· 8 years ago · Aug 27, 2018, 09:34 PM
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69 <h1><a name="mozTocId788976" class="mozTocH1"></a>FAQ</h1>
70 <p>V5 preview 20</p>
71 <ul class="left">
72 <li><a href="#mozTocId177395">FAQ</a></li>
73 <li><a href="#mozTocId29931"> Background</a></li>
74 <li><a href="#mozTocId567480">Introduction</a></li>
75 <li><a href="#mozTocId295327">Contents</a></li>
76 <li><a href="#mozTocId531987">Cyberpunk</a></li>
77 <li><a href="#mozTocId207811">Cyberspace</a></li>
78 <li><a href="#mozTocId765960">Media</a></li>
79 <li><a href="#mozTocId168691">Related</a></li>
80 <li><a href="#mozTocId158198">Technology</a></li>
81 <li><a href="#mozTocId524958">FAQ History</a></li>
82 </ul>
83 </div>
84 <!-- ==== -->
85 <div class="contents">
86 <h1><a name="mozTocId177395" class="mozTocH1"></a>The
87 alt.cyberpunk FAQ</h1>
88 <h1><a name="mozTocId29931" class="mozTocH1"></a> Background</h1>
89 <p>The legendary newsgroup hierarchy <a href="news:alt.cyberpunk">alt.cyberpunk</a>
90 has been hibernating for a few years now but that is no reason
91 why this FAQ should not be useful. Usenet itself is rather
92 dormant and not all ISPs provides access. Google Groups,
93 formerly Dejanews, provide web access to the <a
94 href="https://groups.google.com/forum/#%21forum/alt.cyberpunk">alt.cyberpunk</a>
95 hierarchy.</p>
96 <p>So here it is, dusting off the info dump and readying it for a
97 world that is like the 1980's all over again. This means much of
98 the contents is radically reorganised.</p>
99 <p> This is <b>Version 5 preview 20</b> of the alt.cyberpunk FAQ.
100 History is a little foggy but it appears that previous
101 maintainers/editors and version numbers are as given at the end.
102 Presently the maintainer follows <code>alt.cyberpunk</code>
103 (which is easily done) and <a
104 href="http://boards.4chan.org/g/cyb">4chan.org/g/cyb/</a> when
105 operative.</p>
106 <h1><a name="mozTocId567480" class="mozTocH1"></a>Introduction</h1>
107 <p>I would also like to recognise and express my thanks to earlier
108 FAQ maintainers, all known listed at the end. This FAQ, as with
109 Cyberpunk literature, is a living document. If you have any
110 comments, criticisms, additions, questions please send them to
111 one of the above email addresses. (I especially welcome reports
112 of "broken links", either in the ASCII or HTML versions). Send
113 to that address as well if you would like the latest version of
114 this document. The vast number of the "answers" here could be
115 predicated by "in several peoples opinion." The general
116 consensus is however that no one person is the ultimate
117 Cyberpunk authority.</p>
118 <h1><a name="mozTocId295327" class="mozTocH1"></a>Contents</h1>
119 <!-- ==== -->
120 <!-- Old index
121 1 Cyberpunk
122 1.1 Literary Movement
123 1.2 Subculture
124 1.3 Cyberspace
125 2 Cyberpunk Media
126 2.1 Literature
127 2.1.1 Books
128 2.1.2 Magazines
129 2.2 Audio/Visual
130 2.2.1 Blade Runner
131 2.3 Digital Media
132 3 Cyberpunk Lifestyle
133 4 Stalking Guide
134 6 Miscellaneous
135 7 FAQ History
136-->
137 <ol id="mozToc">
138 <!--mozToc h1 1 h2 2 h3 3 h4 4 h5 5 h6 6-->
139 <li><a href="#mozTocId788976">FAQ</a></li>
140 <li><a href="#mozTocId177395">The alt.cyberpunk FAQ</a></li>
141 <li><a href="#mozTocId29931"> Background</a></li>
142 <li><a href="#mozTocId567480">Introduction</a></li>
143 <li><a href="#mozTocId295327">Contents</a></li>
144 <li><a href="#mozTocId531987">What is Cyberpunk?</a>
145 <ol>
146 <li><a href="#mozTocId1884">The Source of the Label</a></li>
147 <li><a href="#mozTocId499424">The Literary Movement</a></li>
148 <li><a href="#mozTocId925063">Style and Setting</a></li>
149 <li><a href="#mozTocId87770">What is Cyberpunk the
150 Subculture?</a></li>
151 <li><a href="#mozTocId758896">Cyberpunk Lifestyle</a></li>
152 <li><a href="#mozTocId270699">Cyberpunk Fora</a></li>
153 <li><a href="#mozTocId511194">How do I get into Cyberpunk?</a></li>
154 <li><a href="#mozTocId775395">Do We Live in a Cyberpunk
155 World?</a></li>
156 </ol>
157 </li>
158 <li><a href="#mozTocId207811">What is Cyberspace ?</a></li>
159 <li><a href="#mozTocId765960">Cyberpunk Media</a>
160 <ol>
161 <li><a href="#mozTocId58775"> Literature</a></li>
162 <li><a href="#mozTocId897895"> Books</a>
163 <ol>
164 <li><a href="#mozTocId494987">Proto-Cyberpunk</a></li>
165 <li><a href="#mozTocId598781">Pre Cyberpunk</a></li>
166 <li><a href="#mozTocId876921">Early Cyberpunk</a></li>
167 <li><a href="#mozTocId98475">Cyberpunk – Golden Age</a>
168 <ol>
169 <li><a href="#mozTocId16265">William Gibson</a></li>
170 <li><a href="#mozTocId896964">Bruce Sterling</a></li>
171 <li><a href="#mozTocId394217">Lewis Shiner</a></li>
172 <li><a href="#mozTocId851233">John Shirley</a></li>
173 <li><a href="#mozTocId679326">Rudy Rucker</a></li>
174 <li><a href="#mozTocId176195">Michael Swanwick</a></li>
175 <li><a href="#mozTocId304266">Tom Maddox</a></li>
176 <li><a href="#mozTocId590751">Pat Cadigan</a></li>
177 <li><a href="#mozTocId380626">Walter Jon Williams</a></li>
178 <li><a href="#mozTocId242061">Greg Bear</a></li>
179 </ol>
180 </li>
181 <li><a href="#mozTocId280296">Cyberpunk – Silver Age</a>
182 <ol>
183 <li><a href="#mozTocId168402">Neal Stephenson</a></li>
184 <li><a href="#mozTocId722813">Jeff Noon</a></li>
185 </ol>
186 </li>
187 <li><a href="#mozTocId294432">Cyberpunk – Bronze Age</a>
188 <ol>
189 <li><a href="#mozTocId643794"> Richard K. Morgan</a></li>
190 </ol>
191 </li>
192 <li><a href="#mozTocId864362">Cyberpunk Book Reviews</a></li>
193 <li><a href="#mozTocId536692">Cyberpunk Comics</a></li>
194 </ol>
195 </li>
196 <li><a href="#mozTocId402549">Author Links</a></li>
197 <li><a href="#mozTocId711556"> Book Reviews and Links</a></li>
198 <li><a href="#mozTocId73966">Magazines</a>
199 <ol>
200 <li><a href="#mozTocId400464">Mondo 2000</a></li>
201 <li><a href="#mozTocId919038">Boing Boing</a></li>
202 <li><a href="#mozTocId993231">Wired</a></li>
203 <li><a href="#mozTocId903921">Hotwired (1994 – 1999)</a></li>
204 <li><a href="#mozTocId441542">SF EYE</a></li>
205 <li><a href="#mozTocId4095">Phrack</a></li>
206 <li><a href="#mozTocId265235">2600 Magazine</a></li>
207 <li><a href="#mozTocId938541">Omni</a></li>
208 <li><a href="#mozTocId146998">Neon Dystopia</a></li>
209 <li><a href="#mozTocId665558">Lainzine</a></li>
210 <li><a href="#mozTocId813747">Active Wirehead</a></li>
211 <li><a href="#mozTocId878159">The Dose</a></li>
212 <li><a href="#mozTocId461419">Future Sex</a></li>
213 <li><a href="#mozTocId204543">Machete Girl</a></li>
214 <li><a href="#mozTocId142921">Zines</a></li>
215 </ol>
216 </li>
217 <li><a href="#mozTocId687486">Audio/Visual</a>
218 <ol>
219 <li><a href="#mozTocId14532"> Proto Cyberpunk</a></li>
220 <li><a href="#mozTocId77226">Cyberpunk – Golden Age</a></li>
221 <li><a href="#mozTocId902634">Cyberpunk – Silver Age</a></li>
222 <li><a href="#mozTocId918107">Cyberpunk – Bronze Age</a></li>
223 <li><a href="#mozTocId764449">Other</a></li>
224 <li><a href="#mozTocId346274">Blade Runner</a></li>
225 <li><a href="#mozTocId994489">Related Movies</a></li>
226 <li><a href="#mozTocId869986">Japanese Movies</a></li>
227 <li><a href="#mozTocId476800">Manga/Anime</a></li>
228 </ol>
229 </li>
230 <li><a href="#mozTocId367942">Digital Media</a>
231 <ol>
232 <li><a href="#mozTocId228322">Web Comics</a></li>
233 <li><a href="#mozTocId311154">Online Stories</a></li>
234 <li><a href="#mozTocId720848">Online Music</a></li>
235 </ol>
236 </li>
237 </ol>
238 </li>
239 <li><a href="#mozTocId168691">Related Genres</a>
240 <ol>
241 <li><a href="#mozTocId683226">Steampunk</a></li>
242 <li><a href="#mozTocId143933">Biopunk</a></li>
243 <li><a href="#mozTocId246979">Nanopunk</a></li>
244 <li><a href="#mozTocId96117">Dieselpunk</a></li>
245 <li><a href="#mozTocId548431">Decopunk</a></li>
246 <li><a href="#mozTocId167492">Atompunk</a></li>
247 <li><a href="#mozTocId457248">Postcyberpunk</a></li>
248 <li><a href="#mozTocId859033">Comfypunk</a></li>
249 <li><a href="#mozTocId804697">Tech Noir</a></li>
250 <li><a href="#mozTocId803273">Solarpunk</a></li>
251 </ol>
252 </li>
253 <li><a href="#mozTocId158198">Technology</a>
254 <ol>
255 <li><a href="#mozTocId196263">Old technology</a>
256 <ol>
257 <li><a href="#mozTocId18114">Phreaking</a></li>
258 <li><a href="#mozTocId512227">Ham</a></li>
259 </ol>
260 </li>
261 <li><a href="#mozTocId787943">Present Day Tech</a>
262 <ol>
263 <li><a href="#mozTocId914349">PGP</a></li>
264 <li><a href="#mozTocId236048">VRML</a></li>
265 <li><a href="#mozTocId547585">SDR</a></li>
266 <li><a href="#mozTocId828491">Biohacking</a></li>
267 <li><a href="#mozTocId412928">Brain Hacking</a></li>
268 <li><a href="#mozTocId702062">Nootropics</a></li>
269 </ol>
270 </li>
271 <li><a href="#mozTocId409547">Future Tech</a>
272 <ol>
273 <li><a href="#mozTocId58549">Cyberspace</a></li>
274 <li><a href="#mozTocId80485"> ICE</a></li>
275 <li><a href="#mozTocId925766">Neural Links</a></li>
276 <li><a href="#mozTocId523633">CRISPR/Cas9</a></li>
277 <li><a href="#mozTocId967034">Tech News</a></li>
278 </ol>
279 </li>
280 <li><a href="#mozTocId416770">Military Tech</a>
281 <ol>
282 <li><a href="#mozTocId471585">Electronic Warfare</a></li>
283 <li><a href="#mozTocId753349">Cyber Warfare</a></li>
284 <li><a href="#mozTocId939529">EMP Bombs</a></li>
285 <li><a href="#mozTocId915562">Asymmetric Warfare</a></li>
286 <li><a href="#mozTocId247091">RMA – Revolution in
287 Military Affairs</a></li>
288 <li><a href="#mozTocId138439">Military Tech News </a></li>
289 </ol>
290 </li>
291 </ol>
292 </li>
293 <li><a href="#mozTocId38849">Resources</a>
294 <ol>
295 <li><a href="#mozTocId36789">Online Resources</a></li>
296 </ol>
297 </li>
298 <li><a href="#mozTocId524958">FAQ History</a></li>
299 </ol>
300 <h1><a name="mozTocId531987" class="mozTocH2"></a>What is
301 Cyberpunk?</h1>
302 <p>First off it is the number one most asked question in the
303 newsgroup. And it is forever recurring since the answer is
304 forever changing. Its origins were in a literary movement.</p>
305 <h2><a name="mozTocId1884" class="mozTocH3"></a>The Source of the
306 Label</h2>
307 <p>Gardner Dozois, one of the editors of Isaac Asimov's Science
308 Fiction Magazine during the early '80s, is generally
309 acknowledged as the first person to popularize the term
310 "Cyberpunk", when describing a body of literature. Dozois
311 doesn't claim to have coined the term; he says he picked it up
312 "on the street somewhere". It is probably no coincidence that <span
313 class="author">Bruce Bethke</span> wrote a short story titled
314 "<a href="http://www.infinityplus.co.uk/stories/cpunk.htm"><span
315 class="works">Cyberpunk</span></a>" in 1980 and submitted it
316 Asimov's mag, when Dozois may have been doing first readings,
317 and got it published in Amazing in 1983, when Dozois was editor
318 of 1983 Year's Best SF and would be expected to be reading the
319 major SF magazines. But as <span class="author">Bethke</span>
320 says, "who gives a rat's ass, anyway?!". (<span class="author">Bethke</span>
321 is not really a Cyberpunk author; in mid-1995 he published <span
322 class="works">"Headcrash"</span> which he calls "a
323 cybernetically-aware comedy". (Thanks to Bruce for his help in
324 this issue.)</p>
325 <p>This also means that analysing "Cyberpunk" as "Cyber plus Punk"
326 will be misleading.</p>
327 <h2><a name="mozTocId499424" class="mozTocH3"></a>The Literary
328 Movement</h2>
329 <p>More importantly it was a literary movement looking to
330 revitalise science fiction which at the time was full of stale
331 space opera, much like noir and hard boiled crime was
332 revitalising rather stale "<i>Oh dear, there is a dead body in
333 the library</i>" crime literature. Before its christening the
334 "Cyberpunk movement", known to its members as "The Movement",
335 had existed for quite some time, centred around <span
336 class="author">Bruce Sterling</span>'s samizdat, <a
337 href="http://www.csdl.tamu.edu/%7Eerich/cheaptruth/">"<span
338 class="works">Cheap Truth</span>"</a>. Authors like
339 Sterling, Rucker and Shirley submitted articles pseudonymously
340 to this newsletter, hyping the works of people in the group and
341 vigorously attacking the "SF mainstream". This helped form the
342 core "movement consciousness".</p>
343 <p>Next Cyberpunk was a label used on the works of the members of
344 the Cyberpunk Movement and those that followed the aesthetics.
345 Cyberpunk literature, in general, deals with marginalized people
346 in technologically-enhanced cultural "systems". In Cyberpunk
347 stories' settings, there is usually a "system" which dominates
348 the lives of most "ordinary" people, be it an oppressive
349 government, a group of large, paternalistic corporations or a
350 fundamentalist religion. These systems are enhanced by certain
351 technologies, particularly "information technology" (computers,
352 the mass media), making the system better at keeping those
353 within it, inside it. Often this technological system extends
354 into its human "components" as well, via brain implants,
355 prosthetic limbs, cloned or genetically engineered organs, etc.
356 Humans themselves become part of "the Machine". This is the
357 "cyber" aspect of Cyberpunk. However, in any cultural system,
358 there are always those who live on its margins, on "the Edge":
359 criminals, outcasts, visionaries or those who simply want
360 freedom for its own sake. Cyberpunk literature focuses on these
361 people, and often on how they turn the system's technological
362 tools to their own ends. This is the "punk" aspect of Cyberpunk.
363 The best Cyberpunk works are distinguished from previous works
364 with similar themes, by a certain style. The setting is urban,
365 the mood is dark and pessimistic. Concepts are thrown at the
366 reader without explanation, much like new developments are
367 thrown at us in our everyday lives. There is often a sense of
368 moral ambiguity; simply fighting "system" (to topple it, or just
369 to stay alive) does not make the main characters "heroes" or
370 "good" in the traditional sense.</p>
371 <h2><a name="mozTocId925063" class="mozTocH2"></a>Style and
372 Setting</h2>
373 <p>Cyberpunk visual style was inspired by Blade Runner and pretty
374 much cemented by Neuromancer. Visually we got neon lit rainy
375 urban sprawls. Interestingly the neon style was <a
376href="http://www.bbc.com/travel/story/20180503-north-americas-unexpected-neon-jungle">implemented
377
378
379
380
381
382
383
384 early on in Vancouver</a>, where William Gibson lives. Back in
385 the 80's these settings were considered dystopia but by the
386 standards of today it looks fairly average.</p>
387 <p>The main characters are also inspired by hard boiled noir with
388 ambiguous ethics caught up in a plot far bigger than themselves.
389 Femme fatales are commonly seen and some like Molly Millions are
390 recurring characters.</p>
391 <p>Societies depicted are a marked contrast to the techno optimism
392 of the 60's where the bright future just left. Governments are
393 hardly visible but corporations control everything. This mirrors
394 the expectations of the 80's that Japanese mega corporations
395 would essentially run the world. Occasionally the scene was set
396 to Japan.<br>
397 </p>
398 <h2>Manifestos<br>
399 </h2>
400 <p>It seems you cannot launch a movement without a manifesto or
401 two. In the case of Cyberpunk the zamizdat <span class="works">Cheap
402
403
404 Truth</span> was effectively the manifesto for the literary
405 Movement. Later came a <a
406 href="http://project.cyberpunk.ru/idb/cyberpunk_manifesto.html">Cyberpunk
407
408
409 Manifesto</a> written by Christian As. Kirtchev.<br>
410 </p>
411 <p>Related to this came the <a
412 href="https://www.activism.net/cypherpunk/manifesto.html">Cypherpunk
413
414
415 Manifesto</a> (1993) by Eric Hughes [<a
416 href="https://en.wikipedia.org/wiki/Eric_Hughes_%28cypherpunk%29">wiki</a>]
417 who then disappeared from the net, and the <a
418 href="http://phrack.org/issues/7/3.html">Hacker Manifesto</a>
419 (1986) written shortly after the author's arrest. In the spirit
420 of "Information wants to be free" came the <a
421href="https://archive.org/stream/GuerillaOpenAccessManifesto/Goamjuly2008_djvu.txt">Guerilla
422
423
424 Open Access Manifesto</a> (2008) by <a
425 href="http://www.aaronsw.com/">Aaron Swartz </a>(1986 – 2013)
426 [<a href="https://en.wikipedia.org/wiki/Aaron_Swartz">wiki</a>].
