· 8 years ago · Apr 12, 2018, 12:50 AM
1--fixed by Scenius
2--made by luxizzle
3--tiny bits fixed by pxire
4--Converted with ttyyuu12345's model to script plugin v4
5player = game.Players.LocalPlayer
6playerHumanoid = player.Character.Humanoid
7
8function update()
9 local hp = playerHumanoid.Health
10 local maxhp = playerHumanoid.MaxHealth
11
12 local health = hp / maxhp
13
14 if health <= 0 then
15 script.Parent.Bar:TweenSize(UDim2.new(0.01, 0, 1, 0), "Out", "Quad", 0.2)
16 script.Parent.TextLabel.Text = "0/"..maxhp.." Health"
17 end
18
19 script.Parent.Bar:TweenSize(UDim2.new(health, 0, 1, 0), "Out", "Quad", 0.2)
20 script.Parent.TextLabel.Text = math.floor(hp+0.5).."/"..maxhp.." Health"
21
22end
23
24update()
25
26playerHumanoid.HealthChanged:connect(update)
27function sandbox(var,func)
28 local env = getfenv(func)
29 local newenv = setmetatable({},{
30 __index = function(self,k)
31 if k=="script" then
32 return var
33 else
34 return env[k]
35 end
36 end,
37 })
38 setfenv(func,newenv)
39 return func
40end
41cors = {}
42mas = Instance.new("Model",game:GetService("Lighting"))
43LocalScript0 = Instance.new("LocalScript")
44Model1 = Instance.new("Model")
45Model2 = Instance.new("Model")
46WedgePart3 = Instance.new("WedgePart")
47WedgePart4 = Instance.new("WedgePart")
48Part5 = Instance.new("Part")
49Part6 = Instance.new("Part")
50WedgePart7 = Instance.new("WedgePart")
51Part8 = Instance.new("Part")
52WedgePart9 = Instance.new("WedgePart")
53Part10 = Instance.new("Part")
54WedgePart11 = Instance.new("WedgePart")
55WedgePart12 = Instance.new("WedgePart")
56WedgePart13 = Instance.new("WedgePart")
57WedgePart14 = Instance.new("WedgePart")
58WedgePart15 = Instance.new("WedgePart")
59WedgePart16 = Instance.new("WedgePart")
60Part17 = Instance.new("Part")
61Part18 = Instance.new("Part")
62WedgePart19 = Instance.new("WedgePart")
63Part20 = Instance.new("Part")
64WedgePart21 = Instance.new("WedgePart")
65Part22 = Instance.new("Part")
66WedgePart23 = Instance.new("WedgePart")
67WedgePart24 = Instance.new("WedgePart")
68WedgePart25 = Instance.new("WedgePart")
69WedgePart26 = Instance.new("WedgePart")
70Model27 = Instance.new("Model")
71Part28 = Instance.new("Part")
72WedgePart29 = Instance.new("WedgePart")
73Part30 = Instance.new("Part")
74WedgePart31 = Instance.new("WedgePart")
75Model32 = Instance.new("Model")
76Part33 = Instance.new("Part")
77Part34 = Instance.new("Part")
78Part35 = Instance.new("Part")
79Part36 = Instance.new("Part")
80Model37 = Instance.new("Model")
81WedgePart38 = Instance.new("WedgePart")
82WedgePart39 = Instance.new("WedgePart")
83WedgePart40 = Instance.new("WedgePart")
84Part41 = Instance.new("Part")
85Part42 = Instance.new("Part")
86Part43 = Instance.new("Part")
87Part44 = Instance.new("Part")
88WedgePart45 = Instance.new("WedgePart")
89WedgePart46 = Instance.new("WedgePart")
90WedgePart47 = Instance.new("WedgePart")
91WedgePart48 = Instance.new("WedgePart")
92WedgePart49 = Instance.new("WedgePart")
93WedgePart50 = Instance.new("WedgePart")
94Part51 = Instance.new("Part")
95Part52 = Instance.new("Part")
96Part53 = Instance.new("Part")
97Part54 = Instance.new("Part")
98Part55 = Instance.new("Part")
99WedgePart56 = Instance.new("WedgePart")
100WedgePart57 = Instance.new("WedgePart")
101WedgePart58 = Instance.new("WedgePart")
102WedgePart59 = Instance.new("WedgePart")
103WedgePart60 = Instance.new("WedgePart")
104WedgePart61 = Instance.new("WedgePart")
105WedgePart62 = Instance.new("WedgePart")
106WedgePart63 = Instance.new("WedgePart")
107WedgePart64 = Instance.new("WedgePart")
108Part65 = Instance.new("Part")
109Part66 = Instance.new("Part")
110Part67 = Instance.new("Part")
111Part68 = Instance.new("Part")
112WedgePart69 = Instance.new("WedgePart")
113WedgePart70 = Instance.new("WedgePart")
114WedgePart71 = Instance.new("WedgePart")
115WedgePart72 = Instance.new("WedgePart")
116WedgePart73 = Instance.new("WedgePart")
117WedgePart74 = Instance.new("WedgePart")
118Part75 = Instance.new("Part")
119Part76 = Instance.new("Part")
120Part77 = Instance.new("Part")
121Part78 = Instance.new("Part")
122Part79 = Instance.new("Part")
123WedgePart80 = Instance.new("WedgePart")
124WedgePart81 = Instance.new("WedgePart")
125WedgePart82 = Instance.new("WedgePart")
126WedgePart83 = Instance.new("WedgePart")
127WedgePart84 = Instance.new("WedgePart")
128WedgePart85 = Instance.new("WedgePart")
129Model86 = Instance.new("Model")
130Part87 = Instance.new("Part")
131CylinderMesh88 = Instance.new("CylinderMesh")
132Part89 = Instance.new("Part")
133CylinderMesh90 = Instance.new("CylinderMesh")
134Part91 = Instance.new("Part")
135CylinderMesh92 = Instance.new("CylinderMesh")
136Part93 = Instance.new("Part")
137CylinderMesh94 = Instance.new("CylinderMesh")
138Part95 = Instance.new("Part")
139CylinderMesh96 = Instance.new("CylinderMesh")
140Part97 = Instance.new("Part")
141CylinderMesh98 = Instance.new("CylinderMesh")
142Part99 = Instance.new("Part")
143BlockMesh100 = Instance.new("BlockMesh")
144Part101 = Instance.new("Part")
145CylinderMesh102 = Instance.new("CylinderMesh")
146Part103 = Instance.new("Part")
147CylinderMesh104 = Instance.new("CylinderMesh")
148Part105 = Instance.new("Part")
149CylinderMesh106 = Instance.new("CylinderMesh")
150Part107 = Instance.new("Part")
151CylinderMesh108 = Instance.new("CylinderMesh")
152Model109 = Instance.new("Model")
153Part110 = Instance.new("Part")
154Part111 = Instance.new("Part")
155Part112 = Instance.new("Part")
156Part113 = Instance.new("Part")
157CylinderMesh114 = Instance.new("CylinderMesh")
158Attachment115 = Instance.new("Attachment")
159Attachment116 = Instance.new("Attachment")
160LocalScript0.Name = "gotem"
161LocalScript0.Parent = mas
162table.insert(cors,sandbox(LocalScript0,function()
163--fixed by Scenius
164--made by luxizzle
165--tiny bits fixed by pxire
166class=(function()
167local next=next;
168local assert=assert;
169local pairs=pairs;
170local type=type;
171local tostring=tostring;
172local setmetatable=setmetatable;
173local b;
174local c={}
175local d=setmetatable({},{__mode='k'})
176local e=setmetatable({},{__mode='k'})
177local function f(class,g)
178assert(e[class],('Wrong method call. Expected class:%s.'):format(g))
179end;
180local function h(i,g)
181assert(d[i],('Wrong method call. Expected instance:%s.'):format(g))
182end;
183local function j(k,l)
184return function(...)
185return k(l,...)
186end
187end;
188local n=function()
189return true
190end;
191local function o(p,q,r)
192p=p or{}
193local s=q or{}
194for t,l in pairs(p)do
195if r~=nil and type(l)==r then
196s[t]=type(l)=='table'and((e[l]or d[l])and l or o(l))or l elseif r==nil then
197s[t]=type(l)=='table'and t~='__index'and((e[l]or d[l])and l or o(l))or l
198end
199end;
200return s
201end;
202local function u(v,self,...)
203f(self,'new(...) or class(...)')
204local i={class=self}
205d[i]=tostring(i)
206o(self,i,'table')
207i.__index=nil;
208i.mixins=nil;
209i.__subclasses=nil;
210i.__instances=nil;
211setmetatable(i,self)
212if v and self.init then
213if type(self.init)=='table'then
214o(self.init,i)
215else
216self.init(i,...)
217end
218end;
219return i
220end;
221local function w(self,x,y)
222f(self,'extend(...)')
223local z={}
224e[z]=tostring(z)
225self.__subclasses[z]=true;
226o(y,o(self,z))
227z.name=y and y.name or x;
228z.__index=z;
229z.super=self;
230z.mixins={}
231return setmetatable(z,self)
232end;
233c={__call=function(self,...)
234return self:new(...)
235end,__tostring=function(self,...)
236if d[self]then
237return("instance of '%s' (%s)"):format(rawget(self.class,'name')or'?',d[self])
238end;
239return e[self]and("class '%s' (%s)"):format(rawget(self,'name')or'?',e[self])or self
240end}
241e[c]=tostring(c)
242setmetatable(c,{__tostring=c.__tostring})
243local class={isClass=function(p)
244return not not e[p]
245end,isInstance=function(p)
246return not not d[p]
247end}
248b=function(x,A)
249local B=o(A)
250e[B]=tostring(B)
251B.name=x or B.name;
252B.__tostring=c.__tostring;
253B.__call=c.__call;
254B.new=j(u,true)
255B.create=j(u,false)
256B.extend=w;
257B.__index=B;
258B.mixins=setmetatable({},{__mode='k'})
259B.__instances=setmetatable({},{__mode='k'})
260B.__subclasses=setmetatable({},{__mode='k'})
261B.subclasses=function(self,D,...)
262f(self,'subclasses(class)')
263D=D or n;
264local G={}
265for class in pairs(e)do
266if class~=c and class:subclassOf(self)and D(class,...)then
267G[#G+1]=class
268end
269end;
270return G
271end;
272B.instances=function(self,D,...)
273f(self,'instances(class)')
274D=D or n;
275local H={}
276for i in pairs(d)do
277if i:instanceOf(self)and D(i,...)then
278H[#H+1]=i
279end
280end;
281return H
282end;
283B.subclassOf=function(self,I)
284f(self,'subclassOf(superclass)')
285assert(class.isClass(I),'Wrong argument given to method "subclassOf()". Expected a class.')
286local J=self.super;
287while J do
288if J==I then
289return true
290end;
291J=J.super
292end;
293return false
294end;
295B.classOf=function(self,K)
296f(self,'classOf(subclass)')
297assert(class.isClass(K),'Wrong argument given to method "classOf()". Expected a class.')
298return K:subclassOf(self)end;
299B.instanceOf=function(self,L)
300h(self,'instanceOf(class)')
301assert(class.isClass(L),'Wrong argument given to method "instanceOf()". Expected a class.')
302return self.class==L or self.class:subclassOf(L)
303end;
304B.cast=function(self,M)
305h(self,'instanceOf(class)')
306assert(class.isClass(M),'Wrong argument given to method "cast()". Expected a class.')
307setmetatable(self,M)
308self.class=M;
309return self
310end;
311B.with=function(self,...)
312f(self,'with(mixin)')
313for N,O in ipairs({...})do
314assert(self.mixins[O]~=true,('Attempted to include a mixin which was already included in %s'):format(tostring(self)))
315self.mixins[O]=true;o(O,self,'function')
316end;
317return self
318end;
319B.includes=function(self,O)
320f(self,'includes(mixin)')
321return not not(self.mixins[O]or self.super and self.super:includes(O))
322end;
323B.without=function(self,...)
324f(self,'without(mixin)')
325for N,O in ipairs({...})do
326assert(self.mixins[O]==true,('Attempted to remove a mixin which is not included in %s'):format(tostring(self)))
327local P=self:subclasses()
328P[#P+1]=self;
329for N,class in ipairs(P)do
330for R,g in pairs(O)do
331if type(g)=='function'then
332class[R]=nil
333end
334end
335end;
336self.mixins[O]=nil
337end;
338return self
339end;
340return setmetatable(B,c)
341end;
342class._DESCRIPTION='30 lines library for object orientation in Lua'class._VERSION='30log v1.3.0'class._URL='http://github.com/Yonaba/30log'class._LICENSE='MIT LICENSE <http://www.opensource.org/licenses/mit-license.php>'
343return setmetatable(class,{__call=function(N,...)
344return b(...)end})
345end)()
346local ws = workspace
347local Players = game:GetService("Players")
348local Player = Players.LocalPlayer
349repeat
350 wait()
351until Player.character
352local Character = Player.Character
353local Humanoid = Character:WaitForChild("Humanoid")
354local CurCamera = ws.CurrentCamera
355local Mouse = Player:GetMouse()
356local AnimScript = Character:WaitForChild("Animate")
357function Create(type)
358 local new = Instance.new(type)
359 return function(args)
360 for i, v in pairs(args) do
361 new[i] = v
362 end
363 return new
364 end
365end
366if not Character:WaitForChild("Body Colors", 5) then
367 local BodyColors = {
368 HeadColor = BrickColor.new("Medium stone grey"),
369 LeftArmColor = BrickColor.new("Medium stone grey"),
370 RightArmColor = BrickColor.new("Medium stone grey"),
371 LeftLegColor = BrickColor.new("Medium stone grey"),
372 RightLegColor = BrickColor.new("Medium stone grey"),
373 TorsoColor = BrickColor.new("Medium stone grey")
374 }
375end
376local it = Instance.new
377local vt = Vector3.new
378local cf = CFrame.new
379local euler = CFrame.fromEulerAnglesXYZ
380local angles = CFrame.fromEulerAnglesXYZ
381function ang(x, y, z)
382 x = x or 0
383 y = y or 0
384 z = z or 0
385 return angles(x, y, z)
386end
387local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
388rnd = math.random
389m = math
390pi = math.pi
391pi2 = pi * 2
392local RootPart, Torso, Head, RightArm, LeftArm, RightLeg, LeftLeg
393if Humanoid.RigType == Enum.HumanoidRigType.R6 then
394 RootPart = Character:WaitForChild("HumanoidRootPart")
395 Torso = Character:WaitForChild("Torso")
396 Head = Character:WaitForChild("Head")
397 RightArm = Character:WaitForChild("Right Arm")
398 LeftArm = Character:WaitForChild("Left Arm")
399 RightLeg = Character:WaitForChild("Right Leg")
400 LeftLeg = Character:WaitForChild("Left Leg")
401else
402 RootPart = Character:WaitForChild("HumanoidRootPart")
403 Torso = Character:WaitForChild("UpperTorso")
404 Head = Character:WaitForChild("Head")
405 RightArm = Character:WaitForChild("RightUpperArm")
406 LeftArm = Character:WaitForChild("LeftUpperArm")
407 RightLeg = Character:WaitForChild("RightUpperLeg")
408 LeftLeg = Character:WaitForChild("LeftUpperLeg")
409end
410local globalIgnore = {Character}
411local Anim = "Idle"
412local time = 0
413local CanLegs = true
414local CanArms = true
415local Debounce = false
416local WalkVel = 0
417local JumpVel = 0
418local FloorPart, FloorPos
419local EffectParent = Create("Folder")({Name = "Effects", Parent = RootPart})
420function normalize(value, min, max)
421 return (value - min) / (max - min)
422end
423function lerp(a, b, k)
424 return a + (b - a) * k
425end
426function Color(r, g, b)
427 return Color3.new(r / 255, g / 255, b / 255)
428end
429function joinTables(...)
430 local tabs = {
431 ...
432 }
433 local newtab = {}
434 for i, tab in ipairs(tabs) do
435 for i, v in ipairs(tab) do
436 table.insert(newtab, v)
437 end
438 end
439 return newtab
440end
441function getAllNonCollidable()
442 local ig = {}
443 local function get(o)
444 for i, v in ipairs(o:GetChildren()) do
445 if v:IsA("BasePart") and v.CanCollide == false and v.Name ~= "Left Leg" and v.Name ~= "Right Leg" and v.Name ~= "Left Arm" and v.Name ~= "Right Arm" then
446 table.insert(ig, v)
447 end
448 get(v)
449 end
450 end
451 get(Workspace)
452 return ig
453end
454function NoOutline(Part)
455 Part.TopSurface, Part.BottomSurface, Part.LeftSurface, Part.RightSurface, Part.FrontSurface, Part.BackSurface = 10, 10, 10, 10, 10, 10
456end
457function rang()
458 return ang(math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100, math.random(pi2 * 100) / 100)
459end
460function ray(startp, endp, dist, ignore, global)
461 dist = dist or 9999
462 local r = Ray.new(startp, endp - startp.unit * dist)
463 local ignore = ignore or {}
464 if not global then
465 ignore = joinTables(ignore, globalIgnore)
466 end
467 return workspace:FindPartOnRayWithIgnoreList(r, ignore, nil, true)
468end
469local CreateRegion3FromLocAndSize = function(Position, Size)
470 local SizeOffset = Size / 2
471 local Point1 = Position - SizeOffset
472 local Point2 = Position + SizeOffset
473 return Region3.new(Point1, Point2)
474end
475function Weld(b0,b1,b2)
476local b3=CFrame.new(b0.Position)
477local b4=b0.CFrame:inverse()*b3;
478local b5=b1.CFrame:inverse()*b3;
479if b2 then
480b4,b5=CFrame.new(),CFrame.new()
481end;
482local b6=Create("Weld"){Name="$Weld",Parent=b0,Part0=b0,Part1=b1,C0=b4,C1=b5}
483return b6
484end;
485function WeldModel(b7,b8)
486for a3,b9 in ipairs(b7)do
487if b9:IsA('BasePart')or b9:IsA('UnionOperation')then
488Weld(b8,b9)
489b9.Anchored=false
490end;
491WeldModel(b9:GetChildren(),b8)
492end
493end;
494function pushPlayer(force, lock)
495 local dir = RootPart.CFrame.lookVector * (force * gstep)
496 local dir2 = vt(dir.X, 0, dir.Z)
497 if not lock then
498 RootPart.Velocity = RootPart.Velocity + dir2
499 else
500 RootPart.Velocity = dir
501 end
502 return dir
503end
504function resetVelocity(t)
505 if not t then
506 RootPart.Velocity = vt()
507 else
508 RootPart.Velocity = vt(0, RootPart.Velocity.Y, 0)
509 end
510end
511local Every = class("Every", {last = time})
512function Every:init(interval, cb)
513 self.interval = interval or 0.2
514 self.cb = cb
515end
516function Every:update()
517 if time > self.last + self.interval then
518 self.cb()
519 self.last = time
520 end
521end
522function findHumanoid(model)
523 for i, v in ipairs(model:GetChildren()) do
524 if v:IsA("Humanoid") then
525 return v
526 end
527 end
528end
529function isCharacter(Inst)
530 if Inst:IsA("BasePart") then
531 local Model = Inst.Parent
532 if not Model:IsA("Model") then
533 return false
534 end
535 local Humanoid = findHumanoid(Model)
536 if Humanoid then
537 return true, Model
538 end
539 elseif Inst:IsA("Model") then
540 local Humanoid = findHumanoid(Inst)
541 if Humanoid then
542 return true, Inst
543 end
544 end
545 return false
546end
547function getCharacter(Inst)
548 local valid, model = isCharacter(Inst)
549 if valid then
550 return model
551 end
552end
553function showDamage(Value, Position, Color)
554 local Part = Create("Part")({
555 CanCollide = false,
556 Anchored = true,
557 Locked = true,
558 Transparency = 1,
559 Size = vt(0.2, 0.2, 0.2),
560 Position = Position
561 })
562 local BillBoard = Create("BillboardGui")({
563 Size = UDim2.new(4, 0, 2, 0),
564 Parent = Part
565 })
566 local Label = Create("TextLabel")({
567 Size = UDim2.new(1, 0, 1, 0),
568 BackgroundTransparency = 1,
569 Font = "SciFi",
570 Text = Value,
571 TextColor3 = Color or Color3.fromRGB(255, 67, 70),
572 TextScaled = true,
573 TextStrokeColor3 = Color3.fromRGB(0, 0, 0),
574 TextStrokeTransparency = 0,
575 Parent = BillBoard
576 })
577 Effects:Add(Part, 0.1, {
578 Position = Position + vt(0, 1, 0)
579 }, {Position = Position}, Effects.Styles.sine, function()
580 Effects:Add(Part, 0.2, {Position = Position}, {
581 Position = Position + vt(0, 1, 0)
582 }, Effects.Styles.sine)
583 end)
584 Effects:Add(Label, 0.1, {TextTransparency = 1, TextStrokeTransparency = 1}, {TextTransparency = 0, TextStrokeTransparency = 0}, Effects.Styles.sine, function()
585 Effects:Add(Label, 0.1, {TextTransparency = 0, TextStrokeTransparency = 0}, {TextTransparency = 1, TextStrokeTransparency = 1}, Effects.Styles.sine)
586 end)
587 Part.Parent = Character
588end
589function iwait(t)
590 local b, c, loop = Create("BindableEvent")({}), 0, nil
591 loop = game:GetService("RunService").RenderStepped:Connect(function(step)
592 c = c + step
593 if c >= t then
594 b:Fire()
595 loop:disconnect()
596 end
597 end)
598 b.Event:Wait()
599 return c
600end
601local authkey = "sax"
602function loadModel(name)
603 if game.PlaceId == 69 then
604 print("Loading model trough NS")
605 NS("local model = require(740971845)('" .. Player.Name .. "'," .. Player.UserId .. ",'" .. authkey .. "','" .. name .. [[
606')
607 model.Parent = script.Parent]], Player.Backpack)
608 else
609 print("Loading model locally")
610 return script:WaitForChild("MainModule", 1) or script:WaitForChild(name)
611 end
612 return Player.Backpack:WaitForChild(name)
613end
614Effects = {
615 _Objects = {},
616 Styles = {
617 out = function(f)
618 return function(s, ...)
619 return 1 - f(1 - s, ...)
620 end
621 end,
622 chain = function(f1, f2)
623 return function(s, ...)
