· 8 years ago · Feb 07, 2018, 09:22 AM
1#
2# Предметы
3###################################
4#
5# Какие-то диковины
6#
7item.thaumonomicon.normal.name=Таумономикон
8item.thaumonomicon.cheat.name=ЧитерÑкий тумономикон
9item.curio.arcane.name=МагичеÑÐºÐ°Ñ Ð´Ð¸ÐºÐ¾Ð²Ð¸Ð½Ð°
10item.curio.preserved.name=Диковина в Ñнтаре
11item.curio.eldritch.name=ДревнÑÑ Ð´Ð¸ÐºÐ¾Ð²Ð¸Ð½Ð°
12item.curio.ancient.name=Ð¡Ñ‚Ð°Ñ€Ð¸Ð½Ð½Ð°Ñ Ð´Ð¸ÐºÐ¾Ð²Ð¸Ð½Ð°
13item.curio.twisted.name=ИÑÐºÐ°Ð¶ÐµÐ½Ð½Ð°Ñ Ð´Ð¸ÐºÐ¾Ð²Ð¸Ð½Ð°
14item.curio.knowledge.name=СветÑщаÑÑÑ Ð´Ð¸ÐºÐ¾Ð²Ð¸Ð½Ð°
15item.curio.rites.name=Ритуалы БагрÑнца
16item.curio.text=Какие Ð·Ð½Ð°Ð½Ð¸Ñ Ð·Ð´ÐµÑÑŒ запиÑаны?
17item.loot_bag.common.name=Обычное Ñокровище
18item.loot_bag.uncommon.name=Ðеобычное Ñокровище
19item.loot_bag.rare.name=Редкое Ñокровище
20tc.lootbag=ПКМ Ð´Ð»Ñ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚Ð¸Ñ Ð¸Ð»Ð¸ Ñохраните Ð´Ð»Ñ Ð¾Ð±Ð¼ÐµÐ½Ð°
21item.primordial_pearl.mote.name=СингулÑрное ÑемÑ
22item.primordial_pearl.nodule.name=СингулÑÑ€Ð½Ð°Ñ Ð´Ñ€ÑƒÐ·Ð°
23item.primordial_pearl.pearl.name=СингулÑÑ€Ð½Ð°Ñ Ð¶ÐµÐ¼Ñ‡ÑƒÐ¶Ð¸Ð½Ð°
24item.pech_wand.name=ПоÑох Пека
25#
26# РеÑурÑÑ‹
27#
28item.amber.name=Янтарь
29item.quicksilver.name=Ртуть
30item.crystal_essence.name=КриÑталл ВиÑ
31item.ingot.thaumium.name=Таум-Ñлиток
32item.ingot.void.name=ПуÑтотный Ñлиток
33item.ingot.brass.name=Слиток алхимичеÑкой латуни
34item.nugget.iron.name=Железный Ñамородок
35item.nugget.copper.name=Медный Ñамородок
36item.nugget.tin.name=ОловÑнный Ñамородок
37item.nugget.silver.name=СеребрÑный Ñамородок
38item.nugget.lead.name=Свинцовый Ñамородок
39item.nugget.quicksilver.name=ÐšÐ°Ð¿Ð»Ñ Ñ€Ñ‚ÑƒÑ‚Ð¸
40item.nugget.thaumium.name=Самородок таум-металла
41item.nugget.void.name=Самородок пуÑтотного металла
42item.nugget.brass.name=Самородок алхимичеÑкой латуни
43item.nugget.quartz.name=Кварцевый оÑколок
44item.nugget.rareearth.name=Rare Earths
45item.cluster.iron.name=Железорудный клаÑтер
46item.cluster.copper.name=Меднорудный клаÑтер
47item.cluster.tin.name=ОловÑннорудный клаÑтер
48item.cluster.silver.name=СеребрÑнорудный клаÑтер
49item.cluster.lead.name=Свинцоворудный клаÑтер
50item.cluster.cinnabar.name=Киноварный клаÑтер
51item.cluster.gold.name=Золоторудный клаÑтер
52item.cluster.quartz.name=Друза кварца
53item.filter.name=Фильтр ÑÑÑенции
54item.morphic_resonator.name=Морфорезонатор
55item.tallow.name=МагичеÑкий жир
56item.void_seed.name=Ð¡ÐµÐ¼Ñ Ð¿ÑƒÑтоты
57item.salis_mundus.name=Salis Mundus
58item.primal_charm.name=СингулÑрный амулет
59item.mirrored_glass.name=Зеркало
60item.plate.brass.name=Ð›Ð°Ñ‚ÑƒÐ½Ð½Ð°Ñ Ð¿Ð»Ð°Ñтина
61item.plate.iron.name=Ð–ÐµÐ»ÐµÐ·Ð½Ð°Ñ Ð¿Ð»Ð°Ñтина
62item.plate.thaumium.name=Таум-плаÑтина
63item.plate.void.name=ПуÑÑ‚Ð¾Ñ‚Ð½Ð°Ñ Ð¿Ð»Ð°Ñтина
64item.gear.brass.name=Ð›Ð°Ñ‚ÑƒÐ½Ð½Ð°Ñ ÑˆÐµÑтернÑ
65item.gear.thaumium.name=Таум-шеÑтернÑ
66item.gear.void.name=ПуÑÑ‚Ð¾Ñ‚Ð½Ð°Ñ ÑˆÐµÑтернÑ
67item.fabric.name=Ð—Ð°Ñ‡Ð°Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ñ‚ÐºÐ°Ð½ÑŒ
68item.mind.clockwork.name=Заводной Ñлемент управлениÑ
69item.mind.biothaumic.name=БиотаумичеÑкий мозг
70item.vis_resonator.name=ВиÑ-резонатор
71#
72# ПотреблÑемый муÑор
73#
74item.alumentum.name=Ðлюментум
75item.chunk.chicken.name=КуÑочек курÑтины
76item.chunk.beef.name=КуÑочек говÑдины
77item.chunk.pork.name=КуÑочек Ñвинины
78item.chunk.fish.name=КуÑочек рыбы
79item.chunk.rabbit.name=КуÑочек крольчатины
80item.chunk.mutton.name=КуÑочек ÑгнÑтины
81item.brain.name=Мозг зомби
82item.triple_meat_treat.name=СолÑнка
83item.phial.empty.name=Пузырёк
84item.phial.filled.name=Пузырёк ÑÑÑенции
85item.label.blank.name=Бирка
86item.label.filled.name=ÐŸÐ¾Ð¼ÐµÑ‡ÐµÐ½Ð½Ð°Ñ Ð±Ð¸Ñ€ÐºÐ°
87item.jar_brace.name=Ð›Ð°Ñ‚ÑƒÐ½Ð½Ð°Ñ ÐºÑ€Ñ‹ÑˆÐºÐ°
88item.bath_salts.name=ÐžÑ‡Ð¸Ñ‰Ð°ÑŽÑ‰Ð°Ñ Ñоль
89item.bucket_death.name=Ведро жидкой Ñмерти
90item.bucket_pure.name=Ведро очищающей жидкоÑти
91item.bottle_taint.name=Бутыль порчи
92item.sanity_soap.name=Лечащее мыло
93#
94# Бронька
95#
96item.goggles.name=Очки откровениÑ
97item.fortress_helm.name=Боевой таум-шлем
98item.fortress_helm.mask.0=СмеющийÑÑ Ð´ÑŒÑвол
99item.fortress_helm.mask.1=Злое привидение
100item.fortress_helm.mask.2=ТÑнущийÑÑ Ð´ÐµÐ¼Ð¾Ð½
101item.fortress_chest.name=Ð‘Ð¾ÐµÐ²Ð°Ñ Ñ‚Ð°ÑƒÐ¼-кираÑа
102item.fortress_legs.name=Боевые таум-поножи
103item.thaumium_helm.name=Таум-шлем
104item.thaumium_chest.name=Таум-панцирь
105item.thaumium_legs.name=Таум-поножи
106item.thaumium_boots.name=Таум-Ñапоги
107item.cloth_chest.name=ÐœÐ°Ð½Ñ‚Ð¸Ñ Ñ‚Ð°ÑƒÐ¼Ð°Ñ‚ÑƒÑ€Ð³Ð°
108item.cloth_legs.name=Шаровары тауматурга
109item.cloth_boots.name=Ð’Ñ‹Ñокие туфли тауматурга
110item.void_helm.name=ПуÑтотный шлем
111item.void_chest.name=ПуÑтотный панцирь
112item.void_legs.name=ПуÑтотные поножи
113item.void_boots.name=ПуÑтотные Ñапоги
114item.void_robe_helm.name=ПуÑтотный капюшон тауматурга
115item.void_robe_chest.name=ПуÑÑ‚Ð¾Ñ‚Ð½Ð°Ñ Ð¼Ð°Ð½Ñ‚Ð¸Ñ Ñ‚Ð°ÑƒÐ¼Ð°Ñ‚ÑƒÑ€Ð³Ð°
116item.void_robe_legs.name=ПуÑтотные шаровары тауматурга
117item.crimson_boots.name=Сапоги культиÑтов
118item.crimson_robe_helm.name=Капюшон мага культиÑтов
119item.crimson_robe_chest.name=ÐœÐ°Ð½Ñ‚Ð¸Ñ Ð¼Ð°Ð³Ð° культиÑтов
120item.crimson_robe_legs.name=Шаровары мага культиÑтов
121item.crimson_plate_helm.name=Шлем культиÑтов
122item.crimson_plate_chest.name=Панцирь культиÑтов
123item.crimson_plate_legs.name=Поножи культиÑтов
124item.crimson_praetor_helm.name=Закрытый шлем Претора
125item.crimson_praetor_chest.name=КираÑа Претора
126item.crimson_praetor_legs.name=Поножи Претора
127item.thaumostatic_harness.name=ТаумоÑтатичеÑÐºÐ°Ñ ÑƒÐ¿Ñ€Ñжь
128item.traveller_boots.name=Сапоги путешеÑтвенника
129#
130# ИнÑтрументы
131#
132item.scribing_tools.name=ПиÑьменные принадлежноÑти
133item.thaumium_shovel.name=Таум-лопата
134item.thaumium_axe.name=Таум-топор
135item.thaumium_sword.name=Таум-меч
136item.thaumium_pick.name=Таум-кирка
137item.thaumium_hoe.name=Таум-мотыга
138item.elemental_shovel.name=Лопата ЗемлероÑ
139item.elemental_pick.name=Кирка ОгнÑ
140item.elemental_axe.name=Топор Потока
141item.elemental_hoe.name=Мотыга РоÑта
142item.elemental_sword.name=Меч Бури
143item.void_shovel.name=ПуÑÑ‚Ð¾Ñ‚Ð½Ð°Ñ Ð»Ð¾Ð¿Ð°Ñ‚Ð°
144item.void_axe.name=ПуÑтотный топор
145item.void_sword.name=ПуÑтотный меч
146item.void_pick.name=ПуÑÑ‚Ð¾Ñ‚Ð½Ð°Ñ ÐºÐ¸Ñ€ÐºÐ°
147item.void_hoe.name=ПуÑÑ‚Ð¾Ñ‚Ð½Ð°Ñ Ð¼Ð¾Ñ‚Ñ‹Ð³Ð°
148item.crimson_blade.name=Лезвие БагрÑнца
149item.primal_crusher.name=СингулÑрный крушитель
150item.hand_mirror.name=Ручное магичеÑкое зеркало
151item.thaumometer.name=Таумометр
152item.sanity_checker.name=ПÑихичеÑкий детектор
153item.resonator.name=Резонатор ÑÑÑенции
154#
155# БижутериÑ
156#
157item.baubles.amulet_mundane.name=Обычный амулет
158item.baubles.ring_mundane.name=Обучное кольцо
159item.baubles.girdle_mundane.name=Обычный поÑÑ
160item.baubles.ring_apprentice.name=Кольцо подмаÑтерьÑ
161item.baubles.amulet_fancy.name=Вычурный амулет
162item.baubles.ring_fancy.name=Ðжурное кольцо
163item.baubles.girdle_fancy.name=ИзÑщный ремень
164item.amulet_vis.text=ЗарÑжает ВиÑ-предметы на панели быÑтрого доÑтупа
165item.amulet_vis.found.name=Камень ВиÑ
166item.amulet_vis.crafted.name=Ðмулет ВиÑ
167item.girdle_hover.name=ТаумоÑтатичеÑкий поÑÑ
168item.verdant_charm.name=Кольцо Сердца
169item.verdant_charm.life.text=Его Лечение
170item.verdant_charm.sustain.text=Его Поддержка
171item.voidseer_charm.name=Жемчужина провидца пуÑтоты
172item.voidseer_charm.text=Ð’Ñ‹ вглÑдываетеÑÑŒ в угольную темноту... Ð’Ñ‹ можете поклÑÑтьÑÑ, что что-то Ñмотрело оттуда...
173item.curiosity_band.name=ПовÑзка мудроÑти
174item.cloud_ring.name=Кольцо ветрохода
175#
176# Casters & Foci
177#
178item.caster_basic.name=МагичеÑÐºÐ°Ñ Ð¿ÐµÑ€Ñ‡Ð°Ñ‚ÐºÐ°
179item.focus.name=МагичеÑÐºÐ°Ñ Ð»Ð¸Ð½Ð·Ð°
180item.focus_blank.name=ÐенаÑÑ‚Ñ€Ð¾ÐµÐ½Ð½Ð°Ñ Ð»Ð¸Ð½Ð·Ð°
181item.Focus.cost1=ВиÑ/иÑпользование
182item.focus_pouch.name=Сумка Ð´Ð»Ñ Ð»Ð¸Ð½Ð·
183#
184#
185# Misc
186#
187item.creative_flux_sponge.name=Губка Потока
188item.turret.basic.name=Стреломёт
189item.turret.advanced.name=БаллиÑта
190item.creative_placer.node.name=УÑтановщик узлов
191#
192# Голем
193item.module.vision.name=Модуль ÑлежениÑ
194item.module.aggression.name=Модуль агреÑÑивноÑти
195item.golem_bell.name=ХруÑтальный колокольчик
196item.golem.name=Голем
197item.seal.blank.name=Печать
198item.seal.pickup.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Сбор
199item.seal.pickup_advanced.name=Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Сбор
200item.seal.fill.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Хранение
201item.seal.fill_advanced.name=Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Хранение
202item.seal.empty.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: ОпуÑтошение
203item.seal.empty_advanced.name=Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: ОпуÑтошение
204item.seal.harvest.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: ФермерÑтво
205item.seal.butcher.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Разделка
206item.seal.guard.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Защита
207item.seal.guard_advanced.name=Ð£Ð»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ ÑƒÐ¿Ñ€Ð°Ð²Ð»ÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Защита
208item.seal.lumber.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Срубание
209item.seal.breaker.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: Крушение
210item.seal.use.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: ИÑпользование
211item.seal.provider.name=УправлÑÑŽÑ‰Ð°Ñ Ð¿ÐµÑ‡Ð°Ñ‚ÑŒ: ПоÑтавка
212#
213# Blocks
214###################################
215#
216# World
217#
218tile.ore_amber.name=Ð¯Ð½Ñ‚Ð°Ñ€Ð½Ð°Ñ Ñ€ÑƒÐ´Ð°
219tile.ore_cinnabar.name=Киноварь
220tile.ore_quartz.name=Скопление кварца
221tile.crystal_aer.name=Грозовые криÑталлы
222tile.crystal_ignis.name=Огненные криÑталлы
223tile.crystal_aqua.name=ВодÑные криÑталлы
224tile.crystal_terra.name=ЗемлÑные криÑталлы
225tile.crystal_ordo.name=КриÑталлы порÑдка
226tile.crystal_perditio.name=КриÑталлы Ñнтропии
227tile.crystal_vitium.name=Заражённые криÑталлы
228tile.log.greatwood.name=ВеликодревеÑное бревно
229tile.log.silverwood.name=СеребродревеÑное бревно
230tile.leaf.greatwood.name=ВеликодревеÑные лиÑтьÑ
231tile.leaf.silverwood.name=СеребродревеÑные лиÑтьÑ
232tile.taint_log.name=Заражённое бревно
233tile.sapling.greatwood.name=ВеликодревеÑный Ñаженец
234tile.sapling.silverwood.name=СеребродревеÑный Ñаженец
235tile.plank.greatwood.name=ВеликодревеÑные доÑки
236tile.plank.silverwood.name=СеребродревеÑные доÑки
237tile.greatwood_stairs.name=ВеликодревеÑные Ñтупеньки
238tile.silverwood_stairs.name=СеребродревеÑные Ñтупеньки
239tile.stone.arcane.name=МагичеÑкий камень
240tile.stone.arcane_brick.name=МагичеÑкий кирпич
241tile.stone.ancient.name=Старинный камень
242tile.stone.ancient_rock.name=Ð¡Ñ‚Ð°Ñ€Ð¸Ð½Ð½Ð°Ñ Ñкала
243tile.stone.eldritch.name=Древний камень
244tile.stone.ancient_tile.name=Ð¡Ñ‚Ð°Ñ€Ð¸Ð½Ð½Ð°Ñ ÐºÐ°Ð¼ÐµÐ½Ð½Ð°Ñ Ð¾Ñнова
245tile.stone.ancient_doorway.name=Древние ворота
246tile.stone.ancient_glyphed.name=Рунный камень
247tile.stone.porous.name=ПориÑтый камень
248tile.arcane_stairs.name=Ступеньки из магичеÑкого камнÑ
249tile.arcane_brick_stairs.name=Ступеньки из магичеÑкого кирпича
250tile.ancient_stairs.name=Ступеньки из Ñтаринного камнÑ
251tile.translucent.amber_block.name=Янтарный блок
252tile.translucent.amber_brick.name=Ð¯Ð½Ñ‚Ð°Ñ€Ð½Ð°Ñ ÐºÐ»Ð°Ð´ÐºÐ°
253tile.translucent.empty.name=ПуÑтое меÑто
254tile.slab_wood.greatwood.name=ВеликодревеÑÐ½Ð°Ñ Ð¿Ð»Ð¸Ñ‚Ð°
255tile.slab_wood.silverwood.name=СеребродревеÑÐ½Ð°Ñ Ð¿Ð»Ð¸Ñ‚Ð°
256tile.slab_stone.arcane.name=Плита из магичеÑкого камнÑ
257tile.slab_stone.arcane_brick.name=Плита из магичеÑкого кирпича
258tile.slab_stone.ancient.name=Плита из Ñтаринного камнÑ
259tile.slab_stone.eldritch.name=Плита древнего камнÑ
260tile.shimmerleaf.name=СребролиÑÑ‚
261tile.cinderpearl.name=Огненный жемчуг
262tile.vishroom.name=ВиÑомор
263tile.grass_ambient.name=Ð¨ÑƒÑ€ÑˆÐ°Ñ‰Ð°Ñ Ñ‚Ñ€Ð°Ð²Ð°
264tile.loot_urn.common.name=ÐžÐ±Ñ‹Ñ‡Ð½Ð°Ñ ÑƒÑ€Ð½Ð°
265tile.loot_urn.uncommon.name=ÐÐµÐ¾Ð±Ñ‹Ñ‡Ð½Ð°Ñ ÑƒÑ€Ð½Ð°
266tile.loot_urn.rare.name=Ð ÐµÐ´ÐºÐ°Ñ ÑƒÑ€Ð½Ð°
267tile.loot_crate.common.name=Обычный Ñщик
268tile.loot_crate.uncommon.name=Ðеобычный Ñщик
269tile.loot_crate.rare.name=Редкий Ñщик
270tile.flux_goo.name=Ð—Ð°Ñ€Ð°Ð¶Ñ‘Ð½Ð½Ð°Ñ Ð¶Ð¸Ð¶Ð°
271tile.taint_fibre.name=Ð—Ð°Ñ€Ð°Ð¶Ñ‘Ð½Ð½Ð°Ñ Ð¿Ð»ÐµÑень
272tile.taint.crust.name=ЗароÑший заражённый камень
273tile.taint.soil.name=Ð—Ð°Ñ€Ð°Ð¶Ñ‘Ð½Ð½Ð°Ñ Ð·ÐµÐ¼Ð»Ñ
274tile.taint.geyser.name=Заражённый гейзер
275tile.taint.rock.name=Ð—Ð°Ñ€Ð°Ð¶Ñ‘Ð½Ð½Ð°Ñ Ñкала
276tile.taint_feature.name=Заражённый пузырь
277#
278# Devices
279#
280tile.dioptra.name=Thaumic Dioptra
281tile.pillar.normal.name=ЗарÑÐ¶ÐµÐ½Ð½Ð°Ñ ÐºÐ¾Ð»Ð¾Ð½Ð½Ð°
282tile.pillar.ancient.name=Ð¡Ñ‚Ð°Ñ€Ð¸Ð½Ð½Ð°Ñ Ð·Ð°Ñ€ÑÐ¶ÐµÐ½Ð½Ð°Ñ ÐºÐ¾Ð»Ð¾Ð½Ð½Ð°
283tile.pillar.eldritch.name=ДревнÑÑ Ð·Ð°Ñ€ÑÐ¶ÐµÐ½Ð½Ð°Ñ ÐºÐ¾Ð»Ð¾Ð½Ð½Ð°
284tile.infusion_matrix.name=Ð ÑƒÐ½Ð½Ð°Ñ Ð¼Ð°Ñ‚Ñ€Ð¸Ñ†Ð°
285tile.bellows.name=МагичеÑкие меха
286tile.arcane_workbench.name=МагичеÑкий верÑтак
287tile.arcane_workbench_charger.name=ВиÑ-канал
288tile.wand_workbench.name=Ðабалдашниковый верÑтак
289tile.crucible.name=Тигель
290tile.pattern_crafter.name=МагичеÑкий Ñборщик
291tile.redstone_relay.name=Реле краÑного камнÑ
292tile.research_table.name=Стол иÑÑледований
293tile.arcane_ear.name=МагичеÑкое ухо (ИмпульÑ)
294tile.arcane_ear_toggle.name=МагичеÑкое ухо (Переключение)
295tile.levitator.name=МагичеÑкий подъемник
296tile.water_jug.name=Вечный фонтан
297tile.lamp_arcane.name=МагичеÑкий Ñветильник
298tile.lamp_growth.name=Светильник роÑта
299tile.lamp_fertility.name=Светильник плодородиÑ
300tile.jar_normal.name=МагичеÑÐºÐ°Ñ Ð±Ð°Ð½ÐºÐ°
301tile.jar_void.name=ПуÑÑ‚Ð¾Ñ‚Ð½Ð°Ñ Ð±Ð°Ð½ÐºÐ°
302tile.jar_brain.name=Мозг-в-банке
303tile.tube.name=Труба ÑÑÑенции
304tile.tube_valve.name=Клапан ÑÑÑенции
305tile.tube_filter.name=Труба-фильтр ÑÑÑенции
306tile.tube_restrict.name=Труба выÑокого ÑопротивлениÑ
307tile.tube_oneway.name=ÐаправлÑÑŽÑ‰Ð°Ñ Ñ‚Ñ€ÑƒÐ±Ð° ÑÑÑенции
308tile.tube_buffer.name=Буфер ÑÑÑенции
309tile.smelter_basic.name=ÐŸÐ»Ð°Ð²Ð¸Ð»ÑŒÐ½Ñ ÑÑÑенции
