· 7 years ago · Dec 28, 2018, 01:00 PM
1Devault ConVAR List for Counter-Strike: Global Offensive (2012) (Dec. 27, 2018)
2--------------
3@panorama_debug_overlay_opacity : 0 : , "a" :
4@panorama_force_sort_child_ops : 0 : , "cheat" :
5_autosave : cmd : : Autosave
6_autosavedangerous : cmd : : AutoSaveDangerous
7_bugreporter_restart : cmd : : Restarts bug reporter .dll
8_record : cmd : : Record a demo incrementally.
9_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
10_restart : cmd : : Shutdown and restart the engine.
11achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
12achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
13addip : cmd : : Add an IP address to the ban list.
14adsp_debug : 0 : , "a" :
15adsp_reset_nodes : cmd : :
16ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
17ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
18ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
19ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
20ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
21ai_drawbattlelines : 0 : , "sv", "cheat" :
22ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
23ai_dump_hints : cmd : :
24ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
25ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
26ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
27ai_report_task_timings_on_limit : 0 : , "a", "sv" :
28ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
29ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
30ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
31ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
32ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
33ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
34ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
35ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
36ai_show_grid : cmd : : Draw a grid on the floor where looking.
37ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
38ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
39ai_show_node : cmd : : Highlight the specified node
40ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
41ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
42ai_test_los : cmd : : Test AI LOS from the player's POV
43ai_think_limit_label : 0 : , "a", "sv" :
44ai_vehicle_avoidance : 1 : , "sv", "cheat" :
45ainet_generate_report : cmd : : Generate a report to the console.
46ainet_generate_report_only : cmd : : Generate a report to the console.
47air_density : cmd : : Changes the density of air for drag computations.
48alias : cmd : : Alias a command.
49-alt1 : cmd : :
50+alt1 : cmd : :
51-alt2 : cmd : :
52+alt2 : cmd : :
53ammo_338mag_max : 30 : , "rep", "cl" :
54ammo_357sig_max : 52 : , "rep", "cl" :
55ammo_357sig_min_max : 12 : , "rep", "cl" :
56ammo_357sig_p250_max : 26 : , "rep", "cl" :
57ammo_357sig_small_max : 24 : , "rep", "cl" :
58ammo_45acp_max : 100 : , "rep", "cl" :
59ammo_50AE_max : 35 : , "rep", "cl" :
60ammo_556mm_box_max : 200 : , "rep", "cl" :
61ammo_556mm_max : 90 : , "rep", "cl" :
62ammo_556mm_small_max : 40 : , "rep", "cl" :
63ammo_57mm_max : 100 : , "rep", "cl" :
64ammo_762mm_max : 90 : , "rep", "cl" :
65ammo_9mm_max : 120 : , "rep", "cl" :
66ammo_buckshot_max : 32 : , "rep", "cl" :
67ammo_grenade_limit_breachcharge : 3 : , "rep", "cl" :
68ammo_grenade_limit_default : 1 : , "rep", "cl" :
69ammo_grenade_limit_flashbang : 1 : , "rep", "cl" :
70ammo_grenade_limit_snowballs : 3 : , "rep", "cl" :
71ammo_grenade_limit_total : 3 : , "rep", "cl" :
72ammo_item_limit_healthshot : 4 : , "rep", "cl" :
73anim_twistbones_enabled : 0 : , "cheat", "rep", "cl" : Enable procedural twist bones.
74askconnect_accept : cmd : : Accept a redirect request by the server.
75asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
76async_resume : cmd : :
77async_suspend : cmd : :
78+attack : cmd : :
79-attack : cmd : :
80-attack2 : cmd : :
81+attack2 : cmd : :
82audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
83autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
84autosave : cmd : : Autosave
85autosavedangerous : cmd : : AutoSaveDangerous
86autosavedangerousissafe : cmd : :
87-back : cmd : :
88+back : cmd : :
89banid : cmd : : Add a user ID to the ban list.
90banip : cmd : : Add an IP address to the ban list.
91bench_end : cmd : : Ends gathering of info.
92bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
93bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
94bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
95benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
96bind : cmd : : Bind a key.
97bind_osx : cmd : : Bind a key for OSX only.
98BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
99blackbox_dump : cmd : : Dump the contents of the blackbox
100blackbox_record : cmd : : Record an entry into the blackbox
101bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
102bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
103bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
104bot_all_weapons : cmd : : Allows the bots to use all weapons
105bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
106bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
107bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
108bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
109bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
110bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
111bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
112bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
113bot_autodifficulty_threshold_high : 5 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
114bot_autodifficulty_threshold_low : -2 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
115bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
116bot_coop_force_throw_grenade_chance : 0 : , "sv", "cheat" :
117bot_coop_idle_max_vision_distance : 1400 : , "sv", "cheat", "rep" : Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
118bot_crouch : 0 : , "sv", "cheat" :
119bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
120bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
121bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
122bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
123bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
124bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
125bot_freeze : 0 : , "sv", "cheat" :
126bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
127bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
128bot_ignore_players : 0 : , "sv", "cheat" : Bots will not see non-bot players.
129bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
130bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
131bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
132bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
133bot_knives_only : cmd : : Restricts the bots to only using knives
134bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
135bot_max_vision_distance_override : -1 : , "sv", "cheat", "rep" : Max distance bots can see targets.
136bot_mimic : 0 : , "sv", "cheat" :
137bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
138bot_pistols_only : cmd : : Restricts the bots to only using pistols
139bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
140bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game.
141bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
142bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
143bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
144bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
145bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
146bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
147bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
148bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
149bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
150box : cmd : : Draw a debug box.
151-break : cmd : :
152+break : cmd : :
153buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
154budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
155budget_background_alpha : 128 : , "a" : how translucent the budget panel is
156budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
157budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
158budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
159budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
160budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
161budget_panel_height : 384 : , "a" : height in pixels of the budget panel
162budget_panel_width : 512 : , "a" : width in pixels of the budget panel
163budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
164budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
165budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
166budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
167budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
168budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
169budget_toggle_group : cmd : : Turn a budget group on/off
170bug : cmd : : Show the bug reporting UI.
171bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
172bugreporter_username : 0 : , "a" : Username to use for bugreporter
173buildcubemaps : cmd : : Rebuild cubemaps.
174building_cubemaps : 0 : , "cheat", "cl" : Indicates we're building cubemaps
175buildmodelforworld : cmd : : buildmodelforworld
176buy_stamps : cmd : : Temporary solution for Pinion to kick back to community map makers.
177buymenu : cmd : : Show or hide main buy menu
178buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
179c_maxdistance : 200 : , "a", "cl" :
180c_maxpitch : 90 : , "a", "cl" :
181c_maxyaw : 135 : , "a", "cl" :
182c_mindistance : 30 : , "a", "cl" :
183c_minpitch : 0 : , "a", "cl" :
184c_minyaw : -135 : , "a", "cl" :
185c_orthoheight : 100 : , "a", "cl" :
186c_orthowidth : 100 : , "a", "cl" :
187c_thirdpersonshoulder : 0 : , "a", "cl" :
188c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
189c_thirdpersonshoulderdist : 40 : , "a", "cl" :
190c_thirdpersonshoulderheight : 5 : , "a", "cl" :
191c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
192cache_print : cmd : : cache_print [section] Print out contents of cache memory.
193cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
194cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
195callvote : cmd : : Start a vote on an issue.
196cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
197cam_command : cmd : : Tells camera to change modes
198cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
199cam_idealdist : 150 : , "a", "server_can_execute", "cl" :
200cam_idealdistright : 0 : , "a", "server_can_execute", "cl" :
201cam_idealdistup : 0 : , "a", "server_can_execute", "cl" :
202cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
203cam_idealpitch : 0 : , "a", "server_can_execute", "cl" :
204cam_idealyaw : 0 : , "a", "server_can_execute", "cl" :
205cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
206cam_snapto : 0 : , "a", "cl" :
207-camdistance : cmd : :
208+camdistance : cmd : :
209cameraman_override : 0 : : Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
210+camin : cmd : :
211-camin : cmd : :
212+cammousemove : cmd : :
213-cammousemove : cmd : :
214-camout : cmd : :
215+camout : cmd : :
216+campitchdown : cmd : :
217-campitchdown : cmd : :
218+campitchup : cmd : :
219-campitchup : cmd : :
220+camyawleft : cmd : :
221-camyawleft : cmd : :
222+camyawright : cmd : :
223-camyawright : cmd : :
224cancelselect : cmd : :
225cash_player_bomb_defused : 300 : , "nf", "rep", "cl" :
226cash_player_bomb_planted : 300 : , "nf", "rep", "cl" :
227cash_player_damage_hostage : -30 : , "nf", "rep", "cl" :
228cash_player_get_killed : 0 : , "nf", "rep", "cl" :
229cash_player_interact_with_hostage : 150 : , "nf", "rep", "cl" :
230cash_player_killed_enemy_default : 300 : , "nf", "rep", "cl" :
231cash_player_killed_enemy_factor : 1 : , "nf", "rep", "cl" :
232cash_player_killed_hostage : -1000 : , "nf", "rep", "cl" :
233cash_player_killed_teammate : -300 : , "nf", "rep", "cl" :
234cash_player_rescued_hostage : 1000 : , "nf", "rep", "cl" :
235cash_player_respawn_amount : 0 : , "nf", "rep", "cl" :
236cash_team_elimination_bomb_map : 3250 : , "nf", "rep", "cl" :
237cash_team_elimination_hostage_map_ct : 2000 : , "nf", "rep", "cl" :
238cash_team_elimination_hostage_map_t : 1000 : , "nf", "rep", "cl" :
239cash_team_hostage_alive : 0 : , "nf", "rep", "cl" :
240cash_team_hostage_interaction : 500 : , "nf", "rep", "cl" :
241cash_team_loser_bonus : 1400 : , "nf", "rep", "cl" :
242cash_team_loser_bonus_consecutive_rounds : 500 : , "nf", "rep", "cl" :
243cash_team_planted_bomb_but_defused : 800 : , "nf", "rep", "cl" :
244cash_team_rescued_hostage : 0 : , "nf", "rep", "cl" :
245cash_team_survive_guardian_wave : 1000 : , "nf", "rep", "cl" :
246cash_team_terrorist_win_bomb : 3500 : , "nf", "rep", "cl" :
247cash_team_win_by_defusing_bomb : 3250 : , "nf", "rep", "cl" :
248cash_team_win_by_hostage_rescue : 3500 : , "nf", "rep", "cl" :
249cash_team_win_by_time_running_out_bomb : 3250 : , "nf", "rep", "cl" :
250cash_team_win_by_time_running_out_hostage : 3250 : , "nf", "rep", "cl" :
251cash_team_winner_bonus_consecutive_rounds : 0 : , "nf", "rep", "cl" :
252cast_hull : cmd : : Tests hull collision detection
253cast_ray : cmd : : Tests collision detection
254cc_emit : cmd : : Emits a closed caption
255cc_findsound : cmd : : Searches for soundname which emits specified text.
256cc_flush : cmd : : Flushes async'd captions.
257cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
258cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
259cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
260cc_random : cmd : : Emits a random caption
261cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
262cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
263centerview : cmd : :
264ch_createairboat : cmd : : Spawn airboat in front of the player.
265ch_createjeep : cmd : : Spawn jeep in front of the player.
266changelevel : cmd : : Change server to the specified map
267changelevel2 : cmd : : Transition to the specified map in single player
268chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
269cl_allowdownload : 1 : , "a" : Client downloads customization files
270cl_allowupload : 1 : , "a" : Client uploads customization files
271cl_animationinfo : cmd : : Hud element to examine.
272cl_autobuy : 0 : , "cl" : The order in which autobuy will attempt to purchase items
273cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
274cl_autowepswitch : 1 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
275cl_avatar_convert_rgb : cmd : : Converts all png avatars in the avatars directory to rgb
276cl_backspeed : 450 : , "cheat", "cl" :
277cl_bob_lower_amt : 21 : , "a", "cl" : The amount the viewmodel lowers when running
278cl_bob_version : 0 : , "cheat", "cl" :
279cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running
280cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running
281cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs.
282cl_bobup : 0 : , "cheat", "cl" :
283cl_brushfastpath : 1 : , "cheat", "cl" :
284cl_cam_driver_compensation_scale : 0 : , "cl" :
285cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
286cl_camera_height_restriction_debug : 0 : , "cheat", "rep", "cl" :
287cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
288cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
289cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
290cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
291cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
292cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
293cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
294cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
295cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
296cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
297cl_cmdrate : 64 : , "a", "user" : Max number of command packets sent to server per second
298cl_color : 0 : , "a", "user" : Preferred teammate color
299cl_compass_enabled : 1 : , "a", "cl" :
300cl_connection_trouble_show : 0 : , "cl" : Show connection trouble HUD warnings
301cl_countbones : 0 : , "cheat", "cl" :
302cl_crosshair_drawoutline : 1 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility
303cl_crosshair_dynamic_maxdist_splitratio : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
304cl_crosshair_dynamic_splitalpha_innermod : 1 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
305cl_crosshair_dynamic_splitalpha_outermod : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
306cl_crosshair_dynamic_splitdist : 7 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
307cl_crosshair_outlinethickness : 1 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0.1-3)
308cl_crosshair_recoil : 0 : , "cheat", "cl" : Recoil/aimpunch will move the user's crosshair to show the effect
309cl_crosshair_sniper_show_normal_inaccuracy : 0 : , "a", "cl", "ss" : Include standing inaccuracy when determining sniper crosshair blur
310cl_crosshair_sniper_width : 1 : , "a", "cl", "ss" : If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
311cl_crosshair_t : 0 : , "a", "cl", "ss" : T style crosshair
312cl_crosshairalpha : 200 : , "a", "cl", "ss" :
313cl_crosshaircolor : 1 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt
314cl_crosshaircolor_b : 50 : , "a", "cl", "ss" :
315cl_crosshaircolor_g : 250 : , "a", "cl", "ss" :
316cl_crosshaircolor_r : 50 : , "a", "cl", "ss" :
317cl_crosshairdot : 1 : , "a", "cl", "ss" :
318cl_crosshairgap : 1 : , "a", "cl", "ss" :
319cl_crosshairgap_useweaponvalue : 0 : , "a", "cl", "ss" : If set to 1, the gap will update dynamically based on which weapon is currently equipped
320cl_crosshairscale : 0 : , "a", "cl", "ss" : Crosshair scaling factor (deprecated)
321cl_crosshairsize : 5 : , "a", "cl", "ss" :
322cl_crosshairstyle : 2 : , "a", "cl", "ss" : 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
323cl_crosshairthickness : 0 : , "a", "cl", "ss" :
324cl_crosshairusealpha : 1 : , "a", "cl", "ss" :
325cl_cs_dump_econ_item_stringtable : cmd : : cl_cs_dump_econ_item_stringtable
326cl_csm_server_status : cmd : : Usage: cl_csm_server_status
327cl_csm_status : cmd : : Usage: cl_csm_status
328cl_custommaterial_debug_graph : 0 : , "cheat", "cl" :
329cl_dangerzone_approaching_sound_radius : 700 : , "cheat", "cl" :
330cl_dangerzone_moving_sound_volume : 0 : , "cheat", "cl" :
331cl_dangerzone_sound_volume : 0 : , "cheat", "cl" :
332cl_debug_ugc_downloads : 0 : :
333cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
334cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages
335cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages
336cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
337cl_detail_avoid_radius : 0 : , "a", "cl" : radius around detail sprite to avoid players
338cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
339cl_detail_max_sway : 0 : , "a", "cl" : Amplitude of the detail prop sway
340cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
341cl_disable_ragdolls : 0 : , "cheat", "cl" :
342cl_disablefreezecam : 0 : , "a", "cl" : Turn on/off freezecam on client
343cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds.
344cl_dm_buyrandomweapons : 1 : , "a", "cl" : Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
345cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
346cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
347cl_draw_only_deathnotices : 0 : , "cl" : For drawing only the crosshair and death notices (used for moviemaking)
348cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
349cl_drawhud_force_deathnotices : 0 : , "cl" : 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
350cl_drawhud_force_radar : 0 : , "cl" : 0: default; 1: draw radar even if hud disabled; -1: force no radar
351cl_drawhud_force_teamid_overhead : 0 : , "cl" : 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
352cl_drawhud_specvote : 1 : , "cl" : 1: default; 0: disables vote UI for spectators
353cl_drawleaf : -1 : , "cheat", "cl" :
354cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
355cl_drawshadowtexture : 0 : , "cheat", "cl" :
356cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
357cl_dumpplayer : cmd : : Dumps info about a player
358cl_dumpsplithacks : cmd : : Dump split screen workarounds.
359cl_dz_playagain_auto_spectate : 0 : , "a", "cl" : Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen
360cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
361cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
362cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
363cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
364cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
365cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
366cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
367cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
368cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
369cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair
370cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
371cl_foot_contact_shadows : 1 : , "cl" :
372cl_forcepreload : 0 : , "a" : Whether we should force preloading.
373cl_forwardspeed : 450 : , "cheat", "cl" :
374cl_freezecameffects_showholiday : 0 : , "cl" : Happy holidays from the CS:GO team and Valve!
375cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement
376cl_fullupdate : cmd : : Forces the server to send a full update packet
377cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
378cl_grass_mip_bias : 0 : , "a" :
379cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status')
380cl_http_log_enable : 0 : , "norecord", "clientcmd_can_execute", "cl" : Allows sending HTTP log from client main menu.