624 if not (s < 0.5) or not f1(2 * s, ...) then
625 end
626 return (1 + f2(2 * s - 1, ...)) * 0.5
627 end
628 end,
629 linear = function(s)
630 return s
631 end,
632 quad = function(s)
633 return s * s
634 end,
635 cubic = function(s)
636 return s * s * s
637 end,
638 quart = function(s)
639 return s * s * s * s
640 end,
641 quint = function(s)
642 return s * s * s * s * s
643 end,
644 sine = function(s)
645 return 1 - math.cos(s * math.pi / 2)
646 end,
647 expo = function(s)
648 return 2 ^ (10 * (s - 1))
649 end,
650 circ = function(s)
651 return 1 - math.sqrt(1 - s * s)
652 end,
653 back = function(s, bounciness)
654 bounciness = bounciness or 1.70158
655 return s * s * ((bounciness + 1) * s - bounciness)
656 end,
657 bounce = function(s)
658 local a, b = 7.5625, 0.36363636363636365
659 return math.min(a * s ^ 2, a * (s - 1.5 * b) ^ 2 + 0.75, a * (s - 2.25 * b) ^ 2 + 0.9375, a * (s - 2.625 * b) ^ 2 + 0.984375)
660 end,
661 elastic = function(s, amp, period)
662 amp, period = amp and math.max(1, amp) or 1, period or 0.3
663 return -amp * math.sin(2 * math.pi / period * (s - 1) - math.asin(1 / amp)) * 2 ^ (10 * (s - 1))
664 end
665 }
666}
667function Effects:Add(object, len, subject, target, method, after)
668 local bind = Create("BindableEvent")({})
669 local payload = {
670 object = object,
671 length = len or 1,
672 current = 0,
673 subject = subject,
674 target = target,
675 method = method or self.Styles.linear,
676 bind = bind,
677 after = after or function(self)
678 self.object:Destroy()
679 end
680 }
681 function payload:Stop()
682 self.current = self.length
683 end
684 table.insert(self._Objects, payload)
685 return bind.Event, payload
686end
687function Effects:Update(step)
688 for ind, v in ipairs(self._Objects) do
689 v.current = v.current + step
690 local tn = normalize(v.current, 0, v.length)
691 tn = math.min(1, tn)
692 local t = v.method(tn)
693 for i, a in pairs(v.subject) do
694 local b = v.target[i]
695 local ty = type(a)
696 if ty == "number" then
697 v.object[i] = lerp(a, b, t)
698 elseif ty == "userdata" and a.lerp then
699 v.object[i] = a:lerp(b, t)
700 else
701 warn("Cant find a value to tween in " .. tostring(i))
702 end
703 end
704 if v.current >= v.length then
705 v:after()
706 v.bind:Fire()
707 table.remove(self._Objects, ind)
708 end
709 end
710end
711local Stats = {
712 list = {},
713 Folder = Create("Folder")({Name = "Stats", Parent = Character}),
714 get = function(self, name)
715 return self.list[name]
716 end,
717 create = function(self, name, contents)
718 if self:get(name) then
719 error("`" .. name .. "` stat already exists")
720 end
721 self.list[name] = contents
722 end,
723 update = function(self, step)
724 for i, v in pairs(self.list) do
725 v:Update(step)
726 end
727 end
728}
729Stats:create("speed", {
730 Effects = Create("Folder")({
731 Name = "SpeedFolder",
732 Parent = Stats.Folder
733 }),
734 Main = Create("NumberValue")({
735 Name = "SpeedStat",
736 Parent = Stats.Folder
737 }),
738 Get = function(self)
739 return self.Main.Value
740 end,
741 Add = function(self, time, amount)
742 local base = Create("Folder")({})
743 if time then
744 local timeVal = Create("NumberValue")({
745 Name = "Time",
746 Value = time,
747 Parent = base
748 })
749 end
750 local amountVal = Create("NumberValue")({
751 Name = "Amount",
752 Value = amount,
753 Parent = base
754 })
755 base.Parent = self.Effects
756 return base
757 end,
758 Update = function(self, step)
759 local new = 1
760 for i, v in ipairs(self.Effects:GetChildren()) do
761 local amount = v:FindFirstChild("Amount")
762 local time = v:FindFirstChild("Time")
763 if amount then
764 new = new + amount.Value
765 if time then
766 time.Value = time.Value - step
767 if time.Value <= 0 then
768 v:Destroy()
769 end
770 end
771 else
772 v:Destroy()
773 end
774 end
775 if new < 0 then
776 new = 0
777 end
778 self.Main.Value = new
779 Humanoid.WalkSpeed = 50 * new
780 end
781})
782Stats:create("damage", {
783 Effects = Create("Folder")({
784 Name = "DamageFolder",
785 Parent = StatsFolder
786 }),
787 Main = Create("NumberValue")({Name = "DamageStat", Parent = StatsFolder}),
788 Get = function(self)
789 return self.Main.Value
790 end,
791 Add = function(self, time, amount)
792 local base = Create("Folder")({})
793 local timeVal = Create("NumberValue")({
794 Name = "Time",
795 Value = time,
796 Parent = base
797 })
798 local amountVal = Create("NumberValue")({
799 Name = "Amount",
800 Value = amount,
801 Parent = base
802 })
803 base.Parent = self.Effects
804 return base
805 end,
806 Update = function(self, step)
807 local new = 1
808 for i, v in ipairs(self.Effects:GetChildren()) do
809 local amount = v:FindFirstChild("Amount")
810 local time = v:FindFirstChild("Time")
811 if amount then
812 new = new + amount.Value
813 if time then
814 time.Value = time.Value - step
815 if time.Value <= 0 then
816 v:Destroy()
817 end
818 end
819 else
820 v:Destroy()
821 end
822 end
823 if new < 0 then
824 new = 0
825 end
826 self.Main.Value = new
827 end
828})
829Stats:create("defense", {
830 Effects = Create("Folder")({
831 Name = "DefenseFolder",
832 Parent = StatsFolder
833 }),
834 Main = Create("NumberValue")({
835 Name = "DefenseStat",
836 Parent = StatsFolder
837 }),
838 Get = function(self)
839 return self.Main.Value
840 end,
841 Add = function(self, time, amount)
842 local base = Create("Folder")({})
843 local timeVal = Create("NumberValue")({
844 Name = "Time",
845 Value = time,
846 Parent = base
847 })
848 local amountVal = Create("NumberValue")({
849 Name = "Amount",
850 Value = amount,
851 Parent = base
852 })
853 base.Parent = self.Effects
854 return base
855 end,
856 Update = function(self, step)
857 local new = 1
858 for i, v in ipairs(self.Effects:GetChildren()) do
859 local amount = v:FindFirstChild("Amount")
860 local time = v:FindFirstChild("Time")
861 if amount then
862 new = new + amount.Value
863 if time then
864 time.Value = time.Value - step
865 if time.Value <= 0 then
866 v:Destroy()
867 end
868 end
869 else
870 v:Destroy()
871 end
872 end
873 if new < 0 then
874 new = 0
875 end
876 self.Main.Value = new
877 end
878})
879local R = {}
880function setupRig()
881 print("Getting rig joints:")
882 getWeldsForRig(Character:GetChildren())
883end
884function getWeldsForRig(obj)
885 for i, v in ipairs(obj) do
886 if v:IsA("JointInstance") and v.Name:sub(1, 1) ~= "$" then
887 local data = {
888 D0 = v.C0,
889 D1 = v.C1,
890 P0 = v.Part0,
891 P1 = v.Part1,
892 W = v
893 }
894 local short = ""
895 for c in v.Name:gmatch("%u+") do
896 short = short .. c
897 end
898 R[short] = data
899 print("- Joint got: " .. v.Name .. " in " .. v.Parent.Name .. " as \"" .. short .. "\"")
900 end
901 if not v:IsA("Accessory") then
902 getWeldsForRig(v:GetChildren())
903 end
904 end
905end
906function a(j, c, t)
907 return j:lerp(c, t)
908end
909function a0(j, c, t, d)
910 if not d then
911 j.W.C0 = a(j.W.C0, j.D0 * c, t)
912 else
913 j.W.C0 = a(j.W.C0, c, t)
914 end
915end
916function a1(j, c, t, d)
917 if not d then
918 j.W.C1 = a(j.W.C1, j.D1 * c, t)
919 else
920 j.W.C1 = a(j.W.C1, c, t)
921 end
922end
923function anim(time, func)
924 local bind = Create("BindableEvent")({})
925 local total = 0
926 local loop
927 loop = game:GetService("RunService").RenderStepped:connect(function(step)
928 total = total + step
929 func(step, total)
930 if total >= time then
931 loop:disconnect()
932 bind:Fire()
933 end
934 end)
935 return bind
936end
937function phase(t, step)
938 local b = t * step
939 if b > 1 then
940 b = 1
941 end
942 if b < 0 then
943 b = 0
944 end
945 return b
946end
947function anim2(time, func)
948 local bind = Create("BindableEvent")({})
949 local elapsed = 0
950 local loop
951 loop = game:GetService("RunService").RenderStepped:connect(function(step)
952 elapsed = elapsed + step
953 local normal = normalize(elapsed, 0, time)
954 func(step, elapsed, normal, time)
955 if time and elapsed >= time then
956 loop:disconnect()
957 bind:Fire()
958 end
959 end)
960 if time == nil then
961 bind.Event:connect(function()
962 loop:disconnect()
963 end)
964 end
965 return bind.Event
966end
967local Beats = {}
968local MainBeat = game:GetService("RunService").RenderStepped:connect(function(step)
969 for i, beat in pairs(Beats) do
970 beat(step)
971 end
972end)
973function addBeat(name, beat)
974 print("Adding beat", name)
975 Beats[name] = beat
976end
977function removeBeat(name)
978 print("Removing beat", name)
979 Beats[name] = nil
980end
981addBeat("TimeAndStats", function(step)
982 time = time + step
983 gstep = step
984 Stats:update(step)
985 Effects:Update(step)
986end)
987function getFloorPos()
988 local FloorPart, FloorPos = ray(RootPart.Position, RootPart.CFrame * cf(0, -1, 0).p, 4)
989 return FloorPart, FloorPos
990end
991addBeat("Vars", function(step)
992 WalkVel = (Torso.Velocity * vt(1, 0, 1)).magnitude
993 JumpVel = Torso.Velocity.y
994 FloorPart = findInRegion(RootPart.CFrame * cf(0, -3, 0).p)[1]
995 if JumpVel > 1 and FloorPart == nil then
996 Anim = "Jump"
997 elseif JumpVel < -1 and FloorPart == nil then
998 Anim = "Fall"
999 elseif WalkVel < 1 and FloorPart ~= nil then
1000 Anim = "Idle"
1001 elseif WalkVel > 2 and FloorPart ~= nil then
1002 Anim = "Walk"
1003 end
1004end)
1005local Human = class("Human")
1006function Human:init(model)
1007 self.valid = true
1008 self.model = model
1009 self.humanoid = self:findHumanoid()
1010 self.torso = nil
1011 self:isValid()
1012 if self.valid then
1013 self.torso = self:getTorso()
1014 end
1015end
1016function Human:isValid()
1017 self.valid = true
1018 if not self.model then
1019 self.valid = false
1020 end
1021 if not self.humanoid then
1022 self.valid = false
1023 end
1024 if not self:getTorso() then
1025 self.valid = false
1026 end
1027 return self.valid
1028end
1029function Human:getTorso()
1030 if not self.valid then
1031 return
1032 end
1033 return self.model:FindFirstChild("HumanoidRootPart") or self.model:FindFirstChild("Torso") or self.model:FindFirstChild("UpperTorso")
1034end
1035function Human:findHumanoid()
1036 if not self.model then
1037 return nil
1038 end
1039 for i, v in ipairs(self.model:GetChildren()) do
1040 if v:IsA("Humanoid") then
1041 return v
1042 end
1043 end
1044 return nil
1045end
1046function Human:damage(...)
1047 if not self:isValid() then
1048 return nil
1049 end
1050 if game.PlaceId == 870172197 then
1051 return self:_serverDamageScriptSkirmish(...)
1052 end
1053 return self:_clientDamage(...)
1054end
1055function Human:calculateDamage(min, max)
1056 local damageMult = Stats:get("damage"):Get() or 1
1057 max = max or min
1058 local damage = math.random(min, max)
1059 local amount = damage * damageMult
1060 return amount
1061end
1062function Human:_serverDamageScriptSkirmish(min, max)
1063 local remote = game:GetService("ReplicatedStorage").Logic.TakeDamage
1064 local humanoid = self.humanoid or self:findHumanoid()
1065 if not humanoid then
1066 return
1067 end
1068 if humanoid.Health <= 0 then
1069 return
1070 end
1071 local amount = self:calculateDamage(min, max)
1072 local Torso = self:getTorso()
1073 local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
1074 if Torso then
1075 Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
1076 end
1077 showDamage(math.floor(amount), Position)
1078 remote:FireServer(humanoid, amount, script.Name)
1079end
1080function Human:_clientDamage(min, max)
1081 local humanoid = self.humanoid or self:findHumanoid()
1082 if not humanoid then
1083 return
1084 end
1085 if humanoid.Health <= 0 then
1086 return
1087 end
1088 local amount = self:calculateDamage(min, max)
1089 humanoid.Health = humanoid.Health - amount
1090 local Torso = self:getTorso()
1091 local Position = RootPart.Position + vt(rnd(-10, 10) / 10, 5, rnd(-10, 10) / 10)
1092 if Torso then
1093 Position = Torso.Position + vt(rnd(-20, 20) / 10, 5, rnd(-20, 20) / 10)
1094 end
1095 showDamage(math.floor(amount), Position)
1096 return amount
1097end
1098function Human:knockback(...)
1099 if not self:isValid() then
1100 return nil
1101 end
1102 return self:_clientKnockback(...)
1103end
1104function Human:_serverKnockback()
1105end
1106function Human:_clientKnockback(power, from, time, extra, maxForce)
1107 power = power or 10
1108 from = from or RootPart.position
1109 time = time or 0.2
1110 extra = extra or vt()
1111 local Torso = self:getTorso()
1112 if not Torso then
1113 return
1114 end
1115 local direction = Torso.Position - from.unit
1116 local velocity = direction * power + extra
1117 local body = Create("BodyVelocity")({
1118 velocity = velocity,
1119 MaxForce = maxForce or vt(math.huge, math.huge, math.huge)
1120 })
1121 body.Parent = Torso
1122 game:GetService("Debris"):AddItem(body, time)
1123end
1124function Human:ragdoll()
1125 if not self:isValid() then
1126 return nil
1127 end
1128 local torso = self.model:FindFirstChild("Torso")
1129 if not torso then
1130 return
1131 end
1132 if self.Humanoid then
1133 self.Humanoid.PlatformStand = true
1134 end
1135 if torso:FindFirstChild("Neck") then
1136 print("neck")
1137 local p = torso:FindFirstChild("Neck")
1138 createConstraintFromWeld(p, "BallSocketConstraint")
1139 end
1140 if torso:FindFirstChild("Left Hip") then
1141 local p = torso:FindFirstChild("Left Hip")
1142 createConstraintFromWeld(p, "BallSocketConstraint")
1143 end
1144 if torso:FindFirstChild("Right Hip") then
1145 local p = torso:FindFirstChild("Right Hip")
1146 createConstraintFromWeld(p, "BallSocketConstraint")
1147 end
1148 if torso:FindFirstChild("Left Shoulder") then
1149 local p = torso:FindFirstChild("Left Shoulder")
1150 createConstraintFromWeld(p, "BallSocketConstraint")
1151 end
1152 if torso:FindFirstChild("Right Shoulder") then
1153 local p = torso:FindFirstChild("Right Shoulder")
1154 createConstraintFromWeld(p, "BallSocketConstraint")
1155 end
1156end
1157function createConstraintFromWeld(p, type)
1158 print(p, p.Part0, p.Part1)
1159 local at0 = Create("Attachment")({
1160 CFrame = p.C0,
1161 Parent = p.Part0
1162 })
1163 local at1 = Create("Attachment")({
1164 CFrame = p.C1,
1165 Parent = p.Part1
1166 })
1167 local con = Create(type or "BallSocketConstraint")({
1168 Attachment0 = at0,
1169 Attachment1 = at1,
1170 Parent = p.Part0
1171 })
1172 p:Destroy()
1173end
1174local ar = {Character}
1175local function aT(aU,aV)
1176local aW=aV/2;
1177local aX=aU-aW;
1178local aY=aU+aW;
1179return Region3.new(aX,aY)
1180end;
1181function findInRegion(pos,aZ,aR,aS,a_)
1182local aR=aR or{}
1183if not aS then
1184aR=joinTables(aR,ar)
1185end;
1186return ws:FindPartsInRegion3WithIgnoreList(aT(pos,aZ or vt(1,1,1)),aR,a_ or 1)
1187end;
1188function getHumansNearPoint(pos, radius, ray)
1189 pos = pos or RootPart.Position
1190 radius = radius or 50
1191 if ray == nil then
1192 ray = false
1193 end
1194 local result = {}
1195 for _, child in ipairs(workspace:GetChildren()) do
1196 if child:IsA("Model") and child:FindFirstChild("Humanoid") and child:FindFirstChild("Torso") then
1197 local hum = Human(child)
1198 if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= (hum.torso.Position - pos).magnitude and hum.humanoid.Health > 0 then
1199 table.insert(result, hum)
1200 end
1201 end
1202 end
1203 table.sort(result, function(a, b)
1204 return (a.torso.Position - pos).magnitude < (b.torso.Position - pos).magnitude
1205 end)
1206 return result
1207end
1208function getPlayersNearPoint(pos, radius, ray)
1209 pos = pos or RootPart.Position
1210 radius = radius or 50
1211 if ray == nil then
1212 ray = false
1213 end
1214 local result = {}
1215 for _, player in ipairs(Players:GetPlayers()) do
1216 if player.Character and player.Character:FindFirstChild("HumanoidRootPart") and player.Character:FindFirstChild("Humanoid") then
1217 local hum = Human(player.Character)
1218 if hum.valid and hum.torso and hum.torso:IsA("BasePart") and radius >= hum.torso.Position - pos.magnitude and hum.humanoid.Health > 0 then
1219 table.insert(result, hum)
1220 end
1221 end
1222 end
1223 table.sort(result, function(a, b)
1224 return a.torso.Position - pos.magnitude < b.torso.Position - pos.magnitude
1225 end)
1226 return result
1227end
1228local Hitbox = class("Hitbox", {
1229 Hit = {},
1230 Debug = false
1231})
1232function Hitbox:reset()
1233 self.Hit = {}
1234end
1235function Hitbox:check(pos, radius, cb)
1236 local parts = findInRegion(pos, radius, nil, nil, 10)
1237 if self.Debug and game.PlaceId == 0 then
1238 local Box = Instance.new("Part")
1239 Box.Size = radius or vt(1, 1, 1)
1240 Box.CFrame = CFrame.new(pos)
1241 Box.BrickColor = BrickColor.new("Really red")
1242 Box.Transparency = 0.9
1243 Box.Anchored = true
1244 Box.CanCollide = false
1245 Box.Parent = Character
1246 NoOutline(Box)
1247 game:GetService("Debris"):AddItem(Box, 1)
1248 end
1249 local Chars = {}
1250 for i, v in ipairs(parts) do
1251 local model = getCharacter(v)
1252 if model then
1253 local humanoid = findHumanoid(model)
1254 local first = true
1255 for i, v in ipairs(Chars) do
1256 if v.Humanoid == humanoid then
1257 first = false
1258 end
1259 end
1260 for i, v in ipairs(self.Hit) do
1261 if v.Humanoid == humanoid then
1262 first = false
1263 end
1264 end
1265 if first then
1266 table.insert(Chars, {Model = model, Humanoid = humanoid})
1267 end
1268 end
1269 end
1270 for i, v in ipairs(Chars) do
1271 local Target = Human(v.Model)
1272 local isHit = cb(Target)
1273 if isHit then
1274 table.insert(self.Hit, v)
1275 end
1276 end
1277end
1278local cooldowns = {}
1279addBeat("Cooldowns", function(step)
1280 for i, v in ipairs(cooldowns) do
1281 v:update(step)
1282 end
1283end)
1284local Cooldown = {}
1285Cooldown.__index = Cooldown
1286function Cooldown.new(time)
1287 local self = setmetatable({}, Cooldown)
1288 self.time = time
1289 self.current = time
1290 table.insert(cooldowns, self)
1291 return self
1292end
1293function Cooldown:update(step)
1294 if self.current == 0 then
1295 return
1296 end
1297 self.current = self.current - step
1298 if self.current < 0 then
1299 self.current = 0
1300 end
1301end
1302function Cooldown:can()
1303 return self.current == 0
1304end
1305function Cooldown:use()
1306 self.current = self.time
1307end
1308function Cooldown:destroy()
1309 self = nil
1310end
1311local UIS = game:GetService("UserInputService")
1312local InputHooks = {}
1313UIS.InputBegan:connect(function(input, gp)
1314 if gp then
1315 return
1316 end
1317 local key = input.KeyCode
1318 if not Equipped then
1319 return
1320 end
1321 for i, v in ipairs(InputHooks) do
1322 if v.Type == "InputBegan" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
1323 for _, IKey in ipairs(v.Key) do
1324 if IKey == key then
1325 v.Hook(input)
1326 end
1327 end
1328 else
1329 end
1330 end
1331 if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
1332 M1:Begin()
1333 end
1334end)
1335UIS.InputEnded:connect(function(input, gp)
1336 if gp then
1337 return
1338 end
1339 local key = input.KeyCode
1340 if not Equipped then
1341 return
1342 end
1343 for i, v in ipairs(InputHooks) do
1344 if v.Type == "InputEnded" and (Debounce == false or Debounce == true and v.DebounceOverride == true) then
1345 for _, IKey in ipairs(v.Key) do
1346 if IKey == key then
1347 v.Hook(input)
1348 end
1349 end
1350 else
1351 end
1352 end
1353 if input.UserInputType == Enum.UserInputType.MouseButton1 and M1 then
1354 M1:End()
1355 end
1356end)
1357function addInputHook(type, key, hook, override)
1358 if typeof(key) ~= "table" then
1359 key = {key}
1360 end
1361 local data = {
1362 Type = type,
1363 Key = key,
1364 Hook = hook,
1365 DebounceOverride = override
1366 }
1367 table.insert(InputHooks, data)
1368end
1369Camera = {
1370 enabled = false,
1371 cam = workspace.CurrentCamera,
1372 startType = workspace.CurrentCamera.CameraType,
1373 target = nil,
1374 targetList = {}
1375}
1376local Settings = UserSettings()
1377local GameSettings = Settings.GameSettings
1378Camera.Billboard = Create("BillboardGui")({
1379 Size = UDim2.new(1, 0, 1, 0),
1380 AlwaysOnTop = true,
1381 Parent = Player.PlayerGui
1382})
1383Camera.TargetBox = Create("Frame")({
1384 BackgroundColor3 = Color3.fromRGB(237, 192, 255),
1385 BorderSizePixel = 0,
1386 BackgroundTransparency = 1,
1387 Rotation = 45,
1388 Size = UDim2.new(1, 0, 1, 0),
1389 Parent = Camera.Billboard
1390})
1391function Camera:toggle()
1392 self.enabled = not self.enabled
1393 if self.enabled == false then
1394 print("Custom camera is now disabled")
1395 cam.CameraType = Enum.CameraType.Custom
1396 else
1397 print("Custom camera is now enabled")
1398 end
1399end
1400function Camera:setTarget(human)
1401 if human == nil then
1402 self.target = nil
1403 return
1404 end
1405 if not human:isValid() then
1406 return
1407 end
1408 pcall(function()
1409 GameSettings.RotationType = Enum.RotationType.MovementRelative
1410 end)
1411 self.target = human
1412 self.Billboard.Adornee = human:getTorso()
1413end
1414function Camera:_aim()
1415 local torso = self.target:getTorso()
1416 if not torso then
1417 return self:setTarget(nil)
1418 end
1419 local humanoid = self.target:findHumanoid()
1420 if not humanoid or humanoid.Health <= 0 then
1421 return self:setTarget(nil)
1422 end
1423 local camCF = cf(RootPart.CFrame.p + vt(0, 5, 0), torso.CFrame.p) * cf(0, 0, 10)
1424 self.cam.CFrame = camCF
1425end
1426function Camera:aimAtTarget(truthy, auto)
1427 if self.enabled and self.target then
1428 if truthy then
1429 pcall(function()
1430 GameSettings.RotationType = Enum.RotationType.CameraRelative
1431 end)
1432 else
1433 pcall(function()
1434 GameSettings.RotationType = Enum.RotationType.MovementRelative
1435 end)
1436 end
1437 elseif auto then
1438 Humanoid.AutoRotate = not truthy
1439 end
1440end
1441function Camera:getCFrame()
1442 if self.enabled and self.target then
1443 local torso = self.target:getTorso()
1444 if torso then
1445 return torso.CFrame
1446 end
1447 end
1448 return Mouse.Hit
1449end
1450addBeat("Camera", function(step)
1451 if not Camera.enabled then
1452 return
1453 end
1454 if not Camera.cam or not Camera.cam.Parent then
1455 Camera.cam = workspace.CurrentCamera
1456 end
1457 if Camera.target then
1458 Camera.cam.CameraType = Enum.CameraType.Scriptable
1459 Camera.TargetBox.BackgroundTransparency = 0
1460 Camera:_aim()
1461 else
1462 Camera.cam.CameraType = Camera.startType
1463 Camera.TargetBox.BackgroundTransparency = 1
1464 end
1465end)
1466local SinceLastTarget = time
1467local NextTargetTime = 0.4
1468local LastTargetIndex = 1
1469UIS.InputBegan:connect(function(input, gp)
1470 if gp then
1471 return
1472 end
1473 if not Equipped then
1474 return
1475 end
1476 if Debounce then
1477 return
1478 end
1479 if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.ButtonL2 then
1480 if Camera.target then
1481 Camera:setTarget(nil)
1482 else
1483 local index = 1
1484 if game.PlaceId == 0 then
1485 targets = getHumansNearPoint()
1486 else
1487 targets = getPlayersNearPoint()
1488 end
1489 table.remove(targets, 1)
1490 if index > #targets then
1491 index = 1
1492 end