310tile.smelter_thaumium.name=ÐŸÐ»Ð°Ð²Ð¸Ð»ÑŒÐ½Ñ ÑÑÑенции из таум-металла
311tile.smelter_void.name=ÐŸÐ»Ð°Ð²Ð¸Ð»ÑŒÐ½Ñ ÑÑÑенции из пуÑтотного металла
312tile.alembic.normal.name=Перегонный куб
313tile.smelter_aux.name=Добавочный шлаковый наÑоÑ
314tile.smelter_vent.name=Добавочный ÑпуÑкной клапан
315tile.recharge_pedestal.name=ПерезарÑдочный пьедеÑтал
316tile.hungry_chest.name=Голодный Ñундук
317tile.spa.name=МагичеÑÐºÐ°Ñ Ð²Ð°Ð½Ð½Ð°
318tile.thaumatorium.name=Тауматорий
319tile.thaumatorium_top.name=Тауматорий
320tile.brain_box.name=МнемоничеÑÐºÐ°Ñ Ð¼Ð°Ñ‚Ñ€Ð¸Ñ†Ð°
321tile.essentia_input.name=ÐÑÑенц-инфузер
322tile.essentia_output.name=ÐÑÑенц-ÑкÑфузер
323tile.activator_rail.name=МагичеÑкие активирующие рельÑÑ‹
324#
325# Doodads
326tile.stone.matrix_speed.name=УÑкорÑÑŽÑ‰Ð°Ñ Ð¼Ð°Ñ‚Ñ€Ð¸Ñ†Ð°
327tile.stone.matrix_cost.name=ÐÐ½Ñ‚Ð¸Ð·Ð°Ñ‚Ñ€Ð°Ñ‚Ð½Ð°Ñ Ð¼Ð°Ñ‚Ñ€Ð¸Ñ†Ð°
328tile.table_stone.name=Каменный Ñтол
329tile.table_wood.name=ДеревÑнный Ñтол
330tile.candle.white.name=Ð‘ÐµÐ»Ð°Ñ Ñвеча
331tile.candle.orange.name=ÐžÑ€Ð°Ð½Ð¶ÐµÐ²Ð°Ñ Ñвеча
332tile.candle.magenta.name=Ð¡Ð¸Ñ€ÐµÐ½ÐµÐ²Ð°Ñ Ñвеча
333tile.candle.light_blue.name=Ð“Ð¾Ð»ÑƒÐ±Ð°Ñ Ñвеча
334tile.candle.yellow.name=Ð–Ñ‘Ð»Ñ‚Ð°Ñ Ñвеча
335tile.candle.lime.name=Ð›Ð°Ð¹Ð¼Ð¾Ð²Ð°Ñ Ñвеча
336tile.candle.pink.name=Ð Ð¾Ð·Ð¾Ð²Ð°Ñ Ñвеча
337tile.candle.gray.name=Ð¡ÐµÑ€Ð°Ñ Ñвеча
338tile.candle.silver.name=Светло-ÑÐµÑ€Ð°Ñ Ñвеча
339tile.candle.cyan.name=Ð‘Ð¸Ñ€ÑŽÐ·Ð¾Ð²Ð°Ñ Ñвеча
340tile.candle.purple.name=Ð¤Ð¸Ð¾Ð»ÐµÑ‚Ð¾Ð²Ð°Ñ Ñвеча
341tile.candle.blue.name=СинÑÑ Ñвеча
342tile.candle.brown.name=ÐšÐ¾Ñ€Ð¸Ñ‡Ð½ÐµÐ²Ð°Ñ Ñвеча
343tile.candle.green.name=Ð—ÐµÐ»Ñ‘Ð½Ð°Ñ Ñвеча
344tile.candle.red.name=КраÑÐ½Ð°Ñ Ñвеча
345tile.candle.black.name=Ð§Ñ‘Ñ€Ð½Ð°Ñ Ñвеча
346tile.pedestal.normal.name=МагичеÑкий пьедеÑтал
347tile.pedestal.eldritch.name=Древний пьедеÑтал
348tile.pedestal.ancient.name=Старинный пьедеÑтал
349tile.nitor.white.name=Белый нитор
350tile.nitor.orange.name=Оранжевый нитор
351tile.nitor.magenta.name=Сиреневый нитор
352tile.nitor.light_blue.name=Голубой нитор
353tile.nitor.yellow.name=Жёлтый нитор
354tile.nitor.lime.name=Лаймовый нитор
355tile.nitor.pink.name=Розовый нитор
356tile.nitor.gray.name=Серый нитор
357tile.nitor.silver.name=Светло-Ñерый нитор
358tile.nitor.cyan.name=Бирюзовый нитор
359tile.nitor.purple.name=Фиолетовый нитор
360tile.nitor.blue.name=Синий нитор
361tile.nitor.brown.name=Коричневый нитор
362tile.nitor.green.name=Зелёный нитор
363tile.nitor.red.name=КраÑный нитор
364tile.nitor.black.name=Чёрный нитор
365tile.metal.thaumium.name=Блок таум-металла
366tile.metal.void.name=Блок пуÑтотного металла
367tile.metal.alchemical.name=ÐлхимичеÑкий механизм
368tile.metal.advanced_alchemical.name=Улучшенный алхимичеÑкий механизм
369tile.metal.brass.name=Блок алхимичеÑкой латуни
370tile.flesh_block.name=Блок плоти
371tile.paving_stone.barrier.name=Барьерный камень
372tile.paving_stone.travel.name=Камень путешеÑтвенника
373tile.paving_stone.travel_lit.name=СветÑщийÑÑ ÐºÐ°Ð¼ÐµÐ½ÑŒ путешеÑтвенника
374tile.centrifuge.name=Центрифуга ÑÑÑенции
375tile.mirror.name=МагичеÑкое зеркало
376tile.mirror_essentia.name=Зеркало ÑÑÑенции
377tile.golem_builder.name=ПреÑÑ Ð³Ð¾Ð»ÐµÐ¼Ð°
378#
379# Misc
380tile.effect.shock.name=Шоковое поле
381tile.effect.sapping.name=ОÑлаблÑющее поле
382tile.effect.glimmer.name=Свечение
383tile.purifying_fluid.name=ÐžÑ‡Ð¸Ñ‰Ð°ÑŽÑ‰Ð°Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñть
384tile.liquid_death.name=Ð–Ð¸Ð´ÐºÐ°Ñ Ñмерть
385tile.placeholder.furnace_brick.name=ÐдÑÐºÐ°Ñ Ð¿ÐµÑ‡ÑŒ
386tile.placeholder.furnace_obsidian.name=ÐдÑÐºÐ°Ñ Ð¿ÐµÑ‡ÑŒ
387tile.placeholder.gb_anvil.name=ПреÑÑ Ð³Ð¾Ð»ÐµÐ¼Ð°
388tile.placeholder.gb_table.name=ПреÑÑ Ð³Ð¾Ð»ÐµÐ¼Ð°
389tile.placeholder.gb_bars.name=ПреÑÑ Ð³Ð¾Ð»ÐµÐ¼Ð°
390tile.placeholder.gb_cauldron.name=ПреÑÑ Ð³Ð¾Ð»ÐµÐ¼Ð°
391tile.hole.name=Разрыв проÑтранÑтва
392tile.vacuum.name=Ð¡Ð¼ÐµÑ€Ñ‚ÐµÐ»ÑŒÐ½Ð°Ñ Ð¿ÑƒÑтота
393tile.barrier.name=Защитный барьер
394#
395# Enchantments
396###################################
397enchantment.special.sapless=Слабое иÑтощение
398enchantment.special.sapgreat=Сильное иÑтощение
399#
400# Infusion Enchantments
401###################################
402enchantment.infusion.COLLECTOR=Сборщик
403enchantment.infusion.DESTRUCTIVE=Разрушение
404enchantment.infusion.BURROWING=Ð’Ñкопка
405enchantment.infusion.SOUNDING=РезонанÑ
406enchantment.infusion.REFINING=Переработка
407enchantment.infusion.ARCING=ПолупируÑÑ‚
408enchantment.infusion.ESSENCE=Жнец ÑÑÑенции
409#
410# Potions
411###################################
412potion.fluxtaint=МагичеÑкий Ñд
413potion.soulshatter=Вырывание души
414potion.visexhaust=МагичеÑкое иÑтощение
415potion.infvisexhaust=МагичеÑÐºÐ°Ñ Ð·Ð°Ñ€Ð°Ð·Ð°
416potion.unhunger=Странный голод
417potion.warpward=Защита от иÑкажениÑ
418potion.deathgaze=Смертельный взглÑд
419potion.blurred=Затуманенное зрение
420potion.sunscorned=Ð¡Ð¾Ð»Ð½ÐµÑ‡Ð½Ð°Ñ Ð±Ð¾Ð»ÐµÐ·Ð½ÑŒ
421potion.thaumarhia=ТаумариÑ
422#
423# Warp
424###################################
425warp.text.1=Ð’Ñ‹ чувÑтвуете ÑÐµÐ±Ñ Ð¾Ð¿ÑƒÑтошённым.
426warp.text.2=Ð’Ñ‹ ощущаете Ñтранный голод.
427warp.text.hunger.1=ÐžÐ±Ñ‹Ñ‡Ð½Ð°Ñ ÐµÐ´Ð° не может утолить Ñтот голод.
428warp.text.hunger.2=Голод оÑлабевает.
429warp.text.3=Странный шёпот раÑÑказывает Вам древние Ñекреты.
430warp.text.4=Ваше зрение как-то Ñтранно менÑетÑÑ.
431warp.text.5=Свет вдруг ÑтановитÑÑ Ñлишком Ñрким и обжигающим Вашу кожу.
432warp.text.6=ГуÑтой туман поÑвлÑетÑÑ Ð¸Ð· ниоткуда. Ð’ его глубине что-то шевелитÑÑ.
433warp.text.7=Они повÑюду, пора бежать!
434warp.text.8=ÐавернÑка еÑть возможноÑть унÑть Ñти головные боли?
435warp.text.9=Ð’Ñ‹ чувÑтвуете ÑлабоÑть и неохоту копать что-либо.
436warp.text.10=Ð’Ñ‹ начали чувÑтвовать больше, чем обычно.
437warp.text.11=Что Ñто был за шум? Что-то Ñтоит у Ð’Ð°Ñ Ð·Ð° Ñпиной.
438warp.text.12=Что-то преÑледует ВаÑ.
439warp.text.13=Что-то Ñмотрит за Вами. Пора оÑтанавливать иÑÑледованиÑ.
440warp.text.14=Ð’Ñ‹ доÑтигли проÑветлениÑ.
441warp.text.15=У Ð’Ð°Ñ Ñтранное урчание в животе.
442warp.text.16=Слабое пение ÑлышитÑÑ Ð½ÐµÐ¿Ð¾Ð´Ð°Ð»Ñ‘ÐºÑƒ...
443#
444# Entities
445###################################
446entity.thaumcraft.ArcaneBore.name=МагичеÑкий бур
447entity.thaumcraft.Golem.name=Голем
448entity.thaumcraft.ThaumSlime.name=Таум-Ñлизень
449entity.thaumcraft.GolemDart.name=Болт голема
450entity.thaumcraft.PrimalArrow.name=ÐнергоÑтрела
451entity.thaumcraft.FrostShard.name=Глыба льда
452entity.thaumcraft.ExplosiveOrb.name=Огненный шар
453entity.thaumcraft.ShockOrb.name=Ð¨Ð°Ñ€Ð¾Ð²Ð°Ñ Ð¼Ð¾Ð»Ð½Ð¸Ñ
454entity.thaumcraft.GolemOrb.name=ÐнергетичеÑкий шар
455entity.thaumcraft.BottleTaint.name=Порча в бутылке
456entity.thaumcraft.Firebat.name=ÐžÐ³Ð½ÐµÐ½Ð½Ð°Ñ Ð»ÐµÑ‚ÑƒÑ‡Ð°Ñ Ð¼Ñ‹ÑˆÑŒ
457entity.thaumcraft.Wisp.name=ВиÑп
458entity.thaumcraft.Alumentum.name=Ðлюментум
459entity.thaumcraft.GiantBrainyZombie.name=ЯроÑтный зомби
460entity.thaumcraft.BrainyZombie.name=Злой зомби
461entity.thaumcraft.FollowItem.name=Сопровождающий предмет
462entity.thaumcraft.SpecialItem.name=МагичеÑкий предмет
463entity.thaumcraft.FallingTaint.name=Заражённый оÑадок
464entity.thaumcraft.AspectOrb.name=Сфера аÑпекта
465entity.thaumcraft.TaintCrawler.name=Заражённый паучок
466entity.thaumcraft.Taintacle.name=Заражённое щупальце
467entity.thaumcraft.TaintacleTiny.name=Заражённый уÑ
468entity.thaumcraft.TaintacleGiant.name=огромный заражённый тентакль
469entity.thaumcraft.TaintSeed.name=Ð—Ð°Ñ€Ð°Ð¶Ñ‘Ð½Ð½Ð°Ñ Ñпора
470entity.thaumcraft.TaintSeedPrime.name=Заражённый роевик
471entity.thaumcraft.TaintSwarm.name=Заражённый рой
472entity.thaumcraft.Pech.name=Пек-добытчик
473entity.thaumcraft.Pech.1.name=Пек-колдун
474entity.thaumcraft.Pech.2.name=Пек-иÑкатель
475entity.thaumcraft.PrimalOrb.name=Шар первоначальной Ñнергии
476entity.thaumcraft.TravelingTrunk.name=ХодÑчий Ñундук
477entity.trunk.guiname= Ñундук
478entity.trunk.move=Сундук будет Ñледовать за вами
479entity.trunk.stay=Сундук будет ÑтоÑть здеÑÑŒ
480entity.thaumcraft.MindSpider.name=Мозговой паук
481entity.thaumcraft.EldritchGuardian.name=Древний Ñтраж
482entity.thaumcraft.EldritchWarden.name=Древний Ñмотритель
483entity.thaumcraft.EldritchWarden.name.custom=%s - %d
484entity.thaumcraft.EldritchGolem.name=Древний голем
485entity.thaumcraft.EldritchGolem.name.custom=%s древний голем
486entity.thaumcraft.EldritchOrb.name=ДревнÑÑ Ñфера
487entity.thaumcraft.CultistKnight.name=Багровый рыцарь
488entity.thaumcraft.CultistCleric.name=Багровый маг
489entity.thaumcraft.CultistLeader.name=Претор багрового культа
490entity.thaumcraft.CultistLeader.name.custom=%d претор %s
491entity.thaumcraft.CultistPortalGreater.name=Великий багровый портал
492entity.thaumcraft.CultistPortalLesser.name=Малый багровый портал
493entity.thaumcraft.EldritchCrab.name=Древний краб
494entity.thaumcraft.InhabitedZombie.name=ВолочащаÑÑÑ Ð¾Ð±Ð¾Ð»Ð¾Ñ‡ÐºÐ°
495entity.thaumcraft.TurretBasic.name=Стреломёт
496entity.thaumcraft.TurretAdvanced.name=БаллиÑта
497entity.thaumcraft.TurretFocus.name=МагичеÑÐºÐ°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ
498entity.thaumcraft.TurretEldritch.name=ДревнÑÑ Ð¼Ð°Ð³Ð¸Ñ‡ÐµÑÐºÐ°Ñ Ñ‚ÑƒÑ€ÐµÐ»ÑŒ
499#
500champion.mod.bold=Смелый
501champion.mod.spine=Колючий
502champion.mod.armor=Бронированный
503champion.mod.mighty=Могучий
504champion.mod.grim=Мрачный
505champion.mod.warded=Защищённый
506champion.mod.warp=ИÑкажённый
507champion.mod.undying=БеÑÑмертный
508champion.mod.fiery=Огненный
509champion.mod.sickly=Чумной
510champion.mod.venomous=Ядовитый
511champion.mod.vampiric=ВампиричеÑкий
512champion.mod.infested=Заражённый
513#
514tc.boss.crimson=Багровый портал, открывшийÑÑ Ð¿Ð¾Ð±Ð»Ð¸Ð·Ð¾Ñти предвещает поÑвление Багрового культа. Ðадо его Ñкорее закрыть!
515tc.boss.golem=Замороженный одинокий хранитель Ñтоит в Ñвоей комнате, но ÑÑƒÐ´Ñ Ð¿Ð¾ треÑкающейÑÑ Ð¾Ñ‚ Ñнергии оболочке, он пробудет замороженным ещё не оÑобо долго.
516tc.boss.warden=Ð¢Ñ‘Ð¼Ð½Ð°Ñ ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð¿ÑƒÐ·Ñ‹Ñ€Ð¸Ñ‚ÑÑ Ð½Ð° дальнем пьедеÑтале. Что-то надвигаетÑÑ...
517tc.boss.taint=Откуда-то доноÑитÑÑ Ð¾Ñ€Ð³Ð°Ð½Ð¸Ñ‡ÐµÑкий хруÑÑ‚. Звук какой-то Ñтранный... нараÑтающий...
518#
519# Blocks
520###################################
521# World
522
523
524
525tile.bloom.name=Вечноцвет
526
527tile.eldritch.altar.name=Древний алтарь
528tile.eldritch.obelisk_base.name=Древний обелиÑк
529tile.eldritch.obelisk_body.name=Древний обелиÑк
530tile.eldritch.cap.name=ПьедеÑтал древних
531tile.eldritch.lock.name=Древний замок
532tile.eldritch.door.name=Древний проход
533tile.eldritch.teleporter.name=Древний портал
534tile.eldritch.crabspawner.name=ÐšÑ€Ð°Ð±ÑŒÑ Ð½Ð¾Ñ€Ð°
535
536
537tile.banner.cultist.name=Вымпел багрового культа
538tile.banner.white.name=Белый вымпел
539tile.banner.orange.name=Оранжевый вымпел
540tile.banner.magenta.name=Сиреневый вымпел
541tile.banner.light_blue.name=Голубой вымпел
542tile.banner.yellow.name=Жёлтый вымпел
543tile.banner.lime.name=Лаймовый вымпел
544tile.banner.pink.name=Розовый вымпел
545tile.banner.gray.name=Серый вымпел
546tile.banner.silver.name=Светло-Ñерый вымпел
547tile.banner.cyan.name=Бирюзовый вымпел
548tile.banner.purple.name=Фиолетовый вымпел
549tile.banner.blue.name=Синий вымпел
550tile.banner.brown.name=Коричневый вымпел
551tile.banner.green.name=Зелёный вымпел
552tile.banner.red.name=КраÑный вымпел
553tile.banner.black.name=Чёрный вымпел
554
555
556
557#
558# Items
559###################################
560#
561# Misc
562item.tainted.slime.name=Ð—Ð°Ñ€Ð°Ð¶Ñ‘Ð½Ð½Ð°Ñ Ñлизь
563item.tainted.tendril.name=Заражённое щупальце
564item.coin.name=Ð—Ð¾Ð»Ð¾Ñ‚Ð°Ñ Ð¼Ð¾Ð½ÐµÑ‚Ð°
565
566item.knowledge_fragment.name=Фрагмент знаний
567item.knowledge_fragment.help=Ðажмите ПКМ Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð¾Ð¿Ñ‹Ñ‚Ð°
568item.eldritch_eye.name=Древний глаз
569item.crimson_rites.text.0=Книга иÑпиÑана Ñтранными Ñимволами.
570item.crimson_rites.text.1=Ðажмите ПКМ Ð´Ð»Ñ Ð¸Ð·ÑƒÑ‡ÐµÐ½Ð¸Ñ.
571item.runed_tablet.name=Ð ÑƒÐ½Ð½Ð°Ñ Ñкрижаль
572item.runed_tablet.text=Видимо, Ñто чаÑть чего-то большего.
573item.research_notes.name=ЗапиÑки иÑÑледованиÑ
574item.research_notes.discovery.name=Открытие
575item.researchnotes.learn=Ðажмите ПКМ Ð´Ð»Ñ Ð¸Ð·ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð¾Ñ‚ÐºÑ€Ñ‹Ñ‚Ð¸Ñ.
576item.creative_placer.obelisk.name=УÑтановщик обелиÑков
577
578item.creative_placer.caster.name=УÑтановщик древней магичеÑкой турели
579
580
581#
582# Text
583item.runic.charge=Рунный щит
584item.warping=ИÑкажение
585item.capacity.text=ÐмкоÑть
586item.chargebonus.text=ЗарÑд
587#
588# Golems
589########################
590# Traits
591golem.trait.deft=Ловкий
592golem.trait.text.deft=Ðтот голем доÑтаточно ловок Ð´Ð»Ñ Ð²Ñ‹Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ð²Ñ‹Ñокоточных и деликатных работ. Ðнтипод Ðеуклюжего.
593golem.trait.clumsy=Ðеуклюжий
594golem.trait.text.clumsy=Ðтот голем имеет очень низкую ловкоÑть, доÑтаточную Ð´Ð»Ñ Ð²Ñ‹Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ñ‚Ð¾Ð»ÑŒÐºÐ¾ проÑтейших задач. Ðнтипод Ловкого.
595golem.trait.smart=Умный
596golem.trait.text.smart=Ðтот голем имеет оÑтрый ум, большие когнитивные ÑпоÑобноÑти и возможноÑть принимать решениÑ.
597golem.trait.wheeled=КолёÑный
598golem.trait.text.wheeled=Ðтот голем Ñ ÑƒÑпехом пользуетÑÑ ÐºÐ¾Ð»Ñ‘Ñами, поÑтому у него выÑÐ¾ÐºÐ°Ñ ÑкороÑть, но он не может прыгать или взбиратьÑÑ Ð¿Ð¾ леÑтнице.
599golem.trait.light=ЛегковеÑ
600golem.trait.text.light=Ðтот голем легче обычного, поÑтому он быÑтр и более ловок. Ðнтипод ТÑжеловеÑа.
601golem.trait.heavy=ТÑжеловеÑ
602golem.trait.text.heavy=Ðтот голем Ñ‚Ñжелее обычного, поÑтому он медлителен и менее ловок. Ðнтипод ЛегковеÑа.
603golem.trait.fragile=Хрупкий
604golem.trait.text.fragile=Ðтот голем Ñобран из хрупких материалов, поÑтому его Ñопротивление урону очень мало, как и его очки здоровьÑ. Ðнтипод Бронированного.
605golem.trait.armored=Бронированный
606golem.trait.text.armored=Ðтот голем уÑилен бронирующими материалами, Ñнижающими наноÑимый ему урон. Ðнтипод Хрупкого.
607golem.trait.repair=ВоÑÑтанавливающийÑÑ
608golem.trait.text.repair=Такой голем воÑÑтанавливаетÑÑ Ð² два раза быÑтрее обычного.
