· 6 years ago · Apr 07, 2019, 05:42 AM
1This program cannot be run in DOS mode.
2.text
3.rdata
4.data
5.idata
6.didat
7.rsrc
8angle_bounds_dialog
9terminator X
10custom
11explanation
12skip
13pad
14array end
15array start
16data
17long block index
18short block index
19block
20tag reference
21fraction bounds
22real bounds
23angle bounds
24short integer bounds
25real ahsv color
26real hsv color
27real argb color
28real rgb color
29real plane 3d
30real plane 2d
31real euler angles 3d
32real euler angles 2d
33real quaternion
34real vector 3d
35real vector 2d
36real point 3d
37real point 2d
38real fraction
39real
40argb color
41rgb color
42rectangle 2d
43point 2d
44byte flags
45word flags
46long flags
47enum
48tag
49angle
50long integer
51short integer
52char integer
53string
54Microsoft\Microsoft Games\Halo HEK\guerilla
55angle_dialog
56block_dialog
57error: unable to create element
58error: unable to insert element
59error: unable to duplicate element
60Are you sure you want to delete all block elements?
61block_index_dialog
62long_index<SHORT_MAX
63.\block_index_dialog.cpp
64NONE
65char_integer_dialog
66color_dialog
67vshxbgra
68789:
69?
70verify == result
71%s: assert_valid_real_argb_color(%f, %f, %f, %f)
72color
73..\bitmaps\bitmaps_inlines.h
74%s: assert_valid_real_rgb_color(%f, %f, %f)
75.\color_dialog.cpp
76%@
77"@
78@
79"%@
80style>=0 && style<NUMBER_OF_COLOR_DIALOG_STYLES
81data_dialog
82error: couldn't resize tag data
83sample_rate>=0 && sample_rate<NUMBER_OF_SOUND_SAMPLE_RATES
84..\sound\sound_definitions.h
85Failed to decompress all MS-ADPCM samples: %s.
86Failed to initialize ogg stream for sound %s.
87Not enough memory for header.
88Failed to open waveform output device.
89DriverProc
90xbadpcm.acm
91enum_dialog
92explanation_dialog
93field_custom_dialog
94new_field_info->field->type==_field_custom
95new_field_info
96parent
97.\field_custom_dialog.cpp
98field_dialog
99Unable to create field %s. Please close some windows and try again.
100Static
101<custom dialog>
102IDD_EXPLANATION
103IDD_PAD
104IDD_DATA
105IDD_BLOCK_INDEX
106IDD_BLOCK
107IDD_TAG_REFERENCE
108IDD_FRACTION_BOUNDS
109IDD_REAL_BOUNDS
110IDD_ANGLE_BOUNDS
111IDD_SHORT_BOUNDS
112IDD_REAL_PLANE3D
113IDD_REAL_PLANE2D
114IDD_REAL_EULER_ANGLES3D
115IDD_REAL_EULER_ANGLES2D
116IDD_REAL_QUATERNION
117IDD_REAL_VECTOR3D
118IDD_REAL_VECTOR2D
119IDD_REAL_POINT3D
120IDD_REAL_POINT2D
121IDD_REAL_FRACTION
122IDD_REAL
123IDD_COLOR
124IDD_RECTANGLE2D
125IDD_POINT2D
126IDD_FLAGS
127IDD_ENUM
128IDD_TAG
129IDD_ANGLE
130IDD_LONG_INTEGER
131IDD_SHORT_INTEGER
132IDD_CHAR_INTEGER
133IDD_STRING
134field_dialog_named
135field_dialog_named_with_units
136FieldCButton
137FieldCComboBox
138FieldCEdit
139flags_dialog
140.\flags_dialog.cpp
141long_integer_dialog
142point2d_dialog
143real_bounds_dialog
144real_dialog
145real_euler_angles2d_dialog
146real_euler_angles3d_dialog
147real_fraction_bounds_dialog
148real_fraction_dialog
149real_plane2d_dialog
150real_plane3d_dialog
151real_point2d_dialog
152real_point3d_dialog
153real_quaternion_dialog
154real_vector2d_dialog
155real_vector3d_dialog
156rectangle2d_dialog
157short_integer_bounds_dialog
158short_integer_dialog
159string_dialog
160tag_dialog
161tag_reference_dialog
162bitmap_show_dialog
163guerilla.bitmap_template
164field_info->tag_info->get_group_tag()==BITMAP_GROUP_TAG
165.\bitmap_show_dialog.cpp
166hud_interface_show_dialog
167guerilla.hud_interface_template
168.\hud_interface_show_dialog.cpp
169music_play_dialog
170%s:%s#%d
171%s:%s:%s#%d
172profile_load_dialog
173%d
174Could not update deviceid
175device id*
176device type*
177Could not open player profile.
178Could not read player profile into tag memory.
179Could not modify profile for inclusion into tag.
180Tag format incorrect.
181profile*
182blam.sav
183|*.sav
184Halo Savegames (*.sav
185field_info->tag_info->get_group_tag()==INPUT_DEVICE_DEFAULTS_TAG
186.\profile_load_dialog.cpp
187bitmap_view
188:
189show alpha
190don't show alpha
191bitmap: %d
192p1
193\@H1
194bitmap_view_doc
195block_indent
196tags
197doc->IsKindOf(RUNTIME_CLASS(tag_document))
198.\guerilla_application.cpp
199error: couldn't initialize tags interface
200note: processed command line only
201error: couldn't allocate standard template
202error: couldn't allocate guerilla window
203error: couldn't load frame IDR_GUERILLA
204text files|*.txt|all files|*.*||
205||
206 tags|*.
207all tags|*.*
208\tags\
209\
210tags\
211/.$/halo/tags/
212 %@
213=
214guerilla_frame
215*
216couldn't save preferences
217guerilla.cfg
218cfg
219workspace|*.cfg||
220=
221hud_interface_view
222H1
223hud_interface_view_doc
224ui\hud\counter
225Invalid DateTimeSpan
226Invalid DateTime
227.@
228H1
229tag_document
230couldn't import tag
231couldn't create tag
232you need to set your working directory.
233couldn't open tag
234couldn't save tag
235error: invalid tag path
236error: extension doesn't match group
237couldn't export tag
238txt
239.txt
240tag_frame
241tag_view
242S:%u
243%hd
244%sd
245%ld
246%lu
247%.*g
248transparent_static
249^
250end element
251element
252'%@
253@
254"@
255field->type==_field_block
256.\tags_interface.cpp
257element_index==NONE || (address && element_index>=0 && element_index<((struct tag_block *)address)->count)
258field->definition
259field
260group
261ui_widget_collection
262tag_collection
263ui_widget_definition
264field_info->field->definition
265fields
266*owner==NULL
267owner
268field_info->field==state.field
269first_field
270new_fields
271field_info
272indices
273field_info->field
274new_index==NONE || (address && new_index>=0 && new_index<((struct tag_block *)address)->count)
275%s%d
276%s%s %s
277resolved_block_info
278block_index_field_info->address
279block_index_field_info->field->type==_field_short_block_index || block_index_field_info->field->type==_field_long_block_index
280block_index_field_info
281fields==NULL
282fields!=NULL
283group_fields!=NULL
284index>=0&&index<block->count
285coudn't parse %s field %s.
286parser
287BAD -1
288NONE -1
289%c%ld
290%s%c%s
291%f%c%f%c%f%c%f
292%f%c%f%c%f
293%f%c%f
294%d%c%d%c%d%c%d
295%d%c%d
296%f
297block count out of range.
298failed to find block element %d
299failed to create block element.
300warning: converting a field of type %s to one of type %s.
301expected field %s but got field %s
302expected type %s but got type %s
303failed to find end of block element %d
304tag_index==NONE||reference->group_tag==get_group_tag()
305reference
306Version mismatch. Attempting maximally invasive emergency surgery.
307%s%s %s %s
308field->type>=0 && field->type<NUMBER_OF_TAG_FIELD_TYPES
309%s %s%d
310[%7d] %s
311network.log
312%s
313<TIME UNAVAILABLE>
314%02d.%02d.%02d %02d:%02d:%02d
315debug.txt
316a+b
317reference address: %x
318reference function: %s
319_write_to_error_file
320guerilla pc 01.00.00.0609 ----------------------------------------------
321prefix_size + copy_size + new_size < ERROR_MESSAGE_BUFFER_MAXIMUM_SIZE
322[...too many errors to print...]
323too many errors, only printing to debug.txt
324priority>=0 && priority<NUMBER_OF_ERROR_MESSAGE_PRIORITIES
325\halopc\haloce\source\cseries\errors.c
326symbol_table
327\halopc\haloce\source\cseries\stack_walk_windows.c
328%s + %04lX : %s
329<unknown>
330%08lX %s
331%08lX %s
332EIP: 0x%08lX, %02lX %02lX %02lX %02lX %s
333?????
334ESP: 0x%08lX
335EBP: 0x%08lX
336ESI: 0x%08lX
337EDI: 0x%08lX
338EDX: 0x%08lX
339ECX: 0x%08lX
340EBX: 0x%08lX
341EAX: 0x%08lX
342could not allocate enough memory for map file
343string_storage_used + strlen(library_object_file_name) + 1 < string_storage_size
344string_storage_used + strlen(symbol_name) + 1 < string_storage_size
345string_storage_used + strlen(symbol_name) + 1 + strlen(library_object_file_name) + 1 < string_storage_size
346_load_symbol_table
347Static symbols
348entry point at
349:
350nothing
351map file appears corrupt
352Timestamp
353Lib:Object
354Couldn't read map file '%s'
355./guerillabeta.map
356Sat Jun 28 18:20:44 2003
357Failed to load/create SHFOLDER
358SHGetFolderPathA
359shfolder.dll
360Failed to load/create DINPUT
361DirectInput8Create
362dinput8.dll
363Failed to load/create DSOUND
364DirectSoundCreate8
365dsound.dll
366Failed to load/create D3D
367Direct3DCreate9
368d3d9.dll
369buffer
370\halopc\haloce\source\shell\shell_windows.c
371param && (*param == '-')
372sound_manager_update_channel_for_looping_sound
373sound_manager_channel_queue_sound
374sound_manager_set_channel_location
375sound_manager_update_channels
376sound_manager_update_channel_for_impulse_sound
377sound_manager_source_audible
378sound_manager_sound_idle
379sound_render
380sound_manager_sound_cache_idle
381sound_manager_end_scene
382sound_manager_begin_scene
383sound_manager_prioritize_sounds
384sound_manager_refresh_sounds
385sound_manager_process_looping_sounds
386sound_manager_refresh_listener
387sound_manager_sound_render
388definition->maximum_number_per_object<=MAXIMUM_SOUND_INSTANCES_PER_OBJECT_PER_DEFINITION
389definition->maximum_number_per_definition<=MAXIMUM_SOUND_INSTANCES_PER_DEFINITION
390sound_class_names[class_index][0]
391class_index>=0 && class_index<NUMBER_OF_SOUND_CLASSES
392c:\halopc\haloce\source\sound\sound_classes.h
393<index>=0 && index<sound_manager_globals.channel_count
394\halopc\haloce\source\sound\sound_manager.c
395index>=0 && index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS
396sound_get(sound_index)->playing_channel_index==NONE
397listener_get(listener_index)->valid
398sound->playing_channel_index==NONE || channel_get(sound->playing_channel_index)->sound_index==sound_index
399summary->like_source_count<summary->maximum_source_instance_count
400summary->like_definition_count<summary->maximum_instance_count
401summary->maximum_instance_count<=MAXIMUM_SOUND_INSTANCES_PER_OBJECT_PER_DEFINITION
402summary->maximum_source_instance_count<=MAXIMUM_SOUND_INSTANCES_PER_DEFINITION
403challenger_sound_index!=champion_sound_index
404gCurrentTimer
405gain>=0.f && gain<=1.f
406volume >= -10000 && volume <= 0
407properties->pitch>0.f
408333333?
409333333?
410!channel->queued_permutation
411channel_stop was told to stop channel %d which doesn't exist!
412%s|n%f %f
413fade_in_sound_index!=NONE || fade_out_sound_index!=NONE
414seconds>=0.f
415mode==_sound_fade_mode_linear || mode==_sound_fade_mode_crossfade
416sound_definition->class_index == _sound_class_music
417B`;sound_cache_sound_loaded(permutation)
418TEST_FLAG(definition->flags, _sound_definition_linked_permutations_bit)
419sound->type!=_sound_impulse
420sound_manager_globals.channel_count<=MAXIMUM_SOUND_CHANNELS
421sound->track_data
422source->spatialization_mode==_sound_spatialization_mode_none || valid_real_normal3d(&source->location.forward)
423track_data_size<=MAXIMUM_SOUND_CALLBACK_DATA
424sound_get(sound_index)->type==_sound_impulse
425loop->definition_index==definition_index
426camera
427channel_get(sound->playing_channel_index)->sound_index==sound_index
428Alistener->valid
429definition
430music
431sound_class_ambient_computers
432sound_class_game_event
433sound_class_player_hurt
434sound_class_ambient_computer
435sound_class_ambient_machinery
436sound_class_ambient_nature
437sound_class_device_computers
438sound_class_device_nature
439sound_class_device_machinery
440sound_class_device_force_field
441sound_class_device_door
442sound_class_vehicle_engine
443sound_class_vehicle_impact
444sound_class_footstep
445sound_class_slow_impacts
446sound_class_particle_impacts
447sound_class_object_impacts
448sound_class_weapon_idle
449sound_class_weapon_overheat
450sound_class_weapon_charge
451sound_class_weapon_empty
452sound_class_weapon_reload
453sound_class_weapon_ready
454weapon_fire
455sound_class_projectile_detonation
456sound_class_projectile_impact
457TEST_FLAG(sound->flags, _sound_delayed_bit) || sound_class_get(sound_definition_get(sound->definition_index)->class_index)->cache_miss_mode==_sound_cache_miss_mode_postpone
458sound->playing_channel_index==channel_index
459sound_valid_for_channel(definition->compression, definition->encoding, definition->sample_rate, sound->source.spatialization_mode, channel->type_flags)
460\halopc\haloce\source\source_safe\cVSS.cpp
461strlen(pchPassword) < m_kBufferSize
462strlen(pchUserName) < m_kBufferSize
463strlen(pchIniPath) < m_kBufferSize
464login_prefs
465szStr != NULL
466m_gpcvssVSS->m_pVdb
467m_gpcvssVSS
468bPath
469itemName
470Could not initialize class id from program ID "SourceSafe"
471Could not get class object.
472Could not create database instance.
473LOGIN FAILED! INI:%s, USER:%s, PASSWD%s
474!m_gpcvssVSS
475SourceSafe
476bPath && bName && bPasswd
477pchIniPath && pchUserName && pchPassword
478pItem
479\halopc\haloce\source\source_safe\cVSSItem.cpp
480m_pItem
481lStr
482ERROR: could not generate local path name
483ERROR: checking out file %s
484ERROR: checking in file %s
485ERROR: undoing checkout for file %s
486ERROR: getting latest file for file %s
487EXCEPTION %s in %s,#%d: %s
488warn
489halt
490<no reason given>
491size>=0 && size<=MAXIMUM_MEMCMP_SIZE
492\halopc\haloce\source\cseries\cseries.c
493p1 && p2
494size>=0 && size<=MAXIMUM_MEMCPY_MEMMOVE_SIZE
495destination && source
496size>=0 && size<=MAXIMUM_MEMSET_SIZE
497s1 && s2
498size>=0 && size<MAXIMUM_STRING_SIZE
499s2
500s1
501source+source_size<destination || destination+source_size<source
502source_size>=0 && source_size<MAXIMUM_STRING_SIZE
503(byte *)source+size<=(byte *)destination || (byte *)destination+size<=(byte *)source
504size>=0 && size<MAXIMUM_MEMCPY_MEMMOVE_SIZE
505\halopc\haloce\source\cseries\cseries_windows.c
506s_ClockFrequency.QuadPart > 0
507%Y-%m-%d %H_%M_%S
508max_length_in_bytes >= 15
509User Name
510pointer||size
511size>=0
512Error
513EXCEPTION_PRIV_INSTRUCTION
514EXCEPTION_INT_OVERFLOW
515EXCEPTION_INT_DIVIDE_BY_ZERO
516EXCEPTION_FLT_UNDERFLOW
517EXCEPTION_FLT_STACK_CHECK
518EXCEPTION_FLT_OVERFLOW
519EXCEPTION_FLT_INVALID_OPERATION
520EXCEPTION_FLT_INEXACT_RESULT
521EXCEPTION_ARRAY_BOUNDS_EXCEEDED
522EXCEPTION_FLT_DENORMAL_OPERAND
523EXCEPTION_FLT_DIVIDE_BY_ZERO
524EXCEPTION_NONCONTINUABLE_EXCEPTION
525EXCEPTION_ACCESS_VIOLATION
526EXCEPTION_SINGLE_STEP
527EXCEPTION_DATATYPE_MISALIGNMENT
528EXCEPTION_BREAKPOINT
529unknown exception %08lX
530-path
5317
5326?bitmap_get_pixel_data_size(cloned_bitmap)==pixel_data_size
533### ERROR failed to allocate temporary bitmap
534### ERROR unsupported bitmap type
535source_bitmap->base_address
536source_bitmap
537\halopc\haloce\source\bitmaps\bitmap_utilities.c
538scale>1
539source_bitmap->type==_bitmap_type_2d
540bitmap_verify(source_bitmap, TRUE)
541source_bitmap->type==_bitmap_type_3d
542source_bitmap->type==_bitmap_type_cube_map
543Cbitmap_verify(bitmap, TRUE)
544### WARNING tried to smooth a bitmap with a filter which is too large
545### ERROR failed to allocate temporary buffer
546filter_coefficients
547bitmap->type==_bitmap_type_2d
548bitmap->type==_bitmap_type_3d
549### WARNING tried to smooth a cube map
550bitmap->type==_bitmap_type_cube_map
551negative_table
552positive_table
553### WARNING tried to sharpen a 3d bitmap
554### WARNING tried to sharpen a cube map
555passes>0
556### WARNING tried to alpha-bleed a cube map (skipping)
557Bbump_height>0.0f
558### WARNING tried to use a cube map as a height map
559<### ERROR unsupported bitmap format
560cols%4==0
561rows%4==0
562TEST_FLAG(destination_bitmap->flags, _bitmap_compressed_bit)
563MAX(1, destination_bitmap->depth >>destination_mipmap_index)==source_bitmap->depth
564MAX(1, destination_bitmap->height>>destination_mipmap_index)==source_bitmap->height
565MAX(1, destination_bitmap->width >>destination_mipmap_index)==source_bitmap->width
566destination_mipmap_index>=0 && destination_mipmap_index<=destination_bitmap->mipmap_count
567destination_bitmap->type==_bitmap_type_2d
568bitmap_verify(destination_bitmap, FALSE)
569destination_bitmap->type==_bitmap_type_3d
570destination_bitmap->type==_bitmap_type_cube_map
571bitmap_verify(destination_bitmap, TRUE)
572TEST_FLAG(source_bitmap->flags, _bitmap_compressed_bit)
573MAX(1, source_bitmap->depth >>source_mipmap_index)==destination_bitmap->depth
574MAX(1, source_bitmap->height>>source_mipmap_index)==destination_bitmap->height
575MAX(1, source_bitmap->width >>source_mipmap_index)==destination_bitmap->width
576source_mipmap_index>=0 && source_mipmap_index<=source_bitmap->mipmap_count
577bitmap_verify(source_bitmap, FALSE)
578rgb!=(rgb_color *)hsv
579hsv
5807rgb
5817rgb!=(real_rgb_color *)hsv
582rgb_result
583rgb_upper_bound
584rgb_lower_bound
585rgb_scale
586### ERROR unupported bitmap type
587filter_size<=(float)MAXIMUM_FILTER_SIZE
588### WARNING importing special-effect bump map with zero-height
589data_definition
590!data->address
591data && data->definition
592block_element
593\halopc\haloce\source\tag_files\tag_groups.c
594data->address
595data->address || size
596<element #%d out of range>
597%d. %s
598block && buffer
599state->stack[state->stack_index].count>0
600state->stack_index<TAG_FIELD_SCAN_STACK_SIZE
601state->stack_index>0
602!state->done
603block && block->definition
604element_index>=0 && element_index<=block->count
605fixed corrupt tag flags field (%s).
606fixed corrupt tag enum field (%s).
607fixed corrupt tag string field (%s).
608tag reference name too large (this tag is corrupted).
609can't change a tag reference name or group without calling tag_reference_set()
610reference->name_length<=TAG_FILE_NAME_LENGTH
611reference->name
612can't write data that hasn't been loaded
613tag data '%s' too large.
614couldn't allocate tag data for '%s'
615couldn't allocate memory for tag block definition byte swapping codes
616fields[field_index].definition != block_definition
617element '%s' of block '%s' is NULL
618code_index<MAXIMUM_FIELD_BYTE_SWAP_CODES
619fields[field_index].type>=0 && fields[field_index].type<NUMBER_OF_TAG_FIELD_TYPES
620tag reference "%s" and actual index do not match: is %08lX but should be %08lX
621offset>=0 && offset+size<=data->size
622block->address
623#%d is not a valid %s index in [#0,#%d)
624!block->definition || block->definition->element_size==element_size
625block->count>=0
626tag_get(0x%x) expected group '%s' but got group '%s'
627can't rename '%s' to '%s' because a tag with that name is already open.
628new_name
629% 80s % 12d
630% 80s % 12d % 10d
631%s
632tag_dump.txt
633couldn't write elements for %s block
634strlen(name)<TAG_FILE_NAME_LENGTH
635group_tag==NONE || tag_group_get(group_tag)
636(struct tag_field *)next_combined_field-(struct tag_field *)combined_fields==total_field_count
637tag_chain_size<=MAXIMUM_TAGS_PER_TAG_CHAIN
638parent_group->header_block_definition
639parent_group->child_count<MAXIMUM_CHILDREN_PER_TAG
640no definition specified for explanation field.
641(long)field->definition>0
642no definition specified for block index field.
643definition->maximum_size>0
644VALID_FLAGS(definition->flags, NUMBER_OF_TAG_DATA_DEFINITION_FLAGS)
645definition->name
646no definition specified for tag_data field.
647no definition specified for block field.
648tag_group_get(*group_tag)
649definition->group_tags==NULL
650tag_group_get(definition->group_tag)
651VALID_FLAGS(definition->flags, NUMBER_OF_TAG_GROUP_TAG_REFERENCE_FLAGS)
652no definition specified for tag reference field.
653flags field '%s' in block '%s' doesn't have enough strings
654definition->count>=0 && definition->count<=LONG_BITS
655definition->count>=0 && definition->count<=SHORT_BITS
656definition->count>=0 && definition->count<=CHAR_BITS
657no definition specified for flags field.
658enum field '%s' in block '%s' doesn't have enough strings
659definition->count>=0
660no definition specified for enum field.
661block->fields
662block->element_size>=0
663block->maximum_element_count>=0
664VALID_FLAGS(block->flags, NUMBER_OF_TAG_BLOCK_DEFINITION_FLAGS)
665block->name
666there is already a %s tag named '%s' loaded.
667there are no more free tag slots for new %s tag file '%s'.
668couldn't allocate memory for new %s tag file '%s'.
669couldn't create new tag %s.
670group->child_count==0
671name
672cannot save the read-only tag '%s.%s'
673failed to create new tag '%s.%s'
674failed to save '%s.%s'
675'%s' block has NULL fields
676element_count>=0
677index>=0 && index<=block->count
678slave_block->definition->fields[0].type==_field_string
679master_block->definition->fields[0].type==_field_string
680%s block has invalid element count: #%d not in [0,#%d]
681couldn't allocate memory for #%d element %s block
682couldn't read elements for %s block
683destination_block->count==0
684source.field->type==destination.field->type
685source_block->definition==destination_block->definition
686the group tag '%s' does not exist (can't load '%s').
687 %s.%s
688there are no more free tag slots.
689failed to load %s tag '%s'
690the %s tag '%s' may be corrupt.
691couldn't allocate tag group globals
692tag instance
693there are two groups using the tag '%s'.
694detail sounds#detail sounds play at random throughout the duration of the looping sound.
695tracks#tracks play in parallel and loop continuously for the duration of the looping sound.
696continuous damage effect
697detail sound period
698as the sound's input scale changes from zero to one, these modifiers move between the two values specified here. the sound will play using the current scale modifier multiplied by the value specified below. (0 values are ignored.)
699sound_looping
700stops music#all other music loops will stop when this one starts.
701not a loop#this is a collection of permutations strung together that should play once then stop.
702deafening to AIs#when used as a background stereo track, causes nearby AIs to be unable to hear
703distance bounds:world units#the sound's distance (from its spatialized looping sound or from the listener if the looping sound is stereo) will be randomly selected from this range.
704pitch bounds:degrees#the sound's position above (positive values) or below (negative values) the horizon will be randomly selected from this range.
705yaw bounds:degrees#the sound's position along the horizon will be randomly selected from this range.
706if the sound specified above is not stereo it will be randomly spatialized according to the following constraints. if both lower and upper bounds are zero for any of the following fields, the sound's position will be randomly selected from all possible directions or distances.
707random spatialization
708random period bounds:seconds#the time between successive playings of this sound will be randomly selected from this range.
709frequency of play
710sound^
711looping_sound_detail_block
712don't play without alternate
713don't play with alternate
714alternate end
715alternate loop
716end
717loop^
718start
719fade out duration:seconds
720fade in duration:seconds
721gain
722looping_sound_track_block
723fade in alternate#when the sound changes to the alternate version, .
724fade out at stop#the loop sound should fade out while the stop sound is playing.
725fade in at start#the loop sound should fade in while the start sound is playing.
726pitch ranges#pitch ranges allow multiple samples to represent the same sound at different pitches
727promotion count#when there are this many instances of the sound, promote to the new sound.
728promotion sound
729encoding*
730import properties
731when scale is ONE
732pitch modifier
733skip fraction modifier
734as the sound's input scale changes from zero to one, these modifiers move between the two values specified here. the sound will play using the current scale modifier multiplied by the value specified above. (0 values are ignored.)
735when scale is ZERO
736maximum bend per second
737gain modifier
738outer cone gain#the gain to use when the sound is directed away from the listener
739outer cone angle:degrees#outside the cone defined by this angle and the sound's direction, the sound plays with a gain of OUTER CONE GAIN. (0 means the sound does not attenuate with direction.)
740inner cone angle:degrees#within the cone defined by this angle and the sound's direction, the sound plays with a gain of 1.0.
741random pitch bounds#the sound's pitch will be randomly selected and will be in this range. (1.0 is the recorded pitch.)
742these settings control random variation of volume and pitch.
743randomization
744skip fraction#fraction of requests to play this sound that will be ignored (0 means always play.)
745maximum distance:world units#the distance beyond which this sound is no longer audible
746minimum distance:world units#the distance below which this sound no longer gets louder
747sample rate*
748class
749flags
750sound
751microsoft is totally gay.
752permutations#permutations represent equivalent variations of this sound.
753actual permutation count*
754bend bounds#the range of pitches that will be represented using this sample. this should always contain the natural pitch.
755natural pitch#the apparent pitch when these samples are played at their recorded pitch.
756these settings control what pitches this set of samples represents. if there is only one pitch range, all three values are ignored.
757pitch control
758name*#the name of the imported pitch range directory
759sound_pitch_range_block
760subtitle data
761mouth data
762samples#sampled sound data
763next permutation index*
764compression*
765gain#fraction of recorded volume to play at.
766skip fraction#fraction of requests to play this permutation that are ignored (a different permutation is selected.)
767name*^#name of the file from which this sample was imported
768sound_permutations_block
769sound_subtitle_data
770sound_mouth_data
771sound_samples
77244kHz
77322kHz
774stereo
775mono
776ogg
777ima adpcm
778xbox adpcm
779none
780split long sound into permutations
781fit to adpcm blocksize
782c:\halopc\haloce\source\sound\sound_definitions.h
783\halopc\haloce\source\sound\sound_definitions.c
784>sound->compression>=0 && sound->compression<NUMBER_OF_SOUND_COMPRESSION_TYPES
785sound->encoding>=0 && sound->encoding<NUMBER_OF_SOUND_ENCODINGS
786%s:%.2f to %.2f
787always played
788tick_index>=0 && tick_index<permutation->mouth_data.size
789ERROR %s: sound has invalid class.
790ERROR %s: speech must be mono, 22kHz. (ask matt if you didn't do this by accident)
791but how can you speak if you have no mouth data? (permutation %s)
792range->permutations.count
793PC
794Failed to decompress XBOX ADPCM tag.
795stream != NULL
796\halopc\haloce\source\sound\oggvorbis.c
797stream->data != NULL
798Failed to close OggVorbis_file
799Ogg Vorbis: '%s' (%s)
800Unknown error
801The given stream is not seekable.
802The given link exists in the Vorbis data stream, but is not decipherable due to garbacge or corruption.
803Bad packet.
804Not audio.
805The bitstream format revision of the given stream is not supported.
806The file/data is apparently an Ogg Vorbis stream, but contains a corrupted or undecipherable header.
807The given file/data was not recognized as Ogg Vorbis data.
808Either an invalid argument, or incompletely initialized argument passed to libvorbisfile call.
809Feature not implemented.
810Internal inconsistency in decode state. Continuing is likely not possible.
811Read error while fetching compressed data for decode.
812Vorbisfile encoutered missing or corrupt data in the bitstream. Recovery is normally automatic and this return code is for informational purposes only.
813EOF
814Not true, or no data available.
815ov_read failed trying to read %d bytes
816Vorbisfile encoutered missing or corrupt data in the bitstream. Recovery is normally automatic and this return code is for informational purposes only.
817bytes_to_read <= buffer_length
818bytes_read <= buffer_length
819ov_crosslap failed, this sample will not be cross lapped.
820state->stream.data
821state->lap_stream.data
822state->valid
823tag_file_index_file_packet
824tag_header
825!tag_file_globals.open
826\halopc\haloce\source\tag_files\tag_files.c
827couldn't read header from the %s tag '%s' (%s)
828the %s tag '%s' (%s) had an invalid header
829the tag '%s' was the wrong group type ('%s' instead of '%s')
830the %s tag '%s' was an old version
831the tag '%s' was a new version
832tag_file_globals.single_file_open
833couldn't read #%d bytes from offset #%d in local tag '%s'
834couldn't write #%d bytes to offset #%d in local tag '%s'
835tag_file_globals.single_file_write_permission
836'/' is not a valid directory separator for tag files.
837file name '%s%s%s' is too long
838%s%s%s
839!tag_file_globals_threaded.open
840tag_file_globals_threaded.single_file_open
841tag_file_globals_threaded.single_file_write_permission
842tag file index couldn't be read into memory
843tag file index looked corrupted
844header
845!key_name || strlen(key_name)<=TAG_FILE_NAME_LENGTH
846key_group_tag==NONE || tag_group_get(key_group_tag)
847sort_order<0
848accelerator->file_count<MAXIMUM_TAG_FILES_PER_INDEX
849tag_file_globals.open
850the %s tag '%s' starts with a directory character.
851the %s tag '%s' was not found in the index file.
852couldn't open %s tag '%s'.
853the %s tag '%s' cannot be opened for writing.
854couldn't overwrite read-only tag file '%s'
855couldn't create tag file '%s'
856tag_file_globals_threaded.open
857%03d\%03d
858tag_file_count<MAXIMUM_TAG_FILES_PER_INDEX
859full_name
860flags*
861input_device_defaults
862player_profile_data
863deviceid_data
864unused
865full profile definition
866joysticks/gamepads/etc...
867mouse and keyboard
868sprofile
869\halopc\haloce\source\input\input_device_defaults.c
870Default profile in tag %d
871deviceid %s has no default
872Unable to find profile %ls
873failed to open player profile file
874failed to read player profile
875checksum failed on player profile file
876full_path && profile
877\halopc\haloce\source\saved games\player_profile_pc_tools.c
878info
879src
880dst
881palettized bump map
882compressed with interpolated alpha
883compressed with explicit alpha
884compressed with color-key transparency
885true-color with alpha
886true-color
887high-color with alpha
888high-color with 1-bit alpha
889r6g5b5
890high-color
891separate alpha-intensity
892combined alpha-intensity
893intensity
894alpha
895cube map
8963d texture
8972d texture
898bitmap_type_string_table[NUMBER_OF_BITMAP_TYPES]==NULL
899type>=0 && type<NUMBER_OF_BITMAP_TYPES
900\halopc\haloce\source\bitmaps\bitmaps.c
901bitmap_format_string_table[NUMBER_OF_BITMAP_FORMATS]==NULL
902format>=0 && format<NUMBER_OF_BITMAP_FORMATS
903bitmap_format_bits_per_pixel_table[format]!=0
904bitmap
905!TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit) || (x==0 && y==0)
906!TEST_FLAG(bitmap->flags, _bitmap_compressed_bit) || (x==0 && y==0)
907mipmap_index>=0 && mipmap_index<=bitmap->mipmap_count
908y>=0 && y<bitmap->height
909x>=0 && x<bitmap->width
910bitmap->base_address
911!TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit) || (x==0 && y==0 && z==0)
912!TEST_FLAG(bitmap->flags, _bitmap_compressed_bit) || (x==0 && y==0 && z==0)
913z>=0 && z<bitmap->depth
914mipmap_address
915closest_match_index!=NONE
916### ERROR bitmap @%p (#%dx#%d) appears to be invalid
917### ERROR bitmap @%p (#%dx#%d) appears to be invalid for import
918bitmap_verify(bitmap, FALSE)
919!TEST_FLAG(bitmap->flags, _bitmap_swizzled_bit)
920!TEST_FLAG(bitmap->flags, _bitmap_compressed_bit)
921y>=0 && y<4096
922x>=0 && x<4096
923bitmap_2d_get_pixel tried to access compressed block @ -%d bytes from address end (w=%d, h=%d, m=%d, x=%d, y=%d, lod=%f)
924bitmap_2d_get_pixel tried to access compressed block @ -%d bytes from address start (w=%d, h=%d, m=%d, x=%d, y=%d, lod=%f)
925lod>=0.0f && lod<=1.0f
926point
927!TEST_FLAG(bitmap->flags, _bitmap_linear_bit)
928### ERROR failed to allocate bitmap
929### ERROR failed to allocate bitmap->base_address
930bitmap_format_type_valid_height(format, _bitmap_type_2d, height)
931bitmap_format_type_valid_width (format, _bitmap_type_2d, width)
932bitmap_format_type_valid_depth (format, _bitmap_type_3d, depth)
933bitmap_format_type_valid_height(format, _bitmap_type_3d, height)
934bitmap_format_type_valid_width (format, _bitmap_type_3d, width)
935(width&(width-1))==0
936bitmap_format_type_valid_width(format, _bitmap_type_cube_map, width)
937!TEST_FLAG(slice_bitmap->flags, _bitmap_swizzled_bit)
938slice_bitmap->format==source_bitmap->format
939slice_bitmap->type==_bitmap_type_2d
940slice_bitmap->mipmap_count==0
941bitmap_verify(slice_bitmap, FALSE)
942!TEST_FLAG(source_bitmap->flags, _bitmap_swizzled_bit)
943MAX(1, source_bitmap->height>>source_mipmap_index)==slice_bitmap->height
944MAX(1, source_bitmap->width >>source_mipmap_index)==slice_bitmap->width
945source_slice_index>=0 && source_slice_index<source_bitmap->depth
946!TEST_FLAG(destination_bitmap->flags, _bitmap_swizzled_bit)
947MAX(1, destination_bitmap->height>>destination_mipmap_index)==slice_bitmap->height
948MAX(1, destination_bitmap->width >>destination_mipmap_index)==slice_bitmap->width
949destination_slice_index>=0 && destination_slice_index<destination_bitmap->depth
950slice_bitmap->format==destination_bitmap->format
951!TEST_FLAG(face_bitmap->flags, _bitmap_swizzled_bit)
952face_bitmap->format==source_bitmap->format
953face_bitmap->type==_bitmap_type_2d
954face_bitmap->mipmap_count==0
955bitmap_verify(face_bitmap, FALSE)
956MAX(1, source_bitmap->height>>source_mipmap_index)==face_bitmap->height
957MAX(1, source_bitmap->width >>source_mipmap_index)==face_bitmap->width
958source_face_index>=0 && source_face_index<NUMBER_OF_FACES_PER_CUBE
959MAX(1, destination_bitmap->height>>destination_mipmap_index)==face_bitmap->height
960MAX(1, destination_bitmap->width >>destination_mipmap_index)==face_bitmap->width
961destination_face_index>=0 && destination_face_index<NUMBER_OF_FACES_PER_CUBE
962face_bitmap->format==destination_bitmap->format
963top_reference
964\halopc\haloce\source\bitmaps\bitmap_extract.c
965### WARNING horizontal border broken at (#%d,#%d)
966### ERROR extract: plateless cube map had invalid dimensions #%dx#%d
967### ERROR extract: can't handle more than (#%d) temporary bitmaps
968### ERROR extract: failed to allocate temporary bitmap
969adjusted_bounds_reference
970bounds
971### ERROR extract: unsupported bitmap group format
972destination_bitmap->type==source_bitmap->type
973source_bitmap->depth ==MAX(1, destination_bitmap->depth >>destination_mipmap_index)
974source_bitmap->height==MAX(1, destination_bitmap->height>>destination_mipmap_index)
975source_bitmap->width ==MAX(1, destination_bitmap->width >>destination_mipmap_index)
976source_bitmap->type==destination_bitmap->type
977destination_bitmap->depth ==MAX(1, source_bitmap->depth >>source_mipmap_index)
978destination_bitmap->height==MAX(1, source_bitmap->height>>source_mipmap_index)
979destination_bitmap->width ==MAX(1, source_bitmap->width >>source_mipmap_index)
980sequence spanned %d texture pages
981### ERROR failed to allocate debug plate bitmap
982### ERROR failed to allocate debug slice bitmap
983### ERROR failed to allocate debug bitmap
984%s(seq#%02d-id#%03d).tif
985bitmaps-debug
986alpha_bias>=-255 && alpha_bias<=255
987destination_bitmap->depth==source_bitmap->depth
988destination_bitmap->height==source_bitmap->height
989destination_bitmap->width==source_bitmap->width
990destination_bitmap->base_address
991destination_bitmap
992bitmap created: #%dx#%d, %s, %dK-bytes
993bitmap created: #%dx#%dx#%d, %s, %dK-bytes
994### ERROR unsupported bitmap group type
995### WARNING tried to smooth an interface-bitmap group
996### WARNING tried to smooth a sprite group
997skipping 3D texture with non power-of-two slice count
998skipping 3D texture with incompatible slices
999### ERROR extract: failed to create temporary bitmap
1000skipping cube map which spanned sequence
1001skipping cube map with incompatible-size faces
1002skipping cube map with less than six faces
1003skipping cube map with non-square faces
1004!temporary_bitmap
1005### ERROR sprite budget exceeded (%3.0f%%)
1006sprite budget met (%3.0f%%)
1007### WARNING no sprite budget set
1008texture page created #%dx#%d (%3.2f%% used)
1009### ERROR extract_sprite: failed to allocate texture page bitmap
1010### ERROR hey - don't even try it! (uniform sprite sequences)
1011don't fucking swim in that septic tank with your mouth open like that
1012### ERROR one or more sprites do not fit in the requested page size
1013### WARNING skipped a bitmap which contained no data
1014### ERROR extract: failed to add sprite to sequence
1015### ERROR extract: tried to extract non-2d textures without a valid place but they weren't cube maps and/or EXTRACT_PLATELESS_CUBE_MAPS aren't allowed
1016### ERROR interface/linear bitmap cannot be DXT-compressed
1017==> !!WARNING!! bitmap with greater than 1-bit alpha being compressed as DXT1 <==
1018==> !!WARNING!! usage set to alpha; non-zero color overlaps with zero-alpha <==
1019### ERROR can't extract sprites without a valid plate
1020### ERROR can't extract 3D textures without a valid plate
1021### ERROR extract: compressed color-key transparency format must use a valid plate
1022bottom<=extract_data.plate->height
1023bottom>=top
1024top>=0
1025### ERROR extract: failed to allocate sequence
1026### ERROR extract: failed to allocate color plate
1027### ERROR extract: failed to decompress color plate
1028decompressed_plate_size==sizeof(pixel32)*group->import_width*group->import_height
1029### ERROR extract: failed to resize bitmap group tags to zero
1030### ERROR extract: failed to allocate bitmap array
1031group->usage >=0 && group->usage <NUMBER_OF_BITMAP_GROUP_USAGES
1032group->format>=0 && group->format<NUMBER_OF_BITMAP_GROUP_FORMATS
1033group->type >=0 && group->type <NUMBER_OF_BITMAP_GROUP_TYPES
1034### ERROR extract: failed to allocate temporary buffer
1035### ERROR extract: failed to compress color plate
1036### ERROR extract: failed to realloc color plate
1037bitmap_verify(plate, TRUE)
1038index.dat
1039halo
1040xsync.txt
1041xsync-to.txt
1042### COULDN'T ESTABLISH CONNECTION TO XBOX
1043### COULDN'T CREATE NEW INDEX FILE (this is really bad)
1044(no shit)
1045### FAILED TO COPY INDEX FILE
1046!!!
1047successfully synchronized with xbox
1048 (use xsync-clean if you know better)
1049 %s
1050found nothing newer to copy to xbox
1051### FAILED TO COPY '%s' TO '%s'
1052%s\%s
1053there was no local index file: copying all tags from scratch!
1054couldn't find index file on xbox: copying all tags from scratch!
1055xbox's index file was corrupt: copying all tags from scratch!
1056index files do not match: copying all tags from scratch!
1057(somebody else has probably been synchronizing with this xbox)
1058### FAILED TO COPY FILES TO XBOX (could not connect?)
1059temp.index.dat
1060XDemos\softball\mike.png
1061XDemos\softball\mike1.bik
1062XDemos\softball\mike.bik
1063XDemos\media\wait.png
1064XDemos\media\Up.png
1065XDemos\media\screenT.png
1066XDemos\media\screen.png
1067XDemos\media\menu.wav
1068XDemos\media\launch.wav
1069XDemos\media\fontn.xpr
1070XDemos\media\fontb.xpr
1071XDemos\media\Dn.png
1072XDemos\media\ambient.wma
1073XDemos\Dolphin\media\textures\seafloor.bmp
1074XDemos\Dolphin\media\textures\gamepad.tga
1075XDemos\Dolphin\media\textures\dolphin.bmp
1076XDemos\Dolphin\media\textures\caust31.tga
1077XDemos\Dolphin\media\textures\caust30.tga
1078XDemos\Dolphin\media\textures\caust29.tga
1079XDemos\Dolphin\media\textures\caust28.tga
1080XDemos\Dolphin\media\textures\caust27.tga
1081XDemos\Dolphin\media\textures\caust26.tga
1082XDemos\Dolphin\media\textures\caust25.tga
1083XDemos\Dolphin\media\textures\caust24.tga
1084XDemos\Dolphin\media\textures\caust23.tga
1085XDemos\Dolphin\media\textures\caust22.tga
1086XDemos\Dolphin\media\textures\caust21.tga
1087XDemos\Dolphin\media\textures\caust20.tga
1088XDemos\Dolphin\media\textures\caust19.tga
1089XDemos\Dolphin\media\textures\caust18.tga
1090XDemos\Dolphin\media\textures\caust17.tga
1091XDemos\Dolphin\media\textures\caust16.tga
1092XDemos\Dolphin\media\textures\caust15.tga
1093XDemos\Dolphin\media\textures\caust14.tga
1094XDemos\Dolphin\media\textures\caust13.tga
1095XDemos\Dolphin\media\textures\caust12.tga
1096XDemos\Dolphin\media\textures\caust11.tga
1097XDemos\Dolphin\media\textures\caust10.tga
1098XDemos\Dolphin\media\textures\caust09.tga
1099XDemos\Dolphin\media\textures\caust08.tga
1100XDemos\Dolphin\media\textures\caust07.tga
1101XDemos\Dolphin\media\textures\caust06.tga
1102XDemos\Dolphin\media\textures\caust05.tga
1103XDemos\Dolphin\media\textures\caust04.tga
1104XDemos\Dolphin\media\textures\caust03.tga
1105XDemos\Dolphin\media\textures\caust02.tga
1106XDemos\Dolphin\media\textures\caust01.tga
1107XDemos\Dolphin\media\textures\caust00.tga
1108XDemos\Dolphin\media\textures\bubble.bmp
1109XDemos\Dolphin\media\shaders\seafloor.xvu
1110XDemos\Dolphin\media\shaders\seafloor.vsh
1111XDemos\Dolphin\media\shaders\dolphin.xvu
1112XDemos\Dolphin\media\shaders\dolphin.vsh
1113XDemos\Dolphin\media\models\seafloor.xbg
1114XDemos\Dolphin\media\models\seafloor.x
1115XDemos\Dolphin\media\models\path.xbg
1116XDemos\Dolphin\media\models\path.x
1117XDemos\Dolphin\media\models\dolphin3.xbg
1118XDemos\Dolphin\media\models\dolphin3.x
1119XDemos\Dolphin\media\models\dolphin2.xbg
1120XDemos\Dolphin\media\models\dolphin2.x
1121XDemos\Dolphin\media\models\dolphin1.xbg
1122XDemos\Dolphin\media\models\dolphin1.x
1123XDemos\Dolphin\media\fonts\arial_16.tga
1124XDemos\Dolphin\media\fonts\arial_16.abc
1125XDemos\Dolphin\media\resource.xpr
1126XDemos\Dolphin\media\gamepad.xpr
1127XDemos\Dolphin\media\font.xpr
1128XDemos\Dolphin\dol.png
1129XDemos\Dolphin\Dolphin.xbe
1130XDemos\CountDown\media\screen.png
1131XDemos\CountDown\media\Font.xpr
1132XDemos\CountDown\media\countdown.png
1133XDemos\CountDown\CountDown.xbe
1134XDemos\xdemos.xdi
1135XDemos\XDemos.xbe
1136loading.tga
1137bink\attract sequence.bik
1138bink\intro.bik
1139bypass_security.txt
1140playlist.txt
1141cheats.txt
1142init.txt
1143cache.xbe
1144cachebeta.map
1145cachebeta.xbe
1146halobeta.map
1147halobeta.xbe
1148copying all the misc. files
1149%scachebeta.xbe
1150%scache.xbe
1151%sbeta.xbe
1152connected to xbox %s
1153building index file%s...
1154 from old index file
1155 from scratch
1156initializing connection to the xbox
1157xsync to %s: %s
1158FAILED
1159SUCCESS
1160index_%s.dat
1161strlen(volume_name)<=MAXIMUM_FILENAME_LENGTH
1162strlen(file_location_volume_names[location])==0
1163location != _file_reference_absolute
1164location>0 && location<NUMBER_OF_FILE_REFERENCE_LOCATIONS
1165\halopc\haloce\source\tag_files\files.c
1166location>=NONE && location<NUMBER_OF_FILE_REFERENCE_LOCATIONS
1167references
1168maximum_count>0
1169info->location>=NONE && info->location<NUMBER_OF_FILE_REFERENCE_LOCATIONS
1170VALID_FLAGS(info->flags, NUMBER_OF_REFERENCE_INFO_FLAGS)
1171info->signature==FILE_REFERENCE_SIGNATURE
1172!TEST_FLAG(info->flags, _has_filename_bit)
1173directory
1174!TEST_FLAG(flags, _name_directory_bit) || !TEST_FLAG(flags, _name_parent_directory_bit)
1175flags!=(FLAG(_name_directory_bit)|FLAG(_name_extension_bit))
1176VALID_FLAGS(info->flags, NUMBER_OF_NAME_FLAGS)
1177strlen(field_name) < DATASTORE_MAX_FIELD_NAME_SIZE
1178length < DATASTORE_MAX_DATA_SIZE
1179'\0' != field_name[0]
1180'\0' != file_name[0]
1181NULL != field_name
1182NULL != file_name
1183success
1184location<=_file_reference_application_relative || strlen(file_location_volume_names[location])>0
1185\halopc\haloce\source\tag_files\files_windows.c
1186!TEST_FLAG(info->flags, has_filename_bit)
1187VALID_FLAGS(flags, NUMBER_OF_FIND_FILES_FLAGS)
1188strlen(path)+1+strlen(name)<=MAXIMUM_FILENAME_LENGTH
1189strlen(path)+1+strlen(extension)<=MAXIMUM_FILENAME_LENGTH
1190DRIVE_NAME_LENGTH+strlen(path)<=MAXIMUM_FILENAME_LENGTH
1191path && full_path
1192'%s' returned #%d
1193xe:\
1194xbcp /y /f "%s%s" "%s"
1195xbox_copy_file.dat
1196%s.%s
1197xbcp /y %s/t /f "%s" "%s%s"
1198/d
1199xbdel /f "%s%s"
1200%s('%s') error 0x%08x '%s'
1201file_create
1202file_delete
1203file_exists
1204file_open
1205TEST_FLAG(flags, _permission_write_bit) || !TEST_FLAG(flags, _permission_append_bit)
1206flags & (FLAG(_permission_read_bit)|FLAG(_permission_write_bit))
1207VALID_FLAGS(flags, NUMBER_OF_PERMISSION_FLAGS)
1208file_close
1209file_get_position
1210file_set_position
1211file_get_eof
1212file_set_eof
1213file_read
1214file_write
1215file_get_last_modification_date
1216file_get_size
1217size
1218..
1219CVS
1220*.*
1221Debug memory manager is uninitialized or corrupted. (%s:%d)
1222\halopc\haloce\source\cseries\debug_memory.c
1223Pointer allocated at %s, %d has overrun the end of its buffer. (Size: %d) (%s:%d)
1224Invalid pointer: header: 0x%x signature: 0x%x line: %d file: 0x%x size: 0x%x reason: %s (%s:%d)
1225Checksum is incorrect.
1226Signature is incorrect.
1227Pointer has been disposed.
1228Attempted an operation with pointer at 0x%x, outside of the valid pointer range. (%s:%d)
1229Attempted an operation with pointer at 0x%x when no pointers have been allocated. (%s:%d)
1230pointer
1231previous
1232Total Allocated: %d bytes
1233% 40s % 6d % 10d % 10d bytes
1234% 40s % 6s % 10s % 10s
1235file
1236line
1237id
1238heap_dump.txt
1239Total: %40d bytes in %4d pointers
1240Largest Heap Size: %28d bytes
1241total_pointer_size==debug_memory_globals.current_heap_size
1242File: %32s %8d bytes in %4d pointers. (Min: %8d Max: %8d Avg: %5.3f)
1243file_count<MAXIMUM_FILES_WITH_POINTERS
1244size>=0 && size<MAXIMUM_POINTER_SIZE
1245pointer || size
1246smhd
1247sv_mapcycle_begin is a dedicated server-only function!
1248sv_mapcycle is a dedicated server-only function!
1249sv_mapcycle_add is a dedicated server-only function!
1250sv_mapcycle_del is a dedicated server-only function!
1251sv_map_next is a dedicated server-only function!
1252sv_map_reset is a server-only function!
1253Map reset.
1254sv_end_game is a server-only function!
1255Server is stopping the game...
1256sv_players is a server-only function!
1257%-3d %-*s %-6s %-4d %-6ls %-3d %-4d
1258Blue
1259Red
1260%-8s%-*s %-6s %-6s %-6s %-6s %-8s
1261Number
1262Name
1263Team
1264Ping
1265Score
1266TK Num
1267TK Timer
1268game
1269server != NULL
1270\halopc\haloce\source\networking\network_sv_func.c
1271Protocol changeover is not enabled. Enable it through the -parameters command line argument.
1272%s is a server-only function!
1273sv_say
1274sv_say: must specify a message
1275message != NULL
1276sv_status
1277Game is ending...
1278Use the 'sv_end_game' command to stop the game.
1279Dedicated server is running on map %s (%d / %d players)
1280[%-4d %2d %*S]
1281[Num Bans Name]
1282hash && strlen(hash)<=BANNED_PLAYER_HASH_LEN
1283name && ustrlen(name)<=MAXIMUM_NETWORK_GAME_PLAYER_NAME_LENGTH
1284str
1285failed to send join request
1286Halo
1287strlen(str) == ustrlen(wstr)
1288str != NULL && wstr != NULL
1289ui\small_ui
1290%-36s
1291Maps matching substring "%s" :
1292%-36ls
1293Game types matching substring "%ls" :
1294%S
1295 Game in progress... Changes will apply to the next game.
1296sv_friendly_fire: %s
12970 = default
12983 = on
12992 = shields
13001 = off
1301Incorrect usage. Type help sv_friendly_fire for more information.
1302sv_friendly_fire: invalid parameter %s
1303on
13043
1305shields
13062
1307off
13081
1309default
13100
1311sv_timelimit: -1 = default
1312sv_timelimit: 0 = infinite
1313sv_timelimit: %d minutes
1314Incorrect usage. Type help sv_timelimit for more information.
1315sv_timelimit: invalid parameter %s
1316infinite
1317-1
1318Incorrect usage. Type help sv_maxplayers for more information.
1319sv_maxplayers must be between 1 and %d
1320sv_maxplayers: %d
1321WARNING: sv_maxplayers set to 1, are you sure you want to do this?
1322sv_rcon_password: '%s'
1323Incorrect usage. Type help sv_rcon_password for more information.
1324Maximum rcon password length is %d characters
1325sv_rcon_password: '' (rcon is DISABLED)
1326strings[0] != NULL
1327strings != NULL
1328Could not encode rcon request message
1329failed to send a rcon request to the server
1330ERROR: Maximum rcon command length is %d characters
1331ERROR: Maximum rcon password length is %d characters
1332game_connection() == _game_connection_network_client
1333command != NULL
1334password != NULL
1335Could not encode rcon response message for client #%d
1336failed to send a rcon response to the client #%d
1337game_connection() == _game_connection_network_server
1338Ignoring meaningless rcon_response
1339Ignoring meaningless rcon_response message
1340Could not decode rcon response
1341client != NULL
1342header->decoding_information->definition_type == _message_rcon_response
1343header->decoding_information != NULL
1344header != NULL
1345Could not encode motd for client #%d
1346failed to send motd to client #%d
1347machine_index >= 0 && machine_index < MAXIMUM_NETWORK_MACHINE_COUNT
1348motd_text != NULL
1349Ignoring meaningless sv_motd
1350Ignoring meaningless sv_motd message
1351Could not decode motd
1352header->decoding_information->definition_type == _message_sv_motd
1353strchr(all_valid_suffixes,default_time_suffix) != NULL
1354%04d-%02d-%02d
1355%02d:%02d:%02d
1356time_structure && str_len
1357%04d-%02d-%02d%02d:%02d:%02d
1358Incorrect usage. Type help %s for more information.
1359%s: %u
1360true
1361false
1362new_value != NULL
1363Server names must be between 1 and %d characters.
1364Incorrect usage. Type help sv_name for more information.
1365Server names must only contain printable ASCII characters supported by the Halo UI.
1366sv_name: %ls
1367name != NULL
1368Server passwords must be no more than %d characters.
1369Incorrect usage. Type help sv_password for more information.
1370Server passwords must only contain printable ASCII characters supported by the Halo UI.
1371sv_password: %ls
1372sv_single_flag_force_reset
1373sv_kick is a server-only function!
1374sv_kick: Can't kick a local client!
1375>%1d %s
1376Infinite
1377%1d %s
1378---
1379%ds
1380%dm %ds
1381%dh %dm %ds
1382Incorrect usage. Type help sv_ban_penalty for more information.
1383%dd %dh %dm %ds
1384Offense %s
1385Ban Time
1386dhms
1387Incorrect usage. Type help sv_tk_grace for more information.
1388sv_tk_grace: %ds
1389ms
1390Incorrect usage. Type help sv_tk_cooldown for more information.
1391sv_tk_cooldown: %ds
1392rcon is a client-only function!
1393Incorrect usage. Type help rcon for more information.
1394rcon password must be between 1 and %d characters
1395rcon command can be no longer than %d characters
1396"
1397Ignoring meaningless rcon_request message #%d
1398Ignoring meaningless rcon_request message from client #%d
1399Could not decode rcon message from client #%d
1400Ignoring rcon request from client #%d (bad password)
1401rcon command ignored (bad password)
1402Ignoring rcon request from client #%d (empty command)
1403rcon command ignored (empty)
1404Failure executing rcon command from client #%d.
1405rcon command failed
1406Successfully executed rcon command from client #%d.
1407rcon command finished
1408Ignoring rcon request from client #%d (rcon is disabled)
1409rcon command ignored (rcon is disabled)
1410header->decoding_information->definition_type == _message_rcon_request
1411machine != NULL
1412sv_motd: %s (FILE NOT FOUND)
1413sv_motd: %s
1414sv_motd: DISABLED
1415Failed to read MOTD
1416Incorrect usage. Type help sv_motd for more information.
1417Server MOTD file names cannot be longer than %d characters.
1418new_name != NULL
1419sv_map specified invalid map or game variant
1420sv_map is a server-only function!
1421sv_public_value: %d
1422WARNING: sv_name unspecified in init.txt, defaulting to %ls
1423%32s %32s
1424--
1425rt
1426%s %s
1427--
1428%S,%s,%d,
1429# Name, CD key hash, ban count, ban end date
1430wt
1431sv_ban is a server-only function!
1432sv_ban: Can't ban a local client!
1433Incorrect usage. Type help sv_ban for more information.
1434sv_banlist_file: %s
1435%s\banned%s.txt
1436Ban list file names must be alphanumeric.
1437Ban file names cannot be longer than %d characters.
1438Incorrect usage. Type help sv_banlist_file for more information.
1439Ban file names must not be empty.
1440banned_noship.txt
1441@
1442=machine_index == NONE || (machine_index >= 0 && machine_index < MAXIMUM_NETWORK_MACHINE_COUNT)
1443\halopc\haloce\source\interface\terminal.c
1444external terminal: couldn't update cursor visibility, code %d
1445terminal_gets_active()
1446external terminal: could not read input, code %d
1447read == 1
1448strcmp(search_for, replace_with) != 0
1449strlen(search_for) > strlen(replace_with)
1450strlen(search_for) > 0
1451replace_with != NULL
1452search_for != NULL
1453text != NULL
1454Could not move cursor to input line, code %d
1455external terminal: could not update cursor position for active input terminal, code %d
1456terminal output
1457new_line_index!=NONE
1458external terminal: couldn't update draw prompt and current input for active input terminal, code %d
1459%s %s
1460|n
1461|t
1462text_source != NULL
1463state
1464terminal_printf call generated %d characters; the buffer size is %d characters.
1465format
1466[4883328: "0x0000803F0000803F0000000000000000000000000000803F0000000000000000000000000000803F000000000000000000000000000000000000803F000080BF000000000000000000000000000080BF000000000000000000000000000080BF0000000000000000000000000000000000000000000000000000803FFFFF7F7FFFFF7FFFFFFF7F7FFFFF7FFFFFFF7F7FFFFF7FFF020001000100020000000200020000000100000000000100"]
1467-noSSE
1468projection>=_x && projection<=_z
1469..\math\real_math.h
1470~(sign&~1)
1471angles
1472up
1473forward
1474\halopc\haloce\source\math\real_math.c
1475(t1 >= 0.0f) && (t1 <= 1.0f)
1476(t0 >= 0.0f) && (t0 <= 1.0f)
1477(d0 < REAL_MAX) || (d1 < REAL_MAX)
1478cosine>=0.0f
147975dequantize_byte_to_real(min, max, test)<=value || (test==0 && dequantize_byte_to_real(min, max, test)<=value+_real_epsilon)
1480%lf is not between %lf and %lf
1481dequantize_byte_to_real(min, max, test)>=value || (test==UNSIGNED_CHAR_MAX && dequantize_byte_to_real(min, max, test)>=value-_real_epsilon)
1482rectangle->x1==REAL_MIN && rectangle->y0==REAL_MAX && rectangle->y1==REAL_MIN && rectangle->z0==REAL_MAX && rectangle->z1==REAL_MIN
1483[0x40490FDB]%s, %s: assert_valid_real_sine_cosine(%f, %f)
1484sine
1485cosine
1486sine>0.0f && cosine>=0.0f
1487result
1488direction
1489%s: assert_valid_real_normal3d(%f, %f, %f)
1490normal
1491main_present_frame
1492main_game_render
1493main_pregame_render
1494levels\b30\demob30
1495levels\d40\d40
1496levels\d20\d20
1497levels\c40\c40
1498levels\c20\c20
1499levels\c10\c10
1500levels\b40\b40
1501levels\b30\b30
1502levels\a50\a50
1503levels\a30\a30
1504levels\a10\a10
1505frame_rasterizer
1506frame_pre_rasterizer1
1507heartbeat
1508main_loop
1509button_index>=0 && button_index<NUMBER_OF_GAMEPAD_BUTTONS
1510\halopc\haloce\source\main\main.c
1511Failed to Create Sync thread for GetHostbyName
1512main_want_to_exit TYPED QUIT
1513core.bin
1514warning, core file name will be truncated to 63 characters
1515tried to switch to invalid structure-bsp %d
1516tried to switch to current structure-bsp %d
1517cannot skip more than 15 frames (half a second)
1518scenario->type==_scenario_type_main_menu
1519d40
1520d20
1521c40
1522c20
1523c10
1524b40
1525b30
1526a50
1527a30
1528a10
1529num_players>0
1530horizontal_index>=0 && horizontal_index<horizontal_count
1531vertical_index>=0 && vertical_index<vertical_count
1532player_index<num_players
1533@?main_new_map() failed.
1534game_load() failed.
1535o:
1536manual skipping doesn't work outside of cinemtatic start/stop...
1537unsafe save
1538gave up trying to save
1539?movie
1540main_globals.movie==NULL
1541#<sapien pc 01.00.00.0609 built at: Apr 27 2004 15:50:18
1542old tags\internal system plain
1543chucky was here! NULL belongs to me!!!!!
1544sapien pc 01.00.00.0609 Apr 27 2004 15:50:18
1545map_name d20
1546###Video Options###
1547Resolution= %d x %d
1548Refresh rate= %d Hz
1549Framerate throttle= No Vsync
1550Specular= %s
1551Shadows= %s
1552Decals= %s
1553Particles= %s
1554Texture Quality= %s
1555For further information, please visit the timedemo FAQ at: http://halo.bungie.net/site/halo/features/hpcperformancefaq.html
1556Off
1557###Sound Options###
1558Sound Disabled
1559###Sound Options###
1560Hardware Acceleration= %s
1561Sound Quality= %s
1562Environmental Sound= %s
1563Sound Variety= %s
1564Yes
1565Normal
1566No
1567EAX
1568Low
1569Medium
1570High
1571Frames=%d
1572Total Time=%.2fs
1573Average frame rate=%.2ffps
1574Below 5fps=% 2d%% (time) %d%% (frames) (%.3fs spent in %d frame%s
1575Below 10fps=% 2d%% (time) %d%% (frames)
1576Below 15fps=% 2d%% (time) %d%% (frames)
1577Below 20fps=% 2d%% (time) %d%% (frames)
1578Below 25fps=% 2d%% (time) %d%% (frames)
1579Below 30fps=% 2d%% (time) %d%% (frames)
1580Below 40fps=% 2d%% (time) %d%% (frames)
1581Below 50fps=% 2d%% (time) %d%% (frames)
1582Below 60fps=% 2d%% (time) %d%% (frames)
1583 (Version=%d.%d.%d.%d)
1584%dMHz, %dMB
1585%dMHz, %dMB, %dM %s %s (DeviceID=0x%04x) Driver=%d.%d.%d.%d Shader=%s
1586%d.%d
1587Fixed Function
15882.0a
1589Date / Time: %s %s (%dms)
1590timedemo.txt
1591map_name c10
1592map_name b30
1593%s:%d
1594Connect functions unavailable in -devmode.
1595levels\ui\ui
1596!main_globals.main_menu_scenario_loaded
1597congratulations, you won the game!
1598movie\frame%06d.tga
1599error opening saved film
1600%s\%dscreenshot%d%d.tif
1601screenshots
1602main_loop exiting
1603end of saved film
1604[%d]: Update [%d] ([%d]): ([%f] [%f] [%f]), ([%f] [%f]), ([%f] [%f])
1605the game host went down
1606-parameters
1607-codeprofile
1608main_loop entering Date[%04d-%02d-%02d] Time[%2d:%02d:%02d]
1609global_rasterizer_model_ambient_reflection_tint
1610\halopc\haloce\source\rasterizer\rasterizer.c
1611rasterizer model ambient reflection tint
1612global_current_collision_user_depth > 1
1613global_current_collision_user_depth < MAXIMUM_COLLISION_USER_STACK_DEPTH
1614V=
1615%d%c
1616I=
1617node_weight0>=0.0f && node_weight0<=1.0f
1618node_index1<skinning->node_matrix_count
1619node_index0<skinning->node_matrix_count
1620part->triangle_buffer.type==_triangle_buffer_type_precompiled_strip
1621part
1622CentaurHauls
1623CyrixInstead
1624GenuineIntel
1625AuthenticAMD
1626queue_sound_to_channel_dsound_idle_block_Play
1627queue_sound_to_channel_dsound_idle_block_SetCurrentPosition
1628queue_sound_to_channel_dsound_idle_block_CommitDeferredSettings
1629queue_sound_to_channel_dsound_idle_block
1630sound_dsound_channel_fill_chunk
1631sound_dsound_channel_fill_unlock
1632sound_dsound_channel_fill_lock
1633sound_dsound_channel_fill
1634sound_dsound_update_channel_dsound
1635IDirectSoundBuffer_GetCurrentPosition
1636sound_dsound_uncompressed_stream_to_buffer
1637c:\halopc\haloce\source\sound\sound_dsound.h
1638samples_per_second==22050 || samples_per_second==44100
1639index<MAXIMUM_SOUND_CHANNELS
1640index<dsound_globals.actual_channel_count
1641index >= 0
1642c:\halopc\haloce\source\sound\sound_dsound_pc.h
1643index>=0 && index<dsound_globals.virtual_channel_count
1644channel_index < MAXIMUM_SOUND_CHANNELS
1645channel_index < dsound_globals.actual_channel_count
1646channel_index >= 0
1647Trying to load a sound whose compression isn't supported: %d
1648!state->valid
1649\halopc\haloce\source\sound\sound_dsound_pc.c
1650trying to queue sound but samples is null.
1651*samples_streamed<=buffer_length
1652*bytes_streamed <= buffer_length
1653current_pos != NULL
1654!(((int)buffer)&1)
1655samples_streamed
1656buffer_length
1657type_index>=0 && type_index<NUMBER_OF_SOUND_CHANNEL_TYPES
1658play_cursor_position >= 0 && play_cursor_position < GetAvgBytesPerSecond(sound_samples_per_second(channel_type_sample_rate(channel->type_flags)), channel_get_num_channels(channel_index))
1659length==0
1660length>=0
1661channel->state!=_sound_channel_idle
1662start_position + length <= GetAvgBytesPerSecond(sound_samples_per_second(channel_type_sample_rate(channel->type_flags)), channel_get_num_channels(channel_index))
1663length>0
1664start_position>=0
1665###ERROR: setting state to idle, but we haven't finished writing all the samples yet. current_sound_end or insertion_point must be wrong!
1666DirectSound: '%s' (%s#%d)
1667DSERR_UNINITIALIZED
1668DSERR_OTHERAPPHASPRIO
1669DSERR_BUFFERLOST
1670DSERR_ALREADYINITIALIZED
1671DSERR_NODRIVER
1672DSERR_BADFORMAT
1673DSERR_PRIOLEVELNEEDED
1674DSERR_INVALIDCALL
1675DSERR_INVALIDPARAM
1676DSERR_ALLOCATED
1677DSERR_CONTROLUNAVAIL
1678DSERR_OUTOFMEMORY
1679DSERR_NOAGGREGATION
1680DSERR_GENERIC
1681DSERR_UNSUPPORTED
1682DSERR_NOINTERFACE
1683<unknown error>
1684success && "All sounds re-initialized after changing software/hardware format"
1685channel_get(vchannel->channel_index)->virtual_channel_index==virtual_channel_index
1686couldn't set listener velocity.
1687couldn't set listener orientation.
1688couldn't set listener position.
1689couldn't set channel velocity.
1690couldn't set channel orientation.
1691couldn't set channel position.
1692couldn't set channel spatialization.
1693channel->buffer_3d
1694TEST_FLAG(channel->type_flags, _sound_channel_3d_bit)
1695couldn't set channel cone volume.
1696couldn't set channel cone angles.
1697couldn't set channel min distance.
1698couldn't set channel max distance.
1699couldn't set channel pitch.
1700couldn't set channel volume.
1701channel->buffer
1702dsound_globals.pause_gain>=0 && dsound_globals.pause_gain<=1.f
1703properties->gain>=0.f && properties->gain<=1.f
1704couldn't unlock buffer.
1705length == lock_length1 || length == lock_length1+lock_length2
1706couldn't lock buffer.
1707hr != DSERR_BUFFERLOST
1708length <= channel->buffer_size
1709Failed to get buffer status in RestoreBuffer
1710Error trying to GetStatus for channel: %d
1711channel->stopping
1712channel != NULL
1713WARNING: ran out of actual sound channels of type %d
1714vchannel->type_index>=0 && vchannel->type_index<NUMBER_OF_SOUND_CHANNEL_TYPES
1715vchannel->channel_index==NONE
1716vchannel->channel_index==NONE || channel_get(vchannel->channel_index)->virtual_channel_index==virtual_channel_index
1717vchannel->channel_index==NONE || channel_get(vchannel->channel_index)->type_flags==sound_channel_type_flags[vchannel->type_index]
1718dsound_virtual_touch tried return invalid channel index %d, resetting to NONE
1719Failed to create DirectSound secondary buffer.
1720could not query interface for IID_IDirectSound3DBuffer.
1721Error creating channel buffer %d
1722Error reading caps from buffer %d that was just created.
1723Failed to restore buffer
1724Failed to play buffer
1725channel->current_sound_end!=NONE
1726bad DirectSound channel state.
1727failed to stop channel %d
1728actual_channel_index >= 0 && actual_channel_index <= MAXIMUM_SOUND_CHANNELS
1729could not set dsound cooperative level to exclusive
1730could not get caps for sound card?
1731could not create primary buffer
1732could not set format of primary buffer
1733could not create dsound3d listener
1734could not adjust distance factor
1735could not adjust rolloff factor
1736Sound card doesn't meet minimum hardware requirements. Disabling hardware option.
1737Failed to set doppler factor
1738(num_mono3d_voices >= MIN_3D_MONO_CHANNELS) && (num_mono2d_voices >= MIN_2D_MONO_CHANNELS) && (num_stereo22k_voices >= MIN_STEREO_22K_CHANNELS) && (num_stereo44k_voices >= MIN_STEREO_44K_CHANNELS)
1739could not create direct sound object
1740preferences
1741%i / %i 44k stereo channels.|n
1742%i / %i stereo channels.|n
1743%i / %i mono channels.|n
1744|n|n%i / %i mono 3D channels.|n
1745%1.2f %1.2f %s(%s)
1746couldn't commit deferred settings.
1747unmatched call to unlock_random_seed() somewhere
1748\halopc\haloce\source\math\random_math.c
1749you should not be using global random(); use local random() instead
1750random_direction_geosphere
1751index>=0 && index<random_math_globals.random_direction_table_size
1752random_math_globals.random_direction_table
1753game_event
1754scripted_dialog_force_unspatialized
1755scripted_dialog_other
1756scripted_effect
1757scripted_dialog_player
1758first_person_damage
1759ambient_computers
1760ambient_machinery
1761ambient_nature
1762device_computers
1763device_nature
1764device_machinery
1765device_force_field
1766device_door
1767vehicle_engine
1768vehicle_collision
1769unit_dialog
1770unit_footsteps
1771slow_particle_impacts
1772particle_impacts
1773object_impacts
1774weapon_idle
1775weapon_overheat
1776weapon_charge
1777weapon_empty
1778weapon_reload
1779weapon_ready
1780projectile_detonation
1781projectile_impact
1782sound classes
1783sound_class_data
1784index>=0 && index<NUMBER_OF_SOUND_CLASSES
1785\halopc\haloce\source\sound\sound_classes.c
1786size>0
1787\halopc\haloce\source\memory\data.c
1788identifier || !data->identifier_zero_invalid
1789data->valid
1790%s index #%d (0x%x) is unused or changed
1791%s data array @%p is bad or not allocated
1792iterator->data->valid
1793uninitialized iterator passed to iterator_next()
1794hardware sound reference count failure.
1795\halopc\haloce\source\cache\pc_sound_cache.c
1796sound->cache_base_address==NULL
1797tried to delete sound %s(%s) from the cache while it was playing (hard).
1798tried to delete sound %s(%s) from the cache while it was playing (soft).
1799Increasing sound decompression buffer size to %d bytes
1800Failed to decompress all XBXOX ADPCM sample: %s.
1801sound->unused0[0] != 0
1802cache_sound->software_reference_count
1803--- finish %d %s
1804cache_sound->sound->cache_block_index==block_index
1805tried to delete sound %s(%s) from the cache while it was playing.
1806;:%d - %s %d c bytes %d u bytes
1807[sounds in cache]
1808[sounds in cache]
1809%d / 512 sounds in cache
1810%.2f MB / %.2f MB used %.2f percent free
1811%d / %d pages allocated
1812%d / %d pages used this frame
1813%d / %d pages old
1814%d / %d pages locked
1815sound_cache_dump.txt
1816w+
1817pc_sound_cache_globals.base_address
1818pc_sound_cache_globals.cache
1819pc sound cache
1820pc_sound_cache_globals.cache_sounds
1821pc sound
1822Dumping sound cache state, please attach sound_cache_dump.txt with your minidump for Scott =)
1823Failed to create new sound cache block: %s
1824new_cache_sound_index==cache_block_index
1825new_size > 0
1826sound != NULL
1827%d / 512 sounds in cache|n%.2f MB / %.2f MB used|n%d / %d pages allocated|n%d / %d pages used this frame|n%d / %d pages old|n%d / %d pages locked|n
1828cache_sound->software_reference_count<UNSIGNED_CHAR_MAX
1829--- request %d %s
1830sound->cache_tag_index!=0
1831load || !reference
1832load || !block
1833scenario globals
1834global_scenario
1835\halopc\haloce\source\scenario\scenario.c
1836global_structure_bsp
1837global_collision_bsp
1838global_bsp3d
1839global_game_globals
1840material_type==NONE || (material_type>=0 && material_type<NUMBER_OF_MATERIAL_TYPES)
1841cluster_index1>=0 && cluster_index1<structure_bsp->clusters.count
1842location->cluster_index>=0 && location->cluster_index<global_structure_bsp_get()->clusters.count
1843<no scenario loaded>
1844 dead
1845 at (%.2f,%.2f,%.2f) (leaf#%d,cluster#%d)
1846player 0x%08x
1847"%s" bsp "%s" (#%d)
1848couldn't load game globals (get new tags)
1849globals\globals
1850!bink_playback_active()
1851L=position
1852location
1853failed to load structure bsp '%s'
1854|n|n|n|n%s
1855no sound environment
1856need to get the following tags:
1857scenario doesn't have a structure bsp
1858frame_game_time_update
1859game time globals
1860game_time_globals && !game_time_globals->initialized
1861\halopc\haloce\source\game\game_time.c
1862game_time_globals
1863game_time_globals && game_time_globals->initialized
1864positive latency means you're behind the server, negative means you're ahead.
1865each line represents about %d milliseconds.
1866game_time_statistics.txt
1867!game_time_globals->active
1868game_time_globals->leftover_time_sec>=0.f && game_time_globals->leftover_time_sec<100.f
1869JWS: tons-o-ticks!! %d
1870\halopc\haloce\source\main\profile_service.c
1871ProfileService ROOT
1872[%-*s] == Num[%11d] Tot[%9I64u] UnT[%9I64u] Avg[%14.4f] Min[%14.4f] Max[%14.4f] POP[%8.4f]%s
1873 Hint[candidate for inlining]
1874 Hint[A func is taking a lot of frame time, and not well timed]
1875%s %d %I64u %f %f %f %f
1876knownParents != NULL
1877(*timerVar)->parentsList->mNumParents < MAX_UNIQUE_TIMER_PARENTS
1878knownParents->mNumParents < MAX_UNIQUE_TIMER_PARENTS
1879timerVar != NULL
1880-------Stack Order:
1881-------Unique timers:
1882 (Days[%2d] Hours[%2d] Minutes[%2d] Seconds[%2d])
1883Total Process Time in Seconds[%7f]
1884Legend:
1885 Num == NumTimings
1886 Tot == TotalTime
1887 UnT == UnaccountedTime
1888 Avg == Average ms
1889 Min = Min Timing
1890 Max = Max Timing
1891 POP == PercentOfProcess
1892Code Profile %05u.xls
1893Code Profile %05u.txt
1894point2
1895point1
1896point0
1897immediate
1898\halopc\haloce\source\render\render_debug.c
1899point3
1900points
1901render debug cache string overflow
1902render debug cache overflow.
1903vector
1904center
1905height
1906base
1907|n%s
1908HB
1909|nground_point(%01.2f,%01.2f,%01.2f) facing(%01.2f) surface(#%d)
1910point(%01.2f,%01.2f,%01.2f) leaf(#%d [%d]) cluster(#%d [%d])
1911speed %5f|nslide %5f|nturn %5f%s
1912|nstuck!
1913riding an elevator
1914%d
1915debug_bsp.txt
1916solid
1917 leaf %5d
1918%5d %5d %c|n
1919plane_count<MAXIMUM_BSP3D_DEPTH
1920 node plane|n
1921plane
1922p1
1923p0
1924can't add box2d to debug cache
1925hf reference(20 to 20,000):Hz#for hf values, what frequency defines hf, from 20 to 20,000
1926density
1927diffusion
1928reverb delay (0 to .1):seconds
1929reverb intensity
1930reflections delay (0 to .3):seconds
1931reflections intensity
1932decay hf ratio (.1 to 2)
1933decay time (.1 to 20):seconds
1934room rolloff (0 to 10)#how quickly the room effect rolls off, from 0.0 to 10.0
1935room intensity hf#intensity of the room effect above the reference high frequency
1936room intensity#intensity of the room effect
1937priority#when multiple listeners are in different sound environments in split screen, the combined environment will be the one with the highest priority.
1938sound_environment
1939game_sound_sound_raycast
1940game_sound_sound_pvs
1941game_sound_sound_obstruction
1942game_sound_update_potentially_audible_looping
1943game_sound_update
1944game sound globals
1945object looping sounds
1946TEST_FLAG(sound->flags, _game_looping_sound_scripted_bit)
1947\halopc\haloce\source\sound\game_sound.c
1948marker_name
1949definition->runtime_scripting_sound_index==NONE || game_looping_sound_get(definition->runtime_scripting_sound_index)
1950definition->runtime_scripting_sound_index!=looping_sound_index
1951scale>=0.f && scale<=1.f
1952TEST_FLAG(definition->flags, _looping_sound_fake_impulse_sound_bit)
1953source
1954attachment_data
1955[0x40010204]
1956location->cluster_index>=NONE && location->cluster_index<global_structure_bsp_get()->clusters.count
1957[1.4]
1958source->spatialization_mode==_sound_spatialization_mode_absolute
1959position && forward
1960head
1961definition->runtime_scripting_sound_index==NONE
1962[4900272: "0x0000803F0000000000000000000000000000803F0000000000000000000080BF00000000F304353FF30435BF00000000F304353FF304353F000000003ACD133F3ACD133F3ACD133F3ACD133F3ACD133F3ACD13BF3ACD133F3ACD13BF3ACD133F3ACD133F3ACD13BF3ACD13BF"]
1963players_update_after_game
1964players_update_before_game_client
1965players_update_before_game
1966players_update_before_game_server
1967players globals
1968teams
1969players
1970failed to create a player
1971\halopc\haloce\source\game\players.c
1972failed to remove a player
1973JWS: deleting player %d machine index %d
1974player->quit_out_of_game == TRUE
1975local_player_index>=NONE && local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS
1976local_player_index>=0 && local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS
1977JWS: calling player_cleanup_after_player_has_quit_game_and_no_longer_attached_to_unit() from player_died() for %d
1978game_connection()==_game_connection_local
1979tried to fix broken player control for a game w/ player_spawn_count= %d... but we don't allow restored games for anything other than player_spawn_count= 1
1980failed to correct player control for restored saved game... probably won't be able to control the player
1981corrected player control for restored saved game
1982player_update_history_is_valid_id(player->server_update_data.last_completed_update_id)
1983[%d]: [%d]: Completed [%d] ([%f] [%f] [%f]), ([%f] [%f]), ([%f] [%f])
1984player_update_history_is_valid_id(unit->unit.last_completed_client_update_id)
1985player_index != NONE
1986[1.1]
1987position != NULL
1988unit != NULL
1989unit_index != NONE
1990Can't update pos: [%d] != [%d]
1991Waited [%d], dist [%f].
1992player != NULL
1993Vehicle waited [%d], dist [%f].
1994SDJ: ERROR: player_create_from_network(): Ignoring meaningless attempt to decode incremental player create message
1995SDJ: ERROR: player_create_from_network(): Could not decode player create message
1996SDJ: ERROR: player_create_from_network(): Player still does not exist with translated index [%d], raw index [%d] already exists.
1997SDJ: ERROR: player_create_from_network(): Player with translated index [%d], raw index [%d] already exists.
1998SDJ: ERROR: player_create_from_network(): network_game_spawn_player_client() failed.
1999JWS: network_game_spawn_player_client() happening as result of player_create message (raw player index %d, translated index %d)
2000network_player_data != NULL
2001header->custom_header != NULL
2002header->decoding_information->definition_type == _message_player_create
2003Could not encode player creation message for player index %d
2004server failed to send player create message to client machine %d; client machine may be out of sync
2005server failed to send player create message to all machines; client machine may be out of sync
2006Could not encode player spawn message for player index %d
2007Sent player spawn to one machine for player [%d], translated index [%d]
2008server failed to send player spawn message to client machine %d; client machine may be out of sync
2009Sent player spawn to all loaded machines for player [%d], translated index [%d]
2010server failed to send player spawn message to all machines; client machine may be out of sync
2011Could not encode player set action result message for player index %d
2012server failed to send player_set_action_result message to all machines; client machine may be out of sync
2013current_weapon_index == weapon_to_drop_as_result_of_swap
2014SDJ: ERROR: player_handle_weapon_swap_client(): Could not add weapon [%d] to unit [%d]
2015[1.80178]
2016SDJ: RAID 1322: Client: Player [%d], has action [%d], but can't proceed because his unit index [%d] is NONE.
2017SDJ: RAID 1322: Skipped action: Player [%d], action [%d], unit index [%d].
2018SDJ: RAID 1322: Client: Player [%d], has action [%d], but can't proceed because his unit index [%d] resolves to NULL.
2019Could not encode player handle powerup message for player index %d
2020server failed to send player_handle_powerup message to all machines; client machine may be out of sync
2021JWS: player creation failed!!
2022JWS: player creation succeeded, as expected
2023JWS: trying to create a player on machine_index %d player_index %d local_player_index %d
2024((local_player_index>=0) && (local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS)) || (local_player_index==NONE)
2025Could not attach starting weapon to player
2026player->local_player_index!=NONE
2027couldn't teleport player into a valid location
2028player->unit_index!=NONE
2029scale
2030magnitude3d(&best_adjustment_vector)
2031[0x40400000]
2032[sine 45]
2033source_unit_index==NONE || local_player_count()>1
2034(NONE == control_data.zoom_level) || ((control_data.zoom_level >= 0))
2035(NONE == control_data.grenade_index) || ((control_data.grenade_index >= 0) && (control_data.grenade_index <= NUMBER_OF_UNIT_GRENADE_TYPES))
2036(NONE == control_data.weapon_index) || ((control_data.weapon_index >= 0) && (control_data.weapon_index <= MAXIMUM_WEAPONS_PER_UNIT))
2037(NONE == action.desired_zoom_level) || ((action.desired_zoom_level >= 0))
2038(NONE == action.desired_grenade_index) || ((action.desired_grenade_index >= 0) && (action.desired_grenade_index <= NUMBER_OF_UNIT_GRENADE_TYPES))
2039(NONE == action.desired_weapon_index) || ((action.desired_weapon_index >= 0) && (action.desired_weapon_index <= MAXIMUM_WEAPONS_PER_UNIT))
2040action.primary_trigger
2041%s: assert_valid_real_vector2d(%f, %f)
2042&action.throttle
2043action.desired_facing.yaw
2044%s: assert_valid_real(0x%08X %f)
2045action.desired_facing.pitch
2046[%d]: Caught up on [%d] updates == [%d] ticks.
2047!"Haven't handled spawning a player without a unit in Multiplayer."
2048server failed to send biped new message for object index [%d]
2049seat_index != NONE
2050Ignoring meaningless attempt to decode incremental player set action result message
2051Could not decode player set action result message for translated player index %d (may not be valid!)
2052player_set_action_result_from_network(): Client received an action whose action_object_index resolved to NONE. action result type [%d]
2053player_set_action_result_from_network(): Curious, client received an action whose action_object_index was NONE. action result type [%d]
2054header->decoding_information->definition_type == _message_player_set_action_result
2055powerup_type>=0 && powerup_type<NUMBER_OF_PLAYER_POWERUPS
2056player_index!=NONE
2057no players in the bsp
2058SDJ: ERROR: player_spawn_from_network(): Ignoring meaningless attempt to decode incremental player spawn message
2059SDJ: ERROR: player_spawn_from_network(): Could not decode player spawn message
2060SDJ: ERROR: player_spawn_from_network(): Attempt to spawn player with translated index [%d], raw index [%d] failed because player_get(raw_index) return NULL.
2061SDJ: player_spawn_from_network(): Player [%d] spawned as just a biped. Vehicle index translated from [%d] to [%d].
2062test == TRUE
2063SDJ: player_spawn_from_network(): Player [%d] spawned in vehicle. Vehicle index translated from [%d] to [%d].
2064unit->unit.weapon_object_indices[x] == local_weapon_index
2065SDJ: ERROR: player_spawn_from_network(): Spawned player [%d] with no unit.
2066SDJ: ERROR: player_spawn_from_network(): Player [%d], unit index [%d] resolved to NULL.
2067SDJ: player_spawn_from_network(): Player [%d], unit index translated from [%d] to [%d].
2068local_unit_index != NONE
2069header->decoding_information->definition_type == _message_player_spawn
2070Ignoring meaningless incremental player_handle_powerup_from_network request
2071Could not decode player handle powerup message for translated player index %d (may not be valid!)
2072header->decoding_information->definition_type == _message_player_handle_powerup
2073(NONE == action->desired_zoom_level) || ((action->desired_zoom_level >= 0))
2074(NONE == action->desired_grenade_index) || ((action->desired_grenade_index >= 0) && (action->desired_grenade_index <= NUMBER_OF_UNIT_GRENADE_TYPES))
2075(NONE == action->desired_weapon_index) || ((action->desired_weapon_index >= 0) && (action->desired_weapon_index <= MAXIMUM_WEAPONS_PER_UNIT))
2076action->primary_trigger
2077&action->throttle
2078action->desired_facing.yaw
2079action->desired_facing.pitch
2080action_index>=0 && action_index<NETWORK_GAME_MAXIMUM_PLAYER_COUNT
2081[%d]: No action available.
2082!!!WARNING!!! teleported player triggering a bsp switch!!!
2083a6<cinematic_globals
2084\halopc\haloce\source\cutscene\cinematics.c
2085cinematic globals
2086no free chapter title slots to display title '%s'
2087[39]
2088[0.8]
2089[480]
2090[0.125]
2091player_effect_update
2092player_effect_globals
2093\halopc\haloce\source\effects\player_effects.c
2094player effects
2095Could not encode player effect start message for player index %d
2096server failed to send player effect start message to client machine; client machine may be out of sync
2097direction != NULL
2098damage != NULL
2099screen_flash->intensity
2100screen_flash->intensity>=0.0f && screen_flash->intensity<=1.0f
2101screen_flash
2102matrix
2103[0x4016CBE4] or 2.35619
2104[0.785398]
2105Ignoring meaningless attempt to decode incremental player effect start message
2106Could not decode player effect start message
2107header->decoding_information->definition_type == _message_player_effect_start
2108-C6?!realcmp(determinant, 0.0f)
2109\halopc\haloce\source\math\matrix_math.c
2110valid_real_plane3d(plane)
2111DDPG
2112PG
2113PG=-2>biped_predicted_movement_localplayer
2114observer_update
2115\halopc\haloce\source\camera\observer.c
2116observer->result.location.cluster_index>=NONE && observer->result.location.cluster_index<global_structure_bsp_get()->clusters.count
2117@A
2118@
2119Invalid camera command.
2120F: (%f, %f, %f) U: (%f, %f, %f)
2121P: (%f, %f, %f) O: (%f, %f, %f)
2122D: %f V: (%f, %f, %f), FOV: %f, T: %f, FL: %ld
2123aE
2124@E
2125@A@observer->velocities.n[parameter_index]
2126forward1
2127up1
2128%s, %s: assert_valid_real_vector3d_axes2(%f, %f, %f / %f, %f, %f)
2129forward0
2130up0
2131?valid_field_of_view(observer->field_of_view)
2132valid_world_real_point3d(&observer->result.position)
2133valid_focus_distance(focus_distance)
2134valid_world_real_point3d((real_point3d *) &observer->focus_offset)
2135&observer->forward
2136&observer->up
2137valid_world_real_point3d(&focus_position)
2138!observer->updated_for_frame
2139observer->header_signature==OBSERVER_SIGNATURE && observer->trailer_signature==OBSERVER_SIGNATURE
2140|l%s|t|r% 3.2f/% 4ld|t% 3.2f/% 4ld|t% 3.2f/% 4ld|n
2141%-50s%6ld / %7.3f %5.2f / %7.3f %ld / %7.3f
2142|t|rthis frame|taverage|tpeak|n
2143section total calls / time av. calls / time peak calls / time
2144parent_timesection->self_msec >= child_timesection->elapsed_msec
2145\halopc\haloce\source\cseries\profile.c
2146profile_globals.section_count<MAXIMUM_PROFILE_SECTIONS
2147don't call profile_enter_private(), call profile_enter()
2148section->active
2149section
2150section->stack_depth==NONE
2151section->stack_depth==profile_globals.stack_depth
2152f-misc %6.2f
2153r-misc %6.2f
2154tex%6.2f
2155stall%6.2f
2156 %s
2157%s%6.2f%s
2158np render%6.2f
2159 %s
2160%6.2f%s
2161 (
2162game%2d
2163idle%6.2f
2164(synced)
2165(slowed)
2166(f.%3dms)
2167(l.%3dms)
2168(free%3d)
2169(lost%3d)
2170frame %5d vbl tot%6.2f
2171!"unreachable"
2172maximum_section_count>0
2173format_mode>=0 && format_mode<NUMBER_OF_PROFILE_DUMP_FORMAT_MODES
2174sort_mode>=0 && sort_mode<NUMBER_OF_PROFILE_SORT_MODES
2175%s
2176profile.txt
2177framedump.txt
2178wb
2179*
2180gpu
2181dt
2182idle
2183texture
2184stall
2185game_render
2186render0_3np
2187render0_3
2188render0_2
2189render0_1
2190render0
2191render
2192nonplayer
2193player3
2194player2
2195player1
2196player0
2197game7
2198game6
2199game5
2200game4
2201game3
2202game2
2203game1
2204game0
2205load
2206frame
2207name && section_index_reference
2208iterator->current_buffer_index != profile_globals.current_frame_history_index
2209(iterator->current_buffer_index >= 0) && (iterator->current_buffer_index < profile_globals.current_frame_history_count)
2210iterator
2211(profile_globals.current_frame.game_tick_count > 0) && (profile_globals.current_frame.game_tick_count <= MAXIMUM_GAME_TICKS_PER_FRAME)
2212(profile_globals.current_frame.window_count > 0) && (profile_globals.current_frame.window_count <= MAXIMUM_WINDOWS)
2213(profile_globals.current_frame.window_count >= 0) && (profile_globals.current_frame.window_count <= MAXIMUM_WINDOWS)
2214(profile_globals.current_frame.game_tick_count >= 0) && (profile_globals.current_frame.game_tick_count <= MAXIMUM_GAME_TICKS_PER_FRAME)
2215game_engine_update
2216`ff?ui\multiplayer_game_text
2217aD
2218C
2219%?weapon_is_flag(weapon_index)
2220weapon_index != NONE
2221\halopc\haloce\source\game\game_engine.c
2222(item->object.scale >= 0.5f) && (item->object.scale <= 3.f)
2223NULL != game_engine
2224netgame_equipment_new_to_network(): Failed to send netgame equipment spawn message to all loaded machines.
2225bits_encoded > 0
2226message_data.server_object_index != NONE
2227netgame_equipment_index >= 0
2228server_object_index != NONE
2229variant && map_name
2230dead_player_index != NONE
2231Could not encode multiplayer hud message
2232server failed to send multiplayer hud message to client machine_index #%d; client machine may be out of sync
2233game_engine
2234failed to teleport %d
2235WKS?>
2236@33?L>vehicle
2237object
2238!allow_pick_up || !TEST_FLAG(weapon_definition->weapon.flags, _weapon_must_be_readied_bit) || !unit_has_weapon_with_flag(unit_index, _weapon_must_be_readied_bit)
2239global_goal[index].in_use
2240G!??mp map referring to original needler
2241NONE != lookup_index
2242place.place < maximum_places
2243(!all_tied || (tied)) || (1 == group_count)
2244item
2245variant
2246>alpha>=0.0f && alpha<=1.0f
2247%s%s
2248(%s)ui\shell\main_menu\settings_select\multiplayer_setup\vehicle_options_edit\var_vehicles_respawn
2249ui\shell\main_menu\settings_select\multiplayer_setup\vehicle_options_edit\vehicle_options_labels
2250ui\shell\main_menu\settings_select\multiplayer_setup\teamplay_options_edit\var_friendly_fire_penalty
2251ui\shell\main_menu\settings_select\multiplayer_setup\teamplay_options_edit\var_friendly_fire
2252ui\shell\main_menu\settings_select\multiplayer_setup\teamplay_options_edit\teamplay_options_labels
2253ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\var_suicide_penalty
2254ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\var_invisible_players
2255ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\var_odd_man_out
2256ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\var_respawn_time_growh
2257ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\var_respawn_time
2258ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\var_shields
2259@@?ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\var_maximum_health
2260ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\var_number_of_lives
2261ui\shell\main_menu\settings_select\multiplayer_setup\player_options_edit\player_options_labels
2262ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\race_edit\var_team_play
2263ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\race_edit\var_laps_to_win
2264ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\race_edit\var_race_type
2265ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\race_edit\var_team_scoring
2266ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\race_edit\race_labels
2267ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\koth_edit\var_score_to_win
2268ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\koth_edit\var_moving_hill
2269ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\koth_edit\koth_labels
2270ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\oddball_edit\var_score_to_win
2271ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\oddball_edit\var_ball_spawn_count
2272ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\oddball_edit\var_random_start
2273ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\oddball_edit\var_ball_type
2274ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\oddball_edit\var_speed_with_ball
2275ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\oddball_edit\var_trait_with_ball
2276ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\oddball_edit\oddball_labels
2277ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\slayer_edit\var_team_play
2278ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\slayer_edit\var_kills_to_win
2279ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\slayer_edit\var_kill_penalty
2280ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\slayer_edit\var_kill_in_order
2281ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\slayer_edit\var_death_bonus
2282ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\slayer_edit\slayer_labels
2283ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\var_time_limit
2284ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\var_captures_to_win
2285ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\var_flag_at_home
2286ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\var_flag_must_reset
2287ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\var_single_flag
2288%s %s
2289ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\var_assault
2290ui\shell\main_menu\settings_select\multiplayer_setup\playlist_edit\ctf_edit\ctf_labels
2291ui\shell\strings\game_variant_descriptions
2292Server Message of the Day
2293%s:%s
22940%d
2295%d
2296
2297%s:%s
22980%d
2299NETGAME CODE FAILURE: game_engine_variant_cleanup changed the variant
2300g_player_score_is_initialized == TRUE
2301g_player_score_is_initialized == FALSE
2302Failed sending player_score_update_message to machine_index #%d.
2303Failed sending player_score_update_message to all loaded machines.
2304game_engine_globals.mode == game_engine_mode_active
2305game_engine_globals.mode == game_engine_mode_postgame_delay
2306game_engine_globals.mode == game_engine_mode_postgame_rasterize_delay
2307Ignoring meaningless incremental game_engine_change_mode_from_network() request
2308Could not decode game_engine_change_mode message.
2309game_engine_change_mode_from_network() ignoring unsupported/unknown new_mode %d
2310network_game_client_get_state(client, NULL) == _network_game_client_state_ingame || network_game_client_get_state(client, NULL) == _network_game_client_state_postgame
2311VALID_MESSAGE_DELTA_MODE(header->decoding_information->mode)
2312%s(): Failed sending message to all loaded machines.
2313game_engine_map_reset_to_network
2314%s(): Ignoring meaningless incremental request
2315%s(): Could not decode message.
2316game_engine_map_reset_from_network
2317player->team_index != NONE
2318player_count < MULTIPLAYER_MAXIMUM_PLAYERS
2319place<MULTIPLAYER_MAXIMUM_PLAYERS
2320found local player
2321player_count=%d, maxcount=%d
2322SDJ: ERROR: netgame_equipment_new_from_network(): Ignoring meaningless attempt to decode incremental netgame equipment spawn message
2323SDJ: ERROR: netgame_equipment_new_from_network(): Could not decode netgame equipment spawn message
2324SDJ: ERROR: netgame_equipment_new_from_network(): Client could not find netgame_equipment with index [%d]
2325SDJ: ERROR: netgame_equipment_new_from_network(): object_new() of item definition index [%d] resulted in NONE.
2326match_game_type(game_engine_get_type(), 4, netgame_equipment->game_type) == TRUE
2327header->decoding_information->definition_type == _message_netgame_equipment_new
2328Game Complete. Dedicated server is now idle.
2329Ignored multiplayer_message() for unknown recipient player %d
2330NONE != player_index
2331?player
2332NETGAME MAP FAILURE: failed to find any equipment for race
2333NETGAME MAP FAILURE: failed to find any equipment for king
2334NETGAME MAP FAILURE: failed to find any equipment for oddball
2335NETGAME MAP FAILURE: failed to find any equipment for slayer
2336NETGAME MAP FAILURE: failed to find any equipment for ctf
2337NETGAME MAP FAILURE: failed to find enough spawn points for race %d/%d
2338NETGAME MAP FAILURE: failed to find enough spawn points for king %d/%d
2339NETGAME MAP FAILURE: failed to find enough spawn points for oddball %d/%d
2340NETGAME MAP FAILURE: failed to find enough spawn points for slayer %d/%d
2341NETGAME MAP FAILURE: failed to find enough spawn points for ctf team 1 (%d/%d)
2342NETGAME MAP FAILURE: failed to find enough spawn points for ctf team 0 (%d/%d)
2343NETGAME MAP FAILURE: duplicate race track flag [team %d]
2344NETGAME MAP FAILURE: missing race flag [team %d]
2345NETGAME MAP FAILURE: missing oddball flag [team %d]
2346NETGAME MAP FAILURE: missing hill flag [team %d]
2347NETGAME MAP FAILURE: ctf flag out of range [team %d]
2348NETGAME MAP FAILURE: duplicate ctf flag [team %d]
2349NETGAME MAP FAILURE: missing ctf flag [team %d]
2350game_engine_player_score_get_slot_index_for_player(player_index) != NONE
2351g_player_score_number_of_used_slots <= NETWORK_GAME_MAXIMUM_PLAYER_COUNT
2352x < NETWORK_GAME_MAXIMUM_PLAYER_COUNT
2353g_player_score_number_of_used_slots < NETWORK_GAME_MAXIMUM_PLAYER_COUNT
2354game_engine_player_score_get_slot_index_for_player(player_index) == NONE
2355slot != NONE
2356g_player_score_baselines[slot].is_slot_used == TRUE
2357slot < NETWORK_GAME_MAXIMUM_PLAYER_COUNT
2358slot >= 0
2359failed to initialize custome game engine for new map, reverting to default game engine
2360title_string
2361 %d
2362 %d
2363 %d
2364 %s
2365 %s
2366 %s
2367 %s %s %s %s %s %s
2368Ignoring meaningless attempt to decode incremental message multiplayer hud message
2369Could not decode message multiplayer hud message
2370header->decoding_information->definition_type == _message_multiplayer_hud_message
2371ui\default_multiplayer_game_setting_names
2372team_race
2373team_king
2374team_oddball
2375team_slayer
2376assault
2377ctf
2378race
2379crazy_king
2380king
2381juggernaut
2382oddball
2383slayer
2384classic_team_slayer
2385classic_team_king
2386classic_team_oddball
2387classic_team_rally
2388classic_team_race
2389classic_ctf_pro
2390classic_iron_ctf
2391classic_invasion
2392classic_ctf
2393classic_rally
2394classic_race
2395classic_crazy_king
2396classic_king_pro
2397classic_king
2398classic_stalker
2399classic_juggernaut
2400classic_accumulation
2401classic_reverse_tag
2402classic_oddball
2403classic_snipers
2404classic_rockets
2405classic_endurance
2406classic_phantoms
2407classic_elimination
2408classic_slayer_pro
2409classic_slayer
2410map_name
2411Adding game %s on map %s to playlist.
