· 8 years ago · Jun 17, 2018, 07:06 AM
1--==========================================================================================================================
2-- USER SETTINGS (THIS IS NEEDED IN MOST CASES)
3--==========================================================================================================================
4-- JFD_GlobalUserSettings
5------------------------------------------------------------
6CREATE TABLE IF NOT EXISTS
7JFD_GlobalUserSettings (
8 Type text default null,
9 Value integer default 1);
10--==========================================================================================================================
11-- GEDEMON R.E.D.
12--==========================================================================================================================
13-- Civilizations
14------------------------------
15UPDATE Civilizations
16SET ArtStyleSuffix = '_PERSIA'
17WHERE Type = 'CIVILIZATION_ZUNBILS'
18AND EXISTS (SELECT * FROM Civilizations WHERE ArtStyleSuffix = '_PERSIA');
19--==========================================================================================================================
20-- JFD's RISE TO POWER
21--==========================================================================================================================
22--==========================================================
23-- INVENTIONS
24--==========================================================
25-- Civilization_JFD_Inventions
26------------------------------------------------------------
27CREATE TABLE IF NOT EXISTS
28 Civilization_JFD_Inventions (
29 CivilizationType text REFERENCES Civilizations(Type) default null,
30 InventionType text default null,
31 InventionPreference text default null);
32
33INSERT INTO Civilization_JFD_Inventions
34 (CivilizationType, InventionType, InventionPreference)
35VALUES ('CIVILIZATION_ZUNBILS', 'INVENTION_JFD_WRITING', 'WRITING_JFD_BRAHMI'),
36 ('CIVILIZATION_ZUNBILS', 'INVENTION_JFD_CURRENCY', 'CURRENCY_JFD_RUPEE'),
37 ('CIVILIZATION_ZUNBILS', 'INVENTION_JFD_DOCTRINE', 'DOCTRINE_JFD_ENVIRONMENTALISM'),
38 ('CIVILIZATION_ZUNBILS', 'INVENTION_JFD_SOCIETY', 'SOCIETY_JFD_AL_HASHASHIN'),
39 ('CIVILIZATION_ZUNBILS', 'INVENTION_JFD_SPORT', 'SPORT_JFD_CRICKET');
40--==========================================================
41-- JFD's CITIES IN DEVELOPMENT
42--==========================================================
43-- BuildingClass_ConstructionAudio
44------------------------------------------------------------
45CREATE TABLE IF NOT EXISTS
46BuildingClass_ConstructionAudio (
47 BuildingClassType text REFERENCES BuildingClasses(Type) default null,
48 ConstructionAudio text default null);
49
50INSERT INTO BuildingClass_ConstructionAudio
51 (BuildingClassType, ConstructionAudio)
52SELECT Type, 'AS2D_BUILDING_JFD_WALLS'
53FROM BuildingClasses WHERE Type IN ('BUILDINGCLASS_WALLS')
54AND EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_CID_MISC_CIV_BUILDING_SOUNDS' AND Value = 1);
55
56--The following will override any entries for the above.
57CREATE TABLE IF NOT EXISTS
58Building_ConstructionAudio (
59 BuildingType text REFERENCES Buildings(Type) default null,
60 ConstructionAudio text default null);
61
62INSERT INTO Building_ConstructionAudio
63 (BuildingType, ConstructionAudio)
64SELECT 'BUILDING_COFFEE_HOUSE', 'AS2D_BUILDING_JFD_COFFEE_HOUSE'
65WHERE EXISTS (SELECT * FROM JFD_GlobalUserSettings WHERE Type = 'JFD_CID_MISC_CIV_BUILDING_SOUNDS' AND Value = 1);
66
67--If you wish to add your own unique sounds, the beginning Jingle can be found here:
68--https://www.dropbox.com/s/p5llo4y55ym4toa/StarterSfx.wav?dl=0
69--==========================================================
70-- COLONIES
71--==========================================================
72-- Civilization_JFD_ColonialCityNames
73------------------------------------------------------------
74CREATE TABLE IF NOT EXISTS
75Civilization_JFD_ColonialCityNames (
76 CivilizationType text REFERENCES Civilizations(Type) default null,
77 ColonyName text default null,
78 LinguisticType text default null,
79 CultureType text default null);
80
81INSERT INTO Civilization_JFD_ColonialCityNames
82 (CivilizationType, ColonyName, LinguisticType)
83VALUES ('CIVILIZATION_ZUNBILS', null, 'JFD_Indo_Iranian');
84------------------------------------------------------------
85-- Flavors
86------------------------------------------------------------
87INSERT OR REPLACE INTO Flavors
88 (Type)
89VALUES ('FLAVOR_JFD_DECOLONIZATION');
90------------------------------------------------------------
91-- Leader_Flavors
92------------------------------------------------------------
93--A value of 0-10 may be set. This value determines the proclivity a civ has toward annexing a colony, where 0 means never, and 10 means as soon as possible.
