· 6 years ago · Jan 11, 2020, 03:50 PM
1[DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\Olaria\Documents\My Games\Spring\"
2Using writeable configuration source: "C:\Users\Olaria\Documents\My Games\Spring\springsettings.cfg"
3LogOutput initialized. Logging to C:\Users\Olaria\Documents\My Games\Spring\infolog.txt
4============== <Log Sections> ==============
5 Available:
6 ArchiveScanner
7 AutohostInterface
8 BumpWater
9 CSMFGroundTextures
10 CregSerializer
11 DecalsDrawerGL4
12 DynWater
13 FarTextureHandler
14 Font
15 GameServer
16 GroundMoveType
17 KeyBindings
18 LuaSocket
19 Model
20 Net
21 Path
22 Piece
23 RoamMeshDrawer
24 Shader
25 SkyBox
26 Sound
27 Texture
28 VFS
29 Enabled:
30 Sound (Notice)
31 VFS (Info)
32
33 Enable or disable log sections using the LogSections configuration key
34 or the SPRING_LOG_SECTIONS environment variable (both comma separated).
35 Use "none" to disable the default log sections.
36============== </Log Sections> ==============
37
38============== <User Config> ==============
39 3DTrees = 0
40 AdvUnitShading = 0
41 AllowDeferredMapRendering = 1
42 AllowDeferredModelRendering = 1
43 CamFreeScrollSpeed = 0
44 CamMode = 5
45 FeatureDrawDistance = 11000
46 GrassDetail = 0
47 GroundDecals = 0
48 GroundDetail = 20
49 GroundScarAlphaFade = 1
50 InputTextGeo = 0.26 0.73 0.02 0.028
51 LuaShaders = 0
52 MaxDynamicMapLights = 4
53 MaxDynamicModelLights = 4
54 MaxNanoParticles = 0
55 MaxParticles = 0
56 ScreenshotCounter = 4
57 ScrollWheelSpeed = 10
58 ShadowMapSize = 1024
59 Shadows = -1
60 ShowFPS = 1
61 ShowPlayerInfo = 0
62 ShowSpeed = 1
63 SpringData = C:\Users\Olaria\Documents\My Games\Spring\
64 TreeRadius = 600
65 UnitIconDist = 100
66 UnitLodDist = 100
67 UsePBO = 0
68 WindowPosX = 4
69 WindowPosY = 35
70 XResolutionWindowed = 1916
71 YResolutionWindowed = 1054
72 snd_airAbsorption = 0
73 snd_volmaster = 0
74 snd_volmusic = 20
75============== </User Config> ==============
76
77============== <User System> ==============
78 Spring Engine Version: 104.0.1-1455-g39f8fbd maintenance
79 Build Environment: gcc libstdc++ version 20171010
80 Compiler Version: gcc-5.5.0
81 Operating System: Windows 7 Ultimate Edition, 64-bit (build 7601,
82 Hardware Config: AMD FX(tm)-9590 Eight-Core Processor ; 16337MB RAM, 32672MB pagefile
83 Binary Word Size: 32-bit (emulated)
84 Process Clock: std::chrono::high_resolution_clock
85 Physical CPU Cores: 8
86 Logical CPU Cores: 8
87============== </User System> ==============
88
89[good_fpu_init][STREFLOP_SSE]
90 SSE 1.0 : 1, SSE 2.0 : 1
91 SSE 3.0 : 1, SSSE 3.0 : 1
92 SSE 4.1 : 1, SSE 4.2 : 1
93 SSE 4.0A: 1, SSE 5.0A: 1
94[WatchDog::Install] installed (hang-timeout: 10s)
95[WatchDog::RegisterThread] registering controls for thread [main]
96[GL::CheckAvailableVideoModes] desktop={1920x1080x24bpp@60Hz} current={1920x1080x24bpp@60Hz}
97 display=1 modes=96 bounds={x=0, y=0, w=1920, h=1080}
98 [ 1] 1920x1080x24bpp@60Hz
99 [19] 1680x1050x24bpp@60Hz
100 [23] 1600x1024x24bpp@60Hz
101 [27] 1600x900x24bpp@60Hz
102 [31] 1440x900x24bpp@75Hz
103 [51] 1280x800x24bpp@75Hz
104 [59] 1280x720x24bpp@60Hz
105[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for main window
106[GR::CreateSDLWindow] using 0x anti-aliasing and 24-bit depth-buffer (PF="SDL_PIXELFORMAT_RGB888") for hidden window
107[GR::LogVersionInfo]
108 SDL version : 2.0.8 (linked) / 2.0.8 (compiled)
109 GL version : 4.5.0 NVIDIA 382.05
110 GL vendor : NVIDIA Corporation
111 GL renderer : GeForce GTX 1070/PCIe/SSE2
112 GLSL version: 4.50 NVIDIA
113 GLEW version: 2.1.0
114 GPU memory : 8192MB (total) / 7955MB (available)
115 SDL swap-int: 1
116
117 ARB shader support : 1
118 GLSL shader support : 1
119 FBO extension support : 1
120 NVX GPU mem-info support : 1
121 ATI GPU mem-info support : 0
122 NPOT-texture support : 1 (1)
123 S3TC/DXT1 texture support : 1/1
124 texture query-LOD support : 1 (1)
125 MSAA frame-buffer support : 1 (1)
126 24-bit Z-buffer support : 1 (-)
127 primitive-restart support : 1 (1)
128 clip-space control support: 1 (1)
129 seamless cube-map support : 1 (1)
130 frag-depth layout support : 1 (-)
131
132 max. FBO samples : 32
133 max. texture size : 32768
134 max. texture anisotropy level: 16.000000
135 max. vec4 varyings/attributes: 31/16
136 max. draw-buffers : 8
137 max. rec. indices/vertices : 1048576/1048576
138 max. uniform buffer-bindings : 84
139 max. uniform block-size : 64KB
140
141 enable ATI-hacks : 0
142 compress MIP-maps: 0
143[GR::ToggleGLDebugOutput] OpenGL debug-context not installed (dbgErrors=0 dbgTraces=0)
144[GR::UpdateGLConfigs]
145[VSync::SetInterval] interval=0 (disabled)
146[GR::UpdateGLGeometry][1] winSize=<1,1>
147[GR::UpdateGLGeometry][2] winSize=<1920,1080>
148[GR::InitGLState]
149[GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
150[TexMemPool::Resize] poolSize=134217728u allocSize=0u texCount=0u
151[~ScopedOnceTimer][FtLibraryHandler::FontConfigInit (version 2.10.2)] 7ms
152[WatchDog::RegisterThread] registering controls for thread [vfsi]
153[DataDirLocater::FindWriteableDataDir] using writeable data-directory "C:\Users\Olaria\Documents\My Games\Spring\"
154[DataDirLocater::FilterUsableDataDirs] using read-write data directory: C:\Users\Olaria\Documents\My Games\Spring\
155[DataDirLocater::FilterUsableDataDirs] using read-only data directory: C:\Users\Olaria\Documents\My Games\Spring\engine\104.0.1-1455-g39f8fbd maintenance\
156Scanning: C:\Users\Olaria\Documents\My Games\Spring\engine\104.0.1-1455-g39f8fbd maintenance\base
157Scanning: C:\Users\Olaria\Documents\My Games\Spring\maps
158Scanning: C:\Users\Olaria\Documents\My Games\Spring\games
159Scanning: C:\Users\Olaria\Documents\My Games\Spring\packages
160[~ScopedOnceTimer][CArchiveScanner::ScanAllDirs] 104ms
161[VFS] [SpringVFS::ReserveArchives<this=05fd46d0>]
162[VFS] [SpringVFS::AddArchive<this=05fd46d0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
163[VFS] [VFSHandler::SetGlobalInstanceRaw] handler=05fd46d0 (SpringVFS) global=00000000 (null)
164[WatchDog::DeregisterThread] deregistering controls for thread [vfsi]
165[ThreadPool::SetThreadCount][1] wanted=4 current=1 maximum=8 (init=1)
166[ThreadPool::SetThreadCount][2] workers=3
167[Threading] Main thread CPU affinity mask set: 248
168[f=-000001] [~ScopedOnceTimer][ISound::Init::New] 0ms
169[f=-000001] [Sound] [ISound::Initialize] spawning sound-thread (0.0ms)
170[f=-000001] [Sound] [Sound::UpdateThread][1] cfgMaxSounds=128
171[f=-000001] [WatchDog::RegisterThread] registering controls for thread [audio]
172[f=-000001] [Sound] [Sound::InitThread][1]
173[f=-000001] [Sound] [Sound::OpenOpenALDevice] opening default device "OpenAL Soft"
174[f=-000001] [Sound] [Sound::OpenOpenALDevice] device=06129c90 context=05f211c8
175[f=-000001] [Sound] [Sound::InitThread][4][OpenAL API Info]
176[f=-000001] [Sound] Vendor: OpenAL Community
177[f=-000001] [Sound] Version: 1.1 ALSOFT 1.16.0
178[f=-000001] [Sound] Renderer: OpenAL Soft
179[f=-000001] [Sound] AL Extensions: AL_EXT_ALAW AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_buffer_samples AL_SOFT_buffer_sub_data AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length
180[f=-000001] [Sound] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFTX_HRTF ALC_SOFT_loopback ALC_SOFTX_midi_interface ALC_SOFT_pause_device
181[f=-000001] [Sound] Devices:
182[f=-000001] [Sound] [PHL 243V5-4 (NVIDIA High Definition Audio)]
183[f=-000001] [Sound] [Realtek Digital Output (Realtek High Definition Audio)]
184[f=-000001] [Sound] [PHL 243V5-4 (NVIDIA High Definition Audio)]
185[f=-000001] [Sound] [Sound::GetMaxMonoSources] #attribs=15
186[f=-000001] [Sound] [Sound::GetMaxMonoSources] {cfg,alc}MaxSounds={128,255}
187[f=-000001] [Sound] Error: EFX: AL_INVALID_VALUE (40963)
188[f=-000001] [Sound] Error: Initializing EFX failed!
