· 7 years ago · Dec 20, 2018, 02:18 AM
1_A lesson in our far history._
2By Elasse Shuan
3
4The proud kingdom of Elthesia was established many, many years ago, when our first king, Linherdt the Brave of Isteria took it upon himself to unite the various tribes and villages our land together. This was not a peaceful unification however, as few villages proclaimed of their own independence and resisted.
5
6The day of which Linherdt announced his ambitions was declared as the first of the year, and has been ever since.
7
8The war is known as the Unification War, and the end date of the war is our kingdom's "birthday" if to put it lightly.
9
10Following the establishment of Elthesia, Linherdt spent the rest of his life managing and expanding his realm, aiming to keep further expansion peaceful and without further bloodshed.
11
12Following Linherdt's passing, his son, Linwald the Wise, came to power. Linwald, frail as he was, sought to handle matters diplomatically, and as such created many government processes that have existed, albeit adapted with time, to the present day. Linwald established the Nobledomain, a group of advisors to the king, to which today is known as the High Council. Our current kinship consists of the heads of high ranking families loyal to the king, to which he receives them to discuss matters of the nation.
13
14Linwald also established a proper order for our army, naming it the Campione Order. Our modern term for this is the Elthesian Armed Forces.
15
16However, Linwald was frail, and as such passed before his time was due. Without a proper heir, Elthesia almost collapsed at the instant. Full of half loyal subjects and waiting rebels, the kingdom would have collapsed if not for the, Nobledomain, who quickly selected one of their own to take up the crown. Minor revolts and independence attempts rose through the nation, but they were put down by the Campione Order in accordance to the new king, Kainswerth's will.
17
18Kainswerth and subsequent monarchs stabilized Elthesia in the centuries to come, guiding us through our developing years as a nation.
19
20A little under seven centuries later, King Brinston II made his claims to neighboring kingdoms, desiring to establish a grand empire. Near the end of his life, Brinston went to war with the first of these kingdoms, Luzhintia, with the goal of riding conquests to claim all the lands in his plans. Over the course of two centuries, our kingdom would fight wars with these neighboring ones, finally ending under the reign of king turned emperor, Ilris III. At the height of this empire, our nation was the strongest it had ever been, spanning more land than ever in our place in the world.
21
22Those days were long ago, and many more wars and dreams have come and gone. Although our kingdom is not nearly as large as it once was, we stand high in the modern world, one of the victors of the Third Grand War.
23
24———————
25Guild System
26Elthesia's major form of employment other than agriculture and craftsmanship is their extensive Guild System. Whether a soldier, civilian, or explorerer, the guilds serve as employment centers for all who can move. Jobs range from beast extermination to item delivery, with the occasional request for experimental assistance and testing. Work is rewarded with guild or request specific compensation, with the most basic being food and bedding for a night or two, and occasionally valuables that can be exchanged for various things.
27
28No Currency
29Elthesia has no direct form of currency. The reasoning for this was a past attempt at establishing a form of currency for Elthesia resulted only in class tensions and rapid inflation. As such, currency was abolished and has remained so since.
30
31Transgrannovan Transit System
32From Hielpa to Incarnia, the TTS provides a swift and safe method of travel through every major city in Grannova, in almost every country. Depending on the distance, the TTS provides alternate forms of travel, ranging from the low distance train lines to the far reaching bullet lines. The TTS is a vital part in Grannovan trade and relations.
33
34Serabic Technology
35Serabits have revolutionized technology following the Third Grand War. Spread worldwide, Serabic Technology has greatly evolved civilized soviety, with the advancement of electricity beyond basic magic to complex serabic systems and digitalized networks. From the innovative SeraNET to the luminous skyscrapers that light up cities across the world at night, the world has been forever revolutionized with serabic technology.
36
37————————————
38_An analysis on the Prismagka of our time_
39By Henchard B. Locke
40
41**1. The definition of Prismagka and the Three Major Classes**
42
43Prismagka is the foundation of society as we know it. By definition, prismagka encompasses the wide spectrum of non-physical abilities ranging from mageworks to stretascript. While there are many subgroups of prismagkite in between, the three dominant groups are referred to as Magic, Prisma, and Streta.
44
45Magic is defined as, typically, inherited ability and talent which is expressed as elemental essence and substance that can be cast by a magician, or a mage for short. It is referred to as typically due to the possibility to learn magic despite not being born with any aptitude for it, although this is unusually the case, as there is a superior alternative for those born without inherent magical ability.
