21857-21934/? I/Unity: EmptyMove?: 1
640 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
641 Checkers:DoAction(Int32, Int32)
642 GameMode:DoBoardAction(TokenSlot)
643 GameMode:HandleInput(GameObject)
644 System.Action`1:Invoke(T)
645 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
646 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
647 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
648 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
649 UnityEngine.EventSystems.StandaloneInputModule:Process()
650
651 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6522019-12-11 11:13:19.573 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
653 GameMode:<AIAction>b__119_0()
654 System.Action:Invoke()
655 System.Threading.Tasks.Task:Execute()
656 System.Threading.ContextCallback:Invoke(Object)
657 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
658 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
659 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
660 System.Threading.ThreadPoolWorkQueue:Dispatch()
661
662 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6632019-12-11 11:13:19.581 21857-22141/? I/Unity: Generation took: 0.001 sec
664 GameMode:<AIAction>b__119_0()
665 System.Action:Invoke()
666 System.Threading.Tasks.Task:Execute()
667 System.Threading.ContextCallback:Invoke(Object)
668 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
669 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
670 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
671 System.Threading.ThreadPoolWorkQueue:Dispatch()
672
673 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6742019-12-11 11:13:19.600 21857-21934/? I/Unity: AI waits: 142ms
675 <ExecuteAIDelayed>d__120:MoveNext()
676 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
677 System.Action:Invoke()
678 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
679 System.Action:Invoke()
680 UnityToolbag.Dispatcher:Update()
681
682 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6832019-12-11 11:13:19.756 21857-21934/? I/Unity: target selected
684 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
685 Checkers:DoSelect(Coords)
686 GameMode:AIActionValidation(TreeData)
687 <ExecuteAIDelayed>d__120:MoveNext()
688 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
689
690 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6912019-12-11 11:13:19.765 21857-21934/? I/Unity: (Player1) Action: B6 -> A5
692 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
693 Checkers:DoAction(Int32, Int32)
694 GameMode:AIActionValidation(TreeData)
695 <ExecuteAIDelayed>d__120:MoveNext()
696 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
697
698 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
6992019-12-11 11:13:19.771 21857-21934/? I/Unity: Player switch -> Player2
700 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
701 Checkers:DoAction(Int32, Int32)
702 GameMode:AIActionValidation(TreeData)
703 <ExecuteAIDelayed>d__120:MoveNext()
704 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
705
706 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7072019-12-11 11:13:19.778 21857-21934/? I/Unity: EmptyMove?: 2
708 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
709 Checkers:DoAction(Int32, Int32)
710 GameMode:AIActionValidation(TreeData)
711 <ExecuteAIDelayed>d__120:MoveNext()
712 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
713
714 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7152019-12-11 11:13:19.782 21857-21934/? I/Unity: ai calculation: end
716 <ExecuteAIDelayed>d__120:MoveNext()
717 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
718
719 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7202019-12-11 11:13:21.530 21857-21934/? I/Unity: Clicked Square_E_3 (TokenSlot)
721 TokenSlot:OnPointerClick(PointerEventData)
722 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
723 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
724 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
725 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
726 UnityEngine.EventSystems.StandaloneInputModule:Process()
727
728 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7292019-12-11 11:13:21.542 21857-21934/? I/Unity: target selected
730 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
731 Checkers:DoSelect(Coords)
732 GameMode:SelectToken(GameObject)
733 GameMode:HandleInput(GameObject)
734 System.Action`1:Invoke(T)
735 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
736 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
737 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
738 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
739 UnityEngine.EventSystems.StandaloneInputModule:Process()
740
741 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7422019-12-11 11:13:21.757 21857-21934/? I/Unity: Clicked Square_D_4 (TokenSlot)
743 TokenSlot:OnPointerClick(PointerEventData)
744 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
745 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
746 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
747 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
748 UnityEngine.EventSystems.StandaloneInputModule:Process()
749
750 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7512019-12-11 11:13:21.770 21857-21934/? I/Unity: (Player2) Action: E3 -> D4
752 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
753 Checkers:DoAction(Int32, Int32)
754 GameMode:DoBoardAction(TokenSlot)
755 GameMode:HandleInput(GameObject)
756 System.Action`1:Invoke(T)
757 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
758 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
759 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
760 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
761 UnityEngine.EventSystems.StandaloneInputModule:Process()
762
763 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7642019-12-11 11:13:21.781 21857-21934/? I/Unity: Player switch -> Player1
765 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
766 Checkers:DoAction(Int32, Int32)
767 GameMode:DoBoardAction(TokenSlot)
768 GameMode:HandleInput(GameObject)
769 System.Action`1:Invoke(T)
770 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
771 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
772 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
773 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
774 UnityEngine.EventSystems.StandaloneInputModule:Process()
775
776 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7772019-12-11 11:13:21.792 21857-21934/? I/Unity: EmptyMove?: 3
778 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
779 Checkers:DoAction(Int32, Int32)
780 GameMode:DoBoardAction(TokenSlot)
781 GameMode:HandleInput(GameObject)
782 System.Action`1:Invoke(T)
783 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
784 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
785 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
786 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
787 UnityEngine.EventSystems.StandaloneInputModule:Process()
788
789 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
7902019-12-11 11:13:23.023 21857-22137/? I/Unity: AI Stats ( max depth 1 ):
791 GameMode:<AIAction>b__119_0()
792 System.Action:Invoke()
793 System.Threading.Tasks.Task:Execute()
794 System.Threading.ContextCallback:Invoke(Object)
795 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
796 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
797 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
798 System.Threading.ThreadPoolWorkQueue:Dispatch()
799
800 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8012019-12-11 11:13:23.033 21857-22137/? I/Unity: Generation took: 0.002 sec
802 GameMode:<AIAction>b__119_0()
803 System.Action:Invoke()
804 System.Threading.Tasks.Task:Execute()
805 System.Threading.ContextCallback:Invoke(Object)
806 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
807 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
808 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
809 System.Threading.ThreadPoolWorkQueue:Dispatch()
810
811 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8122019-12-11 11:13:23.049 21857-21934/? I/Unity: AI waits: 821ms
813 <ExecuteAIDelayed>d__120:MoveNext()
814 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
815 System.Action:Invoke()
816 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
817 System.Action:Invoke()
818 UnityToolbag.Dispatcher:Update()
819
820 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8212019-12-11 11:13:23.884 21857-21934/? I/Unity: target selected
822 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
823 Checkers:DoSelect(Coords)
824 GameMode:AIActionValidation(TreeData)
825 <ExecuteAIDelayed>d__120:MoveNext()
826 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
827
828 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8292019-12-11 11:13:23.895 21857-21934/? I/Unity: (Player1) Action: A7 -> B6
830 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
831 Checkers:DoAction(Int32, Int32)
832 GameMode:AIActionValidation(TreeData)
833 <ExecuteAIDelayed>d__120:MoveNext()
834 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
835
836 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8372019-12-11 11:13:23.903 21857-21934/? I/Unity: Player switch -> Player2
838 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
839 Checkers:DoAction(Int32, Int32)
840 GameMode:AIActionValidation(TreeData)
841 <ExecuteAIDelayed>d__120:MoveNext()
842 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
843
844 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8452019-12-11 11:13:23.911 21857-21934/? I/Unity: EmptyMove?: 4
846 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
847 Checkers:DoAction(Int32, Int32)
848 GameMode:AIActionValidation(TreeData)
849 <ExecuteAIDelayed>d__120:MoveNext()
850 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
851
852 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8532019-12-11 11:13:23.914 21857-21934/? I/Unity: ai calculation: end
854 <ExecuteAIDelayed>d__120:MoveNext()
855 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
856
857 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8582019-12-11 11:13:26.173 21857-21934/? I/Unity: Clicked Square_D_4 (TokenSlot)
859 TokenSlot:OnPointerClick(PointerEventData)
860 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
861 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
862 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
863 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
864 UnityEngine.EventSystems.StandaloneInputModule:Process()
865
866 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8672019-12-11 11:13:26.187 21857-21934/? I/Unity: target selected
868 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
869 Checkers:DoSelect(Coords)
870 GameMode:SelectToken(GameObject)
871 GameMode:HandleInput(GameObject)
872 System.Action`1:Invoke(T)
873 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
874 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
875 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
876 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
877 UnityEngine.EventSystems.StandaloneInputModule:Process()
878
879 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8802019-12-11 11:13:26.398 21857-21934/? I/Unity: Clicked Square_C_5 (TokenSlot)
881 TokenSlot:OnPointerClick(PointerEventData)
882 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
883 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
884 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
885 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
886 UnityEngine.EventSystems.StandaloneInputModule:Process()
887
888 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
8892019-12-11 11:13:26.410 21857-21934/? I/Unity: (Player2) Action: D4 -> C5
890 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
891 Checkers:DoAction(Int32, Int32)
892 GameMode:DoBoardAction(TokenSlot)
893 GameMode:HandleInput(GameObject)
894 System.Action`1:Invoke(T)
895 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
896 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
897 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
898 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
899 UnityEngine.EventSystems.StandaloneInputModule:Process()
900
901 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9022019-12-11 11:13:26.421 21857-21934/? I/Unity: Player switch -> Player1
903 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
904 Checkers:DoAction(Int32, Int32)
905 GameMode:DoBoardAction(TokenSlot)
906 GameMode:HandleInput(GameObject)
907 System.Action`1:Invoke(T)
908 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
909 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
910 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
911 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
912 UnityEngine.EventSystems.StandaloneInputModule:Process()
913
914 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9152019-12-11 11:13:26.432 21857-21934/? I/Unity: EmptyMove?: 5
916 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
917 Checkers:DoAction(Int32, Int32)
918 GameMode:DoBoardAction(TokenSlot)
919 GameMode:HandleInput(GameObject)
920 System.Action`1:Invoke(T)
921 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
922 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
923 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
924 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
925 UnityEngine.EventSystems.StandaloneInputModule:Process()
926
927 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9282019-12-11 11:13:27.663 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
929 GameMode:<AIAction>b__119_0()
930 System.Action:Invoke()
931 System.Threading.Tasks.Task:Execute()
932 System.Threading.ContextCallback:Invoke(Object)
933 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
934 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
935 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
936 System.Threading.ThreadPoolWorkQueue:Dispatch()
937
938 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9392019-12-11 11:13:27.671 21857-22136/? I/Unity: Generation took: 0 sec
940 GameMode:<AIAction>b__119_0()
941 System.Action:Invoke()
942 System.Threading.Tasks.Task:Execute()
943 System.Threading.ContextCallback:Invoke(Object)
944 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
945 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
946 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
947 System.Threading.ThreadPoolWorkQueue:Dispatch()
948
949 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9502019-12-11 11:13:27.689 21857-21934/? I/Unity: AI waits: 336ms
951 <ExecuteAIDelayed>d__120:MoveNext()
952 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
953 System.Action:Invoke()
954 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
955 System.Action:Invoke()
956 UnityToolbag.Dispatcher:Update()
957
958 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9592019-12-11 11:13:28.042 21857-21934/? I/Unity: target selected
960 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
961 Checkers:DoSelect(Coords)
962 GameMode:AIActionValidation(TreeData)
963 <ExecuteAIDelayed>d__120:MoveNext()
964 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
965
966 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9672019-12-11 11:13:28.059 21857-21934/? I/Unity: (Player1) Action: B6 -> D4
968 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
969 Checkers:DoAction(Int32, Int32)
970 GameMode:AIActionValidation(TreeData)
971 <ExecuteAIDelayed>d__120:MoveNext()
972 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
973
974 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9752019-12-11 11:13:28.065 21857-21934/? I/Unity: Player switch -> Player2
976 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
977 Checkers:DoAction(Int32, Int32)
978 GameMode:AIActionValidation(TreeData)
979 <ExecuteAIDelayed>d__120:MoveNext()
980 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
981
982 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9832019-12-11 11:13:28.072 21857-21934/? I/Unity: EmptyMove?: 0
984 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
985 Checkers:DoAction(Int32, Int32)
986 GameMode:AIActionValidation(TreeData)
987 <ExecuteAIDelayed>d__120:MoveNext()
988 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
989
990 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9912019-12-11 11:13:28.089 21857-21934/? I/Unity: ai calculation: end
992 <ExecuteAIDelayed>d__120:MoveNext()
993 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
994
995 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
9962019-12-11 11:13:30.023 21857-21934/? I/Unity: Clicked Square_C_3 (TokenSlot)
997 TokenSlot:OnPointerClick(PointerEventData)
998 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
999 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1000 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1001 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1002 UnityEngine.EventSystems.StandaloneInputModule:Process()
1003
1004 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10052019-12-11 11:13:30.036 21857-21934/? I/Unity: target selected
1006 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1007 Checkers:DoSelect(Coords)
1008 GameMode:SelectToken(GameObject)
1009 GameMode:HandleInput(GameObject)
1010 System.Action`1:Invoke(T)
1011 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1012 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1013 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1014 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1015 UnityEngine.EventSystems.StandaloneInputModule:Process()
1016
1017 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10182019-12-11 11:13:30.476 21857-21934/? I/Unity: Clicked Square_E_5 (TokenSlot)
1019 TokenSlot:OnPointerClick(PointerEventData)
1020 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1021 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1022 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1023 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1024 UnityEngine.EventSystems.StandaloneInputModule:Process()
1025
1026 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10272019-12-11 11:13:30.490 21857-21934/? I/Unity: (Player2) Action: C3 -> E5
1028 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1029 Checkers:DoAction(Int32, Int32)
1030 GameMode:DoBoardAction(TokenSlot)
1031 GameMode:HandleInput(GameObject)
1032 System.Action`1:Invoke(T)
1033 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1034 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1035 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1036 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1037 UnityEngine.EventSystems.StandaloneInputModule:Process()
1038
1039 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10402019-12-11 11:13:30.501 21857-21934/? I/Unity: Player switch -> Player1
1041 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1042 Checkers:DoAction(Int32, Int32)
1043 GameMode:DoBoardAction(TokenSlot)
1044 GameMode:HandleInput(GameObject)
1045 System.Action`1:Invoke(T)
1046 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1047 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1048 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1049 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1050 UnityEngine.EventSystems.StandaloneInputModule:Process()
1051
1052 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10532019-12-11 11:13:30.512 21857-21934/? I/Unity: EmptyMove?: 0
1054 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1055 Checkers:DoAction(Int32, Int32)
1056 GameMode:DoBoardAction(TokenSlot)
1057 GameMode:HandleInput(GameObject)
1058 System.Action`1:Invoke(T)
1059 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1060 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1061 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1062 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1063 UnityEngine.EventSystems.StandaloneInputModule:Process()
1064
1065 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10662019-12-11 11:13:31.786 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
1067 GameMode:<AIAction>b__119_0()
1068 System.Action:Invoke()
1069 System.Threading.Tasks.Task:Execute()
1070 System.Threading.ContextCallback:Invoke(Object)
1071 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1072 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1073 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1074 System.Threading.ThreadPoolWorkQueue:Dispatch()
1075
1076 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10772019-12-11 11:13:31.795 21857-22141/? I/Unity: Generation took: 0 sec
1078 GameMode:<AIAction>b__119_0()
1079 System.Action:Invoke()
1080 System.Threading.Tasks.Task:Execute()
1081 System.Threading.ContextCallback:Invoke(Object)
1082 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1083 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1084 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1085 System.Threading.ThreadPoolWorkQueue:Dispatch()
1086
1087 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10882019-12-11 11:13:31.813 21857-21934/? I/Unity: AI waits: 798ms
1089 <ExecuteAIDelayed>d__120:MoveNext()
1090 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1091 System.Action:Invoke()
1092 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
1093 System.Action:Invoke()
1094 UnityToolbag.Dispatcher:Update()
1095
1096 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
10972019-12-11 11:13:32.618 21857-21934/? I/Unity: target selected
1098 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1099 Checkers:DoSelect(Coords)
1100 GameMode:AIActionValidation(TreeData)
1101 <ExecuteAIDelayed>d__120:MoveNext()
1102 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1103
1104 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11052019-12-11 11:13:32.628 21857-21934/? I/Unity: (Player1) Action: D6 -> F4
1106 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1107 Checkers:DoAction(Int32, Int32)
1108 GameMode:AIActionValidation(TreeData)
1109 <ExecuteAIDelayed>d__120:MoveNext()
1110 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1111
1112 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11132019-12-11 11:13:32.634 21857-21934/? I/Unity: Player switch -> Player2
1114 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1115 Checkers:DoAction(Int32, Int32)
1116 GameMode:AIActionValidation(TreeData)
1117 <ExecuteAIDelayed>d__120:MoveNext()
1118 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1119
1120 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11212019-12-11 11:13:32.639 21857-21934/? I/Unity: EmptyMove?: 0
1122 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1123 Checkers:DoAction(Int32, Int32)
1124 GameMode:AIActionValidation(TreeData)
1125 <ExecuteAIDelayed>d__120:MoveNext()
1126 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1127
1128 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11292019-12-11 11:13:32.643 21857-21934/? I/Unity: ai calculation: end
1130 <ExecuteAIDelayed>d__120:MoveNext()
1131 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1132
1133 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11342019-12-11 11:13:34.520 21857-21934/? I/Unity: Clicked Square_G_3 (TokenSlot)
1135 TokenSlot:OnPointerClick(PointerEventData)
1136 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1137 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1138 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1139 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1140 UnityEngine.EventSystems.StandaloneInputModule:Process()
1141
1142 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11432019-12-11 11:13:34.532 21857-21934/? I/Unity: target selected
1144 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1145 Checkers:DoSelect(Coords)
1146 GameMode:SelectToken(GameObject)
1147 GameMode:HandleInput(GameObject)
1148 System.Action`1:Invoke(T)
1149 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1150 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1151 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1152 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1153 UnityEngine.EventSystems.StandaloneInputModule:Process()
1154
1155 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11562019-12-11 11:13:34.858 21857-21934/? I/Unity: Clicked Square_E_5 (TokenSlot)
1157 TokenSlot:OnPointerClick(PointerEventData)
1158 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1159 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1160 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1161 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1162 UnityEngine.EventSystems.StandaloneInputModule:Process()
1163
1164 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11652019-12-11 11:13:34.871 21857-21934/? I/Unity: (Player2) Action: G3 -> E5
1166 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1167 Checkers:DoAction(Int32, Int32)
1168 GameMode:DoBoardAction(TokenSlot)
1169 GameMode:HandleInput(GameObject)
1170 System.Action`1:Invoke(T)
1171 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1172 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1173 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1174 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1175 UnityEngine.EventSystems.StandaloneInputModule:Process()
1176
1177 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11782019-12-11 11:13:34.883 21857-21934/? I/Unity: Player switch -> Player1
1179 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1180 Checkers:DoAction(Int32, Int32)
1181 GameMode:DoBoardAction(TokenSlot)
1182 GameMode:HandleInput(GameObject)
1183 System.Action`1:Invoke(T)
1184 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1185 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1186 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1187 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1188 UnityEngine.EventSystems.StandaloneInputModule:Process()
1189
1190 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
11912019-12-11 11:13:34.894 21857-21934/? I/Unity: EmptyMove?: 0
1192 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1193 Checkers:DoAction(Int32, Int32)
1194 GameMode:DoBoardAction(TokenSlot)
1195 GameMode:HandleInput(GameObject)
1196 System.Action`1:Invoke(T)
1197 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1198 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1199 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1200 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1201 UnityEngine.EventSystems.StandaloneInputModule:Process()
1202
1203 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12042019-12-11 11:13:36.119 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
1205 GameMode:<AIAction>b__119_0()
