· 7 years ago · Sep 27, 2018, 01:28 PM
1//===== rAthena Script =======================================
2//= Nameless Island Quests
3//===== By: ==================================================
4//= L0ne_W0lf
5//===== Current Version: =====================================
6//= 2.4
7//===== Compatible With: =====================================
8//= rAthena Project
9//===== Description: =========================================
10//= [Official Conversion]
11//= Collection of Nameless Island Quests
12//= Nameless Island:
13//= - Quest to gain access to Nameless Island and dungeon.
14//= - Variable in use: aru_monas (Max: 26)
15//= Peace for Arunafeltz:
16//- - Help to keep peace between Arunafeltz and Midgard.
17//= - Variable in use: aru_em (Max: 23)
18//= Muff's Loan:
19//- - Help Muff clear his Debt and get his collateral back.
20//= - prerequisite Quest to "Broken Diamond"
21//= - Variable in use: diamond_edq (Max: 14)
22//= Broken Diamond:
23//- - Help Ibrahim retrieve his stolen diamond.
24//= - prerequisite Quest to "Unlucky Emerald"
25//= - Variable in use: diamond_edq (Max: 26)
26//= Z-Gang Quest:
27//- - Help to aprehend the infamous Z-Gang.
28//= - Variable in use: zdan_edq (Max: 19)
29//= Unlucky Emerald:
30//- - Help a treasure hunter from Prontera get home, and
31//= learn the origins of the Unlucky Emerald.
32//= - Variable in use: treasure_nd (Max: 12)
33//= - Variable in use: jewel_nd (Max: 31)
34//= Rogue Guild Investigation Assistance:
35//- - Assist the Rogue Guild with their investigations.
36//= - Variable in use: rumour_nd (Max: 22)
37//===== Additional Comments: =================================
38//= 1.0 First version. [L0ne_W0lf]
39//= 1.1 Made quest accessable to "Failed" gaebolg quest. [L0ne_W0lf]
40//= 1.1a Touch up to other Gaebolg fail-points. [L0ne_W0lf]
41//= 1.2 Some final tuning to Nameless Island quest. [Koca]
42//= 1.3 Should fix any more issues with "Creature" npc. [L0ne_W0lf]
43//= 1.4 Changed the way Out_from_Monastery works slightly. [L0ne_W0lf]
44//= 1.5 added a next to stop double npc message [Yommy]
45//= 1.6 Updated the Nameless Island Access quest
46//= Added Quest: Peace for Arunafeltz
47//= Added Quest: Muff's Loan
48//= Added Quest: Broken Diamond
49//= Added Quest: Z-Gang Quest
50//= Added Quest: Unlucky Emerald
51//= Added Quest: Rogue Guild Investigation
52//= 1.7 Fixed a typo in monestary quest. [L0ne_W0lf]
53//= 1.8 Renamed temporary global variable. [L0ne_W0lf]
54//= moved OnMyMobDead for access quest to a different NPC.
55//= 1.9 Fixed mapwarp warping to disabled map. [L0ne_W0lf]
56//= 2.0 Removed duplicate dialog. [L0ne_W0lf]
57//= 2.1 Fixed a race condition blocking progress. [brianluau]
58//= 2.2 Added quest log entries for:
59//= - Muff's Loan
60//= - Broken Diamond
61//= - Z-Gang Quest
62//= 2.2a Fixed a few job constant typos. [Euphy]
63//= 2.3 Updated RE/Pre-RE EXP. [Euphy]
64//= 2.4 Moved Dorian to pre-re/re paths. [Euphy]
65//= 2.5 Updated Nameless Island quests and added questlog support. [Euphy]
66//============================================================
67
68// Nameless Island and Cursed Monestary Access Quest :: aru_monas
69//============================================================
70airplane_01,90,63,0[8]script[8]Event Switch#pc[8]-1,3,3,{
71[8]end;
72
73OnTouch:
74[8]if ((prt_curse == 36 || prt_curse == 45 || prt_curse == 56 || prt_curse == 61) && (aru_monas < 1)) {
75[8][8]hideoffnpc "Agent#pc1 [????]";
76[8][8]mes "Are you "+strcharinfo(0)+"?";
77[8][8]mes "I've been waiting for you ^6B8E23Priest Bamph^000000 is expecting your arrival at ^6B8E23Prontera Church^000000. Please visit him as soon as you can.";
78[8][8]set aru_monas,1;
79[8][8]setquest 17000;
80[8][8]close2;
81[8][8]hideonnpc "Agent#pc1";
82[8]}
83[8]end;
84}
85
86airplane_01,95,61,3[8]script[8]Agent#pc1[8]899,{
87[8]end;
88
89OnInit:
90[8]hideonnpc "Agent#pc1";
91[8]end;
92}
93
94cmd_in02,174,89,7[8]script[8]Ordinary Man#pc1[8]97,{
95[8]if (aru_monas < 2) {
96[8][8]mes "[Larjes]";
97[8][8]mes "Damn it, I lost again!";
98[8][8]mes "This game is rigged!";
99[8][8]mes "No matter what I try, I can never seem to win!";
100[8][8]mes "But Comodo Hold 'Em is so... It's so addicting!";
101[8][8]close;
102[8]}
103[8]else if (aru_monas == 2) {
104[8][8]mes "[Larjes]";
105[8][8]mes "Argh, I lost at this game so many times that I've completely lost track!";
106[8][8]mes "I've got to win sometime...";
107[8][8]next;
108[8][8]select("Excuse me.");
109[8][8]mes "[Larjes]";
110[8][8]mes "Oh! Uh... Hmm.. How may I help you?";
111[8][8]next;
112[8][8]select ("^6B8E23Priest Bamph^000000 sent me.");
113[8][8]mes "[Larjes]";
114[8][8]mes "Oh, I see. I apologize if my screaming and yelling made you a bit uncomfortable I'm just here to kill some time... I now see firsthand that gambling is truly evil!";
115[8][8]next;
116[8][8]mes "[Larjes]";
117[8][8]mes "Er, would you come over this way? I don't want anyone else to overhear us talking.";
118[8][8]close2;
119[8][8]set aru_monas,3;
120[8][8]warp "cmd_in02",110,53;
121[8][8]end;
122[8]}
123[8]else {
124[8][8]mes "[Larjes]";
125[8][8]mes "What?! I lost again?";
126[8][8]mes "How does... How does this game even work?!";
127[8][8]close;
128[8]}
129}
130
131cmd_in02,111,52,3[8]script[8]Ordinary Man#pc2[8]97,{
132[8]if (aru_monas < 3) {
133[8][8]mes "[Larjes]";
134[8][8]mes "^666666*Sigh...*^000000 This isn't good at all I don't know what to do...";
135[8][8]close;
136[8]}
137[8]else if (aru_monas == 3) {
138[8][8]mes "[Larjes]";
139[8][8]mes "Good, no one should be able to hear us from here After I sent a message to the place, I found some new information that should really help my investigation.";
140[8][8]next;
141[8][8]mes "[Larjes]";
142[8][8]mes "I learned that two details about the night when that high ranking man vanished Firstly, he left the guards for a bit to meet a woman. It's always a woman, isn't it?";
143[8][8]next;
144[8][8]mes "[Larjes]";
145[8][8]mes "Secondly, after he left to meet that woman, some other people came in, and then they carried some really large baggage with them when they left to the west.";
146[8][8]next;
147[8][8]mes "[Larjes]";
148[8][8]mes "Those bags were so big, it's suspicious. It seems like some organization has kidnapped him, and wants to bring him west for some reason.";
149[8][8]next;
150[8][8]select("Why to the west?");
151[8][8]mes "[Larjes]";
152[8][8]mes "This is just a guess, but I think whoever kidnapped him are from ^2F4F2FArunafeltz^000000 I'm prohibited from entering Arunafeltz so I wasn't able to investigate any further.";
153[8][8]set aru_monas,4;
154[8][8]changequest 17001,17002;
155[8][8]close;
156[8]}
157[8]else {
158[8][8]mes "[Larjes]";
159[8][8]mes "I gambled away this much money?";
160[8][8]mes "How am I gonna pay off all of this debt?!";
161[8][8]close;
162[8]}
163}
164
165ra_in01,308,59,1[8]script[8]Waiter#pc[8]930,{
166[8]if (aru_monas < 7) {
167[8][8]mes "[Waiter]";
168[8][8]mes "Welcome to Rachel's Palate, one of Rachel's finest and most exquisite restraunts.";
169[8][8]if (aru_monas < 6) {
170[8][8][8]close;
171[8][8]}
172[8][8]if (aru_monas == 6) {
173[8][8][8]next;
174[8][8][8]mes "[Waiter]";
175[8][8][8]mes "What would you like to order? Or... If I'm not mistaken, you're here for something else?";
176[8][8][8]next;
177[8][8][8]if (select("I'd like to order.:Yes, I've come for another reason.") == 1) {
178[8][8][8][8]mes "[Waiter]";
179[8][8][8][8]mes "Sure, no problem Did you come alone?";
180[8][8][8][8]next;
181[8][8][8][8]select("Yes.");
182[8][8][8][8]mes "[Waiter]";
183[8][8][8][8]mes "Right this way.";
184[8][8][8][8]close2;
185[8][8][8][8]set aru_monas,7;
186[8][8][8][8]switch(rand(1,4)) {
187[8][8][8][8][8]case 1: warp "ra_in01",303,43; end;
188[8][8][8][8][8]case 2: warp "ra_in01",304,43; end;
189[8][8][8][8][8]case 3: warp "ra_in01",304,39; end;
190[8][8][8][8][8]case 4: warp "ra_in01",303,39; end;
191[8][8][8][8]}
192[8][8][8]}
193[8][8][8]mes "[Waiter]";
194[8][8][8]mes "Hm, okay. Well, whatever it is, I hope you enjoy your stay at Rachel's Palate.";
195[8][8][8]close;
196[8][8]}
197[8]}
198[8]mes "[Waiter]";
199[8]mes "The food in this restaurant is the best in Rachel--no, it is the best in all of Arunafeltz!";
200[8]close;
201}
202
203ra_in01,301,50,3[8]script[8]Normal-Looking Man[8]927,{
204[8]mes "[Normal-Looking Man]";
205[8]mes "Mmm-Mmm!";
206[8]mes "I love the food in this restaurant!";
207[8]mes "They don't serve anything this this good anywhere else!";
208[8]close;
209}
210
211ra_in01,301,52,3[8]script[8]Common-Looking Man[8]927,{
212[8]mes "[Common-Looking Man]";
213[8]mes "The food here isn't bad, but my favorite restaurants are over in Hugel. The food over there is definitely best.";
214[8]close;
215}
216
217ra_in01,297,50,7[8]script[8]Suspicious-Looking Man[8]926,{
218[8]mes "[Suspicious-Looking Man]";
219[8]mes "Each dish has its own unique taste that you must learn to relish. Of course, unhealthy junk food is the exception to this rule.";
220[8]close;
221}
222
223ra_in01,301,43,0[8]script[8]MealConversation Trigger[8]-1,3,3,{
224[8]end;
225
226OnTouch:
227[8]if (checkweight(907,200) == 0) {
228[8][8]mes "^3355FFWait a second!";
229[8][8]mes "Right now, you're carrying too many things with you Please come back after using the Kafra Service to store some of your items.^000000";
230[8][8]close;
231[8]}
232[8]if (aru_monas == 7) {
233[8][8]mes "[Waiter]";
234[8][8]mes "What would you like to order?";
235[8][8]mes "Our special today is Fried Veins Stripe Stickleback since we received some high quality fish from Veins just this morning.";
236[8][8]next;
237[8][8]select("...Yes, that sounds good.");
238[8][8]mes "[Waiter]";
239[8][8]mes "Excellent choice Just to let you know, that dish is ^9932CD3,000 zeny^000000 I'll be right back.";
240[8][8]next;
241[8][8]mes "^3355FFThe waiter took your order, and left to go to the kitchen. You decide to eavesdrop on the people talking at the next table while you're waiting.^000000";
242[8][8]next;
243[8][8]mes "[Husky Male Voice]";
244[8][8]mes ".............................. I really saw it, the greatest fish in the world! Last time I went to Veins, I glimpsed the Veins Golden Stripe Stickleback! It's true!";
245[8][8]next;
246[8][8]mes "[Gloomy Male Voice]";
247[8][8]mes "So were you able to taste that Veins Golden Stripe Stickleback juice?";
248[8][8]next;
249[8][8]mes "[Average Male Voice]";
250[8][8]mes "Aw man, if I did, that would've been a once in a lifetime experience!";
251[8][8]mes "Veins Golden Stripe Sticklebacks are only caught once a decade!";
252[8][8]next;
253[8][8]mes "[Husky Male Voice]";
254[8][8]mes "Oh yeah, that juice is incredible. My voice even changed after I drank it!";
255[8][8]mes "It was just... So profound.";
256[8][8]next;
257[8][8]mes "[Average Male Voice]";
258[8][8]mes "Oh! So that's why you sound different.";
259[8][8]next;
260[8][8]mes "[Gloomy Male Voice]";
261[8][8]mes "How did you get to drink such rare juice? I mean, there must be tons of people in line with reservations, just waiting to drink it!";
262[8][8]next;
263[8][8]mes "[Husky Male Voice]";
264[8][8]mes "I got damn lucky: I went to this tavern in Veins, and overheard that ^DB7093a group of smugglers were arrested by the guards at the southeast beach^000000.";
265[8][8]next;
266[8][8]mes "[Husky Male Voice]";
267[8][8]mes "Then I started thinking: maybe the smugglers were fishing. So I checked the beach to see if I could find their fishing boat.";
268[8][8]next;
269[8][8]mes "[Average Male Voice]";
270[8][8]mes "Man, you must be obsessed with food. I mean, how else would you figure out that the smugglers were illegally fishing so quickly?";
271[8][8]next;
272[8][8]mes "[Husky Male Voice]";
273[8][8]mes "Ha, I guess you're right!";
274[8][8]mes "Anyway, there was only one fishing boat, and the guards were inspecting it. I was about to turn back in disappointment but then... I saw a fisherman!";
275[8][8]next;
276[8][8]mes "[Husky Male Voice]";
277[8][8]mes "Out of the corner of my eye, I saw him bringing in his catch for the day, Veins Golden Strip Stickleback!";
278[8][8]mes "I bought all of his fish right then and there.";
279[8][8]next;
280[8][8]mes "[Gloomy Male Voice Boy, were you lucky And you never hestitate to splurge when it comes to food, do you? Heh heh~";
281[8][8]next;
282[8][8]mes "[Husky Male Voice]";
283[8][8]mes "Oh, that wasn't even a splurge. I'm sure you guys would do the same thing if you were in my situation I'm just grateful that I was able to taste such rare fish.";
284[8][8]next;
285[8][8]mes "^3355FF.............................. Then, the men started to compliment each other.^000000";
286[8][8]next;
287[8][8]mes "[Waiter]";
288[8][8]mes "Ah, here's your Fried Veins Stripe Stickleback Please enjoy your meal.";
289[8][8]next;
290[8][8]mes "["+strcharinfo(0)+"]";
291[8][8]mes "^ff0000Veins^000000, huh? I might want to check that place one of these days to see if I can find more of this fish.";
292[8][8]next;
293[8][8]mes "["+strcharinfo(0)+"]";
294[8][8]mes "Whoa, this fish tastes.. I've never tasted anything like it! It's almost like a dessert. God, it's good!";
295[8][8]set aru_monas,8;
296[8][8]changequest 17003,17004;
297[8][8]if (Zeny > 3000) {
298[8][8][8]set Zeny, Zeny-3000;
299[8][8][8]getitem 12052,4; //Vit_Dish02
300[8][8]}
301[8][8]close;
302[8]}
303[8]end;
304}
305
306ve_in,78,314,5[8]script[8]Magistrate#Aru[8]945,{
307[8]if (aru_monas < 8) {
308[8][8]mes "[Al Hamad]";
309[8][8]mes "Argh! Why must this happen to me, especially just when I'm about to retire! A-ah! My ulcer.. Just all of a sudden, it--!";
310[8][8]close;
311[8]}
312[8]else if (aru_monas == 8) {
313[8][8]mes "[Al Hamad]";
314[8][8]mes "Man, this is probably the biggest hassle of my career. Why does this have to happen now? Retirement is so close, yet so far.";
315[8][8]next;
316[8][8]select("Are you in trouble?");
317[8][8]mes "[Al Hamad]";
318[8][8]mes "Huh? You don't look like you're from around here Listen, I appreciate your concern, but I'm really not comfortable talking to complete strangers about my problems.";
319[8][8]set aru_monas,9;
320[8][8]changequest 17004,17005;
321[8][8]close;
322[8]}
323[8]else if (aru_monas == 9) {
324[8][8]mes "[Al Hamad]";
325[8][8]mes "Unless you've got special business here, you're not allowed to enter this place We're here to keep the public peace, and letting anyone in here will cause trouble.";
326[8][8]close;
327[8]}
328[8]else if (aru_monas == 10) {
329[8][8]mes "[Al Hamad]";
330[8][8]mes "I thought I told you that you weren't allowed to come in here. Why do you keep coming back?";
331[8][8]next;
332[8][8]if (select("I'm sorry.:I want to know about the smugglers.") == 1) {
333[8][8][8]mes "[Al Hamad]";
334[8][8][8]mes "It's fine. Just leave, and don't come back unless you've got a really good reason.";
335[8][8][8]close;
336[8][8]}
337[8][8]mes "[Al Hamad]";
338[8][8]mes "Hey, how'd you find out about the smugglers? Did word spread around town?";
339[8][8]mes "Well, I'm sorry, but I can't disclose any details about an ongoing investigation.";
340[8][8]next;
341[8][8]mes "[Al Hamad]";
342[8][8]mes "^9370DBIf you insist on learning more, then you'd need to bring me a written order from a higher ranking officer.^000000 Oh, and you're prohibited asking anyone else, so behave.";
343[8][8]set aru_monas,11;
344[8][8]changequest 17006,17007;
345[8][8]close;
346[8]}
347[8]else if (aru_monas < 13) {
348[8][8]mes "[Al Hamad]";
349[8][8]mes "I don't blame you for being curious, but getting involved when you're not supposed to will just cause trouble. Be careful, got it?";
350[8][8]close;
351[8]}
352[8]else if (aru_monas == 13) {
353[8][8]mes "[Al Hamad]";
354[8][8]mes "Huh, that's weird. You're not even a citizen of Arunafeltz, but somehow you know such a high ranking priest. Alright, I guess I can tell you more about our investigation.";
355[8][8]next;
356[8][8]mes "[Al Hamad]";
357[8][8]mes "I should let you know that what I tell you might not be worth all that trouble. This information probably isn't as valuable as you think.";
358[8][8]next;
359[8][8]mes "[Al Hamad]";
360[8][8]mes "The smugglers we caught are the worst kind of scoundrels: they deal in human trafficking, but we caught them this time when they were crossing the ocean. Their background info is pretty typical.";
361[8][8]next;
362[8][8]mes "[Al Hamad]";
363[8][8]mes "Let's see... They kidnapped some man from Comodo That's a place in the southwest part of Rune-Midgarts. Anyway, the smugglers thought he'd be wealthy, so they set a trap.";
364[8][8]next;
365[8][8]mes "[Al Hamad]";
366[8][8]mes "They lured him away from his guards by sending a woman, but when they captured him, they found that he was not only rich, he was also a high ranked official of Rune-Midgarts.";
367[8][8]next;
368[8][8]mes "[Al Hamad]";
369[8][8]mes "That's when they got sloppy: they were so scared that the kingdom's troops might pursue them that they crossed the ocean that we patrol. That's where we caught them.";
370[8][8]next;
371[8][8]mes "[Al Hamad]";
372[8][8]mes "What I don't understand is why they were so scared I mean, they mainly deal in human trafficking so.. Kidnapping an official isn't that big a difference, is it?";
373[8][8]next;
374[8][8]mes "[Al Hamad]";
375[8][8]mes "We contacted the temple, and reported the smugglers, our investigation, and the high ranking man from the Rune-Midgarts kingdom.";
376[8][8]next;
377[8][8]mes "[Al Hamad]";
378[8][8]mes "Then, some people from the temple interrupted our investigation, took away the smugglers before we finished our interrogations, and we haven't seen them since.";
379[8][8]next;
380[8][8]mes "[Al Hamad]";
381[8][8]mes "I asked an acquaintance that works at the temple, but he doesn't know what's going on either. The ^32CD32Rune-Midgarts official^000000 has gone missing too It's all very frustrating.";
382[8][8]next;
383[8][8]mes "[Al Hamad]";
384[8][8]mes "That happens to be all I know. Does this mean we have to capture the smugglers again? I don't know what's going on...";
385[8][8]set aru_monas,14;
386[8][8]changequest 17009,17010;
387[8][8]next;
388[8][8]mes "[Al Hamad]";
389[8][8]mes "Even if I could make headway into the investigation, I've been ordered to stop by upper management. It looks like this case is more trouble than it's worth to them?";
390[8][8]next;
391[8][8]mes "[Al Hamad]";
392[8][8]mes "I don't want to be involved in this anymore. I should be retired already! If you want to learn more, your only choice would be to find out on your own. Fat chance, right?";
393[8][8]close;
394[8]}
395[8]else {
396[8][8]mes "[Al Hamad]";
397[8][8]mes "I've suffered enough already! Why can't this case just be done?!";
398[8][8]close;
399[8]}
400}
401
402ve_in,81,296,3[8]script[8]Soldier#Aru[8]946,{
403[8]if (aru_monas < 9) {
404[8][8]mes "[Himus]";
405[8][8]mes "Huh. The magistrate still seems pretty upset over the case that happened at least a few months ago...";
406[8][8]close;
407[8]}
408[8]else if (aru_monas == 9) {
409[8][8]mes "[Himus]";
410[8][8]mes "Hm? Oh, the magistrate gave you the brush-off?";
411[8][8]mes "Well, he hasn't really been himself ever since we arrested those ^32CD32smugglers coming from the south^000000 a few months ago.";
412[8][8]next;
413[8][8]mes "[Himus]";
414[8][8]mes "Once we reported the arrest to the temple, the pope's soldiers came and took the smugglers away. We have no clue what happened to them or where they even are now.";
415[8][8]next;
416[8][8]mes "[Himus]";
417[8][8]mes "It might not seem like a big deal to you, but the magistrate is pretty meticulous, and he hates it when people interfere with his job, you know?";
418[8][8]next;
419[8][8]select("Who are the smugglers?");
420[8][8]mes "[Himus]";
421[8][8]mes "Well, I don't really know Maybe the magistrate would know if he was able to finish interrogating the smugglers I'm not sure if he did since the smugglers were taken away.";
422[8][8]set aru_monas,10;
423[8][8]changequest 17005,17006;
424[8][8]close;
425[8]}
426[8]else if (aru_monas == 10) {
427[8][8]mes "[Himus]";
428[8][8]mes "The magistrate is about to retire, so I hope he can finally quit work and just forget about this whole business. He does nothing but stress out about it!";
429[8][8]close;
430[8]}
431[8]else {
432[8][8]mes "[Himus]";
433[8][8]mes "Nice day, isn't it?";
434[8][8]close;
435[8]}
436}
437
438ve_in,239,115,0[8]script[8]Drunkard#Aru[8]943,{
439[8]if (aru_monas < 14) {
440[8][8]mes "[Drunkard]";
441[8][8]mes "Man, I feel great! Hah hah!";
442[8][8]mes "Hey, gimme one more drink!";
443[8][8]close;
444[8]}
445[8]if (aru_monas == 14) {
446[8][8]if (rachel_camel == 25) {
447[8][8][8]mes "[Drunkard]";
448[8][8][8]mes "So--*Hic* What I was.. Oog, dizzy... I say sayin', that guy that ^32CD32snuck out to sea on a boat^000000? You know *Hic* why he came back so early? You won't believe it!";
449[8][8][8]next;
450[8][8][8]mes "[Drunkard]";
451[8][8][8]mes "Hah hah! He--*Hic* He thought he saw a ^DBDB70ghost^000000!";
452[8][8][8]mes "Bwah hah hah! Oooog... Hey...";
453[8][8][8]set aru_monas,15;
454[8][8][8]changequest 17010,17011;
455[8][8][8]next;
456[8][8][8]mes "["+strcharinfo(0)+"]";
457[8][8][8]mes "That's right!";
458[8][8][8]mes "Maybe I should check on ^32CD32Kurdi's father since he's a fisherman^000000";
459[8][8][8]close;
460[8][8]}
461[8][8]else {
462[8][8][8]mes "[Drunkard]";
463[8][8][8]mes "Zzzz.. Umm... Zzz...";
464[8][8][8]close;
465[8][8]}
466[8]}
467[8]else {
468[8][8]mes "[Drunkard]";
469[8][8]mes "Why?! Why can't I take my boat out to sea? I hafta catch fish to make a living!";
470[8][8]mes "What, they expect me to starve to death or something?! Huh?!";
471[8][8]close;
472[8]}
473}
474
475ve_in,238,120,4[8]script[8]Drunkard#Aru1[8]940,{
476[8]mes "[Drunkard]";
477[8]mes "Hohohoho~ Oh~ Hohohoho~";
478[8]next;
479[8]mes "[" + strcharinfo(0) + "]";
480[8]mes "She's kind of strange...";
481[8]close;
482}
483
484ve_fild07,125,128,0[8]script[8]Boat#Aru[8]111,{
485[8]if (aru_monas < 16) {
486[8][8]mes "^3355FFThis boat seems to be in decent condition Who could its owner be?^000000";
487[8][8]close;
488[8]}
489[8]else if (aru_monas == 16) {
490[8][8]mes "^3355FFThis must be the boat that Karyn was talking about It seems to be in pretty good shape. Now, the monastery should be southwest from here...^000000";
491[8][8]next;
492[8][8]hideoffnpc "Secret Agent#Aru";
493[8][8]next;
494[8][8]mes "[Larjes]";
495[8][8]mes "Long time no see, "+strcharinfo(0)+".";
496[8][8]next;
497[8][8]mes "["+strcharinfo(0)+"]";
498[8][8]mes "Larjes!";
499[8][8]next;
500[8][8]mes "[Larjes]";
501[8][8]mes "I had a tough time following you, you know? I actually almost lost you once. You must be wondering why I'm here. If you'll listen, I'll explain everything.";
502[8][8]next;
503[8][8]mes "[Larjes]";
504[8][8]mes "According to our investigation, Arunafeltz is definitely involved in this case. We've been watching you since you're somehow related to that high ranked official from Arunafeltz. I apologize for that.";
505[8][8]next;
506[8][8]mes "[Larjes]";
507[8][8]mes "This is an international incident, so to prevent any intel leaks to Arunafeltz, we've had to be much stricter with securing and protecting all information for this case.";
508[8][8]next;
509[8][8]mes "[Larjes]";
510[8][8]mes "Anyway, I've decided to reveal myself to you since I'm the only one that can help you right now. You're thinking of using that boat, aren't you?";
511[8][8]next;
512[8][8]mes "[Larjes]";
513[8][8]mes "If you don't have the skills, knowledge, and preparation to sail those waters ahead, you'll probably wreck the boat. You'll make it if you're lucky but... That's a lot of luck.";
514[8][8]next;
515[8][8]mes "[Larjes]";
516[8][8]mes "I'll help you sail this boat to get where you're going. But if you fail, there's a chance you might have to sail this boat on your own if I'm not here. So, you ready to go?";
517[8][8]next;
518[8][8]switch(select("Yes, I'm ready.:Give me more time.")) {
519[8][8]case 1:
520[8][8][8]mes "[Larjes]";
521[8][8][8]mes "Alright, let's go Hold on to something: this will probably be a pretty rocky ride...";
522[8][8][8]set aru_monas,17;
523[8][8][8]changequest 17012,17013;
524[8][8][8]close2;
525[8][8][8]hideonnpc "Secret Agent#Aru";
526[8][8][8]warp "nameless_i",257,217;
527[8][8][8]end;
528[8][8]case 2:
529[8][8][8]mes "[Larjes]";
530[8][8][8]mes "Alright. Just let me know whenever you're ready.";
531[8][8][8]close;
532[8][8]}
533[8]}
534[8]else if (aru_monas < 20) {
535[8][8]mes "^3355FFThis is the boat that can take you to the monastery.^000000";
536[8][8]next;
537[8][8]switch(select("Go to Monastery:Cancel")) {
538[8][8]case 1:
539[8][8][8]mes "^3355FFYou set sail for the monastery...^000000";
540[8][8][8]close2;
541[8][8][8]warp "nameless_i",257,217;
542[8][8][8]end;
543[8][8]case 2:
544[8][8][8]mes "^3355FFYou decide to stay ashore.^000000";
545[8][8][8]close;
546[8][8]}
547[8]}
548[8]else {
549[8][8]mes "^3355FFThis is the boat that can take you to the monastery.^000000";
550[8][8]next;
551[8][8]switch(select("Go to Monastery:Cancel")) {
552[8][8]case 1:
553[8][8][8]mes "^3355FFYou set sail for the monastery...^000000";
554[8][8][8]close2;
555[8][8][8]warp "nameless_n",257,217;
556[8][8][8]end;
557[8][8]case 2:
558[8][8][8]mes "^3355FFYou decide to stay ashore.^000000";
559[8][8][8]close;
560[8][8]}
561[8]}
562}
563
564ve_fild07,128,130,1[8]script[8]Secret Agent#Aru[8]97,{
565[8]if (aru_monas == 16) {
566[8][8]mes "[Larjes]";
567[8][8]mes "Are you ready to go aboard? I'll help you sail to that monastery, but if you fail while you're there, I might not be here when you come back.";
568[8][8]next;
569[8][8]switch(select("Yes, I'm ready.:Give me more time.")) {
570[8][8]case 1:
571[8][8][8]mes "[Larjes]";
572[8][8][8]mes "Alright, let's go Hold on to something: this will probably be a pretty rocky ride...";
573[8][8][8]set aru_monas,17;
574[8][8][8]changequest 17012,17013;
575[8][8][8]close2;
576[8][8][8]hideonnpc "Secret Agent#Aru";
577[8][8][8]warp "nameless_i",257,217;
578[8][8][8]end;
579[8][8]case 2:
580[8][8][8]mes "[Larjes]";
581[8][8][8]mes "Alright. Just let me know whenever you're ready.";
582[8][8][8]close;
583[8][8]}
584[8]}
585[8]end;
586
587OnInit:
588[8]hideonnpc "Secret Agent#Aru";
589[8]end;
590}
591
592nameless_i,212,184,0[8]script[8]Outside Island#Aru[8]-1,2,3,{
593[8]end;
594
595OnTouch:
596[8]if (aru_monas == 17) {
597[8][8]mes "^3355FFThe village is totally silent, as if all life had abandoned it. You look around and see that something was here a few hours ago, but it's somewhere else now.^000000";
598[8][8]next;
599[8][8]mes "^3355FFWhatever it was, it definitely wasn't human. What kind of creature could it be?^000000";
600[8][8]close;
601[8]}
602[8]end;
603}
604
605nameless_in,21,176,0[8]script[8]Inside Island#Aru[8]-1,2,2,{
606[8]end;
607
608OnTouch:
609[8]if (aru_monas == 17) {
610[8][8]mes "^3355FFThere are traces of humans around here, along with some kind of creature that you can't clearly identify.^000000";
611[8][8]close;
612[8]}
613[8]end;
614}
615
616nameless_i,129,218,0[8]script[8]Grass Behind#Aru[8]-1,4,3,{
617[8]end;
618
619OnTouch:
620[8]if (aru_monas == 17) {
621[8][8]mes "^3355FFA strange scent strikes you as you enter this field of grass. A few ^32CD32animal corpses^3355FF are strewn around the ground.^000000";
622[8][8]close;
623[8]}
624[8]end;
625}
626
627nameless_i,127,207,0[8]script[8]Dead Crow#Aru[8]111,{
628[8]if (aru_monas < 17) {
629[8][8]mes "^3355FFThere is a dead crow on the ground.";
630[8][8]close;
631[8]}
632[8]else if (aru_monas == 17) {
633[8][8]mes "^3355FFThe sight of this ^32CD32dead crow^3355FF makes you feel uneasy for some reason.^000000";
634[8][8]next;
635[8][8]if (select("Ignore:Investigate") == 1) {
636[8][8][8]mes "^3355FFYou decide not to touch the animal's carcass.^000000";
637[8][8][8]close;
638[8][8]}
639[8][8]mes "^3355FFYou notice some grass sap on the crow's beak, so it must have been nibbling on some grass. Some feathers are missing, revealing scaly, snake-like skin.^000000";
640[8][8]next;
641[8][8]mes "["+strcharinfo(0)+"]";
642[8][8]mes "Wait.. Did this grass...?";
643[8][8]next;
644[8][8]mes "^3355FFThis grass must be the main ingredient of the poison used to kill the Gaebolg family princes.^000000";
645[8][8]next;
646[8][8]mes "["+strcharinfo(0)+"]";
647[8][8]mes "Looks like I just hit the jackpot. Huh?";
648[8][8]mes "Someone behi--";
649[8][8]next;
650[8][8]mes "^3355FFA sharp, throbbing pain assails the back of your head as you fall into unconsciousness...^000000";
651[8][8]set aru_monas,18;
652[8][8]close2;
653[8][8]warp "nameless_in",15,60;
654[8][8]end;
655[8]}
656[8]end;
657}
658
659nameless_in,15,61,0[8]script[8]Pass Out#Aru[8]-1,2,3,{
660[8]end;
661
662OnTouch:
663[8]if (aru_monas == 18) {
664[8][8]disablenpc "Out_from_Monastery";
665[8][8]sc_start SC_Blind,600000,0,10000;
666[8][8]mes "^3355FFThe pressure on your stomach and the blood rushing to your head tells you someone is carrying you over his shoulder. He stops, and you hear a faint voice.^000000";
667[8][8]next;
668[8][8]mes "^3355FFThe faint voice steadily grows stronger and more distinct--someone's calling your name. You feel cold water trickle through your lips, and then you regain your senses.^000000";
669[8][8]next;
670[8][8]sc_end SC_BLIND;
671[8][8]hideoffnpc "Larjes#Monastery";
672[8][8]next;
673[8][8]mes "That was too close.. For a second there, I thought I lost you.";
674[8][8]next;
675[8][8]mes "["+strcharinfo(0)+"]";
676[8][8]mes "Larjes...? What.. What happened?";
677[8][8]mes "Ugh, my head...";
678[8][8]next;
679[8][8]mes "[Larjes]";
680[8][8]mes "Try not to move for a while I had a bad feeling waiting for you on the boat. Lucky thing. When I found you, these strange creatures were savagely attacking you!";
681[8][8]next;
682[8][8]mes "[" +strcharinfo(0)+ "]";
683[8][8]mes "You saved me?";
684[8][8]mes "Thank you. Do you happen to know what those creatures were?";
685[8][8]next;
686[8][8]mes "[Larjes]";
687[8][8]mes "No clue. They looked like humans, but... They definitely weren't. Once I killed them, they all turned into sand.";
688[8][8]next;
689[8][8]hideoffnpc "Creature#Monas";
690[8][8]emotion ET_HUK, playerattached();
691[8][8]emotion ET_HUK, getnpcid(0, "Larjes#Monastery");
692[8][8]mes "[Larjes]";
693[8][8]mes "?!?!?!!!!!";
694[8][8]next;
695[8][8]mes "[" +strcharinfo(0)+ "]";
696[8][8]mes "!!!!?!?!!!!!!";
697[8][8]mes "Isn't... Isn't that...?";
698[8][8]next;
699[8][8]mes "[Larjes]";
700[8][8]mes "It seems it's just like the creatures that kidnapped you, but... I wonder why he's not attacking us.";
701[8][8]next;
702[8][8]mes "[" +strcharinfo(0)+ "]";
703[8][8]mes "I guess you'll have to go right up to him and ask.";
704[8][8]set aru_monas,19;
705[8][8]close;
706[8]}
707}
708
709nameless_in,13,58,6[8]script[8]Larjes#Monastery[8]97,{
710[8]mes "[Larjes]";
711[8]mes "Be careful. That guy looks pretty dangerous.";
712[8]close;
713
714OnInit:
715[8]hideonnpc "Larjes#Monastery";
716[8]end;
717}
718
719nameless_in,13,53,1[8]script[8]Creature#Monas[8]1864,3,1,{
720[8]end;
721
722OnInit:
723[8]hideonnpc "Creature#Monas";
724[8]end;
725
726OnTouch:
727[8]if (aru_monas == 19 && mobcount("nameless_in","Creature#Monas::OnMyMobDead") < 1 && !@aru_monas_kill) {
728[8][8]mes "[???????]";
729[8][8]mes "Grrr~!!!";
730[8][8]close2;
731[8][8]monster "nameless_in",13,53,"Zombie",1864,1,"Creature#Monas::OnMyMobDead";
732[8][8]hideonnpc "Creature#Monas";
733[8]}
734[8]end;
735
736OnMyMobDead:
737[8]set @aru_monas_kill,1;
738[8]enablenpc "Out_from_Monastery";
739[8]end;
740}
741
742nameless_in,12,37,0[8]script[8]Out_from_Monastery[8]45,1,1,{
743[8]end;
744
745OnTouch:
746[8]if (aru_monas == 19) {
747[8][8]set aru_monas,20;
748[8][8]warp "nameless_n",168,252;
749[8][8]end;
750[8]}
751
752OnInit:
753[8]disablenpc "Out_from_Monastery";
754[8]end;
755}
756
757
758
759nameless_i,168,257,0[8]script[8]outtoin_01#mo[8]45,1,1,{
760[8]end;
761
762OnTouch:
763[8]if (aru_monas == 18 || aru_monas == 19) {
764[8][8]warp "nameless_in",12,41;
765[8][8]end;
766[8]}
767[8]mes "^3355FFThe door won't budge: you can't go through.^000000";
768[8]close;
769}
770
771nameless_n,169,254,0[8]script[8]Night#Aru2[8]-1,3,3,{
772[8]end;
773
774OnTouch:
775[8]if(aru_monas == 20) {
776[8][8]hideoffnpc "Larjes#Monastery2 [" +strcharinfo(0)+ "]";
777[8][8]mes "What the hell...!?";
778[8][8]next;
779[8][8]mes "[Larjes]";
780[8][8]mes "So... This is the island's true nature.";
781[8][8]next;
782[8][8]mes "[Larjes]";
783[8][8]mes "Someone like me won't survive long in a place like this. I'm going to wait for you in the boat. Learn what you need to learn, and then come back safe, "+strcharinfo(0)+".";
784[8][8]set aru_monas,21;
785[8][8]changequest 17013,17014;
786[8][8]close2;
787[8][8]hideonnpc "Larjes#Monastery2";
788[8]}
789[8]end;
790}
791
792nameless_n,166,254,0[8]script[8]Larjes#Monastery2[8]97,{
793[8]end;
794
795OnInit:
796[8]hideonnpc "Larjes#Monastery2";
797[8]end;
798}
799
800nameless_i,259,218,3[8]script[8]Larjes#Aru[8]97,{
801[8]if (aru_monas < 18) {
802[8][8]mes "[Larjes]";
803[8][8]mes "I don't like this place You'd be better be careful around here with those weird creatures running around.";
804[8][8]close;
805[8]}
806[8]else if (aru_monas < 24) {
807[8][8]mes "[Larjes]";
808[8][8]mes "Good, you're back I know that there's still things on this island that you want to investigate, but did you want to leave this place for a while?";
809[8][8]next;
810[8][8]if(select("Yes:No")==1) {
811[8][8][8]mes "[Larjes]";
812[8][8][8]mes "Alight, let's go.";
813[8][8][8]close2;
814[8][8][8]warp "ve_fild07",130,130;
815[8][8][8]end;
816[8][8]}
817[8][8]mes "[Larjes]";
818[8][8]mes "Alright, but becareful Those creatures almost got you once, you know.";
819[8][8]close;
820[8]}
821[8]else {
822[8][8]mes "[Larjes]";
823[8][8]mes "Did you still want to investigate the island?";
824[8][8]next;
825[8][8]if (select("No:Yes") == 1) {
826[8][8][8]mes "[Larjes]";
827[8][8][8]mes "Alright, let's go.";
828[8][8][8]close2;
829[8][8][8]warp "ve_fild07",130,130;
830[8][8][8]end;
831[8][8]}
832[8][8]mes "[Larjes]";
833[8][8]mes "Alright, but be careful Those creatures almost got you once, you know.";
834[8][8]close;
835[8]}
836}
837
838nameless_n,259,218,3[8]script[8]Larjes#Boat1[8]97,{
839[8]if (aru_monas == 24) {
840[8][8]if (countitem(7726) < 1) {
841[8][8][8]mes "[Larjes]";
842[8][8][8]mes "Good, you're back I know that there's still things on this island that you want to investigate, but did you want to leave this place for a while?";
843[8][8][8]next;
844[8][8][8]switch(select("Yes:No")) {
845[8][8][8]case 1:
846[8][8][8][8]mes "[Larjes]";
847[8][8][8][8]mes "Alright, let's go.";
848[8][8][8][8]close2;
849[8][8][8][8]warp "ve_fild07",130,130;
850[8][8][8][8]end;
851[8][8][8]case 2:
852[8][8][8][8]mes "[Larjes]";
853[8][8][8][8]mes "Alright, but becareful Those creatures almost got you once, you know.";
854[8][8][8][8]close;
855[8][8][8]}
856[8][8]} else {
857[8][8][8]mes "[Larjes]";
858[8][8][8]mes "I don't believe it.. That guy was Tristam III?!";
859[8][8][8]mes "This explains a lot, I suppose I'll report this along with the voucher. So Arunafeltz was behind that poison grass too...";
860[8][8][8]next;
861[8][8][8]mes "[Larjes]";
862[8][8][8]mes "I'm shocked over this whole debacle. I'm sure the Rune-Midgarts royal family will be in an uproar over this To think that we're involved in something this huge...";
863[8][8][8]next;
864[8][8][8]mes "[Larjes]";
865[8][8][8]mes "Anyway, we better get going... This is huge!";
866[8][8][8]delitem 7726,1; //Token_Of_King
867[8][8][8]set aru_monas,25;
868[8][8][8]changequest 17016,17017;
869[8][8][8]getexp (checkre(3))?100000:1000000,0;
870[8][8][8]close;
871[8][8]}
872[8]}
873[8]mes "[Larjes]";
874[8]mes "Did you still want to investigate the island?";
875[8]next;
876[8]switch(select("No:Yes")) {
877[8]case 1:
878[8][8]mes "[Larjes]";
879[8][8]mes "Alright, let's go.";
880[8][8]close2;
881[8][8]warp "ve_fild07",130,130;
882[8][8]end;
883[8]case 2:
884[8][8]mes "[Larjes]";
885[8][8]mes "Alright, but becareful Those creatures almost got you once, you know.";
886[8][8]close;
887[8]}
888}
889
890abbey02,224,70,0[8]script[8]Books#Mona1[8]111,{
891[8]if (checkweight(7766,1) == 0) {
892[8][8]mes "^3355FFWait a second!";
893[8][8]mes "Right now, you're carrying too many things with you Please come back after using the Kafra Service to store some of your items.^000000";
894[8][8]close;
895[8]}
896[8]if (aru_monas < 21) {
897[8][8]mes "^3355FFIt's just a bunch of old, moldy books.^000000";
898[8][8]close;
899[8]}
900[8]else if (aru_monas == 21) {
901[8][8]mes "^3355FFThere's a book stained with blood amongst all these old, moldy books.^000000";
902[8][8]next;
903[8][8]if(select("Examine Book:Ignore")==1) {
904[8][8][8]set aru_monas,22;
905[8][8][8]changequest 17014,17015;
906[8][8][8]getitem 7755,1; // Reasearch_Note
907[8][8][8]readbook 7755,1;
908[8][8][8]close;
909[8][8]}
910[8][8]mes "^3355FFThat book was probably worthless to you anyway.^000000";
911[8][8]close;
912[8]}
913[8]else {
914[8][8]mes "^3355FFThere are old books scattered all over here.^000000";
915[8][8]close;
916[8]}
917}
918
919abbey03,232,233,4[8]script[8]Man#King[8]956,{
920[8]if (aru_monas < 22) {
921[8][8]mes "^3355FFYou find a man lying on the floor, wearing torn yet luxurious clothing He doesn't seem to be breathing at all...^000000.";
922[8][8]next;
923[8][8]mes "^3355FFHe's dead.^000000";
924[8][8]close;
925[8]}
926[8]if (aru_monas == 22 || aru_monas == 23) {
927[8][8]mes "^3355FFYou find a man lying on the floor, wearing torn yet luxurious clothing He doesn't seem to be breathing at all...^000000.";
928[8][8]next;
929[8][8]mes "^3355FFYou bring your ears more closely to his mouth: it seems that he really is still barely alive.^000000";
930[8][8]next;
931[8][8]if (select("Touch Him:Ignore Him") == 1) {
932[8][8][8]mes "["+strcharinfo(0)+"]";
933[8][8][8]mes "This man.. He's so familiar for some reason.";
934[8][8][8]next;
935[8][8][8]mes "^3355FFAs you touch him, the man suddenly jumps up with a crazed yowl.^000000";
936[8][8][8]set aru_monas,23;
937[8][8][8]monster "abbey03",232,232,"Dead King",1875,1,"Man#King::OnMyMobDead";
938[8][8][8]initnpctimer;
939[8][8][8]hideonnpc "Man#King";
940[8][8][8]close;
941[8][8]}
942[8][8]mes "^3355FFYou don't feel comfortable enough to touch this man.^000000";
943[8][8]close;
944[8]}
945[8]else {
946[8][8]mes "^3355FFHe's dead... Now...^000000";
947[8][8]close;
948[8]}
949
950OnMyMobDead:
951[8]stopnpctimer;
952[8]donpcevent "Dead Man#King::OnEnable";
953[8]end;
954
955OnTimer300000:
956[8]stopnpctimer;
957[8]hideonnpc "Dead Man#King";
958[8]hideoffnpc "Man#King";
959[8]end;
960}
961
962abbey03,232,232,4[8]script[8]Dead Man#King[8]956,{
963[8]if (checkweight(7766,1) == 0) {
964[8][8]mes "^3355FFWait a second!";
965[8][8]mes "Right now, you're carrying too many things with you Please come back after using the Kafra Service to store some of your items.^000000";
966[8][8]close;
967[8]}
968[8]if (aru_monas == 23) {
969[8][8]mes "^3355FFYou have no idea why this dead man is moving around, so you decided to examine him. In his jacket, you find a shining medal...^000000";
970[8][8]next;
971[8][8]mes "["+strcharinfo(0)+"]";
972[8][8]mes "This medal.. This means that this man is...!";
973[8][8]set aru_monas,24;
974[8][8]getitem 7726,1; //Token_of_King
975[8][8]changequest 17015,17016;
976[8][8]hideonnpc "Dead Man#King";
977[8][8]hideoffnpc "Man#King";
978[8][8]stopnpctimer;
979[8][8]close;
980[8]}
981[8]end;
982
983OnEnable:
984[8]initnpctimer;
985[8]hideoffnpc "Dead Man#King";
986[8]end;
987
988OnInit:
989[8]hideonnpc "Dead Man#King";
990[8]end;
991
992OnTimer150000:
993[8]hideonnpc "Dead Man#King";
994[8]hideoffnpc "Man#King";
995[8]stopnpctimer;
996[8]end;
997}
998
999nameless_n,145,162,0[8]script[8]AideAmi#Aru[8]139,2,2,{
1000[8]end;
1001OnTouch_:
1002[8]if (aru_monas == 26) {
1003[8][8]mes "[" + strcharinfo(0) + "]";
1004[8][8]mes "There is a low wall here against the other wall, if I climb it I could reach the resting place of Tristan III...";
1005[8][8]next;
1006[8][8]switch(select("Stay here:Climb the wall")) {
1007[8][8]case 1:
1008[8][8][8]warp "nameless_n",158,169;
1009[8][8][8]end;
1010[8][8]case 2:
1011[8][8][8]warp "abbey01",51,15;
1012[8][8][8]end;
1013[8][8]}
1014[8]}
1015[8]else {
1016[8][8]warp "nameless_n",158,169;
1017[8][8]end;
1018[8]}
1019}
1020
1021sec_in02,15,15,4[8]script[8]boss::boss_aru_monas[8]809,{
1022[8]callfunc "F_GM_NPC [Patch]";
1023[8]mes "Input.";
1024[8]next;
1025[8]switch(select("Now:How much?:P- How much?:Others")) {
1026[8]case 1:
1027[8][8]mes " "+aru_monas;
1028[8][8]close;
1029[8]case 2:
1030[8][8]input .@input,0,1000;
1031[8][8]set aru_monas, .@input;
1032[8][8]mes " "+aru_monas;
1033[8][8]close;
1034[8]case 3:
1035[8][8]input .@input,0,1000;
1036[8][8]set prt_curse, .@input;
1037[8][8]mes " "+prt_curse;
1038[8][8]close;
1039[8]case 4:
1040[8][8]set prt_curse,61;
1041[8][8]set ra_tem_q,12; //TODO: Doesn't match Athena's current script.