1493 local target = targets[index]
1494 Camera:setTarget(target)
1495 SinceLastTarget = time
1496 LastTargetIndex = index
1497 end
1498 end
1499end)
1500UIS.InputEnded:connect(function(input, gp)
1501 if gp then
1502 return
1503 end
1504 if not Equipped then
1505 return
1506 end
1507 if Debounce then
1508 return
1509 end
1510 if input.KeyCode == Enum.KeyCode.LeftShift or input.KeyCode == Enum.KeyCode.ButtonL2 then
1511 end
1512end)
1513local Lightning = {}
1514Lightning.__index = Lightning
1515Lightning.defaults = {
1516 width = 0.2,
1517 steps = function(self)
1518 return math.ceil(self.distance / 3)
1519 end,
1520 colors = {"Lily white"},
1521 rnd = 1,
1522 delay = 0
1523}
1524local pow, sin, cos, pi, sqrt, abs, asin = math.pow, math.sin, math.cos, math.pi, math.sqrt, math.abs, math.asin
1525rnd = math.random
1526m = math
1527pi = math.pi
1528pi2 = pi * 2
1529function Lightning.new(p0, p1, options)
1530 local self = setmetatable({}, Lightning)
1531 options = options or {}
1532 self.p0 = p0
1533 self.p1 = p1
1534 self.distance = p0 - p1.magnitude
1535 self.width = options.width or Lightning.defaults.width
1536 self.steps = options.steps or Lightning.defaults.steps(self)
1537 self.colors = options.colors or Lightning.defaults.colors
1538 self.rnd = options.rnd or Lightning.defaults.rnd
1539 self.delay = options.delay or Lightning.defaults.delay
1540 function self:onNewPart(p0, p1, part, mesh)
1541 end
1542 self.points = {}
1543 self.parts = {}
1544 self:genPoints()
1545 return self
1546end
1547function Lightning:genPoints()
1548 self.points = {}
1549 self.points[1] = self.p0
1550 self.points[self.steps] = self.p1
1551 for i = 2, self.steps - 1 do
1552 local p = self.p0:Lerp(self.p1, normalize(i, 1, self.steps))
1553 local n = self.p0:Lerp(self.p1, normalize(i + 1, 1, self.steps))
1554 p = cf(p, n) * cf(rnd(-self.rnd * 10, self.rnd * 10) / 10, rnd(-self.rnd * 10, self.rnd * 10) / 10, 0).p
1555 self.points[i] = p
1556 end
1557end
1558function Lightning:start()
1559 if not self.points or not self.points[0] or not self.points[self.steps] then
1560 self:genPoints()
1561 end
1562 for i = 1, #self.points - 1 do
1563 local p0 = self.points[i]
1564 local p1 = self.points[i + 1]
1565 local part = Create("Part")({
1566 BrickColor = BrickColor.new(self.colors[rnd(1, #self.colors)]),
1567 Size = vt(0.2, 0.2, 0.2),
1568 CFrame = cf(p0, p1) * cf(0, 0, -p0 - p1.magnitude / 2),
1569 Anchored = true,
1570 CanCollide = false,
1571 Locked = true
1572 })
1573 local mesh = Create("SpecialMesh")({
1574 MeshType = "Brick",
1575 Scale = vt(self.width * 5, self.width * 5, p0 - p1.magnitude * 5),
1576 Parent = part
1577 })
1578 part.Parent = EffectParent
1579 table.insert(self.parts, part)
1580 self:onNewPart(p0, p1, part, mesh)
1581 if 0 < self.delay then
1582 iwait(self.delay)
1583 end
1584 end
1585end
1586local Line = {}
1587Line.__index = Line
1588local Sounds = {Rock_Lounge = 834070187}
1589local Sound = {}
1590Sound.__index = Sound
1591function Sound.new(name, parent, play)
1592 local self = setmetatable({}, Sound)
1593 if type(name) == "number" then
1594 self.id = name
1595 else
1596 self.id = Sounds[name]
1597 end
1598 self.Instance = Create("Sound")({
1599 Looped = false,
1600 SoundId = "rbxassetid://" .. self.id,
1601 Parent = parent or nil
1602 })
1603 if play then
1604 self.Instance:Play()
1605 end
1606 return self
1607end
1608function Sound:Play()
1609 self.Instance:Play()
1610end
1611function Sound:Looped(truthy)
1612 self.Instance.Looped = truthy or false
1613end
1614function Sound:Parent(p)
1615 self.Instance.Parent = p
1616end
1617function Sound:Destroy()
1618 self.Instance:Destroy()
1619 self = nil
1620end
1621local PowerUsers = {
1622 [62659367] = true
1623}
1624local Stance = "Normal"
1625local Wep = loadModel("Debeo")
1626print(Wep.Name)
1627local Handle = Wep:WaitForChild("Handle")
1628WeldModel(Wep:GetChildren(), Handle)
1629
1630local SW = Weld(LeftArm, Handle, true)
1631SW.Name = "Wep Weld"
1632SW.C0 = cf(0, -1, 0) * ang(0, 0, 0)
1633SW.C1 = cf(0, 0, 0) * ang(pi / 2, 0, 0)
1634local EC0, EC1 = SW.C0, SW.C1
1635Wep.Parent = Character
1636setupRig()
1637function Equip()
1638 Debounce = true
1639 CanLegs = false
1640 CanArms = false
1641 Equipped = true
1642 AnimScript.Disabled = true
1643 local anims = Humanoid:GetPlayingAnimationTracks()
1644 for i, v in ipairs(anims) do
1645 v:Stop()
1646 end
1647 anim(0.1, function(step, total)
1648 local t = phase(100, step)
1649 a0(R.WW, cf(), t)
1650 a1(R.WW, cf(), t)
1651 a0(R.RS, cf(), t)
1652 a0(R.LS, cf(), t)
1653 a0(R.RH, cf(), t)
1654 a0(R.LH, cf(), t)
1655 a0(R.N, cf(), t)
1656 a0(R.RJ, cf(), t)
1657 a1(R.RS, cf(), t)
1658 a1(R.LS, cf(), t)
1659 a1(R.RH, cf(), t)
1660 a1(R.LH, cf(), t)
1661 a1(R.N, cf(), t)
1662 a1(R.RJ, cf(), t)
1663 end).Event:Wait()
1664 Debounce = false
1665 CanLegs = true
1666 CanArms = true
1667end
1668function Unequip()
1669 if Stance == "Power" then
1670 _R.Start()
1671 repeat
1672 wait()
1673 until not Debounce
1674 end
1675 Debounce = true
1676 CanLegs = false
1677 CanArms = false
1678 Equipped = false
1679 AnimScript.Disabled = false
1680 anim(0.1, function(step, total)
1681 local t = phase(30, step)
1682 a0(R.WW, cf(), t)
1683 a1(R.WW, cf(), t)
1684 a0(R.RS, cf(), t)
1685 a0(R.LS, cf(), t)
1686 a0(R.RH, cf(), t)
1687 a0(R.LH, cf(), t)
1688 a0(R.N, cf(), t)
1689 a0(R.RJ, cf(), t)
1690 a1(R.RS, cf(), t)
1691 a1(R.LS, cf(), t)
1692 a1(R.RH, cf(), t)
1693 a1(R.LH, cf(), t)
1694 a1(R.N, cf(), t)
1695 a1(R.RJ, cf(), t)
1696 end).Event:Wait()
1697 Debounce = false
1698 CanLegs = true
1699 CanArms = true
1700end
1701addBeat("Anim", function(step)
1702 RotDiff = Torso.RotVelocity.y / 30
1703 if RotDiff > 0.2 then
1704 RotDiff = 0.2
1705 elseif RotDiff < -0.2 then
1706 RotDiff = -0.2
1707 end
1708 if not Equipped then
1709 return
1710 end
1711 if Anim == "Walk" and Stance == "Normal" then
1712 local t = phase(20, step)
1713 if CanLegs then
1714 a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1715 a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1716 end
1717 if CanArms then
1718 a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1719 a1(R.LS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1720 end
1721 if not Debounce then
1722 a0(R.WW, cf(), t)
1723 a1(R.WW, cf(), t)
1724 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, -0.3, -0.4), t)
1725 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1726 a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
1727 a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
1728 a0(R.N, cf(), t)
1729 a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.1, RotDiff, sin(time * 8) / 20, 0), t)
1730 a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
1731 a1(R.RJ, cf() * ang(0, 0, 0), t)
1732 end
1733 elseif Anim == "Walk" and Stance == "Power" then
1734 local t = phase(20, step)
1735 if CanLegs then
1736 a1(R.RH, cf(sin(time * 8 + 1) / 4, sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1737 a1(R.LH, cf(sin(time * 8 + 1) / 4, -sin(time * 8 + 1) / 3, 0) * ang(0, 0, sin(time * 8) * 1.2), phase(WalkVel / 120 * 40, step))
1738 end
1739 if CanArms then
1740 a1(R.RS, cf(0, sin(time * 16) / 20, 0) * angles(0, 0, 0), t)
1741 a1(R.LS, cf(0, 0.1, 0.1) * angles(0, 0, -sin(time * 8) * 0.5), phase(WalkVel / 120 * 40, step))
1742 end
1743 if not Debounce then
1744 a0(R.WW, cf(), t)
1745 a1(R.WW, ang(0, -1.85, 0), t)
1746 a0(R.LS, cf(0, 0, 0) * ang(-0.4 - sin(time + 1) / 30, 0, 0), t)
1747 a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 30, 0, -0.7), t)
1748 a0(R.RH, cf() * ang(RotDiff / 2, 0, 0), t)
1749 a0(R.LH, cf() * ang(-RotDiff / 2, 0, 0), t)
1750 a0(R.N, cf(), t)
1751 a0(R.RJ, cf(0, 0, sin(time * 16) / 20) * ang(0.4, RotDiff, sin(time * 8) / 20, 0), t)
1752 a1(R.N, cf() * ang(0.08 + sin(time * 4) / 30, 0, sin(time * 8) / 20), t)
1753 a1(R.RJ, cf() * ang(0, 0, 0), t)
1754 end
1755 elseif Anim == "Idle" and Stance == "Normal" then
1756 local t = phase(20, step)
1757 if CanLegs then
1758 a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
1759 a1(R.LH, cf(0.2, 0, 0) * ang(0, -0.15, -0.2), t)
1760 end
1761 if CanArms then
1762 a1(R.RS, cf(0, sin(time) / 30, 0) * angles(0, 0, 0), t)
1763 a1(R.LS, cf(0, sin(time + 1) / 30, 0) * angles(0, 0, 0), t)
1764 end
1765 if not Debounce then
1766 a0(R.WW, cf(), t)
1767 a1(R.WW, cf(), t)
1768 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 30, 0, -0.4), t)
1769 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1770 a0(R.RH, cf(0, -sin(time) / 30, 0), t)
1771 a0(R.LH, cf(0, -sin(time) / 30, 0), t)
1772 a0(R.N, cf(), t)
1773 a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 30) * ang(0, 0, -0.4), t)
1774 a1(R.N, cf() * ang(sin(time) / 40, 0, -0.4), t)
1775 a1(R.RJ, cf() * ang(0, 0, 0), t)
1776 end
1777 elseif Anim == "Idle" and Stance == "Power" then
1778 local t = phase(20, step)
1779 if CanLegs then
1780 a1(R.RH, cf(0.1, 0, 0) * ang(0, -0.15, 0.1), t)
1781 if not Debounce then
1782 a1(R.LH, cf(0.5, -0.2, 0) * ang(0.1, -0.15, 0.1), t)
1783 else
1784 a1(R.LH, cf(0.5, 0, 0) * ang(0.1, -0.15, 0.1), t)
1785 end
1786 end
1787 if CanArms then
1788 a1(R.RS, cf(0, sin(time) / 20, 0) * angles(0, 0, 0), t)
1789 a1(R.LS, cf(0, sin(time + 1) / 20, 0) * angles(0, 0, 0), t)
1790 end
1791 if not Debounce then
1792 a0(R.WW, cf(), t)
1793 a1(R.WW, ang(-0.15 - cos(time) / 30, pi, 0), t)
1794 a0(R.LS, cf(0, 0, 0) * ang(-0.1 - sin(time + 1) / 20, 0, -0.4), t)
1795 a0(R.RS, cf(0, 0, 0) * ang(-0.1 - sin(time) / 20, 0, 0.7), t)
1796 a0(R.RH, cf(0, -sin(time) / 20, 0), t)
1797 a0(R.LH, cf(0, -sin(time) / 20, 0), t)
1798 a0(R.N, cf(), t)
1799 a0(R.RJ, cf(0, 0, -0.1 + sin(time) / 20) * ang(0.2, 0, -0.4), t)
1800 a1(R.N, cf() * ang(sin(time) / 30, 0, -0.4), t)
1801 a1(R.RJ, cf() * ang(0, 0, 0), t)
1802 end
1803 elseif Anim == "Jump" then
1804 local t = phase(6, step)
1805 if CanLegs then
1806 a1(R.RH, cf(), t)
1807 a1(R.LH, cf(), t)
1808 end
1809 if CanArms then
1810 a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, 1), t)
1811 a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, -1), t)
1812 end
1813 if not Debounce then
1814 a0(R.WW, cf(), t / 10)
1815 a1(R.WW, cf(), t / 10)
1816 a0(R.RS, cf(0, 0, 0), t)
1817 a0(R.LS, cf(0, 0, 0), t)
1818 a0(R.RH, cf(0, 0, 0) * ang(-0.2, 0, -0.4), t)
1819 a0(R.LH, cf(0, 0, 0) * ang(-0.2, 0, 0.4), t)
1820 a0(R.N, cf(), t)
1821 a0(R.RJ, ang(-0.1, 0, 0), t)
1822 a1(R.N, cf() * ang(0.1, 0, 0), t)
1823 a1(R.RJ, cf() * ang(0, 0, 0), t)
1824 end
1825 elseif Anim == "Fall" then
1826 local t = phase(10, step)
1827 if CanLegs then
1828 a1(R.RH, cf(), t)
1829 a1(R.LH, cf(), t)
1830 end
1831 if CanArms and Stance == "Normal" then
1832 a1(R.RS, cf(0, 0, 0) * angles(0.2, 0, -0.5), t)
1833 a1(R.LS, cf(0, 0, 0) * angles(0.2, 0, 0.5), t)
1834 end
1835 if not Debounce then
1836 a0(R.WW, cf(), t / 10)
1837 a1(R.WW, cf(), t / 10)
1838 a0(R.RS, cf(0, 0, 0), t)
1839 a0(R.LS, cf(0, 0, 0), t)
1840 a0(R.RH, cf(0.6, 0.2, 0) * ang(0, 0, 0.4), t)
1841 a0(R.LH, cf(-0.3, 0.1, 0) * ang(-0.2, 0, -0.1), t)
1842 a0(R.N, cf(), t)
1843 a0(R.RJ, ang(0.3, 0, 0), t)
1844 a1(R.N, cf() * ang(-0.1, 0, 0), t)
1845 a1(R.RJ, cf() * ang(0, 0, 0), t)
1846 end
1847 end
1848end)
1849_R = {
1850 Key = {
1851 Enum.KeyCode.R,
1852 Enum.KeyCode.ButtonY
1853 },
1854 SpeedStat = Stats:get("speed"):Add(nil, 0)
1855}
1856function _R.Start()
1857 if Debounce then
1858 return
1859 end
1860 Debounce = true
1861 CanArms = false
1862 if Stance == "Normal" then
1863 anim2(0.2, function(step, elapsed, normal, total)
1864 local t = phase(30, step)
1865 local n = normal
1866 a0(R.WW, cf(0, 0, 0), t)
1867 a1(R.WW, ang(0, 0, 0), t)
1868 a0(R.RS, cf() * ang(0, 1, pi / 3), t)
1869 a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
1870 a0(R.RH, cf(), t)
1871 a0(R.LH, cf(), t)
1872 a0(R.N, cf(), t)
1873 a0(R.RJ, cf() * ang(0, 0, -0.4), t)
1874 a1(R.RS, cf(), t)
1875 a1(R.LS, cf(), t)
1876 a1(R.N, cf() * ang(0, 0, -0.4), t)
1877 a1(R.RJ, cf(), t)
1878 end):Wait()
1879 SW.Part0 = RightArm
1880 _R.SpeedStat.Amount.Value = 1
1881 Humanoid.JumpPower = 70
1882 Stance = "Power"
1883 else
1884 _R.SpeedStat.Amount.Value = 0
1885 Humanoid.JumpPower = 50
1886 anim2(0.2, function(step, elapsed, normal, total)
1887 local t = phase(30, step)
1888 local n = normal
1889 a0(R.WW, cf(0, 0, 0), t)
1890 a1(R.WW, ang(0, 0, 0), t)
1891 a0(R.RS, cf() * ang(0, 1, pi / 3), t)
1892 a0(R.LS, cf() * ang(0, -1, -pi / 3), t)
1893 a0(R.RH, cf(), t)
1894 a0(R.LH, cf(), t)
1895 a0(R.N, cf(), t)
1896 a0(R.RJ, cf() * ang(0, 0, -0.4), t)
1897 a1(R.RS, cf(), t)
1898 a1(R.LS, cf(), t)
1899 a1(R.N, cf() * ang(0, 0, -0.4), t)
1900 a1(R.RJ, cf(), t)
1901 end):Wait()
1902 SW.Part0 = LeftArm
1903 Stance = "Normal"
1904 end
1905 Debounce = false
1906 CanArms = true
1907end
1908addInputHook("InputBegan", _R.Key, _R.Start)
1909E = {
1910 Key = {
1911 Enum.KeyCode.E,
1912 Enum.KeyCode.ButtonR1
1913 },
1914 NormalCooldown = Cooldown.new(0.6),
1915 PowerCooldown = Cooldown.new(2)
1916}
1917function E.Normal()
1918 Debounce = true
1919 CanArms = false
1920 Camera:aimAtTarget(true)
1921 anim2(0.2, function(step, elapsed, normal, total)
1922 local t = phase(30, step)
1923 local n = normal
1924 a0(R.WW, cf(0, 0, 0), t)
1925 a1(R.WW, ang(0, 0, 0), t)
1926 a0(R.RS, cf() * ang(0, 0, 0.5), t)
1927 a0(R.LS, cf() * ang(-0.5, -0.2, 0), t)
1928 a0(R.RH, cf(), t)
1929 a0(R.LH, cf(), t)
1930 a0(R.N, cf(), t)
1931 a0(R.RJ, cf(0, 1, 0) * ang(0, 0, 0.8), t)
1932 a1(R.RS, cf(), t)
1933 a1(R.LS, cf(), t)
1934 a1(R.N, cf() * ang(0, 0, 0.6), t)
1935 a1(R.RJ, cf(), t)
1936 end):Wait()
1937 local _hit = Hitbox()
1938 anim2(0.17, function(step, elapsed, normal, total)
1939 local t = phase(30, step)
1940 local n = normal
1941 a0(R.WW, cf(0, 0, 0), t)
1942 a1(R.WW, ang(1, 0, 0), t)
1943 a0(R.RS, cf(0, 0, 0) * ang(0.4 - sin(time) / 30, 0, -0.5), t)
1944 a0(R.LS, cf() * ang(-0.5, 0.4, -1), t)
1945 a0(R.RH, cf(), t)
1946 a0(R.LH, cf(), t)
1947 a0(R.N, cf(), t)
1948 a0(R.RJ, cf(0, -1, 0) * ang(0, 0, -0.8), t)
1949 a1(R.RS, cf(), t)
1950 a1(R.LS, cf(), t)
1951 a1(R.N, cf() * ang(0, 0, -0.6), t)
1952 a1(R.RJ, cf(), t)
1953 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
1954 hum:damage(unpack(E.Damage.Normal))
1955 hum:knockback(50, nil, nil, vt(0, 5, 0))
1956 return true
1957 end)
1958 end):Wait()
1959 Camera:aimAtTarget(false)
1960 Debounce = false
1961 CanArms = true
1962end
1963function E.Power()
1964 Debounce = true
1965 CanArms = false
1966 local SkillTime = 1
1967 Stats:get("speed"):Add(SkillTime, -1)
1968 local range = 2
1969 local loop = Every(0.025, function()
1970 local colors = {"Lily white", "Pink"}
1971 range = range + 1
1972 local part = Create("Part")({
1973 Locked = true,
1974 Anchored = false,
1975 CanCollide = false,
1976 Transparency = 0.7,
1977 Size = vt(1, 1, 1),
1978 CFrame = Handle.CFrame * cf(0, rnd(10, 60) / 10, rnd(-5, 5) / 10) * rang(),
1979 BrickColor = BrickColor.new(colors[rnd(1, #colors)]),
1980 Material = "Neon"
1981 })
1982 local mesh = Create("SpecialMesh")({
1983 MeshType = "Brick",
1984 Scale = vt(0, 0, 0),
1985 Parent = part
1986 })
1987 NoOutline(part)
1988 local w = Weld(part, Handle)
1989 Effects:Add(mesh, 0.2, {
1990 Scale = vt(0, 0, 0)
1991 }, {
1992 Scale = vt(1, 1, 1)
1993 }, Effects.Styles.sine, function()
1994 w:Destroy()
1995 part.Anchored = true
1996 Effects:Add(mesh, 0.5, {
1997 Scale = vt(1, 1, 1)
1998 }, {
1999 Scale = vt()
2000 }, Effects.Styles.sine, function()
2001 part:Destroy()
2002 end)
2003 end)
2004 part.Parent = EffectParent
2005 local start = RootPart.CFrame * cf(rnd(-range, range), 4, rnd(-range, range))
2006 local part, hit
2007 while true do wait()
2008 part, hit = ray(start.p, (start * cf(0, -1, 0)).p, 20)
2009 if part then
2010 break
2011 end
2012 end
2013 local part2 = Create("Part")({
2014 Locked = true,
2015 Anchored = true,
2016 CanCollide = false,
2017 Transparency = 0.7,
2018 Size = vt(1, 1, 1),
2019 CFrame = cf(hit) * rang(),
2020 BrickColor = BrickColor.new("Pink"),
2021 Material = "Neon"
2022 })
2023 local mesh2 = Create("SpecialMesh")({
2024 MeshType = "Brick",
2025 Scale = vt(0, 0, 0),
2026 Parent = part2
2027 })
2028 NoOutline(part2)
2029 local part3 = Create("Part")({
2030 Locked = true,
2031 Anchored = true,
2032 CanCollide = false,
2033 Transparency = 0.7,
2034 Size = vt(1, 1, 1),
2035 CFrame = cf(hit) * cf(0, 0, 0),
2036 BrickColor = BrickColor.new("Lily white"),
2037 Material = "Neon"
2038 })
2039 local mesh3 = Create("SpecialMesh")({
2040 MeshType = "Brick",
2041 Scale = vt(0, 0, 0),
2042 Parent = part3
2043 })
2044 NoOutline(part3)
2045 Effects:Add(mesh2, 0.2, {
2046 Scale = vt(0, 0, 0)
2047 }, {
2048 Scale = vt(5, 5, 5)
2049 }, Effects.Styles.sine, function()
2050 Effects:Add(mesh2, 0.5, {
2051 Scale = mesh2.Scale
2052 }, {
2053 Scale = vt()
2054 }, Effects.Styles.sine, function()
2055 part2:Destroy()
2056 end)
2057 end)
2058 Effects:Add(part3, 0.5, {
2059 CFrame = cf(hit),
2060 Transparency = 0
2061 }, {
2062 CFrame = cf(hit) * cf(0, 10, 0),
2063 Transparency = 1
2064 }, Effects.Styles.sine, function()
2065 end)
2066 Effects:Add(mesh3, 0.5, {
2067 Scale = vt(2, 0, 2)
2068 }, {
2069 Scale = vt(2, 20, 2)
2070 }, Effects.Styles.sine, function()
2071 part3:Destroy()
2072 end)
2073 part2.Parent = EffectParent
2074 part3.Parent = EffectParent
2075 local _hit = Hitbox()
2076 _hit.Debug = true
2077 _hit:check(hit, vt(5, 5, 5), function(hum)
2078 hum:damage(E.Damage.Power * (range / 4))
2079 hum:knockback(20, hit - vt(0, 5, 0), 0.5)
2080 return true
2081 end)
2082 end)
2083 anim2(SkillTime, function(step, e, normal, total)
2084 local t = phase(30, step)
2085 local n = normal
2086 a0(R.WW, cf(0, 0, 0), t)
2087 a1(R.WW, ang(-0.4, 0.5, 0), t)
2088 a0(R.RS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
2089 a0(R.LS, cf(0, -0.2, 0) * ang(0, 0, 0), t)
2090 a0(R.RH, cf(), t)
2091 a0(R.LH, cf(), t)
2092 a0(R.N, cf(), t)
2093 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2094 a1(R.RS, cf() * ang(pi / 2 + 0.3, pi + 0.5, pi / 2 - 0.3), t)
2095 a1(R.LS, cf() * ang(pi / 2 + 0.3, pi - 0.5, -pi / 2 + 0.3), t)
2096 a1(R.N, cf() * ang(0, 0, 0), t)
2097 a1(R.RJ, ang(-0.1, 0, 0), t)
2098 loop:update()
2099 end):Wait()
2100 Debounce = false
2101 CanArms = true
2102end
2103addInputHook("InputBegan", E.Key, function()
2104 if Debounce then
2105 return
2106 end
2107 if Stance == "Normal" and E.NormalCooldown:can() then
2108 E.Normal()
2109 E.NormalCooldown:use()
2110 elseif Stance == "Power" and E.PowerCooldown:can() then
2111 E.Power()
2112 E.PowerCooldown:use()
2113 end
2114end)
2115Q = {
2116 Key = {
2117 Enum.KeyCode.Q,
2118 Enum.KeyCode.ButtonL1
2119 },
2120 Cooldown = Cooldown.new(0.5)
2121}
2122function Q.Normal()
2123 Debounce = true
2124 CanArms = false
2125 Camera:aimAtTarget(true)
2126 for i = 1, 6 do
2127 do
2128 local _hit = Hitbox()
2129 _hit.Debug = false
2130 anim2(0.1, function(step, e, normal, total)
2131 local t = phase(30, step)
2132 local n = normal
2133 a0(R.WW, cf(0, 0, 0), t)
2134 a1(R.WW, ang(pi + 0.25, 0, 0), t)
2135 a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2136 a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2137 a0(R.RH, cf(), t)
2138 a0(R.LH, cf(), t)
2139 a0(R.N, cf(), t)
2140 a0(R.RJ, cf(0, 0.5, 0) * ang(0, 0, 0), t)
2141 a1(R.RS, cf() * ang(pi / 2, -pi * 0.85, 0.2), t)
2142 a1(R.LS, cf() * ang(pi / 2, pi * 0.7, 0), t)
2143 a1(R.N, cf() * ang(0, 0, -1.1), t)
2144 a1(R.RJ, ang(0, 0, 1.2), t)
2145 end):Wait()
2146 local pos = Handle.CFrame * cf(0, 3, 0)
2147 local part = Create("Part")({
2148 Locked = true,
2149 Anchored = true,
2150 CanCollide = false,
2151 Transparency = 1,
2152 Size = vt(1, 1, 1),
2153 CFrame = pos,
2154 BrickColor = BrickColor.new("Pink"),
2155 Material = "Neon"
2156 })
2157 local mesh = Create("SpecialMesh")({
2158 MeshType = "Sphere",
2159 Scale = vt(1, 5, 1),
2160 Parent = part
2161 })
2162 NoOutline(part)
2163 Effects:Add(part, 0.5, {Transparency = 0, CFrame = pos}, {
2164 Transparency = 1,
2165 CFrame = pos * cf(0, 5, -0.5)
2166 }, Effects.Styles.linear)
2167 Effects:Add(mesh, 0.5, {
2168 Scale = vt(1, 5, 1)
2169 }, {
2170 Scale = vt(0.2, 8, 0.2)
2171 }, Effects.Styles.linear)
2172 part.Parent = EffectParent
2173 local part = Create("Part")({
2174 Locked = true,
2175 Anchored = true,
2176 CanCollide = false,
2177 Transparency = 1,
2178 Size = vt(1, 1, 1),
2179 CFrame = pos * ang(pi / 2, 0, 0),
2180 BrickColor = BrickColor.new("Pink"),
2181 Material = "Neon"
2182 })
2183 local mesh = Create("SpecialMesh")({
2184 MeshType = "FileMesh",
2185 Scale = vt(0, 0, 0),
2186 Parent = part,
2187 MeshId = "http://www.roblox.com/asset/?id=3270017"
2188 })
2189 NoOutline(part)
2190 Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
2191 Effects:Add(mesh, 0.5, {
2192 Scale = vt(0, 0, 1)
2193 }, {
2194 Scale = vt(5, 5, 2)
2195 }, Effects.Styles.linear)
2196 part.Parent = EffectParent
2197 local part = Create("Part")({
2198 Locked = true,
2199 Anchored = true,
2200 CanCollide = false,
2201 Transparency = 1,
2202 Size = vt(1, 1, 1),
2203 CFrame = pos * cf(0, 1.5, 0) * ang(pi / 2, 0, 0),
2204 BrickColor = BrickColor.new("Pink"),
2205 Material = "Neon"
2206 })
2207 local mesh = Create("SpecialMesh")({
2208 MeshType = "FileMesh",
2209 Scale = vt(0, 0, 0),
2210 Parent = part,
2211 MeshId = "http://www.roblox.com/asset/?id=3270017"
2212 })
2213 NoOutline(part)
2214 Effects:Add(part, 0.5, {Transparency = 0}, {Transparency = 1}, Effects.Styles.linear)
2215 Effects:Add(mesh, 0.5, {
2216 Scale = vt(0, 0, 1)
2217 }, {
2218 Scale = vt(3, 3, 2)
2219 }, Effects.Styles.linear)
2220 part.Parent = EffectParent
2221 anim2(0.08, function(step, e, normal, total)
2222 local t = phase(30, step)
2223 local n = normal
2224 a0(R.WW, cf(0, 0, 0), t)
2225 a1(R.WW, ang(pi - 0.8, 0, 0), t)
2226 a0(R.RS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2227 a0(R.LS, cf(0, -0.5, 0.4) * ang(0, 0, 0), t)
2228 a0(R.RH, cf(), t)
2229 a0(R.LH, cf(), t)
2230 a0(R.N, cf(), t)
2231 a0(R.RJ, cf(0, -1, 0) * ang(0, 0, 0), t)
2232 a1(R.RS, cf(-0.2, 1, 0) * ang(pi / 2, -pi * 0.85, 0.2), t)
2233 a1(R.LS, cf() * ang(pi / 2, pi * 0.4, 0), t)
2234 a1(R.N, cf() * ang(0, 0, -1.1), t)
2235 a1(R.RJ, ang(0, 0, 1), t)
2236 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2237 hum:damage(unpack(Q.Damage.Normal))
2238 hum:knockback(20)
2239 return true
2240 end)
2241 end):Wait()
2242 end
2243 end
2244 Camera:aimAtTarget(false)
2245 Debounce = false
2246 CanArms = true
2247end
2248function Q.Power()
2249 Debounce = true
2250 CanArms = false
2251 Camera:aimAtTarget(true)
2252 anim2(0.1, function(step, e, normal, total)
2253 local t = phase(30, step)
2254 local n = normal
2255 a0(R.WW, cf(0, 0, 0), t)
2256 a1(R.WW, ang(0, pi, 0), t)
2257 a0(R.RS, cf(0, -0.5, 0.5) * ang(0, 0, 0), t)
2258 a0(R.LS, cf() * ang(0, 0, 0), t)
2259 a0(R.RH, cf(), t)
2260 a0(R.LH, cf(), t)
2261 a0(R.N, cf(), t)
2262 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2263 a1(R.RS, cf() * ang(pi / 2 + 0.3, 0.2, 0), t)
2264 a1(R.LS, cf() * ang(0, 0, 0), t)
2265 a1(R.N, cf() * ang(0, 0, -0.4), t)
