· 9 years ago · Nov 18, 2016, 06:00 PM
1<?xml version="1.0" encoding="UTF-8"?>
2<gameList>
3 <game>
4 <path>\\RECALBOX\share\roms\fba_libretro/1942.zip</path>
5 <name>1942</name>
6 <desc>1942 is set in the Pacific theater of World War II. The goal is to reach Tokyo and destroy the entire Japanese air fleet. The player pilots a plane dubbed the "Super Ace" (but its appearance is clearly that of a Lockheed P-38 Lightning). The player has to shoot down enemy planes; to avoid enemy fire, the player can perform a roll or "loop-the-loop".</desc>
7 <image>\\RECALBOX\share\roms\fba_libretro\downloaded_images/202-1.jpg</image>
8 </game>
9 <game>
10 <path>[ROMS_PATH]/18w.zip</path>
11 <name>18 Wheeler: American Pro Trucker</name>
12 <desc>The main purpose is to make it to the finish line with your cargo within a given time.
13
14There are special vehicles that you can ram into that will add three seconds to your time. They look like purple Chevy Astro Vans. After Stage 1, the game gives the player a choice of trailer. One trailer is harder to haul, but provides a bigger payoff while the other choice is easier to haul but provides a smaller payoff. Money is deducted from the total when the trailer is hit.</desc>
15 <image>[PICTURES_PATH]/7884-1.jpg</image>
16 </game>
17 <game>
18 <path>[ROMS_PATH]/1941.zip</path>
19 <name>1941: Counter Attack</name>
20 <desc>The goal is to shoot down enemy airplanes and collect weapon power-ups (POW). One is only able to perform three loops per level and a bonus is awarded at the end of the level for unused loops. Player 1 uses a P-38 Lightning and Player 2 uses a Mosquito Mk IV. The game shifts from the original Pacific Front setting with that of the Western Front.
21
22The game consists of six levels.
23
24It was the first shoot 'em up to add +1 to the score when a continue is used.[1]</desc>
25 <image>[PICTURES_PATH]/2434-1.jpg</image>
26 </game>
27 <game>
28 <path>[ROMS_PATH]/1943kai.zip</path>
29 <name>1943: Kai - Midway Kaisen</name>
30 <desc>The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
31As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</desc>
32 <image>[PICTURES_PATH]/7882-1.jpg</image>
33 </game>
34 <game>
35 <path>[ROMS_PATH]/1943.zip</path>
36 <name>1943: The Battle Of Midway</name>
37 <desc>The game is set in the Pacific theater of World War II, off the coast of the Midway Atoll. The goal is to attack the Japanese Air Fleet that bombed the players' American Aircraft Carrier, pursue all Japanese Air and Sea forces, fly through the 16 levels of play, make their way to the Japanese battleship Yamato and destroy her. 11 Levels consist of an Air-to-Sea battle (with a huge battleship or an aircraft carrier as an End-Level Boss), while 5 levels consist of an all-aerial battle against a squadron of Japanese Bombers and a Mother Bomber that needs to be destroyed.
38As in 1942, players pilot a P-38. Two buttons are used: one for regular attacks (with several weapons) and one for special actions that executes either a loop like in 1942 or one of three special attacks that damage the plane. Unlike 1942, the player only has one life, with one refillable energy meter. Destroying a complete formation of red enemy planes will result in a power-up, such as a health boost or a temporary special weapons which replaces the default twin gun.</desc>
39 <image>[PICTURES_PATH]/7882-1.jpg</image>
40 </game>
41 <game>
42 <path>\\RECALBOX\share\roms\fba_libretro/1944.zip</path>
43 <name>1944: The Loop Master</name>
44 <desc>The game takes place in the heated battles of 1944 during the Second World War as a super ace pilot attempts to defeat an entire army. The game operates and plays like most standard shooters. The objective of every level is to shoot enemy planes, tanks, trains, turrets, battleships, and defeat the boss after each level. Unlike its predecessor, 19XX: The War Against Destiny, the game plays more like the early games in the series.</desc>
45 <image>\\RECALBOX\share\roms\fba_libretro\downloaded_images/2435-1.jpg</image>
46 </game>
47 <game>
48 <path>\\RECALBOX\share\roms\fba_libretro/19xx.zip</path>
49 <name>19XX: The War Against Destiny</name>
50 <desc>19XX: The War Against Destiny is a vertical scrolling shooter arcade game made by Capcom in 1995 (copyrighted in 1996). The game is the 4th of a series of World War II vertical shooters made by Capcom. The story takes place before a fictional war (Hence, the 19XX) as a lone pilot tries to defeat an entire army/evil organization from starting another World War, which soon escalates to a nuclear apocalypse.</desc>
51 <image>\\RECALBOX\share\roms\fba_libretro\downloaded_images/2433-1.jpg</image>
52 </game>
53 <game>
54 <path>[ROMS_PATH]/3wonders.zip</path>
55 <name>3 Wonders</name>
56 <desc>The main character of the Chariot and Midnight Wanderers games Lou, was used as an assist only character for Marvel vs Capcom he also had the option character from Midnight Wanderers known as Firestorm with him. His sprite is like an enlarged version of his sprites from Midnight Wanderers, he shares the same position stance, his trademark jump in which he holds his hand on his hat, and also the same shooting animation. The sprites are recoloured in a more vibrant cartoon-esque style, as opposed to the washed out effect from the games, to match the style of the Marvel vs Capcom series. If two players get Lou, then the second player's pallette is Green, and is most likely based on Siva's color clothing from the Midnight Wanderers game. Player two's firestorm is colored orange.
57
58Lou's Companion Siva, has a character based on him as a tribute, featuring on Capcom's Cannon Spike game. The character is called Shiba Shintaro.</desc>
59 <image>[PICTURES_PATH]/11013-1.jpg</image>
60 </game>
61 <game>
62 <path>[ROMS_PATH]/aerofgt.zip</path>
63 <name>Aero Fighters</name>
64 <desc>Aero Fighters lets you choose from 8 planes, each with a distinctive character. Each character has a different mission base to suit their fighter, a huge range of power-ups and weapons, and a distinctive bomb feature for clearing the screen.</desc>
65 <image>[PICTURES_PATH]/7888-1.jpg</image>
66 </game>
67 <game>
68 <path>[ROMS_PATH]/aburner2.zip</path>
69 <name>After Burner</name>
70 <desc>The game allows the player to control a F-14 Tomcat jet, which must destroy a series of enemy jets throughout 18 stages. At the start of the game, the player takes off from an aircraft carrier called the Sega Enterprise, which shares a similar name to the one used in the 1986 film Top Gun.</desc>
71 <image>[PICTURES_PATH]/6236-1.jpg</image>
72 </game>
73 <game>
74 <path>[ROMS_PATH]/astorm.zip</path>
75 <name>Alien Storm</name>
76 <desc>A homicidal alien race is invading Earth, and the only thing that stands between them and world domination are a special forces team known as the "Alien Busters",Alien Storm is a side-scrolling beat 'em up.The game resembles Golden Axe, with a similar artistic style, three playable characters (a man, a woman, and a novelty character) and pick-up or power-up special attacks. The player (one player only on the Master System version, up to two players on the Mega Drive version, three on the arcade version) selects from the three different characters to embark upon a quest to save the Earth from an alien invasion.</desc>
77 <image>[PICTURES_PATH]/31629-1.jpg</image>
78 </game>
79 <game>
80 <path>[ROMS_PATH]/avsp.zip</path>
81 <name>Alien Vs. Predator</name>
82 <desc>San Drad, California, has been overrun by the Aliens, and the cybernetically-enhanced Major Dutch Schaefer and Lieutenant Linn Kurosawa have been abandoned by their superiors and are cornered by a swarm of the Alien drones. Before they can be killed, a pair of the Predators appear and destroy the Aliens. The Predators offer an alliance with the two humans in order to stop the Alien infestation.
83
84The players take control of up to three of four characters: Dutch, Linn, a Predator hunter, and a Predator warrior, and battle the Aliens through several environments. In the process, the characters discover that the Alien presence on Earth is the result of an experiment headed by a renegade General Bush of the U.S. Colonial Marines in conjunction with the Weyland-Yutani corporation. They destroy the Alien hive by crashing a military ship into San Drad, causing a huge explosion. The Predator warrior then gives his wrist blades to Dutch and Linn in recognition of their skills as warriors, before the Predators depart back into space.</desc>
85 <image>[PICTURES_PATH]/10683-1.jpg</image>
86 </game>
87 <game>
88 <path>[ROMS_PATH]/altbeast.zip</path>
89 <name>Altered Beast</name>
90 <desc>Altered Beast is a side scrolling, platform, beat 'em up game that puts the player in control of a centurion who had died in battle. The centurion has been raised from the dead to rescue Zeus' daughter Athena from the demon Neff. The player battles undead and demonic hordes, controlling the shapeshifting hero. He must fight through several levels in order to save the kidnapped goddess.</desc>
91 <image>[PICTURES_PATH]/5529-1.jpg</image>
92 </game>
93 <game>
94 <path>[ROMS_PATH]/area51.zip</path>
95 <name>Area 51</name>
96 <desc>Players can choose to play either of these previously released titles. In the first game, use a light gun to shoot infected human "zombies", aliens and their mothership. In the second game, players shoot terrorists.</desc>
97 <image>[PICTURES_PATH]/28616-1.png</image>
98 </game>
99 <game>
100 <path>[ROMS_PATH]/arkanoid.zip</path>
101 <name>Arkanoid</name>
102 <desc>Arkanoid is an arcade game developed by Taito in 1986. It is based upon Atari's Breakout games of the 1970s. The title refers to a doomed "mothership" from which the player's ship, the Vaus, escapes.</desc>
103 <image>[PICTURES_PATH]/7898-1.jpg</image>
104 </game>
105 <game>
106 <path>[ROMS_PATH]/armwar.zip</path>
107 <name>Armored Warriors</name>
108 <desc>In the year 2281, the war spanning half a century over territory between the United World Forces and the Raian Kingdom had at last come to an end.
109
110But this peace was not to last. A year after a truce was signed between the two forces, former Raian army captain Azrael, who has converted himself into a cyborg in an attempt to become "the perfect warrior", has marshalled several thousand other cyborgs and declared war against the Raian Kingdom. Robbing mobile weapons from the army, this group of rogues has invaded the Raian capital of Merkid and has begun to abduct the civilians.
111
112The United World Government, receiving an emergency message from the planet Raia, has but one choice: to organize and dispatch an army formed around its elite corps, a squadron of warriors called "Bloody Armor", to eradicate the enemy forces and rescue the civilians.
113
114And so, in October 2282, the United World Forces begin to launch its attack upon the planet Raia.
115
116The most intense battle in human history is about to begin...</desc>
117 <image>[PICTURES_PATH]/7900-1.jpg</image>
118 </game>
119 <game>
120 <path>[ROMS_PATH]/asterix.zip</path>
121 <name>Asterix</name>
122 <desc>Asterix is a horizontal-scrolling beat'em up arcade game released in 1992 by Konami. It is based on the French comic series Asterix and Obelix. The player fights as either Asterix the Gaul or his best friend, Obelix, as they take on the 'might' of the oppressive Roman Empire. Asterix includes a variety of humorous fighting moves, which are demonstrated in the game's attract mode. The artwork and feel of Asterix remains true to its French source material, and the game's many humorous touches (such as the way defeated Legionnaires crawl away) will be instantly familiar to fans of the comic-book and cartoon series. Bonus levels - such as the chariot race that awaits at the end of the first level - introduce different gameplay elements to provide a break from the fighting.</desc>
123 <image>[PICTURES_PATH]/21565-1.png</image>
124 </game>
125 <game>
126 <path>[ROMS_PATH]/asteroid.zip</path>
127 <name>Asteroids</name>
128 <desc>The objective of Asteroids is to score as many points as possible by destroying asteroids and flying saucers. The player controls a triangular-shaped ship that can rotate left and right, fire shots straight forward, and thrust forward. As the ship moves, momentum is not conserved — the ship eventually comes to a stop again when not thrusting. The player can also send their ship into hyperspace, causing it to disappear and reappear in a random location on the screen (with the risk of self-destructing or appearing on top of an asteroid).</desc>
129 <image>[PICTURES_PATH]/5482-1.jpg</image>
130 </game>
131 <game>
132 <path>[ROMS_PATH]/asurabld.zip</path>
133 <name>Asura Blade: Sword Of Dynasty</name>
134 <desc>In a post-apocalyptic world where fantasy and technology are seen side-by-side with each other, legends tell of a mystical and ancient weapon known only as the "Sword of Dynasty", which is said to hold the strongest power in existence and that it can easily grant its wielder any wish they so desire. It is said that the Sword of Dynasty has fallen into the hands of a cruel and ruthless fighting warlord known only as S. Geist and that he seeks to gain full control over the world by releasing an ancient sealed beast known only as the Earth Dragon so that he can harness its tremendous yet terrible power and become an unstoppable force. Eight warriors have set out to find the Sword of Dynasty for their own personal reasons, having no idea that their paths will cross with each other and that their own battles will determine the fate of the world itself.</desc>
135 <image>[PICTURES_PATH]/12074-1.jpg</image>
136 </game>
137 <game>
138 <path>[ROMS_PATH]/bstars2.zip</path>
139 <name>Baseball Stars 2</name>
140 <desc>You can select from one of 18 teams across two leagues - Exciting League (beginner) & Fighting League (expert)</desc>
141 <image>[PICTURES_PATH]/26754-1.jpg</image>
142 </game>
143 <game>
144 <path>[ROMS_PATH]/batmanf.zip</path>
145 <name>Batman Forever</name>
146 <desc>Brace yourself for endless action with BATMAN FOREVER! BATMAN and ROBIN blast into GOTHAM CITY in a spectacular fighting game! Armed with tons of incredible attacks, fierce combat moves, and an arsenal of gadgets, the DYNAMIC DUO are ready to battle the diabolical minds of TWO-FACE and THE RIDDLER! Without question... it's BATMAN FOREVER!</desc>
147 <image>[PICTURES_PATH]/26797-1.jpg</image>
148 </game>
149 <game>
150 <path>[ROMS_PATH]/bbakraid.zip</path>
151 <name>Battle Bakraid</name>
152 <desc>The capitalist nation of Randa has long had a history of excellence in the creation of aircraft, attracting the best of engineers in aerodynamics, artillery, and structuring from the world over. Once, even this interest had waned, until the creation of the air show Bakraid, in which the capabilities of the fighters could be demonstrated outside of simulations for all to see.
153Around the time of the seventh Bakraid, a nearby nation, Deneb, had attained an expansionist attitude, forcibly subjugating and annexing several of its neighbors with the assistance of the Shtarterra Security Council. Recently, Deneb has asked to participate in Bakraid. Randa's defense council, perfectly aware that this is just a pretext for Deneb to get its and the SSC's engines of war into Randan borders and more easily prosecute their war from there, give their blessing. However, the council secretly contacts the other Bakraid participants, offering even more prize money than normal if they will perform in a special version of Bakraid--genuine war conditions. In other words, use their own top-of-the-line planes to shatter Deneb's schemes. In all, nine pilots accept this plan, and begin Bakraid two weeks early to catch Deneb unaware...</desc>
154 <image>[PICTURES_PATH]/12120-1.jpg</image>
155 </game>
156 <game>
157 <path>[ROMS_PATH]/batcir.zip</path>
158 <name>Battle Circuit</name>
159 <desc>
160 </desc>
161 <image>[PICTURES_PATH]/12115-1.jpg</image>
162 </game>
163 <game>
164 <path>[ROMS_PATH]/bgaregga.zip</path>
165 <name>Battle Garegga</name>
166 <desc>Battle Garegga (ãƒãƒˆãƒ«ã‚¬ãƒ¬ãƒƒã‚¬?) est un jeu vidéo de type shoot them up édité par Raizing en 1996 sur borne d'arcade. Il a été adapté sur Saturn en 1998. Il est considéré comme le premier danmaku ou manic shooter de l'histoire d'après les puristes japonais mais les avis restent partagés vis-à -vis de la communauté de joueurs qui pensent qu'il s'agit de Batsugun comme étant le précurseur de ce sous-genre.</desc>
167 <image>[PICTURES_PATH]/29510-1.jpg</image>
168 </game>
169 <game>
170 <path>[ROMS_PATH]/biomtoy.zip</path>
171 <name>Biomechanical Toy</name>
172 <desc>A criminal called Scrubby has escaped. He was imprisoned for trying to steal the Magic Pendulum - which brings toys to life. Relik, a cuckoo clock, guards the pendulum. Scrubby appears suddenly and steals the pendulum. You, a hero called Inguz, are called on to recover the pendulum before the toys' magical world disappears...</desc>
173 <image>[PICTURES_PATH]/28738-1.jpg</image>
174 </game>
175 <game>
176 <path>[ROMS_PATH]/blktiger.zip</path>
177 <name>Black Tiger</name>
178 <desc>Black Tiger, known in Japan as Black Dragon (Japanese: ブラックドラゴン Hepburn: Burakku Doragon?), is a 1987 action game released for the arcades by Capcom.</desc>
179 <image>[PICTURES_PATH]/8593-1.jpg</image>
180 </game>
181 <game>
182 <path>[ROMS_PATH]/blazstar.zip</path>
183 <name>Blazing Star</name>
184 <desc>Sometime in their past, the planets Remuria and Mutras started an interplanetary war that showed no sign of ending. The endless fight between the human-like inhabitants of the two planets had gone so long that weapon development moved into dangerous territory: Organic Weapon Production combined with alien technology. Soon, a sentient weapon - Brawshella - was born. Brawshella gathered all animal life on both planets and forced them to do its bidding and attack the humans. In a week, the humans were assimilated by Brawshella.
185Yet, once they were assimilated, they found no other purpose in life but to continue fighting each other. After a while, four of the assimilated fighter pilots regained their consciousness and remembered their pasts. Upon discovering their humanity, the pilots were conflicted with following Brawshella's orders or fighting it to fully regain their independence. The pilots finally turn against the machine in a battle to rediscover themselves and reclaim their planets.</desc>
186 <image>[PICTURES_PATH]/28915-1.jpg</image>
187 </game>
188 <game>
189 <path>[ROMS_PATH]/bldyroar.zip</path>
190 <name>Bloody Roar</name>
191 <desc>
192 </desc>
193 <image>[PICTURES_PATH]/33055-1.jpg</image>
194 </game>
195 <game>
196 <path>[ROMS_PATH]/bombjack.zip</path>
197 <name>Bomb Jack</name>
198 <desc>The player controls Jack, a superhero who can leap and glide. Someone has planted 24 bombs at famous tourist sites (the Sphinx and Great Pyramids, the Acropolis, Neuschwanstein Castle in Bavaria, and two cityscapes resembling Miami Beach and Hollywood, which appear only as screen backgrounds rather than unique game locations). Jack must fly around the screen to collect the bombs. Each screen uses a different configuration of platforms upon which Jack may run and jump. Eventually, the levels reoccur a number of times with increasing difficulty.
199
200Jack "defuses" the bombs by simply touching them. As soon as he has touched the first, he triggers a sequence in which another bomb's fuse lights up, and so on. A player can score a bonus in each round by touching 20 or more bombs in the correct lit-fuse sequence. Jack may also defuse an unlit bomb by touching it, but this impedes his opportunity to score the bonus for that screen. It also delays the appearance of the game's bonuses and power-ups.</desc>
201 <image>[PICTURES_PATH]/6390-1.jpg</image>
202 </game>
203 <game>
204 <path>[ROMS_PATH]/breakrev.zip</path>
205 <name>Breakers Revenge</name>
206 <desc>Breakers Revenge is an upgraded version of Breakers that was released exclusively for the arcades. It introduces one new character named Saizo and makes the final boss Bai-Hu into a playable character. Revenge makes adjustment to the character balance by weakening the previously overpowered Condor and removing Sho's infinite combo from the first game. However, the opening intro is almost identical to that of the first game and game's graphics are not that different; however, the lifebars were modified to look different compared to the first game's lifebars, while some stages' graphics were removed (e.g. flags in Sho Kamui's stage).</desc>
207 <image>[PICTURES_PATH]/26801-1.jpg</image>
208 </game>
209 <game>
210 <path>[ROMS_PATH]/bublbobl.zip</path>
211 <name>Bubble Bobble</name>
212 <desc>In the game, each player controls one of the two Bubble Dragons, Bub and Bob. The player can move along platforms, as well as jump to those above and to the side, similar to most platform games.
