· 7 years ago · Jun 28, 2018, 12:24 PM
1;; This is the main configuration file for OpenSimulator.
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
3;; If it's named OpenSim.ini.example then you will need to copy it to
4;; OpenSim.ini first (if that file does not already exist)
5;;
6;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
7;; need to set the constants in the [Const] section and pick an architecture
8;; in the [Architecture] section at the end of this file. The architecture
9;; will require a suitable .ini file in the config-include directory, either
10;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
11;; available .example files.
12;;
13;; The settings in this file are in the form "<key> = <value>". For example,
14;; save_crashes = false in the [Startup] section below.
15;;
16;; All settings are initially commented out and the default value used, as
17;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
18;; deleting the initial semicolon (;) and then change the value. This will
19;; override the value in OpenSimDefaults.ini
20;;
21;; If you want to find out what configuration OpenSimulator has finished with
22;; once all the configuration files are loaded then type "config show" on the
23;; region console command line.
24;;
25;;
26;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
27;;
28;; All leading white space is ignored, but preserved.
29;;
30;; Double semicolons denote a text comment
31;;
32;; ;# denotes a configuration directive description
33;; formatted as:
34;; {option} {depends on} {question to ask} {choices} default value
35;; Any text comments following the declaration, up to the next blank line.
36;; will be copied to the generated file (NOTE: generation is not yet
37;; implemented)
38;;
39;; A * in the choices list will allow an empty entry.
40;; An empty question will set the default if the dependencies are
41;; satisfied.
42;;
43;; ; denotes a commented out option.
44;; Any options added to OpenSim.ini.example should be initially commented
45;; out.
46
47
48
49[Startup]
50 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
51 ;; Console prompt
52 ;; Certain special characters can be used to customize the prompt
53 ;; Currently, these are
54 ;; \R - substitute region name
55 ;; \\ - substitute \
56 ConsolePrompt = "Region (\R) "
57
58 ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true
59 ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false)
60 ConsoleHistoryFileEnabled = true
61
62 ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt
63 ;; The history file can be just a filename (relative to OpenSim's bin/ directory
64 ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
65 ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
66
67 ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100
68 ;; How many lines of command history should we keep? (default is 100)
69 ConsoleHistoryFileLines = 100
70
71 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
72 ;; Set this to true if you want to log crashes to disk
73 ;; this can be useful when submitting bug reports.
74 ;; However, this will only log crashes within OpenSimulator that cause the
75 ;; entire program to exit
76 ;; It will not log crashes caused by virtual machine failures, which
77 ;; includes mono and ODE failures.
78 ;; You will need to capture these native stack traces by recording the
79 ;; session log itself.
80 ; save_crashes = false
81
82 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
83 ;; Directory to save crashes to if above is enabled
84 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
85 ; crash_dir = "crashes"
86
87 ;# {PIDFile} {} {Path to PID file?} {}
88 ;; Place to create a PID file
89 ; PIDFile = "/tmp/OpenSim.exe.pid"
90
91 ;# {RegistryLocation} {} {Addins Registry Location} {}
92 ; Set path to directory for addin registry if you want addins outside of bin.
93 ; Information about the registered repositories and installed plugins will
94 ; be stored here. The OpenSim.exe process must have R/W access to the location.
95 ; RegistryLocation = "."
96
97 ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {}
98 ; Used by region module addins. You can set this to outside bin, so that addin
99 ; configurations will survive updates. The OpenSim.exe process must have R/W access
100 ; to the location.
101 ; ConfigDirectory = "."
102
103 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
104 ;; Determine where OpenSimulator looks for the files which tell it
105 ;; which regions to server
106 ;; Default is "filesystem"
107 region_info_source = "filesystem"
108 ; region_info_source = "web"
109
110 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
111 ;; Determines where the region XML files are stored if you are loading
112 ;; these from the filesystem.
113 ;; Defaults to bin/Regions in your OpenSimulator installation directory
114 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
115
116 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
117 ;; Determines the page from which regions xml is retrieved if you are
118 ;; loading these from the web.
119 ;; The XML here has the same format as it does on the filesystem
120 ;; (including the <Root> tag), except that everything is also enclosed
121 ;; in a <Regions> tag.
122 ; regionload_webserver_url = "http://example.com/regions.xml";
123
124 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
125 ;; Allow the simulator to start up if there are no region configuration available
126 ;; from the selected region_info_source.
127 ; allow_regionless = false
128
129 ;# {MaxPrimUndos} {} {Maximum number of undos avialable for position, rotation and scale changes of each prim} {} 20
130 ;; Increasing the number of undos available number will increase memory usage.
131 MaxPrimUndos = 20
132
133 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
134 ;; Minimum size for non-physical prims. Affects resizing of existing
135 ;; prims. This can be overridden in the region config file (as
136 ;; NonPhysicalPrimMin!).
137 NonPhysicalPrimMin = 0.001
138
139 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
140 ;; Maximum size for non-physical prims. Affects resizing of existing
141 ;; prims. This can be overridden in the region config file (as
142 ;; NonPhysicalPrimMax!).