46
47Streta is the classification given to learnable manipulation of subteramic particles, often referred as serabits. Manipulation of serabits offers higher control in comparison to magic essence, but takes longer to encode. However, becoming a stretagist, or streoi, is not related to inherent ability such as magic, but instead is a skill that must be learned and honed to produce results.
48
49Prisma is a smaller, more exclusive group consisting of both magic and serabits. Practiced by the few, prisma is typically expressed when an individual learns both fields of ability and combines them together, using magic to manipulate serabits, and/or vice versa. It is believed to be faster than serabic encoding, and offers wider manipulation than magic casting, although it remains a relatively unresearched field of Prismagka due to to the exclusivity of it.
50
51**2. The Class of Magic**
52
53“With the miracle of magic, the gods have blessed our society with such great gifts.†- Fr. Oliver Cornwall
54
55Magic is most commonly believed to be a blessing by some higher beings, although depending on beliefs, magic could come from many of these “gods.†Despite attempts however, the source of magic is unlocatable. No use of science or magic can trace its origin to any source, nor comprehend what determines a child’s aptitude to magic before they are born. All that is certain is that magic is more likely to be inherited if at least one of the parents is a mage. This is, however, not absolute, as a child can be born with magical aptitude despite their parents not knowing magic, and likewise, a child of two mages can have zero aptitude for magic. Truly, this is one of the great mysteries of existence.
56
57The Class of Magic covers a wide range of abilities and mage works. While smaller schools exist, the following generalizations tend to cover most common magic.
58
59Elemental Magic - Elemental Magic is believed to be the most basic form of magic, manipulating elements as the mage desires. The most common classifications of this form consists of Fire, Earth, Water, Air, and Shock magic, with some hybrids in the form of Magma, Life, Magnet, and Ice magic. The list of hybrids of same and higher tiers can go on, as these elements can be combined in innumerable ways.
60
61Light and Dark Magic - Although related to elemental magic, light and dark magic are different enough to be classified separately. Similar in being basic forms of magic, light and dark magic can be hybridized with elemental magic, creating some combinations such as Holy and Poison magic. However, the base reason for separating them into their own category is a result of their direct opposition to each other. Light and Dark magic are both critically effective against each other, more so than any of the elemental magics.
62
63**3. The Class of Streta**
64
65“Once we have obtained mastery of this ability, we as a species will be the wisest.†- Professor of Stretology at Incarnia Royal Academy, Sierra Z. Riveras
66
67Streta was discovered by a historic scientist by the name of Léon de Incarnia. By Léon’s time, serabits were already known throughout the science community, but their use was minimal. At the time, they could, with very much effort, be used to create a small jolt of electricity, but otherwise were mainly useless. It appeared that magic was going to surpass these small particles, and as such, many scientists in his period moved towards researching magic theory, theorizing ways to use manipulated essence en masse, and achieve a way to sustain a power source, as generating electricity was heavily inefficient.
68
69Léon however, stayed with serabits, knowing that there was more potential in them than anyone else had realized. He theorized that if he could find out how to move them without difficulty, they would become significantly more useful. Léon spent years experimenting with serabic manipulation, coming to the realization that using big contraptions to manipulate them was counterintuitive. They are small particles, and yet people only tried moving them with large devices that had shown minimal results. As such, Léon devised a method in which to move them with a significantly smaller object.
70
71Finally, years after Léon began, he created his masterpiece. The size and shape of a pen, Léon named his device “El primero avance,†shortened to Epa for the sake of efficiency. With his Epa, Léon gathered serabits together on a table, and applied a planned set of movements to them. Rearranging them into a more volatile form, the serabits exploded into a small blast of fire. Finally, he had achieved his goal. However, Léon wasn’t finished yet. He knew that if he was going to make any forward progress with this, he would need to simplify and optimize this process.
72
73For the rest of his life, Léon created a whole new field of discovery and experimentation, culminating in his “Nuevo avance mk2,†a paired tablet and pen, both powered by serabits, capable of manipulating local serabits by transcribing symbols onto the screen. This was Léon’s final invention, and would only be improved beyond his time, eventually arriving at the encoders used in the present.
74
75The modern day encoder is significantly easier to use when compared to Léon devices. There are two variants of the encoders in use. The first type is the NEAPlet, or Aplet for short. The Aplet is available in tablet, desk top, lap top, and mobile forms. The Aplet is used by encoding, either with a keyboard or touchscreen, lines of SERAscript, often displayed as numbers, letters, or symbols, into the serabic code that the user wants to use. This can be a simple action in the Aplet itself, or a serabic manipulation outside of the device, depending on the Aplet’s settings.