2412Could not find engine variant matching %s.
2413levels\test\
2414in_variant_name || in_variant
2415### WARNING Nothing added to playlist
2416%s%s
2417%s%s:%u
2418 %s %s %s %d %d %d %d
2419* %s %s %s %d %d %d %d
2420 %s %s %s %s %s %s %s
2421Ping
2422ERROR game_engine_replicate_player_score_to_new_client(): Attempted to replicate player without a slot, player_index [%d], to new player on machine [%d].
2423ERROR game_engine_replicate_new_player_score_to_all_clients(): Attempted to replicate new player's score without a slot, player_index [%d], to all client.
2424Cannot restart the map when the game is over.
2425NONE != local_player_index
2426halo(
2427Requested function "%s" cannot be executed now.
2428profile_load
2429%s: %s
2430filename
2431\halopc\haloce\source\main\console.c
2432editor_%s
2433buffer_size>=0
2434\halopc\haloce\source\memory\crc.c
2435v>=0 && v<=4
2436u>=0 && u<=4
2437\halopc\haloce\source\bitmaps\s3tc\s3tc.c
2438tag references
2439<no tag chosen>
2440garbage
2441effects
2442material_effects
2443materials
2444material_effect_block
2445effect
2446material_effect_material_block
2447vehicle unused 2
2448vehicle unused 1
2449vehicle chassis slip
2450vehicle tire slip
2451impact
2452biped unused2
2453biped unused1
2454jump land
2455jump
2456shuffle
2457sliding
2458run
2459walk
2460material_index>=0 && material_index<NUMBER_OF_MATERIAL_TYPES
2461\halopc\haloce\source\effects\material_effect_definitions.c
2462event_index>=0 && event_index<NUMBER_OF_MATERIAL_EFFECT_TYPES
2463high frequency:[0,1]
2464low frequency:[0,1]
2465vibrate parameters
2466continuous_damage_effect
2467hunter shield:[0,+inf]
2468ice:[0,+inf]
2469elite energy shield:[0,+inf]
2470leaves:[0,+inf]
2471water:[0,+inf]
2472plastic:[0,+inf]
2473monitor:[0,+inf]
2474sentinel:[0,+inf]
2475human:[0,+inf]
2476armored human:[0,+inf]
2477cyborg energy shield:[0,+inf]
2478cyborg:[0,+inf]
2479flood carrier form:[0,+inf]
2480flood combat form:[0,+inf]
2481engineer force field:[0,+inf]
2482engineer:[0,+inf]
2483jackal energy shield:[0,+inf]
2484jackal:[0,+inf]
2485elite:[0,+inf]
2486hunter skin:[0,+inf]
2487hunter armor:[0,+inf]
2488grunt:[0,+inf]
2489force field:[0,+inf]
2490glass:[0,+inf]
2491rubber:[0,+inf]
2492metal (thick):[0,+inf]
2493metal (thin):[0,+inf]
2494metal (hollow):[0,+inf]
2495wood:[0,+inf]
2496snow:[0,+inf]
2497stone:[0,+inf]
2498sand:[0,+inf]
2499dirt:[0,+inf]
2500damage modifiers
2501instantaneous acceleration:[0,+inf]
2502stun time:seconds#duration of stun due to this damage
2503maximum stun:[0,1]#damaged unit's stun will never exceed this amount
2504stun:[0,1]#amount of stun added to damaged unit
2505active camouflage damage:[0,1]#how much more visible this damage makes a player who is active camouflaged
2506vehicle passthrough penalty:[0,1]#zero damages passengers in vehicles, one does not
2507damage upper bound
2508damage lower bound
2509AOE core radius:world units#if this is area of effect damage
2510category
2511side effect
2512damage
2513outward exponent
2514outward radius:world units
2515outward velocity:world units per second
2516forward exponent
2517forward radius:world units
2518forward velocity:world units per second
2519Controls particle velocities when a damage effect shatters a materal.
2520breaking effect
2521wobble weight#a value of 0.0 signifies that the wobble function has no effect; a value of 1.0 signifies that the effect will not be felt when the wobble function's value is zero.
2522wobble function period:seconds
2523wobble function#a function to perturb the effect's behavior over time
2524random rotation:degrees#random rotation in all directions
2525random translation:world units#random translation in all directions
2526falloff function#a function to envelope the effect's magnitude over time
2527duration:seconds#the effect will last for this duration.
2528camera shaking
2529angle:degrees
2530permanent camera impulse
2531jitter:world units
2532pushback:world units
2533rotation:degrees
2534temporary camera impulse
2535high frequency vibrate
2536frequency:[0,1]
2537low frequency vibrate
2538maximum intensity:[0,1]
2539fade function
2540duration:seconds
2541priority
2542type
2543There are seven screen flash types:
2544NONE: DST'= DST
2545LIGHTEN: DST'= DST(1 - A) + C
2546DARKEN: DST'= DST(1 - A) - C
2547MAX: DST'= MAX[DST(1 - C), (C - A)(1-DST)]
2548MIN: DST'= MIN[DST(1 - C), (C + A)(1-DST)]
2549TINT: DST'= DST(1 - C) + (A*PIN[2C - 1, 0, 1] + A)(1-DST)
2550INVERT: DST'= DST(1 - C) + A)
2551In the above equations C and A represent the color and alpha of the screen flash, DST represents the color in the framebuffer before the screen flash is applied, and DST' represents the color after the screen flash is applied.
2552screen flash
2553cutoff scale:[0,1]
2554radius:world units
2555damage_effect
2556don't scale damage by distance
2557infection form pop
2558can cause multiplayer headshots
2559only hurts one infection form
2560skips shields
2561damage indicators always point down
2562causes flaming death
2563only hurts shields
2564detonates explosives
2565does not ping units
2566does not hurt friends
2567pings resistant units
2568can cause headshots
2569does not hurt owner
2570shotgun
2571needle
2572plasma
2573mounted weapon
2574flame
2575melee
2576sniper
2577high explosive
2578grenade
2579bullet
2580falling
2581emp
2582lethal to the unsuspecting
2583harmless
2584high
2585medium
2586low
2587tint
2588invert
2589min
2590max
2591darken
2592lighten
2593use this to attach widgets that are loaded as 'children'
2594of this widget (children are always loaded as part of the parent widget)
2595child widgets
2596use this to attach widgets that are loaded only
2597if some internal criteria is met while processing a widget event
2598conditional widgets
2599extended description widget
2600parameters specific to column list widgets
2601child widgets are the list items
2602footer bounds
2603header bounds
2604list footer bitmap
2605list header bitmap
2606parameters specific to spinner list widgets
2607child widgets are the list items
2608These options affect list items for both spinner and column lists
2609* child widgets are used to define the visible list items
2610* for lists with code-generated list items, the child widgets are used
2611 as templated for visible list item placement
2612IMPORTANT: for list widgets, the ONLY thing you can have as child widgets are the list item widgets!
2613list items
2614vert offset#offsets the text position in its bounding area
2615horiz offset#offsets text position in its bounding area
2616string list index#default is 0
2617blah blah blah
2618more text box parameters
2619justification
2620text color
2621text font
2622text label unicode strings list
2623parameters specific to text box widgets
2624NOTE: the string list tag can also be used for lists whose items come from a string list tag
2625search and replace functions
2626These are used to run a search-and-replace on the specified
2627word in the text-box text, replacing all occurrences of the word
2628with the output of the replace-function. These are invoked each
2629time the text box is rendered (after any game data input functions
2630have been run). The searching is case-sensitive.
2631search-and-replace
2632These allow actions to be tied to certain ui events.
2633The event handler is run every time the widget receives the specified event.
2634By default, the 'back' and 'B' buttons will take you to the previous screen.
2635event handlers
2636game data inputs
2637These functions use current game data to modify the appearance of
2638the widget. These functions are called every time the widget is
2639rendered.
2640game data input fxns
2641background bitmap
2642milliseconds auto close fade time#<= 0 for immediate close
2643milliseconds to auto close#<=0 to never auto-close
2644controller index
2645widget type
2646ui widget definitions
2647ui_widget_references_block
2648visible_list_item_placement_reference_block
2649replace function
2650search string
2651search_and_replace_reference_block
2652horizontal offset
2653vertical offset
2654custom controller index
2655child_widget_reference_block
2656use custom controller index
2657custom controller index (unused)
2658name (unused)
2659conditional_widget_reference_block
2660load if event handler function fails
2661script
2662sound effect
2663widget tag
2664event type
2665event_handler_references_block
2666try to branch on failure
2667run scenario script
2668go back to previous widget
2669replace self w/ widget
2670run function
2671give focus to widget
2672reload other widget
2673reload self
2674open widget
2675close all widgets
2676close other widget
2677close current widget
2678function
2679game_data_input_references_block
2680list single preview no scroll
2681list items only one tooltip
2682list items from string list tag
2683list items generated in code
2684don't do that weird focus test
2685flashing
2686password
2687editable
2688center justify
2689right justify
2690left justify
2691force handle mouse
2692don't push history
2693always use nifty render fx
2694always use tag controller index
2695return to main menu if no history
2696pass handled events to all children
2697render regardless of controller index
2698pass unhandled events to all children
2699dont focus a specific child widget
2700dpad left/right tabs thru list items
2701dpad up/down tabs thru list items
2702dpad left/right tabs thru children
2703dpad up/down tabs thru children
2704flash background bitmap
2705pause game time
2706pass unhandled events to focused child
2707post-render
2708custom activation
2709double click
2710right mouse
2711middle mouse
2712left mouse
2713lose focus
2714get focus
2715deleted
2716created
2717right analog stick right
2718right analog stick left
2719right analog stick down
2720left analog stick right
2721left analog stick left
2722left analog stick down
2723left analog stick up
2724right thumb
2725left thumb
2726back button
2727start button
2728dpad right
2729dpad left
2730dpad down
2731dpad up
2732right trigger
2733left trigger
2734white button
2735black button
2736Y button
2737X button
2738B button
2739A button
2740custom (not implemented)
2741movie (not implemented)
2742game model (not implemented)
2743column list
2744spinner list
2745text box
2746container
2747any player
2748player 4
2749player 3
2750player 2
2751player 1
2752failed to load ui tags tied to solo scenarios
2753ui\ui_tags_loaded_solo_scenario_type
2754failed to load ui tags tied to multiplayer scenarios
2755ui\ui_tags_loaded_multiplayer_scenario_type
2756failed to load ui tags tied to the main menu scenario
2757ui\ui_tags_loaded_mainmenu_scenario_type
2758unknown scenario type
2759\halopc\haloce\source\interface\ui_widget_group.c
2760failed to load ui failure sound tag
2761sound\sfx\ui\flag_failure
2762failed to load ui back sound tag
2763sound\sfx\ui\back
2764failed to load ui forward sound tag
2765sound\sfx\ui\forward
2766failed to load ui cursor sound tag
2767sound\sfx\ui\cursor
2768failed to load ui tags not tied to any scenario
2769ui\ui_tags_loaded_all_scenario_types
2770messages*
2771message elements*
2772text data*
2773hud_message_text
2774panel count*
2775start index of message block*
2776start index into text blob*
2777name*
2778hud_messages_block
2779data*
2780type*
2781hud_message_elements_block
2782string data
2783sound_scenery
2784global_z_reference_vector_block
2785global_detail_object_counts_block
2786global_detail_object_block
2787global_detail_object_cells_block
2788types
2789sprite plate
2790global z offset:applied to all detail objects of in this collection so they don't float above the ground
2791collection type
2792detail_object_collection
2793ambient color:[0,255]
2794maximum color:[0,1]
2795minimum color:[0,1]
2796size:world units per pixel
2797far fade distance:world units
2798near fade distance:world units
2799color override factor#fraction of detail object color to use instead of the base map color in the environment:[0,1]
2800type flags
2801sequence index:[0,15]
2802name^
2803detail_object_type_block
2804...more colors
2805interpolate color in hsv
2806viewer-facing
2807screen-facing
2808layer_index<MAXIMUM_DETAIL_OBJECT_LAYERS_PER_STRUCTURE
2809\halopc\haloce\source\structures\detail_object_definitions.c
2810type does not reference a valid sequence
2811bitmap '%s' does not exist
2812error loading detail_object_collection '%s'
2813detail_object_type %s: %s
2814multiplayer scenarios
2815multiplayer_scenario_description
2816scenario tag directory path#this is the path to the directory containing the scenario tag file of the same name
2817displayed map name
2818descriptive bitmap
2819these provide the info required by the UI to load a net map
2820net map info
2821scenario_description_block
2822scenario_list
2823ui\multiplayer_scenarios
2824count
2825\halopc\haloce\source\scenario\multiplayer_scenario_description.c
2826*/\|,.;:"^&?<>
2827virtual keys
2828special key labels string list
2829display font
2830virtual_keyboard
2831sticky background bitmap
2832active background bitmap
2833selected background bitmap
2834unselected background bitmap
2835caps+symbols character
2836shift+symbols character
2837shift+caps character
2838symbols character
2839caps character
2840shift character
2841lowercase character
2842enter unicode character values as integer numbers
2843key codes
2844keyboard key
2845virtual_key_block
2846SPACE
2847RIGHT
2848LEFT
2849BACKSPACE
2850SYMBOLS
2851CAPS LOCK
2852SHIFT
2853DONE
2854ZYXWVUTSRQPONMLKJIHGFEDCBA987654$
2855 %
2856&' !"#((((+++++++))**
2857failed to load virtual keyboard caret bitmap '%s'
2858ui\shell\bitmaps\white
2859failed to load virtual keyboard for '%s' language
2860virtual_keyboard_globals.keyboard
2861\halopc\haloce\source\interface\virtual_keyboard.c
2862ui\english
2863virtual_keyboard_globals.active
2864ui\large_ui
2865(caption_index>=FIRST_VIRTUAL_KEYBOARD_CAPTION_STRING_INDEX) && (caption_index<NUMBER_OF_VIRTUAL_KEYBOARD_STRINGS)
2866text_buffer && buffer_size && !(buffer_size&1) && !virtual_keyboard_globals.active
2867bad virtual keyboard tag; there should be %d keys defined
2868rect
2869(virtual_keyboard_globals.keyboard != NULL) && (virtual_keyboard_globals.text_font_tag != NONE)
2870.fortunevirtual_keyboard_globals.buffer_size>0
2871right stick (not a button)
2872left stick (not a button)
2873right thumb button
2874left thumb button
2875y button
2876x button
2877b button
2878a button
2879checkpoint sound
2880checkpoint end text
2881checkpoint begin text
2882loading end text
2883loading begin text
2884Hud crap that wouldn't fit anywhere else
2885carnage report bitmap
2886Time out flash color
2887Not much time left flash color
2888Hud timer definitions
2889multiplayer sequence index
2890sequence index
2891indicator bitmap
2892Hud damage indicators
2893default chapter title bounds
2894motion sensor scale [DON'T TOUCH EVER]*
2895motion sensor velocity sensitivity#how fast something moves to show up on the motion sensor
2896motion sensor range
2897default weapon hud
2898Hud globals
2899hud scale in multiplayer
2900Multiplayer parameters
2901waypoint arrows
2902arrow bitmap
2903right offset
2904left offset
2905bottom offset
2906top offset
2907The offset values are how much the waypoint rectangle border is offset from the safe camera bounds
2908Waypoint parameters
2909fade ticks
2910uptime ticks
2911Objective colors
2912hud messages
2913Other hud messaging data
2914disabled color
2915time of each flash
2916flash length
2917flash flags
2918number of flashes
2919time between flashes
2920flash delay
2921flash period
2922flashing color
2923default color
2924HUD HELP TEXT COLOR
2925button icons
2926alternate icon text
2927icon bitmap
2928item message text
2929text spacing
2930icon color
2931fade time
2932up time
2933multi player font
2934single player font
2935scaling flags
2936height scale
2937width scale
2938anchor offset
2939anchor
2940Messaging parameters
2941hud_globals
2942occluded sequence index
2943off screen sequence index
2944on screen sequence index
2945translucency
2946opacity
2947hud_waypoint_arrow_block
2948text index
2949frame rate [0,30]
2950override icon color
2951offset from reference corner
2952width offset#extra spacing beyond bitmap width for text alignment
2953sequence index#sequence index into the global hud icon bitmap
2954hud_button_icon_block
2955colon width
2956decimal point width
2957y offset
2958x offset
2959screen digit width
2960bitmap digit width
2961digits bitmap
2962hud_number
2963width offset is absolute icon width
2964override default color
2965use text from string_list instead
2966don't rotate when pointing offscreen
2967reverse default/flashing colors
2968effectors
2969tertiary wrap mode
2970secondary wrap mode
2971primary wrap mode
2972tertiary
2973secondary
2974primary
2975which maps to use
2976map
2977tertiary offset
2978secondary offset
2979primary offset
2980how much to offset the origin of the texture
2981map offsets
2982tertiary scale
2983secondary scale
2984primary scale
2985how much to scale the textures
2986map scales
29871 to 2 blend func
29880 to 1 blend func
2989how to blend the textures together
2990blending function
2991tertiary anchor
2992secondary anchor
2993primary anchor
2994where you want the origin of the texture.
2995*"texture" uses the texture coordinates supplied
2996*"screen" uses the origin of the screen as the origin of the texture
2997anchors
2998framebuffer blend func
2999global_hud_multitexture_overlay_definition
3000function phase:seconds
3001function period:seconds
3002periodic function
3003If you use a periodic function as the source, this lets you tweak it.
3004periodic functions
3005tint color upper bound
3006tint color lower bound
3007If destination is tint, these values are used instead of the out bounds.
3008tint color bounds
3009out bounds:pixels
3010in bounds:source units
3011When the source is at the lower inbound, the destination ends up the lower outbound and vice-versa applies for the upper values.
3012in/out bounds
3013destination
3014destination type
3015These describe the relationship that causes the effect.
3016* destination type is the type of variable you want to be effected
3017* destination tells which texture map (or geometry offset) to apply it to
3018* source says which value to look at when computing the effect
3019source/destination
3020global_hud_multitexture_overlay_effector_definition
3021wrap
3022clamp
3023screen
3024dot
3025multiply2x
3026multiply
3027subtract
3028add
3029weapon zoom level
3030explicit (uses low bound)
3031weapon heat
3032weapon ammo (loaded)
3033weapon ammo (total)
3034player yaw
3035player pitch tangent
3036player pitch
3037tertiary map
3038secondary map
3039primary map
3040geometry offset
3041fade [0,1]
3042tint [0,1]
3043Real-time monochromatic color filter.
3044desaturation
3045intensity:[0,1]
3046script source:[0,3]
3047Real-time gamma correction to make dark objects appear brighter.
3048night-vision
3049radius out bounds:pixels
3050FOV in bounds:degrees
3051Warp effect like in 'Pitch-Black', sort of.
3052convolution
3053mask (splitscreen)
3054mask (fullscreen)
3055Mask bitmap overlay. Use either a 2D bitmap or an interface bitmap.
3056mask
3057global_hud_screen_effect_definition
3058additive
3059masked
3060connect to flashlight
3061only when zoomed
3062invert interpolation
3063...more colors for hsv interpolation
3064interpolate color along hsv space
3065interpolate between min/max flash colors as state changes
3066use min/max for state changes
3067draw a trailing m
3068only show when zoomed
3069show leading zeros
3070use high res scale
3071don't scale size
3072don't scale offset
3073large
3074small
3075multiplayer
3076solo
3077any
3078bottom right
3079bottom left
3080top right
3081top left
3082bottom_right
3083bottom_left
3084top_right
3085top_left
3086### ERROR multitexture_overlay does not respect [0,1] bounds
3087### tell Bernie or Adrian IMMEDIATELY!! (call Bernie @206-289-3764 if after hours)
3088invalid button
3089element
3090\halopc\haloce\source\interface\hud_definitions.c
3091Vehicle hud
3092meters
3093Auxilary hud meters
3094sounds
3095Hud warning sounds
3096overlays
3097Auxilary overlays
3098The blips use this as a reference point
3099Motion sensor center
3100Motion sensor foreground
3101Motion sensor background
3102min color health fraction cutoff
3103max color health fraction cutoff
3104medium health left color
3105Health panel meter
3106Health panel background
3107overcharge empty color
3108overcharge flash color
3109overcharge maximum color
3110overcharge minimum color
3111Shield panel meter
3112Shield panel background
3113Unit hud background
3114Weapon hud screen alignment
3115unit_hud_interface
3116minimum fraction cutoff
3117value scale#used for non-integral values, i.e. health and shields
3118alpha bias
3119alpha multiplier
3120minumum meter value
3121empty color
3122flash color
3123color at meter maximum
3124color at meter minimum
3125meter bitmap
3126METER
3127BACKGROUND
3128unit_hud_auxilary_panel_block
3129multitex overlay
3130interface bitmap
3131unit_hud_auxilary_overlay_block
3132use team color
3133team icon
3134latched to
3135unit_hud_sound_block
3136flash once if activated while disabled
3137show only when active
3138integrated light
3139health major damage
3140health minor damage
3141health empty
3142health low
3143shield empty
3144shield low
3145shield damaged
3146shield recharging
3147Warning sounds
3148Total grenades overlays
3149flash cutoff
3150Total grenades numbers
3151Total grenades background
3152Grenade hud background
3153Grenade hud screen alignment
3154grenade_hud_interface
3155grenade_hud_sound_block
3156throw on no grenades
3157no grenades left
3158low grenade count
3159grenade_hud_overlay_block
3160Messaging information
3161screen effect
3162overlay elements
3163crosshairs
3164Crosshairs always go in the center of the screen.
3165Crosshairs can be attached to one of four different states:
3166* Aim: Default crosshair. Frame 0 is the default state, frame 1 is the auto-aim state (frame rate ignored)
3167* Zoom: Zoom overlay. Each zoom level has a corresponding frame (frame rate ignored)
3168* Charge: Charging overlay. If you wish to display an animation for charging, put it here.
3169* Flash: Similar to charging, but for low ammo/batter/heat states
3170* Reload/Overheat: Similar to charging, but for reloading/overheating
3171Crosshairs
3172number elements
3173meter elements
3174static elements
3175age cutoff
3176heat cutoff
3177loaded ammo cutoff
3178total ammo cutoff
3179Flash cutoffs
3180child hud
3181weapon_hud_interface
3182weapon_hud_sound_block
3183Crosshair overlays
3184Crosshair bitmap
3185crosshair type
3186weapon_hud_crosshair_block
3187weapon_hud_crosshair_item_block
3188Overlays
3189Overlay bitmap
3190weapon_hud_overlays_block
3191weapon specific flags
3192number of fractional digits
3193maximum number of digits
3194weapon_hud_number_block
3195weapon_hud_meter_block
3196can use on map type
3197state attached to
3198weapon_hud_static_block
3199frame rate
3200weapon_hud_overlay_block
3201divide number by clip size
3202don't show when zoomed
3203one zoom level
3204hide area outside reticle
3205show sniper data
3206show only when zoomed
3207not a sprite
3208flash when firing with depleted battery
3209secondary trigger ready
3210primary trigger ready
3211low secondary ammo and none left to reload
3212flash when firing secondary trigger with no ammo
3213flash secondary reload
3214flash secondary total ammo
3215should reload secondary trigger
3216low ammo and none left to reload
3217flash when throwing and no grenade
3218flash when firing and no ammo
3219reload/overheat
3220flash battery
3221flash total ammo
3222flash heat
3223charge
3224zoom
3225aim
3226fired depleted weapon
3227battery depleted
3228no total ammo left
3229low battery
3230low total ammo
3231overheating
3232high heat
3233should reload
3234zoom change
3235auto-aim lock-on
3236use parent hud flashing parameters
3237flashes when active
3238elevation to target
3239distance to target
3240secondary weapon loaded ammo
3241secondary weapon total ammo
3242age
3243heat
3244loaded ammo
3245total ammo
3246show on reload/overheating
3247show always
3248show on default
3249show on empty
3250show on flashing
3251overlay item %d for %s references an invalid sequence
3252crosshair item %d for %s references an invalid sequence
3253crosshair element %d for %s is not valid
3254overlay element %d for %s is not valid
3255meter element %d for %s is not valid
3256static element %d for %s is not valid
3257spawn time (in seconds, 0 = default)
3258item permutations
3259item_collection
3260item^#which item to
3261weight#relatively how likely this item will be chosen
3262item_permutation
3263detonation effect
3264detonating effect
3265detonation delay:seconds
3266collision sound
3267material effects
3268D in
3269C in
3270B in
3271A in
3272hud message value scale
3273sort order
3274message index
3275This sets which string from tags\ui\hud\hud_item_messages.unicode_string_list to display.
3276message-index
3277$$$ ITEM $$$
3278unaffected by gravity
3279destroyed by explosions
3280always maintains z up
3281rout re
3282rout
3283massacre re
3284massacre
3285wounded re
3286seriously wounded re
3287wounded
3288seriously wounded
3289unscathed
3290alone
3291sh corps ply
3292shooting dead enemy player
3293sh corps
3294shooting dead enemy
3295check fri
3296check body friend
3297check en
3298check body enemy
3299celeb
3300celebration
3301resurrect
3302resurrection
3303leap att
3304leap attack
3305unc leap
3306uncover leap
3307dive
3308melee attack
3309bersk
3310berserk
3311surpr
3312surprise
3313pleading
3314part nothn
3315nothing there
3316part sight
3317partially sighted
3318veh collide
3319vehicle collision
3320veh scare
3321vehicle scared
3322veh yeah
3323vehicle woohoo
3324veh exit
3325vehicle exit
3326veh entry
3327vehicle entry
3328hid finish
3329hiding finished
3330lostcont
3331lost contact
3332a-flee re
3333attempted flee re
3334a-flee
3335attempted flee
3336flee ldr
3337flee leader died
3338flee re
3339flee
3340taunt re
3341taunt
3342shoot trai
3343shooting traitor
3344shoot grp
3345shooting group
3346shoot brs
3347shooting berserk
3348shoot veh
3349shooting vehicle
3350shoot
3351shooting
3352friend play
3353sighted friend player
3354cover
3355retreat re
3356retreat
3357advance re
3358advance
3359unc start re
3360uncover start re
3361unc start
3362uncover start
3363sea g-aband
3364search group abandon
3365sea aband
3366search abandon
3367sea report
3368search report
3369sea query re
3370search query re
3371sea query
3372search query
3373sea start
3374search start
3375blocked re
3376blocked
3377al lost re
3378alert lost contact re
3379al lostcom
3380alert lost contact
3381al nonc re
3382alert friend re
3383al nonc
3384alert friend
3385en nearby re
3386nea combat nearby re
3387en group re
3388new combat group re
3389gre friend
3390grenade danger friend
3391gre self
3392grenade danger self
3393gre enemy
3394grenade danger enemy
3395gre sight
3396grenade sighted
3397gre start
3398grenade startle
3399gre throw
3400grenade throwing
3401ally reform
3402alliance reformed
3403ally broken
3404alliance broken
3405deadbody
3406dead friend found
3407en unex
3408unexpected enemy
3409en search
3410old enemy sighted
3411en recent
3412new enemy recent combat
3413en new
3414new combat alone
3415d betray
3416friend betrayed
3417d b sent
3418friend killed by sentinel
3419d b flood
3420friend killed by flood
3421d b cov
3422friend killed by covenant
3423d b en playr
3424friend killed by enemy player
3425d b enemy
3426friend killed by enemy
3427d b playr
3428friend killed by friendly player
3429d b fri
3430friend killed by friend
3431d playr
3432friend player died
3433d fri
3434friend died
3435pk spree cm
3436player killing spree cm
3437pk mount cm
3438player kill mountedweapon cm
3439pk veh cm
3440player kill vehicle cm
3441pk shotg cm
3442player kill shotgun cm
3443pk flame cm
3444player kill flame cm
3445pk melee cm
3446player kill melee cm
3447pk expl cm
3448player kill explosion cm
3449pk gren cm
3450anyone kill grenade cm
3451pk snipe cm
3452player kill sniper cm
3453pk plas cm
3454player kill plasma cm
3455pk need cm
3456player kill needler cm
3457pk bull cm
3458player kill bullet cm
3459pk cm
3460player kill cm
3461k spree
3462killing spree
3463k en mount
3464killed enemy mountedweapon
3465k en veh
3466killed enemy vehicle
3467k en shotg
3468killed enemy shotgun
3469k en flame
3470killed enemy flame
3471k en melee
3472killed enemy melee
3473k en expl
3474killed enemy explosion
3475k en gren
3476killed enemy grenade
3477k en snipe
3478killed enemy sniper
3479k en plas
3480killed enemy plasma
3481k en need
3482killed enemy needler
3483k en bull
3484killed enemy bullet
3485k sent cm
3486killed enemy sentinel cm
3487k sent
3488killed enemy sentinel
3489k carrier cm
3490killed enemy floodcarrier cm
3491k carrier
3492killed enemy floodcarrier
3493k flood cm
3494killed enemy floodcombat cm
3495k flood
3496killed enemy floodcombat
3497k cov cm
3498killed enemy covenant cm
3499k cov
3500killed enemy covenant
3501k en play cm
3502killed enemy player cm
3503k en play
3504killed enemy player
3505k en cm
3506killed enemy cm
3507k enemy
3508killed enemy
3509k playr cm
3510killed friend player cm
3511k playr
3512killed friend player
3513k fri cm
3514killed friend cm
3515k fri
3516killed friend
3517h en mount
3518hurt enemy mountedweapon
3519h en veh
3520hurt enemy vehicle
3521h en shotg
3522hurt enemy shotgun
3523h en flame
3524hurt enemy flame
3525h en melee
3526hurt enemy melee
3527h en expl
3528hurt enemy explosion
3529h en gren
3530hurt enemy grenade
3531h en snipe
3532hurt enemy sniper
3533h en plas
3534hurt enemy plasma
3535h en need
3536hurt enemy needler
3537h en bull
3538hurt enemy bullet
3539h en cm
3540hurt enemy cm
3541h en re
3542hurt enemy re
3543h enemy
3544hurt enemy
3545h playr
3546hurt friend player
3547h fri re
3548hurt friend re
3549h fri
3550hurt friend
3551s en cm
3552damaged enemy cm
3553s enemy
3554damaged enemy
3555s playr
3556damaged friend player
3557s fri
3558damaged friend
3559d flying
3560death flying
3561d inst
3562death instant
3563d agony
3564death agonizing
3565d fall
3566death falling
3567d viol
3568death violent
3569d quiet
3570death quiet
3571maim head
3572maimed head
3573maim limb
3574maimed limb
3575scream pain
3576scream fear
3577p fall
3578pain falling
3579p shield
3580pain shield
3581p b major
3582pain body major
3583p b minor
3584pain body minor
3585idle flee
3586idle combat
3587idle noncom
3588idle noncombat
3589rout re#post-combat reply: our friends kicked alien ass
3590rout#post-combat our friends kicked alien ass
3591massacre re#post-combat reply: our friends took heavy casualties
3592massacre#post-combat our friends took heavy casualties
3593seriously wounded re#post-combat replying to a friend who was badly hurt
3594seriously wounded#post-combat we were badly hurt
3595unscathed#post-combat we were not hurt
3596alone#post-combat all friends killed
3597post-combat chatter
3598shooting dead enemy player#post-combat shooting an enemy player's dead body
3599shooting dead enemy#post-combat shooting an enemy's dead body
3600check body friend#post-combat checking a friend's dead body
3601check body enemy#post-combat checking an enemy's dead body
3602celebration#all enemies defeated
3603vocalizations that immediately follow combat
3604post-combat actions
3605resurrection#arise and return to life
3606leap attack#begin a leap attack
3607uncover exclamation#leapt out of corner to uncover a suspected target
3608dive#dove away from danger or into cover
3609melee attack#attacked an enemy in melee
3610berserk#went berserk
3611surprise#surprised by an enemy, noise, body or weapon impact
3612vocalizations that interrupt our talking
3613exclamations
3614pleading#pleading for the player to spare our pitiable lives
3615nothing there#decided that a suspicious sighting was nothing after all
3616partially sighted#saw something suspicious but not sure it was an enemy
3617vehicle collision#riding in a vehicle and the driver collides with something
3618vehicle scared#scared while in vehicle (imminent crash)
3619vehicle woohoo#excited while in vehicle (big air, etc)
3620vehicle exit#exits vehicle
3621vehicle entry#enters vehicle
3622hiding finished#stops hiding and pursues target
3623lost contact#target was not at expected location
3624attempted flee re#unable to flee because a leader is nearby - response
3625attempted flee#unable to flee because a leader is nearby
3626flee leader died#fleeing in panic because our leaders are all dead
3627flee re#fleeing in panic: response
3628flee#fleeing in panic
3629taunt re#taunted by an enemy: response
3630taunt#taunting the enemy
3631shooting traitor#shooting at a traitorous player
3632shooting group#shooting at a group of enemies
3633shooting berserk#shooting at an enemy while berserk
3634shooting vehicle#shooting from a vehicle at an enemy
3635shooting#shooting at an enemy
3636sighted friend player#sighted a new friendly player
3637vocalizations that don't require friends
3638actions
3639cover#telling friends to seek cover
3640retreat re#our platoon starts to defend or retreat: response
3641retreat#our platoon starts to defend or retreat
3642advance re#our platoon starts to attack or advance: response
3643advance#our platoon starts to attack or advance
3644group uncover re#starting to uncover target: response
3645group uncover#starting to uncover target with friend
3646search group abandon#search coordinator giving up on search
3647search abandon#searcher giving up on search
3648search report#searcher reporting that an area is clear
3649search query re#asking searchers whether they have found anything: response
3650search query#asking searchers whether they have found anything
3651search start#starting to search
3652blocked re#friend is blocking us from moving or firing: response
3653blocked#friend is blocking us from moving or firing
3654alert lost contact re#alert friends that target was not at expected location: response
3655alert lost contact#alert friends that target was not at expected location
3656alert friend re#alerted by a friend when in a noncombat state
3657alert friend#alert a friend who is in a noncombat state
3658new combat nearby re#reply to a distant friend who alerted us to an enemy
3659new combat group re#reply to a nearby friend who alerted us to an enemy
3660vocalizations that require friends
3661group communication
3662grenade danger friend#in danger from a friendly grenade (not our own)
3663grenade danger self#in danger from your own grenade
3664grenade danger enemy#in danger from an enemy grenade
3665grenade startle#alerted by a grenade bouncing near us
3666grenade sighted#see an enemy grenade
3667grenade throwing#throwing a grenade
3668alliance reformed#we forgive a traitor and make him our friend again
3669alliance broken#we decide that a former ally is now a traitor
3670dead friend found#unexpectedly finds a dead body of a friend
3671unexpected enemy#unexpectedly encounters enemy (behind or to the side)
3672old enemy sighted#see an enemy that we are currently looking for
3673new enemy recent combat#see a new enemy and we have recently been in combat
3674new combat alone#see an enemy and we have not previously been in combat
3675vocalizations that can be played even if a friend is talking
3676shouting
3677friend betrayed#a friend was deliberately killed by an ally that we don't trust (e.g. player killed a marine)
3678friend killed by sentinel#a friend died from sentinel fire
3679friend killed by flood#a friend died from the flood
3680friend killed by covenant#a friend died from covenant fire
3681friend killed by enemy player# friend died from an enemy player
3682friend killed by enemy#a friend died from enemy fire
3683friend killed by friendly player# friend died from player's friendly fire
3684friend killed by friend#a friend died from friendly fire
3685friend player died#a friendly player died
3686friend died#a friendly AI died
3687friends dying
3688player killling spree cm#response to the player going on a killing spree
3689player kill mountedweapon cm#response to the player killing an enemy with a fixed weapon
3690player kill vehicle cm#response to the player killing an enemy by hitting them with a vehicle
3691player kill shotgun cm#response to the player killing an enemy with a shotgun
3692player kill flame cm#response to the player killing an enemy with flamethrower
3693player kill melee cm#response to the player killing an enemy with a melee weapon
3694player kill explosion cm#response to the player killing an enemy with an explosive weapon
3695anyone kill grenade cm#response to _anyone_ killing an enemy with a grenade
3696player kill sniper cm#response to the player killing an enemy with a sniper weapon
3697player kill plasma cm#response to the player killing an enemy with a plasma bolt
3698player kill needler cm#response to the player killing an enemy with needles
3699player kill bullet cm#response to the player killing an enemy with bullets
3700player kill cm#response to the player killing an enemy
3701responses to a friendly player killing an enemy nearby
3702player kill responses
3703killing spree#we are on a killing spree
3704killed enemy mountedweapon#killed an enemy with a fixed weapon
3705killed enemy vehicle#killed an enemy by hitting them with a vehicle
3706killed enemy shotgun#killed an enemy with a shotgun
3707killed enemy flame#killed an enemy with flamethrower
3708killed enemy melee#killed an enemy with a melee weapon
3709killed enemy explosion#killed an enemy with an explosive weapon
3710killed enemy grenade#killed an enemy with a grenade
3711killed enemy sniper#killed an enemy with a sniper weapon
3712killed enemy plasma#killed an enemy with a plasma bolt
3713killed enemy needler#killed an enemy with needles
3714killed enemy bullet#killed an enemy with bullets
3715killed enemy sentinel cm#killed an enemy sentinel: comment from a friend
3716killed enemy sentinel#killed an enemy sentinel
3717killed enemy floodcarrier cm#killed an enemy flood carrier form: comment from a friend
3718killed enemy floodcarrier#killed an enemy flood carrier form
3719killed enemy floodcombat cm#killed an enemy flood combat form: comment from a friend
3720killed enemy floodcombat#killed an enemy flood combat form
3721killed enemy covenant cm#killed an enemy covenant: comment from a friend
3722killed enemy covenant#killed an enemy covenant
3723killed enemy player cm#killed an enemy player: comment from a friend
3724killed enemy player#killed an enemy player
3725killed enemy cm#killed an enemy: comment from a friend
3726killed enemy#killed an enemy
3727killed friend player cm#killed a friendly player: comment from a friend
3728killed friend player#killed a friendly player
3729killed friend cm#killed a friendly AI: comment from a friend
3730killed friend#killed a friendly AI
3731killing people
3732hurt enemy mountedweapon#hurt by an enemy with a fixed weapon
3733hurt enemy vehicle#hurt by an enemy with a vehicle
3734hurt enemy shotgun#hurt by an enemy with a shotgun
3735hurt enemy flame#hurt by an enemy with flamethrower
3736hurt enemy melee#hurt by an enemy with a melee weapon
3737hurt enemy explosion#hurt by an enemy with an explosive weapon
3738hurt enemy grenade#a grenade is stuck to us
3739hurt enemy sniper#hurt by an enemy with a sniper weapon
3740hurt enemy plasma#hurt by an enemy with a plasma bolt
3741hurt enemy needler#hurt by an enemy with needles
3742hurt enemy bullet#hurt by an enemy with bullets
3743hurt enemy cm#hurt by an enemy: comment from a friend of ours
3744hurt enemy re#hurt by an enemy: response from the enemy that hurt us ('you like that?')
3745hurt enemy#hurt by an enemy
3746hurt friend player#hurt by a friendly player
3747hurt friend re#hurt by a friendly AI: response from that friend
3748hurt friend#hurt by a friendly AI
3749being hurt
3750damaged enemy cm#hurt an enemy: comment to friend
3751damaged enemy#hurt an enemy
3752damaged friend player#hurt a friendly player
3753damaged friend#hurt a friendly AI
3754hurting people
3755death flying#died and was blown up into the air
3756death instant#died instantly
3757death agonizing#died in a horribly painful fashion (burnt to death)
3758death falling#died from falling
3759death violent#died from violent trauma
3760death quiet#died from minor damage, or was unprepared
3761maimed head#head body part was destroyed
3762maimed limb#limb body part (arm or leg) was destroyed
3763scream pain#screaming in pain (being flamed)
3764scream fear#screaming in fear (falling to your death, explosive stuck to you)
3765pain falling#took damage from falling
3766pain shield#took shield damage
3767pain body major#took a significant amount of body damage
3768pain body minor#took body damage
3769vocalizations generated automatically when damaged; interrupt everything except scripted dialogue.
3770involuntary
3771idle flee#played continuously while we are fleeing
3772idle combat#played randomly and intermittently whenever we're in combat
3773idle noncombat#played randomly and intermittently whenever we aren't in combat
3774vocalizations generated at intervals when nothing else is happening.
3775dialogue
37761565656565655555555555PPPPPPPPPPPP]^_``b`ddddlml5p<error>
3777maximum sprite extent:pixels*
3778sprite info
3779framebuffer blend function
3780shader
3781decay time:seconds
3782lifetime:seconds
3783animation speed:[1,120] ticks per frame
3784animation loop frame
3785animation
3786color upper bounds
3787color lower bounds
3788intensity:[0,1]#1 is fully visible, 0 is invisible
3789radius:world units#0 defaults to 0.125
3790radius and color
3791next decal in chain
3792layer
3793type#controls how the decal wraps onto surface geometry
3794A 'compound decal' is a chain of decals which are instantiated simultaneously. Compound decals are created by choosing a <next_decal_in_chain> below. NOTE: Do not attempt to create a circularly linked decal chain, i.e. A->B->C->A! Also, do not reference a decal from an effect if it is not the 'head' of the chain; for example an effect should not instantiate decal B if the chain was A->B->C. Compound decals can have seperate bitmaps, seperate framebuffer blend functions, and can be drawn in seperate layers. In addition, each decal in the chain can either inherit its parent's <radius>, rotation, <color>, <fade>, and <sequence> - or it can randomly choose its own. This behavior is controlled by the 'geometry_inherited_by_next_decal_in_chain' flag, below.
3795The decal <type> (or layer) determines the drawing order of the decal with respect to the rest of the environment. Decals in the primary layer are drawn after the environment diffuse texture, hence they affect the already-lit texture of the surface. Decals in the secondary layer are drawn immediately after decals in the primary layer, so they 'cover up' the primary decals. Decals in the 'light' layer are drawn before the environment diffuse texture, hence they affect the accumulated diffuse light and only indirectly affect the lit texture.
3796decal
3797water
3798alpha-tested
3799light
3800painted sign
3801burn
3802splatter
3803scratch
3804preserve aspect
3805animation loop
3806SAPIEN- incremental counter
3807SAPIEN- snap to axis
3808water effect
3809no random rotation
3810geometry inherited by next decal in chain
3811\halopc\haloce\source\effects\decal_definitions.c
3812encoded stencil
3813mask distance:meter units#fade from fully unmasked to fully masked this distance below full (and beyond empty)
3814unmask distance:meter units#fade from fully masked to fully unmasked this distance beyond full (and below empty)
3815full color
3816anchor colors...
3817interpolate colors...
3818source sequence index
3819stencil sequence index
3820source bitmap#optional bitmap to draw into the unmasked regions of the meter (modulated by the colors below)
3821stencil bitmaps#two bitmaps specifying the mask and the meter levels
3822meter
3823meter_stencil_data_definition
3824at full
3825at empty
3826at both ends
3827through random noise
3828faster near full
3829faster near empty
3830linearly
3831encoded_data
3832mask_bitmap->height==levels_bitmap->height
3833mask_bitmap->width==levels_bitmap->width
3834levels_bitmap->format==_bitmap_format_y8
3835mask_bitmap->format==_bitmap_format_y8
3836mask_bitmap && levels_bitmap
3837\halopc\haloce\source\interface\meter_definitions.c
3838the meter definition %s does not specify a stencil bitmap group.
3839the meter definition %s must specify %d stencil bitmaps.
3840the meter definition %s specifies stencil bitmaps which are not 16 bits intensity per pixel.
3841the stencil bitmaps and source bitmaps for the meter definition %s are of different dimensions.
3842the meter definition %s exceeds the limit for stencil size.
3843!meter->encoded_stencil.size
3844meter->encoded_stencil.size==size
3845placeholder
3846sound environment
3847background sound
3848SOUND
3849wind perpendicular weight:[0,1]
3850wind acceleration weight:[0,1]
3851wind period:seconds#0 defaults to 1
3852wind velocity:world units per second
3853animation period:seconds
3854SCREEN LAYER ANIMATION
3855map scale#0 defaults to 1
3856zoom multiplier:[0,1]
3857strafing multiplier:[0,1]
3858rotation multiplier:[0,1]
3859color#0 defaults to planar fog color
3860start distance from fog plane:world units#do NOT set this to the same value as maximum_depth
3861density gradient:[0,1]
3862distance gradient:world units
3863layer count:[0,4]#0 layers disables the effect
3864SCREEN LAYERS
3865COLOR
3866distance to water plane:world units#the fog becomes water at this distance from its surface
3867opaque depth:world units#the fog becomes opaque at this distance from its surface
3868opaque distance:world units#the fog becomes opaque at this distance from the viewer
3869maximum density:[0,1]#planar fog density is clamped to this value
3870DENSITY
3871Setting <atmosphere dominant> prevents polygon popping when the atmospheric fog maximum density (in the sky tag) is 1 and the atmospheric fog opaque distance is less than the diameter of the map. However, this flag will cause artifacts when the camera goes below the fog plane - so it should only be used when the fog plane is close to the ground.
3872FLAGS
3873fog
3874no texture-based falloff
3875no model multipass
3876no environment multipass
3877fog screen only
3878atmosphere dominant
3879is water
3880reflections
3881vertical scale#amount to stretch the corona along the vertical axis; 0 defaults to 1
3882horizontal scale#amount to stretch the corona along the horizontal axis; 0 defaults to 1
3883corona radius scale
3884rotation function scale:degrees
3885rotation function
3886Controls how corona rotation is affected by viewer and light angles.
3887corona rotation
3888bitmap#used by reflections
3889bitmaps
3890far fade distance:world units#distance at which the lens flare brightness is minimum; set to zero to disable distance fading
3891near fade distance:world units#distance at which the lens flare brightness is maximum
3892occlusion offset direction
3893occlusion radius:world units#radius of the square used to test occlusion
3894Occlusion factor affects overall lens flare brightness and can also affect scale. Occlusion never affects rotation.
3895occlusion
3896cutoff angle:degrees
3897falloff angle:degrees
3898lens_flare
3899sun
3900translation
3901rotation-translation
3902rotation B
3903rotation A
3904marker forward
3905toward viewer
3906animation phase:seconds
3907animation period:seconds#0 defaults to 1
3908animation function
3909color upper bound#if a=r=g=b=0, default to a=r=g=b=1
3910color lower bound#if a=r=g=b=0, default to a=r=g=b=1
3911Causes lens flare reflection to flicker, pulse, or whatever. Animated color modulates tint color, above, while animated alpha modulates brightness. Animation is ignored if tint color is BLACK or the animation function is ONE or ZERO.
3912tint color#if a=r=g=b=0 use light color instead; alpha blends between modulation and tinting
3913Tinting and modulating are not the same; 'tinting' a reflection will color the darker regions but leave the white highlights, while 'modulating' will color everything uniformly (as in most games). The tint alpha controls how much the reflection is tinted as opposed to modulated (0 is modulated, 1 is tinted). If all components are zero, the reflection is fully tinted by the light color.
3914tint color
3915brightness scaled by
3916brightness:[0,1]#interpolated by light scale
3917radius scaled by
3918radius:world units#interpolated by light scale
3919rotation offset:degrees
3920position:along flare axis#0 is on top of light, 1 is opposite light, 0.5 is the center of the screen, etc.
3921bitmap index
3922lens_flare_reflection_block
3923distance from center
3924rotation and strafing
3925rotation
3926occluded by solid objects
3927radius scaled by occlusion factor
3928radius NOT scaled by distance
3929align rotation with screen center
3930falloff function#the scale of the light will diminish over time according to this function
3931duration:seconds#the light will last this long when created by an effect
3932if the light is created by an effect, it will animate itself as follows
3933EFFECT PARAMETERS
3934how the light affects the lightmaps (ignored for dynamic lights)
3935RADIOSITY
3936lens flare
3937optional lens flare associated with this light
3938LENS FLARE
3939pitch period:seconds#time between repeats
3940pitch function#a function to control rotation of the gel in pitch
3941roll period:seconds#time between repeats
3942roll function#a function to control rotation of the gel in roll
3943yaw period:seconds#time between repeats
3944yaw function#a function to control rotation of the gel in yaw
3945secondary cube map#used for specular light
3946texture animation period:seconds#time between repeats
3947texture animation function#a function to control texture animation
3948primary cube map#used for diffuse and specular light
3949the gel map tints the light per-pixel of cube map
3950GEL
3951color upper bound
3952color lower bound
3953interpolation flags
3954lens flare only radius
3955cutoff angle#the angle at which the illumination is zero.
3956falloff angle#the angle at which the light begins to fade.
3957radius modifer#how the radius changes with external scale
3958radius#the radius where illumination is zero. (lens flare only if this is 0)
3959the size and shape of the light
3960SHAPE
3961don't fade active camouflage
3962first person flashlight
3963supersize in first person#for dynamic lights, light every environment surface if this light is on the gun of the current window.
3964don't light own object#for dynamic lights, don't light the object that the light is attached to.
3965no specular#for dynamic lights, cast only diffuse light.
3966dynamic#dynamically illuminate interiors
3967damping
3968local variation rate
3969local variation weight
3970variation area#the wind direction varies inside a box defined by these angles on either side of the direction from the weather region.
3971velocity:world units#the wind magnitude in the weather region scales the wind between these bounds
3972wind
3973lights
3974animations
3975shader functions
3976indoor fog screen#used for FOG SCREEN only; not used for planar fog
3977indoor fog opaque distance:world units#beyond this distance surfaces are completely fogged
3978indoor fog start distance:world units#below this distance there is no fog
3979indoor fog maximum density:[0,1]#density at opaque distance - 0 defaults to 1
3980indoor fog color
3981outdoor fog opaque distance:world units#beyond this distance surfaces are completely fogged
3982outdoor fog start distance:world units#below this distance there is no fog
3983outdoor fog maximum density:[0,1]#density at opaque distance - 0 defaults to 1
3984outdoor fog color
3985outdoor ambient radiosity power#the outdoor ambient light power from 0 to infinity
3986outdoor ambient radiosity color#the outdoor ambient light color
3987indoor ambient radiosity power#the indoor ambient light power from 0 to infinity
3988indoor ambient radiosity color#the indoor ambient light color
3989animation_graph
3990model
3991sky
3992diameter#angular diameter of the light source in the sky.
3993direction#direction toward the light source in the sky.
3994test distance#the length of the ray for shadow testing.
3995power#light power from 0 to infinity
3996color#light color
3997these parameters control how the light illuminates the world.
3998lens flare marker name#the lens flare for this light will be attached to the specified marker in the model
3999sky_light_block
4000affects interiors
4001affects exteriors
4002period:seconds
4003animation index#the index of the animation in the animation graph
4004sky_animation_block
4005global function name^#the global function that controls this shader value
4006sky_shader_function_block
4007change colors
4008forced shader permutation#if nonzero, overrides the unit's shader permutation
4009shield sapping radius:world units#how far away we can drain the player's shields
4010shield vitality#maximum shield vitality of our unit
4011body vitality#maximum body vitality of our unit
4012drop weapon ammo#total number of rounds in the weapon that we drop (ignored for energy weapons)
4013drop weapon loaded#amount of ammo loaded into the weapon that we drop (in fractions of a clip, e.g. 0.3 to 0.5)
4014dont drop grenades chance:[0,1]#how likely we are not to drop any grenades when we die, even if we still have some
4015grenade count#number of grenades that we start with
4016equipment#equipment item to drop when we die
4017items
4018encounter grenade timeout:seconds#we cannot throw grenades if someone else in our encounter threw one this recently
4019grenade check time:seconds#for continuous stimuli (e.g. visible target), how often we check to see if we want to throw a grenade
4020grenade chance:[0,1]#how likely we are to throw a grenade
4021collateral damage radius:world units#we won't throw if there are friendlies around our target within this range
4022grenade ranges:world units#ranges within which we will consider throwing a grenade
4023grenade velocity:world units per second#how fast we can throw our grenades
4024enemy radius:world units#we consider enemies within this radius when determining where to throw
4025minimum enemy count#how many enemies must be within the radius of the grenade before we will consider throwing there
4026grenade stimulus#what causes us to consider throwing a grenade
4027trajectory type#how we throw our grenades
4028grenade type#type of grenades that we throw
4029grenades
4030berserk melee abort range:world units#while berserking, if our target gets this far away from us, we stop trying to melee them
4031berserk melee range:world units#while berserking, how close an enemy target must get before triggering a melee charge
4032berserk firing ranges:world units#if we are outside maximum range, we advance towards target, stopping when we reach minimum range
4033melee abort range:world units#if our target gets this far away from us, we stop trying to melee them
4034melee range:world units#how close an enemy target must get before triggering a melee charge
4035berserking and melee
4036special-fire delay:seconds#how long we must wait between uses of our special weapon fire mode
4037special-fire chance:[0,1]#how likely we are to use our special weapon fire mode
4038special-fire situation#when we will decide to use our special weapon fire mode
4039special-fire mode#the type of special weapon fire that we can use
4040modified vision range#any custom vision range that this actor variant has (zero = normal)
4041bombardment range#we offset our burst targets randomly by this range when firing at non-visible enemies (zero = never)
4042super-ballistic range#we try to aim our shots super-ballistically if target is outside this range (zero = never)
4043special-case firing properties
4044berserk projectile error#error multiplier when the actor is berserk (zero = unchanged)
4045berserk rate of fire#rate-of-fire multiplier when the actor is berserk (zero = unchanged)
4046berserk burst separation#burst separation multiplier when the actor is berserk (zero = unchanged)
4047berserk burst duration#burst duration multiplier when the actor is berserk (zero = unchanged)
4048moving projectile error#error multiplier when the actor is moving (zero = unchanged)
4049moving rate of fire#rate-of-fire multiplier when the actor is moving (zero = unchanged)
4050moving burst separation#burst separation multiplier when the actor is moving (zero = unchanged)
4051moving burst duration#burst duration multiplier when the actor is moving (zero = unchanged)
4052new-target projectile error#error multiplier for newly appeared targets (zero = unchanged)
4053new-target rate of fire#rate-of-fire multiplier for newly appeared targets (zero = unchanged)
4054new-target burst separation#burst separation multiplier for newly appeared targets (zero = unchanged)
4055new-target burst duration#burst duration multiplier for newly appeared targets (zero = unchanged)
4056a firing pattern lets you modify the properties of an actor's burst geometry. actors choose which firing pattern to use based on their current state:
4057 'new-target' when the target just appeared
4058 'moving' when the actor is moving
4059 'berserk' if the actor is berserk
4060if none of these apply, no firing pattern is used.
4061the default values in the burst geometry are multiplied by any non-zero modifiers in the firing pattern.
4062firing patterns
4063special projectile error:degrees#projectile error angle for special weapon fire (applied in addition to the normal error)
4064special damage modifier:[0,1]#damage modifier for special weapon fire (applied in addition to the normal damage modifier. zero = no change)
4065burst angular velocity:degrees per second#the maximum rate at which we can sweep our fire (zero = unlimited)
4066burst separation:seconds#how long we wait between bursts
4067burst duration:seconds#how long each burst we fire is
4068burst return angle:degrees#the range from the horizontal that the return direction can be
4069burst return length:world units#how far the burst point moves back towards the target (could be negative)
4070burst origin angle:degrees#the range from the horizontal that our starting error can be
4071burst origin radius:world units#how far away from the target the starting point is
4072at the start of every burst we pick a random point near the target to fire at, on either the left or the right side.
4073the burst origin angle controls whether this error is exactly horizontal or might have some vertical component.
4074over the course of the burst we move our projectiles back in the opposite direction towards the target. this return motion is also controlled by an angle that specifies how close to the horizontal it is.
4075for example if the burst origin angle and the burst return angle were both zero, and the return length was the same as the burst length, every burst would start the same amount away from the target (on either the left or right) and move back to exactly over the target at the end of the burst.
4076burst geometry
4077damage per second#only used if weapon damage modifier is zero... how much damage we should deliver to the target per second while firing a burst at them (zero = use weapon default)
4078weapon damage modifier#what fraction of its normal damage our weapon inflicts (zero = no modifier)
4079target leading:[0,1]#how much we lead moving targets. 0.0= no prediction. 1.0= predict completely.
4080target tracking:[0,1]#how well our bursts track moving targets. 0.0= fire at the position they were standing when we started the burst. 1.0= fire at current position
4081custom crouch gun offset#custom crouching gun offset for overriding the default in the base actor
4082custom stand gun offset#custom standing gun offset for overriding the default in the base actor
4083desired combat range:world units
4084death fire-wildly time:seconds
4085death fire-wildly chance:[0,1]
4086surprise fire-wildly time:seconds
4087surprise delay time:seconds
4088new-target firing pattern time:seconds
4089first burst delay time:seconds
4090projectile error:degrees#error added to every projectile we fire
4091rate of fire#how many times per second we pull the trigger (zero = continuously held down)
4092maximum firing distance:world units#we can only fire our weapon at targets within this distance
4093weapon
4094ranged combat
4095run time:seconds#when switching movement types, how long we will run for before slowing to a crouch
4096crouch time:seconds#when switching movement types, how long we will stay crouched for before running
4097initial crouch chance:[0,1]#actors that start their movement try to maintain this fraction of crouched actors
4098movement type#when we have a choice of movement types, which type we will use
4099note: only the flood combat forms will ever try to switch movement types voluntarily during combat
4100movement switching
4101major variant
4102unit
4103actor definition
4104actor_variant
4105actor_variant_change_colors_block
4106strafing
4107enemy out of sight
4108enemy visible
4109secondary trigger
4110overcharge
4111switch types
4112always crouch
4113always run
4114seek cover
4115visible target
4116bounce
4117lob
4118toss
4119prefer passenger seat
4120cannot use ranged weapons
4121super active camouflage
4122active camouflage
4123moveswitch stay w/ friends
4124has unlimited grenades
4125interpolate color in HSV
4126can shoot while flying
4127DO NOT USE: major upgrade
4128combat idle speech time:seconds#time between idle vocalizations when we are in combat or searching
4129noncombat idle speech time:seconds#time between idle vocalizations when we are not in combat
4130communication
4131friend avoid dist:world units#distance we try and stay from any friends
4132old position avoid dist:world units#distance we try and stay from our last discarded firing position
4133combat position time:seconds#time after which we change combat firing positions
4134guard position time:seconds#time after which we decide to change guard positions (zero = never)
4135firing positions
4136berserk grenade chance:[0,1]#chance of berserking when we have a dangerous projectile stuck to us
4137suicide sensing dist:world units#when we are this close to a target, we check to see if they're getting away and if so blow up
4138berserk proximity:world units#if we ever get this close to a target, we berserk
4139berserk damage threshold:[0,1]#how low our body health must get before we will consider berserking
4140berserk damage amount:[0,1]#amount of body damage in a short time that makes us berserk
4141melee leap ballistic:[0,1]#fraction that controls how ballistic our leaping melee trajectory is
4142melee leap chance:[0,1]#chance of launching a leaping melee attack at a ground-based target (we always leap at flying targets)
4143melee leap velocity:world units per tick#how fast we spring at targets when launching a leaping melee attack
4144melee leap range:world units#we can launch leaping melee attacks at targets within these ranges (zero = can't leap)
4145melee charge time:seconds#how long we can stay in the charging state trying to reach our target before we give up
4146melee fudge factor:world units#fudge factor that offsets how far in front of the target we start our attack (negative = we try to time our attack so that we go _through_ the target). this should be close to zero, but might be bigger for suiciding units
4147melee attack delay:seconds#how long we must wait between attempting melee attacks
4148num positions (normal):[0,n]#number of pursuit positions to check when in normal search mode
4149num positions (coord):[0,n]#number of pursuit positions to check when in coordinated group search mode
4150pursuit-position time:seconds#time we search at a pursuit position
4151target search time:seconds#time we search at target's position
4152uncover delay time:seconds#time to look at target's position after it becomes visible
4153pursuit
4154change-facing stand time:seconds#how long we must stand up for after changing our fixed stationary facing
4155stationary facing angle:angle#angle outside of which we must abandon a stationary facing direction and suffer any penalties
4156stalking max distance:world units#distance outside of which we don't bother stalking
4157stalking discovery time:seconds#if our target sees us for this long while we are stalking them, our cover is blown and we do something else (zero = never stop stalking)
4158cover damage threshold:[0,1]#how much damage we must take before we are allowed to seek cover (zero = always allowed to)
4159max seek-cover distance:world units#maximum distance we will consider going to find cover (zero = default)
4160evasion delay time:seconds#minimum time period between evasion moves
4161evasion seek-cover chance:[0,1]#chance of seeking cover (otherwise we just evade)
4162defending evasion threshold#when in defending mode, we consider seeking cover or evading when our danger gets this high
4163attacking evasion threshold#when in attacking mode, we consider seeking cover or evading when our danger gets this high
4164defending hide time modifier#how much longer we hide behind cover for when in the defending state (zero = unchanged)
4165min crouch time:seconds#minimum time to remain crouching (zero = default)
4166min stand time:seconds#minimum time to remain standing (zero = default)
4167defending crouch threshold#when in defending mode, if our crouch type is based on shields, we crouch when our shields are below this number; if our crouch type is based on danger, we crouch when our danger is above this number
4168attacking crouch threshold#when in attacking mode, if our crouch type is based on shields, we crouch when our shields are below this number; if our crouch type is based on danger, we crouch when our danger is above this number
4169defensive crouch type
4170pursue shield fraction:[0,1]#elites and jackals only come out from cover to pursue if they have this much shields
4171attack shield fraction:[0,1]#elites and jackals only come out from cover to attack if they have this much shields
4172hide shield fraction:[0,1]#elites and jackals only seek cover if their shield falls below this value
4173hide target-not-visible time:seconds#if this is non-zero then we will only seek cover if our target has not been visible recently
4174hide behind cover time:seconds#how long we stay behind cover after seeking cover
4175danger values: being aimed at: 0.7
4176an enemy shooting in our general direction: 1.2
4177an enemy shooting directly at us: 1.6
4178an enemy damaging us: 2.0
4179defensive
4180surprise distance:world units#the distance at which newly acknowledged props or weapon impacts are considered 'close' for surprise purposes
4181panic damage threshold:[0,1]#panic if we take this much body damage in a short period of time
4182leader killed panic chance:[0,1]#chance of panicking when we see a leader killed
4183leader type#if we see a friend of this type killed we have a chance of panicking
4184friend killed panic chance:[0,1]#chance of panicking when we see a friend killed near us and the enemy is looking at us too
4185cowering time:seconds#how long we hide in cover after being panicked
4186panic
4187retreat time:seconds#how long we retreat from an unopposable enemy for
4188friends retreating trigger#if this many of our friends are retreating from an unopposable enemy, we retreat as well (zero = never use this as a retreat condition)
4189friends killed trigger#if this many of our friends are killed by an unopposable enemy, we trigger a retreat (zero = never use this as a retreat condition)
4190danger trigger time:seconds#how long it takes for an unopposable enemy that has the above danger level to trigger a retreat
4191player danger trigger#danger level of an enemy player which will trigger a retreat if it continues over time
4192vehicle danger trigger#danger level of a vehicle-based enemy which will trigger a retreat if it continues over time
4193unreachable danger trigger#danger level of an unreachable enemy which will trigger a retreat if it continues over time
4194unopposable
4195DO NOT USE: projectile
4196DO NOT USE: weapon
4197combat idle looking:seconds#rate at which we change look around randomly when searching or in combat
4198combat idle aiming:seconds#rate at which we change aiming directions when looking around randomly when searching or in combat
4199combat idle facing:seconds#rate at which we change facing when looking around randomly when searching or in combat
4200guard idle looking:seconds#rate at which we change look around randomly when guarding
4201guard idle aiming:seconds#rate at which we change aiming directions when looking around randomly when guarding
4202guard idle facing:seconds#rate at which we change facing when looking around randomly when guarding
4203noncombat idle looking:seconds#rate at which we change look around randomly when not in combat
4204noncombat idle aiming:seconds#rate at which we change aiming directions when looking around randomly when not in combat
4205noncombat idle facing:seconds#rate at which we change facing when looking around randomly when not in combat
4206event look time modifier#multiplier for how long we look at interesting events (zero = unchanged)
4207idle looking range:degrees#range in which we select random directions to look at
4208idle aiming range:degrees#range in which we select random directions to aim in
4209combat look delta R:degrees#how far we can turn our head right away from our aiming vector when in combat
4210combat look delta L:degrees#how far we can turn our head left away from our aiming vector when in combat
4211noncombat look delta R:degrees#how far we can turn our head right away from our aiming vector when not in combat
4212noncombat look delta L:degrees#how far we can turn our head left away from our aiming vector when not in combat
4213maximum looking deviation:degrees#how far we can turn our head
4214maximum aiming deviation:degrees#how far we can turn our weapon
4215looking
4216begin moving angle:degrees#we must be facing this close to our target before we start applying the throttle (default: 180 degrees)
4217free-flying sidestep:world units#distance which we allow sidestepping for flying units
4218stationary movement dist:world units#movement distance which is considered 'stationary' for considering whether we crouch
4219glass ignorance chance:[0,1]#chance of not noticing that breakable surfaces have been destroyed
4220pathfinding radius:world units
4221dive from grenade chance:[0,1]#chance of running a dive animation when moving away from a grenade
4222emerge from cover chance:[0,1]#chance of running an emerge animation when uncovering a target
4223dive into cover chance:[0,1]#chance of running a dive animation when moving into cover
4224movement
4225non-combat perception time:seconds#time required to acknowledge a visible enemy when we are not alerted
4226guard perception time:seconds#time required to acknowledge a visible enemy when we have been alerted
4227combat perception time:seconds#time required to acknowledge a visible enemy when we are already in combat or searching for them
4228notice vehicle chance:[0,1]#random chance of noticing a dangerous vehicle
4229notice projectile chance:[0,1]#random chance of noticing a dangerous enemy projectile (e.g. grenade)
4230hearing distance:world units#maximum range at which sounds can be heard
4231crouching gun offset#offset of gun from feet when crouch (x=forward, y=left, z=up)
4232standing gun offset#offset of gun from feet when standing (x=forward, y=left, z=up)
4233peripheral distance:world units#maximum range at which we can see targets our of the corner of our eye
4234peripheral vision angle:degrees#maximum horizontal angle within which we can see targets out of the corner of our eye
4235max vision angle:degrees#maximum horizontal angle within which we see targets at range
4236central vision angle:degrees#horizontal angle within which we see targets out to our maximum range
4237max vision distance:world units#maximum range of sight
4238perception
4239more flags
4240actor
4241damaging us
4242shooting near us
4243visible
4244flood shamble
4245any target
4246hide behind shield
4247low shields
4248danger
4249never
4250sentinel
4251monitor
4252carrier form
4253infection form
4254combat form
4255crew
4256marine
4257assassin
4258engineer
4259hunter
4260grunt
4261jackal
4262elite
4263no corpse shooting
4264panic in groups
4265pathfinding ignores danger
4266disallow vehicle combat
4267must stop to fire
4268must stand to fire
4269avoid all enemy attack vectors
4270avoid friends' line of fire
4271crouch when in line of fire
4272fixed crouch facing
4273cannot move while crouching
4274suicidal melee attack
4275swarm
4276dive off ledges
4277always charge in 'attacking' mode
4278crouch when hiding from unopposable
4279panicked by unopposable enemy
4280flying
4281berserking uses panicked movement
4282always berserk in attacking mode
4283stalking freeze if exposed
4284use stalking behavior
4285defensive crouch while charging
4286crouching must move forward
4287standing must move forward
4288start firing before aligned
4289gets in vehicles with player
4290always charge at enemies
4291panic when surprised
4292must crouch to shoot
4293crouch when guarding
4294crouch when not in combat
4295try to stay still when crouched
4296shoot at target's last location
4297sneak uncovering pursuit position
4298sneak uncovering target
4299can see in darkness
4300actor definition %s has values in tag reference fields that should be left unused!
4301rcsscedsvnesososrtosihcsxecstawsalgstemsalpssecondary noise map scale
4302secondary animation direction
4303secondary animation period:seconds
4304secondary noise map
4305primary noise map scale
4306primary animation direction
4307primary animation period:seconds
4308primary noise map
4309tint color source#modulates perpendicular and parallel colors above
4310Controls the tint color and Fresnel brightness effects.
4311offset exponent#0 defaults to 1
4312offset amount:world units
4313offset source
4314Controls how far the plasma energy extends from the model geometry.
4315offset
4316intensity exponent#0 defaults to 1
4317intensity source
4318Controls how bright the plasma is.
4319plasma shader
4320shader_transparent_plasma
4321flash-extension source#position of flash extension leading edge (default is 1)
4322gradient source#high color leading edge (default is 1)
4323value source#position of flash leading edge (default is 1)
4324flash brightness source#brightness of flash (default is 1)
4325meter brightness source#overall meter brightness (default is 1)
4326external function sources
4327background transparency:[0,1]#used only when 'tint mode-2' is set
4328meter transparency:[0,1]#used only when 'tint mode-2' is set
4329tint color#modulates framebuffer color unless map alpha is zero
4330background color
4331gradient max color
4332gradient min color
4333colors
4334meter shader
4335shader_transparent_meter
4336tint mode-2
4337flash color is negative
4338specular detail map
4339specular detail map scale#0 defaults to 1
4340specular map
4341specular map scale#0 defaults to 1
4342Specular lights are accumulated in monochrome and then alpha-blended with diffuse map and diffuse detail map. The color is determined by double-multiplying both maps and multiplying with the accumulated light, the result being alpha-blended into the framebuffer. The opacity is determined by multiplying both map's alpha channels. Since this effect is alpha-blended, it covers up tinting, reflection and diffuse texture on pixels with high opacity.
4343diffuse detail map
4344diffuse detail map scale#0 defaults to 1
4345diffuse map
4346diffuse map scale#0 defaults to 1
4347Diffuse lights are accumulated in monochrome and then alpha-blended with diffuse map and diffuse detail map. The color is determined by double-multiplying both maps and multiplying with the accumulated light, the result being alpha-blended into the framebuffer. The opacity is determined by multiplying both map's alpha channels. Since this effect is alpha-blended, it covers up tinting and reflection on pixels with high opacity.
4348reflection map
4349parallel tint color
4350parallel brightness:[0,1]
4351perpendicular tint color
4352perpendicular brightness:[0,1]
4353reflection type
4354Reflection maps are multiplied by fresnel terms (glancing angles cause reflections to disappear) and then added to the background. The primary reflection map is textured normally, while the secondary reflection map is magnified.
4355background tint map
4356background tint map scale#0 defaults to 1
4357background tint color
4358Background pixels are multiplied by the tint map and constant tint color.
4359background tint properties
4360glass shader
4361shader_transparent_glass
4362ripples
4363ripple mipmap detail bias
4364ripple mipmap fade factor:[0,1]#flatness of last mipmap
4365ripple mipmap levels#0 defaults to 1
4366ripple maps
4367ripple scale#0 defaults to 1
4368ripple animation velocity
4369ripple animation angle:[0,360]
4370reflection map:[0,1]
4371view parallel tint color
4372view parallel brightness:[0,1]#0 defaults to 1
4373view perpendicular tint color
4374view perpendicular brightness:[0,1]
4375base map#controls reflection brightness and background tint
4376Base map color modulates the background, while base map alpha modulates reflection brightness. Both of these effects can be independently enables and disabled. Note that if the <base map alpha modulates reflection> flag is not set, then the perpendicular/parallel brightness has no effect (but the perpendicular/parallel tint color DOES has an effect).
4377water shader
4378shader_transparent_water
4379draw before fog
4380atmospheric fog
4381base map color modulates background
4382base map alpha modulates reflection
4383map index#index into ripple maps
4384map repeats#0 defaults to 1
4385map offset
4386animation velocity
4387animation angle:[0,360]
4388contribution factor:[0,1]#0 defaults to 1
4389shader_transparent_water_ripple_block
43902 stage maps
43914 stage maps
4392chicago shader extended
4393shader_transparent_chicago_extended
4394extra flags
4395chicago shader
4396shader_transparent_chicago
4397first map is viewer-centered cube map
4398first map is object-centered cube map
4399first map is reflection cube map
4400numeric countdown timer
4401don't fade active-camouflage
4402map^
4403alpha function#ignored for last map
4404color function#ignored for last map
4405shader_transparent_chicago_map_block
4406blend next map alpha-inverse
4407blend next map alpha
4408blend current alpha-inverse
4409blend current alpha
4410subtract next map
4411subtract current
4412add-signed next map
4413add-signed current
4414double-multiply
4415next map
4416current
4417alpha replicate
4418stages
4419extra layers
4420framebuffer fade source#fade is multiplied by this external value
4421framebuffer fade mode
4422first map type
4423numeric counter limit:[0,255]
4424generic transparent shader
4425shader_transparent_generic
4426viewer-centered cube map
4427object-centered cube map
44282D map
4429numeric
4430scale first map with distance
4431ignore effect
4432draw before water
4433first map is in screenspace
4434alpha outputs
4435alpha inputs
4436output mapping
4437output AB CD mux/sum
4438output CD function
4439output CD
4440output AB function
4441output AB
4442color outputs
4443input D mapping
4444input D
4445input C mapping
4446input C
4447input B mapping
4448input B
4449input A mapping
4450input A
4451color inputs
4452color1
4453color0 animation upper bound
4454color0 animation lower bound
4455color0 animation period:seconds#0 defaults to 1
4456color0 animation function
4457color0 source
4458Constant color 0 is animated in exactly the same way as the self-illumination color of the model shader, except that it has an alpha component in addition to the RGB components. Constant color 1 is just a constant.
4459constants and animation
4460shader_transparent_generic_stage_block
4461expand normal
4462bias by -1/2
4463scale by 4
4464scale by 2
4465scale by 1/2
4466identity
4467dot product
4468vertex alpha 1
4469vertex alpha 0 / fog
4470scratch alpha 0 / final alpha
4471vertex color 1
4472vertex color 0
4473scratch color 0 / final color
4474discard
4475-x
44761/2 - clamp(x)
4477clamp(x) - 1/2
44781 - 2*clamp(x)
44792*clamp(x) - 1
44801 - clamp(x)
4481clamp(x)
4482constant blue 1
4483constant blue 0
4484scratch blue 1
4485scratch blue 0
4486vertex blue 1 / fade(parallel)
4487vertex blue 0 / blue light
4488map blue 3
4489map blue 2
4490map blue 1
4491map blue 0
4492constant alpha 1
4493constant alpha 0
4494scratch alpha 1
4495scratch alpha 0
4496vertex alpha 1 / fade(perpendicular)
4497vertex alpha 0 / fade(none)
4498map alpha 3
4499map alpha 2
4500map alpha 1
4501map alpha 0
4502constant color 1
4503constant color 0
4504scratch color 1
4505scratch color 0
4506vertex color 1 / fade(perpendicular)
4507vertex color 0 / diffuse light
4508map color 3
4509map color 2
4510map color 1
4511map color 0
4512negative one half
4513negative one
4514one half
4515one
4516zero
4517A-out controls color0 animation
4518alpha mux
4519color mux
45202D texture animation
4521mipmap bias:[0,1]
4522map rotation:degrees
4523map v-offset
4524map u-offset
4525map v-scale#0 defaults to 1
4526map u-scale#0 defaults to 1
4527shader_transparent_generic_map_block
4528v-clamped
4529u-clamped
4530shader_transparent_layer_block
4531zsprite
4532with screen space
4533with primary
4534don't overdraw fp weapon
4535nonlinear tint
4536sort bias
4537parallel tint color#reflection tint color when viewed at a glancing angle
4538parallel brightness:[0,1]#reflection brightness when viewed at a glancing angle
4539perpendicular tint color#reflection tint color when viewed perpendicularly
4540perpendicular brightness:[0,1]#reflection brightness when viewed perpendicularly
4541reflection cutoff distance:world units#distance at which the reflection fades out entirely (0 means no cutoff)
4542reflection falloff distance:world units#distance at which the reflection begins to fade out
4543rotation-animation center
4544rotation-animation scale:degrees#0 defaults to 360
4545rotation-animation phase
4546rotation-animation period:seconds#0 defaults to 1
4547rotation-animation function
4548rotation-animation source
4549v-animation scale:repeats#0 defaults to 1
4550v-animation phase
4551v-animation period:seconds#0 defaults to 1
4552v-animation source
4553u-animation scale:repeats#0 defaults to 1
4554u-animation phase
4555u-animation period:seconds#0 defaults to 1
4556u-animation source
4557detail map v-scale#0 defaults to 1 (applied on top of detail map scale above)
4558detail map
4559detail map scale#0 defaults to 1
4560detail mask#controls how detail map is masked
4561detail function#controls how detail map is applied to diffuse map
4562multipurpose map
4563map v-scale#0 defaults to 1; scales all 2D maps simultaneously
4564map u-scale#0 defaults to 1; scales all 2D maps simultaneously
4565Base map alpha is used for alpha-testing.
4566Multipurpose map is used for the following:
4567* RED: specular reflection mask (modulates reflections)
4568* GREEN: self-illumination mask (adds to diffuse light)
4569* BLUE: primary change color mask (recolors diffuse map)
4570* ALPHA: auxiliary mask
4571Note that when DXT1 compressed color-key textures are used for the multipurpose map (as they should be normally), the alpha channel is 1-bit and any non-zero alpha pixels must have zero-color, therefore the secondary change color mask cannot affect pixels already affected by any of the other channels.
4572Detail map affects diffuse map, and optionally affects reflection if <detail after reflection> flag is set.
4573maps
4574animation color upper bound
4575animation color lower bound
4576color source
4577Self-illumination adds diffuse light to pixels based on the GREEN channel of the multipurpose map. The external self-illumination color referenced by <color source> is modulated by the self-illumination animation.
4578self-illumination
4579change color source
4580Change color is used to recolor the diffuse map, it affects pixels based on the BLUE channel of the multipurpose map.
4581change color
4582translucency#amount of light that can illuminate the shader from behind
4583Setting <true atmospheric fog> enables per-pixel atmospheric fog but disables point/spot lights, planar fog, and the ability to control the atmospheric fog density for this shader.
4584model shader
4585shader_model
4586no random phase
4587multipurpose map alpha
4588multipurpose map alpha inverse
4589change-color mask
4590change-color mask inverse
4591self-illumination mask
4592self-illumination mask inverse
4593reflection mask
4594reflection mask inverse
4595disable two-sided culling
4596alpha-blended decal
4597not alpha-tested
4598two-sided
4599detail after reflection
4600reflection cube map
4601parallel brightness:[0,1]#brightness when viewed at a glancing angle
4602perpendicular brightness:[0,1]#brightness when viewed perpendicularly
4603lightmap brightness scale:[0,1]#reflection brightness when lightmap brightness is 1
4604Controls environment cube map reflections. The color of the cube map is "tinted" by a blend between <perpendicular color> and <parallel color> from the SPECULAR PROPERTIES above, and then modulated by a blend between <perpendicular brightness> and <parallel brightness>.
4605BUMPED CUBE MAP:
4606This type of reflection uses the shader's bump map (if it exists) to affect the reflection, as well as the perpendicular and parallel brightness (i.e. the "fresnel" effect).
4607FLAT CUBE MAP:
4608This is the fastest type of reflection. The bump map is used to attenuate the fresnel effect, but the reflection image itself is not bumped.
4609Clear <reflection cube map> or set both <perpendicular brightness> and <parallel brightness> to zero to disable.
4610reflection properties
4611parallel color#hilight color when viewed at a glancing angle
4612perpendicular color#hilight color when viewed perpendicularly
4613brightness:[0,1]#0 is no specular hilights
4614Controls dynamic specular highlights. The highlight is modulated by <brightness> as well as a blend between <perpendicular color> and <parallel color>.
4615Set <brightness> to zero to disable.
4616specular properties
4617plasma animation phase:seconds
4618plasma animation period:seconds#0 defaults to 1
4619plasma animation function
4620plasma off color
4621plasma on color
4622secondary animation phase:seconds
4623secondary animation period:seconds#0 defaults to 1
4624secondary animation function
4625secondary off color
4626secondary on color
4627primary animation phase:seconds
4628primary animation period:seconds#0 defaults to 1
4629primary animation function
4630primary off color
4631primary on color
4632There are three self-illumination effects which are added together. Each effect has an <on color>, used when the shader is active, and an <off color>, used when the shader is not active. The self-illumination map is used as follows:
4633* RED: primary mask
4634* GREEN: secondary mask
4635* BLUE: plasma mask
4636* ALPHA: plasma animation reference
4637Each effect also has an animation <function>, <period> and <phase>, used when the shader is active. The primary and secondary effects simply modulate the <on color> by the animation value to produce an animation color, and then blend between the animation color and the <off color> based on the shader's activation level, and finally modulate by the mask.
4638The plasma shader compares the animation value with the alpha channel of the map (the plasma animation reference) and produces a high value when they are similar and a dark value when they are different. This value modulates the <plasma on color> to produce a plasma animation color, and the rest proceeds just like the primary and secondary effects.
4639self-illumination properties
4640v-animation scale:base map repeats
4641v-animation period:seconds
4642v-animation function
4643u-animation scale:base map repeats
4644u-animation period:seconds
4645u-animation function
4646Scrolls all 2D maps simultaneously.
4647texture scrolling animation
4648bump map
4649bump map scale
4650Perforated (alpha-tested) shaders use alpha in bump map.
4651bump properties
4652material color#modulates incoming diffuse light, including lightmaps, but excluding self-illumination and specular effects
4653micro detail map
4654micro detail map scale#0 defaults to 1
4655micro detail map function
4656secondary detail map
4657secondary detail map scale#0 defaults to 1
4658primary detail map
4659primary detail map scale#0 defaults to 1
4660detail map function#affects primary and secondary detail maps
4661base map
4662diffuse properties
4663lens flare spacing:world units#0 places a single lens flare
4664lens flares
4665Controls how diffuse maps are combined:
4666NORMAL:
4667Secondary detail map alpha controls blend between primary and secondary detail map. Specular mask is alpha of blended primary and secondary detail map alpha multiplied by alpha of micro detail map.
4668BLENDED:
4669Base map alpha controls blend between primary and secondary detail map. Specular mask is alpha of blended primary and secondary detail map alpha multiplied by alpha of micro detail map.
4670BLENDED BASE SPECULAR:
4671Same as BLENDED, except specular mask is alpha is base map times alpha of micro detail map.
4672environment shader type
4673Setting <true atmospheric fog> enables per-pixel atmospheric fog (for models) but disables point/spot lights, planar fog, and the ability to control the atmospheric fog density for this shader.
4674environment shader
4675shader_environment
4676bumped radiosity
4677flat cube-map
4678bumped cube-map
4679dynamic mirror
4680lightmap is specular
4681extra-shiny
4682overbright
4683unfiltered
4684rescale bump map
4685rescale detail maps
4686double/biased add
4687double/biased multiply
4688blended base specular
4689blended
4690true atmospheric fog
4691bump map is specular mask
4692material type
4693physics properties
4694tint color#light passing through this surface (if it's transparent) will be tinted this color.
4695color of emitted light
4696power#power of emitted light from 0 to infinity
4697detail level#affects the density of tesselation (high means slow).
4698radiosity properties
4699turd
4700transparent lit
4701ignore normals#light independent of normals (trees)
4702simple parameterization#lightmap texture parametrization should correspond to diffuse texture parametrization
4703transparent plasma
4704transparent meter
4705transparent glass
4706transparent water
4707transparent generic
4708environment
4709fade when parallel
4710fade when perpendicular
4711alpha-multiply add
4712component max
4713component min
4714double multiply
4715alpha blend
4716shader->base.type==shader_type
4717\halopc\haloce\source\shaders\shader_definitions.c
4718### ERROR unsupported shader type
4719structure bsps
4720ingame help text
4721custom object names
4722cutscene titles
4723cutscene camera points
4724cutscene flags
4725source files*
4726references*
4727globals*
4728scripts*
4729script string data
4730script syntax data
4731ai conversations
4732ai recording references
4733ai script references
4734ai animation references
4735command lists
4736encounters
4737actor palette
4738detail object collection palette
4739decal palette
4740decals
4741bsp switch trigger volumes
4742starting equipment
4743netgame equipment
4744netgame flags
4745recorded animations
4746trigger volumes
4747player starting locations
4748player starting profile
4749sound scenery palette
4750sound scenery
4751light fixtures palette
4752light fixtures
4753control palette
4754controls
4755machine palette
4756machines
4757device groups
4758weapon palette
4759weapons
4760equipment palette
4761equipment
4762vehicle palette
4763vehicles
4764biped palette
4765bipeds
4766scenery palette
4767scenery
4768object names*
4769comments
4770editor scenario data
4771functions
4772predicted resources*
4773local north
4774child scenarios
4775skies
4776CAN'T USE#set me!! me!!! i do something cool!!! you'll be happy forever if there this tag reference is filled in! don't believe the lies!!! LIESSSS!!!!!!!! YESS, MY PRECIOUSSSSS, LIESSSS...
4777WON'T USE
4778DON'T USE
4779scenario
4780use demo UI#uses alternate UI collection for demo
4781cortana hack#sort cortana in front of other transparent geometry
4782main menu
4783comment
4784editor_comment_block
4785editor_comment_data_definition
4786editor_scenario_data_definition
4787scenario_sky_reference_block
4788child scenario
4789scenario_child_scenario_block
4790structure bsp^
4791scenario_structure_bsps_block
4792fade out time [seconds]
4793up time [seconds]
4794fade in time [seconds]
4795shadow color
4796string index
4797text bounds (on screen)
4798scenario_cutscene_title_block
4799bottom justify
4800center vertically
4801wrap vertically
4802wrap horizontally
4803right
4804left
4805underlined
4806condensed
4807italics
4808bold
4809plain
4810field of view
4811orientation
4812scenario_cutscene_camera_point_block
4813facing
4814scenario_cutscene_flag_block
4815position*
4816pitch[-127,127]*
4817yaw[-127,127]*
4818decal type^
4819scenario_decals_block
4820reference^
4821scenario_decal_palette_block
4822scenario_object_palette_block
4823scenario_detail_object_collection_palette_block
4824scenario_sound_scenery_block
4825scenario_sound_scenery_palette_block
4826scenario_light_fixture_block
4827scenario_light_fixture_palette_block
4828*DON'T TOUCH THIS
4829scenario_control_block
4830scenario_control_palette_block
4831usable from both sides
4832position group
4833power group
4834scenario_machine_block
4835scenario_machine_palette_block
4836opened by melee attack
4837never appears locked
4838one-sided
4839does not operate automatically
4840not usable from any side
4841position reversed
4842initially off (0.0)
4843initially open (1.0)
4844multiplayer spawn flags
4845multiplayer team index#on a multiplayer map, this determines which team the vehicle belongs to for custom vehicle sets.
4846scenario_vehicle_block
4847scenario_vehicle_palette_block
4848oddball allowed#vehicle can spawn in a oddball game
4849king allowed#vehicle can spawn in a king game
4850ctf allowed#vehicle can spawn in a ctf game
4851slayer allowed#vehicle can spawn in a slayer game
4852unused#unused
4853oddball default#vehicle will spawn when default vehicle set is used in a oddball game
4854king default#vehicle will spawn when default vehicle set is used in a king game
4855ctf default#vehicle will spawn when default vehicle set is used in a ctf game
4856slayer default#vehicle will spawn when default vehicle set is used in a slayer game
4857body vitality:[0,1]
4858scenario_biped_block
4859scenario_biped_palette_block
4860dead
4861rounds left
4862scenario_weapon_block
4863scenario_weapon_palette_block
4864misc flags
4865scenario_equipment_block
4866scenario_equipment_palette_block
4867does accelerate (moves due to explosions)
4868obsolete
4869initially at rest (doesn't fall)
4870desired permutation#if non-zero, will try to use model permutations with names that end in that number, e.g. 7 would pick "body-7" and "head-7"
4871not placed
4872scenario_scenery_block
4873scenario_scenery_palette_block
4874on hard
4875on normal
4876on easy
4877automatically
4878trigger volume
4879scenario_bsp_switch_trigger_volume_block
4880scenario_trigger_volume_block
4881bsp index
4882facing:degrees
4883scenario_players_block
4884starting <unknown> grenade count
4885starting plasma grenade count
4886starting fragmentation grenade count
4887secondary weapon
4888rounds total
4889rounds loaded
4890primary weapon
4891starting shield modifier:[0,1]
4892starting health modifier:[0,1]
4893scenario_profiles_block
4894weapon group
4895scenario_netgame_flags_block
4896item collection 6
4897item collection 5
4898item collection 4
4899item collection 3
4900item collection 2
4901item collection 1
4902scenario_starting_equipment_block
4903plasma grenades
4904no grenades
4905item collection
4906facing:degress
4907team index
4908type 3
4909type 2
4910type 1
4911type 0
4912scenario_netgame_equipment_block
4913levitate
4914hill - flag
4915teleport to
4916teleport from
4917vegas - bank
4918race - vehicle
4919race - track
4920oddball - ball spawn
4921ctf - vehicle
4922ctf - flag
4923all except race & ctf
4924all except ctf
4925all games
4926ignored4
4927ignored3
4928ignored2
4929ignored1
4930stub
4931terminator
4932king of the hill
4933initial value:[0,1]
4934device_group_block
4935can change only once
4936scenario_object_names_block
4937turn off with#if the specified function is off, so is this function
4938bounds mode#controls how the bounds, below, are used
4939scale result by#multiply this function (from a weapon, vehicle, etc.) final result of all of the above math
4940sawtooth count#the number of times this function should repeat (e.g., a sawtooth count of 5 would give the function a value of 1.0 at each of 0.25,0.50,0.75 as well as at 1.0
4941map to
4942step count#the number of discrete values to snap to (e.g., a step count of 5 would snap the function to 0.00,0.25,0.50,0.75 or 1.00)
4943square wave threshold#if non-zero, all values above the square wave threshold are snapped to 1.0, and all values below it are snapped to 0.0 to create a square wave.
4944wobble magnitude:percent#the amount of random wobble in the magnitude
4945wobble period:seconds#the length of time it takes for the magnitude of this function to complete a wobble
4946wobble function#the curve used for the wobble
4947scale function by#multiply this function by the result of the above function
4948scale period by#multiply this function by the above period
4949period:seconds#this is the period for the above function (lower values make the function oscillate quickly, higher values make it oscillate slowly)
4950scenario_function_block
4951always active#function does not deactivate when at or below lower bound
4952invert#result of function is one minus actual result
4953scripted#the level script will set this value; the other settings here will be ignored.
4954scale to fit
4955clip and normalize
4956clip
4957safe
4958bsp
4959WARNING WARNING WARNING!!!! %s was included twice in the scenario. ARE YOU SURE YOU WANT TO DO THIS? (NO, YOU'RE NOT!!!)
4960can't add any more items to scenario block '%s'
4961parent_scan_state.field->type==_field_block
4962parent_scan_state.field==child_scan_state.field
4963\halopc\haloce\source\scenario\scenario_definitions.c
4964object name '%s' exists in '%s' and '%s'... this will certainly fuck shit up
4965AAAAAAAAAAAAAIIIIIIIIIIIIEEEEEEEEEEEEEEE!!!!!!!!!!!!!!!!
4966%s
4967<invalid name>
4968%s #%d
4969netgame_flag_hill
4970netgame_flag_teleporter_target
4971netgame_flag_teleporter_source
4972netgame_flag_vegas_bank
4973netgame_flag_race_vehicle
4974netgame_flag_race_track
4975netgame_flag_oddball_ball_spawn
4976netgame_flag_ctf_vehicle
4977netgame_flag_ctf_flag
4978unknown
4979%s %s %s
4980the scenario '%s' refers to the structure bsp '%s' twice
4981happy day
4982leaf map portals
4983leaf map leaves
4984runtime decals*
4985detail objects*
4986markers*
4987sound PAS data*
4988sound environment palette*
4989background sound palette*
4990pathfinding edges*
4991pathfinding surfaces*
4992weather polyhedra*
4993fog regions*
4994fog planes*
4995breakable surfaces*
4996cluster portals*
4997cluster data*
4998clusters*
4999lens flare markers*
5000lens flares*
5001lightmaps*
5002leaf surfaces*
5003leaves*
5004nodes*
5005collision bsp*
5006collision materials*
5007default shadow color
5008default shadow vector
5009default reflection tint
5010default distant light 1 direction
5011default distant light 1 color
5012default distant light 0 direction
5013default distant light 0 color
5014default ambient color
5015vehicle ceiling:world units#height above which vehicles get pushed down by an unstoppable force
5016vehicle floor:world units#height below which vehicles get pushed up by an unstoppable force
5017lightmaps
5018scenario_structure_bsp
5019structure_bsp_runtime_decal_block
5020z reference vectors
5021counts
5022instances
5023cells
5024structure_bsp_detail_object_data_block
5025structure_bsp_marker_block
5026structure_bsp_cluster_encoded_sound_data
5027structure_collision_materials_block
5028lens flare index*
5029direction k-component*
5030direction j-component*
5031direction i-component*
5032structure_bsp_lens_flare_marker_block
5033structure_bsp_lens_flare_block
5034collision surface index*
5035radius*
5036structure_bsp_breakable_surface_block
5037midpoint*
5038structure_bsp_pathfinding_edges_block
5039structure_bsp_pathfinding_surfaces_block
5040front region*
5041structure_bsp_fog_plane_block
5042weather palette*
5043fog palette*
5044structure_bsp_fog_region_block
5045fog scale function
5046structure_bsp_fog_palette_block
5047structure_bsp_fog_plane_vertex_block
5048planes*
5049bounding sphere radius*
5050bounding sphere center*
5051structure_bsp_weather_polyhedron_block
5052structure_bsp_weather_polyhedron_plane_block
5053bounding radius*
5054plane index*
5055back cluster*
5056front cluster*
5057structure_bsp_cluster_portal_block
5058ai can't hear through this shit
5059structure_bsp_cluster_portal_vertex_block
5060portals*
5061mirrors*
5062structure_bsp_cluster_surface_index_block
5063lens flare marker count*
5064first lens flare marker index*
5065index*
5066structure_bsp_subcluster_surface_index_block
5067surface indices*
5068world bounds z*
5069world bounds y*
5070world bounds x*
5071structure_bsp_subcluster_block
5072subclusters*
5073transition structure bsp
5074wind scale function
5075wind magnitude
5076wind direction
5077particle system scale function
5078particle system
5079structure_bsp_weather_palette_block
5080weather*
5081structure_bsp_sound_environment_palette_block
5082sound environment*
5083scale function
5084structure_bsp_background_sound_palette_block
5085background sound*
5086fog*
5087sky*
5088structure_bsp_cluster_block
5089portal*
5090structure_bsp_cluster_portal_index_block
5091structure_bsp_mirror_block
5092point*
5093structure_bsp_mirror_vertex_block
5094materials*
5095bitmap*
5096structure_bsp_lightmap_block
5097compressed vertices
5098uncompressed vertices
5099offset*
5100count*
5101vertex buffers*
5102breakable surface*
5103plane*
5104shadow color*
5105shadow vector*
5106reflection tint*
5107distant light 1 direction*
5108distant light 1 color*
5109distant light 0 direction*
5110distant light 0 color*
5111distant light count*
5112ambient color*
5113centroid*
5114surface count*
5115surfaces*
5116shader permutation*
5117shader*
5118structure_bsp_material_block
5119fog plane*
5120coplanar*
5121surface references*
5122surface reference count*
5123cluster*
5124structure_bsp_leaf_block
5125node*
5126surface*
5127structure_bsp_surface_reference_block
5128vertices*
5129structure_bsp_surface_block
5130structure_bsp_node_block
5131structure_bsp_cluster_data_definition
5132structure_bsp_compressed_vertex_data_definition
5133structure_bsp_uncompressed_vertex_data_definition
5134(cluster_index+1)*BIT_VECTOR_SIZE_IN_LONGS(structure_bsp->clusters.count)<=structure_bsp->cluster_data.size
5135cluster_index>=0 && cluster_index<structure_bsp->clusters.count
5136\halopc\haloce\source\structures\structure_bsp_definitions.c
5137surface_index<material->first_surface_index+material->surface_count
5138surface_index>=material->first_surface_index
5139byte swap: structure vertices are %ld bytes but should be %ld or %ld bytes.
5140postprocess: structure vertices are %ld bytes but should be %ld or %ld bytes.
5141offset>=0 && offset<structure_bsp->sound_cluster_data.size
5142row_index<column_index
5143to_cluster_index>=0 && to_cluster_index<structure_bsp->clusters.count
5144from_cluster_index>=0 && from_cluster_index<structure_bsp->clusters.count
5145rhs
5146lhs
5147sort_structure_bsp
5148WARNING: %d clusters in structure_bsp %s have no background sound or sound environment.
5149new_index==next_index
5150current_cluster_index==last_cluster_index || (current_cluster_index!=NONE && !BIT_VECTOR_TEST_FLAG(touched_clusters, current_cluster_index))
5151invalid detail object data in structure %s
5152reference_index != NONE
5153air 0.0011 (g/mL)
5154snow 0.128
5155cork 0.24
5156cedar 0.43
5157oak 0.866
5158ice 0.897
5159water 1.0
5160soil 1.1
5161cotton 1.491
5162dry earth 1.52
5163sand 1.7
5164granite 2.4
5165glass 2.5
5166iron 7.65
5167steel 7.77
5168lead 11.37
5169uranium 18.74
5170gold 19.3
5171Densities (g/mL)
5172elasticity#0.0 is inelastic collisions (no bounce) 1.0 is perfectly elastic (reflected velocity equals incoming velocity)
5173surface friction#when hitting the ground or interior, percentage of velocity lost in one collision
5174water friction
5175air friction
5176density:g/mL
5177point_physics
5178no gravity#the point is not affected by gravity
5179uses damped wind#the wind on this point will be artificially slow
5180uses simple wind#the wind on this point won't have high-frequency variations
5181collides with water surface
5182collides with structures
5183flamethrower particle collision
5184Gt>=0.f && t<=1.f
5185physics2
5186physics1
5187\halopc\haloce\source\physics\point_physics.c
5188;radius>=0.f
5189!translational_force || valid_real_vector3d(translational_force)
5190%s: assert_valid_real_vector2d(%f, %f, %f)
5191translational_velocity
5192%s: assert_valid_real_point3d(%f, %f, %f)
5193$$$ LIGHT FIXTURE $$$
5194device_light_fixture
5195deny
5196call value:[0,1]
5197triggers when
5198$$$ CONTROL $$$
5199device_control
5200destroyed
5201touched by player
5202call button
5203off button
5204on button
5205toggle switch
5206elevator node
5207collision response
5208door open time:seconds
5209$$$ MACHINE $$$
5210device_machine
5211reverse directions
5212pause until crushed
5213elevator#lighting based on what's around, rather than what's below
5214...but not when open
5215pathfinding obstacle
5216gear
5217platform
5218door
5219automatic activation radius:world units
5220delay effect
5221delay time:seconds
5222repowered
5223depowered
5224closed
5225opened
5226close (down)
5227open (up)
5228depowered position acceleration time:seconds
5229depowered position transition time:seconds
5230position acceleration time:seconds
5231position transition time:seconds
5232power acceleration time:seconds
5233power transition time:seconds
5234$$$ DEVICE $$$
5235device
5236position not interpolated
5237position loops
5238delay
5239locked
5240change in position
5241change in power
5242power
5243tail
5244r foot
5245r calf
5246r horselink
5247r thigh
5248r hand
5249r forearm
5250r upperarm
5251r clavicle
5252l foot
5253l calf
5254l horselink
5255l thigh
5256l hand
5257l forearm
5258l upperarm
5259l clavicle
5260neck
5261spine1
5262pelvis
5263spine
5264pathfinding spheres
5265zypathfinding box
5266modifiers
5267regions*
5268shield recharging effect
5269shield depleted effect
5270shield damaged effect
5271shield damaged threshold
5272recharge time:seconds#the length of time it would take for the shields to fully recharge after being completely depleted
5273stun time:seconds#the length of time the shields stay stunned (do not recharge) after taking damage
5274minimum stun damage#the minimum damage required to stun this object's shields
5275failing shield leak fraction#the maximum percent [0,1] damage a failing shield will leak to the body
5276shield failure threshold#when the shield begins to leak (0.5 would cause the shield to begin to fail after taking half damage)
5277shield failure function#how fast the shield begins to leak
5278shield material type#the material type used when projectiles impact the shield (instead of the body)
5279maximum shield vitality#the default initial and maximum shield vitality of this object
5280shield
5281body destroyed effect
5282body destroyed threshold#when passing this vitality (usually negative) the object is deleted
5283body depleted effect
5284body damaged effect
5285body damaged threshold#when passing this vitality the 'body damaged' effect, below, is created
5286area damage effect
5287area damage effect threshold:[0,1]
5288localized damage effect
5289friendly damage resistance:[0,1]#the fraction of damage caused by friendly units ignored by this object (zero means full damage)
5290body system shock#anything that kills us (body depleted) doing more than this amount of damage also destroys us
5291maximum body vitality#the default initial and maximum body vitality of this object
5292body
5293indirect damage material#the material we use when shielding child objects or getting hit by area of effect damage
5294model_collision_geometry
5295radius
5296bsps*
5297first child node*
5298next sibling node*
5299parent node*
5300region*
5301name^*
5302node
5303sphere
5304only damaged while occupied
5305only damaged by explosives
5306parent never takes body damage for us
5307passes area damage to children
5308always shields friendly damage
5309takes body damage for children
5310takes shield damage for children
5311damage_modifiers_block
5312permutations
5313destroyed effect
5314damage threshold#if this region takes this amount of damage, it will be destroyed
5315damage_regions_block
5316damage_permutations_block
5317causes head-maimed scream
5318forces drop weapon
5319inhibits walking
5320inhibits weapon attack
5321inhibits melee attack
5322disappears when shield is off
5323dies when object is damaged
5324dies when object dies
5325forces object to die
5326lives until object dies
5327body damage multiplier#multiplier to body damage against this material (1.0 is normal)
5328shield damage multiplier
5329shield leak percentage#the percent [0,1] damage the shield always leaks through to the body
5330name*^
5331damage_materials_block
5332material responses
5333impact damage
5334attached detonation damage
5335flyby sound
5336detonation started
5337detonation noise
5338guided angular velocity:degrees per second
5339final velocity:world units per second#bullet's velocity when inflicting minimum damage
5340initial velocity:world units per second#bullet's velocity when inflicting maximum damage
5341water damage range:world units#the range over which damage is scaled when the projectile is in water.