143 NonPhysicalPrimMax = 256
144
145 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
146 ;; Minimum size where a prim can be physical. Affects resizing of
147 ;; existing prims. This can be overridden in the region config file.
148 PhysicalPrimMin = 0.01
149
150 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
151 ;; Maximum size where a prim can be physical. Affects resizing of
152 ;; existing prims. This can be overridden in the region config file.
153 PhysicalPrimMax = 64
154
155 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
156 ;; If a viewer attempts to rez a prim larger than the non-physical or
157 ;; physical prim max, clamp the dimensions to the appropriate maximum
158 ;; This can be overridden in the region config file.
159 ClampPrimSize = false
160
161 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
162 ;; Maximum number of prims allowable in a linkset. Affects creating new
163 ;; linksets. Ignored if less than or equal to zero.
164 ;; This can be overridden in the region config file.
165 ; LinksetPrims = 0
166
167 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
168 ;; Allow scripts to keep running when they cross region boundaries, rather
169 ;; than being restarted. State is reloaded on the destination region.
170 ;; This only applies when crossing to a region running in a different
171 ;; simulator.
172 ;; For crossings where the regions are on the same simulator the script is
173 ;; always kept running.
174 AllowScriptCrossing = true
175
176 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
177 ;; Allow compiled script binary code to cross region boundaries.
178 ;; If you set this to "true", any region that can teleport to you can
179 ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
180 ;; YOU HAVE BEEN WARNED!!!
181 ; TrustBinaries = false
182
183 ;# {CombineContiguousRegions} {} {Create megaregions where possible? (Do not use with existing content or varregions!)} {true false} false
184 ;; Combine all contiguous regions into one large megaregion
185 ;; Order your regions from South to North, West to East in your regions.ini
186 ;; and then set this to true
187 ;; Warning! Don't use this with regions that have existing content!,
188 ;; This will likely break them
189 ;; Also, this setting should be set to false for varregions as they are proper larger single regions rather than combined smaller regions.
190 ; CombineContiguousRegions = false
191
192 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
193 ;; If you have only one region in an instance, or to avoid the many bugs
194 ;; that you can trigger in modules by restarting a region, set this to
195 ;; true to make the entire instance exit instead of restarting the region.
196 ;; This is meant to be used on systems where some external system like
197 ;; Monit will restart any instance that exits, thereby making the shutdown
198 ;; into a restart.
199 ; InworldRestartShutsDown = false
200
201 ;; Persistence of changed objects happens during regular sweeps. The
202 ;; following control that behaviour to prevent frequently changing objects
203 ;; from heavily loading the region data store.
204 ;; If both of these values are set to zero then persistence of all changed
205 ;; objects will happen on every sweep.
206
207 ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
208 ;; Objects will be considered for persistance in the next sweep when they
209 ;; have not changed for this number of seconds.
210 ; MinimumTimeBeforePersistenceConsidered = 60
211
212 ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
213 ;; Objects will always be considered for persistance in the next sweep
214 ;; if the first change occurred this number of seconds ago.
215 ; MaximumTimeBeforePersistenceConsidered = 600
216
217 ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
218 ;; if you would like to allow prims to be physical and move by physics
219 ;; with the physical checkbox in the client set this to true.
220 ; physical_prim = true
221
222 ;; Select a mesher here.
223 ;;
224 ;; Meshmerizer properly handles complex prims by using triangle meshes.
225 ;; Note that only the ODE physics engine currently deals with meshed
226 ;; prims in a satisfactory way.
227
228 ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
229 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
230 ;; using the basic shapes that it supports.
231 ;; Usually this is only a box.
232 ;; Default is Meshmerizer
233 meshing = Meshmerizer
234 ; meshing = ZeroMesher
235
236 ;; Choose one of the physics engines below
237 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
238 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
239 ;; BulletSim supports varregions.
240 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
241 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
242 ;; basicphysics effectively does not model physics at all, making all objects phantom.
243 ;; Default is BulletSim
244 ; physics = OpenDynamicsEngine
245 physics = BulletSim
246 ; physics = basicphysics
247 ; physics = POS
248
249
250 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
251 ;; Default script engine to use. Currently, we only have XEngine
252 DefaultScriptEngine = "XEngine"
253
254 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
255 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
256 ;; required
257 ; HttpProxy = "http://proxy.com:8080"
258
259 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
260 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
261 ;; list of regular expressions for URLs that you don't want to go through
262 ;; the proxy.
263 ;; For example, servers inside your firewall.
264 ;; Separate patterns with a ';'
265 ; HttpProxyExceptions = ".mydomain.com;localhost"
266
267 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
268 ;; The email module requires some configuration. It needs an SMTP
269 ;; server to send mail through.
270 ; emailmodule = DefaultEmailModule
271
272 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
273 ;; SpawnPointRouting adjusts the landing for incoming avatars.
274 ;; "closest" will place the avatar at the SpawnPoint located in the closest
275 ;; available spot to the destination (typically map click/landmark).
