· 8 years ago · Nov 23, 2017, 01:50 AM
13 CONV0000.TXT‘ þ CONV0001.TXT  CONV0002.TXTô$ ¦ CONV0003.TXT!, Å¡A CONV0004.TXTª? »m CONV0005.TXTB% e CONV0006.TXTW §Ò CONV0007.TXTÞ$ þä CONV0008.TXT) Ü CONV0009.TXT & CONV0010.TXT( : CONV0011.TXT‰" -X CONV0012.TXT¤' ¶z CONV0013.TXTU' Z¢ CONV0014.TXTK ¯É CONV0015.TXTr% úÜ CONV0016.TXTà l CONV0017.TXTNI Y! CONV0018.TXT §j CONV0019.TXT1 §o CONV0020.TXT Ø‰ CONV0021.TXT{ u– CONV0022.TXT ð¬ CONV0023.TXT( ¼ CONV0024.TXTÃ…* 1Ö CONV0025.TXT= ö CONV0026.TXT„3 3 CONV0027.TXTì ·Q CONV0028.TXT< £b CONV0029.TXTJ ßk CONV0030.TXTËœ )Æ’ CONV0031.TXT< È CONV0032.TXT" ýœ CONV0033.TXTú. ¿ CONV0034.TXT î CONV0035.TXT® 6ô CONV0036.TXTH ä CONV0037.TXT£ , CONV0038.TXTV Ã+ CONV0039.TXT_$ %@ CONV0040.TXTR „d CONV0041.TXT? Öz CONV0042.TXTà  CONV0043.TXT Öœ CONV0044.TXT‘ ò¨ CONV0045.TXT‘ ĩ CONV0046.TXT‘ ª CONV0047.TXT‘ ¥ª CONV0048.TXT‘ 6« CONV0049.TXT‘ Ç« CONV9999.TXTG X¬ conversation = 023.txt ; Dark Mom
2
3node = intial
4
5 entry=first, initial
6 message=drz026
7 goto=exit
8; conversation = 001.txt ; Sheriff Butler
9
10; Room 101
11; this conversation occurs at the beginning of the game in Room 101
12
13speaker = 0, Mike
14speaker = 1, Sheriff
15
16node = Questions
17 fallthrough = 0, Headache
18
19 entry = first, initial
20 text = DMN056 ; Am I a suspect, Sheriff?
21 message = DSB004 ; We have to look at everybody, Dawson. Especially everyone who was close to Rita.
22 unhide = firstA
23 unhide = firstC
24 unhide = firstCA
25 hide = third
26 hide = fourth
27 goto = Questions
28
29 entry = firstA
30 text = DMN057 ; Rita and I weren't that close, Sheriff.
31 message = DSB005; Now we all know you and Rita were an item back in high school.
32 unhide = firstB
33 goto = Questions
34
35 entry = firstB
36 text = DMN058 ; That was fifteen years ago! I moved away and only came back recently!
37 message = DSB006; Yes, we checked. You headed up an advertising agency in 'Frisco. But you have been living with your mother for the past year.
38 goto = Questions
39
40 entry = firstC
41 text = DMN059; Rita and I didn't really see each other much since I moved back home.
42 message = DSB007; Just much contact did you have with her?
43 hide = firstA
44 hide = firstB
45 Goto = Questions
46
47 entry = firstCA
48 text = DMN060 ; Look, we only saw each other a few times.
49 message = DSB008 ;I see. Were you having a relationship?
50 hide = firstA
51 hide = firstB
52 hide = firstC
53 unhide = firstCB
54 unhide = firstCC
55 unhide = firstCE
56 goto = Questions
57
58 entry = firstCB
59 text = DMN067 ; I asked her out a few times, but she was always too busy with the library and stuff.
60 message = DSB015; What sort of stuff?
61 unhide = firstCE
62 unhide = fifth
63 goto = Stuff
64
65 entry = firstCC
66 text = DMN062 ; Well, I sort of wanted to have a relationship, but Rita didn't.
67 message = DSB010 ; And that's why you killed her?
68 hide = firstCB
69 unhide = firstCD
70 hide = firstCE
71 unhide = fifth
72 goto = Killed
73
74 entry = firstCD
75 text = DMN066 ; Look, Sheriff. I cared about Rita. I want to find out who killed her as much as you do.
76 message = DSB014 ; Just how much did you care for Rita?
77 unhide = firstCE
78 goto = Questions
79
80 entry = firstCE
81 text = DMN061; We weren't intimate, if that's what you're getting at.
82 message = DSB009 ; I see.
83 unhide = sixth
84 goto = Questions
85
86 entry = second, initial
87 text = DMN072; Didn't we go all over this before?
88 message = DSB020 ; Yes, but that was last week and you left out a lot.. Witnesses said you and Rita left the banquet together. What happened when you two were alone?
89 hide = firstA
90 hide = firstB
91 hide = firstC
92 hide = firstCA
93 hide = firstCB
94 hide = firstCD
95 unhide = third
96 unhide = fourth
97 unhide = sixth
98 goto = Questions
99
100 entry = third
101 text = DMN073 ; Look, I don't remember being alone with Rita that night. I don't remember anything! I must have gotten drunk.
102 message = DSB021 ; Is that so? People said they heard you two arguing outside the school building.
103 hide = firstA
104 hide = firstB
105 hide = firstC
106 hide = firstCA
107 hide = firstCE
108 hide = fourth
109 unhide = fifth
110 goto = Questions
111
112 entry = fourth
113 text = DMN074 ; Last week? It seems like yesterday.
114 message = DSB022; Hmm. You seem to be a little out of it, Dawson. Doesn't sound like those psychiatric sessions are helping you much.
115 goto = Questions
116
117 entry = fifth
118 text = DMN075; I'm getting a headache, Sheriff. Can't we put this off until later?
119 message = DSB023; All right, Dawson, but stick around town. The Feds will want to talk to you when they get here.
120 goto = Headache
121
122 entry = sixth
123 text = DMN078; Look, Sheriff, I'm going to be late for my doctor appointment.
124 message = DSB026; I know all about your sessions with Dr. Sims. But the Mayor wants you to make time to meet with the Feds later.
125 goto = Headache
126
127
128node = Killed
129 fallthrough = 0, Questions
130
131 entry = first, initial
132 text = DMN063; I didn't kill her!
133 message = DSB011; If you didn't kill her, Dawson, why are you getting so upset?
134 goto = Questions
135
136 entry = second, initial
137 text = DMN064; You don't really think I killed her, do you?
138 message = DSB012; I think that that memory lapse of yours is very suspicious.
139 goto = Questions
140
141 entry = third, initial
142 text = DMN065 ; Sheriff, I'm didn't do anything! I just can't remember what happened that night!
143 message = DSB013; Not a very good alibi, is it?
144 Goto = Questions
145
146
147Node = Stuff
148 fallthrough = 0, Questions
149
150 entry = first, initial
151 text = DMN068; She always had excuses for not going out with me.
152 message = DSB016; What kinds of excuses?
153 hide = second
154 unhide = third
155 goto = Stuff
156
157 entry = second, initial
158 text = DMN069; She always had, I don't know, stuff to do.
159 message = DSB017; That's not an answer.
160 hide = first
161 unhide = third
162 goto = Stuff
163
164 entry = third
165 text = DMN070 ; She had some kind of reading group she always went to.
166 message = DSB018; And did you ever attend one of these reading group meetings?
167 assign = speaker, 0
168 message = DMN071; No. I don't like being around other people these days.
169 assign = speaker, 1
170 message = DSB019; So, you were always trying to be alone with her?
171 goto = Questions
172
173Node = Headache
174 fallthrough = 0, exit
175
176 entry = first, initial
177 text = DMN076 ; Feds? You mean the FBI?
178 message = DSB024; That's right. I don't much like the idea of them trampling over my turf but the Mayor wants me to bring them in.
179 unhide = second
180 goto = Headache
181
182 entry = second
183 text = DMN077; What's Mayor Fleming's interest in Rita's murder?
184 message = DSB025; He wants this case solved quickly with the election coming up and all. It seems he has some friends at the Bureau, and, believe me, they won't go easy on you!
185 goto = Headache
186
187 entry = third, initial
188 text = DMN079 ; I wish I had something to tell you, Sheriff. I really do.
189 message = DSB027; Well, if you remember anything, see me down at the station. But your memory had better return by today, or things won't look good for you.
190 goto = exit
191conversation = 002.txt ; Mrs. Dawson - Room 102
192
193
194declare = TalkedMom
195import = TalkedMom()
196declare = TelevisionUsed
197import = TelevisionUsed()
198declare = GannonTalked
199import = GannonTalked()
200declare = PandoraToldFortune
201import = PandoraToldFortune()
202declare = HypnosisTwo
203Import = HypnosisTwo()
204declare = HypnosisThree
205Import = HypnosisThree()
206declare = Location0604
207Import = Location0604()
208
209speaker = 0, Mike
210speaker = 1, Mrs. Dawson
211
212node = Hello
213 goto = (TalkedMom) MoreTalk
214 goto = MorningTalk
215
216node = MorningTalk
217 fallthrough = 0, love
218
219 entry = morning, initial
220 text = DMN020 ; Morning, Mom.
221 message = DMS004 ; So it takes the Sheriff to wake you up, Mike?
222 unhide = sheriff
223 goto = MorningTalk
224
225 entry = sheriff
226 text = DMN010 ; I don't feel like talking about the Sheriff, Mom.
227 message = DMS008 ; Fine. You never feel like talking.
228 hide = notalk
229 unhide = headache
230 goto = MorningTalk
231
232 entry = hanks, initial
233 text = DMN008 ; I think I'll eat over to Hank's for breakfast.
234 message = DMS006 ; You should know better than to eat the greasy food at that diner. I thought that you were going to start eating healthier. You're not in high school anymore, you know.
235 hide = morning
236 hide = sheriff
237 unhide = headache
238 goto = MorningTalk
239
240 entry = pots, initial
241 text = DMN009 ; You know, you woke me up with all those pots banging.
242 message = DMS007 ; Sorry, Mike. But it's time that you got up. The sun has been shining for hours.
243 hide = morning
244 hide = sheriff
245 hide = hanks
246 unhide = treat
247 unhide = motivated
248 goto = MorningTalk
249
250 entry = treat
251 text = DMN011 ; Gosh, Mom. You treat me like I'm in high school again.
252 message = DMS010 ; Well, then start acting your age! You came home to recover from your nervous breakdown, which is fine -- but you've been here for a year now! When are you going back to your job?
253 unhide = headache
254 unhide = notalk
255 goto = job
256
257 entry = motivated
258 text = DMN022 ; I'm having a hard time getting motivated.
259 message = DMS009 ; You know, Mike, you're late for your doctor appointment. You're never going to snap out of your depression unless you see the doctor. And after that, I'd like you to do some errands for me.
260 unhide = things
261 hide = out
262 goto = morningtalk
263
264 entry = things
265 text = DMN012 ; But I've got things to do today, Mom.
266 message = DMS011 ; Like what? You don't do a damn thing around here anymore!
267 unhide = notalk
268 unhide = headache
269 goto = morningtalk
270
271 entry = out, initial
272 text = DMN018 ; I'm going out, Mom. See you later.
273 message = DMS017 ; That's right. Run off again while I'm talking to you. You're worse now than when you were a teenager!
274 hide = morning
275 hide = sheriff
276 hide = pots
277 unhide = things
278 unhide = notalk
279 unhide = headache
280 goto = morningtalk
281
282 entry = headache
283 text = DMN017 ; I'm starting to get a headache.
284 message = DMS016 ; Well, that's what your medicine is for. You know where to find it.
285 goto = love
286
287 entry = notalk
288 text = DMN013 ; I don't feel like talking any more, Mom. I'll see you later.
289 message = DMS012 ; Fine. You say that every morning. Please don't be late for supper.
290 goto = love
291
292
293node = job
294 fallthrough = 0, morningtalk
295
296 entry = sickleave, initial
297 text = DMN014 ; But I have an extended sick leave for as long as I need it.
298 message = DMS013 ; Well, I think you've recovered from whatever it was. I don't know what happened to you in that old house in California, but surely it couldn't have been that bad!
299 goto = job
300
301 entry = easy, initial
302 text = DMN023 ; Go a little easy on me! What I went through last year was far worse than anything you could possibly imagine!
303 message = DMS018 ; I've lost a husband and a sister to cancer, your father left me no insurance money, and I have arthritis. You don't see me checking in to a mental hospital with a nervous breakdown!
304 hide = sickleave
305 unhide = breakdown
306 goto = job
307
308 entry = breakdown
309 text = DMN016 ; It wasn't a nervous breakdown! It was... you wouldn't understand.
310 message = DMS015 ; I understand that you're always moping around and acting like a bum! Come on, Mike! Why don't you finish up that novel you were writing?
311 goto = job
312
313 entry = ashamed, initial
314 text = DMN015 ; You're ashamed of me, aren't you?
315 message = DMS014 ; No, son, I'm not ashamed of you. I just wish I knew what was bothering you. You were always full of energy and life. Since that nervous breakdown, all you do is stare at the walls!
316 goto = morningtalk
317
318
319Node = Love
320
321 entry = first, initial
322 text = DMN019 ; By the way, Mom. Thanks for taking care of me during the past year. I really do appreciate it.
323 message = DMS019 ; I love you, Mike. I just want you to get well again.
324 assign = TalkedMom, 1
325 goto = exit
326
327node = MoreTalk
328 goto = (PandoraToldFortune) Pandora
329 goto = (GannonTalked) Gannon
330 goto = (HypnosisThree) HypnosisThree
331 goto = (HypnosisTwo) HypnosisTwo
332 goto = (Location0604) Flowers
333 goto = BackAgain
334
335Node = Pandora
336 fallthrough = 0, Gannon
337
338 entry = first, initial
339 text = DMN029 ; Mom, why didn't you ever tell me that my closet door was never really locked?
340 message = DMS027 ; Oh, my goodness, Mike! That was years ago! Don't tell me that you've been afraid of your closet since then!
341 goto = Goodbye
342
343
344Node = Gannon
345 fallthrough = 0, HypnosisThree
346
347 entry = first, initial
348 text = DMN030 ; Mom, I think I'm in really trouble!
349 message = DMS028 ; Mike, I've had it up to here with that paranoid talk! Now I have to get back to cooking supper!
350 goto = exit
351
352
353Node = HypnosisThree
354 fallthrough = 0, HypnosisTwo
355
356 entry = first, initial
357 text = DMN031 ; Mom, have you seen your steak knives recently?
358 message = DMS029 ; Why, strange that you should ask that, Mike. I was looking for them a week ago, but they seem to be missing.
359 goto = Goodbye
360
361
362Node = HypnosisTwo
363 fallthrough = 0, Flowers
364
365 entry = first, initial
366 text = DMN032 ; Mom, have you seen my new shoes?
367 message = DMS030 ; Sorry, Mike. I haven't seen them in about a week.
368 goto = Goodbye
369
370
371Node = Flowers
372 fallthrough = 0, BackAgain
373
374 entry = first, initial
375 text = DMN033 ; Mom, have you noticed that your flowers are dying outside?
376 message = DMS031 ; Why, how strange! They were in full bloom yesterday! I'll bet that dog next door got to them!
377 goto = Goodbye
378
379
380node = BackAgain
381 fallthrough = 0, ChitChat
382
383 entry = hi, initial
384 text = DMN021 ; Hi, Mom.
385 message = DMS005 ; I thought you were going out, Mike.
386 unhide = hi
387 goto = (TelevisionUsed) ChitChat
388 goto = Anxious
389
390 entry = morning, initial
391 text = DMN020 ; Morning, Mom.
392 message = DMS005 ; I thought you were going out, Mike.
393 unhide = morning
394 goto = (TelevisionUsed) ChitChat
395 goto = Anxious
396
397
398Node = Anxious
399 fallthrough = 0, BackAgain
400
401 entry = motivated, initial
402 text = DMN022 ; I'm having a hard time getting motivated.
403 message = DMS032 ; Why don't you watch some television? That usually helps to relax you.
404 unhide = motivated
405 goto = exit
406
407 entry = time, initial
408 text = DMN034 ; I've got some time to kill before I need to see Dr. Sims, and I'm feeling little anxious.
409 message = DMS032 ; Why don't you watch some television? That usually helps to relax you.
410 unhide = time
411 goto = exit
412
413
414node = ChitChat
415
416 Entry = motivated, initial
417 text = DMN022 ; I'm having a hard time getting motivated.
418 message = DMS021 ; Mike, if a year of therapy can't get you motivated, don't expect me to be able to get you off your fanny!
419 unhide = hell
420 goto = exit
421
422 Entry = decide, initial
423 text = DMN024 ; I can't decide how to spend my day.
424 message = DMS022 ; Well, why don't you finish off that novel you were writing and let me get back to the stove!
425 unhide = Rita
426 goto = Exit
427
428 Entry = day, initial
429 text = DMN025 ; You would not believe the day I've been having.
430 message = DMS023 ; Mike, I'm sure its nothing more than the types of problems all the rest of us have to go through. Now, scoot!
431 unhide = love
432 goto = Exit
433
434 Entry = hell, initial
435 text = DMN026 ; My life is a living hell.
436 message = DMS024 ; Oh, Mike, I can't talk to you anymore! You're just too depressing!
437 unhide = motivated
438 goto = Exit
439
440 Entry = Rita
441 text = DMN027 ; Mom, can I ask you some questions about Rita?
442 message = DMS025 ; I'm sorry, Mike, but I can't handle talking about what happened to that poor girl!
443 unhide = decide
444 goto = Exit
445
446 Entry = love
447 text = DMN028 ; I just stopped my to tell you that I love you.
448 message = DMS026 ; Mike, how sweet! Just for that, I'm going to cook you up something special for dinner!
449 unhide = day
450 goto = Exit
451
452
453node = Goodbye
454
455 entry = first, initial
456 text = DMN013 ; I don't feel like talking any more, Mom. I'll see you later.
457 message = DMS020 ; All right. See you later, Mike.
458 unhide = first
459 goto = exit
460
461 entry = second, initial
462 text = DMN017 ; I'm starting to get a headache.
463 message = DMS016 ; Well, that's what your medicine is for. You know where to find it.
464 unhide = second
465 goto exit
466
467 entry = third, initial
468 text = DMN018 ; I'm going out, Mom. See you later.
469 message = DMS020 ; All right. See you later, Mike.
470 unhide = third
471 goto = exit
472conversation = 003.txt ; Hank
473
474; Room 202
475
476declare = WheelMachine()
477import = WheelMachine()
478declare = SlimBush()
479import = SlimBush()
480declare = HypnosisThree()
481import = HypnosisThree()
482declare = HypnosisTwo()
483import = HypnosisTwo()
484declare = HypnosisOne()
485import = HypnosisOne()
486declare = HeadacheThree()
487import = HeadacheThree()
488declare = HeadacheTwo()
489import = HeadacheTwo()
490declare = HeadacheOne()
491import = HeadacheOne()
492declare = InvestigatingMurder()
493import = InvestigatingMurder()
494declare = RamirezFire()
495import = RamirezFire()
496declare = DeputyUnhappy()
497import = DeputyUnhappy()
498
499
500speaker = 0, Mike
501speaker = 1, Hank
502
503
504node = Start
505 goto = (WheelMachine) Greeting
506
507 entry = one, initial, persist
508 text = DMN112 ; Did you forget to pay your power bill, Hank?
509 message = DHK031 ; I don't get it, Mike. I called the power company and they claim the electricity's still on. Idiots!
510 assign = speaker, 0
511 message = DMN113 ; I'm sure it'll get straightened out, Hank. I'll see you later.
512 assign = speaker, 1
513 message = DHK021; Take care, Mike.
514 unhide = one
515 goto = exit
516
517
518node = Greeting
519 goto = (HypnosisThree) HelloAgain
520 goto = (HeadacheThree) Headache
521 goto = (HypnosisTwo) HelloAgain
522 goto = (HeadacheTwo) Headache
523 goto = (InvestigatingMurder) HelloAgain
524 goto = (HypnosisOne) GoHome
525 goto = (HeadacheOne) Headache
526 goto = (SlimBush) BackSoSoon
527 goto = Hello
528
529
530node = Hello
531 fallthrough = 0, LostAppetite
532
533 entry = going, initial
534 text = DMN081 ; How's it going, Hank?
535 message = DHK003 ; Back's been acting up, but otherwise not too bad. How you , Mike?
536 unhide = starving
537 unhide = bummed
538 hide = service
539 goto = Hello
540
541 entry = service, initial
542 text = DMN082 ; Hey, how about some service!
543 message = DHK004 ; Nice to see you too, Mike. How you been?
544 unhide = starving
545 unhide = bummed
546 hide = going
547 goto = Hello
548
549 entry = starving
550 text = DMN083 ; I'm starving. What have you got to eat around here?
551 message = DHK005 ; Like you haven't seen my menu a thousand times. What are you hungry for? Ham 'n' eggs? Grits? Pancakes?
552 assign = speaker, 0
553 message = DMN084 ; Pancakes? Rita and I used to come here for pancakes after church.
554 assign = speaker, 1
555 message = DHK006 ; You two were quite an item back when you were in high school. Shame about what happened to her. A real tragedy.
556 hide = bummed
557 unhide = who
558 unhide = heard
559 goto = Hello
560
561 entry = bummed
562 text = DMN085 ;I'm still bummed about what happened last week.
563 message = DHK007 ; Rita was a real pretty girl. I remember you two sippin' your sodas and holding hands under the table when you were kids.
564 hide = starving
565 unhide = who
566 unhide = heard
567 goto = Hello
568
569 entry = who
570 text = DMN086 ; Who do you think murdered Rita?
571 message = DHK008 ; I can't imagine it was anyone from around here. But he's one sick dude, whoever he is.
572 assign = speaker, 0
573 message = DMN087 ; Sick? Murder isn't a disease! It's evil.
574 assign = speaker, 1
575 message = DHK009 ; Relax, Mike. It's just a figure of speech. I don't think anyone is going to show the killer any compassion when they catch up with him.
576 goto = Hello
577
578 entry = heard
579 text = DMN088 ; Have you heard any more about the investigation?
580 message = DHK010 ; Deputy Brown stopped by to get some coffee and doughnuts on his way to Rita's place. He was sayin' that the FBI might be called in. And Doc Larson was tellin' us some pretty grisly stuff.
581 assign = SlimBush, 1
582 hide = who
583 unhide = fbi
584 unhide = doc
585 goto = Hello
586
587 entry = fbi
588 text = DMN089 ; I heard about the FBI from the Sheriff.
589 message = DHK011 ; Say, Mike, weren't you with Rita the night she was killed?
590 goto = Rita
591
592 entry = doc
593 text = DMN093 ; What did Doc Larson have to say?
594 message = DHK015 ; He wouldn't go into any details because he wants to keep certain things from the public. Haven't seen Doc Larson so excited since that other murder.
595 hide = fbi
596 goto = Larson
597
598
599Node = RIta
600 fallthrough = 0, Hello
601
602 entry = date, initial
603 text = DMN090 ; Rita was my date to the high school reunion.
604 message = DHK012 ; Well, what happened? She got killed in the park, near the Ramirez mansion. Didn't you walk her home?
605 goto = Rita
606
607 entry = remember, initial
608 text = DMN091 ; I can't remember about that night, Hank! It's these headaches!
609 message = DHK013 ; Mike, you and I go 'way back. As a friend, I'm tellin' you that you better start remembering quick. Deputy Brown was saying that the Sheriff doesn't want to waste any time on this case.
610 unhide = jog
611 goto = Rita
612
613 entry = jog
614 text = DMN092 ; I'm seeing Doctor Sims in a short while. Maybe he can jog my memory.
615 message = DHK014 ; Don't waste you money on head shrinkers, Mike! Whenever I forget something, I just retrace my steps.
616 hide = date
617 goto = Rita
618
619
620Node = Larson
621 fallthrough = 0, Hello
622
623 entry = murder, initial
624 text = DMN095 ; What other murder?
625 message = DHK017 ; Old man Ramirez. He died in a fire a few weeks back and left his wife a very rich widow. Funny how Rita died so close to his house.
626 assign = RamirezFire, 1
627 unhide = funny
628 goto = Larson
629
630 entry = funny
631 text = DMN096 ; I don't see anything funny about Rita's death!
632 message = DHK018 ; Sorry, Mike. I forgot that you two were friends. It's just that Rita and Ramirez were, uh, friends. Some folks saw them walking in the park together and holding hands.
633 unhide = fool
634 goto = Larson
635
636 entry = fool
637 text = DMN097 ; I don't believe it! Rita wouldn't fool around with a married man!
638 message = DHK019 ; You're right. It's just gossip. Forget I ever said anything.
639 goto = Larson
640
641 entry = park, initial
642 text = DMN094 ; Rita was murdered in a public park. How could they keep any details secret?
643 message = DHK016 ; Doc Larson had her body moved to the morgue before dawn. Deputy Brown said the Sheriff wasn't too happy about that. It didn't give him much of a chance to examine the crime scene first.
644 assign = DeputyUnhappy, 1
645 hide = murder
646 hide = funny
647 hide = fool
648 goto = Larson
649
650
651Node = LostAppetite
652
653 entry = air, initial
654 text = DMN098 ; I need some fresh air.
655 message = DHK020 ; You don't look well, Mike. Why don't you go out for a walk? Nice day for it.
656 assign = speaker, 0
657 message = DMN099 ; I think I'll just do that, Hank. See you later.
658 assign = speaker, 1
659 message = DHK021 ; Take care, Mike.
660 goto = exit
661
662 entry = lost, initial
663 text = DMN100 ; I lost my appetite.
664 message = DHK020 ; You don't look well, Mike. Why don't you go out for a walk? Nice day for it.
665 assign = speaker, 0
666 message = DMN099 ; I think I'll just do that, Hank. See you later.
667 assign = speaker, 1
668 message = DHK021 ; Take care, Mike.
669 goto = exit
670
671
672node = BackSoSoon
673
674 entry = going, initial
675 text = DMN081 ; How's it going, Hank?
676 message = DHK022 ; Back so soon, Mike? I thought you were going out for a walk.
677 unhide = was
678 goto BackSoSoon
679
680 entry = was
681 text = DMN102 ; I was, wasn't I? I don't know whether I'm coming or going anymore!
682 message = DHK023 ; You need to take it easy, Mike. Why don't you go visit that carnival in the park. Get your mind off things.
683 assign = speaker, 0
684 message = DMN103 ; All right. I can take a hint. See you later, Hank.
685 assign = speaker, 1
686 message = DHK021 ; Take care, Mike.
687 unhide = new
688 goto = exit
689
690 entry = new, persist
691 text = DMN101 ; What's new, Hank?
692 message = DHK034 ; I heard there's a carnival in town.
693 assign = speaker, 0
694 message = DMN103 ; All right. I can take a hint. See you later, Hank.
695 unhide = new
696 goto = exit
697
698
699node = Headache
700
701 entry = head, initial
702 text = DMN104 ; You got anything for a headache, Hank? My head is killing me!
703 message = DHK024 ; I thought you were seeing Dr. Sims today, Mike.
704 assign = speaker, 0
705 message = DMN105 ; Oh, my God, you're right! I completely forgot about my appointment! I got to get over there right away. See you later, Hank.
706 assign = speaker, 1
707 message = DHK021 ; Take care, Mike.
708 unhide = headagain
709 goto = exit
710
711 entry = headagain, persist
712 text = DMN104 ; You got anything for a headache, Hank? My head is killing me!
713 message = DHK033 ; Go see your doctor, Mike.
714 assign = speaker, 0
715 message = DMN103 ; All right. I can take a hint. See you later, Hank.
716 unhide = headagain
717 goto = exit
718
719
720node = GoHome
721
722 entry = going, initial
723 text = DMN081 ; How's it going, Hank?
724 message = DHK025 ; You don't look so good, Mike. Weren't you going to see Dr. Sims?
725 unhide = back
726 goto GoHome
727
728 entry = back
729 text = DMN106 ; But I just came back from Dr. Sims!
730 message = DHK026 ; If that's so, then the treatment's worse than the disease! Why don't you go home and get some rest?
731 assign = Speaker, 0
732 message = DMN103 ; All right. I can take a hint. See you later, Hank.
733 unhide = new
734 goto = exit
735
736 entry = new, persist
737 text = DMN101 ; What's new, Hank?
738 message = DHK099 ; Go home, Mike.
739 assign = speaker, 0
740 message = DMN103 ; All right. I can take a hint. See you later, Hank.
741 unhide = new
742 goto = exit
743
744
745Node = HelloAgain
746
747 entry = heard, initial
748 text = DMN088 ; Have you heard any more about the investigation?
749 message = DHK027 ; Not since we last talked, Mike. But I'll let you know if I do.
750 unhide = new
751 goto = exit
752
753 entry = new
754 text = DMN101 ; What's new, Hank?
755 message = DHK029 ; Not much since that last time you were in here. Can I get you something?
756 assign = speaker, 0
757 message = DMN109 ; No, I just came in to rest my feet for a moment. See you later, Hank.
758 assign = Speaker, 1
759 message = DHK021 ; Take care, Mike.
760 unhide = heard
761 goto = exit
762
763 entry = service, initial
764 text = DMN082 ; Hey, how about some service!
765 message = DHK028 ; Back again, Mike? Want something to eat?
766 assign = speaker, 0
767 message = DMN108 ; I really should eat something, but I just can't seem to work up an appetite. Oh, well, maybe later. See you, Hank.
768 assign = Speaker, 1
769 message = DHK021 ; Take care, Mike.
770 unhide = business
771 goto = exit
772
773 entry = business
774 text = DMN110 ; How's business, Hank?
775 message = DHK030 ; Business has been kind of slow. People don't seem to come around much any more.
776 assign = speaker, 0
777 message = DMN111 ; Tell you what. I'm not all that hungry now, but I'll bring Mom over for lunch tomorrow. You know how she loves your cherry pie. See you then.
778 assign = Speaker, 1
779 message = DHK021 ; Take care, Mike.
780 unhide = service
781 goto = exit
782
783 entry = who, initial
784 text = DMN086 ; Who do you think murdered Rita?
785 message = DHK008 ; I can't imagine it was anyone from around here. But he's one sick dude, whoever he is.
786 assign = speaker, 0
787 message = DMN087 ; Sick? Murder isn't a disease! It's evil.
788 assign = speaker, 1
789 message = DHK009 ; Relax, Mike. It's just a figure of speech. I don't think anyone is going to show the killer any compassion when they catch up with him.
790 goto = exit
791
792
793conversation = 004.txt ; Jack, Room 105
794; Room 106
795; This conversation occurs between Mike and Jack in front of his home.
796
797speaker = 0, Mike
798speaker = 1, Jack
799
800declare = InvestigatingMurder
801import = InvestigatingMurder
802declare = HypnosisOne
803import = HypnosisOne
804declare = HypnosisTwo
805import = HypnosisTwo
806declare = HypnosisThree
807import = HypnosisThree
808declare = HaveNewsPaper
809import = HaveNewsPaper
810declare = HaveDirtyPhotos
811import = HaveDirtyPhotos
812declare = HavePhoneBook
813import = HavePhoneBook
814declare = HaveCamera
815import = HaveCamera
816declare = HaveRitaPhotos
817import = HaveRitaPhotos
818declare = JimmySuspect
819import = JimmySuspect
820declare = EvidenceGathered
821import = EvidenceGathered
822declare = NeedPhoneBook
823import = NeedPhoneBook
824declare = NeedNewsPaper
825import = NeedNewsPaper
826declare = NeedDirtyPhotos
827import = NeedDirtyPhotos
828declare = JackGossipLarson
829import = JackGossipLarson
830
831
832node = Decision
833 goto = (HypnosisThree) Trouble
834 goto = (HypnosisTwo) Jimmy
835 goto = (InvestigatingMurder) Investigation
836 goto = (HypnosisOne) Plan
837 goto = Greeting
838
839
840node = Greeting
841 fallthrough = 0, exit
842
843 entry = one, initial
844 text = DMN500 ; What brings you here, Jack?
845 message = DJK024 ; My motorcycle, dumbkopf! You need to have your ears checked! Actually, I stopped by 'cuz I saw the Sheriff's patrol car drive off. I was worried about my favorite recovering mental case.
846 hide = two
847 unhide = three
848 unhide = four
849 goto = Greeting
850
851 entry = two, initial
852 text = DMN501 ; What are you doing here?
853 message = DJK025 ; I'm here to sweep the sleep cooties from your eyes and get your butt motivated. So how's my favorite mental case today?
854 hide = one
855 unhide = three
856 unhide = four
857 goto = Greeting
858
859 entry = three
860 text = DMN502 ; Don't joke about my nervous breakdown, Jack! I thought you were my friend.
861 message = DJK026 ; Relax, Mikey boy, relax! Jeez, you must be under a lot of stress. They say your sense of humor is the first thing to go.
862 goto = Greeting
863
864 entry = four
865 text = DMN503 ; The Sheriff thinks I murdered Rita!
866 message = DJK027 ; Yeah, I know. I overheard Deputy Brown talking in the diner. You're the number one suspect.
867 hide = three
868 unhide = five
869 unhide = six
870 unhide = nine
871 unhide = ten
872 goto = Greeting
873
874 entry = five
875 text = DMN504 ; You overhead the Deputy? That's great! Everyone must know by now.
876 message = DJK028 ; It's a small town. People talk. But that could work to our advantage. I have a plan.
877 unhide = seven
878 unhide = eight
879 goto = Greeting
880
881 entry = six
882 text = DMN505 ; What should I do?
883 message = DJK029 ; Not to worry, Mikey boy. I've been giving your situation some thought, and I think there are some things Sheriff Butler overlooked.
884 hide = five
885 unhide = seven
886 unhide = eight
887 goto = Greeting
888
889 entry = seven
890 text = DMN506 ; I'm too hungry to think right now, Jack. How about joining me at the Diner?
891 message = DJK030 ; I don't think I'm very welcome there...not after that stunt I pulled with the juke box. Let's meet here after you're done stuffing your face.
892 hide = five
893 hide = six
894 goto = Greeting
895
896 entry = eight
897 text = DMN507 ; I've got an appointment with Dr. Sims soon. Let's get together afterwards.
898 message = DJK031 ; You're seeing that quack? Don't waste your time with that head shrinker. Listen to your old pal Jack instead. Okay, we'll meet here after you're done with Doctor Sigmund Fraud.
899 hide = seven
900 unhide = eleven
901 goto = Greeting
902
903 entry = nine
904 text = DMN508 ; You know, Jack, I still can't remember what happened that night.
905 message = DJK032 ; Nothing happened. You know that and I know that.
906 hide = five
907 goto = Greeting
908
909 entry = ten
910 text = DMN509 ; It's hopeless. I feel like the biggest patsy since Oswald.
911 message = DJK033 ; Don't worry. We'll get you out of this mess. Then we can party
912 hide = five
913 goto = Greeting
914
915 entry = eleven
916 text = DMN510 ; Thanks, Jack. Thanks for believing me.
917 message = DJK034 ; Now, don't get all mushy on me. I'll meet you right here after your doctor's appointment. Until then, hang loose.
918 goto = exit
919
920
921node = Plan
922 fallthrough = 0, Sheriff
923
924 entry = one, initial
925 text = DMN511 ; Thanks for meeting me, Jack. So, what's your plan?
926 message = DJK035 ; We gotta deflect Sheriff Butler's suspicions. You're innocent, right? We've gotta prove it
927 unhide = two
928 goto = Plan
929
930 entry = two
931 text = DMN512 ; But I don't remember anything that happened after Rita and I had our fight.
932 message = DJK036 ; You had a fight with Rita? Is that what Dr. Sims helped you remember? I told you not to trust him! Now we gotta prove someone else killed her.
933 hide = three
934 unhide = four
935 unhide = five
936 goto = Plan
937
938 entry = three, initial
939 text = DMN513 ; Okay, Jack, how can I get myself out of this mess?
940 message = DJK037 ; I think you can prove your innocence. If you can't remember what happened that night, we just gotta prove someone else did it.
941 hide = one
942 hide = two
943 unhide = four
944 unhide = five
945 goto = Plan
946
947 entry = four
948 text = DMN514 ; You're forgetting something, Jack! I'm not a detective
949 message = DJK038 ; So? Neither is Sheriff Butler! Listen, you need to collect some new evidence. I can't do it because, hey, look at me. I stick out like a sore thumb. But you do blend in and can probably do some digging.
950 goto = Plan
951
952 entry = five
953 text = DMN515 ; Rita did say that she was going to meet a friend after the reunion. But who?
954 message = DJK039 ; Well it so happened that when I overheard the Deputy, he did mention some other possible suspects. I, for one, agree with him on the selection.
955 unhide = six
956 goto = Plan
957
958 entry = six
959 text = DMN516 ; Who were the other suspects?
960 message = DJK040 ; At first I didn't believe it. Then I thought about it and it makes sense. I'm tellin' ya --two folks ain't what they seem. How about Mayor Fleming and Doc Larson?
961 unhide = seven
962 unhide = eight
963 goto = Plan
964
965 entry = seven
966 text = DMN517 ; Mayor Fleming?
967 message = DJK041 ; That's right. Mayor Irving Fleming. I once saw Rita sitting in his car in front of the court house, and they were looking pretty cozy. The election's coming up, and I'm sure he's busy sweeping all the skeletons out of his closet.
968 goto = Plan
969
970 entry = eight
971 text = DMN518 ; Doc Larson? The medical examiner?
972 message = DJK042 ; Have you ever noticed how many female visitors they have at the morgue? Rumor has it that he has his fingers where they shouldn't be. He used to have Rita personally deliver medical textbooks from the library, you know.
973 assign = JackGossipLarson, 1
974 goto = Plan
975
976
977Node = Sheriff
978
979 entry = one, initial
980 text = DMN519 ; Do you know if Rita dated anyone else?
981 message = DJK043 ; Besides you? Well, she did use to see Sheriff Butler, but that ended a long time ago. Anyway, you have two good leads to get you started. As for me, I'm outta here.
982 unhide = two
983 unhide = three
984 goto = Sheriff
985
986 entry = two
987 text = DMN520 ; The Sheriff used to date Rita! I didn't know that! Now I really don't trust him!
988 message = DJK044 ; I think you're barking up the wrong tree with that one, but what the hell! Maybe it'll take some of the heat off you if you harass the Sheriff. Anyway, I gotta go.
989 goto = Sheriff
990
991 entry = three
992 text = DMN521 ; Wait, Jack! I can't do this by myself!
993 message = DJK045 ; You're capable of more things than you think, Mike boy. And I'm not abandoning you -- I'll be cruising the neighborhood. If you turn up anything, come back here and flag me down.
994 assign = InvestigatingMurder, 1
995 assign = NeedNewsPaper, 1
996 assign = NeedDirtyPhotos, 1
997 assign = NeedPhoneBook, 1
998 goto = Exit
999
1000
1001Node = Investigation
1002
1003 entry = one, initial
1004 text = DMN522 ; Thanks for meeting me, Jack.
1005 message = DJK046 ; No problemo. What have you found out?
1006 unhide = one
1007 goto = (HaveNewsPaper) Newspaper
1008 goto = (HaveDirtyPhotos) Photos
1009 goto = (HavePhoneBook) Phonebook
1010 goto = FoundNothing
1011
1012
1013Node = Newspaper
1014
1015 entry = one, initial
1016 text = DMN523 ; I found a newspaper article accusing the Sheriff of graft.
1017 message = DJK047 ; Well, I'm not surprised. I never thought that fat slob was the champion of law and order he pretended him to be. Unfortunately, that doesn't link him to Rita.
1018 assign = HaveNewsPaper, 0
1019 unhide = two
1020 goto = Newspaper
1021
1022 entry = two
1023 text = DMN524 ; I also found a photo of Rita in his desk. He smashed it with his fist.
1024 message = DJK048 ; Really? I guess he still carries a torch for Rita, after all. Good job, Detective Dawson. You were right to suspect him. What else did your snooping turn up?
1025 assign = HaveRitaPhotos, 0
1026 assign = NeedNewsPaper, 0
1027 goto = (HaveDirtyPhotos) Photos
1028 goto = (HavePhoneBook) Phonebook
1029 goto = (NeedDirtyPhotos) NoMore
1030 goto = (NeedPhoneBook) NoMore
1031 goto = FoundAllEvidence
1032
1033
1034Node = Photos
1035
1036 entry = one, initial
1037 text = DMN525 ; I found a bunch of nude pictures of Rita in the Mayor's car.
1038 message = DJK049 ; I told you he's not the grandfatherly old politician he'd like us voters to think he is. Man, I'll bet you wanted to kill the guy when you saw those photos. Find anything else?
1039 assign = HaveDirtyPhotos, 0
1040 assign = NeedDirtyPhotos, 0
1041 goto = (HaveNewsPaper) Newspaper
1042 goto = (HavePhoneBook) Phonebook
1043 goto = (NeedNewsPaper) NoMore
1044 goto = (NeedPhoneBook) NoMore
1045 goto = FoundAllEvidence
1046
1047
1048Node = Phonebook
1049
1050 entry = one, initial
1051 text = DMN526 ; Doc Larson has a little black book hidden in his file cabinet. Rita's name was in it..
1052 message = DJK050 ; Hey, I knew he thought he was some kind of Casanova. Can you believe it? And the guy pokes around with dead bodies all day. Got any more dirt
1053 assign = HavePhoneBook, 0
1054 assign = NeedPhoneBook, 0
1055 goto = (HaveNewsPaper) Newspaper
1056 goto = (HaveDirtyPhotos) Photos
1057 goto = (NeedNewsPaper) NoMore
1058 goto = (NeedPhoneBook) NoMore
1059 goto = FoundAllEvidence
1060
1061
1062Node = FoundNothing
1063
1064 entry = one, initial, persist
1065 text = DMN527 ; Nothing, Jack. I turned up dry.
1066 message = DJK051 ; Mike, you've got to get your butt in gear. If you don't clear your name, who am I gonna hang with? Now go out there and find something on the other suspects. I'll meet you back here when you find something.
1067 unhide = one
1068 goto = exit
1069
1070
1071Node = NoMore
1072
1073 entry = one, initial, persist
1074 text = DMN528 ; No, Jack. That's it.