1206 System.Action:Invoke()
1207 System.Threading.Tasks.Task:Execute()
1208 System.Threading.ContextCallback:Invoke(Object)
1209 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1210 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1211 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1212 System.Threading.ThreadPoolWorkQueue:Dispatch()
1213
1214 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12152019-12-11 11:13:36.129 21857-22136/? I/Unity: Generation took: 0 sec
1216 GameMode:<AIAction>b__119_0()
1217 System.Action:Invoke()
1218 System.Threading.Tasks.Task:Execute()
1219 System.Threading.ContextCallback:Invoke(Object)
1220 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1221 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1222 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1223 System.Threading.ThreadPoolWorkQueue:Dispatch()
1224
1225 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12262019-12-11 11:13:36.150 21857-21934/? I/Unity: AI waits: 430ms
1227 <ExecuteAIDelayed>d__120:MoveNext()
1228 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1229 System.Action:Invoke()
1230 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
1231 System.Action:Invoke()
1232 UnityToolbag.Dispatcher:Update()
1233
1234 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12352019-12-11 11:13:36.599 21857-21934/? I/Unity: target selected
1236 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1237 Checkers:DoSelect(Coords)
1238 GameMode:AIActionValidation(TreeData)
1239 <ExecuteAIDelayed>d__120:MoveNext()
1240 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1241
1242 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12432019-12-11 11:13:36.608 21857-21934/? I/Unity: (Player1) Action: F6 -> D4
1244 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1245 Checkers:DoAction(Int32, Int32)
1246 GameMode:AIActionValidation(TreeData)
1247 <ExecuteAIDelayed>d__120:MoveNext()
1248 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1249
1250 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12512019-12-11 11:13:36.615 21857-21934/? I/Unity: Player switch -> Player2
1252 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1253 Checkers:DoAction(Int32, Int32)
1254 GameMode:AIActionValidation(TreeData)
1255 <ExecuteAIDelayed>d__120:MoveNext()
1256 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1257
1258 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12592019-12-11 11:13:36.621 21857-21934/? I/Unity: EmptyMove?: 0
1260 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1261 Checkers:DoAction(Int32, Int32)
1262 GameMode:AIActionValidation(TreeData)
1263 <ExecuteAIDelayed>d__120:MoveNext()
1264 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1265
1266 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12672019-12-11 11:13:36.626 21857-21934/? I/Unity: ai calculation: end
1268 <ExecuteAIDelayed>d__120:MoveNext()
1269 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1270
1271 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12722019-12-11 11:13:39.065 21857-21934/? I/Unity: Clicked Square_D_2 (TokenSlot)
1273 TokenSlot:OnPointerClick(PointerEventData)
1274 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1275 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1276 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1277 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1278 UnityEngine.EventSystems.StandaloneInputModule:Process()
1279
1280 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12812019-12-11 11:13:39.077 21857-21934/? I/Unity: target selected
1282 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1283 Checkers:DoSelect(Coords)
1284 GameMode:SelectToken(GameObject)
1285 GameMode:HandleInput(GameObject)
1286 System.Action`1:Invoke(T)
1287 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1288 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1289 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1290 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1291 UnityEngine.EventSystems.StandaloneInputModule:Process()
1292
1293 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
12942019-12-11 11:13:39.340 21857-21934/? I/Unity: Clicked Square_C_3 (TokenSlot)
1295 TokenSlot:OnPointerClick(PointerEventData)
1296 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1297 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1298 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1299 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1300 UnityEngine.EventSystems.StandaloneInputModule:Process()
1301
1302 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13032019-12-11 11:13:39.354 21857-21934/? I/Unity: (Player2) Action: D2 -> C3
1304 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1305 Checkers:DoAction(Int32, Int32)
1306 GameMode:DoBoardAction(TokenSlot)
1307 GameMode:HandleInput(GameObject)
1308 System.Action`1:Invoke(T)
1309 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1310 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1311 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1312 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1313 UnityEngine.EventSystems.StandaloneInputModule:Process()
1314
1315 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13162019-12-11 11:13:39.366 21857-21934/? I/Unity: Player switch -> Player1
1317 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1318 Checkers:DoAction(Int32, Int32)
1319 GameMode:DoBoardAction(TokenSlot)
1320 GameMode:HandleInput(GameObject)
1321 System.Action`1:Invoke(T)
1322 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1323 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1324 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1325 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1326 UnityEngine.EventSystems.StandaloneInputModule:Process()
1327
1328 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13292019-12-11 11:13:39.377 21857-21934/? I/Unity: EmptyMove?: 1
1330 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1331 Checkers:DoAction(Int32, Int32)
1332 GameMode:DoBoardAction(TokenSlot)
1333 GameMode:HandleInput(GameObject)
1334 System.Action`1:Invoke(T)
1335 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1336 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1337 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1338 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1339 UnityEngine.EventSystems.StandaloneInputModule:Process()
1340
1341 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13422019-12-11 11:13:40.636 21857-22137/? I/Unity: AI Stats ( max depth 1 ):
1343 GameMode:<AIAction>b__119_0()
1344 System.Action:Invoke()
1345 System.Threading.Tasks.Task:Execute()
1346 System.Threading.ContextCallback:Invoke(Object)
1347 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1348 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1349 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1350 System.Threading.ThreadPoolWorkQueue:Dispatch()
1351
1352 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13532019-12-11 11:13:40.644 21857-22137/? I/Unity: Generation took: 0.001 sec
1354 GameMode:<AIAction>b__119_0()
1355 System.Action:Invoke()
1356 System.Threading.Tasks.Task:Execute()
1357 System.Threading.ContextCallback:Invoke(Object)
1358 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1359 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1360 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1361 System.Threading.ThreadPoolWorkQueue:Dispatch()
1362
1363 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13642019-12-11 11:13:40.661 21857-21934/? I/Unity: AI waits: 216ms
1365 <ExecuteAIDelayed>d__120:MoveNext()
1366 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1367 System.Action:Invoke()
1368 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
1369 System.Action:Invoke()
1370 UnityToolbag.Dispatcher:Update()
1371
1372 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13732019-12-11 11:13:40.883 21857-21934/? I/Unity: target selected
1374 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1375 Checkers:DoSelect(Coords)
1376 GameMode:AIActionValidation(TreeData)
1377 <ExecuteAIDelayed>d__120:MoveNext()
1378 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1379
1380 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13812019-12-11 11:13:40.892 21857-21934/? I/Unity: (Player1) Action: C7 -> D6
1382 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1383 Checkers:DoAction(Int32, Int32)
1384 GameMode:AIActionValidation(TreeData)
1385 <ExecuteAIDelayed>d__120:MoveNext()
1386 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1387
1388 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13892019-12-11 11:13:40.897 21857-21934/? I/Unity: Player switch -> Player2
1390 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1391 Checkers:DoAction(Int32, Int32)
1392 GameMode:AIActionValidation(TreeData)
1393 <ExecuteAIDelayed>d__120:MoveNext()
1394 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1395
1396 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
13972019-12-11 11:13:40.903 21857-21934/? I/Unity: EmptyMove?: 2
1398 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1399 Checkers:DoAction(Int32, Int32)
1400 GameMode:AIActionValidation(TreeData)
1401 <ExecuteAIDelayed>d__120:MoveNext()
1402 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1403
1404 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14052019-12-11 11:13:40.907 21857-21934/? I/Unity: ai calculation: end
1406 <ExecuteAIDelayed>d__120:MoveNext()
1407 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1408
1409 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14102019-12-11 11:13:42.594 21857-21934/? I/Unity: Clicked Square_C_3 (TokenSlot)
1411 TokenSlot:OnPointerClick(PointerEventData)
1412 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1413 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1414 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1415 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1416 UnityEngine.EventSystems.StandaloneInputModule:Process()
1417
1418 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14192019-12-11 11:13:42.607 21857-21934/? I/Unity: target selected
1420 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1421 Checkers:DoSelect(Coords)
1422 GameMode:SelectToken(GameObject)
1423 GameMode:HandleInput(GameObject)
1424 System.Action`1:Invoke(T)
1425 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1426 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1427 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1428 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1429 UnityEngine.EventSystems.StandaloneInputModule:Process()
1430
1431 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14322019-12-11 11:13:43.126 21857-21934/? I/Unity: Clicked Square_E_5 (TokenSlot)
1433 TokenSlot:OnPointerClick(PointerEventData)
1434 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1435 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1436 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1437 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1438 UnityEngine.EventSystems.StandaloneInputModule:Process()
1439
1440 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14412019-12-11 11:13:43.138 21857-21934/? I/Unity: (Player2) Action: C3 -> E5
1442 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1443 Checkers:DoAction(Int32, Int32)
1444 GameMode:DoBoardAction(TokenSlot)
1445 GameMode:HandleInput(GameObject)
1446 System.Action`1:Invoke(T)
1447 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1448 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1449 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1450 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1451 UnityEngine.EventSystems.StandaloneInputModule:Process()
1452
1453 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14542019-12-11 11:13:43.151 21857-21934/? I/Unity: EmptyMove?: 0
1455 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1456 Checkers:DoAction(Int32, Int32)
1457 GameMode:DoBoardAction(TokenSlot)
1458 GameMode:HandleInput(GameObject)
1459 System.Action`1:Invoke(T)
1460 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1461 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1462 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1463 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1464 UnityEngine.EventSystems.StandaloneInputModule:Process()
1465
1466 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14672019-12-11 11:13:43.739 21857-21934/? I/Unity: Clicked Square_C_7 (TokenSlot)
1468 TokenSlot:OnPointerClick(PointerEventData)
1469 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1470 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1471 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1472 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1473 UnityEngine.EventSystems.StandaloneInputModule:Process()
1474
1475 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14762019-12-11 11:13:43.752 21857-21934/? I/Unity: (Player2) Action: E5 -> C7
1477 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1478 Checkers:DoAction(Int32, Int32)
1479 GameMode:DoBoardAction(TokenSlot)
1480 GameMode:HandleInput(GameObject)
1481 System.Action`1:Invoke(T)
1482 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1483 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1484 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1485 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1486 UnityEngine.EventSystems.StandaloneInputModule:Process()
1487
1488 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
14892019-12-11 11:13:43.763 21857-21934/? I/Unity: Player switch -> Player1
1490 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1491 Checkers:DoAction(Int32, Int32)
1492 GameMode:DoBoardAction(TokenSlot)
1493 GameMode:HandleInput(GameObject)
1494 System.Action`1:Invoke(T)
1495 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1496 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1497 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1498 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1499 UnityEngine.EventSystems.StandaloneInputModule:Process()
1500
1501 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15022019-12-11 11:13:43.775 21857-21934/? I/Unity: EmptyMove?: 0
1503 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1504 Checkers:DoAction(Int32, Int32)
1505 GameMode:DoBoardAction(TokenSlot)
1506 GameMode:HandleInput(GameObject)
1507 System.Action`1:Invoke(T)
1508 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1509 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1510 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1511 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1512 UnityEngine.EventSystems.StandaloneInputModule:Process()
1513
1514 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15152019-12-11 11:13:44.982 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
1516 GameMode:<AIAction>b__119_0()
1517 System.Action:Invoke()
1518 System.Threading.Tasks.Task:Execute()
1519 System.Threading.ContextCallback:Invoke(Object)
1520 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1521 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1522 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1523 System.Threading.ThreadPoolWorkQueue:Dispatch()
1524
1525 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15262019-12-11 11:13:44.999 21857-22141/? I/Unity: Generation took: 0 sec
1527 GameMode:<AIAction>b__119_0()
1528 System.Action:Invoke()
1529 System.Threading.Tasks.Task:Execute()
1530 System.Threading.ContextCallback:Invoke(Object)
1531 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1532 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1533 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1534 System.Threading.ThreadPoolWorkQueue:Dispatch()
1535
1536 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15372019-12-11 11:13:45.013 21857-21934/? I/Unity: AI waits: 876ms
1538 <ExecuteAIDelayed>d__120:MoveNext()
1539 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1540 System.Action:Invoke()
1541 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
1542 System.Action:Invoke()
1543 UnityToolbag.Dispatcher:Update()
1544
1545 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15462019-12-11 11:13:45.930 21857-21934/? I/Unity: target selected
1547 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1548 Checkers:DoSelect(Coords)
1549 GameMode:AIActionValidation(TreeData)
1550 <ExecuteAIDelayed>d__120:MoveNext()
1551 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1552
1553 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15542019-12-11 11:13:45.939 21857-21934/? I/Unity: (Player1) Action: A5 -> C3
1555 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1556 Checkers:DoAction(Int32, Int32)
1557 GameMode:AIActionValidation(TreeData)
1558 <ExecuteAIDelayed>d__120:MoveNext()
1559 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1560
1561 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15622019-12-11 11:13:45.945 21857-21934/? I/Unity: Player switch -> Player2
1563 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1564 Checkers:DoAction(Int32, Int32)
1565 GameMode:AIActionValidation(TreeData)
1566 <ExecuteAIDelayed>d__120:MoveNext()
1567 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1568
1569 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15702019-12-11 11:13:45.951 21857-21934/? I/Unity: EmptyMove?: 0
1571 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1572 Checkers:DoAction(Int32, Int32)
1573 GameMode:AIActionValidation(TreeData)
1574 <ExecuteAIDelayed>d__120:MoveNext()
1575 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1576
1577 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15782019-12-11 11:13:45.956 21857-21934/? I/Unity: ai calculation: end
1579 <ExecuteAIDelayed>d__120:MoveNext()
1580 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1581
1582 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15832019-12-11 11:13:46.092 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
1584 SDKManager:OnHaveAd(String)
1585
1586 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15872019-12-11 11:13:48.223 21857-21934/? I/Unity: Clicked Square_B_2 (TokenSlot)
1588 TokenSlot:OnPointerClick(PointerEventData)
1589 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1590 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1591 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1592 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1593 UnityEngine.EventSystems.StandaloneInputModule:Process()
1594
1595 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
15962019-12-11 11:13:48.236 21857-21934/? I/Unity: target selected
1597 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1598 Checkers:DoSelect(Coords)
1599 GameMode:SelectToken(GameObject)
1600 GameMode:HandleInput(GameObject)
1601 System.Action`1:Invoke(T)
1602 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1603 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1604 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1605 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1606 UnityEngine.EventSystems.StandaloneInputModule:Process()
1607
1608 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16092019-12-11 11:13:48.800 21857-21934/? I/Unity: Clicked Square_D_4 (TokenSlot)
1610 TokenSlot:OnPointerClick(PointerEventData)
1611 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1612 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1613 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1614 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1615 UnityEngine.EventSystems.StandaloneInputModule:Process()
1616
1617 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16182019-12-11 11:13:48.811 21857-21934/? I/Unity: (Player2) Action: B2 -> D4
1619 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1620 Checkers:DoAction(Int32, Int32)
1621 GameMode:DoBoardAction(TokenSlot)
1622 GameMode:HandleInput(GameObject)
1623 System.Action`1:Invoke(T)
1624 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1625 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1626 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1627 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1628 UnityEngine.EventSystems.StandaloneInputModule:Process()
1629
1630 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16312019-12-11 11:13:48.822 21857-21934/? I/Unity: Player switch -> Player1
1632 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1633 Checkers:DoAction(Int32, Int32)
1634 GameMode:DoBoardAction(TokenSlot)
1635 GameMode:HandleInput(GameObject)
1636 System.Action`1:Invoke(T)
1637 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1638 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1639 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1640 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1641 UnityEngine.EventSystems.StandaloneInputModule:Process()
1642
1643 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16442019-12-11 11:13:48.833 21857-21934/? I/Unity: EmptyMove?: 0
1645 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1646 Checkers:DoAction(Int32, Int32)
1647 GameMode:DoBoardAction(TokenSlot)
1648 GameMode:HandleInput(GameObject)
1649 System.Action`1:Invoke(T)
1650 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1651 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1652 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1653 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1654 UnityEngine.EventSystems.StandaloneInputModule:Process()
1655
1656 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16572019-12-11 11:13:50.061 21857-22137/? I/Unity: AI Stats ( max depth 1 ):
1658 GameMode:<AIAction>b__119_0()
1659 System.Action:Invoke()
1660 System.Threading.Tasks.Task:Execute()
1661 System.Threading.ContextCallback:Invoke(Object)
1662 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1663 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1664 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1665 System.Threading.ThreadPoolWorkQueue:Dispatch()
1666
1667 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16682019-12-11 11:13:50.068 21857-22137/? I/Unity: Generation took: 0 sec
1669 GameMode:<AIAction>b__119_0()
1670 System.Action:Invoke()
1671 System.Threading.Tasks.Task:Execute()
1672 System.Threading.ContextCallback:Invoke(Object)
1673 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1674 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1675 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1676 System.Threading.ThreadPoolWorkQueue:Dispatch()
1677
1678 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16792019-12-11 11:13:50.109 21857-21934/? I/Unity: AI waits: 856ms
1680 <ExecuteAIDelayed>d__120:MoveNext()
1681 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1682 System.Action:Invoke()
1683 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
1684 System.Action:Invoke()
1685 UnityToolbag.Dispatcher:Update()
1686
1687 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16882019-12-11 11:13:50.984 21857-21934/? I/Unity: target selected
1689 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1690 Checkers:DoSelect(Coords)
1691 GameMode:AIActionValidation(TreeData)
1692 <ExecuteAIDelayed>d__120:MoveNext()
1693 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1694
1695 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
16962019-12-11 11:13:50.993 21857-21934/? I/Unity: (Player1) Action: B8 -> D6
1697 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1698 Checkers:DoAction(Int32, Int32)
1699 GameMode:AIActionValidation(TreeData)
1700 <ExecuteAIDelayed>d__120:MoveNext()
1701 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1702
1703 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17042019-12-11 11:13:50.999 21857-21934/? I/Unity: Player switch -> Player2
1705 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1706 Checkers:DoAction(Int32, Int32)
1707 GameMode:AIActionValidation(TreeData)
1708 <ExecuteAIDelayed>d__120:MoveNext()
1709 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1710
1711 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17122019-12-11 11:13:51.005 21857-21934/? I/Unity: EmptyMove?: 0
1713 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1714 Checkers:DoAction(Int32, Int32)
1715 GameMode:AIActionValidation(TreeData)
1716 <ExecuteAIDelayed>d__120:MoveNext()
1717 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1718
1719 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17202019-12-11 11:13:51.009 21857-21934/? I/Unity: ai calculation: end
1721 <ExecuteAIDelayed>d__120:MoveNext()
1722 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1723
1724 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17252019-12-11 11:13:55.044 21857-21934/? I/Unity: Clicked Square_F_2 (TokenSlot)
1726 TokenSlot:OnPointerClick(PointerEventData)
1727 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1728 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1729 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1730 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1731 UnityEngine.EventSystems.StandaloneInputModule:Process()
1732
1733 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17342019-12-11 11:13:55.057 21857-21934/? I/Unity: target selected
1735 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1736 Checkers:DoSelect(Coords)
1737 GameMode:SelectToken(GameObject)
1738 GameMode:HandleInput(GameObject)
1739 System.Action`1:Invoke(T)
1740 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1741 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1742 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1743 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1744 UnityEngine.EventSystems.StandaloneInputModule:Process()
1745
1746 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17472019-12-11 11:13:55.356 21857-21934/? I/Unity: Clicked Square_E_3 (TokenSlot)
1748 TokenSlot:OnPointerClick(PointerEventData)
1749 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1750 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1751 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1752 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1753 UnityEngine.EventSystems.StandaloneInputModule:Process()
1754
1755 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17562019-12-11 11:13:55.367 21857-21934/? I/Unity: (Player2) Action: F2 -> E3
1757 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1758 Checkers:DoAction(Int32, Int32)
1759 GameMode:DoBoardAction(TokenSlot)
1760 GameMode:HandleInput(GameObject)
1761 System.Action`1:Invoke(T)
1762 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1763 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1764 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1765 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1766 UnityEngine.EventSystems.StandaloneInputModule:Process()