5342water gravity scale#the proportion of normal gravity applied to the projectile when in water.
5343air damage range:world units#the range over which damage is scaled when the projectile is in air.
5344air gravity scale#the proportion of normal gravity applied to the projectile when in air.
5345physics
5346maximum range:world units#detonates after travelling this distance
5347minimum velocity:world units per second#detonates when slowed below this velocity
5348timer:seconds#detonation countdown (zero is untimed)
5349danger radius:world units
5350arming time:seconds#won't detonate before this time elapses
5351detonation
5352collision radius:world units
5353AI perception radius:world units
5354super detonation
5355impact noise
5356detonation timer starts
5357$$$ PROJECTILE $$$
5358projectile
5359tracer
5360time remaining
5361range remaining
5362when at rest
5363after first bounce
5364immediately
5365minimum unattached detonation time
5366random attached detonation time
5367combine initial velocity with parent velocity
5368has super combining explosion
5369detonation max time if attached
5370AI must use ballistic aiming
5371oriented along velocity
5372perpendicular friction#the fraction of the projectile's velocity perpendicular to the surface lost on impact
5373parallel friction#the fraction of the projectile's velocity parallel to the surface lost on impact
5374reflection
5375maximum distance#the maximum distance the projectile can travel through on object of this material
5376initial friction#the fraction of the projectile's velocity lost on penetration
5377penetration
5378velocity noise:world units per second#the velocity is randomly perturbed by at most this amount to simulate irregularity.
5379angular noise:degrees#the angle of incidence is randomly perturbed by at most this amount to simulate irregularity.
5380scale effects by
5381misc
5382and:world units per second
5383between:degrees
5384skip fraction:[0,1]
5385potential result
5386response
5387(if the potential result, below, fails to happen)
5388default result
5389projectile_material_response_block
5390only against units
5391attach
5392overpenetrate
5393reflect
5394detonate
5395disappear
5396cannot be overpenetrated
5397\halopc\haloce\source\items\projectile_definitions.c
5398pattern
5399secondary color
5400primary color
5401preferences_network_game
5402particle types
5403system update physics
5404These settings affect the behavior of the system's origin.
5405system behavior
5406particle_system
5407particle states
5408states
5409physics flags
5410particle creation physics#This controls the initial placement of particles.
5411complex sprite render modes
5412initial particle count
5413particle_system_types_block
5414rotational
5415simple
5416don't draw in third person
5417don't draw in first person
5418rotation rate scales with effect
5419animation rate scales with effect
5420scale scales with effect
5421creation rate scales with effect
5422minimum count scales with effect
5423initial count scales with effect
5424tint by effect color
5425disabled
5426rotational sprites animate sideways#if the complex sprite mode is rotational and this flag is set, the sideways sequence is contains an animation rather than a set of permutations.
5427particles die on ground
5428particles die in air
5429particles die in water
5430particle states loop
5431... forward/backward
5432type states loop
5433zsprite radius scale
5434Optional multitextured second map
5435Secondary Map
5436map flags
5437shader flags
5438point physics
5439color 2#Particle will have a random color in the range determined by these two colors.
5440color 1#Particle will have a random color in the range determined by these two colors.
5441rotation rate:degrees per second#Rate of texture rotation.
5442animation rate:frames per second#Rate of sprite animation.
5443scale:world units per pixel#Apparent size of the particles.
5444particle_system_type_particle_states_block
5445physics constants
5446particle update physics#This controls the motion of particles during this state.
5447particle creation physics#This controls the placement of particles created during this state.
5448particle creation rate:particles per second
5449minimum particle count
5450radius multiplier#This value will be multiplied into the radius computed by the type.
5451color multiplier#This value will be multiplied into the color computed by the particles' state.
5452rotation rate multiplier#This value will be multiplied into the rotation rate computed by the particles' state.
5453animation_rate_multiplier#This value will be multiplied into the animation rate computed by the particles' state.
5454scale multiplier#This value will be multiplied into the scale computed by the particles' state.
5455transition time bounds:seconds#Time spent in transition to next state.
5456duration bounds:seconds#Time in this state.
5457particle_system_type_states_block
5458jet
5459explosion
5460k#The meaning of this constant depends on the selected physics creation/update function.
5461particle_system_physics_constants_block
5462particle system particle type radius must be greater than zero.
5463control points
5464camera_track
5465camera_track_control_point_block
5466markers
5467brightness scale source
5468tint modulation source
5469thickness scale source
5470jitter scale source
5471far fade distance:world units#distance at which lightning is at zero brightness
5472near fade distance:world units#distance at which lightning is at full brightness
5473count#number of overlapping lightning effects to render; 0 defaults to 1
5474lightning
5475connect in a loop
5476lightning_shader_block
5477tint#alpha is brightness
5478thickness:world units
5479random jitter:world units
5480random position bounds:world units
5481octaves to next marker
5482attachment marker
5483lightning_marker_block
5484not connected to next marker
5485frames
5486frame animation source#interpolates between frames based on external value
5487Frames are descriptions of the light volume at a particular point in time, interpolated by an external source. For example, a bolt of energy can be made to stretch out and grow thinner as it is fired from a weapon.
5488frame animation
5489count#number of bitmaps to draw (0 causes light volume not to render)
5490map#NOT A SPRITE PLATE
5491Bitmap tag used to draw the light volume, repeated <count> times. Default is 'tags\rasterizer_textures\glow'. Note that sprite plates are not valid for light volumes.
5492brightness scale source#scales brightness based on external value
5493parallel brightness scale:[0,1]#brightness scale when viewed directly
5494perpendicular brightness scale:[0,1]#brightness scale when viewed at a 90-degree angle
5495far fade distance:world units#distance at which light volume is zero brightness
5496near fade distance:world units#distance at which light volume is full brightness
5497Fades the effect in and out with distance, viewer angle, and external source.
5498brightness scale
5499attachment marker#the marker name that the light volume should be attached to
5500Draws a sequence of glow bitmaps along a line. Can be used for contrail-type effects as well as volumetric lights.
5501light volume
5502light_volume
5503brightness exponent#0 defaults to 1
5504tint color exponent#0 defaults to 1; affects tint color only, not brightness
5505tint color yon#tint color at far end of light volume (alpha is brightness)
5506tint color hither#tint color near the marker (alpha is brightness)
5507radius exponent#0 defaults to 1; >1 values are more teardrop-shaped, <1 values are more pill-shaped
5508radius yon:world units#radius at far end of light volume
5509radius hither:world units#radius near the marker
5510length:world units#0 causes light volume not to render
5511offset exponent#0 defaults to 1; >1 compresses light near marker, <1 compresses light near far end
5512offset from marker:world units
5513light_volume_frame_block
5514trailing particle maximum t
5515trailing particle minimum t
5516velocity of trailing particles:wu/s
5517lifetime of trailing particles#seconds that a trailing particle remains in existence:s
5518particle generation freq#frequency in Hz that trailing particles are generated:Hz
5519fading percentage of glow#percentage of the glow that is fading at any given time
5520color rate of change#for glow effects that dynamically control particle color; sets rate of change
5521scale color 1#used to scale the particle color; only used if controlled by attachment
5522scale color 0#used to scale the particle color; only used if controlled by attachment
5523color_bound_1#the color of all particles will vary between color bound 0 and color bound 1
5524color_bound_0#the color of all particles will vary between color bound 0 and color bound 1
5525size attachment multiplier#multiplied by particle size; only used if controlled by attachment
5526particle size bounds:world units#size of particles
5527distance to object mul high#multiplied by particle distance; only used if controlled by attachment
5528distance to object mul low#multiplied by particle distance; only used if controlled by attachment
5529max distance particle to object#in world units
5530min distance particle to object#in world units
5531effect trans vel mul high#multiplied by overall velocity; only used if controlled by attachment
5532effect trans vel mul low#multiplied by overall velocity; only used if controlled by attachment
5533effect translational velocity#in world units per second
5534effect rot vel mul high#multiplied by overall velocity; only used if controlled by attachment
5535effect rot vel mul low#multiplied by overall velocity; only used if controlled by attachment
5536effect rotational velocity#in radians per second
5537particle rot vel mul high#multiplied by overall velocity; only used if controlled by attachment
5538particle rot vel mul low#multiplied by overall velocity; only used if controlled by attachment
5539particle rotational velocity#radians per second
5540attachment
5541glow flags
5542trailing particle distribution#distribution of the trailing particles about the object
5543normal particle distribution#distribution of the normal particles about the object
5544boundary effect#particles behavior on reaching the end of an object
5545number of particles#the number of particles that comprise the glow system
5546attachment marker#the marker name that the glow should be attached to
5547glow
5548trailing particles slow over time
5549trailing particles shrink over time
5550trailing particles fade over time
5551partices move in both directions
5552particles move backwards
5553modify particle color in range
5554D out
5555C out
5556B out
5557A out
5558emit randomly
5559emit normal (up)
5560emit vertically
5561distributed uniformly
5562distributed randomly
5563weather_particle_system
5564render direction source#Render modes that depend on an direction will use this vector.
5565render mode
5566sprite bitmap
5567SHADER
5568rotation rate:degrees per second
5569animation rate:frames per second
5570particle radius:world units
5571acceleration change rate
5572acceleration turning rate
5573acceleration magnitude
5574particle count:particles per cubic world unit
5575fade-out end height:world units#Particles become fully invisible above this height
5576fade-out start height:world units#Particles begin to fade out of visibility above this height
5577fade-in end height:world units#Particles become fully visible above this height
5578fade-in start height:world units#Particles begin to fade into visibility above this height
5579fade-out end distance:world units#Particles become fully invisible beyond this distance
5580fade-out start distance:world units#Particles begin to fade out of visibility beyond this distance
5581fade-in end distance:world units#Particles become fully visible beyond this distance
5582fade-in start distance:world units#Particles begin to fade into visibility beyond this distance
5583weather_particle_type_block
5584random rotation
5585... along long hue path
5586interpolate colors in hsv
5587from acceleration
5588from velocity
5589spheroid
5590vertices
5591cutoff pixels
5592falloff pixels
5593attachment marker name#the marker name where the antenna should be attached
5594antenna
5595LOD color#color at this vertex for the low-LOD line primitives
5596color#color at this vertex
5597sequence index#bitmap group sequence index for this vertex's texture
5598length:world units#distance between this vertex and the next
5599angles#direction toward next vertex
5600spring strength coefficient#strength of the spring (larger values make the spring stronger)
5601antenna_vertex_block
5602attachment points#attachment points determine where the flag is attached
5603blue flag shader^
5604wind noise:world units per second^2
5605red flag shader^
5606cell height:world units#height of the cell between each pair of vertices
5607cell width:world units#width of the cell between each pair of vertices
5608height:vertices#flag size along the direction of attachment (should be odd)
5609width:vertices#flag size from attached to trailing edge
5610attached edge shape
5611trailing edge shape offset:vertices#zero places the shape exactly on the trailing edge, positive numbers push it off the edge
5612trailing edge shape
5613flag
5614trapezoid, short bottom
5615trapezoid, short top
5616convex triangular
5617concave triangular
5618flat
5619marker name^
5620height_to_next_attachment:vertices#flag vertices between this attachment point and the next
5621flag_attachment_point_block
5622pickup sound
5623powerup time:seconds
5624grenade type
5625powerup type
5626health
5627full-spectrum vision
5628over shield
5629double speed
5630covenant plasma
5631human fragmentation
5632playlist members
5633first person interface
5634player information
5635multiplayer information
5636cheat powerups
5637weapon list (update _weapon_list enum in game_globals.h)
5638interface bitmaps
5639rasterizer data
5640difficulty
5641player control
5642globals
5643sound_block
5644leave water
5645enter water
5646default unit camera track
5647camera_block
5648look function
5649minimum angle for vehicle flipping#0 means the vehicle's up vector is along the ground, 90 means the up vector is pointing straight up:degrees
5650minimum autolevelling ticks#amount of time player needs to move and not look up or down for autolevelling to kick in
5651minimum weapon swap ticks#amount of time player needs to hold down ACTION to pick up a new weapon
5652look autolevelling scale#1 is fast, 0 is none, >1 will probably be really fast
5653look default yaw rate:degrees
5654look default pitch rate:degrees
5655look peg threshold [0,1]#magnitude of yaw for pegged acceleration to kick in
5656look acceleration scale#maximum effect of a pegged look (scales last value in the look function below)
5657look acceleration time:seconds#time for a pegged look to reach maximum effect
5658inconsequential target scale#scales magnetism level for inconsequential targets like infection forms
5659magnetism adhesion#how much the crosshair sticks to enemies
5660magnetism friction#how much the crosshair slows over enemies
5661player_control_block
5662look_function_block
5663imposs. major upgrade (many)#fraction of actors upgraded to their major variant when mix = many. on impossible difficulty
5664hard major upgrade (many)#fraction of actors upgraded to their major variant when mix = many. on hard difficulty
5665normal major upgrade (many)#fraction of actors upgraded to their major variant when mix = many. on normal difficulty
5666easy major upgrade (many)#fraction of actors upgraded to their major variant when mix = many. on easy difficulty
5667imposs. major upgrade (few)#fraction of actors upgraded to their major variant when mix = normal. on impossible difficulty
5668hard major upgrade (few)#fraction of actors upgraded to their major variant when mix = normal. on hard difficulty
5669normal major upgrade (few)#fraction of actors upgraded to their major variant when mix = normal. on normal difficulty
5670easy major upgrade (few)#fraction of actors upgraded to their major variant when mix = normal. on easy difficulty
5671imposs. major upgrade (normal)#fraction of actors upgraded to their major variant. on impossible difficulty
5672hard major upgrade (normal)#fraction of actors upgraded to their major variant. on hard difficulty
5673normal major upgrade (normal)#fraction of actors upgraded to their major variant. on normal difficulty
5674easy major upgrade (normal)#fraction of actors upgraded to their major variant. on easy difficulty
5675difficulty-affecting values for enemy placement
5676placement
5677imposs. grenade timer scale#scale factor affecting the delay period between grenades thrown from the same encounter (lower is more often). on impossible difficulty
5678hard grenade timer scale#scale factor affecting the delay period between grenades thrown from the same encounter (lower is more often). on hard difficulty
5679normal grenade timer scale#scale factor affecting the delay period between grenades thrown from the same encounter (lower is more often). on normal difficulty
5680easy grenade timer scale#scale factor affecting the delay period between grenades thrown from the same encounter (lower is more often). on easy difficulty
5681imposs. grenade chance scale#scale factor affecting the desicions to throw a grenade. on impossible difficulty
5682hard grenade chance scale#scale factor affecting the desicions to throw a grenade. on hard difficulty
5683normal grenade chance scale#scale factor affecting the desicions to throw a grenade. on normal difficulty
5684easy grenade chance scale#scale factor affecting the desicions to throw a grenade. on easy difficulty
5685difficulty-affecting values for enemy grenade behavior
5686imposs. melee delay scale#multiplier for all existing non-berserk melee delay times. on impossible difficulty
5687hard melee delay scale#multiplier for all existing non-berserk melee delay times. on hard difficulty
5688normal melee delay scale#multiplier for all existing non-berserk melee delay times. on normal difficulty
5689easy melee delay scale#multiplier for all existing non-berserk melee delay times. on easy difficulty
5690imposs. melee delay base#delay period added to all melee attacks, even when berserk. on impossible difficulty
5691hard melee delay base#delay period added to all melee attacks, even when berserk. on hard difficulty
5692normal melee delay base#delay period added to all melee attacks, even when berserk. on normal difficulty
5693easy melee delay base#delay period added to all melee attacks, even when berserk. on easy difficulty
5694imposs. guidance vs player#guidance velocity scale factor for all projectiles targeted on a player. on impossible difficulty
5695hard guidance vs player#guidance velocity scale factor for all projectiles targeted on a player. on hard difficulty
5696normal guidance vs player#guidance velocity scale factor for all projectiles targeted on a player. on normal difficulty
5697easy guidance vs player#guidance velocity scale factor for all projectiles targeted on a player. on easy difficulty
5698imposs. special fire delay#delay between special-fire shots (overcharge, banshee bombs) scale factor for enemies. on impossible difficulty
5699hard special fire delay#delay between special-fire shots (overcharge, banshee bombs) scale factor for enemies. on hard difficulty
5700normal special fire delay#delay between special-fire shots (overcharge, banshee bombs) scale factor for enemies. on normal difficulty
5701easy special fire delay#delay between special-fire shots (overcharge, banshee bombs) scale factor for enemies. on easy difficulty
5702imposs. overcharge chance#overcharge chance scale factor for enemies. on impossible difficulty
5703hard overcharge chance#overcharge chance scale factor for enemies. on hard difficulty
5704normal overcharge chance#overcharge chance scale factor for enemies. on normal difficulty
5705easy overcharge chance#overcharge chance scale factor for enemies. on easy difficulty
5706imposs. target leading#additional target leading fraction for enemies. on impossible difficulty
5707hard target leading#additional target leading fraction for enemies. on hard difficulty
5708normal target leading#additional target leading fraction for enemies. on normal difficulty
5709easy target leading#additional target leading fraction for enemies. on easy difficulty
5710imposs. target tracking#additional target tracking fraction for enemies. on impossible difficulty
5711hard target tracking#additional target tracking fraction for enemies. on hard difficulty
5712normal target tracking#additional target tracking fraction for enemies. on normal difficulty
5713easy target tracking#additional target tracking fraction for enemies. on easy difficulty
5714imposs. burst separation#delay time between bursts scale factor for enemies. on impossible difficulty
5715hard burst separation#delay time between bursts scale factor for enemies. on hard difficulty
5716normal burst separation#delay time between bursts scale factor for enemies. on normal difficulty
5717easy burst separation#delay time between bursts scale factor for enemies. on easy difficulty
5718imposs. new target delay#enemy new-target delay scale factor. on impossible difficulty
5719hard new target delay#enemy new-target delay scale factor. on hard difficulty
5720normal new target delay#enemy new-target delay scale factor. on normal difficulty
5721easy new target delay#enemy new-target delay scale factor. on easy difficulty
5722imposs. burst error#enemy burst error scale; reduces intra-burst shot distance. on impossible difficulty
5723hard burst error#enemy burst error scale; reduces intra-burst shot distance. on hard difficulty
5724normal burst error#enemy burst error scale; reduces intra-burst shot distance. on normal difficulty
5725easy burst error#enemy burst error scale; reduces intra-burst shot distance. on easy difficulty
5726imposs. projectile error#enemy projectile error scale, as a fraction of their base firing error. on impossible difficulty
5727hard projectile error#enemy projectile error scale, as a fraction of their base firing error. on hard difficulty
5728normal projectile error#enemy projectile error scale, as a fraction of their base firing error. on normal difficulty
5729easy projectile error#enemy projectile error scale, as a fraction of their base firing error. on easy difficulty
5730imposs. rate of fire#enemy rate of fire scale on impossible difficulty
5731hard rate of fire#enemy rate of fire scale on hard difficulty
5732normal rate of fire#enemy rate of fire scale on normal difficulty
5733easy rate of fire#enemy rate of fire scale on easy difficulty
5734difficulty-affecting values for enemy ranged combat settings
5735ranged fire
5736imposs. infection forms#toughness of infection forms (may be negative) on impossible difficulty
5737hard infection forms#toughness of infection forms (may be negative) on hard difficulty
5738normal infection forms#toughness of infection forms (may be negative) on normal difficulty
5739easy infection forms#toughness of infection forms (may be negative) on easy difficulty
5740imposs. friend recharge#friend shield recharge scale on impossible difficulty
5741hard friend recharge#friend shield recharge scale on hard difficulty
5742normal friend recharge#friend shield recharge scale on normal difficulty
5743easy friend recharge#friend shield recharge scale on easy difficulty
5744imposs. friend shield#friend maximum shield vitality scale on impossible difficulty
5745hard friend shield#friend maximum shield vitality scale on hard difficulty
5746normal friend shield#friend maximum shield vitality scale on normal difficulty
5747easy friend shield#friend maximum shield vitality scale on easy difficulty
5748imposs. friend vitality#friend maximum body vitality scale on impossible difficulty
5749hard friend vitality#friend maximum body vitality scale on hard difficulty
5750normal friend vitality#friend maximum body vitality scale on normal difficulty
5751easy friend vitality#friend maximum body vitality scale on easy difficulty
5752imposs. friend damage#friend damage multiplier on impossible difficulty
5753hard friend damage#friend damage multiplier on hard difficulty
5754normal friend damage#friend damage multiplier on normal difficulty
5755easy friend damage#friend damage multiplier on easy difficulty
5756imposs. enemy recharge#enemy shield recharge scale on impossible difficulty
5757hard enemy recharge#enemy shield recharge scale on hard difficulty
5758normal enemy recharge#enemy shield recharge scale on normal difficulty
5759easy enemy recharge#enemy shield recharge scale on easy difficulty
5760imposs. enemy shield#enemy maximum shield vitality scale on impossible difficulty
5761hard enemy shield#enemy maximum shield vitality scale on hard difficulty
5762normal enemy shield#enemy maximum shield vitality scale on normal difficulty
5763easy enemy shield#enemy maximum shield vitality scale on easy difficulty
5764imposs. enemy vitality#enemy maximum body vitality scale on impossible difficulty
5765hard enemy vitality#enemy maximum body vitality scale on hard difficulty
5766normal enemy vitality#enemy maximum body vitality scale on normal difficulty
5767easy enemy vitality#enemy maximum body vitality scale on easy difficulty
5768imposs. enemy damage#enemy damage multiplier on impossible difficulty
5769hard enemy damage#enemy damage multiplier on hard difficulty
5770normal enemy damage#enemy damage multiplier on normal difficulty
5771easy enemy damage#enemy damage multiplier on easy difficulty
5772scale values for enemy health and damage settings
5773difficulty_block
5774hud interface
5775throwing effect
5776mp spawn default
5777maximum count
5778grenades_block
5779powerup^
5780cheat_powerups_block
5781weapon^
5782cheat_weapons_block
5783interface goo map3
5784interface goo map2
5785interface goo map1
5786motion sensor blip bitmap
5787hud digits definition
5788localization
5789multiplayer hud bitmap
5790motion sensor sweep bitmap mask
5791motion sensor sweep bitmap
5792hud globals
5793dialog color table
5794editor color table
5795hud color table
5796screen color table
5797font terminal
5798font system
5799interface_tag_references
5800distance attenuation 2D#the pc can't use 3d textures, so we use this instead
5801The PC can't use 3D textures, so we use this instead.
5802PC textures
5803hyper-stealth tint color
5804hyper-stealth distance falloff
5805hyper-stealth refraction:pixels
5806distance falloff
5807refraction amount:pixels
5808video noise map
5809video scanline map
5810Used in cinematics.
5811video effect textures
5812test 3
5813test 2
5814test 1
5815test 0
5816Used internally by the rasterizer. (Used by Bernie's experimental shaders.)
5817experimental textures
5818default cube map
5819default 3D
5820default 2D
5821Used internally by the rasterizer - additive, multiplicative, detail, vector. (Do not change ever, period.)
5822default textures
5823active camouflage distortion
5824linear corner fade#used for shadows
5825planar fog density
5826atmospheric fog density
5827vector normalization
5828distance attenuation
5829Used internally by the rasterizer. (Do not change unless you know what you're doing!)
5830function textures
5831rasterizer_data_block
5832tint edge density
5833flaming death damage
5834vehicle collision damage
5835vehicle killed unit damage effect
5836vehicle environemtn collision damage effect
5837distance damage
5838maximum falling distance:world units
5839falling damage
5840harmful falling distance:world units
5841falling_damage_block
5842night-vision ON->OFF effect
5843night-vision OFF->ON effect
5844body meter origin
5845body meter
5846shield meter origin
5847shield meter
5848base bitmap
5849first person hands
5850first_person_interface_block
5851coop respawn effect
5852first person skip fraction:[0,1]
5853first person idle time:seconds
5854maximum stun time:seconds#no stunning damage will last for longer than this
5855minimum stun time:seconds#all stunning damage will last for at least this long
5856stun jumping penalty:[0,1]#1.0 prevents jumping while stunned
5857stun turning penalty:[0,1]#1.0 prevents turning while stunned
5858stun movement penalty:[0,1]#1.0 prevents moving while stunned
5859grenade origin
5860speed multiplier: multiplayer only
5861airborne acceleration:world units per second squared
5862sneak acceleration:world units per second squared
5863sneak sideways:world units per second
5864sneak backward:world units per second
5865sneak forward:world units per second
5866run acceleration:world units per second squared
5867run sideways:world units per second
5868run backward:world units per second
5869run forward:world units per second
5870"double speed" multiplier:[1.0,+inf]
5871walking speed:world units per second
5872player_information_block
5873ball
5874flag shader
5875hill shader
5876multiplayer_information_block
5877sounds_block
5878vehicle^
5879vehicles_block
5880rating
5881maximum player count
5882minimum player count
5883maximum experience
5884minimum experience
5885game variant
5886map name
5887playlist_autogenerate_choice_block
5888melee hit sound
5889particle effects
5890maximum vitality
5891breakable surface parameters
5892ground damp fraction scale#fraction of original velocity perpendicular to the ground after one tick
5893ground depth scale#depth a point mass rests in the ground
5894ground friction normal k0 scale#cosine of angle at which friction is zero
5895ground friction normal k1 scale#cosine of angle at which friction falls off
5896ground friction scale#fraction of original velocity parallel to the ground after one tick
5897the following fields modify the way a vehicle drives over terrain of this material type.
5898vehicle terrain parameters
5899materials_block
5900tint upper bound
5901tint lower bound
5902radius:world units#particle radius
5903angular velocity:degrees per second
5904velocity scale#scales initial velocity
5905density:world units
5906particle type^
5907breakable_surface_particle_effect_block
5908hunter shield
5909ice
5910elite energy shield
5911leaves
5912plastic
5913human skin
5914human armor
5915cyborg energy shield
5916cyborg armor
5917flood carrier form
5918flood combat form
5919engineer force field
5920engineer skin
5921jackal energy shield
5922hunter skin
5923hunter armor
5924force field
5925glass
5926rubber
5927metal (thick)
5928metal (thin)
5929metal (hollow)
5930wood
5931snow
5932stone
5933sand
5934dirt
5935\halopc\haloce\source\game\game_globals.c
5936index>=0 && index<global_grenade_type_enum.count
5937%.3f, %.3f
5938sound_index>=0 && sound_index<NUMBER_OF_GLOBAL_SOUNDS
5939material_type>=0 && material_type<NUMBER_OF_MATERIAL_TYPES
5940(value_type >= 0) && (value_type < NUMBER_OF_GAME_DIFFICULTY_VALUES)
5941game globals didn't specify exactly %d grenades
5942game globals didn't specify rasterizer data
5943game globals didn't specify first person interface
5944game globals didn't specify falling damage
5945;game globals didn't specify player information
5946game globals didn't specify multiplayer information
5947game globals didn't specify difficulty information
5948game globals didn't specify player control constants
5949=final sequence count
5950looping sequence count
5951initial sequence count
5952first sequence index#the index of the first sequence in the bitmap group used by this particle
5953fade end size:pixels#kill the particle when it's smaller than this size on the screen
5954fade start size:pixels#begin fading the particle out when it's smaller than this size on the screen
5955contact deterioration#the decrease in the frame rate caused by a collision
5956animation rate:frames per second#rate at which the particle animates
5957radius animation#when created, the radius is multiplied by the first number. at the end of the lifetime, the radius is multiplied by the second number.
5958minimum size:pixels#in the distance, don't get any smaller than this size on the screen
5959death effect
5960collision effect
5961fade out time
5962fade in time
5963lifespan:seconds
5964marty traded his kids for this
5965particle
5966random vertical mirroring
5967random horizontal mirroring
5968self-illuminated#don't cast world-lights onto this particle
5969dies on contact with air
5970dies on contact with water
5971tint from diffuse texture
5972dies on contact with structure
5973dies at rest
5974animate once per frame
5975animation starts on random frame
5976animation stops at rest
5977can animate backwards
5978Bevents
5979locations
5980loop stop event
5981loop start event
5982required for gameplay (cannot optimize out)
5983deleted when attachment deactivates
5984particles
5985parts
5986duration bounds:seconds#duration of this event
5987delay bounds:seconds#delay before this event takes place
5988skip fraction#chance that this event will be skipped entirely
5989effect_event_block
5990radius modifier bounds
5991angular velocity bounds:degrees per second
5992velocity cone angle:degrees#initial velocity will be inside the cone defined by this angle.
5993velocity bounds:world units per second#initial velocity along the location's forward
5994type^
5995effect_part_block
5996face down regardless of location (decals)
5997type-specific scale
5998B scales values:
5999A scales values:
6000SCALE MODIFIERS
6001velocity cone angle:degrees#particle initial velocities will be inside the cone defined by this angle and the specified direction
6002velocity:world units per second#initial velocity along the specified direction
6003distribution radius:world units#initial distance from the location's origin
6004count#number of particles created
6005distribution function#describes how the part creations are distributed over the event duration
6006relative offset#particle initial position offset relative to the locatin's forward
6007relative direction#particle initial velocity direction relative to the location's forward
6008create
6009create in
6010effect_particles_block
6011buildup and falloff
6012falloff
6013buildup
6014constant
6015particle radius delta
6016particle radius
6017distribution radius delta
6018distribution radius
6019count delta
6020angular velocity delta
6021angular velocity
6022velocity cone angle
6023velocity delta
6024velocity
6025... across the long hue path
6026interpolate tint as HSV
6027tint from object color
6028random initial angle
6029stay attached to marker
6030effect_locations_block
6031in first person if possible
6032only in third person
6033only in first person
6034independent of camera mode
6035space only
6036water only
6037air only
6038any environment
6039nonviolent mode only
6040violent mode only
6041either mode
6042effect part %s is invalid.
6043WARNING: effect %s references particle %s with an alpha tint of zero, but that particle has nonlinear tinting and will never draw. (You should fix this, shikai.)
6044predicted resources
6045weapon type
6046more miscellaneous
6047active camo regrowth rate#how fast to increase active camo (per tick) when a round is fired
6048active camo ding#how much to decrease active camo when a round is fired
6049zoom-out sound
6050zoom-in sound
6051first person animations
6052first person model
6053interface
6054age misfire chance:[0,1]#at age 1.0, the misfire chance per shot
6055age misfire start:[0,1]#the age threshold when the weapon begins to misfire
6056age rate of fire penalty#how much the weapon's rate of fire is penalized as it ages
6057age heat recovery penalty#how much the weapon's heat recovery is penalized as it ages
6058light power-off effect
6059light power-on effect
6060light power-off time:seconds
6061light power-on time:seconds
6062miscellaneous
6063looking time modifier#how much faster actors look around idly using this weapon (zero is unchanged)
6064minimum target range#minimum range that actors using this weapon will try and target stuff at
6065AI targeting parameters
6066sideways movement penalty#percent slowdown to sideways and backward movement for units carrying this weapon
6067forward movement penalty#percent slowdown to forward movement for units carrying this weapon
6068movement penalized
6069deviation angle:degrees#the maximum angle that a projectile is allowed to deviate from the gun barrel
6070magnetism range:world units#the maximum distance that magnetism works at full strength
6071magnetism angle:degrees#the maximum angle that magnetism works at full strength
6072autoaim range:world units#the maximum distance that autoaim works at full strength
6073autoaim angle:degrees#the maximum angle that autoaim works at full strength
6074aim assist
6075magnification range
6076magnification levels#the number of magnification levels this weapon allows
6077intersection reticle range#the maximum range at which the dynamic target reticle will be drawn
6078far reticle range:world units#the range at which the farther of the two static target reticles will be drawn
6079near reticle range:world units#the range at which the closer of the two static target reticles will be drawn
6080reticle
6081an optional actor variant that specifies the burst geometry and firing patterns to be used with this weapon
6082actor firing parameters
6083player melee response
6084player melee damage
6085heat illumination:[0,1]#the amount of illumination given off when the weapon is overheated
6086heat loss per second:[0,1]#the amount of heat lost each second when the weapon is not being fired
6087heat detonation fraction:[0,1]#the percent chance (between 0.0 and 1.0) the weapon will explode when fired over the heat detonation threshold
6088heat detonation threshold:[0,1]#the heat value above which the weapon has a chance of exploding each time it is fired
6089overheated threshold:[0,1]#the heat value over which a weapon first becomes overheated (should be greater than the heat recovery threshold)
6090heat recovery threshold:[0,1]#the heat value a weapon must return to before leaving the overheated state, once it has become overheated in the first place
6091ready effect
6092ready time:seconds
6093export to functions
6094maximum alternate shots loaded#if the second trigger loads alternate ammunition, this is the maximum number of shots that can be loaded at a time
6095secondary trigger mode
6096label#the string used to match this weapon to an animation mode in the unit carrying it
6097All weapons should have 'primary trigger' and 'secondary trigger' markers as appropriate.
6098Blurred permutations are called '$primary-blur' and '$secondary-blur'.
6099$$$ WEAPON $$$
6100plasma rifle
6101plasma pistol
6102needler
6103undefined
6104when zoomed or reloading
6105when zoomed
6106always
6107loads multiple primary ammunition
6108loads alterate ammunition
6109inhibits primary
6110slaved to primary
6111secondary firing on
6112primary firing on
6113secondary firing
6114primary firing
6115illumination
6116secondary charged
6117primary charged
6118overheated
6119secondary ejection port
6120primary ejection port
6121ready
6122secondary rate of fire
6123primary rate of fire
6124secondary ammunition
6125primary ammunition
6126AIs use weapon melee damage
6127enables integrated night vision
6128(OBSOLETE)does not depower active camo in multilplayer
6129secondary trigger overrides grenades
6130cannot fire at maximum age
6131detonates when dropped
6132prevents melee attack
6133holds triggers when dropped
6134must be picked up
6135prevents grenade throwing
6136aim assists only when zoomed
6137doesn't count toward maximum
6138must be readied
6139attacks automatically on bump
6140mutually exclusive triggers
6141vertical heat display
6142firing effects#firing effects determine what happens when this trigger is fired
6143overload time:seconds#the next trigger fires this often while holding down this trigger
6144age generated per round:[0,1]#the amount the weapon ages each time the trigger is fired
6145heat generated per round:[0,1]#the amount of heat generated each time the trigger is fired
6146illumination recovery time#the amount of time (in seconds) it takes the illumination function to transition from 1.0 (bright) to 0.0 (dark) after a shot has been fired
6147ejection port recovery time#the amount of time (in seconds) it takes for the ejection port to transition from 1.0 (open) to 0.0 (closed) after a shot has been fired
6148first person offset:world units#+x is forward, +z is up, +y is left
6149error angle:degrees
6150minimum error:degrees
6151distribution angle:degrees
6152projectiles per shot
6153distribution function
6154charging effect#the charging effect is created once when the trigger begins to charge
6155spew time:seconds#length of time the weapon will spew (fire continuously) while discharging
6156charged illumination:[0,1]#the amount of illumination given off when the weapon is fully charged
6157overcharged action
6158charged time:seconds#the amount of time this trigger can be charged before becoming overcharged
6159charging time:seconds#the amount of time it takes for this trigger to become fully charged
6160charging
6161deceleration time:seconds#the continuous idle time it takes for the weapon to return to its initial error
6162acceleration time:seconds#the continuous firing time it takes for the weapon to achieve its final error
6163error#the accuracy (between 0.0 and 1.0) of the weapon during firing
6164error
6165firing noise#how loud this weapon appears to the AI
6166rounds between tracers#the number of non-tracer rounds fired between tracers
6167minimum rounds loaded#the minimum number of rounds necessary to fire the weapon
6168rounds per shot#the number of rounds expended to create a single firing effect
6169magazine#the magazine from which this trigger draws its ammunition
6170blurred rate of fire#a percentage between 0 and 1 which controls how soon in its firing animation the weapon blurs
6171deceleration time:seconds#the continuous idle time it takes for the weapon to return from its final rounds per second to its initial
6172acceleration time:seconds#the continuous firing time it takes for the weapon to achieve its final rounds per second
6173rounds per second#the number of firing effects created per second
6174firing
6175triggers
6176horizontal fan
6177discharge
6178explode
6179projectile is client-side only
6180projectiles have identical error
6181projectile vector cannot be adjusted#projectiles fired by this weapon cannot have their direction adjusted by the AI to hit the target
6182use error when unzoomed
6183analog rate of fire
6184discharging spews
6185ejects during chamber#this trigger's ejection port is started during the key frame of its chamber animation
6186sticks when dropped#if this trigger is pressed when its owner drops the weapon (for whatever reason) this trigger stays down
6187projectiles use weapon origin#instead of coming out of the magic first person camera origin, the projectiles for this weapon actually come out of the gun
6188locks in on/off state#once depressed, this trigger must be released and pressed again to turn it off (and likewise to turn it back on)
6189does not repeat automatically#once fired, this trigger must be released and pressed to fire again
6190can fire with partial ammo#allows a weapon to be fired as long as there is a non-zero amount of ammunition loaded
6191random firing effects#rather than being chosen sequentially, firing effects are picked randomly
6192tracks fired projectile#poo poo ca ca pee pee
6193empty damage#this effect is used when the weapon is not loaded
6194misfire damage#this effect is used when the weapon is loaded but fired while overheated
6195firing damage#this effect is used when the weapon is loaded and fired normally
6196empty effect#this effect is used when the weapon is not loaded
6197misfire effect#this effect is used when the weapon is loaded but fired while overheated
6198firing effect^#this effect is used when the weapon is loaded and fired normally
6199shot count upper bound#the maximum number of times this firing effect will be used, once it has been chosen
6200shot count lower bound#the minimum number of times this firing effect will be used, once it has been chosen
6201trigger_firing_effect_block
6202chambering effect
6203reloading effect
6204chamber time:seconds#the length of time it takes to chamber the next round
6205rounds reloaded
6206reload time:seconds#the length of time it takes to load a single magazine into the weapon
6207rounds loaded maximum
6208rounds total maximum
6209rounds total initial
6210rounds recharged:per second
6211magazines
6212every round must be chambered
6213wastes rounds when reloaded
6214rounds
6215magazine_objects
6216trigger_index>=0 && trigger_index<MAXIMUM_NUMBER_OF_TRIGGERS_PER_WEAPON
6217\halopc\haloce\source\items\weapon_definitions.c
6218magazine_index>=0 && magazine_index<MAXIMUM_NUMBER_OF_MAGAZINES_PER_WEAPON
6219point states
6220sequence count
6221first sequence index
6222texture animation v:repeats per second#the texture across the contrail is animated by this value
6223texture animation u:repeats per second#the texture along the contrail is animated by this value
6224texture repeats v#texture repeats across contrail width
6225texture repeats u#texture repeats per contrail segment
6226render type#this specifies how the contrail is oriented in space
6227rendering
6228inherited velocity fraction#fraction of parent object's velocity that is inherited by contrail points.
6229point velocity cone angle:degrees#initial velocity is inside the cone defined by the marker's forward vector and this angle
6230point velocity:world units per second#velocity added to each point's initial velocity
6231point generation rate:points per second#this many points are generated per second
6232point creation
6233contrail
6234texture animation v
6235texture animation u
6236texture scale v
6237texture scale u
6238sequence animation rate
6239inherited velocity fraction
6240point velocity cone angle
6241point velocity delta
6242point velocity
6243point generation rate
6244edge effect fades slowly
6245points always pinned to ground
6246points always pinned to media
6247points start pinned to ground
6248points start pinned to media
6249last point unfaded
6250first point unfaded
6251double-marker linked
6252viewer facing
6253ground mapped
6254media mapped
6255horizontal orientation
6256vertical orientation
6257scale flags#these flags determine which fields are scaled by the contrail density
6258color upper bound#contrail color at this point
6259color lower bound#contrail color at this point
6260width:world units#contrail width at this point
6261point variables
6262transition duration:seconds#the time a point takes to transition to the next state
6263duration:seconds:seconds#the time a point spends in this state
6264state timing
6265contrail_point_states_block
6266width
6267transition duration delta
6268transition duration
6269duration delta
6270duration
6271 seconds
6272 + %.2f
6273-%.2f
6274%.2f
6275contrail point generation rate must be greater than zero.
6276widgets
6277attachments
6278forced shader permuation index
6279hud text message index
6280render bounding radius:world units#if set, this radius is used to determine if the object is visible. set it for the pelican.
6281creation effect
6282modifier shader
6283collision model
6284animation graph
6285acceleration scale:[0,+inf]#marine 1.0, grunt 1.4, elite 0.9, hunter 0.5, etc.
6286origin offset
6287bounding offset
6288bounding radius:world units
6289not a pathfinding obstacle
6290brighter than it should be
6291transparent self-occlusion
6292does not cast shadow
6293compass
6294alive
6295region #07 damage
6296region #06 damage
6297region #05 damage
6298region #04 damage
6299region #03 damage
6300region #02 damage
6301region #01 damage
6302region #00 damage
6303umbrella shield stun
6304recent umbrella shield vitality
6305shield stun
6306umbrella shield vitality
6307random constant
6308recent shield damage
6309recent body damage
6310shield vitality
6311body vitality
6312scale flags
6313scale by
6314darken by
6315object_change_colors
6316...more colors#blends colors through more hues (goes the long way around the color wheel)
6317blend in hsv#blends colors in hsv rather than rgb space
6318weight
6319object_change_color_permutations
6320object_widget_block
6321marker
6322object_attachment_block
6323usage
6324scale by#applied before clip, ignored if zero
6325add#add this function to the final result of all of the above math
6326object_function_block
6327%s (%s)
6328function_index>=0 && function_index<NUMBER_OF_OUTGOING_OBJECT_FUNCTIONS
6329\halopc\haloce\source\objects\object_definitions.c
6330change_color_index>=0 && change_color_index<NUMBER_OF_OBJECT_CHANGE_COLORS
6331the object '%s' will not be collidable
6332the model '%s' and the collision model '%s' don't match (%s)
6333region permutation counts don't match
6334region counts don't match
6335node counts don't match
6336the object '%s' will not animate
6337the model '%s' and the animation graph '%s' don't match
6338mass points
6339powered mass points
6340inertial matrix and inverse*
6341zz moment
6342yy moment
6343xx moment
6344water density
6345water depth
6346ground normal k0
6347ground normal k1
6348ground damp fraction
6349ground depth
6350gravity scale
6351center of mass*
6352mass
6353moment scale
6354radius#positive uses old inferior physics, negative uses new improved physics
6355friction perpendicular scale
6356friction parallel scale
6357friction type
6358density*
6359relative density
6360mass*
6361relative mass
6362model node*
6363powered mass point
6364mass_point_block
6365metallic
6366antigrav normal k0
6367antigrav normal k1
6368antigrav damp fraction
6369antigrav height
6370antigrav offset
6371antigrav strength
6372powered_mass_point_block
6373antigrav
6374thrust
6375air lift
6376water lift
6377ground friction
6378 -zx -yz xx+yy
6379 -xy zz+xx -yz
6380yy+zz -xy -zx
6381inertial_matrix_block
6382### ERROR couldn't add inertial matrix and inverse to physics
6383crash sound
6384suspension sound
6385ai move-position time
6386ai throttle maximum
6387ai steering maximum
6388ai oversteering bounds
6389ai strafing abort range
6390ai charge repeat timeout
6391ai pathfinding radius
6392ai avoidance distance
6393ai destination radius
6394ai sideslip distance
6395fixed gun pitch
6396fixed gun yaw
6397maximum flipping angular velocity
6398minimum flipping angular velocity
6399slide deceleration
6400slide acceleration
6401maximum right slide
6402maximum left slide
6403blur speed
6404turn rate
6405wheel circumference
6406maximum right turn (negative)
6407maximum left turn
6408speed deceleration
6409speed acceleration
6410maximum reverse speed
6411maximum forward speed
6412$$$ VEHICLE $$$
6413wingtip contrail new
6414engine hack
6415hover
6416wingtip contrail
6417back right tire velocity
6418back left tire velocity
6419front right tire velocity
6420front left tire velocity
6421back right tire position
6422back left tire position
6423front right tire position
6424front left tire position
6425right tread velocity
6426left tread velocity
6427right tread position
6428left tread position
6429velocity up
6430velocity left
6431velocity forward
6432velocity ground
6433velocity water
6434velocity air
6435crouch
6436turn right
6437turn left
6438turn absolute
6439speed slide maximum
6440slide right
6441slide left
6442slide absolute
6443speed backward
6444speed forward
6445speed absolute
6446turret
6447alien fighter
6448alien scout
6449human plane
6450human boat
6451human jeep
6452human tank
6453ai driver hovering
6454ai driver can-sidestep
6455ai driver flying
6456ai driver enable
6457ai unused
6458ai does not require driver
6459ai weapon cannot rotate
6460causes collision damage
6461kills riders at terminal velocity
6462slide wakes physics
6463control opposite speed sets brake
6464gunner power wakes physics
6465driver power wakes physics
6466turn wakes physics
6467speed wakes physics
6468contact points#these are the points where the biped touches the ground
6469autoaim width:world units
6470crouching collision height:world units
6471standing collision height:world units
6472crouch transition time:seconds
6473crouching camera height:world units
6474standing camera height:world units
6475camera, collision, and autoaim
6476death hard landing velocity:world units per second#the maximum velocity with which a character can strike the ground and live
6477maximum hard landing velocity:world units per second#the velocity corresponding to the maximum landing time
6478minimum hard landing velocity:world units per second#below this velocity the biped will not do a soft landing when returning to the ground
6479minimum soft landing velocity:world units per second#below this velocity the biped does not react when landing
6480maximum hard landing time:seconds#the longest amount of time the biped can take to recover from a hard landing
6481maximum soft landing time:seconds#the longest amount of time the biped can take to recover from a soft landing
6482jump velocity:world units per second
6483jumping and landing
6484footsteps
6485uphill velocity scale
6486uphill cutoff angle:degrees
6487uphill falloff angle:degrees
6488downhill velocity scale
6489downhill cutoff angle:degrees
6490downhill falloff angle:degrees
6491maximum slope angle:degrees
6492crouch velocity modifier:[0,1]#how much slower we fly if crouching (zero = same speed)
6493angular acceleration maximum:degrees per second squared#turn acceleration rate
6494angular velocity maximum:degrees per second#turn rate
6495deceleration:world units per second squared
6496acceleration:world units per second squared
6497max sidestep velocity:world units per second#max sideways or up/down velocity when not crouching
6498max velocity:world units per second#max velocity when not crouching
6499pitch ratio#amount that we pitch up/down when moving up or down
6500bank decay time:seconds#time it takes us to recover from a bank
6501bank apply time:seconds#time it takes us to apply a bank
6502bank angle:degrees#angle at which we bank left/right when sidestepping or turning while moving forwards
6503stationary turning threshold
6504moving turning speed:degrees per second
6505$$$ BIPED $$$
6506biped
6507flying velocity
6508unit uses old (NTSC) player physics
6509random speed increase
6510has no dying airborne
6511uses limp body physics
6512rotate while airborne
6513immune to falling damage
6514can climb any surface
6515passes through other bipeds
6516spherical
6517physics pill centered at origin
6518uses player physics
6519turns without animating
6520contact_point_block
6521Biped %s's animation node %d isn't set up for limp body physics
6522Biped %s's model's nodes (first node %d) aren't set up for limp body physics
6523### the biped '%s' has no 'body' marker
6524### the biped '%s' has no 'head' marker
6525bip01 head
6526bip01 pelvis
6527seats
6528powered seats
6529grenade count
6530grenade velocity:world units per second
6531dialogue variants
6532NEW HUD INTERFACES
6533motion sensor blip size
6534melee damage
6535AI danger radius#danger radius around this unit that the AI tries to avoid
6536AI vehicle radius#radius around this unit that the AI tries to avoid when entering it as a vehicle (zero = use bounding sphere radius)
6537looking acceleration maximum:degrees per second squared
6538looking velocity maximum:degrees per second
6539casual aiming modifier:[0,1]
6540aiming acceleration maximum:degrees per second squared
6541aiming velocity maximum:degrees per second
6542spawned velocity#velocity at which we throw spawned actors
6543spawned actor count#number of actors which we spawn
6544spawned actor#actor variant which we spawn when we are destroyed or self-destruct
6545feign repeat chance:[0,1]
6546feign death chance:[0,1]
6547stunned movement threshold:[0,1]#if we take this much damage in a short space of time we will play our 'stunned movement' animations
6548distance of dive anim:world units#this must be set to tell the AI how far it should expect our dive animation to move us
6549distance of evade anim:world units#this must be set to tell the AI how far it should expect our evade animation to move us
6550feign death time:seconds
6551feign death threshold:[0,1]
6552hard death threshold:[0,1]
6553hard ping interrupt time:seconds
6554hard ping threshold:[0,1]
6555soft ping interrupt time:seconds
6556soft ping threshold:[0,1]
6557seat acceleration scale
6558camera stiffness
6559camera field of view:degrees
6560integrated light toggle
6561rider damage fraction:[0,+inf]#what percent damage applied to us gets applied to our children (i.e., riders)
6562constant sound volume
6563default team
6564$$$ UNIT $$$
6565unused (9)
6566unused (8)
6567unused (7)
6568unused (6)
6569flood
6570covenant
6571human
6572can blink
6573integrated light power
6574mouth aperture
6575aiming change
6576gunner seat power
6577driver seat power
6578integrated light lasts forever
6579integrated light cntrls weapon
6580shields fry infection forms
6581ignored by autoaiming
6582special cinematic unit
6583inconsequential
6584runs around flaming
6585shield sapping
6586not instantly killed by melee
6587melee attackers cannot attach
6588cannot open doors automatically
6589impact melee dies on shields
6590impact melee attaches to unit
6591simple creature
6592has no aiming
6593don't reface during pings
6594melee attack is fatal
6595resists pings
6596causes passenger dialogue
6597entrance inside bounding sphere
6598fires from camera
6599half-speed interpolation
6600destroyed after dying
6601circular aiming
6602variant number#variant number to use this dialogue with (must match the suffix in the permutations on the unit's model)
6603dialogue_variant_block
6604driver powerdown time:seconds
6605driver powerup time:seconds
6606powered_seat_block
6607unit_weapon_block
6608built-in gunner
6609yaw maximum
6610yaw minimum
6611camera tracks
6612pitch range
6613pitch auto-level
6614camera submerged marker name
6615camera marker name
6616pitch rate:degrees per second
6617yaw rate:degrees per second
6618acceleration scale
6619label
6620unit_seat_block
6621allow AI noncombatants
6622not valid without driver
6623allow vehicle communication animations
6624first person camera slaved to gun.
6625third person on enter
6626allows weapons
6627third person camera
6628gunner
6629driver
6630invisible
6631track
6632unit_camera_track_block
6633tight
6634loose
6635unit hud interface
6636unit_hud_reference_block
6637multiplayer hud
6638default/solo player hud
6639BAD
6640camera_track_index>=0 && camera_track_index<MAXIMUM_NUMBER_OF_UNIT_CAMERA_TRACKS
6641\halopc\haloce\source\units\unit_definitions.c
6642powered_seat_index>=0 && powered_seat_index<NUMBER_OF_POWERED_SEATS
6643dialogue_variant_index>=0 && dialogue_variant_index<MAXIMUM_DIALOGUE_VARIANTS_PER_UNIT
6644units must have models and animation graphs
6645#
6646?<characters
6647underline
6648condense
6649italic
6650character tables
6651leadin width
6652leading height
6653decending height
6654ascending height
6655font
6656character table
6657font_character_tables
6658character index
6659font_character_table
6660pixels
6661character
6662pixels offset*
6663hardware character index*
6664bitmap origin y
6665bitmap origin x
6666bitmap height*
6667bitmap width*
6668character width
6669character*
6670couldn't allocate lead_byte_character_tables for font.
6671unicode_string_list
6672string references
6673string_list
6674string reference
6675<empty string>
6676<missing string>
6677<unprintable string>
6678%d:
6679%sstring && !(size&1)
6680\halopc\haloce\source\text\text_group.c
6681this is not a unicode string
6682data && (size>0) && !(size&1)
6683<missing
6684string>
6685color_table
6686color_block
6687bitmaps*
6688sequences*
6689sprite spacing*
6690sprite usage
6691Sprite usage controls the background color of sprite plates.
6692...more sprite processing
6693mipmap count:levels#0 defaults to all levels
6694alpha bias:[-1,1]#affects alpha mipmap generation
6695blur filter size:[0,10] pixels#blurs the bitmap before generating mipmaps
6696processed pixel data*
6697Pixel data after being processed by the tool.
6698processed pixel data
6699compressed color plate data*
6700color plate height*:pixels
6701color plate width*:pixels
6702The original TIFF file used to import the bitmap group.
6703color plate
6704sprite budget count
6705sprite budget size
6706When creating a sprite group, specify the number and size of textures that the group is allowed to occupy. During importing, you'll receive feedback about how well the alloted space was used.
6707sprite processing
6708bump height:repeats#the apparent height of the bump map above the triangle it is textured onto, in texture repeats (i.e., 1.0 would be as high as the texture is wide)
6709sharpen amount:[0,1]#sharpens mipmap after downsampling
6710detail fade factor:[0,1]#0 means fade to gray by last mipmap, 1 means fade to gray by first mipmap
6711These properties control how mipmaps are post-processed.
6712post-processing
6713Usage controls how mipmaps are generated:
6714* ALPHA BLEND: Pixels with zero alpha are ignored in mipmaps, to prevent bleeding the transparent color.
6715* DEFAULT: Downsampling works normally, as in Photoshop.
6716* HEIGHT MAP: The bitmap (normally grayscale) is a height map which gets converted to a bump map. Uses <bump height> below. Alpha is passed through unmodified.
6717* DETAIL MAP: Mipmap color fades to gray, controlled by <detail fade factor> below. Alpha fades to white.
6718* LIGHT MAP: Generates no mipmaps. Do not use!
6719* VECTOR MAP: Used mostly for special effects; pixels are treated as XYZ vectors and normalized after downsampling. Alpha is passed through unmodified.
6720Format controls how pixels will be stored internally:
6721* COMPRESSED WITH COLOR-KEY TRANSPARENCY: DXT1 compression, uses 4 bits per pixel. 4x4 blocks of pixels are reduced to 2 colors and interpolated, alpha channel uses color-key transparency instead of alpha from the plate (all zero-alpha pixels also have zero-color).
6722* COMPRESSED WITH EXPLICIT ALPHA: DXT2/3 compression, uses 8 bits per pixel. Same as DXT1 without the color key transparency, alpha channel uses alpha from plate quantized down to 4 bits per pixel.
6723* COMPRESSED WITH INTERPOLATED ALPHA: DXT4/5 compression, uses 8 bits per pixel. Same as DXT2/3, except alpha is smoother. Better for smooth alpha gradients, worse for noisy alpha.
6724* 16-BIT COLOR: Uses 16 bits per pixel. Depending on the alpha channel, bitmaps are quantized to either r5g6b5 (no alpha), a1r5g5b5 (1-bit alpha), or a4r4g4b4 (>1-bit alpha).
6725* 32-BIT COLOR: Uses 32 bits per pixel. Very high quality, can have alpha at no added cost. This format takes up the most memory, however. Bitmap formats are x8r8g8b8 and a8r8g8b.
6726* MONOCHROME: Uses either 8 or 16 bits per pixel. Bitmap formats are a8 (alpha), y8 (intensity), ay8 (combined alpha-intensity) and a8y8 (separate alpha-intensity).
6727Note: Height maps (a.k.a. bump maps) should use 32-bit color; this is internally converted to a palettized format which takes less memory.
6728Type controls bitmap 'geometry'. All dimensions must be a power of two except for SPRITES and INTERFACE BITMAPS:
6729* 2D TEXTURES: Ordinary, 2D textures will be generated.
6730* 3D TEXTURES: Volume textures will be generated from each sequence of 2D texture 'slices'.
6731* CUBE MAPS: Cube maps will be generated from each consecutive set of six 2D textures in each sequence, all faces of a cube map must be square and the same size.
6732* SPRITES: Sprite texture pages will be generated.
6733* INTERFACE BITMAPS: Similar to 2D TEXTURES, but without mipmaps and without the power of two restriction.
6734color_plate_data
6735bitmap_pixel_data
6736multiply/min
6737blend/add/subtract/max
6738512x512
6739256x256
6740128x128
674164x64
674232x32
6743monochrome
674432-bit color
674516-bit color
6746vector map
6747light map
6748height map
6749alpha-blend
6750sprites
6751cube maps
67523D textures
67532D textures
6754filthy sprite bug fix
6755uniform sprite sequences
6756disable height map compression
6757enable diffusion dithering
6758sprites*
6759bitmap count*
6760first bitmap index*
6761bitmap_group_sequence_block
6762bottom*
6763top*
6764right*
6765left*
6766bitmap index*
6767bitmap_group_sprite_block
6768mipmap count*
6769registration point*
6770format*#determines how pixels are represented internally
6771type*#determines bitmap 'geometry'
6772depth*:pixels#depth is 1 for 2D textures and cube maps
6773height*:pixels
6774width*:pixels
6775signature*
6776bitmap_data_block
6777v16u16
6778linear
6779swizzled
6780palettized
6781compressed
6782power of two dimensions
6783p8-bump
6784dxt5
6785dxt3
6786dxt1
6787unused5
6788unused4
6789a8r8g8b8
6790x8r8g8b8
6791a4r4g4b4
6792a1r5g5b5
6793unused3
6794r5g6b5
6795unused2
6796unused1
6797a8y8
6798ay8
6799y8
6800a8
6801white
68023D texture
68032D texture
6804!!MUST BE FIXED: bitmap group '%s' (type=%d) sequence #%d has %d sprites
6805!!MUST BE FIXED: bitmap group '%s' sequence #%d sprite #%d references bitmap #%d
6806!!MUST BE FIXED: bitmap group '%s' sequence #%d has %d sprites
6807!!MUST BE FIXED: bitmap group '%s' sequence #%d references bitmaps [#%d..#%d]
6808!!MUST BE FIXED: bitmap group '%s' (type=%d) sequence #%d doesn't know it's a sprite sequence
6809bitmap group '%s' has %d sequences
6810!!MUST BE FIXED:
6811bitmap group '%s' has %d bitmaps
6812!!MUST BE FIXED: bitmap #%d of group '%s' is linear and power-of-two
6813!!MUST BE FIXED: bitmap #%d of group '%s' has a8y8 format
6814### FATAL_ERROR failed to fix bitmap group '%s'
6815sequence_index>=0 && frame_index>=0
6816\halopc\haloce\source\bitmaps\bitmap_group.c
6817### ERROR failed to add bitmap to group (tag resize failed)
6818new_bitmap
6819### WARNING bitmap group pixel data isn't tight
6820space_between>=0
6821(byte*)bitmap->base_address + bitmap_get_pixel_data_size(bitmap) <= (byte*)group->pixel_data.address + group->pixel_data.size
6822(byte*)bitmap->base_address>=(byte*)group->pixel_data.address
6823!bitmap->hardware_format
6824skipping bitmap with non power-of-two dimensions (#%dx#%d)
6825skipping bitmap with non-power-of-two dimensions (#%dx#%d#%d)
6826skipping cube map with non-square faces (#%dx#%d)
6827unoccupied
6828occupied
6829ground-speed
6830braking
6831throttle
6832roll
6833steering
6834o-h-s-enter
6835o-h-exit
6836exit-full
6837exit-empty
6838overheating-again
6839throw-overheated
6840misfire-2
6841misfire-1
6842ammunition
6843overcharged-jitter
6844overcharged
6845reload-full
6846reload-empty
6847light-on
6848light-off
6849moving
6850posing
6851hovering
6852closing
6853opening
6854flying-right
6855flying-left
6856flying-back
6857flying-front
6858user9
6859user8
6860user7
6861user6
6862user5
6863user4
6864user3
6865user2
6866user1
6867user0
6868emotions
6869talk
6870look
6871exit
6872enter
6873twist
6874push
6875acc-up-down
6876acc-left-right
6877acc-front-back
6878landing-dead
6879airborne-dead
6880r-foot
6881r-leg
6882r-hand
6883r-arm
6884l-foot
6885l-leg
6886l-hand
6887l-arm
6888chest
6889gut
6890back
6891front
6892h-kill
6893s-kill
6894h-ping
6895s-ping
6896zapping
6897leap-melee
6898leap-airborne
6899leap-start
6900feeding
6901melee-continuous
6902resurrect-back
6903resurrect-front
6904flaming
6905melee-airborne
6906celebrate
6907stunned-right
6908stunned-left
6909stunned-back
6910stunned-front
6911signal-attack
6912signal-move
6913evade-right
6914evade-left
6915surprise-back
6916surprise-front
6917aim-move
6918aim-still
6919put-away
6920drop
6921disarm
6922throw-grenade
6923land-hard
6924land-soft
6925airborne
6926slide-right
6927slide-left
6928slide-back
6929slide-front
6930move-right
6931move-left
6932move-back
6933move-front
6934dive-right
6935dive-left
6936dive-back
6937dive-front
6938turn-right
6939turn-left
6940gesture
6941overheat
6942charged-2
6943charged-1
6944fire-2
6945fire-1
6946chamber-2
6947chamber-1
6948reload-2
6949reload-1
6950animations*
6951limp body node radius#0 uses 0.04 default
6952sound references
6953FIRST PERSON WEAPONS
6954UNIT DAMAGE
6955DEVICES
6956VEHICLES
6957WEAPONS
6958UNITS
6959OBJECTS
6960model_animations
6961force idle compression
6962compress all animations
6963vector range*
6964base vector*
6965Node joint flags
6966parent node index*
6967first child node index*
6968next sibling node index*
6969animation_graph_node_block
6970no movement
6971hinge
6972ball-socket
6973device_animations
6974device_animation_block
6975suspension animations
6976steering screen
6977animation_graph_vehicle_animations_block
6978vehicle_animation_block
6979full compression ground_depth
6980full extension ground_depth
6981mass point index
6982suspension_animation_block
6983animation_graph_first_person_weapon_animations_block
6984first_person_weapon_block
6985animation_graph_weapon_animations_block
6986weapon_animation_block
6987looking screen bounds
6988animation_graph_unit_seat_block
6989unit_seat_animation_block
6990weapon types
6991ik points
6992up pitch frame count
6993down pitch frame count
6994up pitch per frame
6995down pitch per frame
6996left frame count
6997right frame count
6998left yaw per frame
6999right yaw per frame
7000aiming screen bounds
7001hand marker#the marker name on the unit to which the weapon is attached
7002grip marker#the marker name on the weapon to which the hand is attached (leave blank to use origin)
7003animation_graph_weapon_block
7004animation^
7005unit_damage_animations
7006weapon_class_animation_block
7007label^
7008animation_graph_weapon_type_block
7009weapon_type_animation_block
7010attach to marker#the marker name object (weapon, vehicle, etc.) the above marker is being attached to
7011marker#the marker name on the object being attached
7012animation_graph_unit_seat_ik_point
7013function controls
7014animation_graph_object_overlay
7015frame data*
7016default data*
7017offset to compressed data:bytes*
7018node scale flag data*
7019node rotation flag data*
7020node trans. flag data*
7021frame info*
7022right foot frame index
7023left foot frame index
7024sound frame index
7025next animation*
7026second key frame index
7027key frame index
7028loop frame index
7029node count*
7030node list checksum*
7031frame info type*
7032frame size*
7033frame count*
7034animation_block
703525Hz (PAL)
7036world relative
7037compressed data
7038dx,dy,dz,dyaw
7039dx,dy,dyaw
7040dx,dy
7041replacement
7042overlay
7043animation_graph_sound_reference_block
7044animation_default_data_definition
7045animation_frame_data_definition
7046animation_node_scale
7047animation_node_rotation
7048animation_node_translation
7049frame_info_data_definition
7050animation_frame_info_none
7051animation_frame_info_xyz_translation_yaw_rotation
7052animation_frame_info_xy_translation_yaw_rotation
7053animation_frame_info_xy_translation
7054animation frame info has incorrect size (%d) count was (%d) byte swap (%d)
7055animation frame data has incorrect size.
7056\halopc\haloce\source\models\model_animation_definitions.c
7057animation default data has incorrect size.
7058(byte*)translation_node_info>=(byte*)animation->data.address && (byte*)translation_node_info< (byte*)animation->data.address + animation->data.size
7059(byte*)rotation_node_info>=(byte*)animation->data.address && (byte*)rotation_node_info< (byte*)animation->data.address + animation->data.size
7060frame_index>=0 && frame_index<animation->frame_count
7061#<invalid>
7062gbxmodel
7063shaders*
7064geometries*
7065base map v-scale*#0 defaults to 1
7066base map u-scale*#0 defaults to 1
7067super-low detail node count*:nodes
7068low detail node count*:nodes
7069medium detail node count*:nodes
7070high detail node count*:nodes
7071super-high detail node count*:nodes
7072super-low cutoff:pixels
7073low detail cutoff:pixels
7074medium detail cutoff:pixels
7075high detail cutoff:pixels
7076super-high detail cutoff:pixels
7077ignore skinning
7078parts have local nodes
7079blend shared normals
7080instances*
7081magic identifier*
7082model_markers_block
7083permutation index*
7084region index*
7085model_marker_instance_block
7086gbxmodel_region_block
7087permutations*
7088model_region_block
7089gbxmodel_region_permutation_block
7090super high*
7091high*
7092medium*
7093low*
7094super low*
7095model_region_permutation_block
7096cannot be chosen randomly
7097translation*
7098rotation*
7099node distance from parent*
7100default rotation*
7101default translation*
7102model_node_block
7103node index*
7104model_region_permutation_marker_block
7105gbxmodel_geometry_block
7106parts*
7107model_geometry_block
7108gbxmodel_geometry_part_block
7109triangles*
7110compressed vertices*
7111uncompressed vertices*
7112centroid secondary weight*
7113centroid primary weight*
7114centroid secondary node*
7115centroid primary node*
7116next filthy part index
7117prev filthy part index
7118permutation
7119shader^
7120model_shader_reference_block
7121shader index*
7122model_geometry_part_block
7123ZONER: _model_part_local_nodes
7124stripped (INTERNAL)
7125vertex2 index*
7126vertex1 index*
7127vertex0 index*
7128model_triangle_block
7129node0 weight[16-bit]*
7130node1 index(x3)*
7131node0 index(x3)*
7132texture coordinate v[16-bit]*
7133texture coordinate u[16-bit]*
7134tangent[11.11.10-bit]*
7135binormal[11.11.10-bit]*
7136normal[11.11.10-bit]*
7137model_vertex_compressed_block
7138node1 weight*
7139node0 weight*
7140node1 index*
7141node0 index*
7142texture coords*
7143tangent*
7144binormal*
7145normal*
7146model_vertex_uncompressed_block
7147strlen(name)<=TAG_STRING_LENGTH
7148\halopc\haloce\source\models\model_definitions.c
7149### ERROR unknown group tag while postprocessing model '%c%c%c%c'
7150### ERROR node indices are out-of-order (parent)
7151### ERROR node indices are out-of-order (child)
7152### ERROR couldn't add marker to model
7153### ERROR couldn't add instance to model marker
7154%s: assert_valid_real_quaternion(%f, %f, %f / %f)
7155&old_marker->rotation
7156&old_marker->translation
7157instance->node_index>=0 && instance->node_index<model->nodes.count
7158instance->permutation_index>=0 && instance->permutation_index<region->permutations.count
7159instance->region_index>=0 && instance->region_index<model->regions.count
7160region->permutations.count<=UNSIGNED_CHAR_MAX
7161model->regions.count<=UNSIGNED_CHAR_MAX
7162model->nodes.count<=UNSIGNED_CHAR_MAX
7163vertex->nodes[index]>=0 && vertex->nodes[index]<MAXIMUM_NODES_PER_MODEL
7164### ERROR found bad quaternion in model
7165### ERROR failed to load model
7166blended_normal_count<MAXIMUM_BLENDED_NORMALS_PER_MODEL_VERTEX
7167int64
7168long
7169word
7170byte
7171code==_2byte || code==_4byte || code==_8byte
7172count>=0
7173memory
7174\halopc\haloce\source\memory\byte_swapping.c
7175%s bs @%p.#%d has invalid code #%d
7176%s bs data @%p.#1 has invalid array size #%d
7177%s bs data @%p.#0 has bad start #%d
7178%s bs data has bad signature
7179got bs data with bad signature (assuming name is wrong)
7180%s bs data @%p is #%d but should be #%d bytes
7181data_count>=0
7182codes
7183field has negative or zero count in packet '%s'
7184unknown field type in packet '%s' (probably missing '__pack_pack_end')
7185\halopc\haloce\source\memory\data_packets.c
7186element_count>=0 && element_count<=field->count
7187data_size>=0 && data_size<=field->count
7188packet '%s' fields added up to #%d bytes but should have been #%d bytes.
7189packet_definition->name && packet_definition->fields
7190packet_definition->version>=0
7191packet_definition->size>=0
7192packet_definition
7193maximum_buffer_size>=0
7194buffer && buffer_size
7195encoded_packet_size>=0
7196decoded_packet
7197encoded_packet
7198button
7199axis
7200pov
7201north
7202northeast
7203east
7204southeast
7205south
7206southwest
7207west
7208northwest
7209012345678910
721011
721112
721213
721314
721415
721516
721617
721718
721819
721920
722021
722122
722223
722324
722425
722526
722627
722728
722829
722930
723031
7231pqrstuvwxyz{,
72321234567890
7233QWERTYUIOP
7234ASDFGHJKL
7235ZXCVBNM[ \]&(%'-$!.#"
7236oj`abcdefghimk
7237n
7238wParam>=0 && wParam<NUMBER_OF_VIRTUAL_CODES
7239\halopc\haloce\source\input\input_windows.c
7240input_globals.buffered_key_read_index>=0 && input_globals.buffered_key_read_index<MAXIMUM_BUFFERED_KEYSTROKES
7241button_index>=0 && button_index<NUMBER_OF_MOUSE_BUTTONS
7242button_index >=0 && button_index<NUMBER_OF_MOUSE_BUTTONS
7243gamepad_index>=0 && gamepad_index<MAXIMUM_GAMEPADS
7244button_index>=0 && button_index<MAXIMUM_GAMEPAD_BUTTONS
7245key_code >= 0 && key_code < NUMBER_OF_KEYS
7246labels_tag != NONE
7247ui\shell\main_menu\settings_select\player_setup\player_profile_edit\controls_setup\controls_keyboard_button_names
7248mouse_button_code >= 0 && mouse_button_code < NUMBER_OF_MOUSE_BUTTONS
7249ui\shell\main_menu\settings_select\player_setup\player_profile_edit\controls_setup\controls_mouse_button_names
7250axis_direction_name
7251axis_direction_code >= 0 && axis_direction_code < NUMBER_OF_AXIS_DIRECTIONS
7252ui\shell\main_menu\settings_select\player_setup\player_profile_edit\controls_setup\controls_axis_direction_names
7253%s%dgamepad_button_name
7254gamepad_button_number <= MAXIMUM_GAMEPAD_BUTTONS
7255gamepad_button_number >= 0
7256ui\shell\main_menu\settings_select\player_setup\player_profile_edit\controls_setup\controls_gamepad_names
7257%s%d
7258%sgamepad_axis_name
7259gamepad_axis_number <= MAXIMUM_GAMEPAD_AXES
7260gamepad_axis_number >= 0
7261pov_direction_name
7262pov_direction_code >= 0 && pov_direction_code < NUMBER_OF_POV_DIRECTIONS
7263gamepad_pov_name
7264direction >= FIRST_POV_DIRECTION && direction < NUMBER_OF_POV_DIRECTIONS
7265gamepad_pov_number <= MAXIMUM_GAMEPAD_POVS
7266gamepad_pov_number >= 0
7267gamepad_index >= 0 && gamepad_index < MAXIMUM_GAMEPADS
7268gamepad_axis_number >= 0 && gamepad_axis_number < MAXIMUM_GAMEPAD_AXES
7269info1 && info2
7270strlen(string) <= MAXIMUM_DEVICEID_LENGTH
7271Ignoring attempt to get information on invalid joystick '%d'
7272joystick_index >= 0 && joystick_index < MAXIMUM_ENUMERATED_JOYSTICKS
7273Unable to get information for joystick '%d'
7274could not convert deviceid to string
7275could not convert joystick name to ASCII
7276%d) deviceid %s - %s
7277Ignoring attempt to deactivate invalid enumerated joystick '%d'
7278Ignoring attempt to deactivate an already deactivated enumerated joystick '%d'
7279enumerated_joystick_index >= 0 && enumerated_joystick_index < MAXIMUM_ENUMERATED_JOYSTICKS
7280Ignoring attempt to activate invalid enumerated joystick '%d'
7281Cannot map enumerated joystick %d to logical gamepad %d (enumerated joystick is already mapped to logical gamepad %d)
7282Cannot map enumerated joystick %d to logical gamepad %d (logical gamepad is already mapped to enumerated joystick %d)
7283logical_gamepad_index >=0 && logical_gamepad_index < MAXIMUM_GAMEPADS
7284logical_gamepad_index >= 0 && logical_gamepad_index < MAXIMUM_GAMEPADS
7285gamepad_index>=0 && gamepad_index<MAXIMUM_ENUMERATED_JOYSTICKS
7286DirectInput: '%s' returned (%s#%d)
7287DIERR_BETADIRECTINPUTVERSION
7288DIERR_ALREADYINITIALIZED
7289DIERR_OLDDIRECTINPUTVERSION
7290DIERR_INVALIDPARAM
7291DIERR_BADDRIVERVER
7292DIERR_ACQUIRED
7293DIERR_INPUTLOST
7294DIERR_NOTACQUIRED
7295DIERR_OUTOFMEMORY
7296DIERR_NOTINITIALIZED
7297DIERR_OTHERAPPHASPRIO
7298DIERR_REPORTFULL
7299DIERR_MAPFILEFAIL
7300DIERR_OBJECTNOTFOUND
7301DIERR_UNPLUGGED
7302DIERR_EFFECTPLAYING
7303DIERR_NOTBUFFERED
7304DIERR_INCOMPLETEEFFECT
7305DIERR_NOTEXCLUSIVEACQUIRED
7306DIERR_HASEFFECTS
7307DIERR_NOTDOWNLOADED
7308DIERR_MOREDATA
7309DIERR_DEVICENOTREG
7310DIERR_INSUFFICIENTPRIVS
7311DIERR_DEVICEFULL
7312DIERR_NOAGGREGATION
7313DIERR_UNSUPPORTED
7314DIERR_NOINTERFACE
7315DIERR_GENERIC
7316Acquire (gamepad)
7317Acquire (mouse)
7318Acquire (keyboard)
7319Unacquire (keyboard)
7320Unacquire (mouse)
7321Unacquire (gamepad)
7322Poll/GetDeviceState (gamepad)
7323GetDeviceState (mouse)
7324keyboard_buffer_overflow
7325IDirectInputDevice_GetDeviceData (mouse)
7326key_code>=0 && key_code<NUMBER_OF_KEYS
7327key_name
7328mouse_button_name
7329mouse_axis_code >= 0 && mouse_axis_code < NUMBER_OF_MOUSE_AXES
7330positive
7331CreateDevice (keyboard)
7332SetCooperativeLevel (keyboard)
7333SetDataFormat (keyboard)
7334SetProperty (keyboard)
7335window_globals.hWnd
7336CreateDevice (mouse)
7337SetCooperativeLevel (mouse)
7338SetDataFormat (mouse)
7339Could not initialize unknown device object %d instance number %d - %s
7340Successfully initialized device POV %d instance number %d - %s to range [-4096,4096]
7341Successfully initialized device button %d instance number %d - %s
7342Successfully initialized device axis %d instance number %d - %s to range [-4096,4096]
7343InitializeObject deadzone %d - %s
7344InitializeObject range %d - %s
7345CreateDevice (gamepad)
7346SetCooperativeLevel (gamepad)
7347SetDataFormat (gamepad)
7348GetCapabilities (gamepad)
7349EnumObjects (gamepad)
7350Initializing %d button %d axis %d pov joystick '%s'
7351(%d)!input_globals.enumerated_devices.direct_joysticks[joystick_index]
7352joystick_index < MAXIMUM_ENUMERATED_JOYSTICKS
7353mouse_axis_name
7354DirectInputCreate
7355window_globals.hInstance
7356!input_globals.direct_input
7357count < MAXIMUM_MEMCMP_SIZE
7358\halopc\haloce\source\text\unicode.c
7359(((char *)src+count) <= (char *)dest) || (((char *)dest+count) <= (char *)src)
7360(count >= 0) && (count < MAXIMUM_MEMCPY_MEMMOVE_SIZE)
7361dest && src
7362(count >= 0) && (count <= MAXIMUM_MEMCMP_SIZE)
7363buffer1 && buffer2
7364(count >= 0) && (count <= MAXIMUM_MEMCPY_MEMMOVE_SIZE)
7365(count >= 0) && (count <= MAXIMUM_MEMSET_SIZE)
7366((src+source_size) < dest) || ((dest + source_size) < src)
7367(source_size >= 0) && (source_size < MAXIMUM_STRING_SIZE)
7368wcslen(src) < MAXIMUM_STRING_SIZE
7369wcslen(dest) < MAXIMUM_STRING_SIZE
7370wcslen(string2) < MAXIMUM_STRING_SIZE
7371wcslen(string1) < MAXIMUM_STRING_SIZE
7372string1 && string2
7373size < MAXIMUM_STRING_SIZE
7374wcslen(string) < MAXIMUM_STRING_SIZE
7375wcslen(character_set) < MAXIMUM_STRING_SIZE
7376string && character_set
7377(count >= 0) && (count < MAXIMUM_STRING_SIZE)
7378wcslen(delimiters) < MAXIMUM_STRING_SIZE
7379delimiters
7380count < MAXIMUM_STRING_SIZE
7381stream
7382wcslen(format) < MAXIMUM_STRING_SIZE
7383(size > 0) && (size <= MAXIMUM_STRING_SIZE)
7384string && format
7385stream && format
7386fd > 0
7387wcslen(path) < MAXIMUM_STRING_SIZE
7388path
7389wcslen(mode) < MAXIMUM_MODE_STRING_SIZE
7390path && mode
7391wcslen(command) < MAXIMUM_STRING_SIZE
7392command && mode
7393wcslen(nptr) < MAXIMUM_STRING_SIZE
7394nptr
7395timer
7396timeptr
7397length < MAXIMUM_STRING_SIZE
7398unicode && ascii
7399ascii && unicode
7400%hs
7401display_name
7402\halopc\haloce\source\saved games\saved_game_files_pc_tools.c
7403full_path
7404DXT1DXT2DXT4
7405IDirect3DDevice9_CreateTexture(global_d3d_device, width, height, bitmap->mipmap_count+1-mip_levels_to_drop, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DTexture9*)bitmap->hardware_format, NULL)
7406IDirect3DDevice9_CreateVolumeTexture(global_d3d_device, bitmap->width, bitmap->height, bitmap->depth, (global_d3d_caps.TextureCaps & D3DPTEXTURECAPS_MIPVOLUMEMAP) ? bitmap->mipmap_count+1 : 1, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DVolumeTexture9*)bitmap->hardware_format, NULL)
7407IDirect3DDevice9_CreateCubeTexture(global_d3d_device, bitmap->width, (global_d3d_caps.TextureCaps & D3DPTEXTURECAPS_MIPCUBEMAP) ? bitmap->mipmap_count+1 : 1, 0, rasterizer_bitmap_format_table[bitmap->format], D3DPOOL_MANAGED, &(IDirect3DCubeTexture9*)bitmap->hardware_format, NULL)
7408TEST_FLAG(bitmap->flags, _bitmap_has_power_of_two_dimensions_bit)
7409\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_hardware_bitmaps.c
7410### ERROR failed to change bitmap hardware format
7411IDirect3DTexture9_UnlockRect((IDirect3DTexture9*)bitmap->hardware_format, mipmap_index)
7412d3d_locked_rect.Pitch*CHAR_BITS== bitmap_format_get_bits_per_pixel(bitmap->format)* bitmap_mipmap_get_width(bitmap, bitmap_mipmap_index)*4
7413### ERROR failed to lock surface
7414IDirect3DTexture9_LockRect((IDirect3DTexture9*)bitmap->hardware_format, mipmap_index, &d3d_locked_rect, NULL, 0)
7415IDirect3DVolumeTexture9_UnlockBox((IDirect3DVolumeTexture9*)bitmap->hardware_format, mipmap_index)
7416IDirect3DVolumeTexture9_LockBox((IDirect3DVolumeTexture9*)bitmap->hardware_format, mipmap_index, &d3d_locked_box, NULL, 0)
7417IDirect3DCubeTexture9_UnlockRect((IDirect3DCubeTexture9*)bitmap->hardware_format, face_mapping_table[face_index], mipmap_index)
7418d3d_locked_rect.Pitch*CHAR_BITS== bitmap_format_get_bits_per_pixel(bitmap->format)* bitmap_mipmap_get_width(bitmap, mipmap_index)*4
7419IDirect3DCubeTexture9_LockRect((IDirect3DCubeTexture9*)bitmap->hardware_format, face_mapping_table[face_index], mipmap_index, &d3d_locked_rect, NULL, 0)
7420mipmap_index>=0 && mipmap_index<=mipmap_count
7421adjust_rectangle2d() can't handle mode #%d
7422\halopc\haloce\source\math\integer_math.c
7423v0 && v1
7424vector && result
7425@ADEPQTU@ADEPQTU
7426@ADEPQTU
7427@ADEPQTU
7428upper_mask<=63
7429\halopc\haloce\source\rasterizer\rasterizer_swizzle.c
7430### ERROR failed to allocate temporary buffer for swizzling
7431### ERROR unsupported bitmap format (bytes per pixel)
7432mipmap_index==0
7433### ERROR rasterizer_xbox_bitmap_rebuild_hardware_format failed (out of memory)
7434offset==size
7435face_index==0 && adjusted_face_index==0
7436texture_page->width>0 && texture_page->height>0
7437texture_page
7438\halopc\haloce\source\memory\texture_page.c
7439texture page textures
7440page_width>0 && page_height>0
7441!texture_page->contains_unsorted_textures
7442channel_count<MAXIMUM_TEXTURE_CHANNELS
7443texture_page->spacing==0 || ceiling_power2(texture_page->spacing)==texture_page->spacing
7444immediate || texture_page->contains_unsorted_textures
7445resort_succeeded
7446texture_page->contains_unsorted_textures
7447bitmap @%p has bad encoding #%d for fill_rectangle()
7448\halopc\haloce\source\bitmaps\bitmap_drawing.c
7449no copy bitmap translation exists to copy %s to %s. (flags=%d)
7450#%d+#%d(#%d,#%d)<=#%d
7451adjusted_destination_point.y>=0
7452adjusted_destination_point.x>=0
7453bitmap @%p has bad encoding #%d for draw_line_software()
7454destination->base_address
7455couldn't open file
7456couldn't write header
7457couldn't write row
7458bitmap->format==_bitmap_format_x8r8g8b8
7459\halopc\haloce\source\bitmaps\targa_file.c
7460bits_per_channel[channel_index]>=0 && bits_per_channel[channel_index]<=CHANNEL_BITS
7461\halopc\haloce\source\bitmaps\bitmaps_quantitize.c
7462ibukprlctn
7463#%d is out of range in string @%p
7464\halopc\haloce\source\text\international_strings.c
7465index #%d is inbetween characters in string %p
7466default_item_placement_position_decoder
7467default_item_placement_position_encoder
7468default_smart_vector_decoder
7469registers
7470unregisters
7471peaks
7472wraparounds
7473screen
7474default_smart_vector_encoder
7475default_fixed_width_grenade_index_decoder
7476default_fixed_width_grenade_index_encoder
7477default_fixed_width_weapon_index_decoder
7478default_fixed_width_weapon_index_encoder
7479default_digital_throttle_decoder
7480default_digital_throttle_encoder
7481default_locality_reference_position_decoder
7482default_locality_reference_position_encoder
7483default_fixed_width_normal_vector_decoder
7484default_fixed_width_normal_vector_encoder
7485specialized_grenade_counts_decoder
7486specialized_grenade_counts_encoder
7487default_fixed_width_decoder
7488default_fixed_width_encoder
7489default_time_decoder
7490default_time_encoder
7491default_flags_decoder
7492default_flags_encoder
7493default_vector_decoder
7494default_vector_encoder
7495default_point_decoder
7496default_point_encoder
7497default_translated_index_decoder
7498default_translated_index_encoder
7499default_bounded_index_decoder
7500default_bounded_index_encoder
7501default_pointer_decoder
7502default_pointer_encoder
7503default_structure_decoder
7504default_structure_encoder
7505default_array_decoder
7506default_array_encoder
7507default_wide_string_decoder
7508default_wide_string_encoder
7509default_ascii_string_decoder
7510default_ascii_string_encoder
7511default_ascii_character_decoder
7512default_ascii_character_encoder
7513default_boolean_decoder
7514default_boolean_encoder
7515default_real_decoder
7516default_real_encoder
7517default_integer_decoder
7518default_integer_encoder
7519result > 0
7520VALID_FIELD_TYPE(parameters->width)
7521_message_delta_global_field_type_list[_field_type_integer].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7522field_properties_definition != NULL
7523\halopc\haloce\source\networking\message_delta_definitions.c
7524result == TRUE
7525Field type '##field_type##' has incorrect parameter '##parameter##'
7526parameters != NULL
7527parameters == NULL
7528field_properties_definition->parameters == NULL
7529bits_written <= field_properties->maximum_size || g_protocol_changeover_enabled
7530Unknown field width %d
7531bitstream_has_bits(output_stream, field_properties->maximum_size)
7532output_stream != NULL
7533source_data != NULL
7534field_properties->parameters != NULL || _message_delta_global_field_type_list[field_properties->type].requires_parameters != TRUE
7535field_properties != NULL
7536bits_read <= field_properties->maximum_size || g_protocol_changeover_enabled
7537input_stream != NULL
7538destination_data != NULL
7539_message_delta_global_field_type_list[_field_type_real].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7540_message_delta_global_field_type_list[_field_type_boolean].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7541_message_delta_global_field_type_list[_field_type_ascii_character].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7542_message_delta_global_field_type_list[_field_type_wide_character].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7543parameters->maximum_length <= MDP_MAXIMUM_STRING_LENGTH
7544_message_delta_global_field_type_list[_field_type_ascii_string].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7545bits_written != 0
7546len >= 0 && len <= parameters->maximum_length
7547strlen(dest_string) == len
7548_message_delta_global_field_type_list[_field_type_wide_string].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7549ustrlen(dest_string) == len
7550_message_delta_global_field_type_list[_field_type_arbitrary_data].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7551parameters->member_properties != NULL
7552_message_delta_global_field_type_list[_field_type_array].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7553write_result == 1
7554seek_result
7555seek_result == TRUE
7556read_result == 1
7557parameters->members_references[field_index].properties != NULL
7558¶meters->members_references[field_index] != NULL
7559_message_delta_global_field_type_list[_field_type_structure].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7560parameters->referent_properties != NULL
7561_message_delta_global_field_type_list[_field_type_pointer].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7562_message_delta_global_field_type_list[_field_type_enumeration].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7563_message_delta_global_field_type_list[_field_type_bounded_index].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7564*source >= parameters->minimum_value && *source <= parameters->maximum_value
7565*dest >= parameters->minimum_value && *dest <= parameters->maximum_value
7566_message_delta_global_field_type_list[_field_type_translated_index].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7567parameters->translated_index_allocations != NULL
7568JWS: %s stats: %d active, %d codings, %d none (%f %)
7569baseline >= 0 && baseline < parameters->maximum_active_at_once
7570source >= 0 && source < parameters->maximum_active_at_once
7571dest >= 0 && dest < parameters->maximum_active_at_once
7572-TID- %s --DUMP END--
7573-TID- %s %s
7574trans %-3d => %-10d %s
7575<empty>
7576<reserved>
7577-TID- %s active = %-3d
7578-TID- %s peak = %-3d
7579-TID- %s cursor = %-3d
7580-TID- %s --DUMP START--
7581%s cursor: %-3d peak: %-3d active: %-3d
7582-TID- %s [%08x trans %-3d] %s
7583%s [%08x trans %-3d] %s
7584### ERROR could not unregister %s, not registered!
7585### ERROR client could not register %s, slot already in-use by %-10d (%s)!
7586### ERROR client could not register %s, already registered!
7587### ERROR server could not register %s, already registered!
7588### ERROR server could not register %s, no more slots!
7589cursor wrapped around
7590new peak = %-3d
7591### ERROR: couldn't retrieve object unregistered by client!
7592unregistered %s
7593### ERROR: couldn't retrieve object registered by client!
7594client registered %s
7595### ERROR: couldn't retrieve object registered by server!
7596server registered %s
7597%*s %d
7598new object_index_debug parameters:
7599s != NULL
7600object_index_debug parameters cleared:
7601object_index_debug parameters:
7602can't dump an uninitialized table. start a game first.
7603table dumped to network.log
7604can't get status on an uninitialized table. start a game first.
7605translated_index != NONE
7606field_properties_definition->type == _field_type_translated_index
7607translated_index >= 0 && translated_index < parameters->maximum_active_at_once
7608_message_delta_global_field_type_list[_field_type_point].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7609write_result == BITS_IN(real)
7610read_result == BITS_IN(real)
7611_message_delta_global_field_type_list[_field_type_vector].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7612_message_delta_global_field_type_list[_field_type_angle].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7613parameters->count > 0 && parameters->count <= MAXIMUM_MDP_FLAGS
7614_message_delta_global_field_type_list[_field_type_flags].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7615_message_delta_global_field_type_list[_field_type_time].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7616parameters->range_of_values > 0
7617parameters->number_of_bits > 0
7618_message_delta_global_field_type_list[_field_type_fixed_width].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7619bits_written == parameters->number_of_bits
7620bits_read == parameters->number_of_bits
7621_message_delta_global_field_type_list[_field_type_grenade_counts].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7622bits_written == BITS_IN_GRENADE_COUNTS_TYPE
7623source[1] <= 4
7624source[1] >= 0
7625source[0] <= 4
7626source[0] >= 0
7627bits_read == BITS_IN_GRENADE_COUNTS_TYPE
7628parameters->number_of_bits_phi_lan > 0
7629parameters->number_of_bits_theta_lan > 0
7630parameters->number_of_bits_phi_internet > 0
7631parameters->number_of_bits_theta_internet > 0
7632_message_delta_global_field_type_list[_field_type_fixed_width_normal_vector].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7633bits_phi_internet
7634bits_theta_internet
7635bits_written == number_of_bits_theta + number_of_bits_phi
7636bits_written == number_of_bits_theta
7637">>bits_read == number_of_bits_theta + number_of_bits_phi
7638bits_read == number_of_bits_theta
7639_message_delta_global_field_type_list[_field_type_locality_reference_position].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7640LOCALITY_MINIMUM_MOVE_DISTANCE
7641LOCALITY_DELTA_CUTOFF_DISTANCE
7642LOCALITY_BITS_PER_COMPONENT_DELTA
7643LOCALITY_BITS_PER_COMPONENT_FULL
7644_message_delta_global_field_type_list[_field_type_digital_throttle].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7645weapon_index==NONE || (weapon_index>=0 && weapon_index<MAXIMUM_WEAPONS_PER_UNIT)
7646_message_delta_global_field_type_list[_field_type_fixed_width_weapon_index].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7647grenade_index==NONE || (grenade_index>=0 && grenade_index<NUMBER_OF_UNIT_GRENADE_TYPES)
7648_message_delta_global_field_type_list[_field_type_fixed_width_grenade_index].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7649_message_delta_global_field_type_list[_field_type_smart_vector].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7650################# smart_vector limit exceeded for field properties %s: min = %f, max = %f, source = (%f, %f, %f)
7651### WARNING smart_vector limits exceeded, check network.log for more information
7652_message_delta_global_field_type_list[_field_type_item_placement_position].requires_parameters == TRUE ? field_properties_definition->parameters != NULL : 1
7653gITEM_PLACEMENT_BITS_Z
7654gITEM_PLACEMENT_BITS_Y
7655gITEM_PLACEMENT_BITS_X
7656custom-8custom-7custom-6custom-5custom-4custom-3custom-2custom-1lookmovebackacceptzoomcrouchrotate-grenadesrotate-weaponsuse-equipmentjumpintegrated-lightprimary-triggerthrow-grenadeactionright-stickleft-stickright-thumbleft-thumbback-buttonstart-buttondpad-rightdpad-leftdpad-downdpad-upright-triggerleft-triggerwhite-buttonblack-buttony-buttonx-buttonb-buttona-button
7657widget_memory_pool
7658;o:\halopc\haloce\source\interface\ui_widget.c
7659widget_globals.initialized
7660widget
7661expected a valid local_player_index
7662error_modal
7663the_main_menu
7664unknown level
7665the old loading progress screen has been replaced with glowy halo gravy
7666there is already an error message queued for display at the main menu; ignoring this one
7667there is already a deferred error message for local player %d; ignoring this one
7668(index>=0) && (index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS)
7669Recursive error loading a map
7670title music tag not found
7671starting main menu music
7672sound\music\title1\title1
7673stopping main menu music
7674duration_ticks>=0
7675out of memory! the UI screen history will be hosed.
7676top && data
7677tail_child->next == NULL
7678(child->previous == NULL) && (child->next == NULL)
7679next->previous == child
7680child->previous == NULL
7681pOffset
7682initial_indent<0 in render_state_text() and was about to explode
7683expected a text box widget
7684text_widget && name
7685ui\shell\strings\common_button_captions
7686ui\shell\bitmaps\trouble_brewing
7687###WARNING: possible memory leak disposing of a list widget (%s)
7688event handler failed to spawn widget
7689a 'widget deleted' event handler tried to delete the widget being deleted!
7690widget && widget_globals.initialized
7691(local_player_index>=0) && (local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS)
7692invalid controller index specified for child widget (#%d)
7693_list_items_generated_from_string_list_tag flag was set but no string list tag was specified
7694no child widget references are needed to define list items when generating a list from a string list tag
7695_list_items_generated_from_string_list_tag flag should only be set for 1-wide spinner list widgets
7696icon_index>=0 && icon_index<NUM_ICONS
7697FALSE
7698???
7699"
7700%
7701failed to render text box widget because the justification was invalid
7702failed to render text box widget because the font tag was invalid
7703<out of memory>
7704failed to render spinner list item because the justification was invalid
7705failed to render spinner list item because the font tag was invalid
7706failed to find event focus target widget
7707widget_globals.initialization_thread==NULL
7708failed to set focus to the next list item of a column widget
7709spinner lists with more that 1 visible item need to have code-generated lists associated with them... sorry.
7710spinner lists must be either 1- or 3-wide... sorry
7711failed to set focus to the #%d list item of a column list widget
7712calling a list widget function on a non-list widget
7713widget->focused_child
7714couldn't load conditional widget because the calling widget was deleted
7715condition handler failed to spawn widget
7716failed to open widget because the specified widget tag was not found
7717previous->next == widget
7718next->previous == widget
7719failed to close widget because event_handler->ui_widget_tag == NONE
7720failed to reload widget because event_handler->ui_widget_tag == NONE
7721failed to give focus to a widget because event_handler->ui_widget_tag == NONE
7722event handler function failed
7723failed to run ui widget event script '%s'
772433s?window_bounds != NULL
7725failed to load widget children
7726if the _widget_pass_handled_events_to_all_children_bit flag is checked, _widget_pass_unhandled_events_to_children_bit must also be checked for it to work
7727widget->local_player_index==NONE
7728widget && definition && event && return_widget_deleted
7729tried to create a ui widget at an unsafe time
7730ui_widget_definition tag '%s'/%d not loaded
7731failed to create new widget; out of memory!
7732(widget_stack>=0) && (widget_stack<MAXIMUM_GAMEPADS)
7733(name != NULL) || (tag_index != NONE)
7734failed to initialize the virtual keyboard
7735failed to load main screen shell window
7736ui\shell\main_menu\main_menu
7737xbox command line= '%s'
7738xdemo
7739failed to load networked pregame status screen
7740ui\shell\main_menu\multiplayer_type_select\connected\pregame\connected_pregame_screen
7741ui\shell\main_menu\multiplayer_type_select\connected\connected_map_select_postgame_wrapper
7742failed to load map select postgame screen
7743ui\shell\main_menu\multiplayer_type_select\split_screen\splitscreen_map_select_postgame_wrapper
7744failed to load pregame screen after quickstart match
7745ui\shell\main_menu\multiplayer_type_select\split_screen\pregame\splitscreen_pregame_wrapper_normal
7746widget pause counter is out of whack
7747expected a text box widget in the error widget
7748error screen widget tag not layed out as expected
7749failed to display error message
7750there is already an error message displayed for this local player index
7751aborting to the main menu root, for safety's sake
7752(widget_stack>=0) && (widget_stack<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS)
7753invalid local player count
7754ui\shell\error\error_nonmodal_qtrscreen
7755ui\shell\error\error_modal_qtrscreen
7756ui\shell\error\error_nonmodal_halfscreen
7757ui\shell\error\error_modal_halfscreen
7758ui\shell\error\error_nonmodal_fullscreen
7759ui\shell\error\error_modal_fullscreen
7760there is already a deferred-for-cinematic error queued for player #%d; ignoring this one
7761Noooooooooooooooooo!!!
7762can't display scenario help because no scenario is loaded
7763can't display scenario help; unknown scenario is active '%s'
7764failed to load in-game help dialog
7765expected text box widget in player help screen
7766ui\shell\solo_game\player_help\player_help_screen_d40
7767ui\shell\solo_game\player_help\player_help_screen_d20
7768ui\shell\solo_game\player_help\player_help_screen_c40
7769ui\shell\solo_game\player_help\player_help_screen_c20
7770ui\shell\solo_game\player_help\player_help_screen_c10
7771ui\shell\solo_game\player_help\player_help_screen_b40
7772ui\shell\solo_game\player_help\player_help_screen_b30
7773ui\shell\solo_game\player_help\player_help_screen_a50
7774ui\shell\solo_game\player_help\player_help_screen_a30
7775ui\shell\solo_game\player_help\player_help_screen_a10
7776string_index>=0
7777failed to load full screen pause game window
7778ui\shell\solo_game\pause_game\pause_game
7779the ui seems to be confused... assuming you are playing full-screen single player?