276 ;; "random" will place the avatar on a randomly selected spawnpoint;
277 ;; "sequence" will place the avatar on the next sequential SpawnPoint
278 ; SpawnPointRouting = closest
279
280 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
281 ;; TelehubAllowLandmark allows users with landmarks to override telehub
282 ;; routing and land at the landmark coordinates when set to true
283 ;; default is false
284 TelehubAllowLandmark = true
285
286
287[AccessControl]
288 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
289 ;; Bar (|) separated list of viewers which may gain access to the regions.
290 ;; One can use a substring of the viewer name to enable only certain
291 ;; versions
292 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
293 ;; - "Imprudence" has access
294 ;; - "Imprudence 1.3" has access
295 ;; - "Imprudence 1.3.1" has no access
296 ; AllowedClients = ""
297
298 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
299 ;; Bar (|) separated list of viewers which may not gain access to the regions.
300 ;; One can use a Substring of the viewer name to disable only certain
301 ;; versions
302 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
303 ;; - "Imprudence" has no access
304 ;; - "Imprudence 1.3" has no access
305 ;; - "Imprudence 1.3.1" has access
306 ;;
307 ; DeniedClients = ""
308
309
310[Map]
311 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
312 ;; Map tile options.
313 ;; If true, then maptiles are generated using the MapImageModule below.
314 ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
315 ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
316 ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
317 GenerateMaptiles = true
318
319 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
320 ;; The module to use in order to generate map images.
321 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
322 ;; generate better images.
323 MapImageModule = "MapImageModule"
324
325 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
326 ;; If desired, a running region can update the map tiles periodically
327 ;; to reflect building activity. This names no sense of you don't have
328 ;; prims on maptiles. Value is in seconds.
329 MaptileRefresh = 0
330
331 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
332 ;; If not generating maptiles, use this static texture asset ID
333 ;; This may be overridden on a per region basis in Regions.ini
334 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
335
336 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
337 ;; Use terrain texture for maptiles if true, use shaded green if false
338 TextureOnMapTile = true
339
340 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
341 ;; Draw objects on maptile. This step might take a long time if you've
342 ;; got a large number of objects, so you can turn it off here if you'd like.
343 DrawPrimOnMapTile = true
344
345 ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
346 ;; Texture the faces of the prims that are rendered on the map tiles.
347 ; TexturePrims = true
348
349 ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
350 ;; Only texture prims that have a diagonal size greater than this number
351 ; TexturePrimSize = 48
352
353 ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
354 ;; Attempt to render meshes and sculpties on the map
355 ; RenderMeshes = false;
356
357
358[Permissions]
359 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
360 ;; Permission modules to use, separated by comma.
361 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
362 permissionmodules = DefaultPermissionsModule
363
364 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
365 ;; These are the parameters for the default permissions module
366 ;;
367 ;; If set to false, then, in theory, the server never carries out
368 ;; permission checks (allowing anybody to copy
369 ;; any item, etc. This may not yet be implemented uniformally.
370 ;; If set to true, then all permissions checks are carried out
371 ; serverside_object_permissions = true
372
373 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
374 ;; This allows users with a UserLevel of 200 or more to assume god
375 ;; powers in the regions in this simulator.
376 ; allow_grid_gods = false
377
378 ;; This allows some control over permissions
379 ;; please note that this still doesn't duplicate SL, and is not intended to
380 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
381 ;; Allow region owners to assume god powers in their regions
382 ; region_owner_is_god = true
383
384 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
385 ;; Allow region managers to assume god powers in regions they manage
386 region_manager_is_god = true
387
388 ;# {parcel_owner_is_god} {} {Allow parcel owner gods} {true false} true
389 ;; Allow parcel owners to assume god powers in their parcels
390 parcel_owner_is_god = true
391
392 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
393 ;; More control over permissions
394 ;; This is definitely not SL!
395 ;; Provides a simple control for land owners to give build rights to
396 ;; specific avatars in publicly accessible parcels that disallow object
397 ;; creation in general.
398 ;; Owners specific avatars by adding them to the Access List of the parcel
399 ;; without having to use the Groups feature
400 ; simple_build_permissions = false
401
402
403[Estates]
404 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
405 ; If these values are uncommented then they will be used to create a default estate as necessary.
406 ; New regions will be automatically assigned to that default estate.
407
408 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
409 ;; Name for the default estate
410 DefaultEstateName = SacrariumState
411
412 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
413 ;; Name for default estate owner
414 ;DefaultEstateOwnerName = FirstName LastName
415
416
417 ; ** Standalone Estate Settings **
418 ; The following parameters will only be used on a standalone system to
419 ; create an estate owner that does not already exist
420
421 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
422 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
423 ;; UUID will be assigned. This is normally what you want
424 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
425
426 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
427 ;; Email address for the default estate owner
428 ; DefaultEstateOwnerEMail = owner@domain.com
429
430 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
431 ;; Password for the default estate owner
432 ; DefaultEstateOwnerPassword = password
433
434
435[SMTP]
436 ;; The SMTP server enabled the email module to send email to external
437 ;; destinations.
