· 6 years ago · Oct 27, 2019, 07:44 PM
1
2[Oct 27, 2019 7:35:47 PM] ------------ BEGIN log session -------------
3
4[Oct 27, 2019 7:35:47 PM] ----------- Switched to pipe mode ----------
5[2019-10-27 19:35:47.336] dT: 0 OpenGL provider: Opengl32.dll
6[2019-10-27 19:35:47.893] dT: 0 OpenGL library:
7[2019-10-27 19:35:47.894] dT: 0 Vendor: NVIDIA Corporation
8[2019-10-27 19:35:47.894] dT: 0 Render: GeForce GTX 1050/PCIe/SSE2
9[2019-10-27 19:35:47.894] dT: 0 Version: 4.6.0 NVIDIA 411.70
10[2019-10-27 19:35:47.894] dT: 0 Extensions: GL_AMD_multi_draw_indirect GL_AMD_seamless_cubemap_per_texture GL_AMD_vertex_shader_viewport_index GL_AMD_vertex_shader_layer GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_conservative_depth GL_ARB_compute_shader GL_ARB_compute_variable_group_size GL_ARB_conditional_render_inverted GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_indirect GL_ARB_draw_elements_base_vertex GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_ES2_compatibility GL_ARB_ES3_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_2_compatibility GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gl_spirv GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_gpu_shader_int64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_imaging GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_parallel_shader_compile GL_ARB_pipeline_statistics_query GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_sample_locations GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counter_ops GL_ARB_shader_atomic_counters GL_ARB_shader_ballot GL_ARB_shader_bit_encoding GL_ARB_shader_clock GL_ARB_shader_draw_parameters GL_ARB_shader_group_vote GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shader_texture_lod GL_ARB_shading_language_100 GL_ARB_shader_viewport_layer_array GL_ARB_shading_language_420pack GL_ARB_shading_language_include GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_sparse_buffer GL_ARB_sparse_texture GL_ARB_sparse_texture2 GL_ARB_sparse_texture_clamp GL_ARB_spirv_extensions GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_filter_anisotropic GL_ARB_texture_filter_minmax GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transform_feedback_overflow_query GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_draw_buffers GL_ATI_texture_float GL_ATI_texture_mirror_once GL_S3_s3tc GL_EXT_texture_env_add GL_EXT_abgr GL_EXT_bgra GL_EXT_bindable_uniform GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_compiled_vertex_array GL_EXT_Cg_shader GL_EXT_depth_bounds_test GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_instanced GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXTX_framebuffer_mixed_formats GL_EXT_framebuffer_multisample_blit_scaled GL_EXT_framebuffer_object GL_EXT_framebuffer_sRGB GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_pixel_buffer_object GL_EXT_point_parameters GL_EXT_polygon_offset_clamp GL_EXT_post_depth_coverage GL_EXT_provoking_vertex GL_EXT_raster_multisample GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_shader_objects GL_EXT_separate_specular_color GL_EXT_shader_image_load_formatted GL_EXT_shader_image_load_store GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_sparse_texture2 GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_buffer_object GL_EXT_texture_compression_dxt1 GL_EXT_texture_compression_latc GL_EXT_texture_compression_rgtc GL_EXT_texture_compression_s3tc GL_EXT_texture_cube_map GL_EXT_texture_edge_clamp GL_EXT_texture_env_combine GL_EXT_texture_env_dot3 GL_EXT_texture_filter_anisotropic GL_EXT_texture_filter_minmax GL_EXT_texture_integer GL_EXT_texture_lod GL_EXT_texture_lod_bias GL_EXT_texture_mirror_clamp GL_EXT_texture_object GL_EXT_texture_shared_exponent GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback2 