213
214The player can also blow bubbles. These can trap enemies, who are defeated if the bubble is then burst by the player's spiny back. The bubbles also float for a time before bursting, and can be jumped on, allowing access to otherwise inaccessible areas. Players progress to the next level once all enemies on the current level are defeated.</desc>
215 <image>[PICTURES_PATH]/2776-1.jpg</image>
216 </game>
217 <game>
218 <path>[ROMS_PATH]/bubblem.zip</path>
219 <name>Bubble Memories The Story Of Bubble Bobble III</name>
220 <desc>Bubble Memories (ãƒãƒ–ルメモリーズ Baburu MemorÄ«zu?) is a video game by Taito released to arcades in February 1996.[2] It is the sequel to Bubble Symphony and is the fifth Bubble Bobble game (although it is listed as being the third). Unlike Bubble Symphony, this game stars only two dragons, Bub and Bob, like the original Bubble Bobble. It was released in 2007 for PlayStation 2 in Japan only as part of the Taito Memories II Volume 1 compilation.</desc>
221 <image>[PICTURES_PATH]/23661-1.png</image>
222 </game>
223 <game>
224 <path>[ROMS_PATH]/dino.zip</path>
225 <name>Cadillacs And Dinosaurs</name>
226 <desc>Cadillacs and Dinosaurs: The Arcade Game, known in Japan as Cadillacs: Dinosaurs of a New Century (ã‚ャディラックス æç«œæ–°ä¸–ç´€|Cadillacs KyÅryÅ« Shin Seiki) is a 1993 arcade game released by Capcom. It is a side-scrolling beat 'em up based on the comic book series Xenozoic Tales. The game was produced as a tie-in to the Cadillacs and Dinosaurs animated series which was aired during the same year the game was released.</desc>
227 <image>[PICTURES_PATH]/7870-1.jpg</image>
228 </game>
229 <game>
230 <path>[ROMS_PATH]/candance.zip</path>
231 <name>Cannon-Dancer</name>
232 <desc>Osman, released in Japan as Cannon-Dancer (ã‚ャノンダンサー?), is a side-scrolling action platforming game produced by Mitchell Corp. that was released exclusively as a coin-operated arcade game in 1996. Many ex-Capcom staff including Kouichi Yotsui (credited as Isuke), worked on the original arcade version of Strider and designed Osman as an unofficial sequel to Strider.[1] Yotsui directed both titles.
233
234It is the late 21st century, and the world has come under the control of a single federal government. One day a new threat known as Abdullah the Slaver appears, causing widespread terror and panic. The fear in men's hearts incites the abandonment of all economic activity. The federal government, which is the foundation of capitalism and modern civilization, has become nothing less than an insidious idea that corrupts the foundations of society itself. It destroys the idiosyncrasies and variations among national viewpoints, stifling them in the name of "freedom" and its own internal ideals.
235
236Judicial Affairs Director Jack Layzon alone grasps the situation, fearing the worst. He summons the lone assassin who had mastered the 'secret style'...
237
238
239The controls of Osman consists of an eight-way joystick for moving the character, and three action buttons for attacking, jumping, and activating a special attack which will destroy all on-screen enemies (which has only a limited amount of uses and cannot be fully replenished until the player loses a life). The player can also climb walls and ceilings as well. The player character attacks primarily with his powerful kicks, which can fatally slice through most of the enemy soldiers in the face. Pressing down and jump will cause to slide. While sliding, the player character can do a slide kick with the attack button or grab certain enemies and flip them over with the jump button. The player can also dash by holding the joystick left or right after sliding.
240
241There are four types of power-up capsules that the player can retrieve by destroying certain floating containers. The red capsules will increase the player character's attack power by allowing him to create body images of himself that will mimic his movement. The main character's attack power can be determined by the color of his pants. In his starting level, the character's pants will be blue, which changed to purple with the first power-up (allowing him to create one body image), followed by red (two body images) and white (four body images). The strongest attack level is black, which increases the player character's attack range. If the player takes damage from an enemy Osman's attack power will be reduced by one level. Other power-up items include a green power-up that restores one health point, a yellow power-up that increases the maximum health by one point, and a blue power-up that restores the player's complete health.[4]</desc>
242 <image>[PICTURES_PATH]/32328-1.jpg</image>
243 </game>
244 <game>
245 <path>[ROMS_PATH]/cvsgd.zip</path>
246 <name>Capcom Vs. SNK Millennium Fight 2000 PRO</name>
247 <desc>Two of the worlds greatest arcade fighter developers, Capcom and SNK, join forces to finally answer the question asked by many for years: Who is the dominant fighter?
248
249A range of fighters from both worlds are available to choose from, with two different fighting styles (Capcom and SNK, of course) meaning that players of both worlds can fit into the game easily, while new gamers can try Ryu using the SNK format.</desc>
250 <image>[PICTURES_PATH]/28663-1.jpg</image>
251 </game>
252 <game>
253 <path>[ROMS_PATH]/captaven.zip</path>
254 <name>Captain America And The Avengers</name>
255 <desc>Captain America and the Avengers is an arcade game released by Data East in 1991. It features the Marvel Comics characters The Avengers in a side-scrolling brawling and shooting adventure to defeat the evil Red Skull.</desc>
256 <image>[PICTURES_PATH]/8812-1.jpg</image>
257 </game>
258 <game>
259 <path>[ROMS_PATH]/captcomm.zip</path>
260 <name>Captain Commando</name>
261 <desc>Captain Commando is set in a crime-ridden future in the year 2026, where a superhero named Captain Commando, assisted by his three faithful Commando Companions rise up to protect the Earth and all the Galaxy from a gang of super-powered criminals.</desc>
262 <image>[PICTURES_PATH]/7856-1.jpg</image>
263 </game>
264 <game>
265 <path>[ROMS_PATH]/centiped.zip</path>
266 <name>Centipede</name>
267 <desc>Centipede is a vertically-oriented shoot 'em up arcade game produced by Atari, Inc. in 1980. The game was designed by Ed Logg along with Dona Bailey, one of the few female game programmers in the industry at this time.[1] It was also the first arcade coin-operated game to have a significant female player base.[2] The player defends against swarms of insects, completing a round after eliminating the centipede that winds down the playing field.</desc>
268 <image>[PICTURES_PATH]/8814-1.jpg</image>
269 </game>
270 <game>
271 <path>[ROMS_PATH]/chelnov.zip</path>
272 <name>Chelnov: Atomic Runner</name>
273 <desc>Chelnov, also known as Atomic Runner or fully titled as Atomic Runner Chelnov - Nuclear Man, the Fighter (ATOMIC RUNNER CHELNOV 戦ã†äººé–“発電所 Atomic Runner Chelnov - Tatakau Ningen Hatsudensho?, lit. "Atomic Runner Chelnov - Fighting Human Power Plant"), is a Japanese infinite runner arcade game developed and published by Data East in 1988.</desc>
274 <image>[PICTURES_PATH]/28750-1.png</image>
275 </game>
276 <game>
277 <path>[ROMS_PATH]/choplift.zip</path>
278 <name>Choplifter</name>
279 <desc>Choplifter is a 1982 Apple II game developed by Dan Gorlin and published by Brøderbund. It was ported to other home computers and, in 1985, Sega released a coin-operated arcade game remake, which in turn received several home ports of its own. While many arcade games have been ported to home computers and consumer consoles, Choplifter was one of the few games (Lode Runner is another) to take the reverse route: first appearing on a home system and being ported to the arcade.</desc>
280 <image>[PICTURES_PATH]/8815-1.jpg</image>
281 </game>
282 <game>
283 <path>[ROMS_PATH]/ctribe.zip</path>
284 <name>Combatribes The</name>
285 <desc>The Combatribes is a 1990 beat 'em-up game released for the arcades by Technos Japan Corp (the developers of Renegade and Double Dragon). A home version for the Super Nintendo Entertainment System was also released in 1992. The game centers around three vigilantes (identified as cyborgs in the SNES port) who must fight against numerous street gangs in futuristic New York City. The SNES version was released for the Wii Virtual Console in North America on November 30, 2009.[1]</desc>
286 <image>[PICTURES_PATH]/28757-1.png</image>
287 </game>
288 <game>
289 <path>[ROMS_PATH]/crzytaxi.zip</path>
290 <name>Crazy Taxi</name>
291 <desc>Crazy Taxi is an arcade-like racer where the player takes the role of a taxi driver who weaves his way through crowded streets, across sidewalks and even under water, in a wild and frantic race to deliver passengers on time. The courses are largely set inside cities crowded with general traffic and pedestrians (which can't be run over, they dive away). The main goal is to bring as many customers as possible to their destination in time. Available customers are marked through circles and the colour represents the distance and the fare they offer. Green means long rides with plenty of money, and red ones are very short.</desc>
292 <image>[PICTURES_PATH]/28627-1.png</image>
293 </game>
294 <game>
295 <path>[ROMS_PATH]/darius.zip</path>
296 <name>Darius</name>
297 <desc>Darius is a two-dimensional horizontally scrolling shoot 'em up set in a fictional future. Uniquely among shoot 'em ups, the game's screen is three times wider than conventional size, and the arcade cabinet uses an arrangement of three screens to accommodate it. The player controls an ornate fighter spacecraft, named the Silver Hawk, and must navigate through scrolling terrain while battling a variety of fighter craft, ground vehicles, turrets, and other obstacles throughout the game's stages (referred to as zones in the game.) The ship's arsenal consists of forward-firing missiles, aerial bombs and a protective force field, all of which can be upgraded by power-ups (in the form of large, colored orbs) that are dropped by specially-colored enemies throughout the game's zones. When the player reaches the end of a zone, a boss appears, which must be defeated to proceed. Once the boss of a zone is destroyed, the player is given a choice of which zone to play next via a branching path.</desc>
298 <image>[PICTURES_PATH]/7836-1.jpg</image>
299 </game>
300 <game>
301 <path>[ROMS_PATH]/dariusg.zip</path>
302 <name>Darius Gaiden</name>
303 <desc>
304 </desc>
305 <image>[PICTURES_PATH]/24426-1.png</image>
306 </game>
307 <game>
308 <path>[ROMS_PATH]/darius2.zip</path>
309 <name>Darius II</name>
310 <desc>Darius II takes place sometime after the first Darius game. The colonized planet Darius is recuperating from its invasion from the alien Belser Army thanks to that game's heroes Proco and Tiat. Darius' inhabitants have since situated themselves on the planet Olga while Darius' societies, architecture and attacked areas were being repaired. The space flight Headquarters established on Olga picks up an SOS signal coming from Earth, where the first colonists originated before colonizing Darius. The signal included the description of alien ships similar to those of the Belser Army. Suspecting that these might be their remaining Earthling ancestors, the people of Darius sends both Proco Jr. and Tiat Young to help them.</desc>
311 <image>[PICTURES_PATH]/31195-1.jpg</image>
312 </game>
313 <game>
314 <path>[ROMS_PATH]/dstlk.zip</path>
315 <name>Dark Stalkers: The Night Warriors</name>
316 <desc>The Darkstalkers return and now crave the fury of a good night fight. In this head-to-head fighting challenge, creatures from your darkest nightmares battle for eternal control fo the night. Treacherous, classic favorites take on 4 new challengers for total domination. Donovan, the Dark Hunter. Huitzil, the Killer Machine. Hsien-Ko, the Chinese Ghost. And Pyron, the ultimate Alien ruler. The battle has never been as intense, with faster speeds, more captivating moves and even more incredible graphics. Night Warriors; the game of your dreams, and nightmares.</desc>
317 <image>[PICTURES_PATH]/26849-1.jpg</image>
318 </game>
319 <game>
320 <path>[ROMS_PATH]/daytona.zip</path>
321 <name>Daytona USA</name>
322 <desc>The player is put behind the wheel of a stock car (known as the Hornet), with the choice of three tracks as well as an automatic or manual transmission. The player's objectives are to outrun the competing cars, and complete the race before time runs out.</desc>
323 <image>[PICTURES_PATH]/7994-1.jpg</image>
324 </game>
325 <game>
326 <path>[ROMS_PATH]/doaa.zip</path>
327 <name>Dead Or Alive</name>
328 <desc>Dead or Alive is a fighting game and the first entry in the long-running Dead or Alive series. The gameplay of Dead or Alive was unique at the time of its debut because it featured different choices in gameplay than other 3D fighting games (at least at the time).</desc>
329 <image>[PICTURES_PATH]/14977-1.jpg</image>
330 </game>
331 <game>
332 <path>[ROMS_PATH]/defender.zip</path>
333 <name>Defender</name>
334 <desc>Defender is an arcade video game developed released by Williams Electronics in 1980. A shooting game featuring two-dimensional (2D) graphics, the game is set on a fictional planet where the player must defeat waves of invading aliens while protecting astronauts. Development was led by Eugene Jarvis, a pinball programmer at Williams; Defender was Jarvis's first video game project, and drew inspiration from Space Invaders and Asteroids. Williams planned to display the game at the Amusement & Music Operators Association (AMOA) trade show, though development delays resulted in the team working on the game up until the show started.
335
336Defender was commercially successful, selling over 55,000 units to become the company's best selling arcade game. Praise among critics focused on the game's audio-visuals and gameplay. It is frequently listed as one of Jarvis's best contributions to the video game industry, as well as one of the most difficult video games. Defender was ported to numerous platforms, inspired the development of other games, and was followed by sequels and many imitations.</desc>
337 <image>[PICTURES_PATH]/7837-1.jpg</image>
338 </game>
339 <game>
340 <path>[ROMS_PATH]/dmnfrnt.zip</path>
341 <name>Demon Front</name>
342 <desc>The gameplay is similar to Metal Slug and other run and gun games. It lacks the vehicles that were an element of Metal Slug.
343
344In addition, there are some unique features in the game. Each of the four characters brings along a pet, which can be sent to attack enemies or used as a shield. There are three buttons: Shoot, jump, and shield. Holding the shoot button charges your pet, and when released the pet launches a stationary devastating attack for a few seconds. The shield button converts the pet into a shield that is permanent - until you press the button again or it takes enough damage to disappear. Melee attacks and pet attacks release hearts which boost your shield power.
345
346Characters include Jake and Sara, two regular humans from Earth. Dr. J, a scientist, and Maya an ape. All characters largely play the same.</desc>
347 <image>[PICTURES_PATH]/32326-1.png</image>
348 </game>
349 <game>
350 <path>[ROMS_PATH]/digdug.zip</path>
351 <name>Dig Dug</name>
352 <desc>Dig Dug is an arcade game developed and published by Namco in Japan in 1982 for Namco Galaga hardware. It was later published outside of Japan by Atari. A popular game based on a simple concept, it was also released as a video game on many consoles.</desc>
353 <image>[PICTURES_PATH]/8816-1.jpg</image>
354 </game>
355 <game>
356 <path>[ROMS_PATH]/dinorex.zip</path>
357 <name>Dino Rex</name>
358 <desc>A game where a different types of dinosaurs fight each other using their teeth and claws until one defeats the other. All dinosaurs have little human masters. The master of the losing dino will be eaten at the end of the fight.
359Taito, the Dino Rex maker, released 403 different machines in our database under this trade name, starting in 1967.
360
361Other machines made by Taito during the time period Dino Rex was produced include Arabian Magic, Dead Connection, Euro Champ '92, Galactic Storm, Grid Seeker: Project Storm Hammer, Star Trax, Warrior Blade: Rastan Saga Episode III, Racing Beat, Pu-Li-Ru-La, and Power Blade.</desc>
362 <image>[PICTURES_PATH]/28767-1.png</image>
363 </game>
364 <game>
365 <path>[ROMS_PATH]/ddonpach.zip</path>
366 <name>Do Don Pachi</name>
367 <desc>DoDonPachi is Cave's sequel to their 1995 arcade release DonPachi. Like its predecessor, DoDonPachi is a vertical-scrolling and military- and robot-themed manic shooter featuring a giant mecha bee for a final boss. The player's ship and the gameplay are virtually the same as in DonPachi, with one of three weapons selected at start then levelled-up by collecting dropped power-ups.</desc>
368 <image>[PICTURES_PATH]/29148-1.jpg</image>
369 </game>
370 <game>
371 <path>[ROMS_PATH]/donpachi.zip</path>
372 <name>Don Pachi</name>
373 <desc>DonPachi (é¦–é ˜èœ‚?) est un jeu vidéo développé par Cave. Il s’agit d’un shoot them up à défilement vertical de type manic shooter. Il est publié en 1995 sur borne d'arcade, puis porté sur Saturn et PlayStation en 1996. C'est le tout premier jeu de la société Cave. Il connaît une suite en 1996, DoDonPachi.
374
375Le joueur incarne un pilote dont la mission est de survivre à un exercice grandeur nature d'une durée de huit ans. Les pilotes participant à cette épreuve ont pour but de prouver leur valeur afin de se montrer digne d'entrer dans le futur escadron d'élite DonPachi. L'exercice est toutefois rendu difficile aussi bien physiquement que psychologiquement car les ennemis du pilote sont ses propres camarades, se sacrifiant pour permettre aux pilotes les plus doués de survivre et réussir l'épreuve.</desc>
376 <image>[PICTURES_PATH]/24774-1.jpg</image>
377 </game>
378 <game>
379 <path>[ROMS_PATH]/dkong.zip</path>
380 <name>Donkey Kong</name>
381 <desc>Donkey Kong is an arcade game released by Nintendo in 1981. It is an early example of the platform game genre, as the gameplay focuses on maneuvering the main character across a series of platforms while dodging and jumping over obstacles. In the game, Jumpman (since renamed Mario) must rescue a damsel in distress, Lady (now named Pauline) from a giant ape named Donkey Kong. The hero and ape later became two of Nintendo's most popular characters.
382The game was the latest in a series of efforts by Nintendo to break into the North American market. Hiroshi Yamauchi, Nintendo's president at the time, assigned the project to a first-time game designer named Shigeru Miyamoto. Drawing from a wide range of inspirations, including Popeye, Beauty and the Beast and King Kong, Miyamoto developed the scenario and designed the game alongside Nintendo's chief engineer, Gunpei Yokoi. The two men broke new ground by using graphics as a means of characterization, including cut scenes to advance the game's plot, and integrating multiple stages into the gameplay.
383Despite initial misgivings on the part of Nintendo's American staff, Donkey Kong proved a success in North America and Japan. Nintendo licensed the game to Coleco, who developed home console versions for numerous platforms. Other companies cloned Nintendo's hit and avoided royalties altogether. Miyamoto's characters appeared on cereal boxes, television cartoons, and dozens of other places. A lawsuit brought on by Universal City Studios, alleging Donkey Kong violated their trademark of King Kong, ultimately failed. The success of Donkey Kong and Nintendo's win in the courtroom helped position the company to dominate the video game market from its release in 1981, until the mid 1990s.</desc>
384 <image>[PICTURES_PATH]/7862-1.jpg</image>
385 </game>
386 <game>
387 <path>[ROMS_PATH]/dkongjr.zip</path>
388 <name>Donkey Kong Junior</name>
389 <desc>Donkey Kong Junior must save his father from Mario by putting the key or keys in the stage into all of the locks. Mario attempts to stop Donkey Kong Junior by releasing the many animals he controls to knock Donkey Kong Junior off the vines and platforms. Donkey Kong Junior defeats Mario if the player completes the fourth stage by putting all six keys in their locks, making the floor disappear. Donkey Kong Junior catches Donkey Kong while Mario falls onto the ground.</desc>
390 <image>[PICTURES_PATH]/7863-1.jpg</image>
391 </game>
392 <game>
393 <path>[ROMS_PATH]/ddragon.zip</path>
394 <name>Double Dragon</name>
395 <desc>Double Dragon is the story of Billy and Jimmy Lee, twin brothers trained in the fighting style of Sou-Setsu-Ken. Together, they manage a small martial arts training school, teaching their students in self-defense. One day, Billy's girlfriend, Marian, is kidnapped off the street by the "Black Warriors", a savage street gang led by a man named Willy. The Black Warriors demand the Lee brothers disclose their martial arts secrets in exchange for Marian's freedom. The Lee brothers set out on a rescue mission to crush the Black Warriors and save Marian.</desc>
396 <image>[PICTURES_PATH]/10901-1.jpg</image>
397 </game>
398 <game>
399 <path>[ROMS_PATH]/ddtod.zip</path>
400 <name>Dungeons & Dragons: Tower Of Doom</name>
401 <desc>Dungeons & Dragons : Tower of Doom est un beat'em all à défilement horizontal avec des éléments de jeu de rôle. Il se déroule dans l'univers de Mystara, un décor de campagne pour le jeu de rôle médiéval-fantastique Dungeons & Dragons développé par TSR. Son gameplay est très technique : en plus des traditionnelles attaques simples et des sauts, le jeu gère des parades, des attaques en puissance, des attaques en rotation, l'accroupissement et l'esquive. Il est possible de lancer toutes sortes de projectiles : dagues, marteaux, flèches et huile enflammée. Enfin l'usage des sorts est possible en fonction de la classe choisie.