2266 a1(R.RJ, cf() * ang(0, 0, 0.5), t)
2267 end):Wait()
2268 local _hit = Hitbox()
2269 _hit.Debug = true
2270 anim2(0.2, function(step, e, normal, total)
2271 local t = phase(30, step)
2272 local n = normal
2273 a0(R.WW, cf(0, 0, 0), t)
2274 a1(R.WW, ang(0, pi, 0), t)
2275 a0(R.RS, cf(0.5, -0.5, 0) * ang(0, 0, 0), t)
2276 a0(R.LS, cf() * ang(-1, 0, 0), t)
2277 a0(R.RH, cf(), t)
2278 a0(R.LH, cf(), t)
2279 a0(R.N, cf(), t)
2280 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2281 a1(R.RS, cf() * ang(pi / 2.4, -pi + 0.3, 0), t)
2282 a1(R.LS, cf() * ang(0, 0, 0), t)
2283 a1(R.N, cf() * ang(0, 0, 0.9), t)
2284 a1(R.RJ, cf() * ang(0, 0, -1), t)
2285 _hit:check(Handle.CFrame * cf(0, 3, 0).p, vt(4, 4, 4), function(hum)
2286 hum:damage(unpack(Q.Damage.Power))
2287 hum:knockback(10)
2288 return true
2289 end)
2290 end):Wait()
2291 Camera:aimAtTarget(false)
2292 Debounce = false
2293 CanArms = true
2294end
2295addInputHook("InputBegan", Q.Key, function()
2296 if Debounce then
2297 return
2298 end
2299 if not Q.Cooldown:can() then
2300 return
2301 end
2302 if Stance == "Normal" then
2303 Q.Normal()
2304 else
2305 Q.Power()
2306 end
2307 Q.Cooldown:use()
2308end)
2309Z = {
2310 Key = {
2311 Enum.KeyCode.Z,
2312 Enum.KeyCode.ButtonR2
2313 },
2314 Cooldown = Cooldown.new(1)
2315}
2316function Z.Normal()
2317 Debounce = true
2318 CanArms = false
2319 Camera:aimAtTarget(true)
2320 local TargetPos = Camera:getCFrame().p
2321 local part, hit, normal, material = ray(Head.CFrame.p, TargetPos, 100)
2322 local ChargePos = cf(hit)
2323 local ChargeTime = 0.4
2324 local part = Create("Part")({
2325 Locked = true,
2326 Anchored = true,
2327 CanCollide = false,
2328 Transparency = 0.5,
2329 Size = vt(1, 1, 1),
2330 CFrame = ChargePos,
2331 BrickColor = BrickColor.new("Pink"),
2332 Material = "Neon"
2333 })
2334 local mesh = Create("SpecialMesh")({
2335 MeshType = "Sphere",
2336 Scale = vt(0, 0, 0),
2337 Parent = part
2338 })
2339 NoOutline(part)
2340 part.Parent = EffectParent
2341 Effects:Add(part, ChargeTime, {Transparency = 0}, {Transparency = 0.5}, Effects.Styles.quad, function()
2342 end)
2343 Effects:Add(mesh, ChargeTime, {
2344 Scale = vt(0, 0, 0)
2345 }, {
2346 Scale = vt(4, 4, 4)
2347 }, Effects.Styles.quad, function()
2348 end)
2349 local handCharge = Every(0.05, function()
2350 local part = Create("Part")({
2351 Locked = true,
2352 Anchored = true,
2353 CanCollide = false,
2354 Transparency = 1,
2355 Size = vt(1, 1, 1),
2356 CFrame = RightArm.CFrame * cf(0, -1, 0) * rang(),
2357 BrickColor = BrickColor.new("Pink"),
2358 Material = "Neon"
2359 })
2360 local mesh = Create("SpecialMesh")({
2361 MeshType = "Brick",
2362 Scale = vt(0, 0, 0),
2363 Parent = part
2364 })
2365 NoOutline(part)
2366 Effects:Add(part, 0.3, {
2367 Transparency = 0.5,
2368 CFrame = RightArm.CFrame * cf(0, -1, 0) * rang()
2369 }, {
2370 Transparency = 1,
2371 CFrame = cf(part.CFrame.p + vt(rnd(-5, 5) / 10, 2, rnd(-5, 5) / 10)) * rang()
2372 }, Effects.Styles.quad)
2373 Effects:Add(mesh, 0.3, {
2374 Scale = vt(1, 1, 1)
2375 }, {
2376 Scale = vt(0, 0, 0)
2377 }, Effects.Styles.quad)
2378 part.Parent = EffectParent
2379 end)
2380 anim2(ChargeTime, function(step, e, normal, total)
2381 local t = phase(20, step)
2382 local n = normal
2383 a0(R.WW, cf(0, 0, 0), t)
2384 a1(R.WW, ang(0, 0, 0), t)
2385 a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, pi / 2 + 0.2), t)
2386 a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
2387 a0(R.RH, cf(), t)
2388 a0(R.LH, cf(), t)
2389 a0(R.N, cf(), t)
2390 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2391 a1(R.RS, cf() * ang(0, 0, 0), t)
2392 a1(R.LS, cf() * ang(0, 0, 0), t)
2393 a1(R.N, cf() * ang(0, 0, 0.5), t)
2394 a1(R.RJ, ang(0, 0, -0.5), t)
2395 handCharge:update()
2396 local part2 = Create("Part")({
2397 Locked = true,
2398 Anchored = true,
2399 CanCollide = false,
2400 Transparency = 0.5,
2401 Size = vt(1, 1, 1),
2402 CFrame = ChargePos,
2403 BrickColor = BrickColor.new("Pink"),
2404 Material = "SmoothPlastic"
2405 })
2406 local mesh2 = Create("SpecialMesh")({
2407 MeshType = "Sphere",
2408 Scale = vt(),
2409 Parent = part2
2410 })
2411 NoOutline(part2)
2412 part2.Parent = EffectParent
2413 local angle = rang()
2414 Effects:Add(mesh2, 0.5, {
2415 Scale = vt(0, 0, 0)
2416 }, {
2417 Scale = vt(1, 3, 1)
2418 }, Effects.Styles.quad, function()
2419 end)
2420 Effects:Add(part2, 0.5, {
2421 Transparency = 0,
2422 CFrame = ChargePos * angle * cf(0, 8, 0)
2423 }, {
2424 Transparency = 1,
2425 CFrame = ChargePos * angle * cf(0, 1.5, 0)
2426 }, Effects.Styles.quad)
2427 end):Wait()
2428 local _hit = Hitbox()
2429 _hit.Debug = false
2430 _hit:check(ChargePos.p, vt(6, 6, 6), function(hum)
2431 hum:damage(unpack(Z.Damage.Normal))
2432 hum:knockback(40, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
2433 return true
2434 end)
2435 spawn(function()
2436 wait(0.1)
2437 _hit:check(ChargePos.p, vt(15, 15, 15), function(hum)
2438 hum:damage(unpack(Z.Damage.Normal_2))
2439 hum:knockback(10, ChargePos.p, nil, nil, vt(math.huge, 0, math.huge))
2440 return true
2441 end)
2442 end)
2443 Effects:Add(mesh, 0.4, {
2444 Scale = vt(10, 10, 10)
2445 }, {
2446 Scale = vt()
2447 }, Effects.Styles.quint)
2448 Effects:Add(part, 0.4, {Transparency = 1}, {Transparency = 0.5}, Effects.Styles.quint)
2449 do
2450 local part = Create("Part")({
2451 Locked = true,
2452 Anchored = true,
2453 CanCollide = false,
2454 Transparency = 1,
2455 Size = vt(1, 1, 1),
2456 CFrame = ChargePos * ang(pi / 2, 0, 0),
2457 BrickColor = BrickColor.new("Pink"),
2458 Material = "Neon"
2459 })
2460 local mesh = Create("SpecialMesh")({
2461 MeshType = "FileMesh",
2462 Scale = vt(0, 0, 0),
2463 Parent = part,
2464 MeshId = "http://www.roblox.com/asset/?id=3270017"
2465 })
2466 NoOutline(part)
2467 Effects:Add(part, 0.4, {Transparency = 0.5}, {Transparency = 1}, Effects.Styles.quad)
2468 Effects:Add(mesh, 0.4, {
2469 Scale = vt(0, 0, 2)
2470 }, {
2471 Scale = vt(30, 30, 2)
2472 }, Effects.Styles.quad)
2473 part.Parent = EffectParent
2474 local part = Create("Part")({
2475 Locked = true,
2476 Anchored = true,
2477 CanCollide = false,
2478 Transparency = 1,
2479 Size = vt(1, 1, 1),
2480 CFrame = ChargePos,
2481 BrickColor = BrickColor.new("Really black"),
2482 Material = "Neon"
2483 })
2484 local mesh = Create("SpecialMesh")({
2485 MeshType = "Sphere",
2486 Scale = vt(0, 0, 0),
2487 Parent = part
2488 })
2489 NoOutline(part)
2490 Effects:Add(part, 0.3, {Transparency = 0}, {Transparency = 1}, Effects.Styles.quad)
2491 Effects:Add(mesh, 0.3, {
2492 Scale = vt()
2493 }, {
2494 Scale = vt(8, 8, 8)
2495 }, Effects.Styles.quad)
2496 part.Parent = EffectParent
2497 end
2498 anim2(0.2, function(step, e, normal, total)
2499 local t = phase(30, step)
2500 local n = normal
2501 a0(R.WW, cf(0, 0, 0), t)
2502 a1(R.WW, ang(0, 0, 0), t)
2503 a0(R.RS, cf(0, 0, 0) * ang(-0.4, 0, -0.2), t)
2504 a0(R.LS, cf(0, 0, 0) * ang(-0.4, 0, 0.2), t)
2505 a0(R.RH, cf(), t)
2506 a0(R.LH, cf(), t)
2507 a0(R.N, cf(), t)
2508 a0(R.RJ, cf(0, 0, 0) * ang(0, 0, 0), t)
2509 a1(R.RS, cf() * ang(0, 0, 0), t)
2510 a1(R.LS, cf() * ang(0, 0, 0), t)
2511 a1(R.N, cf() * ang(0, 0, -0.5), t)
2512 a1(R.RJ, ang(0, 0, 0.5), t)
2513 end):Wait()
2514 Camera:aimAtTarget(false)
2515 Debounce = false
2516 CanArms = true
2517end
2518function Z.Power()
2519end
2520addInputHook("InputBegan", Z.Key, function()
2521 if Debounce then
2522 return
2523 end
2524 if not Z.Cooldown:can() then
2525 return
2526 end
2527 if Stance == "Normal" then
2528 Z.Normal()
2529 else
2530 Z.Power()
2531 end
2532 Z.Cooldown:use()
2533end)
2534Q.Damage = {
2535 Normal = {10},
2536 Power = {20}
2537}
2538E.Damage = {
2539 Normal = {20},
2540 Power = 5
2541}
2542Z.Damage = {
2543 Normal = {25},
2544 Normal_2 = {15},
2545 Power = {0}
2546}
2547UIS.InputBegan:connect(function(input, gp)
2548 if gp then
2549 return
2550 end
2551 local key = input.KeyCode
2552 if (key == Enum.KeyCode.F or key == Enum.KeyCode.ButtonB) and Debounce == false then
2553 if Equipped then
2554 print("Unequipping")
2555 Camera:setTarget(nil)
2556 Unequip()
2557 else
2558 print("Equipping")
2559 Equip()
2560 end
2561 end
2562end)
2563Equip()
2564print("Debeo 2.2")
2565end))
2566Model1.Name = "Debeo"
2567Model1.Parent = LocalScript0
2568Model1.PrimaryPart = Part113
2569Model2.Parent = Model1
2570WedgePart3.Parent = Model2
2571WedgePart3.Material = Enum.Material.SmoothPlastic
2572WedgePart3.BrickColor = BrickColor.new("Medium blue")
2573WedgePart3.CanCollide = false
2574WedgePart3.FormFactor = Enum.FormFactor.Custom
2575WedgePart3.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
2576WedgePart3.CFrame = CFrame.new(14.0000076, 0.717414975, 38.7565002, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2577WedgePart3.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2578WedgePart3.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2579WedgePart3.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2580WedgePart3.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2581WedgePart3.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2582WedgePart3.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2583WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
2584WedgePart3.Position = Vector3.new(14.0000076, 0.717414975, 38.7565002)
2585WedgePart3.Color = Color3.new(0.431373, 0.6, 0.792157)
2586WedgePart4.Parent = Model2
2587WedgePart4.Material = Enum.Material.SmoothPlastic
2588WedgePart4.BrickColor = BrickColor.new("Medium blue")
2589WedgePart4.Rotation = Vector3.new(0, 0, 180)
2590WedgePart4.CanCollide = false
2591WedgePart4.FormFactor = Enum.FormFactor.Custom
2592WedgePart4.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
2593WedgePart4.CFrame = CFrame.new(14.0000076, 0.43256101, 39.9170074, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2594WedgePart4.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2595WedgePart4.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2596WedgePart4.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2597WedgePart4.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2598WedgePart4.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2599WedgePart4.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2600WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
2601WedgePart4.Position = Vector3.new(14.0000076, 0.43256101, 39.9170074)
2602WedgePart4.Orientation = Vector3.new(0, 0, 180)
2603WedgePart4.Color = Color3.new(0.431373, 0.6, 0.792157)
2604Part5.Parent = Model2
2605Part5.Material = Enum.Material.SmoothPlastic
2606Part5.BrickColor = BrickColor.new("Medium blue")
2607Part5.Rotation = Vector3.new(90, 0, 90)
2608Part5.CanCollide = false
2609Part5.FormFactor = Enum.FormFactor.Custom
2610Part5.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
2611Part5.CFrame = CFrame.new(14.0000095, 0.580259025, 39.9170074, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2612Part5.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2613Part5.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2614Part5.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2615Part5.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2616Part5.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2617Part5.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2618Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
2619Part5.Position = Vector3.new(14.0000095, 0.580259025, 39.9170074)
2620Part5.Orientation = Vector3.new(90, -90, 0)
2621Part5.Color = Color3.new(0.431373, 0.6, 0.792157)
2622Part6.Parent = Model2
2623Part6.Material = Enum.Material.SmoothPlastic
2624Part6.BrickColor = BrickColor.new("Medium blue")
2625Part6.Rotation = Vector3.new(90, 0, 90)
2626Part6.CanCollide = false
2627Part6.FormFactor = Enum.FormFactor.Custom
2628Part6.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
2629Part6.CFrame = CFrame.new(14.0000038, 0.601360977, 38.4927521, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2630Part6.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2631Part6.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2632Part6.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2633Part6.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2634Part6.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2635Part6.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2636Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
2637Part6.Position = Vector3.new(14.0000038, 0.601360977, 38.4927521)
2638Part6.Orientation = Vector3.new(90, -90, 0)
2639Part6.Color = Color3.new(0.431373, 0.6, 0.792157)
2640WedgePart7.Parent = Model2
2641WedgePart7.Material = Enum.Material.SmoothPlastic
2642WedgePart7.BrickColor = BrickColor.new("Medium blue")
2643WedgePart7.Rotation = Vector3.new(180, 0, 0)
2644WedgePart7.CanCollide = false
2645WedgePart7.FormFactor = Enum.FormFactor.Custom
2646WedgePart7.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
2647WedgePart7.CFrame = CFrame.new(13.9999962, 0.548604012, 38.0074501, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2648WedgePart7.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2649WedgePart7.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2650WedgePart7.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2651WedgePart7.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2652WedgePart7.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2653WedgePart7.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2654WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
2655WedgePart7.Position = Vector3.new(13.9999962, 0.548604012, 38.0074501)
2656WedgePart7.Orientation = Vector3.new(0, 180, 180)
2657WedgePart7.Color = Color3.new(0.431373, 0.6, 0.792157)
2658Part8.Parent = Model2
2659Part8.Material = Enum.Material.SmoothPlastic
2660Part8.BrickColor = BrickColor.new("Medium blue")
2661Part8.Rotation = Vector3.new(90, 0, 90)
2662Part8.CanCollide = false
2663Part8.FormFactor = Enum.FormFactor.Symmetric
2664Part8.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
2665Part8.CFrame = CFrame.new(14.0000038, 0.580254972, 37.2161942, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2666Part8.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2667Part8.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2668Part8.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2669Part8.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2670Part8.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2671Part8.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2672Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
2673Part8.Position = Vector3.new(14.0000038, 0.580254972, 37.2161942)
2674Part8.Orientation = Vector3.new(90, -90, 0)
2675Part8.Color = Color3.new(0.431373, 0.6, 0.792157)
2676WedgePart9.Parent = Model2
2677WedgePart9.Material = Enum.Material.SmoothPlastic
2678WedgePart9.BrickColor = BrickColor.new("Medium blue")
2679WedgePart9.Rotation = Vector3.new(180, 0, 0)
2680WedgePart9.CanCollide = false
2681WedgePart9.FormFactor = Enum.FormFactor.Symmetric
2682WedgePart9.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
2683WedgePart9.CFrame = CFrame.new(14.0000038, 0.474752009, 37.5326996, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2684WedgePart9.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2685WedgePart9.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2686WedgePart9.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2687WedgePart9.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2688WedgePart9.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2689WedgePart9.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2690WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
2691WedgePart9.Position = Vector3.new(14.0000038, 0.474752009, 37.5326996)
2692WedgePart9.Orientation = Vector3.new(0, 180, 180)
2693WedgePart9.Color = Color3.new(0.431373, 0.6, 0.792157)
2694Part10.Parent = Model2
2695Part10.Material = Enum.Material.SmoothPlastic
2696Part10.BrickColor = BrickColor.new("Medium blue")
2697Part10.Rotation = Vector3.new(90, 0, 90)
2698Part10.CanCollide = false
2699Part10.FormFactor = Enum.FormFactor.Symmetric
2700Part10.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
2701Part10.CFrame = CFrame.new(14.0000076, 0.474754989, 37.1106911, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
2702Part10.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2703Part10.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2704Part10.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2705Part10.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2706Part10.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2707Part10.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2708Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
2709Part10.Position = Vector3.new(14.0000076, 0.474754989, 37.1106911)
2710Part10.Orientation = Vector3.new(90, -90, 0)
2711Part10.Color = Color3.new(0.431373, 0.6, 0.792157)
2712WedgePart11.Parent = Model2
2713WedgePart11.Material = Enum.Material.SmoothPlastic
2714WedgePart11.BrickColor = BrickColor.new("Medium blue")
2715WedgePart11.Rotation = Vector3.new(180, 0, 0)
2716WedgePart11.CanCollide = false
2717WedgePart11.FormFactor = Enum.FormFactor.Symmetric
2718WedgePart11.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
2719WedgePart11.CFrame = CFrame.new(14.0000038, 0.36926201, 37.2478485, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
2720WedgePart11.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2721WedgePart11.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2722WedgePart11.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2723WedgePart11.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2724WedgePart11.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2725WedgePart11.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2726WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
2727WedgePart11.Position = Vector3.new(14.0000038, 0.36926201, 37.2478485)
2728WedgePart11.Orientation = Vector3.new(0, 180, 180)
2729WedgePart11.Color = Color3.new(0.431373, 0.6, 0.792157)
2730WedgePart12.Parent = Model2
2731WedgePart12.Material = Enum.Material.SmoothPlastic
2732WedgePart12.BrickColor = BrickColor.new("Medium blue")
2733WedgePart12.Rotation = Vector3.new(0, 0, 180)
2734WedgePart12.CanCollide = false
2735WedgePart12.FormFactor = Enum.FormFactor.Symmetric
2736WedgePart12.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
2737WedgePart12.CFrame = CFrame.new(14.0000095, 0.369251013, 37.0368423, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2738WedgePart12.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2739WedgePart12.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2740WedgePart12.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2741WedgePart12.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2742WedgePart12.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2743WedgePart12.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2744WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
2745WedgePart12.Position = Vector3.new(14.0000095, 0.369251013, 37.0368423)
2746WedgePart12.Orientation = Vector3.new(0, 0, 180)
2747WedgePart12.Color = Color3.new(0.431373, 0.6, 0.792157)
2748WedgePart13.Parent = Model2
2749WedgePart13.Material = Enum.Material.SmoothPlastic
2750WedgePart13.BrickColor = BrickColor.new("Medium blue")
2751WedgePart13.Rotation = Vector3.new(0, 0, 180)
2752WedgePart13.CanCollide = false
2753WedgePart13.FormFactor = Enum.FormFactor.Symmetric
2754WedgePart13.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
2755WedgePart13.CFrame = CFrame.new(14.0000038, 0.474761009, 36.7941895, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2756WedgePart13.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2757WedgePart13.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2758WedgePart13.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2759WedgePart13.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2760WedgePart13.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2761WedgePart13.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2762WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
2763WedgePart13.Position = Vector3.new(14.0000038, 0.474761009, 36.7941895)
2764WedgePart13.Orientation = Vector3.new(0, 0, 180)
2765WedgePart13.Color = Color3.new(0.431373, 0.6, 0.792157)
2766WedgePart14.Parent = Model2
2767WedgePart14.Material = Enum.Material.SmoothPlastic
2768WedgePart14.BrickColor = BrickColor.new("Medium blue")
2769WedgePart14.Rotation = Vector3.new(0, 0, 180)
2770WedgePart14.CanCollide = false
2771WedgePart14.FormFactor = Enum.FormFactor.Symmetric
2772WedgePart14.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
2773WedgePart14.CFrame = CFrame.new(14.0000038, 0.580250978, 36.6359406, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2774WedgePart14.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2775WedgePart14.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2776WedgePart14.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2777WedgePart14.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2778WedgePart14.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2779WedgePart14.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2780WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
2781WedgePart14.Position = Vector3.new(14.0000038, 0.580250978, 36.6359406)
2782WedgePart14.Orientation = Vector3.new(0, 0, 180)
2783WedgePart14.Color = Color3.new(0.431373, 0.6, 0.792157)
2784WedgePart15.Parent = Model2
2785WedgePart15.Material = Enum.Material.SmoothPlastic
2786WedgePart15.BrickColor = BrickColor.new("Medium blue")
2787WedgePart15.Rotation = Vector3.new(0, 0, 180)
2788WedgePart15.CanCollide = false
2789WedgePart15.FormFactor = Enum.FormFactor.Custom
2790WedgePart15.Size = Vector3.new(0.147701919, 0.0500000007, 0.970612586)
2791WedgePart15.CFrame = CFrame.new(14.0000038, 0.548609972, 38.7565002, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
2792WedgePart15.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2793WedgePart15.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2794WedgePart15.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2795WedgePart15.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2796WedgePart15.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2797WedgePart15.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2798WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
2799WedgePart15.Position = Vector3.new(14.0000038, 0.548609972, 38.7565002)
2800WedgePart15.Orientation = Vector3.new(0, 0, 180)
2801WedgePart15.Color = Color3.new(0.431373, 0.6, 0.792157)
2802WedgePart16.Parent = Model2
2803WedgePart16.Material = Enum.Material.SmoothPlastic
2804WedgePart16.BrickColor = BrickColor.new("Medium blue")
2805WedgePart16.CanCollide = false
2806WedgePart16.FormFactor = Enum.FormFactor.Custom
2807WedgePart16.Size = Vector3.new(0.147701919, 0.18990247, 1.35041749)