GL_EXT_vertex_array GL_EXT_vertex_array_bgra GL_EXT_vertex_attrib_64bit GL_EXT_window_rectangles GL_EXT_import_sync_object GL_IBM_rasterpos_clip GL_IBM_texture_mirrored_repeat GL_KHR_context_flush_control GL_KHR_debug GL_EXT_memory_object GL_EXT_memory_object_win32 GL_EXT_win32_keyed_mutex GL_KHR_parallel_shader_compile GL_KHR_no_error GL_KHR_robust_buffer_access_behavior GL_KHR_robustness GL_EXT_semaphore GL_EXT_semaphore_win32 GL_KTX_buffer_region GL_NV_alpha_to_coverage_dither_control GL_NV_bindless_multi_draw_indirect GL_NV_bindless_multi_draw_indirect_count GL_NV_bindless_texture GL_NV_blend_equation_advanced GL_NV_blend_equation_advanced_coherent GL_NVX_blend_equation_advanced_multi_draw_buffers GL_NV_blend_minmax_factor GL_NV_blend_square GL_NV_clip_space_w_scaling GL_NV_command_list GL_NV_compute_program5 GL_NV_conditional_render GL_NV_conservative_raster GL_NV_conservative_raster_dilate GL_NV_conservative_raster_pre_snap_triangles GL_NV_copy_depth_to_color GL_NV_copy_image GL_NV_depth_buffer_float GL_NV_depth_clamp GL_NV_draw_texture GL_NV_draw_vulkan_image GL_NV_ES1_1_compatibility GL_NV_ES3_1_compatibility GL_NV_explicit_multisample GL_NV_feature_query GL_NV_fence GL_NV_fill_rectangle GL_NV_float_buffer GL_NV_fog_distance GL_NV_fragment_coverage_to_color GL_NV_fragment_program GL_NV_fragment_program_option GL_NV_fragment_program2 GL_NV_fragment_shader_interlock GL_NV_framebuffer_mixed_samples GL_NV_framebuffer_multisample_coverage GL_NV_geometry_shader4 GL_NV_geometry_shader_passthrough GL_NV_gpu_program4 GL_NV_internalformat_sample_query GL_NV_gpu_program4_1 GL_NV_gpu_program5 GL_NV_gpu_program5_mem_extended GL_NV_gpu_program_fp64 GL_NV_gpu_shader5 GL_NV_half_float GL_NV_light_max_exponent GL_NV_multisample_coverage GL_NV_multisample_filter_hint GL_NV_occlusion_query GL_NV_packed_depth_stencil GL_NV_parameter_buffer_object GL_NV_parameter_buffer_object2 GL_NV_path_rendering GL_NV_path_rendering_shared_edge GL_NV_pixel_data_range GL_NV_point_sprite GL_NV_primitive_restart GL_NV_query_resource GL_NV_query_resource_tag GL_NV_register_combiners GL_NV_register_combiners2 GL_NV_sample_locations GL_NV_sample_mask_override_coverage GL_NV_shader_atomic_counters GL_NV_shader_atomic_float GL_NV_shader_atomic_float64 GL_NV_shader_atomic_fp16_vector GL_NV_shader_atomic_int64 GL_NV_shader_buffer_load GL_NV_shader_storage_buffer_object GL_NV_stereo_view_rendering GL_NV_texgen_reflection GL_NV_texture_barrier GL_NV_texture_compression_vtc GL_NV_texture_env_combine4 GL_NV_texture_multisample GL_NV_texture_rectangle GL_NV_texture_rectangle_compressed GL_NV_texture_shader GL_NV_texture_shader2 GL_NV_texture_shader3 GL_NV_transform_feedback GL_NV_transform_feedback2 GL_NV_uniform_buffer_unified_memory GL_NV_vertex_array_range GL_NV_vertex_array_range2 GL_NV_vertex_attrib_integer_64bit GL_NV_vertex_buffer_unified_memory GL_NV_vertex_program GL_NV_vertex_program1_1 GL_NV_vertex_program2 GL_NV_vertex_program2_option GL_NV_vertex_program3 GL_NV_viewport_array2 GL_NV_viewport_swizzle GL_NVX_conditional_render GL_NVX_gpu_memory_info GL_NVX_multigpu_info GL_NVX_nvenc_interop GL_NV_shader_thread_group GL_NV_shader_thread_shuffle GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_OVR_multiview GL_OVR_multiview2 GL_SGIS_generate_mipmap GL_SGIS_texture_lod GL_SGIX_depth_texture GL_SGIX_shadow GL_SUN_slice_accum GL_WIN_swap_hint WGL_EXT_swap_control
11[2019-10-27 19:35:47.895] dT: 0 Size: 1920x1080
12[2019-10-27 19:35:47.895] dT: 0 ColorBits: 32
13[2019-10-27 19:35:47.895] dT: 0 DepthBits: 24
14[2019-10-27 19:35:47.895] dT: 0 StencilBits: 8
15[2019-10-27 19:35:47.895] dT: 0 isDoubleBuffered: true
16[2019-10-27 19:35:48.012] dT: 0
17[2019-10-27 19:35:48.012] dT: 0 *** Looking for Advanced CPU Instructions...