94INSERT INTO Leader_Flavors
95 (LeaderType, FlavorType, Flavor)
96VALUES ('LEADER_JIMOFUTA', 'FLAVOR_JFD_DECOLONIZATION', 5);
97--==========================================================
98-- PROVINCES
99--==========================================================
100-- Civilization_JFD_ProvinceTitles
101------------------------------------------------------------
102CREATE TABLE IF NOT EXISTS
103 Civilization_JFD_ProvinceTitles (
104 CivilizationType text REFERENCES Civilizations(Type) default null,
105 ReligionType text REFERENCES Religions(Type) default null, -- ignore this
106 DefaultTitle text default null,
107 UniqueTitle text default null,
108 UseAdjective boolean default 0);
109
110/*
111Default Titles:
112TXT_KEY_PROVINCE_JFD_BARONY_DESC_MONARCHY -- Barony
113TXT_KEY_PROVINCE_JFD_BARONY_DESC_RULER_MONARCHY
114TXT_KEY_PROVINCE_JFD_BARONY_DESC_RULER_MONARCHY_FEMININE
115TXT_KEY_PROVINCE_JFD_COUNTY_DESC_MONARCHY -- County
116TXT_KEY_PROVINCE_JFD_COUNTY_DESC_RULER_MONARCHY
117TXT_KEY_PROVINCE_JFD_COUNTY_DESC_RULER_MONARCHY_FEMININE
118TXT_KEY_PROVINCE_JFD_DUCHY_DESC_MONARCHY -- Duchy
119TXT_KEY_PROVINCE_JFD_DUCHY_DESC_RULER_MONARCHY
120TXT_KEY_PROVINCE_JFD_DUCHY_DESC_RULER_MONARCHY_FEMININE
121TXT_KEY_PROVINCE_JFD_COLONY_DESC_MONARCHY -- Colony
122TXT_KEY_PROVINCE_JFD_COLONY_DESC_RULER_MONARCHY
123TXT_KEY_PROVINCE_JFD_COLONY_DESC_RULER_MONARCHY_FEMININE
124
125(Generally, Republics do not have unique titles)
126TXT_KEY_PROVINCE_JFD_BARONY_DESC_REPUBLIC -- Municipality
127TXT_KEY_PROVINCE_JFD_BARONY_DESC_RULER_REPUBLIC
128TXT_KEY_PROVINCE_JFD_BARONY_DESC_RULER_REPUBLIC_FEMININE
129TXT_KEY_PROVINCE_JFD_COUNTY_DESC_REPUBLIC -- County
130TXT_KEY_PROVINCE_JFD_COUNTY_DESC_REPUBLIC_MONARCHY
131TXT_KEY_PROVINCE_JFD_COUNTY_DESC_REPUBLIC_MONARCHY_FEMININE
132TXT_KEY_PROVINCE_JFD_DUCHY_DESC_REPUBLIC -- State
133TXT_KEY_PROVINCE_JFD_DUCHY_DESC_RULER_REPUBLIC
134TXT_KEY_PROVINCE_JFD_DUCHY_DESC_RULER_REPUBLIC_FEMININE
135TXT_KEY_PROVINCE_JFD_COLONY_DESC_REPUBLIC -- Colony
136TXT_KEY_PROVINCE_JFD_COLONY_DESC_RULER_REPUBLIC
137TXT_KEY_PROVINCE_JFD_COLONY_DESC_RULER_REPUBLIC_FEMININE
138
139Leave DefaultTitle as null so that it replaces regardless of Government.
140*/
141--This is an example of support which copies all attributes from an existing civ (i.e. Denmark). For the most part, this is probably all you'll need; just change 'CIVILIZATION_JFD_SCOTLAND' to the
142--tag of your custom civ.