1767
1768 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17692019-12-11 11:13:55.379 21857-21934/? I/Unity: Player switch -> Player1
1770 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1771 Checkers:DoAction(Int32, Int32)
1772 GameMode:DoBoardAction(TokenSlot)
1773 GameMode:HandleInput(GameObject)
1774 System.Action`1:Invoke(T)
1775 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1776 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1777 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1778 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1779 UnityEngine.EventSystems.StandaloneInputModule:Process()
1780
1781 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17822019-12-11 11:13:55.390 21857-21934/? I/Unity: EmptyMove?: 1
1783 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1784 Checkers:DoAction(Int32, Int32)
1785 GameMode:DoBoardAction(TokenSlot)
1786 GameMode:HandleInput(GameObject)
1787 System.Action`1:Invoke(T)
1788 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1789 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1790 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1791 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1792 UnityEngine.EventSystems.StandaloneInputModule:Process()
1793
1794 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
17952019-12-11 11:13:56.613 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
1796 GameMode:<AIAction>b__119_0()
1797 System.Action:Invoke()
1798 System.Threading.Tasks.Task:Execute()
1799 System.Threading.ContextCallback:Invoke(Object)
1800 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1801 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1802 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1803 System.Threading.ThreadPoolWorkQueue:Dispatch()
1804
1805 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18062019-12-11 11:13:56.620 21857-22136/? I/Unity: Generation took: 0.001 sec
1807 GameMode:<AIAction>b__119_0()
1808 System.Action:Invoke()
1809 System.Threading.Tasks.Task:Execute()
1810 System.Threading.ContextCallback:Invoke(Object)
1811 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1812 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1813 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1814 System.Threading.ThreadPoolWorkQueue:Dispatch()
1815
1816 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18172019-12-11 11:13:56.652 21857-21934/? I/Unity: AI waits: 551ms
1818 <ExecuteAIDelayed>d__120:MoveNext()
1819 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1820 System.Action:Invoke()
1821 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
1822 System.Action:Invoke()
1823 UnityToolbag.Dispatcher:Update()
1824
1825 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18262019-12-11 11:13:57.228 21857-21934/? I/Unity: target selected
1827 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1828 Checkers:DoSelect(Coords)
1829 GameMode:AIActionValidation(TreeData)
1830 <ExecuteAIDelayed>d__120:MoveNext()
1831 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1832
1833 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18342019-12-11 11:13:57.236 21857-21934/? I/Unity: (Player1) Action: H6 -> G5
1835 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1836 Checkers:DoAction(Int32, Int32)
1837 GameMode:AIActionValidation(TreeData)
1838 <ExecuteAIDelayed>d__120:MoveNext()
1839 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1840
1841 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18422019-12-11 11:13:57.242 21857-21934/? I/Unity: Player switch -> Player2
1843 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1844 Checkers:DoAction(Int32, Int32)
1845 GameMode:AIActionValidation(TreeData)
1846 <ExecuteAIDelayed>d__120:MoveNext()
1847 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1848
1849 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18502019-12-11 11:13:57.247 21857-21934/? I/Unity: EmptyMove?: 2
1851 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1852 Checkers:DoAction(Int32, Int32)
1853 GameMode:AIActionValidation(TreeData)
1854 <ExecuteAIDelayed>d__120:MoveNext()
1855 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1856
1857 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18582019-12-11 11:13:57.251 21857-21934/? I/Unity: ai calculation: end
1859 <ExecuteAIDelayed>d__120:MoveNext()
1860 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1861
1862 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18632019-12-11 11:13:59.152 21857-21934/? I/Unity: Clicked Square_H_2 (TokenSlot)
1864 TokenSlot:OnPointerClick(PointerEventData)
1865 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1866 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1867 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1868 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1869 UnityEngine.EventSystems.StandaloneInputModule:Process()
1870
1871 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18722019-12-11 11:13:59.164 21857-21934/? I/Unity: target selected
1873 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1874 Checkers:DoSelect(Coords)
1875 GameMode:SelectToken(GameObject)
1876 GameMode:HandleInput(GameObject)
1877 System.Action`1:Invoke(T)
1878 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1879 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1880 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1881 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1882 UnityEngine.EventSystems.StandaloneInputModule:Process()
1883
1884 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18852019-12-11 11:13:59.471 21857-21934/? I/Unity: Clicked Square_G_3 (TokenSlot)
1886 TokenSlot:OnPointerClick(PointerEventData)
1887 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1888 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1889 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1890 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1891 UnityEngine.EventSystems.StandaloneInputModule:Process()
1892
1893 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
18942019-12-11 11:13:59.483 21857-21934/? I/Unity: (Player2) Action: H2 -> G3
1895 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1896 Checkers:DoAction(Int32, Int32)
1897 GameMode:DoBoardAction(TokenSlot)
1898 GameMode:HandleInput(GameObject)
1899 System.Action`1:Invoke(T)
1900 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1901 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1902 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1903 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1904 UnityEngine.EventSystems.StandaloneInputModule:Process()
1905
1906 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19072019-12-11 11:13:59.495 21857-21934/? I/Unity: Player switch -> Player1
1908 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1909 Checkers:DoAction(Int32, Int32)
1910 GameMode:DoBoardAction(TokenSlot)
1911 GameMode:HandleInput(GameObject)
1912 System.Action`1:Invoke(T)
1913 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1914 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1915 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1916 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1917 UnityEngine.EventSystems.StandaloneInputModule:Process()
1918
1919 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19202019-12-11 11:13:59.506 21857-21934/? I/Unity: EmptyMove?: 3
1921 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1922 Checkers:DoAction(Int32, Int32)
1923 GameMode:DoBoardAction(TokenSlot)
1924 GameMode:HandleInput(GameObject)
1925 System.Action`1:Invoke(T)
1926 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
1927 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
1928 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
1929 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
1930 UnityEngine.EventSystems.StandaloneInputModule:Process()
1931
1932 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19332019-12-11 11:14:00.777 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
1934 GameMode:<AIAction>b__119_0()
1935 System.Action:Invoke()
1936 System.Threading.Tasks.Task:Execute()
1937 System.Threading.ContextCallback:Invoke(Object)
1938 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1939 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1940 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1941 System.Threading.ThreadPoolWorkQueue:Dispatch()
1942
1943 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19442019-12-11 11:14:00.785 21857-22141/? I/Unity: Generation took: 0.001 sec
1945 GameMode:<AIAction>b__119_0()
1946 System.Action:Invoke()
1947 System.Threading.Tasks.Task:Execute()
1948 System.Threading.ContextCallback:Invoke(Object)
1949 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
1950 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
1951 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
1952 System.Threading.ThreadPoolWorkQueue:Dispatch()
1953
1954 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19552019-12-11 11:14:00.825 21857-21934/? I/Unity: AI waits: 515ms
1956 <ExecuteAIDelayed>d__120:MoveNext()
1957 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1958 System.Action:Invoke()
1959 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
1960 System.Action:Invoke()
1961 UnityToolbag.Dispatcher:Update()
1962
1963 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19642019-12-11 11:14:01.352 21857-21934/? I/Unity: target selected
1965 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
1966 Checkers:DoSelect(Coords)
1967 GameMode:AIActionValidation(TreeData)
1968 <ExecuteAIDelayed>d__120:MoveNext()
1969 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1970
1971 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19722019-12-11 11:14:01.360 21857-21934/? I/Unity: (Player1) Action: D8 -> C7
1973 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1974 Checkers:DoAction(Int32, Int32)
1975 GameMode:AIActionValidation(TreeData)
1976 <ExecuteAIDelayed>d__120:MoveNext()
1977 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1978
1979 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19802019-12-11 11:14:01.367 21857-21934/? I/Unity: Player switch -> Player2
1981 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1982 Checkers:DoAction(Int32, Int32)
1983 GameMode:AIActionValidation(TreeData)
1984 <ExecuteAIDelayed>d__120:MoveNext()
1985 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1986
1987 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19882019-12-11 11:14:01.374 21857-21934/? I/Unity: EmptyMove?: 4
1989 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
1990 Checkers:DoAction(Int32, Int32)
1991 GameMode:AIActionValidation(TreeData)
1992 <ExecuteAIDelayed>d__120:MoveNext()
1993 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1994
1995 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
19962019-12-11 11:14:01.377 21857-21934/? I/Unity: ai calculation: end
1997 <ExecuteAIDelayed>d__120:MoveNext()
1998 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
1999
2000 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20012019-12-11 11:14:03.172 21857-21934/? I/Unity: Clicked Square_G_3 (TokenSlot)
2002 TokenSlot:OnPointerClick(PointerEventData)
2003 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2004 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2005 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2006 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2007 UnityEngine.EventSystems.StandaloneInputModule:Process()
2008
2009 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20102019-12-11 11:14:03.187 21857-21934/? I/Unity: target selected
2011 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2012 Checkers:DoSelect(Coords)
2013 GameMode:SelectToken(GameObject)
2014 GameMode:HandleInput(GameObject)
2015 System.Action`1:Invoke(T)
2016 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2017 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2018 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2019 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2020 UnityEngine.EventSystems.StandaloneInputModule:Process()
2021
2022 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20232019-12-11 11:14:03.474 21857-21934/? I/Unity: Clicked Square_F_4 (TokenSlot)
2024 TokenSlot:OnPointerClick(PointerEventData)
2025 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2026 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2027 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2028 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2029 UnityEngine.EventSystems.StandaloneInputModule:Process()
2030
2031 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20322019-12-11 11:14:03.486 21857-21934/? I/Unity: (Player2) Action: G3 -> F4
2033 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2034 Checkers:DoAction(Int32, Int32)
2035 GameMode:DoBoardAction(TokenSlot)
2036 GameMode:HandleInput(GameObject)
2037 System.Action`1:Invoke(T)
2038 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2039 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2040 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2041 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2042 UnityEngine.EventSystems.StandaloneInputModule:Process()
2043
2044 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20452019-12-11 11:14:03.497 21857-21934/? I/Unity: Player switch -> Player1
2046 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2047 Checkers:DoAction(Int32, Int32)
2048 GameMode:DoBoardAction(TokenSlot)
2049 GameMode:HandleInput(GameObject)
2050 System.Action`1:Invoke(T)
2051 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2052 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2053 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2054 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2055 UnityEngine.EventSystems.StandaloneInputModule:Process()
2056
2057 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20582019-12-11 11:14:03.508 21857-21934/? I/Unity: EmptyMove?: 5
2059 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2060 Checkers:DoAction(Int32, Int32)
2061 GameMode:DoBoardAction(TokenSlot)
2062 GameMode:HandleInput(GameObject)
2063 System.Action`1:Invoke(T)
2064 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2065 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2066 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2067 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2068 UnityEngine.EventSystems.StandaloneInputModule:Process()
2069
2070 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20712019-12-11 11:14:04.728 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
2072 GameMode:<AIAction>b__119_0()
2073 System.Action:Invoke()
2074 System.Threading.Tasks.Task:Execute()
2075 System.Threading.ContextCallback:Invoke(Object)
2076 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2077 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2078 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2079 System.Threading.ThreadPoolWorkQueue:Dispatch()
2080
2081 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20822019-12-11 11:14:04.735 21857-22136/? I/Unity: Generation took: 0 sec
2083 GameMode:<AIAction>b__119_0()
2084 System.Action:Invoke()
2085 System.Threading.Tasks.Task:Execute()
2086 System.Threading.ContextCallback:Invoke(Object)
2087 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2088 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2089 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2090 System.Threading.ThreadPoolWorkQueue:Dispatch()
2091
2092 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
20932019-12-11 11:14:04.778 21857-21934/? I/Unity: AI waits: 670ms
2094 <ExecuteAIDelayed>d__120:MoveNext()
2095 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2096 System.Action:Invoke()
2097 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
2098 System.Action:Invoke()
2099 UnityToolbag.Dispatcher:Update()
2100
2101 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21022019-12-11 11:14:05.453 21857-21934/? I/Unity: target selected
2103 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2104 Checkers:DoSelect(Coords)
2105 GameMode:AIActionValidation(TreeData)
2106 <ExecuteAIDelayed>d__120:MoveNext()
2107 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2108
2109 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21102019-12-11 11:14:05.466 21857-21934/? I/Unity: (Player1) Action: G5 -> H4
2111 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2112 Checkers:DoAction(Int32, Int32)
2113 GameMode:AIActionValidation(TreeData)
2114 <ExecuteAIDelayed>d__120:MoveNext()
2115 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2116
2117 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21182019-12-11 11:14:05.474 21857-21934/? I/Unity: Player switch -> Player2
2119 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2120 Checkers:DoAction(Int32, Int32)
2121 GameMode:AIActionValidation(TreeData)
2122 <ExecuteAIDelayed>d__120:MoveNext()
2123 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2124
2125 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21262019-12-11 11:14:05.482 21857-21934/? I/Unity: EmptyMove?: 6
2127 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2128 Checkers:DoAction(Int32, Int32)
2129 GameMode:AIActionValidation(TreeData)
2130 <ExecuteAIDelayed>d__120:MoveNext()
2131 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2132
2133 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21342019-12-11 11:14:05.487 21857-21934/? I/Unity: ai calculation: end
2135 <ExecuteAIDelayed>d__120:MoveNext()
2136 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2137
2138 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21392019-12-11 11:14:07.689 21857-21934/? I/Unity: Clicked Square_E_1 (TokenSlot)
2140 TokenSlot:OnPointerClick(PointerEventData)
2141 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2142 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2143 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2144 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2145 UnityEngine.EventSystems.StandaloneInputModule:Process()
2146
2147 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21482019-12-11 11:14:07.707 21857-21934/? I/Unity: target selected
2149 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2150 Checkers:DoSelect(Coords)
2151 GameMode:SelectToken(GameObject)
2152 GameMode:HandleInput(GameObject)
2153 System.Action`1:Invoke(T)
2154 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2155 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2156 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2157 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2158 UnityEngine.EventSystems.StandaloneInputModule:Process()
2159
2160 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21612019-12-11 11:14:08.082 21857-21934/? I/Unity: Clicked Square_F_2 (TokenSlot)
2162 TokenSlot:OnPointerClick(PointerEventData)
2163 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2164 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2165 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2166 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2167 UnityEngine.EventSystems.StandaloneInputModule:Process()
2168
2169 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21702019-12-11 11:14:08.093 21857-21934/? I/Unity: (Player2) Action: E1 -> F2
2171 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2172 Checkers:DoAction(Int32, Int32)
2173 GameMode:DoBoardAction(TokenSlot)
2174 GameMode:HandleInput(GameObject)
2175 System.Action`1:Invoke(T)
2176 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2177 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2178 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2179 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2180 UnityEngine.EventSystems.StandaloneInputModule:Process()
2181
2182 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21832019-12-11 11:14:08.104 21857-21934/? I/Unity: Player switch -> Player1
2184 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2185 Checkers:DoAction(Int32, Int32)
2186 GameMode:DoBoardAction(TokenSlot)
2187 GameMode:HandleInput(GameObject)
2188 System.Action`1:Invoke(T)
2189 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2190 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2191 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2192 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2193 UnityEngine.EventSystems.StandaloneInputModule:Process()
2194
2195 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
21962019-12-11 11:14:08.115 21857-21934/? I/Unity: EmptyMove?: 7
2197 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2198 Checkers:DoAction(Int32, Int32)
2199 GameMode:DoBoardAction(TokenSlot)
2200 GameMode:HandleInput(GameObject)
2201 System.Action`1:Invoke(T)
2202 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2203 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2204 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2205 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2206 UnityEngine.EventSystems.StandaloneInputModule:Process()
2207
2208 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22092019-12-11 11:14:09.338 21857-22137/? I/Unity: AI Stats ( max depth 1 ):
2210 GameMode:<AIAction>b__119_0()
2211 System.Action:Invoke()
2212 System.Threading.Tasks.Task:Execute()
2213 System.Threading.ContextCallback:Invoke(Object)
2214 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2215 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2216 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2217 System.Threading.ThreadPoolWorkQueue:Dispatch()
2218
2219 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22202019-12-11 11:14:09.345 21857-22137/? I/Unity: Generation took: 0.001 sec
2221 GameMode:<AIAction>b__119_0()
2222 System.Action:Invoke()
2223 System.Threading.Tasks.Task:Execute()
2224 System.Threading.ContextCallback:Invoke(Object)
2225 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2226 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2227 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2228 System.Threading.ThreadPoolWorkQueue:Dispatch()
2229
2230 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22312019-12-11 11:14:09.370 21857-21934/? I/Unity: AI waits: 762ms
2232 <ExecuteAIDelayed>d__120:MoveNext()
2233 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2234 System.Action:Invoke()
2235 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
2236 System.Action:Invoke()
2237 UnityToolbag.Dispatcher:Update()
2238
2239 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22402019-12-11 11:14:10.162 21857-21934/? I/Unity: target selected
2241 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2242 Checkers:DoSelect(Coords)
2243 GameMode:AIActionValidation(TreeData)
2244 <ExecuteAIDelayed>d__120:MoveNext()
2245 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2246
2247 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22482019-12-11 11:14:10.171 21857-21934/? I/Unity: (Player1) Action: G7 -> F6
2249 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2250 Checkers:DoAction(Int32, Int32)
2251 GameMode:AIActionValidation(TreeData)
2252 <ExecuteAIDelayed>d__120:MoveNext()
2253 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2254
2255 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22562019-12-11 11:14:10.177 21857-21934/? I/Unity: Player switch -> Player2
2257 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2258 Checkers:DoAction(Int32, Int32)
2259 GameMode:AIActionValidation(TreeData)
2260 <ExecuteAIDelayed>d__120:MoveNext()
2261 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2262
2263 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22642019-12-11 11:14:10.184 21857-21934/? I/Unity: EmptyMove?: 8
2265 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2266 Checkers:DoAction(Int32, Int32)
2267 GameMode:AIActionValidation(TreeData)
2268 <ExecuteAIDelayed>d__120:MoveNext()
2269 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2270
2271 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22722019-12-11 11:14:10.188 21857-21934/? I/Unity: ai calculation: end
2273 <ExecuteAIDelayed>d__120:MoveNext()
2274 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2275
2276 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22772019-12-11 11:14:15.403 21857-21934/? I/Unity: Clicked Square_D_4 (TokenSlot)
2278 TokenSlot:OnPointerClick(PointerEventData)
2279 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2280 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2281 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2282 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2283 UnityEngine.EventSystems.StandaloneInputModule:Process()
2284
2285 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22862019-12-11 11:14:15.415 21857-21934/? I/Unity: target selected
2287 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2288 Checkers:DoSelect(Coords)
2289 GameMode:SelectToken(GameObject)
2290 GameMode:HandleInput(GameObject)
2291 System.Action`1:Invoke(T)
2292 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2293 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2294 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2295 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2296 UnityEngine.EventSystems.StandaloneInputModule:Process()
2297
2298 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
22992019-12-11 11:14:15.672 21857-21934/? I/Unity: Clicked Square_C_5 (TokenSlot)
2300 TokenSlot:OnPointerClick(PointerEventData)
2301 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2302 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2303 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2304 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2305 UnityEngine.EventSystems.StandaloneInputModule:Process()
2306
2307 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23082019-12-11 11:14:15.684 21857-21934/? I/Unity: (Player2) Action: D4 -> C5
2309 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2310 Checkers:DoAction(Int32, Int32)
2311 GameMode:DoBoardAction(TokenSlot)
2312 GameMode:HandleInput(GameObject)
2313 System.Action`1:Invoke(T)
2314 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2315 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2316 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2317 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2318 UnityEngine.EventSystems.StandaloneInputModule:Process()
2319
2320 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23212019-12-11 11:14:15.696 21857-21934/? I/Unity: Player switch -> Player1
2322 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2323 Checkers:DoAction(Int32, Int32)
2324 GameMode:DoBoardAction(TokenSlot)
2325 GameMode:HandleInput(GameObject)
2326 System.Action`1:Invoke(T)