7780failed to load split screen pause game window
7781ui\shell\solo_game\pause_game\pause_game_split_screen
7782invalid local player count for multiplayer game
7783ui\shell\multiplayer_game\pause_game\4p_pause_game
7784ui\shell\multiplayer_game\pause_game\2p_pause_game
7785failed to load multiplayer pause game window
7786ui\shell\multiplayer_game\pause_game\1p_pause_game
7787invalid widget controller index specified
7788waiting for %d ticks before displaying deferred errors
7789game_initialize_for_new_map
7790game_load
7791game_unload
7792game_dispose_from_old_map
7793game_precache_new_map
7794network_game_create_game_objects
7795\halopc\haloce\source\networking\network_game_manager.c
7796<unknown>
7797%snumber_of_games_played %d
7798%snetwork_game_random_seed %x
7799%s player_list_index %x
7800%s team_index %x
7801%s controller_index %x
7802%s machine_index %x
7803%splayer %d
7804%splayer_count %d
7805%snetwork_game_data
7806Could not encode game settings update message
7807server failed to send game settings update message to client machine_index #%d; client machine may be out of sync
7808server failed to send game settings update message to all machines; one of the machines may be going down.
7809JWS: Server sent game settings update message to all machines
7810game != NULL
7811failed to handle a game settings update message; not in pregame state
7812Ignoring meaningless game settings update message
7813Could not decode game settings update message
7814network_game_client_game_settings_updated() failed
7815JWS: processed game settings update message
7816header->decoding_information->definition_type == _message_game_settings_update
7817game is already at maximum players; can't add new player
7818game && player
7819JWS: player_new() returned %d (translated index registered as %d)
7820JWS: trying to spawn a player via player_new() from network_game_spawn_player()
7821network_player_is_valid(player)
7822JWS: player_new_client() returned %d
7823JWS: trying to spawn a player via player_new_client() from network_game_spawn_player_client()
7824player && game
7825tried to update a player with indvalid data
7826JWS: network_game_remove_player() tried to remove a player with invalid data
7827tried to remove a player with invalid data
7828JWS: network_game_remove_player() found player at i=%d, removing
7829JWS: network_game_remove_player() was not successful
7830JWS: network_game_remove_player() called for player machine index %d controller index %d
7831JWS: network_game_spawn_player() happening in network_game_create_game_objects()
7832!"bad game connection"
7833network_game_server_handle_client_update_packet_new_system
7834replicate_current_state_to_new_player
7835timer->time_remaining >= 0
7836\halopc\haloce\source\networking\network_server_manager.c
7837adjustment >= 0
7838Server failed to replicate super ping update message.
7839server
7840opening game
7841closing game
7842(TRUE == game_is_open) || (FALSE == game_is_open)
7843(TRUE == game_is_valid) || (FALSE == game_is_valid)
7844(TRUE == server_is_dedicated) || (FALSE==server_is_dedicated)
7845failed to signal client machines to begin loading for network game
7846signalling client machines to begin loading for network game
7847failed to create a _message_type_server_game_over message
7848failed to signal all client machines to switch to postgame
7849server sent message_game_over to all clients
7850server going down, but failed to properly inform all client machines
7851server closing down; all client machines were properly informed
7852failed to create a message_server_graceful_game_exit_pregame
7853failed to create a message_server_graceful_game_exit_postgame
7854machine
7855server added machine @ %s to the game , machine_index #%d
7856client machine tried to add a player with a non-matching machine identifier
7857network_game_add_player() failed in network_game_server_add_player_to_game()
7858server added player from machine #%d at controller index #%d to the game as player #%d
7859JWS: would have died in network_server_manager with phony player index
7860Would have died in network_server_manager with phony player index...
7861%x (player #%d) quit of of game at tick %d (now %d)
7862JWS: server network game found player: player index (#0x%08lX) player_list_index=%d
7863JWS: network_game_server_process_player_removed() called for player_list_index %d
7864player_list_index >= 0 && player_list_index < NETWORK_GAME_MAXIMUM_PLAYER_COUNT
7865local game data not loaded
7866all machines have successfully loaded
7867Could not encode object creation message for object index %d
7868server failed to send object creation message for object index [%d] to machine [%d]
7869SDJ: ERROR: replicate_new_player_to_all_clients(): Failed to replicate new player to all clients because player_get(%d) returned NULL.
7870dedicated server added new player to the game (machine #%d / controller #%d / player #%d)
7871JWS: network_game_spawn_player() happening in network_game_server_add_player_to_game_dedicated()
7872server && player
7873client update packet from machine #%d had a bad player count; ignoring
7874received an outdated client update packet; ignoring (#%d / #%d)
7875client machine #%d is out of sync @ game tick #%ld; switching to post-game
7876message_packet
7877CHEATER: Failed to validate client game update message.
7878CHEATER: Player is NULL
7879Player on machine [%d] is running at [%f] ticks/sec, avg [%f]
7880Player on machine [%d] had [%d] bad updates. Inst: [%5.2f] ticks/sec, Avg: [%5.2f]
7881CHEATER: INST: Player on machine [%d]. Inst: [%5.2f] ticks/sec, Avg: [%5.2f]
7882B
7883CHEATER: AVG: Player on machine [%d]. Inst: [%5.2f] ticks/sec, Avg: [%5.2f]
7884BIgnored client game update message from machine [%d].
7885[%d]: [%d]: Received update [%d] for [%d] ticks.
7886player_update_history_is_valid_id(header_data->id) == TRUE
7887header->decoding_information->definition_type == _message_client_game_update
7888machine #%d has successfully switched to pregame
7889server && machine
7890network_game_server_send_player_joined_info_ingame() failed in network_game_server_handle_message_client_add_player_request_ingame()
7891server failed to add a network player in-game
7892server game start countdown started
7893join_token
7894server && (i<MAXIMUM_NETWORK_MACHINE_COUNT)
7895server && (machine_index<MAXIMUM_NETWORK_MACHINE_COUNT)
7896client_machine
7897no machine found @ ip #%lX
7898server->client_machines[i].connection
7899server && ip_address
7900network_game_server_change_map_name() failed to send updated game settings to clients
7901server->state == _network_game_server_state_pregame
7902server && map_name && map_name[0]
7903network_game_server_change_game_variant() failed to send updated game settings to clients
7904server && variant
7905max_players > 0 && max_players <= NETWORK_GAME_MAXIMUM_PLAYER_COUNT
7906network_game_server_new_client_challenge sent challenge to #%d
7907network_game_server_write() failed in network_game_server_new_client_challenge()
7908strlen(client_machine->challenge) == 0
7909client_machine != NULL
7910network_game_server_machine_no_longer_has_players: supposedly, machine_index #%d no longer has any players
7911client_machine->has_players == TRUE
7912Couldn't create holdup message for machine_index #%d
7913network_game_server_holdup_new_client told client machine_index #%d to holdup
7914network_game_server_write() failed in network_game_server_holdup_new_client() for machine_index #%d
7915network_game_server_add_new_client() failed because the game is closed
7916failed to find an available machine slot in network_game_server_add_new_client()
7917network_connection_get_address() failed to get a valid address in network_game_server_add_new_client()
7918Server holding up client machine_index #%d in response to connection request.
7919new remote connection accepted from %s as machine_index #%d, unique_id %d
7920remote system tried to join our server but we are not accepting remote connections: address= '%s'
7921server && new_connection
7922client_machine->machine_index != NONE
7923(sled_size_in_bits - bitstream_tell(&bs) < MINIMUM_MESSAGE_SIZE_IN_BITS)
7924first_data_bit >= 0
7925sled_size_in_bits != 0
7926client connection rejected: %s
7927network game setup failed; probably due to a missing playlist
7928setting up a net game
7929******* END SERVER DUMP ********
7930 time_of_first_client_loading_completion %d
7931 time_of_last_keep_alive %d
7932 next_update_number %d
7933 flags %x
7934 machine_index %x
7935 stall_start_time %d
7936 last_received_update_sequence_number %d
7937 connection %x %s
7938 client %d
7939(dead)
7940(active)
7941no connection
7942client_machines:
7943 flags %x
7944 state %x
7945 connection %x
7946****** BEGIN SERVER DUMP *******
7947network server disposed
7948network_game_server_memory_do_not_use_directly_in_use
7949failed to create a _message_type_server_graceful_game_exit_pregame message
7950failed to notify all clients that we are going down
7951notified all clients that we are going down
7952failed to create a _message_type_server_graceful_game_exit_postgame message
7953network_client_machine machine_index #%d marked for removal, reject time = %u, process time = %u
7954network_game_server_send_message_to_all_machines() failed in network_game_server_send_player_removed()
7955sending quit out of game, time = %x
7956network_game_server_send_player_removed() called for player machine_index #%d controller_index %d player_list_index %d
7957Server was unable to signal machine #%x to reconnect.
7958Signalling all clients to reconnect.
7959server->state == _network_game_server_state_ingame
7960replicate_current_state_to_new_player(): replicated [%d] messages -> [%d] bits
7961%u %d %d %s %d
7962a+
7963JWS: Machine loaded but player didn't exist. Curious. Ignoring for now.
7964Time (ms since computer start) Messages Sent Bits Sent Map Name Players #
7965%s\%s late join.xls
7966message metrics
7967### ERROR!! Did not spawn player for machine index %d
7968JWS: trying to spawn a player for a newly loaded machine index %d in network_game_server_client_machine_game_loading_complete()
7969still waiting on machine #%d to finish loading
7970forcibly removing client system machine_index #%d due to timeout in-game
7971culprit != NONE
7972server && server->state == _network_game_server_state_pregame
7973JWS: couldn't create rejection message!
7974JWS: server sent rejection message to machine_index #%d
7975network_game_server_write() failed while sending a rejection reply to machine_index #%d
7976client_machine_cleanup: FAILED! machine_index in the client_machine was NONE for machine_index #%d
7977client_machine_cleanup: finished cleanup for machine_index #%d, notifying others in the game
7978client_machine_cleanup: connection already gone for machine_index #%d
7979client_machine_cleanup: WARNING! Failed to close a client's connection for machine_index #%d, ignoring...
7980client_machine_cleanup: closing connection for machine_index #%d
7981client_machine_cleanup: cleaning up network_client_machine at i=%d for machine_index #%d
7982client_machine_cleanup: FAILED! Could not find machine_index #%d in server's network_client_machine list.
7983client_machine_cleanup: searching for network_client_machine to cleanup for machine_index #%d
7984client_machine_cleanup: FAILED! server couldn't send player removed message for machine_index #%d
7985client_machine_cleanup: FAILED! Could not get the network_game for the server's local client for machine_index #%d
7986client_machine_cleanup: skipping player removal from the server's local client's game because machine_index #%d was not loaded, and is therefore not in the client's game.
7987!network_game_player_is_valid(player, game)
7988client_machine_cleanup: FAILED! Could not remove the player from the server's local client's game for machine_index #%d controller_index %d player_list_index %d
7989client_machine_cleanup: removing player on machine_index #%d controller_index %d player_list_index %d from server's local client's game
7990client_machine_cleanup: could not remove player from server's game for machine_index #%d
7991client_machine_cleanup: server found player to remove, machine_index #%d controller_index %d player_list_index %d
7992client_machine_cleanup: removing the players from the server's game for machine_index #%d
7993client_machine_cleanup: players are gone, cleaning up machine_index #%d
7994client_machine_cleanup: WARNING! The has_players flag was set for machine_index #%d, but no players were found. This means the player should have been removed recently...
7995client_machine_cleanup: FAILED! Could not create player removal message for i=%d machine_index #%d
7996client_machine_cleanup: sent player removed message for player i=%d, player_list_index %d, machine_index #%d
7997client_machine_cleanup: found player i=%d, player_list_index %d, machine_index #%d, removing
7998client_machine_cleanup: first time through for machine index #%d, had players, removing them
7999client_machine->should_be_removed
8000Failed to cleanup client machine #%d
8001SDJ: Server map load failed.
8002SDJ: Server succesfully loaded map.
8003forcibly removing client system machine_index #%d due to timeout while loading for game
8004failed to send a message_server_pregame_countdown to all clients
8005network_game_server_start_network_game() failed
8006booting dead client machine %d
8007failed to create the server connection
8008SDJ: Server created: Port [%d], Max Machines[%d]
8009failed to initialize server pregame settings
8010!network_game_server_memory_do_not_use_directly_in_use
8011the server's game is invalid
8012network_connection_idle() failed
8013network_game_server_handle_public_endpoint() failed
8014network_game_server_handle_client_machines() failed
8015unknown server state
8016failed to add new client connection to the game
8017new client connected from ip %s (validation pending)
8018network connection went down!
8019the playlist has ended - server going down, but failed to alert client machines
8020the playlist has ended - server going down
8021SDJ: Server map load failed [reconnect].
8022SDJ: Server succesfully loaded map [reconnect].
8023server resetting to pregame
8024server->state == _network_game_server_state_postgame
8025player_action_collection_definition
8026player_action_packet_definition
8027\halopc\haloce\source\networking\network_game_globals.c
8028global_network_game_client==NULL
8029internal networking error [network_game_client_idle() failed]
8030internal networking error [network_game_client_get_error()!=0]
8031client is in an unknown state
8032waiting for game to restart ...
8033client signalled to begin loading for network game
8034waiting for game to start ...
8035joining a network game ...
8036searching for a network game ...
8037[%d]: Sent update [%d], [%d] ticks.
8038player_update_history_is_valid_id(header.id) == TRUE
8039failed to send a game update to the server
8040ticks_to_apply_this_frames_update_to <= 30
8041network_game_client_request_start() failed
8042size <= MAXIMUM_MESSAGE_SIZE
8043buffer_size >= MESSAGE_HEADER_SIZE_BITS
8044buffer != NULL
8045global_network_game_server==NULL
8046no network game server
8047could not send exit message, aborting
8048failed to request player removal in-game for player #%d
8049\halopc\haloce\source\networking\message_delta_parameters_protocol.c
8050parameters.cfg
8051(size + 1) < sizeof(g_parameters_string)
8052rb
8053strpos < sizeof(g_parameters_string)
8054characters_written >= 0
8055%s %f
8056%s %d
8057value != NULL
8058format != NULL
8059query != NULL
8060g_num_exposed_params < MAX_EXPOSED_PARAMETERS
8061%f
8062::
8063!"whoa.. need to increase the MAX_EXPOSED_PARAMETERS count\n"
8064whoa.. need to increase the MAX_EXPOSED_PARAMETERS count
8065sent protocol changeover to version[%d]
8066failed to send a protocol update to all clients
8067moved from protocol [%d] to [%d]
8068header->decoding_information->definition_type == _message_parameters_protocol
8069mdpi_finished_decoding
8070mdpi_decode_header_field
8071mdpi_decode_message_header
8072mdpi_decode_body_field
8073mdpi_decode_message_body
8074mdpi_decode_message_dependent_header
8075mdpi_decode_iteration_independent_header
8076mdpi_encode_iterated_body_field
8077mdpi_encode_iterated_header_field
8078mdpi_message_finished_encoding
8079mdpi_write_iteration_independent_header_post_encoding
8080mdpi_message_write_iteration_independent_header
8081mdpi_message_iteration_end
8082mdpi_message_iteration_encode
8083mdpi_message_iteration_begin
8084mdpi_iterated_message_dispose
8085mdpi_message_begin_encoding
8086mdpi_iterated_message_initialize
8087mdp_finished_decoding
8088mdp_end_iteration
8089mdp_discard_iteration_body
8090mdp_decode_incremental_iterated
8091mdp_decode_stateless_iterated
8092mdp_decode_header
8093mdp_begin_decoding
8094mdp_has_next_iteration
8095mdp_prepare_to_decode
8096mdp_encode_incremental_iterated
8097mdp_encode_stateless_iterated
8098mdp_encode_stateless
8099mdp_encode_incremental
8100message_delta_metrics_dump
8101encoding_class == _message_delta_encoding_class_lan || encoding_class == _message_delta_encoding_class_internet
8102\halopc\haloce\source\networking\message_delta_processor.c
8103Wrote network message metrics to %s
8104Message Summary.txt
8105strlen(context_name) < MAXIMUM_TRAFFIC_LOG_CONTEXT_LENGTH
8106context_name != NULL
8107header->decoding_information->iteration_count >= 1 && header->decoding_information->iteration_count <= MAXIMUM_MESSAGE_ITERATIONS
8108decoding_information->current_iteration == 1
8109message_definition_type_get_header_required(decoding_information->definition_type) ? custom_header_destination != NULL : TRUE
8110decoding_information->state != 0
8111decoding_information->input_stream != NULL
8112decoding_information != NULL
8113decoding_information->state <= bitstream_get_size(decoding_information->input_stream)
8114decoding_information->current_iteration <= message_definition_get_max_iterations(message_definition)+1
8115decoding_information->current_iteration >= 1 && decoding_information->current_iteration <= decoding_information->iteration_count
8116VALID_MESSAGE_DELTA_DEFINITION(decoding_information->definition_type)
8117VALID_MESSAGE_DELTA_MODE(decoding_information->mode)
8118VALID_MESSAGE_DELTA_DEFINITION(definition_type)
8119field_type_definition->initialized == FALSE
8120field_type_definition->maximum_size_calculator != NULL
8121field_type_definition->name != NULL && strlen(field_type_definition->name) > 0
8122&_message_delta_global_field_type_list[field_type_definition->type] == field_type_definition
8123VALID_FIELD_TYPE(field_type_definition->type)
8124field_type_definition != NULL
8125field_type_definition->initialized == TRUE
8126field_size > 0
8127field_reference_set != NULL
8128max_size > 0
8129message->initialized == TRUE
8130buffer_size_in_bits >= message_definition_get_maximum_total_size(message_definition)
8131VALID_MESSAGE_DELTA_MODE(mode)
8132buffer_size_in_bits > 0
8133message->initialized == FALSE
8134field_index >= 0 && field_index < header_field_count_get_from_message_definition(message_definition)
8135message_definition_type_get_header_required(message->definition_type) == TRUE
8136message_definition != NULL
8137data != NULL
8138field_index >= 0 && field_index < field_count_get_from_message_definition(message_definition)
8139(message->mode == _message_delta_mode_incremental) == (baseline != NO_BASELINE)
8140bitstream_has_bits(input_stream, 1)
8141message_definition_type_get_header_required(definition_type)
8142max_iterations >= 1 && max_iterations <= MAXIMUM_MESSAGE_ITERATIONS
8143value >= 0 && value < NUMBEROF(bits_needed)
8144decoding_information->current_iteration == decoding_information->iteration_count+1
8145field_reference_definition != NULL
8146field_type_requires_parameters(field_properties_definition->type) ? field_properties_definition->parameters != NULL : 1
8147field_properties_definition->decode != NULL
8148field_properties_definition->encode != NULL
8149field_properties_definition->name != NULL && strlen(field_properties_definition->name) > 0
8150VALID_FIELD_TYPE(field_properties_definition->type)
8151message->mode == _message_delta_mode_incremental ? (baseline != NULL) : (TRUE)
8152message_definition_type_get_header_required(message->definition_type) == (header != NULL)
8153message->iterations_written >= 0
8154message->iteration_header_bits_written >= 0
8155message->iteration_body_bits_written >= 0
8156message->iterations_written >= 1 && message->iterations_written <= max_iterations
8157message->bits_written > 0
8158message->bits_left >= 0
8159bitstream_has_bits(&message->iteration_independent_stream, 1) == FALSE
8160decoding_information->mode == _message_delta_mode_incremental ? (baseline_data != NULL) : (TRUE)
8161field_included != NULL
8162bitstream_has_bits(input_stream, message_definition->header_fields->maximum_data_size)
8163decoding_information->iteration_body_decoded == TRUE
8164decoding_information->iteration_body_decoded == FALSE
8165decoding_information->iteration_header_decoded == TRUE
8166decoding_information->current_iteration <= message_definition_get_max_iterations(message_definition)
8167decoding_information->mode == _message_delta_mode_stateless
8168decoding_information->mode == _message_delta_mode_incremental
8169baseline_data != NULL
8170message_definition->initialized == TRUE
8171field_reference_definition->baseline_offset >= 0
8172field_reference_definition->offset >= 0
8173field_reference_definition->name != NULL && strlen(field_reference_definition->name) > 0
8174field_reference_definition->properties != NULL
8175header->decoding_information->state != 0
8176VALID_MESSAGE_DELTA_DEFINITION(header->decoding_information->definition_type)
8177header->decoding_information->input_stream != NULL
8178iterations >= 1 && iterations <= message_definition_get_max_iterations(message_definition_get(definition_type))
8179(mode == _message_delta_mode_stateless) ? (baselines == NULL) : (baselines != NULL)
8180datas != NULL
8181(headers != NULL) == message_definition_type_get_header_required(definition_type)
8182sFIELD_PROPERTIES_COUNTER == 0
8183sFIELD_REFERENCE_COUNTER == 0
8184sMESSAGE_COUNTER == 0
8185sFIELD_TYPE_COUNTER == 0
8186message_definition_get_max_iterations(message_definition) == 1
8187(source_header != NULL) == message_definition_type_get_header_required(definition_type)
8188total_size > 0
8189iterations_total_size > 0
8190iteration_size > 0
8191iteration_independent_header_size > 0
8192header_non_data_size > 0
8193header_max_data_size >= 0
8194body_max_data_size > 0
8195header_valid && body_valid
8196message_definition->initialized == FALSE
8197message_definition->max_iterations >= 1 && message_definition->max_iterations <= MAXIMUM_MESSAGE_ITERATIONS
8198field_count_get_from_message_definition(message_definition) > 0
8199message_definition->name != NULL && strlen(message_definition->name) > 0
8200VALID_MESSAGE_DELTA_DEFINITION(message_definition->definition_type)
8201sFIELD_PROPERTIES_COUNTER > 0
8202sFIELD_REFERENCE_COUNTER > 0
8203sMESSAGE_COUNTER > 0
8204sFIELD_TYPE_COUNTER > 0
8205Could not encode chat message
8206failed to send a chat message to the server
8207Invalid client_machine sending console message to player index %d.
8208Server failed to send console message to player index %d.
8209\halopc\haloce\source\interface\hud_chat.c
8210Invalid client_machine sending info message to player index %d.
8211Server failed to send info message to player index %d.
8212Unknown chat type %d in hud_chat_open()
8213-
8214Couldn't find my own local player index! What a disaster!
8215Ignoring meaningless chat message
8216Could not decode chat message
8217server failed to send chat message to all machines; client machine may be out of sync
8218Server got a vehicle chat message from a player but couldn't find their vehicle!
8219Invalid client_machine replicating chat message to player index %d.
8220Server failed to replicate chat message to player index %d.
8221Ignoring unknown chat type %d
8222header->decoding_information->definition_type == _message_hud_chat
8223Ignoring meaningless incremental chat message
8224Unexpected message format '%s'
8225**
8226%s
8227**
8228%sSERVERCouldn't get player #%d for chat message '%s'
8229memory_dynamic_array_delete_element
8230memory_dynamic_array_add_element
8231memory_dynamic_array_resize
8232element_size>0
8233array
8234\halopc\haloce\source\memory\array.c
8235(array->count!=0)==(array->elements!=NULL)
8236array->count>=0
8237array->element_size>0
8238index>=0 && index<array->count
8239array->element_size==element_size
8240maximum_count<=UNSIGNED_CHAR_MAX
8241elements
8242count && *count>=0
8243index>=0 && index<count
8244count>0
8245index>=0 && index<*count
8246count && *count>0
8247ui_loading_update_and_render
8248ui\shell\main_menu\mp_map_list
8249ui\shell\strings\loading
8250ui\shell\bitmaps\background
8251JWS: ui_loading_start_closing(%d) called, time at close=%u
8252>:\halopc\haloce\source\interface\ui_loading.c
8253(state >= 0) && (state < LOADING_STATE_MAX_STATES)
8254network_game_messages_group
8255message_server_game_object_update_packet
8256message_client_graceful_game_exit_postgame_packet
8257message_client_switch_to_pregame_packet
8258message_client_remove_player_request_postgame_packet
8259message_server_graceful_game_exit_postgame_packet
8260message_server_reconnect_packet
8261message_client_join_new_host_packet
8262message_client_host_crashed_cry_for_help_packet
8263message_client_graceful_game_exit_ingame_packet
8264message_client_remove_player_request_ingame_packet
8265message_client_add_player_request_ingame_packet
8266message_client_game_update_packet
8267message_client_loaded_packet
8268message_server_game_over_packet
8269message_server_remove_player_ingame_packet
8270message_server_add_player_ingame_packet
8271message_server_player_exit_vehicle_packet
8272message_server_player_set_action_result_packet
8273message_server_player_effect_start_packet
8274message_server_hud_add_item_packet
8275message_server_vehicle_update_packet
8276message_server_biped_update_packet
8277message_server_player_index_set_packet
8278message_server_weapon_update_packet
8279message_server_equipment_update_packet
8280message_server_projectile_update_packet
8281message_server_object_deletion_packet
8282message_server_object_creation_packet
8283message_server_game_update_packet
8284message_client_map_is_precached_pregame_packet
8285message_client_graceful_game_exit_pregame_packet
8286message_client_game_start_request_packet
8287message_client_player_settings_request_packet
8288message_client_settings_request_packet
8289message_client_remove_player_request_pregame_packet
8290message_client_add_player_request_pregame_packet
8291message_client_join_game_request_packet
8292message_server_graceful_game_exit_pregame_packet
8293message_server_begin_game_packet
8294message_server_postgame_keep_alive_packet
8295message_server_pregame_keep_alive_packet
8296message_server_pregame_countdown_packet
8297message_server_game_settings_update_packet
8298message_server_game_is_ending_holdup_packet
8299message_server_machine_rejected_packet
8300message_server_machine_accepted_packet
8301message_server_new_client_challenge_packet
8302message_server_pong_packet
8303message_server_game_advertise_packet
8304message_client_ping_packet
8305message_client_broadcast_game_search_packet
8306%s
8307\halopc\haloce\source\networking\network_messages.c
8308message_struct && encoded_message && encoded_message_size && (*encoded_message_size>0)
8309encode_network_game_message() failed
8310create_message() failed
8311unknown network game message structure type
8312message_struct_size==sizeof(message_client_graceful_game_exit_postgame)
8313message_struct_size==sizeof(message_client_switch_to_pregame)
8314message_struct_size==sizeof(message_client_remove_player_request_postgame)
8315message_struct_size==sizeof(message_server_graceful_game_exit_postgame)
8316message_struct_size==sizeof(message_server_reconnect)
8317message_struct_size==sizeof(message_client_join_new_host)
8318message_struct_size==sizeof(message_client_host_crashed_cry_for_help)
8319message_struct_size==sizeof(message_client_graceful_game_exit_ingame)
8320message_struct_size==sizeof(message_client_remove_player_request_ingame)
8321message_struct_size==sizeof(message_client_add_player_request_ingame)
8322message_struct_size==sizeof(message_client_game_update)
8323message_struct_size==sizeof(message_client_loaded)
8324message_struct_size==sizeof(message_server_game_over)
8325message_struct_size==sizeof(message_server_remove_player_ingame)
8326message_struct_size==sizeof(message_server_add_player_ingame)
8327message_struct_size==sizeof(message_server_game_update)
8328message_struct_size==sizeof(message_client_map_is_precached_pregame)
8329message_struct_size==sizeof(message_client_graceful_game_exit_pregame)
8330message_struct_size==sizeof(message_client_game_start_request)
8331message_struct_size==sizeof(message_client_player_settings_request)
8332message_struct_size==sizeof(message_client_settings_request)
8333message_struct_size==sizeof(message_client_remove_player_request_pregame)
8334message_struct_size==sizeof(message_client_add_player_request_pregame)
8335message_struct_size==sizeof(message_client_join_game_request)
8336message_struct_size==sizeof(message_server_postgame_keep_alive)
8337message_struct_size==sizeof(message_server_graceful_game_exit_pregame)
8338message_struct_size==sizeof(message_server_begin_game)
8339message_struct_size==sizeof(message_server_pregame_keep_alive)
8340message_struct_size==sizeof(message_server_pregame_countdown)
8341message_struct_size==sizeof(message_server_game_settings_update)
8342message_struct_size==sizeof(message_server_game_is_ending_holdup)
8343message_struct_size==sizeof(message_server_machine_rejected)
8344message_struct_size==sizeof(message_server_machine_accepted)
8345message_struct_size==sizeof(message_server_new_client_challenge)
8346message_struct_size==sizeof(message_server_pong)
8347message_struct_size==sizeof(message_server_game_advertise)
8348message_struct_size==sizeof(message_client_ping)
8349message_struct_size==sizeof(message_client_broadcast_game_search)
8350decode_network_game_message() failed
8351message_struct && encoded_message && encoded_message_size && (*encoded_message_size>0) && packet_type && (*packet_type>=0) && packet_version && (*packet_version>0)
8352network client disposed
8353network_game_client_dont_use_directly_in_use
8354\halopc\haloce\source\networking\network_client_manager.c
8355client
8356the current ping target is invalid
8357client && average_round_trip_time && packet_loss_percentage
8358terminating ping to server @ %s
8359client && time_delta_milliseconds
8360client && time_samples
8361address->address.ipv4_address
8362address != NULL
8363client->connection
8364local machine is out of sync with the server
8365received a pong from a system we aren't interested in
8366received a pong from the future
8367client && source_address
8368failed to create a message_client_ping message
8369network_game_client_write() failed while sending a message_client_ping message
8370received a message_server_machine_accepted message with a bad machine_index
8371failed to create a message_client_settings_request message
8372SDJ: Client has sent game settings request.
8373network_game_client_write() failed while sending a message_client_settings_request message
8374successfully joined a net game; our machine is #%d
8375client && source_address && message_packet && (client->state == _network_game_client_state_joining)
8376unable to join game: reason= #%d/%s
8377connected_rejection_code_kicked
8378connected_rejection_code_blacklisted_cd_key
8379connected_rejection_code_invalid_cd_key_inuse
8380connected_rejection_code_invalid_cd_key
8381connected_rejection_code_game_is_full
8382connected_rejection_code_bad_password
8383connected_rejection_code_bad_join_token
8384connected_rejection_code_unknown
8385client got a game is ending holdup message; sitting tight until the user gives up or mapcycle happens.
8386client != NULL && source_address != NULL
8387failed to load the necessary game data
8388failed to create a message_client_loaded message
8389network_game_client_write() failed while sending a message_client_loaded message
8390local machine is loaded & ready to play
8391client && (client->state == _network_game_client_state_pregame)
8392out of sync: client/server random seed mismatch, update= #%ld, game time= #%ld (%ld) (#%lx/#%lx)
8393not a bug, but update %d time %d our time %d
8394out of sync: missed a server update (expected #%ld, got #%ld)
8395client && message_packet
8396client added new player to the game (machine #%d / controller #%d / player #%d)
8397JWS: network_game_spawn_player() happening in network_game_client_add_player_to_game()
8398client && player
8399switching to postgame
8400switching to pregame
8401client->update_history != NULL
8402client tried to add a new player in post-game
8403failed to create a message_client_add_player_request_ingame message
8404network_game_client_write() failed while sending a message_client_add_player_request_ingame message
8405failed to create a message_client_add_player_request_pregame message
8406network_game_client_write() failed while sending a message_client_add_player_request_pregame message
8407can't add players to a game until after a game is joined
8408requesting a player addition (controller index #%d)
8409client && (local_player_index>=0) && (local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS)
8410network_game_client_update_local_player_data() failed while sending a message_client_player_settings_request message
8411player->machine_index==client->machine_index
8412failed to send a message_client_game_start_request because we are not in the pregame state
8413network_game_client_request_start_time_change() failed to send a message_client_game_start_request message
8414(request_type>=0) && (request_type<NUMBER_OF_GAME_START_REQUESTS)
8415whoa.. local client just got message of type %d from server that it didn't care about. Tell server not to send it in the first place
8416ignoring request to dispatch unknown message type '%d'
8417******* END CLIENT DUMP ********
8418 time_of_last_update %d
8419 next_expected_update %d
8420 machine_index #%x
8421****** BEGIN CLIENT DUMP *******
8422client->state == _network_game_client_state_joining
8423there is %s %s net game with %d players and %d machines
8424a closed
8425an open
8426<unknown platform>
8427PC
8428XBox
8429not fatal, but we have to many active network games cannot add more to the list
8430current->valid
8431network_game_client_write() failed while sending a message_client_graceful_game_exit_pregame message
8432Client attempting to reconnect to server, phase 2: reconnection.
8433Client attempting to reconnect to server, phase 1: disconnection.
8434Connecting
8435Connecting%s
8436Loading
8437network_game_client_stop_ping() failed
8438starting a ping to server @ %s
8439client && game && client->current_ping_target.tc == NULL
8440client && client->current_ping_target.tc == NULL
8441127.0.0.1
8442failed attempt to initiate a connection to game @ %s
8443attempting to connect to game @ %s
8444client && (client->state == _network_game_client_state_searching) && game && join_parameters && client->connection && !network_connection_connected(client->connection) && (game->platform == network_game_get_local_platform())
8445network_game_client_initiate_join_game
8446client && (client->state == _network_game_client_state_searching) && join_parameters && client->connection && !network_connection_connected(client->connection)
8447network_game_client_initiate_join_game_new_interface
8448network_connection_disconnect() failed _network_game_client_state_postgame
8449network_game_client_write() failed while sending a message_client_graceful_game_exit_postgame message
8450network_connection_disconnect() failed _network_game_client_state_ingame
8451network_connection_disconnect() failed _network_game_client_state_pregame
8452failed to create a message_client_graceful_game_exit_pregame message
8453network_connection_disconnect() failed _network_game_client_state_joining
8454!network_connection_connected(client->connection)
8455leaving network game
8456client && client->connection
8457failed to create a message_client_remove_player_request_postgame message
8458network_game_client_write() failed while sending a message_client_remove_player_request_postgame message
8459failed to create a message_client_remove_player_request_ingame message
8460failed to create a message_client_remove_player_request_pregame mesage
8461can't remove players from a game until after a game is joined
8462requesting a player removal (controller index #%d)
8463client's can only remove players from their own machines
8464client && network_player_is_valid(player)
8465JWS: would have died in network_client_manager with phony player index
8466Would have died in network_client_manager with phony player index...
8467JWS: network game found player: player index (#0x%08lX) i=%d player_list_index=%d machine_index=#%d controller_index=%d
8468JWS: network game trying to remove player: machine_index=#%d controller_index=%d
8469failed to create a _message_type_client_graceful_game_exit_ingame mesage
8470no local players remain in the game, exiting the game now
8471failed to create a message_client_join_game_request message
8472network_game_client_write() failed to send a message_client_join_game_request message
8473SDJ: Client has sent join game request.
8474requesting a player addition (controller index #%d) in response to server challenge
8475precaching map '%s'...
8476invalid message_server_game_settings_update message received player count %d
8477player count %d
8478received updated game settings from the server; there are %d players in the game
8479SDJ: Client has received a game settings update.
8480client && game
8481the game host is shutting down
8482failed to reinitialize network game client
8483network_game_client_process_incoming_messages() failed in network_game_client_idle_searching()
8484network_connection_idle() failed in network_game_client_idle_searching()
8485network_game_client_initiate_join_game() failed
8486SDJ: Local client noticed the server is ready to go.
8487network_connection_idle() failed in network_game_client_idle_joining()
8488network_game_client_process_incoming_messages() failed in network_game_client_idle_joining()
8489client connection attempt was aborted
8490client connection process has timed out; aborting connection attempt
8491server rejected connection: reason= #%d/%s
8492network_game_client_process_incoming_messages() failed in network_game_client_idle_pregame()
8493network_connection_idle() failed in network_game_client_idle_pregame()
8494current time delta[%d] latency[%d] server time[%d]
8495current ping time[%d] samples received[%d] samples sent[%d]
8496network_connection_idle() failed in network_game_client_idle_ingame()
8497new2 idle in game abort hit
8498network_game_client_process_incoming_messages() failed in network_game_client_idle_ingame()
8499new idle in game abort hit
8500network client connection has been silent for a dangerously long amount of time
8501network connection went down (idle in game)!
8502network_game_client_process_reconnect() failed in network_game_client_idle_postgame()
8503network_game_client_process_incoming_messages() failed in network_game_client_idle_postgame()
8504network_connection_idle() failed in network_game_client_idle_postgame()
8505network_game_create_client() failed; could not create network connection
8506SDJ: Client created.
8507!network_game_client_dont_use_directly_in_use
8508!"unknown client state"
8509network_game_client_idle_postgame() failed
8510network_game_client_idle_ingame() failed
8511network_game_client_idle_pregame() failed
8512network_game_client_idle_joining() failed
8513network_game_client_idle_searching() failed
8514transport_think
8515fj
8516set
8517\halopc\haloce\source\bungie_net\network\transport_endpoint_set_winsock.c
8518Map Length (seconds) Avg # Players Packets Sent Packets Received Packets Sent/sec Packets Received/sec Bytes Sent Bytes Received Bytes Sent/sec Bytes Received/sec Bits Sent/sec/conn Bits Received/sec/conn Bytes Sent/packet Bytes Received/packet
8519.xls
8520\Game Summary
8521Gamespy Metrics
8522%s
8523%d
8524%f
8525ep->gamespy_log_column != -1
8526%d %d %d %d %d %c
8527Time Packets Sent Total Sent Reliable Sent Unreliable Sent Resends Sent
8528 Each connection has five columns (see headers below). One empty column separates each connection. Note: resend traffic is considered unreliable.
8529\gamespy
8530socket == gs_LoopbackSocket
8531gt2SocketErrorCallback_IMPL called! socket had an error!
8532gt2UnrecognizedMessageCallbackServer_IMPL! failed sig check.. a real unrecognized message. Len[%d]
8533gt2UnrecognizedMessageCallbackServer_IMPL! Received a message with appropriate signature for NNProcessData
8534gt2UnrecognizedMessageCallbackClient_IMPL! failed sig check.. a real unrecognized message. Len[%d]
8535gt2UnrecognizedMessageCallbackClient_IMPL! Received a message with appropriate signature for NNProcessData
8536create_gamespy_sockets failed on failsafe gs_LoopbackSocket. Error[%d] socket_bind_string[%s]
8537create_gamespy_sockets failed on first gs_LoopbackSocket. Error[%d] socket_bind_string[%s]
8538create_gamespy_sockets failed on gs_Socket. Error[%d] socket_bind_string[%s]
8539Log file closed
8540total data sent[%d] total received[%d] total time in seconds[%d] bytes sent per second[%f]
8541Connection [%d] Live for[%d] seconds Was address[%s] Total Sent[%d] Total Received[%d] Bytes sent per second[%f]
8542transport_think hey, we're not getting called very often! time since last call[%d]ms Last unit of work done[%s]
8543max_endpoints > 0
8544transport_globals.transport_initialized
8545set && set->ep_array
8546ep && set
8547Network Error - Check Firewall status!
8548levels\test\gephyrophobia\gephyrophobia
8549levels\test\timberland\timberland
8550levels\test\infinity\infinity
8551levels\test\dangercanyon\dangercanyon
8552levels\test\deathisland\deathisland
8553levels\test\icefields\icefields
8554levels\test\longest\longest
8555levels\test\putput\putput
8556levels\test\wizard\wizard
8557levels\test\bloodgulch\bloodgulch
8558levels\test\boardingaction\boardingaction
8559levels\test\carousel\carousel
8560levels\test\chillout\chillout
8561levels\test\hangemhigh\hangemhigh
8562levels\test\prisoner\prisoner
8563levels\test\ratrace\ratrace
8564levels\test\damnation\damnation
8565levels\test\sidewinder\sidewinder
8566levels\test\beavercreek\beavercreek
8567loc
8568ui
8569(index >= 0) && (index < multiplayer_map_list_count)
8570\halopc\haloce\source\interface\map_list.c
8571map_path
8572multiplayer_map_list_size == 0
8573multiplayer_map_list_count == 0
8574multiplayer_maps == NULL
8575multiplayer_maps != NULL
8576map_name && name_buf && labels_tag
8577waiting for asynchronous playlist profile writes to finish...
8578failed to open newly created playlist profile
8579failed to initialize newly created playlist profile
8580playlist_profile_delete() failed (profile index= #0x%lX)
8581failed to open playlist profile file
8582failed to read playlist profile
8583checksum failed on playlist profile file
8584full_path && variant
8585\halopc\haloce\source\saved games\playlist_profile.c
8586failed to load localized default variant names string list tag; no default game variants enumerated
8587failed to create default playlist profile file '%s' on disk
8588\blam.lst
8589%s\%02d
8590failed to get saved game files mutex; perhaps another operation is in progress?
8591failed to read playlist profile from file
8592checksum failed on playlist profile file, sanitizing memory resident version...
8593waiting for asynchronous playlist profile io to finish...
8594end playlist profile write
8595metadata name may not match game display name
8596failed to write playlist profile to file
8597begin playlist profile write
8598input
8599network_game_server_handle_message_delta_message
8600network_game_server_handle_old_halo_message
8601\halopc\haloce\source\networking\network_server_message_handler.c
8602failed to handle a message_client_remove_player_request_pregame because the server is not in pregame
8603server failed to decode a message_client_remove_player_request_pregame packet
8604server failed to send player_removed in network_game_server_handle_message_client_remove_player_request_pregame()
8605server failed to decode a message_client_settings_request packet
8606server failed to send pregame game data in network_game_server_handle_message_client_settings_request()
8607failed to handle a message_client_settings_request because the server is not in pregame
8608SDJ: Server received a game settings request.
8609failed to handle a message_client_player_settings_request because the server is not in pregame
8610server failed to decode a message_client_player_settings_request packet
8611network_game_update_player() failed in network_game_server_handle_message_client_player_settings_request()
8612server failed to send pregame game data in network_game_server_handle_message_client_player_settings_request()
8613server received updated player settings
8614failed to handle a message_client_game_start_request because the server is not in pregame
8615server failed to decode a message_client_game_start_request packet
8616server failed to decode a message_type_client_map_is_precached_pregame packet
8617failed to handle a message_client_graceful_game_exit_pregame message because the server is not in pregame
8618server failed to decode a message_client_graceful_game_exit_pregame packet
8619server failed to decode a message_client_loaded packet
8620Server holding up client machine_index #%d in response to client loaded notification.
8621failed to handle a message_client_loaded message because the server is not in pregame
8622failed to handle a message_client_add_player_request_ingame because the server is not in game
8623server failed to decode a message_client_add_player_request_ingame packet
8624SDJ: Server received an add player request.
8625failed to handle a message_client_remove_player_request_ingame because the server is not in game
8626server failed to decode a message_client_remove_player_request_ingame packet
8627server failed to send player_removed in network_game_server_handle_message_client_remove_player_request_ingame()
8628JWS: network_game_server_handle_message_client_remove_player_request_ingame() sending player removal on machine index %d controller index %d
8629failed to handle a message_client_graceful_game_exit_ingame because the server is not in game
8630server failed to decode a message_client_graceful_game_exit_ingame packet
8631failed to handle a message_client_remove_player_request_postgame because the server is not in post-game
8632server failed to decode a message_client_remove_player_request_postgame packet
8633server failed to send player_removed in network_game_server_handle_message_client_remove_player_request_postgame()
8634failed to handle a message_client_switch_to_pregame because the server is not in post-game
8635network_game_server_switch_machine_from_postgame_to_pregame() failed
8636network_game_server_write() failed in network_game_server_send_message_to_all_machines() for i=%d, machine_index=#%d
8637server && message
8638network_game_server_write() failed in network_game_server_send_message_to_all_machines()
8639failed to create a message_server_add_player_ingame message
8640network_game_server_send_message_to_all_machines() failed in network_game_server_send_player_joined_info_ingame()
8641The server received a message an mdpacket it couldn't handle.
8642failed to create a message_server_pong message
8643network_game_server_write() failed in handle_message_client_ping()
8644server && machine && client_message
8645server failed to decode a message_client_join_game_request packet
8646client machine_index %d @%s tried to join game when they should not be
8647client machine_index #%d @%s tried to join game with an blacklisted cd key
8648client machine_index #%d @%s tried to join game with a bad join token
8649server failed to accept valid client machine_index #%d @%s into the game (it was probably full)
8650server failed to add player for valid client machine_index #%d @%s into the game (it was probably full)
8651server failed to send server begin game to client machine_index #%d; client machine may be out of sync
8652server failed to send pregame game data in network_game_server_handle_message_client_add_player_request_pregame()
8653server failed to accept valid client machine_index #%d @%s into the game due to password mismatch.
8654client machine_index #%d @%s tried to join game with a mismatched map
8655Server holding up client machine_index #%d in response to join game request.
8656ignoring redundant join request from machine_index #%d
8657SDJ: Server received a join game request.
8658server failed to decode a message_client_add_player_request_pregame packet
8659server failed to add a network player in network_game_server_handle_message_client_add_player_request_pregame(), game is probably full
8660failed to handle a message_client_add_player_request_pregame because the server is not in pregame
8661server received a malformed/damaged message from a client
8662server received low-level error message from a client: error= #%d (%s)
8663server received a bad message type from a client (_message_type_data)
8664bad or inappropriate packet type received from a client (#%d)
8665ignoring a message_client_game_update message; we are not in game
8666failed to handle a message_client_game_update message; this client doesn't seem to be in the game
8667failed to decode a message_client_game_update packet
8668failed to decode a message_client_ping packet
8669server failed to handle a client ping
8670network_game_server_handle_message_client_graceful_game_exit_pregame() failed
8671network_game_server_handle_message_client_switch_to_pregame() failed
8672network_game_server_handle_message_client_remove_player_request_postgame() failed
8673network_game_server_handle_message_client_graceful_game_exit_ingame() failed
8674network_game_server_handle_message_client_remove_player_request_ingame() failed
8675network_game_server_handle_message_client_add_player_request_ingame() failed
8676network_game_server_handle_message_client_loaded() failed
8677network_game_server_handle_message_client_game_start_request() failed
8678network_game_server_handle_message_client_player_settings_request() failed
8679network_game_server_handle_message_client_settings_request() failed
8680network_game_server_handle_message_client_remove_player_request_pregame() failed
8681network_game_server_handle_message_client_add_player_request_pregame() failed
8682network_game_server_handle_message_client_join_game_request() failed
8683network_game_server_handle_client_message address _message_type_client_join_game_request received
8684an un-validated client sent something other than a join request message
8685server received a client message with an unknown message type (#%d)
8686server received client message with invalid flags
8687message_buffer_size == GET_MESSAGE_SIZE(*message)
8688Unknows message type %d
8689message == (message_header*)&buffer[0]
8690invalid controller index
8691invalid local player index
8692\halopc\haloce\source\interface\player_ui.c
8693(local_player_index>=0) && (local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS) && (profile != NULL)
8694(controller_index>=0) && (controller_index<MAXIMUM_GAMEPADS)
8695player 1 has no active player profile assigned
8696failed to load network pregame screen... maybe you ran this from some place other than the game shell UI?
8697failed to initiate a multiplayer game server
8698variant_name
8699unknown saved game file type being edited
8700not currently editing a saved game file
8701unknown profile type being edited
8702failed to retrieve player profile #%08lX for editing
8703failed to retrieve playlist profile #%08lX for editing
8704invalid profile index (#%08lX)
8705### WARNING: saving over a default player profile
8706cannot save over default profiles; must rename and save-as a new profile
8707failed to save renamed profile to disk
8708### WARNING: saving player profile even though it hasn't been changed
8709failed to save profile because we are not editing one
8710ui\shell\strings\temp_strings
8711player_ui_nonpersistent_invert_look_pitch: cannot temporarily invert pitch of a profile stored on disk
8712valid_edit_text(edit)
8713\halopc\haloce\source\dialogs\edit_text.c
8714jump
8715switch_grenade
8716action
8717switch_weapon
8718melee
8719flashlight
8720throw_grenade
8721fire
8722accept
8723back
8724crouch
8725zoom
8726showscores
8727reload
8728exchange_weapon
8729say
8730sayteam
8731sayvehicle
8732screenshot
8733forward
8734backward
8735left
8736right
8737look_up
8738look_down
8739look_left
8740look_right
8741showrules
8742show_homies
8743(local_player_index>=0) && (local_player_index<MAXIMUM_GAMEPADS)
8744\halopc\haloce\source\input\input_abstraction.c
8745enabled
8746(button < NUMBER_OF_AUXCONTROL_BUTTONS) && button >= 0
8747(button >= 0 && button < NUMBER_OF_ACTION_CONTROL_BUTTONS) || (button >= FIRST_NEW_CONTROL_BUTTON && button < NUMBER_OF_TOTAL_CONTROL_BUTTONS)
8748local_player_index >= 0 && local_player_index < MAXIMUM_NUMBER_OF_LOCAL_PLAYERS
8749Unknown device type %d
8750%s on gamepad %d pressed
8751%s mouse axis pressed
8752%s mouse button pressed
8753%s key pressed
8754No control stored in configuration buffer
8755button->parameter >= FIRST_POV_DIRECTION && button->parameter <= NUMBER_OF_POV_DIRECTIONS
8756Unable to bind to unknown device type %d
8757control >= 0 && control < NUMBER_OF_TOTAL_CONTROL_BUTTONS
8758button
8759Unable to unbind unknown device type %d
8760control >= FIRST_CONTROL_BUTTON && control < NUMBER_OF_TOTAL_CONTROL_BUTTONS
8761Unknown button type %d for keyboard device
8762Unknown button type % for mouse device
8763Unknown button type %d for joystick device
8764button_name
8765local_player_index >= 0 && local_player_index < MAXIMUM_GAMEPADS
8766prefs->gamepad_axis_mapping[gamepad_index][i][_axis_direction_negative] == _button_none || prefs->gamepad_axis_mapping[gamepad_index][i][_axis_direction_negative] >= FIRST_CONTROL_BUTTON && prefs->gamepad_axis_mapping[gamepad_index][i][_axis_direction_negative] < NUMBER_OF_TOTAL_CONTROL_BUTTONS
8767prefs->gamepad_axis_mapping[gamepad_index][i][_axis_direction_positive] == _button_none || prefs->gamepad_axis_mapping[gamepad_index][i][_axis_direction_positive] >= FIRST_CONTROL_BUTTON && prefs->gamepad_axis_mapping[gamepad_index][i][_axis_direction_positive] < NUMBER_OF_TOTAL_CONTROL_BUTTONS
8768prefs->gamepad_button_mapping[gamepad_index][i] == _button_none || prefs->gamepad_button_mapping[gamepad_index][i] >= FIRST_CONTROL_BUTTON && prefs->gamepad_button_mapping[gamepad_index][i] < NUMBER_OF_TOTAL_CONTROL_BUTTONS
8769prefs->key_mapping[i] == _button_none || (prefs->key_mapping[i] >= FIRST_CONTROL_BUTTON && prefs->key_mapping[i] < NUMBER_OF_TOTAL_CONTROL_BUTTONS)
8770[0.15]
8771(controller_index>=0) && (controller_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS)
8772Could not bind configured button!
8773control_specifier
8774control == _button_none || (control >= FIRST_CONTROL_BUTTON && control < NUMBER_OF_TOTAL_CONTROL_BUTTONS)
8775Unknown key %s
8776Unknown device specifier %s
8777Unknown gamepad pov %s
8778joystickpov
8779Unknown gamepad axis %s
8780joystickaxis
8781Unknown gamepad button %s
8782joystick
8783Unknown mouse axis %s
8784mouseaxis
8785Unknown mouse button %s
8786mouse
8787key
8788keyboard
8789button_specifier
8790device_specifier
8791button_number >= 0
8792button_type >= INPUT_ABSTRACTION_INPUT_BUTTON_TYPE_BUTTON && button_type < NUMBER_OF_INPUT_ABSTRACTION_INPUT_BUTTON_TYPES
8793device_number >= 0
8794device_type >= FIRST_INPUT_DEVICE_TYPE && device_type < NUMBER_OF_INPUT_DEVICE_TYPES
8795game_control >= 0 && game_control < NUMBER_OF_TOTAL_CONTROL_BUTTONS
8796Unknown input mode %d
8797Trying to configure control: %s
8798Cannot configure unknown control name %s
8799Cannot bind %s %s to game control %s: unknown error
8800bound %s %s to game control %s
8801Cannot bind %s %s to unknown game control %s
8802Cannot bind %s %s to %s: unknown specifier(s)
8803unbound mouse axis %s
8804unbound %s mouse button
8805unbound %s key
8806unbound axis %s on gamepad %d
8807unbound %s on gamepad %d
8808Cannot unbind unknown device/button combination %s %s
8809%s on gamepad %d bound to %s
8810%s mouse axis bound to %s
8811%s mouse button bound to %s
8812%s key bound to %s
8813internal string localization tag is missing.
8814index>=0 && index<NUMBER_OF_TEXT_STRINGS
8815\halopc\haloce\source\text\draw_string.c
8816count>=0 && count<MAXIMUM_NUMBER_OF_TAB_STOPS
8817paragraph_indent>=0
8818initial_indent>=0
8819(color->blue >= 0.f) && (color->blue <= 1.f)
8820(color->green >= 0.f) && (color->green <= 1.f)
8821(color->red >= 0.f) && (color->red <= 1.f)
8822(color->alpha >= 0.f) && (color->alpha <= 1.f)
8823justification>=0 && justification<NUMBER_OF_TEXT_JUSTIFICATIONS
8824style==_text_style_plain || (style>=0 && style<NUMBER_OF_TEXT_STYLES)
8825VALID_FLAGS(flags, NUMBER_OF_TEXT_FLAGS)
8826x0>=0 && x0+dx<=draw_character_software_globals.bitmap->width
8827y0>=0 && y0<=draw_character_software_globals.bitmap->height
8828result!=NONE
8829max_len > 0
8830tab_stop_index>=0 && tab_stop_index<=font_drawing_globals.tab_stop_count
8831### ERROR failed to initialize hardware text cache
8832!hardware_character_cache.initialized
8833\halopc\haloce\source\rasterizer\rasterizer_text.c
8834x0 && y0
8835hardware_character_index>=0 && hardware_character_index<MAXIMUM_HARDWARE_CHARACTERS
8836hardware_character_cache.initialized
8837font cache overwrote character in use
8838hardware_character
8839c == font_character->bitmap_height * font_character->bitmap_width
8840font_character->bitmap_height<=HARDWARE_CHARACTER_CACHE_BITMAP_HEIGHT
8841font_character->bitmap_width<=HARDWARE_CHARACTER_CACHE_BITMAP_WIDTH
8842font_character==hardware_character_cache.characters[font_character->hardware_character_index].character
8843font_character->hardware_character_index>=0 && font_character->hardware_character_index<MAXIMUM_HARDWARE_CHARACTERS
8844render_window_lens_flares_submit_occlusion_tests_timer
8845render_window_structure_render_diffuse_texture
8846render_window_structure_detail
8847render_window_decals_water
8848render_window_transparent_geometry_draw
8849render_window_particles
8850render_window_structure_transparent_geometry
8851render_window_specular
8852render_window_lights_render_diffuse
8853render_window_render_object_shadows
8854render_window_structure_render_preprocess
8855render_window_lights_preprocess
8856render_window_render_sky
8857render_window_screen_scr_flash
8858render_window_screen_interface
8859render_window_screen_effects_lens_flares
8860render_window_screen_effects_fog_screen
8861render_window_structure_visibility_compute
8862render_window_ui
8863render_window_screen_effects
8864render_window_transparent_geometry_draw_nonwater
8865render_window_fog
8866render_window_reflection
8867render_window_decals
8868render_window_structure_render_lightmaps
8869render_window_pre
8870render_window
8871\halopc\haloce\source\render\render.c
8872rendered_cluster_index>=0 && rendered_cluster_index<render.rendered_cluster_count
8873window->render_camera.viewport_bounds.y0==0
8874window->render_camera.viewport_bounds.x0==0
8875!memcmp(&window->render_camera.window_bounds, &window->rasterizer_camera.window_bounds, sizeof(rectangle2d))
8876!memcmp(&window->render_camera.viewport_bounds, &window->rasterizer_camera.viewport_bounds, sizeof(rectangle2d))
8877### ERROR something is wrong with the fog in the sky tag or the fog tag
8878interface_tag_index>=0 && interface_tag_index<NUMBER_OF_INTERFACE_TAGS
8879\halopc\haloce\source\interface\interface.c
8880drawingbuf_counts[index] < 512
8881|n|n|n|n|n|n
8882% 5d particles|n
8883% 5d active of % 5d effects (%5d locations)|n
8884% 5d active of % 5d objects (% 3.1f%% used)|n
8885% 6.1fk free of % 6.1fk total|n
8886:window_count==4
8887very late
8888late
8889very early
8890early
8891spark
8892wander
8893jitter
8894noise
8895slide (variable period)
8896slide
8897diagonal wave (variable period)
8898diagonal wave
8899cosine (variable period)
8900\halopc\haloce\source\math\periodic_functions.c
89019@function_type>=0 && function_type<NUMBER_OF_PERIODIC_FUNCTIONS
8902D
8903function_type>=0 && function_type<NUMBER_OF_TRANSITION_FUNCTIONS
8904function_tables_initialized
8905hud_update
8906hud_scripted_globals
8907\halopc\haloce\source\interface\hud.c
8908hud scripted globals
8909interface_get_tag_index(_interface_hud_globals)!=NONE
8910ui\gamespy
8911%s%s
8912ACTIVE-CAMOUFLAGE
8913FULL-SPECTRUM VISION
8914%s|n
8915%s|ntotal %d/%d|nloaded %d/%d|nheat %3.2f|nage %3.2f|n
8916%d %s|n
8917%s (press WHITE to use)|n
8918queue_index!=NONE
8919\halopc\haloce\source\game\player_queues_new.c
8920update client queues
8921!update_client_globals.initialized
8922update_client_globals.initialized
8923update_client_globals.client_ticks_to_apply_action_to >= 0
8924update_client_globals.current_local_player == 0
8925(NONE == actions[queue_index].desired_zoom_level) || (actions[queue_index].desired_zoom_level>=0)
8926(NONE == actions[queue_index].desired_grenade_index) || (actions[queue_index].desired_grenade_index>=0 && actions[queue_index].desired_grenade_index<NUMBER_OF_UNIT_GRENADE_TYPES)
8927(NONE == actions[queue_index].desired_weapon_index) || (actions[queue_index].desired_weapon_index>=0 && actions[queue_index].desired_weapon_index<MAXIMUM_WEAPONS_PER_UNIT)
8928update_client_globals.client_ticks_to_apply_action_to > 0
8929update_server_globals.initialized
8930This command can only be executed on the server.
8931[%s]: [%d] updates == [%d] ticks
8932player_name != NULL
8933action_collection && update_client_globals.initialized
8934update server queues
8935!update_server_globals.initialized
8936machine_index<MAXIMUM_NETWORK_MACHINE_COUNT
8937update && update_number && update_server_globals.initialized
8938update_client_globals.saved_action_collection.actions[0].primary_trigger
8939&(update_client_globals.saved_action_collection.actions[0].throttle)
8940update_client_globals.saved_action_collection.actions[0].desired_facing.yaw
8941update_client_globals.saved_action_collection.actions[0].desired_facing.pitch
8942(action_details[queue_index].is_update_valid == FALSE) || (player_update_history_is_valid_id(action_details[queue_index].update_id) == TRUE)
8943(NONE == queue->desired_zoom_level) || (queue->desired_zoom_level>=0)
8944(NONE == queue->desired_grenade_index) || (queue->desired_grenade_index>=0 && queue->desired_grenade_index<NUMBER_OF_UNIT_GRENADE_TYPES)
8945(NONE == queue->desired_weapon_index) || (queue->desired_weapon_index>=0 && queue->desired_weapon_index<MAXIMUM_WEAPONS_PER_UNIT)
8946player_update_history_is_valid_id(update->data.action_details[update->data.number_of_actions].update_id) == TRUE
8947update
8948debug
8949limp
8950veh
8951proj
8952pt-phys
8953obsrv
8954areadmg
8955ai-melee
8956ai-fire
8957ai-comm
8958ai-los
8959ai-look
8960????
8961structure-bsp-sphere
8962object-bsp-sphere
8963structure-bsp-vector
8964object-bsp-vector
8965model-vector
8966features-in-sphere
8967vector-objects
8968vector-structure
8969\halopc\haloce\source\physics\collision_usage.c
8970(time_period >= 0) && (time_period < NUMBER_OF_COLLISION_TIME_PERIODS)
8971collision_usage_current_period == NONE
8972(collision_usage_current_period >= 0) && (collision_usage_current_period < NUMBER_OF_COLLISION_TIME_PERIODS)
8973%d/%.2f
8974(user_index >= 0) && (user_index < NUMBER_OF_COLLISION_USER_TYPES)
8975%c%s
8976%s:
8977(collision_function >= 0) && (collision_function < NUMBER_OF_COLLISION_FUNCTION_TYPES)
8978(user >= 0) && (user < NUMBER_OF_COLLISION_USER_TYPES)
8979global_current_collision_user_depth > 0
8980sphere % 3df % 3db, str-vec % 3d/% 3d, obj-vec % 3d/% 3d|n
8981### ERROR cameras: frustum-integrity condition #%d violated by %f
8982id>=0 && id<MAXIMUM_RENDER_CAMERA_WARNING_CONDITIONS
8983\halopc\haloce\source\render\render_cameras.c
8984[0.85]
8985[-2]
8986frustum && frustum->projection_valid
8987frustum_bounds
8988frustum->projection_matrix[3][3]==0.0f
8989frustum->projection_matrix[2][3]==-1.0f
8990frustum->projection_matrix[1][3]==0.0f
8991frustum->projection_matrix[0][3]==0.0f
8992frustum->projection_matrix[3][1]==0.0f
8993frustum->projection_matrix[0][1]==0.0f
8994frustum->projection_matrix[3][0]==0.0f
8995frustum->projection_matrix[1][0]==0.0f
8996frustum->projection_valid
8997bounds->z0<=bounds->z1
8998bounds->y0<=bounds->y1
8999bounds->x0<=bounds->x1
9000frustum
9001 Dscreen_point
9002view_point
9003view_vector
9004world_vector
9005world_point
9006valid_real_vector3d(&result->up)
9007valid_real_vector3d(&result->forward)
9008valid_real_plane3d(&adjusted_plane)
9009valid_real_matrix4x3(&frustum->view_to_world)
9010valid_real_matrix4x3(&frustum->world_to_view)
9011camera->viewport_bounds.y0<camera->viewport_bounds.y1
9012camera->viewport_bounds.x0<camera->viewport_bounds.x1
9013camera->z_far>camera->z_near
9014camera->z_near>=0.0f
9015### FATAL ERROR: field of view set to %f (0x%x)
9016camera->vertical_field_of_view<_pi - _real_epsilon
9017[5194060: 0x380E4940000000BF040002000000000004000200000001008FC2F53C0000A0400000C8416666A63F]
9018first person
9019editor
9020orbiting
9021following
9022\halopc\haloce\source\camera\director.c
9023director scripting
9024mode>=0 && mode<NUMBER_OF_DIRECTOR_GAME_MODES
9025%f %f %f
9026camera.txt
9027?%s camera
9028.M;.M01.00.00.0609
9029error writing '%s'
9030saved '%s'
9031expected #%d players but got #%d
9032allocation checksum mismatch
9033expected "%s" but got "%s"
9034expected build #%d but got #%d
9035\halopc\haloce\source\saved games\game_state.c
903601.00.02.0581
903701.00.01.0580
903801.00.00.0564
9039% 40s% 20s% 10d%s
9040gamestate.txt
9041game_state_globals.cpu_allocation_size+size<=GAME_STATE_CPU_SIZE
9042!game_state_globals.locked
9043!(size&3)
9044game_state_globals.gpu_allocation_size+size<=GAME_STATE_GPU_SIZE
9045data array
9046memory pool
9047lruv cache
9048couldn't open '%s'
9049loaded '%s'
9050game_update
9051game_tick
9052network_handle_replication
9053remove_quitting_players_from_game
9054game_frame
9055impossible
9056hard
9057easy
9058game globals
9059map_name != NULL
9060\halopc\haloce\source\game\game.c
9061game_globals->active
9062JWS: calling player_cleanup_after_player_has_quit_game_and_no_longer_attached_to_unit() from remove_quitting_players_from_game for index %d
9063server failed to send replication message for object #%d to machine index #%d; client machine may be out of sync
9064server failed to send replication message for object #%d to all machines; client machine may be out of sync
9065network_game_server_get_state(global_network_game_server_get(), NULL) == _network_game_server_state_ingame
9066!"Unhandled game_connection state."
9067!"this is broken and should get updated for the variants, ask michael"
9068not safe to save: vehicle_moving_near_any_player
9069not safe to save: any_player_is_dead
9070not safe to save: any_player_is_in_the_air
9071not safe to save: any_unit_is_dangerous
9072not safe to save: dangerous_effects_near_player
9073not safe to save: dangerous_items_near_player
9074not safe to save: dangerous_projectiles_near_player
9075not safe to save: ai_enemies_can_see_player
9076game_options_verify(options)
9077!game_globals->map_loaded
9078!game_globals->active
9079game_globals->map_loaded
9080XDEMOS not found!
9081### xbox dashboard not implemented on this platform
9082IIIIrecv
9083sent
9084packets
9085bytes
9086graph != NULL
9087\halopc\haloce\source\networking\net_graph.c
9088packets > 0
9089bytes > 0
9090direction >= 0 && direction < NUMBER_OF_NET_GRAPH_DATA_DIRECTIONS
9091graph->max > 0
9092%s|n%.2f bps sent|n%.2f bps recv
9093type_string != NULL
9094direction_string != NULL
9095type >= 0 && type < NUMBER_OF_NET_GRAPH_DATA_TYPES
9096Profile Reset
9097Play animation
9098Erase All Actors
9099Show Actor Spray
9100Select Prev Actor
9101Select Next Actor
9102Select Next Encounter
9103Select Prev Encounter
9104Select This Actor
9105global_debug_key_down
9106\halopc\haloce\source\main\debug_keys.c
9107failed to open tiff
9108out of memory
9109failed to write scanline
9110invalid bitmap encoding for tiff export.
9111\halopc\haloce\source\bitmaps\tiff_file.c
9112file does not exist
9113not a TIFF file
9114unsupported TIFF orientation (must be top left)
9115unsupported bits per sample (%d) or sample count (%d)
9116unsupported TIFF photometric, planar configuration
9117TIFF too large
9118failed to read TIFF scan line
9119unsupported format
9120### WARNING debug geometry buffer overflow
9121### ERROR failed to allocate debug buffers
9122\halopc\haloce\source\rasterizer\rasterizer_debug.c
9123debug_data.non_opaque_primitives
9124debug_data.opaque_lines
9125debug_data.opaque_triangles
9126### ERROR failed to lock dynamic vertex buffers for debug primitives
9127debug_data.primitive_count <=RASTERIZER_MAXIMUM_DEBUG_PRIMITIVES
9128debug_data.non_opaque_primitive_count<=RASTERIZER_MAXIMUM_DEBUG_PRIMITIVES
9129debug_data.opaque_line_count <=RASTERIZER_MAXIMUM_DEBUG_PRIMITIVES
9130debug_data.opaque_triangle_count <=RASTERIZER_MAXIMUM_DEBUG_PRIMITIVES
9131p0 && p1 && color0 && color1
9132p0 && p1 && p2 && color0 && color1 && color2
9133### ERROR failed to allocate transparent geometry buffer
9134\halopc\haloce\source\rasterizer\rasterizer_transparent_geometry.c
9135next_group_sorted_index>=0
9136group->sorted_index>=0 && group->sorted_index<transparent_geometry_group_count
9137group_presorted_index>=0 && group_presorted_index<transparent_geometry_group_count
9138((unsigned long)group-(unsigned long)transparent_geometry_groups)%sizeof(struct transparent_geometry_group)==0
9139### ERROR transparent geometry group has no vertices
9140group_index2 && (*group_index2)>=0 && (*group_index2)<transparent_geometry_group_count
9141group_index1 && (*group_index1)>=0 && (*group_index1)<transparent_geometry_group_count
9142!first_person_flag
9143global_window_parameters.rasterizer_target==_rasterizer_target_render_primary
9144!water
9145hs_update
9146!dnseffe!tpjdnslrtnavtca!tpjejbo
9147displays the status of the translated object table.
9148oid_status
9149dumps the whole translated object table to network.log
9150oid_dump
9151Sets/displays translated object table watch parameters.
9152oid_watch
9153[preference]
9154Enables or disbles chat echo to the console. Set the preference to 0
9155to disable chat echo, or 1 to enable chat echo.
9156If the preference is not specified, displays the current preference.
9157sv_log_echo_chat
9158[threshold in kilobytes]
9159Sets the log rotation threshold. When a log file's size (in kilobytes) exceeds
9160this number, it will be rotated. Set to 0 to disable log rotation.
9161If the threshold is not specified, displays the current threshold.
9162sv_log_rotation_threshold
9163["1" to enable, "0" to disable]
9164Enables or disables server logging. If 0/1 is not given, displays the
9165current logging status.
9166sv_log_enabled
9167[log file name]
9168Sets the server log file name. If no name is given, displays the
9169current log file name.
9170sv_log_file
9171Leave a note in the server log
9172sv_log_note
9173[boolean]
9174Force the flag to reset in single flag CTF games when the timer expires, even if held by a player.
9175If not specified, displays the current value.
9176Display a list of game types, matching an optional substring.
9177sv_gamelist
9178[substring]
9179Display a list of maps, matching an optional substring.
9180sv_maplist
9181["-1" = default, "0" = infinite, <time in minutes>]
9182Use to provide a global override for the gametype timelimit setting.
9183sv_timelimit
9184["0" = defaults, "1" = off, "2" = shields, "3" = on]
9185Use to provide a global override for the gametype friendly fire setting.
9186sv_friendly_fire
9187[password]
9188Sets the server password. If no password is given, displays the
9189current password.
9190sv_password
9191[name]
9192Sets the name of the server. If no name is given, displays the current name.
9193sv_name
9194Usage: sv_mapcycle_del <index>
9195Removes the game at <index>. Will not affect running games.
9196sv_mapcycle_del
9197Usage: sv_mapcycle_add <mapname> <variantname>
9198Add a new game to the end of the mapcycle file.
9199sv_mapcycle_add
9200Print the contents of the currently loaded mapcycle file
9201sv_mapcycle
9202Restart or begin playing the currently loaded mapcycle file
9203sv_mapcycle_begin
9204<Server Only> Usage: "sv_say <message>"
9205Send a message to users
9206[alphanumeric banlist file suffix]
9207Sets and opens the file to be used for the player ban list.
9208sv_banlist_file
9209Specify a TK point cooldown period, after which players lose a TK point.
9210sv_tk_cooldown
9211[time (#)(s,m)]
9212Specify the grace period for TK during which you don't get a TK point.
9213sv_tk_grace
9214[(#)(m,h,d), 0=infinite]
9215Specify up to 4 ban times for repeat ban/TK offenders.
9216sv_ban_penalty
9217[player # or name] opt:[duration (#)(m,h,d)]
9218<Server Only> Player is kicked and added to banned.txt. Use sv_players to find the index.
9219Specify optional duration for timed ban. Use 0 to follow sv_ban_penalty rules.
9220sv_ban
9221Shows status of the server
9222<Server Only> Usage: sv_kick <player # or name>
9223Kicks the specified player from the server
9224sv_kick
9225<Server Only> Print a list of players in the current game
9226sv_players
9227End the current game.
9228sv_end_game
9229[1 - 16]
9230Sets the maximum number of players (between 1 and 16). If no value is given, displays the current value.
9231sv_maxplayers
9232[remote console password]
9233Sets the server remote console password. If no password is given, displays the
9234 current password. Enter "" to disable rcon.
9235sv_rcon_password
9236<Server Only> Usage: "sv_map <mapname> <variantname>"
9237Abort current game and playlist and start specified game
9238sv_map
9239<Server Only> Reset the current game
9240sv_map_reset
9241<Server Only> Abort the current game and begin the next game in the playlist
9242sv_map_next
9243<Server Only> Usage: sv_unban <index>
9244Removes player at index in the banlist. Use sv_banlist to find the index
9245sv_unban
9246Print a list of banned players
9247sv_banlist
9248[rcon password] [command]
9249Sends a command for server to execute at console. Use \" to send quotes.
9250rcon
9251changes the game speed.
9252game_speed
9253saves debug game state to core\core.bin
9254core_save
9255loads debug game state from core\core.bin
9256core_load
9257drops all vehicles on player
9258cheat_all_vehicles
9259drops all weapons near player
9260cheat_all_weapons
9261turns all AI on or off.
9262changes the name of the solo player map.
9263[motd file name]
9264Sets the server message of the day file name. If no name is given, displays the
9265current motd file name. Set to "" to turn motd off.
9266sv_motd
9267quits the game
9268quit
9269prints a description of the named function.
9270help
9271Load any included builtin profiles and create profiles on disk.
9272Disconnect from a server
9273disconnect
9274Attempt to connect to server - use ip:port password as parameters
9275connect
9276clears console text from the screen
9277cls
9278load a saved checkpoint
9279checkpoint_load
9280save last solo checkpoint
9281checkpoint_save
9282Sleeps the calling thread for the specified number of ms.
9283thread_sleep
9284Displays the action queue length for the specified player.
9285sv_get_player_action_queue_length
9286Displays the prediction stats of the specified remote player.
9287remote_player_stats
9288Sets the name of the remote player whose position update are to be tracked.
9289track_remote_player_position_updates
9290Dumps out the local parameter configuration to parameters.cfg file.
9291sv_parameters_dump
9292<Server Only> Usage: sv_parameters_reload
9293Reloads the parameters.cfg file.
9294sv_parameters_reload
9295change your team (0=red,1=blue,else=auto
9296change_team
9297prints a list of all input bindings
9298print_binds
9299unbinds an input device/button combination
9300unbind
9301binds an input device/button combination to a game control
9302bind
9303sets the scale for gamepad control of pitch
9304set_gamepad_pitch_scale
9305gets the scale for gamepad control of pitch
9306get_gamepad_pitch_scale
9307sets the scale for gamepad control of yaw
9308set_gamepad_yaw_scale
9309gets the scale for gamepad control of yaw
9310get_gamepad_yaw_scale
9311sets the threshold beyond which gamepad movement is full strafe throttle
9312set_gamepad_strafe_threshold
9313gets the threshold beyond which gamepad movement is full strafe throttle
9314get_gamepad_strafe_threshold
9315sets the threshold beyond which gamepad movement is full forward throttle
9316set_gamepad_forward_threshold
9317gets the threshold beyond which gamepad movement is full forward throttle
9318get_gamepad_forward_threshold
9319sets the scale for mouse control of pitch
9320set_mouse_pitch_scale
9321gets the scale for mouse control of pitch
9322get_mouse_pitch_scale
9323sets the scale for mouse control of yaw
9324set_mouse_yaw_scale
9325gets the scale for mouse control of yaw
9326get_mouse_yaw_scale
9327sets the threshold beyond which mouse movement is full strafe throttle
9328set_mouse_strafe_threshold
9329gets the threshold beyond which mouse movement is full strafe throttle
9330get_mouse_strafe_threshold
9331sets the threshold beyond which mouse movement is full forward throttle
9332set_mouse_forward_threshold
9333gets the threshold beyond which mouse movement is full forward throttle
9334get_mouse_forward_threshold
9335sets the increment in pitch applied by digital device stimuli
9336set_digital_pitch_increment
9337gets the increment in pitch applied by digital device stimuli
9338get_digital_pitch_increment
9339sets the increment in yaw applied by digital device stimuli
9340set_digital_yaw_increment
9341gets the increment in yaw applied by digital device stimuli
9342get_digital_yaw_increment
9343sets the amount of strafe throttle applied by digital device stimuli
9344set_digital_strafe_throttle
9345gets the amount of strafe throttle applied by digital device stimuli
9346get_digital_strafe_throttle
9347sets the amount of forward throttle applied by digital device stimuli
9348set_digital_forward_throttle
9349gets the amount of forward throttle applied by digital device stimuli
9350get_digital_forward_throttle
9351set_pitch_rate
9352sets the yaw rate for the given player number
9353set_yaw_rate
9354get_pitch_rate
9355gets the yaw rate for the given player number
9356get_yaw_rate
9357test function to configure a single control
9358config_one_control
9359test function that looks up a default profile for a deviceid
9360input_find_default
9361test function to show the enumerated joystick information for all joystick
9362input_show_joystick_info
9363test function to find a joystick by GUID (string representation)
9364input_find_joystick
9365deactivates an enumerated joystick, freeing up the logical joystick slot
9366input_deactivate_joy
9367activates an enumerated joystick into a logical joystick slot
9368input_activate_joy
9369test function to determine if an enumerated joystick is activated or not
9370input_is_joy_active
9371test function to return the number of joysticks enumerated
9372input_get_joy_count
9373Set the DSound factor value
9374sound_set_factor
9375Set the DSound rolloff value
9376sound_set_rolloff
9377Get the amount of supplementary buffers
9378sound_get_supplementary_buffers
9379Set the amount of supplementary buffers
9380sound_set_supplementary_buffers
9381Enable or disable hardware sound buffers
9382sound_enable_hardware
9383Change environment preset
9384sound_set_env
9385Returns true if EAX extensions are enabled
9386sound_eax_enabled
9387Enable or disable EAX extensions
9388sound_enable_eax
9389display in-game help dialog
9390display_scenario_help
9391blah blah
9392ui_widget_show_path
9393returns TRUE if player0 is using the normal joystick set
9394player0_joystick_set_is_normal
9395returns TRUE if player0's look pitch is inverted
9396player0_look_pitch_is_inverted
9397invert player0's look
9398player0_look_invert_pitch
9399unlocks all the solo player levels for player 1's profile
9400profile_unlock_solo_levels
9401sets up a network server with the given map name, game variant, and true for remote connections, false for not
9402fast_setup_network_server
9403delete all custom profile files
9404delete_save_game_files
9405cinematic_set_near_clip_distance
9406returns control of the screen effects to the rest of the game
9407cinematic_screen_effect_stop
9408sets the video effect: <noise intensity[0,1]>, <overbright: 0=none, 1=2x, 2=4x>
9409cinematic_screen_effect_set_video
9410sets the desaturation filter tint color
9411cinematic_screen_effect_set_filter_desaturation_tint
9412sets the filter effect
9413cinematic_screen_effect_set_filter
9414sets the convolution effect
9415cinematic_screen_effect_set_convolution
9416starts screen effect; pass TRUE to clear
9417cinematic_screen_effect_start
9418sets a screen effect script value
9419script_screen_effect_set_value
9420rasterizer_lights_reset_for_new_map
9421rasterizer_model_ambient_reflection_tint
9422average fps
9423rasterizer_fps_accumulate
9424flush all decals
9425rasterizer_decals_flush
9426set the ambient light value for fixed function
9427rasterizer_fixed_function_ambient
9428set the gamma
9429set_gamma
9430check for shader changes
9431rasterizer_reload_effects
9432reload_shader_transparent_chicago
9433resets the time code timer
9434time_code_reset
9435starts/stops the time code timer
9436time_code_start
9437shows the time code timer
9438time_code_show
9439returns the ticks left on the hud timer
9440hud_get_timer_ticks
9441pauses or unpauses the hud timer
9442pause_hud_timer
9443displays the hud timer
9444show_hud_timer
9445sets the timer upper left position to (x, y)=>(<short>, <short>)
9446hud_set_timer_position
9447sets the warning time for the timer to <short> minutes and <short> seconds
9448hud_set_timer_warning_time
9449sets the time for the timer to <short> minutes and <short> seconds, and starts and displays timer
9450hud_set_timer_time
9451sets <message> as the current objective
9452hud_set_objective_text
9453displays <message> as the help text
9454hud_set_help_text
9455clears all non-state messages on the hud
9456hud_clear_messages
9457hides/shows the weapon crosshair
9458hud_show_crosshair
9459starts/stops manual blinking of the motion sensor panel
9460hud_blink_motion_sensor
9461hides/shows the motion sensor panel
9462hud_show_motion_sensor
9463starts/stops manual blinking of the shield panel
9464hud_blink_shield
9465hides/shows the shield panel
9466hud_show_shield
9467starts/stops manual blinking of the health panel
9468hud_blink_health
9469hides/shows the health panel
9470hud_show_health
9471<decay>
9472player_effect_stop
9473<max_intensity> <attack time>
9474player_effect_start
9475<left> <right>
9476player_effect_set_max_vibrate
9477<yaw> <pitch> <roll>
9478player_effect_set_max_rotation
9479<x> <y> <z>
9480player_effect_set_max_translation
9481places lens flares in the structure bsp
9482structure_lens_flares_place
9483enables or disables the suppression of error spamming
9484error_overflow_suppression
9485dumps network messaging metrics to given file ("" for default)
9486message_metrics_dump
9487clears network messaging metrics
9488message_metrics_clear
9489Shows update history playback stats.
9490show_player_update_stats
9491Playback client input history starting from the specified last completed update id.
9492play_update_history
9493Changes the net_graph display (bytes/packets, sent/received)
9494net_graph_show
9495Clears the net_graph.
9496net_graph_clear
9497Dumps info on network client.
9498network_client_dump
9499Dumps info on network server.
9500network_server_dump
9501stops hammering the server.
9502hammer_stop
9503hammers the server by connecting and disconnecting repeatedly.
9504hammer_begin
9505hud_team_background_set_scale
9506hud_team_background_set_pos
9507hud_team_icon_set_scale
9508shit
9509hud_team_icon_set_pos
9510deactivates a nav point type attached to a team anchored to an object
9511deactivate_team_nav_point_object
9512deactivates a nav point type attached to a team anchored to a flag
9513deactivate_team_nav_point_flag
9514deactivates a nav point type attached to a player <unit> anchored to an object
9515deactivate_nav_point_object
9516deactivates a nav point type attached to a player <unit> anchored to a flag
9517deactivate_nav_point_flag
9518activates a nav point type <string> attached to a team anchored to an object with a vertical offset <real>. If the player is not local to the machine, this will fail
9519activate_team_nav_point_object
9520activates a nav point type <string> attached to a team anchored to a flag with a vertical offset <real>. If the player is not local to the machine, this will fail
9521activate_team_nav_point_flag
9522activates a nav point type <string> attached to (local) player <unit> anchored to an object with a vertical offset <real>. If the player is not local to the machine, this will fail
9523activate_nav_point_object
9524activates a nav point type <string> attached to (local) player <unit> anchored to a flag with a vertical offset <real>. If the player is not local to the machine, this will fail
9525activate_nav_point_flag
9526resets the timer for the help text flashing
9527hud_help_flash_restart
9528starts/stops the help text flashing
9529enable_hud_help_flash
9530shows or hides the hud help text
9531show_hud_help_text
9532shows or hides the hud
9533show_hud
9534stops the vehicle from running real physics and runs fake hovering physics instead.
9535vehicle_hover
9536Returns the game's effects gain
9537sound_get_effects_gain
9538Set the game's effects gain
9539sound_set_effects_gain
9540Returns the game's music gain
9541sound_get_music_gain
9542Set the game's music gain
9543sound_set_music_gain
9544Returns the game's master gain
9545sound_get_master_gain
9546Set the game's master gain
9547sound_set_master_gain
9548enables or disables all sound.
9549sound_enable
9550changes the gain on the specified sound class(es) to the specified game over the specified number of ticks.
9551sound_class_set_gain
9552changes the reverb level for all sound classes matching the substring.
9553debug_sounds_wet
9554changes the minimum and maximum distances for all sound classes matching the substring.
9555debug_sounds_distances
9556enables or disabled all sound classes matching the substring.
9557debug_sounds_enable
9558enables or disables the alternate loop/alternate end for a looping sound.
9559sound_looping_set_alternate
9560changes the scale of the sound (which should affect the volume) within the range 0 to 1.
9561sound_looping_set_scale
9562stops the specified looping sound.
9563sound_looping_stop
9564plays a looping sound from the specified source object (or "none"), with the specified scale.
9565sound_looping_start
9566your mom.
9567sound_looping_predict
9568stops the specified impulse sound.
9569sound_impulse_stop
9570returns the time remaining for the specified impulse sound.
9571sound_impulse_time
9572plays an impulse sound from the specified source object (or "none"), with the specified scale.
9573sound_impulse_start
9574loads an impulse sound into the sound cache ready for playback.
9575sound_impulse_predict
9576don't use this for anything, you black-hearted bastards.
9577game_reverted
9578skips <short> amount of game ticks. ONLY USE IN CUTSCENES!!!
9579game_skip_ticks
9580saves debug game state to core\<path>
9581core_save_name
9582loads debug game state from core\<path> as soon as the map is initialized
9583core_load_name_at_startup
9584loads debug game state from core\<path>
9585core_load_name
9586loads debug game state from core\core.bin as soon as the map is initialized
9587core_load_at_startup
9588reverts to last saved game, if any (for testing, the first bastard that does this to me gets it in the head)
9589game_revert
9590checks to see if the game is trying to save the map.
9591game_saving
9592disregards player's current situation
9593game_save_totally_unsafe
9594checks to see if it is safe to save game, then saves (this version never gives up)
9595game_save_no_timeout
9596cancels any pending game_save, timeout or not
9597game_save_cancel
9598checks to see if it is safe to save game, then saves (gives up after 8 seconds)
9599game_save
9600returns TRUE if the game is cooperative
9601game_is_cooperative
9602game_safe_to_speak
9603returns FALSE if there are bad guys around, projectiles in the air, etc.
9604game_all_quiet
9605returns FALSE if it would be a bad idea to save the player's game right now
9606game_safe_to_save
9607causes the player to revert to his previous saved game
9608game_lost
9609causes the player to successfully finish the current level and move to the next
9610game_won
9611attract_mode_start
9612suppresses or enables the automatic creation of objects during cutscenes due to a bsp switch
9613cinematic_suppress_bsp_object_creation
9614activates the chapter title, delayed by <real> seconds
9615cinematic_set_title_delayed
9616activates the chapter title
9617cinematic_set_title
9618sets or removes the letterbox bars
9619cinematic_show_letterbox
9620cinematic_skip_stop_internal
9621cinematic_skip_start_internal
9622aborts a cinematic
9623cinematic_abort
9624initializes the game to end a cinematic (interruptive) cutscene
9625cinematic_stop
9626initializes game to start a cinematic (interruptive) cutscene
9627cinematic_start
9628does a screen fade out to a particular color
9629fade_out
9630does a screen fade in from a particular color
9631fade_in
9632makes the currently selected AI speak a list of vocalizations (e.g. ai_speak_list "involuntary")
9633ai_debug_speak_list
9634makes the currently selected AI speak a vocalization (e.g. ai_speak "pain minor")
9635ai_debug_speak
9636teleports all players to the specified encounter
9637ai_debug_teleport_to
9638makes the selected AI vocalize
9639ai_debug_vocalize
9640drops the AI debugging sound point at the camera location
9641ai_debug_sound_point_set
9642cycles through AI line-spray modes
9643ai_lines
9644tests sun occlusion at a point.
9645radiosity_debug_point
9646saves radiosity solution.
9647radiosity_save
9648starts radiosity computation.
9649radiosity_start
9650displays the current pvs.
9651debug_pvs
9652enables or disables profile graph display of a particular value.
9653profile_graph_toggle
9654deactivates profile sections based on a substring.
9655profile_deactivate
9656activates profile sections based on a substring.
9657profile_activate
9658dumps profile based on a substring.
9659profile_dump
9660resets profiling data.
9661profile_reset
9662writes all memory being used by tag files into tag_dump.txt
9663debug_tags
9664dumps memory leaks from the specified source file.
9665debug_memory_for_file
9666dumps memory leaks by source file.
9667debug_memory_by_file
9668dumps memory leaks.
9669debug_memory
9670dump dat shit!
9671sound_cache_dump_to_file
9672i'm a rebel!
9673sound_cache_flush
9674don't make me kick your ass
9675texture_cache_flush
9676starts game in film playback mode
9677playback
9678prints the build version.
9679version
9680returns the current structure bsp index
9681structure_bsp_index
9682takes off your condom and changes to a different structure bsp
9683switch_bsp
9684crashes (for debugging).
9685crash
9686changes the difficulty setting for the next map to be loaded.
9687game_difficulty_set
9688changes the name of the multiplayer map
9689multiplayer_map_name
9690starts the map from the beginning.
9691map_reset
9692dumps the profiling service timers
9693profile_service_dump_timers
9694clears the timers that are present in the profiling service
9695profile_service_clear_timers
9696debug_teleport_player
9697adds/resets the player's health, shield, and inventory (weapons and grenades) to the named profile. resets if third parameter is true, adds if false.
9698player_add_equipment
9699returns true if any player has moved forward, backward, left, and right since the last call to (player_action_test_reset).
9700player_action_test_move_relative_all_directions
9701returns true if any player has looked up, down, left, and right since the last call to (player_action_test_reset).
9702player_action_test_look_relative_all_directions
9703returns true if any player has looked right since the last call to (player_action_test_reset).
9704player_action_test_look_relative_right
9705returns true if any player has looked left since the last call to (player_action_test_reset).
9706player_action_test_look_relative_left
9707returns true if any player has looked down since the last call to (player_action_test_reset).
9708player_action_test_look_relative_down
9709returns true if any player has looked up since the last call to (player_action_test_reset).
9710player_action_test_look_relative_up
9711returns true if any player has hit the back key since the last call to (player_action_test_reset).
9712player_action_test_back
9713returns true if any player has hit accept since the last call to (player_action_test_reset).
9714player_action_test_accept
9715returns true if any player has hit the action key since the last call to (player_action_test_reset).
9716player_action_test_action
9717returns true if any player has hit the zoom button since the last call to (player_action_test_reset).
9718player_action_test_zoom
9719returns true if any player has used grenade trigger since the last call to (player_action_test_reset).
9720player_action_test_grenade_trigger
9721returns true if any player has used primary trigger since the last call to (player_action_test_reset).
9722player_action_test_primary_trigger
9723returns true if any player has jumped since the last call to (player_action_test_reset).
9724player_action_test_jump
9725resets the player action test state so that all tests will return false.
9726player_action_test_reset
9727enables/disables camera control globally
9728player_camera_control
9729toggle player input. the player can still free-look, but nothing else.
9730player_enable_input
9731resets zoom levels on all players
9732players_unzoom_all
9733returns the actual current difficulty setting without lying
9734game_difficulty_get_real
9735returns the current difficulty setting, but lies to you and will never return easy, instead returning normal
9736game_difficulty_get
9737gets ticks elapsed since the start of the game.
9738game_time
9739set the game engine
9740game_variant
9741loads the saved camera position and facing.
9742debug_camera_load
9743saves the camera position and facing.
9744debug_camera_save
9745returns the number of ticks remaining in the current camera interpolation.
9746camera_time
9747makes the scripted camera zoom out around a unit as if it were dead.
9748camera_set_dead
9749makes the scripted camera follow a unit.
9750camera_set_first_person
9751begins a prerecorded camera animation.
9752camera_set_animation
9753moves the camera to the specified camera point over the specified number of ticks (position is relative to the specified object).
9754camera_set_relative
9755moves the camera to the specified camera point over the specified number of ticks.
9756camera_set
9757toggles script control of the camera.
9758camera_control
9759returns whether two teams have an allegiance that is currently broken by traitorous behavior
9760ai_allegiance_broken
9761returns the status of a conversation (0=none, 1=trying to begin, 2=waiting for guys to get in position, 3=playing, 4=waiting to advance, 5=could not begin, 6=finished successfully, 7=aborted midway
9762ai_conversation_status
9763returns which line the conversation is currently playing, or 999 if the conversation is not currently playing
9764ai_conversation_line
9765tries to add an entry to the list of conversations waiting to play. returns FALSE if the required units could not be found to play the conversation, or if the player is too far away and the 'delay' flag is not set.
9766ai_conversation
9767returns the most severe combat status of a group of actors (0=inactive, 1=noncombat, 2=guarding, 3=search/suspicious, 4=definite enemy(heard or magic awareness), 5=visible enemy, 6=engaging in combat.
9768ai_status
9769converts an ai reference to an object list.
9770ai_actors
9771return the number of non-swarm actors in the specified encounter and/or squad.
9772ai_nonswarm_count
9773return the number of swarm actors in the specified encounter and/or squad.
9774ai_swarm_count
9775return the current strength (average body vitality from 0-1) of the specified encounter and/or squad.
9776ai_strength
9777return the fraction [0-1] of living actors in the specified encounter and/or squad.
9778ai_living_fraction
9779return the number of living actors in the specified encounter and/or squad.
9780ai_living_count
9781return the number of actors that are still trying to get into the specified vehicle
9782ai_going_to_vehicle
9783gets the status of a number of units running command lists: 0 = none, 1 = finished command list, 2 = waiting for stimulus, 3 = running command list
9784ai_command_list_status
9785returns whether a platoon is in the attacking mode (or if an encounter is specified, returns whether any platoon in that encounter is attacking)
9786ai_is_attacking
9787either enables or disables automatic dormancy for a group of actors
9788ai_allow_dormant
9789either enables or disables charging behavior for a group of actors
9790ai_allow_charge
9791makes an encounter change to a new team
9792ai_set_team
9793forces a group of actors to start or stop berserking
9794ai_berserk
9795links the first encounter so that it will be made active whenever it detects that the second encounter is active
9796ai_link_activation
9797tells a conversation that it may advance
9798ai_conversation_advance
9799stops a conversation from playing or trying to play
9800ai_conversation_stop
9801sets the distance threshold which will cause squads to migrate when following someone
9802ai_follow_distance
9803sets the follow target for an encounter to be a group of AI (encounter, squad or platoon)
9804ai_follow_target_ai
9805sets the follow target for an encounter to be a specific unit
9806ai_follow_target_unit
9807sets the follow target for an encounter to be the closest player
9808ai_follow_target_players
9809turns off following for an encounter
9810ai_follow_target_disable
9811enables or disables a squad as being an automatic migration target
9812ai_automatic_migration_target
9813tells an actor to stop looking at whatever it's looking at
9814ai_stop_looking
9815tells an actor to look at an object until further notice
9816ai_look_at_object
9817disables actors from impulsively getting into a vehicle (this is the default state for newly placed vehicles)
9818ai_vehicle_enterable_disable
9819sets a vehicle as being impulsively enterable for a certain encounter/squad of actors
9820ai_vehicle_enterable_actors
9821sets a vehicle as being impulsively enterable for actors of a certain type (grunt, elite, marine etc)
9822ai_vehicle_enterable_actor_type
9823sets a vehicle as being impulsively enterable for actors on a certain team
9824ai_vehicle_enterable_team
9825sets a vehicle as being impulsively enterable for actors within a certain distance
9826ai_vehicle_enterable_distance
9827sets a vehicle to 'belong' to a particular encounter/squad. any actors who get into the vehicle will be placed in this squad. NB: vehicles potentially drivable by multiple teams need their own encounter!
9828ai_vehicle_encounter
9829reconnects all AI information to the current structure bsp (use this after you create encounters or command lists in sapien, or place new firing points or command list points)
9830ai_reconnect
9831sets an encounter to be playfighting or not
9832ai_playfight
9833sets the current state of a group of actors. WARNING: may have unpredictable results on actors that are in combat
9834ai_set_current_state
9835sets the state that a group of actors will return to when they have nothing to do
9836ai_set_return_state
9837forces a named actor that is NOT in an encounter to remain active (i.e. not freeze in place) even if there are no players nearby
9838ai_force_active_by_unit
9839forces an encounter to remain active (i.e. not freeze in place) even if there are no players nearby
9840ai_force_active
9841just like ai_command_list_advance but operates upon a unit instead
9842ai_command_list_advance_by_unit
9843tells a group of actors that are running a command list that they may advance further along the list (if they are waiting for a stimulus)
9844ai_command_list_advance
9845tells a named unit to begin executing the specified command list
9846ai_command_list_by_unit
9847tells a group of actors to begin executing the specified command list
9848causes a group of actors to preferentially target the player
9849ai_try_to_fight_player
9850causes a group of actors to preferentially target another group of actors
9851ai_try_to_fight
9852removes the preferential target setting from a group of actors
9853ai_try_to_fight_nothing
9854refreshes the health and grenade count of a group of actors, so they are as good as new
9855ai_renew
9856teleports a group of actors to the starting locations of their current squad(s), only if they are not supported by solid ground (i.e. if they are falling after switching BSPs)
9857ai_teleport_to_starting_location_if_unsupported
9858teleports a group of actors to the starting locations of their current squad(s)
9859ai_teleport_to_starting_location
9860if TRUE, *ALL* enemies will prefer to attack the specified units. if FALSE, removes the preference.
9861ai_prefer_target
9862if TRUE, forces all actors to completely disregard the specified units, otherwise lets them acknowledge the units again
9863ai_disregard
9864makes a list of objects braindead, or restores them to life. if you pass in a vehicle index, it makes all actors in that vehicle braindead (including any built-in guns)
9865ai_braindead_by_unit
9866makes a group of actors braindead, or restores them to life (in their initial state)
9867ai_braindead
9868tells a group of actors to get out of any vehicles that they are in
9869ai_exit_vehicle
9870tells a group of actors to get into a vehicle, in the substring-specified seats (e.g. passenger for pelican)... NB: any actors who are already going to vehicles will stop and go to this one instead!
9871ai_go_to_vehicle_override
9872tells a group of actors to get into a vehicle, in the substring-specified seats (e.g. passenger for pelican)... does not interrupt any actors who are already going to vehicles
9873ai_go_to_vehicle
9874destroys an allegiance between two teams.
9875ai_allegiance_remove
9876creates an allegiance between two teams.
9877ai_allegiance
9878makes a named vehicle or group of units move to another encounter.
9879ai_migrate_by_unit
9880makes all or part of an encounter move to another encounter, and say their 'advance' or 'retreat' speech lines.
9881ai_migrate_and_speak
9882makes all or part of an encounter move to another encounter.
9883ai_migrate
9884enables or disables the maneuver/retreat rule for an encounter or platoon. the rule will still trigger, but none of the actors will be given the order to change squads.
9885ai_maneuver_enable
9886ai_maneuver
9887makes all squads in the specified platoon(s) maneuver to their designated maneuver squads.
9888ai_retreat
9889makes the specified platoon(s) go into the defending state.
9890ai_defend
9891makes the specified platoon(s) go into the attacking state.
9892ai_attack
9893makes a squad's delay timer expire and releases them to enter combat.
9894ai_timer_expire
9895makes a squad's delay timer start counting.
9896ai_timer_start
9897makes an encounter magically aware of the specified set of units.
9898ai_magically_see_units
9899makes an encounter magically aware of the specified unit.
9900ai_magically_see_unit
9901makes an encounter magically aware of nearby players.
9902ai_magically_see_players
9903makes one encounter magically aware of another.
9904ai_magically_see_encounter
9905enables or disables sight for actors in the specified encounter.
9906ai_set_blind
9907enables or disables hearing for actors in the specified encounter.
9908ai_set_deaf
9909enables or disables respawning in the specified encounter.
9910ai_set_respawn
9911spawns a single actor in the specified encounter and/or squad.
9912ai_spawn_actor
9913clears the selected encounter.
9914ai_deselect
9915selects the specified encounter.
9916ai_select
9917erases all AI.
9918ai_erase_all
9919erases the specified encounter and/or squad.
9920ai_erase
9921instantly and silently (no animation or sound played) kills the specified encounter and/or squad.
9922ai_kill_silent
9923instantly kills the specified encounter and/or squad.
9924ai_kill
9925places the specified encounter on the map.
9926ai_place
9927detaches the specified list of units from all AI.
9928ai_detach_units
9929detaches the specified unit from all AI.
9930ai_detach
9931attaches a unit to a newly created free actor of the specified type
9932ai_attach_free
9933attaches the specified list of units to the specified encounter.
9934ai_attach_units
9935attaches the specified unit to the specified encounter.
9936ai_attach
9937removes a set of units from their encounter (if any) and sets them free
9938ai_free_units
9939removes a group of actors from their encounter and sets them free
9940ai_free
9941turns grenade inventory on or off.
9942ai_grenades
9943turns impromptu dialogue on or off.
9944ai_dialogue_triggers
9945reloads the cheats.txt file
9946cheats_load
9947cheat_active_camouflage_local_player
9948gives the player active camouflage
9949cheat_active_camouflage
9950teleports player to camera location
9951cheat_teleport_to_camera
9952drops a warthog near player
9953cheat_spawn_warthog
9954drops all powerups near player
9955cheat_all_powerups
9956restores all breakable surfaces
9957breakable_surfaces_reset
9958TRUE allows a device to change states only once
9959device_group_change_only_once_more_set
9960TRUE makes the given device open automatically when any biped is nearby, FALSE makes it not
9961device_operates_automatically_set
9962TRUE makes the given device one-sided (only able to be opened from one direction), FALSE makes it two-sided
9963device_one_sided_set
9964instantaneously changes the value of the specified device group.