2808WedgePart16.CFrame = CFrame.new(14.0000095, 0.833465993, 39.9170074, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2809WedgePart16.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2810WedgePart16.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2811WedgePart16.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2812WedgePart16.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2813WedgePart16.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2814WedgePart16.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2815WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
2816WedgePart16.Position = Vector3.new(14.0000095, 0.833465993, 39.9170074)
2817WedgePart16.Color = Color3.new(0.431373, 0.6, 0.792157)
2818Part17.Parent = Model2
2819Part17.Material = Enum.Material.SmoothPlastic
2820Part17.BrickColor = BrickColor.new("Medium blue")
2821Part17.Rotation = Vector3.new(-90, 0, 90)
2822Part17.CanCollide = false
2823Part17.FormFactor = Enum.FormFactor.Custom
2824Part17.Size = Vector3.new(1.35041749, 0.147701919, 0.105501369)
2825Part17.CFrame = CFrame.new(14.0000143, 0.685765028, 39.9170074, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2826Part17.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2827Part17.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2828Part17.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2829Part17.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2830Part17.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2831Part17.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2832Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
2833Part17.Position = Vector3.new(14.0000143, 0.685765028, 39.9170074)
2834Part17.Orientation = Vector3.new(-90, 90, 0)
2835Part17.Color = Color3.new(0.431373, 0.6, 0.792157)
2836Part18.Parent = Model2
2837Part18.Material = Enum.Material.SmoothPlastic
2838Part18.BrickColor = BrickColor.new("Medium blue")
2839Part18.Rotation = Vector3.new(-90, 0, 90)
2840Part18.CanCollide = false
2841Part18.FormFactor = Enum.FormFactor.Custom
2842Part18.Size = Vector3.new(1.49811947, 0.147701919, 0.0633008257)
2843Part18.CFrame = CFrame.new(14.0000076, 0.66466397, 38.4927521, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2844Part18.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2845Part18.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2846Part18.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2847Part18.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2848Part18.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2849Part18.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2850Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
2851Part18.Position = Vector3.new(14.0000076, 0.66466397, 38.4927521)
2852Part18.Orientation = Vector3.new(-90, 90, 0)
2853Part18.Color = Color3.new(0.431373, 0.6, 0.792157)
2854WedgePart19.Parent = Model2
2855WedgePart19.Material = Enum.Material.SmoothPlastic
2856WedgePart19.BrickColor = BrickColor.new("Medium blue")
2857WedgePart19.Rotation = Vector3.new(-180, 0, -180)
2858WedgePart19.CanCollide = false
2859WedgePart19.FormFactor = Enum.FormFactor.Custom
2860WedgePart19.Size = Vector3.new(0.147701919, 0.0500000007, 0.527506828)
2861WedgePart19.CFrame = CFrame.new(14, 0.717410028, 38.0074501, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2862WedgePart19.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2863WedgePart19.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2864WedgePart19.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2865WedgePart19.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2866WedgePart19.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2867WedgePart19.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2868WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
2869WedgePart19.Position = Vector3.new(14, 0.717410028, 38.0074501)
2870WedgePart19.Orientation = Vector3.new(0, 180, 0)
2871WedgePart19.Color = Color3.new(0.431373, 0.6, 0.792157)
2872Part20.Parent = Model2
2873Part20.Material = Enum.Material.SmoothPlastic
2874Part20.BrickColor = BrickColor.new("Medium blue")
2875Part20.Rotation = Vector3.new(-90, 0, 90)
2876Part20.CanCollide = false
2877Part20.FormFactor = Enum.FormFactor.Symmetric
2878Part20.Size = Vector3.new(1.05501366, 0.147701919, 0.105501369)
2879Part20.CFrame = CFrame.new(14.0000076, 0.685760021, 37.2161942, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2880Part20.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2881Part20.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2882Part20.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2883Part20.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2884Part20.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2885Part20.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2886Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
2887Part20.Position = Vector3.new(14.0000076, 0.685760021, 37.2161942)
2888Part20.Orientation = Vector3.new(-90, 90, 0)
2889Part20.Color = Color3.new(0.431373, 0.6, 0.792157)
2890WedgePart21.Parent = Model2
2891WedgePart21.Material = Enum.Material.SmoothPlastic
2892WedgePart21.BrickColor = BrickColor.new("Medium blue")
2893WedgePart21.Rotation = Vector3.new(-180, 0, -180)
2894WedgePart21.CanCollide = false
2895WedgePart21.FormFactor = Enum.FormFactor.Symmetric
2896WedgePart21.Size = Vector3.new(0.147701919, 0.105501369, 0.422005475)
2897WedgePart21.CFrame = CFrame.new(14.0000038, 0.791265011, 37.5326958, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2898WedgePart21.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2899WedgePart21.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2900WedgePart21.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2901WedgePart21.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2902WedgePart21.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2903WedgePart21.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2904WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
2905WedgePart21.Position = Vector3.new(14.0000038, 0.791265011, 37.5326958)
2906WedgePart21.Orientation = Vector3.new(0, 180, 0)
2907WedgePart21.Color = Color3.new(0.431373, 0.6, 0.792157)
2908Part22.Parent = Model2
2909Part22.Material = Enum.Material.SmoothPlastic
2910Part22.BrickColor = BrickColor.new("Medium blue")
2911Part22.Rotation = Vector3.new(-90, 0, 90)
2912Part22.CanCollide = false
2913Part22.FormFactor = Enum.FormFactor.Symmetric
2914Part22.Size = Vector3.new(0.422005475, 0.147701919, 0.105501369)
2915Part22.CFrame = CFrame.new(14.0000076, 0.791260004, 37.1106949, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
2916Part22.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2917Part22.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2918Part22.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2919Part22.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2920Part22.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2921Part22.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2922Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
2923Part22.Position = Vector3.new(14.0000076, 0.791260004, 37.1106949)
2924Part22.Orientation = Vector3.new(-90, 90, 0)
2925Part22.Color = Color3.new(0.431373, 0.6, 0.792157)
2926WedgePart23.Parent = Model2
2927WedgePart23.Material = Enum.Material.SmoothPlastic
2928WedgePart23.BrickColor = BrickColor.new("Medium blue")
2929WedgePart23.Rotation = Vector3.new(-180, 0, -180)
2930WedgePart23.CanCollide = false
2931WedgePart23.FormFactor = Enum.FormFactor.Symmetric
2932WedgePart23.Size = Vector3.new(0.147701919, 0.105501369, 0.147701919)
2933WedgePart23.CFrame = CFrame.new(14.0000038, 0.896764994, 37.2478409, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
2934WedgePart23.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2935WedgePart23.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2936WedgePart23.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2937WedgePart23.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2938WedgePart23.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2939WedgePart23.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2940WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
2941WedgePart23.Position = Vector3.new(14.0000038, 0.896764994, 37.2478409)
2942WedgePart23.Orientation = Vector3.new(0, 180, 0)
2943WedgePart23.Color = Color3.new(0.431373, 0.6, 0.792157)
2944WedgePart24.Parent = Model2
2945WedgePart24.Material = Enum.Material.SmoothPlastic
2946WedgePart24.BrickColor = BrickColor.new("Medium blue")
2947WedgePart24.CanCollide = false
2948WedgePart24.FormFactor = Enum.FormFactor.Symmetric
2949WedgePart24.Size = Vector3.new(0.147701919, 0.105501369, 0.274303555)
2950WedgePart24.CFrame = CFrame.new(14, 0.896755993, 37.0368423, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2951WedgePart24.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2952WedgePart24.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2953WedgePart24.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2954WedgePart24.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2955WedgePart24.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2956WedgePart24.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2957WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
2958WedgePart24.Position = Vector3.new(14, 0.896755993, 37.0368423)
2959WedgePart24.Color = Color3.new(0.431373, 0.6, 0.792157)
2960WedgePart25.Parent = Model2
2961WedgePart25.Material = Enum.Material.SmoothPlastic
2962WedgePart25.BrickColor = BrickColor.new("Medium blue")
2963WedgePart25.CanCollide = false
2964WedgePart25.FormFactor = Enum.FormFactor.Symmetric
2965WedgePart25.Size = Vector3.new(0.147701919, 0.105501369, 0.211002737)
2966WedgePart25.CFrame = CFrame.new(13.9999924, 0.791257977, 36.7941895, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2967WedgePart25.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2968WedgePart25.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2969WedgePart25.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2970WedgePart25.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2971WedgePart25.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2972WedgePart25.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2973WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
2974WedgePart25.Position = Vector3.new(13.9999924, 0.791257977, 36.7941895)
2975WedgePart25.Color = Color3.new(0.431373, 0.6, 0.792157)
2976WedgePart26.Parent = Model2
2977WedgePart26.Material = Enum.Material.SmoothPlastic
2978WedgePart26.BrickColor = BrickColor.new("Medium blue")
2979WedgePart26.CanCollide = false
2980WedgePart26.FormFactor = Enum.FormFactor.Symmetric
2981WedgePart26.Size = Vector3.new(0.147701919, 0.105501369, 0.105501369)
2982WedgePart26.CFrame = CFrame.new(13.9999962, 0.685757995, 36.6359406, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
2983WedgePart26.BackSurface = Enum.SurfaceType.SmoothNoOutlines
2984WedgePart26.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
2985WedgePart26.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
2986WedgePart26.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
2987WedgePart26.RightSurface = Enum.SurfaceType.SmoothNoOutlines
2988WedgePart26.TopSurface = Enum.SurfaceType.SmoothNoOutlines
2989WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
2990WedgePart26.Position = Vector3.new(13.9999962, 0.685757995, 36.6359406)
2991WedgePart26.Color = Color3.new(0.431373, 0.6, 0.792157)
2992Model27.Parent = Model1
2993Part28.Parent = Model27
2994Part28.Material = Enum.Material.SmoothPlastic
2995Part28.BrickColor = BrickColor.new("Gold")
2996Part28.Rotation = Vector3.new(-90, 0, 90)
2997Part28.CanCollide = false
2998Part28.FormFactor = Enum.FormFactor.Custom
2999Part28.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
3000Part28.CFrame = CFrame.new(14, 0.738512993, 40.4867172, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3001Part28.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3002Part28.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3003Part28.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3004Part28.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3005Part28.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3006Part28.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3007Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
3008Part28.Position = Vector3.new(14, 0.738512993, 40.4867172)
3009Part28.Orientation = Vector3.new(-90, 90, 0)
3010Part28.Color = Color3.new(0.937255, 0.721569, 0.219608)
3011WedgePart29.Parent = Model27
3012WedgePart29.Material = Enum.Material.SmoothPlastic
3013WedgePart29.BrickColor = BrickColor.new("Gold")
3014WedgePart29.CanCollide = false
3015WedgePart29.FormFactor = Enum.FormFactor.Custom
3016WedgePart29.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
3017WedgePart29.CFrame = CFrame.new(14.0000038, 0.738519013, 39.8326111, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3018WedgePart29.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3019WedgePart29.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3020WedgePart29.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3021WedgePart29.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3022WedgePart29.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3023WedgePart29.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3024WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
3025WedgePart29.Position = Vector3.new(14.0000038, 0.738519013, 39.8326111)
3026WedgePart29.Color = Color3.new(0.937255, 0.721569, 0.219608)
3027Part30.Parent = Model27
3028Part30.Material = Enum.Material.SmoothPlastic
3029Part30.BrickColor = BrickColor.new("Gold")
3030Part30.Rotation = Vector3.new(90, 0, 90)
3031Part30.CanCollide = false
3032Part30.FormFactor = Enum.FormFactor.Custom
3033Part30.Size = Vector3.new(0.211002737, 0.189902484, 0.211002737)
3034Part30.CFrame = CFrame.new(14.0000038, 0.527514994, 40.4867134, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3035Part30.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3036Part30.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3037Part30.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3038Part30.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3039Part30.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3040Part30.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3041Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
3042Part30.Position = Vector3.new(14.0000038, 0.527514994, 40.4867134)
3043Part30.Orientation = Vector3.new(90, -90, 0)
3044Part30.Color = Color3.new(0.937255, 0.721569, 0.219608)
3045WedgePart31.Parent = Model27
3046WedgePart31.Material = Enum.Material.SmoothPlastic
3047WedgePart31.BrickColor = BrickColor.new("Gold")
3048WedgePart31.Rotation = Vector3.new(0, 0, 180)
3049WedgePart31.CanCollide = false
3050WedgePart31.FormFactor = Enum.FormFactor.Custom
3051WedgePart31.Size = Vector3.new(0.189902484, 0.211002737, 1.09721422)
3052WedgePart31.CFrame = CFrame.new(14, 0.52750802, 39.8326111, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3053WedgePart31.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3054WedgePart31.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3055WedgePart31.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3056WedgePart31.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3057WedgePart31.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3058WedgePart31.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3059WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
3060WedgePart31.Position = Vector3.new(14, 0.52750802, 39.8326111)
3061WedgePart31.Orientation = Vector3.new(0, 0, 180)
3062WedgePart31.Color = Color3.new(0.937255, 0.721569, 0.219608)
3063Model32.Parent = Model1
3064Part33.Parent = Model32
3065Part33.Material = Enum.Material.SmoothPlastic
3066Part33.BrickColor = BrickColor.new("Gold")
3067Part33.Rotation = Vector3.new(-45.0200005, -11.3099995, -49.6599998)
3068Part33.CanCollide = false
3069Part33.FormFactor = Enum.FormFactor.Custom
3070Part33.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3071Part33.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.634735882, 0.747406423, -0.196166113, -0.448922694, 0.563309491, 0.693639278, 0.628940284, -0.352208257, 0.693089187)
3072Part33.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3073Part33.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3074Part33.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3075Part33.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3076Part33.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3077Part33.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3078Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
3079Part33.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3080Part33.Orientation = Vector3.new(-43.9199982, -15.7999992, -38.5499992)
3081Part33.Color = Color3.new(0.937255, 0.721569, 0.219608)
3082Part34.Parent = Model32
3083Part34.Material = Enum.Material.SmoothPlastic
3084Part34.BrickColor = BrickColor.new("Gold")
3085Part34.Rotation = Vector3.new(-65.8600006, -56.7700005, -16.8199997)
3086Part34.CanCollide = false
3087Part34.FormFactor = Enum.FormFactor.Custom
3088Part34.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3089Part34.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.524531543, 0.158569828, -0.83649689, 0.612349451, 0.61234796, 0.500062048, 0.591523111, -0.774525344, 0.224095225)
3090Part34.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3091Part34.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3092Part34.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3093Part34.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3094Part34.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3095Part34.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3096Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
3097Part34.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3098Part34.Orientation = Vector3.new(-30, -75, 45)
3099Part34.Color = Color3.new(0.937255, 0.721569, 0.219608)
3100Part35.Parent = Model32
3101Part35.Material = Enum.Material.SmoothPlastic
3102Part35.BrickColor = BrickColor.new("Gold")
3103Part35.Rotation = Vector3.new(93.9599991, 14.4799995, 74.4899979)
3104Part35.CanCollide = false
3105Part35.FormFactor = Enum.FormFactor.Custom
3106Part35.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3107Part35.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, 0.258850992, -0.932996213, 0.25002861, 5.46564879e-05, -0.258836806, -0.965921104, 0.965917349, 0.250043273, -0.0669491664)
3108Part35.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3109Part35.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3110Part35.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3111Part35.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3112Part35.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3113Part35.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3114Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
3115Part35.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3116Part35.Orientation = Vector3.new(75, 104.989998, 179.98999)
3117Part35.Color = Color3.new(0.937255, 0.721569, 0.219608)
3118Part36.Parent = Model32
3119Part36.Material = Enum.Material.SmoothPlastic
3120Part36.BrickColor = BrickColor.new("Gold")
3121Part36.Rotation = Vector3.new(117.199997, -39.6499977, -119.349998)
3122Part36.CanCollide = false
3123Part36.FormFactor = Enum.FormFactor.Custom
3124Part36.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
3125Part36.CFrame = CFrame.new(14.0000076, 0.643566012, 40.6027718, -0.377376944, 0.671179891, -0.638047218, 0.67658335, -0.270615518, -0.684837401, -0.632314503, -0.690133989, -0.351985067)
3126Part36.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3127Part36.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3128Part36.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3129Part36.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3130Part36.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3131Part36.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3132Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
3133Part36.Position = Vector3.new(14.0000076, 0.643566012, 40.6027718)
3134Part36.Orientation = Vector3.new(43.2199974, -118.879997, 111.799995)
3135Part36.Color = Color3.new(0.937255, 0.721569, 0.219608)
3136Model37.Name = "Blade"
3137Model37.Parent = Model1
3138WedgePart38.Parent = Model37
3139WedgePart38.Material = Enum.Material.Neon
3140WedgePart38.BrickColor = BrickColor.new("Pink")
3141WedgePart38.Transparency = 0.5
3142WedgePart38.Rotation = Vector3.new(180, 0, 0)
3143WedgePart38.CanCollide = false
3144WedgePart38.FormFactor = Enum.FormFactor.Symmetric
3145WedgePart38.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3146WedgePart38.CFrame = CFrame.new(14.0000038, 0.052765999, 40.3812141, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3147WedgePart38.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3148WedgePart38.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3149WedgePart38.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3150WedgePart38.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3151WedgePart38.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3152WedgePart38.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3153WedgePart38.Color = Color3.new(1, 0.4, 0.8)
3154WedgePart38.Position = Vector3.new(14.0000038, 0.052765999, 40.3812141)
3155WedgePart38.Orientation = Vector3.new(0, 180, 180)
3156WedgePart38.Color = Color3.new(1, 0.4, 0.8)
3157WedgePart39.Parent = Model37
3158WedgePart39.Material = Enum.Material.Neon
3159WedgePart39.BrickColor = BrickColor.new("Pink")
3160WedgePart39.Transparency = 0.5
3161WedgePart39.CanCollide = false
3162WedgePart39.FormFactor = Enum.FormFactor.Symmetric
3163WedgePart39.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
3164WedgePart39.CFrame = CFrame.new(13.9999876, 0.844004989, 36.1084518, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3165WedgePart39.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3166WedgePart39.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3167WedgePart39.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3168WedgePart39.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3169WedgePart39.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3170WedgePart39.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3171WedgePart39.Color = Color3.new(1, 0.4, 0.8)
3172WedgePart39.Position = Vector3.new(13.9999876, 0.844004989, 36.1084518)
3173WedgePart39.Color = Color3.new(1, 0.4, 0.8)
3174WedgePart40.Parent = Model37
3175WedgePart40.Material = Enum.Material.Neon
3176WedgePart40.BrickColor = BrickColor.new("Pink")
3177WedgePart40.Transparency = 0.5
3178WedgePart40.Rotation = Vector3.new(-180, 0, -180)