76
77The alternative to the Aplet is the SBTylus, shortened to stylus. A stylus is used to freehand serabic encoding. More free than Aplet encoding, stylus encoding is more similar to Léon’s old symbol method, making use of serabic symbols to encode serabits in the area. This takes longer than magic casting, but allows for more manipulation than magic does, as changing the symbols as the user sees fit can offer greater flexibility and power. The user also has the ability to experiment with modified and unique serabic symbols, although the same can be done with serabic encoding by typing new or modified lines.
78
79Serabic encoding basics include, but are not limited to:
80Code:Heat
81Code:Cool
82Code:Spark
83Code:Move
84Code:Break
85Code:Restore
86
87**4. The Class of Prisma**
88
89“The world is full of many mysteries. Who knows how long it could take us to discover them all?†- Dr. Iosaiah Kna’lot
90
91Prisma has remained a relatively unresearched field of Prismagka due to the status of its rarity. To be able to use Prisma, a person must have aptitude for Magic, and access to Streta. Most people with access to both of these likely side with the class that they have more access to, and as a result, don’t learn Prisma. This is only enforced by the lack of an education for those capable of Prisma, as again, it is practiced by the few and can only be taught by the few.
92
93Prisma is believed to be a Prismagka more powerful and controllable than Magic, while also being faster then serabic encoding. No researcher at this moment knows the exact method in which a person uses Prisma, however it is believed to be come sort of magical essence manipulated by serabic script. For example, it is believe that using Code:Move with magical essence is a form of Prisma. This in turn would create a magical serabic script, likely using fewer serabic symbols as magic would gather with the serabits, creating a hybrid prisma.
94
95In the present, the chances of meeting a Prismite is very slim, and researchers actively seek out potential prismites. It is unknown when this mystery will be solved, but when it is, it could open yet another source of great possibility as the manipulation of serabits offered.
96
97**5. Enchants and Upgrades**
98
99Now, as for the person who incapable of using any Prismagka at all, there is a field they might be interested in. The process of Enchanting and the process of Upgrading both apply to physical object, imbuing in them prismagic capabilities.
100
101Enchantments are applied by a mage filling a physical object with condensed magic in the form of Magic Orbs. These orbs contain high amounts of magic, converted to the radiant form. In the radiant form, magic is unable to be cast or released as normal essence, but instead radiates through the object it is connected to. This is the process by which object such as personal tools are enchanted, and radiate with elemental auras.
102
103Upgrades are the serabic equivalent of enchantments. Typically found in ranged devices, upgrades are installed by minuscule seraphic encoding into the device, changing the makeup of it. A common example is the “STech Hunting Rifle,†a hunting rifle with a range upgrade installed, shooting its ammunition further than an average rifle.
104
105As for Prisma, once again, due to the research limits of the class, it is unknown what a Prisma imbuement could result in, however, many theorize that it would be something never before seen.
106
107———————————————
108_The Empire on which the sky never breaks._
109The Einfraßen Legend
110
111Established many centuries ago by King Reinson I, Einfraße has grown from a small kingdom on the coast of Grannova to a vast Empire across the entire world. Starting their legacy with conquests of the land near them, and dominance of the rivers crossing into Grannova, Einfraße has enjoyed a relatively stable economy for all of its existence. Their dominance of Grannovan waters is unquestioned, the only real rival being Elthesia to the north. Their main enemies in wars were either Elthesia or Incarnia, typically over territory disputes.
112
113Of course, that is not to say that they are not without internal conflict. Civil and Succession wars line their history, with unpopular monarchs typically resulting in revolts. Nonetheless, the monarchy has survived through to the modern day, their rule unbroken and positions sustained.
114
115Overseas, Einfraße controls a section of the Crystal Isle, multiple islands in the Midlands, a port city in Franseku, and sustains a relatively healthy relationship with the Shining Empire, they themselves being their original benefactor.
116
117They took their role as the head of the Imperial Alliance in the First Grand War, with enemies to both the north and south. Calling in their colony over seas, New Einfraße, which would later become the Shining Empire, they spent the first act of the war defending their borders, their army not ready for an offense yet.