438
439 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
440 ;; Enable sending email via SMTP
441 ; enabled = false
442
443 ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
444 ; internal_object_host = lsl.opensim.local
445
446 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
447 ; host_domain_header_from = "127.0.0.1"
448
449 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
450 ; email_pause_time = 20
451
452 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
453 ; email_max_size = 4096
454
455 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
456 ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
457
458 ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
459 ; SMTP_SERVER_PORT = 25
460
461 ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
462 ; SMTP_SERVER_LOGIN = ""
463
464 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
465 ; SMTP_SERVER_PASSWORD = ""
466
467
468[Network]
469 ;# {ConsoleUser} {} {User name for console account} {}
470 ;; Configure the remote console user here. This will not actually be used
471 ;; unless you use -console=rest at startup.
472 ; ConsoleUser = "Test"
473 ;# {ConsolePass} {} {Password for console account} {}
474 ; ConsolePass = "secret"
475 ;# {console_port} {} {Port for console connections} {} 0
476 ; console_port = 0
477
478 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
479 ;; Simulator HTTP port. This is not the region port, but the port the
480 ;; entire simulator listens on. This port uses the TCP protocol, while
481 ;; the region ports use UDP.
482 http_listener_port = 9000
483
484 ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
485 ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
486 ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
487 ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
488 ;
489 ; You can whitelist individual endpoints by IP or FQDN, e.g.
490 ;
491 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003
492 ;
493 ; You can specify multiple addresses by separating them with a bar. For example,
494 ;
495 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000
496 ;
497 ; If an address if given without a port number then port 80 is assumed
498 ;
499 ; You can also specify a network range in CIDR notation to whitelist, e.g.
500 ;
501 ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24
502 ;
503 ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255
504 ; To specify an individual IP address use the /32 netmask
505 ;
506 ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32
507 ;
508 ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation
509
510 ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
511 ;; Hostname to use in llRequestURL/llRequestSecureURL
512 ;; if not defined - default machine name is being used
513 ;; (on Windows this mean NETBIOS name - useably only inside local network)
514 ; ExternalHostNameForLSL = "127.0.0.1"
515
516 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
517 ;; What is reported as the "X-Secondlife-Shard"
518 ;; Defaults to the user server url if not set
519 ;; The old default is "OpenSim", set here for compatibility
520 ;; The below is not commented for compatibility.
521 shard = "OpenSim"
522
523 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
524 ;; What is reported as the "User-Agent" when using llHTTPRequest
525 ;; Defaults to not sent if not set here. See the notes section in the wiki
526 ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
527 ;; " (Mozilla Compatible)" to the text where there are problems with a
528 ;; web server
529 user_agent = "OpenSim LSL (Mozilla Compatible)"
530
531 ;; The follow 3 variables are for HTTP Basic Authentication for the Robust services.
532 ;; Use this if your central services in port 8003 need to be accessible on the Internet
533 ;; but you want to protect them from unauthorized access. The username and password
534 ;; here need to match the ones in the Robust service configuration.
535 ; AuthType = "BasicHttpAuthentication"
536 ; HttpAuthUsername = "some_username"
537 ; HttpAuthPassword = "some_password"
538 ;;
539 ;; Any of these 3 variables above can be overriden in any of the service sections.
540
541
542[XMLRPC]
543 ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
544 ;; If enabled and set to XmlRpcRouterModule, this will post an event,
545 ;; "xmlrpc_uri(string)" to the script concurrently with the first
546 ;; remote_data event. This will contain the fully qualified URI an
547 ;; external site needs to use to send XMLRPC requests to that script
548 ;;
549 ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
550 ;; will be registered with an external service via a configured uri
551 ;XmlRpcRouterModule = "XmlRpcRouterModule"
552
553 ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
554 ;XmlRpcPort = 20800
555
556 ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
557 ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
558 ;; will use this address to register xmlrpc channels on the external
559 ;; service
560 ; XmlRpcHubURI = http://example.com
561
562
563[ClientStack.LindenUDP]
564 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
565 ;; relevant sections and override them here.
566 ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
567 ;; with the next update!
568
569 ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
570 ;; Quash and remove any light properties from attachments not on the
571 ;; hands. This allows flashlights and lanterns to function, but kills
572 ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
573 ;; will also be affected.
574 ;; This is especially important in artistic builds that depend on lights
575 ;; on the build for their appearance, since facelights will cause the
576 ;; building's lights to possibly not be rendered.
577 DisableFacelights = "false"
578
579
580[ClientStack.LindenCaps]
581 ;; For the long list of capabilities, see OpenSimDefaults.ini
582 ;; Here are the few ones you may want to change. Possible values
583 ;; are:
584 ;; "" -- empty, capability disabled
585 ;; "localhost" -- capability enabled and served by the simulator
586 ;; "<url>" -- capability enabled and served by some other server
587 ;;
588 ; These are enabled by default to localhost. Change if you see fit.