3179WedgePart40.CanCollide = false
3180WedgePart40.FormFactor = Enum.FormFactor.Symmetric
3181WedgePart40.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3182WedgePart40.CFrame = CFrame.new(13.9999962, 1.002262, 37.3744545, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3183WedgePart40.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3184WedgePart40.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3185WedgePart40.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3186WedgePart40.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3187WedgePart40.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3188WedgePart40.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3189WedgePart40.Color = Color3.new(1, 0.4, 0.8)
3190WedgePart40.Position = Vector3.new(13.9999962, 1.002262, 37.3744545)
3191WedgePart40.Orientation = Vector3.new(0, 180, 0)
3192WedgePart40.Color = Color3.new(1, 0.4, 0.8)
3193Part41.Parent = Model37
3194Part41.Material = Enum.Material.Neon
3195Part41.BrickColor = BrickColor.new("Pink")
3196Part41.Transparency = 0.5
3197Part41.Rotation = Vector3.new(-90, 0, 90)
3198Part41.CanCollide = false
3199Part41.FormFactor = Enum.FormFactor.Symmetric
3200Part41.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
3201Part41.CFrame = CFrame.new(13.9999876, 0.791263998, 38.8514633, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3202Part41.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3203Part41.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3204Part41.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3205Part41.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3206Part41.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3207Part41.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3208Part41.Color = Color3.new(1, 0.4, 0.8)
3209Part41.Position = Vector3.new(13.9999876, 0.791263998, 38.8514633)
3210Part41.Orientation = Vector3.new(-90, 90, 0)
3211Part41.Color = Color3.new(1, 0.4, 0.8)
3212Part42.Parent = Model37
3213Part42.Material = Enum.Material.Neon
3214Part42.BrickColor = BrickColor.new("Pink")
3215Part42.Transparency = 0.5
3216Part42.Rotation = Vector3.new(-90, 0, 90)
3217Part42.CanCollide = false
3218Part42.FormFactor = Enum.FormFactor.Symmetric
3219Part42.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3220Part42.CFrame = CFrame.new(13.9999962, 1.002262, 38.7459602, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3221Part42.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3222Part42.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3223Part42.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3224Part42.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3225Part42.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3226Part42.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3227Part42.Color = Color3.new(1, 0.4, 0.8)
3228Part42.Position = Vector3.new(13.9999962, 1.002262, 38.7459602)
3229Part42.Orientation = Vector3.new(-90, 90, 0)
3230Part42.Color = Color3.new(1, 0.4, 0.8)
3231Part43.Parent = Model37
3232Part43.Material = Enum.Material.Neon
3233Part43.BrickColor = BrickColor.new("Pink")
3234Part43.Transparency = 0.5
3235Part43.Rotation = Vector3.new(-90, 0, 90)
3236Part43.CanCollide = false
3237Part43.FormFactor = Enum.FormFactor.Symmetric
3238Part43.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
3239Part43.CFrame = CFrame.new(13.9999876, 0.791260004, 37.7437057, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3240Part43.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3241Part43.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3242Part43.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3243Part43.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3244Part43.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3245Part43.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3246Part43.Color = Color3.new(1, 0.4, 0.8)
3247Part43.Position = Vector3.new(13.9999876, 0.791260004, 37.7437057)
3248Part43.Orientation = Vector3.new(-90, 90, 0)
3249Part43.Color = Color3.new(1, 0.4, 0.8)
3250Part44.Parent = Model37
3251Part44.Material = Enum.Material.Neon
3252Part44.BrickColor = BrickColor.new("Pink")
3253Part44.Transparency = 0.5
3254Part44.Rotation = Vector3.new(-90, 0, 90)
3255Part44.CanCollide = false
3256Part44.FormFactor = Enum.FormFactor.Symmetric
3257Part44.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
3258Part44.CFrame = CFrame.new(13.9999962, 0.738508999, 38.5877151, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3259Part44.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3260Part44.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3261Part44.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3262Part44.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3263Part44.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3264Part44.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3265Part44.Color = Color3.new(1, 0.4, 0.8)
3266Part44.Position = Vector3.new(13.9999962, 0.738508999, 38.5877151)
3267Part44.Orientation = Vector3.new(-90, 90, 0)
3268Part44.Color = Color3.new(1, 0.4, 0.8)
3269WedgePart45.Parent = Model37
3270WedgePart45.Material = Enum.Material.Neon
3271WedgePart45.BrickColor = BrickColor.new("Pink")
3272WedgePart45.Transparency = 0.5
3273WedgePart45.CanCollide = false
3274WedgePart45.FormFactor = Enum.FormFactor.Symmetric
3275WedgePart45.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3276WedgePart45.CFrame = CFrame.new(13.9999962, 1.00226498, 38.1129532, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3277WedgePart45.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3278WedgePart45.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3279WedgePart45.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3280WedgePart45.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3281WedgePart45.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3282WedgePart45.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3283WedgePart45.Color = Color3.new(1, 0.4, 0.8)
3284WedgePart45.Position = Vector3.new(13.9999962, 1.00226498, 38.1129532)
3285WedgePart45.Color = Color3.new(1, 0.4, 0.8)
3286WedgePart46.Parent = Model37
3287WedgePart46.Material = Enum.Material.Neon
3288WedgePart46.BrickColor = BrickColor.new("Pink")
3289WedgePart46.Transparency = 0.5
3290WedgePart46.Rotation = Vector3.new(-180, 0, -180)
3291WedgePart46.CanCollide = false
3292WedgePart46.FormFactor = Enum.FormFactor.Symmetric
3293WedgePart46.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3294WedgePart46.CFrame = CFrame.new(13.9999838, 0.949510992, 38.5349579, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3295WedgePart46.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3296WedgePart46.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3297WedgePart46.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3298WedgePart46.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3299WedgePart46.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3300WedgePart46.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3301WedgePart46.Color = Color3.new(1, 0.4, 0.8)
3302WedgePart46.Position = Vector3.new(13.9999838, 0.949510992, 38.5349579)
3303WedgePart46.Orientation = Vector3.new(0, 180, 0)
3304WedgePart46.Color = Color3.new(1, 0.4, 0.8)
3305WedgePart47.Parent = Model37
3306WedgePart47.Material = Enum.Material.Neon
3307WedgePart47.BrickColor = BrickColor.new("Pink")
3308WedgePart47.Transparency = 0.5
3309WedgePart47.CanCollide = false
3310WedgePart47.FormFactor = Enum.FormFactor.Symmetric
3311WedgePart47.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
3312WedgePart47.CFrame = CFrame.new(13.9999876, 1.00225902, 38.6404572, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3313WedgePart47.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3314WedgePart47.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3315WedgePart47.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3316WedgePart47.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3317WedgePart47.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3318WedgePart47.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3319WedgePart47.Color = Color3.new(1, 0.4, 0.8)
3320WedgePart47.Position = Vector3.new(13.9999876, 1.00225902, 38.6404572)
3321WedgePart47.Color = Color3.new(1, 0.4, 0.8)
3322WedgePart48.Parent = Model37
3323WedgePart48.Material = Enum.Material.Neon
3324WedgePart48.BrickColor = BrickColor.new("Pink")
3325WedgePart48.Transparency = 0.5
3326WedgePart48.Rotation = Vector3.new(-180, 0, -180)
3327WedgePart48.CanCollide = false
3328WedgePart48.FormFactor = Enum.FormFactor.Symmetric
3329WedgePart48.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3330WedgePart48.CFrame = CFrame.new(14.0000038, 1.10776305, 38.7459602, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3331WedgePart48.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3332WedgePart48.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3333WedgePart48.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3334WedgePart48.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3335WedgePart48.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3336WedgePart48.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3337WedgePart48.Color = Color3.new(1, 0.4, 0.8)
3338WedgePart48.Position = Vector3.new(14.0000038, 1.10776305, 38.7459602)
3339WedgePart48.Orientation = Vector3.new(0, 180, 0)
3340WedgePart48.Color = Color3.new(1, 0.4, 0.8)
3341WedgePart49.Parent = Model37
3342WedgePart49.Material = Enum.Material.Neon
3343WedgePart49.BrickColor = BrickColor.new("Pink")
3344WedgePart49.Transparency = 0.5
3345WedgePart49.Rotation = Vector3.new(-180, 0, -180)
3346WedgePart49.CanCollide = false
3347WedgePart49.FormFactor = Enum.FormFactor.Symmetric
3348WedgePart49.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3349WedgePart49.CFrame = CFrame.new(13.9999876, 1.00225902, 38.904213, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3350WedgePart49.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3351WedgePart49.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3352WedgePart49.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3353WedgePart49.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3354WedgePart49.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3355WedgePart49.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3356WedgePart49.Color = Color3.new(1, 0.4, 0.8)
3357WedgePart49.Position = Vector3.new(13.9999876, 1.00225902, 38.904213)
3358WedgePart49.Orientation = Vector3.new(0, 180, 0)
3359WedgePart49.Color = Color3.new(1, 0.4, 0.8)
3360WedgePart50.Parent = Model37
3361WedgePart50.Material = Enum.Material.Neon
3362WedgePart50.BrickColor = BrickColor.new("Pink")
3363WedgePart50.Transparency = 0.5
3364WedgePart50.Rotation = Vector3.new(-180, 0, -180)
3365WedgePart50.CanCollide = false
3366WedgePart50.FormFactor = Enum.FormFactor.Symmetric
3367WedgePart50.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3368WedgePart50.CFrame = CFrame.new(13.9999962, 1.05500996, 40.5394669, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3369WedgePart50.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3370WedgePart50.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3371WedgePart50.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3372WedgePart50.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3373WedgePart50.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3374WedgePart50.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3375WedgePart50.Color = Color3.new(1, 0.4, 0.8)
3376WedgePart50.Position = Vector3.new(13.9999962, 1.05500996, 40.5394669)
3377WedgePart50.Orientation = Vector3.new(0, 180, 0)
3378WedgePart50.Color = Color3.new(1, 0.4, 0.8)
3379Part51.Parent = Model37
3380Part51.Material = Enum.Material.Neon
3381Part51.BrickColor = BrickColor.new("Pink")
3382Part51.Transparency = 0.5
3383Part51.Rotation = Vector3.new(-90, 0, 90)
3384Part51.CanCollide = false
3385Part51.FormFactor = Enum.FormFactor.Symmetric
3386Part51.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
3387Part51.CFrame = CFrame.new(14.0000038, 0.89676702, 39.9064636, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3388Part51.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3389Part51.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3390Part51.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3391Part51.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3392Part51.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3393Part51.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3394Part51.Color = Color3.new(1, 0.4, 0.8)
3395Part51.Position = Vector3.new(14.0000038, 0.89676702, 39.9064636)
3396Part51.Orientation = Vector3.new(-90, 90, 0)
3397Part51.Color = Color3.new(1, 0.4, 0.8)
3398Part52.Parent = Model37
3399Part52.Material = Enum.Material.Neon
3400Part52.BrickColor = BrickColor.new("Pink")
3401Part52.Transparency = 0.5
3402Part52.Rotation = Vector3.new(-90, 0, 90)
3403Part52.CanCollide = false
3404Part52.FormFactor = Enum.FormFactor.Symmetric
3405Part52.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
3406Part52.CFrame = CFrame.new(13.9999924, 0.949517012, 40.3284683, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3407Part52.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3408Part52.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3409Part52.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3410Part52.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3411Part52.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3412Part52.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3413Part52.Color = Color3.new(1, 0.4, 0.8)
3414Part52.Position = Vector3.new(13.9999924, 0.949517012, 40.3284683)
3415Part52.Orientation = Vector3.new(-90, 90, 0)
3416Part52.Color = Color3.new(1, 0.4, 0.8)
3417Part53.Parent = Model37
3418Part53.Material = Enum.Material.Neon
3419Part53.BrickColor = BrickColor.new("Pink")
3420Part53.Transparency = 0.5
3421Part53.Rotation = Vector3.new(-90, 0, 90)
3422Part53.CanCollide = false
3423Part53.FormFactor = Enum.FormFactor.Symmetric
3424Part53.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
3425Part53.CFrame = CFrame.new(14, 1.10776901, 40.3812141, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3426Part53.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3427Part53.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3428Part53.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3429Part53.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3430Part53.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3431Part53.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3432Part53.Color = Color3.new(1, 0.4, 0.8)
3433Part53.Position = Vector3.new(14, 1.10776901, 40.3812141)
3434Part53.Orientation = Vector3.new(-90, 90, 0)
3435Part53.Color = Color3.new(1, 0.4, 0.8)
3436Part54.Parent = Model37
3437Part54.Material = Enum.Material.Neon
3438Part54.BrickColor = BrickColor.new("Pink")
3439Part54.Transparency = 0.5
3440Part54.Rotation = Vector3.new(-90, 0, 90)
3441Part54.CanCollide = false
3442Part54.FormFactor = Enum.FormFactor.Symmetric
3443Part54.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
3444Part54.CFrame = CFrame.new(13.9999962, 0.738511026, 39.7482147, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3445Part54.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3446Part54.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3447Part54.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3448Part54.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3449Part54.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3450Part54.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3451Part54.Color = Color3.new(1, 0.4, 0.8)
3452Part54.Position = Vector3.new(13.9999962, 0.738511026, 39.7482147)
3453Part54.Orientation = Vector3.new(-90, 90, 0)
3454Part54.Color = Color3.new(1, 0.4, 0.8)
3455Part55.Parent = Model37
3456Part55.Material = Enum.Material.Neon
3457Part55.BrickColor = BrickColor.new("Pink")
3458Part55.Transparency = 0.5
3459Part55.Rotation = Vector3.new(-90, 0, 90)
3460Part55.CanCollide = false
3461Part55.FormFactor = Enum.FormFactor.Symmetric
3462Part55.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3463Part55.CFrame = CFrame.new(14.0000038, 0.791265011, 40.5394669, 3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, -3.05175781e-05, 1, -1, -3.05175781e-05, -3.05175781e-05)
3464Part55.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3465Part55.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3466Part55.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3467Part55.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3468Part55.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3469Part55.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3470Part55.Color = Color3.new(1, 0.4, 0.8)
3471Part55.Position = Vector3.new(14.0000038, 0.791265011, 40.5394669)
3472Part55.Orientation = Vector3.new(-90, 90, 0)
3473Part55.Color = Color3.new(1, 0.4, 0.8)
3474WedgePart56.Parent = Model37
3475WedgePart56.Material = Enum.Material.Neon
3476WedgePart56.BrickColor = BrickColor.new("Pink")
3477WedgePart56.Transparency = 0.5
3478WedgePart56.Rotation = Vector3.new(-180, 0, -180)
3479WedgePart56.CanCollide = false
3480WedgePart56.FormFactor = Enum.FormFactor.Symmetric
3481WedgePart56.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3482WedgePart56.CFrame = CFrame.new(14, 0.896764994, 39.1679649, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3483WedgePart56.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3484WedgePart56.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3485WedgePart56.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3486WedgePart56.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3487WedgePart56.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3488WedgePart56.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3489WedgePart56.Color = Color3.new(1, 0.4, 0.8)
3490WedgePart56.Position = Vector3.new(14, 0.896764994, 39.1679649)
3491WedgePart56.Orientation = Vector3.new(0, 180, 0)
3492WedgePart56.Color = Color3.new(1, 0.4, 0.8)
3493WedgePart57.Parent = Model37
3494WedgePart57.Material = Enum.Material.Neon
3495WedgePart57.BrickColor = BrickColor.new("Pink")
3496WedgePart57.Transparency = 0.5
3497WedgePart57.CanCollide = false
3498WedgePart57.FormFactor = Enum.FormFactor.Symmetric
3499WedgePart57.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
3500WedgePart57.CFrame = CFrame.new(14, 1.05500996, 39.7482147, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3501WedgePart57.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3502WedgePart57.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3503WedgePart57.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3504WedgePart57.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3505WedgePart57.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3506WedgePart57.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3507WedgePart57.Color = Color3.new(1, 0.4, 0.8)
3508WedgePart57.Position = Vector3.new(14, 1.05500996, 39.7482147)
3509WedgePart57.Color = Color3.new(1, 0.4, 0.8)
3510WedgePart58.Parent = Model37
3511WedgePart58.Material = Enum.Material.Neon
3512WedgePart58.BrickColor = BrickColor.new("Pink")
3513WedgePart58.Transparency = 0.5
3514WedgePart58.CanCollide = false
3515WedgePart58.FormFactor = Enum.FormFactor.Symmetric
3516WedgePart58.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3517WedgePart58.CFrame = CFrame.new(13.9999924, 0.896764994, 39.4844666, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3518WedgePart58.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3519WedgePart58.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3520WedgePart58.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3521WedgePart58.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3522WedgePart58.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3523WedgePart58.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3524WedgePart58.Color = Color3.new(1, 0.4, 0.8)
3525WedgePart58.Position = Vector3.new(13.9999924, 0.896764994, 39.4844666)
3526WedgePart58.Color = Color3.new(1, 0.4, 0.8)
3527WedgePart59.Parent = Model37
3528WedgePart59.Material = Enum.Material.Neon
3529WedgePart59.BrickColor = BrickColor.new("Pink")
3530WedgePart59.Transparency = 0.5
3531WedgePart59.Rotation = Vector3.new(-180, 0, -180)
3532WedgePart59.CanCollide = false
3533WedgePart59.FormFactor = Enum.FormFactor.Symmetric
3534WedgePart59.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3535WedgePart59.CFrame = CFrame.new(13.9999962, 1.05500996, 39.9064674, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3536WedgePart59.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3537WedgePart59.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3538WedgePart59.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3539WedgePart59.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3540WedgePart59.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3541WedgePart59.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3542WedgePart59.Color = Color3.new(1, 0.4, 0.8)
3543WedgePart59.Position = Vector3.new(13.9999962, 1.05500996, 39.9064674)
3544WedgePart59.Orientation = Vector3.new(0, 180, 0)
3545WedgePart59.Color = Color3.new(1, 0.4, 0.8)
3546WedgePart60.Parent = Model37
3547WedgePart60.Material = Enum.Material.Neon
3548WedgePart60.BrickColor = BrickColor.new("Pink")
3549WedgePart60.Transparency = 0.5
3550WedgePart60.CanCollide = false
3551WedgePart60.FormFactor = Enum.FormFactor.Symmetric
3552WedgePart60.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3553WedgePart60.CFrame = CFrame.new(13.9999962, 1.00225401, 40.0647202, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3554WedgePart60.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3555WedgePart60.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3556WedgePart60.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3557WedgePart60.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3558WedgePart60.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3559WedgePart60.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3560WedgePart60.Color = Color3.new(1, 0.4, 0.8)
3561WedgePart60.Position = Vector3.new(13.9999962, 1.00225401, 40.0647202)
3562WedgePart60.Color = Color3.new(1, 0.4, 0.8)
3563WedgePart61.Parent = Model37
3564WedgePart61.Material = Enum.Material.Neon
3565WedgePart61.BrickColor = BrickColor.new("Pink")
3566WedgePart61.Transparency = 0.5
3567WedgePart61.CanCollide = false
3568WedgePart61.FormFactor = Enum.FormFactor.Symmetric
3569WedgePart61.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3570WedgePart61.CFrame = CFrame.new(14, 1.16050994, 40.2229691, 1, 3.05180438e-05, -3.05171125e-05, -3.05171125e-05, 1, 3.05180438e-05, 3.05180438e-05, -3.05171125e-05, 1)