1075 message = DJK052 ; You're doing good, but you ain't finished. We gotta get stuff on all three okay? Get back out there and keep trying. Meet me back here later. I gotta get goin'. Keep at it, Mikey.
1076 unhide = one
1077 goto = exit
1078
1079
1080Node = FoundAllEvidence
1081
1082 entry = one, initial
1083 text = DMN529 ; That's it. But, you know, Jack, none of this proved who killed Rita.
1084 message = DJK053 ; I would agree with you about the Sheriff. His reputation, such as it is, isn't at stake. But look at the other two.
1085 unhide = two
1086 unhide = three
1087 goto = FoundAllEvidence
1088
1089 entry = two
1090 text = DMN530 ; Why would the Mayor kill her?
1091 message = DJK054 ; The mayor was shooting dirty pictures of her, but now he has an election coming up. That could ruin it for him. And look how he's trying to run the investigation with his FBI pals!
1092 goto = FoundAllEvidence
1093
1094 entry = three
1095 text = DMN531 ; I don't see Doc Larson's motive.
1096 message = DJK055 ; He's about to receive some high-profile reward, right? What if Rita threatened to reveal Doc Larson wanted to do her on a gurney? That would explain why he rushed the police's investigation.
1097 goto = FoundAllEvidence
1098
1099 entry = four, initial
1100 text = DMN532 ; Hey, what about Mrs. Ramirez? Her husband was seen with Rita just before he died.
1101 message = DJK056 ; Ah, the jealous wife angle. Well, that fire did leave her a rich widow, but the Sheriff never could prove her involvement. I don't think you're going to have better luck.
1102 assign = speaker, 0
1103 message = DMN533 ; Still, I'd like to follow up on it.
1104 assign = speaker, 1
1105 message = DJK071 ; It's your life. But if I were you, I'd keep close tabs on the Mayor and Doc Larson. Well, I'm outta here. Let me know if you find anything.
1106 assign = EvidenceGathered, 1
1107 goto = Exit
1108
1109
1110node = Jimmy
1111
1112 entry = one, initial
1113 text = DMN534 ; Guess what! I have a photo of Mrs. Ramirez paying off Jimmy for killing her husband!
1114 message = DJK057 ; No kidding! That's hot stuff! So you think Ramirez also paid Jimmy to knock off Rita?
1115 assign = HaveCamera, 3 ;HaveCamera=3 when Jack has the camera (LocalChange)
1116 assign = speaker, 0
1117 message = DMN535 ;Yeah. I don't think it's a coincidence that his name keeps turning up.
1118 assign = speaker, 1
1119 message = DJK058 ; What do you mean?
1120 unhide = two
1121 unhide = three
1122 unhide = four
1123 goto = Jimmy
1124
1125 entry = two
1126 text = DMN536 ; What's the connection between Jimmy and the Sheriff?
1127 message = DJK059 ; Well, Jimmy told you that he had the inside goods on the Sheriff. I guess he was talking about the bribery charges.
1128 goto = Jimmy
1129
1130 entry = three
1131 text = DMN537 ; What's the connection between Jimmy and Doc Larson?
1132 message = DJK060 ; Jimmy's name was listed in Doc Larson's little black book. Knowing Jimmy, he probably helped round up girls for the good doctor.
1133 goto = Jimmy
1134
1135 entry = four
1136 text = DMN538 ; What's the connection between Jimmy and the Mayor?
1137 message = DJK061 ; There isn't one. Oh, wait a second! He's very found of the Mayor's wife, Melissa. So you think he was angry that Rita was a housewrecker!
1138 assign = speaker, 0
1139 message = DMN539 ; Hey, I'm angry that a married man was fooling around with her.
1140 assign = speaker, 1
1141 message = DJK062 ; Well, before you go ripping somebody's head off, I'd check out their story. On my way over here, I saw Jimmy go into the pool hall. Why don't you go have a man to man with him?
1142 assign = JimmySuspect, 1
1143 goto = Exit
1144
1145
1146Node = Trouble
1147
1148 entry = one, initial
1149 text = DMN540 ; I'm in real trouble now, Jack.
1150 message = DJK063 ; Why? What happened?
1151 goto = Trouble
1152
1153 entry = two, initial
1154 text = DMN541 ; I hit an FBI agent.
1155 message = DJK064 ;Smart move, ace! Why'd you do that?
1156 assign = speaker, 0
1157 message = DMN542 ; I got angry. He made some comment about Doc Larson, and I just flipped out.
1158 assign = speaker, 1
1159 message = DJK065 ; I can't blame you, Mike. The idea of him and Rita together would drive me crazy, too. Not to mention Mayor Fleming.
1160 hide = one
1161 unhide = three
1162 unhide = four
1163 goto = Trouble
1164
1165 entry = three
1166 text = DMN543 ; Maybe Mrs. Ramirez was right. Maybe Rita got what she deserved.
1167 message = DJK066 ; Hey, none of that talk, Mikey boy! It takes two to tango, you know. Both Mayor Fleming and Doc Larson are class A leches. I'd like to clobber them myself.
1168 unhide = five
1169 goto = Trouble
1170
1171 entry = four
1172 text = DMN544 ; The Mayor's been murdered. His head was cut off, just like Rita's.
1173 message = DJK067 ; What! Another murder!
1174 goto = Trouble
1175
1176 entry = five
1177 text = DMN545 ;By the way, thanks for helping me back at the Pool Hall.
1178 message = DJK068 ; No problemo. I had a feeling you'd try to take Jimmy's head off. So, did he 'fess up
1179 assign = speaker, 0
1180 message = DMN546 ; Jimmy's not our man. He was unconscious when the Mayor was killed.
1181 assign = speaker, 1
1182 message = DJK069 ; That's real bad news, Mikey boy, 'cuz I'm fresh out of leads. I think you're gonna be swinging a sledgehammer the rest of your life.
1183 assign = speaker, 0
1184 message = DMN547 ; Sledgehammer? Wait a second! Paul Cooper, the hardware store owner! He's involved in all this somehow! I just had a dream about him!
1185 assign = speaker, 1
1186 message = DJK070 ; Man, you're losing it! Instead of grasping at straws, you should be putting your affairs in order. Look, I'll be a character witness for you at the trial, but I think I've outlived my usefulness here. Take care, Mike.
1187 goto = exit
1188conversation = 005.txt ; Jimmy ; Room 203, Pool Hall
1189
1190
1191declare = BlackBookTaken
1192import = BlackBookTaken
1193declare = PaulGossip
1194import = PaulGossip
1195declare = JimmyHatesRita
1196import = JimmyHatesRita
1197declare = JimmyGossip
1198import = JimmyGossip
1199declare = InvestigatingMurder
1200import = InvestigatingMurder
1201
1202speaker = 0, Mike
1203speaker = 1, Jimmy
1204
1205
1206node = Greeting
1207
1208 entry = helloA, initial
1209 text = DMN187 ; Hi, Jimmy. Long time, no see.
1210 message = DJG006 ; Well, well, it's Mr. Big Shot Writer. What brings you to down to this part of town? Slummin'?
1211 hide = helloB
1212 unhide = helloagainA
1213 unhide = helloagainB
1214 goto = (InvestigatingMurder) Investigate
1215 goto = (PaulGossip) Suspect
1216 goto = (BlackBookTaken) PhoneBook
1217 goto = options
1218
1219 entry = helloB, initial
1220 text = DMN188 ; What's up, Gardner?
1221 message = DJG007 ; What do you want, dufus?
1222 hide = helloA
1223 unhide = helloagainA
1224 unhide = helloagainB
1225 goto = (InvestigatingMurder) Investigate
1226 goto = (PaulGossip) Suspect
1227 goto = (BlackBookTaken) PhoneBook
1228 goto = options
1229
1230 entry = helloagainA
1231 text = DMN189 ; Hi, Jimmy. I'd like to talk some more.
1232 message = DJG008 ; Yeah? Well maybe I don't want to talk to you, jerk-face.
1233 unhide = helloagainA
1234 goto = (InvestigatingMurder) Investigate
1235 goto = (PaulGossip) Suspect
1236 goto = (BlackBookTaken) PhoneBook
1237 goto = options
1238
1239 entry = helloagainB
1240 text = DMN190 ; Listen up, Gardner. I've got some questions to ask you.
1241 message = DJG009 ; Look, will you get off my back, Dawson?
1242 unhide = helloagainB
1243 goto = (InvestigatingMurder) Investigate
1244 goto = (PaulGossip) Suspect
1245 goto = (BlackBookTaken) PhoneBook
1246 goto = options
1247
1248
1249node = options
1250
1251 entry = pool, initial
1252 text = DMN191 ; How about a game of pool?
1253 message = DJG010 ; Cut the crap, Dawson. We might have been friends once, but that was a long time ago.
1254 goto = jimmy
1255
1256 entry = on
1257 text = DMN215 ; I just want you to know I'm on to you, Gardner.
1258 message = DJG034 ; Oh, yeah? I'm shaking like a leaf. Buzz off, creep.
1259 unhide = (JimmyHatesRita) back
1260 unhide = (PaulGossip) rita
1261 goto = exit
1262
1263 entry = rita
1264 text = DMN216 ; Look, I want to know why you were hanging around Rita's house!
1265 message = DJG035 ; Get lost!
1266 unhide = (JimmyHatesRita) back
1267 unhide = (BlackBookTaken) on
1268 goto = exit
1269
1270 entry = back
1271 text = DMN217 ; I want you to take back the things you said about Rita 'getting around.'
1272 message = DJG036 ; Dawson, take a hike!
1273 unhide = (BlackBookTaken) on
1274 unhide = (PaulGossip) rita
1275 goto = exit
1276
1277 entry = go, initial
1278 text = DMN197 ; Maybe I should go.
1279 message = DJG016 ; Yeah. Get out before I throw you out!
1280 unhide = go
1281 unhide = (JimmyHatesRita) back
1282 unhide = (BlackBookTaken) on
1283 unhide = (PaulGossip) rita
1284 goto = exit
1285
1286
1287node = jimmy
1288 fallthrough = 0, options
1289
1290 entry = student, initial
1291 text = DMN198 ; What happened to you? You were a straight-A student, until you dropped out.
1292 message = DJG017 ; I guess I'm just the town's 'bad seed.' You went off to college and joined the establishment. I stayed here and became a statistic.
1293 goto = jimmy
1294
1295 entry = friends , initial
1296 text = DMN199 ; We were friends in high school . Why are you so angry with me now?
1297 message = DJG018 ; Let's just say that you and I don't share the same interests any more.
1298 unhide = business
1299 unhide = tough
1300 goto = jimmy
1301
1302 entry = tough
1303 text = DMN201 ; You're a real tough guy now, aren't you, Jimmy?
1304 message = DJG020 ; You've got that right, chump. I'm the local 'wise guy,' so stay out of my way.
1305 goto = jimmy
1306
1307 entry = business
1308 text = DMN200 ; I hear that your "interests" these days aren't exactly on the up and up.
1309 message = DJG019 ; So what? There's a lot going on this this town that ain't exactly on the up and up.
1310 unhide = sheriff
1311 goto = jimmy
1312
1313 entry = sheriff
1314 text = DMN202 ; Tell me, Jimmy, how come the Sheriff leaves you alone?
1315 message = DJG021 ; That's easy in this town. That flatfoot doesn't know his butt from an armadillo hole. But I got the goods on him. He doesn't bother me.
1316 assign = JimmyGossip, 1
1317 unhide = goods
1318 unhide = scandal
1319 goto = jimmy
1320
1321 entry = goods
1322 text = DMN203 ; What do you know about Sheriff Butler?
1323 message = DJG022 ; I know he's down here trying to get away from what happened in Dallas. Yeah, he's a real champion of justice, all right.
1324 hide = student
1325 hide = tough
1326 hide = scandal
1327 goto = options
1328
1329 entry = scandal
1330 text = DMN204 ; Was the Sheriff involved in some sort of scandal?
1331 message = DJG023 ; Forget it, Dawson. If I tell you, you'll spread it all over town. Then what good would it do me?
1332 hide = student
1333 hide = tough
1334 hide = goods
1335 goto = options
1336
1337
1338node = Investigate
1339 fallthrough = 0, EndInvestigate
1340
1341 entry = looking, initial
1342 text = DMN192 ; I've been looking into Rita's murder.
1343 message = DJG011 ; Oh, yeah? I'll bet the whole city council is breathing a sign of relief knowing that you're on the case.
1344 goto = Investigate
1345
1346 entry = murder , initial
1347 text = DMN193 ; Do you have any theories about who killed Rita?
1348 message = DJG012 ; From what I hear the Sheriff's got you pegged for the number one suspect.
1349 hide = looking
1350 goto = Investigate
1351
1352 entry = close, initial
1353 text = DMN194 ; How close were you to Rita before she was murdered?
1354 message = DJG013 ; What business is it of yours?
1355 unhide = rita
1356 goto = Investigate
1357
1358 entry = rita
1359 text = DMN195 ; I thought that since you're still friends with Melissa, maybe you kept in touch with Rita.
1360 message = DJG014 ; You leave Melissa out of this, you hear? And as for Rita, she wasn't the innocent librarian you and a lot of others thought she was. She got around.
1361 assign = JimmyHatesRita, 1
1362 hide = murder
1363 hide = looking
1364 unhide = around
1365 unhide = back
1366 goto = Investigate
1367
1368 entry = around
1369 text = DMN196 ; What do you mean Rita `got around?'
1370 message = DJG015 ; Look, Dawson, stop asking questions before you get hurt. Rita was damaged goods. Only you were too stupid to notice.
1371 hide = back
1372 goto = Investigate
1373
1374 entry = back
1375 text = DMN217 ; I want you to take back what you said about Rita 'getting around.'
1376 message = DJG037 ; You're a sap, Dawson. Rita was damaged goods.
1377 hide = around
1378 goto = Investigate
1379
1380
1381node = EndInvestigate
1382 goto = (PaulGossip) Suspect
1383 goto = (BlackBookTaken) PhoneBook
1384 goto = options
1385
1386
1387node = suspect
1388 fallthrough = 0, endsuspect
1389
1390 entry = what, initial
1391 text = DMN212 ; What were you doing around Rita's house the night of the murder?
1392 message = DJG031 ; Who told you that?
1393 unhide = trouble
1394 unhide = bird
1395 unhide = why
1396 goto = suspect
1397
1398 entry = trouble
1399 text = DMN213 ; I can't say. I don't want to get anyone in trouble.
1400 message = DJG032 ; Was it that lunatic Cooper? He's always out on his lawn, looking up and down the street like he's waiting for something.
1401 goto = suspect
1402
1403 entry = bird
1404 text = DMN214 ; Let's just say a little bird told me.
1405 message = DJG033 ; Dawson, tell me who it was or I'll shove this cue stick where the sun don't shine!
1406 hide = bird
1407 goto = suspect
1408
1409 entry = Paul, initial
1410 text = DMN209 ; Paul Cooper saw you in front of Rita's house the night of the murder.
1411 message = DJG028 ; I knew it! I'm going to strangle him with that hose of his!
1412 hide = what
1413 hide = trouble
1414 hide = bird
1415 unhide = why
1416 goto = suspect
1417
1418 entry = why
1419 text = DMN210 ; Why were you at Rita's house?
1420 message = DJG029 ; I had some business to discuss with her, that's all. But she never showed up.
1421 hide = trouble
1422 hide = bird
1423 hide = Paul
1424 unhide = business
1425 unhide = sheriff
1426 goto = suspect
1427
1428 entry = business
1429 text = DMN548 ; What business could you possible have had with Rita in the middle of the night?
1430 message = DJG038 ; Business that has nothing to do with you, Dawson. So butt out before I bust you in the mouth!
1431 hide = sheriff
1432 goto = suspect
1433
1434 entry = sheriff
1435 text = DMN211 ; Does Sheriff Butler know you were in the area that night?
1436 message = DJG030 ; Who do you think you are? A cop? Get out of here before I bust you in the mouth!
1437 hide = business
1438 goto = suspect
1439
1440
1441node = EndSuspect
1442 goto = (BlackBookTaken) PhoneBook
1443 goto = options
1444
1445
1446node = PhoneBook
1447 fallthrough = 0, options
1448
1449 entry = visit, initial
1450 text = DMN208 ; I paid a visit to Doc Larson's office.
1451 message = DJG027 ;So, what's that got to do with me?
1452 goto = PhoneBook
1453
1454 entry = name, initial
1455 text = DMN205 ; I found a little black book listing you, Rita and several other women.
1456 message = DJG024 ; I used to round up 'dates' for Larson now and then, and your librarian friend needed some cash. I guess our public institutions don't pay their workers enough money.
1457 hide = visit
1458 unhide = angry
1459 unhide = answer
1460 goto = PhoneBook
1461
1462 entry = answer
1463 text = DMN206 ; What are you saying? Rita wasn't like that!
1464 message = DJG025 ; Then don't believe me. But it was Rita who came onto the Doc, not the other way around.
1465 hide = angry
1466 goto = PhoneBook
1467
1468 entry = angry
1469 text = DMN207 ; You shut your mouth, Gardner! Don't talk that way about Rita!
1470 message = DJG026 ; Get a grip, Dawson! Rita had a lot of fun, and earned a few extra bucks as well. You got a problem with that? Or are you just jealous?
1471 hide = answer
1472 goto = PhoneBook
1473
1474
1475
1476conversation = 006.txt ; Slim
1477
1478; Room 206
1479
1480speaker = 0, Mike
1481speaker = 1, Slim
1482
1483node = greeting
1484
1485 entry = helloA, initial
1486 text = DMN549 ; Are you okay, Slim?
1487 message = DSL003 ; Oh, come in, Mr. Dawson. Thanks for helping me out back there.
1488 hide = helloB
1489 unhide = helloagainA
1490 unhide = helloagainB
1491 goto = talk
1492
1493 entry = helloB, initial
1494 text = DMN550 ; What the hell is going on, Slim?
1495 message = DSL003 ; Oh, come in, Mr. Dawson. Thanks for helping me out back there.
1496 hide = helloA
1497 unhide = helloagainA
1498 unhide = helloagainB
1499 goto = talk
1500
1501 entry = helloagainA
1502 text = DMN551 ; How are you feeling, Slim? You don't look well.
1503 message = DSL004 ; My head still hurts, Mr. Daswon. I'm not up for conversing, I'm afraid. I need to rest a spell.
1504 unhide = helloagainA
1505 goto = exit
1506
1507 entry = helloagainB
1508 text = DMN552 ; Slim, I have some more questions to ask you.
1509 message = DSL005 ; Sorry, Mr. Dawson. I'm not feeling myself right now. Let me just rest a while.
1510 unhide = helloagainB
1511 goto = exit
1512
1513
1514node = talk
1515
1516 entry = sorry, initial
1517 text = DMN553 ; I'm sorry I couldn't have done more. I guess I'm not much of a fighter.
1518 message = DSL006 ; What are you talking about, Mr. Dawson? Why, you knocked Jimmy Gardner out cold!
1519 assign = speaker, 0
1520 message = DMN554 ; I think you need glasses, Slim. I wasn't the one who saved you.
1521 assign = speaker, 1
1522 message = DSL007 ; Some people think my head's a little screwed up, but my eyes are fine. From what I could see, you were a real hero in there.
1523 goto = talk
1524
1525 entry = run, initial
1526 text = DMN555 ; Why'd you run away when Jimmy pulled his gun? I thought your suit made you invulnerable.
1527 message = DSL008 ; My uniform doesn't cover my face, Mr. Dawson. Every power has its limits.
1528 goto = talk
1529
1530 entry = evidence, initial
1531 text = DMN556 ; What was this evidence you said you have against Jimmy?
1532 message = DSL009 ; It's a love letter written by Rita to Melissa's husband. It seems she was having a fling with our honorable mayor.
1533 goto = letter
1534
1535
1536node = letter
1537
1538 entry = how, initial
1539 text = DMN557 ; How did you get a hold of this letter?
1540 message = DSL010 ; Oh, I snatched it out of Melissa's purse earlier today. I knew she was involved in some kind of conspiracy, and I just needed a motive. Gosh darn if I didn't find one!
1541 unhide = suspect
1542 unhide = stoop
1543 unhide = sheriff
1544 goto = letter
1545
1546 entry = suspect
1547 text = DMN558 ; What first led you to suspect Melissa?
1548 message = DSL011 ; I've seen Melissa go into the Pool Hall regularly the past few weeks. Now that isn't the proper place for the Mayor's wife, is it? So I've been keeping my eye on her.
1549 goto = letter
1550
1551 entry = stoop
1552 text = DMN559 ; I notice you collect a lot of things, but how could you stoop to picking a woman's purse?
1553 message = DSL012 ; Well, Mr. Dawson, sometimes you have to bend the rules a little in the pursuit of justice. I am the town's sole protector, after all!
1554 goto = letter
1555
1556 entry = jimmy, initial
1557 text = DMN560 ; I don't understand what Jimmy has to do with all of this.
1558 message = DSL013 ; The night before the High School Reunion, I saw Melissa give Jimmy a big wad of money. That seemed mighty suspicious, especially after how Jimmy turned Mr. Ramirez into a crispy critter.
1559 unhide = sheriff
1560 unhide = fire
1561 unhide = thanks
1562 goto = letter
1563
1564 entry = fire
1565 text = DMN561 ; You know that Jimmy caused the Ramirez fire!
1566 message = DSL014 ; Don't act so surprised, Mr. Dawson. Most people just think I'm a crazy fool, so they tend to talk a little carelessly when I'm around. I've heard it all and then some.
1567 unhide = evil
1568 goto = letter
1569
1570 entry = evil
1571 text = DMN562 ; You know, Slim, there is a lot of evil in the world.
1572 message = DSL015 ; You got that right, Mr. Dawson. That's why I prefer my own delusions.
1573 goto = letter
1574
1575 entry = thanks
1576 text = DMN563 ; Thanks for helping to clear my name. Next time you have a conspiracy theory, I'm going to listen.
1577 message = DSL016 ; My pleasure, but I'm going to give it a rest for now. My fillings are picking up radio transmissions from outer space again, and I'm starting to get a headache.
1578 hide = how
1579 hide = suspect
1580 hide = stoop
1581 hide = fire
1582 hide = evil
1583 goto = letter
1584
1585 entry = sheriff
1586 text = DMN564 ; Do you mind if I hand the letter and Jimmy's gun over to the Sheriff, Slim?
1587 message = DSL017 ; Go ahead. Sheriff Butler wouldn't pay it any attention if I gave them to him. He didn't even believe me the time I found Jimmy Hoffa's grave! Take 'em, they're yours.
1588 goto = exit
1589conversation = 007.txt
1590
1591; Room 302, Ramirez
1592
1593declare = InvestigatingMurder()
1594import = InvestigatingMurder()
1595declare = RamirezFire()
1596import = RamirezFire()
1597declare = RamirezHatesRita()
1598import = RamirezHatesRita()
1599
1600speaker = 0, Mike
1601speaker = 1, Mrs. Ramirez
1602
1603
1604node = hello
1605
1606 entry = hello, initial
1607 text = DMN154 ; Hello, Mrs. Ramirez. I'm Mike Dawson. I grew up in this town.
1608 message = DRZ006 ; Did you? Well, what do you want?
1609 hide = excuse
1610 unhide = excuseagain
1611 unhide = bother
1612 goto = options
1613
1614 entry = excuse, initial
1615 text = DMN174 ; Excuse me, Mrs. Ramirez. May I talk to you?
1616 message = DRZ003 ; Yes, young man? What do you want?
1617 hide = hello
1618 unhide = excuseagain
1619 unhide = bother
1620 goto = (InvestigatingMurder) Rita
1621 goto = (RamirezFire) arson
1622 goto = options
1623
1624 entry = bother
1625 text = DMN175 ; I'm sorry to bother you again, Mrs. Ramirez.
1626 message = DRZ013 ; Is that so? And what do you want to bother me about?
1627 unhide = excuseagain
1628 unhide = bother
1629 goto = (RamirezFire) arson
1630 goto = (InvestigatingMurder) Rita
1631 goto = options
1632
1633 entry = excuseagain
1634 text = DMN174 ; Excuse me, Mrs. Ramirez. May I talk to you?
1635 message = DRZ004 ; What is it this time, young man?
1636 unhide = excuseagain
1637 unhide = bother
1638 goto = (InvestigatingMurder) Rita
1639 goto = (RamirezFire) arson
1640 goto = options
1641
1642node = options
1643 fallthrough = 0, nomore
1644
1645 entry = house, initial
1646 text = DMN153 ; I was just admiring your house.
1647 message = DRZ005 ; It is lovely, isn't it? It's over a century old. At one time it was the only building around here for miles.
1648 unhide = family
1649 unhide = insurance
1650 unhide = leave
1651 goto = options
1652
1653 entry = family
1654 text = DMN158 ; So, your family's been here a long time?
1655 message = DRZ010 ; My late husband's family, actually. But they're all dead and gone. It's just me now.
1656 unhide = lonely
1657 unhide = leave
1658 goto = options
1659
1660 entry = lonely
1661 text = DMN160 ; You must get lonely sometimes.
1662 message = DRZ011 ; Nonsense! I have my church, my books, and I have my money.
1663 goto = options
1664
1665 entry = insurance
1666 text = DMN161 ; It must cost a lot to insure a place like this -- my dad used to be in the insurance business.
1667 message = DRZ012 ; I'm sorry to hear that. Those insurance people are godless swine, worshipping nothing but the almighty dollar. Why, they even tried to cheat me out of my husband's life insurance! I finally had to take them to court, but I won.
1668 unhide = leave
1669 goto = options
1670
1671 entry = religious, initial
1672 text = DMN163 ; I couldn't help but notice all the religious icons you have.
1673 message = DRZ014 ; Yes, they ward off the evil that is running amok here in Crowley. This town used to be a God-fearing community, but now don't dare to leave my house except to go to church.
1674 unhide = evil
1675 unhide = leave
1676 goto = options
1677
1678 entry = evil
1679 text = DMN164 ; Why do you think that the town is corrupted by evil?
1680 message = DRZ015 ; Why, just stroll along the street, and you will find vice and decadence behind every door. The church is our only hope for salvation! You do attend church, don't you?
1681 unhide = leave
1682 goto = church
1683
1684 entry = leave
1685 text = DMN156 ; Thank you, Mrs. Ramirez. I appreciate your time.
1686 message = DRZ008 ; God be with you, young man.
1687 hide = lonely
1688 goto = exit
1689
1690
1691node = church
1692
1693 entry = sometimes, initial
1694 text = DMN165 ; I go to church whenever I get the chance, I guess.
1695 message = DRZ016 ; You should go to church every Sunday, at least, and more often than that when possible. There are dark forces at work here, and your soul must be fortified to resist temptation!
1696 goto = options
1697
1698 entry = no, initial
1699 text = DMN162 ; No, I stopped going about a year ago.
1700 message = DRZ016 ; You should go to church every Sunday, at least, and more often than that when possible. There are dark forces at work here, and your soul must be fortified to resist temptation!
1701 goto = options
1702
1703
1704node = Rita
1705 fallthrough = 0, options
1706
1707 entry = knew, initial
1708 text = DMN155 ; I was wondering if you knew Rita Scanlon, the woman who was murdered nearby last week.
1709 message = DRZ007 ; Only too well, young man. She was the devil's tool, I tell you.
1710 unhide = well
1711 unhide = devil
1712 goto = Rita
1713
1714 entry = well
1715 text = DMN169 ; Just how well did you know Rita?
1716 message = DRZ020 ; Well enough to know she tried to seduce my late husband. She was a harlot! She deserved what happened to her!
1717 assign = RamirezHatesRita, 1
1718 unhide = just
1719 unhide = kill
1720 unhide = leave
1721 goto = Rita
1722
1723 entry = devil
1724 text = DMN168 ; Why do you say that she was the devil's tool?
1725 message = DRZ019 ; All of you young people are servants of Satan. It's all that heavy metal music and drugs and sex.
1726 goto = Rita
1727
1728 entry = friend, initial
1729 text = DMN166 ; Did you see or hear anything the night Rita Scanlon was murdered?
1730 message = DRZ017 ; Young man, I have already told the police everything I know, which is nothing. But if you ask me, she had what was coming to her!
1731 hide = knew
1732 unhide = why
1733 destroy = (RamirezHatesRita) why
1734 goto = Rita
1735
1736 entry = why
1737 text = DMN167 ; Why do you say that she got what was coming to her?
1738 message = DRZ018 ; Rita Scanlon was the devil's disciple. The Whore of Babylon come back to stalk the earth.
1739 unhide = well
1740 unhide = devil
1741 goto = Rita
1742
1743 entry = just
1744 text = DMN170 ; Look, lady, Rita was my friend. I just want to find out who murdered her, that's all.
1745 message = DRZ024 ; Is that so? Well, I have nothing more to say to someone who consorted with the Whore of Babylon. Good day!
1746 hide = knew
1747 hide = well
1748 hide = devil
1749 hide = friend
1750 hide = why
1751 hide = kill
1752 hide = leave
1753 goto = exit
1754
1755 entry = kill
1756 text = DMN176 ; Did you murder Rita?
1757 message = DRZ021 ; Don't be ridiculous! Vengeance is mine, sayeth the Lord. What happened to her was divine retribution. I had nothing to do with it. Well, I think I've answered enough of your questions for now! Good day!
1758 hide = knew
1759 hide = well
1760 hide = devil
1761 hide = friend
1762 hide = why
1763 hide = just
1764 hide = leave
1765 goto = exit
1766
1767 entry = leave
1768 text = DMN156 ; Thank you, Mrs. Ramirez. I appreciate your time.
1769 message = DRZ008 ; God be with you, young man.
1770 hide = knew
1771 hide = well
1772 hide = devil
1773 hide = friend
1774 hide = why
1775 hide = just
1776 hide = kill
1777 goto = exit
1778
1779
1780node = arson
1781 fallthrough = 0, options
1782
1783 entry = condolences, initial
1784 text = DMN157 ; I just heard about how Mr. Ramirez's died. I want to express my condolences.
1785 message = DRZ009 ; Thank you. It was a terrible tragedy. I don't know how I'll go on without my dear husband.
1786 unhide = husband
1787 unhide = sheriff
1788 unhide = leave
1789 goto = arson
1790
1791 entry = husband
1792 text = DMN159 ; I'm sorry that I never had an opportunity to meet your husband.
1793 message = DRZ027 ; Why, I'm surprised! He was the most prominent attorney in town -- a very successful man and a charitable one, too. If he had lived, I have no doubt he would have eventually donated all his wealth to various noble causes.
1794 goto = arson
1795
1796 entry = Sheriff
1797 text = DMN172 ; I suppose that Sheriff Butler was in charge of investigating the fire.
1798 message = DRZ023 ; Yes, and he found nothing to indicate foul play, despite what the insurance company says.
1799 unhide = (RamirezHatesRita) Rita
1800 goto = arson
1801
1802 entry = Rita
1803 text = DMN173 ; Do you think Rita was somehow involved?
1804 message = DRZ028 ; I don't see how. Her soul roasts in hell's kitchen, but the fire my husband died in was a tragic accident. Nothing more.
1805 goto = arson
1806
1807 entry = rumors, initial
1808 text = DMN171 ; I've heard rumors that the fire your husband died in was, uh, intentionally set.
1809 message = DRZ022 ; Why, how dare you! Those rumors were started the insurance company, trying to find a way to get out of paying off on my husband's life insurance policy. I will thank you not to spread them any further. Good day!
1810 hide = condolences
1811 hide = husband
1812 hide = Sheriff
1813 hide = Rita
1814 hide = leave
1815 goto = exit
1816
1817 entry = leave
1818 text = DMN156 ; Thank you, Mrs. Ramirez. I appreciate your time.
1819 message = DRZ008 ; God be with you, young man.
1820 hide = condolences
1821 hide = husband
1822 hide = Sheriff
1823 hide = Rita
1824 hide = rumors
1825 goto = exit
1826
1827
1828node = nomore
1829
1830 entry = house, initial
1831 text = DMN153 ; I was just admiring your house.
1832 message = DRZ025 ; Young man, I believe we covered this topic earlier. Please don't waste my time with idle chit-chat. Good day!
1833 unhide = family
1834 goto = exit
1835
1836 entry = religious, initial
1837 text = DMN163 ; I couldn't help but notice all the religious icons you have.
1838 message = DRZ026 ; I do not care to be mocked, young man! Go away before I call the Sheriff!
1839 unhide = evil
1840 goto = exit
1841
1842 entry = family
1843 text = DMN158 ; So, your family's been here a long time?
1844 message = DRZ025 ; Young man, I believe we covered this topic earlier. Please don't waste my time with idle chit-chat. Good day!
1845 unhide = house
1846 goto = exit
1847
1848 entry = evil
1849 text = DMN164 ; Why do you think that the town is corrupted by evil?
1850 message = DRZ026 ; I do not care to be mocked, young man! Go away before I call the Sheriff!
1851 unhide = religious
1852 goto = exit
1853conversation = 008.txt ; Slim
1854
1855; Room 315
1856
1857; This occurs automatically the first time Mike enters the Crime Scene. Slim has been hiding
1858; behind the bushes.
1859
1860speaker = 0, Mike
1861speaker = 1, Slim
1862
1863
1864node = Convo
1865
1866 entry = who, initial
1867 text = DMN465 ; Who are you?
1868 message = DSL026 ; My name's Slim. You're Mr. Dawson, aren't you? The one they think murdered Rita Scanlon?
1869 goto = Voices
1870
1871 entry = uniform, initial
1872 text = DMN575 ; Why are you wearing that get up?
1873 message = DSL030 ;I'll have you know that I am wearing the Uniform of Protection.
1874 goto = Protection
1875
1876 entry = bushes, initial
1877 text = DMN583 ; Why are you hiding in the bushes?
1878 message = DSL037 ; I'm checking out the murder site. The criminal always leaves a clue at the scene of the crime.
1879 goto = Crime
1880
1881
1882node = Voices
1883 fallthrough = 0, Convo
1884
1885 entry = name, initial
1886 text = DMN569 ; My name is Mike Dawson, but I didn't murder Rita!
1887 message DSL027 ; I know. A voice told me that you were innocent. You don't think that's strange, do you? Hearing voices in your head?
1888 hide = pal
1889 unhide = strange
1890 unhide = else
1891 goto = Voices
1892
1893 entry = pal, initial
1894 text = DMN570 ; Look, pal, I had nothing to do with her murder. Got it?
1895 message DSL027 ; I know. A voice told me that you were innocent. You don't think that's strange, do you? Hearing voices in your head?
1896 hide = name
1897 unhide = strange
1898 unhide = else
1899 goto = Voices
1900
1901 entry = strange
1902 text = DMN571 ;No, I don't think that's at all strange. I've been hearing voices myself.
1903 message = DSL028 ; I knew that people had you all wrong, Mr. Dawson. You and me, we belong to a much larger world, one that most people couldn't begin to fathom.
1904 assign = speaker, 0
1905 message = DMN572 ; You're right. No one believes some of the things I've seen and heard.
1906 assign = speaker, 1
1907 hide = else
1908 goto = Voices
1909
1910 entry = else
1911 text = DMN573 ; What else did this voice tell you?
1912 message = DSL029 ; It gives me warnings mostly. Warnings about how the world is going to end. Warnings about who to trust and who not to trust.
1913 assign = speaker, 0
1914 message = DMN574 ; Yes! Yes! I get the same types of messages!
1915 assign = speaker, 1
1916 hide = strange
1917 goto = Voices
1918
1919
1920node = Protection
1921 fallthrough = 0, Convo
1922
1923 entry = excuse, initial
1924 text = DMN576 ; Excuse me? What did you say?
1925 message = DSL031 ; It designates me as the protector of this town and endows me with special powers.
1926 hide = what
1927 unhide = town
1928 unhide = powers
1929 unhide = where
1930 goto = Protection
1931
1932 entry = what, initial
1933 text = DMN577 ; Uniform of Protection? What's that?
1934 message = DSL031 ; It designates me as the protector of this town and endows me with special powers.
1935 hide = excuse
1936 unhide = town
1937 unhide = powers
1938 unhide = where
1939 goto = Protection
1940
1941 entry = town
1942 text = DMN578 ;What do you protect the town from?
1943 message = DSL032 ; There are dark forces at work. An evil power is lurking in the shadows, waiting for the opportunity to hatch its latest plot.
1944 assign = speaker, 0
1945 message = DMN579 ; I know exactly what you mean. I've felt the same way for over a year!
1946 assign = speaker, 1
1947 message = DSL033 ; Feeling isn't enough, son. You've got to act. It's my duty to put a stop to their plans. Stop them before they take over the entire world.
1948 goto = Protection
1949
1950 entry = powers
1951 text = DMN580 ;What sort of powers does your uniform give you?
1952 message = DSL034 ; This uniform renders me invulnerable. When I wear it, nothing can harm me. Well, nothing except for a little poison ivy every now and then.
1953 goto = Protection
1954
1955 entry = where
1956 text = DMN581 ; Where did you get this Uniform of Protection?
1957 message = DSL035 ; A woman delivered it to me, a very wise and noble woman.
1958 assign = speaker, 0
1959 message = DMN582 ; You're referring to the Keeper of the Scrolls, aren't you?
1960 assign = speaker, 1
1961 message = DSL036 ; No, no, no! Eleanor, my mail carrier, delivered it to me. She's some cutie, let me tell you! The uniform came out of a catalog.
1962 goto = Protection
1963
1964
1965node = Crime
1966 fallthrough = 0, Ticket
1967
1968 entry = hope, initial
1969 text = DMN584 ; I don't know what you hope to find here. The Sheriff must have gone over this place with a fine tooth comb.
1970 message = DSL038 ; The Sheriff? Don't make me laugh! That buffoon couldn't solve a jigsaw puzzle! He has no conception of the significance of this crime!
1971 goto = Crime
1972
1973 entry = Rita, initial
1974 text = DMN585 ; Did you know Rita?
1975 message = DSL039 ; I knew Miss Scanlon was the town librarian. At least that's what she claimed. But I have my suspicions about her.
1976 assign = speaker, 0
1977 message = DMN586 ;What was suspicious about Rita?
1978 assign = speaker, 1
1979 message = DSL040 ; She was involved with something. Something unclean. I haven't figured out what it is yet, but when I do, it will expose the evil lurking under this town!
1980 goto = Crime
1981
1982
1983Node = Ticket
1984
1985 entry = theories, initial
1986
1987 text = DMN587 ; You seem to be the only one who really understands what is going on! Who do you think killed Rita?
1988 message = DSL041 ; I think she was murdered by aliens from another dimension.
1989 assign = speaker, 0
1990 message = DMN588 ; You know about the Ancients! So the Keeper of the Scrolls was right! They were involved with Rita's death!
1991 assign = speaker, 1
1992 message = DSL042 ; Of course it was the Ancients! Who else could have committed such a horrible crime! It had to be the Ancients!
1993 assign = speaker, 0
1994 message = DMN589 ; Finally, someone else who knows about the Dark World! I can't even confide in my mother or my best friend about this. I'm so glad I met you, Slim!
1995 assign = speaker, 1
1996 message = DSL043 ; Or it might have been O. J. Working in cahoots with the Trilateral Commission, I'll betcha! Then again, it could have been the International Communist Conspiracy. This looks like their handiwork.
1997 assign = speaker, 0
1998 message = DMN590 ; Uh, I've got to go now.
1999 assign = speaker, 1
2000 message = DSL044 ;Wait! Before you leave, I did find something the Sheriff overlooked. It's a ticket stub to last week's High School Reunion.
2001 unhide = where
2002 unhide = mind
2003 goto = Ticket
2004
2005 entry = where
2006 text = DMN591 ;Where did you find this ticket?
2007 message = DSL045 ; It was lying underneath the bushes. Ms. Scanlon must have dropped it when the killer attacked her.
2008 goto = Ticket
2009
2010 entry = mind
2011 text = DMN592 ; Do you mind if I have the ticket, Slim? I don't have many momentos of Rita.
2012 message = DSL046 ; Take it, Mr. Dawson. It's not much of a clue, and, besides, I've got theories about a hired hit man and a Satanic cult to follow up on. Don't worry -- I'll find Rita's murderer and prove your innocence!
2013 assign = speaker, 0
2014 message = DMN593 ; Gee, thanks, Slim. That makes me feel a lot better.
2015 assign = speaker, 1
2016 message = DSL047 ; Glad to have your vote of confidence, Mr. Dawson. Well, I've got some investigating to do. By the way, I live out behind the Pool Hall if you need to get in touch with me
2017 goto = exit
2018conversation = 009.txt ; Slim
2019
2020
2021; Room 206, Slim's Shack
2022
2023; After Mike's first visit with Slim, this conversation resumes repeatedly until it is time to
2024; for Slim to present Rita's love letter to Jimmy.
2025
2026declare = HeadacheTwo()
2027import = HeadacheTwo()
2028
2029speaker = 0, Mike
2030speaker = 1, Slim
2031
2032node = Greeting
2033 goto = (HeadacheTwo) Melissa
2034 goto = Theories
2035
2036node = Theories
2037 fallthrough =0, Melissa
2038
2039 entry = saucerhi, initial
2040 text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
2041 message = DSL018 ; I was just down at the farm behind Mayor Fleming's house. There are some strange rings burnt into the cornfield, like a flying saucer landed there. I'm thinking that it was spacemen who wanted Rita dead.
2042 hide = saucerlead
2043 unhide = JFKhi
2044 unhide = JFKlead
2045 goto = Brushoff
2046
2047 entry = saucerlead, initial
2048 text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
2049 message = DSL018 ; I was just down at the farm behind Mayor Fleming's house. There are some strange rings burnt into the cornfield, like a flying saucer landed there. I'm thinking that it was spacemen who wanted Rita dead.
2050 hide = saucerhi
2051 unhide = JFKhi
2052 unhide = JFKlead
2053 goto = Brushoff
2054
2055 entry = JFKhi
2056 text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
2057 message = DSL019 ; I've been looking into a political connection, so I went over to the library where Rita worked, and sure enough, there are pictures of JFK all over the place!
2058 message = DSL020 ; I'm wondering if Rita knew something about the assassination, and somebody wanted to shut her up for good!
2059 hide = JFKlead
2060 unhide = childhi
2061 unhide = childlead
2062 goto = Brushoff
2063
2064 entry = JFKlead
2065 text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
2066 message = DSL019 ; I've been looking into a political connection, so I went over to the library where Rita worked, and sure enough, there are pictures of JFK all over the place!