589 Cap_GetTexture = "localhost"
590 Cap_GetMesh = "localhost"
591 Cap_AvatarPickerSearch = "localhost"
592 Cap_GetDisplayNames = "localhost"
593
594
595[SimulatorFeatures]
596
597 ;# {SearchServerURI} {} {URL of the search server} {}
598 ;; Optional. If given this serves the same purpose as the grid wide
599 ;; [LoginServices] SearchURL setting and will override that where
600 ;; supported by viewers.
601 ;SearchServerURI = "http://127.0.0.1:9000/"
602
603 ;# {DestinationGuideURI} {} {URL of the destination guide} {}
604 ;; Optional. If given this serves the same purpose as the grid wide
605 ;; [LoginServices] DestinationGuide setting and will override that where
606 ;; supported by viewers.
607 ;DestinationGuideURI = "http://127.0.0.1:9000/guide"
608
609
610[Chat]
611 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
612 ;; Distance in meters that whispers should travel.
613 ; whisper_distance = 10
614
615 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
616 ;; Distance in meters that ordinary chat should travel.
617 ; say_distance = 20
618
619 ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
620 ;; Distance in meters that shouts should travel.
621 ; shout_distance = 100
622
623
624[EntityTransfer]
625 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
626 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
627 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
628 ;DisableInterRegionTeleportCancellation = false
629
630
631[Messaging]
632 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
633 ;; Module to handle offline messaging. The core module requires an external
634 ;; web service to do this. See OpenSim wiki.
635 ; OfflineMessageModule = OfflineMessageModule
636 ;; Or, alternatively, use this one, which works for both standalones and grids
637 OfflineMessageModule = "Offline Message Module V2"
638
639 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
640 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
641 ; OfflineMessageURL = ${Const|BaseURL}/Offline.php
642 OfflineMessageURL = http://sacrarium24.ru:8003
643
644 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
645 ;; For standalones, this is the storage dll.
646 StorageProvider = OpenSim.Data.MySQL.dll
647
648 ;# {MuteListModule} {OfflineMessageModule:OfflineMessageModule} {} {} MuteListModule
649 ;; Mute list handler (not yet implemented). MUST BE SET to allow offline
650 ;; messages to work
651 ; MuteListModule = MuteListModule
652
653 ;# {MuteListURL} {OfflineMessageModule:OfflineMessageModule} {} {} http://yourserver/Mute.php
654 ;; URL of the web service that serves mute lists. Not currently used, but
655 ;; must be set to allow offline messaging to work.
656 ; MuteListURL = http://yourserver/Mute.php
657
658 ;; Control whether group invites and notices are stored for offline users.
659 ;; Default is true.
660 ;; This applies to both core groups module.
661 ForwardOfflineGroupMessages = true
662
663
664[BulletSim]
665 ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true
666 AvatarToAvatarCollisionsByDefault = true
667
668
669[ODEPhysicsSettings]
670 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
671 ;; Do we want to mesh sculpted prim to collide like they look?
672 ;; If you are seeing sculpt texture decode problems
673 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
674 ;; then you might want to try setting this to false.
675 ; mesh_sculpted_prim = true
676
677 ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false
678 ;; If you would like physics joints to be enabled through a special naming
679 ;; convention in the client, set this to true.
680 ;; (see NINJA Physics, http://opensimulator.org/wiki/NINJA_Physics)
681 ; use_NINJA_physics_joints = false
682
683
684[RemoteAdmin]
685 ;; This is the remote admin module, which uses XMLRPC requests to
686 ;; manage regions from a web interface.
687
688 ;# {enabled} {} {Enable the remote admin interface?} {true false} false
689 ; enabled = false
690
691 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
692 ;; Set this to a nonzero value to have remote admin use a different port
693 ; port = 0
694
695 ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
696 ;; This password is required to make any XMLRPC call (should be set as
697 ;; the "password" parameter)
698 ; access_password = ""
699
700 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
701 ;; List the IP addresses allowed to call RemoteAdmin
702 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
703 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
704 ; access_ip_addresses =
705
706 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
707 ;; set this variable to true if you want the create_region XmlRpc
708 ;; call to unconditionally enable voice on all parcels for a newly
709 ;; created region
710 ; create_region_enable_voice = false
711
712 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
713 ;; set this variable to false if you want the create_region XmlRpc
714 ;; call to create all regions as private per default (can be
715 ;; overridden in the XmlRpc call)
716 ; create_region_public = false
717
718 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
719 ;; enable only those methods you deem to be appropriate using a | delimited
720 ;; whitelist.
721 ;; For example:
722 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
723 ;; if this parameter is not specified but enabled = true, all methods
724 ;; will be available
725 ; enabled_methods = all
726
727 ;; specify the default appearance for an avatar created through the remote
728 ;; admin interface
729 ;; This will only take effect is the file specified by the
730 ;; default_appearance setting below exists
731 ; default_male = Default Male
732 ; default_female = Default Female
733
734 ;; Update appearance copies inventory items and wearables of default
735 ;; avatars. if this value is false, just worn assets are copied to the
736 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
737 ;; The receiver will wear the same items the default avatar did wear.