402
403Dungeons & Dragons: Tower of Doom is the first of two video games created by Capcom based on the Dungeons & Dragons tabletop role-playing game. The game was also released on the Sega Saturn, packaged with its sequel, Dungeons & Dragons: Shadow over Mystara, under the title Dungeons & Dragons Collection, although the Saturn version limited the gameplay to only 2 players. The game is set in the Mystara campaign setting.</desc>
404 <image>[PICTURES_PATH]/8729-1.jpg</image>
405 </game>
406 <game>
407 <path>[ROMS_PATH]/ddsom.zip</path>
408 <name>Dungeons Dragons: Shadow Over Mystara</name>
409 <desc>Dungeons & Dragons : Shadow over Mystara (ou Shadow of Mystara, parfois même appelé Dungeons & Dragons 2) est un beat'em all avec des aspects jeu de rôle. C'est le second d'une série de deux jeux en arcade basés sur l'univers de Mystara. Il est considéré comme le dernier et le plus grand des beat'em all par Gaming Age Review et comme "un des plus réussis du genre" par Jon Thompson de All Games Guide.
410
411Dungeons & Dragons: Shadow over Mystara is an arcade game developed and published by Capcom in 1996 as a sequel to Dungeons & Dragons: Tower of Doom. It was also released on the Sega Saturn, packaged with Tower of Doom, under the title Dungeons & Dragons Collection. The game is set in the Dungeons & Dragons campaign setting of Mystara. It was one of the last 2-D arcade side-scrollers created by Capcom; only Battle Circuit (1997) came after Shadow over Mystara.</desc>
412 <image>[PICTURES_PATH]/8727-1.jpg</image>
413 </game>
414 <game>
415 <path>[ROMS_PATH]/ddux.zip</path>
416 <name>Dynamite Dux</name>
417 <desc>Side-scrolling beat 'em ups in which you must rescue a trapped female friend are nothing unusual. Where this one stands out, however, is the setting of your character as a duck called Bin, and with motion having a clear waddling appearance. The enemies to fight are all from the animal kingdom, but somewhat warped - crocodiles with boxing moves and cows armed with rocket packs for example. Bin has six levels to clear before he can rescue Lucy from Archaca's clutches.</desc>
418 <image>[PICTURES_PATH]/28970-1.jpg</image>
419 </game>
420 <game>
421 <path>[ROMS_PATH]/elvactr.zip</path>
422 <name>Elevator Action Returns</name>
423 <desc>The player assumes the role of a spy who infiltrates a building filled with elevators. He must collect secret documents from the building and traverse the 30 levels of the building using an increasingly complex series of elevators. The player is pursued by enemy agents who appear from behind closed doors. The player must outwit them via force or evasion. Successful completion of a level involves collecting all the secret documents and traversing the building from top to bottom. In the lower floors of the building, the elevator systems are so complex that some puzzle-solving skills are needed.</desc>
424 <image>[PICTURES_PATH]/5526-1.jpg</image>
425 </game>
426 <game>
427 <path>[ROMS_PATH]/enduror.zip</path>
428 <name>Enduro Racer</name>
429 <desc>The player rides the dirt bike through five stages and must avoid other riders as well rocks and trees. They can also jump over them with assist from the logs. The game's most definitive feature was the 'Wheelie' feature that allowed players to pull up the handlebars on the cabinet to perform the wheelie.</desc>
430 <image>[PICTURES_PATH]/28948-1.png</image>
431 </game>
432 <game>
433 <path>[ROMS_PATH]/esprade.zip</path>
434 <name>ESP RA.DE.</name>
435 <desc>ESP Ra. De. (エスプレイド Esupureido?) is a vertically scrolling manic shooter arcade game developed by Cave and published by Atlus in 1998. Unlike most other shmups, ESP Ra. De. has a somewhat involved story and setting. The Game received 2 prequels in the form of Espgaluda and Espgaluda II.</desc>
436 <image>[PICTURES_PATH]/8502-1.jpg</image>
437 </game>
438 <game>
439 <path>[ROMS_PATH]/ffight.zip</path>
440 <name>Final Fight</name>
441 <desc>Final Fight can be played by up to two players simultaneously, with each player controlling a different character. Before the game begins, the player chooses between the three main characters, Guy, Cody, and Haggar, each with his own fighting style and attributes. Guy is the weakest but has faster attacks, Haggar is the strongest but also the slowest, and Cody has all-round attributes.
442
443Final Fight consists of six stages or "rounds", as well as two bonus rounds. Each round takes place in a different section of Metro City such as the Slums and the Subway, with most rounds featuring more than one level. At the end of each round the player will face a boss character unique to that round.</desc>
444 <image>[PICTURES_PATH]/5480-1.jpg</image>
445 </game>
446 <game>
447 <path>[ROMS_PATH]/frogger.zip</path>
448 <name>Frogger</name>
449 <desc>Frogger is an arcade game introduced in 1981. It was developed by Konami, and licensed for worldwide distribution by Sega/Gremlin. The object of the game is to direct frogs to their homes one by one. To do this, each frog must avoid cars while crossing a busy road and navigate a river full of hazards. Skillful players may obtain some bonuses along the way. The game is regarded as a classic from the golden age of video arcade games and was noted for its novel gameplay and theme. It was also an early example of a game using more than one CPU, as it used two Z80 processors.</desc>
450 <image>[PICTURES_PATH]/8731-1.jpg</image>
451 </game>
452 <game>
453 <path>[ROMS_PATH]/funkyjet.zip</path>
454 <name>Funky Jet</name>
455 <desc>
456 </desc>
457 <image>[PICTURES_PATH]/9088-1.jpg</image>
458 </game>
459 <game>
460 <path>[ROMS_PATH]/galaga.zip</path>
461 <name>Galaga</name>
462 <desc>Galaga (ギャラガ Gyaraga?) is a fixed shooter arcade game developed and published by Namco in Japan and published by Midway in North America in 1981. It is the sequel to Galaxian, released in 1979. The gameplay of Galaga puts the player in control of a space ship which is situated on the bottom of the screen. At the beginning of each stage, the area is empty, but over time, enemy aliens fly in formation, and once all of the enemies arrive on screen, they will come down at the player's ship in formations of one or more and may either shoot it or collide with it. During the entire stage, the player may fire upon the enemies, and once all enemies are vanquished, the player moves onto the next stage.
463Galaga has proven very successful. The arcade version of it has been ported to many consoles, and it has had several sequels, most recently Galaga Legions for the Xbox Live Arcade service.
464
465The objective of Galaga is to score as many points as possible by destroying insect-like enemies. The player controls a starfighter that can move left and right along the bottom of the playfield. Enemies swarm in groups in a formation near the top of the screen, and then begin flying down toward the player, firing bombs at the fighter. The game ends when the player's last fighter is lost, either by colliding with an enemy or one of its bullets, or by being captured.
466
467Galaga introduces a number of new features over its predecessor, Galaxian. Among these is the ability to fire more than one bullet at a time, a count of the player's "hit/miss ratio" at the end of the game, and a bonus "Challenging Stage" that occurs every few levels, in which a series of enemies fly onto and out of the screen in set patterns without firing at the player's ship or trying to crash into it.</desc>
468 <image>[PICTURES_PATH]/7861-1.jpg</image>
469 </game>
470 <game>
471 <path>[ROMS_PATH]/galaxian.zip</path>
472 <name>Galaxian</name>
473 <desc>Galaxian expanded on the formula pioneered by Space Invaders. As in the earlier game, Galaxian featured a horde of attacking aliens that exchanged shots with the player. In contrast to Space Invaders, Galaxian added an element of drama by having the aliens periodically make kamikaze-like dives at the player's ship, the Galaxip.</desc>
474 <image>[PICTURES_PATH]/7866-1.jpg</image>
475 </game>
476 <game>
477 <path>[ROMS_PATH]/garou.zip</path>
478 <name>Garou: Mark Of The Wolves</name>
479 <desc>Ten years after crime lord Geese Howard's death, the city of Southtown has become more peaceful leading it to be known as the Second Southtown (having formerly been corrupted by Geese). A new fighting tournament called "King of Fighters: Maximum Mayhem" starts in the area, and several characters related with the fighters from the previous King of Fighters tournaments participate within it.</desc>
480 <image>[PICTURES_PATH]/26813-1.jpg</image>
481 </game>
482 <game>
483 <path>[ROMS_PATH]/gauntlet.zip</path>
484 <name>Gauntlet</name>
485 <desc>Gauntlet is a fantasy-themed hack and slash 1985 arcade game by Atari Games. It is noted as the first class-based multiplayer game. Released during the emergence of popularity of other role-playing games like Dungeons & Dragons, the game was a sensation, being one of the first true dungeon crawl arcade games.</desc>
486 <image>[PICTURES_PATH]/7842-1.jpg</image>
487 </game>
488 <game>
489 <path>[ROMS_PATH]/gauntdl.zip</path>
490 <name>Gauntlet Dark Legacy</name>
491 <desc>Gauntlet: Dark Legacy is the follow-up to Gauntlet: Legends and another installment in the long-running Gauntlet series of hack-and-slash action games. As with all the Gauntlet games, you play a medieval fantasy character who, along with allies if you have them, fights his or her way through hordes of evil creatures on the never ending quest for more gold and perhaps even an eventual goal.
492
493This version contains the characters and levels from Gauntlet: Legends, plus the new characters and levels from the Dark Legacy arcade game, with a few extra levels thrown in.
494
495There are eight characters to initially choose from: the mighty Warrior, the deadly Valkyrie, the quick-footed Archer, the powerful Wizard, the spellcasting Sorceress, the stalwart Knight, the valiant Dwarf, and the chaotic Jester. Although there are similarities between characters from the two games, each character looks and plays differently. In addition, there are eight alternative-modes for these characters to unlock, plus dozens of secret characters to obtain. With a multi-tap, up to four players can play, with rules governing how much they can hurt each other. Unlike the original Gauntlets, the levels you'll face take place in various terrain from forests to mountains to volcanic plains. Many of the monsters are familiar to old fans of the series, but there are some new blood among the ranks of evil, including some rather large foes.</desc>
496 <image>[PICTURES_PATH]/8571-1.jpg</image>
497 </game>
498 <game>
499 <path>[ROMS_PATH]/gng.zip</path>
500 <name>Ghosts 'n Goblins</name>
501 <desc>Ghosts 'n Goblins is a platform game where the player controls a knight, named Sir Arthur, who must defeat zombies, ogres, demons, armored giants, dragons, and other undead creatures in order to rescue Princess Prin Prin, who has been kidnapped by Satan, King of Demon World. Along the way the player can pick up new weapons, bonuses and extra suits of armor that can help in this task.</desc>
502 <image>[PICTURES_PATH]/6382-1.jpg</image>
503 </game>
504 <game>
505 <path>[ROMS_PATH]/ghouls.zip</path>
506 <name>Ghouls 'n Ghosts</name>
507 <desc>The gameplay for Ghouls n' Ghosts is eerily similar to that of Ghosts 'n Goblins. The player controls the knight Arthur, who must advance through a series of spooky levels and defeat a number of undead and demonic creatures in his quest to restore souls stolen by Lucifer, including the soul of his bride, Princess Guinevere. Along the way, Arthur can pick up a variety of weapons and armor to help him in his quest.
508
509It is the sequel to Ghosts'n Goblins and the second game in the Ghosts'n Goblins series.</desc>
510 <image>[PICTURES_PATH]/8733-1.jpg</image>
511 </game>
512 <game>
513 <path>[ROMS_PATH]/gigawing.zip</path>
514 <name>Giga Wing</name>
515 <desc>Giga Wing takes place during a fictional war within a steampunk setting. The player controls one of four different futuristic aircraft and must destroy enemy aircraft, tanks, ships, and buildings using both guns and missiles mounted on the aircraft and a limited supply of bombs which damage or destroy all enemies on-screen when used. The game is based on the player(s) trying to destroy a medallion which possesses great power. Many of the bosses use the medallion as a weapon. At the end, it shows that an evil man who pilots a ship called the "Stranger" is the real person who is in control of the Medallion, and was responsible for the war, as well as other conflicts in the past including World War II, and you fight him three times as a mini-boss and as the last boss. He appears to be a friend of Stuck 30 years ago when you fight him with Stuck.</desc>
516 <image>[PICTURES_PATH]/9090-1.jpg</image>
517 </game>
518 <game>
519 <path>[ROMS_PATH]/gwing2.zip</path>
520 <name>Giga Wing 2</name>
521 <desc>
522 </desc>
523 <image>[PICTURES_PATH]/9091-1.png</image>
524 </game>
525 <game>
526 <path>[ROMS_PATH]/goldnaxe1.zip</path>
527 <name>Golden Axe</name>
528 <desc>An evil entity known as Death Adder has captured the King and his daughter, and holds them captive in their castle. He also finds the Golden Axe, the magical emblem of Yuria, and threatens to destroy both the axe and the royal family unless the people of Yuria accept him as their ruler. Three Warriors set out on a quest to rescue Yuria and avenge their losses at the hands of Death Adder. The first is a battle axe-wielding dwarf, Gilius Thunderhead, from the mines of Wolud, whose twin brother was killed by the soldiers of Death Adder. Another is a male barbarian, Ax Battler, wielding a two handed broadsword looking for revenge for the murder of his mother. The last is a long-sword-wielding Tyris Flare, an amazon, whose parents were both killed by Death Adder.</desc>
529 <image>[PICTURES_PATH]/5481-1.jpg</image>
530 </game>
531 <game>
532 <path>[ROMS_PATH]/gradius.zip</path>
533 <name>Gradius</name>
534 <desc>One of the defining characteristics of the Gradius series is the use of a "power meter." The power meter is powered by a power-up item, whose purpose, when collected, is to move a highlight to the next power-up on the power meter. When a power-up that the player wants becomes highlighted, he or she may activate it, also causing the highlight to reset.</desc>
535 <image>[PICTURES_PATH]/25780-1.jpg</image>
536 </game>
537 <game>
538 <path>[ROMS_PATH]/gradius2.zip</path>
539 <name>Gradius II</name>
540 <desc>The player returns as the role of the pilot of the Vic Viper spaceship to battle the second onslaughts of the Bacterion Empire, under the new leadership of Gofer, the giant head.</desc>
541 <image>[PICTURES_PATH]/12861-1.jpg</image>
542 </game>
543 <game>
544 <path>[ROMS_PATH]/gradius3.zip</path>
545 <name>Gradius III</name>
546 <desc>In the darkest reaches of infinite space, pure evil lies in wait ... The Dark Forces led by the god of destruction, Bacterian, prepare to launch a massive onslaught against the planet Gradius. Possessing unstoppable power, the Dark Forces threaten to plunge the Universe into total war and complete annihilation.
547
548Their invasion force smashes the Gradius defenses, and the surrounding planets soon fall like dominoes. Now Bacterian's evil grasp reaches for the heart of the resistance...planet Gradius itself...
549
550To counter the oncoming threat the United Gradius World Forces gather all their fighter craft. Half of them form a defensive net - the other half a strike team. But they are badly outnumbered and The Dark Forces easily tear through their thin frontline. No fighters survive the slaughter....
551
552In a last gasp move, the United Gradius World Forces send out two fighters, previously considered too dangerous for combat missions: The InterDimensional VIC VIPER fighters.
553
554The Fighters take off for the heart of darkness to join the fray that will decide the fate of the Universe...</desc>
555 <image>[PICTURES_PATH]/8734-1.jpg</image>
556 </game>
557 <game>
558 <path>[ROMS_PATH]/gtmr.zip</path>
559 <name>Great 1000 Mile Rally</name>
560 <desc>A driving game with top-down pseudo 3-D graphics. You can select one of ten cars and depending upon which vehicle has been chosen, you can select the starting point of the race. The game can be installed in a variety of cabinets using either a joystick and buttons or a steering wheel and foot pedals for control.</desc>
561 <image>[PICTURES_PATH]/12265-1.jpg</image>
562 </game>
563 <game>
564 <path>[ROMS_PATH]/grdians.zip</path>
565 <name>Guardians/Denjin Makai II</name>
566 <desc>Guardians (ガーディアンズ?), also known as Denjinmakai II (電神é”å‚€II?), is a side-scrolling beat 'em up developed by Winkysoft and published by Banpresto that was exclusively released as a coin-operated arcade game in 1995 as the successor of the 1994 arcade game Denjinmakai.</desc>
567 <image>[PICTURES_PATH]/26047-1.jpg</image>
568 </game>
569 <game>
570 <path>[ROMS_PATH]/ggx.zip</path>
571 <name>Guilty Gear X (Series)</name>
572 <desc>
573 </desc>
574 <image>[PICTURES_PATH]/14957-1.jpg</image>
575 </game>
576 <game>
577 <path>[ROMS_PATH]/guwange.zip</path>
578 <name>Guwange</name>
579 <desc>The story of Guwange is set during the Muromachi period of Japan. During this time, increasing numbers of people suffer possession by shikigami. Although the shikigami grant great spiritual powers, the strain inflicted on the host causes them to die exactly one year after possession. However, a legend has sprung up regarding Guwange, the malevolent god trapped in Mt. Gokumon (i.e. Hell Gate). If one possessed by a shikigami can gather talismans of the five Chinese elements—wood, fire, earth, metal, water—from five demons serving Guwange, then infiltrate Gokumon and slay Guwange, the shikigami will be destroyed and the one possessed will not suffer a premature death.</desc>
580 <image>[PICTURES_PATH]/12268-1.jpg</image>
581 </game>
582 <game>
583 <path>[ROMS_PATH]/gyruss.zip</path>
584 <name>Gyruss</name>
585 <desc>Gyruss (ジャイラス Jairasu?) is a shoot 'em up video arcade game developed by Konami, and released in 1983.
586
587It was designed by Yoshiki Okamoto, who had earlier created Time Pilot for Konami. Gyruss was licensed to Centuri in the United States, and was ported to numerous games consoles and home computers. It follows in the tradition of space war games such as Space Invaders and Galaga.
588
589Gyruss was the second and last game Yoshiki Okamoto designed for Konami, after Time Pilot. Due to pay disputes, he was fired after the release of this game, and soon joined Capcom, where he would write 1942 and the first Street Fighter game.
590
591The game's background music is an electronic, fast-paced arrangement of J. S. Bach's Toccata and Fugue in D minor, BWV 565; this particular arrangement is similar in sound to "Toccata", a rock arrangement by the UK-based instrumentalist group Sky.
592
593 Gyruss is notable for using stereo sound, which according to the bonus material for Konami Arcade Classics, was achieved by utilizing discrete audio circuits. The game used three microprocessors: two Z80 microprocessors and one 6809, as well as an 8039 microcontroller. For the sound, five AY-3-8910 PSG sound chips and a DAC.
594
595Gyruss was released in both upright and cocktail cabinets.
