· 7 years ago · Oct 25, 2018, 01:26 AM
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2 Last login : Tuesday, October 23, 2018 at 21:48:08
3 Logoff : Wednesday, October 24, 2018 at 05:00:26
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5
6[Pinemast Field, Grazing Tract]
7Walls of pine join with an enormous boulder, casting a shadow that consumes the adjoining hillock's peak on moonlit nights. Darkened shapes break through the land, appearing to march towards the forest. Damp evening air carries the strong scent of elderberry, providing a perfect backdrop for a concert being performed by chirping insects who remain hidden from view.
8You also see a storm bull that appears stunned, a storm bull that is surrounded by a shimmering shield, a wide-bladed dagger, a crossbow bolt, a storm bull that is surrounded by a shimmering shield and a storm bull that is surrounded by a shimmering shield.
9Also here: Winaugusconey who is darkened by an unnatural shadow.
10Obvious paths: north, east, south, west.
11
12[You are standing up.]
13Variables Saved
14*** No timers defined.
15>
16Learned: Inner Magic
17
18>
19Sparks of electricity shimmer around a storm bull's body as it sways dazedly.
20>
21Winaugusconey slings an elm-shafted spear over his shoulder.
22>
23[Script error: File not found: uw.cmd]
24Winaugusconey gets a smooth felwood tonfa from inside his traveler's pack.
25>
26A storm bull drums its silvery hooves upon the ground.
27Small sparks of electricity dance in the air between a storm bull and Winaugusconey.
28A storm bull stares at Winaugusconey's hands for a moment, but nothing happens.
29>
30A storm bull drums its silvery hooves upon the ground.
31Small sparks of electricity dance in the air between a storm bull and Winaugusconey.
32A storm bull stares at Winaugusconey's hands for a moment, but nothing happens.
33> w
34Winaugusconey raises his palms skyward, chanting.
35>
36You go west.
37
38[Pinemast Field, Grazing Tract]
39In the distance, small sparks of light frame the village, like stars on a clear night. The smell of fresh manure mingled with rotting wood hangs thick in the air. An abandoned cart softened by the shadows appears much larger, looming over a delicate pink flower that stands out like a beacon in the darkness.
40Obvious paths: northeast, east, southwest, west, northwest.
41
42>
43[Script loaded: ubercombat.cmd]
44[ubercombat]: set monsterbold
45Ok.
46> info
47encumbrance
48
49Name: Pretorius Race: Human Guild: Thief
50Gender: Male Age: 27 Circle: 141
51You were born on the 11th day of the 3rd month of Lirisa the Archer in the year of the Golden Panther, 401 years after the victory of Lanival the Redeemer.
52
53Your birthday is more than 3 months away.
54
55 Strength : 70 Reflex : 80 +18
56 Agility : 80 Charisma : 40
57 Discipline : 82 Wisdom : 90
58 Intelligence : 82 Stamina : 70 +14
59
60Concentration : 297 Max : 519
61
62 Favors : 18
63 TDPs : 196
64 Encumbrance : None (0/11)
65 Luck : Average
66
67Wealth:
68 No Kronars.
69 No Lirums.
70 No Dokoras.
71
72Debt:
73 You owe 2 gold, 8 silver, 3 bronze, and 2 copper Kronars to the Principality of Zoluren. (2832 copper Kronars)
74
75>
76 Encumbrance : None (0/11)
77>
78======================
79*** Guild: Thief
80*** Circle: 141
81======================
82info
83[ubercombat]: ltb info
84
85Name: Pretorius Race: Human Guild: Thief
86Gender: Male Age: 27 Circle: 141
87You were born on the 11th day of the 3rd month of Lirisa the Archer in the year of the Golden Panther, 401 years after the victory of Lanival the Redeemer.
88
89Your birthday is more than 3 months away.
90
91 Strength : 70 Reflex : 80 +18
92 Agility : 80 Charisma : 40
93 Discipline : 82 Wisdom : 90
94 Intelligence : 82 Stamina : 70 +14
95
96Concentration : 297 Max : 519
97
98 Favors : 18
99 TDPs : 196
100 Encumbrance : None (0/11)
101 Luck : Average
102
103Wealth:
104 No Kronars.
105 No Lirums.
106 No Dokoras.
107
108Debt:
109 You owe 2 gold, 8 silver, 3 bronze, and 2 copper Kronars to the Principality of Zoluren. (2832 copper Kronars)
110
111>
112You are not currently a Premium or Platinum subscriber. Join today to take to advantage of the benfits!
113 Premium: http://www.play.net/dr/premium/
114 Platinum: http://www.play.net/dr/platinum/
115 You have a cumulative Premium time of 111 months.
116 You have a cumulative Platinum time of 1 months.
117
118 Premium Points Earned: 11100
119 Platinum Points Earned: 100
120 Total Points Earned: 11200
121
122 Total Points Spent: 10405
123
124 Unfinished Scroll Points: 0
125Available Points to Spend: 0
126
127Your last Premium alteration was on 11/10/2010.
128
129For more information on LTBs, please check PREMIUM 7.
130>
131**** LOADED Pretorius VARIABLES
132
133**** Training 7 Weapon Skills
134**** Weapons: pasabas|pasabas|bola|stonebow|staff sling|bola|pretorius
135
136Variables Saved
137>
138
139================================================================
140*** UBER COMBAT SCRIPT INITIATED!
141*** HAVE FUN AND ENJOY THE RIDE :)
142================================================================
143
144
145 *************************IMPORTANT!*************************
146 Closing the StormFront front end does NOT necessarily
147 drop your character from the game! Type QUIT or EXIT!
148 *************************IMPORTANT!*************************
149 PvP has strict rules! See NEWS 5 15, NEWS 5 24, NEWS 5 25!
150 Scripting is ok, but you must be responsive! NEWS 5 17!
151 Vulgarity is not allowed in public! NEWS 5 7!
152 *************************IMPORTANT!*************************
153
154 Enjoy DragonRealms? Vote Today!
155 Visit Top Mud Sites!
156*** You have been Reconnected ***
157
158 ************************************
159 Gwethsmashing policy has CHANGED!
160 Please review NEWS 2 26 for details!
161 ************************************
162
163Login Tip:
164 Too much combat messaging when hunting with friends? The COMBAT verb can help!
165 Read More: HELP VERB COMBAT
166 [To disable these login tips, see HELP TIPS.]
167
168>
169Learned: Augmentation, Utility, Inner Magic
170
171>
172
173=======================================
174**** GOT DISCONNECTED! ESCAPING
175=======================================
176
177
178>
179Learned: Inner Magic
180
181Variables Saved
182
183=========================================================
184**** ESCAPING FROM COMBAT!! - Total Time: 0.07 minutes
185**** Saving location - Zoneid: 1 Roomid: 1
186========================================================
187
188Horns lowered, a storm bull charges into the area.
189
190> [ubercombat]: khri silence
191
192Turning inwards, you find the still silent spot within you. Focusing on that point, you allow the silence to spread gently through your body and then out into the world, until you fade away from the world itself.
193Roundtime: 3 sec.
194R>
195RT with no EXP.
196
197* Log-on system converted 100% of your character's field experience into earned rank. *
198You've gained a new rank in your knowledge of inner magic.
199You've gained a new rank in your knowledge of utilitarian supernatural abilities.
200You've gained a new rank in your perceptual acuity.
201You've gained a new rank in your understanding of combat tactics.
202R>
203The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
204R>
205Focusing on the dark well at your core, you feel yourself become submerged in the rise and spill of silence.
206
207IR> khri stop silence vanish
208[AutoMapper] Goto: Leth Deriel
209[Script loaded: automapper.cmd]
210southwest
211
212You attempt to relax your mind from some of its meditative states.
213Your inner silence is lost to the noise and motion of the world around you and you feel your ability to blend in with your surroundings fade.
214You would need to start Vanish before you could stop it.
215
216>
217You go southwest.
218
219[Pinemast Field, Along the Village Wall]
220Torchlight from the village casts the field in greys, showing the land to be devoid of the flourishing plant life found in the nearby forest. The only objects that stand out in the dim light are the rotted stumps of trees and scattered rocks.
221Next move: go northern gate
222Obvious paths: northeast, southeast, south, northwest.
223
224> northwest
225You go northwest.
226
227[Pinemast Field, Outside the Gate]
228Light from the village illuminates the area just outside the gate, casting strange shadows. Stumps and rocks grow into large and ominous shapes, while the slopes of nearby hills blend into the encroaching night.
229Next move: southeast
230Obvious paths: north, east, southeast.
231
232>
233Mapped exits: go northern gate
234
235go northern gate
236[Ilaya Taipa, Northern Gate]
237Wagon wheels leave deep ruts in the wooden planks of the town's wall road. Traffic passes through the elaborately carved gates beneath the watchful eyes of guards armed with fishing spears. Vivid red and gold enamel picks out the details of the gate frame's carvings, and stone mermen, their nets forming the portcullis, stand sentinel on either side of the gatehouse.
238Next move: east
239Obvious paths: southeast, west.
240
241>
242Mapped exits: go northern gate
243
244southeast
245You go southeast.
246
247[Ilaya Taipa, Shore Road]
248Wooden planks laid in the muddy ground provide support for wagons and passers-by alike. Vivid enamel paint highlights graceful carvings of fish and water plants in a frieze along the length of the town's stone wall. Few houses huddle beneath the shadows of the battlements -- most of the town's permanent residents prefer the comfort of their ships, or the stilt-like homes built directly over the waters of the cove.
249Next move: southeast
250Obvious paths: east, northwest.
251
252> east
253******************************************************
254*** Please check NEWS NEXT for unread NEWS items. ***
255******************************************************
256>
257 ***********************SPECIAL EVENT***********************
258 Hollow Eve Tickets Are On Sale NOW!
259 We open everywhere Friday, October 26th!
260 Claim Your Ticket Here
261
262 Hollow Eve ends the evening of Sunday, November 18th!
263 Updates to the FESTIVAL verb are coming soon!
264 ***********************SPECIAL EVENT***********************
265
266>
267You go east.
268
269[Ilaya Taipa, Shore Road]
270Rickety wooden frames leaning against the town wall support an array of butterflied fish in various stages of desiccation. Smoke wafts up from a hut to one side, and the air is redolent with the scent of apple wood. Apprentices work outside the fishmonger's stall, packing the salted and smoked product into barrels for shipment throughout the lands.
271Next move: southeast
272Obvious paths: southeast, west.
273
274>
275Mapped exits: go fishmonger's stall
276
277southeast
278You go southeast.
279
280[Ilaya Taipa, Shore Road]
281Warehouses rise in the shadow of the shore wall, providing storage for Elothean cotton and Elven silk, Halfling brass work and Dwarven gold -- anything that would be shipped up and down the river by the River Elves. Workers trundle in at all hours, laden with anonymous barrels and bundles.
282Next move: south
283Obvious paths: southeast, northwest.
284
285> southeast
286You go southeast.
287
288[Ilaya Taipa, Shore Road]
289The walkway's wooden boards sag beneath the weight of foot and wagon traffic, allowing the muddy ground to ooze up between the gaps. Brighter beams reveal recent patches, but soon enough they, too, will fade to a weathered grey beneath the onslaught of the elements.
290Next move: south
291Obvious paths: south, southwest, northwest.
292
293> south
294You go south.
295
296[Ilaya Taipa, Shore Road]
297A two-story building with a stucco exterior, wide shuttered windows and a red tile roof sprawls to one side of the road. Side wings stretch out to the north and south from the central courtyard, the northern wing containing a stable with stalls for pack animals, dimly visible in the shadows, while the southern wing appears to hold living quarters. Seashells impressed in the plaster above the front door have been carefully arranged to form a mosaic ship, sails billowing before the wind.
298Next move: go shallow ramp
299Obvious paths: north, south.
300
301>
302Mapped exits: go building, go two-story building
303
304south
305You run south.
306
307[Ilaya Taipa, Shore Road]
308Fish swim in low tanks in front of a small, reed-thatched plaster cottage, half-hidden behind dense thickets of water plants. Swaying above the door is a sign carved in the shape of a bristle-nosed catfish holding a flowing ribbon painted with the words, Fernwyk's Fisherie.
309You also see a shallow ramp leading to the harbor.
310Next move: swim southwest
311Obvious paths: north, south.
312
313>
314Mapped exits: go shallow ramp, go plaster cottage
315
316go shallow ramp
317[Ilaya Taipa, In the Water]
318The mouth-watering aroma of freshly grilled fish from a nearby restaurant drifts over the water, mingled with the scents of garlic and wild onions. A shallow ramp provides access to the shore road for swimmers and any small craft which care to dock.
319Next move: swim southwest
320Obvious paths: south, southwest, west.
321
322>
323Mapped exits: go shallow ramp
324
325southwest
326Roundtime: 1 sec.
327You swim southwest, moving sideways to the light current.
328
329[Ilaya Taipa, In the Water]
330The bay is quiet now, save for the rhythmic slap of water against your body. A blue-tinged glow to the north marks the glass of the chapel to Lemicus, beloved by the River Elves.
331Next move: swim southwest
332Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
333
334>
335RT with no EXP.
336
337>
338Learned: Augmentation, Utility, Inner Magic
339
340You feel fully rested.
341>
342Learned: Inner Magic
343
344southwest
345Roundtime: 1 sec.
346You swim southwest, moving sideways to the current.
347
348[Ilaya Taipa, In the Water]
349Each bell on the buoys lining the channel has been tuned to a different key, creating a soothing harbor melody on calm days. Their steady toll serves as a beacon for local pilots to navigate when other landmarks are obscured by darkness or rising mist. Swelling waves result in a cacophony of sound before a storm to warn all who work the water to seek shelter.
350Next move: swim west
351Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
352
353R>
354RT with no EXP.
355
356>
357The eyes of your monk pendant flash white for a moment, and you feel more focused.
358> southwest
359
360Roundtime: 1 sec.
361You swim southwest, moving sideways to the strong current.
362
363[Ilaya Taipa, In the Water]
364The south side of the cove is too deep to touch the bottom, forcing you to tread water if you wish to look around. Two-story walls surround the village, far enough away to look small from here, and the scent of evergreens drifts over the nearest wall from the forest outside.
365Next move: swim west
366Obvious paths: north, northeast, east, west, northwest.
367
368R>
369RT with no EXP.
370
371west
372>
373Roundtime: 1 sec.
374You swim west, moving against the current at an angle.
375
376[Ilaya Taipa, In the Water]
377Birds perch atop the pilings of a nearby pier, their raucous cries echoing across the water of the cove. From time to time, one takes off with an ungainly lurch, spiraling as it rises on a thermal, or diving down beneath the surface of the water to disappear, emerging a few moments later with a wriggling silver fish caught in its beak.
378Next move: go nearby pier
379Obvious paths: north, northeast, east, west, northwest.
380
381west
382R>
383Mapped exits: go nearby pier
384RT with no EXP.
385
386Roundtime: 1 sec.
387You swim west, moving against the light current at an angle.
388
389[Ilaya Taipa, In the Water]
390Local merchants ply their trade from nearby piers along the southwestern side of the village. One day, a shipment of Dwarven brasswork may be available, the next, Elven flutes heading upriver to the Bards' guild. The wares available change with the seasons and with the arrival and departure of the ships that ply the river trade.
391You also see a nearby pier.
392Next move: south
393Obvious paths: north, northeast, east, northwest.
394
395R>
396Mapped exits: go nearby pier
397RT with no EXP.
398
399You feel fully rested.
400>
401You feel your muscles relax as you settle into a less threatening demeanor.
402> go nearby pier
403
404[Ilaya Taipa, Pier]
405Blandly anonymous, as all such places are, the weathered boards of the pier creak underfoot. Heavy pilings on either side are lashed together by layers of tarred rope.
406You also see a silk-lined jewelry box, a rough wooden display, a damp moss-filled barrel, the water of the harbor below and the Dusktide Rising moored beside the pier.
407Next move: west
408Obvious paths: south.
409
410>
411Mapped exits: go water
412
413south
414You go south.
415
416[Ilaya Taipa, Shore Road]
417A broken board creaks underfoot despite the carefully secured cleat used to mend it. Ships sway at their moorings along the nearby piers.
418Next move: go southwest gate
419Obvious paths: southeast, west.
420
421>
422Mapped exits: go wooden pier
423
424west
425You go west.
426
427[Ilaya Taipa, Southwest Gate]
428Vivid red and gold lacquer decorates the iron bands of the gate to the southwest. The stone walls of the town are carved with images of fierce beasts and fanciful creatures, and the gate itself is framed by a pair of oversized granite mermen holding tridents at the ready. The forest crowds close around the town walls, no more than twenty paces beyond the gate.
429Next move: go break
430Obvious paths: east, northwest.
431
432>
433Mapped exits: go southwest gate
434
435go southwest gate
436[Ilaya Taipa, Southwest Gate]
437The land around the town wall has been cut clear of brush and trees, leaving an open area about twenty paces across. The forest looms nearby, however, with tall trees and closely growing shrubs making it hard to see the road beyond the break in the trees.
438You also see the southwest gate.
439Next move: southeast
440Obvious paths: none.
441
442>
443Mapped exits: go southwest gate, go break
444
445go break
446[Old Crank's Road, Forest]
447Clumps of ferns and weeds carpet the spaces between the massive trees. Curving tightly to the southeast, the narrow, dirt cart path picks its way more deeply into the woods, skirting the myriad of trees and roots and tall shrubs. Northwest, a break in the trees offers some promise of escape from the forest.
448Next move: east
449Obvious paths: southeast.
450
451>
452Mapped exits: go break
453
454southeast
455You go southeast.
456
457[Old Crank's Road, Forest]
458Beneath the cover of the bushes, a quartet of red-capped mushrooms grows among grasses lining the road. Overhead, the limbs of the canopy sway, sending shivers down the ropes of moss that hug the tree trunks and dangle from the branches. Maneuvering tightly between the trees, the dirt path swings from the northwest to an easterly course.
459Next move: rt east
460Obvious paths: east, northwest.
461
462> east
463
464>
465You go east.
466
467[Old Crank's Road, Forest]
468Leaves and debris fallen from the trees have done little to soak up the moisture from the soft, damp earth that composes the road. Heavily rutted, large puddles of muck fill the deep tracks sliced into the trail by passing wagons. A narrow ditch runs parallel to the path, but the water that drains into it is not enough to dry its surface.
469Next move: rt northeast
470Obvious paths: east, west.
471
472> east
473
474You easily navigate the mud and move forward...
475Roundtime: 3 seconds.
476
477[Old Crank's Road, Forest]
478Dodging the trees and thorny bushes, the muddy path swings from the west to a northeasterly course. A moldy green film coats the tree trunks and clings to the rock surfaces. As the road bends further into the forest, the earth looks drier and the wheel gashes left in the soil have a crusted appearance.
479Next move: northeast
480Obvious paths: northeast, west.
481
482R>
483Learned: Athletics
484
485>
486Learned: Augmentation, Utility, Inner Magic
487
488> northeast
489
490You easily navigate the mud and move forward...
491Roundtime: 3 seconds.
492
493[Old Crank's Road, Forest]
494Considerably drier than the lower lying points of the forest, the dirt road threading this section of land is firm and the ruts are less noticeable. The air has a fragrant tang from the pines and firs growing in profusion, and seasons of fallen leaves coating the path muffle the sounds of travel. Northeast, the ground seems to slope slightly upward.
495Next move: north
496Obvious paths: northeast, southwest.
497
498R>
499Learned: Athletics
500
501northeast
502You go northeast.
503
504[Old Crank's Road, Forest]
505Moss, shrubs, vines and trees are an overwhelming presence of unrelieved green. The pearlescent droplets of moisture that cling to the tree trunks and leaves have taken on the green hue of their host. Even the pathway underfoot, carpeted by a squishy lichen, is an unexpected green-brown.
506Next move: east
507Obvious paths: north, southwest.
508
509> north
510You go north.
511
512[Old Crank's Road, Forest]
513Forest and meadow meet at the easternmost curve of the dirt road. As the eye follows the transition of woods melting into meadow -- or meadow rising to become woods -- the trees begin to dwarf and the shrubs become giant, giving the impression there is no sheer demarcation, but a gradual, subtle transformation. At the eastern most part of the path, where the meadow begins, several colonies of pale puffball mushrooms dot the side of the road, growing peacefully beneath the cover of overgrown weeds.
514Next move: east
515Obvious paths: east, south.
516
517> east
518You go east.
519
520[Old Crank's Road, Meadow]
521Stretching in a general east to west line, the road follows the topography of the gently rolling meadowland, at one point following a wide stream, at another veering across an expanse of grass, colorful flowers and mushroom rings.
522Next move: northeast
523Obvious paths: east, west.
524
525> east
526You go east.
527
528[Old Crank's Road, Carleen's]
529Set some distance off the road on the opposite side of a clearing large enough to accommodate dozens of caravans, Carleen's is housed in a garishly decorated building replete with signs touting the wonders to be found within: "Nutlogs!" "Thick Beer!" and "Souvenirs!" A picnic table and benches offer a respite from the rigors of life's journeys. For those who can resist Carleen's blandishments, the road curves westward toward a large meadow.
530Next move: north
531Obvious paths: northeast, west.
532
533>
534Mapped exits: go garish building
535
536northeast
537You run northeast.
538
539[Old Crank's Road, Field]
540The dark soil is damper to the north where the road emerges from the marsh than it is to the south. The dryer earth has been cultivated with cotton -- in the spring the delicate plants push through the dirt, the early summer brings rich full-bodied plants heavy with pink blossoms and the late summer foreshadows winter as the boles of cotton burst open to give the appearance of a heavy snowfall held aloft by dark, leggy stalks.
541Next move: rt north
542Obvious paths: north, southwest.
543
544> north
545
546>
547You run north.
548
549[Old Crank's Road, Marsh]
550Mud and water make sucking sounds against the lumber supports as the weight of vehicles and pedestrians presses down hard upon the sludge-soaked road. Water pools among the reeds and fronds of grass. A wagon has been shoved into the marsh, and from its decayed appearance, the wagon has been there a very long time. Southward, the marsh gives way to a small section of fields.
551Next move: rt north
552Obvious paths: north, south.
553
554> north
555
556You easily navigate the mud and move forward...
557Roundtime: 3 seconds.
558
559[Old Crank's Road, Marsh]
560Thick planks of wood are layered lengthwise across the path at uneven intervals in an attempt to make the marsh passable. Even with the lumber supports, the deep muck reaches halfway to the hub of a wagon wheel. Swarms of invisible insects bite the exposed flesh of person and beast alike -- and more than one traveler has emerged from the marsh with a new, parasitic companion.
561Next move: rt northeast
562Obvious paths: north, south.
563
564R>
565Learned: Athletics
566
567A tiny black peccary trots into the room.
568
569R> north
570
571You easily navigate the mud and move forward...
572Roundtime: 3 seconds.
573
574[Old Crank's Road, Forest]
575The wind filtering through the branches sings a soft evening lullaby, accompanied by the creak of limbs and gentle percussion of the snake-like moss thumping the trees. Staggered puddles of water fill the deep wheel gashes slashed into the trail. As each wagon passes, the puddle configuration changes, and the waters mingle and advance down slope toward the marshland.
576Next move: rt northwest
577Obvious paths: northeast, south.
578
579R>
580Learned: Athletics
581
582R>
583Learned: Augmentation, Utility, Inner Magic
584
585northeast
586You easily navigate the mud and move forward...
587Roundtime: 3 seconds.
588
589[Old Crank's Road, Forest]
590Leaves littering the surface of the damp road await their final fate: being slowly ground into the mud, then decaying into the earth to create another layer of rich, dark loam. Sloping downward to the southwest, this section of road is a long, gentle bend following a curve from the northwest.
591Next move: north
592Obvious paths: southwest, northwest.
593
594R>
595Learned: Athletics
596
597> northwest
598
599You easily navigate the mud and move forward...
600Roundtime: 3 seconds.
601
602[Old Crank's Road, Meadow]
603Green and gold mingle at the boundary between the meadow and the wheat fields to the north. The rutted dirt road meanders past a stand of trees, and bends southeast around a massive stump before entering a sparse forest. A ring of blackened stones set away from the roadway marks a campsite used by many a traveler.
604Next move: north
605Obvious paths: north, southeast.
606
607R>
608Learned: Athletics
609
610R>
611A tiny black peccary trots into the room.
612
613R> north
614You go north.
615
616[Old Crank's Road, Wheat Field]
617Continuing the interminable trudge through the wheat fields, a smear of color finally appears southward marking the edge of the vast grain sea where it meets a beach of meadow. Northward, the plain ripples with a gilding of wheat, set with silos, barns, farms, and one lone, rutted road.
618You also see a weather-beaten sign.
619Next move: north
620Obvious paths: north, south.
621
622> north
623You go north.
624
625[Old Crank's Road, Wheat Field]
626Deeply and unevenly rutted, this dirt cart path through the wheat fields makes for slow traveling as dray animals and those walking must both be careful of their step. The ocean of grain stretches across the plain, the monotony of rich yellow broken only by an occasional farmstead or barn and the green band of weeds separating field and road.
627Next move: north
628Obvious paths: north, south.
629
630> north
631You go north.
632
633[Old Crank's Road, Field]
634Like a huge furrow plowed through a field of sun-drenched gold, the wide cart path follows a straight north to south course among the stalks of wheat rippling and swaying in the breeze. In the distance, a dark-capped stone silo rises from the expanse of grain.
635Next move: northeast
636Obvious paths: north, south.
637
638> north
639You go north.
640
641[Old Crank's Road, Plain]
642Currently fallow, the land surrounding the cart track is deeply furrowed, with stray stalks of stunted wheat dappling the ground. Encroaching from the forest's edge, weeds and wild taffelberry bushes threaten to reclaim this old field to the wild. The road takes a gentle curve to the south and as it retreats from the wooded hills and continues downward to the cultivated acreage stretching out below.
643Next move: northeast
644Obvious paths: northeast, south.
645
646> northeast
647You run northeast.
648
649[Old Crank's Road, Forest Edge]
650Southwest, the cart track leaves the forest and enters an area of fields and farms. To the northeast, the road narrows as it enters the deep woods. Stands of young ironwood and oak vie for space among the tall shrubs and weeds that border the road. In the distant southwest, the terrain slowly flattens to a patchwork of fields and farms.
651Next move: northeast
652Obvious paths: northeast, southwest.
653
654> northeast
655You run northeast.
656
657[Old Crank's Road, Forest]
658Splashing among the trees over a series of meandering stone terraces, a clear stream pauses momentarily to collect itself in a deep pool near the trail, then spills from the pool's lower lip to continue its winding path back into the deep forest. A stone basin and water pump are set next to the trail, and directly opposite the basin is a series of hitching posts edging the cart track.
659You also see a sign lettered in faded blue paint.
660Next move: northeast
661Obvious paths: northeast, southwest.
662
663> northeast
664You run northeast.
665
666[Old Crank's Road, Forest]
667Tufts of dragon lilies edge the rutted path, adding a vibrant wash of red and orange to the muted greens of the forest's trees, moss and weeds. A nearby gurgle of water soaks the ear with sound, and the cool tang of damp earth tingles the nose. Relatively straight through this section of the forest, the path becomes slightly wider as it flows southwesterly.
668Obvious paths: northeast, southwest.
669
670northeast
671>
672You run northeast.
673
674[Old Crank's Road, Forest]
675Stalks of spiny bladebrush growing along the roadside have been neatly pruned back to keep from attacking any passerby who stays to the trail, but the sharp fronds and thorn bushes discourage most from venturing into the woods. A few scraps of tattered cloth and strands of beast-like hair prove that not everybody is so timid of the vicious plants. The path is a misshapen fork, one tine pulling northwest, the other tine bending southwest.
676Obvious paths: south, southwest, northwest.
677
678>
679[Script finished (In 38.3408987 seconds): automapper.cmd(165)]
680
681>
682Learned: Augmentation, Utility, Inner Magic
683
684khri stop silence
685You attempt to relax your mind from some of its meditative states.
686You would need to start Silence before you could stop it.
687> health
688
689Your body feels at full strength.
690Your spirit feels full of life.
691You have some minor abrasions to the neck, some minor abrasions to the right arm, some tiny scratches to the left arm, some tiny scratches to the left leg, some minor abrasions to the chest, some tiny scratches to the back.
692You have no significant injuries.
693
694>
695**** CHECKING TIME....
696time
697It has been 428 years, 340 days since the Victory of Lanival the Redeemer.
698It is the 9th month of Dolefaren the Brigantine (ship) in the year of the Bronze Wyvern.
699It is currently fall and it is early evening.
700You're positive it's 3 roisaen after the Anlas of Phelim's Vigil.
701>
702=============================
703* BUNDLE SELLING RUN
704=============================
705[AutoMapper] Goto: Bundles
706[Script loaded: automapper.cmd]
707A tiny black peccary trots into the room.