381cl_hud_background_alpha : 0 : , "a", "cl" :
382cl_hud_bomb_under_radar : 1 : , "a", "cl" :
383cl_hud_color : 0 : , "a", "cl" : 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
384cl_hud_healthammo_style : 0 : , "a", "cl" :
385cl_hud_playercount_pos : 0 : , "a", "cl" : 0 = default (top), 1 = bottom
386cl_hud_playercount_showcount : 0 : , "a", "cl" : 0 = show player avatars (default), 1 = just show count number (no avatars)
387cl_hud_radar_scale : 1 : , "a", "cl" :
388cl_idealpitchscale : 0 : , "a", "cl" :
389cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
390cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
391cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
392cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback
393cl_inventory_debug_tooltip : 0 : , "cl" :
394cl_inventory_saved_filter2 : 0 : , "a", "cl" :
395cl_inventory_saved_sort2 : 0 : , "a", "cl" :
396cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
397cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
398cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
399cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
400cl_join_advertise : 1 : , "a", "cl" : Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
401cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
402cl_leafsystemvis : 0 : , "cheat", "cl" :
403cl_leveloverview : 0 : , "cheat", "cl" :
404cl_leveloverviewmarker : 0 : , "cheat", "cl" :
405cl_lock_camera : 0 : , "cheat", "cl" :
406cl_mainmenu_show_datagraph : 0 : , "cl" :
407cl_matchstats_print_own_data : cmd : : cl_matchstats_print_own_data RANGENAME
408cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
409cl_minimal_rtt_shadows : 1 : , "a", "cl" :
410cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
411cl_mouselook : 1 : , "a", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
412cl_mute_all_but_friends_and_party : 0 : , "a", "cl" : Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
413cl_mute_enemy_team : 0 : , "a", "cl" : Block all communication from players on the enemy team.
414cl_obs_interp_enable : 1 : , "a", "cl" : Enables interpolation between observer targets
415cl_observercrosshair : 1 : , "a", "cl", "ss" :
416cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
417cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
418cl_particle_retire_cost : 0 : , "cheat", "cl" :
419cl_particles_dump_effects : cmd : :
420cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
421cl_particles_show_bbox : 0 : , "cheat", "cl" :
422cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
423cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
424cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
425cl_phys_show_active : 0 : , "cheat", "cl" :
426cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
427cl_pitchdown : 89 : , "cheat", "cl" :
428cl_pitchup : 89 : , "cheat", "cl" :
429cl_player_proximity_debug : 0 : , "cheat", "rep", "cl" :
430cl_playerspray_auto_apply : 1 : , "a", "cl" : Automatically apply graffiti when graffiti menu closes
431cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect
432cl_precacheinfo : cmd : : Show precache info (client).
433cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
434cl_predict : 1 : , "user", "cl" : Perform client side prediction.
435cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
436cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
437cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
438cl_quest_events_print : cmd : : cl_quest_events_print
439cl_quest_schedule_print : cmd : : cl_quest_schedule_print
440cl_quickinventory_deadzone_size : 0 : , "a", "cl" :
441cl_quickinventory_lastinv : 0 : , "a", "cl" :
442cl_radar_always_centered : 1 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
443cl_radar_icon_scale_min : 0 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.25.
444cl_radar_rotate : 1 : , "a", "cl" : 1
445cl_radar_scale : 0 : , "a", "cl" : Sets the radar scale. Valid values are 0.25 to 1.0.
446cl_radar_square_with_scoreboard : 1 : , "a", "cl" : If set, the radar will toggle to square when the scoreboard is visible.
447cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls
448cl_ragdoll_workaround_threshold : 4 : , "cl" : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
449cl_rappel_tilt : 0 : , "cl" :
450cl_rebuy : 0 : , "cl" : The order in which rebuy will attempt to repurchase items
451cl_reload_hud : cmd : : Reloads the hud scale and resets scale and borders
452cl_reloadpostprocessparams : cmd : :
453cl_remove_all_workshop_maps : cmd : : Removes all maps from the workshop directory.
454cl_remove_old_ugc_downloads : 1 : , "cl" :
455cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
456cl_report_soundpatch : cmd : : reports client-side sound patch count
457cl_resend : 2 : : Delay in seconds before the client will resend the 'connect' attempt
458cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
459cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models.
460cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
461cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated)
462cl_scoreboard_mouse_enable_binding : 0 : , "a", "cl" : Name of the binding to enable mouse selection in the scoreboard
463cl_scoreboard_survivors_always_on : 0 : , "a", "cl" :
464cl_server_graphic1_enable : 1 : , "cl" : When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
465cl_server_graphic2_enable : 1 : , "cl" : When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
466cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
467cl_show_clan_in_death_notice : 1 : , "a", "cl" : Is set, the clan name will show next to player names in the death notices.
468-cl_show_team_equipment : cmd : :
469+cl_show_team_equipment : cmd : :
470cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.
471cl_showents : cmd : : Dump entity list to console.
472cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
473cl_showevents : 0 : , "cheat" : Print event firing info in the console
474cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
475cl_showhelp : 1 : , "a", "cl" : Set to 0 to not show on-screen help
476cl_showloadout : 1 : , "a", "cl", "ss" : Toggles display of current loadout.
477cl_showpluginmessages2 : 0 : , "a" : Allow plugins to display messages to you
478cl_showpos : 0 : , "cl" : Draw current position at top of screen
479cl_sidespeed : 450 : , "cheat", "cl" :
480cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
481cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
482cl_sos_test_get_opvar : cmd : :
483cl_sos_test_set_opvar : cmd : :
484cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
485cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
486cl_soundscape_flush : cmd : : Flushes the client side soundscapes
487cl_soundscape_printdebuginfo : cmd : : print soundscapes
488cl_spec_follow_grenade_key : 0 : , "a", "cl" : 0 = LALT, 1 = LSHIFT, 2 = +reload
489cl_spec_mode : 0 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate
490cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings.
491cl_spec_stats : 1 : , "cl" :
492cl_spec_swapplayersides : 0 : , "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
493cl_spec_use_tournament_content_standards : 0 : , "cl" :
494cl_sporeclipdistance : 512 : , "cheat", "cl" :
495cl_ss_origin : cmd : : print origin in script format
496cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam
497cl_sun_decay_rate : 0 : , "cheat", "cl" :
498cl_sun_in_reflection_h_scale : 2 : , "cheat", "cl" :
499cl_sun_in_reflection_v_scale : 2 : , "cheat", "cl" :
500cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
501cl_tablet_mapmode : 1 : , "a", "cl" :
502cl_teamid_overhead_always : 0 : , "a", "cl" : Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
503cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show
504cl_teamid_overhead_maxdist_spec : 2000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show when a spectator
505cl_teammate_colors_show : 1 : , "a", "cl" : In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
506cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of bones
507cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
508cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
509cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
510cl_updatevisibility : cmd : : Updates visibility bits.
511cl_upspeed : 320 : , "cheat", "cl" :
512cl_use_new_headbob : 1 : , "cheat", "cl" :
513cl_use_opens_buy_menu : 1 : , "a", "user", "cl", "ss" : Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
514cl_view : cmd : : Set the view entity index.
515cl_viewmodel_shift_left_amt : 1 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
516cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
517cl_weapon_clip_thinwalls : 1 : , "cheat", "rep", "cl" :
518cl_weapon_clip_thinwalls_debug : 0 : , "cheat", "rep", "cl" :
519cl_weapon_clip_thinwalls_lock : 0 : , "cheat", "rep", "cl" :
520cl_weapon_debug_print_accuracy : 0 : , "cheat", "cl" :
521cl_weapon_debug_show_accuracy : 0 : , "cheat", "cl" : Draws a circle representing the effective range with every shot.
522cl_weapon_debug_show_accuracy_duration : 10 : , "cheat", "cl" :
523cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
524cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
525cl_wpn_sway_scale : 1 : , "cheat", "cl" :
526clear : cmd : : Clear all console output.
527clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
528clear_bombs : cmd : :
529clear_debug_overlays : cmd : : clears debug overlays
530clientport : 27005 : : Host game client port
531closecaption : 0 : , "a" : Enable close captioning.
532closeonbuy : 0 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something
533cloth_windage_multiplier : 1 : , "cheat", "cl" :
534cmd : cmd : : Forward command to server.
535cmd1 : cmd : : sets userinfo string for split screen player in slot 1
536cmd2 : cmd : : sets userinfo string for split screen player in slot 2
537cmd3 : cmd : : sets userinfo string for split screen player in slot 3
538cmd4 : cmd : : sets userinfo string for split screen player in slot 4
539collision_test : cmd : : Tests collision system
540colorcorrectionui : cmd : : Show/hide the color correction tools UI.
541+commandermousemove : cmd : :
542-commandermousemove : cmd : :
543commentary_cvarsnotchanging : cmd : :
544commentary_finishnode : cmd : :
545commentary_firstrun : 0 : , "a", "cl" :
546commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
547commentary_testfirstrun : cmd : :
548con_enable : 1 : , "a" : Allows the console to be activated.
549con_filter_enable : 0 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
550con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
551con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
552con_logfile : 0 : : Console output gets written to this file
553con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
554con_timestamp : 0 : : Prefix console.log entries with timestamps
555condump : cmd : : dump the text currently in the console to condumpXX.log
556connect : cmd : : Connect to specified server.
557contributionscore_assist : 1 : , "sv" : amount of contribution score added for an assist
558contributionscore_bomb_defuse_major : 3 : , "sv" : amount of contribution score for defusing a bomb while at least one enemy remains alive
559contributionscore_bomb_defuse_minor : 1 : , "sv" : amount of contribution score for defusing a bomb after eliminating enemy team
560contributionscore_bomb_exploded : 1 : , "sv" : amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
561contributionscore_bomb_planted : 2 : , "sv" : amount of contribution score for planting a bomb
562contributionscore_cash_bundle : 0 : , "sv" : amount of contribution score for picking up a cash bundle
563contributionscore_crate_break : 0 : , "sv" : amount of contribution score for breaking an item crate
564contributionscore_hostage_kill : -2 : , "sv" : amount of contribution score for killing a hostage, normally negative
565contributionscore_hostage_rescue_major : 3 : , "sv" : amount of contribution score added to rescuer per hostage rescued
566contributionscore_hostage_rescue_minor : 1 : , "sv" : amount of contribution score added to all alive CTs per hostage rescued
567contributionscore_kill : 2 : , "sv" : amount of contribution score added for a kill
568contributionscore_kill_factor : 0 : , "sv" : percentage of victim's contribution score to award to their killer as a bonus
569contributionscore_objective_kill : 3 : , "sv" : amount of contribution score added for an objective related kill
570contributionscore_suicide : -2 : , "sv" : amount of contribution score for a suicide, normally negative
571contributionscore_team_kill : -2 : , "sv" : amount of contribution score for a team kill, normally negative
572cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
573crash : cmd : : Cause the engine to crash (Debug!!)
574create_flashlight : cmd : :
575CreatePredictionError : cmd : : Create a prediction error
576creditsdone : cmd : :
577crosshair : 1 : , "a", "cl", "ss" :
578cs_enable_player_physics_box : 0 : , "sv" :
579cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" :
580cs_make_vip : cmd : : Marks a player as the VIP
581cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
582CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend
583csgo_download_match : cmd : : Downloads a match via serial code and starts playback
584+csm_rot_x_neg : cmd : :
585-csm_rot_x_neg : cmd : :
586+csm_rot_x_plus : cmd : :
587-csm_rot_x_plus : cmd : :
588+csm_rot_y_neg : cmd : :
589-csm_rot_y_neg : cmd : :
590+csm_rot_y_plus : cmd : :
591-csm_rot_y_plus : cmd : :
592custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.
593cvarlist : cmd : : Show the list of convars/concommands.
594dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
595dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
596debug_drawbox : cmd : : Create debug box
597debug_drawdisp_boundbox : cmd : : Create debug boxes for invalid displacements
598debug_entity_outline_highlight : 0 : , "cheat", "cl" :
599debug_map_crc : 0 : : Prints CRC for each map lump loaded
600debug_purchase_defidx : cmd : : Purchase an item by defindex
601debug_visibility_monitor : 0 : , "sv", "cheat" :
602debugsystemui : cmd : : Show/hide the debug system UI.
603default_fov : 90 : , "cheat", "cl" :
604demo_goto : cmd : : Skips to location in demo.
605demo_gototick : cmd : : Skips to a tick in demo.
606demo_info : cmd : : Print information about currently playing demo.
607demo_listhighlights : cmd : : List all highlights data for the demo.
608demo_listimportantticks : cmd : : List all important ticks in the demo.
609demo_pause : cmd : : Pauses demo playback.
610demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
611demo_resume : cmd : : Resumes demo playback.
612demo_strict_validation : 0 : :
613demo_timescale : cmd : : Sets demo replay speed.
614demo_togglepause : cmd : : Toggles demo playback.
615demolist : cmd : : Print demo sequence list.
616demos : cmd : : Demo demo file sequence.
617demoui : cmd : : Show/hide the demo player UI.
618developer : 0 : : Set developer message level
619devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
620devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
621differences : cmd : : Show all convars which are not at their default values.
622disconnect : cmd : : Disconnect game from server.
623disp_list_all_collideable : cmd : : List all collideable displacements
624display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
625display_game_events : 0 : , "cheat" :
626dlight_debug : cmd : : Creates a dlight in front of the player
627dm_reset_spawns : cmd : :
628dm_togglerandomweapons : cmd : : Turns random weapons in deathmatch on/off
629drawcross : cmd : : Draws a cross at the given location Arguments: x y z
630drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
631drawoverviewmap : cmd : : Draws the overview map
632drawradar : cmd : : Draws HUD radar
633ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
634dsp_db_min : 74 : , "cheat", "demo" :
635dsp_db_mixdrop : 0 : , "cheat", "demo" :
636dsp_dist_max : 1440 : , "cheat", "demo" :
637dsp_dist_min : 0 : , "cheat", "demo" :
638dsp_enhance_stereo : 0 : , "a" :
639dsp_mix_max : 0 : , "cheat", "demo" :
640dsp_mix_min : 0 : , "cheat", "demo" :
641dsp_off : 0 : , "cheat" :
642dsp_player : 0 : , "demo", "server_can_execute" :
643dsp_reload : cmd : :
644dsp_slow_cpu : 0 : , "cheat" :
645dsp_volume : 0 : , "cheat" :
646dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
647+duck : cmd : :
648-duck : cmd : :
649dump_entity_sizes : cmd : : Print sizeof(entclass)
650dump_globals : cmd : : Dump all global entities/states
651dump_panorama_css_properties : cmd : : Prints out all valid panorama CSS properties and their documentation
652dump_panorama_css_properties_memstats : cmd : : Prints out mem stats of all valid panorama CSS properties
653dump_panorama_events : cmd : : print panorama event types and their documentation
654dump_panorama_js_scopes : cmd : : print panorama js scopes, such as classes, and their associated methods. (wiki table format)
655dump_panorama_render_command_stats : cmd : :
656dump_particlemanifest : cmd : : Dump the list of particles loaded.
657dumpentityfactories : cmd : : Lists all entity factory names.
658dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
659dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
660dumpstringtables : cmd : : Print string tables to console.
661dz_clearteams : cmd : : Clear all DZ teams
662dz_jointeam : cmd : : dz_jointeam team# [userid#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.
663dz_shuffle_teams : cmd : : Shuffle all teams for Danger Zone
664dz_spawnselect_choose_hex : cmd : :
665echo : cmd : : Echo text to console.
666econ_build_pinboard_images_from_collection_name : cmd : : Renders and saves images for all models in a collection.
667econ_clear_inventory_images : cmd : : clear the local inventory images (they will regenerate)
668econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
669editdemo : cmd : : Edit a recorded demo file (.dem ).
670editor_toggle : cmd : : Disables the simulation and returns focus to the editor
671enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
672enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
673enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
674endmatch_votenextmap : cmd : : Votes for the next map at the end of the match
675endmovie : cmd : : Stop recording movie frames.
676endround : cmd : : End the current round.
677engine_no_focus_sleep : 50 : , "a" :
678ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
679ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
680ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
681ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
682ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
683ent_create : cmd : : Creates an entity of the given type where the player is looking.
684ent_dump : cmd : : Usage: ent_dump <entity name>
685ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
686ent_info : cmd : : Usage: ent_info <class name>
687ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
688ent_list_report : cmd : : Reports all list of all entities in a map, one by one
689ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
690ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
691ent_name : cmd : :
692ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
693ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
694ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
695ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
696ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
697ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
698ent_rotate : cmd : : Rotates an entity by a specified # of degrees
699ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
700ent_setang : cmd : : Set entity angles
701ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
702ent_setpos : cmd : : Move entity to position
703ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
704ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
705ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
706ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
707ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
708envmap : cmd : :
709escape : cmd : : Escape key pressed.
710exec : cmd : : Execute script file.
711execifexists : cmd : : Execute script file if file exists.
712execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.
713exit : cmd : : Exit the engine.
714explode : cmd : : Kills the player with explosive damage
715explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
716fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
717fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
718ff_damage_bullet_penetration : 0 : , "rep", "cl" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
719ff_damage_reduction_bullets : 0 : , "rep", "cl" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
720ff_damage_reduction_grenade : 0 : , "rep", "cl" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
721ff_damage_reduction_grenade_self : 1 : , "rep", "cl" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
722ff_damage_reduction_other : 0 : , "rep", "cl" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
723find : cmd : : Find concommands with the specified string in their name/help text.
724find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
725find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
726findflags : cmd : : Find concommands by flags.
727firetarget : cmd : :
728firstperson : cmd : : Switch to firstperson camera.
729fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
730fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
731flush : cmd : : Flush unlocked cache memory.
732flush_locked : cmd : : Flush unlocked and locked cache memory.
733fog_color : -1 : , "cheat", "cl" :
734fog_colorskybox : -1 : , "cheat", "cl" :
735fog_enable : 1 : , "cheat", "cl" :
736fog_enable_water_fog : 1 : , "cheat" :
737fog_enableskybox : 1 : , "cheat", "cl" :
738fog_end : -1 : , "cheat", "cl" :
739fog_endskybox : -1 : , "cheat", "cl" :
740fog_hdrcolorscale : -1 : , "cheat", "cl" :
741fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
742fog_maxdensity : -1 : , "cheat", "cl" :
743fog_maxdensityskybox : -1 : , "cheat", "cl" :
744fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
745fog_start : -1 : , "cheat", "cl" :
746fog_startskybox : -1 : , "cheat", "cl" :
747fogui : cmd : : Show/hide fog control UI.
748force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
749force_centerview : cmd : :
750forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
751-forward : cmd : :
752+forward : cmd : :
753foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
754foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
755foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
756foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
757foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
758fov_cs_debug : 0 : , "cheat", "cl" : Sets the view fov if cheats are on.
759fps_max : 300 : : Frame rate limiter
760fps_max_menu : 120 : : Frame rate limiter, main menu
761fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
762fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
763fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
764fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
765fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
766fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
767fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
768fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
769fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
770fs_printopenfiles : cmd : : Show all files currently opened by the engine.
771fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load
772fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
773fs_warning_level : cmd : : Set the filesystem warning level.
774func_break_max_pieces : 15 : , "a", "rep", "cl" :
775fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
776g15_dumpplayer : cmd : : Spew player data.
777g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
778g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
779g_debug_angularsensor : 0 : , "sv", "cheat" :
780g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
781g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
782g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
783g_debug_trackpather : 0 : , "sv", "cheat" :
784g_debug_vehiclebase : 0 : , "sv", "cheat" :
785g_debug_vehicledriver : 0 : , "sv", "cheat" :
786g_debug_vehicleexit : 0 : , "sv", "cheat" :
787g_debug_vehiclesound : 0 : , "sv", "cheat" :
788g_jeepexitspeed : 100 : , "sv", "cheat" :
789game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.
790game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.
791gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
792gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players.
793gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
794gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
795gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
796gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.
797gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
798gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
799gamemenucommand : cmd : : Issue game menu command.
800gamepadslot1 : cmd : :
801gamepadslot2 : cmd : :
802gamepadslot3 : cmd : :
803gamepadslot4 : cmd : :
804gamepadslot5 : cmd : :
805gamepadslot6 : cmd : :
806gameui_activate : cmd : : Shows the game UI
807gameui_allowescape : cmd : : Escape key allowed to hide game UI
808gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
809gameui_hide : cmd : : Hides the game UI
810gameui_preventescape : cmd : : Escape key doesn't hide game UI
811gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
812getpos : cmd : : dump position and angles to the console
813getpos_exact : cmd : : dump origin and angles to the console
814give : cmd : : Give item to player. Arguments: <item_name>
815givecurrentammo : cmd : : Give a supply of ammo for current weapon..
816gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
817global_chatter_info : 0 : , "sv" : Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
818global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
819global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
820glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
821glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
822god : cmd : : Toggle. Player becomes invulnerable.
823gods : cmd : : Toggle. All players become invulnerable.
824gotv_theater_container : 0 : , "cl" : Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
825-graph : cmd : :
826+graph : cmd : :
827-grenade1 : cmd : :
828+grenade1 : cmd : :
829-grenade2 : cmd : :
830+grenade2 : cmd : :
831groundlist : cmd : : Display ground entity list <index>
832hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
833hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
834healthshot_allow_use_at_full : 1 : , "rep", "cl" :
835healthshot_health : 50 : , "rep", "cl" :
836healthshot_healthboost_damage_multiplier : 1 : , "sv", "rep" :
837healthshot_healthboost_speed_multiplier : 1 : , "rep", "cl" :
838healthshot_healthboost_time : 0 : , "rep", "cl" :
839heartbeat : cmd : : Force heartbeat of master servers
840help : cmd : : Find help about a convar/concommand.
841hideconsole : cmd : : Hide the console.
842hidehud : 0 : , "cheat", "cl", "ss" :
843hideoverviewmap : cmd : : Hides the overview map
844hidepanel : cmd : : Hides a viewport panel <name>
845hideradar : cmd : : Hides HUD radar
846hidescores : cmd : : Forcibly hide score panel
847hltv_replay_status : cmd : : Show Killer Replay status and some statistics, works on listen or dedicated server.
848host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
849host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
850host_framerate : 0 : , "cheat", "rep" : Set to lock per-frame time elapse.
851host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
852host_map : 0 : : Current map name.
853host_name_store : 1 : : Whether hostname is recorded in game events and GOTV.
854host_players_show : 1 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
855host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
856host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
857host_runofftime : cmd : : Run off some time without rendering/updating sounds
858host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
859host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
860host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
861host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist.
862host_workshop_map : cmd : : Get the latest version of the map and host it on this server.
863host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
864host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
865hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
866hostage_is_silent : 0 : , "sv", "cheat" : When set, the hostage won't play any code driven response rules lines
867hostfile : 0 : , "sv" : The HOST file to load.
868hostip : -1062731520.000 : : Host game server ip
869hostname : 0 : : Hostname for server.
870hostport : 27015 : : Host game server port
871hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
872hud_scaling : 0 : , "a", "cl" : Scales hud elements
873hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names
874hud_subtitles : cmd : : Plays the Subtitles: <filename>
875hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
876hurtme : cmd : : Hurts the player. Arguments: <health to lose>
877ime_hkl_info : cmd : : Spew IME HKL info.
878ime_info : cmd : : Spew IME info.
879ime_supported_info : cmd : : Spew IME Supported info.
880impulse : cmd : :
881in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
882incrementvar : cmd : : Increment specified convar value.
883inferno_child_spawn_interval_multiplier : 0 : , "sv", "cheat" : Amount spawn interval increases for each child
884inferno_child_spawn_max_depth : 4 : , "sv", "rep" :
885inferno_damage : 40 : , "sv", "cheat" : Damage per second
886inferno_debug : 0 : , "sv", "cheat" :
887inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
888inferno_flame_lifetime : 7 : , "sv", "rep" : Average lifetime of each flame in seconds
889inferno_flame_spacing : 42 : , "sv", "cheat" : Minimum distance between separate flame spawns
890inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
891inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
892inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
893inferno_max_child_spawn_interval : 0 : , "sv", "cheat" : Largest time interval for child flame spawning
894inferno_max_flames : 16 : , "sv", "rep" : Maximum number of flames that can be created
895inferno_max_range : 150 : , "sv", "rep" : Maximum distance flames can spread from their initial ignition point
896inferno_per_flame_spawn_duration : 3 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
897inferno_scorch_decals : 1 : , "sv", "cheat" :
898inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
899inferno_surface_offset : 20 : , "sv", "cheat" :
900inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
901inferno_velocity_factor : 0 : , "sv", "cheat" :
902inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
903invnext : cmd : :
904invnextgrenade : cmd : :
905invnextitem : cmd : :
906invnextnongrenade : cmd : :
907invprev : cmd : :
908ip : 0 : : Overrides IP for multihomed hosts
909ip_relay : 0 : : Overrides IP used to redirect TV relay connections for NAT hosts
910ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts
911ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts
912ip_tv1 : 0 : : Overrides IP used to bind TV1 port for multihomed hosts
913ipc_console_disable : cmd : : Disable IPC console(s)
914ipc_console_disable_all : cmd : : Disable all IPC consoles
915ipc_console_enable : cmd : : Enable IPC console
916ipc_console_show : cmd : : Show status of IPC consoles
917itemtimedata_dump_active : cmd : :
918itemtimedata_dump_total : cmd : :
919itemtimedata_print_and_reset : cmd : : Outputs item time data to server log and clears data.
920+jlook : cmd : :
921-jlook : cmd : :
922joy_accelmax : 1 : , "a", "cl" :
923joy_accelscale : 3 : , "a", "cl" :
924joy_accelscalepoly : 0 : , "a", "cl" :
925joy_advanced : 0 : , "a", "cl" :
926joy_advaxisr : 0 : , "a", "cl" :
927joy_advaxisu : 0 : , "a", "cl" :
928joy_advaxisv : 0 : , "a", "cl" :
929joy_advaxisx : 0 : , "a", "cl" :
930joy_advaxisy : 0 : , "a", "cl" :
931joy_advaxisz : 0 : , "a", "cl" :
932joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
933joy_autoAimDampenMethod : 0 : , "a", "cl" :
934joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
935joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
936joy_cfg_preset : 1 : , "a", "cl", "ss" :
937joy_circle_correct : 1 : , "a", "cl" :
938joy_curvepoint_1 : 0 : , "a", "cl" :
939joy_curvepoint_2 : 0 : , "a", "cl" :
940joy_curvepoint_3 : 0 : , "a", "cl" :
941joy_curvepoint_4 : 1 : , "a", "cl" :
942joy_curvepoint_end : 2 : , "a", "cl" :
943joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
944joy_display_input : 0 : , "a", "cl" :
945joy_forwardsensitivity : -1 : , "a", "cl" :
946joy_forwardthreshold : 0 : , "a", "cl" :
947joy_gamma : 0 : , "a", "cl" :
948joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
949joy_lowend : 1 : , "a", "cl" :
950joy_lowend_linear : 0 : , "a", "cl" :
951joy_lowmap : 1 : , "a", "cl" :
952joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
953joy_name : 0 : , "a", "cl" :
954joy_no_accel_jump : 0 : , "a", "cl" :
955joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
956joy_pitchthreshold : 0 : , "a", "cl" :
957joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
958joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
959joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
960joy_sensitive_step0 : 0 : , "a", "cl" :
961joy_sensitive_step1 : 0 : , "a", "cl" :
962joy_sensitive_step2 : 0 : , "a", "cl" :
963joy_sidesensitivity : 1 : , "a", "cl" :
964joy_sidethreshold : 0 : , "a", "cl" :
965joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
966joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
967joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
968joy_yawthreshold : 0 : , "a", "cl" :
969joyadvancedupdate : cmd : :
970joystick : 1 : , "a", "cl" : True if the joystick is enabled, false otherwise.
971joystick_force_disabled : 1 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
972joystick_force_disabled_set_from_options : 1 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written.
973jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
974-jump : cmd : :
975+jump : cmd : :
976kdtree_test : cmd : : Tests spatial partition for entities queries.
977key_findbinding : cmd : : Find key bound to specified command string.
978key_listboundkeys : cmd : : List bound keys with bindings.
979key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
980kick : cmd : : Kick a player by name.
981kickid : cmd : : Kick a player by userid or uniqueid, with a message.
982kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
983kill : cmd : : Kills the player with generic damage
984killserver : cmd : : Shutdown the server.
985killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
986-klook : cmd : :
987+klook : cmd : :
988lastinv : cmd : :
989launch_warmup_map : cmd : : Launches warmup map
990-left : cmd : :
991+left : cmd : :
992light_crosshair : cmd : : Show texture color at crosshair
993lightcache_maxmiss : 2 : , "cheat" :
994lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
995linefile : cmd : : Parses map leak data from .lin file
996listdemo : cmd : : List demo file contents.
997listid : cmd : : Lists banned users.
998listip : cmd : : List IP addresses on the ban list.
999listissues : cmd : : List all the issues that can be voted on.
1000listmodels : cmd : : List loaded models.
1001listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
1002load : cmd : : Load a saved game.
1003loadcommentary : cmd : :
1004loader_dump_table : cmd : :
1005lobby_default_privacy_bits1 : 6 : , "a", "cl" : Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby)
1006localization_quest_item_string_printout : cmd : : localization_quest_item_string_printout
1007locator_split_len : 0 : , "cheat", "cl" :
1008locator_split_maxwide_percent : 0 : , "cheat", "cl" :
1009lockMoveControllerRet : 0 : , "a", "cl" :
1010log : cmd : : Enables logging to file, console, and udp < on | off >.
1011log_color : cmd : : Set the color of a logging channel.
1012log_dumpchannels : cmd : : Dumps information about all logging channels.
1013log_flags : cmd : : Set the flags on a logging channel.
1014log_level : cmd : : Set the spew level of a logging channel.
1015logaddress_add : cmd : : Set address and port for remote host <ip:port>.
1016logaddress_add_ex : cmd : : Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
1017logaddress_add_http : cmd : : Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
1018logaddress_add_ts : cmd : : Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
1019logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
1020logaddress_delall : cmd : : Remove all udp addresses being logged to
1021logaddress_delall_http : cmd : : Remove all http listeners from the dispatch list.
1022logaddress_list : cmd : : List all addresses currently being used by logaddress.
1023logaddress_list_http : cmd : : List all URIs currently receiving server logs
1024logaddress_token_secret : 0 : : Set a secret string that will be hashed when using logaddress with explicit token hash.
1025-lookdown : cmd : :
1026+lookdown : cmd : :
1027-lookspin : cmd : :
1028+lookspin : cmd : :
1029lookspring : 0 : , "a", "cl" :
1030lookstrafe : 0 : , "a", "cl" :
1031+lookup : cmd : :
1032-lookup : cmd : :
1033loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
1034m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
1035m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
1036m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
1037m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
1038m_forward : 1 : , "a", "cl" : Mouse forward factor.
1039m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
1040m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
1041m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
1042m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
1043m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
1044m_side : 0 : , "a", "cl" : Mouse side factor.
1045m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
1046map : cmd : : Start playing on specified map.
1047map_background : cmd : : Runs a map as the background to the main menu.
1048map_commentary : cmd : : Start playing, with commentary, on a specified map.
1049map_edit : cmd : :
1050map_setbombradius : cmd : : Sets the bomb radius for the map.
1051map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
1052map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration.
1053mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
1054mapgroup : cmd : : Specify a map group
1055mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview
1056mapoverview_allow_grid_usage : 0 : , "cl" : When set to 1, allows turning on the (experimental) grid for drawing.
1057mapoverview_icon_scale : 1 : , "a", "cl" : Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
1058maps : cmd : : Displays list of maps.
1059mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :
1060mat_ambient_light_b : 0 : , "cheat" :
1061mat_ambient_light_g : 0 : , "cheat" :
1062mat_ambient_light_r : 0 : , "cheat" :
1063mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect
1064mat_autoexposure_max : 2 : , "cheat", "cl" :
1065mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" :
1066mat_autoexposure_min : 0 : , "cheat", "cl" :
1067mat_bloomamount_rate : 0 : , "cheat", "cl" :
1068mat_bumpbasis : 0 : , "cheat" :
1069mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
1070mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
1071mat_colorcorrection : 1 : , "cheat" :
1072mat_configcurrent : cmd : : show the current video control panel config for the material system
1073mat_crosshair : cmd : : Display the name of the material under the crosshair
1074mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
1075mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
1076mat_crosshair_printmaterial : cmd : : print the material under the crosshair
1077mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
1078mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials.
1079mat_debug_bloom : 0 : , "cheat", "cl" :
1080mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
1081mat_debugalttab : 0 : , "cheat" :
1082mat_disable_bloom : 0 : , "cheat", "cl" :
1083mat_displacementmap : 1 : , "cheat" :
1084mat_draw_resolution : 0 : , "cheat" :
1085mat_draw_resolution_threshold : 3072 : , "cheat" :
1086mat_draw_zone_highlight : 1 : , "cheat", "cl" :
1087mat_draw_zone_projection_mode : 1 : , "cheat", "cl" :
1088mat_drawflat : 0 : , "cheat" :
1089mat_drawgray : 0 : , "cheat" :
1090mat_drawwater : 1 : , "cheat", "cl" :
1091mat_dynamic_tonemapping : 1 : , "cheat" :
1092mat_dynamiclightmaps : 0 : , "cheat" :
1093mat_dynamicPaintmaps : 0 : , "cheat" :
1094mat_edit : cmd : : Bring up the material under the crosshair in the editor
1095mat_exposure_center_region_x : 0 : , "cheat", "cl" :
1096mat_exposure_center_region_y : 0 : , "cheat", "cl" :
1097mat_fastclip : 0 : , "cheat" :
1098mat_fastnobump : 0 : , "cheat" :
1099mat_fillrate : 0 : , "cheat" :
1100mat_force_bloom : 0 : , "cheat", "cl" :
1101mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
1102mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0
1103mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.
1104mat_force_tonemap_scale : 0 : , "cheat" :
1105mat_forcedynamic : 0 : , "cheat" :
1106mat_frame_sync_enable : 1 : , "cheat" :
1107mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
1108mat_fullbright : 0 : , "cheat" :
1109mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
1110mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
1111mat_hsv : 0 : , "cheat", "cl" :
1112mat_info : cmd : : Shows material system info
1113mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
1114mat_loadtextures : 1 : , "cheat" :
1115mat_local_contrast_edge_scale_override : -1000 : , "cheat" :
1116mat_local_contrast_midtone_mask_override : -1 : , "cheat" :
1117mat_local_contrast_scale_override : 0 : , "cheat" :
1118mat_local_contrast_vignette_end_override : -1 : , "cheat" :
1119mat_local_contrast_vignette_start_override : -1 : , "cheat" :
1120mat_lpreview_mode : -1 : , "cheat", "cl" :
1121mat_luxels : 0 : , "cheat" :
1122mat_measurefillrate : 0 : , "cheat" :
1123mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
1124mat_monitorgamma_tv_enabled : 0 : , "a" :
1125mat_morphstats : 0 : , "cheat" :
1126mat_norendering : 0 : , "cheat" :
1127mat_normalmaps : 0 : , "cheat" :
1128mat_normals : 0 : , "cheat" :
1129mat_postprocess_enable : 1 : , "cheat", "cl" :
1130mat_powersavingsmode : 0 : , "a" : Power Savings Mode
1131mat_preview : 0 : , "cheat", "cl" :
1132mat_proxy : 0 : , "cheat" :
1133mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
1134mat_queue_priority : 1 : :
1135mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
1136mat_reloadallcustommaterials : cmd : : Reloads all custom materials
1137mat_reloadallmaterials : cmd : : Reloads all materials
1138mat_reloadmaterial : cmd : : Reloads a single material
1139mat_reloadtextures : cmd : : Reloads all textures
1140mat_remoteshadercompile : 127 : , "cheat" :
1141mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
1142mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
1143mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
1144mat_resolveFullFrameDepth : 1 : , "cheat" : Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
1145mat_reversedepth : 0 : , "cheat" :
1146mat_savechanges : cmd : : saves current video configuration to the registry
1147mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
1148mat_shadercount : cmd : : display count of all shaders and reset that count
1149mat_show_histogram : 0 : , "cheat", "cl" :
1150mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
1151mat_showcamerarendertarget : 0 : , "cheat", "cl" :
1152mat_showframebuffertexture : 0 : , "cheat", "cl" :
1153mat_showlowresimage : 0 : , "cheat" :
1154mat_showmaterials : cmd : : Show materials.
1155mat_showmaterialsverbose : cmd : : Show materials (verbose version).
1156mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
1157mat_showtextures : cmd : : Show used textures.
