· 6 years ago · Dec 25, 2019, 05:28 PM
10x000002079BD1A830 "+ability" - 0x00020008
20x000002079BD19330 "+attack" - 0x00000008
30x000002079BD1B040 "+back" - 0x00020008
40x000002079BD18A90 "+break" - 0x00000008
50x000002079BD17CD0 "+camdistance" - 0x00000008
60x000002079BD17C70 "+camin" - 0x00000008
70x000002079BD17400 "+cammousemove" - 0x00000008
80x000002079BD16FE0 "+camout" - 0x00000008
90x000002079BD17040 "+campitchdown" - 0x00000008
100x000002079BD16F20 "+campitchup" - 0x00000008
110x000002079BD17D90 "+camyawleft" - 0x00000008
120x000002079BD17280 "+camyawright" - 0x00000008
130x000002079BD190C0 "+commandermousemove" - 0x00000008
140x000002079B77DFE0 "+csm_rot_x_neg" - 0x00000008
150x000002079B77E580 "+csm_rot_x_plus" - 0x00000008
160x000002079B77E1C0 "+csm_rot_y_neg" - 0x00000008
170x000002079B77E670 "+csm_rot_y_plus" - 0x00000008
180x000002079BD1B2B0 "+displayFullscreenMap" - 0x00000008
190x000002079BD1B610 "+dodge" - 0x00020008
200x000002079BD192D0 "+duck" - 0x00020008
210x000002079BD1B9A0 "+forward" - 0x00020008
220x000002079BD1A5C0 "+graph" - 0x00000008
230x000002079BD197B0 "+jump" - 0x00020008
240x000002079BD1A620 "+klook" - 0x00000008
250x000002079BD1BA00 "+left" - 0x00000008
260x000002079BD1B0A0 "+lookdown" - 0x00000008
270x000002079BD1A3E0 "+lookup" - 0x00000008
280x00007FFDC43A9C30 "+mat_texture_list" - 0x00000000
290x000002079BD1A290 "+melee" - 0x00000008
300x000002079BD19B10 "+movedown" - 0x00000008
310x000002079BD18C70 "+moveleft" - 0x00020008
320x000002079BD1AC20 "+moveright" - 0x00020008
330x000002079BD1A560 "+moveup" - 0x00000008
340x000002079BD1B160 "+offhand0" - 0x00000008
350x000002079BD1B1C0 "+offhand1" - 0x00000008
360x000002079BD18E80 "+offhand2" - 0x00000008
370x000002079BD1B3D0 "+offhand3" - 0x00000008
380x000002079BD1A440 "+offhand4" - 0x00000008
390x000002079BD19690 "+pause_menu" - 0x00000008
400x000002079BD1ABC0 "+ping" - 0x00020008
410x000002079BD4CE00 "+posedebug" - Turn on pose debugger or add ents to pose debugger UI 0x00004008
420x00007FFDB4EE0120 "+pushtotalk" - 0x00000000
430x000002079BD1A0B0 "+reload" - 0x00000008
440x000002079BD1B8E0 "+remote_view" - 0x00000008
450x000002079BD18C10 "+right" - 0x00000008
460x000002079BD1B100 "+score" - 0x00000008
470x000002079BD18D90 "+scriptCommand1" - 0x00000008
480x000002079BD1AA70 "+scriptCommand2" - 0x00000008
490x000002079BD1BA60 "+scriptCommand3" - 0x00000008
500x000002079BD1B430 "+scriptCommand4" - 0x00000008
510x000002079BD1B880 "+showscores" - 0x00000008
520x000002079BD1AA10 "+speed" - 0x00000008
530x000002079BD19F30 "+strafe" - 0x00000008
540x000002079BD19C60 "+toggle_duck" - 0x00020008
550x000002079BD1AEF0 "+toggle_zoom" - 0x00000008
560x000002079BD18F40 "+use" - 0x00000008
570x000002079BD1B4F0 "+useAndReload" - 0x00000008
580x000002079BD1AC80 "+variableScopeToggle" - 0x00020008
590x00007FFDC864FC70 "+vgui_drawtree" - 0x00000002
600x00007FFDC775D380 "+voicerecord" - 0x00000000
610x000002079BD196F0 "+walk" - 0x00000008
620x000002079BD19AB0 "+weaponCycle" - 0x00000008
630x000002079BD19CC0 "+weapon_discard" - 0x00000008
640x000002079BD19450 "+zoom" - 0x00000008
650x000002079BD1A9B0 "-ability" - 0x00020008