189[f=-000001] [Sound] [Sound::UpdateThread][2]
190[f=-000001] [~ScopedOnceTimer][ISound::Init::Dev] 100ms
191[f=-000001] [StartScript] Loading StartScript from: C:\Users\Olaria\AppData\Roaming\springlobby\script.txt
192[f=-000001] [CPreGame] using server IP and port 8452
193[f=-000001] [NetProto::InitLocalClient] connecting to local server
194[f=-000001] [PreGame::AddMapArchivesToVFS][server=00000000] using map "Techno_Lands 5v5 Siege" (loaded=0 cached=0)
195[f=-000001] [VFS] [SpringVFS::AddArchive<this=05fd46d0>(arName="Techno_Lands 5v5 Siege", overwrite=false)] section=1 cached=0
196[f=-000001] [VFS] [SpringVFS::AddArchive<this=05fd46d0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
197[f=-000001] [~CBufferedArchive][name=C:\Users\Olaria\Documents\My Games\Spring\games\pa_3.99.1_test.sdz] 174231045 bytes cached in 9837 files
198[f=-000001] [PreGame::StartServer]
199 mod-checksum=81f86960c92df06c222e4c238f8db30fba9f2df0ee3d30ac5fe81f2e5c8895bc390777a44ba8455b020eafad98a050b185f7e2d78278e5b45807e15c8b00891b
200 map-checksum=6deffde62386a7dd5bd807499d984ece00bb35bbfa1a6bca1d96d40dbec30d8761b822ee2fcebb6e010984fad78ce11cba020beac6800bb994ec46d0c2891e62
201[f=-000001] [UDPListener::TryBindSocket] binding UDP socket to IPv6-address :: () on port 8452
202[f=-000001] [UDPListener] successfully bound socket on port 8452
203[f=-000001] [~ScopedOnceTimer][PreGame::StartServer] 2472ms
204[f=-000001]
205[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
206[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
207[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
208[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
209
210[f=-000001]
211[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
212[f=-000001] [GR::UpdateGLConfigs]
213[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
214[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
215[f=-000001] [GR::InitGLState]
216[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
217[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
218[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
219[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
220
221[f=-000001]
222[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][1] fullScreen=1
223[f=-000001] [GR::UpdateGLConfigs]
224[f=-000001] [GR::UpdateGLGeometry][1] winSize=<1920,1080>
225[f=-000001] [GR::UpdateGLGeometry][2] winSize=<1920,1080>
226[f=-000001] [GR::InitGLState]
227[f=-000001] [GR::LogDisplayMode] display-mode set to 1920x1080x24bpp@60Hz (fullscreen::decorated)
228[f=-000001] [~ScopedOnceTimer][GlobalRendering::UpdateGL] 0ms
229[f=-000001] [~ScopedOnceTimer][ActiveController::ResizeEvent] 0ms
230[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SIZE_CHANGED][2]
231
232[f=-000001]
233[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][1] fullScreen=1
234[f=-000001] [~ScopedOnceTimer][Sound::Iconified] 0ms
235[f=-000001] [~ScopedOnceTimer][FBO::GLContextReinit] 0ms
236[f=-000001] [SpringApp::MainEventHandler][SDL_WINDOWEVENT_SHOWN][2]
237
238[f=-000001] [PreGame::AddMapArchivesToVFS][server=06009370] using map "Techno_Lands 5v5 Siege" (loaded=1 cached=0)
239[f=-000001] [VFS] [SpringVFS::AddArchive<this=05fd46d0>(arName="Techno_Lands 5v5 Siege", overwrite=false)] section=1 cached=0
240[f=-000001] [VFS] [SpringVFS::AddArchive<this=05fd46d0>(arName="Map Helper v1", overwrite=false)] section=2 cached=0
241[f=-000001] [PreGame::AddModArchivesToVFS][server=06009370] using game "Planet Annihilation v3.99.1" (loaded=0 cached=0)
242[f=-000001] [VFS] [SpringVFS::AddArchive<this=05fd46d0>(arName="Planet Annihilation v3.99.1", overwrite=false)] section=0 cached=0
243[f=-000001] [VFS] [SpringVFS::AddArchive<this=05fd46d0>(arName="Spring content v1", overwrite=false)] section=2 cached=0
244[f=-000001] [VFS] [SpringVFS::AddArchive<this=05fd46d0>(arName="Spring Bitmaps", overwrite=false)] section=2 cached=0
245[f=-000001] [PreGame::GameDataReceived] recording demo to "C:\Users\Olaria\Documents\My Games\Spring\demos\20200111_123052_Techno_Lands 5v5 Siege_104.0.1-1455-g39f8fbd maintenance.sdfz"
246[f=-000001] [~ScopedOnceTimer][PreGame::GameDataReceived] 438ms
247[f=-000001] [PreGame::UpdateClientNet] received local player number 0 (team 0, allyteam 0), creating LoadScreen
248[f=-000001] [LuaIntro] Searching for new Widgets
249[f=-000001] [LuaIntro] Scanning: LuaIntro/Addons/
250[f=-000001] [LuaIntro] Scanning: LuaIntro/Widgets/
251[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemAddons/
252[f=-000001] [LuaIntro] Scanning: LuaIntro/SystemWidgets/
253[f=-000001] [LuaIntro] Scanning: LuaIntro/chili/
254[f=-000001] [LuaIntro] Found new widget "SpringLogo"
255[f=-000001] [LuaIntro] Found new widget "LoadTexture"
256[f=-000001] [LuaIntro] Found new widget "LoadProgress"
257[f=-000001] [LuaIntro] Found new widget "Main"
258[f=-000001] [LuaIntro] Found new widget "Music"
259[f=-000001] [LuaIntro] Loading widgets <>=vfs **=raw ()=unknown
260[f=-000001] [LuaIntro] Loading widget: Engine Taskbar Stuff <engine_taskbar_control.lua>
261[f=-000001] [LuaIntro] Loading widget: LoadProgress <loadprogress.lua>
262[f=-000001] [LuaIntro] Loading widget: Main <main.lua>
263[f=-000001] [LuaIntro] Loading widget: Music <music.lua>
264[f=-000001] [LuaIntro] Loading widget: LoadTexture <bg_texture.lua>
265[f=-000001] [LuaIntro] LuaIntro v1.0 (Lua 5.1)
266[f=-000001] [LoadScreen::Init] single-threaded
267[f=-000001] [WatchDog::RegisterThread] registering controls for thread [load]
268[f=-000001] [Game::Load][1] globalQuit=0 threaded=0
269[f=-000001] [LoadScreen::SetLoadMessage] text="Parsing Map Information"
270[f=-000001] [LoadScreen::SetLoadMessage] text="Loading SMF"
271[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map (77 MB)"
272[f=-000001] [LoadScreen::SetLoadMessage] text="Loading GameData Definitions"
273[f=-000001] [~ScopedOnceTimer][[defs.lua] loading all *Defs tables:] 345ms
274[f=-000001] Warning: gamedata/defs.lua: featuredefs.geovent.damage: Got Invalid NaN/Inf!