18[2019-10-27 19:35:48.012] dT: 0 [x] PentiumPro
19[2019-10-27 19:35:48.013] dT: 0 [x] Multimedia (MMX)
20[2019-10-27 19:35:48.013] dT: 0 [x] 3D (SSE)
21[2019-10-27 19:35:48.013] dT: 0 [x] 3D (SSE2)
22[2019-10-27 19:35:48.013] dT: 0 [-] 3D (3DNow)
23[2019-10-27 19:35:48.013] dT: 0 ColourBits 32, ABits 0, ZBits 24
24[2019-10-27 19:35:48.075] dT: 0
25[2019-10-27 19:35:48.075] dT: 0 *** Looking for Render API Extensions ...
26[2019-10-27 19:35:48.075] dT: 0 [-] 'GL_EXT_paletted_texture' extension - Palettized textures (8 bit RGBA palette).
27[2019-10-27 19:35:48.075] dT: 0 [-] 'GL_EXT_compiled_vertex_array' extension - Compiled Vertex arrays.
28[2019-10-27 19:35:48.075] dT: 0 [-] 'GL_EXT_clip_volume_hint' extension - Frustum clipping optimization.
29[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_EXT_secondary_color' extension - Secondary Color for 3D fog & specular optimization.
30[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_EXT_separate_specular_color' extension - SeparateSpecular for 3D fog & specular optimization.
31[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_ARB_multitexture' extension - Multitexturing.
32[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_EXT_texture_env_combine' extension - Multitextures advanced combining for special effects.
33[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_NV_texture_env_combine4' extension - Multitextures advanced combining for special effects.
34[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_EXT_texture_env_dot3' extension - Dot3 Bump advanced combining.
35[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_NV_depth_clamp' extension - Corrects Shadows rendering
36[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_NV_texture_shader' extension - NV Pixel Shaders
37[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_ARB_texture_compression' extension - Saves texture memory by 400
38[2019-10-27 19:35:48.075] dT: 0 [x] 'GL_EXT_texture_filter_anisotropic' extension - Anisotropic texture filtering.
39[2019-10-27 19:35:48.076] dT: 0
40[2019-10-27 19:35:48.076] dT: 0 Maximum texture size : 32768
41[2019-10-27 19:35:48.076] dT: 0 Maximum simultaneous textures :4
42[2019-10-27 19:35:48.076] dT: 0 MaxAnisotropic (1.0 = none) : 16.000000
43[2019-10-27 19:35:48.231] dT: 0 15 Splashscreens available.
44[2019-10-27 19:35:50.087] dT: 0 INTERNAL ERROR: Can't open file '3DO/Effects/GunShells/GunsmokeI.tga'
45[2019-10-27 19:35:50.087] dT: 0 WARNING: object '3DO/Effects/GunShells/GunsmokeI.tga' of class 'TTexture2D' not loaded
46[2019-10-27 19:35:50.087] dT: 0 INTERNAL ERROR: Texture required
47[2019-10-27 19:35:50.087] dT: 0 WARNING: object '3DO/Effects/GunShells/Cannonsmoke.mat' of class 'TMaterial' not loaded
48[2019-10-27 19:36:03.025] dT: 53 Initializing DirectSound playback device...
49[2019-10-27 19:36:03.025] dT: 0 Primary buffer created.
50[2019-10-27 19:36:03.025] dT: 0 Playback format is set : sampling rate = 22050, num channels = 2.
51[2019-10-27 19:36:03.025] dT: 0 Not enought hardware buffers (0), hardware disabled
52[2019-10-27 19:36:03.025] dT: 0 Buffer caps : Transfer rate = 0, CPU overhead = 0.
53[2019-10-27 19:36:03.025] dT: 0 Default speaker config is : 1310724.