1158mat_showwatertextures : 0 : , "cheat", "cl" :
1159mat_softwareskin : 0 : , "cheat" :
1160mat_spewalloc : 0 : , "a" :
1161mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
1162mat_stub : 0 : , "cheat", "cl" :
1163mat_surfaceid : 0 : , "cheat" :
1164mat_surfacemat : 0 : , "cheat" :
1165mat_tessellation_accgeometrytangents : 0 : , "cheat" :
1166mat_tessellation_cornertangents : 1 : , "cheat" :
1167mat_tessellation_update_buffers : 1 : , "cheat" :
1168mat_tessellationlevel : 6 : , "cheat" :
1169+mat_texture_list : cmd : :
1170mat_texture_list : 0 : , "cheat" : For debugging, show a list of used textures per frame
1171-mat_texture_list : cmd : :
1172mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
1173mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
1174mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
1175mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
1176mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
1177mat_updateconvars : cmd : : updates the video config convars
1178mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
1179mat_viewportupscale : 1 : , "cheat", "cl" : Scale the viewport back up
1180mat_wireframe : 0 : , "cheat" :
1181mat_yuv : 0 : , "cheat", "cl" :
1182maxplayers : cmd : : Change the maximum number of players allowed on this server.
1183mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.
1184mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
1185mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)
1186mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)
1187mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.
1188mem_compact : cmd : :
1189mem_dump : cmd : : Dump memory stats to text file.
1190mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
1191mem_eat : cmd : :
1192mem_incremental_compact : cmd : :
1193mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
1194mem_test : cmd : :
1195mem_vcollide : cmd : : Dumps the memory used by vcollides
1196mem_verify : cmd : : Verify the validity of the heap
1197memory : cmd : : Print memory stats.
1198menuselect : cmd : : menuselect
1199minisave : cmd : : Saves game (for current level only!)
1200mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
1201mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
1202mm_debugprint : cmd : : Show debug information about current matchmaking session
1203mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
1204mm_dedicated_search_maxping : 150 : , "a" : Longest preferred ping to dedicated servers for games
1205mm_dlc_debugprint : cmd : : Shows information about dlc
1206mm_queue_show_stats : cmd : : Display global server stats
1207mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
1208mm_session_search_ping_buckets : 4 : :
1209mm_session_search_qos_timeout : 15 : :
1210mm_session_sys_kick_ban_duration : 180 : :
1211mm_session_sys_pkey : 0 : :
1212mod_combiner_info : cmd : : debug spew for Combiner Info
1213mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
1214mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
1215molotov_throw_detonate_time : 2 : , "rep", "cl" :
1216motdfile : 0 : , "sv" : The MOTD file to load.
1217+movedown : cmd : :
1218-movedown : cmd : :
1219+moveleft : cmd : :
1220-moveleft : cmd : :
1221+moveright : cmd : :
1222-moveright : cmd : :
1223+moveup : cmd : :
1224-moveup : cmd : :
1225movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
1226mp_afterroundmoney : 0 : , "rep", "cl" : amount of money awared to every player after each round
1227mp_anyone_can_pickup_c4 : 0 : , "rep", "cl" : If set, everyone can pick up the c4, not just Ts.
1228mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
1229mp_autoteambalance : 1 : , "sv", "nf" :
1230mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
1231mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup
1232mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
1233mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
1234mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
1235mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
1236mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
1237mp_buy_allow_grenades : 1 : , "rep", "cl" : Whether players can purchase grenades from the buy menu or not.
1238mp_buy_allow_guns : 255 : , "rep", "cl" : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
1239mp_buy_anywhere : 0 : , "nf", "rep", "cl" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
1240mp_buy_during_immunity : 0 : , "nf", "rep", "cl" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
1241mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for.
1242mp_c4_cannot_be_defused : 0 : , "rep", "cl" : If set, the planted c4 cannot be defused.
1243mp_c4timer : 40 : , "nf", "rep", "cl" : how long from when the C4 is armed until it blows
1244mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
1245mp_consecutive_loss_max : 4 : , "sv", "rep" :
1246mp_coop_force_join_ct : 0 : , "rep", "cl" : If set, real players will auto join CT on join.
1247mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.
1248mp_coopmission_mission_number : 0 : , "rep", "cl" : Which mission the map should run after it loads.
1249mp_ct_default_grenades : 0 : , "rep", "cl" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
1250mp_ct_default_melee : 0 : , "rep", "cl" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
1251mp_ct_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the CTs will spawn with
1252mp_ct_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the CTs will spawn with
1253mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage.
1254mp_damage_scale_ct_body : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
1255mp_damage_scale_ct_head : 1 : , "sv", "rep" : Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshot
1256mp_damage_scale_t_body : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
1257mp_damage_scale_t_head : 1 : , "sv", "rep" : Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots
1258mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
1259mp_death_drop_breachcharge : 1 : , "rep", "cl" : Drop breachcharge on player death
1260mp_death_drop_c4 : 1 : , "rep", "cl" : Whether c4 is droppable
1261mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death
1262mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
1263mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
1264mp_death_drop_healthshot : 1 : , "rep", "cl" : Drop healthshot on player death
1265mp_death_drop_taser : 1 : , "rep", "cl" : Drop taser on player death
1266mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.
1267mp_default_team_winner_no_objective : -1 : , "rep", "cl" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
1268mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
1269mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
1270mp_disconnect_kills_bots : 0 : , "sv" : When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
1271mp_disconnect_kills_players : 1 : , "sv" : When a player disconnects, kill them first (triggering item drops, stats, etc.)
1272mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists
1273mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)
1274mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)
1275mp_dm_bonus_percent : 50 : , "rep", "cl" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
1276mp_dm_bonus_respawn : 0 : , "rep", "cl" : When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
1277mp_dm_bonusweapon_dogtags : 0 : , "rep", "cl" : Additional dogtags to drop when making a kill with the bonus weapon
1278mp_dm_dogtag_score : 0 : , "rep", "cl" : Points to award for picking up a dogtag in deathmatch.
1279mp_dm_kill_base_score : 10 : , "rep", "cl" : Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
1280mp_dm_teammode : 0 : , "rep", "cl" : In deathmatch, enables team DM visuals & scoring
1281mp_dm_teammode_bonus_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for kill with bonus weapon
1282mp_dm_teammode_dogtag_score : 0 : , "rep", "cl" : Team deathmatch victory points to award for collecting enemy dogtags
1283mp_dm_teammode_kill_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for enemy kill
1284mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
1285mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
1286mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
1287mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match.
1288mp_dogtag_despawn_on_killer_death : 1 : , "sv", "rep" : Whether dogtags should despawn when their killer dies
1289mp_dogtag_despawn_time : 120 : , "sv", "rep" : How many seconds dogtags should stay around before despawning automatically (0 = infinite)
1290mp_dogtag_pickup_rule : 0 : , "sv", "rep" : Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
1291mp_drop_grenade_enable : 0 : , "sv" : Allows players to drop grenades.
1292mp_drop_knife_enable : 0 : , "sv" : Allows players to drop knives.
1293mp_dump_timers : cmd : : Prints round timers to the console for debugging
1294mp_economy_reset_rounds : 0 : , "rep", "cl" : Reset all player money every N rounds (0 for never)
1295mp_endmatch_votenextleveltime : 20 : , "cl" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
1296mp_endmatch_votenextmap : 1 : , "rep", "cl" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
1297mp_endmatch_votenextmap_keepcurrent : 1 : , "rep", "cl" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
1298mp_endmatch_votenextmap_wargames_modes : 0 : , "sv" : Modes available for endmatch voting during War Games. Separate names with spaces.
1299mp_endmatch_votenextmap_wargames_nummaps : 3 : , "sv" : Maximum number of maps to include in endmatch voting during War Games
1300mp_endmatch_votenextmap_wargames_nummodes : 1 : , "sv" : Maximum number of other War Games to include in endmatch voting during War Games
1301mp_endwarmup_player_count : 0 : , "rep", "cl" : Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
1302mp_equipment_reset_rounds : 0 : , "rep", "cl" : Reset all player equipment every N rounds (0 for never)
1303mp_footsteps_serverside : 1 : , "sv" : Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
1304mp_force_assign_teams : 0 : , "rep", "cl" : Players don't get to choose what team they are on, it is auto assinged.
1305mp_force_pick_time : 15 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed
1306mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
1307mp_forcerespawnplayers : cmd : : Force all players to respawn.
1308mp_forcewin : cmd : : Forces team to win
1309mp_free_armor : 0 : , "rep", "cl" : Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
1310mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
1311mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
1312mp_ggprogressive_random_weapon_kills_needed : 2 : , "rep", "cl" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
1313mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive
1314mp_ggprogressive_use_random_weapons : 1 : , "rep", "cl" : If set, selects random weapons from set categories for the progression order
1315mp_ggtr_always_upgrade : 0 : , "rep", "cl" : Award this many upgrade points every round in demolition mode
1316mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
1317mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
1318mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade
1319mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade
1320mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail
1321mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon
1322mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game
1323mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round
1324mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime
1325mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon
1326mp_ggtr_num_rounds_autoprogress : 3 : , "rep", "cl" : Upgrade the player's weapon after this number of rounds without upgrading
1327mp_give_player_c4 : 1 : , "rep", "cl" : Whether this map should spawn a c4 bomb for a player or not.
1328mp_global_damage_per_second : 0 : , "sv", "rep" : If above 0, deal non-lethal damage to players over time.
1329mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
1330mp_guardian_loc_adjective : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_adjective_<name>)
1331mp_guardian_loc_condition : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_condition_<name>)
1332mp_guardian_loc_icon : 0 : , "sv", "rep" : (If set) icon to override for guardian mission
1333mp_guardian_loc_mission : 0 : , "sv", "rep" : Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)
1334mp_guardian_loc_override : 0 : , "sv", "rep" : Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)
1335mp_guardian_loc_weapon : 0 : , "sv", "rep" : (If set) weapon name token (#SFUI_WPNHUD_<name>)
1336mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed.
1337mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite.
1338mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon.
1339mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission.
1340mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site.
1341mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event.
1342mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts
1343mp_halftime_pausematch : 0 : , "rep", "cl" : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
1344mp_halftime_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
1345mp_heavyassaultsuit_aimpunch : 1 : , "rep", "cl" : How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
1346mp_heavyassaultsuit_cooldown : 5 : , "rep", "cl" : Determines cooldown of purchase.
1347mp_heavyassaultsuit_deploy_timescale : 0 : , "rep", "cl" : How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
1348mp_heavyassaultsuit_speed : 130 : , "rep", "cl" : The max speed of a player when they are wearing the heavy assault suit
1349mp_heavybot_damage_reduction_scale : 1 : , "rep", "cl" : How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
1350mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn.
1351mp_hostages_rescuetime : 1 : , "rep", "cl" : Additional time added to round time if a hostage is reached by a CT.
1352mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0.
1353mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn.
1354mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
1355mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
1356mp_hostages_takedamage : 0 : , "rep", "cl" : Whether or not hostages can be hurt.
1357mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
1358mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
1359mp_items_prohibited : 0 : , "rep", "cl" : Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
1360mp_join_grace_time : 0 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game
1361mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
1362mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
1363mp_logdetail_items : 0 : , "sv" : Logs a line any time a player acquires or loses an item.
1364mp_logdistance_2d : 250 : , "sv" : Enables distance logging every so many units
1365mp_logdistance_sec : 15 : , "sv" : Enables distance logging every so many seconds
1366mp_logloadouts : 1 : , "sv" : Enables distance logging with full loadouts
1367mp_logmoney : 0 : , "sv" : Enables money logging. Values are: 0=off, 1=on
1368mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
1369mp_match_end_changelevel : 0 : , "rep", "cl" : At the end of the match, perform a changelevel even if next map is the same
1370mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map
1371mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts.
1372mp_max_armor : 2 : , "rep", "cl" : Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
1373mp_maxmoney : 16000 : , "rep", "cl" : maximum amount of money allowed in a player's account
1374mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
1375mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it
1376mp_only_cts_rescue_hostages : 1 : , "sv", "rep" :
1377mp_overtime_enable : 0 : , "rep", "cl" : If a match ends in a tie, use overtime rules to determine winner
1378mp_overtime_halftime_pausetimer : 0 : , "rep", "cl" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
1379mp_overtime_maxrounds : 6 : , "rep", "cl" : When overtime is enabled play additional rounds to determine winner
1380mp_overtime_startmoney : 10000 : , "rep", "cl" : Money assigned to all players at start of every overtime half
1381mp_pause_match : cmd : : Pause the match in the next freeze time
1382mp_plant_c4_anywhere : 0 : , "rep", "cl" :
1383mp_playercashawards : 1 : , "rep", "cl" : Players can earn money by performing in-game actions
1384mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
1385mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar
1386mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar
1387mp_radar_showall : 0 : , "rep", "cl" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
1388mp_randomspawn : 0 : , "rep", "cl" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
1389mp_randomspawn_dist : 0 : , "rep", "cl" : If using mp_randomspawn, determines whether to test distance when selecting this spot.
1390mp_randomspawn_los : 1 : , "rep", "cl" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
1391mp_require_gun_use_to_acquire : 0 : , "sv" : Whether guns must be +used to acquire or default is touch-to-pickup
1392mp_respawn_immunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts.
1393mp_respawn_on_death_ct : 0 : , "rep", "cl" : When set to 1, counter-terrorists will respawn after dying.
1394mp_respawn_on_death_t : 0 : , "rep", "cl" : When set to 1, terrorists will respawn after dying.
1395mp_respawnwavetime_ct : 10 : , "rep", "cl" : Time between respawn waves for CTs.
1396mp_respawnwavetime_t : 10 : , "rep", "cl" : Time between respawn waves for Terrorists.
1397mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
1398mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win
1399mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
1400mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
1401mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes.
1402mp_roundtime_hostage : 0 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
1403mp_scrambleteams : cmd : : Scramble the teams and restart the game
1404mp_solid_teammates : 1 : , "rep", "cl" : How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
1405mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
1406mp_spec_swapplayersides : 0 : , "rep", "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
1407mp_spectators_max : 2 : , "rep", "cl" : How many spectators are allowed in a match.
1408mp_starting_losses : 0 : , "sv", "rep" : Determines what the initial loss streak is.
1409mp_startmoney : 800 : , "rep", "cl" : amount of money each player gets when they reset
1410mp_suicide_time : 5 : , "sv", "cheat", "rep" : Specifies number of seconds required to wait before another suicide.
1411mp_swapteams : cmd : : Swap the teams and restart the game
1412mp_switchteams : cmd : : Switch teams and restart the game
1413mp_t_default_grenades : 0 : , "rep", "cl" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
1414mp_t_default_melee : 0 : , "rep", "cl" : The default melee weapon that the Ts will spawn with
1415mp_t_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the Ts will spawn with
1416mp_t_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the Ts will spawn with
1417mp_tagging_scale : 1 : , "sv", "rep" : Scalar for player tagging modifier when hit. Lower values for greater tagging.
1418mp_taser_recharge_time : -1 : , "rep", "cl" : Determines recharge time for taser. -1 = disabled.
1419mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
1420mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
1421mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
1422mp_team_timeout_max : 1 : , "sv", "rep", "cl" : Number of timeouts each team gets per match.
1423mp_team_timeout_time : 60 : , "sv", "rep", "cl" : Duration of each timeout.
1424mp_teamcashawards : 1 : , "rep", "cl" : Teams can earn money by performing in-game actions
1425mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
1426mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
1427mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
1428mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
1429mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat.
1430mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat.
1431mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds
1432mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds
1433mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
1434mp_teammates_are_enemies : 0 : , "nf", "rep", "cl" : When set, your teammates act as enemies and all players are valid targets.
1435mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
1436mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
1437mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team.
1438mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team.
1439mp_teamscore_1 : 0 : , "sv" : A non-empty string for best-of-N maps won by the first team.
1440mp_teamscore_2 : 0 : , "sv" : A non-empty string for best-of-N maps won by the second team.
1441mp_teamscore_max : 0 : , "sv" : How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
1442mp_timelimit : 5 : , "nf", "rep", "cl" : game time per map in minutes
1443mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
1444mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
1445mp_unpause_match : cmd : : Resume the match
1446mp_use_respawn_waves : 0 : , "rep", "cl" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
1447mp_verbose_changelevel_spew : 1 : , "cl" :
1448mp_warmup_end : cmd : : End warmup immediately.
1449mp_warmup_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
1450mp_warmup_start : cmd : : Start warmup.
1451mp_warmuptime : 30 : , "rep", "cl" : How long the warmup period lasts. Changing this value resets warmup.
1452mp_warmuptime_all_players_connected : 0 : , "rep", "cl" : Warmup time to use when all players have connected. 0 to disable.
1453mp_weapon_melee_touch_time_after_hit : 5 : , "sv", "cheat" :
1454mp_weapon_next_owner_touch_time : 1 : , "sv", "cheat" :
1455mp_weapon_prev_owner_touch_time : 1 : , "sv", "cheat" :
1456mp_weapon_self_inflict_amount : 0 : , "sv", "rep" : If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
1457mp_weapons_allow_heavy : -1 : , "rep", "cl" : Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1458mp_weapons_allow_heavyassaultsuit : 0 : , "rep", "cl" : Determines whether heavyassaultsuit is permitted.
1459mp_weapons_allow_map_placed : 0 : , "rep", "cl" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
1460mp_weapons_allow_pistols : -1 : , "rep", "cl" : Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1461mp_weapons_allow_rifles : -1 : , "rep", "cl" : Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1462mp_weapons_allow_smgs : -1 : , "rep", "cl" : Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1463mp_weapons_allow_typecount : 5 : , "rep", "cl" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
1464mp_weapons_allow_zeus : 1 : , "rep", "cl" : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
1465mp_weapons_glow_on_ground : 0 : , "rep", "cl" : If this convar is set, weapons on the ground will have a glow around them.
1466mp_weapons_max_gun_purchases_per_weapon_per_match : -1 : , "sv", "rep", "cl" : Max number of times a player may purchase any weapon per match
1467mp_win_panel_display_time : 3 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs
1468ms_player_dump_properties : cmd : : Prints a dump the current players property data
1469multvar : cmd : : Multiply specified convar value.
1470muzzleflash_light : 1 : , "a", "cl" :
1471name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
1472nav_add_to_selected_set : cmd : : Add current area to the selected set.
1473nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
1474nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
1475nav_area_bgcolor : 924126208.000 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
1476nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
1477nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
1478nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
1479nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
1480nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
1481nav_begin_drag_selecting : cmd : : Start dragging a selection area.