275[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (GameData)] 411ms
276[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Radar Icons"
277[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Sound Definitions"
278[f=-000001] [Sound] [LoadSoundDefsImpl] parsed 29 sounds from gamedata/sounds.lua
279[f=-000001] [~ScopedOnceTimer][Game::LoadDefs (Sound)] 2ms
280[f=-000001] [Game::Load][2] globalQuit=0 forcedQuit=0
281[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Smooth Height Mesh"
282[f=-000001] [~ScopedOnceTimer][SmoothHeightMesh::MakeSmoothMesh] 28ms
283[f=-000001] [LoadScreen::SetLoadMessage] text="Creating QuadField & CEGs"
284[f=-000001] [Init] number of ArmorDefs: 25
285[f=-000001] [RegisterModelFormats] supported (Assimp) model formats: *.3ds;*.blend;*.dae;*.lwo;*.obj;
286[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Unit Textures"
287[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Sky"
288[f=-000001] [Game::Load][3] globalQuit=0 forcedQuit=0
289[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Weapon Definitions"
290[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (WeaponDefs)] 809ms
291[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Unit Definitions"
292[f=-000001] Warning: [CreateYardMap] amgeo2: given yardmap contains 2 excess char(s)!
293[f=-000001] Warning: [CreateYardMap] armant: given yardmap contains 4 excess char(s)!
294[f=-000001] Warning: [CreateYardMap] armckmakr: given yardmap contains 3 excess char(s)!
295[f=-000001] Warning: [CreateYardMap] armgeo3: given yardmap contains 3 excess char(s)!
296[f=-000001] Warning: [CreateYardMap] cmgeo2: given yardmap contains 5 excess char(s)!
297[f=-000001] Warning: [CreateYardMap] corant: given yardmap contains 4 excess char(s)!
298[f=-000001] Warning: [CreateYardMap] corboucher: given yardmap contains 48 excess char(s)!
299[f=-000001] Warning: [CreateYardMap] corgeo3: given yardmap contains 3 excess char(s)!
300[f=-000001] Warning: [CreateYardMap] nebraska: given yardmap contains 48 excess char(s)!
301[f=-000001] Warning: [CreateYardMap] tllant: given yardmap contains 3 excess char(s)!
302[f=-000001] Warning: [CreateYardMap] tllgeo3: given yardmap contains 7 excess char(s)!
303[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (UnitDefs)] 177ms
304[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Feature Definitions"
305[f=-000001] [~ScopedOnceTimer][Game::PostLoadSim (FeatureDefs)] 47ms
306[f=-000001] [IPathManager::GetInstance] using HAPFS
307[f=-000001] [LoadScreen::SetLoadMessage] text="Initializing Map Features"
308[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ShadowHandler"
309[f=-000001] [Init] shadow rendering is disabled (config-value -1)
310[f=-000001] [LoadScreen::SetLoadMessage] text="Creating InfoTextureHandler"
311[f=-000001] InfoTexture: shaders
312[f=-000001] [LoadScreen::SetLoadMessage] text="Creating GroundDrawer"
313[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Map Tiles"
314[f=-000001] [LoadScreen::SetLoadMessage] text="Loading Square Textures"
315[f=-000001] [~ScopedOnceTimer][CSMFGroundTextures::ConvolveHeightMap] 3ms
316[f=-000001] Switching to ROAM Mesh Rendering
317[f=-000001] [TriNodePool::InitPools] newPoolSize=1048576 thrPoolSize=349525 (numThreads=8 shadowPass=0)
318[f=-000001] [TriNodePool::InitPools] newPoolSize=1048576 thrPoolSize=349525 (numThreads=8 shadowPass=1)
319[f=-000001] [LoadScreen::SetLoadMessage] text="Creating TreeDrawer"
320[f=-000001] Loaded DecalsDrawer: off
321[f=-000001] [LoadScreen::SetLoadMessage] text="Creating ProjectileDrawer & UnitDrawer"
322[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Projectile Textures"
323[f=-000001] [LoadScreen::SetLoadMessage] text="Creating Water"
324[f=-000001] [Game::Load][4] globalQuit=0 forcedQuit=0
325[f=-000001] [~ScopedOnceTimer][Game::LoadInterface (Console)] 22ms
326[f=-000001] [Game::LoadLua] Lua developer mode disabled
327[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaRules"
328[f=-000001] [~ScopedOnceTimer][creg::AutoRegisterCFunctions(LuaRules)] 103ms
329[f=-000001] debug working
330[f=-000001] Jump Jet Defs checking begining...
331[f=-000001] .. Jump Jet Defs checking complete
332[f=-000001] Error: Failed to load: unit_tidal_energy_control.lua ([string "LuaRules/Gadgets/unit_tidal_energy_control...."]:30: attempt to index field 'talon_tide1' (a nil value))
333[f=-000001] Error: Failed to load: unit_tidal_speed_control.lua ([string "LuaRules/Gadgets/unit_tidal_speed_control.l..."]:34: attempt to index field 'talon_tide1' (a nil value))
334[f=-000001] Loaded SYNCED gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
335[f=-000001] Loaded SYNCED gadget: Rez Exp <unit_rez_exp.lua>
336[f=-000001] Loaded SYNCED gadget: CobButton <unit_cobbutton.lua>
337[f=-000001] "Tech Trees" gadget managing the technologies: battle commander, t1 factory, t2 factory, star commander, jumpjet, advanced t3 unit research centre, t3 factory, t4 factory, assault commander, advanced t2 unit research centre, supreme commander, advanced t4 unit research centre, advanced t1 unit research centre.