708northwest
709
710>
711You go northwest.
712
713[Bosque Deriel, Clearing]
714The clearing here is eerily desolate, blanketed in brambles and other thorny plants. Local legend has it this clearing is the haunt of hags and witches, and should be shunned by all but the bravest travelers. The air hums with hordes of almost-invisible gnats. Perhaps the strangest feature of the terrain is a large, out-of-place boulder that appears to cover a hole leading underground.
715Next move: north
716Obvious paths: north, east, southeast.
717
718> north
719You go north.
720
721[Bosque Deriel, Hag's Rill]
722A small stream flows out of Ilkas Veridun eastwards, and disappears into the ground beneath a large tree. A korrigan is said to haunt the sylvan spring here by night. She lures unwary travelers to an enchanted castle far beneath the floor of Ilkas Veridun, or so the superstition goes, for a night of faery revelry. At dawn, she turns into her true form, a hideous hag, and leaves her victims beside the path, most quite mad for life.
723Next move: north
724Obvious paths: north, south.
725
726> north
727You go north.
728
729[Bosque Deriel, Ilkas Veridun]
730The path verges on the eastern shore of Ilkas Veridun, the Mirror Lake, sacred to the Elven peoples of Elanthia. Its waters are said to raise the dead, if used with a pure spirit and a right mind. The surface is like glass, reflecting the sky and trees, with no ripples or bubbles breaking it. Two streams lead out of the lake, one flowing north, the other east. You cannot detect the source of all this water though.
731Next move: north
732Obvious paths: north, south.
733
734> north
735You go north.
736
737[Bosque Deriel, Ilkas Veridun]
738Frogs croak and call to each other, from limb to limb, shore to shore. The west side of the lake is swathed in lily pads and floating lotuses, their black seeds gleaming like myriad dark moons. A small stream flows north from the lake, its murmurings seeming to carry portents in their effervescent currents. The mirror-smooth surface of the water remains impossibly undisturbed.
739Next move: northeast
740Obvious paths: north, south.
741
742> north
743You run north.
744
745[Bosque Deriel, Whispering Woods]
746A grove of old trees has shot up above the common height of the surrounding forest. They shut out the sight of the sky by the gloom of their matted boughs. You feel there is a spirit in this place, so lofty is the wood, so lone the spot, so wondrous the thick, unbroken shade. Their entwined leaves rustle amid the gurgling of the stream that flows north into the hollow, from its source, the lake to the south.
747Next move: northeast
748Obvious paths: northeast, south.
749
750> northeast
751You run northeast.
752
753[Bosque Deriel, Whispering Woods]
754Oracle Hollow dips to the northwest, a slight depression with rushes, reeds, bamboos and willows growing in abundance, fed by a stream from the south. The whispering of these tall, swaying plants together with the murmurings of the spring form an unearthly chorus. To the southwest you see the gleaming surface of Mirror Lake, while to the northeast traffic to and from the town passes through.
755Next move: south
756Obvious paths: northeast, southwest, northwest.
757
758> northeast
759
760>
761You run northeast.
762
763[Southern Trade Route, Bosque Deriel]
764Sounds unlike any you know whirl about you in a choir of whisperings, rustlings, murmurings, and guttural hisses. Strange calls, unlike those of any bird, reverberate in the treetops. You feel as though this is all for your benefit or rather to your detriment, as though someone or something were watching all the traffic along this route, and signaling your approach.
765Next move: south
766Obvious paths: northeast, south, southwest, northwest.
767
768> south
769You run south.
770
771[Southern Trade Route, Bosque Deriel]
772A purposeful rustling overhead makes you look up. Atop platforms of lashed branches and planks stand Elven archers, watchfully guarding the approach to Leth Deriel. The treetops bristle with their numbers. In various spots of the road, you notice broken arrow shafts sticking out of the dirt. These appear to be recent additions to the roadbed.
773Next move: southeast
774Obvious paths: north, south.
775
776> south
777You run south.
778
779[Southern Trade Route, Bosque Deriel]
780The Elven woodland fortress of Leth Deriel looms before you to the south, its walls of defensive deobar trees forming huge arcs to the southwest and east. The high tops and entwined branches of the Alder Bower Gate overshadow the south section of the road. Even from this distance, you see the tallest, most ancient and most venerated tree in the Elven lands, the Sana'ati Dyaus, which stands at the center of the city.
781Next move: go bower gate
782Obvious paths: north, southeast.
783
784> southeast
785You run southeast.
786
787[Southern Trade Route, Outside Leth Deriel]
788Directly before you to the south stands the main entrance that connects Leth Deriel with the outside world. Huge stands of alder trees form the gate, their branches raising and falling to allow caravans, expeditions and large groups to pass through. On either side, a living palisade of deobar trees serves as a protective, impenetrable fortification around the entire stronghold.
789You also see Alder Bower Gate.
790Next move: southeast
791Obvious paths: northwest.
792
793>
794Mapped exits: go bower gate
795
796go bower gate
797[Leth Deriel, Alder Bower Gate]
798Huge, broad leafed alder trees shoot up tall and straight, sentinels in constant watch over the main gate that leads into and out of Leth Deriel, ancient Elven stronghold. Their spreading crowns meet high overhead, forming a dense, impenetrable roof, as stalwart as any fortress made by nature or artifice. The way leading into the town is quite wide here.
799Next move: southwest
800Obvious paths: southeast.
801
802>
803Mapped exits: go bower gate
804
805southeast
806You run southeast.
807
808[Leth Deriel, Elder Bark Circle]
809Dense stands of deobars form the town palisades that curve to the northeast and southwest. The impenetrable defense is made even more daunting by clumps of raevelthorn bushes that grow close to the ground in the gaps between the trees. Their branches, with razor sharp thorns facing outward, appear to have been woven craftily among the trees.
810Next move: go large hut
811Obvious paths: northeast, southeast, southwest, northwest.
812
813> southwest
814You run southwest.
815
816[Leth Deriel, Elder Bark Circle]
817A thinning of the wall here lets you catch a glimpse of Oracle Hollow, beyond to the northwest. You feel drawn back to the early ages of Elanthia, to the days of those ancient oracles in primitive times when the forest had a life unto itself. Vows, oaths and prophecies were often uttered in the sheltered glades, canopied groves, the stone cromlechs and sacred precincts of the primeval woods.
818You also see an impressively large hut built of skins and deobar.
819Next move: go doorway
820Obvious paths: northeast, southwest.
821
822>
823Mapped exits: go large hut
824
825go large hut
826[Morikai's, Salesroom]
827Exceedingly large in size, this hut provides room for storage shelves filled with almost every kind of skin and hide known. A fresh, almost comforting, scent of leather permeates everything. A large catalog sits on one end of the counter while an assistant waits to serve your every need. Fresh sawdust mingles with old, providing a dry and cushioned floor to walk on. Morikai's Assistant stands beside a hide covered doorway.
828Obvious exits: out.
829
830>
831Mapped exits: go doorway
832
833go doorway
834[Morikai's, The Back Office]
835Nothing more than a small portion of the main hut blocked off with hide walls, this is where Morikai does his business of buying the skins and hides he sells on the main salesroom floor. Plunked down behind a make-shift desk crowded with papers and dirty dishes, Morikai smiles up at you with a snaggle-toothed grin as he waits to see what you have to offer.
836Obvious paths: out.
837
838>
839[Script finished (In 4.8795261 seconds): automapper.cmd(165)]
840remove bundle
841
842You sling a lumpy bundle off from over your shoulder.
843> rummage in my bundle
844You rummage through a lumpy bundle and see a storm bull hide, a storm bull hide, a storm bull hide, a storm bull hide, a storm bull hide, a storm bull hide and a storm bull hide.
845>
846Learned: Augmentation, Utility, Inner Magic
847
848>
849hide
850get hide from my bundle
851
852You carefully remove a storm bull hide from the bundle.
853>
854A tiny black peccary trots into the room.
855
856> [ubercombat]: sell bundle
857
858You ask Morikai to buy a lumpy bundle.
859Morikai separates the bundle and sorts through it carefully, then hands you 13038 Kronars, along with your rope.
860Morikai says, "And there's your rope back again."
861
862> get rope
863You are already holding that.
864> bundle
865
866You bundle up your bull hide with your bundling rope.
867
868> [ubercombat]: wear my bundle
869
870You sling a lumpy bundle over your shoulder.
871> [ubercombat]: stow rope
872
873>
874The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
875>
876Stow what? Type 'STOW HELP' for details.
877> open my pack
878That is already open.
879> rummage pack
880You rummage through a large hunting pack crafted from wyvern hide and see an ostracon, a large purpleheart bowl edged with ivory, some bundling rope, a piece of hhr'lav'geluhh bark, a moldering scroll, a smudged parchment, a weapon strap of braided rat tails, a cleaning cloth, a simple design codex, an engineering work order logbook, a book of master tinkering instructions, a book of master shaping instructions, a book of master carving instructions, a yardstick inlaid with driftwood and bits of shell, a piece of hhr'lav'geluhh bark, an embroidery needle, some bundling rope, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, a black gem pouch, some ice skates of black leather stitched with vivid crimson dragons, a bright blue pinata shaped like a parrot with eyes of black glitter, a delicate platinum haircomb bearing a bouquet of glass violets, a grandmaster's iron lockpick, a grandmaster's iron lockpick, a soft iron keyblank, a midnight blue weapon strap embossed with repeating varna (crow) symbols, a misshaped pine chest and a watered-steel pasabas with an engraved brass cup-hilt.
881>
882*** Sold 0 skins, total: 0 NULL
883
884> open my mantle
885You can't do that.
886> rummage mantle
887You rummage through an Imperial-style hooded mantle cut from rich cobalt moonspun silk and see a weighty tome bound in diamond-hide slightly marred by scorch marks, a piece of hhr'lav'geluhh bark, a deeply gouged wooden casket, a moldy pine box, a crust-covered pine skippet, a sturdy deobar caddy, a sturdy oaken skippet, a crust-covered pine chest, a deeply gouged ironwood trunk, a mildewy deobar caddy, a mud-stained steel casket, a reinforced deobar caddy, a deeply gouged pine trunk, a sturdy wooden caddy, a reinforced deobar caddy, a deeply gouged iron skippet, a mud-stained steel box, a copper-edged deobar strongbox, a crust-covered wooden strongbox, a mud-stained ironwood chest, a poorly made oaken box, a reinforced ironwood skippet, a mud-stained wooden trunk, a reinforced iron strongbox, a misshaped deobar skippet, a worm-eaten deobar caddy, a corroded copper skippet, a rotting pine caddy, a copper-edged brass chest and a deeply gouged iron skippet.
888>
889*** Sold 0 skins, total: 0 NULL
890
891>
892Learned: Augmentation, Utility, Inner Magic
893
894Your body is dripping with water. Pools of it are forming all around you.
895> open my lootsack
896That is already open.
897> rummage lootsack
898You rummage through a dark silverweave lootsack but there is nothing in there.
899> get my
900
901The eyes of your monk pendant flash white for a moment, and you feel more focused.
902>
903Please rephrase that command.
904> [ubercombat]: sell my
905Sell what?
906>
907*** Sold 0 skins, total: 0 NULL
908=============================
909* GEM SELLING
910=============================
911[ubercombat]: get my gem pouch
912But that is already in your inventory.
913>
914[AutoMapper] Goto: Gems
915[Script loaded: automapper.cmd]
916out
917You go out.
918
919[Morikai's, Salesroom]
920Exceedingly large in size, this hut provides room for storage shelves filled with almost every kind of skin and hide known. A fresh, almost comforting, scent of leather permeates everything. A large catalog sits on one end of the counter while an assistant waits to serve your every need. Fresh sawdust mingles with old, providing a dry and cushioned floor to walk on. Morikai's Assistant stands beside a hide covered doorway.
921Next move: northeast
922Obvious exits: out.
923
924>
925Mapped exits: go doorway
926
927out
928You go out.
929
930[Leth Deriel, Elder Bark Circle]
931A thinning of the wall here lets you catch a glimpse of Oracle Hollow, beyond to the northwest. You feel drawn back to the early ages of Elanthia, to the days of those ancient oracles in primitive times when the forest had a life unto itself. Vows, oaths and prophecies were often uttered in the sheltered glades, canopied groves, the stone cromlechs and sacred precincts of the primeval woods.
932You also see an impressively large hut built of skins and deobar.
933Next move: southeast
934Obvious paths: northeast, southwest.
935
936>
937Mapped exits: go large hut
938
939northeast
940You go northeast.
941
942[Leth Deriel, Elder Bark Circle]
943Dense stands of deobars form the town palisades that curve to the northeast and southwest. The impenetrable defense is made even more daunting by clumps of raevelthorn bushes that grow close to the ground in the gaps between the trees. Their branches, with razor sharp thorns facing outward, appear to have been woven craftily among the trees.
944Next move: southeast
945Obvious paths: northeast, southeast, southwest, northwest.
946
947> southeast
948
949>
950You go southeast.
951
952[Leth Deriel, Liyos Approach]
953Chains of liberated prisoners are hanging from trees and serve as a remembrance of times more harsh. In former times, the condemned prisoner was dragged to the gallows, hanged by the neck until either a prolonged gurgling sound issued forth or a quick clean snap was heard.
954You also see The Gallows Tree.
955Next move: southeast
956Obvious paths: southeast, northwest.
957
958>
959Mapped exits: go gallows tree
960
961southeast
962You go southeast.
963
964[Leth Deriel, Liyos Approach]
965Tall proud conifers line the approach here. The faint scent of pine resin gives you cause to stop and recall the last time that you enjoyed that refreshingly clear smell. Squirrels leap cheerfully from limb to limb in search of more bounty and to escape each other.
966Next move: southeast
967Obvious paths: southeast, northwest.
968
969> southeast
970You go southeast.
971
972[Leth Deriel, Cambium Circle]
973The surreal sense of being caught in a web, being toyed with by the unseen inhabitants all about you is heightened by the soft, elusive perfumes of leaf and wood floating by on the warm, moist zephyrs. A whiff of a lady's cologne, or a curl of pipe smoke, a scent of leather all taunt your nostrils.
974Next move: southeast
975Obvious paths: northeast, southeast, southwest, northwest.
976
977> southeast
978You go southeast.
979
980[Leth Deriel, Peri'el Way]
981Light and shadow weave a tangled web of enchantment, with dappled forms falling along the well-tended path here. Shapes that sometimes look man-like, sometimes bird-like, quickly dissolve into undifferentiated shadows. The hedge here is no longer purely ornamental, but composed of various species of medicinal shrubs.
982Next move: southeast
983Obvious paths: southeast, northwest.
984
985> southeast
986You run southeast.
987
988[Leth Deriel, Oakenheart Circle]
989On the northeast verge of the central clearing, in the shadow of Sana'ati Dyaus, stands a figure shod in rags and cloaked in a tattered green blanket. She huddles over an iron brazier, stirring chestnuts in a pan. The crowd around the tree, which also serves as the town hall, barely notices her cries as she hawks her wares. Nor do they heed those of the infant swaddled in dirty skins that she bends down to comfort every now and again.
990Next move: southwest
991Obvious paths: northeast, southeast, south, northwest.
992
993> southeast
994You run southeast.
995
996[Leth Deriel, Sana'ati Dyaus Drui'tas]
997In the midst of this clearing is the mighty tree known throughout Elanthia as Sana'ati Dyaus. Its limbs glow with a phosphorescent light and you can trace the very course of its roots by their faint glimmer. Every vein on every leaf is a streak of pale fire, and the diverse crowd here in the main gathering place is subtly illuminated. The tree houses all the town's official services, and people come and go through a large, open burl in the trunk.
998You also see a Halfling priest of Glythtide, a festive meeting portal, a mud-splattered chest and a uniformed representative.
999Next move: southwest
1000Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
1001
1002>
1003Mapped exits: go open burl, go meeting portal
1004
1005southwest
1006You run southwest.
1007
1008[Leth Deriel, Oakenheart Circle]
1009A circle of interlocking wooden logs, about waist high, stands off to one side. Over it, broad leafed Zulnatha trees form a sheltering roof. Beads of dew roll off the leaves and into the center of the log circle with a muffled plop. You realize that the structure is some kind of well or reservoir.
1010Next move: go side door
1011Obvious paths: north, northeast, southeast, southwest.
1012
1013> southwest
1014A tiny black peccary trots into the room.
1015
1016>
1017You run southwest.
1018
1019[Leth Deriel, Atila Lane]
1020A log cabin, one of the more prosperous-looking freestanding structures in Leth Deriel, perches jauntily just off the path to the north. Elegantly planned and planted beds of fern and fir alternating with colorful flame-leaf shrubs landscape the cabin grounds, cleverly melding into the surrounding forested environment. A gilded sign hangs over the door.
1021You also see a cabin and a side door.
1022Obvious paths: northeast, southwest.
1023
1024>
1025Mapped exits: go side door
1026
1027go side door
1028[Khushi's, Back Room]
1029Several glass cases display exotic gems and rare corals gathered from throughout Elanthia. Polishing equipment which, when used by skilled hands, will transform dull, common-looking stones into twinkling jewels rests on a workbench behind a counter. Towards the rear of the room, Ghendil handles the business of acquiring precious materials for his partner's artistry.
1030Obvious exits: out.
1031
1032>
1033[Script finished (In 3.8258672 seconds): automapper.cmd(165)]
1034[ubercombat]: stow my pouch
1035
1036>
1037Learned: Augmentation, Utility, Inner Magic
1038
1039But that is already in your inventory.
1040> open my pack
1041That is already open.
1042> [ubercombat]: rummage /g in pack
1043You rummage through a large hunting pack crafted from wyvern hide looking for gems but there is nothing in there like that.
1044>
1045No gems to sell.
1046open my mantle
1047You can't do that.
1048> [ubercombat]: rummage /g in mantle
1049You rummage through an Imperial-style hooded mantle cut from rich cobalt moonspun silk looking for gems but there is nothing in there like that.
1050>
1051No gems to sell.
1052open my lootsack
1053That is already open.
1054> [ubercombat]: rummage /g in lootsack
1055You rummage through a dark silverweave lootsack looking for gems but there is nothing in there like that.
1056>
1057No gems to sell.
1058get my brass nugget
1059A tiny black peccary trots into the room.
1060
1061>
1062What were you referring to?
1063> get my lead nugget
1064What were you referring to?
1065> get my nickel nugget
1066What were you referring to?
1067> get my zinc nugget
1068What were you referring to?
1069> get my tin nugget
1070What were you referring to?
1071> get my copper nugget
1072What were you referring to?
1073> get my silver nugget
1074What were you referring to?
1075> get my gold nugget
1076What were you referring to?
1077> get my platinum nugget
1078What were you referring to?
1079> get my iron nugget
1080What were you referring to?
1081> get my electrum nugget
1082What were you referring to?
1083> [ubercombat]: get my brass bar
1084>
1085What were you referring to?
1086> [ubercombat]: get my lead bar
1087What were you referring to?
1088> [ubercombat]: get my nickel bar
1089What were you referring to?
1090> [ubercombat]: get my zinc bar
1091What were you referring to?
1092> [ubercombat]: get my tin bar
1093
1094>
1095Learned: Augmentation, Utility, Inner Magic
1096
1097What were you referring to?
1098> [ubercombat]: get my copper bar
1099What were you referring to?
1100> [ubercombat]: get my silver bar
1101What were you referring to?
1102> [ubercombat]: get my gold bar
1103What were you referring to?
1104> [ubercombat]: get my platinum bar
1105What were you referring to?
1106> [ubercombat]: get my iron bar
1107What were you referring to?
1108> [ubercombat]: get my electrum bar
1109What were you referring to?
1110>
1111=============================
1112* BANK RUN
1113=============================
1114[AutoMapper] Goto: Exchange
1115[Script loaded: automapper.cmd]
1116out
1117You go out.
1118
1119[Leth Deriel, Atila Lane]
1120A log cabin, one of the more prosperous-looking freestanding structures in Leth Deriel, perches jauntily just off the path to the north. Elegantly planned and planted beds of fern and fir alternating with colorful flame-leaf shrubs landscape the cabin grounds, cleverly melding into the surrounding forested environment. A gilded sign hangs over the door.
1121You also see a cabin and a side door.
1122Next move: northeast
1123Obvious paths: northeast, southwest.
1124
1125>
1126Mapped exits: go side door
1127
1128northeast
1129You go northeast.
1130
1131[Leth Deriel, Oakenheart Circle]
1132A circle of interlocking wooden logs, about waist high, stands off to one side. Over it, broad leafed Zulnatha trees form a sheltering roof. Beads of dew roll off the leaves and into the center of the log circle with a muffled plop. You realize that the structure is some kind of well or reservoir.
1133Next move: east
1134Obvious paths: north, northeast, southeast, southwest.
1135
1136> northeast
1137
1138>
1139You go northeast.
1140
1141[Leth Deriel, Sana'ati Dyaus Drui'tas]
1142In the midst of this clearing is the mighty tree known throughout Elanthia as Sana'ati Dyaus. Its limbs glow with a phosphorescent light and you can trace the very course of its roots by their faint glimmer. Every vein on every leaf is a streak of pale fire, and the diverse crowd here in the main gathering place is subtly illuminated. The tree houses all the town's official services, and people come and go through a large, open burl in the trunk.
1143You also see a Halfling priest of Glythtide, a festive meeting portal, a mud-splattered chest and a uniformed representative.
1144Next move: east
1145Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
1146
1147>
1148Mapped exits: go open burl, go meeting portal
1149
1150east
1151You go east.
1152
1153[Leth Deriel, Oakenheart Circle]
1154The view to the west consists of the clearing surrounding the ancient tree that forms the hub of Leth Deriel, and the tree itself, the fabled Sana'ati Dyaus. Its trunk blocks out anything else you might have been able to see in that direction. Merchants, traders, and other outsiders bent on commerce pass by, some headed to the bank just east, others headed to the trading post, shops and offices clustered in the area.
1155You also see a wooden door.
1156Next move: go ebony door
1157Obvious paths: north, east, south, west.
1158
1159>
1160Mapped exits: go wooden door
1161
1162east
1163You go east.
1164
1165[Leth Deriel, Dragon Tree Road]
1166A tall, smooth barked ebonwood tree dominates the southwest side of the road here. Its strong, black walls form a perfect circular trunk of huge diameter. All the low hanging branches have been trimmed to prevent climbing. An ebony door, fashioned with exquisite metal fittings and inlaid with semi-precious gems, marks this tree as the seat of Leth Deriel's financial life, the Imperial Depository.
1167Next move: up
1168Obvious paths: east, west.
1169
1170>
1171Mapped exits: go ebony door
1172
1173go ebony door
1174[Imperial Depository, Lobby]
1175The inside of the lobby here is breathtaking, unlike anything else you have seen so far in Leth Deriel in terms of its display of wealth and worldliness. The interior of the ebonwood tree has been polished and grooved to resemble rich paneling. A brass sign along the far wall points up.
1176Next move: up
1177Obvious exits: up, out.
1178
1179> up
1180You go up.
1181
1182[Imperial Depository, Domestic Branch]
1183Here at the inside of a large fork is a chamber that houses the tellers for local currency transactions. Despite their rather conservative nature, the local merchants, traders and citizens seem to be conducting a fair amount of business. A sign points up for the Foreign Branch.
1184You also see a beautifully penned scroll.
1185Obvious exits: up, down.
1186
1187> up
1188You run up.
1189
1190[Imperial Depository, Foreign Branch]
1191Here is the foreign exchange window at which one province's currency may be exchanged for that of another. Exchange rates in Leth Deriel have always been governed primarily by the forces of supply and demand - if you want supplies here, the town's merchants demand local currency.
1192You also see an exchange rate board and a stained desk with several things on it.
1193Obvious exits: down.
1194
1195>
1196[Script finished (In 2.5170428 seconds): automapper.cmd(165)]
1197
1198>
1199A tiny black peccary trots into the room.
1200
1201> [ubercombat]: EXCHANGE ALL LIRUMS FOR KRONARS
1202But you don't have any Lirums.
1203> [ubercombat]: EXCHANGE ALL DOKORAS FOR KRONARS
1204But you don't have any Dokoras.
1205>
1206[AutoMapper] Goto: Teller
1207[Script loaded: automapper.cmd]
1208down
1209You go down.
1210
1211[Imperial Depository, Domestic Branch]
1212Here at the inside of a large fork is a chamber that houses the tellers for local currency transactions. Despite their rather conservative nature, the local merchants, traders and citizens seem to be conducting a fair amount of business. A sign points up for the Foreign Branch.
1213You also see a beautifully penned scroll.
1214Obvious exits: up, down.
1215
1216>
1217[Script finished (In 0.9599231 seconds): automapper.cmd(165)]
1218wealth
1219
1220Debt:
1221 You owe 2 gold, 8 silver, 3 bronze, and 2 copper Kronars to the Principality of Zoluren. (2832 copper Kronars)
1222
1223Wealth:
1224 1 platinum, 3 gold, 3 bronze, and 8 copper Kronars (13038 copper Kronars).
1225 No Lirums.
1226 No Dokoras.
1227
1228> check balance
1229The clerk pages through her ledger. "Pretorius, it looks like your current balance is 6507 platinum, 5 gold, 5 bronze, and 3 copper Kronars."
1230> encumbrance
1231 Encumbrance : None (0/11)
1232> deposit all
1233The clerk slides a small metal box across the counter into which you drop all your Kronars. She counts them carefully and records the deposit in her ledger.
1234>
1235Learned: Augmentation, Utility, Inner Magic
1236
1237encumbrance
1238>
1239 Encumbrance : None (0/11)
1240> check balance
1241The clerk pages through her ledger. "Pretorius, it looks like your current balance is 6508 platinum, 8 gold, 9 bronze, and 1 copper Kronars."
1242> encumbrance
1243 Encumbrance : None (0/11)
1244>
1245Variables Saved
1246get my coat
1247A tiny black peccary trots into the room.
1248
1249>
1250But that is already in your inventory.
1251> wear my coat
1252You are already wearing that.
1253> [ubercombat]: app my coat quick
1254
1255The Imperial weave coat is light armor.
1256
1257The coat looks like it offers protection for the following areas:
1258
1259 right arm
1260 left arm
1261 chest
1262 abdomen
1263 back
1264
1265You feel certain that an assassin's Imperial weave coat lined with diamond-hide appears to impose moderate (7/15) maneuvering hindrance and light (3/15) stealth hindrance, offering:
1266 very high (8/15) protection and very good (8/18) damage absorption for puncture attacks.
1267 very high (8/15) protection and high (9/18) damage absorption for slice attacks.
1268 great (9/15) protection and very good (8/18) damage absorption for impact attacks.
1269 high (7/15) protection and moderate (6/18) damage absorption for fire attacks.
1270 very good (6/15) protection and good (7/18) damage absorption for cold attacks.
1271 good (5/15) protection and fair (5/18) damage absorption for electrical attacks.
1272
1273If you were only wearing an assassin's Imperial weave coat lined with diamond-hide your maneuvering would be minimally (2/14) hindered and your stealth would be barely (1/14) hindered.
1274But considering all the armor and shields you are wearing or carrying, you are currently lightly (4/14) hindered and your stealth is minimally (2/14) hindered.
1275
1276You are certain that the Imperial weave coat is unusually resilient to damage (16/18), and is practically in mint condition (90-97%).
1277
1278The Imperial weave coat is extremely soft.
1279You are certain that the Imperial weave coat weighs exactly 129 stones.
1280The Imperial weave coat looks to be custom-made.
1281You are certain that the Imperial weave coat is worth exactly 958650 Kronars.
1282The Imperial weave coat looks to bear your familiar marks of registration.
1283Roundtime: 5 seconds.
1284R>
1285Learned: Appraisal
1286
1287[Script loaded: automapper.cmd]
1288down
1289You go down.
1290
1291[Imperial Depository, Lobby]
1292The inside of the lobby here is breathtaking, unlike anything else you have seen so far in Leth Deriel in terms of its display of wealth and worldliness. The interior of the ebonwood tree has been polished and grooved to resemble rich paneling. A brass sign along the far wall points up.
1293Next move: west
1294Obvious exits: up, out.
1295
1296> out
1297You go out.
1298
1299[Leth Deriel, Dragon Tree Road]
1300A tall, smooth barked ebonwood tree dominates the southwest side of the road here. Its strong, black walls form a perfect circular trunk of huge diameter. All the low hanging branches have been trimmed to prevent climbing. An ebony door, fashioned with exquisite metal fittings and inlaid with semi-precious gems, marks this tree as the seat of Leth Deriel's financial life, the Imperial Depository.
1301Next move: west
1302Obvious paths: east, west.
1303
1304>
1305Mapped exits: go ebony door
1306
1307west
1308You go west.