2327 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2328 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2329 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2330 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2331 UnityEngine.EventSystems.StandaloneInputModule:Process()
2332
2333 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23342019-12-11 11:14:15.708 21857-21934/? I/Unity: EmptyMove?: 9
2335 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2336 Checkers:DoAction(Int32, Int32)
2337 GameMode:DoBoardAction(TokenSlot)
2338 GameMode:HandleInput(GameObject)
2339 System.Action`1:Invoke(T)
2340 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2341 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2342 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2343 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2344 UnityEngine.EventSystems.StandaloneInputModule:Process()
2345
2346 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23472019-12-11 11:14:16.109 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
2348 SDKManager:OnHaveAd(String)
2349
2350 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23512019-12-11 11:14:16.902 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
2352 GameMode:<AIAction>b__119_0()
2353 System.Action:Invoke()
2354 System.Threading.Tasks.Task:Execute()
2355 System.Threading.ContextCallback:Invoke(Object)
2356 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2357 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2358 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2359 System.Threading.ThreadPoolWorkQueue:Dispatch()
2360
2361 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23622019-12-11 11:14:16.910 21857-22141/? I/Unity: Generation took: 0 sec
2363 GameMode:<AIAction>b__119_0()
2364 System.Action:Invoke()
2365 System.Threading.Tasks.Task:Execute()
2366 System.Threading.ContextCallback:Invoke(Object)
2367 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2368 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2369 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2370 System.Threading.ThreadPoolWorkQueue:Dispatch()
2371
2372 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23732019-12-11 11:14:16.944 21857-21934/? I/Unity: AI waits: 536ms
2374 <ExecuteAIDelayed>d__120:MoveNext()
2375 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2376 System.Action:Invoke()
2377 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
2378 System.Action:Invoke()
2379 UnityToolbag.Dispatcher:Update()
2380
2381 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23822019-12-11 11:14:17.483 21857-21934/? I/Unity: target selected
2383 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2384 Checkers:DoSelect(Coords)
2385 GameMode:AIActionValidation(TreeData)
2386 <ExecuteAIDelayed>d__120:MoveNext()
2387 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2388
2389 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23902019-12-11 11:14:17.491 21857-21934/? I/Unity: (Player1) Action: D6 -> B4
2391 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2392 Checkers:DoAction(Int32, Int32)
2393 GameMode:AIActionValidation(TreeData)
2394 <ExecuteAIDelayed>d__120:MoveNext()
2395 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2396
2397 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
23982019-12-11 11:14:17.497 21857-21934/? I/Unity: Player switch -> Player2
2399 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2400 Checkers:DoAction(Int32, Int32)
2401 GameMode:AIActionValidation(TreeData)
2402 <ExecuteAIDelayed>d__120:MoveNext()
2403 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2404
2405 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24062019-12-11 11:14:17.502 21857-21934/? I/Unity: EmptyMove?: 0
2407 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2408 Checkers:DoAction(Int32, Int32)
2409 GameMode:AIActionValidation(TreeData)
2410 <ExecuteAIDelayed>d__120:MoveNext()
2411 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2412
2413 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24142019-12-11 11:14:17.506 21857-21934/? I/Unity: ai calculation: end
2415 <ExecuteAIDelayed>d__120:MoveNext()
2416 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2417
2418 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24192019-12-11 11:14:19.508 21857-21934/? I/Unity: Clicked Square_A_1 (TokenSlot)
2420 TokenSlot:OnPointerClick(PointerEventData)
2421 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2422 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2423 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2424 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2425 UnityEngine.EventSystems.StandaloneInputModule:Process()
2426
2427 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24282019-12-11 11:14:19.521 21857-21934/? I/Unity: target selected
2429 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2430 Checkers:DoSelect(Coords)
2431 GameMode:SelectToken(GameObject)
2432 GameMode:HandleInput(GameObject)
2433 System.Action`1:Invoke(T)
2434 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2435 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2436 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2437 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2438 UnityEngine.EventSystems.StandaloneInputModule:Process()
2439
2440 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24412019-12-11 11:14:19.787 21857-21934/? I/Unity: Clicked Square_B_2 (TokenSlot)
2442 TokenSlot:OnPointerClick(PointerEventData)
2443 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2444 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2445 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2446 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2447 UnityEngine.EventSystems.StandaloneInputModule:Process()
2448
2449 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24502019-12-11 11:14:19.801 21857-21934/? I/Unity: (Player2) Action: A1 -> B2
2451 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2452 Checkers:DoAction(Int32, Int32)
2453 GameMode:DoBoardAction(TokenSlot)
2454 GameMode:HandleInput(GameObject)
2455 System.Action`1:Invoke(T)
2456 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2457 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2458 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2459 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2460 UnityEngine.EventSystems.StandaloneInputModule:Process()
2461
2462 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24632019-12-11 11:14:19.813 21857-21934/? I/Unity: Player switch -> Player1
2464 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2465 Checkers:DoAction(Int32, Int32)
2466 GameMode:DoBoardAction(TokenSlot)
2467 GameMode:HandleInput(GameObject)
2468 System.Action`1:Invoke(T)
2469 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2470 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2471 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2472 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2473 UnityEngine.EventSystems.StandaloneInputModule:Process()
2474
2475 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24762019-12-11 11:14:19.823 21857-21934/? I/Unity: EmptyMove?: 1
2477 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2478 Checkers:DoAction(Int32, Int32)
2479 GameMode:DoBoardAction(TokenSlot)
2480 GameMode:HandleInput(GameObject)
2481 System.Action`1:Invoke(T)
2482 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2483 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2484 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2485 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2486 UnityEngine.EventSystems.StandaloneInputModule:Process()
2487
2488 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
24892019-12-11 11:14:21.042 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
2490 GameMode:<AIAction>b__119_0()
2491 System.Action:Invoke()
2492 System.Threading.Tasks.Task:Execute()
2493 System.Threading.ContextCallback:Invoke(Object)
2494 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2495 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2496 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2497 System.Threading.ThreadPoolWorkQueue:Dispatch()
2498
2499 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25002019-12-11 11:14:21.049 21857-22136/? I/Unity: Generation took: 0.001 sec
2501 GameMode:<AIAction>b__119_0()
2502 System.Action:Invoke()
2503 System.Threading.Tasks.Task:Execute()
2504 System.Threading.ContextCallback:Invoke(Object)
2505 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2506 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2507 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2508 System.Threading.ThreadPoolWorkQueue:Dispatch()
2509
2510 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25112019-12-11 11:14:21.100 21857-21934/? I/Unity: AI waits: 313ms
2512 <ExecuteAIDelayed>d__120:MoveNext()
2513 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2514 System.Action:Invoke()
2515 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
2516 System.Action:Invoke()
2517 UnityToolbag.Dispatcher:Update()
2518
2519 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25202019-12-11 11:14:21.412 21857-21934/? I/Unity: target selected
2521 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2522 Checkers:DoSelect(Coords)
2523 GameMode:AIActionValidation(TreeData)
2524 <ExecuteAIDelayed>d__120:MoveNext()
2525 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2526
2527 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25282019-12-11 11:14:21.421 21857-21934/? I/Unity: (Player1) Action: B4 -> C3
2529 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2530 Checkers:DoAction(Int32, Int32)
2531 GameMode:AIActionValidation(TreeData)
2532 <ExecuteAIDelayed>d__120:MoveNext()
2533 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2534
2535 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25362019-12-11 11:14:21.427 21857-21934/? I/Unity: Player switch -> Player2
2537 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2538 Checkers:DoAction(Int32, Int32)
2539 GameMode:AIActionValidation(TreeData)
2540 <ExecuteAIDelayed>d__120:MoveNext()
2541 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2542
2543 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25442019-12-11 11:14:21.433 21857-21934/? I/Unity: EmptyMove?: 2
2545 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2546 Checkers:DoAction(Int32, Int32)
2547 GameMode:AIActionValidation(TreeData)
2548 <ExecuteAIDelayed>d__120:MoveNext()
2549 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2550
2551 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25522019-12-11 11:14:21.436 21857-21934/? I/Unity: ai calculation: end
2553 <ExecuteAIDelayed>d__120:MoveNext()
2554 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2555
2556 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25572019-12-11 11:14:23.157 21857-21934/? I/Unity: Clicked Square_B_2 (TokenSlot)
2558 TokenSlot:OnPointerClick(PointerEventData)
2559 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2560 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2561 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2562 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2563 UnityEngine.EventSystems.StandaloneInputModule:Process()
2564
2565 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25662019-12-11 11:14:23.169 21857-21934/? I/Unity: target selected
2567 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2568 Checkers:DoSelect(Coords)
2569 GameMode:SelectToken(GameObject)
2570 GameMode:HandleInput(GameObject)
2571 System.Action`1:Invoke(T)
2572 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2573 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2574 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2575 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2576 UnityEngine.EventSystems.StandaloneInputModule:Process()
2577
2578 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25792019-12-11 11:14:23.819 21857-21934/? I/Unity: Clicked Square_D_4 (TokenSlot)
2580 TokenSlot:OnPointerClick(PointerEventData)
2581 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2582 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2583 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2584 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2585 UnityEngine.EventSystems.StandaloneInputModule:Process()
2586
2587 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
25882019-12-11 11:14:23.829 21857-21934/? I/Unity: (Player2) Action: B2 -> D4
2589 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2590 Checkers:DoAction(Int32, Int32)
2591 GameMode:DoBoardAction(TokenSlot)
2592 GameMode:HandleInput(GameObject)
2593 System.Action`1:Invoke(T)
2594 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2595 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2596 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2597 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2598 UnityEngine.EventSystems.StandaloneInputModule:Process()
2599
2600 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26012019-12-11 11:14:23.840 21857-21934/? I/Unity: Player switch -> Player1
2602 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2603 Checkers:DoAction(Int32, Int32)
2604 GameMode:DoBoardAction(TokenSlot)
2605 GameMode:HandleInput(GameObject)
2606 System.Action`1:Invoke(T)
2607 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2608 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2609 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2610 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2611 UnityEngine.EventSystems.StandaloneInputModule:Process()
2612
2613 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26142019-12-11 11:14:23.851 21857-21934/? I/Unity: EmptyMove?: 0
2615 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2616 Checkers:DoAction(Int32, Int32)
2617 GameMode:DoBoardAction(TokenSlot)
2618 GameMode:HandleInput(GameObject)
2619 System.Action`1:Invoke(T)
2620 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2621 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2622 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2623 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2624 UnityEngine.EventSystems.StandaloneInputModule:Process()
2625
2626 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26272019-12-11 11:14:25.072 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
2628 GameMode:<AIAction>b__119_0()
2629 System.Action:Invoke()
2630 System.Threading.Tasks.Task:Execute()
2631 System.Threading.ContextCallback:Invoke(Object)
2632 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2633 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2634 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2635 System.Threading.ThreadPoolWorkQueue:Dispatch()
2636
2637 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26382019-12-11 11:14:25.079 21857-22141/? I/Unity: Generation took: 0 sec
2639 GameMode:<AIAction>b__119_0()
2640 System.Action:Invoke()
2641 System.Threading.Tasks.Task:Execute()
2642 System.Threading.ContextCallback:Invoke(Object)
2643 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2644 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2645 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2646 System.Threading.ThreadPoolWorkQueue:Dispatch()
2647
2648 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26492019-12-11 11:14:25.116 21857-21934/? I/Unity: AI waits: 965ms
2650 <ExecuteAIDelayed>d__120:MoveNext()
2651 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2652 System.Action:Invoke()
2653 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
2654 System.Action:Invoke()
2655 UnityToolbag.Dispatcher:Update()
2656
2657 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26582019-12-11 11:14:26.092 21857-21934/? I/Unity: target selected
2659 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2660 Checkers:DoSelect(Coords)
2661 GameMode:AIActionValidation(TreeData)
2662 <ExecuteAIDelayed>d__120:MoveNext()
2663 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2664
2665 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26662019-12-11 11:14:26.099 21857-21934/? I/Unity: (Player1) Action: H8 -> G7
2667 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2668 Checkers:DoAction(Int32, Int32)
2669 GameMode:AIActionValidation(TreeData)
2670 <ExecuteAIDelayed>d__120:MoveNext()
2671 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2672
2673 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26742019-12-11 11:14:26.104 21857-21934/? I/Unity: Player switch -> Player2
2675 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2676 Checkers:DoAction(Int32, Int32)
2677 GameMode:AIActionValidation(TreeData)
2678 <ExecuteAIDelayed>d__120:MoveNext()
2679 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2680
2681 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26822019-12-11 11:14:26.110 21857-21934/? I/Unity: EmptyMove?: 1
2683 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2684 Checkers:DoAction(Int32, Int32)
2685 GameMode:AIActionValidation(TreeData)
2686 <ExecuteAIDelayed>d__120:MoveNext()
2687 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2688
2689 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26902019-12-11 11:14:26.113 21857-21934/? I/Unity: ai calculation: end
2691 <ExecuteAIDelayed>d__120:MoveNext()
2692 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2693
2694 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
26952019-12-11 11:14:28.405 21857-21934/? I/Unity: Clicked Square_F_4 (TokenSlot)
2696 TokenSlot:OnPointerClick(PointerEventData)
2697 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2698 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2699 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2700 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2701 UnityEngine.EventSystems.StandaloneInputModule:Process()
2702
2703 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27042019-12-11 11:14:28.416 21857-21934/? I/Unity: target selected
2705 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2706 Checkers:DoSelect(Coords)
2707 GameMode:SelectToken(GameObject)
2708 GameMode:HandleInput(GameObject)
2709 System.Action`1:Invoke(T)
2710 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2711 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2712 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2713 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2714 UnityEngine.EventSystems.StandaloneInputModule:Process()
2715
2716 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27172019-12-11 11:14:28.716 21857-21934/? I/Unity: Clicked Square_E_5 (TokenSlot)
2718 TokenSlot:OnPointerClick(PointerEventData)
2719 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2720 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2721 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2722 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2723 UnityEngine.EventSystems.StandaloneInputModule:Process()
2724
2725 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27262019-12-11 11:14:28.733 21857-21934/? I/Unity: (Player2) Action: F4 -> E5
2727 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2728 Checkers:DoAction(Int32, Int32)
2729 GameMode:DoBoardAction(TokenSlot)
2730 GameMode:HandleInput(GameObject)
2731 System.Action`1:Invoke(T)
2732 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2733 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2734 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2735 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2736 UnityEngine.EventSystems.StandaloneInputModule:Process()
2737
2738 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27392019-12-11 11:14:28.747 21857-21934/? I/Unity: Player switch -> Player1
2740 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2741 Checkers:DoAction(Int32, Int32)
2742 GameMode:DoBoardAction(TokenSlot)
2743 GameMode:HandleInput(GameObject)
2744 System.Action`1:Invoke(T)
2745 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2746 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2747 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2748 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2749 UnityEngine.EventSystems.StandaloneInputModule:Process()
2750
2751 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27522019-12-11 11:14:28.759 21857-21934/? I/Unity: EmptyMove?: 2
2753 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2754 Checkers:DoAction(Int32, Int32)
2755 GameMode:DoBoardAction(TokenSlot)
2756 GameMode:HandleInput(GameObject)
2757 System.Action`1:Invoke(T)
2758 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2759 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2760 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2761 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2762 UnityEngine.EventSystems.StandaloneInputModule:Process()
2763
2764 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27652019-12-11 11:14:29.940 21857-22137/? I/Unity: AI Stats ( max depth 1 ):
2766 GameMode:<AIAction>b__119_0()
2767 System.Action:Invoke()
2768 System.Threading.Tasks.Task:Execute()
2769 System.Threading.ContextCallback:Invoke(Object)
2770 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2771 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2772 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2773 System.Threading.ThreadPoolWorkQueue:Dispatch()
2774
2775 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27762019-12-11 11:14:29.947 21857-22137/? I/Unity: Generation took: 0 sec
2777 GameMode:<AIAction>b__119_0()
2778 System.Action:Invoke()
2779 System.Threading.Tasks.Task:Execute()
2780 System.Threading.ContextCallback:Invoke(Object)
2781 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2782 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2783 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2784 System.Threading.ThreadPoolWorkQueue:Dispatch()
2785
2786 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27872019-12-11 11:14:29.989 21857-21934/? I/Unity: AI waits: 750ms
2788 <ExecuteAIDelayed>d__120:MoveNext()
2789 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2790 System.Action:Invoke()
2791 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
2792 System.Action:Invoke()
2793 UnityToolbag.Dispatcher:Update()
2794
2795 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
27962019-12-11 11:14:30.770 21857-21934/? I/Unity: target selected
2797 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2798 Checkers:DoSelect(Coords)
2799 GameMode:AIActionValidation(TreeData)
2800 <ExecuteAIDelayed>d__120:MoveNext()
2801 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2802
2803 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28042019-12-11 11:14:30.778 21857-21934/? I/Unity: (Player1) Action: C7 -> B6
2805 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2806 Checkers:DoAction(Int32, Int32)
2807 GameMode:AIActionValidation(TreeData)
2808 <ExecuteAIDelayed>d__120:MoveNext()
2809 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2810
2811 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28122019-12-11 11:14:30.784 21857-21934/? I/Unity: Player switch -> Player2
2813 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2814 Checkers:DoAction(Int32, Int32)
2815 GameMode:AIActionValidation(TreeData)
2816 <ExecuteAIDelayed>d__120:MoveNext()
2817 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2818
2819 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28202019-12-11 11:14:30.790 21857-21934/? I/Unity: EmptyMove?: 3
2821 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2822 Checkers:DoAction(Int32, Int32)
2823 GameMode:AIActionValidation(TreeData)
2824 <ExecuteAIDelayed>d__120:MoveNext()
2825 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2826
2827 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28282019-12-11 11:14:30.794 21857-21934/? I/Unity: ai calculation: end
2829 <ExecuteAIDelayed>d__120:MoveNext()
2830 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2831
2832 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28332019-12-11 11:14:34.582 21857-21934/? I/Unity: Clicked Square_C_1 (TokenSlot)
2834 TokenSlot:OnPointerClick(PointerEventData)
2835 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2836 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2837 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2838 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2839 UnityEngine.EventSystems.StandaloneInputModule:Process()
2840
2841 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28422019-12-11 11:14:34.593 21857-21934/? I/Unity: target selected
2843 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2844 Checkers:DoSelect(Coords)
2845 GameMode:SelectToken(GameObject)
2846 GameMode:HandleInput(GameObject)
2847 System.Action`1:Invoke(T)
2848 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2849 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2850 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2851 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2852 UnityEngine.EventSystems.StandaloneInputModule:Process()
2853
2854 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28552019-12-11 11:14:34.865 21857-21934/? I/Unity: Clicked Square_B_2 (TokenSlot)
2856 TokenSlot:OnPointerClick(PointerEventData)
2857 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2858 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2859 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2860 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2861 UnityEngine.EventSystems.StandaloneInputModule:Process()
2862
2863 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28642019-12-11 11:14:34.879 21857-21934/? I/Unity: (Player2) Action: C1 -> B2
2865 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2866 Checkers:DoAction(Int32, Int32)
2867 GameMode:DoBoardAction(TokenSlot)
2868 GameMode:HandleInput(GameObject)
2869 System.Action`1:Invoke(T)
2870 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2871 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2872 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2873 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2874 UnityEngine.EventSystems.StandaloneInputModule:Process()
2875
2876 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28772019-12-11 11:14:34.893 21857-21934/? I/Unity: Player switch -> Player1
2878 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2879 Checkers:DoAction(Int32, Int32)
2880 GameMode:DoBoardAction(TokenSlot)
2881 GameMode:HandleInput(GameObject)
2882 System.Action`1:Invoke(T)
2883 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2884 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2885 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2886 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2887 UnityEngine.EventSystems.StandaloneInputModule:Process()
2888
2889 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