2067 message = DSL020 ; I'm wondering if Rita knew something about the assassination, and somebody wanted to shut her up for good!
2068 hide = JFKhi
2069 unhide = childhi
2070 unhide = childlead
2071 goto = Brushoff
2072
2073 entry = childhi
2074 text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
2075 message = DSL021 ; I've been checking out that carnival in the park near where Rita was killed.. Seems that a lot of children go in but never come out. There's got to be a connection with Rita. I mean, she was a child once, wasn't she?
2076 hide = childlead
2077 goto = Brushoff
2078
2079 entry = childlead
2080 text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
2081 message = DSL021 ; I've been checking out that carnival in the park near where Rita was killed.. Seems that a lot of children go in but never come out. There's got to be a connection with Rita. I mean, she was a child once, wasn't she?
2082 hide = childhi
2083 goto = Brushoff
2084
2085
2086Node = Melissa
2087
2088 entry = cigarettehi, initial
2089 text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
2090 message = DSL022 ; I've been reading about what cigarettes do to you, and you know how Melissa smokes like a chimney! I figure that she went into a nicotine craze and had Rita killed!
2091 hide = cigarettelead
2092 unhide = smokehi
2093 unhide = smokelead
2094 goto = Brushoff
2095
2096 entry = cigarettelead, initial
2097 text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
2098 message = DSL022 ; I've been reading about what cigarettes do to you, and you know how Melissa smokes like a chimney! I figure that she went into a nicotine craze and had Rita killed!
2099 hide = cigarettehi
2100 unhide = smokehi
2101 unhide = smokelead
2102 goto = Brushoff
2103
2104 entry = smokehi
2105 text = DMN565 ; Hi, Slim. Do you have any more theories about who murdered Rita?
2106 message = DSL023 ; I'm still trying to follow up on that Melissa lead, Mr. Dawson! She has her nicotine stained fingers all over this crime! After all, where there's smoke, there's fire!
2107 hide = cigarettelead
2108 unhide = smokehi
2109 goto = Brushoff
2110
2111 entry = smokelead
2112 text = DMN566 ; I hate to admit it, Slim, but I need some leads in the Rita Scanlon murder.
2113 message = DSL023 ; I'm still trying to follow up on that Melissa lead, Mr. Dawson! She has her nicotine stained fingers all over this crime! After all, where there's smoke, there's fire!
2114 unhide = smokelead
2115 goto = Brushoff
2116
2117node = Brushoff
2118
2119 entry = tell, initial
2120 text = DMN567 ; Tell you what, Slim. Why don't you follow up on your theories, and I'll pursue my own.
2121 message = DSL024 ; Good idea, Mr. Dawson. We'll compare notes later. See you in the funny papers.
2122 unhide = tell
2123 goto = exit
2124
2125 entry = interesting, initial
2126 text = DMN568 ; Uh, that's a very interesting theory, Slim. I'll have to give it some thought.
2127 message = DSL025 ; You do that, Mr. Dawson, and I'll let you know if I turn up anything..
2128 unhide = interesting
2129 goto = exit
2130conversation = 010.txt
2131
2132; Room 312, Gargan
2133
2134declare = ClownGone()
2135import = ClownGone()
2136declare = ClownTalk()
2137import = ClownTalk()
2138declare = EgoMassagerUsed()
2139import = EgoMassagerUsed
2140declare = GarganRefuses()
2141import = GarganRefuses()
2142declare = GarganGivesPills()
2143import = GarganGivesPills()
2144declare = GlassKeyTaken()
2145import = GlassKeyTaken()
2146declare = GossipGallery()
2147import = GossipGallery()
2148declare = GossipMoney()
2149import = GossipMoney()
2150declare = GossipChildren()
2151import = GossipChildren()
2152declare = Location0305()
2153import = Location0305()
2154declare = LoveLetterTaken()
2155import = LoveLetterTaken()
2156declare = IceChestUsed()
2157import = IceChestUsed()
2158
2159speaker = 0, Mike
2160speaker = 1, Gargan
2161
2162
2163node = variable
2164 goto = (GarganGivesPills) happy
2165 goto = (EgoMassagerUsed) pills
2166 goto = options
2167
2168
2169node = options
2170
2171 entry = excuse, initial
2172 text = DMN426 ; Do you work here?
2173 message = DGR016 ; Oh, that's just great! I'm doing my weightlifting act, and you can't even tell that I'm a performer! No wonder I'm going to lose my job.
2174 hide = act
2175 unhide = (ClownTalk) tent
2176 destroy = (Location0305) tent
2177 unhide = (IceChestUsed) lift
2178 destroy = (GarganRefuses) lift
2179 unhide = fired
2180 unhide = run
2181 goto = options
2182
2183 entry = act, initial
2184 text = DMN417 ; What kind of act do you do?
2185 message = DGR007 ; I lift and juggle barbells, and perform other amazing feats of strength. Enjoy my act while you can. I'll probably lose my job soon.
2186 hide = excuse
2187 unhide = (ClownTalk) tent
2188 destroy = (Location0305) tent
2189 unhide = (IceChestUsed) lift
2190 destroy = (GarganRefuses) lift
2191 unhide = fired
2192 unhide = run
2193 goto = options
2194
2195 entry = fired
2196 text = DMN419 ; Why would you lose your job?
2197 message = DGR009 ; I can't draw a crowd. They all go to see the Siamese twins, or the fortune teller. There's just no interest in my talents--not when you can rent Arnold or Sly at the video store for a buck.
2198 unhide = money
2199 unhide = do
2200 unhide = run
2201 goto = options
2202
2203 entry = money
2204 text = DMN422 ; C'mon, Mr. Gargan! There's no reason to be so depressed! Life's not so bad!
2205 message = DGR013 ; Oh, yeah. Obviously you didn't hear about the missing box office money. People are just plain no good. Now, stop interrupting me!
2206 assign = GossipMoney, 1
2207 unhide = money
2208 destroy = (GlassKeyTaken) money
2209 unhide = (GlassKeyTaken) shooting
2210 hide = run
2211 unhide = (ClownTalk) tent
2212 destroy = (Location0305) tent
2213 unhide = (IceChestUsed) lift
2214 destroy = (GarganRefuses) lift
2215 goto = exit
2216
2217 entry = shooting
2218 text = DMN422 ; C'mon, Mr. Gargan! There's no reason to be so depressed! Life's not so bad!
2219 message = DGR012 ; Yeah! Tell that to the people who got hurt in the shooting gallery incident. Now, let me get on with my act!
2220 assign = GossipGallery, 1
2221 unhide = shooting
2222 destroy = (LoveLetterTaken) shooting
2223 unhide = (LoveLetterTaken) children
2224 hide = run
2225 unhide = (ClownTalk) tent
2226 destroy = (Location0305) tent
2227 unhide = (IceChestUsed) lift
2228 destroy = (GarganRefuses) lift
2229 goto = exit
2230
2231 entry = children
2232 text = DMN422 ; C'mon, Mr. Gargan! There's no reason to be so depressed! Life's not so bad!
2233 message = DGR014 ; In case you hadn't noticed it, this carnival's damn near vacant. Apparently, the news about all those missing children has leaked. Anyway, I've got to start pumping some iron, if only to get my mind off of how rotten life is.
2234 assign = GossipChildren, 1
2235 unhide = children
2236 hide = run
2237 unhide = (ClownTalk) tent
2238 destroy = (Location0305) tent
2239 unhide = (IceChestUsed) lift
2240 destroy = (GarganRefuses) lift
2241 goto = exit
2242
2243 entry = tent
2244 text = DMN427 ; Can you tell me where the employee tent is?
2245 message = DGR017 ; It's behind the carrousel, to the right. That's where you'll find me when I pick up my pink slip.
2246 goto = options
2247
2248 entry = lift
2249 text = DMN418 ; I need some help. Could you lift an anvil off an ice chest for me?
2250 message = DGR008 ; Sorry, bub, but I'm not in the mood to help anyone. I take some lousy pills some doctor gave me but they don't do much good. I'm washed up, and I know it.
2251 assign = GarganRefuses, 1
2252 destroy = lift
2253 unhide = please
2254 unhide = do
2255 unhide = run
2256 goto = options
2257
2258 entry = please
2259 text = DMN425 ; Mr. Gargan, won't you please lift that anvil so that I can get the clown's medicine?
2260 message = DGR015 ; I already told you! No! I'm through doing favors for people! No one ever does anything for me! No stop interrupting my act!
2261 hide = run
2262 unhide = please
2263 goto = exit
2264
2265 entry = do
2266 text = DMN420; Is there anything I can do for you, Mr. Gargan?
2267 message = DGR010 ; You can stop pretending to feel sorry for me. I know that no one really gives a damn. Now, let me get on with my act while I still have a job!
2268 hide = run
2269 unhide = do
2270 unhide = (ClownTalk) tent
2271 destroy = (Location0305) tent
2272 unhide = (IceChestUsed) lift
2273 destroy = (GarganRefuses) lift
2274 goto = exit
2275
2276 entry = run
2277 text = DMN421 ; Well, I gotta run now. Nice show.
2278 message = DGR011 ; You too? Everyone walks out on me.
2279 unhide = (ClownTalk) tent
2280 destroy = (Location0305) tent
2281 unhide = (IceChestUsed) lift
2282 destroy = (GarganRefuses) lift
2283 goto = exit
2284
2285node = pills
2286
2287 entry = allright, initial
2288 text = DMN428 ; I sure that snapped you out of your depression, Gargan How do you feel?
2289 message = DGR018 ; Why, I feel great! I don't know what you did, kid, but it sure beats those pills I've been taking! I'm turning over a new leaf! No more feeling sorry for myself, no more rumors!
2290 hide = sorry
2291 unhide = chest
2292 unhide = rumors
2293 unhide = take
2294 goto = pills
2295
2296 entry = sorry, initial
2297 text = DMN429 ; Oh, I'm so sorry, Gargan. Are you all right?
2298 message = DGR018 ; Why, I feel great! I don't know what you did, kid, but it sure beats those pills I've been taking! I'm turning over a new leaf! No more feeling sorry for myself, no more rumors!
2299 hide = allright
2300 unhide = chest
2301 unhide = rumors
2302 unhide = take
2303 goto = pills
2304
2305 entry = chest
2306 text = DMN430 ; Now will you lift up the ice chest for me? I have to get something for the clown.
2307 message = DGR019 ; I'm afraid I have some bad news about the clown. He died earlier today. Something about not getting his medicine in time.
2308 goto = pills
2309
2310 entry = rumors
2311 text = DMN431 ; What's this about no more rumors?
2312 message = DGR020 ; Well, I -- this is embarrassing -- but I've been purposely spreading rumors about the carnival because I was so depressed. When you feel bad about yourself, it somehow helps when everything else seems bad.
2313 goto = pills
2314
2315 entry = take
2316 text = DMN424 ; You've been taking pills!
2317 message = DGR021 ; Yeah. Anti-depressants, pain killers. But, heck, I don't need them any more! Why don't you take them? Give them to someone who's really in pain!
2318 assign = GarganGivesPills, 1
2319 assign = ClownGone, 1
2320 goto = exit
2321
2322
2323node = happy
2324
2325 entry = look, initial
2326 text = DMN423 ; Well, Gargan, you sure look a lot happier!
2327 message = DGR005 ; Better yet, kid, I feel happier. No more pills, no more rumors. No matter what happens, I still got my weights, right? And speaking of my weights, I better get back to pumping iron.
2328 unhide = look
2329 goto = exit
2330
2331 entry = do, initial
2332 text = DMN420 ; Is there anything I can do for you, Mr. Gargan?
2333 message = DGR006 ; Thanks, Mike, but you've done more than enough for me already. I've got a whole new outlook on life now. And you know what? I think people like my act better for it. Here, let me show you!
2334 unhide = do
2335 goto = exit
2336conversation = 011.txt ; Room 311, Minnie & Daisy
2337
2338
2339declare = MinnieRevealsKey()
2340import = MinnieRevealsKey()
2341declare = IceChestUsed()
2342import = IceChestUsed()
2343declare = GossipChildren()
2344import = GossipChildren()
2345declare = GossipGallery()
2346import = GossipGallery()
2347declare = GossipMoney()
2348import = GossipMoney()
2349
2350speaker = 0, Mike
2351speaker = 1, Minnie
2352speaker = 2, Daisy
2353
2354
2355node = decision
2356 goto = (MinnieRevealsKey) Trouble
2357 goto = Greeting
2358
2359node = Greeting
2360
2361 entry = hello, initial
2362 text = DMN603 ; Hello, ladies.
2363 assign = speaker, 1
2364 message = DME003 ; Hello, sir. I hope that you are enjoying the carnival.
2365 assign = speaker, 2
2366 message = DDS003 ; Say, this guy looks delicious, doesn't he, Minnie?
2367 hide = excuse
2368 unhide = hiagain
2369 unhide = helloagain
2370 goto = options
2371
2372 entry = excuse, initial
2373 text = DMN604 ; Excuse me. Can you, uh, talk...to the audience?
2374 assign = speaker, 1
2375 message = DME003 ; Hello, sir. I hope that you are enjoying the carnival.
2376 assign = speaker, 2
2377 message = DDS003 ; Say, this guy looks delicious, doesn't he, Minnie?
2378 hide = hello
2379 unhide = hiagain
2380 unhide = helloagain
2381 goto = options
2382
2383 entry = helloagain
2384 text = DMN605 ; Hello again, ladies. How are you?
2385 assign = speaker, 2
2386 message = DDS004 ; Hey, Minnie, the hunk is back.
2387 assign = speaker, 1
2388 message = DME004 ; Welcome back, sir. It's very nice to see you again.
2389 unhide = hiagain
2390 unhide = helloagain
2391 goto = options
2392
2393 entry = hiagain
2394 text = DMN606 ; Hi, Minnie and Daisy. How's it going?
2395 assign = speaker, 2
2396 message = DDS004 ; Hey, Minnie, the hunk is back.
2397 assign = speaker, 1
2398 message = DME004 ; Welcome back, sir. It's very nice to see you again.
2399 unhide = hiagain
2400 unhide = helloagain
2401 goto = options
2402
2403node = options
2404
2405 entry = who, initial
2406 text = DMN465 ; Who are you?
2407 assign = speaker, 1
2408 message = DME006 ; I'm Minnie. This is my sister, Daisy. We're Siamese twins!
2409 assign = speaker, 2
2410 message = DDS008 ; We're very, very close.
2411 unhide = (IceChestUsed) clown
2412 unhide = (GossipChildren) children
2413 unhide = (GossipGallery) shooting
2414 unhide = pleasure
2415 goto = options
2416
2417 entry = do, initial
2418 text = DMN466 ; What do you do at the carnival?
2419 assign = speaker, 2
2420 message = DDS006 ; We work in the side show. What's it look like? Duh!
2421 assign = speaker, 1
2422 message = DME008 ; Please, Daisy, don't be rude! The gentleman may be interested to know that besides working at the side show, we also designed the Hall of Mirrors.
2423 hide = who
2424 unhide = (IceChestUsed) clown
2425 unhide = (GossipChildren) children
2426 unhide = (GossipGallery) shooting
2427 unhide = pleasure
2428 goto = HallOfMirrors
2429
2430 entry = clown
2431 text = DMN607 ; I need to get the clown's medicine, but it's trapped under an anvil. Can you help?
2432 assign = speaker, 1
2433 message = DME014 ; Oh, dear. You might try asking Gargan the strongman next door. He can probably lift it for you.
2434 assign = speaker, 2
2435 message = DDS014 ; Why, that muscle-bound crybaby is probably too busy feeling sorry for himself! Don't even bother!
2436 destroy = clown
2437 hide = who
2438 unhide = pleasure
2439 goto = options
2440
2441 entry = children
2442 text = DMN472 ; What are these stories I hear of missing children?
2443 assign = speaker 2,
2444 message = DDS010 ; Vicious rumors! Nothing but lies! Someone in this carnival is spreading tales, trying to hurt morale. I have my ideas about who it might be, too
2445 assign = speaker, 1
2446 message = DME012 ; Now, Daisy, don't start making wild accusations. We're not sure who's responsible for this talk.
2447 destroy = children
2448 hide = who
2449 unhide = pleasure
2450 goto = options
2451
2452 entry = shooting
2453 text = DMN477 ; Do you know anything about an accident at the shooting gallery?
2454 assign = speaker, 1
2455 message = DME011 ; What happened at the shooting gallery incident was simply a common accident, nothing more.
2456 assign = speaker, 2
2457 message = DDS013 ; Besides, that stupid Sheriff wasn't able to pin anything on anybody.
2458 destroy = shooting
2459 hide = who
2460 unhide = pleasure
2461 goto = options
2462
2463 entry = writing, initial
2464 text = DMN467 ; What are you writing?
2465 assign = speaker, 1
2466 message = DME007 ; I'm addressing these postcards. We're sending them to famous people from all over the world.
2467 assign = speaker, 2
2468 message = DDS015 ; I'm writing the text of the postcards. We write to everyone. Jack the Ripper, Lizzie Borden, Genghis Khan.
2469 assign = speaker, 1
2470 message = DME016 ; And I'm addressing this one to Charles Dickens. What's your name? Maybe we can send one to you.
2471 goto = PostCards
2472
2473 entry = pleasure
2474 text = DMN468 ; It was a pleasure talking with you, Minnie and Daisy.
2475 assign = speaker, 1
2476 message = DME005 ; The pleasure was all ours, sir.
2477 assign = speaker, 2
2478 message = DDS007 ; Come back again soon, big boy.
2479 assign = speaker, 1
2480 hide = who
2481 goto = exit
2482
2483
2484node = HallOfMirrors
2485 fallthrough = 0, options
2486
2487 entry = mirrors, initial
2488 text = DMN470 ; That's interesting--side show performers designing one of the attractions.
2489 assign = speaker, 1
2490 message = DME009 ; It was appropriate for us--what with us being mirror images of each other. Have you visited it yet? You should go.
2491 assign = speaker, 2
2492 message = DDS009 ; It's fiendishly clever. You may never return
2493 goto = HallOfMirrors
2494
2495 entry = mazes, initial
2496 text = DMN471 ; I don't like mazes very much. I have bad dreams about mazes.
2497 assign = speaker, 1
2498 message = DME010 ; Oh, this maze doesn't have to be a nightmare. It's actually quite easy--if you have the key!
2499 assign = speaker, 2
2500 message = DDS012 ; Shut up, Minnie! Don't say another word! It's forbidden!
2501 assign = speaker, 1
2502 message = DME015 ; Oh, I'm so sorry, Daisy. I keep forgetting. It's just that this young man seems so nice, I feel that I can trust him.
2503 hide = mirrors
2504 goto = HallOfMirrors
2505
2506 entry = else, initial
2507 text = DMN469 ; Did you design anything else at the carnival?
2508 assign = speaker, 2
2509 message = DDS011 ; I want to put in a peep show, but Minnie here, Miss Pure-As-Snow, won't allow it
2510 assign = speaker, 1
2511 message = DME013 ; Oh, Daisy, all you think about is sex, sex, sex. If I let you have your way, you'd open up a bordello!
2512 hide = mirrors
2513 hide = mazes
2514 goto = HallOfMirrors
2515
2516
2517Node = PostCards
2518 fallthrough = 0, options
2519
2520 entry = dead, initial
2521 text = DMN473; Everyone you are writing to is dead. Do they ever, uh write back?
2522 assign = speaker, 1
2523 message = DME017 ; Yes. Voices come into our heads. I always hear from women...
2524 assign = speaker, 2
2525 message = DDS005 ; ...and I always here from men. Too bad none of them sound as young and virile as you, sweet buns.
2526 goto = PostCards
2527
2528 entry = where, initial
2529 text = DMN474 ; Where do you send these post cards? To the dead letter office?
2530 assign = speaker, 1
2531 message = DME018 ; Oh, that's very funny, sir! No, we send them to the local morgue. I'm sure they know where to forward them.
2532 assign = speaker, 2
2533 message = DDS016 ; So,come on, hon. What's your name?
2534 hide = dead
2535 unhide = Mike
2536 unhide = Marlow
2537 goto = PostCards
2538
2539 entry = Mike
2540 text = DMN476 ; My name's Mike Dawson.
2541 assign = speaker, 1
2542 message = DME019 ; Mike Dawson! Oh, no! That was the name I was supposed to mail the key to! I think I made a big mistake!
2543 assign = speaker, 2
2544 message = DDS018 ; Watch your mouth, sis. The voices won't like it.
2545 assign = speaker, 1
2546 message = DME020 ; No! I'm sick of you and your twisted ways, Daisy! You built the Hall of Mirrors as a favor for those voices you heard, now I'm doing a favor for a voice I heard!
2547 assign = speaker, 2
2548 message = DDS019 ; Look, pretty boy, I'm not letting my sister say anything more. Go on, get out of here before we all get in big trouble.
2549 assign = MinnieRevealsKey, 1
2550 assign = speaker, 1
2551 goto = exit
2552
2553 entry = Marlow
2554 text = DMN475 ;Um, my name is Philip Marlowe.
2555 assign = speaker, 1
2556 message = DME021 ; Philip? You don't look like a Philip.
2557 assign = speaker, 2
2558 message = DDS017 ; Come off it, pal. What do you take us for, a couple of bimbos?
2559 goto = PostCards
2560
2561
2562Node = Trouble
2563
2564 entry = Minnie, initial
2565 text = DMN608 ; Minnie, are you all right?
2566 assign = speaker, 2
2567 message = DDS020 ; Haven't you caused enough trouble already? We've got nothing more to say to you. Get out!
2568 unhide = Minnie
2569 assign = speaker, 1
2570 goto = exit
2571
2572 entry = Daisy, initial
2573 text = DMN609 ; Let go of her, Daisy!
2574 assign = speaker, 2
2575 message = DDS020 ; Haven't you caused enough trouble already? We've got nothing more to say to you. Get out!
2576 unhide = Daisy
2577 assign = speaker, 1
2578 goto = exit
2579conversation = 012.txt
2580
2581; Room 313, Pandora
2582
2583speaker = 0, Mike
2584speaker = 1, Pandora
2585
2586declare = GarganGivesPills()
2587declare = GarganRefuses()
2588declare = GlassKeyTaken()
2589declare = HaveBusCard()
2590declare = MinnieRevealsKey()
2591declare = PandoraRiddle()
2592declare = PandoraToldFortune()
2593declare = RingTossWon()
2594declare = ShootingGalleryWon()
2595declare = SpinTheWheelWon()
2596
2597import = GarganGivesPills()
2598import = GarganRefuses()
2599import = GlassKeyTaken()
2600import = HaveBusCard()
2601import = MinnieRevealsKey()
2602import = PandoraRiddle()
2603import = PandoraToldFortune()
2604import = RingTossWon()
2605import = ShootingGalleryWon()
2606import = SpinTheWheelWon()
2607
2608
2609node = decision
2610 goto = (PandoraToldFortune) GoHome
2611 goto = (HaveBusCard) Card
2612 goto = options
2613
2614
2615node = options
2616
2617 entry = hello, initial
2618 text = DMN479 ; Are you a fortune teller?
2619 message = DPN020 ; Indeed I am. Pandora the All-Seeing and All-Knowing. Allow me introduce you to my friend, Lucifer.
2620 unhide = Mike
2621 goto = options
2622
2623 entry = helloagain
2624 text = DMN480 ; Pandora, I need your talents again.
2625 message = DPN021 ; Lucifer and I have been expecting you.
2626 unhide = Mike
2627 unhide = ClownOne
2628 destroy = (GarganRefuses) ClownOne
2629 unhide = (GarganRefuses) ClownTwo
2630 destroy = (GarganGivesPills) ClownTwo
2631 unhide = (GarganGivesPills) ClownThree
2632 unhide = GarganOne
2633 destroy = (GarganRefuses) GarganOne
2634 unhide = (GarganRefuses) GarganTwo
2635 destroy = (GarganGivesPills) GarganTwo
2636 unhide = (GarganGivesPills) GarganThree
2637 unhide = MinnieOne
2638 destroy = (MinnieRevealsKey) MinnieOne
2639 unhide = (MinnieRevealsKey) MinnieTwo
2640 destroy = (GlassKeyTaken) MinnieTwo
2641 unhide = (GlassKeyTaken) MinnieThree
2642 unhide = (GlassKeyTaken) CarnivalOne
2643 destroy = (SpinTheWheelWon) CarnivalOne
2644 unhide = (SpinTheWheelWon) CarnivalTwo
2645 destroy = (ShootingGalleryWon) CarnivalTwo
2646 unhide = (ShootingGalleryWon) CarnivalThree
2647 destroy = (RingTossWon) CarnivalThree
2648 hide = HocusPocus
2649 goto = options
2650
2651 entry = snake, initial
2652 text = DMN481 ;That sure is a big snake. Is he friendly?
2653 assign = speaker, 1
2654 message = DPN022 ; Lucifer is very friendly to me. She is my familiar She gives me my powers. Isn't that right, Lucy-Goosey?
2655 hide = helloagain
2656 unhide = eat
2657 unhide = powers
2658 goto = options
2659
2660 entry = eat
2661 text = DMN482 ; What does your snake eat?
2662 assign = speaker, 1
2663 message = DPN023 ; Whatever she can fit into his mouth. By the way, I wouldn't stand too close.
2664 hide = helloagain
2665 goto = options
2666
2667 entry = powers
2668 text = DMN483 ;What powers does your snake give you?
2669 assign = speaker, 1
2670 message = DPN024 ; Powers that allow me to see into the distant past and the far future. Powers that let me help people guide their destinies. In laymen's terms, I tell fortunes.
2671 hide = hello
2672 hide = helloagain
2673 unhide = Mike
2674 goto = options
2675
2676 entry = Mike
2677 text = DMN484 ; What's my fortune?
2678 message = DPN025 ; I get my strongest readings from personal items. Perhaps you have something in your possession I may examine?
2679 hide = hello
2680 unhide = helloagain
2681 hide = ClownOne
2682 hide = ClownTwo
2683 hide = ClownThree
2684 hide = GarganOne
2685 hide = GarganTwo
2686 hide = GarganThree
2687 hide = MinnieOne
2688 hide = MinnieTwo
2689 hide = MinnieThree
2690 hide = CarnivalOne
2691 hide = CarnivalTwo
2692 hide = CarnivalThree
2693 unhide = HocusPocus
2694 hide = Insightful
2695 hide = Hogwash
2696 goto = exit
2697
2698 entry = ClownOne
2699 text = DMN488 ; What can you tell me about the clown?
2700 message = DPN026 ; I see a weight that can not be lifted.
2701 unhide = Insightful
2702 unhide = Hogwash
2703 goto = options
2704
2705 entry = ClownTwo
2706 text = DMN488 ; What can you tell me about the clown?
2707 message = DPN027 ; I hear a distant thunderclap, provoking laughter close to home.
2708 unhide = Insightful
2709 unhide = Hogwash
2710 goto = options
2711
2712 entry = ClownThree
2713 text = DMN488 ; What can you tell me about the clown?
2714 message = DPN028 ; I see death, and only death. And as one dies in this world, so another perishes in the next.
2715 unhide = Insightful
2716 unhide = Hogwash
2717 goto = options
2718
2719 entry = MinnieOne
2720 text = DMN489 ; What can you tell me about Minnie and Daisy?
2721 message = DPN031 ; I see a portal leading into a dark room, one that is that is both strange and familiar.
2722 unhide = Insightful
2723 unhide = Hogwash
2724 goto = options
2725
2726 entry = MinnieTwo
2727 text = DMN489 ; What can you tell me about Minnie and Daisy?
2728 message = DPN032 ; I see a glassy envelope sent to one who in the morning walks on four feet, at midday two, and in the evening three--but now he sleeps!
2729 assign = PandoraRiddle,1
2730 unhide = Insightful
2731 unhide = Hogwash
2732 goto = options
2733
2734 entry = MinnieThree
2735 text = DMN489 ; What can you tell me about Minnie and Daisy?
2736 message = DPN033 ; I see a glass house with three hallways: one full of twists and turns, a second behind a locked door, and the third behind a secret door. This house also casts a shadow into the night.
2737 unhide = Insightful
2738 unhide = Hogwash
2739 goto = options
2740
2741 entry = GarganOne
2742 text = DMN487 ; What can you tell me about Gargan?
2743 message = DPN026 ; I see a weight that can not be lifted.
2744 unhide = Insightful
2745 unhide = Hogwash
2746 goto = options
2747
2748 entry = GarganTwo
2749 text = DMN487 ; What can you tell me about Gargan?
2750 message = DPN029 ; I see a lightning bolt striking his head, and a great weight lifting from his heart.
2751 unhide = Insightful
2752 unhide = Hogwash
2753 goto = options
2754
2755 entry = GarganThree
2756 text = DMN487 ; What can you tell me about Gargan?
2757 message = DPN030 ;I see a medicine cabinet shared between two rooms, one bright and one dark.
2758 unhide = Insightful
2759 unhide = Hogwash
2760 goto = options
2761
2762 entry = CarnivalOne
2763 text = DMN492 ; This is the strangest carnival I've ever seen. What's the story behind it?.
2764 message = DPN034 ; I see a smile placed onto a dark circle. Pinned lips speak a lucky number.
2765 unhide = Insightful
2766 unhide = Hogwash
2767 goto = options
2768
2769 entry = CarnivalTwo
2770 text = DMN492 ; This is the strangest carnival I've ever seen. What's the story behind it?.
2771 message = DPN035 ; I see a blacksmith making a mountain out of a molehill.
2772 unhide = Insightful
2773 unhide = Hogwash
2774 goto = options
2775
2776 entry = CarnivalThree
2777 text = DMN492 ; This is the strangest carnival I've ever seen. What's the story behind it?.
2778 message = DPN036 ; I see an ailing cupid whose generosity wins a game of horseshoes.
2779 unhide = Insightful
2780 unhide = Hogwash
2781 goto = options
2782
2783 entry = HocusPocus
2784 text = DMN490 ; This time can I just ask you questions without all the hocus-pocus?
2785 message = DPN037 ; I sense that your psyche wanders a plane far removed from this one. Mysticism holds much greater meaning for you than does normal conversation. No, another reading is what you need.
2786 hide = helloagain
2787 unhide = Hogwash
2788 goto = options
2789
2790 entry = Insightful
2791 text = DMN485 ; Thank you. That was very insightful.
2792 message = DPN038 ; It was our pleasure. Good fortune to you. Hiss "good-bye," Lucy dear.
2793 hide = hello
2794 unhide = helloagain
2795 hide = ClownOne
2796 hide = ClownTwo
2797 hide = ClownThree
2798 hide = GarganOne
2799 hide = GarganTwo
2800 hide = GarganThree
2801 hide = MinnieOne
2802 hide = MinnieTwo
2803 hide = MinnieThree
2804 hide = CarnivalOne
2805 hide = CarnivalTwo
2806 hide = CarnivalThree
2807 unhide = HocusPocus
2808 hide = Insightful
2809 hide = Hogwash
2810 goto = exit
2811
2812 entry = Hogwash
2813 text = DMN486 ; What a bunch of hogwash! I'm leaving.
2814 message DPN039 ; You'll be back again. It is in the cards.
2815 hide = hello
2816 unhide = helloagain
2817 hide = ClownOne
2818 hide = ClownTwo
2819 hide = ClownThree
2820 hide = GarganOne
2821 hide = GarganTwo
2822 hide = GarganThree
2823 hide = MinnieOne
2824 hide = MinnieTwo
2825 hide = MinnieThree
2826 hide = CarnivalOne
2827 hide = CarnivalTwo
2828 hide = CarnivalThree
2829 unhide = HocusPocus
2830 hide = Insightful
2831 hide = Hogwash
2832 goto = exit
2833
2834
2835node = Card
2836
2837 entry = buscard, initial
2838 text = DMN491 ; I found one of your business cards in Rita Scanlon's house.
2839 message = DPN040 ; Let me see that.
2840 unhide = buscard
2841 goto = exit
2842
2843 entry = helloagain, initial
2844 text = DMN480 ; Pandora, I need your talents again.
2845 message = DPN021 ; Lucifer and I have been expecting you.
2846 unhide = Mike
2847 goto = card
2848
2849 entry = Mike, initial
2850 text = DMN484 ; What's my fortune?
2851 message = DPN025 ; I get my strongest readings from personal items. Perhaps you have something in your possession I may examine?
2852 goto = exit
2853
2854 entry = HocusPocus, initial
2855 text = DMN490 ; This time can I just ask you questions without all the hocus-pocus?
2856 message = DPN037 ; I sense that your psyche wanders a plane far removed from this one. Mysticism holds much greater meaning for you than does normal conversation. No, another reading is what you need.
2857 unhide = Hogwash
2858 goto = card
2859
2860 entry = Hogwash
2861 text = DMN486 ;What a bunch of hogwash! I'm leaving.
2862 message DPN039 ; You'll be back again. It is in the cards.
2863 unhide = HocusPocus
2864 goto = exit
2865
2866
2867node = GoHome
2868
2869 entry = helloagain, initial
2870 text = DMN480 ; Pandora, I need your talents again.
2871 message = DPN041 ; Listen to me. That reading I gave you -- it was the most intense reading I've ever experienced! I sense that we are all in great peril! You must go home now and confront your fears!
2872 unhide = helloagain
2873 goto = exit
2874
2875 entry = Mike, initial
2876 text = DMN484 ; What's my fortune?
2877 message = DPN041 ; Listen to me. That reading I gave you -- it was the most intense reading I've ever experienced! I sense that we are all in great peril! You must go home now and confront your fears!
2878 unhide = Mike
2879 goto = exit
2880
2881 entry = HocusPocus, initial
2882 text = DMN490 ; This time can I just ask you questions without all the hocus-pocus?
2883 message = DPN041 ; Listen to me. That reading I gave you -- it was the most intense reading I've ever experienced! I sense that we are all in great peril! You must go home now and confront your fears!
2884 unhide = HocusPocus
2885 goto = exit
2886
2887conversation 013.txt
2888
2889; Room 301, Clown
2890
2891declare = CarnivalTicketGiven()
2892import = CarnivalTicketGiven()
2893declare = ClownTalk()
2894import = ClownTalk()
2895declare = ClownWarns()
2896import = ClownWarns()
2897declare = GarganRefuses()
2898import = GarganRefuses()
2899declare = GlassKeyTaken()
2900import = GlassKeyTaken()
2901declare = GossipChildren()
2902import = GossipChildren()
2903declare = GossipGallery()
2904import = GossipGallery()
2905declare = GossipMoney()
2906import = GossipMoney()
2907declare = IceChestUsed()
2908import = IceChestUsed()
2909declare = LoveLetterTaken()
2910import = LoveLetterTaken()
2911
2912speaker = 0, Mike
2913speaker = 1, Clown
2914
2915
2916node = intro
2917 goto = (CarnivalTicketGiven) test
2918 goto = hello
2919
2920
2921node = hello
2922
2923 entry = excitement, initial
2924 text = DMN268 ; Is there anything exciting to do at the carnival?
2925 message = DCL007 ; Yeah. Over on the Midway. It's in front of the carrousel to the left. We have all kinds of games of skill and chance you suckers can waste your time with.
2926 unhide = rude
2927 unhide = abuse
2928 goto = hello
2929
2930 entry = interesting, initial
2931 text = DMN269 ; What's the most interesting things to see here?
2932 message = DCL008 ; Go to the sideshow behind the carrousel, to the left. We have a boring weight lifting act, some phoney-baloney fortune teller, and a pair of neurotic Siamese twins. I'm sure you'll have a blast.
2933 unhide = rude
2934 unhide = abuse
2935 goto = hello
2936
2937 entry = rude
2938 text = DMN267 ; You don't have to be so rude, you know.
2939 message = DCL006 ; Well, excuse me. Look, pal, I've been coughing up my lungs all day.
2940 message = DCL013 ; So why don't you just cough up a ticket, and we can put an end to this delightful conversation right now!
2941 hide = excitement
2942 hide = interesting
2943 unhide = sick
2944 unhide = ticket
2945 unhide = abuse
2946 goto = hello
2947
2948 entry = sick
2949 text = DMN272 ; What? Are you sick or something?
2950 message = DCL009 ; Good guess, Einstein. You ought to think about going into medicine. Damn straight, I'm sick. But I left my friggin' medicine inside the carnival, and I have to man this stupid ticket booth all day.
2951 unhide = where
2952 unhide = abuse
2953 goto = hello
2954
2955 entry = where
2956 text = DMN273 ; Where is your medicine? Maybe I could get it for you.
2957 message = DCL012 ; So, you're Albert Schweitzer, too? My medicine's in a cooler in the employee tent behind the carousel to the right.
2958 assign = ClownTalk, 1
2959 unhide = get
2960 goto = hello
2961
2962 entry = get
2963 text = DMN274 ; I'll get your medicine for you right now!
2964 message = DCL001 ; Hey! No admittance without a ticket!
2965 assign = ClownWarns, 1
2966 unhide = ticket
2967 goto = hello
2968
2969 entry = ticket
2970 text = DMN454 ; I have an admission ticket.
2971 message = DCL010 ; So, fork it over! Just because you're making some nice chit-chat, you think I'm going to let you into the carnival for free? What kind of a fool do you think I look like?
2972 unhide = ticket
2973 unhide = (ClownTalk) get
2974 hide = sick
2975 hide = abuse
2976 goto = exit
2977
2978 entry = abuse
2979 text = DMN271 ; Look, I don't need to take this abuse. I'm leaving.
2980 message = DCL011 ; Good idea. You look like the type who knows how to abuse yourself.
2981 unhide =(ClownTalk) ticket
2982 unhide = (ClownTalk) get
2983 hide = sick
2984 goto = exit
2985
2986
2987node = test
2988 goto = (ClownTalk) sick
2989 goto = ticket
2990
2991node = ticket
2992
2993 entry = excitement, initial
2994 text = DMN268 ; Is there anything exciting to do at the carnival?
2995 message = DCL007 ; Yeah. Over on the Midway. It's in front of the carrousel to the left. We have all kinds of games of skill and chance you suckers can waste your time with.
2996 unhide = abuse
2997 unhide = rude
2998 goto = ticket
2999
3000 entry = interesting, initial
3001 text = DMN269 ; What's the most interesting things to see here?
3002 message = DCL008 ; Go to the sideshow behind the carrousel, to the left. We have a boring weight lifting act, some phoney-baloney fortune teller, and a pair of neurotic Siamese twins. I'm sure you'll have a blast.
3003 unhide = abuse
3004 unhide = rude
3005 goto = ticket
3006
3007 entry = rude, initial
3008 text = DMN267 ; You don't have to be so rude, you know.
3009 message = DCL006 ; Well, excuse me. Look, pal, I've been coughing up my lungs all day.
3010 message = DCL014 ; So now that you finally coughed up a ticket, we can put an end to this delightful conversation.
3011 hide = interesting
3012 hide = excitement
3013 unhide = sick
3014 unhide = abuse
3015 goto = ticket
3016
3017 entry = sick
3018 text = DMN272 ; What? Are you sick or something?
3019 message = DCL009 ; Good guess, Einstein. You ought to think about going into medicine. Damn straight, I'm sick. But I left my friggin' medicine inside the carnival, and I have to man this stupid ticket booth all day.
3020 unhide = where
3021 unhide = abuse
3022 goto = ticket
3023
3024 entry = where
3025 text = DMN273 ; Where is your medicine? Maybe I could get it for you.
3026 message = DCL012 ; So, you're Albert Schweitzer, too? My medicine's in a cooler in the employee tent behind the carousel to the right.
3027 assign = ClownTalk, 1
3028 destroy = rude
3029 unhide = get
3030 goto = ticket
3031
3032 entry = get
3033 text = DMN274 ; I'll get your medicine for you right now!
3034 message = DCL015 ; Well, then hurry up about it, or all the mommies in your lovely little town are going to have to explain to their kiddies why the funny clown is coughing up blood.
3035 hide = abuse
3036 goto = exit
3037
3038 entry = abuse
3039 text = DMN271 ; Look, I don't need to take this abuse. I'm leaving.
3040 message = DCL011 ; Good idea. You look like the type who knows how to abuse yourself.
3041 unhide = rude
3042 hide = sick
3043 goto = exit
3044
3045
3046node = sick
3047
3048 entry = feelingone, initial
3049 text = DMN275 ; How are you feeling?
3050 message = DCL017 ; Are you a moron or something? I'm feeling lousy, that's how I'm feeling. But maybe -- just maybe -- if you get me my medicine -- I might start feeling good. Is that simple enough for you to understand?
3051 unhide = where
3052 destroy = (IceChestUsed) where
3053 unhide = get
3054 destroy = (IceChestUsed) get
3055 unhide = (IceChestUsed) trouble
3056 unhide = abuse
3057 goto = sick
3058
3059 entry = where
3060 text = DMN273 ; Where is your medicine? Maybe I could get it for you.
3061 message = DCL018 ; Let me guess -- you have Alzheimer's disease. I told you, it's in a cooler in the employee tent. You'll find it behind the carousel to the right.
3062 unhide = feelingone
3063 destroy = (GarganRefuses) feelingone
3064 unhide = (GarganRefuses) feelingtwo
3065 hide = get
3066 hide = trouble
3067 hide = abuse
3068 goto = exit
3069
3070 entry = get
3071 text = DMN274 ; I'll get your medicine for you right now!
3072 message = DCL015 ; Well, then hurry up about it, or all the mommies in your lovely little town are going to have to explain to their kiddies why the funny clown is coughing up blood.
3073 unhide = feelingone
3074 destroy = (GarganRefuses) feelingone
3075 unhide = (GarganRefuses) feelingtwo
3076 hide = abuse
3077 hide = trouble
3078 goto = exit
3079
3080 entry = feelingtwo
3081 text = DMN275 ; How are you feeling?
3082 message = DCL019 ; To tell you the truth, I'm dying. And that ain't no laughing matter. If I don't get my medicine soon, I'm going to wind up in the Big Top up in the sky.
3083 unhide = trouble
3084 hide = abuse
3085 goto = exit
3086
3087 entry = trouble
3088 text = DMN270 ; I'm having trouble getting to your medicine. It's sealed up in the ice chest.
3089 message = DCL016 ; Some hero you turned out to be. Look, pal, if I don't get that medicine, I'm going to die. D-I-E. Get it? I don't care how you do it, but open up that ice chest and bring me my prescription.