1309
1310[Leth Deriel, Oakenheart Circle]
1311The view to the west consists of the clearing surrounding the ancient tree that forms the hub of Leth Deriel, and the tree itself, the fabled Sana'ati Dyaus. Its trunk blocks out anything else you might have been able to see in that direction. Merchants, traders, and other outsiders bent on commerce pass by, some headed to the bank just east, others headed to the trading post, shops and offices clustered in the area.
1312You also see a wooden door.
1313Next move: west
1314Obvious paths: north, east, south, west.
1315
1316>
1317Mapped exits: go wooden door
1318
1319west
1320You go west.
1321
1322[Leth Deriel, Sana'ati Dyaus Drui'tas]
1323In the midst of this clearing is the mighty tree known throughout Elanthia as Sana'ati Dyaus. Its limbs glow with a phosphorescent light and you can trace the very course of its roots by their faint glimmer. Every vein on every leaf is a streak of pale fire, and the diverse crowd here in the main gathering place is subtly illuminated. The tree houses all the town's official services, and people come and go through a large, open burl in the trunk.
1324You also see an Elven Warden, a Halfling priest of Glythtide, a festive meeting portal, a mud-splattered chest and a uniformed representative.
1325Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
1326
1327>
1328Mapped exits: go open burl, go meeting portal
1329
1330west
1331You run west.
1332
1333[Leth Deriel, Oakenheart Circle]
1334The astringent scent of Sufil trees suffuses the air, and you breathe the soothing vapors deeply. Directly under the shade of a huge, overhanging Sana'ati branch that reaches out over its central clearing to this corner, is a small tent of painted bark cloth. Stretched out upon cots and hammocks, with typical reserve, are the ill and wounded, waiting to be tended by the legendary Elven empath within.
1335You also see an Elven Warden.
1336Obvious paths: north, east, south, west.
1337
1338>
1339Mapped exits: go tent
1340
1341[Script finished (In 1.2784784 seconds): automapper.cmd(165)]
1342>
1343Learned: Augmentation, Utility, Inner Magic
1344
1345> collect rock
1346
1347You manage to collect a pile of rocks.
1348Roundtime: 15 sec.
1349
1350R>
1351Learned: Outdoorsmanship, Perception
1352
1353A tiny black peccary trots into the room.
1354
1355R>
1356The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
1357R>
1358Learned: Augmentation, Utility, Inner Magic
1359
1360Your body is continuing to drip water everywhere.
1361R>
1362The eyes of your monk pendant flash white for a moment, and you feel more focused.
1363R>
1364The Elven Warden scans the area with a watchful eye.
1365R> kick pile
1366A few clouds drift by, obscuring the stars as they pass.
1367>
1368[Assuming you mean a pile of rocks.]
1369You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1370
1371> collect rock
1372
1373You move backwards slightly, hoping to find a better foraging spot.
1374You manage to collect a pile of rocks.
1375Roundtime: 15 sec.
1376
1377R>
1378Learned: Outdoorsmanship, Perception
1379
1380R>
1381The Elven Warden strides north, looking around carefully for signs of trouble.
1382
1383R>
1384Learned: Augmentation, Utility, Inner Magic
1385
1386The Elven Warden strides in, looking around carefully for signs of trouble.
1387
1388R> kick pile
1389[Assuming you mean a pile of rocks.]
1390You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1391
1392> collect rock
1393
1394>
1395You move backwards slightly, hoping to find a better foraging spot.
1396You manage to collect a pile of rocks.
1397Roundtime: 15 sec.
1398
1399R>
1400Learned: Outdoorsmanship, Perception
1401
1402R>
1403Learned: Augmentation, Utility, Inner Magic
1404
1405Your cool composure fades, and with it your heightened knowledge of enemies' weak points.
1406R>
1407The Elven Warden scans the area with a watchful eye.
1408R> kick pile
1409[Assuming you mean a pile of rocks.]
1410You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1411
1412> collect rock
1413
1414>
1415Learned: Augmentation, Utility, Inner Magic
1416
1417>
1418You manage to collect a pile of rocks.
1419Roundtime: 15 sec.
1420
1421R>
1422Learned: Outdoorsmanship, Perception
1423
1424R>
1425The Elven Warden scans the area with a watchful eye.
1426R>
1427Learned: Augmentation, Utility, Inner Magic
1428
1429R> kick pile
1430>
1431[Assuming you mean a pile of rocks.]
1432You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1433
1434> collect rock
1435
1436You move backwards slightly, hoping to find a better foraging spot.
1437You manage to collect a pile of rocks.
1438Roundtime: 15 sec.
1439
1440R>
1441Learned: Outdoorsmanship, Perception
1442
1443R>
1444The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
1445R>
1446The Elven Warden scans the area with a watchful eye.
1447R>
1448Learned: Augmentation, Utility, Inner Magic
1449
1450Your body is still soaked.
1451R>
1452The eyes of your monk pendant flash white for a moment, and you feel more focused.
1453R> kick pile
1454[Assuming you mean a pile of rocks.]
1455You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1456
1457> collect rock
1458
1459You move slightly to the left, hoping to find a better foraging spot.
1460You manage to collect a pile of rocks.
1461Roundtime: 15 sec.
1462
1463R>
1464Learned: Outdoorsmanship, Perception
1465
1466R>
1467The Elven Warden strides north, looking around carefully for signs of trouble.
1468
1469R>
1470Learned: Augmentation, Utility, Inner Magic
1471
1472R>
1473Learned: Augmentation, Utility, Inner Magic
1474
1475kick pile
1476[Assuming you mean a pile of rocks.]
1477You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1478
1479> collect rock
1480
1481You manage to collect a pile of rocks.
1482Roundtime: 15 sec.
1483
1484R>
1485Learned: Outdoorsmanship, Perception
1486
1487R>
1488Your concentration fails, and you feel your body perceptibly slow.
1489R>
1490Learned: Augmentation, Utility, Inner Magic
1491
1492R> kick pile
1493[Assuming you mean a pile of rocks.]
1494You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1495
1496> collect rock
1497
1498You move backwards slightly, hoping to find a better foraging spot.
1499You manage to collect a pile of rocks.
1500Roundtime: 15 sec.
1501
1502R>
1503Learned: Outdoorsmanship, Perception
1504
1505R>
1506Learned: Augmentation, Utility, Inner Magic
1507
1508R>
1509The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
1510> kick pile
1511[Assuming you mean a pile of rocks.]
1512You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1513
1514> collect rock
1515
1516With skill and nimble fingers you avoid the centipede that runs along in front of your fingers.
1517You manage to collect a pile of rocks.
1518Roundtime: 15 sec.
1519
1520R>
1521Learned: Outdoorsmanship, Perception
1522
1523R>
1524Learned: Augmentation, Utility, Inner Magic
1525
1526R>
1527The eyes of your monk pendant flash white for a moment, and you feel more focused.
1528R> kick pile
1529[Assuming you mean a pile of rocks.]
1530You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1531
1532> collect rock
1533
1534You manage to collect a pile of rocks.
1535Roundtime: 15 sec.
1536
1537R>
1538Learned: Outdoorsmanship, Perception
1539
1540R>
1541Learned: Augmentation, Utility, Inner Magic
1542
1543R>
1544Learned: Augmentation, Utility, Inner Magic
1545
1546kick pile
1547[Assuming you mean a pile of rocks.]
1548You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1549
1550> collect rock
1551
1552You manage to collect a pile of rocks.
1553Roundtime: 15 sec.
1554
1555R>
1556Learned: Outdoorsmanship, Perception
1557
1558R>
1559Learned: Augmentation, Utility, Inner Magic
1560
1561R>
1562Storyteller Craemlorak just arrived.
1563
1564R>
1565Storyteller Craemlorak runs west.
1566
1567R> kick pile
1568[Assuming you mean a pile of rocks.]
1569You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1570
1571> collect rock
1572
1573You manage to collect a pile of rocks.
1574Roundtime: 15 sec.
1575
1576R>
1577Learned: Outdoorsmanship, Perception
1578
1579R>
1580Learned: Augmentation, Utility, Inner Magic
1581
1582R>
1583The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
1584R> kick pile
1585[Assuming you mean a pile of rocks.]
1586You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1587
1588> collect rock
1589
1590You begin scanning the area before you, trying to find just the right spot to forage.
1591You manage to collect a pile of rocks.
1592Roundtime: 15 sec.
1593
1594R>
1595Learned: Outdoorsmanship, Perception
1596
1597R>
1598Learned: Augmentation, Utility, Inner Magic
1599
1600R>
1601The eyes of your monk pendant flash white for a moment, and you feel more focused.
1602R>
1603Learned: Augmentation, Utility, Inner Magic
1604
1605kick pile
1606[Assuming you mean a pile of rocks.]
1607You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1608
1609> collect rock
1610
1611You manage to collect a pile of rocks.
1612Roundtime: 15 sec.
1613
1614R>
1615Learned: Outdoorsmanship, Perception
1616
1617R>
1618Learned: Augmentation, Utility, Inner Magic
1619
1620R> kick pile
1621[Assuming you mean a pile of rocks.]
1622You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1623
1624> collect rock
1625
1626You manage to collect a pile of rocks.
1627Roundtime: 15 sec.
1628
1629R>
1630Learned: Outdoorsmanship, Perception
1631
1632R>
1633Learned: Augmentation, Utility, Inner Magic
1634
1635R> kick pile
1636[Assuming you mean a pile of rocks.]
1637You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1638
1639> collect rock
1640
1641You manage to collect a pile of rocks.
1642Roundtime: 15 sec.
1643
1644R>
1645Learned: Outdoorsmanship, Perception
1646
1647R>
1648Learned: Augmentation, Utility, Inner Magic
1649
1650R>
1651The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
1652R>
1653Yavash sets, slowly dropping below the horizon.
1654R>
1655Learned: Augmentation, Utility, Inner Magic
1656
1657You are still rather wet, but drying off nicely.
1658R>
1659The eyes of your monk pendant flash white for a moment, and you feel more focused.
1660> kick pile
1661[Assuming you mean a pile of rocks.]
1662You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
1663
1664>
1665
1666**** GOING TO BRAID GRASS
1667
1668remove my gloves
1669
1670You pull off some coarse diamond-hide gloves sealed with protective wax from your hands.
1671> [ubercombat]: stow my gloves
1672
1673You put your gloves in your utility bag.
1674>
1675[Script loaded: braid.cmd]
1676
1677> [braid]: forage grass
1678
1679You move slightly to the left, hoping to find a better foraging spot.
1680You manage to find some grass.
1681Roundtime: 4 sec.
1682
1683R>
1684Learned: Outdoorsmanship, Perception
1685
1686R> [braid]: forage grass
1687
1688You move forward slightly, hoping to find a better foraging spot.
1689You manage to find some grass.
1690Roundtime: 4 sec.
1691
1692R>
1693Learned: Outdoorsmanship, Perception
1694
1695R>
1696Learned: Augmentation, Utility, Inner Magic
1697
1698> braid my grass
1699
1700You begin to carefully braid your grass.
1701Roundtime: 5 seconds.
1702R>
1703RT with no EXP.
1704
1705R> [braid]: swap
1706
1707You move some grass to your left hand.
1708You move some braided grass to your right hand.
1709> braid my grass
1710
1711You confidently braid your grass, certain that you are making excellent progress.
1712You are certain that the braided grass isn't usable for anything yet.
1713Roundtime: 3 seconds.
1714R>
1715Learned: Mechanical Lore
1716
1717R>
1718Learned: Augmentation, Utility, Inner Magic
1719
1720braid my grass
1721You confidently braid your grass, certain that you are making excellent progress.
1722You are certain that the braided grass isn't usable for anything yet.
1723Roundtime: 3 seconds.
1724R>
1725Learned: Mechanical Lore
1726
1727R> braid my grass
1728
1729You confidently braid your grass, certain that you are making excellent progress.
1730You are certain that the braided grass could become a good quality piece of bundling rope.
1731Roundtime: 3 seconds.
1732R>
1733Learned: Mechanical Lore
1734
1735braid my grass
1736You carefully splice your grass into your braided grass.
1737You confidently braid your grass, certain that you are making excellent progress.
1738You are certain that the braided grass could become a good quality piece of bundling rope.
1739Roundtime: 3 seconds.
1740R>
1741Learned: Mechanical Lore
1742
1743R>
1744Learned: Augmentation, Utility, Inner Magic
1745
1746R> [braid]: forage grass
1747
1748You manage to find some grass.
1749Roundtime: 4 sec.
1750
1751R>
1752Learned: Outdoorsmanship, Perception
1753
1754R>
1755Learned: Appraisal
1756
1757R> braid my grass
1758
1759You confidently braid your grass, certain that you are making excellent progress.
1760You are certain that the braided grass could become a good quality piece of bundling rope.
1761Roundtime: 3 seconds.
1762R>
1763Learned: Mechanical Lore
1764
1765>
1766Learned: Augmentation, Utility, Inner Magic
1767
1768> braid my grass
1769
1770You confidently braid your grass, certain that you are making excellent progress.
1771You are certain that the braided grass could become a good quality lead rope.
1772Roundtime: 3 seconds.
1773R>
1774Learned: Mechanical Lore
1775
1776R> braid my grass
1777
1778You carefully splice your grass into your braided grass.
1779You confidently braid your grass, certain that you are making excellent progress.
1780You are certain that the braided grass could become a good quality lead rope.
1781Roundtime: 3 seconds.
1782R>
1783Learned: Mechanical Lore
1784
1785R>
1786The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
1787R>
1788Learned: Appraisal
1789
1790[braid]: forage grass
1791You begin scanning the area before you, trying to find just the right spot to forage.
1792You manage to find some grass.
1793Roundtime: 4 sec.
1794
1795R>
1796Learned: Outdoorsmanship, Perception
1797
1798R>
1799Learned: Augmentation, Utility, Inner Magic
1800
1801R>
1802The eyes of your monk pendant flash white for a moment, and you feel more focused.
1803> braid my grass
1804
1805You confidently braid your grass, certain that you are making excellent progress.
1806You are certain that the braided grass could become a good quality lead rope.
1807Roundtime: 3 seconds.
1808R>
1809Learned: Mechanical Lore
1810
1811> braid my grass
1812
1813You confidently braid your grass, certain that you are making excellent progress.
1814You are certain that the braided grass could become a good quality lead rope.
1815Roundtime: 3 seconds.
1816R>
1817Learned: Mechanical Lore
1818
1819R> braid my grass
1820
1821You carefully splice your grass into your braided grass.
1822You confidently braid your grass, certain that you are making excellent progress.
1823You are certain that the braided grass could become a good quality lead rope.
1824Roundtime: 3 seconds.
1825R>
1826Learned: Mechanical Lore
1827
1828R>
1829Learned: Augmentation, Utility, Inner Magic
1830
1831[braid]: forage grass
1832Mindlessly you begin to forage the area before you.
1833You manage to find some grass.
1834Roundtime: 4 sec.
1835
1836R>
1837Learned: Outdoorsmanship, Perception
1838
1839R> braid my grass
1840
1841You confidently braid your grass, certain that you are making excellent progress.
1842You are certain that the braided grass could become a good quality lead rope.
1843Roundtime: 3 seconds.
1844R>
1845Learned: Mechanical Lore
1846
1847R>
1848Learned: Augmentation, Utility, Inner Magic
1849
1850braid my grass
1851You confidently braid your grass, certain that you are making excellent progress.
1852You are certain that the braided grass could become a good quality lead rope.
1853Roundtime: 3 seconds.
1854R>
1855Learned: Mechanical Lore
1856
1857R>
1858Learned: Appraisal
1859
1860R> braid my grass
1861
1862>
1863You carefully splice your grass into your braided grass.
1864You confidently braid your grass, certain that you are making excellent progress.
1865You are certain that the braided grass could become a good quality lead rope.
1866Roundtime: 3 seconds.
1867R>
1868Learned: Mechanical Lore
1869
1870[braid]: forage grass
1871You manage to find some grass.
1872Roundtime: 4 sec.
1873
1874R>
1875Learned: Outdoorsmanship, Perception
1876
1877R>
1878Learned: Augmentation, Utility, Inner Magic
1879
1880> braid my grass
1881
1882>
1883You confidently braid your grass, certain that you are making excellent progress.
1884You are certain that the braided grass could become a good quality lead rope.
1885Roundtime: 3 seconds.
1886R>
1887Learned: Mechanical Lore
1888
1889R> braid my grass
1890
1891You confidently braid your grass, certain that you are making excellent progress.
1892You are certain that the braided grass could become a good quality lead rope.
1893Roundtime: 3 seconds.
1894R>
1895Learned: Mechanical Lore
1896
1897R>
1898Learned: Appraisal
1899
1900> braid my grass
1901>
1902Learned: Augmentation, Utility, Inner Magic
1903
1904>
1905You carefully splice your grass into your braided grass.
1906You confidently braid your grass, certain that you are making excellent progress.
1907You are certain that the braided grass could become a good quality lead rope.
1908Roundtime: 3 seconds.
1909R>
1910Learned: Mechanical Lore
1911
1912R> [braid]: forage grass
1913
1914You manage to find some grass.
1915Roundtime: 4 sec.
1916
1917R>
1918Learned: Outdoorsmanship, Perception
1919
1920R>
1921The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
1922R> braid my grass
1923
1924>
1925You confidently braid your grass, certain that you are making excellent progress.
1926You are certain that the braided grass could become a good quality lead rope.
1927Roundtime: 3 seconds.
1928R>
1929Learned: Mechanical Lore
1930
1931R>
1932Learned: Augmentation, Utility, Inner Magic
1933
1934R>
1935The eyes of your monk pendant flash white for a moment, and you feel more focused.
1936> braid my grass
1937
1938You confidently braid your grass, certain that you are making excellent progress.
1939You are certain that the braided grass could become a good quality lead rope.
1940Roundtime: 3 seconds.
1941R>
1942Learned: Mechanical Lore
1943
1944> braid my grass
1945
1946You carefully splice your grass into your braided grass.
1947You confidently braid your grass, certain that you are making excellent progress.
1948You are certain that the braided grass could become a good quality lead rope.
1949Roundtime: 3 seconds.
1950R>
1951Learned: Mechanical Lore
1952
1953R> [braid]: forage grass
1954
1955You manage to find some grass.
1956Roundtime: 4 sec.
1957
1958R>
1959Learned: Outdoorsmanship, Perception
1960
1961R>
1962Learned: Augmentation, Utility, Inner Magic
1963
1964braid my grass
1965You confidently braid your grass, certain that you are making excellent progress.
1966You are certain that the braided grass could become a good quality lead rope.
1967Roundtime: 3 seconds.
1968R>
1969Learned: Mechanical Lore
1970
1971R> braid my grass
1972
1973You confidently braid your grass, certain that you are making excellent progress.
1974You are certain that the braided grass could become a good quality lead rope.
1975Roundtime: 3 seconds.
1976R>
1977Learned: Mechanical Lore
1978
1979>
1980Learned: Augmentation, Utility, Inner Magic
1981
1982braid my grass
1983You carefully splice your grass into your braided grass.
1984You confidently braid your grass, certain that you are making excellent progress.
1985You are certain that the braided grass could become a good quality lead rope.
1986Roundtime: 3 seconds.
1987R>
1988Learned: Mechanical Lore
1989
1990Zargrim just arrived.
1991
1992R>
1993Zargrim goes east.
1994
1995R> [braid]: forage grass
1996
1997You manage to find some grass.
1998Roundtime: 4 sec.
1999
2000R>
2001Learned: Outdoorsmanship, Perception
2002
2003R>
2004Learned: Appraisal
2005
2006R> braid my grass
2007
2008You confidently braid your grass, certain that you are making excellent progress.
2009You are certain that the braided grass could become a good quality heavy rope.
2010Roundtime: 3 seconds.
2011R>
2012Learned: Mechanical Lore
2013
2014R>
2015Learned: Augmentation, Utility, Inner Magic
2016
2017> braid my grass
2018>
2019You confidently braid your grass, certain that you are making excellent progress.
2020You are certain that the braided grass could become a good quality heavy rope.
2021Roundtime: 3 seconds.
2022R>
2023Learned: Mechanical Lore
2024
2025R> braid my grass
2026
2027You carefully splice your grass into your braided grass.
2028You confidently braid your grass, certain that you are making excellent progress.
2029You are certain that the braided grass could become a good quality heavy rope.
2030Roundtime: 3 seconds.
2031R>
2032Learned: Mechanical Lore
2033
2034R> [braid]: forage grass
2035
2036You manage to find some grass.
2037Roundtime: 4 sec.
2038
2039R>
2040Learned: Outdoorsmanship, Perception
2041
2042R>
2043Learned: Appraisal
2044
2045R>
2046Learned: Augmentation, Utility, Inner Magic
2047
2048R> braid my grass
2049
2050You confidently braid your grass, certain that you are making excellent progress.
2051You are certain that the braided grass could become a good quality heavy rope.
2052Roundtime: 3 seconds.
2053R>
2054Learned: Mechanical Lore
2055
2056R> braid my grass
2057
2058You confidently braid your grass, certain that you are making excellent progress.
2059You are certain that the braided grass could become a good quality heavy rope.
2060Roundtime: 3 seconds.
2061R>
2062Learned: Mechanical Lore
2063
2064R>
2065Learned: Appraisal
2066
2067R>
2068Learned: Augmentation, Utility, Inner Magic
2069
2070> braid my grass
2071
2072You carefully splice your grass into your braided grass.
2073You confidently braid your grass, certain that you are making excellent progress.
2074You are certain that the braided grass could become a good quality heavy rope.
2075Roundtime: 3 seconds.
2076R>
2077Learned: Mechanical Lore
2078
2079The eyes of your monk pendant flash white for a moment, and you feel more focused.
2080R> [braid]: forage grass
2081
2082You manage to find some grass.
2083Roundtime: 4 sec.
2084
2085R>
2086Learned: Outdoorsmanship, Perception
2087
2088R> braid my grass
2089
2090You confidently braid your grass, certain that you are making excellent progress.
2091You are certain that the braided grass could become a good quality heavy rope.
2092Roundtime: 3 seconds.
2093R>
2094Learned: Mechanical Lore
2095
2096R>
2097Learned: Augmentation, Utility, Inner Magic
2098
2099The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
2100> braid my grass
2101
2102You confidently braid your grass, certain that you are making excellent progress.
2103You are certain that the braided grass could become a good quality heavy rope.
2104Roundtime: 3 seconds.
2105R>
2106Learned: Mechanical Lore
2107
2108R> braid my grass
2109
2110You carefully splice your grass into your braided grass.
2111You confidently braid your grass, certain that you are making excellent progress.
2112You are certain that the braided grass could become a good quality heavy rope.
2113Roundtime: 3 seconds.
2114R>
2115Learned: Mechanical Lore
2116
2117R> [braid]: forage grass
2118
2119Hawkishly you spot your target and begin to forage.
2120You manage to find some grass.
2121Roundtime: 4 sec.
2122
2123R>
2124Learned: Outdoorsmanship, Perception
2125
2126R>
2127Learned: Augmentation, Utility, Inner Magic
2128
2129> braid my grass
2130
2131You confidently braid your grass, certain that you are making excellent progress.
2132You are certain that the braided grass could become a good quality heavy rope.
2133Roundtime: 3 seconds.
2134R>
2135Learned: Mechanical Lore
2136
2137R> braid my grass
2138
2139You confidently braid your grass, certain that you are making excellent progress.
2140You are certain that the braided grass could become a good quality heavy rope.
2141Roundtime: 3 seconds.
2142R>
2143Learned: Mechanical Lore
2144
2145R>
2146Learned: Appraisal
2147
2148R>
2149Learned: Augmentation, Utility, Inner Magic
2150
2151> braid my grass
2152Zansa just arrived.
2153
2154>
2155You carefully splice your grass into your braided grass.
2156You confidently braid your grass, certain that you are making excellent progress.
2157You are certain that the braided grass could become a good quality heavy rope.
2158Roundtime: 3 seconds.
2159R>
2160Learned: Mechanical Lore
2161
2162R>
2163Zansa goes north.
2164
2165R> [braid]: forage grass
2166
2167You manage to find some grass.
2168Roundtime: 4 sec.
2169
2170R>
2171Learned: Outdoorsmanship, Perception
2172
2173R> braid my grass
2174
2175You confidently braid your grass, certain that you are making excellent progress.
2176You are certain that the braided grass could become a good quality heavy rope.
2177Roundtime: 3 seconds.
2178R>
2179Learned: Mechanical Lore
2180
2181R>
2182Learned: Augmentation, Utility, Inner Magic
2183
2184R> braid my grass
2185
2186You confidently braid your grass, certain that you are making excellent progress.
2187You are certain that the braided grass could become a good quality heavy rope.
2188Roundtime: 3 seconds.
2189R>
2190Learned: Mechanical Lore
2191
2192A terribly tiny toy herald tromps in, squeals a fanfare on a miniature trumpet, and announces in a high, piping voice, "The Order of the Apostles is hosting an evening of compact carnage, diminutive drama, and wee warfare! Siegery! Bring your besieging army for a night of food, gifts, prizes, and miniature mayhem! And if you don't have a set, you can borrow ours!" The little man salutes, spins on his heels, and scurries off. [OOC: The mayhem begins at 9:30 PM Eastern. From Crossing Empaths' Guild: Go south, west, west, go archway.]
2193
2194R> braid my grass
2195
2196You carefully splice your grass into your braided grass.
2197You confidently braid your grass, certain that you are making excellent progress.
2198You are certain that the braided grass could become a good quality heavy rope.
2199Roundtime: 3 seconds.
2200R>
2201Learned: Mechanical Lore
2202
2203R> [braid]: forage grass
2204
2205Mindlessly you begin to forage the area before you.
2206You manage to find some grass.
2207Roundtime: 4 sec.
2208
2209R>
2210Learned: Outdoorsmanship, Perception
2211
2212R>
2213Learned: Augmentation, Utility, Inner Magic
2214
2215R>
2216The eyes of your monk pendant flash white for a moment, and you feel more focused.
2217R> braid my grass
2218
2219You confidently braid your grass, certain that you are making excellent progress.
2220You are certain that the braided grass could become a good quality heavy rope.
2221Roundtime: 3 seconds.
2222R>
2223Learned: Mechanical Lore
2224
2225R> braid my grass
2226
2227You confidently braid your grass, certain that you are making excellent progress.
2228You are certain that the braided grass could become a good quality heavy rope.
2229Roundtime: 3 seconds.
2230R>
2231Learned: Mechanical Lore
2232
2233R>
2234Learned: Augmentation, Utility, Inner Magic
2235
2236braid my grass
2237You carefully splice your grass into your braided grass.
2238You confidently braid your grass, certain that you are making excellent progress.
2239You are certain that the braided grass could become a good quality heavy rope.
2240Roundtime: 3 seconds.
2241R>
2242Learned: Mechanical Lore
2243
2244The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
2245R> [braid]: forage grass
2246
2247You manage to find some grass.
2248Roundtime: 4 sec.
2249
2250R>
2251Learned: Outdoorsmanship, Perception
2252
2253R>
2254Learned: Appraisal
2255
2256R> braid my grass
2257
2258You confidently braid your grass, certain that you are making excellent progress.
2259You are certain that the braided grass could become a good quality heavy rope.
2260Roundtime: 3 seconds.
2261R>
2262Learned: Mechanical Lore
2263
2264R>
2265Learned: Augmentation, Utility, Inner Magic
2266
2267braid my grass
2268You confidently braid your grass, certain that you are making excellent progress.
2269You are certain that the braided grass could become a good quality heavy rope.
2270Roundtime: 3 seconds.
2271R>
2272Learned: Mechanical Lore
2273
2274R> braid my grass
2275>
2276You carefully splice your grass into your braided grass.
2277You confidently braid your grass, certain that you are making excellent progress.
2278You are certain that the braided grass could become a good quality heavy rope.
2279Roundtime: 3 seconds.
2280R>
2281Learned: Mechanical Lore
2282
2283[braid]: forage grass
2284You manage to find some grass.
2285Roundtime: 4 sec.
2286
2287R>
2288Learned: Outdoorsmanship, Perception
2289
2290R>
2291Learned: Augmentation, Utility, Inner Magic
2292
2293R>
2294Learned: Appraisal
2295
2296R> braid my grass
2297>
2298You confidently braid your grass, certain that you are making excellent progress.
2299You are certain that the braided grass could become a good quality heavy rope.
2300Roundtime: 3 seconds.
2301R>
2302Learned: Mechanical Lore
2303
2304R> braid my grass
2305
2306You confidently braid your grass, certain that you are making excellent progress.
2307You are certain that the braided grass could become a good quality heavy rope.
2308Roundtime: 3 seconds.