9965device_group_set_immediate
9966changes the desired value of the specified device group.
9967device_group_set
9968returns the desired value of the specified device group.
9969device_group_get
9970instantaneously changes the position of the given device (used for devices without explicit device groups
9971device_set_position_immediate
9972gets the current position of the given device (used for devices without explicit device groups)
9973device_get_position
9974set the desired position of the given device (used for devices without explicit device groups)
9975device_set_position
9976gets the current power of a named device
9977device_get_power
9978immediately sets the power of a named device to the given value
9979device_set_power
9980changes a machine's never_appears_locked flag, but only if paul is a bastard
9981device_set_never_appears_locked
9982gets the unit's current flashlight state
9983unit_get_current_flashlight_state
9984sets the unit's desired flashlight state
9985unit_set_desired_flashlight_state
9986sets the units' desired flashlight state
9987units_set_desired_flashlight_state
9988returns whether the night-vision mode could be activated via the flashlight button
9989unit_solo_player_integrated_night_vision_is_active
9990stops gravity from working on the given unit
9991unit_suspended
9992prevents any of the given units from being knocked around or playing ping animations
9993unit_impervious
9994prevents any of the given units from dropping weapons or grenades when they die
9995unit_doesnt_drop_items
9996returns TRUE if the <unit> has <object> as the primary weapon, FALSE otherwise
9997unit_has_weapon_readied
9998returns TRUE if the <unit> has <object> as a weapon, FALSE otherwise
9999unit_has_weapon
10000returns the total number of grenades for the given unit, 0 if it does not exist
10001unit_get_total_grenade_count
10002returns the shield [0,1] of the unit, returns -1 if the unit does not exists
10003unit_get_shield
10004returns the health [0,1] of the unit, returns -1 if the unit does not exists
10005unit_get_health
10006returns the gunner of a vehicle
10007vehicle_gunner
10008returns the driver of a vehicle
10009vehicle_driver
10010returns a list of all riders in a vehicle
10011vehicle_riders
10012causes player's unit to start a melee attack
10013magic_melee_attack
10014this unit will assume the named seat
10015unit_set_seat
10016all units controlled by the player will assume the given seat name (valid values are 'asleep', 'alert', 'stand', 'crouch' and 'flee')
10017magic_seat_name
10018makes units get out of a vehicle from the substring-specified seats (e.g. CD-passenger... empty string matches all seats)
10019vehicle_unload
10020makes a list of units (named or by encounter) magically get into a vehicle, in the substring-specified seats (e.g. CD-passenger... empty string matches all seats)
10021vehicle_load_magic
10022sets a group of units' current body and shield vitality
10023units_set_current_vitality
10024sets a unit's current body and shield vitality
10025unit_set_current_vitality
10026sets a group of units' maximum body and shield vitality
10027units_set_maximum_vitality
10028sets a unit's maximum body and shield vitality
10029unit_set_maximum_vitality
10030makes a unit exit its vehicle
10031unit_exit_vehicle
10032sets the emotion animation to be used for the given unit
10033unit_set_emotion_animation
10034tests whether the named seat has a specified unit in it
10035vehicle_test_seat
10036tests whether the named seat has an object in the object list
10037vehicle_test_seat_list
10038puts the specified unit in the specified vehicle (in the named seat)
10039unit_enter_vehicle
10040can be used to prevent the player from entering a vehicle
10041unit_set_enterable_by_player
10042sets a unit's facial expression (-1 is none, other values depend on unit)
10043unit_set_emotion
10044allows a unit to aim in place without turning
10045unit_aim_without_turning
10046returns TRUE if the given unit is still playing a custom animation
10047unit_is_playing_custom_animation
10048starts a custom animation playing on a unit at a specific frame index(interpolates into animation if next to last parameter is TRUE)
10049unit_custom_animation_at_frame
10050starts a custom animation playing on a unit list (interpolates into animation if last parameter is TRUE)
10051custom_animation_list
10052starts a custom animation playing on a unit (interpolates into animation if last parameter is TRUE)
10053custom_animation
10054stops the custom animation running on the given unit.
10055unit_stop_custom_animation
10056returns the number of ticks remaining in a unit's custom animation (or zero, if the animation is over).
10057unit_get_custom_animation_time
10058kills a given unit silently (doesn't make them play their normal death animation or sound)
10059unit_kill_silent
10060kills a given unit, no saving throw
10061unit_kill
10062closes the hatches on a given unit
10063unit_close
10064opens the hatches on the given unit
10065unit_open
10066allows a unit to blink or not (units never blink when they are dead)
10067unit_can_blink
10068render_effects
10069starts a custom animation playing on a piece of scenery at a specific frame
10070scenery_animation_start_at_frame
10071starts a custom animation playing on a piece of scenery
10072scenery_animation_start
10073returns the number of ticks remaining in a custom animation (or zero, if the animation is over).
10074scenery_get_animation_time
10075enables/disables dynamic lights
10076render_lights
10077just another (old) name for object_pvs_set_object.
10078object_pvs_activate
10079removes the special place that activates everything it sees.
10080object_pvs_clear
10081sets the specified cutscene camera point as the special place that activates everything it sees.
10082object_pvs_set_camera
10083sets the specified object as the special place that activates everything it sees.
10084object_pvs_set_object
10085loads textures necessary to draw an object that's about to come on-screen.
10086object_type_predict
10087loads textures necessary to draw a objects that are about to come on-screen.
10088objects_predict
10089makes an object pretty for the remainder of the levels' cutscenes.
10090object_beautify
10091allows an object to take damage again
10092object_can_take_damage
10093prevents an object from taking damage
10094object_cannot_take_damage
10095causes all garbage objects except those visible to a player to be collected immediately
10096garbage_collect_now
10097detaches from the given parent object the given child object
10098objects_detach
10099attaches the second object to the first; both strings can be empty
10100objects_attach
10101sets the scale for a given object and interpolates over the given number of frames to achieve that scale
10102object_set_scale
10103FALSE prevents any object from colliding with the given object
10104object_set_collideable
10105debugs object memory usage
10106objects_dump_memory
10107FALSE prevents object from using melee attack
10108object_set_melee_attack_inhibited
10109FALSE prevents object from using ranged attack
10110object_set_ranged_attack_inhibited
10111return the time remaining in the specified unit's cutscene recording.
10112recording_time
10113kill the specified unit's cutscene recording.
10114recording_kill
10115make the specified vehicle run the specified cutscene recording, hovers the vehicle when the animation finishes.
10116recording_play_and_hover
10117make the specified unit run the specified cutscene recording, deletes the unit when the animation finishes.
10118recording_play_and_delete
10119make the specified unit run the specified cutscene recording.
10120recording_play
10121enables or disables breakability of all breakable surfaces on level
10122breakable_surfaces_enable
10123numeric_countdown_timer_restart
10124numeric_countdown_timer_stop
10125<digit_index>
10126numeric_countdown_timer_get
10127<milliseconds>, <auto_start>
10128numeric_countdown_timer_set
10129real_random_range
10130returns a random value in the range [lower bound, upper bound)
10131random_range
10132saves a file called hs_doc.txt with parameters for all script commands.
10133script_doc
10134recompiles scripts.
10135script_recompile
10136absolutely do not use this either
10137sound_get_gain
10138absolutely do not use this
10139sound_set_gain
10140deletes all objects of type <definition>
10141objects_delete_by_definition
10142returns true if any of the specified units are looking within the specified number of degrees of the flag.
10143objects_can_see_flag
10144returns true if any of the specified units are looking within the specified number of degrees of the object.
10145objects_can_see_object
10146causes the specified damage at the specified object.
10147damage_object
10148causes the specified damage at the specified flag.
10149damage_new
10150starts the specified effect on the specified object at the specified marker.
10151effect_new_on_object_marker
10152starts the specified effect at the specified flag.
10153effect_new
10154returns the number of objects in a list
10155list_count
10156returns an item in an object list.
10157list_get
10158sets the desired region (use "" for all regions) to the permutation with the given name, e.g. (object_set_permutation flood "right arm" ~damaged)
10159object_set_permutation
10160sets the shield vitality of the specified object (between 0 and 1).
10161object_set_shield
10162turns the specified object in the direction of the specified flag.
10163object_set_facing
10164moves the specified object to the specified flag.
10165object_teleport
10166destroys all non player objects.
10167object_destroy_all
10168destroys all objects from the scenario whose names contain the given substring.
10169object_destroy_containing
10170creates anew all objects from the scenario whose names contain the given substring.
10171object_create_anew_containing
10172creates all objects from the scenario whose names contain the given substring.
10173object_create_containing
10174creates an object, destroying it first if it already exists.
10175object_create_anew
10176destroys an object.
10177object_destroy
10178creates an object from the scenario.
10179object_create
10180volume_test_objects_all
10181returns true if any of the specified objects are within the specified volume.
10182volume_test_objects
10183returns true if the specified object is within the specified volume.
10184volume_test_object
10185moves all players outside a specified trigger volume to a specified flag.
10186volume_teleport_players_not_inside
10187returns a list of the players
10188prints a string to the console.
10189print
10190returns the opposite of the expression.
10191not
10192focuses (or stops focusing) a set of unit vocalization types.
10193ai_debug_communication_focus
10194ignores (or stops ignoring) a set of AI communication types when printing out communications.
10195ai_debug_communication_ignore
10196<string(s)>
10197suppresses (or stops suppressing) a set of AI communication types.
10198ai_debug_communication_suppress
10199<object>
10200converts an object to a unit.
10201<expression>
10202prints the value of an expression to the screen for debugging purposes.
10203inspect
10204<script name>
10205wakes a sleeping script in the next update.
10206wake
10207<boolean> [<short>]
10208pauses execution of this script until the specified condition is true, checking once per second unless a different number of ticks is specified.
10209sleep_until
10210<short> [<script>]
10211pauses execution of this script (or, optionally, another script) for the specified number of ticks.
10212sleep
10213returns true if the first number is smaller than or equal to the second.
10214<=
10215returns true if the first number is larger than or equal to the second.
10216>=
10217returns true if the first number is smaller than the second.
10218<
10219returns true if the first number is larger than the second.
10220>
10221returns true if two expressions are not equal
10222!=
10223<expression> <expression>
10224returns true if two expressions are equal
10225=
10226returns the maximum of all specified expressions.
10227returns the minimum of all specified expressions.
10228returns the quotient of two expressions.
10229returns the product of all specified expressions.
10230<number> <number>
10231returns the difference of two expressions.
10232-
10233<number(s)>
10234returns the sum of all specified expressions.
10235+
10236returns true if any specified expressions are true.
10237or
10238<boolean(s)>
10239returns true if all specified expressions are true.
10240and
10241<variable name> <expression>
10242set the value of a global variable.
10243(<boolean1> <result1>) [(<boolean2> <result2>) [...]]
10244returns the value associated with the first true condition.
10245cond
10246<boolean> <then> [<else>]
10247returns one of two values based on the value of a condition.
10248if
10249evaluates the sequence of expressions in random order and returns the last value evaluated.
10250begin_random
10251<expression(s)>
10252returns the last expression in a sequence after evaluating the sequence in order.
10253begin
10254static
10255continuous
10256dormant
10257startup
10258scenery_name
10259device_name
10260weapon_name
10261vehicle_name
10262unit_name
10263object_name
10264hud_corner
10265actor_type
10266ai_default_state
10267team
10268game_difficulty
10269object_definition
10270looping_sound
10271object_list
10272hud_message
10273navpoint
10274conversation
10275starting_profile
10276ai_command_list
10277ai
10278device_group
10279cutscene_recording
10280cutscene_title
10281cutscene_camera_point
10282cutscene_flag
10283trigger_volume
10284short
10285boolean
10286void
10287passthrough
10288function name
10289special form
10290unparsed
10291couldn't allocate script syntax data
10292\halopc\haloce\source\hs\hs.c
10293script node
10294function_index>=0 && function_index<hs_function_table_count
10295global_index>=0 && global_index<hs_external_global_count
10296mble
10297player_effect_set_max_ru
10298enumeration_results
10299global
10300hs_token_enumerators[type_index]
10301!enumeration_results
10302maximum source files per scenario exceeded.
10303couldn't read source file into memory.
10304maximum source file size exceeded.
10305hsc
10306data\global_scripts.hsc
10307scripts
10308data\%s
10309[%s line %d] %s: %s
10310scripts successfully compiled.
10311 <
10312(%s
10313couldn't reset scripts.
10314an unspecified error occurred loading scripts
10315recompiling scripts after scenarios were merged.
10316%s
10317hs_doc.txt
10318you can't add an hs type without defining its name.
10319(%s)
10320(set %s)
10321rasterizer_dx9_present_d3d_present
10322### ERROR failed to create a window
10323ERROR - failed to create window
10324hardware_format
10325\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9.c
10326parameters
10327present_parameters
10328-refresh
10329%d,%d,%d
10330-vidmode
10331global_d3d_device
10332### ERROR rasterizer_windows_end failed
10333IDirect3DDevice9_EndScene(global_d3d_device)
10334FliptoGDI inside scene!
10335### ERROR rasterizer_frame_end failed
10336IDirect3DDevice9_SetIndices(global_d3d_device, NULL)
10337IDirect3DDevice9_SetStreamSource(global_d3d_device, index, NULL, 0, 0)
10338### ERROR rasterizer_present failed
10339### ERROR rasterizer_present: invalid bitmap
10340d3d_surfacedesc.Width * 4 == line_bytes
10341### ERROR rasterizer_present: failed to lock backbuffer surface
10342### ERROR rasterizer_present: failed to get backbuffer surface
10343IDirect3DSurface9_UnlockRect(d3d_surface)
10344IDirect3DSurface9_LockRect(d3d_surface, &d3d_locked_rect, NULL, D3DLOCK_READONLY)
10345IDirect3DSurface9_GetDesc(d3d_surface, &d3d_surfacedesc)
10346IDirect3DDevice9_GetBackBuffer(global_d3d_device, 0, 0, D3DBACKBUFFER_TYPE_MONO, &d3d_surface)
10347### ERROR vertical blank callbacks not supported in DX8
10348framebuffer_blend_function>=0 && framebuffer_blend_function<NUMBER_OF_SHADER_FRAMEBUFFER_BLEND_FUNCTIONS
10349### ERROR direct texture not found (stage=%d)
10350stage>=0 && stage<RASTERIZER_MAXIMUM_TEXTURE_STAGES
10351### ERROR rasterizer_set_texture_direct failed
10352(texture=%s)
10353### YOU GOT FUCKED in rasterizer_set_texture_direct_non_blocking
10354### ERROR rasterizer_set_texture failed
10355### ERROR default texture not found (stage=%d, type=%d, usage=%d)
10356### ERROR incompatible bitmap type in shader
10357usage>=0 && usage<NUMBER_OF_BITMAP_USAGES
10358### YOU GOT FUCKED in rasterizer_set_texture_non_blocking
10359### ERROR incompatible bitmap type in shader got %s expected %s
10360### ERROR rasterizer_set_model_skinning failed
10361IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__NODEMATRIX_OFFSET, vsh_constants__nodematrices, node_count*NUMBER_OF_ROWS_PER_NODE_MATRIX)
10362skinning->node_matrix_count>0
10363skinning->node_matrices
10364skinning
10365light->radius>0.0f
10366light_index>=0 && light_index<rasterizer_lights.light_count
10367lighting_constants
10368### ERROR unsupported stencil mode
10369### ERROR failed to initialize rasterizer
10370IDirect3DDevice9_SetViewport(global_d3d_device, &d3d_viewport)
10371-usefxfile
10372### ERROR failed to query adapter display mode
10373IDirect3D9_GetAdapterDisplayMode(global_d3d, adapter_index, &d3d_display_mode)
10374 rejecting adapter #%d...
10375 rejecting adapter #%d...(invalid display mode)
10376CreateDevice succeeded with refresh rate = %d
10377Retrying CreateDevice with default refresh rate...
10378NvCplGetDataInt
10379NVCPL.dll
10380-dpdebugger
10381-use2a
10382-use20
10383-use14
10384-use11
10385-use00
10386-useff
10387-useref
10388### ERROR no display adapters found
10389### ERROR failed to create D3D object
10390Invalid adapter specified on command line (Max=%d)
10391-adapter
10392*found %d adapters...
10393Could not create window
10394### ERROR rasterizer_set_fog failed
10395IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__FOG_OFFSET, vsh_constants__fog, VSH_CONSTANTS__FOG_COUNT)
10396global_window_parameters.fog.planar_maximum_depth>0.0f
10397global_window_parameters.fog.planar_maximum_distance>0.0f
10398global_window_parameters.fog.atmospheric_maximum_distance>=global_window_parameters.fog.atmospheric_minimum_distance
10399global_window_parameters.fog.planar_maximum_distance!=0.0f
10400### ERROR rasterizer_set_model_lighting failed
10401IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__VERTEXLIGHT_OFFSET, ( float* ) &vsh_constants__vertexlight, VSH_CONSTANTS__VERTEXLIGHT_COUNT)
10402lighting->distant_light_count>=0 && lighting->distant_light_count<=MAXIMUM_RENDERED_DISTANT_LIGHTS
10403lighting->point_light_count>=0 && lighting->point_light_count<=MAXIMUM_RENDERED_POINT_LIGHTS
10404lighting
10405### ERROR rasterizer_set_frustum_z failed
10406IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__EYEXFORM_OFFSET, ( float*) vsh_constants__eyexform, VSH_CONSTANTS__EYEXFORM_COUNT)
10407IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__VIEWPROJ_OFFSET, vsh_constants__viewproj, VSH_CONSTANTS__VIEWPROJ_COUNT)
10408IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_PROJECTION, (D3DMATRIX*)&global_window_parameters.frustum.projection_matrix)
10409IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_VIEW, &view)
10410IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_WORLD, &world)
10411global_window_parameters.frustum.projection_valid
10412IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_globals.using_software_vertex_processing)
10413### ERROR rasterizer_windows_begin failed
10414IDirect3DDevice9_BeginScene(global_d3d_device)
10415parameters->camera.z_near!=0.0f
10416### ERROR unsupported rasterizer target for scene rendering
10417\halopc\haloce\source\sound\sound_effect_object_wrapper_pc.cpp
10418Sound effect mode set to %s
10419SOUND_EFFECT_OBJECT_DIRECTX
10420SOUND_EFFECT_OBJECT_EAX3
10421SOUND_EFFECT_OBJECT_EAX2
10422SOUND_EFFECT_OBJECT_EAX1
10423SOUND_EFFECT_OBJECT_NONE
10424PrototypeCard
10425TransparentDecalSlopeZBiasValue
10426TransparentDecalZBiasValue
10427DecalSlopeZBiasValue
10428DecalZBiasValue
10429MinMaxBlendOpIsBroken
10430UMA
10431UseAnisotropicFilter
10432DisableSpecular
10433SafeMode
10434InvalidSoundDriver
10435InvalidDriver
10436OldSoundDriver
10437HeadRelativeSpeech
10438EnableStopStart
10439OldDriver
10440UseAlternateConvolveMask
10441DisableBuffering
10442DisableAlphaRenderTargets
10443DisableRenderTargets
10444UnsupportedCard
10445UseFixedFunction
10446MaximumResolution
10447LinearTextureAddressingSun
10448LinearTextureAddressingZoom
10449LinearTextureAddressing
10450DisableDriverManagement
10451ForceShader
10452DiskSpace
10453%d.%d.%d.%d
10454DirectX
10455VideoMemory
10456Memory
10457CpuSpeed
10458Error in config.txt '%s'='%s'
10459Unknown property in config.txt '%s'
10460config.txt
10461szDriverVersion
10462rev_
10463subsys_
10464dev_
10465ven_
10466pci en_10de&dev_01b0&subsys_37301462&rev_c2&13c0b0c5&0&28
10467*nforce
10468szHardwareID
10469szDescription
10470szGuidDeviceID
10471DxDiag_DirectSound.DxDiag_SoundDevices
10472DirectDrawEnumerateExA
10473DirectDrawCreateEx
10474ddraw.dll
10475%d.%d.%d.%d:%d
10476%d.%d.%d.%d.%d
10477attempted to join while game already in progress
10478attempted to join a network game with a bogus address
10479failed to initiate join game procedures
10480Connection disallowed in -devmode
10481address
10482\halopc\haloce\source\networking\network_client_session.c
10483Not connected.
10484The server cannot disconnect.
10485Hammering server: disconnecting (%d left), delay %u ms until connect
10486Hammering server: connecting (%d left), delay %u ms until disconnect
10487network_game_client_attempt_connection address[%s]
10488cannot set first person camera on a unit that doesn't exist.
10489\halopc\haloce\source\camera\camera_scripting.c
10490type==_hs_type_boolean
10491c:\halopc\haloce\source\hs\hs_library_internal_runtime.h
10492type==_hs_type_real
10493type==_hs_type_short_integer
10494type==_hs_type_long_integer
10495type==_hs_type_string
10496enum_value>=0 && enum_value<enum_definition->count
10497HS_TYPE_IS_ENUM(type)
10498couldn't allocate scripting globals.
10499index!=NONE
10500raise MAXIMUM_NUMBER_OF_HS_GLOBALS.
10501\halopc\haloce\source\hs\hs_runtime.c
10502hs globals
10503hs thread
10504(end of script)
10505type!=_hs_thread_type_script || script_index!=NONE
10506type>=0 && type<NUMBER_OF_HS_THREAD_TYPES
10507hs_thread_get(thread_index)->type!=_hs_thread_type_script
10508[global initialize]
10509[console command]
10510a problem occurred while executing the script %s: %s (%s)
10511stack overflow.
10512(byte *) (new_frame+1)<thread->stack_data+HS_THREAD_STACK_SIZE
10513frame->data+frame->size+size<=thread->stack_data+HS_THREAD_STACK_SIZE
10514attempt to allocate zero space from the stack.
10515corrupted stack.
10516valid_thread(thread)
10517desired_type>=0 && desired_type<NUMBER_OF_HS_OBJECT_TYPES
10518actual_type>=0 && actual_type<NUMBER_OF_HS_OBJECT_TYPES
10519hs_type_valid(desired_type)
10520actual_type==_hs_passthrough || hs_type_valid(actual_type)
10521bad typecast.
10522hs_can_cast(actual_type, desired_type)
10523script %s needs to be recompiled. (%s: %s)
10524no reason given.
10525[unknown]
10526|n%s|t
10527|n|n|nscript name|tsleep time|tfunction
10528script_name_node->type==_hs_type_script
10529TEST_FLAG(script_name_node->flags, _hs_syntax_node_primitive_bit)
10530function_index==_hs_function_wake
10531*expression_index==NONE
10532unexpected actual parameters.
10533hs_syntax_get(*expression_index)->type==formal_parameters[*argument_index]
10534corrupted syntax tree.
10535*expression_index!=NONE
10536function_index==_hs_function_begin
10537*argument_count<LONG_BITS
10538function_index==_hs_function_begin_random
10539function_index==_hs_function_if
10540function_index==_hs_function_and || function_index==_hs_function_or
10541function_index==_hs_function_equal || function_index==_hs_function_not_equal
10542parameter_types[0]==_hs_type_short_integer || HS_TYPE_IS_ENUM(parameter_types[0])
10543function_index>=_hs_function_gt && function_index<=_hs_function_lte
10544function_index==_hs_function_sleep
10545function_index==_hs_function_sleep_until
10546function_index==_hs_function_inspect
10547attempt to convert object %s to type %s
10548function_index>=_hs_function_object_to_unit && function_index<=_hs_function_object_to_unit
10549(function_index>=_hs_function_debug_string__first) && (function_index<=_hs_function_debug_string__last)
10550function->evaluate
10551found a static script at toplevel.
10552script->script_type!=_hs_script_static && script->script_type!=_hs_script_stub
10553ran out of script threads.
10554a global initialization attempted to sleep.
10555internal_thread->sleep_until==0
10556there are not enough threads to execute that command.
10557load game menu delete finish
10558load game menu delete request
10559network settings defaults
10560network settings edit a port
10561direct ip edit field
10562direct ip connect go
10563direct ip connect init
10564checking for updates dismiss
10565checking for updates ok
10566mp type set mode
10567solo menu save checkpoint
10568load game menu activated
10569load game menu dispose
10570load game menu init
10571campaign menu continue
10572campaign menu init
10573video screen dispose
10574gamespy get patch
10575credits dispose
10576credits initialize
10577difficulty item select
10578credits post render
10579plr prof save network options
10580plr prof init network options
10581plr prof cancel audio set
10582emit custom activation event
10583mp game options choose
10584mp prof save teamplay options
10585mp prof init teamplay options
10586single prev cl item activated
10587mp prof save vehicle options
10588mp prof init vehicle options
10589mp choose team
10590mp game options open
10591mp pause menu open
10592controls advanced ok
10593controls advanced launch
10594controls back handler
10595mouse spinner 1wide click
10596gamespy back handler
10597gamespy update filter settings
10598gamespy dismiss filters
10599video test dialog accept
10600video test dialog dispose
10601video test dialog init
10602ss start game
10603ss edit server password
10604ss edit server name
10605server settings init
10606gamespy dismiss error
10607profile manager select
10608profile manager delete
10609profile set edit begin
10610controls screen defaults
10611video screen defaults
10612audio screen defaults
10613mouse screen defaults
10614gamepad screen select item
10615gamepad screen change gamepads
10616gamepad screen dispose
10617gamepad screen init
10618mouse - emit X event
10619controls screen change set
10620controls screen dispose
10621plr prof change video set
10622plr prof change audio set
10623plr prof init audio set
10624plr prof change mouse set
10625plr prof init mouse set
10626gamespy select button
10627gamespy select item
10628gamespy select header
10629gamespy screen dispose
10630gamespy screen init
10631controls begin binding
10632video screen init
10633controls screen init
10634mouse spinner 3wide click
10635mouse - emit DPAD RIGHT event
10636mouse - emit DPAD LEFT event
10637mouse - emit BACK event
10638mouse - emit ACCEPT event
10639main menu quit game
10640pause game invert spinner set
10641pause game invert spinner get
10642start new coop game
10643pause game invert pitch
10644exit gracefully to xbox dashboard
10645new game if no plyr profiles
10646begin music fade out
10647difficulty menu init
10648pop history stack once
10649new campaign decision
10650new campaign chosen
10651exit to xbox dashboard
10652close if not editing profile
10653net game unjoin player
10654start server if none advertised
10655error if no network connection
10656sp set p2 controller choice
10657sp set p1 controller choice
10658sp reset controller choices
10659run xdemos
10660disable if no xdemos
10661net server allow start
10662net server defer start
10663net server accept conx
10664net game delay start
10665net game speed start
10666create&edit player profile
10667create&edit playlist profile
10668cancel profile delete
10669final del playlist profile
10670final del player profile
10671request del playlist profile
10672request del player profile
10673main menu switch to solo game
10674mp game player quit
10675plyr prf save adv cntl set
10676plyr prf save cntl settings
10677plyr prf init adv cntl set
10678plyr prf init cntl settings
10679player profile save changes
10680player profile change name
10681player profile end editing
10682player profile begin editing
10683color picker select color
10684color picker menu dispose
10685color picker menu initialize
10686mp profile save changes
10687mp profile init indicator opts
10688mp profile init item options
10689mp profile init player opts
10690mp profile init racing rules
10691mp profile init oddball rules
10692mp profile init slayer rules
10693mp profile init koth rules
10694mp profile init ctf rules
10695mp profile init name
10696mp profile init game engine
10697mp profile set indicator opts
10698mp profile set item options
10699mp profile set player options
10700mp profile set racing rules
10701mp profile set oddball rules
10702mp profile set slayer rules
10703mp profile set koth rules
10704mp profile set ctf rules
10705mp profile change name
10706mp profile set game engine
10707mp profile end editing
10708mp profile begin editing
107091wide plyr prof set for game
107103wide plyr prof set for game
10711player profile list dispose
10712player profile list initialize
10713net game join player
10714swap player team
10715mp profile set for game
10716mp profiles list dispose
10717mp profiles list initialize
10718mp level select
10719mp level list dispose
10720mp level list initialize
10721pick play stage for quick start
10722mp type menu initialize
10723main menu intialize
10724coop game initialize
10725split screen game initialize
10726net game join from server list
10727shutdown network game
10728dispose net game server list
10729start network game server
10730initialize net game server list
10731join controller to mp game
10732clear multiplayer player joins
10733pause game return to main menu
10734pause game restart level
10735pause game restart at checkpoint
10736start new game
10737set difficulty
10738solo level set map
10739dispose sp level list
10740initialize sp level list coop
10741initialize sp level list solo
10742list goto previous item
10743list goto next item
10744NULL
10745invalid event_handler_function
10746event handler '%s' failed
10747(widget != NULL) && (widget_deleted != NULL)
10748\halopc\haloce\source\interface\ui_widget_event_handler_functions.c
10749expected 3 list items for 'solo level list' widget
10750expected a spinner list widget for 'solo level list' widget
10751this level is unavailable to you!
10752invalid player count for single player game
10753I don't think this is the difficulty list widget
10754failed to create network client to initiate game search
10755unable to join server: this doesn't look like a valid server list to me... or the server list has been disposed?
10756unable to join server: there are no servers in the server list (maybe the server list was disposed?)
10757attempted to join a closed game
10758attempted to join a network game running on a different platform than the local system
10759failed to initiate split screen game networking
10760invalid multiplayer level specified from 'multiplayer level list' list widget
10761failed to retrieve user selected game variant
10762invalid multiplayer profile specified from 'multiplayer profile list' list widget
10763failed to update player's team for multiplayer game
10764event
10765this is not a selectable player profile
10766failed to retrieve user selected player profile
10767invalid multiplayer profile specified from 'player profile list' list widget
10768expected 3 list items for 'player profile list' widget
10769expected a spinner list widget for 'player profile list' widget
10770expected the player profile select screen to be a container w/ 3 or more children
10771setting a player profile requires a valid controller index
10772invalid multiplayer profile specified from 'mp player profile list' list widget
10773expected a code-generated 1-wide spinner list for 'mp player profile list' widget
10774failed to find the 1-wide spinner list for player profiles (expected it to be a child of this widget)
10775failed to retrieve editable game variant
10776unknown game engine option selected
10777expected column list for game engine type list
10778failed to invoke virtual keyboard on profile name
10779expected 'time limit' option spinner list
10780expected 'time limit' list item
10781unknown option selected in 'captures to win' option spinner list
10782expected 'captures to win' option spinner list
10783expected 'captures to win' item
10784unknown option selected in 'flag at home to score' option spinner list
10785expected 'flag at home to score' option spinner list
10786expected 'flag at home to score' item
10787unknown option selected in 'flag must reset' option spinner list
10788expected 'flag must reset' option spinner list
10789expected 'flag must reset' item
10790unknown option selected in 'single flag' option spinner list
10791expected 'single flag' option spinner list
10792expected 'single flag' list item
10793unknown option selected in 'assault' option spinner list
10794expected 'assault' option spinner list
10795expected 'assault' list item
10796unknown option selected in 'teams' option spinner list
10797expected 'teams' option spinner list
10798expected 'teams' item
10799unknown option selected in 'score to win' option spinner list
10800expected 'score to win' option spinner list
10801expected 'score to win' list item
10802unknown option selected in 'moving hill' option spinner list
10803expected 'moving hill' option spinner list
10804expected 'moving hill' list item
10805unknown option selected in 'kills to win' option spinner list
10806expected 'kills to win' option spinner list
10807expected 'kills to win' item
10808unknown option selected in 'kill penalty' option spinner list
10809expected 'kill penalty' option spinner list
10810expected 'kill penalty' item
10811unknown option selected in 'kill in order' option spinner list
10812expected 'kill in order' option spinner list
10813expected 'kill in order' item
10814unknown option selected in 'death bonus' option spinner list
10815expected 'death bonus' option spinner list
10816expected 'death bonus' list item
10817expected 'score to win' item
10818unknown option selected in 'ball spawn count' option spinner list
10819expected 'ball spawn count' option spinner list
10820expected 'ball spawn count' item
10821unknown option selected in 'random start' option spinner list
10822expected 'random start' option spinner list
10823expected 'random start' item
10824unknown option selected in 'ball type' option spinner list
10825expected 'ball type' option spinner list
10826expected 'ball type' item
10827unknown option selected in 'speed with ball' option spinner list
10828expected 'speed with ball' option spinner list
10829expected 'speed with ball' item
10830unknown option selected in 'trait without ball' option spinner list
10831expected 'trait without ball' option spinner list
10832expected 'trait without ball' list item
10833unknown option selected in 'trait with ball' option spinner list
10834expected 'trait with ball' option spinner list
10835expected 'trait with ball' list item
10836unknown option selected in 'laps to win' option spinner list
10837expected 'laps to win' option spinner list
10838expected 'laps to win' item
10839unknown option selected in 'race type' option spinner list
10840expected 'race type' option spinner list
10841expected 'race type' list item
10842unknown option selected in 'team scoring' option spinner list
10843expected 'team scoring' option spinner list
10844expected 'team scoring' list item
10845unknown option selected in 'suicide penalty' option spinner list
10846expected 'suicide penalty' option spinner list
10847unknown option selected in 'invisible players' option spinner list
10848expected 'invisible players' option spinner list
10849expected 'invisible players' item
10850unknown option selected in 'odd man out' option spinner list
10851expected 'odd man out' option spinner list
10852expected 'odd man out' item
10853unknown option selected in 'respawn time growth' option spinner list
10854expected 'respawn time growth' option spinner list
10855expected 'respawn time growth' item
10856unknown option selected in 'respawn time' option spinner list
10857expected 'respawn time' option spinner list
10858expected 'respawn time' item
10859unknown option selected in 'shields' option spinner list
10860expected 'shields' option spinner list
10861expected 'shields' item
10862unknown option selected in 'maximum health' option spinner list
10863expected 'maximum health' option spinner list
10864expected 'maximum health' list item
10865unknown option selected in 'number of lives' option spinner list
10866expected 'number of lives' option spinner list
10867expected 'number of lives' list item
10868unknown option selected in 'starting equipment' option spinner list
10869expected 'starting equipment' option spinner list
10870expected 'starting equipment' item
10871unknown option selected in 'weapon set' option spinner list
10872expected 'weapon set' option spinner list
10873expected 'weapon set' item
10874unknown option selected in 'infinite grenades' option spinner list
10875expected 'infinite grenades' option spinner list
10876expected 'infinite grenades' list item
10877unknown option selected in 'friends on screen' option spinner list
10878expected 'friends on screen' option spinner list
10879expected 'friends on screen' item
10880unknown option selected in 'other players on radar' option spinner list
10881expected 'other players on radar' option spinner list
10882expected 'other players on radar' list item
10883unknown option selected in 'radar display' option spinner list
10884expected 'radar display' option spinner list
10885expected 'radar display' list item
10886expected a column list for the list of available game engines
10887expected text box widget for profile name
10888expected column list for multiplayer game settings widget
10889expected 'suicide penalty' item
10890expected 'starting equpiment' option spinner list
10891no changes to playlist profile detected; not saving to disk
10892failed to save changes to multiplayer playlist profile
10893failed to prompt user to rename profile
10894ui\shell\main_menu\settings_select\player_setup\player_profile_edit\color_edit\colors_list
10895failed to find editing player profile
10896failed to set player profile color because no profile is currently being edited
10897invalid player profile color index specified
10898invalid player profile specified from 'player profile list' list widget
10899expected the player profile select screen to be a container widget
10900failed to retrieve editable player profile
10901failed to invoke virtual keyboard on player profile name
10902no changes to player profile detected; not saving to disk
10903failed to save changes to player profile
10904expected 'button config' option spinner list
10905expected 'button config' list item
10906expected 'joystick config' option spinner list
10907expected 'joystick config' list item
10908expected column list for controller settings widget
10909expected 'autocenter' option spinner list
10910expected 'autocenter' list item
10911expected 'flight stick controls' option spinner list
10912expected 'flight stick controls' list item
10913expected 'controller vibration' option spinner list
10914expected 'controller vibration' list item
10915expected 'look sensitivity' option spinner list
10916expected 'look sensitivity' list item
10917expected 'invert joystick' option spinner list
10918expected 'invert joystick' list item
10919expected column list for advanced controller settings widget
10920unknown button config option selected
10921unknown option selected for joystick config
10922unknown option selected for controller autocenter
10923unknown option selected for controller flight_stick_aircraft_controls
10924unknown option selected for controller vibration
10925unknown option selected for look sensitivity
10926unknown option selected for invert joystick
10927valid controller index required to remove player from network game
10928sorry, you are not allowed to delete default player profiles
10929#0x%08lX is not a player profile index
10930#0x%08lX is not a playlist profile index
10931unable to create a new untitled profile
10932failed to create a new multiplayer game type profile
10933failed to retrieve editable game variant profile!
10934variant_to_clone
10935creating a new profile requires a valid local player index
10936failed to create a new player profile
10937failed to retrieve editable player profile!
10938network_game_client_request_start_time_change() failed
10939event != NULL
10940not attempting to start a new server; there are other servers available
10941expected a column list for server list
10942can't request player removal from netgame_unjoin_player() unless we are in pregame
10943failed to request player removal
10944duplicate player registered in game
10945closing widget '%s' because no saved game file is being edited
10946failed to invoke the virtual keyboard for a new campaign profile name
10947can't create a new profile with an empty name
10948failed to create new player profile
10949failed to retrieve newly created player profile
10950failed to find 'difficulty' menu item
10951expected column list for difficulty menu widget
10952expected spinner list
10953expected 'software sound' option spinner list
10954expected 'software sound' list item
10955expected 'horizontal sensitivity' option spinner list
10956expected 'horizontal sensitivity' list item
10957expected 'vertical sensitivity' option spinner list
10958expected 'vertical sensitivity' list item
10959expected column list for mouse settings widget
10960expected column list for button bar
10961expected text box
10962expected 'sound variety' option spinner list
10963expected 'sound variety' list item
10964expected 'environmental sound' option spinner list
10965expected 'environmental sound' list item
10966expected 'supplementary buffers' option spinner list
10967expected 'supplementary buffers' list item
10968expected 'music volume' option spinner list
10969expected 'music volume' list item
10970expected 'effects volume' option spinner list
10971expected 'effects volume' list item
10972expected 'master volume' option spinner list
10973expected 'master volume' list item
10974expected column list for audio settings widget
10975expected container
10976expected column list for server settings widget
10977:%d
10978expected text box extended widget
10979expected text box widget
10980expected container widget
10981expected column list widget
10982should be teamplay or a network server
10983expected either new game or reset game widget
10984expected column list widget parent
10985expected either red or blue team widget
10986expected container widget parent parent
10987expected 'cg_turrets' option spinner list
10988expected 'cg_turrets' list item
10989expected 'banshees' option spinner list
10990expected 'banshees' list item
10991expected 'rwarthogs' option spinner list
10992expected 'rwarthogs' list item
10993expected 'scorpions' option spinner list
10994expected 'scorpions' list item
10995expected 'ghosts' option spinner list
10996expected 'ghosts' list item
10997expected 'warthogs' option spinner list
10998expected 'warthogs' list item
10999expected 'vehicle set' option spinner list
11000expected 'vehicle preset' list item
11001expected 'team' option spinner list
11002expected 'team' list item
11003expected 'vehicles respawn' option spinner list
11004expected 'vehicle respawn' list item
11005expected column list
11006expected 'autobalance' option spinner list
11007expected 'autobalance' item
11008expected 'friendly fire penalty' item
11009expected 'friendly fire' option spinner list
11010expected 'friendly fire' list item
11011Invalid option in friendly fire penalty list
11012Invalid option in friendly fire list
11013expected 'connection type' option spinner list
11014expected 'connection type' list item
11015expected column list for network settings widget
11016ui\shell\main_menu\credits_screen
11017launching movie - %s
11018escaped
11019finished
11020closing credits
11021=checkpoints\%s
11022ui\shell\main_menu\map_list_oneline
11023pos_x && pos_y
11024\halopc\haloce\source\interface\ui_cursor.c
11025accel_x && accel_y
11026ui\shell\bitmaps\cursor
11027event && ((local_player_index>=0 && local_player_index<MAXIMUM_GAMEPADS) || local_player_index==NONE)
11028\halopc\haloce\source\interface\event_manager.c
11029ClientPlayerUpdateHistory.log
11030ERROR player_update_client_log(): Could not open [%s]
11031\halopc\haloce\source\networking\player_update_client.c
11032remote_player != NULL
11033Tracking stopped.
11034Tracking remote player [%s].
11035remote_player_name
11036 Local player action latency: [%4d] ms ([%2d] updates -> [%2d] ticks).
11037 Remote player action latency: [%4d] ms ([%2d] updates -> [%2d] ticks).
11038 Local player ping to server: [%4d] ms.
11039 Remote player ping to server: [%4d] ms.
11040 Average vehicle prediction error: [%7.4f] units.
11041 Average biped prediction error: [%7.4f] units.
11042Stats for remote player [%s]
11043UUBremote_player_name != NULL
11044[%d]b: Threw away local player ack [%d] (%d).
11045[%d]a: Threw away local player ack [%d] (%d).
11046Cannot decode local player update
11047player_update_history_is_valid_id(player->client_update_data.local_player.last_acked_update_id) == TRUE
11048[%d]: Received ack for update [%d].
11049player_update_history_is_valid_id(update_data.last_completed_update_id) == TRUE
11050header->decoding_information->definition_type == _message_local_player_update
11051[%d]: Threw away local player vehicle ack [%d] (%d), previous ack [%d] (%d).
11052[%d]: Received vehicle ack for update [%d].
11053player->local_player_index != NONE
11054header->decoding_information->definition_type == _message_local_player_vehicle_update
11055[%d]: Threw away remote player action update with base baseline, [%d] != [%d].
11056[%d]: Remote player action_queue overflow.
11057Received action [%d]
11058update_data->ticks_to_apply_update_to > 0
11059player_update_history_is_valid_id(player_update_header->update_id) == TRUE
11060update_data != NULL
11061player_update_header != NULL
11062[%d]b: Threw away remote player position update [%d] (%d), previous ack [%d] (%d).
11063[%d]a: Threw away remote player position update [%d] (%d), previous ack [%d] (%d).
11064header->decoding_information->definition_type == _message_remote_player_action_update
11065header->decoding_information->definition_type == _message_super_remote_players_action_update
11066%s(): Error: player index [%d] resolved to NULL.
11067handle_remote_player_biped_update
11068Received pos update [%d], on [%d] (%d). [%d] actions, [%d] positions ***Ignoring [%d (%d)]
11069Apply immediately saved by tolerance [%f] (%f)
11070Apply immediately dist: [%f] (%f)
11071Received pos update [%d], on [%d] (%d). [%d] actions, [%d] positions ***Applying immediately
11072Received pos update [%d], on [%d] (%d). [%d] actions, [%d] positions
11073[%d]: Remote player position_queue overflow.
11074handle_remote_player_vehicle_update
11075Received vehicle_update update [%d], on [%d] (%d). [%d] actions, [%d] vehicle updates
11076[%d]: Remote player vehicle_update_queue overflow.
11077Received %s total biped update [%d].
11078incremental
11079stateless
11080header->decoding_information->definition_type == _message_remote_player_total_update_biped
11081%s(): Error decoding message.
11082player_update_client_remote_player_total_update_vehicle_from_network
11083Received %s total vehicle update [%d].
11084header->decoding_information->definition_type == _message_remote_player_total_update_vehicle
11085header->decoding_information->definition_type == _message_remote_player_position_update
11086header->decoding_information->definition_type == _message_remote_player_vehicle_update
11087objects_garbage_collection
11088object_update_postrecurse
11089object_update_prerecurse
11090object_delete
11091objects_update_created_deleetedblock
11092objects_update_allactiveblock
11093objects_update_activationblock
11094objects_update
11095Could not encode object deletion message for object #%d
11096server failed to send object_deletion message to all machines; client machine may be out of sync
11097!field_translated_index_is_local_index_registered(&FIELD_PROPERTIES(object_index), object_index)
11098\halopc\haloce\source\objects\objects.c
11099iterator->cluster_partition==&collideable_object_cluster_partition || iterator->cluster_partition==&noncollideable_object_cluster_partition
11100got an object type we didn't expect (expected one of 0x%08x but got #%d).
11101uninitialized iterator passed to object_iterator_next()
11102TEST_FLAG(garbage_object->object.flags, _object_garbage_bit)
111035object_pvs_set_camera_point: camera point %s is outside the map
11104parent_object->object.location.cluster_index>=0 && parent_object->object.location.cluster_index<global_structure_bsp_get()->clusters.count
11105predicted_position != NULL
11106object != NULL
11107reference->offset+reference->size<=object_header->data_size
11108reference->offset>0
11109block_reference_offset+sizeof(struct object_header_block_reference)<=object_header->data_size
11110block_reference_offset>=0
11111object_header->data_size+size<=SHORT_MAX
11112*first_object_reference!=NONE
11113!object_globals->object_marker_initialized
11114object_globals->object_marker_initialized
11115object_name_list
11116object name list
11117an object with the name '%s' already exists!
11118name_index>=0 && name_index<MAXIMUM_OBJECT_NAMES_PER_SCENARIO
11119% 6d (% 6d) [% 7d/% 7d/% 7d/% 7d] % 7d % 7d %s
11120WARNING: overflowed MAXIMUM_DUMPS (%d), this dump does not include %d objects that would not fit!
11121OBJECTS BY DEFINITION
11122number (active) [garbage/ dead/outside/at-rest] maxsize totsize
11123OBJECTS BY TYPE
11124#%d objects (#%d active) using %3.2f%% of available memory
11125object_memory.txt
11126(header->type >= 0) && (header->type < NUMBER_OF_OBJECT_TYPES)
11127noncollideable object
11128collideable object
11129object_globals
11130object globals
11131object_header_data && object_memory_pool
11132objects
11133SDJ: ERROR: object_disconnect_from_map(): Object [%d] (type [%d]) has parent [%d] whose index resolves to NULL
11134TEST_FLAG(object->object.flags, _object_connected_to_map_bit)
11135DATUM_INDEX_TO_IDENTIFIER(object_index)
11136valid_real_matrix4x3(destination_matrix)
11137destination_matrix
11138child_marker
11139!TEST_FLAG(_object_mask_cannot_interpolate, object->object.type)
11140(object->object.datum_role == _networked_datum_puppet) || (object->object.datum_role == _networked_datum_puppet_controlled_by_local_player)
11141!TEST_FLAG(object->object.flags, _object_connected_to_map_bit)
11142object_has_node(object_index, node_index)
11143maximum_marker_count>0
11144object_indices
11145region_index>=0 && region_index<MAXIMUM_REGIONS_PER_OBJECT
11146@
11147?node->parent_node_index!=NONE
11148object_compute_node_matrices root node matrix
11149 scale %f
11150 posn %f %f %f
11151 up %f %f %f
11152 left %f %f %f
11153computed matrix fwd %f %f %f
11154 no parent node
11155 scale (jason's ugly secret) %f
11156 posn %f %f %f
11157 up %f %f %f
11158 left %f %f %f
11159 parent-node matrix fwd %f %f %f
11160 origin-offset %f %f %f
11161 center-of-mass translation %f %f %f
11162 object: pos %f %f %f, fwd %f %f %f, up %f %f %f
11163object_compute_node_matrices FAILURE on root node of %s
11164%s: assert_valid_real_matrix4x3
11165%s had a forward (%f,%f,%f) not perpendicular to up (%f,%f,%f)
11166%s had a up (%f,%f,%f) not perpendicular to left (%f,%f,%f)
11167%s had a forward (%f,%f,%f) not perpendicular to left (%f,%f,%f)
11168%s had a bad position (%f,%f,%f)
11169%s had a bad up (%f,%f,%f)
11170%s had a bad left (%f,%f,%f)
11171%s had a bad forward (%f,%f,%f)
11172%s had a bad scale %f
11173%s as parent node of %s
11174%s had a bad forward and up before compute_node_matrices (%f,%f,%f)x(%f,%f,%f)
11175%s had a bad position before compute_node_matrices (%f,%f,%f)
11176frame_index>=0
11177new_position
11178OUT OF OBJECTS: cannot create %s
11179server failed to send object new message for object index [%d]
11180&data->translational_velocity
11181&data->angular_velocity
11182&data->forward
11183&data->up
11184&data->position
11185Ignoring meaningless incremental object_delete_from_network request
11186Could not decode object deletion message
11187!field_translated_index_is_local_index_registered(&FIELD_PROPERTIES(object_index), local_object_index)
11188header->decoding_information->definition_type == _message_object_deletion
11189cannot attach an object to one of its children
11190object_has_node(parent_object_index, parent_node_index)
11191new_position != NULL
11192garbage collection warning (%s)
11193removing objects: %s
11194garbage collection %scritical (%s)
11195still
11196%d slots free
11197not
11198%4.2f%% memory free
11199compacted to #%d with 0x%x contiguous bytes free
11200WARNING: garbage collecting a living unit (%s)
11201garbage_object_count<MAXIMUM_OBJECTS_PER_MAP
11202#%d objects using 0x%x bytes (0x%x contiguous free)
11203object_get(object_index)->object.next_object_index==NONE
11204object_get(object_index)->object.parent_object_index==NONE
11205object_header->cluster_index!=NONE
11206player_control_update
11207;\halopc\haloce\source\game\player_control.c
11208player control globals
11209function && low_index>=0 && low_index<=high_index && high_index<count
11210La?camera_info
11211player_control->desired_angles.yaw
11212player_control->desired_angles.pitch
11213input->primary_trigger
11214constants->look_acceleration_time>0.0f
11215constants->look_function.count>1
11216valid_euler_angles2d(&player->desired_angles)
11217I<Iplayer->desired_angles.pitch
11218player->primary_trigger
11219player->desired_angles.yaw
11220delta
11221warthog
11222Camera is outside BSP... cannot initiate teleportation...
11223\halopc\haloce\source\game\cheats.c
11224HUD
11225lens flare occl. query
11226lens flare occl. submit
11227queued transparents
11228detail objects
11229env decals water
11230env fog screen
11231env fog
11232env transparent
11233env reflections
11234env reflection mirrors
11235env lightmaps ref.mask
11236env lightmaps specular
11237env lights specular
11238env decals secondary
11239env decals primary
11240env textures
11241env decals alpha-tested
11242env decals light
11243env lights
11244env shadows
11245env lightmaps
11246models
11247model sky
11248clear
11249### PROFILE: %s -- tell Bernie!
11250### PROFILE (#%d): %s -- tell Bernie!
11251message
11252\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_profile.c
11253end out-of-synch
11254begin out-of-synch
11255callback recieved invalid context
11256local_profile_enable<100
11257local_profile_enable>0
11258profile begin/end pairing incorrect (begin)
11259profile duplication within frame (begin)
11260profile>=0 && profile<NUMBER_OF_RASTERIZER_PROFILES
11261profile begin/end pairing incorrect (end)
11262profile duplication within frame (end)
11263profile not completed (query)
11264rasterizer_process_verts
11265rasterizer_draw
11266### ERROR failed to initialize rasterizer dynamic geometry
11267### ERROR failed to create dynamic vertex buffer
11268group->vertex_buffer_index
11269### ERROR failed to create dynamic triangle buffer
11270IDirect3DDevice9_CreateIndexBuffer(global_d3d_device, sizeof(struct rasterizer_triangle)*RASTERIZER_MAXIMUM_DYNAMIC_TRIANGLES, usage_flags, D3DFMT_INDEX16, pool_type, &dynamic_triangles.d3d_index_buffer, NULL)
11271\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_draw_primitives.c
11272### ERROR too many dynamic triangles requested from rasterizer
11273dynamic_triangles.d3d_index_buffer
11274### WARNING tried to lock dynamic triangles with index=NONE
11275### ERROR failed to lock dynamic triangles
11276IDirect3DIndexBuffer9_Lock(dynamic_triangles.d3d_index_buffer, sizeof(struct rasterizer_triangle)*dynamic_triangle_buffer->triangle_start_index, sizeof(struct rasterizer_triangle)*dynamic_triangle_buffer->triangle_count, (unsigned char**)&dynamic_triangle_buffer->data, D3DLOCK_NOOVERWRITE)
11277dynamic_triangle_buffer->triangle_count>0
11278dynamic_triangle_buffer_index<dynamic_triangles.buffer_count
11279dynamic_triangle_buffer_index>=0
11280### WARNING tried to unlock dynamic triangles with index=NONE
11281### ERROR failed to unlock dynamic triangles
11282IDirect3DIndexBuffer9_Unlock(dynamic_triangles.d3d_index_buffer)
11283### ERROR too many dynamic vertices requested from rasterizer
11284dynamic_vertices.groups[type].vertex_buffer_index
11285type>=0 && type<NUMBER_OF_RASTERIZER_VERTEX_TYPES
11286### WARNING tried to query dynamic vertices with index=NONE
11287dynamic_vertex_buffer_index<dynamic_vertices.buffer_count
11288dynamic_vertex_buffer_index>=0
11289### WARNING tried to lock dynamic vertices with index=NONE
11290dynamic_vertex_buffer->vertex_count>0
11291dynamic_vertex_buffer->type<NUMBER_OF_RASTERIZER_VERTEX_TYPES
11292dynamic_vertex_buffer->type>=0
11293### WARNING tried to unlock dynamic vertices with index=NONE
11294buffer->type>=0 && buffer->type<NUMBER_OF_RASTERIZER_VERTEX_TYPES
11295### ERROR rasterizer_process_static_triangles_static_vertices failed
11296IDirect3DDevice9_ProcessVertices(global_d3d_device, 0, 0, vertex_buffer->count, processed_vertex_buffer, NULL, D3DPV_DONOTCOPYDATA)
11297IDirect3DDevice9_SetStreamSource(global_d3d_device, 0, (IDirect3DVertexBuffer9*)vertex_buffer->hardware_format, 0, vertex_size)
11298IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(vertex_buffer->type)&D3DUSAGE_SOFTWAREPROCESSING)
11299triangle_buffer->type>=0 && triangle_buffer->type<NUMBER_OF_TRIANGLE_BUFFER_TYPES
11300first_triangle_index==0
11301!vertex_buffer || dynamic_vertex_buffer_index==NONE
11302vertex_buffer || dynamic_vertex_buffer_index!=NONE
11303!triangle_buffer || dynamic_triangle_buffer_index==NONE
11304triangle_buffer || dynamic_triangle_buffer_index!=NONE
11305Pixel Changed
11306### ERROR rasterizer_draw_dynamic_triangles_dynamic_vertices failed
11307IDirect3DDevice9_DrawIndexedPrimitive(global_d3d_device, D3DPT_TRIANGLELIST, dynamic_vertex_buffer->vertex_start_index, 0, dynamic_vertex_buffer->vertex_count, NUMBER_OF_VERTICES_PER_TRIANGLE*(first_triangle_index + dynamic_triangle_buffer->triangle_start_index), local_triangle_count)
11308IDirect3DDevice9_SetIndices(global_d3d_device, dynamic_triangles.d3d_index_buffer)
11309IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(dynamic_vertex_buffer->type)&D3DUSAGE_SOFTWAREPROCESSING)
11310triangle_count<=dynamic_triangle_buffer->triangle_count - first_triangle_index
11311triangle_count>=0
11312dynamic_triangle_buffer->triangle_start_index>=0
11313dynamic_vertex_buffer->vertex_start_index<=group->vertex_count - dynamic_vertex_buffer->vertex_count
11314dynamic_vertex_buffer->vertex_start_index>=0
11315### ERROR rasterizer_draw_dynamic_triangles_static_vertices failed
11316IDirect3DDevice9_DrawIndexedPrimitive(global_d3d_device, D3DPT_TRIANGLELIST, 0, 0, vertex_buffer->count, NUMBER_OF_VERTICES_PER_TRIANGLE*(first_triangle_index + dynamic_triangle_buffer->triangle_start_index), local_triangle_count)
11317IDirect3DIndexBuffer9_GetDesc(dynamic_triangles.d3d_index_buffer, &ibDesc)
11318IDirect3DVertexBuffer9_GetDesc((IDirect3DVertexBuffer9*)vertex_buffer->hardware_format, &vbDesc)
11319### ERROR rasterizer_draw_dynamic_triangles_static_vertices2 failed
11320IDirect3DDevice9_DrawIndexedPrimitive(global_d3d_device, D3DPT_TRIANGLELIST, 0, 0, vertex_buffer0->count, NUMBER_OF_VERTICES_PER_TRIANGLE*(first_triangle_index + dynamic_triangle_buffer->triangle_start_index), local_triangle_count)
11321IDirect3DDevice9_SetStreamSource(global_d3d_device, 1, (IDirect3DVertexBuffer9*)vertex_buffer1->hardware_format, 0, vertex_size1)
11322IDirect3DDevice9_SetStreamSource(global_d3d_device, 0, (IDirect3DVertexBuffer9*)vertex_buffer0->hardware_format, 0, vertex_size0)
11323IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(vertex_buffer0->type)&D3DUSAGE_SOFTWAREPROCESSING)
11324### ERROR rasterizer_draw_static_triangles_dynamic_vertices failed
11325### ERROR unsupported triangle buffer type
11326IDirect3DDevice9_DrawIndexedPrimitive(global_d3d_device, d3d_primitive_type_table[triangle_buffer->type], dynamic_vertex_buffer->vertex_start_index, 0, dynamic_vertex_buffer->vertex_count, local_triangle_vertex_indices_offset, local_triangle_count)
11327IDirect3DDevice9_SetIndices(global_d3d_device, (IDirect3DIndexBuffer9*)triangle_buffer->hardware_format)
11328### ERROR rasterizer_draw_static_triangles_static_vertices failed
11329IDirect3DDevice9_DrawIndexedPrimitive(global_d3d_device, d3d_primitive_type_table[triangle_buffer->type], 0, 0, vertex_buffer->count, local_triangle_vertex_indices_offset, local_triangle_count)
11330triangles
11331### ERROR rasterizer_draw_dynamic_vertices failed
11332IDirect3DDevice9_DrawPrimitive(global_d3d_device, d3d_primitive_type, first_primitive_index*vertices_per_primitive + dynamic_vertex_buffer->vertex_start_index, local_primitive_count)
11333vertices_per_primitive<=RASTERIZER_MAXIMUM_PRIMITIVES_PER_DRAW_COMMAND
11334first_primitive_index==0
11335primitive_count==1
11336### ERROR rasterizer_debug_drawing_begin failed
11337IDirect3DDevice9_SetVertexShader(global_d3d_device, rasterizer_dx9_shaders_vshader9_get(_vs_debug))
11338IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(_rasterizer_vertex_type_debug)&D3DUSAGE_SOFTWAREPROCESSING)
11339IDirect3DDevice9_SetVertexDeclaration(global_d3d_device, rasterizer_dx9_shaders_vdecl9_get(_rasterizer_vertex_type_debug))
11340\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_debug.c
11341IDirect3DDevice9_SetStreamSource(global_d3d_device, 0, local_d3d_vertex_buffer, 0, vertex_size)
11342local_d3d_vertex_buffer
11343IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__SCREENPROJ_OFFSET, ( float* ) vsh_constants__screenproj, VSH_CONSTANTS__SCREENPROJ_COUNT)
11344IDirect3DDevice9_SetVertexShader(global_d3d_device, rasterizer_dx9_shaders_vshader9_get(_vs_screen))
11345IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(_rasterizer_vertex_type_dynamic_screen)&D3DUSAGE_SOFTWAREPROCESSING)
11346IDirect3DDevice9_SetVertexDeclaration(global_d3d_device, rasterizer_dx9_shaders_vdecl9_get(_rasterizer_vertex_type_dynamic_screen))
11347IDirect3DDevice9_DrawPrimitive(global_d3d_device, D3DPT_LINELIST, 0, 1)
11348IDirect3DVertexBuffer9_Unlock(local_d3d_vertex_buffer)
11349p0 && p1
11350IDirect3DVertexBuffer9_Lock(local_d3d_vertex_buffer, vertex_size*0, vertex_size*NUMBER_OF_VERTICES_PER_LINE, (unsigned char**)&vertices, D3DLOCK_DISCARD)
11351IDirect3DDevice9_DrawPrimitive(global_d3d_device, D3DPT_TRIANGLELIST, 0, 1)
11352p0 && p1 && p2
11353IDirect3DVertexBuffer9_Lock(local_d3d_vertex_buffer, vertex_size*0, vertex_size*NUMBER_OF_VERTICES_PER_TRIANGLE, (unsigned char**)&vertices, D3DLOCK_DISCARD)
11354decal_index!=NONE
11355### ERROR decals: deleting permanent decal (#%d, queried=#%d) in rasterizer -- tell Bernie!!
11356### ERROR decals: deleting locked decal (#%d, queried=#%d) in rasterizer -- tell Bernie!!
11357decal_index!=0
11358decal_index
11359lruv_has_locked_proc(local_vertex_cache)
11360\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_decals.c
11361local_vertex_cache
11362decal vertex cache
11363cache_size%sizeof(struct decal_vertex)==0
11364cache_size>sizeof(struct decal_vertex)
11365### ERROR failed to lock decal vertex buffer
11366IDirect3DVertexBuffer9_Lock(local_d3d_vertex_buffer, cache_offset * 1.5, cache_size * 1.5, (unsigned char**)&result, 0 )
11367cache_index!=NONE
11368### ERROR failed to unlock decal vertex buffer
11369### ERROR rasterizer_decals_begin failed
11370IDirect3DDevice9_SetStreamSource(global_d3d_device, 0, local_d3d_vertex_buffer, 0, sizeof(struct decal_vertex))
11371layer>=0 && layer<NUMBER_OF_DECAL_LAYERS
11372### ERROR rasterizer_decals_draw failed
11373IDirect3DDevice9_DrawPrimitive(global_d3d_device, D3DPT_TRIANGLELIST, offset, triangle_count)
11374IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(_rasterizer_vertex_type_decal)&D3DUSAGE_SOFTWAREPROCESSING)
11375IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, DECALCOLOR_OFFSET, decal_color, 1)
11376p?### ERROR unsupported framebuffer blend function
11377vertex_data_offset%sizeof(struct decal_vertex)==0
11378intensity<=PIXEL32_COMPONENT_MASK
11379### ERROR rasterizer_detail_objects_initialize failed
11380\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_detail_objects.c
11381### ERROR rasterizer_detail_objects_begin failed
11382IDirect3DDevice9_SetStreamSource(global_d3d_device, 0, local_d3d_vertex_buffer, 0, sizeof(struct detail_object_vertex))
11383IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__DETAILOBJ_OFFSET, vsh_constants__detailobj, VSH_CONSTANTS__DETAILOBJ_COUNT)
11384### ERROR rasterizer_detail_objects_rebuild_vertices failed
11385### ERROR too many detail object submitted for frame (max=#%d)
11386IDirect3DVertexBuffer9_Lock(local_d3d_vertex_buffer, 0, VERTEXBUFFERSIZE, (unsigned char**)&vertices, 0)
11387detail_object_view_data
11388### ERROR rasterizer_detail_objects_draw failed
11389IDirect3DDevice9_DrawPrimitive( global_d3d_device, D3DPT_TRIANGLELIST, cell->internal__first_vertex_index, cell->detail_object_count * NUMBER_OF_TRIANGLES_PER_QUADRILATERAL)
11390cell->z_reference_vector
11391IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(_rasterizer_vertex_type_detail_object)&D3DUSAGE_SOFTWAREPROCESSING)
11392IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__DETAILOBJ_FRAMEDATA_OFFSET, ( float*) vsh_constants__detailobj_framedata, frame_count)
11393IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__DETAILOBJ_TYPEDATA_OFFSET, ( float*) vsh_constants__detailobj_typedata, collection_definition->type_definitions.count)
11394v->i!=0.0f && v->j!=0.0f
11395\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_screen_effect.c
11396### ERROR rasterizer_screen_effect_set_texture_transforms failed
11397IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__TEXANIM_OFFSET, (float*)vsh_constants__texanim, VSH_CONSTANTS__TEXANIM_COUNT)
11398main_get_window_count()<=1
11399!parameters->video_on
11400VideoOffConvolvedFilterDesaturation
11401VideoOffConvolvedFilterLight
11402VideoOffConvolvedFilterLightAndDesaturation
11403VideoOffConvolved
11404VideoOffConvolvedMaskFilterDesaturation
11405VideoOffConvolvedMaskFilterLight
11406VideoOffConvolvedMaskFilterLightAndDesaturation
11407VideoOffConvolvedMaskThreeStage
11408VideoOffConvolvedMask
11409VideoOffNonConvolvedMask
11410VideoOffNonConvolved
11411VideoOffNonConvolvedPassThrough
11412VideoOnPass1
11413VideoOnPass0
11414dxeffect_shader
11415### ERROR rasterizer_screen_effect failed
11416IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, &psh_constants[0], 2)
11417IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, &psh_constants[0], 8)
11418IDirect3DDevice9_DrawPrimitiveUP(global_d3d_device, D3DPT_TRIANGLEFAN, 2, vertex_data, sizeof(struct dynamic_screen_vertex))
11419IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, &psh_constants[0], 1)
11420### ERROR video effect tried to render more than 2 passes
11421### ERROR non-convolution effect tried to render more than 2 passes
11422video effect noise map cannot be in linear format
11423pass==1
11424pass==0
11425blur effect cannot specify convolution mask
11426video effect cannot specify convolution mask
11427video effect cannot specify nonzero convolution radius
11428video effect cannot specify convolution type
11429video effect cannot specify extra convolution passes
11430video effect must specify noise map
11431video effect must specify scanline map
11432IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_TEXTURE1, &identity)
11433IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_TEXTURE0, &identity)
11434FlashInvert
11435### ERROR rasterizer_screen_flash failed
11436IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__SCREENPROJ_OFFSET, ( float*) vsh_constants__screenproj, VSH_CONSTANTS__SCREENPROJ_COUNT)
11437### ERROR unsupported screen flash type
11438IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, psh_constants, 2)
11439_rasterizer_models_end
11440_rasterizer_model_draw::else
11441_rasterizer_model_draw::_shader_type_environment
11442_rasterizer_model_draw::__render_model_effect_type_active_camouflage
11443_rasterizer_model_draw::active
11444_rasterizer_model_draw::_shader_type_transparent_plasma
11445_rasterizer_model_draw
11446two_sided_set_of_passes
11447first_set_of_passes
11448submission
11449reflection_tint_color
11450pixel_state
11451vertex_state
11452texture_state
11453self_illum_state
11454generic_render_state
11455rasterizer_model_draw_model_shader_pp
11456rasterizer_model_draw_model_shader_ff
11457rasterizer_model_draw_model_shader_single_stream
11458_rasterizer_model_setupnodeparts
11459No%sSelfIllumination
11460No%s
11461Reflection%s
11462Multipurpose%s
11463ChangeColor%s
11464SelfIllumination%s
11465EnvironmentNo%s
11466IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__NODEMATRIX_OFFSET, local_nodematrices, num_nodes*NUMBER_OF_ROWS_PER_NODE_MATRIX)
11467num_nodes < rasterizer_globals.maximum_nodes_per_model
11468\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_models.c
11469IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_WORLD, &node_matrix)
11470@### ERROR rasterizer_model_draw_environment failed
11471IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_TEXTURE0, &texture_matrix)
11472global_window_parameters.fog.atmospheric_maximum_distance>0.0f
11473global_window_parameters.fog.atmospheric_maximum_distance>global_window_parameters.fog.atmospheric_minimum_distance
11474local_parameters
11475diffuse_change_color.blue >=0.0f && diffuse_change_color.blue <=1.0f
11476diffuse_change_color.green>=0.0f && diffuse_change_color.green<=1.0f
11477diffuse_change_color.red >=0.0f && diffuse_change_color.red <=1.0f
11478local_model_effect_type==_render_model_effect_type_none
11479### ERROR too many transparent geometry groups
11480group->active_camouflage_transparent_source_object_index
11481local_parameters->effect.source_object_index!=0
11482g_CurrentLocalNodeTableSize <= MAXIMUM_NODES_PER_MODEL_GEOMETRY_PART
11483g_CurrentLocalNodeTableSize > 0
11484centroid
11485shader_type_is_valid_for_model(shader->base.type)
11486IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_WORLD, &identity)
11487IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, &psh_constants[0], 5)
11488IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__EFFECT_OFFSET, vsh_constants__effect, VSH_CONSTANTS__EFFECT_COUNT)
11489IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__TEXSCALE_OFFSET, vsh_constants__texscale, VSH_CONSTANTS__TEXSCALE_COUNT)
11490IDirect3DDevice9_SetTransform(global_d3d_device, D3DTS_TEXTURE1, &texture_matrix)
11491external_color->blue >=0.0f && external_color->blue <=1.0f
11492external_color->green>=0.0f && external_color->green<=1.0f
11493external_color->red >=0.0f && external_color->red <=1.0f
11494self_illumination_color.blue >=0.0f && self_illumination_color.blue <=1.0f
11495self_illumination_color.green>=0.0f && self_illumination_color.green<=1.0f
11496self_illumination_color.red >=0.0f && self_illumination_color.red <=1.0f
11497shader_model->model.self_illumination_animation_period!=0.0f
11498### ERROR model effect type #%d can't render opaque shader
11499shader->base.type==_shader_type_model
11500collision_test_vector_update_position
11501collision_test_vector_structure
11502collision_test_vector_object
11503collision_test_vector_media
11504collision_test_vector
11505\halopc\haloce\source\physics\collisions.c
11506new_velocity
11507&clip_plane
11508&clip_point
11509&clip_line_vector
11510&clip_line_point
11511clip_count<3
11512%s: assert_valid_real_plane3d(%f, %f, %f / %f)
11513&collision->plane
11514&velocity
11515&position
11516&clipped_velocity
11517&clipped_position
11518collision_count<maximum_collision_count
11519features->count[_collision_feature_prism]<=MAXIMUM_COLLISION_FEATURES_PER_TEST
11520features->count[_collision_feature_cylinder]<=MAXIMUM_COLLISION_FEATURES_PER_TEST
11521features->count[_collision_feature_sphere]<=MAXIMUM_COLLISION_FEATURES_PER_TEST
11522old_velocity
11523old_position
11524global_rasterizer_data
11525game_globals
11526\halopc\haloce\source\rasterizer\common\rasterizer_common.c
11527\halopc\haloce\source\rasterizer\rasterizer_geometry.c
11528count*sizeof(struct environment_vertex_compressed)==compressed_size
11529count*sizeof(struct environment_vertex_uncompressed)==uncompressed_size
11530count*sizeof(struct environment_lightmap_vertex_compressed)==compressed_size
11531count*sizeof(struct environment_lightmap_vertex_uncompressed)==uncompressed_size
11532src->nodes[1]%3==0
11533src->nodes[0]%3==0
11534count*sizeof(struct model_vertex_compressed)==compressed_size
11535count*sizeof(struct model_vertex_uncompressed)==uncompressed_size
11536### ERROR can't uncompress this type of vertex buffer
11537uncompressed
11538vertex
11539texcoord
11540z>=0.0f && z<=1.0f
11541z>=-1.0f && z<=1.0f
11542fabs(v2.k - v->k)<0.01f
11543fabs(v2.j - v->j)<0.01f
11544fabs(v2.i - v->i)<0.01f
11545invalid vector= [%f %f %f] 0x%x%x%x
11546### ERROR can't compress this type of vertex buffer
11547\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_lightmap.c
11548### ERROR rasterizer_environment_lightmap_draw failed
11549IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, &psh_constants[0], 6)
11550illumination->plasma_animation_period!=0.0f
11551illumination->secondary_animation_period!=0.0f
11552illumination->primary_animation_period!=0.0f
11553vertex_buffer
11554\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_diffuse_lights.c
11555### ERROR rasterizer_environment_diffuse_light_begin failed
11556IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, psh_constants__light_color, 1)
11557IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__POINTLIGHT_OFFSET, vsh_constants__pointlight, VSH_CONSTANTS__POINTLIGHT_COUNT)
11558light->definition->gel.roll_period>0.0f
11559light->definition->gel.pitch_period>0.0f
11560light->definition->gel.yaw_period>0.0f
11561### ERROR rasterizer_environment_diffuse_light_draw failed
11562IDirect3DDevice9_SetPixelShaderConstantF( global_d3d_device, 1, psh_constants__material_color, 1)
11563IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(_rasterizer_vertex_type_environment_uncompressed)&D3DUSAGE_SOFTWAREPROCESSING)
11564_rasterizer_environment_shadow_model_draw
11565### ERROR rasterizer_shadow_convolve failed
11566IDirect3DDevice9_SetFVF(global_d3d_device, 0)
11567IDirect3DDevice9_DrawPrimitiveUP(global_d3d_device, D3DPT_LINELIST, 4, screen_vertex_data, sizeof(struct dynamic_screen_transformed_lit_vertex))
11568IDirect3DDevice9_SetFVF(global_d3d_device, FVF_PRETRANSFORMED_SCREENSPACE)
11569IDirect3DDevice9_DrawPrimitiveUP(global_d3d_device, D3DPT_TRIANGLEFAN, 2, vertex_data, sizeof(struct dynamic_unlit_vertex))
11570IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__TEXANIM_OFFSET, vsh_constants__texanim, VSH_CONSTANTS__TEXANIM_COUNT)
11571\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_shadows.c
11572### ERROR rasterizer_environment_shadow_begin failed
11573IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__SCREENPROJ_OFFSET, vsh_constants__screenproj, VSH_CONSTANTS__SCREENPROJ_COUNT)
11574object_bounding_radius>0.0f
11575shadow_color->blue >=0.0f && shadow_color->blue <=1.0f
11576shadow_color->green>=0.0f && shadow_color->green<=1.0f
11577shadow_color->red >=0.0f && shadow_color->red <=1.0f
11578shadow_color
11579shadow_matrix
11580triangle_buffer
11581### ERROR rasterizer_environment_shadow_draw failed
11582IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, color, 1)
11583IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__SHADOW_OFFSET, vsh_constants__shadow, VSH_CONSTANTS__SHADOW_COUNT)
11584### WARNING empty shadow has been cast
11585rasterizer_environment_diffuse_texture_draw_single_stream
11586rasterizer_environment_diffuse_texture_draw_ff
11587setting_state
11588rasterizer_environment_diffuse_texture_draw_pp
11589shader_environment->environment.diffuse.micro_detail_map_function <= 2
11590shader_environment->environment.diffuse.detail_map_function <= 2
11591shader_environment->environment.type <= 2
11592\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_diffuse_textures.c
11593### ERROR rasterizer_environment_diffuse_texture_draw failed
11594\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_specular_light.c
11595light->radius
11596### ERROR rasterizer_environment_specular_light_draw failed
11597IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, &psh_constants[0], 4)
11598\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_specular_lightmap.c
11599### ERROR rasterizer_environment_specular_lightmap_draw failed
11600IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, psh_constants, 3)
11601\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_reflection_lightmap_mask.c
11602### ERROR rasterizer_environment_reflection_lightmap_mask_draw failed
11603IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 1, psh_constants, 1)
11604### ERROR rasterizer_environment_reflection_mirror_draw failed
11605IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, &psh_constants[0], 3)
11606### ERROR unsupported reflection type
11607reflection_type>=0 && reflection_type<NUMBER_OF_SHADER_ENVIRONMENT_REFLECTION_TYPES
11608\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_reflection_mirror.c
11609### ERROR rasterizer_environment_reflection_draw failed
11610\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_reflection.c
11611!TEST_FLAG(geometry_flags, _rasterizer_geometry_no_queue_bit)
11612shader_type_is_valid_for_environment(shader->base.type)
11613shader->base.type!=_shader_type_environment
11614\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_transparent_geometry.c
11615### ERROR rasterizer_environment_fog_begin failed
11616IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, psh_constants, 4)
11617### WARNING camera went below atmosphere-dominant fog plane
11618\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_environment_fog.c
11619primary_map
11620\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_dynavobgeom.c
11621_rasterizer_dynamic_screen_geometry_draw not supported no mo'
11622IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, (float*) psh_constants, 6)
11623### ERROR rasterizer_dynamic_screen_geometry_draw failed
11624IDirect3DDevice9_DrawPrimitiveUP(global_d3d_device, D3DPT_TRIANGLEFAN, 2, verts, sizeof(struct dynamic_screen_vertex))
11625meter->gradient==1.0f
11626meter->tint_mode_2
11627IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__SCREENPROJ2_OFFSET, (float*) vsh_constants__screenproj2, VSH_CONSTANTS__SCREENPROJ2_COUNT)
11628IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__SCREENPROJ_OFFSET, (float*) vsh_constants__screenproj, VSH_CONSTANTS__SCREENPROJ_COUNT)
11629parameters->map[1] || !parameters->meter_parameters
11630!parameters->map[2] || parameters->map[1]
11631parameters->map[0]
11632### ERROR ran out of memory on IDirect3DDevice9_CreateQuery
11633\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_widgets.c
11634### ERROR rasterizer_widget_submit_occlusion_test failed
11635IDirect3DQuery9_Issue(occlusion_query[index], D3DISSUE_END)
11636IDirect3DDevice9_DrawPrimitiveUP(global_d3d_device, D3DPT_TRIANGLEFAN, 2, vertex_data, sizeof(struct dynamic_screen_transformed_lit_vertex))
11637IDirect3DQuery9_Issue(occlusion_query[index], D3DISSUE_BEGIN)
11638### ERROR rasterizer_widget_get_occlusion_test_result failed
11639hr
11640IDirect3DDevice9_DrawPrimitiveUP(global_d3d_device, D3DPT_TRIANGLELIST, widget_batches[batch_index].vertex_index/3, widget_batches[batch_index].vertex_data, sizeof(struct dynamic_screen_transformed_lit_specular_vertex))
11641widget_batches[batch_index].time_stamp == 0
11642### ERROR rasterizer_widget_begin failed
11643IDirect3DDevice9_SetFVF(global_d3d_device, FVF_PRETRANSFORMED_SPECULAR_SCREENSPACE)
11644### ERROR unsupported widget type
11645fabs(cos_theta*cos_theta + sin_theta*sin_theta - 1.0f)<_real_epsilon
11646???????### ERROR rasterizer_hud_motion_sensor_blip_begin failed
11647IDirect3DDevice9_SetSoftwareVertexProcessing(global_d3d_device, rasterizer_dx9_shaders_get_vertex_processing_method(_rasterizer_vertex_type_dynamic_unlit)&D3DUSAGE_SOFTWAREPROCESSING)
11648\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_motion_sensor.c
11649### ERROR rasterizer_hud_motion_sensor_blip_draw failed
11650### ERROR rasterizer_hud_motion_sensor_blip_end failed
11651physical_memory_map_globals.sound_cache_base_address
11652physical_memory_map_globals.texture_cache_base_address
11653(unsigned long)physical_memory_map_globals.game_state_base_address == (GAME_STATE_BASE_ADDRESS)
11654\halopc\haloce\source\cache\physical_memory_map.c
11655Cannot allocate required memory. Some other application has loaded where Halo needs to be located.
11656GetMappedFileNameA
11657Psapi.dll
11658sphere->triangle_strip_vertex_indices
11659sphere->vertices
11660\halopc\haloce\source\math\geometry.c
11661count>=0 && count<=maximum_count
11662count<=CLIP_BUFFER_SIZE
11663count>=NUMBER_OF_VERTICES_PER_TRIANGLE
116647surfaces
11665edges
11666vertex2->point_index>=0 && vertex2->point_index<point_count
11667vertex2->extant
11668vertex1->point_index>=0 && vertex1->point_index<point_count
11669vertex1->extant
11670(edge->surface_indices[0]==NONE)!=(edge->surface_indices[1]==NONE)
11671edge->vertex_indices[1]>=0 && edge->vertex_indices[1]<vertex_count
11672edge->vertex_indices[0]>=0 && edge->vertex_indices[0]<vertex_count
11673edge->extant
11674edge->vertex_indices[0]==vertex_index || edge->vertex_indices[1]==vertex_index
11675edge_index>=0 && edge_index<edge_count
11676first_boundary_edge_index!=NONE
11677new_vertex >=0 && new_vertex <= sphere->vertex_count
11678parent2 >=0 && parent2 <= sphere->vertex_count
11679parent1 >=0 && parent1 <= sphere->vertex_count
11680subdivision_index > 0 && subdivision_index < subdivision_count
11681cylinder_segment_count>2
11682ring_segment_count>2
11683start_vertex_index>0
11684start_vertex_index+vertex_index<vertex_count
11685vertex_index<vertex_count
11686result_count>=0 && result_count<=maximum_count
11687p!=result && q!=result
11688q_count
11689q
11690p_count
11691maximum_count<=CLIP_BUFFER_SIZE
11692vb != va
11693vb >= 0 && vb < sphere->vertex_count
11694va >= 0 && va < sphere->vertex_count
11695v3 >=0 && v3 <= sphere->vertex_count
11696v2 >=0 && v2 <= sphere->vertex_count
11697v1 >=0 && v1 <= sphere->vertex_count
11698topright_vertex >= 0 && topright_vertex <= sphere->vertex_count
11699right_vertex >= 0 && right_vertex <= sphere->vertex_count
11700left_vertex >= 0 && left_vertex <= sphere->vertex_count
11701top_vertex >= 0 && top_vertex <= sphere->vertex_count
11702*triangle_strip_vertex_indices_index < (NUMBER_OF_VERTICES_PER_TRIANGLE + 1) * sphere->triangle_count
11703v3 >= 0 && v3 < sphere->vertex_count
11704v2 >= 0 && v2 < sphere->vertex_count
11705v1 >= 0 && v1 < sphere->vertex_count
11706vertex_subdivision_indices
11707triangle_strip_vertex_indices_index
11708vertex_index
11709vertex_index == result->vertex_count
11710triangle_strip_vertex_indices_index < (NUMBER_OF_VERTICES_PER_TRIANGLE + 1) * result->triangle_count
11711cache
11712\halopc\haloce\source\memory\lruv_cache.c
11713block->first_page_index+block->page_count<=next_block->first_page_index
11714next_block->first_page_index>block->first_page_index
11715next_block->previous_block_index==block_index
11716cache->last_block_index==block_index
11717previous_block->first_page_index+previous_block->page_count<=block->first_page_index
11718previous_block->first_page_index<block->first_page_index
11719previous_block->next_block_index==block_index
11720cache->first_block_index==block_index
11721cache->signature==LRUV_CACHE_SIGNATURE
11722maximum_block_count>0
11723page_size_bits>0 && page_size_bits<SHORT_BITS
11724page_count>0
11725new_page_count>0
11726%s % 5d% 5d %s
11727#%d pages, each #%d bytes
11728#%d blocks at frame index #%d
11729failed allocation of "%s" was #%d bytes (#%d pages)
11730%s (v1: only blocks used this frame are locked)
11731next_block->previous_block_index==NONE
11732cache->last_block_index==NONE
11733!cache->locked_block_proc || !cache->locked_block_proc(oldest_unlocked_block_index)
11734lruv_cache_block_get(cache, oldest_unlocked_block_index)
11735!cache->locked_block_proc || !cache->locked_block_proc(iterator.index)
11736hole_read_index==hole_index
11737desired_page_count>0
11738%s%s%s.map
11739temporary uncompressed cache file.bin
11740%s (#%d)
11741params && params->finished_flag
11742offset>=0 && size>=0
11743tag_index!=NONE
11744\halopc\haloce\source\cache\cache_files_windows.c
11745completion_flag_reference
11746couldn't write to cache file
11747couldn't create new cache file
11748!build_cache_file_globals.building
11749build_cache_file_globals.building
11750couldn't seek to start of new cache file
11751!layer_check || layer==decal->layer
11752cluster_index==decal->cluster_index
11753\halopc\haloce\source\effects\decals.c
11754cluster_index>=0 && cluster_index<MAXIMUM_CLUSTERS_PER_STRUCTURE
11755extent
11756sprite_bounds
11757f>=0.0f && f<=1.0f
11758### ERROR decals: locked count is invalid (#%d) -- tell Bernie!!
11759decal->definition_index!=NONE
11760decal_globals
11761decal globals
11762global_decal_data
11763### ERROR decals: permanent count is invalid (#%d) -- tell Bernie!!
11764projection
11765basis
11766### ERROR decals: duplicate surface indices in queue -- tell Bernie!!
11767### ERROR failed to insert decal
11768next->cluster_index==cluster_index
11769### ERROR decals: failed to unlock decals during insert -- tell Bernie!!
11770### ERROR decals: infinite loop -- tell Bernie!!
11771decal_globals->first_disconnected_decal_index==decal_index
11772decal->layer>=0 && decal->layer<NUMBER_OF_DECAL_LAYERS
11773decal->cluster_index==NONE
11774decal->cluster_index==cluster_index
11775decal_globals->permanent_count>=0
11776!TEST_FLAG(decal->flags, _decal_locked_bit)
11777decal_get_first_decal_index(decal->cluster_index, decal->layer)==decal_index
11778### ERROR decals: deleting permanent decal (#%d) -- tell Bernie!!
11779### ERROR decals: deleting locked decal (#%d) -- tell Bernie!!
11780geometry->decal_surface_count<MAXIMUM_DECAL_SURFACE_QUEUE_SIZE
11781deviant_surface_count && *deviant_surface_count>=0 && *deviant_surface_count<=MAXIMUM_DECAL_SURFACE_QUEUE_SIZE
11782deviant_surface_list
11783surface_queue_write_index && *surface_queue_write_index>=0 && *surface_queue_write_index<=MAXIMUM_DECAL_SURFACE_QUEUE_SIZE
11784surface_queue
11785geometry
11786type>=0 && type<NUMBER_OF_DECAL_TYPES
11787### WTF decals: failed to allocate vertices (locked=%d, permanent=%d)
11788### WTF decals: failed to insert decal (locked=%d, permanent=%d)
11789### WTF decals: failed to lock vertices
11790quad_index==decal_quad_count
11791decal_surface_vertex_index+1<decal_surface_vertex_count
11792decal_surface_vertex_count>=NUMBER_OF_VERTICES_PER_TRIANGLE
11793~C
11794decal_geometry.decal_surface_vertex_counts[decal_surface_index]>=NUMBER_OF_VERTICES_PER_TRIANGLE
11795### ERROR: decals: failed to wrap decal around edge -- tell Bernie!!
11796closest_surface_index!=NONE
11797deviant_surface_bunch_size<MAXIMUM_DECAL_SURFACE_QUEUE_SIZE
11798surface_queue_write_index<=MAXIMUM_DECAL_SURFACE_QUEUE_SIZE
11799surface_queue_read_index<MAXIMUM_DECAL_SURFACE_QUEUE_SIZE
11800### DECALS: Bernie doesn't understand how local_random_range() works, don't tell Jason!!
11801### ERROR unsupported projection dimension
11802decals_enabled
11803collision
11804origin
11805local_random_seed_address
11806structure_decals_globals
11807\halopc\haloce\source\structures\structure_runtime_decals.c
11808structure decals
11809contrails_update
11810contrail %s thinks it has %d points but really it has %d
11811contrail %s (%ld) has an object that thinks it's attached to %ld
11812contrail %s attachment index %d is outside the valid range.
11813\halopc\haloce\source\effects\contrails.c
11814couldn't allocate contrail globals
11815contrail point
11816t
11817definition_index!=NONE
11818object_index!=NONE
11819contrail->contrail_point_counts[instance_index]>0==contrail->first_contrail_point_indices[instance_index]!=NONE
11820particle_systems_update
11821particle system particles
11822particle systems
11823creation_function_index>=0 && creation_function_index<NUMBER_OF_PARTICLE_SYSTEM_TYPE_CREATION_PHYSICS
11824\halopc\haloce\source\effects\particle_systems.c
11825type_state_definition->particle_update_physics>=0 && type_state_definition->particle_update_physics<NUMBER_OF_PARTICLE_SYSTEM_TYPE_UPDATE_PHYSICS
11826system_definition->system_update_physics>=0 && system_definition->system_update_physics<NUMBER_OF_PARTICLE_SYSTEM_UPDATE_PHYSICS
11827particle_systems && particle_systems->valid
11828gravity
11829[1.5]
11830[0.5]
11831particles_update
11832couldn't allocate particle globals
11833\halopc\haloce\source\effects\particles.c
11834&diffuse
11835&light
11836[0.7]
11837&data->color
11838&data->velocity
11839effects_update
11840couldn't allocate effect globals
11841effect location
11842\halopc\haloce\source\effects\effects.c
11843effect %s has a bad part %s
11844location_datum_index
11845effect_index!=NONE
11846cannot create objects, lights, or damage from an effect created by particles.
11847&effect->color
11848count_delta>=0
11849effect->local_player_index==NONE
11850&forward
11851&marker_list->forwards[effect_marker_index]
11852effect_marker_index>=0 && effect_marker_index<marker_list->count
11853created %sviolent %s on %s
11854non
11855<none>
11856scale_b %f not in [0,1]
11857scale_a %f not in [0,1]
11858marker_forwards
11859marker_points
11860marker_count>0
11861!translational_velocity || valid_real_vector3d(translational_velocity)
11862quiet
11863shout
11864loud
11865silent
11866ai_update
11867squad_absolute_index>=0 && squad_absolute_index<MAXIMUM_SQUADS_PER_MAP
11868squad_index>=0 && squad_index<MAXIMUM_SQUADS_PER_ENCOUNTER && squad_index<encounter->squad_count
11869c:\halopc\haloce\source\ai\encounters.h
11870ai_globals
11871\halopc\haloce\source\ai\ai.c
11872ai globals
11873force_major && is_random && random_chance
11874%d swarm units
11875result_description && more_to_release
11876working_memory_size >= sizeof(struct potentially_releasable_storage)
11877encounter %s (%d units)
11878encounterless-actor %s
11879%s killing spree: %d
11880player%d
11881allegiance between teams %s and %s %s%s
11882reformed
11883broken
11884 permanently
11885allegiance between teams %s and %s communicated as %s
11886WARNING: cannot create mounted weapons for %s, exceeded MAXIMUM_NUMBER_OF_MOUNTED_WEAPON_UNITS
11887effect_type>=0 && effect_type<NUMBER_OF_AI_UNIT_EFFECTS
11888volume>=0 && volume<NUMBER_OF_AI_SOUND_VOLUMES
11889A
11890(distance_to_effect >= 0) && (distance_to_effect < distance_to_end_of_queue)
11891submit
11892effect_type>=0 && effect_type<NUMBER_OF_AI_SPATIAL_EFFECTS
11893actor->meta.encounterless
11894%s: disconnect and transition to new bsp
11895%s: %d of %d units outside PVS, reattached %d%s
11896 (deleted some)
11897%s: no units inside PVS, do not transition
11898%s: all swarm inside PVS, transition unchanged
11899components_outside_pvs_count < MAXIMUM_NUMBER_OF_UNITS_PER_SWARM
11900target_prop->parent_prop_index != NONE
11901%s/%s major upgrade chance %.2f: %s (g %.2f s %.2f -> chance %.2f rand %.2f err %.2f)
11902NO
11903YES
11904?adjust_encounter->platoon_base + adjust_encounter->platoon_count <= MAXIMUM_PLATOONS_PER_MAP
11905adjust_encounter->platoon_base >= encounter->platoon_base + encounter->platoon_count
11906adjust_encounter->squad_base + adjust_encounter->squad_count <= MAXIMUM_SQUADS_PER_MAP
11907adjust_encounter->squad_base >= encounter->squad_base + encounter->squad_count
11908editing caused an overflow of MAXIMUM_PLATOONS_PER_MAP (%d)
11909editing caused an overflow of MAXIMUM_SQUADS_PER_MAP (%d)
11910c:\halopc\haloce\source\objects\objects.h
11911material->lightmap_vertices.type==_rasterizer_vertex_type_environment_lightmap_uncompressed || material->lightmap_vertices.type==_rasterizer_vertex_type_environment_lightmap_compressed || material->lightmap_vertices.type==_rasterizer_vertex_type_environment_lightmap_uncompressed_ff
11912\halopc\haloce\source\objects\object_lights.c
11913material->vertices.type==_rasterizer_vertex_type_environment_uncompressed || material->vertices.type==_rasterizer_vertex_type_environment_compressed || material->vertices.type==_rasterizer_vertex_type_environment_uncompressed_ff
11914couldn't allocate memory for object lights.
11915lights_game_globals
11916light_data
11917lights globals
11918TEST_FLAG(light->flags, _point_light_connected_to_map_bit)
11919!lights_globals.marker_initialized
11920lights_globals.marker_initialized
11921!TEST_FLAG(light->flags, _point_light_connected_to_map_bit)
11922[1.3]
11923[0.707]
11924[lens_flare_parameters.light_identifier!=0
11925light->color.blue >=0.0f && light->color.blue <=1.0f
11926light->color.green>=0.0f && light->color.green<=1.0f
11927light->color.red >=0.0f && light->color.red <=1.0f
11928[sine -45]
11929object_type_should_force_baseline_update
11930object_type_is_update_valid
11931object_type_update_biped_from_network
11932object_type_update_timestamped_from_network
11933object_type_update_from_network
11934object_type_process_update_delta
11935object_type_update_baseline
11936object_type_update
11937light_fixture
11938control
11939object_type_definitions[object_type]->group_tag
11940object_type_definitions[object_type]
11941#%d isn't a valid object type in [#0,#%d)
11942\halopc\haloce\source\objects\object_types.c
11943VALID_MESSAGE_DELTA_DEFINITION(object_type_definitions[object_type]->update_message_type) || object_type_definitions[object_type]->update_message_type == NONE
11944team == 0 || team == 1
11945Unknown vehicle type in vehicle remapper
11946#### Team %d: Vehicle %s skipped (allowed but skipped) (index %d)
11947#### Team %d: Vehicle %s skipped (bad scenario_datum_index) (index %d)
11948#### Team %d: Ignoring vehicle %s (index %d)
11949#### WARNING un-teamed vehicle of type %s (index %d)
11950#### Team %d: Adding vehicle %s for current game type (index %d)
11951Spawning vehicle %s
11952Spawning default vehicle %s
11953!vehicle_remapper.is_teamplay
11954Team %d: Spawning vehicle #%d, %s
11955Team %d: Spawning default vehicle #%d, %s
11956vehicle_remapper.is_teamplay
11957vehicle_remapper.processed
11958!definition->next
11959object_index != NONE
11960definition->placement_tag_block_offset>=0 && definition->placement_tag_block_offset<=sizeof(struct scenario)+sizeof(struct tag_block)
11961definition->placement_tag_block_offset!=NONE
11962definition->palette_tag_block_offset>=0 && definition->palette_tag_block_offset<=sizeof(struct scenario)+sizeof(struct tag_block)
11963definition->palette_tag_block_offset!=NONE
11964&matrix
11965Kt >= t0 && t <= t0 + 3.0f*h
11966h > 0.0f
11967#wind_globals.initialized
11968\halopc\haloce\source\scenario\wind.c
11969!wind_globals.initialized
11970t>0.f && t<1.f
11971\halopc\haloce\source\physics\bsp3d.c
119729
11973clipped_counts[0]!=NONE && clipped_counts[1]!=NONE
11974vertex_count<MAXIMUM_VERTICES_PER_CLIPPED_POLYGON
11975vertex_count>=NUMBER_OF_VERTICES_PER_TRIANGLE
11976bitmap && bitmap->signature==BITMAP_SIGNATURE
11977\halopc\haloce\source\cache\pc_texture_cache.c
11978!structure_globals.cluster_marker_initialized
11979\halopc\haloce\source\structures\structures.c
11980structure_globals.cluster_marker_initialized
11981stack_depth<MAXIMUM_CLUSTERS_PER_STRUCTURE
11982surface_index
11983material_index
11984intersected_indices
11985disc_index>=0 && disc_index<obstacles->disc_count && obstacles->disc_count<=MAXIMUM_DISC_COUNT
11986c:\halopc\haloce\source\ai\path.h
11987step_index>=0 && step_index<path->step_count && path->step_count<=MAXIMUM_OBSTACLE_AVOIDANCE_STEPS
11988\halopc\haloce\source\ai\path_obstacle_avoidance.c
11989heap_index>=0 && heap_index<path->heap_count && path->heap_count<=MAXIMUM_OBSTACLE_AVOIDANCE_STEPS
11990heap_index>0
11991%3d. %.12g (%x)
11992please give this debug.txt to chucky
11993heap_verify failed (%s)
11994heap_insert output
11995heap_insert input
11996heap_remove output
11997heap_remove input
11998goal
11999%s: assert_valid_real_point2d(%f, %f)
12000stack_top<MAXIMUM_DISC_COUNT
12001result.disc_index>=0 && result.disc_index<path->obstacles->disc_count
12002seed_disc_index>=0 && seed_disc_index<path->obstacles->disc_count
12003path->obstacles->disc_count>=0 && path->obstacles->disc_count<=MAXIMUM_DISC_COUNT
12004obstacle path failure!
12005(obstacle_step_index >= 0) && (obstacle_step_index < obstacle_path->step_count)
12006input_step_count <= MAXIMUM_SMOOTHED_PATH_STEPS
12007[5344176: 0x000080BF000080BF000080BF000080BF000080BF0000803F000080BF0000803F000080BF000080BF0000803F0000803F0000803F000080BF000080BF0000803F000080BF0000803F0000803F0000803F000080BF0000803F0000803F0000803FCDCCCC3C]
12008count<=14
12009plane #%d%s|nsurface #%d%s%s%s%s|n%s|n%f degrees
12010 negated
12011 two-sided
12012 invisible
12013 climbable
12014 breakable
12015phantom bsp
12016\halopc\haloce\source\physics\collision_debug.c
12017local_player_index==0
12018\halopc\haloce\source\structures\structure_detail_objects.c
12019structure detail objects
12020detail_object_global_runtime_data
12021lower_bound_cell<=upper_bound_cell
12022recorded_animations_update
12023animation_threads_debug
12024animation_threads
12025\halopc\haloce\source\cutscene\recorded_animations.c
12026animation %s appears corrupt
12027thread->event_stream-thread_debug->event_stream_start<thread_debug->stream_length||(thread->event_stream-thread_debug->event_stream_start==thread_debug->stream_length&&finished)
12028thread->relative_ticks>=0
12029playback_stream-stream<size||(playback_stream-stream==size&&finished)
12030relative_ticks>=0
12031ticks_left>=0
12032%d|t
12033recording name|tticks left|tobject name
12034unit doesn't exist
12035this animation doesn't exist
12036can't play animation on unit
12037trying to play %s while %s is playing
12038animation->version>0&&animation->version<=RECORDED_ANIMATION_VERSION&&playback_codec[animation->version-1]
12039Could not allocate space for a new animation
12040!thread||thread->unit_index==unit_index
12041replicate_damage_dealt_to_network(): Failed to send damage dealt message to machine [%d].
12042machine_index != NONE
12043damage_data.damaged_object_index != NONE
12044\halopc\haloce\source\objects\damage.c
12045item_accelerate_to_network(): Failed to send item accelerate message to all loaded machines.
12046SDJ: ERROR: item_accelerate_from_network(): Ignoring meaningless attempt to decode incremental item accelerate message
12047SDJ: ERROR: item_accelerate_from_network(): Could not decode item accelerate message
12048SDJ: ERROR: item_accelerate_from_network(): Translated index [%d] resolved to NONE.