143INSERT INTO Civilization_JFD_ProvinceTitles
144 (CivilizationType, DefaultTitle, UniqueTitle, UseAdjective)
145SELECT 'CIVILIZATION_ZUNBILS', DefaultTitle, UniqueTitle, UseAdjective
146FROM Civilization_JFD_ProvinceTitles WHERE CivilizationType = 'CIVILIZATION_PERSIA';
147--==========================================================
148-- SLAVERY
149--==========================================================
150-- Flavors
151------------------------------------------------------------
152INSERT OR REPLACE INTO Flavors
153 (Type)
154VALUES ('FLAVOR_JFD_SLAVERY');
155------------------------------------------------------------
156-- Leader_Flavors
157------------------------------------------------------------
158--A value of 0-10 may be set. This value determines the proclivity a civ has toward enslaving a captured city and toward spending Slavery on Units.
159INSERT INTO Leader_Flavors
160 (LeaderType, FlavorType, Flavor)
161VALUES ('LEADER_JIMOFUTA', 'FLAVOR_JFD_SLAVERY', 6);
162--===========================================
163-- EXPLORATION CONTINUED EXPANDED
164--===========================================
165--PROMOTION_JFD_SNOW_IMMUNITY, PROMOTION_JFD_DESERT_IMMUNITY, PROMOTION_JFD_DISEASE_IMMUNITY, PROMOTION_JFD_JUNGLE_IMMUNITY, PROMOTION_JFD_SCUVRY_IMMUNITY
166INSERT INTO Unit_FreePromotions
167 (UnitType, PromotionType)
168SELECT 'UNIT_JUSTICE_GIVER', 'PROMOTION_JFD_DESERT_IMMUNITY'
169WHERE EXISTS (SELECT Type FROM UnitPromotions WHERE Type = 'PROMOTION_JFD_DESERT_IMMUNITY');
170--===========================================
171-- MERCENARIES
172--===========================================
173-- Flavors
174------------------------------------------------------------
175INSERT OR REPLACE INTO Flavors
176 (Type)
177VALUES ('FLAVOR_JFD_MERCENARY');
178------------------------------------------------------------
179-- Leader_Flavors
180------------------------------------------------------------
181--A value of 0-10 may be set. This value determines the likelihood that a leader will take out Mercenary Contracts (provided they have the funds).
182--A value of 10 means this civilization will always take a Contract if available. A value of 0 means this civilization will never take out a contract.
183INSERT INTO Leader_Flavors
184 (LeaderType, FlavorType, Flavor)
185VALUES ('LEADER_JIMOFUTA', 'FLAVOR_JFD_MERCENARY', 7);
186--==========================================================
187-- PIETY
188--==========================================================
189-- Flavors
190------------------------------------------------------------
191INSERT OR REPLACE INTO Flavors
192 (Type)
193VALUES ('FLAVOR_JFD_RELIGIOUS_INTOLERANCE'),
194 ('FLAVOR_JFD_STATE_RELIGION');
195------------------------------------------------------------
196-- Leader_Flavors
197------------------------------------------------------------
198--Religous Intolerance: A value of 0-12 may be set. This value determines the diplomatic penalty/bonus with civilizations of a different/same state religion
199--State Religion: A value of 0-12 may be set. This value determines the chance to adopt a State Religion. A value higher than 9 means this civilization will never secularise. A value of 0 means this civilization has no interest in State Religion.
200INSERT INTO Leader_Flavors
201 (LeaderType, FlavorType, Flavor)
202VALUES ('LEADER_JIMOFUTA', 'FLAVOR_JFD_RELIGIOUS_INTOLERANCE', 6),
203 ('LEADER_JIMOFUTA', 'FLAVOR_JFD_STATE_RELIGION', 10);
204--==========================================================
205-- SOVEREIGNTY
206--==========================================================
207-- Civilization_JFD_Governments
208------------------------------------------------------------
209CREATE TABLE IF NOT EXISTS
210 Civilization_JFD_Governments (
211 CivilizationType text REFERENCES Civilizations(Type) default null,
212 CultureType text default null,
213 LegislatureName text default null,
214 OfficeTitle text default null,
215 GovernmentType text default null,
216 Weight integer default 0);
217
218--This table determines a variety of things relating to your Government.