2309R>
2310Learned: Mechanical Lore
2311
2312>
2313Learned: Augmentation, Utility, Inner Magic
2314
2315> braid my grass
2316
2317>
2318You carefully splice your grass into your braided grass.
2319You confidently braid your grass, certain that you are making excellent progress.
2320You are certain that the braided grass could become a good quality heavy rope.
2321Roundtime: 3 seconds.
2322R>
2323Learned: Mechanical Lore
2324
2325> [braid]: forage grass
2326
2327You manage to find some grass.
2328Roundtime: 4 sec.
2329
2330R>
2331Learned: Outdoorsmanship, Perception
2332
2333>
2334Learned: Augmentation, Utility, Inner Magic
2335
2336Your body is mostly dry now.
2337> braid my grass
2338
2339You confidently braid your grass, certain that you are making excellent progress.
2340You are certain that the braided grass could become a good quality heavy rope.
2341Roundtime: 3 seconds.
2342R>
2343Learned: Mechanical Lore
2344
2345The eyes of your monk pendant flash white for a moment, and you feel more focused.
2346R> braid my grass
2347
2348With apparent ease, you braid your grass, satisfied that you are making good progress.
2349You are certain that the braided grass could become a good quality heavy rope.
2350Roundtime: 5 seconds.
2351R>
2352Learned: Mechanical Lore
2353
2354R>
2355Learned: Appraisal
2356
2357>
2358[Script aborted! (Run time: 305 seconds): braid.cmd]
2359
2360>
2361Learned: Augmentation, Utility, Inner Magic
2362
2363[ubercombat]: drop my braided grass
2364[ubercombat]: drop my grass
2365dump junk
2366You drop some braided grass.
2367
2368>
2369You drop some grass.
2370
2371>
2372[You have marked this room to be cleaned by the janitor. It should arrive shortly.]
2373> get my gloves
2374
2375You get some coarse diamond-hide gloves sealed with protective wax from inside your utility bag.
2376> wear my gloves
2377
2378You slip some coarse diamond-hide gloves sealed with protective wax onto your hands.
2379>
2380The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
2381>
2382ubercombat.cmd(10644): [put #tvar totalTime {#evalmath (1540429161 - 1540428473)} ]
2383ubercombat.cmd(10645): [var totalTime 688]
2384ubercombat.cmd(10646): [evalmath resultTime round((688 / 60),2)]
2385ubercombat.cmd(10648): [if (688 < 60) then]
2386ubercombat.cmd(10649): [if ((688 >= 60) && (688 < 3600)) then ]
2387ubercombat.cmd(10650): [{]
2388ubercombat.cmd(10651): [evalmath resultTime round((688 / 60),2) ]
2389ubercombat.cmd(10652): [put #echo >Log Yellow *** Time Since Last Run: 11.47 minutes]
2390ubercombat.cmd(10653): [}]
2391ubercombat.cmd(10654): [if (688 >= 3600) then ]
2392ubercombat.cmd(10658): [}]
2393ubercombat.cmd(10659): [if (38500 = 0) then]
2394ubercombat.cmd(10660): [echo ONLINE TIME = 688 seconds]
2395ONLINE TIME = 688 seconds
2396ubercombat.cmd(10661): [if (688 > 38500) then]
2397ubercombat.cmd(10662): [goto BACK_TO_COMBAT]
2398ubercombat.cmd(10689): [BACK_TO_COMBAT_REAL:]
2399ubercombat.cmd(10690): [var LAST BACK_TO_COMBAT]
2400ubercombat.cmd(10691): [var TIMEOUT 0]
2401ubercombat.cmd(10692): [put #echo >Log Lime **** RETURNING TO COMBAT! ZoneID: 1 RoomID: 1]
2402ubercombat.cmd(10693): [if (17 = 0) then]
2403ubercombat.cmd(10694): [if (17 = 0) then]
2404ubercombat.cmd(10695): [if (toupper("ON") != "ON") then]
2405ubercombat.cmd(10696): [if ("LETH" = "NULL") then]
2406ubercombat.cmd(10697): [if ("LETH" = "MRISS") then]
2407ubercombat.cmd(10703): [}]
2408ubercombat.cmd(10704): [if ("LETH" = "LETH") then]
2409ubercombat.cmd(10705): [{]
2410ubercombat.cmd(10706): [put .travel leth]
2411[Script loaded: travel.cmd]
2412ubercombat.cmd(10707): [waitforre ^YOU ARRIVED\!]
2413info
2414encumbrance
2415
2416Name: Pretorius Race: Human Guild: Thief
2417Gender: Male Age: 27 Circle: 141
2418You were born on the 11th day of the 3rd month of Lirisa the Archer in the year of the Golden Panther, 401 years after the victory of Lanival the Redeemer.
2419
2420Your birthday is more than 3 months away.
2421
2422 Strength : 70 Reflex : 80 +18
2423 Agility : 80 Charisma : 40
2424 Discipline : 82 Wisdom : 90
2425 Intelligence : 82 Stamina : 70 +14
2426
2427Concentration : 517 Max : 519
2428
2429 Favors : 18
2430 TDPs : 212
2431ubercombat.cmd(282): [put #tvar Burden 0]
2432 Encumbrance : None (0/11)
2433 Luck : Average
2434
2435Wealth:
2436 No Kronars.
2437 No Lirums.
2438 No Dokoras.
2439
2440Debt:
2441 You owe 2 gold, 8 silver, 3 bronze, and 2 copper Kronars to the Principality of Zoluren. (2832 copper Kronars)
2442
2443>
2444ubercombat.cmd(282): [put #tvar Burden 0]
2445 Encumbrance : None (0/11)
2446> exp 0
2447
2448Circle: 141
2449Showing all skills regardless of rank.
2450
2451 SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
2452 Shield Usage: 730 64% clear (0/34) Light Armor: 733 33% clear (0/34)
2453 Chain Armor: 55 84% clear (0/34) Brigandine: 55 56% clear (0/34)
2454 Plate Armor: 1 97% clear (0/34) Defending: 727 29% clear (0/34)
2455 Parry Ability: 766 61% clear (0/34) Small Edged: 828 56% clear (0/34)
2456 Large Edged: 64 45% clear (0/34) Twohanded Edged: 2 96% clear (0/34)
2457 Small Blunt: 817 77% clear (0/34) Large Blunt: 327 43% clear (0/34)
2458 Twohanded Blunt: 2 96% clear (0/34) Slings: 793 22% clear (0/34)
2459 Bow: 2 96% clear (0/34) Crossbow: 809 48% clear (0/34)
2460 Staves: 62 14% clear (0/34) Polearms: 61 14% clear (0/34)
2461 Light Thrown: 782 61% clear (0/34) Heavy Thrown: 67 09% clear (0/34)
2462 Brawling: 758 21% clear (0/34) Offhand Weapon: 765 21% clear (0/34)
2463 Melee Mastery: 868 14% clear (0/34) Missile Mastery: 839 90% clear (0/34)
2464 Inner Magic: 761 11% concentrating (9/34) Attunement: 0 00% clear (0/34)
2465 Arcana: 309 48% clear (0/34) Targeted Magic: 0 00% clear (0/34)
2466 Augmentation: 742 95% ruminating (8/34) Debilitation: 715 15% clear (0/34)
2467 Utility: 644 09% ruminating (8/34) Warding: 524 16% clear (0/34)
2468 Sorcery: 0 00% clear (0/34) Evasion: 794 29% clear (0/34)
2469 Athletics: 567 44% clear (0/34) Perception: 905 05% dabbling (1/34)
2470 Stealth: 820 88% clear (0/34) Locksmithing: 530 88% clear (0/34)
2471 Thievery: 491 78% clear (0/34) First Aid: 499 16% clear (0/34)
2472 Outdoorsmanship: 363 33% focused (20/34) Skinning: 862 26% clear (0/34)
2473 Backstab: 833 54% clear (0/34) Forging: 4 05% clear (0/34)
2474 Engineering: 10 26% clear (0/34) Outfitting: 5 78% clear (0/34)
2475 Alchemy: 0 99% clear (0/34) Enchanting: 0 00% clear (0/34)
2476 Scholarship: 503 26% clear (0/34) Mechanical Lore: 296 47% concentrating (9/34)
2477 Appraisal: 745 94% dabbling (1/34) Performance: 71 48% clear (0/34)
2478 Tactics: 865 00% clear (0/34)
2479
2480Total Ranks Displayed: 23771
2481Time Development Points: 212 Favors: 18 Deaths: 51 Departs: 50
2482Overall state of mind: clear
2483EXP HELP for more information
2484
2485>
2486Variables Saved
2487[AutoMapper] Activating Map: D:\Program Files\Genie Client 3\Maps\Map61_Leth_Deriel.xml
2488** TRAVEL DRAGON
2489
2490 \||/
2491 | @___oo ------------ Pew Pew Pew
2492 /\ /\ / (__,,,,|
2493 ) /^\) ^\/ _)
2494 ) /^\/ _)
2495 ) _ / / _)
2496 /\ )/\/ || | )_)
2497< > |(,,) )__)
2498 || / \)___)\
2499 | \____( )___) )___
2500 \______(_______;;; __;;;
2501
2502LET'S GO!
2503[Script loaded: automapper.cmd]
2504east
2505You go east.
2506
2507[Leth Deriel, Sana'ati Dyaus Drui'tas]
2508In the midst of this clearing is the mighty tree known throughout Elanthia as Sana'ati Dyaus. Its limbs glow with a phosphorescent light and you can trace the very course of its roots by their faint glimmer. Every vein on every leaf is a streak of pale fire, and the diverse crowd here in the main gathering place is subtly illuminated. The tree houses all the town's official services, and people come and go through a large, open burl in the trunk.
2509You also see an Elven gardener, a Halfling priest of Glythtide, a festive meeting portal, a mud-splattered chest and a uniformed representative.
2510Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
2511
2512>
2513Mapped exits: go open burl, go meeting portal
2514
2515[Script finished (In 0.7150723 seconds): automapper.cmd(165)]
2516
2517 |\ .(' *) ' .
2518 | \ ' .*) .'*
2519 |(*\ .*(// .*) .
2520 |___\ // (. '*
2521 ((("'\ // ' * .
2522 ((c'7') /\)
2523 ((((^)) / \
2524 .-')))(((-' /
2525 (((()) __/'
2526 )))( |
2527 (()
2528 ))
2529
2530## WOW! YOU ARRIVED AT YOUR DESTINATION: leth in 1.3864916 seconds! That's FAST! ##
2531[Script finished (In 3.0822523 seconds): travel.cmd(1499)]
2532ubercombat.cmd(10708): [}]
2533ubercombat.cmd(10709): [if ("LETH" = "FANG") && ("DR" = "DRF") then]
2534ubercombat.cmd(10716): [}]
2535ubercombat.cmd(10717): [if ("LETH" = "MRISS") then]
2536ubercombat.cmd(10727): [} ]
2537ubercombat.cmd(10728): [BACK_TO_COMBAT_FORREAL:]
2538ubercombat.cmd(10729): [if ("1" = "1") && (61 != 1) then]
2539ubercombat.cmd(10729): [gosub TRAVEL_THERE crossing]
2540ubercombat.cmd(10737): [var destination crossing]
2541ubercombat.cmd(10738): [pause 0.1]
2542ubercombat.cmd(10739): [put .travel crossing]
2543[Script loaded: travel.cmd]
2544ubercombat.cmd(10740): [waitforre ^YOU ARRIVED\!]
2545> info
2546encumbrance
2547>
2548Name: Pretorius Race: Human Guild: Thief
2549Gender: Male Age: 27 Circle: 141
2550You were born on the 11th day of the 3rd month of Lirisa the Archer in the year of the Golden Panther, 401 years after the victory of Lanival the Redeemer.
2551
2552Your birthday is more than 3 months away.
2553
2554 Strength : 70 Reflex : 80 +18
2555 Agility : 80 Charisma : 40
2556 Discipline : 82 Wisdom : 90
2557 Intelligence : 82 Stamina : 70 +14
2558
2559Concentration : 519 + Max : 519
2560
2561 Favors : 18
2562 TDPs : 212
2563ubercombat.cmd(282): [put #tvar Burden 0]
2564 Encumbrance : None (0/11)
2565 Luck : Average
2566
2567Wealth:
2568 No Kronars.
2569 No Lirums.
2570 No Dokoras.
2571
2572Debt:
2573 You owe 2 gold, 8 silver, 3 bronze, and 2 copper Kronars to the Principality of Zoluren. (2832 copper Kronars)
2574
2575>
2576ubercombat.cmd(282): [put #tvar Burden 0]
2577 Encumbrance : None (0/11)
2578> exp 0
2579
2580Circle: 141
2581Showing all skills regardless of rank.
2582
2583 SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
2584 Shield Usage: 730 64% clear (0/34) Light Armor: 733 33% clear (0/34)
2585 Chain Armor: 55 84% clear (0/34) Brigandine: 55 56% clear (0/34)
2586 Plate Armor: 1 97% clear (0/34) Defending: 727 29% clear (0/34)
2587 Parry Ability: 766 61% clear (0/34) Small Edged: 828 56% clear (0/34)
2588 Large Edged: 64 45% clear (0/34) Twohanded Edged: 2 96% clear (0/34)
2589 Small Blunt: 817 77% clear (0/34) Large Blunt: 327 43% clear (0/34)
2590 Twohanded Blunt: 2 96% clear (0/34) Slings: 793 22% clear (0/34)
2591 Bow: 2 96% clear (0/34) Crossbow: 809 48% clear (0/34)
2592 Staves: 62 14% clear (0/34) Polearms: 61 14% clear (0/34)
2593 Light Thrown: 782 61% clear (0/34) Heavy Thrown: 67 09% clear (0/34)
2594 Brawling: 758 21% clear (0/34) Offhand Weapon: 765 21% clear (0/34)
2595 Melee Mastery: 868 14% clear (0/34) Missile Mastery: 839 90% clear (0/34)
2596 Inner Magic: 761 11% concentrating (9/34) Attunement: 0 00% clear (0/34)
2597 Arcana: 309 48% clear (0/34) Targeted Magic: 0 00% clear (0/34)
2598 Augmentation: 742 95% ruminating (8/34) Debilitation: 715 15% clear (0/34)
2599 Utility: 644 09% ruminating (8/34) Warding: 524 16% clear (0/34)
2600 Sorcery: 0 00% clear (0/34) Evasion: 794 29% clear (0/34)
2601 Athletics: 567 44% clear (0/34) Perception: 905 05% dabbling (1/34)
2602 Stealth: 820 88% clear (0/34) Locksmithing: 530 88% clear (0/34)
2603 Thievery: 491 78% clear (0/34) First Aid: 499 16% clear (0/34)
2604 Outdoorsmanship: 363 33% focused (20/34) Skinning: 862 26% clear (0/34)
2605 Backstab: 833 54% clear (0/34) Forging: 4 05% clear (0/34)
2606 Engineering: 10 26% clear (0/34) Outfitting: 5 78% clear (0/34)
2607 Alchemy: 0 99% clear (0/34) Enchanting: 0 00% clear (0/34)
2608 Scholarship: 503 26% clear (0/34) Mechanical Lore: 296 47% concentrating (9/34)
2609 Appraisal: 745 94% dabbling (1/34) Performance: 71 48% clear (0/34)
2610 Tactics: 865 00% clear (0/34)
2611
2612Total Ranks Displayed: 23771
2613Time Development Points: 212 Favors: 18 Deaths: 51 Departs: 50
2614Overall state of mind: clear
2615EXP HELP for more information
2616
2617>
2618Variables Saved
2619[AutoMapper] Activating Map: D:\Program Files\Genie Client 3\Maps\Map61_Leth_Deriel.xml
2620** TRAVEL DRAGON
2621
2622 \||/
2623 | @___oo ------------ Pew Pew Pew
2624 /\ /\ / (__,,,,|
2625 ) /^\) ^\/ _)
2626 ) /^\/ _)
2627 ) _ / / _)
2628 /\ )/\/ || | )_)
2629< > |(,,) )__)
2630 || / \)___)\
2631 | \____( )___) )___
2632 \______(_______;;; __;;;
2633
2634LET'S GO!
2635A tiny black peccary trots into the room.
2636
2637>
2638[Script loaded: automapper.cmd]
2639northwest
2640You go northwest.
2641
2642[Leth Deriel, Oakenheart Circle]
2643On the northeast verge of the central clearing, in the shadow of Sana'ati Dyaus, stands a figure shod in rags and cloaked in a tattered green blanket. She huddles over an iron brazier, stirring chestnuts in a pan. The crowd around the tree, which also serves as the town hall, barely notices her cries as she hawks her wares. Nor do they heed those of the infant swaddled in dirty skins that she bends down to comfort every now and again.
2644Next move: northwest
2645Obvious paths: northeast, southeast, south, northwest.
2646
2647> northwest
2648You go northwest.
2649
2650[Leth Deriel, Peri'el Way]
2651Light and shadow weave a tangled web of enchantment, with dappled forms falling along the well-tended path here. Shapes that sometimes look man-like, sometimes bird-like, quickly dissolve into undifferentiated shadows. The hedge here is no longer purely ornamental, but composed of various species of medicinal shrubs.
2652Next move: northwest
2653Obvious paths: southeast, northwest.
2654
2655> northwest
2656You go northwest.
2657
2658[Leth Deriel, Cambium Circle]
2659The surreal sense of being caught in a web, being toyed with by the unseen inhabitants all about you is heightened by the soft, elusive perfumes of leaf and wood floating by on the warm, moist zephyrs. A whiff of a lady's cologne, or a curl of pipe smoke, a scent of leather all taunt your nostrils.
2660Next move: northwest
2661Obvious paths: northeast, southeast, southwest, northwest.
2662
2663> northwest
2664You go northwest.
2665
2666[Leth Deriel, Liyos Approach]
2667Tall proud conifers line the approach here. The faint scent of pine resin gives you cause to stop and recall the last time that you enjoyed that refreshingly clear smell. Squirrels leap cheerfully from limb to limb in search of more bounty and to escape each other.
2668Next move: northwest
2669Obvious paths: southeast, northwest.
2670
2671> northwest
2672You run northwest.
2673
2674[Leth Deriel, Liyos Approach]
2675Chains of liberated prisoners are hanging from trees and serve as a remembrance of times more harsh. In former times, the condemned prisoner was dragged to the gallows, hanged by the neck until either a prolonged gurgling sound issued forth or a quick clean snap was heard.
2676You also see The Gallows Tree.
2677Next move: northwest
2678Obvious paths: southeast, northwest.
2679
2680>
2681Mapped exits: go gallows tree
2682
2683northwest
2684You run northwest.
2685
2686[Leth Deriel, Elder Bark Circle]
2687Dense stands of deobars form the town palisades that curve to the northeast and southwest. The impenetrable defense is made even more daunting by clumps of raevelthorn bushes that grow close to the ground in the gaps between the trees. Their branches, with razor sharp thorns facing outward, appear to have been woven craftily among the trees.
2688Next move: go bower gate
2689Obvious paths: northeast, southeast, southwest, northwest.
2690
2691> northwest
2692You run northwest.
2693
2694[Leth Deriel, Alder Bower Gate]
2695Huge, broad leafed alder trees shoot up tall and straight, sentinels in constant watch over the main gate that leads into and out of Leth Deriel, ancient Elven stronghold. Their spreading crowns meet high overhead, forming a dense, impenetrable roof, as stalwart as any fortress made by nature or artifice. The way leading into the town is quite wide here.
2696Next move: northwest
2697Obvious paths: southeast.
2698
2699>
2700Mapped exits: go bower gate
2701
2702go bower gate
2703[Southern Trade Route, Outside Leth Deriel]
2704Directly before you to the south stands the main entrance that connects Leth Deriel with the outside world. Huge stands of alder trees form the gate, their branches raising and falling to allow caravans, expeditions and large groups to pass through. On either side, a living palisade of deobar trees serves as a protective, impenetrable fortification around the entire stronghold.
2705You also see Alder Bower Gate.
2706Next move: north
2707Obvious paths: northwest.
2708
2709>
2710Mapped exits: go bower gate
2711
2712northwest
2713You run northwest.
2714
2715[Southern Trade Route, Bosque Deriel]
2716[travel]: fatigue
2717The Elven woodland fortress of Leth Deriel looms before you to the south, its walls of defensive deobar trees forming huge arcs to the southwest and east. The high tops and entwined branches of the Alder Bower Gate overshadow the south section of the road. Even from this distance, you see the tallest, most ancient and most venerated tree in the Elven lands, the Sana'ati Dyaus, which stands at the center of the city.
2718Next move: north
2719Obvious paths: north, southeast.
2720
2721> north
2722You are completely rested.
2723>
2724You run north.
2725
2726[Southern Trade Route, Bosque Deriel]
2727A purposeful rustling overhead makes you look up. Atop platforms of lashed branches and planks stand Elven archers, watchfully guarding the approach to Leth Deriel. The treetops bristle with their numbers. In various spots of the road, you notice broken arrow shafts sticking out of the dirt. These appear to be recent additions to the roadbed.
2728Next move: northwest
2729Obvious paths: north, south.
2730
2731> north
2732You run north.
2733
2734[Southern Trade Route, Bosque Deriel]
2735Sounds unlike any you know whirl about you in a choir of whisperings, rustlings, murmurings, and guttural hisses. Strange calls, unlike those of any bird, reverberate in the treetops. You feel as though this is all for your benefit or rather to your detriment, as though someone or something were watching all the traffic along this route, and signaling your approach.
2736Obvious paths: northeast, south, southwest, northwest.
2737
2738> northwest
2739You run northwest.
2740
2741[Southern Trade Route, Bosque Deriel]
2742While pondering the fantastic variety of flora here, you listen to the wildlife encircling you. Familiar bird songs, insect chirpings, and the rooting of forest-floor foragers all comfort you. And yet, there is an undercurrent, a foreign and disquieting subtext of sounds and voices that lie just outside your conscious range of hearing.
2743Obvious paths: southeast, northwest.
2744
2745>
2746[Script finished (In 3.3502473 seconds): automapper.cmd(165)]
2747
2748>
2749Learned: Augmentation, Utility, Inner Magic
2750
2751[Script loaded: automapper.cmd]
2752northwest
2753You go northwest.
2754
2755[Southern Trade Route, Bosque Deriel]
2756A more enchanting mix of foliage, exotic herbs, fragrant plants and glorious undergrowth exists perhaps nowhere else on Elanthia. Surrounded by what can only be called a forager's paradise, you marvel at the bounty of nature. Each individual species here has something of value to offer the body, soul, or spirit. Taking a deep breath and casting a long, wistful gaze, you continue on.
2757You also see a deobar tree with a gleaming silver bell inlaid with a multitude of opalescent treehopper toads hanging from its lower branches.
2758Next move: north
2759Obvious paths: north, southeast.
2760
2761> north
2762You go north.
2763
2764[Southern Trade Route, Bosque Deriel]
2765Handcarts, porters, and caravans laden with trade goods and commodities bound for Leth Deriel pass through here heading south, while heading north are soldiers, mages, and savants of one kind or another, fighters and other less prosperous figures. A ranger is bent over the side of the path, inspecting some curious flowering plant.
2766Next move: northwest
2767Obvious paths: north, south.
2768
2769> north
2770You go north.
2771
2772[Southern Trade Route, Customs Post]
2773Several thin trees are propped up across the path in a kind of makeshift gate. Half a dozen Elven archers are stationed around their commander, a tall and stern figure in the flowing green cloak of his regiment. A large balance scale, some wooden pallets, and a tent form the inspection station where those entering and leaving the domain of Leth Deriel pay tolls and taxes, and attend to the inevitable ensuing paperwork.
2774Next move: northwest
2775Obvious paths: south, northwest.
2776
2777> northwest
2778You go northwest.
2779
2780[Southern Trade Route, Endrus Forest]
2781There is a clearing to the southeast, and the sounds of several languages not indigenous to the precincts of Leth Deriel can be heard from that direction. A few carts and wagons, an overburdened camel, and a very annoyed-looking Elothean trader loiter here, as though waiting to pass southeast but unable to proceed for some reason.
2782Next move: northeast
2783Obvious paths: southeast, northwest.
2784
2785> northwest
2786You run northwest.
2787
2788[Southern Trade Route, Endrus Forest]
2789Mysterious voices echo in the shadowy glades along the sides of the road here. Filmy forms seem to glide among the towering trees, hinting at a magical and miraculous world beckoning you to stray from the safe, mundane limits of the trade route.
2790Next move: north
2791Obvious paths: northeast, southeast.
2792
2793> northeast
2794You run northeast.
2795
2796[Southern Trade Route, Zurinda's Bale]
2797The air is stuffy, humid and oppressive here, as though the leaves have conspired to make a verdant canopy to contain the heat spawned by the forest's decay and regeneration. The low humming in your ears grows louder, a chorus of katydids beating their wings in an unrelenting, blood-quickening rhythm. You feel oddly drowsy, or perhaps you are about to swoon from the unnatural warmth.
2798Next move: northeast
2799Obvious paths: north, southwest.
2800
2801> north
2802You run north.
2803
2804[Southern Trade Route, Endrus Forest]
2805The broad, stiff-veined leaves of the remeka trees here shut out the sky and the stirring of the forest breezes. The remekas absorb great quantities of water through their roots and release it in the form of droplets that collect on the underside of the leaves, dripping to the forest floor like a localized rain shower. This shower is too tepid to be refreshing, but a good source of drinking water so far from rivers or wells.
2806Next move: northeast
2807Obvious paths: northeast, south.
2808
2809> northeast
2810You run northeast.
2811
2812[Southern Trade Route, Endrus Forest]
2813Diminutive hoof prints from some cloven-footed animal pepper the road here. The underbrush on both sides has been trampled down repeatedly, and there is a noticeable track worn into the hard-packed roadbed at a right angle. You hear faint grunts and rustlings to the east and west, but the low thorn bushes rule out leaving the path to investigate. A dripping sound emanates from the southwest.
2814Next move: northeast
2815Obvious paths: northeast, southwest.
2816
2817> northeast
2818You run northeast.
2819
2820[Southern Trade Route, Endrus Forest]
2821Thick trees line the route here, with rope-like roots swelling the surface and bursting through in places. Most of them have been hacked back by the passing caravans and travelers. At the base of one of the greater trees, the jumble of roots encloses a murky hole, leading into a hollow. In such places are said to dwell Elven hermits and anchorites.
2822Next move: northeast
2823Obvious paths: northeast, southwest.
2824
2825> northeast
2826You run northeast.
2827
2828[Southern Trade Route, Endrus Forest]
2829The track through the choking forest is difficult to follow here. The path is extremely muddy and treacherous underfoot. At times the snaking detours into which the main route has jumbled become impossible to discern. A spider's web partially blocks the road, waiting to ensnare some unwary traveler.
2830Next move: northwest
2831Obvious paths: northeast, southwest.
2832
2833> northeast
2834You run northeast.
2835
2836[Southern Trade Route, Endrus Forest]
2837Along the north, the trees and shrubs are fairly homogeneous, much the same as other wild growth at the same latitude and altitude anywhere in this hemisphere of Elanthia. To the south, abruptly and preternaturally, all sorts of trees appear that ought not to be growing side by side or in each other's shade. A profusion of evergreens, hardwoods, fruit trees, flowering trees and shrubs, spread themselves out as far south as you can see.
2838Next move: northwest
2839Obvious paths: southwest, northwest.
2840
2841> northwest
2842You run northwest.
2843
2844[Southern Trade Route, Endrus Forest]
2845The ground here is hard and unyielding, packed to rock-like consistency by ceaseless caravans and the boots of stalwart adventurers. Faint cracks trace the surface like webs from a demented spider, prompting a slight detour for an orderly column of black ants. Southwest, an overgrown footpath leads off the main road towards a grove of sana'ati trees.
2846You also see a flattened skunk in the middle of the road with some black ants on it.
2847Next move: north
2848Obvious paths: southeast, northwest.
2849
2850>
2851Mapped exits: go overgrown footpath
2852
2853northwest
2854You run northwest.
2855
2856[Southern Trade Route, Endrus Forest]
2857Resplendent pine trees tower over a low-lying thicket laden with oralana. The branches rustle with movement, and a small woodland creature scampers to the ground, darting into the thicket with something in its mouth.
2858You also see a pine tree shrouded in hundreds of faesoul blossoms strung upon shadowleaf netting.
2859Next move: north
2860Obvious paths: north, southeast.
2861
2862> north
2863>
2864You run north.
2865
2866[Southern Trade Route, Hillock]
2867The gradual slope provides a limited view of the surrounding treetops, but not much else. Pointed conifers and other evergreens form the skyline in all directions save the east-northeast, where black-twisted trees consume the landscape with a darkness far deeper than mere night. These must be the warped creations of a maddened mage, for such monstrosities could never grow naturally in Endrus Forest.