738 ; copy_folders = false
739
740 ;; Path to default appearance XML file that specifies the look of the
741 ;; default avatars
742 ; default_appearance = default_appearance.xml
743
744
745[Wind]
746 ;# {enabled} {} {Enable wind module?} {true false} true
747 ;; Enables the wind module.
748 enabled = true
749
750 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
751 ;; How often should wind be updated, as a function of world frames.
752 ;; Approximately 50 frames a second
753 wind_update_rate = 150
754
755 ;; The Default Wind Plugin to load
756 wind_plugin = SimpleRandomWind
757
758 ;; These settings are specific to the ConfigurableWind plugin
759 ;; To use ConfigurableWind as the default, simply change wind_plugin
760 ;; to ConfigurableWind and uncomment the following.
761 ; avg_strength = 5.0
762 ; avg_direction = 0.0
763 ; var_strength = 5.0
764 ; var_direction = 30.0
765 ; rate_change = 1.0
766
767 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
768 ;; This setting is specific to the SimpleRandomWind plugin
769 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
770 strength = 1.0
771
772
773[LightShare]
774 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
775 ;; This enables the transmission of Windlight scenes to supporting clients,
776 ;; such as the Meta7 viewer.
777 ;; It has no ill effect on viewers which do not support server-side
778 ;; windlight settings.
779 enable_windlight = true
780
781
782[Materials]
783 ;# {enable_materials} {} {Enable Materials support?} {true false} true
784 ;; This enables the use of Materials.
785 ; enable_materials = true
786 ; MaxMaterialsPerTransaction = 50
787
788[DataSnapshot]
789 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
790 ;; The following set of configs pertains to search.
791 ;; Set index_sims to true to enable search engines to index your
792 ;; searchable data.
793 ;; If false, no data will be exposed, DataSnapshot module will be off,
794 ;; and you can ignore the rest of these search-related configs.
795 ; index_sims = false
796
797 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
798 ;; The variable data_exposure controls what the regions expose:
799 ;; minimum: exposes only things explicitly marked for search
800 ;; all: exposes everything
801 ; data_exposure = minimum
802
803 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
804 ;; If search is on, change this to your grid name; will be ignored for
805 ;; standalones
806 ; gridname = "OSGrid"
807
808 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
809 ;; Period between data snapshots, in seconds. 20 minutes, for starters,
810 ;; so that you see the initial changes fast.
811 ;; Later, you may want to increase this to 3600 (1 hour) or more
812 ; default_snapshot_period = 1200
813
814 ;; This will be created in bin, if it doesn't exist already. It will hold
815 ;; the data snapshots.
816 gridname = "Sacrarium"
817 default_snapshot_period = 36000
818 snapshot_cache_directory = "DataSnapshot"
819 ; snapshot_cache_directory = "DataSnapshot"
820
821 ;; [Supported, but obsolete]
822 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
823 ; This semicolon-separated string serves to notify specific data services
824 ; about the existence of this sim. Uncomment if you want to index your
825 ; data with this and/or other search providers.
826 ; data_services="http://metaverseink.com/cgi-bin/register.py"
827
828 ;; New way of specifying data services, one per service
829 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
830
831 [AutoBackupModule]
832AutoBackupModuleEnabled = true
833
834; enabled
835AutoBackup = true
836
837; daily = 1440 minutes
838AutoBackupInterval = 1440
839
840; Always run
841AutoBackupBusyCheck = false
842
843;
844AutoBackupThreshold = 1
845
846; we do want assets
847AutoBackupSkipAssets = false
848
849; save 1 weeks data (7 files) per region
850AutoBackupKeepFilesForDays = 3
851
852;
853AutoBackupNaming = Time
854
855; save into a bin/Autobackup folder
856
857AutoBackupDir = "./AutoBackup"
858
859[Economy]
860 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
861 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
862 ; There is no intention to implement anything further in core OpenSimulator.
863 ; This functionality has to be provided by third party modules.
864
865 ;; Enables selling things for $0. Default is true.
866 SellEnabled = true
867
868 ;# {PriceUpload} {} {Price for uploading?} {} 0
869 ;; Money Unit fee to upload textures, animations etc. Default is 0.
870 PriceUpload = 0
871
872 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
873 ;; Money Unit fee to create groups. Default is 0.
874 PriceGroupCreate = 0
875
876
877[XEngine]
878 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
879 ;; Enable this engine in this OpenSim instance
880 ;Enabled = true
881
882 ;; How many threads to keep alive even if nothing is happening
883 ; MinThreads = 2
884
885 ;; How many threads to start at maximum load
886 ; MaxThreads = 100
887
888 ;; Time a thread must be idle (in seconds) before it dies
889 ; IdleTimeout = 60
890
891 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
892 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
893 ;; "Highest")
894 Priority = "Highest"
895
896 ;; Maximum number of events to queue for a script (excluding timers)
897 MaxScriptEventQueue = 300
898
899 ;; Stack size per script engine thread in bytes.