3090 unhide = feelingone
3091 destroy = (GarganRefuses) feelingone
3092 unhide = (GarganRefuses) feelingtwo
3093 hide = get
3094 hide = abuse
3095 goto = exit
3096
3097 entry = strangeone, initial
3098 text = DMN276 ; You know, this is the strangest carnival I've ever seen.
3099 message = DCL020 ; You're telling me. I'm relying on a suspected murder to get me some life-saving medicine.
3100 unhide = strangeone
3101 destroy = (GarganRefuses) strangeone
3102 unhide = (GarganRefuses) strangetwo
3103 unhide = feelingone
3104 destroy = (GarganRefuses) feelingone
3105 unhide = (GarganRefuses) feelingtwo
3106 hide = get
3107 hide = trouble
3108 hide = abuse
3109 goto = exit
3110
3111 entry = strangetwo
3112 text = DMN276 ; You know, this is the strangest carnival I've ever seen.
3113 message = DCL021 ; Tell me about it. I heard that someone stole the gate receipts last week. So what do the owners do for extra security now? They have a diseased clown manning the ticket booth. Go figure.
3114 assign = GossipMoney, 1
3115 unhide = strangetwo
3116 destroy = (GlassKeyTaken) strangetwo
3117 unhide = (GlassKeyTaken) strangethree
3118 hide = feelingone
3119 unhide = feelingtwo
3120 hide = get
3121 hide = trouble
3122 hide = abuse
3123 goto = exit
3124
3125 entry = strangethree
3126 text = DMN276 ; You know, this is the strangest carnival I've ever seen.
3127 message = DCL022 ; You ain't kidding. Someone told me that a guy went nuts at the shooting gallery the other day and turned the place into a war zone. The Battle of Midway, they called it.
3128 assign = GossipGallery, 1
3129 unhide = strangethree
3130 destroy = (LoveLetterTaken) strangethree
3131 unhide = (LoveLetterTaken) strangefour
3132 hide = feelingone
3133 unhide = feelingtwo
3134 hide = get
3135 hide = trouble
3136 hide = abuse
3137 goto = exit
3138
3139 entry = strangefour
3140 text = DMN276 ; You know, this is the strangest carnival I've ever seen.
3141 message = DCL023 ; You don't know the half of it. There are rumors that some kids got lost near the side shows two weeks ago. Supposedly, the police looked all over but never found them.
3142 assign = GossipChildren, 1
3143 unhide = strangefour
3144 hide = feelingone
3145 unhide = feelingtwo
3146 hide = get
3147 hide = trouble
3148 hide = abuse
3149 goto = exit
3150
3151 entry = abuse
3152 text = DMN271 ; Look, I don't need to take this abuse. I'm leaving.
3153 message = DCL011 ; Good idea. You look like the type who knows how to abuse yourself.
3154 unhide = feelingone
3155 destroy = (GarganRefuses) feelingone
3156 unhide = (GarganRefuses) feelingtwo
3157 hide = get
3158 hide = trouble
3159 goto = exit
3160conversation = 014.txt ; Room 401, Mayor Fleming
3161
3162declare = TalkMayor()
3163import = TalkMayor()
3164
3165speaker = 0, Mike
3166speaker = 1, Mayor Fleming
3167
3168
3169node = hello
3170
3171 entry = hi, initial
3172 text = DMN595 ; Hi, Mayor Fleming. I'm Mike Dawson. Remember me?
3173 message = DMF001 ; Why, of course, Michael It's good to see you again.
3174 goto = options
3175
3176 entry = excuse, initial
3177 text = DMN596 ; Excuse me, Mr. Mayor. May I have a few words with you?
3178 message = DMF001 ; Why, of course, Michael It's good to see you again.
3179 goto = options
3180
3181
3182node = options
3183
3184 entry = how, initial
3185 text = DMN254 ; How have you been, Mr. Mayor?
3186 message = DMF002 ; Just fine, Michael. And how are you feeling? I was told you were home recuperating from some illness--a psychological ailment, I understand.
3187 unhide = illness
3188 goto = options
3189
3190 entry = illness
3191 text = DMN255 ; I've been home about a year on disability. But I'm feeling better.
3192 message = DMF003 ; That's good to hear. The Mrs. and I have been meaning to ask you and your mother over for dinner but, well, we've been having some, uh, problems lately. You know how it is.
3193 unhide = Melissa
3194 goto = options
3195
3196 entry = Melissa
3197 text = DMN263 ; I head that you married Melissa Talbot. Sort of a May-September romance.
3198 message = DMF011 ; Well, Michael, you're only as young as you feel, and I prefer to feel young. Who can blame a man for wanting to spice up his life with a little youth, eh?
3199 goto = options
3200
3201 entry = mayor, initial
3202 text = DMN256 ; So, tell me, how do you like being mayor?
3203 message = DMF004 ; Well, it's certainly different from being in the insurance business. There's not much glamor in that line of work. Which is not to say anything against your father. He was a good partner.
3204 hide = how
3205 hide = illness
3206 unhide = different
3207 unhide = father
3208 goto = options
3209
3210 entry = different
3211 text = DMN257 ; How is being Mayor different?
3212 message = DMF005 ; Being a salesman was nothing but lies and manipulation. As Mayor, I'm still a salesman, but I'm selling something different--my ideals, my principles, my integrity!
3213 goto = options
3214
3215 entry = father
3216 text = DMN258 ; I've been thinking of my father a lot these days. I miss him.
3217 message = DMF006 ; Yes, it was quite a tragedy. I remember finding him slumped over his desk in the office. Well, that was years ago.
3218 goto = options
3219
3220 entry = murder, initial
3221 text = DMN259 ; I'd like to talk to you about the recent murder, Mayor Fleming.
3222 message = DMF007 ;You mean Ms. Scanlon? What do you want to know about it? It was a terrible thing.
3223 assign = TalkMayor, 1
3224 goto = Investigation
3225
3226
3227Node = Investigation
3228
3229 entry = rita, initial
3230 text = DMN260 ; Rita was a friend of mine. Did you know her at all?
3231 message = DMF008 ; Yes, but only slightly. Ms. Scanlon did some research for my re-election campaign. She seemed like a nice young woman.
3232 hide = mention
3233 unhide = election
3234 unhide = pale
3235 goto = Investigation
3236
3237 entry = election
3238 text = DMN262 ; How is the re-election campaign going?
3239 message = DMF010 ; Well, we're just gearing up now. But the campaign fund from last time seems a little short. In fact, I'm headed into the courthouse to discuss the situation with my staff.
3240 hide = mention
3241 goto = Investigation
3242
3243 entry = killed, initial
3244 text = DMN261 ;I sure would like to find out who killed her.
3245 message = DMF009 ; We all would, Michael. I've asked some friends at the FBI to step in, I don't like the way Sheriff Butler's been handling this case. We need to resolve this affair quickly before it unravels our whole community.
3246 unhide = mention
3247 unhide = suspect
3248 goto = Investigation
3249
3250 entry = mention
3251 text = DMN265 ; Not to mention unraveling your re-election campaign.
3252 message = DMF012 ; You know, Michael, I probably shouldn't be talking with you until after the investigation is over. Anyway, I'm due at a meeting in the courthouse, and...
3253 message = DMF014; Damn! I left my briefcase in the car. Oh well, I probably won't need it. So long, Michael. Stay out of trouble.
3254 goto = exit
3255
3256 entry = suspect
3257 text = DMN264 ; The Sheriff suspects me of murdering Rita.
3258 message = DMF012 ; You know, Michael, I probably shouldn't be talking with you until after the investigation is over. Anyway, I'm due at a meeting in the courthouse, and...
3259 message = DMF014 ; Damn! I left my briefcase in the car. Oh well, I probably won't need it. So long, Michael. Stay out of trouble.
3260 goto = exit
3261
3262 entry = pale
3263 text = DMN266 ; Are you all right, Mayor Fleming? You look a little pale.
3264 message = DMF013 ; Uh, yes, I'm fine. I, uh, just realized I'm due at a meeting in the courthouse, and...
3265 message = DMF014 ; Damn! I left my briefcase in the car. Oh well, I probably won't need it. So long, Michael. Stay out of trouble.
3266 goto = exit
3267conversation = 015.txt ; Room 402, Sheriff Butler
3268
3269speaker = 0, Mike
3270speaker = 1, Sheriff
3271
3272declare = DeputyUnhappy()
3273import = DeputyUnhappy()
3274declare = InvestigatingMurder()
3275import = InvestigatingMurder()
3276declare = JimmyGossip()
3277import = JimmyGossip()
3278declare = RitaMutilated()
3279import = RitaMutilated()
3280declare = SheriffGossipLarson()
3281import = SheriffGossipLarson()
3282
3283
3284node = options
3285
3286 entry = hello, initial
3287 text = DMN313 ; Hi, Sheriff. I just came in to get out of the heat.
3288 message = DSB045 ; Dawson! I was hoping that you'd show up.
3289 hide = investigation
3290 unhide = (InvestigatingMurder) Rita
3291 unhide = weekend
3292 unhide = mistake
3293 goto = options
3294
3295 entry = helloagain
3296 text = DMN313 ; Hi, Sheriff. I just came in to get out of the heat.
3297 message = DSB046 ; Back again, Dawson? I hope that you're ready to confess.
3298 hide = investigation
3299 unhide = (InvestigatingMurder) Rita
3300 unhide = weekend
3301 unhide = killed
3302 unhide = mistake
3303 goto = (DeputyUnhappy) Autopsy
3304 goto = options
3305
3306 entry = investigation, initial
3307 text = DMN305 ; So, how's the murder investigation going, Sheriff?
3308 message = DSB047 ; You know, Dawson, they say killers follow the investigations of their own crimes, just for the thrill.
3309 hide = hello
3310 hide = helloagain
3311 unhide = killed
3312 unhide = confess
3313 hide = weekend
3314 unhide = (InvestigatingMurder) Rita
3315 goto = (DeputyUnhappy) Mutilated
3316 goto = options
3317
3318 entry = killed
3319 text = DMN309 ; Do you still think I'm the one who killed Rita?
3320 message = DSB051 ; I can't think of who else makes a better suspect. I tell you, if I had one good, hard piece of evidence I'd have you behind bars so fast your head would spin.
3321 hide = weekend
3322 goto = (JimmyGossip) Jimmy
3323 goto = Murder
3324
3325 entry = Rita
3326 text = DMN306 ; How well did you know Rita?
3327 message = DSB048 ; Hardly at all. I don't patronize the library very much. I get all my reading material down at the newsstand.
3328 hide = weekend
3329 destroy = Rita
3330 goto = Affair
3331
3332 entry = weekend
3333 text = DMN307 ; You're in your office on weekends too, huh?
3334 message = DSB049 ; That's right, Dawson. I'm a dedicated public servant. I'm gonna stay on the case full-time until we get that murdered solved. Unless there's an emergency, of course.
3335 goto = (InvestigatingMurder) Dallas
3336 goto = options
3337
3338 entry = confess
3339 text = DMN308 ; Well, I think I'll be going now.
3340 message = DSB050 ; Any time you feel like confessing, Dawson, you come right back. I'll be here.
3341 unhide = helloagain
3342 unhide = investigation
3343 hide = mistake
3344 hide = weekend
3345 hide = killed
3346 goto = exit
3347
3348 entry = mistake
3349 text = DMN308 ; Well, I think I'll be going now.
3350 message = DSB044 ; You know, Dawson. Sooner or later, you're gonna make a mistake. And then I'm going to lock you up for the rest of your natural life!
3351 unhide = helloagain
3352 unhide = investigation
3353 hide = confess
3354 hide = weekend
3355 hide = killed
3356 goto = exit
3357
3358
3359node = Mutilated
3360 fallthrough = 0, options
3361
3362 entry = condition, initial
3363 text = DMN330 ; I heard rumors about the condition of Rita's body.
3364 message = DSB072 ; Rumors? What kind of rumors?
3365 goto = Mutilated
3366
3367 entry = rumor, initial
3368 text = DMN319 ; There was a rumor going round that the body was -- mutilated?
3369 message = DSB061 ; Well, I'll tell you one thing. Doc Larson was having himself a field day--happier than a pig in slop. But I can't reveal details. We have to withhold specific information that only the killer would know. Eh, Dawson?
3370 hide = condition
3371 unhide = larson
3372 unhide = strange
3373 unhide = handle
3374 goto = Mutilated
3375
3376 entry = larson
3377 text = DMN320 ; You make it sound like Doc Larson enjoyed seeing Rita's mutilated body!
3378 message = DSB062 ; I tell you, I've never seen the man so excited. He could hardly wait to have the body bundled up and sent off to the morgue.
3379 unhide = handle
3380 goto = Mutilated
3381
3382 entry = strange
3383 text = DMN321 ; That Doc Larson's one strange guy.
3384 message = DSB063 ; Well, you know he was kicked off a hospital staff, don't you? Something about fooling around with some patient in the hospital morgue -- but I shouldn't spread rumors..
3385 assign = SheriffGossipLarson, 1
3386 hide = larson
3387 hide = handle
3388 goto = options
3389
3390 entry = handle
3391 text = DMN326 ; This subject is getting too much for me to handle.
3392 message = DSB068 ; Well, Dawson, they say that even the most viscous murders have problems listening to the details of their crimes -- especially crimes of passion.
3393 unhide = rumor
3394 hide = larson
3395 hide = strange
3396 goto = options
3397
3398
3399Node = Autopsy
3400 fallthrough = 0, options
3401
3402 entry = dispute, initial
3403 text = DMN322 ; I heard there was some, uh, dispute over the handling Rita's body.
3404 message = DSB064 ; Yeah. Doc Larson was in a real big hurry to pack the corpse off to the morgue.
3405 hide = upset
3406 unhide = why
3407 unhide = handle
3408 goto = Autopsy
3409
3410 entry = upset, initial
3411 text = DMN327 ; I heard that you were upset about Rita's body being moved from the crime scene so quickly.
3412 message = DSB069 ; l Yeah? Well, you heard right.
3413 hide = dispute
3414 unhide = why
3415 unhide = handle
3416 goto = Autopsy
3417
3418 entry = why
3419 text = DMN323 ; Why was Doc Larson in such a hurry to remove the body?
3420 message = DSB065 ; I don't know. Moving the body sure messed up the crime scene before we had a chance to look for physical evidence. Mighty unprofessional behavior, if you ask me.
3421 hide = handle
3422 goto = Autopsy
3423
3424 entry = handle
3425 text = DMN326 ; This subject is getting too much for me to handle.
3426 message = DSB068 ; Well, Dawson, they say that even the most viscous murders have problems listening to the details of their crimes -- especially crimes of passion.
3427 goto = options
3428
3429
3430node = Affair
3431 fallthrough = 0, options
3432
3433 entry = date, initial
3434 text = DMN315 ; I heard you used to date Rita.
3435 message = DSB057 ; So what if I did? Rita was interested in lots of men. Jealous, Dawson? Is that what made you snap and kill her?
3436 hide = cmon
3437 unhide = reason
3438 unhide = jealous
3439 unhide = sorry
3440 goto = Affair
3441
3442 entry = cmon, initial
3443 text = DMN328 ; C'mon, Sheriff! I know all about you and Rita.
3444 message = DSB067 ; Shut your mouth, Dawson! You're pissing me off!
3445 goto = Affair
3446
3447 entry = jealous
3448 text = DMN316 ; So, what happened between you two? Why did you break up?
3449 message = DSB058 ; None of your business. Why are you asking me these questions? I'm the one with the Sheriff's badge, damn it!
3450 goto = Affair
3451
3452 entry = reason
3453 text = DMN317 ; Did Rita dump you because you couldn't satisfy her, Sheriff?
3454 message = DSB059 ; Why you little turd! I'll have you know that I was the one who dumped her! She was too bookish -- always running off to spend time with that reading group of hers.
3455 hide = jealous
3456 unhide = group
3457 goto = Affair
3458
3459 entry = group
3460 text = DMN318 ; Just what was this reading group that Rita belonged to?
3461 message = DSB060 ; I don't know. Some of Rita's friends -- people from the library, I guess. She was always trying to get me to go with her, but I couldn't see myself sitting around with a bunch of eggheads discussing poetry. That's why I dumped her!
3462 hide = jealous
3463 hide = sorry
3464 goto = options
3465
3466 entry = sorry
3467 text = DMN329 ; Sorry, Sheriff. I didn't mean to pry into your personal business.
3468 message = DSB071 ; Damn right it's my personal business!
3469 unhide = sorry
3470 goto = options
3471
3472
3473node = Jimmy
3474 fallthrough = 0, Murder
3475
3476 entry = scum, initial
3477 text = DMN325 ; Why do you let a thug like Jimmy Gardner run around? Does he have something on you?
3478 message = DSB067 ; Shut your mouth, Dawson! You're pissing me off!
3479 goto = options
3480
3481
3482node = JimmyDone
3483 goto = (InvestigatingMurder) Dallas
3484 goto = Murder
3485
3486
3487node = Dallas
3488 fallthrough = 0, options
3489
3490 entry = resign, initial
3491 text = DMN324 ; Tell me, Sheriff, why did you get kicked off of the Dallas police force?
3492 message = DSB066 ; Look, Dawson, I don't know who told you that crap, but I resigned! There was no room for advancement and I was tired of the big city. Wanted to come down here where it was nice and quiet.
3493 goto = options
3494
3495
3496node = Murder
3497 fallthrough = 0, options
3498
3499 entry = anybody, initial
3500 text = DMN310 ; Anybody could have murdered Rita, Sheriff.
3501 message = DSB052 ; There were no signs of a struggle, so she must have known her killer. And you were the last person to see her alive.
3502 hide = deny
3503 unhide = killer
3504 goto = Murder
3505
3506 entry = deny, initial
3507 text = DMN311 ; It wasn't me, Sheriff. I swear it!
3508 message = DSB052 ; There were no signs of a struggle, so she must have known her killer. And you were the last person to see her alive.
3509 hide = anybody
3510 unhide = killer
3511 goto = Murder
3512
3513 entry = killer
3514 text = DMN314 ; But even if she knew her killer, it could still be almost anybody in town..
3515 message = DSB056 ; But it keeps addin' up to you, boy. Don't you worry. We'll get you eventually.
3516 unhide = anybody
3517 unhide = deny
3518 goto = options
3519
3520 entry = fbi, initial
3521 text = DMN312 ; It's kind of an insult having the FBI brought in, isn't it?
3522 message = DSB054 ; Hell, I don't want them here. It was that idiot Mayor's idea. It's election year, and he's afraid the investigation might reveal some skeletons in his closet. So, he's bringing in some old pals at the Bureau.
3523 unhide = anybody
3524 unhide = deny
3525 unhide = fbi
3526 hide = killer
3527 goto = options
3528
3529conversation = 016.txt ; Room 403, Doc Larson
3530
3531declare = JackGossipLarson()
3532import = JackGossipLarson()
3533declare = MorgueDoorUnlocked
3534import = MorgueDoorUnlocked()
3535declare = DeputyUnhappy()
3536import = DeputyUnhappy()
3537declare = InvestigatingMurder()
3538import = InvestigatingMurder()
3539declare = RitaMutilated()
3540import = RitaMutilated()
3541declare = SheriffGossipLarson()
3542import = SheriffGossipLarson()
3543
3544speaker = 0, Mike
3545speaker = 1, Doc Larson
3546
3547
3548node = hello
3549
3550 entry = hellosir, initial
3551 text = DMN597 ; Excuse me, sir. I need to speak with you.
3552 message = DOC001 ; What is it? I'm very busy with a patient!
3553 hide = hellodoc
3554 unhide = hellosiragain
3555 unhide = hellodocagain
3556 goto = options
3557
3558 entry = hellodoc, initial
3559 text = DMN598 ; Sorry to bother you, Doc Larson. Do you have time to talk?
3560 message = DOC001 ; What is it? I'm very busy with a patient!
3561 hide = hellosir
3562 unhide = hellosiragain
3563 unhide = hellodocagain
3564 goto = options
3565
3566 entry = hellosiragain
3567 text = DMN597 ; Excuse me, sir. I need to speak with you.
3568 message = DOC002 ; Why are you bothering me again? I'm a very busy man.
3569 unhide = hellosiragain
3570 unhide = hellodocagain
3571 goto = options
3572
3573 entry = hellodocagain
3574 text = DMN598 ; Sorry to bother you, Doc Larson. Do you have time to talk?
3575 message = DOC002 ; Why are you bothering me again? I'm a very busy man.
3576 unhide = hellosiragain
3577 unhide = hellodocagain
3578 goto = options
3579
3580 entry = makingout, initial
3581 text = DMN599 ; I thought I heard someone making out back there.
3582 message = DOC013 ; That does it, Dawson! Get the hell out of my office!
3583 goto = exit
3584
3585
3586node = options
3587
3588 entry = patients, initial
3589 text = DMN289 ; You're the coroner! Why would you be seeing patients?
3590 message = DOC003 ; I have to keep a practice on the side. You don't think this town pays me a lot of money, do you? Why, if I could just get a break, I'd move out of this one-horse town.
3591 destroy = lobby
3592 goto = plan
3593
3594 entry = lobby, initial
3595 text = DMN600 ; I'm curious. Why does the town morgue have a waiting room?
3596 message = DOC003 ; I have to keep a practice on the side. You don't think this town pays me a lot of money, do you? Why, if I could just get a break, I'd move out of this one-horse town.
3597 destroy = lobby
3598 destroy = patients
3599 goto = plan
3600
3601 entry = death, initial
3602 text = DMN293 ;What can you tell me about Rita's death?
3603 message = DOC007 ; I'm sorry, I can't discuss the case with anyone while it's under investigation.
3604 destroy = patients
3605 unhide = (InvestigatingMurder) files
3606 unhide = (RitaMutilated) grisly
3607 goto = (DeputyUnhappy) rush
3608 goto = options
3609
3610 entry = files
3611 text = DMN294 ; I'm investigating Rita's murder myself. I'd like to look at the autopsy report.
3612 message = DOC008 ; Look, I told you I'm not allowed to discuss the case. All the autopsy files are locked up in my office, and that's where they'll stay!
3613 destroy = (InvestigatingMurder) files
3614 goto = options
3615
3616 entry = grisly
3617 text = DMN300 ; I heard that Rita's murder was particularly gruesome.
3618 message = DOC014 ; Why, yes, it was fascinating the way the killer...damn it, Dawson, I told you that I can't reveal any facts about the case.
3619 assign = RitaMutilated, 0
3620 destroy = grisly
3621 goto = options
3622
3623 entry = Rita, initial
3624 text = DMN295 ; How well did you know Rita?
3625 message = DOC009 ; Hardly at all. She worked at the library. That's all I know about her.
3626 unhide = who
3627 unhide = (JackGossipLarson) books
3628 unhide = (SheriffGossipLarson) hospital
3629 goto = options
3630
3631 entry = who
3632 text = DMN296 ; Do you have any idea who killed her?
3633 message = DOC010 ; Well, from what I understand, you're the main suspect, Dawson. And if it's true that you killed Rita, I hope that they fry your ass.
3634 destroy = who
3635 goto = options
3636
3637 entry = books
3638 text = DMN297 ; I heard that you were seeing a lot of Rita shortly before her death.
3639 message = DOC011 ; She was, um, aiding me with my DNA experiments. Yes. She often brought me indispensable medical texts from the library. She was, uh, very good that way.
3640 assign = JackGossipLarson, 0
3641 destroy = patients
3642 unhide = death
3643 hide = files
3644 hide = grisly
3645 unhide = Rita
3646 hide = who
3647 destroy = books
3648 unhide = bother
3649 goto = Rita
3650
3651 entry = hospital
3652 text = DMN303 ; Speaking of public institutions, I heard that you used to work for a hospital. Until you got fired, that is.
3653 message = DOC016 ; What! Who told you this?
3654 assign = speaker, 0
3655 message = DMN304 ; Something having to do with seducing a patient, I believe. Boy, it would be a shame if that piece of news got around town. Why, you'd be finished around here, I imagine.
3656 assign = speaker, 1
3657 message = DOC017 ; Don't threaten me, you little snot! Why, for two cents, I'd wring your neck. Get the hell out of my office and never come back!
3658 assign = MorgueDoorUnlocked, 1
3659 goto = exit
3660
3661 entry = bother, initial
3662 text = DMN602 ; I'm sorry to have disturbed your, uh, work. I think I'll go now.
3663 message = DOC019 ; Please don't bother me again!
3664 destroy = patients
3665 unhide = death
3666 hide = files
3667 hide = grisly
3668 unhide = Rita
3669 hide = who
3670 hide = books
3671 unhide = bother
3672 goto = exit
3673
3674
3675node = rush
3676 fallthrough = 0, options
3677
3678 entry = rushnice, initial
3679 text = DMN301 ; Why did you move Rita's body so quickly from the crime scene?
3680 message DOC015 ; Because I didn't want anyone to see the body in broad daylight. That's how we catch criminals, you know, by hiding important facts of the case. And that's why I can't disclose those facts to you, Dawson.
3681 destroy = rushmean
3682 goto = options
3683
3684 entry = rushmean, initial
3685 text = DMN302 ; What were you hiding by rushing Rita's body away before the police could examine the crime scene?
3686 message = DOC013 ; That does it, Dawson! Get the hell out of my office!
3687 destroy = rushnice
3688 goto = exit
3689
3690
3691node = Rita
3692
3693 entry = truth, initial
3694 text = DMN298 ; You know what I think. I think you murdered Rita. That's what I think!
3695 message = DOC012 ; Dawson, you're pathetic. Get the hell out of my office before I call the Sheriff and have you locked up for good!
3696 destroy = truth
3697 destroy = pretty
3698 goto = exit
3699
3700 entry = pretty, initial
3701 text = DMN299 ; C'mon, Doc. Rita was a pretty girl. You're a charismatic guy. You two were having a fling, weren't you?
3702 message = DOC013 ; That does it, Dawson! Get the hell out of my office!
3703 destroy = truth
3704 destroy = pretty
3705 goto = exit
3706
3707
3708node = plan
3709 fallthrough = 0, options
3710
3711 entry = break, initial
3712 text = DMN290 ; What kind of a break?
3713 message = DOC004 ; Why, a real scientific breakthrough. I'm presenting a paper on the subject very soon. You don't think I take this Medical Examiner job seriously, do you? It's hardly a proper position for a man like me.
3714 unhide = kind
3715 unhide = science
3716 goto = Plan
3717
3718 entry = kind
3719 text = DMN291 ; What kind of scientific breakthrough?
3720 message = DOC005 ; New methods of inserting DNA into the ovum, Dawson! It will open up all sorts of exciting possibilities in genetic research! It should also be my ticket out of this backwater town.
3721 goto = Plan
3722
3723 entry = science
3724 text = DMN601 ; I'm afraid that science has never been one of my favorite subjects.
3725 message = DOC018 ; That's typical of the Crowley, Texas mentality. The sooner I get out of this place, the better.
3726 hide = kind
3727 goto = Plan
3728
3729 entry = happy, initial
3730 text = DMN292 ;You're not happy here?
3731 message = DOC006 ; This town offers no challenges for a man of my capabilities. Mark my words--you won't see me around here much longer. If all goes well, I'll have a position at a major university or research facility by next September.
3732 hide = break
3733 hide = kind
3734 hide = science
3735 goto = Plan
3736
3737conversation = 017.txt ; Room 502, Dr. Sims' office
3738
3739declare = HypnosisThree
3740import = HypnosisThree
3741declare = HeadacheThree
3742import = HeadacheThree
3743declare = HypnosisTwo
3744import = HypnosisTwo
3745declare = HeadacheTwo
3746import = HeadacheTwo
3747declare = HypnosisOne
3748import = HypnosisOne
3749declare = HeadacheOne
3750import = HeadacheOne
3751
3752speaker = 0, Mike
3753speaker = 1, Dr. Sims
3754
3755
3756node = intro
3757 goto = (HypnosisThree) sixth
3758 goto = (HeadacheThree) fifth
3759 goto = (HypnosisTwo) fourth
3760 goto = (HeadacheTwo) third
3761 goto = (HypnosisOne) second
3762 goto = first
3763
3764
3765node = first
3766 fallthrough = 0, exit
3767
3768 entry = one, initial
3769 text = DMN331 ;I have an awful headache, doctor.
3770 message = DDR002 ;Have you been taking your medicine?
3771 unhide = methods
3772 unhide = headache
3773 goto = first
3774
3775 entry = methods
3776 text = DMN332 ; The medicine doesn't work. Can't we try something else?
3777 message = DDR003 ; We could try hypnosis. It's proven effective with many of my patients. You may experience some unsettling dreams, but it might also help your memory.
3778 hide = headache
3779 unhide = hypnoyes
3780 unhide = hypnono
3781 goto = first
3782
3783 entry = headache
3784 text = DMN333 ; I took the medicine this morning. The headache began a short time ago.
3785 message = DDR004 ;When?
3786 assign = speaker, 0
3787 message = DMN334 ; Right after I talked to Slim. He found Rita's reunion ticket.
3788 assign = speaker, 1
3789 message = DDR005 ; Hmm. I see.
3790 hide = methods
3791 goto = first
3792
3793 entry = two, initial
3794 text = DMN335 ;I'm still having trouble remembering things.
3795 message = DDR006 ; This is to be expected. You are still recovering from a nervous breakdown.. The murder last week has further exacerbated the problem.
3796 hide = methods
3797 hide = headache
3798 goto = shock
3799
3800 entry = three, initial
3801 text = DMN336 ; I'm feeling much better, doctor. I don't think I need to see you anymore..
3802 message = DDR007 ; I disagree, Mike. I know you're frustrated with the slow progress, but these things take time. But perhaps some hypnotherapy will speed up your recovery.
3803 hide = one
3804 hide = methods
3805 hide = headache
3806 hide = two
3807 unhide = hypnoyes
3808 unhide = hypnono
3809 goto = first
3810
3811 entry = four, initial
3812 text = DMN342 ; I think it's happening all over again.
3813 message = DDR013 ;Have you been having more of your `Dark World' experiences?
3814 hide = methods
3815 hide = headache
3816 unhide = protest
3817 goto = world
3818
3819 entry = protest
3820 text = DMN340 ; You know, what happened last year wasn't a hallucination. It was real!
3821 message = DDR011 ; Or so you believe, Mike. It isn't all that uncommon for people to suffer delusions of alternate universes--even things as bizarre as aliens implanting embryos in human brains.
3822 assign = speaker, 0
3823 message = DMN341 ;But, Dr. Sims, everything I told you is true!
3824 assign = speaker, 1
3825 message = DDR012 ; Yes, of course. But tell me, what does your friend Jack think of all this?
3826 goto = jack
3827
3828 entry = hypnono
3829 text = DMN352 ; I do want to get better, but the thought of being hypnotized frightens me.
3830 message = DDR023 ; Mike, I know that thought of losing control over your mind terrifies you, but I believe hypnotism will be of benefit in your case. Why don't we give it a try?
3831 hide = methods
3832 hide = headache
3833 hide = two
3834 goto = first
3835
3836 entry = hypnoyes
3837 text = DMN353 ; All right. You've convinced me. Hypnotize me.
3838 goto = exit
3839
3840
3841node = shock
3842 fallthrough = 0, first
3843
3844 entry = one, initial
3845 text = DMN337 ;Why can't I remember what happened at the reunion?
3846 message = DDR008 ; It's always a shock to learn a friend has been killed. And you were the last one to see Rita alive, right? The human mind tends to block out painful memories.
3847 unhide = memory
3848 goto = shock
3849
3850 entry = memory
3851 text = DMN339 ;I just wish I could remember more about what happened that night.
3852 message = DDR010 ; Don't worry, Mike. The memories will come back, in time.
3853 goto = shock
3854
3855 entry = suspect, initial
3856 text = DMN338 ; Sheriff Butler suspects me of Rita's murder.
3857 message = DDR009 ; Yes, the Sheriff was in here asking about you. I told him I didn't think you were capable of such an act.
3858 goto = shock
3859
3860
3861node = jack
3862 fallthrough = 0, first
3863
3864 entry = one, initial
3865 text = DMN343 ;I've never told Jack about Dark World.
3866 message = DDR014 ;But you told me he was your closest friend.
3867 unhide = friend
3868 hide = two
3869 goto = jack
3870
3871 entry = two, initial
3872 text = DMN344 ;The only people I've told about Dark World are the doctors I've seen.
3873 message = DDR015 ; But none have dissuaded you from your belief in `Dark World'? Did any of the therapies they suggested seem to help?
3874 assign = speaker, 0
3875 message = DMN345 ; They recommended I keep a journal. Actually, I think it might make a good novel.
3876 assign = speaker, 1
3877 message = DDR016 ; Excellent! A transference of your hallucinations to fiction might prove most beneficial. I advise you to keep up the practice.
3878 goto = first
3879
3880 entry = three, initial
3881 text = DMN346 ;I trust Jack, but I don't tell him everything.
3882 message = DDR017 ; Well, from what you've told me about this `Jack' I don't think he's a very positive influence on you. My advice would be to steer clear of him. Try not to associate with him so much.
3883 hide = one
3884 unhide = friend
3885 goto = jack
3886
3887 entry = friend
3888 text = DMN347 ;Jack's the only friend I've got.
3889 message = DDR018 ;Nonetheless, I think he's a bad influence. I want you to think about severing your relationship with him.
3890 goto = first
3891
3892
3893node = world
3894 fallthrough = 0, first
3895
3896 entry = one, initial
3897 text = DMN348 ; I've been dreaming about the Dark World again.
3898 message = DDR019 ;Uh-huh.
3899 unhide = Rita
3900 goto = world
3901
3902 entry = Rita
3903 text = DMN351 ; I've seen Rita in my dreams, too.
3904 message = DDR022 ; That's good. Perhaps it's a sign your repressed memories will resurface soon.
3905 goto = world
3906
3907 entry = two, initial
3908 text = DMN349 ;Voices from the Dark World have contacted me.
3909 message = DDR020 ; I see.
3910 goto = world
3911
3912 entry = three, initial
3913 text = DMN350 ;I may be going back there, and soon.
3914 message = DDR021 ; Yes, of course, Mike. But I really can't approve of you entertaining these fantasies. We need to work on your memory of events as they really are.
3915 goto = first
3916
3917
3918node = second
3919 fallthrough = 0, endone
3920
3921 entry = one, initial
3922 text = DMN358 ; I feel better. My headache's gone!
3923 message = DDR030 ; Good! Perhaps hypnosis is the answer to your problems.
3924 unhide = five
3925 goto = second
3926
3927 entry = two, initial
3928 text = DMN354 ;What a bizarre dream!
3929 message = DDR026 ;What did you dream about?
3930 hide = one
3931 goto = second
3932
3933 entry = three, initial
3934 text = DMN355 ; I was back in the Dark World. It was so strange!
3935 message = DDR027 ; The Dark World again, eh? Hmm, it probably represents you consider evil...an internal conflict perhaps.
3936 hide = one
3937 hide = two
3938 unhide = five
3939 goto = second
3940
3941 entry = four, initial
3942 text = DMN356 ; I dreamed about Rita. We were back at the reunion. We were arguing.
3943 message = DDR028 ; Perhaps it's a symbol of trying to resolve your inner turmoil. That's a good sign. Can you remember what you argued about?
3944 assign = speaker, 0
3945 message = DMN357 ; Just a little. It all seems so fuzzy.
3946 assign = speaker, 1
3947 message = DDR029 ; A common occurrence. Don't let it worry you.
3948 hide = one
3949 hide = two
3950 unhide = five
3951 goto = second
3952
3953 entry = five
3954 text = DMN359 ; I was wrong about this hypnosis stuff. I'd like to do it some more.
3955 message = DDR031 ; I'm glad it's working for you, Mike, but it looks like our time is up. If the headache comes back, we'll try more hypnosis.
3956 goto = endone
3957
3958
3959node = endone
3960 fallthrough = 0, exit
3961
3962 entry = one, initial
3963 text = DMN360 ; Thanks, Dr. Sims. I feel a whole lot better.
3964 message = DDR032 ; It's good to know you're on the road to recovery, Mike. I'll see you next time. Goodbye.
3965 goto = exit
3966
3967 entry = two, initial
3968 text = DMN361 ; Can't we talk some more? I think we're really on to something.
3969 message = DDR033 ; I'm sorry, Mike, but I have another appointment coming up. I'll see you next time. Goodbye.
3970 goto = exit
3971
3972
3973node = third
3974fallthrough = 0, talk
3975
3976 entry = one, initial
3977 text = DMN364 ;You've got to help me, doctor.
3978 message = DDR037 ;That's what I'm here for, Mike.
3979 hide = two
3980 unhide = three
3981 unhide = four
3982 goto = third
3983
3984 entry = two, initial
3985 text = DMN365 ;Not too bad, Dr. Sims.
3986 message = DDR038 ;Are you sure?
3987 hide = one
3988 unhide = three
3989 unhide = four
3990 goto = third
3991
3992 entry = three, initial
3993 text = DMN362 ; I feel terrible. I've got another one of those headaches.
3994 message = DDR035 ; I see. Well, I think we can take care of that after we have a little chat.
3995 goto = talk
3996
3997 entry = four, initial
3998 text = DMN363 ; My head is splitting. Can you hypnotize me again?
3999 message = DDR036 ;Of course, but let's talk first.
4000 goto = talk
4001
4002
4003node = talk
4004 fallthrough = 0, exit
4005
4006 entry = one, initial
4007 text = DMN366 ;What do you want to talk about?
4008 message = DDR039 ; What do you want to talk about?
4009 goto = talk
4010
4011 entry = two, initial
4012 text = DMN367 ;I've been having more dreams.
4013 message = DDR040 ;More dreams about your `Dark World'?
4014 assign = speaker, 0
4015 message = DMN368 ; I visited there again. The Ancients are hatching a new plot against humanity.
4016 assign = speaker, 1
4017 message = DDR041 ;Is that so? Just what they planning to do?
4018 assign = speaker, 0
4019 message = DMN369 ;They're trying to take over the earth!
4020 assign = speaker, 1
4021 message = DDR042 ; Mike, I think this fantasy of yours is getting out of hand. Let's have no more talk about the so-called `Ancients' for a while.
4022 hide = one
4023 hide = four
4024 goto = talk
4025
4026 entry = three, initial
4027 text = DMN373 ;These headaches are going to kill me.
4028 message = DDR046 ;When did this last one begin?
4029 assign = speaker, 0
4030 message = DMN374 ;A little while ago. I was out for a walk at the park. I stopped by the Ramirez mansion.
4031 assign = speaker, 1
4032 message = DDR047 ;And what did you see?
4033 assign = speaker, 0
4034 message = DMN375 ;Well, I'd rather not talk about it.
4035 assign = speaker, 1
4036 message = DDR048 ; Mike, you're not going to get better unless you completely confide in me.
4037 hide = one
4038 hide = two
4039 hide = four
4040 goto = talk
4041
4042 entry = four, initial
4043 text = DMN370 ;I've learned something about Rita's murder.
4044 message = DDR043 ;What have you learned? And how did you learn it?
4045 assign = speaker, 0
4046 message = DMN371 ; I think Rita's murderer is a shape shifter from the Dark World.
4047 assign = speaker, 1
4048 message = DDR044 ;Do you have any proof of this?
4049 assign = speaker, 0
4050 message = DMN372 ;Er, no. I'm working on it, though.
4051 assign = speaker, 1
4052 message = DDR045 ;I see. Tell me, Mike, what else has been troubling you lately?
4053 hide = one
4054 goto = talk
4055
4056 entry = five, initial
4057 text = DMN376 ;Let's just get on with the hypnosis. Okay?
4058 goto = exit
4059
4060
4061node = fourth
4062 fallthrough = 0, exit
4063
4064 entry = one, initial
4065 text = DMN377 ;I feel much better. Thanks, Dr. Sims.
4066 message = DDR051 ; I'm gratified to know it's working so well for you. We have a few minutes, let's talk a little before you go. You were talking during your dream.
4067 hide = two
4068 unhide = three
4069 unhide = four
4070 goto = fourth
4071
4072 entry = two, initial
4073 text = DMN378 ;What a strange dream!
4074 message = DDR052 ;I know. You talked all through it.
4075 hide = one
4076 unhide = three
4077 unhide = four
4078 goto = fourth
4079
4080 entry = three
4081 text = DMN379 ;What did I say?
4082 message = DDR053 ;Quite a bit. You're angry with the Mayor, aren't you?
4083 hide = four
4084 unhide = five
4085 unhide = six
4086 goto = fourth
4087
4088 entry = four
4089 text = DMN380 ;Then you heard it all?
4090 message = DDR054 ;You talked quite a bit about Melissa. I take it you have reason to be angry with her husband.
4091 hide = three
4092 unhide = five
4093 unhide = six
4094 goto = fourth
4095
4096 entry = five
4097 text = DMN381 ;Why do you think I'm angry with the Mayor?
4098 message = DDR055 ;Your dream--it sounded like the mayor's wife was plotting with Jimmy to murder her husband.
4099 goto = fourth
4100
4101 entry = six
4102 text = DMN382 ;I'm angry at Jimmy. He killed Mr. Ramirez for having an affair with Rita.
4103 message = DDR056 ;You're projecting, Mike. I think you're the one who was jealous of Rita.
4104 unhide = seven
4105 unhide = eight
4106 unhide = nine
4107 unhide = eleven
4108 goto = fourth
4109
4110 entry = seven
4111 text = DMN383 ;Rita and I were just friends. We both saw other people.
4112 message = DDR057 ; You've never mentioned you had anyone else in your life, Mike.
4113 goto = fourth
4114
4115 entry = eight
4116 text = DMN384 ;I'm not the jealous type, if that's what you think!
4117 message = DDR058 ;Not even when you learned she was flirting with Mr. Ramirez and Mayor Fleming?
4118 unhide = ten
4119 goto fourth
4120
4121 entry = nine
4122 text = DMN385 ; Doctor, I think you're wrong about my feelings for Rita.
4123 message = DDR059 ;Well, maybe, but that's about all the time we have today. Give some more thought to what we discussed. And if your headaches return, see me.
4124 goto = exit
4125
4126 entry = ten
4127 text = DMN386 ; I don't know. I'm going to ask Jack what he thinks.