54[2019-10-27 19:36:03.025] dT: 0 Direct sound audio device initialized successfully :
55[2019-10-27 19:36:03.026] dT: 0 DX Version : 7
56[2019-10-27 19:36:03.026] dT: 0 Hardware - disabled [buffers : 0]
57[2019-10-27 19:36:03.026] dT: 0 Extensions - enabled :
58[2019-10-27 19:36:03.026] dT: 0 EAX ver. 1 [ ] - disabled
59[2019-10-27 19:36:03.026] dT: 0 EAX ver. 2 [ ] - disabled
60[2019-10-27 19:36:03.026] dT: 0 EAX ver. 3 [ ] - disabled
61[2019-10-27 19:36:03.026] dT: 0 I3D ver. 2 [ ] - disabled
62[2019-10-27 19:36:03.026] dT: 0 ZoomFX [ ] - disabled
63[2019-10-27 19:36:03.026] dT: 0 MacroFX [ ] - disabled
64[2019-10-27 19:36:03.026] dT: 0 SIMD render [X]
65[2019-10-27 19:36:03.026] dT: 0 num channels 32
66[2019-10-27 19:36:03.026] dT: 0 Cannot open audio file samples/infinite 1
67[2019-10-27 19:36:03.026] dT: 0
68[2019-10-27 19:36:40.557] dT: -53 Loading mission QuickQMBPro/BAT_BayOfBiscay/BAT_BayOfBiscaybluenonen00.mis...
69[2019-10-27 19:36:40.591] dT: 0 Y=1940 / M=6 / H= 12 , Temperature - 0m = 14.0 .
70[2019-10-27 19:36:40.591] dT: 0 Loading map.ini defined airfields:
71[2019-10-27 19:36:40.594] dT: 0 Detected Vertex Shaders 3.0.
72[2019-10-27 19:36:40.594] dT: 0 *** Detected Shaders 4.0. NVidia 8XXX+ series!!!
73[2019-10-27 19:36:40.594] dT: 0 Vertex texture units: 32
74[2019-10-27 19:36:40.594] dT: 0
75[2019-10-27 19:36:41.260] dT: 0 PBuffer: suitable formats: 12
76[2019-10-27 19:36:41.260] dT: 0
77[2019-10-27 19:36:41.261] dT: 0 Created a 256x256 RenderTexture with BPP(8, 8, 8, 8)
78[2019-10-27 19:36:41.261] dT: 0 Depth = 24, stencil = 8
79[2019-10-27 19:36:41.270] dT: 0 PBuffer: suitable formats: 12
80[2019-10-27 19:36:41.270] dT: 0
81[2019-10-27 19:36:41.271] dT: 0 Created a 512x512 RenderTexture with BPP(8, 8, 8, 8)
82[2019-10-27 19:36:41.271] dT: 0 Depth = 24, stencil = 8
83[2019-10-27 19:36:42.997] dT: 0 Loading vertex/fragment programs: *698806280*
84[2019-10-27 19:36:42.997] dT: 0 *** Loading: [vpFogFar2Tex2D]
85[2019-10-27 19:36:42.997] dT: 0 *** Loading: [vpFog2Tex2DBlend]
86[2019-10-27 19:36:42.997] dT: 0 *** Loading: [vpFogFar4Tex2D]
87[2019-10-27 19:36:42.998] dT: 0 *** Loading: [vpFogFar8Tex2D]
88[2019-10-27 19:36:42.998] dT: 0 *** Loading: [vpFogNoTex]
89[2019-10-27 19:36:42.998] dT: 0 *** Loading: [vpFog4Tex2D]
90[2019-10-27 19:36:42.998] dT: 0 *** Loading: [vpFog4Tex2D_UV2]
91[2019-10-27 19:36:42.998] dT: 0 *** Loading: [vp4Tex2D]
92[2019-10-27 19:36:42.998] dT: 0 *** Loading: [vp6Tex2D]
93[2019-10-27 19:36:42.998] dT: 0 *** Loading: [vpTexUVTex2D]
94[2019-10-27 19:36:42.999] dT: 0 *** Loading: [vpWaterGrid_NV]
95[2019-10-27 19:36:42.999] dT: 0 *** Loading: [vpWaterSunLight_NV]
96[2019-10-27 19:36:42.999] dT: 0 *** Loading: [vpWaterSunLight_ATI]
97[2019-10-27 19:36:42.999] dT: 0 *** Loading: [vpWaterSunLight_FP]
98[2019-10-27 19:36:42.999] dT: 0 *** Loading: [vpTreeSprite]
99[2019-10-27 19:36:43.000] dT: 0 *** Loading: [vpTreeTrunk]
100[2019-10-27 19:36:43.000] dT: 0 *** Loading: [vpVAObjectsN]
101[2019-10-27 19:36:43.000] dT: 0 *** Loading: [vpVAObjectsL0]
102[2019-10-27 19:36:43.000] dT: 0 *** Loading: [vpSprites]
103[2019-10-27 19:36:43.001] dT: 0 *** Loading: [vpSimpleGL]
104[2019-10-27 19:36:43.001] dT: 0 *** Loading: [fpWaterSunLightFast] -> NV3X Optimized!