338[f=-000001] Loaded SYNCED gadget: Tech Trees <multi_tech.lua>
339[f=-000001] Loaded SYNCED gadget: CameraBroadcast <camera_lockcamera.lua>
340[f=-000001] Loaded SYNCED gadget: Awards <gui_awards.lua>
341[f=-000001] Loaded SYNCED gadget: PA Source locker <single_source_lock_counted.lua>
342[f=-000001] Loaded SYNCED gadget: UnitMorph <unit_morph.lua>
343[f=-000001] Loaded SYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
344[f=-000001] Loaded SYNCED gadget: AJuno Damage <unit_ajuno_damage.lua>
345[f=-000001] Loaded SYNCED gadget: Add special impulse boost <unit_add_impulse.lua>
346[f=-000001] Loaded SYNCED gadget: Air Transports Handler <air_transports.lua>
347[f=-000001] Loaded SYNCED gadget: Air Transports fix <air_transports_fix.lua>
348[f=-000001] Loaded SYNCED gadget: Anti Stock <unit_antistock.lua>
349[f=-000001] Loaded SYNCED gadget: Closed PowerPlants <unit_powerplants_closed.lua>
350[f=-000001] Loaded SYNCED gadget: Com Counter <mo_com_counter.lua>
351[f=-000001] Loaded SYNCED gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
352[f=-000001] Loaded SYNCED gadget: DGun CmdType Fix <unit_dgun_cmdtype_fix.lua>
353[f=-000001] Loaded SYNCED gadget: Debris Damage <unit_debris_damage.lua>
354[f=-000001] Loaded SYNCED gadget: Decloak when damaged <unit_decloak_damaged.lua>
355[f=-000001] Loaded SYNCED gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
356[f=-000001] Loaded SYNCED gadget: DirectControl <unit_direct_control.lua>
357[f=-000001] Loaded SYNCED gadget: Don't target flyover nukes <unit_interceptors.lua>
358[f=-000001] Loaded SYNCED gadget: Draw Manager Api <api_draw_manager.lua>
359[f=-000001] Loaded SYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
360[f=-000001] Loaded SYNCED gadget: Energy Conversion <game_energy_conversion.lua>
361[f=-000001] Loaded SYNCED gadget: FinishedBuilding <unit_finished_building.lua>
362[f=-000001] Loaded SYNCED gadget: Game End <game_end.lua>
363[f=-000001] Loaded SYNCED gadget: Initial Spawn <game_initial_spawn.lua>
364[f=-000001] Loaded SYNCED gadget: Jumpjets <unit_jumpjets.lua>
365[f=-000001] Loaded SYNCED gadget: Juno Damage <unit_juno_damage.lua>
366[f=-000001] Loaded SYNCED gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
367[f=-000001] Loaded SYNCED gadget: Lua unit script framework <unit_script.lua>
368[f=-000001] Loaded SYNCED gadget: LuaUI Reload <cmd_luaui_reload.lua>
369[f=-000001] Loaded SYNCED gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
370[f=-000001] Loaded SYNCED gadget: Maverick Exp <unit_maverick_exp.lua>
371[f=-000001] Loaded SYNCED gadget: Mex Lock <single_mex_lock_counted.lua>
372[f=-000001] Loaded SYNCED gadget: Nano Boost <unit_nanoboost.lua>
373[f=-000001] Loaded SYNCED gadget: Napalm and More <lups_napalm_and_more.lua>
374[f=-000001] Loaded SYNCED gadget: No Land Damage <unit_no_land_damage.lua>
375[f=-000001] Loaded SYNCED gadget: No Self Pwn <unit_noselfpwn.lua>
376[f=-000001] Loaded SYNCED gadget: No Self-D on share <unit_prevent_share_selfd.lua>
377[f=-000001] Loaded SYNCED gadget: NoCost <cmd_nocost.lua>
378[f=-000001] Loaded SYNCED gadget: Nonblocking mines <unit_nonblocking_mines.lua>
379[f=-000001] Loaded SYNCED gadget: Passive Builders v3 <unit_passive_builders.lua>
380[f=-000001] Loaded SYNCED gadget: Prevent Lab Hax <unit_prevent_lab_hax.lua>
381[f=-000001] Loaded SYNCED gadget: Prevent Load Hax <unit_prevent_load_hax.lua>
382[f=-000001] Loaded SYNCED gadget: Prevent Range Hax <unit_prevent_range_hax.lua>
383[f=-000001] Loaded SYNCED gadget: Prevent Strange Orders <unit_prevent_strange_orders.lua>
384[f=-000001] Loaded SYNCED gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
385[f=-000001] Loaded SYNCED gadget: Prevent outside-of-map hax <unit_prevent_aircraft_hax.lua>
386[f=-000001] Loaded SYNCED gadget: Reclaim Fix <unit_reclaim_fix.lua>
387[f=-000001] Loaded SYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
388[f=-000001] Loaded SYNCED gadget: Resign Gadget <game_resign.lua>
389[f=-000001] Loaded SYNCED gadget: Self destruct blocker <unit_self_destruct.lua>
390[f=-000001] Loaded SYNCED gadget: SetNeutral <unit_set_neutral.lua>
391[f=-000001] Loaded SYNCED gadget: Shockwaves <lups_shockwaves.lua>
392[f=-000001] Loaded SYNCED gadget: Stealthy Passengers <unit_stealthy_passengers.lua>
393[f=-000001] Loaded SYNCED gadget: Stockpile limit control <unit_stockpile_limit.lua>
394[f=-000001] Loaded SYNCED gadget: Stun Control <unit_stun_control.lua>
395[f=-000001] Loaded SYNCED gadget: Target on the move <unit_target_on_the_move.lua>
396[f=-000001] Loaded SYNCED gadget: Team Resourcing <game_team_resources.lua>
397[f=-000001] Loaded SYNCED gadget: Terrain Texture Handler <terrain_texture_handler.lua>
398[f=-000001] Loaded SYNCED gadget: Trans Control <trans_control.lua>
399[f=-000001] Loaded SYNCED gadget: Transportee Hider <unit_transportee_hider.lua>
400[f=-000001] Loaded SYNCED gadget: Watereffects <fx_watersplash.lua>
401[f=-000001] Loaded SYNCED gadget: Windmill Control <unit_windmill_control.lua>
402[f=-000001] Loaded SYNCED gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
403[f=-000001] Loaded SYNCED gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
404[f=-000001] Loaded SYNCED gadget: lups_wrapper.lua <lups_wrapper.lua>
405[f=-000001] Loaded SYNCED gadget: mo_enemywrecks <mo_enemywrecks.lua>
406[f=-000001] Loaded SYNCED gadget: mo_noshare <mo_noshare.lua>
407[f=-000001] Loaded SYNCED gadget: mo_preventcombomb <mo_preventcombomb.lua>
408[f=-000001] Loaded SYNCED gadget: unit_combomb_full_damage <unit_combomb_full_damage.lua>
409[f=-000001] Loaded SYNCED gadget: Area Attack <unit_areaattack.lua>
410[f=-000001] Loaded SYNCED gadget: Lua Geo Vents <map_geo_vents.lua>
411[f=-000001] Set metal spots using metal_spots.lua
412[f=-000001] Loaded SYNCED gadget: Lua Metal Spots <map_metal_spots.lua>
413[f=-000001] Lups Projectile for WeaponID: , 17
414[f=-000001] Lups Projectile for WeaponID: , 313
415[f=-000001] Loaded SYNCED gadget: Projectile Lups <lups_projectiles.lua>
416[f=-000001] Loaded SYNCED gadget: Take Manager <cmd_idle_players.lua>
417[f=-000001] Loaded SYNCED gadget: Team Com Ends <game_team_com_ends.lua>
418[f=-000001] Loaded SYNCED gadget: Factory Guard <unit_factory_guard.lua>
419[f=-000001] Loaded SYNCED gadget: Substitution <game_replace_afk_players.lua>
420[f=-000001] Loaded SYNCED gadget: Lups Cloak FX <lups_cloak_fx.lua>
421[f=-000001] Loaded SYNCED gadget: Area Denial <weapon_area_damage.lua>
422[f=-000001] Loaded SYNCED gadget: Slave Commands to Tech Level <cmd_slave_to_tech.lua>
423[f=-000001] Loaded SYNCED gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
424[f=-000001] Loaded SYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