427 The list is not complete without PixieFuel's Manifesto [<a
428href="https://groups.google.com/forum/message/raw?msg=alt.cyberpunk/vhysHoE3zbM/VrbnyiuIbLIJ">original</a>]
429 [<a
430href="https://groups.google.com/forum/message/raw?msg=alt.cyberpunk/uZTmhaIrFiM/TD6gwusuM6QJ">updated</a>].<br>
431 </p>
432 <p>There is even a <a
433 href="http://www.streettech.com/bcp/BCPgraf/manifestosTOC.html">collection
434
435 of Cyberpunk related manifestos</a>, including <span
436 class="author">Bruce Sterling</span>'s retrospective about the
437 early days titled <a
438 href="http://www.streettech.com/bcp/BCPgraf/Manifestos/CPInThe90s.html">Cyberpunk
439
440 in the Nineties</a> published in Interzone in June of 1991,
441 heralding the end of the era as a movement.</p>
442 <h2><a name="mozTocId87770" class="mozTocH2"></a>What is Cyberpunk
443 the Subculture?</h2>
444 <p>Spurred on by Cyberpunk literature in the mid-1980's, certain
445 groups of people started referring to themselves as Cyberpunk,
446 because they correctly noticed the seeds of the fictional
447 "techno-system" in Western society today, and because they
448 identified with the marginalized characters in Cyberpunk
449 stories. Within the last few years, the mass media has caught on
450 to this, spontaneously dubbing certain people and groups
451 "Cyberpunk". Specific subgroups which are identified with
452 Cyberpunk are: <a href="http://www.tuxedo.org/%7Eesr/jargon/">Hackers,
453
454 Crackers, Phreaks and Cypher- punks</a></p>
455 <p>"<em>Hackers</em>" are the "wizards" of the computer community;
456 people with a deep understanding of how their computers work,
457 and can do things with them that seem "magical".</p>
458 <p>"<em>Crackers</em>" are the real-world analogues of the
459 "console cowboys" of Cyberpunk fiction; they break into other
460 people's computer systems, without their permission, for illicit
461 gain or simply for the pleasure of exercising their skill.</p>
462 <p>"<em>Phreaks</em>" are those who do a similar thing with the
463 telephone system, coming up with ways to circumvent phone
464 companies' calling charges and doing clever things with the
465 phone network.</p>
466 <p>"<em>Cypher-punks</em>": These people think a good way to
467 bollocks "The System" is through cryptography and cryptosystems.
468 They believe widespread use of extremely hard-to-break coding
469 schemes will create "regions of privacy" that "The System"
470 cannot invade.</p>
471 <p>Some other groups which are associated with Cyberpunk are:</p>
472 <p>"<em>Transhumans</em>" are actively seeking to become
473 'Posthuman'. This involves learning about and making use of new
474 technologies that can potentially increase their capacities and
475 life expectancy. They follow Transhumanism, a set of
476 philosophies of life (such as the Extropian philosophy) that
477 seek the continuation and acceleration of the evolution of
478 intelligent life beyond its currently human form and limits by
479 means of science and technology, guided by life-promoting
480 principles and values, while avoiding religion and dogma.</p>
481 <p>"<em>Biohackers</em>" are closely related to Transhumans,
482 experimenting on biotech to learn and develop.</p>
483 <p>"<em>Extropians</em>" are dedicated to the opposition of
484 Entropy, or lack of balance in human society. Politically,
485 extropians are close kin to the libertarians, including some
486 anarchists, some classical liberals, and even a political
487 neoconservative or two. But many extropians have no interest in
488 politics at all, and many are actively anti-political.
489 Extropians have a principle called 'Spontaneous Order', but
490 politics is by no means the only domain in which they apply it.</p>
491 <p>"<em>Cybergoth</em>" are dedicated to partying in colourful
492 clothing with fancy accessories. It is not clear how this goes
493 beyond an alibi for latex and a chippier attitude than goths in
494 general. These days they seem to be in decline though numerous
495 online shops are dedicated to supplying the dwindling members
496 with even more accessories.</p>
497 <p>So are cyberpunks any or all of the above? Well, not really.
498 One person's cyberpunk is another's obnoxious teenager with some
499 technical skill thrown in, a self-designated cyberpunk looking
500 for the latest trend to identify with or yet another mass media
501 label used as a marketing ploy. Whilst most cyberpunks
502 understand, and some have a a good working knowledge of the
503 above definitions, these pursuits are seen as a means, rather
504 than an end. The end of course depends upon your own personal
505 goals.</p>
506 <p>There are those who claim that cyberpunk is indefinable, which
507 in some sense it is. Moreover, most regulars on alt.cp are
508 uncomfortable about even implying that there actually are any
509 cyberpunks. The point being that we all live in a cyberpunk
510 society today, after all Gibson himself said, "The future has
511 arrived; it's just not evenly distributed".</p>
512 <p>Therefore, by definition most some people are already
513 cyberpunks. That is why when someone posts on alt.cp claiming "I
514 am a cyberpunk" they don't get flamed to death, just ignored,
515 whereas statements such as "survival through technological
516 superiority" get flamed from here to eternity and back.</p>
517 <p>In the end, anybody insisting they are a cyberpunk will
518 probably get flamed in alt.cyberpunk. Think of it as a trial by
519 ordeal. <span class="author">John Shirley</span> (noted
520 cyberpunk author) didn't make it through the entrance exam.
521 Chairman Bruce might just hack it, but AFAIK he's never come
522 visiting.</p>
523 <h2><a name="mozTocId758896" class="mozTocH2"></a>Cyberpunk
524 Lifestyle</h2>
525 <p>There are a lot of posts to alt.cyberpunk asking what
526 cyberpunks like, do, wear etc. These posts are seen as inane due
527 to the reason they are asked, i.e., "Cyberpunk sounds cool, how
528 can I become one". Cyberpunk is not a fashion statement,
529 therefore little of this FAQ is taken up with such matters.</p>
530 <p>In late 1993 Billy Idol released an album called 'Cyberpunk',
531 which garnered some media attention; it seems to have been a
532 commercial and critical flop. Billy made some token appearances
533 on the net in alt.cyberpunk and on the WELL, but his public
534 interest in the area seems to have waned. No matter how sincere
535 his intentions might have been, scorn and charges of
536 commercialization have been heaped upon him in this and other
537 forums.</p>
538 <h2><a name="mozTocId270699" class="mozTocH2"></a>Cyberpunk Fora</h2>
539 <p>Back in the day the Future Culture mailing list was the place
540 to be, also Usenet News <a href="news:alt.cyberpunk">alt.cyberpunk</a>
541 hierarchy was big. Both are rather silent these days (mid 2017).
542 The Chatsubo (<a href="news:alt.cyberpunk.chatsubo">alt.cyberpunk.chatsubo</a>)
543 was a shared reality news group that also published two
544 anthologies.</p>
545 <p>These days<a href="http://4chan.org/g/cyb"> 4chan.org/g/cyb</a>
546 is back with a vengeance, to quote some anons. Topic covers
547 Cyberpunk and security, a marriage of convenience to keep the
548 thread alive. Threads are archived, searchable by <a
549 href="https://archive.rebeccablacktech.com/g/search/subject/cyb/">/cyb/</a>,
550 <a
551 href="https://archive.rebeccablacktech.com/g/search/subject/sec/">/sec/</a>
552 and and <a
553href="https://archive.rebeccablacktech.com/g/search/text/%2Fcyb%2F%20%2Fsec%2F/">/cyb/
554
555
556
557
558
559
560
561 /sec/</a>.</p>
562 <p>There are also a few other image boards with focus on cyberpunk
563 such as <a href="https://8ch.net/cyber/index.html">8ch</a>, <a
564 href="https://lainchan.jp/cyb/">lainchan.jp/cyb</a>, <a
565 href="https://arisuchan.jp/cyb/">arisuchan.jp/cyb</a> and
566 more. There is also <a href="https://dangeru.us/">Danger/U/</a>
567 that also has a few sections on Cyberpunk.</p>
568 <p>There are also non-imageboard fora such as <a
569 href="https://www.cyberpunkforums.com/">Cyberpunk Forums</a>
570 and others.</p>
571 <p><a href="http://i2g3vsckj67dnjvb.onion">OuterHeaven</a> (OH) is
572 closely tied to the 4chan/cyb/ activities, and lives as a hidden
573 service that requires TOR to reach it. Service is rather
574 intermittent and the operator has not been heard from for a
575 while. It has a temporary presence on the normal internet as <a
576 href="outerheaven.space">outerheaven.space</a> which presently
577 is just a concrete5 installation page. This is written in PHP</p>
578 <p>Some information is stored on an open FTP server at <a
579 href="ftp://collectivecomputers.org:21212/Books/Cyberpunk/">CollectiveComputers</a>
580 where preview versions of this and also related FAQs have been
581 published.</p>
582 <!-- ftp://guest@guest:collectivecomputers.org:21212/Books/Cyberpunk/ -->
583 <h2><a name="mozTocId511194" class="mozTocH2"></a>How do I get
584 into Cyberpunk?</h2>
585 <p>You start by reading. A lot. Much of the below is described in
586 some detail below.</p>
587 <p>Start with <span class="works">Cheap Truth</span> (the zine)
588 since that is what started the Movement. Next read everything by
589 <span class="author">William Gibson</span>, starting with the <span
590 class="works">Burning Chrome</span> collection that includes
591 stories co-authored with other early Cyberpunk authors, and then
592 Sprawl trilogy which is where more of the ideas are fleshed out.
593 Then read most of what <span class="author">Bruce Sterling</span>,
594 <span class="author">John Shirley</span> and the early members
595 of the Movement wrote. Later works by all these authors change
596 course and <span class="author">John Shirley</span> for
597 instance writes horror. There is very little new Cyberpunk being
598 written today. After all Cyberpunk was very much a result of its
599 times, a troubled 1980's with unrest and financial turmoil, the
600 yuppie era of fast money and subsequent crash as well as the
601 fall of the Berlin Wall.</p>
602 <p>You might want to sample early and proto-cyberpunk works like <span
603 class="works">Shockwave Rider</span>, and <span class="works">Stand
604
605
606
607
608
609
610 on Zanzibar</span>, and <span class="works">Tiger, Tiger</span>.</p>
611 <p>Cyberpunk evolved and later main works such as most of the
612 early writings of <span class="author">Neal Stephenson</span>
613 are recommended, as is the <span class="works">Altered Carbon</span>
614 series (if you can stomach the blood bath).</p>
615 <p>There is also Cyberpunk manga worth reading such as <span
616 class="works">Battle Angel Alita</span> (also known as <span
617 class="works">Gunnm</span>) <span class="works">Ghost in the
618 Shell</span> (abbreviated GitS). Demonstrating the versatility
619 of Cyberpunk also <span class="works">Yokohama Kaidashi Kikou</span>
620 (abbreviated YKK) is recommended (stealthily cyberpunk - very
621 slow, very good).</p>
622 <p>Cyberpunk movies have been very influential. Blade Runner is
623 non plus ultra both in contents and visuals. From Japan we have
624 their unique take such as Tetsuo the Iron Man and others from
625 that collective (if you can stomach the gore).<br>
626 For tech non fiction, read up on topics such as<br>
627 - network and communications, including wire line and RF<br>
628 - RF and optics including stealth, and read the radio primer
629 paste at <a href="http://pastebin.com/9uYXMhVm">http://pastebin.com/9uYXMhVm</a><br>
630 - bio including gene tech, CRISPS/Cas9 is about to blow the roof
631 off society<br>
632 Cyberpunk is much about how society works, or does not work.
633 Useful works include <a
634 href="http://calteches.library.caltech.edu/51/2/CargoCult.htm">Cargo
635
636
637
638
639
640
641 Cult Science</a> by Feynman and general introductory
642 organizational theory (both will tell you how messed up society
643 and human really is). For more critical thinking check out <a
644 href="https://youtu.be/SXxHfb66ZgM">Ivar Giaever's talk</a> on
645 other forms of bad science.</p>
646 <h2><a name="mozTocId775395" class="mozTocH2"></a>Do We Live in a
647 Cyberpunk World?</h2>
648 <p>While we have not reached the technological level of the Sprawl
649 as <span class="author">William Gibson</span> envisioned it,
650 much of the rest seem to fit the world we live in today. Media
651 and mega corporations dominate Cyberpunk fiction while
652 governments are far less visible. And that is also how much of
653 the world is today. Media sets the agenda and while "fake news"
654 is a topic now it has been a part of society since before we had
655 a word for propaganda. The difference now is that propaganda is
656 in the hands of the private sector. Also the rate of
657 technological development has escaped political control a long
658 time ago and the mainstreaming of the Internet shows that
659 political control over people's use of technology is not that
660 firm either. Many factors have been there for a while - it is
661 only now that it is generally acknowledged.</p>
662 <p>As a sense of balance there should be noted that there are also
663 trends to a bright shiny and ambiguous future. On one hand the
664 future is <a href="https://youtu.be/6Cf7IL_eZ38">bright and
665 shiny and the children are well behaved</a>, and going to work
666 is smooth. Work itself is smoother, almost liquid. In fact the
667 computers will probably <a href="https://youtu.be/mBadznSDIpY">do
668
669
670
671
672
673
674 most of the "jobs"</a>. That is, if there really are any <a
675 href="https://youtu.be/7Pq-S557XQU">jobs left for humans</a>.</p>
676 <h1><a name="mozTocId207811" class="mozTocH2"></a>What is
677 Cyberspace ?</h1>
678 <p>To my knowledge, the term cyberspace in this context was first
679 used by <span class="author">William Gibson</span> in his story
680 <span class="works">Burning Chrome</span>. That work first
681 describes users using devices called cyberdecks to override
682 their normal sensory organs, presenting them with a full-sensory
683 interface to the world computer network. When doing so, said
684 users are in cyberspace. The concept had appeared prior to
685 Gibson, most notably in <span class="author">Vernor Vinge</span>'s
686
687
688
689
690
691
692 story <span class="works">True Names</span>. Cyberspace is thus
693 the metaphorical 'place' where one 'is' when accessing the world
694 computer net. The first use of Cyberspace was possibly used <a
695href="http://www.kunstkritikk.com/kommentar/the-reinvention-of-cyberspace/">around
696
697
698
699
700
701
702 1970 in collages</a> (<a
703 href="http://www.spacerogue.net/wordpress/?p=655#more-655">via</a>).</p>
704 <p>"<em>There's no there, there. They taught that to children,
705 explaining cyberspace. She remembered ...pilots in enormous
706 helmets and clumsy- looking gloves, ...providing a touch-world
707 of studs and triggers... As the technology evolved, the
708 helmets shrank, the video terminals atrophied.</em>" Mona Lisa
709 Overdrive - <span class="author">William Gibson</span> 1988</p>
710 <p>Even though Gibson's vision of how cyberspace is in some sense,
711 surreal, it has stimulated many in the computing community. The
712 word 'cyberspace' is commonly used in the mainstream world with
713 reference to the emergent world-wide computer networks,
714 especially the Internet. Also, some researchers in the virtual
715 reality arena of computer science are trying to implement
716 something like Gibson's matrix into a more general computer
717 generated environment, even if its purpose is not accessing the
718 net.</p>
719 <p><span class="author">Neal Stephenson</span>'s <span
720 class="works">Snow Crash</span> describes a more near future
721 version called the Metaverse. This was the inspiration of many
722 early VR projects.</p>
723 <h1><a name="mozTocId765960" class="mozTocH1"></a>Cyberpunk Media</h1>
724 <h2><a name="mozTocId58775" class="mozTocH2"></a> Literature</h2>
725 <p>Possibly the best way of getting a feel for what this is all
726 about is to skim through <span class="works">Cheap Truth</span>
727 to see the why of cyberpunk literature and then <span
728 class="author">William Gibson</span>'s collection "<span
729 class="works">Burning Chrome</span>".</p>
730 <h2><a name="mozTocId897895" class="mozTocH2"></a> Books</h2>
731 <p>Cyberpunk was originally a literary movement so the list below
732 will be divided by eras. Much of this is plundered from the
733 Cyberpunk Timeline by <span class="author">Patrick Clark</span>.</p>
734 <h3><a name="mozTocId494987" class="mozTocH4"></a>Proto-Cyberpunk</h3>
735 <p>In hindsight much can be related to the ideas of Cyberpunk,
736 like grittiness as found in the writings of Charles Dickens from
737 the underside of Victorian UK.</p>
738 <p>Pulp literature of the 1930's with its purple prose is also a
739 source of inspiration. One notable and also voluminous example
740 is The Shadow, brutally dispatching crooks with never ending
741 ammunition.</p>
742 <p>It is worth nothing that hard boiled detective stories did to
743 the golden age detection fiction what cyberpunk later did to
744 space opera.</p>
745 <h3><a name="mozTocId598781" class="mozTocH4"></a>Pre Cyberpunk</h3>
746 <p>Note that quite a few works written before 1980 have been
747 retroactively labelled cyberpunk due to stylistic similarities,
748 e.g. <span class="author">Pynchon</span>'s <span class="works">Gravity's
749
750
751
752
753
754
755
756 Rainbow</span>, or similar themes such as <span
757 class="author">Brunner</span>'s <span class="works">The
758 Shockwave Rider</span> or Delany's <span class="works">Nova</span>.</p>
759 <p>Close relations are more visible in the writings of <span
760 class="author">Alfred Bester</span>, especially <span
761 class="works">The Stars My Destination</span> (1957),
762 featuring augmented humans, mega corporations wielding powers
763 putting nation states in the shadows. There is also the writings
764 of <span class="author">John Brunner</span>, especially the
765 dystopian <span class="works">Stand on Zanzibar</span> (1968),
766 the corporate world of <span class="works">The Sheep Look Up</span>
767 (1972), and <span class="works">The Shockwave Rider</span>
768 (1975) with an early description of computer intrusion over a
769 network.</p>
770 <p>Also <span class="works">Simulacron-3</span> (1964) by <span
771 class="author">Daniel F. Galouye</span> (1920 – 1976) [<a
772 href="https://www.imdb.com/name/nm0303297/">imdb</a>][<a
773 href="https://en.wikipedia.org/wiki/Daniel_F._Galouye">wiki</a>]
774 point forward to simulated realities and was tuned into films,
775 Rainer Werner Fassbinder’s Welt am Draht (1973) [<a
776 href="https://www.imdb.com/title/tt0070904/">imdb</a>][<a
777 href="https://en.wikipedia.org/wiki/World_on_a_Wire">wiki</a>]
778 also known as World on the Wire, and later The Thirteenth Floor
779 (1999) [<a href="https://www.imdb.com/title/tt0139809/">imdb</a>][<a
780 href="https://en.wikipedia.org/wiki/The_Thirteenth_Floor">wiki</a>].</p>
781 <p>At this point all the pieces were in place, just awaiting
782 ignition.</p>
783 <h3><a name="mozTocId876921" class="mozTocH4"></a>Early Cyberpunk</h3>
784 <p>The early works were published from the late 1970's and onwards
785 but made little impact outside a narrow segment. <span
786 class="author">William Gibson</span> published short stories
787 such as <span class="works">Fragments of a Hologram Rose</span>
788 (1977), <span class="works">Johnny Mnemonic</span> (1981) and
789 more.</p>
790 <p><span class="author">Philip K. Dick</span> wrote many stories
791 that are relevant to Cyberpunk, such as <span class="works">Do
792 Androids Dream of Electric Sheep?</span> (1968) [<a
793href="https://en.wikipedia.org/wiki/Do_Androids_Dream_of_Electric_Sheep%3F">wiki</a>]
794 that formed the basis for Blade Runner (1982).</p>
795 <p><span class="author">Vernor Vinge</span> wrote <span
796 class="works">True Names</span> (1981) featuring a cyberspace.