1042[8][8]set rachel_camel,25;
1043[8][8]set lost_boy,0;
1044[8][8]close;
1045[8]}
1046}
1047
1048// Rachel Addition :: aruna_nir
1049//============================================================
1050ra_temple,165,57,5[8]script[8]Niren#ss[8]915,{
1051[8]if (checkweight(907,200) == 0) {
1052[8][8]mes "^3355FFWait a second!";
1053[8][8]mes "Right now, you're carrying too many things with you Please come back after using the Kafra Service to store some of your items.^000000";
1054[8][8]close;
1055[8]}
1056[8]cutin "ra_gwoman",2;
1057[8]mes "[High Priestess Niren]";
1058[8]mes "So you wanted to talk to me?";
1059[8]mes "I'm pretty tired right now, but I can spare a moment or two What would you like to ask?";
1060[8]next;
1061[8]switch(select("Ask About Veins Smugglers:Ask About Zhed")) {
1062[8]case 1:
1063[8][8]if (aru_monas == 12) {
1064[8][8][8]mes "[Niren]";
1065[8][8][8]mes "Veins smugglers.. Would you explain exactly what you mean by Veins smugglers?";
1066[8][8][8]next;
1067[8][8][8]mes "[Niren]";
1068[8][8][8]mes "Oh, them. Yes, I know a little bit about them I'm afraid that I can't really disclose certain information about them since they're a classified case...";
1069[8][8][8]next;
1070[8][8][8]mes "[Niren]";
1071[8][8][8]mes "I'm afraid that I cannot give you information about them easily as they mean a lot to us.";
1072[8][8][8]next;
1073[8][8][8]mes "["+strcharinfo(0)+"]";
1074[8][8][8]mes "Actually, I was curious about who they kidnapped.";
1075[8][8][8]next;
1076[8][8][8]mes "[Niren]";
1077[8][8][8]mes "Oh, well, I suppose I can tell you more about their captive But first, I'd like to ask you for a favor.";
1078[8][8][8]next;
1079[8][8][8]select("Accept:Do Not Refuse");
1080[8][8][8]mes "[Niren]";
1081[8][8][8]mes "When we realized the kind of hostage the smugglers captured, we didn't know what to do with him. We've had too many internal problems to handle...";
1082[8][8][8]next;
1083[8][8][8]mes "[Niren]";
1084[8][8][8]mes "Still, we felt that we could use him in our plan, so we held him in a secret place whose location is only known to a few people. But then... We lost all contact.";
1085[8][8][8]next;
1086[8][8][8]mes "[Niren]";
1087[8][8][8]mes "We sent investigators, but we still have no idea what happened. All they found was a message left by one survivor: ''They're all demons.'' The hostage is probably dead.";
1088[8][8][8]next;
1089[8][8][8]mes "[Niren]";
1090[8][8][8]mes "He may have been a high ranking official, but we were too preoccupied with other matters. In fact, I haven't gotten the chance to think of what do with him...";
1091[8][8][8]next;
1092[8][8][8]mes "[Niren]";
1093[8][8][8]mes "I want to ask you to go to that place, and figure out what happened there, and if that high ranking official from Rune-Midgarts is still alive. I doubt it, but...";
1094[8][8][8]next;
1095[8][8][8]mes "[Niren]";
1096[8][8][8]mes "The investigators we employ in our temple usually pale in comparison to you foreign adventurers, so I have faith that you can do it. Still, it'll be quite dangerous.";
1097[8][8][8]next;
1098[8][8][8]mes "[Niren]";
1099[8][8][8]mes "If you can do this, I'll tell you the location of that place: we usually call it the monastery. It used to be an actual monastery, but we use it to hold captives now.";
1100[8][8][8]next;
1101[8][8][8]mes "[Niren]";
1102[8][8][8]mes "I'm sorry, but I can't tell you anything else about that old place. It's located to the southwest of Veins across the sea. You should be able to find a boat at South Veins Beach.";
1103[8][8][8]next;
1104[8][8][8]mes "[Niren]";
1105[8][8][8]mes "However... Never mind I'd like to help you more, but I'd be compromising my position. I'm sorry. Please come back and tell me if you learn anything there.";
1106[8][8][8]set aru_monas,13;
1107[8][8][8]changequest 17008,17009;
1108[8][8][8]next;
1109[8][8][8]mes "[Niren]";
1110[8][8][8]mes "I'll send a message to the magistrate of Veins. If you talk to him, he'll provide you with some useful information for your journey. Good luck.";
1111[8][8][8]close2;
1112[8][8]}
1113[8][8]else if (aru_monas < 18) {
1114[8][8][8]mes "[Niren]";
1115[8][8][8]mes "Going to the monastery isn't the problem: coming back here alive will probably be the real challenge for you.";
1116[8][8][8]next;
1117[8][8][8]mes "[Niren]";
1118[8][8][8]mes "We can't send any troops there until we understand what they'd be confronting there. That's why we need you to investigate the area.";
1119[8][8][8]close2;
1120[8][8]}
1121[8][8]else if (aru_monas < 25) {
1122[8][8][8]mes "[Niren]";
1123[8][8][8]mes "Still investigating the monastery? Perhaps if you found any records left behind by one of the residents over there...";
1124[8][8][8]close2;
1125[8][8]}
1126[8][8]else if (aru_monas == 25) {
1127[8][8][8]if (countitem(7755) < 1) {
1128[8][8][8][8]mes "[Niren]";
1129[8][8][8][8]mes "Still investigating the monastery? Perhaps if you found any records left behind by one of the residents over there...";
1130[8][8][8][8]close2;
1131[8][8][8]}
1132[8][8][8]else {
1133[8][8][8][8]mes "[Niren]";
1134[8][8][8][8]mes "You found this journal in the monastery? Perfect Let me read it, and see what we can learn...";
1135[8][8][8][8]next;
1136[8][8][8][8]mes "[Niren]";
1137[8][8][8][8]mes "Hmm, this sounds really bad. This is tragic, especially we kept so many important people over there. I'll request to dispatch troops there right away. Something must be done.";
1138[8][8][8][8]next;
1139[8][8][8][8]mes "[Niren]";
1140[8][8][8][8]mes "There are too many problems we have to confront now, but this monastery issue needs top priority. We won't be able to handle it if another threat comes from that place.";
1141[8][8][8][8]delitem 7755,1; //Research_Note
1142[8][8][8][8]set aru_monas,26;
1143[8][8][8][8]completequest 17017;
1144[8][8][8][8]getexp (checkre(3))?50000:500000,0;
1145[8][8][8][8]close2;
1146[8][8][8]}
1147[8][8]}
1148[8][8]else {
1149[8][8][8]mes "[Niren]";
1150[8][8][8]mes "I suppose that Arunafeltz and Rune-Midgarts will be too busy with their own internal issues to commit to war High Priest Zhed will be glad to know about this.";
1151[8][8][8]close2;
1152[8][8]}
1153[8][8]break;
1154[8]case 2:
1155[8][8]if (aru_em < 10) {
1156[8][8][8]mes "[High Priestess Niren]";
1157[8][8][8]mes "I'm sorry.. I really don't want to think about Zhed right now. He's just...";
1158[8][8][8]close2;
1159[8][8]}
1160[8][8]else if (aru_em == 10) {
1161[8][8][8]mes "[High Priestess Niren]";
1162[8][8][8]mes "You wanted to ask me about Beken--High Priest Zhed?";
1163[8][8][8]mes "I can't do anything for him He dug his own grave by allowing you into the holy ground, didn't he?";
1164[8][8][8]next;
1165[8][8][8]mes "[High Priestess Niren]";
1166[8][8][8]mes "I thought I warned you before to stay out of trouble.";
1167[8][8][8]next;
1168[8][8][8]mes "["+strcharinfo(0)+"]";
1169[8][8][8]mes "I'm not here to discuss that. But I happened to hear that you're the only person that can help him now.";
1170[8][8][8]next;
1171[8][8][8]mes "[High Priestess Niren]";
1172[8][8][8]mes ".............................. .............................. ...............................";
1173[8][8][8]next;
1174[8][8][8]mes "[High Priestess Niren]";
1175[8][8][8]mes "It's true that Zhed and I used to work well together, but we no longer share the same dream. You'd better find someone else. Unlike him, I actually want a war.";
1176[8][8][8]next;
1177[8][8][8]mes "["+strcharinfo(0)+"]";
1178[8][8][8]mes "Weren't you guys friends?";
1179[8][8][8]mes "Besides, you don't seem as aggressive as those other hard liner priests.";
1180[8][8][8]next;
1181[8][8][8]mes "[High Priestess Niren]";
1182[8][8][8]mes "Aggressive? Hmpf. If you take a good look at those moderates, you'll see that they oppose war, but they're also totally corrupt. In fact, they committed worse atrocities!";
1183[8][8][8]next;
1184[8][8][8]mes "[High Priestess Niren]";
1185[8][8][8]mes "The moderates conducted inhumane testing on living creatures, even humans!";
1186[8][8][8]mes "And Zhed and I... Could do nothing but pray to Freya Only war can this this chaos!";
1187[8][8][8]next;
1188[8][8][8]mes "[High Priestess Niren]";
1189[8][8][8]mes "We need to start all over again. I can't help Zhed. Please leave...";
1190[8][8][8]next;
1191[8][8][8]mes "^3355FFIt doesn't look like you can change High Priestess Niren's mind For now, you'd better talk to High Priest Zhed.^000000";
1192[8][8][8]set aru_em,11;
1193[8][8][8]changequest 2132,2133;
1194[8][8][8]close2;
1195[8][8]}
1196[8][8]else if ((aru_em == 11) || (aru_em == 12)) {
1197[8][8][8]mes "[High Priestess Niren]";
1198[8][8][8]mes "I already told you how I feel about Zhed We were wrong all along.. This time, war is the answer.";
1199[8][8][8]close2;
1200[8][8]}
1201[8][8]else if (aru_em == 13) {
1202[8][8][8]mes "[High Priestess Niren]";
1203[8][8][8]mes "I already told you how I feel about Zhed We were wrong all along.. This time, war is the answer.";
1204[8][8][8]next;
1205[8][8][8]mes "["+strcharinfo(0)+"]";
1206[8][8][8]mes "Fine. If you're so sure of yourself, then you won't mind reading this letter from High Priest Zhed.";
1207[8][8][8]next;
1208[8][8][8]mes "^3355FFNiren angrily grabbed the letter, ripped the envelope open, and began to read his message. Her stern face slowly softened as she slowly scanned what Zhed had to tell her.^000000";
1209[8][8][8]next;
1210[8][8][8]mes "[High Priestess Niren]";
1211[8][8][8]mes "................ ................ .................";
1212[8][8][8]next;
1213[8][8][8]mes "[High Priestess Niren]";
1214[8][8][8]mes "That Zhed... He always did have a way with words I suppose the old saying is true: the pen truly is mightier than the sword. *Sigh...*";
1215[8][8][8]next;
1216[8][8][8]mes "[Sippie]";
1217[8][8][8]mes "High Priestess Niren? Are you okay?";
1218[8][8][8]next;
1219[8][8][8]mes "[High Priestess Niren]";
1220[8][8][8]mes "Oh, I'm fine, thank you. I guess I'm just a little tired.";
1221[8][8][8]next;
1222[8][8][8]mes "[High Priestess Niren]";
1223[8][8][8]mes ".............................. I have to admit, there's truth in what Zhed's saying. We have a duty to protect our people, the pope, our holy ground. But I need to think...";
1224[8][8][8]next;
1225[8][8][8]mes "[High Priestess Niren]";
1226[8][8][8]mes "Would you give me some time to myself? I'll let you know once I've made a decision.";
1227[8][8][8]set aru_em,14;
1228[8][8][8]close2;
1229[8][8]}
1230[8][8]else if (aru_em == 14) {
1231[8][8][8]if (rand(1,10) == 1) {
1232[8][8][8][8]mes "[High Priestess Niren]";
1233[8][8][8][8]mes ".................. .................. ...................";
1234[8][8][8][8]emotion ET_THINK;
1235[8][8][8][8]next;
1236[8][8][8][8]mes "[Sippie]";
1237[8][8][8][8]mes "High Priestess Niren, you must be really tired You look pale for some reason.";
1238[8][8][8][8]emotion ET_PROFUSELY_SWEAT;
1239[8][8][8][8]next;
1240[8][8][8][8]mes "[High Priestess Niren]";
1241[8][8][8][8]mes "I do feel rather drained I don't know why I've been holding on to this hatred for so long. I guess I can finally just cast it to the winds...";
1242[8][8][8][8]next;
1243[8][8][8][8]mes "[High Priestess Niren]";
1244[8][8][8][8]mes "Adventurer.. What was your name?";
1245[8][8][8][8]next;
1246[8][8][8][8]mes "["+strcharinfo(0)+"]";
1247[8][8][8][8]mes "My name is "+strcharinfo(0)+".";
1248[8][8][8][8]next;
1249[8][8][8][8]mes "[High Priestess Niren]";
1250[8][8][8][8]mes "Adventurer.. You had the chance to talk with our pope once, but I doubt you'll be able to do so again ^3311FFin private^000000. You'll definitely need our help for that end.";
1251[8][8][8][8]next;
1252[8][8][8][8]mes "["+strcharinfo(0)+"]";
1253[8][8][8][8]mes "Does this mean that you've decided to work with Zhed again?";
1254[8][8][8][8]next;
1255[8][8][8][8]mes "^3355FFNiren quietly nodded her head, and then resumed talking.^000000";
1256[8][8][8][8]next;
1257[8][8][8][8]mes "[High Priestess Niren]";
1258[8][8][8][8]mes "I'm still not sure if I can join him in the long run. I mean, talking to the pope might not result in anything, actually. But it's still worth a try.";
1259[8][8][8][8]next;
1260[8][8][8][8]mes "[High Priestess Niren]";
1261[8][8][8][8]mes "However, I've never doubted Zhed's dedication to Arunafeltz. He deserves another chance from me.";
1262[8][8][8][8]next;
1263[8][8][8][8]mes "[High Priestess Niren]";
1264[8][8][8][8]mes "Our pope is always surrounded by priests and followers sent by High Priest Vildt. He always manages to keep his eyes and ears on her. We need to get those spies away somehow...";
1265[8][8][8][8]next;
1266[8][8][8][8]mes "["+strcharinfo(0)+"]";
1267[8][8][8][8]mes "What can we do about them, then?";
1268[8][8][8][8]next;
1269[8][8][8][8]mes "[High Priestess Niren]";
1270[8][8][8][8]mes "For now, just approach the pope as if you just wanted to leisurely chat While you're doing that, try to gather information from the priests around her.";
1271[8][8][8][8]next;
1272[8][8][8][8]mes "["+strcharinfo(0)+"]";
1273[8][8][8][8]mes "Sure thing. You can count on me!";
1274[8][8][8][8]emotion ET_BEST, playerattached();
1275[8][8][8][8]set aru_em,15;
1276[8][8][8][8]changequest 2134,2135;
1277[8][8][8][8]close2;
1278[8][8][8]}
1279[8][8][8]else {
1280[8][8][8][8]mes "[High Priestess Niren]";
1281[8][8][8][8]mes "Ugh, this is giving me a headache. There's too much to consider.. Too much at stake here...";
1282[8][8][8][8]close2;
1283[8][8][8]}
1284[8][8]}
1285[8][8]else if (aru_em == 15) {
1286[8][8][8]mes "[High Priestess Niren]";
1287[8][8][8]mes "Just approach the pope for a chat, and see what you can learn from the other priests around her.";
1288[8][8][8]close2;
1289[8][8]}
1290[8][8]else if (aru_em == 16) {
1291[8][8][8]mes "[High Priestess Niren]";
1292[8][8][8]mes "How is the pope?";
1293[8][8][8]mes "I haven't had the chance to meet her recently, so...";
1294[8][8][8]next;
1295[8][8][8]mes "["+strcharinfo(0)+"]";
1296[8][8][8]mes "Well, she doesn't seem very well, just like the last time I saw her. I didn't learn anything about all those priests. Just that they've been working in the temple non-stop.";
1297[8][8][8]next;
1298[8][8][8]mes "[High Priestess Niren]";
1299[8][8][8]mes "Yes, they've been by her side twenty-fours a day It's been like that for years.";
1300[8][8][8]next;
1301[8][8][8]emotion ET_KEK;
1302[8][8][8]mes "[Sippie]";
1303[8][8][8]mes "Oh, High Priestess Niren, I love working for you, but sometimes I wish I could leave just to see my family. Even just once a year would be nice.";
1304[8][8][8]next;
1305[8][8][8]emotion ET_AHA;
1306[8][8][8]mes "[High Priestess Niren]";
1307[8][8][8]mes ".............................. You're absolutely right That gives me an idea.";
1308[8][8][8]next;
1309[8][8][8]emotion ET_DELIGHT;
1310[8][8][8]mes "[Sippie]";
1311[8][8][8]mes "Huh? What is it?";
1312[8][8][8]next;
1313[8][8][8]mes "[High Priestess Niren]";
1314[8][8][8]mes "You all need a vacation.";
1315[8][8][8]next;
1316[8][8][8]mes "[High Priestess Niren]";
1317[8][8][8]mes ""+strcharinfo(0)+".";
1318[8][8][8]next;
1319[8][8][8]mes "["+strcharinfo(0)+"]";
1320[8][8][8]mes "Yes?";
1321[8][8][8]next;
1322[8][8][8]mes "[High Priestess Niren]";
1323[8][8][8]mes "I should reward everyone in the Sky Garden for their contribution. However, they were hired by Vildt, so I can't directly give them leave for vacation. Hmm...";
1324[8][8][8]next;
1325[8][8][8]mes "[High Priestess Niren]";
1326[8][8][8]mes "Sippie.. I'll need a pen and some paper.";
1327[8][8][8]next;
1328[8][8][8]mes "[Sippie]";
1329[8][8][8]mes "Yes, ma'am There you go!";
1330[8][8][8]cutin "ra_gwoman",255;
1331[8][8][8]next;
1332[8][8][8]mes "^3355FF*Scribble Scribble*^000000 ^3355FF*Scribble Scribble*^000000 ^3355FF*Scribble Scribble*^000000 ^3355FF*Scribble Scribble*^000000";
1333[8][8][8]next;
1334[8][8][8]cutin "ra_gwoman",2;
1335[8][8][8]mes "[High Priestess Niren]";
1336[8][8][8]mes "I administered a blessing for a child from a native family, and they were very grateful since most of the priests shun the natives.";
1337[8][8][8]next;
1338[8][8][8]mes "[High Priestess Niren]";
1339[8][8][8]mes "It turns out that this child is gifted at forgery She doesn't like being too close to other people, but that's beside the point Here, take this letter.";
1340[8][8][8]next;
1341[8][8][8]mes "[High Priestess Niren]";
1342[8][8][8]mes "Ah, and take this file that contains a sample of Vildt's handwriting. Bring them to a girl named Ishmael in a village in North Rachel I hope she'll help us...";
1343[8][8][8]set aru_em,17;
1344[8][8][8]getitem 7343,1; //File02
1345[8][8][8]changequest 2136,2137;
1346[8][8][8]close2;
1347[8][8]}
1348[8][8]else if (aru_em == 17) {
1349[8][8][8]mes "[High Priestess Niren]";
1350[8][8][8]mes "Please deliver my letter and that file to Ishmael in North Rachel. Hopefully, she can use her talents to help us out.";
1351[8][8][8]close2;
1352[8][8]}
1353[8][8]else if (aru_em == 19) {
1354[8][8][8]if (countitem(7343) > 0) {
1355[8][8][8][8]mes "[High Priestess Niren]";
1356[8][8][8][8]mes "Have you met with Ishmael?";
1357[8][8][8][8]next;
1358[8][8][8][8]mes "^3355FFYou handed Niren the file forged by Ishmael.^000000";
1359[8][8][8][8]next;
1360[8][8][8][8]emotion ET_STARE;
1361[8][8][8][8]mes "[High Priestess Niren]";
1362[8][8][8][8]mes "Perfect! This forgery is so well done, I'm sure that even Vildt won't be know if he wrote it or not.";
1363[8][8][8][8]next;
1364[8][8][8][8]mes "[High Priestess Niren]";
1365[8][8][8][8]mes ""+strcharinfo(0)+".. I'm going to use this to send the priests and followers on vacation. Then me and Zhed can talk to the pope without any unecessary interruptions.";
1366[8][8][8][8]next;
1367[8][8][8][8]mes "[High Priestess Niren]";
1368[8][8][8][8]mes "I really don't want to burden our pope with what Zhed and I have to say... But that's much preferable to doing nothing and experiencing the downfall of our beloved Arunafeltz.";
1369[8][8][8][8]next;
1370[8][8][8][8]mes "[High Priestess Niren]";
1371[8][8][8][8]mes "Sippie, please deliver this vacation approval to the priests and followers in the Sky Garden.";
1372[8][8][8][8]next;
1373[8][8][8][8]mes "[Sippie]";
1374[8][8][8][8]mes "Yes, ma'am!";
1375[8][8][8][8]next;
1376[8][8][8][8]mes "[High Priestess Niren]";
1377[8][8][8][8]mes ""+strcharinfo(0)+", please go back to Zhed, and let him know everything is ready. Then I want you to meet us in the ^3131FFSky Garden^000000.";
1378[8][8][8][8]next;
1379[8][8][8][8]mes "["+strcharinfo(0)+"]";
1380[8][8][8][8]mes "Yes!";
1381[8][8][8][8]next;
1382[8][8][8][8]mes "[High Priestess Niren]";
1383[8][8][8][8]mes "We need to hurry and do this before High Priest Vildt realizes what we are doing.";
1384[8][8][8][8]delitem 7343,1; //File02
1385[8][8][8][8]set aru_em,20;
1386[8][8][8][8]changequest 2139,2140;
1387[8][8][8][8]close2;
1388[8][8][8]}
1389[8][8][8]else {
1390[8][8][8][8]mes "^3131FFYou seem to have misplaced Ishmael's file.^000000";
1391[8][8][8][8]close2;
1392[8][8][8]}
1393[8][8]}
1394[8][8]else if ((aru_em == 20) || (aru_em == 21)) {
1395[8][8][8]mes "[High Priestess Niren]";
1396[8][8][8]mes "Please hurry back to High Priest Zhed.";
1397[8][8][8]close2;
1398[8][8]}
1399[8][8]else if (aru_em == 22) {
1400[8][8][8]mes "[High Priestess Niren]";
1401[8][8][8]mes "I'm so proud of our pope!";
1402[8][8][8]mes "Did you hear her wonderful speech? Well, I should say those are the words of Freya, but... Well, you know. Hohoho!";
1403[8][8][8]next;
1404[8][8][8]mes "[High Priestess Niren]";
1405[8][8][8]mes "Our priests may have acted selfishly, but they are still committed to Arunafeltz's welfare. Things should change for the better now.";
1406[8][8][8]next;
1407[8][8][8]mes "[High Priestess Niren]";
1408[8][8][8]mes "I'm ashamed that I strayed from the path of peace and almost endangered my country I'm glad Zhed brought me back my senses. From now on, I'll repent for my sins with Zhed.";
1409[8][8][8]next;
1410[8][8][8]mes "[High Priestess Niren]";
1411[8][8][8]mes "I hope the goddess can forgive me. Ah, and you should know that Zhed is waiting for you. Why don't you go see him now?";
1412[8][8][8]next;
1413[8][8][8]mes "^3355FFNiren softly smiles at you, and you realize that it's the first time that you've seen that expression on her face.^000000";
1414[8][8][8]set aru_em,23;
1415[8][8][8]getexp (checkre(3))?100000:1000000,0;
1416[8][8][8]changequest 2141,2142;
1417[8][8][8]close2;
1418[8][8]}
1419[8][8]else if (aru_em > 21) {
1420[8][8][8]mes "[High Priestess Niren]";
1421[8][8][8]mes "Thanks to you and Bekento, I think I've finally found my way.";
1422[8][8][8]close2;
1423[8][8]}
1424[8][8]else {
1425[8][8][8]mes "[High Priestess Niren]";
1426[8][8][8]mes "I'm sorry.. I really don't want to think about Zhed right now. He's just...";
1427[8][8][8]close2;
1428[8][8]}
1429[8]}
1430[8]cutin "ra_gwoman",255;
1431[8]end;
1432}
1433
1434ra_temple,168,54,3[8]script[8]Sippie#ss[8]917,{
1435[8]mes "[Sippie]";
1436[8]mes "Now I finally have some time to take a break Too many followers are crowding High Priestess Niren, and they're giving me so much work to do!";
1437[8]if (aru_em < 11) {
1438[8][8]close;
1439[8]}
1440[8]else if (aru_em == 11) {
1441[8][8]next;
1442[8][8]mes "[Sippie]";
1443[8][8]mes "Excuse me, but are you a friend of our pope?";
1444[8][8]mes "I think I saw you talk to her a while ago...";
1445[8][8]next;
1446[8][8]mes "[Sippie]";
1447[8][8]mes "I don't understand why High Priestess Niren wants to go to war. I actually think that in her heart, she doesn't want it. She's sweet and kind once you get to know her.";
1448[8][8]next;
1449[8][8]mes "[Sippie]";
1450[8][8]mes "She loves children.. She's like a mother to all the kids in Arunafeltz She even brought our pope to Rachel when she was a baby, raising her like her own child.";
1451[8][8]next;
1452[8][8]mes "[Sippie]";
1453[8][8]mes "If you didn't know she was our pope, it'd be easy to mistake her for High Priestess Niren's daughter.";
1454[8][8]close;
1455[8]}
1456[8]else {
1457[8][8]close;
1458[8]}
1459}
1460
1461// Peace to the Arunafeltz :: aruna_em
1462//============================================================
1463moc_ruins,77,167,4[8]script[8]Foreign Merchant#aru1[8]880,5,5,{
1464[8]if (aru_vol == 27) {
1465[8][8]if (aru_em == 0) {
1466[8][8][8]emotion ET_THINK;
1467[8][8][8]mes "[Foreign Merchant]";
1468[8][8][8]mes "I never thought the desert would be this hot! They built a town here?! How can they call this place inhabitable! What's more, the crowds make things around here so much hotter!";
1469[8][8][8]next;
1470[8][8][8]emotion ET_THINK;
1471[8][8][8]mes "[Foreign Merchant]";
1472[8][8][8]mes "I heard that I could make a killing in Morroc, which is why I moved my business here But it looks like the weather is going to kill me first!";
1473[8][8][8]next;
1474[8][8][8]select("How did you hear of Morroc?");
1475[8][8][8]emotion ET_THINK;
1476[8][8][8]mes "[Foreign Merchant]";
1477[8][8][8]mes "I... I just told you I heard that Morroc is full customers willing to buy things at premium prices Ugh, but it's a burning hell!";
1478[8][8][8]next;
1479[8][8][8]emotion ET_SWEAT;
1480[8][8][8]mes "[Foreign Merchant]";
1481[8][8][8]mes "I don't even care about making money anymore! I just want to be somewhere cool, drinking a nice, frosty drink! You know, I might just leave this town tomorrow. Forget this desert!";
1482[8][8][8]next;
1483[8][8][8]emotion ET_CRY;
1484[8][8][8]emotion ET_SWEAT, playerattached();
1485[8][8][8]mes "[Foreign Merchant]";
1486[8][8][8]mes "Ah, that's right. Don't they sell some sweet, heavenly drink around here? You know, near the pond in the middle of Morroc? Before I leave, I want to taste that drink...";
1487[8][8][8]set aru_em,1;
1488[8][8][8]setquest 2129;
1489[8][8][8]close;
1490[8][8]}
1491[8][8]else if ((aru_em > 0) && (aru_em < 7)) {
1492[8][8][8]mes "[Foreign Merchant]";
1493[8][8][8]mes "Say, isn't there a wandering drink merchant near the pond in the middle of Morroc. Oh, what I would do to have that delicious drink he's selling...";
1494[8][8][8]next;
1495[8][8][8]mes "[Foreign Merchant]";
1496[8][8][8]mes "Oh, the heat's getting to me.. And I'm running out of sweat to sweat... I think I'm going to faint soon! I need a drink!";
1497[8][8][8]close;
1498[8][8]}
1499[8][8]else if (aru_em == 7) {
1500[8][8][8]mes "[Foreign Merchant]";
1501[8][8][8]mes "*Pant Pant* *Sweat*";
1502[8][8][8]next;
1503[8][8][8]switch(select("Give Fruit Wine:Quietly Watch Him")) {
1504[8][8][8]case 1:
1505[8][8][8][8]mes "[Foreign Merchant]";
1506[8][8][8][8]mes "Oh, thank you! This smells so heavenly.. Is this that famous drink that I keep hearing about?";
1507[8][8][8][8]next;
1508[8][8][8][8]mes "^3355FF*Gulp Gulp Gulp Gulp*^000000 ^3355FF*Gulp Gulp Gulp Gulp*^000000 ^3355FF*Gulp Gulp Gulp Gulp*^000000 ^3355FF*Gulp Gulp Gulp Gulp*^000000 ^3355FF*Gulp Gulp Gulp Gulp*^000000";
1509[8][8][8][8]next;
1510[8][8][8][8]emotion ET_THROB;
1511[8][8][8][8]mes "[Foreign Merchant]";
1512[8][8][8][8]mes "Ahhh! That hit the spot!";
1513[8][8][8][8]mes "It's so refreshing and so exotic, like... Like... Those dancers in Comodo! Ahhhh!";
1514[8][8][8][8]mes "Thank you so much, friend!";
1515[8][8][8][8]next;
1516[8][8][8][8]mes "[Foreign Merchant]";
1517[8][8][8][8]mes "There must be some way I can repay you Ah, here we go. Take it Isn't your name, "+ strcharinfo(0) +"?";
1518[8][8][8][8]next;
1519[8][8][8][8]mes "["+ strcharinfo(0) +"]";
1520[8][8][8][8]mes "What th--?";
1521[8][8][8][8]mes "How did you know?";
1522[8][8][8][8]next;
1523[8][8][8][8]mes "^3355FFThe merchant giggled, note from under his sleeve You open the note, and read its message.^000000";
1524[8][8][8][8]next;
1525[8][8][8][8]mes "^666666"+ strcharinfo(0) +" The time for us to act has come once again Please come see me once you get the chance - Bekento^000000";
1526[8][8][8][8]next;
1527[8][8][8][8]emotion ET_HUK, playerattached();
1528[8][8][8][8]mes "["+ strcharinfo(0) +"]";
1529[8][8][8][8]mes "So... This means.. You're not really a merchant, are you?";
1530[8][8][8][8]next;
1531[8][8][8][8]emotion ET_MERONG;
1532[8][8][8][8]mes "^3355FFThe merchant quietly looks at you with a mischievous grin.^000000";
1533[8][8][8][8]next;
1534[8][8][8][8]mes "["+ strcharinfo(0) +"]";
1535[8][8][8][8]mes "So you asked me to get you a drink as an excuse just to talk to you?!";
1536[8][8][8][8]emotion ET_CRY, playerattached();
1537[8][8][8][8]next;
1538[8][8][8][8]mes "["+ strcharinfo(0) +"]";
1539[8][8][8][8]mes "Oh well, thanks for bringing me the note But I'm not buying you any more drinks, got it?";
1540[8][8][8][8]next;
1541[8][8][8][8]mes "[Foreign Merchant]";
1542[8][8][8][8]mes "Heh, understood Now why don't you speak to him now?";
1543[8][8][8][8]mes "Good luck!";
1544[8][8][8][8]set aru_em,8;
1545[8][8][8][8]changequest 2130,2131;
1546[8][8][8][8]close;
1547[8][8][8]case 2:
1548[8][8][8][8]mes "[Foreign Merchant]";
1549[8][8][8][8]mes "Wha-- Do you just enjoy watching me slowly sweat to death?";
1550[8][8][8][8]close;
1551[8][8][8]}
1552[8][8]}
1553[8][8]else {
1554[8][8][8]mes "[Foreign Merchant]";
1555[8][8][8]mes "Well, I'm already here I guess I may as well go sightseeing around Morroc *Pant Pant* But it's so hot!";
1556[8][8][8]close;
1557[8][8]}
1558[8]}
1559[8]else {
1560[8][8]mes "[Foreign Merchant]";
1561[8][8]mes "I never thought the desert would be this hot! They built a town here?! How can they call this place inhabitable! What's more, the crowds make things around here so much hotter!";
1562[8][8]close;
1563[8]}
1564
1565OnTouch:
1566[8]if (aru_vol == 27) {
1567[8][8]if (aru_em == 0) {
1568[8][8][8]mes "[Foreign Merchant]";
1569[8][8][8]mes "*Pant Pant* Man, I think I'm going to die from all this heat!";
1570[8][8][8]close;
1571[8][8]}
1572[8]}
1573[8]end;
1574}
1575
1576moc_ruins,86,149,0[8]script[8]#ForeignMerchant1[8]-1,3,3,{
1577OnTouch:
1578[8]if (aru_em == 4) {
1579[8][8]set aru_em,5;
1580[8]}
1581[8]end;
1582}
1583
1584moc_ruins,88,136,0[8]script[8]#ForeignMerchant2[8]-1,3,3,{
1585OnTouch:
1586[8]if (aru_em == 1) {
1587[8][8]set aru_em,2;
1588[8]}
1589[8]else if (aru_em == 5) {
1590[8][8]set .@nawara,rand(1,10);
1591[8][8]if (.@nawara < 5) {
1592[8][8][8]hideoffnpc "Foreign Merchant#aru2";
1593[8][8]}
1594[8][8]else {
1595[8][8][8]set aru_em,2;
1596[8][8]}
1597[8]}
1598[8]end;
1599}
1600
1601moc_ruins,106,133,0[8]script[8]#ForeignMerchant3[8]-1,3,3,{
1602OnTouch:
1603[8]if (aru_em == 2) {
1604[8][8]set aru_em,3;
1605[8]}
1606[8]end;
1607}
1608
1609moc_ruins,115,147,0[8]script[8]#ForeignMerchant4[8]-1,3,3,{
1610OnTouch:
1611[8]if (aru_em == 3) {
1612[8][8]set aru_em,4;
1613[8]}
1614[8]end;
1615}
1616
1617moc_ruins,101,133,7[8]script[8]Foreign Merchant#aru2[8]929,{
1618[8]if ((aru_em > 1) && (aru_em < 7)) {
1619[8][8]mes "["+ strcharinfo(0) +"]";
1620[8][8]mes "Excuse me, but I heard that I could buy some good drinks around here Would you happen to be the one selling them?";
1621[8][8]next;
1622[8][8]mes "[Foreign Merchant]";
1623[8][8]mes "Oh, you mean my fruit wine?";
1624[8][8]mes "I'm afraid it's not as good as people chalk it up to be It's just a little something I brew at home, and share with my friends after dinner.";
1625[8][8]next;
1626[8][8]mes "["+ strcharinfo(0) +"]";
1627[8][8]mes "Well, I ran into this merchant that really wants to have a taste of that wine Do you think that you'd be able to sell me some?";
1628[8][8]next;
1629[8][8]mes "[Foreign Merchant]";
1630[8][8]mes "Oh, I'm sorry, but I'm all sold out for today.";
1631[8][8]next;
1632[8][8]mes "["+ strcharinfo(0) +"]";
1633[8][8]mes "Oh, no...";
1634[8][8]emotion ET_OTL, playerattached();
1635[8][8]next;
1636[8][8]mes "[Foreign Merchant]";
1637[8][8]mes ".............................. .............................. ...............................";
1638[8][8]emotion ET_PROFUSELY_SWEAT;
1639[8][8]next;
1640[8][8]emotion ET_HUK, playerattached();
1641[8][8]mes "[Foreign Merchant]";
1642[8][8]mes "You know, I save a small bottle of wine for myself so I'll just give that to you I can always brew more, and I'm flattered that your friend is so interested in my wine.";
1643[8][8]next;
1644[8][8]mes "["+ strcharinfo(0) +"]";
1645[8][8]mes "Really? Thank you!";
1646[8][8]mes "I'm sure that he's really appreciate your generosity.";
1647[8][8]next;
1648[8][8]mes "[Foreign Merchant]";
1649[8][8]mes "Oh, don't mention it Well, I should head back home now. I'll be sure to keep an extra bottle in case you want more next time. Take care, and I'll see you later!";
1650[8][8]emotion ET_FLAG;
1651[8][8]next;
1652[8][8]mes "^3355FFYou received a bottle of the famous fruit wine from the old man. That guy's pretty nice!^000000";
1653[8][8]set aru_em,7;
1654[8][8]hideonnpc "Foreign Merchant#aru2";
1655[8][8]changequest 2129,2130;
1656[8][8]close;
1657[8]}
1658[8]else {
1659[8][8]mes "[Foreign Merchant]";
1660[8][8]mes "I'm sorry, but I'm all sold out of fruit wine I hope that's not too much of an inconvenience.";
1661[8][8]close;
1662[8]}
1663
1664OnInit:
1665[8]hideonnpc "Foreign Merchant#aru2";
1666[8]end;
1667}
1668
1669ra_temin,103,151,7[8]script[8]Female Follower#em[8]917,{
1670[8]if (aru_em < 9) {
1671[8][8]mes "[Sappie]";
1672[8][8]mes "I work really hard to keep this room clean and cozy so that the High Priestess can rest and refresh herself in comfort. Take a deep breath: smell that relaxing aroma?";
1673[8][8]close;
1674[8]}
1675[8]else if (aru_em == 9) {
1676[8][8]mes "[Sappie]";
1677[8][8]mes "I work really hard to keep this room clean and cozy so that the High Priestess can rest and refresh herself in comfort. Take a deep breath: smell that relaxing aroma?";
1678[8][8]next;
1679[8][8]mes "["+ strcharinfo(0) +"]";
1680[8][8]mes "Oh, you're right, that is a nice smell! So, is Priestess Niren away from her office today?";
1681[8][8]next;
1682[8][8]mes "[Sappie]";
1683[8][8]mes "Oh, yes, she's out since there are many followers that wish to meet her, even early in the morning.";
1684[8][8]next;
1685[8][8]mes "["+ strcharinfo(0) +"]";
1686[8][8]mes "Do you know where I could find her?";
1687[8][8]next;
1688[8][8]mes "[Sappie]";
1689[8][8]mes "Hm... Sippie mentioned something... Ah, right. Sippie said that High Priestess Niren decided to go to Cheshrumnir Garden. That garden is very large, and quite beautiful.";
1690[8][8]next;
1691[8][8]mes "["+ strcharinfo(0) +"]";
1692[8][8]mes "The High Priestess must be very busy.";
1693[8][8]next;
1694[8][8]mes "[Sappie]";
1695[8][8]mes "Oh, you can't even imagine!";
1696[8][8]mes "She's been passing her wisdom to the people ever since she was a baby, and crowds of people still clamor for her sage teachings.";
1697[8][8]next;
1698[8][8]mes "[Sappie]";
1699[8][8]mes "If you really want to talk to her, it'd be best if you catch her before she's surrounded by Freya's followers.";
1700[8][8]set aru_em,10;
1701[8][8]close;
1702[8]}
1703[8]else if (aru_em == 10) {
1704[8][8]mes "[Sappie]";
1705[8][8]mes "High Priestess Niren must be in Cheshrumnir Garden You should try to talk to her before the crowds show up.";
1706[8][8]close;
1707[8]}
1708[8]else if (aru_em > 21) {
1709[8][8]mes "[Sappie]";
1710[8][8]mes "It's rumored that the Goddess Freya spoke to our pope, giving her an important message. Now everyone wants to hear what Freya told her...";
1711[8][8]close;
1712[8]}
1713[8]else {
1714[8][8]mes "[Sappie]";
1715[8][8]mes "I work really hard to keep this room clean and cozy so that the High Priestess can rest and refresh herself in comfort. Take a deep breath: smell that relaxing aroma?";
1716[8][8]close;
1717[8]}
1718}
1719
1720ra_fild03,139,355,5[8]script[8]Ishmael#em[8]914,{
1721[8]if (checkweight(907,200) == 0) {
1722[8][8]mes "^3355FFWait a second!";
1723[8][8]mes "Right now, you're carrying too many things with you Please come back after using the Kafra Service to store some of your items.^000000";
1724[8][8]close;
1725[8]}
1726[8]if (aru_em < 17) {
1727[8][8]mes "[Ishmael]";
1728[8][8]mes "I-I don't know you, do I?";
1729[8][8]mes "Sorry, but would you, um, just step away? I... I don't like being too close to other people. Please!";
1730[8][8]emotion ET_PROFUSELY_SWEAT;
1731[8][8]close;
1732[8]}
1733[8]else if (aru_em == 17) {
1734[8][8]mes "[Ishmael]";
1735[8][8]mes "I-I don't know you, do I?";
1736[8][8]mes "Sorry, but would you, um, just step away? Wait, you don't have something you need from me, do you?";
1737[8][8]emotion ET_PROFUSELY_SWEAT;
1738[8][8]next;
1739[8][8]switch(select("Give Her Niren's File:Leave Her Alone")) {
1740[8][8]case 1:
1741[8][8][8]if (countitem(7343) > 0) {
1742[8][8][8][8]mes "["+ strcharinfo(0) +"]";
1743[8][8][8][8]mes "You know High Priestess Niren, right? This is from her.";
1744[8][8][8][8]next;
1745[8][8][8][8]mes "[Ishmael]";
1746[8][8][8][8]mes "Oh, really? Okay, just.. Just toss the file over to me. I-I don't want you coming any closer.";
1747[8][8][8][8]emotion ET_PROFUSELY_SWEAT;
1748[8][8][8][8]next;
1749[8][8][8][8]mes "[Ishmael]";
1750[8][8][8][8]mes "I'll be glad to help out the priestess. Even though we're natives, she's never discriminated against us Hmm... What does she want?";
1751[8][8][8][8]next;
1752[8][8][8][8]mes "[Ishmael]";
1753[8][8][8][8]mes "Let's see... She wants me to forge a copy of this file? Piece of cake, I'm an expert at forging writing!";
1754[8][8][8][8]mes "Just give me a moment and--";
1755[8][8][8][8]next;
1756[8][8][8][8]emotion ET_HUK;
1757[8][8][8][8]mes "[Ishmael]";
1758[8][8][8][8]mes "Dang it! I completely forgot!";
1759[8][8][8][8]mes "Someone stole my pen yesterday!";
1760[8][8][8][8]mes "Now how am I gonna do this...?";
1761[8][8][8][8]next;
1762[8][8][8][8]emotion ET_CRY;
1763[8][8][8][8]mes "[Ishmael]";
1764[8][8][8][8]mes "My pen was made of a very rare gemstone called ^FF0000Sardonyx^000000 *Sob* I don't think anyone sells Sardonyx in Arunafeltz You can only get that in the countries next to us...";
1765[8][8][8][8]next;
1766[8][8][8][8]mes "[Ishmael]";
1767[8][8][8][8]mes "I really want to help High Priestess Niren.. I can't let her down after she's been so good to us...";
1768[8][8][8][8]set aru_em,18;
1769[8][8][8][8]delitem 7343,1; //File02
1770[8][8][8][8]changequest 2137,2138;
1771[8][8][8][8]close;
1772[8][8][8]}
1773[8][8][8]else {
1774[8][8][8][8]mes "^3355FFYou seem to have misplaced Niren's file...^000000";
1775[8][8][8][8]close;
1776[8][8][8]}
1777[8][8]case 2:
1778[8][8][8]mes "[Ishmael]";
1779[8][8][8]mes "I... I don't see you backing away. Stay back, and don't you dare touch me!";
1780[8][8][8]close;
1781[8][8]}
1782[8]}
1783[8]else if (aru_em == 18) {
1784[8][8]if (countitem(725) > 0) {
1785[8][8][8]mes "["+ strcharinfo(0) +"]";
1786[8][8][8]mes "Would you be able to forge a copy of High Priestess Niren's file if you had this gemstone?";
1787[8][8][8]next;
1788[8][8][8]mes "[Ishmael]";
1789[8][8][8]mes "Oh, you found a Sardonyx for me?";
1790[8][8][8]mes "It looks perfect!";
1791[8][8][8]next;
1792[8][8][8]mes "[Ishmael]";
1793[8][8][8]mes "Er, but, um.. Would you please not come any closer?";
1794[8][8][8]mes "I still... Uh... I don't mean to be rude... It's just.. I'm just not good with...";
1795[8][8][8]emotion ET_PROFUSELY_SWEAT;
1796[8][8][8]next;
1797[8][8][8]mes "[Ishmael]";
1798[8][8][8]mes "If you just toss the Sardonyx over here, I'll be able to forge your copy right away.";
1799[8][8][8]next;
1800[8][8][8]switch(select("Don't Give It to Her:Give It to Her")) {
1801[8][8][8]case 1:
1802[8][8][8][8]mes "[Ishmael]";
1803[8][8][8][8]mes "Huh? I thought you needed my help? I can't do anything unless you give me that gemstone.";
1804[8][8][8][8]close;
1805[8][8][8]case 2:
1806[8][8][8][8]mes "[Ishmael]";
1807[8][8][8][8]mes "Yay, thank you so much!";
1808[8][8][8][8]mes "Now I can get to work~";
1809[8][8][8][8]next;
1810[8][8][8][8]mes "^3355FF*Scribble* *Scribble*^000000";
1811[8][8][8][8]specialeffect EF_COMBOATTACK2;
1812[8][8][8][8]next;
1813[8][8][8][8]mes "^3355FF*Scribble* *Scribble*^000000";
1814[8][8][8][8]specialeffect EF_COMBOATTACK4;
1815[8][8][8][8]next;
1816[8][8][8][8]mes "^3355FF*Scribble* *Scribble*^000000 ^3355FF*Scribble* *Scribble*^000000";
1817[8][8][8][8]specialeffect EF_COMBOATTACK4;
1818[8][8][8][8]specialeffect EF_STEAL;
1819[8][8][8][8]emotion ET_AHA;
1820[8][8][8][8]next;
1821[8][8][8][8]mes "[Ishmael]";
1822[8][8][8][8]mes "There you go! I made the best quality copy I could for you since High Priestess Niren requested for it Would you please send her my regards? Heh heh~";
1823[8][8][8][8]next;
1824[8][8][8][8]mes "^3355FFYou received a file containing a forged written approval for vacation from Ishmael.^000000";
1825[8][8][8][8]delitem 725,1; //Red_Jewel
1826[8][8][8][8]set aru_em,19;
1827[8][8][8][8]getitem 7343,1; //File02
1828[8][8][8][8]changequest 2138,2139;
1829[8][8][8][8]close;
1830[8][8][8]}
1831[8][8]}
1832[8][8]else {
1833[8][8][8]emotion ET_CRY;
1834[8][8][8]mes "[Ishmael]";
1835[8][8][8]mes "If only I only had my precious pen made of Sardonyx! Waaaah~!";
1836[8][8][8]close;
1837[8][8]}
1838[8]}
1839[8]else {
1840[8][8]mes "[Ishmael]";
1841[8][8]mes "High Priestess Niren is such a nice lady. I have to help her out whenever I get the chance. Er, do you mind stepping back a bit? I just.. I don't like being near people!";
1842[8][8]close;
1843[8]}
1844}
1845
1846que_temsky,101,93,1[8]script[8]Niren#em_sky[8]915,{
1847[8]end;
1848}
1849que_temsky,98,93,7[8]script[8]Zhed#em_sky[8]932,{
1850[8]end;
1851}
1852que_temsky,99,100,6[8]script[8]Pope#rachel2[8]936,{
1853[8]end;
1854}
1855
1856que_temsky,100,93,0[8]script[8]#em_sky_s[8]-1,5,2,{
1857OnTouch:
1858[8]if (aru_em == 21) {
1859[8][8]mes "^3355FFHigh Priest Zhed and High Priestess Niren have already arrived, and are carefully watching the pope's face They seem worried about what will happen...^000000";
1860[8][8]next;
1861[8][8]cutin "ra_gman",0;
1862[8][8]mes "[Zhed]";
1863[8][8]mes "How have you been, Your Eminence? I apologize for not visiting you sooner, but I've been too ashamed about my competency as a high priest.";
1864[8][8]next;
1865[8][8]cutin "ra_bishop",2;
1866[8][8]mes "[Pope]";
1867[8][8]mes "High Priest Zhed.. You came... Thank you...";
1868[8][8]next;
1869[8][8]mes "^3355FFThe pope faintly smiled at High Priest Zhed, glad to finally see him again.^000000";
1870[8][8]next;
1871[8][8]cutin "ra_gwoman",0;
1872[8][8]mes "[Niren]";
1873[8][8]mes "Your Eminence.. I hope you understand that I've tried my best to only show you what is beautiful in this world...";
1874[8][8]next;
1875[8][8]cutin "ra_bishop",2;
1876[8][8]mes "[Pope]";
1877[8][8]mes ".............................. High Priestess Niren...";
1878[8][8]next;
1879[8][8]cutin "ra_gwoman",0;
1880[8][8]mes "[Niren]";
1881[8][8]mes "However, today I must reveal to you the world's ugliness as well. I'm sorry.. I gave the Sky Garden people a vacation today so that we tell you something in private.";
1882[8][8]next;
1883[8][8]cutin "ra_bishop",2;
1884[8][8]mes "[Pope]";
1885[8][8]mes "Niren... What is it?";
1886[8][8]next;
1887[8][8]cutin "ra_gman2",0;
1888[8][8]mes "[Zhed]";
1889[8][8]mes "You may want to brace yourself, Your Eminence, for what we are about to tell you. You may very well be shocked...";
1890[8][8]next;
1891[8][8]mes "^3355FFHigh Priest Zhed explained all of Arunafeltz's secrets in detail. He revealed the split between the moderates and hard liners among the priests, the corruption...^000000";
1892[8][8]next;
1893[8][8]mes "^3355FFHe also explained the role of the priests in the inhumane testing conducted by the Rekenber Corporation, and the hard liner priests grab for power at Thor Volcano.^000000";
1894[8][8]next;
1895[8][8]mes "^3355FFThe pope stared at High Priest Zhed in shock as he spoke.^000000";
1896[8][8]next;
1897[8][8]mes "[Zhed]";
1898[8][8]mes "We all understand that you're already burdened enough with your duties as pope, but we feel that you should take action soon.";
1899[8][8]next;
1900[8][8]cutin "ra_bishop",2;
1901[8][8]mes "[Pope]";
1902[8][8]mes ".............................. .............................. ...............................";
1903[8][8]next;
1904[8][8]cutin "ra_gwoman",2;
1905[8][8]mes "[Niren]";
1906[8][8]mes "We don't mean to force you, Your Eminence, but we don't have much time We're facing the possibility of war, and we must stop it in order to save Arunafeltz.";
1907[8][8]next;
1908[8][8]mes "[Pope]";
1909[8][8]mes ".............................. .............................. .............................. .......................Finally.";
1910[8][8]next;
1911[8][8]cutin "ra_gman2",0;
1912[8][8]mes "[Zhed, Niren]";
1913[8][8]mes "Excuse me?";
1914[8][8]next;
1915[8][8]cutin "ra_bishop",2;
1916[8][8]mes "[Pope]";
1917[8][8]mes "Niren, Zhed.. I'm glad that you all finally came to me for a solution to all this I'm young, but I remember what I saw in the holy ground.";
1918[8][8]next;
1919[8][8]mes "[Pope]";
1920[8][8]mes "Don't you remember, Niren?";
1921[8][8]mes "You found me in the holy ground, and safely led me out. But while I was there, I saw ^3131FFYmir's Heart^000000.";
1922[8][8]next;
1923[8][8]mes "[Zhed]";
1924[8][8]mes "How... How did you know that was Ymir's Heart?";
1925[8][8]next;
1926[8][8]mes "[Pope]";
1927[8][8]mes "The priests in the Sky Garden don't mind talking freely around me. I guess they looked at me more as a child, rather than as pope.";
1928[8][8]next;
1929[8][8]mes "[Pope]";
1930[8][8]mes "I'm already aware of the moderate priest group conducting their cruel tests, and of the hard liners building their military power. However, I couldn't really do anything.";
1931[8][8]next;
1932[8][8]mes "[Pope]";
1933[8][8]mes "Most people don't take my position seriously because of my age. Nobody believes I can change the situation I've also heard everything about what you did, Zhed.";
1934[8][8]next;
1935[8][8]mes "[Pope]";
1936[8][8]mes "I'm sorry that you were punished by the other priests for allowing an outsider to enter the holy ground, but I understand your reasons Isn't this the adventurer?";
1937[8][8]next;
1938[8][8]mes "[Pope]";
1939[8][8]mes ""+ strcharinfo(0) +".. I'm very glad to see you again. Not only did you share news of the outside world with me, but you've been protecting our peace.";
1940[8][8]next;
1941[8][8]cutin "ra_gwoman",0;
1942[8][8]mes "[Niren]";
1943[8][8]mes "I really didn't know.. How'd you feel about this, or how much you actually knew. I'm truly sorry, Your Eminence. I'm ashamed for underestimating you.";
1944[8][8]next;
1945[8][8]cutin "ra_bishop",2;
1946[8][8]mes "[Pope]";
1947[8][8]mes "Please don't apologize, Niren. If it weren't for you, I'd be drawn into the utter foolishness of the selfish people in this temple. Niren, you're like a mother to me.";
1948[8][8]next;
1949[8][8]cutin "ra_gwoman",0;
1950[8][8]mes "[Niren]";
1951[8][8]mes "Your Eminence.. Thank you. I feel the same way...";
1952[8][8]next;
1953[8][8]cutin "ra_bishop",2;
1954[8][8]mes "[Pope]";
1955[8][8]mes "Zhed...?";
1956[8][8]mes "I need you to do something for me.";
1957[8][8]next;
1958[8][8]cutin "ra_gman",0;
1959[8][8]mes "[Zhed]";
1960[8][8]mes "Of course, Your Eminence.";
1961[8][8]next;
1962[8][8]mes "[Pope]";
1963[8][8]mes "Write a report about the tests conducted by the moderates in Arunafeltz and the Schwaltzvalt Republic, and their relationship with that Schwaltzvalt Corporation.";
1964[8][8]next;
1965[8][8]mes "[Zhed]";
1966[8][8]mes "I'll get it done immediately, Your Eminence. Thank you.";
1967[8][8]next;
1968[8][8]cutin "ra_bishop",2;
1969[8][8]mes "[Pope]";
1970[8][8]mes "Niren.";
1971[8][8]next;
1972[8][8]cutin "ra_gwoman",0;
1973[8][8]mes "[Niren]";
1974[8][8]mes "Yes, Your Eminence?";
1975[8][8]next;
1976[8][8]cutin "ra_bishop",2;
1977[8][8]mes "[Pope]";
1978[8][8]mes "Please collect the evidence that proves that the hard liners have been gearing for war.";
1979[8][8]next;
1980[8][8]mes "[Niren]";
1981[8][8]mes "Yes, Your Eminence.";
1982[8][8]next;
1983[8][8]mes "[Pope]";
1984[8][8]mes "I'll summon all the High Priests and Priestesses soon. I'd like the two of you to stand by my side I won't let anyone disgrace our holy ground with bloodshed.";
1985[8][8]next;
1986[8][8]cutin "ra_gman",0;
1987[8][8]mes "[Zhed]";
1988[8][8]mes "As you command, Your Eminence.";
1989[8][8]next;
1990[8][8]cutin "ra_bishop",2;
1991[8][8]mes "[Pope]";
1992[8][8]mes ""+ strcharinfo(0) +".. I appreciate all your work on behalf of Arunafeltz My influence may still be weak, but I'll do my best with Zhed and Niren's support.";
1993[8][8]next;
1994[8][8]mes "[Pope]";
1995[8][8]mes "I would be expecting too much to ask you to stay by my side. But I'd like to thank you for all you've done. But if it is Freya's will, we'll meet again...";
1996[8][8]next;
1997[8][8]mes "[Pope]";
1998[8][8]mes "May Freya bless you...";
1999[8][8]next;
2000[8][8]specialeffect2 EF_ENCHANTPOISON;
2001[8][8]mes "^3355FFThe pope prayed in earnest for you, and you feel a strong aura of warmth and kindness permeate your entire being.^000000";
2002[8][8]set aru_em,22;
2003[8][8]changequest 2140,2141;
2004[8][8]close2;
2005[8][8]warp "rachel",142,136;
2006[8]}
2007[8]end;
2008}
2009
2010rachel,142,136,0[8]script[8]#em_end[8]-1,5,5,{
2011OnInit:
2012[8]stopnpctimer;
2013[8]end;
2014
2015OnTouch_:
2016[8]if (aru_em == 22) {
2017[8][8]initnpctimer;
2018[8][8]disablenpc "#em_end";
2019[8]}
2020[8]end;
2021
2022OnTimer4000:
2023[8]mapannounce "rachel","Pope: Citizens of Arunafeltz. High Priests and Priestesses.",bc_map,"0xFFCE00";
2024[8]end;
2025
2026OnTimer7000:
2027[8]mapannounce "rachel","Pope: I appreciate you all for coming to the Sky Garden as I've asked.",bc_map,"0xFFCE00";
2028[8]end;
2029
2030OnTimer10000:
2031[8]mapannounce "rachel","Pope: As the chosen vessel of Goddess Freya, I hereby announce the words I received from her yesterday.",bc_map,"0xFFCE00";
2032[8]end;
2033
2034OnTimer15000:
2035[8]mapannounce "rachel","Pope: I have observed all that is happening in Arunafeltz.",bc_map,"0x66CCCC";
2036[8]end;
2037
2038OnTimer19000:
2039[8]mapannounce "rachel","Pope: I am aware of the factioning between the High Priests, their selfish fighting, their failure to achieve solidarity.",bc_map,"0x66CCCC";
2040[8]end;
2041
2042OnTimer23000:
2043[8]mapannounce "rachel","Pope: However, I did not intervene for the sake of those that still pray for peace in Arunafeltz.",bc_map,"0x66CCCC";
2044[8]end;
2045
2046OnTimer30000:
2047[8]mapannounce "rachel","Pope: High Priest Zhed and High Priestess Niren, both of you must do your best to assist my vessel until the day of my arrival.",bc_map,"0x66CCCC";
2048[8]end;
2049
2050OnTimer35000:
2051[8]mapannounce "rachel","Pope: As for the other high priests, you have forgotten your duty to serve me, to enlighten my followers with my teachings. For pursuing your selfish desires, you will be all under Zhed and Niren's command.",bc_map,"0x66CCCC";
2052[8]end;
2053
2054OnTimer43000:
2055[8]mapannounce "rachel","Pope: My followers in Arunafeltz, keep your faith in me, and keep your country strong.",bc_map,"0x66CCCC";
2056[8]end;
2057
2058OnTimer47000:
2059[8]mapannounce "rachel","Pope: Then, paradise will surely be yours.",bc_map,"0x66CCCC";
2060[8]end;
2061
2062OnTimer53000:
2063[8]mapannounce "rachel","Citizens: Hail Freya! Hail to the Pope!",bc_map,"0x99CC00";
2064[8]stopnpctimer;
2065[8]enablenpc "#em_end";
2066[8]end;
2067}
2068
2069que_temsky,99,7,0[8]warp[8]quetemskyout[8]1,1,ra_temin,276,231
2070
2071// Muff's Loan :: zdan_total_edq
2072//============================================================
2073comodo,224,187,3[8]script[8]Muff[8]86,{
2074[8]if (checkweight(907,200) == 0) {
2075[8][8]mes "[Muff]";
2076[8][8]mes "You're carrying way too much stuff right now Come back after you put your stuff in Kafra Storage.";
2077[8][8]close;
2078[8]}
2079[8]if (diamond_edq == 0) {
2080[8][8]mes "[Muff]";
2081[8][8]mes "What th-?! Geez, you didn't have to scare me like that!";
2082[8][8]mes "What is it that you want?";
2083[8][8]next;
2084[8][8]switch(select("You look troubled.:Nothing. Take care!")) {
2085[8][8]case 1:
2086[8][8][8]if (BaseLevel < 61) {
2087[8][8][8][8]mes "[Muff]";
2088[8][8][8][8]mes "Oh. That's awfully thoughtful of you I was thinking about asking you for help, but you don't look like you could handle it. Sorry.";
2089[8][8][8][8]set diamond_edq,3;
2090[8][8][8][8]close;
2091[8][8][8]}
2092[8][8][8]else {
2093[8][8][8][8]mes "[Muff]";
2094[8][8][8][8]mes "Well, I'm actually in pretty big trouble I borrowed some money from this loan shark named ^0000FFBelder^000000 in Alberta It was a bad move!";
2095[8][8][8][8]next;
2096[8][8][8][8]mes "[Muff]";
2097[8][8][8][8]mes "My business hasn't been good, but I felt like I didn't have a choice. I made enough money to repay him now, but then I lost my bond of debt.";
2098[8][8][8][8]next;
2099[8][8][8][8]mes "[Muff]";
2100[8][8][8][8]mes "When I asked Belder if I could pay him back without that bond, he insisted that he didn't remember loaning money to me. I bet he just wants to keep my collateral!";
2101[8][8][8][8]next;
2102[8][8][8][8]mes "[Muff]";
2103[8][8][8][8]mes "I knew that guy was shady!";
2104[8][8][8][8]mes "Would you help me find my lost bond of debt? You see, the collateral I gave him is really valuable to me.";
2105[8][8][8][8]next;
2106[8][8][8][8]switch(select("Do you know where you lost it?:I'm sorry to hear that. Bye!")) {
2107[8][8][8][8]case 1:
2108[8][8][8][8][8]mes "[Muff]";
2109[8][8][8][8][8]mes "If I knew where I lost it, then it wouldn't be lost now, would it? Well, I remember going to a union meeting, and I had a drink or two. Okay, I had a lot.";
2110[8][8][8][8][8]next;
2111[8][8][8][8][8]mes "[Muff]";
2112[8][8][8][8][8]mes "On the way home, I stumbled in a field near Comodo... I remember seeing some water... That must be where I dropped my wallet with the bond of debt.";
2113[8][8][8][8][8]next;
2114[8][8][8][8][8]mes "[Muff]";
2115[8][8][8][8][8]mes "If you can find my wallet, I'll make sure to repay you. Please help me if you can!";
2116[8][8][8][8][8]setquest 3100;
2117[8][8][8][8][8]set diamond_edq,1;
2118[8][8][8][8][8]close;
2119[8][8][8][8]case 2:
2120[8][8][8][8][8]mes "[Muff]";
2121[8][8][8][8][8]mes "H-hey! Where are you going?! You can't just leave me here! I need help!";
2122[8][8][8][8][8]close;
2123[8][8][8][8]}
2124[8][8][8]}
2125[8][8]case 2:
2126[8][8][8]mes "[Muff]";
2127[8][8][8]mes "What, are you trying to make me mad on purpose?";
2128[8][8][8]mes "I get it. You're working for Belder! I'm gonna get my treasure from that bastard, no matter what!";
2129[8][8][8]next;
2130[8][8][8]switch(select("I don't understand.:I'm sorry, I was just kidding...")) {
2131[8][8][8]case 1:
2132[8][8][8][8]mes "[Muff]";
2133[8][8][8][8]mes "You think you can fool me?! Get lost!";
2134[8][8][8][8]mes "I'm not telling you anything, you snake!";
2135[8][8][8][8]close;
2136[8][8][8]case 2:
2137[8][8][8][8]mes "[Muff]";
2138[8][8][8][8]mes "So you're not spying on me for Belder? Well, then why are you pestering me?";
2139[8][8][8][8]close;
2140[8][8][8]}
2141[8][8]}
2142[8]}
2143[8]if ((diamond_edq == 3) && (BaseLevel < 61)) {
2144[8][8]mes "[Muff]";
2145[8][8]mes "Wait a second.. You're not as strong as you were earlier You'd better train first so you can be better prepared to help me.";
2146[8][8]close;
2147[8]}
2148[8]if ((diamond_edq == 3) && (BaseLevel > 60)) {
2149[8][8]mes "[Muff]";
2150[8][8]mes "Well, I'm actually in pretty big trouble I borrowed some money from this loan shark named ^0000FFBelder^000000 in Alberta It was a bad move!";
2151[8][8]next;
2152[8][8]mes "[Muff]";
2153[8][8]mes "My business hasn't been good, but I felt like I didn't have a choice. I made enough money to repay him now, but then I lost my bond of debt.";
2154[8][8]next;
2155[8][8]mes "[Muff]";
2156[8][8]mes "When I asked Belder if I could pay him back without that bond, he insisted that he didn't remember loaning money to me. I bet he just wants to keep my collateral!";
2157[8][8]next;
2158[8][8]mes "[Muff]";
2159[8][8]mes "I knew that guy was shady!";
2160[8][8]mes "Would you help me find my lost bond of debt? You see, the collateral I gave him is really valuable to me.";
2161[8][8]next;
2162[8][8]switch(select("Do you know where you lost it?:What was the collateral?:Bye!")) {
2163[8][8]case 1:
2164[8][8][8]mes "[Muff]";
2165[8][8][8]mes "If I knew where I lost it, then it wouldn't be lost now, would it? Well, I remember going to a union meeting, and I had a drink or two. Okay, I had a lot.";
2166[8][8][8]next;
2167[8][8][8]mes "[Muff]";
2168[8][8][8]mes "I took this path in the Papuchicha Forest to head back home, and I must have passed out near a river After that, my wallet with the bond of debt was missing.";
2169[8][8][8]next;
2170[8][8][8]mes "[Muff]";
2171[8][8][8]mes "I don't care about the other stuff in my wallet, but I really need my bond of debt to get my collateral back from that Belder.";
2172[8][8][8]setquest 3100;
2173[8][8][8]set diamond_edq,1;
2174[8][8][8]close;
2175[8][8]case 2:
2176[8][8][8]mes "[Muff]";
2177[8][8][8]mes "Well, the collateral was this huge, stunningly beautiful jewel. It's really precious to me. But well, I don't want to tell you more about it.";
2178[8][8][8]next;
2179[8][8][8]mes "[Muff]";
2180[8][8][8]mes "I understand if you don't want to help me after hearing that, but if you change your mind, please come talk to me again.";
2181[8][8][8]close;
2182[8][8]case 3:
2183[8][8][8]mes "[Muff]";
2184[8][8][8]mes "H-hey! Where are you going?! You can't just leave me here! I need help!";
2185[8][8][8]close;
2186[8][8]}
2187[8]}
2188[8]if ((diamond_edq == 1) || (diamond_edq == 2)) {
2189[8][8]mes "[Muff]";
2190[8][8]mes "You didn't leave to look for my wallet yet?";
2191[8][8]mes "I think it's somewhere in the Papuchicha Forest Please find the bond of debt inside as soon as you can.";
2192[8][8]close;
2193[8]}
2194[8]if (diamond_edq == 4) {
2195[8][8]mes "[" + strcharinfo(0) + "]";
2196[8][8]mes "Is this wet, tattered piece of paper the bond of debt that you need?";
2197[8][8]next;
2198[8][8]mes "[Muff]";
2199[8][8]mes "Yes, that's it!";
2200[8][8]mes "Ugh, but look at it.. It's ruined! You can't even read what's written on it! I need... I need to fix this somehow!";
2201[8][8]next;
2202[8][8]mes "[" + strcharinfo(0) + "]";
2203[8][8]mes "Do you have any ideas?";
2204[8][8]mes "I mean, if we dried the paper, the letters would still be faded, right?";
2205[8][8]next;
2206[8][8]mes "[Muff]";
2207[8][8]mes "I got it! There's this famous inventor named ^FF0000Dorian^000000 in Izlude. I heard he just invented something like a Magic Dryer. Yeah, that should work perfectly!";
2208[8][8]next;
2209[8][8]mes "[Muff]";
2210[8][8]mes "I don't know exactly how it works, but it should be able to restore my bond of debt. I mean.. It's magic, right? Will you ask Dorian to help me out?";
2211[8][8]next;
2212[8][8]switch(select("Accept His Request:Decline His Request")) {
2213[8][8]case 1:
2214[8][8][8]mes "[Muff]";
2215[8][8][8]mes "Thank you so much!";
2216[8][8][8]mes "Please talk to Inventor Dorian in Izlude, and ask him to restore my bond of debt. I'll be waiting for you right here, okay?";
2217[8][8][8]changequest 3102,3103;
2218[8][8][8]set diamond_edq,6;
2219[8][8][8]close;
2220[8][8]case 2:
2221[8][8][8]mes "[Muff]";
2222[8][8][8]mes "Really? I was hoping that you'd continue to help me, but... Alright I'm sure you've got other problems. If you change your mind, though, just come back.";
2223[8][8][8]set diamond_edq,5;
2224[8][8][8]close;
2225[8][8]}
2226[8]}
2227[8]if (diamond_edq == 5) {
2228[8][8]mes "[Muff]";
2229[8][8]mes "Oh, I knew you'd come back and help me restore my bond of debt! You look too nice to just leave me hanging like that.";
2230[8][8]next;
2231[8][8]switch(select("Accept His Request:Decline His Request")) {
2232[8][8]case 1:
2233[8][8][8]mes "[Muff]";
2234[8][8][8]mes "Thank you so much!";
2235[8][8][8]mes "Please talk to Inventor Dorian in Izlude, and ask him to restore my bond of debt. I'll be waiting for you right here, okay?";
2236[8][8][8]changequest 3102,3103;
2237[8][8][8]set diamond_edq,6;
2238[8][8][8]close;
2239[8][8]case 2:
2240[8][8][8]mes "[Muff]";
2241[8][8][8]mes "Really? I was hoping that you'd continue to help me, but... Alright I'm sure you've got other problems. If you change your mind, though, just come back.";
2242[8][8][8]close;
2243[8][8]}
2244[8]}
2245[8]if ((diamond_edq > 5) && (diamond_edq < 13)) {
2246[8][8]mes "[Muff]";
2247[8][8]mes "Would you please visit ^FF0000Inventor Dorian^000000 in Izlude, and ask him to use his Magic Dryer to restore my bond of debt?";
2248[8][8]close;
2249[8]}
2250[8]if ((diamond_edq == 13) && (countitem(7722) > 0)) {
2251[8][8]mes "[Muff]";
2252[8][8]mes "You're back! So how did it go? I was getting pretty anxious... So did Dorian's Magic Dryer work?";
2253[8][8]next;
2254[8][8]delitem 7722,1; //Debt_Note
2255[8][8]mes "[Muff]";
2256[8][8]mes "Oh! It worked much better than I expected! Belder can't complain now! Haha!";
2257[8][8]mes "You've done well, my friend Here, please take these as a meager reward for your help.";
2258[8][8]completequest 3109;
2259[8][8]set diamond_edq,14;
2260[8][8]getitem 603,1; //Old_Blue_Box
2261[8][8]getitem 608,4; //Seed_Of_Yggdrasil
2262[8][8]next;
2263[8][8]mes "[Muff]";
2264[8][8]mes "Now that I have my bond of debt, I should get my jewel back from Belder He won't have any excuse to keep my treasure now!";
2265[8][8]close;
2266[8]}
2267[8]else if ((diamond_edq == 13) && (countitem(7722) < 1)) {
2268[8][8]mes "[Muff]";
2269[8][8]mes "H-hey! Where's my bond of debt?! Don't tell me you lost it!";
2270[8][8]mes "You'd better go back to Dorian... Hopefully you left it with him!";
2271[8][8]set diamond_edq,10;
2272[8][8]close;
2273[8]}
2274[8]if (diamond_edq > 13) {
2275[8][8]mes "[Muff]";
2276[8][8]mes "Yes! Finally, I'm free of debt! I've got my jewel back, business is doing well... Life sure is good right now. Hahaha!";
2277[8][8]close;
2278[8]}
2279[8]mes "[Muff]";
2280[8]mes "Listen to me: never take out a loan if you can help it. And if you do, borrow from someone more reputable than.. Well, you know my story *Sigh*";
2281[8]close;
2282}
2283
2284alberta,127,143,3[8]script[8]Belder[8]85,{
2285[8]if (diamond_edq == 0) {
2286[8][8]mes "[Belder]";
2287[8][8]mes "I ought to hire some part-time promotional workers... Some sexy ladies ought to bring in the customers by th--Oh!";
2288[8][8]mes "Welcome to Belder Loans!";
2289[8][8]next;
2290[8][8]switch(select("I'll promote your loans!:Uh...")) {
2291[8][8]case 1:
2292[8][8][8]if (Sex == SEX_MALE) {
2293[8][8][8][8]mes "[Belder]";
2294[8][8][8][8]mes "You? But you're a dude!";
2295[8][8][8][8]mes "No sweaty, stinky, sleazy man should be the image of Belder Loans! We need to exude trust, dependability, and... And lady charms.";
2296[8][8][8][8]close;
2297[8][8][8]}
2298[8][8][8]else {
2299[8][8][8][8]mes "[Belder]";
2300[8][8][8][8]mes "You? Well, don't take this the wrong way, but all your curves? Wrong places, honey. Later!";
2301[8][8][8][8]close;
2302[8][8][8]}
2303[8][8]case 2:
2304[8][8][8]mes "[Belder]";
2305[8][8][8]mes "Hey, aren't you interested in a loan?";
2306[8][8][8]mes "Better you come to me than you relying on some guy that'll try to rip you off!";
2307[8][8][8]close;
2308[8][8]}
2309[8]}
2310[8]if (diamond_edq < 13) {
2311[8][8]mes "[Belder]";
2312[8][8]mes "Welcome! So, do you need money fast? Belder Loans get you the money you need at low interest rates!";
2313[8][8]next;
2314[8][8]switch(select("Ask About Muff")) {
2315[8][8]case 1:
2316[8][8][8]mes "[Belder]";
2317[8][8][8]mes "Muff? Oh! Is that supposed to be a name?";
2318[8][8][8]mes "I thought you meant--No Nope. Doesn't ring a bell.";
2319[8][8][8]next;
2320[8][8][8]mes "[Belder]";
2321[8][8][8]mes "Huh? Collateral?";
2322[8][8][8]mes "Now why would I refuse to take back his money if I really loaned it to him?";
2323[8][8][8]mes "Leave me alone now, this kind of talk is bad for business!";
2324[8][8][8]close;
2325[8][8]}
2326[8]}
2327[8]if (diamond_edq > 12) {
2328[8][8]mes "[Belder]";
2329[8][8]mes "He really found his bond of debt? Damn it--I mean, what a surprise! That's, uh, real good for him Now that I think of it, I did loan a Muff money once.";
2330[8][8]next;
2331[8][8]mes "[" + strcharinfo(0) + "]";
2332[8][8]mes "......";
2333[8][8]next;
2334[8][8]mes "[Belder]";
2335[8][8]mes "What's with that dirty look?";
2336[8][8]mes "I've got nothing to hide!";
2337[8][8]mes "Can't you see that I'm the victim here? Me!";
2338[8][8]mes "Just... Scram before you make me more upset.";
2339[8][8]close;
2340[8]}
2341[8]mes "[Belder]";
2342[8]mes "Welcome! Did you need money fa--Oh. Hey, it's you again, the do-gooder Why don't you do me some good, and go back where you came from. Jerk.";
2343[8]close;
2344
2345OnTouch_:
2346[8]if (diamond_edq < 3) {
2347[8][8]mes "[Belder]";
2348[8][8]mes "Cash flow problems?";
2349[8][8]mes "Well, I'm your solution!";
2350[8][8]mes "I offer unsecured loans at an extremely low interest rate, twenty-four hours a day!";
2351[8][8]mes "Belder Loans is Alberta's best!";
2352[8][8]close;
2353[8]}
2354[8]end;
2355}
2356
2357cmd_fild01,55,160,0[8]script[8]Heap of Earth[8]844,{
2358[8]if (diamond_edq == 1) {
2359[8][8]mes "^3355FFIt looks like someone dug a hole in the ground, and then covered it again.^000000";
2360[8][8]next;
2361[8][8]switch(select("Dig Up the Spot:Cancel")) {
2362[8][8]case 1:
2363[8][8][8]mes "[" + strcharinfo(0) + "]";
2364[8][8][8]mes "There must be something in the ground. I better dig it up and check...";
2365[8][8][8]next;
2366[8][8][8]mes "[" + strcharinfo(0) + "]";
2367[8][8][8]mes "Ergh...! Ugh!";
2368[8][8][8]mes "This would be a lot easier with a shovel!";
2369[8][8][8]mes "Only a little more to go...";
2370[8][8][8]next;
2371[8][8][8]mes "[" + strcharinfo(0) + "]";
2372[8][8][8]mes "Hm? I hit something?";
2373[8][8][8]mes "Let's--Yucky! It's so wet and--Ugh! Nasty little thing. Now what?";
2374[8][8][8]mes "I dropped it! I have to try to dig it up again...";
2375[8][8][8]changequest 3100,3101;
2376[8][8][8]set diamond_edq,2;
2377[8][8][8]close;
2378[8][8]case 2:
2379[8][8][8]mes "[" + strcharinfo(0) + "]";
2380[8][8][8]mes "Something isn't quite kosher about all this Nope, this time, I'm not going to do this.";
2381[8][8][8]close;
2382[8][8]}
2383[8]}
2384[8]else if (diamond_edq == 2) {
2385[8][8]mes "[" + strcharinfo(0) + "]";
2386[8][8]mes "Here we are... It's.. A soggy wallet? This must be the one Muff lost. Oh, and the bond of debt is inside... Mm.. Ugh, it's really soaked...";
2387[8][8]next;
2388[8][8]mes "[" + strcharinfo(0) + "]";
2389[8][8]mes "Well, I've done all I can for now. I should bring this back to Muff.";
2390[8][8]changequest 3101,3102;
2391[8][8]set diamond_edq,4;
2392[8][8]close;
2393[8]}
2394[8]if (diamond_edq > 3) {
2395[8][8]mes "[" + strcharinfo(0) + "]";
2396[8][8]mes "This is the same spot I dug up from before It's useless to me now!";
2397[8][8]close;
2398[8]}
2399[8]mes "[" + strcharinfo(0) + "]";
2400[8]mes "Huh. There's a weird bump in the ground. Well, I can't just go looking at anything that's slightly out of the ordinary. Heh I'm not weird like that.";
2401[8]close;
2402}
2403
2404-[8]script[8]::Dorian_izlude[8]-1,{
2405[8]if (checkweight(907,200) == 0) {
2406[8][8]mes "[Dorian]";
2407[8][8]mes "Ugh, just like a member of the working class: hoarding all your items like a packrat? Have the decency to relocate your goods to Kafra Storage, please.";
2408[8][8]close;
2409[8]}
2410[8]if (diamond_edq < 6) {
2411[8][8]mes "[Dorian]";
2412[8][8]mes "You must be in awe of my elegant, artistic touch. In my hands, almost anything can become a work of art... Even you~";
2413[8][8]close;
2414[8]}
2415[8]if (diamond_edq == 6) {
2416[8][8]mes "[Dorian]";
2417[8][8]mes "I am Inventor Dorian, and I welcome you to my workship. All I create is infused with art's essence~ So... How may I assist you?";
2418[8][8]next;
2419[8][8]switch(select("I want to use your Magic Dryer.:I want to be your student.:No, thanks.")) {
2420[8][8]case 1:
2421[8][8][8]mes "[Dorian]";
2422[8][8][8]mes "Magic Dryer? No, no, no That, my friend, is my Mystic Heater de Elegance Don't disgrace my creation like that. What, pray tell, do you need to dry?";
2423[8][8][8]next;
2424[8][8][8]switch(select("This Bond of Debt:My Hair:I'm just curious.")) {
2425[8][8][8]case 1:
2426[8][8][8][8]mes "[Dorian]";
2427[8][8][8][8]mes "Mm? My masterpiece is far too sophisticated for such petty purposes, but... You intrigue me. Show me this ''bond of debt'' you wish to restore. ";
2428[8][8][8][8]next;
2429[8][8][8][8]mes "[Dorian]";
2430[8][8][8][8]mes "Ah, now I understand This print is beyond recognition. Only my creation can restore the life that nature has taken away! Yes.. You were right to come here.";
2431[8][8][8][8]next;
2432[8][8][8][8]mes "[Dorian]";
2433[8][8][8][8]mes "Allow me to explain how the Mystic Dryer de Elegance works. A glamourous ruby engine whose design was born of my genius, generates a powerful magnetic field.";
2434[8][8][8][8]next;
2435[8][8][8][8]mes "[Dorian]";
2436[8][8][8][8]mes "The ruby engine's magnetic field operates according to the ^FF00003 Centrifuge Wavelength Theory^000000. Now, pearl inset sensors detect the amount of calibration...";
2437[8][8][8][8]next;
2438[8][8][8][8]mes "[Dorian]";
2439[8][8][8][8]mes ".............................. .............................. .............................. .............................. .............................. ...............................";
2440[8][8][8][8]next;
2441[8][8][8][8]mes "[Dorian]";
2442[8][8][8][8]mes ".............................. .............................. .............................. .............................. Blah-blah--that's just about it in a nutshell.";
2443[8][8][8][8]next;
2444[8][8][8][8]switch(select("Zzz...:Oh, please!")) {
2445[8][8][8][8]case 1:
2446[8][8][8][8][8]mes "[Dorian]";
2447[8][8][8][8][8]mes "You... You fell asleep?";
2448[8][8][8][8][8]mes "But I was dutifully explaining the machine's operation!";
2449[8][8][8][8][8]mes "No, no, I won't hear your excuses. What's that?";
2450[8][8][8][8][8]mes "You were listening?";
2451[8][8][8][8][8]next;
2452[8][8][8][8][8]mes "[Dorian]";
2453[8][8][8][8][8]mes "Hm. Well then, let me ask you this: what is the main theory by which the Mystic Heater de Elegance operates? Hmm? Well?";
2454[8][8][8][8][8]next;
2455[8][8][8][8][8]input .@input$;
2456[8][8][8][8][8]if (.@input$ == "3 Centrifuge Wavelength Theory") {
2457[8][8][8][8][8][8]mes "[Dorian]";
2458[8][8][8][8][8][8]mes "That's right. My apologies I suppose I misjudged you Yes, the magnetic field can restore the shape and integrity of damaged, inanimate objects However, there is a problem.";
2459[8][8][8][8][8][8]next;
2460[8][8][8][8][8][8]mes "[Dorian]";
2461[8][8][8][8][8][8]mes "The ruby engine is broken, and I've been too busy with other projects as ordered by the Rune-Midgarts Kingdom I'll need your assistance to fix the engine. Alright?";
2462[8][8][8][8][8][8]next;
2463[8][8][8][8][8][8]mes "[Dorian]";
2464[8][8][8][8][8][8]mes "If you help me fix the Mystic Dryer de Elegance, I'll allow you to use it as much as you like. First, I'd like you to gather all of the repair materials.";
2465[8][8][8][8][8][8]next;
2466[8][8][8][8][8][8]mes "[Dorian]";
2467[8][8][8][8][8][8]mes "Please procure ^FF000020 Rusty Screws^000000, ^FF000010 Iron Ores^000000, ^FF00005 Steel^000000, ^FF00002 Rubies^000000, and ^FF000010 Red Gemstones^000000.";
2468[8][8][8][8][8][8]next;
2469[8][8][8][8][8][8]mes "[Dorian]";
2470[8][8][8][8][8][8]mes "Once you bring all the repair materials, I'll explain how you can repair the Mystic Dryer de Elegance.";
2471[8][8][8][8][8][8]changequest 3103,3104;
2472[8][8][8][8][8][8]set diamond_edq,9;
2473[8][8][8][8][8][8]close;
2474[8][8][8][8][8]}
2475[8][8][8][8][8]else {
2476[8][8][8][8][8][8]mes "[Dorian]";
2477[8][8][8][8][8][8]mes "Oh? You sound dissatisfied with my explanation. Well.. I surely can't let you use the machine unless you fathom how it works. Otherwise, you just might break it.";
2478[8][8][8][8][8][8]close;
2479[8][8][8][8][8]}
2480[8][8][8][8]case 2:
2481[8][8][8][8][8]mes "[Dorian]";
2482[8][8][8][8][8]mes "Were you too bored while listening to me speak?";
2483[8][8][8][8][8]mes "Ah! This wound! It's so.. Alas! It's too emotional!";
2484[8][8][8][8][8]mes "I am seriously hurt!";
2485[8][8][8][8][8]set diamond_edq,7;
2486[8][8][8][8][8]//PushPC 4 3
2487[8][8][8][8][8]close;
2488[8][8][8][8]}
2489[8][8][8][8]break;
2490[8][8][8]case 2:
2491[8][8][8][8]mes "[Dorian]";
2492[8][8][8][8]mes "How can you compare my Mystic Dryer de Elegance to a simple hair dryer?";
2493[8][8][8][8]mes "Your comment offends me!";
2494[8][8][8][8]mes "I'm no mere engineer.. I'm a true virtuoso!";
2495[8][8][8][8]set diamond_edq,7;
2496[8][8][8][8]//PushPC 4 3
2497[8][8][8][8]close;
2498[8][8][8]case 3:
2499[8][8][8][8]mes "[Dorian]";
2500[8][8][8][8]mes "Allow me to explain how the Mystic Dryer de Elegance works. A glamourous ruby engine whose design was born of my genius, generates a powerful magnetic field.";
2501[8][8][8][8]next;
2502[8][8][8][8]mes "[Dorian]";
2503[8][8][8][8]mes "The ruby engine's magnetic field operates according to the ^FF00003 Centrifuge Wavelength Theory^000000. Now, pearl inset sensors detect the amount of calibration...";
2504[8][8][8][8]next;
2505[8][8][8][8]mes "[Dorian]";
2506[8][8][8][8]mes ".............................. .............................. .............................. .............................. .............................. ...............................";
2507[8][8][8][8]next;
2508[8][8][8][8]mes "[Dorian]";
2509[8][8][8][8]mes ".............................. .............................. .............................. .............................. Blah-blah--that's just about it in a nutshell.";
2510[8][8][8][8]next;
2511[8][8][8][8]mes "[" + strcharinfo(0) + "]";
2512[8][8][8][8]mes "......";
2513[8][8][8][8]next;
2514[8][8][8][8]mes "[Dorian]";
2515[8][8][8][8]mes "I know, I know Astounding, isn't it?";
2516[8][8][8][8]close;
2517[8][8][8]}
2518[8][8]case 2:
2519[8][8][8]if (Sex == SEX_MALE) {
2520[8][8][8][8]mes "[Dorian]";
2521[8][8][8][8]mes "Ah, my apologies Too many have asked, so I now only accept beautiful female students. Don't be too disappointed: I know you can find someone else.";
2522[8][8][8][8]close;
2523[8][8][8]}
2524[8][8][8]else {
2525[8][8][8][8]mes "[Dorian]";
2526[8][8][8][8]mes "Mademoiselle, it is my honor to meet you: even the moon covers its face, and roses raise their thorns, shameful of themselves and jealous of your beauty.";
2527[8][8][8][8]next;
2528[8][8][8][8]mes "[Dorian]";
2529[8][8][8][8]mes "Ah! But why go under the pretense of being my student when we can leisurely spend time together as lovers?";
2530[8][8][8][8]mes "Won't you--Mademoiselle?";
2531[8][8][8][8]mes "Wait, where are you going?";
2532[8][8][8][8]close;
2533[8][8][8]}
2534[8][8]case 3:
2535[8][8][8]mes "[Dorian]";
2536[8][8][8]mes "I don't have enough time for trivel, so please leave me to my artistic endeavors and bother me no longer.";
2537[8][8][8]close;
2538[8][8]}
2539[8]}
2540[8]if (diamond_edq == 7) {
2541[8][8]mes "[Dorian]";
2542[8][8]mes "Ugh, your behavior from before disgusts me.. But those pitiful eyes.. Seeking sympathy. Ah, you're only human I shall forgive you.";
2543[8][8]next;
2544[8][8]mes "[Dorian]";
2545[8][8]mes "Alright then. Please listen carefully this time, and don't insult my pride again. When you are ready, please come talk to me.";
2546[8][8]set diamond_edq,6;
2547[8][8]close;
2548[8]}
2549[8]if (diamond_edq == 9) {
2550[8][8]mes "[Dorian]";
2551[8][8]mes "Ah, did you bring all the materials I need to repair the Mystic Dryer de Elegance? Let me take a glance at what you brought...";
2552[8][8]next;
2553[8][8]if ((countitem(7317) > 19) && (countitem(1002) > 9) && (countitem(999) > 4) && (countitem(723) > 1) && (countitem(716) > 4)) {
2554[8][8][8]mes "[Dorian]";
2555[8][8][8]mes "Ah, well done. Now that the materials are ready, I can instruct you on how to repair the machine.";
2556[8][8][8]next;
2557[8][8][8]delitem 7317,20; //Screw
2558[8][8][8]delitem 1002,10; //Iron_Ore
2559[8][8][8]delitem 999,5; //Steel
2560[8][8][8]delitem 723,2; //Cardinal_Jewel
2561[8][8][8]delitem 716,5; //Red_Gemstone
2562[8][8][8]changequest 3104,3105;
2563[8][8][8]set diamond_edq,10;
2564[8][8][8]mes "[Dorian]";
2565[8][8][8]mes "I expect you to fail a few times, but the Mystic Dryer de Elegance is designed for durability: even if you tried, you'd have trouble scratching it.";
2566[8][8][8]next;
2567[8][8][8]mes "[Dorian]";
2568[8][8][8]mes "First, insert a new rough ruby into the ruby engine, and tighten the screw on the joint until you hear a ^0000FFclick^000000. You'll break it if you tighten it further.";
2569[8][8][8]next;
2570[8][8][8]mes "[Dorian]";
2571[8][8][8]mes "Next you'll need to operate the four switches coded by the colors red, blue, yellow, and green.";
2572[8][8][8]next;
2573[8][8][8]mes "[Dorian]";
2574[8][8][8]mes "Press the ^0000FFRed^000000 switch if the engine is in 1st Gear. Press the ^0000FFBlue^000000 switch in 2nd Gear, ^0000FFYellow^000000 for 3rd, and ^0000FFGreen^000000 for 4th.";
2575[8][8][8]next;
2576[8][8][8]mes "[Dorian]";
2577[8][8][8]mes "The engine's sound is the only indicator of which gear is running. You'll have to figure that out on your own. I'm sorry I designed it that way...";
2578[8][8][8]next;
2579[8][8][8]mes "[Dorian]";
2580[8][8][8]mes "Ah, one last tip!";
2581[8][8][8]mes "If you enter the correct engine gear, the machine will start without a problem, even if you press the same switch more than once.";
2582[8][8][8]next;
2583[8][8][8]mes "[Dorian]";
2584[8][8][8]mes "Please let me know if you get it started so I can verify if the Mystic Dryer de Elegance is fully operational. Good luck now~";
2585[8][8][8]close;
2586[8][8]}
2587[8][8]else {
2588[8][8][8]mes "[Dorian]";
2589[8][8][8]mes "Oh? You're still missing some materials. Well, we're in no rush. If you already forgot, then let me remind you what you need to bring...";
2590[8][8][8]next;
2591[8][8][8]mes "[Dorian]";
2592[8][8][8]mes "Please procure ^FF000020 Rusty Screws^000000, ^FF000010 Iron Ores^000000, ^FF00005 Steel^000000, ^FF00002 Rubies^000000, and ^FF000010 Red Gemstones^000000.";
2593[8][8][8]close;
2594[8][8]}
2595[8]}
2596[8]if (diamond_edq == 10) {
2597[8][8]mes "[Dorian]";
2598[8][8]mes "Did you already forget my instructions for fixing my Mystic Dryer de Elegance?";
2599[8][8]mes "I can't blame you since they're a bit complicated.";
2600[8][8]next;
2601[8][8]switch(select("Instructions:Cancel")) {
2602[8][8]case 1:
2603[8][8][8]mes "[Dorian]";
2604[8][8][8]mes "First, insert a new rough ruby into the ruby engine, and tighten the screw on the joint until you hear a ^0000FFclick^000000. You'll break it if you tighten it further.";
2605[8][8][8]next;
2606[8][8][8]mes "[Dorian]";
2607[8][8][8]mes "Next you'll need to operate the four switches coded by the colors red, blue, yellow, and green.";
2608[8][8][8]next;
2609[8][8][8]mes "[Dorian]";
2610[8][8][8]mes "Press the ^0000FFRed^000000 switch if the engine is in 1st Gear. Press the ^0000FFBlue^000000 switch in 2nd Gear, ^0000FFYellow^000000 for 3rd, and ^0000FFGreen^000000 for 4th.";
2611[8][8][8]next;
2612[8][8][8]mes "[Dorian]";
2613[8][8][8]mes "The engine's sound is the only indicator of which gear is running. You'll have to figure that out on your own. I'm sorry I designed it that way...";
2614[8][8][8]next;
2615[8][8][8]mes "[Dorian]";
2616[8][8][8]mes "Ah, one last tip!";
2617[8][8][8]mes "If you enter the correct engine gear, the machine will start without a problem, even if you press the same switch more than once.";
2618[8][8][8]next;
2619[8][8][8]mes "[Dorian]";
2620[8][8][8]mes "Please let me know if you get it started so I can verify if the Mystic Dryer de Elegance is fully operational. Good luck now~";
2621[8][8][8]close;
2622[8][8]case 2:
2623[8][8][8]mes "[Dorian]";
2624[8][8][8]mes "Really? It's no problem for me to explain it again to you. Don't be shy now: not all of us can be geniuses~";
2625[8][8][8]close;
2626[8][8]}
2627[8]}
2628[8]if (diamond_edq == 11) {
2629[8][8]mes "[Dorian]";
2630[8][8]mes "Ah, so you failed to fix the Mystic Dryer de Elegance? That's expected: I didn't really design it for the common user in mind. Well, why don't you try it again?";
2631[8][8]changequest 3106,3105;
2632[8][8]set diamond_edq,10;
2633[8][8]close;
2634[8]}
2635[8]if (diamond_edq == 12) {
2636[8][8]mes "[Dorian]";
2637[8][8]mes "Ah, I underestimated you You really repaired the Mystic Dryer de Elegance~ This is a testament to my incredible teaching prowess Congratulations are in order!";
2638[8][8]next;
2639[8][8]mes "[Dorian]";
2640[8][8]mes "Now all you have to do is insert the damaged document and press the switch. Simple, yes?";
2641[8][8]changequest 3107,3108;
2642[8][8]set diamond_edq,13;
2643[8][8]next;
2644[8][8]mes "[Dorian]";
2645[8][8]mes "Well, I'm afraid my usefulness to you has been all used up. Ah, but I'll make sure to contact you if I need your kind of help. Farewell~";
2646[8][8]close;
2647[8]}
2648[8]if (diamond_edq > 12) {
2649[8][8]mes "[Dorian]";
2650[8][8]mes "Ah, hello! How have you been? Are you in need of my artistic inventions?";
2651[8][8]mes "Or did you just miss me?";
2652[8][8]close;
2653[8]}
2654
2655OnTouch:
2656[8]if (diamond_edq < 9) {
2657[8][8]mes "[Dorian]";
2658[8][8]mes "Wh-what are you doing?";
2659[8][8]mes "D-don't sully my wonderful masterpieces with your uncultured hands!";
2660[8][8]close;
2661[8]}
2662[8]if (diamond_edq == 9) {
2663[8][8]mes "[Dorian]";
2664[8][8]mes "Can't you see that the machine won't work without the materials? Even a simple child should understand that!";
2665[8][8]close;
2666[8]}
2667[8]end;
2668}
2669
2670-[8]script[8]::StrangeMachine_izlude[8]-1,{
2671[8]if (checkweight(907,200) == 0) {
2672[8][8]mes "[Dorian]";
2673[8][8]mes "Ugh, just like a member of the working class: hoarding all your items like a packrat? Have the decency to relocate your goods to Kafra Storage, please.";
2674[8][8]close;
2675[8]}
2676[8]if (diamond_edq == 10) {
2677[8][8]set .@bolt_rand,rand(2,5);
2678[8][8]mes "^3355FFThis must be Dorian's Mystic Dryer de Elegance What do you want to do?^000000";
2679[8][8]next;
2680[8][8]while(1) {
2681[8][8][8]set .@switch_sound,rand(1,4);
2682[8][8][8]switch(select("Check the Machine:Replace the Engine:Tighten the Screw:Press a Switch")) {
2683[8][8][8]case 1:
2684[8][8][8][8]if (.@hit_status == 0) {
2685[8][8][8][8][8]mes "^3355FFThere's no power in this behemoth of a machine.^000000";
2686[8][8][8][8][8]next;
2687[8][8][8][8]}
2688[8][8][8][8]break;
2689[8][8][8]case 2:
2690[8][8][8][8]if (.@engine == 0) {
2691[8][8][8][8][8]mes "^3355FFYou replace the rough ruby in the ruby engine with a new rough ruby It clicks into place inside the engine core.^000000";
2692[8][8][8][8][8]next;
2693[8][8][8][8][8]set .@engine,.@engine+1;
2694[8][8][8][8]}
2695[8][8][8][8]else if (.@engine > 0) {
2696[8][8][8][8][8]mes "^3355FFThe ruby in the engine has already been replaced.^000000";
2697[8][8][8][8][8]next;
2698[8][8][8][8]}
2699[8][8][8][8]break;
2700[8][8][8]case 3:
2701[8][8][8][8]if (.@engine < 1) {
2702[8][8][8][8][8]mes "^3355FFYou probably need to replace the ruby in the engine first.^000000";
2703[8][8][8][8][8]next;
2704[8][8][8][8]}
2705[8][8][8][8]else if ((.@engine == 1) && (.@bolt < .@bolt_rand)) {
2706[8][8][8][8][8]mes "^3355FF*Krrrr-Krrrrr*^000000 ^3355FF*Krrrr-Krrrrr*^000000";
2707[8][8][8][8][8]next;
2708[8][8][8][8][8]set .@bolt,.@bolt+1;
2709[8][8][8][8]}
2710[8][8][8][8]else if ((.@engine == 1) && (.@bolt == .@bolt_rand)) {
2711[8][8][8][8][8]mes "^3355FF*Krrrr-Krrrrr*^000000 ^0000FF*Click*^000000";
2712[8][8][8][8][8]next;
2713[8][8][8][8][8]set .@bolt,.@bolt+1;
2714[8][8][8][8][8]set .@bolt_suc,.@bolt_suc+1;
2715[8][8][8][8]}
2716[8][8][8][8]else if ((.@engine == 1) && (.@bolt > .@bolt_rand)) {
2717[8][8][8][8][8]mes "^3355FF*Krrrr-Krrrrr*^000000 ^3355FF*KrrICK-ICK-ICK-KOOM*^000000";
2718[8][8][8][8][8]next;
2719[8][8][8][8][8]mes "^3355FFYou tightened the screw too tightly!";
2720[8][8][8][8][8]mes "The joint is broken.. You should go back to Dorian for help.^000000";
2721[8][8][8][8][8]changequest 3105,3106;
2722[8][8][8][8][8]set diamond_edq,11;
2723[8][8][8][8][8]close;
2724[8][8][8][8]}
2725[8][8][8][8]else {
2726[8][8][8][8][8]mes "^3355FFSomething must have gone wrong. You'd be better off starting from the beginning...^000000";
2727[8][8][8][8][8]close;
2728[8][8][8][8]}
2729[8][8][8][8]break;
2730[8][8][8]case 4:
2731[8][8][8][8]if ((.@engine < 1) && (.@bolt_suc < 1)) {
2732[8][8][8][8][8]mes "^3355FFYou need to replace the engine's ruby and tighten the main screw before you mess with these switches.^000000";
2733[8][8][8][8][8]next;
2734[8][8][8][8]}
2735[8][8][8][8]else if ((.@engine == 1) && (.@bolt_suc < 1)) {
2736[8][8][8][8][8]mes "^3355FFYou need to tighten the scren before you can start the engine safely.";
2737[8][8][8][8][8]next;
2738[8][8][8][8]}
2739[8][8][8][8]else if ((.@red >= 1) && (.@blue >= 1) && (.@yellow >= 1) && (.@green >= 1)) {
2740[8][8][8][8][8]mes "^3355FFThe Mystic Dryer de Elegance started with a mighty buzz, and the sound lowers to a calm hum as it stabilizes It looks like you fixed it!^000000";
2741[8][8][8][8][8]next;
2742[8][8][8][8][8]mes "^3355FFYou should tell Dorian first so that you can use this machine.^000000";
2743[8][8][8][8][8]changequest 3105,3107;
2744[8][8][8][8][8]set diamond_edq,12;
2745[8][8][8][8][8]close;
2746[8][8][8][8]}
2747[8][8][8][8]else if ((.@engine == 1) && (.@bolt_suc == 1)) {
2748[8][8][8][8][8]if (.@switch_sound == 1) {
2749[8][8][8][8][8][8]mes "^3355FF*Buzz Buzz*^000000 ^3355FF*Buzz Buzz*^000000 ^3355FFThe machine is vibrating weakly Which switch do you want to press?^000000";
2750[8][8][8][8][8][8]next;
2751[8][8][8][8][8][8]switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
2752[8][8][8][8][8][8]default:
2753[8][8][8][8][8][8][8]mes "^3355FF*Whiz Whiz*^000000 ^3355FF*Whiz Whiz*^000000";
2754[8][8][8][8][8][8][8]next;
2755[8][8][8][8][8][8][8]mes "^3355FFThe machine made some violent, erratic sounds, and vibrated violently before coming to a sudden stop. That was the wrong switch. You'd better ask Dorian...";
2756[8][8][8][8][8][8][8]changequest 3105,3106;
2757[8][8][8][8][8][8][8]set diamond_edq,11;
2758[8][8][8][8][8][8][8]close;
2759[8][8][8][8][8][8]case 1:
2760[8][8][8][8][8][8][8]if (.@red >= 0) {
2761[8][8][8][8][8][8][8][8]mes "^3355FF*Buzzz Buzzz*^000000 ^3355FF*Clang...!*^000000";
2762[8][8][8][8][8][8][8][8]next;
2763[8][8][8][8][8][8][8][8]mes "^3355FFThe machine's vibrations have grown stronger It looks like you chose the right switch.^000000";
2764[8][8][8][8][8][8][8][8]next;
2765[8][8][8][8][8][8][8][8]set .@red,.@red+1;
2766[8][8][8][8][8][8][8]}
2767[8][8][8][8][8][8][8]else {
2768[8][8][8][8][8][8][8][8]mes "^3355FF*Whiz Whiz*^000000 ^3355FF*Whiz Whiz*^000000";
2769[8][8][8][8][8][8][8][8]next;
2770[8][8][8][8][8][8][8][8]mes "^3355FFThe machine made some violent, erratic sounds, and vibrated violently before coming to a sudden stop. That was the wrong switch. You'd better ask Dorian...";
2771[8][8][8][8][8][8][8][8]changequest 3105,3106;
2772[8][8][8][8][8][8][8][8]set diamond_edq,11;
2773[8][8][8][8][8][8][8][8]close;
2774[8][8][8][8][8][8][8]}
2775[8][8][8][8][8][8][8]break;
2776[8][8][8][8][8][8]}
2777[8][8][8][8][8]}
2778[8][8][8][8][8]else if (.@switch_sound == 2) {
2779[8][8][8][8][8][8]mes "^3355FF*Purr Purr*^000000 ^3355FF*Purr Purr*^000000 ^3355FFThe machine is vibrating a little bit more strongly Which switch will you try now?^000000";
2780[8][8][8][8][8][8]next;
2781[8][8][8][8][8][8]switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
2782[8][8][8][8][8][8]default:
2783[8][8][8][8][8][8][8]mes "^3355FF*Whiz Whiz*^000000 ^3355FF*Whiz Whiz*^000000";
2784[8][8][8][8][8][8][8]next;
2785[8][8][8][8][8][8][8]mes "^3355FFThe machine made some violent, erratic sounds, and vibrated violently before coming to a sudden stop. That was the wrong switch. You'd better ask Dorian...";
2786[8][8][8][8][8][8][8]changequest 3105,3106;
2787[8][8][8][8][8][8][8]set diamond_edq,11;
2788[8][8][8][8][8][8][8]close;
2789[8][8][8][8][8][8]case 2:
2790[8][8][8][8][8][8][8]if (.@blue >= 0) {
2791[8][8][8][8][8][8][8][8]mes "^3355FF*Purrr Purr*^000000 ^3355FF*Clang...!*^000000";
2792[8][8][8][8][8][8][8][8]next;
2793[8][8][8][8][8][8][8][8]mes "^3355FFThe machine's vibrations have grown stronger It looks like you chose the right switch.^000000";
2794[8][8][8][8][8][8][8][8]next;
2795[8][8][8][8][8][8][8][8]set .@blue,.@blue+1;
2796[8][8][8][8][8][8][8]}
2797[8][8][8][8][8][8][8]else {
2798[8][8][8][8][8][8][8][8]mes "^3355FF*Whiz Whiz*^000000 ^3355FF*Whiz Whiz*^000000";
2799[8][8][8][8][8][8][8][8]next;
2800[8][8][8][8][8][8][8][8]mes "^3355FFThe machine made some violent, erratic sounds, and vibrated violently before coming to a sudden stop. That was the wrong switch. You'd better ask Dorian...";
2801[8][8][8][8][8][8][8][8]changequest 3105,3106;
2802[8][8][8][8][8][8][8][8]set diamond_edq,11;
2803[8][8][8][8][8][8][8][8]close;
2804[8][8][8][8][8][8][8]}
2805[8][8][8][8][8][8][8]break;
2806[8][8][8][8][8][8]}
2807[8][8][8][8][8]}
2808[8][8][8][8][8]else if (.@switch_sound == 3) {
2809[8][8][8][8][8][8]mes "^3355FF*Bzzz Bzzz* *Bzzz Bzzz* The machine's vibrations are a bit more stable now Which switch will you try?^000000";
2810[8][8][8][8][8][8]next;
2811[8][8][8][8][8][8]switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
2812[8][8][8][8][8][8]default:
2813[8][8][8][8][8][8][8]mes "^3355FF*Whiz Whiz*^000000 ^3355FF*Whiz Whiz*^000000";
2814[8][8][8][8][8][8][8]next;
2815[8][8][8][8][8][8][8]mes "^3355FFThe machine made some violent, erratic sounds, and vibrated violently before coming to a sudden stop. That was the wrong switch. You'd better ask Dorian...";
2816[8][8][8][8][8][8][8]changequest 3105,3106;
2817[8][8][8][8][8][8][8]set diamond_edq,11;
2818[8][8][8][8][8][8][8]close;
2819[8][8][8][8][8][8]case 3:
2820[8][8][8][8][8][8][8]if (.@yellow >= 0) {
2821[8][8][8][8][8][8][8][8]mes "^3355FF*Bzzzz Bzzzz*^000000 ^3355FF*Clang...!*^000000";
2822[8][8][8][8][8][8][8][8]next;
2823[8][8][8][8][8][8][8][8]mes "^3355FFThe machine's vibrations have grown stronger It looks like you chose the right switch.^000000";
2824[8][8][8][8][8][8][8][8]next;
2825[8][8][8][8][8][8][8][8]set .@yellow,.@yellow+1;
2826[8][8][8][8][8][8][8]}
2827[8][8][8][8][8][8][8]else {
2828[8][8][8][8][8][8][8][8]mes "^3355FF*Whiz Whiz*^000000 ^3355FF*Whiz Whiz*^000000";
2829[8][8][8][8][8][8][8][8]next;
2830[8][8][8][8][8][8][8][8]mes "^3355FFThe machine made some violent, erratic sounds, and vibrated violently before coming to a sudden stop. That was the wrong switch. You'd better ask Dorian...";
2831[8][8][8][8][8][8][8][8]changequest 3105,3106;
2832[8][8][8][8][8][8][8][8]set diamond_edq,11;
2833[8][8][8][8][8][8][8][8]close;
2834[8][8][8][8][8][8][8]}
2835[8][8][8][8][8][8][8]break;
2836[8][8][8][8][8][8]}
2837[8][8][8][8][8]}
2838[8][8][8][8][8]else if (.@switch_sound == 4) {
2839[8][8][8][8][8][8]next;
2840[8][8][8][8][8][8]mes "^3355FF*Pzzzz Pzzz* *Pzzzz Pzzz* The machine is vibrating fairly strongly now. Which switch will you try?^000000";
2841[8][8][8][8][8][8]next;
2842[8][8][8][8][8][8]switch(select("Red Switch:Blue Switch:Yellow Switch:Green Switch")) {
2843[8][8][8][8][8][8]default:
2844[8][8][8][8][8][8][8]mes "^3355FF*Whiz Whiz*^000000 ^3355FF*Whiz Whiz*^000000";
2845[8][8][8][8][8][8][8]next;
2846[8][8][8][8][8][8][8]mes "^3355FFThe machine made some violent, erratic sounds, and vibrated violently before coming to a sudden stop. That was the wrong switch. You'd better ask Dorian...";
2847[8][8][8][8][8][8][8]changequest 3105,3106;
2848[8][8][8][8][8][8][8]set diamond_edq,11;
2849[8][8][8][8][8][8][8]close;
2850[8][8][8][8][8][8]case 4:
2851[8][8][8][8][8][8][8]if (.@green >= 0) {
2852[8][8][8][8][8][8][8][8]mes "^3355FFPzzzzz Pzzzz*^000000 ^3355FF*Clang...!*^000000";
2853[8][8][8][8][8][8][8][8]next;
2854[8][8][8][8][8][8][8][8]mes "^3355FFThe machine's vibrations have grown stronger It looks like you chose the right switch.^000000";
2855[8][8][8][8][8][8][8][8]next;
2856[8][8][8][8][8][8][8][8]set .@green,.@green+1;
2857[8][8][8][8][8][8][8]}
2858[8][8][8][8][8][8][8]else {
2859[8][8][8][8][8][8][8][8]mes "^3355FF*Whiz Whiz*^000000 ^3355FF*Whiz Whiz*^000000";
2860[8][8][8][8][8][8][8][8]next;
2861[8][8][8][8][8][8][8][8]mes "^3355FFThe machine made some violent, erratic sounds, and vibrated violently before coming to a sudden stop. That was the wrong switch. You'd better ask Dorian...";
2862[8][8][8][8][8][8][8][8]changequest 3105,3106;
2863[8][8][8][8][8][8][8][8]set diamond_edq,11;
2864[8][8][8][8][8][8][8][8]close;
2865[8][8][8][8][8][8][8]}
2866[8][8][8][8][8][8][8]break;
2867[8][8][8][8][8][8]}
2868[8][8][8][8][8]}
2869[8][8][8][8]}
2870[8][8][8]}
2871[8][8]}
2872[8]}
2873[8]if (diamond_edq == 12) {
2874[8][8]mes "[Dorian]";
2875[8][8]mes "It sounds like you're done fixing my Mystic Dryer de Elegance Why don't you come back so I can explain how you can use it?";
2876[8][8]close;
2877[8]}
2878[8]if ((diamond_edq == 13) && (countitem(7722) < 1)) {
2879[8][8]mes "^3355FFYou lift the main operational switch, turning on a light and opening a convenient slot. You insert the wet bond of debt.^000000";
2880[8][8]next;
2881[8][8]mes "^3355FFThe engine's pistons and cylinders churn with a lively din, and when the heater stops, the slot reopens.^000000";
2882[8][8]next;
2883[8][8]mes "[" + strcharinfo(0) + "]";
2884[8][8]mes "So this is the original bond of debt that Muff lost? It looks... Perfect!";
2885[8][8]changequest 3108,3109;
2886[8][8]getitem 7722,1; //Debt_Note
2887[8][8]close;
2888[8]}
2889[8]else if ((diamond_edq == 13) && (countitem(7722) > 0)) {
2890[8][8]mes "You already used this machine to restore the bond of debt. There's no need to mess around with it any longer.";
2891[8][8]close;
2892[8]}
2893[8]mes "[Dorian]";
2894[8]mes "Who are you?";
2895[8]mes "Don't you dare lay a hand on my precious masterpiece inventions! ";
2896[8]close;
2897}
2898
2899// Broken Diamond
2900//============================================================
2901moc_ruins,152,147,5[8]script[8]Ibrahim[8]732,3,3,{
2902[8]if (checkweight(907,200) == 0) {
2903[8][8]mes "[Ibrahim]";
2904[8][8]mes "You're carrying too much stuff with you. Dump it in Kafra Storge, sell it, drop it, whatever, before you come talk to me, okay?";
2905[8][8]close;
2906[8]}
2907[8]if (diamond_edq < 14) {
2908[8][8]mes "[Ibrahim]";
2909[8][8]mes "Have you heard of the Four Cursed Jewels?";
2910[8][8]mes "I hear that one of them, the Diamond of Destruction, just appeared recently What I'd do to find it...";
2911[8][8]close;
2912[8]}
2913[8]if ((diamond_edq == 14) && (BaseLevel > 65)) {
2914[8][8]mes "[Ibrahim]";
2915[8][8]mes "" + strcharinfo(0) + ", right?";
2916[8][8]mes "Don't be too suprised I've heard of you here and there. Heh heh~!";
2917[8][8]next;
2918[8][8]while(1) {
2919[8][8][8]switch(select("How can I help you?:What'd you hear?:Bye!")) {
2920[8][8][8]case 1:
2921[8][8][8][8]mes "[Ibrahim]";
2922[8][8][8][8]mes "I wanted to ask you about the Four Cursed Jewels All the merchants in the area are talking about them Anyway, I was able to obtain the Diamond of Destruction!";
2923[8][8][8][8]next;
2924[8][8][8][8]mes "[" + strcharinfo(0) + "]";
2925[8][8][8][8]mes "(^666666Hmm... He might be talking about that jewel Muff gave to Belder as collateral for his debt.^000000)";
2926[8][8][8][8]next;
2927[8][8][8][8]mes "[Ibrahim]";
2928[8][8][8][8]mes "I paid a hefty sum for it, but then I lost it after just a few days. I kept it under high security, but that didn't stop the thief...";
2929[8][8][8][8]next;
2930[8][8][8][8]mes "[Ibrahim]";
2931[8][8][8][8]mes "It's a risky job, but I want to employ you to find where my diamond went It'd be best if you could get it back, but I can understand if you can't. You up for it?";
2932[8][8][8][8]next;
2933[8][8][8][8]switch(select("Sure, I'll help you.:No, sorry.")) {
2934[8][8][8][8]case 1:
2935[8][8][8][8][8]mes "[Ibrahim]";
2936[8][8][8][8][8]mes "Great! I knew it was a good idea to find you The thief didn't leave any clues, but he should have some problems selling the gem It's one of a kind, you know.";
2937[8][8][8][8][8]next;
2938[8][8][8][8][8]mes "[Ibrahim]";
2939[8][8][8][8][8]mes "Visiting the large jewelry shops in the Rune-Midgarts Kingdom would be a good start Their merchants know the most about those jewels.";
2940[8][8][8][8][8]next;
2941[8][8][8][8][8]mes "[Ibrahim]";
2942[8][8][8][8][8]mes "The thief will also have to sell the jewel to a jeweler that can afford astronomical prices. There are three big locations you should check.";
2943[8][8][8][8][8]next;
2944[8][8][8][8][8]mes "[Ibrahim]";
2945[8][8][8][8][8]mes "Find ^0000FFJhonnita^000000 in Alberta, ^0000FFKimeunbang^000000 in Payon, and ^0000FFLeblo^000000 in Geffen. They wanted that diamond badly too, so they'll remember if they heard any clues about it.";
2946[8][8][8][8][8]next;
2947[8][8][8][8][8]mes "[Ibrahim]";