4128 message = DDR060 ;I don't think you ought to be going to Jack for advice right now. Why don't you go just go home now and lie down? But if your headaches return, see me.
4129 goto = exit
4130
4131 entry = eleven
4132 text = DMN387 ; Maybe you're right. Maybe I'm just imagining all this.
4133 message = DDR061 ; Good. I think we've made some real progress. Well, our time is up. Come back and see me if your headaches return.
4134 goto = exit
4135
4136
4137node = fifth
4138 fallthrough = 0, exit
4139
4140 entry = one, initial
4141 text = DMN388 ;My head is killing me, Dr. Sims.
4142 message = DDR063 ;What happened?
4143 hide = two
4144 unhide = three
4145 unhide = four
4146 goto = fifth
4147
4148 entry = two, initial
4149 text = DMN389 ;I think I need another session of hypnotism, Dr. Sims.
4150 message = DDR064 ;Why, Mike? What's wrong?
4151 hide = one
4152 unhide = three
4153 unhide = four
4154 goto = fifth
4155
4156 entry = three
4157 text = DMN390 ;Mayor Fleming's been murdered. In the park.
4158 message = DDR065 ;I heard, Mike. Doc Larson told me that he had performed the autopsy.
4159 assign = speaker, 0
4160 message = DMN392 ;Doc Larson? That pervert!
4161 assign = speaker, 1
4162 message = DDR067 ; Why do you say that, Mike? Are you jealous of the relationship he enjoyed with Rita?
4163 assign = speaker, 0
4164 message = DMN395 ;It's not that! I told you before I wasn't jealous of Rita!
4165 assign = speaker, 1
4166 message = DDR070 ;Of course, Mike. Of course.
4167 unhide = five
4168 goto = fifth
4169
4170 entry = four
4171 text = DMN391 ;I'm worried there's going to be more murders, Dr. Sims.
4172 message = DDR066 ;The whole town shares your concern, Mike.
4173 assign = speaker, 0
4174 message = DMN393 ;It's my fault, Dr. Sims. I know who the killer is, but I let him escape.
4175 assign = speaker, 1
4176 message = DDR068 ;Don't blame yourself, Mike. Capturing criminals is the responsibility of the police.
4177 assign = speaker, 0
4178 message = DMN394 ;You don't understand! The Keeper of the Scrolls chose me to stop the Ancients!
4179 assign = speaker, 1
4180 message = DDR069 ;Mike, you really must resist these fantasies about the Dark World..
4181 unhide = five
4182 goto = fifth
4183
4184 entry = five
4185 text = DMN396 ;I think I need more hypnosis.
4186 goto = exit
4187
4188
4189node = sixth
4190fallthrough = 0, exit
4191
4192 entry = one, initial
4193 text = DMN397 ; God! What a dream I had! It was awful!
4194 message = DDR073 ;What did you dream about this time? You were mumbling but I couldn't really understand the words.
4195 unhide = four
4196 goto = dreamthree
4197
4198 entry = two, initial
4199 text = DMN398 ;I'm feeling little better. At least my headache's gone again.
4200 message = DDR074 ;That's good to hear, Mike. How do you feel about the Mayor's death now?
4201 unhide = three
4202 goto = MayorDeath
4203
4204 entry = three
4205 text = DMN407 ; Don't worry, Dr. Sims. I think I'm getting better. I'd like to go now.
4206 message = DDR083 ;Very well, Mike. Now, just home and try to get some rest.
4207 assign = speaker, 0
4208 message = DMN408 ;Okay, Dr. Sims. I'll try.
4209 assign = speaker, 1
4210 message = DDR084 ;I think it's for the best.
4211 goto = exit
4212
4213 entry = four
4214 text = DMN409 ;Dr. Sims, I think Jack's right. You're a quack! I'm getting out of here!
4215 message = DDR085 ;I see I've upset you. Well, there's no use continuing our talk today. But, Mike, please don't do anything rash today. Try to take it easy.
4216 goto = exit
4217
4218
4219node = dreamthree
4220 fallthrough = 0, sixth
4221
4222 entry = one, initial
4223 text = DMN399 ;Rita was in my dream. She told me Jimmy Gardner didn't kill her!
4224 message = DDR075 ;Did she tell you who did killer her?
4225 unhide = two
4226 unhide = three
4227 goto dreamthree
4228
4229 entry = two
4230 text = DMN403 ; I'm sure that Paul Cooper had something to do with Rita's murder!
4231 message = DDR079 ;Mike, promise me you won't go making accusations in public. After all, it was only a dream.
4232 hide = three
4233 goto = dreamthree
4234
4235 entry = three
4236 text = DMN404 ;If Jimmy Gardner isn't the killer, it might have been Paul Cooper.
4237 message = DDR080 ;Mike, I think you're becoming obsessed with these murders. I want you to go home and rest. Try to get your mind off them.
4238 hide = two
4239 goto = dreamthree
4240
4241 entry = four, initial
4242 text = DMN400 ;It's all so confusing. Maybe Jack can make sense of it.
4243 message = DDR076 ;I really wish you'd stop seeing this Jack fellow. I think he's bad for you.
4244 assign = speaker, 0
4245 message = DMN401 ; Dammit, Dr. Sims! Stop bad-mouthing Jack!
4246 assign = speaker, 1
4247 message = DDR077 ;Please, Mike. Calm down.
4248 assign = speaker, 0
4249 message = DMN402 ; I'm sorry, Dr. Sims. Jack's my only friend.
4250 assign = speaker, 1
4251 message = DDR078 ; I can see that Jack's a sensitive subject for you. Let's not talk about him now. What else did you get out of your dream?
4252 goto = dreamthree
4253
4254
4255node = MayorDeath
4256 fallthrough = 0, sixth
4257
4258 entry = death, initial
4259 text = DMN405 ; It was a terrible thing, doctor. The killer must be found.
4260 message = DDR081 ; It was terrible, Mike. But right now, I'm concerned about how events are effecting you. In particular, your dreams.
4261 goto = sixth
4262
4263 entry = feel, initial
4264 text = DMN406 ; That bastard Fleming got what was coming to him!
4265 message = DDR082 ; Michael! Don't say such things! Your dream must have tapped into some buried anger.
4266 goto = sixth
4267
4268; conversation = 018.txt
4269; Room 501, Jack
4270; Jack warns Mike
4271
4272declare = HypnosisOne
4273import = HypnosisOne()
4274declare = HypnosisTwo
4275import = HypnosisTwo()
4276
4277speaker = 0, Mike
4278speaker = 1, Jack
4279
4280
4281node = hello
4282
4283 entry = one, initial, persist
4284 message = DJK009 ;Hi Mikey. What's up?
4285 goto = (HypnosisTwo) second
4286 goto = (HypnosisOne) first
4287
4288node = first
4289
4290 entry = one, initial
4291 text = DMN244 ;Hi, Jack. Where you been?
4292 message = DJK005 ;Seein' that shrink again, huh? Listen--those doctors can't help you none. Trust me. I know. They just take your money then fill your head with mumbo-jumbo. I'm the one that's gonna help you.
4293 goto = meet
4294
4295
4296node = second
4297
4298 entry = two, initial
4299 text = DMN245 ;Hi, Jack. Am I ever glad to see you!
4300 message = DJK006 ;I thought I told you not to see that guy anymore. Geez, Mikey, here I am tryin' to help you and all, and you won't listen to me! You'll never learn.
4301 goto = meet
4302
4303
4304node = meet
4305 entry = one, initial
4306 text = DMN246 ;How?
4307 message = DJK007 ;Meet me back at your house. I've got some news.
4308 unhide = two
4309 goto = exit
4310
4311 entry = two
4312 text = DMN247 ;I'm sorry.
4313 message = DJK008 ;Look, meet me back at your place. I got some information I'm sure you'll wanna hear.
4314 goto = exit
4315conversation = 019.txt
4316
4317; Room 504, Exterior Paul's House
4318
4319declare = PaulGossip()
4320import = PaulGossip()
4321declare = RamirezFire()
4322import = RamirezFire()
4323
4324speaker = 0, Mike
4325speaker = 1, Paul
4326
4327
4328node = hello
4329 fallthrough = 0, options
4330
4331 entry = one, initial
4332 text = DMN218 ;Hi, Mr. Cooper. I'm Mike Dawson. Remember me?
4333 message = DPC002 ;Sure, Mike, I remember you.
4334 hide = two
4335 unhide = three
4336 unhide = four
4337 goto = options
4338
4339 entry = two, initial
4340 text = DMN219 ;Howdy, Paul. Can I talk to you?
4341 message = DPC003 ;Sure, Mike. I'm just watering my lawn here.
4342 hide = one
4343 unhide = three
4344 unhide = four
4345 goto = options
4346
4347 entry = three
4348 text = DMN495 ; Still watering your lawn, Paul?
4349 message = DPC001 ; Yeah, the grass is real thirsty. Can't seem to get enough water. What's up?
4350 unhide = three
4351 goto = options
4352
4353 entry = four
4354 text = DMN220 ;Hi, Paul. Sorry to bother you again.
4355 message = DPC004 ;No problem, Mike. What's up?
4356 unhide = four
4357 goto = options
4358
4359
4360node = Options
4361 fallthrough = 0, WeirdEnding
4362
4363 entry = option01
4364 text = DMN496 ;I keep wandering back to Rita's old neighborhood.
4365 message = DPC029 ;You must miss her.
4366 hide = option04
4367 unhide = Bye1
4368 goto = (PaulGossip) Options
4369 goto = Friend
4370
4371 entry = option02, initial
4372 text = DMN221 ;So how's the hardware store business?
4373 message = DPC005 ;Great. I've given myself a vacation for the first time in about three years. The store is closed right now. I'm just gonna relax and water my lawn for the next week or two.
4374 unhide = option03
4375 unhide = Bye2
4376 goto = Options
4377
4378 entry = option03
4379 text = DMN226 ;Does your lawn need that much water?
4380 message = DPC010 ;It's dry--it's always dry. Gotta get it ready. You know how it is. It's nice to have a pretty lawn. I'll have a big water bill, but I don't care. As long as it keeps pumping, I'll keep watering.
4381 unhide = option09
4382 unhide = Bye1
4383 goto = options
4384
4385 entry = option04, initial
4386 text = DMN222 ;I was wondering how well you knew Rita Scanlon.
4387 message = DPC006 ; Rita? Well, she lives--er--lived across the street. We'd wave to each other. Why? She a friend of yours?
4388 unhide = Bye1
4389 goto = friend
4390
4391 entry = option05, initial
4392 text = DMN223 ;Pretty terrible news, about the murder.
4393 message = DPC007 ;It certainly was. The second murder this year. I don't know what's going on in this town anymore.
4394 unhide = option06
4395 unhide = option07
4396 unhide = Bye1
4397 goto = options
4398
4399 entry = option06
4400 text = DMN498 ; What do you know about a second murder?
4401 message = DPC032 ; Old man Ramirez. Died in a fire. Some say it was an accident, but I think he was done in. A real shame. He was a steady customer at the hardware store. Liked to read, too.
4402 assign = RamirezFire, 1
4403 unhide = Bye1
4404 goto = options
4405
4406 entry = option07
4407 text = DMN224 ;Do you know of anything else strange going on in town?
4408 message = DPC008 ;No. Why do you ask? Nothing ever happens here. The town is full of cobwebs and stagnation. It needs a good cleansing. Until the murders, the place was just too quiet.
4409 unhide = option08
4410 unhide = Bye1
4411 goto = options
4412
4413 entry = option08
4414 text = DMN225 ;Why do you say the town's too quiet?
4415 message = DPC009 ;It was as if the town was waiting. Waiting for a messenger...or something. So I'll water the lawn and get it ready. I want to have a nice lawn ready for the messenger when he comes.
4416 unhide = (PaulGossip) option08a
4417 unhide = option09
4418 unhide = option01
4419 hide = Bye1
4420 hide = Bye2
4421 goto = WeirdEnding
4422
4423 entry = option08a
4424 text = DMN499 ; Paul, what was that you were saying about Jimmy earlier?
4425 message = DPC033 ;He was hanging around Rita's house the night of the high school reunion. Like he was waiting for her.
4426 unhide = Bye1
4427 goto = options
4428
4429 entry = option09
4430 text = DMN497 ; Say, Paul, how much longer are you going to water your lawn?
4431 message = DPC031 ; Well, the water bill's paid up until the end of the month, so I figure I can keep watering at least until then. Unless, of course, the end of the world comes or something.
4432 unhide = (PaulGossip) option08a
4433 unhide = option09
4434 unhide = option01
4435 hide = Bye1
4436 hide = Bye2
4437 goto = WeirdEnding
4438
4439 entry = option10, initial
4440 text = DMN494 ;Paul, why is there lawn furniture on your roof?
4441 message = DPC030 ;I had to move it out of the way. Didn't want it to get rusty with the watering and all.
4442 unhide = (PaulGossip) option08a
4443 unhide = option09
4444 unhide = option01
4445 hide = Bye1
4446 hide = Bye2
4447 goto = WeirdEnding
4448
4449 entry = Bye1
4450 text = DMN227 ;Well, I just stopped by to say 'hi.' Take care. See ya.
4451 message = DPC011 ; All right, Mike. Take it easy. I gotta get this lawn watered.
4452 unhide = (PaulGossip) option08a
4453 unhide = option09
4454 unhide = option01
4455 hide = Bye2
4456 goto = exit
4457
4458 entry = Bye2
4459 text = DMN231 ;Good luck with your watering, Paul. I'm taking off.
4460 message = DPC015 ;Okay. I'll talk to you later, Mike. Thanks for dropping by.
4461 unhide = (PaulGossip) option08a
4462 unhide = option09
4463 unhide = option01
4464 hide = Bye1
4465 goto = exit
4466
4467
4468node = friend
4469 fallthrough = 0, options
4470
4471 entry = one, initial
4472 text = DMN228 ;We went to high school together, a few years back.
4473 message = DPC012 ;Yeah? I didn't really know her back then. She moved in over there about eight years ago. But I didn't talk to her much.
4474 goto = options
4475
4476 entry = two, initial
4477 text = DMN229 ;I was with her that night. I was probably the last person to see her alive.
4478 message = DPC013 ;Is that so? You must feel terrible. Like I said before, I didn't know her too well. We just waved to each other.
4479 goto = options
4480
4481 entry = three, initial
4482 text = DMN230 ;I can't imagine who might have done killed her.
4483 message = DPC014 ;I hope they're talking to that hoodlum Jimmy Gardner. I saw him loitering outside of Rita's house that night.
4484 assign = PaulGossip, 1
4485 goto = options
4486
4487
4488Node = WeirdEnding
4489 fallthrough = 0, exit
4490
4491 entry = one, initial
4492 text = DMN232 ;Uh, I think I have to leave now. You take real good care of yourself, Paul.
4493 message = DPC016 ;Take care yourself, Mike.
4494 unhide = one
4495 goto = exit
4496
4497 entry = two, initial
4498 text = DMN233 ;This is getting to weird for me. Catch you later, Paul.
4499 message = DPC017 ;Bye-bye, Mike. Watch where you step, now.
4500 unhide = two
4501 goto = exit
4502
4503 entry = three, initial
4504 text = DMN231 ;Good luck with your watering, Paul. I'm taking off.
4505 message = DPC015 ;Okay. I'll talk to you later, Mike. Thanks for dropping by.
4506 unhide = three
4507 goto = exit
4508; conversation = 020.txt
4509; Room 507, Secret Room Paul's House
4510
4511declare = SeenCultPhoto
4512import = SeenCultPhoto()
4513
4514speaker = 0, Mike
4515speaker = 1, Paul
4516
4517
4518node = options
4519 fallthrough = 0, exit
4520
4521 entry = kill, initial
4522 text = DMN241 ; Why did you try to kill me?
4523 message = DPC026 ; I'm sorry, Mike. The voices told me to kill you. They said you were dangerous and must be stopped.
4524 hide = help
4525 unhide = voices
4526 unhide = spirits
4527 goto = options
4528
4529 entry = help, initial
4530 text = DMN594 ; Paul, do you want me to call a doctor?
4531 message = DPC018 ; Mike...don't bother helping me. I'm sorry I attacked you. The voices told me to kill you. They tell me many things.
4532 hide = kill
4533 unhide = spirits
4534 unhide = voices
4535 goto = options
4536
4537 entry = spirits
4538 text = DMN237 ; What else did the voices tell you?
4539 message = DPC022 ;They told us to prepare for the coming of the Messenger. He will arrive any day now, and cleanse the world. It has been foretold. We have seen it in our dreams and we have prepared our souls.
4540 unhide = souls
4541 goto = options
4542
4543 entry = souls
4544 text = DMN238 ;What do you mean, you prepared your souls?
4545 message = DPC023 ; Don't you see? All three murder victims were members of our Other World cult. The killer has taken us first because our minds are already prepared.
4546 unhide = killer
4547 goto = options
4548
4549 entry = killer
4550 text = DMN239 ;You mean to tell me you aren't the serial killer?
4551 message = DPC024 ;Of course not, Mike. I could never have done such things. Only one as great and pure as the Messenger can perform such deeds. I knew my time would come soon.
4552 unhide = pale
4553 goto = options
4554
4555 entry = voices
4556 text = DMN234 ;What were these voices you heard?
4557 message = DPC019 ; The spirits of the dead. We contacted them a year and a half ago, during a seance I conducted. They wanted--things.
4558 unhide = we
4559 unhide = things
4560 goto = options
4561
4562 entry = we
4563 text = DMN235 ;Who's we?
4564 message = DPC020 ; Rita and myself, at first. Once we realized we were in contact with the spirits of the dead, we formed the Other World cult so that we could we maintain permanent contact.
4565 unhide = (SeenCultPhoto) photo
4566 unhide = occult
4567 goto = options
4568
4569 entry = photo
4570 text = DMN242 ;I saw a photo of you, Rita, Mayor Fleming and Doc Larson.
4571 message = DPC027 ;It was taken one night during a ceremony--when we all still alive. The four of us were the Other World cult.
4572 goto = options
4573
4574 entry = occult
4575 text = DMN240 ; Is that what all this occult stuff is about? Seances? Contacting the dead?
4576 message = DPC025 ; Yes. I've always been obsessed with occult science. That's why I formed the Other World cult. I so wanted to make contact with my mother. She died when I was a child, you know.
4577 goto = options
4578
4579 entry = things
4580 text = DMN236 ; What kinds of things did the voices want?
4581 message = DPC021 ;They wanted us to worship them. They taught us a ceremony. We used it and, though we didn't realize it, we became their slaves.
4582 goto = options
4583
4584 entry = pale
4585 text = DMN243 ; Paul, you're starting to look awfully pale.
4586 message = DPC028 ; Everything's growing dark...
4587 goto = exit
4588conversation = 021.txt ; Rita's Head, Room 602
4589
4590
4591speaker = 0, Mike
4592speaker = 1, Rita
4593
4594
4595node = Convo
4596
4597 entry = cut, initial
4598 text = DNA272 ; Oh, my God! That's Rita! Her head's been cut off!
4599 message = DRS001 ; Mike, I have come to speak to you from beyond the barrier of life and death! Humanity is in grave danger, and you are the only one who can destroy the beast that my friends and I have unleashed.
4600 goto = Convo
4601
4602 entry = thought, initial
4603 text = DMD008 ; Rita, I thought you were dead!
4604 message = DRS002 ; I am dead but have not yet departed. Unless you act soon, all of humanity will suffer a fate far worse than mine.
4605 hide = cut
4606 goto = Dead
4607
4608 entry = involvement, initial
4609 text = DMD020 ; I know all about your involvement in the Other World Cult.
4610 message = DRS014 ; Paul's seances were just harmless fun at first. We wanted to contact dead poets and writers, but instead we contacted the Ancients.
4611 hide = cut
4612 goto = Cult
4613
4614 entry = understand, initial
4615 text = DMD009 ; I don't understand what's happening here.
4616 message = DRS003 ; Mike, you poor, innocent fool. You are being used and don't even realize it. But you have a chance to redeem yourself by destroying the Behemoth.
4617 hide = cut
4618 goto = Behemoth
4619
4620
4621node = Dead
4622
4623 entry = tell, initial
4624 text = DMD010 ; I don't care about anyone else! Tell me who did this to you!
4625 message = DRS004 ; A predator. He killed all of us, one by one.
4626 goto = Dead
4627
4628 entry = ticket, initial
4629 text = DMD012 ; I visited your murder site. I found your reunion ticket.
4630 message = DRS006 ; I didn't lose my ticket, Mike. That was dropped by my murderer.
4631 hide = tell
4632 unhide = reunion
4633 goto = Dead
4634
4635 entry = reunion
4636 text = DMD013 ; You mean the Shape Shifter attended our reunion?
4637 message = DRS007 ; Mike, don't you see? My ticket was serial number 656. The one the murderer dropped was 655. The two tickets were bought at the same time!
4638 unhide = invited
4639 goto = Dead
4640
4641 entry = invited
4642 text = DMD014 ; Are you saying that the Shape Shifter invited you to the reunion, too?
4643 message = DRS008 ; Your jealousy is clouding your mind again, Mike. That was always the problem between us, and it will lead to your downfall.
4644 goto Convo
4645
4646 entry = where, initial
4647 text = DMD011 ; I know all about the Shape Shifter. Where is he?
4648 message = DRS005 ; You were right to look for the Shape Shifter through the mirror, but you need to look much closer if you are to find him.
4649 goto = Convo
4650
4651
4652node = Cult
4653
4654 entry = group, initial
4655 text = DMD021 ; So this was the "reading group" you were always running off to.
4656 message = DRS015 ; I'm sorry I lied to you, Mike. The Ancients seized control of our minds and made us do things against our will.
4657 Goto = Cult
4658
4659 entry = seances, initial
4660 text = DMD022 ; Why would the Ancients be interested in your seances?
4661 message = DRS016 ; The Ancients needed humans to make a creature able to live in the Normal World indefinitely. Through the teachings of the Other World Cult, they reprogrammed our thought patterns to interface with the power generator.
4662 goto = Cult
4663
4664 entry = involved, initial
4665 text = DMD023 ; Is it true that you became involved with Doc Larson and Mayor Fleming?
4666 message = DRS017 ; Mr. Ramirez, too, but his wife had him killed before I could bring him into the Cult. That was my assignment, recruitment.
4667 unhide = recruitment
4668 goto = Cult
4669
4670 entry = recruitment
4671 text = DMD024 ; Who else did you "recruit?"
4672 message = DRS018 ; I tried to recruit Sheriff Butler and you, but failed. You were both too jealous to become members of the Cult.
4673 goto = Cult
4674
4675 entry = pawn, initial
4676 text = DMD025 ; How could you let yourself become a pawn of the Ancients?
4677 message = DRS019 ; You are a pawn of the Ancients, too, Mike. It was your first visit to the Dark World that gave the Ancients enough knowledge of the Normal World to engineer the Behemoth.
4678 goto = Convo
4679
4680
4681node = Behemoth
4682
4683 entry = destroy, initial
4684 text = DMD015 ; How can I destroy the Behemoth?
4685 message = DRS009 ; You can kill it only with the Sword. But you must hurry, Mike! While the Behemoth is still in the Dark World, it is vulnerable. Once it enters the Normal World, it will become invincible!
4686 unhide = powerful
4687 unhide = time
4688 goto = Behemoth
4689
4690 entry = powerful
4691 text = DMD016 ; The Sword is powerful enough to kill the Behemoth?
4692 message = DRS010 ; Yes, but you must use the Sword before it reaches the portal to the Normal World. Once the Behemoth crosses over, it will grow powerful enough to destroy all of humanity with a single blow.
4693 unhide = why
4694 unhide = how
4695 goto = Behemoth
4696
4697 entry = why
4698 text = DMD018 ; Why do the Ancients want to destroy the human race?
4699 message = DRS012 ; Once humanity's life force is released, it will fully wake the Ancients from their slumber and nourish them for a virtual eternity.
4700 goto = Behemoth
4701
4702 entry = how
4703 text = DMD019 ; How did you learn all of this, Rita?
4704 message = DRS013 ; My mind is connected to the Ancient's spaceship through the power generator. While they sleep, I hear their dreams. And their dreams become our fate.
4705 goto = Behemoth
4706
4707 entry = time
4708 text = DMD017 ; How much time do I have?
4709 message = DRS011 ; The portal in the adjoining room is too small for it to the Behemoth to pass through. Once it hatches, it will head straight for the portal in the maze. And it is hatching even as we speak!
4710 message = DRS020 ; Mike, if you truly do care about me, please don't let me die with so much blood on my hands. Stop the Behemoth from reaching the Normal World. I must leave now. Good-bye, Mike.
4711 goto = exit
4712conversation = 022.txt ; Room 508, Deputy Brown
4713
4714declare = DeputyUnhappy()
4715import = DeputyUnhappy()
4716declare = InvestigatingMurder()
4717import = InvestigatingMurder()
4718
4719speaker = 0, Mike
4720speaker = 1, Deputy Brown
4721
4722
4723node = hello
4724
4725 entry = hi, initial
4726 text = DMD154 ; Hi, Deputy Brown. What's new?
4727 message = DDB001 ; Oh, uh, hello, Mike. What are you doing here?
4728 hide = okay
4729 unhide = hiagain
4730 unhide = okayagain
4731 goto = (DeputyUnhappy) murder
4732 goto = options
4733
4734 entry = okay, initial
4735 text = DMD155 ; Is it okay if we talk, Deputy?
4736 message = DDB002 ; Uh, I'm not sure, Mike. What do you want?
4737 hide = hi
4738 unhide = hiagain
4739 unhide = okayagain
4740 goto = (DeputyUnhappy) murder
4741 goto = options
4742
4743 entry = hiagain
4744 text = DMD154 ; Hi, Deputy Brown. What's new?
4745 message = DDB005 ; Nothing since the last time we talked, Mike, so why don't you skeedattle?
4746 unhide = hiagain
4747 goto = (DeputyUnhappy) murder
4748 goto = options
4749
4750 entry = okayagain
4751 text = DMD155 ; Is it okay if we talk, Deputy?
4752 message = DDB006 ; No, it's not okay if we talk. You could get me in big trouble if Sheriff Butler saw me talking to you.
4753 unhide = okayagain
4754 goto = (DeputyUnhappy) murder
4755 goto = options
4756
4757
4758node = options
4759
4760 entry = standing, initial
4761 text = DMN127 ; You look like you're on guard duty.
4762 message = DDB003 ; I'm keeping watch over Rita Scanlon's house.
4763 unhide = week
4764 unhide = whatfor
4765 unhide = shift
4766 goto = options
4767
4768 entry = week
4769 text = DMN128 ; A week after the murder?
4770 message = DDB004 ; I'm just followin' orders, Mike. I'm not supposed to let anyone in. We've had problems with vandalism before.
4771 goto = options
4772
4773 entry = whatfor
4774 text = DMN129 ; What for? What's in there?
4775 message = DDB007 ; Not a thing. But we need to keep Rita's house intact until the FBI comes. They'll want to go over it with a fine tooth comb.
4776 goto = options
4777
4778 entry = shift
4779 text = DMN130 ; When's your shift over?
4780 message = DDB009 ; Who knows? We've been working overtime at the Sheriff's office ever since the body was discovered. This case is being given top priority. Unless there's an emergency of something, I have to stay put.
4781 goto = options
4782
4783 entry = investigation, initial
4784 text = DMN133 ; So, how's the murder investigation going?
4785 message = DDB012 ; C'mon, Mike! You know I shouldn't be talkin' to you about that. Go on now, let me do my job.
4786 unhide = investigation
4787 unhide = (InvestigatingMurder) inside
4788 hide = week
4789 hide = whatfor
4790 hide = shift
4791 goto = exit
4792
4793 entry = inside
4794 text = DMD156 ; You've got to let me into Rita's house! There may be some evidence inside that will clear my name!
4795 message = DDB011 ; Mike, are you crazy? You're in enough trouble as it is. Don't make things worse by playing detective. Stay away from here if you know what's good for you. Now, scram!
4796 unhide = inside
4797 hide = week
4798 hide = whatfor
4799 hide = shift
4800 goto = exit
4801
4802
4803node = murder
4804 fallthrough = 0, options
4805
4806 entry = rush, initial
4807 text = DMN131 ; Some people seem to be in too much of a rush to solve this case, don't you think?
4808 message = DDB008 ; Yeah, but it's an election year. What do you expect?
4809 hide = unhappy
4810 unhide = election
4811 goto = murder
4812
4813 entry = unhappy , initial
4814 text = DMN132 ; I heard you were unhappy with the way this case is being handled.
4815 message = DDB008 ; Yeah, but it's an election year. What do you expect?
4816 hide = rush
4817 unhide = election
4818 goto = murder
4819
4820 entry = election
4821 text = DMN134 ; What has the election got to do with it?
4822 message = DDB010 ; Mayor Fleming's up for re-election and I suppose he doesn't want any unsolved murder cases around. That's why he called in the FBI. Doesn't trust us good ol' boys to do a proper job, I guess.
4823 goto = murder
4824
4825conversation = 023.txt ; Room 702, the Bartender
4826
4827
4828declare = IkandUkPass()
4829import = IkandUkPass()
4830
4831speaker = 0, Mike
4832speaker = 1, Bartender
4833
4834
4835node = options
4836 fallthrough = 0, moretalk
4837
4838 entry = place, initial
4839 text = DMD070 ; What is this place?
4840 message = DBT005 ; Why, it's the Food Hall, of course. Everyone knows that. But we don't have much food now--the deliveries have stopped.
4841 unhide = eat
4842 unhide = thanks
4843 goto = options
4844
4845 entry = eat
4846 text = DMD071 ; What is there to eat around here?
4847 message = DBT007 ; I still have some rations of liquefied entrails in my food dispensers. Very filling.
4848 unhide = thanks
4849 goto = options
4850
4851 entry = empty, initial
4852 text = DMD073 ; It sure is empty around here.
4853 message = DBT008 ; The regulars don't come around much anymore. Things have changed since the takeover. I get a few of the Privileged Workers every now and then, but that's about it.
4854 unhide = takeover
4855 unhide = workers
4856 unhide = thanks
4857 goto = options
4858
4859 entry = takeover
4860 text = DMD074 ; Did someone take over the Dark World?
4861 message = DBT009 ; Yes, the invaders from space. Everyone calls them the Ancients. They've taken over our world. They run everything from their spaceship but we never see them. They use their minions to maintain control.
4862 unhide = thanks
4863 goto = ancients
4864
4865 entry = workers
4866 text = DMD075 ; What are Privileged Workers?
4867 message = DBT010 ; You know. Those who have chosen to work for the Ancients. They get special treatment.
4868 unhide = thanks
4869 goto = options
4870
4871 entry = creatures, initial
4872 text = DMD072 ; What are these creatures I see peering out of the walls every now and then?
4873 message = DBT006 ; Them? They're electro-vermin, chewing on the power cables most likely. They're just about my only customers these days.
4874 unhide = thanks
4875 goto = options
4876
4877 entry = unusual, initial
4878 text = DMD076 ; Anything unusual going on around here lately?
4879 message = DBT011 ; Unusual? Aside from being enslaved by a master race of alien beings, not much.
4880 unhide = revolt
4881 unhide = thanks
4882 goto = options
4883
4884 entry = revolt
4885 text = DMD077 ; Isn't there anyone to lead a revolt?
4886 message = DBT012 ; Everyone works for the Ancients now. I'm forced to turn over all my proceeds to them. We have to. We are killed if we don't. Of course, there was one old fool who tried to lead a revolt, but the Ancients locked him up next door.
4887 unhide = thanks
4888 goto = options
4889
4890 entry = thanks
4891 text = DMD086 ; Thanks for your time. I'll see you around.
4892 message = DBT021 ; Perhaps. If I'm not scheduled to be fed to a life force leech first.
4893 goto = exit
4894
4895
4896node = ancients
4897 fallthrough = 1, options
4898
4899 entry = who, initial
4900 text = DMD079 ; Who are the Ancients?
4901 message = DBT014 ; Horrible beings with great mental powers. They've been systematically eliminating us. But I've stopped living in fear a long time ago--I've resigned myself to death
4902 goto = ancients
4903
4904 entry = when, initial
4905 text = DMD080 ; When did the Ancients first arrive?
4906 message = DBT015 ; More than a year ago. The first few months were very bloody. Half of our population was wiped out, and our government fell. The Ancients now control our judges and the Drekketh Guard.
4907 unhide = government
4908 goto = ancients
4909
4910 entry = government
4911 text = DMD081 ; Do the Ancients have total control over the Dark World?
4912 message = DBT016 ; Yes. Now we're a police state. And I'd steer clear of the Hall of Justice if I were you. The Dark Justices not very friendly toward strangers. Especially those who are organic instead of biomechanical.
4913 goto = ancients
4914
4915 entry = minions, initial
4916 text = DMD082 ; Who are the minions?
4917 message = DBT017 ; The troopers who enforce the Ancients' decrees and the justices who administer them.. We have no one to defend us any longer. The Keepers are all dead--or imprisoned.
4918 unhide = decrees
4919 unhide = keepers
4920 goto = ancients
4921
4922 entry = decrees
4923 text = DMD083 ; What decrees did the Ancients impose?
4924 message = DBT018 ; Those not chosen to be killed must obey the Ancients' will. We no longer lead our own lives.
4925 goto = ancients
4926
4927 entry = keepers
4928 text = DMD084 ; Just what are the Keepers?
4929 message = DBT019 ; The Keepers were our government. Truth, Light, and Justice. It's all gone now.
4930 goto = ancients
4931
4932 entry = much , initial
4933 text = DMD085 ; Don't tell me any more! This is too much for me to take!
4934 message = DBT020 ; I've heard that you organic beings were weak. We Dark Worlders have had to take this for more than a year. Well, no one is forcing you to share our misery. Not yet, anyway. Go on, get out of here.
4935 goto = exit
4936
4937
4938node = moretalk
4939 goto = (IkandUkPass) notalk
4940 goto = okaytalk
4941
4942
4943node = okaytalk
4944
4945 entry = new, initial
4946 text = DMD078 ; What's new, Bartender?
4947 message = DBT003 ; Nothing. Still the same old misery and woe.
4948 unhide = thanks
4949 goto = okaytalk
4950
4951 entry = unusual, initial
4952 text = DMD076 ; Anything unusual going on around here lately?
4953 message = DBT004 ; No. The masses are still being sacrificed in their usual numbers.
4954 unhide = thanks
4955 goto = okaytalk
4956
4957 entry = eat, initial
4958 text = DMD071 ; What is there to eat around here?
4959 message = DBT007 ; I still have some rations of liquefied entrails in my food dispensers. Very filling.
4960 unhide = thanks
4961 goto = okaytalk
4962
4963 entry = thanks, initial
4964 text = DMD086 ; Thanks for your time. I'll see you around.
4965 message = DBT021 ; Perhaps. If I'm not scheduled to be fed to a life force leech first.
4966 unhide = new
4967 unhide = unusual
4968 unhide = eat
4969 goto = exit
4970
4971
4972node = notalk
4973
4974 entry = new, initial
4975 text = DMD078 ; What's new, Bartender?
4976 message = DBT013 ; It's not safe for me to talk to you anymore, human. The Drekketh Guard has been asking me questions about interactions with organic beings. Let there be no more communication between us.
4977 unhide = new
4978 goto = exit
4979
4980 entry = unusual, initial
4981 text = DMD076 ; Anything unusual going on around here lately?
4982 message = DBT013 ; It's not safe for me to talk to you anymore, human. The Drekketh Guard has been asking me questions about interactions with organic beings. Let there be no more communication between us.
4983 unhide = unusual
4984 goto = exit
4985
4986 entry = eat, initial
4987 text = DMD071 ; What is there to eat around here?
4988 message = DBT013 ; It's not safe for me to talk to you anymore, human. The Drekketh Guard has been asking me questions about interactions with organic beings. Let there be no more communication between us.
4989 unhide = eat
4990 goto = exit
4991conversation = 024.txt ; Goth
4992
4993; This conversation occurs anytime Mike visits Room 706.
4994
4995
4996declare = GothGivesCrossbow
4997import = GothGivesCrossbow()
4998declare = GothMission
4999import = GothMission()
5000declare = MikeGivesPills
5001import = MikeGivesPills()
5002
5003speaker = 0, Mike
5004speaker = 1, Goth
5005
5006node = Greeting
5007
5008 goto = (GothGivesCrossbow) GoAway
5009
5010 goto = (MikeGivesPills) Recovery
5011
5012 goto = (GothMission) Brought
5013
5014 goto = Intro
5015
5016node = Intro
5017
5018 fallthrough = 0, NeedDrugs
5019
5020 entry = first, initial
5021
5022 text = DMD028
5023 ; Are you Goth? I need to talk to you!
5024
5025 message = DGT004
5026 ; Go away! Let me die in peace!
5027
5028 hide = second
5029
5030 unhide = third
5031
5032 unhide = fourth
5033
5034 goto = Intro
5035
5036 entry = second, initial
5037
5038 text = DMD029
5039 ; You don't look well. Are you all right?
5040
5041 message = DGT004
5042 ; Go away! Let me die in peace!
5043
5044 hide = first
5045
5046 unhide = third
5047
5048 unhide = fourth
5049
5050 goto = Intro
5051
5052 entry = third
5053
5054 text = DMD030
5055 ; All right. I'm leaving.
5056
5057 message = DGT005
5058 ; Wait! You're a human, aren't you? From the other side?
5059
5060 hide = fourth
5061
5062 unhide = fifth
5063
5064 unhide = sixth
5065
5066 goto = Intro
5067
5068 entry = fourth
5069
5070 text = DMD031
5071 ; No, I need to talk to you!
5072
5073 message = DGT005
5074 ; Wait! You're a human, aren't you? From the other side?
5075
5076 hide = third
5077
5078 unhide = fifth
5079
5080 unhide = sixth
5081
5082 goto = Intro
5083
5084 entry = fifth
5085
5086 text = DMD032
5087 ; Yes. The Keeper of the Scrolls sent me.
5088
5089 message = DGT006
5090 ; I thought so! The Ancients haven't seized control of your side yet. Can
5091 ; you do something for me? I am dying.
5092
5093 hide = sixth
5094
5095 unhide = seventh
5096
5097 unhide = eighth
5098
5099 goto = Intro
5100
5101 entry = sixth
5102
5103 text = DMD033
5104 ; No, but the Keeper of the Scrolls sent me.
5105
5106 message = DGT007
5107 ; You aren't? Then I must be seeing things. I am dying. Maybe you can
5108 ; do something for me anyway.
5109
5110 hide = fifth
5111
5112 unhide = seventh
5113
5114 unhide = eighth
5115
5116 goto = Intro
5117
5118 entry = seventh
5119
5120 text = DMD034
5121 ; What happened to you?
5122
5123 message = DGT008
5124 ; I was trampled during a skirmish with the Troopers at Tau Square. My
5125 ; exoskeleton is broken. There is no one I can go to. The healers are all
5126 ; dead -- killed by the Ancients.
5127
5128 goto = Intro
5129
5130 entry = eighth
5131
5132 text = DMD035
5133 ; What can I do for you?
5134
5135 message = DGT009
5136 ; I am in great pain. But the medicines are gone, the drugs are no longer
5137 ; being manufactured. I need something to sedate me.
5138
5139 goto = Intro
5140
5141node = NeedDrugs
5142
5143 fallthrough = 0, GetDrugs
5144
5145 entry = first, initial
5146
5147 text = DMD036
5148 ; I saw people using drugs in the building outside.
5149
5150 message = DGT010
5151 ; No! Those drugs are used by the Ancients to enslave the masses! I
5152 ; need medicine!
5153
5154 goto = NeedDrugs
5155
5156 entry = second, initial
5157
5158 text = DMD038
5159 ; I don't know where to find the medicine you need.
5160
5161 message = DGT011
5162 ; You have drugs in the Normal World, don't you? Pain killers? That is the
5163 ; only thing that can help me now!
5164
5165 unhide = third
5166
5167 goto = NeedDrugs
5168
5169 entry = third
5170
5171 text = DMD037
5172 ; I can bring you some drugs from the Normal World.
5173
5174 message = DGT012
5175 ; Please, hurry! I do not know how much longer I can cling to
5176 ; consciousness!
5177
5178 assign = GothMission, 1
5179
5180 goto = exit, Greeting
5181
5182 entry = fourth, initial
5183
5184 text = DMD039
5185 ; I have to talk to you first.
5186
5187 message = DGT013
5188 ; No. The pain is too great! I am having difficulty maintaining my mental
5189 ; construct! I need medicine!
5190
5191 goto = NeedDrugs
5192
5193node = Brought
5194
5195 entry = first, initial
5196
5197 text = DMD040
5198 ; Goth! It's me. Mike Dawson. From the Normal World.
5199
5200 message = DGT014
5201 ; Yes? Did you find a sedative? What did you bring me?
5202
5203 unhide = second
5204
5205 unhide = third
5206
5207 goto = Brought
5208
5209 entry = second
5210
5211 text = DMD039
5212 ; I have to talk to you first.
5213
5214 message = DGT013
5215 ; No. The pain is too great! I am having difficulty maintaining my mental
5216 ; construct! I need medicine!
5217
5218 unhide = first
5219
5220 hide = third
5221
5222 goto = exit, Greeting
5223
5224 entry = third
5225
5226 text = DMD041
5227 ; I came back to see how you were feeling.
5228
5229 message = DGT015
5230 ; You humans are a strange people! I am feeling pain! That will not
5231 ; change unless you bring me drugs. Now, go!
5232
5233 unhide = first
5234
5235 hide = second
5236
5237 goto = exit, Greeting
5238
5239Node = Recovery
5240
5241 fallthrough = 0, Questions
5242
5243 entry = first, initial
5244
5245 text = DMD042
5246 ; How do you feel?
5247
5248 message = DGT016
5249 ; I feel the pain no longer. But that does not change the fact that I will die
5250 ; soon! At least I will be able to enjoy the experience!
5251
5252 goto = Recovery
5253
5254 entry = second, initial
5255
5256 text = DMD043
5257 ; Now it's your turn to help me. I'm told you know all about the Ancients.
5258
5259 message = DGT017
5260 ; No one knows all there is to know about the Ancients except the
5261 ; Ancients. But I do know about their current plans.