797 He is also well known for <span class="works">A Fire Upon the
798 Deep</span> (1992) involving a type of Usenet News, that with
799 <span class="works">A Deepness in the Sky</span> (1999) and <span
800 class="works">The Children of the Sky</span> (2011) make up
801 the Zones of Thought series.</p>
802 <h3><a name="mozTocId98475" class="mozTocH4"></a>Cyberpunk –
803 Golden Age</h3>
804 <p align="right"><i>The sky above the port was the color of
805 television, tuned to a dead channel. (opening line of
806 Neuromancer).</i></p>
807 <p>While many of the books in the following section were
808 enormously successful it is strange that very few were ever
809 turned into movies or films, though the inspirations are clearly
810 there.</p>
811 <h4><a name="mozTocId16265" class="mozTocH4"></a><span
812 class="author">William Gibson</span></h4>
813 <p><span class="author">William Gibson</span> is probably the
814 author who has made Cyberpunk best known. He has worked mainly
815 as an author of short stories and books but also contributed to
816 movie scripts. He has also contributed many articles on Wired.</p>
817 <p>What really lit the fire was the release of Blade Runner and <span
818 class="author">William Gibson</span>'s book <span
819 class="works">Neuromancer</span> (1984), about a cracker
820 operating in cyberspace, a cybernetically-enhanced
821 bodyguard/mercenary, and a pair of mysterious AIs. The book
822 cleaned up the prize table in a way no one has done before or
823 ever since: It won the Hugo, Nebula, P. K. Dick, Seiun, and
824 Ditmar awards, something no other SF work has done. Gibson also
825 has a collection of short stories, <span class="works">Burning
826 Chrome</span>, which contains three stories in <span
827 class="works">Neuromancer</span>'s setting, as well as several
828 others, such as the excellent 'The Winter Market' and
829 'Dogfight'. Several stories are co-written with other Cyberpunk
830 authors.</p>
831 <p>He followed up with <span class="works">Count Zero</span>
832 (1986) and <span class="works">Mona Lisa Overdrive</span>
833 (1988), later known as the Sprawl Trilogy. A few characters
834 appear in more than one book and Molly Millions is one of the
835 most memorable characters and probably the inspiration for
836 Trinity of the Matrix movies. Molly Millions is in turn inspired
837 by Chrissie Hynde and an acquaintance of <span class="author">William
838
839
840
841
842
843
844 Gibson</span> and <span class="author">John Shirley</span>.
845 It is also alleged parts of her appearance (short black hair) is
846 a reference to <span class="author">PKD</span> who used his
847 late sister as a visual model for several characters in his
848 books.</p>
849 <p>His later books, called the Bridge Trilogy, comprise <span
850 class="works">Virtual Light</span> (1993), <span
851 class="works">Idoru</span> (1996) and <span class="works">All
852 Tomorrow's Parties</span> (1999), and are all set in the near
853 future. They share settings (San Francisco, Tokyo, San Francisco
854 respectively, of the near future) and a few characters, but were
855 otherwise independent until the third book, much like The Sprawl
856 trilogy. Compared to his first trilogy, the technology they
857 posit is less advanced in some ways and they are more
858 theme-driven than plot-driven, but they deal with many of the
859 same concerns as other cyberpunk works. 'Idoru' is a Japanese
860 borrowing of the English 'idol', and refers to a
861 media-company-manufactured pop-music star, a virtual example of
862 which plays a prominent role in <span class="works">Idoru</span>.</p>
863 <p>His latest books form the Blue Ant trilogy, comprising <span
864 class="works">Pattern Recognition</span> (2003), <span
865 class="works">Spook Country</span> (2007), and <span
866 class="works">Zero History</span> (2010).</p>
867 <h4><a name="mozTocId896964" class="mozTocH4"></a><span
868 class="author">Bruce Sterling</span></h4>
869 <p><span class="author">Bruce Sterling</span>, aka "Chairman
870 Bruce" from his time as the editor of <span class="works">Cheap
871 Truth</span> under the alias Vincent Omniveritas, remained a
872 big ideas author. Like <span class="author">William Gibson</span>
873 he has also contributed to articles on Wired. He also wrote <span
874 class="works">The Hacker Crackdown: Law and Order on the
875 Electronic Frontier</span> (1993)", a non-fiction free book
876 about America's electronic underground. He also wrote a
877 retrospective about the early days titled <a
878 href="http://www.streettech.com/bcp/BCPgraf/Manifestos/CPInThe90s.html">Cyberpunk
879
880
881
882 in the Nineties</a> published in Interzone in June of 1991.<br>
883 </p>
884 <p><span class="author">Bruce Sterling</span>'s anthology <span
885 class="works">Crystal Express</span> (1989) contains all of
886 the 'Shaper/Mechanist' short stories about the future humanity
887 and post humanity. Those short stories are also available with <span
888 class="works">Schismatrix</span> (1985), a Shaper/Mechanist
889 novel, in the combined volume <span class="works">Schismatrix
890 Plus</span> (1996). Also to be found in <span class="works">Crystal
891
892
893
894
895
896
897 Express</span> is <span class="works">Green Days in Brunei</span>
898 a story which shares the setting of Sterling's novel <span
899 class="works">Islands in the Net</span>. Both are near-future
900 extrapolations in worlds very similar to our own. Sterling also
901 has another collection in print, <span class="works">Globalhead</span>
902 (1992).</p>
903 <p>Sterling edited Mirrorshades: A Cyberpunk Anthology, which
904 contains stories by many authors; some are questionably
905 cyberpunk, but it has some real gems like 'Mozart in
906 Mirrorshades.</p>
907 <p>Sterling's novel <span class="works">Holy Fire</span> (1996),
908 set in a 'gerontocratic' late 21st century Earth dominated by
909 the 'medical-industrial complex' and focuses on a group of young
910 European artists, hackers, and intellectuals determined to go
911 their own way in a world dominated by elderly wealth.</p>
912 <h4><a name="mozTocId394217" class="mozTocH4"></a><span
913 class="author">Lewis Shiner</span></h4>
914 <p><span class="author">Lewis Shiner</span> wrote his debut novel
915 Frontera (1984) about a corporate controlled world.</p>
916 <p>He also wrote <span class="works">The Hacker Files</span>
917 (1992 – 1993), a 12 issue mini comics series. The name Sue Denim
918 from <span class="works">Cheap Truth</span> also appears here.</p>
919 <p>He was also the publisher and editor of the <a
920 href="http://www.isfdb.org/cgi-bin/pl.cgi?274971">fanzine
921 "Modern Stories"</a> which is where he published <span
922 class="works">Hippie Hat Brain Parasite</span> (1983) by <span
923 class="author">William Gibson</span>.</p>
924 <h4><a name="mozTocId851233" class="mozTocH4"></a><span
925 class="author">John Shirley</span></h4>
926 <p><span class="author">John Shirley</span>, called cyberpunk's
927 patient zero by <span class="author">William Gibson</span>,
928 wrote <span class="works">Eclipse</span> (1985) followed by <span
929 class="works">Eclipse Penumbra</span> (1988) and <span
930 class="works">Eclipse Corona</span> (1990), together known as
931 <span class="works">A Song Called Youth Series</span> or <span
932 class="works">Eclipse Trilogy</span>. Shirley is perhaps the
933 author closest connected to punk as a life style but also
934 contributed to the goth epic <span class="works">The Crow</span>.
935 He has later written horror stories.</p>
936 <p>He is probably the only one of the original Cyberpunk authors
937 to have actual roots in punk and heavy substance abuse. He has
938 stated that he escaped OD only thanks to being badly paid and
939 not being able to afford a large enough dose. It is likely he is
940 the inspiration for Case in <span class="works">Neuromancer</span>.
941 He has since gone sober and has written about his life on his
942 blog. He is also writing scripts and has blogged extensively on
943 the art of making scripts and why so many are bad.</p>
944 <h4><a name="mozTocId679326" class="mozTocH4"></a><span
945 class="author">Rudy Rucker</span></h4>
946 <p><span class="author">Rudy Rucker</span> is probably the most
947 academic of the cyberpunk authors, having worked in mathematics
948 and computer science as professor at UCSD. He wrote <span
949 class="works">The Ware Tetralogy</span> comprising <span
950 class="works">Software</span> (1982), <span class="works">Wetware</span>
951 (1988), <span class="works">Freeware</span> (1997), and <span
952 class="works">Realware</span> (2000) as well as the <span
953 class="works">Transrealist</span> novels comprising <span
954 class="works">White Light</span> (1980), <span class="works">Spacetime
955
956
957
958
959
960
961 Donuts</span> (1981), <span class="works">The Sex Sphere</span>
962 (1983), <span class="works">The Secret of Life</span> (1985), <span
963 class="works">The Hacker and the Ants</span> (1994) (Revised
964 'Version 2.0' in 2003), <span class="works">Saucer Wisdom</span>
965 (1999) novel marketed as non-fiction and <span class="works">The
966
967
968
969
970
971
972 Big AHA</span> (2013).</p>
973 <h4><a name="mozTocId176195" class="mozTocH4"></a><span
974 class="author">Michael Swanwick</span></h4>
975 <p><span class="author">Michael Swanwick</span> is well known for
976 Dogfight (1985), a short story with <span class="author">William
977
978
979
980
981
982
983 Gibson</span>, and <span class="works">Vacuum Flowers</span>
984 (1987).</p>
985 <h4><a name="mozTocId304266" class="mozTocH4"></a><span
986 class="author">Tom Maddox</span></h4>
987 <p><span class="author">Tom Maddox</span> has made his writing
988 available on the net. He is especially well known for <span
989 class="works">Snake Eyes</span> (1986). Wiki deleted all links
990 to his home pages that are gone rather than using archive.org.</p>
991 <h4><a name="mozTocId590751" class="mozTocH4"></a><span
992 class="author">Pat Cadigan</span></h4>
993 <p><span class="author">Pat Cadigan</span> introduced in
994 Mindplayers (fix up 1987) her theme of blurred lines between
995 reality and perception. In Synners (1992) hackers and other
996 misfits pursue a deadly new virus when direct brain interfaces
997 first appear in near-future LA. The part <a
998 href="http://www.lightspeedmagazine.com/fiction/nearly-departed/">Nearly
999
1000
1001
1002
1003
1004
1005 Departed</a> in available.</p>
1006 <h4><a name="mozTocId380626" class="mozTocH4"></a><span
1007 class="author">Walter Jon Williams</span></h4>
1008 <p><span class="author">Walter Jon Williams</span> is particularly
1009 known for the Hardwired trilogy, comprising <span class="works">Hardwired</span>
1010 (1986), <span class="works">Solip:System</span> (1989) and <span
1011 class="works">Voice of the Whirlwind</span> (1987). In <span
1012 class="works">Hardwired</span> a smuggler who pilots a
1013 hovertank decides to take on the Orbital Corporations that
1014 control his world while in <span class="works">Voice Of The
1015 Whirlwind</span> a corporate soldier's clone tries to discover
1016 what happened to his 'original copy'.</p>
1017 <h4><a name="mozTocId242061" class="mozTocH4"></a><span
1018 class="author">Greg Bear</span></h4>
1019 <p><span class="author">Greg Bear</span> wrote <span
1020 class="works">Blood Music (1983)</span> as a short story and
1021 part of a collection before expanding it as the novel <span
1022 class="works">Blood Music</span> (1985). In these a genetic
1023 engineer 'uplifts' some of his own blood cells to human-level
1024 intelligence, with radical consequences.</p>
1025 <h3><a name="mozTocId280296" class="mozTocH4"></a>Cyberpunk –
1026 Silver Age</h3>
1027 <p>A new generation took over with authors who had not been part
1028 of the original Movement, authors such as <span class="author">Neal
1029
1030
1031
1032
1033
1034
1035 Stephenson</span> and <span class="author">Jeff Noon</span>.</p>
1036 <h4><a name="mozTocId168402" class="mozTocH4"></a><span
1037 class="author">Neal Stephenson</span></h4>
1038 <p><span class="author">Neal Stephenson</span> cyberpunk
1039 publishing comprises <span class="works">Snow Crash</span>
1040 (1992), <span class="works">The Diamond Age</span> (1995), and
1041 possibly <span class="works">Cryptonomicon</span> (1999). He
1042 tends to have problems concluding his books so they tend to be
1043 huge and finishes with brutal suddenly that nearly finishes off
1044 his readers. He has also written a few short stories, that is
1045 short compared to his normal sizes, such as semi non-fictional
1046 In the Beginning was the <span class="works">Command Line</span>
1047 (1999), the more ironical <span class="works">Hack the Spew</span>
1048 (1994), <span class="works">The Great Simoleon Caper</span>
1049 (1995) and the more dramatic <span class="works">Jipi and the
1050 Paranoid Chip</span> (1997).</p>
1051 <p>In <span class="works">Snow Crash</span>, <span
1052 class="author">Neal Stephenson</span> carries cyberpunk to a
1053 humorous extreme, what else can one say about a work where the
1054 Mafia delivers pizza and the principle character's name is 'Hiro
1055 Protagonist'? This is based on his earlier stories <span
1056 class="works">The Big U</span> (1984) and <span class="works">Zodiac:
1057
1058
1059
1060
1061
1062
1063 An Eco-Thriller</span> (1988).</p>
1064 <p><span class="author">Stephenson</span> and his uncle <span
1065 class="author">J. Frederick George</span>, a Washington
1066 insider, have published two books under the name <span
1067 class="author">Stephen Bury</span> - <span class="works">Interface</span>
1068 and <span class="works">The Cobweb</span>.</p>
1069 <h4><a name="mozTocId722813" class="mozTocH4"></a><span
1070 class="author">Jeff Noon</span></h4>
1071 <p><span class="author">Jeff Noon</span> wrote <span
1072 class="works">Vurt</span> (1993), <span class="works">Pollen</span>
1073 (1995), <span class="works">Automated Alice</span> (1996), and
1074 <span class="works">Nymphomation </span>(1997), together known
1075 as the Vurt Series. Vurt is a Clockwork Orange-esque tale in an
1076 England where virtual reality is truly the opiate of the masses.</p>
1077 <h3><a name="mozTocId294432" class="mozTocH3"></a>Cyberpunk –
1078 Bronze Age</h3>
1079 <p>While no cyberpunk movies got anywhere outside a few abortive
1080 script, yet another group of authors appeared.</p>
1081 <h4><a name="mozTocId643794" class="mozTocH4"></a> <span
1082 class="author">Richard K. Morgan</span></h4>
1083 <p>Among them was <span class="author">Richard K. Morgan</span>
1084 with <span class="works">Altered Carbon</span> (2002), a
1085 cyberpunk action story steeped in vast amounts of blood in a
1086 future where people can be killed, repeatedly. This was followed
1087 by <span class="works">Angels</span> (2003) and <span
1088 class="works">Woken Furies</span> (2005), together known as
1089 the Takeshi Kovacs novels. He also wrote <span class="works">Market
1090
1091
1092
1093
1094
1095
1096 Forces</span> (2004) and <span class="works">Black Man</span>
1097 (2007).</p>
1098 <h3><a name="mozTocId864362" class="mozTocH3"></a>Cyberpunk Book
1099 Reviews</h3>
1100 <p>More reviews can be found in the following:</p>
1101 <p><a
1102 href="http://bestsciencefictionbooks.com/best-cyberpunk-books.php">Bestsciencefictionbooks</a>,
1103 <a
1104href="http://io9.gizmodo.com/the-essential-cyberpunk-reading-list-1714180001">IO9</a>,
1105 <a href="https://omni.media/must-read-cyberpunk-books">Omni</a>,
1106 <a
1107href="http://www.scifi.darkroastedblend.com/2013/01/classic-cyberpunk-sf-novels-reviews.html">Darkroastedblend</a>
1108 and more.</p>