596
597R.Hirst "KOO", M.Jones, "BOX" and the Elliott Brother's are arguably considered some of the best Gyruss players of the 1990's.</desc>
598 <image>[PICTURES_PATH]/27841-1.jpg</image>
599 </game>
600 <game>
601 <path>[ROMS_PATH]/hharry.zip</path>
602 <name>Hammerin' Harry</name>
603 <desc>
604 </desc>
605 <image>[PICTURES_PATH]/29463-1.png</image>
606 </game>
607 <game>
608 <path>[ROMS_PATH]/hippodrm.zip</path>
609 <name>Hippodrome</name>
610 <desc>
611 </desc>
612 <image>[PICTURES_PATH]/29464-1.jpg</image>
613 </game>
614 <game>
615 <path>[ROMS_PATH]/hitice.zip</path>
616 <name>Hit The Ice</name>
617 <desc>Hit the Ice is a hockey video game originally released by Williams to arcades in 1990. Featuring a cartoonish representation of the sport, Hit the Ice features games with three players on each team (forward, defense, and goalie). Unlike standard hockey, there are very few rules, as players are encouraged to trip, elbow and kick opponents.</desc>
618 <image>[PICTURES_PATH]/24179-1.jpg</image>
619 </game>
620 <game>
621 <path>[ROMS_PATH]/hook.zip</path>
622 <name>Hook</name>
623 <desc>
624 </desc>
625 <image>[PICTURES_PATH]/24932-1.png</image>
626 </game>
627 <game>
628 <path>[ROMS_PATH]/hotd2.zip</path>
629 <name>House Of The Dead 2 The</name>
630 <desc>The House of the Dead 2 is a rail shooter light gun game. It incorporates a branching path system that allows players to take a variety of different routes leading to the same point in the game's story.</desc>
631 <image>[PICTURES_PATH]/28657-1.jpg</image>
632 </game>
633 <game>
634 <path>[ROMS_PATH]/hotd.zip</path>
635 <name>House Of The Dead, The</name>
636 <desc>The House of the Dead is a first-person, light gun arcade game. Players assume the role of agents Thomas Rogan and "G" in their efforts to repel the dangerous, inhumane experiments of Dr. Curien, a madman.</desc>
637 <image>[PICTURES_PATH]/19732-1.jpg</image>
638 </game>
639 <game>
640 <path>[ROMS_PATH]/ikari.zip</path>
641 <name>Ikari Warriors</name>
642 <desc>Ikari Warriors is a 1986 arcade game by SNK, published in the United States and Europe by Tradewest. Known simply as Ikari (怒 ?, literally "fury") in Japan, this was SNK's first major breakthrough US release and became something of a classic. The game was released at the time when there were many Commando clones on the market. What distinguished Ikari Warriors were rotary joysticks and the two-player mode.</desc>
643 <image>[PICTURES_PATH]/16248-1.png</image>
644 </game>
645 <game>
646 <path>[ROMS_PATH]/inthunt.zip</path>
647 <name>In The Hunt</name>
648 <desc>
649 </desc>
650 <image>[PICTURES_PATH]/29474-1.jpg</image>
651 </game>
652 <game>
653 <path>[ROMS_PATH]/joemac.zip</path>
654 <name>Joe & Mac - Ikusae Genshizin</name>
655 <desc>Joe & Mac in USA, Joe & Mac: Caveman Ninja in Europe, and Joe & Mac: Tatakae Genshijin (ジョーã¨ãƒžãƒƒã‚¯ 戦ãˆåŽŸå§‹äºº JÅ to Makku Tatakae Genshijin?, "Joe and Mac: Fighting Cavemen") in Japan, is a 1991 platform game released for the arcades by Data East. It was later adapted for the Super NES, Mega Drive/Genesis, Nintendo Entertainment System, Game Boy, Amiga and PC.</desc>
656 <image>[PICTURES_PATH]/8813-1.jpg</image>
657 </game>
658 <game>
659 <path>[ROMS_PATH]/joust.zip</path>
660 <name>Joust</name>
661 <desc>Joust is an arcade game developed by Williams Electronics and released in 1982. It is a platform game that features two-dimensional (2D) graphics. The player uses a button and joystick to control a knight riding a flying ostrich. The object is to progress through levels by defeating groups of enemy knights riding buzzards.</desc>
662 <image>[PICTURES_PATH]/8817-1.jpg</image>
663 </game>
664 <game>
665 <path>[ROMS_PATH]/kabukikl.zip</path>
666 <name>Kabuki Klash: Far East Of Eden</name>
667 <desc>The main series is composed of three separate games within the land of 'Jipang' (a fictionalized version of feudal Japan), each follows a descendant of the 'Fire Clan' and supporting cast in battles against a range of often comical villains. The stories of the games, though primarily of 'fantasy' fare, also attempt to provide commentary on common misconceptions about Japanese culture by western societies.</desc>
668 <image>[PICTURES_PATH]/26806-1.jpg</image>
669 </game>
670 <game>
671 <path>[ROMS_PATH]/kinst.zip</path>
672 <name>Killer Instinct</name>
673 <desc>Killer Instinct is a fighting game developed by Rare and published by Midway and Nintendo. It was released as an arcade game in 1994. The game's plot involves an all-powerful corporation called Ultratech organizing a fighting tournament. The story was adapted in a limited comic book series published under the short-lived Acclaim Comics imprint.
674Killer Instinct features several gameplay elements unique to fighting games of the time. Instead of fighting enemies in best-of-three rounds bouts, each player has two life bars. The player that depletes the other player's life bars first wins the match. The game also introduced "auto-seconds", which allows players to press a certain sequence of buttons to make characters automatically perform combos on opponents. Also featured in the game are "combo breakers"; special moves that can interrupt combos.</desc>
675 <image>[PICTURES_PATH]/7873-1.jpg</image>
676 </game>
677 <game>
678 <path>[ROMS_PATH]/kof94.zip</path>
679 <name>King Of Fighters '94, The (Series)</name>
680 <desc>The eleventh game in the KOF series following The King of Fighters 2003.
681According to Sega: 'For over 10 years, the King of Fighters series has been the choice of game players around the world. The 11th team of fighters continues this tradition. KOF11 is suited for one to two players, with continuous buy-in. Choose from 33 fighters, including 4 new characters. A fifth control button was added to enhance your skills by delivering a devastating blow to your opponent, if hit at the right time. A New Skill Gauge performs a variety of tag-off moves and new attacks. A player can also custom construct a Three-Fighter Tag-Team by selecting three choice combatants.'</desc>
682 <image>[PICTURES_PATH]/14960-1.jpg</image>
683 </game>
684 <game>
685 <path>[ROMS_PATH]/kotm.zip</path>
686 <name>King Of The Monsters</name>
687 <desc>Players get to choose any one of six monsters (four in the 16-bit ports) for battle, and two players can join forces to fight the monsters together. Battles end when one of the monsters is pinned for a three count or if time expires (in which case the player loses).
688The game consists of 12 total levels: the player first must defeat all six monsters, with the last monster being oneself, but in a different palette. Then the player must defeat the six monsters again, in the same order, but this time in different cities.
689Mega criticised the game, awarding it a score of 10%, with Andy Dyer making the comment "unforgivably bad. There should be laws to protect us from crud like this".</desc>
690 <image>[PICTURES_PATH]/8672-1.jpg</image>
691 </game>
692 <game>
693 <path>[ROMS_PATH]/kotm2.zip</path>
694 <name>King Of The Monsters 2</name>
695 <desc>Alien super monsters have returned and are trying to invade Earth again! Now, Super Geon, Atomic Guy, and Cyber Woo must fight to retain control of the planet. Each one has special attacks and powers. Take on monsters that have unique abilities never seen before, including fire breath, aerial spins, and radioactive blasts. Challenge a friend, or have him help you out in the two-player option. Battle your way through seven levels of intense action in King of The Monsters 2.</desc>
696 <image>[PICTURES_PATH]/20207-1.jpg</image>
697 </game>
698 <game>
699 <path>[ROMS_PATH]/kizuna.zip</path>
700 <name>Kizuna Encounter: Super Tag Battle</name>
701 <desc>One year ago, King Leo had made the Battle of the Beast God tournament in order to see on who had what it took to challenge and fight against him from within their own given time and opportunity. Nine fighters had entered the tournament from within sight and that each of them had battled against one another from within a strong and relentless manner, but in the end, Sho Hayate had proven to be the strongest competitor and that he had won the tournament while defeating King Leo (and his fake impersonator King Lion) from within the finals of the tournament.
702
703To seek revenge against Hayate and those who caused his humiliating downfall, King Leo has organized a second version of the Battle of the Beast God tournament, but this time, there's a new rule. Teams of 2 people must work together from within this new tournament so that they can either ensure victory or face defeat. The competitors from last year's tournament have learned of King Leo's new tournament and that each of them have decided to join forces with each other on either friendly or temporary terms. With the exception of Carol Stanzack (who decides to skip the tournament to continue her gymnastics training) and Nicola Zaza (who's too busy in having to work on his latest scientific project), Hayate and the fighters from the previous tournament have returned for combat and that they're ready to face the latest challenge that's presented to them by King Leo.
704
705However, the previous fighters aren't the only ones from within this tournament, as two new challengers have entered into the fray and that they have their own reasons in battling from within King Leo's new competition. The gathered fighters must be ready and prepared to not only fight against each other and King Leo from within this tournament, but also, they must deal with a possible unknown threat that lies directly from within the shadows of this competition as well.</desc>
706 <image>[PICTURES_PATH]/25608-1.jpg</image>
707 </game>
708 <game>
709 <path>[ROMS_PATH]/knights.zip</path>
710 <name>Knights Of The Round</name>
711 <desc>Knights of the Round is an arcade game released by Capcom in 1991. A side-scrolling beat 'em up based loosely on the legend of King Arthur and the Knights of the Round Table, the game features an role-playing video game-like level advancement system, with fighters getting new weapons and armour as they advance through the game, however the player can not choose how to upgrade his/her character - the level up system is static.</desc>
712 <image>[PICTURES_PATH]/8735-1.jpg</image>
713 </game>
714 <game>
715 <path>[ROMS_PATH]/kungfum.zip</path>
716 <name>Kung-Fu Master</name>
717 <desc>Kung-Fu Master, known in Japan as Spartan X (スパルタンX?), is a 1984 beat 'em up arcade game developed and published in Japan by Irem. It was later published in North America by Data East. The Japanese version was based on the Jackie Chan movie Wheels on Meals, known as Spartan X in Japan, and credited "Paragon Films Ltd., Towa Promotion", who produced the film upon which it was based. The game is considered by many to be the first beat 'em up video game, and contains elements of Bruce Lee's Game of Death.</desc>
718 <image>[PICTURES_PATH]/8736-1.jpg</image>
719 </game>
720 <game>
721 <path>[ROMS_PATH]/lastbld2.zip</path>
722 <name>Last Blade 2, The</name>
723 <desc>The Last Blade 2 picks up where the previous title left off and takes the story of battling at the gates of hell to its climax. This time around, there are 16 unique swordsmen from which to choose. Choose from 2 sword types (Strength and Attack). Deflect your enemy's attacks with "Repel". You can also cancel game-changing special moves like "Super Secret Slice" or "Hidden Secret Slice" with a "Sublime Slash", which connects to Super Secret Slice - just like in the previous title. And there are even some new features like aerial repels, aerial guards and knockdown recovery. Take your battles to a whole 'nother level!</desc>
724 <image>[PICTURES_PATH]/26794-1.jpg</image>
725 </game>
726 <game>
727 <path>[ROMS_PATH]/lastblad.zip</path>
728 <name>Last Blade, The</name>
729 <desc>1863. History's hidden secret is revealed. During the age known as "Bakumatsu", 135 years ago, chaos rules! It's all yours: A new type of weapon fighting game in which Power and Speed weapons, in addition to various Repel moves can be used to experience a new sensation in video game thrills!</desc>
730 <image>[PICTURES_PATH]/26793-1.jpg</image>
731 </game>
732 <game>
733 <path>[ROMS_PATH]/loht.zip</path>
734 <name>Legend Of Hero Tonma</name>
735 <desc>he concept of the game is very similar to Ghosts 'n Goblins, but the improvements include evolving weapons, collected coins (these are not used to buy anything) and the beautiful graphics. A little map at the start of each level shows the comments of the major boss about the player's evolution: "I never thought you would come this far!"</desc>
736 <image>[PICTURES_PATH]/29547-1.png</image>
737 </game>
738 <game>
739 <path>[ROMS_PATH]/lethalen.zip</path>
740 <name>Lethal Enforcers</name>
741 <desc>Set in Chicago, Illinois, United States, the player takes control of a police officer named Don Marshall, who has one day decided to go to the donut shop for a break. While sipping the last drop of coffee, he gets a call from the police department. They said that a major crime organisation has invaded town, and they need his help. He is one of the two survivors of the elite group of officers. The rest have ended up in the hospital or killed. Once the call ended, he decided to check out the bank. From that point on, he is going to experience the toughest job that he would had during his years in the police force. He has been assigned and agrees to help stop a growing crime wave that puts the city's security in serious jeopardy, along with a helper (a second player can join in).</desc>
742 <image>[PICTURES_PATH]/16257-1.jpg</image>
743 </game>
744 <game>
745 <path>[ROMS_PATH]/liquidk.zip</path>
746 <name>Liquid Kids</name>
747 <desc>Hipopo waddles through many cute levels in search of his girlfriend. He rescues other captured hippo-like animals on the way. He throws globes full of water that gushes when it hits a wall or creature. The water attack is exactly like Taito's Bubble Bobble water attack. The game is a 4-way scroller with very large levels and lots of surprises. Many of the levels have moving platforms, collapsing floors and other obstacles.</desc>
748 <image>[PICTURES_PATH]/29548-1.jpg</image>
749 </game>
750 <game>
751 <path>[ROMS_PATH]/llander.zip</path>
752 <name>Lunar Lander</name>
753 <desc>The objective of Lunar Lander is to pilot a lunar landing module as it prepares to touch down on the moon. The terrain is very jagged and has only a few flat areas appropriate for landing. These areas are highlighted with a flashing bonus multiplier, which is higher for smaller areas. If the player successfully lands the module, he or she is awarded points based on how good the landing was and the difficulty of the landing site. If he or she crashes, points are awarded based on the severity of the crash and sometimes the player receives a fuel penalty. In either case, the game starts another round with a different set of terrain and the player's remaining fuel. The game is over when the player has run out of fuel and crashes on the moon's surface.</desc>
754 <image>[PICTURES_PATH]/12620-1.jpg</image>
755 </game>
756 <game>
757 <path>[ROMS_PATH]/msword.zip</path>
758 <name>Magic Sword</name>
759 <desc>Magic Sword fully titled as Magic Sword: Heroic Fantasy, is a side-scrolling fantasy arcade game released by Capcom in 1990. The game casts the player as a hero who must fight his way through a mystical tower in order to save the world. The player can use a sword, axe or magic, and can also rescue and recruit potential allies of various character classes, each of which has his or her own special abilities. Three years earlier, Capcom had released the similar Black Tiger in 1987.</desc>
760 <image>[PICTURES_PATH]/24680-1.png</image>
761 </game>
762 <game>
763 <path>[ROMS_PATH]/magdrop3.zip</path>
764 <name>Magical Drop III</name>
765 <desc>Control a clown to pull in and throw back balloons hurled from the top of the screen. If you line up three or more balloons of the same color in a vertical row, they will burst. If you're not quick enough, the balloons will squash the clown and the game is over. Once you've got the hang of bursting balloons, you'll need to master combos and chains.</desc>
766 <image>[PICTURES_PATH]/9093-1.jpg</image>
767 </game>
768 <game>
769 <path>[ROMS_PATH]/manxtt.zip</path>
770 <name>Manx TT</name>
771 <desc>Strap on your helmet and get ready to race some of the world's fastest motorcycles in MANX TT: SuperBike. Choose your ride from one of eight different TT bikes including three SuperBikes. Before hitting the track, you'll select an automatic or six-speed manual transmission. Once you've made all the necessary decisions, try to master the twists and turns of four unique tracks. When you can destroy the computer-controlled opposition, challenge your friends to a race and establish who is a true racing master. Stay on your bike and off of the pavement in MANX TT: SuperBike.</desc>
772 <image>[PICTURES_PATH]/19673-1.jpg</image>
773 </game>
774 <game>
775 <path>[ROMS_PATH]/mappy.zip</path>
776 <name>Mappy</name>
777 <desc>The player guides Mappy the police mouse through the mansion of the cats called Mewkies (Meowky in the U.S. version) to retrieve stolen goods. The player uses a left-right joystick to move Mappy and a single button to operate doors. The mansion has six floors of hallways in which the stolen items are stashed.</desc>
778 <image>[PICTURES_PATH]/12628-1.jpg</image>
779 </game>
780 <game>
781 <path>[ROMS_PATH]/marble.zip</path>
782 <name>Marble Madness</name>
783 <desc>
784 </desc>
785 <image>[PICTURES_PATH]/21013-1.jpg</image>
786 </game>
787 <game>
788 <path>[ROMS_PATH]/mario.zip</path>
789 <name>Mario Bros.</name>
790 <desc>Mario Bros. is an arcade game published and developed by Nintendo in 1983. It was developed by Shigeru Miyamoto.
791
792Mario Bros. features two plumbers, Mario and Luigi, having to investigate the sewers of New York after strange creatures have been appearing down there. The objective of the game is to defeat all of the enemies in each phase. The mechanics of Mario Bros. involve only running and jumping. Unlike future Mario games, players cannot jump on enemies and squash them, unless they were already turned on their back. Each phase is a series of platforms with four pipes at each corner of the screen (in the old version along with an object called a "POW" block in the center). Both sides of every phase feature a mechanism that allows the player to go off-screen to the left and appear on the right and vice versa.
793The player gains points by defeating multiple enemies consecutively and can participate in a bonus round to gain more points. Enemies are defeated by kicking them over once they have been flipped on their back. This is accomplished by hitting the platform the enemy is on directly beneath them. If the player allows too much time to pass after doing this, the enemy will flip itself back over, changing in color and increasing speed. Each phase has a certain number of enemies, with the final enemy immediately changing color and increasing its speed to maximum. There are three enemies in all: the Shellcreeper, which simply walks around; the Sidestepper, which requires two hits to flip over; and the Fighter Fly, which moves by jumping and can only be flipped when it is touching a platform. Players may also make use of the above-mentioned "POW" block, which flips any enemy touching a platform or the floor when a player hits it from below. This item can be used three times before it disappears. Coins appear whenever enemies are defeated and may be collected for bonus points.
794As the game progresses, elements are added to increase the difficulty. Fireballs either bounce around the screen or travel directly from one side to the other, and Slipices can freeze platforms, causing Mario and Luigi to skid. In addition, icicles start to form under the platforms and fall loose. Bonus rounds give the players a chance to score extra points by collecting coins without having to deal with enemies; the "POW" block regenerates itself on each of these screens.</desc>
795 <image>[PICTURES_PATH]/16258-1.png</image>
796 </game>
797 <game>
798 <path>[ROMS_PATH]/mkartagp.zip</path>
799 <name>Mario kart Arcade Gp</name>
800 <desc>Mario Kart Arcade GP (マリオカート アーケードグランプリ Mario KÄto Ä€kÄ“do Guran Puri?) is an arcade-only iteration of Nintendo's Mario Kart series, developed by Namco. Designed for the Triforce arcade board (also used for F-Zero AX), players can race as one of eleven characters on twenty-four tracks. On certain machines, for an additional fee, a player's data can be saved on a magnetic card which can be inserted into the machine again later to retain unlocked items and records. Nintendo's limited role of development was mainly isolated to ensuring that it was a worthy title for the established franchise.
801
802This game's arcade cabinet houses a camera that will take a photograph of the player's face. The photo can be customized and then will be displayed above the player's character during multiplayer races.
803
804The game is noted for being the first Mario Kart to feature playable crossover characters: Namco's Pac-Man, Ms. Pac-Man and Blinky. The game's sequel also featured Mametchi, a character from the Tamagotchi games. The third installment included Don from the Taiko no Tatsujin franchise.</desc>
805 <image>[PICTURES_PATH]/10750-1.png</image>
806 </game>
807 <game>
808 <path>[ROMS_PATH]/martmast.zip</path>
809 <name>Martial Masters</name>
810 <desc>At the end of the Qin's Dynasty, the government weakened by corruption was attacked by foreign influences. The people were flung into misery and became quite unsatisfied with the situation. They did not believe in the government anymore and turned their faith back to religion.
811
812
813The White Lotus sect saw this as an opportunity and took over. They claimed to help the government to defeat foreigners and bring peace to the world. Their Ideology was quickly adopted. Everything related with the Western world was killed or destroyed. Anyone against this principal was considered an enemy and accused of being bound with the devil. Dragon of Martial Master and Master Huang of Po Chi Lam could not accept these outrageous actions so they band together in order to prevent much bloodshed.