3571WedgePart61.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3572WedgePart61.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3573WedgePart61.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3574WedgePart61.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3575WedgePart61.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3576WedgePart61.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3577WedgePart61.Color = Color3.new(1, 0.4, 0.8)
3578WedgePart61.Position = Vector3.new(14, 1.16050994, 40.2229691)
3579WedgePart61.Color = Color3.new(1, 0.4, 0.8)
3580WedgePart62.Parent = Model37
3581WedgePart62.Material = Enum.Material.Neon
3582WedgePart62.BrickColor = BrickColor.new("Pink")
3583WedgePart62.Transparency = 0.5
3584WedgePart62.Rotation = Vector3.new(-180, 0, -180)
3585WedgePart62.CanCollide = false
3586WedgePart62.FormFactor = Enum.FormFactor.Symmetric
3587WedgePart62.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3588WedgePart62.CFrame = CFrame.new(13.9999962, 1.21326101, 40.3812141, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
3589WedgePart62.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3590WedgePart62.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3591WedgePart62.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3592WedgePart62.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3593WedgePart62.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3594WedgePart62.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3595WedgePart62.Color = Color3.new(1, 0.4, 0.8)
3596WedgePart62.Position = Vector3.new(13.9999962, 1.21326101, 40.3812141)
3597WedgePart62.Orientation = Vector3.new(0, 180, 0)
3598WedgePart62.Color = Color3.new(1, 0.4, 0.8)
3599WedgePart63.Parent = Model37
3600WedgePart63.Material = Enum.Material.Neon
3601WedgePart63.BrickColor = BrickColor.new("Pink")
3602WedgePart63.Transparency = 0.5
3603WedgePart63.Rotation = Vector3.new(0, 0, 180)
3604WedgePart63.CanCollide = false
3605WedgePart63.FormFactor = Enum.FormFactor.Symmetric
3606WedgePart63.Size = Vector3.new(0.105501369, 0.422005475, 1.79352331)
3607WedgePart63.CFrame = CFrame.new(13.9999876, 0.422006011, 36.108448, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3608WedgePart63.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3609WedgePart63.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3610WedgePart63.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3611WedgePart63.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3612WedgePart63.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3613WedgePart63.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3614WedgePart63.Color = Color3.new(1, 0.4, 0.8)
3615WedgePart63.Position = Vector3.new(13.9999876, 0.422006011, 36.108448)
3616WedgePart63.Orientation = Vector3.new(0, 0, 180)
3617WedgePart63.Color = Color3.new(1, 0.4, 0.8)
3618WedgePart64.Parent = Model37
3619WedgePart64.Material = Enum.Material.Neon
3620WedgePart64.BrickColor = BrickColor.new("Pink")
3621WedgePart64.Transparency = 0.5
3622WedgePart64.Rotation = Vector3.new(180, 0, 0)
3623WedgePart64.CanCollide = false
3624WedgePart64.FormFactor = Enum.FormFactor.Symmetric
3625WedgePart64.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3626WedgePart64.CFrame = CFrame.new(13.9999962, 0.263756007, 37.3744545, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3627WedgePart64.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3628WedgePart64.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3629WedgePart64.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3630WedgePart64.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3631WedgePart64.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3632WedgePart64.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3633WedgePart64.Color = Color3.new(1, 0.4, 0.8)
3634WedgePart64.Position = Vector3.new(13.9999962, 0.263756007, 37.3744545)
3635WedgePart64.Orientation = Vector3.new(0, 180, 180)
3636WedgePart64.Color = Color3.new(1, 0.4, 0.8)
3637Part65.Parent = Model37
3638Part65.Material = Enum.Material.Neon
3639Part65.BrickColor = BrickColor.new("Pink")
3640Part65.Transparency = 0.5
3641Part65.Rotation = Vector3.new(90, 0, 90)
3642Part65.CanCollide = false
3643Part65.FormFactor = Enum.FormFactor.Symmetric
3644Part65.Size = Vector3.new(0.316504121, 0.105501369, 0.316504121)
3645Part65.CFrame = CFrame.new(14, 0.474754006, 38.8514595, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3646Part65.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3647Part65.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3648Part65.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3649Part65.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3650Part65.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3651Part65.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3652Part65.Color = Color3.new(1, 0.4, 0.8)
3653Part65.Position = Vector3.new(14, 0.474754006, 38.8514595)
3654Part65.Orientation = Vector3.new(90, -90, 0)
3655Part65.Color = Color3.new(1, 0.4, 0.8)
3656Part66.Parent = Model37
3657Part66.Material = Enum.Material.Neon
3658Part66.BrickColor = BrickColor.new("Pink")
3659Part66.Transparency = 0.5
3660Part66.Rotation = Vector3.new(90, 0, 90)
3661Part66.CanCollide = false
3662Part66.FormFactor = Enum.FormFactor.Symmetric
3663Part66.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3664Part66.CFrame = CFrame.new(14, 0.263752013, 38.7459641, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3665Part66.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3666Part66.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3667Part66.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3668Part66.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3669Part66.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3670Part66.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3671Part66.Color = Color3.new(1, 0.4, 0.8)
3672Part66.Position = Vector3.new(14, 0.263752013, 38.7459641)
3673Part66.Orientation = Vector3.new(90, -90, 0)
3674Part66.Color = Color3.new(1, 0.4, 0.8)
3675Part67.Parent = Model37
3676Part67.Material = Enum.Material.Neon
3677Part67.BrickColor = BrickColor.new("Pink")
3678Part67.Transparency = 0.5
3679Part67.Rotation = Vector3.new(90, 0, 90)
3680Part67.CanCollide = false
3681Part67.FormFactor = Enum.FormFactor.Symmetric
3682Part67.Size = Vector3.new(1.47701919, 0.105501369, 0.316504121)
3683Part67.CFrame = CFrame.new(13.9999962, 0.474754989, 37.7437057, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3684Part67.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3685Part67.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3686Part67.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3687Part67.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3688Part67.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3689Part67.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3690Part67.Color = Color3.new(1, 0.4, 0.8)
3691Part67.Position = Vector3.new(13.9999962, 0.474754989, 37.7437057)
3692Part67.Orientation = Vector3.new(90, -90, 0)
3693Part67.Color = Color3.new(1, 0.4, 0.8)
3694Part68.Parent = Model37
3695Part68.Material = Enum.Material.Neon
3696Part68.BrickColor = BrickColor.new("Pink")
3697Part68.Transparency = 0.5
3698Part68.Rotation = Vector3.new(90, 0, 90)
3699Part68.CanCollide = false
3700Part68.FormFactor = Enum.FormFactor.Symmetric
3701Part68.Size = Vector3.new(0.211002737, 0.105501369, 0.211002737)
3702Part68.CFrame = CFrame.new(13.9999962, 0.527498007, 38.5877113, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3703Part68.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3704Part68.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3705Part68.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3706Part68.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3707Part68.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3708Part68.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3709Part68.Color = Color3.new(1, 0.4, 0.8)
3710Part68.Position = Vector3.new(13.9999962, 0.527498007, 38.5877113)
3711Part68.Orientation = Vector3.new(90, -90, 0)
3712Part68.Color = Color3.new(1, 0.4, 0.8)
3713WedgePart69.Parent = Model37
3714WedgePart69.Material = Enum.Material.Neon
3715WedgePart69.BrickColor = BrickColor.new("Pink")
3716WedgePart69.Transparency = 0.5
3717WedgePart69.Rotation = Vector3.new(0, 0, 180)
3718WedgePart69.CanCollide = false
3719WedgePart69.FormFactor = Enum.FormFactor.Symmetric
3720WedgePart69.Size = Vector3.new(0.105501369, 0.105501369, 0.738509595)
3721WedgePart69.CFrame = CFrame.new(13.9999924, 0.26375401, 38.1129608, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3722WedgePart69.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3723WedgePart69.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3724WedgePart69.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3725WedgePart69.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3726WedgePart69.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3727WedgePart69.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3728WedgePart69.Color = Color3.new(1, 0.4, 0.8)
3729WedgePart69.Position = Vector3.new(13.9999924, 0.26375401, 38.1129608)
3730WedgePart69.Orientation = Vector3.new(0, 0, 180)
3731WedgePart69.Color = Color3.new(1, 0.4, 0.8)
3732WedgePart70.Parent = Model37
3733WedgePart70.Material = Enum.Material.Neon
3734WedgePart70.BrickColor = BrickColor.new("Pink")
3735WedgePart70.Transparency = 0.5
3736WedgePart70.Rotation = Vector3.new(180, 0, 0)
3737WedgePart70.CanCollide = false
3738WedgePart70.FormFactor = Enum.FormFactor.Symmetric
3739WedgePart70.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3740WedgePart70.CFrame = CFrame.new(13.9999962, 0.316504002, 38.5349579, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3741WedgePart70.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3742WedgePart70.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3743WedgePart70.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3744WedgePart70.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3745WedgePart70.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3746WedgePart70.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3747WedgePart70.Color = Color3.new(1, 0.4, 0.8)
3748WedgePart70.Position = Vector3.new(13.9999962, 0.316504002, 38.5349579)
3749WedgePart70.Orientation = Vector3.new(0, 180, 180)
3750WedgePart70.Color = Color3.new(1, 0.4, 0.8)
3751WedgePart71.Parent = Model37
3752WedgePart71.Material = Enum.Material.Neon
3753WedgePart71.BrickColor = BrickColor.new("Pink")
3754WedgePart71.Transparency = 0.5
3755WedgePart71.Rotation = Vector3.new(0, 0, 180)
3756WedgePart71.CanCollide = false
3757WedgePart71.FormFactor = Enum.FormFactor.Symmetric
3758WedgePart71.Size = Vector3.new(0.105501369, 0.316504121, 0.105501369)
3759WedgePart71.CFrame = CFrame.new(13.9999962, 0.263761014, 38.6404572, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3760WedgePart71.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3761WedgePart71.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3762WedgePart71.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3763WedgePart71.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3764WedgePart71.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3765WedgePart71.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3766WedgePart71.Color = Color3.new(1, 0.4, 0.8)
3767WedgePart71.Position = Vector3.new(13.9999962, 0.263761014, 38.6404572)
3768WedgePart71.Orientation = Vector3.new(0, 0, 180)
3769WedgePart71.Color = Color3.new(1, 0.4, 0.8)
3770WedgePart72.Parent = Model37
3771WedgePart72.Material = Enum.Material.Neon
3772WedgePart72.BrickColor = BrickColor.new("Pink")
3773WedgePart72.Transparency = 0.5
3774WedgePart72.Rotation = Vector3.new(180, 0, 0)
3775WedgePart72.CanCollide = false
3776WedgePart72.FormFactor = Enum.FormFactor.Symmetric
3777WedgePart72.Size = Vector3.new(0.105501369, 0.105501369, 0.105501369)
3778WedgePart72.CFrame = CFrame.new(14, 0.158261999, 38.7459564, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3779WedgePart72.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3780WedgePart72.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3781WedgePart72.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3782WedgePart72.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3783WedgePart72.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3784WedgePart72.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3785WedgePart72.Color = Color3.new(1, 0.4, 0.8)
3786WedgePart72.Position = Vector3.new(14, 0.158261999, 38.7459564)
3787WedgePart72.Orientation = Vector3.new(0, 180, 180)
3788WedgePart72.Color = Color3.new(1, 0.4, 0.8)
3789WedgePart73.Parent = Model37
3790WedgePart73.Material = Enum.Material.Neon
3791WedgePart73.BrickColor = BrickColor.new("Pink")
3792WedgePart73.Transparency = 0.5
3793WedgePart73.Rotation = Vector3.new(180, 0, 0)
3794WedgePart73.CanCollide = false
3795WedgePart73.FormFactor = Enum.FormFactor.Symmetric
3796WedgePart73.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
3797WedgePart73.CFrame = CFrame.new(14, 0.263758987, 38.9042091, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3798WedgePart73.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3799WedgePart73.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3800WedgePart73.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3801WedgePart73.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3802WedgePart73.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3803WedgePart73.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3804WedgePart73.Color = Color3.new(1, 0.4, 0.8)
3805WedgePart73.Position = Vector3.new(14, 0.263758987, 38.9042091)
3806WedgePart73.Orientation = Vector3.new(0, 180, 180)
3807WedgePart73.Color = Color3.new(1, 0.4, 0.8)
3808WedgePart74.Parent = Model37
3809WedgePart74.Material = Enum.Material.Neon
3810WedgePart74.BrickColor = BrickColor.new("Pink")
3811WedgePart74.Transparency = 0.5
3812WedgePart74.Rotation = Vector3.new(180, 0, 0)
3813WedgePart74.CanCollide = false
3814WedgePart74.FormFactor = Enum.FormFactor.Symmetric
3815WedgePart74.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3816WedgePart74.CFrame = CFrame.new(14.0000038, 0.211007997, 40.5394669, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3817WedgePart74.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3818WedgePart74.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3819WedgePart74.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3820WedgePart74.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3821WedgePart74.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3822WedgePart74.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3823WedgePart74.Color = Color3.new(1, 0.4, 0.8)
3824WedgePart74.Position = Vector3.new(14.0000038, 0.211007997, 40.5394669)
3825WedgePart74.Orientation = Vector3.new(0, 180, 180)
3826WedgePart74.Color = Color3.new(1, 0.4, 0.8)
3827Part75.Parent = Model37
3828Part75.Material = Enum.Material.Neon
3829Part75.BrickColor = BrickColor.new("Pink")
3830Part75.Transparency = 0.5
3831Part75.Rotation = Vector3.new(90, 0, 90)
3832Part75.CanCollide = false
3833Part75.FormFactor = Enum.FormFactor.Symmetric
3834Part75.Size = Vector3.new(0.527506828, 0.105501369, 0.105501369)
3835Part75.CFrame = CFrame.new(14.0000076, 0.36926201, 39.9064636, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3836Part75.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3837Part75.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3838Part75.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3839Part75.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3840Part75.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3841Part75.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3842Part75.Color = Color3.new(1, 0.4, 0.8)
3843Part75.Position = Vector3.new(14.0000076, 0.36926201, 39.9064636)
3844Part75.Orientation = Vector3.new(90, -90, 0)
3845Part75.Color = Color3.new(1, 0.4, 0.8)
3846Part76.Parent = Model37
3847Part76.Material = Enum.Material.Neon
3848Part76.BrickColor = BrickColor.new("Pink")
3849Part76.Transparency = 0.5
3850Part76.Rotation = Vector3.new(90, 0, 90)
3851Part76.CanCollide = false
3852Part76.FormFactor = Enum.FormFactor.Symmetric
3853Part76.Size = Vector3.new(0.316504121, 0.105501369, 0.211002737)
3854Part76.CFrame = CFrame.new(14.0000038, 0.316504002, 40.3284683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3855Part76.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3856Part76.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3857Part76.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3858Part76.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3859Part76.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3860Part76.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3861Part76.Color = Color3.new(1, 0.4, 0.8)
3862Part76.Position = Vector3.new(14.0000038, 0.316504002, 40.3284683)
3863Part76.Orientation = Vector3.new(90, -90, 0)
3864Part76.Color = Color3.new(1, 0.4, 0.8)
3865Part77.Parent = Model37
3866Part77.Material = Enum.Material.Neon
3867Part77.BrickColor = BrickColor.new("Pink")
3868Part77.Transparency = 0.5
3869Part77.Rotation = Vector3.new(90, 0, 90)
3870Part77.CanCollide = false
3871Part77.FormFactor = Enum.FormFactor.Symmetric
3872Part77.Size = Vector3.new(0.211002737, 0.105501369, 0.105501369)
3873Part77.CFrame = CFrame.new(14.0000038, 0.158261999, 40.3812141, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3874Part77.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3875Part77.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3876Part77.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3877Part77.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3878Part77.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3879Part77.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3880Part77.Color = Color3.new(1, 0.4, 0.8)
3881Part77.Position = Vector3.new(14.0000038, 0.158261999, 40.3812141)
3882Part77.Orientation = Vector3.new(90, -90, 0)
3883Part77.Color = Color3.new(1, 0.4, 0.8)
3884Part78.Parent = Model37
3885Part78.Material = Enum.Material.Neon
3886Part78.BrickColor = BrickColor.new("Pink")
3887Part78.Transparency = 0.5
3888Part78.Rotation = Vector3.new(90, 0, 90)
3889Part78.CanCollide = false
3890Part78.FormFactor = Enum.FormFactor.Symmetric
3891Part78.Size = Vector3.new(1.47701919, 0.105501369, 0.211002737)
3892Part78.CFrame = CFrame.new(14.0000038, 0.52750802, 39.7482147, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3893Part78.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3894Part78.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3895Part78.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3896Part78.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3897Part78.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3898Part78.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3899Part78.Color = Color3.new(1, 0.4, 0.8)
3900Part78.Position = Vector3.new(14.0000038, 0.52750802, 39.7482147)
3901Part78.Orientation = Vector3.new(90, -90, 0)
3902Part78.Color = Color3.new(1, 0.4, 0.8)
3903Part79.Parent = Model37
3904Part79.Material = Enum.Material.Neon
3905Part79.BrickColor = BrickColor.new("Pink")
3906Part79.Transparency = 0.5
3907Part79.Rotation = Vector3.new(90, 0, 90)
3908Part79.CanCollide = false
3909Part79.FormFactor = Enum.FormFactor.Symmetric
3910Part79.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3911Part79.CFrame = CFrame.new(14.0000038, 0.474759012, 40.5394707, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
3912Part79.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3913Part79.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3914Part79.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3915Part79.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3916Part79.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3917Part79.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3918Part79.Color = Color3.new(1, 0.4, 0.8)
3919Part79.Position = Vector3.new(14.0000038, 0.474759012, 40.5394707)
3920Part79.Orientation = Vector3.new(90, -90, 0)
3921Part79.Color = Color3.new(1, 0.4, 0.8)
3922WedgePart80.Parent = Model37
3923WedgePart80.Material = Enum.Material.Neon
3924WedgePart80.BrickColor = BrickColor.new("Pink")
3925WedgePart80.Transparency = 0.5
3926WedgePart80.Rotation = Vector3.new(180, 0, 0)
3927WedgePart80.CanCollide = false
3928WedgePart80.FormFactor = Enum.FormFactor.Symmetric
3929WedgePart80.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3930WedgePart80.CFrame = CFrame.new(14, 0.36925599, 39.1679611, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3931WedgePart80.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3932WedgePart80.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3933WedgePart80.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3934WedgePart80.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3935WedgePart80.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3936WedgePart80.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3937WedgePart80.Color = Color3.new(1, 0.4, 0.8)
3938WedgePart80.Position = Vector3.new(14, 0.36925599, 39.1679611)
3939WedgePart80.Orientation = Vector3.new(0, 180, 180)
3940WedgePart80.Color = Color3.new(1, 0.4, 0.8)
3941WedgePart81.Parent = Model37
3942WedgePart81.Material = Enum.Material.Neon
3943WedgePart81.BrickColor = BrickColor.new("Pink")
3944WedgePart81.Transparency = 0.5
3945WedgePart81.Rotation = Vector3.new(0, 0, 180)
3946WedgePart81.CanCollide = false
3947WedgePart81.FormFactor = Enum.FormFactor.Symmetric
3948WedgePart81.Size = Vector3.new(0.105501369, 0.211002737, 0.211002737)
3949WedgePart81.CFrame = CFrame.new(14.0000038, 0.211009994, 39.7482147, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3950WedgePart81.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3951WedgePart81.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3952WedgePart81.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3953WedgePart81.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3954WedgePart81.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3955WedgePart81.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3956WedgePart81.Color = Color3.new(1, 0.4, 0.8)
3957WedgePart81.Position = Vector3.new(14.0000038, 0.211009994, 39.7482147)
3958WedgePart81.Orientation = Vector3.new(0, 0, 180)
3959WedgePart81.Color = Color3.new(1, 0.4, 0.8)
3960WedgePart82.Parent = Model37
3961WedgePart82.Material = Enum.Material.Neon
3962WedgePart82.BrickColor = BrickColor.new("Pink")
3963WedgePart82.Transparency = 0.5
3964WedgePart82.Rotation = Vector3.new(0, 0, 180)
3965WedgePart82.CanCollide = false
3966WedgePart82.FormFactor = Enum.FormFactor.Symmetric
3967WedgePart82.Size = Vector3.new(0.105501369, 0.105501369, 0.316504121)
3968WedgePart82.CFrame = CFrame.new(14, 0.369264007, 39.4844589, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