609golem.trait.fighter=Воин
610golem.trait.text.fighter=Ðтот голем ÑпоÑобен атаковать врагов.
611golem.trait.flyer=Летающий
612golem.trait.text.flyer=Ðтот голем умеет летать, но на низкой ÑкороÑти.
613golem.trait.climber=Скалолаз
614golem.trait.text.climber=ОтвеÑные Ñкалы - не беда Ð´Ð»Ñ Ñтого голема. Он может легко вÑкарабкатьÑÑ Ð½Ð° них.
615golem.trait.scout=Разведчик
616golem.trait.text.scout=Ðтот голем имеет больший Ñ€Ð°Ð´Ð¸ÑƒÑ Ð¾Ð±Ð·Ð¾Ñ€Ð° и может работать на большем раÑÑтоÑнии (32 блока вмеÑто 16).
617golem.trait.fireproof=ОгнеÑтойкий
618golem.trait.text.fireproof=Ðтот голем обладает иммунитетом к огню.
619golem.trait.brutal=БерÑерк
620golem.trait.text.brutal=Ðтот голем наноÑит более выÑокий урон в бою.
621golem.trait.breaker=Крушитель
622golem.trait.text.breaker=Ðтот голем ÑпоÑобен легко разрушать большинÑтво блоков.
623golem.trait.hauler=ПереноÑчик
624golem.trait.text.hauler=ПозволÑет голему неÑти два Ñтака предметов вмеÑто одного.
625golem.trait.ranged=Стрелок
626golem.trait.text.ranged=Голем может атаковать цели на раÑÑтоÑнии.
627golem.trait.blastproof=ВзрывоуÑтойчивый
628golem.trait.text.blastproof=Голем уÑтойчив к взрывам.
629#
630# Props
631golem.material.wood=Великое дерево
632golem.material.text.wood=Голем Ñобран из великого дерева. Он лёгкий и ловкий, но непрочный.
633golem.material.iron=Железо
634golem.material.text.iron=Голем Ñобран из железа. Он прочный и огнеÑтойкий, но Ñ‚Ñжёлый.
635golem.material.brass=Латунь
636golem.material.text.brass=Голем Ñобран из латуни. Он менее прочен и огнеÑтоек, чем железный. Так как латунь Ñ‚Ñжелее железа, она позволÑет Ñоздавать прочные, но легкие корпуÑа.
637golem.material.clay=Глина
638golem.material.text.clay=Голем Ñобран из глины. Ðто не оÑобо прочный материал, но такой голем огнеÑтойкий и лёгкий.
639golem.material.thaumium=Таум-металл
640golem.material.text.thaumium=Голем Ñобран из таум-металла. Таум-металл похож на железо, но он прочнее и лучше защищает начинку голема.
641golem.material.void=ПуÑтотный металл
642golem.material.text.void=Голем Ñобран из пуÑтотного металла. ПуÑтотный металл немного легче, чем железо. Кроме того, пуÑтотный металл имеет ÑпоÑобноÑть к ÑамовоÑÑтановлению.
643#
644golem.head.basic=Заводной Ñлемент управлениÑ
645golem.head.text.basic=ÐžÐ±Ñ‹Ñ‡Ð½Ð°Ñ Ð³Ð¾Ð»Ð¾Ð²Ð° голема. Ðи доÑтоинÑтв, ни недоÑтатков.
646golem.head.smart=БиотаумичеÑкий мозг
647golem.head.text.smart=Ðта голова Ñодержит биотаумичеÑкий мозг, поÑтому голем получает подобие разума.
648golem.head.smart_armored=Бронированный биотаумичеÑкий мозг
649golem.head.text.smart_armored=Голова Ñ Ð±Ð¸Ð¾Ñ‚Ð°ÑƒÐ¼Ð¸Ñ‡ÐµÑким мозгом, ÑƒÐ¿Ñ€Ð¾Ñ‡Ð½ÐµÐ½Ð½Ð°Ñ Ð±Ñ€Ð¾Ð½ÐµÐ²Ñ‹Ð¼ покрытием.
650golem.head.scout=БиотаумичеÑкий Ñлемент ÑлежениÑ
651golem.head.text.scout=ÐžÐ±Ñ‹Ñ‡Ð½Ð°Ñ Ð³Ð¾Ð»Ð¾Ð²Ð°, ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ Ð±Ð¸Ð¾Ñ‚Ð°ÑƒÐ¼Ð¸Ñ‡ÐµÑкими глазами.
652golem.head.smart_scout=БиотаумичеÑÐºÐ°Ñ Ð³Ð¾Ð»Ð¾Ð²Ð°
653golem.head.text.smart_scout=ИÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑŽÑ‰Ð°Ñ Ð¾Ð´Ð½Ð¾Ð²Ñ€ÐµÐ¼ÐµÐ½Ð½Ð¾ биотаумичеÑкие глаза и мозг, биотаумичеÑÐºÐ°Ñ Ð³Ð¾Ð»Ð¾Ð²Ð° - вершина технологий иÑкуÑÑтвенного разума.
654#
655golem.arm.basic=Стандартные руки
656golem.arm.text.basic=Обычные руки и киÑти. Ðи доÑтоинÑтв, ни недоÑтатков.
657golem.arm.fine=МанипулÑторы
658golem.arm.text.fine=МанипулÑторы очень ловки и точны.
659golem.arm.claws=Клешни
660golem.arm.text.claws=Ðта ужаÑÐ°ÑŽÑ‰Ð°Ñ Ð¿Ð°Ñ€Ð° рук ÑÑƒÐ´Ñ Ð¿Ð¾ вÑему может резать металлы. Ð’Ñтроен модуль агреÑÑивноÑти.
661golem.arm.breakers=Крушители
662golem.arm.text.breakers=Ðлмазные пневмодробители выполнÑÑŽÑ‚ роль рук Ð´Ð»Ñ Ð³Ð¾Ð»ÐµÐ¼Ð°.
663golem.arm.darts=Ðрбалеты
664golem.arm.text.darts=Ðти пневмоарбалеты выполнÑÑŽÑ‚ роль рук голема. Болты магичеÑки ÑоздаютÑÑ, когда они нужны. Ð’Ñтроен модуль агреÑÑивноÑти.
665#
666golem.leg.walker=Стандартные ноги
667golem.leg.text.walker=Обычные ноги. Ðи доÑтоинÑтв, ни недоÑтатков.
668golem.leg.roller=КолёÑа
669golem.leg.text.roller=Одно колеÑо. Повышает ÑкороÑть, но лишает голема ÑпоÑобноÑти прыгать и взбиратьÑÑ Ð¿Ð¾ леÑтнице.
670golem.leg.climber=Ðоги-кошки
671golem.leg.text.climber=Пара проÑтых ног, ÑƒÐ»ÑƒÑ‡ÑˆÐµÐ½Ð½Ð°Ñ ÐºÐ¾Ð³Ñ‚Ñми и другими уÑтройÑтвами Ð´Ð»Ñ Ð²ÐµÑ€Ñ‚Ð¸ÐºÐ°Ð»ÑŒÐ½Ð¾Ð³Ð¾ подъёма.
672golem.leg.flyer=Модуль левитации
673golem.leg.text.flyer=Модифицированный магичеÑкий подъёмник позволÑет голему летать. Уменьшает ÑкороÑть на треть.
674#
675golem.addon.armored=Броневое покрытие
676golem.addon.text.armored=Повыщает защиту голема.
677golem.addon.fighter=Модуль агреÑÑивноÑти
678golem.addon.text.fighter=ПозволÑет голему входить в ÑроÑть в бою.
679golem.addon.hauler=КорпуÑ-корзина
680golem.addon.text.hauler=ПозволÑет голему неÑти два Ñтака предметов вмеÑто одного.
681#
682golem.follow=Я буду Ñледовать за тобой, ХозÑин
683golem.stay=Я буду ÑтоÑть здеÑÑŒ, ХозÑин
684#
685# Fluids
686##############################
687fluid.fluxGoo=Ð—Ð°Ñ€Ð°Ð¶Ñ‘Ð½Ð½Ð°Ñ Ð¶Ð¸Ð¶Ð°
688fluid.fluxGas=Заражённый газ
689fluid.purifying_fluid=ÐžÑ‡Ð¸Ñ‰Ð°ÑŽÑ‰Ð°Ñ Ð¶Ð¸Ð´ÐºÐ¾Ñть
690fluid.liquid_death=Ð–Ð¸Ð´ÐºÐ°Ñ Ñмерть
691#
692# General Focus Upgrades
693##############################
694focus.upgrade.potency.name=Мощь
695focus.upgrade.potency.text=Ðто улучшение увеличивает урон или Ñилу набалдашника. ПрироÑÑ‚ варьируетÑÑ, но, в оÑновном, ÑоÑтавлÑет 20% за уровень.
696focus.upgrade.frugal.name=БережливоÑть
697focus.upgrade.frugal.text=Ðто улучшение уменьшает затраты Ð’Ð¸Ñ Ð¿Ñ€Ð¸ иÑпользовании набалдашника на 10% за уровень.
698focus.upgrade.treasure.name=Клад
699focus.upgrade.treasure.text=Ðто улучшение похоже на зачарование Удача. Оно увеличивает ÑˆÐ°Ð½Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð²ÐµÑ‰ÐµÐ¹ более выÑокого качеÑтва или количеÑтво реÑурÑов при добыче.
700focus.upgrade.enlarge.name=РаÑширение
701focus.upgrade.enlarge.text=Ðто улучшение увеличивает зону дейÑÑ‚Ð²Ð¸Ñ Ð½Ð°Ð±Ð°Ð»Ð´Ð°ÑˆÐ½Ð¸ÐºÐ°, или количеÑтво целей.
702focus.upgrade.extend.name=ДлительноÑть
703focus.upgrade.extend.text=Ðто улучшение увеличивает длительноÑть любых Ñффектов, наложенных набалдашником.
704focus.upgrade.architect.name=Ðрхитектор
705focus.upgrade.architect.text=Ðто улучшение уÑиливает контроль над Ñффектом набалдашника. Ð Ð°Ð±Ð¾Ñ‡Ð°Ñ Ð·Ð¾Ð½Ð° будет Ñразу показана, Ð’Ñ‹ можете изменить её размер клавишей G (изначально). Shift+G изменÑет дейÑтвие набалдашника в измерениÑÑ….
706#
707# Specific Focus Upgrades
708##############################
709focuspart.thaumcraft.BREAK.name=РаÑкол
710focuspart.thaumcraft.BREAK.text=Вызывает разрущающую Ñнергию Ð´Ð»Ñ Ð²Ð¾Ð·Ð´ÐµÐ¹ÑÑ‚Ð²Ð¸Ñ Ð½Ð° блок-цель.
711focuspart.thaumcraft.CURSE.name=ПроклÑтие
712focuspart.thaumcraft.CURSE.text=ÐаправлÑет Ñилу Ñнтропии на ÑущеÑтво-цель.
713focuspart.thaumcraft.FIRE.name=Огонь
714focuspart.thaumcraft.FIRE.text=ИÑпуÑкает Ð¿Ð»Ð°Ð¼Ñ Ð½Ð° цель, Ð¿Ð¾Ð´Ð¶Ð¸Ð³Ð°Ñ ÐµÑ‘.
715focuspart.thaumcraft.FROST.name=Мороз
716focuspart.thaumcraft.FROST.text=Метните ледÑное облако, наноÑÑщее урон и замораживающее цель. Замораживает воду и замедлÑет врагов.
717focuspart.thaumcraft.MAGIC.name=МагиÑ
718focuspart.thaumcraft.MAGIC.text=Ðаколдуйте иÑтинный, нефокуÑированный ВиÑ, разъедающий живых (и неживых) ÑущеÑтв. Ðта ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð½Ðµ дейÑтвует на недвижимые объекты, но поÑтому она пробивает любую броню.
719focuspart.thaumcraft.RIFT.name=Скачок
720focuspart.thaumcraft.RIFT.text=Разрывает материю проÑтранÑтва, ÑÐ¾Ð·Ð´Ð°Ð²Ð°Ñ Ð²Ñ€ÐµÐ¼ÐµÐ½Ð½Ñ‹Ðµ 'окна', через которые можно проходить.
721focuspart.thaumcraft.EXCHANGE.name=Обмен
722focuspart.thaumcraft.EXCHANGE.text=МенÑет блоки одного типа на блоки другого.
723#
724focuspart.thaumcraft.TOUCH.name=КаÑание
725focuspart.thaumcraft.TOUCH.text=ПозволÑет воздейÑтвовать на вещи каÑанием.
726focuspart.thaumcraft.PROJECTILE.name=СнарÑд
727focuspart.thaumcraft.PROJECTILE.text=ФокуÑирует Ñнергию в шар, который можно метнуть, как ÑнарÑд. Ðтот ÑнарÑд летит далеко, но медленно и подвержен гравитации.
728focuspart.thaumcraft.BOLT.name=РазрÑд
729focuspart.thaumcraft.BOLT.text=Ð’Ñ‹Ñтрелите в Ñвоего врага разрÑдом концентрированной Ñнергии. Ð’Ñ‹Ñтрел проиÑходит мгновенно, но дальноÑть его ограничена.
730#
731focuspart.thaumcraft.CHAIN.name=ЦепноÑть
732focuspart.thaumcraft.CHAIN.text=Уменьшает ÑфективноÑть Ñффектов, но разрÑд может поражать еще две дополнительные цели.
733focuspart.thaumcraft.FRUGAL.name=ÐкономноÑть
734focuspart.thaumcraft.FRUGAL.text=Ðффекты требуют меньше Ð’Ð¸Ñ Ð±ÐµÐ· ÑÐ½Ð¸Ð¶ÐµÐ½Ð¸Ñ ÑффективноÑти.
735focuspart.thaumcraft.LINGERING.name=ДлительноÑть
736focuspart.thaumcraft.LINGERING.text=Ðффекты длÑÑ‚ÑÑ Ð´Ð¾Ð»ÑŒÑˆÐµ или получают поÑлеÑффект, еÑли не имели до Ñтого.
737focuspart.thaumcraft.POTENCY.name=Мощь
738focuspart.thaumcraft.POTENCY.text=Ðффекты ÑтоÑÑ‚ больше ВиÑ, но имеют большую Ñилу.
739focuspart.thaumcraft.SCATTER.name=Разлёт
740focuspart.thaumcraft.SCATTER.text=Ð’Ñ‹ разбиваете ÑнарÑд на неÑколько меньших по размеру, Ñиле и точноÑти, при Ñтом ÑƒÐ²ÐµÐ»Ð¸Ñ‡Ð¸Ð²Ð°Ñ Ð·Ð¾Ð½Ñƒ поражениÑ.
741focuspart.thaumcraft.SILKTOUCH.name=Шёлковое КаÑание
742focuspart.thaumcraft.SILKTOUCH.text=Как и одноимённое зачарование, Ñто улучшение позволÑет Ñобирать блоки как они еÑть в мире.
743focuspart.thaumcraft.FORTUNE.name=Клад
744focuspart.thaumcraft.FORTUNE.text=Ðто улучшение увеличивает ÑˆÐ°Ð½Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ð²ÐµÑ‰ÐµÐ¹ более выÑокого качеÑтва или количеÑтво реÑурÑов при добыче. Равно по Ñиле зачарованию Удача II.
745focuspart.thaumcraft.CHARGE.name=ЗарÑдка
746focuspart.thaumcraft.CHARGE.text=Ðффекты Ñтой линзы ÑтановÑÑ‚ÑÑ Ð¼ÐµÐ½ÐµÐµ Ñильными и более дешёвыми (вполовину), но при зажатии кнопки каÑта заклÑтие медленно зарÑжаетÑÑ, ÑƒÐ²ÐµÐ»Ð¸Ñ‡Ð¸Ð²Ð°Ñ Ñилу и затраты (макÑимум вдвое).
747#
748# GUI
749###################
750recipe.return=Ðазад
751recipe.clickthrough=К иÑÑледованию
752recipe.unknown=Ð’Ñ‹ пока не умеете Ñто Ñоздавать
753recipe.type.workbench=ВерÑтак
754recipe.type.smelting=Переплавка
755recipe.type.workbenchshapeless=ВерÑтак (БеÑпорÑдочно)
756recipe.type.arcane=МагичеÑкий верÑтак
757recipe.type.arcane.shapeless=МагичеÑкий верÑтак (БеÑпорÑдочно)
758recipe.type.crucible=Тигель
759recipe.type.infusion=Ðаполнение
760recipe.type.construct=МиÑтичеÑÐºÐ°Ñ ÐºÐ¾Ð½ÑтрукциÑ
761wandtable.text1=Затраты ВиÑ
762wandtable.text2=Затраты опыта
763wandtable.text3=Ðачать улучшение
764wandtable.text4=КриÑталлов необходимо
765button.create.theory=Создать теорию
766button.complete.theory=Закончить теорию
767button.turretfocus.1=Цель - Животные
768button.turretfocus.2=Цель - Мобы
769button.turretfocus.3=Цель - Игроки
770button.turretfocus.4=Цель - Дружелюбные ÑущеÑтва
771turretfocus.range=ДальноÑть - %t блоков
772button.category.0=Приоритет/Запирание
773button.category.1=Фильтр
774button.category.2=Зона
775button.category.3=ÐаÑтройки
776button.category.4=ÐеобходимоÑти
777button.caption.x=ВоÑток / Запад
778button.caption.y=Верх / Ðиз
779button.caption.z=Север / Юг
780button.bl=Чёрный ÑпиÑок
781button.wl=Белый ÑпиÑок
782button.caption.required=Ðеобходимо
783button.caption.forbidden=Запрещено
784golem.prop.replant=ПереÑадка ÑемÑн
785golem.prop.cycle=Цикличный белый ÑпиÑок
786golem.prop.meta=Метаданные
787golem.prop.nbt=NBT данные
788golem.prop.ore=Словарь руд
789golem.prop.mod=Мод Ñтого предмета
790golem.prop.mob=Ðтаковать мобов
791golem.prop.animal=Ðтаковать животных
792golem.prop.player=Ðтаковать игроков
793golem.prop.left=ЛКМ
794golem.prop.empty=ИÑпользовать на воздухе
795golem.prop.emptyhand=Можно иÑпользовать пуÑтой рукой
796golem.prop.sneak=Симулировать Shift+ПКМ
797golem.prop.single=По одному предмету
798golem.prop.provision=Ð—Ð°Ð¿Ñ€Ð¾Ñ Ñ€ÐµÐ·ÐµÑ€Ð²Ð¾Ð²
799golem.prop.provision.wl=Ð—Ð°Ð¿Ñ€Ð¾Ñ Ñ€ÐµÐ·ÐµÑ€Ð²Ð¾Ð² из белого ÑпиÑка
800golem.rank=Уровень
801golem.prop.priority=Приоритет
802golem.prop.color=Цвет големов: %s
803golem.prop.colorall=Ð’Ñе големы
804golem.prop.owner=Ðто Ваша печать
805golem.prop.lock=Только големы Ñ Ñ…Ð¾Ð·Ñином могут выполнить Ñту задачу
806golem.prop.unlock=Ð’Ñе големы могут выполнÑть Ñти задачи
807golem.prop.redon=ЧувÑтвительноÑть к краÑному камню
808golem.prop.redoff=Игнорирование краÑного камнÑ
809golem.prop.exist=Контейнер уже должен Ñодержать предметы
810golem.prop.leave=Ð’Ñегда оÑтавлÑть Ñ…Ð¾Ñ‚Ñ Ð±Ñ‹ 1 предмет
811focuspart.base=Ðачальные затраты:
812focuspart.mult=Множитель затрат:
813focuspart.eff=Множитель Ñффекта:
814focuspart.finalCost=Конечные затраты:
815focuspart.finalEffect=Конечный Ñффект:
816
817#
818tile.researchtable.noink.0=Чернила кончилиÑÑŒ!
819tile.researchtable.noink.1=Ðаполните пиÑьменные принадлежноÑти.
820tile.researchtable.nopaper.0=У Ð’Ð°Ñ ÐºÐ¾Ð½Ñ‡Ð¸Ð»Ð°ÑÑŒ бумага!
821text.spa.mix.true=Смешивать
822text.spa.mix.false=ПроÑто выливать
823#
824color.white=Белый
825color.orange=Оранжевый
826color.magenta=Пурпурный
827color.light_blue=Голубой
828color.yellow=Жёлтый
829color.lime=Лаймовый
830color.pink=Розовый
831color.gray=Серый
832color.silver=Светло-Ñерый
833color.cyan=Бирюзовый
834color.purple=Фиолетовый
835color.blue=Синий
836color.brown=Коричневый
837color.green=Зелёный
838color.red=КраÑный
839color.black=Чёрный
840*
841button.up=Scroll up
842button.down=Scroll down
843#
844# Theorycraft Cards
845###################
846#
847# GENERAL
848card.study.name=Study %1$s
849card.study.text=A large part of research is simply hitting the books and putting in the work. You study %1$s and gain 10 progress.
850#
851card.reject.name=Reject %1$s findings
852card.reject.text=You come to the realization that %1$s is not vital to your current research. You will not gain any more progress in %1$s or draw any cards related to it. You will not not lose your current progress.
853#
854card.experimentation.name=Experimentation
855card.experimentation.text=You perform some random experiments to see if something could be discovered. You gain 10 to 25 progress in a completely random category.
856#
857card.analyze.name=Analyze %1$s
858card.analyze.text=By thoroughly analyzing observations you have made about %1$s you might be able to put together a theory based on the collected data. Lose 1 %1$s observation to gain 25 to 50 %1$s progress and 5 %2$s progress.
859#
860card.rethink.name=Rethink
861card.rethink.text=You take a step back and reassess your findings. You get rid of invalid conclusions and proceed with fresh understanding. Lose 10 to 20 progress divided evenly between all current categories, but you regain 1 inspiration. You may also gain a bonus draw.
862#
863card.ponder.name=Ponder
864card.ponder.text=You carefully consider all you have learned so far. Gain 20 progress divided evenly between all current active categories.
865#
866card.notation.name=Notation
867card.notation.text=While making notes of your discoveries thus far you find some errors and correct them. You lose all your progress in %1$s, but most of the lost progress is added to %2$s.
868#
869card.balance.name=Universal Theory
870card.balance.text=A moment of revelation shows you the common links between all you have been studying. Your total progress is split evenly amongst all currently revealed and valid categories.
871#
872card.curio.name=Study Curio
873card.curio.text=While examining a curio often reveals some interesting information it is much better to study it as part of controlled research.
874#
875card.inspired.name=Inspired
876card.inspired.text=Inspired by the progress you have made so far, your mind explores paths you have not considered before. You gain %1$s %2$s.
877#
878card.enchantment.name=Study Enchantment
879card.enchantment.text=You study normal enchantment to see how it functions at a fundamental level. You are sure that is shares a lot in common with the enchantment methods used in Infusion and Artifice. You lose 5 experience levels, but will gain 10 to 15 progress in both Infusion and Auromancy.