5262
5263 hide = first
5264
5265 goto = Recovery
5266
5267node = Questions
5268
5269 entry = first, initial
5270
5271 text = DMD044
5272 ; Why did the Ancients conquer your world?
5273
5274 message = DGT018
5275 ; They are life-force scavengers. They travel from planet to planet, feeding
5276 ; off the life-force from each world they visit. It sustains them while they
5277 ; sleep in their spaceship and ponder the universe.
5278
5279 unhide = second
5280
5281 goto = Questions
5282
5283 entry = second
5284
5285 text = DMD045
5286 ; Why would the Ancients be interested in my world?
5287
5288 message = DGT019
5289 ; They have nearly siphoned off the life-force from this world, as well as
5290 ; most of the other planets in my universe. They need new regions to
5291 ; harvest. Your world, for example.
5292
5293 goto = Questions
5294
5295 entry = third, initial
5296
5297 text = DMD046
5298 ; Just what are the Ancients' current plans?
5299
5300 message = DGT020
5301 ; They've created a creature called the Behemoth that is able to live on
5302 ; your side. You realize that we Dark World inhabitants are not capable of
5303 ; crossing the barrier.
5304
5305 unhide = fourth
5306
5307 unhide = fifth
5308
5309 goto = Questions
5310
5311 entry = fourth
5312
5313 text = DMD047
5314 ; Why did the Ancients create this Behemoth?
5315
5316 message = DGT021
5317 ; This creature was designed collect the life-force of the human race and
5318 ; deliver it to the Ancients. Once the Behemoth passes through the barrier
5319 ; into your world, it will become invincible.
5320
5321 goto = Questions
5322
5323 entry = fifth
5324
5325 text = DMD048
5326 ; There is one Dark Worlder who can exist in the Normal World.
5327
5328 message = DGT022
5329 ; You speak of the Shape Shifter. Yes, but he can exist on your side for
5330 ; only short periods of time. Long enough to bring back a human head for
5331 ; the Ancients' power generator.
5332
5333 goto = questions
5334
5335 entry = sixth, initial
5336
5337 text = DMD049
5338 ; Tell me about you and your undercover work for the Keepers.
5339
5340 message = DGT023
5341 ; I have been part of the underground movement against the Ancients for a
5342 ; long time. A very long time. But it appears that my labors are near an
5343 ; end.
5344
5345 unhide = seventh
5346
5347 unhide = thirteenth
5348
5349 goto = Questions
5350
5351 entry = seventh
5352
5353 text = DMD050
5354 ; Tell me more about the underground movement.
5355
5356 message = DGT024
5357 ; The Keepers organized us to revolt against the Ancients. But we
5358 ; underestimated the Ancients' power. We're all but completely
5359 ; slaughtered.
5360
5361 unhide = eighth
5362
5363 unhide = thirteenth
5364
5365 goto = Questions
5366
5367 entry = eighth
5368
5369 text = DMD051
5370 ; If you couldn't stop the Ancients, then how can I?
5371
5372 message = DGT025
5373 ; The Points of the Triangle are the only way. Gather the three Points --
5374 ; the Light, the Scrolls and the Sword. The Troopers seized the Light. The
5375 ; Scrolls are locked up in the Hall of Justice.
5376
5377 unhide = ninth
5378
5379 unhide = eleventh
5380
5381 goto = Questions
5382
5383 entry = ninth
5384
5385 text = DMD052
5386 ; Where is the Sword of Justice?
5387
5388 message = DGT026
5389 ; The Shape Shifter has it. After the Keeper of the Sword was crucified,
5390 ; the Ancients gave it to the Shape Shifter as a reward for his services in
5391 ; the Normal World.
5392
5393 unhide = tenth
5394
5395 goto = Questions
5396
5397 entry = tenth
5398
5399 text = DMD053
5400 ; Where can I find the Shape Shifter?
5401
5402 message = DGT027
5403 ; No one knows where he lives. I am sure he is well protected by the
5404 ; Ancients. He is their most trusted agent, after all.
5405
5406 goto = Questions
5407
5408 entry = eleventh
5409
5410 text = DMD054
5411 ; What do I do with the Points?
5412
5413 message = DGT028
5414 ; The Ancients' power generator. I've had a good look at it. You can
5415 ; overload it with the Points' energy. Send their spaceship a power surge
5416 ; that not even the Ancients can withstand!
5417
5418 unhide = twelfth
5419
5420 goto = Questions
5421
5422 entry = twelfth
5423
5424 text = DMD055
5425 ; How do I use the Points on the generator?
5426
5427 message = DGT029
5428 ; With the Light, illuminate that which is dark. With the Scrolls, feed the
5429 ; Truth into that which is false. And with the Sword, sever that which
5430 ; should never have been joined.
5431
5432 hide = thirteenth
5433
5434 unhide = fourteenth
5435
5436 goto = Questions
5437
5438 entry = thirteenth
5439
5440 text = DMD056
5441 ; You've been very helpful. I'll let you rest now.
5442
5443 message = DGT030
5444 ; Yes. Rest. Life is so weary.
5445
5446 unhide = thirteenth
5447
5448 goto = exit, Greeting
5449
5450 entry = fourteenth
5451
5452 text = DMD056
5453 ; You've been very helpful. I'll let you rest now.
5454
5455 message = DGT031
5456 ; Before you leave, take my crossbow. It emits a magnetic field. It may
5457 ; prove useful to you.
5458
5459 unhide = fifteenth
5460
5461 unhide = sixteenth
5462
5463 goto = Questions
5464
5465 entry = fifteenth
5466
5467 text = DMD057
5468 ; Can this crossbow be used to magnetize metal?
5469
5470 message = DGT032
5471 ; I suppose so. We used it to disrupt communications. There is very little
5472 ; metal in the Dark World. Why do you ask?
5473
5474 hide = sixteenth
5475
5476 unhide = seventeenth
5477
5478 goto = Questions
5479
5480 entry = sixteenth
5481
5482 text = DMD058
5483 ; What good would a crossbow do me?
5484
5485 message = DGT033
5486 ; This is a very sophisticated device, human! It can set up a permanent
5487 ; magnetic field around anything! Think of the implications!
5488
5489 hide = fifteenth
5490
5491 unhide = seventeenth
5492
5493 goto = Questions
5494
5495 entry = seventeenth
5496
5497 text = DMD059
5498 ; I need to win a game in my world. This crossbow might help.
5499
5500 message = DGT034
5501 ; Games, he says! Were the Keepers wrong about this one? Let me rest,
5502 ; human! You are not worth my remaining energy!
5503
5504 assign = GothGivesCrossbow, 1
5505
5506 goto = exit, Greeting
5507
5508Node = GoAway
5509
5510 entry = first, initial, persist
5511
5512 text = DMD060
5513 ; Goth, I think you misunderstood how I plan to use the crossbow!
5514
5515 message = DGT035
5516 ; Let me die in peace, human! Either blow up the Ancients' spaceship or
5517 ; play your games. I don't care anymore. Now, go!
5518
5519 goto = exit, greeting
5520conversation = 025.txt ; Room 810, Keeper of the Scrolls
5521
5522declare = KeeperToldAboutGoth()
5523import = KeeperToldAboutGoth()
5524declare = TalkKeeperScrolls()
5525import = TalkKeeperScrolls()
5526declare = StatusBehemoth()
5527import = StatusBehemoth()
5528
5529
5530speaker = 0, Mike
5531speaker = 1, Keeper of the Scrolls
5532
5533
5534node = decision
5535 goto = (StatusBehemoth) Behemoth
5536 goto = options
5537
5538node = options
5539 fallthrough = 1, done
5540
5541 entry = hello, initial
5542 text = DMN432 ; Hello again, your, uh, your honor.
5543 message = DKS001 ; Greetings, Michael. I am pleased to finally meet you in person. Please forgive me for allowing myself to fall into a state of captivity. Even we Keepers have failings.
5544 unhide = handle
5545 goto = options
5546
5547 entry = going, initial
5548 text = DMD202 ; What's going on?
5549 message = DKS003 ; We are besieged by the Ancients once again. They have conquered the Dark World and enslaved its inhabitants. Soon the Ancients will enter your world and do the same to your people.
5550 hide = hello
5551 unhide = plan
5552 unhide = enter
5553 unhide = handle
5554 goto = options
5555
5556 entry = plan
5557 text = DMD203 ; What is the Ancients' plan this time?
5558 message = DKS004 ; They are hatching a horrid creature called the Behemoth. It is now incubating behind their power generator. This creature will enter your world and drain all life from it.
5559 goto = options
5560
5561 entry = enter
5562 text = DMD204 ; But I thought the Ancients weren't capable of entering the Normal World!
5563 message = DKS005 ; This is true. But they have altered the genetics of a Dark World creature to create what is called a Shape Shifter. A Shape Shifter can assume human form and for brief periods of time enter the Normal World.
5564 unhide = shifter
5565 goto = options
5566
5567 entry = shifter
5568 text = DMD205 ; What does this Shape Shifter look like?
5569 message = DKS006 ; No one knows. The Ancients have kept its identity a secret. The Shape Shifter goes to your world and severs the heads of his victims.
5570 unhide = heads
5571 unhide = identify
5572 goto = options
5573
5574 entry = heads
5575 text = DMD206 ; What must I do next?
5576 message = DKS012 ; The Shape Shifter is gathering heads for the Ancients' power generator. The generator taps directly into the victims' brain cells. Once four human heads are implanted, the incubator will be fully powered and the Behemoth will hatch.
5577 unhide = destroy
5578 goto = options
5579
5580 entry = destroy
5581 text = DMD207 ; How do I destroy the power generator?
5582 message = DKS008 ; Seek out Goth the Hermit -- he lives beyond the Recreation Center. Goth served the Keeper of the Sword. He has studied the power generator and knows how to use the three Points to destroy it.
5583 unhide = points
5584 assign = KeeperToldAboutGoth, 1
5585 goto = options
5586
5587 entry = points
5588 text = DMD208 ; What are the points?
5589 message = DKS009 ; The Points of the Triangle are the three icons that have kept the peace in the Dark World until the arrival of the Ancients. The Light, The Scrolls, and the Sword.
5590 goto = additional
5591
5592 entry = identify
5593 text = DMD209 ; How can I identify this Shape Shifter?
5594 message = DKS010 ; Only by facing your destiny will you know that. You must do it, Mike. Go back to your own world and search. Look hard at everyone you know. Look into your memories. You will find the answer there.
5595 goto = options
5596
5597 entry = handle
5598 text = DMD210 ; I'm sorry. This is too much for me to handle. I've got to get out of here.
5599 message = DKS011 ; You disappoint me, Michael. You had helped us once before, and I had judged you as being up to this task. Perhaps I was wrong. But perhaps you need just need time to digest this information. Go and ponder your destiny.
5600 unhide = handle
5601 goto = exit
5602
5603
5604node = done
5605
5606 entry = mayor, initial
5607 text = DMD206 ; What must I do next?
5608 message = DKS002 ; Do not neglect the fact that you are under suspicion in your own world. Seek out your government leader. He will point you towards the Truth, although he is unaware of the role he plays.
5609 assign = TalkKeeperScrolls, 1
5610 unhide = destroy
5611 unhide = identify
5612 goto = exit
5613
5614 entry = destroy
5615 text = DMD207 ; How do I destroy the power generator?
5616 message = DKS016 ; Find the Points -- the Light, the Scrolls and the Sword. Then follow Goth's instructions for destroying the power generator. That is all I can tell you. Good luck, Michael.
5617 unhide = destroy
5618 goto = exit
5619
5620 entry = identify
5621 text = DMD209 ; How can I identify this Shape Shifter?
5622 message = DKS010 ; Only by facing your destiny will you know that. You must do it, Mike. Go back to your own world and search. Look hard at everyone you know. Look into your memories. You will find the answer there.
5623 unhide = identify
5624 goto = exit
5625
5626 entry = handle, initial
5627 text = DMD210 ; I'm sorry. This is too much for me to handle. I've got to get out of here.
5628 message = DKS011 ; You disappoint me, Michael. You had helped us once before, and I had judged you as being up to this task. Perhaps I was wrong. But perhaps you need just need time to digest this information. Go and ponder your destiny.
5629 unhide = handle
5630 goto = exit
5631
5632
5633node = additional
5634 fallthrough = 0, options
5635
5636 entry = light, initial
5637 text = DMD211 ; I met the Keeper of the Light. He said the Light had been stolen.
5638 message = DKS013 ; Yes, I know. She is dead. I felt her life force extinguish. But if the Drekketh Guard have taken the Light, then it may still be in the Hall of Troopers.
5639 goto = additional
5640
5641 entry = scrolls, initial
5642 text = DMD212 ; Do you still have the Scrolls?
5643 message = DKS014 ; No, Michael. When I learned that the Drekketh Guard was coming to arrest me, I gave the Scrolls to the Keeper of the Sword to safeguard.
5644 unhide = sword
5645 goto = additional
5646
5647 entry = sword
5648 text = DMD213 ; Where do I find the Keeper of the Sword?
5649 message = DKS015 ; The Keeper of the Sword was arrested not long after me. She is now under trial in the Hall of Justice. However, her life force is weakening. She may already be dead.
5650 goto = additional
5651
5652
5653node = Behemoth
5654
5655 entry = kill, initial
5656 text = DMD206 ; What must I do next?
5657 message = DKS017 ; Michael, the Behemoth has hatched and is headed toward the portal! You must stop it before it enters your world! Use the short cut through the maze. Hurry!
5658 unhide = kill
5659 goto = exit
5660
5661 entry = destroy, initial
5662 text = DMD207 ; How do I destroy the power generator?
5663 message = DKS018 ; I see you have the three Points of the Triangle. You have done well. Use them as Goth has instructed. Go now. You must hurry, before the Ancients discover your whereabouts!
5664 unhide = destroy
5665 goto = exit
5666
5667 entry = identify, initial
5668 text = DMD209 ; How can I identify this Shape Shifter?
5669 message = DKS010 ; Only by facing your destiny will you know that. You must do it, Mike. Go back to your own world and search. Look hard at everyone you know. Look into your memories. You will find the answer there.
5670 unhide = identify
5671 goto = exit
5672
5673 entry = handle, initial
5674 text = DMD210 ; I'm sorry. This is too much for me to handle. I've got to get out of here.
5675 message = DKS011 ; You disappoint me, Michael. You had helped us once before, and I had judged you as being up to this task. Perhaps I was wrong. But perhaps you need just need time to digest this information. Go and ponder your destiny.
5676 unhide = handle
5677 goto = exit
5678conversation = 026.txt ; Room 808, Ik & Uk
5679
5680declare = Daytime()
5681import = Daytime()
5682declare = BiomechanoidClue()
5683import = BiomechanoidClue()
5684declare = IkandUkRiddle()
5685import = IkandUkRiddle()
5686declare = IkandUkShoot()
5687import = IkandUkShoot()
5688declare = IkandUkPass()
5689import = IkandUkPass()
5690
5691speaker = 0, Mike
5692speaker = 1, Left Biomechanoid ; Uk
5693speaker = 2, Right Biomechanoid ; Ik
5694
5695
5696node = Decision
5697 goto = (IkandUkPass) NoMore
5698 goto = (IkandUkRiddle) TryAgain
5699 goto = Questions
5700
5701
5702node = Questions
5703
5704 entry = who, initial
5705 text = DMD133 ; Who are you?
5706 assign = speaker, 1
5707 message = DUK003 ; We will not tell you which of us is Ik and which is Uk.
5708 assign = speaker, 2
5709 message = DIK005 ; Because one of us is Ik and the other is Uk. Or it could be the other way around. We're not telling.
5710 goto = Questions
5711
5712 entry = what, initial
5713 text = DMD134 ; What is through that passageway?
5714 assign = speaker, 2
5715 message = DIK004 ; It could be the prison compound.
5716 assign = speaker, 1
5717 message = DUK006 ; Then again, it could not.
5718 unhide = prisoners
5719 unhide = let
5720 goto = Questions
5721
5722 entry = prisoners
5723 text = DMD148 ; Who is being held prisoner?
5724 assign = speaker, 2
5725 message = DIK001 ; It could be the Keeper of the Scrolls.
5726 assign = speaker, 1
5727 message = DUK001 ; Then again, the prison could be empty.
5728 goto = Questions
5729
5730 entry = let
5731 text = DMD149 ; Let me inside the prison.
5732 assign = speaker, 2
5733 message = DIK002 ; Only authorized Dark World personnel are allowed to enter!
5734 assign = speaker, 1
5735 message = DUK002 ; Leave the premises immediately!
5736 unhide = official
5737 unhide = leaving
5738 goto = Questions
5739
5740 entry = official
5741 text = DMD135 ; I am a Dark World prison official. Let me in.
5742 assign = speaker, 1
5743 message = DUK004 ; Oh, a Dark Worlder, are you?
5744 assign = speaker, 2
5745 message = DIK003 ; I bet you don't even know if it's day or night!
5746 unhide = am
5747 goto = Dayornight
5748
5749 entry = am
5750 text = DMD131 ; I am a Dark Worlder. Give me a chance to prove it!
5751 assign = speaker, 1
5752 message = DUK009 ; We will let you pass if you prove to us that you really are a Dark Worlder.
5753 assign = speaker, 2
5754 message = DIK007 ; Tell us which of us is Ik and which is Uk. And tell us whether it is day or night.
5755 assign = speaker, 1
5756 message = DUK010 ; You can ask questions, if you like.
5757 assign = speaker, 2
5758 message = DIK015 ; We like to be fair.
5759 assign = IkandUkRiddle, 1
5760 goto = (Daytime) dayquiz
5761 goto = nightquiz
5762
5763 entry = leaving
5764 text = DMD136 ; All right. I'm leaving..
5765 assign = speaker, 2
5766 message = DIK018 ; Then go. Before we blast you to pieces.
5767 assign = speaker, 1
5768 message = DUK005 ; Ugly organic
5769 unhide = let
5770 hide = official
5771 hide = am
5772 goto = exit
5773
5774
5775node = Dayornight
5776
5777 entry = always, initial
5778 text = DMD137 ; It's always dark here.
5779 assign = speaker, 1
5780 message = DUK007 ; But we have day and night just like anywhere else.
5781 assign = speaker, 2
5782 message = DIK006 ; Any Dark Worlder can tell the difference.
5783 assign = Daytime, 0
5784 goto = Questions
5785
5786 entry = nosun, initial
5787 text = DMD138 ; But there's no sun in the Dark World
5788 assign = speaker, 1
5789 message = DUK007 ; But we have day and night just like anywhere else.
5790 assign = speaker, 2
5791 message = DIK006 ; Any Dark Worlder can tell the difference.
5792 assign = Daytime, 1
5793 goto = Questions
5794
5795
5796node = TryAgain
5797
5798 entry = know, initial
5799 text = DMD142 ; Okay, I know the answers to your riddle.
5800 assign = speaker, 1
5801 message = DUK013 ; Then tell us which is which.
5802 assign = speaker, 2
5803 message = DIK019 ; And tell us if it's day or night.
5804 unhide = know
5805 goto = (BiomechanoidClue) Choose
5806 goto = Guess
5807
5808 entry = clue, initial
5809 text = DMD132 ; Can you give me those clues again?
5810 assign = speaker, 1
5811 message = DUK018 ; Well, I guess it's not against the rules.
5812 assign = speaker, 2
5813 message = DIK015 ; We like to be fair.
5814 unhide = clue
5815 goto = (Daytime) dayquiz
5816 goto = nightquiz
5817
5818 entry = think , initial
5819 text = DMD143 ; I need to think about this some more.
5820 assign = speaker, 2
5821 message = DIK009 ; Then leave. Don't come back until you can prove you're a Dark Worlder.
5822 assign = speaker, 1
5823 message = DUK005 ; Ugly organic
5824 unhide = think
5825 goto = exit
5826
5827
5828node = dayquiz
5829
5830 entry = daytime, initial
5831 text = DMD139 ; Is it daytime?
5832 assign = speaker, 2
5833 message = DIK008 ; Of course it's daytime.
5834 assign = speaker, 1
5835 message = DUK014 ; No, it is most definitely night.
5836 unhide = daytime
5837 unhide = know
5838 unhide = think
5839 goto = dayquiz
5840
5841 entry = ik, initial
5842 text = DMD140 ; Which one of you is Ik?
5843 assign = speaker, 1
5844 message = DUK011 ; During the day, I claim to be Uk. I am really Ik.
5845 assign = speaker, 2
5846 message = DIK010 ; He's lying! I am Ik. I am Ik and it is daytime.
5847 unhide = ik
5848 unhide = know
5849 unhide = think
5850 goto = dayquiz
5851
5852 entry = truth, initial
5853 text = DMD141 ; Which one of you is telling the truth?
5854 assign = speaker, 1
5855 message = DUK012 ; I am. I am Ik and it is night.
5856 assign = speaker, 2
5857 message = DIK011 ; He is not! It is not! I am Ik, and it's daytime, and that's final!
5858 unhide = truth
5859 unhide = know
5860 unhide = think
5861 goto = dayquiz
5862
5863 entry = know
5864 text = DMD142 ; Okay, I know the answers to your riddle.
5865 assign = speaker, 1
5866 message = DUK013 ; Then tell us which is which and if it's day or night.
5867 hide = think
5868 goto = (BiomechanoidClue) answerday
5869 goto = Guess
5870
5871 entry = think
5872 text = DMD143 ; I need to think about this some more.
5873 assign = speaker, 2
5874 message = DIK009 ; Then leave. Don't come back until you can prove you're a Dark Worlder.
5875 assign = speaker, 1
5876 message = DUK005 ; Ugly organic
5877 hide = know
5878 goto = exit
5879
5880
5881node = nightquiz
5882
5883 entry = daytime, initial
5884 text = DMD139 ; Is it daytime?
5885 assign = speaker, 2
5886 message = DIK008 ; Of course it's daytime.
5887 assign = speaker, 1
5888 message = DUK014 ; No, it is most definitely night.
5889 unhide = daytime
5890 unhide = know
5891 unhide = think
5892 goto = nightquiz
5893
5894 entry = ik, initial
5895 text = DMD140 ; Which one of you is Ik?
5896 assign = speaker, 2
5897 message = DIK016 ; During the night, I claim to be Ik. I am really Uk.
5898 assign = speaker, 1
5899 message = DUK020 ; He's lying! I am Uk. I am Uk and it is night.
5900 unhide = ik
5901 unhide = know
5902 unhide = think
5903 goto = nightquiz
5904
5905 entry = truth, initial
5906 text = DMD141 ; Which one of you is telling the truth?
5907 assign = speaker, 2
5908 message = DIK017 ; I am. I am Uk and it is night.
5909 assign = speaker, 1
5910 message = DUK015 ; He is not! It is not! I am Uk, and it's daytime, and that's final!
5911 unhide = truth
5912 unhide = know
5913 unhide = think
5914 goto = nightquiz
5915
5916 entry = know
5917 text = DMD142 ; Okay, I know the answers to your riddle.
5918 assign = speaker, 1
5919 message = DUK013 ; Then tell us which is which and if it's day or night.
5920 hide = think
5921 goto = (BiomechanoidClue) answernight
5922 goto = Guess
5923
5924 entry = think
5925 text = DMD143 ; I need to think about this some more.
5926 assign = speaker, 2
5927 message = DIK009 ; Then leave. Don't come back until you can prove you're a Dark Worlder.
5928 assign = speaker, 1
5929 message = DUK005 ; Ugly organic
5930 hide = know
5931 goto = exit
5932
5933
5934node = Guess
5935
5936 entry = rightnight, initial
5937 text = DMD144 ; You--on the right. You are Ik, and it is night.
5938 assign = speaker, 2
5939 message = DIK014 ; You're guessing. You don't really know, do you?
5940 assign = speaker, 1
5941 message = DUK017 ; Go away. And don't come back until you prove you can think like a Dark Worlder.
5942 unhide = rightnight
5943 goto = exit
5944
5945 entry = rightday, initial
5946 text = DMD145 ; You--on the right. You are Ik, and it is daytime.
5947 assign = speaker, 2
5948 message = DIK014 ; You're guessing. You don't really know, do you?
5949 assign = speaker, 1
5950 message = DUK017 ; Go away. And don't come back until you prove you can think like a Dark Worlder.
5951 unhide = rightday
5952 goto = exit
5953
5954 entry = leftday, initial
5955 text = DMD146 ; You--on the left. You are Ik, and it is daytime.
5956 assign = speaker, 2
5957 message = DIK014 ; You're guessing. You don't really know, do you?
5958 assign = speaker, 1
5959 message = DUK017 ; Go away. And don't come back until you prove you can think like a Dark Worlder.
5960 unhide = leftday
5961 goto = exit
5962
5963 entry = leftnight, initial
5964 text = DMD147 ; You--on the left. You are Ik, and it is night.
5965 assign = speaker, 2
5966 message = DIK014 ; You're guessing. You don't really know, do you?
5967 assign = speaker, 1
5968 message = DUK017 ; Go away. And don't come back until you prove you can think like a Dark Worlder.
5969 unhide = leftnight
5970 goto = exit
5971
5972
5973node = Choose
5974 goto = (Daytime) answerday
5975 goto = answernight
5976
5977
5978node = answerday
5979
5980 entry = rightnight, initial
5981 text = DMD144 ; You--on the right. You are Ik, and it is night.
5982 assign = speaker, 2
5983 message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
5984 assign = speaker, 1
5985 message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
5986 assign = IkandUkShoot, 1
5987 goto = exit
5988
5989 entry = rightday, initial
5990 text = DMD145 ; You--on the right. You are Ik, and it is daytime.
5991 assign = speaker, 2
5992 message = DIK012 ; I guess you are a Dark Worlder after all.
5993 assign = speaker, 1
5994 message = DUK016 ; Forgive us for doubting you, Privileged One. You may pass.
5995 assign = IkandUkPass, 1
5996 goto = exit
5997
5998 entry = leftday, initial
5999 text = DMD146 ; You--on the left. You are Ik, and it is daytime.
6000 assign = speaker, 2
6001 message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
6002 assign = speaker, 1
6003 message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
6004 assign = IkandUkShoot, 1
6005 goto = exit
6006
6007 entry = leftnight, initial
6008 text = DMD147 ; You--on the left. You are Ik, and it is night.
6009 assign = speaker, 2
6010 message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
6011 assign = speaker, 1
6012 message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
6013 assign = IkandUkShoot, 1
6014 goto = exit
6015
6016
6017node = answernight
6018
6019 entry = rightnight, initial
6020 text = DMD144 ; You--on the right. You are Ik, and it is night.
6021 assign = speaker, 2
6022 message = DIK012 ; I guess you are a Dark Worlder after all.
6023 assign = speaker, 1
6024 message = DUK016 ; Forgive us for doubting you, Privileged One. You may pass.
6025 assign = IkandUkPass, 1
6026 goto = exit
6027
6028 entry = rightday, initial
6029 text = DMD145 ; You--on the right. You are Ik, and it is daytime.
6030 assign = speaker, 2
6031 message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
6032 assign = speaker, 1
6033 message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
6034 assign = IkandUkShoot, 1
6035 goto = exit
6036
6037 entry = leftday, initial
6038 text = DMD146 ; You--on the left. You are Ik, and it is daytime.
6039 assign = speaker, 2
6040 message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
6041 assign = speaker, 1
6042 message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
6043 assign = IkandUkShoot, 1
6044 goto = exit
6045
6046 entry = leftnight, initial
6047 text = DMD147 ; You--on the left. You are Ik, and it is night.
6048 assign = speaker, 2
6049 message = DIK013 ; That is incorrect. We knew you weren't a real Dark Worlder.
6050 assign = speaker, 1
6051 message = DUK019 ; The penalty for trespassing is imprisonment. However, killing is much more fun.
6052 assign = IkandUkShoot, 1
6053 goto = exit
6054
6055
6056node = NoMore
6057
6058 entry = prison, initial
6059 text = DMD150 ; Tell me who is inside the prison.
6060 assign = speaker, 2
6061 message = DIK020 ; I am sorry Privileged One. We are not worthy to speak to you.
6062 assign = speaker, 1
6063 message = DUK008 ; However, you are free to pass and talk with any prisoner.
6064 unhide = prison
6065 goto = exit
6066
6067 entry = shifter, initial
6068 text = DMD151 ; Tell me where I can find the Shape Shifter.
6069 assign = speaker, 2
6070 message = DIK020 ; I am sorry Privileged One. We are not worthy to speak to you.
6071 assign = speaker, 1
6072 message = DUK008 ; However, you are free to pass and talk with any prisoner.
6073 unhide = shifter
6074 goto = exit
6075
6076 entry = ancients, initial
6077 text = DMD152 ; Tell me where I can find the Ancients
6078 assign = speaker, 2
6079 message = DIK020 ; I am sorry Privileged One. We are not worthy to speak to you.
6080 assign = speaker, 1
6081 message = DUK008 ; However, you are free to pass and talk with any prisoner.
6082 unhide = ancients
6083 goto = exit
6084
6085 entry = plans
6086 text = DMD153 ; Tell me what you know about the Ancients' plans.
6087 assign = speaker, 2
6088 message = DIK020 ; I am sorry Privileged One. We are not worthy to speak to you.
6089 assign = speaker, 1
6090 message = DUK008 ; However, you are free to pass and talk with any prisoner.
6091 unhide = plans
6092 goto = exit
6093
6094conversation = 027.txt ; Room 902, Trooper
6095
6096declare = TrooperGone()
6097import = TrooperGone()
6098
6099speaker = 0, Mike
6100speaker = 1, Trooper
6101
6102
6103node = decision
6104 goto = (TrooperGone) Card
6105 goto = NoCard
6106
6107
6108node = NoCard
6109
6110 entry = excuse, initial
6111 text = DMD182 ; Excuse me, sir
6112 message = DTR007 ; Do you know what we did to the last organic who asked to be excused? We gutted him and threw him into maze -- just like we did with did to that Keeper worm. Now, go!
6113 unhide = excuseagain
6114 unhide = keeper
6115 goto = exit
6116
6117 entry = excuseagain
6118 text = DMD182 ; Excuse me, sir
6119 message = DTR008 ; Perhaps I didn't make myself clear before! I said, no excuses! Now, go before I gut you and throw you into the maze, too!
6120 unhide = excuseagain
6121 goto = exit
6122
6123 entry = questions, initial
6124 text = DMD183 ; Hey, I need some questions answered!
6125 message = DTR009 ; By order of the Ancients, there can be no questions answered without proper Data Card identification.
6126 unhide = datacard
6127 unhide = questionsagain
6128 goto = exit
6129
6130 entry = questionsagain
6131 text = DMD183 ; Hey, I need some questions answered!
6132 message = DTR011 ; Perhaps you didn't understand me earlier, bio-brain! I can not answer your questions until you show me your data card.
6133 goto = exit
6134
6135 entry = keeper
6136 text = DMD184 ; I am here to pick up some of the Keepers' effects.
6137 message = DTR012 ; Not without proper authorization! That's her lantern over there, but it's going over to the Hall of Justice after we finish examining it. You'll have to go next door and take the matter up with one of the Justices.
6138 goto = exit
6139
6140 entry = datacard
6141 text = DMD185 ; I left my data card at home.
6142 message = DTR013 ; Didn't you read your manual, fool? Privileged Workers are supposed to carry their data cards at all times! I suggest that you run home and get it, before someone less charitable than me decides to vaporize you!
6143 goto = exit
6144
6145 entry = cells, initial
6146 text = DMD186 ; I notice that all the jail cells are empty.
6147 message = DTR014 ; Yes, all our political prisoners have been transferred to the Power Center. Now, get yourself to where you have to be!
6148 goto = exit
6149
6150
6151node = Card
6152
6153 entry = sadist, initial
6154 text = DMD180 ; Here's my data card, you tin-plated sadist. Now show some respect!
6155 message = DTR010 ; A thousand apologies, Organic One! I had no idea that you were a Privileged Worker! Where are you assigned?
6156 goto = Work
6157
6158 entry = approval, initial
6159 text = DMD181 ; I hope my identification meets your approval, sir.
6160 message = DTR010 ;A thousand apologies, Organic One! I had no idea that you were a Privileged Worker! Where are you assigned?
6161 goto = Work
6162
6163
6164node = Work
6165
6166 entry = power, initial
6167 text = DMD187 ; I am assigned to the Power Center.
6168 message = DTR015 ; I thought as much. I heard that they were bringing in other-worlders to assist in getting the generator on-line.
6169 message = DTR017 ; Tell me, have you already paid your offering today? Or do you prefer to do it at night?
6170 goto = Offering
6171
6172 entry = business, initial
6173 text = DMD188 ; I don't see how that is any of the Drekketh Guards' business!
6174 message = DTR016 ; You're right, of course. I didn't mean to offend your organic sensibilities.
6175 message = DTR017 ; Tell me, have you already paid your offering today? Or do you prefer to do it at night?
6176 goto = Offering
6177
6178
6179node = Offering
6180
6181 entry = day, initial
6182 text = DMD189 ; Yes, of course I already paid my offering!
6183 message = DTR018 ; I prefer to make my offerings of blood to the Ancients in the morning, too. It gets the day off to good start, wouldn't you agree?
6184 message = DTR020 ; Well, you are obviously a loyal minion of the Ancients. Please, do me the honor of watching over the Hall of Troopers for a while. I have a new batch of prisoners to torture.
6185 goto = exit
6186
6187 entry = night, initial
6188 text = DMD190 ; No, I prefer to do pay it at night.
6189 message = DTR019 ; No matter when you make your offering of blood to the Ancients, it gives you a sense of purpose, doesn't it?
6190 message = DTR020 ; Well, you are obviously a loyal minion of the Ancients. Please, do me the honor of watching over the Hall of Troopers for a while. I have a new batch of prisoners to torture.
6191 goto = exit
6192conversation = 028.txt ; Room 812, Keeper of the Light
6193
6194speaker = 0, Mike
6195speaker = 1, Keeper of the Light
6196
6197
6198node = options
6199
6200 entry = who, initial
6201 text = DMD067 ; Who the hell are you?
6202 message = DKL002 ; I am the Keeper of the Light. At least, that is who I used to be. The Ancients have seized the Light from me. You must retrieve it and use it to destroy the power generator before it is too late!
6203 unhide = Ancients
6204 unhide = Light
6205 unhide = generator
6206 goto = options
6207
6208 entry = Ancients
6209 text = DMN126 ; Then it is true! The Ancients have returned!
6210 message = DKL007 ; I wish it were not so. All of the Dark World belongs to the them now, and they plan to conquer the Normal World, too! You are our last hope of stopping them.
6211 goto = options
6212
6213 entry = Light
6214 text = DMD064 ; Just what is the Light?
6215 message = DKL004 ; The Light is the Truth -- one of three Points of the Triangle, as are the Scrolls and the Sword. But the Ancients now possess it and perhaps the other two Points as well.
6216 hide = Ancients
6217 unhide = sword
6218 unhide = scrolls
6219 goto = options
6220
6221 entry = scrolls
6222 text = DMD066 ; What are the Scrolls?
6223 message = DKL006 ; The Scrolls contain the wisdom of the Dark World. They have been missing since the Keeper of the Scrolls was captured and imprisoned.
6224 goto = options
6225
6226 entry = sword
6227 text = DMD065 ; What is the Sword?
6228 message = DKL005 ; The Sword of Justice is the third Point of the Triangle. It has the power to sever that which never should have been joined.
6229 goto = options
6230
6231 entry = generator
6232 text = DMD068 ; What is this generator you're talking about?
6233 message = DKL008 ; It is the machine that is incubating the Behemoth -- the beast they intend to unleash on your world. The generator is powered by human brain cells.
6234 hide = Ancients
6235 goto = options
6236
6237 entry = what, initial
6238 text = DMD063 ; What happened to you?
6239 message = DKL003 ; The Drekketh Guard disemboweled me, then threw me into the Maze to die. You must hurry or billions will die on both sides of the Portal!
6240 unhide = do
6241 goto = options
6242
6243 entry = do
6244 text = DMD069 ; Is there anything I can do for you?
6245 message = DKL009 ; No. I am dying. Now, quickly, you must rescue the Light and gather the Points. Destroy the generator. You are our only hope...
6246 goto = exit
6247conversation = 029.txt ; Room 903, Dark Justice
6248
6249declare = CredoLearned()
6250import = CredoLearned()
6251
6252speaker = 0, Mike
6253speaker = 1, Dark Justice
6254
6255
6256node = options
6257
6258 entry = back
6259 text = DMD237 ; I'm back, your honor.
6260 message = DJT019 ; What! How did you escape from the Hall of Death? No, don't answer that. You didn't escape. Your death warrant just had the incorrect date on it, that's all.
6261 message = DJT020 ; You weren't due to be executed until now. Thank you so much for stopping by to correct this little clerical error. You're a good citizen. Bye-bye.
6262 unhide = back
6263 goto = exit
6264
6265 entry = visiting, initial
6266 text = DMD115 ; Hello. I'm just visiting.
6267 message = DJT006 ; Just visiting? No one visits the Hall of Justice! You do not sound like you are from around here! You are a Dark Worlder, aren't you?
6268 hide = execute
6269 unhide = back
6270 goto = darkworlder
6271
6272 entry = execute, initial
6273 text = DMD127 ; How could you execute that poor creature just now! What kind of justice is that?
6274 message = DJT014 ; I can't believe my ears! Questioning a Justice's decision! That is tantamount to questioning the Ancients themselves! You are a loyal minion of the Ancients, aren't you?
6275 unhide = back
6276 goto = ancients
6277
6278 entry = keeper, initial
6279 text = DMD130 ; I'm here to pay my respects to the Keeper of the Sword!
6280 message = DJT017 ; Pay your respects! Why, that worm was involved in a conspiracy against the Ancients! Whose side are you on, anyway?
6281 hide = execute
6282 unhide = back
6283 goto = ancients
6284
6285 entry = questions, initial
6286 text = DMD236 ; Excuse me. May I ask you some questions?
6287 message = DJT018 ; What! Only Justices are permitted to ask questions in the Hall of Justice! Every Dark Worlder knows that! You are a Dark Worlder, aren't you?
6288 hide = execute
6289 unhide = questions
6290 unhide = back
6291 goto = darkworlder
6292
6293
6294node = darkworlder
6295
6296 entry = yes, initial
6297 text = DMD116 ; Yes, I am a Dark Worlder. I've just been away for a while.
6298 message = DJT007 ; Is that so? Well, then, you must know what the Ancient's credo is. Recite it for me!
6299 unhide = yes
6300 goto = (CredoLearned) credo
6301 goto = guess
6302
6303 entry = no, initial
6304 text = DMD117 ; No, I'm a human. My name is Mike Dawson.
6305 message = DJT008 ; Mike Dawson? That name is familiar. Oh, yes! The Ancient's have issued a death warrant for you. You are to be immediately transported to the Hall of Death!
6306 unhide = no
6307 goto = exit
6308
6309
6310node = ancients
6311
6312 entry = yes, initial
6313 text = DMD128 ; I'm loyal to the Ancients! I just, uh, lost my head for a moment.
6314 message = DJT015 ; Oh, lost your head, did you? Well, let's just see how well your head is working. Tell me, what is the Ancients' credo?
6315 unhide = yes
6316 goto = (CredoLearned) credo
6317 goto = guess
6318
6319 entry = no, initial
6320 text = DMD129 ; I hate the Ancients and will do everything in my power to destroy them
6321 message = DJT016 ; Well, why didn't you say so? There are many here in the Dark World who feel the same as you! And all of them are sentenced to death!
6322 unhide = no
6323 goto = exit
6324
6325
6326node = guess
6327
6328 entry = prosper, initial
6329 text = DMD123 ; Life Provides Death
6330 message = DJT009 ; That is not correct! You are an impostor! You are hereby sentenced to death!
6331 goto = exit
6332
6333 entry = force, initial
6334 text = DMD126 ; Death Is Provided By Life.
6335 message = DJT009 ; That is not correct! You are an impostor! You are hereby sentenced to death!
6336 goto = exit
6337
6338 entry = death, initial
6339 text = DMD120 ; Death To Those Who Oppose Us!
6340 message = DJT009 ; That is not correct! You are an impostor! You are hereby sentenced to death!
6341 goto = exit
6342
6343 entry = mercy, initial
6344 text = DMD121 ; I don't know! I forgot! Please have mercy on me!
6345 message = DJT010 ; Failure to recite the Ancient's credo upon command is an infraction that is punishable by death. Punishment shall commence immediately!
6346 unhide = mercy
6347 goto = exit
6348
6349 entry = dare, initial
6350 text = DMD122 ; How dare you question my heritage! I refuse to cooperate!
6351 message = DJT011 ; Refusal to obey the Ancients' decrees is a capital offense. You are hereby sentenced to the Hall of Death!
6352 unhide = dare
6353 goto = exit
6354
6355
6356node = credo
6357
6358 entry = wrongone, initial
6359 text = DMD123 ; Life Provides Death
6360 message = DJT012 ; That is not correct! Misquoting the Ancients' credo is an offense punishable by death. Your soul is hereby relinquished to the Under World!
6361 goto = exit
6362
6363 entry = wrongtwo, initial
6364 text = DMD124 ; Life Is Provided By Death.
6365 message = DJT012 ; That is not correct! Misquoting the Ancients' credo is an offense punishable by death. Your soul is hereby relinquished to the Under World!
6366 goto = exit
6367
6368 entry = correct, initial
6369 text = DMD125 ; Death Provides Life.
6370 message = DJT013 ; That is correct. Forgive me for questioning your status... However, I am behind in my death quota for today. You are hereby ordered to report to the Hall of Death.
6371 unhide = correct
6372 hide = wrongone
6373 hide = wrongtwo
6374 hide = wrongthree
6375 goto = exit
6376
6377 entry = wrongthree, initial
6378 text = DMD126 ; Death Is Provided By Life..
6379 message = DJT012 ; That is not correct! Misquoting the Ancients' credo is an offense punishable by death. Your soul is hereby relinquished to the Under World!
6380 goto = exit
6381
6382 entry = mercy, initial
6383 text = DMD121 ; I don't know! I forgot! Please have mercy on me!
6384 message = DJT010 ; Failure to recite the Ancient's credo upon command is an infraction that is punishable by death. Punishment shall commence immediately!
6385 unhide = mercy
6386 goto = exit
6387
6388 entry = dare, initial
6389 text = DMD122 ; How dare you question my heritage! I refuse to cooperate!