28902019-12-11 11:14:34.905 21857-21934/? I/Unity: EmptyMove?: 4
2891 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2892 Checkers:DoAction(Int32, Int32)
2893 GameMode:DoBoardAction(TokenSlot)
2894 GameMode:HandleInput(GameObject)
2895 System.Action`1:Invoke(T)
2896 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2897 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2898 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2899 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2900 UnityEngine.EventSystems.StandaloneInputModule:Process()
2901
2902 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29032019-12-11 11:14:36.034 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
2904 GameMode:<AIAction>b__119_0()
2905 System.Action:Invoke()
2906 System.Threading.Tasks.Task:Execute()
2907 System.Threading.ContextCallback:Invoke(Object)
2908 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2909 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2910 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2911 System.Threading.ThreadPoolWorkQueue:Dispatch()
2912
2913 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29142019-12-11 11:14:36.042 21857-22136/? I/Unity: Generation took: 0 sec
2915 GameMode:<AIAction>b__119_0()
2916 System.Action:Invoke()
2917 System.Threading.Tasks.Task:Execute()
2918 System.Threading.ContextCallback:Invoke(Object)
2919 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
2920 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
2921 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
2922 System.Threading.ThreadPoolWorkQueue:Dispatch()
2923
2924 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29252019-12-11 11:14:36.081 21857-21934/? I/Unity: AI waits: 444ms
2926 <ExecuteAIDelayed>d__120:MoveNext()
2927 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2928 System.Action:Invoke()
2929 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
2930 System.Action:Invoke()
2931 UnityToolbag.Dispatcher:Update()
2932
2933 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29342019-12-11 11:14:36.529 21857-21934/? I/Unity: target selected
2935 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2936 Checkers:DoSelect(Coords)
2937 GameMode:AIActionValidation(TreeData)
2938 <ExecuteAIDelayed>d__120:MoveNext()
2939 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2940
2941 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29422019-12-11 11:14:36.537 21857-21934/? I/Unity: (Player1) Action: B6 -> A5
2943 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2944 Checkers:DoAction(Int32, Int32)
2945 GameMode:AIActionValidation(TreeData)
2946 <ExecuteAIDelayed>d__120:MoveNext()
2947 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2948
2949 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29502019-12-11 11:14:36.543 21857-21934/? I/Unity: Player switch -> Player2
2951 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2952 Checkers:DoAction(Int32, Int32)
2953 GameMode:AIActionValidation(TreeData)
2954 <ExecuteAIDelayed>d__120:MoveNext()
2955 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2956
2957 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29582019-12-11 11:14:36.549 21857-21934/? I/Unity: EmptyMove?: 5
2959 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
2960 Checkers:DoAction(Int32, Int32)
2961 GameMode:AIActionValidation(TreeData)
2962 <ExecuteAIDelayed>d__120:MoveNext()
2963 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2964
2965 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29662019-12-11 11:14:36.552 21857-21934/? I/Unity: ai calculation: end
2967 <ExecuteAIDelayed>d__120:MoveNext()
2968 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
2969
2970 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29712019-12-11 11:14:39.102 21857-21934/? I/Unity: Clicked Square_B_2 (TokenSlot)
2972 TokenSlot:OnPointerClick(PointerEventData)
2973 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2974 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2975 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2976 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2977 UnityEngine.EventSystems.StandaloneInputModule:Process()
2978
2979 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29802019-12-11 11:14:39.112 21857-21934/? I/Unity: target selected
2981 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
2982 Checkers:DoSelect(Coords)
2983 GameMode:SelectToken(GameObject)
2984 GameMode:HandleInput(GameObject)
2985 System.Action`1:Invoke(T)
2986 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2987 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2988 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2989 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2990 UnityEngine.EventSystems.StandaloneInputModule:Process()
2991
2992 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
29932019-12-11 11:14:39.407 21857-21934/? I/Unity: Clicked Square_A_3 (TokenSlot)
2994 TokenSlot:OnPointerClick(PointerEventData)
2995 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
2996 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
2997 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
2998 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
2999 UnityEngine.EventSystems.StandaloneInputModule:Process()
3000
3001 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30022019-12-11 11:14:39.418 21857-21934/? I/Unity: (Player2) Action: B2 -> A3
3003 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3004 Checkers:DoAction(Int32, Int32)
3005 GameMode:DoBoardAction(TokenSlot)
3006 GameMode:HandleInput(GameObject)
3007 System.Action`1:Invoke(T)
3008 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3009 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3010 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3011 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3012 UnityEngine.EventSystems.StandaloneInputModule:Process()
3013
3014 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30152019-12-11 11:14:39.429 21857-21934/? I/Unity: Player switch -> Player1
3016 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3017 Checkers:DoAction(Int32, Int32)
3018 GameMode:DoBoardAction(TokenSlot)
3019 GameMode:HandleInput(GameObject)
3020 System.Action`1:Invoke(T)
3021 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3022 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3023 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3024 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3025 UnityEngine.EventSystems.StandaloneInputModule:Process()
3026
3027 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30282019-12-11 11:14:39.439 21857-21934/? I/Unity: EmptyMove?: 6
3029 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3030 Checkers:DoAction(Int32, Int32)
3031 GameMode:DoBoardAction(TokenSlot)
3032 GameMode:HandleInput(GameObject)
3033 System.Action`1:Invoke(T)
3034 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3035 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3036 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3037 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3038 UnityEngine.EventSystems.StandaloneInputModule:Process()
3039
3040 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30412019-12-11 11:14:40.647 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
3042 GameMode:<AIAction>b__119_0()
3043 System.Action:Invoke()
3044 System.Threading.Tasks.Task:Execute()
3045 System.Threading.ContextCallback:Invoke(Object)
3046 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3047 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3048 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3049 System.Threading.ThreadPoolWorkQueue:Dispatch()
3050
3051 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30522019-12-11 11:14:40.656 21857-22141/? I/Unity: Generation took: 0 sec
3053 GameMode:<AIAction>b__119_0()
3054 System.Action:Invoke()
3055 System.Threading.Tasks.Task:Execute()
3056 System.Threading.ContextCallback:Invoke(Object)
3057 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3058 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3059 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3060 System.Threading.ThreadPoolWorkQueue:Dispatch()
3061
3062 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30632019-12-11 11:14:40.693 21857-21934/? I/Unity: AI waits: 687ms
3064 <ExecuteAIDelayed>d__120:MoveNext()
3065 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3066 System.Action:Invoke()
3067 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
3068 System.Action:Invoke()
3069 UnityToolbag.Dispatcher:Update()
3070
3071 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30722019-12-11 11:14:41.401 21857-21934/? I/Unity: target selected
3073 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3074 Checkers:DoSelect(Coords)
3075 GameMode:AIActionValidation(TreeData)
3076 <ExecuteAIDelayed>d__120:MoveNext()
3077 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3078
3079 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30802019-12-11 11:14:41.408 21857-21934/? I/Unity: (Player1) Action: F6 -> G5
3081 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3082 Checkers:DoAction(Int32, Int32)
3083 GameMode:AIActionValidation(TreeData)
3084 <ExecuteAIDelayed>d__120:MoveNext()
3085 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3086
3087 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30882019-12-11 11:14:41.414 21857-21934/? I/Unity: Player switch -> Player2
3089 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3090 Checkers:DoAction(Int32, Int32)
3091 GameMode:AIActionValidation(TreeData)
3092 <ExecuteAIDelayed>d__120:MoveNext()
3093 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3094
3095 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
30962019-12-11 11:14:41.419 21857-21934/? I/Unity: EmptyMove?: 7
3097 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3098 Checkers:DoAction(Int32, Int32)
3099 GameMode:AIActionValidation(TreeData)
3100 <ExecuteAIDelayed>d__120:MoveNext()
3101 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3102
3103 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31042019-12-11 11:14:41.422 21857-21934/? I/Unity: ai calculation: end
3105 <ExecuteAIDelayed>d__120:MoveNext()
3106 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3107
3108 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31092019-12-11 11:14:45.052 21857-21934/? I/Unity: Clicked Square_D_4 (TokenSlot)
3110 TokenSlot:OnPointerClick(PointerEventData)
3111 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3112 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3113 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3114 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3115 UnityEngine.EventSystems.StandaloneInputModule:Process()
3116
3117 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31182019-12-11 11:14:45.065 21857-21934/? I/Unity: target selected
3119 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3120 Checkers:DoSelect(Coords)
3121 GameMode:SelectToken(GameObject)
3122 GameMode:HandleInput(GameObject)
3123 System.Action`1:Invoke(T)
3124 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3125 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3126 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3127 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3128 UnityEngine.EventSystems.StandaloneInputModule:Process()
3129
3130 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31312019-12-11 11:14:45.710 21857-21934/? I/Unity: Clicked Square_C_5 (TokenSlot)
3132 TokenSlot:OnPointerClick(PointerEventData)
3133 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3134 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3135 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3136 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3137 UnityEngine.EventSystems.StandaloneInputModule:Process()
3138
3139 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31402019-12-11 11:14:45.725 21857-21934/? I/Unity: (Player2) Action: D4 -> C5
3141 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3142 Checkers:DoAction(Int32, Int32)
3143 GameMode:DoBoardAction(TokenSlot)
3144 GameMode:HandleInput(GameObject)
3145 System.Action`1:Invoke(T)
3146 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3147 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3148 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3149 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3150 UnityEngine.EventSystems.StandaloneInputModule:Process()
3151
3152 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31532019-12-11 11:14:45.739 21857-21934/? I/Unity: Player switch -> Player1
3154 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3155 Checkers:DoAction(Int32, Int32)
3156 GameMode:DoBoardAction(TokenSlot)
3157 GameMode:HandleInput(GameObject)
3158 System.Action`1:Invoke(T)
3159 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3160 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3161 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3162 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3163 UnityEngine.EventSystems.StandaloneInputModule:Process()
3164
3165 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31662019-12-11 11:14:45.751 21857-21934/? I/Unity: EmptyMove?: 8
3167 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3168 Checkers:DoAction(Int32, Int32)
3169 GameMode:DoBoardAction(TokenSlot)
3170 GameMode:HandleInput(GameObject)
3171 System.Action`1:Invoke(T)
3172 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3173 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3174 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3175 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3176 UnityEngine.EventSystems.StandaloneInputModule:Process()
3177
3178 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31792019-12-11 11:14:46.141 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
3180 SDKManager:OnHaveAd(String)
3181
3182 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31832019-12-11 11:14:46.941 21857-22137/? I/Unity: AI Stats ( max depth 1 ):
3184 GameMode:<AIAction>b__119_0()
3185 System.Action:Invoke()
3186 System.Threading.Tasks.Task:Execute()
3187 System.Threading.ContextCallback:Invoke(Object)
3188 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3189 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3190 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3191 System.Threading.ThreadPoolWorkQueue:Dispatch()
3192
3193 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
31942019-12-11 11:14:46.947 21857-22137/? I/Unity: Generation took: 0.012 sec
3195 GameMode:<AIAction>b__119_0()
3196 System.Action:Invoke()
3197 System.Threading.Tasks.Task:Execute()
3198 System.Threading.ContextCallback:Invoke(Object)
3199 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3200 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3201 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3202 System.Threading.ThreadPoolWorkQueue:Dispatch()
3203
3204 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32052019-12-11 11:14:46.983 21857-21934/? I/Unity: AI waits: 191ms
3206 <ExecuteAIDelayed>d__120:MoveNext()
3207 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3208 System.Action:Invoke()
3209 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
3210 System.Action:Invoke()
3211 UnityToolbag.Dispatcher:Update()
3212
3213 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32142019-12-11 11:14:47.176 21857-21934/? I/Unity: target selected
3215 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3216 Checkers:DoSelect(Coords)
3217 GameMode:AIActionValidation(TreeData)
3218 <ExecuteAIDelayed>d__120:MoveNext()
3219 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3220
3221 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32222019-12-11 11:14:47.185 21857-21934/? I/Unity: (Player1) Action: G7 -> H6
3223 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3224 Checkers:DoAction(Int32, Int32)
3225 GameMode:AIActionValidation(TreeData)
3226 <ExecuteAIDelayed>d__120:MoveNext()
3227 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3228
3229 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32302019-12-11 11:14:47.191 21857-21934/? I/Unity: Player switch -> Player2
3231 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3232 Checkers:DoAction(Int32, Int32)
3233 GameMode:AIActionValidation(TreeData)
3234 <ExecuteAIDelayed>d__120:MoveNext()
3235 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3236
3237 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32382019-12-11 11:14:47.197 21857-21934/? I/Unity: EmptyMove?: 9
3239 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3240 Checkers:DoAction(Int32, Int32)
3241 GameMode:AIActionValidation(TreeData)
3242 <ExecuteAIDelayed>d__120:MoveNext()
3243 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3244
3245 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32462019-12-11 11:14:47.200 21857-21934/? I/Unity: ai calculation: end
3247 <ExecuteAIDelayed>d__120:MoveNext()
3248 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3249
3250 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32512019-12-11 11:14:49.280 21857-21934/? I/Unity: Clicked Square_C_5 (TokenSlot)
3252 TokenSlot:OnPointerClick(PointerEventData)
3253 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3254 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3255 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3256 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3257 UnityEngine.EventSystems.StandaloneInputModule:Process()
3258
3259 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32602019-12-11 11:14:49.291 21857-21934/? I/Unity: target selected
3261 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3262 Checkers:DoSelect(Coords)
3263 GameMode:SelectToken(GameObject)
3264 GameMode:HandleInput(GameObject)
3265 System.Action`1:Invoke(T)
3266 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3267 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3268 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3269 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3270 UnityEngine.EventSystems.StandaloneInputModule:Process()
3271
3272 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32732019-12-11 11:14:50.135 21857-21934/? I/Unity: Clicked Square_C_5 (TokenSlot)
3274 TokenSlot:OnPointerClick(PointerEventData)
3275 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3276 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3277 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3278 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3279 UnityEngine.EventSystems.StandaloneInputModule:Process()
3280
3281 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32822019-12-11 11:14:51.394 21857-21934/? I/Unity: Clicked Square_E_5 (TokenSlot)
3283 TokenSlot:OnPointerClick(PointerEventData)
3284 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3285 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3286 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3287 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3288 UnityEngine.EventSystems.StandaloneInputModule:Process()
3289
3290 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
32912019-12-11 11:14:51.404 21857-21934/? I/Unity: target selected
3292 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3293 Checkers:DoSelect(Coords)
3294 GameMode:SelectToken(GameObject)
3295 GameMode:HandleInput(GameObject)
3296 System.Action`1:Invoke(T)
3297 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3298 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3299 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3300 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3301 UnityEngine.EventSystems.StandaloneInputModule:Process()
3302
3303 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33042019-12-11 11:14:51.738 21857-21934/? I/Unity: Clicked Square_D_6 (TokenSlot)
3305 TokenSlot:OnPointerClick(PointerEventData)
3306 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3307 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3308 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3309 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3310 UnityEngine.EventSystems.StandaloneInputModule:Process()
3311
3312 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33132019-12-11 11:14:51.749 21857-21934/? I/Unity: (Player2) Action: E5 -> D6
3314 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3315 Checkers:DoAction(Int32, Int32)
3316 GameMode:DoBoardAction(TokenSlot)
3317 GameMode:HandleInput(GameObject)
3318 System.Action`1:Invoke(T)
3319 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3320 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3321 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3322 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3323 UnityEngine.EventSystems.StandaloneInputModule:Process()
3324
3325 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33262019-12-11 11:14:51.759 21857-21934/? I/Unity: Player switch -> Player1
3327 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3328 Checkers:DoAction(Int32, Int32)
3329 GameMode:DoBoardAction(TokenSlot)
3330 GameMode:HandleInput(GameObject)
3331 System.Action`1:Invoke(T)
3332 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3333 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3334 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3335 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3336 UnityEngine.EventSystems.StandaloneInputModule:Process()
3337
3338 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33392019-12-11 11:14:51.769 21857-21934/? I/Unity: EmptyMove?: 10
3340 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3341 Checkers:DoAction(Int32, Int32)
3342 GameMode:DoBoardAction(TokenSlot)
3343 GameMode:HandleInput(GameObject)
3344 System.Action`1:Invoke(T)
3345 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3346 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3347 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3348 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3349 UnityEngine.EventSystems.StandaloneInputModule:Process()
3350
3351 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33522019-12-11 11:14:53.010 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
3353 GameMode:<AIAction>b__119_0()
3354 System.Action:Invoke()
3355 System.Threading.Tasks.Task:Execute()
3356 System.Threading.ContextCallback:Invoke(Object)
3357 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3358 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3359 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3360 System.Threading.ThreadPoolWorkQueue:Dispatch()
3361
3362 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33632019-12-11 11:14:53.017 21857-22136/? I/Unity: Generation took: 0 sec
3364 GameMode:<AIAction>b__119_0()
3365 System.Action:Invoke()
3366 System.Threading.Tasks.Task:Execute()
3367 System.Threading.ContextCallback:Invoke(Object)
3368 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3369 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3370 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3371 System.Threading.ThreadPoolWorkQueue:Dispatch()
3372
3373 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33742019-12-11 11:14:53.052 21857-21934/? I/Unity: AI waits: 419ms
3375 <ExecuteAIDelayed>d__120:MoveNext()
3376 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3377 System.Action:Invoke()
3378 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
3379 System.Action:Invoke()
3380 UnityToolbag.Dispatcher:Update()
3381
3382 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33832019-12-11 11:14:53.504 21857-21934/? I/Unity: target selected
3384 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3385 Checkers:DoSelect(Coords)
3386 GameMode:AIActionValidation(TreeData)
3387 <ExecuteAIDelayed>d__120:MoveNext()
3388 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3389
3390 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33912019-12-11 11:14:53.511 21857-21934/? I/Unity: (Player1) Action: H4 -> G3
3392 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3393 Checkers:DoAction(Int32, Int32)
3394 GameMode:AIActionValidation(TreeData)
3395 <ExecuteAIDelayed>d__120:MoveNext()
3396 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3397
3398 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
33992019-12-11 11:14:53.517 21857-21934/? I/Unity: Player switch -> Player2
3400 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3401 Checkers:DoAction(Int32, Int32)
3402 GameMode:AIActionValidation(TreeData)
3403 <ExecuteAIDelayed>d__120:MoveNext()
3404 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3405
3406 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34072019-12-11 11:14:53.522 21857-21934/? I/Unity: EmptyMove?: 11
3408 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3409 Checkers:DoAction(Int32, Int32)
3410 GameMode:AIActionValidation(TreeData)
3411 <ExecuteAIDelayed>d__120:MoveNext()
3412 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3413
3414 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34152019-12-11 11:14:53.525 21857-21934/? I/Unity: ai calculation: end
3416 <ExecuteAIDelayed>d__120:MoveNext()
3417 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3418
3419 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34202019-12-11 11:14:55.144 21857-21934/? I/Unity: Clicked Square_F_2 (TokenSlot)
3421 TokenSlot:OnPointerClick(PointerEventData)
3422 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3423 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3424 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3425 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3426 UnityEngine.EventSystems.StandaloneInputModule:Process()
3427
3428 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34292019-12-11 11:14:55.155 21857-21934/? I/Unity: target selected
3430 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3431 Checkers:DoSelect(Coords)
3432 GameMode:SelectToken(GameObject)
3433 GameMode:HandleInput(GameObject)
3434 System.Action`1:Invoke(T)
3435 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3436 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3437 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3438 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3439 UnityEngine.EventSystems.StandaloneInputModule:Process()
3440
3441 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34422019-12-11 11:14:55.734 21857-21934/? I/Unity: Clicked Square_H_4 (TokenSlot)
3443 TokenSlot:OnPointerClick(PointerEventData)
3444 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3445 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3446 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3447 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3448 UnityEngine.EventSystems.StandaloneInputModule:Process()