880#
881card.beacon.name=Aural Influence
882card.beacon.text=You believe that the beacon interacts in some way with the mystical aura. You carefully study this and while you cannot find anything concrete this time you have been inspired. You regain 2 inspiration and gain 1 bonus draw.
883#
884card.dragonegg.name=Draconic Studies
885card.dragonegg.text=The aura around the egg swirls with strange and chaotic energies. Occasionally you glimpse strange order in the chaos.
886#
887# ALCHEMY
888card.concentrate.name=Concentrate
889card.concentrate.text=Often much can be learned by concentrating a substance into its purest form. Essentia is already a pure substance, but there is no harm in trying. Often failing at doing something teaches you as much as succeeding. Attempt to concentrate some %1$s essentia. Gain 10 Alchemy and 1 bonus draw.
890#
891card.reactions.name=Reactions
892card.reactions.text=Studying the reactions between two different types of vis should prove beneficial. You should study what happens when %1$s essentia reacts with %2$s essentia. Gain 20 Alchemy.
893#
894card.synthesis.name=Synthesis
895card.synthesis.text=When essentia combines to form more complex forms a number of interesting and intricate reactions take place. You will learn much by combining %1$s essentia with %2$s essentia and then studying the resulting combination. Gain 30 Alchemy.
896#
897# INFUSION
898card.measure.name=Measure
899card.measure.text=You take some time to make detailed measurements of various types of essentia and the potential vis they contain. Gain 10 Infusion and 1 bonus draw.
900#
901card.channel.name=Channel %1$s Essentia
902card.channel.text=You set up a simple experiment to examine what happens when you channel %1$s during infusion. Gain 15 Infusion.
903#
904card.infuse.name=Experimental Infusion
905card.infuse.text=By making assumptions on the results of infusing certain objects with essentia and then testing those results valuable insight may be gained. You will learn much by combining %1$s essentia with %2$s and then studying the result. Gain %3$s Infusion.
906#
907# ARTIFICE
908card.calibrate.name=Calibrate
909card.calibrate.text=You take some time to properly calibrate your instruments and tools. Gain 10 Artifice and a bonus draw.
910#
911card.mindmatter.name=Mind over Matter
912card.mindmatter.text=You carefully examine and take apart some basic components in the hopes of finding new ways to assemble them into more complex creations. Gain %1$s Artifice.
913#
914card.tinker.name=Tinker
915card.tinker.text=You start tinkering with some devices to find new ways of incorporating them into magical creations. Gain %1$s to %2$s Artifice.
916#
917# AUROMANCY
918card.spellbinding.name=Spellbinding
919card.spellbinding.text=You bind various test enchantments to small pieces of leftover crystal. They have no practical purpose, but grant you invaluable knowledge. Lose up to 5 experience levels, but gain 5 Auromancy per level lost.
920#
921card.awareness.name=Awareness
922card.awareness.text=You open yourself to the flows of vis around you. You gain a deeper understanding of how it works and the underlying nature of things, but this leaves you metaphysically vulnerable. Gain 15 Auromancy. There is a chance you gain Eldritch knowledge and Warp.
923#
924card.focus.name=Spiritual Focus
925card.focus.text=You focus your mind on the magical and spiritual energy around you, hoping to grow more attuned to its ebb and flow. Gain 10 Auromancy and a bonus draw.
926#
927# GOLEMANCY
928card.sculpting.name=Sculpting
929card.sculpting.text=By creating simple and short lived animated figurines you can hone your knowledge. Gain 15 Golemancy.
930#
931card.scripting.name=Scripting
932card.scripting.text=A large part of Golemancy is creating intricate arcane texts to control your creations. By creating some test scripts you can further your understanding. Gain 20 Golemancy. This consumes additional paper and ink from the research table.
933#
934card.synergy.name=Synergy
935card.synergy.text=At its root Golemancy is a blend of alchemy, artifice and infusion. Only by fully understanding how these three disciplines interact with each other will you be able to master Golemancy. Lose 15 points divided evenly between Alchemy, Artifice and Infusion to gain 30 Golemancy.
936#
937# ELDRITCH
938card.darkwhisper.name=Dark Whispers
939card.darkwhisper.text=The brain in a jar has been very talkative lately. It promises you ancient secrets for all your experience. Can you trust it?
940#
941card.glyph.name=Study Glyphs
942card.glyph.text=You study the ancient glyphs. What Eldritch secrets do they hold? You find the ancient language difficult to understand, but now and again some nugget of truth reveals itself to you.
943#
944card.portal.name=Voices from Beyond
945card.portal.text=Bathed in the light of this strange portal you find strange thoughts invading your mind. Most are incomprehensible, but some fills your mind with strange inspirations.
946#
947card.revelation.name=Revelation
948card.revelation.text=Studying the Eldritch is a dangerous pursuit, but the knowledge you can uncover is often worth it. You gain 25 Eldritch progress and 5 progress a random category. You will also gain some temporary and normal Warp.
949#
950card.realization.name=Sudden Realization
951card.realization.text=While pondering the nature of the Eldritch you come to a sudden and shocking realization on the true nature of the universe. You gain 10 Eldritch progress and 5 progress in two random categories. You will also gain some temporary Warp. There is a chance you may gain some normal Warp as well.
952#
953card.truth.name=Find Truth
954card.truth.text=You desperately try and find the truth behind the Eldritch and what it could mean for the world. You gain 5 to 15 Eldritch progress and a bonus draw. You will also gain some temporary Warp.
955#
956# Other
957###################
958itemGroup.thaumcraft=Thaumcraft
959#
960got.crystals=Ваши пальцы Ñтранно колÑÑ‚ÑÑ Ð¿Ñ€Ð¸ работе Ñ ÐºÑ€Ð¸Ñталлом. Что бы Ñто значило? Может быть, что-то мне подÑкажет про Ñто.
961got.dream=Ð’Ñ‹ проÑыпаетеÑÑŒ от Ñтранного Ñна. Ð’Ñ‹ быÑтро запиÑываете его, пока мыÑли не улетучилиÑÑŒ.
962false.start=Вроде Ñто должно работать, но чего-то не хватает...
963book.start.title=Странные Ñны
964book.start.1="У Ð¼ÐµÐ½Ñ Ð±Ñ‹Ð» Ñамый Ñтранный Ñон прошлой ночью.\n\nÐ’ нём Ñ Ð²Ð·Ñл три Ñтих Ñтранных криÑталла и Ñмешал их Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ð¼ количеÑтвом краÑной пыли в миÑке, иÑÐ¿Ð¾Ð»ÑŒÐ·ÑƒÑ ÐºÑ€ÐµÐ¼ÐµÐ½ÑŒ."
965book.start.2="КриÑталлы обÑзаны быть разного типа, но еÑли мои дейÑÑ‚Ð²Ð¸Ñ Ð±Ñ‹Ð»Ð¸ верны, то на выходе Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ð» Ñтранную ÑветÑщуюÑÑ Ð¿Ñ‹Ð»ÑŒ.\n\nÐ’ Ñтом Ñне Ñ Ð²Ð·Ñл пыль и оÑыпал ею книжную полку, но Ñон закончилÑÑ Ñ€Ð°Ð½ÑŒÑˆÐµ, чем Ñ ÑƒÐ²Ð¸Ð´ÐµÐ» результат."
966book.start.3="Мне интереÑно, Ñтоит ли повторить дейÑÑ‚Ð²Ð¸Ñ Ð¸Ð· Ñна?\n\nЯ чувÑтвую, в итоге должно быть что-то крайне интереÑное и познавательное, но вмеÑте Ñ Ñ‚ÐµÐ¼ опаÑное."
967#
968tc.taint_item_poison=Пары от %s заразили Ð’Ð°Ñ ÐŸÐ¾Ñ€Ñ‡ÐµÐ¹
969death.attack.taint=%1$s умер от заражениÑ
970death.attack.taint.player=%1$s умер от заражениÑ, пока боролÑÑ Ñ %2$s
971death.attack.tentacle=%1$s раздавило %2$s
972death.attack.swarm=%1$s умер от Ð·Ð°Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð±Ð»Ð°Ð³Ð¾Ð´Ð°Ñ€Ñ %2$s
973death.attack.swarm.item=%1$s умер от Ð·Ð°Ñ€Ð°Ð¶ÐµÐ½Ð¸Ñ Ð±Ð»Ð°Ð³Ð¾Ð´Ð°Ñ€Ñ %2$s , иÑпользовавшим %3$s
974death.attack.dissolve=%1$s раÑтворилÑÑ
975death.attack.dissolve.player=%1$s раÑтворилÑÑ Ð² битве Ñ %2$s
976tc.handmirrorlinkedto=ПривÑзано к
977tc.handmirrorlinked=СвÑзь уÑтановлена.
978tc.handmirrorerror=Другое зеркало потерÑно или Ñломано. СвÑзь оборвана.
979tc.researcherror=Вам не хватает знаний Ð´Ð»Ñ Ð¸Ð·ÑƒÑ‡ÐµÐ½Ð¸Ñ Ñтого.
980tc.researchexists=Ð’Ñ‹ уже знаете Ñто.
981tc.discoveryerror=Чтобы понÑть Ñто, Вам нужно получше изучить %1$s.
982tc.discoveryunknown=ÐеизвеÑÑ‚Ð½Ð°Ñ Ñ‚ÐµÐ¾Ñ€Ð¸Ñ
983tc.discoveryprogress=% завершено
984tc.portableholeerror=Ð’ червоточине недоÑтаточно зарÑда, чтобы Ñделать Ñто.
985tc.key1=Ключ был привÑзан к Ñтой МагичеÑкой двери.
986tc.key2=Ключ был привÑзан к Ñтой МагичеÑкой нажимной плите.
987tc.key3=Теперь Ð’Ñ‹ можете открыть Ñту дверь.
988tc.key4= Ð’Ñ‹ также можете дать доÑтуп другим игрокам.
989tc.key5=Теперь Ð’Ñ‹ можете взаимодейÑтвовать Ñ Ñтой нажимной плитой на правах владельца.
990tc.key6= Ð’Ñ‹ также можете дать доÑтуп к изменению наÑтроек другим игрокам.
991tc.key7=Ключ не привÑзан к Ñтому объекту.
992tc.key8=У Ð’Ð°Ñ ÑƒÐ¶Ðµ еÑть доÑтуп.
993tc.key9=Ðтот ключ предоÑтавлÑет доÑтуп к
994tc.key10=магичеÑкой двери на
995tc.key11=магичеÑкой нажимной плите на
996tc.wandnocharge=Ð’ жезле недоÑтаточно зарÑда, чтобы Ñделать Ñто.
997tc.wandcharge=Ðтот жезл ÑÐµÐ¹Ñ‡Ð°Ñ Ñодержит %s ВиÑ
998tc.jaressentia=Содержит %s ÑÑÑенции
999tc.jarname=Банка Ñ
1000tc.markedloc=Отмеченные меÑта
1001tc.addclue=§aÐ’Ñ‹ открыли что-то, ÑвÑзанное Ñ Ð´Ñ€ÑƒÐ³Ð¸Ð¼ иÑÑледованием!§0
1002tc.addaddendum=§aДобавлен комментарий к %1$s§0
1003tc.addendumtext=§aКомментарий %1$s§r
1004tc.addaspect=§aÐ’Ñ‹ получили практичеÑкое знание %1$s§0
1005tc.addwarp=§5Уровень поÑтоÑнного иÑÐºÐ°Ð¶ÐµÐ½Ð¸Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡Ð¸Ð»ÑÑ!§0
1006tc.addwarptemp=§5Уровень временного иÑÐºÐ°Ð¶ÐµÐ½Ð¸Ñ ÑƒÐ²ÐµÐ»Ð¸Ñ‡Ð¸Ð»ÑÑ!§0
1007tc.addwarpsticky=§5Уровень иÑÐºÐ°Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð²Ñ‹ÑилÑÑ!§0
1008tc.removewarp=§5Уровень поÑтоÑнного иÑÐºÐ°Ð¶ÐµÐ½Ð¸Ñ ÑƒÐ¼ÐµÐ½ÑŒÑˆÐ¸Ð»ÑÑ!§0
1009tc.removewarpsticky=§5Уровень иÑÐºÐ°Ð¶ÐµÐ½Ð¸Ñ Ð¿Ð¾Ð½Ð¸Ð·Ð¸Ð»ÑÑ!§0
1010tc.removewarptemp=§5Уровень временного иÑÐºÐ°Ð¶ÐµÐ½Ð¸Ñ ÑƒÐ¼ÐµÐ½ÑŒÑˆÐ¸Ð»ÑÑ!§0
1011tc.forbidden=§l§5Забытое знание (%n)§0
1012tc.forbidden.level.1=БезопаÑное
1013tc.forbidden.level.2=Слабое
1014tc.forbidden.level.3=Среднее
1015tc.forbidden.level.4=ОпаÑное
1016tc.forbidden.level.5=Запретное
1017tc.unknownobject=Ðтот объект Ð½ÐµÐ»ÑŒÐ·Ñ Ð¸Ð·ÑƒÑ‡Ð¸Ñ‚ÑŒ.
1018tc.knownobject=Вы открыли что-то новое.
1019tc.markerchange=Цвет маркера уÑтановлен на %n
1020tc.markerchangeany=Выберите любой цвет
1021tc.researchmissing=ОтÑутÑтвует необходимое иÑÑледование!
1022tc.discount= - уменьшение затрат
1023tc.visdiscount=Уменьшение затрат ВиÑ
1024tc.vis.cost=затраты ВиÑ
1025tc.charge=ЗарÑд ВиÑ:
1026tc.inst=ÐеÑтабильноÑть:
1027tc.inst.0=§1Ðезаметнаѧ0
1028tc.inst.1=§9Слабаѧ0
1029tc.inst.2=§5СреднÑѧ0
1030tc.inst.3=§eСильнаѧ0
1031tc.inst.4=§6Очень Ñильнаѧ0
1032tc.inst.5=§4ОпаÑнаѧ0
1033tc.adv=Улучшен
1034tc.resonator1=§9Содержит %1$s %2$s ед. ÑÑÑенции§0
1035tc.resonator2=§5Поток Ñилой %1$s, %2$s §0
1036tc.resonator3=Ðеизв.
1037tc.search=ПоиÑк
1038tc.search.more=...Ñлишком много найдено. Поищите Ñнова
1039tc.research.stage=Ðтап:
1040tc.research.begin=Ð’Ñ‹ ещё не начинали Ñто иÑÑледование
1041tc.research.newpage=§aÐÐ¾Ð²Ð°Ñ Ñтраница добавлена§0
1042tc.research.newresearch=§6Ðовое открытие§0
1043tc.research.purchase=Ðажмите, чтобы получить Ñто знание
1044tc.research.short=У Ð’Ð°Ñ Ð½ÐµÐ´Ð¾Ñтаточно аÑпектов Ð´Ð»Ñ Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ Ñтого знаниÑ
1045tc.research.read=Ðажмите ПКМ Ð´Ð»Ñ Ð¿Ñ€Ð¾Ñ‡Ñ‚ÐµÐ½Ð¸Ñ Ñтого иÑÑледованиÑ.
1046tc.research.add=Ðажмите ПКМ чтобы изучить фрагмент и получить по 1 оÑновному аÑпекту.
1047tc.need.research=Вещи, которые надо изучить
1048tc.need.craft=Вещи, которые надо Ñоздать
1049tc.need.obtain=Вещи, которые надо иÑпользовать
1050tc.need.know=ЗнаниÑ, которые должны быть изучены
1051tc.primalcharm.0=КажетÑÑ, протекает
1052tc.primalcharm.1=Вам кажетÑÑ ÑˆÐµÐ¿Ð¾Ñ‚
1053tc.primalcharm.2=Сильно вибрирует
1054tc.primalcharm.3=УÑпокаивающе напевает
1055tc.primalcharm.4=Стоп, он ÑÐµÐ¹Ñ‡Ð°Ñ Ñверкнул Ñедьмым цветом?
1056tc.primalcharm.trigger=Странной Ñнергией окутан Ñтот амулет. Она быÑтро раÑÑеиваетÑÑ, но у Ð’Ð°Ñ Ð¾ÑтаетÑÑ ÐºÐ°ÐºÐ¾Ðµ-то вдохновение...
1057tc.break.fly=Что-то предотвращает Ваши попытки взлететь.
1058tc.boss.enrage=пришёл в ÑроÑть от Ваших мощных выпадов.
1059tc.levitator=ДальноÑть уÑтановлена в %s блоков. (%d ВиÑ/мин)
1060tc.dioptra.1=Показывает уровень %s в Ðуре.
1061tc.dioptra.2=Показывает наибольший аÑпект Ðуры.
1062tc.dioptra.3=Показывает ÑÐ¾Ð¾Ñ‚Ð½Ð¾ÑˆÐµÐ½Ð¸Ñ ÑƒÑ€Ð¾Ð²Ð½ÐµÐ¹ аÑпектов Ðуры.
1063tc.notowned=Ðто Вам не принадлежит.
1064tc.fluxevent.1=Ð‘Ð»Ð¸Ð·Ð»ÐµÐ¶Ð°Ñ‰Ð°Ñ Ðура как будто вихритÑÑ, ÑÐ¿ÑƒÑ‚Ñ‹Ð²Ð°Ñ Ð’Ð°ÑˆÐ¸ мыÑли.
1065tc.fluxevent.2=Ðура внезапно ÑтановитÑÑ Ð½ÐµÑтабильной, ÑÐ½Ð¸Ð¶Ð°Ñ Ð’Ð°ÑˆÐ¸ магичеÑкие ÑпоÑобноÑти.
1066tc.stage.complete=Завершено
1067tc.stage.hold=Выполнение...
1068tc.warp.warn= Уровень иÑкажениÑ: %n
1069#
1070# Aspects
1071tc.aspect.name=ÐÑпекты ÑÑÑенции
1072tc.aspect.primal=ОÑновной ÐÑпект
1073tc.aspect.unknown=ÐеизвеÑтный ÐÑпект
1074tc.aspect.aer=Воздух
1075tc.aspect.terra=ЗемлÑ
1076tc.aspect.ignis=Огонь
1077tc.aspect.aqua=Вода
1078tc.aspect.ordo=ПорÑдок, ОрганизованноÑть
1079tc.aspect.perditio=ХаоÑ, Разрушение
1080tc.aspect.vacuos=ПуÑтота, ÐеизвеÑтноÑть, СкрытноÑть
1081tc.aspect.auram=Ðура, Ðфир, ЧиÑтота
1082tc.aspect.vitium=Зараза, ИнфекциÑ
1083tc.aspect.lux=Свет, ЯркоÑть, День
1084tc.aspect.potentia=Сила, ÐнергиÑ, Мощь
1085tc.aspect.motus=Движение, Оживление
1086tc.aspect.victus=Жизнь, Еда, Питание
1087tc.aspect.mortuus=Смерть, РаÑпад, Ðежить
1088tc.aspect.volatus=Полет, Прыжок
1089tc.aspect.tenebrae=Тьма, Ðочь, Слепота
1090tc.aspect.herba=РоÑÑ‚, Трава, РаÑтение
1091tc.aspect.spiritus=Душа, ТранÑцендентноÑть
1092tc.aspect.humanus=Человек
1093tc.aspect.bestia=Животное, Зверь
1094tc.aspect.exanimis=Ðежить
1095tc.aspect.cognitio=Разум, ПамÑть, Познание
1096tc.aspect.sensus=ЧувÑтво, ОÑÑзание, Видение
1097tc.aspect.metallum=Металл, ПрочноÑть, Руда
1098tc.aspect.instrumentum=ИнÑтрумент, Прибор, Орудие
1099tc.aspect.aversio=ÐеприÑтие, Конфликт
1100tc.aspect.gelum=Лёд, Мороз, Холод
1101tc.aspect.vitreus=Стекло, КриÑталл, ПрозрачноÑть
1102tc.aspect.alienis=Чужой, ÐееÑтеÑтвенный, Жуткий
1103tc.aspect.praemunio=Оборона, Защита, БезопаÑноÑть
1104tc.aspect.fabrico=Создание, РемеÑло
1105tc.aspect.desiderium=Вожделение, Ðужда
1106tc.aspect.machina=Механизм, Машина, УÑтройÑтво
1107tc.aspect.vinculum=Ловушка, Тюрьма
1108tc.aspect.permutatio=Бартер, ТорговлÑ, Обмен
1109tc.aspect.praecantatio=Ð¡Ñ‚Ñ€ÑƒÐºÑ‚ÑƒÑ€Ð¸Ñ€Ð¾Ð²Ð°Ð½Ð½Ð°Ñ Ð¼Ð°Ð³Ð¸Ñ, ЗаклинаниÑ, Зачарование
1110tc.aspect.alkimia=ÐлхимиÑ, ВещеÑтва
1111#
1112# Research categories
1113tc.research_category.BASICS=Ð‘Ð°Ð·Ð¾Ð²Ð°Ñ Ð¸Ð½Ñ„Ð¾Ñ€Ð¼Ð°Ñ†Ð¸Ñ
1114tc.research_category.THAUMATURGY=ТауматургиÑ
1115tc.research_category.ALCHEMY=ÐлхимиÑ
1116tc.research_category.ARTIFICE=ИзобретениÑ
1117tc.research_category.GOLEMANCY=ГолемантиÑ
1118tc.research_category.ELDRITCH=Древние знаниÑ
1119#
1120# Knowledge Types
1121tc.type.field_note=ЗапиÑки
1122tc.type.theory=Теории
1123tc.type.observation=ÐаблюдениÑ
1124tc.type.epiphany=ПрозрениÑ
1125tc.field.magic=МагиÑ
1126tc.field.nature=Природа
1127tc.field.man=Человек
1128tc.field.mechanisms=Механизмы
1129tc.field.death=Смерть
1130tc.field.alchemy=ÐлхимиÑ
1131tc.field.elements=Ðлементы
1132#
1133#
1134# Блаблабла
1135#
1136# Ðвтор перевода: Mexahoid (github.com/Mexahoid)
1137#
1138#
1139#
1140#
1141#
1142#
1143#
1144#
1145#
1146#
1147#
1148#
1149##########################################
1150# BASICS
1151##########################################
1152#
1153research.Pech.title=Пек
1154research.Pech.stage.1=Ðти чудные гуманоиды могут быть найдены там, где грань между мирами тоньше тонкого. Они будто Ñотканы из магичеÑкой Ñнергии, которой в подобных меÑтах предоÑтаточно.<IMG>thaumcraft:textures/research/research5.png:128:136:108:117:.75</IMG>Ðо не позволÑйте их Ñкромным габаритам ввеÑти Ð’Ð°Ñ Ð² заблуждение. Они обладают огромной Ñилой и ÑпоÑобны неÑти Ð²ÐµÑ Ð²Ð¾ много раз превышающий Ñвой ÑобÑтвенный.<BR>Пеки, как правило, не агреÑÑивны, но когда впадают в ÑроÑть, они будут дейÑтвовать Ñообща, чтобы дать отпор обидчику.<BR>ИзвеÑтно, что Пеки очень Ñкупы и тащат вÑÑ‘, что плохо лежит, но предпочитают драгоценноÑти. Ðто значит, что они ÑпоÑобны на дружбу, еÑли её иногда поощрÑть.<BR>Порой, они могут принеÑти удивительные предметы Ñ ÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ð¼Ð¸ будут готовы раÑÑтатьÑÑ.<BR>Однако Ð¿Ð¾Ð´Ð¾Ð±Ð½Ð°Ñ 'дружба' не может длитьÑÑ Ð´Ð¾Ð»Ð³Ð¾.