900 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
901 ;; The trade-off may be increased memory usage by the script engine.
902 ThreadStackSize = 262144
903
904 ;; Set this to true (the default) to load each script into a separate
905 ;; AppDomain.
906 ;;
907 ;; Setting this to false will load all script assemblies into the
908 ;; current AppDomain, which will significantly improve script loading times.
909 ;; It will also reduce initial per-script memory overhead.
910 ;;
911 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
912 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
913 ;; Some Windows users have also reported script loading problems when AppDomainLoading = false
914 ; AppDomainLoading = true
915
916 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
917 ;; co-op will be more stable but this option is currently experimental.
918 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
919 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
920 ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
921 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
922 ;; Current valid values are "abort" and "co-op"
923 ScriptStopStrategy = co-op
924
925
926 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
927 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
928 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
929 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
930 ;; by scripts have changed.
931 DeleteScriptsOnStartup = false
932
933 ;# {DefaultCompileLanguage} {Enabled:true} {Default script language?} {lsl vb cs} lsl
934 ;; Default language for scripts
935 DefaultCompileLanguage = "lsl"
936
937 ;# {AllowedCompilers} {Enabled:true} {Languages to allow (comma separated)?} {} lsl
938 ;; List of allowed languages (lsl,vb,cs)
939 ;; AllowedCompilers=lsl,cs,vb
940 ;; *warning*, non lsl languages have access to static methods such as
941 ;; System.IO.File. Enable at your own risk.
942 AllowedCompilers = "lsl"
943
944 ;; Compile debug info (line numbers) into the script assemblies
945 ; CompileWithDebugInformation = true
946
947 ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section
948
949 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
950 ;; Time a script can spend in an event handler before it is interrupted
951 EventLimit = 90
952
953 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
954 ;; If a script overruns it's event limit, kill the script?
955 KillTimedOutScripts = true
956
957 ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
958 ;; Sets the multiplier for the scripting delays
959 ScriptDelayFactor = 1.0
960
961 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
962 ;; The factor the 10 m distances limits are multiplied by
963 ScriptDistanceLimitFactor = 1.0
964
965 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
966 ;; Maximum length of notecard line read
967 ;; Increasing this to large values potentially opens
968 ;; up the system to malicious scripters
969 NotecardLineReadCharsMax = 255
970
971 ;# {SensorMaxRange} {} {Sensor range} {} 96.0
972 ;; Sensor settings
973 SensorMaxRange = 96.0
974 ;# {SensorMaxResults} {} {Max sensor results returned?} {}
975 SensorMaxResults = 16
976
977 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
978 ;; Disable underground movement of prims (default true); set to
979 ;; false to allow script controlled underground positioning of
980 ;; prims
981 DisableUndergroundMovement = true
982
983 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
984 ;; Path to script engine assemblies
985 ;; Default is ./bin/ScriptEngines
986 ScriptEnginesPath = "ScriptEngines"
987
988 ;; Added for visitor logging June 18 2018 by VB
989 Allow_osMakeNotecard = a6251c77-b17f-4a55-b43c-e93d21028f1d
990 Allow_osAvatarName2Key = a6251c77-b17f-4a55-b43c-e93d21028f1d
991 Allow_osGetAgents = a6251c77-b17f-4a55-b43c-e93d21028f1d
992 Allow_osGetRegionStats = true
993 Allow_osGetSimulatorMemory = true
994 Allow_osSetDynamicTextureData = true
995
996[OSSL]
997 ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {}
998 ;; Optionally include file to enable OSSL functions and set permissions on who can use which.
999 ;; If this INI file is not included, the OSSL functions are disabled.
1000 Include-osslEnable = "config-include/osslEnable.ini"
1001
1002
1003[MRM]
1004 ;; Enables the Mini Region Modules Script Engine.
1005 ; Enabled = false
1006
1007 ;; Runs MRM in a Security Sandbox
1008 ;; WARNING: DISABLING IS A SECURITY RISK.
1009 ; Sandboxed = true
1010
1011 ;; The level sandbox to use, adjust at your OWN RISK.
1012 ;; Valid values are:
1013 ;; * FullTrust
1014 ;; * SkipVerification
1015 ;; * Execution
1016 ;; * Nothing
1017 ;; * LocalIntranet
1018 ;; * Internet
1019 ;; * Everything
1020 ; SandboxLevel = "Internet"
1021
1022 ;; Only allow Region Owners to run MRMs
1023 ;; May represent a security risk if you disable this.