1109 <h3><a name="mozTocId536692" class="mozTocH3"></a>Cyberpunk Comics</h3>
1110 <p><span class="works">Transmetropolitan</span> (1997 – 2002) is
1111 frequently cited as typical Cyberpunk comics. There are also
1112 derivatives such as a never completed comics version of <span
1113 class="works">Neuromancer</span>.</p>
1114 <h2><a name="mozTocId402549" class="mozTocH2"></a>Author Links</h2>
1115 <p><span class="author">Philip K. Dick</span> (1928 – 1982) [home]
1116 [<a href="https://en.wikipedia.org/wiki/Philip_K._Dick">wiki</a>]
1117 [twitter] [<a href="http://www.imdb.com/name/nm0001140/">imdb</a>]<br>
1118 <span class="author">Alfred Bester</span> (1913 – 1987) [home] [<a
1119 href="https://en.wikipedia.org/wiki/Alfred_Bester">wiki</a>]
1120 [twitter] [<a href="http://www.imdb.com/name/nm1424376/">imdb</a>]<br>
1121 <span class="author">Thomas Pynchon</span> (1937 – ) [home] [<a
1122 href="https://en.wikipedia.org/wiki/Thomas_Pynchon">wiki</a>]
1123 [twitter] [<a href="https://www.imdb.com/name/nm1535410/">imdb</a>]<br>
1124 <span class="author">John Brunner</span> (1934 – 1995) [home] [<a
1125 href="https://en.wikipedia.org/wiki/Philip_K._Dick">wiki</a>]
1126 [twitter] [<a href="http://www.imdb.com/name/nm0116385/">imdb</a>]<br>
1127 <span class="author">Bruce Sterling</span> (1954 – ) [<a
1128 href="https://www.well.com/conf/mirrorshades/">home</a>] [<a
1129 href="https://en.wikipedia.org/wiki/Bruce_Sterling">wiki</a>]
1130 [<a href="https://twitter.com/bruces">twitter</a>] [<a
1131 href="http://www.imdb.com/name/nm1790731/">imdb</a>]<br>
1132 <span class="author">William Gibson</span> (1948 – ) [<a
1133 href="http://www.williamgibsonbooks.com/">home</a>] [<a
1134 href="https://en.wikipedia.org/wiki/William_Gibson">wiki</a>]
1135 [<a href="https://twitter.com/GREATDISMAL">twitter</a>] [<a
1136 href="http://www.imdb.com/name/nm0317218/">imdb</a>]<br>
1137 <span class="author">John Shirley</span> (1953 – ) [<a
1138 href="http://www.john-shirley.com/">home</a>] [<a
1139 href="https://en.wikipedia.org/wiki/John_Shirley">wiki</a>]
1140 [twitter] [<a href="http://www.imdb.com/name/nm0794326/">imdb</a>]<br>
1141 <span class="author">Lewis Shiner</span> (1950 – ) [<a
1142 href="http://www.lewisshiner.com/">home</a>] [<a
1143 href="https://en.wikipedia.org/wiki/Lewis_Shiner">wiki</a>] [<a
1144 href="https://twitter.com/lewisshiner?lang=en">twitter</a>] [<a
1145 href="http://www.imdb.com/name/nm3366843/">imdb</a>]<br>
1146 <span class="author">Michael Swanwick</span> (1950 – ) [<a
1147 href="https://www.michaelswanwick.com/">home</a>] [<a
1148 href="https://en.wikipedia.org/wiki/Michael_Swanwick">wiki</a>]
1149 [<a
1150href="https://twitter.com/MichaelSwanwick?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">twitter</a>]
1151 [<a href="http://www.imdb.com/name/nm6419209/">imdb?</a>]<br>
1152 <span class="author">Pat Cadigan</span> (1953 – ) [<a
1153 href="https://patcadigan.wordpress.com/">home</a>] [<a
1154 href="https://en.wikipedia.org/wiki/Pat_Cadigan">wiki</a>] [<a
1155 href="https://twitter.com/cadigan?lang=en">twitter</a>] [imdb]<br>
1156 <span class="author">Rudy Rucker</span> (1946 – ) [<a
1157 href="http://www.rudyrucker.com/">home</a> (<a
1158 href="http://www.cs.sjsu.edu/%7Erucker/">old</a>)] [<a
1159 href="https://en.wikipedia.org/wiki/Rudy_Rucker">wiki</a>] [<a
1160href="https://twitter.com/rudytheelder?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">twitter</a>]
1161 [<a href="http://www.imdb.com/name/nm1628350/">imdb</a>]<br>
1162 <span class="author">Neal Stephenson</span> (1959 – ) [<a
1163 href="http://www.nealstephenson.com/">home</a>] [<a
1164 href="https://en.wikipedia.org/wiki/Neal_Stephenson">wiki</a>]
1165 [<a href="https://twitter.com/nealstephenson">twitter</a>] [<a
1166 href="http://www.imdb.com/name/nm1984312/">imdb</a>]<br>
1167 <span class="author">Richard K. Morgan</span> (1965 – ) [<a
1168 href="https://www.richardkmorgan.com/">home</a>] [<a
1169 href="https://en.wikipedia.org/wiki/Richard_K._Morgan">wiki</a>]
1170 [<a href="https://twitter.com/quellist1">twitter</a>] [<a
1171 href="http://www.imdb.com/name/nm3975029/">imdb</a>]<br>
1172 <span class="author">Richard Kadrey</span> (1957 – ) [<a
1173 href="http://richardkadrey.com/">home</a>] [<a
1174 href="https://en.wikipedia.org/wiki/Richard_Kadrey">wiki</a>]
1175 [<a href="https://twitter.com/Richard_Kadrey">twitter</a>] [<a
1176 href="http://www.imdb.com/name/nm1051832/">imdb</a>]<br>
1177 <span class="author">Greg Egan</span> (1961 – ) [<a
1178 href="http://www.gregegan.net/">home</a>] [<a
1179 href="https://en.wikipedia.org/wiki/Greg_Egan">wiki</a>] [<a
1180 href="https://twitter.com/gregegansf?lang=en">twitter</a>] [<a
1181 href="http://www.imdb.com/name/nm8533748/">imdb</a>]<br>
1182 <span class="author">Cory Doctorow</span> (1971 – ) [<a
1183 href="http://craphound.com/">home</a>] [<a
1184 href="https://en.wikipedia.org/wiki/Cory_Doctorow">wiki</a>] [<a
1185href="https://twitter.com/doctorow?ref_src=twsrc%5Egoogle%7Ctwcamp%5Eserp%7Ctwgr%5Eauthor">twitter</a>]
1186 [<a href="http://www.imdb.com/name/nm2189202/">imdb</a>]<br>
1187 <span class="author">K.W. Jeter</span> (1950 – ) [<a
1188 href="http://www.kwjeter.com/">home</a>] [<a
1189 href="https://en.wikipedia.org/wiki/K._W._Jeter">wiki</a>] [<a
1190 href="https://twitter.com/kwjeter">twitter</a>] [imdb]<br>
1191 <span class="author">Tom Maddox</span> (1945 – ) [<a
1192href="https://web.archive.org/web/20151003133145/http://www.dthomasmaddox.com/index.htm">home</a>]
1193 [<a href="https://en.wikipedia.org/wiki/Tom_Maddox">wiki</a>]
1194 [twitter] [imdb]<br>
1195 <span class="author">Charles Stross</span> (1964 – ) [<a
1196 href="http://www.antipope.org/charlie/">home</a>] [<a
1197 href="https://en.wikipedia.org/wiki/Charles_Stross">wiki</a>]
1198 [<a href="https://twitter.com/cstross">twitter</a>] [<a
1199 href="http://www.imdb.com/name/nm5450521/">imdb</a>]<br>
1200 <span class="author">Jeff Noon</span> (1957 – ) [<a
1201 href="http://www.metamorphiction.com/">home</a>] [<a
1202 href="https://en.wikipedia.org/wiki/Jeff_Noon">wiki</a>] [<a
1203 href="https://twitter.com/jeffnoon">twitter</a>] [<a
1204 href="http://www.imdb.com/name/nm0634696/">imdb</a>]<br>
1205 <span class="author">Vernor Vinge</span> (1944 – ) [home] [<a
1206 href="https://en.wikipedia.org/wiki/Vernor_Vinge">wiki</a>]
1207 [twitter] [imdb]<br>
1208 <span class="author">Walter Jon Williams</span> (1953 – ) [<a
1209 href="http://www.walterjonwilliams.net/">home</a>] [<a
1210 href="https://en.wikipedia.org/wiki/Walter_Jon_Williams">wiki</a>]
1211 [twitter] [imdb]<br>
1212 <span class="author">Paul Di Filippo</span> (1954 – ) [<a
1213 href="http://paul-di-filippo.com/">home</a>] [<a
1214 href="https://en.wikipedia.org/wiki/Paul_Di_Filippo">wiki</a>]
1215 [<a href="https://twitter.com/DiFilippoAuthor">twitter</a>]
1216 [imdb]</p>
1217 <h2><a name="mozTocId711556" class="mozTocH2"></a> Book Reviews
1218 and Links</h2>
1219 <p>Wikipedia abhors lists so they instead call it categories. They
1220 therefore have a <a
1221 href="https://en.wikipedia.org/wiki/Category:Cyberpunk">cyberpunk
1222
1223
1224
1225
1226
1227
1228 category</a> with lists. Since they still abhor lists the
1229 category also contains a list of lists of sub categories.</p>
1230 <p>Somewhat more laid back is TV Tropes taking a more cheerful
1231 approach with an extensive article with lists on <a
1232 href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CyberPunk">Cyberpunk</a>.</p>
1233 <p>IMDb has a <a
1234 href="http://www.imdb.com/search/keyword?keywords=cyberpunk">keyword
1235
1236
1237
1238
1239
1240
1241 for Cyberpunk</a>.</p>
1242 <h2><a name="mozTocId73966" class="mozTocH2"></a>Magazines</h2>
1243 <p>Some magazines popular among cyberpunk fans are:</p>
1244 <h3><a name="mozTocId400464" class="mozTocH3"></a>Mondo 2000</h3>
1245 <p>Previously defunct and relaunched in 2017, the old archives are
1246 available on <a href="https://archive.org/details/mondohistory">Archive</a>.</p>
1247 HTTP Site: <a href="http://www.mondo2000.com/">http://www.mondo2000.com/</a>
1248 <p>Many cyberpunk fans had an uneasy relationship with Mondo 2000,
1249 their esteem for it varies according to the amount of technical
1250 content and affected hipness in the articles. Nonetheless, if
1251 anything could claim to be the cyberpunk "magazine of record"
1252 this was it. With the departure of many of those providing
1253 creative impetus (notably Ken Goffman, aka "R.U. Sirius"), its
1254 days was expected to be numbered. And indeed it folded.</p>
1255 <p>Recently however it has reappeared at its old <a
1256 href="http://www.mondo2000.com/">web address</a> and is again
1257 edited by R.U. Sirius, complete with a <a
1258 href="https://twitter.com/2000_mondo">Twitter</a> address.</p>
1259 <p>Ken Goffman (R.U. Sirius ) (1952 – ) [<a
1260 href="http://rusiriusradio.com/">home</a>] [<a
1261 href="https://en.wikipedia.org/wiki/R._U._Sirius">wiki</a>] [<a
1262 href="https://twitter.com/RUSirius">twitter</a>] [imdb] (<a
1263href="https://journals.uvic.ca/index.php/ctheory/article/view/14333/5111">Interviewed</a>
1264 by Jon Lebkowsky for CTheory)</p>
1265 <p>Alison Bailey Kennedy ("Queen Mu" and "Alison Wonderland") was
1266 later Editor in Chief.</p>
1267 <p>Jude Milhon (a.k.a. St. Jude) (1939 – 2003) [<a
1268 href="https://en.wikipedia.org/wiki/Jude_Milhon">wiki</a>] <a
1269href="https://www.theguardian.com/technology/2003/aug/08/guardianobituaries.obituaries">was</a>
1270 also editor.</p>
1271 <h3><a name="mozTocId919038" class="mozTocH3"></a>Boing Boing</h3>
1272 <p>Originally [bOING-bOING], available on <a
1273 href="http://boingboing.net/">http://boingboing.net/</a>. Mark
1274 Frauenfelder was a co-founder and later joined Wired.</p>
1275 <p>bOING-bOING's status is uncertain; most of its writers now work
1276 for Wired, it has ceased newsstand distribution and no longer
1277 offers subscriptions. However, if one can get a copy, it's worth
1278 looking at.It is currently regularly updated on its own website.</p>
1279 <h3><a name="mozTocId993231" class="mozTocH3"></a>Wired</h3>
1280 <p><a href="https://www.wired.com/">Wired</a> started in San
1281 Francisco in 1993 and covers politics and technology including
1282 cyberpunk fields. It has published many articles by and about
1283 cyberpunk authors such as <span class="author">William Gibson</span>
1284 and <span class="author">Bruce Sterling</span>. (<a
1285 href="https://www.wired.com/about/feedback">Information</a>)</p>
1286 <h3><a name="mozTocId903921" class="mozTocH3"></a>Hotwired (1994 –
1287 1999)</h3>
1288 <p>One of the first web magazines, now defunct, used to be at <a
1289 href="http://www.hotwired.com/">http://www.hotwired.com/</a>
1290 but is now absorbed into Wired. It is <a
1291href="https://web.archive.org/web/20000304012604/http://hotwired.lycos.com:80/">archived</a>.</p>
1292 <h3><a name="mozTocId441542" class="mozTocH3"></a>SF EYE</h3>
1293 Also defunct, used to at http://www.empathy.com/eyeball.
1294 <p><a
1295 href="http://www.streettech.com/bcp/BCPgraf/CyberCulture/SfEye.html">Described</a>
1296 by some as the house organ of the cyberpunk movement. Founded by
1297 Stephen P. Brown at the urging of his friends Gibson, Shirley
1298 and Sterling. Published bi-annually and contains a regular
1299 column by Sterling.</p>
1300 <p>It is available on <a
1301href="https://web.archive.org/web/20060110220739/http://www.empathy.com:80/eyeball/">Archive</a>.</p>
1302 <h3><a name="mozTocId4095" class="mozTocH3"></a>Phrack</h3>
1303 <p>Address:<br>
1304 603 W. 13th #1A-27 8<br>
1305 Austin, TX, 78701<br>
1306 phrack@well.com<br>
1307 </p>
1308 <p>FTP site used to be: ftp.fc.net.com:/pub/phrack but no longer
1309 responds.</p>
1310 <p>HTTP site: <a href="http://www.phrack.org/">http://www.phrack.org/</a>.
1311 Suspiciously it uses http but does not respond on <a
1312 href="https://www.phrack.org/">https</a>.</p>
1313 <h3><a name="mozTocId265235" class="mozTocH3"></a>2600 Magazine</h3>
1314 <p>Subscription correspondence:</p>
1315 <p>2600 Subscription Dept.,<br>
1316 P.O. Box 752, Middle Island<br>
1317 NY, 11953-0752<br>
1318 Letters/Article Submissions: 2600 Editorial Dept<br>
1319 P.O. Box 99, Middle Island<br>
1320 NY, 11953-0099</p>
1321 <p>2600@well.com FTP site: ftp.2600.com:/pub</p>
1322 <p>Web site: <a href="https://2600.com/">https://2600.com/</a></p>
1323 <p>Two mainstays of the computer underground. Phrack deals more
1324 with people and goings-on in the community, while 2600 focuses
1325 on technical information. Phrack appears to have ceased
1326 publication around July 1998.</p>
1327 <h3><a name="mozTocId938541" class="mozTocH3"></a>Omni</h3>
1328 <p>This formerly defunct magazine published many early short
1329 stories by <span class="author">William Gibson</span> and
1330 others. <a
1331href="https://boingboing.net/2017/06/02/all-back-issues-of-omni-magazi.html">Back
1332
1333
1334
1335
1336
1337
1338
1339 issues are being</a> made available in Omni media <a
1340 href="https://omni.media/channel/omni-archive">archive</a>. It
1341 was relaunched October 2017 after it was acquired by Penthouse
1342 Global Media.</p>
1343 <h3><a name="mozTocId146998" class="mozTocH3"></a>Neon Dystopia</h3>
1344 <p><a href="https://www.neondystopia.com/">Neon Dystopia</a> is a
1345 recent web magazine. It features news and reviews and has been
1346 going since November 2014.</p>
1347 <h3><a name="mozTocId665558" class="mozTocH3"></a>Lainzine</h3>
1348 <p><a href="https://lainzine.neocities.org/">Lainzine</a>
1349 describes itself as "a small, community-driven,
1350 freely-distributed magazine". At present time there are 4 issues
1351 in the archive.</p>
1352 <h3><a name="mozTocId813747" class="mozTocH3"></a>Active Wirehead</h3>
1353 <p><a href="http://www.activewirehead.com/">Active Wirehead</a>
1354 describes itself as a cyberpunk multi author web Magazine with
1355 games, society, IT, robots and even sport articles. It appears
1356 to have started June 2014 but last article in the archive is
1357 from July 2016.</p>
1358 <h3><a name="mozTocId878159" class="mozTocH3"></a>The Dose</h3>
1359 <p>This magazine had about 4 issues between 2006 and 2007 before
1360 it went silent. The old <a href="http://www.thedosemag.com/">home
1361
1362
1363
1364
1365
1366
1367
1368 pages</a> still exist and an <a
1369 href="https://www.scribd.com/user/22104769/thedosemag">archive</a>
1370 is on Scribd.</p>
1371 <h3><a name="mozTocId461419" class="mozTocH3"></a>Future Sex</h3>
1372 <p>This was a magazine in the 90's covering a wide range of
1373 topics. Some issues can be found on <a
1374href="https://web.archive.org/web/20171215180613/https://www.metafetish.com/futuresex/">archive</a>.</p>
1375 <h3><a name="mozTocId204543" class="mozTocH3"></a>Machete Girl</h3>
1376 <p>This magazine was published by Dark Media. Home page is gone
1377 but an <a
1378 href="https://archive.org/details/machetegirl-01-lite">archive</a>
1379 exists.</p>
1380 <a
1381href="https://www.scribd.com/document/34600135/THE-DOSE-magazine-Issue-3-Paris-TEASER">
1382 </a>
1383 <h3><a name="mozTocId142921" class="mozTocH3"></a>Zines</h3>
1384 <p>Some magazines were not available on news stands but had a less
1385 official publication method, usually sent by postal mail and
1386 were called zines. One was <a
1387 href="http://efanzines.com/PC-Cyber/">Cyber Noodle Soup</a> (<a
1388href="https://web.archive.org/web/20020809203300/http://heriot.brinkster.net/cns/index.htm">old
1389
1390
1391
1392 archive</a>), or just CNS. The editor, <span class="author">Patrick
1393
1394
1395
1396 Clark</span>, also edited the <a
1397 href="http://efanzines.com/PC-Cyber/">Cyberpunk Timeline</a>.