425[f=-000001] Loaded SYNCED gadget: AirPlantParents <unit_air_plants.lua>
426[f=-000001] Loaded SYNCED gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
427[f=-000001] Loaded SYNCED gadget: Gadget Profiler <dbg_gadget_profiler.lua>
428[f=-000001] Loaded SYNCED gadget: Version Warning <version_warning.lua>
429[f=-000001] <LockCamera>: Sorry for the camera switch spam, but this is the only reliable way to list camera states other than hardcoding them
430[f=-000001] Switching to Spring style camera
431[f=-000001] Switching to Free style camera
432[f=-000001] Switching to Rotatable overhead camera
433[f=-000001] Switching to Overhead (TA) style camera
434[f=-000001] Switching to FPS style camera
435[f=-000001] Switching to Overview style camera
436[f=-000001] debug working
437[f=-000001] Loaded UNSYNCED gadget: Metalspot Finder Gadget <mex_spot_finder.lua>
438[f=-000001] Loaded UNSYNCED gadget: Tech Trees <multi_tech.lua>
439[f=-000001] Loaded UNSYNCED gadget: CameraBroadcast <camera_lockcamera.lua>
440[f=-000001] Loaded UNSYNCED gadget: Awards <gui_awards.lua>
441[f=-000001] Loaded UNSYNCED gadget: PA Source locker <single_source_lock_counted.lua>
442[f=-000001] Loaded UNSYNCED gadget: UnitMorph <unit_morph.lua>
443[f=-000001] Loaded UNSYNCED gadget: AJuno Damage <unit_ajuno_damage.lua>
444[f=-000001] Loaded UNSYNCED gadget: Add special impulse boost <unit_add_impulse.lua>
445[f=-000001] Loaded UNSYNCED gadget: Air Transports Handler <air_transports.lua>
446[f=-000001] Loaded UNSYNCED gadget: Air Transports fix <air_transports_fix.lua>
447[f=-000001] Loaded UNSYNCED gadget: Closed PowerPlants <unit_powerplants_closed.lua>
448[f=-000001] Loaded UNSYNCED gadget: Cursor Broadcast <cmd_mouse_pos_broadcast.lua>
449[f=-000001] Loaded UNSYNCED gadget: Debris Damage <unit_debris_damage.lua>
450[f=-000001] Loaded UNSYNCED gadget: Dev Helper Cmds <cmd_dev_helpers.lua>
451[f=-000001] Loaded UNSYNCED gadget: Draw Manager Api <api_draw_manager.lua>
452[f=-000001] Loaded UNSYNCED gadget: Dynamic collision volume & Hitsphere Scaledown <unit_dynamic_collision_volume.lua>
453[f=-000001] Loaded UNSYNCED gadget: FinishedBuilding <unit_finished_building.lua>
454[f=-000001] Loaded UNSYNCED gadget: Initial Spawn <game_initial_spawn.lua>
455[f=-000001] Loaded UNSYNCED gadget: Juno Damage <unit_juno_damage.lua>
456[f=-000001] Loaded UNSYNCED gadget: Lightning Spash Damage <unit_lightning_splash_dmg.lua>
457[f=-000001] Loaded UNSYNCED gadget: LuaUI Reload <cmd_luaui_reload.lua>
458[f=-000001] Loaded UNSYNCED gadget: Lups Flamethrower Jitter <lups_flame_jitter.lua>
459[f=-000001] Loaded UNSYNCED gadget: Mex Lock <single_mex_lock_counted.lua>
460[f=-000001] Loaded UNSYNCED gadget: Nano Boost <unit_nanoboost.lua>
461[f=-000001] Loaded UNSYNCED gadget: Napalm and More <lups_napalm_and_more.lua>
462[f=-000001] Loaded UNSYNCED gadget: No Self-D on share <unit_prevent_share_selfd.lua>
463[f=-000001] Loaded UNSYNCED gadget: NoCost <cmd_nocost.lua>
464[f=-000001] Loaded UNSYNCED gadget: Opacity control <api_opacity.lua>
465[f=-000001] Loaded UNSYNCED gadget: Prevent Unload Hax <unit_prevent_unload_hax.lua>
466[f=-000001] Loaded UNSYNCED gadget: Reclaim Fix <unit_reclaim_fix.lua>
467[f=-000001] Loaded UNSYNCED gadget: Reclaim flash <gfx_reclaim_flash.lua>
468[f=-000001] Loaded UNSYNCED gadget: Resign Gadget <game_resign.lua>
469[f=-000001] Loaded UNSYNCED gadget: SetNeutral <unit_set_neutral.lua>
470[f=-000001] Loaded UNSYNCED gadget: Shockwaves <lups_shockwaves.lua>
471[f=-000001] Loaded UNSYNCED gadget: Stockpile limit control <unit_stockpile_limit.lua>
472[f=-000001] Loaded UNSYNCED gadget: Target on the move <unit_target_on_the_move.lua>
473[f=-000001] Loaded UNSYNCED gadget: Terrain Texture Handler <terrain_texture_handler.lua>
474[f=-000001] Loaded UNSYNCED gadget: Transportee Hider <unit_transportee_hider.lua>
475[f=-000001] Loaded UNSYNCED gadget: Watereffects <fx_watersplash.lua>
476[f=-000001] Loaded UNSYNCED gadget: fx_reclaim_shards <fx_reclaim_shards.lua>
477[f=-000001] Loaded UNSYNCED gadget: gfx_dynamic_lighting.lua <gfx_dynamic_lighting.lua>
478[f=-000001] Loaded UNSYNCED gadget: lib_startpoint_guesser.lua <lib_startpoint_guesser.lua>
479[f=-000001] Loaded UNSYNCED gadget: mo_enemywrecks <mo_enemywrecks.lua>
480[f=-000001] Loaded UNSYNCED gadget: mo_greenfields <mo_greenfields.lua>
481[f=-000001] Loaded UNSYNCED gadget: mo_noowner <mo_noowner.lua>
482[f=-000001] Loaded UNSYNCED gadget: mo_noshare <mo_noshare.lua>
483[f=-000001] Loaded UNSYNCED gadget: mo_nowrecks <mo_nowrecks.lua>
484[f=-000001] Loaded UNSYNCED gadget: unit_self_destruct.lua <unit_self_destruct.lua>
485[f=-000001] Loaded UNSYNCED gadget: Area Attack <unit_areaattack.lua>
486[f=-000001] Loaded UNSYNCED gadget: Projectile Lups <lups_projectiles.lua>
487[f=-000001] Loaded UNSYNCED gadget: Take Manager <cmd_idle_players.lua>
488[f=-000001] Loaded UNSYNCED gadget: Factory Guard <unit_factory_guard.lua>
489[f=-000001] Loaded UNSYNCED gadget: Substitution <game_replace_afk_players.lua>
490[f=-000001] Loaded UNSYNCED gadget: Lups Cloak FX <lups_cloak_fx.lua>
491[f=-000001] Loaded UNSYNCED gadget: Area Denial <weapon_area_damage.lua>
492[f=-000001] Loaded UNSYNCED gadget: Slave Commands to Tech Level <cmd_slave_to_tech.lua>
493[f=-000001] Loaded UNSYNCED gadget: Unit Explosion Spawner <unit_explosion_spawner.lua>
494[f=-000001] Loaded UNSYNCED gadget: Mex Upgrader Gadget <unit_mex_upgrader.lua>
495[f=-000001] Loaded UNSYNCED gadget: AirPlantParents <unit_air_plants.lua>
496[f=-000001] Loaded UNSYNCED gadget: Crashing Aircraft <unit_crashing_aircraft.lua>
497[f=-000001] Lups Refraction Pass Disabled
498[f=-000001] Lups Reflection Pass Disabled
499[f=-000001] Loaded UNSYNCED gadget: Lups <lups_wrapper.lua>
500[f=-000001] Loaded UNSYNCED gadget: Gadget Profiler <dbg_gadget_profiler.lua>
501[f=-000001] Loaded UNSYNCED gadget: Version Warning <version_warning.lua>
502[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaGaia"
503[f=-000001] [LoadScreen::SetLoadMessage] text="Loading LuaUI"
504[f=-000001] LuaUI Entry Point: "luaui.lua"
505[f=-000001] LuaSocket Support: enabled
506[f=-000001] Using LUAUI_DIRNAME = LuaUI/
507[f=-000001] Reloading GUI config from file: LuaUI/ctrlpanel.txt
508[f=-000001] LuaUI: bound F11 to the widget selector
509[f=-000001] LuaUI: bound CTRL+F11 to tweak mode
510[f=-000001] Jump Jet Defs checking begining...
511[f=-000001] .. Jump Jet Defs checking complete
512[f=-000001] Warning: you have Overview camera as default. This camera is not intended to start game with. Switching to TA camera.
513[f=-000001] Switching to Overhead (TA) style camera
514[f=-000001] Yes
515[f=-000001] replaycontrol: Not a replay, removing myself.