6390 message = DJT011 ; Refusal to obey the Ancients' decrees is a capital offense. You are hereby sentenced to the Hall of Death!
6391 unhide = dare
6392 goto = exit
6393conversation = 030.txt ; Dark Mom; Room 603
6394
6395declare = FoundShoes
6396import=FoundShoes
6397declare=MomStatus
6398import=MomStatus
6399
6400
6401speaker = 0, Mike
6402speaker = 1, Mrs. Dawson
6403
6404
6405node = intial
6406 goto = (FoundShoes) ShoesFound
6407 goto = ShoesNotFound
6408
6409
6410node = ShoesNotFound
6411 fallthrough=0, GetShoes
6412
6413 entry = house, initial
6414 text = DMD001 ; Mom, have you been to the rest of the house lately?
6415 message= DMS001 ; Mike, you're tracking dirt all over my clean floor. Go get your new shoes!
6416 hide = dizzy
6417 goto=GetShoes
6418
6419 entry=dizzy, initial
6420 text= DMD002 ; Hey, Mom, I'm feeling a little dizzy. Do you smell a gas leak or something?
6421 message= DMS001 ; Mike, you're tracking dirt all over my clean floor. Go get your new shoes!
6422 hide = house
6423 goto = GetShoes
6424
6425
6426node=GetShoes
6427
6428 entry=okay, initial, persist
6429 text= DMD003 ; What's this about my shoes? Are you feeling okay?
6430 message= DMS002 ; Don't say another word to me until you get your new shoes.
6431 unhide = okay
6432 goto = exit
6433
6434
6435node=ShoesFound
6436
6437 entry = shoes, initial
6438 text = DMD004 ; What do you know about my shoes getting bloody?
6439 message = DMS003 ; Here, Mike, this will explain everything.
6440 assign = MomStatus, 1
6441 goto = exit
6442
6443 entry=knives, initial
6444 text = DMD005 ; What do you know about your missing steak knives?
6445 message = DMS003 ; Here, Mike, this will explain everything.
6446 assign = MomStatus, 1
6447 goto = exit
6448conversation = 031.txt ; Room 203, Melissa
6449
6450declare = InvestigatingMurder()
6451import = InvestigatingMurder()
6452
6453speaker = 0, Mike
6454speaker = 1, Melissa
6455
6456
6457node = hello
6458
6459 entry = remember, initial
6460 text = DMN135 ; Melissa, remember me? I'm Mike Dawson. It's been a long time.
6461 message = DML001 ; Not long enough to suit me.
6462 unhide = talk
6463 goto = shoulder
6464
6465 entry = time, initial
6466 text = DMN152 ; Hi, Melissa. Have you got time to talk?
6467 message = DML019 ; Well, well, well. Look what the cat dragged in.
6468 hide = remember
6469 unhide = time
6470 unhide = talk
6471 goto = convo
6472
6473 entry = talk
6474 text = DMN151 ; Melissa, I've got to talk to you.
6475 message = DML002 ; Get lost, Dawson.
6476 unhide = talk
6477 goto = shoulder
6478
6479
6480node = shoulder
6481 fallthrough = 0, convo
6482
6483 entry = why, initial
6484 text = DMN136 ; Hey, why the cold shoulder?
6485 message = DML018 ; What makes you think you're worth giving the cold shoulder to?
6486 goto = convo
6487
6488 entry = friends, initial
6489 text = DMN137 ; But we used to be friends back in high school--you, me, Jimmy, Rita.
6490 message = DML003 ; Used to be. Any friend of Rita's is no friend of mine.
6491 hide = why
6492 goto = convo
6493
6494
6495node = convo
6496 fallthrough = 1, Test
6497
6498 entry = pool, initial
6499 text = DMN140 ; So, what are you doing here in the pool hall. Seeing Jimmy?
6500 message = DML006 ; What are you insinuating? I'm a married woman, I'll have you know! I just came in here for a smoke.
6501 goto = Jimmy
6502
6503 entry = smoke, initial
6504 text = DMN138 ; When did you take up smoking? Don't you know it's bad for your health!
6505 message = DML004 ; Yeah? Well, there's a lot of things that are bad for your health.
6506 goto = convo
6507
6508 entry = shame, initial
6509 text = DMN141 ; Poor Rita. It's a shame what happened to her.
6510 message = DML011 ; Poor Rita? Ha! The little tramp has it coming to her.
6511 unhide = know
6512 goto = explain
6513
6514 entry = know
6515 text = DMN142 ; Just how well did you know Rita?
6516 message = DML007 ; Not as well as some other people. Now stop bothering me!
6517 goto = exit
6518
6519 entry = sorry, initial
6520 text = DMN139 ; Look, I'm sorry to have bothered you. I'll leave you alone.
6521 message = DML005 ; Nothing would make me happier.
6522 unhide = sorry
6523 goto = exit
6524
6525
6526node = Test
6527 goto = (InvestigatingMurder) Rita
6528 goto = NoMore
6529
6530
6531node = NoMore
6532
6533 entry = shame, initial
6534 text = DMN141 ; Poor Rita. It's a shame what happened to her.
6535 message = DML011 ; Poor Rita? Ha! The little tramp has it coming to her.
6536 unhide = shame
6537 goto = explain
6538
6539 entry = sorry, initial
6540 text = DMN139 ; Look, I'm sorry to have bothered you. I'll leave you alone.
6541 message = DML005 ; Nothing would make me happier.
6542 unhide = sorry
6543 goto = exit
6544
6545
6546node = Jimmy
6547
6548 entry = date, initial
6549 text = DMN146 ; Well, you did used to date Jimmy back when you were a cheerleader.
6550 message = DML012 ; That was a long time ago. We're not the same people we were in high school, you know.
6551 goto = Jimmy
6552
6553 entry = Fleming, initial
6554 text = DMN143 ; I heard that you married Mayor Fleming. He used to be my dad's partner, you know.
6555 message = DML010 ; Oh, please don't give me that `he's old enough to be my father' routine. I've heard it all.
6556 hide = date
6557 goto = convo
6558
6559 entry = married, initial
6560 text = DMN144 ; So, how is married life?
6561 message = DML009 ; Fine. Just fine. Now get the hell out of my life.
6562 goto = exit
6563
6564
6565node = Rita
6566
6567 entry = shame, initial
6568 text = DMN141 ; Poor Rita. It's a shame what happened to her.
6569 message = DML011 ; Poor Rita? Ha! The little tramp has it coming to her.
6570 unhide = shame
6571 unhide = know
6572 goto = explain
6573
6574 entry = know
6575 text = DMN142 ; Just how well did you know Rita?
6576 message = DML008 ; Let's just say she wasn't the sweet innocent librarian a lot of other people thought she was.
6577 unhide = know
6578 goto = explain
6579
6580 entry = car, initial
6581 text = DMN145 ; I heard that Rita was seen in your husband's car shortly before her death.
6582 message = DML017 ; Why, how dare you! Get the hell out of here!
6583 goto = exit
6584
6585 entry = sorry, initial
6586 text = DMN139 ; Look, I'm sorry to have bothered you. I'll leave you alone.
6587 message = DML005 ; Nothing would make me happier.
6588 unhide = sorry
6589 goto = exit
6590
6591
6592node = explain
6593
6594 entry = how, initial
6595 text = DMN148 ; How can you say such things about Rita?
6596 message = DML014 ; Forget it, Dawson. Forget I even said it. Now buzz off.
6597 unhide = nasty
6598 unhide = mean
6599 goto = exit
6600
6601 entry = nasty, initial
6602 text = DMN149 ; Why all this nasty talk about Rita?
6603 message = DML015 ; Ask around, Dawson. Just ask around. Now leave me alone.
6604 unhide = how
6605 unhide = mean
6606 goto = exit
6607
6608 entry = mean
6609 text = DMN147 ; What do you mean?
6610 message = DML013 ; Just ask around. Talk to the Sheriff, or Doc Larson. Of course it's too late to talk to poor old Mr. Ramirez.
6611 assign = speaker, 0
6612 message = DMN150 ; What do you know about Rita and Mr. Ramirez?
6613 assign = speaker, 1
6614 message = DML016 ; Nothing. And you don't know anything either. Now beat it.
6615 unhide = how
6616 unhide = nasty
6617 goto = exit
6618
6619conversation = 032.txt ; Room 1003, Argran
6620
6621declare = ArgranGivesGun()
6622import = ArgranGivesGun()
6623declare = HaveJacksGun()
6624import = HaveJacksGun()
6625declare = Location0402()
6626import = Location0402()
6627declare = TalkArgran()
6628import = TalkArgran()
6629declare = TalkKeeperScrolls()
6630import = TalkKeeperScrolls()
6631
6632speaker = 0, Mike
6633speaker = 1, Weaponsmith
6634
6635
6636node = choice
6637 goto = (ArgranGivesGun) Gun
6638 goto = options
6639
6640
6641node = options
6642
6643 entry = business
6644 text = DMD159 ; How is business these days?
6645 message = DAR008 ; Weapons orders are disturbingly high, but parts shipments are disturbingly slow. You haven't come across a trigger mechanism in your travels, have you?
6646 unhide = interesting
6647 unhide = (HaveJacksGun) gun
6648 goto = (HaveJacksGun) options
6649 goto = notrigger
6650
6651 entry = gun
6652 text = DMD178 ; As a matter of fact, I do have a gun.
6653 message = DAR028 ; Oh, really? Where is it?
6654 unhide = business
6655 hide = interesting
6656 goto = exit
6657
6658 entry = newdeath
6659 text = DMD174 ; What's new?
6660 message = DAR005 ; More orders, more death.
6661 unhide = interesting
6662 goto = options
6663
6664 entry = newkeeper
6665 text = DMD174 ; What's new?
6666 message = DAR024 ; Ever since the Keepers were imprisoned, the only new is who is being executed today in the Hall of Justice.
6667 unhide = interesting
6668 goto = Sword
6669
6670
6671 entry = who, initial
6672 text = DMD157 ; Who are you?
6673 message = DAR006 ; I am a simple craftsman, skilled in the arts of binding metal with flesh. I build biomechanical appendages.
6674 unhide = appendages
6675 unhide = interesting
6676 goto = options
6677
6678 entry = appendages
6679 text = DMD161 ; What are biomechanical appendages?
6680 message = DAR010 ; Organic and mechanical weapons that connect with -- and into -- your body. They are controlled by your nervous system, just like a normal muscle.
6681 unhide = wow
6682 unhide = interesting
6683 goto = options
6684
6685 entry = wow
6686 text = DMD162 ; Hey, can I get one of these biomechanical appendages from you?
6687 message = DAR011 ; For a price. I trade and sell my work. Right now I could use a triggering device.
6688 unhide = trigger
6689 destroy = (TalkArgran) trigger
6690 unhide = interesting
6691 goto = options
6692
6693 entry = trigger
6694 text = DMD163 ; Why can't you just build a triggering device?
6695 message = DAR012 ; Supplies of metal have been difficult to obtain since the Ancients took over. Everything is being reserved for the Power Center. But if you can find me a metal triggering device, I'll build you a weapon.
6696 assign = TalkArgran, 1
6697 unhide = interesting
6698 goto = options
6699
6700 entry = what, initial
6701 text = DMD158 ; What is this place?
6702 message = DAR007 ; A weaponry and supply shop. I create powerful weapons, used by the lackeys that serve our masters.
6703 unhide = working
6704 unhide = masters
6705 unhide = lackeys
6706 unhide = interesting
6707 goto = options
6708
6709 entry = working
6710 text = DMD164 ; What are you working on now?
6711 message = DAR013 ; I am building a grenade-launching crossbow -- a special order from the Drekketh Guard. Unfortunately, I don't have a trigger mechanism for it. Weapons are in such high demand these days, parts are hard to come by.
6712 unhide = trigger
6713 destroy = (TalkArgran) trigger
6714 unhide = interesting
6715 goto = options
6716
6717 entry = masters
6718 text = DMD165 ; Who are your masters?
6719 message = DAR014 ; The Ancients. They force us to work for them or die, those monsters. But at least I am able to practice my craft.
6720 unhide = enslaved
6721 unhide = defeated
6722 unhide = interesting
6723 goto = options
6724
6725 entry = enslaved
6726 text = DMD166 ; Are all the inhabitants of the Dark World enslaved?
6727 message = DAR015 ; All of us still alive. Those few of us the Ancients deemed valuable were spared and forced to work for them. Rather than kill us outright, they drain our life-force slowly. Offerings, they call it.
6728 unhide = interesting
6729 goto = options
6730
6731 entry = defeated
6732 text = DMD167 ; Can't the Ancients be defeated?
6733 message = DAR016 ; I don't see how. There was one brave soul -- Goth was his name -- who tried to organize a rebellion, but the Ancients ordered me to build a power lock to confine him behind the Recreation Center.
6734 unhide = interesting
6735 goto = options
6736
6737 entry = lackeys
6738 text = DMD168 ; Who are the lackeys?
6739 message = DAR017 ; We all are. Craftsmen like me, the Drekketh Guard, the Justices, Privileged Workers. We are all under the Ancients' rule, and we will remain so until we die.
6740 unhide = interesting
6741 goto = options
6742
6743 entry = interesting
6744 text = DMD160 ; Well, this is all very interesting, but I must be leaving. I'm sure I'll be back.
6745 message = DAR009 ; Do you think you have a choice?
6746 hide = gun
6747 unhide = (TalkArgran) business
6748 unhide = newdeath
6749 destroy = (TalkKeeperScrolls) newdeath
6750 unhide = (TalkKeeperScrolls) newkeeper
6751 goto = exit
6752
6753
6754node = Sword
6755 fallthrough = 1, options
6756
6757 entry = tell, initial
6758 text = DMD169 ; Say, you're a weapons maker. What do you know about the missing Sword?
6759. message = DAR018 ; I know it was taken from the Keeper of the Sword when she was caught, but it never made it to the Hall of Troopers for inspection. Someone has hidden it.
6760 unhide = who
6761 unhide = powerful
6762 goto = Sword
6763
6764 entry = powerful
6765 text = DMD172 ; Do you know anything about the Sword itself?
6766 message = DAR021 ; I should! I was the one who made it, many, many years ago. It is the most powerful weapon I've ever constructed. And it is intelligent -- it can only sever that which should never have been joined.
6767 goto = Sword
6768
6769 entry = who
6770 text = DMD170 ; Any idea who hid it?
6771 message = DAR019 ; A few days before the Sword was seized, a Dark Worlder was in here asking questions about it -- how it was made, and so forth.
6772 unhide = curious
6773 goto = Sword
6774
6775 entry = curious
6776 text = DMD171 ; This Dark Worlder -- what did he look like?
6777 message = DAR020 ; It is difficult to say. At one point, he seemed biomechanical. At another, he looked organic like you. It was as though he could change his shape into a variety of forms. I've never seen anything like it.
6778 hide = powerful
6779 goto = options
6780
6781 entry = keepers, initial
6782 text = DMD173 ; What do you know about the Keepers?
6783 message = DAR022 ; Not much. I try to stay away from politics. You best speak to the High Priestess in the Temple, if you want to learn more about them. Not that it matters. She's been confined in a power beam..
6784 goto = Sword
6785
6786 entry = interesting, initial
6787 text = DMD160 ; Well, this is all very interesting, but I must be leaving. I'm sure I'll be back.
6788 message = DAR023 ; Whatever. Now, I am very busy and must get back to work.
6789 unhide = interesting
6790 goto = exit
6791
6792
6793node = notrigger
6794
6795 entry = busy, initial
6796 text = DMD175 ; Sorry. I've been busy with other things.
6797 message = DAR025 ; Typical attitude. The only important task for the Ancients is the one to which you've been assigned.
6798 unhide = busy
6799 goto = options
6800
6801 entry = looked, initial
6802 text = DMD176 ; No. I've looked all over but can't find anything that resembles a trigger mechanism.
6803 message = DAR026 ; Pity. You looked like an off-worlder. I thought perhaps you had access to alien weaponry.
6804 unhide = looked
6805 unhide =(Location0402) rifle
6806 goto = options
6807
6808 entry = rifle
6809 text = DMD177 ; Well, I do know where some rifles are -- large metal ones from the Normal World.
6810 message = DAR027 ; No, no, no! Too much metal. Creates a vortex around the trigger mechanism. It wouldn't work with my biomechanical weapon. No, I need a much smaller firearm.
6811 unhide = rifle
6812 goto = options
6813
6814
6815node = Gun
6816
6817 entry = well, initial
6818 text = DMD235 ; Well? Is it something you can use?
6819 message = DAR030 ; Why, yes! This will do quite nicely. It's a trade then. Here, let me attach your biomechanical arm.
6820 unhide = Thanks
6821 unhide = new
6822 goto = exit
6823
6824 entry = Thanks
6825 text = DMD179 ; I just wanted to thank you for giving me this biomechanical arm. It's cool!
6826 message = DAR029 ; One warning, Organic One. This weapon is intelligent. It will only shoot at non-sentients. After all, I don't know who you are, and I don't want to know.
6827 unhide = Thanks
6828 unhide = new
6829 goto = exit
6830
6831 entry = new
6832 text = DMD174 ; What's new?
6833 message = DAR004 ; Nothing. I'm one of the enslaved masses, remember?
6834 unhide = Thanks
6835 unhide = interesting
6836 goto = Gun
6837
6838 entry = interesting
6839 text = DMD160 ; Well, this is all very interesting, but I must be leaving. I'm sure I'll be back.
6840 message = DAR023 ; Whatever. Now, I am very busy and must get back to work.
6841 unhide = Thanks
6842 unhide = new
6843 goto = exit
6844
6845conversation = 033.txt ; Room 1005, High Priestess
6846
6847declare = CredoLearned()
6848import = CredoLearned()
6849declare = IkandUkPass()
6850import = IkandUkPass()
6851declare = IkandUkRiddle()
6852import = IkandUkRiddle()
6853declare = Location0810()
6854import = Location0810()
6855declare = Location0904()
6856import = Location0904()
6857
6858speaker = 0, Mike
6859speaker = 1, High Priestess
6860
6861
6862node = hello
6863 fallthrough = 0, options
6864
6865 entry = hello, initial
6866 text = DMD112 ; Hello. I'm Mike Dawson. What is your name?
6867 message = DHP002 ; I am the High Priestess of the Temple of the Triangle. Welcome, and learn what I have to teach.
6868 hide = excuse
6869 goto = options
6870
6871 entry = excuse, initial
6872 text = DMD113 ; Excuse me. Can you help me??
6873 message = DHP002 ; I am the High Priestess of the Temple of the Triangle. Welcome, and learn what I have to teach.
6874 hide = hello
6875 goto = options
6876
6877
6878node = options
6879 fallthrough = 1, nomore
6880
6881 entry = temple, initial
6882 text = DMD087 ; What is this place?
6883 message = DHP004 ; This temple was constructed eons ago as a place of worship for Dark World beings. Originally it was set up to honor the Points of the Triangle, but of course all that is now gone.
6884 unhide = aliens
6885 goto = temple
6886
6887 entry = world, initial
6888 text = DMD088 ; What can you tell me about the Dark World?
6889 message = DHP005 ; The Dark World has existed alongside your Normal World ever since time began. It has evolved along with your Earth, a counterpart -- a negative image -- of your own world.
6890 unhide = passages
6891 goto = dark
6892
6893 entry = passages
6894 text = DMD103 ; What can you tell me about the portals linking our two Worlds?
6895 message = DHP020 ; The portals have always been in existence. There are portals all over Earth. It was inevitable that a few humans would find some of them. We have had Normal World visitors for centuries.
6896 unhide = aliens
6897 goto = portals
6898
6899 entry = aliens
6900 text = DMD091 ; Tell me more about the Ancients.
6901 message = DHP008 ; The Ancients are alien beings from another planet in our universe. They had depleted their home of its natural resources -- the life-force which sustained them -- forcing them to plunder other worlds.
6902 destroy = aliens
6903 goto = ancients
6904
6905 entry = leave, initial
6906 text = DMD092 ; This is all making my head swim. I need some fresh air.
6907 message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
6908 unhide = leave
6909 goto = exit
6910
6911
6912
6913node = temple
6914 fallthrough = 1, options
6915
6916 entry = point, initial
6917 text = DMD093 ; Tell me about the Points of the Triangle.
6918 message = DHP010 ; The Points of the Triangle were the basis of our religion. The three Points are Truth, represented by the Light; Knowledge, represented by the Scrolls; and Justice, represented by the Sword.
6919 unhide = light
6920 unhide = scrolls
6921 unhide = sword
6922 goto = temple
6923
6924 entry = light
6925 text = DMD094 ; Tell me about the Light.
6926 message = DHP011 ; The Light illuminates our lives. It shines with Universal Truth. It will obliterate the darkness of all that is false or evil.
6927 goto = temple
6928
6929 entry = scrolls
6930 text = DMD095 ; Tell me about the Scrolls.
6931 message = DHP012 ; The Scrolls contain the vast knowledge of our people. They are the foundation of our civilization. They represent order and stability.
6932 goto = temple
6933
6934 entry = sword
6935 text = DMD096 ; Tell me about the Sword.
6936 message = DHP013 ; The Sword is a powerful weapon against injustice and fear. It is useless against the mundane but against evil, it is invincible.
6937 goto = temple
6938
6939 entry = gone, initial
6940 text = DMD097 ; Why do you say that everything is now gone?
6941 message = DHP014 ; The Ancients have taken over our world. They have outlawed our religion and imprisoned spiritual leaders such as me.
6942 unhide = leader
6943 unhide = force
6944 unhide = leave
6945 goto = temple
6946
6947 entry = leader
6948 text = DMD098 ; You're a spiritual leader?
6949 message = DHP015 ; I was the High Priestess. I conveyed the wisdom of the Keepers to all Dark Worlders who worshipped the Triangle. But now I am forbidden by the Ancients to instruct our people.
6950 unhide = why
6951 goto = temple
6952
6953 entry = why
6954 text = DMD238 ; Why are you helping me if you are forbidden to do so?
6955 message = DHP003 ; Just because something is forbidden, does not mean it no longer occurs. It is my destiny to teach; it is your destiny to learn and act upon that knowledge. Restrictions only enhance the desire to fulfill that destiny.
6956 goto = temple
6957
6958 entry = force
6959 text = DMD099 ; You don't look like you're imprisoned.
6960 message = DHP016 ; I am imprisoned here in a confinement beam. The Ancients thought it too dangerous to keep all the religious leaders imprisoned in the same area. Some are held in the prison, some under house arrest.
6961 unhide = lock
6962 goto = temple
6963
6964 entry = lock
6965 text = DMD100 ; Some of you are held under house arrest? I expected worse from the Ancients.
6966 message = DHP017 ; It is more insidious than it sounds. The Ancients had their minions install power locks all over the area. The machines in the Power Center direct energy to various sections of the city to split us up and discourage rebellion.
6967 goto = temple
6968
6969 entry = leave, initial
6970 text = DMD092 ; This is all making my head swim. I need some fresh air.
6971 message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
6972 goto = exit
6973
6974
6975node = dark
6976 fallthrough = 1, options
6977
6978 entry = negative, initial
6979 text = DMD089 ; Why do say that this place is a negative image of my world?
6980 message = DHP006 ; We are what you would consider to be the dark side of yourselves. What seems to be madness to you, we consider sane. What you perceive as pain, we feel as pleasure.
6981 unhide = evil
6982 goto = dark
6983
6984 entry = evil
6985 text = DMD102 ; Now I understand why there are so many evil creatures here.
6986 message = DHP019 ; You have malevolent creatures in your own world, too. Do not confuse madness with evil. Most of us want to live in peaceful co-existence with the Normal World.
6987 goto = dark
6988
6989 entry = counterpart, initial
6990 text = DMD090 ; How much is the Dark World a counterpart to my own?
6991 message = DHP007 ; People and places in your world have parallels here in the Dark World. There are differences, however. Sometimes the Dark World counterparts are missing -- killed by the Ancients or otherwise lost.
6992 unhide = actions
6993 goto = dark
6994
6995 entry = actions
6996 text = DMD101 ; Can actions in the Dark World affect the Normal World?
6997 message = DHP018 ; Sometimes, but the rules governing these correlations are not understood. But yes, many times an action in the Dark World causes a reaction in its Normal World counterpart. Electromagnetic correlations seem to be the strongest.
6998 goto = dark
6999
7000 entry = leave, initial
7001 text = DMD092 ; This is all making my head swim. I need some fresh air.
7002 message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
7003 goto = exit
7004
7005
7006
7007node = portals
7008 fallthrough = 1, options
7009
7010 entry = visitors, initial
7011 text = DMD104 ; Have any Dark Worlders crossed a portal into the Normal World?
7012 message = DHP021 ; No, but it is more a matter of biology than physics. We would die immediately after crossing the barrier into your world. Our bodies require the chaos of our world; you humans are more adaptable.
7013 goto = portals
7014
7015 entry = locations, initial
7016 text = DMD105 ; Do you know where all the portals are located?
7017 message = DHP022 ; No one knows where all the portals are. There is one located in the Power Center, inside a maze. I have heard that another exists elsewhere nearby, but the Ancients keep its location secret.
7018 goto = portals
7019
7020 entry = leave, initial
7021 text = DMD092 ; This is all making my head swim. I need some fresh air.
7022 message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
7023 goto = exit
7024
7025
7026node = ancients
7027 fallthrough = 1, options
7028
7029 entry = where, initial
7030 text = DMD106 ; Where are the Ancients now?
7031 message = DHP023 ; The Ancients control things telepathically, using their psychically-evolved brains. They slumber in their spaceship, hovering over the Power Center. Few have ever seen them.
7032 goto = ancients
7033
7034 entry = want, initial
7035 text = DMD107 ; What do the Ancients want?
7036 message = DHP024 ; They want to drain the life-force from sentient creatures to sustain them in their eternal slumber. We have tried to stop them but their minds are too powerful.
7037 unhide = stop
7038 goto = ancients
7039
7040 entry = stop
7041 text = DMD109 ; How did you try to stop them?
7042 message = DHP026 ; A short time ago we staged an uprising. The Keepers of the Points led the rebellion, but they failed.
7043 unhide = keepers
7044 unhide = rebellion
7045 goto = ancients
7046
7047 entry = rebellion
7048 text = DMD110 ; What happened to the rebellion?
7049 message = DHP027 ; It was crushed by the Ancients. You see, Michael, you are our only remaining hope for defeating the Ancients.
7050 unhide = know
7051 goto = ancients
7052
7053 entry = know
7054 text = DMD240 ; You know who I am?
7055 message = DHP030 ; Of course, Michael. The story of your first battle against the Ancients is chronicled in our sacred book, The Necronomicon. It also foretells that you will defeat the Ancients once again. So you see, you can not escape your destiny.
7056 goto = ancients
7057
7058 entry = keepers
7059 text = DMD111 ; What became of the Keepers?
7060 message = DHP028 ; The three Keepers went into hiding, but recently have been found. The Keeper of the Sword was killed and the Keeper of Scrolls imprisoned. I heard the Keeper of the Light has also been slain.
7061 unhide = scrolls
7062 destroy = (Location0810) scrolls
7063 goto = ancients
7064
7065 entry = scrolls
7066 text = DMD239 ; Do you know where the Keeper of the Scrolls is imprisoned?
7067 message = DHP029 ; She is being held captive in the prison compound at the Ancients' power center. If you are planning to visit her, be warned that the biomechanoids guarding the prison will not be reluctant to kill organics like yourself.
7068 goto = ancients
7069
7070 entry = leave, initial
7071 text = DMD092 ; This is all making my head swim. I need some fresh air.
7072 message = DHP009 ; It is much to absorb in a single session. Return when you are ready to learn more. As you can see, I have nowhere else to go.
7073 goto = exit
7074
7075
7076node = nomore
7077
7078 entry = more, initial
7079 text = DMD114 ; I have many more questions to ask you.
7080 message = DHP031 ; I am afraid I have nothing more to tell you. You should go before the Drekketh Guard return. They check on me regularly.
7081 unhide = (Location0904) credo
7082 destroy = (CredoLearned) credo
7083 unhide = (IkandUkRiddle) riddle
7084 destroy = (IkandUkPass) riddle
7085 goto = nomore
7086
7087 entry = credo
7088 text = DMD108 ; Wait! Do you know what the Ancients' credo is?
7089 message = DHP025 ; Their credo is Death Provides Life. It is how they look upon the countless worlds they have plundered. The Ancients are parasites. They do not care who they destroy. Now leave before the Ancients find and destroy you.
7090 assign = CredoLearned, 1
7091 unhide = more
7092 goto = exit
7093
7094 entry = riddle
7095 text = DMD241 ; One last thing. Can you tell me whether it is day or night?
7096 message = DHP032 ; Such temporal concepts only matter to soldiers such as the Drekketh Guard or biomechanical sentries. I'm sorry, that is an issue that is beyond the boundaries of my thoughts.
7097 unhide = more
7098 goto = exit
7099
7100 entry = thanks, initial
7101 text = DMD242 ; Thank you for everything you have taught me.
7102 message = DHP033 ; The best way to thank me is to fulfill your destiny. Fare well.
7103 unhide = more
7104 unhide = thanks
7105 goto = exit
7106conversation = 034.txt ; Room 502, Jack
7107
7108speaker = 0, Mike
7109speaker = 1, Jack
7110
7111node = intro
7112 fallthrough = 0, exit
7113
7114 entry = one, initial
7115 text = DMN249 ; What...what happened?
7116 message = DJK012 ;I told you not to trust those shrinks, didn't I?
7117 goto = intro
7118
7119 entry = two, initial
7120 text = DMN248 ;Where am I? I thought I just blew up a spaceship...
7121 message = DJK011 ;You're in Dr. Sims' office. Don't you remember?
7122 hide = one
7123 goto = intro
7124
7125 entry = three, initial
7126 text = DMN250 ; What happened to Dr. Sims? He's been stabbed!
7127 message = DJK013 ; You don't remember, Mikey boy? We killed him. He was getting in the way
7128 hide = one
7129 hide = two
7130 unhide = four
7131 goto = intro
7132
7133 entry = four
7134 text = DMN251 ; What do you mean `we' killed Dr. Sims?
7135 message = DJK014 ;Don't you get it, Mikey boy? You and me, we're both one and the same.
7136 assign = speaker, 0
7137 message = DMN252 ; What are you talking about? Wait a minute! I get it! You're the Shape Shifter!
7138 assign = speaker, 1
7139 message = DJK015 ;Nope. You're wrong again, Mikey boy. In case you haven't figured it out, I don't exist at all! I am you, and you are me, and we are all together! Get it? Ha, ha, ha!
7140 assign = speaker, 0
7141 message = DMN253 ;No, I don't get it. How can you and me be the same person?
7142 assign = speaker, 1
7143 message = DJK016 ;I'm your Dark World counterpart, Mikey. A manifestation of your own sick mind. If you don't believe me, grab the knife and try to kill me. Come on, Mikey boy, give it a try!
7144 goto = exit
7145conversation = 035.txt ; Room 1002, Biomechanoid
7146
7147declare = HaveDataCard()
7148import = HaveDataCard()
7149declare = BiomechanoidClue()
7150import = BiomechanoidClue()
7151declare = IkandUkRiddle()
7152import = IkandUkRiddle()
7153declare = BiomechanoidShoot()
7154import = BiomechanoidShoot()
7155declare = PriestessDoorUsed()
7156import = PriestessDoorUsed()
7157
7158speaker = 0, Mike
7159speaker = 1, Biomechanoid
7160
7161
7162node = decision
7163 goto = (PriestessDoorUsed) halt
7164 goto = (IkandUkRiddle) riddle
7165 goto = options
7166
7167
7168node = options
7169 fallthrough = 0, lastquestion
7170
7171 entry = lost, initial
7172 text = DMD191 ; Can you help me? I think I'm lost.
7173 message = DBM004 ; Walk elsewhere, organic form. You do not belong here.
7174 unhide = leave
7175 goto = options
7176
7177 entry = guard, initial
7178 text = DMD192 ; Are you one of the Drekketh Guard?
7179 message = DBM002 ; Hardly. I simply a biomechanoid, pulled off the assembly line for sentry duty.
7180 unhide = leave
7181 goto = options
7182
7183 entry = building, initial
7184 text = DMD193 ; Why are you guarding this building?
7185 message = DBM006 ; It is the house of the High Priestess. It has been deemed off-limits to all personnel.
7186 unhide = (HaveDataCard) card
7187 unhide = why
7188 unhide = leave
7189 goto = options
7190
7191 entry = why
7192 text = DMD194 ; Why is the house of the High Priestess off-limits?
7193 message = DBM007 ; I presume that Ancients believe that it still contains secrets hidden away--secrets that might undermine their authority.
7194 unhide = leave
7195 goto = options
7196
7197 entry = card
7198 text = DMD198 ; Look. I have a Privileged Worker card.
7199 message = DBM011 ; No one may enter the house of the High Priestess! Not even Privileged Workers!
7200 unhide = leave
7201 goto = options
7202
7203 entry = leave
7204 text = DMD195 ; I'm sorry to have bothered you. I'll leave immediately.
7205 hide = card
7206 goto = exit
7207
7208
7209node = riddle
7210 fallthrough = 0, options
7211
7212 entry = resemble, initial
7213 text = DMD196 ; You resemble some, uh, friends of mine. I bet you can tell me if it is day or night.
7214 message = DBM009 ; It is not my business to know.
7215 goto = riddle
7216
7217 entry = news, initial
7218 text = DMD197 ; I have important news to give to the Ancients from Ik and Uk, but I can't tell if they are truthful.
7219 message = DBM010 ; Ik always tells the truth during the day but lies at night. Uk lies during the day but tells the truth at night. Now go away.
7220 assign = BiomechanoidClue, 1
7221 hide = resemble
7222 goto = exit
7223
7224
7225node = lastquestion
7226 fallthrough = 0, vaporize
7227
7228 entry = answers, initial
7229 text = DMD200 ; Look, buddy, I need some answers.
7230 message = DBM003 ; You ask too many questions for a Dark Worlder. Leave, before I vaporize you.
7231 hide = question
7232 goto = exit
7233
7234 entry = question, initial
7235 text = DMD201 ; May I ask you another question?
7236 message = DBM003 ; You ask too many questions for a Dark Worlder. Leave, before I vaporize you.
7237 hide = answers
7238 goto = exit
7239
7240
7241node = vaporize
7242
7243 entry = answers, initial
7244 text = DMD200 ; Look, buddy, I need some answers.
7245 message = DBM005 ; You do not follow orders well. You are obviously not under the Ancients' control. You are to be vaporized.
7246 unhide = answers
7247 assign = BiomechanoidShoot, 1
7248 goto = exit
7249
7250 entry = question, initial
7251 text = DMD201 ; May I ask you another question?
7252 message = DBM005 ; You do not follow orders well. You are obviously not under the Ancients' control You are to be vaporized
7253 unhide = question
7254 assign = BiomechanoidShoot, 1
7255 goto = exit
7256
7257
7258node = halt
7259
7260 entry = business, initial
7261 text = DMD199 ; I have urgent business inside that building. By order of the Ancients.
7262 message = DBM008 ; My orders are too keep all personnel away from the House of the High Priestess. And I am the one with the gun,
7263 assign = BiomechanoidShoot, 1
7264 assign = PriestessDoorUsed, 0
7265 unhide = business
7266 goto = (HaveDataCard) try
7267 goto = exit
7268
7269 entry = leave, initial
7270 text = DMD195 ; I'm sorry to have bothered you. I'll leave immediately
7271 assign = BiomechanoidShoot, 0
7272 assign = PriestessDoorUsed, 0
7273 unhide = leave
7274 goto = exit
7275
7276
7277node = try
7278
7279 entry = card, initial
7280 text = DMD198 ; Look. I have a Privileged Worker card
7281 message = DBM012 ; There are not exceptions. You will be vaporized.
7282 assign = BiomechanoidShoot, 1
7283 unhide = card
7284 goto = exit
7285
7286 entry = leave, initial
7287 text = DMD195 ; I'm sorry to have bothered you. I'll leave immediately
7288 assign = BiomechanoidShoot, 0
7289 unhide = leave
7290 goto = exit
7291
7292conversation = 036.txt ; Room 401, Telephone Call
7293
7294declare = DialedRing()
7295import = DialedRing()
7296declare = DialedBusy()
7297import = DialedBusy()
7298declare = DialedSheriff()
7299import = DialedSheriff()
7300declare = Dialed911()
7301import = Dialed911()
7302
7303speaker = 0, Mike
7304speaker = 1, Sheriff
7305
7306
7307node = begin
7308 goto = (DialedSheriff) Sheriff
7309 goto = Dial
7310
7311
7312node = Dial
7313
7314 entry = Mom, initial
7315 text = DMN433 ; I wonder how Mom is doing.
7316 assign = DialedBusy, 1
7317 unhide = Mom
7318 goto = exit
7319
7320 entry = Sheriff, initial
7321 text = DMN434 ; Maybe I can get the Sheriff out of his office.
7322 assign = DialedSheriff, 1
7323 unhide = Sheriff
7324 goto = exit
7325
7326 entry = emergency, initial
7327 text = DMN435 ; Of course! I should dial 911.
7328 assign = Dialed911, 1
7329 unhide = emergency
7330 goto = exit
7331
7332 entry = Sims, initial
7333 text = DMN436 ; I've got to talk to Dr. Sims.
7334 assign = DialedRing, 1
7335 unhide = Sims
7336 goto = exit
7337
7338 entry = Rita, initial
7339 text = DMN437 ; I can't resist calling Rita's house.
7340 assign = DialedRing, 1
7341 unhide = Rita
7342 goto = exit
7343
7344
7345node = Sheriff
7346
7347 entry = one, initial
7348 text = DMN114 ; There's a big car accident out on Highway 71!
7349 message = DSB076 ; Where did it happen?
7350 goto = accident
7351
7352 entry = two, initial
7353 text = DMN115 ; I want to report a robbery in progress. Come quick!
7354 message = DSB077 ; Who's being robbed?
7355 goto = robbery
7356
7357 entry = three, initial
7358 text = DMN116 ; Help! Some guys are trying to kill me!!
7359 message = DSB078 ; Yeah, right. Look, I'm getting might tired of you teenagers and your crank calls.
7360 goto = kill
7361
7362 entry = four, initial
7363 text = DMN117 ; I want to report a murder!
7364 message = DSB079 ; Oh yeah? This sounds like another crank call. Who was murdered this time?
7365 goto = murder
7366
7367
7368node = accident
7369
7370 entry = one, initial
7371 text = DMN118 ; Uh, out by the old abandoned gas station!
7372 message = DSB080 ; Okay. That's the state troopers' jurisdiction. I'll contact them right away. Thanks.
7373 assign = DialedSheriff, 0
7374 goto = exit
7375
7376 entry = two, initial
7377 text = DMN119 ; Right near the interstate highway!
7378 message = DSB080 ; Okay. That's the state troopers' jurisdiction. I'll contact them right away. Thanks.
7379 assign = DialedSheriff, 0
7380 goto = exit
7381
7382
7383node = robbery
7384
7385 entry = one, initial
7386 text = DMN120 ; Some poor, old lady over at the ATM. She got roughed up pretty bad.
7387 message = DSB081 ; Thanks. I'll be there in a jiffy.
7388 assign = DialedSheriff, 1
7389 goto = exit
7390
7391 entry = two, initial
7392 text = DMN121 ; The Dairy Freeze just outside of town!
7393 message = DSB081 ; Thanks. I'll be there in a jiffy.
7394 assign = DialedSheriff, 1
7395 goto = exit
7396
7397
7398node = kill
7399
7400 entry = one, initial
7401 text = DMN122 ; No, really. He's got a chain saw and a real wild look in his eye.
7402 message = DSB082 ; Har, har! Big laugh on the Sheriff. You better hope I never find out who you are!
7403 assign = DialedSheriff, 0
7404 goto = exit
7405
7406 entry = two, initial
7407 text = DMN123 ;Ugh! I think they got me!
7408 message = DSB082 ; Har, har! Big laugh on the Sheriff. You better hope I never find out who you are!
7409 assign = DialedSheriff, 0
7410 goto = exit
7411
7412
7413node = murder
7414
7415 entry = one, initial
7416 text = DMN124 ;Uh, well, someone in town. Someone important.
7417 message = DSB083 ; Uh-huh. Look, punk, I'm busy with a real murder investigation here.
7418 assign = DialedSheriff, 0
7419 goto = exit
7420
7421 entry = two, initial
7422 text = DMN125 ; I don't know! Come quick!
7423 message = DSB083 ; Uh-huh. Look, punk, I'm busy with a real murder investigation here.
7424 assign = DialedSheriff, 0
7425 goto = exit
7426conversation = 037.txt ; Room 905, Keeper of Souls - Before sacrifice
7427
7428speaker = 0, Mike
7429speaker = 1, Keeper of the Souls
7430
7431declare = ArgranStatus
7432import = ArgranStatus()
7433declare = BartenderStatus
7434import = BartenderStatus()
7435declare = GothStatus
7436import = GothStatus()
7437
7438
7439node = options
7440
7441 entry = where, initial
7442 text = DMD214 ;Where am I?
7443 message = DKD004 ; You are in the Underworld, Michael. The River of the Dead.
7444 unhide = name
7445 unhide = underworld
7446 goto = options
7447
7448 entry = name
7449 text = DMD226 ; You know my name!
7450 message = DKD002 ; Yes, Michael. I've been expecting you.
7451 goto = options
7452
7453 entry = underworld
7454 text = DMD215 ;What is the Underworld?
7455 message = DKD005 ; It is that place where the beings of Dark World come when their bio-matter has expired. As the Keeper of the Souls, all those who die in the Dark World fall under my care.
7456 hide = who
7457 hide = keeper
7458 goto = options
7459
7460 entry = who, initial
7461 text = DMD216 ; Who are you?
7462 message = DKD006 ; I am called the Keeper of Souls.
7463 unhide = keeper
7464 goto = options
7465
7466 entry = keeper
7467 text = DMD217 ; Keeper of the Souls? What does that mean?
7468 message = DKD007 ; I am the guardian of the Underworld, and the keeper of the dead. All those who die in Dark World fall under my care.
7469 hide = where
7470 hide = underworld
7471 goto = options
7472
7473 entry = what, initial
7474 text = DMD218 ;What happened to me?