1398 Another zine was <a href="http://efanzines.com/PC-Cyber/">Interference
1399
1400
1401
1402 on the Brain Screen</a>, also edited by <span class="author">Patrick
1403
1404
1405
1406
1407 Clark</span>. He is also editor and contributor to the <a
1408 href="http://www.philipkdickfans.com/resources/journals/pkd-otaku/">PKD
1409
1410
1411
1412 Otaku</a> (<a href="http://efanzines.com/PKD/index.htm">old
1413 archive</a>) e-zine and <a
1414 href="https://philipdick.com/resources/journals/simulacrum-meltdown/">Simulacrum
1415
1416
1417
1418
1419 Meltdown</a> (<a href="http://efanzines.com/PKD/index.htm">old
1420 archive</a>).<br>
1421 </p>
1422 <p>Cybervision was a cyberpunk zine produced by Saint Vitus and
1423 Kid Thalidomide in St. Paul. MN in the 90's.<br>
1424 </p>
1425 <p><a
1426 href="http://www.hackcanada.com/canadian/zines/line_noiz/index.html">Line
1427
1428
1429
1430 Noiz</a> (1993 - 1995) was an e-Zine by <a
1431 href="http://www.billybiggs.com/">Billy Biggs</a>, 25 issues
1432 were published.<br>
1433 </p>
1434 <p>Edge Detector: A Magazine of Speculative Fiction [<a
1435 href="http://www.isfdb.org/cgi-bin/pe.cgi?28395">isfdb</a>]
1436 was a zine by <a href="http://www.glenngrant.ca/about/">Glenn
1437 Grant</a> with contributions from several noted Cyberpunk
1438 authors.<br>
1439 </p>
1440 <p><br>
1441 </p>
1442 <h2><a name="mozTocId687486" class="mozTocH2"></a>Audio/Visual</h2>
1443 <h3><a name="mozTocId14532" class="mozTocH3"></a> Proto Cyberpunk</h3>
1444 <p>One of the earliest movies cited is Metropolis (1927) [<a
1445 href="http://www.imdb.com/title/tt0017136/">imdb</a>] [<a
1446 href="https://en.wikipedia.org/wiki/Metropolis_%281927_film%29">wiki</a>]
1447 about a future dystopia.</p>
1448 <p>Also Alphaville (1965) [<a
1449 href="http://www.imdb.com/title/tt0058898/">imdb</a>] [<a
1450 href="https://en.wikipedia.org/wiki/Alphaville_%28film%29">wiki</a>]
1451 is often mentioned, featuring a combination of science fiction
1452 and hard boiled noir.</p>
1453 <p>Pre Cyberpunk (placeholder)</p>
1454 <p>Early Cyberpunk (placeholder)</p>
1455 <h3><a name="mozTocId77226" class="mozTocH3"></a>Cyberpunk –
1456 Golden Age</h3>
1457 <p>Blade Runner (1982) [<a
1458 href="http://www.imdb.com/title/tt0083658/">imdb</a>] [<a
1459 href="https://en.wikipedia.org/wiki/Blade_Runner">wiki</a>],
1460 based loosely on <span class="author">Philip K. Dick</span>'s
1461 novel <span class="works">Do Androids Dream of Electric Sheep?</span>
1462 (1968) is considered the archetypal cyberpunk movie. Gibson has
1463 said that the visuals in Blade Runner match his vision of the
1464 urban future in <span class="works">Neuromancer</span>. Few
1465 other movies have matched it; some that are considered cyberpunk
1466 or marginally so are Alien and its sequels, Freejack, The
1467 Lawnmower Man, Until The End Of The World, the Terminator
1468 movies, Total Recall, Strange Days and Brainstorm.</p>
1469 <p>Tron (1982) [<a href="http://www.imdb.com/title/tt0084827/">imdb</a>]
1470 [<a href="https://en.wikipedia.org/wiki/Tron">wiki</a>]was an
1471 early VR movie where the protagonist was transported into his
1472 own game world. In the sequel Tron Legacy (2010) [<a
1473 href="http://www.imdb.com/title/tt1104001/">imdb</a>] [<a
1474 href="https://en.wikipedia.org/wiki/Tron:_Legacy">wiki</a>]
1475 his son follows his father's footsteps a bit too closely. The
1476 franchise was followed by the animated TV series Tron:
1477 Uprising(2012) [<a href="http://www.imdb.com/title/tt1812523/">imdb</a>]
1478 [<a href="https://en.wikipedia.org/wiki/Tron:_Uprising">wiki</a>]we
1479
1480
1481
1482
1483
1484
1485 see more about the world of Tron. Unfortunately the series was
1486 cancelled early.</p>
1487 <p><span class="author">William Gibson</span> has had a fair bit
1488 of impact outside literature.</p>
1489 <p>There is an hour long documentary called Cyberpunk (1090) [<a
1490 href="http://www.imdb.com/title/tt0398910/">imdb</a>]
1491 available on video from Mystic Fire Video. It features some
1492 interview-style conversation with Gibson, is generally
1493 low-budget, and the consensus opinion on the net is that it
1494 isn't really worth anyone's time. Gibson is apparently
1495 embarrassed by it.</p>
1496 <p>At one point a fly-by-night operation called 'Cabana Boys
1497 Productions' had the rights to <span class="works">Neuromancer</span>;
1498 this is why the front of the Neuromancer computer game's box
1499 claims it is"soon to be a motion picture from Cabana Boys". The
1500 rights have since reverted to Gibson, who is sitting on them at
1501 the moment. Even now we still have rumours but nothing ever
1502 materialises. It is probably too late now as the contents has
1503 been pillaged for other movies already.</p>
1504 <p>Gibson's short story <span class="works">Johnny Mnemonic</span>
1505 (1995) [<a href="http://www.imdb.com/title/tt0113481/">imdb</a>]
1506 was made into a big-budget full- length motion picture. Gibson
1507 himself wrote the screenplay and was a close consultant to the
1508 director; the result "has his blessing", so to speak. As might
1509 be expected, there are many additions to the short story as well
1510 as outright differences. The film contains elements not only
1511 from the original story, but also from <span class="works">Neuromancer</span>
1512 and <span class="works">Virtual Light</span>; there is much
1513 more violent action and the ending is more upbeat. Very
1514 significantly, Molly does not appear in the film; her place is
1515 taken by a character named Jane, who has no inset eyeglasses or
1516 retractable claws, due to issues surrounding use of the Molly
1517 character in any future <span class="works">Neuromancer</span>
1518 production.</p>
1519 <p>The film was not a critical or box-office success in the U.S.,
1520 which Gibson has partly blamed on the post-production editing;
1521 he claims the longer Japanese release is the better one.</p>
1522 <p>The Gernsback Continuum was adapted into a short (15 minute)
1523 film in the UK called 'Tomorrow Calling' (1995) [<a
1524 href="http://www.imdb.com/title/tt0372574/">imdb</a>],
1525 starring Sarah Stockbridge, Toyah Wilcox, and Don Henderson. It
1526 has been shown on some European TV networks, but I don't know if
1527 it's available in the US.</p>
1528 <p>The movie New Rose Hotel (1998) [<a
1529 href="http://www.imdb.com/title/tt0133122/">imdb</a>],
1530 directed by Abel Ferrara, staring Christopher Walken, Willem
1531 Dafoe and Asia Argento.</p>
1532 <p>No Maps for These Territories (2000) [<a
1533 href="http://www.imdb.com/title/tt0269629/">imdb</a>]
1534 documents <span class="author">William Gibson</span> on a
1535 journey. He has also been in several documentaries since.</p>
1536 <p>Rumours claim that <span class="works">Count Zero</span> will
1537 be made into a film titled The Zen Differential. Rumours of this
1538 movie has been going for decades.</p>
1539 <p><span class="author">William Gibson</span> wrote one of the
1540 many scripts for Alien 3. According to him, only one detail from
1541 his script made its way to the actual film: the bar codes
1542 visible on the backs of the prisoners' shaved heads. A synopsis
1543 of Gibson's script can be found in part 3 of the Alien Movies
1544 FAQ list. Alternatively, try the <a href="http://www.imdb.com/">Internet
1545
1546
1547
1548
1549
1550
1551 Movie Database</a>.</p>
1552 <p>TV gave us the late, lamented Max Headroom (1987 – 1988) [<a
1553 href="http://www.imdb.com/title/tt0092402/">imdb</a>] which
1554 featured oodles of cyberpunk concepts, based on the earlier Max
1555 Headroom: 20 Minutes into the Future (1985). Bonus Cyberpunk
1556 points were clocked up in the <a
1557href="https://en.wikipedia.org/wiki/Max_Headroom_broadcast_signal_intrusion">Max
1558
1559
1560
1561
1562
1563
1564 Headroom broadcast signal intrusion</a>, where the pirates
1565 were never caught.</p>
1566 <h3><a name="mozTocId902634" class="mozTocH3"></a>Cyberpunk –
1567 Silver Age</h3>
1568 <p>TV also gave us the somewhat bloated Wild Palms (1993) [<a
1569 href="http://www.imdb.com/title/tt0106175/">imdb</a>][<a
1570 href="https://en.wikipedia.org/wiki/Wild_Palms">wiki</a>],
1571 with a 'cyberspace', evil corporations, and a cameo by <span
1572 class="author">William Gibson</span>. Also shown on the Sci-Fi
1573 Channel is TekWar (1994 – 1996) [<a
1574 href="http://www.imdb.com/title/tt0108953/">imdb</a>][<a
1575 href="https://en.wikipedia.org/wiki/TekWar_%28TV_series%29">wiki</a>],
1576
1577
1578
1579
1580
1581
1582 a series which evolved from a set of TV movies based on William
1583 Shatner's 'Tek' novels. While possessing some traditionally
1584 cyberpunk elements and extended 'cyberspace runs', they (or at
1585 least the TV movies) tend to boil down to good guys vs. bad guys
1586 cop stories. TekLords features a central plot element that those
1587 who have read <span class="works">Snow Crash</span> will
1588 recognize.</p>
1589 <p>eXistenZ (1999) [<a href="http://www.imdb.com/title/tt0120907/">imdb</a>][<a
1590 href="https://en.wikipedia.org/wiki/Existenz">wiki</a>] by
1591 Cronenberg is one of the more notable biopunk movies and is
1592 heavy on virtual reality.</p>
1593 <p>Cyberpunk got a shot in the arm with the Matrix Franchise [<a
1594 href="https://en.wikipedia.org/wiki/The_Matrix_%28franchise%29">wiki</a>],
1595
1596
1597
1598
1599
1600
1601
1602 comprising the Matrix Trilogy made up of The Matrix (1999) [<a
1603 href="http://www.imdb.com/title/tt0133093/">imdb</a>][<a
1604 href="https://en.wikipedia.org/wiki/The_Matrix">wiki</a>], The
1605 Matrix Reloaded (2003) [<a
1606 href="http://www.imdb.com/title/tt0234215/">imdb</a>][<a
1607 href="https://en.wikipedia.org/wiki/The_Matrix_Reloaded">wiki</a>]
1608 and The Matrix Revolutions (2003) [<a
1609 href="http://www.imdb.com/title/tt0242653/">imdb</a>][<a
1610 href="https://en.wikipedia.org/wiki/The_Matrix_Revolutions">wiki</a>];
1611
1612
1613
1614
1615
1616
1617
1618 as well as animations, games and screen savers.</p>
1619 <h3><a name="mozTocId918107" class="mozTocH3"></a>Cyberpunk –
1620 Bronze Age</h3>
1621 <p>Inception (2010) [<a
1622 href="http://www.imdb.com/title/tt1375666/">imdb</a>][<a
1623 href="https://en.wikipedia.org/wiki/Inception">wiki</a>] by
1624 Christopher Nolan takes virtual reality to the insiders of
1625 someone's dreams.</p>
1626 <p>Netflix has <a href="https://youtu.be/qM7Eob4YFDQ">announced</a>
1627 Altered Carbon [<a href="http://www.imdb.com/title/tt2261227/">imdb</a>]
1628 which was released with all episodes on February 2nd, 2018.</p>
1629 <h3><a name="mozTocId764449" class="mozTocH3"></a>Other</h3>
1630 <p>There have also been a few pornographic Cyberpunk movies, such
1631 as Latex (1995) [<a href="http://www.imdb.com/title/tt0113619/">imdb</a>]
1632 and the sequel Shock (1996) [<a
1633 href="http://www.imdb.com/title/tt0125347/">imdb</a>]. In both
1634 cases tie in games were released.</p>
1635 <p>Cyberpunk also hit advertising. An ad called "<a
1636 href="https://youtu.be/0uRB6n3X2Bs">The Thief</a>" was shown
1637 for the launch of Sega Saturn back in 1999. There is a 60 s and
1638 an expanded 90 s version, about a futuristic thief stealing a
1639 Sega unit and being chased from Cyberspace.</p>
1640 <p>For movie details & reviews search the <a
1641 href="http://www.imdb.com/">Internet Movie Database</a>.</p>
1642 <h3><a name="mozTocId346274" class="mozTocH3"></a>Blade Runner</h3>
1643 <p>Blade Runner has a special position in the history of Cyberpunk
1644 and deserves its own section.</p>
1645 <p>The Blade Runner FAQ is available at <a
1646 href="http://www.brmovie.com/FAQs/index.htm">Brmovie.com</a>.</p>
1647 <p>Here are short answers to the most common questions.</p>
1648 <p>There are several alternate versions. The original theatrical
1649 release In the US omitted the Batty - Tyrell eye-gouging
1650 sequence and a few other bits; these were added back in Europe
1651 and the video release. In 1992, a 'director's cut' was released,
1652 now available on video, which omits the Deckard voiceover and
1653 the happy ending, and reinserts the 'unicorn scene'. Before
1654 that, however, a different cut (known as the workprint) was
1655 shown at two theatres, one in LA, the other in San Francisco,
1656 for a brief period; this had a different title sequence and
1657 soundtrack, some different dialogue, no voiceover and no happy
1658 ending, but no unicorn sequence.</p>
1659 <p>The 5/6 replicants problem: This is widely accepted as an
1660 editing Glitch which slipped through to the release. The film
1661 originally featured a fifth live replicant, Mary, who was later
1662 deleted. In the workprint, the line "one got fried" is changed
1663 to "two got fried ...". Bryant does not include Rachel in the
1664 original six escaped replicants. However ... internal clues,
1665 such as lack of emotion, the photographs, and the reflective
1666 eyes, do suggest that Deckard is a replicant. However, this is
1667 not explicitly stated in any cut. The unicorn scene gives this
1668 theory more weight.</p>
1669 <p>An excellent resource for any fan is Paul Sammon's in-depth
1670 book Future Noir: The Making of Blade Runner, which goes over
1671 the differences between the various version in minute detail.</p>
1672 <p><span class="author">K.W. Jeter</span> has written two novels
1673 which are sequels to the movie: Blade Runner 2: The Edge of
1674 Human and Blade Runner: Replicant Night. One's judgement of the
1675 "appropriateness" of these may be influenced by the fact that <span
1676 class="author">Jeter</span> was a good friend of <span
1677 class="author">Philip K. Dick</span>'s. The first sequel deals
1678 very directly with the extra replicant and Deckard a replicant?
1679 issues. The second sequel involves Deckard's participation in
1680 making a movie about his experiences hunting Roy Batty et. al.
1681 (as seen by us in the movie). More sequels by <span
1682 class="author">Jeter</span> are apparently to come.</p>
1683 <p>In 2018 the sequel <a href="http://bladerunnermovie.com/">Blade
1684
1685
1686
1687
1688
1689
1690 Runner 2049</a> (2017) [<a
1691 href="http://www.imdb.com/title/tt1856101/">imdb</a>] was
1692 released.</p>
1693 <h3><a name="mozTocId994489" class="mozTocH3"></a>Related Movies</h3>
1694 <p>Cyberpunk involves a lot of parts where each alone do not
1695 Cyberpunk make. Movies along these lines can still be of
1696 interest.</p>
1697 <p>The Terminator franchise comprising The Terminator (1984),
1698 Terminator 2: Judgment Day (1991), Terminator 3: Rise of the
1699 Machines (2003), Terminator Salvation (2009), Terminator Genisys
1700 (2015), and games and TV series, are often mentioned along with
1701 cyberpunk movies. While it is hard to argue these movies are
1702 cyberpunk in themselves, it is clear that these belong to the <em>Tech
1703
1704
1705
1706
1707
1708
1709 Noir</em> genre where also Blade Runner and Minority
1710 Report (2002) fit in.</p>
1711 <p>Movies about Virtual Reality (VR) are also often mentioned but
1712 might not necessarily be Cyberpunk themselves. Examples of that
1713 are The Lawnmower Man (1992) and Lawnmower Man 2: Beyond
1714 Cyberspace (1996), Virtuosity (1995) and TV series such as VR.5
1715 (1995). There are also more bizarre takes such as Existenz
1716 (1999) [<a href="http://www.imdb.com/title/tt0120907/">imdb</a>]
1717 [<a href="https://en.wikipedia.org/wiki/Existenz">wiki</a>] and
1718 Resurrection of the Little Match Girl (2002) [<a
1719 href="http://www.imdb.com/title/tt0327169/">imdb</a>] [<a
1720href="https://en.wikipedia.org/wiki/Resurrection_of_the_Little_Match_Girl">wiki</a>].</p>
1721 <p>PDK wrote stories about what it means to be human. Blade Runner
1722 is very much part of this. Other related movies are The Machine
1723 (2013) and Chappie (2015).</p>
1724 <p>There is also the plain future dystopia such as the Mad Max
1725 franchise and Elysium (2013).</p>
1726 <p>Computer intrusion, hacking and phreaking are the basis of many
1727 movies. WarGames (1983) is a well known early movie example. It
1728 is more in the cold war style than Cyberpunk. It was followed
1729 many years later by WarGames: The Dead Code (2008). Sneakers
1730 (1992) features a lot of this with many big name actors and
1731 in-jokes. The Net (1995) was more about identity theft and less
1732 amusing. Hackers (1995), Enemy of the State (1998) and Blackhat
1733 (2015) can also be placed in this category.</p>
1734 <p>Takedown (2000) is a semi documentary about Tsutomu Shimomura
1735 and Kevin Mitnick.</p>
1736 <p>There are the non-fictional movies such as The Fifth Estate
1737 (2013).</p>
1738 <h3><a name="mozTocId869986" class="mozTocH3"></a>Japanese Movies</h3>
1739 <p>Japan has from the early days had a special position in
1740 Cyberpunk culture and <a
1741href="http://www.midnighteye.com/features/post-human-nightmares-the-world-of-japanese-cyberpunk-cinema/">Japanese
1742
1743
1744
1745
1746
1747
1748 Cyberpunk</a> has delivered. Loud metal music and motorcycles
1749 in a dystopic future are frequently seen.</p>
1750 <p>Gakuryū Ishii (born Sogo Ishii) (1957 – ) made Crazy
1751 Thunder Road (1980), Burst City (1982), Electric Dragon 80.000 V
1752 (2001) and others.</p>
1753 <p>Tetsuo the Iron Man (1989) was an underground movie that kick
1754 started Shinya Tsukamoto's career. Metal music and gore and
1755 splatter made the movie unforgettable. The movie was a success
1756 and he proceeded to remake it as a colour movie in the
1757 remake/sequel Tetsuo II: Body Hammer (1992).</p>
1758 <p>Also Shozin Fukui [<a
1759 href="http://www.imdb.com/name/nm0298006/">imdb</a>] [<a
1760 href="https://en.wikipedia.org/wiki/Shozin_Fukui">wiki</a>]
1761 made Japanese Cyberpunk movies such as 964 Pinocchio (1991) [<a
1762 href="http://www.imdb.com/title/tt0225009/">imdb</a>] [<a
1763 href="https://en.wikipedia.org/wiki/964_Pinocchio">wiki</a>]
1764 and Rubber's Lover (1996) [<a
1765 href="http://www.imdb.com/title/tt0227408/">imdb</a>] [<a
1766 href="https://en.wikipedia.org/wiki/Rubber%27s_Lover">wiki</a>].</p>
1767 <p>There are also pornographic Cyberpunk movies such as I.K.U.