516[f=-000001] Lups Refraction Pass Disabled
517[f=-000001] Lups Reflection Pass Disabled
518[f=-000001] LuaUI v0.3
519[f=-000001] [Game::Load][5] globalQuit=0 forcedQuit=0
520[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalizing PFS"
521[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=16
522[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
523[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=64ca728e
524[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
525[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=efcd7d95
526[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
527[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=fa1187c8
528[f=-000001] [Path] [PathEstimator::ReadFile] hash=fa1187c8 file="cache\104dev-maintenance/paths/Techno_Lands 5v5 Siege.pe-fa1187c8.zip" (exists=0)
529[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE16 cache with 8 PF threads (64 MB)"
530[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3 of 3072 blocks"
531[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 264 of 3072 blocks"
532[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 524 of 3072 blocks"
533[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 719 of 3072 blocks"
534[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 914 of 3072 blocks"
535[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1109 of 3072 blocks"
536[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1305 of 3072 blocks"
537[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1498 of 3072 blocks"
538[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1690 of 3072 blocks"
539[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 1885 of 3072 blocks"
540[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2081 of 3072 blocks"
541[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2275 of 3072 blocks"
542[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2475 of 3072 blocks"
543[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2669 of 3072 blocks"
544[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 2866 of 3072 blocks"
545[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 3062 of 3072 blocks"
546[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE16 cache-file pe-fa1187c8"
547[f=-000001] [Path] [PathEstimator::WriteFile] hash=fa1187c8 file="cache\104dev-maintenance/paths/Techno_Lands 5v5 Siege.pe-fa1187c8.zip" (exists=0)
548[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE16 cache-file pe-fa1187c8"
549[f=-000001] [Path] [PathEstimator::CalcHash][Init] BLOCK_SIZE=32
550[f=-000001] [Path] [PathEstimator::CalcHash][Init] PATHESTIMATOR_VERSION=100
551[f=-000001] [Path] [PathEstimator::CalcHash][Init] heightMapChecksum=64ca728e
552[f=-000001] [Path] [PathEstimator::CalcHash][Init] typeMapChecksum=a5799497
553[f=-000001] [Path] [PathEstimator::CalcHash][Init] moveDefChecksum=efcd7d95
554[f=-000001] [Path] [PathEstimator::CalcHash][Init] blockMapChecksum=29a
555[f=-000001] [Path] [PathEstimator::CalcHash][Init] estimatorHashCode=fa1187d8
556[f=-000001] [Path] [PathEstimator::ReadFile] hash=fa1187d8 file="cache\104dev-maintenance/paths/Techno_Lands 5v5 Siege.pe2-fa1187d8.zip" (exists=0)
557[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] creating PE32 cache with 8 PF threads (13 MB)"
558[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 45 of 768 blocks"
559[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 176 of 768 blocks"
560[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 231 of 768 blocks"
561[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 281 of 768 blocks"
562[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 336 of 768 blocks"
563[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 384 of 768 blocks"
564[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 433 of 768 blocks"
565[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 487 of 768 blocks"
566[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 536 of 768 blocks"
567[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 588 of 768 blocks"
568[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 639 of 768 blocks"
569[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 688 of 768 blocks"
570[f=-000001] [LoadScreen::SetLoadMessage] text="[EstimatePathCosts] precached 736 of 768 blocks"
571[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] writing PE32 cache-file pe2-fa1187d8"
572[f=-000001] [Path] [PathEstimator::WriteFile] hash=fa1187d8 file="cache\104dev-maintenance/paths/Techno_Lands 5v5 Siege.pe2-fa1187d8.zip" (exists=0)
573[f=-000001] [LoadScreen::SetLoadMessage] text="[InitEstimator] written PE32 cache-file pe2-fa1187d8"
574[f=-000001] [LoadScreen::SetLoadMessage] text="[LoadFinalize] finalized PFS (2436ms, checksum 59a276ec)"
575[f=-000001] [Game::Load][6] globalQuit=0 forcedQuit=0
576[f=-000001] [LuaMemPool::LogStats][handle=LuaIntro (unsynced)] index=1 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,12513,0} {chunk,block}Bytes={0,0}
577[f=-000001] GameID: 1bdc195e23c701b864afc9db09e5539a
578[f=-000001] Connection attempt from [ACE]Senna
579[f=-000001] -> Version: 104.0.1-1455-g39f8fbd maintenance [Windows 32-bit (emulated)]
580[f=-000001] -> Connection established (given id 0)
581[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[PreGame::GameDataReceived][map-checksums]
582 server=6deffde62386a7dd5bd807499d984ece00bb35bbfa1a6bca1d96d40dbec30d8761b822ee2fcebb6e010984fad78ce11cba020beac6800bb994ec46d0c2891e62
583 client=6deffde62386a7dd5bd807499d984ece00bb35bbfa1a6bca1d96d40dbec30d8761b822ee2fcebb6e010984fad78ce11cba020beac6800bb994ec46d0c2891e62"
584[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[PreGame::GameDataReceived][mod-checksums]
585 server=81f86960c92df06c222e4c238f8db30fba9f2df0ee3d30ac5fe81f2e5c8895bc390777a44ba8455b020eafad98a050b185f7e2d78278e5b45807e15c8b00891b
586 client=81f86960c92df06c222e4c238f8db30fba9f2df0ee3d30ac5fe81f2e5c8895bc390777a44ba8455b020eafad98a050b185f7e2d78278e5b45807e15c8b00891b"
587[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[PE::CalcChecksum][BLK_SIZE=16][SHA_DATA=e25295881ce0e9621a0dd9ad3f3b3609e77ae1e52005d53e175262a0ab784cc11bb369c6c0bfcadbcd936688ada259d79f95de2f384ea3abde744eb73184d9a2]"
588[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[PE::CalcChecksum][BLK_SIZE=32][SHA_DATA=774fe164e7ff7cc3b8d0636227e708b374ea2eaf507a139b339f9564f33fc3a41b24bc760d7e28e7c6389784fdd445984f85ad0b0c3d3596941f711d665f3dc6]"
589[f=-000001] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[Game::Load][lua{Rules,Gaia}={20a6e508,00000000}]"
590[f=-000001] Player [ACE]Senna finished loading and is now ingame
591[f=-000001] [widgets.lua] Error: false
592[f=-000001] [widgets.lua] Error: Error in DrawInMiniMap(): [string "LuaUI/Widgets/minimap_startbox.lua"]:393: attempt to call field 'Smoothing' (a nil value)
593[f=-000001] [widgets.lua] Error: Removed widget: MiniMap Start Boxes
594[f=-000001] Error: DrawInMiniMap: OpenGL stack check error, matrix mode = GL_MODELVIEW, depth = 1, please make sure to pop all matrices before end
595[f=0000001] /console 1
596[f=0000001] [ACE]Senna added point: Start 0
597[f=0000219] Buildings set to face South
598[f=0003415] Buildings set to face North
599[f=0003421] Buildings set to face West
600[f=0003427] Buildings set to face South
601[f=0003835] Speed set to 0.9 [[ACE]Senna]
602[f=0003884] Speed set to 1.0 [[ACE]Senna]
603[f=0006420] Overcharged Metal Extractor Unlocked!
604[f=0029936] Switching to Overview style camera
605[f=0030106] Switching to Overhead (TA) style camera
606[f=0030527] Particle&Resource Unlocked!
607[f=0036920] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCreated trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:210: attempt to index local 'perPieceTrunk' (a nil value)
608stack traceback:
609 [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:210: in function 'UnitCreated'
610 [string "LuaRules/gadgets.lua"]:1316: in function <[string "LuaRules/gadgets.lua"]:1314>
611 (tail call): ?
612[f=0036920] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:210: attempt to index local 'perPieceTrunk' (a nil value)
613stack traceback:
614 [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:210: in function 'UnitCreated'
615 [string "LuaRules/gadgets.lua"]:1316: in function <[string "LuaRules/gadgets.lua"]:1314>
616 (tail call): ?"