105[2019-10-27 19:36:43.001] dT: 0 *** Loading: [fpWaterSunLight] -> NV3X Optimized!
106[2019-10-27 19:36:43.001] dT: 0 *** Loading: [fpWaterSunLightBest] -> NV3X Optimized!
107[2019-10-27 19:36:43.001] dT: 0 *** Loading: [fpCoastBump] -> NV3X Optimized!
108[2019-10-27 19:36:43.001] dT: 0 *** Loading: [fpCoastFoam] -> NV3X Optimized!
109[2019-10-27 19:36:43.002] dT: 0 *** Loading: [fpCoastFoamFast] -> NV3X Optimized!
110[2019-10-27 19:36:43.002] dT: 0 *** Loading: [fpCoastFoamFarFogTex] -> NV3X Optimized!
111[2019-10-27 19:36:43.002] dT: 0 *** Loading: [fpCausticSimple] -> NV3X Optimized!
112[2019-10-27 19:36:43.002] dT: 0 *** Loading: [fpCaustic] -> NV3X Optimized!
113[2019-10-27 19:36:43.002] dT: 0 *** Loading: [fpSprites] -> NV3X Optimized!
114[2019-10-27 19:36:43.003] dT: 0 *** Loading: [fpObjectsL0] -> NV3X Optimized!
115[2019-10-27 19:36:43.003] dT: 0 *** Loading: [fpObjectsL0_2L] -> NV3X Optimized!
116[2019-10-27 19:36:43.003] dT: 0 *** Loading: [fpSimpleGL]
117[2019-10-27 19:36:43.003] dT: 0 *** Loading: [fpNearLandFog] -> NV3X Optimized!
118[2019-10-27 19:36:43.003] dT: 0 *** Loading: [fpFarLandFog] -> NV3X Optimized!
119[2019-10-27 19:36:43.003] dT: 0 *** Loading: [fpRiverCoastAA]
120[2019-10-27 19:36:43.003] dT: 0 *** Loading: [vpWaterDM_GPU] -> NV4X Optimized!
121[2019-10-27 19:36:43.004] dT: 0 *** Loading: [vpWaterDM_GPU8800] -> NV5X Optimized!
122[2019-10-27 19:36:43.004] dT: 0 *** Loading: [fpCoastFoam8800] -> NV5X Optimized!
123[2019-10-27 19:36:43.004] dT: 0 *** Loading: [fpCoastFoamFarFogTex8800] -> NV5X Optimized!
124[2019-10-27 19:36:43.005] dT: 0 *** Loading: [fpCoastBump8800] -> NV5X Optimized!
125[2019-10-27 19:36:43.005] dT: 0 *** Loading: [vpWaterDM_CPU]
126[2019-10-27 19:36:43.005] dT: 0 *** Loading: [fpWaterNearDM] -> NV4X Optimized!
127[2019-10-27 19:36:43.005] dT: 0 *** Loading: [fpWaterMiddleDM] -> NV4X Optimized!
128[2019-10-27 19:36:43.006] dT: 0 *** Loading: [fpWaterFarDM] -> NV4X Optimized!
129[2019-10-27 19:36:43.006] dT: 0 *** Loading: [fpWaterDM_CPU] -> NV3X Optimized!
130[2019-10-27 19:36:43.006] dT: 0 *** Loading: [fpWaterDM_CPULo] -> NV3X Optimized!
131[2019-10-27 19:36:43.006] dT: 0 *** Loading: [fpWaterNearDM8800] -> NV5X Optimized!
132[2019-10-27 19:36:43.007] dT: 0 *** Loading: [fpWaterMiddleDM8800] -> NV5X Optimized!