118
119With the war entering its second phase, New Einfraße had conquered other colonial territories and began sending their navy and the overseas Einfraßen navy to Grannova, defending the seas, and supplying more troops to the Einfraßen army.
120
121Launching a naval invasion behind the Elthesian front line, named Operation Sunrise, Einfraßen morale skyrocketed, and the front line had finally been broken after years of stalemate. Shortly following this invasion, the Incarnian line was also pierced by General PT Charles. Within months the war was over and Einfraße was free to reap the spoils as the alliance lead. New Einfraße was rewarded with all the land they claimed in the war, in addition to their own indepence in exchange for friendly relations. New Einfraße renamed itself to the Shining Empire following this, partly a homage to their benefactor.
122
123It was after this war that they launched an invasion on the Crystal Isle to break the gradual hold Ekrena was establishing on the island and its resources.
124
125The Second Grand War faced a similar situation to the first, with the Shining Empire entering the war at all until the second half, resulting in Einfraße facing fronts on both the north and the south yet again, only this time with more advanced tactics and burning revanchism from the losers of the first war. Once again, however, Einfraße was victorious.
126
127The Third Grand War... That's a story for another time. Yet again, however, Einfraße was victorious.
128
129A world spanning Empire, a powerful economy, passionate defense, and dominance of the waves, Einfraße has made a permanent mark on the world.
130
131Notable symbols of Einfraße: Ocean, Navy, Shield, the Sun.
132
133—————————————-
134_The Grand Wars_
135Our Shared History
136
137The First Grand War
138
139- Imperial Alliance
140Einfraße
141Iskril
142Lexen
143Itova
144Perivar
145Bemalda
146New Einfraße
147
148- Silver Pact
149Elthesia
150Lachire-Zhandou
151Incarnia
152Leyna (Incarnia)
153Triadin Saaretica (Elthesia)
154
155
156Notable events of the First Grand War
157- Border Conflict on the Lachire-Zhandou-Perivar border escalates when Lachire-Zhandou refuses Lexen's ultimatum to stop attacking or risk war.
158- Elthesia threatens Lexen of war if they go to war with Lachire-Zhandou.
159- Einfraße sides with Lexen and Perivar.
160- Incarnia, sensing oppurtunity, invades Bemalda and immediately joins Elthesia.
161- Elthesia declares war on Itova to strengthen borders and claim land for Elthesian-Itovan minority in South Elthesia.
162- Iskril sends indirect support to Lexen, not willing to commit to full war.
163- New Einfraße mobilizes and invades Elthesian and Incarnian colonial territories.
164- Itova capitulates, is forced under Elthesian occupation. Bemalda also falls, while Perivar is forced to out of their western land and held in the east near Lexen.
165- Stalemate on the Lexen and Einfraßen borders with minimal territory lost.
166- Colonial territories defeated, New Einfraße prepares to reinforce their master.
167- Iskril mobilizes as Elthesian troops line their border, prepared to advance at the first aggression.
168- New Einfraßen reinforcements arrive, resupply borders and obtain naval superiority.
169- Iskril declares war on Elthesia after Iodu refuses an alliance request with Elthesia.
170- Mass revolts rise up through Lachire-Zhandou, crippling their armed forces.
171- Operation Sunrise breaks through Elthesian borders.
172- Incarnia's front line is broken by Einfraßen General PT Charles and their access to the sea is cut off.
173- Leyna is invaded.
174- Imperial forces capture Elthesian capital of Isteria.
175- The war ends in an Imperial victory.
176
177
178The Second Grand War
179
180- Allied Federation
181Einfraße
182Iskril
183Lexen
184Lacusilva
185Itova
186Shumaris
187Bemalda
188Triadin Saaretica
189Shining Empire
190
191
192- Steel Legion
193Elthesia + Territories lost in the First Grand War
194Incarnia
195Veala
196Perivar
197Kelapara
198Lachire
199Zhandou
200
201Notable events of the Second Grand War
202- Elthesian unity cries spread through land lost in the First Grand War. According to Federation intel, this was reported to have originated from Elthesian nationalists in Elthesia itself.
203- Using these cries as justification for reclaimation of land, Elthesian forces move into these three areas (West, South, and East).
204- Einfraße allows it to occur, claiming that it is only the Elthesians strolling through their own yards, and that if it ends with those lands, perhaps the peace can be kept. After all, if those places really did want to re-unite, who is to stop them?
205- Vealan forces prepare to go to war with Bemalda for the second time, having recently stormed their land and winning a few years back.