12049header->decoding_information->definition_type == _message_item_accelerate
12050ff>negative incident
12051incident
12052collision.type==_collision_result_object
12053%s|nbody %0.3f|n current %0.3f|n recent %0.3f|nshield %0.3f|n current %0.3f|n recent %0.3f|n
12054no object to debug|n(point and press space)
12055SDJ: ERROR: damage_dealt_from_network(): Ignoring meaningless attempt to decode incremental damage dealt message
12056SDJ: ERROR: damage_dealt_from_network(): Could not decode damage dealt message
12057header->decoding_information->definition_type == _message_damage_dealt
12058damage_resistance->shield_material_type>=0 && damage_resistance->shield_material_type<NUMBER_OF_MATERIAL_TYPES
12059~damaged
12060damage_material->type>=0 && damage_material->type<NUMBER_OF_MATERIAL_TYPES
12061%s: "%s" "%s" k=%0.2f S[%3.2f] B[%3.2f]
12062damaged_object_count<sizeof(damaged_object_indices)/sizeof(long)
12063region_index==NONE || (region_index>=0 && region_index<MAXIMUM_REGIONS_PER_OBJECT)
12064<E.B:activation status
12065(meter->history_next_index >= 0) && (meter->history_next_index < AI_METER_HISTORY_TICKS)
12066definition->meter_id == index
12067\halopc\haloce\source\ai\ai_profile.c
12068ai enc % 2d/% 3d, actor % 3d/% 3d/% 3d, unit % 3d/% 3d/% 3d, props % 3d/% 3d|n
12069AI line-spray: %s
12070encounters %d/%d|tprops %d/%d
12071actors %d/%d/%d|units %d/%d%d
12072swarms %d/%d/%d|tcomponents %d/%d
12073props a/o/u:|tenemy %d/%d/%d|tfriend %d/%d/%d|tdead %d/%d/%d
12074collisions %d|tlineofsight %d|tlineoffire %d|tfiringpoint %d
12075path_flood %d|tpath_find %d|taction_change %d
12076shoot-corpse
12077check-friend
12078check-enemy
12079run-to
12080triumph
12081..\objects\objects.h
12082actor_debug_array && actor_path_debug_array
12083\halopc\haloce\source\ai\ai_debug.c
12084actor_path_debug_array
12085actor_debug_array
12086path->valid
12087u<%.1f
12088ff?ai_debug.lineoffire_valid
12089highlight_color
12090ai_debug_lineofsight: overflowed point buffer (%d) with %d rays and counting
12091index <= SHORT_MAX
12092ai_debug_lineofsight: overflowed ray buffer (%d) with %d points and counting
12093 (%s)
12094%s/(%s) %s
12095%s/%s
12096encounterless
12097camera != NULL
12098speech done
12099conditional
12100 %s
12101ai_speak_list: couldn't find the list '%s'... here are the known lists:
12102player kill comments
12103all
12104%s %s %s (%d %d)
12105variant %d dialogue %d %s
12106cleared %d flags
12107set %d flags
12108(comm_type >= 0) && (comm_type < vector_size)
12109vector_size <= 2048
12110lookup
12111ai_debug.idle_look_valid
12112fff?c%d t%d
12113actors:
12114actor types:
12115unused9
12116unused8
12117unused7
12118unused6
12119teams:
12120enterable: dist %.1f
12121reset the actor variant in all %d starting locations. glory!
12122updated all %d squads' guard positions. glory!
12123encounter %s [%s %s] (%d actors)
12124inactive
12125active
12126%s-bsp %s
12127auto
12128manual
121293d-positions
12130no more encounters
12131undirected
12132%s / %s (%d)
12133(path->path_build_result >= 0) && (path->path_build_result < NUMBER_OF_PATH_BUILD_RESULTS)
12134(path->path_traverse_result >= 0) && (path->path_traverse_result < NUMBER_OF_PATH_TRAVERSE_RESULTS)
12135obstacles blocked
12136cached node missing
12137no destination
12138overflowed nodes
12139exhausted search
12140invalid start
12141not close enough
12142selected %s
12143no more actors
12144actor %d/%d: %s
12145no encounter selected (use F2/F3)
12146not refreshing path
12147path debugging not available
12148path refreshed (%d)
12149 [ignorant]
12150no current path
12151following path (%d/%d%s)
12152 (at destination)
12153%s|t%s|t%s%s|t%s|t%s|t%3.2f|t%3.2f|n
12154 (dim)
12155 (dark)
12156obstr
12157to/cvr
12158f/cvr
12159occl
12160i/orph
12161u/orph
12162 ack
12163ack->
12164->ack
12165-----
12166|ntype|tstate|tvis|taud|tlos|ttarget|tlook|n
12167body|t%3.2f|t[0.0,%3.2f]|nshield|t%3.2f|t[0.0,%3.2f]|n|n
12168|n|n|n|n
12169`!?
12170@R?=<unknown charge-setup decision %d>
12171close-success
12172stalking-success
12173melee-success (%sairborne)
12174melee-cannotmove (%f)
12175melee-noanimation (%sairborne)
12176melee-notarget
12177melee-inhibited
12178melee-swarmcan't
12179vehicle-notdriver
12180vehicle-success
12181?animation %d
12182analog %.2f
12183m-%s a-%s
12184asleep
12185noncombat
12186casual
12187alert
12188: persistent %d
12189<unknown %d>
12190trigger2
12191trigger
12192reload
12193forcealert
12194lookdontturn
12195action
12196exactfacing
12197trigger %.1f
12198animation failed
12199animation unavailable
12200cannot move
12201not attempted
12202attached to us
12203no animation
12204imminent impact
12205imminent explosion
12206can avoid
12207no desire (int'n %.1f)
12208no desire (no int'n)
12209no safe direction
12210evasion not allowed
12211outside (%.1f > %.1f)
12212far away (%.1f > %.1f)
12213unnoticed
12214discarded fp
12215trying: %sbusy dmg %.1f
12216not-
12217no trajectory
12218collateral dmg
12219not enough enemy %d < %d
12220encounter time %d
12221random %.2f > %.2f
12222dmg %.2f
12223unit busy
12224in vehicle
12225minimum range
12226underwater
12227not stationary
12228not standing
12229not crouching
12230in midair
12231bursting
12232firing wildly
12233burst pause
12234burst pause align
12235first burst delay
12236first burst align
12237outside range
12238not visible
12239outside active region
12240no target
12241wrong target
12242animation busy
12243firing disabled
12244wildfire %d
12245pause %d
12246burst %d
12247newtarget %d
12248%srof %.1f err %.1f dmg %.1f blk %d
12249busy
12250error: invalid point 2 specified (%d)
12251error: invalid point 1 specified (%d)
12252Ccommand-list %s: #%d of #%d
12253ramming
12254strafe
12255melee-leap
12256stalk%s %s disc%d
12257 catchtarget
12258 exposed
12259locked
12260moving
12261destination-
12262fake-entry %d
12263range-ok
12264facing-ok
12265entering
12266delay %d
12267pt(%d)
12268targ(%d)
12269pursuit_location != NULL
12270%s %d
12271hide
12272retreat %d
12273look %d
12274wait %d
12275change %d
12276delay not triggered
12277delay forever
12278delaying %d
12279#=
12280<%s %s %s %d
12281targ
12282prop
12283move
12284combat
12285comm/d
12286comm
12287deton
12288bumped
12289ack
12290over/f
12291over
12292stop/a
12293turn/a
12294i/aim
12295i/look
12296def
12297d%d o%d e%d f%d
12298/%d h%d
12299unopp c%d(%d) t%d
12300unr %d %d
12301target
12302%si%d
12303%so%d
12304r%d
12305prop->enemy
12306/%.1fs/%.1ff
12307aud/%s %.1fp/%.1fd
12308full
12309nostationary%s
12310 (moving)
12311desire-fixed-facing
12312fixed-facing
12313retreat t%d
12314dngr %3.2f/%3.2f
12315dmging %d/%d
12316ex.close %d/%d
12317s/at me %d/%d
12318s/near %d/%d
12319shoot %d/%d
12320aim at %d/%d
12321facing %d/%d
12322vis %d/%d
12323enemy %d
12324%s %d %.2f
12325unavailable
12326shielded
12327visibletimer
12328repeattimer
12329visibletarget
12330wrongaction
12331s/dmg %3.2f
12332b/dmg %3.2f
12333shld %3.2f
12334body %3.2f
12335encounterless
12336%s (bsp %d)
12337%s (no-bsp)
12338move emergency %.2f
12339sharp continue
12340sharp change-dir
12341sharp new-turn
12342sign rotated %f
12343sign too-far cosangle %f < %f
12344sign no-danger %f < %f
12345sensed at %f, turn %f
12346turn angvel %.2f danger %.2f bonus %.2f
12347danger %.2f turncos %.2f
12348curr ~%.2f at %.2f
12349best %.2f at %d
12350%d: w%.2f
12351c%d
12352%.3f
12353not-occluding-player
12354occluding-player
12355blocking-player
12356aiming occlusion error
12357%sforce-stop %d
12358moving-into-fire
12359blocking
12360blocking-player
12361friends-blocking
12362%3.2f
12363num_firing_position_colors < MAXIMUM_NUMBER_OF_FIRING_POSITION_GROUPS
12364tag index
12365resource index
12366predicted_resource_block
12367type==predicted_resource->type
12368resource_index>=0 && resource_index<bitmap_group->bitmaps.count
12369resource_index==NONE
12370\halopc\haloce\source\cache\predicted_resources.c
12371Tried to add bitmap from group with no bitmaps(%s).
12372state.field->type==_field_tag_reference
12373predicted_resources
12374sound\sinomatixx_music
12375sound\sinomatixx_foley
12376sound\sinomatixx
12377sound\sfx\ambience
12378sound\music
12379sound\dialog
12380stand
12381unit_update
12382units_update
12383unit_globals
12384\halopc\haloce\source\units\units.c
12385unit globals
12386VALID_FLAGS(persistent_control_flags, NUMBER_OF_UNIT_CONTROL_FLAGS)
12387 enter-hint
12388animation_state
12389plan->coast_t + actual_t >= t
12390plan->coast_t >= 0
12391coasting_vel < 0
12392t >= 0
12393disc >= 0
12394REAL_MAX != plan->decel_t
12395REAL_MAX != plan->decel_a
12396REAL_MAX != plan->coast_t
12397REAL_MAX != plan->accel_t
12398REAL_MAX != plan->accel_a
12399plan->initial_v < 0
12400plan->initial_p > -1e-03f
12401o(adjust_plan->accel_t >= 0) && (adjust_plan->decel_t >= 0)
12402t_extension > 0
12403MISSING: %s '%s %s'
12404Could not encode unit_kill message for player index
12405server failed to send unit_kill message to all machines; client machine may be out of sync
12406best_new_attacker_index!=NONE
12407(estimate_mode >= 0) && (estimate_mode < NUMBER_OF_UNIT_ESTIMATE_POSITION_MODES)
12408body_position && estimated_position
12409animation_impulse>=0 && animation_impulse<NUMBER_OF_UNIT_ANIMATION_IMPULSES
12410current_index>=0 && current_index<NUMBER_OF_UNIT_GRENADE_TYPES
12411couldn't find the emotion animation '%s'
12412Aindex>=0 && index<NUMBER_OF_UNIT_USER_ANIMATIONS
12413Could not encode player exit vehicle message for object index #%d
12414server failed to send player exit vehicle message to all machines; client machine may be out of sync
12415<
12416equipment_definition->equipment.powerup_type==_equipment_powerup_grenade
12417(grenade_type >= 0) && (grenade_type < NUMBER_OF_UNIT_GRENADE_TYPES)
12418grenade_count>=0
12419equipment_definition->equipment.powerup_type!=_equipment_powerup_grenade
12420equipment_definition->equipment.powerup_type!=_equipment_powerup_none
12421grenade_type==NONE || (grenade_type>=0 && grenade_type<NUMBER_OF_UNIT_GRENADE_TYPES)
12422unit->unit.current_grenade_index==NONE || (unit->unit.current_grenade_index>=0 && unit->unit.current_grenade_index<NUMBER_OF_UNIT_GRENADE_TYPES)
12423left hand
12424unit->unit.grenade_counts[unit->unit.current_grenade_index]>0
12425unit->unit.current_grenade_index>=0 && unit->unit.current_grenade_index<NUMBER_OF_UNIT_GRENADE_TYPES
12426server failed to send projectile new message for grenade index [%d]
12427base_seat_index>=0 && base_seat_index<NUMBER_OF_UNIT_BASE_SEATS
12428base_weapon_index>=0 && base_weapon_index<NUMBER_OF_UNIT_BASE_WEAPONS
12429unarmed
12430%s: animation %s
12431index>=0 && index<MAXIMUM_WEAPONS_PER_UNIT
12432item->object.parent_object_index==unit_index
12433a %s tried to drop a %s which was connected to the map.
12434the animation '%s' doesn't exist in the graph '%s'
12435WARNING: %s tried to die from flaming to death but couldn't
12436aiming_vector
12437(end_aiming_angles.pitch >= aiming_bounds->y0) && (end_aiming_angles.pitch <= aiming_bounds->y1)
12438(end_aiming_angles.yaw >= aiming_bounds->x0) && (end_aiming_angles.yaw <= aiming_bounds->x1)
12439end_aiming_angles.yaw >= aiming_bounds->x0
12440end_aiming_angles.yaw <= aiming_bounds->x1
12441desired_aiming_angles.yaw >= aiming_bounds->x0
12442desired_aiming_angles.yaw <= aiming_bounds->x1
12443(angular_acceleration_limit > 0.0f) && (angular_acceleration_limit < 10000.0f)
12444angular_velocity_limit >= 0.0f
12445MISSING: %s '%s %s %s'
12446parent_seat_index != NULL
12447relative_aiming_angles.yaw
12448relative_aiming_angles.pitch
12449&relative_vector
12450(seat_desire_type == NONE) || ((seat_desire_type >= 0) && (seat_desire_type < NUMBER_OF_VEHICLE_SEAT_DESIRE_TYPES))
12451seat_substring_name
12452current_index>=0 && current_index<MAXIMUM_WEAPONS_PER_UNIT
12453Could not encode unit_drop_current_weapon message for player index
12454server failed to send unit_drop_current_weapon message to all machines; client machine may be out of sync
12455)\=&unit->object.forward
12456&unit->object.up
12457%s: assert_valid_real_normal2d(%f, %f)
12458alignment_vector
12459[5357136: 0xA692AB3CA692ABBCDDA57E415077563EEDCF8740]
12460run_vector
12461unit_verify_vectors FAILURE, see above for details
12462 looking vector %08X %08X %08X velocity %08X %08X %08X
12463 aiming vector %08X %08X %08X velocity %08X %08X %08X
12464 desired facing %08X %08X %08X, aiming %08X %08X %08X, looking %08X %08X %08X
12465 object: pos %08X %08X %08X, fwd %08X %08X %08X, up %08X %08X %08X
12466 warning, hex dump follows...
12467 looking vector %f %f %f velocity %f %f %f
12468 aiming vector %f %f %f velocity %f %f %f
12469 desired facing %f %f %f, aiming %f %f %f, looking %f %f %f
12470**** unit_verify_vectors: problems with %s at location %s
12471unit-control
12472control_data->primary_trigger
12473control_data->zoom_level==NONE || (control_data->zoom_level>=0)
12474control_data->grenade_index==NONE || (control_data->grenade_index>=0 && control_data->grenade_index<NUMBER_OF_UNIT_GRENADE_TYPES)
12475control_data->weapon_index==NONE || (control_data->weapon_index>=0 && control_data->weapon_index<MAXIMUM_WEAPONS_PER_UNIT)
12476&control_data->looking_vector
12477&control_data->aiming_vector
12478&control_data->facing_vector
12479VALID_FLAGS(control_data->control_flags, NUMBER_OF_UNIT_CONTROL_FLAGS)
12480control_data->aiming_speed>=0 && control_data->aiming_speed<NUMBER_OF_UNIT_AIMING_SPEEDS
12481control_data->animation_state>=0 && control_data->animation_state<NUMBER_OF_UNIT_ANIMATION_STATES
12482magnitude3d(&control_data->throttle)<=3.0f
12483relative_looking_angles.yaw
12484relative_looking_angles.pitch
12485&relative_looking_vector
12486&relative_aiming_vector
12487&unit->unit.aiming_vector
12488unit-preprocess-nodes
12489desired_base_seat_index!=NONE
12490desired_state>=0 && desired_state<NUMBER_OF_UNIT_STATES
12491Ignoring meaningless attempt to decode incremental unit_drop_current_weapon message
12492Could not decode unit_drop_current_weapon message for player index
12493SDJ: ERROR: unit_drop_current_weapon_from_network(): Unit [%d] with current weapon [%d] could not drop weapon [%d], translated index [%d]
12494current_weapon_index == local_weapon_to_drop
12495header->decoding_information->definition_type == _message_unit_drop_current_weapon
12496unit->object.parent_object_index==NONE
12497weapon != NULL
12498unit->unit.feign_death_timer > 0
12499Server was about to replicate a unit_try_and_exit() for a unit that with a role other than master! [%d]
12500unit_try_and_exit_seat(): There is no unit at index [%d]
12501unit-update-end
12502=*=9game_globals_first_person_interface
12503player illumination: self %.2f ambient %.2f
12504unit-update-postvector
12505&unit->unit.looking_vector
12506unit-update-look-3d
12507unit-update-look-euler
12508unit-update-look-set
12509unit-update-aim-3d
12510unit-update-aim-euler
12511unit-update-aim-set
12512&unit->unit.desired_aiming_vector
12513:unit-update-prevectors
12514<&gunner_unit->unit.desired_aiming_vector
12515&driver_unit->unit.desired_facing_vector
12516unit-update-begin
12517SDJ: ERROR: unit_kill_from_network(): Ignoring meaningless attempt to decode incremental unit kill message
12518SDJ: ERROR: unit_kill_from_network(): Could not decode unit kill message for player index
12519SDJ: ERROR: unit_kill_from_network(): unit index [%d] resolved to NONE
12520!field_translated_index_is_local_index_registered(&FIELD_PROPERTIES(object_index), local_unit_index)
12521ERROR: unit_kill_from_network(): Unit index [%d] resolved to NULL
12522header->decoding_information->definition_type == _message_unit_kill
12523!field_translated_index_is_local_index_registered(&FIELD_PROPERTIES(object_index), unit_index)
12524p%d: body %.2f shld %.2f from %s %s
12525Ignoring meaningless attempt to decode incremental player exit vehicle message
12526Could not decode player exit vehicle message
12527unit_exit_seat_from_network(): Unable to resolve server index [%d]. Forced [%d].
12528header->decoding_information->definition_type == _message_player_exit_vehicle
12529queue != NULL
12530\halopc\haloce\source\game\position_queue.c
12531server_position_as_of_this_update != NULL
12532x
12533\halopc\haloce\source\game\action_queue.c
12534entry->remaining_ticks_to_apply_action_to > 0
12535action_queue_data != NULL
12536ticks_to_apply_update_to > 0
12537max_queue_size > 1
12538\halopc\haloce\source\game\simple_circular_queue.c
12539user_data != NULL
12540player_update_history_play
12541\halopc\haloce\source\networking\player_update_history.c
12542ERROR: No client.
12543 Avg. prediction error: [%f]
12544Avg. ticks played back: [%f]
12545 Total updates: [%d] == Total ticks: [%d]
12546 Number of play backs: [%d]
12547number_of_ticks != NULL
12548number_of_updates != NULL
12549history != NULL
12550[%d]: Player update history overflow, [%d] updates == [%d] ticks.
12551player_update_history_is_valid_id(*update_id) == TRUE
12552[%d]: Warning...Update history is now full, [%d] updates.
12553[%d]: Added through update [%d]. [%d]/[%d]updates == [%d] ticks
12554player_update_history_is_valid_id(history->next_update_id) == TRUE
12555player_unit_index != NONE
12556ticks > 0
12557Ignoring update [%d] due to starting_update == NULL
12558Ignoring update [%d] due to unit_index == NONE
12559 Ran updates: [%d] -> [%d], [%d] updates == [%d] ticks
12560 Difference: [%f]
12561 Ending Pos: [%f] [%f] [%f]
12562Client Starting Pos: [%f] [%f] [%f]
12563Server Starting Pos: [%f] [%f] [%f]
12564 Original Pos: [%f] [%f] [%f]
12565update_client_get_ticks_left_for_current_action() == 0
12566There are updates to replay after [%d].
12567Updates [%d] does not exist.
12568biped_process_update_delta
12569biped_build_update_delta
12570biped_update_baseline
12571biped_update
12572desired_facing && desired_gun_offset
12573(estimate_mode != _unit_estimate_gun_position) || (desired_facing != NULL)
12574(estimate_mode == _unit_estimate_none) || (estimated_body_position != NULL)
12575\halopc\haloce\source\units\bipeds.c
12576pathfinding_point
12577x_object_index != NONE
12578ERROR: Could not decode biped new message
12579header->decoding_information->definition_type == _message_biped_new
12580message_type != NONE
12581biped->biped.baseline_valid == TRUE
12582biped->object.datum_role == _networked_datum_master
12583Cannot decode invalid message for biped %d
12584(biped->object.datum_role == _networked_datum_puppet) || (biped->object.datum_role == _networked_datum_puppet_controlled_by_local_player)
12585header_data->object_index == object_index
12586header->decoding_information->definition_type == object_type_get_update_message_type(biped->object.type)
12587percent >= 0.0f && percent <= 1.0f
12588D
12589WARNING: biped %s (%s) is in a bad place (%.1f %.1f %.1f), erasing
12590WARNING: biped %s (%s) fell outside world and was erased
12591fixed_location.cluster_index!=NONE
12592final_position || !dont_teleport
12593couldn't teleport the biped out far enough from the vehicle...
12594biped %s (%s%s%s): %s vector failure: (%f, %f, %f) / (%f, %f, %f)
12595climb
12596player-physics
12597/dead
12598/limping
12599post-airborne
12600TEST_FLAG(biped->biped.flags, _biped_airborne_bit)
12601post-landing
12602post-slipping
12603%s, %s, %s: assert_valid_real_vector3d_axes3(%f, %f, %f / %f, %f, %f / %f, %f, %f)
12604forward_vector
12605left_vector
12606up_vector
12607forward_vector && left_vector && up_vector
12608&physics->new_velocity
12609&physics->new_position
12610v+2tZ=
12611<&physics->velocity
12612&physics->position
12613@W?&biped->object.forward
12614preprocess-nodes
12615post-accel
12616pre-accel
12617post-moving-turn
12618post-standing-turn
12619p}?fffpost-fly-turn
12620UUU@#<5.;post-dying
12621post-dying-airborne
12622post-limp-noodle
12623n6?post-update
12624post-dead/air/land/slip
12625post-moving
12626post-turning
12627pre-turning
12628pre-update
12629unit_hud_globals
12630\halopc\haloce\source\interface\hud_unit.c
12631hud unit interface
12632@>new_local_player_index!=NONE
12633old_local_player_index!=NONE
12634Cui\shell\bitmaps\team_background
12635ui\shell\bitmaps\team_icon_slayer
12636ui\shell\bitmaps\team_icon_race
12637ui\shell\bitmaps\team_icon_oddball
12638ui\shell\bitmaps\team_icon_king
12639ui\shell\bitmaps\team_icon_ctf
12640player->local_player_index==render.local_player_index
12641weapon_hud_globals
12642\halopc\haloce\source\interface\hud_weapon.c
12643hud weapon interface
12644oC@
12645?frame index NONE when drawing crosshair %d, element %d, for weapon interface '%s'
12646too many levels in current weapon hud hierarchy
12647ServerPlayerUpdateHistory.log
12648Server failed to replicate remote player vehicle update message.
12649Server failed to replicate remote player position update message.
12650Server failed to replicate remote player action update message.
12651existing_player_index != NONE
12652\halopc\haloce\source\networking\player_update_server.c
12653ERROR player_update_server_log(): Could not open [%s]
12654Server failed to replicate super remote player action update message.
12655update->network_data.actions[x].ticks_to_apply_update_to > 0
12656update->number_of_updates <= MAXIMUM_ACTION_UPDATES_IN_SUPER_UPDATE
12657[%d]: [%d]: Acked [%d]
12658is_reliable_send != NULL
12659source_player != NULL
12660[%d]: [%d]: Acked vehicle [%d]
12661use_new_vehicle_update_scheme == TRUE
12662source_player->server_update_data.action_baseline_id < NUMBER_OF_REMOTE_PLAYER_ACTION_UPDATE_BASELINE_IDS
12663source_player->server_update_data.action_baseline_id >= 0
12664server failed to send local player update message to client machine; client machine may be out of sync
12665Invalid client_machine replicating remote player update.
12666Server failed to replicate remote player update message.
12667g_incremental_super_remote_players_action_upate.number_of_updates == 0
12668g_stateless_super_remote_players_action_udpate.number_of_updates == 0
12669g_incremental_super_remote_players_action_upate.number_of_updates >= 0
12670g_stateless_super_remote_players_action_udpate.number_of_updates >= 0
12671update->number_of_updates < MAXIMUM_ACTION_UPDATES_IN_SUPER_UPDATE
12672update != NULL
12673player_update_history_is_valid_id(update_id) == TRUE
12674ticks_to_apply_update_to <= 30
12675ticks_to_apply_update_to >= 1
12676?
12677 Avehicle_process_update_delta
12678vehicle_build_update_delta
12679vehicle_update_baseline
12680vehicle_update
12681\halopc\haloce\source\units\vehicles.c
12682ERROR: Could not decode vehicle new message
12683vehicle->unit.weapon_object_indices[x] == local_weapon_index
12684header->decoding_information->definition_type == _message_vehicle_new
12685vehicle->vehicle.baseline_valid == TRUE
12686vehicle->object.datum_role == _networked_datum_master
12687d<d
12688 q?
12689 @>ff?U?reflected
12690jet thrusters
12691hover thrusters
12692midpoint
12693t5BVU?]?]t@?vehicle_index != NONE
12694Cannot decode invalid message for vehicle %d
12695header->decoding_information->definition_type == _message_vehicle_update
12696(vehicle->object.datum_role == _networked_datum_puppet) || (vehicle->object.datum_role == _networked_datum_puppet_controlled_by_local_player)
12697header->decoding_information->definition_type == object_type_get_update_message_type(vehicle->object.type)
12698o;o;.~;yX:d;d
12699 q|?Hz?L~blur
12700<"?333333?333333
12701\halopc\haloce\source\game\vehicle_update_queue.c
12702entry != NULL
12703device_groups_data
12704\halopc\haloce\source\devices\devices.c
12705no more free device groups
12706new_group_index==group_index
12707|nposition %.2f/vel %.2f
12708 (group %d desired %.2f)
12709power %.2f/vel %.2f
12710weapon_process_update_delta
12711weapon_build_update_delta
12712weapon_update_baseline
12713weapon_update
12714~secondary-blur
12715~primary-blur
12716weapon_start_reload_to_network(): Failed to send weapon ammo pickup mid reload message to all loaded machines.
12717weapon->object.datum_role == _networked_datum_master
12718magazine_index < MAXIMUM_NUMBER_OF_MAGAZINES_PER_WEAPON
12719magazine_index >= 0
12720\halopc\haloce\source\items\weapons.c
12721weapon->weapon.primary_trigger
12722magnification>0.0f
12723magnification
12724#
12725G@
12726=trigger_index>=0 && trigger_index<weapon_definition->weapon.triggers.count
12727magazine_index>=0 && magazine_index<weapon_definition->weapon.magazines.count
12728weapon_start_reload_to_network(): Failed to send weapon start reload message to all loaded machines.
12729SDJ: ERROR: weapon_start_reload_from_network(): Ignoring meaningless attempt to decode incremental weapon start reload message
12730SDJ: ERROR: weapon_start_reload_from_network(): Could not decode weapon start reload message
12731SDJ: ERROR: weapon_start_reload_from_network(): Got weapon start reload message for non puppet weapon, datum role [%d]
12732header->decoding_information->definition_type == _message_weapon_start_reload
12733weapon_finish_reload_to_network(): Failed to send weapon finish reload message to all loaded machines.
12734SDJ: ERROR: weapon_finish_reload_from_network(): Ignoring meaningless attempt to decode incremental weapon finish reload message
12735SDJ: ERROR: weapon_finish_reload_from_network(): Could not decode weapon finish reload message
12736SDJ: ERROR: weapon_finish_reload_from_network(): Got weapon finish reload message for non puppet weapon, datum role [%d]
12737header->decoding_information->definition_type == _message_weapon_finish_reload
12738new_state>=0 && new_state<NUMBER_OF_TRIGGER_STATES
12739weapon_cancel_reload_to_network(): Failed to send weapon cancel reload message to all loaded machines.
12740rounds_array
12741ERROR: Could not decode weapon new message
12742header->decoding_information->definition_type == _message_weapon_new
12743weapon->weapon.baseline_valid == TRUE
12744Cannot decode invalid message for weapon %d
12745header->decoding_information->definition_type == _message_weapon_update
12746weapon->object.datum_role == _networked_datum_puppet
12747header->decoding_information->definition_type == object_type_get_update_message_type(weapon->object.type)
12748SDJ: ERROR: weapon_ammo_pickup_mid_reload(): Ignoring meaningless attempt to decode incremental weapon ammo pick up mid reload message
12749SDJ: ERROR: weapon_ammo_pickup_mid_reload_from_network(): Could not decode weapon ammo pick up mid reload message
12750SDJ: ERROR: weapon_ammo_pickup_mid_reload(): Got weapon ammo pick up mid reload message for non puppet weapon, datum role [%d]
12751header->decoding_information->definition_type == _message_weapon_ammo_pickup_mid_reload
12752result_aim_vector
12753primary trigger
12754weapon->object.datum_role != _networked_datum_puppet
12755SDJ: ERROR: weapon_cancel_reload_from_network(): Ignoring meaningless attempt to decode incremental weapon cancel reload message
12756SDJ: ERROR: weapon_cancel_reload_from_network(): Could not decode weapon cancel reload message
12757SDJ: ERROR: weapon_cancel_reload_from_network(): Got weapon cancel reload message for non puppet weapon, datum role [%d]
12758header->decoding_information->definition_type == _message_weapon_cancel_reload
12759projectile_process_update_delta
12760projectile_build_update_delta
12761projectile_update_baseline
12762projectile_update
12763=
12764projectile_detonate_to_network(): Failed to send projectile detonate message to all loaded machines.
12765\halopc\haloce\source\items\projectiles.c
12766v_desired_sq > 0.0f
12767t_squared_max >= 0.0f
127684.0f * a * c > 0.0f
12769%s(): Failed to send message to all loaded machines.
12770projectile_attach_to_network
12771parent_index != NONE
12772projectile_index != NONE
12773SDJ: ERROR: %s(): Ignoring meaningless attempt to decode incremental message
12774SDJ: ERROR: %s(): Could not decode message
12775projectile_attach_from_network
12776header->decoding_information->definition_type == _message_projectile_attach
12777projectile->object.parent_object_index != NONE
12778ERROR: Could not decode projectile new message
12779header->decoding_information->definition_type == _message_projectile_new
12780projectile->projectile.baseline_valid == TRUE
12781projectile->object.datum_role == _networked_datum_master
12782Cannot decode invalid message for projectile %d
12783projectile->object.datum_role == _networked_datum_puppet
12784header->decoding_information->definition_type == object_type_get_update_message_type(projectile->object.type)
12785SDJ: ERROR: projectile_detonate_from_network(): Ignoring meaningless attempt to decode incremental projectile detonate message
12786SDJ: ERROR: projectile_detonate_from_network(): Could not decode projectile detonate message
12787SDJ: ERROR: projectile_detonate_from_network(): Translated index [%d] resolved to NONE.
12788SDJ: ERROR: projectile_detonate_from_network(): Project get resolved to NONE, index [%d], translated index.
12789header->decoding_information->definition_type == _message_projectile_detonate
12790&projectile->object.translational_velocity
12791acceleration
12792collision->object_index!=NONE
12793&projectile->object.forward
12794&projectile->object.up
12795&new_position
12796projectile velocity is bad after gravity.
12797projectile velocity is bad after deceleration.
12798projectile velocity is bad after steering.
12799equipment_process_update_delta
12800equipment_build_update_delta
12801equipment_update_baseline
12802equipment != NULL
12803\halopc\haloce\source\items\equipment.c
12804equipment->equipment.baseline_valid == TRUE
12805equipment->object.datum_role == _networked_datum_master
12806ERROR: Could not decode equipment new message
12807header->decoding_information->definition_type == _message_equipment_new
12808Cannot decode invalid message for equipment %d
12809equipment->object.datum_role == _networked_datum_puppet
12810header->decoding_information->definition_type == object_type_get_update_message_type(equipment->object.type)
12811cinematic_screen_effect_globals
12812\halopc\haloce\source\rasterizer\rasterizer_cinematics.c
12813screen effect filth
12814### ERROR cinematics failed to set video mode; global bitmaps are not set
12815### FATAL_ERROR screen effects can't use convolution when main_get_window_count>1
12816maybe you forgot to turn off the cinematic screen effect?
12817\halopc\haloce\source\game\aim_assist.c
12818CCould not encode multiplayer sound
12819server failed to send multiplayer sound message to client machine_index #%d
12820server failed to send multiplayer sound to all clients
12821\halopc\haloce\source\game\game_engine_multiplayer_sounds.c
12822should_replicate == FALSE
12823Ignoring meaningless attempt to decode incremental message multiplayer sound
12824Could not decode message multiplayer sound
12825header->decoding_information->definition_type == _message_multiplayer_sound
12826hud messaging
12827trying to restart help text flashing when flashing is disabled
12828objective text MUST only be text, no icons
12829@\halopc\haloce\source\interface\hud_messaging.c
12830element->type==_hud_message_type_text
12831message->element_count==1
12832<no
12833button
12834icon>
12835Unhandled icon index %d
12836help text cannot use custom icons
12837help message using old code. get latest code and tags.
12838global_scenario_get()->custom_object_names.index!=NONE
12839custom_index<NUMBER_OF_HUD_CUSTOM_ICONS
12840show_state_message
12841hud_messaging_globals->objective.message && hud_messaging_globals->objective.uptime
12842Ignoring meaningless incremental hud_add_item_message_from_network request
12843Could not decode hud_add_item_messasge message
12844header->decoding_information->definition_type == _message_hud_add_item
12845Could not encode hud add item message
12846server failed to send hud add item message to client machine; client machine may be out of sync
12847prism->point_count<=MAXIMUM_POINTS_PER_COLLISION_PRISM
12848\halopc\haloce\source\physics\collision_features.c
12849global_projection3d_mappings[prism->projection_axis][prism->projection_sign][component]==_z
12850point_count<=MAXIMUM_POINTS_PER_COLLISION_PRISM
12851features->count[_collision_feature_prism]>=0 && features->count[_collision_feature_prism]<=MAXIMUM_COLLISION_FEATURES_PER_TEST
12852features->count[_collision_feature_cylinder]>=0 && features->count[_collision_feature_cylinder]<=MAXIMUM_COLLISION_FEATURES_PER_TEST
12853features->count[_collision_feature_sphere]>=0 && features->count[_collision_feature_sphere]<=MAXIMUM_COLLISION_FEATURES_PER_TEST
12854could not find nav point
12855nav_point_data
12856local_player_index>=0&&local_player_index<MAXIMUM_NUMBER_OF_LOCAL_PLAYERS
12857\halopc\haloce\source\interface\hud_nav_points.c
12858hud nav points
12859Could not add another nav point
12860(?>waypoint_type!=NONE
12861pCffffff?game_allegiance_update
12862game allegiance globals
12863game_allegiance_globals
12864\halopc\haloce\source\game\game_allegiance.c
12865allegiance->current_incidents > 0
12866game_allegiance_create: too many allegiances (maximum is %d)
12867failed to create the flag
12868NONE != weapon_index
12869\halopc\haloce\source\game\game_engine_ctf.c
12870NONE != team_index
12871game_engine_can_score()
12872`?Failed sending game mode state update to specific machine.
12873Failed sending game mode state update to all loaded machines.
12874NETGAME_FLAG_WARNING starting location %d team %d, too close to enemy flag
12875NETGAME_FLAG_WARNING starting location %d bad team index %d
12876(flag_to_create >= 0) && (flag_to_create <= 1)
12877failed to find one of the ctf flags
12878ctf started up without teams
12879NONE != unit_index
12880weapon->object.owner_team_index != player->team_index
12881flag_blue
12882Forced flag reset: Unable to drop weapon.
12883\halopc\haloce\source\bungie_net\network\transport_address.c
12884IPV4_ADDRESS_LENGTH == b->address_length
12885IPV4_ADDRESS_LENGTH == a->address_length
12886%4X.%4X.%4X.%4X.%4X.%4X.%4X.%4X:%hu
12887%hd.%hd.%hd.%hd:%hu
12888IPV4_ADDRESS_LENGTH == addr->address_length
12889addr
12890<unknown transport error>
12891_transport_error_connect_rejected
12892_transport_result_connect_in_progress
12893_transport_result_dns_lookup_in_progress
12894_transport_error_poll_error
12895_transport_error_endpoint_set_full
12896_transport_error_endpoint_not_in_set
12897_transport_error_options_failed
12898_transport_error_listen_failed
12899_transport_error_connect_failed
12900_transport_error_address_unknown
12901_transport_error_bind_endpoint
12902_transport_result_poll_timeout
12903_transport_error_bad_endpoint
12904_transport_error_buffers_full
12905_transport_error_seg_fault
12906_transport_error_out_of_memory
12907_transport_error_dns_lookup_failure
12908_transport_error_bad_input_parameters
12909_transport_result_already_initialized
12910_transport_error_not_initialized
12911_transport_result_operation_would_block
12912_transport_error_connection_lost
12913_transport_error_endpoint_io
12914_transport_error_unknown
12915_transport_error_none
12916<unknown transport rejection code>
12917transport_rejection_code_blacklisted_machine
12918transport_rejection_code_game_is_closed
12919transport_rejection_code_game_is_full
12920transport_rejection_code_version_too_new
12921transport_rejection_code_version_too_old
12922transport_rejection_code_invalid_protocol
12923transport_rejection_code_too_many_connection_attempts
12924transport_rejection_code_unknown
12925transport_rejection_code_none
12926this argument to cond should be a condition/result pair
12927this argument to cond needs a result.
12928i couldn't allocate a syntax node.
12929the %s call requires %d arguments.
12930!hs_compile_globals.initialized
12931\halopc\haloce\source\hs\hs_compile.c
12932bad source offset (you need to recompile.)
12933this is not a valid variable name.
12934i expected a value of type %s, but the variable %s has type %s
12935hs_type_valid(expression->type) || expression->type==_hs_unparsed
12936predicate->function_index!=NONE
12937i expected "true" or "false".
12938expression->constant_type==expression->type
12939expression->type==_hs_type_boolean
12940this is not a valid real number.
12941expression->type==_hs_type_real
12942shorts must be in the range [-32767, 32768].
12943this is not a valid integer.
12944expression->type==_hs_type_short_integer || expression->type==_hs_type_long_integer
12945expression->type==_hs_type_string
12946this is not a valid script name.
12947expression->type==_hs_type_script
12948this is not a reference to a %s tag.
12949increase MAXIMUM_HS_REFERENCES_PER_SCENARIO
12950HS_TYPE_IS_TAG_REFERENCE(expression->type)
12951".
12952or
12953",
12954%s must be
12955enum_definition->count
12956HS_TYPE_IS_ENUM(expression->type)
12957this is not a valid %s name
12958offset+TAG_STRING_LENGTH<element_size
12959element_size<=SHORT_MAX
12960hs_syntax_get(expression_index)->type==_hs_type_trigger_volume
12961hs_syntax_get(expression_index)->type==_hs_type_cutscene_flag
12962hs_syntax_get(expression_index)->type==_hs_type_cutscene_camera_point
12963hs_syntax_get(expression_index)->type==_hs_type_cutscene_title
12964hs_syntax_get(expression_index)->type==_hs_type_cutscene_recording
12965hs_syntax_get(expression_index)->type==_hs_type_device_group
12966this is not a valid ai encounter or squad.
12967hs_syntax_get(expression_index)->type==_hs_type_ai
12968hs_syntax_get(expression_index)->type==_hs_type_ai_command_list
12969hs_syntax_get(expression_index)->type==_hs_type_starting_profile
12970hs_syntax_get(expression_index)->type==_hs_type_conversation
12971this is not a valid object name.
12972this is not an object of type %s.
12973object_name->runtime_object_type!=NONE
12974HS_TYPE_IS_OBJECT_NAME(expression->type)
12975HS_TYPE_IS_OBJECT(expression->type)
12976hs_syntax_get(expression_index)->type==_hs_type_navpoint
12977hs_syntax_get(expression_index)->type==_hs_type_hud_message
12978expression->type==_hs_type_object_list
12979ran out of script string constant memory
12980i expected (global<type> <name> <initial value>)
12981i expected a global variable name less than 32 characters.
12982there is already a variable by this name.
12983i couldn't allocate space for this global.
12984this is not a valid type.
12985i expected (script <type> <name> <expression(s)>)
12986i expected (script stub <type> <name> <expression(s)>)
12987i expected (script static <type> <name> <expression(s)>)
12988i expected a script name less than 32 characters.
12989only static scripts of the same type can override stub scripts.
12990i couldn't allocate a script.
12991i expected (script local <type> <name> <expression(s)>).
12992this is not a valid return type.
12993script type must be "startup", "dormant", "continuous", or "static".
12994this quoted constant is unterminated.
12995unterminated comment.
12996expressions of type %s are currently unsupported.
12997the value of this expression (in a <void> slot) can never be used.
12998i expected a script or variable definition.
12999hs_type_valid(expression->type) || expression->type==_hs_special_form || expression->type==_hs_unparsed
13000i expected %s, but i got an expression.
13001a function name
13002"script" or "global"
13003this is not a valid function or script name.
13004function->parse
13005it is illegal to set the value of variables in this context.
13006it is illegal to block in this context.
13007i expected a %s, but this function returns a %s.
13008i expected a %s, but this script returns a %s.
13009this is not a static script.
13010i expected "script" or "global".
13011missing type (you need to recompile scripts.)
13012type is inconsistent with usage (you need to recompile scripts.)
13013corrupt syntax tree (you need to recompile scripts.)
13014missing function (you need to recompile scripts.)
13015bad script index (you need to recompile.)
13016!hs_compile_globals.error
13017this expression is empty.
13018this left parenthesis is unmatched.
13019hs_type_valid(expected_type) || expected_type==_hs_special_form || expected_type==_hs_unparsed
13020the "%s" call requires exactly %d arguments.
13021hs_type_valid(definition->return_type)
13022begin_random can take a maximum of 32 arguments (matt can increase this.)
13023a statement block must contain at least one argument.
13024function_index==_hs_function_begin || function_index==_hs_function_begin_random
13025c:\halopc\haloce\source\hs\hs_library_internal_compile.h
13026i expected (if <condition> <then> [<else>]).
13027i expected a variable to set and a value.
13028i expected an assignment value.
13029i didn't expect this argument.
13030this is not a valid global variable.
13031asserted
13032you cannot pass the result of this set (type %s) to a function that expects type %s.
13033the %s call requires at least 2 arguments.
13034the %s call requires %s2 arguments.
13035at least
13036function_index>=_hs_function_plus && function_index<=_hs_function_max
13037the sleep call requires a time and, optionally, a script name.
13038the sleep_until call requires a condition and, optionally, a period.
13039this static script cannot be awakened.
13040this is not a global variable reference, function call, or script call.
13041hs_compile_globals.error_offset>=0 && hs_compile_globals.error_offset<source_size
13042hs_compile_globals.compiled_source
13043global_scenario_get()->hs_string_constants.size>=HS_MAXIMUM_DYNAMIC_SOURCE_DATA_BYTES
13044couldn't allocate memory for compiled source.
13045hs_compile_globals.error_offset>=0 && hs_compile_globals.error_offset<source_file_size
13046tell matt that somebody failed to correctly report a parsing error.
13047increase MAXIMUM_HS_STRING_DATA_PER_SCENARIO
13048hs_compile_globals.initialized
13049pid
13050build number
13051widget's controller
13052<invalid>
13053\halopc\haloce\source\interface\ui_widget_text_search_and_replace_functions.c
13054PID
13055Software\Microsoft\Microsoft Games\Halo CE
13056network settings update
13057direct ip connect update
13058checking for updates
13059load game list update
13060gt edit list update
13061gt select list update
13062mp map list update
13063solo map list update
13064mp prof vehicles update
13065audio_menu_update
13066server settings update
13067gamepad update menu
13068common button bar update
13069gamespy screen update
13070video menu update
13071controls update menu
13072dim unless two controllers
13073pause game set textbox inverted
13074dim if no net cable
13075warn if diff. will nuke saved game
13076teams/no teams bitmap update
13077mp game directions
13078system link status check
13079mp edit profile set rule text
13080mp set textbox # of players
13081mp set bitmap for ruleset
13082mp set bitmap for map
13083mp set textbox score limit type
13084mp set textbox score limit
13085mp set textbox teams noteams
13086mp set textbox game ruleset
13087mp set textbox map name
13088get active plyr profile color
13089get edit game settings name
13090get edit plyr profile name
13091get active plyr profile name
13092mp level select update
13093main menu fake animate
13094game settings lists pic update
13095color picker update
13096solo game objective text
13097game settings lists text update
13098player profile small menu update
13099plyr prof edit-select menu upd8
131003wide player profile list update
13101mp profile list update
13102net/splitscreen prejoin players
13103splitscreen pregame status update
13104network pregame status update
13105server list update
13106build number (textbox only)
13107difficulty menu update desc
13108solo level select update
13109multiplayer type menu update desc
13110gametype select menu update desc
13111playlist settings menu update desc
13112player settings menu update desc
13113invalid game_data_input_reference_function
13114\halopc\haloce\source\interface\ui_widget_game_data_input_functions.c
13115expected a text box widget for the settings select list extended description text
13116expected a container widget for the settings select list extended description pic
13117this doesn't look like the settings select widget to me
13118invalid widget trying to update its extended list description
13119expected a container widget w/ 2 children for the playlist settings list extended description
13120(index>=0) && (index<NUMBER_OF_SINGLE_PLAYER_LEVELS)
13121expected a text box widget for the list item's third child (map description)
13122expected a container widget for the list item's second child (map pic)
13123expected a text box widget for the list item's first child (map name)
13124expected 3 children in solo level list item (name, pic, desc)
13125expected a text box widget for the difficulty list extended description text
13126expected a container widget for the difficulty list extended description pic
13127this doesn't look like the difficulty select widget to me
13128longest
13129putput
13130wizard
13131bloodgulch
13132boardingaction
13133carousel
13134chillout
13135hangemhigh
13136prisoner
13137ratrace
13138damnation
13139sidewinder
13140beavercreek
13141expected 'score limit type' textbox
13142expected 'score limit' textbox
13143expected 'number of players' textbox
13144expected 'teams on/off' textbox
13145expected 'ruleset' textbox
13146expected 'map name' textbox
13147expected 'open/closed game' textbox
13148this doesn't look like the server list extended description widget
13149this doesn't look like the net game server list widget
13150?%d:%02d:%02d%02d:%02d0:%02d-:--this doesn't look like the net pregame status screen to me
13151ui\shell\main_menu\player_profiles_select\profile_description_labels
13152expected 3 children in multiplayer settings list item (name, pic, desc)
13153ui\shell\strings\default_player_profile_names
13154expected a text box widget for the controls text field
13155expected a text box widget for the controls label
13156expected a text box widget for the profile's current skill level text field
13157expected a text box widget for the current skill level label
13158expected a text box widget for the current level text field
13159expected a text box widget for the current level label
13160expected a text box widget for the 'empty profile' label
13161expected a container widget for the profile description fields
13162expected a container widget for the profile color picture
13163expected a text box widget for profile name
13164expected profile item description container widget
13165expected a container widget w/ 2 children for the player profile edit settings list extended description
13166expected some list items for multiplayer game settings list
13167expected a text box for multiplayer game options list extended description
13168expected column list for multiplayer game options list
13169expected a text box for objective text
13170expected a spinner list somewhere in the multiplayer game options settings list item makeup
13171expected some list items for game settings list
13172expected a picture (container) for game options list extended description
13173expected column list for game options list
13174expected a picture (container) for main menu options list extended description
13175expected column list for main menu options list
13176profile display name requires a valid local player index
13177expected a text box widget for profile display name
13178not currently editing a game variant
13179profile color picture requires a valid local player index
13180no network game
13181icefields
13182expected text box widget for mp game settings text
13183expected container widget for mp game settings bitmap
13184expected a text box widget for mp profile edit ruleset text widget
13185expected a container bitmap for mp pregame header widget
13186this doesn't look like the difficulty list widget (expected warning text box)
13187this doesn't look like the difficulty list widget
13188expected a text box widget for system link menu text item
13189expected a widget owned by a local player when looking for pause game window
13190parent != NULL
13191expected a text box widget for pause game inverted text item
13192failed to cache player profile
13193not enough cache profiles
13194failed to cache playlist profile
13195expected a parent
13196expected 'software sound' list item
13197expected 'effects volume'' option spinner list
13198expected 'master volume'' option spinner list
13199!preview_list_has_default
13200bank >= 0 && bank < MAX_PREVIEW_LIST_BANKS
13201index != NONE
13202out
13203expected column_list
13204expected 3 children (list items) for 'level select' widget
13205expected a spinner list for 'level select' widget
13206expected 3 children (list items) for 'multiplayer settings select' widget
13207expected a spinner list for 'multiplayer settings select' widget
13208ui\shell\main_menu\player_profiles_select\button_set_short_descriptions
13209ui\shell\main_menu\player_profiles_select\joystick_set_short_descriptions
13210%s%hs%s
13211ui\shell\main_menu\player_profiles_select\button_set_long_descriptions
13212ui\shell\main_menu\player_profiles_select\joystick_set_defaults_descriptions
13213invalid list item index
13214qtr-screen profile list has invalid list item index
13215expected qtr-screen profile select wrapper screen to have 3 child widgets (pic, description, list... in that order)
13216expected 0 children (1-wide spinner) for 'mp player settings select' widget
13217expected a spinner list for 'mp player settings select' widget
13218expected qtr-screen profile select list to be wrapped in a container widget
13219hs_string_data_definition
13220hs_syntax_data_definition
13221syntax_node
13222data_array_header
13223hs_source_files_block
13224hs_source_data_definition
13225reference*^
13226hs_references_block
13227initialization expression index*
13228hs_globals_block
13229root expression index*
13230return type*
13231script type*
13232hs_scripts_block
13233data_size>=0 && (data_size%sizeof(struct hs_syntax_node))==0
13234csirtpn
13235edo
13236size>=sizeof(struct data_array)
13237\halopc\haloce\source\hs\hs_scenario_definitions.c
13238lines
13239participants
13240run-to-player dist:world units#if the 'involves player' flag is set, when triggered the conversation's participant(s) will run to within this distance of the player
13241trigger distance:world units#distance the player must enter before the conversation can trigger
13242ai_conversation_block
13243variant 6
13244variant 5
13245variant 4
13246variant 3
13247variant 2
13248variant 1
13249line delay time
13250addressee participant#this field is only used if the addressee type is 'participant'
13251addressee
13252ai_conversation_line_block
13253encounter name
13254set new name#once we pick a unit, we name it this
13255use this object#if a unit with this name exists, we try to pick them to start the conversation
13256selection type
13257ai_conversation_participant_block
13258participant
13259radio sergeant
13260radio unit
13261any actor
13262prefer sergeant
13263not in a vehicle
13264in player's vehicle
13265disembodied
13266friendly actor
13267wait until everyone nearby
13268wait until speaker nearby
13269wait after until told to advance
13270everyone look at addressee
13271everyone look at speaker
13272addressee look at speaker
13273is alternate#this participant is only used if some participant in this conversation was marked as 'has alternate' could not be found
13274has alternate#if nobody for this participant can be found, we use a participant marked as 'is alternate' instead, e.g. someone from over the radio
13275optional#the conversation can continue even if nobody for this participant was found
13276player must be looking#this conversation will not start until the player is looking at one of the participants
13277keep trying to play#if this conversation fails initially, it will keep testing to see when it can play
13278stop other actions#participants stop doing whatever they were doing in order to perform this conversation
13279player must be visible#this conversation cannot take place unless the participants can _see_ a nearby player
13280stop if alerted to enemy#an actor will abort this conversation if they suspect an enemy
13281stop if visible enemy#an actor will abort this conversation if they see an enemy
13282stop if damaged#an actor will abort this conversation if they are damaged
13283stop if death#this conversation will be aborted if any participant dies
13284platoons
13285squads
13286respawn delay:seconds#delay between respawning actors in this encounter
13287search behavior
13288encounter_block
132899 / unused9
132908 / unused8
132917 / unused7
132926 / unused6
132935 / sentinel
132944 / flood
132953 / covenant
132962 / human
132971 / player
132980 / default by unit
13299tenacious
13300manual bsp index specified
133013d firing positions
13302initially braindead
13303initially deaf
13304initially blind
13305respawn enabled
13306not initially created
13307starting locations
13308move positions
13309respawn delay:seconds#delay between respawning actors in this squad
13310respawn total#total number to respawn (zero = infinite)
13311respawn max actors#maximum number of actors alive at once (never spawns above this number)
13312respawn min actors#minimum number of actors alive at once (will spawn instantly if less than this number)
13313major upgrade
13314insane diff count#initial number of actors on insane difficulty (hard difficulty is midway between normal and insane)
13315normal diff count#initial number of actors on normal difficulty
13316pursuing
13317defending guard
13318defending search
13319defending
13320attacking guard
13321attacking search
13322attacking
13323squad delay time:seconds
13324maneuver to squad
13325unique leader type#what kind of leader this squad has (e.g. a sarge for marines) - 'normal' is based on the size of the squad, 'random' always creates a leader, or you can specify an individual type
13326platoon
13327squads_block
13328automatic migration
13329magic sight after timer
13330no timer, delay forever
13331start timer immediately
13332never search
13333sgt lehto
13334sgt johnson
13335random
13336many
13337few
13338maneuver when
13339happens to
13340change attacking/defending state when
13341platoons_block
13342all dead
13343all but one dead
1334475% dead
1334550% dead
1334625% dead
13347anybody dead
13348< 25% strength
13349< 50% strength
13350< 75% strength
13351(never)
13352start in defending state
13353say 'advancing' when maneuver
13354flee when maneuvering
13355group index
13356firing_positions_block
13357surface index*
13358sequence ID#identifies this move position as belonging to a sequence, only actors whose starting locations match this sequence ID can use it (zero = no sequence)
13359time:seconds
13360move_positions_block
13361object name
13362command
13363recording name^
13364ai_recording_reference_block
13365script name^
13366ai_script_reference_block
13367animation graph#leave this blank to use the unit's normal animation graph
13368animation name^
13369ai_animation_reference_block
13370point 2
13371ai_command_point_block
13372point 1
13373parameter2
13374parameter1
13375atom modifier
13376teleport
13377set radius
13378look object
13379look player
13380look random
13381move immediate
13382die
13383loop
13384wait
13385initiative
13386targeting
13387vocalize
13388recording
13389animate
13390targeted jump
13391running jump
13392animation mode
13393move in direction
13394go to and face
13395go to
13396pause
13397atom type
13398ai_command_block
13399commands
13400manual bsp index#structure bsp index that this encounter belongs to... ignored unless 'manual bsp index' flag is checked. if this flag is not checked, the structure bsp is found automatically (may fail in areas of overlapping geometry)
13401manual bsp index#set if the command list is manually attached to a specific bsp
13402disable falling damage#makes an actor not take any damage from falling while following its commands
13403disable communication#stops an actor from communicating while following its commands
13404disable looking#stops an actor from turning, stopping or looking around in response to stimuli received while following its commands
13405allow targeting#lets an actor shoot at enemies while following its commands
13406allow initiative#lets an actor decide to stop following its commands and attack an enemy
13407ai_command_list_block
13408command list
13409actor type
13410initial state#state that this actor starts in
13411return state#state that this actor will return to when it has nothing to do
13412sequence ID#which move position sequence we can use (zero = no specific sequences)
13413actor_starting_locations_block
13414required
13415fleeing
13416searching
13417guarding at guard position
13418guarding
13419moving - randomly
13420moving - loop randomly
13421moving - loop back and forth
13422moving - loop
13423moving - repeat same position
13424sleeping
13425actor_palette_block
13426lehto
13427johnson
13428sarge2
13429sarge
13430mendoza
13431aussie
13432jenkins
13433fitzgerald
13434bisenti
13435search
13436guard_at_position
13437guard
13438move_random
13439move_loop_random
13440move_loop_back_and_forth
13441move_loop
13442move_repeat
13443WARNING: encounter %s squad %s has an invalid actor type specified - %d outside [0, %d)
13444 line %d permutation %d: sound '%s' matched variant '%s' (%d)
13445WARNING: %s: conversation participant %d (%s) matches multiple dialogue variants, this NEEDS TO BE FIXED, please
13446matched_entry != NULL
13447variant_source_substrings[variant_index] != NULL
13448variant_source_line_indices[variant_index] != NONE
13449\halopc\haloce\source\ai\ai_scenario_definitions.c
13450WARNING: %s: conversation line %d/%d: the sound '%s' matches multiple variants '%s' (%d) and '%s' (%d)
13451unnamed
13452)
13453(
13454%2d:
13455%d: %s%s%s%s
13456 /
13457WARNING: encounter %s could be ambiguously attached to BSPs #%d and #%d
13458WARNING: command list %s could be ambiguously attached to BSPs #%d and #%d
13459recorded animation event stream*
13460length of animation*:ticks
13461unit control data version*
13462raw animation data*
13463version*
13464recorded_animation_block
13465recorded_animation_event_stream_data
13466front leaf index*
13467back leaf index*
13468global_leaf_portal_block
13469leaf_portal_vertex_block
13470portal indices*
13471faces*
13472global_map_leaf_block
13473map_leaf_face_block
13474portal index*
13475map_leaf_portal_index_block
13476vertex*
13477map_leaf_face_vertex_block
13478leaf_map_initialize
13479leaf_map_globals.node_stack_count<MAXIMUM_NODE_STACK_COUNT
13480\halopc\haloce\source\structures\leaf_map.c
13481leaf_map_globals.node_stack_count>0
13482levels_up>=0 && levels_up<leaf_map_globals.node_stack_count
13483portal_designator_index!=leaf->portal_designators.count
13484map->bsp
13485couldn't allocate leaf map portal designator.
13486couldn't allocate leaf map portal
13487#;too many vertices in portal
13488leaf_index0!=leaf_index1
13489reference_plane->n.n[projection]!=0.f
13490ancestor_node_index!=NONE || index_from_node(first_traversal_node)==node_index
13491couldn't allocate leaf face.
13492couldn't allocate leaf vertices.
13493result.vertex_count!=NONE
13494couldn't allocate leaf_map leaves.
13495leaf_map_globals.node_stack_count==0
13496leaf_map
13497right surface*
13498left surface*
13499reverse edge*
13500forward edge*
13501end vertex*
13502start vertex*
13503edge
13504edges*
13505material*
13506breakable
13507climbable
13508two sided
13509first edge*
13510surface
13511bsp2d nodes*
13512right child*
13513left child*
13514bsp2d node
13515bsp2d node*
13516bsp2d reference
13517bsp2d references*
13518first bsp2d reference*
13519bsp2d reference count*
13520contains double-sided surfaces
13521leaf
13522front child*
13523back child*
13524bsp3d node
13525bsp3d nodes*
13526IDirect3DVertexBuffer9_Unlock(d3d_vertex_buffer)
13527### ERROR failed to create vertex buffer hardware format
13528IDirect3DVertexBuffer9_Lock(d3d_vertex_buffer, 0, buffer_size, (unsigned char**)&vertex_data, 0)
13529d3d_vertex_buffer
13530vertex_size*count==buffer_size || !vertices
13531\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_hardware_geometry.c
13532IDirect3DIndexBuffer9_Unlock(d3d_index_buffer)
13533IDirect3DIndexBuffer9_Lock(d3d_index_buffer, 0, buffer_size, (unsigned char**)&index_buffer_data, 0)
13534### ERROR failed to create triangle buffer hardware format
13535IDirect3DDevice9_CreateIndexBuffer(global_d3d_device, buffer_size, usage_flags, D3DFMT_INDEX16, pool_type, &d3d_index_buffer, NULL)
13536physics_update
13537unit_definition->unit.blip_type>=0 && unit_definition->unit.blip_type<NUMBEROF(scales)
13538\halopc\haloce\source\physics\physics.c
13539mass_point->ground_material_type==NONE || (mass_point->ground_material_type>=0 && mass_point->ground_material_type<NUMBER_OF_MATERIAL_TYPES)
13540`Emodel_instance_valid
13541&object->object.forward
13542&object->object.up
13543lL6n43;&angular_acceleration
13544&translational_acceleration
13545magic_torque
13546magic_force
13547rotated_forward
13548rotated_up
13549up!=rotated_up
13550forward!=rotated_forward
13551?&angular_velocity
13552&linear_velocity
13553&linear_acceleration
13554instance->physics->mass>0.0f
13555">perpendicular to direction
13556parallel to direction
13557screen facing
13558!untransformed_direction
13559transformed_direction
13560transformed_origin
13561untransformed_origin
13562\halopc\haloce\source\render\render_sprite.c
13563 coverage: %.1f big sprites: %d
13564build_sprite failed to allocate dynamic vertices
13565group->vertices
13566a build_sprites_begin call can accomodate at most %d bitmaps
13567!TEST_FLAG(flags, _build_sprites_valid_bit)
13568### ERROR sprites rendered with screen geometry -- tell Bernie!!
13569TEST_FLAG(data->flags, _build_sprites_valid_bit)
13570build_sprite only supports normal sprites in screen space.
13571build_sprite sprite count exceeded.
13572the bitmap group %s sequence %d sprite %d references bitmap -1 (tell matt).
13573mode==_build_sprite_normal || (untransformed_direction && magnitude_squared3d(untransformed_direction))
13574z>untransformed_axis_of_rotation
13575rasterizer_model_draw_solid_non_shadow_pass
13576rasterizer_model_draw_solid_shadow_pass
13577rasterizer_model_draw_decal_pass
13578rasterizer_model_transparent_geometry_submit
13579compute_centroid
13580rasterizer_model_draw_sort_filth
13581render_model_geometry_part
13582render_model_parts
13583render_model_model_end
13584render_model_model_begin
13585render_model_setup_model_parameters
13586render_model_render_debug
13587render_model_build_lod
13588render_model_multiply_node_matrices
13589render_model_build_fake_centroid
13590render_model_build_fake_function_values
13591render_model_build_fake_change_colors
13592render_model_build_model_effect
13593render_model_build_fake_permutations
13594render_model
13595part->centroid_secondary_node_index>=0 && part->centroid_secondary_node_index<model->nodes.count
13596part->centroid_primary_node_index>=0 && part->centroid_primary_node_index<model->nodes.count
13597!TEST_FLAG(flags, _render_model_shadow_bit)
13598part->num_nodes > 0
13599\halopc\haloce\source\models\models.c
13600frame_index<frame_count
13601frame_count>0
13602object_marker->node_index>=0 && object_marker->node_index<(node_remapping_table ? node_count : model->nodes.count)
13603node_matrices
13604(actual_detail_level_index >= 0) && (actual_detail_level_index < NUMBER_OF_DETAIL_LEVELS_PER_MODEL)
13605actual_detail_level_index > 0
13606geometry_detail_level_index>=0 && geometry_detail_level_index<NUMBER_OF_DETAIL_LEVELS_PER_MODEL
13607\halopc\haloce\source\models\model_animations.c
13608damage_part>=0 && damage_part<NUMBER_OF_DAMAGE_PARTS
13609damage_direction>=0 && damage_direction<NUMBER_OF_ANIMATION_DAMAGE_DIRECTIONS
13610damage_type>=0 && damage_type<NUMBER_OF_ANIMATION_DAMAGE_TYPES
13611write_index<MAXIMUM_NODES_PER_MODEL
13612target_frame_index>=keyframe_frame_indices[keyframe_index] && target_frame_index<keyframe_frame_indices[keyframe_index+1]
13613keyframe_index>=0 && keyframe_index<keyframe_count-1
13614++infinite_loop_killer<200
13615keyframe_index>=0 && keyframe_index<keyframe_count
13616target_frame_index>=0 && target_frame_index<keyframe_frame_indices[keyframe_count-1]
13617keyframe_frame_indices[0]>0
13618keyframe_frame_indices
13619keyframe_count>1
13620real_frame_index< (real)next_keyframe_frame_index
13621real_frame_index>=(real)this_keyframe_frame_index
13622keyframe_frame_indices[keyframe_count-1]==animation->frame_count-1
13623frame_index>=0 && frame_index<=keyframe_frame_indices[keyframe_count-1]
13624keyframe_count>=0
13625real_frame_index<(real)animation->frame_count
13626real_frame_index>=0.0f
13627compressed || (byte *)default_data-(byte *)animation_get_default_data(animation)==animation->default_data.size
13628compressed || (byte *)data-(byte *)animation_get_frame_data(animation, frame_index)==animation->frame_size
13629compressed || ((byte *)data-(byte *)animation_get_frame_data(animation, frame_index)==animation->frame_size)
13630compressed || ((byte *)next_data-(byte *)animation_get_frame_data(animation, next_frame_index)==animation->frame_size)
13631### ERROR animation frame index out of bounds A(%f,%x) -- tell Bernie!!
13632### ERROR animation frame index out of bounds B(%f,%x) -- tell Bernie!!
13633d0==%f direction(%f) yaw_delta(%f,%f)
13634(animation_update_kind_affects_game_state==render_or_affects_game_state) || (animation_update_kind_render_only==render_or_affects_game_state)
13635animation->frame_count>1
13636\halopc\haloce\source\memory\data_encoding.c
13637state && state->buffer && state->offset>=0 && state->offset<state->buffer_size
13638maximum_value>0
13639bs_definition
13640source_structures
13641element_count<=UNSIGNED_SHORT_MAX
13642element_count<=UNSIGNED_CHAR_MAX
13643source_array
13644state->offset+string_length+1<=state->buffer_size
13645structure_count>=0
13646state && state->buffer && state->offset>=0 && state->offset<=state->buffer_size
13647maximum_element_count>0
13648element_count_reference
13649%s(%d): %s in %s (code=%d, error=%s)
13650D3DERR_INVALIDCALL
13651D3DERR_INVALIDDEVICE
13652D3DERR_NOTAVAILABLE
13653D3DERR_DEVICENOTRESET
13654D3DERR_DEVICELOST
13655D3DERR_MOREDATA
13656D3DERR_NOTFOUND
13657D3DERR_DRIVERINTERNALERROR
13658D3DERR_CONFLICTINGTEXTUREPALETTE
13659D3DERR_UNSUPPORTEDTEXTUREFILTER
13660D3DERR_CONFLICTINGRENDERSTATE
13661D3DERR_UNSUPPORTEDFACTORVALUE
13662D3DERR_CONFLICTINGTEXTUREFILTER
13663D3DERR_TOOMANYOPERATIONS
13664D3DERR_UNSUPPORTEDALPHAARG
13665D3DERR_UNSUPPORTEDALPHAOPERATION
13666D3DERR_UNSUPPORTEDCOLORARG
13667D3DERR_UNSUPPORTEDCOLOROPERATION
13668D3DERR_OUTOFVIDEOMEMORY
13669D3DERR_WRONGTEXTUREFORMAT
13670E_INVALIDARG
13671E_FAIL
13672E_OUTOFMEMORY
13673<can't get description>
136741.1.3
13675?
13676bit_stream != ((void *)0)
13677\halopc\haloce\source\memory\bitstream.c
13678stream != ((void *)0)
13679byte_number != ((void *)0)
13680bit_in_byte != ((void *)0)
13681stream->last_bit >= stream->first_bit
13682current_position <= absolute_current_position
13683bits_remaining <= bit_stream->size_in_bits
13684mode == _bitstream_mode_write || mode == _bitstream_mode_read
13685buffer != ((void *)0)
13686stream->last_bit > 0
13687bit_count > 0
13688value == 0 || value == 1
13689stream->mode == _bitstream_mode_write
13690bit_count >= 1 && bit_count <= 32
13691stream->buffer != ((void *)0)
13692(bits_read > 0) ? (*value == 0 || *value == 1) : 1
13693value != ((void *)0)
13694stream->mode == _bitstream_mode_read
13695bit_count > 0 && bit_count <= 32
13696(bit_count >= 1) && ((0x80000000 & bit_count) == 0)
13697(bits_read > 0) ? (*value == 1 || *value == 0) : 1
13698bits_left == 0
13699table->is_initialized == TRUE
13700table != NULL
13701\halopc\haloce\source\objects\index_resolution.c
13702table->is_initialized == FALSE
13703hash < table->number_of_slots
13704hash >= 0
13705slot != NULL
13706table->entry_free_list != NULL
13707table->entry_pool_list != NULL
13708pool
13709\halopc\haloce\source\memory\stack_memory_pool.c
13710pool && pool->base_address
13711!"wrote beyond the valid address space for this block"
13712!"this memory has been corrupted"
13713!"pointer has invalid size"
13714memory_block_valid(block)
13715pool && pool->base_address && pool->blocks
13716stack_memory_pool_valid_block(pool, reference)
13717stack_memory_pool_valid_block(pool, reference) && !memory_block_is_locked(reference)
13718stack_memory_pool_valid_block(pool, reference) && memory_block_is_locked(reference)
13719invalid size
13720free_space_in_pool_previous
13721(pool->last_block == NULL) && (pool->next_block_index == 0)
13722pool->last_block
13723the memory pool has no more unsused master pointers; you need to use a bigger pool
13724allocation from memory pool failed; unable to find sufficient space in the pool
13725not a valid handle, or handle is locked
13726not a valid handle, or handle is already locked
13727invalid handle, or handle was not locked
13728invalid pointer
13729not a valid handle, or trying to resize a locked handle
13730absolute_placement
13731render.local_player_index==local_player_index
13732\halopc\haloce\source\interface\hud_draw.c
13733frame_index >= 0
13734V@source_bitmap==number_bitmap
137358WFJKf
13736\halopc\haloce\source\interface\ui_controls_screen.c
13737invalid binding_index
13738expected widget
13739invalid group index specified
13740ui\shell\main_menu\settings_select\player_setup\player_profile_edit\controls_setup\controls_device_labels
13741unable to find expected binding index
13742already binding an action
13743invalid list index
13744unknown focus widget
13745thread_reference
13746\halopc\haloce\source\bungie_net\common\thread_win32.c
13747thread_reference->in_use
13748mutex_%ld
13749mutex_reference
13750mutex_reference->in_use
13751server_connection->flags&FLAG(_connection_create_server_bit)
13752server_connection
13753\halopc\haloce\source\networking\network_connection.c
13754connection
13755connection->prioritization_buffer.messages[rslt].dataMaxSizeInBytes >= dataBytesRequired
13756connection->prioritization_buffer.messages[rslt].headerMaxSizeInBytes >= headerBytesRequired
13757rslt < connection->prioritization_buffer.numMessages
13758rslt >= 0
13759rslt != -1
13760connection != NULL && connection->incoming_queue
13761sled in queue is #%d bytes, but we can only handle #%d bytes!; resetting incoming queue
13762sled_length >= SLED_PROTOCOL_PEEK_BYTES
13763s_protocol_bits <= 8*SLED_PROTOCOL_PEEK_BYTES
13764sled_data_size_in_bits != NULL
13765first_data_bit != NULL
13766network_connection_connect. err[%d]
13767connect_endpoint() on reliable endpoint returned error '%s'
13768network_connection_connect. remote_address[%s]
13769remote_address
13770connection != NULL
13771client_connection
13772get_endpoint_rejection_code(connection->reliable_endpoint) != transport_rejection_code_none
13773connection->reliable_endpoint != NULL
13774got new connection from a connection of class[%d]
13775s_protocol_bits <= 8*sizeof(int)
13776ms != NULL
13777bits_written == bits_to_write
13778bitstream_has_bits(&ms->stream, bits_to_write)
13779bits_to_write > 0
13780network_connection_flush_queue() failed on write_endpoint() call - perhaps the connection went down...
13781network_connection_flush_queue() failed on usage of bitstream
13782bytes_written == bytes_to_write
13783client call to write_endpoint() returned error '%s'
13784message size exceeds maximum allowed size
13785header_size_in_bits > 0
13786data_size_in_bits > 0
13787server->has_local_connection == TRUE
13788failed to remove a client endpoint from the server's endpoint set (maybe it was already removed)
13789server->client_list
13790server->endpoint_set
13791server_connection->flags & FLAG(_connection_create_server_bit)
13792blocked in network_connection_idle_client_reliable_endpoint
13793client reliable connection lost
13794error '%s' reading from client reliable endpoint
13795connection->reliable_endpoint
13796connection->connection_class < (sizeof(gBitRatesPerConnectionClass) / sizeof(gBitRatesPerConnectionClass[0]))
13797connection->connection_class >= 0
13798transport-incoming
13799well_known_port > MAXIMUM_RESERVED_NETWORK_PORT
13800(flags&FLAG(_connection_create_server_bit))|| (flags&FLAG(_connection_create_clientside_client_bit))
13801connection->unreliable_outgoing_sled.empty == TRUE
13802connection->reliable_outgoing_sled.empty == TRUE
13803reliable_endpoint
13804poll_endpoint_set() returned error '%s'
13805rogue endpoint connected to the server
13806failed to remove a client endpoint from the server's endpoint set
13807accept_endpoint() returned NULL
13808error adding new client
13809new_client_connection
13810connection->endpoint_set
13811connection->connection.reliable_endpoint
13812network_connection_idle_client_reliable_endpoint failed
13813timeout in network_connection_idle
13814Would have timed out in network_connection_idle had the server safety zone not saved us.
13815network_connection_idle_server_reliable_endpoint failed
13816dont timeout is active so not timing out of a connection
13817ui\random_player_names
13818Could not encode team change message
13819failed to send a team change message to the server
13820\halopc\haloce\source\game\game_teams.c
13821Ignoring meaningless team change message
13822Could not decode team change message
13823server failed to send team change message to all machines; client machine may be out of sync
13824header->decoding_information->definition_type == _message_team_change
13825received_data_queue
13826type != _transport_type_udp
13827\halopc\haloce\source\bungie_net\network\transport_endpoint_winsock.c
13828ep && address
13829would have received data.. message len[%d] address[%s]
13830free_space - len >= 0
13831disconnect_endpoint really closing
13832disconnect_endpoint
13833ep
13834disconnect_endpoint_hard really closing
13835disconnect_endpoint_hard
13836gt2ConnectAttemptCallback_IMPL added connection address[%s] to queue
13837ep->is_listening_endpoint == TRUE
13838ep != NULL
13839gt2ConnectAttemptCallback_IMPL currently gNumConnectAttemptsInQueue[%d]
13840socket == gs_Socket
13841gs_Socket != NULL
13842context != NULL
13843endpoint
13844ep && buffer && (length > 0)
13845ep->gs_connection
13846endpoint_readable incoming connections queued
13847ep && (ep->gs_connection != NULL)
13848winsock error #%d: %s
13849WSA_QOS_GENERIC_ERROR
13850WSA_QOS_TRAFFIC_CTRL_ERROR
13851WSA_QOS_BAD_OBJECT
13852WSA_QOS_BAD_STYLE
13853WSA_QOS_POLICY_FAILURE
13854WSA_QOS_ADMISSION_FAILURE
13855WSA_QOS_REQUEST_CONFIRMED
13856WSA_QOS_NO_RECEIVERS
13857WSA_QOS_NO_SENDERS
13858WSA_QOS_SENDERS
13859WSA_QOS_RECEIVERS
13860WSANO_DATA
13861WSANO_RECOVERY
13862WSATRY_AGAIN
13863WSAHOST_NOT_FOUND
13864WSAEREFUSED
13865WSA_E_CANCELLED
13866WSA_E_NO_MORE
13867WSATYPE_NOT_FOUND
13868WSASERVICE_NOT_FOUND
13869WSASYSCALLFAILURE
13870WSAEPROVIDERFAILEDINIT
13871WSAEINVALIDPROVIDER
13872WSAEINVALIDPROCTABLE
13873WSAECANCELLED
13874WSAENOMORE
13875WSAEDISCON
13876WSANOTINITIALISED
13877WSAVERNOTSUPPORTED
13878WSASYSNOTREADY
13879WSAEREMOTE
13880WSAESTALE
13881WSAEDQUOT
13882WSAEUSERS
13883WSAEPROCLIM
13884WSAENOTEMPTY
13885WSAEHOSTUNREACH
13886WSAEHOSTDOWN
13887WSAENAMETOOLONG
13888WSAELOOP
13889WSAECONNREFUSED
13890WSAETIMEDOUT
13891WSAETOOMANYREFS
13892WSAESHUTDOWN
13893WSAENOTCONN
13894WSAEISCONN
13895WSAENOBUFS
13896WSAECONNRESET
13897WSAECONNABORTED
13898WSAENETRESET
13899WSAENETUNREACH
13900WSAENETDOWN
13901WSAEADDRNOTAVAIL
13902WSAEADDRINUSE
13903WSAEAFNOSUPPORT
13904WSAEPFNOSUPPORT
13905WSAEOPNOTSUPP
13906WSAESOCKTNOSUPPORT
13907WSAEPROTONOSUPPORT
13908WSAENOPROTOOPT
13909WSAEPROTOTYPE
13910WSAEMSGSIZE
13911WSAEDESTADDRREQ
13912WSAENOTSOCK
13913WSAEALREADY
13914WSAEINPROGRESS
13915WSAEWOULDBLOCK
13916WSAEMFILE
13917WSAEINVAL
13918WSAEFAULT
13919WSAEACCES
13920WSAEBADF
13921WSAEINTR
13922WSA_IO_PENDING
13923WSA_IO_INCOMPLETE
13924WSA_OPERATION_ABORTED
13925WSA_WAIT_IO_COMPLETION
13926WSA_WAIT_TIMEOUT
13927WSA_INVALID_PARAMETER
13928WSA_WAIT_FAILED
13929WSA_MAXIMUM_WAIT_EVENTS
13930WSA_INVALID_EVENT
13931WSA_NOT_ENOUGH_MEMORY
13932WSA_INVALID_HANDLE
13933delete_transport_endpoint: received_data_queue amount[%d]
13934gt2ConnectedCallback_IMPL connection attempt timed out
13935gt2ConnectedCallback_IMPL rejection reason [%s]
13936gt2ConnectedCallback_IMPL address[%s] result[%s]
13937rejected
13938accepted
13939gt2ClosedCallback_IMPL: reason[%d] received_data_queue amount[%d]
13940accept_endpoint address[%s]
13941accept_endpoint gNumConnectAttemptsInQueue[%d]
13942!endpoint_connected(ep)
13943ep->type == _transport_type_udp
13944ep->gs_connection == NULL
13945ep && buffer && src_addr && (length > 0)
13946ep && buffer && (length > 0) && dest_addr
13947mdpi_metrics_dump
13948total
13949Received
13950Sent
13951[field map]
13952TOTAL
13953[padding]
13954[iteration count]
13955[protocol]
13956[message type id]
13957[message mode]
13958%s\%s %s
13959view_data->type_mode_totals[NUMBER_OF_MESSAGE_DELTA_MODES].bits == view_data->grand_total.bits
13960view_data->type_mode_totals[mode_index].bits == view_data->mode_totals[mode_index].bits
13961\halopc\haloce\source\networking\message_delta_metrics.c
13962-----------------------------------------------------------------------------------
13963Message Summary - %.3f seconds (start time '%u' end time '%u')
13964The term "encoding" refers to writing of a field in an iteration.
13965Iteration-independent overhead is overhead incurred once per message (not per iteration).
13966with any overhead that goes along with the iteration (namely, the field map).
13967The term "iteration" refers to the encoding of the message's header and body fields, along
13968message encoded for which that overhead applies. The report itemizes ALL overhead.
13969[field name] indicates the field is part of the system overhead - it is incurred by every
13970NOTES:
13971 %*.2f avg bits/encoding %6.2f%% of iteration bits %6.2f%% of all msg bits %-*s %-*s %-*s
13972%*d encodings
13973%-*s[overhead]
13974%-*s [header]
13975%-*s
13976%6.2f%% of all msg bits %-*s %-*s %-*s
13977%6.2f%% of %s bits
13978%*.2f bits/message
13979%*d %-*s
13980%*d %-*s /
13981%-*s
13982 %s Messages (Overview)
13983 %*d %-*s %*d bits %*.2f avg bits/message
13984%*s %*.2f avg bits/iteration %-6s %6.2f%% of all msg bits
13985encodings
13986%*d %-*s %*.2f avg iter/message %6.2f%% of iterations %6.2f%% utilization
13987iteration_utilization <= 100.0f
13988iteration-independent header
13989 %6.2f%% of total messages %6.2f%% of total bits
13990 %*d %-*s %*d bits %*.2f avg bits/message
13991 %s Messages (Detail)
13992%-*s %*d encodings %*d bits %*.2f avg bits/encoding %6.2f%% of bits
13993-----------------------------------------------------------------------------------------------------------------------
13994Type Summary:
13995=======================================================================================================================
13996Could not open metrics file '%s' for write
13997strlen(filename) != 0
13998filename != NULL
13999%.3f %d %d %.1f %.1f %s
14000strlen(context_string) <= MAXIMUM_TRAFFIC_LOG_CONTEXTS*MAXIMUM_TRAFFIC_LOG_CONTEXT_LENGTH
14001strlen(metrics_globals.traffic_data.contexts[context_index]) > 0
14002metrics_globals.traffic_log_file != NULL
14003metrics_globals.traffic_data.next_context_index <= MAXIMUM_TRAFFIC_LOG_CONTEXTS
14004 %s %d %s %s %s %d bits %d
14005bits_written >= 0
14006bits_read >= 0
14007 %s %d %s %s %s %d bits %s
14008!%u %s %d encoded %d bits
14009iterations >= 0 && iterations <= MAXIMUM_MESSAGE_ITERATIONS
14010encoded_size_in_bits >= 0
14011!%u %s %d decoded %d bytes
14012bits >= 0
14013VALID_ITERATION_DEPENDENT_OVERHEAD_TYPE(type)
14014VALID_ITERATION_INDEPENDENT_OVERHEAD_TYPE(type)
14015strcmp(metrics_globals.traffic_data.contexts[0], "ambient") == 0
14016context_result == TRUE
14017ambient
14018%s %s %s %s %s %s
14019time (s)
14020messages sent
14021messages received
14022bytes sent
14023bytes received
14024context
14025traffic report.xls
14026metrics_globals.message_log_file != NULL
14027message_delta_message_log.txt
14028metrics_directory_create_result == TRUE
14029Note that traffic report.xls t=0 corresponds to timestamp %d
14030(
14031%(Pn
14032Pe
14033F+PB
14034H>
1403580$
14036x{
14037p
14038pz
14039p`HX8ZxW
14040HO
14041(
14042 %s
14043 %d
14044Static
14045Old_Proc
14046Font
14047Old_Font
14048open
14049%dMHz, %dMB
14050%dMHz, %dMB, %dM %s %s (0x%04x)
14051ExitFlag
14052clean
14053Halo
14054%s %s (0x%04x):%d
14055Halo - Error
14056Missing error string %d
14057readme.rtf
14058\\Invalid / missing strings.dll
14059eula.rtf
14060Gathering Exception Data...
14061Exception!
14062LangID
14063Error!
14064\strings.dll is missing.
14065strings.dll
14066packet_header
14067packet->definition->size + sizeof(struct packet_header)<=group_definition->maximum_encoded_packet_size
14068packet->definition->size<=group_definition->maximum_decoded_packet_size
14069packet->packet_class>=0 && packet->packet_class<group_definition->packet_class_count
14070\halopc\haloce\source\memory\data_packet_groups.c
14071Bad Decode!! Error String[%s] encoded_packet_size[%d] sizeof(struct packet_header)[%d]
14072got packet with no header
14073Bad Decode!! Error String[%s] header->type[%d] group_definition->packet_type_count[%d]
14074got packet with bad type
14075Bad Decode!! Error String[%s] packet->packet_class[%d] expected_packet_class[%d]
14076got packet with mismatched class
14077Bad Decode!! Error String[%s]
14078got packet which wouldn't decode
14079expected_packet_class>=0 && expected_packet_class<group_definition->packet_class_count
14080packet_type && packet_version
14081encoded_packet && encoded_packet_size
14082couldn't append header to encoded packet
14083packet_type>=0 && packet_type<group_definition->packet_type_count
14084*encoded_packet_size>=0
14085couldn't encode packet
14086packet->definition
14087group_definition
14088*maximum_content_size >= 0
14089content_pointer != NULL
14090maximum_content_size != NULL
14091buffer_size >= sizeof(message_header)
14092\halopc\haloce\source\bungie_net\common\message_header.c
14093(0<=flags) && ((flags)<=MESSAGE_FLAG_BITS_MASK)
14094(0<(type)) && ((type)<NUMBER_OF_MESSAGE_TYPES)
14095(0<=(length)) && ((length)<=MAXIMUM_MESSAGE_SIZE)
14096msg
14097!"bad value for byte order"
14098buffer_size >= message_size
14099\halopc\haloce\source\networking\network_client_time.c
14100tc != NULL
14101tc->number_of_time_samples <= TIME_SYNCH_SAMPLES
14102tc->number_of_time_samples >= 0
14103network_game_client_handle_message_delta_message
14104network_game_client_handle_old_halo_message
14105message delta packet came from a bad machine!
14106could not prepare to decode message delta packet!
14107 message delta packet came in with invalid message dependent header!
14108source_address != NULL
14109\halopc\haloce\source\networking\network_client_message_handler.c
14110ignoring an advertised game because we are not looking for new games
14111failed to decode a message_server_game_advertise packet
14112failed to decode a message_server_pong packet
14113ignoring a pong message because we are not listening for them
14114Could not encode ping message
14115failed to send a ping message to the server
14116ignoring a message_server_new_client_challenge message; either a bad machine or we aren't joining
14117failed to decode a message_server_new_client_challenge packet
14118ignoring a message_server_machine_accepted message; either a bad machine or we aren't joining
14119failed to decode a message_server_machine_accepted packet
14120ignoring a message_server_machine_rejected message; either a bad machine or we aren't joining
14121failed to decode a message_server_machine_rejected packet
14122ignoring a message_server_game_is_ending_holdup message; either a bad machine or we aren't joining
14123failed to decode a message_server_game_is_ending_holdup packet
14124ignoring a message_server_game_settings_update; came from a bad machine
14125failed to decode a message_server_game_settings_update packet
14126failed to handle a message_server_game_settings_update message; not in pregame state
14127Client received OBSELETE game settings update packet
14128ignoring a message_server_pregame_countdown; came from a bad machine
14129failed to handle a message_server_pregame_countdown message; not in pregame state
14130failed to decode a message_server_pregame_countdown packet
14131ignoring a message_server_pregame_keep_alive; came from a bad machine
14132failed to handle a message_server_pregame_keep_alive message; not in pregame state
14133failed to decode a message_server_pregame_keep_alive packet
14134ignoring a message_server_postgame_keep_alive; came from a bad machine
14135failed to handle a message_server_postgame_keep_alive message; not in postgame state
14136failed to decode a message_server_postgame_keep_alive packet
14137ignoring a message_server_begin_game message; came from a bad machine
14138failed to handle a message_server_begin_game message; we are not in pregame
14139failed to decode a message_server_begin_game packet
14140SDJ: Client has successfully started a game.
14141network_game_client_game_has_started() failed
14142SDJ: Client has received a begin game message.
14143ignoring a message_server_graceful_game_exit_pregame message; came from a bad machine
14144failed to handle a message_server_graceful_game_exit_pregame message; we are not in pregame
14145failed to decode a message_server_graceful_game_exit_pregame packet
14146ignoring a message_server_game_update message; came from a bad machine
14147failed to decode a message_server_game_update packet
14148network_game_client_handle_game_update() failed
14149ignoring a message_server_add_player_ingame message; came from a bad machine
14150failed to handle a message_server_add_player_ingame message; we are not in game
14151failed to decode a message_server_add_player_ingame packet
14152network_game_client_add_player_to_game() failed
14153ignoring a message_server_remove_player_ingame message; came from a bad machine
14154failed to decode a message_server_remove_player_ingame packet
14155JWS: network_game_client_remove_player() failed for player machine index %d controller index %d
14156network_game_client_remove_player() failed
14157failed to handle a message_server_remove_player_ingame message; we are not in game
14158ignoring a message_server_game_over message; came from a bad machine
14159failed to handle a message_server_game_over message; we are not in game
14160failed to decode a message_server_game_over message (not critical)
14161ignoring a message_server_reconnect message; came from a bad machine
14162failed to handle a message_server_reconnect message; we are not in post-game
14163failed to decode a message_server_reconnect packet
14164ignoring a message_server_graceful_game_exit_postgame message; came from a bad machine
14165failed to handle a message_server_graceful_game_exit_postgame message; we are not in post-game
14166failed to decode a message_server_graceful_game_exit_postgame packet (not critical)
14167client received a malformed/damaged message from a server
14168client received low-level error message: error= #%d (%s)
14169client received a bad message type (_message_type_data)
14170unknown packet type received from system @ address: %s
14171network_game_client_handle_message_server_graceful_game_exit_postgame() failed
14172SDR gots the _message_type_server_graceful_game_exit_postgame
14173network_game_client_handle_message_server_reconnect() failed
14174network_game_client_handle_message_server_game_over() failed
14175network_game_client_handle_message_server_remove_player_ingame() failed
14176network_game_client_handle_message_server_add_player_ingame() failed
14177network_game_client_handle_message_server_game_update() failed
14178network_game_client_handle_message_server_graceful_game_exit_pregame() failed
14179network_game_client_handle_message_server_begin_game() failed
14180network_game_client_handle_message_server_postgame_keep_alive() failed
14181network_game_client_handle_message_server_pregame_keep_alive() failed
14182network_game_client_handle_message_server_pregame_countdown() failed
14183network_game_client_handle_message_server_game_settings_update() failed
14184network_game_client_handle_message_server_game_is_ending_holdup() failed
14185network_game_client_handle_message _message_type_server_game_is_ending_holdup
14186network_game_client_handle_message_server_machine_rejected() failed
14187network_game_client_handle_message _message_type_server_machine_rejected
14188network_game_client_handle_message_server_machine_accepted() failed
14189network_game_client_handle_message _message_type_server_machine_accepted
14190network_game_client_handle_message_server_new_client_challenge() failed
14191network_game_client_handle_message _message_type_server_new_client_challenge
14192network_game_client_handle_message_server_pong() failed
14193network_game_client_handle_message_server_game_advertise() failed
14194client received a message with an unknown message type
14195client received client message with invalid flags
14196client && message && (message_size == GET_MESSAGE_SIZE(*message)) && source_address
14197root_directory
14198\halopc\haloce\source\cache\cache_files.c
14199maps\
14200'%s' does not appear to be a cache file
14201the cache file '%s' is an old version
14202gt2CreateSocket localAddress[%s]
14203gt2Connect: gti2StartConnectionAttempt failed. Calling gti2FreeSocketConnection.
14204gt2Connect H
14205gt2Connect D [%s]
14206natneg2.gamespy.com
14207natneg1.gamespy.com
14208:%d
14209 [%7d] %s
14210gamma
14211expected 'gamma' option spinner list
14212expected 'gamma' list item
14213expected 'texture quality' option spinner list
14214expected 'texture quality' list item
14215expected 'particles' option spinner list
14216expected 'particles' list item
14217expected 'decals' option spinner list
14218expected 'decals' list item
14219expected 'shadows' option spinner list
14220expected 'shadows' list item
14221expected 'specular' option spinner list
14222expected 'specular' list item
14223expected 'framerate' option spinner list
14224expected 'framerate' list item
14225Found invalid refresh rate in profile, %dhz
14226Found invalid resolution in profile, %d x %d
14227expected spinner box
14228\halopc\haloce\source\interface\ui_video_screen.c
14229Using refresh rate %dhz
14230%d Hz
14231video settings test skipped, closing
14232video settings test failed, closing
14233%d x %d
14234invalid refresh rate index
14235expected 'refresh rate' option spinner list
14236expected 'refresh rate' list item
14237invalid resolution index
14238expected 'resolution' option spinner list
14239expected 'resolution' list item
14240IDirect3DDevice9_SetVertexShaderConstantF( global_d3d_device, VSH_CONSTANTS__SCREENPROJ_OFFSET, ( float* ) &local_matrix_projection, VSH_CONSTANTS__SCREENPROJ_COUNT)
14241\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_text.c
14242### ERROR rasterizer_text_draw_character failed
14243IDirect3DDevice9_DrawPrimitiveUP( global_d3d_device, D3DPT_TRIANGLEFAN, NUMBER_OF_TRIANGLES_PER_QUADRILATERAL, vertices, sizeof( struct dynamic_screen_vertex ))
14244render_object_list
14245render_object_list_render_shadow_into_bitmap
14246render_object_list_render_widgets
14247render_object_list_render_the_model_debug
14248render_object_list_render_the_model
14249render_object_list_get_model_effect
14250render_object_list_get_model_shader
14251render_object_non_shadow_rendering
14252render_object__shadow_rendering
14253render_object
14254find_rendered_objects
14255render_object_shadows
14256render_objects
14257cached_object_render_states
14258\halopc\haloce\source\render\render_objects.c
14259cached object render states
14260MAXIMUM_RENDERED_OBJECTS exceeded.
14261inactive %s
14262### ERROR invalid modifier shader
14263data->lighting
14264parent_model_effect
14265state->lighting.point_light_indices[point_light_index]>=0 && state->lighting.point_light_indices[point_light_index]<debug_rasterizer_light_count
14266state->desired_lighting.distant_light_count==2
14267\tA\B>lens_flare_index>=0 && lens_flare_index<local_lens_flare_count
14268\halopc\haloce\source\rasterizer\rasterizer_lights.c
14269lens_flare_parameters->light_index>=0 && lens_flare_parameters->light_index<MAXIMUM_LIGHTS_PER_MAP
14270structure_lens_flare_index>=0 && structure_lens_flare_index<(MAXIMUM_LENS_FLARE_MARKERS_PER_STRUCTURE+MAXIMUM_QUEUED_LENS_FLARES)
14271window_index>=0 && window_index<MAXIMUM_WINDOWS
14272lens_flare_parameters
14273### ERROR too many lights submitted to window
14274parameters->color.blue >=0.0f && parameters->color.blue <=1.0f
14275parameters->color.green>=0.0f && parameters->color.green<=1.0f
14276parameters->color.red >=0.0f && parameters->color.red <=1.0f
14277?### ERROR unsupported lens flare occlusion offset direction
14278### ERROR unsupported lens flare corona rotation function
14279### ERROR too many lens flares submitted to frame
14280parameters->light_index>=0 && parameters->light_index<MAXIMUM_LIGHTS_PER_MAP
14281structure_lens_flare_index>=0 && structure_lens_flare_index<MAXIMUM_LENS_FLARE_MARKERS_PER_STRUCTURE
14282parameters->lens_flare_index>=0 && parameters->lens_flare_index<MAXIMUM_QUEUED_LENS_FLARES
14283(parameters->compressed_window_index&_lens_flare_window_index_mask)==global_window_parameters.window_index
14284parameters->definition
14285<animation_color.blue >=0.0f && animation_color.blue <=1.0f
14286animation_color.green>=0.0f && animation_color.green<=1.0f
14287animation_color.red >=0.0f && animation_color.red <=1.0f
14288animation_color.alpha>=0.0f && animation_color.alpha<=1.0f
14289reflection->animation_period!=0.0f
14290render_structure_shadows_draw
14291render_structure_shadows
14292render_structure_diffuse_lights_draw
14293render_structure_diffuse_lights
14294render_structure_specular_lights_draw
14295render_structure_specular_lights
14296render_structure_fog
14297render_structure_transparent_geometry
14298render_structure_reflections
14299render_structure_diffuse_textures
14300render_structure_lightmaps
14301render_structure_build_triangle_arrays
14302!structure_render_globals.fog_offset_valid
14303\halopc\haloce\source\structures\structure_render.c
14304surface_index_index>=0 && surface_index_index<surface_count
14305unable to allocate dynamic structure triangles.
14306there are more surfaces than materials that reference them, stupid.
14307contrail %s uses an unsupported render type.
14308triangles && vertices
14309\halopc\haloce\source\render\render_contrails.c
14310render_particles
14311;\halopc\haloce\source\effects\weather_particle_systems.c
14312type_index>=0 && type_index<definition->particle_types.count
14313couldn't allocate weather particle system globals.
14314weather particles
14315too many weather polyhedra visible.
14316system->definition_index==NONE
14317box_count<MAXIMUM_NUMBER_OF_VISIBLE_WEATHER_PARTICLE_BOXES
14318first_person_weapon_draw_hands
14319first_person_weapon_draw_weapon
14320first_person_weapon_draw
14321first_person_weapons_update
14322first_person_weapons
14323\halopc\haloce\source\interface\first_person_weapons.c
14324first person weapons
14325first_person_weapon->weapon_index!=NONE
14326animation_graph_node_index>=0 && animation_graph_node_index<animation_graph->nodes.count
14327flashlight
14328node_index>=0 && node_index<animation_graph->nodes.count
14329first_person_weapon != NULL
14330local player %d, weapon (0x%x), deleted unexpectedly
14331first_person_weapon->shotgun_reload_type == _shotgun_reload_type_first_and_last_round || first_person_weapon->shotgun_reload_type == _shotgun_reload_type_last_round
14332!render.visible_sky_model || scenario_get_sky(render.visible_sky_index)
14333\halopc\haloce\source\render\render_sky.c
14334#<render_structure_visibility_surface_traversal
14335render_structure_visibility_subcluster_traversal
14336render_structure_visibility_portal_traversal
14337surface_index_buffer-(long *) cluster->surface_indices.address<=cluster->surface_indices.count
14338\halopc\haloce\source\structures\structure_visibility.c
14339ooz>0.f
14340result->vertex_count!=NONE
14341valid_portal_hull(hull)
14342rectangle
14343two mirrors visible with different planes
14344leaf->cluster_index>=0 && leaf->cluster_index<structure->clusters.count
14345cull_bounds
14346cull_sphere_center
14347parent_bounds
14348intersection
14349portal intersection failed.
14350rendered_cluster->cluster_index==cluster_index
14351raise MAXIMUM_RENDERED_CLUSTERS
14352valid_portal_hull(visible_region)
14353### WARNING: this structure_bsp needs to be reimported for new, faster visibility.
14354!bounding_surface_count || bounding_surfaces
14355bounding_sphere_center
14356fabs(position->y) < hud_globals->defaults.motion_sensor_range
14357fabs(position->x) < hud_globals->defaults.motion_sensor_range
14358\halopc\haloce\source\interface\motion_sensor.c
14359c_dropship
14360motion_sensor_globals
14361motion sensor (radar)
14362sensor data
14363_blip_type_none != blip_type
14364blip_index<MAX_CUSTOM_BLIPS
14365\halopc\haloce\source\camera\first_person_camera.c
14366valid_real_vector3d_axes2(&result->forward, &result->up)
14367\halopc\haloce\source\camera\following_camera.c
14368camera_track->control_points.count >= 4
14369magnitude3d(&result->forward) > 0.9999f && magnitude3d(&result->forward) < 1.0001f
14370\halopc\haloce\source\camera\flying_camera.c
14371\halopc\haloce\source\camera\orbiting_camera.c
14372\halopc\haloce\source\camera\dead_camera.c
14373exiting
14374orbiting camera
14375flying camera
14376\halopc\haloce\source\camera\editor_flying_camera.c
14377speed is now x%f
14378translate_funcs[mode][_translate_to]
14379translate_funcs[camera_mode][_translate_from]
14380update_funcs[camera_mode]
14381%s scripted camera mode
14382gpu_size>0
14383cpu_size>0
14384!pc_game_state_globals.buffer_allocated
14385\halopc\haloce\source\saved games\game_state_pc_tools.c
14386pc_game_state_globals.buffer_allocated
14387(byte *)block+block->size<=(byte *)pool->base_address+pool->size
14388(byte *)block>=(byte *)pool->base_address
14389block->trailer_signature==BLOCK_TRAILER_SIGNATURE
14390block->header_signature==BLOCK_HEADER_SIGNATURE
14391block->next_block || pool->last_block==block
14392block->previous_block==previous_block
14393pool->size>0
14394pool->signature==POOL_SIGNATURE
14395\halopc\haloce\source\memory\memory_pool.c
14396other_block
14397expected reference %08x but got %08x
14398reference && (*reference)
14399pool->free_size>=0
14400pool->free_size<=pool->size
14401actual_new_size>block->size
14402pool->free_size>=0 && pool->free_size<=pool->size
14403new_size>=0
14404breakable_surface_index>=0 && breakable_surface_index<MAXIMUM_BREAKABLE_SURFACES_PER_MAP
14405global_structure_bsp_index>=0 && global_structure_bsp_index<MAXIMUM_STRUCTURE_BSPS_PER_SCENARIO
14406\halopc\haloce\source\physics\breakable_surfaces.c
14407breakable surface globals
14408!globals
14409breakable_surface_index==NONE || (breakable_surface_index>=0 && breakable_surface_index<MAXIMUM_BREAKABLE_SURFACES_PER_MAP)
14410zsurface_queue_write_index<MAXIMUM_BREAKABLE_SURFACE_QUEUE_SIZE
14411surface_vertex_index<MAXIMUM_VERTICES_PER_COLLISION_SURFACE
14412collision_surface->breakable_surface_index==breakable_surface_index
14413damage_data
14414WARNING: area of effect breakable surface damage with radius %d
14415\halopc\haloce\source\shaders\shaders.c
14416v_transform_reference
14417u_transform_reference
14418texture_animation->r_source>=0 && texture_animation->r_source<NUMBER_OF_OBJECT_FUNCTION_REFERENCES
14419texture_animation->v_source>=0 && texture_animation->v_source<NUMBER_OF_OBJECT_FUNCTION_REFERENCES
14420texture_animation->u_source>=0 && texture_animation->u_source<NUMBER_OF_OBJECT_FUNCTION_REFERENCES
14421texture_animation
14422diffuse->v_animation_period!=0.0f
14423diffuse->u_animation_period!=0.0f
14424v_offset
14425u_offset
14426### ERROR unsupported shader group tag
14427length<TAG_FILE_NAME_LENGTH
14428shader_type>=0 && shader_type<NUMBER_OF_SHADER_TYPES
14429levels\b20
14430index
14431 choice (1-%d):
14432 %d. %s
14433choose a type for the shader '%s':
14434### WARNING: randomly chose one of the %d shaders called '%s' (you should fix this!)