1155#
1156research.Wisp.stage.1=Ðти Ñтранные ÑущеÑтва, похожие на летающие шары Ñвета, поÑвлÑÑŽÑ‚ÑÑ Ð² меÑтах большого ÑÐºÐ¾Ð¿Ð»ÐµÐ½Ð¸Ñ Ð’Ð¸Ñ. ЧеÑтно, Ñ Ð½Ðµ знаю, можно ли их вообще Ñчитать ÑущеÑтвами - они передвигаютÑÑ Ñ…Ð°Ð¾Ñ‚Ð¸Ñ‡Ð½Ð¾ и не проÑвлÑÑŽÑ‚ признаков Ð¿Ð¾Ð²ÐµÐ´ÐµÐ½Ð¸Ñ Ð¾Ð±Ñ‹Ñ‡Ð½Ñ‹Ñ… ÑущеÑтв. Однако же, они реагируют на попытки Ð¿Ñ€Ð¸Ñ‡Ð¸Ð½ÐµÐ½Ð¸Ñ Ð¸Ð¼ вреда, но так же могут Ñтать агреÑÑивными проÑто так.<BR>Я думаю, что ВиÑпы ÑвлÑÑŽÑ‚ÑÑ Ñ„Ð¾Ñ€Ð¼Ð¾Ð¹ 'перво-жизни', Ñотканной из Ð’Ð¸Ñ Ð²Ð¼ÐµÑто нормальных вещеÑтв. Ðо, возможно, Ñ Ð¾ÑˆÐ¸Ð±Ð°ÑŽÑÑŒ, Ñ‚.к. их Ñдра излучают какую-то Ñтранную Ñнергию.
1157#
1158research.ThaumSlime.stage.1=Ðти фиолетовые Ñлизни напоминают Ñвоих обычных Ñобратьев. Ðормальные Ñлизни предÑтавлÑÑŽÑ‚ Ñобой разумное Ñкопление вещеÑтв, образующихÑÑ Ð¾Ñ‚ влаги в пещерах, но Таум-Ñлизни формируютÑÑ Ð¸Ð· фиолетового оÑтатка от ошибок магичеÑких ÑкÑпериментов.<BR>Кроме Ñтранной природы проиÑхождениÑ, они, в целом, идентичны Ñвоим ÑобратьÑм. Они так же могут разделÑтьÑÑ Ð¿Ð¾ желанию на более мелких, чаÑто выÑÑ‚Ñ€ÐµÐ»Ð¸Ð²Ð°Ñ Ð¼ÐµÐ»ÐºÐ¸Ð¼Ð¸, еÑли враг Ñтоит близко. ЕÑли врагов Ñ€Ñдом нет, разделившиеÑÑ Ñлизни Ñнова ÑобираютÑÑ Ð² большого.
1159#
1160research.Firebat.stage.1=Огненные, или ÐдÑкие мыши обычно водÑÑ‚ÑÑ Ð² Ðижнем мире. ОбъÑтые пламенем и беÑпричинно агреÑÑивные, они отлично приÑпоÑоблены к меÑту Ñвоего обитаниÑ. Кроме того, они могут взрыватьÑÑ Ð¿Ñ€Ð¸ получении урона.<BR>Ðекоторые могут подумать, какие же преимущеÑтва дала Ñ‚Ð°ÐºÐ°Ñ ÑÐ²Ð¾Ð»ÑŽÑ†Ð¸Ñ Ð²Ð¸Ð´Ñƒ-Ñамоубийце, но пуÑть они проÑто вÑпомнÑÑ‚ о криперах.
1161#
1162research.BrainyZombie.stage.1=По моим наблюдениÑм, некоторые зомби ÑвлÑÑŽÑ‚ÑÑ Ð±Ð¾Ð»ÐµÐµ умными, нежели толпы оÑтальных. Их горÑщие глаза приводÑÑ‚ Ð¼ÐµÐ½Ñ Ðº мыÑлÑм, что они ÑохранÑÑŽÑ‚ большую чаÑть Ñвоего прежнего интеллекта. Ðо при Ñтом они намного более агреÑÑивны и опаÑны, нежели обычные зомби.<BR>ÐавернÑка они могут Ñтать отличными поÑтавщиками мозговой материи Ð´Ð»Ñ Ð¼Ð¾Ð¸Ñ… ÑкÑпериментов.
1163#
1164research.EldritchGuardian.stage.1=Ðти призрачные фигуры - довольно опаÑÐ½Ð°Ñ ÑƒÐ³Ñ€Ð¾Ð·Ð°. Они могут быть найдены там, где грани между мирами почти Ñтёрты. Я верю в то, что они - Ñвоеобразные защитники меÑÑ‚ по ту Ñторону реальноÑти.<BR>Их оболочка не раÑпадаетÑÑ Ð¸Ð·-за поддержки Ñнергией других миров - поÑтому они здеÑÑŒ оÑлаблены. Ðе хотелоÑÑŒ бы ÑражатьÑÑ Ñ Ð½Ð¸Ð¼Ð¸ в меÑте, который Ð´Ð»Ñ Ð½Ð¸Ñ… ÑвлÑетÑÑ Ð´Ð¾Ð¼Ð¾Ð¼.<BR>Их каÑание Ñмертельно, но они также могут и выпуÑкать Ñнергию Ñнтропии в виде ÑнарÑдов.
1165#
1166research.EldritchCrab.stage.1=Древние крабы, или Панцирники - Ñамое Ñтранное и чужеродное ÑущеÑтво, которое Ñ Ð²Ð¸Ð´ÐµÐ». Я убеждён в том, что Ñти ÑущеÑтва ÑвлÑÑŽÑ‚ÑÑ Ñ€ÐµÐ·ÑƒÐ»ÑŒÑ‚Ð°Ñ‚Ð¾Ð¼ магичеÑких ÑкÑпериментов.<BR>Пара клешней делают их опаÑными в бою, но то, как они их иÑпользуют - ещё Ñтрашнее. Они прыгают на голову Ñвоего врага в попытке проÑто её отрезать. ЕÑли у них Ñто получаетÑÑ, они вгрызаютÑÑ Ð²Ð½ÑƒÑ‚Ñ€ÑŒ тела и начинают его контролировать. Их Ñ‚Ð¾Ñ€Ð°ÐºÑ Ð²Ñ‹Ð³Ð»Ñдит как какой-то древний шлем, что иÑпользуетÑÑ Ð´Ð»Ñ Ð¼Ð¸Ð¼Ð¸ÐºÑ€Ð¸Ð¸ под голову оболочки, которую они контролируют.<BR>Ðти оÑтовы не Ñильнее обычного зомби, что наводит Ð¼ÐµÐ½Ñ Ð½Ð° мыÑли - зачем Крабы вообще Ñто делают, еÑли они Ñильнее без Ñвоего ноÑителÑ? Возможно, они были Ñозданы Ð´Ð»Ñ Ð·Ð°Ð¿ÑƒÐ³Ð¸Ð²Ð°Ð½Ð¸Ñ Ð²Ð¾Ð·Ð¼Ð¾Ð¶Ð½Ñ‹Ñ… нарушителей ÑпокойÑÑ‚Ð²Ð¸Ñ Ð»Ð°Ð±Ð¸Ñ€Ð¸Ð½Ñ‚Ð¾Ð²?
1167#
1168research.CrimsonCultist.title=Багровый культ
1169research.CrimsonCultist.stage.1=Ðти культиÑты в краÑных робах начали вÑтречатьÑÑ Ð´Ð¾Ð²Ð¾Ð»ÑŒÐ½Ð¾ чаÑто. Их цели Ð´Ð»Ñ Ð¼ÐµÐ½Ñ Ð¾ÑтаютÑÑ Ð·Ð°Ð³Ð°Ð´ÐºÐ¾Ð¹ (они не хотÑÑ‚ Ñо мной говорить). Ðо они выглÑдÑÑ‚ как враги Ð´Ð»Ñ Ñтого мира. Их здравомыÑлие оÑтаетÑÑ Ð¿Ð¾Ð´ вопроÑом, но неправильноÑть их Ñуждений очевидна. Ðто.. Сложно опиÑать.<BR>Мое приÑутÑтвие из раздражает, но мне кажетÑÑ, Ñто из-за моих познаний в Тауматургии.<BR>Их жрецы также ÑпоÑобны управлÑть магией и Ñ Ð´Ð°Ð¶Ðµ чувÑтвую, как они её вытÑгивают из Ðуры, но Ñ Ð±Ñ‹ не назвал Ñто Тауматургией. Что бы Ñто ни было, Ñ Ñ‡ÑƒÐ²Ñтвую мурашки и ощущаю то, как Ñильно Ðура иÑкажаетÑÑ ÐºÐ°Ð¶Ð´Ñ‹Ð¹ раз, когда они её иÑпользуют.<BR>Ðекоторые из них ходÑÑ‚ Ñ ÐºÐ½Ð¸Ð³Ð°Ð¼Ð¸. Стоит попытатьÑÑ Ð·Ð°Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑŒ одну такую книгу, возможно там что-то напиÑано про Ñтот культ. Ðо нужно быть оÑторожным - некоторые Ð·Ð½Ð°Ð½Ð¸Ñ Ð¾Ð¿Ð°Ñны.
1170research.CrimsonCultist.stage.2=Ð‘Ð¾Ð»ÑŒÑˆÐ°Ñ Ñ‡Ð°Ñть Ñтой книги иÑпиÑана крючковатыми и непонÑтными пиÑьменами, но то, что напиÑано, даёт некоторое предÑтавление о Ñамом Багровом Культе.<BR>Его проиÑхождение покрыто тайной, но, видимо, целью культиÑтов ÑвлÑетÑÑ Ñовершение ритуала, который они называют "Apertis Oculis" - Открытие Глаза. ÐепонÑтно, что Ñто значит, но врÑд ли что-то хорошее.<BR>ИнтереÑно, может ли Ð¢Ð°ÑƒÐ¼Ð°Ñ‚ÑƒÑ€Ð³Ð¸Ñ Ð¿Ð¾Ð¼Ð¾Ñ‡ÑŒ мне найти нераÑкрытые Ñлементы их иÑÑледований? Очевидно, что только ÑумаÑшедший возьмётÑÑ Ð·Ð° Ñто...
1171#
1172research.TaintCrawler.stage.1=Ðти гадкие наÑекомые выделÑÑŽÑ‚ жидкую Порчу, где бы они ни поÑвилиÑÑŒ. Ð’ оÑновном, Ñта Порча временна, еÑли они ушли далеко от Ñамого Ñдра Порченой облаÑти, но даже Ñто может помочь раÑпроÑтранÑть Порчу намного быÑтрее, чем Ñто было бы Ñамо по Ñебе.<BR>Лучше вÑего их Ñразу уничтожать.
1173#
1174research.Taintacle.stage.1=Ðти опаÑные выроÑты выглÑдÑÑ‚ как большие щупальца. Они будут Ñтигать вÑÑ‘, что подойдет близко.<BR>Хоть они и недвижимо привÑзаны к Ñвоему меÑту, но их уменьшенные копии начнут выраÑтать Ñ€Ñдом Ñо мной, Ñтоит привлечь их внимание.
1175#
1176research.TaintSwarm.stage.1=Иногда фиолетовые ульеподобные выроÑты будут формироватьÑÑ Ð½Ð° оÑтатках деревьев. Рои мелких куÑачих ÑущеÑтв будут поÑвлÑтьÑÑ Ð¸Ð· них и атаковать вÑÑ‘, что увидÑÑ‚.<BR>Они быÑтро летают, от них Ñложно увернутьÑÑ Ð¸ куда Ñложнее ударить. К ÑчаÑтью, одиночный рой не оÑобо опаÑен Ð´Ð»Ñ Ñ…Ð¾Ñ€Ð¾ÑˆÐ¾ подготовленного путешеÑтвенника.
1177#
1178research.TaintSeed.stage.1=Иногда щупальца могут ÑобиратьÑÑ Ð² плотные ÑкоплениÑ. Изнутри такого 'Ñемени' начинает вырыватьÑÑ Ð¿Ð¾Ñ€Ñ‡ÐµÐ½Ñ‹Ð¹ воздух, раÑпроÑтранÑющий Порчу дальше.<BR>Ðти Ñемена Ñтигают врагов, защищаÑÑÑŒ, но нужно риÑковать, еÑли требуетÑÑ Ð¾Ñ‡Ð¸Ñтить зону от Порчи.<BR>Без порченого воздуха вÑÑ Ð³Ð°Ð´ÐºÐ°Ñ Ñ€Ð°ÑтительноÑть вокруг погибает.
1179#
1180research.FIRSTSTEPS.title=Первые шаги
1181research.FIRSTSTEPS.stage.1=Кто бы подумал, что поÑыпка пылью книжной полки может Ñоздать такую книгу? Она практичеÑки пуÑта, но в ней еÑть неÑколько указаний о новой форме магии: Тауматургии.<BR>Во-первых, Ñтоит изучать магичеÑкий мир вокруг менÑ. Ð”Ð»Ñ Ñтого мне нужен инÑтрумент - в книге он зовётÑÑ Ð¢Ð°ÑƒÐ¼Ð¾Ð¼ÐµÑ‚Ñ€Ð¾Ð¼.<BR>Обычный верÑтак не подойдёт, Ñ‚.к. Ð´Ð»Ñ Ñтого инÑтрумента нужна магичеÑÐºÐ°Ñ ÑнергиÑ. ПоÑыпка верÑтака Salis Mundus может помочь. Книга научила Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð´Ñ…Ð¾Ð´Ñщему заклинанию, так что вÑÑ‘ должно получитьÑÑ.<BR>Чтобы не потерÑтьÑÑ, Ñ Ð·Ð°Ð¿Ð¸Ñал каждый необходимый шаг на первой Ñтранице каждого проекта.
1182research.FIRSTSTEPS.stage.2=ПрогреÑÑ! Теперь у Ð¼ÐµÐ½Ñ ÐµÑть МагичеÑкий верÑта. Им можно пользоватьÑÑ, как обычным, однако же еÑть некие различиÑ.<BR>Во-первых, много магичеÑких рецептов требуют криÑталлы, которые Ñ Ð½ÐµÐ´Ð°Ð²Ð½Ð¾ начал находить. Они фокуÑируют магичеÑкую Ñнергию, ÐºÐ¾Ñ‚Ð¾Ñ€Ð°Ñ Ð¼Ð½Ðµ необходимо направить и Ñоздаваемые предметы. Книга зовет Ñту Ñнергию ВиÑ.<BR>Полагаю, Ñта ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð¾ÐºÑ€ÑƒÐ¶Ð°ÐµÑ‚ менÑ, но Ñ Ð¿Ð¾ÐºÐ° что не могу ее чувÑтвовать или измерÑть.<BR>Пора Ñделать Таумометр и изучать Ñ ÐµÐ³Ð¾ помощью окружающий мир. Стоит запиÑывать вÑе вещи, которые нежно изучить.<BR>Я помеÑтил закладку на Ñтраницу Таумометра Ñправа в книге.
1183research.FIRSTSTEPS.stage.3=Странные чудеÑа были мне открыты. РазглÑдывание мира через Таумометр показало мне мир, наполненный магией - ВиÑ, как Ñто называет книга.<BR>Обычно Ñта ÑÐ½ÐµÑ€Ð³Ð¸Ñ Ð¿Ñ€ÐµÐ´ÑтавлÑет Ñобой океан чиÑтой Ñнергии, ÑвÑзывающей вÑе вещи и ÑущеÑтва - как движимые так и недвижимые. Книга называет Ð’Ð¸Ñ Ð² вещах ÐÑÑенцией. Когда Ð’Ð¸Ñ Ð±ÐµÑформенен и чиÑÑ‚, ÐÑÑÐµÐ½Ñ†Ð¸Ñ Ð±Ð¾Ð»ÐµÐµ жёÑткаÑ, чётко разделÑÐµÐ¼Ð°Ñ Ð½Ð° типы, ÑмешивающиеÑÑ Ð´Ñ€ÑƒÐ³ Ñ Ð´Ñ€ÑƒÐ³Ð¾Ð¼ и формирующие новые, более Ñложные типы ÐÑÑенции.<BR>Я не уверен, что ÐÑÑенциÑ, ÑодержащаÑÑÑ Ð² материи, завиÑит от её ÑвойÑтв или наоборот, Ñама природа материи завиÑит от ÐÑÑенции, в ней ÑодержащейÑÑ. Ðто надо вÑÑ‘ иÑÑледовать.<BR>Я запиÑываю вÑе типы ÐÑÑенции, которые нахожу. Закладка Ñлева поможет найти то, что Ñ ÑƒÐ¶Ðµ запиÑал.<BR>Ð¡ÐµÐ¹Ñ‡Ð°Ñ Ñ Ð´Ð¾Ð»Ð¶ÐµÐ½ ÑоÑредоточить Ñвои уÑÐ¸Ð»Ð¸Ñ Ð½Ð° чём-нибудь ещё - три пути мне открыты, какой мне выбрать первым?
1184#
1185research.KNOWLEDGETYPES.title=Типы знаний
1186research.KNOWLEDGETYPES.stage.1=СущеÑтвует неÑколько разных типов знаний... [to be completed once everything is done]
1187#
1188research.THEORYRESEARCH.title=Theorycrafting
1189research.THEORYRESEARCH.stage.1=For me to make any progress as a thaumaturge I cannot rely on simply studying the world around me or stumbling upon ancient knowledge. I will need to make my own discoveries and expand my knowledge through experimentation. Crafting my own theories is the only way.<BR>I will need to create a comfortable workspace to do my research with ample supplies like writing materials and paper. I should craft a some scribing tools and place it upon a table.
1190research.THEORYRESEARCH.stage.2=Now that I have a workspace I should start performing some research.<BR>By studying how aspects fit together I can formulate theories on how to manipulate magic to my own ends.<IMG>thaumcraft:textures/research/research2.png:96:152:160:104:.8</IMG>On the top left of the research table screen there are two slots, one for scribing tools and the other for paper. Ever time I begin to research it will cost ink and paper. All actions taken during research will also cost some ink.<BR>Next to the paper is a green button that will start the research process. You can press it again at any time to reset your current research and start from scratch (costing both ink and paper).<BR>Once you start the research process the space below the ink and paper will show you all the aspects you have available. This is called the aspect bank. At the start you will only have primal aspects in the bank, but by clicking on them you may combine them to form more complex aspects.<BR>Each time you begin research you will have a finite amount of aspects - once they run out you must make do with what you have left, or start over from scratch.<BR>On the right of the table is a large area that will display your current research. When you begin research it will display a hexagonal grid with all the primal aspects randomly spread around the outer edge. You can drag aspects from your bank into any blank hex. Clicking on a placed aspect will permanently delete it permanently - it will not be return to the bank. <BR>The premise to complete a research is quite simple in practice, but getting exactly the results you want is much more complex. Firstly research is completed once all 6 the primal aspects are linked together. This is done by placing other aspects next to them, but the only aspects that will form a link are those that make up a part of the aspect they are trying to link to.<BR>For example Ignem and Terra will not form a link as the one does not form the part of the other, however Ignem and Potentia will form a link as Ignem is one of the components of Potentia, the other being Ordo.<IMG>thaumcraft:textures/research/research2.png:128:0:128:119:.8</IMG><BR>All the primal aspects don't need to be linked to each other primal - they only need to form part of the linked whole.<IMG>thaumcraft:textures/research/research6.png:0:0:255:255:.5</IMG>Once all the primals have been linked, a button will appear in the bottom right allowing you to turn the theory into knowledge you can use for research. Forming a complete theory is, however, only half of what you need to do.<LINE>As you progress through the linking process you will see numbers appear on the right of the screen next to a research category. That is the amount of progress you will gain if you complete this theory. Fractions are kept track of so if you complete 1.4 of a theory point you will only need to complete .6 more to gain another full theory point. You gain progress in all the categories used in that theory, but the highest ranked category gets a significant bonus compared to the others.<BR>Each aspect is linked to one or more research categories and may count more towards one category than another. For example praecantatio is linked to both Thaumaturgy and Alchemy, but it counts more towards Thaumaturgy than it does towards Alchemy.<BR>This means that by using more of a certain type of aspect than another when completing a theory you can determine which category will progress the most. It should be noted that there are diminishing returns in using a specific aspect more than once - in the above example you will get a major bonus to Thaumaturgy if you use praecantatio, but every time after the first you will get significantly smaller increases in your Thaumaturgy total. As a result you may want to try and determine what other aspects give Thaumaturgy increases and use them instead.<BR>The last way of gaining a bonus towards a specific category is the Bonus Hex. One of the blank hexes will be marked with a glowing spot. Any aspect placed in this hex will grant a significant bonus to categories it is associated with.
1191#
1192research.UNLOCKTHAUMATURGY.title=Discovering Thaumaturgy
1193research.UNLOCKTHAUMATURGY.stage.1=Crafting objects of power with Vis has opened a whole now world for me, yet I am not satisfied. There must be a way of manipulating the aura directly. A way to draw vis from the very air itself and mould it to my will.<BR>I should study the world around me and travel to its edges. There I will learn what I need.<BR>Sometimes I feel like I am being driven by forces outside my understanding - unheard voices urging me towards great power and knowledge.<BR>Shaping vis will be one more step on this journey.
1194research.UNLOCKTHAUMATURGY.stage.2=Slowly but surely I am beginning to understand the nature of Vis. So much is still hidden to me, but I think I now know enough to begin moulding it to my will. For this I will need a tool. A very special tool.<BR>I have stumbled upon some dusty scrolls penned by a long dead thaumaturge. It describes how to craft wands that are used to store and channel vis. The insights I learned from the scrolls were useful, but the application seems so limiting. Why trap vis in a wand when it is all around you? Even the wand itself seems impractical to me. If you need something to grasp and shape the aura it should be something appropriate. Something like a glove.<BR>Any old glove will not do - it will need to be handcrafted from the finest leather and laced with vis conductive materials. Iron is a poor vis conductor, but it is all I have available to me at this time.<BR>Luckily there will be no mucking about with magical woods and so forth to store the vis, but I will need some way of channeling vis directly from the aura - a vis resonator if you will. I will also attach a stripped-down thaumometer to the glove so I can monitor the local aura.<BR>Lastly I will place a receptacle on the back of the glove. The scrolls mentioned using special crystalline foci to channel the vis from the wands. Their crystalline lattice shapes the vis into different configurations to create all manner of useful effects. Brilliant actually. It irks me that I did not think of it first. Fortunately I have already thought of several ways to improve on the design and the shape of the glove lends itself on manipulating the flow of vis much more than the old style wands could.