133[2019-10-27 19:36:43.007] dT: 0 *** Loading: [fpWaterFarDM8800] -> NV5X Optimized!
134[2019-10-27 19:36:43.007] dT: 0 *** Loading: [fpWaterLFogDM8800] -> NV5X Optimized!
135[2019-10-27 19:36:43.007] dT: 0 *** Loading: [fpWaterLFogDM]
136[2019-10-27 19:36:43.007] dT: 0 *** Loading: [fpIceWater] -> NV3X Optimized!
137[2019-10-27 19:36:43.007] dT: 0 *** Loading: [fpNearNoBlend] -> NV3X Optimized!
138[2019-10-27 19:36:43.008] dT: 0 *** Loading: [fpNearNoBlendNoise] -> NV3X Optimized!
139[2019-10-27 19:36:43.008] dT: 0 *** Loading: [fpNearBlend] -> NV3X Optimized!
140[2019-10-27 19:36:43.008] dT: 0 *** Loading: [fpNearBlendNoise] -> NV3X Optimized!
141[2019-10-27 19:36:43.008] dT: 0 *** Loading: [fpFarBlend] -> NV3X Optimized!
142[2019-10-27 19:36:43.008] dT: 0 *** Loading: [fpForestPlane] -> NV3X Optimized!
143[2019-10-27 19:36:43.008] dT: 0 *** Loading: [fpForestPlaneNoise] -> NV3X Optimized!
144[2019-10-27 19:36:43.008] dT: 0 *** Loading: [fpForestPlaneEdges] -> NV3X Optimized!
145[2019-10-27 19:36:43.008] dT: 0 *** Loading: [fpForestPlaneEdgesNoise] -> NV3X Optimized!
146[2019-10-27 19:36:43.362] dT: 0 Load bridges
147[2019-10-27 19:36:43.469] dT: 0 Load static objects
148[2019-10-27 19:36:43.494] dT: 0 ##### House without collision (3do/Buildings/England/jetty1/live.sim)
149[2019-10-27 19:36:43.497] dT: 0 ##### House without collision (3do/Buildings/England/jetty2/live.sim)
150[2019-10-27 19:36:43.504] dT: 0 ##### House without collision (3do/Buildings/Russia/Kiev/TypeL-beton/live.sim)
151[2019-10-27 19:36:43.505] dT: 0 ##### House without collision (3do/Buildings/England/jetty3/live.sim)
152[2019-10-27 19:36:43.557] dT: 0 ##### House without collision (3do/Buildings/England/jetty5/live.sim)
153[2019-10-27 19:36:43.579] dT: 0 ##### House without collision (3do/Buildings/England/jetty4/live.sim)
154[2019-10-27 19:36:43.642] dT: 0 ##### House without collision (3do/Buildings/England/jetty6/live.sim)
155[2019-10-27 19:36:43.767] dT: 0 ##### House without collision (3do/Buildings/French/frenchvillage1/live.sim)
156[2019-10-27 19:36:43.869] dT: 0 ##### House without collision (3do/Buildings/46/ATTrench1_W/live.sim)
157[2019-10-27 19:36:44.069] dT: 0 ##### House without collision (3do/Buildings/French/rubble_block/live.sim)
158[2019-10-27 19:36:44.467] dT: 0 ##### House without collision (3do/Buildings/Port/Floor/live.sim)
159[2019-10-27 19:36:44.548] dT: 0 ##### House without collision (3do/Trains/PRVZb_B/body.sim)
160[2019-10-27 19:36:44.583] dT: 0 ##### House without collision (3do/Buildings/French/rubble/live.sim)
161[2019-10-27 19:36:44.619] dT: 0 ##### House without collision (3do/Buildings/England/stonehenge/live.sim)
162[2019-10-27 19:36:44.770] dT: 0 ##### House without collision (3do/Buildings/Furniture/5x1_White/mono.sim)
163[2019-10-27 19:36:44.771] dT: 0 ##### House without collision (3do/Buildings/Furniture/5x1_Red/mono.sim)
164[2019-10-27 19:36:44.820] dT: 0 ##### House without collision (3do/Buildings/Port/BaseSmallSegment/live.sim)
165[2019-10-27 19:36:45.036] dT: 0 ##### House without collision (3do/Buildings/Russia/Kiev/Hangar_typeG/live.sim)
166[2019-10-27 19:36:45.268] dT: 0 ##### House without collision (3do/Buildings/Port/BaseSegment/live.sim)
167[2019-10-27 19:36:45.314] dT: 0 ##### House without collision (3do/Buildings/England/semi2/live.sim)