219--The LegislatureName refers to the name of your Legislature (e.g. the Imperial Diet).
220--The OfficeTitle refers to the title of your Head of Government (e.g. Vizier. Default is Prime Minister)
221--GovernmentType and Weight prefer to a Government preference (GOVERNMENT_JFD_MONARCHY or GOVERNMENT_JFD_REPUBLIC or GOVERNMENT_JFD_THEOCRACY or GOVERNMENT_JFD_DICTATORSHIP) and how strong that preference is.
222INSERT INTO Civilization_JFD_Governments
223 (CivilizationType, LegislatureName, OfficeTitle, GovernmentType, Weight)
224VALUES ('CIVILIZATION_ZUNBILS', 'TXT_KEY_JFD_LEGISLATURE_NAME_CIVILIZATION_ZUNBILS', 'TXT_KEY_JFD_HEAD_OF_GOVERNMENT_TITLE_CIVILIZATION_ZUNBILS', 'GOVERNMENT_JFD_MONARCHY', 80);
225------------------------------------------------------------
226-- Civilization_JFD_HeadsOfGovernment
227------------------------------------------------------------
228CREATE TABLE IF NOT EXISTS
229 Civilization_JFD_HeadsOfGovernment (
230 CivilizationType text REFERENCES Civilizations(Type) default null,
231 HeadOfGovernmentName text default null);
232
233--These are the Heads of your Government, which are randomly chosen when a new Legislature is formed.
234--The standard number for each civ is 25. However, you may leave this table empty and your civ will call
235--from a cultural list (so long as you have Cultural Diversity support).
236INSERT INTO Civilization_JFD_HeadsOfGovernment
237 (CivilizationType, HeadOfGovernmentName)
238VALUES ('CIVILIZATION_ZUNBILS', 'TXT_KEY_JFD_HEAD_OF_GOVERNMENT_TITLE_CIVILIZATION_ZUNBILS_1'),
239 ('CIVILIZATION_ZUNBILS', 'TXT_KEY_JFD_HEAD_OF_GOVERNMENT_TITLE_CIVILIZATION_ZUNBILS_2'),
240 ('CIVILIZATION_ZUNBILS', 'TXT_KEY_JFD_HEAD_OF_GOVERNMENT_TITLE_CIVILIZATION_ZUNBILS_3');
241------------------------------------------------------------
242-- Civilization_JFD_Titles
243------------------------------------------------------------
244CREATE TABLE IF NOT EXISTS
245 Civilization_JFD_Titles (
246 CivilizationType text REFERENCES Civilizations(Type) default null,
247 ReligionType text REFERENCES Religions(Type) default null,
248 DefaultTitle text default null,
249 UniqueTitle text default null,
250 UseAdjective boolean default 0);
251
252--This lists all the unique titles that a civilization should use instead of a standard one. If left blank, a culture-specific title will be used instead (if CulDiv support).
253--The default titles are as follows:
254----TXT_KEY_GOVERNMENT_JFD_TRIBE_TITLE_GOVERNMENT (Tribe)
255----TXT_KEY_GOVERNMENT_JFD_TRIBE_TITLE_LEADER (Chief/Chieftess)
256----TXT_KEY_GOVERNMENT_JFD_PRINCIPALITY_TITLE_LEADER (Grand Prince)
257----TXT_KEY_GOVERNMENT_JFD_PRINCIPALITY_TITLE_GOVERNMENT (Grand Principality)
258----TXT_KEY_GOVERNMENT_JFD_MONARCHY_TITLE_LEADER (King/Queen)
259----TXT_KEY_GOVERNMENT_JFD_MONARCHY_TITLE_GOVERNMENT (Kingdom)
260----TXT_KEY_GOVERNMENT_JFD_EMPIRE_TITLE_LEADER (Emperor/Empress)
261----TXT_KEY_GOVERNMENT_JFD_EMPIRE_TITLE_GOVERNMENT (Empire)
262----TXT_KEY_GOVERNMENT_JFD_COMMONWEALTH_TITLE_GOVERNMENT (Commonwealth)
263----TXT_KEY_GOVERNMENT_JFD_REPUBLIC_TITLE_LEADER (Consul)
264----TXT_KEY_GOVERNMENT_JFD_REPUBLIC_TITLE_LEADER_LATE (President)
265----TXT_KEY_GOVERNMENT_JFD_REPUBLIC_TITLE_GOVERNMENT (Republic)
266----TXT_KEY_GOVERNMENT_JFD_DICTATORSHIP_TITLE_LEADER (Dictator)
267----TXT_KEY_GOVERNMENT_JFD_DICTATORSHIP_TITLE_GOVERNMENT (Dictatorship)
268----TXT_KEY_GOVERNMENT_JFD_FEDERATION_TITLE_GOVERNMENT (Federation)
269
270--For 'LEADER' titles, just include the title in the text, e.g. "Pharoah." You MUST affix _FEMININE to the end of all text strings. e.g. in the example below, you must have TXT_KEY_GOVERNMENT_JFD_TRIBE_TITLE_LEADER_EGYPT but also TXT_KEY_GOVERNMENT_JFD_TRIBE_TITLE_LEADER_EGYPT_FEMININE in your text file.