2868Next move: northeast
2869Obvious paths: north, south.
2870
2871> north
2872
2873>
2874You run north.
2875
2876[Southern Trade Route, Endrus Forest]
2877A deobar sapling, no taller than a Human child, stretches its slender limbs outward and embraces the nighttime sky as if glimpsing it for the first time. Turning southwards, the road assumes a gentle incline that reaches its peak atop a barren hillock, which is spared the tangled briars and ravaging weeds that pervade the northeast passage.
2878Next move: north
2879Obvious paths: northeast, south.
2880
2881> northeast
2882You run northeast.
2883
2884[Southern Trade Route, Endrus Forest]
2885Dead and dying wildflowers litter the roadside, overrun with voracious weeds that rob the soil of its precious nutrients. The less hardy flora withers away midst the dust of bright yellow blossoms, but the earth harbors their seeds, ensuring that life shall one day come full circle.
2886Next move: northeast
2887Obvious paths: north, southwest.
2888
2889> north
2890You run north.
2891
2892[Southern Trade Route, Endrus Forest]
2893A wall of twisted raevelthorn thrives alongside the eastern edge of the road, providing a welcome barrier between you and the foreboding trees beyond.
2894You also see a gap in the shrubbery.
2895Next move: northwest
2896Obvious paths: northeast, south.
2897
2898> northeast
2899You run northeast.
2900
2901[Endrus Forest, Crossroads]
2902A stand of lofty ironwood trees chokes the winding road which narrows to barely a wagon's width. Thick, bulbous roots snake over the earth, and gnarled branches twist overhead nearly blotting out the sky. Odd noises and beastly grunts drift from the malevolent shadows, lending truth to the bardic myths of a haunted forest along the trade route.
2903Next move: north
2904Obvious paths: southwest, northwest.
2905
2906>
2907Mapped exits: go malevolent shadows
2908
2909northwest
2910You run northwest.
2911
2912[Southern Trade Route, Endrus Forest]
2913Shadows envelop the foliage to the southeast as if hiding an ancient and shameful secret. The deobars weep silent tears from mossy tendrils, and even a majestic sana'ati tree shies away from the heart of Endrus Forest.
2914Next move: northeast
2915Obvious paths: north, southeast.
2916
2917> north
2918You run north.
2919
2920[Southern Trade Route, Endrus Forest]
2921The road weaves around a scorched deobar tree rooted in ash. Its blackened limbs reach skywards, defying the very forces that seared its fate, or perhaps they seek deliverance from the remnants of life once possessed. A skeletal branch points southwards, whether in welcome or warning you do not know, but the murky woods in that direction strongly suggest the latter.
2922Next move: northeast
2923Obvious paths: northeast, south.
2924
2925> northeast
2926
2927>
2928A tiny black peccary trots into the room.
2929
2930>
2931You run northeast.
2932
2933[Southern Trade Route, Endrus Forest]
2934Closely-knit vegetation shuts out most of the natural light. Between two gloomy trees arise overlapping shadows that seem to form human-like figures. Only a few paces off the road, the blackness is impenetrable, and home to all the dark horrors the mind can conjure. But, you repeat to yourself, mere shades cannot harm you.
2935Next move: northeast
2936Obvious paths: northeast, southwest.
2937
2938>
2939Rainmaker Byd just arrived.
2940
2941>
2942Rainmaker Byd runs northeast.
2943
2944> northeast
2945Binu just arrived.
2946
2947>
2948You run northeast.
2949
2950[Southern Trade Route, Endrus Forest]
2951The road passes through a defile of vedda trees here, their white inner pith exposed, stripped of all bark. In times of famine or scarcity, the nomads of this forest have been known to eat the bark in order to survive. Unfortunately, in addition to meager nutrition, it contains a powerful hallucinogen which tends to drive tribesmen into a frenzy directed primarily at interlopers into their forest domain.
2952Next move: north
2953Obvious paths: northeast, southwest.
2954
2955>
2956Binu just arrived.
2957
2958>
2959Binu runs northeast.
2960
2961> northeast
2962You run northeast.
2963
2964[Southern Trade Route, Endrus Forest]
2965The oldest tree along the route here is a curious specimen. A very young rowan tree is growing in a fork of its hoary branches. Such small trees are deposited as seeds by passing birds, and are called "flying trees." Their leaves, bark and wood are said to possess magical protective qualities.
2966Next move: north
2967Obvious paths: north, southwest.
2968
2969> north
2970You run north.
2971
2972[Southern Trade Route, Endrus Forest]
2973Fallen logs line both sides of the route here, snapped or hacked into pieces. Some huge trunks are only charred husks, hollow inside. Jagged tree stumps, the source of the fallen logs, are scattered to the east and west. The underbrush has grown up quickly and closed in around them, so you cannot see into the forest beyond. A single, bird-like whistle pierces the air.
2974Next move: northwest
2975Obvious paths: north, south.
2976
2977> north
2978You run north.
2979
2980[Southern Trade Route, Endrus Forest]
2981The forest is very dense here, restricting the flow of traffic to the center of the road as the foliage closes in. In this tunnel of the twisting wood, prodigious oaks extend their groping boughs and shine dimly with a phosphorescence of strange fungi. Empty sacks, stray scraps of leather, and bits of grain are trampled down into the mud, indicating some mishap occurred here.
2982You also see a serpentine path leading deeper into the forest and a twisted black oak tree.
2983Next move: northwest
2984Obvious paths: south, northwest.
2985
2986>
2987Mapped exits: go serpentine path
2988
2989northwest
2990You run northwest.
2991
2992[Southern Trade Route, Endrus Forest]
2993Traffic is forced to come and go in turns as the road narrows. The stench of habitation, almost sacrilege in this hallowed greenwood, assaults you from the northwest. The congestion and contagion of civilization grows more pronounced as you squeeze past greedy merchants, bloodthirsty mercenaries, power-obsessed mages and ragtag wanderers who ply this route.
2994Next move: north
2995Obvious paths: southeast, northwest.
2996
2997> northwest
2998You run northwest.
2999
3000[Southern Trade Route, Trenilar's Slavers' Haven]
3001This route was once a notorious artery for slave trade in Elanthia, bringing captives, conscripts and labor to and from the imperial Elven kingdoms. The filthy wayside eatery here was a rest stop for slave caravans, and has been run by ten generations of S'Kra proprietors. String cots under the trees provide minimal sleeping accommodations and split tree trunks form the outdoor dining room. Trenches dug along the opposite side of the road offer primitive sanitary facilities.
3002Next move: northeast
3003Obvious paths: north, southeast.
3004
3005> north
3006You run north.
3007
3008[Southern Trade Route, Endrus Forest]
3009Overhead in the foliage, you spot what appear to be gigantic birds' nests in the forks of the trees. Twigs, leafy limbs, dried sedges and grasses, are all piled up into massive arboreal beds. Some primal inhabitants of the deep forest, nomadic hunters and gatherers, must have slept here in the trees for safety. Recalling tales of their poison-tipped arrows, you hope they have long since moved on.
3010Next move: northeast
3011Obvious paths: northeast, south.
3012
3013> northeast
3014You run northeast.
3015
3016[Southern Trade Route, Endrus Forest]
3017The road continues to the southwest and northeast, wide enough here to allow pack animals, carts, and small bands of travelers to pass in both directions at once. A view southwest reveals a narrowing of the way, while to the northeast, you see a small clearing and hear strange sounds and cries.
3018Next move: northeast
3019Obvious paths: northeast, southwest.
3020
3021> northeast
3022You run northeast.
3023
3024[Southern Trade Route, Soothsayer's Hut]
3025In the midst of the dense wood, off to the southwest, stands a grey hut supported by the bones of four great birds' feet. Here dwells the mad S'Kra soothsayer, Berdachun. The corners of the hut are carved in the shapes of a lion, a dragon, a cockatrice, and a viper. In front of the hut is a carved oaken basin filled with carcasses of birds and small mammals in various states of decay and disembowelment.
3026Next move: northeast
3027Obvious paths: northeast, southwest.
3028
3029>
3030Mapped exits: go grey hut
3031
3032northeast
3033You run northeast.
3034
3035[Southern Trade Route, Tripp's Cairn]
3036A knot of travelers, pilgrims, traders and adventurers clusters around a pile of stones beneath an old oak on the east side of the path. The trunk of the oak has been riven in twain, perhaps by an ancient lightning strike. The stone cairn is surrounded by offerings of rare herbs, flowers, and clay cups filled with home-brewed ale and sap wine.
3037Next move: north
3038Obvious paths: northeast, southwest.
3039
3040> northeast
3041You run northeast.
3042
3043[Southern Trade Route, Endrus Forest]
3044The growth here is deciduous forest, with branches mingling high overhead. A leafy canopy traps the natural moisture given off by the soil and foliage, encouraging mosses, ferns, lichen and fungi to flourish. Deep ruts in the damp roadbed, caused by carts, hooves and boots, show that heavily-laden traffic passes through regularly.
3045You also see a faint path leading off the road to the east.
3046Next move: go boulder
3047Obvious paths: north, southwest.
3048
3049>
3050Mapped exits: go faint path
3051
3052north
3053You run north.
3054
3055[Southern Trade Route, Endrus Forest]
3056The grassy, weed-choked flood plain of the Segoltha River to the north transitions into the forest of Endrus. The fringe of the woods here, growing ever denser as you gaze southward, consists mainly of oak and beech, interlaced with whitethorn, tangled briars and low-growing shrubs.
3057You also see a tumble of boulders and a broad-limbed oak tree.
3058Obvious paths: north, south.
3059
3060>
3061Mapped exits: go boulder
3062
3063go boulder
3064You duck quietly through a tumble of boulders.
3065[Southern Trade Route, Endrus Forest]
3066Coppery leaves casting dappled shadows against their pale bark, a few ragged shrubs grow among a tumbled collection of boulders left behind by floodwaters. Between a dense growth of briars, a narrow gap leads back toward the trade route.
3067You also see some tangled roots carved with the sign of the guild.
3068Obvious paths: none.
3069
3070>
3071[Script finished (In 9.9755031 seconds): automapper.cmd(165)]
3072[AutoMapper] Goto: Crossing
3073[Script loaded: automapper.cmd]
3074go root
3075
3076You duck quietly behind some tangled roots.
3077[Segoltha Tunnel, Passage]
3078Earth and clay arch overhead to form a low ceiling, and half-timbers line the walls of this dark alcove. Near a shadowed corner that holds a simple obsidian altar, a narrow ladder climbs to meet a lichen-covered trap door.
3079Next move: east
3080Obvious exits: northeast.
3081
3082>
3083Mapped exits: climb ladder
3084
3085northeast
3086You run northeast.
3087
3088[Segoltha Tunnel, Passage]
3089Great tree roots snake along the walls as though protecting the tunnel from the rich earth that presses forward on all sides. Mosses fling unexpected ribbons of color against the gloom, their emerald filaments glittering with moisture.
3090Next move: northeast
3091Obvious exits: east, southwest.
3092
3093> east
3094You run east.
3095
3096[Segoltha Tunnel, Passage]
3097Thick layers of rushes have been spread over the ground, bringing the green scent of the outdoors to combat the damp air of the tunnel and muffling the sounds of those moving through.
3098Next move: swim down
3099Obvious exits: northeast, west.
3100
3101> northeast
3102You run northeast.
3103
3104[Segoltha Tunnel, Passage]
3105The sloping tunnel floor is rescued from becoming a morass of mud by the river stones that have been used to create a rough pathway. Chill mists swirl along the ceiling, driven by breezes from somewhere aboveground.
3106Next move: swim north
3107Obvious exits: southwest, down.
3108
3109> down
3110You run down.
3111
3112[Riverbank Tunnel, Under the Segoltha]
3113Steep and abrupt, the passage emerges from a rippling sea of muddy water as though yearning toward the hint of fresher air swirling from above. Clay walls reinforced with layers of river stones are lined with the pale tracery of mortar used to hold the rock in place.
3114Next move: swim northeast
3115Obvious exits: north, up.
3116
3117> north
3118
3119Roundtime: 1 sec.
3120You splash north, moving sideways to the light current.
3121
3122[Riverbank Tunnel, Under the Segoltha]
3123Surging currents engulf this narrow chamber, tumbling bits of refuse scoured from the mudflats of Crossing and trapping barely breathable air in the hollows of the ceiling. The only sound is the rush of the churning water as it thunders between the eroded walls.
3124Next move: swim northeast
3125Obvious exits: northeast, south.
3126
3127R>
3128RT with no EXP.
3129
3130You feel fully rested.
3131>
3132Learned: Augmentation, Utility, Inner Magic
3133
3134northeast
3135Roundtime: 1 sec.
3136You splash northeast, moving at an angle with the light current.
3137
3138[Riverbank Tunnel, Under the Segoltha]
3139Though it is dank with mold and stagnant from being trapped in such a small space, the pocket of air that prevents this section of the tunnel from surrendering entirely to the river is a welcome alternative to complete immersion in the dark water.
3140Next move: swim north
3141Obvious exits: northeast, southwest.
3142
3143R>
3144RT with no EXP.
3145
3146> northeast
3147
3148Roundtime: 1 sec.
3149You splash northeast, moving at an angle with the light current.
3150
3151[Riverbank Tunnel, Under the Segoltha]
3152Choked with sediment, the water offers no real visibility, and the currents eddying back and forth between the narrow walls make achieving any orientation even more difficult. The only way out must be through, and one can only hope that the passage emerges into lifegiving air before too very long.
3153ubercombat.cmd(325): [var Occupied 1]
3154Also here: Rainmaker Byd.
3155Next move: swim up
3156Obvious exits: north, southwest.
3157
3158R>
3159RT with no EXP.
3160
3161Rainmaker Byd splashes north, moving sideways to the light current.
3162
3163R>
3164A tiny black peccary trots into the room.
3165
3166> north
3167
3168Roundtime: 1 sec.
3169You splash north, moving sideways to the light current.
3170
3171[Riverbank Tunnel, Under the Segoltha]
3172River water, dense with silt and debris, finally conquers both earth and air as it completely floods the passage. Currents tumble through, propelled by the Segoltha as though the river's very heartbeat extends into the tunnel.
3173Next move: swim northeast
3174Obvious exits: south, up.
3175
3176R>
3177RT with no EXP.
3178
3179You feel fully rested.
3180> up
3181
3182Roundtime: 1 sec.
3183You splash up, moving sideways to the light current.
3184
3185[Riverbank Tunnel, Under the Segoltha]
3186Cloudy with mud, the water swirls higher. The ceiling seems to press nearer, though whether the passage is actually narrowing or the sensation has just come from a moment of claustrophobia induced by the encroaching river is difficult to discern. The slick mud floor angles sharply downward, hinting that any hope of finding footholds may soon be gone.
3187Next move: swim northeast
3188Obvious exits: northeast, down.
3189
3190R>
3191RT with no EXP.
3192
3193northeast
3194Roundtime: 1 sec.
3195You swim northeast, moving at an angle with the current.
3196
3197[Riverbank Mudflats, Tunnel]
3198One side of the tunnel has nearly collapsed, though reinforcing stones have been piled to the ceiling and held in place with heavy netting staked into rough log pillars. Judging from the murky water lapping high against the walls, the nearby Segoltha is determined to reclaim this space.
3199Next move: north
3200Obvious exits: northeast, southwest.
3201
3202R>
3203RT with no EXP.
3204
3205northeast
3206Roundtime: 1 sec.
3207You splash northeast, moving at an angle with the current.
3208
3209[Riverbank Mudflats, Tunnel]
3210Twisted masses of tree roots cloaked with velvety green moss snake along the walls, holding back the quietly relentless earth. Rough timbers, ridged and buckled with age, shore up the ceiling. Pallid light from somewhere beyond lends a hazy glow to the traces of cold mist that rise from the water coursing ever faster and higher through the tunnel.
3211ubercombat.cmd(325): [var Occupied 1]
3212Also here: Rainmaker Byd.
3213Next move: swim north
3214Obvious exits: north, southwest.
3215
3216R>
3217RT with no EXP.
3218
3219Rainmaker Byd splashes north, moving sideways to the current.
3220
3221R>
3222You notice a disturbance in the water moving against the current at an angle.
3223
3224R>
3225You feel fully rested.
3226>
3227Learned: Augmentation, Utility, Inner Magic
3228
3229> north
3230
3231Roundtime: 1 sec.
3232You splash north, moving sideways to the current.
3233
3234[Riverbank Mudflats, Tunnel]
3235Eddies of turbid water stir up dark clouds of muck from the slurry of mud and pebbles that grudgingly offers up what little insecure footing can be found along the passage. A mud-smeared glowstone jammed high in a corner emits tenuous light, and the chill air is thick with the smell of damp earth and stone.
3236Next move: climb crude steps
3237Obvious exits: north, south.
3238
3239R>
3240RT with no EXP.
3241
3242A tiny black peccary trots into the room.
3243
3244> north
3245
3246Roundtime: 1 sec.
3247You splash north, moving sideways to the current.
3248
3249[Riverbank Mudflats, Tunnel]
3250Damp wood and the tar that has been slathered along half-timbers lining the wall combine in a dense scent that fails to mask the underlying odor of mildew rising from the stagnant flow of water on the floor. Greyish mosses cling to a row of heavy beams thrust into the low ceiling to hold back the pressure of the earth above. From somewhere deeper within the tunnel, the murmur of more water can be heard.
3251You also see some crude steps leading up.
3252Next move: out
3253Obvious exits: south.
3254
3255R>
3256Mapped exits: climb crude steps
3257RT with no EXP.
3258
3259[automapper]: climb crude steps
3260[Riverbank Mudflats, Rough Stairway]
3261Barely visible in the murky air of the room, broken boards have been set into the earth to form a crude set of steps that tilt precariously away from the base of the panel to drop into the darkness beyond. Shredded oilcloth has been jammed into the cracks around the panel as if an attempt has been made to prevent light or sounds from betraying activity here to the world outside.
3262Obvious exits: out.
3263
3264>
3265Mapped exits: climb crude steps, go splintered panel
3266Learned: Athletics
3267
3268out
3269You go out.
3270
3271[Riverbank Mudflats]
3272Against the rotting warehouse pylons, a makeshift dwelling has been built of broken boxes and stray boards. A roof composed of dried vilt reeds woven tight and sealed with mud is a temporary but effective relief from the sun. However, the structure's stopgap construction provides little shelter from the other elements.
3273Obvious paths: south, west.
3274
3275>
3276Mapped exits: go panel
3277
3278Fearweaver Zharyn just arrived.
3279
3280>
3281[Script finished (In 18.8488044 seconds): automapper.cmd(165)]
3282[Script loaded: automapper.cmd]
3283south
3284You go south.
3285
3286[Riverbank Mudflats]
3287A rotted warehouse pylon has collapsed and fallen into the depths of mud and reeds. Quick to take advantage of the situation, a host of the riverbank's insectoid citizenry has taken up residence. Already the column has begun an early decomposition as it becomes the focus of a swarm of termites, mosquitoes and beetles.
3288Next move: go old warehouse
3289Obvious paths: north, east, northwest.
3290
3291> east
3292You go east.
3293
3294[Old Warehouse, Riverbank Mudflats]
3295A dilapidated warehouse looms ominously above, perched precariously on decayed wooden pilings. Hordes of black flies, drawn by the fetor of rotting wood and organic wastes, choke the air and dart among crates half-submerged in yellowish mud. To the south, long water grasses and thorny marsh brush effectively block your view of the river.
3296Next move: up
3297Obvious paths: east, west.
3298
3299>
3300Mapped exits: go old warehouse
3301
3302You feel fully rested.
3303> go old warehouse
3304
3305[Old Warehouse, Riverbank Cave]
3306The base of a weathered warehouse overhead casts a shadowy gloom over this small cave which opens onto the river. The remains of small boat lie cast aside against a rotten set of pilings, abandoned and forgotten long ago.
3307Next move: north
3308Obvious exits: north, up.
3309
3310>
3311Mapped exits: go river
3312
3313up
3314You go up.
3315
3316[Old Warehouse, River Side Storage]
3317This end of the warehouse projects out over the river on old and shaky pilings. Waves echo through wide cracks in the flooring where dark waters thrash the muddy riverbank below. There is a smell of must and rot, of things long away from clean air and warm sunshine. Odd bits of mud here and there suggest that something has been dragged along the decking.
3318Next move: out
3319Obvious exits: north.
3320
3321>
3322Mapped exits: go small trapdoor
3323
3324north
3325You go north.
3326
3327[Old Warehouse, Storeroom]
3328The interior of this large warehouse is only partially filled with goods. The squeak of rats scuttling in the shadows echoes eerily from the high ceiling. Cracks and knotholes in the outer walls allow a dim grey light to penetrate the utter darkness.
3329You also see some stacked barrels and some old crates.
3330Next move: south
3331Obvious exits: south, out.
3332
3333> out
3334You go out.
3335
3336[The Crossing, 3 Retainers' Crescent]
3337There seems to be great confusion along this narrow stretch of road, as folk of all races and professions pass by and overflow the curbs. They spill into the street to better make their way, crisscrossing at no particular corner, and running in front of lumbering wagons, darting handcarts or mounted travelers.
3338You also see a tottering old warehouse.
3339Next move: south
3340Obvious paths: south, west.
3341
3342>
3343Mapped exits: go old warehouse
3344
3345south
3346You go south.
3347
3348[The Crossing, 3 Retainers' Crescent]
3349The Longbow Bridge is due east, as the river flows beneath it, just at the edge of your vision. To the south is the Shipyard and The Strand, a pleasant beach where the two rivers that define the life of the Crossing meet. To the west are the commercial institutions that are the centers of trade and finance.
3350Next move: go longbow bridge
3351Obvious paths: north, south, west.
3352
3353> south
3354You run south.
3355
3356[The Crossing, Chieftain Walk]
3357This busy threeway is a vital link. The Longbow Bridge feeds into it from the northeast, and the warehouse and dock district which stand to the south and west bustle with activity. The commercial district to the northwest, and the pleasant and populous beach resort are to the southeast, just at the mouth of the River Oxenwaithe, where it empties into the Segoltha.
3358Next move: northeast
3359Obvious paths: north, southeast, southwest.
3360
3361>
3362Mapped exits: go longbow bridge
3363
3364go longbow bridge
3365[The Crossing, Immortals' Approach]
3366This stretch of road is wide and paved with smooth stone blocks. Cherry trees in carved stone planters border the sweeping approach while softening the exterior walls surrounding the Temple grounds. Flames brightly visible in the dark flare from the tops of three tall towers standing guard over the orb of the Main Temple. Fragile walkways lash the towers to each other high above the orb.
3367You also see a high granite wall surrounding the temple grounds, the locked almsbox and the Longbow Bridge.
3368Obvious paths: northeast, northwest.
3369
3370>
3371Mapped exits: go longbow bridge, go mahogany gate
3372
3373northeast
3374You run northeast.
3375
3376[The Crossing, Hodierna Way]
3377The hustle of crowds making their way between the secular and religious centers of town that converge here carries you along with its momentum. The granite and marble facade of the First Provincial Bank catches your eye, standing before you as solid as its name. A Gor'Tog guard armed with pike and crossbow is posted at the door, while a few well-dressed merchants congregate outside.
3378You also see a big orange sign with a picture of a smiling Dwarf and a large parchment.
3379Obvious paths: east, southwest, northwest.
3380
3381>
3382Mapped exits: go provincial bank
3383
3384[Script finished (In 4.1537099 seconds): automapper.cmd(165)]
3385>
3386
3387 |\ .(' *) ' .
3388 | \ ' .*) .'*
3389 |(*\ .*(// .*) .
3390 |___\ // (. '*
3391 ((("'\ // ' * .
3392 ((c'7') /\)
3393 ((((^)) / \
3394 .-')))(((-' /
3395 (((()) __/'
3396 )))( |
3397 (()
3398 ))
3399
3400## WOW! YOU ARRIVED AT YOUR DESTINATION: crossing in 37.9720727 seconds! That's FAST! ##
3401[Script finished (In 40.0418518 seconds): travel.cmd(1499)]
3402
3403ubercombat.cmd(10741): [return]
3404ubercombat.cmd(10730): [if ("1" = "60") && (1 != 60) then]
3405ubercombat.cmd(10731): [if ("1" = "13") && (1 != 13) then]
3406ubercombat.cmd(10732): [if ("1" = "1") && (1 != 1) then]
3407ubercombat.cmd(10733): [if ("1" = "1") && (1 != 1) then]
3408ubercombat.cmd(10734): [goto RETURN_COMBAT_2]
3409ubercombat.cmd(10744): [pause 0.5]
3410>
3411ubercombat.cmd(10745): [gosub TRAVEL 1 1]
3412ubercombat.cmd(13598): [if ("The Crossing, Hodierna Way" = "The Marsh, In The Water") then]
3413ubercombat.cmd(13600): [var travel.zone 1]
3414ubercombat.cmd(13601): [var travel.destination 1 1]
3415ubercombat.cmd(13602): [eval travel.destination replace("1 1", "1 ", "")]
3416ubercombat.cmd(13604): [if (length("1") >= 3) then]
3417ubercombat.cmd(13605): [else]
3418ubercombat.cmd(13605): [var travel.first_three 1]
3419ubercombat.cmd(13607): [if (length("1") >= 3) then]
3420ubercombat.cmd(13608): [else]
3421ubercombat.cmd(13608): [var zone.first_three 1]
3422ubercombat.cmd(13610): [if ("1" = "1" && "42" = "1") then]
3423ubercombat.cmd(13611): [echo To 1 1 from 1 42]
3424To 1 1 from 1 42
3425ubercombat.cmd(13612): [if ("1" = "0") then]
3426ubercombat.cmd(13613): [if ("1" = "150" && "1" != "150") then]
3427ubercombat.cmd(13618): [}]
3428ubercombat.cmd(13619): [if ("1" = "1") then]
3429ubercombat.cmd(13619): [goto TRAVEL.TO_ROOM]
3430ubercombat.cmd(13830): [if (42 != 1) then]
3431ubercombat.cmd(13830): [gosub AUTOMOVE 1]
3432ubercombat.cmd(13368): [delay 0.0001]
3433ubercombat.cmd(13369): [var Destination 1]
3434ubercombat.cmd(13370): [var automovefailCounter 0]
3435ubercombat.cmd(13371): [if (!1) then]
3436ubercombat.cmd(13372): [if ("42" = "1") then]
3437ubercombat.cmd(13373): [AUTOMOVE_GO:]
3438ubercombat.cmd(13374): [delay 0.0001]
3439ubercombat.cmd(13375): [matchre AUTOMOVE_FAILED ^(?:AUTOMAPPER )?MOVE(?:MENT)? FAILED]
3440ubercombat.cmd(13376): [matchre AUTOMOVE_RETURN ^YOU HAVE ARRIVED(?:\!)?]
3441ubercombat.cmd(13377): [matchre AUTOMOVE_RETURN ^SHOP CLOSED(?:\!)?]
3442ubercombat.cmd(13378): [matchre AUTOMOVE_FAIL_BAIL ^DESTINATION NOT FOUND]
3443ubercombat.cmd(13379): [matchre AUTOMOVE_FAILED ^You are engaged]
3444ubercombat.cmd(13380): [put #goto 1]
3445[Script loaded: automapper.cmd]
3446ubercombat.cmd(13381): [matchwait]
3447northwest
3448You go northwest.
3449
3450[The Crossing, Alamhif Trace]
3451This pivotal junction connects many of the Crossing's key locations. Blazing to the south in the night sky are the flames on the Temple's three towers, while the lights of Town Green and Town Hall can be seen off towards the north and northeast. The babble of many languages, clan and guild and folk fill the air here, busy at every hour. Travelers dressed in all manner of costume, garb and battle gear amble past, admiring the darkened outlines of the buildings, or looking about to get their bearings.
3452You also see the Carousel square.
3453ubercombat.cmd(325): [var Occupied 1]
3454Also here: Storyteller Craemlorak.
3455Next move: north
3456Obvious paths: north, southeast, west.
3457
3458>
3459Mapped exits: go carousel square
3460
3461north
3462You go north.
3463
3464[The Crossing, Lunat Shade Road]
3465Majestic lunat trees line this byway, donated by the town's prosperous traders, a reminder of how their Guild delights in improving the quality of life for beings all over Elanthia. One such wealthy merchant, though not as ostentatious as most, is Berolt, the dry goods dealer. His venerable general store here outfits adventurers with all the basic necessities. The row of trees on the north side of the street also serves to shade the south half of Town Green.
3466Next move: north
3467Obvious paths: north, east, south.
3468
3469>
3470Mapped exits: go general store
3471
3472north
3473You go north.