206- Perivar proposes a non-aggression pact with Veala, as they both have mutual interests in the Bemalda and could benefit form each other.
207- Fearful of the two nations south of them, Shumaris and Vasbelotte ally with each other.
208- Lacusilva offers to join this alliance, to which they are welcomed with open arms.
209- In return, Kelapara offers to formalize the non-aggression pact between Veala and Perivar into a three way alliance, as Vasbelotte gaining local influence is a negative for their local dominance. With neighboring countries watching, the alliance goes into effect.
210- Kelapara's puppets, Lachire and Zhandou, are also forced to join this alliance. This relationship was established shortly after the First Grand War.
211- Lexen voices their concerns over the matter and guarentees Vasbelotte's support should they be invaded.
212- Incarnia returns this by stating that if Lexen joins the war, they will support the opposing side.
213- Itova, nervous about this situation, declares neutrality in the matter.
214- Elthesia invades the independent Triadin Saaretica, who had only achieved independence as a result of the First Grand War with the support of Einfraße.
215- Einfraße issues an immediate ultimatum to Elthesia, withdraw their troops or face war.
216- Elthesia swiftly withdraws from Triadin Saaretica, much to everybody's surprise.
217- Months pass and the situation down south only grows more tense as the days pass.
218- Einfraßen port city of Andren is set aflame in the middle of the night, with the survivors reporting Elthesian like voices moving throughout the night.
219- Elthesia declares war on Einfraße as soon as the flames are lit, and invades their northern border under the cover of darkness and chaos of fire.
220- Incarnian rebels rise up through Incarnian land lost to Einfraße in the First Grand War, with the Incarnian army quickly storming through these territories.
221- Kelapara invades Itova and Vasbelotte.
222- Perivar and Incarnia invade Shumaris and Bemalda.
223- Lacusilvan and Lexen forces begin fighting the enemies on their borders.
224- Finally, to finish off the act, mass rebellion rises in Iskril, supported by the Elthesians. The Elthesians storm Iskril.
225- Triadin Saaretica is reinvaded.
226- The war goes in favor of the Elthesian "Steel Legion."
227- The Shining Empire sends warnings to the Steel Legion, but does not declare war.
228- Itova, Vasbelotte, Shumaris, and Bemalda are all capitulated, as they were surrounded by all or most sides.
229- Einfraße loses more land to Incarnia, while Iskril is slowly pushed to their southeastern borders.
230- The Shining Empire declares war on Elthesia.
231- Elthesia, expecting something like this, blockades Einfraße and themselves.
232- The Shining Empire invades from Incarnian occupied Einfraße, and makes effort to quickly take control of the ports. As Incarnia was left without a navy following the First Grand War, and Elthesia's forces could only defend so much, they relied on the lower defended southern areas of the ocean to be met with undefeatable land forces, but were let down with Incarnia's swift retreat.
233- Shining forces quickly rush into Einfraße and reinforce it once again, while simultaneously focusing their attacks on the weaker Incarnia as opposed to Elthesia.
234- Incarnia suggests an invasion of Auria, known as Operation Vertigo, to stretch the currently deployed Einfraßen forces and force a three way attack, but is refused by Veala and Elthesia, stating that invading Auria would be like trying to scale a mountain without any supplies in a snowstorm.
235- The war drags out for years, with the northern borders rarely changing. The southern borders, however, prove to be the turning point in the war, when Federative forces finally defeat Incarnia and force through occupied Shumaris and Bemalda without much effort due to the low Legionary support in the area.
236- The next major border change occurs with "Operation Veil," a Federative offensive on Veala from each side they controlled, effectively encircling and crushing the nation.
237- With Veala out of the war, the Federation, finally establishing a shared southern border, pushes through Perivar and liberates Vasbelotte.
238- Taking advantage of their oppurtunity, Zhandou and Lachire declare independence from Kelapara, a movement which is immediately supported by the Federation.
239- Kelapara is defeated and advances begin on every border.
240- The Einfraßen advance north, the Lexen and Iskrilian forces advance northwest, and the Shining Army's vanguard pushes through Itova into Elthesia.
241- Within weeks Elthesia is completely occupied by Federative forces and the Second Grand War draws to a close.