1482nav_begin_selecting : cmd : : Start continuously adding to the selected set.
1483nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
1484nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
1485nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
1486nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
1487nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
1488nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
1489nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
1490nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
1491nav_clear_selected_set : cmd : : Clear the selected set.
1492nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
1493nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
1494nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
1495nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
1496nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
1497nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
1498nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
1499nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
1500nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
1501nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
1502nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
1503nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
1504nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
1505nav_debug_blocked : 0 : , "sv", "cheat" :
1506nav_delete : cmd : : Deletes the currently highlighted Area.
1507nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
1508nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
1509nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
1510nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
1511nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
1512nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
1513nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
1514nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
1515nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
1516nav_end_drag_selecting : cmd : : Stop dragging a selection area.
1517nav_end_selecting : cmd : : Stop continuously adding to the selected set.
1518nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
1519nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
1520nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
1521nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
1522nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
1523nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
1524nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
1525nav_generate_incremental_range : 2000 : , "sv", "cheat" :
1526nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
1527nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
1528nav_ladder_flip : cmd : : Flips the selected ladder's direction.
1529nav_load : cmd : : Loads the Navigation Mesh for the current map.
1530nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
1531nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
1532nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
1533nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
1534nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
1535nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
1536nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
1537nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
1538nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
1539nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
1540nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
1541nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
1542nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
1543nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
1544nav_place_list : cmd : : Lists all place names used in the map.
1545nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
1546nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
1547nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
1548nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
1549nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
1550nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
1551nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
1552nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
1553nav_recall_selected_set : cmd : : Re-selects the stored selected set.
1554nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
1555nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
1556nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
1557nav_save : cmd : : Saves the current Navigation Mesh to disk.
1558nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
1559nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
1560nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
1561nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
1562nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
1563nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
1564nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
1565nav_select_radius : cmd : : Adds all areas in a radius to the selection set
1566nav_select_stairs : cmd : : Adds all stairway areas to the selected set
1567nav_selected_set_border_color : -703239168.000 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
1568nav_selected_set_color : 1239281792.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
1569nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
1570nav_shift : cmd : : Shifts the selected areas by the specified amount
1571nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
1572nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
1573nav_show_compass : 0 : , "sv", "cheat" :
1574nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
1575nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
1576nav_show_light_intensity : 0 : , "sv", "cheat" :
1577nav_show_node_grid : 0 : , "sv", "cheat" :
1578nav_show_node_id : 0 : , "sv", "cheat" :
1579nav_show_nodes : 0 : , "sv", "cheat" :
1580nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
1581nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
1582nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
1583nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
1584nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
1585nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
1586nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
1587nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
1588nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
1589nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
1590nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
1591nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
1592nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
1593nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
1594nav_subdivide : cmd : : Subdivides all selected areas.
1595nav_test_node : 0 : , "sv", "cheat" :
1596nav_test_node_crouch : 0 : , "sv", "cheat" :
1597nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
1598nav_test_stairs : cmd : : Test the selected set for being on stairs
1599nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
1600nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
1601nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
1602nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
1603nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
1604nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
1605nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
1606nav_unmark : cmd : : Clears the marked Area or Ladder.
1607nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
1608nav_update_lighting : cmd : : Recomputes lighting values
1609nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
1610nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
1611nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
1612nav_warp_to_mark : cmd : : Warps the player to the marked area.
1613nav_world_center : cmd : : Centers the nav mesh in the world
1614net_allow_multicast : 1 : , "a" :
1615net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
1616net_channels : cmd : : Shows net channel info
1617net_client_steamdatagram_enable_override : 0 : , "cl" : 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
1618net_connections_stats : cmd : : Print detailed network statistics for each network connection
1619net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun
1620net_droppackets : 0 : , "cheat" : Drops next n packets on client
1621net_dumpeventstats : cmd : : Dumps out a report of game event network usage
1622net_earliertempents : 0 : , "cheat" :
1623net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
1624net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
1625net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
1626net_graph : 0 : , "a", "cl" : Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
1627net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
1628net_graphholdsvframerate : 0 : , "a", "cl" : Hold worst case in server framerate line.
1629net_graphipc : 0 : , "a", "cl" : Show IPCs on netgraph panel
1630net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
1631net_graphpos : 1 : , "a", "cl" :
1632net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
1633net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
1634net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
1635net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph.
1636net_graphsolid : 1 : , "a", "cl" :
1637net_graphtext : 1 : , "a", "cl" : Draw text fields
1638net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
1639net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
1640net_scale : 5 : , "a", "cl" :
1641net_showreliablesounds : 0 : , "cheat" :
1642net_showsplits : 0 : : Show info about packet splits
1643net_showudp : 0 : : Dump UDP packets summary to console
1644net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
1645net_showudp_remoteonly : 0 : : Dump non-loopback udp only
1646net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
1647net_start : cmd : : Inits multiplayer network sockets
1648net_status : cmd : : Shows current network status
1649net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
1650net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
1651net_steamcnx_status : cmd : : Print status of steam connection sockets.
1652net_threaded_socket_burst_cap : 1024 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
1653net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client.
1654net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
1655next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
1656nextdemo : cmd : : Play next demo in sequence.
1657nextlevel : 0 : , "nf", "rep", "cl" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
1658nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients
1659nextmode : 0 : , "nf", "rep", "cl" : Sets the game mode to be played when the next level loads
1660noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
1661noclip_fixup : 1 : , "sv", "cheat" :
1662notarget : cmd : : Toggle. Player becomes hidden to NPCs.
1663npc_ally_deathmessage : 1 : , "sv", "cheat" :
1664npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
1665npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
1666npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
1667npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
1668npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
1669npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
1670npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
1671npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
1672npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
1673npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
1674npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1675npc_freeze_unselected : cmd : : Freeze all NPCs not selected
1676npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
1677npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
1678npc_heal : cmd : : Heals the target back to full health
1679npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
1680npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
1681npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
1682npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
1683npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
1684npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
1685npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
1686npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1687npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
1688npc_squads : cmd : : Obsolete. Replaced by npc_combat
1689npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
1690npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
1691npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
1692npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
1693npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
1694npc_thinknow : cmd : : Trigger NPC to think
1695npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
1696observer_use : cmd : :
1697occlusion_old : 0 : :
1698occlusion_stats : cmd : : Occlusion statistics; [-jitter] [-reset]
1699occlusion_test_async : 0 : : Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
1700occlusion_test_async_jitter : 2 : , "cheat" :
1701occlusion_test_async_move_tolerance : 8 : , "cheat" :
1702occlusion_test_camera_margins : 12 : , "sv" : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
1703occlusion_test_jump_margin : 12 : : Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
1704occlusion_test_margins : 36 : : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
1705occlusion_test_shadow_length : 144 : , "sv" : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
1706occlusion_test_shadow_max_distance : 1500 : : Max distance at which to consider shadows for occlusion computations
1707option_duck_method : 0 : , "a", "cl", "ss" :
1708option_speed_method : 0 : , "a", "cl", "ss" :
1709paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
1710paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
1711paintsplat_noise_enabled : 1 : , "cheat", "rep" :
1712panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
1713panorama_dump_events_backlog : 0 : :
1714parachute : cmd : : equips parachute
1715particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
1716particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
1717particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
1718particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
1719particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
1720particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
1721password : 0 : , "a", "norecord" : Current server access password
1722path : cmd : : Show the engine filesystem path.
1723pause : cmd : : Toggle the server pause state.
1724perfui : cmd : : Show/hide the level performance tools UI.
1725perfvisualbenchmark : cmd : :
1726perfvisualbenchmark_abort : cmd : :
1727phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" :
1728phys_show_active : 0 : , "sv", "cheat" :
1729physics_budget : cmd : : Times the cost of each active object
1730physics_constraints : cmd : : Highlights constraint system graph for an entity
1731physics_debug_entity : cmd : : Dumps debug info for an entity
1732physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
1733physics_report_active : cmd : : Lists all active physics objects
1734physics_select : cmd : : Dumps debug info for an entity
1735pick_hint : cmd : :
1736picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
1737ping : cmd : : Display ping to server.
1738pixelvis_debug : cmd : : Dump debug info
1739play : cmd : : Play a sound.
1740play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
1741play_hrtf : cmd : : Play a sound with HRTF spatialization.
1742playcast : cmd : : Play a broadcast
1743playdemo : cmd : : Play a recorded demo file (.dem ).
1744player_botdifflast_s : 2 : , "a", "cl" :
1745player_competitive_maplist_2v2_7_0_3F9CD3AE : 0 : , "a", "cl" :
1746player_competitive_maplist_8_7_0_A1CF073A : 0 : , "a", "cl" :
1747player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
1748player_nevershow_communityservermessage : 0 : , "a", "cl", "ss" :
1749player_teamplayedlast : 3 : , "a", "cl", "ss" :
1750player_wargames_list2_7_0_604 : 0 : , "a", "cl" :
1751playflush : cmd : : Play a sound, reloading from disk in case of changes.
1752playgamesound : cmd : : Play a sound from the game sounds txt file
1753playsoundscape : cmd : : Forces a soundscape to play
1754playvideo : cmd : : Plays a video: <filename> [width height]
1755playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
1756playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
1757playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
1758playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
1759playvol : cmd : : Play a sound at a specified volume.
1760plugin_load : cmd : : plugin_load <filename> : loads a plugin
1761plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
1762plugin_pause_all : cmd : : pauses all loaded plugins
1763plugin_print : cmd : : Prints details about loaded plugins
1764plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
1765plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
1766plugin_unpause_all : cmd : : unpauses all disabled plugins
1767post_jump_crouch : 0 : , "cheat", "rep", "cl" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
1768press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
1769print_colorcorrection : cmd : : Display the color correction layer information.
1770print_mapgroup : cmd : : Prints the current mapgroup and the contained maps
1771print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps
1772progress_enable : cmd : :
1773prop_crosshair : cmd : : Shows name for prop looking at
1774prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
1775prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1776prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1777pvs_min_player_distance : 1500 : , "sv" : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
1778pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
1779pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
1780quit : cmd : : Exit the engine.
1781quit_prompt : cmd : : Exit the engine.
1782r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
1783r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
1784r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
1785r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade
1786r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
1787r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
1788r_avglight : 1 : , "cheat" :
1789r_avglightmap : 0 : , "cheat" :
1790r_brush_queue_mode : 0 : , "cheat" :
1791r_cheapwaterend : cmd : :
1792r_cheapwaterstart : cmd : :
1793r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
1794r_ClipAreaFrustums : 1 : , "cheat" :
1795r_ClipAreaPortals : 1 : , "cheat" :
1796r_colorstaticprops : 0 : , "cheat" :
1797r_debugcheapwater : 0 : , "cheat", "cl" :
1798r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
1799r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
1800r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props
1801r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size
1802r_disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
1803r_disable_update_shadow : 1 : , "cheat", "cl" :
1804r_DispBuildable : 0 : , "cheat" :
1805r_DispWalkable : 0 : , "cheat" :
1806r_dlightsenable : 1 : , "cheat" :
1807r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
1808r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
1809r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
1810r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
1811r_drawdecals : 1 : , "cheat" : Render decals.
1812r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
1813r_drawentities : 1 : , "cheat" :
1814r_drawfuncdetail : 1 : , "cheat" : Render func_detail
1815r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
1816r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
1817r_drawlightinfo : 0 : , "cheat" :
1818r_drawlights : 0 : , "cheat" :
1819r_DrawModelLightOrigin : 0 : , "cheat" :
1820r_drawmodelnames : 0 : , "cheat", "rep", "cl" :
1821r_drawmodelstatsoverlay : 0 : , "cheat" :
1822r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
1823r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
1824r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
1825r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
1826r_drawopaquedetailprops : 1 : , "cheat", "cl" :
1827r_drawopaquedetailprops_csm : 0 : , "cheat", "cl" :
1828r_drawopaquedetailprops_reflect : 0 : , "cheat", "cl" :
1829r_drawopaquedetailprops_refract : 0 : , "cheat", "cl" :
1830r_drawopaquerenderables : 1 : , "cheat", "cl" :
1831r_drawopaqueworld : 1 : , "cheat", "cl" :
1832r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
1833r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
1834r_DrawPortals : 0 : , "cheat" :
1835r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
1836r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
1837r_drawropes : 1 : , "cheat", "cl" :
1838r_drawscreenoverlay : 1 : , "cheat", "server_can_execute", "cl" :
1839r_drawskybox : 1 : , "cheat" :
1840r_drawsprites : 1 : , "cheat", "cl" :
1841r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
1842r_drawtracers : 1 : , "cheat", "cl" :
1843r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers
1844r_drawtracers_movetonotintersect : 1 : , "cheat", "cl" :
1845r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
1846r_drawtranslucentworld : 1 : , "cheat" :
1847r_drawunderwateroverlay : 1 : , "cheat", "server_can_execute", "cl" :
1848r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
1849r_drawviewmodel : 1 : , "cheat", "cl" :
1850r_drawworld : 1 : , "cheat" : Render the world.
1851r_dscale_basefov : 90 : , "cheat" :
1852r_dscale_fardist : 2000 : , "cheat" :
1853r_dscale_farscale : 4 : , "cheat" :
1854r_dscale_neardist : 100 : , "cheat" :
1855r_dscale_nearscale : 1 : , "cheat" :
1856r_dynamic : 1 : :
1857r_dynamiclighting : 1 : , "cheat" :
1858r_eyegloss : 1 : , "a", "cl" :
1859r_eyemove : 1 : , "a" :
1860r_eyeshift_x : 0 : , "a" :
1861r_eyeshift_y : 0 : , "a" :
1862r_eyeshift_z : 0 : , "a" :
1863r_eyesize : 0 : , "a" :
1864r_eyewaterepsilon : 7 : , "cheat", "cl" :
1865r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
1866r_flashlightambient : 0 : , "cheat", "cl" :
1867r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
1868r_flashlightbrightness : 0 : , "cheat" :
1869r_flashlightclip : 0 : , "cheat" :
1870r_flashlightconstant : 0 : , "cheat", "cl" :
1871r_flashlightdrawclip : 0 : , "cheat" :
1872r_flashlightfar : 750 : , "cheat", "cl" :
1873r_flashlightfov : 53 : , "cheat", "cl" :
1874r_flashlightladderdist : 40 : , "cheat", "cl" :
1875r_flashlightlinear : 100 : , "cheat", "cl" :
1876r_flashlightlockposition : 0 : , "cheat", "cl" :
1877r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
1878r_flashlightnear : 4 : , "cheat", "cl" :
1879r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
1880r_flashlightoffsetforward : 0 : , "cheat", "cl" :
1881r_flashlightoffsetright : 5 : , "cheat", "cl" :
1882r_flashlightoffsetup : -5 : , "cheat", "cl" :
1883r_flashlightquadratic : 0 : , "cheat", "cl" :
1884r_flashlightshadowatten : 0 : , "cheat", "cl" :
1885r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
1886r_flushlod : cmd : : Flush and reload LODs.
1887r_hwmorph : 0 : , "cheat" :
1888r_itemblinkmax : 0 : , "cheat" :
1889r_itemblinkrate : 4 : , "cheat" :
1890r_JeepFOV : 90 : , "sv", "cheat", "rep" :
1891r_JeepViewBlendTo : 1 : , "cheat", "cl" :
1892r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
1893r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
1894r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
1895r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
1896r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
1897r_lightcache_invalidate : cmd : :
1898r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
1899r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
1900r_lightcachecenter : 1 : , "cheat" :
1901r_lightcachemodel : -1 : , "cheat" :
1902r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
1903r_lightmap : -1 : , "cheat" :
1904r_lightstyle : -1 : , "cheat" :
1905r_lightwarpidentity : 0 : , "cheat" :
1906r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
1907r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
1908r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
1909r_modelwireframedecal : 0 : , "cheat" :
1910r_nohw : 0 : , "cheat" :
1911r_nosw : 0 : , "cheat" :
1912r_novis : 0 : , "cheat" : Turn off the PVS.
1913r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
1914r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
1915r_particle_demo : 0 : , "cheat", "cl" :
1916r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
1917r_portalsopenall : 0 : , "cheat" : Open all portals
1918r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
1919r_printdecalinfo : cmd : :
1920r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
1921r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
1922r_rainalpha : 0 : , "cheat", "cl" :
1923r_rainalphapow : 0 : , "cheat", "cl" :
1924r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
1925r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
1926r_raindensity : 0 : , "cheat", "cl" :
1927r_RainHack : 0 : , "cheat", "cl" :
1928r_rainlength : 0 : , "cheat", "cl" :
1929r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
1930r_RainRadius : 1500 : , "cheat", "cl" :
1931r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
1932r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
1933r_rainspeed : 600 : , "cheat", "cl" :
1934r_RainSplashPercentage : 20 : , "cheat", "cl" :
1935r_rainwidth : 0 : , "cheat", "cl" :
1936r_randomflex : 0 : , "cheat" :
1937r_replay_post_effect : -1 : , "cheat", "cl" :
1938r_rimlight : 1 : , "cheat" :
1939r_ropes_holiday_light_color : cmd : : Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
1940r_screenoverlay : cmd : : Draw specified material as an overlay
1941r_shadow_debug_spew : 0 : , "cheat", "cl" :
1942r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
1943r_shadowangles : cmd : : Set shadow angles
1944r_shadowblobbycutoff : cmd : : some shadow stuff
1945r_shadowcolor : cmd : : Set shadow color
1946r_shadowdir : cmd : : Set shadow direction
1947r_shadowdist : cmd : : Set shadow distance
1948r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
1949r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
1950r_shadowids : 0 : , "cheat" :
1951r_shadows_gamecontrol : -1 : , "cheat" :
1952r_shadowwireframe : 0 : , "cheat" :
1953r_showenvcubemap : 0 : , "cheat" :
1954r_showz_power : 1 : , "cheat" :
1955r_skin : 0 : , "cheat" :
1956r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
1957r_slowpathwireframe : 0 : , "cheat" :
1958r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
1959r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
1960r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
1961r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
1962r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
1963r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
1964r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
1965r_SnowParticles : 500 : , "cheat", "cl" : Snow.