2948[8][8][8][8][8]mes "Please don't let them know I've hired you to investigate that diamond They won't speak to you if they figure out that I've sent you to them.";
2949[8][8][8][8][8]next;
2950[8][8][8][8][8]mes "[Ibrahim]";
2951[8][8][8][8][8]mes "Well, I'll be right here. I hope you come back with some good news.";
2952[8][8][8][8][8]setquest 3110;
2953[8][8][8][8][8]set diamond_edq,15;
2954[8][8][8][8][8]close;
2955[8][8][8][8]case 2:
2956[8][8][8][8][8]mes "[Ibrahim]";
2957[8][8][8][8][8]mes "Really? I went through a lot of trouble to find you, but... I understand If you have a change of heart, I'll be willing to hire you for your expertise.";
2958[8][8][8][8][8]close;
2959[8][8][8][8]}
2960[8][8][8]case 2:
2961[8][8][8][8]if ((BaseJob == Job_Novice) || (BaseJob == Job_Super_Novice)) {
2962[8][8][8][8][8]mes "[Ibrahim]";
2963[8][8][8][8][8]mes "So it's true.. People say you're just a Novice, but you still help them out with their problems.";
2964[8][8][8][8][8]close;
2965[8][8][8][8]}
2966[8][8][8][8]else if (BaseClass == Job_Swordman) {
2967[8][8][8][8][8]mes "[Ibrahim]";
2968[8][8][8][8][8]mes "I've got a few buddies in the Swordman Association They dropped your name when I mentioned I was looking for someone smart and strong.";
2969[8][8][8][8][8]close;
2970[8][8][8][8]}
2971[8][8][8][8]else if (BaseClass == Job_Crusader) {
2972[8][8][8][8][8]mes "[Ibrahim]";
2973[8][8][8][8][8]mes "Heh, so you really are one of those holy knights. I'm glad to have met you for myself.";
2974[8][8][8][8][8]close;
2975[8][8][8][8]}
2976[8][8][8][8]else if (BaseClass == Job_Acolyte) {
2977[8][8][8][8][8]mes "[Ibrahim]";
2978[8][8][8][8][8]mes "I didn't think a member of the clergy would be so strong, but you know, your reputation precedes you.";
2979[8][8][8][8][8]close;
2980[8][8][8][8]}
2981[8][8][8][8]else if (BaseClass == Job_Merchant) {
2982[8][8][8][8][8]mes "[Ibrahim]";
2983[8][8][8][8][8]mes "Hey, if I didn't know your name, how could I call myself a Merchant? You set an example for us all~";
2984[8][8][8][8][8]close;
2985[8][8][8][8]}
2986[8][8][8][8]else if (BaseClass == Job_Blacksmith) {
2987[8][8][8][8][8]mes "[Ibrahim]";
2988[8][8][8][8][8]mes "We have a mutual friend, you know that? Aragham really spoke highly of you.";
2989[8][8][8][8][8]close;
2990[8][8][8][8]}
2991[8][8][8][8]else if (BaseClass == Job_Alchemist) {
2992[8][8][8][8][8]mes "[Ibrahim]";
2993[8][8][8][8][8]mes "I know a guy who knows a guy in the Alchemist Guild Around their parts, it sounds like you're pretty hot stuff.";
2994[8][8][8][8][8]close;
2995[8][8][8][8]}
2996[8][8][8][8]else if (BaseClass == Job_Magician) {
2997[8][8][8][8][8]mes "[Ibrahim]";
2998[8][8][8][8][8]mes "Magic is totally beyond my understanding, but if it gets the job done, it can't be all bad I hear you're really good at that stuff.";
2999[8][8][8][8][8]close;
3000[8][8][8][8]}
3001[8][8][8][8]else if (BaseClass == Job_Thief) {
3002[8][8][8][8][8]mes "[Ibrahim]";
3003[8][8][8][8][8]mes "Heh, it sounds like almost anyone who's anyone in Morroc knows who you are Pleasure to make your acquaintance~";
3004[8][8][8][8][8]close;
3005[8][8][8][8]}
3006[8][8][8][8]else if (BaseClass == Job_Archer) {
3007[8][8][8][8][8]mes "[Ibrahim]";
3008[8][8][8][8][8]mes "Anyone who's used a bow seems to drop your name when it comes to accuracy and heroism Hard to believe that I'm actually talking to you~";
3009[8][8][8][8][8]close;
3010[8][8][8][8]}
3011[8][8][8][8]else if (BaseClass == Job_Bard) {
3012[8][8][8][8][8]mes "[Ibrahim]";
3013[8][8][8][8][8]mes "Is it really true?";
3014[8][8][8][8][8]mes "I hear you sing like an angel...";
3015[8][8][8][8][8]close;
3016[8][8][8][8]}
3017[8][8][8][8]else if (BaseClass == Job_Dancer) {
3018[8][8][8][8][8]mes "[Ibrahim]";
3019[8][8][8][8][8]mes "Is it really true?";
3020[8][8][8][8][8]mes "I hear you dance like the devil...";
3021[8][8][8][8][8]close;
3022[8][8][8][8]}
3023[8][8][8][8]else if ((Class == Job_Star_Gladiator) || (Class == Job_Star_Gladiator2)) {
3024[8][8][8][8][8]mes "[Ibrahim]";
3025[8][8][8][8][8]mes "Me and your old master, Phoenix, we go way back He had nothing but pride when he talked about you~";
3026[8][8][8][8][8]close;
3027[8][8][8][8]}
3028[8][8][8][8]else if (Class == Job_Soul_Linker) {
3029[8][8][8][8][8]mes "[Ibrahim]";
3030[8][8][8][8][8]mes "I heard your name from this spiritual message I got from a dream. That doesn't sound crazy to you, does it?";
3031[8][8][8][8][8]close;
3032[8][8][8][8]}
3033[8][8][8]case 3:
3034[8][8][8][8]mes "[Ibrahim]";
3035[8][8][8][8]mes "Aren't you the least bit curious how I know about you? Wait, come back!";
3036[8][8][8][8]mes "I'm not really that suspicious!";
3037[8][8][8][8]close;
3038[8][8][8]}
3039[8][8]}
3040[8]}
3041[8]if (diamond_edq == 15) {
3042[8][8]mes "[Ibrahim]";
3043[8][8]mes "Find ^0000FFJhonnita^000000 in Alberta, ^0000FFKimeunbang^000000 in Payon, and ^0000FFLeblo^000000 in Geffen. They wanted that diamond badly too, so they'll remember if they heard any clues about it.";
3044[8][8]next;
3045[8][8]mes "[Ibrahim]";
3046[8][8]mes "Please don't let them know I've hired you to investigate that diamond They won't speak to you if they figure out that I've sent you to them.";
3047[8][8]close;
3048[8]}
3049[8]if ((diamond_edq > 15) && (diamond_edq < 25)) {
3050[8][8]mes "[Ibrahim]";
3051[8][8]mes "Are you still investigating the diamond's whereabouts?";
3052[8][8]mes "Well, I hope you can bring me back good news soon.";
3053[8][8]close;
3054[8]}
3055[8]if (diamond_edq == 25) {
3056[8][8]mes "[Ibrahim]";
3057[8][8]mes "Oh, you're back Made any headway in your investigation of the Diamond of Destruction?";
3058[8][8]next;
3059[8][8]select("Explain What You Learned");
3060[8][8]mes "[Ibrahim]";
3061[8][8]mes "What?! The Z Gang stole my diamond? No wonder!";
3062[8][8]mes "I bet they wanted to use its curse for something evil How about the jewel?";
3063[8][8]mes "Did you retrieve it?";
3064[8][8]next;
3065[8][8]select("Give Diamond of Destruction");
3066[8][8]mes "[Ibrahim]";
3067[8][8]mes "Oh! Great! So it was in the Z Gang's hideout?";
3068[8][8]mes "Wow, even after hearing so much about you, you still exceeded my expectations!";
3069[8][8]next;
3070[8][8]delitem 7723,1; //Diamond_Of_Ruin
3071[8][8]mes "[Ibrahim]";
3072[8][8]mes "Thank God, I finally have this back! Ah, and as for your payment.. Well, I don't know if it's enough for what you did, but I hope you like it.";
3073[8][8]completequest 3118;
3074[8][8]set diamond_edq,26;
3075[8][8]getitem 732,2; //Crystal_Jewel__
3076[8][8]getitem 603,1; //Old_Blue_Box
3077[8][8]next;
3078[8][8]mes "[Ibrahim]";
3079[8][8]mes "Now that I have the Diamond of Destruction again, I can research more about its strange properties. I'll contact you again if I need your help.";
3080[8][8]close;
3081[8]}
3082[8]if (diamond_edq == 26) {
3083[8][8]if (jewel_nd == 0) {
3084[8][8][8]if ((treasure_nd > 10) && (BaseLevel > 65)) {
3085[8][8][8][8]mes "[Ibrahim]";
3086[8][8][8][8]mes "Ah, I hear from a friend in Morroc that you happened to obtain the Unlucky Emerald I'm sure it's one of the Four Cursed Jewels. You wouldn't mind if I look at it, do you?";
3087[8][8][8][8]next;
3088[8][8][8][8]switch(select("No!:Sure, why not?")) {
3089[8][8][8][8]case 1:
3090[8][8][8][8][8]mes "[Ibrahim]";
3091[8][8][8][8][8]mes "No? Well, I'm sure you have your reasons. Still, maybe I can learn something that would benefit both of us if I examined it.";
3092[8][8][8][8][8]close;
3093[8][8][8][8]case 2:
3094[8][8][8][8][8]mes "[Ibrahim]";
3095[8][8][8][8][8]mes "Ah, I appreciate it!";
3096[8][8][8][8][8]mes "Now, let's see here...";
3097[8][8][8][8][8]next;
3098[8][8][8][8][8]if (countitem(7725) > 0) {
3099[8][8][8][8][8][8]mes "[Ibrahim]";
3100[8][8][8][8][8][8]mes "Yes, judging from its characteristic shape, this is the cursed emerald Like me, you now possess one of the Four Cursed Jewels.";
3101[8][8][8][8][8][8]next;
3102[8][8][8][8][8]}
3103[8][8][8][8][8]else {
3104[8][8][8][8][8][8]mes "[Ibrahim]";
3105[8][8][8][8][8][8]mes "Hm? Did you happen to misplace your emerald?";
3106[8][8][8][8][8][8]mes "I mean, it's not with you...";
3107[8][8][8][8][8][8]close;
3108[8][8][8][8][8]}
3109[8][8][8][8]}
3110[8][8][8][8]mes "[Ibrahim]";
3111[8][8][8][8]mes "Tell me, what were you planning to do with the Unlucky Emerald?";
3112[8][8][8][8]next;
3113[8][8][8][8]switch(select("I'm going to sell it.:I'm going to study it.")) {
3114[8][8][8][8]case 1:
3115[8][8][8][8][8]mes "[Ibrahim]";
3116[8][8][8][8][8]mes "Oh, you weren't going to keep it? I wish I could afford to buy it from you.. But I've had enough trouble buying the Diamond of Destruction.";
3117[8][8][8][8][8]next;
3118[8][8][8][8][8]mes "[Ibrahim]";
3119[8][8][8][8][8]mes "You already met several renown jewelers while you were looking for the dimaond. Why don't you ask them if they'll buy that Unlucky Emerald from you?";
3120[8][8][8][8][8]set jewel_nd,1;
3121[8][8][8][8][8]close;
3122[8][8][8][8]case 2:
3123[8][8][8][8][8]mes "[Ibrahim]";
3124[8][8][8][8][8]mes "Ah, I applaud your thirst for knowledge, your quest to seek truth If you really want an expert to look at the emerald, talk to this scholar in Comodo.";
3125[8][8][8][8][8]next;
3126[8][8][8][8][8]mes "[Ibrahim]";
3127[8][8][8][8][8]mes "This man is an antique appraiser, an specialist in ancient artifacts and treasure I highly recommend consulting him since he's been invaluable in my own jewel research.";
3128[8][8][8][8][8]set jewel_nd,10;
3129[8][8][8][8][8]close;
3130[8][8][8][8]}
3131[8][8][8]}
3132[8][8][8]else if ((treasure_nd > 10) && (BaseLevel < 66)) {
3133[8][8][8][8]mes "[Ibrahim]";
3134[8][8][8][8]mes "I heard that you obtained the Unlucky Emerald from a friend in Morroc. Let me warn you that you might not be strong enough to handle its power. Be careful.";
3135[8][8][8][8]next;
3136[8][8][8][8]mes "[Ibrahim]";
3137[8][8][8][8]mes "If you're not wary, its curse might destroy you. Understand?";
3138[8][8][8][8]close;
3139[8][8][8]}
3140[8][8][8]else {
3141[8][8][8][8]mes "[Ibrahim]";
3142[8][8][8][8]mes "Thank you for all you've done for me. I'll continue my research in the cursed jewel's powers, and I'll contact you if I need your help again. Take care~";
3143[8][8][8][8]close;
3144[8][8][8]}
3145[8][8]}
3146[8][8]else if (jewel_nd == 1) {
3147[8][8][8]mes "[Ibrahim]";
3148[8][8][8]mes "I don't have the funds to buy your emerald at a fair price, but why don't you ask the other jewelers?";
3149[8][8][8]mes "They might be interested in buying your jewel.";
3150[8][8][8]close;
3151[8][8]}
3152[8][8]else if (jewel_nd == 2) {
3153[8][8][8]mes "[Ibrahim]";
3154[8][8][8]mes "Ah, you're back~ So were you able to sell the Unlucky Emerald?";
3155[8][8][8]next;
3156[8][8][8]select("Everyone seems scared!");
3157[8][8][8]mes "[Ibrahim]";
3158[8][8][8]mes "Ah, I see now. They must be too afraid of that particular jewel's curse. Huh. Weird.";
3159[8][8][8]next;
3160[8][8][8]mes "[Ibrahim]";
3161[8][8][8]mes "I guess the Diamond of Destruction is considered pretty safe since it's been around for a while without any strange incidents.";
3162[8][8][8]next;
3163[8][8][8]mes "[Ibrahim]";
3164[8][8][8]mes "You just dug up the emerald? I suppose it might be too soon to sell it Not too many people will test their luck with that gem, now that I think about it.";
3165[8][8][8]next;
3166[8][8][8]mes "[Ibrahim]";
3167[8][8][8]mes "Ah, here's an idea Why don't you ask my scholar friend in Comodo to examine it? Maybe you can learn more about the emerald's so-called curse.";
3168[8][8][8]next;
3169[8][8][8]mes "[Ibrahim]";
3170[8][8][8]mes "I'll go ahead and send him a message ahead of time so that he'll know to expect your arrival, okay?";
3171[8][8][8]set jewel_nd,9;
3172[8][8][8]close;
3173[8][8]}
3174[8][8]else if ((jewel_nd == 9) || (jewel_nd == 10)) {
3175[8][8][8]mes "[Ibrahim]";
3176[8][8][8]mes "Why don't you visit my scholar friend in Comodo, and ask him to examine your Unlucky Emerald? The more you learn about that so-called curse, the better. Good luck!";
3177[8][8][8]close;
3178[8][8]}
3179[8][8]else {
3180[8][8][8]mes "[Ibrahim]";
3181[8][8][8]mes "Oh, so what have you learned about the Unlucky Emerald so far? Hmmm. Yes, very intriguing. Good luck with your research efforts~";
3182[8][8][8]close;
3183[8][8]}
3184[8]}
3185[8]mes "[Ibrahim]";
3186[8]mes "Have you heard of the Four Cursed Jewels?";
3187[8]mes "I wish to retrieve my Diamond of Destruction, but whoever has it has kept it well hidden...";
3188[8]close;
3189
3190OnTouch:
3191if ((diamond_edq == 14) && (BaseLevel > 65)) {
3192[8]mes "[Ibrahim]";
3193[8]mes "Psst, adventurer!";
3194[8]mes "You're " + strcharinfo(0) + ", right?";
3195[8][8]mes "There's something I'd like to discuss with you in private!";
3196[8][8]close;
3197[8]}
3198[8]end;
3199}
3200
3201alberta,102,80,3[8]script[8]Jhonnita[8]86,{
3202[8]if ((diamond_edq == 15) || (diamond_edq == 16)) {
3203[8][8]mes "[Jhonnita]";
3204[8][8]mes "Oh, it's always nice to see a new face~ So were you interested in selling or buying a jewel? We only carry the best. Hahahaha!";
3205[8][8]next;
3206[8][8]switch(select("What's the most popular jewel?:Do you know Diamond of Destruction?")) {
3207[8][8]case 1:
3208[8][8][8]mes "[Jhonnita]";
3209[8][8][8]mes "Ah, take a look at this lustrous ruby. Isn't it just breathtaking? It can be yours for the specially discounted price of just 1,000,000 zeny!";
3210[8][8][8]next;
3211[8][8][8]mes "[Jhonnita]";
3212[8][8][8]mes "Wait, where are you--?";
3213[8][8][8]mes "Damn, I shouldn't have marked it up so much Rookie mistake, rookie mistake! I'm a professional!";
3214[8][8][8]close;
3215[8][8]case 2:
3216[8][8][8]mes "[Jhonnita]";
3217[8][8][8]mes "Diamond of Destruction?";
3218[8][8][8]mes "Heh heh! A rookie like you wouldn't appreciate its true value. I wanted it so badly, but that Ibrahim was much luckier that I was...";
3219[8][8][8]next;
3220[8][8][8]mes "[Jhonnita]";
3221[8][8][8]mes "It makes me so upset to think about how I lost to him. All the big jewelers are trying to snatch up the Four Cursed Jewels.. But only one showed up so far.";
3222[8][8][8]close;
3223[8][8]}
3224[8]}
3225[8]else if (diamond_edq == 26) {
3226[8][8]if (jewel_nd == 0) {
3227[8][8][8]mes "[Jhonnita]";
3228[8][8][8]mes "Hey. You look familiar You're not one of my regulars, are you?";
3229[8][8][8]mes "No, couldn't be You're not dressed richly enough. No offense.";
3230[8][8][8]close;
3231[8][8]}
3232[8][8]else if (jewel_nd == 1) {
3233[8][8][8]mes "[Jhonnita]";
3234[8][8][8]mes "So you here to sell any Garlets, or did you come to spend your life savings on my jewels?";
3235[8][8][8]next;
3236[8][8][8]switch(select("Show me some jewels...:I have a rare emerald to sell...")) {
3237[8][8][8]case 1:
3238[8][8][8][8]mes "[Jhonnita]";
3239[8][8][8][8]mes "It couldn't hurt to show you my wares, but.. I doubt you can afford them Jewels aren't cheap, you know?";
3240[8][8][8][8]next;
3241[8][8][8][8]if (Sex == SEX_MALE) {
3242[8][8][8][8][8]mes "[Jhonnita]";
3243[8][8][8][8][8]mes "Oh, I get it now. You want to give one as a present to some woman. Isn't that typical?";
3244[8][8][8][8][8]mes "Can't you come up with a more creative way to buy some woman's love? Huh?";
3245[8][8][8][8][8]close;
3246[8][8][8][8]}
3247[8][8][8][8]else {
3248[8][8][8][8][8]mes "[Jhonnita]";
3249[8][8][8][8][8]mes "Sorry, sweetheart, but I have a strict ''no window shopping'' policy. ";
3250[8][8][8][8][8]close;
3251[8][8][8][8]}
3252[8][8][8]case 2:
3253[8][8][8][8]if (countitem(7725) > 0) {
3254[8][8][8][8][8]mes "[Jhonnita]";
3255[8][8][8][8][8]mes "Rare emerald, eh?";
3256[8][8][8][8][8]mes "It better not be something like a Garlet or a Zargon!";
3257[8][8][8][8][8]mes "Sometimes you guys make that kind of mistake Okay, let's see...";
3258[8][8][8][8][8]next;
3259[8][8][8][8][8]mes "[Jhonnita]";
3260[8][8][8][8][8]mes "..... Umm...";
3261[8][8][8][8][8]next;
3262[8][8][8][8][8]mes "[Jhonnita]";
3263[8][8][8][8][8]mes "...........................Um It's an incredibly nice emerald, but I can't take this off your hands. Er, would you be on your way?";
3264[8][8][8][8][8]next;
3265[8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
3266[8][8][8][8][8]mes "Huh? But why?";
3267[8][8][8][8][8]next;
3268[8][8][8][8][8]mes "[Jhonnita]";
3269[8][8][8][8][8]mes "J-just get out of my shop! Go... Go to Payon and talk to Kimeunbang!";
3270[8][8][8][8][8]mes "Y-yeah, and don't come back!";
3271[8][8][8][8][8]set jewel_nd,2;
3272[8][8][8][8][8]close;
3273[8][8][8][8]}
3274[8][8][8][8]else {
3275[8][8][8][8][8]mes "[Jhonnita]";
3276[8][8][8][8][8]mes "What'd I tell you, huh?";
3277[8][8][8][8][8]mes "I don't want you here in my shop anymore!";
3278[8][8][8][8][8]close;
3279[8][8][8][8]}
3280[8][8][8]}
3281[8][8]}
3282[8][8]else if (jewel_nd == 2) {
3283[8][8][8]mes "[Jhonnita]";
3284[8][8][8]mes "Look, I'll level with you Rumors spread fast amongst us jewelers. Nobody will get near you if they know you have that jewel. You get it now? Please... Stay back...";
3285[8][8][8]close;
3286[8][8]}
3287[8][8]else {
3288[8][8][8]mes "[Jhonnita]";
3289[8][8][8]mes "I don't want anything to do with your weird emerald or with you Aren't you leaving already? Go away!";
3290[8][8][8]close;
3291[8][8]}
3292[8]}
3293[8]else {
3294[8][8]mes "[Jhonnita]";
3295[8][8]mes "Are you here to buy or sell any jewels? I always buy high and sell low Come to me for all of your gem related needs~";
3296[8][8]close;
3297[8]}
3298}
3299
3300payon,69,65,5[8]script[8]Kimeunbang[8]89,{
3301[8]if (diamond_edq == 15) {
3302[8][8]mes "[Kimeunbang]";
3303[8][8]mes "Zzzz... Huh?";
3304[8][8]mes "Why'd you wake me?";
3305[8][8]mes "Such a good dream too Go to another jewelry shop, I don't feel like opening up.";
3306[8][8]next;
3307[8][8]switch(select("What's wrong?:Diamond of Destruction?")) {
3308[8][8]case 1:
3309[8][8][8]mes "[Kimeunbang]";
3310[8][8][8]mes "I'm just disappointed I was so close to getting that Diamond of Destruction So close! Belder, my business partner, actually snatched it up from some poor sap.";
3311[8][8][8]next;
3312[8][8][8]mes "[Kimeunbang]";
3313[8][8][8]mes "Somehow, Belder ended up returning the jewel. I was going to buy the jewel from the original owner, but then this upstart jeweler got to it before I could. Damn it!";
3314[8][8][8]next;
3315[8][8][8]mes "[Kimeunbang]";
3316[8][8][8]mes "This was a monumental failure. I haven't been able to sleep, I don't want to work. Ugh. Well, thanks for letting me get that off my chest. I feel a bit better.";
3317[8][8][8]next;
3318[8][8][8]mes "[Kimeunbang]";
3319[8][8][8]mes "Here, take this as a little gift. Not all of us jewelers are as greedy as you think we are. Heh.";
3320[8][8][8]getitem 722,1; //Scarlet_Jewel
3321[8][8][8]set diamond_edq,16;
3322[8][8][8]close;
3323[8][8]case 2:
3324[8][8][8]mes "[Kimeunbang]";
3325[8][8][8]mes "Oh! That diamond is the very reason for my agony!";
3326[8][8][8]mes "I was so close to getting it.. But then someone got to the diamond before I did. Argh!";
3327[8][8][8]close;
3328[8][8]}
3329[8]}
3330[8]else if (diamond_edq == 26) {
3331[8][8]if (jewel_nd == 0) {
3332[8][8][8]mes "[Kimeunbang]";
3333[8][8][8]mes "I don't feel like opening my shop any time soon, but you can always come back later.";
3334[8][8][8]close;
3335[8][8]}
3336[8][8]else if (jewel_nd == 1) {
3337[8][8][8]mes "[Kimeunbang]";
3338[8][8][8]mes "Oh, hello. Looks like I'm back in business~";
3339[8][8][8]next;
3340[8][8][8]switch(select("I have a jewel to sell.:How are you?")) {
3341[8][8][8]case 1:
3342[8][8][8][8]mes "[Kimeunbang]";
3343[8][8][8][8]mes "Really? Alright, just give me a minute to appraise your gem.";
3344[8][8][8][8]next;
3345[8][8][8][8]if (countitem(7725) > 0) {
3346[8][8][8][8][8]mes "[Kimeunbang]";
3347[8][8][8][8][8]mes ".......... ...........";
3348[8][8][8][8][8]next;
3349[8][8][8][8][8]mes "[Kimeunbang]";
3350[8][8][8][8][8]mes "I'm sorry, but I just can't buy this emerald It's... It's too big of a risk. The rumors I keep hearing, they're just horrible.";
3351[8][8][8][8][8]set jewel_nd,2;
3352[8][8][8][8][8]close;
3353[8][8][8][8]}
3354[8][8][8][8]else {
3355[8][8][8][8][8]mes "[Kimeunbang]";
3356[8][8][8][8][8]mes "Hm? Where's this jewel you were talking about? Did you forget to bring it with you?";
3357[8][8][8][8][8]close;
3358[8][8][8][8]}
3359[8][8][8][8]break;
3360[8][8][8]case 2:
3361[8][8][8][8]mes "[Kimeunbang]";
3362[8][8][8][8]mes "I don't even feel like talking about my business I've been considering closing up shop for good, actually.";
3363[8][8][8][8]close;
3364[8][8][8]}
3365[8][8]}
3366[8][8]else if (jewel_nd == 2) {
3367[8][8][8]mes "[Kimeunbang]";
3368[8][8][8]mes "No jeweler around will buy that cursed emerald I'm really sorry. You can try talking to Ibrahim, though He's the one that got that Diamond of Destruction.";
3369[8][8][8]close;
3370[8][8]}
3371[8][8]else {
3372[8][8][8]mes "[Kimeunbang]";
3373[8][8][8]mes "Ugh... The stress of the jewel business is finally getting to me Oh well, I've had a good run...";
3374[8][8][8]close;
3375[8][8]}
3376[8]}
3377[8]else {
3378[8][8]mes "[Kimeunbang]";
3379[8][8]mes "I don't feel like opening my shop any time soon, but you can always come back later.";
3380[8][8]close;
3381[8]}
3382}
3383
3384geffen,128,153,3[8]script[8]Leblo[8]883,{
3385[8]if ((diamond_edq == 15) || (diamond_edq == 16)) {
3386[8][8]mes "[Leblo]";
3387[8][8]mes "Oh, I've heard about you. You're the one that's been asking questions about the Diamond of Destruction.";
3388[8][8]next;
3389[8][8]emotion ET_HUK, playerattached();
3390[8][8]mes "[Leblo]";
3391[8][8]mes "Don't be so suprised: word travels fast in the jewel industry. Well, if you want to learn more, you'll have to do something for me first. We have a deal?";
3392[8][8]next;
3393[8][8]switch(select("Deal.:No, thanks.")) {
3394[8][8]case 1:
3395[8][8][8]mes "[Leblo]";
3396[8][8][8]mes "I've been suffering back pain lately, and none of the medicines do any good I resorted to seeing this famous doctor in Payon, but then I totally screwed it up.";
3397[8][8][8]next;
3398[8][8][8]mes "[Leblo]";
3399[8][8][8]mes "She was such a nag, and I said something... unpleasant to her. Now she refuses to examine me! But if I sent you, then you could get some medicine for me.";
3400[8][8][8]next;
3401[8][8][8]mes "[Leblo]";
3402[8][8][8]mes "She knows my symptoms so if you make her happy, she'll give you my medicine.. I hope. Anyway, her name is ^0000FFWola^000000, and she's in Payon.";
3403[8][8][8]changequest 3110,3111;
3404[8][8][8]set diamond_edq,17;
3405[8][8][8]close;
3406[8][8]case 2:
3407[8][8][8]mes "[Leblo]";
3408[8][8][8]mes "Oh, yeah? Well, that's fine with me. I don't have anything to lose.";
3409[8][8][8]close;
3410[8][8]}
3411[8]}
3412[8]if (diamond_edq == 17) {
3413[8][8]mes "[Leblo]";
3414[8][8]mes "Please look for a female doctor named ^0000FFWola^000000 in Payon Do what you can to get my medicine from her... Oh, and try to be nice~ ";
3415[8][8]close;
3416[8]}
3417[8]if (diamond_edq == 21) {
3418[8][8]mes "[Leblo]";
3419[8][8]mes "Oh? Is that... Is that my medicine? Thank goodness!";
3420[8][8]mes " Hm? Oh, so I misunderstood her. I thought she was awfully arrogant, but she was just concerned for my health.";
3421[8][8]next;
3422[8][8]mes "[Leblo]";
3423[8][8]mes "I better make it a point to properly apologize to her the next time I see her.";
3424[8][8]next;
3425[8][8]mes "[" + strcharinfo(0) + "]";
3426[8][8]mes ".............................. .............................. ...............................";
3427[8][8]next;
3428[8][8]mes "[Leblo]";
3429[8][8]mes "Right, I need to tell you about the Diamond of Destruction. Listen carefully A while ago, a young couple tried to sell me that very jewel. Suspicious, eh?";
3430[8][8]next;
3431[8][8]mes "[Leblo]";
3432[8][8]mes "I had no interest in buying it, so I actually offered them a much lower price than they hoped Now that I think about it...";
3433[8][8]next;
3434[8][8]mes "[Leblo]";
3435[8][8]mes "That man and woman looked like the members of that infamous Z Gang. Heh!";
3436[8][8]mes "I should have reported it, but... You know. Back pain and all that.";
3437[8][8]next;
3438[8][8]mes "[Leblo]";
3439[8][8]mes "I hear the Rogue Guild is secretly investigating the Z Gang, so that couple must have plenty of enemies So... Yeah. The Z Gang has the Diamond of Destruction.";
3440[8][8]next;
3441[8][8]mes "[Leblo]";
3442[8][8]mes "You should talk with one of the investigators of the Rogue Guild if you want to learn more about the Z Gang Pretty useful info, huh?";
3443[8][8]mes "Take care, my friend.";
3444[8][8]changequest 3114,3115;
3445[8][8]set diamond_edq,22;
3446[8][8]close;
3447[8]}
3448[8]if (diamond_edq == 22) {
3449[8][8]mes "[Leblo]";
3450[8][8]mes "You should talk with one of the investigators of the Rogue Guild if you want to learn more about the Z Gang Pretty useful info, huh?";
3451[8][8]mes "Take care, my friend.";
3452[8][8]close;
3453[8]}
3454[8]if (diamond_edq == 26) {
3455[8][8]if (jewel_nd == 0) {
3456[8][8][8]mes "[Leblo]";
3457[8][8][8]mes "Hm? I'm sorry, but I'm pretty busy with all my other customers Besides, you don't strike me as a jewel seller or buyer. Please excuse me...";
3458[8][8][8]close;
3459[8][8]}
3460[8][8]else if (jewel_nd == 1) {
3461[8][8][8]mes "[Leblo]";
3462[8][8][8]mes "Oh, hey. Did you have any business with me today?";
3463[8][8][8]next;
3464[8][8][8]switch(select("I have a jewel to sell.:No, not really.")) {
3465[8][8][8]case 1:
3466[8][8][8][8]mes "[Leblo]";
3467[8][8][8][8]mes "Oh, yeah? Well then, I'm curious now. You mind if I take a look?";
3468[8][8][8][8]next;
3469[8][8][8][8]if (countitem(7725) > 0) {
3470[8][8][8][8][8]mes "[Leblo]";
3471[8][8][8][8][8]mes "Now, what do we ha-- Oh. I'm sorry, but I just can't buy this. I hate to break it to you, but I hear that thing has an awful curse See what you can do about that!";
3472[8][8][8][8][8]set jewel_nd,2;
3473[8][8][8][8][8]close;
3474[8][8][8][8]}
3475[8][8][8][8]else {
3476[8][8][8][8][8]mes "[Leblo]";
3477[8][8][8][8][8]mes "Hmm. The jewel you were just talking about.. Did you remember to bring it with you?";
3478[8][8][8][8][8]close;
3479[8][8][8][8]}
3480[8][8][8]case 2:
3481[8][8][8][8]mes "[Leblo]";
3482[8][8][8][8]mes "Oh, yeah? Well, that's fine too. No skin off my nose, that's what I always say.";
3483[8][8][8][8]close;
3484[8][8][8]}
3485[8][8]}
3486[8][8]else if (jewel_nd == 2) {
3487[8][8][8]mes "[Leblo]";
3488[8][8][8]mes "Oh. I'm sorry, but I just can't buy this. I hate to break it to you, but I hear that thing has an awful curse See what you can do about that!";
3489[8][8][8]close;
3490[8][8]}
3491[8][8]else {
3492[8][8][8]mes "[Leblo]";
3493[8][8][8]mes "I'm sorry that you're the one that currently has that jewel. Hopefully, the curse is just a rumor.. But, well, I didn't get this old by taking chances...";
3494[8][8][8]close;
3495[8][8]}
3496[8]}
3497[8]mes "[Leblo]";
3498[8]mes "Hello, are you interested in buying or selling any precious jewels?";
3499[8]close;
3500}
3501
3502payon_in03,167,149,3[8]script[8]Wola[8]75,2,2,{
3503[8]if (checkweight(907,1) == 0) {
3504[8][8]mes "^3355FFWait a second!";
3505[8][8]mes "Right now, you're carrying too many things with you Please come back after using the Kafra Service to store some of your items.^000000";
3506[8][8]close;
3507[8]}
3508[8]if (diamond_edq == 18) {
3509[8][8]mes "[" + strcharinfo(0) + "]";
3510[8][8]mes "Hello? I'm here to see Doctor Wola.";
3511[8][8]next;
3512[8][8]mes "[Wola]";
3513[8][8]mes "Oh... Ah... Um...";
3514[8][8]next;
3515[8][8]mes "[" + strcharinfo(0) + "]";
3516[8][8]mes "Excuse me, but do you know where I can find her?";
3517[8][8]next;
3518[8][8]mes "[Wola]";
3519[8][8]mes "I, um.. Oh no! Wah!";
3520[8][8]mes "See what you did?!";
3521[8][8]next;
3522[8][8]mes "[" + strcharinfo(0) + "]";
3523[8][8]mes "I... I don't know what you're talking about. I'm just wanted to talk to Doctor Wola.";
3524[8][8]next;
3525[8][8]mes "[Wola]";
3526[8][8]mes "I'm Doctor Wola!";
3527[8][8]mes "And look! You made me drop the herbal medicine I was brewing! The pot is all broken now...";
3528[8][8]next;
3529[8][8]mes "[" + strcharinfo(0) + "]";
3530[8][8]mes "Huh? Oh, I'm.. I'm really sorry.";
3531[8][8]next;
3532[8][8]mes "[Wola]";
3533[8][8]mes "That's... That's quite alright. It's my fault, really Waaah~! My pot!";
3534[8][8]next;
3535[8][8]mes "[" + strcharinfo(0) + "]";
3536[8][8]mes "I'm sorry, I don't know what's going on exactly Was that pot expensive?";
3537[8][8]next;
3538[8][8]mes "[Wola]";
3539[8][8]mes "Oh, I'm acting stupid again! I don't have time to cry over a broken pot!";
3540[8][8]mes "I need to check my hands for any cuts! If they're hurt, I can't help anyone!";
3541[8][8]next;
3542[8][8]mes "[" + strcharinfo(0) + "]";
3543[8][8]mes "That's, uh, that sounds pretty serious So how are your hands?";
3544[8][8]mes "They don't hurt, do they?";
3545[8][8]next;
3546[8][8]mes "[Wola]";
3547[8][8]mes "Oooh, never mind that!";
3548[8][8]mes "They're fine, thank goodness What's important now is that you help me fix my herbal medicine pot. You're partly responsible, you know.";
3549[8][8]next;
3550[8][8]mes "[" + strcharinfo(0) + "]";
3551[8][8]mes "Okay. Just tell me what I should do Hold on, I came here to ask you if you'd give me some medicine. You see--";
3552[8][8]next;
3553[8][8]mes "[Wola]";
3554[8][8]mes "Perfect! All the more reason you should help me fix this pot! I can't make any medicine without this pot now, can I? Let's see... I'll need glue, glue...";
3555[8][8]next;
3556[8][8]mes "[Wola]";
3557[8][8]mes "Hurry and get ^0000FF20 Fine Sands^000000, ^0000FF5 Empty Bottles^000000, ^0000FF10 Brigans^000000, and ^0000FF10 Soft Blades of Grass^000000 There's no time to waste!";
3558[8][8]next;
3559[8][8]mes "["+ strcharinfo(0) +"]";
3560[8][8]mes "You... You got it.";
3561[8][8]changequest 3111,3112;
3562[8][8]set diamond_edq,19;
3563[8][8]close;
3564[8]}
3565[8]if (diamond_edq == 19) {
3566[8][8]mes "[Wola]";
3567[8][8]mes "Good, you're back So you brought everything I need to glue my pot back together again?";
3568[8][8]next;
3569[8][8]if ((countitem(7043) > 19) && (countitem(7054) > 9) && (countitem(7194) > 9) && (countitem(713) > 4)) {
3570[8][8][8]mes "[Wola]";
3571[8][8][8]mes "Great. Give them here I should grind this, mix that... Wait, was that right?";
3572[8][8][8]mes "What were these for again?";
3573[8][8][8]mes "Argh, I'm acting stupid again!";
3574[8][8][8]mes "You mind not watching me?";
3575[8][8][8]delitem 7043,20; //Fine_Sand
3576[8][8][8]delitem 7054,10; //Brigan
3577[8][8][8]delitem 7194,10; //Soft_Leaf
3578[8][8][8]delitem 713,5; //Empty_Bottle
3579[8][8][8]next;
3580[8][8][8]mes "[Wola]";
3581[8][8][8]mes "Just... Just sit in that corner, don't say anything, and wait till I say I'm done, okay?!";
3582[8][8][8]next;
3583[8][8][8]mes "[Wola]";
3584[8][8][8]mes ".............................. .............................. ...............................";
3585[8][8][8]next;
3586[8][8][8]mes "[Wola]";
3587[8][8][8]mes ".............................. .............................. .............................. ...............................";
3588[8][8][8]next;
3589[8][8][8]mes "[Wola]";
3590[8][8][8]mes ".............................. .............................. .............................. .............................. ...............................";
3591[8][8][8]next;
3592[8][8][8]mes "[Wola]";
3593[8][8][8]mes "There. It's finally fixed. Oh wait, did you say something about needing some medicine? I completely forgot about that for a while What did you say exactly?";
3594[8][8][8]changequest 3112,3113;
3595[8][8][8]set diamond_edq,20;
3596[8][8][8]next;
3597[8][8][8]switch(select("Will you go out with me?:Leblo's back medicine?")) {
3598[8][8][8]case 1:
3599[8][8][8][8]if (Sex == SEX_MALE) {
3600[8][8][8][8][8]mes "[Wola]";
3601[8][8][8][8][8]mes "^666666*Blush*^000000 But it's too early for us to just go on a date. I'm sorry, it's.. I have someone in mind Still, I'm flattered that you think of me that way.";
3602[8][8][8][8][8]close;
3603[8][8][8][8]}
3604[8][8][8][8]else {
3605[8][8][8][8][8]mes "[Wola]";
3606[8][8][8][8][8]mes "Wow, I can't believe I'm turning you down-- a little surprised, actually. But yes I have someone I like And it's not really you. Sorry.";
3607[8][8][8][8][8]close;
3608[8][8][8][8]}
3609[8][8][8]case 2:
3610[8][8][8][8]mes "[Wola]";
3611[8][8][8][8]mes "Leblo... Oh, that man in Geffen? Finally.. He has the sense to send someone to get his meds I already prepared it Where did I put it now?";
3612[8][8][8][8]next;
3613[8][8][8][8]mes "[Wola]";
3614[8][8][8][8]mes "I want to double check his medicine first so please tell him that I'll have it delivered to him shortly. In a while, maybe?";
3615[8][8][8][8]next;
3616[8][8][8][8]mes "[" + strcharinfo(0) + "]";
3617[8][8][8][8]mes "Um, you're not mad or anything? I gathered that you didn't like him much...";
3618[8][8][8][8]next;
3619[8][8][8][8]mes "[Wola]";
3620[8][8][8][8]mes "What are saying?";
3621[8][8][8][8]mes "I'm a doctor: we're duty bound to heal everyone we can!";
3622[8][8][8][8]mes "That's not to say that some patients suffer longer and more painful treatment...";
3623[8][8][8][8]next;
3624[8][8][8][8]mes "[" + strcharinfo(0) + "]";
3625[8][8][8][8]mes "(^666666She hates him!";
3626[8][8][8][8]mes "But I guess Leblo's life should be okay in her hands.^000000)";
3627[8][8][8][8]next;
3628[8][8][8][8]mes "[Wola]";
3629[8][8][8][8]mes "Alright, just let Leblo know that I'm taking care of him, that his life should be okay in my hands. I need to get back to work: please take care of yourself!";
3630[8][8][8][8]changequest 3113,3114;
3631[8][8][8][8]set diamond_edq,21;
3632[8][8][8][8]close;
3633[8][8][8]}
3634[8][8]}
3635[8][8]else {
3636[8][8][8]mes "[Wola]";
3637[8][8][8]mes "Hurry and get ^0000FF20 Fine Sands^000000, ^0000FF5 Empty Bottles^000000, ^0000FF10 Brigans^000000, and ^0000FF10 Soft Blades of Grass^000000 There's no time to waste!";
3638[8][8][8]next;
3639[8][8][8]mes "["+ strcharinfo(0) +"]";
3640[8][8][8]mes "You... You got it.";
3641[8][8][8]close;
3642[8][8]}
3643[8]}
3644[8]if (diamond_edq == 20) {
3645[8][8]mes "[Wola]";
3646[8][8]mes "Sorry, I completely missed what you said earlier. Something about needing medicine from me?";
3647[8][8]next;
3648[8][8]switch(select("Will you go out with me?:Leblo's back medicine?")) {
3649[8][8]case 1:
3650[8][8][8]if (Sex == SEX_MALE) {
3651[8][8][8][8]mes "^666666*Blush*^000000 But it's too early for us to just go on a date. I'm sorry, it's.. I have someone in mind Still, I'm flattered that you think of me that way.";
3652[8][8][8][8]close;
3653[8][8][8]}
3654[8][8][8]else {
3655[8][8][8][8]mes "[Wola]";
3656[8][8][8][8]mes "Wow, I can't believe I'm turning you down-- a little surprised, actually. But yes I have someone I like And it's not really you. Sorry.";
3657[8][8][8][8]close;
3658[8][8][8]}
3659[8][8]case 2:
3660[8][8][8]mes "[Wola]";
3661[8][8][8]mes "Leblo... Oh, that man in Geffen? Finally.. He has the sense to send someone to get his meds I already prepared it Where did I put it now?";
3662[8][8][8]next;
3663[8][8][8]mes "[Wola]";
3664[8][8][8]mes "I want to double check his medicine first so please tell him that I'll have it delivered to him shortly. In a while, maybe?";
3665[8][8][8]next;
3666[8][8][8]mes "[" + strcharinfo(0) + "]";
3667[8][8][8]mes "Um, you're not mad or anything? I gathered that you didn't like him much...";
3668[8][8][8]next;
3669[8][8][8]mes "[Wola]";
3670[8][8][8]mes "What are saying?";
3671[8][8][8]mes "I'm a doctor: we're duty bound to heal everyone we can!";
3672[8][8][8]mes "That's not to say that some patients suffer longer and more painful treatment...";
3673[8][8][8]next;
3674[8][8][8]mes "[" + strcharinfo(0) + "]";
3675[8][8][8]mes "(^666666She hates him!";
3676[8][8][8]mes "But I guess Leblo's life should be okay in her hands.^000000)";
3677[8][8][8]next;
3678[8][8][8]mes "[Wola]";
3679[8][8][8]mes "Alright, just let Leblo know that I'm taking care of him, that his life should be okay in my hands. I need to get back to work: please take care of yourself!";
3680[8][8][8]changequest 3113,3114;
3681[8][8][8]set diamond_edq,21;
3682[8][8][8]close;
3683[8][8]}
3684[8]}
3685[8]mes "[Wola]";
3686[8]mes "Food has a dramatic effect on your body: treat it like a drug, and watch what you eat. Oh, and do your research!";
3687[8]next;
3688[8]mes "[Wola]";
3689[8]mes "You know, your lifestyle and habits determine your health in the future Take care of yourself!";
3690[8]close;
3691
3692OnTouch:
3693[8]if (diamond_edq == 17) {
3694[8][8]mes "[Wola]";
3695[8][8]mes "Oh, how can this be happening? What should I do?";
3696[8][8]set diamond_edq,18;
3697[8][8]close;
3698[8]}
3699[8]end;
3700}
3701
3702in_rogue,366,46,3[8]script[8]Rogue Investigator[8]828,{
3703[8]if ((diamond_edq == 22) && (BaseJob == Job_Rogue)) {
3704[8][8]mes "[Investigator]";
3705[8][8]mes "Oh, remember me?";
3706[8][8]mes "It's been a long time so I can't blame you: I was there when you first joined our guild!";
3707[8][8]mes "So what brings you here?";
3708[8][8]next;
3709[8][8]select("Ask About the Z Gang");
3710[8][8]mes "[Investigator]";
3711[8][8]mes "Ah, Z Gang, you said?";
3712[8][8]next;
3713[8][8]mes "[Investigator]";
3714[8][8]mes "Oh, yeah, we're investigating those guys. We actually found their hideout, but then they escaped before we could even catch them. Wily bastards.. I think they were tipped off!";
3715[8][8]next;
3716[8][8]mes "[Investigator]";
3717[8][8]mes "A few of our Rogue agents are investigating the hideout, but I doubt they can find anything useful there.";
3718[8][8]next;
3719[8][8]select("Where's the hideout?");
3720[8][8]mes "[Investigator]";
3721[8][8]mes "Well, it's a large warehouse over in Comodo You're free to scope out the place if you really want But chances are slim that you'll find anything at all.";
3722[8][8]close;
3723[8]}
3724[8]else if ((diamond_edq == 22) && (BaseClass == Job_Thief)) {
3725[8][8]mes "[Investigator]";
3726[8][8]mes "Hey, how's it going?";
3727[8][8]mes "You ever consider joining the Rogues? It'd be a lot of fun. You're welcome to look around, so feel free to ask me any questions.";
3728[8][8]next;
3729[8][8]select("Ask About the Z Gang");
3730[8][8]mes "[Investigator]";
3731[8][8]mes "Oh, yeah, we're investigating those guys. We actually found their hideout, but then they escaped before we could even catch them. Wily bastards.. I think they were tipped off!";
3732[8][8]next;
3733[8][8]mes "[Investigator]";
3734[8][8]mes "A few of our Rogue agents are investigating the hideout, but I doubt they can find anything useful there.";
3735[8][8]next;
3736[8][8]select("Where's the hideout?");
3737[8][8]mes "[Investigator]";
3738[8][8]mes "Well, I'm not sure if I can just tell you that kind of information. I mean, you're not a member of our guild... Yet. What can I do?";
3739[8][8]next;
3740[8][8]mes "[Investigator]";
3741[8][8]mes "I got it. I'll just tell my boss that you bribed me with 10,000 zeny. Not too much, is it? We Rogues are pretty bad... But not that bad.";
3742[8][8]next;
3743[8][8]switch(select("Sounds good!:Never mind, I'll find it myself...")) {
3744[8][8]case 1:
3745[8][8][8]if (Zeny > 9999) {
3746[8][8][8][8]set Zeny, Zeny-10000;
3747[8][8][8][8]mes "[Investigator]";
3748[8][8][8][8]mes "Thanks for the money~ Of course, if you became a Rogue, this amount is nothing compared to what you can gank. ^666666*Ahem*^000000";
3749[8][8][8][8]next;
3750[8][8][8][8]mes "[Investigator]";
3751[8][8][8][8]mes "The Z Gang's old hideout is a large warehouse over in Comodo. I doubt you'll find anything there, but you can go check it out. ";
3752[8][8][8][8]changequest 3115,3116;
3753[8][8][8][8]set diamond_edq,23;
3754[8][8][8][8]close;
3755[8][8][8]}
3756[8][8][8]else {
3757[8][8][8][8]mes "[Investigator]";
3758[8][8][8][8]mes "Aw, what am I gonna do if my boss askes to see the money? We've got to make this bribe authentic!";
3759[8][8][8][8]close;
3760[8][8][8]}
3761[8][8]case 2:
3762[8][8][8]mes "[Investigator]";
3763[8][8][8]mes "Be my guest, maybe it'll be a good learning experience But yeah, come back when you think about changing your job, okay? Be a Rogue~";
3764[8][8][8]close;
3765[8][8]}
3766[8]}
3767[8]else if (diamond_edq == 22) {
3768[8][8]mes "[Investigator]";
3769[8][8]mes "Whoa, what are you doin' here? I've got no beef with you, but some Rogues, see, some Rogues, have got a lot of beef. Uh, what'd you want? Not a fight, I hope.";
3770[8][8]next;
3771[8][8]select("Ask About the Z Gang");
3772[8][8]mes "[Investigator]";
3773[8][8]mes "Those guys have been bothering everyone!";
3774[8][8]mes "Yeah, I guess you can say we're united on this.";
3775[8][8]next;
3776[8][8]mes "[Investigator]";
3777[8][8]mes "Oh, yeah, we're investigating those guys. We actually found their hideout, but then they escaped before we could even catch them. Wily bastards.. I think they were tipped off!";
3778[8][8]next;
3779[8][8]mes "[Investigator]";
3780[8][8]mes "A few of our Rogue agents are investigating the hideout, but I doubt they can find anything useful there.";
3781[8][8]next;
3782[8][8]select("Where's the hideout?");
3783[8][8]mes "[Investigator]";
3784[8][8]mes "Uh, I can't just give you that information if you're not a member of our guild. But since we're together on this, I'll just ask for 10,000 zeny.";
3785[8][8]next;
3786[8][8]switch(select("Sounds good!:Forget it...")) {
3787[8][8]case 1:
3788[8][8][8]if (Zeny > 9999) {
3789[8][8][8][8]set Zeny, Zeny-10000;
3790[8][8][8][8]mes "[Investigator]";
3791[8][8][8][8]mes "Right on, right on Alright, I didn't charge you much since the hideout is a large warehouse in Comodo where I doubt you'll find anything. But who knows? ";
3792[8][8][8][8]changequest 3115,3116;
3793[8][8][8][8]set diamond_edq,23;
3794[8][8][8][8]close;
3795[8][8][8]}
3796[8][8][8]else {
3797[8][8][8][8]mes "[Investigator]";
3798[8][8][8][8]mes "Hey, this isn't enough money. I thought people in your job made more zeny than this everyday!";
3799[8][8][8][8]close;
3800[8][8][8]}
3801[8][8]case 2:
3802[8][8][8]mes "[Investigator]";
3803[8][8][8]mes "Alright, but I think you'll need a little extra help finding that place. I mean, Rogues are hiding experts, and even we had some trouble!";
3804[8][8][8]close;
3805[8][8]}
3806[8]}
3807[8]mes "[Investigator]";
3808[8]mes "Geez, I'm so sleepy.. Everyone's out on a mission, and I'm stuck here on guard duty. When can I see some action again? Ugh! Rogues hate standing in one place!";
3809[8]close;
3810}
3811
3812cmd_in02,94,208,5[8]script[8]Investigator[8]828,{
3813[8]if ((diamond_edq == 22) || (diamond_edq == 23)) {
3814[8][8]if (BaseJob == Job_Rogue) {
3815[8][8][8]mes "[Investigator]";
3816[8][8][8]mes "Hey, pal. You part of the guild? Nice If they sent you to help out, well, there's nothing to do here. This place is pretty much cleaned out.";
3817[8][8][8]close;
3818[8][8]}
3819[8][8]else {
3820[8][8][8]mes "[Investigator]";
3821[8][8][8]mes "What do you want?";
3822[8][8][8]mes "Oh, your guild musta sent you to help out Yeah. We investigated Didn't find anything The Z Gang's long gone.";
3823[8][8][8]next;
3824[8][8][8]mes "[Investigator]";
3825[8][8][8]mes "Feel free to look around, but if you ask me, it's a waste of time.";
3826[8][8][8]close;
3827[8][8]}
3828[8]}
3829[8]else {
3830[8][8]mes "[Investigator]";
3831[8][8]mes "Yeesh, I'm stuck here till I receive my new orders from the guild They didn't... They didn't forget about me, did they?";
3832[8][8]close;
3833[8]}
3834}
3835
3836cmd_in02,69,188,1[8]script[8]Small Safe[8]844,{
3837[8]if ((diamond_edq == 22) || (diamond_edq == 23)) {
3838[8][8]mes "^3355FFThere is a small safe hidden under the shadows of these boxes.^000000";
3839[8][8]next;
3840[8][8]mes "[" + strcharinfo(0) + "]";
3841[8][8]mes "Looks like the Z Gang forgot to take this with them in their rush to escape Hmmm... How do I open this?";
3842[8][8]mes "Is there a key, a switch, something I can use?";
3843[8][8]hideoffnpc "Odd Switch#Switch1";
3844[8][8]close;
3845[8]}
3846[8]if (diamond_edq == 24) {
3847[8][8]mes "[" + strcharinfo(0) + "]";
3848[8][8]mes "Hey, the safe opened!";
3849[8][8]mes "Those switches must have done the trick. Now.. Let's look inside.";
3850[8][8]next;
3851[8][8]mes "[" + strcharinfo(0) + "]";
3852[8][8]mes "Awesome! It's a huge red diamond! Is this Ibrahim's Diamond of Destruction?";
3853[8][8]next;
3854[8][8]getitem 7723,1; //Diamond_Of_Ruin
3855[8][8]mes "[Investigator]";
3856[8][8]mes "Zzz... Zzz...";
3857[8][8]next;
3858[8][8]mes "[" + strcharinfo(0) + "]";
3859[8][8]mes "Lucky for me, this guy is asleep. I better sneak out of here, and return this big diamond to Ibrahim as soon as I can.";
3860[8][8]changequest 3117,3118;
3861[8][8]set diamond_edq,25;
3862[8][8]close;
3863[8]}
3864[8]if ((diamond_edq < 22) && (diamond_edq > 24)) {
3865[8][8]mes "[" + strcharinfo(0) + "]";
3866[8][8]mes "There was something here fixed to the ground, but now it looks like something yanked it out forcefully. How weird.";
3867[8][8]close;
3868[8]}
3869[8]mes "[" + strcharinfo(0) + "]";
3870[8]mes "What is this?";
3871[8]mes "Oh well, I don't think it's important.";
3872[8]close;
3873}
3874
3875cmd_in02,69,196,0[8]script[8]Odd Switch#Switch1[8]844,{
3876[8]if ((diamond_edq == 22) || (diamond_edq == 23)) {
3877[8][8]mes "^3355FFThere is a tiny switch on the ground near the whiskey barrels.^000000";
3878[8][8]next;
3879[8][8]mes "[" + strcharinfo(0) + "]";
3880[8][8]mes "Was this here before?";
3881[8][8]mes "What happens if I press this teeny little switch?";
3882[8][8]next;
3883[8][8]hideoffnpc "Odd Switch#Switch2 ^3355FF*Click Click*^000000";
3884[8][8]next;
3885[8][8]mes "[" + strcharinfo(0) + "]";
3886[8][8]mes "That sound...!";
3887[8][8]mes "Something happened, but what could it be?";
3888[8][8]hideonnpc "Odd Switch#Switch1";
3889[8][8]close;
3890[8]}
3891[8]end;
3892
3893OnInit:
3894[8]hideonnpc "Odd Switch#Switch1";
3895[8]end;
3896}
3897
3898cmd_in02,80,189,0[8]script[8]Odd Switch#Switch2[8]844,{
3899[8]if ((diamond_edq == 22) || (diamond_edq == 23)) {
3900[8][8]mes "^3355FFThere is a tiny switch on the ground under the boxes' shadows.^000000";
3901[8][8]next;
3902[8][8]mes "[" + strcharinfo(0) + "]";
3903[8][8]mes "Was this here before?";
3904[8][8]mes "What happens if I press this teeny little switch?";
3905[8][8]next;
3906[8][8]mes "^3355FF*Click Click*^000000";
3907[8][8]next;
3908[8][8]changequest 3116,3117;
3909[8][8]set diamond_edq,24;
3910[8][8]mes "[" + strcharinfo(0) + "]";
3911[8][8]mes "That sound...!";
3912[8][8]mes "Something happened, but what could it be?";
3913[8][8]close2;
3914[8][8]hideonnpc "Odd Switch#Switch1";
3915[8][8]hideonnpc "Odd Switch#Switch2";
3916[8]}
3917[8]end;
3918
3919OnInit:
3920[8]hideonnpc "Odd Switch#Switch2";
3921[8]end;
3922}
3923
3924// Z-Gang Quest
3925//============================================================
3926prontera,150,326,0[8]script[8]Wanted Notice#edq[8]111,{
3927[8]if (zdan_edq == 0) {
3928[8][8]mes "====National Wanted Notice==== Please report any information regarding these criminals to the Rune-Midgarts Kingdom's Homeland Security Office.";
3929[8][8]next;
3930[8][8]mes "====National Wanted Notice==== ^0000ffLouis Von Silokens^000000 - Human Male ^0000ffMartha Hertizan^000000 - Human Female ^0000ffCatfoii^000000 - Pet Cat";
3931[8][8]next;
3932[8][8]mes "====National Wanted Notice==== These infamous members of the Z Gang are suspected of stealing national treasure, committing fraud, forgery, and promoting overall depravity and immorality.";
3933[8][8]next;