14435widgets_update
14436type>=0 && type<NUMBER_OF_WIDGET_TYPES
14437c:\halopc\haloce\source\objects\widgets\widget_types.h
14438type_definition->group_tag
14439widget_data
14440\halopc\haloce\source\objects\widgets\widgets.c
14441type_definition->delete_proc
14442!type_definition->needs_lighting || lighting
14443item_update
14444ground point
14445\halopc\haloce\source\items\items.c
14446valid_real_matrix4x3(&ground_point_matrix)
14447scale>0
14448335?transparent_water_reflection_m
14449transparent_water_reflection
14450transparent_water_opacity_m
14451transparent_water_opacity
14452transparent_plasma_m
14453transparent_meter_m
14454transparent_meter
14455transparent_glass_tint_m
14456transparent_glass_tint
14457transparent_glass_reflection_mirror
14458transparent_glass_reflection_flat_m
14459transparent_glass_reflection_flat
14460transparent_glass_reflection_bumped_m
14461transparent_glass_reflection_bumped
14462transparent_glass_diffuse_light_m
14463transparent_glass_diffuse_light
14464transparent_generic_viewer_centered_m
14465transparent_generic_viewer_centered
14466transparent_generic_screenspace_m
14467transparent_generic_screenspace
14468transparent_generic_reflection_m
14469transparent_generic_reflection
14470transparent_generic_object_centered_m
14471transparent_generic_object_centered
14472transparent_generic_m
14473transparent_generic_lit_m
14474transparent_generic
14475screen2
14476model_zbuffer
14477model_shadow
14478model_fog_screen
14479model_active_camouflage_ff
14480model_active_camouflage
14481model_scenery
14482model_fast
14483model_ff
14484model_fogged
14485environment_texture
14486environment_specular_lightmap
14487environment_specular_spot_light
14488environment_specular_light
14489environment_shadow
14490environment_reflection_radiosity
14491environment_reflection_mirror
14492environment_reflection_lightmap_mask
14493environment_reflection_flat
14494environment_reflection_bumped
14495environment_lightmap
14496environment_fog_screen
14497environment_fog
14498environment_diffuse_light_ff
14499environment_diffuse_light
14500effect_zsprite
14501effect_multitexture_screenspace
14502effect_multitexture
14503detail_object_type1
14504detail_object_type0
14505 Error message: %s
14506Failed to load vertex shader: %s
14507%s%s.vsh
14508shaders\vsh\
14509(NULL != vsf_table[index].shader) == (NULL != vsf_table[index].filename)
14510index >=0 && index < NUMBER_OF_VERTEX_SHADERS
14511\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_shaders_vshader9.c
14512shaders\vsh.enc
14513shaders\vsh.bin
14514$08<$0$0
14515IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_environment_single_stream_ff, &vsd_table[_vsdecl_environment_single_stream_ff].decl)
14516IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_screen_transformed_lit_specular, &vsd_table[_vsdecl_screen_transformed_lit_specular].decl)
14517IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_screen_transformed_lit, &vsd_table[_vsdecl_screen_transformed_lit].decl)
14518IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_unlit_zsprite, &vsd_table[_vsdecl_unlit_zsprite].decl)
14519IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_model_processed, &vsd_table[_vsdecl_model_processed].decl)
14520IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_model_ff, &vsd_table[_vsdecl_model_uncompressed_ff].decl)
14521IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_environment_lightmap_ff, &vsd_table[_vsdecl_environment_lightmap_ff].decl)
14522IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_environment_ff, &vsd_table[_vsdecl_environment_ff].decl)
14523IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_detail_object, &vsd_table[_vsdecl_detail_object].decl)
14524IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_decal, &vsd_table[_vsdecl_decal].decl)
14525IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_debug, &vsd_table[_vsdecl_debug].decl)
14526IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_screen, &vsd_table[_vsdecl_screen].decl)
14527IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_unlit, &vsd_table[_vsdecl_dynamic_unlit].decl)
14528IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_unlit, &vsd_table[_vsdecl_unlit].decl)
14529IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_model, &vsd_table[_vsdecl_model_c].decl)
14530IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_model, &vsd_table[_vsdecl_model].decl)
14531IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_environment_lightmap, &vsd_table[_vsdecl_environment_lightmap_c].decl)
14532IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_environment_lightmap, &vsd_table[_vsdecl_environment_lightmap].decl)
14533IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_environment, &vsd_table[_vsdecl_environment_c].decl)
14534\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_shaders_vdecl9.c
14535IDirect3DDevice9_CreateVertexDeclaration(global_d3d_device, d3dve_environment, &vsd_table[_vsdecl_environment].decl)
14536index >=0 && index < NUM_VERTEX_SHADER_DECLARATIONS
14537IDirect3DDevice9_CreateVertexBuffer(global_d3d_device, size, usage_flags, format, pool_type, &vertex_buffer, NULL)
14538vertex_buffer_index < MAX_DYNAMIC_VERTEX_BUFFERS
14539global_num_dynamic_vertex_buffers_active < MAX_DYNAMIC_VERTEX_BUFFERS
14540IDirect3DVertexBuffer9_Release(global_dynamic_vertex_buffers[vertex_buffer_index - 1].vertex_buffer)
14541global_dynamic_vertex_buffers[vertex_buffer_index - 1].size
14542global_dynamic_vertex_buffers[vertex_buffer_index - 1].vertex_buffer
14543vertex_buffer_index
14544IDirect3DDevice9_SetStreamSource(global_d3d_device, stream_index, global_dynamic_vertex_buffers[vertex_buffer_index - 1].vertex_buffer, offset, stride)
14545IDirect3DDevice9_SetStreamSource(global_d3d_device, stream_index, 0, offset, stride)
14546vertex_buffer_index <= global_num_dynamic_vertex_buffers
14547IDirect3DVertexBuffer9_Lock(global_dynamic_vertex_buffers[vertex_buffer_index - 1].vertex_buffer, offset, size, &data, flags)
14548(flags & D3DLOCK_DISCARD) || (flags & D3DLOCK_NOOVERWRITE)
14549IDirect3DVertexBuffer9_Unlock(global_dynamic_vertex_buffers[vertex_buffer_index - 1].vertex_buffer)
14550global_dynamic_vertex_buffers[vertex_buffer_index].vertex_buffer
14551global_dynamic_vertex_buffers[vertex_buffer_index].vertex_buffer == NULL
14552/
14553platoon_absolute_index>=0 && platoon_absolute_index<MAXIMUM_PLATOONS_PER_MAP
14554platoon_index>=0 && platoon_index<MAXIMUM_PLATOONS_PER_ENCOUNTER && platoon_index<encounter->platoon_count
14555ai_string && ai_index_reference
14556\halopc\haloce\source\ai\ai_script.c
14557%s/%s
14558ai_attach: could not find a squad in encounter %s to attach actor
14559ai_attach: no actor variant specified for %s/%s, cannot create actor to attach to biped
14560%s: ai_attach_unit 0x%04X %s
14561%s: ai_detach_unit 0x%04X
14562%s: ai_place %s
14563%s: ai_kill %s
14564%s: ai_kill_silent %s
14565%s: ai_erase %s
14566%s: ai_erase_all
14567%s: ai_spawn_actor %s
14568%s: ai_set_respawn %s %s
14569%s: ai_set_deaf %s %s
14570%s: ai_set_blind %s %s
14571%s: ai_magically_see_unit %s 0x%04X
14572%s: ai_timer_start %s
14573%s: ai_timer_expire %s
14574(count_type >= 0) && (count_type < NUMBER_OF_AI_COUNT_TYPES)
14575%s: ai_attack %s
14576%s: ai_defend %s
14577%s: ai_maneuver %s
14578%s: ai_maneuver_enable %s %s
14579 %s -> %s (no matching squads found, going to squad 0)
14580 %s -> %s (no matching types found)
14581 %s -> %s (same-type %s)
14582 %s -> %s (same-actor %s)
14583(found_squad_index >= 0) && (found_squad_index < target_encounter_definition->squads.count)
14584 %s -> %s (same-variant %s)
14585 %s unchanged
14586(target_squad_indices[current_squad_index] >= 0) && (target_squad_indices[current_squad_index] < target_encounter_definition->squads.count)
14587(current_squad_index >= 0) && (current_squad_index < MAXIMUM_SQUADS_PER_ENCOUNTER)
14588squad %s
14589(source_iterator.squad_index >= 0) && (source_iterator.squad_index < MAXIMUM_SQUADS_PER_ENCOUNTER)
14590%s: ai_migrate %s %s
14591%s: ai_migrate_by_unit <some guys> %s
14592ai_migrate_and_speak: unknown speech type '%s' (must be 'advance' or 'retreat')
14593%s: ai_migrate_and_speak %s %s %s
14594%s: ai_allegiance %d %d
14595%s: ai_allegiance_remove %d %d
14596%s: ai_go_to_vehicle %s 0x%04X %s
14597%s: ai_go_to_vehicle_override %s 0x%04X %s
14598%s: ai_exit_vehicle %s
14599%s: ai_braindead %s %s
14600%s: ai_braindead_by_unit <some guys> %s
14601%s: ai_disregard <some guys> %s
14602%s: ai_prefer_target <some guys> %s
14603%s: ai_teleport_starting_location_if_unsupported %s
14604%s: ai_teleport_starting_location %s
14605%s: ai_renew %s
14606%s: ai_try_to_fight_nothing %s
14607%s: ai_try_to_fight %s %s
14608%s: ai_try_to_fight_player %s
14609%s: ai_allow_charge %s %s
14610%s: ai_command_list %s %d
14611%s: ai_command_list_by_unit <unit> %d
14612%s: ai_command_list_advance %s
14613%s: ai_command_list_advance_by_unit <some unit>
14614actor->meta.swarm
14615!actor->meta.swarm
14616actor->meta.encounter_index != NONE
14617%s: ai_free %s
14618%s: ai_free_units <some units>
14619%s: ai_attach_free %s cannot be used for swarm actors
14620%s: ai_attach_free 0x%04X %s
14621%s: ai_force_active %s %s
14622ai_force_active_by_unit: unit is a member of encounter %s/%s, you must use ai_force_active instead
14623%s: ai_force_active_by_unit <some unit> %s
14624%s: ai_set_return_state %s %d
14625%s: ai_set_current_state %s %d
14626%s: ai_status %s
14627%s: ai_playfight %s %s
14628%s: ai_vehicle_encounter <some unit> %s
14629ai_vehicle_enterable: too many enterable vehicles (max is %d)
14630%s: ai_vehicle_enterable_distance <some vehicle>
14631%s: ai_vehicle_enterable_team <some vehicle> %d
14632%s: ai_vehicle_enterable_actor_type <some vehicle> %d
14633ai_vehicle_enterable_actors: too many groups of actors (max is %d)
14634%s: ai_vehicle_enterable_actors <some vehicle> %s
14635%s: ai_vehicle_enterable_disable <some vehicle>
14636%s: ai_look_at_object <some unit> <some object>
14637%s: ai_stop_looking <some unit>
14638%s: ai_automatic_migration_target %s %s
14639%s: ai_follow_target_disable %s
14640%s: ai_follow_target_players %s
14641%s: ai_follow_target_unit %s <some unit>
14642%s: ai_follow_target_ai %s %s
14643%s: ai_follow_distance %s %.1f
14644%s: ai_conversation %s
14645%s: ai_conversation_stop %s
14646%s: ai_conversation_advance %s
14647ai_link_activation: cannot link to another encounter, MAXIMUM_ACTIVATION_LINK_INDICES_PER_ENCOUNTER is %d
14648%s: ai_link_activation %s %s
14649%s: ai_berserk %s
14650%s: ai_allow_dormant %s %s
14651%s: ai_magically_see_encounter %s %s
14652%s: ai_magically_see_players %s
14653\halopc\haloce\source\bitmaps\libtiff\tif_close.c
14654\halopc\haloce\source\bitmaps\libtiff\tif_dir.c
14655%ld: Bad value for "%s"
14656Internal error, tag value botch, tag "%s"
14657Cannot handle %ld-channel data
14658Bad value %ld for "%s" tag ignored
14659TIFFSetField
14660%s: Cannot modify tag "%s" while writing
14661TIFFVSetField
14662TIFFGetField1
14663Internal error, no value returned for tag "%s"
14664TIFFGetField
14665Unknown field, tag 0x%x
14666%s: Error fetching directory count
14667%s: Error fetching directory link
14668"%s": Bad mode
14669Cannot append to file that has opposite byte ordering
14670Not a TIFF file, bad version number %d (0x%x)
14671Not a TIFF file, bad magic number %d (0x%x)
14672Error writing TIFF header
14673Cannot read TIFF header
14674%s: Out of memory (TIFF structure)
14675\halopc\haloce\source\bitmaps\libtiff\tif_open.c
14676%s: Cannot open
14677\halopc\haloce\source\bitmaps\libtiff\tif_write.c
14678%s: No space for %s arrays
14679strip
14680tile
14681%s: Must set "PlanarConfiguration" before writing data
14682%s: Must set "ImageWidth" before writing data
14683Can not write scanlines to a tiled image
14684Can not write tiles to a stripped image
14685%s: File not open for writing
14686%s: No space for output buffer
14687%s: No space to expand strip arrays
14688td->td_planarconfig == PLANARCONFIG_CONTIG
14689%s: Write error at scanline %d
14690%s: Seek error at scanline %d
14691Compression algorithm does not support random access
14692%d: Sample out of range, max %d
14693Can not change "ImageLength" when using separate planes
14694%s: Strip %d out of range, max %d
14695%s: Tile %d out of range, max %d
14696%s: Read error at scanline %d
14697%s: Seek error at scanline %d, strip %d
14698%s: Read error at row %d, col %d
14699%s: Seek error at row %d, col %d, tile %d
14700%s: No space for data buffer at scanline %d
14701\halopc\haloce\source\bitmaps\libtiff\tif_read.c
14702Can not read scanlines from a tiled image
14703Can not read tiles from a stripped image
14704File not open for reading
14705%d: Strip out of range, max %d
14706%s: Data buffer too small to hold strip %d
14707%d: Tile out of range, max %d
14708%s: Data buffer too small to hold tile %d
14709%d: Row out of range, max %d
14710group->triangle_count==vertices_per_primitive-2
14711!has_lightmap
14712\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_transparent_geometry.c
14713### ERROR rasterizer_transparent_geometry_group_draw failed
14714!dirty
14715IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, psh_constants__meter_colors, 6)
14716### ERROR unsupported vertex type in for _shader_type_transparent_meter
14717IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__TEXANIM_OFFSET, (float*)vsh_constants__texanim, 4)
14718IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__INVERSE_OFFSET, (float*)vsh_constants__inverse, VSH_CONSTANTS__INVERSE_COUNT)
14719### ERROR unsupported model effect type in transparent group
14720### ERROR failed to allocate texcoord stream
14721IDirect3DVertexBuffer9_Unlock(rasterizer_dx9_transparent_geometry_texcoord_stream)
14722IDirect3DVertexBuffer9_Lock(rasterizer_dx9_transparent_geometry_texcoord_stream, 0, RASTERIZER_TRANSPARENT_GEOMETRY_TEXCOORD_STREAM_SIZE * ( 2 * sizeof( float ) ), (unsigned char**)&vertices, 0)
14723rasterizer_dx9_transparent_geometry_texcoord_stream
14724mounted_weapon
14725carrier_form
14726infection_form
14727combat_form
14728actor_type_definitions[actor_type]->when_to_search_pursuit < NUMBER_OF_ACTOR_PURSUIT_SETTINGS
14729actor_type_definitions[actor_type]->when_to_pursue < NUMBER_OF_ACTOR_PURSUIT_SETTINGS
14730actor_type_definitions[actor_type]->when_to_search_at_target < NUMBER_OF_ACTOR_PURSUIT_SETTINGS
14731actor_type_definitions[actor_type]->decide_action
14732actor_type_definitions[actor_type]->name
14733actor_type_definitions[actor_type]
14734actor_type>=0 && actor_type<NUMBER_OF_ACTOR_TYPES
14735c:\halopc\haloce\source\ai\actor_type_definitions.h
14736actor_type_definition->decide_action
14737\halopc\haloce\source\ai\actor_types.c
14738actor_type_definition->swarm_control
14739actor_type_definition->swarm
14740WARNING: object_create - '%s' already exists
14741### ERROR a script tried to delete the player (or the horse he rode in on, or his six-shooter)
14742\halopc\haloce\source\hs\hs_library_external.c
14743the sound '%s' does not exist
14744&flag->position
14745%s reference
14746list object
14747object list header
14748list->reference_count==0
14749\halopc\haloce\source\hs\object_lists.c
14750list->reference_count>0
14751structure_radiosity_initial_subdivision
14752structure_radiosity_iteration_find_light
14753???>Q?
14754#=R?p>
14755<(?
14756?structure_radiosity_shoot_at_vertex
14757structure_radiosity_iteration_subdivide
14758structure_radiosity_iteration_shoot_at_class
14759structure_radiosity_iteration_reset
14760structure_radiosity_iteration
14761structure_radiosity_add_fake_lights
14762couldn't save.
14763you need to check out the scenario structure bsp and bitmap tags to generate lightmaps.
14764extract failed
14765too many vertices in a material
14766there are no lightmapped triangles on the map
14767smooth triangle group too big for page
14768edge has more than four triangles (see red in error geometry)
14769degenerate triangle [or triangle with bad uvs] (see blue in error geometry)
14770quality>=0 && quality<NUMBER_OF_RADIOSITY_QUALITIES
14771\halopc\haloce\source\structures\radiosity\radiosity.c
14772radiosity error: %s %s
14773error_code>=0 && error_code<NUMBER_OF_RADIOSITY_ERRORS
14774radiosity_error_code==_radiosity_error_none
14775!radiosity_error
14776!in->marker_initialized
14777in->marker_initialized
14778radiosity form factor (%f %f %f) outside bounds
14779G?in->source_group_index==NONE
14780valid_real_rgb_spectrum(&in->total_delta_radiosity)
14781valid_real_rgb_spectrum(&patch->delta_radiosity)
14782patch_indices[patch_index_index]>=0 && patch_indices[patch_index_index]<old_patch_count
14783segment_lengths[edge_index]
14784element->maximum_segment_length>0.f
14785valid_real_rgb_spectrum(irradiance)
14786valid_radiosity_in(in)
14787new_patch_count<=group->patches.count
14788!DYNAMIC_ARRAY_CONTAINS_POINTER(&patch->elements, element)
14789!generate_patches || !DYNAMIC_ARRAY_CONTAINS_POINTER(&group->patches, element)
14790&vertex->incident_luminence
14791&test_vertex.normal
14792&test_vertex.point
14793!DYNAMIC_ARRAY_CONTAINS_POINTER(&group->vertices, element_vertex1)
14794!DYNAMIC_ARRAY_CONTAINS_POINTER(&group->vertices, element_vertex0)
14795&v1->normal
14796&v1->point
14797&v0->normal
14798&v0->point
14799fraction>0.f && fraction<1.f
14800in
14801target_vertex->magic_number==in->magic_number
14802target_vertex
14803segment_count>0
14804element_vertex1->index>=0 && element_vertex1->index<group->vertices.count
14805element_vertex0->index>=0 && element_vertex0->index<group->vertices.count
14806valid_real_rgb_spectrum(&vertex->delta_irradiance)
14807target_element
14808element_delta_irradiance
14809shortest_edge_index!=longest_edge_index
14810element->maximum_segment_length>=radiosity_qualities[global_radiosity_quality].surface_constants[0].minimum_maximum_side_length
14811valid_real_rgb_spectrum(&element_delta_irradiance)
14812valid_real_rgb_spectrum(&target_patch->delta_radiosity)
14813target_patch->base.area>0.f
14814target_element->area>0.f
14815|n|n|n%f %f %f
14816|n|n|n%d
14817### ERROR failed to clear lens flares and/or markers from structure_bsp
14818done
14819### ERROR failed to allocate temporary buffers for lens flare placement
14820### ERROR failed to sort lens flare markers by cluster (out of memory)
14821### ERROR failed to resize lens flare marker block
14822### WARNING failed to add lens flare marker to structure_bsp (max=#%d)
14823point_count+2<MAXIMUM_TRIANGLES_PER_CONNECTED_GEOMETRY_COPLANAR_GROUP*NUMBER_OF_VERTICES_PER_TRIANGLE
14824cluster->first_lens_flare_marker_index+cluster->lens_flare_marker_count<=structure_bsp->lens_flare_markers.count
14825cluster->first_lens_flare_marker_index<structure_bsp->lens_flare_markers.count
14826cluster_index<temp_markers[marker_index].cluster_index
14827### WARNING failed to add lens flare to structure_bsp (max=#%d)
14828surface->vertex_indices[2]>=0 && surface->vertex_indices[2]<material->vertices.count
14829surface->vertex_indices[1]>=0 && surface->vertex_indices[1]<material->vertices.count
14830surface->vertex_indices[0]>=0 && surface->vertex_indices[0]<material->vertices.count
14831building structure lens flares...
14832structure_bsp
14833\halopc\haloce\source\structures\structure_lens_flares.c
14834model_mask_none
14835model_mask_reflection
14836model_mask_multipurpose
14837model_mask_change_color
14838model_mask_self_illumination
14839model_environment
14840screen_effect
14841transparent_glass_diffuse
14842active_camouflage_draw
14843transparent_water_bumpmap_convolution
14844effect_normal_tint_multiply_add
14845effect_normal_tint_multiply
14846effect_normal_tint_double_multiply
14847effect_normal_tint_alpha_blend
14848effect_normal_tint_add
14849effect_normal_tint
14850effect_nonlinear_tint_multiply_add
14851effect_nonlinear_tint_multiply
14852effect_nonlinear_tint_double_multiply
14853effect_nonlinear_tint_alpha_blend
14854effect_nonlinear_tint_add
14855effect_nonlinear_tint
14856effect_multitexture_normal_tint_multiply_add
14857effect_multitexture_normal_tint_multiply
14858effect_multitexture_normal_tint_double_multiply
14859effect_multitexture_normal_tint_alpha_blend
14860effect_multitexture_normal_tint_add
14861effect_multitexture_normal_tint
14862effect_multitexture_nonlinear_tint_multiply_add
14863effect_multitexture_nonlinear_tint_multiply
14864effect_multitexture_nonlinear_tint_double_multiply
14865effect_multitexture_nonlinear_tint_alpha_blend
14866effect_multitexture_nonlinear_tint_add
14867effect_multitexture_nonlinear_tint
14868sun_glow_draw
14869sun_glow_convolve
14870screen_meter
14871screen_multitexture_subtract_subtract
14872screen_multitexture_subtract_multiply2x
14873screen_multitexture_subtract_multiply
14874screen_multitexture_subtract_dot
14875screen_multitexture_subtract_add
14876screen_multitexture_multiply2x_subtract
14877screen_multitexture_multiply2x_multiply2x
14878screen_multitexture_multiply2x_multiply
14879screen_multitexture_multiply2x_dot
14880screen_multitexture_multiply2x_add
14881screen_multitexture_multiply_subtract
14882screen_multitexture_multiply_multiply2x
14883screen_multitexture_multiply_multiply
14884screen_multitexture_multiply_dot
14885screen_multitexture_multiply_add
14886screen_multitexture_dot_subtract
14887screen_multitexture_dot_multiply2x
14888screen_multitexture_dot_multiply
14889screen_multitexture_dot_dot
14890screen_multitexture_dot_add
14891screen_multitexture_add_subtract
14892screen_multitexture_add_multiply2x
14893screen_multitexture_add_multiply
14894screen_multitexture_add_dot
14895screen_multitexture_add_add
14896screen_normal
14897widget_sprite
14898shadow_convolve
14899transparent_plasma
14900environment_specular_lightmap_bumped
14901environment_specular_lightmap_flat
14902environment_specular_light_bumped
14903environment_specular_light_flat
14904environment_reflection_mirror_flat_specular
14905environment_reflection_mirror_flat
14906environment_reflection_mirror_bumped
14907environment_reflection_flat_specular
14908environment_texture_specular_mask_biased_add_biased_add
14909environment_texture_specular_mask_biased_add_multiply
14910environment_texture_specular_mask_biased_add_biased_multiply
14911environment_texture_specular_mask_multiply_biased_add
14912environment_texture_specular_mask_multiply_multiply
14913environment_texture_specular_mask_multiply_biased_multiply
14914environment_texture_specular_mask_biased_multiply_biased_add
14915environment_texture_specular_mask_biased_multiply_multiply
14916environment_texture_specular_mask_biased_multiply_biased_multiply
14917environment_texture_blended_biased_add_biased_add
14918environment_texture_blended_biased_add_multiply
14919environment_texture_blended_biased_add_biased_multiply
14920environment_texture_blended_multiply_biased_add
14921environment_texture_blended_multiply_multiply
14922environment_texture_blended_multiply_biased_multiply
14923environment_texture_blended_biased_multiply_biased_add
14924environment_texture_blended_biased_multiply_multiply
14925environment_texture_blended_biased_multiply_biased_multiply
14926environment_texture_normal_biased_add_biased_add
14927environment_texture_normal_biased_add_multiply
14928environment_texture_normal_biased_add_biased_multiply
14929environment_texture_normal_multiply_biased_add
14930environment_texture_normal_multiply_multiply
14931environment_texture_normal_multiply_biased_multiply
14932environment_texture_normal_biased_multiply_biased_add
14933environment_texture_normal_biased_multiply_multiply
14934environment_texture_normal_biased_multiply_biased_multiply
14935environment_diffuse_lights
14936environment_lightmap_no_illumination_no_lightmap
14937environment_lightmap_no_illumination
14938environment_lightmap_no_lightmap
14939environment_lightmap_normal
14940(shader_index >= 0) && (shader_index < NUMBER_OF_SHADERS)
14941\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_shaders.c
14942NULL != effect->pixel_shaders
14943NULL != rasterizer_dx9_effect_collection.effects
14944shaders\EffectCollection_ps_%d_%d.enc
14945PS_%s_ps_%d_%d
14946???<?<??<?<?### ERROR rasterizer_sun_glow_copy_source failed
14947IDirect3DDevice9_DrawPrimitiveUP(global_d3d_device, D3DPT_TRIANGLEFAN, 2, vertex_data, sizeof( struct dynamic_unlit_vertex ))
14948\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_lights.c
14949### ERROR rasterizer_sun_glow_convolve failed
14950IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, psh_constants, 1)
14951secondary_target>=0 && secondary_target<NUMBER_OF_RASTERIZER_TARGETS
14952primary_target>=0 && primary_target<NUMBER_OF_RASTERIZER_TARGETS
14953### ERROR rasterizer_sun_glow_draw failed
14954B
14955### ERROR fixed_function_d3d_light_count >= global_d3d_caps.MaxActiveLights
14956IDirect3DDevice9_LightEnable(global_d3d_device, rasterizer_lights.fixed_function_d3d_light_count, TRUE)
14957IDirect3DDevice9_SetLight(global_d3d_device, rasterizer_lights.fixed_function_d3d_light_count, &d3d_light)
14958d:\r-prof.txt
14959### ERROR out of memory
14960\halopc\haloce\source\rasterizer\rasterizer_frame_statistics.c
14961rasterizer_frame_statistics_temp_buffer
14962triangle_count<RASTERIZER_MAXIMUM_TRIANGLES_PER_TRIANGLE_BUFFER
14963DIP UP VERTS
14964DP UP VERTS
14965DIP VERTS
14966DP VERTS
14967DIP UP
14968DP UP
14969DIP
14970DP
14971FPS
14972/C
14973pB
14974;BBindex < FG_NUM_GRAPHS
14975index < FG_NUM_INFOS
14976average total frame time= %.2f msecs
14977 ----
14978%6.2f
14979### ERROR failed to open rasterizer profile log (%s)
14980|tsystem available|t%dKb
14981|n|tsystem total|t%dKb
14982|n|ttotal|t%d (%d)
14983|t%s|t%d
14984vertex shaders|t~35k last i checked
14985debug geometry*
14986motion sensor buffers*
14987water buffers
14988sun glow buffers*
14989shadow buffers
14990mirror buffers (includes z-buffer*)
14991bump map palette
14992transparent geometry groups
14993dynamic triangles
14994dynamic vertices (detail objects)
14995dynamic vertices (model)
14996dynamic vertices (screen)
14997dynamic vertices (lit*)
14998dynamic vertices (unlit)
14999|tallocation|tmemory usage (bytes)
15000|ttotal|t%.2f|t%d|n
15001|t%s|t----|t0
15002|t%s|t%.2f|t%d
15003|tGPU profile|ttime (msecs)|tdata (bytes)
15004|t%d dynamic lights|n|t%d lens flares|n
15005|tdynamic geometry|t%d/%d|t%d/%d|n
15006|tdecals|t%d|t%d|t%d|n
15007|tsolid|t%d|t%d|t%d|n|ttransparent|t%d|t%d/%d|t%d|n
15008|tmodels (%d)|t%d|t%d|t%d
15009|tmodel shadows (%d)|t%d|t%d|t%d
15010|tlightmaps|t%d|t%d|t%d|n|tshadows (%d)|t%d|t%d|t%d|n|tlights|t%d|t%d|t%d|n|ttextures|t%d|t%d|t%d|n|tlights specular|t%d|t%d|t%d|n|tlightmaps specular|t%d|t%d|t%d|n|tlightmaps ref.mask|t%d|t%d|t%d|n|treflections|t%d|t%d|t%d|n|ttransparent|t%d|t%d/%d|t%d|n|tfog|t%d|t%d|t%d|n
15011|tenvironment|t%d|t%d|t%d
15012|ttotal|t%d|t%d|t%d|n
15013|t|tvertices|ttriangles|tprimitives
15014|tlocal_player_count|t%d|n|tmain_get_window_count|t%d|n
15015|tskinning|t%d|n|tlighting|t%d|n|tvertex shaders|t%d|n
15016|tfogged|t%d|n|tnormal|t%d|n|tfast|t%d|n|tscenery|t%d|n
15017|t%.0f|t%.0f|t%.0f|t%.0f|t%5.1f%%|n
15018|t%.0f|t%.0f/%.0f|t%.0f|t%.0f|t%5.1f%%|n
15019|n|tframerate|taverage (of %d)|tmin|tmax|tdropped
15020debug_sound
15021sv_tk_ban
15022sv_public
15023sv_mapcycle_timeout
15024cheat_medusa
15025cheat_super_jump
15026cheat_bottomless_clip
15027cheat_deathless_player
15028multiplayer_draw_teammates_names
15029rasterizer_fps
15030mouse_acceleration
15031rasterizer_wireframe
15032rasterizer_fog_plane
15033rasterizer_fog_atmosphere
15034rasterizer_environment_diffuse_textures
15035developer_mode
15036hud_filter
15037run_game_scripts
15038slow_server_startup_safety_zone_in_seconds
15039global_connection_dont_timeout
15040allow_out_of_sync
15041error_suppress_all
15042find_all_fucked_up_shit
15043debug_player_color
15044debug_recording_newlines
15045debug_recording
15046director_camera_switching
15047director_camera_switch_fast
15048texture_cache_list
15049texture_cache_graph
15050debug_player_teleport
15051player_magnetism
15052player_autoaim
15053controls_swap_doubled_spin_state
15054controls_enable_doubled_spin
15055controls_swapped
15056controls_enable_crouch
15057ai_fix_actor_variants
15058ai_fix_defending_guard_firing_positions
15059ai_debug_path_disable_obstacle_avoidance
15060ai_debug_path_disable_smoothing
15061ai_debug_force_crouch
15062ai_debug_force_vocalizations
15063ai_debug_disable_wounded_sounds
15064ai_debug_force_all_active
15065ai_debug_flee_always
15066ai_debug_ignore_player
15067ai_debug_invisible_player
15068ai_debug_deaf
15069ai_debug_blind
15070ai_debug_communication_focus_enable
15071ai_debug_communication_unit_repeat_disabled
15072ai_debug_communication_timeout_disabled
15073ai_debug_communication_random_disabled
15074ai_debug_ballistic_lineoffire_freeze
15075ai_debug_path_accept_radius
15076ai_debug_path_attractor_weight
15077ai_debug_path_attractor_radius
15078ai_debug_path_attractor
15079ai_debug_path_maximum_radius
15080ai_debug_path_flood
15081ai_debug_path_end_freeze
15082ai_debug_path_start_freeze
15083ai_debug_path
15084ai_debug_evaluate_all_positions
15085ai_debug_oversteer_disable
15086ai_debug_fast_los
15087ai_print_uncovering
15088ai_print_bsp_transition
15089ai_print_unfinished_paths
15090ai_print_acknowledgement
15091ai_print_killing_sprees
15092ai_print_conversations
15093ai_print_oversteer
15094ai_print_secondary_looking
15095ai_print_damage_modifiers
15096ai_print_command_lists
15097ai_print_surprise
15098ai_print_scripting
15099ai_print_automatic_migration
15100ai_print_migration
15101ai_print_lost_speech
15102ai_print_allegiance
15103ai_print_speech_timers
15104ai_print_speech
15105ai_print_placement
15106ai_print_vocalizations
15107ai_print_communication_player
15108ai_print_communication
15109ai_print_evaluation_statistics
15110ai_print_respawn
15111ai_print_major_upgrade
15112ai_print_rule_values
15113ai_print_rules
15114ai_print_pursuit_checks
15115ai_render_postcombat
15116ai_render_vector_avoidance_intermediate
15117ai_render_vector_avoidance_objects
15118ai_render_vector_avoidance_weights
15119ai_render_vector_avoidance_clear_time
15120ai_render_vector_avoidance_avoid_t
15121ai_render_vector_avoidance_sense_t
15122ai_render_vector_avoidance_rays
15123ai_render_vector_avoidance
15124ai_render_player_aiming_blocked
15125ai_render_paths_nodes_closest
15126ai_render_paths_nodes_costs
15127ai_render_paths_nodes_polygons
15128ai_render_paths_nodes_all
15129ai_render_paths_nodes
15130ai_render_paths_avoidance_search
15131ai_render_paths_avoidance_obstacles
15132ai_render_paths_avoidance_segment
15133ai_render_paths_avoided
15134ai_render_paths_smoothed
15135ai_render_paths_failed
15136ai_render_paths_current
15137ai_render_paths_raw
15138ai_render_paths_destination
15139ai_render_paths_selected_only
15140ai_render_paths
15141ai_render_activation
15142ai_render_control
15143ai_render_charge_decisions
15144ai_render_danger_zones
15145ai_render_grenade_decisions
15146ai_render_dialogue_variants
15147ai_render_melee_check
15148ai_render_vehicles_enterable
15149ai_render_vehicle_avoidance
15150ai_render_burst_geometry
15151ai_render_gun_positions
15152ai_render_firing_positions
15153ai_render_spatial_effects
15154ai_render_player_ratings
15155ai_render_teams
15156ai_render_speech
15157ai_render_aiming_validity
15158ai_render_projectile_aiming
15159ai_render_trigger
15160ai_render_shooting
15161ai_render_pursuit
15162ai_render_evaluations
15163ai_render_active_cover_seeking
15164ai_render_vitality
15165ai_render_states
15166ai_render_targets_last_visible
15167ai_render_targets
15168ai_render_secondary_looking
15169ai_render_aiming_vectors
15170ai_render_audibility
15171ai_render_emotions
15172ai_render_threats
15173ai_render_recent_damage
15174ai_render_support_surfaces
15175ai_render_idle_look
15176ai_render_props_target_weight
15177ai_render_props_unopposable
15178ai_render_props_unreachable
15179ai_render_props_no_friends
15180ai_render_props_web
15181ai_render_props
15182ai_render_detailed_state
15183ai_render_current_state
15184ai_render_vision_cones
15185ai_render_encounter_activeregion
15186ai_render_ballistic_lineoffire
15187ai_render_lineofsight
15188ai_render_lineoffire
15189ai_render_lineoffire_crouching
15190ai_render_inactive_actors
15191ai_render_all_actors
15192ai_render
15193ai_show_sound_distance
15194ai_show_prop_types
15195ai_show_line_of_sight
15196ai_show_paths
15197ai_show_swarms
15198ai_show_actors
15199ai_show_stats
15200ai_show
15201ai_profile_random
15202ai_profile_disable
15203vehicle_incremental_rate
15204weather
15205debug_material_effects
15206debug_collision_skip_vectors
15207debug_collision_skip_objects
15208debug_biped_limp_body_disable
15209debug_biped_skip_collision
15210debug_biped_skip_update
15211debug_biped_physics
15212debug_lights
15213debug_object_lights
15214debug_decals
15215breakable_surfaces
15216debug_fog_planes
15217debug_permanent_decals
15218debug_input
15219debug_bsp
15220debug_structure
15221debug_player
15222debug_camera
15223debug_obstacle_path_goal_surface_index
15224debug_obstacle_path_goal_point_y
15225debug_obstacle_path_goal_point_x
15226debug_obstacle_path_start_surface_index
15227debug_obstacle_path_start_point_y
15228debug_obstacle_path_start_point_x
15229debug_obstacle_path_on_failure
15230debug_obstacle_path
15231collision_debug_phantom_bsp
15232collision_debug_height
15233collision_debug_width
15234collision_debug_length
15235collision_debug_vector_k
15236collision_debug_vector_j
15237collision_debug_vector_i
15238collision_debug_point_z
15239collision_debug_point_y
15240collision_debug_point_x
15241collision_debug_flag_use_vehicle_physics
15242collision_debug_flag_skip_passthrough_bipeds
15243collision_debug_flag_try_to_keep_location_valid
15244collision_debug_flag_objects_placeholders
15245collision_debug_flag_objects_light_fixtures
15246collision_debug_flag_objects_controls
15247collision_debug_flag_objects_machines
15248collision_debug_flag_objects_scenery
15249collision_debug_flag_objects_projectiles
15250collision_debug_flag_objects_equipment
15251collision_debug_flag_objects_weapons
15252collision_debug_flag_objects_vehicles
15253collision_debug_flag_objects_bipeds
15254collision_debug_flag_objects
15255collision_debug_flag_media
15256collision_debug_flag_structure
15257collision_debug_flag_ignore_breakable_surfaces
15258collision_debug_flag_ignore_invisible_surfaces
15259collision_debug_flag_ignore_two_sided_surfaces
15260collision_debug_flag_back_facing_surfaces
15261collision_debug_flag_front_facing_surfaces
15262collision_debug_repeat
15263collision_debug_features
15264collision_debug_spray
15265collision_debug
15266debug_motion_sensor_draw_all_units
15267debug_physics_disable_penetration_freeze
15268debug_point_physics
15269debug_trigger_volumes
15270debug_scripting
15271debug_damage
15272render_shadows
15273render_model_no_geometry
15274render_model_markers
15275render_model_index_counts
15276render_model_vertex_counts
15277render_model_nodes
15278debug_objects_equipment_messages
15279debug_objects_projectile_messages
15280debug_objects_weapon_messages
15281debug_objects_vehicle_messages
15282debug_objects_biped_messages
15283debug_objects_devices
15284debug_objects_vehicle_powered_mass_points
15285debug_objects_biped_autoaim_pills
15286debug_objects_biped_physics_pills
15287debug_objects_unit_mouth_apeture
15288debug_objects_unit_seats
15289debug_objects_unit_vectors
15290debug_objects_pathfinding_spheres
15291debug_objects_names
15292debug_objects_physics
15293debug_objects_collision_models
15294debug_objects_bounding_spheres
15295debug_objects_root_node
15296debug_objects_position_velocity
15297debug_objects
15298render_wsystems
15299render_psystems
15300render_contrails
15301debug_inactive_objects
15302debug_sprites
15303debug_portals
15304model_animation_bullshit3
15305model_animation_bullshit2
15306model_animation_bullshit1
15307model_animation_bullshit0
15308model_animation_data_compression_savings_in_percent
15309model_animation_data_compression_savings_in_bytes_at_import
15310model_animation_data_compression_savings_in_bytes
15311model_animation_data_uncompressed_size
15312model_animation_data_compressed_size
15313model_animation_compression
15314profile_dump_lost_frames
15315profile_dump_frames
15316profile_timebase_ticks
15317profile_display
15318profile_graph
15319collision_log_time
15320collision_log_totals_only
15321collision_log_extended
15322collision_log_detailed
15323collision_log_render
15324cl_remote_player_action_queue_tick_limit
15325cl_remote_player_action_queue_limit
15326sv_client_action_queue_tick_limit
15327sv_client_action_queue_limit
15328multiplayer_hit_sound_volume
15329speed_hack_log_level
15330speed_hack_detection
15331debug_score
15332remote_player_log_level
15333local_player_log_level
15334client_log_destination
15335log_server_player_update_history
15336use_new_vehicle_update_scheme
15337use_super_remote_players_action_update
15338remote_player_vehicle_baseline_update_rate
15339remote_player_vehicle_update_rate
15340remote_player_position_baseline_update_rate
15341remote_player_position_update_rate
15342remote_player_action_baseline_update_rate
15343remote_player_action_update_rate
15344local_player_vehicle_update_rate
15345local_player_update_rate
15346biped_incremental_rate
15347stun_enable
15348rider_ejection
15349object_light_interpolate
15350object_light_secondary_scale
15351object_light_ambient_scale
15352object_light_ambient_base
15353debug_sound_environment
15354sound_obstruction_ratio
15355debug_sound_cache_graph
15356sound_cache_size
15357sound_gain_under_dialog
15358loud_dialog_hack
15359debug_sound_hardware
15360debug_sound_channels_detail
15361debug_sound_channels
15362debug_looping_sound
15363debug_sound_cache
15364debug_effects_nonviolent
15365effects_corpse_nonviolent
15366cheat_controller
15367cheat_omnipotent
15368cheat_reflexive_damage_effects
15369cheat_bump_possession
15370cheat_infinite_ammo
15371cheat_jetpack
15372debug_damage_taken
15373debug_unit_illumination
15374debug_unit_animations
15375debug_unit_all_animations
15376object_prediction
15377debug_leaf_portals
15378debug_leaf_portal_index
15379debug_leaf_index
15380debug_input_target
15381debug_no_drawing
15382debug_render_freeze
15383debug_object_garbage_collection
15384temporary_hud
15385texture_cache_size
15386debug_texture_cache
15387debug_detail_objects
15388structures_use_pvs_for_vs
15389radiosity_normals
15390radiosity_lines
15391radiosity_step_count
15392radiosity_quality
15393recover_saved_games_hack
15394debug_bink
15395debug_frustum
15396debug_no_frustum_clip
15397rasterizer_d3dlight_attenuation2
15398rasterizer_d3dlight_attenuation1
15399rasterizer_d3dlight_attenuation0
15400rasterizer_d3dlight_falloff
15401rasterizer_d3dlight_phi
15402rasterizer_d3dlight_theta
15403rasterizer_effects_level
15404rasterizer_transparent_pixel_counter
15405f5
15406f4
15407f3
15408f2
15409f1
15410f0
15411pad3_scale
15412pad3
15413rasterizer_profile_objectlock_time
15414rasterizer_profile_print_locks
15415rasterizer_splitscreen_VB_optimization
15416rasterizer_filthy_decal_fog_hack
15417rasterizer_zsprites
15418freeze_flying_camera
15419rasterizer_safe_frame_bounds
15420force_all_player_views_to_default_player
15421rasterizer_zoffset
15422rasterizer_zbias
15423rasterizer_detail_objects_offset_multiplier
15424rasterizer_profile_log
15425rasterizer_secondary_render_target_debug
15426rasterizer_soft_filter
15427rasterizer_DXTC_noise
15428rasterizer_screen_effects
15429rasterizer_screen_flashes
15430rasterizer_ray_of_buddha
15431rasterizer_lens_flares_occlusion_debug
15432rasterizer_lens_flares_occlusion
15433rasterizer_plasma_energy
15434rasterizer_active_camouflage_multipass
15435rasterizer_active_camouflage
15436rasterizer_water_mipmapping
15437rasterizer_shadows_debug
15438rasterizer_shadows_convolution
15439rasterizer_environment_specular_mask
15440rasterizer_environment_alpha_testing
15441rasterizer_model_lighting_ambient
15442rasterizer_lightmaps_filtering
15443rasterizer_lightmaps_incident_radiosity
15444rasterizer_lightmap_mode
15445rasterizer_lightmap_ambient
15446rasterizer_bump_mapping
15447rasterizer_debug_geometry_multipass
15448rasterizer_debug_geometry
15449rasterizer_detail_objects
15450rasterizer_hud_motion_sensor
15451rasterizer_dynamic_screen_geometry
15452rasterizer_dynamic_lit_geometry
15453rasterizer_dynamic_unlit_geometry
15454rasterizer_lens_flares
15455rasterizer_water
15456rasterizer_environment_fog_screen
15457rasterizer_environment_fog
15458rasterizer_environment_transparents
15459rasterizer_environment_reflections
15460rasterizer_environment_reflection_mirrors
15461rasterizer_environment_reflection_lightmap_mask
15462rasterizer_environment_specular_lightmaps
15463rasterizer_environment_specular_lights
15464rasterizer_environment_decals
15465rasterizer_environment_diffuse_lights
15466rasterizer_environment_shadows
15467rasterizer_environment_lightmaps
15468rasterizer_environment
15469rasterizer_stencil_mask
15470rasterizer_draw_first_person_weapon_first
15471rasterizer_model_transparents
15472rasterizer_models
15473rasterizer_debug_meter_shader
15474rasterizer_debug_transparents
15475rasterizer_debug_model_lod
15476rasterizer_debug_model_vertices
15477rasterizer_smart
15478rasterizer_mode
15479rasterizer_stats
15480rasterizer_frame_bounds_bottom
15481rasterizer_frame_bounds_top
15482rasterizer_frame_bounds_right
15483rasterizer_frame_bounds_left
15484rasterizer_refresh_rate
15485rasterizer_framerate_stabilization
15486rasterizer_framerate_throttle
15487rasterizer_floating_point_zbuffer
15488rasterizer_first_person_weapon_far_clip_distance
15489rasterizer_first_person_weapon_near_clip_distance
15490rasterizer_far_clip_distance
15491rasterizer_near_clip_distance
15492console_dump_to_file
15493terminal_render
15494oddball_baseline_rate
15495projectile_incremental_rate
15496equipment_incremental_rate
15497weapon_incremental_rate
15498allow_client_side_weapon_projectiles
15499net_graph_period
15500net_graph_enabled
15501network_connect_timeout
15502net_bandwidth
15503leaf_to_leaf_latency
15504transport_dumping
15505debug_game_save
15506display_precache_progress
15507display_framerate
15508debug_framerate
15509framerate_lock
15510framerate_throttle
15511player_spawn_count
15512screenshot_count
15513screenshot_size
15514### ERROR rasterizer_water_build_bumpmap failed
15515IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, (float*)psh_constants, 4)
15516ripples[ripple_index].map_repeats>0
15517ripples[2].contibution_factor + ripples[3].contibution_factor>0.0f
15518ripples[0].contibution_factor + ripples[1].contibution_factor>0.0f
15519\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_water.c
15520### ERROR rasterizer_water_draw failed
15521### ERROR unsupported vertex type in for _shader_type_transparent_water
15522### ERROR unsupported vertex type in for _shader_type_transparent_glass
15523\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_glass.c
15524IDirect3DDevice9_SetPixelShaderConstantF( global_d3d_device, 0, psh_constants, 3)
15525reflection_type>=0 && reflection_type<NUMBER_OF_SHADER_TRANSPARENT_GLASS_REFLECTION_TYPES
15526### ERROR rasterizer failed to allocate global memory pool
15527\halopc\haloce\source\rasterizer\rasterizer_memory_pool.c
15528### ERROR rasterizer memory pool exceeded
15529height != NULL
15530width != NULL
15531target < NUMBER_OF_RASTERIZER_TARGETS
15532\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_render_targets.c
15533### ERROR rasterizer_render_targets_initialize failed
15534IDirect3DDevice9_CreateVertexBuffer(global_d3d_device, 4 * vSize, usage_flags, FVF_PRETRANSFORMED_SCREENSPACE, pool_type, &render_target_d3d_vertex_buffer, NULL)
15535IDirect3DIndexBuffer9_Unlock(render_target_d3d_index_buffer)
15536IDirect3DIndexBuffer9_Lock(render_target_d3d_index_buffer, 0, 4, &pIndices, 0)
15537IDirect3DDevice9_CreateIndexBuffer(global_d3d_device, 8, usage_flags, D3DFMT_INDEX16, pool_type, &render_target_d3d_index_buffer, NULL)
15538IDirect3DTexture9_GetSurfaceLevel(global_render_targets[index].texture, 0, &global_render_targets[index].surface)
15539IDirect3DDevice9_CreateTexture(global_d3d_device, global_render_targets[index].width, global_render_targets[index].height, 1, D3DUSAGE_RENDERTARGET, global_render_targets[index].format, D3DPOOL_DEFAULT, &global_render_targets[index].texture, NULL)
15540IDirect3DSurface9_GetDesc( global_render_targets[_rasterizer_target_render_d3d].surface, &surface_desc)
15541IDirect3DDevice9_GetRenderTarget(global_d3d_device, 0, &global_render_targets[_rasterizer_target_render_d3d].surface)
15542IDirect3DSurface9_GetDesc( global_render_targets[_rasterizer_target_render_primary].surface, &surface_desc)
15543IDirect3DDevice9_GetRenderTarget(global_d3d_device, 0, &global_render_targets[_rasterizer_target_render_primary].surface)
15544IDirect3DTexture9_Release(global_render_targets[index].texture)
15545IDirect3DSurface9_Release(global_render_targets[index].surface)
15546### ERROR unsupported rasterizer target
15547### ERROR unsupported render target
15548### ERROR rasterizer_set_target failed
15549IDirect3DDevice9_Clear(global_d3d_device, 0, NULL, flags, background_color, 1.0f, 0x00)
15550IDirect3DSurface9_GetDesc(d3d_surface, &d3d_surface_desc)
15551IDirect3DDevice9_SetRenderTarget(global_d3d_device, 0, d3d_surface)
15552d3d_texture
15553IDirect3DDevice9_DrawIndexedPrimitive(global_d3d_device, D3DPT_TRIANGLEFAN, 0, 0, 4, 0, 2)
15554IDirect3DDevice9_SetIndices( global_d3d_device, render_target_d3d_index_buffer)
15555IDirect3DDevice9_SetStreamSource(global_d3d_device, 0, render_target_d3d_vertex_buffer, 0, vSize)
15556IDirect3DVertexBuffer9_Unlock( render_target_d3d_vertex_buffer)
15557IDirect3DVertexBuffer9_Lock(render_target_d3d_vertex_buffer, 0, 4 * vSize, (unsigned char**)&vertex_data, D3DLOCK_DISCARD)
15558IDirect3DSurface9_LockRect(d3d_surface, &d3d_locked_rect, NULL, D3DLOCK_READONLY )
15559%02x
15560gti2ConnectionError. result[%d] reason[%d]
15561gti2HandleAccept G state[%s]
15562gti2HandleAccept state[%s]
15563time
15564gti2SendClosedOnSocket later address[%s]
15565gti2SendClosedOnSocket address[%s]
15566New high water mark for message resends [%d] Message Length[%d]
15567gti2ConnectionMemoryError wow!
15568gti2HandleClientResponse H
15569gti2HandleClientResponse G state[%s]
15570gti2HandleClientResponse E state[%s]
15571gti2HandleClientResponse E state[%s] Would have sploded
15572gti2HandleClientResponse A state[%s]
15573gti2HandleClientResponse state[%s]
15574gti2HandleReject later state[%s]
15575gti2HandleReject sending close
15576gti2HandleReject C state[%s]
15577gti2HandleReject state[%s]
15578gti2HandleClose later state[%s]
15579gti2HandleClose C state[%s]
15580gti2HandleClose state[%s]
15581gti2BeginReliableMessage.. B len[%d]
15582it's been [%d] milliseconds since we last received an ack on this connection
15583We've never received an ack on this connection!?!
15584gti2BeginReliableMessage.. A freeSpace[%d] < len[%d].. number of messages[%d]
15585gti2SendServerChallenge later [%s]
15586gti2SendClientResponse [%s]
15587gti2HandleClientChallenge later state[%s]
15588gti2HandleClientChallenge slight later state[%s]
15589gti2HandleClientChallenge G state[%s]
15590gti2HandleClientChallenge A state[%s]
15591gti2HandleClientChallenge state[%s]
15592gti2HandleServerChallenge K state[%s]
15593gti2HandleServerChallenge G state[%s]
15594gti2HandleServerChallenge A state[%s]
15595gti2HandleServerChallenge state[%s]
15596GTI2MsgKeepAlive
15597GTI2MsgClose
15598GTI2MsgReject
15599GTI2MsgAccept
15600GTI2MsgClientResponse
15601GTI2MsgServerChallenge
15602gti2DeliverReliableMessage address[%s] case[%s] state[%s]
15603GTI2MsgClientChallenge
15604gti2HandleReliableMessage.. overflow. len[%d].. actually, it looks like this can never happen
15605gti2HandleMessage G
15606gti2HandleMessage A GTI2MsgClosed[%d] Length[%d]
15607gti2HandleMessage D
15608--gti2HandleMessage -A Don't have connection. addrstr[%s] has magicString[%s]
15609\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_active_camouflage.c
15610### ERROR rasterizer_active_camouflage_draw failed
15611IDirect3DDevice9_SetPixelShaderConstantF(global_d3d_device, 0, intensity_vector, 1)
15612IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, 4, vsh_constants__viewproj, 2)
15613local_active_camouflage_debug_cached_flag
15614!TEST_FLAG(group->geometry_flags, _rasterizer_geometry_no_queue_bit)
15615group->effect.intensity<=1.0f
15616group->effect.intensity>0.0f
15617group->effect.type==_render_model_effect_type_active_camouflage
15618group->shader
15619DirectSound: '%s' (%s)
15620Unknown erorr
15621Failed to create secondary buffer.
15622Failed to create 3D sound buffer.
15623Failed to SetFX on secondary buffer.
15624Failed to GetObjectInPath.
15625Failed to GetAllParameters.
15626channel->buffer != NULL
15627\halopc\haloce\source\sound\sound_effect_object_dx_pc.cpp
15628Failed to GetAllParameters on secondary buffer.
15629Failed to SetAllParameters on secondary buffer.
15630reverb <= max
15631reverb >= min
15632Failed to GetObjectInPath on secondary buffer.
15633environment != NULL
15634m_pReverbEffect[m_n3DChannelIndex]
15635Failed to SetAllParameters.
15636Failed to CommitDeferredSettings.
15637m_pReverbEffect[m_n3DChannelIndex] != NULL
15638channel->buffer_3d != NULL
15639\halopc\haloce\source\sound\sound_effect_object_eax1_pc.cpp
15640Failed to set EAX listener reverb.
15641Failed to set EAX listener decay ratio.
15642eaxRatio >= 0.0f && eaxRatio <= 2.0f
15643>>Failed to set EAX listener decay time.
15644m_pListener != NULL
15645Failed to SetEnvironment.
15646D\halopc\haloce\source\sound\sound_effect_object_eax3_pc.cpp
15647Could not query interface for IID_IKsPropertySet on secondary buffer.
15648channel!= NULL
15649Failed to set EAX buffer occlusion ratio.
15650Failed to set EAX buffer occlusion.
15651Failed to set EAX buffer obstruction ratio.
15652Failed to set EAX buffer obstruction.
15653Failed to set EAX buffer room rolloff factor.
15654Failed to set EAX buffer roomHF.
15655Failed to set EAX buffer room.
15656Failed to set EAX buffer directHF.
15657Failed to set EAX buffer direct.
15658pFQ8Failed to set EAX HF reference.
15659Failed to set EAX listener flags.
15660Failed to set EAX listener environment diffusion.
15661Failed to set EAX listener reverb delay.
15662Failed to set EAX listener reflections delay.
15663Failed to set EAX listener reflections.
15664Failed to set EAX listener room rolloff factor.
15665Failed to set EAX listener roomHF.
15666Failed to set EAX listener room.
15667m_pEAXBuffer[0] != NULL
15668Failed to commit deferred settings on DirectSound listener.
15669Failed to set EAX listener environment.
15670````````pz`
15671@`
15672\halopc\haloce\source\sound\sound_effect_object_eax2_pc.cpp
15673m_pEAXBuffer[channelIndex] != NULL
15674`````
15675@`
15676`
15677 `
15678pz`
15679 `
15680vendor
15681audiovendor
15682applytoall
15683Requirements
15684propertyset
15685if
15686endif
15687ram
15688videoram
15689subsysid
15690revision
15691driver
15692guid
15693os
15694win95
15695win98
15696win98se
15697winme
15698win2k
15699winxp
15700break
15701unknown
15702Caps
15703Caps2
15704Caps3
15705PresentationIntervals
15706CursorCaps
15707DevCaps
15708PrimitiveMiscCaps
15709RasterCaps
15710ZCmpCaps
15711SrcBlendCaps
15712DestBlendCaps
15713AlphaCmpCaps
15714ShadeCaps
15715TextureCaps
15716TextureFilterCaps
15717CubeTextureFilterCaps
15718VolumeTextureFilterCaps
15719TextureAddressCaps
15720VolumeTextureAddressCaps
15721LineCaps
15722MaxTextureWidth
15723MaxVolumeExtent
15724MaxTextureRepeat
15725MaxTextureAspectRatio
15726MaxAnisotropy
15727StencilCaps
15728FVFCaps
15729TextureOpCaps
15730MaxTextureBlendStages
15731MaxSimultaneousTextures
15732VertexProcessingCaps
15733MaxActiveLights
15734MaxUserClipPlanes
15735MaxVertexBlendMatrices
15736MaxVertexBlendMatrixIndex
15737MaxPrimitiveCount
15738MaxVertexIndex
15739MaxStreams
15740MaxStreamStride
15741VertexShaderVersion
15742MaxVertexShaderConst
15743PixelShaderVersion
15744cpuspeed
15745OverallGraphicDetail
15746MaxOverallGraphicDetail
15747vector<T> too long
15748%s on line %d - '%s'
15749Number expected
15750Number too large
15751String too long
15752Expecting
15753Unknown value
15754Unknown operator
15755Invalid
15756Unknown OS
15757Invalid driver number
15758Invalid GUID
15759Only == or != allowed
15760invalid map/set<T> iterator
15761map/set<T> too long
15762Flag too long
15763Missing Quote
15764flag = xxx expected
15765invalid vector<T> subscript
15766Missing =
15767Unrecognized property set
15768Unexpected ENDIF
15769IF's nested too deep
15770Expecting '=', didn't get it
15771MaxOverallGraphicDetail did not specify a number!
15772Unrecognized graphic detail
15773Bad IF/ENDIF
15774xxx = Device Name expected
15775Cannot find '%s'
15776\config.txt
15777gamespy_thread != NULL
15778gamespy_thread_mutex != NULL
15779\halopc\haloce\source\interface\ui_gamespy_screen.c
15780ui\shell\main_menu\multiplayer_type_select\join_game\join_game_ticker_labels
15781buffer && buffer_len > 0
15782index >= 0 && index < TICKER_LABEL_MAX
15783expected a spinner list
15784%d / %d
15785ticker
15786gamespy_server_list_lock() timed out waiting for mutex
15787pserver_list && (*pserver_list == &gamespy_server_list)
15788failed to create mutex for gamespy!
15789failed to spawn thread for gamespy!
15790gamespy_thread == NULL
15791gamespy_thread_mutex == NULL
15792gamespy_server_browser == NULL
15793invalid widget called gamespy_screen_select_header_button
15794screendef
15795\halopc\haloce\source\interface\ui_gamepad_screen.c
15796---
15797Unknown list passed to gamepad_add_to_list
15798list
15799Unknown list passed to gamepad_remove_from_list
15800Unknown control called gamepad_screen_select_item
15801attempt to remove invalid element %ld from reference list
15802..\objects\reference_lists.h
15803result->maximum_count==source->maximum_count
15804result->size==source->size
15805couldn't allocate %s cluster partition globals
15806%s cluster
15807cluster %s
15808cluster references
15809cluster_index>=0 && cluster_index<global_structure_bsp_get()->clusters.count
15810\halopc\haloce\source\structures\cluster_partitions.c
15811an object or light spanned %d clusters.
15812*first_cluster_reference==NONE
15813first_cluster_reference
15814partition
15815collision_bsp_test_vector
15816point_count<MAXIMUM_VERTICES_PER_COLLISION_SURFACE
15817\halopc\haloce\source\physics\collision_bsp.c
15818data->stack_depth>=0 && data->stack_depth<MAXIMUM_BSP3D_DEPTH
15819pursuit_data
15820ai pursuit
15821platoon_array
15822squad_array
15823squad
15824encounter_data
15825\halopc\haloce\source\ai\encounters.c
15826encounter
15827(move_position->cluster_index >= 0) && (move_position->cluster_index < bit_vector_size)
15828(firing_position->cluster_index >= 0) && (firing_position->cluster_index < bit_vector_size)
15829(cluster_index >= 0) && (cluster_index < bit_vector_size)
15830structure_bsp->clusters.count <= bit_vector_size
15831platoon->original_count > 0
15832squad->original_count > 0
15833encounter->unique_leader_count > 0
15834encounter->original_count > 0
15835*actor_index_reference!=NONE
15836actor->meta.unit_index == unit_index
15837actor->meta.encounter_index == encounter_index
15838!actor->meta.encounterless
15839actor->meta.encounter_index==NONE
15840actor->meta.platoon_index == NONE
15841actor->meta.squad_index == NONE
15842actor->meta.encounter_index == NONE
15843WARNING: too many actors searching, exceeded MAXIMUM_EXAMINED_PURSUIT_POSITIONS_PER_MAP (%d)
15844%s %04X: coord %d current %d/%d/%d max %d/%d/%d allow %c%c%c
15845overflowed MAXIMUM_PLATOONS_PER_MAP (%d)
15846encounter_definition->platoons.count <= MAXIMUM_PLATOONS_PER_ENCOUNTER
15847overflowed MAXIMUM_SQUADS_PER_MAP (%d)
15848encounter_definition->squads.count <= MAXIMUM_SQUADS_PER_ENCOUNTER
15849found_index != NONE
15850BIT_VECTOR_TEST_FLAG(squad->unused_locations, index)
15851(link_encounter_index >= 0) && (link_encounter_index < global_scenario_get()->ai_encounters.count)
15852parent_prop->orphan_prop_index == prop_iterator.index
15853prop->parent_prop_index != NONE
15854!encounter->enemy_visible
15855(selected_behavior_index >= 0) && (selected_behavior_index < NUMBER_OF_POST_COMBAT_BEHAVIOR_TYPES)
15856(primary_postcombat_behaviors[primary_behavior_index] >= 0) && (primary_postcombat_behaviors[primary_behavior_index] < NUMBER_OF_POST_COMBAT_BEHAVIOR_TYPES)
15857;
15858AWARNING: cannot spawn actors in %s/%s because the actor variant specified for this squad is NONE or invalid
15859%s/%s: randomly selected to spawn
15860%s/%s: current %d < max %d -> desire spawn
15861%s/%s: unable to spawn, out of starting points
15862%s/%s: current %d < min %d -> spawn (%d left)
15863%s/%s: delay timer finished
15864%s/%s: delay timer started (%.1f sec)
15865%s: current %s/%.1f best %s/%.1f tol %.1f -> %s
15866stay
15867migrate
15868WARNING: squad %s/%s has an invalid platoon - %d is outside range of [0, %d)
15869survivors %d = 0
15870survivors %d <= 1
15871survivors %d <= 75%% of total %d
15872survivors %d <= 50%% of total %d
15873survivors %d <= 25%% of total %d
15874survivors %d < total %d
15875strength %.2f < 25%%
15876strength %.2f < 50%%
15877strength %.2f < 75%%
15878owner_actor_indices[actor->firing_positions.current_position_index]==NONE
15879actor->firing_positions.current_position_index>=0 && actor->firing_positions.current_position_index < encounter_definition->firing_positions.count
15880firing_position_owner_actor_indices[actor->firing_positions.current_position_index]==NONE
15881(pursuit->next_actor_index_index >= 0) && (pursuit->next_actor_index_index < NUMBER_OF_ACTOR_INDICES_PER_EXAMINED_PURSUIT_POSITION)
15882pursuit->firing_position_index == firing_position_index
15883!encounter->enemy_visible && !encounter->enemy_alive
15884%s/%s triggered %s rule
15885%s/%s triggered maneuvering rule
15886WARNING: actor changing to encounter %s/%s is being forced to change teams
15887%s/%s: %d current %d leaders, create %d -> %s
15888no leader
15889new leader
15890ai_place %s
15891ai_place %s/%s
15892evasion_vector && result
15893\halopc\haloce\source\ai\actor_moving.c
15894alignment_vector && evade_direction_reference && result
15895collision_t
15896ray_origin && ray_direction
15897avoidance_data && avoidance_ray
15898(angle >= 0.0f) && (angle < _full_circle)
15899warning: actor_move_get_avoidance_vector couldn't find out-of-bounds direction %.4f
15900m{?desired_facing_vector
15901facing_direction->k
15902%s, %s: assert_valid_realcmp(%f, %f)
15903movement_direction->k
159040.0f
15905(real_vector2d *) facing_direction
15906(real_vector2d *) movement_direction
15907facing_direction
15908movement_direction
15909?OD?#;
15910 @(movement_direction_approximation >= 0) && (movement_direction_approximation <= ((real) VECTOR_AVOIDANCE_NUMBER_OF_DIRECTIONS))
15911(best_avoidance_direction >= 0) && (best_avoidance_direction < VECTOR_AVOIDANCE_NUMBER_OF_DIRECTIONS)
15912avoidance_rotation && emergency_amount
15913actor->control.path.destination_orders.ignore_target_object_index == NONE
15914pathfinding is attempting to walk to tau ceti
15915$tI%s: fell off end of unfinished path %d/%d
15916final_step
15917(facing_direction == _actor_facing_forward) || (facing_direction == _actor_facing_free)
15918adjust angle %.4f -> %.4f (%.4f)
15919steer %.4f - oversteer to %.4f
15920steer %.4f < %.4f - clear oversteer %.4f
15921steer %.4f
15922steer %.4f (set oversteer %.4f)
15923(maximum_throttle >= 0.0f) && (maximum_throttle <= 1.0f)
15924&facing_vector
15925&actor->control.desired_facing_vector
15926&actor->input.facing_vector
15927postcombat_celebrate
15928postcombat_shoot_corpse
15929postcombat_check_friend
15930postcombat_check_enemy
15931postcombat_triumph
15932postcombat_massacre
15933postcombat_wounded
15934postcombat_unscathed
15935postcombat_alone
15936leap
15937uncover_exclamation
15938vehicle_falling
15939vehicle_scared
15940vehicle_woohoo
15941vehicle_exit
15942vehicle_entry
15943hiding_finished
15944attempted_flee
15945flee_idle
15946flee_leader_died
15947shooting_traitor
15948shooting_group
15949shooting_berserk
15950shooting_vehicle
15951sighted_friend_player
15952uncover_start
15953search_group_abandon
15954search_abandon
15955search_report
15956search_query
15957search_start
15958alert_noncombat
15959lost_contact
15960grenade_danger
15961grenade_sighted
15962grenade_startle
15963grenade_throwing
15964allegiance_changed
15965found_dead_friend
15966unexpected_enemy
15967found_enemy
15968sighted_enemy
15969hurt
15970killing_spree
15971death
15972COV
15973HUM
15974exclaim
15975yell
15976communicate
15977chatter
15978filler
15979conversation_data
15980ai conversation
15981ai_communication_initialize: unable to allocate comm reply status table
15982ai communication replies
15983ai_communication_initialize: unable to allocate comm dialogue status table
15984\halopc\haloce\source\ai\ai_communication.c
15985ai communication dialogue
15986information
15987(play_type == _unit_play_speech_none) || (*weight > 0.0f)
15988spk%d<tol%d+%d
15989nospch-%s
15990vocalization_type && sound_definition_index_reference && weight
15991(reply_table_index >= 0) && (reply_table_index < global_reply_event_count)
15992(dialogue_type_index >= 0) && (dialogue_type_index < global_dialogue_event_count)
15993%s %s %d/%s: %s %d
15994%s: told to advance by scripting
15995%s: finished %s%s
15996prematurely
15997successfully
15998 (unable to begin)
15999%s: this conversation is already running or trying to run, overwrite it
16000(conversation->dialogue_indices[line->participant_index] >= 0) && (conversation->dialogue_indices[line->participant_index] < MAXIMUM_DIALOGUE_VARIANTS_PER_CONVERSATION_PARTICIPANT)
16001%s: speak %s
16002 [%d/%s]
16003non-voc
16004unit %04X:
16005player %d:
16006%s:
16007%s/%s:
16008<no encounter>
1600933>yZ@%s: told to stop by scripting
16010%s: unit died, aborting
16011%s(%d)
16012no-dialogue-match
16013not-near-player
16014selection
16015nowhere-near-player
16016already-conversing
16017wrong-type
16018 reasons:
16019%s: didn't find %d/%s in %s (%d possible actors)
16020<everyone>
16021<specific unit>
16022(actor_variant_index >= 0) && (actor_variant_index < MAXIMUM_DIALOGUE_VARIANTS_PER_CONVERSATION_PARTICIPANT)
16023found_variant_index != NONE
16024change_variant_indices_count < MAXIMUM_DIALOGUE_VARIANTS_PER_CONVERSATION_PARTICIPANT
16025Anearby_unit_count < MAXIMUM_PARTICIPANTS_PER_CONVERSATION
16026conversation_definition && conversation
16027(ai_information->dialogue_type_index >= 0) && (ai_information->dialogue_type_index < global_dialogue_event_count)
16028(conversation->dialogue_indices[index] >= 0) && (conversation->dialogue_indices[index] < MAXIMUM_DIALOGUE_VARIANTS_PER_CONVERSATION_PARTICIPANT)
16029%s: cannot start, players are not looking at us
16030%s: cannot start, nobody can see player
16031%s: could not find participant %d/%s
16032%s: found participant %d/%s but not ready to talk yet
16033%s: participants currently outside trigger-dist %.1f > %.1f, must wait
16034[%s 0-player-chance]
16035[%s rand%.2f>%.2f]
16036[%s found-actor]
16037[%s %s-d-dis/%d]
16038[%s nobody]
16039[scripted-override]
16040PLAYER-REPLY %s
16041>>%s<<
16042nobody
16043playercant
16044u-%s-%s
16045n/a
16046dis
16047filter
160480-chance
16049rand-failed
16050rand %.2f>%.2f
16051!reply_to_player
16052override-scripted
16053wrong-dmg
16054REPLY %s:
16055%s: could not start, and not set to keep trying... aborting (status 5)
16056%s: can't begin yet but will remember and keep trying it
16057%s: begun successfully
16058WARNING: too many executing conversations (ran out of MAXIMUM_CONVERSATIONS_PER_MAP %d)
16059%s: script tried to start conversation
16060%s: no more lines to play
16061%s: unable to begin, and no point in continuing
16062%s: trying to begin
16063selected_possibility->preselected_reply_actor_index != NONE
16064[rnd%.1f tot%.1f cum%.1f@%d]
16065[%d/%.1f force %d/%.1f]
16066total_possibility_weight > 0.0f
16067ai_communication_event: type %d (%s) overflowed MAXIMUM_COMMUNICATION_POSSIBILITIES (%d)
16068[%s/%d %s del%d w:%.1f%s s%.1f p%.1f%s a%.1f rc%.1f rp%.1f t%.1f]
16069PLAYER
16070protagonist_actor
16071[%s/%d u-%s-%s]
16072subject_actor->danger_zone.object_index != NONE
16073[%s/%d %s-d-dis/%d]
16074[%s/%d %s %s]
16075shout:%.1f<%.1f
16076talk:%.1f<%.1f
16077chat:%.1f<%.1f
16078communication_priority < _ai_communication_priority_yell
16079%s-%c%c%c%s
16080-hi
16081-lo
16082(communication_priority > _ai_communication_priority_none) && (communication_priority < NUMBER_OF_AI_COMMUNICATION_PRIORITIES)
16083(communication_team >= 0) && (communication_team < NUMBER_OF_AI_COMMUNICATION_TEAMS)
16084unteamed
16085[%s/%d 0-playrat]
16086[%s/%d nogrp-%c]
16087[%s/%d noplyreply]
16088[%s/%d nounit-%c]
16089<err>
16090[%s/%d nodmg]
16091[%s/%d nocausrace]
16092[%s/%d nosubrace]
16093[%s/%d status-%s]
16094vis
16095nodanger
16096notvis
16097lost
16098[%s/%d host-%s]
16099traitor
16100enemy
16101friend
16102self
16103(dialogue_index >= 0) && (dialogue_index < global_dialogue_event_count)
16104DISABLED
16105%s-%c
16106allegiance %s, %d incidents (threshold %d)
16107still holds
16108incident between teams %s and %s: %s, %s
16109accident
16110betrayal
16111unobserved
16112observed
16113(communication_type >= 0) && (communication_type < NUMBER_OF_AI_COMMUNICATION_TYPES)
16114prop_data
16115\halopc\haloce\source\ai\props.c
16116prop_unit->object.type == _object_type_biped
16117unit_index != actor->meta.unit_index
16118AI knowledge database (%d entries) is full (warns once every 30 sec)
16119!((actor->control.idle_minor_active) && (actor->control.idle_minor_direction.type == _direction_specification_prop) && (actor->control.idle_minor_direction.prop_index == prop_index))
16120!((actor->control.idle_major_active) && (actor->control.idle_major_direction.type == _direction_specification_prop) && (actor->control.idle_major_direction.prop_index == prop_index))
16121!((actor->control.secondary_look_type != _secondary_look_none) && (actor->control.secondary_look_direction.type == _direction_specification_prop) && (actor->control.secondary_look_direction.prop_index == prop_index))
16122actor->target.target_prop_index != prop_index
16123prop->parent_prop_index == NONE
16124prop->orphan_prop_index == NONE
16125parent_prop->orphan_prop_index == NONE
16126parent_prop->owner_actor_index == actor_index
16127swarm_component_data
16128swarm component
16129swarm_data
16130actor_data
16131\halopc\haloce\source\ai\actors.c
16132%s unit activation logic error
16133individual
16134inactive swarm
16135active swarm
16136actor dormancy logic error
16137unit->unit.actor_index == actor_index
16138found
16139swarm->unit_count == actor->meta.swarm_unit_count
16140swarm->actor_index == actor_index
16141actor->meta.swarm_unit_count > 0
16142attack_vector
16143!prop_orphaned(prop)
16144AI error condition detected, attempting to recover (please tell butcher)...
16145actor-type %s %s internal logic error (%s)
16146 infinite decision loop (%s)
16147actor-type %s
16148cannot add grenades or non-powerups to an actor's inventory as equipment... try using the 'grenade' fields maybe?
16149swarm->unit_count < MAXIMUM_NUMBER_OF_UNITS_PER_SWARM
16150actor_index != global_updating_actor_index
16151unable to create any more swarm components (max %d)
16152actor->meta.swarm_unit_count <= MAXIMUM_NUMBER_OF_UNITS_PER_SWARM
16153exceeded MAXIMUM_NUMBER_OF_ACTIVE_SWARMS (%d)
16154actor->meta.swarm_unit_index == NONE
16155realcmp(actor->input.facing_vector.k, 0.0f)
16156(real_vector2d *) &actor->input.facing_vector
16157&actor->input.looking_vector
16158&actor->input.aiming_vector
16159actor %s is not flying but was placed in a 3d-firing-position encounter (%s)
16160actor %s is flying but was placed in a non-3d-firing-position encounter (%s)
16161(fabs(control_data.throttle.i) <= 1.0f) && (fabs(control_data.throttle.j) <= 1.0f) && (fabs(control_data.throttle.k) <= 1.0f)
16162&control_data.looking_vector
16163&control_data.aiming_vector
16164&control_data.facing_vector
16165(real_vector2d *) &control_data.facing_vector
16166unit->unit.swarm_actor_index == NONE
16167unit->unit.actor_index == NONE
16168actor->meta.unit_index == NONE
16169swarm tried to become active but couldn't, erasing %d units
16170swarm_first_unit->unit.swarm_prev_unit_index == NONE
16171actor->meta.swarm_unit_count < MAXIMUM_NUMBER_OF_UNITS_PER_SWARM
16172tried to update a swarm actor without a swarm cache, erasing %d units
16173 B
16174%s actor variant %s cannot have type %s (swarm flag does not match)
16175WARNING: cannot create actor %s %s
16176WARNING: cannot create unit for actor %s %s
16177<encounterless>
16178actor_variant_definition_index != NONE
16179starting_location
16180WARNING: cannot create actor to be spawned from unit
16181state->node_list[parent_node_index].quantized_cost_estimate == parent_cost_estimate
16182state->node_list[parent_node_index].heap_location == parent_location
16183(parent_node_index >= 0) && (parent_node_index < PATH_NODE_LIST_SIZE)
16184state->node_list[node_index].quantized_cost_estimate == node_cost
16185(node_index >= 0) && (node_index < PATH_NODE_LIST_SIZE)
16186(heap_location >= 1) && (heap_location <= PATH_NODE_LIST_SIZE)
16187\halopc\haloce\source\ai\path.c
16188state->node_list[child_node_index].quantized_cost_estimate == child_cost
16189state->node_list[child_node_index].heap_location == child_heap_location
16190(child_node_index >= 0) && (child_node_index < PATH_NODE_LIST_SIZE)
16191state->node_list[node_index].quantized_cost_estimate == state->heap[1].quantized_cost_estimate
16192state->node_list[node_index].heap_location == 1
16193state->heap_count >= 1
16194path_heap_insert: overflowed static size heap
16195(edge->adjacent_surface_index >= 0) && (edge->adjacent_surface_index < bsp->surfaces.count)
16196(surface_index >= 0) && (surface_index < bsp->surfaces.count)
16197(node_index >= 0) && (node_index < state->node_count)
16198node_index != NONE
16199distance_reference
16200straight_line_reference
16201approach_point_reference
16202state->debug->path_build_result != _path_build_result_none
16203child_node->depth == 0
16204child_node_index != NONE
16205node->depth == child_node->depth - 1
16206(node->depth >= 0) && (node->depth < raw_step_count)
16207(initial_node->surface_index >= 0) && (initial_node->surface_index < bsp->surfaces.count)
16208state->node_count == 0
16209pathfinding: attempted to build path from (%.1f %.1f %.1f) to (%.1f %.1f %.1f) ... distance %.1f > maximum allowed %.1f
16210`f@(state->input.start_surface_index >= 0) && (state->input.start_surface_index < bsp->surfaces.count)
16211quantized_cost_estimate <= state->heap[new_node->heap_location].quantized_cost_estimate
16212(new_node->heap_location >= 1) && (new_node->heap_location < state->heap_count)
16213state->heap[heap_location].quantized_cost_estimate == node->quantized_cost_estimate
16214state->heap[heap_location].node_index == node_index
16215(heap_location >= 1) && (heap_location < state->heap_count)
16216path_state_traverse: found a 'better' path to a closed node
16217(new_node->surface_index >= 0) && (new_node->surface_index < bsp->surfaces.count)
16218path_state_traverse: cost %.1f exceeded maximum allowed %.1f, discarding node
16219total_cost_estimate - cheapest_node->total_cost_estimate >= -PATH_COST_ESTIMATE_GRANULARITY
16220(cheapest_node->surface_index >= 0) && (cheapest_node->surface_index < bsp->surfaces.count)
16221state->debug->path_traverse_result != _path_traverse_result_none
16222%s %d: surprise %s: %s %sexp %s %sshoot %s (%.1f%c%.1f)
16223noncom
16224un
16225flank
16226far
16227close
16228unexp-behind-shoot
16229unexp-close-shoot
16230enemy-close
16231enemy-shoot
16232prop_acknowledged(prop)
16233\halopc\haloce\source\ai\actor_stimulus.c
16234prop->owner_actor_index == actor_index
16235\halopc\haloce\source\ai\actor_perception.c
16236`@best_unit_index != NONE
16237actor->meta.swarm_unit_index != NONE
16238(existing_unit_index == NONE) || (best_unit_index != NONE)
16239Q>
16240@swarm_actor->meta.swarm
16241aC
16242D
16243@damaging_prop_index != 0x00000000
16244prop_orphaned(prop)
16245target_prop->enemy
16246(actor->target.target_type >= 0) && (actor->target.target_type < NUMBER_OF_ACTOR_TARGET_TYPES)
16247(actor_type >= 0) && (actor_type < NUMBER_OF_ACTOR_TYPES)
16248new_prop->enemy
16249prop_acknowledged(friend_prop) && !friend_prop->enemy && !friend_prop->dead
16250LH?I
16251?UU?!dead
16252object->object.type == _object_type_projectile
16253i:8
162544B(actor->danger_zone.danger_type == _actor_danger_zone_projectile) || (actor->danger_zone.danger_type == _actor_danger_zone_vehicle) || (actor->danger_zone.danger_type == _actor_danger_zone_suicide)
16255Gh?{~?tZtZ;actor_perception_refresh overflowed max %s (%d), discarding
16256friends
16257enemies
162581?!prop->dead
16259current_orphan->parent_prop_index == current_prop_index
16260current_prop->orphan_prop_index == current_orphan_index
16261current_orphan->owner_actor_index == actor_index
16262current_prop->owner_actor_index == actor_index
16263prop_orphaned(current_orphan)
16264prop_unacknowledged(current_prop)
16265new_state!=prop->state
16266%s: become aware!
16267 awareness delta: %.2f (current awareness %.2f -> time %.2fsec)
16268%s: knowledge %s percep %s -> awareness %s
16269unmistakable
16270partial
16271definite
16272instant
16273(prop->perception >= 0) && (prop->perception < NUMBER_OF_ACTOR_PERCEPTION_TYPES)
16274(knowledge_type >= 0) && (knowledge_type < NUMBER_OF_ACTOR_KNOWLEDGE_TYPES)
16275%s: stop becoming aware
16276%s: start to become aware
16277!refresh_status || refresh_position
16278parent_prop->orphan_prop_index == iterator.index
16279prop->unopposable_casualties_inflicted > 0
16280current_command->atom_type == _ai_atom_go_to_and_face
16281\halopc\haloce\source\ai\action_obey.c
16282%s: command list %s is stuck looping (aborting on loop #%d)
16283%s: command list %s entry #%d tried to loop to itself
16284targeting_reference
16285!actor->meta.swarm || (actor->meta.swarm_cache_index != NONE)
16286wrong structure bsp, cannot execute command list %s
16287swarm actor %s cannot execute command list, ran out of swarm caches
16288state_data
16289teleport to (p%d)%s
16290 and face at (p%d)
16291set radius %.2f
16292loop to #%d %s
16293loop to <none> %s
16294only until told to advance
16295wait %s
16296until told to advance
16297until visible enemy
16298until alerted
16299initiative %s
16300action %s
16301vehicle-scared
16302vehicle-woohoo
16303dive-fwd
16304targeting %s
16305vocalize %s
16306play recording %s
16307animate %s
16308script %s %s
16309wake-and-continue
16310wait-for-finish
16311targeted jump (%.2fh, %.2fv)
16312enter vehicle as %s if within %.1f
16313any-seat
16314passenger
16315any-non-driver
16316throw grenade at (p%d)
16317shoot at (p%d) for %.1f
16318crouch %s
16319enable
16320disable
16321animation mode %s
16322look %s at %s for %.1f
16323look %s at player for %.1f
16324look %s at random one of (p%d-p%d) for %.1f-%.1f
16325look %s at (p%d) for %.1f
16326move %s for %.1f sec
16327move %s towards (p%d), dist %.2f
16328move %s along angle %.1f, dist %.2f
16329any-facing
16330backwards
16331forwards
16332go to (p%d) and face (p%d)
16333go to (p%d) %s
16334keep_moving
16335stop_at_point
16336pause %.1f
16337forced aim weapon
16338forced exact facing
16339idle look with head
16340idle turn around
16341idle aim weapon
16342%s: %s #%d%s: %s
16343 FAILED
16344finished_reference
16345\halopc\haloce\source\devices\device_controls.c
16346scream
16347pain
16348(vocalization_type >= 0) && (vocalization_type < NUMBER_OF_VOCALIZATION_TYPES)
16349(priority >= 0) && (priority < NUMBER_OF_UNIT_SPEECH_PRIORITIES)
16350sound_definition_index_reference
16351vocalization_type_reference
16352\halopc\haloce\source\units\unit_dialogue.c
16353unit_dialogue_determine_variant overflowed variant array
16354%s: lost %s speech %s
16355queued
16356waiting
16357speech_item
16358unit->unit.speech.current.priority > _unit_speech_none
16359AI_BEHAVIOR(force_vocalizations)
16360unit->unit.speech.current.sound_definition_index == sound_definition_index
16361(scream_type >= 0) && (scream_type < NUMBER_OF_UNIT_SCREAM_TYPES)
16362dialogue_definition_get(dialogue_index)
16363disc->obstacle_index>=0 && disc->obstacle_index<obstacles->obstacle_count
16364\halopc\haloce\source\ai\path_obstacles.c
16365obstacles->obstacle_count>=0 && obstacles->obstacle_count<=obstacles->disc_count
16366obstacles->disc_count>=0 && obstacles->disc_count<=MAXIMUM_DISC_COUNT
16367matt is bad.
16368seed_disc_index>=0 && seed_disc_index<obstacles->disc_count
16369TEST_FLAG(collision_surface->flags, _collision_surface_breakable_bit)
16370\halopc\haloce\source\ai\path_structure_bsp.c
16371surface_index>=0 && surface_index<structure->pathfinding_surfaces.count
16372TEST_FLAG(result, PATHFINDING_SURFACE_BREAKABLE_BIT) == TEST_FLAG(collision_surface->flags, _collision_surface_breakable_bit)
16373WARNING: pathfinding information does not match structure bsp, and I tried to recompute it but failed
16374angle_vector_set_event_v1
16375multi_vector_set_event_v1
16376throttle_set_event_v1
16377weapon_index_set_event_v1
16378control_flags_set_event_v1
16379aiming_speed_set_event_v1
16380animation_state_set_event_v1
16381animation_event_v1
16382playback_stream
16383anim_event_v1->type==_playback_v1_animation_state_set
16384anim_event_v1
16385\halopc\haloce\source\cutscene\recorded_animation_playback_v1.c
16386anim_event_v1->type==_playback_v1_aiming_speed_set
16387anim_event_v1->type==_playback_v1_control_flags_set
16388anim_event_v1->type==_playback_v1_weapon_index_set
16389anim_event_v1->type==_playback_v1_throttle_set
16390anim_event_v1->type==_playback_v1_facing_vector_set
16391anim_event_v1->type==_playback_v1_aiming_vector_set
16392anim_event_v1->type==_playback_v1_looking_vector_set
16393anim_event_v1->type>=_playback_v1_facing_angles_set && anim_event_v1->type<=_playback_v1_facing_aiming_looking_angles_set
16394anim_event_v1->type>=_playback_v1_facing_aiming_vector_set&&anim_event_v1->type<=_playback_v1_facing_aiming_looking_vector_set
16395*playback_stream
16396ticks
16397vector_short_difference_data
16398vector_char_difference_data
16399throttle_event_data
16400weapon_index_event_data
16401control_flags_event_data
16402aiming_speed_event_data
16403animation_state_event_data
16404header->event_type==_playback_animation_state_set
16405\halopc\haloce\source\cutscene\recorded_animation_playback.c
16406header->event_type==_playback_aiming_speed_set
16407header->event_type==_playback_control_flags_set
16408header->event_type==_playback_weapon_index_set
16409header->event_type==_playback_throttle_set
16410header->event_type>=_playback_vector_char_difference_set&&header->event_type-_playback_vector_char_difference_set<FLAG(NUMBER_OF_CONTROL_VECTORS)
16411header->event_type>=_playback_vector_short_difference_set&&header->event_type-_playback_vector_short_difference_set<FLAG(NUMBER_OF_CONTROL_VECTORS)
16412header->event_type<NUMBEROF(apply_funcs)
16413time_delta>UNSIGNED_CHAR_MAX
16414time_delta>1&&time_delta<=UNSIGNED_CHAR_MAX
16415avoid
16416converse
16417obey
16418uncover
16419fight
16420(actor->state.action >= 0) && (actor->state.action < NUMBER_OF_ACTOR_ACTIONS)
16421\halopc\haloce\source\ai\actions.c
16422(actor->stimuli.panic_type == 0) || (actor->stimuli.panic_prop_index != 0x00000000)
16423actor->target.target_prop_index != NONE
16424escape_direction_reference && escape_distance_reference && alignment_vector_reference
16425actor->danger_zone.danger_type > _actor_danger_zone_none
16426actor->state.action == _actor_action_guard
16427global_action_functions[new_action_type].action == new_action_type
16428(new_action_type >= 0) && (new_action_type < NUMBER_OF_ACTOR_ACTIONS)
16429evade_direction == _actor_evade_left
16430(possibility->animation_direction >= 0) && (possibility->animation_direction < 4)
16431G>actor->stimuli.panic_prop_index != 0x00000000
16432actor->state.action == _actor_action_fight
16433!actor->state.action_data.charge.finished_melee_attack && !actor->state.action_data.charge.aborted_melee_attack && !actor->state.action_data.charge.unable_to_advance
16434!actor->state.action_data.charge.unable_to_advance
16435actor->state.action == _actor_action_charge
16436handled || (actor_action_class(actor_index) == _action_class_passive)
16437%s: look-stop
16438t:
16439%s: logic error in actor looking: %s mode should be disabled (%.1f %.1f)
16440aiming
16441\halopc\haloce\source\ai\actor_looking.c
16442result_vector
16443%s: look %s %s %d
16444scripted
16445combat-prop
16446comm-direction
16447comm-prop
16448shooting-prop
16449new-prop
16450moving-prop
16451override-facing
16452override
16453stop-and-aim
16454turn-and-aim
16455idle-aim
16456idle-look
16457(type >= 0) && (type < NUMBER_OF_SECONDARY_LOOK_TYPES)
16458denormalized %f: <error> (type %d)
16459denormalized %f: object (0x%08X)
16460denormalized %f: danger (none)
16461denormalized %f: danger (%f %f %f)
16462denormalized %f: vector (%f %f %f)
16463denormalized %f: point (%f %f %f)
16464denormalized %f: prop 0x%08X%s (actor 0x%08X / us 0x%08X)
16465 (invalid)
16466denormalized %f: target (none)
16467denormalized %f: target (prop 0x%08X center %f %f %f)
16468denormalized %f: target type %d (fire target aim vector %f %f %f)
16469denormalized %f: target type %d (burst aim vector %f %f %f)
16470denormalized %f: %smoving (p%f %f %f) (v%f %f %f)
16471specification
16472&actor->output.looking_vector
16473&actor->output.aiming_vector
16474&actor->output.facing_vector
16475(real_vector2d *) &actor->output.facing_vector
16476&idle_minor_vector
16477actor->control.idle_minor_timer > 0
16478&idle_major_vector
16479!actor->control.idle_major_active || (actor->control.idle_major_timer > 0)
16480%s: look timer expire
16481&secondary_vector
16482&primary_vector
16483&actor->control.desired_looking_vector
16484&actor->control.desired_aiming_vector
16485weapon_vector
16486\halopc\haloce\source\ai\actor_combat.c
16487burst_geometry_reference && firing_pattern_reference
16488projectile_definition
16489grenade_origin && desired_impact_point && aim_vector && aim_speed
16490actor->control.current_fire_target_type == _actor_fire_target_prop
16491%s: proj %.1f rof %.1f dmg/s %.1f -> to get %.1f mod= %.2f
16492%s: manual damage modifier %.2f
16493&new_aim_vector
16494&actor->control.burst_aim_vector
16495aiming_success
16496!hold_burst_start
16497new_state!=actor->control.fire_state
16498firing_decision == NONE
16499w3>actor->control.current_fire_target_type == _actor_fire_target_manual_point
16500actor->control.current_fire_target_prop_index != NONE
16501realcmp(plane3d_distance_to_point(&plane, &rotate_to_position), 0.f)
16502\halopc\haloce\source\units\biped_limp_noodle.c
16503\halopc\haloce\source\interface\hud_sounds.c
16504\halopc\haloce\source\game\game_engine_race.c
16505itr < MAXIMUM_RACE_FLAGS
16506!"race goal matches player called on an invalid goal"
16507!can_team_win[1]
16508Failed sending game mode state update to machine_index #%d.
16509new_flag != NONE
16510count > 0
16511!(*lap_bit_vector & ~race_globals.lap_completed_value)
16512!TEST_FLAG(*lap_bit_vector, team_index)
16513_race_type_normal != game_engine_get_variant()->game_engine_variant.race.race_type
16514one of the netgameflags that defines the track was out of the legal range 0..%d
16515NULL != flag
16516\halopc\haloce\source\game\game_engine_king.c
16517king_globals.hill_point_count != 0
16518FAILED TO FIND HILL
16519crown_blue
16520failed to find hill #%d most likely bad point placement
16521\halopc\haloce\source\game\game_engine_oddball.c
165220 && "this map was not correctly setup for oddball"
16523### failed to find any suitable netgame flag to create the ball
16524### failed to find the flag object
16525### failed to find ball spawn team id 1
16526### failed to find ball spawn team id 0
16527ball_blue
16528target_blue
16529!ball_available() || (capture_index != NONE)
16530\halopc\haloce\source\game\game_engine_slayer.c
16531Score exceeds kills!!!
16532********GOT IT**************************************************
16533Player [%-*s]: Kills: [%3d], Score: [%3d], Team Score: [%3d]
16534next_target != NONE
16535(index >= 0) && (index < MULTIPLAYER_MAXIMUM_PLAYERS)
16536 deflate 1.1.3 Copyright 1995-1998 Jean-loup Gailly
16537bug2
16538wild scan
16539match[2]?
16540no future
16541need lookahead
16542Code too clever
16543\[%d,%d]
16544invalid match
16545%c%c
16546 start %u, match %u, length %d
16547more < 2
16548[FLUSH]
16549block gone
16550slide too late
16551%c
16552no flush?
16553inflate: reset
16554inflate: end
16555inflate: allocated
16556inflate: zlib check ok
16557need dictionary
16558incorrect data check
16559inflate: zlib header ok
16560incorrect header check
16561invalid window size
16562unknown compression method
16563the circular queue @%p appears to be corrupt.
16564\halopc\haloce\source\memory\circular_queue.c
16565queue->write_offset>=0 && queue->write_offset<queue->buffer_size
16566data && data_size>0 && data_size<queue->buffer_size
16567read_offset>=0 && read_offset<queue->buffer_size
16568gti2CreateSocket FAILED bind[%d]
16569gti2CreateSocket FAILED setsockopt[%d]
16570gti2CreateSocket FAILED socket[%d]
16571gti2CreateSocket FAILED socketTemp->closedConnections
16572gti2CreateSocket FAILED socketTemp->connections
16573gti2CreateSocket FAILED socketTemp[%d]
16574gti2CreateSocket FAILED gt2StringToAddress[%d][%d]
16575gti2CreateSocket attempting to create[%s]
16576gti2NewSocketConnection Added connection to table
16577gti2NewSocketConnection address[%s] allocating incomingBufferSize[%d] outgoingBufferSize[%d]
1657810001
16579gti2NewSocketConnection failed gti2CreateConnectionObject address[%s]
16580gti2NewSocketConnection Duplicate address[%s]
16581gti2FreeSocketConnection removed connection from table
16582GTI2Closed
16583GTI2Closing
16584GTI2Connected
16585GTI2AwaitingAcceptReject
16586GTI2AwaitingClientResponse
16587GTI2AwaitingClientChallenge
16588GTI2AwaitingAcceptance
16589GTI2AwaitingServerChallenge
16590gti2NewOutgoingConnection
16591gti2NewIncomingConnection state[%s]
16592gti2StartConnectionAttempt FAILED TO SEND CLIENT CHALLENGE
16593gti2StartConnectionAttempt later state[%s]
16594gti2StartConnectionAttempt state[%s]
16595gti2AcceptConnection later state[%s]
16596gti2AcceptConnection state[%s]
16597gti2RejectConnection later state[%s]
16598gti2RejectConnection state[%s]
16599gti2ConnectionClosed later state[%s]
16600gti2ConnectionClosed state[%s]
16601gti2CheckTimeout TIMED OUT
16602gti2CloseConnection later
16603gti2CloseConnection D state[%s]
16604gti2CloseConnection C state[%s]
16605gti2CloseConnection B state[%s]
16606gti2CloseConnection A.. hard[%d]
166070123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
16608Crypt
16609Software\GameSpy\GameSpy 3D\Registration
16610lightning_globals.lightning_data
16611\halopc\haloce\source\objects\widgets\lightning.c
16612lightnings
16613random_position_bounds
16614points[vertex_index].valid
16615!points[point_count+segment_point_index].valid
16616segment_point_start_index>0
16617!points[point_count+segment_point_count].valid
16618light_volume_globals.light_volume_data
16619\halopc\haloce\source\objects\widgets\light_volumes.c
16620light volumes
16621t>= t0 && t <= t3
16622could not allocate glow data array
16623could not allocate glow particle data array
16624glow particles
16625\halopc\haloce\source\objects\widgets\glow.c
16626glow->number_of_markers > 1
16627marker_index<glow->number_of_markers-1
16628glow effect received illegal boundary effect
16629unknown trailing particle distribution?
16630the map limit for the number of active glow particles has been reached
16631couldn't allocate antenna globals
16632y>=0 && y<definition->height
16633x>=0 && x<definition->width
16634flag && definition
16635\halopc\haloce\source\objects\widgets\flags.c
16636y>=0 && y<definition->height-1
16637x>=0 && x<definition->width-1
16638couldn't allocate flag globals
16639i<maximum_triangles
16640'99.