1966r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
1967r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
1968r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
1969r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
1970r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
1971r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
1972r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
1973r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
1974r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
1975r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
1976r_swingflashlight : 1 : , "cheat", "cl" :
1977r_underwateroverlay_drain_speed : 0 : , "cheat", "cl" :
1978r_updaterefracttexture : 1 : , "cheat", "cl" :
1979r_vehicleBrakeRate : 1 : , "sv", "cheat" :
1980r_VehicleViewClamp : 1 : , "cheat", "cl" :
1981r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
1982r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
1983r_visualizelighttraces : 0 : , "cheat" :
1984r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
1985r_visualizetraces : 0 : , "cheat" :
1986radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them
1987radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance
1988radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method
1989radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar.
1990radio : cmd : : Opens a radio menu
1991radio1 : cmd : : Opens a radio menu
1992radio2 : cmd : : Opens a radio menu
1993radio3 : cmd : : Opens a radio menu
1994rangefinder : cmd : : rangefinder
1995rate : 196608 : , "a", "user" : Max bytes/sec the host can receive data
1996rcon : cmd : : Issue an rcon command.
1997rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
1998rcon_password : 0 : , "norecord" : remote console password.
1999rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
2000recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
2001record : cmd : : Record a demo.
2002reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
2003+reload : cmd : :
2004-reload : cmd : :
2005reload_store_config : cmd : :
2006reload_vjobs : cmd : : reload vjobs module
2007removeallids : cmd : : Remove all user IDs from the ban list.
2008removeid : cmd : : Remove a user ID from the ban list.
2009removeip : cmd : : Remove an IP address from the ban list.
2010render_blanks : cmd : : render N blank frames
2011replay_death : cmd : : start hltv replay of last death
2012replay_debug : 0 : , "rep" :
2013replay_start : cmd : : Start GOTV replay: replay_start <delay> [<player name or index>]
2014replay_stop : cmd : : stop hltv replay
2015report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
2016report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
2017report_entities : cmd : : Lists all entities
2018report_simthinklist : cmd : : Lists all simulating/thinking entities
2019report_soundpatch : cmd : : reports sound patch count
2020report_touchlinks : cmd : : Lists all touchlinks
2021reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
2022reset_gameconvars : cmd : : Reset a bunch of game convars to default values
2023respawn_entities : cmd : : Respawn all the entities in the map.
2024restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
2025retry : cmd : : Retry connection to last server.
2026+right : cmd : :
2027-right : cmd : :
2028rope_min_pixel_diameter : 2 : , "cheat" :
2029rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
2030rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
2031rr_reloadresponsesystems : cmd : : Reload all response system scripts.
2032rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
2033rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
2034rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
2035rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
2036safezonex : 1 : , "a", "cl" : The percentage of the screen width that is considered safe from overscan
2037safezoney : 1 : , "a", "cl" : The percentage of the screen height that is considered safe from overscan
2038save : cmd : : Saves current game.
2039save_finish_async : cmd : :
2040say : cmd : : Display player message
2041say_team : cmd : : Display player message to team
2042sc_enable : 1 : , "a", "cl", "ss" : Enable SteamController
2043sc_joystick_map : 1 : , "a" : How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
2044sc_pitch_sensitivity : 1 : , "a", "cl", "ss" : SteamController pitch factor.
2045sc_yaw_sensitivity : 1 : , "a", "cl", "ss" : SteamController yaw factor.
2046scandemo : cmd : : Scan a recorded demo file (.dem ) for specific game events and dump data.
2047scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
2048scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
2049scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
2050scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
2051scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
2052scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
2053+score : cmd : :
2054-score : cmd : :
2055screenshot : cmd : : Take a screenshot.
2056script : cmd : : Run the text as a script
2057script_client : cmd : : Run the text as a script
2058script_debug : cmd : : Connect the vscript VM to the script debugger
2059script_debug_client : cmd : : Connect the vscript VM to the script debugger
2060script_dump_all : cmd : : Dump the state of the VM to the console
2061script_dump_all_client : cmd : : Dump the state of the VM to the console
2062script_execute : cmd : : Run a vscript file
2063script_execute_client : cmd : : Run a vscript file
2064script_help : cmd : : Output help for script functions, optionally with a search string
2065script_help_client : cmd : : Output help for script functions, optionally with a search string
2066script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
2067script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
2068script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
2069sdr : cmd : : SteamDatagram Network Configuration
2070sdr_spew_level : 5 : : verbosity level for SteamNetSockets spew
2071sensitivity : 2 : , "a", "cl" : Mouse sensitivity.
2072server_game_time : cmd : : Gives the game time in seconds (server's curtime)
2073servercfgfile : 0 : , "sv" :
2074setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
2075setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
2076setinfo : cmd : : Adds a new user info value
2077setmodel : cmd : : Changes's player's model
2078setpause : cmd : : Set the pause state of the server.
2079setpos : cmd : : Move player to specified origin (must have sv_cheats).
2080setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
2081setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
2082shake : cmd : : Shake the screen.
2083shake_stop : cmd : : Stops all active screen shakes.
2084shake_testpunch : cmd : : Test a punch-style screen shake.
2085show_loadout_toggle : cmd : : Toggles loadout display
2086+showbudget : cmd : :
2087-showbudget : cmd : :
2088showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
2089-showbudget_texture : cmd : :
2090+showbudget_texture : cmd : :
2091-showbudget_texture_global : cmd : :
2092+showbudget_texture_global : cmd : :
2093showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
2094showconsole : cmd : : Show the console.
2095showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
2096showpanel : cmd : : Shows a viewport panel <name>
2097-showscores : cmd : :
2098+showscores : cmd : :
2099showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
2100showtriggers_toggle : cmd : : Toggle show triggers
2101-showvprof : cmd : :
2102+showvprof : cmd : :
2103singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
2104sk_autoaim_mode : 1 : , "a", "rep", "cl" :
2105skill : 1 : , "a" : Game skill level (1-3).
2106skip_next_map : cmd : : Skips the next map in the map rotation for the server.
2107skybox_disablereflection : 0 : , "cheat", "cl" :
2108slot0 : cmd : :
2109slot1 : cmd : :
2110slot10 : cmd : :
2111slot11 : cmd : :
2112slot12 : cmd : :
2113slot13 : cmd : :
2114slot2 : cmd : :
2115slot3 : cmd : :
2116slot4 : cmd : :
2117slot5 : cmd : :
2118slot6 : cmd : :
2119slot7 : cmd : :
2120slot8 : cmd : :
2121slot9 : cmd : :
2122snapto : cmd : :
2123snd_async_flush : cmd : : Flush all unlocked async audio data
2124snd_async_showmem : cmd : : Show async memory stats
2125snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
2126snd_async_showmem_summary : cmd : : Show brief async memory stats
2127snd_deathcamera_volume : 0 : , "a" : Relative volume of the death camera music.
2128snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves
2129snd_debug_sleep : cmd : :
2130snd_disable_mixer_duck : 0 : , "cheat" :
2131snd_disable_mixer_solo : 0 : , "cheat" :
2132snd_duckerattacktime : 0 : , "a" :
2133snd_duckerreleasetime : 2 : , "a" :
2134snd_duckerthreshold : 0 : , "a" :
2135snd_ducking_off : 1 : , "a" :
2136snd_ducktovolume : 0 : , "a" :
2137snd_dump_filepaths : cmd : :
2138snd_dumpclientsounds : cmd : : Dump sounds to console
2139snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance
2140snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance
2141snd_dzmusic_volume : 0 : , "a" : Relative volume of the Danger Zone victory music.
2142snd_filter : 0 : , "cheat" :
2143snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
2144snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
2145snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
2146snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
2147snd_gain : 1 : , "cheat" :
2148snd_gain_max : 1 : , "cheat" :
2149snd_gain_min : 0 : , "cheat" :
2150snd_getmixer : cmd : : Get data related to mix group matching string
2151snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
2152snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
2153snd_hrtf_distance_behind : 100 : , "a" : HRTF calculations will calculate the player as being this far behind the camera
2154snd_hrtf_lerp_max_distance : 800 : , "cheat" :
2155snd_hrtf_lerp_min_distance : 100 : , "cheat" :
2156snd_hrtf_stereo_blend : 1 : , "cheat" :
2157snd_hrtf_voice_delay : 0 : , "a" :
2158snd_hrtf_volume : 0 : , "cheat" : Controls volume of HRTF sounds
2159snd_hwcompat : 0 : , "a" :
2160snd_list : 0 : , "cheat" :
2161snd_mainmenu_music_break_time_max : 0 : , "cheat", "cl" : Minimum amount of time to pause between playing main menu music
2162snd_mainmenu_music_break_time_min : 0 : , "cheat", "cl" : Minimum amount of time to pause between playing main menu music
2163snd_mapobjective_volume : 0 : , "a" : Relative volume of map objective music.
2164snd_max_same_sounds : 4 : , "cheat" :
2165snd_max_same_weapon_sounds : 3 : , "cheat" :
2166snd_menumusic_volume : 0 : , "a" : Relative volume of the main menu music.
2167snd_mix_async : 1 : , "a" : Sets sound to get mixed asynchronously on a different thread
2168snd_mixahead : 0 : , "a" :
2169snd_mixer_master_dsp : 1 : , "cheat" :
2170snd_mixer_master_level : 1 : , "cheat" :
2171snd_music_selection : 1 : , "a", "cl" : Tracking rotating music for players with no music packs equipped.
2172snd_musicvolume_multiplier_inoverlay : 0 : , "a" : Music volume multiplier when Steam Overlay is active
2173snd_mute_losefocus : 1 : , "a" :
2174snd_mvp_volume : 1 : , "a" : Relative volume of the MVP music.
2175snd_obscured_gain_dB : -2 : , "cheat" :
2176snd_occlusion_bounces : 1 : , "cheat", "rep" :
2177snd_occlusion_eq_high : 0 : , "cheat" :
2178snd_occlusion_eq_low : 0 : , "cheat" :
2179snd_occlusion_eq_mid : 1 : , "cheat" :
2180snd_occlusion_no_eq_scale : 1 : , "cheat" :
2181snd_occlusion_rays : 4 : , "cheat", "rep" :
2182snd_op_test_convar : 1 : , "cheat" :
2183snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
2184snd_pitchquality : 1 : , "a" :
2185snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
2186snd_pre_gain_dist_falloff : 1 : , "cheat" :
2187snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
2188snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
2189snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
2190snd_print_channels : cmd : : Prints all the active channel.
2191snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
2192snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
2193snd_rear_speaker_scale : 1 : , "cheat" : How much to scale rear speaker contribution to front stereo output
2194snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
2195snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
2196snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
2197snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
2198snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats.
2199snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped.
2200snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
2201snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound().
2202snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds.
2203snd_restart : cmd : : Restart sound system.
2204snd_roundend_volume : 0 : , "a" : Relative volume of round end music.
2205snd_roundstart_volume : 0 : , "a" : Relative volume of round start music.
2206snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
2207snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
2208snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
2209snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
2210snd_setsoundparam : cmd : : Set a sound paramater
2211snd_show : 0 : , "cheat" : Show sounds info
2212snd_show_filter : 0 : , "cheat" : Limit debug sounds to those containing this substring
2213snd_show_print : 0 : , "cheat" : Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con
2214snd_showclassname : 0 : , "cheat" :
2215snd_showmixer : 0 : , "cheat" :
2216snd_showstart : 0 : , "cheat" :
2217snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
2218snd_sos_list_operator_updates : 0 : , "cheat" :
2219snd_sos_print_operators : cmd : : Prints a list of currently available operators
2220snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
2221snd_sos_show_client_rcv : 0 : , "cheat" :
2222snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
2223snd_sos_show_operator_entry_filter : 0 : , "cheat" :
2224snd_sos_show_operator_init : 0 : , "cheat" :
2225snd_sos_show_operator_parse : 0 : , "cheat" :
2226snd_sos_show_operator_prestart : 0 : , "cheat" :
2227snd_sos_show_operator_shutdown : 0 : , "cheat" :
2228snd_sos_show_operator_start : 0 : , "cheat" :
2229snd_sos_show_operator_stop_entry : 0 : , "cheat" :
2230snd_sos_show_operator_updates : 0 : , "cheat" :
2231snd_sos_show_queuetotrack : 0 : , "cheat" :
2232snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
2233snd_sos_show_startqueue : 0 : , "cheat" :
2234snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
2235snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
2236snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
2237snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
2238snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
2239snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
2240snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
2241snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
2242snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
2243snd_surround_speakers : -1 : , "a" :
2244snd_tensecondwarning_volume : 0 : , "a" : Relative volume of ten second warning music.
2245snd_visualize : 0 : , "cheat" : Show sounds location in world
2246snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
2247sndplaydelay : cmd : :
2248sound_device_list : cmd : : Lists all available audio devices.
2249sound_device_override : 0 : , "a" : ID of the sound device to use
2250soundfade : cmd : : Fade client volume.
2251soundinfo : cmd : : Describe the current sound device.
2252soundlist : cmd : : List all known sounds.
2253soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
2254soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
2255soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
2256soundscape_flush : cmd : : Flushes the server & client side soundscapes
2257soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
2258speak : cmd : : Play a constructed sentence.
2259spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera.
2260spec_cameraman_set_xray : cmd : : Client command to change the whether the spectator is using the cameraman's X-ray state, if they are active, or let the spectat
2261spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" :
2262spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" :
2263spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" :
2264spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" :
2265spec_freeze_deathanim_time : 0 : , "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
2266spec_freeze_distance_max : 80 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
2267spec_freeze_distance_min : 60 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
2268spec_freeze_panel_extended_time : 0 : , "rep", "cl" : Time spent with the freeze panel still up after observer freeze cam is done.
2269spec_freeze_target_fov : 42 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use.
2270spec_freeze_target_fov_long : 90 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use when the cam zoom far away on the target.
2271spec_freeze_time : 3 : , "rep", "cl" : Time spend frozen in observer freeze cam.
2272spec_freeze_time_lock : 1 : , "sv", "rep" : Time players are prevented from skipping the freeze cam
2273spec_freeze_traveltime : 0 : , "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
2274spec_freeze_traveltime_long : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam when they are far away.
2275spec_glow_decay_time : 2 : , "cl" : Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
2276spec_glow_full_time : 1 : , "cl" : Noisy players stay at full brightness for this long.
2277spec_glow_silent_factor : 0 : , "cl" : Lurking player xray glow scaling.
2278spec_glow_spike_factor : 1 : , "cl" : Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
2279spec_glow_spike_time : 0 : , "cl" : Time for noisy player glow 'spike' to show that they made noise very recently.
2280spec_goto : cmd : : Move spectator to specified origin and eyes to specified pitch yaw.
2281spec_gui : cmd : : Shows or hides the spectator bar
2282spec_hide_players : 0 : , "clientcmd_can_execute", "cl" : Toggle the visibility of scoreboard players.
2283spec_lerpto : cmd : : Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
2284spec_lock_to_accountid : 0 : , "cl" : As an observer, lock the spectate target to the given accountid.
2285spec_menu : cmd : : Activates spectator menu
2286spec_mode : cmd : : Set spectator mode
2287spec_next : cmd : : Spectate next player
2288spec_player : cmd : : Spectate player by index
2289spec_player_by_accountid : cmd : : Spectate player by Steam account ID
2290spec_player_by_name : cmd : : Spectate player by name
2291spec_pos : cmd : : dump position and angles to the console
2292spec_prev : cmd : : Spectate previous player ( valid values are 3 to 6 )
2293spec_replay_autostart : 1 : , "a", "cl" : Auto-start Killer Replay when available
2294spec_replay_bot : 0 : , "sv" : Enable Spectator Hltv Replay when killed by bot
2295spec_replay_cam_delay : 5 : , "sv" : Hltv Replay delay in seconds
2296spec_replay_cam_options : 0 : , "sv" : Debug options for replay cam
2297spec_replay_enable : 0 : , "rep" : Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
2298spec_replay_leadup_time : 5 : , "rep" : Replay time in seconds before the highlighted event
2299spec_replay_message_time : 9 : , "rep" : How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
2300spec_replay_on_death : 0 : , "rep" : When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from th
2301spec_replay_rate_base : 1 : , "rep" : Base time scale of Killer Replay.Experimental.
2302spec_replay_rate_limit : 3 : , "rep" : Minimum allowable pause between replay requests in seconds
2303spec_replay_round_delay : 0 : , "sv" : Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
2304spec_replay_winddown_time : 2 : , "sv" : The trailing time, in seconds, of replay past the event, including fade-out
2305spec_show_xray : 0 : , "a", "cl" : If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
2306spec_usenumberkeys_nobinds : 1 : , "a", "cl" : If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
2307+speed : cmd : :
2308-speed : cmd : :
2309spike : cmd : : generates a fake spike
2310spincycle : cmd : : Cause the engine to spincycle (Debug!!)
2311+spray_menu : cmd : :
2312-spray_menu : cmd : :
2313ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
2314ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
2315ss_reloadletterbox : cmd : : ss_reloadletterbox
2316ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
2317star_memory : cmd : : Dump memory stats
2318startdemos : cmd : : Play demos in demo sequence.
2319startmovie : cmd : : Start recording movie frames.
2320startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
2321stats : cmd : : Prints server performance variables
2322status : cmd : : Display map and connection status.
2323steam_controller_haptics : 1 : , "cl" :
2324steam_controller_status : cmd : : Spew report of steam controller status
2325stop : cmd : : Finish recording demo.
2326stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
2327stopdemo : cmd : : Stop playing back a demo.
2328stopsound : cmd : :
2329stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
2330stopvideos : cmd : : Stops all videos playing to the screen
2331stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
2332+strafe : cmd : :
2333-strafe : cmd : :
2334stringtabledictionary : cmd : : Create dictionary for current strings.