7475 message = DKD008 ; You met with an unfortunate accident, Michael. You were killed.
7476 hide = name
7477 hide = underworld
7478 hide = keeper
7479 unhide = whatagain
7480 unhide = notyou
7481 goto = KillKeeper
7482
7483 entry = whatagain
7484 text = DMD218 ;What happened to me?
7485 message = DKD003 ; Hello again, Michael. You have destroyed your bio-matter once more, I see.
7486 unhide = whatagain
7487 unhide = notyou
7488 goto = (BartenderStatus) ArgranTest
7489 goto = KillBartender
7490
7491 entry = notyou
7492 text = DMD227 ; Oh, no! Not you again!
7493 message = DKD003 ; Hello again, Michael. You have destroyed your bio-matter once more, I see.
7494 unhide = whatagain
7495 unhide = notyou
7496 goto = (BartenderStatus) ArgranTest
7497 goto = KillBartender
7498
7499
7500node = KillKeeper
7501 fallthrough = 0, KillBartender
7502
7503 entry = dead, initial
7504 text = DMD219 ; Are you saying that I'm dead?
7505 message = DKD009 ; Not exactly. You are not of this world and hence not easily destroyed here. You will leave this place. It is your destiny.
7506 hide = what
7507 unhide = immortal
7508 unhide = destiny
7509 goto = KillKeeper
7510
7511 entry = what, initial
7512 text = DMD202 ; What's going on?
7513 message = DKD011 ; You are destined to stand against the evil forces controlling the Dark World. You are charged with defeating the Ancients and saving your own world in the process. Some of the people of Dark World will aid you.
7514 hide = dead
7515 unhide = aid
7516 unhide = you
7517 goto = KillKeeper
7518
7519 entry = immortal
7520 text = DMD220 ; Does that mean I'm immortal?
7521 message = DKD010 ; Hardly, Michael. You are still subject to the cold hand of death. But you are not easily killed. I foresee that you will again visit me in this place. One day you will stay permanently if you continue to be so careless.
7522 goto = KillKeeper
7523
7524 entry = destiny
7525 text = DMD221 ;What is my destiny?
7526 message = DKD011 ; You are destined to stand against the evil forces controlling Dark World. You are charged with defeating the Ancients, and saving your own world in the process. Some of the people of Dark World will aid you.
7527 hide = immortal
7528 unhide = aid
7529 unhide = you
7530 goto = KillKeeper
7531
7532 entry = aid
7533 text = DMD222 ; Who will aid me?
7534 message = DKD012 ; You will meet them in the course of your journey. They will extend the hand of friendship to you. But they will pay with their lives, and their souls be remanded to me. Attend!
7535 hide = immortal
7536 hide = you
7537 goto = exit
7538
7539 entry = you
7540 text = DMD225 ; Why don't you help me? You're a Keeper, after all!?
7541 message = DKD014 ; If it were not for my intervention, you life fluids would now be flowing below in the River of the Dead.
7542 goto = KillKeeper
7543
7544
7545node = KillBartender
7546 fallthrough = 0, ArgranTest
7547
7548 entry = else, initial
7549 text = DMD228 ; Please don't tell me that someone else will be sacrificed because of me!
7550 message = DKD017 ; Attend!
7551 hide = blood
7552 goto = exit
7553
7554 entry = blood, initial
7555 text = DMD229 ; Who's blood are you going to spill this time?
7556 message = DKD017 ; Attend!
7557 hide = else
7558 goto = exit
7559
7560
7561node = ArgranTest
7562 goto = (ArgranStatus) GothTest
7563 goto = KillArgran
7564
7565
7566node = KillArgran
7567 fallthrough = 0, GothTest
7568
7569 entry = else, initial
7570 text = DMD228 ; Please don't tell me that someone else will be sacrificed because of me!
7571 message = DKD017 ; Attend!
7572 hide = blood
7573 goto = exit
7574
7575 entry = blood, initial
7576 text = DMD229 ; Who's blood are you going to spill this time?
7577 message = DKD017 ; Attend!
7578 hide = else
7579 goto = exit
7580
7581
7582node = GothTest
7583 goto = (GothStatus) KillMike
7584 goto = KillGoth
7585
7586
7587node = KillGoth
7588 fallthrough = 0, KillMike
7589
7590 entry = else, initial
7591 text = DMD228 ; Please don't tell me that someone else will be sacrificed because of me!
7592 message = DKD017 ; Attend!
7593 hide = blood
7594 goto = exit
7595
7596 entry = blood, initial
7597 text = DMD229 ; Who's blood are you going to spill this time?
7598 message = DKD017 ; Attend!
7599 hide = else
7600 goto = exit
7601
7602
7603node = KillMike
7604
7605 entry = else, initial
7606 text = DMD228 ; Please don't tell me that someone else will be sacrificed because of me!
7607 message = DKD019 ; You have been too careless, Michael. There is no one else to sacrifice in your place. Now, alas, it is your turn to plunge into the River of Blood!
7608 unhide = else
7609 goto = exit
7610
7611 entry = blood, initial
7612 text = DMD229 ; Who's blood are you going to spill this time?
7613 message = DKD019 ; You have been too careless, Michael. There is no one else to sacrifice in your place. Now, alas, it is your turn to plunge into the River of Blood!!
7614 unhide = blood
7615 goto = exit
7616conversation = 038.txt ; Room 905, Keeper of Souls - After sacrifice
7617
7618speaker = 0, Mike
7619speaker = 1, Keeper of the Souls
7620
7621declare = ArgranStatus
7622import = ArgranStatus
7623declare = BartenderStatus
7624import = BartenderStatus
7625declare = GothStatus
7626import = GothStatus
7627declare = ArgranSacrificed
7628import = ArgranSacrificed
7629declare = BartenderSacrificed
7630import = BartenderSacrificed
7631declare = GothSacrificed
7632import = GothSacrificed
7633declare = KeeperSacrificed
7634import = KeeperSacrificed
7635
7636node = KillKeeper
7637 fallthrough = 0, BartenderTest
7638
7639 entry = what, initial
7640 text = DMD230 ; What in God's name was that?
7641 message = DKD013 ; The life fluids of the Keeper of the Light now flows in the River of the Dead. Her bio-matter expired not long after she met you in the portal.
7642 unhide = terrible
7643 goto = KillKeeper
7644
7645 entry = terrible
7646 text = DMD223 ; Why, you blood-thirsty monster! How could you do such a terrible thing!
7647 message = DKD015 ; Her blood is on your hands, Michael. She sacrificed herself so that you could fulfill your destiny and defeat the Ancients. If you fail to do so, death will eventually reach out and pull you into its bloody depths.
7648 goto = KillKeeper
7649
7650 entry = creeps, initial
7651 text = DMD224 ; Jeez, this place gives me the creeps!
7652 message = DKD016 ; You need not linger here, Michael. I have my work to attend to, and you have yours.
7653 goto = KillKeeper
7654
7655 entry = out, initial
7656 text = DMD231 ; How do I get out of this hell-hole?
7657 message = DKD018 ; Climb the staircase. It leads back to Dark World, near to where the Ancients have erected their power generator. Go, and fullfill your destiny.
7658 assign = KeeperSacrificed, 1
7659 hide = what
7660 hide = terrible
7661 hide = creeps
7662 goto = exit
7663
7664
7665Node = BartenderTest
7666 goto = (BartenderStatus) ArgranTest
7667 goto = KillBartender
7668
7669
7670node = KillBartender
7671 fallthrough = 0, ArgranTest
7672
7673 entry = what, initial
7674 text = DMD232 ; Who was sacrificed this time?
7675 message = DKD020 ; The blood of the Food Hall proprietor now flows among the Dead. The Drekketh Guard executed him after learning he had provided you with food.
7676 unhide = terrible
7677 goto = KillBartender
7678
7679 entry = terrible
7680 text = DMD233 ; Why, that's terrible!
7681 message = DKD021 ; Much blood is on your hands, Michael. If you continue to fail, their sacrifices will be in vain.
7682 goto = KillBartender
7683
7684 entry = creeps, initial
7685 text = DMD224 ; Jeez, this place gives me the creeps!
7686 message = DKD016 ; You need not linger here, Michael. I have my work to attend to, and you have yours.
7687 goto = KillBartender
7688
7689 entry = out, initial
7690 text = DMD234 ; Please, let me out of here!
7691 message = DKD022 ; You are free to go, Michael. Farewell, and do not forget those who have died so that you may carry out your quest to save both our worlds.
7692 assign = BartenderSacrificed, 1
7693 hide = what
7694 hide = terrible
7695 hide = creeps
7696 goto = exit
7697
7698
7699Node = ArgranTest
7700 goto = (ArgranStatus) GothTest
7701 goto = KillArgran
7702
7703
7704node = KillArgran
7705 fallthrough = 0, GothTest
7706
7707 entry = what, initial
7708 text = DMD232 ; Who was sacrificed this time?
7709 message = DKD023 ; The Drekketh Guard disemboweled the weaponsmith after discovering he had provided you with a biomechanical arm. His entrails now float among the Dead.
7710 unhide = terrible
7711 goto = KillArgran
7712
7713 entry = terrible
7714 text = DMD233 ; Why, that's terrible!
7715 message = DKD021 ; Much blood is on your hands, Michael. If you continue to fail, their sacrifices will be in vain.
7716 goto = KillArgran
7717
7718 entry = creeps, initial
7719 text = DMD224 ; Jeez, this place gives me the creeps!
7720 message = DKD016 ; You need not linger here, Michael. I have my work to attend to, and you have yours.
7721 goto = KillArgran
7722
7723 entry = out, initial
7724 text = DMD234 ; Please, let me out of here!
7725 message = DKD022 ; You are free to go, Michael. Farewell, and do not forget those who have died so that you may carry out your quest to save both our worlds.
7726 assign = ArgranSacrificed, 1
7727 hide = what
7728 hide = terrible
7729 hide = creeps
7730 goto = exit
7731
7732
7733Node = GothTest
7734 goto = (GothStatus) exit
7735 goto = KillGoth
7736
7737
7738node = KillGoth
7739 fallthrough = 0, exit
7740
7741 entry = what, initial
7742 text = DMD232 ; Who was sacrificed this time?
7743 message = DKD024 ; Goth no longer serves the Keepers. I now have guardianship over his soul as it flows among the Dead.
7744 unhide = terrible
7745 goto = KillGoth
7746
7747 entry = terrible
7748 text = DMD233 ; Why, that's terrible!
7749 message = DKD021 ; Much blood is on your hands, Michael. If you continue to fail, their sacrifices will be in vain.
7750 goto = KillGoth
7751
7752 entry = creeps, initial
7753 text = DMD224 ; Jeez, this place gives me the creeps!
7754 message = DKD016 ; You need not linger here, Michael. I have my work to attend to, and you have yours.
7755 goto = KillGoth
7756
7757 entry = out, initial
7758 text = DMD234 ; Please, let me out of here!
7759 message = DKD022 ; You are free to go, Michael. Farewell, and do not forget those who have died so that you may carry out your quest to save both our worlds.
7760 assign = GothSacrificed, 1
7761 hide = what
7762 hide = terrible
7763 hide = creeps
7764 goto = exit
7765
7766conversation = 039.txt ; Room 308, Shooting Gallery Barker
7767
7768
7769declare = GossipChildren()
7770import = GossipChildren()
7771declare = GossipGallery()
7772import = GossipGallery()
7773declare = GossipMoney()
7774import = GossipMoney()
7775declare = ShootingGalleryCount()
7776import = ShootingGalleryCount()
7777declare = ShootingGalleryWon()
7778import = ShootingGalleryWon()
7779
7780speaker = 0, Mike
7781speaker = 1, Barker
7782
7783
7784node = decision
7785 goto = (ShootingGalleryWon) Won
7786 goto = options
7787
7788
7789node = options
7790 fallthrough = 0, Shoot
7791
7792 entry = excuse, initial
7793 text = DMN445 ; Excuse me, sir.
7794 message = DSG006 ; Step right up! Step right up! I see a man who looks like a good shot.
7795 unhide = excuseagain
7796 unhide = may
7797 unhide = (ShootingGalleryCount) cheat
7798 goto = Decoration
7799
7800 entry = excuseagain
7801 text = DMN445 ; Excuse me, sir.
7802 message = DSG007 ; He's back again! Have you worked up a little more courage?
7803 unhide = excuseagain
7804 unhide = may
7805 unhide = (ShootingGalleryCount) cheat
7806 goto = Decoration
7807
7808 entry = may
7809 text = DMD201 ; May I ask you another question?
7810 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7811 unhide = excuseagain
7812 unhide = may
7813 unhide = (ShootingGalleryCount) cheat
7814 hide = later
7815 goto = exit
7816
7817 entry = answers, initial
7818 text = DMD200 ; Look, buddy, I need some answers.
7819 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7820 hide = excuse
7821 unhide = excuseagain
7822 unhide = answers
7823 unhide = (ShootingGalleryCount) cheat
7824 hide = later
7825 goto = exit
7826
7827 entry = cost, initial
7828 text = DMN438 ; I want to try. How much does it cost?
7829 message = DSG004 ; Put your money away! All the attractions here are free!
7830 hide = excuse
7831 hide = excuseagain
7832 hide = ticket
7833 unhide = later
7834 goto = options
7835
7836 entry = ticket, initial
7837 text = DMN439 ; Here's my admission ticket.
7838 message = DSG003 ; Big deal, you got a ticket! You want a prize or something? Pick up one of the guns and shoot!
7839 unhide = later
7840 hide = excuse
7841 hide = excuseagain
7842 goto = options
7843
7844 entry = cheat
7845 text = DMN464 ; I think this game is rigged.
7846 message = DSG005 ; Are you nuts? Get out of here!!
7847 unhide = excuseagain
7848 unhide = cheat
7849 hide = later
7850 goto = exit
7851
7852 entry = later
7853 text = DMN441 ; I don't think I'll take a shot right now. Maybe later.
7854 message = DSG009 ; What's the matter, tough guy? You scared of guns? Go on, walk away!
7855 unhide = excuseagain
7856 unhide = (ShootingGalleryCount) cheat
7857 goto = exit
7858
7859
7860node = Decoration
7861 fallthrough = 0, DecorationTest
7862
7863 entry = strange, initial
7864 text = DMN446 ; What's with all the strange decorations around this carnival?
7865 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7866 hide = answers
7867 goto = exit
7868
7869 entry = answers, initial
7870 text = DMD200 ; Look, buddy, I need some answers.
7871 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7872 unhide = answers
7873 goto = exit
7874
7875
7876node = DecorationTest
7877 goto = (GossipMoney) Money
7878 goto = (GossipGallery) Gallery
7879 goto = (GossipChildren) Child
7880 goto = Shoot
7881
7882
7883node = Money
7884 fallthrough = 0, aftermoney
7885
7886 entry = may, initial
7887 text = DMD201 ; May I ask you another question?
7888 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7889 unhide = may
7890 goto = exit
7891
7892 entry = one, initial
7893 text = DMN449 ; I understand that some money was stolen from the carnival not too long ago.
7894 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7895 hide = may
7896 hide = answers
7897 goto = exit
7898
7899 entry = answers, initial
7900 text = DMD200 ; Look, buddy, I need some answers.
7901 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7902 unhide = answers
7903 goto = exit
7904
7905
7906node = aftermoney
7907 goto = (GossipGallery) Gallery
7908 goto = (GossipChildren) Child
7909 goto = Shoot
7910
7911
7912node = Gallery
7913 fallthrough = 0, aftergallery
7914
7915 entry = may, initial
7916 text = DMD201 ; May I ask you another question?
7917 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7918 unhide = may
7919 goto = exit
7920
7921 entry = accident, initial
7922 text = DMN440 ; I heard there was an accident here lately and that you almost got killed.
7923 message = DSG008 ; How did you find out about that?
7924 hide = may
7925 hide = answers
7926 unhide = heard
7927 unhide = happened
7928 unhide = story
7929 goto = Gallery
7930
7931 entry = answers, initial
7932 text = DMD200 ; Look, buddy, I need some answers.
7933 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7934 unhide = answers
7935 goto = exit
7936
7937 entry = heard
7938 text = DMN442 ; I just heard it. Is it true?
7939 message = DSG010 ; It was just an accident. No big deal. All the lawsuits were settled.
7940 hide = heard
7941 hide = happened
7942 hide = story
7943 goto = Shoot
7944
7945 entry = happened
7946 text = DMN443 ; One of your co-workers told me. What happened?
7947 message = DSG011 ; Somebody's been spreading rumors around this carnival. If I ever catch them, it'll make the Shooting Gallery Massacre look tame by comparison!
7948 hide = heard
7949 hide = happened
7950 hide = story
7951 goto = Shoot
7952
7953 entry = story
7954 text = DMN444 ; It's all over the carnival. Everyone's heard the story.
7955 message = DSG011 ; Somebody's been spreading rumors around this carnival. If I ever catch them, it'll make the Shooting Gallery Massacre look tame by comparison!
7956 hide = heard
7957 hide = happened
7958 hide = story
7959 goto = Shoot
7960
7961
7962node = aftergallery
7963 goto = (GossipChildren) Child
7964 goto = Shoot
7965
7966
7967node = Child
7968 fallthrough = 0, shoot
7969
7970 entry = may, initial
7971 text = DMD201 ; May I ask you another question?
7972 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7973 unhide = may
7974 goto = exit
7975
7976 entry = children, initial
7977 text = DMN448 ; What's this I hear about missing children?.
7978 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7979 hide = may
7980 hide = answers
7981 goto = exit
7982
7983 entry = answers, initial
7984 text = DMD200 ; Look, buddy, I need some answers.
7985 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7986 unhide = answers
7987 goto = exit
7988
7989
7990node = Shoot
7991
7992 entry = may, initial
7993 text = DMD201 ; May I ask you another question?
7994 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
7995 unhide = may
7996 goto = exit
7997
7998 entry = answers, initial
7999 text = DMD200 ; Look, buddy, I need some answers.
8000 message = DSG012 ; Hey, just pick up a gun and shoot! You want me to lose my job?
8001 unhide = answers
8002 goto = exit
8003
8004 entry = later, initial
8005 text = DMN441 ; I don't think I'll take a shot right now. Maybe later.
8006 message = DSG009 ; What's the matter, tough guy? You scared of guns? Go on, walk away!
8007 unhide = later
8008 goto = exit
8009
8010
8011node = won
8012
8013 entry = excuse, initial
8014 text = DMN445 ; Excuse me, sir.
8015 message = DSG013 ; Hey, pal, you've given me enough grief for one day. Get lost!
8016 unhide = excuse
8017 goto = (GossipGallery) GalleryAgain
8018 goto = exit
8019
8020 entry = again, initial
8021 text = DMN463 ; I think I'd like to try it one more time.
8022 message = DSG013 ; Hey, pal, you've given me enough grief for one day. Get lost!
8023 unhide = again
8024 goto = exit
8025
8026 entry = fair, initial
8027 text = DMN038 ; Look, I feel bad about shooting up your booth. I want to return the prize I won.
8028 message = DSG002 ; You can have your prize, but I don't want to see your face around here again!
8029 unhide = fair
8030 goto = exit
8031
8032
8033node = GalleryAgain
8034
8035 entry = answers, initial
8036 text = DMD200 ; Look, buddy, I need some answers.
8037 message DSG005 ; Are you nuts? Get out of here!
8038 unhide = answers
8039 goto = exit
8040
8041 entry = accident, initial
8042 text = DMN440 ; I heard there was an accident here lately and that you almost got killed.
8043 message = DSG008 ; How did you find out about that?
8044 hide = answers
8045 unhide = heard
8046 unhide = happened
8047 unhide = story
8048 goto = GalleryAgain
8049
8050 entry = heard
8051 text = DMN442 ; I just heard it. Is it true?
8052 message = DSG010 ; It was just an accident. No big deal. All the lawsuits were settled.
8053 hide = heard
8054 hide = happened
8055 hide = story
8056 unhide = answers
8057 unhide = may
8058 goto GalleryAgain
8059
8060 entry = happened
8061 text = DMN443 ; One of your co-workers told me. What happened?
8062 message = DSG011 ; Somebody's been spreading rumors around this carnival. If I ever catch them, it'll make the Shooting Gallery Massacre look tame by comparison!
8063 hide = heard
8064 hide = happened
8065 hide = story
8066 unhide = answers
8067 unhide = may
8068 goto GalleryAgain
8069
8070 entry = story
8071 text = DMN444 ; It's all over the carnival. Everyone's heard the story.
8072 message = DSG011 ; Somebody's been spreading rumors around this carnival. If I ever catch them, it'll make the Shooting Gallery Massacre look tame by comparison!
8073 hide = heard
8074 hide = happened
8075 hide = story
8076 unhide = answers
8077 unhide = may
8078 goto GalleryAgain
8079
8080 entry = may, initial
8081 text = DMD201 ; May I ask you another question?
8082 message DSG005 ; Are you nuts? Get out of here!
8083 unhide = may
8084 goto = exit
8085
8086
8087conversation = 040.txt
8088
8089; Room 308, Wheel Barker
8090
8091declare = GossipChildren()
8092import = GossipChildren()
8093declare = GossipGallery()
8094import = GossipGallery()
8095declare = GossipMoney()
8096import = GossipMoney()
8097declare = SpinWheelCount()
8098import = SpinWheelCount()
8099declare = SpinWheelWin()
8100import = SpinWheelWin()
8101
8102speaker = 0, Mike
8103speaker = 1, Barker
8104
8105
8106node = intro
8107 goto = (SpinWheelWin) won
8108 goto = options
8109
8110
8111node = options
8112
8113 entry = excuse, initial
8114 text = DMN456 ; Excuse me, sir.
8115 message = DSW015 ; Who's feeling lucky today? Who's feeling lucky? Come right up, sir.
8116 unhide = okay
8117 hide = (SpinWheelCount) okay
8118 unhide = (SpinWheelCount) again
8119 unhide = (SpinWheelCount) lose
8120 unhide = (SpinWheelCount) cheat
8121 unhide = noplay
8122 goto = (GossipMoney) Money
8123 goto = (GossipGallery) Gallery
8124 goto = (GossipChildren) Child
8125 goto = options
8126
8127 entry = excuseagain
8128 text = DMN456 ; Excuse me, sir.
8129 message = DSW016 ; Why, it's the gentleman from earlier today. Feeling lucky yet, sir?
8130 unhide = okay
8131 hide = (SpinWheelCount) okay
8132 unhide = (SpinWheelCount) again
8133 unhide = (SpinWheelCount) lose
8134 unhide = (SpinWheelCount) cheat
8135 unhide = noplay
8136 goto = (GossipMoney) Money
8137 goto = (GossipGallery) Gallery
8138 goto = (GossipChildren) Child
8139 goto = options
8140
8141 entry = cost, initial
8142 text = DMN455 ; How much does it cost to play this game?
8143 message = DSW012 ; Keep your quarter. Everyone with an admission ticket gets a spin at the wheel.
8144 hide = excuse
8145 hide = excuseagain
8146 hide = ticket
8147 unhide = okay
8148 hide = (SpinWheelCount) okay
8149 unhide = (SpinWheelCount) again
8150 unhide = (SpinWheelCount) lose
8151 unhide = (SpinWheelCount) cheat
8152 unhide = noplay
8153 goto = options
8154
8155 entry = ticket, initial
8156 text = DMN454 ; I have an admission ticket.
8157 message = DSW011 ; You got an admission ticket? That entitles you to a spin at the wheel.
8158 hide = excuse
8159 hide = excuseagain
8160 unhide = noplay
8161 goto = options
8162
8163 entry = okay
8164 text = DMN451 ; How does this game work?
8165 message = DSW014 ; All you have to do call out a number between zero and nine, and then give the wheel a spin. If your number comes up, you win a prize. What could be simpler?
8166 hide = excuse
8167 unhide = excuseagain
8168 hide = noplay
8169 goto = EndConversation
8170
8171 entry = again
8172 text = DMN463 ; I think I'd like to try it one more time.
8173 message = DSW017 ; Go ahead, sir. Pick a number and give the wheel a spin.
8174 hide = excuse
8175 unhide = excuseagain
8176 unhide = again
8177 hide = okay
8178 hide = noplay
8179 goto = EndConversation
8180
8181 entry = lose
8182 text = DMN462 ; I keep losing.
8183 message = DSW018 ; You're just running into a string of bad luck, that's all. Come back and give it another try later.
8184 hide = excuse
8185 unhide = excuseagain
8186 unhide = lose
8187 hide = okay
8188 hide = noplay
8189 goto = EndConversation
8190
8191 entry = cheat
8192 text = DMN464 ; I think this game is rigged.
8193 message = DSW019 ; Hey, you callin' me a cheat? Take a hike, you loser!
8194 hide = excuse
8195 unhide = excuseagain
8196 unhide = cheat
8197 hide = okay
8198 hide = noplay
8199 goto = EndConversation
8200
8201 entry = noplay
8202 text = DMN457 ; I changed my mind. I don't think I want to play.
8203 message = DSW020 ; Okay, but you're passing up the chance of a lifetime. We're practically giving our prizes away!
8204 hide = excuse
8205 unhide = excuseagain
8206 goto = EndConversation
8207
8208
8209node = won
8210
8211 entry = excuse, initial
8212 text = DMN456 ; Excuse me, sir.
8213 message = DSW009 ; Sorry, Mack. Only one win to a customer.
8214 unhide = excuse
8215 goto = (GossipMoney) Money
8216 goto = (GossipGallery) Gallery
8217 goto = (GossipChildren) Child
8218 goto = EndConversation
8219
8220 entry = again, initial
8221 text = DMN463 ; I think I'd like to try it one more time.
8222 message = DSW009 ; Sorry, Mack. Only one win to a customer.
8223 unhide = again
8224 goto = EndConversation
8225
8226 entry = fair, initial
8227 text = DMN452 ; I think I should return my prize. There's something wrong with the game.
8228 message = DSW013 ; You saying my game is rigged? Get out of here!
8229 unhide = fair
8230 goto = EndConversation
8231
8232
8233node = Money
8234 fallthrough = 0, aftermoney
8235
8236 entry = one, initial
8237 text = DMN458 ; I heard that some of the carnival receipts were stolen recently.
8238 message = DSW021 ; Listen, mister, the only financial harm that's come to this carnival is from the guy who's been spreading these rumors and driving customers away.
8239 goto = (SpinWheelWin) EndConversation
8240 goto = options
8241
8242
8243node = aftermoney
8244 goto = (GossipGallery) Gallery
8245 goto = (GossipChildren) Child
8246 goto = (SpinWheelWin) EndConversation
8247 goto = options
8248
8249
8250node = Gallery
8251 fallthrough = 0, aftergallery
8252
8253 entry = one, initial
8254 text = DMN459 ; Someone told me that there was some kind of incident at the shooting gallery.
8255 message = DSW022 ; All blown out of proportion. But if I ever find out who's starting these rumors, he's going to have an incident of his own!
8256 goto = (SpinWheelWin) EndConversation
8257 goto = options
8258
8259
8260node = aftergallery
8261 goto = (GossipChildren) Child
8262 goto = (SpinWheelWin) EndConversation
8263 goto = options
8264
8265
8266node = Child
8267 fallthrough = 0, afterchild
8268
8269 entry = one, initial
8270 text = DMN460 ; What's all this about children disappearing from the carnival?
8271 message = DSW023 ; No truth to it, none at all. All these stories floating around, it's driving me nuts. Look, pal, this is the most stable place I've worked at since leaving prison. You have my word on that!
8272 goto = (SpinWheelWin) EndConversation
8273 goto = options
8274
8275
8276node = afterchild
8277 goto = (SpinWheelWin) EndConversation
8278 goto = options
8279
8280
8281node = EndConversation
8282 goto = exit
8283conversation = 041.txt
8284
8285; Room 309, Ring Toss Barker
8286
8287declare = GossipChildren()
8288import = GossipChildren()
8289declare = GossipGallery()
8290import = GossipGallery()
8291declare = GossipMoney()
8292import = GossipMoney()
8293declare = RingTossCount()
8294import = RingTossCount()
8295declare = RingTossWon()
8296import = RingTossWon()
8297
8298speaker = 0, Mike
8299speaker = 1, Barker
8300
8301
8302node = intro
8303 goto = (RingTossWon) won
8304 goto = options
8305
8306
8307node = options
8308
8309 entry = excuse, initial
8310 text = DMN456 ; Excuse me, sir.
8311 message = DRT008 ; Step right up! Step right up! You look like you have a good arm, sir!
8312 unhide = okay
8313 hide = (RingTossCount) okay
8314 unhide = (RingTossCount) again
8315 unhide = (RingTossCount) lose
8316 unhide = (RingTossCount) cheat
8317 unhide = noplay
8318 goto = (GossipMoney) Money
8319 goto = (GossipGallery) Gallery
8320 goto = (GossipChildren) Child
8321 goto = options
8322
8323 entry = excuseagain
8324 text = DMN456 ; Excuse me, sir.
8325 message = DRT009 ; Well, well, he's back. Limber up the old pitching arm, did we? Ready for a try?
8326 unhide = okay
8327 hide = (RingTossCount) okay
8328 unhide = (RingTossCount) again
8329 unhide = (RingTossCount) lose
8330 unhide = (RingTossCount) cheat
8331 unhide = noplay
8332 goto = (GossipMoney) Money
8333 goto = (GossipGallery) Gallery
8334 goto = (GossipChildren) Child
8335 goto = options
8336
8337 entry = cost, initial
8338 text = DMN455 ; How much does it cost to play this game?
8339 message = DRT006 ; I don't want your money. The game's free.
8340 hide = excuse
8341 hide = excuseagain
8342 hide = ticket
8343 unhide = okay
8344 hide = (RingTossCount) okay
8345 unhide = (RingTossCount) again
8346 unhide = (RingTossCount) lose
8347 unhide = (RingTossCount) cheat
8348 unhide = noplay
8349 goto = options
8350
8351 entry = ticket, initial
8352 text = DMN454 ; I have an admission ticket.
8353 message = DRT005 ; Hold on to your ticket. You need it for re-admission into the carnival.
8354 hide = excuse
8355 hide = excuseagain
8356 unhide = noplay
8357 goto = options
8358
8359 entry = okay
8360 text = DMN461 ; Okay, what do I do?
8361 message = DRT010 ; Just toss a ring around that metal pole over there. It's so simple a child could do it.
8362 hide = excuse
8363 unhide = excuseagain
8364 hide = noplay
8365 goto = EndConversation
8366
8367 entry = again
8368 text = DMN463 ; I think I'd like to try it one more time.
8369 message = DRT010 ; Just toss a ring around that metal pole over there. It's so simple a child could do it.
8370 hide = excuse
8371 unhide = excuseagain
8372 unhide = again
8373 hide = okay
8374 hide = noplay
8375 goto = EndConversation
8376
8377 entry = lose
8378 text = DMN462 ; I keep losing.
8379 message = DRT011 ; What's the matter? Your arm a little stiff? Come back and try later.
8380 hide = excuse
8381 unhide = excuseagain
8382 unhide = lose
8383 hide = okay
8384 hide = noplay
8385 goto = EndConversation
8386
8387 entry = cheat
8388 text = DMN464 ; I think this game is rigged.
8389 message = DRT007 ; Are you crazy? There's no way to cheat at this game! Get out of here!
8390 hide = excuse
8391 unhide = excuseagain
8392 unhide = cheat
8393 hide = okay
8394 hide = noplay
8395 goto = EndConversation
8396
8397 entry = noplay
8398 text = DMN457 ; I changed my mind. I don't think I want to play.
8399 message = DRT011 ; What's the matter? Your arm a little stiff? Come back and try later.
8400 hide = excuse
8401 unhide = excuseagain
8402 goto = EndConversation
8403
8404
8405node = won
8406
8407 entry = excuse, initial
8408 text = DMN456 ; Excuse me, sir.
8409 message = DRT004 ; Sorry, pal. You already won.
8410 unhide = excuse
8411 goto = (GossipMoney) Money
8412 goto = (GossipGallery) Gallery
8413 goto = (GossipChildren) Child
8414 goto = EndConversation
8415
8416 entry = again, initial
8417 text = DMN463 ; I think I'd like to try it one more time.
8418 message = DRT004 ; Sorry, pal. You already won.
8419 unhide = again
8420 goto = EndConversation
8421
8422 entry = fair, initial
8423 text = DMN453 ; I want to return my prize. I didn't win it fairly.
8424 message = DRT007 ; Are you crazy? There's no way to cheat at this game! Get out of here!
8425 unhide = fair
8426 goto = EndConversation
8427
8428
8429node = Money
8430 fallthrough = 0, aftermoney
8431
8432 entry = one, initial
8433 text = DMN458 ; I heard that some of the carnival receipts were stolen recently.
8434 message = DRT013 ; Oh, that. The owners merely misplaced it for a couple hours. The money was found later, all of it.
8435 goto = (RingTossWon) EndConversation
8436 goto = options
8437
8438
8439node = aftermoney
8440 goto = (GossipGallery) Gallery
8441 goto = (GossipChildren) Child
8442 goto = (RingTossWon) EndConversation
8443 goto = options
8444
8445
8446node = Gallery
8447 fallthrough = 0, aftergallery
8448
8449 entry = one, initial
8450 text = DMN459 ; Someone told me that there was some kind of incident at the shooting gallery.
8451 message = DRT014 ; I don't know if it's worth calling an incident. The shooting gallery barker got winged by a wild shot, but it was nothing serious.
8452 goto = (RingTossWon) EndConversation
8453 goto = options
8454
8455
8456node = aftergallery
8457 goto = (GossipChildren) Child
8458 goto = (RingTossWon) EndConversation
8459 goto = options
8460
8461
8462node = Child
8463 fallthrough = 0, afterchild
8464
8465 entry = one, initial
8466 text = DMN460 ; What's all this about children disappearing from the carnival?
8467 message = DRT012 ; Oh, you must mean that kid they found curled up asleep behind a tent. A lot of fuss over nothing.
8468 goto = (RingTossWon) EndConversation
8469 goto = options
8470
8471
8472node = afterchild
8473 goto = (RingTossWon) EndConversation
8474 goto = options
8475
8476
8477node = EndConversation
8478 goto = exit
8479conversation = 042.txt ; Room 307, Sheriff - Mike meets the Sheriff at the Shooting Gallery
8480
8481declare = HaveLoveLetter()
8482import = HaveLoveLetter()
8483declare = HeadacheTwo()
8484import = HeadacheTwo()
8485
8486speaker = 0, Mike
8487speaker = 1, Sheriff Butler
8488
8489
8490node = options
8491
8492 entry = hello, initial
8493 text = DMN277 ; Oh, hello, Sheriff Butler. What brings you down to the carnival?
8494 message = DSB033 ; I'm just checking out the area, looking for suspects. I'm not surprised to find you here.
8495 hide = want
8496 unhide = suspects
8497 unhide = murder
8498 goto = options
8499
8500 entry = suspects
8501 text = DMN278 ; Suspects? For what? Rita's murder?
8502 message = DSB034 ; No, not for Rita's murder. For the murder of Mayor Fleming.
8503 goto = fleming
8504
8505 entry = murder
8506 text = DMN279 ; I told you, I don't know anything about Rita's murder..
8507 message = DSB035 ; I'm not talking about that. I want to know who killed Mayor Fleming.
8508 goto = fleming
8509
8510 entry = want, initial
8511 text = DMN280 ; What do you want now, Butler?
8512 message = DSB036 ; I want some answers, and I want them right now.
8513 hide = hello
8514 unhide = questions
8515 goto = options
8516
8517 entry = questions
8518 text = DMN281 ;What do you want to know?
8519 message = DSB037 ; Where have you been the last few hours?
8520 goto = options
8521
8522 entry = refuse, initial
8523 text = DMN282 ; Look, Sheriff, I'm getting tired of you hounding me.
8524 message = DSB038 ; Well, you better start getting used to it. The Mayor's been murdered.
8525 goto = fleming
8526
8527
8528node = fleming
8529
8530 entry = murdered, initial
8531 text = DMN283 ; Mayor Fleming's been murdered?
8532 message = DSB039 ; Have you been anywhere else in the park during last hour?
8533 unhide = park
8534 goto = fleming
8535
8536 entry = know, initial
8537 text = DMN284 ; I don't know anything about it. What happened?
8538 message = DSB040 ;The FBI's examining the body right now. I'm on the lookout for suspects who've been to the park during the last hour.
8539 hide = murdered
8540 unhide = park
8541 goto = fleming
8542
8543 entry = park
8544 text = DMN285 ;The last hour? Well, I've been busy doing some work.
8545 message = DSB041 ; Work? Oh, yes. I've heard that you've been playing detective today. And what evidence have you turned up, Sherlock?
8546 hide = murdered
8547 hide = know
8548 hide = who
8549 unhide = Jimmy
8550 unhide = letter
8551 goto = fleming
8552
8553 entry = who, initial
8554 text = DMN286 ; Who do you think did it?
8555 message = DSB042 ; Like I said before, Dawson, you're my number one suspect. Nothing you've said or done convinces me otherwise. Maybe you knocked off Mayor Fleming because of Rita. Or maybe you had other reasons...
8556 hide = murdered
8557 unhide = Jimmy
8558 goto = fleming
8559
8560 entry = Jimmy
8561 text = DMN287 ; I didn't do it, Sheriff. It was Jimmy Gardner.
8562 message = DSB043 ;Jimmy Gardner? Don't make me laugh. He's a two-big punk, not some psycho cutthroat.
8563 hide = murdered
8564 hide = know
8565 hide = who
8566 hide = park
8567 unhide= letter
8568 goto = fleming
8569
8570 entry = letter
8571 text = DMN288 ; I've got a letter implicating Jimmy. Melissa hired him to kill Rita for having an affair with the Mayor.
8572 assign = HaveLoveLetter, 0
8573;WT bug? should be headachethree and set in the script! assign = HeadacheTwo, 1
8574 goto = exit
8575conversation = 043.txt ; Room 501, Agent Gannon
8576
8577speaker = 0, Mike
8578speaker = 1, Agent Gannon
8579
8580node = options
8581 fallthrough = 0, goodbye
8582
8583 entry = want, initial
8584 text = DMN177 ; What do you want?
8585 message = DAG004 ; You're not leaving until I get some answers from you.
8586 unhide = questions
8587 unhide = me
8588 hide = nothing
8589 goto = options
8590
8591 entry = nothing, initial
8592 text = DMN178 ;I have nothing to say to you!
8593 message = DAG004 ; You're not leaving until I get some answers from you.
8594 unhide = questions
8595 unhide = me
8596 hide = want
8597 goto = options
8598
8599 entry = me
8600 text = DMN179 ;Why are you talking to me?
8601 message = DAG005 ; I'll ask the questions, Dawson. I'm the cop, you're the suspect. Got it?
8602 unhide = suspect
8603 goto = options
8604
8605 entry = suspect
8606 text = DMN184 ; What am I suspected of?
8607 message = DAG010 ; You're suspected of a lot of things, Dawson. I've done some checking up on you. I know all about what happened to you last year.
8608 unhide = california
8609 goto = options
8610
8611 entry = california
8612 text = DMN185 ; What do you know about what happened last year?
8613 message = DAG011 ; Enough to know that you're as nutty as a fruit cake. We've seen your psychiatric reports, Dawson. They have 'psycho' written all over them.
8614 unhide = loony
8615 hide = questions
8616 hide = mayor
8617 unhide = letter
8618 goto = options
8619
8620 entry = loony
8621 text = DMN186 ; No, it's all true! There really is a Dark World!
8622 message = DAG012 ; Save your insanity defense for the jury, Dawson. The truth is that you killed both Rita Scanlon and Mayor Fleming.
8623 goto = options
8624
8625 entry = questions
8626 text = DMN180 ; What do you want to know?
8627 message = DAG006 ;When was the last time you saw Mayor Fleming? Alive?
8628 unhide = mayor
8629 goto = options
8630
8631 entry = mayor
8632 text = DMN181 ;You think I killed the mayor, don't you?
8633 message = DAG007 ; I don't think it, Dawson. I know it. We ran a background check on you. Our Behavioral Science people peg you as a psycho.
8634 hide = me
8635 hide = suspect
8636 hide = california
8637 unhide = loony
8638 unhide = letter
8639 goto = options
8640
8641 entry = letter
8642 text = DMN182 ; But I found a letter that proves Jimmy Gardner killed Rita. I gave it to Sheriff Butler.
8643 message = DAG008 ; Butler's off the case. I'm in charge now. And as for your friend Jimmy Gardner, he's in the hospital. Coma. Furthermore, Doc Larson places the Mayor's time of death some time after you attacked Gardner, killer.
8644 unhide = larson
8645 goto = options
8646
8647 entry = larson
8648 text = DMN183 ; Larson's lying! He was involved with Rita! He's the psycho!
8649 message = DAG009 ; Right, Dawson. Everybody's a psycho but you. No wonder Rita dumped you. Is that why you killed her?
8650 assign = speaker, 0
8651 message = DMN493 ;I loved Rita! I didn't touch her!
8652 assign = speaker, 1
8653 message = DAG013 ;Oh, yeah? It sure sounds like everyone else did. She dressed up in leather for the Mayor. She was doing the nasty with Doc Larson. But nothing for poor Mike. Makes you made enough to kill, doesn't it?
8654 goto = exit
8655
8656conversation = 023.txt ; Dark Mom
8657
8658node = intial
8659
8660 entry=first, initial
8661 message=drz026
8662 goto=exit
8663conversation = 023.txt ; Dark Mom
8664
8665node = intial
8666
8667 entry=first, initial
8668 message=drz026
8669 goto=exit
8670conversation = 023.txt ; Dark Mom
8671
8672node = intial
8673
8674 entry=first, initial
8675 message=drz026
8676 goto=exit
8677conversation = 023.txt ; Dark Mom
8678
8679node = intial
8680
8681 entry=first, initial
8682 message=drz026
8683 goto=exit
8684conversation = 023.txt ; Dark Mom
8685
8686node = intial
8687
8688 entry=first, initial
8689 message=drz026
8690 goto=exit
8691conversation = 023.txt ; Dark Mom
8692
8693node = intial
8694
8695 entry=first, initial
8696 message=drz026
8697 goto=exit
8698conversation = 030.txt ; Dark Mom
8699node = intial
8700 goto=exit