168[2019-10-27 19:36:45.633] dT: 0 ##### House without collision (3do/Buildings/French/querqueville_fort1/live.sim)
169[2019-10-27 19:36:45.638] dT: 0 ##### House without collision (3do/Buildings/French/querqueville_fort2/live.sim)
170[2019-10-27 19:36:45.835] dT: 0 ##### House without collision (3do/Buildings/England/memorial/live.sim)
171[2019-10-27 19:36:45.836] dT: 0 ##### House without collision (3do/Buildings/England/phonebox/live.sim)
172[2019-10-27 19:36:45.841] dT: 0 ##### House without collision (3do/Tree/Tree2.sim)
173[2019-10-27 19:36:45.882] dT: 0 ##### House without collision (3do/Buildings/Airdrome/earth_2/live.sim)
174[2019-10-27 19:36:46.049] dT: 0 ##### House without collision (3do/Buildings/Furniture/10x1_5_White/mono.sim)
175[2019-10-27 19:36:46.051] dT: 0 ##### House without collision (3do/Buildings/Furniture/10x1_5_Red/mono.sim)
176[2019-10-27 19:36:46.511] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 5 -> 2 (delta = -3) to Range 0..2
177[2019-10-27 19:36:46.545] dT: 0 INTERNAL ERROR: Str2FloatClamp() - Clamped 2e+006 -> 1e+006 (delta = -1e+006) to Range 0..1e+006
178[2019-10-27 19:36:46.907] dT: 0 java.util.MissingResourceException: Can't find resource for bundle java.util.PropertyResourceBundle, key BombTorpType91_mod1
179[2019-10-27 19:36:47.242] dT: 0 INTERNAL ERROR: Can't open file '3DO/Plane/Textures/pilotGB.tga'
180[2019-10-27 19:36:47.242] dT: 0 WARNING: object '3DO/Plane/Textures/pilotGB.tga' of class 'TTexture2D' not loaded
181[2019-10-27 19:36:47.242] dT: 0 INTERNAL ERROR: Texture required
182[2019-10-27 19:36:47.242] dT: 0 WARNING: object '3DO/Plane/HurricaneMkIIb(Multi1)/Pilot1.mat' of class 'TMaterial' not loaded
183[2019-10-27 19:36:47.242] dT: 0 INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
184[2019-10-27 19:36:47.243] dT: 0 Mission error, ID_04: java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
185[2019-10-27 19:36:47.243] dT: 0
186[2019-10-27 19:36:47.243] dT: 0 java.lang.RuntimeException: INTERNAL ERROR: Material: Can't load 'Pilot1.mat'
187[2019-10-27 19:36:47.243] dT: 0
188[2019-10-27 19:36:47.243] dT: 0 at com.maddox.il2.engine.HierMesh.Load(Native Method)
189[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.engine.HierMesh.<init>(HierMesh.java:596)
190[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.engine.ActorHMesh.setMesh(ActorHMesh.java:89)
191[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.objects.air.Aircraft._setMesh(Aircraft.java:2899)
192[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.objects.air.Aircraft.<init>(Aircraft.java:1757)
193[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.objects.air.AircraftLH.<init>(AircraftLH.java:64)
194[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.objects.air.Scheme1.<init>(Scheme1.java:25)
195[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.objects.air.Hurricane.<init>(Hurricane.java:14)
196[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.objects.air.HurricaneMkIIb.<init>(HurricaneMkIIb.java:9)
197[2019-10-27 19:36:47.244] dT: 0 at java.lang.Class.newInstance0(Native Method)
198[2019-10-27 19:36:47.244] dT: 0 at java.lang.Class.newInstance(Unknown Source)
199[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.game.Mission.loadAir(Mission.java:1276)
200[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.ai.Wing.load(Wing.java:144)
201[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.game.Mission.loadWings(Mission.java:1080)