2335stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
2336suitvolume : 0 : , "a", "sv" :
2337surfaceprop : cmd : : Reports the surface properties at the cursor
2338survival_check_num_possible_final_zone : cmd : : print out a number of all possible final zone
2339sv_accelerate : 5 : , "nf", "rep", "cl" : Linear acceleration amount (old value is 5.6)
2340sv_accelerate_debug_speed : 0 : , "nf", "rep", "cl" :
2341sv_accelerate_use_weapon_speed : 1 : , "nf", "rep", "cl" :
2342sv_air_max_horizontal_parachute_ratio : 0 : , "rep", "cl" :
2343sv_air_max_horizontal_parachute_speed : 240 : , "rep", "cl" :
2344sv_air_max_wishspeed : 30 : , "rep", "cl" :
2345sv_air_pushaway_dist : 0 : , "rep", "cl" :
2346sv_airaccelerate : 12 : , "nf", "rep", "cl" :
2347sv_airaccelerate_parachute : 2 : , "rep", "cl" :
2348sv_airaccelerate_rappel : 2 : , "rep", "cl" :
2349sv_allchat : 1 : , "sv", "nf" : Players can receive all other players' text chat, team restrictions apply
2350sv_allow_legacy_cmd_execution_from_client : 0 : : Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
2351sv_allow_thirdperson : 0 : , "rep", "cl" : Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
2352sv_allow_votes : 1 : , "sv" : Allow voting?
2353sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
2354sv_allowdownload : 1 : : Allow clients to download files
2355sv_allowupload : 0 : : Allow clients to upload customizations files
2356sv_alltalk : 0 : , "nf", "rep", "cl" : Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
2357sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
2358sv_arms_race_vote_to_restart_disallowed_after : 0 : , "sv", "rep" : Arms Race gun level after which vote to restart is disallowed
2359sv_auto_adjust_bot_difficulty : 1 : , "sv" : Adjust the difficulty of bots each round based on contribution score.
2360sv_auto_full_alltalk_during_warmup_half_end : 1 : , "sv" : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
2361sv_autobunnyhopping : 0 : , "rep", "cl" : Players automatically re-jump while holding jump button
2362sv_autobuyammo : 0 : , "sv", "nf", "rep" : Enable automatic ammo purchase when inside buy zones during buy periods
2363sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
2364sv_bot_buy_decoy_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2365sv_bot_buy_flash_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2366sv_bot_buy_grenade_chance : 33 : , "sv" : Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
2367sv_bot_buy_hegrenade_weight : 6 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2368sv_bot_buy_molotov_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2369sv_bot_buy_smoke_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2370sv_bots_force_rebuy_every_round : 0 : , "sv" : If set, this strips the bots of their weapons every round and forces them to rebuy.
2371sv_bots_get_easier_each_win : 0 : , "sv" : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
2372sv_bots_get_harder_after_each_wave : 0 : , "sv" : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
2373sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects.
2374sv_breachcharge_arm_delay : 0 : , "sv", "cl" :
2375sv_breachcharge_delay_max : 0 : , "sv", "cl" :
2376sv_breachcharge_delay_min : 0 : , "sv", "cl" :
2377sv_breachcharge_distance_max : 1200 : , "sv", "cl" :
2378sv_breachcharge_distance_min : 600 : , "sv", "cl" :
2379sv_breachcharge_fuse_max : 1 : , "sv", "cl" :
2380sv_breachcharge_fuse_min : 0 : , "sv", "cl" :
2381sv_broadcast_ugc_download_progress_interval : 8 : , "sv" :
2382sv_broadcast_ugc_downloads : 0 : , "sv" :
2383sv_buy_status_override : -1 : , "sv", "rep" : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
2384sv_chat_proximity : -1 : , "rep", "cl" :
2385sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
2386sv_clamp_unsafe_velocities : 1 : , "rep", "cl" : Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
2387sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
2388sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
2389sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
2390sv_coach_comm_unrestricted : 0 : , "rep", "cl" : When set, ignores coach communication restrictions.
2391sv_coaching_enabled : 0 : , "rep", "cl" : Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
2392sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
2393sv_competitive_official_5v5 : 0 : , "nf", "rep", "cl" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
2394sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
2395sv_contact : 0 : , "nf" : Contact email for server sysop
2396sv_cs_dump_econ_item_stringtable : cmd : : sv_cs_dump_econ_item_stringtable
2397sv_cs_player_speed_has_hostage : 200 : , "rep", "cl" :
2398sv_ct_spawn_on_bombsite : -1 : , "sv" : Force cts to spawn on a bombsite
2399sv_damage_print_enable : 1 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed.
2400sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
2401sv_deadtalk : 0 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living
2402sv_debug_ugc_downloads : 0 : , "sv" :
2403sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
2404sv_disable_immunity_alpha : 0 : , "rep", "cl" : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
2405sv_disable_observer_interpolation : 0 : , "rep", "cl" : Disallow interpolating between observer targets on this server.
2406sv_disable_pas : 1 : , "sv", "cheat", "rep" :
2407sv_disable_radar : 0 : , "rep", "cl" :
2408sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
2409sv_drowning_damage_initial : 2 : , "sv", "rep" :
2410sv_drowning_damage_max : 5 : , "sv", "rep" :
2411sv_dump_class_info : cmd : : Dump server class infos.
2412sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
2413sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
2414sv_dumpstringtables : 0 : , "cheat" :
2415sv_duplicate_playernames_ok : 0 : , "rep" : When enabled player names won't have the (#) in front of their names its the same as another player.
2416sv_dz_autojointeam : 1 : , "sv" : Whether players are automatically assigned a DZ team
2417sv_dz_cash_bundle_size : 50 : , "sv", "rep" : Size of a cash bundle
2418sv_dz_contractkill_reward : 10 : , "sv", "rep" : Cash bundles to award for a successful contract kill
2419sv_dz_exploration_payment_amount : 2 : , "sv", "rep" : Number of cash bundles to award for exploring a new sector
2420sv_dz_hostage_rescue_reward : 10 : , "rep", "cl" : Number of cash bundles to award for rescuing a hostage
2421sv_dz_jointeam_allowed : 0 : , "sv" : Whether non-server admins are allowed to use the dz_jointeam command
2422sv_dz_player_max_health : 120 : , "sv" :
2423sv_dz_player_spawn_armor : 0 : , "sv" :
2424sv_dz_player_spawn_health : 120 : , "sv" :
2425sv_dz_reset_danger_zone : cmd : :
2426sv_dz_show_enemy_name_scope_range : 800 : , "sv" :
2427sv_dz_team_count : 1 : , "rep", "cl" : Number of players per team
2428sv_dz_warmup_tablet : 1 : , "sv" :
2429sv_dz_warmup_weapon : 0 : , "sv" :
2430sv_dz_zone_bombdrop_money_reward : 15 : , "rep", "cl" : How many money stacks players are rewarded each danger zone wave
2431sv_dz_zone_damage : 1 : , "sv", "cheat" :
2432sv_dz_zone_hex_radius : 2200 : , "rep", "cl" :
2433sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
2434sv_enablebunnyhopping : 0 : , "rep", "cl" : Allow player speed to exceed maximum running speed
2435sv_env_entity_makers_enabled : 1 : , "sv", "rep" :
2436sv_extract_ammo_from_dropped_weapons : 0 : , "rep", "cl" :
2437sv_falldamage_scale : 1 : , "rep", "cl" :
2438sv_falldamage_to_below_player_multiplier : 1 : , "rep", "cl" : Scale damage when distributed across two players
2439sv_falldamage_to_below_player_ratio : 0 : , "rep", "cl" : Landing on a another player's head gives them this ratio of the damage.
2440sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
2441sv_force_reflections : 0 : , "rep", "cl" :
2442sv_force_transmit_ents : 0 : , "sv" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
2443sv_force_transmit_players : 0 : , "sv" : Will transmit players to all clients regardless of PVS checks.
2444sv_forcepreload : 0 : , "a" : Force server side preloading.
2445sv_friction : 5 : , "nf", "rep", "cl" : World friction.
2446sv_full_alltalk : 0 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player
2447sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
2448sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
2449sv_getinfo : cmd : : Show user info of a connected client
2450sv_grassburn : 0 : , "rep", "cl" :
2451sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
2452sv_grenade_trajectory : 0 : , "cheat", "rep", "cl" : Shows grenade trajectory visualization in-game.
2453sv_grenade_trajectory_dash : 0 : , "rep", "cl" : Dot-dash style grenade trajectory arc
2454sv_grenade_trajectory_thickness : 0 : , "rep", "cl" : Visible thickness of grenade trajectory arc
2455sv_grenade_trajectory_time : 20 : , "rep", "cl" : Length of time grenade trajectory remains visible.
2456sv_grenade_trajectory_time_spectator : 4 : , "rep", "cl" : Length of time grenade trajectory remains visible as a spectator.
2457sv_guardian_heavy_all : 0 : , "sv" :
2458sv_guardian_heavy_count : 0 : , "sv" :
2459sv_guardian_max_wave_for_heavy : 0 : , "sv" :
2460sv_guardian_min_wave_for_heavy : 0 : , "sv" :
2461sv_health_approach_enabled : 0 : , "sv", "rep" :
2462sv_health_approach_speed : 10 : , "sv", "rep" :
2463sv_hegrenade_damage_multiplier : 1 : , "sv", "rep" :
2464sv_hegrenade_radius_multiplier : 1 : , "sv", "rep" :
2465sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
2466sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
2467sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
2468sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation
2469sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
2470sv_highlight_distance : 500 : , "rep", "cl" :
2471sv_highlight_duration : 3 : , "rep", "cl" :
2472sv_holiday_mode : 2 : , "rep", "cl" : 0 = OFF, 1 = Halloween, 2 = Winter
2473sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
2474sv_infinite_ammo : 0 : , "rep", "cl" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
2475sv_jump_impulse : 301 : , "rep", "cl" : Initial upward velocity for player jumps; sqrt(2*gravity*height).
2476sv_kick_ban_duration : 15 : , "nf", "rep", "cl" : How long should a kick ban from the server should last (in minutes)
2477sv_kick_players_with_cooldown : 1 : , "sv", "rep" : (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
2478sv_knife_attack_extend_from_player_aabb : 0 : , "rep", "cl" :
2479sv_ladder_scale_speed : 0 : , "rep", "cl" : Scale top speed on ladders
2480sv_lagcompensateself : 0 : , "sv", "cheat" : Player can lag compensate themselves.
2481sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
2482sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
2483sv_ledge_mantle_helper : 1 : , "rep", "cl" : 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges,
2484sv_load_forced_client_names_file : cmd : : Loads a file containing SteamID64 names for clients
2485sv_load_random_client_names_file : cmd : : Loads a file containing random name words for clients
2486sv_log_http_record_before_any_listeners : 0 : , "sv" :
2487sv_log_onefile : 0 : , "a" : Log server information to only one file.
2488sv_logbans : 0 : , "a" : Log server bans in the server logs.
2489sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
2490sv_logecho : 1 : , "a" : Echo log information to the console.
2491sv_logfile : 1 : , "a" : Log server information in the log file.
2492sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
2493sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
2494sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
2495sv_logsocket : 1 : : Uses a specific outgoing socket for sv udp logging
2496sv_logsocket2 : 1 : : Uses a specific outgoing socket for second source of sv udp logging
2497sv_logsocket2_substr : 0 : : Uses a substring match for second source of sv udp logging
2498sv_matchend_drops_enabled : 1 : , "sv" : Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
2499sv_matchpause_auto_5v5 : 0 : , "rep", "cl" : When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
2500sv_max_allowed_net_graph : 1 : , "nf", "rep", "cl" : Determines max allowed net_graph value for clients.
2501sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable
2502sv_max_queries_sec : 10 : : Maximum queries per second to respond to from a single IP address.
2503sv_max_queries_sec_global : 500 : : Maximum queries per second to respond to from anywhere.
2504sv_max_queries_tracked_ips_max : 50000 : : Window over which to average queries per second averages.
2505sv_max_queries_tracked_ips_prune : 10 : : Window over which to average queries per second averages.
2506sv_max_queries_window : 30 : : Window over which to average queries per second averages.
2507sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
2508sv_maxspeed : 320 : , "nf", "rep", "cl" :
2509sv_maxunlag : 0 : , "sv" : Maximum lag compensation in seconds
2510sv_maxupdaterate : 64 : , "rep" : Maximum updates per second that the server will allow
2511sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
2512sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
2513sv_maxusrcmdprocessticks_holdaim : 1 : , "sv" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
2514sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
2515sv_maxvelocity : 3500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis.
2516sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
2517sv_min_jump_landing_sound : 260 : , "rep", "cl" :
2518sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
2519sv_minrate : 16000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
2520sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow
2521sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
2522sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
2523sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
2524sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
2525sv_occlude_players : 1 : , "sv" :
2526sv_outofammo_indicator : 0 : , "rep", "cl" :
2527sv_parallel_packentities : 1 : :
2528sv_parallel_send : 0 : : Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
2529sv_parallel_sendsnapshot : 1 : :
2530sv_party_mode : 0 : , "rep", "cl" : Party!!
2531sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
2532sv_pausable : 0 : : Is the server pausable.
2533sv_player_parachute_velocity : -200 : , "sv", "rep" :
2534sv_precacheinfo : cmd : : Show precache info.
2535sv_prime_accounts_only : 0 : , "sv" : When this setting is enabled only prime users can connect to this game server.
2536sv_prop_door_open_speed_scale : 1 : , "sv", "rep" :
2537sv_pure : cmd : : Show user data.
2538sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles
2539sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus.
2540sv_pure_finduserfiles : cmd : : ListPureServerFiles
2541sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
2542sv_pure_listfiles : cmd : : ListPureServerFiles
2543sv_pure_listuserfiles : cmd : : ListPureServerFiles
2544sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
2545sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
2546sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
2547sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
2548sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
2549sv_querycache_stats : cmd : : Display status of the query cache (client only)
2550sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
2551sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
2552sv_record_item_time_data : 0 : , "sv" : Turn on recording of per player item time data into the server log.
2553sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
2554sv_region : -1 : : The region of the world to report this server in.
2555sv_reliableavatardata : 0 : , "rep" : When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
2556sv_remove_old_ugc_downloads : 1 : , "sv" :
2557sv_replaybots : 1 : : If set to 1, the server records data needed to replay network stream from bot's perspective
2558sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation
2559sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
2560sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
2561sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
2562sv_send_stats : cmd : : show stats of running parallel send
2563sv_server_graphic1 : 0 : , "rep", "cl" : A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
2564sv_server_graphic2 : 0 : , "rep", "cl" : A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
2565sv_server_verify_blood_on_player : 1 : , "cheat", "rep", "cl" :
2566sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
2567sv_show_cull_props : 0 : : Print out props that are being culled/added by recipent proxies.
2568sv_show_ragdoll_playernames : 0 : , "rep", "cl" :
2569sv_show_team_equipment_force_on : 0 : , "rep", "cl" : Force on if not prohibited
2570sv_show_team_equipment_prohibit : 0 : , "nf", "rep", "cl" : Determines whether +cl_show_team_equipment is prohibited.
2571sv_show_voip_indicator_for_enemies : 0 : , "sv", "rep" : Makes it so the voip icon is shown over enemies as well as allies when they are talking
2572sv_showbullethits : 0 : , "rep", "cl" :
2573sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
2574sv_showimpacts_penetration : 0 : , "rep", "cl" : Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
2575sv_showimpacts_time : 4 : , "rep", "cl" : Duration bullet impact indicators remain before disappearing
2576sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
2577sv_showlagcompensation_duration : 4 : , "sv", "cheat" : Duration to show lag-compensated hitboxes
2578sv_showtags : cmd : : Describe current gametags.
2579sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
2580sv_skirmish_id : 0 : , "rep", "cl" : Dedicated server skirmish id to run
2581sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
2582sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
2583sv_soundscape_printdebuginfo : cmd : : print soundscapes
2584sv_spawn_afk_bomb_drop_time : 15 : , "sv", "rep" : Players that have never moved since they spawned will drop the bomb after this amount of time.
2585sv_spawn_rappel_min_duration : 8 : , "sv", "rep" :
2586sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
2587sv_spec_post_death_additional_time : 0 : , "sv", "rep" :
2588sv_spec_use_tournament_content_standards : 0 : , "rep", "cl" :
2589sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
2590sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
2591sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
2592sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping
2593sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing
2594sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty
2595sv_staminarecoveryrate : 60 : , "rep", "cl" : Rate at which stamina recovers (units/sec)
2596sv_standable_normal : 0 : , "rep", "cl" :
2597sv_steamauth_enforce : 2 : : By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta
2598sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
2599sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
2600sv_stopspeed : 80 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
2601sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
2602sv_tablet_show_path_to_nearest_resq : 0 : , "rep", "cl" :
2603sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
2604sv_talk_after_dying_time : 0 : , "rep", "cl" : The number of seconds a player can continue talking after dying as if they were still alive
2605sv_talk_enemy_dead : 0 : , "rep", "cl" : Dead players can hear all dead enemy communication (voice, chat)
2606sv_talk_enemy_living : 0 : , "rep", "cl" : Living players can hear all living enemy communication (voice, chat)
2607sv_teamid_overhead : 1 : , "nf", "rep", "cl" : Shows teamID over player's heads. 0 = off, 1 = on
2608sv_teamid_overhead_always_prohibit : 0 : , "nf", "rep", "cl" : Determines whether cl_teamid_overhead_always is prohibited.
2609sv_teamid_overhead_maxdist : 0 : , "rep", "cl" : If >0, server will override cl_teamid_overhead_maxdist
2610sv_teamid_overhead_maxdist_spec : 0 : , "rep", "cl" : If >0, server will override cl_teamid_overhead_maxdist_spec
2611sv_timebetweenducks : 0 : , "rep", "cl" : Minimum time before recognizing consecutive duck key
2612sv_turning_inaccuracy_angle_min : 4 : , "cheat", "rep", "cl" :
2613sv_turning_inaccuracy_decay : 0 : , "cheat", "rep", "cl" :
2614sv_turning_inaccuracy_enabled : 0 : , "cheat", "rep", "cl" :
2615sv_ugc_manager_max_new_file_check_interval_secs : 1000 : , "sv" :
2616sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
2617sv_usercmd_custom_random_seed : 1 : , "sv" : When enabled server will populate an additional random seed independent of the client
2618sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
2619sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
2620sv_voice_proximity : -1 : , "sv", "rep" :
2621sv_voice_proximity_minvolume : 0 : , "rep" :
2622sv_voice_proximity_positional : 0 : , "sv", "rep" :
2623sv_voice_proximity_use_falloff : 0 : , "rep" :
2624sv_voicecodec : 0 : , "rep" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
2625sv_voiceenable : 1 : , "a", "nf" :
2626sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup?