3474
3475[The Crossing, Town Green South]
3476A gap in the stand of lunat trees leads south into Lunat Shade Road. In that general direction the lights shining from Berolt's Dry Goods, the Town Hall, the soaring presence of the Temple, the Provincial Bank and other key structures can be seen. A few loafers loll on the grass, watching those entering and leaving the green, or laying back to gaze at the night sky. A lone nightingale serenades from the hedges bordering the park, unaware of its appreciative audience.
3477You also see a glowering Shadow Servant, a sunset-hued temple monkey, a twinkling pale grey sphere and an aberrant breach.
3478ubercombat.cmd(325): [var Occupied 1]
3479Also here: Safari Guide Lemb who is lying down, Alda Remoren Abselom, Father Belkas, Hodierna's Fist Kaelie and Pilgrim Beldashazar who is lying down.
3480Next move: north
3481Obvious paths: north, northeast, east, south, west, northwest.
3482
3483> north
3484
3485>
3486You go north.
3487
3488[The Crossing, Town Green North]
3489A small path of bent grass leads to a narrow stretch of cobblestones between the grass and the privet hedge that stands before Milgrym the Weaponsmith's. The town's main source of serviceable arms, Milgrym does a good trade and has a solid reputation. The stream of customers, though steady, seems careful not to disturb the usual tranquility of the facing greensward.
3490You also see a grey lynx that is sleeping, a public listings board and the town green pond.
3491Next move: north
3492Obvious paths: north, east, southeast, south, southwest, west.
3493
3494>
3495Mapped exits: go weaponsmith's, go green pond
3496
3497north
3498You run north.
3499
3500[The Crossing, Via Iltesh]
3501The lane is quite narrow here, with the sides of the Armorer's and Weaponsmith's shops encroaching on the path itself. Their huddling structures and the shady hedges and lunats that form this northern boundary of the Town Green cause slippery moss to grow upon the cobblestones and cast a cool, damp pall over this end of the street.
3502Next move: north
3503Obvious paths: north, south.
3504
3505> north
3506
3507>
3508Learned: Augmentation, Utility, Inner Magic
3509
3510A tiny black peccary trots into the room.
3511
3512>
3513You run north.
3514
3515[The Crossing, Via Iltesh]
3516This small lane off of Clanthew Boulevard narrows to the south and grows wider as it leads north into the main road, giving it a shape reminiscent of the blade of a huge greatsword. Due south you can see the verdant border of the Town Green and the shops of the Weaponsmith and Armorer. To the northeast is the dome of the Champions' Arena and to the west, the three-story colonnades of the Academy dominate the skyline.
3517Next move: east
3518Obvious paths: north, south.
3519
3520> north
3521You run north.
3522
3523[The Crossing, Clanthew Boulevard]
3524The cobblestones here are grey and flecked with crystals that sparkle as you move along the boulevard. High walls over which loom still higher structures with shuttered, mute windows that face the street and baked tile roofs, indicate you are passing through one of the wealthier residential sections of the Crossing.
3525You also see a town guard, a grand stone archway with a bronze plaque on it and a small hut with a grey raven perched on the roof.
3526Next move: east
3527Obvious paths: east, south, west.
3528
3529>
3530Mapped exits: go small hut
3531
3532Phoerne just arrived.
3533
3534> east
3535Phoerne runs west.
3536
3537>
3538You run east.
3539
3540[The Crossing, Clanthew Boulevard]
3541Intimidatingly large passersby crowd around you, and you gulp as you notice most of the men and women here of all races tower above their average counterparts. They also tend to dress differently - fully equipped, even in the midst of the city - in leathers, hide and armor, weapons drawn or at the ready over shoulders or at their sides. Carefully you make your way through the throng, since something tells you this would not be a good spot to step on anyone's toes.
3542You also see a city meeting hall.
3543Next move: script crossingtrainerfix north
3544Obvious paths: east, south, west.
3545
3546>
3547Mapped exits: go meeting hall
3548
3549east
3550You run east.
3551
3552[The Crossing, Champions' Square]
3553Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians' Guild. The building itself is high and massive, and the roof rises into a dome towards the east, covering the Champions' Arena. Through narrow, slit windows you can hear the clang of weapon on shield, and the voice of the trainers barking out instructions to the would-be fighters, gladiators, knights and mercenaries within.
3554You also see a sturdy stone structure.
3555ubercombat.cmd(325): [var Occupied 1]
3556Also here: Lunasor.
3557Obvious paths: north, south, west.
3558
3559>
3560Mapped exits: script crossingtrainerfix go stone structure, script crossingtrainerfix go barbarian guild
3561
3562[Script loaded: crossingtrainerfix.cmd]
3563north
3564You run north.
3565
3566[The Crossing, Magen Road]
3567The whitewashed building before you is stark and functional. A sign mounted on it is hand painted and carved with cunning skill. White-robed figures and all manner of injured and infirm people stream in and out of a double door, leaving thin trails of blood on the spotless pavement.
3568You also see a town guard, a wide arch and a stone urn.
3569Obvious paths: east, south, west.
3570
3571>
3572Mapped exits: go wide arch, go double door
3573
3574[Script finished (In 0.1865397 seconds): crossingtrainerfix.cmd(35)]
3575Itto came through a wide arch.
3576
3577>
3578Itto drifts south.
3579
3580>
3581[Script finished (In 2.9461945 seconds): automapper.cmd(165)]
3582ubercombat.cmd(13407): [AUTOMOVE_RETURN:]
3583ubercombat.cmd(13408): [pause 0.1]
3584ubercombat.cmd(13409): [pause 0.2]
3585ubercombat.cmd(13410): [return]
3586ubercombat.cmd(13831): [return]
3587ubercombat.cmd(10746): [pause 0.5]
3588
3589The eyes of your monk pendant flash white for a moment, and you feel more focused.
3590>
3591ubercombat.cmd(10747): [pause 0.4]
3592ubercombat.cmd(10748): [if (1 != 1) then]
3593ubercombat.cmd(10749): [pause 0.5]
3594ubercombat.cmd(10750): [if (1 != 1) then]
3595ubercombat.cmd(10751): [FINDCOMBAT:]
3596ubercombat.cmd(10752): [echo]
3597
3598ubercombat.cmd(10753): [echo =====================================]
3599=====================================
3600ubercombat.cmd(10754): [echo * ~ CHECKING TO FIND EMPTY ROOM ~]
3601* ~ CHECKING TO FIND EMPTY ROOM ~
3602ubercombat.cmd(10755): [echo * WILL HUNT WITH FRIENDS]
3603* WILL HUNT WITH FRIENDS
3604ubercombat.cmd(10756): [echo * IF THEY ARE IN THE VARIABLES]
3605* IF THEY ARE IN THE VARIABLES
3606ubercombat.cmd(10757): [echo =====================================]
3607=====================================
3608ubercombat.cmd(10758): [echo]
3609
3610ubercombat.cmd(10759): [debug 5]
3611ubercombat.cmd(10760): gosub FIND_COMBAT_ROOM
3612ubercombat.cmd(11426): setvariable SAFE.ROOMS 91|89|96|90|85|93|94|83|81|86|92|84
3613ubercombat.cmd(11428): gosub COMBAT.ROOM.SET
3614ubercombat.cmd: if evaluate: (1 = 0)
3615ubercombat.cmd: if returned: False
3616ubercombat.cmd(11435): eval: RoomCount count("91|89|96|90|85|93|94|83|81|86|92|84", "|")
3617ubercombat.cmd(11435): eval result: RoomCount=11
3618ubercombat.cmd(11436): return
3619ubercombat.cmd(11429): gosub FINDROOMSETUP
3620ubercombat.cmd(11438): setvariable count 0
3621ubercombat.cmd(11439): passing label: ROOMFIND
3622ubercombat.cmd: if evaluate: 0 > 11
3623ubercombat.cmd: if returned: False
3624ubercombat.cmd(11441): gosub MOVEMENT 91
3625ubercombat.cmd(11458): setvariable LASTGOTOPLACE 91
3626ubercombat.cmd(11461): matchwait
3627[Script loaded: automapper.cmd]
3628south
3629You run south.
3630
3631[The Crossing, Champions' Square]
3632Statues of famous barbarians and arena champions form an arcade leading to the arched steel-clad door of the Barbarians' Guild. The building itself is high and massive, and the roof rises into a dome towards the east, covering the Champions' Arena. Through narrow, slit windows you can hear the clang of weapon on shield, and the voice of the trainers barking out instructions to the would-be fighters, gladiators, knights and mercenaries within.
3633You also see a sturdy stone structure.
3634ubercombat.cmd(325): action triggered: ^Also here\:|^Also in the room\:
3635ubercombat.cmd(325): action commands: var Occupied 1
3636ubercombat.cmd(325): setvariable Occupied 1
3637Also here: Lunasor.
3638Next move: west
3639Obvious paths: north, south, west.
3640
3641>
3642Mapped exits: script crossingtrainerfix go stone structure, script crossingtrainerfix go barbarian guild
3643
3644[Script loaded: crossingtrainerfix.cmd]
3645west
3646You go west.
3647
3648[The Crossing, Clanthew Boulevard]
3649Intimidatingly large passersby crowd around you, and you gulp as you notice most of the men and women here of all races tower above their average counterparts. They also tend to dress differently - fully equipped, even in the midst of the city - in leathers, hide and armor, weapons drawn or at the ready over shoulders or at their sides. Carefully you make your way through the throng, since something tells you this would not be a good spot to step on anyone's toes.
3650You also see a city meeting hall.
3651Obvious paths: east, south, west.
3652
3653>
3654Mapped exits: go meeting hall
3655
3656[Script finished (In 0.8473323 seconds): crossingtrainerfix.cmd(35)]
3657Next move: west
3658west
3659You go west.
3660
3661[The Crossing, Clanthew Boulevard]
3662The cobblestones here are grey and flecked with crystals that sparkle as you move along the boulevard. High walls over which loom still higher structures with shuttered, mute windows that face the street and baked tile roofs, indicate you are passing through one of the wealthier residential sections of the Crossing.
3663You also see a town guard, a grand stone archway with a bronze plaque on it and a small hut with a grey raven perched on the roof.
3664Next move: west
3665Obvious paths: east, south, west.
3666
3667west
3668>
3669Mapped exits: go small hut
3670
3671You go west.
3672
3673[The Crossing, Clanthew Boulevard]
3674You pause a moment at one of the busiest crossroads of town. Through this intersection must pass most of those traveling from the wilderness of the Western Tier into the heart of the Crossing, and those departing as well. To the east lie the gates to the Eastern Tier, affording access to the Warrior Mages' Guild and the Observatory, and other, more perilous, destinations.
3675Next move: west
3676Obvious paths: east, south, west.
3677
3678> west
3679You go west.
3680
3681[The Crossing, Clanthew Boulevard]
3682A side entrance to the Academy, in the form of a low, bronze gate, stands here. Students and faculty come and go through it, since it provides convenient access to the inns and eateries clustered to the north and east of Elanthia's most renowned seat of learning and research. Several blocks to the east looms the dome of the Champions' Arena, which also houses the Barbarians' Guild and farther north, both within and without the sheltering walls of town, lie various other Guilds.
3683Next move: west
3684Obvious paths: north, east, west.
3685
3686>
3687Mapped exits: go low gate
3688
3689west
3690You run west.
3691
3692[The Crossing, Clanthew Boulevard]
3693From the west comes the sound of currents rushing through a narrow river bend, while in the distance, just barely evident to the northwest, is a corner of the outer town wall, over which the calls of birds can be heard. Mingled among the sublime sounds of nature, are the equally sweet sounds reaching your ears from a small, unpretentious building set unobtrusively off to the south side of the road.
3694You also see a town guard and a small building.
3695Next move: go oxenwaithe bridge
3696Obvious paths: east, south, west.
3697west
3698
3699>
3700Mapped exits: go small building
3701
3702Tamfell just arrived.
3703
3704>
3705Tamfell runs west.
3706
3707>
3708You run west.
3709
3710[The Crossing, Clanthew Boulevard]
3711The meandering course of the River Oxenwaithe lies dead ahead. Wooden carts, powered by all manner of two- and four-legged beasts, rumble past, headed west towards the broad, well-worn planks of the Oxenwaithe Bridge and east into the heart of the Crossing. Groups of armed adventurers, mystics, merchants and rogues weave in and out of the wheeled and hoofed mobs.
3712ubercombat.cmd(325): action triggered: ^Also here\:|^Also in the room\:
3713ubercombat.cmd(325): action commands: var Occupied 1
3714ubercombat.cmd(325): setvariable Occupied 1
3715Also here: Tamfell.
3716Next move: south
3717Obvious paths: east.
3718
3719>
3720Mapped exits: go oxenwaithe bridge
3721
3722Tamfell went across the Oxenwaithe Bridge.
3723
3724> go oxenwaithe bridge
3725
3726[The Crossing, Oxenwaithe Bridge]
3727This bridge is wide and sturdy, its strong oaken planks weathered but in good repair. Across this span must stream all the traffic directly proceeding to or coming from the Northern and Western Tiers. Oxcarts laden with imports and exports rumble past.
3728Next move: southeast
3729Obvious paths: east, south, west.
3730
3731> south
3732You run south.
3733
3734[The Crossing, Varlet's Run]
3735You happen upon a shadowy street corner, within leaping distance of the riverbank for a quick getaway via the River Oxenwaithe or a fast dart into the murky underpinnings of Oxenwaithe Bridge. The lack of illumination also serves to protect the identities of the customers of the small, dimly-lit shop by the side of the road.
3736Next move: southwest
3737Obvious paths: north, southeast, west.
3738
3739>
3740Mapped exits: go shop
3741
3742southeast
3743You run southeast.
3744
3745[The Crossing, Nightrunner's Quay]
3746In one of the most unsavory parts of the Crossing, this little spit of land juts out into the Oxenwaithe just far enough to take advantage of its swift currents. A small pier, barely more than a few crude planks, is buoyed up by some empty barrels. Tied to a rusty nail in one of the planks is a low-floating barge.
3747Obvious paths: southwest, northwest.
3748
3749> southwest
3750You run southwest.
3751
3752[The Crossing, Damaris Lane]
3753The river bends slightly west here, and your path verges on the low embankment. The blue currents carry a wide range of river traffic southwards downstream. Barges straining their way upstream, urged on by polemen or dragged by teams of oxen along the shore. The glistening surface of the water and the bright view of the town on the eastern shore is a welcome sight, compared to the murky shadows looming farther west down the street.
3754Obvious paths: northeast, south, west.
3755
3756>
3757[Script finished (In 3.706081 seconds): automapper.cmd(165)]
3758ubercombat.cmd: match goto return
3759ubercombat.cmd(14681): passing label: RETURN
3760ubercombat.cmd(14682): delay 0.0001
3761ubercombat.cmd(14683): return
3762ubercombat.cmd(11442): setvariable RoomCheck 0
3763ubercombat.cmd(11443): gosub ROOMCHECK
3764ubercombat.cmd(11447): gosub FRIEND_CHECK
3765ubercombat.cmd(12447): setvariable StartRoom
3766ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
3767ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
3768ubercombat.cmd(12449): eval result: FriendCount=3
3769ubercombat.cmd(12450): passing label: Friend_Main
3770ubercombat.cmd(12451): gosub Base.GetRoomPlayers
3771ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
3772ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
3773ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
3774ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
3775ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
3776ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
3777ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
3778ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
3779ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
3780ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
3781ubercombat.cmd(12461): eval: tempcount count("","|")
3782ubercombat.cmd(12461): eval result: tempcount=0
3783ubercombat.cmd(12462): setvariable index 0
3784ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
3785ubercombat.cmd: if evaluate: 0 > 0
3786ubercombat.cmd: if returned: False
3787ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
3788ubercombat.cmd: if returned: False
3789ubercombat.cmd(12470): math: index add 1
3790ubercombat.cmd(12470): math result: index=1
3791ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
3792ubercombat.cmd: if evaluate: 1 > 0
3793ubercombat.cmd: if returned: True
3794ubercombat.cmd(12464): return
3795ubercombat.cmd(12452): gosub CheckFriends
3796ubercombat.cmd(12474): eval: PlayerCount count("", "|")
3797ubercombat.cmd(12474): eval result: PlayerCount=0
3798ubercombat.cmd(12475): setvariable index 1
3799ubercombat.cmd(12477): passing label: TestPlayers
3800ubercombat.cmd: if evaluate: 1 > 0
3801ubercombat.cmd: if returned: True
3802ubercombat.cmd(12478): goto FriendlyEnd
3803ubercombat.cmd: if evaluate: ("" != "")
3804ubercombat.cmd: if returned: False
3805ubercombat.cmd(12495): return
3806ubercombat.cmd(12453): return
3807ubercombat.cmd(11449): pause 2
3808search
3809You search around for a moment.
3810Roundtime: 2 sec.
3811You don't find anything of interest here.
3812R>
3813RT with no EXP.
3814
3815R>
3816ubercombat.cmd(11450): pause
3817A tiny black peccary trots into the room.
3818
3819>
3820ubercombat.cmd(11451): gosub FRIEND_CHECK
3821ubercombat.cmd(12447): setvariable StartRoom
3822ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
3823ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
3824ubercombat.cmd(12449): eval result: FriendCount=3
3825ubercombat.cmd(12450): passing label: Friend_Main
3826ubercombat.cmd(12451): gosub Base.GetRoomPlayers
3827ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
3828ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
3829ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
3830ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
3831ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
3832ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
3833ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
3834ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
3835ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
3836ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
3837ubercombat.cmd(12461): eval: tempcount count("","|")
3838ubercombat.cmd(12461): eval result: tempcount=0
3839ubercombat.cmd(12462): setvariable index 0
3840ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
3841ubercombat.cmd: if evaluate: 0 > 0
3842ubercombat.cmd: if returned: False
3843ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
3844ubercombat.cmd: if returned: False
3845ubercombat.cmd(12470): math: index add 1
3846ubercombat.cmd(12470): math result: index=1
3847ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
3848ubercombat.cmd: if evaluate: 1 > 0
3849ubercombat.cmd: if returned: True
3850ubercombat.cmd(12464): return
3851ubercombat.cmd(12452): gosub CheckFriends
3852ubercombat.cmd(12474): eval: PlayerCount count("", "|")
3853ubercombat.cmd(12474): eval result: PlayerCount=0
3854ubercombat.cmd(12475): setvariable index 1
3855ubercombat.cmd(12477): passing label: TestPlayers
3856ubercombat.cmd: if evaluate: 1 > 0
3857ubercombat.cmd: if returned: True
3858ubercombat.cmd(12478): goto FriendlyEnd
3859ubercombat.cmd: if evaluate: ("" != "")
3860ubercombat.cmd: if returned: False
3861ubercombat.cmd(12495): return
3862ubercombat.cmd(12453): return
3863ubercombat.cmd: if evaluate: ("YES" = "YES")
3864ubercombat.cmd: if returned: True
3865ubercombat.cmd(11452): math: RoomCheck add 1
3866ubercombat.cmd(11452): math result: RoomCheck=1
3867ubercombat.cmd(11453): pause 0.1
3868ubercombat.cmd: if evaluate: ("YES" = "NO")
3869ubercombat.cmd: if returned: False
3870ubercombat.cmd: if evaluate: (1 > 5)
3871ubercombat.cmd: if returned: False
3872ubercombat.cmd(11456): goto ROOMCHECK
3873ubercombat.cmd(11447): gosub FRIEND_CHECK
3874ubercombat.cmd(12447): setvariable StartRoom
3875ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
3876ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
3877ubercombat.cmd(12449): eval result: FriendCount=3
3878ubercombat.cmd(12450): passing label: Friend_Main
3879ubercombat.cmd(12451): gosub Base.GetRoomPlayers
3880ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
3881ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
3882ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
3883ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
3884ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
3885ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
3886ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
3887ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
3888ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
3889ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
3890ubercombat.cmd(12461): eval: tempcount count("","|")
3891ubercombat.cmd(12461): eval result: tempcount=0
3892ubercombat.cmd(12462): setvariable index 0
3893ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
3894ubercombat.cmd: if evaluate: 0 > 0
3895ubercombat.cmd: if returned: False
3896ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
3897ubercombat.cmd: if returned: False
3898ubercombat.cmd(12470): math: index add 1
3899ubercombat.cmd(12470): math result: index=1
3900ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
3901ubercombat.cmd: if evaluate: 1 > 0
3902ubercombat.cmd: if returned: True
3903ubercombat.cmd(12464): return
3904ubercombat.cmd(12452): gosub CheckFriends
3905ubercombat.cmd(12474): eval: PlayerCount count("", "|")
3906ubercombat.cmd(12474): eval result: PlayerCount=0
3907ubercombat.cmd(12475): setvariable index 1
3908ubercombat.cmd(12477): passing label: TestPlayers
3909ubercombat.cmd: if evaluate: 1 > 0
3910ubercombat.cmd: if returned: True
3911ubercombat.cmd(12478): goto FriendlyEnd
3912ubercombat.cmd: if evaluate: ("" != "")
3913ubercombat.cmd: if returned: False
3914ubercombat.cmd(12495): return
3915ubercombat.cmd(12453): return
3916ubercombat.cmd(11449): pause 2
3917search
3918You search around for a moment.
3919Roundtime: 2 sec.
3920You don't find anything of interest here.
3921R>
3922RT with no EXP.
3923
3924R>
3925Learned: Augmentation, Utility, Inner Magic
3926
3927ubercombat.cmd(11450): pause
3928>
3929The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
3930>
3931ubercombat.cmd(11451): gosub FRIEND_CHECK
3932ubercombat.cmd(12447): setvariable StartRoom
3933ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
3934ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
3935ubercombat.cmd(12449): eval result: FriendCount=3
3936ubercombat.cmd(12450): passing label: Friend_Main
3937ubercombat.cmd(12451): gosub Base.GetRoomPlayers
3938ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
3939ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
3940ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
3941ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
3942ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
3943ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
3944ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
3945ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
3946ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
3947ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
3948ubercombat.cmd(12461): eval: tempcount count("","|")
3949ubercombat.cmd(12461): eval result: tempcount=0
3950ubercombat.cmd(12462): setvariable index 0
3951ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
3952ubercombat.cmd: if evaluate: 0 > 0
3953ubercombat.cmd: if returned: False
3954ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
3955ubercombat.cmd: if returned: False
3956ubercombat.cmd(12470): math: index add 1
3957ubercombat.cmd(12470): math result: index=1
3958ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
3959ubercombat.cmd: if evaluate: 1 > 0
3960ubercombat.cmd: if returned: True
3961ubercombat.cmd(12464): return
3962ubercombat.cmd(12452): gosub CheckFriends
3963ubercombat.cmd(12474): eval: PlayerCount count("", "|")
3964ubercombat.cmd(12474): eval result: PlayerCount=0
3965ubercombat.cmd(12475): setvariable index 1
3966ubercombat.cmd(12477): passing label: TestPlayers
3967ubercombat.cmd: if evaluate: 1 > 0
3968ubercombat.cmd: if returned: True
3969ubercombat.cmd(12478): goto FriendlyEnd
3970ubercombat.cmd: if evaluate: ("" != "")
3971ubercombat.cmd: if returned: False
3972ubercombat.cmd(12495): return
3973ubercombat.cmd(12453): return
3974ubercombat.cmd: if evaluate: ("YES" = "YES")
3975ubercombat.cmd: if returned: True
3976ubercombat.cmd(11452): math: RoomCheck add 1
3977ubercombat.cmd(11452): math result: RoomCheck=2
3978ubercombat.cmd(11453): pause 0.1
3979ubercombat.cmd: if evaluate: ("YES" = "NO")
3980ubercombat.cmd: if returned: False
3981ubercombat.cmd: if evaluate: (2 > 5)
3982ubercombat.cmd: if returned: False
3983ubercombat.cmd(11456): goto ROOMCHECK
3984ubercombat.cmd(11447): gosub FRIEND_CHECK
3985ubercombat.cmd(12447): setvariable StartRoom
3986ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
3987ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
3988ubercombat.cmd(12449): eval result: FriendCount=3
3989ubercombat.cmd(12450): passing label: Friend_Main
3990ubercombat.cmd(12451): gosub Base.GetRoomPlayers
3991ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
3992ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
3993ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
3994ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
3995ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
3996ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
3997ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
3998ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
3999ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
4000ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
4001ubercombat.cmd(12461): eval: tempcount count("","|")
4002ubercombat.cmd(12461): eval result: tempcount=0
4003ubercombat.cmd(12462): setvariable index 0
4004ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
4005ubercombat.cmd: if evaluate: 0 > 0
4006ubercombat.cmd: if returned: False
4007ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
4008ubercombat.cmd: if returned: False
4009ubercombat.cmd(12470): math: index add 1
4010ubercombat.cmd(12470): math result: index=1
4011ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
4012ubercombat.cmd: if evaluate: 1 > 0
4013ubercombat.cmd: if returned: True
4014ubercombat.cmd(12464): return
4015ubercombat.cmd(12452): gosub CheckFriends
4016ubercombat.cmd(12474): eval: PlayerCount count("", "|")
4017ubercombat.cmd(12474): eval result: PlayerCount=0
4018ubercombat.cmd(12475): setvariable index 1
4019ubercombat.cmd(12477): passing label: TestPlayers
4020ubercombat.cmd: if evaluate: 1 > 0
4021ubercombat.cmd: if returned: True
4022ubercombat.cmd(12478): goto FriendlyEnd
4023ubercombat.cmd: if evaluate: ("" != "")
4024ubercombat.cmd: if returned: False
4025ubercombat.cmd(12495): return
4026ubercombat.cmd(12453): return
4027ubercombat.cmd(11449): pause 2
4028search
4029You search around for a moment.
4030Roundtime: 2 sec.
4031You don't find anything of interest here.
4032R>
4033RT with no EXP.
4034
4035ubercombat.cmd(11450): pause
4036>
4037ubercombat.cmd(11451): gosub FRIEND_CHECK
4038ubercombat.cmd(12447): setvariable StartRoom
4039ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
4040ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
4041ubercombat.cmd(12449): eval result: FriendCount=3
4042ubercombat.cmd(12450): passing label: Friend_Main
4043ubercombat.cmd(12451): gosub Base.GetRoomPlayers
4044ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
4045ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
4046ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
4047ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
4048ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
4049ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
4050ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
4051ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
4052ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
4053ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
4054ubercombat.cmd(12461): eval: tempcount count("","|")
4055ubercombat.cmd(12461): eval result: tempcount=0
4056ubercombat.cmd(12462): setvariable index 0
4057ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
4058ubercombat.cmd: if evaluate: 0 > 0
4059ubercombat.cmd: if returned: False
4060ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
4061ubercombat.cmd: if returned: False
4062ubercombat.cmd(12470): math: index add 1
4063ubercombat.cmd(12470): math result: index=1
4064ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
4065ubercombat.cmd: if evaluate: 1 > 0
4066ubercombat.cmd: if returned: True
4067ubercombat.cmd(12464): return
4068ubercombat.cmd(12452): gosub CheckFriends
4069ubercombat.cmd(12474): eval: PlayerCount count("", "|")
4070ubercombat.cmd(12474): eval result: PlayerCount=0
4071ubercombat.cmd(12475): setvariable index 1
4072ubercombat.cmd(12477): passing label: TestPlayers
4073ubercombat.cmd: if evaluate: 1 > 0
4074ubercombat.cmd: if returned: True
4075ubercombat.cmd(12478): goto FriendlyEnd
4076ubercombat.cmd: if evaluate: ("" != "")
4077ubercombat.cmd: if returned: False
4078ubercombat.cmd(12495): return
4079ubercombat.cmd(12453): return
4080ubercombat.cmd: if evaluate: ("YES" = "YES")
4081ubercombat.cmd: if returned: True
4082ubercombat.cmd(11452): math: RoomCheck add 1
4083ubercombat.cmd(11452): math result: RoomCheck=3
4084ubercombat.cmd(11453): pause 0.1
4085ubercombat.cmd: if evaluate: ("YES" = "NO")
4086ubercombat.cmd: if returned: False
4087ubercombat.cmd: if evaluate: (3 > 5)
4088ubercombat.cmd: if returned: False
4089ubercombat.cmd(11456): goto ROOMCHECK
4090ubercombat.cmd(11447): gosub FRIEND_CHECK
4091ubercombat.cmd(12447): setvariable StartRoom
4092ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
4093ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
4094ubercombat.cmd(12449): eval result: FriendCount=3
4095ubercombat.cmd(12450): passing label: Friend_Main
4096ubercombat.cmd(12451): gosub Base.GetRoomPlayers
4097ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
4098ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
4099ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
4100ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
4101ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
4102ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
4103ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
4104ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
4105ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
4106ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
4107ubercombat.cmd(12461): eval: tempcount count("","|")
4108ubercombat.cmd(12461): eval result: tempcount=0
4109ubercombat.cmd(12462): setvariable index 0
4110ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
4111ubercombat.cmd: if evaluate: 0 > 0
4112ubercombat.cmd: if returned: False
4113ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
4114ubercombat.cmd: if returned: False
4115ubercombat.cmd(12470): math: index add 1
4116ubercombat.cmd(12470): math result: index=1
4117ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
4118ubercombat.cmd: if evaluate: 1 > 0
4119ubercombat.cmd: if returned: True
4120ubercombat.cmd(12464): return
4121ubercombat.cmd(12452): gosub CheckFriends
4122ubercombat.cmd(12474): eval: PlayerCount count("", "|")
4123ubercombat.cmd(12474): eval result: PlayerCount=0
4124ubercombat.cmd(12475): setvariable index 1
4125ubercombat.cmd(12477): passing label: TestPlayers
4126ubercombat.cmd: if evaluate: 1 > 0
4127ubercombat.cmd: if returned: True
4128ubercombat.cmd(12478): goto FriendlyEnd
4129ubercombat.cmd: if evaluate: ("" != "")
4130ubercombat.cmd: if returned: False
4131ubercombat.cmd(12495): return
4132ubercombat.cmd(12453): return
4133ubercombat.cmd(11449): pause 2
4134search
4135You search around for a moment.