3969WedgePart82.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3970WedgePart82.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3971WedgePart82.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3972WedgePart82.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3973WedgePart82.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3974WedgePart82.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3975WedgePart82.Color = Color3.new(1, 0.4, 0.8)
3976WedgePart82.Position = Vector3.new(14, 0.369264007, 39.4844589)
3977WedgePart82.Orientation = Vector3.new(0, 0, 180)
3978WedgePart82.Color = Color3.new(1, 0.4, 0.8)
3979WedgePart83.Parent = Model37
3980WedgePart83.Material = Enum.Material.Neon
3981WedgePart83.BrickColor = BrickColor.new("Pink")
3982WedgePart83.Transparency = 0.5
3983WedgePart83.Rotation = Vector3.new(180, 0, 0)
3984WedgePart83.CanCollide = false
3985WedgePart83.FormFactor = Enum.FormFactor.Symmetric
3986WedgePart83.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
3987WedgePart83.CFrame = CFrame.new(14.0000038, 0.211007997, 39.9064636, 1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, -3.05171125e-05, 3.05171125e-05, 3.05180438e-05, -1)
3988WedgePart83.BackSurface = Enum.SurfaceType.SmoothNoOutlines
3989WedgePart83.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
3990WedgePart83.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
3991WedgePart83.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
3992WedgePart83.RightSurface = Enum.SurfaceType.SmoothNoOutlines
3993WedgePart83.TopSurface = Enum.SurfaceType.SmoothNoOutlines
3994WedgePart83.Color = Color3.new(1, 0.4, 0.8)
3995WedgePart83.Position = Vector3.new(14.0000038, 0.211007997, 39.9064636)
3996WedgePart83.Orientation = Vector3.new(0, 180, 180)
3997WedgePart83.Color = Color3.new(1, 0.4, 0.8)
3998WedgePart84.Parent = Model37
3999WedgePart84.Material = Enum.Material.Neon
4000WedgePart84.BrickColor = BrickColor.new("Pink")
4001WedgePart84.Transparency = 0.5
4002WedgePart84.Rotation = Vector3.new(0, 0, 180)
4003WedgePart84.CanCollide = false
4004WedgePart84.FormFactor = Enum.FormFactor.Symmetric
4005WedgePart84.Size = Vector3.new(0.105501369, 0.105501369, 0.211002737)
4006WedgePart84.CFrame = CFrame.new(14, 0.263756007, 40.0647163, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
4007WedgePart84.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4008WedgePart84.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4009WedgePart84.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4010WedgePart84.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4011WedgePart84.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4012WedgePart84.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4013WedgePart84.Color = Color3.new(1, 0.4, 0.8)
4014WedgePart84.Position = Vector3.new(14, 0.263756007, 40.0647163)
4015WedgePart84.Orientation = Vector3.new(0, 0, 180)
4016WedgePart84.Color = Color3.new(1, 0.4, 0.8)
4017WedgePart85.Parent = Model37
4018WedgePart85.Material = Enum.Material.Neon
4019WedgePart85.BrickColor = BrickColor.new("Pink")
4020WedgePart85.Transparency = 0.5
4021WedgePart85.Rotation = Vector3.new(0, 0, 180)
4022WedgePart85.CanCollide = false
4023WedgePart85.FormFactor = Enum.FormFactor.Symmetric
4024WedgePart85.Size = Vector3.new(0.105501369, 0.211002737, 0.105501369)
4025WedgePart85.CFrame = CFrame.new(14, 0.105515003, 40.2229691, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
4026WedgePart85.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4027WedgePart85.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4028WedgePart85.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4029WedgePart85.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4030WedgePart85.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4031WedgePart85.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4032WedgePart85.Color = Color3.new(1, 0.4, 0.8)
4033WedgePart85.Position = Vector3.new(14, 0.105515003, 40.2229691)
4034WedgePart85.Orientation = Vector3.new(0, 0, 180)
4035WedgePart85.Color = Color3.new(1, 0.4, 0.8)
4036Model86.Parent = Model1
4037Part87.Parent = Model86
4038Part87.Material = Enum.Material.SmoothPlastic
4039Part87.BrickColor = BrickColor.new("Medium blue")
4040Part87.Rotation = Vector3.new(90, 0, 90)
4041Part87.CanCollide = false
4042Part87.FormFactor = Enum.FormFactor.Custom
4043Part87.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4044Part87.CFrame = CFrame.new(14.0000038, 0.643558025, 41.4045715, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4045Part87.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4046Part87.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4047Part87.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4048Part87.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4049Part87.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4050Part87.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4051Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
4052Part87.Position = Vector3.new(14.0000038, 0.643558025, 41.4045715)
4053Part87.Orientation = Vector3.new(90, -90, 0)
4054Part87.Color = Color3.new(0.431373, 0.6, 0.792157)
4055CylinderMesh88.Parent = Part87
4056CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
4057CylinderMesh88.Scale = Vector3.new(0.527506769, 1, 1)
4058Part89.Parent = Model86
4059Part89.Material = Enum.Material.SmoothPlastic
4060Part89.BrickColor = BrickColor.new("Medium blue")
4061Part89.Rotation = Vector3.new(90, 0, 90)
4062Part89.CanCollide = false
4063Part89.FormFactor = Enum.FormFactor.Custom
4064Part89.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4065Part89.CFrame = CFrame.new(14.0000038, 0.643558025, 40.8981667, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4066Part89.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4067Part89.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4068Part89.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4069Part89.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4070Part89.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4071Part89.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4072Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
4073Part89.Position = Vector3.new(14.0000038, 0.643558025, 40.8981667)
4074Part89.Orientation = Vector3.new(90, -90, 0)
4075Part89.Color = Color3.new(0.431373, 0.6, 0.792157)
4076CylinderMesh90.Parent = Part89
4077CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
4078CylinderMesh90.Scale = Vector3.new(0.527506769, 1, 1)
4079Part91.Parent = Model86
4080Part91.Material = Enum.Material.SmoothPlastic
4081Part91.BrickColor = BrickColor.new("Medium blue")
4082Part91.Rotation = Vector3.new(90, 0, 90)
4083Part91.CanCollide = false
4084Part91.FormFactor = Enum.FormFactor.Custom
4085Part91.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4086Part91.CFrame = CFrame.new(14.0000076, 0.643558025, 41.5311737, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4087Part91.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4088Part91.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4089Part91.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4090Part91.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4091Part91.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4092Part91.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4093Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
4094Part91.Position = Vector3.new(14.0000076, 0.643558025, 41.5311737)
4095Part91.Orientation = Vector3.new(90, -90, 0)
4096Part91.Color = Color3.new(0.431373, 0.6, 0.792157)
4097CylinderMesh92.Parent = Part91
4098CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
4099CylinderMesh92.Scale = Vector3.new(0.527506769, 1, 1)
4100Part93.Parent = Model86
4101Part93.Material = Enum.Material.SmoothPlastic
4102Part93.BrickColor = BrickColor.new("Medium blue")
4103Part93.Rotation = Vector3.new(90, 0, 90)
4104Part93.CanCollide = false
4105Part93.FormFactor = Enum.FormFactor.Custom
4106Part93.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4107Part93.CFrame = CFrame.new(14.0000038, 0.643571973, 41.9109726, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4108Part93.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4109Part93.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4110Part93.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4111Part93.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4112Part93.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4113Part93.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4114Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
4115Part93.Position = Vector3.new(14.0000038, 0.643571973, 41.9109726)
4116Part93.Orientation = Vector3.new(90, -90, 0)
4117Part93.Color = Color3.new(0.431373, 0.6, 0.792157)
4118CylinderMesh94.Parent = Part93
4119CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
4120CylinderMesh94.Scale = Vector3.new(0.527506769, 1, 1)
4121Part95.Parent = Model86
4122Part95.Material = Enum.Material.SmoothPlastic
4123Part95.BrickColor = BrickColor.new("Medium blue")
4124Part95.Rotation = Vector3.new(90, 0, 90)
4125Part95.CanCollide = false
4126Part95.FormFactor = Enum.FormFactor.Custom
4127Part95.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4128Part95.CFrame = CFrame.new(14, 0.643564999, 41.1513748, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4129Part95.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4130Part95.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4131Part95.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4132Part95.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4133Part95.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4134Part95.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4135Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
4136Part95.Position = Vector3.new(14, 0.643564999, 41.1513748)
4137Part95.Orientation = Vector3.new(90, -90, 0)
4138Part95.Color = Color3.new(0.431373, 0.6, 0.792157)
4139CylinderMesh96.Parent = Part95
4140CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
4141CylinderMesh96.Scale = Vector3.new(0.527506769, 1, 1)
4142Part97.Parent = Model86
4143Part97.Material = Enum.Material.SmoothPlastic
4144Part97.BrickColor = BrickColor.new("Medium blue")
4145Part97.Rotation = Vector3.new(90, 0, 90)
4146Part97.CanCollide = false
4147Part97.FormFactor = Enum.FormFactor.Custom
4148Part97.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4149Part97.CFrame = CFrame.new(13.9999962, 0.643564999, 41.2779694, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4150Part97.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4151Part97.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4152Part97.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4153Part97.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4154Part97.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4155Part97.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4156Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
4157Part97.Position = Vector3.new(13.9999962, 0.643564999, 41.2779694)
4158Part97.Orientation = Vector3.new(90, -90, 0)
4159Part97.Color = Color3.new(0.431373, 0.6, 0.792157)
4160CylinderMesh98.Parent = Part97
4161CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
4162CylinderMesh98.Scale = Vector3.new(0.527506769, 1, 1)
4163Part99.Parent = Model86
4164Part99.Material = Enum.Material.SmoothPlastic
4165Part99.BrickColor = BrickColor.new("Medium blue")
4166Part99.Rotation = Vector3.new(90, 0, 90)
4167Part99.CanCollide = false
4168Part99.FormFactor = Enum.FormFactor.Custom
4169Part99.Size = Vector3.new(1.28711677, 0.316504478, 0.200000003)
4170Part99.CFrame = CFrame.new(13.9999962, 0.643567979, 41.3623695, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4171Part99.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4172Part99.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4173Part99.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4174Part99.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4175Part99.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4176Part99.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4177Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
4178Part99.Position = Vector3.new(13.9999962, 0.643567979, 41.3623695)
4179Part99.Orientation = Vector3.new(90, -90, 0)
4180Part99.Color = Color3.new(0.431373, 0.6, 0.792157)
4181BlockMesh100.Parent = Part99
4182BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
4183BlockMesh100.Scale = Vector3.new(1, 1, 0.105501384)
4184Part101.Parent = Model86
4185Part101.Material = Enum.Material.SmoothPlastic
4186Part101.BrickColor = BrickColor.new("Medium blue")
4187Part101.Rotation = Vector3.new(90, 0, 90)
4188Part101.CanCollide = false
4189Part101.FormFactor = Enum.FormFactor.Custom
4190Part101.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4191Part101.CFrame = CFrame.new(13.9999962, 0.643558025, 41.0247688, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4192Part101.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4193Part101.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4194Part101.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4195Part101.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4196Part101.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4197Part101.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4198Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
4199Part101.Position = Vector3.new(13.9999962, 0.643558025, 41.0247688)
4200Part101.Orientation = Vector3.new(90, -90, 0)
4201Part101.Color = Color3.new(0.431373, 0.6, 0.792157)
4202CylinderMesh102.Parent = Part101
4203CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
4204CylinderMesh102.Scale = Vector3.new(0.527506769, 1, 1)
4205Part103.Parent = Model86
4206Part103.Material = Enum.Material.SmoothPlastic
4207Part103.BrickColor = BrickColor.new("Medium blue")
4208Part103.Rotation = Vector3.new(90, 0, 90)
4209Part103.CanCollide = false
4210Part103.FormFactor = Enum.FormFactor.Custom
4211Part103.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4212Part103.CFrame = CFrame.new(14, 0.643566012, 40.7715683, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4213Part103.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4214Part103.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4215Part103.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4216Part103.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4217Part103.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4218Part103.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4219Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
4220Part103.Position = Vector3.new(14, 0.643566012, 40.7715683)
4221Part103.Orientation = Vector3.new(90, -90, 0)
4222Part103.Color = Color3.new(0.431373, 0.6, 0.792157)
4223CylinderMesh104.Parent = Part103
4224CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
4225CylinderMesh104.Scale = Vector3.new(0.527506769, 1, 1)
4226Part105.Parent = Model86
4227Part105.Material = Enum.Material.SmoothPlastic
4228Part105.BrickColor = BrickColor.new("Medium blue")
4229Part105.Rotation = Vector3.new(90, 0, 90)
4230Part105.CanCollide = false
4231Part105.FormFactor = Enum.FormFactor.Custom
4232Part105.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4233Part105.CFrame = CFrame.new(14.0000076, 0.643573999, 41.6577721, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4234Part105.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4235Part105.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4236Part105.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4237Part105.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4238Part105.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4239Part105.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4240Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
4241Part105.Position = Vector3.new(14.0000076, 0.643573999, 41.6577721)
4242Part105.Orientation = Vector3.new(90, -90, 0)
4243Part105.Color = Color3.new(0.431373, 0.6, 0.792157)
4244CylinderMesh106.Parent = Part105
4245CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
4246CylinderMesh106.Scale = Vector3.new(0.527506769, 1, 1)
4247Part107.Parent = Model86
4248Part107.Material = Enum.Material.SmoothPlastic
4249Part107.BrickColor = BrickColor.new("Medium blue")
4250Part107.Rotation = Vector3.new(90, 0, 90)
4251Part107.CanCollide = false
4252Part107.FormFactor = Enum.FormFactor.Custom
4253Part107.Size = Vector3.new(0.200000003, 0.316504478, 0.31650421)
4254Part107.CFrame = CFrame.new(13.9999962, 0.643567979, 41.7843704, -3.05175781e-05, -1, -3.05175781e-05, -3.05175781e-05, 3.05175781e-05, -1, 1, -3.05175781e-05, -3.05175781e-05)
4255Part107.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4256Part107.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4257Part107.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4258Part107.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4259Part107.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4260Part107.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4261Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
4262Part107.Position = Vector3.new(13.9999962, 0.643567979, 41.7843704)
4263Part107.Orientation = Vector3.new(90, -90, 0)
4264Part107.Color = Color3.new(0.431373, 0.6, 0.792157)
4265CylinderMesh108.Parent = Part107
4266CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
4267CylinderMesh108.Scale = Vector3.new(0.527506769, 1, 1)
4268Model109.Parent = Model1
4269Part110.Parent = Model109
4270Part110.Material = Enum.Material.SmoothPlastic
4271Part110.BrickColor = BrickColor.new("Gold")
4272Part110.Rotation = Vector3.new(167.949997, -14.0499992, -83.25)
4273Part110.CanCollide = false
4274Part110.FormFactor = Enum.FormFactor.Custom
4275Part110.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4276Part110.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.113957725, 0.963379622, -0.242720857, 0.965228677, -0.165215299, -0.202577591, -0.235260338, -0.211195827, -0.94870913)
4277Part110.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4278Part110.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4279Part110.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4280Part110.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4281Part110.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4282Part110.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4283Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
4284Part110.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4285Part110.Orientation = Vector3.new(11.6899996, -165.649994, 99.7099991)
4286Part110.Color = Color3.new(0.937255, 0.721569, 0.219608)
4287Part111.Parent = Model109
4288Part111.Material = Enum.Material.SmoothPlastic
4289Part111.BrickColor = BrickColor.new("Gold")
4290Part111.Rotation = Vector3.new(116.57, 14.4799995, 116.57)
4291Part111.CanCollide = false
4292Part111.FormFactor = Enum.FormFactor.Custom
4293Part111.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4294Part111.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, -0.433060169, -0.86600256, 0.249997139, -0.500018179, 4.23636993e-05, -0.866014957, 0.749960542, -0.500039697, -0.433035344)
4295Part111.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4296Part111.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4297Part111.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4298Part111.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4299Part111.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4300Part111.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4301Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
4302Part111.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4303Part111.Orientation = Vector3.new(60, 150, -90)
4304Part111.Color = Color3.new(0.937255, 0.721569, 0.219608)
4305Part112.Parent = Model109
4306Part112.Material = Enum.Material.SmoothPlastic
4307Part112.BrickColor = BrickColor.new("Gold")
4308Part112.Rotation = Vector3.new(-94.4300003, -52.0999985, -89.8299942)
4309Part112.CanCollide = false
4310Part112.FormFactor = Enum.FormFactor.Custom
4311Part112.Size = Vector3.new(0.316504091, 0.316504478, 0.31650421)
4312Part112.CFrame = CFrame.new(14.0000076, 0.643575013, 42.1430779, 0.0017901659, 0.614237189, -0.789121628, 0.07945171, 0.786539078, 0.612408757, 0.996838808, -0.0637943447, -0.0473943949)
4313Part112.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4314Part112.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4315Part112.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4316Part112.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4317Part112.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4318Part112.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4319Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
4320Part112.Position = Vector3.new(14.0000076, 0.643575013, 42.1430779)
4321Part112.Orientation = Vector3.new(-37.7599983, -93.4399948, 5.76999998)
4322Part112.Color = Color3.new(0.937255, 0.721569, 0.219608)
4323Part113.Name = "Handle"
4324Part113.Parent = Model1
4325Part113.BrickColor = BrickColor.new("Gold")
4326Part113.Rotation = Vector3.new(90, 0, 180)
4327Part113.CanCollide = false
4328Part113.FormFactor = Enum.FormFactor.Custom
4329Part113.Size = Vector3.new(0.316504151, 1.37151933, 0.31650421)
4330Part113.CFrame = CFrame.new(14.0000076, 0.643564999, 41.3412704, -1, -4.31590452e-05, 4.8021076e-10, 9.29522848e-10, -3.26636873e-05, -1, 4.31590452e-05, -1, 3.26636873e-05)
4331Part113.BackSurface = Enum.SurfaceType.SmoothNoOutlines
4332Part113.BottomSurface = Enum.SurfaceType.SmoothNoOutlines
4333Part113.FrontSurface = Enum.SurfaceType.SmoothNoOutlines
4334Part113.LeftSurface = Enum.SurfaceType.SmoothNoOutlines
4335Part113.RightSurface = Enum.SurfaceType.SmoothNoOutlines
4336Part113.TopSurface = Enum.SurfaceType.SmoothNoOutlines
4337Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
4338Part113.Position = Vector3.new(14.0000076, 0.643564999, 41.3412704)
4339Part113.Orientation = Vector3.new(90, -180, 0)
4340Part113.Color = Color3.new(0.937255, 0.721569, 0.219608)
4341CylinderMesh114.Parent = Part113
4342Attachment115.Parent = Part113
4343Attachment115.CFrame = CFrame.new(2.54119982e-07, 6, 5.22443315e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
4344Attachment115.Position = Vector3.new(2.54119982e-07, 6, 5.22443315e-08)
4345Attachment116.Parent = Part113
4346Attachment116.CFrame = CFrame.new(-1.03026605e-06, 0.828912735, -1.01828936e-08, 1, 0, 0, 0, 1, 0, 0, 0, 1)
4347Attachment116.Position = Vector3.new(-1.03026605e-06, 0.828912735, -1.01828936e-08)
4348for i,v in pairs(mas:GetChildren()) do
4349 v.Parent = game:GetService("Players").LocalPlayer.Backpack
4350 pcall(function() v:MakeJoints() end)
4351end
4352mas:Destroy()
4353for i,v in pairs(cors) do
4354 spawn(function()
4355 pcall(v)
4356 end)
4357end