814One day the leader of White Lotus Sect sent an invitation to Dragon and Master Huang but Dragon's disciples saw this as a trap and recommended that they wait for Master Huang, who was out of town collecting medicine. The Master did not want to miss this opportunity to make peace and went alone. Unfortunately, he was captured and put in prison. Both parties started confrontations and have struggled since then.
815
816
817Now dangers are hidden all over the place. Who is capable of resolving the situation? Let's find out!</desc>
818 <image>[PICTURES_PATH]/12629-1.jpg</image>
819 </game>
820 <game>
821 <path>[ROMS_PATH]/mshvsf.zip</path>
822 <name>Marvel Super Heroes Vs. Street Fighter</name>
823 <desc>Now you can choose your favorite heroes from the worlds of Street Fighter and Marvel Super Heroes to face off in a head-to-head battle for supremacy. Dive into the action to perform outrageous moves and link together amazing Chain Combos... then delight in their devastating results! Marvel Super Heroes vs. Street Fighter combines two incredible universes to create an entirely new legend of heroic proportions.</desc>
824 <image>[PICTURES_PATH]/10685-1.jpg</image>
825 </game>
826 <game>
827 <path>[ROMS_PATH]/mvsc.zip</path>
828 <name>Marvel Vs. Capcom</name>
829 <desc>Marvel vs. Capcom: Clash of Super Heroes is the fifth Marvel Comics-licensed fighting game by Capcom and the third game in the Marvel vs. Capcom series. In contrast to X-Men vs. Street Fighter and Marvel Super Heroes vs. Street Fighter, the game features characters from numerous Capcom franchises such as Mega Man and Strider, rather than just Street Fighter characters. The game takes place within the Marvel comic continuity, as Professor Charles Xavier calls out for heroes to stop him before he merges with the consciousness of Magneto and becomes the being known as Onslaught, the final boss. The game was developed in late 1997 and first released in January 1998.</desc>
830 <image>[PICTURES_PATH]/7876-1.jpg</image>
831 </game>
832 <game>
833 <path>[ROMS_PATH]/mvsc2.zip</path>
834 <name>Marvel Vs. Capcom 2 New Age Of Heroes</name>
835 <desc>Marvel vs. Capcom 2: New Age of Heroes is a fighting game, developed and published by Capcom. It is the fourth game in the Marvel vs. Capcom series of fighting games. With the fourth installment of this series, Capcom simplified the player controls to make the gameplay more accessible to the wider audience of casual players. The button configuration was trimmed down to 4 main buttons and 2 assist buttons. The game also features a different air-combo system and 3 on 3 tag, compared to the 2 on 2 tag from previous games in the series.</desc>
836 <image>[PICTURES_PATH]/7871-1.jpg</image>
837 </game>
838 <game>
839 <path>[ROMS_PATH]/mazinger.zip</path>
840 <name>Mazinger Z</name>
841 <desc>Mazinger Z is an Action game, developed by Eleven (Japan) and published by Banpresto, which was released in Japan in 1994.This is shooting game in which you will be able to pick your character between Mazinger Z, Great Mazinger and Grandizer, each of them with their own strengths and weaknesses... yep, appears that although the name of the game only has one of those robots, you can control one from the 3 of them, or 2 if you will be playing in the usual 2-player game, which requires a friend of yours to spend his own coins.</desc>
842 <image>[PICTURES_PATH]/31640-1.png</image>
843 </game>
844 <game>
845 <path>[ROMS_PATH]/mslug.zip</path>
846 <name>Metal Slug</name>
847 <desc>Players control Marco and Tarma, both members of the special-ops force Team Peregrine Falcon (commonly known as Team PF), and battle their way through stage after stage of intense action. The goal is to try to overthrow General Morden and win back the stolen weapon, the Metal Slug. Players must blast through waves of enemies and machines (while also jumping over any obstacles in the way) to advance through the stages. It's not as hopeless as it might sound, though - weapons such as heavy machine guns, shotguns, rocket launchers and flamethrowers, as well as the Metal Slug itself (which appears frequently in the game), will make the battle easier.</desc>
848 <image>[PICTURES_PATH]/26894-1.jpg</image>
849 </game>
850 <game>
851 <path>[ROMS_PATH]/mslug2.zip</path>
852 <name>Metal Slug 2</name>
853 <desc>As Marco, Eri, Tarma, or Fio, you must defeat the evil General Morden and his henchman. To do this, you must defeat various enemies that get in your way. Throughout the game, you can collect new weapons including the Heavy Machine Gun, Shot Gun, Rocket Launcher, Flame Shot, Laser Shot, Flame Bottles, and Armor Piercer. Also scattered throughout the game, you can ride in four different vehicles (aka: Slugs) such as the Metal Slug, Slug Flyer, Camel Slug, and SlugNoid. By using these vehicles, you can cause awesome destruction against Morden's evil army. Other items such as energy, extra ammunition, and food (eat too much and your player will gain weight) are also found throughout the game.</desc>
854 <image>[PICTURES_PATH]/7880-1.jpg</image>
855 </game>
856 <game>
857 <path>[ROMS_PATH]/mslug3.zip</path>
858 <name>Metal Slug 3</name>
859 <desc>The rebellion orchestrated by General Morden to bring about a new global regime is now ancient history, and order and peace has begun to return to the world. Morden, brought back into power, was attempting another coup d'état, but government forces got wind of the plot beforehand and pre-empted the impending assault.
860Instrumental in squashing Morden's rebel forces, Marco and Tarma of the Peregrine Falcon Strike Force are ordered to lead the team after their earlier requests for resignation were denied. Although General Morden has been written off as "missing" by his followers, they have hidden themselves throughout the world, and Marco and Tarma's abilities and experience are seen as a necessity to destroy remaining rebel strongholds, one by one. Throughout the furious fighting against the holdouts, Marco and Tarma cannot help but suspect Morden's involvement in this new evil plan for world domination.</desc>
861 <image>[PICTURES_PATH]/19516-1.jpg</image>
862 </game>
863 <game>
864 <path>[ROMS_PATH]/mslug4.zip</path>
865 <name>Metal Slug 4</name>
866 <desc>One year after the events of Metal Slug 3, the world is trembling under the new threat of a mysterious but deadly cyber virus that threatens to attack and destroy any nation's military computer system. With Tarma and Eri unable to help due to their own assignments in the matter, Marco and Fio are called in to investigate the situation and are joined by two newcomers, Nadia and Trevor. In their investigation, the group discovers that a terrorist organization known as Amadeus is behind the nefarious plot and that they head into battle against Amadeus' forces, hoping to destroy the cyber virus before it gets the chance to wipe out the entire world's military computer system</desc>
867 <image>[PICTURES_PATH]/19517-1.png</image>
868 </game>
869 <game>
870 <path>[ROMS_PATH]/mslug5.zip</path>
871 <name>Metal Slug 5</name>
872 <desc>A special disc that contains deep and intricate secrets about the Metal Slug project is stolen by a mysterious group called the Ptolemaic Army, whose specialty lies from within archaeological excavation and espionage. Marco and Tarma of the Peregrine Falcon Strike Force follow in hot pursuit against the group and in the process are joined by Eri and Fio of SPARROWS. Together once more, the quartet investigate the shrouded objective of the Ptolemaic Army.</desc>
873 <image>[PICTURES_PATH]/19518-1.jpg</image>
874 </game>
875 <game>
876 <path>[ROMS_PATH]/mslug6.zip</path>
877 <name>Metal Slug 6</name>
878 <desc>Metal Slug 6 returns to the Rebel-Martian alliance featured in Metal Slugs 2, X, and 3, but on a much broader scale. Rather than repeating the previous games' events of the Martians breaking the alliance and the Rebels assisting the player in turn, the player now teams up with the Rebels and Martians to combat an even greater threat.
879
880Metal Slug 6 introduces a new play mechanic dubbed the 'Weapon Stock System'. Two gun power-ups can now be carried at the same time. Players can switch between the two weapons, or simply put them both away in favor of the default weapon. When obtaining a new weapon power-up, it will automatically occupy the inactive slot, or, if both are holstered, replace the less recent weapon of the two.
881The score is now multiplied by powers of 2. The faster the speed at which enemies are killed, the higher the power, as a meter at the bottom of the screen shows. When it says "Max" enemies and destructible objects will drop coins for an extra high score.</desc>
882 <image>[PICTURES_PATH]/227-1.jpg</image>
883 </game>
884 <game>
885 <path>[ROMS_PATH]/mslugx.zip</path>
886 <name>Metal Slug X</name>
887 <desc>Metal Slug X is a modified version of Metal Slug 2 released in 1999 for the Neo-Geo console/arcade platform by SNK. It introduces some new features like new weapons, rearranged enemy replacement and greater difficulty.</desc>
888 <image>[PICTURES_PATH]/9380-1.png</image>
889 </game>
890 <game>
891 <path>[ROMS_PATH]/metamrph.zip</path>
892 <name>Metamorphic Force</name>
893 <desc>The Evil King has risen from the dead to rule the world once more. The Greek goddess Athena has summoned the souls of four ancient guardians and bestowed their power upon four heroes to stop the evil once again. These guardians wield the ability to shift into anthropomorphic beasts to fight their enemies.</desc>
894 <image>[PICTURES_PATH]/12632-1.jpg</image>
895 </game>
896 <game>
897 <path>[ROMS_PATH]/mwalk.zip</path>
898 <name>Michael Jackson's Moonwalker</name>
899 <desc>Michael Jackson's Moonwalker (マイケル・ジャクソンズ・ムーンウォーカー Maikeru Jakusonzu MÅ«nwÅkÄ) is the name for several unrelated video games, all based on the film of the same name created by U.S. Gold and Sega in 1989 and 1990 that incorporate the personage of and were co-developed by Michael Jackson himself. The arcade version, home video games and home computer versions all differ in terms of gameplay, but the story and concept remain constant. The story, which is taken from the Moonwalker film, follows Michael, using various music and dance related abilities, on a quest to save kidnapped children from the hands of the evil "Mr. Big". The games incorporated synthesized versions of the musician's hits, such as "Beat It" and "Smooth Criminal". The games have now achieved cult status and are remembered for being a memorable point in Jackson's change to a different stage persona from "Thriller", to "Bad".</desc>
900 <image>[PICTURES_PATH]/8737-1.jpg</image>
901 </game>
902 <game>
903 <path>[ROMS_PATH]/midres.zip</path>
904 <name>Midnight Resistance</name>
905 <desc>You're the toughest soldier in the Resistance. That's why the Evil Head snatched your family. You're outnumbered, but not outsmarted. You and a three-barrel machine gun are gonna even the score! Bash into Evil Head's compound, battling tanks, missiles and flying robots in skull-to-skull combat. Crawl through bullet-filled corridors, stomp through flak-laden forests, swing down ladders and dive off ledges to ambush the evil army. The enemy hammers you with heavy artillery, rapid-fire lasers and slashing sawblades. You pound them with flamethrowers, nitro bombs and machine guns - your explosive-tipped bullets tear into their armor. The Head's forces are vicious and armed to the eye sockets. So what! Nothing can stop your rage!</desc>
906 <image>[PICTURES_PATH]/31663-1.jpg</image>
907 </game>
908 <game>
909 <path>[ROMS_PATH]/gtmr2.zip</path>
910 <name>Mille Miglia 2: Great 1000 Miles Rally</name>
911 <desc>A driving game with top-down pseudo 3-D graphics. You can select one of ten cars and depending upon which vehicle has been chosen, you can select the starting point of the race. The game can be installed in a variety of cabinets using either a joystick and buttons or a steering wheel and foot pedals for control.</desc>
912 <image>[PICTURES_PATH]/12265-1.jpg</image>
913 </game>
914 <game>
915 <path>[ROMS_PATH]/missile.zip</path>
916 <name>Missile Command</name>
917 <desc>Missile Command is a 1980 arcade game by Atari, Inc. that was also licensed to Sega for European release. It is considered one of the most notable games from the Golden Age of Video Arcade Games. The plot of Missile Command is simple: the player's six cities are being attacked by an endless hail of ballistic missiles, some of them even splitting like multiple independently targetable reentry vehicles (MIRVs), and in later levels smart bombs which can evade a less than perfectly targeted missile. As a regional commander of three anti-missile batteries, the player must defend six cities in their zone from being destroyed.</desc>
918 <image>[PICTURES_PATH]/7875-1.jpg</image>
919 </game>
920 <game>
921 <path>[ROMS_PATH]/mmaulers.zip</path>
922 <name>Monster Maulers</name>
923 <desc>The three main protagonists are Kotetsu, Anne and Eagle, members of the "Ultimate Task Force". A trio of evil villains known as the Happy Droppers unleashes a swarm of monsters to terrorize countries of the world, sending the three heroes on a mission to end the disaster and defeat the evil masterminds.</desc>
924 <image>[PICTURES_PATH]/26823-1.jpg</image>
925 </game>
926 <game>
927 <path>[ROMS_PATH]/mpatrol.zip</path>
928 <name>Moon Patrol</name>
929 <desc>
930 </desc>
931 <image>[PICTURES_PATH]/7859-1.jpg</image>
932 </game>
933 <game>
934 <path>[ROMS_PATH]/mk.zip</path>
935 <name>Mortal Kombat</name>
936 <desc>The series takes place in a fictional universe that consists of six surviving realms which, according to in-game backstories, were created by the Elder Gods. The Mortal Kombat: Deception manual described the six realms as: "Earthrealm, home to such legendary heroes as Johnny Cage, Sonya Blade, Liu Kang, and Jax, and also under the protection of the Thunder God Raiden; Netherrealm, which fiery depths are inhospitable to but the most vile, a realm of demons and shadowy warriors; Outworld, a realm of constant strife and where Emperor Shao Kahn claims this realm as his own; Seido, The Realm of Order, whose inhabitants prize structure and order above all else; The Realm of Chaos, whose inhabitants do not abide by any rules whatsoever, where constant turmoil and change are worshipped here; and Edenia, which is known for its beauty, artistic expression, and longevity of its inhabitants."</desc>
937 <image>[PICTURES_PATH]/7193-1.jpg</image>
938 </game>
939 <game>
940 <path>[ROMS_PATH]/mrdrillr.zip</path>
941 <name>Mr. Driller</name>
942 <desc>Mr. Driller puts the player in the role of a driller moving down through screens of blocks, having to keep his air supply from running out while avoiding being squashed by falling blocks.</desc>
943 <image>[PICTURES_PATH]/12645-1.png</image>
944 </game>
945 <game>
946 <path>[ROMS_PATH]/mspacman.zip</path>
947 <name>Ms. Pac-Man</name>
948 <desc>The gameplay of Ms. Pac-Man is identical to the original Pac-Man. The player earns points by eating pellets and avoiding ghosts (contact with one causes Ms. Pac-Man to lose a life). Eating an energizer (or "power pellet") causes the ghosts to turn blue, allowing them to be eaten for extra points. Bonus fruits can be eaten for increasing point values, twice per round. As the rounds increase, the speed increases, and energizers generally lessen the extent of the ghosts' vulnerability, eventually stopping altogether.</desc>
949 <image>[PICTURES_PATH]/15079-1.jpg</image>
950 </game>
951 <game>
952 <path>[ROMS_PATH]/mystwarr.zip</path>
953 <name>Mystic Warriors</name>
954 <desc>The game's controls consists of an eight-way joystick and two buttons for attacking and jumping. Like in Sunset Riders, the player can jump between higher or lower levels, as well as slide. The player character attacks primarily by shooting an unlimited supply of shurikens/daggers, or using his/her weapon at close range. The game includes some improvements that were not included in Sunset Riders, such as the ability for players to change characters after they lose a credit as well as a life gauge that allows the player to sustain up to four hits from enemy attacks before losing a life.
955
956The player must defeat box-carrying enemies in order to obtain power-up items. These includes a shuriken power-up that can increase the player's shooting power by up to two levels (which differ between characters), food (sushi, tempura, udon, sukiyaki) that will replenish the player's life gauge, a blue orb with the kanji shinobi (�) that will surround the player with a barrier for a limited period, a yellow orb with the kanji chikara (力?) that will destroy all on-screen enemies, and various kinds of jewelry for extra points.