4136Roundtime: 2 sec.
4137You don't find anything of interest here.
4138R>
4139RT with no EXP.
4140
4141R>
4142ubercombat.cmd(11450): pause
4143ubercombat.cmd(11451): gosub FRIEND_CHECK
4144ubercombat.cmd(12447): setvariable StartRoom
4145ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
4146ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
4147ubercombat.cmd(12449): eval result: FriendCount=3
4148ubercombat.cmd(12450): passing label: Friend_Main
4149ubercombat.cmd(12451): gosub Base.GetRoomPlayers
4150ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
4151ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
4152ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
4153ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
4154ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
4155ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
4156ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
4157ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
4158ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
4159ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
4160ubercombat.cmd(12461): eval: tempcount count("","|")
4161ubercombat.cmd(12461): eval result: tempcount=0
4162ubercombat.cmd(12462): setvariable index 0
4163ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
4164ubercombat.cmd: if evaluate: 0 > 0
4165ubercombat.cmd: if returned: False
4166ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
4167ubercombat.cmd: if returned: False
4168ubercombat.cmd(12470): math: index add 1
4169ubercombat.cmd(12470): math result: index=1
4170ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
4171ubercombat.cmd: if evaluate: 1 > 0
4172ubercombat.cmd: if returned: True
4173ubercombat.cmd(12464): return
4174ubercombat.cmd(12452): gosub CheckFriends
4175ubercombat.cmd(12474): eval: PlayerCount count("", "|")
4176ubercombat.cmd(12474): eval result: PlayerCount=0
4177ubercombat.cmd(12475): setvariable index 1
4178ubercombat.cmd(12477): passing label: TestPlayers
4179ubercombat.cmd: if evaluate: 1 > 0
4180ubercombat.cmd: if returned: True
4181ubercombat.cmd(12478): goto FriendlyEnd
4182ubercombat.cmd: if evaluate: ("" != "")
4183ubercombat.cmd: if returned: False
4184ubercombat.cmd(12495): return
4185ubercombat.cmd(12453): return
4186ubercombat.cmd: if evaluate: ("YES" = "YES")
4187ubercombat.cmd: if returned: True
4188ubercombat.cmd(11452): math: RoomCheck add 1
4189ubercombat.cmd(11452): math result: RoomCheck=4
4190ubercombat.cmd(11453): pause 0.1
4191>
4192ubercombat.cmd: if evaluate: ("YES" = "NO")
4193ubercombat.cmd: if returned: False
4194ubercombat.cmd: if evaluate: (4 > 5)
4195ubercombat.cmd: if returned: False
4196ubercombat.cmd(11456): goto ROOMCHECK
4197ubercombat.cmd(11447): gosub FRIEND_CHECK
4198ubercombat.cmd(12447): setvariable StartRoom
4199ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
4200ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
4201ubercombat.cmd(12449): eval result: FriendCount=3
4202ubercombat.cmd(12450): passing label: Friend_Main
4203ubercombat.cmd(12451): gosub Base.GetRoomPlayers
4204ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
4205ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
4206ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
4207ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
4208ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
4209ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
4210ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
4211ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
4212ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
4213ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
4214ubercombat.cmd(12461): eval: tempcount count("","|")
4215ubercombat.cmd(12461): eval result: tempcount=0
4216ubercombat.cmd(12462): setvariable index 0
4217ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
4218ubercombat.cmd: if evaluate: 0 > 0
4219ubercombat.cmd: if returned: False
4220ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
4221ubercombat.cmd: if returned: False
4222ubercombat.cmd(12470): math: index add 1
4223ubercombat.cmd(12470): math result: index=1
4224ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
4225ubercombat.cmd: if evaluate: 1 > 0
4226ubercombat.cmd: if returned: True
4227ubercombat.cmd(12464): return
4228ubercombat.cmd(12452): gosub CheckFriends
4229ubercombat.cmd(12474): eval: PlayerCount count("", "|")
4230ubercombat.cmd(12474): eval result: PlayerCount=0
4231ubercombat.cmd(12475): setvariable index 1
4232ubercombat.cmd(12477): passing label: TestPlayers
4233ubercombat.cmd: if evaluate: 1 > 0
4234ubercombat.cmd: if returned: True
4235ubercombat.cmd(12478): goto FriendlyEnd
4236ubercombat.cmd: if evaluate: ("" != "")
4237ubercombat.cmd: if returned: False
4238ubercombat.cmd(12495): return
4239ubercombat.cmd(12453): return
4240ubercombat.cmd(11449): pause 2
4241search
4242
4243You search around for a moment.
4244Roundtime: 2 sec.
4245You don't find anything of interest here.
4246R>
4247RT with no EXP.
4248
4249R>
4250Learned: Augmentation, Utility, Inner Magic
4251
4252ubercombat.cmd(11450): pause
4253ubercombat.cmd(11451): gosub FRIEND_CHECK
4254ubercombat.cmd(12447): setvariable StartRoom
4255ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
4256ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
4257ubercombat.cmd(12449): eval result: FriendCount=3
4258ubercombat.cmd(12450): passing label: Friend_Main
4259ubercombat.cmd(12451): gosub Base.GetRoomPlayers
4260ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
4261ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
4262ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
4263ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
4264ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
4265ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
4266ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
4267ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
4268ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
4269ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
4270ubercombat.cmd(12461): eval: tempcount count("","|")
4271ubercombat.cmd(12461): eval result: tempcount=0
4272ubercombat.cmd(12462): setvariable index 0
4273ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
4274ubercombat.cmd: if evaluate: 0 > 0
4275ubercombat.cmd: if returned: False
4276ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
4277ubercombat.cmd: if returned: False
4278ubercombat.cmd(12470): math: index add 1
4279ubercombat.cmd(12470): math result: index=1
4280ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
4281ubercombat.cmd: if evaluate: 1 > 0
4282ubercombat.cmd: if returned: True
4283ubercombat.cmd(12464): return
4284ubercombat.cmd(12452): gosub CheckFriends
4285ubercombat.cmd(12474): eval: PlayerCount count("", "|")
4286ubercombat.cmd(12474): eval result: PlayerCount=0
4287ubercombat.cmd(12475): setvariable index 1
4288ubercombat.cmd(12477): passing label: TestPlayers
4289ubercombat.cmd: if evaluate: 1 > 0
4290ubercombat.cmd: if returned: True
4291ubercombat.cmd(12478): goto FriendlyEnd
4292ubercombat.cmd: if evaluate: ("" != "")
4293ubercombat.cmd: if returned: False
4294ubercombat.cmd(12495): return
4295ubercombat.cmd(12453): return
4296ubercombat.cmd: if evaluate: ("YES" = "YES")
4297ubercombat.cmd: if returned: True
4298ubercombat.cmd(11452): math: RoomCheck add 1
4299ubercombat.cmd(11452): math result: RoomCheck=5
4300ubercombat.cmd(11453): pause 0.1
4301ubercombat.cmd: if evaluate: ("YES" = "NO")
4302ubercombat.cmd: if returned: False
4303ubercombat.cmd: if evaluate: (5 > 5)
4304ubercombat.cmd: if returned: False
4305ubercombat.cmd(11456): goto ROOMCHECK
4306ubercombat.cmd(11447): gosub FRIEND_CHECK
4307ubercombat.cmd(12447): setvariable StartRoom
4308ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
4309ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
4310ubercombat.cmd(12449): eval result: FriendCount=3
4311ubercombat.cmd(12450): passing label: Friend_Main
4312ubercombat.cmd(12451): gosub Base.GetRoomPlayers
4313ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
4314ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
4315ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
4316ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
4317ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
4318ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
4319ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
4320ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
4321ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
4322ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
4323ubercombat.cmd(12461): eval: tempcount count("","|")
4324ubercombat.cmd(12461): eval result: tempcount=0
4325ubercombat.cmd(12462): setvariable index 0
4326ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
4327ubercombat.cmd: if evaluate: 0 > 0
4328ubercombat.cmd: if returned: False
4329ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
4330ubercombat.cmd: if returned: False
4331ubercombat.cmd(12470): math: index add 1
4332ubercombat.cmd(12470): math result: index=1
4333ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
4334ubercombat.cmd: if evaluate: 1 > 0
4335ubercombat.cmd: if returned: True
4336ubercombat.cmd(12464): return
4337ubercombat.cmd(12452): gosub CheckFriends
4338ubercombat.cmd(12474): eval: PlayerCount count("", "|")
4339ubercombat.cmd(12474): eval result: PlayerCount=0
4340ubercombat.cmd(12475): setvariable index 1
4341ubercombat.cmd(12477): passing label: TestPlayers
4342ubercombat.cmd: if evaluate: 1 > 0
4343ubercombat.cmd: if returned: True
4344ubercombat.cmd(12478): goto FriendlyEnd
4345ubercombat.cmd: if evaluate: ("" != "")
4346ubercombat.cmd: if returned: False
4347ubercombat.cmd(12495): return
4348ubercombat.cmd(12453): return
4349ubercombat.cmd(11449): pause 2
4350search
4351You search around for a moment.
4352Roundtime: 2 sec.
4353You don't find anything of interest here.
4354R>
4355RT with no EXP.
4356
4357R>
4358ubercombat.cmd(11450): pause
4359
4360>
4361ubercombat.cmd(11451): gosub FRIEND_CHECK
4362ubercombat.cmd(12447): setvariable StartRoom
4363ubercombat.cmd(12448): setvariable FriendList |Pretorius|Bob|Frank
4364ubercombat.cmd(12449): eval: FriendCount count("|Pretorius|Bob|Frank", "|")
4365ubercombat.cmd(12449): eval result: FriendCount=3
4366ubercombat.cmd(12450): passing label: Friend_Main
4367ubercombat.cmd(12451): gosub Base.GetRoomPlayers
4368ubercombat.cmd(12455): setvariable Base.Roomplayers.Output
4369ubercombat.cmd(12456): setvariable Base.Roomplayers.Input
4370ubercombat.cmd(12457): eval: Base.Roomplayers.Input replace("","Also here: ","")
4371ubercombat.cmd(12457): eval result: Base.Roomplayers.Input=
4372ubercombat.cmd(12458): eval: Base.Roomplayers.Input replace("",", ","|")
4373ubercombat.cmd(12458): eval result: Base.Roomplayers.Input=
4374ubercombat.cmd(12459): eval: Base.Roomplayers.Input replacere("","( and )(?!.*and )","|")
4375ubercombat.cmd(12459): eval result: Base.Roomplayers.Input=
4376ubercombat.cmd(12460): eval: Base.Roomplayers.Input replace("",".","")
4377ubercombat.cmd(12460): eval result: Base.Roomplayers.Input=
4378ubercombat.cmd(12461): eval: tempcount count("","|")
4379ubercombat.cmd(12461): eval result: tempcount=0
4380ubercombat.cmd(12462): setvariable index 0
4381ubercombat.cmd(12463): passing label: Base.GetRoomPlayers.FindName.Loop
4382ubercombat.cmd: if evaluate: 0 > 0
4383ubercombat.cmd: if returned: False
4384ubercombat.cmd: if evaluate: matchre("","([A-Z][a-z]+)(?!.*[A-Z])")
4385ubercombat.cmd: if returned: False
4386ubercombat.cmd(12470): math: index add 1
4387ubercombat.cmd(12470): math result: index=1
4388ubercombat.cmd(12471): goto Base.GetRoomPlayers.FindName.Loop
4389ubercombat.cmd: if evaluate: 1 > 0
4390ubercombat.cmd: if returned: True
4391ubercombat.cmd(12464): return
4392ubercombat.cmd(12452): gosub CheckFriends
4393ubercombat.cmd(12474): eval: PlayerCount count("", "|")
4394ubercombat.cmd(12474): eval result: PlayerCount=0
4395ubercombat.cmd(12475): setvariable index 1
4396ubercombat.cmd(12477): passing label: TestPlayers
4397ubercombat.cmd: if evaluate: 1 > 0
4398ubercombat.cmd: if returned: True
4399ubercombat.cmd(12478): goto FriendlyEnd
4400ubercombat.cmd: if evaluate: ("" != "")
4401ubercombat.cmd: if returned: False
4402ubercombat.cmd(12495): return
4403ubercombat.cmd(12453): return
4404ubercombat.cmd: if evaluate: ("YES" = "YES")
4405ubercombat.cmd: if returned: True
4406ubercombat.cmd(11452): math: RoomCheck add 1
4407ubercombat.cmd(11452): math result: RoomCheck=6
4408ubercombat.cmd(11453): pause 0.1
4409ubercombat.cmd: if evaluate: ("YES" = "NO")
4410ubercombat.cmd: if returned: False
4411ubercombat.cmd: if evaluate: (6 > 5)
4412ubercombat.cmd: if returned: True
4413ubercombat.cmd(11455): goto COMBAT_RESTART
4414
4415================================
4416* SUCCESS! FOUND COMBAT ROOM!
4417* RESTARTING COMBAT!
4418================================
4419
4420
4421**** Training 7 Weapon Skills
4422**** Weapons: pasabas|pasabas|bola|stonebow|staff sling|bola|pretorius
4423
4424Variables Saved
4425
4426================================================================
4427*** UBER COMBAT SCRIPT INITIATED!
4428*** HAVE FUN AND ENJOY THE RIDE :)
4429================================================================
4430
4431The steadying influence your mind was exerting on your self fades away as you lose concentration upon it.
4432> count my bundle
4433You flip through the lumpy bundle and find 1 skin in it.
4434>
4435EXP echo enabled.
4436EXP pulses won't be displayed.
4437Settings Saved
4438store ammo bag
4439store boxes mantle
4440You will now store ammunition in your utility bag.
4441>
4442You will now store boxes in your hooded mantle.
4443> experience 0
4444
4445Circle: 141
4446Showing all skills regardless of rank.
4447
4448 SKILL: Rank/Percent towards next rank/Amount learning/Mindstate Fraction
4449 Shield Usage: 730 64% clear (0/34) Light Armor: 733 33% clear (0/34)
4450 Chain Armor: 55 84% clear (0/34) Brigandine: 55 56% clear (0/34)
4451 Plate Armor: 1 97% clear (0/34) Defending: 727 29% clear (0/34)
4452 Parry Ability: 766 61% clear (0/34) Small Edged: 828 56% clear (0/34)
4453 Large Edged: 64 45% clear (0/34) Twohanded Edged: 2 96% clear (0/34)
4454 Small Blunt: 817 77% clear (0/34) Large Blunt: 327 43% clear (0/34)
4455 Twohanded Blunt: 2 96% clear (0/34) Slings: 793 22% clear (0/34)
4456 Bow: 2 96% clear (0/34) Crossbow: 809 48% clear (0/34)
4457 Staves: 62 14% clear (0/34) Polearms: 61 14% clear (0/34)
4458 Light Thrown: 782 61% clear (0/34) Heavy Thrown: 67 09% clear (0/34)
4459 Brawling: 758 21% clear (0/34) Offhand Weapon: 765 21% clear (0/34)
4460 Melee Mastery: 868 14% clear (0/34) Missile Mastery: 839 90% clear (0/34)
4461 Inner Magic: 761 11% attentive (10/34) Attunement: 0 00% clear (0/34)
4462 Arcana: 309 48% clear (0/34) Targeted Magic: 0 00% clear (0/34)
4463 Augmentation: 742 95% concentrating (9/34) Debilitation: 715 15% clear (0/34)
4464 Utility: 644 09% concentrating (9/34) Warding: 524 16% clear (0/34)
4465 Sorcery: 0 00% clear (0/34) Evasion: 794 29% clear (0/34)
4466 Athletics: 567 44% dabbling (1/34) Perception: 905 05% dabbling (1/34)
4467 Stealth: 820 88% clear (0/34) Locksmithing: 530 88% clear (0/34)
4468 Thievery: 491 78% clear (0/34) First Aid: 499 16% clear (0/34)
4469 Outdoorsmanship: 363 33% focused (20/34) Skinning: 862 26% clear (0/34)
4470 Backstab: 833 54% clear (0/34) Forging: 4 05% clear (0/34)
4471 Engineering: 10 26% clear (0/34) Outfitting: 5 78% clear (0/34)
4472 Alchemy: 0 99% clear (0/34) Enchanting: 0 00% clear (0/34)
4473 Scholarship: 503 26% clear (0/34) Mechanical Lore: 296 47% concentrating (9/34)
4474 Appraisal: 745 94% dabbling (1/34) Performance: 71 48% clear (0/34)
4475 Tactics: 865 00% clear (0/34)
4476
4477Total Ranks Displayed: 23771
4478Time Development Points: 212 Favors: 18 Deaths: 51 Departs: 50
4479Overall state of mind: clear
4480EXP HELP for more information
4481
4482>
4483Learned: Augmentation, Utility, Inner Magic
4484
4485encumbrance
4486>
4487 Encumbrance : None (0/11)
4488> toggle bundle c
4489Clearing your toggle setting for bundles.
4490> [ubercombat]: inv armor
4491
4492>
4493All of your armor:
4494
4495 some coarse diamond-hide gloves sealed with protective wax
4496 a small diamond-hide shield sealed with protective wax
4497 a pair of Imperial weave fighting pants lined with diamond-hide
4498 an assassin's Imperial weave coat lined with diamond-hide
4499 a thick diamond-hide cowl sealed with protective wax
4500[Type INVENTORY HELP for more options]
4501> stance evasion
4502
4503You are now set to use your evasion stance:
4504
4505 Attack : 100%
4506 Evade : 100%
4507 Parry : 90%
4508 Block : 0%
4509
4510>
4511======================
4512** SHIELD CHECK
4513======================
4514[ubercombat]: tap my shield
4515You tap a small diamond-hide shield sealed with protective wax that you are wearing.
4516> remove my shield
4517
4518You loosen the straps securing your small shield and remove it.
4519> adj my shield
4520You adjust the straps of your shield, lengthening them so that it can be worn across your shoulder.
4521> adj my shield
4522You adjust the straps of your shield, tightening them so that it will fit securely upon your left arm.
4523> [ubercombat]: wear my shield
4524
4525You slide your left arm through the straps on your small shield and flex, gaining a feel for the shield's weight.
4526> stance shield
4527
4528You are now set to use your shield stance:
4529
4530 Attack : 100%
4531 Evade : 90%
4532 Parry : 0%
4533 Block : 100%
4534
4535>
4536======================
4537* PUTTING UP BUFFS!
4538======================
4539Variables Saved
4540khri STEADY
4541
4542Willing your body to meet the heightened functionality of your mind, you feel your motions steady considerably.
4543Roundtime: 3 sec.
4544R>
4545RT with no EXP.
4546
4547>
4548Learned: Augmentation, Utility, Inner Magic
4549
4550> khri STRIKE
4551
4552You calm your body and mind, recalling your training on how to seek the vital part of any opponent. Wrapping yourself in this cool composure, your eyes quickly become drawn to exposed weaknesses around you.
4553Roundtime: 3 sec.
4554R>
4555RT with no EXP.
4556
4557R> khri HASTEN
4558
4559Centering your mind, you allow your practiced discipline to spread throughout your body, making thought and motion one.
4560Roundtime: 3 sec.
4561R>
4562RT with no EXP.
4563
4564R> khri AVOIDANCE
4565
4566You're already using the Avoidance meditation.
4567> khri ENDURE
4568
4569You're already using the Endure meditation.
4570>
4571Learned: Augmentation, Utility, Inner Magic
4572
4573khri PROWESS
4574>
4575Remembering the mantra of mind over matter, you let your dedicated focus seep into your muscles. The sensation of believing that your enemies will tremble at the mere thought of you translates from your every movement.
4576Roundtime: 3 sec.
4577R>
4578RT with no EXP.
4579
4580The eyes of your monk pendant flash white for a moment, and you feel more focused.
4581R> khri ELUSION
4582
4583You're already using the Elusion meditation.
4584> khri FOCUS
4585
4586With deep breaths, you recall your training and focus your mind to hone in on improving your physical dexterity.
4587Roundtime: 3 sec.
4588R>
4589RT with no EXP.
4590
4591R>
4592Learned: Inner Magic
4593
4594R> khri SAGACITY
4595
4596You carefully relax your mind through your expert training, allowing you to focus on your survival even under the most dire threats.
4597Roundtime: 3 sec.
4598R>
4599RT with no EXP.
4600
4601R>
4602Learned: Augmentation, Utility, Warding, Inner Magic
4603
4604khri DARKEN
4605Focusing your mind, you look around yourself to find the subtle differences lurking in the shadows nearby. After several deep breaths, your senses have attuned themselves to finding the best hiding spots.
4606Roundtime: 3 sec.
4607R>
4608RT with no EXP.
4609
4610The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
4611R>
4612Learned: Inner Magic
4613
4614> khri INTIMIDATE
4615
4616Briefly shutting your eyes, when you reopen them, you feel much more intimidating and forceful, able to dominate those around you and impose your will on them.
4617Roundtime: 3 sec.
4618R>
4619RT with no EXP.
4620
4621R> tap my shield
4622You tap a small diamond-hide shield sealed with protective wax that you are wearing.
4623>
4624Learned: Inner Magic
4625
4626info
4627Name: Pretorius Race: Human Guild: Thief
4628Gender: Male Age: 27 Circle: 141
4629You were born on the 11th day of the 3rd month of Lirisa the Archer in the year of the Golden Panther, 401 years after the victory of Lanival the Redeemer.
4630
4631Your birthday is more than 3 months away.
4632
4633 Strength : 70 Reflex : 80 +18
4634 Agility : 80 +16 Charisma : 40
4635 Discipline : 82 Wisdom : 90
4636 Intelligence : 82 Stamina : 70 +14
4637
4638Concentration : 429 Max : 519
4639
4640 Favors : 18
4641 TDPs : 212
4642 Encumbrance : None (0/11)
4643 Luck : Average
4644
4645Wealth:
4646 No Kronars.
4647 No Lirums.
4648 No Dokoras.
4649
4650Debt:
4651 You owe 2 gold, 8 silver, 3 bronze, and 2 copper Kronars to the Principality of Zoluren. (2832 copper Kronars)
4652
4653> craft tailoring
4654From the tailoring crafting discipline you have been trained in no crafting techniques.
4655>
4656Learned: Augmentation, Utility, Warding, Inner Magic
4657
4658craft carving
4659From the carving crafting discipline you have been trained in no crafting techniques.
4660>
4661Learned: Inner Magic
4662
4663[ubercombat]: inv weapon
4664All of your weapons:
4665
4666 a pugilist's armguard of layered black steel plates
4667[Type INVENTORY HELP for more options]
4668>
4669
4670================
4671* WEAPON SWAP
4672================
4673
4674**** Training Brawling
4675stance shield
4676
4677You are now set to use your shield stance:
4678
4679 Attack : 100%
4680 Evade : 90%
4681 Parry : 0%
4682 Block : 100%
4683
4684> collect rock
4685
4686You move forward slightly, hoping to find a better foraging spot.
4687You manage to collect a pile of rocks.
4688Roundtime: 15 sec.
4689
4690R>
4691Learned: Outdoorsmanship, Perception
4692
4693R>
4694Learned: Inner Magic
4695
4696R>
4697Learned: Augmentation, Utility, Warding, Inner Magic
4698
4699R>
4700Learned: Inner Magic
4701
4702R>
4703Learned: Inner Magic
4704
4705R> kick pile
4706[Assuming you mean a pile of rocks.]
4707You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4708
4709> collect rock
4710
4711You move slightly to the left, hoping to find a better foraging spot.
4712You manage to collect a pile of rocks.
4713Roundtime: 15 sec.
4714
4715R>
4716Learned: Outdoorsmanship, Perception
4717
4718R>
4719Learned: Inner Magic
4720
4721R>
4722Learned: Augmentation, Utility, Warding, Inner Magic
4723
4724R>
4725Learned: Inner Magic
4726
4727R>
4728Learned: Inner Magic
4729
4730R>
4731Learned: Augmentation, Utility, Warding, Inner Magic
4732
4733> kick pile
4734[Assuming you mean a pile of rocks.]
4735You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4736
4737> collect rock
4738
4739You manage to collect a pile of rocks.
4740Roundtime: 15 sec.
4741
4742R>
4743Learned: Outdoorsmanship, Perception
4744
4745R>
4746Learned: Inner Magic
4747
4748The eyes of your monk pendant flash white for a moment, and you feel more focused.
4749R>
4750Learned: Inner Magic
4751
4752R>
4753Learned: Inner Magic
4754
4755R>
4756Learned: Augmentation, Utility, Warding, Inner Magic
4757
4758The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
4759R>
4760Learned: Inner Magic
4761
4762kick pile
4763[Assuming you mean a pile of rocks.]
4764You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4765
4766> collect rock
4767
4768You manage to collect a pile of rocks.
4769Roundtime: 15 sec.
4770
4771R>
4772Learned: Outdoorsmanship, Perception
4773
4774R>
4775Learned: Inner Magic
4776
4777R>
4778Learned: Augmentation, Utility, Warding, Inner Magic
4779
4780R>
4781Learned: Inner Magic
4782
4783R>
4784Learned: Inner Magic
4785
4786kick pile
4787[Assuming you mean a pile of rocks.]
4788You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4789
4790> collect rock
4791
4792You manage to collect a pile of rocks.
4793Roundtime: 15 sec.
4794
4795R>
4796Learned: Outdoorsmanship, Perception
4797
4798R>
4799Learned: Augmentation, Utility, Warding, Inner Magic
4800
4801R>
4802Learned: Inner Magic
4803
4804R>
4805Learned: Inner Magic
4806
4807R>
4808Learned: Inner Magic
4809
4810>
4811Learned: Augmentation, Utility, Warding, Inner Magic
4812
4813> kick pile
4814[Assuming you mean a pile of rocks.]
4815You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4816
4817>
4818Henil just arrived.
4819
4820> collect rock
4821Henil runs south.
4822
4823>
4824You manage to collect a pile of rocks.
4825Roundtime: 15 sec.
4826
4827R>
4828Learned: Outdoorsmanship, Perception
4829
4830R>
4831Learned: Inner Magic
4832
4833R>
4834Learned: Inner Magic
4835
4836R>
4837Learned: Augmentation, Utility, Warding, Inner Magic
4838
4839R>
4840Learned: Inner Magic
4841
4842The eyes of your monk pendant flash white for a moment, and you feel more focused.
4843R> kick pile
4844[Assuming you mean a pile of rocks.]
4845You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4846
4847> collect rock
4848
4849You begin scanning the area before you, trying to find just the right spot to forage.
4850You manage to collect a pile of rocks.
4851Roundtime: 15 sec.
4852
4853R>
4854Learned: Outdoorsmanship, Perception
4855
4856R>
4857Learned: Inner Magic
4858
4859R>
4860Learned: Inner Magic
4861
4862R>
4863Learned: Augmentation, Utility, Warding, Inner Magic
4864
4865The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
4866R>
4867Learned: Inner Magic
4868
4869R> kick pile
4870[Assuming you mean a pile of rocks.]
4871You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4872
4873> collect rock
4874
4875You manage to collect a pile of rocks.
4876Roundtime: 15 sec.
4877
4878R>
4879Learned: Outdoorsmanship, Perception
4880
4881R>
4882Learned: Inner Magic
4883
4884R>
4885Learned: Augmentation, Utility, Warding, Inner Magic
4886
4887R>
4888Learned: Inner Magic
4889
4890R>
4891Learned: Inner Magic
4892
4893R>
4894Learned: Augmentation, Utility, Warding, Inner Magic
4895
4896>
4897Learned: Inner Magic
4898
4899kick pile
4900[Assuming you mean a pile of rocks.]
4901You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4902
4903> collect rock
4904
4905You manage to collect a pile of rocks.
4906Roundtime: 15 sec.
4907
4908R>
4909Learned: Outdoorsmanship, Perception
4910
4911R>
4912Learned: Inner Magic
4913
4914R>
4915Learned: Inner Magic
4916
4917R>
4918Learned: Augmentation, Utility, Warding, Inner Magic
4919
4920R>
4921Learned: Inner Magic
4922
4923kick pile
4924[Assuming you mean a pile of rocks.]