3449
3450 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34512019-12-11 11:14:55.744 21857-21934/? I/Unity: (Player2) Action: F2 -> H4
3452 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3453 Checkers:DoAction(Int32, Int32)
3454 GameMode:DoBoardAction(TokenSlot)
3455 GameMode:HandleInput(GameObject)
3456 System.Action`1:Invoke(T)
3457 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3458 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3459 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3460 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3461 UnityEngine.EventSystems.StandaloneInputModule:Process()
3462
3463 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34642019-12-11 11:14:55.756 21857-21934/? I/Unity: EmptyMove?: 0
3465 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3466 Checkers:DoAction(Int32, Int32)
3467 GameMode:DoBoardAction(TokenSlot)
3468 GameMode:HandleInput(GameObject)
3469 System.Action`1:Invoke(T)
3470 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3471 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3472 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3473 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3474 UnityEngine.EventSystems.StandaloneInputModule:Process()
3475
3476 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34772019-12-11 11:14:56.296 21857-21934/? I/Unity: Clicked Square_F_6 (TokenSlot)
3478 TokenSlot:OnPointerClick(PointerEventData)
3479 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3480 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3481 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3482 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3483 UnityEngine.EventSystems.StandaloneInputModule:Process()
3484
3485 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34862019-12-11 11:14:56.307 21857-21934/? I/Unity: (Player2) Action: H4 -> F6
3487 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3488 Checkers:DoAction(Int32, Int32)
3489 GameMode:DoBoardAction(TokenSlot)
3490 GameMode:HandleInput(GameObject)
3491 System.Action`1:Invoke(T)
3492 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3493 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3494 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3495 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3496 UnityEngine.EventSystems.StandaloneInputModule:Process()
3497
3498 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
34992019-12-11 11:14:56.318 21857-21934/? I/Unity: EmptyMove?: 0
3500 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3501 Checkers:DoAction(Int32, Int32)
3502 GameMode:DoBoardAction(TokenSlot)
3503 GameMode:HandleInput(GameObject)
3504 System.Action`1:Invoke(T)
3505 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3506 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3507 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3508 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3509 UnityEngine.EventSystems.StandaloneInputModule:Process()
3510
3511 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35122019-12-11 11:14:57.040 21857-21934/? I/Unity: Clicked Square_D_8 (TokenSlot)
3513 TokenSlot:OnPointerClick(PointerEventData)
3514 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3515 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3516 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3517 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3518 UnityEngine.EventSystems.StandaloneInputModule:Process()
3519
3520 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35212019-12-11 11:14:57.051 21857-21934/? I/Unity: (Player2) Action: F6 -> D8
3522 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3523 Checkers:DoAction(Int32, Int32)
3524 GameMode:DoBoardAction(TokenSlot)
3525 GameMode:HandleInput(GameObject)
3526 System.Action`1:Invoke(T)
3527 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3528 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3529 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3530 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3531 UnityEngine.EventSystems.StandaloneInputModule:Process()
3532
3533 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35342019-12-11 11:14:57.061 21857-21934/? I/Unity: Player switch -> Player1
3535 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3536 Checkers:DoAction(Int32, Int32)
3537 GameMode:DoBoardAction(TokenSlot)
3538 GameMode:HandleInput(GameObject)
3539 System.Action`1:Invoke(T)
3540 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3541 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3542 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3543 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3544 UnityEngine.EventSystems.StandaloneInputModule:Process()
3545
3546 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35472019-12-11 11:14:57.072 21857-21934/? I/Unity: EmptyMove?: 0
3548 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3549 Checkers:DoAction(Int32, Int32)
3550 GameMode:DoBoardAction(TokenSlot)
3551 GameMode:HandleInput(GameObject)
3552 System.Action`1:Invoke(T)
3553 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3554 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3555 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3556 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3557 UnityEngine.EventSystems.StandaloneInputModule:Process()
3558
3559 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35602019-12-11 11:14:58.291 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
3561 GameMode:<AIAction>b__119_0()
3562 System.Action:Invoke()
3563 System.Threading.Tasks.Task:Execute()
3564 System.Threading.ContextCallback:Invoke(Object)
3565 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3566 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3567 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3568 System.Threading.ThreadPoolWorkQueue:Dispatch()
3569
3570 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35712019-12-11 11:14:58.298 21857-22141/? I/Unity: Generation took: 0 sec
3572 GameMode:<AIAction>b__119_0()
3573 System.Action:Invoke()
3574 System.Threading.Tasks.Task:Execute()
3575 System.Threading.ContextCallback:Invoke(Object)
3576 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3577 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3578 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3579 System.Threading.ThreadPoolWorkQueue:Dispatch()
3580
3581 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35822019-12-11 11:14:58.346 21857-21934/? I/Unity: AI waits: 224ms
3583 <ExecuteAIDelayed>d__120:MoveNext()
3584 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3585 System.Action:Invoke()
3586 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
3587 System.Action:Invoke()
3588 UnityToolbag.Dispatcher:Update()
3589
3590 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35912019-12-11 11:14:58.557 21857-21934/? I/Unity: target selected
3592 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3593 Checkers:DoSelect(Coords)
3594 GameMode:AIActionValidation(TreeData)
3595 <ExecuteAIDelayed>d__120:MoveNext()
3596 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3597
3598 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
35992019-12-11 11:14:58.565 21857-21934/? I/Unity: (Player1) Action: A5 -> B4
3600 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3601 Checkers:DoAction(Int32, Int32)
3602 GameMode:AIActionValidation(TreeData)
3603 <ExecuteAIDelayed>d__120:MoveNext()
3604 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3605
3606 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36072019-12-11 11:14:58.571 21857-21934/? I/Unity: Player switch -> Player2
3608 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3609 Checkers:DoAction(Int32, Int32)
3610 GameMode:AIActionValidation(TreeData)
3611 <ExecuteAIDelayed>d__120:MoveNext()
3612 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3613
3614 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36152019-12-11 11:14:58.576 21857-21934/? I/Unity: EmptyMove?: 1
3616 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3617 Checkers:DoAction(Int32, Int32)
3618 GameMode:AIActionValidation(TreeData)
3619 <ExecuteAIDelayed>d__120:MoveNext()
3620 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3621
3622 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36232019-12-11 11:14:58.579 21857-21934/? I/Unity: ai calculation: end
3624 <ExecuteAIDelayed>d__120:MoveNext()
3625 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3626
3627 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36282019-12-11 11:15:00.807 21857-21934/? I/Unity: Clicked Square_A_3 (TokenSlot)
3629 TokenSlot:OnPointerClick(PointerEventData)
3630 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3631 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3632 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3633 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3634 UnityEngine.EventSystems.StandaloneInputModule:Process()
3635
3636 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36372019-12-11 11:15:00.822 21857-21934/? I/Unity: INVALID select - no move possible
3638 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3639 Checkers:DoSelect(Coords)
3640 GameMode:SelectToken(GameObject)
3641 GameMode:HandleInput(GameObject)
3642 System.Action`1:Invoke(T)
3643 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3644 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3645 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3646 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3647 UnityEngine.EventSystems.StandaloneInputModule:Process()
3648
3649 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36502019-12-11 11:15:01.380 21857-21934/? I/Unity: Clicked Square_C_5 (TokenSlot)
3651 TokenSlot:OnPointerClick(PointerEventData)
3652 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3653 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3654 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3655 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3656 UnityEngine.EventSystems.StandaloneInputModule:Process()
3657
3658 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36592019-12-11 11:15:01.393 21857-21934/? I/Unity: target selected
3660 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3661 Checkers:DoSelect(Coords)
3662 GameMode:SelectToken(GameObject)
3663 GameMode:HandleInput(GameObject)
3664 System.Action`1:Invoke(T)
3665 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3666 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3667 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3668 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3669 UnityEngine.EventSystems.StandaloneInputModule:Process()
3670
3671 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36722019-12-11 11:15:02.194 21857-21934/? I/Unity: Clicked Square_B_6 (TokenSlot)
3673 TokenSlot:OnPointerClick(PointerEventData)
3674 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3675 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3676 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3677 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3678 UnityEngine.EventSystems.StandaloneInputModule:Process()
3679
3680 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36812019-12-11 11:15:02.206 21857-21934/? I/Unity: (Player2) Action: C5 -> B6
3682 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3683 Checkers:DoAction(Int32, Int32)
3684 GameMode:DoBoardAction(TokenSlot)
3685 GameMode:HandleInput(GameObject)
3686 System.Action`1:Invoke(T)
3687 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3688 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3689 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3690 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3691 UnityEngine.EventSystems.StandaloneInputModule:Process()
3692
3693 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
36942019-12-11 11:15:02.218 21857-21934/? I/Unity: Player switch -> Player1
3695 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3696 Checkers:DoAction(Int32, Int32)
3697 GameMode:DoBoardAction(TokenSlot)
3698 GameMode:HandleInput(GameObject)
3699 System.Action`1:Invoke(T)
3700 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3701 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3702 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3703 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3704 UnityEngine.EventSystems.StandaloneInputModule:Process()
3705
3706 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37072019-12-11 11:15:02.229 21857-21934/? I/Unity: EmptyMove?: 2
3708 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3709 Checkers:DoAction(Int32, Int32)
3710 GameMode:DoBoardAction(TokenSlot)
3711 GameMode:HandleInput(GameObject)
3712 System.Action`1:Invoke(T)
3713 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3714 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3715 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3716 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3717 UnityEngine.EventSystems.StandaloneInputModule:Process()
3718
3719 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37202019-12-11 11:15:03.418 21857-22137/? I/Unity: AI Stats ( max depth 1 ):
3721 GameMode:<AIAction>b__119_0()
3722 System.Action:Invoke()
3723 System.Threading.Tasks.Task:Execute()
3724 System.Threading.ContextCallback:Invoke(Object)
3725 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3726 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3727 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3728 System.Threading.ThreadPoolWorkQueue:Dispatch()
3729
3730 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37312019-12-11 11:15:03.425 21857-22137/? I/Unity: Generation took: 0 sec
3732 GameMode:<AIAction>b__119_0()
3733 System.Action:Invoke()
3734 System.Threading.Tasks.Task:Execute()
3735 System.Threading.ContextCallback:Invoke(Object)
3736 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3737 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3738 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3739 System.Threading.ThreadPoolWorkQueue:Dispatch()
3740
3741 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37422019-12-11 11:15:03.468 21857-21934/? I/Unity: AI waits: 696ms
3743 <ExecuteAIDelayed>d__120:MoveNext()
3744 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3745 System.Action:Invoke()
3746 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
3747 System.Action:Invoke()
3748 UnityToolbag.Dispatcher:Update()
3749
3750 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37512019-12-11 11:15:04.172 21857-21934/? I/Unity: target selected
3752 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3753 Checkers:DoSelect(Coords)
3754 GameMode:AIActionValidation(TreeData)
3755 <ExecuteAIDelayed>d__120:MoveNext()
3756 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3757
3758 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37592019-12-11 11:15:04.180 21857-21934/? I/Unity: (Player1) Action: B4 -> C3
3760 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3761 Checkers:DoAction(Int32, Int32)
3762 GameMode:AIActionValidation(TreeData)
3763 <ExecuteAIDelayed>d__120:MoveNext()
3764 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3765
3766 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37672019-12-11 11:15:04.186 21857-21934/? I/Unity: Player switch -> Player2
3768 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3769 Checkers:DoAction(Int32, Int32)
3770 GameMode:AIActionValidation(TreeData)
3771 <ExecuteAIDelayed>d__120:MoveNext()
3772 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3773
3774 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37752019-12-11 11:15:04.192 21857-21934/? I/Unity: EmptyMove?: 3
3776 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3777 Checkers:DoAction(Int32, Int32)
3778 GameMode:AIActionValidation(TreeData)
3779 <ExecuteAIDelayed>d__120:MoveNext()
3780 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3781
3782 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37832019-12-11 11:15:04.195 21857-21934/? I/Unity: ai calculation: end
3784 <ExecuteAIDelayed>d__120:MoveNext()
3785 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3786
3787 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37882019-12-11 11:15:07.757 21857-21934/? I/Unity: Clicked Square_D_6 (TokenSlot)
3789 TokenSlot:OnPointerClick(PointerEventData)
3790 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3791 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3792 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3793 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3794 UnityEngine.EventSystems.StandaloneInputModule:Process()
3795
3796 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
37972019-12-11 11:15:07.770 21857-21934/? I/Unity: target selected
3798 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3799 Checkers:DoSelect(Coords)
3800 GameMode:SelectToken(GameObject)
3801 GameMode:HandleInput(GameObject)
3802 System.Action`1:Invoke(T)
3803 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3804 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3805 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3806 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3807 UnityEngine.EventSystems.StandaloneInputModule:Process()
3808
3809 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38102019-12-11 11:15:08.077 21857-21934/? I/Unity: Clicked Square_C_7 (TokenSlot)
3811 TokenSlot:OnPointerClick(PointerEventData)
3812 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3813 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3814 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3815 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3816 UnityEngine.EventSystems.StandaloneInputModule:Process()
3817
3818 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38192019-12-11 11:15:08.088 21857-21934/? I/Unity: (Player2) Action: D6 -> C7
3820 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3821 Checkers:DoAction(Int32, Int32)
3822 GameMode:DoBoardAction(TokenSlot)
3823 GameMode:HandleInput(GameObject)
3824 System.Action`1:Invoke(T)
3825 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3826 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3827 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3828 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3829 UnityEngine.EventSystems.StandaloneInputModule:Process()
3830
3831 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38322019-12-11 11:15:08.099 21857-21934/? I/Unity: Player switch -> Player1
3833 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3834 Checkers:DoAction(Int32, Int32)
3835 GameMode:DoBoardAction(TokenSlot)
3836 GameMode:HandleInput(GameObject)
3837 System.Action`1:Invoke(T)
3838 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3839 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3840 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3841 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3842 UnityEngine.EventSystems.StandaloneInputModule:Process()
3843
3844 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38452019-12-11 11:15:08.109 21857-21934/? I/Unity: EmptyMove?: 4
3846 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3847 Checkers:DoAction(Int32, Int32)
3848 GameMode:DoBoardAction(TokenSlot)
3849 GameMode:HandleInput(GameObject)
3850 System.Action`1:Invoke(T)
3851 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3852 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3853 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3854 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3855 UnityEngine.EventSystems.StandaloneInputModule:Process()
3856
3857 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38582019-12-11 11:15:09.303 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
3859 GameMode:<AIAction>b__119_0()
3860 System.Action:Invoke()
3861 System.Threading.Tasks.Task:Execute()
3862 System.Threading.ContextCallback:Invoke(Object)
3863 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3864 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3865 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3866 System.Threading.ThreadPoolWorkQueue:Dispatch()
3867
3868 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38692019-12-11 11:15:09.310 21857-22136/? I/Unity: Generation took: 0 sec
3870 GameMode:<AIAction>b__119_0()
3871 System.Action:Invoke()
3872 System.Threading.Tasks.Task:Execute()
3873 System.Threading.ContextCallback:Invoke(Object)
3874 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
3875 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
3876 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
3877 System.Threading.ThreadPoolWorkQueue:Dispatch()
3878
3879 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38802019-12-11 11:15:09.376 21857-21934/? I/Unity: AI waits: 725ms
3881 <ExecuteAIDelayed>d__120:MoveNext()
3882 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3883 System.Action:Invoke()
3884 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
3885 System.Action:Invoke()
3886 UnityToolbag.Dispatcher:Update()
3887
3888 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38892019-12-11 11:15:10.137 21857-21934/? I/Unity: target selected
3890 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3891 Checkers:DoSelect(Coords)
3892 GameMode:AIActionValidation(TreeData)
3893 <ExecuteAIDelayed>d__120:MoveNext()
3894 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3895
3896 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
38972019-12-11 11:15:10.144 21857-21934/? I/Unity: (Player1) Action: F8 -> G7
3898 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3899 Checkers:DoAction(Int32, Int32)
3900 GameMode:AIActionValidation(TreeData)
3901 <ExecuteAIDelayed>d__120:MoveNext()
3902 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3903
3904 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39052019-12-11 11:15:10.150 21857-21934/? I/Unity: Player switch -> Player2
3906 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3907 Checkers:DoAction(Int32, Int32)
3908 GameMode:AIActionValidation(TreeData)
3909 <ExecuteAIDelayed>d__120:MoveNext()
3910 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3911
3912 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39132019-12-11 11:15:10.155 21857-21934/? I/Unity: EmptyMove?: 5
3914 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3915 Checkers:DoAction(Int32, Int32)
3916 GameMode:AIActionValidation(TreeData)
3917 <ExecuteAIDelayed>d__120:MoveNext()
3918 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3919
3920 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39212019-12-11 11:15:10.159 21857-21934/? I/Unity: ai calculation: end
3922 <ExecuteAIDelayed>d__120:MoveNext()
3923 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
3924
3925 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39262019-12-11 11:15:11.898 21857-21934/? I/Unity: Clicked Square_C_7 (TokenSlot)
3927 TokenSlot:OnPointerClick(PointerEventData)
3928 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3929 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3930 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3931 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3932 UnityEngine.EventSystems.StandaloneInputModule:Process()
3933
3934 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39352019-12-11 11:15:11.911 21857-21934/? I/Unity: target selected
3936 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
3937 Checkers:DoSelect(Coords)
3938 GameMode:SelectToken(GameObject)
3939 GameMode:HandleInput(GameObject)
3940 System.Action`1:Invoke(T)
3941 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3942 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3943 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3944 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3945 UnityEngine.EventSystems.StandaloneInputModule:Process()
3946
3947 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39482019-12-11 11:15:12.097 21857-21934/? I/Unity: Clicked Square_B_8 (TokenSlot)
3949 TokenSlot:OnPointerClick(PointerEventData)
3950 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3951 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3952 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3953 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3954 UnityEngine.EventSystems.StandaloneInputModule:Process()
3955
3956 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39572019-12-11 11:15:12.108 21857-21934/? I/Unity: (Player2) Action: C7 -> B8
3958 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3959 Checkers:DoAction(Int32, Int32)
3960 GameMode:DoBoardAction(TokenSlot)
3961 GameMode:HandleInput(GameObject)
3962 System.Action`1:Invoke(T)
3963 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3964 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3965 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3966 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3967 UnityEngine.EventSystems.StandaloneInputModule:Process()
3968
3969 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39702019-12-11 11:15:12.118 21857-21934/? I/Unity: Player switch -> Player1
3971 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3972 Checkers:DoAction(Int32, Int32)
3973 GameMode:DoBoardAction(TokenSlot)
3974 GameMode:HandleInput(GameObject)
3975 System.Action`1:Invoke(T)
3976 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3977 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3978 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3979 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3980 UnityEngine.EventSystems.StandaloneInputModule:Process()
3981
3982 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39832019-12-11 11:15:12.129 21857-21934/? I/Unity: EmptyMove?: 0
3984 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
3985 Checkers:DoAction(Int32, Int32)
3986 GameMode:DoBoardAction(TokenSlot)
3987 GameMode:HandleInput(GameObject)
3988 System.Action`1:Invoke(T)
3989 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
3990 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
3991 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
3992 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
3993 UnityEngine.EventSystems.StandaloneInputModule:Process()
3994
3995 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
39962019-12-11 11:15:13.383 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
3997 GameMode:<AIAction>b__119_0()
3998 System.Action:Invoke()
3999 System.Threading.Tasks.Task:Execute()
4000 System.Threading.ContextCallback:Invoke(Object)
4001 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
4002 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
4003 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
4004 System.Threading.ThreadPoolWorkQueue:Dispatch()
4005