957
958There are a total of nine stages in the game, in which its own boss awaiting to challenge the player. Like in Sunset Riders, each player will be graded at the end of stage by how much they shot the boss; the player with the highest hit percentage will receive bonus points</desc>
959 <image>[PICTURES_PATH]/25800-1.png</image>
960 </game>
961 <game>
962 <path>[ROMS_PATH]/narc.zip</path>
963 <name>NARC</name>
964 <desc>Infiltrate the criminal underworld - your mission is to seek out and destroy the kingpin of the MR. BIG CORPORATION - if you get that far. You'll have to outwit his enormous army of bodyguards, gangs of charisma-bypass patients in trench coats, the bullet brain with the build of a rhinoceros and the breath of a dung beetle, packs of vicious canine yappies, the psychotic clown with an evil sense of humor - you'll die, but not laughing! The there's the gas-guzzling cadillac jock - a cool specimen, elbow hanging on the door rail, a serious looking piece in his hand and ready to blow you away as he rolls down main street leaving you coughing blood. It's not all bad! You've got a chopper to back you up, a mean, shiny street machine, some heavy metal hardware and some pretty neat moves. And what about the kingpin... did I say he was Mr. Big? No, he's MR. BIG!</desc>
965 <image>[PICTURES_PATH]/8738-1.jpg</image>
966 </game>
967 <game>
968 <path>[ROMS_PATH]/nbajam.zip</path>
969 <name>NBA Jam</name>
970 <desc>NBA Jam, which featured 2-on-2 basketball, was one of the first real playable basketball arcade games, and was also one of the first sports games to feature NBA-licensed teams and players, and their real digitized likenesses. A key feature of NBA Jam was the exaggerated nature of the play</desc>
971 <image>[PICTURES_PATH]/10966-1.jpg</image>
972 </game>
973 <game>
974 <path>[ROMS_PATH]/nebulray.zip</path>
975 <name>Nebulasray</name>
976 <desc>NebulasRay (ãƒãƒ“ュラスレイ Nebyurasurei?) is a vertical scrolling shooter arcade game that was released by Namco in 1994 (but was first referred to, in the Katakana syllabic writing system of the Japanese language, in the ending for Tinkle Pit in 1993); it runs on the company's NB-1 hardware, and the players assume control of two spaceships called the "Fighting Rays" (red for Player 1, blue for Player 2), through six areas (Exeo, Evergrenes, Lost Marinarc, Sandvurn, Stream Drive, and Master Fortress), along with an "extra" one called the "Challenging Area" (which is the same as the first one, but the players will only have one life to get through it, for their remaining lives will have been added to their scores, after defeating the sixth area's boss). Nebulas Ray has many 3-D elements and very detailed graphics.</desc>
977 <image>[PICTURES_PATH]/31297-1.png</image>
978 </game>
979 <game>
980 <path>[ROMS_PATH]/turfmast.zip</path>
981 <name>Neo Turf Masters</name>
982 <desc>The player picks one of six available golfers and competes on a number of golf courses around the world, including Japan (Fujiyama Oriental Golf Club), America (Grand Canyon Golf Course), Australia (Blue Lagoon Golf Course), and Germany (Baden Golf Course). The game features two modes of play. The first is Stroke Play, in which the player attempts to get the best score by playing all 18 holes. The second is Match Play, in which two players compete to see who can win more of the 18 holes. Get ready to hit the fairway!</desc>
983 <image>[PICTURES_PATH]/26791-1.jpg</image>
984 </game>
985 <game>
986 <path>[ROMS_PATH]/tnzs.zip</path>
987 <name>New Zealand Story, The</name>
988 <desc>The goal of each level is to safely get Tiki through the level, avoiding enemy fire and spikes, and rescue one of his kiwi friends at the end. The weaponry starts out as arrows, but pickups can change these into bombs, lasers, or bouncing fireballs. These act a little differently, and what is useful depends upon the player's location. A distinctive feature of this game is the ability to ride a variety of flying vehicles, including balloons, blimps, and UFOs. Vehicles can be found ready for use or can be stolen from an enemy.</desc>
989 <image>[PICTURES_PATH]/6493-1.jpg</image>
990 </game>
991 <game>
992 <path>[ROMS_PATH]/blitz.zip</path>
993 <name>NFL Blitz</name>
994 <desc>Players choose an official NFL team, each with unique statistics, and compete in American football games with very few real-world rules. The object of the game is to try and win the Superbowl! This title uses the latest in 3DFX graphics.</desc>
995 <image>[PICTURES_PATH]/28619-1.jpg</image>
996 </game>
997 <game>
998 <path>[ROMS_PATH]/nwarr.zip</path>
999 <name>Night Warriors: Dark Stalkers' Revenge</name>
1000 <desc>The Darkstalkers return and now crave the fury of a good night fight. In this head-to-head fighting challenge, creatures from your darkest nightmares battle for eternal control fo the night. Treacherous, classic favorites take on 4 new challengers for total domination. Donovan, the Dark Hunter. Huitzil, the Killer Machine. Hsien-Ko, the Chinese Ghost. And Pyron, the ultimate Alien ruler. The battle has never been as intense, with faster speeds, more captivating moves and even more incredible graphics. Night Warriors; the game of your dreams, and nightmares.</desc>
1001 <image>[PICTURES_PATH]/26849-1.jpg</image>
1002 </game>
1003 <game>
1004 <path>[ROMS_PATH]/nbbatman.zip</path>
1005 <name>Ninja Baseball Bat Man</name>
1006 <desc>Some of the most prized treasures from the Baseball Hall of Fame have been stolen, and the Commissioner of Baseball needs YOU to get them back! But is there more to this quest than meets the eye? Who is really behind the theft?</desc>
1007 <image>[PICTURES_PATH]/26926-1.jpg</image>
1008 </game>
1009 <game>
1010 <path>[ROMS_PATH]/ninjaw.zip</path>
1011 <name>Ninja Warriors, The</name>
1012 <desc>
1013 </desc>
1014 <image>[PICTURES_PATH]/32144-1.jpg</image>
1015 </game>
1016 <game>
1017 <path>[ROMS_PATH]/outrun.zip</path>
1018 <name>Out Run</name>
1019 <desc>Out Run (アウトラン Auto Ran?) (also spelled OutRun and Outrun) is an arcade game released by Sega in 1986. It was designed by Yu Suzuki and Sega-AM2. The game was a critical and commercial success. It is notable for its innovative hardware (including a moving cabinet), pioneering graphics and music, a choice in both soundtrack and route, and its strong theme of luxury and relaxation. In retrospective interviews, Yu Suzuki has classified Out Run not as a racing game, but as a "driving" game.</desc>
1020 <image>[PICTURES_PATH]/7874-1.jpg</image>
1021 </game>
1022 <game>
1023 <path>[ROMS_PATH]/p47aces.zip</path>
1024 <name>P-47 Aces</name>
1025 <desc>A one or two player shooter game published and developed by Jaleco Ltd. in 1995. As in the original, you control an airplane scrolling from left to right shooting at lots of enemy airplanes. This game has excellent explosions.</desc>
1026 <image>[PICTURES_PATH]/2445-1.jpg</image>
1027 </game>
1028 <game>
1029 <path>[ROMS_PATH]/p47j.zip</path>
1030 <name>P-47: The Freedom Fighter</name>
1031 <desc>P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.</desc>
1032 <image>[PICTURES_PATH]/2446-1.jpg</image>
1033 </game>
1034 <game>
1035 <path>[ROMS_PATH]/p47.zip</path>
1036 <name>P-47: The Phantom Fighter</name>
1037 <desc>P-47 is a two-dimensional, scrolling shooter type of game. You play as the pilot of a P-47. Your mission is to basically destroy as many of the enemies as you possibly can. This means eliminating as many air and ground units as you can. You will be going through four missions (each being broken up into two parts) and at the end of each of these parts is an enemy boss for you to tangle with. Although you have unlimited ammunition, the enemy will make you pay for the invasion into their homeland. You will be able to accomplish this with various power-ups and also a second player (if they buy in). Your mission won't be easy but it is necessary so you can secure both the skies and ground for our troops.</desc>
1038 <image>[PICTURES_PATH]/2446-1.jpg</image>
1039 </game>
1040 <game>
1041 <path>[ROMS_PATH]/puckman.zip</path>
1042 <name>Pac-Man</name>
1043 <desc>The player controls Pac-Man through a maze, eating pac-dots (also called pellets). When all pac-dots are eaten, Pac-Man is taken to the next stage. Between some stages one of three intermission animations plays. Four enemies (Blinky, Pinky, Inky and Clyde) roam the maze, trying to catch Pac-Man. If an enemy touches Pac-Man, a life is lost and the Pac-Man itself withers and dies. When all lives have been lost, the game ends. Pac-Man is awarded a single bonus life at 10,000 points by default.
1044
1045Near the corners of the maze are four larger, flashing dots known as power pellets that provide Pac-Man with the temporary ability to eat the enemies. The enemies turn deep blue, reverse direction and usually move more slowly. When an enemy is eaten, its eyes remain and return to the center box where it is regenerated in its normal color. Blue enemies flash white to signal that they are about to become dangerous again and the length of time for which the enemies remain vulnerable varies from one stage to the next, generally becoming shorter as the game progresses. In later stages, the enemies go straight to flashing, bypassing blue, which means that they can only be eaten for a short amount of time, although they still reverse direction when a power pellet is eaten; in even later stages, the ghosts do not become edible (i.e., they do not change color and still make Pacman lose a life on contact), but they still reverse direction.</desc>
1046 <image>[PICTURES_PATH]/26634-1.jpg</image>
1047 </game>
1048 <game>
1049 <path>[ROMS_PATH]/pang.zip</path>
1050 <name>Pang</name>
1051 <desc>The Buster brothers must finish a round-the-world quest to destroy bouncing balloons that are terrorizing several of Earth’s landmarks and cities. The fight to save the Earth begins on Mt. Fuji, Japan where the brothers must pass all three stages before moving on to the next location.</desc>
1052 <image>[PICTURES_PATH]/8740-1.jpg</image>
1053 </game>
1054 <game>
1055 <path>[ROMS_PATH]/paperboy.zip</path>
1056 <name>Paperboy</name>
1057 <desc>
1058 </desc>
1059 <image>[PICTURES_PATH]/20700-1.png</image>
1060 </game>
1061 <game>
1062 <path>[ROMS_PATH]/parodius.zip</path>
1063 <name>Parodius Da</name>
1064 <desc>Created as a parody of Konami's own superb and challenging "Gradius" series of shoot-em-ups, Parodius Da! acquired its own identity and would spawn sequels of its own. It maintained the same intuitive power-up system of "Nemesis", "Salamander" et. al. but adopted a graphical style that was entirely its own; something that becomes evident at the very start of the game when players can chose to pilot either a penguin or an octopus rather that the traditional Gradius ship. Parodius' eccentricity and unique humour is further demonstrated soon after the game begins; as players face such enemies as a giant belly-dancing woman and a half-cat/half-boat creature.</desc>
1065 <image>[PICTURES_PATH]/29935-1.png</image>
1066 </game>
1067 <game>
1068 <path>[ROMS_PATH]/pkunwar.zip</path>
1069 <name>Penguin-Kun Wars</name>
1070 <desc>
1071 </desc>
1072 <image>[PICTURES_PATH]/12674-1.jpg</image>
1073 </game>
1074 <game>
1075 <path>[ROMS_PATH]/phelios.zip</path>
1076 <name>Phelios</name>
1077 <desc>Artemis, the goddess of the moon, has been kidnapped by the evil ruler of the darkness known as Typhon. Apollo must traverse seven treacherous areas in order to rescue his love!</desc>
1078 <image>[PICTURES_PATH]/31655-1.jpg</image>
1079 </game>
1080 <game>
1081 <path>[ROMS_PATH]/pitfight.zip</path>
1082 <name>Pit-Fighter</name>
1083 <desc>Get ready for the meanest, nastiest street fighting ever: PIT-FIGHTER! You can be Buzz, the pro wrestler, known for his power - and his body slam and head butt. Or go for speed of the 3rd degree blackbelt Kato, feared for his combo punch, flip kick and backhand attack. Or become Ty, whose deadly feet can launch the spin, flying and roundhouse kicks with awesome agility. You'll take on any and all comers. Your ultimate goal: earn the right to confront the Masked Warrior. Dethrone him and become champion!</desc>
1084 <image>[PICTURES_PATH]/26855-1.jpg</image>
1085 </game>
1086 <game>
1087 <path>[ROMS_PATH]/ptblank2.zip</path>
1088 <name>Point Blank 2</name>
1089 <desc>
1090 </desc>
1091 <image>[PICTURES_PATH]/33213-1.jpg</image>
1092 </game>
1093 <game>
1094 <path>[ROMS_PATH]/polepos.zip</path>
1095 <name>Pole Position</name>
1096 <desc>Pole Position is a racing video game released in 1982 by Namco. It was published by Namco in Japan and by Atari, Inc. in the United States. The game popularized the use of sprite-based, pseudo-3D graphics with its "rear-view racer format"—where the player’s view is behind and above the vehicle, looking forward along the road with the horizon in sight—which would remain in use even after true 3D computer graphics became standard for racing games.</desc>
1097 <image>[PICTURES_PATH]/8820-1.jpg</image>
1098 </game>
1099 <game>
1100 <path>[ROMS_PATH]/pong.zip</path>
1101 <name>Pong</name>
1102 <desc>
1103 </desc>
1104 <image>[PICTURES_PATH]/7868-1.jpg</image>
1105 </game>
1106 <game>
1107 <path>[ROMS_PATH]/progear.zip</path>
1108 <name>Progear Storm Of Progia</name>
1109 <desc>
1110 </desc>
1111 <image>[PICTURES_PATH]/12679-1.jpg</image>
1112 </game>
1113 <game>
1114 <path>[ROMS_PATH]/punchout.zip</path>
1115 <name>Punch-Out!!</name>
1116 <desc>Isn't it time you got in on the action?
1117
1118Once again, Nintendo has created a smash hit —Punch-Out— a fast action dual-monitor video boxing game. Its been knocking out the competition week-after-week in earnings and player appeal across the nation.
1119
1120With Punch-Out in your corner, you gain the added muscle of the
1121Champ!</desc>
1122 <image>[PICTURES_PATH]/8821-1.jpg</image>
1123 </game>
1124 <game>
1125 <path>[ROMS_PATH]/punisher.zip</path>
1126 <name>Punisher, The</name>
1127 <desc>EVIL CAN RUN, BUT IT CAN'T HIDE!
1128
1129Left for dead when his family accidentally stumbled on a Mob hit, Frank Castle refused to die. Fueled by vengeance, he now wages a one-man war on the Mob. A self-appointed judge, jury and executioner, there is no escaping his verdict. The guilty must all face... The Punisher.
1130
1131Picking up a lead on a Mob front in New York, The Punisher blast into action. Join him and Nick Fury as they smash their way through the streets to take on the New York underworld. Pound some sense into street punks to gain information or pick up a flame thrower and fry them into submission. Put together the clues and if you're tough enough, you'll track down and pronounce scentence on the most notorious crime lord of them all - The Kingpin!</desc>
1132 <image>[PICTURES_PATH]/8276-1.jpg</image>
1133 </game>
1134 <game>
1135 <path>[ROMS_PATH]/qbert.zip</path>
1136 <name>Q*bert</name>
1137 <desc>Q*bert is an isometric platform game with puzzle elements where the player controls the titular protagonist from a third-person perspective. Q*bert starts each game at the top of a pyramid of cubes, and moves by jumping diagonally from cube to cube. Landing on a cube causes it to change color, and changing every cube to the target color allows the player to progress to the next stage.</desc>
1138 <image>[PICTURES_PATH]/15080-1.jpg</image>
1139 </game>
1140 <game>
1141 <path>[ROMS_PATH]/raiden.zip</path>
1142 <name>Raiden</name>
1143 <desc>In the year 2090, Earth has suddenly become the target of deranged aliens. Following the invasion, a new cutting-edge weapon, the Raiden Supersonic Attack Figther, based on the destroyed alien craft, is created for humanity's hope for survival.</desc>
1144 <image>[PICTURES_PATH]/2448-1.jpg</image>
1145 </game>
1146 <game>
1147 <path>[ROMS_PATH]/raidendx.zip</path>
1148 <name>Raiden DX</name>
1149 <desc>Vertical scrolling shoot-em-up that adds new features to its prequel Raiden II. Choose from three separate missions: Training special stage, Alpha levels 1-5 and Bravo levels 1-9. Collect various power-ups to increase your weaponry. Lots of secrets and bonuses including ratings based upon player performance</desc>
1150 <image>[PICTURES_PATH]/2450-1.jpg</image>
1151 </game>
1152 <game>
1153 <path>[ROMS_PATH]/rdft.zip</path>
1154 <name>Raiden Fighters</name>
1155 <desc>Raiden Fighters' plot is not directly apparent in and of itself. The protagonist squadron must quell a massive guerrilla uprising headed by a ruthless dictator.[1] The setting of this conflict appears to take place in eastern Asia, as the briefings for each "Mission" include a war plan superimposed over a map depicting the countries of China and Japan</desc>
1156 <image>[PICTURES_PATH]/2451-1.jpg</image>
1157 </game>
1158 <game>
1159 <path>[ROMS_PATH]/rdft2.zip</path>
1160 <name>Raiden Fighters 2: Operation Hell Dive</name>
1161 <desc>Raiden Fighters 2 takes place four years after the events of the first game. In the aftermath, a few surviving guerrilla groups gather under a dictator. Together, this rogue group forms a new nation and launches a salvo of attacks on the protagonist fighting forces. In response to these surprise attacks, the government recalls the previous troops into action once again, outfitted with retooled ordinances.</desc>
1162 <image>[PICTURES_PATH]/2452-1.jpg</image>
1163 </game>
1164 <game>
1165 <path>[ROMS_PATH]/rfjet.zip</path>
1166 <name>Raiden Fighters Jet</name>
1167 <desc>Raiden Fighters Jet is the third and last game in the Raiden Fighters series. This game retains the same intensity and manic gameplay as its predecessors, while introducing several new mechanics.</desc>
1168 <image>[PICTURES_PATH]/2453-1.jpg</image>
1169 </game>
1170 <game>
1171 <path>[ROMS_PATH]/raiden2.zip</path>
1172 <name>Raiden II</name>
1173 <desc>Excellent sequel to the classic original "Raiden". As in the original, players control a fighter jet/spaceship through various levels while shooting down other planes and bombing tanks on the ground.</desc>
1174 <image>[PICTURES_PATH]/2449-1.jpg</image>
1175 </game>
1176 <game>
1177 <path>[ROMS_PATH]/rbisland.zip</path>
1178 <name>Rainbow Islands The Story Of Bubble Bobble 2</name>
1179 <desc>Rainbow Islands (レインボーアイランド ReinbŠAirando?) is a 1987 arcade game developed and published by Taito. The game is subtitled "The Story of Bubble Bobble 2" and is the sequel to Taito's hit game Bubble Bobble from the previous year. It is the second of four arcade games in the Bubble Bobble series (followed by Bubble Symphony and Bubble Memories, but itself has two direct sequels: Parasol Stars and Bubble Bobble Part 2). The game was ported for numerous home computers and game consoles.</desc>
1180 <image>[PICTURES_PATH]/8741-1.jpg</image>
1181 </game>
1182 <game>
1183 <path>[ROMS_PATH]/rampage.zip</path>
1184 <name>Rampage</name>
1185 <desc>The game where the nice guys don't get a look in. Grab your way through Chicago, punch up New York, and jump on San Francisco. Three indescribably nasty characters which bear a remarkable likeness to King Kong, Godzilla and Wolf-Man, need you to send them on a RAMPAGE in an enduring 150 days of destruction through 50 different cities!</desc>
1186 <image>[PICTURES_PATH]/7382-1.jpg</image>
1187 </game>
1188 <game>
1189 <path>[ROMS_PATH]/rastan.zip</path>
1190 <name>Rastan</name>
1191 <desc>Rastan Saga (ラスタンサーガ?), known in North America simply as Rastan, is a 1987 hack and slash platform arcade game developed and published by Taito.</desc>
1192 <image>[PICTURES_PATH]/8822-1.jpg</image>
1193 </game>
1194 <game>
1195 <path>[ROMS_PATH]/renegade.zip</path>
1196 <name>Renegade</name>
1197 <desc>
1198 </desc>
1199 <image>[PICTURES_PATH]/32102-1.png</image>
1200 </game>
1201 <game>
1202 <path>[ROMS_PATH]/robocop.zip</path>
1203 <name>RoboCop</name>
1204 <desc>RoboCop is a 1988 run and gun/beat 'em up hybrid arcade game developed and published by Data East with permission from Ocean Software. Other reworked versions appeared for home computers and video game consoles, most of them handled by Ocean, as well as a NES version ported by Sakata SAS and published by Data East. It has more recently appeared on mobile phones.
1205
1206The games capture the spirit of the RoboCop film to some degree, as it involves killing generic criminals and enemy bosses, like the dangerous ED-209. Being quite popular, RoboCop was followed by several sequels (most of them handled by Ocean), including RoboCop 2, RoboCop 3, and RoboCop versus The Terminator which was developed for, but never released in arcades, and was later ported to several other consoles including the Sega Mega Drive, Super NES, Nintendo Game Boy, Sega Game Gear, and even as a final generation title for the Sega Master System in Europe.</desc>
1207 <image>[PICTURES_PATH]/8742-1.jpg</image>
1208 </game>
1209 <game>
1210 <path>[ROMS_PATH]/robocop2.zip</path>
1211 <name>RoboCop 2</name>
1212 <desc>Based upon the movie sequel of the same name. You play RoboCop whose mission is to find and destroy cyborg drug dealer Cain, the corrupt RoboCop-II while following your directives to serve the public trust, protect the innocent and uphold the law.</desc>
1213 <image>[PICTURES_PATH]/26865-1.jpg</image>
1214 </game>
1215 <game>
1216 <path>[ROMS_PATH]/rthunder.zip</path>
1217 <name>Rolling Thunder</name>
1218 <desc>Rolling Thunder (ãƒãƒ¼ãƒªãƒ³ã‚°ã‚µãƒ³ãƒ€ãƒ¼?) is a side-scrolling action game produced by Namco (now known as Namco Bandai Games) originally released in 1986 as a coin-operated arcade game which ran on the Namco System 86 hardware. It was distributed internationally outside Japan by Atari Games. The player takes control of a secret agent who must rescue his female partner from a terrorist organization. Rolling Thunder was released for various computer platforms in 1987 and the Nintendo Entertainment System in 1989. The original arcade game has also been included in various classic game compilations as well.</desc>
1219 <image>[PICTURES_PATH]/8743-1.jpg</image>
1220 </game>
1221 <game>
1222 <path>[ROMS_PATH]/rthun2.zip</path>
1223 <name>Rolling Thunder 2</name>
1224 <desc>As super agent Leila or Albatross, only you command the street smarts and weapons expertise to thwart Geldra's plan for world domination! In ROLLING THUNDER 2, you'll infiltrate an evil empire that spans the globe from Miami's palm trees to Giza's towering pyramids. Jackhammering machine gun fire forces you to dive for cover through exploding grenades and spent shell casings. Wiping off powder burns, choking on smoky air; it's now or never. Take aim, and empty your magazine, spinning to drop that last terrorist creep behind you. Fingers numb from recoil, you slam your last clip into your pistol... time to move on.</desc>
1225 <image>[PICTURES_PATH]/31643-1.jpg</image>
1226 </game>
1227 <game>
1228 <path>[ROMS_PATH]/rbtapper.zip</path>
1229 <name>Root Beer Tapper</name>
1230 <desc>Tapper, also known as Root Beer Tapper, is a 1983 arcade game released by Bally Midway. The goal of the game is to serve beer and collect empty mugs and tips.</desc>
1231 <image>[PICTURES_PATH]/6-1.jpg</image>
1232 </game>
1233 <game>
1234 <path>[ROMS_PATH]/rtype.zip</path>
1235 <name>R-Type</name>
1236 <desc>R-Type is set in the 22nd century, and the player flies a futuristic fighter craft called the R-9a "Arrowhead", named for its shape, and because it is the ninth model in the 'R' series of fighter craft (but it is the first of the series to actually be used in combat; the previous models were all prototypes). The mission is to 'blast off and strike the evil Bydo Empire'. The significance of the R- in the series title refers to the production code as well as the term of endearment for the player fighter craft, the "Round Canopy".</desc>
1237 <image>[PICTURES_PATH]/5479-1.jpg</image>
1238 </game>
1239 <game>
1240 <path>[ROMS_PATH]/rtypeleo.zip</path>
1241 <name>R-Type Leo</name>
1242 <desc>
1243 </desc>
1244 <image>[PICTURES_PATH]/12690-1.jpg</image>
1245 </game>
1246 <game>
1247 <path>[ROMS_PATH]/rygar.zip</path>
1248 <name>Rygar</name>
1249 <desc>An evil being known as Ligar is about to conquer the land of Argool. Such is his power that no living creature dares to cross paths with him. But the legendary warrior Rygar rises from his grave to restore peace and justice. Armed with his famed weapon Diskarmor, Rygar begins to traverse the vast lands that lead to the lair of the demon, as his minions are trying in vain to stop him...</desc>
1250 <image>[PICTURES_PATH]/8744-1.jpg</image>
1251 </game>
1252 <game>
1253 <path>[ROMS_PATH]/samsho3.zip</path>
1254 <name>Samurai Shodown III</name>
1255 <desc>Samurai Shodown III was to be the start of a bold new direction for the franchise.