1768 (2000) [<a href="http://www.imdb.com/title/tt0255233/">imdb</a>]
1769 which appears heavily inspired by Blade Runner.</p>
1770 <h3><a name="mozTocId476800" class="mozTocH3"></a>Manga/Anime</h3>
1771 <p>Akira is a multimedia work that was one of the first to
1772 demonstrate to the West what serious manga and anime was about.
1773 Katsuhiro Otomo (1954 – ) created Akira (1982 – 1990),
1774 originally a mange which was turned into a full length anime
1775 (1988).</p>
1776 <p>Masamune Shirow (an alias) (1961 – ) has created several works
1777 in the Cyberpunk genre. Early work includes Black Magic (1983),
1778 Appleseed (1985–1989), and Dominion (1986). Ghost in the Shell,
1779 frequently abbreviated as GitS, has turned into a major
1780 franchise. It started with manga, specifically Ghost in the
1781 Shell (1989 – 1990) followed by Ghost in the Shell 2:
1782 Man-Machine Interface (1991 – 1997) and Ghost in the Shell 1.5:
1783 Human Error Processor (1991–1996). Since then it has turned into
1784 anime films, TV series and OVA (original video animation),
1785 recently also a live action movie (2017).</p>
1786 <p>Yukito Kishiro (1967 – ) created who made Battle Angel Alita
1787 (also known as Gunnm) (1990 – 1995) and the franchise is still
1788 ongoing. The latest is a live action version <a
1789 href="https://youtu.be/aj8mN_7Apcw">trailer</a> published late
1790 2017. The movie is titled <a
1791 href="http://www.imdb.com/title/tt0437086/">Alita: Battle
1792 Angel</a> is expected July 2018.</p>
1793 <p>Serial Experiments Lain (1998) [<a
1794 href="http://www.imdb.com/title/tt0500092/">imdb</a>] [<a
1795 href="https://en.wikipedia.org/wiki/Serial_Experiments_Lain">wiki</a>]
1796 was a 13 episodes anime mini series dealing with virtual reality
1797 and the question of reality.</p>
1798 <p>Hitoshi Ashinano (1963 – ) made <span class="works">Yokohama
1799 Kaidashi Kikou</span> (1994 – 2006) (also known as YKK) which
1800 blends Cyberpunk with cozy catastrophe at the end of the world
1801 with unexpected detours into a cyberspace.</p>
1802 <!--
1803 <p>A placeholder for things to work into the section:</p>
1804 <p>/sec/ Movies:<br>
1805 *>Sneakers (1992)<br>
1806 *>The Net (1995)<br>
1807 *>Takedown (2000)<br>
1808 *>The Fifth Estate (2013)<br>
1809 *>Blackhat (2015)<br>
1810 *>Enemy of the State (1998)<br>
1811 *>Hackers (1995)<br>
1812 *>WarGames (1983)<br>
1813 *>WarGames: The Dead Code (2008)<br>
1814 <br>
1815 /cyb/ Movies:<br>
1816 *>The Machine (2013)<br>
1817 *>Johnny Mnemonic (1995)<br>
1818 *>The Matrix (1999)<br>
1819 *>Chappie (2015)<br>
1820 *>Elysium (2013)<br>
1821 *>Virtuosity (1995)<br>
1822 *>The Lawnmower Man (1992)<br>
1823 *>Lawnmower Man 2: Beyond Cyberspace (1996)<br>
1824 *>The Terminator (1984)<br>
1825 *>Blade Runner (1982)<br>
1826 <br>
1827 /g/ Movies:<br>
1828 >Disconnect (2012)<br>
1829 >Antitrust (2001)<br>
1830 >Pirates of Silicon Valley (1999)<br>
1831 >Office Space (1999)<br>
1832 >Her (2013)<br>
1833 <br>
1834 BONUS, Documentaries:<br>
1835 >We Steal Secrets: The Story of WikiLeaks (2013)<br>
1836 >TPB AFK: The Pirate Bay Away from Keyboard (2013)<br>
1837 >Revolution OS (2001)<br>
1838 >Terms and Conditions May Apply (2013)<br>
1839 >Hackers: Wizards of the Electronic Age (1984)<br>
1840 >The Internet's Own Boy: The Story of Aaron Swartz (2014)<br>
1841 >Hackers Wanted aka Can You Hack It ( (2009)<br>
1842 >New York City Hackers (2000)<br>
1843 >Citizenfour (2014)<br>
1844 >BBS: The Documentary (2005)<br>
1845 >Get Lamp (2010)<br>
1846 >All Watched Over by Machines of Loving Grace (2011)<br>
1847 >From Bedrooms to Billions (2014)<br>
1848 >RiP: A Remix Manifesto (2009)<br>
1849 >The Net - The Unabomber, LSD and the Internet (2003)<br>
1850 *>The Cyberpunk Educator
1851 https://archive.org/details/cyberpunkeducator<br>
1852 <br>
1853 Libraries<br></p>
1854 <p>*http://www.voidspace.org.uk/index2.shtml<br>
1855 *https://www.neondystopia.com/<br>
1856 <br></p>
1857-->
1858 <h2><a name="mozTocId367942" class="mozTocH2"></a>Digital Media</h2>
1859 <p><span class="works">Agrippa: A Book of the Dead</span>, the
1860 textual component of an art project, was written by <span
1861 class="author">William Gibson</span> in 1992. Gibson wrote a
1862 semi-autobio graphical poem, which was placed onto a computer
1863 disk. This disk was part of a limited release of special reader
1864 screens; the reader units themselves had etchings by Dennis
1865 Ashbaugh which were light-sensitive, and slowly changed from one
1866 form to another, final, form, when exposed to light. Also, the
1867 text of the poem, when read, was erased from the disk - it could
1868 only be read once.</p>
1869 <p>On the net, opinion on the Agrippa project ranged from "what an
1870 interesting concept; it challenges what we think 'art' should
1871 be" to "Gibson has sold out to the artsy-fartsy crowd" to
1872 "Gibson is right to make a quick buck off these art people".</p>
1873 <p>Naturally (some would say according to Gibson's plan), someone
1874 got hold of the text of <span class="works">Agrippa</span> and
1875 posted it to Usenet.</p>
1876 <h3><a name="mozTocId228322" class="mozTocH3"></a>Web Comics</h3>
1877 <p>This list will be limited since web comics come and go.</p>
1878 <p><a href="https://tapas.io/series/Sammy">Sammy</a> - about an
1879 android in the future</p>
1880 <p><a href="http://centralia2050.com/">Centralia</a> - about a
1881 lost girl without her memories in the hi-tech metropolis of
1882 Centralia,</p>
1883 <p><a href="http://thelightstreamchronicles.com/">The Lightstream
1884 Chronicles</a> - a cyberpunk, crime drama set in the
1885 year 2159.</p>
1886 <p><a
1887href="https://web.archive.org/web/20080415195738/http://www.ghost2138.org/issues/?">Ghost
1888
1889
1890
1891
1892
1893
1894 2138</a> - a near future cyberpunk story in the style of <span
1895 class="works">Snow Crash</span>, lots of odd humour. The story
1896 is on permanent hiatus but the archive is worth a read.</p>
1897 <p><a href="http://www.drugsandwires.fail/">Drugs and Wires</a> -
1898 set in an alternative 1995 dystopian east European country.</p>
1899 <h3><a name="mozTocId311154" class="mozTocH3"></a>Online Stories</h3>
1900 <p><span class="author">Bruce Bethke</span>'s short story
1901 "Cyberpunk" is put <a
1902 href="http://www.infinityplus.co.uk/stories/cpunk.htm">online</a>
1903 by the author.</p>
1904 <p><a href="http://www.evil-dolly.com/assets/eudeamon.pdf">Eudeamon</a>
1905 [NSFW] appears at first to be a fetishistic story but quickly
1906 takes surprising turns and comes up with new ideas about
1907 cyberspace and sentience.</p>
1908 <h3><a name="mozTocId720848" class="mozTocH3"></a>Online Music</h3>
1909 <p><a href="https://lainon.life/">Lainon.life</a> operates an
1910 Internet radio station with Cyberpunk music.</p>
1911 <h1><a name="mozTocId168691" class="mozTocH1"></a>Related Genres</h1>
1912 <p>Cyberpunk burst into the lime lights in the 1980's and was
1913 quickly an inspirational source for cliché fabrications and
1914 other genres. First amongst these was Steampunk.</p>
1915 <h2><a name="mozTocId683226" class="mozTocH2"></a>Steampunk</h2>
1916 <p>The origins were in the <span class="author">William Gibson</span>
1917 and <span class="author">Bruce Sterling</span>'s collaborative
1918 novel The Difference Engine (1990). In it much of today's
1919 technologies and cyberpunk tropes have been reset into an
1920 alternative Victorian age Britain using steam engine powered
1921 calculating engines inspired by Babbage who also is an important
1922 character.</p>
1923 <p>In hindsight existing literature has been retroactively
1924 relabelled as steampunk precursors such as works by Jules Verne,
1925 H.G. Wells, and Mary Shelley.</p>
1926 <p>Some reviews can be found at <a
1927href="http://www.scifi.darkroastedblend.com/2009/09/steampunk-anthology-edited-by-ann-and.html">Darkroastredblend</a>.</p>
1928 <h2><a name="mozTocId143933" class="mozTocH2"></a>Biopunk</h2>
1929 <p>Paul Di Filippo has been active here, using the label <a
1930 href="https://www.wired.com/1996/05/ribofunk-manifesto/">Ribofunk</a>
1931 and made <a
1932 href="http://www.streettech.com/bcp/BCPtext/Manifestos/Ribofunk.html">RIBOFUNK:
1933
1934
1935
1936
1937
1938
1939 The Manifesto</a>. Thanks to CRISPR/Cas9 we should expect more
1940 books in this sub genre.</p>
1941 <p><a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/BioPunk">TV
1942 Tropes has an entry for Biopunk</a> with more examples.</p>
1943 <h2><a name="mozTocId246979" class="mozTocH2"></a>Nanopunk</h2>
1944 <p>Still emergent, and the nanotech cousin to Biopunk. Both often
1945 have undercurrents of out of control processes leading to
1946 disaster, such as Grey Goo.</p>
1947 <h2><a name="mozTocId96117" class="mozTocH2"></a>Dieselpunk</h2>
1948 <p>This is somewhat similar to Steampunk, but set in a more recent
1949 past, often 1920 - 1950 is siuggested. Examples here are Sky
1950 Captain and the World of Tomorrow (2004) [<a
1951 href="Sky%20Captain%20and%20the%20World%20of%20Tomorrow">imdb</a>]
1952 [<a href="Sky%20Captain%20and%20the%20World%20of%20Tomorrow">wiki</a>]
1953 and <a href="http://www.madmaxmovie.com/">Mad Max: Fury
1954 Road</a> (2015) [<a
1955 href="http://www.imdb.com/title/tt1392190/">imdb</a>] [<a
1956 href="https://en.wikipedia.org/wiki/Mad_Max:_Fury_Road">wiki</a>].</p>
1957 <p>More details are on <a
1958 href="http://tvtropes.org/pmwiki/pmwiki.php/Main/DieselPunk">TV
1959
1960
1961
1962
1963
1964
1965 Tropes entry for Dieselpunk</a>.</p>
1966 <h2><a name="mozTocId548431" class="mozTocH2"></a>Decopunk</h2>
1967 <p>Polished (emission free?) Dieselpunk with a touch of Art Deco
1968 (or "Jugend" style) of the early 1900's. One example is the
1969 movie The Rocketeer (1991) [<a
1970 href="http://www.imdb.com/title/tt0102803/">imdb</a>] [<a
1971 href="https://en.wikipedia.org/wiki/The_Rocketeer_%28film%29">wiki</a>].</p>
1972 <h2><a name="mozTocId167492" class="mozTocH2"></a>Atompunk</h2>
1973 <p>Atompunk is even newer and relates to the post WWII optimism of
1974 a bright atomic future.</p>
1975 <h2><a name="mozTocId457248" class="mozTocH2"></a>Postcyberpunk</h2>
1976 <p>Since Cyberpunk is supposedly post modern (or POMO) it was only
1977 a matter of time before we got Post-Cyberpunk (which might be
1978 Post-POMO). Note that wiki did a hatchet job of the <a
1979href="https://en.wikipedia.org/w/index.php?title=Postcyberpunk&oldid=245907807">old
1980
1981
1982
1983
1984
1985
1986 entry</a> since someone <a
1987 href="https://en.wikipedia.org/wiki/Talk:Postcyberpunk">didn't
1988 like</a> an author.</p>
1989 <p>The TV series H+: The Digital Series (2011 - 2013) [<a
1990 href="http://www.imdb.com/title/tt1730523/">imdb</a>] [<a
1991 href="https://en.wikipedia.org/wiki/H%2B:_The_Digital_Series">wiki</a>]
1992 is said to be both Postcyberpunk and post-apocalyptic as well as
1993 relating to transhumanism. It is freely available on <a
1994 href="https://www.youtube.com/user/HplusDigitalSeries">YouTube</a>.</p>
1995 <h2><a name="mozTocId859033" class="mozTocH2"></a>Comfypunk</h2>
1996 <p>Not all punk has to be like lying in the gutter looking up at
1997 the neon lit rain from a sky the color of television, tuned to a
1998 dead channel. Sneakers and <span class="works">Yokohama
1999 Kaidashi Kikou</span> fit into this category, that also might
2000 be post ironical.</p>
2001 <h2><a name="mozTocId804697" class="mozTocH2"></a>Tech Noir</h2>
2002 <p>This blends science fiction with noir and includes films such
2003 as Blade Runner, 12 Monkeys (1995) [<a
2004 href="http://www.imdb.com/title/tt0114746/">imdb</a>] [<a
2005 href="https://en.wikipedia.org/wiki/12_Monkeys">wiki</a>],
2006 Dark City (1998) [<a href="http://www.imdb.com/title/tt0118929/">imdb</a>]
2007 [<a
2008 href="https://en.wikipedia.org/wiki/Dark_City_%281998_film%29">wiki</a>],
2009
2010
2011
2012
2013
2014
2015
2016 and Minority Report (2002) [<a
2017 href="http://www.imdb.com/title/tt0181689/">imdb</a>] [<a
2018 href="https://en.wikipedia.org/wiki/Minority_Report_%28film%29">wiki</a>].</p>
2019 <h2><a name="mozTocId803273" class="mozTocH2"></a>Solarpunk</h2>
2020 <p>A pendulum swings back and after a lots of nihilism someone
2021 felt it was time for the sun to shine, cue Solarpunk. It even
2022 comes with a <a
2023href="https://medium.com/solarpunks/solarpunk-a-reference-guide-8bcf18871965">reference
2024
2025
2026
2027
2028
2029
2030 guide</a>. Bruce Sterling was <a
2031 href="https://www.wired.com/2009/07/french-solar-blimp/">positive</a>
2032 but <a href="http://www.aaronsw.com/weblog/whowriteswikipedia">Wikipedia</a>
2033 editors preferred to stay with the nihilism and <a
2034href="https://en.wikipedia.org/wiki/Wikipedia:Articles_for_deletion/Solarpunk">reacted
2035
2036
2037
2038
2039
2040
2041 in predictable manner</a>, twice. Fortunately they are not the
2042 only shop in town and TV Tropes had no problems in setting up a
2043 <a href="http://tvtropes.org/pmwiki/pmwiki.php/Main/SolarPunk">Solar
2044
2045
2046
2047
2048
2049
2050 Punk page</a>, and someone also made a <a
2051 href="http://solarpunk.wikia.com/wiki/SolarPunk_Wikia">Solarpunk
2052
2053
2054
2055
2056
2057
2058 Wikia page</a>.<br>
2059 </p>
2060 <h2>Nowpunk<br>
2061 </h2>
2062 <p>Somewhere between the future and the past we find ourselves 15
2063 minutes into the future. Some books here are the Bridge trilogy
2064 and the Blue Ant trilogy by William Gibson, and The Zenith Angle
2065 (2004) by Bruce Sterling.<br>
2066 </p>
2067 <!-- This is just a list of broken links, felled by bitrot.
2068 Some may later be rescued using archive.org but others are a bit
2069 too much about pirated texts.