1024 ; OwnerOnly = true
1025
1026
1027
1028[FreeSwitchVoice]
1029 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
1030 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1031 ; Enabled = false
1032
1033 ;; You need to load a local service for a standalone, and a remote service
1034 ;; for a grid region. Use one of the lines below, as appropriate
1035 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
1036 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
1037 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
1038
1039 ;; If using a remote connector, specify the server URL
1040 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
1041
1042
1043[Groups]
1044
1045;# {Enabled} {} {Enable groups?} {true false} false
1046 ;; Enables the groups module
1047 Enabled = true
1048
1049 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
1050 ;; Minimum user level required to create groups
1051 ; LevelGroupCreate = 0
1052
1053 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
1054 ;; The default module can use a PHP XmlRpc server from the Flotsam project at
1055 ;; http://code.google.com/p/flotsam/
1056 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1057 ; Module = Default
1058 ;; or... use Groups Module V2, which works for standalones and robust grids
1059 Module = "Groups Module V2"
1060
1061 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
1062 StorageProvider = OpenSim.Data.MySQL.dll
1063
1064 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
1065 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
1066 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
1067 ;; -- for Simian Groups use SimianGroupsServicesConnector
1068 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
1069 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
1070 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
1071 ;; Note that the quotes "" around the words are important!
1072 ServicesConnectorModule = "Groups HG Service Connector"
1073
1074 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
1075 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
1076 LocalService = remote
1077
1078 ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
1079 ;; Used for V2 in Remote only.
1080 ; SecretKey = ""
1081
1082 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
1083 ;; URI for the groups services of this grid
1084 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
1085 ;; or http://mygridserver.com:82/Grid/ for SimianGrid
1086 ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2
1087 ;; Leave it commented for standalones, V2
1088 GroupsServerURI = "http://sacrarium24.ru:8003"
1089
1090 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
1091 ;; Used for V2 in HG only. For example
1092 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
1093 ;; If you have this set under [Startup], no need to set it here, leave it commented
1094 HomeURI = "http://sacrarium24.ru:8002"
1095
1096 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
1097 ; MessagingEnabled = true
1098
1099 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
1100 ; MessagingModule = GroupsMessagingModule
1101 ; or use "Groups Messaging Module V2" for Groups V2
1102 MessagingModule = "Groups Messaging Module V2"
1103
1104 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
1105 ;; Enable Group Notices
1106 ; NoticesEnabled = true
1107
1108 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
1109 ; Experimental option to only message online users rather than all users
1110 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
1111 ; Applies Flotsam Group only. V2 has this always on, no other option
1112 MessageOnlineUsersOnly = true
1113
1114 ;; This makes the Group module very chatty on the console.
1115 ; DebugEnabled = false
1116
1117 ; This makes the Group Messaging module very chatty on the console.
1118 ; DebugMessagingEnabled = false
1119
1120 ;; XmlRpc Security settings. These must match those set on your backend
1121 ;; groups service if the service is using these keys
1122 ; XmlRpcServiceReadKey = 1234
1123 ; XmlRpcServiceWriteKey = 1234
1124
1125
1126[InterestManagement]
1127 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness Time Distance SimpleAngularDistance FrontBack} BestAvatarResponsiveness
1128 ;; This section controls how state updates are prioritized for each client
1129 ;; Valid values are BestAvatarResponsiveness, Time, Distance,
1130 ;; SimpleAngularDistance, FrontBack
1131 UpdatePrioritizationScheme = BestAvatarResponsiveness
1132
1133
1134[MediaOnAPrim]
1135 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
1136 ;; Enable media on a prim facilities
1137 ; Enabled = true;
1138
1139
1140[NPC]
1141 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1142 Enabled = true
1143
1144
1145[Terrain]
1146 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
1147 InitialTerrain = "flat"
1148
1149
1150[UserProfiles]
1151 ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
1152 ;; Set the value of the url to your UserProfilesService
1153 ;; If un-set / "" the module is disabled
1154 ProfileServiceURL = http://sacrarium24.ru:8002
1155
1156[XBakes]
1157 ;# {URL} {} {Set URL for Baked texture service} {}
1158 ;; Sets the URL for the baked texture ROBUST service.
1159 ;; Disabled when unset.
1160 ;; URL = ${Const|BaseURL}:${Const|PrivatePort}
1161
1162;;
1163;; Optional module to highlight God names in the viewer.
1164;; Uncomment and customize appropriately if you want this behavior.
1165;;
1166[GodNames]
1167 Enabled = true
1168 FullNames = "WhiteAngel Deed, Magnus Morgenstern, Nimfettka Deeda"
1169; Surnames = "Kryztlsk"
1170
1171[WebStats]
1172enabled=true
1173
1174[Architecture]
1175 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
1176 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
1177 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
1178 ;;
1179 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
1180 ;; that the referenced .ini file goes on to include.
1181 ;;
1182 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
1183 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
1184 ;; editing it to set the database and backend services that OpenSim will use.
1185 ;;
1186 ;Include-Architecture = "config-include/Standalone.ini"
1187 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
1188 ; Include-Architecture = "config-include/Grid.ini"
1189 Include-Architecture = "config-include/GridHypergrid.ini"
1190 ; Include-Architecture = "config-include/SimianGrid.ini"
1191 ; Include-Architecture = "config-include/HyperSimianGrid.ini"
1192
1193 [Modules]
1194 ;;LandServices module is required for ossearch to function properly in grid mode.
1195 LandServices = "RemoteLandServicesConnector"
1196 LandServiceConnector = "True"