242
243The Third Grand War
244
245- Grannovan Coalition
246Elthesia
247Einfraße
248Iskril
249Lexen
250Lacusilva
251Incarnia
252Veala
253Iodu
254Hielpa
255Rusinaki
256Auria
257Itova
258Valishar
259Kelapra
260Lachire
261Zhandou
262Vasbelotte
263Shumaris
264Perivar
265Bemalda
266Triadin Saaretica
267Sciath Isle
268Crown Island
269Jaidea
270Evi
271Salupari
272Cebylon, Flanxe, Hyvas, Adrias, Ekrena
273Weissland
274Einfraßen Midlands
275
276
277- Invaders
278Estland United Forces
279
280Notable events of the Third Grand War
281- Weissland is invaded etc
282- Einfraße gets alerted too, speaks on Grannovan Peace Council (which btw doesn’t have Incarnia or Elthesia)
283- Einfraße learns that their islands in the midlands have been occupied
284- Sciath Isle gets invaded
285- Crown Island reports invaders
286- They report Estlandian style ships and clothes before going dark
287- Einfraße declares that this is a breach of peace and issues a statement by any Estlandian countries
288- The majority of them don’t respond, with only one of them sending a chilling response.
289- "Surrender Grannova, Estland will reign supreme."
290- Einfraße declares defensive war on the entire continent of Estland
291- Einfraße is able to secure the support of the island nations rather quickly, they being the first in harms way, with eventual support from other mainland nations of Iskril, Lexen, Lacusilva, Valisha, Itova, Vasbelotte, Shumaris, and Bemalda.
292- Iodu and Hielpa declare neutrality on the matter, under the protection of Rusinaki.
293- Auria maintains neutrality as well.
294- The Grannovan Coalition deploys their babies to defend the islands and their own ports, including Elthesia’s as they refuse to respond and don’t have much of a navy to defend with anyways.
295- With the Crystal Isle heavily defended, Estland focuses on the southern islands of Ilyuun, Leyna, and Salupari.
296- The Elthesian navy clashes with the Estlandian navy, with both sides facing losses.
297- Estland takes a decisive victory near Leyna, invading the island and quickly using it for an occupied base.
298- Line broken, the Elthesian navy is forced to abandon Ilyuun to maintain their front, having lost a portion of their navy in the battles.
299- Iodu is invaded from Crown Island, forcing them into the war despite having claimed neutrality, with backing of Rusinaki, against the Estlandians.
300- Hielpa is forced into the war due to the imminent dangerous position they are in.
301- The two nations reinforce their navies.
302- Coalition troops begin their first land battles on the shores of Iodu, being forced back by superior Estlandian forces.
303- Salupari is invaded and overwhelmed.
304- Estlandian forces begin heavy bombardment of the southern shores of Einfraße and force the Coalition Forces to devote resources towards defending the shores.
305- Triadin Saaretica and the Crystal Isle are soon breached as well, with heavy resistance coming from Coalition forces in their efforts to defend the last islands.
306- Iodu and Hielpa capitulate.
307- Rusinaki defends their border and no combat occurs there.
308- Einfraße’s navy is broken through in the south, with the first successful naval invasion of Einfraße in history occurring.
309- Southern Einfraße is occupied and makes quick gains, reaching borders with Incarnia.
310- No combat occurs between Estland occupied Einfraße and Incarnia.
311- Iskril and Valisha become the northern border for the Coalition, with Iodu completely being abandoned.
312- Estlandian borders increase by the day, with a naval invasion of northern Einfraße shattering Coalition morale. Northern Einfraße has never been invaded by land, not to mention by sea.
313- Einfraße becomes cornered against Elthesia and Auria, with almost all of their naval access lost.
314- Einfraße pleas to the Shining Empire to assist them.
315- Iskril and Valisha have already lost three quarters of their land to the invaders.
316- In a last ditch attempt, Einfraße sends a message to Elthesia, promising their punishments from the Second Grand War abolished and economic assistance in their recovery following this war.
317- Estland sends Elthesia a message as well, promising the restoration of their pre First Grand War borders and then some should they assist them or remain neutral.
318- Einfraße receives a response from the Shining Empire.
319- “We cannot assist in this war due to non aggression with Estland."
320- Iskril and Valisha are both lost, with Lexen becoming the new border.
321- Estland sends Einfraße a peace treaty, surrender of all overseas territory, and their entire coastal borders, with land up to the borders of Incarnia, Auria, and Lexen being seceded to the Estland United Forces.
322- Elthesia declares war on Estland.
323- Incarnia declares war on Estland.
324- Veala declares war on Estland.
325- Lachire, Zhandou, and Kelapara declare war on Estland.