1195research.UNLOCKTHAUMATURGY.stage.3=I have managed to put together a basic casting gauntlet and I am quite pleased with the result. It is still a bit rough, but that is to be expected from a prototype. Even as a prototype it will prove useful, allowing me to make delicate adjustments or alteration to thaumaturgical devices and safely manipulate them in all manner of ways.<BR>My initial experiments have shown that it is only able to draw vis from a relatively small area around me. I should be careful not to deplete the aura.<BR>My main stumbling block now is that in its current state it is little more than a magical wrench. Until I crack the secret of crafting foci its utility will be limited. The path before me is clear...
1196#
1197research.UNLOCKARTIFICE.title=Discovering Artifice
1198research.UNLOCKARTIFICE.stage.1=I have learned much and one of those things is how much more I still have to learn. The worlds revealed to me are arcane and mysterious with many invisible wonders... and dangers.<BR>I need a tool that will allow me to see the unseen and ease my journey of discovery. The old texts I have read make mention of a set of goggles commonly used by thaumaturges for just this purpose.<BR>Alas the text does not mention exactly how they work, so I will need to design my own from first principles.
1199research.UNLOCKARTIFICE.stage.2=I have penned my own designs based on the little information I could find and my own experimental findings. Time to put theory into practice.<BR>I have also managed to expand on my research into enchanted fabric and apply it to the goggles. Not only will they reveal hidden things, but they will also reduce the vis cost of certain thaumaturgical tasks.<BR>Lastly these goggles will allow me to see the vis or essentia content of objects in the world which will prove a great boon I am sure.
1200#
1201research.UNLOCKALCHEMY.title=Discovering Alchemy
1202research.UNLOCKALCHEMY.stage.1=Brewing simple potions has its uses, but true alchemical interactions require more than mixing a few monster parts together.<BR>I think Essentia holds the key to a much more sophisticated way of manipulating matter.<BR>I should try and learn more about alchemy and how it fits into the magical world.<BR>Armed with that knowledge and a little bit of inspiration I am sure Thaumaturgic Alchemy will be within my grasp.
1203research.UNLOCKALCHEMY.stage.2=My recent discoveries have given me a new insight into how the world is put together and I think I might know a way to transform matter by altering its Essentia.<BR>This will require experimentation and something to hold the alchemical substrate. A simple brewing stand will not do - what I need is a mystical crucible.<BR>A cauldron is the right shape and size, but what is effectively a big metal bowl will never be able to hold the magical energies I wish to manipulate.<BR>Once again applying some Salis Mundus to a cauldron should resolve my problems.
1204research.UNLOCKALCHEMY.stage.3=I have my crucible! Now I need something to experiment with, and I happen to have the perfect thing. I have spent many a late-night studying thaumaturgy and flickering torchlight is not the best thing to read by. A steady magical light is exactly what I need now.<BR>Glowstone is a steady source of light, but I require large handfuls of it for a light source and it lacks... style. I am sure I can alter it into something better.<BR>The crucible needs to be placed over a source of heat and filled with water. Once the water boils I can start adding the things I need. I have jotted down a recipe that I think will create a substance I have named Nitor. A small core of energized glowstone empowered with energy, fire and light should burn forever. It should be naturally buoyant, allowing it to be placed wherever I choose - even floating in mid-air.<BR>I simply need to find objects with the required essentia (pressing shift whilst hovering over an item might help here) and throw them into the crucible.<BR>The crucible will render them down into their constituent essentia. I might not be able to gather the exact combination of essentia I require, but if there are enough of the types I need everything should be fine.<BR>Once I have enough all I need to do is throw in the catalyst. In this case a handful of glowstone dust.<BR>If all goes well the glowstone will absorb the essentia and transform into nitor.<BR>I am not sure what will happen to the excess essentia, but I can only assume it will eventually dissolve harmlessly.<BR>[Shift-right clicking with an empty hand will empty a crucible. Each crafting operation will consume some of the water so you will have to replenish it now and again.]
1205#
1206research.UNLOCKGOLEMANCY.title=ИÑÑледование големантии
1207research.UNLOCKGOLEMANCY.stage.1=
1208#
1209research.FLUX.warn=Что-то нараÑтает в Ðуре. Что-то плохое...
1210research.FLUX.title=Поток
1211research.FLUX.stage.1=Я наблюдал за Ñтранными изменениÑми Ñнергии в Ðуре. ПоÑвлÑетÑÑ ÐºÐ°ÐºÐ¾Ð¹-то Ñтранный тип 'грÑзной' Ñнергии, который Ñ Ð½Ð°Ð·Ð²Ð°Ð» Потоком. Он выглÑдит как Ð·Ð»Ð¾Ð²ÐµÑ‰Ð°Ñ Ñ‚Ñ‘Ð¼Ð½Ð°Ñ Ð¿Ð¾Ð»Ð¾Ñа в Таумометре.<BR>Теперь ÑÑно - те фиолетовые вÑполохи, которые Ñ Ð½Ð°Ð±Ð»ÑŽÐ´Ð°ÑŽ поÑле некоторых ÑкÑпериментов - Ñто ÐÑÑÐµÐ½Ñ†Ð¸Ñ Ð²Ñ‹Ð±Ñ€Ð°ÑываетÑÑ Ð² атмоÑферу и ÑтановитÑÑ ÐŸÐ¾Ñ‚Ð¾ÐºÐ¾Ð¼. По видимому, чиÑÑ‚Ð°Ñ ÐÑÑÐµÐ½Ñ†Ð¸Ñ Ð½Ðµ переноÑитÑÑ Ð² Ðуру в Ñвоей форме.<BR>Я не уверен, будут ли какие-нибудь негативные Ñффекты, но Ñ Ð·Ð°Ð¼ÐµÑ‚Ð¸Ð», что Поток 'забивает' иÑтинную Ðуру, Ð¿Ð¾Ñ€Ñ‚Ñ Ð½Ð¾Ñ€Ð¼Ð°Ð»ÑŒÐ½Ð¾Ðµ воÑÑтановление ВиÑ.<BR>ПредÑтавьте Ñто как толÑтый Ñлой муÑора на поверхноÑти озера.<BR>Ðура в некой облаÑти имеет уровень 'заполнениÑ' - похоже, Поток ÑтремитÑÑ Ðº Ñтому уровню.<BR>Что более Ñтрашно, он пытаетÑÑ Ð²Ñ‹Ñ‚ÐµÑнить Ð’Ð¸Ñ Ð¸Ð· Ðуры, приближаÑÑÑŒ к уровню Ð·Ð°Ð¿Ð¾Ð»Ð½ÐµÐ½Ð¸Ñ Ðуры. Ðе знаю, что будет, когда Поток доÑтигнет Ñтого уровнÑ.
1212research.FLUX.stage.2=Заметка: ÐЕ позволÑй Потоку накапливатьÑÑ. Ðто плохо.<BR>Очень, Очень плохо.<BR>ЕÑли Поток находитÑÑ Ð½Ð° доÑтаточно выÑоком уровне, то Ñама Ð¼Ð°Ð³Ð¸Ñ Ð½Ð°Ñ‡Ð¸Ð½Ð°ÐµÑ‚ трещать по швам. Поток прорываетÑÑ Ñ‡ÐµÑ€ÐµÐ· Ñти трещины в виде Ñырой магии, хаотичеÑкой Ñнергии, Ð¿Ñ€Ð¸Ð²Ð¾Ð´Ñ Ðº катаÑтрофам.<BR>Мне Ñтоит быть ОЧЕÐЬ оÑторожным в Ñвоих опытах в будущем. По идее, мне Ñтоит иÑÑледовать методы нейтрализации Потока.
1213research.toomuchflux.text=Позволить Потоку накапливатьÑÑ.
1214#
1215research.WARP.warn=Мой разум дребезжит от полученных знаний
1216research.WARP.title=ИÑкажение
1217research.WARP.stage.1=Многие уверены в том, что человек не должен взаимодейÑтвовать Ñ Ð¼Ð°Ð³Ð¸ÐµÐ¹, что подтверждаетÑÑ Ð˜Ñкажением.<BR>Изучение запрещённой магии или Ñоздание Ñомнительных вещей иÑкривлÑет воÑприÑтие реальноÑти тауматургом, ÑÐºÑ€ÑƒÑ‡Ð¸Ð²Ð°Ñ Ñ‚ÐµÐ»Ð° и Ð¿Ð¾Ñ€Ñ‚Ñ Ð¸Ñ… разумы. Ðто называют ИÑкажением.<BR>Ð¥Ð¾Ñ‚Ñ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ðµ типы ИÑкажений ноÑÑÑ‚ временный характер и будут иÑчезать Ñо временем, нет извеÑтных ÑпоÑобов Ð¸Ð·Ð±Ð°Ð²Ð»ÐµÐ½Ð¸Ñ Ð¾Ñ‚ поÑтоÑнного ИÑкажениÑ, полученного один раз тауматургом, игнорирующим опаÑноÑть в погоне за влаÑтью и вÑтающим на Ñкользкий путь.<BR>ИÑкажение обычно проÑвлÑетÑÑ ÐºÐ°Ðº незначительные проблемы Ñ ÐºÐ¾Ð½Ñ†ÐµÐ½Ñ‚Ñ€Ð°Ñ†Ð¸ÐµÐ¹, физичеÑкой болью или галлюцинациÑми.<BR>Ðто больше, чем проÑто умÑтвенное заболевание, хотÑ, некоторые Ð²Ð¸Ð´ÐµÐ½Ð¸Ñ Ð¸Ð½Ð¾Ð³Ð´Ð° дают полезные знаниÑ. Ðо некоторые галлюцинации оказываютÑÑ Ð¿ÑƒÐ³Ð°ÑŽÑ‰Ðµ реальными.<BR>Мне нужно Ñледить за Ñвоей пÑихикой, потому Ñ Ñобрал инÑтрумент Ð´Ð»Ñ ÑнÑÑ‚Ð¸Ñ Ð¿Ð¾ÐºÐ°Ð·Ð°Ð½Ð¸Ð¹ пÑихичеÑкого ÑоÑтоÑниÑ.
1218#
1219research.ORE.title=Руды
1220research.ORE.stage.1=СущеÑтвует много уникальных руд и блоков, которые пригодÑÑ‚ÑÑ Ñ‚Ð°ÑƒÐ¼Ð°Ñ‚ÑƒÑ€Ð³Ñƒ. Ðужно делать пометки о каждом таком найденном блоке.
1221research.ORE.amber=§oЯнтарь§r<IMG>thaumcraft:textures/research/research3.png:0:128:128:128:.6</IMG>та руда обычно находитÑÑ Ð¾ÐºÐ¾Ð»Ð¾ поверхноÑти, при добыче из нее выпадает куÑок ÑнтарÑ.
1222research.ORE.cinnabar=§oКиноварь§r<IMG>thaumcraft:textures/research/research3.png:128:128:128:128:.6</IMG>Ðту краÑноватую руду можно найти под землей, при переплавке из нее получаетÑÑ Ñ€Ñ‚ÑƒÑ‚ÑŒ.
1223research.ORE.crystal=§oКриÑталл Виѧr<IMG>thaumcraft:textures/research/research4.png:0:0:128:128:.6</IMG>Иногда поÑвлÑетÑÑ Ñ‚Ð°Ðº много магичеÑкой Ñнергии, что она начинает конденÑироватьÑÑ Ð½Ð° камнÑÑ… в виде криÑталлов. Пока еÑть избыток Ñнергии, криÑталлы будут раÑти и даже раÑпроÑтранÑтьÑÑ.<BR>Ðо когда Ðура иÑтощаетÑÑ, криÑталлы иÑпарÑÑŽÑ‚ÑÑ Ð¾Ð¿Ñть же в виде Ñнергии, воÑÑÑ‚Ð°Ð½Ð°Ð²Ð»Ð¸Ð²Ð°Ñ Ðуру. Таким образом, криÑталлы предÑтавлÑÑŽÑ‚ Ñобой Ñвоеобразные батареи Ð´Ð»Ñ Ð’Ð¸Ñ. Ðо они никогда полноÑтью не иÑчезают - как минимум один маленький криÑталл вÑегда оÑтаётÑÑ.<BR>Ðти криÑталлы можно Ñобрать и применить в Тауматургии.<IMG>thaumcraft:textures/research/research3.png:0:104:96:16:1</IMG>Пока не ÑущеÑтвует метода Ñобрать неÑколько криÑталлов. Либо вÑÑ‘, либо ничего.<BR>КриÑталлы, раÑтущие в заражённой зоне тоже могут заразитьÑÑ.
1224#
1225##########################################
1226# ALCHEMY
1227##########################################
1228#
1229research.BASEALCHEMY.title=Ð‘Ð°Ð·Ð¾Ð²Ð°Ñ Ð°Ð»Ñ…Ð¸Ð¼Ð¸Ñ
1230research.BASEALCHEMY.stage.1=Правила работы Ñ Ñ‚Ð¸Ð³Ð»ÐµÐ¼:<BR>1) УÑтановить тигель над иÑточником тепла (огонь, лава, нитор или что-нибудь подобное).<BR>2) Добавить воды и дождатьÑÑ ÐºÐ¸Ð¿ÐµÐ½Ð¸Ñ.<BR>3) Добавить ингредиенты Ñ Ð½ÑƒÐ¶Ð½Ð¾Ð¹ ÐÑÑенцией, броÑÐ°Ñ Ð¸Ñ… в тигель или Ð½Ð°Ð¶Ð¸Ð¼Ð°Ñ ÐŸÐšÐœ на верхней Ñтороне тиглÑ<BR>4) БроÑить катализатор.<PAGE>Запомнить<BR>- Shift-ПКМ пуÑтой рукой опуÑтошает тигель.<BR>- ÐšÐ°Ð¶Ð´Ð°Ñ Ð¾Ð¿ÐµÑ€Ð°Ñ†Ð¸Ñ Ð¿Ð¾Ñ‚Ñ€ÐµÐ±Ð»Ñет воду, так что её надо каждый раз пополнÑть. Можно иÑпользовать трубы.<BR>- Я могу делать Ñразу по неÑколько предмеов - важно лишь иметь нужное количеÑтво ÑÑÑенции и катализаторов.<BR>- ÐÑÑÐµÐ½Ñ†Ð¸Ñ Ñ€Ð°ÑтворÑетÑÑ Ñо временем, так что не надо тратить времÑ. ИнтереÑно, что означают Ñти Ñтранные фиолетовые пары, когда ÐÑÑÐµÐ½Ñ†Ð¸Ñ Ð¸ÑпарÑетÑÑ? Ðаверное, не Ñтоит беÑпокоитьÑÑ.<LINE>Создание криÑталлов<BR>КриÑталлы ÑÑÑенции, должно быть, легко делаютÑÑ. Ð’ÑÑ‘, что нужно - раÑколоть кварц на мелкие оÑколки - они будут Ñеменами Ñтих криÑталлов.<BR>Затем проÑто броÑить оÑколок в тигель и он напитаетÑÑ Ð½ÐµÐºÐ¾Ñ‚Ð¾Ñ€Ñ‹Ð¼ количеÑтвом ÑÑÑенции.<BR>Ðто не оÑобо Ñффективный ÑпоÑоб Ð¿Ð¾Ð»ÑƒÑ‡ÐµÐ½Ð¸Ñ ÐºÑ€Ð¸Ñталлов - в них ÑодержитÑÑ Ð²Ð´Ð²Ð¾Ðµ меньше затраченной ÐÑÑенции, и кроме того, кварц не так-то проÑто найти. Ртакже Ñ Ð½Ðµ могу контролировать, ÐºÐ°ÐºÐ°Ñ ÑÑÑÐµÐ½Ñ†Ð¸Ñ Ð±ÑƒÐ´ÐµÑ‚ поглощена оÑколками.
1231#
1232research.ALUMENTUM.title=Alumentum
1233research.ALUMENTUM.stage.1=Nitor is a useful substance. It provides heat, light and is aesthetically pleasing. Unfortunately it provides only slightly more heat than a torch - enough to slowly heat some water or keep you warm at night, but not enough for practical purposes like smelting ore.<BR>I need something more... reactive.<BR>I should take some time to collect my thoughts and study the elements. Maybe there is a way to improve coal like I did glowstone.
1234research.ALUMENTUM.stage.2=I was right! I should be able to take a lump of coal and add more of the essentia it already contains... and possibly a little bit of perditio for extra kick.<BR>If my calculations are correct the resulting substance, which I have called Alumentum, should burn three times longer than normal coal.<BR>My calculations also show that the substance will be quite energetic and I should take care not to chuck it about... not unless I have good reason to, that is.
1235#
1236research.METALLURGY.title=Alchemical Metallurgy
1237research.METALLURGY.stage.1=Brass is a sturdy, low friction metal perfectly suited to craft intricate mechanical devices.<BR>Unfortunately it is not always possible to get hold of it due to the morphic properties of the universe I may find myself in.<BR>There should be a way of crafting it via alchemical transmutation. I simply need to find it.
1238research.METALLURGY.stage.2=Metals have proven to be quite easy to manipulate via thaumaturgical principles. My first experiments has led to the discovery of Alchemical Brass, but it was a simple matter to create something that already exists. It is time to create something new.<BR>I have theorized that by infusing a base metal like iron with magical energy should result in something with very interesting properties.<BR> It should be harder than iron with the ability to accept enchantments beyond that which iron is normally capable of.<BR>A metal such as this should have many applications in the crafting of more advanced thaumaturgical devices.
1239research.METALLURGY.stage.3=I am sure I am on the edge of a breakthrough here, but I have no idea how to proceed. There is something missing, some vital piece of information I lack.<BR>I should proceed carefully however. Somehow I sense the areas of knowledge I am delving into now could be dangerous.
1240research.METALLURGY.stage.4=My hand shakes as I write this. The strange substances I have investigated has opened strange new vistas in my mind.<BR>Before me I have formulas for creating a mysterious new metal, yet I do not remember writing them, nor does the handwriting look quite like mine.<BR>The metal they describe is a mass of contradictions. It is hard and unyielding, yet at the same time soft and easy to work. It will feel warm to the touch, almost alive and like living things it will slowly heal itself if damaged.<BR>Crafting mere physical tools from this seems almost... wrong.
1241research.METALLURGY.stage.5=For now my studies are complete, but who knows what other wondrous discoveries I will make in the future?
1242research.voidstuff.text=A strange metal
1243#
1244research.METALPURIFICATION.title=ОчиÑтка металлов
1245research.METALPURIFICATION.stage.1=Самородные клаÑтеры - ÑÐºÐ¾Ð¿Ð»ÐµÐ½Ð¸Ñ Ð¼ÐµÑ‚Ð°Ð»Ð»Ð¾Ð² в их чиÑтейшей форме. При переплавке клаÑтеры дают удвоенное количеÑтво Ñлитков.<BR>ЕÑли Ñ Ð½Ð°Ð¹Ð´Ñƒ ÑпоÑоб ÑÐ¾Ð·Ð´Ð°Ð½Ð¸Ñ Ñтих клаÑтеров, то Ñильно Ñнижу необходимоÑть ходить в шахту.
1246#
1247research.HEDGEALCHEMY.title=Hedge Alchemy
1248research.HEDGEALCHEMY.stage.1=It should be a fairly simple process to apply the alchemical principles I've learned to creating common materials.<BR>It will hardly be a challenge for me, but the practice should do me good.<BR>I realised that I have gathered an alarmingly large stock of rotten flesh for who knows what reason. Maybe it is time I put it to use and render it into tallow. It should be handy for crafting candles if nothing else.<BR>I should also be able to turn it into leather with a little bit of magical elbow grease.
1249research.HEDGEALCHEMY.stage.2=Some substances are simple enough that just adding more of the same essentia it contains is enough to create more of that substance. This isn't true for everything, but the phenomenon will probably prove useful.
1250research.HEDGEALCHEMY.stage.3=Some things you simply have to craft from scratch - all I need is a base material to add essentia to and with a bit of luck I can manufacture a few relatively common, but annoying to get materials.
1251research.HEDGEALCHEMY.stage.4=For now my studies are complete, but who knows what other wondrous discoveries I will make in the future?
1252#
1253research.LIQUIDDEATH.title=Liquid Death
1254research.LIQUIDDEATH.stage.1=Curiosity has taken me down a dark path. I wonder what a liquid made mostly from entropic and death energy would do. Nothing good I imagine.<BR>At the very least it should make a handy weed killer or control pests.
1255research.LIQUIDDEATH.stage.2=Oh dear, what have I done? This liquid is so dangerously toxic that virtually nothing can prevent it from dissolving flesh, bone and even harder substances. Nothing alive or that even displays the semblance of life can survive it.<BR>Apart from obvious practical applications, this vile substance has another interesting property: Any essentia a dissolved creature possessed form into crystals that can be harvested.
1256#
1257research.BOTTLETAINT.title=Порча в бутылке
1258research.BOTTLETAINT.stage.1=ÐавернÑка у Ð¼ÐµÐ½Ñ Ð¿Ð¾Ð»ÑƒÑ‡Ð¸Ñ‚ÑÑ Ñоздать ÑинтетичеÑкий аналог Порчи. Я, конечно, не знаю, зачем мне Ñто понадобилоÑÑŒ бы, но иногда прогреÑÑ Ñ‚Ñ€ÐµÐ±ÑƒÐµÑ‚ жертв.<BR>Ðтот процеÑÑ Ð´Ð¾Ð»Ð¶ÐµÐ½ быть проÑтым - I merely need to create a concentrated mixture of flux and it should easily react with almost anything to create Taint.
1259#
1260research.BATHSALTS.title=Purifying Bath Salts
1261research.BATHSALTS.stage.1=Warp is a danger for even the most careful of thaumaturges. For those that have done a bit too much dabbling Warp effects are probably more than just an annoyance.<BR>I should make solving this problem a priority. Even if I am not able to remove Warp, at the very least I should be able to alleviate it's effects.
1262research.BATHSALTS.stage.2=I have drawn up a recipe to create relaxing and refreshing bath salts. Simply tossing these salts into water will turn the water into a silvery, purifying liquid that soothes away the stresses of the day and brings temporary relief from the effects of Warp. I should note however that the more warp a thaumaturge suffers from, the shorter the duration of this protection.<BR>The salts are quite fragile and will soon dissolve if tossed around haphazardly.
1263#
1264research.SANESOAP.title=Sanity Soap
1265research.SANESOAP.stage.1=I seem to have stumbled upon something here. Bath Salts relax the body and brings temporary relief from Warp, but I need a more permanent solution. Something that will cleanse my body of Warp completely.<BR>Sympathetic magic could come in handy here. Soap cleanses the body, but with the proper amount of persuasion maybe it can cleanse the mind as well?