3934[8][8]mes "====National Wanted Notice==== Anyone that captures the listed criminals will be rewarded with the Book of Forbidden Mystery, one of the kingdom's treasures.";
3935[8][8]setquest 3119;
3936[8][8]set zdan_edq,1;
3937[8][8]close;
3938[8]}
3939[8]else if (zdan_edq > 18) {
3940[8][8]mes "[Chief Officer]";
3941[8][8]mes "Ever since you captured the Z Gang, crime has gone down to an all time low Thanks for helping us out~";
3942[8][8]next;
3943[8][8]mes "[Chief Officer]";
3944[8][8]mes "Peace never lasts long.. Some other fiends will replace the Z Gang soon When that happens, I hope we can count on you again.";
3945[8][8]close;
3946[8]}
3947[8]else {
3948[8][8]mes "====National Wanted Notice==== Please report any information regarding these criminals to the Rune-Midgarts Kingdom's Homeland Security Office.";
3949[8][8]next;
3950[8][8]mes "====National Wanted Notice==== ^0000ffLouis Von Silokens^000000 - Human Male ^0000ffMartha Hertizan^000000 - Human Female ^0000ffCatfoii^000000 - Pet Cat";
3951[8][8]next;
3952[8][8]mes "====National Wanted Notice==== These infamous members of the Z Gang are suspected of stealing national treasure, committing fraud, forgery, and promoting overall depravity and immorality.";
3953[8][8]next;
3954[8][8]mes "====National Wanted Notice==== Anyone that captures the listed criminals will be rewarded with the Book of Forbidden Mystery, one of the kingdom's treasures.";
3955[8][8]close;
3956[8]}
3957
3958//OnInit:
3959//[8]enablenpc "Wanted Notice#edq";
3960//[8]end;
3961
3962OnEnable:
3963[8]enablenpc "Wanted Notice#edq";
3964[8]end;
3965
3966OnDisable:
3967[8]disablenpc "Wanted Notice#edq";
3968[8]end;
3969}
3970
3971prontera,148,326,3[8]script[8]Chief Officer#edq[8]734,{
3972[8]if (checkweight(907,200) == 0) {
3973[8][8]mes "[Chief Officer]";
3974[8][8]mes "You're carrying far too much right now. Please lighten your load by placing your items in the Kafra Storage.";
3975[8][8]close;
3976[8]}
3977[8]if ((zdan_edq == 0) && (BaseLevel > 70)) {
3978[8][8]mes "[Chief Officer]";
3979[8][8]mes "Adventurers, this is your chance to protect and serve your country!";
3980[8][8]mes "Please read the National Wanted Notice for more details.";
3981[8][8]close;
3982[8]}
3983[8]if ((zdan_edq == 1) && (BaseLevel > 70)) {
3984[8][8]mes "[Chief Officer]";
3985[8][8]mes "Attention, attention The Homeland Security Office of the Rune-Midgarts Kingdom is looking for any information regarding the Z Gang.";
3986[8][8]next;
3987[8][8]mes "[Chief Officer]";
3988[8][8]mes "There are three members: Louis Von Silokens a.k.a Louis, Martha Hertizan a.k.a Martha, and Catfoii a.k.a Catfoii must be captured!";
3989[8][8]changequest 3119,3120;
3990[8][8]set zdan_edq,2;
3991[8][8]close;
3992[8]}
3993[8]if ((zdan_edq == 1) && (BaseLevel < 70)) {
3994[8][8]mes "[Chief Officer]";
3995[8][8]mes "Oh, were you interested in pursuing the criminals listed in the Wanted notice?";
3996[8][8]mes "I'm sorry, but you're not ready for that kind of task.. But I encourge you to train!";
3997[8][8]mes "Thank you.";
3998[8][8]close;
3999[8]}
4000[8]if (zdan_edq == 2) {
4001[8][8]mes "[Chief Officer]";
4002[8][8]mes "Hello, Rune-Midgartian What brings you here?";
4003[8][8]next;
4004[8][8]switch(select("National Wanted Notice:Z Gang:What crimes did Z Gang commit?")) {
4005[8][8]case 1:
4006[8][8][8]mes "[Chief Officer]";
4007[8][8][8]mes "Ah, were you interested in pursuing the Z Gang?";
4008[8][8][8]mes "Please carefully read the Wanted notice posted right next to me. We desperately need help to catch them.";
4009[8][8][8]next;
4010[8][8][8]mes "[Chief Officer]";
4011[8][8][8]mes "If you want to learn more about the Z Gang, I suggest talking to a knight named Valdes He's fairly familiar with their brand of antics.";
4012[8][8][8]next;
4013[8][8][8]mes "[Chief Officer]";
4014[8][8][8]mes "Unfortunately, I fear that he may be ashamed of his failure to catch them. However, I am sure that he will be of service in your quest for justice.";
4015[8][8][8]close;
4016[8][8]case 2:
4017[8][8][8]mes "[Chief Officer]";
4018[8][8][8]mes "You wanted to know more about the Z Gang members?";
4019[8][8][8]mes "I don'tknow much about them, but I can divulge what little I've heard.";
4020[8][8][8]next;
4021[8][8][8]switch(select("Louis:Martha:Catfoii:Book of Forbidden Mystery?")) {
4022[8][8][8]case 1:
4023[8][8][8][8]mes "[Chief Officer]";
4024[8][8][8][8]mes "Louis Von Silokens was the third son of the noble Silokens family which was ruined many years ago According to record, he failed Magic Academy three times.";
4025[8][8][8][8]next;
4026[8][8][8][8]mes "[Chief Officer]";
4027[8][8][8][8]mes "It is believed that he formed the Z Gang as a result of his personal failure. He also stole the Book of Forbidden Mystery from the Royal Library.";
4028[8][8][8][8]next;
4029[8][8][8][8]mes "[Chief Officer]";
4030[8][8][8][8]mes "We must capture him and retrieve that book before he can abuse its power We need the help of the people in order to find him and bring Louis to justice!";
4031[8][8][8][8]close;
4032[8][8][8]case 2:
4033[8][8][8][8]mes "[Chief Officer]";
4034[8][8][8][8]mes "Martha Hertizan is the second daughter of Alberta's Hertizan family. No one knows why she ran away from home at the age of twenty.";
4035[8][8][8][8]next;
4036[8][8][8][8]mes "[Chief Officer]";
4037[8][8][8][8]mes "Martha handles the Z Gang's finances. It's a shame that such a talented merchant has stooped to thievery. ";
4038[8][8][8][8]close;
4039[8][8][8]case 3:
4040[8][8][8][8]mes "[Chief Officer]";
4041[8][8][8][8]mes "We initially believed that Catfoii was just Louis and Martha's pet cat... But it's actually a master criminal. Approach it with extreme caution!";
4042[8][8][8][8]next;
4043[8][8][8][8]mes "[Chief Officer]";
4044[8][8][8][8]mes "That's all I know about that animal. The true nature of Catfoii is shrouded in mystery.";
4045[8][8][8][8]close;
4046[8][8][8]case 4:
4047[8][8][8][8]mes "[Chief Officer]";
4048[8][8][8][8]mes "Out of all their crimes, their theft of the Book of Forbidden Mystery poses the greatest danger to the kingdom If they misuse that book, it will cause grave disaster.";
4049[8][8][8][8]close;
4050[8][8][8]}
4051[8][8]case 3:
4052[8][8][8]mes "[Chief Officer]";
4053[8][8][8]mes "That damned Z Gang seems to be in the center of all the crime that's happening in Rune-Midgard. They caused a riot in Geffen by spreading rumors about ghosts...";
4054[8][8][8]next;
4055[8][8][8]mes "[Chief Officer]";
4056[8][8][8]mes "They poisoned the drinking water in the wells of Payon, seized countless goods, profited off illegal trade... The list just keeps going on and on...";
4057[8][8][8]next;
4058[8][8][8]mes "[Chief Officer]";
4059[8][8][8]mes "Out of all their crimes, their theft of the Book of Forbidden Mystery poses the greatest danger to the kingdom If they misuse that book, it will cause grave disaster.";
4060[8][8][8]close;
4061[8][8]}
4062[8]}
4063[8]if (zdan_edq == 18) {
4064[8][8]mes "[Chief Officer]";
4065[8][8]mes "Oh, you were that nice adventurer that dropped by the other day. How may I help you?";
4066[8][8]next;
4067[8][8]mes "[Chief Officer]";
4068[8][8]mes "What's that?! You really found the Z Gang's hideout, captured them, and retrieved the forbidden book?";
4069[8][8]next;
4070[8][8]delitem 7724,1; //Forbidden_Secret_Art
4071[8][8]mes "[Chief Officer]";
4072[8][8]mes "Splendid! Just splendid!";
4073[8][8]mes "On behalf of the king, let me give you a well deserved reward. Thank you for your work on behalf of our kingdom!";
4074[8][8]next;
4075[8][8]mes "[Chief Officer]";
4076[8][8]mes "Your bravery and ardent patriotism will forever be recorded in the annals of Rune-Midgarts history Congratulations! ";
4077[8][8]completequest 3134;
4078[8][8]set zdan_edq,19;
4079[8][8]getexp (checkre(3))?100000:1000000,0;
4080[8][8]close;
4081[8]}
4082[8]mes "[Chief Officer]";
4083[8]mes "All those that oppose the peace and safety of our kingdom will not be spared the fury of our righteous swords!";
4084[8]close;
4085}
4086
4087prt_in,168,18,1[8]script[8]Valdes[8]65,2,2,{
4088[8]if (checkweight(907,100) == 0) {
4089[8][8]mes "^3355FFWait a second!";
4090[8][8]mes "Right now, you're carrying too many things with you Please come back after using the Kafra Service to store some of your items.^000000";
4091[8][8]close;
4092[8]}
4093[8]if (zdan_edq == 2) {
4094[8][8]mes "[Valdes]";
4095[8][8]mes "^666666*Urp*^000000 What?";
4096[8][8]mes "You here to... Um, commiserate about failing life too?";
4097[8][8]next;
4098[8][8]mes "[" + strcharinfo(0) + "]";
4099[8][8]mes "Are you Valdes?";
4100[8][8]mes "I came to ask you for your help...";
4101[8][8]next;
4102[8][8]mes "[Valdes]";
4103[8][8]mes "^666666*Hiccup*^000000 Why~?";
4104[8][8]mes "I'm-I'm no good to anybody anymore!";
4105[8][8]next;
4106[8][8]switch(select("Ask About Z Gang:The chief officer is worried about you.:Bye!")) {
4107[8][8]case 1:
4108[8][8][8]mes "[Valdes]";
4109[8][8][8]mes "That Z Gang.. Ruined my life!";
4110[8][8][8]mes "My career, my pension.. It's all gone because of those damn criminals!";
4111[8][8][8]next;
4112[8][8][8]mes "[Valdes]";
4113[8][8][8]mes "You? Capture them?";
4114[8][8][8]mes "Good luck! Just... Just try not to end up like me Oh, you want info-information?";
4115[8][8][8]mes "^666666*Hic*^000000 Heh, scratch my back, well, you know the rest.";
4116[8][8][8]next;
4117[8][8][8]mes "[Valdes]";
4118[8][8][8]mes "Heh, I just ran out of wine!";
4119[8][8][8]mes "Gimme, um, ^0000FFMorroc Fruit Wine^000000!";
4120[8][8][8]mes "5 bottles! Then... Maybe.. I'll tell you want you really wanna know. Heh heh~ ^666666*Hic!*^000000";
4121[8][8][8]changequest 3120,3121;
4122[8][8][8]set zdan_edq,3;
4123[8][8][8]close;
4124[8][8]case 2:
4125[8][8][8]mes "[Valdes]";
4126[8][8][8]mes "R-really? Well.. I don't care! Just let me drink in peace!";
4127[8][8][8]close;
4128[8][8]case 3:
4129[8][8][8]mes "[Valdes]";
4130[8][8][8]mes "Wha--? Who do you think you're messing with, ^666666*Hic!*^000000 just comin' by to say ''bye?!'' I useta be a knight once, you know that? I could totally kick your--^666666*Urp!*^000000";
4131[8][8][8]close;
4132[8][8]}
4133[8]}
4134[8]if (zdan_edq == 3) {
4135[8][8]mes "[Valdes]";
4136[8][8]mes "Heeeey yoooou~ You bring me wine?";
4137[8][8]next;
4138[8][8]if (countitem(12049) > 4) {
4139[8][8][8]delitem 12049,5; //Int_Dish04
4140[8][8][8]mes "[Valdes]";
4141[8][8][8]mes "^666666*Sniff*^000000 Yeeesh, that smeells good. This must be it. Oh, yeah. Knight's honor. First I talk, then I can drink theesh...";
4142[8][8][8]next;
4143[8][8][8]mes "[Valdes]";
4144[8][8][8]mes "Well, maybe.. Just one tashte~ ^666666*Gulp Gulp Gulp*^000000";
4145[8][8][8]next;
4146[8][8][8]mes "[" + strcharinfo(0) + "]";
4147[8][8][8]mes "You just.. That was three bottles!";
4148[8][8][8]next;
4149[8][8][8]mes "[Valdes]";
4150[8][8][8]mes "Ah, delicious!";
4151[8][8][8]mes "Alright, fellow, now I feel better able to speak now~";
4152[8][8][8]next;
4153[8][8][8]mes "[" + strcharinfo(0) + "]";
4154[8][8][8]mes "(^666666Whaaaat~?^000000)";
4155[8][8][8]next;
4156[8][8][8]mes "[Valdes]";
4157[8][8][8]mes "I assume you already know the basic information about the Z Gang, their members, et cetera. I'm not sure why they've gone on such a brazen crime spree so suddenly.";
4158[8][8][8]next;
4159[8][8][8]mes "[Valdes]";
4160[8][8][8]mes "Their success is unprecedented: they've even managed to elude the Rogue Guild repeatedly I investigated them six months ago, but I was dismissed for my failure.";
4161[8][8][8]next;
4162[8][8][8]mes "[Valdes]";
4163[8][8][8]mes "I am aware that the Z Gang has many informers in their employ, and that the Rogue Guild are still investigating the Z Gang on their own.";
4164[8][8][8]next;
4165[8][8][8]mes "[Valdes]";
4166[8][8][8]mes "I suggest meeting one of the Rogue agents, Marybell, in the Rogue Guild. The password you must give her is ''^0000FFThe dawn is yet to come^000000.''";
4167[8][8][8]next;
4168[8][8][8]mes "[Valdes]";
4169[8][8][8]mes "That is all I can tell you Please give my regards to Marybell for me, and catch those Z Gang bastards ^666666*Sigh*^000000 I think I'll go rest a bit now. Good luck!";
4170[8][8][8]changequest 3121,3122;
4171[8][8][8]set zdan_edq,4;
4172[8][8][8]close;
4173[8][8]}
4174[8][8]else {
4175[8][8][8]mes "[Valdes]";
4176[8][8][8]mes "You stinkface!";
4177[8][8][8]mes "Where's my wine?!";
4178[8][8][8]mes "My ^0000FF5 bottles of Morroc Fruit Wine^000000?!";
4179[8][8][8]mes "I'm not gonna talk to you without it!";
4180[8][8][8]close;
4181[8][8]}
4182[8]}
4183[8]if (zdan_edq == 4) {
4184[8][8]mes "[Valdes]";
4185[8][8]mes "I suggest meeting Marybell in the Rogue Guild, and giving her the password, ''^0000FFThe dawn is yet to come^000000.''";
4186[8][8]close;
4187[8]}
4188[8]mes "[Valdes]";
4189[8]mes "^666666*Sigh*^000000 It is my greatest wish that the knight master will allow me to rejoin the corps. However, I doubt that he's forgiven my failure. ^666666*Sob*^000000 It's like my life is over...";
4190[8]close;
4191
4192OnTouch:
4193[8]if (zdan_edq == 2) {
4194[8][8]mes "[Valdes]";
4195[8][8]mes "^666666*Sigh*^000000 Goddamn thieves Why should I even care about them?! They're not my problem anymore.. ^666666*Hiccup*^000000";
4196[8][8]close;
4197[8]}
4198[8]end;
4199}
4200
4201in_rogue,359,116,3[8]script[8]Marybell[8]747,{
4202[8]if (zdan_edq == 4) {
4203[8][8]mes "[Marybell]";
4204[8][8]mes "Hey. What do you want?";
4205[8][8]next;
4206[8][8]switch(select("Password")) {
4207[8][8]case 1:
4208[8][8][8]mes "[Marybell]";
4209[8][8][8]mes "Can't hear you Come a little closer, and talk right in my ear.";
4210[8][8][8]next;
4211[8][8][8]input .@input$;
4212[8][8][8]if (.@input$ == "The dawn is yet to come.") {
4213[8][8][8][8]mes "[Marybell]";
4214[8][8][8][8]mes "Valdes sent you?!";
4215[8][8][8][8]mes "I'm surprised he finally decided to talk to someone!";
4216[8][8][8][8]mes "Alright, if you're his friend, then I'll do what I can to help. What do you need?";
4217[8][8][8][8]next;
4218[8][8][8][8]switch(select("Ask About Z Gang:Valdes says, ''Hi.''")) {
4219[8][8][8][8]case 1:
4220[8][8][8][8][8]mes "[Marybell]";
4221[8][8][8][8][8]mes "The Z Gang again?";
4222[8][8][8][8][8]mes "I guess he's still mad about capturing them It's not a big deal for me to tell you what I know, but can I really trust you?";
4223[8][8][8][8][8]next;
4224[8][8][8][8][8]mes "[Marybell]";
4225[8][8][8][8][8]mes "Let me test you out Go to Payon, find an old guy named Moonho Ahn. He's a legendary gambler better known as the White Meteor If he trusts you, I trust you.";
4226[8][8][8][8][8]next;
4227[8][8][8][8][8]mes "[Marybell]";
4228[8][8][8][8][8]mes "Heh, but he'll only trust you if you can beat him at gambling. Whether you return or not, I'm gonna continue investigating the Z Gang for the Rogue Guild and Valdes.";
4229[8][8][8][8][8]changequest 3122,3123;
4230[8][8][8][8][8]set zdan_edq,5;
4231[8][8][8][8][8]break;
4232[8][8][8][8]case 2:
4233[8][8][8][8][8]mes "[Marybell]";
4234[8][8][8][8][8]mes "Weird. It's not like him to send his regards like that He's not sick or anything, is he? If he's still drinking the next time I see him, I'm gonna clobber that guy!";
4235[8][8][8][8][8]next;
4236[8][8][8][8][8]mes "[Marybell]";
4237[8][8][8][8][8]mes "Geez. Doesn't he know I volunteered for this job for his sake? Oh well, it's really nice to know that he's thinking of me What? Rogues can have friends!";
4238[8][8][8][8][8]close;
4239[8][8][8][8]}
4240[8][8][8]}
4241[8][8][8]else {
4242[8][8][8][8]mes "[Marybell]";
4243[8][8][8][8]mes "Can't tell what you're saying exactly.";
4244[8][8][8][8]next;
4245[8][8][8][8]if (Sex == SEX_MALE) {
4246[8][8][8][8][8]mes "[Marybell]";
4247[8][8][8][8][8]mes "If this is some kind of weird come-on, you'd better have something better to say than that!";
4248[8][8][8][8][8]close;
4249[8][8][8][8]}
4250[8][8][8][8]else {
4251[8][8][8][8][8]mes "[Marybell]";
4252[8][8][8][8][8]mes "What, are you coming on to me? I'm down with any gender, but, heh, you sure about this?";
4253[8][8][8][8][8]mes "Hahahahahahahahaha!";
4254[8][8][8][8][8]close;
4255[8][8][8][8]}
4256[8][8][8]}
4257[8][8]}
4258[8]}
4259[8]if ((zdan_edq > 4) && (zdan_edq < 7)) {
4260[8][8]mes "[Marybell]";
4261[8][8]mes "Let me test you out Go to Payon, find an old guy named Moonho Ahn. He's a legendary gambler better known as the White Meteor If he trusts you, I trust you.";
4262[8][8]close;
4263[8]}
4264[8]if (zdan_edq == 7) {
4265[8][8]mes "[Marybell]";
4266[8][8]mes "What, you're back?";
4267[8][8]mes "Aww, nuts! That signature on your arm... You really beat him? How the hell--?";
4268[8][8]next;
4269[8][8]set zdan_edq,8;
4270[8][8]mes "[Marybell]";
4271[8][8]mes "Wait, lemme check and make sure. Yeap That's the one. That's the signature he used when he was the White Meteor.";
4272[8][8]next;
4273[8][8]mes "[Marybell]";
4274[8][8]mes "How did you beat him?";
4275[8][8]mes "Last time, he cleaned me out of all my money! You must be some kinda genius to beat that guy. Heh. Guess I underestimated you.";
4276[8][8]next;
4277[8][8]mes "[Marybell]";
4278[8][8]mes "Hold on, before anything else, I gotta tell everyone that someone actually beat the White Meteor. They're totally not gonna believe it!";
4279[8][8]close;
4280[8]}
4281[8]if (zdan_edq == 8) {
4282[8][8]mes "[Marybell]";
4283[8][8]mes "Well, I promised to tell you what I know about the Z Gang, so I gotta make good What did you want to ask me?";
4284[8][8]next;
4285[8][8]while(1) {
4286[8][8][8]switch(select("Z Gang's Goal:Z Gang's Recent Movements:Z Gang's Stronghold:Thanks for the tip!")) {
4287[8][8][8]case 1:
4288[8][8][8][8]mes "[Marybell]";
4289[8][8][8][8]mes "Actually, I don't know what they plan to do, but obviously it isn't something very good. Personally, I think they just want to harass people as much as they can.";
4290[8][8][8][8]next;
4291[8][8][8][8]mes "[Marybell]";
4292[8][8][8][8]mes "You could conquer the world, I guess, with that Book of Forbidden Mystery, but I don't think they're that... Calculating.";
4293[8][8][8][8]next;
4294[8][8][8][8]set .@a,.@a+1;
4295[8][8][8][8]break;
4296[8][8][8]case 2:
4297[8][8][8][8]mes "[Marybell]";
4298[8][8][8][8]mes "Well, the Z Gang is responsible for a series of thefts lately. They've only been stealing jewels like diamonds, rubies, emeralds. Not sure why...";
4299[8][8][8][8]next;
4300[8][8][8][8]set .@b,.@b+1;
4301[8][8][8][8]break;
4302[8][8][8]case 3:
4303[8][8][8][8]mes "[Marybell]";
4304[8][8][8][8]mes "Well, we don't know where they're hiding out. If that was the case, the Z Gang would already be caught!";
4305[8][8][8][8]mes "They even got away from us Rogues. Crazy, huh?";
4306[8][8][8][8]next;
4307[8][8][8][8]mes "[Marybell]";
4308[8][8][8][8]mes "The Rogue Guild has got the best intel network so.. The Z Gang probably has informers everywhere in all the towns. It's the only way they can escape us.";
4309[8][8][8][8]next;
4310[8][8][8][8]mes "[Marybell]";
4311[8][8][8][8]mes "Hey, we can use that.. If we can catch one of their informers, one of them'll spill the beans on where the Z Gang is hiding. Worth a shot, yeah?";
4312[8][8][8][8]next;
4313[8][8][8][8]set .@c,.@c+1;
4314[8][8][8][8]break;
4315[8][8][8]case 4:
4316[8][8][8][8]if ((.@a > 0) && (.@b > 0) && (.@c > 0)) {
4317[8][8][8][8][8]mes "[Marybell]";
4318[8][8][8][8][8]mes "Oh, and one more thing.. I hear that they're trying to secretly recruit more gang members in Morroc The nerve of those guys...!";
4319[8][8][8][8][8]next;
4320[8][8][8][8][8]mes "[Marybell]";
4321[8][8][8][8][8]mes "It might be a good idea for you to go to Morroc and check it out. Good luck finding those Z Gang guys. And take care!";
4322[8][8][8][8][8]changequest 3125,3126;
4323[8][8][8][8][8]set zdan_edq,9;
4324[8][8][8][8][8]close;
4325[8][8][8][8]}
4326[8][8][8][8]else {
4327[8][8][8][8][8]mes "[Marybell]";
4328[8][8][8][8][8]mes "Hey, I'm willing to let you in on everything I know. After all the trouble you went through, I'm sure you've got a ton of questions!";
4329[8][8][8][8][8]next;
4330[8][8][8][8]}
4331[8][8][8][8]break;
4332[8][8][8]}
4333[8][8]}
4334[8]}
4335[8]if ((zdan_edq > 8) && (zdan_edq < 11)) {
4336[8][8]mes "[Marybell]";
4337[8][8]mes "Oh, and one more thing.. I hear that they're trying to secretly recruit more gang members in Morroc The nerve of those guys...! ";
4338[8][8]next;
4339[8][8]mes "[Marybell]";
4340[8][8]mes "I haven't heard anything else, but would you let me know if you get any new leads?";
4341[8][8]mes "The Rogue Guild wants these Z Gang guys really bad!";
4342[8][8]close;
4343[8]}
4344[8]if (zdan_edq == 11) {
4345[8][8]mes "[Marybell]";
4346[8][8]mes "Hey, I've been looking for you! One of the Rogues dispatched to Comodo found this envelope on a Z Gang informer. Could be a clue!";
4347[8][8]next;
4348[8][8]mes "[Marybell]";
4349[8][8]mes "What's weird is that the informer was fighting so hard to hold on to blank piece of paper... But we know that's not really the case here, is it?";
4350[8][8]next;
4351[8][8]mes "[Marybell]";
4352[8][8]mes "They must've been using some kinda secret invisible ink. Anyway, I gave the paper to a professional decoder to crack, and he oughta be done by now. Anyway...";
4353[8][8]next;
4354[8][8]mes "[Marybell]";
4355[8][8]mes "I thought maybe you'd want to go talk to him, see if he's finished with it His name's Gooho Ahn over in Payon, one of the best decoders in this kingdom.";
4356[8][8]next;
4357[8][8]mes "[" + strcharinfo(0) + "]";
4358[8][8]mes "Gooho Ahn?";
4359[8][8]mes "Why does it feel like I should know that name? It's so familiar...";
4360[8][8]next;
4361[8][8]mes "[Marybell]";
4362[8][8]mes "I guess it's 'cause Gooho is the younger brother of Moonho, that legendary gambler you happened to beat.";
4363[8][8]next;
4364[8][8]mes "[Marybell]";
4365[8][8]mes "Eh, that's not what's important right now Would you talk to Gooho Ahn and see what he found?";
4366[8][8]changequest 3128,3129;
4367[8][8]set zdan_edq,12;
4368[8][8]close;
4369[8]}
4370[8]if ((zdan_edq > 11) && (zdan_edq < 14)) {
4371[8][8]mes "[Marybell]";
4372[8][8]mes "Hey, why don't you talk to Gooho Ahn in Payon, and ask if he finished decoding that secret letter from the Z Gang already?";
4373[8][8]close;
4374[8]}
4375[8]if (zdan_edq == 14) {
4376[8][8]mes "[Marybell]";
4377[8][8]mes "Oh, Gooho decoded everything?";
4378[8][8]mes "Let's see... Something about the Book of Forbidden Mystery... Ah. There we go! The location of the Z Gang's hideout!";
4379[8][8]mes "Heh heh! We got 'em!";
4380[8][8]next;
4381[8][8]mes "[Marybell]";
4382[8][8]mes "One of the Rogues followed the informer carrying this letter, but he just vanished during the chase... Like, by magic, I guess. So we don't the hideout's exact place.";
4383[8][8]next;
4384[8][8]mes "[Marybell]";
4385[8][8]mes "Even so, we're definitely sure that it's around the secret path to the South Morroc underground. Um, but we can't let you come with the Rogue Guild.";
4386[8][8]next;
4387[8][8]mes "[Marybell]";
4388[8][8]mes "Sorry, I know, it's official business and all that hooplah Tell you what. We'll each go hunt them down separately, and whoever finds 'em first gets dibs on beating them up!";
4389[8][8]changequest 3131,3132;
4390[8][8]set zdan_edq,15;
4391[8][8]close;
4392[8]}
4393[8]if ((zdan_edq > 14) && (zdan_edq < 18)) {
4394[8][8]mes "[Marybell]";
4395[8][8]mes "We're definitely sure that the Z Gang's hideout is near the secret path to the South Morroc underground. You know where that is?";
4396[8][8]next;
4397[8][8]mes "[Marybell]";
4398[8][8]mes "Tell you what. We'll each go hunt them down separately, and whoever finds 'em first gets dibs on beating them up!";
4399[8][8]close;
4400[8]}
4401[8]if (zdan_edq > 18) {
4402[8][8]mes "[Marybell]";
4403[8][8]mes "Nice work! You captured the Z Gang! The kingdom musta given you a really big reward, huh?";
4404[8][8]next;
4405[8][8]mes "[Marybell]";
4406[8][8]mes "Valdes really wanted to capture them himself, but I'm sure he'll be real happy to hear the news. Maybe he and I can celebrate with a little drink later.";
4407[8][8]next;
4408[8][8]mes "[Marybell]";
4409[8][8]mes "Hey, it's been a real thrill working with you, real thrill. Maybe we can team up again for a good cause some other time, yeah?";
4410[8][8]close;
4411[8]}
4412[8]if (BaseJob == Job_Thief) {
4413[8][8]mes "[Marybell]";
4414[8][8]mes "That Z Gang has been a pain the Rogue Guild's ass. No one runs away from us! Nobody! But.. They can do it somehow.";
4415[8][8]next;
4416[8][8]mes "[Marybell]";
4417[8][8]mes "There's not much here that might interest you, but knock yourself out if you wanna look around.";
4418[8][8]close;
4419[8]}
4420}
4421
4422payon,244,62,3[8]script[8]Moonho Ahn[8]897,{
4423[8]if (zdan_edq == 5) {
4424[8][8]mes "[Moonho Ahn]";
4425[8][8]mes "Hahaha, now what brings a youngster like you before me? You're not here for what I think you are... Are you?";
4426[8][8]next;
4427[8][8]switch(select("Are you the White Meteor?:I'm here to challenge you.")) {
4428[8][8]case 1:
4429[8][8][8]mes "[Moonho Ahn]";
4430[8][8][8]mes "It's been so long since I've heard that name.. I'm retired now, and it seems no one wants to challenge me anymore.";
4431[8][8][8]next;
4432[8][8][8]mes "[Moonho Ahn]";
4433[8][8][8]mes "Those were some good times. Back then, only Dalho Kwak was able to give me a real challenge I wonder what he's doing now?";
4434[8][8][8]close;
4435[8][8]case 2:
4436[8][8][8]mes "[Moonho Ahn]";
4437[8][8][8]mes "Oh, I was right...!";
4438[8][8][8]mes "You're here to challenge me! It's been a long time.. Alright. I accept. However, I set all of the terms.";
4439[8][8][8]next;
4440[8][8][8]mes "[Moonho Ahn]";
4441[8][8][8]mes "I'm too old to play the complicated games I loved in the past. Let's just play a simple game that I call Coin Shake.";
4442[8][8][8]next;
4443[8][8][8]mes "[Moonho Ahn]";
4444[8][8][8]mes "This is basically a guessing game played in rounds, best 2 out of 3 One of us will be the coin shaker, and the other will be the guesser.";
4445[8][8][8]next;
4446[8][8][8]mes "[Moonho Ahn]";
4447[8][8][8]mes "The coin shaker begins the round by grabbing a random amount of coins, shaking them in his closed hands, and then stopping, keeping the coins concealed.";
4448[8][8][8]next;
4449[8][8][8]mes "[Moonho Ahn]";
4450[8][8][8]mes "The other person, the guesser, will then declare a guess on whether the total value of the coins is ^0000FFOdd^000000 or ^0000FFEven^000000. Afterwards, the coin shaker reveals the coins...";
4451[8][8][8]next;
4452[8][8][8]mes "[Moonho Ahn]";
4453[8][8][8]mes "If the guesser is right, then he wins the round However, if he guessed wrong, then it's a victory for the coin shaker. ";
4454[8][8][8]next;
4455[8][8][8]mes "[Moohno Ahn]";
4456[8][8][8]mes "We each take turns, switching roles If it's your turn to guess, remember to call out ^0000FFOdd^000000 or ^0000FFEven^000000.";
4457[8][8][8]next;
4458[8][8][8]mes "[Moonho Ahn]";
4459[8][8][8]mes "Lastly, I'm the house, so I'll charge a game participation fee. It's not much, just 500 zeny We're only playing for fun, not to break the bank.";
4460[8][8][8]next;
4461[8][8][8]mes "[Moonho Ahn]";
4462[8][8][8]mes "Why don't you give me some time to prep the game? When you return, we'll be ready to play~";
4463[8][8][8]changequest 3123,3124;
4464[8][8][8]set zdan_edq,6;
4465[8][8][8]close;
4466[8][8]}
4467[8]}
4468[8]if (zdan_edq == 6) {
4469[8][8]mes "[Moonho Ahn]";
4470[8][8]mes "Are you ready to play Coin Shake?";
4471[8][8]next;
4472[8][8]switch(select("Yes, let's play!:How does this game work again?")) {
4473[8][8]case 1:
4474[8][8][8]if (Zeny > 500) {
4475[8][8][8][8]set Zeny, Zeny-500;
4476[8][8][8][8]mes "[Moonho Ahn]";
4477[8][8][8][8]mes "Good, let's get started!";
4478[8][8][8][8]mes "I'll let you go first~";
4479[8][8][8][8]next;
4480[8][8][8][8]mes "*Shake Shake* Guess! Is it Odd or Even?";
4481[8][8][8][8]next;
4482[8][8][8][8]while(1) {
4483[8][8][8][8][8]set .@number,rand(1,2);
4484[8][8][8][8][8]input .@input$;
4485[8][8][8][8][8]if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) {
4486[8][8][8][8][8][8]set .@number_right,.@number_right+1;
4487[8][8][8][8][8][8]mes "[Moonho Ahn]";
4488[8][8][8][8][8][8]mes "^0000ff"+.@input$+"^000000?";
4489[8][8][8][8][8][8]mes "Okay, you won.";
4490[8][8][8][8][8][8]next;
4491[8][8][8][8][8][8]if ((.@number_right < 2) && (.@number_false < 2)) {
4492[8][8][8][8][8][8][8]mes "^3355FF*Shake Shake* Guess! Is it Odd or Even?^000000";
4493[8][8][8][8][8][8][8]next;
4494[8][8][8][8][8][8]}
4495[8][8][8][8][8]}
4496[8][8][8][8][8]else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) {
4497[8][8][8][8][8][8]set .@number_false,.@number_false+1;
4498[8][8][8][8][8][8]mes "[Moonho Ahn]";
4499[8][8][8][8][8][8]mes "Well, it's ^0000FFEven^000000 I won.";
4500[8][8][8][8][8][8]next;
4501[8][8][8][8][8][8]if ((number_right < 2) && (number_false <2)) {
4502[8][8][8][8][8][8][8]mes "^3355FF*Shake Shake* Guess! Is it Odd or Even?^000000";
4503[8][8][8][8][8][8][8]next;
4504[8][8][8][8][8][8]}
4505[8][8][8][8][8]}
4506[8][8][8][8][8]if (.@number_right == 2) {
4507[8][8][8][8][8][8]mes "[Moonho Ahn]";
4508[8][8][8][8][8][8]mes "Ah, you win this round However, the game has just started. The next round will be mine~";
4509[8][8][8][8][8][8]set .@win,.@win+1;
4510[8][8][8][8][8][8]next;
4511[8][8][8][8][8][8]break;
4512[8][8][8][8][8]}
4513[8][8][8][8][8]else if (.@number_false == 2) {
4514[8][8][8][8][8][8]mes "[Moonho Ahn]";
4515[8][8][8][8][8][8]mes "It looks like I win this round. I guess my gambling skills haven't left me yet~";
4516[8][8][8][8][8][8]set .@lose,.@lose+1;
4517[8][8][8][8][8][8]next;
4518[8][8][8][8][8][8]break;
4519[8][8][8][8][8]}
4520[8][8][8][8][8]if ((.@input$ != "Even") && (.@input$ !="Odd")) {
4521[8][8][8][8][8][8]mes "[Moonho Ahn]";
4522[8][8][8][8][8][8]mes "You can only declare your guess as ^0000FFOdd^000000 or ^0000FFEven^000000 Please try entering it again.";
4523[8][8][8][8][8][8]next;
4524[8][8][8][8][8]}
4525[8][8][8][8]}
4526[8][8][8][8]mes "[Moonho Ahn]";
4527[8][8][8][8]mes "It's time for the second round. This time, I'll be the one declaring my guess, and you'll shake the coins.";
4528[8][8][8][8]next;
4529[8][8][8][8]while(1) {
4530[8][8][8][8][8]mes "["+ strcharinfo(0) +"]";
4531[8][8][8][8][8]mes "(^666666What should I guess?^000000)";
4532[8][8][8][8][8]next;
4533[8][8][8][8][8]set .@amuro,rand(1,2);
4534[8][8][8][8][8]if (select("Odd:Even") == 1) {
4535[8][8][8][8][8][8]if (.@amuro == 1) {
4536[8][8][8][8][8][8][8]set .@number_false_2,.@number_false_2+1;
4537[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4538[8][8][8][8][8][8][8]mes "Let's see.. It's ^0000FFOdd^000000, isn't it?";
4539[8][8][8][8][8][8][8]next;
4540[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4541[8][8][8][8][8][8][8]mes "Looks like I won!";
4542[8][8][8][8][8][8][8]mes "Hahahahahahaha!";
4543[8][8][8][8][8][8][8]next;
4544[8][8][8][8][8][8]}
4545[8][8][8][8][8][8]else if (.@amuro == 2) {
4546[8][8][8][8][8][8][8]set .@number_right_2,.@number_right_2+1;
4547[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4548[8][8][8][8][8][8][8]mes "Let's see.. It's Even, isn't it?";
4549[8][8][8][8][8][8][8]next;
4550[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4551[8][8][8][8][8][8][8]mes "I lost?";
4552[8][8][8][8][8][8][8]mes "So it's ^0000FFOdd^000000...";
4553[8][8][8][8][8][8][8]next;
4554[8][8][8][8][8][8]}
4555[8][8][8][8][8][8]if (.@number_right_2 == 2) {
4556[8][8][8][8][8][8][8]set .@win,.@win+1;
4557[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4558[8][8][8][8][8][8][8]mes "Nice job. I didn't expect for you to really beat me.. Hahahahahahah~";
4559[8][8][8][8][8][8][8]next;
4560[8][8][8][8][8][8][8]break;
4561[8][8][8][8][8][8]}
4562[8][8][8][8][8][8]else if (.@number_false_2 == 2) {
4563[8][8][8][8][8][8][8]set .@lose,.@lose+1;
4564[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4565[8][8][8][8][8][8][8]mes "Hahaha! I'm sorry, but I won. I guess I still got it!";
4566[8][8][8][8][8][8][8]next;
4567[8][8][8][8][8][8][8]break;
4568[8][8][8][8][8][8]}
4569[8][8][8][8][8]}
4570[8][8][8][8][8]else {
4571[8][8][8][8][8][8]if (.@amuro == 1) {
4572[8][8][8][8][8][8][8]set .@number_right_2,.@number_right_2+1;
4573[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4574[8][8][8][8][8][8][8]mes "Let's see.. It's odd, isn't it?";
4575[8][8][8][8][8][8][8]next;
4576[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4577[8][8][8][8][8][8][8]mes "I lost, huh?";
4578[8][8][8][8][8][8][8]mes "So it was ^0000ffEven^000000...";
4579[8][8][8][8][8][8][8]next;
4580[8][8][8][8][8][8]}
4581[8][8][8][8][8][8]else if (.@amuro == 2) {
4582[8][8][8][8][8][8][8]set .@number_false_2,.@number_false_2+1;
4583[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4584[8][8][8][8][8][8][8]mes "Let's see.. It's ^0000FFEven^000000, isn't it?";
4585[8][8][8][8][8][8][8]next;
4586[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4587[8][8][8][8][8][8][8]mes "Looks like I won!";
4588[8][8][8][8][8][8][8]mes "Hahahahahahaha!";
4589[8][8][8][8][8][8][8]next;
4590[8][8][8][8][8][8]}
4591[8][8][8][8][8][8]if (.@number_right_2 == 2) {
4592[8][8][8][8][8][8][8]set .@win,.@win+1;
4593[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4594[8][8][8][8][8][8][8]mes "Nice job. I didn't expect for you to really beat me.. Hahahahahahah~";
4595[8][8][8][8][8][8][8]next;
4596[8][8][8][8][8][8][8]break;
4597[8][8][8][8][8][8]}
4598[8][8][8][8][8][8]else if (.@number_false_2 == 2) {
4599[8][8][8][8][8][8][8]set .@lose,.@lose+1;
4600[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4601[8][8][8][8][8][8][8]mes "Hahaha! I'm sorry, but I won. I guess I still got it!";
4602[8][8][8][8][8][8][8]next;
4603[8][8][8][8][8][8][8]break;
4604[8][8][8][8][8][8]}
4605[8][8][8][8][8]}
4606[8][8][8][8]}
4607[8][8][8][8]if (.@win == 2) {
4608[8][8][8][8][8]mes "[Moonho Ahn]";
4609[8][8][8][8][8]mes "You really are amazing!";
4610[8][8][8][8][8]mes "It's time that the title of White Meteor be passed onto someone more worthy.. You are the new White Meteor!";
4611[8][8][8][8][8]next;
4612[8][8][8][8][8]mes "[" + strcharinfo(0) +"]";
4613[8][8][8][8][8]mes "Really? Uh, can I get that in writing please?";
4614[8][8][8][8][8]mes "It'd mean so much to me!";
4615[8][8][8][8][8]next;
4616[8][8][8][8][8]mes "[Moonho Ahn]";
4617[8][8][8][8][8]mes "Ah, you want a letter of recommendation or my seal of approval, right?";
4618[8][8][8][8][8]mes "Heh, you must be very proud Hold still for a second.";
4619[8][8][8][8][8]next;
4620[8][8][8][8][8]mes "^3355FF*Scribble Scribble*^000000";
4621[8][8][8][8][8]next;
4622[8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
4623[8][8][8][8][8]mes "What does this scribble on my wrist mean?";
4624[8][8][8][8][8]next;
4625[8][8][8][8][8]mes "[Moonho Ahn]";
4626[8][8][8][8][8]mes "That is the sign of the White Meteor Everyone that knows me will recognize it and its authenticity.";
4627[8][8][8][8][8]next;
4628[8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
4629[8][8][8][8][8]mes "Thank you so much for the fun game!";
4630[8][8][8][8][8]mes "I better get going now, but maybe we can play again sometime~";
4631[8][8][8][8][8]next;
4632[8][8][8][8][8]mes "[Moonho Ahn]";
4633[8][8][8][8][8]mes "Hahahaa!";
4634[8][8][8][8][8]mes "After so long, it feels good to have played with a worthy opponent. Thank you~";
4635[8][8][8][8][8]changequest 3124,3125;
4636[8][8][8][8][8]set zdan_edq,7;
4637[8][8][8][8][8]close;
4638[8][8][8][8]}
4639[8][8][8][8]else if (.@lose == 2) {
4640[8][8][8][8][8]mes "[Moonho Ahn]";
4641[8][8][8][8][8]mes "I'm sorry, but I've won the game. I had a really great time, and I could tell that it was really close It's been a while since I've had this much fun gambling~";
4642[8][8][8][8][8]next;
4643[8][8][8][8][8]mes "[Moonho Ahn]";
4644[8][8][8][8][8]mes "Oh, did you want to play again? I can tell that you're a bit eager to beat me so you're welcome to play me again anytime I'll be right here, hahaha~";
4645[8][8][8][8][8]close;
4646[8][8][8][8]}
4647[8][8][8][8]else {
4648[8][8][8][8][8]mes "[Moonho Ahn]";
4649[8][8][8][8][8]mes "Ooh, this is exciting~ We each both won a round: the next round will decide who wins and loses!";
4650[8][8][8][8][8]next;
4651[8][8][8][8][8]mes "[Moonho Ahn]";
4652[8][8][8][8][8]mes "It's my turn to shake the coins. Let's see how you fare this time...";
4653[8][8][8][8][8]next;
4654[8][8][8][8][8]mes "^3355FF*Shake Shake* Guess! Is it Odd or Even?^000000";
4655[8][8][8][8][8]next;
4656[8][8][8][8][8]while(1) {
4657[8][8][8][8][8][8]set .@number,rand(1,2);
4658[8][8][8][8][8][8]input .@input$;
4659[8][8][8][8][8][8]if (((.@input$ == "Odd") && (.@number == 1)) || ((.@input$ == "Even") && (.@number == 2))) {
4660[8][8][8][8][8][8][8]set .@number_right_3,.@number_right_3+1;
4661[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4662[8][8][8][8][8][8][8]mes "^0000FF"+.@input$+"^000000?";
4663[8][8][8][8][8][8][8]mes "Okay, you won.";
4664[8][8][8][8][8][8][8]next;
4665[8][8][8][8][8][8][8]if ((.@number_right_3 < 2) && (.@number_false_3 < 2)) {
4666[8][8][8][8][8][8][8][8]mes "^3355FF*Shake Shake* Guess! Is it Odd or Even?^000000";
4667[8][8][8][8][8][8][8][8]next;
4668[8][8][8][8][8][8][8]}
4669[8][8][8][8][8][8]}
4670[8][8][8][8][8][8]else if (((.@input$ == "Odd") && (.@number == 2)) || ((.@input$ == "Even") && (.@number == 1))) {
4671[8][8][8][8][8][8][8]set .@number_false_3,.@number_false_3+1;
4672[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4673[8][8][8][8][8][8][8]mes "Well, it's ^0000FF"+.@input$+"^000000 Looks like I won.";
4674[8][8][8][8][8][8][8]next;
4675[8][8][8][8][8][8][8]if ((.@number_right_3 < 2) && (.@number_false_3 <2)) {
4676[8][8][8][8][8][8][8][8]mes "^3355FF*Shake Shake* Guess! Is it Odd or Even?^000000";
4677[8][8][8][8][8][8][8][8]next;
4678[8][8][8][8][8][8][8]}
4679[8][8][8][8][8][8]}
4680[8][8][8][8][8][8]if (.@number_right_3 == 2) {
4681[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4682[8][8][8][8][8][8][8]mes "Oh... You won...";
4683[8][8][8][8][8][8][8]set .@win,.@win+1;
4684[8][8][8][8][8][8][8]next;
4685[8][8][8][8][8][8][8]break;
4686[8][8][8][8][8][8]}
4687[8][8][8][8][8][8]else if (.@number_false_3 == 2) {
4688[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4689[8][8][8][8][8][8][8]mes "Hahaha! I'm sorry, but I won. I guess I still got it!";
4690[8][8][8][8][8][8][8]set .@lose,.@lose+1;
4691[8][8][8][8][8][8][8]next;
4692[8][8][8][8][8][8][8]break;
4693[8][8][8][8][8][8]}
4694[8][8][8][8][8][8]if ((.@input$ != "Even") && (.@input$ !="Odd")) {
4695[8][8][8][8][8][8][8]mes "[Moonho Ahn]";
4696[8][8][8][8][8][8][8]mes "You can only declare your guess as ^0000FFOdd^000000 or ^0000FFEven^000000 Please try entering it again.";
4697[8][8][8][8][8][8][8]next;
4698[8][8][8][8][8][8]}
4699[8][8][8][8][8]}
4700[8][8][8][8][8]if (.@win >= 2) {
4701[8][8][8][8][8][8]mes "[Moonho Ahn]";
4702[8][8][8][8][8][8]mes "You really are amazing!";
4703[8][8][8][8][8][8]mes "It's time that the title of White Meteor be passed onto someone more worthy.. You are the new White Meteor!";
4704[8][8][8][8][8][8]next;
4705[8][8][8][8][8][8]mes "[" + strcharinfo(0) +"]";
4706[8][8][8][8][8][8]mes "Really? Uh, can I get that in writing please?";
4707[8][8][8][8][8][8]mes "It'd mean so much to me!";
4708[8][8][8][8][8][8]next;
4709[8][8][8][8][8][8]mes "[Moonho Ahn]";
4710[8][8][8][8][8][8]mes "Ah, you want a letter of recommendation or my seal of approval, right?";
4711[8][8][8][8][8][8]mes "Heh, you must be very proud Hold still for a second.";
4712[8][8][8][8][8][8]next;
4713[8][8][8][8][8][8]mes "^3355FF*Scribble Scribble*^000000";
4714[8][8][8][8][8][8]next;
4715[8][8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
4716[8][8][8][8][8][8]mes "What does this scribble on my wrist mean?";
4717[8][8][8][8][8][8]next;
4718[8][8][8][8][8][8]mes "[Moonho Ahn]";
4719[8][8][8][8][8][8]mes "That is the sign of the White Meteor Everyone that knows me will recognize it and its authenticity.";
4720[8][8][8][8][8][8]next;
4721[8][8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
4722[8][8][8][8][8][8]mes "Thank you so much for the fun game!";
4723[8][8][8][8][8][8]mes "I better get going now, but maybe we can play again sometime~";
4724[8][8][8][8][8][8]next;
4725[8][8][8][8][8][8]mes "[Moonho Ahn]";
4726[8][8][8][8][8][8]mes "Hahahaa!";
4727[8][8][8][8][8][8]mes "After so long, it feels good to have played with a worthy opponent. Thank you~";
4728[8][8][8][8][8][8]changequest 3124,3125;
4729[8][8][8][8][8][8]set zdan_edq,7;
4730[8][8][8][8][8][8]close;
4731[8][8][8][8][8]}
4732[8][8][8][8][8]else if (.@lose == 2) {
4733[8][8][8][8][8][8]mes "[Moonho Ahn]";
4734[8][8][8][8][8][8]mes "I'm sorry, but I've won the game. I had a really great time, and I could tell that it was really close It's been a while since I've had this much fun gambling~";
4735[8][8][8][8][8][8]next;
4736[8][8][8][8][8][8]mes "[Moonho Ahn]";
4737[8][8][8][8][8][8]mes "Oh, did you want to play again? I can tell that you're a bit eager to beat me so you're welcome to play me again anytime I'll be right here, hahaha~";
4738[8][8][8][8][8][8]close;
4739[8][8][8][8][8]}
4740[8][8][8][8]}
4741[8][8][8]}
4742[8][8][8]else {
4743[8][8][8][8]mes "[Moonho Ahn]";
4744[8][8][8][8]mes "Hm? You don't even have 500 zeny to play a game? Well, whenever you feel like playing Coin Shake, drop on by.";
4745[8][8][8][8]close;
4746[8][8][8]}
4747[8][8][8]break;
4748[8][8]case 2:
4749[8][8][8]mes "[Moonho Ahn]";
4750[8][8][8]mes "This is basically a guessing game played in rounds, best 2 out of 3 One of us will be the coin shaker, and the other will be the guesser.";
4751[8][8][8]next;
4752[8][8][8]mes "[Moonho Ahn]";
4753[8][8][8]mes "The coin shaker begins the round by grabbing a random amount of coins, shaking them in his closed hands, and then stopping, keeping the coins concealed.";
4754[8][8][8]next;
4755[8][8][8]mes "[Moonho Ahn]";
4756[8][8][8]mes "The other person, the guesser, will then declare a guess on whether the total value of the coins is ^0000FFOdd^000000 or ^0000FFEven^000000. Afterwards, the coin shaker reveals the coins...";
4757[8][8][8]next;
4758[8][8][8]mes "[Moonho Ahn]";
4759[8][8][8]mes "If the guesser is right, then he wins the round However, if he guessed wrong, then it's a victory for the coin shaker. ";
4760[8][8][8]next;
4761[8][8][8]mes "[Moohno Ahn]";
4762[8][8][8]mes "We each take turns, switching roles If it's your turn to guess, remember to call out ^0000FFOdd^000000 or ^0000FFEven^000000.";
4763[8][8][8]next;
4764[8][8][8]mes "[Moonho Ahn]";
4765[8][8][8]mes "Lastly, I'm the house, so I'll charge a game participation fee. It's not much, just 500 zeny We're only playing for fun, not to break the bank.";
4766[8][8][8]close;
4767[8][8]}
4768[8]}
4769[8]mes "[Moonho Ahn]";
4770[8]mes "I still remember that last legendary match with Dalho Kwak. Now that man was a worthy opponent: he could read others' hands three times faster than the normal eye!";
4771[8]next;
4772[8]mes "[Moonho Ahn]";
4773[8]mes "God, I miss those days competing against him. I wonder how he's been doing lately...";
4774[8]close;
4775}
4776
4777payon,192,176,3[8]script[8]Gooho Ahn[8]903,{
4778[8]if (zdan_edq == 12) {
4779[8][8]mes "[Gooho Ahn]";
4780[8][8]mes "Oh, hello adventurer Um, was there something you wanted?";
4781[8][8]emotion ET_QUESTION, playerattached();
4782[8][8]next;
4783[8][8]switch(select("Rogue Guild's Decoding Request")) {
4784[8][8]case 1:
4785[8][8][8]mes "[Gooho Ahn]";
4786[8][8][8]mes "Ah, Marybell sent you?";
4787[8][8][8]mes "I see. I've been struggling trying to decrypt this letter Did you want to take a look?";
4788[8][8][8]next;
4789[8][8][8]mes "[Gooho Ahn]";
4790[8][8][8]mes "This looks like a piece of blank paper, but if you add just the right amount of heat and light, you can read its contents. This is some powerful encryption!";
4791[8][8][8]emotion ET_HUK, playerattached();
4792[8][8][8]next;
4793[8][8][8]mes "[Gooho Ahn]";
4794[8][8][8]mes "So far, I've only decrypted just a portion of the letter's content. Unfortunately, I ran out of the materials I need to measure how much light and heat I need to unlock this message.";
4795[8][8][8]next;
4796[8][8][8]mes "[Gooho Ahn]";
4797[8][8][8]mes "I'm pretty swamped over here, but if you're working for Marybell, I don't think you'd mind doing a favor for me. Would you gather the materials I need?";
4798[8][8][8]next;
4799[8][8][8]mes "[Gooho Ahn]";
4800[8][8][8]mes "I need ^0000FF20 Live Coals^000000, ^0000FF1 Matchstick^000000, ^0000FF2 Alcohol^000000, and ^0000FF10 Burning Hearts^000000.";
4801[8][8][8]next;
4802[8][8][8]mes "[Gooho Ahn]";
4803[8][8][8]mes "Once I have the things I need, I should be able to decrypt the rest of this secret Z Gang letter.";
4804[8][8][8]changequest 3129,3130;
4805[8][8][8]set zdan_edq,13;
4806[8][8][8]close;
4807[8][8]}
4808[8]}
4809[8]if (zdan_edq == 13) {
4810[8][8]mes "[Gooho Ahn]";
4811[8][8]mes "So did you bring the things I need to measure how much light and heat I need to reveal the rest of this secret Z Gang letter?";
4812[8][8]next;
4813[8][8]if ((countitem(7098) > 19) && (countitem(970) > 1) && (countitem(7035) > 0) && (countitem(7097) > 9)) {
4814[8][8][8]mes "[Gooho Ahn]";
4815[8][8][8]mes "Oh, good. Thanks a lot Now I should do my part, and decrypt the rest of this letter. Mm... Just give me a second to make some adjustments...";
4816[8][8][8]next;
4817[8][8][8]delitem 7098,20; //Live_Coal
4818[8][8][8]delitem 970,2; //Alchol
4819[8][8][8]delitem 7035,1; //Matchstick
4820[8][8][8]delitem 7097,10; //Burning_Heart
4821[8][8][8]emotion ET_AHA;
4822[8][8][8]mes "[Gooho Ahn]";
4823[8][8][8]mes "Oh, what? This language.. It's ancient! Aegye hasn't been used in... centuries I've seen Aegye used in the Book of Forbidden Mystery before it was stolen.";
4824[8][8][8]next;
4825[8][8][8]mes "[Gooho Ahn]";
4826[8][8][8]mes "There's a legend about an ancient civilization that set the foundation for our modern society. The Aegye language was considered a subcultural phenomenon.";
4827[8][8][8]next;
4828[8][8][8]mes "[Gooho Ahn]";
4829[8][8][8]mes "Aegye was popular among children and rebellious teens, but was considered vulgar until it entered the mainstream. Then, somehow... ";
4830[8][8][8]next;
4831[8][8][8]mes "[Gooho Ahn] Aegye destroyed that ancient people's lingual system and civilization once it was popularized That is why there is strong Aegye censorship today.";
4832[8][8][8]next;
4833[8][8][8]mes "[Gooho Ahn] In fact, the existence of Aegye is supposed to be a huge secret. That language is responsible for one of the greatest disasters of all time.";
4834[8][8][8]next;
4835[8][8][8]mes "[" + strcharinfo(0) + "]";
4836[8][8][8]mes ".............................. So what's the letter say?";
4837[8][8][8]next;
4838[8][8][8]mes "[Gooho Ahn] Mm... Let me check.. My knowledge in Aegye is very limited, so...";
4839[8][8][8]next;
4840[8][8][8]mes "[Gooho Ahn] ^0000ffWeii arr prowd Z G gna^000000 ^0000ffAynoen hwo sspotp uys^000000 ^0000ffwlil eb kckide on htier ssa!^000000";
4841[8][8][8]next;
4842[8][8][8]mes "[" + strcharinfo(0) + "]";
4843[8][8][8]mes "What...?";
4844[8][8][8]next;
4845[8][8][8]mes "[Gooho Ahn] That's the nature of Aegye: it is chaotic, and barely legible!";
4846[8][8][8]mes "Regardless, this letter is invaluable as research material for my studies.";
4847[8][8][8]next;
4848[8][8][8]mes "[Gooho Ahn] It will be enough for Marybell if you deliver the message to her verbatim. Listen to me carefully, and maybe write this down.";
4849[8][8][8]next;