202[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.game.Mission._load(Mission.java:655)
203[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.game.Mission.access$600(Mission.java:123)
204[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.game.Mission$BackgroundLoader.run(Mission.java:411)
205[2019-10-27 19:36:47.244] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:155)
206[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
207[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:422)
208[2019-10-27 19:36:47.244] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
209[2019-10-27 19:36:48.358] dT: 0 Mission: class 'vehicles.artillery.Artillery$Battery85mm' not found
210[2019-10-27 19:36:48.392] dT: 0 Mission: class 'vehicles.artillery.Artillery$Battery85mm' not found
211[2019-10-27 19:36:49.667] dT: 0 1>mp_dotrange FRIENDLY DOT 25.0 COLOR 8.0 RANGE 8.0 TYPE 8.0 ID 8.0 NAME 0.0050 ALTICON 20.0 ALTSYMBOL * ALTCOLOR 9
212[2019-10-27 19:36:49.673] dT: 0 1>mp_dotrange FOE DOT 25.0 COLOR 8.0 RANGE 8.0 TYPE 2.0 ID 0.01 NAME 0.0050 ALTICON 20.0 ALTSYMBOL * ALTCOLOR 17
213[2019-10-27 19:36:49.682] dT: 0 null
214[2019-10-27 19:36:49.682] dT: 0 java.lang.NullPointerException
215[2019-10-27 19:36:49.682] dT: 0 at com.maddox.il2.objects.air.Aircraft.missionStarting(Aircraft.java:2529)
216[2019-10-27 19:36:49.682] dT: 0 at com.maddox.il2.game.Mission.doMissionStarting(Mission.java:1968)
217[2019-10-27 19:36:49.682] dT: 0 at com.maddox.il2.game.Mission.doBegin(Mission.java:2022)
218[2019-10-27 19:36:49.682] dT: 0 at com.maddox.il2.game.cmd.CmdMission.exec(CmdMission.java:83)
219[2019-10-27 19:36:49.682] dT: 0 at com.maddox.rts.CmdEnv.exec(CmdEnv.java:601)
220[2019-10-27 19:36:49.682] dT: 0 at com.maddox.il2.gui.GUIMission$4.doAction(GUIMission.java:106)
221[2019-10-27 19:36:49.682] dT: 0 at com.maddox.rts.MsgAction.doAction(MsgAction.java:36)
222[2019-10-27 19:36:49.682] dT: 0 at com.maddox.rts.MsgAction.invokeListener(MsgAction.java:152)
223[2019-10-27 19:36:49.683] dT: 0 at com.maddox.rts.Message._send(Message.java:1217)
224[2019-10-27 19:36:49.683] dT: 0 at com.maddox.rts.Message.sendToObject(Message.java:1191)
225[2019-10-27 19:36:49.683] dT: 0 at com.maddox.rts.Message.sendTo(Message.java:1134)
226[2019-10-27 19:36:49.683] dT: 0 at com.maddox.rts.Message.trySend(Message.java:1115)
227[2019-10-27 19:36:49.683] dT: 0 at com.maddox.rts.Time.loopMessages(Time.java:180)
228[2019-10-27 19:36:49.683] dT: 0 at com.maddox.rts.RTSConf.loopMsgs(RTSConf.java:101)
229[2019-10-27 19:36:49.683] dT: 0 at com.maddox.il2.game.MainWin3D$Background.step(MainWin3D.java:159)
230[2019-10-27 19:36:49.683] dT: 0 at com.maddox.rts.BackgroundTask.doRun(BackgroundTask.java:167)
231[2019-10-27 19:36:49.683] dT: 0 at com.maddox.il2.game.MainWin3D.loopApp(MainWin3D.java:108)
232[2019-10-27 19:36:49.683] dT: 0 at com.maddox.il2.game.Main.exec(Main.java:422)
233[2019-10-27 19:36:49.683] dT: 0 at com.maddox.il2.game.GameWin3D.main(GameWin3D.java:235)
234[2019-10-27 19:36:49.685] dT: 0 Mission: QuickQMBPro/BAT_BayOfBiscay/BAT_BayOfBiscaybluenonen00.mis is Playing
235[2019-10-27 19:36:50.021] dT: 8 warning: no files : music/inflight
236[2019-10-27 19:39:19.907] dT: -8 ObjState.finalize: Object of com.maddox.il2.objects.air.HurricaneMkIIb NOT destroyed
237
238[Oct 27, 2019 7:39:31 PM] -------------- END log session -------------