2070 Links</p>
2071 <p>Agrippa text http://www.8op.com/gibson/en/agrippa.html</p>
2072 <p>SF and Cyberpunk Literature</p>
2073 <p>Cyberpunk Project's online library
2074 http://project.cyberpunk.ru/lib/index.html</p>
2075 <p>A-Z of cyberpunk authors
2076 http://www.replicant.net/cyberpunk/authors/</p>
2077 Rutgers SF archive http://sflovers.rutgers.edu/<br>
2078 <br>
2079 <span class="author">Pat Cadigan</span> info http://www.mostlyfiction.com/scifi/cadigan.htm
2080 <p><span class="author">William Gibson</span> FAQ
2081 http://www.8op.com/gibson/download/gibson_faq.txt</p>
2082 <p>bibliography http://www.slip.net/~spage/gibson/biblio.htm</p>
2083 <p>Daniel Keys Moran http://www.kithrup.com/dkm/</p>
2084 <p><span class="author">John Shirley</span> info http://www.darkecho.com/JohnShirley.html</p>
2085 <p>Jason Harrison's http://www.cs.ubc.ca/spider/harrison</p>
2086 <p><span class="author">Richard Kadrey</span>'s novel Metrophage http://www.fuchsiashockz.co.uk/</p>
2087 <p><span class="author">Tom Maddox</span>'s Halo http://www.fuchsiashockz.co.uk/</p>
2088 <p><span class="author">Rudy Rucker</span>'s Page</p>
2089 <p>http://www.mathcs.sjsu.edu/faculty/rucker/rucker.html</p>
2090 <p><span class="author">Bruce Sterling</span> info</p>
2091 <p>http://www.replicant.net/cyberpunk/authors/sterling.html</p>
2092 <p><span class="author">Walter Jon Williams</span> http://www.thuntek.net/~walter/</p>
2093 <p>An alternative cyberpunk fiction vault exists at</p>
2094 <p>http://www.fuchsiashockz.co.uk/</p>
2095 <p>A Gibson buffet resides at http://www.8op.com/gibson/</p>
2096 <p>Usenet</p>
2097 <p>Usenet information http://www.dmoz.org/Computers/Usenet/</p>
2098 <p>FAQs repository http://www.faqs.org/faqs/</p>
2099 <p>Usenet Database http://www.deja.com/</p>
2100 <p>alt.cyberpunk archive</p>
2101 <p>http://groups.google.com/groups?hl=en&group=alt.cyberpunk</p>
2102 <p>'Cyberpunk From subculture to mainstream' - a classic alt.cp post
2103 from 1992</p>
2104 <p>http://www.coffee-n-classics.com/library/cyber/cyberpun.txt</p>
2105 <p>Hardware Hackers</p>
2106 <p>Survival Research Laboratories http://www.srl.org/</p>
2107
2108 4 Stalking Guide
2109 <p>This FAQ used to list the email addresses of some Cyberpunk
2110 authors. This may have been appropriate in the days when the
2111 number of Internet users was much smaller. However, the potential
2112 for authors to be flooded with fan mail (or commercial
2113 advertisements sent to addresses extracted by WWW search engines)
2114 has increased to the point where the need to respect authors'
2115 privacy and working time, outweighs the desire to give fans
2116 addresses in one convenient location. You may instead want to
2117 consult public email directories for the email addresses for
2118 authors of interest.</p>
2119 <p>However, before you ask for <span class="author">William Gibson</span>'s, you should know
2120 that at the time of writing this FAQ, he has no public email
2121 address. In fact, he doesn't really care about computers all that
2122 much; he didn't use one until he wrote Mona Lisa Overdrive and was
2123 thinking of kids playing videogames when he developed his
2124 cyberspace concept.</p>
2125
2126 <p>Link</p>
2127 <p>Gibson has found at least one personal use for the net -
2128 http://www.wired.com/wired/archive/7.01/ebay.html</p>
2129 <p><span class="author">Neal Stephenson</span></p>
2130 <p>6 Miscellaneous<br>
2131-->
2132 <h1><a name="mozTocId158198" class="mozTocH1"></a>Technology</h1>
2133 <h2><a name="mozTocId196263" class="mozTocH2"></a>Old technology</h2>
2134 <p>Few things age worse than science fiction but some times also
2135 the technology ages and expires or become a small niche.</p>
2136 <h3><a name="mozTocId18114" class="mozTocH3"></a>Phreaking</h3>
2137 <p>Phreaking or telecom hacking used to be all the rage back in
2138 the day, starting in the 1960's when people like John T Draper,
2139 aka Captain Crunch realised a 2600 Hz tone into a telephone
2140 could control the exchanges. This knowledge reached a wider
2141 audience with a 1971 article “<a
2142href="http://www.slate.com/articles/technology/the_spectator/2011/10/the_article_that_inspired_steve_jobs_secrets_of_the_little_blue_.html">Secrets
2143
2144
2145
2146
2147
2148
2149 of the Little Blue Box</a>†in <a
2150 href="http://classic.esquire.com/secrets-of-the-blue-box/">Esquire</a>
2151 that inspired also people like the <a
2152 href="http://myoldmac.net/FAQ/TheBlueBox-1.htm">Woz</a>. This
2153 activity relied on in-band signalling but with the arrival of
2154 out-band signalling the blue boxes, or tone generators used to
2155 control the exchanges, ceased to work.</p>
2156 <h3><a name="mozTocId512227" class="mozTocH3"></a>Ham</h3>
2157 <p>Radio amateurs, or hams for short, were probably the original
2158 hardware makers and hackers. Many of the early phreakers were
2159 also hams and made their own blue boxes. With a license you are
2160 allowed to make all sorts of equipment and communicate across
2161 the world. More information is on the <a
2162 href="ftp://collectivecomputers.org:21212/Books/Cyberpunk/Tech/Radio/">FTP
2163
2164
2165
2166
2167
2168
2169 site under <tt>Tech/Radio/</tt></a>.</p>
2170 <h2><a name="mozTocId787943" class="mozTocH2"></a>Present Day Tech</h2>
2171 <h3><a name="mozTocId914349" class="mozTocH3"></a>PGP</h3>
2172 <p>PGP is short for "Pretty Good Privacy", a public-key
2173 cryptosystem that is the mainstay of the Cypherpunk movement.
2174 However, before you rush off and obtain a copy of PGP, I think
2175 it may be of useful to explain why it should be used, and the
2176 best reason I've heard comes from the guy who developed it, Phil
2177 Zimmerman.</p>
2178 <p>Why Use PGP ?</p>
2179 <blockquote>
2180 <p><cite>"It's personal. It's private. And it's no one's
2181 business but yours. You may be planning a political
2182 campaign, discussing your taxes, or having an illicit
2183 affair. Or you may be doing something that you feel
2184 shouldn't be illegal, but is. Whatever it is, you don't want
2185 your private electronic mail (E-mail) or confidential
2186 documents read by anyone else. There's nothing wrong with
2187 asserting your privacy. Privacy is as apple-pie as the
2188 Constitution. </cite></p>
2189 <p><cite>Perhaps you think your E-mail is legitimate enough that
2190 encryption is unwarranted. If you really are a law-abiding
2191 citizen with nothing to hide, then why don't you always send
2192 your paper mail on postcards? Why not submit to drug testing
2193 on demand? Why require a warrant for police searches of your
2194 house? Are you trying to hide something? You must be a
2195 subversive or a drug dealer if you hide your mail inside
2196 envelopes. Or maybe a paranoid nut. Do law-abiding citizens
2197 have any need to encrypt their E-mail? </cite></p>
2198 <p><cite>What if everyone believed that law-abiding citizens
2199 should use postcards for their mail? If some brave soul
2200 tried to assert his privacy by using an envelope for his
2201 mail, it would draw suspicion. Perhaps the authorities would
2202 open his mail to see what he's hiding. Fortunately, we don't
2203 live in that kind of world, because everyone protects most
2204 of their mail with envelopes. So no one draws suspicion by
2205 asserting their privacy with an envelope. There's safety in
2206 numbers. Analogously, it would be nice if everyone routinely
2207 used encryption for all their E-mail, innocent or not, so
2208 that no one drew suspicion by asserting their E-mail privacy
2209 with encryption. Think of it as a form of solidarity.</cite>"</p>
2210 </blockquote>
2211 <p>There are two newsgroups dealing with PGP and encryption,
2212 namely alt.cypherpunk and comp.security.pgp</p>
2213 <p>These days <a href="http://openpgp.org/">OpenPGP</a> is the
2214 standard and the OpenPGP Working Group was formed in the
2215 Internet Engineering Task Force (IETF) to define this standard.
2216 <!--
2217<p>http://www.pgp.net/</p>
2218<p>http://www.csua.berkeley.edu/cypherpunks/</p>
2219<p>Remailers http://www.cs.berkeley.edu/~raph/remailer-list.htm</p>
2220<p>http://www.well.com/user/abacard/remail.htm<br>
2221--></p>
2222 <p>PGP used to be at http://www.pgpi.com/but that is now a dead
2223 link.</p>
2224 <h3><a name="mozTocId236048" class="mozTocH3"></a>VRML</h3>
2225 <p>Virtual Reality Markup Language (<a
2226 href="https://www.w3.org/MarkUp/VRML/">VRML</a>) was directly
2227 inspired by cyberpunk literature and the description of
2228 Cyberspace/Metaverse. Unfortunately it <a
2229href="https://web.archive.org/web/20101224155010/http://www.feedmag.com/97.02pesce/97.02pesce.html">imploded</a>
2230 in politics that went out of control when all commercial parties
2231 agreed this was the next big thing and wanted a land grab.
2232 Earlier versions of Netscape had VRML support built in. Plug-ins
2233 for browsers and VRML browsers still exist such as <a
2234 href="http://freewrl.sourceforge.net/">FreeWRL</a>. VRML is
2235 now <a
2236 href="http://www.web3d.org/x3d-vrml-most-widely-used-3d-formats">superseded</a>
2237 by X3D maintained by the <a href="http://www.web3d.org/">Web 3D
2238 Consortium</a>. While 3D printing is now hugely popular X3D
2239 remains fairly dormant.</p>
2240 <h3><a name="mozTocId547585" class="mozTocH3"></a>SDR</h3>
2241 <p>Software Defined Radio (SDR) has put advanced wide band radio
2242 technologies into the hand of the hobbyists, technologies that
2243 previously were limited to governmental services. People have
2244 made things like cell phone base stations, radio direction
2245 finders and bi-static radars. Many resources are available at <a
2246 href="http://www.rtl-sdr.com/">rtl-sdr.com</a>.</p>
2247 <h3><a name="mozTocId828491" class="mozTocH3"></a>Biohacking</h3>
2248 <p>Biohacking and body modifications have been part of the
2249 Cyberpunk literature for a long time such as in <span
2250 class="author">Alfred Bester</span>'s <span class="works">The
2251 Stars My Destination</span> (1957). Modern day biohackers have
2252 done a lot of experiments including on themselves, these are
2253 known as <a href="https://biohack.me/">grinders</a>. One such
2254 example was an attempt to <a
2255 href="https://scienceforthemasses.org/infrared-project/">extend
2256
2257
2258
2259
2260
2261
2262 human vision into infrared</a> though there was some <a
2263href="https://www.wired.com/2015/04/no-biohackers-cant-give-infrared-vision/">doubts</a>.
2264 <a href="https://sapiensanonym.blogspot.com/">Lepht Anonym</a> [<a
2265 href="https://twitter.com/lepht_anonym?lang=en">twitter</a>]
2266 is another well known biohacker and grinder. Also The Thought
2267 Emporium has a YouTube playlist on <a
2268href="https://www.youtube.com/watch?v=dHmpQGvCcGM&list=PLZLsjPxmF1BGMJktDUkl7_1Jfu1phB4rD">biohacking</a>
2269 and also DIY <a
2270href="https://www.youtube.com/watch?v=JKz3t1I6MAk&list=PLZLsjPxmF1BESfbIs7qFA9LYsPY5bixzV">biology
2271
2272
2273
2274
2275
2276
2277 and genetics</a>.<br>
2278 </p>
2279 <p>Since CRISPR kits are available as mail order there will no
2280 doubt be a lot of experimentations ahead.<br>
2281 </p>
2282 <p><a href="http://stelarc.org/projects.php">Stelarc</a> [<a
2283 href="https://en.wikipedia.org/wiki/Stelarc">wiki</a>] is a
2284 performance artist know to use body modifications in his
2285 performances. He is also an acquaintance of William Gibson.<br>
2286 </p>
2287 <h3><a name="mozTocId412928" class="mozTocH3"></a>Brain Hacking</h3>
2288 <p>This is a sub set of biohacking focusing on the brain. Several
2289 avenues of research are being pursued by hobbyists and
2290 professional scientists alike.</p>
2291 <p>Transcranial Magnetic Stimulation (TMS): Magnets placed on the
2292 scalp are used to induce currents in the brain. It is <a
2293href="https://www.hopkinsmedicine.org/psychiatry/specialty_areas/brain_stimulation/tms/index.html">said
2294
2295
2296
2297
2298
2299
2300 to be safe</a>.</p>
2301 <p>Electric stimulation: Electrodes on the scalp apply a current
2302 across the brain. Several types exist such as <a
2303 href="https://en.wikipedia.org/wiki/Cranial_electrotherapy_stimulation">Cranial
2304
2305
2306
2307
2308
2309
2310 electrotherapy stimulation</a>, <a
2311href="https://en.wikipedia.org/wiki/Transcranial_direct-current_stimulation">Transcranial
2312
2313
2314
2315
2316
2317
2318 direct-current stimulation</a>, and <a
2319 href="https://en.wikipedia.org/wiki/Cranial_electrotherapy_stimulation">Cranial
2320
2321
2322
2323
2324
2325
2326 electrotherapy stimulation</a> using pulsed and/or alternating
2327 currents. Direct stimulation of the visual cortex has succeeded
2328 in generating phosphenes.</p>
2329 <p>The fields are relatively new and reports alternate between
2330 reporting <a
2331href="http://www.bbc.com/future/story/20180329-can-magnets-improve-your-brain">improved
2332
2333
2334
2335
2336
2337
2338 cognitive effects</a> and <a
2339href="http://www.bbc.com/future/story/20140603-brain-zapping-the-future-of-war">military
2340
2341
2342
2343
2344
2345
2346 applications</a> to <a
2347 href="https://www.bbc.com/news/health-27343047">hype</a> and
2348 no apparent effect.</p>
2349 <p><a href="https://en.wikipedia.org/wiki/Electroencephalography">Electroencephalography</a>
2350 (EEG): This is a more established field that goes more than 100
2351 years back.</p>
2352 <h3><a name="mozTocId702062" class="mozTocH3"></a>Nootropics</h3>
2353 <p><a href="https://en.wikipedia.org/wiki/Nootropic">Nootropics</a>
2354 or smart drugs can be considered as a form of brain hacking
2355 using chemistry. Some are used for health issues such as for
2356 ADHD, some are prescription drugs, others quite illegal and much
2357 is of uncertain efficacy. The brain is complex and the field is
2358 young so the jury is still out on nootropics. The <a
2359 href="https://en.wikipedia.org/wiki/List_of_drugs_used_by_militaries">military
2360
2361
2362
2363
2364
2365
2366 is also looking into nootropics</a>, especially for sleep
2367 control, typically using go pills and <a
2368 href="https://en.wikipedia.org/wiki/No-go_pill">no-go pills</a>.</p>
2369 <p>While much is synthetic and illegal the chemicals found
2370 naturally in food consumed for a long time are considered
2371 generally recognised as safe (GRAS). Examples include green tea
2372 with <a href="https://en.wikipedia.org/wiki/Theanine">theanine</a>.</p>
2373 <h2><a name="mozTocId409547" class="mozTocH2"></a>Future Tech</h2>
2374 <h3><a name="mozTocId58549" class="mozTocH3"></a>Cyberspace</h3>
2375 <p>To my knowledge, the term cyberspace was first used by <span
2376 class="author">William Gibson</span> in his story <span
2377 class="works">Burning Chrome</span>. That work first describes
2378 users using devices called cyberdecks to override their normal
2379 sensory organs, presenting them with a full-sensory interface to
2380 the world computer network. When doing so, said users are in
2381 cyberspace. The concept had appeared prior to Gibson, most
2382 notably in <span class="author">Vernor Vinge</span>'s story <span
2383 class="works">True Names</span>. Cyberspace is thus the
2384 metaphorical 'place' where one 'is' when accessing the world
2385 computer net.</p>
2386 <p>"<em>There's no there, there. They taught that to children,
2387 explaining cyberspace. She remembered ...pilots in enormous
2388 helmets and clumsy- looking gloves, ...providing a touch-world
2389 of studs and triggers... As the technology evolved, the
2390 helmets shrank, the video terminals atrophied.</em>" <span
2391 class="works">Mona Lisa Overdrive</span> - <span
2392 class="author">William Gibson</span> 1988</p>
2393 <p>Even though Gibson's vision of how cyberspace is in some sense,
2394 surreal, it has stimulated many in the computing community. The
2395 word 'cyberspace' is commonly used in the mainstream world with
2396 reference to the emergent world-wide computer networks,
2397 especially the Internet. Also, some researchers in the virtual
2398 reality arena of computer science are trying to implement
2399 something like Gibson's matrix into a more general computer
2400 generated environment, even if its purpose is not accessing the
2401 net.</p>
2402 <p>Some of the more prominent technology in Cyberpunk is the
2403 direct brain interface to cyberspace. It is not quite here yet
2404 though bioelectric neural interfaces are being researched and
2405 some applications like artificial vision is available, see
2406 below. <span class="author">William Gibson</span> also mentions
2407 phosphenes in some of his texts.</p>
2408 <h3><a name="mozTocId80485" class="mozTocH3"></a> ICE</h3>
2409 <p>Intruder Counter Electronics (ICE) was a way of stopping
2410 cyberspace intruders by neurological attack that could also be
2411 fatal. The concept was invented by <span class="author">Tom
2412 Maddox</span> and made popular by <span class="author">William
2413
2414
2415
2416
2417
2418
2419 Gibson</span>.</p>
2420 <p>As for real life equivalents you can get far by flashing lights
2421 at specific rates. Some are more sensitive to this than others.</p>
2422 <h3><a name="mozTocId925766" class="mozTocH3"></a>Neural Links</h3>
2423 <p>Electro-neural interfaces are found in literature and
2424 increasingly also tech. British Telecom had the Soul Catcher
2425 project which can be recognized in the Altered Carbon
2426 literature. A present day use is for prosthetics for the blind
2427 where a camera reading "projects" images as phosphene on the
2428 brain using electrodes. A problem is that the electro-neural
2429 interfaces are unstable and damages the nerves over time.</p>
2430 <p>Alternatives, that also are far less invasive, uses the brains
2431 enormous capacity for reconfiguration or sensory substitution by
2432 way of <a
2433href="https://www.scientificamerican.com/article/device-lets-blind-see-with-tongues/">seeing</a>
2434 with the tongue. This has been commercialised by <a
2435 href="http://www.wicab.com/">Wicab</a> under the name Brain
2436 Port. In earlier experiments digital images were used to drive
2437 an array of actuators touching parts of the back.</p>
2438 <p>DARPA has announced an initiative under the name <a
2439 href="https://www.darpa.mil/about-us/bridging-the-bio-electronic-divide">Bridging
2440
2441
2442
2443
2444
2445
2446 the Bio-Electronic Divide</a> <a
2447 href="https://www.darpa.mil/news-events/2015-01-19">announced
2448 in 2015</a>, aiming for fully implantable devices able to
2449 connect with up to one million neurons. One approach is the <a
2450href="https://www.darpa.mil/about-us/less-invasive-neural-interface">Less
2451
2452
2453
2454
2455
2456
2457 Invasive Neural Interface</a>, such as the <a
2458 href="https://www.darpa.mil/news-events/2016-02-08">Minimally
2459 Invasive “Stentrode†that shows potential as neural interface
2460 for brain</a>. The idea is to use adapted stent technology to
2461 create a less-invasive neural interface that can be implanted in
2462 blood vessels to record brain activity. Also the <a
2463 href="https://www.darpa.mil/news-events/2017-07-10">Neural
2464 Engineering System Design program</a> sets out to expand
2465 neurotechnology capabilities and provide a foundation for <a
2466 href="https://www.youtube.com/watch?v=vjac3RBoK1c">future
2467 treatments</a> of sensory deficits.</p>
2468 <p>Nerve signals, from these or other sensors, can ten be used to
2469 control artificial libs such as a <a
2470 href="https://www.youtube.com/watch?v=F_brnKz_2tI">bionic arm</a>.