2627sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to initiate votes?
2628sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
2629sv_vote_count_spectator_votes : 0 : , "sv" : Allow spectators to vote on issues?
2630sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
2631sv_vote_disallow_kick_on_match_point : 0 : , "sv" : Disallow vote kicking on the match point round.
2632sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
2633sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server?
2634sv_vote_issue_loadbackup_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to load match from backup?
2635sv_vote_issue_loadbackup_spec_authoritative : 0 : , "sv" : When enabled, admins load match from backup without players vote
2636sv_vote_issue_loadbackup_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins load match from backup
2637sv_vote_issue_loadbackup_spec_safe : 1 : , "sv" : When enabled, admins load match from backup in safe time of the round only
2638sv_vote_issue_pause_match_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins start technical pause
2639sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can people hold votes to restart the game?
2640sv_vote_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes)
2641sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
2642sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
2643sv_vote_to_changelevel_before_match_point : 0 : , "sv", "rep" : Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
2644sv_walkable_normal : 0 : , "rep", "cl" :
2645sv_water_movespeed_multiplier : 0 : , "rep", "cl" :
2646sv_water_swim_mode : 0 : , "rep", "cl" :
2647sv_weapon_encumbrance_per_item : 0 : , "rep", "cl" :
2648sv_weapon_encumbrance_scale : 0 : , "rep", "cl" :
2649sv_weapon_require_use_grace_period : 1 : , "sv" :
2650sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
2651sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
2652tablet_c4_dist_max : 3000 : , "rep", "cl" :
2653tablet_c4_dist_min : 400 : , "rep", "cl" :
2654teammenu : cmd : : Show team selection window
2655test_convar : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
2656test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
2657Test_EHandle : cmd : :
2658test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
2659test_freezeframe : cmd : : Test the freeze frame code.
2660Test_InitRandomEntitySpawner : cmd : :
2661Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
2662Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
2663Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
2664test_outtro_stats : cmd : :
2665Test_ProxyToggle_EnableProxy : cmd : :
2666Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
2667Test_ProxyToggle_SetValue : cmd : :
2668Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
2669Test_RandomizeInPVS : cmd : :
2670Test_RemoveAllRandomEntities : cmd : :
2671Test_RunFrame : cmd : :
2672Test_SendKey : cmd : :
2673Test_SpawnRandomEntities : cmd : :
2674Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
2675Test_StartScript : cmd : : Start a test script running..
2676Test_Wait : cmd : :
2677Test_WaitForCheckPoint : cmd : :
2678testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
2679texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
2680texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
2681texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
2682texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
2683texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
2684texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
2685think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
2686thirdperson : cmd : : Switch to thirdperson camera.
2687thirdperson_lockcamera : 0 : , "cheat", "rep", "cl" :
2688thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
2689thread_test_tslist : cmd : :
2690thread_test_tsqueue : cmd : :
2691threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
2692threadpool_run_tests : cmd : :
2693timedemo : cmd : : Play a demo and report performance info.
2694timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
2695timedemoquit : cmd : : Play a demo, report performance info, and then exit
2696timeleft : cmd : : prints the time remaining in the match
2697timeout_ct_start : cmd : :
2698timeout_terrorist_start : cmd : :
2699timerefresh : cmd : : Profile the renderer.
2700toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
2701toggle_duck : cmd : :
2702toggleconsole : cmd : : Show/hide the console.
2703toggleLmapPath : cmd : : toggleLmapPath
2704togglescores : cmd : : Toggles score panel
2705toggleShadowPath : cmd : : Toggles CSM generation method
2706toggleUnlitPath : cmd : : toggleUnlitPath
2707toggleVtxLitPath : cmd : : toggleVtxLitPath
2708toolload : cmd : : Load a tool.
2709toolunload : cmd : : Unload a tool.
2710traceattack : cmd : : traceattack damage hitgroup
2711tv_advertise_watchable : 0 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
2712tv_allow_autorecording_index : -1 : , "sv" : When >=0 restricts autorecording only to the specified TV index
2713tv_allow_camera_man_override : 0 : : Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr
2714tv_allow_camera_man_steamid : 0 : , "sv" : Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
2715tv_allow_camera_man_steamid2 : 0 : , "sv" : Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
2716tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
2717tv_autorecord : 0 : : Automatically records all games as GOTV demos.
2718tv_autoretry : 1 : : Relay proxies retry connection after network timeout
2719tv_broadcast : 0 : : Automatically broadcasts all games as GOTV demos through Steam.
2720tv_broadcast1 : 0 : : Automatically broadcasts all games as GOTV[1] demos through Steam.
2721tv_broadcast_keyframe_interval : 3 : : The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
2722tv_broadcast_max_requests : 20 : : Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve
2723tv_broadcast_resend : cmd : : resend broadcast data to broadcast relay
2724tv_broadcast_startup_resend_interval : 10 : : The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s
2725tv_broadcast_status : cmd : : Print out broadcast status
2726tv_broadcast_url : 0 : : URL of the broadcast relay
2727tv_broadcast_url1 : 0 : : URL of the broadcast relay1
2728tv_challenge_steam_iprange : 0 : : Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
2729tv_chatgroupsize : 0 : : Set the default chat group size
2730tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
2731tv_clients : cmd : : Shows list of connected GOTV clients [-instance <inst> ]
2732tv_debug : 0 : : GOTV debug info.
2733tv_delay : 10 : , "sv" : GOTV broadcast delay in seconds
2734tv_delay1 : 15 : , "sv" : GOTV[instance 1] broadcast delay in seconds
2735tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete
2736tv_deltacache : 2 : : Enable delta entity bit stream cache
2737tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
2738tv_dispatchweight : 1 : : Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
2739tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved)
2740tv_enable1 : 0 : , "nf" : Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
2741tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
2742tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV
2743tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV
2744tv_maxclients : 128 : : Maximum client number on GOTV server.
2745tv_maxclients_relayreserved : 0 : : Reserves a certain number of GOTV client slots for relays.
2746tv_maxrate : 196608 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited
2747tv_mem : cmd : : hltv memory statistics
2748tv_msg : cmd : : Send a screen message to all clients [-instance <inst> ]
2749tv_name : 0 : : GOTV host name
2750tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other GOTV spectators
2751tv_overridemaster : 0 : : Overrides the GOTV master root address.
2752tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients
2753tv_playcast_delay_prediction : 1 : :
2754tv_playcast_delay_resync : 0 : : To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s
2755tv_playcast_retry_timeout : 12 : : In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
2756tv_port : 27020 : : Host GOTV[0] port
2757tv_port1 : 27021 : : Host GOTV[1] port
2758tv_record : cmd : : Starts GOTV demo recording [-instance <inst> ]
2759tv_relay : cmd : : Connect to GOTV server and relay broadcast.
2760tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies
2761tv_relayradio : 0 : , "sv" : Relay team radio commands to TV: 0=off, 1=on
2762tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team
2763tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
2764tv_retry : cmd : : Reconnects the GOTV relay proxy
2765tv_snapshotrate : 32 : , "rep" : Snapshots broadcasted per second
2766tv_snapshotrate1 : 32 : : Snapshots broadcasted per second, GOTV[1]
2767tv_spectator_port_offset : 0 : , "cl" :
2768tv_status : cmd : : Show GOTV server status.
2769tv_stop : cmd : : Stops the GOTV broadcast [-instance <inst> ]
2770tv_stoprecord : cmd : : Stops GOTV demo recording [-instance <inst> ]
2771tv_time_remaining : cmd : : Print remaining tv broadcast time
2772tv_timeout : 30 : : GOTV connection timeout in seconds.
2773tv_title : 0 : : Set title for GOTV spectator UI
2774tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view)
2775tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values.
2776ui_inventorysettings_recently_acknowledged : 0 : , "a", "cl" :
2777ui_lobby_draft_enabled : 0 : , "cl" :
2778ui_nearbylobbies_filter : 0 : , "a", "cl" :
2779ui_playsettings_maps_listen_casual : 0 : , "a", "cl" :
2780ui_playsettings_maps_listen_competitive : 0 : , "a", "cl" :
2781ui_playsettings_maps_listen_deathmatch : 0 : , "a", "cl" :
2782ui_playsettings_maps_listen_scrimcomp2v2 : 0 : , "a", "cl" :
2783ui_playsettings_maps_listen_skirmish : 0 : , "a", "cl" :
2784ui_playsettings_maps_official_casual : 0 : , "a", "cl" :
2785ui_playsettings_maps_official_dangerzone : 0 : , "a", "cl" :
2786ui_playsettings_maps_official_deathmatch : 0 : , "a", "cl" :
2787ui_playsettings_maps_workshop : 0 : , "a", "cl" :
2788ui_playsettings_mode_listen : 0 : , "a", "cl" :
2789ui_playsettings_mode_official_dz : 0 : , "a", "cl" :
2790ui_playsettings_warmup_map_name : 0 : , "a", "cl" :
2791ui_popup_weaponupdate_version : 0 : , "a", "cl" :
2792ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
2793ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
2794ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
2795ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position
2796ui_vanitysetting_itemid : -2147483648 : , "a", "cl" :
2797ui_vanitysetting_loadoutslot : 0 : , "a", "cl" :
2798ui_vanitysetting_model2 : 0 : , "a", "cl" :
2799ui_vanitysetting_team : 0 : , "a", "cl" :
2800unbind : cmd : : Unbind a key.
2801unbindall : cmd : : Unbind all keys.
2802unbindalljoystick : cmd : : Unbind all joystick keys.
2803unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
2804unpause : cmd : : Unpause the game.
2805use : cmd : : Use a particular weapon Arguments: <weapon_name>
2806-use : cmd : :
2807+use : cmd : :
2808user : cmd : : Show user data.
2809users : cmd : : Show user info for players on server.
2810vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
2811vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
2812version : cmd : : Print version info string.
2813-vgui_drawtree : cmd : :
2814+vgui_drawtree : cmd : :
2815vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
2816vgui_drawtree_clear : cmd : :
2817vgui_dump_panels : cmd : : vgui_dump_panels [visible]
2818vgui_message_dialog_modal : 1 : , "a", "cl" :
2819vgui_spew_fonts : cmd : :
2820vgui_togglepanel : cmd : : show/hide vgui panel by name.
2821view_punch_decay : 18 : , "cheat", "rep", "cl" : Decay factor exponent for view punch
2822view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil
2823viewanim_addkeyframe : cmd : :
2824viewanim_create : cmd : : viewanim_create
2825viewanim_load : cmd : : load animation from file
2826viewanim_reset : cmd : : reset view angles!
2827viewanim_save : cmd : : Save current animation to file
2828viewanim_test : cmd : : test view animation
2829viewmodel_fov : 60 : , "a", "cl" :
2830viewmodel_offset_x : 1 : , "a", "cl" :
2831viewmodel_offset_y : 1 : , "a", "cl" :
2832viewmodel_offset_z : -1 : , "a", "cl" :
2833viewmodel_presetpos : 1 : , "a", "cl" : 1:'Desktop', 2:'Couch', 3:'Classic'
2834viewmodel_recoil : 1 : , "a", "cl" : Amount of weapon recoil/aimpunch to display on viewmodel
2835vis_force : 0 : , "sv", "cheat" :
2836vismon_poll_frequency : 0 : , "sv", "cheat" :
2837vismon_trace_limit : 12 : , "sv", "cheat" :
2838vm_debug : 0 : , "cheat", "cl" :
2839vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
2840voice_caster_enable : 0 : , "a" : Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
2841voice_caster_scale : 1 : , "a" : Caster Volume 0.0-1.0
2842voice_enable : 1 : , "a" : Toggle voice transmit and receive.
2843voice_forcemicrecord : 1 : , "a" :
2844voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
2845voice_loopback : 0 : , "user" :
2846voice_mixer_boost : 0 : , "a" :
2847voice_mixer_mute : 0 : , "a" :
2848voice_mixer_volume : 1 : , "a" :
2849voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
2850voice_mute : cmd : : Mute a specific Steam user
2851voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
2852voice_player_volume : cmd : :
2853voice_positional : 0 : , "a" :
2854voice_positional_seconds_after_death : 6 : :
2855voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
2856voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
2857voice_scale : 1 : , "a" : Overall volume of voice over IP 0.0-1.0
2858voice_show_mute : cmd : : Show whether current players are muted.
2859voice_system_enable : 1 : , "a" : Toggle voice system.
2860voice_threshold : 4000 : , "a", "cl" :
2861voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
2862-voicerecord : cmd : :
2863+voicerecord : cmd : :
2864voicerecord_toggle : cmd : :
2865volume : 1 : , "a" : Sound volume
2866vox_reload : cmd : : Reload sentences.txt file
2867voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
2868voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
2869voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
2870voxeltree_view : cmd : : View entities in the voxel-tree.
2871vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
2872vprof : cmd : : Toggle VProf profiler
2873vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
2874vprof_cachemiss : cmd : : Toggle VProf cache miss checking
2875vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
2876vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
2877vprof_child : cmd : :
2878vprof_collapse_all : cmd : : Collapse the whole vprof tree
2879vprof_dump_counters : cmd : : Dump vprof counters to the console
2880vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
2881vprof_expand_all : cmd : : Expand the whole vprof tree
2882vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
2883vprof_generate_report : cmd : : Generate a report to the console.
2884vprof_generate_report_AI : cmd : : Generate a report to the console.
2885vprof_generate_report_AI_only : cmd : : Generate a report to the console.
2886vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
2887vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
2888vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
2889vprof_generate_report_map_load : cmd : : Generate a report to the console.
2890vprof_graphheight : 256 : , "a" :
2891vprof_graphwidth : 512 : , "a" :
2892vprof_nextsibling : cmd : :
2893vprof_off : cmd : : Turn off VProf profiler
2894vprof_on : cmd : : Turn on VProf profiler
2895vprof_parent : cmd : :
2896vprof_playback_average : cmd : : Average the next N frames.
2897vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
2898vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
2899vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
2900vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
2901vprof_prevsibling : cmd : :
2902vprof_record_start : cmd : : Start recording vprof data for playback later.
2903vprof_record_stop : cmd : : Stop recording vprof data
2904vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
2905vprof_remote_stop : cmd : : Stop an existing remote VProf data request
2906vprof_reset : cmd : : Reset the stats in VProf profiler
2907vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
2908vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
2909vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
2910vprof_verbose : 1 : , "a" : Set to one to show average and peak times
2911vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
2912vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
2913vtune : cmd : : Controls VTune's sampling.
2914vx_model_list : cmd : : Dump models to VXConsole
2915+walk : cmd : :
2916-walk : cmd : :
2917wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
2918wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
2919wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
2920wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
2921wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
2922wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
2923wc_link_edit : cmd : :
2924weapon_accuracy_forcespread : 0 : , "rep", "cl" : Force spread to the specified value.
2925weapon_accuracy_nospread : 0 : , "rep", "cl" : Disable weapon inaccuracy spread
2926weapon_accuracy_shotgun_spread_patterns : 1 : , "rep", "cl" :
2927weapon_air_spread_scale : 1 : , "rep", "cl" : Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
2928weapon_auto_cleanup_time : 0 : , "cl" : If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
2929weapon_debug_spread_gap : 0 : , "cheat", "cl", "ss" :
2930weapon_debug_spread_show : 0 : , "cheat", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
2931weapon_max_before_cleanup : 0 : , "cl" : If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
2932weapon_near_empty_sound : 1 : , "cheat", "rep", "cl" :
2933weapon_recoil_cooldown : 0 : , "cheat", "rep", "cl" : DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
2934weapon_recoil_decay1_exp : 3 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
2935weapon_recoil_decay2_exp : 8 : , "cheat", "rep", "cl" : Decay factor exponent for weapon recoil
2936weapon_recoil_decay2_lin : 18 : , "cheat", "rep", "cl" : Decay factor (linear term) for weapon recoil
2937weapon_recoil_decay_coefficient : 2 : , "cheat", "rep", "cl" :
2938weapon_recoil_scale : 2 : , "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
2939weapon_recoil_scale_motion_controller : 1 : , "cheat", "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
2940weapon_recoil_suppression_factor : 0 : , "cheat", "rep", "cl" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
2941weapon_recoil_suppression_shots : 4 : , "cheat", "rep", "cl" : Number of shots before weapon uses full recoil
2942weapon_recoil_variance : 0 : , "cheat", "rep", "cl" : Amount of variance per recoil impulse
2943weapon_recoil_vel_decay : 4 : , "cheat", "rep", "cl" : Decay factor for weapon recoil velocity
2944weapon_recoil_view_punch_extra : 0 : , "cheat", "rep", "cl" : Additional (non-aim) punch added to view from recoil
2945weapon_reticle_knife_show : 0 : , "rep", "cl" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
2946weapon_sound_falloff_multiplier : 1 : , "cheat", "rep", "cl" : Scaling for falloff of weapon firing sounds
2947whitelistcmd : cmd : : Runs a whitelisted command.
2948wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
2949workshop_publish : cmd : : Bring up the Workshop Publish dialog.
2950workshop_start_map : cmd : : Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
2951workshop_workbench : cmd : : Bring up the Workshop workbench dialog.
2952writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
2953writeip : cmd : : Save the ban list to banned_ip.cfg.
2954xbox_autothrottle : 1 : , "a", "sv" :
2955xbox_throttlebias : 100 : , "a", "sv" :
2956xbox_throttlespoof : 200 : , "a", "sv" :
2957xload : cmd : : Load a saved game from a console storage device.
2958xlook : cmd : :
2959xmove : cmd : :
2960xsave : cmd : : Saves current game to a console storage device.
2961-zoom : cmd : :
2962+zoom : cmd : :
2963-zoom_in : cmd : :
2964+zoom_in : cmd : :
2965-zoom_out : cmd : :
2966+zoom_out : cmd : :
2967zoom_sensitivity_ratio_joystick : 1 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
2968zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
2969--------------
29702966 total convars/concommands