326- Elthesia initiates their first combat on their Einfraßen border, known as "The Battle of Elsein."
327- At first glance, the Estlandian forces, although surprised by the events, appear to withstand the opening attacks with minimal casualties, and then prepare to make an advance.
328- Elthesia reveals their new creation, Streta, for the first time, with Stretagist General Olson Julius performing the first instance of battlefield streta in history, encoding a wave of destruction stronger than that of any mage on to the opposing forces, dealing heavy casualties and immediately forcing them into disarray.
329- Other Stretagists follow suit, and the battle quickly turns to the side of the Elthesians, with their mages and physical combatants charging the field, under support of streta and bullets.
330- Coalition forces secure their first victory.
331- Down south, Incarnians pull off a similar victory with streta as well, shattering Estlandian hold there as well.
332- In time, Elthesia and Incarnia reclaim enough Einfraßen land to have a shared border, with a western push now possible.
333- In the east, Veala and their allies manage to reclaim the lost Lexen land, and begin their offensive with Elthesian support up to mid Valisha and Iskril, overwhelming their enemies with the incredible power of streta.
334- Rusinaki, seeing their perfect chance to enter the war and score victories, declares war on Estland, attacking occupied Iskril from the east and assisting the Coalition forces in pushing all the way up to Iodu.
335- Auria declares war on Estland, breaking their neutrality in the Grand Wars.
336- Elthesia and Incarnia launch a massive offensive to reclaim Einfraße, which results in massive success.
337- Months pass, with Estland being pushed back to Weissland and overseas.
338- For the first time in Grannovan history, assistance arrives in the form of Lorthenian ships, exchanged for Aurian valuables.
339- Using these ships, the Coalition is able to mount a massive naval offensive, recapturing Weissland and overseas territories.
340- Following this, Coalition forces invade the Estlandian mainland.
341- Estland forces, exhausted and disappointed after what they thought would be a swift war, begin deserting en masse.
342- Rebellions break out all over Estland, and a swift peace is arranged between Grannova and Estland.
343- Estland is to secede all of their overseas territory to Grannova, and allow Grannovan forces to occupy part of their shore for trade and peace keeping purposes.
344- The Third Grand War draws to a close with a Grannovan victory.
345
346—————————————————————-
347“It was an burst of heat and flames unlike ever seen before, a feat that put many experienced mages to shame. Streta combat research was kept very hidden from the few experimenting with it, and seeing Commander Julius using it was astonishing. I could feel history watching us.â€
348- Elthesian Soldier at the Battle of Elsein.
349———————————-
350_Our Reality_
351
352Well there, I guess if you're reading this, it meant somebody got this paper, right? How the world manages to let such things happen, I know not. Nevertheless, you found it somehow, whoever you are. My name is not important, I'm about to be executed anyways, so there's no point to being remembered. I have no hopes for what this information could cause, as you know, the stability of this world doesn't allow one to anyways. Here you go, from the prison island of Weissland, the secrets that Elthesia and the rest of Grannova forbid you from knowing.
353
354
355Suppression of the lower class via the guild system
356I should start out with the first one, the class suppression. Perhaps you have noticed it, for it is very common in our modern world. It's practically impossible to rise beyond the middle class, mostly due to two specific systems we have in Elthesia, the first being the guild system, and the second being the currency system. The guild system prevents us from obtaining any real wealth, only rewarding temporary payment and essentially forcing guildees into work as soon as they need to save up for another meal or bed. The rewards from this system trap people in a loop of endlessly completing guild work, and in turn, provide infinite free labor for nobility and upper class elites. The only actual way to rise through the guild system is the incredibly rare request from the royal family itself.
357
358Why we don't have currency
359Currency. I'm sure you've heard tales of it in Elthesia, of how it was established for a while in the distant past, but was abolished as it caused class tensions and inflation. Those are lies. In reality, the currency system was allowing people to actually rise in the social class, with lower and middle class workers actually managing to save money and afford pleasures that they would never be able to otherwise. I'll discuss the exact circumstances of this later in this paper, but the net of it is that the nobility, fearful that the "uneducated" were gaining actual ground in society was a danger the status quo, and as such demanded the abolishment of currency, with force and bloodshed.