1256
1257The most obvious difference between this game and the others in the series is the notably darker aesthetic. The more light-hearted characters (Earthquake, Cham Cham, and Gen-an to name a few) from the previous games have been excised, and even the kabuki master, Kyoshiro Senryo, received a redesign, transforming him from a flamboyant stage performer into a grim-faced, muscular man. All of the characters have been completely redrawn. The animation is very smooth for all characters, another departure from the graphical style of the second game.</desc>
1258 <image>[PICTURES_PATH]/25789-1.jpg</image>
1259 </game>
1260 <game>
1261 <path>[ROMS_PATH]/samsho4.zip</path>
1262 <name>Samurai Shodown IV</name>
1263 <desc>Samurai Shodown IV: Amakusa's Revenge, also known as Samurai Spirits: Amakusa's Descent (サムライスピリッツ天è‰é™è‡¨ Samurai Supirittsu Amakusa KÅrin, TenSamu in short) in Japan, is the fourth in SNK's flagship Samurai Shodown series of fighting games. Chronologically, it is the second and final chapter of a story between Samurai Shodown and Samurai Shodown II, with Samurai Shodown III being the first chapter.</desc>
1264 <image>[PICTURES_PATH]/26101-1.jpg</image>
1265 </game>
1266 <game>
1267 <path>[ROMS_PATH]/srally2.zip</path>
1268 <name>Sega Rally 2 Championship</name>
1269 <desc>Sega Rally 2 is the sequel to Sega's hit arcade game, Sega Rally. This game, like it's predecessor, is based on Rally racing. Rally racing is unique in that races take place on both race tracks and off-road courses. The courses in this game reflect this nicely. Some take place in the desert or forest, others take place in cities.
1270
1271The cars in this game are all actual rally cars, with manufacturers from Europe and Japan both well represented. You do not get to see very many of them at one time, however, since rally races are typically time-based events. In this game, you are not competing directly against the other cars, you simply have to have the best time through the course. So, during any race you will usually see a handful of other cars on the track.</desc>
1272 <image>[PICTURES_PATH]/19726-1.jpg</image>
1273 </game>
1274 <game>
1275 <path>[ROMS_PATH]/srallyc.zip</path>
1276 <name>Sega Rally Championship</name>
1277 <desc>Sega Rally Championship is a 1994 arcade racing game developed by AM5 on the Sega Model 2 board. The unique selling point of Sega Rally was the ability to drive on different surfaces (including asphalt, gravel and mud), with different friction properties, with the car's handling changing accordingly. As the first racing game to incorporate this feature, Sega Rally is considered to be one of the milestones in the evolution of the racing game genre.
1278
1279The music for the arcade game was composed by Takenobu Mitsuyoshi, while the Sega Saturn port's soundtrack was done by Naofumi Hataya and the Guitar were played by Joe Satriani.</desc>
1280 <image>[PICTURES_PATH]/14984-1.jpg</image>
1281 </game>
1282 <game>
1283 <path>[ROMS_PATH]/sengoku.zip</path>
1284 <name>Sengoku</name>
1285 <desc>"400 years ago, a powerful warlord with plans to conquer the world set forth on his evil mission by attacking entire towns and villages and terrorizing them beyond belief. Anyone who stood in his path of destruction was met by such brutal attacks that death was their only escape. Then two Samurai warriors joined forces to stop the wicked warlord. After many fierce battles they finally defeated him. But before he died he uttered his final words.... 'I shall return in 400 years and this time I will return with another madman and we will rule the world!'</desc>
1286 <image>[PICTURES_PATH]/26417-1.jpg</image>
1287 </game>
1288 <game>
1289 <path>[ROMS_PATH]/sengoku2.zip</path>
1290 <name>Sengoku 2</name>
1291 <desc>"A time of Sengoku, it's the weak becoming the victims of the strong. It began when a monarch got evil powers. He awakened peacefully sleeping souls and used his power to control them.
1292
1293But there was hope for those who has everything taken away by the monarch.
1294
1295A princess looked into the future and predicted an evil monarch would be born and she knew a strong soldier would appear in the future. The princess called to the soldier with her whole spirit..!!"</desc>
1296 <image>[PICTURES_PATH]/26418-1.jpg</image>
1297 </game>
1298 <game>
1299 <path>[ROMS_PATH]/sengoku3.zip</path>
1300 <name>Sengoku 3</name>
1301 <desc>The game takes a greater departure from its predecessors in both story and presentation. The heroes are now members of a ninja clan who have to dispatch an evil emperor before he is released. Players can choose which character they want for the first time, each having their own strengths and weaknesses. Two bosses that confront the player can also be playable after a certain chapter of the game, allowing players to re-select their character if they wish.</desc>
1302 <image>[PICTURES_PATH]/26419-1.jpg</image>
1303 </game>
1304 <game>
1305 <path>[ROMS_PATH]/sexyparo.zip</path>
1306 <name>Sexy Parodius</name>
1307 <desc>The gameplay in Sexy Parodius is similar to the rest of the series, but with a new catch. Instead of just playing through each level and destroying enemies while avoiding getting hit, the player must also complete a special mission for each stage as well. Some of these missions range from collecting a certain amount of coins in a stage to destroying a certain object or enemies. Depending whether or not the player completes the mission will determine whether the player can continue to the next stage or what the next stage will be. Unlike the past versions, home ports of the game (exception of the PSP version) has cooperative multiplayer intact (where both players play simultaneously). It's also improved in that the game continues to play even when one player is choosing a character upon continuing.
1308
1309In a 2-player game, when certain characters are near enough, a third-shot appears between them which can be purple shots that swirl all-over the screen, hearts that home in on enemies, or rockets that shoot straight ahead. This feature was first seen on Konami's arcade game Trigon.
1310
1311The playable characters in this game are:
1312
1313Vic Viper/Lord British
1314Michael/Gabriel
1315Hikaru/Akane
1316Ivan/Toby
1317Mambo/Samba
1318Koitsu/Aitsu
1319Option/Multiple
1320Shooting Star/Black Viper</desc>
1321 <image>[PICTURES_PATH]/23888-1.png</image>
1322 </game>
1323 <game>
1324 <path>[ROMS_PATH]/shdancer.zip</path>
1325 <name>Shadow Dancer</name>
1326 <desc>The master of stealth and the death-dealing art of Shuriken returns to avenge the murder of his friend Kato. The ultimate evil is Sauros, a crazed reptilian monster with the power to invoke cataclysmic catastrophes. His army of vicious ninja controls the city as he summons sudden firestorms, earthquakes and avalanches! Lizard henchmen guard terrified hostages that you must rescue. Dodge through the inferno! Hurl yourself across crumbling buildings. Conjure up total devastation with powerful ninja magic. Heave an onslaught of Death Stars - the last things the evil ones see! Shinobi's fearless attack dog Yamato joins your race through danger. He combines the strength of three men, razor jaws, and the speed of a Shinobi Sabre. You're Shadow Dancer. They've dishonored you. They die!</desc>
1327 <image>[PICTURES_PATH]/8745-1.jpg</image>
1328 </game>
1329 <game>
1330 <path>[ROMS_PATH]/shadoww.zip</path>
1331 <name>Shadow Warriors</name>
1332 <desc>Ninja Gaiden (NINJA 外ä¼?) is a series of video games by Tecmo featuring the ninja Ryu Hayabusa as its protagonist. The series was originally known as Ninja Ryukenden (å¿è€…é¾å‰£ä¼ Ninja RyÅ«kenden?, lit. "Legend of the Ninja Dragon Sword") in Japan. The word "gaiden" in the North American Ninja Gaiden title means "side-story" in Japanese, even though the Ninja Gaiden series is not a spinoff of a previous series. The original arcade version and first two NES games were released as Shadow Warriors in PAL regions.</desc>
1333 <image>[PICTURES_PATH]/8746-1.jpg</image>
1334 </game>
1335 <game>
1336 <path>[ROMS_PATH]/shinobi.zip</path>
1337 <name>Shinobi</name>
1338 <desc>Shinobi (å¿ -SHINOBI-?) is a side-scrolling action game produced by Sega originally released for the arcades in 1987. In Shinobi, the player controls a modern day ninja named Joe Musashi who goes on a mission to rescue his kidnapped students from a group of terrorists. Shinobi was later adapted by Sega to their Master System game console, followed by conversions to other platforms such as the Nintendo Entertainment System, PC Engine, and various home computers, as well as downloadable emulated versions of the original arcade game for the Wii and Xbox 360. The success of Shinobi inspired the development of various sequels and spin-offs.</desc>
1339 <image>[PICTURES_PATH]/8747-1.jpg</image>
1340 </game>
1341 <game>
1342 <path>[ROMS_PATH]/shocktro.zip</path>
1343 <name>Shock Troopers</name>
1344 <desc>Shock Troopers is an arcade game developed by Saurus. Gameplay involves taking command of one or three commandos in an 8-way shooter through 6 stages of opposing forces, weaponry, and power-ups.</desc>
1345 <image>[PICTURES_PATH]/8679-1.jpg</image>
1346 </game>
1347 <game>
1348 <path>[ROMS_PATH]/shocktr2.zip</path>
1349 <name>Shock Troopers 2nd Squad</name>
1350 <desc>DIO, a terrorist organization led by a man called Nakatomi, has threatened the world's leaders to submit to their will. After DIO completely eradicates a city, a squad of Shock Troopers are sent to deal with the threat.</desc>
1351 <image>[PICTURES_PATH]/26670-1.jpg</image>
1352 </game>
1353 <game>
1354 <path>[ROMS_PATH]/souledge.zip</path>
1355 <name>Soul Edge</name>
1356 <desc>
1357 </desc>
1358 <image>[PICTURES_PATH]/29962-1.png</image>
1359 </game>
1360 <game>
1361 <path>[ROMS_PATH]/sharrier.zip</path>
1362 <name>Space Harrier</name>
1363 <desc>Space Harrier is set in the "Fantasy Zone", a surreal world composed of bright colors and a checkerboard-styled ground. The enemies are also unique, featuring prehistoric animals, Chinese dragons, and alien pods. The player is forced along the levels, running or flying around enemy fire, while shooting back with fireballs via the character's under-arm cannon (which doubles as a rocket-esque device allowing the character to fly).</desc>
1364 <image>[PICTURES_PATH]/8669-1.jpg</image>
1365 </game>
1366 <game>
1367 <path>[ROMS_PATH]/spaceinv.zip</path>
1368 <name>Space Invaders</name>
1369 <desc>Space Invaders is a two-dimensional fixed shooter game in which the player controls a laser cannon by moving it horizontally across the bottom of the screen and firing at descending aliens. The aim is to defeat five rows of eleven aliens—some versions feature different numbers—that move horizontally back and forth across the screen as they advance towards the bottom of the screen. The player defeats an alien, and earns points, by shooting it with the laser cannon. As more aliens are defeated, the aliens' movement and the game's music both speed up. Defeating the aliens brings another wave that is more difficult, a loop which can continue indefinitely.</desc>
1370 <image>[PICTURES_PATH]/116-1.jpg</image>
1371 </game>
1372 <game>
1373 <path>[ROMS_PATH]/starcas.zip</path>
1374 <name>Star Castle</name>
1375 <desc>You control a ship that fires at a cannon surrounded by three oppositely rotating energy rings of twelve segments each. When a clear line of fire is open, the cannon fires back at your ship with a big "fuzzball". Three sparks start off on the rings, but eventually fly loose and chase the player's ship.</desc>
1376 <image>[PICTURES_PATH]/12840-1.jpg</image>
1377 </game>
1378 <game>
1379 <path>[ROMS_PATH]/starwars.zip</path>
1380 <name>Star Wars</name>
1381 <desc>Star Wars Arcade (also known simply as Star Wars) is a video game released in 1993 to arcades. A home port served as a launch title for the Sega 32X in 1994. It is set during the original Star Wars trilogy.</desc>
1382 <image>[PICTURES_PATH]/8825-1.jpg</image>
1383 </game>
1384 <game>
1385 <path>[ROMS_PATH]/sfa3.zip</path>
1386 <name>Street Fighter Alpha 3</name>
1387 <desc>Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry.</desc>
1388 <image>[PICTURES_PATH]/7877-1.jpg</image>
1389 </game>
1390 <game>
1391 <path>[ROMS_PATH]/sfex.zip</path>
1392 <name>Street Fighter EX Plus</name>
1393 <desc>Street Fighter EX Plus has all the hidden time-released characters are available by default. This version also adds four new hidden characters, Evil Ryu from Street Fighter Alpha 2, an alternate version of Hokuto named "Bloody Hokuto" and two cyborgs named Cycloid β and Cycloid γ.</desc>
1394 <image>[PICTURES_PATH]/12696-1.jpg</image>
1395 </game>
1396 <game>
1397 <path>[ROMS_PATH]/sfex2.zip</path>
1398 <name>Street Fighter EX2 Plus</name>
1399 <desc>Street Fighter EX2 Plus retains all the characters from the original game, with the exception of Hayate, who was removed from the game. Nanase now serves as a regular character in his place. Bison, along with Pullum Purna and Darun Mister, who were all excluded from the original Street Fighter EX2, return in EX2 Plus. Sagat makes his debut in the EX series along with new characters Vulcano Rosso (an Italian martial artist) and Area (a young girl equipped with a large mechanical arm). A non-selectable version of Bison named "Bison II" appears in the game as an opponent in single-player mode.
1400
1401In addition to the Super Combos and Excel Combos in the original EX2, EX2 Plus also features "Meteor Combos", more powerful Super Combos which can only be performed filling up all three stocks of the Super Combo gauge. While the previous EX games feature characters who had Lv.3-only Super Combos, in EX2 Plus it became a standard feature for all of the characters, with each character having at least one Meteor Combo. The Excel Combo system from the original EX2 was also revised slightly. The player can now connect a basic move or special move into the same move instead of being limited to a different move.</desc>
1402 <image>[PICTURES_PATH]/28026-1.jpg</image>
1403 </game>
1404 <game>
1405 <path>[ROMS_PATH]/sf2ce.zip</path>
1406 <name>Street Fighter II' - Champion Edition</name>
1407 <desc>Street Fighter II': Champion Edition is a competitive fighting game released for the arcades by Capcom in 1992. It was the first of several updated versions of the original Street Fighter II: The World Warrior. The main changes consisted of the addition of the Grand Masters (the final four computer-controlled opponents in the single-player mode) as playable characters and mirror matches (same character vs. matches). The fighting techniques of the eight main characters from the original game were also further refined to allowed for more balanced competitive play.
1408
1409Champion Edition was followed by Street Fighter II' Turbo: Hyper Fighting, released several months later.</desc>
1410 <image>[PICTURES_PATH]/22658-1.jpg</image>
1411 </game>
1412 <game>
1413 <path>[ROMS_PATH]/sfiii3.zip</path>
1414 <name>Street Fighter III - 3rd Strike</name>
1415 <desc>Street Fighter III 3rd Strike: Fight for the Future (ストリートファイターⅢ サードストライク FIGHT FOR THE FUTURE?) is a 2D competitive fighting game produced by Capcom originally released for the arcade in 1999. It is the second follow-up to Street Fighter III, following Street Fighter III 2nd Impact. Like its predecessors, it runs on the CP System III hardware. 3rd Strike increased the character roster by adding five new characters, including Chun-Li. It also added further refinements to the previous game's play mechanics and rules. It was ported to the Dreamcast, PlayStation 2, and Xbox. A downloadable online version titled Street Fighter III: 3rd Strike Online Edition was released on PlayStation Network and Xbox Live Arcade in August 2011.</desc>
1416 <image>[PICTURES_PATH]/8597-1.jpg</image>
1417 </game>
1418 <game>
1419 <path>[ROMS_PATH]/sfz3j.zip</path>
1420 <name>Street Fighter Zero 3</name>
1421 <desc>Street Fighter Alpha 3, the third game in the Alpha series, has a total of 31 fighters, the most in the series so far. New characters include old favorites E. Honda, Blanka, Vega, Cammy, T. Hawk, Dee Jay, Juni and Juli. Some of the newest fighters on the block include a former Final Fight character (Cody, who has been in jail since the last Final Fight game, or so his clothing suggests), Karin Kanzuki and Rainbow Mika. The major difference between this Alpha and the last two are the new play modes World Tour, Arcade, VS, Training and Entry.</desc>
1422 <image>[PICTURES_PATH]/7877-1.jpg</image>
1423 </game>
1424 <game>
1425 <path>[ROMS_PATH]/strider2.zip</path>
1426 <name>Strider 2</name>
1427 <desc>Strider, released in Japan as Strider Hiryū (ストライダー飛竜?) is a 1989 side-scrolling platform game released for the CP System arcade hardware by Capcom. It became one of Capcom's early hits before Street Fighter II, revered for its innovative gameplay and multilingual voice clips during cutscenes (presented in English, Japanese, Mandarin, Russian and Spanish).</desc>
1428 <image>[PICTURES_PATH]/8272-1.jpg</image>
1429 </game>
1430 <game>
1431 <path>[ROMS_PATH]/ssriders.zip</path>
1432 <name>Sunset Riders</name>
1433 <desc>You're a brave bounty hunter pursuing outlaw scum like Simon Greedwell, Paco Loco, and Chief Scalpen. Each bad guy has a big reward on his head. And they're helped by hordes of bandits, gunslingers and horse thieves, so pack loads of lead. Track those rotten skunks through an Indian village, on a steaming locomotive, and down the mean streets of lawless Reechforem Gulch. Occasionally, dynamite is at your disposal, as well as weapon power-ups. But cattle stampedes and sneaky traps could end your adventure in a cloud of dust. Oh, and be sure to carry ointment for your saddle sores because you'll ride horseback in a galloping bonus stage filled with handy items. Ultimately, you must make villainous Sir Richard Rose eat sagebrush. Do so and you'll have lots of money and the townsfolk kissing your boots.</desc>
1434 <image>[PICTURES_PATH]/8751-1.jpg</image>
1435 </game>
1436 <game>
1437 <path>[ROMS_PATH]/sgemf.zip</path>
1438 <name>Super Gem Fighter Mini Mix</name>
1439 <desc>It's the most outrageous fighting game ever! Innocent but deadly, these pint-sized champions from Street Fighter and DarkStalkers pack one heck of a punch. Battle to collect power-up gems and duke it out with the most insane attacks and hilarious fighting combos of all time.</desc>
1440 <image>[PICTURES_PATH]/8273-1.jpg</image>
1441 </game>
1442 <game>
1443 <path>[ROMS_PATH]/spf2t.zip</path>
1444 <name>Super Puzzle Fighter II X</name>
1445 <desc>Burst right into the feverish puzzle action that combines irresistible, addictive fun with famous Capcom characters. Beat your opponent to the punch by stacking block after block in strategic patterns and color combinations. Be the first to fill the opponent's screen with blocks and K.O. you win! But get ready for more, because you can't play just once.</desc>
1446 <image>[PICTURES_PATH]/8753-1.jpg</image>
1447 </game>
1448 <game>
1449 <path>[ROMS_PATH]/techromn.zip</path>
1450 <name>Tech Romancer</name>
1451 <desc>
1452 </desc>
1453 <image>[PICTURES_PATH]/8275-1.jpg</image>
1454 </game>
1455 <game>
1456 <path>[ROMS_PATH]/tmnt.zip</path>
1457 <name>Teenage Mutant Ninja Turtles</name>
1458 <desc>Yo! After being treated like garbage by the Ninja Turtles, Shredder has trained a new, more merciless breed of Foot Soldiers to inflict his revenge: A clan of over 700 Taekwondo turtle terminators who have once again captured April O'Neil to use as turtle bait. Fortunately you don't have to face these freaks of torture alone. For the first time ever, two dudes or dudettes can join forces and double-team Shredder, kicking shell while covering each others tails. But to survive you've gotta fight through 8 action-packed arcade levels, including Vinnie's Valet "Stalking" Lot and the Soho Sewer System, plus two new never-before-seen shell-squashing stages! Each of these deathtraps is reinforced by lethal electro zappers, laser beams, freezer burners or enemies such as Scorpion Robots, Stone Warriors and Baxter Stockman. Shredder has also hired the all-powerful Tora and Shogun, two alien bounty hunters who have never known defeat. Even though Master Splinter has prepared the turtles well for battle, teaching them radical new attack moves, it doesn't mean this war to save April and turtlekind will be a piece of cake or even a slice of pizza. Because with the forces of revenge on his side and the bounty boys in town, it's payback time for Shredder!</desc>
1459 <image>[PICTURES_PATH]/8670-1.jpg</image>
1460 </game>
1461 <game>
1462 <path>[ROMS_PATH]/tmnt2.zip</path>
1463 <name>Teenage Mutant Ninja Turtles: Turtles In Time</name>
1464 <desc>Sunday evening. You're sitting around the sewer watching your main reported, April O'Neil do a live remote from the Statue of Liberty. Then it happens. A humungoso flying android screams out of the sky and rips Lady Liberty from her foundation, sending hundreds of freaked out tourists into the harbor below. "No way!" cries Raphael. "Way," replies Donatello. And the crazy quantum chase is on! Journey through multiple levels of enormous graphics, the largest and craziest talking Turtles ever with eons of bodacious battlegrounds, from prehistoric to futuristic galaxies. Get ready for the 3-D jab and toss that sends enemies flying right in your face. Mondo body slams and pizza power bonuses make you more Turtle than ever before. You better believe you're going to need it. Shredder's out for Turtle hide. And he's got all the time in the world to get it.</desc>
1465 <image>[PICTURES_PATH]/7999-1.jpg</image>
1466 </game>
1467 <game>
1468 <path>[ROMS_PATH]/tekken.zip</path>
1469 <name>Tekken</name>
1470 <desc>Tekken brings together eight of the world's deadliest fighters for a winner takes all tournament. Unlike Street Fighter, Tekken exists in a 3D environment with 360 degree visuals. You'll fight each round against a different enemy skilled in various forms of martial arts. You must match their skills and expose the weakness of each opponent to defeath them and become the tournament champion.