271--For 'GOVERNMENT' titles, include a placeholder for your civ's short description, e.g. "Kingdom of {1_CivName}"
272--Use 'UseAdjective' when you want the 'GOVERNMENT' title to read (e.g.): "{1_CivAdj} Kingdom" instead of "Kingdom of {1_CivName}"
273INSERT INTO Civilization_JFD_Titles
274 (CivilizationType, DefaultTitle, UniqueTitle)
275VALUES ('CIVILIZATION_ZUNBILS', 'TXT_KEY_GOVERNMENT_JFD_TRIBE_TITLE_LEADER', null);
276------------------------------------------------------------
277-- MinorCivilization_JFD_Titles
278------------------------------------------------------------
279CREATE TABLE IF NOT EXISTS
280 MinorCivilization_JFD_Titles (
281 MinorCivilizationType text REFERENCES MinorCivilizations(Type) default null,
282 ReligionType text REFERENCES Religions(Type) default null,
283 UniqueGovernmentTitle text default null,
284 UniqueLeaderTitle text default null);
285
286--This handles unique City-State titles, acquired by major civilizations when conquering them. Unique Titles also need a _FEMININE version when writing its string (see above).
287
288INSERT INTO Civilization_JFD_Titles
289 (CivilizationType, UniqueGovernmentTitle, UniqueLeaderTitle)
290VALUES ('CIVILIZATION_ZUNBILS', 'TXT_KEY_GOVERNMENT_JFD_TRIBE_TITLE_LEADER', null);
291------------------------------------------------------------
292-- JFD_PrivyCouncillor_UniqueNames
293------------------------------------------------------------
294CREATE TABLE IF NOT EXISTS
295 JFD_PrivyCouncillor_UniqueNames (
296 PrivyCouncillorType text default null,
297 PolicyType text REFERENCES Policies(Type) default null,
298 CivilizationType text REFERENCES Civilizations(Type) default null,
299 CultureType text default null,
300 GovernmentType text default null,
301 ReligionType text REFERENCES Religions(Type) default null,
302 UniqueName text default null);
303
304--This table handles all unique Privy Councillor titles. Note that Chaplain titles will override religion-specific ones.
305INSERT INTO JFD_PrivyCouncillor_UniqueNames
306 (PrivyCouncillorType, CivilizationType, UniqueName)
307VALUES ('COUNCILLOR_JFD_CHANCELLOR', 'CIVILIZATION_ZUNBILS', null),
308 ('COUNCILLOR_JFD_CHAPLAIN', 'CIVILIZATION_ZUNBILS', 'TXT_KEY_COUNCILLOR_JFD_CHAPLAIN_DESC_ZUNBILS'),
309 ('COUNCILLOR_JFD_MARSHAL', 'CIVILIZATION_ZUNBILS', null),
310 ('COUNCILLOR_JFD_HERALD', 'CIVILIZATION_ZUNBILS', null),
311 ('COUNCILLOR_JFD_STEWARD', 'CIVILIZATION_ZUNBILS', null);
312------------------------------------------------------------
313-- Civilization_JFD_Politics
314------------------------------------------------------------
315CREATE TABLE IF NOT EXISTS
316 Civilization_JFD_Politics (
317 CivilizationType text REFERENCES Civilizations(Type) default null,
318 PoliticsType text default null,
319 UniqueName text default null);
320
321--This lists all the unique names for a civ's political parties.