617[f=0037295] <[ACE]Senna> lol
618[f=0037825] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitFinished trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:273: attempt to index local 'data' (a nil value)
619stack traceback:
620 [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:273: in function 'UnitFinished'
621 [string "LuaRules/gadgets.lua"]:1324: in function <[string "LuaRules/gadgets.lua"]:1322>
622 (tail call): ?
623[f=0037825] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:273: attempt to index local 'data' (a nil value)
624stack traceback:
625 [string "LuaRules/Gadgets/unit_dynamic_collision_vol..."]:273: in function 'UnitFinished'
626 [string "LuaRules/gadgets.lua"]:1324: in function <[string "LuaRules/gadgets.lua"]:1322>
627 (tail call): ?"
628[f=0037957] <[ACE]Senna> lol
629[f=0038473] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCommand trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: bad argument #1 to 'bit_and' (number expected, got table)
630stack traceback:
631 [C]: in function 'bit_and'
632 [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: in function 'UnitCommand'
633 [string "LuaRules/gadgets.lua"]:1398: in function <[string "LuaRules/gadgets.lua"]:1396>
634 (tail call): ?
635[f=0038473] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: bad argument #1 to 'bit_and' (number expected, got table)
636stack traceback:
637 [C]: in function 'bit_and'
638 [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: in function 'UnitCommand'
639 [string "LuaRules/gadgets.lua"]:1398: in function <[string "LuaRules/gadgets.lua"]:1396>
640 (tail call): ?"
641[f=0038753] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCommand trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: bad argument #1 to 'bit_and' (number expected, got table)
642stack traceback:
643 [C]: in function 'bit_and'
644 [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: in function 'UnitCommand'
645 [string "LuaRules/gadgets.lua"]:1398: in function <[string "LuaRules/gadgets.lua"]:1396>
646 (tail call): ?
647[f=0038753] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: bad argument #1 to 'bit_and' (number expected, got table)
648stack traceback:
649 [C]: in function 'bit_and'
650 [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: in function 'UnitCommand'
651 [string "LuaRules/gadgets.lua"]:1398: in function <[string "LuaRules/gadgets.lua"]:1396>
652 (tail call): ?"
653[f=0038848] Error: [LuaRules::RunCallInTraceback] error=2 (LUA_ERRRUN) callin=UnitCommand trace=[Internal Lua error: Call failure] [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: bad argument #1 to 'bit_and' (number expected, got table)
654stack traceback:
655 [C]: in function 'bit_and'
656 [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: in function 'UnitCommand'
657 [string "LuaRules/gadgets.lua"]:1398: in function <[string "LuaRules/gadgets.lua"]:1396>
658 (tail call): ?
659[f=0038848] [Game::ClientReadNet][LOGMSG] sender="[ACE]Senna" string="[Internal Lua error: Call failure] [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: bad argument #1 to 'bit_and' (number expected, got table)
660stack traceback:
661 [C]: in function 'bit_and'
662 [string "LuaRules/Gadgets/air_transports_fix.lua"]:108: in function 'UnitCommand'
663 [string "LuaRules/gadgets.lua"]:1398: in function <[string "LuaRules/gadgets.lua"]:1396>
664 (tail call): ?"
665[f=0038961] <[ACE]Senna> lol
666[f=0056353] <[ACE]Senna> !cheat
667[f=0056425] Cheating is enabled!
668[f=0056636] [GiveUnits] spawned 10 corgate unit(s) for team 1
669[f=0056637] [ACE]Senna added point: T2 Shield
670[f=0056637] [ACE]Senna added point: T2 Shield
671[f=0056637] [ACE]Senna added point: T2 Shield
672[f=0056637] [ACE]Senna added point: T2 Shield
673[f=0056637] [ACE]Senna added point: T2 Shield
674[f=0056637] [ACE]Senna added point: T2 Shield
675[f=0056637] [ACE]Senna added point: T2 Shield
676[f=0056637] [ACE]Senna added point: T2 Shield
677[f=0056637] [ACE]Senna added point: T2 Shield
678[f=0056637] [ACE]Senna added point: T2 Shield
679[f=0057448] [GiveUnits] spawned 10 cafus unit(s) for team 0
680[f=0057615] [ACE]Senna added point: Adv. Fusion
681[f=0057615] [ACE]Senna added point: Adv. Fusion
682[f=0057615] [ACE]Senna added point: Adv. Fusion
683[f=0057615] [ACE]Senna added point: Adv. Fusion
684[f=0057615] [ACE]Senna added point: Adv. Fusion
685[f=0057615] [ACE]Senna added point: Adv. Fusion
686[f=0057615] [ACE]Senna added point: Adv. Fusion
687[f=0057615] [ACE]Senna added point: Adv. Fusion
688[f=0057615] [ACE]Senna added point: Adv. Fusion
689[f=0057615] [ACE]Senna added point: Adv. Fusion
690[f=0059290] -> Avenger is being attacked!
691[f=0059965] -> Avenger is being attacked!
692[f=0060340] [GiveUnits] spawned 50 cafus unit(s) for team 0
693[f=0060420] -> Avenger is being attacked!
694[f=0060878] -> Fink is being attacked!
695[f=0061345] -> Avenger is being attacked!
696[f=0061813] -> Avenger is being attacked!
697[f=0062528] -> Fink is being attacked!
698[f=0062997] -> Fink is being attacked!
699[f=0063672] -> Fink is being attacked!
700[f=0064255] [GiveUnits] spawned 2 corgate1 unit(s) for team 0
701[f=0065750] [ACE]Senna added point: Heavy Shield
702[f=0065750] [ACE]Senna added point: Heavy Shield
703[f=0066072] -> Fink is being attacked!
704[f=0066729] -> Fink is being attacked!
705[f=0067537] -> Fink is being attacked!