1471
1472Rock to a techno soundtrack as you perform mind-melting special moves and bone-snapping throws throughout the world, including Italy, King Edward Island, Greece, and Fiji. String together special combo moves, and with no rules there is no shame in kicking your opponent when he's down.</desc>
1473 <image>[PICTURES_PATH]/28620-1.png</image>
1474 </game>
1475 <game>
1476 <path>[ROMS_PATH]/tekken2.zip</path>
1477 <name>Tekken 2</name>
1478 <desc>The gameplay in Tekken 2 is much like its predecessor with a few additions. It continues to use 2D backgrounds in its stages, an infinite playing field, and a fighting system that utilises four buttons: left punch, right punch, left kick, and right kick. Distinct additions included attack reversals for some characters, back throws, chain-throws, and a sidestep unique to two characters, Kazuya Mishima and Heihachi Mishima; However, Yoshimitsu has a spinning sidestep move that lowers his health. Tackles were also modified to inflict damage when running from a greater distance.</desc>
1479 <image>[PICTURES_PATH]/28621-1.jpg</image>
1480 </game>
1481 <game>
1482 <path>[ROMS_PATH]/tekken3.zip</path>
1483 <name>Tekken 3</name>
1484 <desc>Tekken 3 maintains the same core fighting system and concept as its predecessors, but brings many improvements, such as significantly more detailed graphics and animations, fifteen new characters added to the game's roster, more modern music and faster and more fluid gameplay.</desc>
1485 <image>[PICTURES_PATH]/28623-1.jpg</image>
1486 </game>
1487 <game>
1488 <path>[ROMS_PATH]/tempest.zip</path>
1489 <name>Tempest</name>
1490 <desc>Tempest is an arcade game by Atari Inc., originally designed and programmed by Dave Theurer. Released in October 1981,[1] it was fairly popular and had several ports and sequels. The game is also notable for being the first video game with a selectable level of difficulty (determined by the initial starting level). The game is a tube shooter, a type of shoot 'em up where the environment is fixed and viewed from a three-dimensional perspective.</desc>
1491 <image>[PICTURES_PATH]/8827-1.jpg</image>
1492 </game>
1493 <game>
1494 <path>[ROMS_PATH]/tetris.zip</path>
1495 <name>Tetris</name>
1496 <desc>Tetris (In Russian: ТетриÑ) is a puzzle video game originally designed and programmed by Alexey Pajitnov in the Soviet Union. It was released on June 6, 1984, while he was working for the Dorodnicyn Computing Centre of the Academy of Science of the USSR in Moscow, Russian Soviet Federative Socialist Republic. He derived its name from the Greek numerical prefix tetra- (all of the game's pieces contain four segments) and tennis, Pajitnov's favorite sport.</desc>
1497 <image>[PICTURES_PATH]/8828-1.jpg</image>
1498 </game>
1499 <game>
1500 <path>[ROMS_PATH]/timecrs2.zip</path>
1501 <name>Time Crisis II</name>
1502 <desc>Christy Ryan, the agent responsible for uncovering the corporation's hidden agenda, attempts to escape NDI captivity and report the details of the plot to V.S.S.E. HQ, but is captured by Jakov Kinisky and his bodyguards. V.S.S.E. sends agents Keith Martin and Robert Baxter to shut down the Starline Network and rescue Ryan.</desc>
1503 <image>[PICTURES_PATH]/28624-1.jpg</image>
1504 </game>
1505 <game>
1506 <path>[ROMS_PATH]/toki.zip</path>
1507 <name>Toki</name>
1508 <desc>Toki, known in Japan as JuJu Densetsu (JuJuä¼èª¬?) is a 1989 shoot 'em up platformer arcade game, or a "run and gun" developed and published in Japan by TAD Corporation and published in North America by Fabtek. It features elements of tongue-in-cheek humor combined with the action. The player takes control of an enchanted ape who must battle hordes of jungle monsters with energy balls from his mouth (described humorously as "monkey-spit" or "monkey-vomit" by some gamers). The ultimate goal is to destroy the evil wizard who cast a spell on you; therefore transforming yourself from an ape back into a human, and rescuing the kidnapped princess. The game was ported to several video game consoles and home computers.</desc>
1509 <image>[PICTURES_PATH]/8592-1.jpg</image>
1510 </game>
1511 <game>
1512 <path>[ROMS_PATH]/trackfld.zip</path>
1513 <name>Track & Field</name>
1514 <desc>Track & Field, known in Japan as Hyper Olympic (ãƒã‚¤ãƒ‘ーオリンピック?), is a 1983 Olympic-themed arcade game developed and published by Konami.
1515
1516The arcade version was released in 1983. The simple gameplay, based on quick repeating button presses, set the basics for sequels and similar games in the genre for the next decades. There were several home versions of the original; the ZX Spectrum and Amstrad CPC versions were only released as part of the Game, Set and Match II compilation in 1988, and are poorly regarded by fans.</desc>
1517 <image>[PICTURES_PATH]/8671-1.jpg</image>
1518 </game>
1519 <game>
1520 <path>[ROMS_PATH]/tron.zip</path>
1521 <name>Tron</name>
1522 <desc>Tron is a coin-operated arcade video game manufactured and distributed by Bally Midway in 1982. It is based on the Walt Disney Productions motion picture Tron released in the same year. The game consists of four subgames inspired by the events of the science fiction film. It features some characters and equipment seen in the film, e.g. the Light Cycles, battle tanks, the Input/Output Tower.</desc>
1523 <image>[PICTURES_PATH]/12040-1.jpg</image>
1524 </game>
1525 <game>
1526 <path>[ROMS_PATH]/tumblep.zip</path>
1527 <name>Tumblepop</name>
1528 <desc>Platform game using backpack to suck up enemies. Once enemies have been sucked up they can be used as ammunition. Game set in different countries with five stages per country. Irritating music.</desc>
1529 <image>[PICTURES_PATH]/12854-1.jpg</image>
1530 </game>
1531 <game>
1532 <path>[ROMS_PATH]/uccops.zip</path>
1533 <name>Undercover Cops</name>
1534 <desc>Dr. Clayborn and his henchmen have taken control of the city and Commissioner Gordon (no, Batman is not in the game) made one last plea for help and called three of New York's Finest undercover cops : Bubba, an ex-professional football player; Flame, a former Miss America; and Claude, a retired philosophy teacher. They must fight every lackey and vanquish Dr. Clayborn in order to restore law and order to the city. Very fun beat-em-up where almost anything can be used as a weapon; fish, rocks, i-beams, cars, etc</desc>
1535 <image>[PICTURES_PATH]/2467-1.jpg</image>
1536 </game>
1537 <game>
1538 <path>[ROMS_PATH]/vendetta.zip</path>
1539 <name>Vendetta</name>
1540 <desc>The hero gang, called The Cobras, numbers five members: Blood (former prizefighter, with a passing resemblance to Mike Tyson), Hawk (former professional wrestler, with strong resemblance to Hulk Hogan), Boomer (a martial artist, possibly based on Jean-Claude Van Damme), Sledge (a military ex-convict with passing resemblance to Mr. T), and Kate, the damsel in distress, described as Hawk's protegee and wearing blue clothing similar to his.
1541
1542One day, Kate is kidnapped by the Dead End Gang under the leadership of Faust. The four men go save her, fighting through the waves of enemies that are sent against them.</desc>
1543 <image>[PICTURES_PATH]/26878-1.jpg</image>
1544 </game>
1545 <game>
1546 <path>[ROMS_PATH]/vigilant.zip</path>
1547 <name>Vigilante</name>
1548 <desc>On the baddest streets of the city they know your name. You are lean and mean... the karate master they call the Vigilante! Your turf was left alone. Your friends and neighbors lived in peace. Until the Rogue gang got too big for their britches. You chilled, hoping things wouldn't get too rough. No such luck. They've taken your girlfriend Maria, and there's only one thing you can do... get her back... anyway you can! You have fists of steel! Legs like pistons! And courage that just won't quit! You will need all three because the Rogues are waiting with knives, guns and a whole bunch of nasty punks. And you'll have to fight fast. If the Rogues make it back to their headquarters before you rescue Maria, all hope will be lost. But catch them first and you'll fight the leader of the Rogues. Win Maria... and your turf... will remain safe. Feel any pressure? No way. You're the Vigilante!</desc>
1549 <image>[PICTURES_PATH]/31661-1.png</image>
1550 </game>
1551 <game>
1552 <path>[ROMS_PATH]/wardner.zip</path>
1553 <name>Wardner</name>
1554 <desc>In Wardner, you take on the roll of a short, chubby guy whose name I am not
1555aware of. The game starts when you and a girl are approached by a wizard
1556promising a "fantasia" of sorts. You follow the wizard, and he kidnaps the
1557girl, commenting that she will make a nice gift for Mr. Wardner. We can't
1558have that, can we?On your quest to save your friend, you have to travel across 5 levels, to
1559reach the evil Mr. Wardner. You will have to destroy monsters, jump over and
1560duck under various traps, and collect gold and orbs to help you with your
1561journey.You have a weapon meter on the bottom of the screen, which shows your
1562current weapon, and weapon power (1 to 8). All weapons use the same power, so
1563if you change weapons, you won't lose the power. The power, rather than
1564making your weapon stronger, lets you fire it faster.</desc>
1565 <image>[PICTURES_PATH]/31659-1.jpg</image>
1566 </game>
1567 <game>
1568 <path>[ROMS_PATH]/wof.zip</path>
1569 <name>Warriors Of Fate</name>
1570 <desc>Tenchi wo Kurau II follows Liu Bei's plight in Jingzhou from Romance of the Three Kingdoms, a history-based novel of China, set in the Three Kingdoms period as Cao Cao sets to invade his lands. In Warriors of Fate, Shu Han, led by Liu Bei, as in the novel, was everything "good" and "righteous", while Wei, led by the ever suspicious and cunning Cao Cao, is portrayed as "evil" and "bad". Liu Bei's warriors begin by fighting Cao Cao's forces at the Battle of Bowang, then Battle of Changban, then finally join up with Sun Quan to fight at the Battle of Red Cliff. If the Five Tigers slays Cao Cao, Wu and Shu join forces and unites Wei and returns the Han back to rule and restore peace, if not Cao Cao escape and history continues as intended with the land in turmoil and the eventual demise of Shu.</desc>
1571 <image>[PICTURES_PATH]/12955-1.png</image>
1572 </game>
1573 <game>
1574 <path>[ROMS_PATH]/moomesa.zip</path>
1575 <name>Wild West C.O.W.-Boys Of Moo Mesa</name>
1576 <desc>In the 1800's, a mysterious comet hits the U.S. southwest, transforming the local cattle and animals into their own version of the old west called Moo Mesa, complete with several lawmen dealing with bizarre outlaws.</desc>
1577 <image>[PICTURES_PATH]/12638-1.jpg</image>
1578 </game>
1579 <game>
1580 <path>[ROMS_PATH]/wjammers.zip</path>
1581 <name>Windjammers</name>
1582 <desc>Windjammers (also known as Flying Power Disc in Japan) is a fast pace, sport arcade game released by Data East on the Neo Geo arcade system in 1994 and later on the Wii Virtual Console in Japan on June 22, 2010. Following the bankruptcy of Data East, the intellectual rights for this game were acquired by Paon</desc>
1583 <image>[PICTURES_PATH]/8280-1.jpg</image>
1584 </game>
1585 <game>
1586 <path>[ROMS_PATH]/wboy.zip</path>
1587 <name>Wonder Boy</name>
1588 <desc>Wonder Boy (also known as Super Wonder Boy for its Sega Mark III release in Japan and Revenge of Drancon for its Game Gear release in North America) is a 1986 video game published by Sega and developed by Escape (now known as WestOne Bit Entertainment, not to be confused with Westone).</desc>
1589 <image>[PICTURES_PATH]/8754-1.jpg</image>
1590 </game>
1591 <game>
1592 <path>[ROMS_PATH]/wbml.zip</path>
1593 <name>Wonder Boy - Monster Land</name>
1594 <desc>Wonder Boy in Monster Land is an action role-playing platform video game developed by Westone. It was released by Sega for the arcades in 1987 and for the Sega Master System in 1988; Activision released the game for the Amiga, Commodore 64, Amstrad CPC, ZX Spectrum, and Atari ST in 1989. In Japan, the original arcade game was titled Wonder Boy: Monster Land, while the later Sega Mark III home version was titled Super Wonder Boy: Monster World.</desc>
1595 <image>[PICTURES_PATH]/8756-1.jpg</image>
1596 </game>
1597 <game>
1598 <path>[ROMS_PATH]/wwfsstar.zip</path>
1599 <name>WWF Super Stars</name>
1600 <desc>WWF Superstars is an arcade game manufactured by TechnÅs Japan and released in 1989. It is the first WWF arcade game to be released. A series of unrelated games with the same title were released by LJN for the original Game Boy. TechnÅs followed the game with the release of WWF WrestleFest in 1991.</desc>
1601 <image>[PICTURES_PATH]/12868-1.png</image>
1602 </game>
1603 <game>
1604 <path>[ROMS_PATH]/xsleena.zip</path>
1605 <name>Xain'd Sleena</name>
1606 <desc>You are an armoured, rocket-booted soldier, whose mission is to defend five planets against the evil empire. You run from left to right, shooting your way to the base at the end of each level, then tackle a left to right space ship stage.</desc>
1607 <image>[PICTURES_PATH]/12869-1.png</image>
1608 </game>
1609 <game>
1610 <path>[ROMS_PATH]/xevious.zip</path>
1611 <name>Xevious</name>
1612 <desc>It's a nightmare, but it's true! Research shows that we are the actual aliens on Earth, and the ruthless Xevions are the original inhabitants.
1613
1614Now the Xevions want Earth back -- minus humans! Their invasion forces are fierce -- the land is crawling with deadly Domogram Rovers; the sky is black with Toroid Patrol Fleets and Zoshi Death Squads.
1615
1616Our puny weapons offer no defense. Earth's only hope is our powerful new Solvalou Fighter Plane. Its pilot will have a single mission: Penetrate the enemy ranks and destroy the Xevious Mother Ship.
1617
1618The mission is dangerous. We can't guarantee success. But at this point, it's do or die!
1619
1620One small problem. We still need a pilot. Any volunteers?</desc>
1621 <image>[PICTURES_PATH]/25782-1.png</image>
1622 </game>
1623 <game>
1624 <path>[ROMS_PATH]/xmen.zip</path>
1625 <name>X-MEN</name>
1626 <desc>X-Men is an arcade game produced by Konami in 1992. It is a side-scrolling beat 'em up based on the Marvel Comics characters of the same name. The character designs of the X-Men and the supervillains in the game are based on the 1989 X-Men pilot episode X-Men: Pryde of the X-Men. In the game, players control one of the six playable X-Men to defeat their enemy Magneto. Konami made a six-player version of the game utilizing two screens housed in a deluxe cabinet.</desc>
1627 <image>[PICTURES_PATH]/10681-1.jpg</image>
1628 </game>
1629 <game>
1630 <path>[ROMS_PATH]/xmvsf.zip</path>
1631 <name>X-Men Vs. Street Fighter</name>
1632 <desc>X-Men vs. Street Fighter pits Marvel's mighty mutants against Capcom's legendary fighters in a slugfest of epic proportions. Now you can perform outrageous moves and link together amazing Chain Combos. X-Men vs. Street Fighter... the collision of two explosive universes in the world's most amazing fantasy fighter!</desc>
1633 <image>[PICTURES_PATH]/7867-1.jpg</image>
1634 </game>
1635 <game>
1636 <path>[ROMS_PATH]/yiear.zip</path>
1637 <name>Yie Ar Kung-Fu</name>
1638 <desc>Yie Ar Kung-Fu (Chinese: 一二功夫; pinyin: yÄ« èr gÅng fÅ«; literally "One Two Kung Fu"; "Yie Ar" is pronounced "ee-ar") features the hero, Oolong (written çƒé¾ WÅ«lóng, and ウーãƒãƒ³ Ūron in Japanese), controlled by the player. Oolong must fight all the martial arts masters given by the game (11 in the arcade version; five to 13 in the home ports) unarmed to win the title of "Grand Master" and honor the memory of his father. On his side is a variety of punch and kick blows reachable by combining the joystick with one of the buttons (punch or kick). He also has the greatest jumping ability of all the game's fighters, with the exception of "Blues".
1639The player faces a variety of opponents, each with a unique appearance and fighting style.[2][3] The player can perform up to 16 different moves,[4] using a combination of buttons and joystick movements while standing, crouching or jumping.[5] Moves are thrown at high, middle, and low levels. Regardless of the move that defeated them, male characters (save Feedle) always fall unconscious lying on their backs with their legs apart (players flail their feet), and female characters always fall demurely lying on their sides. Feedle disappears. There are only two female fighters, and the rest are male. When a player gains an extra life, the word "xiè xiè" (Mandarin Chinese for "thank you") is heard.</desc>
1640 <image>[PICTURES_PATH]/14589-1.jpg</image>
1641 </game>
1642 <game>
1643 <path>[ROMS_PATH]/zaxxon.zip</path>
1644 <name>Zaxxon</name>
1645 <desc>Zaxxon is a 1982 arcade game developed and released by Sega. Some sources claim that Japanese electronics company Ikegami Tsushinki also worked on the development of Zaxxon. The game gives the player the experience of flying a fighter craft through a fortress while shooting at enemy entities (missiles, enemy gunfire, etc.) The object of the game is to hit as many targets as possible without being shot down or running out of fuel—which can be replenished, paradoxically, by blowing up fuel drums.</desc>
1646 <image>[PICTURES_PATH]/8830-1.jpg</image>
1647 </g