322--Political Parties are as follows:
323----FACTION_JFD_NATIONALIST
324----FACTION_JFD_POPULARIST
325----PARTY_JFD_BURGHERS
326----PARTY_JFD_CLERGY
327----PARTY_JFD_NOBILITY
328----PARTY_JFD_REVOLUTIONARY
329----PARTY_JFD_CONSERVATIVE
330----PARTY_JFD_LIBERAL
331----PARTY_JFD_REACTIONARY
332----PARTY_JFD_SOCIALIST
333----PARTY_JFD_COMMUNIST
334----PARTY_JFD_FASCIST
335----PARTY_JFD_LIBERTARIAN
336INSERT INTO Civilization_JFD_Politics
337 (CivilizationType, PoliticsType, UniqueName)
338VALUES ('CIVILIZATION_ZUNBILS', 'PARTY_JFD_REVOLUTIONARY', 'TXT_KEY_JFD_PARTY_JFD_CLERGY_ZUNBILS'),
339 ('CIVILIZATION_ZUNBILS', 'PARTY_JFD_REVOLUTIONARY', 'TXT_KEY_JFD_PARTY_JFD_COMMUNIST_ZUNBILS');
340------------------------------------------------------------
341-- Flavors
342------------------------------------------------------------
343INSERT OR REPLACE INTO Flavors
344 (Type)
345VALUES ('FLAVOR_JFD_REFORM_GOVERNMENT'),
346 ('FLAVOR_JFD_REFORM_LEGAL'),
347 ('FLAVOR_JFD_REFORM_CULTURE'),
348 ('FLAVOR_JFD_REFORM_ECONOMIC'),
349 ('FLAVOR_JFD_REFORM_FOREIGN'),
350 ('FLAVOR_JFD_REFORM_INDUSTRY'),
351 ('FLAVOR_JFD_REFORM_MILITARY'),
352 ('FLAVOR_JFD_REFORM_RELIGION');
353------------------------------------------------------------
354-- Leader_Flavors
355------------------------------------------------------------
356--Each flavour corresponds to one of the seven Reform Categories, and how likely a civ is to take a reform in either the Right, Centre, or Left column.
357--A value of 1-4 will favour Left Reforms. A value of 5-6 will value Centre Reforms. A value of 7-10 will value Right Reforms. The strength of the value will determine how soon a Leader will implement that Reform.
358INSERT INTO Leader_Flavors
359 (LeaderType, FlavorType, Flavor)
360VALUES ('LEADER_JIMOFUTA', 'FLAVOR_JFD_REFORM_GOVERNMENT', 3),
361 ('LEADER_JIMOFUTA', 'FLAVOR_JFD_REFORM_LEGAL', 8),
362 ('LEADER_JIMOFUTA', 'FLAVOR_JFD_REFORM_CULTURE', 6),
363 ('LEADER_JIMOFUTA', 'FLAVOR_JFD_REFORM_ECONOMIC', 5),
364 ('LEADER_JIMOFUTA', 'FLAVOR_JFD_REFORM_FOREIGN', 2),
365 ('LEADER_JIMOFUTA', 'FLAVOR_JFD_REFORM_INDUSTRY', 6),
366 ('LEADER_JIMOFUTA', 'FLAVOR_JFD_REFORM_MILITARY', 8),
367 ('LEADER_JIMOFUTA', 'FLAVOR_JFD_REFORM_RELIGION', 8);
368--------------------------------------------------------------------------------------------------------------------------
369-- Leader_JFD_Reforms
370--------------------------------------------------------------------------------------------------------------------------
371CREATE TABLE IF NOT EXISTS
372 Leader_JFD_Reforms (
373 LeaderType text REFERENCES Leaders(Type) default null,
374 ReformType text default null);
375
376--Although Leader_Flavors will support, the following table will allow you to assign Reforms to leaders that they will be more likely to take.
377--For specific Reforms, see My Games\Sid Meier's Civilization 5\MODS\JFD's Rise to Power\Components\Sovereignty\Core\Sovereignty_Reforms.sql
378INSERT INTO Leader_Flavors
379 (LeaderType, ReformType)
380VALUES ('LEADER_JIMOFUTA', 'REFORM_JFD_INVESTITURE_CHURCH');