16641Warning,
16642TileDepth
16643ImageDepth
16644DataType
16645Matteing
16646SampleFormat
16647ExtraSamples
16648ConsecutiveBadFaxLines
16649CleanFaxData
16650BadFaxLines
16651TileByteCounts
16652TileOffsets
16653TileLength
16654TileWidth
16655HalftoneHints
16656ColorMap
16657Predictor
16658HostComputer
16659Artist
16660DateTime
16661Software
16662ColorResponseUnit
16663PageNumber
16664ResolutionUnit
16665Group4Options
16666Group3Options
16667GrayResponseCurve
16668GrayResponseUnit
16669FreeByteCounts
16670FreeOffsets
16671YPosition
16672XPosition
16673PageName
16674PlanarConfiguration
16675YResolution
16676XResolution
16677MaxSampleValue
16678MinSampleValue
16679StripByteCounts
16680RowsPerStrip
16681SamplesPerPixel
16682Orientation
16683StripOffsets
16684Model
16685Make
16686ImageDescription
16687DocumentName
16688FillOrder
16689CellLength
16690CellWidth
16691Threshholding
16692PhotometricInterpretation
16693Compression
16694BitsPerSample
16695ImageLength
16696ImageWidth
16697OldSubfileType
16698SubfileType
16699TIFFFieldWithTag
16700Internal error, unknown tag 0x%x
16701JPEG
16702PackBits
16703LZW
16704Null
16705%s %s encoding is not implemented
16706scanline
16707%s %s decoding is not implemented
16708Unknown data compression algorithm %u (0x%x)
16709No space %s
16710\halopc\haloce\source\bitmaps\libtiff\tif_dirread.c
16711for "StripByteCounts" array
16712TIFF directory is missing required "%s" field
16713Error fetching data for field "%s"
16714%s: Rational with zero denominator (num = %lu)
16715to fetch array of rationals
16716Cannot handle different per-sample values for field "%s"
16717to fetch strip tag
16718for strip array
16719Can not handle more than 1 extra sample/pixel
16720Bogus "%s" field, ignoring and calculating from imagelength
16721TIFF directory is missing required "%s" field, calculating from imagelength
16722Colormap
16723to read "TransferFunction" tag
16724wrong data type %d for "%s"; tag ignored
16725invalid TIFF directory; tags are not sorted in ascending order
16726Can not read TIFF directory
16727to read TIFF directory
16728Can not read TIFF directory count
16729Seek error accessing TIFF directory
16730Sample %d out of range, max %d
16731Depth %d out of range, max %d
16732Row %d out of range, max %d
16733Col %d out of range, max %d
16734### ERROR rasterizer_model_plasma_draw failed
16735IDirect3DDevice9_SetVertexShaderConstantF(global_d3d_device, VSH_CONSTANTS__TEXANIM_OFFSET, (float *)vsh_constants__texanim, 6)
16736plasma->secondary_noise_map_animation_period!=0.0f
16737plasma->primary_noise_map_animation_period!=0.0f
16738\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_plasma_energy.c
16739### ERROR unsupported framebuffer fade mode
16740type>=0 && type<NUMBER_OF_SHADER_TRANSPARENT_CHICAGO_TYPES
16741!TEST_FLAG(shader_transparent_chicago->shader.radiosity.flags, _shader_radiosity_FILTHY_transparent_lit_bit) || shader_transparent_chicago->chicago.type==_shader_transparent_chicago_type_2d_map
16742\halopc\haloce\source\rasterizer\dx9\rasterizer_dx9_transparent_chicago_draw.c
16743!TEST_FLAG(shader_transparent_chicago_extended->shader.radiosity.flags, _shader_radiosity_FILTHY_transparent_lit_bit) || shader_transparent_chicago_extended->chicago_extended.type==_shader_transparent_chicago_type_2d_map
16744flood carrier
16745infection
16746TEST_FLAG(swarm_component->flags, _swarm_component_obey_bit)
16747swarm_component->wander.move_ticks || swarm_component->wander.pause_ticks
16748\halopc\haloce\source\ai\actor_type_infection.c
16749actor->emotions.crouch_switching_change_timer > 0
16750\halopc\haloce\source\ai\actor_type_flood.c
16751;o:o:o:L=L=L=structure_radiosity_in_new_copy_triangle_groups
16752structure_radiosity_out_new
16753structure_radiosity_in_new_add_lights
16754structure_radiosity_in_new_build_classes
16755structure_radiosity_in_new
16756\halopc\haloce\source\structures\radiosity\radiosity_io.c
16757component_index>=0 && component_index<RADIOSITY_IN_VERTEX_EQUALITY_COMPONENT_COUNT
16758&in_vertex->incident_luminence
16759Coincident vertices
16760create_partition||partition_index!=NONE
16761triangle_group_index==triangle_group_count
16762structures_radiosity_intermediate_build_lightmaps_rasterize
16763structures_radiosity_intermediate_parametrize_allocate_lightmaps
16764structures_radiosity_intermediate_parametrize_grow_contiguous
16765|?I>structures_radiosity_intermediate_parametrize_rotate
16766structures_radiosity_intermediate_parametrize_scale
16767structures_radiosity_intermediate_build_lightmaps_parametrize
16768structures_radiosity_intermediate_build_lightmaps
16769structures_radiosity_intermediate_find_trangle_groups
16770structures_radiosity_intermediate_new_geometry
16771structures_radiosity_intermediate_new
16772lightmaps
16773\halopc\haloce\source\structures\radiosity\intermediate_radiosity.c
16774MbP?d
16775matrix->forward.k==0.f && matrix->left.k==0.f
16776realvector3dcmp(&matrix->up, global_up3d)
16777matrix->scale==1.f
16778|Ctheta_bin_count<MAXIMUM_NUMBER_OF_THETA_BINS
16779structure_material->uncompressed_vertex_data.address
16780lightmap_vertices.elements
16781vertices.elements
16782&lightmap_vertex->incident_radiosity
16783new_surface_index>=0 && new_surface_index<structure->surfaces.count
16784surface_reference->surface_index>=0 && surface_reference->surface_index<structure->surfaces.count
16785failed to match vertex
16786Mb@?state==_triangle_before_right_turning_point
16787db_y
16788db_x
16789dg_y
16790dg_x
16791dr_y
16792dr_x
16793height>=0 && height_after_turning_point>=0
16794debug_lightmaps.tif
16795!point_is_coplanar || realcmp(transformed_point.z, 0.f)
16796I'll try and continue radiosity calculations, but most likely the lightmap will be jacked because of this error.
16797Texture UV is jacked or there are verts not welded correctly. Import debug.wrl for area affected.
16798>surface_index==last_material->first_surface_index+last_material->surface_count
16799triangle->surface_index>=0 && triangle->surface_index<structure->surfaces.count
16800@D
16801component_index>=0 && component_index<INTERMEDIATE_RADIOSITY_VERTEX_COMPONENT_COUNT
16802incoming_edge_uv1
16803incoming_edge_uv0
16804other_edge_index_index!=NUMBER_OF_EDGES_PER_TRIANGLE
16805!BIT_VECTOR_TEST_FLAG(grouped_triangle_flags, triangle_index)
16806material
16807!hack
16808component_count>0
16809compare_component
16810get_vector
16811tree
16812\halopc\haloce\source\math\vector_tree.c
16813index_reference
16814### WARNING: found duplicate triangle building connected geometry. YOU SHOULD FIX THIS. (see orange in error geometry)
16815f
16816Pg
16817Mff
168180f
16819ffQff
168200f
16821f
16822(evaluation >= 0.0f) && (evaluation < 1e+03f)
16823\halopc\haloce\source\ai\actor_firing_position.c
16824DB
16825Aevaluation_context->has_target
16826@firing_position->valid == valid
16827(index2 >= 0) && (index2 < global_temporary_sort_firing_position_count)
16828(index1 >= 0) && (index1 < global_temporary_sort_firing_position_count)
16829global_temporary_sort_firing_position_array
16830(index >= 0) && (index < NUMBER_OF_FIRING_POSITION_GROUPS)
16831(test_surface_index >= 0) && (test_surface_index < collision_bsp->surfaces.count)
16832KB
16833p9;(actor->danger_zone.danger_type > _actor_danger_zone_none) && actor->danger_zone.noticed_danger
16834fp-eval %s: encounter %3d consider %3d valid %3d nonrejected %3d post-eval %3d skipped %3d
16835pursue
16836!expected_to_discard
16837firing_position_count > 0
16838encounter %s has too many firing positions (%d > %d)
16839area_path_state_valid
16840!actor->input.vehicle_passenger
16841(total_groups & currently_allowed_groups) == currently_allowed_groups
16842actor_index != previous_owner
16843DA&evaluation_context->attack_vectors[vector_index].vector
16844\halopc\haloce\source\ai\action_converse.c
16845%<\halopc\haloce\source\ai\action_charge.c
16846actor %s melee animation has no damage keyframe
16847\halopc\haloce\source\ai\path_smoothing.c
16848collision_edge->vertex_indices[0]==next_vertex_index || collision_edge->vertex_indices[1]==next_vertex_index
16849clockwise==TRUE || clockwise==FALSE
16850steps_finish_path
16851smoothed_steps
16852smoothed_step_count
16853raw_steps
16854raw_step_count > 0
16855real_vector3d
16856real_vector2d
16857\halopc\haloce\source\ai\action_avoid.c
16858G=\halopc\haloce\source\ai\action_vehicle.c
16859\halopc\haloce\source\ai\action_wait.c
16860\halopc\haloce\source\ai\action_search.c
16861\halopc\haloce\source\ai\action_guard.c
16862state_data->post_combat
16863actor->stimuli.combat_transition_prop_index != NONE
16864actor->stimuli.combat_transition
16865\halopc\haloce\source\ai\action_uncover.c
16866%s: inspected pursuit location
16867%s: unable to see target's current location
16868%s: begin %s uncover for [%.1f-%.1f] = %.1f (%sable to search)
16869%s: %s uncover done: %s
16870<unknown reason>
16871location inspected
16872persistent timer %d
16873timer %d finished
16874\halopc\haloce\source\ai\action_flee.c
16875(!actor->meta.timeslice && state_data->find_new_flee_position) || (state_data->flee_stationary_ticks > 0) || (state_data->flee_firing_position_index != NONE) || state_data->unable_to_flee || state_data->done_fleeing
16876actor->firing_positions.current_position_index != NONE
16877\halopc\haloce\source\ai\action_fight.c
16878\halopc\haloce\source\ai\action_alert.c
16879incompatible version
16880buffer error
16881insufficient memory
16882data error
16883stream error
16884file error
16885stream end
16886\halopc\haloce\source\memory\zlib\zutil.c
16887invalid length
16888 l %2d v %4x
16889code %d bits %d->%d
16890bit length overflow
16891 3_6?
16892cd %3d
16893dist tree: sent %ld
16894lit tree: sent %ld
16895bl tree: sent %ld
16896bl code %2d
16897bl counts:
16898too many codes
16899not enough codes
16900_tr_tally: bad match
16901pendingBuf overflow
16902bad d_code
16903 '%c'
16904n %3d %c l %2d c %4x (%x)
16905gen_codes: max_code %d
16906inconsistent bit counts
16907dyn trees: dyn %ld, stat %ld
16908comprlen %lu(%lu)
16909bad compressed size
16910lost buf
16911opt %lu(%lu) stat %lu(%lu) stored %lu lit %u
16912dist data: dyn %ld, stat %ld
16913lit data: dyn %ld, stat %ld
16914inflate: blocks reset
16915inflate: blocks allocated
16916invalid bit length repeat
16917too many length or distance symbols
16918invalid stored block lengths
16919invalid block type
16920inflate: codes end, %lu total out
16921inflate: trees ok
16922inflate: bits tree ok
16923inflate: table sizes ok
16924inflate: stored end, %lu total out
16925inflate: stored length %u
16926inflate: dynamic codes block%s
16927inflate: fixed codes block%s
16928inflate: stored block%s
16929 (last)
16930inflate: blocks freed
16931Error writing data for field "%s"
16932Error fetching directory count
16933Error fetching directory link
16934Error writing directory link
16935@"%s": Information lost writing value (%g) as (unsigned) RATIONAL
16936\halopc\haloce\source\bitmaps\libtiff\tif_dirwrite.c
16937Error writing directory contents
16938Error writing directory count
16939Cannot write directory, out of space
16940Error flushing data before directory write
16941Error post-encoding before directory write
16942PackBitsDecode: Not enough data for scanline %d
16943rowsize > 0
16944\halopc\haloce\source\bitmaps\libtiff\tif_packbits.c
16945Horizontal differencing "Predictor" not supported with %d-bit samples
16946"Predictor" value %d not supported
16947LZWDecode: Strip %d not terminated with EOI code
16948\halopc\haloce\source\bitmaps\libtiff\tif_lzw.c
16949LZWDecode: Not enough data at scanline %d (short %d bytes)
16950Old-style LZW codes, convert file
16951LZWPreDecode
16952No space for LZW state block
16953sp->lzw_nbits <= BITS_MAX
16954LZWPreEncode
16955(n & 3) == 0
16956(n & 15) == 0
16957\halopc\haloce\source\bitmaps\libtiff\tif_dumpmode.c
16958(cc & 3) == 0
16959(cc & 15) == 0
16960DumpModeDecode: Not enough data for scanline %d
16961### ERROR chicago shader has no maps
16962\halopc\haloce\source\rasterizer\dx9\shader_transparent_chicago_preprocessor.c
16963#VRML V1.0 ascii
16964error_geometry_file==NULL
16965\halopc\haloce\source\tool\error_geometry.c
16966.wrl
16967}
16968 IndexedLineSet { coordIndex[0,1,-1] }
16969 Material { diffuseColor[%f %f %f, %f %f %f] transparency[%f, %f] }
16970 MaterialBinding { value PER_VERTEX }
16971 Coordinate3 { point[%f %f %f, %f %f %f] }
16972Separator
16973{
16974 IndexedFaceSet { coordIndex[0,1,2,-1] }
16975 Material { diffuseColor[%f %f %f] transparency[%f] }
16976 MaterialBinding { value PER_FACE }
16977 Coordinate3 { point[%f %f %f, %f %f %f, %f %f %f] }
16978p2
16979-1] }
16980%d,
16981 IndexedFaceSet { coordIndex[
16982%f %f %f%s
16983] }
16984,
16985 Coordinate3 { point[
16986point_count>=0
16987 ]
16988 }
16989}
16990%d,%d,%d,-1,
16991 IndexedFaceSet
16992 {
16993 coordIndex
16994 [
16995 ]
16996 transparency[%f]
16997 }
16998 %f %f %f,
16999 Material
17000 {
17001 diffuseColor
17002 [
17003 MaterialBinding
17004 {
17005 value PER_FACE
17006 }
17007 ]
17008 }
17009 %f %f %f,
17010 Coordinate3
17011 {
17012 point
17013 [
17014point_counts
17015polygon_count>=0
17016%d,%d,%d,%d,-1,
17017 %f %f,
17018 TextureCoordinate
17019 {
17020 point
17021 [
17022texcoords
17023height>0
17024width>0
17025#
17026inflate: codes new
17027inflate_codes grabbed too many bytes
17028invalid distance code
17029invalid literal/length code
17030inflate: distance %u
17031inflate: length %u
17032inflate: end of block
17033inflate: literal 0x%02x
17034inflate: literal '%c'
17035inflate: codes free
17036 inflate 1.1.3 Copyright 1995-1998 Mark Adler
17037incomplete dynamic bit lengths tree
17038oversubscribed dynamic bit lengths tree
17039incomplete literal/length tree
17040oversubscribed literal/length tree
17041empty distance tree with lengths
17042incomplete distance tree
17043oversubscribed distance tree
17044inflate: * end of block
17045inflate: * distance %u
17046inflate: * length %u
17047inflate: * literal 0x%02x
17048inflate: * literal '%c'
17049UYVY
17050RGBG
17051YUY2
17052GRGB
17053DXT1
17054DXT2
17055DXT3
17056DXT4
17057DXT5
17058AL16
17059 R16
17060vs_3_sw
17061vs_3_0
17062vs_2_x
17063vs_2_sw
17064vs_2_0
17065vs_1_1
17066vs_1_0
17067vs.3.sw
17068vs.3.0
17069vs.2.x
17070vs.2.sw
17071vs.2.0
17072vs.1.1
17073vs.1.0
17074vs
17075tx_1_0
17076tx
17077ps_3_sw
17078ps_3_0
17079ps_2_x
17080ps_2_sw
17081ps_2_0
17082ps_1_4
17083ps_1_3
17084ps_1_2
17085ps_1_1
17086ps_1_0
17087ps.3.sw
17088ps.3.0
17089ps.2.x
17090ps.2.sw
17091ps.2.0
17092ps.1.4
17093ps.1.3
17094ps.1.2
17095ps.1.1
17096ps.1.0
17097ps
17098%.9f, %d, %d
17099d:\dump.txt
17100Software\Microsoft\Direct3D
17101D3DXDoNotMute
17102d3d9d.dll
17103DebugSetMute
17104read error
17105@1.0.5
17106DisableMMX
17107DisableD3DXPSGP
17108DisablePSGP
17109failed to open source file: '%s'
17110failed to open resource
17111defined
17112pragma
17113endif
17114else
17115elif
17116ifndef
17117ifdef
17118include
17119undef
17120define
17121invalid preprocessor command '%s'
17122syntax error
17123too many nested #includes
17124include interface required to support #include from resource or memory
17125error: %s
17126unexpected #elif following #else
17127unexpected #elif
17128unexpected #else following #else
17129unexpected #else
17130unexpected #endif
17131column_major
17132row_major
17133;
17134once
17135internal error: production failed
17136,
17137duplicate macro parameter '%s'
17138warning
17139pack_matrix
17140functional defines in preprocessor expressions not yet implemented
17141not enough actual parameters for macro '%s'
17142##
17143#@
17144unexpected end of file in macro expansion
17145Arg
17146D3DX_VERSION
17147DIRECT3D_VERSION
17148D3DX
17149DIRECT3D
17150internal error: out of memory
17151Stack
17152division by zero in preprocessor expression
17153internal error: stack underflow
17154yacc stack overflow
17155unexpected end of file
17156__LINE__
17157__FILE__
17158unexpected tokens following preprocessor directive
17159error X%u:
17160(%u):
17161%s X%u:
17162syntax error : unexpected %s
17163token
17164end of file
17165end of line
17166string constant
17167token '%s'
17168float '%gl'
17169float '%gf'
17170float '%gh'
17171float '%g'
17172integer '%uul'
17173integer '%dl'
17174integer '%u'
17175version token
17176comment continues past end of file
17177hex value truncated to 32bits
17178octal value truncated to 32bits
17179decimal value truncated to 32bits
17180character continues past end of file
17181string continues past end of line
17182string continues past end of file
17183D3DX9 Shader Assembler
17184vFace
17185vPos
17186aL
17187oDepth
17188oC
17189i
17190oT
17191oD
17192oFog
17193oPts
17194oPos
17195c
17196break_c
17197if_c
17198phase
17199texldl
17200setp
17201texldd
17202dsy
17203dsx
17204dp2add
17205bem
17206cmp
17207texdepth
17208texm3x3
17209texdp3
17210texm3x2depth
17211texdp3tex
17212texreg2rgb
17213defb
17214defi
17215cnd
17216logp
17217expp
17218texm3x3vspec
17219texm3x3spec
17220texm3x3tex
17221texm3x3pad
17222texm3x2tex
17223texm3x2pad
17224texreg2gb
17225texreg2ar
17226texbeml
17227texbem
17228texldb
17229texldp
17230texld
17231tex
17232texkill
17233texcrd
17234mova
17235breakp
17236break
17237endrep
17238rep
17239sincos
17240nrm
17241abs
17242sgn
17243crs
17244pow
17245dcl
17246endloop
17247ret
17248callnz
17249call
17250m3x2
17251m3x3
17252m3x4
17253m4x3
17254m4x4
17255frc
17256lrp
17257lit
17258log
17259exp
17260sge
17261slt
17262dp4
17263dp3
17264rsq
17265rcp
17266mul
17267mad
17268sub
17269mov
17270nop
17271SPECULAR
17272DIFFUSE
17273SAMPLE
17274DEPTH
17275FOG
17276POSITIONT
17277TESSFACTOR
17278BINORMAL
17279TANGENT
17280TEXCOORD
17281PSIZE
17282NORMAL
17283BLENDINDICES
17284BLENDWEIGHT
17285POSITION
17286UNKNOWN
17287POSITIONT
17288invalid instruction modifiers '%s'
17289'%s' is not a valid instruction in this shader version
17290le
17291ne
17292lt
17293ge
17294eq
17295gt
17296sample
17297depth
17298positiont
17299tessfactor
17300binormal
17301tangent
17302psize
17303blendindices
17304blendweight
17305pp
17306volume
17307cube
173082d
17309d8
17310d4
17311d2
17312x2
17313x4
17314x8
17315sat
17316invalid mask '%s'
17317invalid swizzle '%s'
17318internal error: instruction size mismatch
17319only a0.x is allowed as a relative address register in vs_1_1
17320source modifiers incompatible with SUB instruction
17321relative addressing of predicates is not supported in this shader version
17322source modifiers are not allowed on predicates
17323predicates are not supported in this shader version
17324relative addressing of destination parameters is not supported in this shader version
17325only one address register reference is allowed in a relative address expression
17326source modifiers are not allowed on destination parameters
17327call, callnz, label, and ret instructions are not allowed in assembly fragments
17328Matrices cannot be specified in temp registers with the fragment linker
17329r_
17330v_
17331fragment info exceeds maximum comment size
17332debug info exceeds maximum comment size; no debug info emitted
17333constant register address out of bounds on constant '%s', size %d, offset %d
17334constant register '%s' must be defined as a variable '%s'
17335'%s' is not a valid register name. Registers must start with v_, r_, c_, b_, or i_ depending on the register type.
17336i_
17337b_
17338c_
17339addressing operations not allowed on temporary registers '%s'
17340addressing operations are not allowed on input registers '%s'
17341Invalid input register '%s' specified
17342invalid register, input, or constant name '%s'
17343entrypoint
17344invalid register '%s'
17345invalid register '%s[...]'
17346invalid register '%s[%u]'
17347da
17348dw
17349db
17350dz
17351bx2
17352bias
17353temporary and constant registers are not allowed in assembly fragments
17354only one address register reference allowed in a relative address expression
17355scalar registers cannot be swizzled
17356complement is not supported in this shader version
17357complement cannot be used with other modifiers
17358invalid complement expression
17359negate and divide modifiers cannot be combined
17360not cannot be used with other modifiers
17361scalar registers cannot be masked
17362instruction predication is not supported in this shader version
17363instruction coissue is not supported in this shader version
17364Direct3DShaderValidatorCreate9
17365only vs_1_1, vs_2_0, vs_2_x, and vs_2_sw are supported for assembly fragments
17366unrecognized shader version
17367ps_1_0 is no longer supported; using ps_1_1
17368vs_1_0 is no longer supported; using vs_1_1
17369shader version expected
17370internal error: result register invalid
17371internal error: argument missing context (A%u)
17372internal error: unknown node
17373asymetric returns from if statements not yet implemented
17374internal error: unrecognized statement
17375general for/do/while statements are not yet implemented
17376intrinsic function '%s' is not yet implemented
17377tex1D will considered dependent since texcoord was not declared as at least float2
17378'%s': output parameter '%s' never assigned a value
17379$%s
17380'%s': output parameter '%s' missing semantics
17381'%s': function return value missing semantics
17382'%s': function must return a value
17383'%s': input parameter '%s' missing semantics
17384'%s': recursive functions not yet implemented
17385internal error: unrecognized expression
17386function '%s' missing implementation
17387non-linear array references not yet implemented
17388array references of intermediate arguments not yet implemented
17389array index out of bounds
17390internal error: unrecognized value
17391overloaded function not found
17392'%s': entrypoint not found
17393unrecognized compiler target '%s'
17394non-trivial object expressions not yet implemented
17395expressions returning objects in an array or struct not yet implemented
17396internal error: expression expected
17397}C=b9
17398 q3F=b9
17399 q3E=b9
17400 q3D=b9
17401 q3C=b9
17402 q3B=b9
17403 q3A=b9
17404 q3@=b9
17405 q3CE m
17406dmBG'\D=b9
17407 q3M=b9
17408 q3F=b9
17409 q3A?vR
17410@35B?vR
17411@35@?vR
17412@35C?vR
17413@35'xR
17414@35!0BxR
17415@35
17416Texture0@Name
17417Ambient
17418Emissive
17419Specular
17420Power
17421Diffuse
17422Failed to add x file data object!
17423Failed to create x file data object!
17424Out of memory!
17425Texture1
17426xof 0303txt 0032 template FVFData { <B6E70A0E-8EF9-4e83-94AD-ECC8B0C04897> DWORD dwFVF; DWORD nDWords; array DWORD data[nDWords]; } template VertexElement { <F752461C-1E23-48f6-B9F8-8350850F336F> DWORD Type; DWORD Method; DWORD Usage; DWORD UsageIndex; } template DeclData { <BF22E553-292C-4781-9FEA-62BD554BDD93> DWORD nElements; array VertexElement Elements[nElements]; DWORD nDWords; array DWORD data[nDWords]; } template PMAttributeRange { <917E0427-C61E-4a14-9C64-AFE65F9E9844> DWORD iFaceOffset; DWORD nFacesMin; DWORD nFacesMax; DWORD iVertexOffset; DWORD nVerticesMin; DWORD nVerticesMax; } template PMVSplitRecord { <574CCC14-F0B3-4333-822D-93E8A8A08E4C> DWORD iFaceCLW; DWORD iVlrOffset; DWORD iCode; } template PMInfo { <B6C3E656-EC8B-4b92-9B62-681659522947> DWORD nAttributes; array PMAttributeRange attributeRanges[nAttributes]; DWORD nMaxValence; DWORD nMinLogicalVertices; DWORD nMaxLogicalVertices; DWORD nVSplits; array PMVSplitRecord splitRecords[nVSplits]; DWORD nAttributeMispredicts; array DWORD attributeMispredicts[nAttributeMispredicts]; }
17427xof 0303txt 0032 template XSkinMeshHeader { <3CF169CE-FF7C-44ab-93C0-F78F62D172E2> WORD nMaxSkinWeightsPerVertex; WORD nMaxSkinWeightsPerFace; WORD nBones; } template VertexDuplicationIndices { <B8D65549-D7C9-4995-89CF-53A9A8B031E3> DWORD nIndices; DWORD nOriginalVertices; array DWORD indices[nIndices]; } template FaceAdjacency { <A64C844A-E282-4756-8B80-250CDE04398C> DWORD nIndices; array DWORD indices[nIndices]; } template SkinWeights { <6F0D123B-BAD2-4167-A0D0-80224F25FABB> STRING transformNodeName; DWORD nWeights; array DWORD vertexIndices[nWeights]; array float weights[nWeights]; Matrix4x4 matrixOffset; } template Patch { <A3EB5D44-FC22-429D-9AFB-3221CB9719A6> DWORD nControlIndices; array DWORD controlIndices[nControlIndices]; } template PatchMesh { <D02C95CC-EDBA-4305-9B5D-1820D7704BBF> DWORD nVertices; array Vector vertices[nVertices]; DWORD nPatches; array Patch patches[nPatches]; [ ... ] } template PatchMesh9 { <B9EC94E1-B9A6-4251-BA18-94893F02C0EA> DWORD Type; DWORD Degree; DWORD Basis; DWORD nVertices; array Vector vertices[nVertices]; DWORD nPatches; array Patch patches[nPatches]; [ ... ] } template EffectFloats { <F1CFE2B3-0DE3-4e28-AFA1-155A750A282D> DWORD nFloats; array float Floats[nFloats]; } template EffectString { <D55B097E-BDB6-4c52-B03D-6051C89D0E42> STRING Value; } template EffectDWord { <622C0ED0-956E-4da9-908A-2AF94F3CE716> DWORD Value; } template EffectParamFloats { <3014B9A0-62F5-478c-9B86-E4AC9F4E418B> STRING ParamName; DWORD nFloats; array float Floats[nFloats]; } template EffectParamString { <1DBC4C88-94C1-46ee-9076-2C28818C9481> STRING ParamName; STRING Value; } template EffectParamDWord { <E13963BC-AE51-4c5d-B00F-CFA3A9D97CE5> STRING ParamName; DWORD Value; } template EffectInstance { <E331F7E4-0559-4cc2-8E99-1CEC1657928F> STRING EffectFilename; [ ... ] } template AnimTicksPerSecond { <9E415A43-7BA6-4a73-8743-B73D47E88476> DWORD AnimTicksPerSecond; }
17428DirectXFileCreate
17429d3dxof.dll
17430D3DXValidIndices: (Likely problem is that two triangles share same points with opposite orientations)
17431D3DXValidIndices: A neighbor triangle index(%d) was found more than once on triangle %d
17432D3DXValidIndices: A point(%d) was found more than once in triangle %d
17433D3DXValidIndices: An invalid neighbor index value(%d) was found on face %d
17434D3DXValidIndices: An invalid index value(%d) was found on face %d
17435D3DXValidMesh: Bowtie found around vertex %d shared by faces %d and %d
17436D3DXValidMesh: The fix is to duplicate the vertex so that each fan has its own vertex.
17437D3DXValidMesh: A bowtie is the usage of a single vertex by two separate fans of triangles.
17438D3DXValidMesh: A bowtie was found. Bowties can be fixed by call D3DXCleanMesh
17439Application transferred too many scanlines
17440Invalid SOS parameters for sequential JPEG
17441Corrupt JPEG data: found marker 0x%02x instead of RST%d
17442Premature end of JPEG file
17443Warning: unknown JFIF revision number %d.%02d
17444Corrupt JPEG data: bad Huffman code
17445Corrupt JPEG data: premature end of data segment
17446Corrupt JPEG data: %u extraneous bytes before marker 0x%02x
17447Inconsistent progression sequence for component %d coefficient %d
17448Unknown Adobe color transform code %d
17449Obtained XMS handle %u
17450Freed XMS handle %u
17451Unrecognized component IDs %d %d %d, assuming YCbCr
17452JFIF extension marker: RGB thumbnail image, length %u
17453JFIF extension marker: palette thumbnail image, length %u
17454JFIF extension marker: JPEG-compressed thumbnail image, length %u
17455Opened temporary file %s
17456Closed temporary file %s
17457 Ss=%d, Se=%d, Ah=%d, Al=%d
17458 Component %d: dc=%d ac=%d
17459Start Of Scan: %d components
17460Start of Image
17461 Component %d: %dhx%dv q=%d
17462Start Of Frame 0x%02x: width=%u, height=%u, components=%d
17463Smoothing not supported with nonstandard sampling ratios
17464RST%d
17465At marker 0x%02x, recovery action %d
17466Selected %d colors for quantization
17467Quantizing to %d colors
17468Quantizing to %d = %d*%d*%d colors
17469 %4u %4u %4u %4u %4u %4u %4u %4u
17470Unexpected marker 0x%02x
17471Miscellaneous marker 0x%02x, length %u
17472 with %d x %d thumbnail image
17473JFIF extension marker: type 0x%02x, length %u
17474Warning: thumbnail image size does not match data length %u
17475JFIF APP0 marker: version %d.%02d, density %dx%d %d
17476 %3d %3d %3d %3d %3d %3d %3d %3d
17477End Of Image
17478Obtained EMS handle %u
17479Freed EMS handle %u
17480Define Restart Interval %u
17481Define Quantization Table %d precision %d
17482Define Huffman Table 0x%02x
17483Define Arithmetic Table 0x%02x: 0x%02x
17484Unknown APP14 marker (not Adobe), length %u
17485Unknown APP0 marker (not JFIF), length %u
17486Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d
17487Caution: quantization tables are too coarse for baseline JPEG
174886b 27-Mar-1998
17489Copyright (C) 1998, Thomas G. Lane
17490Write to XMS failed
17491Read from XMS failed
17492Image too wide for this implementation
17493Virtual array controller messed up
17494Unsupported marker type 0x%02x
17495Application transferred too few scanlines
17496Write failed on temporary file --- out of disk space?
17497Seek failed on temporary file
17498Read failed on temporary file
17499Failed to create temporary file %s
17500Invalid JPEG file structure: SOS before SOF
17501Invalid JPEG file structure: two SOI markers
17502Unsupported JPEG process: SOF type 0x%02x
17503Invalid JPEG file structure: missing SOS marker
17504Invalid JPEG file structure: two SOF markers
17505Cannot quantize to more than %d colors
17506Cannot quantize to fewer than %d colors
17507Cannot quantize more than %d color components
17508Insufficient memory (case %d)
17509Not a JPEG file: starts with 0x%02x 0x%02x
17510Quantization table 0x%02x was not defined
17511JPEG datastream contains no image
17512Huffman table 0x%02x was not defined
17513Backing store not supported
17514Requested feature was omitted at compile time
17515Not implemented yet
17516Invalid color quantization mode change
17517Scan script does not transmit all data
17518Cannot transcode due to multiple use of quantization table %d
17519Premature end of input file
17520Empty input file
17521Maximum supported image dimension is %u pixels
17522Missing Huffman code table entry
17523Huffman code size table overflow
17524Fractional sampling not implemented yet
17525Output file write error --- out of disk space?
17526Input file read error
17527Didn't expect more than one scan
17528Write to EMS failed
17529Read from EMS failed
17530Empty JPEG image (DNL not supported)
17531Bogus DQT index %d
17532Bogus DHT index %d
17533Bogus DAC value 0x%x
17534Bogus DAC index %d
17535Unsupported color conversion request
17536Too many color components: %d, max %d
17537CCIR601 sampling not implemented yet
17538Suspension not allowed here
17539Buffer passed to JPEG library is too small
17540Bogus virtual array access
17541JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
17542Improper call to JPEG library in state %d
17543Invalid scan script at entry %d
17544Bogus sampling factors
17545Invalid progressive parameters at scan script entry %d
17546Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
17547Unsupported JPEG data precision %d
17548Invalid memory pool code %d
17549Sampling factors too large for interleaved scan
17550Wrong JPEG library version: library is %d, caller expects %d
17551Bogus marker length
17552Bogus JPEG colorspace
17553Bogus input colorspace
17554Bogus Huffman table definition
17555IDCT output block size %d not supported
17556DCT coefficient out of range
17557Invalid component ID %d in SOS
17558Bogus buffer control mode
17559MAX_ALLOC_CHUNK is wrong, please fix
17560ALIGN_TYPE is wrong, please fix
17561Sorry, there are legal restrictions on arithmetic coding
17562Bogus message code %d
175630123456789ABCDEF1.0.5
17564"U3UIHDR
17565IDAT
17566IEND
17567PLTE
17568gAMA
17569sRGB
17570tRNS
17571zlib version error
17572zlib memory error
17573Unknown zlib error
175741.1.4
17575Incompatible libpng version in application and library
17576zlib version
17577zlib memory
17578Missing PLTE before IDAT
17579Missing IHDR before IDAT
17580PNG file corrupted by ASCII conversion
17581Not a PNG file
17582Extra compressed data
17583Decompression error
17584Not enough image data
17585Invalid attempt to read row data
17586Too many IDAT's found
17587Width too large for libpng to process image data.
17588Can't discard critical data on CRC error.
17589p?png_do_dither returned rowbytes=0
17590NULL row buffer
17591Width too large to process image data; rowbytes will overflow.
17592X?Call to NULL read function
17593same structure. Resetting write_data_fn to NULL.
17594It's an error to set both read_data_fn and write_data_fn in the
17595PNG
17596 libpng version 1.0.5 - October 15, 1999 (header)
17597Too many bytes for PNG signature.
17598 libpng version 1.0.5 - October 15, 1999
17599 Copyright (c) 1995, 1996 Guy Eric Schalnat, Group 42, Inc.
17600 Copyright (c) 1996, 1997 Andreas Dilger
17601 Copyright (c) 1998, 1999 Glenn Randers-Pehrson
17602?X?X?Y>t$7?*=
17603UnknownVendr
17604integer constant register '%s' must be defined as a variable of type int3 or int4 only
17605boolean constant register '%s' must be defined as a variable of type bool only
17606Constant variable '%s' bound to register greater than 8191 (%d requested)
17607Internal error compiling the fragment '%s'
17608There was an error compiling the fragment '%s'
17609internal error: argument was never used (A%u)
17610internal error: cannot read from argument pool (A%u)
17611internal error: cannot write to argument pool (A%u)
17612internal error: output argument was never initialized (A%u)
17613internal error: argument used without having been initialized (A%u)
17614variable '%s' used without having been completely initialized
17615indefinite arcsine
17616indefinite arccosine
17617indefinite logarithm
17618imaginary square root
17619division by zero
17620expression too complex
17621internal warning: optimization did not converge
17622D3DCOLORtoUBYTE4
17623transpose
17624texCUBEbias
17625texCUBEproj
17626texCUBE
17627tex3Dbias
17628tex3Dproj
17629tex3D
17630tex2Dbias
17631tex2Dproj
17632tex2D
17633tex1Dbias
17634tex1Dproj
17635tex1D
17636tanh
17637tan
17638step
17639sqrt
17640smoothstep
17641sinh
17642sin
17643sign
17644saturate
17645rsqrt
17646round
17647ri
17648refract
17649radians
17650normalize
17651ip
17652modf
17653log2
17654log10
17655m
17656lerp
17657length
17658ldexp
17659isnan
17660isinf
17661isfinite
17662frexp
17663frac
17664fmod
17665floor
17666Ng
17667faceforward
17668exp2
17669distance
17670determinant
17671degrees
17672cross
17673cosh
17674cos
17675ceil
17676atan2
17677atan
17678asin
17679acos
17680syntax error: unexpected %s
17681integer constant
17682float constant
17683internal error: production failed!
17684internal error: scope underflow
17685redefinition of formal parameter '%s'
17686redefinition of '%s'
17687Stmts
17688internal error: scope missing
17689duplicate usages specified
17690%sstruct{%u}
17691[%u]
17692%s%s%u
17693%s%s%ux%u
17694vertexfragment
17695pixelfragment
17696vertexshader
17697pixelshader
17698samplerCUBE
17699sampler3D
17700sampler2D
17701sampler1D
17702sampler
17703textureCUBE
17704texture3D
17705texture2D
17706texture1D
17707double
17708float
17709half
17710int
17711bool
17712const
17713object literals are not allowed inside functions
17714float expected
17715%u%s
17716Values
17717Decls
17718non-matrix types cannot be declared 'row_major' or 'column_major'
17719'%s': cannot %sconvert from '%s' to '%s'
17720cannot %sconvert from '%s' to '%s'
17721implicitly
17722Value
17723Types
17724Swizzle
17725invalid subscript '%s'
17726UsageType
17727indefinite power
17728infinite/indefinite log
17729indefinite asin
17730indefinite acos
17731pass
17732techinque
17733variable
17734undeclared identifier '%s'
17735dword
17736'%s': identifier represents a %s, not a %s
17737-l0=
17738`X'%s': ambiguous function call
17739'%s': loop control variable used outside for-loop scope conflicts with a previous declaration in the outer scope; most recent definition used
17740incorrect number of arguments to numeric-type constructor
17741cannot convert from 'object type' to 'numeric type'
17742constructors only defined for numeric base types
17743dimension of conditional does not match value
17744type mismatch between conditional values
17745conditional must be numeric
17746asm
17747decl
17748while
17749volatile
17750virtual
17751using
17752unsigned
17753union
17754uniform
17755typename
17756typedef
17757try
17758throw
17759this
17760template
17761switch
17762struct
17763static_cast
17764sizeof
17765signed
17766shared
17767sampler_state
17768return
17769reinterpret_cast
17770register
17771public
17772protected
17773private
17774operator
17775new
17776namespace
17777mutable
17778inout
17779inline
17780goto
17781for
17782extern
17783explicit
17784dynamic_cast
17785do
17786delete
17787continue
17788const_cast
17789const
17790compile_fragment
17791compile
17792char
17793catch
17794case
17795technique
17796asm_fragment
17797'%s': function return value differs from prototype
17798'%s': void function cannot have a semantic
17799'%s': missing default value for parameter '%s'
17800'%s': function return value must be numeric
17801'%s': functions cannot be declared 'extern'
17802'%s': functions cannot be declared 'uniform'
17803'%s': array dimensions must be literal scalar expressions
17804'%s': array dimensions of type must be explicit
17805'%s': array dimension must be between 1 and 65536
17806Ids
17807vector dimension must be between 1 and %u
17808vector dimension must be a literal scalar expression
17809matrix dimensions must be literal scalar expressions
17810matrix dimensions must be between 1 and %u
17811array dimensions must be literal scalar expressions
17812array expected
17813scalar expected
17814l-value specifies const object
17815type mismatch
17816object assignments are not allowed inside functions
17817scalar, vector, or matrix expected
17818'%s': void functions cannot return a value
17819'%s': secondary array dimensions must be explicit
17820'%s': %s cannot have annotations
17821'%s': %s cannot have semantics
17822'%s': missing %s
17823'%s': %s must be a literal expression
17824'%s': output only %s cannot have %ss
17825'%s': non-numeric uniform %s cannot have %ss
17826'%s': %s cannot have %ss
17827'%s': %s cannot be declared 'shared'
17828'%s': %s cannot be declared 'volatile'
17829'%s': %s cannot be declared 'extern'
17830'%s': %s cannot be declared 'uniform out'
17831'%s': %s cannot be declared 'uniform'
17832'%s': %s cannot be declared 'static'
17833'%s': uniform %s cannot be declared 'static'
17834'%s': extern %s cannot be declared 'static'
17835'%s': %s must be numeric
17836'%s': output paramaters cannot be declared 'const'
17837'%s': %s cannot be declared 'const'
17838'%s': %s cannot be declared 'inline'
17839'%s': %s cannot be target specific
17840'%s': implicit array missing %s
17841'%s': implicit array type does not match %s
17842'%s': array dimensions of %s must be explicit
17843value
17844default value
17845initializer
17846annotation members
17847loop control variables
17848local variables
17849function parameters
17850structure members
17851global variables
17852initial value
17853'%s': intrinsic function does not take %u parameter%s
17854'%s': function does not take %u parameter%s
17855Parameters
17856Outputs
17857Inputs
17858unsupported compiler target '%s'
17859internal error: unhandled production
17860comma expression used where an initializer list may have been intended
17861Arguments
17862DwordExpr
17863States
17864Passes
17865'%s' already has a body
17866VariableDim
17867Semantics
17868invalid use of '%s'
17869TypeDefs
17870texCube
17871SPECIAL
17872VOID
17873texcoord inputs used directly (that is, other than sampling from textures) in shader body in ps_1_%i are always clamped from 0 to 1
17874internal error: malformed clip found
17875Clip must be from a 3 vector in ps_1_%i
17876cannot access w component from texcoord in general expression
17877%s%s is not supported on ps_1_%i
17878internal error: InputRemap component matchup failed
17879cannot perform double dependent texture read in ps_1_x
17880cannot perform dependent texture read which in any way is based on color inputs
17881cannot read from a texcoord which was used as input in a sampler
17882conflicting sampler array bindings
17883conflicting user defined sampler bindings. If two samplers have the same user binding, they cannot both be used in the same shader
17884cannot read from same texcoord. In ps_1_%i, each sampler must have a unique TEXCOORD
17885cannot bind sampler to sampler array. In ps_1_%i, samplers must be bound to the same stage as their TEXCOORD
17886program too big
17887too many texture loads and reads from texcoords
17888cannot perform texture lookup twice from a user bound or similar array access sampler in ps_1_%i
17889cannot bind sampler to user specified stage. In ps_1_%i, samplers must be bound to the same stage as their TEXCOORD
17890can read from texcoord and use it for texlookup only in ps_1_4 and higher
17891texture loads or clips cannot be from inputs not marked TEXCOORD
17892internal error: arguments not vectorized
17893program too complex: exceeded available constant registers.
17894literal values outside range -1 to 1 are clamped on all ps_1_x shading models
17895exceeded maximum constant registers
17896internal error: texld alias found
17897program too complex: out of temporary registers
17898internal error: uppropagation failed
17899internal error: unvectorized register found
17900cannot match to texreg2ar or texreg2gb instruction because cannot have input modifiers
17901expression can only be map to texreg2rgb, but this instruction is not supported on 1_%i
17902cannot match to texreg2rgb instruction because can only have input modifier _bx2
17903cannot bind sampler to sampler array, sampler must be bound to %i
17904internal error: unexpected argument type
17905cannot match to texm* because texm* can only have bx2 modifier on input texload
17906cannot match to texm* because texm* cannot have source modifiers on input texcoord
17907unable to match texm* because source inputs are not in appropriate texture coordinates. See ps_1_% assembly reference for more information
17908unable to match texm because computed texcoord is used in shader
17909cannot bind sampler to user specified stage, sampler must be bound to %i
17910accessing texture coordinate w-component not yet implemented in ps_1_4
17911cannot access texture coordinate w-component in ps_1_%d
17912pixel shader must minimally write all four components of COLOR0
17913DEPTH must be a scalar
17914relative addressing not supported in ps_1_x
17915internal error: unexpected output register
17916'texcoord' reference exceeds valid range for this shader model (max: %i)
17917spec
17918output semantic '%s%d' not yet implemented in ps_1_x
17919invalid output semantic '%s%d'
17920input semantic '%s' has been deprecated; use '%s%d' instead
17921invalid input semantic '%s%d'
17922specular
17923diffuse
17924invalid reference to input semantic '%s%d'
17925cannot map swizzle to ps_1_4
17926internal error: illformed write field
17927unable to emmulate write masks for ps_1_%i shader model
17928shader cannot compile to a ps_1_%i shader because this model can't match all the dependent texture read(s) this shader requires
17929cannot map this dependent texture read to ps_1_%i
17930cannot map expression to pixel shader instruction set
17931relative addressing not allowed for pixel shaders
17932internal error: overlapping output writes
17933COLOR%d must be a four-component vector
17934COLOR outputs must be contiguous from COLOR0 to COLORn
17935internal error: unexpected Alias on texture declaration
17936sampler mismatch: sampler used inconsistently
17937internal error: compiler emittimg multiple movs to output registers
17938internal error: write to output with instruction other than mov
17939internal error: invalid swizzle found
17940vertex shader must minimally write all four components of POSITION
17941PSIZE must be a scalar
17942FOG must be a scalar
17943output semantic '%s' has been deprecated; use '%s%d' instead
17944multi-register semantics are not allowed in fragments '%s'
17945n_%s
17946v_%s%d
17947relative addressing not supported in vs_1_0 instruction set
17948c_$zz%d
17949r_$Int%d
17950internal error: multiple write to same output
17951internal error: DST test failure
17952cannot map expression to vertex shader instruction set
17953invalid reference to output semantic '%s%d'
17954too many outputs to target TX
17955too many arguments to target TX
17956Out of Memory
17957IDAT
17958invalid chunk type
17959Ignoring bad adaptive filter type
17960CRC error
17961Unknown filter method in IHDR
17962Unknown compression method in IHDR
17963Unknown interlace method in IHDR
17964Invalid color type/bit depth combination in IHDR
17965Invalid color type in IHDR
17966Invalid bit depth in IHDR
17967Invalid image size in IHDR
17968Invalid IHDR chunk
17969Out of place IHDR
17970Truncating incorrect tRNS chunk length
17971Invalid palette chunk
17972Duplicate PLTE chunk
17973Invalid PLTE after IDAT
17974Missing IHDR before PLTE
17975Incorrect IEND chunk length
17976No image in file
17977Ignoring incorrect gAMA value when sRGB is also present
17978Duplicate gAMA chunk
17979Out of place gAMA chunk
17980Invalid gAMA after IDAT
17981Incorrect gAMA chunk length
17982Missing IHDR before gAMA
17983PGUnknown sRGB intent
17984Duplicate sRGB chunk
17985Out of place sRGB chunk
17986Invalid sRGB after IDAT
17987Incorrect sRGB chunk length
17988Missing IHDR before sRGB
17989tRNS chunk not allowed with alpha channel
17990Incorrect tRNS chunk length
17991Duplicate tRNS chunk
17992Invalid tRNS after IDAT
17993Zero length tRNS chunk
17994Missing PLTE before tRNS
17995Missing IHDR before tRNS
17996unknown critical chunk
17997Extra compression data
17998Decompression Error
17999D3DX9 Shader Compiler
18000maximum constant register index exceeded
18001maximum input register index exceeded
18002maximum sampler register index exceeded
18003invalid register semantic '%s'
18004overlapping register semantics not yet implemented '%c%u'
18005cannot match lerp because lerp factor is not _sat'd
18006internal error: unexpected output register type
18007maximum address register index exceeded
18008maximum temp register index exceeded
18009internal error: unexpected input register type
18010target does not support relative addressing
18011_bias opportunity missed because source was not clamped 0 to 1
18012complement opportunity missed because input result was not clamped from 0 to 1
18013constant table info exceeds maximum comment size
18014c_%s
18015overlapping output semantics
18016maximum number of inputs exceeded
18017internal error: input register missing semantic
18018internal error: output register missing semantic
18019%s target does not support texture lookups
18020maximum number of samplers exceeded. %s target can have a maximum of %i samplers
18021clip cannot be performed from a constant or literal
18022clip must be performed from a float4 vector for ps_2_0 models
18023cannot clip from a swizzled vector
18024clip must be performed from a float3 vector for ps_1_x models
18025internal error: size mismatch in scalar instruction
18026 inflate 1.1.4 Copyright 1995-2002 Mark Adler
18027CScrollBar
18028CEdit
18029CComboBox
18030CListBox
18031CButton
18032CStatic
18033STATIC
18034BUTTON
18035LISTBOX
18036COMBOBOX
18037EDIT
18038SCROLLBAR
18039%I64d
18040%I64u
18041CDialog
18042Edit
18043MS Shell Dlg
18044CWnd
18045AfxOldWndProc423
18046AfxWnd70s
18047AfxControlBar70s
18048AfxMDIFrame70s
18049AfxFrameOrView70s
18050AfxOleControl70s
18051EnumDisplayDevicesA
18052GetMonitorInfoA
18053EnumDisplayMonitors
18054MonitorFromPoint
18055MonitorFromRect
18056MonitorFromWindow
18057GetSystemMetrics
18058USER32
18059DISPLAY
18060accDoDefaultAction
18061accHitTest
18062accNavigate
18063accLocation
18064accSelect
18065accDefaultAction
18066accSelection
18067accFocus
18068accKeyboardShortcut
18069accHelpTopic
18070accHelp
18071accState
18072accRole
18073accDescription
18074accValue
18075accName
18076accChild
18077accChildCount
18078accParent
18079InitCommonControlsEx
18080COMCTL32.DLL
18081HtmlHelpA
18082hhctrl.ocx
18083#32768
18084ime
18085commctrl_DragListMsg
18086(
18087CCmdTarget
18088CRgn
18089CPalette
18090$
18091CBitmap
18092CFont
18093CBrush
18094CPen
18095CGdiObject
18096CPaintDC
18097CWindowDC
18098CClientDC
18099CDC
18100CUserException
18101CResourceException
18102GetLayout
18103GDI32.DLL
18104SetLayout
18105CColorDialog
18106CObject
18107\e
18108TypeLib
18109SYSTEM
18110SECURITY
18111SAM
18112Mime
18113Hardware
18114Interface
18115FileType
18116Component Categories
18117CLSID
18118AppID
18119Delete
18120NoRemove
18121ForceRemove
18122Val
18123#
18124prj
18125CToolTipCtrl
18126tooltips_class32
18127CCheckListBox
18128UxTheme.dll
18129IsAppThemed
18130OpenThemeData
18131CloseThemeData
18132DrawThemeBackground
18133GetThemePartSize
18134DllGetVersion
18135comctl32.dll
18136WButton
18137%lf
18138COleException
18139CInvalidArgException
18140CNotSupportedException
18141CMemoryException
18142CException
18143CFileDialog
18144CFormView
18145CScrollView
18146MouseZ
18147Magellan MSWHEEL
18148MSH_SCROLL_LINES_MSG
18149MSH_WHEELSUPPORT_MSG
18150MSWHEEL_ROLLMSG
18151CCtrlView
18152CSplitterWnd
18153CDocument
18154ReplaceFileA
18155KERNEL32
18156MFC
18157CWinApp
18158PreviewPages
18159Settings
18160File%d
18161Recent File List
18162LOC
18163ntdll.dll
18164%x
18165Control Panel\Desktop\ResourceLocale
18166GetSystemDefaultUILanguage
18167GetUserDefaultUILanguage
18168kernel32.dll
18169NoFileMru
18170NoBackButton
18171NoPlacesBar
18172Software\Microsoft\Windows\CurrentVersion\Policies\Comdlg32
18173NoEntireNetwork
18174Software\Microsoft\Windows\CurrentVersion\Policies\Network
18175NoClose
18176NoRecentDocsHistory
18177NoNetConnectDisconnect
18178RestrictRun
18179NoDrives
18180NoRun
18181Software\Microsoft\Windows\CurrentVersion\Policies\Explorer
18182%s.dll
18183Automation
18184Embedding
18185dde
18186Unregserver
18187Unregister
18188Regserver
18189Register
18190system
18191Software\
18192CWinThread
18193CMultiDocTemplate
18194software
18195CMDIChildWnd
18196CMDIFrameWnd
18197mdiclient
18198CControlBar
18199CView
18200CFrameWnd
18201ToolbarWindow32
18202ReBarWindow32
18203CArchiveException
18204CFile
18205InProcServer32
18206{%08X-%04X-%04X-%02X%02X-%02X%02X%02X%02X%02X%02X}
18207DllGetClassObject
18208combobox
18209ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz
18210System
18211CMenu
18212CMapPtrToPtr
18213CPtrList
18214commdlg_SetRGBColor
18215commdlg_help
18216commdlg_ColorOK
18217commdlg_FileNameOK
18218commdlg_ShareViolation
18219commdlg_LBSelChangedNotify
18220CMapStringToPtr
18221CFileException
18222CDocManager
18223NullFile
18224[printto("%1","%2","%3","%4")]
18225[print("%1")]
18226[open("%1")]
18227ddeexec
18228 /dde
18229 /pt "%1" "%2" "%3" "%4"
18230 /p "%1"
18231 "%1"
18232command
18233,%d
18234%s\ShellNew
18235%s\DefaultIcon
18236%s\shell\printto\%s
18237%s\shell\print\%s
18238%s\shell\open\%s
18239","
18240[printto("
18241[print("
18242[open("
18243CDocTemplate
18244CMemFile
18245CRichEditCtrl
18246CImageList
18247CStatusBarCtrl
18248CToolBarCtrl
18249CListCtrl
18250CTreeCtrl
18251CTabCtrl
18252CAnimateCtrl
18253CHotKeyCtrl
18254CHeaderCtrl
18255CComboBoxEx
18256CProgressCtrl
18257CSliderCtrl
18258CSpinButtonCtrl
18259CDragListBox
18260msctls_statusbar32
18261SysListView32
18262SysTreeView32
18263msctls_updown32
18264msctls_trackbar32
18265msctls_progress32
18266SysHeader32
18267msctls_hotkey32
18268SysTabControl32
18269SysAnimate32
18270CToolBar
18271Marlett
18272CReBar
18273.INI
18274.HLP
18275.CHM
18276NotifyWinEvent
18277user32.dll
18278CByteArray
18279COleDispatchException
18280RichEdit Text and Objects
18281Rich Text Format
18282FileNameW
18283FileName
18284Link Source Descriptor
18285Object Descriptor
18286Link Source
18287Embed Source
18288Embedded Object
18289ObjectLink
18290OwnerLink
18291Native
18292RICHED32.DLL
18293RICHED20.DLL
18294RichEdit20A
18295COleObjectFactory
18296CLSID\%s
18297CEditView
18298commdlg_FindReplace
18299CPtrArray
18300%2
18301%5
18302%2\CLSID
18303%1
18304%2\Insertable
18305%2\protocol\StdFileEditing\verb\0
18306&Edit
18307%2\protocol\StdFileEditing\server
18308%3
18309CLSID\%1
18310%5
18311CLSID\%1\ProgID
18312%2
18313CLSID\%1\InprocHandler32
18314ole32.dll
18315CLSID\%1\LocalServer32
18316%3
18317CLSID\%1\Verb\0
18318&Edit,0,2
18319CLSID\%1\Verb\1
18320&Open,0,2
18321CLSID\%1\Insertable
18322CLSID\%1\AuxUserType\2
18323%4
18324CLSID\%1\AuxUserType\3
18325%6
18326CLSID\%1\DefaultIcon
18327%3,%7
18328CLSID\%1\MiscStatus
1832932
18330CLSID\%1\InProcServer32
18331%3
18332CLSID\%1\DocObject
18333%2\DocObject
18334CLSID\%1\Printable
18335CLSID\%1\DefaultExtension
18336%9, %8
18337ThreadingModel
18338InprocServer32
18339Insertable
18340COleStreamFile
18341CSharedFile
18342COleBusyDialog
18343COleDialog
18344CUIntArray
18345CFindReplaceDialog
18346CMiniDockFrameWnd
18347CDockBar
18348CMiniFrameWnd
18349CPageSetupDialog
18350CPrintDialog
18351HH:mm:ss
18352dddd, MMMM dd, yyyy
18353MM/dd/yy
18354PM
18355AM
18356December
18357November
18358October
18359September
18360August
18361July
18362June
18363April
18364March
18365February
18366January
18367Dec
18368Nov
18369Oct
18370Sep
18371Aug
18372Jul
18373Jun
18374May
18375Apr
18376Mar
18377Feb
18378Jan
18379Saturday
18380Friday
18381Thursday
18382Wednesday
18383Tuesday
18384Monday
18385Sunday
18386Sat
18387Fri
18388Thu
18389Wed
18390Tue
18391Mon
18392Sun
18393a/p
18394am/pm
18395CorExitProcess
18396mscoree.dll
18397...
18398Microsoft Visual C++ Runtime Library
18399(Press Retry to debug the application - JIT must be enabled)
18400For information on how your program can cause an assertion
18401failure, see the Visual C++ documentation on asserts
18402Expression:
18403Line:
18404File:
18405<program name unknown>
18406Program:
18407Assertion failed!
18408Unknown exception
18409 !"#$%&'()*+,-./0123456789:;<=>?@ABCDEFGHIJKLMNOPQRSTUVWXYZ[\]^_`abcdefghijklmnopqrstuvwxyz{|}~
18410LC_TIME
18411LC_NUMERIC
18412LC_MONETARY
18413LC_CTYPE
18414LC_COLLATE
18415LC_ALL
18416_.,
18417_
18418FlsFree
18419FlsSetValue
18420FlsGetValue
18421FlsAlloc
18422e+000
18423GAIsProcessorFeaturePresent
18424_nextafter
18425_logb
18426_yn
18427_y1
18428_y0
18429_hypot
18430_cabs
18431fabs
18432(null)
18433(null)
18434SunMonTueWedThuFriSat
18435JanFebMarAprMayJunJulAugSepOctNovDec
18436runtime error
18437TLOSS error
18438SING error
18439DOMAIN error
18440R6029
18441- This application cannot run using the active version of the Microsoft .NET Runtime
18442Please contact the application's support team for more information.
18443R6028
18444- unable to initialize heap
18445R6027
18446- not enough space for lowio initialization
18447R6026
18448- not enough space for stdio initialization
18449R6025
18450- pure virtual function call
18451R6024
18452- not enough space for _onexit/atexit table
18453R6019
18454- unable to open console device
18455R6018
18456- unexpected heap error
18457R6017
18458- unexpected multithread lock error
18459R6016
18460- not enough space for thread data
18461This application has requested the Runtime to terminate it in an unusual way.
18462Please contact the application's support team for more information.
18463R6009
18464- not enough space for environment
18465R6008
18466- not enough space for arguments
18467R6002
18468- floating point not loaded
18469Runtime Error!
18470Program:
18471A buffer overrun has been detected which has corrupted the program's
18472internal state. The program cannot safely continue execution and must
18473now be terminated.
18474Buffer overrun detected!
18475A security error of unknown cause has been detected which has
18476corrupted the program's internal state. The program cannot safely
18477continue execution and must now be terminated.
18478Unknown security failure detected!
18479Illegal byte sequence
18480Directory not empty
18481Function not implemented
18482No locks available
18483Filename too long
18484Resource deadlock avoided
18485Result too large
18486Domain error
18487Broken pipe
18488Too many links
18489Read-only file system
18490Invalid seek
18491No space left on device
18492File too large
18493Inappropriate I/O control operation
18494Too many open files
18495Too many open files in system
18496Invalid argument
18497Is a directory
18498Not a directory
18499No such device
18500Improper link
18501File exists
18502Resource device
18503Bad address
18504Permission denied
18505Not enough space
18506Resource temporarily unavailable
18507No child processes
18508Bad file descriptor
18509Exec format error
18510Arg list too long
18511No such device or address
18512Input/output error
18513Interrupted function call
18514No such process
18515No such file or directory
18516Operation not permitted
18517No error
18518GetProcessWindowStation
18519GetUserObjectInformationA
18520GetLastActivePopup
18521GetActiveWindow
18522MessageBoxA
18523Paraguay
18524Uruguay
18525Chile
18526Ecuador
18527Argentina
18528Peru
18529Colombia
18530Venezuela
18531Dominican Republic
18532South Africa
18533Panama
18534Luxembourg
18535Costa Rica
18536Switzerland
18537Guatemala
18538Canada
18539Spanish - Modern Sort
18540Australia
18541English
18542Austria
18543German
18544Belgium
18545Mexico
18546Spanish
18547Basque
18548Sweden
18549Swedish
18550Iceland
18551Icelandic
18552France
18553French
18554Finland
18555Finnish
18556Spain
18557Spanish - Traditional Sort
18558USA
18559GBR
18560CHN
18561CZE
18562GBR
18563GBR
18564NLD
18565HKG
18566NZL
18567NZL
18568CHN
18569CHN
18570PRI
18571SVK
18572ZAF
18573KOR
18574ZAF
18575KOR
18576TTO
18577GBR
18578GBR
18579USA
18580USA
18581united-states
18582united-kingdom
18583trinidad & tobago
18584south-korea
18585south-africa
18586south korea
18587south africa
18588slovak
18589puerto-rico
18590pr-china
18591pr china
18592nz
18593new-zealand
18594hong-kong
18595holland
18596great britain
18597england
18598czech
18599china
18600britain
18601america
18602usa
18603us
18604uk
18605swiss
18606swedish-finland
18607spanish-venezuela
18608spanish-uruguay
18609spanish-puerto rico
18610spanish-peru
18611spanish-paraguay
18612spanish-panama
18613spanish-nicaragua
18614spanish-modern
18615spanish-mexican
18616spanish-honduras
18617spanish-guatemala
18618spanish-el salvador
18619spanish-ecuador
18620spanish-dominican republic
18621spanish-costa rica
18622spanish-colombia
18623spanish-chile
18624spanish-bolivia
18625spanish-argentina
18626portuguese-brazilian
18627norwegian-nynorsk
18628norwegian-bokmal
18629norwegian
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18633german-luxembourg
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18635german-austrian
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18637french-luxembourg
18638french-canadian
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18640english-usa
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18643english-trinidad y tobago
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18645english-nz
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18647english-ire
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18649english-can
18650english-belize
18651english-aus
18652english-american
18653dutch-belgian
18654chinese-traditional
18655chinese-singapore
18656chinese-simplified
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18664american-english
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18672InitializeCriticalSectionAndSpinCount
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186741#INF
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18702rcon_response
18703rcon_response
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18705response
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18707sv_motd
18708sv_motd_network_data
18709motd_text
18710edns
18711edns
18712player_create
18713player_create_network_data
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18715player_create_network_data
18716raw_player_index
18717player_create_network_data
18718translated_player_index
18719player_create_network_data
18720team_index
18721player_spawn
18722player_spawn_network_data
18723translated_player_index
18724player_spawn_network_data
18725unit_index
18726player_spawn_network_data
18727team_index
18728player_spawn_network_data
18729parent_vehicle_index
18730player_spawn_network_data
18731vehicle_seat_index
18732player_spawn_network_data
18733weapon_object_indices[0]
18734player_spawn_network_data
18735weapon_object_indices[1]
18736player_spawn_network_data
18737weapon_object_indices[2]
18738player_spawn_network_data
18739weapon_object_indices[3]
18740player_spawn_network_data
18741desired_weapon_index
18742player_spawn_network_data
18743powerup_durations[0]
18744player_spawn_network_data
18745powerup_durations[1]
18746player_set_action_result
18747player_set_action_result_network_data
18748player_index
18749player_set_action_result_network_data
18750action_result_type
18751player_set_action_result_network_data
18752action_object_index
18753player_set_action_result_network_data
18754action_result
18755player_set_action_result_network_data
18756action_seat_index
18757player_set_action_result_network_data
18758weapon_to_drop_as_result_of_swap
18759player_handle_powerup
18760player_handle_powerup_network_data
18761player_index
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18763powerup_type
18764player_handle_powerup_network_data
18765duration_in_ticks
18766damage_data_flags
18767player_effect_start
18768player_effect_start_network_data
18769damage_definition_index
18770player_effect_start_network_data
18771damage_owner_object_index
18772player_effect_start_network_data
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18774player_effect_start_network_data
18775direction
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18778player_effect_start_network_data
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18780universal_variant_flags
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18783universal_variant
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18785universal_variant
18786pad1
18787universal_variant
18788pad2
18789universal_variant
18790flags
18791universal_variant
18792goal_radar
18793universal_variant
18794odd_man_out
18795universal_variant
18796pad4
18797universal_variant
18798pad5
18799universal_variant
18800pad6
18801universal_variant
18802respawn_time_growth
18803universal_variant
18804respawn_time
18805universal_variant
18806suicide_penalty
18807universal_variant
18808lives
18809universal_variant
18810health
18811universal_variant
18812score_to_win
18813universal_variant
18814weapon_set
18815universal_variant
18816vehicle_set
18817universal_variant
18818vehicle_set2
18819universal_variant
18820vehicles_respawn
18821universal_variant
18822friendly_fire
18823universal_variant
18824friendly_fire_penalty
18825universal_variant
18826team_autobalance
18827universal_variant
18828time_limit
18829universal_variant
18830game_engine_variant
18831game_variant_human_readable_description
18832game_variant_flags
18833game_variant
18834human_readable_game_description
18835game_variant
18836game_engine_index
18837game_variant
18838universal_variant
18839game_variant
18840game_engine_variant
18841game_variant
18842flags
18843game_variant
18844netgame_equipment_new
18845netgame_equipment_new_network_data
18846server_object_index
18847netgame_equipment_new_network_data
18848item_definition_index
18849netgame_equipment_new_network_data
18850netgame_equipment_index
18851multiplayer_hud_message
18852multiplayer_hud_message_network_data
18853player_index
18854multiplayer_hud_message_network_data
18855message
18856multiplayer_hud_message_network_data
18857message_data
18858player_score_update_header
18859player_index
18860player_score_update
18861player_score_network_data
18862kills[0]
18863player_score_network_data
18864kills[1]
18865player_score_network_data
18866kills[2]
18867player_score_network_data
18868kills[3]
18869player_score_network_data
18870assists[0]
18871player_score_network_data
18872assists[1]
18873player_score_network_data
18874assists[2]
18875player_score_network_data
18876assists[3]
18877player_score_network_data
18878friendly_fire_kills
18879player_score_network_data
18880deaths
18881player_score_network_data
18882suicides
18883player_score_network_data
18884multiplayer_stats.ctf_statistics.flag_grabs
18885player_score_network_data
18886multiplayer_stats.ctf_statistics.flag_returns
18887player_score_network_data
18888multiplayer_stats.ctf_statistics.flag_scores
18889player_score_network_data
18890special
18891player_score_network_data
18892is_odd_man_out
18893player_score_network_data
18894speed_multiplier
18895game_engine_change_mode
18896game_engine_change_mode_network_data
18897new_mode
18898game_engine_map_reset
18899game_engine_map_reset_network_data
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19107translated_index
19108point
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19110angle
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19112time
19113grenade_counts
19114fixed_width
19115fixed_width_normal_vector
19116locality_reference_position
19117digital_throttle
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19119fixed_width_grenade_index
19120smart_vector
19121item_placement_position
19122local_player_update_sequence_number
19123remote_player_update_sequence_number
19124remote_player_action_update_baseline_id
19125update_tick_count
19126update_id
19127integer_small
19128integer_medium
19129integer_large
19130real
19131grenade_counts
19132fixed_width_3bits
19133fixed_width_6bits
19134fixed_width_1bit
19135fixed_width_normal_4bit
19136fixed_width_normal_8bit
19137fixed_width_normal_16bit
19138locality_reference_position
19139digital_throttle
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19141fixed_width_grenade_index
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19143ascii_character
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19147point2d
19148point3d
19149vector2d
19150vector3d
19151control_flags
19152time
19153angular_velocity
19154translational_velocity
19155item_placement_position
19156message_delta_guaranteed_object_header
19157object_index
19158message_delta_game_object_header
19159object_index
19160message_delta_game_object_header
19161baseline_index
19162message_delta_game_object_header
19163message_index
19164message_delta_game_object_header
19165update_baseline
19166message_delta_game_object_header_timestamped
19167message_index
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19169baseline_index
19170message_delta_game_object_header_timestamped
19171object_index
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19173timestamp
19174message_delta_game_object_header_timestamped
19175update_baseline
19176map_name
19177network_map
19178version
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19180name
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19184name
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19186primary_color_index
19187network_player
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19189network_player
19190machine_index
19191network_player
19192controller_index
19193network_player
19194team_index
19195network_player
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19199network_game_players
19200game_settings_update
19201network_game_data
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19205network_game_data
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19207network_game_data
19208_unused_game_engine
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19210maximum_players
19211network_game_data
19212difficulty_level
19213network_game_data
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19215network_game_data
19216players
19217network_game_data
19218network_game_random_seed
19219network_game_data
19220number_of_games_played
19221network_game_data
19222local_data
19223super_ping_update
19224client_ping_update
19225player_number
19226client_ping_update
19227player_ping
19228client_game_update_header
19229id
19230client_game_update
19231client_game_update
19232ticks_to_apply_update_to
19233client_game_update
19234control_flags
19235client_game_update
19236desired_facing.yaw
19237client_game_update
19238desired_facing.pitch
19239client_game_update
19240throttle
19241client_game_update
19242primary_trigger
19243client_game_update
19244desired_weapon_index
19245client_game_update
19246desired_grenade_index
19247client_game_update
19248desired_zoom_level
19249parameters_protocol_array
19250parameters_protocol
19251message_parameters_set
19252protocol_parameters
19253message_parameters_set
19254parameters_data
19255hud_chat_message
19256hud_chat_message_ptr
19257hud_chat
19258hud_chat_network_data
19259msg_type
19260hud_chat_network_data
19261player_number
19262hud_chat_network_data
19263message
19264................
19265game
19266game
19267objects_update
19268objects
19269ai_update
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19271frame
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19273stall
19274stall
19275texture
19276texture
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19288render
19289game_render
19290game
19291load
19292load
19293frame
19294time
19295gpu
19296gpu
19297dt
19298dt
19299object_deletion
19300[custom]
19301object_index
19302MaskDetailBeforeReflectionBiasedMultiply
19303MaskDetailBeforeReflectionMultiply
19304MaskDetailBeforeReflectionBiasedAdd
19305MaskDetailAfterReflectionBiasedMultiply
19306MaskDetailAfterReflectionMultiply
19307MaskDetailAfterReflectionBiasedAdd
19308MaskInverseDetailBeforeReflectionBiasedMultiply
19309MaskInverseDetailBeforeReflectionMultiply
19310MaskInverseDetailBeforeReflectionBiasedAdd
19311MaskInverseDetailAfterReflectionBiasedMultiply
19312MaskInverseDetailAfterReflectionMultiply
19313MaskInverseDetailAfterReflectionBiasedAdd
19314MaskDetailBeforeReflectionBiasedMultiplyComplexFog
19315MaskDetailBeforeReflectionMultiplyComplexFog
19316MaskDetailBeforeReflectionBiasedAddComplexFog
19317MaskDetailAfterReflectionBiasedMultiplyComplexFog
19318MaskDetailAfterReflectionMultiplyComplexFog
19319MaskDetailAfterReflectionBiasedAddComplexFog
19320MaskInverseDetailBeforeReflectionBiasedMultiplyComplexFog
19321MaskInverseDetailBeforeReflectionMultiplyComplexFog
19322MaskInverseDetailBeforeReflectionBiasedAddComplexFog
19323MaskInverseDetailAfterReflectionBiasedMultiplyComplexFog
19324MaskInverseDetailAfterReflectionMultiplyComplexFog
19325MaskInverseDetailAfterReflectionBiasedAddComplexFog
19326ejbo
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19335necs
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19338hcam
19339lrtc
19340ifil
19341calp
19342damage_dealt
19343damage_dealt_network_data
19344damaged_object_index
19345damage_dealt_network_data
19346shield_damage
19347damage_dealt_network_data
19348shields_depleted
19349item_accelerate
19350item_accelerate_network_data
19351object_index
19352item_accelerate_network_data
19353magnitude
19354item_accelerate_network_data
19355direction
19356unit_kill
19357unit_kill_network_data
19358unit_index
19359unit_kill_network_data
19360should_cause_ping
19361unit_kill_network_data
19362died
19363unit_kill_network_data
19364feign_death
19365unit_kill_network_data
19366died_flying
19367unit_kill_network_data
19368ignore_hard_pings
19369unit_kill_network_data
19370force_hard_pings
19371unit_kill_network_data
19372should_alignment_vector_be_null
19373unit_kill_network_data
19374damage_part
19375unit_kill_network_data
19376angle
19377unit_kill_network_data
19378alignment_vector
19379unit_kill_network_data
19380respawn_timer
19381player_exit_vehicle
19382player_exit_vehicle_network_data
19383object_index
19384player_exit_vehicle_network_data
19385forced_exit
19386unit_drop_current_weapon
19387unit_drop_current_weapon_network_data
19388unit_index
19389unit_drop_current_weapon_network_data
19390weapon_to_drop
19391unit_drop_current_weapon_network_data
19392immediate
19393object_change_colors
19394biped_new
19395biped_new_data
19396definition_index
19397biped_new_data
19398server_object_index
19399biped_new_data
19400owner_team_index
19401biped_new_data
19402owner_player_index
19403biped_new_data
19404owner_object_index
19405biped_new_data
19406forward
19407biped_new_data
19408up
19409biped_new_data
19410change_colors
19411DDbiped_new_data
19412unit_integrated_light_on_bit
19413ttbiped_new_data
19414integrated_light_battery
19415biped_new_data
19416current_baseline_index
19417biped_new_data
19418position
19419biped_new_data
19420translational_velocity
19421biped_new_data
19422grenade_counts
19423biped_new_data
19424body_vitality
19425biped_new_data
19426shield_vitality
19427biped_new_data
19428shield_stun_ticks_greater_than_zero
19429biped_update_header
19430object_index
19431biped_update_header
19432baseline_index
19433biped_update_header
19434message_index
19435biped_update_header
19436update_baseline
19437biped_update_header
19438force_shield_update
19439biped_update
19440biped_datum_network_data
19441grenade_counts
19442biped_datum_network_data
19443body_vitality
19444biped_datum_network_data
19445shield_vitality
19446biped_datum_network_data
19447shield_stun_ticks_greater_than_zero
19448local_player_update
19449local_player_update_network_data
19450sequence_number
19451local_player_update_network_data
19452last_completed_update_id
19453local_player_update_network_data
19454position
19455local_player_vehicle_update
19456local_player_vehicle_update_network_data
19457sequence_number
19458local_player_vehicle_update_network_data
19459last_completed_update_id
19460local_player_vehicle_update_network_data
19461vehicle_index
19462local_player_vehicle_update_network_data
19463position
19464local_player_vehicle_update_network_data
19465translational_velocity
19466local_player_vehicle_update_network_data
19467angular_velocity
19468local_player_vehicle_update_network_data
19469forward
19470local_player_vehicle_update_network_data
19471up
19472remote_player_action_update_header
19473player_index
19474remote_player_action_update_header
19475update_id
19476remote_player_action_update_header
19477baseline_id
19478remote_player_action_update
19479remote_player_action_update_network_data
19480ticks_to_apply_update_to
19481remote_player_action_update_network_data
19482action.control_flags
19483remote_player_action_update_network_data
19484facing_vector
19485remote_player_action_update_network_data
19486action.throttle
19487remote_player_action_update_network_data
19488action.primary_trigger
19489remote_player_action_update_network_data
19490action.desired_weapon_index
19491remote_player_action_update_network_data
19492action.desired_grenade_index
19493super_remote_players_action_update
19494remote_player_action_update_network_data
19495ticks_to_apply_update_to
19496remote_player_action_update_network_data
19497action.control_flags
19498remote_player_action_update_network_data
19499facing_vector
19500remote_player_action_update_network_data
19501action.throttle
19502remote_player_action_update_network_data
19503action.primary_trigger
19504remote_player_action_update_network_data
19505action.desired_weapon_index
19506remote_player_action_update_network_data
19507action.desired_grenade_index
19508remote_player_position_update_header
19509player_index
19510remote_player_position_update_header
19511update_id
19512remote_player_position_update_header
19513sequence_number
19514remote_player_position_update
19515remote_player_position_update_network_data
19516position
19517remote_player_vehicle_update
19518remote_player_vehicle_update_network_data
19519vehicle_index
19520remote_player_vehicle_update_network_data
19521position
19522remote_player_vehicle_update_network_data
19523translational_velocity
19524remote_player_vehicle_update_network_data
19525angular_velocity
19526remote_player_vehicle_update_network_data
19527forward
19528remote_player_vehicle_update_network_data
19529up
19530remote_player_total_update_header
19531action_header.player_index
19532remote_player_total_update_header
19533action_header.update_id
19534remote_player_total_update_header
19535action_header.baseline_id
19536remote_player_total_update_header
19537sequence_number
19538remote_player_total_update_biped
19539remote_player_total_update_biped_network_data
19540action_data.ticks_to_apply_update_to
19541remote_player_total_update_biped_network_data
19542action_data.action.control_flags
19543remote_player_total_update_biped_network_data
19544action_data.facing_vector
19545remote_player_total_update_biped_network_data
19546action_data.action.throttle
19547remote_player_total_update_biped_network_data
19548action_data.action.primary_trigger
19549remote_player_total_update_biped_network_data
19550action_data.action.desired_weapon_index
19551remote_player_total_update_biped_network_data
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20311HLoadLibraryA
20312InterlockedExchange
20313GetACP
20314lGetLocaleInfoA
20315GetThreadLocale
20316GetVersionExA
20317FSizeofResource
20318[LockResource
20319MLoadResource
20320FindResourceA
20321WideCharToMultiByte
203228GetCurrentDirectoryA
20323kMultiByteToWideChar
20324iGetLastError
20325GetVersion
20326lstrcmpiA
20327lstrlenW
20328lstrcmpiW
20329lstrlenA
20330CompareStringA
20331CompareStringW
20332PGetEnvironmentVariableA
20333QGetEnvironmentVariableW
20334GetStringTypeExA
20335GetStringTypeExW
20336GetThreadContext
20337=GetCurrentThread
20338GlobalUnlock
20339GlobalLock
20340CloseHandle
20341RLocalFree
20342NLocalAlloc
20343:GetCurrentProcess
20344OutputDebugStringA
20345ExitProcess
20346QueryPerformanceFrequency
20347QueryPerformanceCounter
20348SetLastError
20349CreateDirectoryA
20350VGetFileAttributesA
20351SetErrorMode
20352GlobalFree
20353GlobalReAlloc
20354GlobalSize
20355GlobalMemoryStatus
20356;GetCurrentProcessId
20357GetVolumeInformationA
20358KGetDriveTypeA
20359pGetLogicalDrives
20360FindClose
20361RGetExitCodeProcess
20362CreateProcessA
20363]GetFileTime
20364CreateFileA
20365FormatMessageA
20366RemoveDirectoryA
20367DeleteFileA
20368SetFileAttributesA
20369dMoveFileA
20370SetFilePointer
20371[GetFileSize
20372SetEndOfFile
20373ReadFile
20374WriteFile
20375WGetFileAttributesExA
20376FindNextFileA
20377FindFirstFileA
20378SetConsoleCursorInfo
20379 GetConsoleCursorInfo
20380ReadConsoleInputA
20381GetNumberOfConsoleInputEvents
20382FillConsoleOutputAttribute
20383FillConsoleOutputCharacterA
20384/GetConsoleScreenBufferInfo
20385SetConsoleCursorPosition
20386WriteConsoleOutputCharacterA
20387WriteConsoleA
20388{VirtualQuery
20389ExitThread
20390PTerminateThread
20391WaitForSingleObject
20392CreateThread
20393GSleep
20394GetTimeFormatA
20395?GetDateFormatA
20396kGetLocalTime
20397GetTickCount
20398FreeLibrary
203996SetThreadPriority
20400$SetPriorityClass
20401GetPriorityClass
20402GetThreadPriority
20403sVirtualAlloc
20404vVirtualFree
20405CopyFileA
20406ResumeThread
20407SGetExitCodeThread
20408CreateMutexA
20409ReleaseMutex
20410EnumResourceNamesA
20411FindResourceExA
204125SetThreadLocale
20413"InterlockedIncrement
20414InterlockedDecrement
20415GetTempFileNameA
20416GetTempPathA
20417wGetModuleHandleA
20418^MapViewOfFile
20419CreateFileMappingA
20420CreateFileW
20421cUnmapViewOfFile
20422FindResourceW
20423GetSystemInfo
204242IsProcessorFeaturePresent
20425aGetFullPathNameA
20426HeapAlloc
20427GetProcessHeap
20428HeapFree
20429FreeResource
20430lstrcpynA
20431lstrcmpW
20432lstrcatA
20433GlobalDeleteAtom
20434GlobalFindAtomA
20435GlobalAddAtomA
20436GlobalGetAtomNameA
20437>GetCurrentThreadId
20438jMulDiv
20439RaiseException
20440InitializeCriticalSection
20441DeleteCriticalSection
20442lstrcmpA
20443SetFileTime
20444EGetDiskFreeSpaceA
20445lstrcpyA
20446EnumResourceLanguagesA
20447ConvertDefaultLocale
20448 SetEvent
20449ISuspendThread
20450CreateEventA
20451GetPrivateProfileIntA
20452WritePrivateProfileStringA
20453GetPrivateProfileStringA
20454FlushFileBuffers
20455YLockFile
20456aUnlockFile
20457DuplicateHandle
20458GetShortPathNameA
20459GlobalFlags
20460GLeaveCriticalSection
20461GlobalHandle
20462EnterCriticalSection
20463VTlsGetValue
20464TTlsAlloc
20465WTlsSetValue
20466ULocalReAlloc
20467UTlsFree
20468GetCPInfo
20469GetOEMCP
20470FileTimeToSystemTime
20471LSystemTimeToFileTime
20472FileTimeToLocalFileTime
20473PLocalFileTimeToFileTime
20474XLocalUnlock
20475TLocalLock
20476RtlUnwind
20477yVirtualProtect
20478GetSystemTimeAsFileTime
20479GetStartupInfoA
20480GetCommandLineA
20481OTerminateProcess
20482DeleteFileW
20483HeapReAlloc
20484HeapSize
20485:LCMapStringA
20486;LCMapStringW
20487FatalAppExitA
20488HeapDestroy
20489HeapCreate
20490,IsBadWritePtr
20491GetTimeZoneInformation
20492SetHandleCount
20493GetStdHandle
20494^GetFileType
20495`UnhandledExceptionFilter
20496FreeEnvironmentStringsA
20497MGetEnvironmentStrings
20498FreeEnvironmentStringsW
20499OGetEnvironmentStringsW
20500SetConsoleCtrlHandler
20501GetStringTypeA
20502GetStringTypeW
20503*SetStdHandle
20504YGetFileAttributesW
20505;SetUnhandledExceptionFilter
20506GetUserDefaultLCID
20507EnumSystemLocalesA
205087IsValidLocale
205095IsValidCodePage
20510)IsBadReadPtr
20511&IsBadCodePtr
20512mGetLocaleInfoW
20513SetEnvironmentVariableA
20514KERNEL32.dll
20515EnableWindow
20516]GetSystemMetrics
20517DrawFocusRect
20518DrawTextA
20519;SendMessageA
20520tGetWindowRect
20521ZGetSysColor
20522CopyRect
20523InflateRect
20524InvalidateRect
20525MessageBoxA
20526jGetWindow
20527GetClassNameA
20528DrawTextExA
20529TranslateAcceleratorA
20530LoadAcceleratorsA
20531EGetParent
20532OffsetRect
20533GetClientRect
20534GetDC
20535*ReleaseDC
20536FillRect
20537DefWindowProcA
20538RegisterClassA
20539LoadCursorA
20540UpdateWindow
20541CharLowerA
20542CharLowerW
20543CharUpperA
20544CharUpperW
20545wvsprintfA
20546wGetWindowTextA
20547ShowWindow
20548CloseClipboard
20549GetClipboardData
20550OpenClipboard
20551IsClipboardFormatAvailable
20552GetDoubleClickTime
20553MSetCursor
20554SystemParametersInfoA
20555GetActiveWindow
20556!GetKeyState
20557GetAsyncKeyState
20558GetDesktopWindow
20559CreateWindowExA
20560RegisterClassExA
20561LoadIconA
20562MoveWindow
20563AdjustWindowRect
20564DestroyWindow
20565SetWindowLongA
20566GetCursorPos
20567wsprintfA
20568LoadStringA
20569DialogBoxIndirectParamA
20570DialogBoxParamA
20571,RemovePropA
20572CallWindowProcA
20573JGetPropA
20574)ReleaseCapture
20575PtInRect
20576ClientToScreen
20577DSetCapture
20578GetCapture
20579nGetWindowLongA
20580jSetPropA
20581EndDialog
20582IsDlgButtonChecked
20583GetDlgItem
20584SSetDlgItemTextA
20585SetWindowTextA
20586UnregisterClassA
20587ShowCursor
20588VSetFocus
20589oSetScrollPos
20590VGetScrollPos
20591xGetWindowTextLengthA
20592CGetNextDlgTabItem
20593IsWindowEnabled
20594IsWindow
20595CreateDialogIndirectParamA
20596CSetActiveWindow
20597sGetWindowPlacement
20598IsIconic
20599IntersectRect
20600SetWindowPos
20601GetDlgCtrlID
20602SetWindowPlacement
20603GetClassInfoA
20604nSetScrollInfo
20605UGetScrollInfo
20606DeferWindowPos
20607EqualRect
206081ScreenToClient
20609AdjustWindowRectEx
206102GetMenuItemCount
206113GetMenuItemID
20612YGetSubMenu
20613PostMessageA
20614,GetMenu
20615IsWindowVisible
20616ShowScrollBar
20617WSetForegroundWindow
20618WGetScrollRange
20619pSetScrollRange
20620TrackPopupMenu
20621TrackPopupMenuEx
206224ScrollWindow
20623MapWindowPoints
20624PeekMessageA
20625<GetMessagePos
20626=GetMessageTime
20627UnhookWindowsHookEx
20628cGetTopWindow
20629EndDeferWindowPos
20630BeginDeferWindowPos
20631DispatchMessageA
20632(GetLastActivePopup
20633GetForegroundWindow
20634IsChild
20635GetFocus
206366SendDlgItemMessageA
20637GetClassInfoExA
20638GetClassLongA
20639CallNextHookEx
20640SetWindowsHookExA
20641WinHelpA
20642'RegisterWindowMessageA
20643CheckDlgButton
20644CheckRadioButton
20645GetDlgItemInt
20646GetDlgItemTextA
20647RSetDlgItemInt
20648IsDialogMessageA
206495ScrollWindowEx
20650LoadBitmapA
20651.GetMenuCheckMarkDimensions
20652CheckMenuItem
20653EnableMenuItem
206547GetMenuState
20655ModifyMenuA
20656aSetMenuItemBitmaps
20657TabbedTextOutA
20658}GrayStringA
20659lGetWindowDC
20660BeginPaint
20661EndPaint
20662WindowFromPoint
20663+RemoveMenu
20664InsertMenuA
20665AppendMenuA
206668GetMenuStringA
20667FindWindowA
20668IsRectEmpty
20669DrawIcon
20670SetWindowRgn
20671zSetTimer
20672KillTimer
20673PostQuitMessage
20674ShowOwnedPopups
20675ValidateRect
20676TranslateMessage
20677:GetMessageA
20678DestroyMenu
20679LoadMenuA
20680MapDialogRect
20681SetWindowContextHelpId
20682DefFrameProcA
20683DefMDIChildProcA
20684DrawMenuBar
20685BringWindowToTop
20686TranslateMDISysAccel
20687RedrawWindow
20688]SetMenu
20689mSetRectEmpty
20690CreatePopupMenu
20691InsertMenuItemA
206920ReuseDDElParam
20693UnpackDDElParam
20694GetDialogBaseUnits
20695[GetSysColorBrush
206964GetMenuItemInfoA
20697DeleteMenu
20698DestroyIcon
20699CharNextA
20700lSetRect
20701CopyAcceleratorTableA
20702InvalidateRgn
20703BGetNextDlgGroupItem
20704MessageBeep
20705GetKeyNameTextA
20706MapVirtualKeyA
20707UnionRect
20708RegisterClipboardFormatA
20709PostThreadMessageA
20710^GetTabbedTextExtentA
20711GetDCEx
20712LockWindowUpdate
20713\GetSystemMenu
20714fSetParent
20715USER32.dll
20716CreateFontIndirectA
20717GetObjectA
20718LGetBkColor
20719GetTextColor
20720Rectangle
20721CreateCompatibleDC
20722SelectObject
20723BitBlt
20724GdiFlush
20725DeleteObject
20726CreateDIBSection
20727CreateSolidBrush
20728kGetDeviceCaps
20729<SetTextColor
20730!SetDeviceGammaRamp
20731lGetDeviceGammaRamp
20732gGetDCOrgEx
20733`GetClipBox
20734SetBkColor
20735CreateBitmap
20736SaveDC
20737RestoreDC
20738SetBkMode
207394SetPolyFillMode
207405SetROP2
207418SetStretchBltMode
20742+SetMapMode
20743ExcludeClipRect
20744IntersectClipRect
20745OffsetClipRgn
20746LineTo
20747MoveToEx
20748:SetTextAlign
20749=SetTextJustification
20750;SetTextCharacterExtra
20751,SetMapperFlags
20752SetArcDirection
20753SetColorAdjustment
20754SelectClipRgn
20755aGetClipRgn
20756CreateRectRgn
20757SelectClipPath
20758GetViewportExtEx
20759GetWindowExtEx
20760GetPixel
20761EStartDocA
20762PtVisible
20763RectVisible
20764NTextOutA
20765ExtTextOutA
20766Escape
20767?SetViewportOrgEx
20768OffsetViewportOrgEx
20769>SetViewportExtEx
20770ScaleViewportExtEx
20771CSetWindowOrgEx
20772OffsetWindowOrgEx
20773BSetWindowExtEx
20774 ScaleWindowExtEx
20775eGetCurrentPositionEx
20776ArcTo
20777PolyDraw
20778PolylineTo
20779PolyBezierTo
20780ExtSelectClipRgn
20781DeleteDC
20782CreateDIBPatternBrushPt
20783CreatePatternBrush
20784GetStockObject
20785SelectPalette
20786PlayMetaFileRecord
20787GetObjectType
20788EnumMetaFile
20789PlayMetaFile
20790CreatePen
20791ExtCreatePen
20792CreateHatchBrush
20793CreateRectRgnIndirect
207946SetRectRgn
20795CombineRgn
20796GetMapMode
20797PatBlt
20798DPtoLP
20799GetTextMetricsA
20800CopyMetaFileA
20801CreateDCA
20802CreateEllipticRgn
20803LPtoDP
20804Ellipse
20805CreateCompatibleBitmap
20806GetTextExtentPoint32A
20807GetRgnBox
20808JStretchDIBits
20809XGetCharWidthA
20810CreateFontA
20811HStartPage
20812EndPage
20813SetAbortProc
20814AbortDoc
20815EndDoc
20816GDI32.dll
20817ChooseColorA
20818GetSaveFileNameA
20819GetOpenFileNameA
20820GetFileTitleA
20821ReplaceTextA
20822FindTextA
20823PageSetupDlgA
20824PrintDlgA
20825CommDlgExtendedError
20826comdlg32.dll
20827ClosePrinter
20828DocumentPropertiesA
20829OpenPrinterA
20830GetJobA
20831WINSPOOL.DRV
20832FreeSid
20833AccessCheck
20834=IsValidSecurityDescriptor
208351SetSecurityDescriptorOwner
208360SetSecurityDescriptorGroup
20837/SetSecurityDescriptorDacl
20838AddAccessAllowedAce
208391InitializeAcl
20840GetLengthSid
208412InitializeSecurityDescriptor
20842AllocateAndInitializeSid
20843DuplicateToken
20844OpenProcessToken
20845OpenThreadToken
20846#GetUserNameA
20847$GetUserNameW
20848RegCloseKey
20849RegQueryValueExA
20850RegOpenKeyExA
20851RegSetValueExA
20852RegCreateKeyExA
20853RegOpenKeyA
20854RegSetValueA
20855#SetFileSecurityA
20856GetFileSecurityA
20857RegDeleteKeyA
20858RegEnumKeyA
20859RegQueryValueA
20860RegDeleteValueA
20861RegCreateKeyA
20862ADVAPI32.dll
20863DragQueryFileA
20864DragAcceptFiles
20865ShellExecuteA
20866DragFinish
20867SHGetFileInfoA
20868ExtractIconA
20869SHELL32.dll
20870ImageList_Draw
20871ImageList_GetImageInfo
20872ImageList_Read
20873ImageList_Write
20874ImageList_Destroy
20875ImageList_Create
20876ImageList_LoadImageA
20877ImageList_Merge
20878COMCTL32.dll
20879oledlg.dll
20880CoUninitialize
20881CoGetClassObject
20882CLSIDFromProgID
20883CoInitialize
20884CoCreateGuid
208854StringFromGUID2
20886CLSIDFromString
20887CoCreateInstance
20888CoTaskMemFree
20889SetConvertStg
20890AWriteFmtUserTypeStg
20891?WriteClassStg
20892OleRegGetUserType
20893ReadFmtUserTypeStg
20894ReadClassStg
208953StringFromCLSID
20896CoTreatAsClass
20897CreateBindCtx
20898CoTaskMemAlloc
20899ReleaseStgMedium
20900OleDuplicateData
20901CoDisconnectObject
209020StgOpenStorageOnILockBytes
20903#StgCreateDocfileOnILockBytes
20904CreateILockBytesOnHGlobal
20905OleRun
20906OleUninitialize
20907CoFreeUnusedLibraries
20908OleInitialize
20909CoRegisterClassObject
20910CoRevokeClassObject
20911OleSetClipboard
20912OleIsCurrentClipboard
20913OleFlushClipboard
20914CoRegisterMessageFilter
20915CreateStreamOnHGlobal
20916ole32.dll
20917OLEAUT32.dll
20918VerQueryValueA
20919GetFileVersionInfoA
20920GetFileVersionInfoSizeA
20921VERSION.dll
20922PathFindExtensionA
20923PathRemoveExtensionA
20924PathFindFileNameA
20925PathStripToRootA
20926PathIsUNCA
20927SHLWAPI.dll
20928ZGetFileInformationByHandle
20929PeekNamedPipe
20930CreateStdAccessibleObject
20931AccessibleObjectFromWindow
20932LresultFromObject
20933File
20934New... Ctrl+N
20935Open... Ctrl+O
20936Close Ctrl+W
20937Save Ctrl+S
20938Save As...
20939Save All... Ctrl+Shift+A
20940Import... Ctrl+I
20941Export... Ctrl+E
20942XBox Sync Ctrl+Shift+S
20943Save Workspace
20944Load Workspace
20945Exit
20946Edit+Undo Ctrl+Z
20947Cut Ctrl+X
20948Copy Ctrl+C
20949Paste Ctrl+V
20950Clear
20951Window
20952Cascade
20953Tile Horizontally
20954Tile Vertically
20955Arrange Icons
20956Help
20957About Guerilla...
20958Source Control
20959Get Latest Ctrl-G
20960Check Out Ctrl-K
20961Check In Ctrl-U
20962Undo Check Out
20963File
20964New Ctrl+N
20965Open... Ctrl+O
20966Close
20967Save Ctrl+S
20968Save As...
20969Print... Ctrl+P
20970Print Preview
20971Print Setup...
20972Recent File
20973Exit
20974Edit
20975Undo Ctrl+Z
20976Cut Ctrl+X
20977Copy Ctrl+C
20978Paste Ctrl+V
20979View
20980Toolbar
20981Status Bar
20982Window
20983New Window
20984Cascade
20985Tile
20986Arrange Icons
20987Help
20988About MDI1...
20989About Guerilla
20990MS Sans Serif
20991Guerilla Version 1.0
20992By Chucky
20993Copyright (C) 1998
20994Bungie Software Products, Inc.
20995Jason Jones
20996Matt Segur
20997MS Sans Serif
20998MS Sans Serif
20999string
21000MS Sans Serif
21001short integer
21002MS Sans Serif
21003long integer
21004MS Sans Serif
21005time
21006 ticks
21007MS Sans Serif
21008angle
21009 degrees
21010MS Sans Serif
21011tag
21012MS Sans Serif
21013enum
21014MS Sans Serif
21015flags
21016MS Sans Serif
21017point2d
21018MS Sans Serif
21019rectangle2d
21020MS Sans Serif
21021rgb color
21022MS Sans Serif
21023real
21024MS Sans Serif
21025real fraction
21026MS Sans Serif
21027real vector2d
21028MS Sans Serif
21029real point2d
21030MS Sans Serif
21031real vector3d
21032MS Sans Serif
21033real point3d
21034MS Sans Serif
21035real quaternion
21036MS Sans Serif
21037color
21038MS Sans Serif
21039tag reference
21040Open
21041MS Sans Serif
21042block fields
21043block
21044Add
21045PM
21046Insert
21047Duplicate
21048Delete
21049Delete All
21050MS Sans Serif
21051data
21052bytes
21053Play
21054Stop
21055MS Sans Serif
21056block index
21057MS Sans Serif
21058explanation
21059title
21060MS Sans Serif
21061char integer
21062MS Sans Serif
21063real euler angles2d
21064MS Sans Serif
21065real euler angles3d
21066Build Plugin
21067MS Sans Serif
21068Is a patch
21069Cancel
21070Filename
21071Version
21072MS Sans Serif
21073real plane3d
21074Error
21075MS Sans Serif
21076MS Sans Serif
21077short integer bounds
21078MS Sans Serif
21079real bounds
21080MS Sans Serif
21081angle bounds
21082degrees
21083MS Sans Serif
21084real fraction bounds
21085to
21086MS Sans Serif
21087real plane2d
21088New Tag
21089MS Sans Serif
21090Cancel
21091Group:
21092MS Sans Serif
21093Mipmap level
21094Bitmap
21095MS Sans Serif
21096Show Bitmaps
21097MS Sans Serif
21098Load Profile
21099MS Sans Serif
21100Show Hud
21101_
21102Dialog
21103MS Sans Serif
21104OK
21105Cancel
21106MS Sans Serif
21107Add
21108Remove
21109Move Up
21110Move Down
21111Play
21112Stop
21113VS_VERSION_INFO
21114StringFileInfo
21115040904b04
21116CompanyName
21117Microsoft
21118FileDescription
21119Guerilla MFC Application
21120FileVersion
211211, 0, 0, 609
21122InternalName
21123Guerilla
21124LegalCopyright
21125Copyright (C) 1998
21126OriginalFilename
21127Guerilla.exe
21128ProductName
21129Guerilla Application
21130ProductVersion
211311, 0, 0, 609
21132VarFileInfo
21133Translation
21134New
21135MS Shell Dlg
21136New
21137OK
21138Cancel
21139&Help
21140Guerilla
21141Guerilla - Save changes to %1 tag "%2"?
21142Replace existing tag "%1"?
21143bitmap_view
21144bitmap
21145bitmap Files (*.bit).bit
21146bitmap_view.Document
21147bitmap Document
21148hud_interface_view
21149hud_interface
21150hud_interface Files (*.hud_interface).hud_interface
21151hud_interface.Document
21152hud_interface Document
21153Open
21154Save As
21155All Files (*.*)
21156Untitled
21157an unnamed file
21158&Hide
21159No error message is available.'
21160An unsupported operation was attempted.$
21161A required resource was unavailable.
21162Out of memory.
21163An unknown error has occurred.$
21164An invalid argument was encountered.
21165Invalid filename.
21166Failed to open document.
21167Failed to save document.
21168Save changes to %1? Failed to create empty document.
21169The file is too large to open.
21170Could not start print job.
21171Failed to launch help.
21172Internal application error.
21173Command failed.)
21174Insufficient memory to perform operation.P
21175System registry entries have been removed and the INI file (if any) was deleted.B
21176Not all of the system registry entries (or INI file) were removed.F
21177This program requires the file %s, which was not found on this system.t
21178This program is linked to the missing export %s in the file %s. This machine may have an incompatible version of %s.
21179#Unable to read write-only property.
21180#Unable to write read-only property.
21181Unexpected file format.V
21182%1Cannot find this file.
21183Please verify that the correct path and file name are given.
21184Destination disk drive is full.5
21185Unable to read from %1, it is opened by someone else.A
21186Unable to write to %1, it is read-only or opened by someone else..
21187An unexpected error occurred while reading %1..
21188An unexpected error occurred while writing %1.
21189Please enter an integer.
21190Please enter a number.*
21191Please enter an integer between %1 and %2.(
21192Please enter a number between %1 and %2.(
21193Please enter no more than %1 characters.
21194Please select a button.*
21195Please enter an integer between 0 and 255.
21196Please enter a positive integer.
21197Please enter a date and/or time.
21198Please enter a currency.
21199Please enter a GUID.
21200Please enter a time.
21201Please enter a date.
21202No error occurred.-
21203An unknown error occurred while accessing %1.
21204%1 was not found.
21205%1 contains an invalid path.=
21206%1 could not be opened because there are too many open files.
21207Access to %1 was denied..
21208An invalid file handle was associated with %1.<
21209%1 could not be removed because it is the current directory.6
21210%1 could not be created because the directory is full.
21211Seek failed on %15
21212A hardware I/O error was reported while accessing %1.0
21213A sharing violation occurred while accessing %1.0
21214A locking violation occurred while accessing %1.
21215Disk full while accessing %1..
21216An attempt was made to access %1 past its end.
21217No error occurred.
21218-An unknown error occurred while accessing %1./
21219An attempt was made to write to the reading %1..
21220An attempt was made to access %1 past its end.0
21221An attempt was made to read from the writing %1.
21222%1 has a bad format.
21223"%1 contained an unexpected object. %1 contains an incorrect schema.#Unable to load mail system support.
21224Mail system DLL is invalid.!
21225Send Mail failed to send message.pixels
21226%1: %2
21227Continue running script?
21228Dispatch exception: %1
21229Uncheck
21230Check
21231Mixed