1266research.SANESOAP.stage.2=Eureka! I have formulated a recipe for what I have named Sanity Soap (patent pending)<BR>This soap cleans the flesh, but the effects it has on the psyche is what truly makes it special. When used it has a small chance of reducing non-permanent warp and will remove all temporary warp.<BR>Using it while under the effects of a Warp Ward or while standing in Purifying Fluid will increase your odds.
1267#
1268research.ARCANESPA.title=Arcane Spa
1269research.ARCANESPA.stage.1=Pouring bath salts into water is a bit of a chore, but luckily one easily solved with a bit of magic and ingenuity.
1270research.ARCANESPA.stage.2=I have created a handy machine that when filled with water and bath salts will automatically mix them and pump the liquid into an area above it. The liquid will fill a 5x5 area above the location where the machine is placed.<BR>Additionally, I have designed it in such a way that it can be used to pump nearly any liquid I can fill it with. It can be filled with with automation, or by clicking on the block with the appropriate container. Applying a redstone signal will disable it.
1271#
1272research.WARDEDJARS.title=Warded Jars & labels
1273research.WARDEDJARS.stage.1=I see a time fast approaching where I will need to have ready access to multiple different kinds of essentia. For that I will need a source and the most obvious is the essentia found in, well, everything.<BR>Using alchemical principles should be able to find a way to break down objects and convert them into essentia. Before I can start however I will need to study essentia in the purest form available to me - vis crystals.<BR>By subjecting these crystals to, um, "destructive testing" I should be able to determine how they react in various extremes and the best way to preserve their purity.<BR>I should start with primal Essentia.
1274#
1275research.ESSENTIASMELTER.title=Essentia Smelting
1276research.ESSENTIASMELTER.stage.1=I see a time fast approaching where I will need to have ready access to multiple different kinds of essentia. For that I will need a source and the most obvious is the essentia found in, well, everything.<BR>Using alchemical principles should be able to find a way to break down objects and convert them into essentia. Before I can start however I will need to study essentia in the purest form available to me - vis crystals.<BR>By subjecting these crystals to, um, "destructive testing" I should be able to determine how they react in various extremes and the best way to preserve their purity.<BR>I should start with primal Essentia.
1277research.ESSENTIASMELTER.stage.2=My experiments are promising if a bit unpredictable. Fortunately the fires where easily quenched and my hair should grow back in a few days.<BR>It seems melting objects down in a special alchemical process is my best option. Unfortunately my tests so far has been on primal crystals. I should also test my finding on crystals containing secondary essentia - that is essentia made up of a combination of two primal aspects.<BR>A third tier known as tertiary essentia also exists. That is essentia made up of a mixture of primal and secondary aspects, or two secondary aspects.
1278research.ESSENTIASMELTER.stage.3=I have managed to break down all my samples of primary and secondary essentia into a liquid state. The process has been slow and tedious however. Until I simplify the process it will never be practical for large scale usage.<BR>Luckily extracting essentia from objects has a lot in common with the smelting of metals. Using a furnace as a base I might be able to create an essentia smeltery that automatically melts down items and separates out individual types of essentia.
1279research.ESSENTIASMELTER.stage.4=I have drawn up the plans for an Essentia Smelter. The smelter works much like a normal furnace by burning coal to produce heat, but instead of smelting ore into metal, it breaks down objects into a slurry of raw, unprocessed essentia. This process isn't very efficient and a small amount of essentia is converted into flux roughly 20% of the time.<BR>The next step in the process is to take the essentia slurry and distill it using an Arcane Alembic.<BR>To work, arcane alembics need to be placed on top of a smelter. Multiple alembics can be placed on top of each other to increase storage, but it does not influence processing speed. The essentia slurry will slowly be drawn into the alembic and the individual aspected essentia separated out.<BR>If the smelter is being powered by alumentum, this distillation process is much faster.<BR>The essentia can then be extracted out of an alembic using phials, jars or more complex means.
1280research.ESSENTIASMELTER.bellows=Bellows placed on the side of a smelter will greatly increase the heat it generates, allowing items to be broken down into a slurry much quicker.
1281#
1282research.ESSENTIASMELTERTHAUMIUM.title=Thaumium Essentia Smelter
1283research.ESSENTIASMELTERTHAUMIUM.stage.1=The basic essentia smelter is quite crude if I have to be honest with myself. It is extremely inefficient and rather slow. I chalk this up to the low quality of the materials it is crafted from.<BR>I believe Thaumium could prove useful in improving the smelting process. I should run some experiments to see how it effective it would be at containing essentia slurry.<BR>I should probably also improve the plumbing inside the smelter itself.
1284research.ESSENTIASMELTERTHAUMIUM.stage.2=Thaumium has proven to be a good choice, though not quite as effective as I had hoped.<BR>The Thaumium Smeltery works much like the basic smeltery, but it has roughly 85% efficiency instead of 80%. Not nearly the improvement I was hoping for, but better than nothing I suppose.<BR>Its main benefit is that it breaks down essentia slurry at double the normal speed.
1285#
1286research.ESSENTIASMELTERVOID.title=Void Metal Essentia Smelter
1287research.ESSENTIASMELTERVOID.stage.1=I need to go back to the drawing board. Using Thaumium did improve the smelting process, but not to the degree I had hoped.<BR>My recent discovery of Void Metal has opened up a new avenue of research for me. It is much more resilient an malleable than Thaumium. I should but it through the same batteries of tests I did for Thaumium and see how the two compare.<BR>It might also be worth changing the internal plumbing to incorporate Void Metal in some manner.
1288research.ESSENTIASMELTERVOID.stage.2=I am pleased with the results of my testing. I expect the Void Metal Smeltery will work much like the basic smeltery, but at roughly 95% efficiency instead of 80%.<BR>It should break down essentia slurry slightly quicker than the basic smeltery, but not nearly as fast as the thaumium smeltery.
1289#
1290research.THAUMATORIUM.title=Alchemical Automation
1291research.THAUMATORIUM.stage.1=Sometimes alchemy can be a hit and miss affair - miscounted aspects, degrading essentia and ingredients that require manual labor to mix. I have had enough.<BR>Now that I have raw, liquid essentia available to me I should improve the entire alchemical process.
1292research.THAUMATORIUM.stage.2=I have invented an automated device I have named the Thaumatorium. The Thaumatorium is a marvelous invention that allows a thaumaturge to select which formula to use and what catalysts to add. It then automatically draws essentia from available sources using tubes. As long as there is a supply of catalyst it produces the required object perfectly, every time.<BR>The crucible that forms its base does not require water, but a heat source is still needed.<LINE>When I access the device there are several slots. The top-left slot is where I place the catalyst. Once I have don this I can choose which recipe you wish to craft with that catalyst from a list of possibilities in the top right slot.<BR>The bottom bar shows the essentia required in the order they will be required. It will also display progress bars once the machine is in operation.<BR>The created object is ejected out the front of the device or into an inventory placed in front of the ejection port.<LINE>Normally a Thaumatorium can only have one active formula, but by attaching a Mnemonic Matrix to its side you can increase the number of formulas it can keep track of.<BR>Each matrix increases the number of formulas by 2.
1293#
1294research.ESSENTIATRANSPORT.title=Advanced Essentia Transport
1295research.ESSENTIATRANSPORT.stage.1=During the infusion crafting process essentia is drawn directly from jars and floats through the air to the infusion matrix. The magic of the matrix keeps it stable enough for the infusion process, but normally the essentia is changed in such a way that it becomes unusable for anything else.<BR>If only I can find a way to draw essentia through the air outside of the infusion process and still keep it stable.
1296research.ESSENTIATRANSPORT.stage.2=I have cracked the method of keeping aerated essentia stable outside of infusion.<BR>I have drawn up plans for two devices. The Filling Essentia Transfuser can take essentia directly from a pipe network or other essentia source and transport it to jars within 16 blocks of the direction it is facing.<BR>The Emptying Essentia Transfuser does the opposite - drawing essentia from jars within range and placing it within tubes or devices requiring essentia of a specific type.
1297#
1298research.CENTRIFUGE.title=Essentia Centrifuge
1299research.CENTRIFUGE.stage.1=I often find myself with complex essentia I have no real need for. I need to find a way to put all that unused essentia to a practical use.
1300research.CENTRIFUGE.stage.2=The alchemical centrifuge is a wondrous invention that allows me to break essentia into its component parts.<BR>When compound essentia flows into the centrifuge from below it will be slowly broken down into the primal or compound essentia that it is made from. Only one of the components is created for each point of essentia broken down.<BR>The resulting essentia needs to be drawn from the top of the centrifuge. Because of the idiosyncrasies of the tube pressure system, it would be best to connect a Essentia Buffer to the top of the centrifuge.
1301#
1302research.TUBES.title=Essentia Tubes
1303research.TUBES.stage.1=I can transport essentia around in jars and flasks, but that is not useful for large scale alchemical operations. The obvious answer is to transport essentia with pipes or tubes, but due to its volatile nature no mundane pipe will be able to transport it.<BR>I should gather some exotic essentia samples and use them to test various materials.
1304research.TUBES.stage.2=I have unlocked the key to creating stable and relatively leak-free tubing. While mundane chemicals can be transported in glass, certain types of essentia either dissolve or simply pass right through it. By wrapping the glass in iron and treating it with quicksilver I have managed to protect it from even the most volatile types of essentia. Brass fittings finish off the piping system and makes it visually appealing.<PAGE>The tubes can be connected to all manner of alchemical devices, though warded jars and alembics are their primary targets.<BR>Essentia flows through the tubes whenever something is connected to them that can accept it, like warded jars.<BR>Jars containing different kinds of essentia will only draw their kind of essentia towards them. Tubes however can only draw and transport one kind of essentia at a time - the highest drawing strength will take priority. Without the proper use of valves it is quite easy for a network of tubes to get gummed up. The use of valves is essential.<BR>When you see gasses being vented from a tube, it means different kinds of suction are interfering with each other. The color gives a clue as to the types of suction that is causing the problem.<LINE>Tubes can be connected and disconnected from their neighbors by clicking on a section of tubing with a Caster.<BR>The Caster can also be used to click on the central section to rotate certain tubes like the valve.<PAGE><IMG>thaumcraft:textures/items/resonator.png:0:0:255:255:.125</IMG>The Essentia Resonator is handy for troubleshooting your tube network. You can use it on a tube or other essentia using device to see what essentia it currently contains and the suction it is applying.<PAGE><IMG>thaumcraft:textures/items/tube_valve.png:0:0:255:255:.125</IMG>The essentia valve acts much like a normal length of tubing, except it can be turned off by hand or a redstone signal. When this is done the flow off essentia through it will be cut off.<PAGE><IMG>thaumcraft:textures/items/tube_filter.png:0:0:255:255:.125</IMG>Filtered essentia tubes work like normal tubes, except it is possible to mark them with labels, phials or other items that clearly identify a single type of essentia. When marked they will restrict essentia flow through them to what they have been marked with.<BR>Shift-clicking on them with an empty hand will remove the filter.<PAGE><IMG>thaumcraft:textures/items/tube_restrict.png:0:0:255:255:.125</IMG>Restricted essentia tubes work like normal tubes, except they halve the any suction passing through them.<PAGE><IMG>thaumcraft:textures/items/tube_oneway.png:0:0:255:255:.125</IMG>Directional essentia tubes only accept suction from one direction. The blue markings indicate the direction from which suction will be accepted.<PAGE><IMG>thaumcraft:textures/items/tube_buffer.png:0:0:255:255:.125</IMG>The essentia buffer allows you to store a limited amount of essentia - 8 points total, though it can be made up of any combination of essentia types. Like a jar it has suction, though it applies the minimum amount of suction possible (1).<BR>This means that is usually only able to draw essentia from an essentia source it is directly attached to. However tubes can be connect to all its sides, meaning that it is invaluable for getting essentia out of devices that could contain variable types of essentia.<BR>You can attach bellows to the buffer - each attached bellows increases its suction by 32.<BR>Additionally you can toggle individual connections on and off as with a normal tube, but if you shift click a connection, it will choke the suction back to 1 (blue band) or 0 (red band) on that side.<BR>This allows for some interesting possibilities when routing essentia.
1305#
1306research.IMPROVEDSMELTING.title=Improved Essentia Distillation (part 1)
1307research.IMPROVEDSMELTING.stage.1=While essentia smelters can be very fast, they could always be faster - especially the speed at which they break down the essentia slurry into usable essentia.<BR>It should be a simple matter for me to speed up this process.
1308research.IMPROVEDSMELTING.stage.2=I have discovered a way to make essentia smelting faster and more efficient: Auxiliary Slurry Pumps.<BR>Each Auxiliary Slurry Pump placed on the side of a smelter acts as a secondary processor, outputting refined essentia to any alembics placed above it.
1309#
1310research.IMPROVEDSMELTING2.title=Improved Essentia Distillation (part 2)
1311research.IMPROVEDSMELTING2.stage.1=Designing the the slurry pumps have given me an idea to reduce the amount of flux generated during the smelting process.<BR>I should follow up on those ideas as soon as possible.
1312research.IMPROVEDSMELTING2.stage.2=I have discovered a way to manage the flux generated by the smelting process. By running the slurry through a secondary set of venting ports fitted with filters I am able to separate out the flux and safely vent it as harmless steam.<BR>Like the slurry pumps, the vents need to be placed on the side of the smelter.<BR>This process will reduce flux produced by about a third and additional vents will increase this, though there are diminishing returns.
1313#
1314research.EVERFULLURN.title=Everfull Urn
1315research.EVERFULLURN.stage.1=Alchemical creation has proven to be much easier than I expected. If I can somehow automate this process to create something simple and practical it will go a long way toward further alchemical breakthroughs.<BR>Maybe something like an infinite water source would be a good start?
1316research.EVERFULLURN.stage.2=A small fountain of pure water always flows from the top of this urn, making it a perfect water source to fill my buckets, bottles or other liquid containers.<BR>The urn will also automatically replenish any liquid containers within two blocks of it if they can accept water from the top. This is perfect for automatically refilling crucibles, but has other uses as well.<BR>Every bucket full of water created costs 1 Aqua vis which is drawn directly from the aura.<BR>The water does taste a bit... odd. Nothing to worry about I'm sure.
1317#
1318##########################################
1319# ARTIFICE
1320##########################################
1321#
1322research.BASEARTIFICE.title=Ðачальное знание артефактов
1323research.BASEARTIFICE.stage.1=Я готов начать Ñоздавать уÑиленные объекты и инÑтрументы - вÑего лишь нужно подумать, как мне Ñто делать.<BR>Пора взÑтьÑÑ Ð·Ð° работу.
1324#
1325research.ENCHFABRIC.title=Enchanted Fabric
1326research.ENCHFABRIC.stage.1=Before I can start designing truly wondrous devices I should practice my fundamental skills.<BR>I thought I would start by weaving magical cloth from mundane materials. Not only will this hone my skills, but the fabric itself could prove useful.Ñ‹
1327research.ENCHFABRIC.stage.2=The fabric I crafted is soft, supple and easy to enchant. I have designed patterns for a set of clothing made from this fabric.<BR>It will not only be comfortable and stylish, but while worn it will reduce the vis cost of certain types of thaumaturgical tasks. The clothing should also be easily dyeable much like leather armor.<BR>All in all I am quite pleased with what I have done here.
1328#
1329research.REDSTONERELAY.title=Redstone Relay
1330research.REDSTONERELAY.stage.1=I have always been curious about the seemingly negative reaction between mystical devices and redstone signals. I should study this phenomenon further and find a practical use for its effects.
1331research.REDSTONERELAY.stage.2=I have studied the matter and while it is a well-known phenomenon that redstone inhibits magic, I have discovered that in specific circumstances the opposite can be true as well.<BR>One practical application of this is the Redstone Relay. By sending a redstone signal through a magical substance like vis crystals you can inhibit it as much or as little as you want.<BR>Relays are placed much like redstone repeaters with their output side marked by a redstone torch.<BR>Unlike repeaters, relays have two toggles - the rearmost one determines the minimum input signal required to overwhelm this inhibiting effect and allow the relay to activate.<BR>The front toggle (next to the redstone torch) determines how strong the redstone signal is that the relay will output once it is active.<BR>This way, for example, you could have the relay emit a signal of strength 7 once it receives a signal of at least strength 2.
1332#
1333research.ARCANEEAR.title=Arcane Ear
1334research.ARCANEEAR.stage.1=I should investigate the creation of arcane sensors that can react to things in the world. Maybe sound is a good place to start.
1335research.ARCANEEAR.stage.2=I have succeeded! The Arcane Ear is a device that is capable of detecting the sound emitted from nearby note blocks. If it hears a note it recognises, it will emit a short redstone pulse.<BR>The Arcane Ear needs to be tuned in a manner identical to note blocks, the tone and note it listens for depends on the material it is placed against.<BR>Arcane ears can be placed against any surface.
1336#
1337research.BOOTSTRAVELLER.title=Boots of the Traveler
1338research.BOOTSTRAVELLER.stage.1=I need to create something that will ease my travels. I should examine the mechanics of movement and how one can go about improving it.
1339research.BOOTSTRAVELLER.stage.2=I have designed a pair of enchanted boots that will ease the journey of any traveler.<BR>They will allow one to move faster, jump higher and fall further.<BR>Lastly they allow you to cut through water like a fish. A slow and clumsy fish, but a fish nonetheless.
1340research.m_walker.text=Walk a lot.
1341research.m_runner.text=Run a lot.
1342research.m_swimmer.text=Swim a lot.
1343research.m_jumper.text=Jump a lot.
1344#
1345research.PAVINGSTONES.title=Arcane Paving Stones
1346research.PAVINGSTONES.stage.1=While a thaumometer will show me the local aura it would be useful to be able to get a general overview of the aura in a larger area. A device like this should be simple enough to design and make.
1347research.PAVINGSTONES.stage.2=<PAGE>§oPaving Stone of Travel§r<DIV>By altering the magical structure of arcane stone I am able to create a paving stone that adds new bounce to the step of anyone walking across it.<BR>Anything walking across it will have greater speed and agility for a couple of seconds.<PAGE>§oBarrier Stone§r<DIV>I have discovered a way of turning arcane stone blocks into mystical wards that will prevent most creatures from crossing them.<BR>It should be noted that these wards aren't always 100% foolproof and they cannot prevent other players from entering an area, but they keep most common threats at bay. They will also prevent golems from crossing them.<BR>For best results you need an unbroken line of them between the areas you wish to protect and the outside world.<BR>An active redstone signal will disable this block.<BR>The color of the runes above the stone indicates its current status.<BR>Purple runes show that it is currently preventing something from passing through.<BR>Blue runes indicates it has been deactivated with a redstone signal.<BR>Red runes shows that something is preventing it from fully warding an area and a gap exists where something might be able to pass through.
1348#
1349research.DIOPTRA.title=Thaumic Dioptra
1350research.DIOPTRA.stage.1=While a thaumometer will show me the local aura it would be useful to be able to get a general overview of the aura in a larger area. A device like this should be simple enough to design and make.
1351research.DIOPTRA.stage.2=As I expected it was not hard to expand on the workings of the thaumometer to design the Thaumic Dioptra.<BR>This device allows a thaumaturge to see the surrounding aura in a simple and clear manner. It will render the aura in a 13 chunk diameter area around it as a simple height map. It will also detect flux in the aura and color the aura purple in effected areas - the darker the purple, the more flux is present.<BR>A comparator can be connected if you want to monitor the aura level of the chunk in which it is placed.
1352#
1353research.LEVITATOR.title=Arcane Levitator
1354research.LEVITATOR.stage.1=I have always been fascinated by the power of flight. I am sure flying is almost within my grasp, but first I need to learn the fundamentals.<BR>I need to study simple levitation first.
1355research.LEVITATOR.stage.2=While not true flight, the Arcane Levitator is the next best thing.<BR>When placed the levitator lifts any item or creature above it up to 8 blocks into the air. A sneaking creature or player will be slowly lowered.<BR>While levitating something it consumes 1 aer vis per second from the aura.<BR>The levitator can be placed in any orientation, and when placed horizontally will push creatures along while keeping them aloft.<BR>A toggle on the back of the device allows you to alter the range at which it operates, but also changes the amount of vis it uses.
1356#
1357research.ELEMENTALTOOLS.title=Elemental Tools
1358research.ELEMENTALTOOLS.stage.1=With the discovery of infusion, I should experiment with binding primal elements into tools and weapons. If I am correct this will grant them unique and powerful properties.<BR>For my initial experiments I should stick to working with thaumium tools - they will be easy to infuse and will be a good base for future experiments.
1359research.ELEMENTALTOOLS.stage.2=I have drawn up the required rites to infuse the thaumium tools I have created. If my calculations are correct they will have some unique and interesting abilities.<PAGE>§oAxe of the Stream§r<DIV>By combining water shards and a thaumium axe, I have designed a tool that embodies the aspects of motion and flow.<BR>It functions like a normal axe on all materials except natural logs and trees. When used on them the axe seeks to furthest block of the same type that is still connected to the block you are attempting to harvest and harvests that one instead.<BR>In effect you will chop trees from the top down even if you hit the bottom-most block.<BR>Any wood chopped in this fashion will automatically float towards you.<BR>If you press and hold right click the axe will axe will draw all nearby items towards you - not just wood it chopped.<BR>If shift is held while using this tool all its special properties are suspended and it functions like a normal axe.<PAGE>§oPickaxe of the Core§r<DIV>By infusing a thaumium pickaxe with fire shards, I have designed a pickaxe that glows with the heat of a forge.<BR>When you mine ore blocks there is a chance that you will mine a cluster instead. Native clusters are much easier to process and produces double the normal amount of metal when smelted.<BR>It can also be used to sound out any surface you right click against to find out what valuable ores, lava or water can be found nearby.<BR>If shift is held while using this tool all its special properties are suspended and it functions like a normal pickaxe.<PAGE>§oSword of the Zephyr§r<DIV>I have merged the elemental fury of air shards with a thaumium sword.<BR>When used to strike a foe, the blade will sweep in a wide arc, hitting additional foes near your main target.<BR>While blocking the sword will conjure a sphere of whirling winds around you, pushing enemies and loose objects away and deflecting incoming projectiles.<BR>While blocking it will also slowly lift you into the air.<PAGE>§oShovel of the Earthmover§r<DIV>Combining earth shards with a thaumium shovel I have designed a peerless digging implement.<BR>When used to dig earth, sand and similar materials it will dig a 3x3 area.<BR>If you right click on the side of a block, it will attempt to place a 3x3 section of the same material in the world as long as you have sufficient blocks in your inventory.<BR>The orientation of both the digging and construction depends on the face you dug or clicked.<BR>If shift is pressed you can see where blocks will be placed in the world and you can change the orientation of how blocks are placed by pressing 'G' on the keyboard. Blocks can be placed either parallel to the block face selected, or extending out of the face vertically or horizontally.<BR>If shift is held while using this tool all its special properties are suspended and it functions like a normal shovel.<PAGE>§oHoe of Growth§r<DIV>By merging the magical energy from order and entropy shards with a thaumium hoe, I have created a farming implement with few equals.<BR>When used to till fields, it will till a 3x3 area instead of just a single block.<BR>When used to crops or other plants it will act as bonemeal to promote its growth, though at a higher cost to its durability. It might even be able to grow plants that normal bonemeal can't.<BR>If shift is held while using this tool all its special properties are suspended and it functions like a normal hoe.