4850[8][8][8]mes "[Gooho Ahn] ^0000ffWeii arr prowd Z G gna^000000 ^0000ffAynoen hwo sspotp uys^000000 ^0000ffwlil eb kckide on htier ssa!^000000";
4851[8][8][8]changequest 3130,3131;
4852[8][8][8]set zdan_edq,14;
4853[8][8][8]close;
4854[8][8]}
4855[8][8]else {
4856[8][8][8]mes "[Gooho Ahn]";
4857[8][8][8]mes "Please hurry!";
4858[8][8][8]mes "I'm sure Marybell is waiting to learn the whereabouts of the Z Gang, and this letter might have a clue. Oh, and remember...";
4859[8][8][8]next;
4860[8][8][8]mes "[Gooho Ahn] I need ^0000FF20 Live Coals^000000, ^0000FF1 Matchstick^000000, ^0000FF2 Alcohol^000000, and ^0000FF10 Burning Hearts^000000.";
4861[8][8][8]next;
4862[8][8][8]mes "[Gooho Ahn]";
4863[8][8][8]mes "Once I have the things I need, I should be able to decrypt the rest of this secret Z Gang letter.";
4864[8][8][8]close;
4865[8][8]}
4866[8]}
4867[8]if (zdan_edq == 14) {
4868[8][8]mes "[Gooho Ahn] Please tell Marybell the contents of the Z Gang's letter so that I can keep the original document for research purposes.";
4869[8][8]next;
4870[8][8]mes "[Gooho Ahn] ^0000ffWeii arr prowd Z G gna^000000 ^0000ffAynoen hwo sspotp uys^000000 ^0000ffwlil eb kckide on htier ssa!^000000";
4871[8][8]close;
4872[8]}
4873[8]mes "[Gooho Ahn] Encryption is the art of hiding truth in layers of secrecy. My specialty is in unraveling the truth by breaking encryption.";
4874[8]close;
4875}
4876
4877moc_ruins,90,67,3[8]script[8]Suspicious Man#1[8]4W_M_03,4,4,{
4878[8]if (zdan_edq == 9) {
4879[8][8]if ($@zdan == 0)
4880[8][8][8]callsub S_Quest;
4881[8][8]else {
4882[8][8][8]mes "[Suspicious Man]";
4883[8][8][8]if (strnpcinfo(2) == "1") {
4884[8][8][8][8]mes ".............................. .............................. ............................... ";
4885[8][8][8]}
4886[8][8][8]else
4887[8][8][8][8]mes "... ...";
4888[8][8][8]next;
4889[8][8][8]mes "[" + strcharinfo(0) + "]";
4890[8][8][8]mes "Something's not quite right. I should come back and investigate this area later when there are fewer people watching...";
4891[8][8]}
4892[8]}
4893[8]else if (zdan_edq == 10) {
4894[8][8]if ($@zdan > 0) {
4895[8][8][8]mes "[" + strcharinfo(0) + "]";
4896[8][8][8]mes "Nuts! I was supposed to try to do this secretly!";
4897[8][8][8]mes "I better try to investigate this area again when no one is around here.";
4898[8][8]}
4899[8][8]else {
4900[8][8][8]set $@zdan,1;
4901[8][8][8]initnpctimer;
4902[8][8][8]mes "[????]";
4903[8][8][8]mes "Eeek...!";
4904[8][8][8]next;
4905[8][8][8]mes "[" + strcharinfo(0) + "]";
4906[8][8][8]mes "Haha! Got you!";
4907[8][8][8]mes "You're an informer for the Z Gang, aren't you?";
4908[8][8][8]next;
4909[8][8][8]mes "[????]";
4910[8][8][8]mes "I... I... d-don't know what you're talking about!";
4911[8][8][8]mes "I'm innocent!";
4912[8][8][8]next;
4913[8][8][8]mes "[" + strcharinfo(0) + "]";
4914[8][8][8]mes "Then you're telling me this note didn't just fall out of your pocket? What's this about trying to kill me?";
4915[8][8][8]next;
4916[8][8][8]mes "[????]";
4917[8][8][8]mes "Th-that's.. I'm not--That...!";
4918[8][8][8]next;
4919[8][8][8]mes "[" + strcharinfo(0) + "]";
4920[8][8][8]mes "You better confess, or I'll drag you over to the Prontera Knightage or the Rogue Guild to take care of you. In fact, let's just head over to Prontera...";
4921[8][8][8]next;
4922[8][8][8]mes "[Z Gang Informer]";
4923[8][8][8]mes "N-no! I'll tell you everything! Please!";
4924[8][8][8]mes "My mother's old! I've got kids to feed!";
4925[8][8][8]mes "I... I can't go to jail!";
4926[8][8][8]next;
4927[8][8][8]mes "[" + strcharinfo(0) + "]";
4928[8][8][8]mes "Alright Let's start by you telling me where I can find the Z Gang.";
4929[8][8][8]next;
4930[8][8][8]mes "[Z Gang Informer]";
4931[8][8][8]mes "I... I really don't know where to find them I'm at the bottom of the food chain, I just follow their written instructions.";
4932[8][8][8]next;
4933[8][8][8]mes "[" + strcharinfo(0) + "]";
4934[8][8][8]mes "You know what?";
4935[8][8][8]mes "Never mind. I'm won't take you to be jailed by the Prontera Knights I'll drop you off at the Rogues.";
4936[8][8][8]next;
4937[8][8][8]mes "[Z Gang Informer]";
4938[8][8][8]mes ".............................. Their secret hideout is in South Morroc, and you can't enter the place without the secret password.";
4939[8][8][8]next;
4940[8][8][8]mes "[" + strcharinfo(0) + "]";
4941[8][8][8]mes "Nice. Now, you better stop running with the Z Gang. Otherwise, I'm not going to be so merciful the next time I see you.";
4942[8][8][8]next;
4943[8][8][8]mes "[Z Gang Informer]";
4944[8][8][8]mes "Anything you want!";
4945[8][8][8]mes "J-just let me liiive!";
4946[8][8][8]next;
4947[8][8][8]mes "[" + strcharinfo(0) + "]";
4948[8][8][8]mes "I should head back to Marybell, and see if she's learned any new information.";
4949[8][8][8]changequest 3127,3128;
4950[8][8][8]set zdan_edq,11;
4951[8][8][8]set $@zdan,0;
4952[8][8][8]stopnpctimer;
4953[8][8]}
4954[8]}
4955[8]else if (zdan_edq < 9) {
4956[8][8]if (strnpcinfo(2) == "1")
4957[8][8][8]mes "[Suspicious Man]";
4958[8][8]else
4959[8][8][8]mes "[Thug]";
4960[8][8]mes "What? Get lost!";
4961[8][8]mes "Listen, you don't want to mess with me. Just. Don't.";
4962[8]}
4963[8]else if (zdan_edq > 10 && zdan_edq < 15) {
4964[8][8]mes "[Z Gang Informer]";
4965[8][8]mes "Whoa, leave me alone!";
4966[8][8]mes "I'm just standing here on the road, I didn't do anything wrong!";
4967[8]}
4968[8]else if (zdan_edq > 14) {
4969[8][8]mes "[Former Z Gang Informer]";
4970[8][8]mes "You don't have to worry about me anymore I've turned over a new leaf, got a real job, that sort of deal.";
4971[8]}
4972[8]else {
4973[8][8]if (strnpcinfo(2) == "1")
4974[8][8][8]mes "[Suspicious Man]";
4975[8][8]else
4976[8][8][8]mes "[Thug]";
4977[8][8]mes "What? Get lost!";
4978[8][8]mes "Listen, you don't want to mess with me. Just. Don't.";
4979[8]}
4980[8]close;
4981
4982OnTimer30000:
4983[8]set $@zdan,0;
4984[8]end;
4985
4986OnInit:
4987[8]hideonnpc "Suspicious Man#2";
4988[8]end;
4989
4990OnTouch_:
4991[8]if (zdan_edq == 9 && $@zdan == 0)
4992[8][8]callsub S_Quest;
4993[8]end;
4994
4995S_Quest:
4996[8]set $@zdan,1;
4997[8]initnpctimer;
4998[8]mes "[????]";
4999[8]mes "I know you've been pursuing us!";
5000[8]mes "Grrrr... DIE NOW!";
5001[8]specialeffect EF_STEAL;
5002[8]next;
5003[8]mes "[" + strcharinfo(0) + "]";
5004[8]mes "Wh-who are you?";
5005[8]next;
5006[8]mes "[????]";
5007[8]mes "Y-you're stronger than I thought!";
5008[8]mes "Run awaaaaay!";
5009[8]if (strnpcinfo(2) == "1") {
5010[8][8]hideonnpc "Suspicious Man#1";
5011[8][8]hideoffnpc "Suspicious Man#2";
5012[8]}
5013[8]else {
5014[8][8]hideonnpc "Suspicious Man#2";
5015[8][8]hideoffnpc "Suspicious Man#1";
5016[8]}
5017[8]set $@zdan,0;
5018[8]stopnpctimer;
5019[8]next;
5020[8]mes "[" + strcharinfo(0) + "] Huh? That man must have dropped this note in his haste to get away from here Let's see what it says...";
5021[8]next;
5022[8]mes "^666666Kill " + strcharinfo(0) + ", meow That arrogant do-gooder is looking into us too much Fail to kill him, and death will be too good for you, meow.^000000";
5023[8]next;
5024[8]mes "[" + strcharinfo(0) + "]";
5025[8]mes "That must have been an informer for the Z Gang He can't have gotten too far: I have a chance to catch him!";
5026[8]changequest 3126,3127;
5027[8]set zdan_edq,10;
5028[8]close;
5029}
5030moc_ruins,75,171,3[8]duplicate(Suspicious Man#1)[8]Suspicious Man#2[8]4W_M_03,4,4
5031
5032moc_fild17,209,235,0[8]script[8]Odd Slab[8]111,4,4,{
5033[8]if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 == 0)) {
5034[8][8]mes "[Odd Slab]";
5035[8][8]mes "^FF0000*Creak Creak* Etner sspawrod.^000000";
5036[8][8]next;
5037[8][8]emotion ET_HUK, playerattached();
5038[8][8]mes "[" + strcharinfo(0) + "]";
5039[8][8]mes "This slab is speaking to me! I... I think. Now where have I heard talking like this before?";
5040[8][8]next;
5041[8][8]mes "[Odd Slab]";
5042[8][8]mes "^FF0000*Creak Creak* Etner sspawrod.^000000";
5043[8][8]next;
5044[8][8]emotion ET_AHA, playerattached();
5045[8][8]mes "[" + strcharinfo(0) + "]";
5046[8][8]mes "Oh, right! This is that trashy language, Aegye, that Gooho Ahn told me about. It still sounds like... A poor excuse for language to me.";
5047[8][8]next;
5048[8][8]mes "[Odd Slab]";
5049[8][8]mes "^FF0000*Creak Creak* Etner sspawrod.^000000";
5050[8][8]next;
5051[8][8]mes "[" + strcharinfo(0) + "]";
5052[8][8]mes "Well, I guess I should talk to it. Um...";
5053[8][8]next;
5054[8][8]input .@input$;
5055[8][8]if (.@input$ == "Weii arr prowd Z G gna") {
5056[8][8][8]mes "[Odd Slab]";
5057[8][8][8]mes "^FF0000*Creak Creak* Etner n2d sspawrod.^000000";
5058[8][8][8]next;
5059[8][8][8]mes "[" + strcharinfo(0) + "]";
5060[8][8][8]mes "Whoa! It's saying something different now!";
5061[8][8][8]mes "I must be doing alright Now what do I say?";
5062[8][8][8]next;
5063[8][8][8]input .@input$;
5064[8][8][8]if (.@input$ == "Aynoen hwo sspotp uys") {
5065[8][8][8][8]mes "[Odd Slab]";
5066[8][8][8][8]mes "^FF0000*Creak Creak* Etner r3d sspawrod.^000000";
5067[8][8][8][8]next;
5068[8][8][8][8]mes "[" + strcharinfo(0) + "]";
5069[8][8][8][8]mes "Heh! I'm on the right track. Now what do I say?";
5070[8][8][8][8]next;
5071[8][8][8][8]input .@input$;
5072[8][8][8][8]if (.@input$ == "wlil eb kckide on htier ssa!") {
5073[8][8][8][8][8]mes "[Odd Slab]";
5074[8][8][8][8][8]mes "*Creak Creak* *Creak Creak*";
5075[8][8][8][8][8]next;
5076[8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
5077[8][8][8][8][8]mes "Um... Now what...?";
5078[8][8][8][8][8]next;
5079[8][8][8][8][8]if ($@door2 == 0) {
5080[8][8][8][8][8][8]set $@door2,1;
5081[8][8][8][8][8][8]mes "Waaaah! Waaah!";
5082[8][8][8][8][8][8]next;
5083[8][8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
5084[8][8][8][8][8][8]mes "What th--?! What's happening?! I'm being sucked away somewhere!";
5085[8][8][8][8][8][8]changequest 3132,3133;
5086[8][8][8][8][8][8]set zdan_edq,16;
5087[8][8][8][8][8][8]close2;
5088[8][8][8][8][8][8]warp "z_agit",98,40;
5089[8][8][8][8][8][8]end;
5090[8][8][8][8][8]}
5091[8][8][8][8][8]else {
5092[8][8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
5093[8][8][8][8][8][8]mes "Hm? Did I do something wrong? It just stopped working all of a sudden.";
5094[8][8][8][8][8][8]next;
5095[8][8][8][8][8][8]mes "[Odd Slab]";
5096[8][8][8][8][8][8]mes "^FF0000Rrsoy, rrsoy Ai cn'at elt yoo ni ofr nwo. Plzea ecmo ckba tela.^000000";
5097[8][8][8][8][8][8]next;
5098[8][8][8][8][8][8]mes "^666666*Pzzzzz*^000000";
5099[8][8][8][8][8][8]next;
5100[8][8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
5101[8][8][8][8][8][8]mes "I think.. I think I should try this again.";
5102[8][8][8][8][8][8]close;
5103[8][8][8][8][8]}
5104[8][8][8][8]}
5105[8][8][8][8]else {
5106[8][8][8][8][8]mes "[Odd Slab]";
5107[8][8][8][8][8]mes "^666666*Pzzzzz*^000000";
5108[8][8][8][8][8]next;
5109[8][8][8][8][8]mes "[" + strcharinfo(0) + "]";
5110[8][8][8][8][8]mes "Huh? This talking slab thing isn't working now Hello? What happened to you?";
5111[8][8][8][8][8]mes "Hey! Talk to me, will you?";
5112[8][8][8][8][8]set $@door2,0;
5113[8][8][8][8][8]close;
5114[8][8][8][8]}
5115[8][8][8]}
5116[8][8][8]else {
5117[8][8][8][8]mes "[Odd Slab]";
5118[8][8][8][8]mes "^666666*Pzzzzz*^000000";
5119[8][8][8][8]next;
5120[8][8][8][8]mes "[" + strcharinfo(0) + "]";
5121[8][8][8][8]mes "Huh? This talking slab thing isn't working now Hello? What happened to you?";
5122[8][8][8][8]mes "Hey! Talk to me, will you?";
5123[8][8][8][8]set $@door2,0;
5124[8][8][8][8]close;
5125[8][8][8]}
5126[8][8]}
5127[8][8]else {
5128[8][8][8]mes "[Odd Slab]";
5129[8][8][8]mes "^666666*Pzzzzz*^000000";
5130[8][8][8]next;
5131[8][8][8]mes "[" + strcharinfo(0) + "]";
5132[8][8][8]mes "Huh? This talking slab thing isn't working now Hello? What happened to you?";
5133[8][8][8]mes "Hey! Talk to me, will you?";
5134[8][8][8]set $@door2,0;
5135[8][8][8]close;
5136[8][8]}
5137[8]}
5138[8]if (((zdan_edq == 15) || (zdan_edq == 16) || (zdan_edq == 17)) && ($@door2 > 0)) {
5139[8][8]mes "[Odd Slab]";
5140[8][8]mes "*Creak Creak*";
5141[8][8]next;
5142[8][8]mes "[" + strcharinfo(0) + "]";
5143[8][8]mes "This slab looks pretty strange. Is it making noises? Hmm... Maybe this is a clue to the Z Gang!";
5144[8][8]mes "I'll come back later to investigate this~";
5145[8][8]close;
5146[8]}
5147[8]if (zdan_edq > 17) {
5148[8][8]mes "[" + strcharinfo(0) + "]";
5149[8][8]mes "This used to be where the Z Gang would hide out Good riddance! ";
5150[8][8]close;
5151
5152[8]}
5153[8]mes "[" + strcharinfo(0) + "]";
5154[8]mes "This is a peculiar looking slab. It sounds like... What are those noises? Huh. Weird It's like it's just talking gibberish.";
5155[8]close;
5156
5157OnInit:
5158[8]set $@zdan,0;
5159[8]set $@door2,0;
5160[8]set $@mosnter,0;
5161[8]end;
5162
5163OnTouch:
5164[8]if (zdan_edq == 15) {
5165[8][8]mes "^FF0000*Creak Creak*^000000";
5166[8][8]next;
5167[8][8]mes "[" + strcharinfo(0) + "]";
5168[8][8]mes "Did I just.. Hear something around here?";
5169[8][8]close;
5170[8]}
5171[8]end;
5172}
5173
5174z_agit,98,44,0[8]script[8]EntranceCheck#1[8]-1,10,10,{
5175OnTouch_:
5176[8]if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
5177[8][8]set $@monster_zgang,1;
5178[8][8]donpcevent "#zdan_broad::OnEnable";
5179[8]}
5180[8]else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) {
5181[8][8]end;
5182[8]}
5183[8]else if (zdan_edq == 17) {
5184[8][8]donpcevent "#ZGuard::OnDisable";
5185[8][8]hideoffnpc "Louis";
5186[8][8]hideoffnpc "Martha";
5187[8][8]hideoffnpc "Catfoii";
5188[8]}
5189[8]else {
5190[8][8]mes "[" + strcharinfo(0) + "]";
5191[8][8]mes "Where am I...?";
5192[8][8]mes "Something has gone terribly wrong, hasn't it? Let me go baaaack~!";
5193[8][8]close2;
5194[8][8]set $@monster_zgang,0;
5195[8][8]set $@door2,0;
5196[8][8]warp "moc_fild17",209,235;
5197[8]}
5198[8]end;
5199}
5200
5201z_agit,98,92,0[8]script[8]EntranceCheck#2[8]-1,10,10,{
5202OnTouch_:
5203[8]if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang == 0)) {
5204[8][8]set $@monster_zgang,1;
5205[8][8]donpcevent "#zdan_broad::OnEnable";
5206[8]}
5207[8]else if (((zdan_edq == 15) || (zdan_edq == 16)) && ($@monster_zgang > 0)) {
5208[8][8]end;
5209[8]}
5210[8]else if (zdan_edq == 17) {
5211[8][8]donpcevent "#ZGuard::OnDisable";
5212[8][8]hideoffnpc "Louis";
5213[8][8]hideoffnpc "Martha";
5214[8][8]hideoffnpc "Catfoii";
5215[8]}
5216[8]else {
5217[8][8]mes "[" + strcharinfo(0) + "]";
5218[8][8]mes "Where am I...?";
5219[8][8]mes "Something has gone terribly wrong, hasn't it? Let me go baaaack~! ";
5220[8][8]close2;
5221[8][8]set $@monster_zgang,0;
5222[8][8]set $@door2,0;
5223[8][8]warp "moc_fild17",209,235;
5224[8]}
5225[8]end;
5226}
5227
5228z_agit,1,1,0[8]script[8]#zdan_broad[8]111,{
5229OnInit:
5230[8]disablenpc "#zdan_broad";
5231[8]stopnpctimer;
5232[8]end;
5233
5234OnEnable:
5235[8]enablenpc "#zdan_broad";
5236[8]initnpctimer;
5237[8]hideonnpc "Louis";
5238[8]hideonnpc "Martha";
5239[8]hideonnpc "Catfoii";
5240[8]end;
5241
5242OnDisable:
5243[8]disablenpc "#zdan_broad";
5244[8]stopnpctimer;
5245[8]end;
5246
5247OnTimer3000:
5248[8]killmonster "z_agit","#ZGuard::OnMyMobDead";
5249[8]mapannounce "z_agit","Catfoii: Err? I heard something, meow! We must be under attack, meow!",bc_map,"0xFFFF00";
5250[8]end;
5251
5252OnTimer5000:
5253[8]mapannounce "z_agit","Louis: Hey, Martha! Are you the one who just got in?",bc_map,"0xFFFF00";
5254[8]end;
5255
5256OnTimer7000:
5257[8]mapannounce "z_agit","Martha: Louis, are you blind? I've been next to you this whole time! We'd better hide first.",bc_map,"0xFFFF00";
5258[8]end;
5259
5260OnTimer9000:
5261[8]mapannounce "z_agit","Louis: We have an intruder! Hey, Catfoii, what happened? Did you leave the entrance open?",bc_map,"0xFFFF00";
5262[8]end;
5263
5264OnTimer11000:
5265[8]mapannounce "z_agit","Catfoii: No, impossible, meow~! I have a photographic memory!",bc_map,"0xFFFF00";
5266[8]end;
5267
5268OnTimer13000:
5269[8]mapannounce "z_agit","Martha: Shut up, both of you! I don't know who you are, but you must have a lot of guts to mess with the Z Gang!",bc_map,"0xFFFF00";
5270[8]end;
5271
5272OnTimer15000:
5273[8]mapannounce "z_agit","Louis: Catfoii, summon the soldiers! This is an emergency! Stop the intruder!",bc_map,"0xFFFF00";
5274[8]end;
5275
5276OnTimer18000:
5277[8]mapannounce "z_agit","Catfoii: I haven't seen how strong they are, but... Meowkay. Guys, go out and fight!",bc_map,"0xFFFF00";
5278[8]end;
5279
5280OnTimer21000:
5281[8]donpcevent "#ZGuard::OnEnable";
5282[8]end;
5283
5284OnTimer300000:
5285[8]killmonster "z_agit","#ZGuard::OnMyMobDead";
5286[8]donpcevent "#zdan_broad::OnDisable";
5287[8]set $@monster_zgang,0;
5288[8]set $@door2,0;
5289[8]end;
5290
5291OnTimer350000:
5292[8]mapwarp "z_agit","moc_fild17",209,235;
5293[8]hideonnpc "Louis";
5294[8]hideonnpc "Martha";
5295[8]hideonnpc "Catfoii";
5296[8]set $@monster_zgang,0;
5297[8]set $@door2,0;
5298[8]end;
5299}
5300
5301-[8]script[8]#ZGuard[8]-1,{
5302OnInit:
5303[8]disablenpc "#ZGuard";
5304[8]end;
5305
5306OnEnable:
5307[8]enablenpc "#ZGuard";
5308[8]initnpctimer;
5309[8]monster "z_agit",97,78,"Catfoii's Guard",1479,1,"#ZGuard::OnMyMobDead";
5310[8]monster "z_agit",98,79,"Catfoii's Guard",1479,1,"#ZGuard::OnMyMobDead";
5311[8]monster "z_agit",96,81,"Catfoii's Guard",1523,1,"#ZGuard::OnMyMobDead";
5312[8]end;
5313
5314OnDisable:
5315[8]killmonster "z_agit","#ZGuard::OnMyMobDead";
5316[8]stopnpctimer;
5317[8]end;
5318
5319OnReset:
5320[8]killmonster "z_agit","#ZGuard::OnMyMobDead";
5321[8]set $@monster_zgang,0;
5322[8]end;
5323
5324OnMyMobDead:
5325[8]if (mobcount("z_agit","#ZGuard::OnMyMobDead") < 1) {
5326[8][8]mes "[" + strcharinfo(0) + "]";
5327[8][8]mes "You cowardly Z Gang!";
5328[8][8]mes "Come out and surrender!";
5329[8][8]mes "I've defeated your monster soldiers already!";
5330[8][8]next;
5331[8][8]mes "[Martha]";
5332[8][8]mes "What should we do?";
5333[8][8]next;
5334[8][8]mes "[Catfoii]";
5335[8][8]mes "This is our greatest crisis ever! I don't know what to do, meow!";
5336[8][8]next;
5337[8][8]mes "[Louis]";
5338[8][8]mes "The Z Gang's not going to surrender yet! Come forth, my loyal servants of the darkness!";
5339[8][8]next;
5340[8][8]mes "[Catfoii]";
5341[8][8]mes "No-no-no-meow!";
5342[8][8]mes "Not that button!";
5343[8][8]next;
5344[8][8]mes "[Louis]";
5345[8][8]mes "Huh? Why...?";
5346[8][8]next;
5347[8][8]set zdan_edq,17;
5348[8][8]donpcevent "#ZGuard::OnDisable";
5349[8][8]hideoffnpc "Louis";
5350[8][8]hideoffnpc "Martha";
5351[8][8]hideoffnpc "Catfoii";
5352[8][8]close;
5353[8]}
5354[8]end;
5355
5356OnTimer300000:
5357[8]mapwarp "z_agit","moc_fild17",209,235;
5358[8]donpcevent "#zdan_broad::OnDisable";
5359[8]killmonster "z_agit","#ZGuard::OnMyMobDead";
5360[8]set $@monster_zgang,0;
5361[8]set $@door2,0;
5362[8]donpcevent "#ZGuard::OnDisable";
5363[8]stopnpctimer;
5364[8]end;
5365}
5366
5367z_agit,97,101,3[8]script[8]Louis[8]931,{
5368[8]if (checkweight(907,200) == 0) {
5369[8][8]mes "[Louis]";
5370[8][8]mes "You mess with the Z Gang, you--wait Let's just do this later You know, when you're carrying fewer items with you. Then, we can rumble in peace.";
5371[8][8]close;
5372[8]}
5373[8]if (zdan_edq == 17) {
5374[8][8]mes "[Louis]";
5375[8][8]mes "What happened?";
5376[8][8]mes "The big guns were supposed to come out!";
5377[8][8]mes "Why aren't we invisible anymore? What happened?";
5378[8][8]next;
5379[8][8]mes "[Catfoii]";
5380[8][8]mes "You pushed the button to turn off the invisibility, meow! Did you really have to ask?! It's your fault!";
5381[8][8]next;
5382[8][8]mes "[Martha]";
5383[8][8]mes "Argh! I should never have trusted that fool!";
5384[8][8]next;
5385[8][8]mes "[" + strcharinfo(0) + "]";
5386[8][8]mes "So... Z Gang.. And cat. It's time to turn you in.";
5387[8][8]next;
5388[8][8]mes "[Louis]";
5389[8][8]mes "I... I can't accept our defeat! The Z Gang won't go down so easily!";
5390[8][8]mes "Come forth, my demon spawn minions of doom!";
5391[8][8]next;
5392[8][8]mes "[" + strcharinfo(0) + "]";
5393[8][8]mes "I don't think they're coming.";
5394[8][8]next;
5395[8][8]mes "[Louis]";
5396[8][8]mes ".............................. We surrender. Argh, but we were so close to conquering the world!";
5397[8][8]next;
5398[8][8]mes "[" + strcharinfo(0) + "]";
5399[8][8]mes "Now if you'll just hand over the Book of Forbidden Mystery...";
5400[8][8]next;
5401[8][8]mes "[Catfoii]";
5402[8][8]mes "Louis, meow!";
5403[8][8]mes "Don't do it!";
5404[8][8]next;
5405[8][8]mes "[Martha]";
5406[8][8]mes "Let's just surrender, Louis. It looks like the Z Gang is finished.";
5407[8][8]next;
5408[8][8]mes "[" + strcharinfo(0) + "]";
5409[8][8]mes "Anyway, the Rogue Guild is on its way to come get you guys. You won't be able to escape this time.";
5410[8][8]next;
5411[8][8]mes "[Louis]";
5412[8][8]mes "Awwww, man!";
5413[8][8]mes "Fine, take the stupid ol' book. I couldn't use it that good anyway.";
5414[8][8]next;
5415[8][8]mes "[Louis]";
5416[8][8]mes "Catfoii, would you lead this adventurer guy to the exit? I can't bear to look at the face that's caused my tragic downfall...";
5417[8][8]next;
5418[8][8]mes "[Catfoii]";
5419[8][8]mes "Fine, meow I understand But how did we lose?!";
5420[8][8]close2;
5421[8][8]getitem 7724,1; //Forbidden_Secret_Art
5422[8][8]changequest 3133,3134;
5423[8][8]set zdan_edq,18;
5424[8][8]mapwarp "z_agit","moc_fild17",209,235;
5425[8][8]set $@monster_zgang,0;
5426[8][8]set $@door2,0;
5427[8][8]hideonnpc "Louis";
5428[8][8]hideonnpc "Martha";
5429[8][8]hideonnpc "Catfoii";
5430[8][8]stopnpctimer;
5431[8][8]close;
5432[8]}
5433[8]else {
5434[8][8]mes "[" + strcharinfo(0) + "]";
5435[8][8]mes "Where am I...?";
5436[8][8]mes "Something has gone terribly wrong, hasn't it? Let me go baaaack~! ";
5437[8][8]set zdan_edq,15;
5438[8][8]set $@monster_zgang,0;
5439[8][8]set $@door2,0;
5440[8][8]close2;
5441[8][8]warp "moc_fild17",209,235;
5442[8][8]end;
5443[8]}
5444
5445OnInit:
5446[8]hideonnpc "Louis";
5447[8]end;
5448}
5449
5450z_agit,99,101,3[8]script[8]Martha[8]101,{
5451[8]if (checkweight(907,200) == 0) {
5452[8][8]mes "[Martha]";
5453[8][8]mes "Hey, you're carrying too much stuff. You'd better put some of your items away first in Kafra Storage or something.";
5454[8][8]close;
5455[8]}
5456[8]if (zdan_edq == 17) {
5457[8][8]mes "[Martha]";
5458[8][8]mes "Argh...! What'd you do, Louis?";
5459[8][8]next;
5460[8][8]mes "[Louis]";
5461[8][8]mes "What happened?";
5462[8][8]mes "The big guns were supposed to come out!";
5463[8][8]mes "Why aren't we invisible anymore? What happened?";
5464[8][8]next;
5465[8][8]mes "[Catfoii]";
5466[8][8]mes "You pushed the button to turn off the invisibility, meow! Did you really have to ask?! It's your fault!";
5467[8][8]next;
5468[8][8]mes "[Martha]";
5469[8][8]mes "Argh! I should never have trusted that fool!";
5470[8][8]next;
5471[8][8]mes "[" + strcharinfo(0) + "]";
5472[8][8]mes "So... Z Gang.. And cat. It's time to turn you in.";
5473[8][8]next;
5474[8][8]mes "[Louis]";
5475[8][8]mes "I... I can't accept our defeat! The Z Gang won't go down so easily!";
5476[8][8]mes "Come forth, my demon spawn minions of doom!";
5477[8][8]next;
5478[8][8]mes "[" + strcharinfo(0) + "]";
5479[8][8]mes "I don't think they're coming.";
5480[8][8]next;
5481[8][8]mes "[Louis]";
5482[8][8]mes ".............................. We surrender. Argh, but we were so close to conquering the world!";
5483[8][8]next;
5484[8][8]mes "[" + strcharinfo(0) + "]";
5485[8][8]mes "Now if you'll just hand over the Book of Forbidden Mystery...";
5486[8][8]next;
5487[8][8]mes "[Catfoii]";
5488[8][8]mes "Louis, meow!";
5489[8][8]mes "Don't do it!";
5490[8][8]next;
5491[8][8]mes "[Martha]";
5492[8][8]mes "Let's just surrender, Louis. It looks like the Z Gang is finished.";
5493[8][8]next;
5494[8][8]mes "[" + strcharinfo(0) + "]";
5495[8][8]mes "Anyway, the Rogue Guild is on its way to come get you guys. You won't be able to escape this time.";
5496[8][8]next;
5497[8][8]mes "[Louis]";
5498[8][8]mes "Awwww, man!";
5499[8][8]mes "Fine, take the stupid ol' book. I couldn't use it that good anyway.";
5500[8][8]next;
5501[8][8]mes "[Louis]";
5502[8][8]mes "Catfoii, would you lead this adventurer guy to the exit? I can't bear to look at the face that's caused my tragic downfall...";
5503[8][8]next;
5504[8][8]mes "[Catfoii]";
5505[8][8]mes "Fine, meow I understand But how did we lose?!";
5506[8][8]close2;
5507[8][8]getitem 7724,1; //Forbidden_Secret_Art
5508[8][8]changequest 3133,3134;
5509[8][8]set zdan_edq,18;
5510[8][8]mapwarp "z_agit","moc_fild17",209,235;
5511[8][8]set $@monster_zgang,0;
5512[8][8]set $@door2,0;
5513[8][8]hideonnpc "Louis";
5514[8][8]hideonnpc "Martha";
5515[8][8]hideonnpc "Catfoii";
5516[8][8]disablenpc "#zdan_broad";
5517[8][8]stopnpctimer;
5518[8][8]close;
5519[8]}
5520[8]else {
5521[8][8]mes "[" + strcharinfo(0) + "]";
5522[8][8]mes "Where am I...?";
5523[8][8]mes "Something has gone terribly wrong, hasn't it? Let me go baaaack~! ";
5524[8][8]set zdan_edq,15;
5525[8][8]set $@monster_zgang,0;
5526[8][8]set $@door2,0;
5527[8][8]close2;
5528[8][8]warp "moc_fild17",209,235;
5529[8][8]end;
5530[8]}
5531
5532OnInit:
5533[8]hideonnpc "Martha";
5534[8]end;
5535}
5536
5537z_agit,95,101,3[8]script[8]Catfoii[8]876,{
5538[8]if (checkweight(907,200) == 0) {
5539[8][8]mes "[Catfoii]";
5540[8][8]mes "You're carrying too many items: get rid of your extra stuff, put it in Kafra Storage, sell it, or whatever, before coming back.";
5541[8][8]close;
5542[8]}
5543[8]if (zdan_edq == 17) {
5544[8][8]mes "[Louis]";
5545[8][8]mes "What happened?";
5546[8][8]mes "The big guns were supposed to come out!";
5547[8][8]mes "Why aren't we invisible anymore? What happened?";
5548[8][8]next;
5549[8][8]mes "[Catfoii]";
5550[8][8]mes "You pushed the button to turn off the invisibility, meow! Did you really have to ask?! It's your fault!";
5551[8][8]next;
5552[8][8]mes "[Martha]";
5553[8][8]mes "Argh! I should never have trusted that fool!";
5554[8][8]next;
5555[8][8]mes "[" + strcharinfo(0) + "]";
5556[8][8]mes "So... Z Gang.. And cat. It's time to turn you in.";
5557[8][8]next;
5558[8][8]mes "[Louis]";
5559[8][8]mes "I... I can't accept our defeat! The Z Gang won't go down so easily!";
5560[8][8]mes "Come forth, my demon spawn minions of doom!";
5561[8][8]next;
5562[8][8]mes "[" + strcharinfo(0) + "]";
5563[8][8]mes "I don't think they're coming.";
5564[8][8]next;
5565[8][8]mes "[Louis]";
5566[8][8]mes ".............................. We surrender. Argh, but we were so close to conquering the world!";
5567[8][8]next;
5568[8][8]mes "[" + strcharinfo(0) + "]";
5569[8][8]mes "Now if you'll just hand over the Book of Forbidden Mystery...";
5570[8][8]next;
5571[8][8]mes "[Catfoii]";
5572[8][8]mes "Louis, meow!";
5573[8][8]mes "Don't do it!";
5574[8][8]next;
5575[8][8]mes "[Martha]";
5576[8][8]mes "Let's just surrender, Louis. It looks like the Z Gang is finished.";
5577[8][8]next;
5578[8][8]mes "[" + strcharinfo(0) + "]";
5579[8][8]mes "Anyway, the Rogue Guild is on its way to come get you guys. You won't be able to escape this time.";
5580[8][8]next;
5581[8][8]mes "[Louis]";
5582[8][8]mes "Awwww, man!";
5583[8][8]mes "Fine, take the stupid ol' book. I couldn't use it that good anyway.";
5584[8][8]next;
5585[8][8]mes "[Louis]";
5586[8][8]mes "Catfoii, would you lead this adventurer guy to the exit? I can't bear to look at the face that's caused my tragic downfall...";
5587[8][8]next;
5588[8][8]mes "[Catfoii]";
5589[8][8]mes "Fine, meow I understand But how did we lose?!";
5590[8][8]close2;
5591[8][8]getitem 7724,1; //Forbidden_Secret_Art
5592[8][8]changequest 3133,3134;
5593[8][8]set zdan_edq,18;
5594[8][8]mapwarp "z_agit","moc_fild17",209,235;
5595[8][8]set $@monster_zgang,0;
5596[8][8]set $@door2,0;
5597[8][8]hideonnpc "Louis";
5598[8][8]hideonnpc "Martha";
5599[8][8]hideonnpc "Catfoii";
5600[8][8]disablenpc "#zdan_broad";
5601[8][8]stopnpctimer;
5602[8][8]close;
5603[8]}
5604[8]else {
5605[8][8]mes "[" + strcharinfo(0) + "]";
5606[8][8]mes "Where am I...?";
5607[8][8]mes "Something has gone terribly wrong, hasn't it? Let me go baaaack~! ";
5608[8][8]set zdan_edq,15;
5609[8][8]set $@monster_zgang,0;
5610[8][8]set $@door2,0;
5611[8][8]close2;
5612[8][8]warp "moc_fild17",209,235;
5613[8][8]end;
5614[8]}
5615
5616OnInit:
5617[8]hideonnpc "Catfoii";
5618[8]end;
5619}
5620
5621// Unlucky Emerald
5622//============================================================
5623morocc,143,63,3[8]script[8]Ragged Man#nd[8]929,{
5624[8]if (treasure_nd == 0) {
5625[8][8]mes "[Ragged Man]";
5626[8][8]mes "H-hello? Would you help me?";
5627[8][8]mes "You'd be saving this poor man's life if you would just do me this favor. Please...";
5628[8][8]next;
5629[8][8]switch(select("How may I help you?:Ignore Him")) {
5630[8][8]case 1:
5631[8][8][8]mes "[" + strcharinfo(0) + "]";
5632[8][8][8]mes "Okay, what can I do to help?";
5633[8][8][8]next;
5634[8][8][8]mes "[Ragged Man]";
5635[8][8][8]mes "Oh, thank you so much!";
5636[8][8][8]mes "It feels so good to talk to someone after being ignored all this time! I might appear to be a beggar, but I'm actually a treasure hunter from Prontera.";
5637[8][8][8]next;
5638[8][8][8]switch(select("Umm... So?")) {
5639[8][8][8]case 1:
5640[8][8][8][8]mes "[Ragged Man]";
5641[8][8][8][8]mes "I was so sure I could find the treasure here in Morroc when I first started... I did all my research and prep work But after hiring teams of other hunters and researchers...";
5642[8][8][8][8]next;
5643[8][8][8][8]mes "[Ragged Man]";
5644[8][8][8][8]mes "I've spent my entire fortune, and I'm still not any closer to finding that treasure I... I don't even have enough money to go back home!";
5645[8][8][8][8]emotion ET_CRY;
5646[8][8][8][8]next;
5647[8][8][8][8]mes "[Ragged Man]";
5648[8][8][8][8]mes "Won't you spare some money, so that I can finally go back home to Prontera?";
5649[8][8][8][8]next;
5650[8][8][8][8]switch(select("Why don't you just walk?:I can give you some money.")) {
5651[8][8][8][8]case 1:
5652[8][8][8][8][8]mes "[Ragged Man]";
5653[8][8][8][8][8]mes "What? You don't think that if I could walk to Prontera, I'd have done it already?!";
5654[8][8][8][8][8]mes "Why would I even bother to beg for money? Fine, I don't need your brand of sympathy.";
5655[8][8][8][8][8]next;
5656[8][8][8][8][8]mes "[Ragged Man]";
5657[8][8][8][8][8]mes "You know, I had a hot tip that I was going to let you in on, but if you don't want to share, then neither do I!";
5658[8][8][8][8][8]set treasure_nd,1;
5659[8][8][8][8][8]close;
5660[8][8][8][8]case 2:
5661[8][8][8][8][8]mes "[Ragged Man]";
5662[8][8][8][8][8]mes "Oh, thank you!";
5663[8][8][8][8][8]mes "Anything you can spare, I'll gladly appreciate!";
5664[8][8][8][8][8]mes "God bless you, bless you!";
5665[8][8][8][8][8]next;
5666[8][8][8][8][8]if (Zeny < 1200) {
5667[8][8][8][8][8][8]mes "[Ragged Man]";
5668[8][8][8][8][8][8]mes "Umm... Oh, dear.. You're just as bad off as I am. I appreciate it, but I can't take your money.";
5669[8][8][8][8][8][8]next;
5670[8][8][8][8][8][8]mes "[Ragged Man]";
5671[8][8][8][8][8][8]mes "It's a shame, really If you had given me 1,200 zeny, I would have tipped you off to something big...";
5672[8][8][8][8][8][8]set treasure_nd,1;
5673[8][8][8][8][8][8]close;
5674[8][8][8][8][8]}
5675[8][8][8][8][8]else {
5676[8][8][8][8][8][8]set Zeny, Zeny-1200;
5677[8][8][8][8][8][8]mes "[Ragged Man]";
5678[8][8][8][8][8][8]mes "Let's see... I just need 1,200 zeny. That's enough for me to go back home Now, I can't let you just give me money and let you leave empty handed, can I?";
5679[8][8][8][8][8][8]next;
5680[8][8][8][8][8][8]mes "[Ragged Man]";
5681[8][8][8][8][8][8]mes "Remember that hidden treasure I was looking for?";
5682[8][8][8][8][8][8]mes "There's a rumor that it's location has finally been confirmed. Why don't you try finding it for yourself?";
5683[8][8][8][8][8][8]next;
5684[8][8][8][8][8][8]mes "[Ragged Man]";
5685[8][8][8][8][8][8]mes "I'd rather that it end up in the hands of someone like you than a rival treasure hunter. This hunter that stays north in town apparently confirmed the treasure's location.";
5686[8][8][8][8][8][8]next;
5687[8][8][8][8][8][8]mes "[Ragged Man]";
5688[8][8][8][8][8][8]mes "Now, I hear that this guy hasn't returned home yet, and he still hasn't found the treasure. He's probably run into a pretty bad snag.";
5689[8][8][8][8][8][8]next;
5690[8][8][8][8][8][8]mes "[Ragged Man]";
5691[8][8][8][8][8][8]mes "I doubt that he'll let you know the treasure's location easily, but who knows? Maybe he might slip, and accidentally give you some kind of clue.";
5692[8][8][8][8][8][8]set treasure_nd,2;
5693[8][8][8][8][8][8]close;
5694[8][8][8][8][8]}
5695[8][8][8][8]}
5696[8][8][8]}
5697[8][8]case 2:
5698[8][8][8]mes "[Ragged Man]";
5699[8][8][8]mes "Please! Please, wait!";
5700[8][8][8]mes "You're an adventurer, aren't you? I have some valuable information to share if you'd just spare me some... Hey!";
5701[8][8][8]mes "Come back! No... I just...";
5702[8][8][8]close;
5703[8][8]}
5704[8]}
5705[8]else if (treasure_nd == 1) {
5706[8][8]mes "[Ragged Man]";
5707[8][8]mes "Oh, I remember you You must really want that treasure now, do you? Just give me 1,200 zeny for me to go back home, and I'll tell you everything I know.";
5708[8][8]next;
5709[8][8]switch(select("Give Money:Don't Give Money")) {
5710[8][8]case 1:
5711[8][8][8]mes "[Ragged Man]";
5712[8][8][8]mes "Ah, good choice!";
5713[8][8][8]mes "And thank you so much It'll be great to finally be back home in Prontera.";
5714[8][8][8]next;
5715[8][8][8]if (Zeny < 1200) {
5716[8][8][8][8]mes "[Ragged Man]";
5717[8][8][8][8]mes "What th--?! This isn't enough money for me to go back home! Well, just come back later once you scrounge up the funds. I'll be waiting.";
5718[8][8][8][8]close;[8][8][8]}
5719[8][8][8]else {
5720[8][8][8][8]set Zeny, Zeny-1200;
5721[8][8][8][8]mes "[Ragged Man]";
5722[8][8][8][8]mes "Remember that hidden treasure I was looking for?";
5723[8][8][8][8]mes "There's a rumor that it's location has finally been confirmed. Why don't you try finding it for yourself?";
5724[8][8][8][8]next;
5725[8][8][8][8]mes "[Ragged Man]";
5726[8][8][8][8]mes "I'd rather that it end up in he hands of someone like you than a rival treasure hunter. This hunter that stays north in town apparently confirmed the treasure's location.";
5727[8][8][8][8]next;
5728[8][8][8][8]mes "[Ragged Man]";
5729[8][8][8][8]mes "Now, I hear that this guy hasn't returned home yet, and he still hasn't found the treasure. He's probably run into a pretty big snag.";
5730[8][8][8][8]next;
5731[8][8][8][8]mes "[Ragged Man]";
5732[8][8][8][8]mes "I doubt that he'll let you know the treasure's location easily, but who knows? Maybe he might slip, and accidentally give you some kind of clue.";
5733[8][8][8][8]set treasure_nd,2;
5734[8][8][8][8]close;
5735[8][8][8]}
5736[8][8]case 2:
5737[8][8][8]mes "[Ragged Man]";
5738[8][8][8]mes "Fine, have it your way I admit that I'm a little disappointed in you. Aren't you adventurers supposed to be heroes to the people?";
5739[8][8][8]close;
5740[8][8]}
5741[8]}
5742[8]else if (treasure_nd == 2) {
5743[8][8]mes "[Ragged Man]";
5744[8][8]mes "Oh, you're back?";
5745[8][8]mes "Ah, you must be having trouble finding that guy I was talking about. He's just in the northern part of this town. It can't be that hard.";
5746[8][8]close;
5747[8]}
5748[8]else if (treasure_nd > 10) {
5749[8][8]mes "[Ragged Man]";
5750[8][8]mes "You found the treasure?!";
5751[8][8]mes "It... It really exists.. I'm sorry, it's just been my dream to... I feel like crying... Oh, God... I don't know what this feeling is...";
5752[8][8]next;
5753[8][8]mes "[Ragged Man]";
5754[8][8]mes "I mean... I feel so damned happy, but.. I spent my entire fortune.. Ruined my whole life just to see that treasure...";
5755[8][8]close;
5756[8]}
5757[8]else {
5758[8][8]mes "[Ragged Man]";
5759[8][8]mes "So how's the treasure hunt coming along? I hope you have better luck than I did. Still, I've got a pretty good feeling that you'll find it.";
5760[8][8]close;
5761[8]}
5762}
5763
5764morocc,102,298,3[8]script[8]Man#zgang[8]98,{
5765[8]if (treasure_nd < 2) {
5766[8][8]mes "[Man]";
5767[8][8]mes "What do you want?";
5768[8][8]mes "Just leave me alone.";
5769[8][8]close;
5770[8]}
5771[8]else if (treasure_nd == 2) {
5772[8][8]mes "[Man]";
5773[8][8]mes "What do you want?";
5774[8][8]mes "Just leave me alone.";
5775[8][8]next;
5776[8][8]switch(select("Tell me about the treasure.")) {
5777[8][8]case 1:
5778[8][8][8]emotion ET_SURPRISE;
5779[8][8][8]mes "[Man]";
5780[8][8][8]mes "What? So you're the one I was warned about! I've been wondering when you'd show up. Prepare to die!";
5781[8][8][8]next;
5782[8][8][8]mes "[" + strcharinfo(0) + "]";
5783[8][8][8]mes "Umm... Excuse me?";
5784[8][8][8]mes "I've just heard that you confirmed the location of some amazing treasure, and I just wanted to ask you more about it. That's all!";
5785[8][8][8]next;
5786[8][8][8]mes "[Man]";
5787[8][8][8]mes "What? If you're just here for that, then how'd you find out about me and the treasure? Not just everyone knows about it.";
5788[8][8][8]next;
5789[8][8][8]mes "[" + strcharinfo(0) + "]";
5790[8][8][8]mes "Well, I was talking to this other treasure hunter who's... Well, he's kind of a beggar now...";
5791[8][8][8]next;
5792[8][8][8]mes "[Man]";
5793[8][8][8]mes "Oh. That old man?";
5794[8][8][8]mes "Well, I don't know if the treasure he was looking for and the one I've found are the same one. But yeah, I know that guy.";
5795[8][8][8]next;
5796[8][8][8]mes "[Man]";
5797[8][8][8]mes "Alright. So I found this treasure, but I have no way of digging it up. Maybe we can help each other. I need money, and you want to know more, right? Let's cut a deal.";
5798[8][8][8]next;
5799[8][8][8]switch(select("No, thanks.:What'd you have in mind?")) {
5800[8][8][8]case 1:
5801[8][8][8][8]mes "[Man]";
5802[8][8][8][8]mes "No? Well.. There's no reason for you to trust me now, I suppose. But what can you gain by walking away?";
5803[8][8][8][8]set treasure_nd,3;
5804[8][8][8][8]close;
5805[8][8][8]case 2:
5806[8][8][8][8]mes "[Man]";
5807[8][8][8][8]mes "Let me lay it out for you I've been hired to find this treasure by some people: they said I can take whatever I find, but they specifically want one item for themselves.";
5808[8][8][8][8]next;
5809[8][8][8][8]mes "[Man]";
5810[8][8][8][8]mes "They pay me on delivery so I haven't seen a dime yet Now, my agreement with them is conditional. I can't dig up the treasure so they'll understand if I say I failed.";
5811[8][8][8][8]next;
5812[8][8][8][8]mes "[Man]";
5813[8][8][8][8]mes "But if you dig it up, you can keep everything. Sound good?";
5814[8][8][8][8]mes "All I want is some stuff from you to make all my efforts up till now worth my while.";
5815[8][8][8][8]next;
5816[8][8][8][8]mes "[Man]";
5817[8][8][8][8]mes "In other words, if you bring me, ^FF000020 Mementos^000000, ^FF00002 Pearls^000000, and ^FF00002 Zargons^000000, we can talk business further. Got it?";
5818[8][8][8][8]set treasure_nd,4;
5819[8][8][8][8]next;
5820[8][8][8][8]mes "[Man]";
5821[8][8][8][8]mes "Hey, I might be losing out by giving up my share of that treasure, but hey, a bird in the hand's always worth more.";
5822[8][8][8][8]close;
5823[8][8][8]}
5824[8][8]}
5825[8]}
5826[8]else if (treasure_nd == 3) {
5827[8][8]mes "[Man]";
5828[8][8]mes "You again? Lemme guess.. You're reconsidering that deal I had in mind, aren't you?";
5829[8][8]next;
5830[8][8]switch(select("No, not really.:I guess so.")) {
5831[8][8]case 1:
5832[8][8][8]mes "[Man]";
5833[8][8][8]mes "You sure? No one would be losing in this deal, you know. Well, except the guys that hired me to find that treasure. It's pretty much a win-win situation.";
5834[8][8][8]next;
5835[8][8][8]mes "[Man]";
5836[8][8][8]mes "Way I figure it, someone ought to get that treasure. I can't dig it up, but maybe someone like you can...";
5837[8][8][8]close;
5838[8][8]case 2:
5839[8][8][8]mes "[Man]";
5840[8][8][8]mes "Let me lay it out for you I've been hired to find this treasure by some people: they said I can take whatever I find, but they specifically want one item for themselves.";
5841[8][8][8]next;
5842[8][8][8]mes "[Man]";
5843[8][8][8]mes "They pay me on delivery so I haven't seen a dime yet Now, my agreement with them is conditional. I can't dig up the treasure so they'll understand if I say I failed.";
5844[8][8][8]next;
5845[8][8][8]mes "[Man]";
5846[8][8][8]mes "But if you dig it up, you can keep everything. Sound good?";
5847[8][8][8]mes "All I want is some stuff from you to make all my efforts up till now worth my while.";
5848[8][8][8]next;
5849[8][8][8]mes "[Man]";
5850[8][8][8]mes "In other words, if you bring me, ^FF000020 Mementos^000000, ^FF00002 Pearls^000000, and ^FF00002 Zargons^000000, we can talk business further. Got it?";
5851[8][8][8]set treasure_nd,4;
5852[8][8][8]next;
5853[8][8][8]mes "[Man]";
5854[8][8][8]mes "Hey, I might be losing out by giving up my share of that treasure, but hey, a bird in the hand's always worth more.";
5855[8][8][8]close;
5856[8][8]}
5857[8]}
5858[8]else if (treasure_nd == 4) {
5859[8][8]mes "[Man]";
5860[8][8]mes "Back again, huh?";
5861[8][8]mes "So did you bring the stuff I asked?";
5862[8][8]next;
5863[8][8]if ((countitem(722) > 1) && (countitem(912) > 1) && (countitem(934) > 19)) {
5864[8][8][8]mes "[Man]";
5865[8][8][8]mes "Nice. You did your part And now it's time that I fulfilled my part of this bargain. Listen up.";
5866[8][8][8]delitem 722,2; //Scarlet_Jewel
5867[8][8][8]delitem 912,2; //Zargon
5868[8][8][8]delitem 934,20; //Mementos
5869[8][8][8]set treasure_nd,5;
5870[8][8][8]next;
5871[8][8][8]mes "[Man]";
5872[8][8][8]mes "The treasure is buried south of Morroc. Use the south gate to leave town, and then head to the next field to the south. From there, you're on your own.";
5873[8][8][8]next;
5874[8][8][8]mes "[Man]";
5875[8][8][8]mes "I don't know exactly where the treasure is buried, but you should be able to find it within that general area. Good luck.";
5876[8][8][8]close;
5877[8][8]}
5878[8][8]else {
5879[8][8][8]mes "[Man]";
5880[8][8][8]mes "Huh, you must have forgotten what I wanted I'm not really asking you for extremely valuable stuff here. Anyway, listen up.";
5881[8][8][8]next;
5882[8][8][8]mes "[Man]";
5883[8][8][8]mes "Just bring me, ^FF000020 Mementos^000000, ^FF00002 Pearls^000000, and ^FF00002 Zargons^000000 so we can talk business further. Got it?";
5884[8][8][8]close;
5885[8][8]}
5886[8]}
5887[8]else if (treasure_nd == 5) {
5888[8][8]mes "[Man]";
5889[8][8]mes "What are you still doing here? Shouldn't you be looking for the treasure?";
5890[8][8]close;
5891[8]}
5892[8]else if (treasure_nd == 6) {
5893[8][8]mes "[Man]";
5894[8][8]mes "What are you still doing here? Shouldn't you be looking for the treasure?";
5895[8][8]next;
5896[8][8]select("I already found it, but...");
5897[8][8]mes "[" + strcharinfo(0) + "]";
5898[8][8]mes "I already found it, but.. It won't budge at all!";
5899[8][8]mes "I think it's protected by magic. Do you know anything about that?";
5900[8][8]next;
5901[8][8]mes "[Man]";
5902[8][8]mes "Wow, you actually found it? Heh, you're better than I thought. Sorry about that I didn't explain the magic part since... Well, I didn't think you'd get that far.";
5903[8][8]next;
5904[8][8]mes "[Man]";
5905[8][8]mes "Anyway, I had problems with that magic too. Some guy was supposed to help me with that, but he didn't come I've been so frustrated!";
5906[8][8]next;
5907[8][8]mes "[Man]";
5908[8][8]mes "I mean, I have no clue when it comes to magic, and I don't understand how I'm supposed to use this thing my clients gave to me.";
5909[8][8]next;
5910[8][8]while (1) {
5911[8][8][8]switch(select("Who was going to help you?:Your clients gave you something?")) {
5912[8][8][8]case 1:
5913[8][8][8][8]mes "[Man]";
5914[8][8][8][8]mes "Oh, yeah. The guys that hired me said that if I waited at the treasure site, someone would eventually come to help me out on the magic end I don't know who he is, though.";
5915[8][8][8][8]next;
5916[8][8][8][8]mes "[Man]";
5917[8][8][8][8]mes "Oh, yeah. They mentioned something about him coming a bit from the west. Maybe he's over in Comodo?";
5918[8][8][8][8]next;
5919[8][8][8][8]set .@joho1,1;
5920[8][8][8][8]break;
5921[8][8][8]case 2:
5922[8][8][8][8]if (treasure_nd == 7) {
5923[8][8][8][8][8]mes "[Man]";
5924[8][8][8][8][8]mes "Oh, yeah. They gave me this weird document labeled ''^FF0000[Open^000000.'' I don't know how to use it at all, though.";
5925[8][8][8][8][8]next;
5926[8][8][8][8]}
5927[8][8][8][8]else if (treasure_nd == 8) {
5928[8][8][8][8][8]mes "[Man]";
5929[8][8][8][8][8]mes "Oh, yeah. They gave me this weird document labeled ''^FF0000[Unlock^000000.'' I don't know how to use it at all, though.";
5930[8][8][8][8][8]next;
5931[8][8][8][8]}
5932[8][8][8][8]else {
5933[8][8][8][8][8]mes "[Man]";
5934[8][8][8][8][8]mes "Oh, yeah. Let's see here Ah, here's the document that they gave me. It's kind of a bit torn, though.";
5935[8][8][8][8][8]next;
5936[8][8][8][8][8]if (rand(1,2) == 1) {
5937[8][8][8][8][8][8]mes "^3355FFThe torn document is labeled ''^FF0000[Open^3355FF.''^000000";
5938[8][8][8][8][8][8]next;
5939[8][8][8][8][8][8]set treasure_nd,7;
5940[8][8][8][8][8][8]set .@joho2,1;
5941[8][8][8][8][8]}
5942[8][8][8][8][8]else {
5943[8][8][8][8][8][8]mes "^3355FFThe torn document is labeled ''^FF0000[Unlock^3355FF.''^000000";
5944[8][8][8][8][8][8]next;
5945[8][8][8][8][8][8]set treasure_nd,8;
5946[8][8][8][8][8][8]set .@joho2,1;
5947[8][8][8][8][8]}
5948[8][8][8][8]}
5949[8][8][8]}
5950[8][8][8]if ((.@joho1 == 1) && (.@joho2 == 1)) {
5951[8][8][8][8]break;
5952[8][8][8]}
5953
5954[8][8]}
5955[8][8]mes "[" + strcharinfo(0) + "]";
5956[8][8]mes "Wait, how could you not know how to use this?";
5957[8][8]mes "Didn't you get a chance to talk to your clients?";
5958[8][8]next;
5959[8][8]mes "[Man]";
5960[8][8]mes "I haven't even met them I just get their instructions through the mail. Everything is through a medium with these guys. I guess they've got their eyes on me too, but whatever.";
5961[8][8]next;
5962[8][8]mes "[Man]";
5963[8][8]mes "I guess they hired me because they really want the treasure, but don't want to tip anyone off that they're looking for it, or that they have it.";
5964[8][8]next;
5965[8][8]mes "[Man]";
5966[8][8]mes "Anyway, all I know is that this piece of paper is supposed to do something. But I guess I'm not smart enough to figure it out. Maybe you'll have better luck with them.";
5967[8][8]next;
5968[8][8]mes "[Man]";
5969[8][8]mes "You know, if you can actually find that guy who was supposed to help me but never showed up, maybe he'll understand how to use that document. Go ahead and take 'em. Good luck, now.";
5970[8][8]close;
5971[8]}
5972[8]else if ((treasure_nd == 7) || (treasure_nd == 8)) {
5973[8][8]mes "[Man]";
5974[8][8]mes "I already told you everything I know. You'd be better off finding that guy over in Comodo, or the rest of that torn document.";
5975[8][8]close;
5976[8]}
5977[8]else if ((treasure_nd == 9) || (treasure_nd == 10)) {
5978[8][8]mes "[Man]";
5979[8][8]mes "Now that I think about it, maybe the treasure can be obtained by two people?";
5980[8][8]mes "I mean, they planned for me to go with that guy. Eh, best not to think about it.";
5981[8][8]close;
5982[8]}
5983[8]else {
5984[8][8]mes "[Man]";
5985[8][8]mes "Heh! Looks like I'll be headed home soon~";
5986[8][8]close;
5987[8]}
5988}
5989
5990comodo,339,224,3[8]script[8]Man in Hiding#nd[8]881,{
5991[8]if (treasure_nd < 7) {
5992[8][8]mes "[Man in Hiding]";
5993[8][8]mes "Whoa, don't get so close!";
5994[8][8]close;