4925You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4926
4927> collect rock
4928
4929You manage to collect a pile of rocks.
4930Roundtime: 15 sec.
4931
4932R>
4933Learned: Outdoorsmanship, Perception
4934
4935R>
4936Learned: Inner Magic
4937
4938R>
4939Learned: Augmentation, Utility, Warding, Inner Magic
4940
4941R>
4942Learned: Inner Magic
4943
4944The eyes of your monk pendant flash white for a moment, and you feel more focused.
4945R>
4946Learned: Inner Magic
4947
4948> kick pile
4949[Assuming you mean a pile of rocks.]
4950You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4951
4952> collect rock
4953
4954You move backwards slightly, hoping to find a better foraging spot.
4955You manage to collect a pile of rocks.
4956Roundtime: 15 sec.
4957
4958R>
4959Learned: Outdoorsmanship, Perception
4960
4961R>
4962Learned: Augmentation, Utility, Warding, Inner Magic
4963
4964R>
4965Learned: Inner Magic
4966
4967The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
4968R>
4969Learned: Inner Magic
4970
4971R>
4972Learned: Inner Magic
4973
4974R>
4975Learned: Augmentation, Utility, Warding, Inner Magic
4976
4977kick pile
4978[Assuming you mean a pile of rocks.]
4979You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
4980
4981> collect rock
4982
4983Hawkishly you spot your target and begin to forage.
4984You manage to collect a pile of rocks.
4985Roundtime: 15 sec.
4986
4987R>
4988Learned: Outdoorsmanship, Perception
4989
4990R>
4991Learned: Inner Magic
4992
4993R>
4994Learned: Inner Magic
4995
4996R>
4997Learned: Augmentation, Utility, Warding, Inner Magic
4998
4999R>
5000Learned: Inner Magic
5001
5002R> kick pile
5003[Assuming you mean a pile of rocks.]
5004You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5005
5006> collect rock
5007
5008You move forward slightly, hoping to find a better foraging spot.
5009You manage to collect a pile of rocks.
5010Roundtime: 15 sec.
5011
5012R>
5013Learned: Outdoorsmanship, Perception
5014
5015R>
5016Learned: Inner Magic
5017
5018R>
5019Learned: Inner Magic
5020
5021R>
5022Learned: Augmentation, Utility, Warding, Inner Magic
5023
5024R>
5025Learned: Inner Magic
5026
5027R>
5028Learned: Inner Magic
5029
5030kick pile
5031[Assuming you mean a pile of rocks.]
5032You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5033
5034> collect rock
5035
5036You manage to collect a pile of rocks.
5037Roundtime: 15 sec.
5038
5039R>
5040Learned: Outdoorsmanship, Perception
5041
5042R>
5043Learned: Augmentation, Utility, Warding, Inner Magic
5044
5045R>
5046Learned: Inner Magic
5047
5048The eyes of your monk pendant flash white for a moment, and you feel more focused.
5049R>
5050Brother Venantius just arrived.
5051
5052R>
5053Brother Venantius runs northeast.
5054
5055R>
5056Learned: Inner Magic
5057
5058R>
5059Learned: Inner Magic
5060
5061>
5062Learned: Augmentation, Utility, Warding, Inner Magic
5063
5064kick pile
5065[Assuming you mean a pile of rocks.]
5066You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5067
5068> collect rock
5069
5070You manage to collect a pile of rocks.
5071Roundtime: 15 sec.
5072
5073R>
5074Learned: Outdoorsmanship, Perception
5075
5076R>
5077The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
5078R>
5079Learned: Inner Magic
5080
5081R>
5082Monster Elec just arrived.
5083
5084R>
5085Monster Elec stomps south.
5086
5087R>
5088Learned: Inner Magic
5089
5090R>
5091Learned: Augmentation, Utility, Warding, Inner Magic
5092
5093R>
5094Learned: Inner Magic
5095
5096> kick pile
5097[Assuming you mean a pile of rocks.]
5098You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5099
5100> collect rock
5101
5102You manage to collect a pile of rocks.
5103Roundtime: 15 sec.
5104
5105R>
5106Learned: Outdoorsmanship, Perception
5107
5108R>
5109Learned: Inner Magic
5110
5111R>
5112Learned: Augmentation, Utility, Warding, Inner Magic
5113
5114R>
5115Learned: Inner Magic
5116
5117Blood Dancer Sadeia just arrived.
5118
5119R>
5120Blood Dancer Sadeia strides south.
5121
5122R>
5123Learned: Inner Magic
5124
5125R> kick pile
5126[Assuming you mean a pile of rocks.]
5127You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5128
5129> collect rock
5130
5131You manage to collect a pile of rocks.
5132Roundtime: 15 sec.
5133
5134R>
5135Learned: Outdoorsmanship, Perception
5136
5137R>
5138Learned: Inner Magic
5139
5140R>
5141Learned: Augmentation, Utility, Warding, Inner Magic
5142
5143R>
5144Learned: Inner Magic
5145
5146R>
5147Learned: Inner Magic
5148
5149R>
5150Learned: Augmentation, Utility, Warding, Inner Magic
5151
5152> kick pile
5153[Assuming you mean a pile of rocks.]
5154You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5155
5156> collect rock
5157
5158You manage to collect a pile of rocks.
5159Roundtime: 15 sec.
5160
5161R>
5162Learned: Outdoorsmanship, Perception
5163
5164R>
5165Learned: Inner Magic
5166
5167The eyes of your monk pendant flash white for a moment, and you feel more focused.
5168R>
5169Learned: Inner Magic
5170
5171R>
5172Night Watcher Msaia just arrived.
5173
5174R>
5175Night Watcher Msaia slinks south.
5176
5177R>
5178Learned: Inner Magic
5179
5180R>
5181Learned: Augmentation, Utility, Warding, Inner Magic
5182
5183The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
5184R>
5185Learned: Inner Magic
5186
5187kick pile
5188[Assuming you mean a pile of rocks.]
5189You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5190
5191> collect rock
5192
5193You manage to collect a pile of rocks.
5194Roundtime: 15 sec.
5195
5196R>
5197Learned: Outdoorsmanship, Perception
5198
5199R>
5200Learned: Inner Magic
5201
5202R>
5203Learned: Augmentation, Utility, Warding, Inner Magic
5204
5205R>
5206Learned: Inner Magic
5207
5208R>
5209Learned: Inner Magic
5210
5211kick pile
5212[Assuming you mean a pile of rocks.]
5213You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5214
5215> collect rock
5216
5217With skill and nimble fingers you avoid the centipede that runs along in front of your fingers.
5218You manage to collect a pile of rocks.
5219Roundtime: 15 sec.
5220
5221R>
5222Learned: Outdoorsmanship, Perception
5223
5224Hatham just arrived.
5225
5226R>
5227Learned: Augmentation, Utility, Warding, Inner Magic
5228
5229R>
5230Learned: Inner Magic
5231
5232R>
5233Learned: Inner Magic
5234
5235R>
5236Learned: Inner Magic
5237
5238Forging Genius Muleie just arrived.
5239
5240R>
5241Forging Genius Muleie goes northeast.
5242
5243R>
5244Learned: Augmentation, Utility, Warding, Inner Magic
5245
5246> kick pile
5247[Assuming you mean a pile of rocks.]
5248You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5249
5250> collect rock
5251Oslore just arrived.
5252
5253>
5254Oslore runs west.
5255
5256>
5257Mindlessly you begin to forage the area before you.
5258You manage to collect a pile of rocks.
5259Roundtime: 15 sec.
5260
5261R>
5262Learned: Outdoorsmanship, Perception
5263
5264R>
5265Learned: Inner Magic
5266
5267R>
5268Learned: Inner Magic
5269
5270R>
5271Learned: Augmentation, Utility, Warding, Inner Magic
5272
5273R>
5274Learned: Inner Magic
5275
5276The eyes of your monk pendant flash white for a moment, and you feel more focused.
5277R> kick pile
5278[Assuming you mean a pile of rocks.]
5279You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5280
5281> collect rock
5282
5283You manage to collect a pile of rocks.
5284Roundtime: 15 sec.
5285
5286R>
5287Learned: Outdoorsmanship, Perception
5288
5289R>
5290Learned: Inner Magic
5291
5292R>
5293Learned: Inner Magic
5294
5295Your strong sense of survival fades, leaving you feeling unsure of what to do if you are attacked.
5296Something distracts your inner focus and you are no longer as dominant as you were.
5297You are no longer able to keep your thoughts free from distraction, and your heightened ability to avoid attacks and fight unarmed ceases.
5298Your additional endurance fades away as your inner focus slips.
5299You are unable to maintain your focus on the shadows around you, and your knowledge of better hiding places subsides.
5300Your concentration fails, and you feel your body perceptibly slow.
5301Your focused mind falters, and you feel downright clumsy by comparison.
5302Your concentration runs out, and your rapid analysis of incoming threats ceases.
5303You feel your muscles relax as you settle into a less threatening demeanor.
5304The steadying influence your mind was exerting on your self fades away as you lose concentration upon it.
5305Your cool composure fades, and with it your heightened knowledge of enemies' weak points.
5306R>
5307The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
5308R>
5309Hatham goes northeast.
5310
5311R> kick pile
5312[Assuming you mean a pile of rocks.]
5313You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5314
5315> collect rock
5316
5317You manage to collect a pile of rocks.
5318Roundtime: 15 sec.
5319
5320R>
5321Learned: Outdoorsmanship, Perception
5322
5323R> kick pile
5324[Assuming you mean a pile of rocks.]
5325You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5326
5327> collect rock
5328
5329You manage to collect a pile of rocks.
5330Roundtime: 15 sec.
5331
5332R>
5333Learned: Outdoorsmanship, Perception
5334
5335Oslore just arrived.
5336
5337R>
5338Oslore runs south.
5339
5340R> kick pile
5341>
5342[Assuming you mean a pile of rocks.]
5343You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5344
5345> collect rock
5346
5347You move backwards slightly, hoping to find a better foraging spot.
5348You manage to collect a pile of rocks.
5349Roundtime: 15 sec.
5350
5351R>
5352Learned: Outdoorsmanship, Perception
5353
5354R>
5355The eyes of your monk pendant flash white for a moment, and you feel more focused.
5356R> kick pile
5357[Assuming you mean a pile of rocks.]
5358You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5359
5360> collect rock
5361
5362You move slightly to the left, hoping to find a better foraging spot.
5363You manage to collect a pile of rocks.
5364Roundtime: 15 sec.
5365
5366R>
5367Learned: Outdoorsmanship, Perception
5368
5369R>
5370The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
5371R> kick pile
5372[Assuming you mean a pile of rocks.]
5373You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5374
5375> collect rock
5376
5377You move slightly to the right, hoping to find a better foraging spot.
5378You manage to collect a pile of rocks.
5379Roundtime: 15 sec.
5380
5381R>
5382Learned: Outdoorsmanship, Perception
5383
5384R> kick pile
5385[Assuming you mean a pile of rocks.]
5386You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5387
5388> collect rock
5389
5390You begin scanning the area before you, trying to find just the right spot to forage.
5391You manage to collect a pile of rocks.
5392Roundtime: 15 sec.
5393
5394R>
5395Learned: Outdoorsmanship, Perception
5396
5397R> kick pile
5398[Assuming you mean a pile of rocks.]
5399You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5400
5401> collect rock
5402
5403You manage to collect a pile of rocks.
5404Roundtime: 15 sec.
5405
5406R>
5407Learned: Outdoorsmanship, Perception
5408
5409R>
5410Your body is finally dry.
5411R>
5412The eyes of your monk pendant flash white for a moment, and you feel more focused.
5413R>
5414A terribly tiny toy herald tromps in, squeals a fanfare on a miniature trumpet, and announces in a high, piping voice, "The Order of the Apostles is hosting an evening of compact carnage, diminutive drama, and wee warfare! Siegery! Bring your besieging army for a night of food, gifts, prizes, and miniature mayhem! And if you don't have a set, you can borrow ours!" The little man salutes, spins on his heels, and scurries off. [OOC: The mayhem begins at 9:30 PM Eastern. From Crossing Empaths' Guild: Go south, west, west, go archway.]
5415
5416> kick pile
5417[Assuming you mean a pile of rocks.]
5418You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5419
5420> collect rock
5421
5422With skill and nimble fingers you avoid the centipede that runs along in front of your fingers.
5423You manage to collect a pile of rocks.
5424Roundtime: 15 sec.
5425
5426R>
5427Learned: Outdoorsmanship, Perception
5428
5429The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
5430R>
5431Zansa just arrived.
5432
5433R>
5434Zansa runs south.
5435
5436R> kick pile
5437[Assuming you mean a pile of rocks.]
5438You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5439
5440> collect rock
5441
5442You manage to collect a pile of rocks.
5443Roundtime: 15 sec.
5444
5445R>
5446Learned: Outdoorsmanship, Perception
5447
5448R> kick pile
5449[Assuming you mean a pile of rocks.]
5450You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5451
5452> collect rock
5453
5454You manage to collect a pile of rocks.
5455Roundtime: 15 sec.
5456
5457R>
5458Learned: Outdoorsmanship, Perception
5459
5460R> kick pile
5461[Assuming you mean a pile of rocks.]
5462You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5463
5464> collect rock
5465
5466You manage to collect a pile of rocks.
5467Roundtime: 15 sec.
5468
5469R>
5470Learned: Outdoorsmanship, Perception
5471
5472The eyes of your monk pendant flash white for a moment, and you feel more focused.
5473R>
5474The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
5475R> kick pile
5476[Assuming you mean a pile of rocks.]
5477You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5478
5479> collect rock
5480
5481You manage to collect a pile of rocks.
5482Roundtime: 15 sec.
5483
5484R>
5485Learned: Outdoorsmanship, Perception
5486
5487R> kick pile
5488[Assuming you mean a pile of rocks.]
5489You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5490
5491> collect rock
5492
5493Mindlessly you begin to forage the area before you.
5494You manage to collect a pile of rocks.
5495Roundtime: 15 sec.
5496
5497R>
5498Learned: Outdoorsmanship, Perception
5499
5500R> kick pile
5501[Assuming you mean a pile of rocks.]
5502You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5503
5504> collect rock
5505
5506You manage to collect a pile of rocks.
5507Roundtime: 15 sec.
5508
5509R>
5510Learned: Outdoorsmanship, Perception
5511
5512R>
5513Blood Dancer Sadeia just arrived.
5514
5515R>
5516Blood Dancer Sadeia strides south.
5517
5518R>
5519The eyes of your monk pendant flash white for a moment, and you feel more focused.
5520R> kick pile
5521[Assuming you mean a pile of rocks.]
5522You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5523
5524> collect rock
5525
5526You move forward slightly, hoping to find a better foraging spot.
5527You manage to collect a pile of rocks.
5528Roundtime: 15 sec.
5529
5530R>
5531Learned: Outdoorsmanship, Perception
5532
5533R>
5534The dwalgim on your crown pulses with a soft light for a moment, and you suddenly feel more focused.
5535R> kick pile
5536[Assuming you mean a pile of rocks.]
5537You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5538
5539> collect rock
5540
5541You move slightly to the left, hoping to find a better foraging spot.
5542You manage to collect a pile of rocks.
5543Roundtime: 15 sec.
5544
5545R>
5546Learned: Outdoorsmanship, Perception
5547
5548R> kick pile
5549[Assuming you mean a pile of rocks.]
5550You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5551
5552> collect rock
5553
5554You manage to collect a pile of rocks.
5555Roundtime: 15 sec.
5556
5557R>
5558Learned: Outdoorsmanship, Perception
5559
5560R> kick pile
5561[Assuming you mean a pile of rocks.]
5562You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5563
5564> collect rock
5565
5566You begin scanning the area before you, trying to find just the right spot to forage.
5567You manage to collect a pile of rocks.
5568Roundtime: 15 sec.
5569
5570R>
5571Learned: Outdoorsmanship, Perception
5572
5573R> kick pile
5574[Assuming you mean a pile of rocks.]
5575You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5576
5577> collect rock
5578
5579You manage to collect a pile of rocks.
5580Roundtime: 15 sec.
5581
5582R>
5583Learned: Outdoorsmanship, Perception
5584
5585R> kick pile
5586[Assuming you mean a pile of rocks.]
5587You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5588
5589> collect rock
5590
5591You manage to collect a pile of rocks.
5592Roundtime: 15 sec.
5593
5594R>
5595Learned: Outdoorsmanship, Perception
5596
5597R> kick pile
5598[Assuming you mean a pile of rocks.]
5599You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5600
5601> collect rock
5602
5603You manage to collect a pile of rocks.
5604Roundtime: 15 sec.
5605
5606R>
5607Learned: Outdoorsmanship, Perception
5608
5609R> kick pile
5610...wait 1 seconds.
5611> kick pile
5612[Assuming you mean a pile of rocks.]
5613You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5614
5615> collect rock
5616
5617Mindlessly you begin to forage the area before you.
5618You manage to collect a pile of rocks.
5619Roundtime: 15 sec.
5620
5621R>
5622Learned: Outdoorsmanship, Perception
5623
5624R> kick pile
5625[Assuming you mean a pile of rocks.]
5626You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5627
5628> collect rock
5629
5630You manage to collect a pile of rocks.
5631Roundtime: 15 sec.
5632
5633R>
5634Learned: Outdoorsmanship, Perception
5635
5636R> kick pile
5637[Assuming you mean a pile of rocks.]
5638You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5639
5640> collect rock
5641
5642You manage to collect a pile of rocks.
5643Roundtime: 15 sec.
5644
5645R>
5646Learned: Outdoorsmanship, Perception
5647
5648R> kick pile
5649[Assuming you mean a pile of rocks.]
5650You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5651
5652> collect rock
5653
5654You move forward slightly, hoping to find a better foraging spot.
5655You manage to collect a pile of rocks.
5656Roundtime: 15 sec.
5657
5658R>
5659Learned: Outdoorsmanship, Perception
5660
5661R> kick pile
5662[Assuming you mean a pile of rocks.]
5663You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5664
5665> collect rock
5666
5667You manage to collect a pile of rocks.
5668Roundtime: 15 sec.
5669
5670R>
5671Learned: Outdoorsmanship, Perception
5672
5673R> kick pile
5674[Assuming you mean a pile of rocks.]
5675You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5676
5677> collect rock
5678
5679You move slightly to the left, hoping to find a better foraging spot.
5680You manage to collect a pile of rocks.
5681Roundtime: 15 sec.
5682
5683R>
5684Learned: Outdoorsmanship, Perception
5685
5686R> kick pile
5687[Assuming you mean a pile of rocks.]
5688You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5689
5690> collect rock
5691
5692You manage to collect a pile of rocks.
5693Roundtime: 15 sec.
5694
5695R>
5696Learned: Outdoorsmanship, Perception
5697
5698R> kick pile
5699[Assuming you mean a pile of rocks.]
5700You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5701
5702> collect rock
5703
5704With skill and nimble fingers you avoid the centipede that runs along in front of your fingers.
5705You manage to collect a pile of rocks.
5706Roundtime: 15 sec.
5707
5708R>
5709Learned: Outdoorsmanship, Perception
5710
5711R> kick pile
5712[Assuming you mean a pile of rocks.]
5713You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5714
5715> collect rock
5716
5717With skill and nimble fingers you avoid the centipede that runs along in front of your fingers.
5718You manage to collect a pile of rocks.
5719Roundtime: 15 sec.
5720
5721R>
5722Learned: Outdoorsmanship, Perception
5723
5724Inoo just arrived.
5725
5726R>
5727Inoo runs northeast.
5728
5729R>
5730Lokiruum just arrived.
5731
5732R>
5733Lokiruum runs northeast.
5734
5735R> kick pile
5736[Assuming you mean a pile of rocks.]
5737You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5738
5739> collect rock
5740
5741You manage to collect a pile of rocks.
5742Roundtime: 15 sec.
5743
5744R>
5745Learned: Outdoorsmanship, Perception
5746
5747R> kick pile
5748[Assuming you mean a pile of rocks.]
5749You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5750
5751> collect rock
5752
5753You manage to collect a pile of rocks.
5754Roundtime: 15 sec.
5755
5756R>
5757Learned: Outdoorsmanship, Perception
5758
5759R> l
5760[The Crossing, Damaris Lane]
5761The river bends slightly west here, and your path verges on the low embankment. The blue currents carry a wide range of river traffic southwards downstream. Barges straining their way upstream, urged on by polemen or dragged by teams of oxen along the shore. The glistening surface of the water and the bright view of the town on the eastern shore is a welcome sight, compared to the murky shadows looming farther west down the street.
5762You also see a pile of rocks and a tiny black peccary with a few things on it.
5763Obvious paths: northeast, south, west.
5764R> kick pile
5765[Assuming you mean a pile of rocks.]
5766You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5767
5768> collect rock
5769
5770Mindlessly you begin to forage the area before you.
5771You manage to collect a pile of rocks.
5772Roundtime: 15 sec.
5773
5774R>
5775Learned: Outdoorsmanship, Perception
5776
5777R> l
5778[The Crossing, Damaris Lane]
5779The river bends slightly west here, and your path verges on the low embankment. The blue currents carry a wide range of river traffic southwards downstream. Barges straining their way upstream, urged on by polemen or dragged by teams of oxen along the shore. The glistening surface of the water and the bright view of the town on the eastern shore is a welcome sight, compared to the murky shadows looming farther west down the street.
5780You also see a pile of rocks and a tiny black peccary with a few things on it.
5781Obvious paths: northeast, south, west.
5782R> inv armor
5783
5784>
5785All of your armor:
5786
5787 a small diamond-hide shield sealed with protective wax
5788 some coarse diamond-hide gloves sealed with protective wax
5789 a pair of Imperial weave fighting pants lined with diamond-hide
5790 an assassin's Imperial weave coat lined with diamond-hide
5791 a thick diamond-hide cowl sealed with protective wax
5792[Type INVENTORY HELP for more options]
5793> kick pile
5794[Assuming you mean a pile of rocks.]
5795You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5796
5797> collect rock
5798
5799You manage to collect a pile of rocks.
5800Roundtime: 15 sec.
5801
5802R>
5803Learned: Outdoorsmanship, Perception
5804
5805R>
5806Pdelparvey just arrived.
5807
5808R>
5809Pdelparvey goes west.
5810
5811R> kick pile
5812[Assuming you mean a pile of rocks.]
5813You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5814
5815> collect rock
5816
5817You manage to collect a pile of rocks.
5818Roundtime: 15 sec.
5819
5820R>
5821Learned: Outdoorsmanship, Perception
5822
5823R> kick pile
5824[Assuming you mean a pile of rocks.]
5825You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5826
5827> collect rock
5828
5829You move slightly to the left, hoping to find a better foraging spot.
5830You manage to collect a pile of rocks.
5831Roundtime: 15 sec.
5832
5833R>
5834Learned: Outdoorsmanship, Perception
5835
5836R> kick pile
5837[Assuming you mean a pile of rocks.]
5838You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5839
5840> collect rock
5841
5842With skill and nimble fingers you avoid the centipede that runs along in front of your fingers.
5843You manage to collect a pile of rocks.
5844Roundtime: 15 sec.
5845
5846R>
5847Learned: Outdoorsmanship, Perception
5848
5849R> kick pile
5850[Assuming you mean a pile of rocks.]
5851You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5852
5853> collect rock
5854
5855You begin scanning the area before you, trying to find just the right spot to forage.
5856You manage to collect a pile of rocks.
5857Roundtime: 15 sec.
5858
5859R>
5860Learned: Outdoorsmanship, Perception
5861
5862Bezar just arrived.
5863
5864R>
5865A steel-wheeled caravan arrives from the south.
5866
5867R>
5868Bezar goes south.
5869
5870R>
5871The steel-wheeled caravan moves northeast.
5872Maumasai moves with the steel-wheeled caravan.
5873
5874R>
5875Oharyn just arrived.
5876
5877> kick pile
5878[Assuming you mean a pile of rocks.]
5879You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5880
5881> collect rock
5882
5883You manage to collect a pile of rocks.
5884Roundtime: 15 sec.
5885
5886R>
5887Learned: Outdoorsmanship, Perception
5888
5889R> kick pile
5890[Assuming you mean a pile of rocks.]
5891You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5892
5893> collect rock
5894
5895You manage to collect a pile of rocks.
5896Roundtime: 15 sec.
5897
5898R>
5899Learned: Outdoorsmanship, Perception
5900
5901Oharyn stands up.
5902
5903R>
5904Oharyn goes northeast.
5905
5906R> kick pile
5907[Assuming you mean a pile of rocks.]
5908You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5909
5910> collect rock
5911
5912You manage to collect a pile of rocks.
5913Roundtime: 15 sec.
5914
5915R>
5916Learned: Outdoorsmanship, Perception
5917
5918R> kick pile
5919[Assuming you mean a pile of rocks.]
5920You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5921
5922> collect rock
5923
5924Mindlessly you begin to forage the area before you.
5925You manage to collect a pile of rocks.
5926Roundtime: 15 sec.
5927
5928R>
5929Learned: Outdoorsmanship, Perception
5930
5931R> kick pile
5932[Assuming you mean a pile of rocks.]
5933You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5934
5935> collect rock
5936
5937You manage to collect a pile of rocks.
5938Roundtime: 15 sec.
5939
5940R>
5941Learned: Outdoorsmanship, Perception
5942
5943R> kick pile
5944>
5945[Assuming you mean a pile of rocks.]
5946You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5947
5948> collect rock
5949
5950You manage to collect a pile of rocks.
5951Roundtime: 15 sec.
5952
5953R>
5954Learned: Outdoorsmanship, Perception
5955
5956R> kick pile
5957[Assuming you mean a pile of rocks.]
5958You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5959
5960> collect rock
5961
5962You manage to collect a pile of rocks.
5963Roundtime: 15 sec.
5964
5965R>
5966Learned: Outdoorsmanship, Perception
5967
5968R>
5969Hvinir just arrived.
5970
5971R>
5972Hvinir goes south.
5973
5974R> kick pile
5975[Assuming you mean a pile of rocks.]
5976You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5977
5978> collect rock
5979
5980You manage to collect a pile of rocks.
5981Roundtime: 15 sec.
5982
5983R>
5984Learned: Outdoorsmanship, Perception
5985
5986R>
5987A terribly tiny toy herald tromps in, squeals a fanfare on a miniature trumpet, and announces in a high, piping voice, "The Order of the Apostles is hosting an evening of compact carnage, diminutive drama, and wee warfare! Siegery! Bring your besieging army for a night of food, gifts, prizes, and miniature mayhem! And if you don't have a set, you can borrow ours!" The little man salutes, spins on his heels, and scurries off. [OOC: The mayhem begins at 9:30 PM Eastern. From Crossing Empaths' Guild: Go south, west, west, go archway.]
5988
5989R> kick pile
5990[Assuming you mean a pile of rocks.]
5991You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
5992
5993> collect rock
5994
5995You manage to collect a pile of rocks.
5996Roundtime: 15 sec.
5997
5998R>
5999Learned: Outdoorsmanship, Perception
6000
6001R> kick pile
6002[Assuming you mean a pile of rocks.]
6003You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
6004
6005> collect rock
6006
6007You manage to collect a pile of rocks.
6008Roundtime: 15 sec.
6009
6010R>
6011Learned: Outdoorsmanship, Perception
6012
6013R>
6014The last few clouds drift away to reveal a sky full of twinkling stars.
6015R> kick pile
6016[Assuming you mean a pile of rocks.]
6017You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
6018
6019> collect rock
6020
6021You manage to collect a pile of rocks.
6022Roundtime: 15 sec.
6023
6024R>
6025Learned: Outdoorsmanship, Perception
6026
6027R> kick pile
6028[Assuming you mean a pile of rocks.]
6029You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
6030
6031> collect rock
6032
6033You move forward slightly, hoping to find a better foraging spot.
6034You manage to collect a pile of rocks.
6035Roundtime: 15 sec.
6036
6037R>
6038Learned: Outdoorsmanship, Perception
6039
6040R> kick pile
6041[Assuming you mean a pile of rocks.]
6042You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
6043
6044> collect rock
6045
6046You begin scanning the area before you, trying to find just the right spot to forage.
6047You manage to collect a pile of rocks.
6048Roundtime: 15 sec.
6049
6050R>
6051Learned: Outdoorsmanship, Perception
6052
6053R> kick pile
6054[Assuming you mean a pile of rocks.]
6055You take a step back and run up to the pile of rocks. Bringing your foot smashing down onto the pile, you send bits and pieces of debris scattering in every direction. Looking around for the now defunct mountain of glory, you fail to find any signs of its presence.
6056
6057> collect rock
6058
6059You manage to collect a pile of rocks.
6060Roundtime: 15 sec.
6061
6062R>
6063Learned: Outdoorsmanship, Perception