1360#
1361research.INFUSIONENCHANTMENT.title=Infusion Enchantment
1362research.INFUSIONENCHANTMENT.stage.1=The elemental tools have proven quite useful, but the method I use to enchant them is inflexible. I must discover a way to apply many of the same abilities to nearly any tool or weapon, not just thaumium tools.<BR>A good place to start would be to study normal enchantment and see how I can apply some of those primitive principles to the infusion process.
1363research.INFUSIONENCHANTMENT.stage.2=I have cracked the problem and should now be able to add infusion enchantments to most tools or weapons. Some enchantments can be applied multiple times to the same item, but each rank has an increased essentia cost when crafted.<BR>Each different infusion enchantment on the item also increases the cost by 33% and has an increased chance of giving it the Warping property.<BR>Certain infusion enchantments can only be applied to specific tools or weapons. This will be listed under each individual entry that follows.<BR>Tools with infusion enchantments can still be enchanted with the normal enchanting table and visa versa.<BR>Like with the elemental tools, sneaking while using an infusion enchanted tool will suppress its abilities.<PAGE>§oCollector§r<DIV>Whenever this tool harvests an item it will automatically float towards you.<DIV>§oRanks§r: none<BR>§oTarget§r: axe, pickaxe, shovel, weapon<PAGE>§oBurrowing§r<DIV>When you try to harvest a tree or ore the furthest block will be harvested, instead of the one you are trying to break.<DIV>§oRanks§r: none<BR>§oTarget§r: axe, pickaxe<PAGE>§oRefining§r<DIV>Whenever you harvest ore there is a chance of gaining a native cluster instead. Increasing the rank of the enchant will improve the chance.<DIV>§oRanks§r: 1-4<BR>§oTarget§r: pickaxe<PAGE>§oSounding§r<DIV>You can right click on a block with this tool to send out a sounding pulse. This pulse will reveal any ores hidden nearby. Using this ability will cause some damage to the tool.<DIV>§oRanks§r: 1-4<BR>§oTarget§r: pickaxe<PAGE>§oDestructive§r<DIV>When you harvest a block the 8 blocks surrounding (3x3 area) it will also be harvested if they are normally harvestable by the tool. Each additional block harvested causes durability loss as if you had harvested them by hand.<DIV>§oRanks: none<BR>§oTarget§r: axe, pickaxe, shovel<PAGE>§oArcing§r<DIV>When you strike an enemy with a weapon enchanted with this, an arc of biting wind will hit an additional target nearby for half your weapons damage. Additional ranks will increase the number of additional targets and the range.<DIV>§oRanks§r: 1-4<BR>§oTarget§r: weapon<PAGE>§oEssence Harvester§r<DIV>When you you kill a creature with a weapon enchanted with this it has a chance of dropping some of its essence in crystal form. Increasing the rank of this enchantment increases the chance of crystals dropping and may also increase the number dropped.<DIV>§oRanks§r: 1-5<BR>§oTarget§r: weapon
1364#
1365research.INFERNALFURNACE.title=Infernal Furnace
1366research.INFERNALFURNACE.stage.1=I have found that a large part of my day tends to be taken up with smelting things in a furnace. Surely there is a way I can make this less of a chore?<BR>Time to go somewhere hot for inspiration. Somewhere really hot.
1367research.INFERNALFURNACE.stage.2=I took a trip to the nether and was inspired by what I found there. By harnessing raw §cIgnis§0 within a furnace crafted from obsidian, netherbrick and a pinch of Salis Mundus I will be able to make a highly efficient and fuel free furnace. So efficient in fact, that occasionally it will produce bonus materials in the form of nuggets or other items.<BR>While this is essentially free, it is also very slow unless the furnace gets a steady supply of vis from the aura.<LINE>Anything dropped into the top of the furnace will be smelted down and spit out the front - if the object is not normally smeltable it will be destroyed.<BR>I can place a chest or other container directly in front of the furnace to have it eject items into it.
1368research.INFERNALFURNACE.bellows=Attaching an arcane bellows to an Infernal Furnace has shown some interesting results. The elemental infused air not only stokes the flames increasing its smelting speed, but causes them to burn much purer, resulting in a reduction of flux generated and increasing the chance of creating bonus nuggets and other materials when smelting.
1369#
1370research.INFUSION.title=Infusion
1371research.INFUSION.stage.1=Arcane crafting and alchemy can go only so far. Something better is needed to create truly powerful mystical objects.<BR>You believe that it should be possible to infuse objects with essentia directly. You could, for example, infuse a stone with §6Aer§0 vis and a feather and it would result in a very light stone.<BR>At least, that is my theory.
1372research.INFUSION.stage.2=Unsurprisingly, infusion crafting is proving to be a lot more complex than I expected. Simply trying to infuse aspects into something does not work. I will need a relatively complex system to stabilize the entire process. I have drawn up plans for a Runic Matrix that will allow me to do this.
1373research.INFUSION.stage.3=To even get started with infusion crafting there are several things I will need: The Runic Matrix (which I now have), arcane pedestals and a ready supply of magic in the form of essentia.<BR>Once you have your Runic Matrix properly placed into a structure commonly known as an Infusion Altar, you can begin to craft. The altar is crafted with the use of Salis Mundus like most other mystical structures. Once the pillars have formed the runic matrix can be activated using a casting tool.<BR>The central pedestal located under the matrix is where the item you wish to infuse will go. You will also need several more pedestals placed around the altar where you can place the blocks and items you wish to infuse into the target object. Lastly you will need warded jars or similar essentia containers holding the requisite amount of vis.<BR>Once all this is gathered you can click on the Runic Matrix with a casting tool to start the crafting process.<BR>During the first stage of crafting essentia will be drained from nearby sources. Crafting will stall if there is insufficient essentia available - something that you do not want as will be explained on following pages.<BR>Once all the required essentia has been infused into the target object, the other objects will have their essential essence drained. Only when this is done will the crafting process complete.<LINE>Infusion crafting is not without risks. The entire process involves forcing vast energies into a single object. Unpredictable things tend to happen.<BR>Usually one of the fusion objects get knocked off a pedestal, or flux gets generated, but more catastrophic events are not unheard of.<BR>The longer crafting continues due to unresolved problems like lack of vis or dropped items, the greater the chance of something bad happening.<BR>These effects can be reduced by various means. Firstly you wish to keep the entire fusion structure as symmetrical as possible - take careful note of where you place pedestals and make sure they are balanced with other pedestals on the opposite side of the altar. When placing fusion items into them you may wish to keep them balanced as well. Lastly you can place occult paraphernalia around the altar in symmetrical formations (things like candles, skulls, crystals, etc.). These will have the effect of reducing instability.<IMG>thaumcraft:textures/research/research5.png:128:0:128:136:1</IMG>
1374#
1375research.INFUSIONBOOST.title=Infusion Boosting
1376research.INFUSIONBOOST.stage.1=There should be a way to improve the function of the Infusion Altar. I should investigate this.
1377research.INFUSIONBOOST.stage.2=I have found a way to improve infusion altars through the use of special blocks placed under one or more of the four altar pillars.<BR>The §5Infusion Speed Stone§0 will increase the speed at which the altar operates, but at a slight increase to costs.<BR>The §5Infusion Cost Stone§0 will decrease infusion costs, but at a slight reduction to operating speed.<BR>These stones must be placed directly under an altar pillar, but they need not be balanced for instability purposes.
1378#
1379research.INFUSIONANCIENT.title=Infusion: Ancient Stone
1380research.INFUSIONANCIENT.stage.1=The strange, ancient stone I have found has some interesting mystical properties. I think it might be useful in the infusion process.
1381research.INFUSIONANCIENT.stage.2=I believe that when this ancient stone is used to craft the pillars for an infusion altar that it will help reduce the amount of essentia required during infusion crafting and speed up the crafting process by a small amount. It will however increase instability slightly.<BR>I you find pedestals crafted from the same material as each one will also help reduce essentia costs.
1382#
1383research.INFUSIONELDRITCH.title=Infusion: Eldritch Stone
1384research.INFUSIONELDRITCH.stage.1=The dark, eldritch stone I have discovered has some strange properties. I think it might be useful in the infusion process.
1385research.INFUSIONELDRITCH.stage.2=I believe that when this eldritch stone is used to craft the infusion altar pillars it will help reduce instability and speed up the crafting process by a moderate amount. It will unfortunately increase crafting cost slightly.<BR>Pedestals made from the same material it should have the same effect. Caution should be taken to carefully balance them however as unbalanced eldritch pedestals will massively increase your instability.
1386#
1387research.RUNICSHIELDING.title=Runic Shielding
1388research.RUNICSHIELDING.stage.1=It has proven simple enough to enchant objects with offensive and utilitarian abilities, but some defensive abilities would be useful as well. I should investigate this.
1389research.RUNICSHIELDING.stage.2=My research into protective magics have led me to discover Runic Shielding. This is not armor in the traditional sense, but a way of enchanting most baubles and armor to create a barrier of magical energy that wards out most types of damage. The shielding has a pool of hit points from which damage is subtracted first, protecting the wearer from all harm. Once this pool is depleted the wearer starts taking damage as normal. The pool replenishes over time and requires vis to replenish its charge which it draws from the aura.<BR>An object can be enchanted multiple times to increase the amount of protection it offers, though it becomes more expensive each time.<BR>The armor offers no protection from damage suffered due to certain environmental hazards.
1390#
1391##########################################
1392# THAUMATURGY
1393##########################################
1394#
1395research.BASETHAUMATURGY.title=Basic Thaumaturgy
1396research.BASETHAUMATURGY.stage.1=I have the casting glove, but now I need to craft the foci. The old scrolls aren't very clear on how to go about this, so I will need to find my own way.<BR>I have played with the idea of assembling a focus from crystals and then using vis to bind them together. My initial experiments have been failures... explosive failures.<BR>I think the answer I seek lies with an alchemical process.<BR>Using an ordo crystal as a core I might be able to leverage its ordered structure to grow a focus around it. While this is happening it should absorb praecantatio and auram essentia.<BR>The result should hopefully be a crystal focus able to absorb and manipulate vis.
1397research.BASETHAUMATURGY.stage.2=Using Alchemy to create the focus was indeed the path to success. The focus is stable and clear - now I simply need to imprint the proper patterns into it. For this I will need a Focal Manipulator<BR>I have already drawn up plans for a Focal Manipulator. The way it functions is similar to an arcane workbench in many ways, but instead of using vis to craft items it instead imprints patterns into the focus crystal.<BR>I must also design the patterns that I will need to imprint. I have and idea for a pattern to create flame, but I need to do some more research.
1398research.BASETHAUMATURGY.stage.3=I have everything I need. All I need to do is craft my first focus.<BR>By arranging specially prepared vis crystals around the blank focus I can set up patterns that will determine what function the focus will perform. For now I only know the patterns for 'Fire' and 'Touch'.<BR>'Fire' is what I am calling an Effect pattern and it determines what element or magical effect will be called upon. I should be able to combine multiple effects together, though each effect increases the overall cost of casting the spell.<BR>'Touch' is a Medium pattern and it determines how the effect will be delivered to a target. You can only have one medium per spell and it has to be placed at the centre of the overall pattern. Mediums can alter the cost and effectiveness of effects they are linked to. 'Touch', for example, makes effects cheaper to cast and slightly more potent.<BR>There is a third type of pattern that will be able to modify the effect of other patterns, by either altering their cost and potency, or by altering the way they function. As yet I do not know any of these, but I should eventually be able to replicate the discounting and boosting effect that 'Touch' seems to have.<BR>Placed patterns need to connect to at least one neighbouring pattern to be effective, but they can also be arranged in such a way that one pattern influences more than one neighbour. It is not possible to use a pattern more than once when creating a focus.<BR>The vis crystals that form the pattern will be consumed when I start the process and I also need to provide some of my own vital energy in the form of experience. Lastly the entire process takes some time as it draws vis from the aura to inscribe the pattern into the focus.
1399research.f_onfire.text=Examine fire very closely.
1400#
1401research.FOCUSBASICMODS.title=Basic Focus Modifications
1402research.FOCUSBASICMODS.stage.1=I should be able to replicate the effects of the 'Touch' pattern to enable me to alter the cost and effectiveness of other patterns.<BR>I will first attempt to make linked patterns cheaper without making them any less effective.
1403research.FOCUSBASICMODS.stage.2=Now that I can make patterns cheaper, it is time to tackle making them better! I suspect that increasing the effectiveness of patterns will have a cost implication - there doesn't seem to be way around that. Still a little extra vis is a small price to pay for a lot more oomph.
1404research.FOCUSBASICMODS.stage.3=While creating the Frugal and Potency patterns I have made a few interesting discoveries. I think I should be able to modify certain patterns so that they last longer than they normally do, or leave a lingering effect behind for those that do not normally have a duration.
1405#
1406research.FOCUSPROJECTILE.title=Focus Medium: Projectile
1407research.FOCUSPROJECTILE.stage.1=Touching my foe to set them alight is fine and all, but I would much rather hurl magic at them from afar. I need to find a way to extend focal energy beyond my limited reach.
1408research.FOCUSPROJECTILE.stage.2=A single projectile is fine and all, but what if I could hurl multiple projectiles at once? Splitting the magical energy in this way will make each individual projectile weaker and less accurate, but the gain in area covered and foes slain should more than make up for it.
1409#
1410research.FOCUSBOLT.title=Focus Medium: Bolt
1411research.FOCUSBOLT.stage.1=Hurling magical projectiles is a chore sometimes. They are hard to aim and take time to travel to the intended target.<BR>Hurling bolts of magical energy will be much better. They will effect their target instantly and aiming will also be a lot easier. Unfortunately I will probably have to expend a lot more vis to do so, but it will be worth it.
1412research.FOCUSBOLT.stage.2=The way my bolts function has more than just cosmetic similarities to natural lightning. I may also be able to duplicate the ability of lightning to arc between nearby targets. Each individual bolt in the chain will be weaker and more expensive, but the ability to effect multiple similar targets with a single cast will be priceless.
1413#
1414research.FOCUSFROST.title=Focus Effect: Frost
1415research.FOCUSFROST.stage.1=It should be a simple matter for me to use the fundamentals I have learned to harness other elements.<BR>Fire may be destructive, but intense cold can be nearly as harmful with the added benefit of chilling my enemies and slowing them down to a crawl.
1416#
1417research.FOCUSMAGIC.title=Focus Effect: Magic
1418research.FOCUSMAGIC.stage.1=Using the elements as a weapon has its benefits, but raw magic can be just as destructive - most creatures are harmed if exposed to raw, unfiltered vis. Even armor cannot protect you from this energy.
1419#
1420research.FOCUSBREAK.title=Focus Effect: Break
1421research.FOCUSBREAK.stage.1=Calling up the destructive power of perditio I should be able to design a pattern that can be used to safely break most blocks.
1422research.FOCUSBREAK.stage.2=There is a enchantment that allows you to break blocks without actually breaking them - instead they retain their unbroken form.<BR>By studying this 'Silk Touch' Enchantment I might be able to replicate this as a focus pattern.
1423research.FOCUSBREAK.stage.3=Like I did with the Silk Touch enchantment I should be able to replicate the effect of the Fortune enchantment.<BR>By studying it I might be able to use it as a focus pattern equivalent to Fortune II.
1424#
1425research.FOCUSEXCHANGE.title=Focus Effect: Exchange
1426research.FOCUSEXCHANGE.stage.1=While teleportation magic is a beyond me at the moment, my studies of the permutatio aspect leads me to believe that I should be able to make physical objects swap positions.<BR>I should see if my theory holds any water.
1427research.FOCUSEXCHANGE.stage.2=My theory has proven correct! By applying this pattern to a focus I can use it to select a type of block in the world. I simply need to sneak while right-clicking on it.<BR>When I then cast the effect on most other blocks it will exchange the target block for the one I selected earlier. Obviously I must be carrying enough of the selected blocks for the exchange to happen and the targeted block (or what it normally drops when broken) will appear in my inventory.<BR>It seems I cannot exchange particularly complex blocks, or those that cannot be broken by normal means.<BR>Apart from the cost to cast it, it seems the vis cost is also subtracted for each block exchanged in this way. I should be cautious.
1428#
1429research.FOCUSRIFT.title=Focus Effect: Rift
1430research.FOCUSRIFT.stage.1=I have performed a few tentative experiments with dimensional magic. Thusfar I have had mixed results, but I am able to reliably shift inanimate matter into an adjacent reality while part of that reality shifts into ours.<BR>I think. Either way, the matter returns unharmed almost every time. Living matter is a different matter - I dare not pen what I saw and I doubt I will attempt that experiment again.<BR>Luckily I think I will be able to replicate this discovery in the form a focus effect. Most inanimate objects will be shifted into this other realm temporarily like some sort of portable hole.<BR>The diameter of this hole will remain fixed at around 3 yards, but I should be able to manipulate the depth a bit. Normally it should be around 8 yards.
1431#
1432research.FOCUSCHARGE.title=Focus Effect: Charge
1433research.FOCUSCHARGE.stage.1=I Learned much about modifying focus patterns to increase or decrease their potency.<BR>I think I might be able to tweak a patterns cost and potency on the fly by modulating the amount of vis I channel through it.
1434research.FOCUSCHARGE.stage.2=I have been proven right yet again! The Charge pattern allows me to delay the casting of focus effects - while doing so more and more vis will be drawn into focus and when I eventually release the energy it will be a lot more powerful.<BR>Initially however the pattern is a lot weaker - about half as powerful as it would normally by, but as long as I delay releasing the spell I should be able to charge it up to almost double its normal strength.<BR>Vis costs will be modified in the same way.
1435#
1436research.RECHARGEPEDESTAL.title=Recharge Pedestal
1437research.RECHARGEPEDESTAL.stage.1=I expect that I will soon begin crafting objects that require vis to function, but that cannot easily draw the vis from the aura themselves. I will need a way to recharge them.
1438research.RECHARGEPEDESTAL.stage.2=This specially crafted pedestal can recharge vis storing items. Any rechargeable item placed in it will automatically draw vis from the aura to fill itself. Simply click on the pedestal with the item you wish to recharge. Use the pedestal again to retrieve the item.
1439#
1440research.VISAMULET.title=Vis Amulet
1441research.VISAMULET.stage.1=If I wish to recharge my vis storage items I currently need to return to the nearest recharge pedestal or carry one of them around. This is not always convenient however - I must find a portable way to recharge my items.
1442research.VISAMULET.stage.2=I have crafted an amulet capable of channeling vis from the aura, allowing me to recharge items in the field while it is worn.<BR>The amulet will only recharge items located in your hotbar, baubles or armor slots (in that order). It will only recharge items that can normally be recharged in a recharge pedestal.
1443#
1444research.WORKBENCHCHARGER.title=Arcane Workbench Charger
1445research.WORKBENCHCHARGER.stage.1=I am beginning to run into an annoying limitation with the arcane workbench. It is only able to draw vis from its immediate surroundings. While this is fine for most of the things I have been crafting so far, I soon foresee a time where I will have to craft something that requires more vis than there is nearby.<BR>I need to find a way to extend the reach of the arcane workbench. The further it can reach to draw vis, the more vis will be available for crafting.
1446research.WORKBENCHCHARGER.stage.2=I have designed a special rig that can be placed on top of the arcane workbench. This framework allows the workbench to draw vis not only from the chunk it is located in, but the surrounding 8 chunks as well. In theory this increases the vis available for crafting ninefold.<BR>When vis is drawn from the aura it will be roughly split between all 9 those chunks which should prevent depletion of a single chunk.
1447#
1448research.FOCUSCURSE.title=Focus Effect: Curse
1449research.FOCUSCURSE.stage.1=The pech wand I discovered is strange and unusable, but its workings bear some striking similarities to thaumaturgical foci.<BR>I should be able to reverse engineer it.
1450research.FOCUSCURSE.stage.2=As I suspected the pech wand is thaumaturgical in nature. Unfortunately this discovery leaves me with more questions than answers.<BR>At least I was able to decipher the wands magic into a usable focus pattern. The Curse pattern magically cripples and poisons anything it hits. It even curses the target with a streak of bad luck. Quite nasty and probably devastating if combined with other effects.
1451#
1452##########################################
1453# GOLEMANCY
1454##########################################
1455#
1456research.BELLOWS.title=Arcane Bellows
1457research.BELLOWS.stage.1=I should start with some simple projects to test my theories. Animating the inanimate is no simple feat.<BR>Stoking furnaces with a bellows increases their heat and smelting speed, but pumping air by hand seems like a crazy waste of my time and talent. Now, if the bellows was able to pump itself that would be a different matter entirely.
1458research.BELLOWS.stage.2=The Arcane Bellows performs much the same function as its mundane counterpart, the only difference is that it happily pumps away by itself sending forth a stream of never-ending air.<BR>As I had hoped they can be attached to furnances to increase their smelting speed.<BR>It is also possible to attach them to crucibles to reduce the time it takes for their water to boil.<BR>Bellows can be deactivated by applying a redstone signal.<BR>I am confident more uses will reveal themselves eventually.
1459#
1460research.HUNGRYCHEST.title=Hungry Chest
1461research.HUNGRYCHEST.stage.1=I should start with some simple projects to test my theories on animating inanimate objects.<BR>The humble hopper has proven an invaluable tool, but it requires a lot of iron to craft. Sometimes you simply do not have the iron to spare for something that (at its most basic) places objects into chests.<BR>But what if chests could gather their own items?
1462research.HUNGRYCHEST.stage.2=This chest, which I have decided to call a Hungry Chest, will gobble up any loose items that touches it. In effect it functions like a hopper, though it does not output any items it gathers to other inventories.
1463#
1464##########################################
1465# ELDRITCH
1466##########################################
1467#
1468#
1469##########################################
1470# MISC
1471##########################################
1472not.pechwand=You cannot fathom the workings of this yet.
1473got.pechwand=Hmmm, curious. I should investigate this further.
1474got.onfire=You have felt the touch of flame.
1475research.m_deepdown.text=Visit the lowest depths of the world.
1476research.m_uphigh.text=Visit the highest peaks you can find.
1477research.m_finddesert.text=Visit dry and barren wastes.
1478research.m_findocean.text=Visit the endless, blue seas.
1479got.deepdown=You have visited deep and dark depths and have learned much.
1480got.uphigh=The world is spread out before you. Your perspective has been broadened.
1481got.finddesert=You have visited the scorching desert.
1482got.findocean=You have into the endless blue abyss.
1483got.hellandback=You have visited the Nether.
1484got.endoftheworld=You have visited the End.
1485research.m_hellandback.text=Visit a hellish place.
1486research.m_endoftheworld.text=Find the end of everything.