360
361The so called "Elthesian Inner Guard"
362Not many places discuss the guard, but to most people, the inner guard is Elthesia's police force, separate from their military forces and the like. Most people know about the outer workings of the guard, policing Elthesia and subduing criminals, although not many people know, or at least discuss, the other side of this guard. There exists a separate, more secretive branch of the guard, hidden from the common eye. Or, to put it into another perspective, hidden in plain sight. This "espionage" branch of the guard spies on Elthesians, making sure nobody says or does anything that might go against the "order" of Elthesia. Be wary of any nation provided services, public or private, as the guard might be listening. The walls have eyes, some people on Weissland say.
363
364Weissland
365So, Weissland, the Grannovan island far separated from the rest. What is it's purpose? It's a prison. The entire island is a prison. For how long, you may ask? That is one of the things nobody here knows about, as the island was ravaged in the Third Grand War. This island serves as a prison for the entirety of Grannova. Prisoners that the countries determine as "too dangerous" are sent here from every country on the mainland. There are some murderers from Einfraße, some grand thieves from Veala, cultists from Hielpa, and all the like. However, from Elthesia in particular, the "criminals" caught from the espionage Inner Guard are sent to this island. These criminals tend to be people who don't commit actual crimes, as those are handled by the normal branch of the inner guard. These people are actually "free thinkers," as they were called on Weissland. Philosophers, potential politicians, rising middle class people, and potential revolutionaries are all classified as "free thinkers." The Inner Guard refers to them as undesirables, but in reality, they are just people who pose a challenge to the old order established in Elthesia.
366
367The Secret History of Elthesia
368Throughout all of Elthesian history, many names have been covered up, many events lost in the dark, countless forgotten rebellions crushed. In reality, the average Elthesian knows little true Elthesian history. Anything that could spark up tension has been erased, any people that could be rallied around lost. For example, Linwald the Wise is believed to be poisoned, and as such, even in the far history of Elthesia, somebody has been working to keep the country moving in their favor. This "somebody" is the nobility themselves, the high class that dominates Elthesia, only underneath the royal family. However, even the royal family is susceptible to their influence, and can be taken out should the nobility get angry with them. The nobility are the cause countless restrictive acts on the populace. Even in Weissland, nobody is sure about the true Elthesian history, and perhaps nobody ever will be. The nobility keep us under lock and chain.
369
370Blood Magic
371Ah, Blood Magic. This one should be common to those who peruse the darker sides of Elthesia. Blood magic is a more dangerous form of magic practiced by certain people, with varying names. It's unknown to those outside of their circles how blood magic is exactly performed, but the just of it is that it takes life essence from blood and body parts to create curses and more cryptic magic. To the guildee that works in more secretive requests, they may recieve a request to be an experiment for blood magic, and while dangerous, these tend to have very large rewards. Blood mages hold a higher position in Elthesia than the middle class, although their exact position is unknown even on Weissland, as anyone who has got on the bad side of one of them is never seen again.
372
373Prismatic Catalyst
374The Prismatic Catalyst is the most intriguing thing I have discovered here. It is unknown what exactly what it is, only that it involves very powerful Prisma creation that could "change the world." It is the most secretive thing I have found here, and I only suspect that it is something very important as if it was not, more people would know about it.
375
376My Fate
377And so, that summarizes my findings on Weissland. I would hope that this finds its way to the right hands, but in this world, I would have a better chance of escaping this cold prison alive than to hope that would happen. I did manage to escape Weissland, possibly the first time anyone has ever escaped in history, but I can only imagine those that helped me will face the same punishment I am about to face. I will be nameless soon, so there is no point to you learning my name. Whoever you are that reads this, just know that the second you started, you have already committed treason, and that you are likely being set up for disaster, one way or another. To the creature I am giving this to that will deliver this, your fate is probably sealed too. I can only imagine how far you will get before they realize what you have. Goodbye, this cruel world, this hopeless, broken world. The Old Order is a cruel fate we Elthesians are faced with, and must be put to an end so that Elthesia can finally approach something resembling a proper society.
378
379———————————————
380Maps for you pastebin people
381Pre GW1
382https://cdn.discordapp.com/attachments/473699082498473991/473701923162161162/image.jpg
383Pre GW2
384https://cdn.discordapp.com/attachments/473699082498473991/473702155640111104/image.jpg
385Pre GW3
386https://cdn.discordapp.com/attachments/473699082498473991/473702236938174494/image.jpg
387Modern day
388https://cdn.discordapp.com/attachments/473699082498473991/474463925992292353/Grannova.png
389The expanded world modern day
390https://cdn.discordapp.com/attachments/473699082498473991/474463968119750668/the_world.png