2471 These can even be provided with a sense of touch.</p>
2472 <p>Also commercial companies like Sony have filed patents on "<a
2473 href="https://patents.google.com/patent/US6729337B2/en">Method
2474 and system for generating sensory data onto the human neural
2475 cortex</a>" from 2000, using acoustic stimulation of the
2476 brain. It was presented <a
2477 href="http://www.technewsworld.com/story/42081.html">in the
2478 news</a> as being "<a
2479 href="https://www.wireheading.com/misc/matrix.html">prophetic</a>."
2480
2481
2482
2483
2484
2485
2486
2487 Work has continued using <a
2488 href="https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3428140/">non-invasive
2489
2490
2491
2492
2493
2494
2495 transcranial stimulation of rat abducens nerve by focused
2496 ultrasound</a>.<br>
2497 </p>
2498 <p>A major problem is that currently neuro-electric interfaces are
2499 primitive and destroy the interfaced nerve cells over time.<br>
2500 </p>
2501 <h3><a name="mozTocId523633" class="mozTocH3"></a>CRISPR/Cas9</h3>
2502 <p>The technology is shaping up, the patents wars are on and the
2503 potentials to edit gene sequences like word processors process
2504 words has obviously a lot of promise. It is not quite there yet
2505 and it will take a little while for the street to find its own
2506 uses for this as there are side effects, as in processing genes
2507 also like food processors process food. Since the street finds
2508 its own uses for things it is worth remembering that it takes
2509 only <a href="https://www.bunniestudios.com/blog/?page_id=1932">3.2
2510
2511
2512
2513
2514
2515
2516 KB data to code for a lethal biological virus</a>.</p>
2517 <h3><a name="mozTocId967034" class="mozTocH3"></a>Tech News</h3>
2518 <p>There are a few news sources relevant to Cyberpunk technology.</p>
2519 <p><a href="https://n-o-d-e.net/">N-O-D-E</a> operates a <a
2520 href="https://www.youtube.com/channel/UCvrLvII5oxSWEMEkszrxXEA">YouTube
2521
2522
2523
2524
2525
2526
2527 channel</a> with all sorts of technologies.</p>
2528 <p>BBC World News covers <a
2529 href="http://www.bbc.com/news/technology">technology</a> and
2530 has a <a href="http://www.bbc.com/future/">Future</a> and <a
2531 href="http://www.bbc.com/future/now">Future Now</a> column.</p>
2532 <h2><a name="mozTocId416770" class="mozTocH2"></a>Military Tech</h2>
2533 <p>What is present tech and what is future ambitions will always
2534 be uncertain in organisations that rely on secrecy. Mil tech
2535 used to be driving technology in general up to around the 90's
2536 when Commercial Off The Shelves (COTS) became the norm. There
2537 are a few branches of the military that are relevant here</p>
2538 <h3><a name="mozTocId471585" class="mozTocH3"></a>Electronic
2539 Warfare</h3>
2540 <p>For every means there is a counter means and when radios were
2541 used in war so come electronic warfare, or EW for short.</p>
2542 <p>Electromagnetic waves were first used for communications and we
2543 got electronic support measures (ESM) for listening in and
2544 direction finding (DF) as well as electronic counter measures
2545 (ECM) such as jammers. Next was of course electronic counter
2546 counter measures (ECCM) such as scramblers, wideband or spread
2547 spectrum modulation, frequency hopping and more. Inevitably we
2548 got electronic counter counter counter measures (EC3M) at which
2549 less mathematically officers feared exponentiation along the
2550 lines of the Ackermann function and declared it stops at ECM.</p>
2551 <p>Next we got radars with the same set of abbreviations, this
2552 time for locating targets, imaging and more. To distinguish from
2553 radio communications this is some times called non-com EW. ECCM
2554 is typically stealth and flares and is a hot topic with F-35
2555 selling stealth for all it is worth, which is a lot, while
2556 others claim they have EC3M. It might be interesting but it
2557 certainly will be expensive.</p>
2558 <p>A newer arena is electromagnetic waves for navigation,
2559 positioning and time transfer, by most people known as GPS. To
2560 distinguish from com- and non-com EW this was called nav-war. A
2561 lot of countries have their own systems and the frequencies used
2562 are very, very close. Since received power is low, in fact below
2563 the noise floor, it does not take much power to jam GPS. A more
2564 sophisticated approach is spoofing, feeding receivers signals
2565 that make them believe the position or orientation is different
2566 from reality.</p>
2567 <p>The more primitive approach to ECM is massive jamming. There
2568 are however many problems like you will notice being jammed and
2569 the more resourceful will know how to defeat this which is why
2570 it takes time to learn signal service. A more insidious approach
2571 is feeding the systems false data or inject false orders.
2572 Finesse trumps raw power most of the time.</p>
2573 <h3><a name="mozTocId753349" class="mozTocH3"></a>Cyber Warfare</h3>
2574 <p>This is a relatively new branch and with the enormous
2575 importance the net plays the funding has been forthcoming in
2576 many countries. Interestingly Cyber Commands are more visible
2577 than EW.</p>
2578 <p>Terminology and culture differs from EW though destruction
2579 (hard kill) or incapacitation (soft kill) are used. Where EW
2580 tends to work on the physical level, at the lowest layer of the
2581 OSI model, Cyber warfare tends to work on the upper layers.</p>
2582 <h3><a name="mozTocId939529" class="mozTocH3"></a>EMP Bombs</h3>
2583 <p>Ever since nuclear tests surprised people with the
2584 electromagnetic pulse (EMP) as a long range side effect, it was
2585 quickly realised this in itself could be a suitably devastating
2586 weapon if it could be removed from the otherwise messy nuclear
2587 effects. The EMP induces damaging currents in power lines as
2588 well as finer electronics and causes serious material damage but
2589 little fatalities unless you rely on hospital machines,
2590 pacemaker etc. Several mechanisms for generating EMPs are know,
2591 presumably others remain classified. Some publicly known are
2592 massive microwave emitters, explosive compression of huge
2593 solenoids and explosive breaking of energised superconducting
2594 toroids. One common factor here is that these weapons are single
2595 use only, after use they are destroyed beyond repair.</p>
2596 <p>This weapon quickly brings in the issue of Asymmetric Warfare:
2597 high tech western countries have a lot to lose in an EMP while
2598 terrorists and local warlords have practically nothing to lose.
2599 EMP weapons see little use. Note that newspapers have confused
2600 the issue and called carbon fibre bombs for EMP weapons. That is
2601 incorrect. The carbon fibre "bombs" simply disperse long
2602 conductive fibres over electrical plants to short out
2603 conductors. Such weapons have seen limited use.<br>
2604 </p>
2605 <h3><a name="mozTocId915562" class="mozTocH3"></a>Asymmetric
2606 Warfare</h3>
2607 <p>Much of the current thinking in defence and offence relies on
2608 the unstated assumption that both parties are equal. After the
2609 Cold War this has increasingly been seen as a questionable
2610 assumption, where one party is loaded to the hilt with high tech
2611 and the other rides camels. To the surprise of the power point
2612 rangers this does not mean certain victory to the high tech
2613 side. For more information see the Millennium Challenge 2002
2614 exercise – it did not end well though <a
2615href="http://www.esd.whs.mil/Portals/54/Documents/FOID/Reading%20Room/Joint_Staff/12-F-0344-Millennium-Challenge-2002-Experiment-Report.pdf">the
2616
2617
2618
2619
2620 official report</a> is more upbeat.</p>
2621 <h3><a name="mozTocId247091" class="mozTocH3"></a>RMA – Revolution
2622 in Military Affairs</h3>
2623 <p>The military is not the place one would expect to be subjected
2624 to revolutions, far less across the globe. Yet that is what
2625 happened when younger officers in the 1980's around the world
2626 started reconsidering use of technology, and the name RMA was
2627 coined in the US. The Western idea was to take advantage of
2628 networking both for interconnecting forces as well as enabling
2629 new functionality, such as a fighter downloading aiming data to
2630 artillery in order to attack an enemy ship. This Network Enable
2631 Warfare would as the example suggests connect all branches. The
2632 small, fast and intelligent approach was a major contrast to the
2633 old school thinking where "cost plus" projects were meant to be
2634 huge and isolated, and where large scale acquisitions would
2635 assure general/admiral rank and thus cost overrun was more an
2636 advantage than a problem. Obviously the contrast was too big and
2637 in the subsequent internal conflict in Western countries RMA was
2638 branded communism and rejected. The huge F-35 project
2639 demonstrates that old school thinking survived. "Network
2640 enabling" lived on, but again in terms of gigantic projects
2641 including network enabling of F-35 itself. The equally huge
2642 surveillance projects are also part of this. The RMA proponents
2643 also realised the importance of actions prior to war and thus
2644 also stepped on the toes of the diplomacy, considering also this
2645 to be integral to strategy rather than means for quaffing
2646 cocktails in quantities.</p>
2647 <p>Surprisingly the Trump administration has shocked both the
2648 military industrial complex for cost overruns and diplomacy for
2649 talk overruns, the latter now being changed into "transaction
2650 orientation".</p>
2651 <p>It is worth noting that much of these are similar to hacker
2652 culture where diplomacy is social engineering.<br>
2653 </p>
2654 <h3><a name="mozTocId138439" class="mozTocH3"></a>Military Tech
2655 News<br>
2656 </h3>
2657 <p>Since the topics here are somewhat underground it is not easy
2658 to find good news sources. One that has been cited from time to
2659 time is <a href="http://aviationweek.com/">Aviation Week and
2660 Space Technology</a>, also known as Aviation Leak and Space
2661 Mythology.<br>
2662 </p>
2663 <h1><a name="mozTocId38849" class="mozTocH1"></a>Resources</h1>
2664 <p>This is a list of various libraries of information out there.</p>
2665 <h2><a name="mozTocId36789" class="mozTocH2"></a>Online Resources</h2>
2666 <p>This FAQ already passed 100 KB and to keep the size somewhat
2667 under control, references to more information will be listed
2668 rather than included here.<br>
2669 </p>
2670 <p><a href="http://www.streettech.com/bcp/index.html">Beyond
2671 Cyberpunk</a> (bcp) is a web version of a 1991 HyperCard
2672 version, compiled by Gareth Branwyn and Peter Sugarman.<br>
2673 </p>
2674 <p><a href="http://www.anachron.org/m-s/Cyberpunk.html">Anachron
2675 City Mark-Space</a> is an old archive with extensive
2676 interlinked information on Cyberpunk and related topics.<br>
2677 </p>
2678 <p><a href="http://www.voidspace.org.uk/index2.shtml">Voidspace</a>
2679 A collection of older articles</p>
2680 <p><a
2681href="https://web.archive.org/web/20071213170155/http://www.fuchsiashockz.co.uk/">Fuchsia
2682
2683
2684
2685
2686
2687
2688 Shockz</a>: More old articles, archived.</p>
2689 <p><a href="https://archive.org/details/cyberpunkeducator">The
2690 Cyberpunk Educator</a>: A 2003 documentary study of mainstream
2691 Cyberpunk films of the 1980s created by director Andrew J.
2692 Holden.</p>
2693 <p><a href="https://www.cyberpunked.org/">Cyberpunked</a> is yet
2694 another list of links and resources. See in particular the <a
2695 href="https://www.cyberpunked.org/cypkdir/">directory</a>.</p>
2696 <p><a href="http://jinteki.industries/">Jinteki.industries</a> is
2697 occasionally offline but an <a
2698href="https://web.archive.org/web/20170316064240/http://jinteki.industries/">archived
2699
2700
2701
2702
2703
2704
2705 version</a> is quite comprehensive. There is also a <a
2706href="https://web.archive.org/web/20151114070844/http://jinteki.industries/files/cy.7z">document
2707
2708
2709
2710
2711
2712
2713 archive</a>.</p>
2714 <p><a href="https://cyberpunkdatabase.net/">The Cyberpunk Database</a>
2715 has a lot more links to resources.</p>
2716 <p><a href="http://tracerneo.eu.org/cyb/">Traceneo</a> has a wide
2717 ranging collection of links and texts.</p>
2718 <p><a href="http://tvtropes.org/">TV Tropes</a> has a lot of links
2719 and a far more relaxed attitude than Wikipedia and has an
2720 extensive list of <a
2721 href="http://tvtropes.org/pmwiki/pmwiki.php/Main/CyberpunkTropes">Cyberpunk
2722
2723
2724
2725
2726
2727
2728 tropes</a> and a main article on <a
2729 href="http://tvtropes.org/pmwiki/pmwiki.php/Main/Cyberpunk">Cyberpunk</a>
2730 with extensive lists of media.</p>
2731 <p>There are also several collections on Pastebin relating to
2732 Cyberpunk: <a href="https://pastebin.com/u/cyberpunked">Cyberpunked</a>,
2733 <a href="https://pastebin.com/u/AbsentEye">Absenteye</a>, <a
2734 href="https://pastebin.com/u/FoxyPastey">FoxyPastey</a>, and
2735 more. A more updated collection is by <a
2736 href="https://gitgud.io/cyb/er">Cyb at Gitgud.</a></p>
2737 <!--
2738 <h2><a name="mozTocId477743" class="mozTocH2"></a>Uncategorised</h2>
2739 <p>These ones are saved for future sorting.</p>
2740 <p>Repasting for who wasn't lurking yesterday:<br>
2741 *http://www.darpa.mil/news-events/2015-01-19<br>
2742 *http://www.darpa.mil/about-us/bridging-the-bio-electronic-divide<br>
2743 >New effort aims for fully implantable devices able to connect
2744 with up to one million neurons <br>
2745 <br>
2746 * http://www.darpa.mil/news-events/2016-02-08<br>
2747 *http://www.darpa.mil/about-us/less-invasive-neural-interface<br>
2748 >Minimally Invasive “Stentrode†Shows Potential as Neural
2749 Interface for Brain<br>
2750 <br>
2751 ?http://www.darpa.mil/news-events/2016-03-04<br>
2752 ?>As an initial focus, NGS2 will challenge researchers to
2753 develop and use these new tools and methods to identify causal
2754 mechanisms of “collective identity†formation—how a group of
2755 individuals becomes a unified whole, and how under certain
2756 circumstances that community breaks down into a chaotic mix of
2757 disconnected individuals. <br>
2758 <br>
2759 *https://www.youtube.com/watch?v=F_brnKz_2tI [Embed]<br>
2760 >The Mind-Controlled Bionic Arm With a Sense of Touch <br>
2761 <br>
2762 *http://www.darpa.mil/news-events/2017-07-10<br>
2763 *https://www.youtube.com/watch?v=vjac3RBoK1c [Embed]<br>
2764 >Neural Engineering System Design program sets out to expand
2765 neurotechnology capabilities and provide a foundation for future
2766 treatments of sensory deficits<br>
2767 <br>
2768 Old news but still related:<br>
2769 *https://www.google.com/patents/US6729337<br>
2770 *>Method and system for generating sensory data onto the human
2771 neural cortex<br>
2772 <br>
2773 *http://www.technewsworld.com/story/42081.html<br>
2774 >Sony Patent Details 'Matrix'-Like Brain Stimulation System<br>
2775 <br>
2776 *https://www.wireheading.com/misc/matrix.html<br>
2777 >Sony patent takes first step towards real-life Matrix <br>
2778 <br>
2779 *https://www.ncbi.nlm.nih.gov/pmc/articles/PMC3428140/<br>
2780 >Non-invasive transcranial stimulation of rat abducens nerve by
2781 focused ultrasound<br>
2782 <br>
2783?http://www.nature.com/nature/journal/v530/n7588/full/nature16492.html<br>
2784 >Bioresorbable silicon electronic sensors for the brain<br>
2785 <br>
2786 ?http://www.nature.com/nbt/journal/v34/n3/full/nbt.3428.html<br>
2787 >Minimally invasive endovascular stent-electrode array for
2788 high-fidelity, chronic recordings of cortical neural activity</p>
2789-->
2790 <h1><a name="mozTocId524958" class="mozTocH1"></a>FAQ History</h1>
2791 <p>Earlier editions of this document were not allocated version
2792 numbers. In an attempt to clarify matters, Goobs has
2793 retrospectively numbered these versions.</p>
2794 <p>This is Version 5 of the alt.cyberpunk FAQ. History is a little
2795 foggy but it appears that previous maintainers/editors and
2796 version numbers are as given below:</p>
2797 <blockquote>
2798 <p>Version 5.0 anon<br>
2799 <a href="http://www.altcyberpunk.com/cpfaq.php">version 4.2.5
2800 Sourcerer</a><br>
2801 version 4.2.4 Iain x & Aurora Slyde<br>
2802 <a
2803 href="http://www.redbrick.dcu.ie/%7Eentropy/alt.cyberpunk.htm">Version
2804
2805
2806
2807
2808
2809
2810 4.1 Shirkahn & Goobs</a><br>
2811 Version 3 Erich Schneider<br>
2812 Version 2 Tim Oerting<br>
2813 Version 1 Andy Hawks</p>
2814 </blockquote>
2815 <p>We would also like to recognize and express our thanks to Jer
2816 and Stack for all their help and assistance in compiling the
2817 early versions of the FAQ.</p>
2818 <p>The vast number of the answers here could be predicated by "in
2819 several peoples opinion" The general consensus is however that
2820 no one person is the ultimate cyberpunk authority.</p>
2821 <p>This FAQ, as with cyberpunk literature, is a living document.
2822 If you have any comments, criticisms, additions or questions,
2823 please post a note on alt.cyberpunk or 4chan.org/g/cyb and check
2824 for feedback. It can take a little while to respond.<!-- send them to vagans at verizon.net Send a request to that
2825 address for the latest version of this document. --></p>
2826 </div>
2827 </body>
2828</html>