· 6 years ago · Sep 19, 2019, 11:38 AM
1
2#Console initialized.
3#Using breakpad minidump system 740/13713.977.DC
4#Loading VPK file hashes for pure server operation.
5#Loading VPK file hashes for pure server operation.
6#Loading VPK file hashes for pure server operation.
7#Loading VPK file hashes for pure server operation.
8#Game.dll loaded for "Counter-Strike: Global Offensive"
9#CGameEventManager::AddListener: event 'server_pre_shutdown' unknown.
10#CGameEventManager::AddListener: event 'game_newmap' unknown.
11#CGameEventManager::AddListener: event 'finale_start' unknown.
12#CGameEventManager::AddListener: event 'round_start' unknown.
13#CGameEventManager::AddListener: event 'round_end' unknown.
14#CGameEventManager::AddListener: event 'difficulty_changed' unknown.
15#CGameEventManager::AddListener: event 'player_death' unknown.
16#CGameEventManager::AddListener: event 'hltv_replay' unknown.
17#CGameEventManager::AddListener: event 'player_connect' unknown.
18#CGameEventManager::AddListener: event 'player_disconnect' unknown.
19#GameTypes: missing mapgroupsSP entry for game type/mode (custom/custom).
20#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/cooperative).
21#GameTypes: missing mapgroupsSP entry for game type/mode (cooperative/coopmission).
22Failed to load gamerulescvars.txt, game rules cvars might not be reported to management tools.
23Server is hibernating
24No web api auth key specified - workshop downloads will be disabled.
25Missing shutdown function for sv.Init( bDedicated ) : sv.Shutdown()