5995[8]}
5996[8]else if ((treasure_nd == 7) || (treasure_nd == 8)) {
5997[8][8]if (zdan_edq > 12) {
5998[8][8][8]mes "[Man in Hiding]";
5999[8][8][8]mes "Whoa, don't get so close!";
6000[8][8][8]next;
6001[8][8][8]select("Why are you hiding here?");
6002[8][8][8]mes "[" + strcharinfo(0) + "]";
6003[8][8][8]mes "Why are you hiding here?";
6004[8][8][8]mes "Didn't the Z Gang hire you to dig up some treasure?";
6005[8][8][8]next;
6006[8][8][8]mes "[Man in Hiding]";
6007[8][8][8]mes "Huh? Z Gang? Treasure?";
6008[8][8][8]next;
6009[8][8][8]mes "[Man in Hiding]";
6010[8][8][8]mes "Huh? Wait, tell me the truth. Did you actually meet the Z Gang?";
6011[8][8][8]next;
6012[8][8][8]mes "[" + strcharinfo(0) + "]";
6013[8][8][8]mes "I not only met the Z Gang, I also captured them. I've come looking for you to find out more about this buried treasure.";
6014[8][8][8]next;
6015[8][8][8]mes "[Man in Hiding]";
6016[8][8][8]mes "I get it now. You must have met that other guy they hired to get the treasure. Huh. He's got one half of the spell to open it, and I've got the other.";
6017[8][8][8]next;
6018[8][8][8]mes "[Man in Hiding]";
6019[8][8][8]mes "Well, you can have this, the rest of the magic spell Let me warn you, though, there's something weird about the spell, and the treasure itself.";
6020[8][8][8]next;
6021[8][8][8]if (treasure_nd == 7) {
6022[8][8][8][8]mes "^3355FFYou received a torn document that reads ''^FF0000Seseame]^000000.''";
6023[8][8][8][8]set treasure_nd,10;
6024[8][8][8][8]next;
6025[8][8][8]}
6026[8][8][8]else {
6027[8][8][8][8]mes "^3355FFYou received a torn document that reads ''^FF0000Treasure]^000000.''";
6028[8][8][8][8]set treasure_nd,9;
6029[8][8][8][8]next;
6030[8][8][8]}
6031[8][8][8]mes "[Man in Hiding]";
6032[8][8][8]mes "I don't understand why they went through the hassle of splitting this spell in two parts. There must be some reason. Whatever it is, it must be pretty important.";
6033[8][8][8]next;
6034[8][8][8]mes "[Man in Hiding]";
6035[8][8][8]mes "I guess maybe you need two people to move the treasure? Well, whatever Good luck finding that treasure. Farewell now!";
6036[8][8][8]close;
6037[8][8]}
6038[8][8]else {
6039[8][8][8]mes "[Man in Hiding]";
6040[8][8][8]mes "Whoa, don't get so close!";
6041[8][8][8]next;
6042[8][8][8]select("Ask About Treasure");
6043[8][8][8]mes "[" + strcharinfo(0) + "]";
6044[8][8][8]mes "I've come looking for information about the treasure.";
6045[8][8][8]next;
6046[8][8][8]emotion ET_HUK;
6047[8][8][8]mes "[Man in Hiding]";
6048[8][8][8]mes "You... You've come looking for me?!";
6049[8][8][8]mes "Ugh, I'm cornered!";
6050[8][8][8]mes "I'm not going down without a fight!";
6051[8][8][8]next;
6052[8][8][8]mes "[" + strcharinfo(0) + "]";
6053[8][8][8]mes "What? No, it's not like that. I met this treasure hunter in Morroc that said I could find you around here.";
6054[8][8][8]next;
6055[8][8][8]mes "[Man in Hiding]";
6056[8][8][8]mes "Treasure hunter...?";
6057[8][8][8]mes "Oh, then you already know about the treasure...";
6058[8][8][8]next;
6059[8][8][8]mes "[Man in Hiding]";
6060[8][8][8]mes "If I'm right, then you need the other half of the spell to open the treasure. Here, you can take it. I have no use for it, anyway.";
6061[8][8][8]next;
6062[8][8][8]if (treasure_nd == 7) {
6063[8][8][8][8]mes "^3355FFYou received a torn document that reads ''^FF0000Sesame]^000000.''";
6064[8][8][8][8]set treasure_nd,10;
6065[8][8][8][8]next;
6066[8][8][8]}
6067[8][8][8]else {
6068[8][8][8][8]mes "^3355FFYou received a torn document that reads ''^FF0000Treasure]^000000.''";
6069[8][8][8][8]set treasure_nd,9;
6070[8][8][8][8]next;
6071[8][8][8]}
6072[8][8][8]mes "[Man in Hiding]";
6073[8][8][8]mes "Now would you just get out of here? If you couldn't already tell, I'm hiding from some people. I told you all I know, so do me a favor, and don't tell anyone I'm here!";
6074[8][8][8]close;
6075[8][8]}
6076[8]}
6077[8]else if (treasure_nd == 9) {
6078[8][8]mes "[Man in Hiding]";
6079[8][8]mes "Aren't you going to dig up that treasure?";
6080[8][8]mes "You have both parts of the spell that you need: I already gave you the ''^FF0000Treasure]^000000'' part, right?";
6081[8][8]next;
6082[8][8]if (zdan_edq > 12) {
6083[8][8][8]mes "[Man in Hiding]";
6084[8][8][8]mes "Anyway, now that the Z Gang is captured, it might be safe enough for me to go back home.";
6085[8][8][8]close;
6086[8][8]}
6087[8][8]else {
6088[8][8][8]mes "[Man in Hiding]";
6089[8][8][8]mes "Would you do me a favor, and just get out of here before someone finds my hiding place?";
6090[8][8][8]close;
6091[8][8]}
6092[8]}
6093[8]else if (treasure_nd == 10) {
6094[8][8]mes "[Man in Hiding]";
6095[8][8]mes "Aren't you going to dig up that treasure?";
6096[8][8]mes "You have both parts of the spell that you need: I already gave you the ''^FF0000Sesame]^000000'' part, right?";
6097[8][8]next;
6098[8][8]if (zdan_edq > 12) {
6099[8][8][8]mes "[Man in Hiding]";
6100[8][8][8]mes "Anyway, now that the Z Gang is captured, it might be safe enough for me to go back home.";
6101[8][8][8]close;
6102[8][8]}
6103[8][8]else {
6104[8][8][8]mes "[Man in Hiding]";
6105[8][8][8]mes "Would you do me a favor, and just get out of here before someone finds my hiding place?";
6106[8][8][8]close;
6107[8][8]}
6108[8]}
6109[8]else {
6110[8][8]mes "[Man in Hiding]";
6111[8][8]mes "Heh! Looks like it's safe for me to come out of hiding, and just go home!";
6112[8][8]mes "But maybe I should stick around here a little longer, just to be on the safe side.";
6113[8][8]close;
6114[8]}
6115}
6116
6117moc_fild18,108,116,0[8]script[8]#treasure[8]844,{
6118[8]if (checkweight(907,300) == 0) {
6119[8][8]mes "^3355FFYou're carrying too many items: there's no way you can carry the Treasure Chest with you for now.^000000";
6120[8][8]close;
6121[8]}
6122[8]if (treasure_nd == 5) {
6123[8][8]mes "^3355FFThere's something here, buried just beneath the ground.^000000";
6124[8][8]next;
6125[8][8]mes "[" + strcharinfo(0) + "]";
6126[8][8]mes "Unngh! I-it won't...!";
6127[8][8]next;
6128[8][8]mes "^3355FFNo matter how hard you try, you can't dig out the chest or open it There's some magical aura surrounding the chest that might be stopping you.^000000";
6129[8][8]set treasure_nd,6;
6130[8][8]close;
6131[8]}
6132[8]else if (treasure_nd == 6) {
6133[8][8]mes "^3355FFThat Treasure Hunter in Morroc must know something about the chest's magical protection. It might be a good idea to ask him.^000000";
6134[8][8]close;
6135[8]}
6136[8]else if ((treasure_nd == 7) || (treasure_nd == 8)) {
6137[8][8]mes "^3355FFYou tried casting the spell on the document you received, but nothing happened. You should probably find the other man over in Comodo to see what he knows.^000000";
6138[8][8]close;
6139[8]}
6140[8]else if (treasure_nd == 9 || treasure_nd == 10) {
6141[8][8]mes "^3355FFYou'll need to combine the two halves of the spell on the document you received to remove the chest's magical protection to get the treasure.^000000";
6142[8][8]next;
6143[8][8]input .@input$;
6144[8][8]getpartymember(getcharid(1));
6145[8][8]set .@partymembercount,$@partymembercount;
6146[8][8]if (.@partymembercount > 1) {
6147[8][8][8]if (((.@input$ == "OpenSesame") && (treasure_nd == 9)) || ((.@input$ == "UnlockTreasure") && (treasure_nd == 10))) {
6148[8][8][8][8]mes "^3355FFThe Z Gang must have split the spell document in two parts because one person isn't enough to open this chest. It's a good thing you brought a friend.^000000";
6149[8][8][8][8]next;
6150[8][8][8][8]mes "^3355FFYou cast the spell, the chest opens, and you grab all the loot inside.^000000";
6151[8][8][8][8]if (zdan_edq == 0) {
6152[8][8][8][8][8]set treasure_nd,11;
6153[8][8][8][8]}
6154[8][8][8][8]else {
6155[8][8][8][8][8]set treasure_nd,12;
6156[8][8][8][8]}
6157[8][8][8][8]getitem 7725,1; //Unlucky_Emerald
6158[8][8][8][8]getitem 604,1; //Branch_Of_Dead_Tree
6159[8][8][8][8]getitem 1157,1; //Two_Hand_Sword
6160[8][8][8][8]sc_start SC_Curse,10000,0,10000;
6161[8][8][8][8]next;
6162[8][8][8][8]mes "[" + strcharinfo(0) + "]";
6163[8][8][8][8]mes "N-no! What's going on?";
6164[8][8][8][8]mes "This Emerald... It must be cursed by evil magic!";
6165[8][8][8][8]close;
6166[8][8][8]}
6167[8][8][8]else {
6168[8][8][8][8]mes "^3355FFNothing happened You might not be combining the spell correctly. Perhaps if you made it all one word...^000000";
6169[8][8][8][8]close;
6170[8][8][8]}
6171[8][8]}
6172[8][8]else {
6173[8][8][8]mes "^3355FFThe treasure chest still won't open. Then again, this doesn't seem to be a one man job...^000000";
6174[8][8][8]close;
6175[8][8]}
6176[8]}
6177[8]else if (treasure_nd == 11) {
6178[8][8]if (zdan_edq > 0) {
6179[8][8][8]mes "^3355FFSomone must have checked the treasure site after you left: whoever it was left telltale signs of his presence.^000000";
6180[8][8][8]set treasure_nd,12;
6181[8][8][8]close;
6182[8][8]}
6183[8]}
6184}
6185
6186comodo,139,184,3[8]script[8]Scholar#zgang[8]742,{
6187[8]if (jewel_nd < 9) {
6188[8][8]mes "[Scholar]";
6189[8][8]mes "I'm an antique appraiser You may think of me as similar to jewel appraisers, but I can appraise the historical value of antiques in addition to their quality and monetary value.";
6190[8][8]close;
6191[8]}
6192[8]else if (jewel_nd == 9) {
6193[8][8]mes "[Scholar]";
6194[8][8]mes "Oooh. You must be the one sent by Ibrahim, right?";
6195[8][8]mes "You're the one that found that rare emerald, one of the accursed jewels?";
6196[8][8]next;
6197[8][8]mes "[Scholar]";
6198[8][8]mes "I'm very interested in the Cursed Jewels, and have been researching them. You came to just the right person if you wanted to learn more about the emerald that you found.";
6199[8][8]set jewel_nd,11;
6200[8][8]close;
6201[8]}
6202[8]else if (jewel_nd == 10) {
6203[8][8]mes "[Scholar]";
6204[8][8]mes "Hello, how may I help you today?";
6205[8][8]next;
6206[8][8]select("Ask About Cursed Jewel");
6207[8][8]mes "[" + strcharinfo(0) + "]";
6208[8][8]mes "I came to ask you about a Cursed Jewel.";
6209[8][8]next;
6210[8][8]mes "[Scholar]";
6211[8][8]mes "Let's see... Ah, did you come to ask about the Diamond of Destruction?";
6212[8][8]next;
6213[8][8]select("No, it's the Unlucky Emerald.");
6214[8][8]mes "[Scholar]";
6215[8][8]mes "Ah, the Unlucky Emerald?";
6216[8][8]mes "Yes, that was the most recent Cursed Jewel to be discovered Let's see, where did I put all of my notes about that?";
6217[8][8]next;
6218[8][8]mes "[Scholar]";
6219[8][8]mes "Would you mind coming back later? I'm not sure where I misplaced my notes...";
6220[8][8]set jewel_nd,11;
6221[8][8]close;
6222[8]}
6223[8]else if (jewel_nd == 11) {
6224[8][8]mes "[Scholar]";
6225[8][8]mes "Ah, let's see now There's a record here entitled, ''The Story of the Cursed Jewel.'' According to this, no one knows where these jewels were first found.";
6226[8][8]next;
6227[8][8]mes "[Scholar]";
6228[8][8]mes "The first incident involving the jewel involved a Comodo resident that used the jewel to pay a gambling debt. He committed suicide after he paid his debt, which is a pity.";
6229[8][8]next;
6230[8][8]mes "[Scholar]";
6231[8][8]mes "He didn't tell anyone where he found the jewel before he died, so we have no way of determining the jewel's true origins.";
6232[8][8]next;
6233[8][8]mes "[Scholar]";
6234[8][8]mes "After it was sold, the jewel came into a rich man's possession. However, he lost his fortune and was completely ruined after obtaining it. Hence the moniker, ''Unlucky Emerald.''";
6235[8][8]next;
6236[8][8]mes "[Scholar]";
6237[8][8]mes "Then the emerald came into the hands of a noble lady who mysteriously died at a young age. The emerald's had thousands of owners who just... Died.";
6238[8][8]next;
6239[8][8]mes "[Scholar]";
6240[8][8]mes "What's disturbing is that the emerald's curse seems to grow stronger with each life it takes away. Um, and your jewel perfectly matches the descriptions, so, uh...";
6241[8][8]next;
6242[8][8]mes "[Scholar]";
6243[8][8]mes "You are the new owner of the Unlucky Emerald No one will buy that from you while it's still cursed For the sake of your life, you must break that curse.";
6244[8][8]next;
6245[8][8]mes "[Scholar]";
6246[8][8]mes "Now, holy spells won't work on this kind of curse. You'll need to talk to a shaman I think he lives in... Alberta?";
6247[8][8]mes "He can summon the dead and act as a medium for you.";
6248[8][8]next;
6249[8][8]mes "[Scholar]";
6250[8][8]mes "The idea is for you to talk to the spirits killed by this emerald through that shaman And I'm sure he'll be pretty excited to see that you have the Unlucky Emerald with you.";
6251[8][8]set jewel_nd,12;
6252[8][8]close;
6253[8]}
6254[8]else if (jewel_nd == 12) {
6255[8][8]mes "[Scholar]";
6256[8][8]mes "Please find that shaman in Alberta, and ask if he can help you break the curse on that Unlucky Emerald.";
6257[8][8]close;
6258[8]}
6259[8]else if (jewel_nd > 28) {
6260[8][8]mes "[Scholar]";
6261[8][8]mes "Wait, you're telling me that the emerald was cursed by the vindictive spirit of some warrior? Interesting.. I should record this in my research notes. Thank you!";
6262[8][8]close;
6263[8]}
6264[8]else {
6265[8][8]mes "[Scholar]";
6266[8][8]mes "Some jewels are said to be possessed by ghosts or evil spirits that will bring misfortune to their owners, drive them to death or insanity, that sort of thing.";
6267[8][8]close;
6268[8]}
6269}
6270
6271alberta_in,70,109,5[8]script[8]Shaman[8]788,{
6272[8]if (jewel_nd == 0) {
6273[8][8]mes "[Shaman]";
6274[8][8]mes "The spiritual realm is the source of my sorcery Do not understimate the power of the spirits!";
6275[8][8]close;
6276[8]}
6277[8]else if ((jewel_nd > 0) && (jewel_nd < 12)) {
6278[8][8]mes "[Shaman]";
6279[8][8]mes "Oh? Heh heh!";
6280[8][8]mes "You're carrying something very valuable, aren't you?";
6281[8][8]close;
6282[8]}
6283[8]else if (jewel_nd == 12) {
6284[8][8]mes "[Shaman]";
6285[8][8]mes "You! Yes... I can sense them... The angry spirits of your ancestors! You haven't made any offerings to them, have you? You must appease them before they torment you!";
6286[8][8]next;
6287[8][8]mes "[Shaman]";
6288[8][8]mes "Quickly, now! It is imperative that you give me 500,000 zeny immediately so that I can comfort their souls before they wreck havoc on your life!";
6289[8][8]next;
6290[8][8]select("Actually, I have a Cursed Jewel.");
6291[8][8]mes "[Shaman]";
6292[8][8]mes "Jewel...? Oh, a Cursed Jewel! Hahaha! So that's what that evil aura was!";
6293[8][8]mes "My mistake! Say, do you mind if I take a look at it?";
6294[8][8]next;
6295[8][8]if (countitem(7725) > 0) {
6296[8][8][8]emotion ET_THINK;
6297[8][8][8]mes "[Shaman]";
6298[8][8][8]mes "So this bauble's the Unlucky Emerald? Yes, it's definitely cursed If you don't break the curse soon, it'll consume your soul. Not a good thing.";
6299[8][8][8]next;
6300[8][8][8]mes "[Shaman]";
6301[8][8][8]mes "I need to perform a ritual to break the curse. I'll charge you 200,000 zeny for the service It's expensive, but I'm saving your life and risking mine.";
6302[8][8][8]set jewel_nd,13;
6303[8][8][8]close;
6304[8][8]}
6305[8][8]else {
6306[8][8][8]mes "[Shaman]";
6307[8][8][8]mes "Hm? Did you forget to bring the jewel? Hurry, and bring it back to me You need to break that curse before the jewel can devour your soul!";
6308[8][8][8]close;
6309[8][8]}
6310[8]}
6311[8]else if (jewel_nd == 13) {
6312[8][8]mes "[Shaman]";
6313[8][8]mes "Did you bring the money?";
6314[8][8]mes "We must appease the spirits possessing the soul, and to do that, I will need to perform a ritual that will be taxing on my body and spirit.";
6315[8][8]next;
6316[8][8]if (Zeny > 199999) {
6317[8][8][8]mes "[Shaman]";
6318[8][8][8]mes "Good, good. I see that you've brought the money I can now begin the ritual If all goes well, you'll be free of your curse, and I can buy some Prontera real estate.";
6319[8][8][8]set Zeny, Zeny-200000;
6320[8][8][8]set jewel_nd,14;
6321[8][8][8]next;
6322[8][8][8]mes "[Shaman]";
6323[8][8][8]mes "Please come back soon after I've completed the preparations for the ritual.";
6324[8][8][8]close;
6325[8][8]}
6326[8][8]else {
6327[8][8][8]mes "[Shaman]";
6328[8][8][8]mes "You... You don't have 200,000 zeny? I'm sorry, but I cannot perform the ritual for free, even if your soul is at stake.";
6329[8][8][8]close;
6330[8][8]}
6331[8]}
6332[8]else if (jewel_nd == 14) {
6333[8][8]mes "[Shaman]";
6334[8][8]mes "Hmm... You know the money you gave me?";
6335[8][8]mes "Apparently, it wasn't enough. One of the spirits was about to enter me, but...";
6336[8][8]next;
6337[8][8]mes "[Shaman]";
6338[8][8]mes "It left in disgust after it learned that I was trying to break the curse for only 200,000 zeny. I think.. I think I need 100,000 zeny more for this to be effective.";
6339[8][8]set jewel_nd,15;
6340[8][8]close;
6341[8]}
6342[8]else if (jewel_nd == 15) {
6343[8][8]mes "[Shaman]";
6344[8][8]mes "Good, you've returned!";
6345[8][8]mes "Did you bring the 100,000 zeny like I asked? It's a small price considering that I'm saving your very soul.";
6346[8][8]next;
6347[8][8]if (Zeny > 99999) {
6348[8][8][8]mes "[Shaman]";
6349[8][8][8]mes "Ah, perfect!";
6350[8][8][8]mes "Hopefully, the spirits will be more cooperative this time.";
6351[8][8][8]set Zeny, Zeny-100000;
6352[8][8][8]set jewel_nd,16;
6353[8][8][8]next;
6354[8][8][8]mes "[Shaman]";
6355[8][8][8]mes "Yes, the vindictive spirit in this jewel will be most impressed by your sincere efforts.";
6356[8][8][8]close;
6357[8][8]}
6358[8][8]else {
6359[8][8][8]mes "[Shaman]";
6360[8][8][8]mes "You didn't? Do you know what it's like to have your soul consumed? Let me tell you, it's a lot more painful than parting with a paltry 100,000 zeny!";
6361[8][8][8]close;
6362[8][8]}
6363[8]}
6364[8]else if (jewel_nd == 16) {
6365[8][8]mes "[Shaman]";
6366[8][8]mes "At long last, the spirits and I are one The ritual may now begin Ohhhhhhhhhhhmmmmm... ";
6367[8][8]next;
6368[8][8]mes "[Shaman]";
6369[8][8]mes "Hhhkkk... Arrrgh...!";
6370[8][8]emotion ET_HUK;
6371[8][8]next;
6372[8][8]mes "[" + strcharinfo(0) +"]";
6373[8][8]mes ".....?";
6374[8][8]next;
6375[8][8]mes "[Shaman]";
6376[8][8]mes "Th-this emerald!";
6377[8][8]mes "So many lives! Money alone won't break this curse! It's time to get serious and suppress this jewel's power!";
6378[8][8]next;
6379[8][8]mes "[Shaman]";
6380[8][8]mes "Remember the items I tell you to bring, and come back with them as quickly as you can!";
6381[8][8]mes "Both of our lives are in danger until you do!";
6382[8][8]next;
6383[8][8]mes "[Shaman]";
6384[8][8]mes "Bring me ^FF00001 Holy Water^000000, ^FF00001 Red Blood^000000, ^FF00001 Witherless Rose^000000, ^FF00001 Crystal Blue^000000, and ^FF00001 Wind of Verdure^000000.";
6385[8][8]next;
6386[8][8]mes "[Shaman]";
6387[8][8]mes "Hurry! Although the spirits are eternal, they don't like to be kept waiting! Don't question this great irony, and get those items now!";
6388[8][8]set jewel_nd,17;
6389[8][8]close;
6390[8]}
6391[8]else if (jewel_nd == 17) {
6392[8][8]mes "[Shaman]";
6393[8][8]mes "You brought the items?!";
6394[8][8]mes "Quickly! Place them in my hands! We can't afford to waste any more time!";
6395[8][8]next;
6396[8][8]if (countitem(990) > 0) && (countitem(991) > 0) && (countitem(992) > 0) && (countitem(748) > 0) && (countitem(523) > 0) {
6397[8][8][8]mes "[Shaman]";
6398[8][8][8]mes "Thank goodness Now... Let me begin.. Uhhkk... Argh! Wait!";
6399[8][8][8]mes "I... I see someone.. Covered in blood? Yes.. He's staring at something.";
6400[8][8][8]delitem 990,1; //Boody_Red
6401[8][8][8]delitem 991,1; //Crystal_Blue
6402[8][8][8]delitem 992,1; //Wind_Of_Verdure
6403[8][8][8]delitem 748,1; //Witherless_Rose
6404[8][8][8]delitem 523,1; //Holy_Water
6405[8][8][8]next;
6406[8][8][8]mes "[Shaman]";
6407[8][8][8]mes "There's a sword behind it He's... He's just been in a fight? I can smell.. His bloodlust. I can't tell if he cursed the jewel of if he's another victim...";
6408[8][8][8]next;
6409[8][8][8]mes "[Shaman]";
6410[8][8][8]mes "Damn it! It's not clear to me! We need to figure out if what I'm seeing is the root of the curse.. What can we do to--Right!";
6411[8][8][8]next;
6412[8][8][8]mes "[Shaman]";
6413[8][8][8]mes "I'm not sure how helpful he'll be, but there is an archaeologist in Juno that might know more about this specific jewel. Hopefully, he will have the answer.";
6414[8][8][8]set jewel_nd,18;
6415[8][8][8]next;
6416[8][8][8]mes "[Shaman]";
6417[8][8][8]mes "For now, the jewel's curse is beyond my power However, if you can determine the source of the curse, then I will be able to help you.";
6418[8][8][8]close;[8][8]}
6419[8][8]else {
6420[8][8][8]mes "[Shaman]";
6421[8][8][8]mes "You... Forgot?!";
6422[8][8][8]mes "Your body and soul are in jeopardy and you forgot?!";
6423[8][8][8]next;
6424[8][8][8]mes "[Shaman]";
6425[8][8][8]mes "Bring me ^FF00001 Holy Water^000000, ^FF00001 Red Blood^000000, ^FF00001 Witherless Rose^000000, ^FF00001 Crystal Blue^000000, and ^FF00001 Wind of Verdure^000000!";
6426[8][8][8]close;
6427[8][8]}
6428[8]}
6429[8]else if (jewel_nd == 18) {
6430[8][8]mes "[Shaman]";
6431[8][8]mes "That antique appraiser.. He wouldn't know anything more about the jewel, but that archaeologist in Juno will hopefully have some new information we can use.";
6432[8][8]close;
6433[8]}
6434[8]else if (jewel_nd == 19) {
6435[8][8]mes "[Shaman]";
6436[8][8]mes "Ah, you're back So did you learn anything new about the Unlucky Emerald?";
6437[8][8]next;
6438[8][8]select("The archaeologist said...");
6439[8][8]mes "["+ strcharinfo(0) +"]";
6440[8][8]mes "The archaeologist said.. Well, he said that there is no curse on the jewel.";
6441[8][8]next;
6442[8][8]mes "[Shaman]";
6443[8][8]mes "What? How dare he refute what I just told you?!";
6444[8][8]mes "Is he calling me a liar?";
6445[8][8]mes "There was a vindictive warrior's soul inside that very emerald!";
6446[8][8]next;
6447[8][8]mes "[Shaman]";
6448[8][8]mes "Then again, there's no point fighting someone that doesn't believe in the spirit realm. However, I wasn't lying. My honor as a shaman is at stake!";
6449[8][8]set jewel_nd,20;
6450[8][8]next;
6451[8][8]mes "[Shaman]";
6452[8][8]mes "In fact, I'll prove it to you by reading the message inside this emerald. Bring me the jewel, and I'll summon the warrior spirit inside it Just let me rest a bit first.";
6453[8][8]close;
6454[8]}
6455[8]else if (jewel_nd == 20) {
6456[8][8]if (countitem(7725) > 0) {
6457[8][8][8]mes "[Shaman]";
6458[8][8][8]mes "Alright. By my pride as a shaman, I'll provide this service to you free of charge! Can't have anyone thinking I'm some kind of quack...";
6459[8][8][8]next;
6460[8][8][8]mes "[Shaman]";
6461[8][8][8]mes "Hmmmm.. Hmmmm.. I... I see.";
6462[8][8][8]next;
6463[8][8][8]mes "[Shaman]";
6464[8][8][8]mes "Huh. Well, what do you know? There is no curse However, it's not true that only Comodo's prodigal son was killed over this jewel There are many more...";
6465[8][8][8]next;
6466[8][8][8]mes "[Shaman]";
6467[8][8][8]mes "Go yonder to the town of Geffen, head west, and seek the high ground that is over the bridge. You know.. Leave Geffen through the west gate and find a high place.";
6468[8][8][8]next;
6469[8][8][8]mes "[Shaman]";
6470[8][8][8]mes "Trust me. You'll find something there that will react to the power of that emerald you possess.";
6471[8][8][8]next;
6472[8][8][8]mes "[Shaman]";
6473[8][8][8]mes "Hmpf! That arrogant archaeologist! He doesn't know what he's talking about!";
6474[8][8][8]set jewel_nd,21;
6475[8][8][8]close;
6476[8][8]}
6477[8][8]else {
6478[8][8][8]mes "[Shaman]";
6479[8][8][8]mes "You don't have the emerald with you?";
6480[8][8][8]mes "I hope you didn't lose it somewhere.";
6481[8][8][8]close;
6482[8][8]}
6483[8]}
6484[8]else if (jewel_nd == 21) {
6485[8][8]mes "[Shaman]";
6486[8][8]mes "Go yonder to the town of Geffen, head west, and seek the high ground that is over the bridge. You know.. Leave Geffen through the west gate and find a high place.";
6487[8][8]next;
6488[8][8]mes "[Shaman]";
6489[8][8]mes "Trust me. You'll find something there that will react to the power of that emerald you possess Don't forget to bring that emerald with you!";
6490[8][8]close;
6491[8]}
6492[8]else if ((jewel_nd == 22) || (jewel_nd == 23)) {
6493[8][8]mes "[Shaman]";
6494[8][8]mes "What did I tell you?";
6495[8][8]mes "That jewel brings very bad fortune. Though, I'm not sure why the warrior spirit inside wouldn't talk to me. What's with that?";
6496[8][8]close;
6497[8]}
6498[8]else {
6499[8][8]mes "[Shaman]";
6500[8][8]mes "It's been a long time since I've done these rituals. I feel thoroughly drained of my spiritual energy.";
6501[8][8]close;
6502[8]}
6503}
6504
6505yuno_in04,38,48,3[8]script[8]Archeologist[8]55,{
6506[8]if (jewel_nd < 18) {
6507[8][8]mes "[Archeologist]";
6508[8][8]mes "There's so much to do!";
6509[8][8]mes "How am I going to handle all of this research? Don't panic, don't panic, just one thing at a time!";
6510[8][8]close;
6511[8]}
6512[8]else if (jewel_nd == 18) {
6513[8][8]mes "[Archeologist]";
6514[8][8]mes "Oh, I've heard about you from that antique appraiser in Comodo... You're the one that dig up the Unlucky Emerald, right? Would you mind if I take a look?";
6515[8][8]next;
6516[8][8]if (countitem(7725) > 0) {
6517[8][8][8]mes "[Archeologist]";
6518[8][8][8]mes "Ah, it's no wonder so many people want it This emerald is so huge and... It's beautiful! So.. I'm guessing you needed my help with something?";
6519[8][8][8]next;
6520[8][8][8]switch(select("Ask About the Jewel's Curse:Show Off Jewel")) {
6521[8][8][8]case 1:
6522[8][8][8][8]emotion ET_SMILE;
6523[8][8][8][8]mes "[Archeologist]";
6524[8][8][8][8]mes "The jewel's curse?";
6525[8][8][8][8]mes "Hah! You believe in that old superstition? Oh, so you wanted to break the jewel's curse? Mmpf. Hahah!";
6526[8][8][8][8]mes "You're not dead yet, right?";
6527[8][8][8][8]next;
6528[8][8][8][8]mes "[Archeologist]";
6529[8][8][8][8]mes "It's all a load of bunk!";
6530[8][8][8][8]mes "Only one man died while keeping this jewel in his possession, that gambler in Comodo that used it to pay off his gambling debts.";
6531[8][8][8][8]next;
6532[8][8][8][8]mes "[Archeologist]";
6533[8][8][8][8]mes "This jewel happened to be lost for a long time, and it just reappeared. That's all Lots of myths and legends surround extremely valuable gems like this one.";
6534[8][8][8][8]next;
6535[8][8][8][8]mes "[Archeologist]";
6536[8][8][8][8]mes "Anyway, there's no curse Believe what you want to, but that happens to be my professional opinion, based on my research.";
6537[8][8][8][8]set jewel_nd,19;
6538[8][8][8][8]close;
6539[8][8][8]case 2:
6540[8][8][8][8]mes "[Archeologist]";
6541[8][8][8][8]mes "Wow.. That jewel sure is freakin' huge...";
6542[8][8][8][8]close;
6543[8][8][8]}
6544[8][8]}
6545[8][8]else {
6546[8][8][8]mes "[Archeologist]";
6547[8][8][8]mes "You lost the jewel?";
6548[8][8][8]mes "Well, maybe it's not all bad. History shows that many people were ruined by suddenly coming upon vast fortunes, you know?";
6549[8][8][8]close;
6550[8][8]}
6551[8]}
6552[8]else if (jewel_nd == 22) {
6553[8][8]mes "[Archeologist]";
6554[8][8]mes "The vindictive soul of a warrior is just drifting around in the world of the living?";
6555[8][8]mes "I don't think I want to believe what you're saying.";
6556[8][8]next;
6557[8][8]mes "[Archeologist]";
6558[8][8]mes "I personally feel that old shaman's a fraud, but.. You should have the freedom to decide what you believe But don't let it bother you.";
6559[8][8]close;
6560[8]}
6561[8]else if (jewel_nd == 23) {
6562[8][8]mes "[Archeologist]";
6563[8][8]mes "Are you talking about ghosts again? Fine. For the sake of the argument, let's say the jewel actually possesses the soul of some fallen warrior.";
6564[8][8]next;
6565[8][8]mes "[Archeologist]";
6566[8][8]mes "It's not unfathomable for people with huge debts to kill themselves, or for warriors to perish while fighting Cobolds. Still.. I'll see what I can learn.";
6567[8][8]next;
6568[8][8]mes "[Archeologist]";
6569[8][8]mes "That reminds me.. I've got some records about an adventurer group that died in the field west of Geffen that you were talking about Let me see if I can find them.";
6570[8][8]set jewel_nd,24;
6571[8][8]close;
6572[8]}
6573[8]else if (jewel_nd == 24) {
6574[8][8]mes "[Archeologist]";
6575[8][8]mes "Ah, you're back! I found those records I told you about. It's a witness's account of what happened when those people died west of Geffen.";
6576[8][8]next;
6577[8][8]mes "[Archeologist]";
6578[8][8]mes "What's interesting is that the warrior you keep talking about wasn't killed by Cobolds at all, according to what this guy wrote. Let's see.. Ah, it's over here.";
6579[8][8]next;
6580[8][8]mes "[Archeologist]";
6581[8][8]mes "''^666666When the chief and his soldiers arrived, the battle was over. Dead bodies lay everywhere, but there was one warrior covered in blood, half conscious, but living.^000000''";
6582[8][8]next;
6583[8][8]mes "[Archeologist]";
6584[8][8]mes "Strange, isn't it?";
6585[8][8]mes "This is from a journal written by a retired soldier that lives in Prontera now It might be a good idea to see if you can talk to him.";
6586[8][8]set jewel_nd,25;
6587[8][8]close;
6588[8]}
6589[8]else if (jewel_nd == 25) {
6590[8][8]mes "[Archeologist]";
6591[8][8]mes "There's a retired soldier that actually witnessed what happened in the field west of Geffen. You should try to find him in Prontera, and see what you can learn.";
6592[8][8]close;
6593[8]}
6594[8]else if (jewel_nd > 28) {
6595[8][8]mes "[Archeologist]";
6596[8][8]mes "Ah, that's... That's very profound. That one warrior went berserk when he realized he was too weak to protect his comrades?";
6597[8][8]mes "He lost total control...";
6598[8][8]next;
6599[8][8]mes "[Archeologist]";
6600[8][8]mes "I better talk to that old soldier and get the full story on record It'll be a really good history lesson for Swordmen everywhere Thank you for letting me know.";
6601[8][8]close;
6602[8]}
6603[8]else {
6604[8][8]mes "[Archeologist]";
6605[8][8]mes "I'm so busy! Listen, would you mind coming back later when I'm not so swamped with work?";
6606[8][8]close;
6607[8]}
6608}
6609
6610prontera,140,304,5[8]script[8]Old Soldier[8]901,{
6611[8]if (checkweight(907,200) == 0) {
6612[8][8]mes "[Retired Soldier]";
6613[8][8]mes "Why are you carrying so much stuff with you?";
6614[8][8]mes "Isn't there a Kafra Storage service for keeping your junk?";
6615[8][8]close;
6616[8]}
6617[8]if (jewel_nd == 25) {
6618[8][8]mes "[Retired Soldier]";
6619[8][8]mes "It's strange that so many people have been wanting to talk to me for some reason, but I'll admit that it's kind of nice.";
6620[8][8]next;
6621[8][8]switch(select("Ask About Past Battles:Ask About Fallen Warrior")) {
6622[8][8]case 1:
6623[8][8][8]mes "[Retired Soldier]";
6624[8][8][8]mes "Don't get me started Once I start talking about the old days, I'll go on all night. Those were real hard times to live through, but good memories to remember...";
6625[8][8][8]close;
6626[8][8]case 2:
6627[8][8][8]mes "[Retired Soldier]";
6628[8][8][8]mes "The fallen warrior...?";
6629[8][8][8]mes "There's only one that brings a chill down my spine whenever I think of him. He was about your age when it happened...";
6630[8][8][8]next;
6631[8][8][8]mes "[Retired Soldier]";
6632[8][8][8]mes "We received a report about a Cobold threat, so we were dispatched to the fields west of Geffen. But the battle was over once we arrived. We were too late.";
6633[8][8][8]next;
6634[8][8][8]mes "[Retired Soldier]";
6635[8][8][8]mes "All the Cobolds were slain, but... There was one warrior left, covered in blood. When he saw us, he just started attacking everyone! He had completely lost it.";
6636[8][8][8]next;
6637[8][8][8]mes "[Retired Soldier]";
6638[8][8][8]mes "We had no choice but to kill him. It was self defense, but I can't help but pity him All his comrades had been killed: I can't imagine how that must have felt.";
6639[8][8][8]next;
6640[8][8][8]mes "[Retired Soldier]";
6641[8][8][8]mes "We arrived too late to see that battle, but I'm pretty sure it was horrific You must be pretty interested in learning about this soldier.";
6642[8][8][8]next;
6643[8][8][8]mes "[Retired Soldier]";
6644[8][8][8]mes "Well, I'm just glad that you were able to know more about this story. There's much you can learn from other people's experiences.";
6645[8][8][8]set jewel_nd,26;
6646[8][8][8]close;
6647[8][8]}
6648[8]}
6649[8]else if ((jewel_nd > 25) && (jewel_nd < 29)) {
6650[8][8]mes "[Retired Soldier]";
6651[8][8]mes "I don't regret that we had to kill that warrior We did had we had to back in those days.";
6652[8][8]close;
6653[8]}
6654[8]else if (jewel_nd == 29) {
6655[8][8]mes "[Retired Soldier]";
6656[8][8]mes "Oh, it's you again Did you want to ask me more about that warrior?";
6657[8][8]mes "I'm afraid I already told you everything I know.";
6658[8][8]next;
6659[8][8]switch(select("Sorry...:I met the warrior's spirit.")) {
6660[8][8]case 1:
6661[8][8][8]mes "[Retired Soldier]";
6662[8][8][8]mes "It's fine.";
6663[8][8][8]close;
6664[8][8]case 2:
6665[8][8][8]mes "[Retired Soldier]";
6666[8][8][8]mes "What? How is that even possible?";
6667[8][8][8]next;
6668[8][8][8]mes "^3355FFYou explain to the retired soldier everything that has happened so far.^000000";
6669[8][8][8]next;
6670[8][8][8]mes "[Retired Soldier]";
6671[8][8][8]mes "That's quite a story Still, I'm surprised that he didn't want to talk to you about what happened I guess he still harbors bad feelings about that day...";
6672[8][8][8]next;
6673[8][8][8]mes "[Retired Soldier]";
6674[8][8][8]mes "Well, I guess it doesn't really matter now. Chalk this all up to a really good learning experience.";
6675[8][8][8]next;
6676[8][8][8]switch(select("I feel so sorry for him.:Do you believe the jewel is really cursed?")) {
6677[8][8][8]case 1:
6678[8][8][8][8]mes "[Retired Soldier]";
6679[8][8][8][8]mes "Well.. I don't know what to tell you. I mean, you can't really put the blame on anybody He just lost his mind...";
6680[8][8][8][8]close;
6681[8][8][8]case 2:
6682[8][8][8][8]mes "[Retired Soldier]";
6683[8][8][8][8]mes "I'm not really sure if the jewel was cursed, if that warrior started the curse, or if the jewel isn't cursed at all. I'm just an old, simple soldier.";
6684[8][8][8][8]next;
6685[8][8][8][8]mes "[Retired Soldier]";
6686[8][8][8][8]mes "One thing's for sure: if there was a curse, that soldier should have been able to overcome it if his will was strong enough. It's harsh to say it like this, but...";
6687[8][8][8][8]next;
6688[8][8][8][8]mes "[Retired Soldier]";
6689[8][8][8][8]mes "True warriors have the strength to endure, to fight temptation, to keep their focus. That guy.. He wasn't cut out to fight.";
6690[8][8][8][8]set jewel_nd,30;
6691[8][8][8][8]next;
6692[8][8][8][8]if (countitem(7725) > 0) {
6693[8][8][8][8][8]mes "[Retired Soldier]";
6694[8][8][8][8][8]mes "You know what?";
6695[8][8][8][8][8]mes "If you're so worried about a curse, why don't you leave that jewel with me?";
6696[8][8][8][8][8]mes "Don't worry, I'll make sure to compensate you for it.";
6697[8][8][8][8][8]next;
6698[8][8][8][8][8]mes "[Retired Soldier]";
6699[8][8][8][8][8]mes "I'd rather keep it to myself, rather than risk it messing around with other people I know my will's tough enough to resist its curse, you know, if it actually exists.";
6700[8][8][8][8][8]delitem 7725,1; //Unlucky_Emerald
6701[8][8][8][8][8]set jewel_nd,31;
6702[8][8][8][8][8]getitem 603,1; //Old_Blue_Box
6703[8][8][8][8][8]if (checkre(3)) {
6704[8][8][8][8][8][8]if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
6705[8][8][8][8][8][8]else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0;
6706[8][8][8][8][8][8]else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 18000,0;
6707[8][8][8][8][8][8]else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 36000,0;
6708[8][8][8][8][8][8]else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 50000,0;
6709[8][8][8][8][8][8]else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 80000,0;
6710[8][8][8][8][8][8]else if ((BaseLevel > 95) && (BaseLevel < MAX_LEVEL)) getexp 100000,0;
6711[8][8][8][8][8][8]else getitem 617,1; //Old_Violet_Box
6712[8][8][8][8][8]} else {
6713[8][8][8][8][8][8]if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
6714[8][8][8][8][8][8]else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0;
6715[8][8][8][8][8][8]else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 180000,0;
6716[8][8][8][8][8][8]else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 360000,0;
6717[8][8][8][8][8][8]else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 500000,0;
6718[8][8][8][8][8][8]else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 800000,0;
6719[8][8][8][8][8][8]else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 1000000,0;
6720[8][8][8][8][8][8]else getitem 617,1; //Old_Violet_Box
6721[8][8][8][8][8]}
6722[8][8][8][8][8]next;
6723[8][8][8][8][8]mes "[Retired Soldier]";
6724[8][8][8][8][8]mes "If there's anything you learn from all this, it's that you should never succumb to your desperation Rage gives you nothing: its power is an illusion.";
6725[8][8][8][8][8]close;
6726[8][8][8][8]}
6727[8][8][8][8]else {
6728[8][8][8][8][8]mes "[Retired Soldier]";
6729[8][8][8][8][8]mes "You know what?";
6730[8][8][8][8][8]mes "If you're so worried about a curse, why don't you leave that jewel with me?";
6731[8][8][8][8][8]mes "Don't worry, I'll make sure to compensate you for it.";
6732[8][8][8][8][8]next;
6733[8][8][8][8][8]mes "[Retired Soldier]";
6734[8][8][8][8][8]mes "I'd rather keep it to myself, rather than risk it messing around with other people I know my will's tough enough to resist its curse, you know, if it actually exists.";
6735[8][8][8][8][8]close;
6736[8][8][8][8]}
6737[8][8][8]}
6738[8][8]}
6739[8]}
6740[8]else if (jewel_nd == 30) {
6741[8][8]if (countitem(7725) > 0) {
6742[8][8][8]delitem 7725,1; //Unlucky_Emerald
6743[8][8][8]set jewel_nd,31;
6744[8][8][8]getitem 603,1; //Old_Blue_Box
6745[8][8][8]if (checkre(3)) {
6746[8][8][8][8]if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
6747[8][8][8][8]else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 5000,0;
6748[8][8][8][8]else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 8000,0;
6749[8][8][8][8]else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 15000,0;
6750[8][8][8][8]else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 20000,0;
6751[8][8][8][8]else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 40000,0;
6752[8][8][8][8]else if ((BaseLevel > 95) && (BaseLevel < MAX_LEVEL)) getexp 50000,0;
6753[8][8][8][8]else getitem 617,1; //Old_Violet_Box
6754[8][8][8]} else {
6755[8][8][8][8]if (BaseLevel < 66) getitem 607,1; //Yggdrasilberry
6756[8][8][8][8]else if ((BaseLevel > 65) && (BaseLevel < 75)) getexp 50000,0;
6757[8][8][8][8]else if ((BaseLevel > 74) && (BaseLevel < 81)) getexp 80000,0;
6758[8][8][8][8]else if ((BaseLevel > 80) && (BaseLevel < 86)) getexp 150000,0;
6759[8][8][8][8]else if ((BaseLevel > 85) && (BaseLevel < 91)) getexp 200000,0;
6760[8][8][8][8]else if ((BaseLevel > 90) && (BaseLevel < 96)) getexp 400000,0;
6761[8][8][8][8]else if ((BaseLevel > 95) && (BaseLevel < 99)) getexp 500000,0;
6762[8][8][8][8]else getitem 617,1; //Old_Violet_Box
6763[8][8][8]}
6764[8][8][8]next;
6765[8][8][8]mes "[Retired Soldier]";
6766[8][8][8]mes "If there's anything you learn from all this, it's that you should never succumb to your desperation Rage gives you nothing: its power is an illusion.";
6767[8][8][8]close;
6768[8][8]}
6769[8][8]else {
6770[8][8][8]mes "[Retired Soldier]";
6771[8][8][8]mes "You know what?";
6772[8][8][8]mes "If you're so worried about a curse, why don't you leave that jewel with me?";
6773[8][8][8]mes "Don't worry, I'll make sure to compensate you for it.";
6774[8][8][8]next;
6775[8][8][8]mes "[Retired Soldier]";
6776[8][8][8]mes "I'd rather keep it to myself, rather than risk it messing around with other people I know my will's tough enough to resist its curse, you know, if it actually exists.";
6777[8][8][8]close;
6778[8][8]}
6779[8]}
6780[8]else if (jewel_nd == 31) {
6781[8][8]mes "[Retired Soldier]";
6782[8][8]mes "Well, you learned all there is to know about the Unlucky Emerald. It's time you forget about the curse or whatever, and find new adventures Ah, to be young again...";
6783[8][8]close;
6784[8]}
6785[8]else {
6786[8][8]mes "[Retired Soldier]";
6787[8][8]mes "Ah, how I long for the old days. Being retired is just so.. It's so boring! I guess it's time to find a hobby.";
6788[8][8]close;
6789[8]}
6790}
6791
6792gef_fild08,182,185,0[8]script[8]The Wanderer[8]739,{
6793[8]if (jewel_nd < 21) {
6794[8][8]mes "[The Wanderer]";
6795[8][8]mes "I'm just a wanderer drifting through this world. Please just leave me in peace.";
6796[8][8]close;
6797[8]}
6798[8]else if (jewel_nd == 21) {
6799[8][8]if (countitem(7725) > 0) {
6800[8][8][8]mes "[The Wanderer]";
6801[8][8][8]mes "That... That looks just like the emerald I used to own. Hmmm.. Did you come looking for me?";
6802[8][8][8]next;
6803[8][8][8]mes "[The Wanderer]";
6804[8][8][8]mes "Get rid of that thing right now. It's an evil jewel that causes tragedy wherever it goes. I remember... I got that jewel from monsters...";
6805[8][8][8]next;
6806[8][8][8]mes "[The Wanderer]";
6807[8][8][8]mes "I was just a simple man, dreaming of becoming the world's greatest warrior I had that emerald on me when we encountered a huge group of vicious Cobolds.";
6808[8][8][8]next;
6809[8][8][8]mes "[The Wanderer]";
6810[8][8][8]mes "No matter how many we killed, there was just no end to them.. And then... We... We.. I... It hurts too much to recall what happened...";
6811[8][8][8]set jewel_nd,22;
6812[8][8][8]hideonnpc "The Wanderer";
6813[8][8][8]stopnpctimer;
6814[8][8][8]close;
6815[8][8]}
6816[8][8]else {
6817[8][8][8]mes "[The Wanderer]";
6818[8][8][8]mes "Why have you summoned me?";
6819[8][8][8]mes "I'm just the soul of a fallen warrior, seeking peace Please don't bother me if you can avoid it.";
6820[8][8][8]close;
6821[8][8]}
6822[8]}
6823[8]else if (jewel_nd == 22) {
6824[8][8]mes "[The Wanderer]";
6825[8][8]mes "You again? Why do you still hold the jewel?! Didn't I just what happened to me and my comrades! We all died that day, that day the Cobolds overpowered us!";
6826[8][8]next;
6827[8][8]mes "[The Wanderer]";
6828[8][8]mes "Just let me return to my slumber.";
6829[8][8]set jewel_nd,23;
6830[8][8]close;
6831[8]}
6832[8]else if (jewel_nd == 25) {
6833[8][8]mes "[The Wanderer]";
6834[8][8]mes "Why have you called me here again? What is it you want from me?";
6835[8][8]mes "Can't you leave me alone?";
6836[8][8]next;
6837[8][8]select("Were you really killed by Cobolds?");
6838[8][8]mes "[The Wanderer]";
6839[8][8]mes "Argh! What is it you're trying to say?! Leave now!";
6840[8][8]hideonnpc "The Wanderer";
6841[8][8]stopnpctimer;
6842[8][8]close;
6843[8]}
6844[8]else if (jewel_nd == 26) {
6845[8][8]mes "[The Wanderer]";
6846[8][8]mes "Still you pester me Unfortunately, the power of the jewel compels me to return to this plane.. What is it this time?";
6847[8][8]next;
6848[8][8]select("You weren't killed by Cobolds, were you?");
6849[8][8]mes "[The Wanderer]";
6850[8][8]mes "How many times must I tell you? Are you saying that I'm lying about the deaths of my comrades? Forget it The dead shouldn't talk It's a waste of my time.";
6851[8][8]next;
6852[8][8]mes "[The Wanderer]";
6853[8][8]mes "Take care, young adventurer, and don't reopen the wounds of the past anymore.";
6854[8][8]set jewel_nd,27;
6855[8][8]next;
6856[8][8]while(1) {
6857[8][8][8]if (select("You killed your comrades!:Do you remember your last moment?") == 1) {
6858[8][8][8][8]mes "[The Wanderer]";
6859[8][8][8][8]mes "Did I...? Ha. Haha!";
6860[8][8][8][8]mes "adventurer, but that sounds like something from a trashy novel. Hah hah hah hah!";
6861[8][8][8][8]next;
6862[8][8][8]}
6863[8][8][8]else {
6864[8][8][8][8]mes "[The Wanderer]";
6865[8][8][8][8]mes "It's a little hazy.. I... We tried to kill as many Cobolds as we could... Everyone was.. Everyone was dead Everyone but me.";
6866[8][8][8][8]next;
6867[8][8][8][8]mes "[The Wanderer]";
6868[8][8][8][8]mes "I was all alone We killed all the Cobolds, but I was.. Then... The next thing.. I was covered in blood Then, something appeared?";
6869[8][8][8][8]next;
6870[8][8][8][8]mes "[The Wanderer]";
6871[8][8][8][8]mes "No, it can't have been A human soldier like me?";
6872[8][8][8][8]set jewel_nd,28;
6873[8][8][8][8]next;
6874[8][8][8][8]break;
6875[8][8][8]}
6876[8][8]}
6877[8][8]mes "[The Wanderer]";
6878[8][8]mes "I was killed... No, wait I survived the battle with the Cobolds. Then, some coward killed me from behind, and stole my emerald. That must be it!";
6879[8][8]next;
6880[8][8]select("How did your comrades die?");
6881[8][8]mes "[The Wanderer]";
6882[8][8]mes "The Cobolds killed them!";
6883[8][8]mes "I was too weak to protect my comrades. Too weak.. When I came back to my senses, they were all...";
6884[8][8]next;
6885[8][8]emotion ET_THINK;
6886[8][8]mes "[The Wanderer]";
6887[8][8]mes "I'm not sure what happened. There was blood coming into my eyes.. I remember slashing, and stabbing, and... And slashing.";
6888[8][8]next;
6889[8][8]select("You slashed everything...");
6890[8][8]mes "["+ strcharinfo(0) +"]";
6891[8][8]mes "You slashed everything.. Even the comrades you were supposed to protect.";
6892[8][8]next;
6893[8][8]mes "[The Wanderer]";
6894[8][8]mes "I... I did...?";
6895[8][8]mes "I... No! Shut up!";
6896[8][8]mes "Stop it! I couldn't.. Get out of here now!";
6897[8][8]mes "You're trying to trick me!";
6898[8][8]set jewel_nd,29;
6899[8][8]hideonnpc "The Wanderer";
6900[8][8]stopnpctimer;
6901[8][8]close;
6902[8]}
6903[8]else if (jewel_nd == 27) {
6904[8][8]mes "[The Wanderer]";
6905[8][8]mes "What is it?";
6906[8][8]mes "What could you possibly have to say to me this time?";
6907[8][8]next;
6908[8][8]while(1) {
6909[8][8][8]if (select("You killed your comrades!:Do you remember your last moment?") == 1) {
6910[8][8][8][8]mes "[The Wanderer]";
6911[8][8][8][8]mes "Did I...? Ha. Haha!";
6912[8][8][8][8]mes "adventurer, but that sounds like something from a trashy novel. Hah hah hah hah!";
6913[8][8][8][8]next;
6914[8][8][8]}
6915[8][8][8]else {
6916[8][8][8][8]mes "[The Wanderer]";
6917[8][8][8][8]mes "It's a little hazy.. I... We tried to kill as many Cobolds as we could... Everyone was.. Everyone was dead Everyone but me.";
6918[8][8][8][8]next;
6919[8][8][8][8]mes "[The Wanderer]";
6920[8][8][8][8]mes "I was all alone We killed all the Cobolds, but I was.. Then... The next thing.. I was covered in blood Then, something appeared?";
6921[8][8][8][8]next;
6922[8][8][8][8]mes "[The Wanderer]";
6923[8][8][8][8]mes "No, it can't have been A human soldier like me?";
6924[8][8][8][8]set jewel_nd,28;
6925[8][8][8][8]next;
6926[8][8][8][8]break;
6927[8][8][8]}
6928[8][8]}
6929[8][8]mes "[The Wanderer]";
6930[8][8]mes "I was killed... No, wait I survived the battle with the Cobolds. Then, some coward killed me from behind, and stole my emerald. That must be it!";
6931[8][8]next;
6932[8][8]select("How did your comrades die?");
6933[8][8]mes "[The Wanderer]";
6934[8][8]mes "The Cobolds killed them!";
6935[8][8]mes "I was too weak to protect my comrades. Too weak.. When I came back to my senses, they were all...";
6936[8][8]next;
6937[8][8]emotion ET_THINK;
6938[8][8]mes "[The Wanderer]";
6939[8][8]mes "I'm not sure what happened. There was blood coming into my eyes.. I remember slashing, and stabbing, and... And slashing.";