706[f=0077051] [GiveUnits] spawned 1 corgate unit(s) for team 0
707[f=0077137] [ACE]Senna added point: T2 Shield
708[f=0082781] [QuitBox] user exited to system
709[f=0082782] [SpringApp::Kill][1] fromRun=1
710[f=0082782] [ThreadPool::SetThreadCount][1] wanted=0 current=4 maximum=8 (init=0)
711[f=0082782] [async=0] threads=4 tasks=426999 {sum,avg}{exec,wait}time={{-2.000, -26815622337100085224950097043053172886490731280037381775775213796735750778280373445732585690217986958958235194482424229084435146938893239907484113148313600.000}, {-0.000, 0.000}}ms
712[f=0082782] thread=1 tasks=142333 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, -2.000}, {-2.000, 0.000, 0.000, 2.000}}ms
713[f=0082782] thread=2 tasks=142333 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, 0.000}, {-0.000, 0.000, 0.000, 2.000}}ms
714[f=0082782] thread=3 tasks=142333 {sum,min,max,avg}{exec,wait}time={{26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, 0.000, -0.000, 0.000}, {2.000, 0.000, 0.000, 0.000}}ms
715[f=0082782] [async=1] threads=4 tasks=1020 {sum,avg}{exec,wait}time={{2.000, -0.000}, {-26815622244596080975747884166540274707763178562135871862355690802421924815781851888004198334020883717923195122312235319047136415858251039271124992553648128.000, -2.000}}ms
716[f=0082782] thread=1 tasks=305 {sum,min,max,avg}{exec,wait}time={{0.000, 0.000, -26815615859885194199148049996411692254958731641184786755447122887443528060147093953603748596333806855380063716372972101707507765623893139892867298012168192.000, -0.000}, {0.000, 0.000, 0.000, -0.000}}ms
717[f=0082782] thread=2 tasks=360 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, -2.000}, {26815622226033154538397738909231260995372358687422834201378676737018185441371939439616751319081795616297181022427667671328589380934453293173389304849760256.000, 0.000, 0.000, -2.000}}ms
718[f=0082782] thread=3 tasks=355 {sum,min,max,avg}{exec,wait}time={{2.000, 0.000, 0.000, -26815622271177059419047750475492809730617114700210272932565128281188161092524533656110708387620679370605155062665440555717946344911554919755990196880932864.000}, {26815622229044082348932387208631820536641449654268781685185767404135981489947377899774954062077927339649106616773173658918899316388399503175525121348599808.000, 0.000, -0.000, -2.000}}ms
719[f=0082782] [ThreadPool::SetThreadCount][2] workers=0
720[f=0082782] [SpringApp::Kill][2]
721[f=0082782] [Game::KillLua][0] dtor=0 loadscreen=00000000
722[f=0082782] [Game::KillLua][3] dtor=0 luaUI=25104800
723[f=0082782] Red_UI_Framework>> last processed widget was "Red Tooltip"
724[f=0082782] Red_Drawing>> last processed widget was "Red Tooltip"
725[f=0082782] [LuaMemPool::LogStats][handle=LuaUI (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,623717803,0} {chunk,block}Bytes={0,0}
726[f=0082782] [Game::KillLua][1] dtor=0 luaGaia=00000000
727[f=0082782] [Game::KillLua][2] dtor=0 luaRules=20a6e508
728[f=0082782] [LuaMemPool::LogStats][handle=LuaRules (unsynced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,623718064,0} {chunk,block}Bytes={0,0}
729[f=0082782] [LuaMemPool::LogStats][handle=LuaRules (synced)] index=4294967295 {numAllocs[*],allocSums[*]}={0,0} {int,ext,rec}Allocs={0,623718064,0} {chunk,block}Bytes={0,0}
730[f=0082782] [Game::KillLua][4] dtor=0
731[f=0082782] [DemoRecorder::WriteDemoFile] writing client-demo "C:\Users\Olaria\Documents\My Games\Spring\demos\20200111_123052_Techno_Lands 5v5 Siege_104.0.1-1455-g39f8fbd maintenance.sdfz" (1887237 bytes)
732[f=0082782] [Sound] [Sound::Kill] soundThread.joinable()=1
733[f=0082782] [WatchDog::DeregisterThread] deregistering controls for thread [audio]
734[f=0082782] [Sound] [Sound::UpdateThread][3] #sources=128 #items=62
735[f=0082782] [Sound] [Sound::UpdateThread][4] ctx=05f211c8 dev=06129c90
736[f=0082782] [Sound] [Sound::UpdateThread][5] ctx=05f211c8 dev=06129c90
737[f=0082782] [Sound] [Sound::Cleanup][alcDestroyContext(05f211c8)]
738[f=0082782] [Sound] [Sound::Cleanup][alcCloseDevice(06129c90)]
739[f=0082782] [Sound] [Sound::UpdateThread][6]
740[f=0082782] [Game::~CGame][1]
741[f=0082782] [Game::KillLua][0] dtor=1 loadscreen=00000000
742[f=0082782] [Game::KillLua][3] dtor=1 luaUI=00000000
743[f=0082782] [Game::KillLua][1] dtor=1 luaGaia=00000000
744[f=0082782] [Game::KillLua][2] dtor=1 luaRules=00000000
745[f=0082782] [Game::KillLua][4] dtor=1
746[f=0082782] [Game::KillMisc][1]
747[f=0082782] [Game::KillMisc][2]
748[f=0082782] [Game::KillMisc][3]
749[f=0082782] [Game::KillRendering][1]
750[f=0082782] [3DOParser::Kill] allocated 2329 pieces
751[f=0082782] [S3OParser::Kill] allocated 20 pieces
752[f=0082782] [AssParser::Kill] allocated 0 pieces
753[f=0082782] [Game::KillInterface][1]
754[f=0082782] [Game::KillInterface][2]
755[f=0082782] [Game::KillSimulation][1]
756[f=0082782] [Game::KillSimulation][2]
757[f=0082782] [CCollisionHandler] dis-/continuous tests: 0/100012722
758[f=0082782] [Game::KillSimulation][3]
759[f=0082782] [~CPathCache(16x48)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
760[f=0082782] [~CPathCache(16x48)] cacheHits=59 hitPercentage=15% numHashColls=0 maxCacheSize=2
761[f=0082782] [~CPathCache(32x96)] cacheHits=0 hitPercentage=0% numHashColls=0 maxCacheSize=0
762[f=0082782] [~CPathCache(32x96)] cacheHits=199 hitPercentage=0% numHashColls=0 maxCacheSize=201
763[f=0082782] [~CRectangleOverlapHandler] 0% overlap reduction
764[f=0082782] [~CRectangleOverlapHandler] 0% overlap reduction
765[f=0082782] [LosHandler::Kill] raycast instance cache-{hits,misses}={1057376,9554}; shared=17%; cached=82%
766[f=0082782] [Game::KillSimulation][4]
767[f=0082782] [CommonDefHandler::KillStatic] 6552 sound-set data items added
768[f=0082782] [Game::~CGame][2]
769[f=0082782] [Game::~CGame][3]
770[f=0082782] [SpringApp::Kill][3]
771[f=0082782] [NetProto::~CNetProtocol] [LocalConnection::Statistics]
772 1716620 bytes sent
773 982429 bytes recv'd
774
775[f=0082782] [SpringApp::Kill][4] font=05ea0a28
776[f=0082782] [SpringApp::Kill][5]
777[f=0082782] [SpringApp::Kill][6]
778[SpringApp::Kill][7]
779[LuaSocket] [~CLuaSocketRestrictions] dumping luasocket rules:
780[LuaSocket] TCP_CONNECT ALLOW * -1
781[LuaSocket] TCP_LISTEN ALLOW * -1
782[LuaSocket] UDP_LISTEN ALLOW * -1
783[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>]
784[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=0)] #archives[section]=1 #files[section]=9837
785[VFS] archive=C:\Users\Olaria\Documents\My Games\Spring\games\pa_3.99.1_test.sdz (05a319d8)
786[~CBufferedArchive][name=C:\Users\Olaria\Documents\My Games\Spring\games\pa_3.99.1_test.sdz] 60444432 bytes cached in 3730 files
787[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=1)] #archives[section]=1 #files[section]=19
788[VFS] archive=C:\Users\Olaria\Documents\My Games\Spring\maps\techno_lands_5v5_siege.sd7 (05faaae0)
789[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=2)] #archives[section]=3 #files[section]=319
790[VFS] archive=C:\Users\Olaria\Documents\My Games\Spring\engine\104.0.1-1455-g39f8fbd maintenance\base\maphelper.sdz (05a31d18)
791[VFS] archive=C:\Users\Olaria\Documents\My Games\Spring\engine\104.0.1-1455-g39f8fbd maintenance\base\spring\bitmaps.sdz (05a31aa8)
792[~CBufferedArchive][name=C:\Users\Olaria\Documents\My Games\Spring\engine\104.0.1-1455-g39f8fbd maintenance\base\spring\bitmaps.sdz] 1308140 bytes cached in 24 files
793[VFS] archive=C:\Users\Olaria\Documents\My Games\Spring\engine\104.0.1-1455-g39f8fbd maintenance\base\springcontent.sdz (05a31de8)
794[~CBufferedArchive][name=C:\Users\Olaria\Documents\My Games\Spring\engine\104.0.1-1455-g39f8fbd maintenance\base\springcontent.sdz] 210644 bytes cached in 81 files
795[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=3)] #archives[section]=0 #files[section]=0
796[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=4)] #archives[section]=0 #files[section]=130
797[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=5)] #archives[section]=0 #files[section]=0
798[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=6)] #archives[section]=0 #files[section]=0
799[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=7)] #archives[section]=0 #files[section]=0
800[VFS] [SpringVFS::DeleteArchives<this=05fd46d0>(section=8)] #archives[section]=0 #files[section]=0
801[SpringApp::Kill][8]
802[WatchDog::DeregisterThread] deregistering controls for thread [main]
803[WatchDog::Uninstall][1] hangDetectorThread=0157ab0c (joinable=1)
804[WatchDog::Uninstall][2]
805[WatchDog::Uninstall][3]
806[SpringApp::Kill][9]