4006 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40072019-12-11 11:15:13.390 21857-22141/? I/Unity: Generation took: 0 sec
4008 GameMode:<AIAction>b__119_0()
4009 System.Action:Invoke()
4010 System.Threading.Tasks.Task:Execute()
4011 System.Threading.ContextCallback:Invoke(Object)
4012 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
4013 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
4014 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
4015 System.Threading.ThreadPoolWorkQueue:Dispatch()
4016
4017 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40182019-12-11 11:15:13.445 21857-21934/? I/Unity: AI waits: 241ms
4019 <ExecuteAIDelayed>d__120:MoveNext()
4020 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4021 System.Action:Invoke()
4022 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
4023 System.Action:Invoke()
4024 UnityToolbag.Dispatcher:Update()
4025
4026 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40272019-12-11 11:15:13.721 21857-21934/? I/Unity: target selected
4028 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4029 Checkers:DoSelect(Coords)
4030 GameMode:AIActionValidation(TreeData)
4031 <ExecuteAIDelayed>d__120:MoveNext()
4032 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4033
4034 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40352019-12-11 11:15:13.729 21857-21934/? I/Unity: (Player1) Action: C3 -> B2
4036 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4037 Checkers:DoAction(Int32, Int32)
4038 GameMode:AIActionValidation(TreeData)
4039 <ExecuteAIDelayed>d__120:MoveNext()
4040 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4041
4042 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40432019-12-11 11:15:13.734 21857-21934/? I/Unity: Player switch -> Player2
4044 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4045 Checkers:DoAction(Int32, Int32)
4046 GameMode:AIActionValidation(TreeData)
4047 <ExecuteAIDelayed>d__120:MoveNext()
4048 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4049
4050 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40512019-12-11 11:15:13.740 21857-21934/? I/Unity: EmptyMove?: 1
4052 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4053 Checkers:DoAction(Int32, Int32)
4054 GameMode:AIActionValidation(TreeData)
4055 <ExecuteAIDelayed>d__120:MoveNext()
4056 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4057
4058 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40592019-12-11 11:15:13.743 21857-21934/? I/Unity: ai calculation: end
4060 <ExecuteAIDelayed>d__120:MoveNext()
4061 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4062
4063 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40642019-12-11 11:15:15.491 21857-21934/? I/Unity: Clicked Square_A_3 (TokenSlot)
4065 TokenSlot:OnPointerClick(PointerEventData)
4066 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4067 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4068 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4069 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4070 UnityEngine.EventSystems.StandaloneInputModule:Process()
4071
4072 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40732019-12-11 11:15:15.503 21857-21934/? I/Unity: target selected
4074 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4075 Checkers:DoSelect(Coords)
4076 GameMode:SelectToken(GameObject)
4077 GameMode:HandleInput(GameObject)
4078 System.Action`1:Invoke(T)
4079 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4080 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4081 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4082 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4083 UnityEngine.EventSystems.StandaloneInputModule:Process()
4084
4085 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40862019-12-11 11:15:15.946 21857-21934/? I/Unity: Clicked Square_C_1 (TokenSlot)
4087 TokenSlot:OnPointerClick(PointerEventData)
4088 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4089 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4090 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4091 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4092 UnityEngine.EventSystems.StandaloneInputModule:Process()
4093
4094 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
40952019-12-11 11:15:15.958 21857-21934/? I/Unity: (Player2) Action: A3 -> C1
4096 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4097 Checkers:DoAction(Int32, Int32)
4098 GameMode:DoBoardAction(TokenSlot)
4099 GameMode:HandleInput(GameObject)
4100 System.Action`1:Invoke(T)
4101 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4102 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4103 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4104 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4105 UnityEngine.EventSystems.StandaloneInputModule:Process()
4106
4107 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41082019-12-11 11:15:15.970 21857-21934/? I/Unity: Player switch -> Player1
4109 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4110 Checkers:DoAction(Int32, Int32)
4111 GameMode:DoBoardAction(TokenSlot)
4112 GameMode:HandleInput(GameObject)
4113 System.Action`1:Invoke(T)
4114 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4115 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4116 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4117 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4118 UnityEngine.EventSystems.StandaloneInputModule:Process()
4119
4120 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41212019-12-11 11:15:15.981 21857-21934/? I/Unity: EmptyMove?: 0
4122 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4123 Checkers:DoAction(Int32, Int32)
4124 GameMode:DoBoardAction(TokenSlot)
4125 GameMode:HandleInput(GameObject)
4126 System.Action`1:Invoke(T)
4127 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4128 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4129 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4130 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4131 UnityEngine.EventSystems.StandaloneInputModule:Process()
4132
4133 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41342019-12-11 11:15:16.103 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
4135 SDKManager:OnHaveAd(String)
4136
4137 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41382019-12-11 11:15:16.436 21857-21934/? I/Unity: Clicked Square_C_1 (TokenSlot)
4139 TokenSlot:OnPointerClick(PointerEventData)
4140 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4141 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4142 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4143 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4144 UnityEngine.EventSystems.StandaloneInputModule:Process()
4145
4146 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41472019-12-11 11:15:17.206 21857-22137/? I/Unity: AI Stats ( max depth 1 ):
4148 GameMode:<AIAction>b__119_0()
4149 System.Action:Invoke()
4150 System.Threading.Tasks.Task:Execute()
4151 System.Threading.ContextCallback:Invoke(Object)
4152 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
4153 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
4154 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
4155 System.Threading.ThreadPoolWorkQueue:Dispatch()
4156
4157 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41582019-12-11 11:15:17.215 21857-22137/? I/Unity: Generation took: 0 sec
4159 GameMode:<AIAction>b__119_0()
4160 System.Action:Invoke()
4161 System.Threading.Tasks.Task:Execute()
4162 System.Threading.ContextCallback:Invoke(Object)
4163 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
4164 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
4165 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
4166 System.Threading.ThreadPoolWorkQueue:Dispatch()
4167
4168 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41692019-12-11 11:15:17.277 21857-21934/? I/Unity: AI waits: 472ms
4170 <ExecuteAIDelayed>d__120:MoveNext()
4171 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4172 System.Action:Invoke()
4173 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
4174 System.Action:Invoke()
4175 UnityToolbag.Dispatcher:Update()
4176
4177 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41782019-12-11 11:15:17.767 21857-21934/? I/Unity: target selected
4179 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4180 Checkers:DoSelect(Coords)
4181 GameMode:AIActionValidation(TreeData)
4182 <ExecuteAIDelayed>d__120:MoveNext()
4183 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4184
4185 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41862019-12-11 11:15:17.775 21857-21934/? I/Unity: (Player1) Action: G7 -> F6
4187 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4188 Checkers:DoAction(Int32, Int32)
4189 GameMode:AIActionValidation(TreeData)
4190 <ExecuteAIDelayed>d__120:MoveNext()
4191 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4192
4193 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
41942019-12-11 11:15:17.781 21857-21934/? I/Unity: Player switch -> Player2
4195 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4196 Checkers:DoAction(Int32, Int32)
4197 GameMode:AIActionValidation(TreeData)
4198 <ExecuteAIDelayed>d__120:MoveNext()
4199 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4200
4201 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42022019-12-11 11:15:17.787 21857-21934/? I/Unity: EmptyMove?: 1
4203 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4204 Checkers:DoAction(Int32, Int32)
4205 GameMode:AIActionValidation(TreeData)
4206 <ExecuteAIDelayed>d__120:MoveNext()
4207 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4208
4209 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42102019-12-11 11:15:17.790 21857-21934/? I/Unity: ai calculation: end
4211 <ExecuteAIDelayed>d__120:MoveNext()
4212 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4213
4214 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42152019-12-11 11:15:19.323 21857-21934/? I/Unity: Clicked Square_D_8 (TokenSlot)
4216 TokenSlot:OnPointerClick(PointerEventData)
4217 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4218 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4219 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4220 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4221 UnityEngine.EventSystems.StandaloneInputModule:Process()
4222
4223 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42242019-12-11 11:15:19.335 21857-21934/? I/Unity: target selected
4225 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4226 Checkers:DoSelect(Coords)
4227 GameMode:SelectToken(GameObject)
4228 GameMode:HandleInput(GameObject)
4229 System.Action`1:Invoke(T)
4230 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4231 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4232 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4233 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4234 UnityEngine.EventSystems.StandaloneInputModule:Process()
4235
4236 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42372019-12-11 11:15:20.079 21857-21934/? I/Unity: Clicked Square_H_3 (TokenSlot)
4238 TokenSlot:OnPointerClick(PointerEventData)
4239 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4240 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4241 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4242 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4243 UnityEngine.EventSystems.StandaloneInputModule:Process()
4244
4245 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42462019-12-11 11:15:20.090 21857-21934/? I/Unity: INVALID action - target
4247 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4248 Checkers:DoAction(Int32, Int32)
4249 GameMode:DoBoardAction(TokenSlot)
4250 GameMode:HandleInput(GameObject)
4251 System.Action`1:Invoke(T)
4252 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4253 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4254 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4255 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4256 UnityEngine.EventSystems.StandaloneInputModule:Process()
4257
4258 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42592019-12-11 11:15:20.791 21857-21934/? I/Unity: Clicked Square_H_4 (TokenSlot)
4260 TokenSlot:OnPointerClick(PointerEventData)
4261 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4262 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4263 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4264 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4265 UnityEngine.EventSystems.StandaloneInputModule:Process()
4266
4267 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42682019-12-11 11:15:20.807 21857-21934/? I/Unity: (Player2) Action: D8 -> H4
4269 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4270 Checkers:DoAction(Int32, Int32)
4271 GameMode:DoBoardAction(TokenSlot)
4272 GameMode:HandleInput(GameObject)
4273 System.Action`1:Invoke(T)
4274 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4275 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4276 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4277 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4278 UnityEngine.EventSystems.StandaloneInputModule:Process()
4279
4280 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42812019-12-11 11:15:20.819 21857-21934/? I/Unity: Player switch -> Player1
4282 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4283 Checkers:DoAction(Int32, Int32)
4284 GameMode:DoBoardAction(TokenSlot)
4285 GameMode:HandleInput(GameObject)
4286 System.Action`1:Invoke(T)
4287 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4288 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4289 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4290 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4291 UnityEngine.EventSystems.StandaloneInputModule:Process()
4292
4293 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
42942019-12-11 11:15:20.832 21857-21934/? I/Unity: EmptyMove?: 0
4295 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4296 Checkers:DoAction(Int32, Int32)
4297 GameMode:DoBoardAction(TokenSlot)
4298 GameMode:HandleInput(GameObject)
4299 System.Action`1:Invoke(T)
4300 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4301 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4302 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4303 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4304 UnityEngine.EventSystems.StandaloneInputModule:Process()
4305
4306 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43072019-12-11 11:15:22.077 21857-22136/? I/Unity: AI Stats ( max depth 1 ):
4308 GameMode:<AIAction>b__119_0()
4309 System.Action:Invoke()
4310 System.Threading.Tasks.Task:Execute()
4311 System.Threading.ContextCallback:Invoke(Object)
4312 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
4313 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
4314 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
4315 System.Threading.ThreadPoolWorkQueue:Dispatch()
4316
4317 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43182019-12-11 11:15:22.084 21857-22136/? I/Unity: Generation took: 0 sec
4319 GameMode:<AIAction>b__119_0()
4320 System.Action:Invoke()
4321 System.Threading.Tasks.Task:Execute()
4322 System.Threading.ContextCallback:Invoke(Object)
4323 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
4324 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
4325 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
4326 System.Threading.ThreadPoolWorkQueue:Dispatch()
4327
4328 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43292019-12-11 11:15:22.147 21857-21934/? I/Unity: AI waits: 847ms
4330 <ExecuteAIDelayed>d__120:MoveNext()
4331 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4332 System.Action:Invoke()
4333 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
4334 System.Action:Invoke()
4335 UnityToolbag.Dispatcher:Update()
4336
4337 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43382019-12-11 11:15:23.019 21857-21934/? I/Unity: target selected
4339 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4340 Checkers:DoSelect(Coords)
4341 GameMode:AIActionValidation(TreeData)
4342 <ExecuteAIDelayed>d__120:MoveNext()
4343 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4344
4345 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43462019-12-11 11:15:23.027 21857-21934/? I/Unity: (Player1) Action: H6 -> G5
4347 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4348 Checkers:DoAction(Int32, Int32)
4349 GameMode:AIActionValidation(TreeData)
4350 <ExecuteAIDelayed>d__120:MoveNext()
4351 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4352
4353 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43542019-12-11 11:15:23.032 21857-21934/? I/Unity: Player switch -> Player2
4355 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4356 Checkers:DoAction(Int32, Int32)
4357 GameMode:AIActionValidation(TreeData)
4358 <ExecuteAIDelayed>d__120:MoveNext()
4359 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4360
4361 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43622019-12-11 11:15:23.038 21857-21934/? I/Unity: EmptyMove?: 1
4363 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4364 Checkers:DoAction(Int32, Int32)
4365 GameMode:AIActionValidation(TreeData)
4366 <ExecuteAIDelayed>d__120:MoveNext()
4367 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4368
4369 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43702019-12-11 11:15:23.041 21857-21934/? I/Unity: ai calculation: end
4371 <ExecuteAIDelayed>d__120:MoveNext()
4372 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4373
4374 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43752019-12-11 11:15:25.050 21857-21934/? I/Unity: Clicked Square_H_4 (TokenSlot)
4376 TokenSlot:OnPointerClick(PointerEventData)
4377 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4378 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4379 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4380 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4381 UnityEngine.EventSystems.StandaloneInputModule:Process()
4382
4383 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43842019-12-11 11:15:25.060 21857-21934/? I/Unity: target selected
4385 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4386 Checkers:DoSelect(Coords)
4387 GameMode:SelectToken(GameObject)
4388 GameMode:HandleInput(GameObject)
4389 System.Action`1:Invoke(T)
4390 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4391 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4392 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4393 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4394 UnityEngine.EventSystems.StandaloneInputModule:Process()
4395
4396 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
43972019-12-11 11:15:25.739 21857-21934/? I/Unity: Clicked Square_D_8 (TokenSlot)
4398 TokenSlot:OnPointerClick(PointerEventData)
4399 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4400 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4401 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4402 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4403 UnityEngine.EventSystems.StandaloneInputModule:Process()
4404
4405 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44062019-12-11 11:15:25.750 21857-21934/? I/Unity: (Player2) Action: H4 -> D8
4407 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4408 Checkers:DoAction(Int32, Int32)
4409 GameMode:DoBoardAction(TokenSlot)
4410 GameMode:HandleInput(GameObject)
4411 System.Action`1:Invoke(T)
4412 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4413 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4414 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4415 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4416 UnityEngine.EventSystems.StandaloneInputModule:Process()
4417
4418 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44192019-12-11 11:15:25.761 21857-21934/? I/Unity: Player switch -> Player1
4420 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4421 Checkers:DoAction(Int32, Int32)
4422 GameMode:DoBoardAction(TokenSlot)
4423 GameMode:HandleInput(GameObject)
4424 System.Action`1:Invoke(T)
4425 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4426 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4427 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4428 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4429 UnityEngine.EventSystems.StandaloneInputModule:Process()
4430
4431 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44322019-12-11 11:15:25.771 21857-21934/? I/Unity: EmptyMove?: 0
4433 Checkers:DoAction(Coords, TokenData[,], List`1, Boolean, ActionConfig, List`1, Boolean)
4434 Checkers:DoAction(Int32, Int32)
4435 GameMode:DoBoardAction(TokenSlot)
4436 GameMode:HandleInput(GameObject)
4437 System.Action`1:Invoke(T)
4438 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4439 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4440 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4441 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4442 UnityEngine.EventSystems.StandaloneInputModule:Process()
4443
4444 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44452019-12-11 11:15:25.782 21857-21934/? E/Unity: GetTokenByPosition( tokenPosX + ( deltaX / 2 ), tokenPosY + ( deltaY / 2 ) )
4446 GameMode:MoveTokenObjectToNewTokenSlot(Token, Int32, Int32)
4447 GameMode:DoBoardAction(TokenSlot)
4448 GameMode:HandleInput(GameObject)
4449 System.Action`1:Invoke(T)
4450 UnityEngine.EventSystems.EventFunction`1:Invoke(T1, BaseEventData)
4451 UnityEngine.EventSystems.ExecuteEvents:Execute(GameObject, BaseEventData, EventFunction`1)
4452 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchPress(PointerEventData, Boolean, Boolean)
4453 UnityEngine.EventSystems.StandaloneInputModule:ProcessTouchEvents()
4454 UnityEngine.EventSystems.StandaloneInputModule:Process()
4455
4456 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44572019-12-11 11:15:27.067 21857-22141/? I/Unity: AI Stats ( max depth 1 ):
4458 GameMode:<AIAction>b__119_0()
4459 System.Action:Invoke()
4460 System.Threading.Tasks.Task:Execute()
4461 System.Threading.ContextCallback:Invoke(Object)
4462 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
4463 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
4464 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
4465 System.Threading.ThreadPoolWorkQueue:Dispatch()
4466
4467 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44682019-12-11 11:15:27.073 21857-22141/? I/Unity: Generation took: 0 sec
4469 GameMode:<AIAction>b__119_0()
4470 System.Action:Invoke()
4471 System.Threading.Tasks.Task:Execute()
4472 System.Threading.ContextCallback:Invoke(Object)
4473 System.Threading.ExecutionContext:RunInternal(ExecutionContext, ContextCallback, Object, Boolean)
4474 System.Threading.Tasks.Task:ExecuteWithThreadLocal(Task&)
4475 System.Threading.Tasks.Task:ExecuteEntry(Boolean)
4476 System.Threading.ThreadPoolWorkQueue:Dispatch()
4477
4478 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44792019-12-11 11:15:27.164 21857-21934/? I/Unity: AI waits: 435ms
4480 <ExecuteAIDelayed>d__120:MoveNext()
4481 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4482 System.Action:Invoke()
4483 UnityToolbag.<>c__DisplayClass8_0:<Invoke>b__0()
4484 System.Action:Invoke()
4485 UnityToolbag.Dispatcher:Update()
4486
4487 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44882019-12-11 11:15:27.660 21857-21934/? I/Unity: INVALID selection - outside of game field
4489 Checkers:DoSelect(Coords, TokenData[,], Boolean, Players, Boolean, Boolean)
4490 Checkers:DoSelect(Coords)
4491 GameMode:AIActionValidation(TreeData)
4492 <ExecuteAIDelayed>d__120:MoveNext()
4493 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4494
4495 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
44962019-12-11 11:15:27.665 21857-21934/? I/Unity: [GameMode][AI] invalid selection
4497 GameMode:AIActionValidation(TreeData)
4498 <ExecuteAIDelayed>d__120:MoveNext()
4499 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4500
4501 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45022019-12-11 11:15:27.667 21857-21934/? I/Unity: ai calculation: end
4503 <ExecuteAIDelayed>d__120:MoveNext()
4504 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4505
4506 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45072019-12-11 11:15:27.817 21857-21934/? I/Unity: load result screen -> winner: Player2Wins
4508 <ProcessEndGame>d__127:MoveNext()
4509 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4510 GameMode:UpdateGame(Boolean)
4511 GameController:Update()
4512
4513 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45142019-12-11 11:15:27.828 21857-21934/? I/Unity: [SDK Manager] logged: game_finished_first with 1
4515 SDKManager:LogGameEvent(String, Int32)
4516 Services.StatsService:CheckForLitegamesConditions(Int32)
4517 Services.StatsService:AddStatsGame(StatsType, Int32)
4518 <ProcessEndGame>d__127:MoveNext()
4519 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4520 GameMode:UpdateGame(Boolean)
4521 GameController:Update()
4522
4523 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45242019-12-11 11:15:27.839 21857-21934/? I/Unity: [SDK Manager] logged: game_start_second with 1
4525 SDKManager:LogGameEvent(String, Int32)
4526 Services.StatsService:CheckForLitegamesConditions(Int32)
4527 Services.StatsService:AddStatsGame(StatsType, Int32)
4528 <ProcessEndGame>d__127:MoveNext()
4529 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4530 GameMode:UpdateGame(Boolean)
4531 GameController:Update()
4532
4533 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45342019-12-11 11:15:27.846 21857-21934/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_FINISHED for difficulty: 1
4535 Services.StatsService:AddStatsGame(StatsType, Int32)
4536 <ProcessEndGame>d__127:MoveNext()
4537 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4538 GameMode:UpdateGame(Boolean)
4539 GameController:Update()
4540
4541 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45422019-12-11 11:15:27.854 21857-21934/? I/Unity: [SDK Manager] logged: game_finished with 1
4543 SDKManager:LogGameEvent(String, Int32)
4544 <ProcessEndGame>d__127:MoveNext()
4545 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4546 GameMode:UpdateGame(Boolean)
4547 GameController:Update()
4548
4549 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45502019-12-11 11:15:27.864 21857-21934/? I/Unity: [SDK Manager] logged: time_tracking_ingame
4551 Services.StatsService:CheckTimeTrackingConditionsLitegames(StatsType)
4552 <ProcessEndGame>d__127:MoveNext()
4553 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4554 GameMode:UpdateGame(Boolean)
4555 GameController:Update()
4556
4557 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45582019-12-11 11:15:27.875 21857-21934/? I/Unity: [SDK Manager] logged: game_finished_second with 1
4559 SDKManager:LogGameEvent(String, Int32)