6940[8][8]next;
6941[8][8]select("You slashed everything...");
6942[8][8]mes "["+ strcharinfo(0) +"]";
6943[8][8]mes "You slashed everything.. Even the comrades you were supposed to protect.";
6944[8][8]next;
6945[8][8]mes "[The Wanderer]";
6946[8][8]mes "I... I did...?";
6947[8][8]mes "I... No! Shut up!";
6948[8][8]mes "Stop it! I couldn't.. Get out of here now!";
6949[8][8]mes "You're trying to trick me!";
6950[8][8]set jewel_nd,29;
6951[8][8]hideonnpc "The Wanderer";
6952[8][8]stopnpctimer;
6953[8][8]close;
6954[8]}
6955[8]else if (jewel_nd == 28) {
6956[8][8]mes "[The Wanderer]";
6957[8][8]mes "Why you...";
6958[8][8]next;
6959[8][8]select("How did your comrades die?");
6960[8][8]mes "[The Wanderer]";
6961[8][8]mes "The Cobolds killed them!";
6962[8][8]mes "I was too weak to protect my comrades. Too weak.. When I came back to my senses, they were all...";
6963[8][8]next;
6964[8][8]emotion ET_THINK;
6965[8][8]mes "[The Wanderer]";
6966[8][8]mes "I'm not sure what happened. There was blood coming into my eyes.. I remember slashing, and stabbing, and... And slashing.";
6967[8][8]next;
6968[8][8]select("You slashed everything...");
6969[8][8]mes "["+ strcharinfo(0) +"]";
6970[8][8]mes "You slashed everything.. Even the comrades you were supposed to protect.";
6971[8][8]next;
6972[8][8]mes "[The Wanderer]";
6973[8][8]mes "I... I did...?";
6974[8][8]mes "I... No! Shut up!";
6975[8][8]mes "Stop it! I couldn't.. Get out of here now!";
6976[8][8]mes "You're trying to trick me!";
6977[8][8]set jewel_nd,29;
6978[8][8]hideonnpc "The Wanderer";
6979[8][8]stopnpctimer;
6980[8][8]close;
6981[8]}
6982[8]else if (jewel_nd == 29) {
6983[8][8]mes "[The Wanderer]";
6984[8][8]mes "Leave me alone!";
6985[8][8]close;
6986[8]}
6987[8]else if (jewel_nd > 29) {
6988[8][8]mes "[The Wanderer]";
6989[8][8]mes "Shut up! Stop harassing me! I can't... I don't...!";
6990[8][8]close;
6991[8]}
6992[8]else {
6993[8][8]mes "[The Wanderer]";
6994[8][8]mes ".........";
6995[8][8]close;
6996[8]}
6997
6998OnInit:
6999[8]hideonnpc "The Wanderer";
7000[8]end;
7001
7002OnEnable:
7003[8]hideoffnpc "The Wanderer";
7004[8]initnpctimer;
7005[8]end;
7006
7007OnTimer60000:
7008[8]hideonnpc "The Wanderer";
7009[8]stopnpctimer;
7010[8]end;
7011}
7012
7013gef_fild08,182,182,0[8]script[8]#CallGhost[8]-1,2,2,{
7014[8]end;
7015
7016OnTouch:
7017[8]if (jewel_nd == 21) {
7018[8][8]if (countitem(7725) > 0) {
7019[8][8][8]mes "[" + strcharinfo(0) + "]";
7020[8][8][8]mes "This must be the place that shaman was talking about. Let's see now...";
7021[8][8][8]donpcevent "The Wanderer::OnEnable";
7022[8][8][8]close;
7023[8][8]}
7024[8][8]else {
7025[8][8][8]mes "[" + strcharinfo(0) + "]";
7026[8][8][8]mes "This must be the place that shaman was talking about. Let's see now.. Wait. I need that emerald...";
7027[8][8][8]close;
7028[8][8]}
7029[8]}
7030[8]else if ((jewel_nd > 21) && (jewel_nd < 29)) {
7031[8][8]donpcevent "The Wanderer::OnEnable";
7032[8]}
7033[8]end;
7034}
7035
7036// Rogue Guild Investigation
7037//============================================================
7038prontera,163,204,3[8]script[8]Man from Morroc[8]99,{
7039[8]if (rumour_nd == 0) {
7040[8][8]mes "[Morroc Traveler]";
7041[8][8]mes "Ah, it's very nice and refreshing to be near this fountain. It's much cooler here than back in Morroc.";
7042[8][8]next;
7043[8][8]switch(select("Nice day today, huh?:How's Morroc lately?")) {
7044[8][8]case 1:
7045[8][8][8]mes "[Morroc Traveler]";
7046[8][8][8]mes "Oh, yes. It's a wonderful day! Prontera is so sunny and cool. No wonder so many people live over here!";
7047[8][8][8]close;
7048[8][8]case 2:
7049[8][8][8]mes "[Morroc Traveler]";
7050[8][8][8]mes "You're an adventurer, and you haven't heard the crazy rumors spreading all over the Rune-Midgarts kingdom?";
7051[8][8][8]mes "I thought you guys traveled around and heard things.";
7052[8][8][8]next;
7053[8][8]}
7054[8][8]select("What crazy rumors?");
7055[8][8]mes "[Morroc Traveler]";
7056[8][8]mes "Uh... Rogue agents!";
7057[8][8]mes "They're all over the place!";
7058[8][8]mes "Why don't you talk to some of the Rogue agents dispatched in the other towns? Then you'll know what I'm talking about!";
7059[8][8]set rumour_nd,1;
7060[8][8]close;
7061[8]}
7062[8]else if (rumour_nd == 1) {
7063[8][8]mes "[Morroc Traveler]";
7064[8][8]mes "Shouldn't you be looking for a Rogue agent to talk to?";
7065[8][8]mes "I mean, maybe you can pitch in and help them out.";
7066[8][8]close;
7067[8]}
7068[8]else if (rumour_nd > 1) {
7069[8][8]if (zdan_edq > 12) {
7070[8][8][8]mes "[Morroc Traveler]";
7071[8][8][8]mes "So the Z Gang was what those crazy rumors were all about. Good to hear that they're all in jail.";
7072[8][8][8]close;
7073[8][8]}
7074[8][8]else {
7075[8][8][8]mes "[Morroc Traveler]";
7076[8][8][8]mes "Hey, uh.. I'm just trying to relax on my vacation.";
7077[8][8][8]close;
7078[8][8]}
7079[8]}
7080}
7081
7082in_rogue,355,28,5[8]script[8]Rogue Agent[8]118,{
7083[8]if (checkweight(907,200) == 0) {
7084[8][8]mes "[Guildsman]";
7085[8][8]mes "You're carrying too much stuff on you Take a load off, put your extra stuff in Kafra Storage: that's what's it's for~";
7086[8][8]close;
7087[8]}
7088[8]if (rumour_nd == 0) {
7089[8][8]if (zdan_edq == 0) {
7090[8][8][8]if (BaseJob == Job_Rogue) {
7091[8][8][8][8]mes "[Guildsman]";
7092[8][8][8][8]mes "Man, it feels much safer hanging out in an alley than some crowded joint Us Rogues... I guess you can say we got a bit of agoraphobia, naturally.";
7093[8][8][8][8]close;
7094[8][8][8]}
7095[8][8][8]else {
7096[8][8][8][8]mes "[Guildsman]";
7097[8][8][8][8]mes "Hey, I don't think you're supposed to be here. You better get going on your way It's not a threat, just a friendly word of advice.";
7098[8][8][8][8]close;
7099[8][8][8]}
7100[8][8]}
7101[8][8]else if ((zdan_edq > 0) && (zdan_edq < 13)) {
7102[8][8][8]mes "[Guildsman]";
7103[8][8][8]mes "Hey, I don't think I can help you out You're pretty much on your own from here.";
7104[8][8][8]close;
7105[8][8]}
7106[8][8]else {
7107[8][8][8]mes "[Guildsman]";
7108[8][8][8]mes "Huh. I hate clean-up duty. It's always better to make messes than to hang around afterwards.";
7109[8][8][8]close;
7110[8][8]}
7111[8]}
7112[8]else if (rumour_nd == 1) {
7113[8][8]mes "[Guildsman]";
7114[8][8]mes "Yeah, we're investigating the strange crimes that are going on around the kingdom How'd you know about that?";
7115[8][8]next;
7116[8][8]switch(select("I was just...:Can I help?")) {
7117[8][8]case 1:
7118[8][8][8]mes "[Guildsman]";
7119[8][8][8]mes "Just what...?";
7120[8][8][8]mes "Speak up, pal.";
7121[8][8][8]close;
7122[8][8]case 2:
7123[8][8][8]if (zdan_edq > 10) {
7124[8][8][8][8]mes "[Guildsman]";
7125[8][8][8][8]mes "So you wanted to help us out? Heck, we could use the help, I guess I need you to go on a bit of a trip for me, so get some provisions ready, yeah?";
7126[8][8][8][8]set rumour_nd,2;
7127[8][8][8]}
7128[8][8][8]close;
7129[8][8]}
7130[8]}
7131[8]else if (rumour_nd == 2) {
7132[8][8]mes "[Guildsman]";
7133[8][8]mes "You all ready and everything? Good Now, I need you to deliver some intel to the other Rogues for me Think you can do that?";
7134[8][8]next;
7135[8][8]mes "[Guildsman]";
7136[8][8]mes "First, I want you to go to Al De Baran Find our guy, and help him out any way you can Us Rogues are hard to find, but you'll figure it out.";
7137[8][8]next;
7138[8][8]mes "[Guildsman]";
7139[8][8]mes "I know that's probably not enough instruction, but that's just the first step, anyway. Good luck.";
7140[8][8]set rumour_nd,3;
7141[8][8]close;
7142[8]}
7143[8]else if (rumour_nd == 3) {
7144[8][8]mes "[Guildsman]";
7145[8][8]mes "Hey, you gotta get goin' to Al De Baran, and find one of us Rogues working on the investigation I thought you wanted to help?";
7146[8][8]next;
7147[8][8]mes "[Guildsman]";
7148[8][8]mes "Here's a bit of a tip~ Us Rogue agents usually try to hide out in the south side of towns Bit of a tradition.";
7149[8][8]close;
7150[8]}
7151[8]else if (rumour_nd == 24) {
7152[8][8]mes "[Guildsman]";
7153[8][8]mes "What's this, a report from Al De Baran? 'Kay, let me give it a read...";
7154[8][8]next;
7155[8][8]mes "[Guildsman]";
7156[8][8]mes "Huh, okay. Looks like your next stop is gonna be in Geffen. Look for our Geffen agent somewhere in the South Geffen area, okay?";
7157[8][8]mes "Ah, and take this note too.";
7158[8][8]next;
7159[8][8]mes "^3355FFYou received another folded note.^000000";
7160[8][8]set rumour_nd,25;
7161[8][8]close;
7162[8]}
7163[8]else if (rumour_nd == 25) {
7164[8][8]mes "[Guildsman]";
7165[8][8]mes "Hey, why haven't you left for Geffen? Our agent oughta be in the south side of town It's not far, so don't throw a hissy fit.";
7166[8][8]close;
7167[8]}
7168[8]else if (rumour_nd == 21) {
7169[8][8]if (zdan_edq > 12) {
7170[8][8][8]mes "[Guildsman]";
7171[8][8][8]mes "Finally, the Z Gang case is closed. Those guys really gave us some trouble. Why the hell did they stir up so much ruckus in the kingdom, anyhow?";
7172[8][8][8]next;
7173[8][8][8]mes "[Guildsman]";
7174[8][8][8]mes "Listen, I wanna thank you for pitching in and helping out. It's a small gift, but maybe you'll like it. If not, don't lemme know. Got it?";
7175[8][8][8]set rumour_nd,22;
7176[8][8][8]getitem 644,1; //Gift_Box
7177[8][8][8]close;
7178[8][8]}
7179[8][8]else {
7180[8][8][8]mes "[Guildsman]";
7181[8][8][8]mes "Listen, I wanna thank you for pitching in and helping out. It's a small gift, but maybe you'll like it. If not, don't lemme know. Got it?";
7182[8][8][8]set rumour_nd,22;
7183[8][8][8]getitem 644,1; //Gift_Box
7184[8][8][8]close;
7185[8][8]}
7186[8]}
7187[8]else if (rumour_nd == 22) {
7188[8][8]mes "[Guildsman]";
7189[8][8]mes "Hey, you were really a big help earlier Can we count on you again sometime? The Rogues can always use another friend, you know?";
7190[8][8]close;
7191[8]}
7192[8]else {
7193[8][8]mes "[Guildsman]";
7194[8][8]mes "I don't know who you're lookin' for, but you got the wrong guy Listen, I got work to do, so...";
7195[8][8]close;
7196[8]}
7197}
7198
7199aldebaran,114,56,5[8]script[8]Rogue Agent#nd0[8]828,{
7200[8]if (rumour_nd < 3) {
7201[8][8]mes "[Agent]";
7202[8][8]mes "Listen, I'm working on an important assignment for the Rogue Guild Would let lemme alone so I can do what I gotta?";
7203[8][8]close;
7204[8]}
7205[8]else if (rumour_nd == 3) {
7206[8][8]if (zdan_edq > 12) {
7207[8][8][8]mes "[Agent]";
7208[8][8][8]mes "They sent you to help me?";
7209[8][8][8]mes "Eh, thanks for comin' so far. I've been collecting intel here in Al De Baran I'm pretty sure the Z Gang's spreading rumors around here.";
7210[8][8][8]next;
7211[8][8][8]mes "[Agent]";
7212[8][8][8]mes "They've been telling people there's gonna be a war comin', but... It seems like a load of huey The Z Gang's captured so the rumor'll just die out...";
7213[8][8][8]next;
7214[8][8][8]mes "[Agent]";
7215[8][8][8]mes "Do me a favor, and get this report over the agent in Geffen?";
7216[8][8][8]mes "Thanks, I'd appreciate it.";
7217[8][8][8]next;
7218[8][8][8]mes "^3355FFYou received a tightly folded note.^000000";
7219[8][8][8]set rumour_nd,4;
7220[8][8][8]close;
7221[8][8]}
7222[8][8]else {
7223[8][8][8]mes "[Agent]";
7224[8][8][8]mes "They sent you to help me?";
7225[8][8][8]mes "Eh, thanks for comin' so far. I've been collecting intel here in Al De Baran.";
7226[8][8][8]next;
7227[8][8][8]mes "[Agent]";
7228[8][8][8]mes "There's this rumor goin' around that war's comin' but... I don't see any real signs of it. Trains, teleports, airships, they still keep on doin' what they do.";
7229[8][8][8]next;
7230[8][8][8]mes "[Agent]";
7231[8][8][8]mes "I'm not sure who, but someone's probably just spreading this rumor to get people to panick It's kinda workin', though...";
7232[8][8][8]next;
7233[8][8][8]mes "[Agent]";
7234[8][8][8]mes "Do me a favor, and get this report over the agent in Geffen?";
7235[8][8][8]mes "Thanks, I'd appreciate it.";
7236[8][8][8]next;
7237[8][8][8]mes "^3355FFYou received a tightly folded note.^000000";
7238[8][8][8]set rumour_nd,24;
7239[8][8][8]close;
7240[8][8]}
7241[8]}
7242[8]else if ((rumour_nd == 4) || (rumour_nd == 24)) {
7243[8][8]mes "[Agent]";
7244[8][8]mes "Hey...";
7245[8][8]if (rumour_nd == 4) {
7246[8][8][8]mes "Would you please get my report over to the Rogue agent in Geffen?";
7247[8][8][8]mes "You'd better hurry since we gotta work quick.";
7248[8][8][8]close;
7249[8][8]}
7250[8][8]else {
7251[8][8][8]mes "Would you please get my report over to the Rogue Guild? They need to read it A.S.A.P You know, pronto.";
7252[8][8][8]close;
7253[8][8]}
7254[8]}
7255[8]else if (rumour_nd == 16) {
7256[8][8]mes "[Agent]";
7257[8][8]mes "What's this, a report from the Payon agent?";
7258[8][8]mes "Um, listen, I don't think this is for me. You might wanna try one of the other Rogue agents around, okay?";
7259[8][8]set rumour_nd,17;
7260[8][8]close;
7261[8]}
7262[8]else if (rumour_nd > 21) {
7263[8][8]if (zdan_edq > 12) {
7264[8][8][8]mes "[Agent]";
7265[8][8][8]mes "Hey, thanks for helping out. I sure hope the kingdom can enjoy a little peace with the Z Gang out of the picture.";
7266[8][8][8]close;
7267[8][8]}
7268[8][8]else {
7269[8][8][8]mes "[Agent]";
7270[8][8][8]mes "Well, we've tracked down the Z Gang. All we gotta do now is get them!";
7271[8][8][8]close;
7272[8][8]}
7273[8]}
7274[8]else {
7275[8][8]mes "[Agent]";
7276[8][8]mes "I still got some things to do around here. Them's the breaks.";
7277[8][8]close;
7278[8]}
7279}
7280
7281geffen,91,36,5[8]script[8]Rogue Guild Agent#nd1[8]828,{
7282[8]if (rumour_nd < 4) {
7283[8][8]if (zdan_edq > 12) {
7284[8][8][8]mes "[Rogue Guild Agent]";
7285[8][8][8]mes "Are you the one that's been helping to take down the Z Gang? Nice!";
7286[8][8][8]close;
7287[8][8]}
7288[8][8]else {
7289[8][8][8]mes "[Rogue Guild Agent]";
7290[8][8][8]mes "If you got nothing to do with me, then.. I got nothing to do with you. Later!";
7291[8][8][8]close;
7292[8][8]}
7293[8]}
7294[8]else if (rumour_nd == 4) {
7295[8][8]if (zdan_edq > 12) {
7296[8][8][8]mes "[Rogue Guild Agent]";
7297[8][8][8]mes "This is from the Al De Baran agent?";
7298[8][8][8]mes "Thanks! It musta been kinda hard to find me, eh?";
7299[8][8][8]next;
7300[8][8][8]mes "[Rogue Guild Agent]";
7301[8][8][8]mes "The Z Gang's been spreading rumors about ghosts pouring out of Geffen Tower. Just to be sure, I want you to check it out. Will you do that?";
7302[8][8][8]next;
7303[8][8][8]mes "[Rogue Guild Agent]";
7304[8][8][8]mes "I want you to capture some monsters, and get some proof that shows that the ghosts stay inside the tower, and they're not coming out. Yeah, bring...";
7305[8][8][8]next;
7306[8][8][8]mes "[Rogue Guild Agent]";
7307[8][8][8]mes "^FF00001 Fabric^000000, ^FF00001 Golden Hair^000000, ^FF00001 Little Evil Horn^000000, ^FF00001 Horseshoe^000000, and ^FF00001 Jack O' Pumpkin^000000 That oughta do it.";
7308[8][8][8]next;
7309[8][8][8]mes "[Rogue Guild Agent]";
7310[8][8][8]mes "We just need to get a little concrete proof so that the people can calm down, and not panick Hurry it up before a riot breaks out or somethin'.";
7311[8][8][8]set rumour_nd,5;
7312[8][8][8]close;
7313[8][8]}
7314[8][8]else {
7315[8][8][8]mes "[Rogue Guild Agent]";
7316[8][8][8]mes "This report is from the Rogue agent in Al De Baran?";
7317[8][8][8]mes "Hey, this says that this is for the Rogue Guild. You better take this over there.";
7318[8][8][8]close;
7319[8][8]}
7320[8]}
7321[8]else if (rumour_nd == 5) {
7322[8][8]mes "[Rogue Guild Agent]";
7323[8][8]mes "Hey, you done hunting down the monsters in Geffen Tower yet?";
7324[8][8]mes "I hope you brought the stuff...";
7325[8][8]next;
7326[8][8]switch(select("Give Items:I forgot what you need.")) {
7327[8][8]case 1:
7328[8][8][8]if ((countitem(1062) > 0) && (countitem(944) > 0) && (countitem(1038) > 0) && (countitem(1060) > 0) && (countitem(1059) > 0)) {
7329[8][8][8][8]delitem 1062,1; //Pumpkin_Head
7330[8][8][8][8]delitem 944,1; //Horseshoe
7331[8][8][8][8]delitem 1038,1; //Petite_DiablOfs_Horn
7332[8][8][8][8]delitem 1060,1; //Golden_Hair
7333[8][8][8][8]delitem 1059,1; //Transparent_Cloth
7334[8][8][8][8]set rumour_nd,6;
7335[8][8][8][8]mes "[Agent]";
7336[8][8][8][8]mes "Thanks. This stuff should help the people in Geffen calm down a bit The Z Gang's been doin' all these things to make them believe the monsters are loose.";
7337[8][8][8][8]next;
7338[8][8][8][8]mes "[Agent]";
7339[8][8][8][8]mes "They've been leavin' horseprints that look like they belong to Nightmares, dressing up in Fabric and pretending they're Whispers.. They're freakin' hooligans.";
7340[8][8][8][8]next;
7341[8][8][8][8]mes "[Agent]";
7342[8][8][8][8]mes "I think the Rogue agent in Payon should know about all this. Take this report over to him, will you?";
7343[8][8][8][8]mes "Thanks a bundle, pal.";
7344[8][8][8][8]close;
7345[8][8][8]}
7346[8][8][8]else {
7347[8][8][8][8]mes "[Agent]";
7348[8][8][8][8]mes "Hold on, you're missing some stuff You mind checking if you left some of it behind somewhere?";
7349[8][8][8][8]close;
7350[8][8][8]}
7351[8][8]case 2:
7352[8][8][8]mes "[Agent]";
7353[8][8][8]mes "^FF00001 Fabric^000000, ^FF00001 Golden Hair^000000, ^FF00001 Little Evil Horn^000000, ^FF00001 Horseshoe^000000, and ^FF00001 Jack O' Pumpkin^000000 Don't forget this time!";
7354[8][8][8]close;
7355[8][8]}
7356[8]}
7357[8]else if (rumour_nd == 6) {
7358[8][8]mes "[Agent]";
7359[8][8]mes "Would you deliver my report over to the Rogue agent in Payon? Thanks.";
7360[8][8]close;
7361[8]}
7362[8]else if (rumour_nd == 25) {
7363[8][8]mes "[Agent]";
7364[8][8]mes "Hey, the guild sent you over to see me?";
7365[8][8]mes "Oh, hey, you brought me a message. Let's take a look-see~";
7366[8][8]next;
7367[8][8]mes "[Agent]";
7368[8][8]mes "Umm...";
7369[8][8]next;
7370[8][8]if (zdan_edq > 12) {
7371[8][8][8]mes "[Agent]";
7372[8][8][8]mes "So... The Z Gang's responsible for those rumors about the ghosts running loose in Geffen Huh. Those rascally guys Okay, this is what we do.";
7373[8][8][8]next;
7374[8][8][8]mes "[Rogue Guild Agent]";
7375[8][8][8]mes "I want you to capture some monsters, and get some proof that shows that the ghosts stay inside the tower, and they're not coming out. Yeah, bring...";
7376[8][8][8]next;
7377[8][8][8]mes "[Rogue Guild Agent]";
7378[8][8][8]mes "^FF00001 Fabric^000000, ^FF00001 Golden Hair^000000, ^FF00001 Little Evil Horn^000000, ^FF00001 Horseshoe^000000, and ^FF00001 Jack O' Pumpkin^000000 That oughta do it.";
7379[8][8][8]next;
7380[8][8][8]mes "[Rogue Guild Agent]";
7381[8][8][8]mes "We just need to get a little concrete proof so that the people can calm down, and not panick Hurry it up before a riot breaks out or somethin'.";
7382[8][8][8]set rumour_nd,5;
7383[8][8][8]close;
7384[8][8]}
7385[8][8]else {
7386[8][8][8]mes "[Rogue Guild Agent]";
7387[8][8][8]mes "The Z Gang's been spreading rumors about ghosts pouring out of Geffen Tower. Just to be sure, I want you to check it out. Will you do that?";
7388[8][8][8]next;
7389[8][8][8]mes "[Rogue Guild Agent]";
7390[8][8][8]mes "I want you to capture some monsters, and get some proof that shows that the ghosts stay inside the tower, and they're not coming out. Yeah, bring...";
7391[8][8][8]next;
7392[8][8][8]mes "[Rogue Guild Agent]";
7393[8][8][8]mes "^FF00001 Fabric^000000, ^FF00001 Golden Hair^000000, ^FF00001 Little Evil Horn^000000, ^FF00001 Horseshoe^000000, and ^FF00001 Jack O' Pumpkin^000000 That oughta do it.";
7394[8][8][8]next;
7395[8][8][8]mes "[Rogue Guild Agent]";
7396[8][8][8]mes "We just need to get a little concrete proof so that the people can calm down, and not panick Hurry it up before a riot breaks out or somethin'.";
7397[8][8][8]set rumour_nd,26;
7398[8][8][8]close;
7399[8][8]}
7400[8]}
7401[8]else if (rumour_nd == 26) {
7402[8][8]if (zdan_edq > 12) {
7403[8][8][8]mes "[Agent]";
7404[8][8][8]mes "Hey, while you were gone, I heard the Z Gang was finally captured Big relief to hear it.";
7405[8][8][8]next;
7406[8][8][8]mes "[Agent]";
7407[8][8][8]mes "But I still want to reassure the people in Geffen that the monsters in Geffen Tower are safely locked up inside. You bring the stuff?";
7408[8][8][8]next;
7409[8][8][8]switch(select("Give Items:I forgot what you need.")) {
7410[8][8][8]case 1:
7411[8][8][8][8]if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) {
7412[8][8][8][8][8]delitem 1062,2; //Pumpkin_Head
7413[8][8][8][8][8]delitem 944,3; //Horseshoe
7414[8][8][8][8][8]delitem 1038,2; //Petite_DiablOfs_Horn
7415[8][8][8][8][8]delitem 1060,3; //Golden_Hair
7416[8][8][8][8][8]delitem 1059,1; //Transparent_Cloth
7417[8][8][8][8][8]set rumour_nd,6;
7418[8][8][8][8][8]mes "[Agent]";
7419[8][8][8][8][8]mes "Thanks. This stuff should help the people in Geffen calm down a bit The Z Gang's been doin' all these things to make them believe the monsters are loose.";
7420[8][8][8][8][8]next;
7421[8][8][8][8][8]mes "[Agent]";
7422[8][8][8][8][8]mes "They've been leavin' horseprints that look like they belong to Nightmares, dressing up in Fabric and pretending they're Whispers.. They're freakin' hooligans.";
7423[8][8][8][8][8]next;
7424[8][8][8][8][8]mes "[Agent]";
7425[8][8][8][8][8]mes "I think the Rogue agent in Payon should know about all this. Take this report over to him, will you?";
7426[8][8][8][8][8]mes "Thanks a bundle, pal.";
7427[8][8][8][8][8]close;
7428[8][8][8][8]}
7429[8][8][8][8]else {
7430[8][8][8][8][8]mes "[Agent]";
7431[8][8][8][8][8]mes "Hold on, you're missing some stuff You mind checking if you left some of it behind somewhere?";
7432[8][8][8][8][8]close;
7433[8][8][8][8]}
7434[8][8][8]case 2:
7435[8][8][8][8]mes "[Rogue Guild Agent]";
7436[8][8][8][8]mes "^FF00001 Fabric^000000, ^FF00001 Golden Hair^000000, ^FF00001 Little Evil Horn^000000, ^FF00001 Horseshoe^000000, and ^FF00001 Jack O' Pumpkin^000000 Don't forget this time!";
7437[8][8][8][8]close;
7438[8][8][8]}
7439[8][8]}
7440[8][8]else {
7441[8][8][8]mes "[Agent]";
7442[8][8][8]mes "I asked you to bring me items that prove that the monsters in Geffen Tower are safely locked up in there. You do that yet?";
7443[8][8][8]next;
7444[8][8][8]switch(select("Give Items:I forgot what you need.")) {
7445[8][8][8]case 1:
7446[8][8][8][8]if ((countitem(1062) > 1) && (countitem(944) > 2) && (countitem(1038) > 1) && (countitem(1060) > 2) && (countitem(1059) > 0)) {
7447[8][8][8][8][8]delitem 1062,2; //Pumpkin_Head
7448[8][8][8][8][8]delitem 944,3; //Horseshoe
7449[8][8][8][8][8]delitem 1038,2; //Petite_DiablOfs_Horn
7450[8][8][8][8][8]delitem 1060,3; //Golden_Hair
7451[8][8][8][8][8]delitem 1059,1; //Transparent_Cloth
7452[8][8][8][8][8]set rumour_nd,6;
7453[8][8][8][8][8]mes "[Agent]";
7454[8][8][8][8][8]mes "Thanks. This stuff should help the people in Geffen calm down a bit The Z Gang's been doin' all these things to make them believe the monsters are loose.";
7455[8][8][8][8][8]next;
7456[8][8][8][8][8]mes "[Agent]";
7457[8][8][8][8][8]mes "They've been leavin' horseprints that look like they belong to Nightmares, dressing up in Fabric and pretending they're Whispers.. They're freakin' hooligans.";
7458[8][8][8][8][8]next;
7459[8][8][8][8][8]mes "[Agent]";
7460[8][8][8][8][8]mes "I think the Rogue agent in Payon should know about all this. Take this report over to him, will you?";
7461[8][8][8][8][8]mes "Thanks a bundle, pal.";
7462[8][8][8][8][8]close;
7463[8][8][8][8]}
7464[8][8][8][8]else {
7465[8][8][8][8][8]mes "[Agent]";
7466[8][8][8][8][8]mes "Hold on, you're missing some stuff You mind checking if you left some of it behind somewhere?";
7467[8][8][8][8][8]close;
7468[8][8][8][8]}
7469[8][8][8]case 2:
7470[8][8][8][8]mes "[Agent]";
7471[8][8][8][8]mes "^FF00001 Fabric^000000, ^FF00001 Golden Hair^000000, ^FF00001 Little Evil Horn^000000, ^FF00001 Horseshoe^000000, and ^FF00001 Jack O' Pumpkin^000000 Don't forget this time!";
7472[8][8][8]}
7473[8][8]}
7474[8]}
7475[8]else if (rumour_nd == 22) {
7476[8][8]if (zdan_edq > 12) {
7477[8][8][8]mes "[Agent]";
7478[8][8][8]mes "Looks like there'll be some peace and quiet with the Z Gang all locked up Those guys were a double heaping of trouble if you ask me. Huh.";
7479[8][8]}
7480[8][8]else {
7481[8][8][8]mes "[Agent]";
7482[8][8][8]mes "Keep up the good work!";
7483[8][8][8]mes "With guys like you on our side, the Z Gang'll caught sooner than later.";
7484[8][8]}
7485[8][8]close;
7486[8]}
7487[8]else {
7488[8][8]mes "[Agent]";
7489[8][8]mes "So busy!";
7490[8][8]close;
7491[8]}
7492}
7493
7494payon,209,44,5[8]script[8]Rogue Guild Agent#nd2[8]828,{
7495[8]if (rumour_nd < 3) {
7496[8][8]mes "[Agent]";
7497[8][8]mes "What? You want somethin'?";
7498[8][8]next;
7499[8][8]mes "[" + strcharinfo(0) + "]";
7500[8][8]mes "?????????????????";
7501[8][8]next;
7502[8][8]mes "[Agent]";
7503[8][8]mes "Heh. Thought so.";
7504[8][8]close;
7505[8]}
7506[8]else if ((rumour_nd > 2) && (rumour_nd < 6)) {
7507[8][8]mes "[Agent]";
7508[8][8]mes "What's up? I got my hands full, so make it quick.";
7509[8][8]next;
7510[8][8]mes "[Agent]";
7511[8][8]mes "Nothin', huh?";
7512[8][8]mes "Guess you should be talking a Rogue agent in one of the other towns.";
7513[8][8]emotion ET_ANGER;
7514[8][8]close;
7515[8]}
7516[8]else if (rumour_nd == 6) {
7517[8][8]mes "[Agent]";
7518[8][8]mes "Hey. What are you doin', just loitering around here? You lookin' for somebody? Huh?";
7519[8][8]next;
7520[8][8]select("I'm here to help a Rogue Agent!");
7521[8][8]mes "[Agent]";
7522[8][8]mes "Oh, yeah?";
7523[8][8]next;
7524[8][8]if (BaseJob == Job_Rogue) {
7525[8][8][8]mes "[Agent]";
7526[8][8][8]mes "Heya guy. Always good to see a fellow Rogue You know I'm just messin' around with you, right?";
7527[8][8]}
7528[8][8]else {
7529[8][8][8]mes "[Agent]";
7530[8][8][8]mes "I heard o' you guys, Rogues workin' undercover Don't try to fool me: under those clothes, you are one hundred percent Rogue. Heh!";
7531[8][8]}
7532[8][8]next;
7533[8][8]mes "^3355FFYou deliver the folded note to him.^000000";
7534[8][8]next;
7535[8][8]mes "[Agent]";
7536[8][8]mes "Awwww, man!";
7537[8][8]emotion ET_HUK;
7538[8][8]next;
7539[8][8]mes "[Agent]";
7540[8][8]mes "I keep telling that guy to just send me pictures! I've told him so many times that I've got trouble reading!";
7541[8][8]mes "That guy's a moron!";
7542[8][8]next;
7543[8][8]mes "[Agent]";
7544[8][8]mes "Uh.. You mind reading this note to me?";
7545[8][8]set rumour_nd,7;
7546[8][8]next;
7547[8][8]mes "[" + strcharinfo(0) + "]";
7548[8][8]mes "Let's see, the note says...";
7549[8][8]next;
7550[8][8]switch(select("Cooperate with this adventurer.:......")) {
7551[8][8]case 1:
7552[8][8][8]mes "[Agent]";
7553[8][8][8]mes "So... We're partners?";
7554[8][8][8]mes "Cool. Nice to meetcha I'm the Payon agent I guess we gotta work together from now on.";
7555[8][8][8]set rumour_nd,8;
7556[8][8][8]close;
7557[8][8]case 2:
7558[8][8][8]mes "[Agent]";
7559[8][8][8]mes "You.. You can't read either?";
7560[8][8][8]next;
7561[8][8][8]mes "[Agent]";
7562[8][8][8]mes "Hahaha! Right on, right on Well, I'm pretty sure they sent you to work with me When you're ready to get to business, come back and we'll talk, okay?";
7563[8][8][8]set rumour_nd,8;
7564[8][8][8]close;
7565[8][8]}
7566[8]}
7567[8]else if (rumour_nd == 7) {
7568[8][8]mes "[Agent]";
7569[8][8]mes "Hey, I asked you to read the note, not run away! Now.. What's it say?";
7570[8][8]next;
7571[8][8]mes "[" + strcharinfo(0) + "]";
7572[8][8]mes "Let's see, the note says...";
7573[8][8]next;
7574[8][8]switch(select("Cooperate with this adventurer.:......")) {
7575[8][8]case 1:
7576[8][8][8]mes "[Agent]";
7577[8][8][8]mes "So... We're partners?";
7578[8][8][8]mes "Cool. Nice to meetcha I'm the Payon agent I guess we gotta work together from now on.";
7579[8][8][8]set rumour_nd,8;
7580[8][8][8]close;
7581[8][8]case 2:
7582[8][8][8]mes "[Agent]";
7583[8][8][8]mes "You.. You can't read either?";
7584[8][8][8]next;
7585[8][8][8]mes "[Agent]";
7586[8][8][8]mes "Hahaha! Right on, right on Well, I'm pretty sure they sent you to work with me When you're ready to get to business, come back and we'll talk, okay?";
7587[8][8][8]set rumour_nd,8;
7588[8][8][8]close;
7589[8][8]}
7590[8]}
7591[8]else if (rumour_nd == 8) {
7592[8][8]mes "[Agent]";
7593[8][8]mes "Good, you're back We got a pretty big job to take care of Lives are at stake, all that jazz. Ready?";
7594[8][8]next;
7595[8][8]if (zdan_edq > 12) {
7596[8][8][8]mes "[Agent]";
7597[8][8][8]mes "The Z Gang poisoned one of the water wells here in Payon. All the water's black now. We gotta use Red Herbs to counter that poison, okay?";
7598[8][8][8]next;
7599[8][8][8]mes "[Agent]";
7600[8][8][8]mes "So remember to collect some ^FF0000Red Herbs^000000 Don't forget: ^FF0000Red herbs^000000.";
7601[8][8][8]next;
7602[8][8][8]mes "[Agent]";
7603[8][8][8]mes "Wait, that doesn't sound right. Did I say Red Herbs? I'm sorry, I meant to say ^0000FFGreen Herbs^000000. Bring me ^0000FF1 Green Herb^000000, okay? *Phew~*";
7604[8][8][8]set rumour_nd,9;
7605[8][8][8]close;
7606[8][8]}
7607[8][8]else {
7608[8][8][8]mes "[Agent]";
7609[8][8][8]mes "Someone's poisoned Payon's well water.. It's all black and deadly now. I want you to bring me a ^FF0000Red Herb^000000 so that we can fix this!";
7610[8][8][8]set rumour_nd,10;
7611[8][8][8]close;
7612[8][8]}
7613[8]}
7614[8]else if (rumour_nd == 9) {
7615[8][8]mes "[Agent]";
7616[8][8]mes "Hey, you're back!";
7617[8][8]mes "You're much quicker that I thought you'd be~";
7618[8][8]next;
7619[8][8]if (countitem(511) > 0) {
7620[8][8][8]delitem 511,1; //Green_Herb
7621[8][8][8]set rumour_nd,11;
7622[8][8][8]mes "[Agent]";
7623[8][8][8]mes "Alright, it's gonna take a while to neutralize all this poison, but I think we did it. Hey, gimmie some time to draw a report, and then come back later, 'kay?";
7624[8][8][8]close;
7625[8][8]}
7626[8][8]else {
7627[8][8][8]mes "[Agent]";
7628[8][8][8]mes "Err?";
7629[8][8][8]mes "Where's that Green Herb?";
7630[8][8][8]close;
7631[8][8]}
7632[8]}
7633[8]else if (rumour_nd == 10) {
7634[8][8]mes "[Agent]";
7635[8][8]mes "Hey, you're back!";
7636[8][8]mes "You're much quicker that I thought you'd be~";
7637[8][8]next;
7638[8][8]if (countitem(507) > 0) {
7639[8][8][8]if (countitem(511) > 0) {
7640[8][8][8][8]mes "[Agent]";
7641[8][8][8][8]mes "Ah, a Green Herb!";
7642[8][8][8][8]mes "Is that what I told you to bring? 'Cause I'm sure this is the right one. Absolutely~";
7643[8][8][8][8]next;
7644[8][8][8][8]mes "[Agent]";
7645[8][8][8][8]mes "Alright, it's gonna take a while to neutralize all this poison, but I think we did it. Hey, gimmie some time to draw a report, and then come back later, 'kay?";
7646[8][8][8][8]delitem 511,1; //Green_Herb
7647[8][8][8][8]set rumour_nd,11;
7648[8][8][8][8]close;
7649[8][8][8]}
7650[8][8][8]else {
7651[8][8][8][8]mes "[Agent]";
7652[8][8][8][8]mes "Hey, what are you doin' with the Red Herb?";
7653[8][8][8][8]next;
7654[8][8][8][8]select("You said a Red Herb...");
7655[8][8][8][8]mes "[Agent]";
7656[8][8][8][8]mes "Oh, what?! Huh.. I guess I did. Eh, no biggie. Hey, bring me a Green Herb, will you?";
7657[8][8][8][8]mes "That's the one I wanted.";
7658[8][8][8][8]set rumour_nd,9;
7659[8][8][8][8]close;
7660[8][8][8]}
7661[8][8]}
7662[8][8]else {
7663[8][8][8]if (countitem(511) > 0) {
7664[8][8][8][8]mes "[Agent]";
7665[8][8][8][8]mes "Alright, it's gonna take a while to neutralize all this poison, but I think we did it. Hey, gimmie some time to draw a report, and then come back later, 'kay?";
7666[8][8][8][8]delitem 511,1; //Green_Herb
7667[8][8][8][8]set rumour_nd,11;
7668[8][8][8][8]close;
7669[8][8][8]}
7670[8][8][8]else {
7671[8][8][8][8]mes "[Agent]";
7672[8][8][8][8]mes "Err?";
7673[8][8][8][8]mes "Where's that Green Herb?";
7674[8][8][8][8]close;
7675[8][8][8]}
7676[8][8]}
7677[8]}
7678[8]else if (rumour_nd == 11) {
7679[8][8]mes "[Agent]";
7680[8][8]mes "Hey, you know what?";
7681[8][8]mes "The well water is still black. That means.. If the herb we used is good... Then it's just dyed black to scare people.";
7682[8][8]next;
7683[8][8]mes "[Agent]";
7684[8][8]mes "So to clean up the water, we gotta use a Counteragent, right?";
7685[8][8]mes "Will you help me out?";
7686[8][8]mes "I got a Karvodailnirol...";
7687[8][8]next;
7688[8][8]mes "[Agent]";
7689[8][8]mes "So if you bring me ^0000FF1 Alcohol^000000, we should be totally good to make a Counteragent.";
7690[8][8]next;
7691[8][8]if (BaseJob == Job_Alchemist) {
7692[8][8][8]select("Wait, Karvodailnirol?!");
7693[8][8][8]mes "[Agent]";
7694[8][8][8]mes "Yeah. Karvodailnirol What about it?";
7695[8][8][8]next;
7696[8][8][8]mes "[" + strcharinfo(0) + "]";
7697[8][8][8]mes "You need Detrimindexta to make a Counteragent, not Karvodailnirol.";
7698[8][8][8]next;
7699[8][8][8]mes "[Agent]";
7700[8][8][8]mes "Oh, really? Heh!";
7701[8][8][8]mes "You're a lifesaver!";
7702[8][8][8]mes "Detrimindexta, huh?";
7703[8][8][8]next;
7704[8][8][8]emotion ET_KIK;
7705[8][8][8]mes "[Agent]";
7706[8][8][8]mes "Don't worry, I got that one too! All you gotta do is bring Alcohol~";
7707[8][8][8]set rumour_nd,12;
7708[8][8][8]close;
7709[8][8]}
7710[8][8]else {
7711[8][8][8]mes "[Agent]";
7712[8][8][8]mes "Alright, just bring me an Alcohol, and I'll take care of the rest.";
7713[8][8][8]set rumour_nd,13;
7714[8][8][8]close;
7715[8][8]}
7716[8]}
7717[8]else if (rumour_nd == 12) {
7718[8][8]mes "[Agent]";
7719[8][8]mes "Everything's ready except for the Alcohol Did you bring it?";
7720[8][8]next;
7721[8][8]if (countitem(970) > 0) {
7722[8][8][8]mes "[Agent]";
7723[8][8][8]mes "Great, now all we have to do is wait Nice work, partner.";
7724[8][8][8]delitem 970,1; //Alchol
7725[8][8][8]set rumour_nd,15;
7726[8][8][8]close;
7727[8][8]}
7728[8][8]else {
7729[8][8][8]mes "[Agent]";
7730[8][8][8]mes "You don't have it?";
7731[8][8][8]mes "You didn't drink the alcohol, did you?";
7732[8][8][8]close;
7733[8][8]}
7734[8]}
7735[8]else if (rumour_nd == 13) {
7736[8][8]mes "[Agent]";
7737[8][8]mes "Everything's ready except for the Alcohol Did you bring it?";
7738[8][8]next;
7739[8][8]if (countitem(970) > 0) {
7740[8][8][8]mes "[Agent]";
7741[8][8][8]mes "Great, now all we have to do is wait Nice work, partner.";
7742[8][8][8]delitem 970,1; //Alchol
7743[8][8][8]set rumour_nd,14;
7744[8][8][8]close;
7745[8][8]}
7746[8][8]else {
7747[8][8][8]mes "[Agent]";
7748[8][8][8]mes "You don't have it?";
7749[8][8][8]mes "You didn't drink the alcohol, did you?";
7750[8][8][8]close;
7751[8][8]}
7752[8]}
7753[8]else if (rumour_nd == 14) {
7754[8][8]mes "[Agent]";
7755[8][8]mes "Um, I made a mistake making the Counteragent.. I was supposed to use this Detrimindexta, not the other thing, Karvodailnirol, to make the Counteragent.";
7756[8][8]next;
7757[8][8]mes "[Agent]";
7758[8][8]mes "Sorry, they both look the same to me. And, well, so do all the letters of the alphabet. You mind trying this out again?";
7759[8][8]mes "Just 1 more Alcohol...";
7760[8][8]next;
7761[8][8]mes "[Agent]";
7762[8][8]mes "Hey, I promise!";
7763[8][8]mes "I won't screw it up this time. We'll do this for sure~";
7764[8][8]set rumour_nd,12;
7765[8][8]close;
7766[8]}
7767[8]else if (rumour_nd == 15) {
7768[8][8]emotion ET_SMILE;
7769[8][8]mes "[Agent]";
7770[8][8]mes "Heh heh! Looks like we solved the case!";
7771[8][8]mes "The water wasn't really poisoned... Just colored to look suspicious. See?";
7772[8][8]mes "Completely safe to drink.";
7773[8][8]next;
7774[8][8]mes "[Agent]";
7775[8][8]mes "Anyway, looks like we're done here. You mind taking my report over to the next Rogue agent?";
7776[8][8]next;
7777[8][8]if (rand(1,2) == 1) {
7778[8][8][8]mes "[Agent]";
7779[8][8][8]mes "Make sure to take this to the guy in Comodo, okay?";
7780[8][8][8]next;
7781[8][8][8]mes "^3355FFYou received a note that communicates solely through doodles.^000000";
7782[8][8][8]set rumour_nd,18;
7783[8][8][8]close;
7784[8][8]}
7785[8][8]else {
7786[8][8][8]mes "[Agent]";
7787[8][8][8]mes "Make sure to take this to the guy in Al De Baran, okay?";
7788[8][8][8]next;
7789[8][8][8]mes "^3355FFYou received a note that communicates solely through doodles.^000000";
7790[8][8][8]set rumour_nd,16;
7791[8][8][8]emotion ET_SMILE;
7792[8][8][8]close;
7793[8][8]}
7794[8]}
7795[8]else if (rumour_nd == 16) {
7796[8][8]mes "[Agent]";
7797[8][8]mes "Be sure that the Rogue agent over in Al De Baran gets my report, okay?";
7798[8][8]close;
7799[8]}
7800[8]else if (rumour_nd == 17) {
7801[8][8]mes "[Agent]";
7802[8][8]mes "Huh, the guy in Al De Baran wouldn't take it? Oh! That's why!";
7803[8][8]mes "I meant Comodo! You gotta go to Comodo! Heh, my bad~";
7804[8][8]set rumour_nd,18;
7805[8][8]close;
7806[8]}
7807[8]else if (rumour_nd == 18) {
7808[8][8]mes "[Agent]";
7809[8][8]mes "Be sure that the Rogue agent over in Comodo gets my report, okay?";
7810[8][8]close;
7811[8]}
7812[8]else {
7813[8][8]mes "[Agent]";
7814[8][8]mes "Hey, partner, how's it going? I'm sorry if I'm a bit of a hassle to work with. I might lack book smarts, but I make up for it some with my saavy.";
7815[8][8]close;
7816[8]}
7817}
7818
7819comodo,233,199,5[8]script[8]Rogue Guild Agent#nd3[8]810,{
7820[8]if (checkweight(907,200) == 0) {
7821[8][8]mes "[Agent]";
7822[8][8]mes "You've got too many things on you. Why don't you put some of it in Kafra Storage before talking to me, eh?";
7823[8][8]close;
7824[8]}
7825[8]if (rumour_nd < 1) {
7826[8][8]mes "[Agent]";
7827[8][8]mes "..... ......";
7828[8][8]close;
7829[8]}
7830[8]else if ((rumour_nd > 0) && (rumour_nd < 16)) {
7831[8][8]if (zdan_edq > 12) {
7832[8][8][8]mes "[Agent]";
7833[8][8][8]mes "You're the one that helped take down the Z Gang?";
7834[8][8][8]mes "Heh! Good work~";
7835[8][8][8]close;
7836[8][8]}
7837[8][8]else {
7838[8][8][8]mes "[Agent]";
7839[8][8][8]mes "Who are you? Hm.";
7840[8][8][8]close;
7841[8][8]}
7842[8]}
7843[8]else if ((rumour_nd == 16) || (rumour_nd == 18)) {
7844[8][8]mes "[Agent]";
7845[8][8]mes "You know, Rogues are tricky and hard to catch, so I'm gonna teach you to carry yourself through some self-discipline. Got it?";
7846[8][8]mes "Discipline! You need it!";
7847[8][8]next;
7848[8][8]mes "[Agent]";
7849[8][8]mes "From here on out, I want you to yell ''Yes, sir!'' when you acknowledge my instructions You got that! Loud and clear!";
7850[8][8]next;
7851[8][8]switch(select("Yes, Sir!:...")) {
7852[8][8]case 1:
7853[8][8][8]emotion ET_THINK;
7854[8][8][8]mes "[Agent]";
7855[8][8][8]mes "Right on, right on Hm. Let's try that again.. Let me hear you say it louder!";
7856[8][8][8]next;
7857[8][8][8]select("Yes, Sir!");
7858[8][8][8]mes "[Agent]";
7859[8][8][8]mes "Nice!";
7860[8][8][8]next;
7861[8][8][8]mes "[Agent]";
7862[8][8][8]mes "Okay, now for your training instructions.. There's a rumor that a monster has invaded the village, but I'm sure it's just someone trying to scare the public.";
7863[8][8][8]next;
7864[8][8][8]mes "[Agent]";
7865[8][8][8]mes "I'm pretty sure the, uh, perp is wearing a mask to fool people into thinkin' fhe's monster. This means.. Your mission is to bring me some monsters masks.";
7866[8][8][8]next;
7867[8][8][8]mes "[Agent]";
7868[8][8][8]mes "Heh.. What's your mission?!";
7869[8][8][8]next;
7870[8][8][8]select("Bring monster masks!");
7871[8][8][8]mes "[Agent]";
7872[8][8][8]mes "Groove.";
7873[8][8][8]next;
7874[8][8][8]mes "[Agent]";
7875[8][8][8]mes "Alright, bring me ^FF00002 scary lookin' monster masks^000000 Just 2, and make sure they're scary.";
7876[8][8][8]set rumour_nd,19;
7877[8][8][8]close;
7878[8][8]case 2:
7879[8][8][8]mes "[Agent]";
7880[8][8][8]mes "What do you think you're doin'? I'm pretty insulted, seeing as you're all defiant like this. How do you expect to become a good Rogue?!";
7881[8][8][8]close;
7882[8][8]}
7883[8]}
7884[8]else if (rumour_nd == 19) {
7885[8][8]mes "[Agent]";
7886[8][8]mes "So... You bring the masks like a good little soldier?";
7887[8][8]next;
7888[8][8]switch(select("Uh huh.:Yes, Sir!")) {
7889[8][8]case 1:
7890[8][8][8]mes "[Agent]";
7891[8][8][8]mes "Hey, remember our little rule? I even clued you off when I said ''soldier!'' Heh~";
7892[8][8][8]close;
7893[8][8]case 2:
7894[8][8][8]mes "[Agent]";
7895[8][8][8]mes "Okay, let me check.";
7896[8][8][8]next;
7897[8][8][8]if ((countitem(2278) > 0) || (countitem(2281) > 0) || (countitem(5043) > 0) || (countitem(2288) > 0) ||
7898[8][8][8](countitem(2292) > 0) || (countitem(2297) > 0) || (countitem(5005) > 0) || (countitem(5086) > 0) ||
7899[8][8][8](countitem(5087) > 0) || (countitem(5088) > 0) || (countitem(5089) > 0) || (countitem(5090) > 0) ||
7900[8][8][8](countitem(5176) > 0) || (countitem(5203) > 0) || (countitem(5098) > 0) || (countitem(5121) > 0) ||
7901[8][8][8](countitem(5130) > 0) || (countitem(5177) > 0) || (countitem(5169) > 0) || (countitem(5143) > 0)) {
7902[8][8][8][8]mes "[Agent]";
7903[8][8][8][8]mes "Excellent!";
7904[8][8][8][8]next;
7905[8][8][8][8]mes "[Agent]";
7906[8][8][8][8]mes "Look, I know I gave you a hard time. And don't worry, I'm not gonna take your masks I just wanted to train you to be the best Rogue that you can be. Understand?";
7907[8][8][8][8]next;
7908[8][8][8][8]mes "[Agent]";
7909[8][8][8][8]mes "Eh? So what's this note you keep carrying around in your hand?";
7910[8][8][8][8]next;
7911[8][8][8][8]mes "[Agent]";
7912[8][8][8][8]mes "Hmmm... Mmmhmmm.. Hmmm... Mmmhmmm.. Hmmm... Mmmhmmm... Oh!";
7913[8][8][8][8]next;
7914[8][8][8][8]mes "[Agent]";
7915[8][8][8][8]mes "Aw, nuts! Why didn't you say something?";
7916[8][8][8][8]mes "I thought you were here to take the Job change test for Rogues!";
7917[8][8][8][8]emotion ET_HUK;
7918[8][8][8][8]next;
7919[8][8][8][8]emotion ET_SORRY;
7920[8][8][8][8]mes "[Agent]";
7921[8][8][8][8]mes "Aw man, you came all this way to help me out, and I thought I--I'm really, really sorry! It's just that I got you mixed up with a trainee I'm expecting...";
7922[8][8][8][8]next;
7923[8][8][8][8]mes "[Agent]";
7924[8][8][8][8]mes "Do me a favor, and not tell anyone, yeah?";
7925[8][8][8][8]mes "Consider this... I dunno, an insider look into the Rogue world if you would.";
7926[8][8][8][8]emotion ET_CRY;
7927[8][8][8][8]next;
7928[8][8][8][8]switch(select("Yes, sir!:I won't tell anyone.")) {
7929[8][8][8][8]case 1:
7930[8][8][8][8][8]mes "[Agent]";
7931[8][8][8][8][8]mes "Whoa! Whoa!";
7932[8][8][8][8][8]mes "You can knock that off now Thanks, I really appreciate it.";
7933[8][8][8][8][8]next;
7934[8][8][8][8][8]break;
7935[8][8][8][8]case 2:
7936[8][8][8][8][8]mes "[Agent]";
7937[8][8][8][8][8]mes "Thanks. I knew I could trust you somehow!";
7938[8][8][8][8][8]next;
7939[8][8][8][8][8]break;
7940[8][8][8][8]}
7941[8][8][8][8]mes "[Agent]";
7942[8][8][8][8]mes "Anyway, you've got one last place to go, Morroc Check in with the Rogue agent over there, will you?";
7943[8][8][8][8]mes "Oh, and take this food with my apologies, 'kay?";
7944[8][8][8][8]set .@sorry_item,rand(1,6);
7945[8][8][8][8]if (.@sorry_item == 1) {
7946[8][8][8][8][8]getitem 12044,1; //Str_Dish04
7947[8][8][8][8]}
7948[8][8][8][8]else if (.@sorry_item == 2) {
7949[8][8][8][8][8]getitem 12059,1; //Agi_Dish04
7950[8][8][8][8]}
7951[8][8][8][8]else if (.@sorry_item == 3) {
7952[8][8][8][8][8]getitem 12064,1; //Dex_Dish04
7953[8][8][8][8]}
7954[8][8][8][8]else if (.@sorry_item == 4) {
7955[8][8][8][8][8]getitem 12049,1; //Int_Dish04
7956[8][8][8][8]}
7957[8][8][8][8]else if (.@sorry_item == 5) {
7958[8][8][8][8][8]getitem 12054,1; //Vit_Dish04
7959[8][8][8][8]}
7960[8][8][8][8]else if (.@sorry_item == 6) {
7961[8][8][8][8][8]getitem 12069,1; //Luk_Dish04
7962[8][8][8][8]}
7963[8][8][8][8]else {
7964[8][8][8][8][8]mes "[Agent]";
7965[8][8][8][8][8]mes "Wait, something isn't quite right. You mind coming back a little later?";
7966[8][8][8][8][8]close;
7967[8][8][8][8]}
7968[8][8][8][8]next;
7969[8][8][8][8]mes "[Agent]";
7970[8][8][8][8]mes "Hey, be safe on your way to Morroc, alright?";
7971[8][8][8][8]mes "Good luck finding that Rogue agent over there Oh, and mum's the word on my little mistake~";
7972[8][8][8][8]set rumour_nd,20;
7973[8][8][8][8]close;
7974[8][8][8]}
7975[8][8][8]else {
7976[8][8][8][8]mes "[Agent]";
7977[8][8][8][8]mes "Hey, didja even bother to bring the masks?";
7978[8][8][8][8]mes "Go back and find them!";
7979[8][8][8][8]close;
7980[8][8][8]}
7981[8][8]}
7982[8]}
7983[8]else if (rumour_nd == 20) {
7984[8][8]mes "[Agent]";
7985[8][8]mes "Oh, hey, you're back?";
7986[8][8]mes "Weren't you already on your way to Morroc?";
7987[8][8]close;
7988[8]}
7989[8]else if (rumour_nd == 22) {
7990[8][8]mes "[Agent]";
7991[8][8]mes "Heh, looks like we solved this case~";
7992[8][8]next;
7993[8][8]if (zdan_edq > 12) {
7994[8][8][8]mes "[Agent]";
7995[8][8][8]mes "Thanks to you, we don't have to worry about that crummy ol' Z Gang.";
7996[8][8][8]close;
7997[8][8]}
7998[8][8]else {
7999[8][8][8]mes "[Agent]";
8000[8][8][8]mes "Until the world is free of evil and all that, the Rogues'll always have work to do.";
8001[8][8][8]close;
8002[8][8]}
8003[8]}
8004[8]else {
8005[8][8]mes "[Agent]";
8006[8][8]mes "Why are you still sticking around?";
8007[8][8]mes "Don't you have something more important to do?";
8008[8][8]close;
8009[8]}
8010}
8011
8012morocc,116,39,3[8]script[8]Rogue Guild Agent#nd4[8]779,{
8013[8]if (rumour_nd == 1) {
8014[8][8]mes "[Agent]";
8015[8][8]mes "A case? What are you...?";
8016[8][8]mes "Ask somebody else. I don't know what you're saying Leave me alone, and just let me relax~";
8017[8][8]close;
8018[8]}
8019[8]else if ((rumour_nd > 1) && (rumour_nd < 20)) {
8020[8][8]mes "[Agent]";
8021[8][8]mes "Ahhh, what'd I do for a nice jug of frosty beer now~ ...What?";
8022[8][8]close;
8023[8]}
8024[8]else if (rumour_nd == 20) {
8025[8][8]mes "[Agent]";
8026[8][8]mes "Oh, yeah, I'm almost done with my investigation.";
8027[8][8]next;
8028[8][8]if (zdan_edq > 12) {
8029[8][8][8]mes "[Agent]";
8030[8][8][8]mes "The Z Gang has been causing trouble everywhere It's just mischief, but.. If I got my hands on them...";
8031[8][8][8]specialeffect EF_BEGINSPELL;
8032[8][8][8]next;
8033[8][8][8]mes "[Agent]";
8034[8][8][8]mes "Anyway, that gang is drawing a lot of flak to Morroc. I mean, they kind of live here, so...";
8035[8][8][8]next;
8036[8][8][8]mes "[Agent]";
8037[8][8][8]mes "God, I want a drink Listen, would you just go report to the Rogue Guild for me? I know it's my responsibility, but.. It's something for you to do.";
8038[8][8][8]next;
8039[8][8][8]mes "[Agent]";
8040[8][8][8]mes "Heh! Keep up the good work~";
8041[8][8][8]set rumour_nd,21;
8042[8][8][8]close;
8043[8][8]}
8044[8][8]else {
8045[8][8][8]mes "[Agent]";
8046[8][8][8]mes "I don't know who these pranksters are, but once I get my hands on them.. I'm gonna--! I'm gonna--!";
8047[8][8][8]specialeffect EF_BEGINSPELL;
8048[8][8][8]next;
8049[8][8][8]mes "[Agent]";
8050[8][8][8]mes "God, I want a drink Listen, would you just go report to the Rogue Guild for me? I know it's my responsibility, but.. It's something for you to do.";
8051[8][8][8]next;
8052[8][8][8]mes "[Agent]";
8053[8][8][8]mes "Heh! Keep up the good work~";
8054[8][8][8]set rumour_nd,21;
8055[8][8][8]close;
8056[8][8]}
8057[8]}
8058[8]else if (rumour_nd == 21) {
8059[8][8]mes "[Agent]";
8060[8][8]mes "Hurry up, and report for me to the Rogue Guild. While you do that, I think I'll enjoy a drink~";
8061[8][8]close;
8062[8]}
8063[8]else {
8064[8][8]mes "[Agent]";
8065[8][8]mes "*Hiccup* Ahahaha, this feels good!";
8066[8][8]mes "Good ol' beeeer~";
8067[8][8]next;
8068[8][8]mes "[Agent]";
8069[8][8]mes "*Hiccup*";
8070[8][8]next;
8071[8][8]mes "[Agent]";
8072[8][8]mes "What are you?";
8073[8][8]mes "Get lost!";
8074[8][8]close;
8075[8]}
8076}