4560 Services.StatsService:CheckForLitegamesConditions(Int32)
4561 Services.StatsService:AddStatsGame(StatsType, Int32)
4562 <ProcessEndGame>d__127:MoveNext()
4563 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4564 GameMode:UpdateGame(Boolean)
4565 GameController:Update()
4566
4567 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45682019-12-11 11:15:27.887 21857-21934/? I/Unity: [SDK Manager] logged: game_win_first with 1
4569 SDKManager:LogGameEvent(String, Int32)
4570 Services.StatsService:CheckForLitegamesConditions(Int32)
4571 Services.StatsService:AddStatsGame(StatsType, Int32)
4572 <ProcessEndGame>d__127:MoveNext()
4573 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4574 GameMode:UpdateGame(Boolean)
4575 GameController:Update()
4576
4577 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45782019-12-11 11:15:27.895 21857-21934/? I/Unity: [StatsService] Adding stat: COUNTER_GAME_WIN for difficulty: 1
4579 Services.StatsService:AddStatsGame(StatsType, Int32)
4580 <ProcessEndGame>d__127:MoveNext()
4581 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4582 GameMode:UpdateGame(Boolean)
4583 GameController:Update()
4584
4585 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45862019-12-11 11:15:27.904 21857-21934/? I/Unity: [SDK Manager] logged: game_win with 1
4587 SDKManager:LogGameEvent(String, Int32)
4588 <ProcessEndGame>d__127:MoveNext()
4589 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4590 GameMode:UpdateGame(Boolean)
4591 GameController:Update()
4592
4593 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
45942019-12-11 11:15:28.298 21857-22943/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4d5a":"2e362f9af0a3c9e24819131b0c531a0d59191c0d5a1f1c","af_timestamp":"1576059327977","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"0d8bbeb5c9318eae0f964d08a41ea6729d80ce77","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_first_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"cfb5871d087242413c28cf041c2d4fa4a49106d8","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"182","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059193090\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_start_1\"}","platformextension":"android_unity","cksm_v1":"5361c8044f34ba225f5944627d4bbfccb0"}
45952019-12-11 11:15:28.429 21857-22944/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059327976","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"kef4c5a":"f64f38b7a6686f334819131b0c531a0d59191c0d5a1f1c","operator":"","network":"WIFI","af_v2":"5c5ffcd4bbe17068bdb9272996ed2f456b19beee","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_first","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"6b325fad452df7d444ba24060e90839ec0f17669","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"183","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328011\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_first_1\"}","platformextension":"android_unity","cksm_v1":"22c164c430b8274baf2aff749f379f62ef"}
45962019-12-11 11:15:28.781 21857-22943/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059328057","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"3c5d768dfac6cd476979510e3c89344698ef4ed9","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","kef4d58":"880c4f100485c0754819131b0c531a0d59191c0d5a1f1c","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_start_second","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"5710a4bc6aded4439b5eb604f44601f7f4e2a85b","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"184","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328017\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_first\"}","platformextension":"android_unity","cksm_v1":"3744cfd3a65bfee01f97d67783c93f4fbc"}
45972019-12-11 11:15:28.795 21857-22944/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059328063","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"865f797a6109ad48369d4980d35a4eb185e83a7e","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","kef495b":"3b5e392cb89567a94819131b0c531a0d59191c0d5a1f1c","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_start_second_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"7d7c48d4ffa5b9535391fef59352224d145e437a","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"185","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328089\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_start_second\"}","platformextension":"android_unity","cksm_v1":"e363d3d37cbb98b57ff48ac89bb6df06f9"}
45982019-12-11 11:15:28.849 21857-22943/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4e5f":"8a0f652c55166c2a4819131b0c531a0d59191c0d5a1f1c","af_timestamp":"1576059328124","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"d8a12bc729b476977b55dd4f9c3e6e2cec7ed5c8","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"ec6a09007102a0accdc894c1f1d147741decca80","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"186","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328092\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_start_second_1\"}","platformextension":"android_unity","cksm_v1":"258d2183563c22871fed9e133ad16fa46e"}
45992019-12-11 11:15:28.859 21857-22944/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059328141","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"424d6df55129f2fffa0943efde5cf00449800f18","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","kef4b59":"fe3c47fe712b4bdf4819131b0c531a0d59191c0d5a1f1c","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"92b53ea2fcd6d86f964a866ec6d14e6211fe99cc","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"187","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328147\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished\"}","platformextension":"android_unity","cksm_v1":"9871383342c92eba6f1aa664888aaf9e59"}
46002019-12-11 11:15:28.926 21857-22944/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059328199","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"1c1d8c5d428cd108496bf442c9e51d776efe684b","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_second","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","kef4354":"f95cd2f6ff052ac64819131b0c531a0d59191c0d5a1f1c","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"20f7dfb738af8c7cb06711a3d621301a5b848955","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"189","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328192\",\"prev_event_value\":\"{}\",\"prev_event_name\":\"time_tracking_ingame\"}","platformextension":"android_unity","cksm_v1":"eeb42b441c9b8ae12ff90766565cffd30c"}
46012019-12-11 11:15:28.926 21857-22943/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4e5a":"0127091ffba9fb3a4819131b0c531a0d59191c0d5a1f1c","af_timestamp":"1576059328174","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"5b1070764c8edec2eac8d47274bf50c26d03c7d7","uid":"1571327569000-3467398225619742518","eventValue":"{}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"time_tracking_ingame","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"0c15c50d84ad2a13bec137ff8382fc5693ae5dd8","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"188","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328159\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_1\"}","platformextension":"android_unity","cksm_v1":"57d131d3a58741dbdf18f78509bc4f880b"}
46022019-12-11 11:15:28.991 21857-22944/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059328251","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"1c5531ad430d0d1b95b400890f196dd089f2c066","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"kef4b58":"9a328a44941fcfee4819131b0c531a0d59191c0d5a1f1c","eventName":"game_win_first","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"f623503195169cfd1f4121c7b141bca2528c4e4b","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"191","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328240\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_second_1\"}","platformextension":"android_unity","cksm_v1":"27e14f63623060ae6fdc9f5326a52f47a5"}
46032019-12-11 11:15:28.992 21857-22943/? I/AppsFlyer_4.10.2: data: {"country":"BR","kef4e5f":"78010e10dc771a414819131b0c531a0d59191c0d5a1f1c","af_timestamp":"1576059328224","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"a59970147af0ef40d447397b364cd2787f305cd5","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_finished_second_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"a5a46a3f095c081282cef8418c038b36003d1d6c","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"190","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328222\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_finished_second\"}","platformextension":"android_unity","cksm_v1":"3afde0936419d7cddf6edd100969cfae7b"}
46042019-12-11 11:15:29.055 21857-22943/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059328268","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"01355b99f6ec94795156e68b5fb0633f9d5ba354","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win_first_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","kef425b":"1afd8412e1bd38474819131b0c531a0d59191c0d5a1f1c","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"79ae626aee57cf133e29e373bf9f39764b53dfc8","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"192","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328272\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win_first\"}","platformextension":"android_unity","cksm_v1":"f6752b83e635b1009fb62ea28452ff0b48"}
46052019-12-11 11:15:29.093 21857-22944/? I/AppsFlyer_4.10.2: data: {"kef4a5f":"d285d72db2d0382d4819131b0c531a0d59191c0d5a1f1c","country":"BR","af_timestamp":"1576059328320","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"1222fca3fd4956238709b8143a4c66c31ab10fdf","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","ivc":false,"eventName":"game_win","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"874447b530491641ed9f6e02ae890aff50e89cf6","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"193","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328284\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win_first_1\"}","platformextension":"android_unity","cksm_v1":"a7becc43360fe6b63febd7259617af04b6"}
46062019-12-11 11:15:29.116 21857-22943/? I/AppsFlyer_4.10.2: data: {"country":"BR","af_timestamp":"1576059328372","appsflyerKey":"w********************3","af_events_api":"1","isFirstCall":"false","registeredUninstall":false,"operator":"","network":"WIFI","af_v2":"589f3e7bfb42adcc7599b0022af26b4dfc3b4508","uid":"1571327569000-3467398225619742518","eventValue":"{\"difficulty\":\"1\"}","isGaidWithGps":"true","lang_code":"de","installDate":"2019-12-11_093605+0000","app_version_code":"115","firstLaunchDate":"2019-10-17_155249+0000","kef485a":"b6acdb24ac7d2e894819131b0c531a0d59191c0d5a1f1c","ivc":false,"eventName":"game_win_1","model":"HMA-L29","lang":"Deutsch","brand":"HUAWEI","deviceType":"user","product":"HMA-L29","deviceData":{"cpu_abi":"arm64-v8a","build_display_id":"HMA-L29 9.1.0.346(C432E10R1P16)","dim":{"size":"2","ydp":"382.534","xdp":"381.0","y_px":"1366","x_px":"720","d_dpi":"320"},"arch":"","cpu_abi2":""},"installer_package":"com.android.vending","date2":"2019-12-11_103605+0100","counter":"96","date1":"2019-12-11_103605+0100","extraReferrers":"{\"utm_source=google-play&utm_medium=organic\":\"[1573051514069]\"}","advertiserId":"6b52c046-e77f-485f-9771-5defdd784933","advertiserIdEnabled":"true","referrer":"utm_source=(not%20set)&utm_medium=(not%20set)","af_v":"2b6dcfda920f0fba289b97d2063e6b5cfc253260","carrier":"o2 - de+","af_preinstalled":"false","iaecounter":"194","sc_o":"p","tokenRefreshConfigured":false,"appid":"com.litegames.checkers_free__aat_google","sdk":"28","fb":"64750bcc-e399-4837-8f44-9fc0a9346e2a","app_version_name":"2.0.6.0","device":"HWHMA","prev_event":"{\"prev_event_timestamp\":\"1576059328335\",\"prev_event_value\":\"{\\\"difficulty\\\":\\\"1\\\"}\",\"prev_event_name\":\"game_win\"}","platformextension":"android_unity","cksm_v1":"8e174e43a877b20b5fe9f22549454fbf7b"}
46072019-12-11 11:15:33.021 21857-21934/? I/Unity: [AATKitBinding] StopPlacementAutoReload placementName:Checkers_Banner
4608 AATKitBinding:StopPlacementAutoReload(String)
4609 SDKManager:HideBanner()
4610 <ProcessEndGame>d__127:MoveNext()
4611 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4612
4613 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46142019-12-11 11:15:33.027 21857-21934/? I/Unity: [AATKitBinding] RemovePlacementFromView placementName:Checkers_Banner
4615 AATKitBinding:RemovePlacementFromView(String)
4616 <ProcessEndGame>d__127:MoveNext()
4617 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4618
4619 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46202019-12-11 11:15:34.391 21857-21934/? I/Unity: [AATKitBinding] ShowPlacement placementName:Checkers_Fullscreen
4621 AATKitBinding:ShowPlacement(String)
4622 SDKManager:ShowInterstitial()
4623 <LoadTransitionWaitComplete>d__17:MoveNext()
4624 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4625
4626 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46272019-12-11 11:15:34.428 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46282019-12-11 11:15:34.433 21857-21934/? I/Unity: Show interstitial
4629 SDKManager:ShowInterstitial()
4630 <LoadTransitionWaitComplete>d__17:MoveNext()
4631 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4632
4633 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46342019-12-11 11:15:34.512 21857-21934/? I/Unity: [AATKitBinding] OnApplicationPause pause: True
4635 AATKitBinding:OnApplicationPause(Boolean)
4636
4637 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46382019-12-11 11:15:34.542 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46392019-12-11 11:15:34.543 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityPaused componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46402019-12-11 11:15:34.544 2436-3589/? D/DollieActivityManagerAdapter: [Paused] pid:21857 uid:10228 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46412019-12-11 11:15:34.587 21857-21934/? I/Unity: RecInfoHolderScript just saved launchNr: 37 and playtime: 10580.79 and ignoredRates: 4 and maxIgnores: 3
4642 RecGamesModule.Logic.RecInfoHolderScript:SavePlayerPrefsValues()
4643
4644 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46452019-12-11 11:15:34.592 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46462019-12-11 11:15:34.877 21857-21857/? D/ViewRootImpl[MessagingUnityPlayerActivity]: surface should not be released
46472019-12-11 11:15:34.888 1258-6042/? E/WindowManager: win=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity} destroySurfaces: appStopped=true win.mWindowRemovalAllowed=false win.mRemoveOnExit=false
46482019-12-11 11:15:41.630 1258-2238/? D/HiDATA_HiStream: activityResumed:pid=21857, uid=10228, component=ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46492019-12-11 11:15:41.630 1258-2238/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorVideoScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
46502019-12-11 11:15:41.630 1258-7578/? D/HiData_HwAPPQoEActivityMonitor: handleActivityChange, curPackage:com.litegames.checkers_free__aat_google, curClass:com.google.firebase.MessagingUnityPlayerActivity
46512019-12-11 11:15:41.630 1258-7578/? D/HiData_HwAPPQoEResourceMangerImpl: checkIsMonitorAPKScence input :com.litegames.checkers_free__aat_google,com.google.firebase.MessagingUnityPlayerActivity
46522019-12-11 11:15:41.630 5914-8475/? I/AppLifeChangeSensor: CAWARENESS: activityResumed componentName = ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46532019-12-11 11:15:41.630 2436-3589/? D/DollieActivityManagerAdapter: [Resumed] pid:21857 uid:10228 ComponentInfo{com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46542019-12-11 11:15:41.630 2436-3589/? E/DollieAdapterService: notifyActivityState pkg:com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity state:2 fg:true mUid:10228
46552019-12-11 11:15:41.648 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46562019-12-11 11:15:41.652 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46572019-12-11 11:15:41.676 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46582019-12-11 11:15:41.688 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46592019-12-11 11:15:41.692 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46602019-12-11 11:15:41.694 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46612019-12-11 11:15:41.710 21857-21934/? I/Unity: [AATKitBinding] OnApplicationPause pause: False
4662 AATKitBinding:OnApplicationPause(Boolean)
4663
4664 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46652019-12-11 11:15:41.737 21857-21934/? I/Unity: [SDK Manager: AAKIT] resume after ad - Checkers_Fullscreen
4666 SDKManager:OnResumeAfterAd(String)
4667
4668 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46692019-12-11 11:15:41.744 21857-21934/? I/Unity: Mark interstitial as done
4670 SDKManager:OnResumeAfterAd(String)
4671
4672 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46732019-12-11 11:15:41.880 21857-21934/? W/Unity: Localized Key result_pointsGained is missing in DE
4674 Services.LocalizationService:GetLocalizedValue(String)
4675 LocalizedText:LanguageChanged(LocalizationLanguages)
4676
4677 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
46782019-12-11 11:15:41.882 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46792019-12-11 11:15:41.905 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46802019-12-11 11:15:41.964 21857-21934/? E/Unity: Coroutine couldn't be started because the the game object 'ProgressAction_TriggerReset' is inactive!
4681 Doozy.Engine.Progress.ProgressTargetAction:TriggerActions()
4682 Doozy.Engine.Progress.Progressor:UpdateProgressTargets()
4683 Doozy.Engine.Progress.Progressor:ResetValueTo(ResetValue, Boolean)
4684 Doozy.Engine.Progress.Progressor:OnDisable()
4685
4686 [./Runtime/Mono/MonoBehaviour.cpp line 725]
4687 (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
46882019-12-11 11:15:41.989 21857-21934/? E/Unity: Coroutine couldn't be started because the the game object 'ProgressAction_TriggerReset' is inactive!
4689 Doozy.Engine.Progress.ProgressTargetAction:TriggerActions()
4690 Doozy.Engine.Progress.Progressor:UpdateProgressTargets()
4691 Doozy.Engine.Progress.Progressor:ResetValueTo(ResetValue, Boolean)
4692 Doozy.Engine.Progress.Progressor:OnDisable()
4693
4694 [./Runtime/Mono/MonoBehaviour.cpp line 725]
4695 (Filename: ./Runtime/Mono/MonoBehaviour.cpp Line: 725)
46962019-12-11 11:15:42.028 1258-1313/? I/StatusBarDisable: setFlags what=0 which=1 pkg=Window{f42ea0e u0 com.litegames.checkers_free__aat_google/com.google.firebase.MessagingUnityPlayerActivity}
46972019-12-11 11:15:42.053 21857-21934/? I/Unity: [AATKitBinding] AddPlacementToView placementName:Checkers_Banner
4698 AATKitBinding:AddPlacementToView(String)
4699 SDKManager:ShowBanner()
4700 <LoadTransitionWaitComplete>d__17:MoveNext()
4701 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4702
4703 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47042019-12-11 11:15:42.057 21857-21934/? I/Unity: [AATKitBinding] StartPlacementAutoReload placementName:Checkers_Banner
4705 AATKitBinding:StartPlacementAutoReload(String)
4706 <LoadTransitionWaitComplete>d__17:MoveNext()
4707 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4708
4709 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47102019-12-11 11:15:42.061 21857-21934/? I/Unity: State changed: Game -> Result
4711 GameController:LoadingCompleted()
4712 <LoadTransitionWaitComplete>d__17:MoveNext()
4713 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4714
4715 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47162019-12-11 11:15:44.012 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Fullscreen
4717 SDKManager:OnHaveAd(String)
4718
4719 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47202019-12-11 11:15:46.108 21857-21934/? I/Unity: [SDK Manager: AAKIT] Loaded - Checkers_Banner
4721 SDKManager:OnHaveAd(String)
4722
4723 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47242019-12-11 11:15:47.168 21857-22063/? W/Unity: The referenced script on this Behaviour (Game Object 'TransitionFadeOutContainer') is missing!
4725
4726 (Filename: ./Runtime/Mono/ManagedMonoBehaviourRef.cpp Line: 334)
47272019-12-11 11:15:47.247 21857-21934/? W/Unity: DontDestroyOnLoad only works for root GameObjects or components on root GameObjects.
4728 Doozy.Engine.UI.UICanvas:Awake()
4729
4730 [./Runtime/SceneManager/SceneManager.cpp line 566]
4731 (Filename: ./Runtime/SceneManager/SceneManager.cpp Line: 566)
47322019-12-11 11:15:47.260 21857-21934/? I/Unity: RecInfoHolder.Start() called for RecInfoHolderObj
4733 RecGamesModule.Logic.RecInfoHolderScript:Awake()
4734
4735 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47362019-12-11 11:15:47.263 21857-21934/? I/Unity: RecInfoHolder.Start(): Already existing instance for RecInfoHolderObj
4737 RecGamesModule.Logic.RecInfoHolderScript:Awake()
4738
4739 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47402019-12-11 11:15:47.299 21857-21934/? I/Unity: [Sound Controller] Setting set to 1
4741 SoundController:SetSfxSetting(Boolean)
4742 GameMode:ActionAudioToggle(Boolean)
4743 System.Action`1:Invoke(T)
4744 UnityEngine.Events.UnityAction`1:Invoke(T0)
4745 UnityEngine.Events.UnityEvent`1:Invoke(T0)
4746 MenuControllerMain:Start()
4747
4748 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47492019-12-11 11:15:47.305 21857-21934/? I/Unity: [Game Mode] Set animation to True
4750 GameMode:ActionAnimationToggle(Boolean)
4751 System.Action`1:Invoke(T)
4752 UnityEngine.Events.UnityAction`1:Invoke(T0)
4753 UnityEngine.Events.UnityEvent`1:Invoke(T0)
4754 MenuControllerMain:Start()
4755
4756 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47572019-12-11 11:15:47.309 21857-21934/? W/Unity: Localized Key btn_singleplayersetup is missing in DE
4758 Services.LocalizationService:GetLocalizedValue(String)
4759 LocalizedText:LanguageChanged(LocalizationLanguages)
4760
4761 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47622019-12-11 11:15:47.312 21857-21934/? W/Unity: Localized Key line_titel_new is missing in DE
4763 Services.LocalizationService:GetLocalizedValue(String)
4764 LocalizedText:LanguageChanged(LocalizationLanguages)
4765
4766 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47672019-12-11 11:15:47.315 21857-21934/? I/Unity: ShowRecGames
4768 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
4769 RecGamesModule.GUI.RecGamesPanel:Start()
4770
4771 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47722019-12-11 11:15:47.337 21857-21934/? I/Unity: RecGames: rtgActive loaded = True
4773 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
4774 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
4775 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
4776 RecGamesModule.GUI.RecGamesPanel:Start()
4777
4778 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47792019-12-11 11:15:47.342 21857-21934/? I/Unity: Initialized recGames with rtgActive: True, rtgMinLaunches: 3, thanks txt: Dankeschön!
4780 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
4781 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
4782 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
4783 RecGamesModule.GUI.RecGamesPanel:Start()
4784
4785 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47862019-12-11 11:15:47.347 21857-21934/? I/Unity: RecGames for lang: de
4787 RecGamesModule.Logic.RecGamesParser:GetRecommendedGames(String, String, versionTypeRecGames)
4788 RecGamesModule.GUI.RecGamesPanel:GetRecGamesAssets()
4789 RecGamesModule.GUI.RecGamesPanel:ShowRecGames()
4790 RecGamesModule.GUI.RecGamesPanel:Start()
4791
4792 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47932019-12-11 11:15:47.350 21857-21934/? I/Unity: OnLoaded
4794 RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
4795 RecGamesModule.GUI.RecGamesPanel:Start()
4796
4797 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
47982019-12-11 11:15:47.352 21857-21934/? I/Unity: RecGamesModule.GUI.RecGamesPanel:OnLoaded: withVersionType: REMOTE_REC_GAMES withVersion: 1.2.4
4799 RecGamesModule.GUI.RecGamesPanel:OnLoaded(RecommendedGames)
4800 RecGamesModule.GUI.RecGamesPanel:Start()
4801
4802 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
48032019-12-11 11:15:47.397 21857-21934/? I/Unity: State changed: Result -> MainMenu
4804 GameController:LoadingCompleted()
4805 <LoadTransitionWaitComplete>d__17:MoveNext()
4806 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4807
4808 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
48092019-12-11 11:15:47.432 21857-21934/? I/Unity: Start Ping-Test
4810 <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
4811 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4812 MenuControllerMain:SetHideContinueButton(Boolean)
4813 GameMode:UpdateMainMenu(Boolean)
4814 GameController:Update()
4815
4816 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
48172019-12-11 11:15:47.437 21857-21934/? I/Unity: [AATKitBinding] StopPlacementAutoReload placementName:Checkers_Banner
4818 AATKitBinding:StopPlacementAutoReload(String)
4819 SDKManager:HideBanner()
4820 GameMode:UpdateMainMenu(Boolean)
4821 GameController:Update()
4822
4823 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
48242019-12-11 11:15:47.441 21857-21934/? I/Unity: [AATKitBinding] RemovePlacementFromView placementName:Checkers_Banner
4825 AATKitBinding:RemovePlacementFromView(String)
4826 GameMode:UpdateMainMenu(Boolean)
4827 GameController:Update()
4828
4829 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
48302019-12-11 11:15:47.590 21857-21934/? I/Unity: Ping Result: 1 Fails, Time: 29
4831 <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
4832 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4833
4834 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
48352019-12-11 11:15:47.595 21857-21934/? E/Unity: Failed to find Object with tag: ButtonNewGameMP
4836 BoardView:LoadResourceToParent(String, String, GameObject)
4837 <SetButtonHighlightBasedOnConnection>d__19:MoveNext()
4838 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4839
4840 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
48412019-12-11 11:16:14.450 21857-21934/? I/Unity: AchievementService: achievements were stored.
4842 System.Action`1:Invoke(T)
4843 Assets.Scripts.Commands.PlayFabCommand:OnSuccess(PlayFabResultCommon)
4844 System.Action`1:Invoke(T)
4845 System.Action:Invoke()
4846 PlayFab.Internal.PlayFabUnityHttp:OnResponse(String, CallRequestContainer)
4847 PlayFab.Internal.<Post>d__12:MoveNext()
4848 UnityEngine.SetupCoroutine:InvokeMoveNext(IEnumerator, IntPtr)
4849
4850 (Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
48512019-12-11 11:20:46.260 21857-21934/? I/Unity: [AATKitBinding] OnApplicationPause pause: True
4852 AATKitBinding:OnApplicationPause(Boolean)