660x000002079BD193F0 "-attack" - 0x00000008
670x000002079BD19F90 "-back" - 0x00020008
680x000002079BD1A740 "-break" - 0x00000008
690x000002079BD17910 "-camdistance" - 0x00000008
700x000002079BD16DA0 "-camin" - 0x00000008
710x000002079BD17460 "-cammousemove" - 0x00000008
720x000002079BD17820 "-camout" - 0x00000008
730x000002079BD17190 "-campitchdown" - 0x00000008
740x000002079BD177C0 "-campitchup" - 0x00000008
750x000002079BD180C0 "-camyawleft" - 0x00000008
760x000002079BD17760 "-camyawright" - 0x00000008
770x000002079BD19DE0 "-commandermousemove" - 0x00000008
780x000002079B77E6D0 "-csm_rot_x_neg" - 0x00000008
790x000002079B77DAF0 "-csm_rot_x_plus" - 0x00000008
800x000002079B77E0D0 "-csm_rot_y_neg" - 0x00000008
810x000002079B77DB50 "-csm_rot_y_plus" - 0x00000008
820x000002079BD19D20 "-displayFullscreenMap" - 0x00000008
830x000002079BD19930 "-dodge" - 0x00020008
840x000002079BD1A230 "-duck" - 0x00020008
850x000002079BD18CD0 "-forward" - 0x00020008
860x000002079BD1A8F0 "-graph" - 0x00000008
870x000002079BD1AAD0 "-jump" - 0x00020008
880x000002079BD1B550 "-klook" - 0x00000008
890x000002079BD199F0 "-left" - 0x00000008
900x000002079BD1A170 "-lookdown" - 0x00000008
910x000002079BD18A30 "-lookup" - 0x00000008
920x00007FFDC43A9D20 "-mat_texture_list" - 0x00000000
930x000002079BD1A680 "-melee" - 0x00000008
940x000002079BD19270 "-movedown" - 0x00000008
950x000002079BD195D0 "-moveleft" - 0x00020008
960x000002079BD1A4A0 "-moveright" - 0x00020008
970x000002079BD1B940 "-moveup" - 0x00000008
980x000002079BD1A050 "-offhand0" - 0x00000008
990x000002079BD19A50 "-offhand1" - 0x00000008
1000x000002079BD1A1D0 "-offhand2" - 0x00000008
1010x000002079BD1A890 "-offhand3" - 0x00000008
1020x000002079BD19390 "-offhand4" - 0x00000008
1030x000002079BD1B310 "-pause_menu" - 0x00000008
1040x000002079BD18BB0 "-ping" - 0x00020008
1050x000002079BD4CDA0 "-posedebug" - Turn off pose debugger or hide ents from pose debugger UI 0x00004008
1060x00007FFDB4EE0BA0 "-pushtotalk" - 0x00000000
1070x000002079BD18B50 "-reload" - 0x00000008
1080x000002079BD194B0 "-remote_view" - 0x00000008
1090x000002079BD19510 "-right" - 0x00000008
1100x000002079BD19FF0 "-score" - 0x00000008
1110x000002079BD1B7C0 "-scriptCommand1" - 0x00000008
1120x000002079BD1B5B0 "-scriptCommand2" - 0x00000008
1130x000002079BD1B490 "-scriptCommand3" - 0x00000008
1140x000002079BD18EE0 "-scriptCommand4" - 0x00000008
1150x000002079BD19750 "-showscores" - 0x00000008
1160x000002079BD1B370 "-speed" - 0x00000008
1170x000002079BD1B670 "-strafe" - 0x00000008
1180x000002079BD1AFE0 "-toggle_duck" - 0x00020008
1190x000002079BD19ED0 "-toggle_zoom" - 0x00000008
1200x000002079BD1A6E0 "-use" - 0x00000008
1210x000002079BD18AF0 "-useAndReload" - 0x00000008
1220x000002079BD19630 "-variableScopeToggle" - 0x00020008
1230x00007FFDC864F940 "-vgui_drawtree" - 0x00000002
1240x00007FFDC775DB30 "-voicerecord" - 0x00000000
1250x000002079BD19D80 "-walk" - 0x00000008
1260x000002079BD1A110 "-weaponCycle" - 0x00000008
1270x000002079BD1AD70 "-weapon_discard" - 0x00000008
1280x000002079BD1A950 "-zoom" - 0x00000008
1290x00007FFDC76DC3D0 "BindToggle" - Performs a bind <key> "increment var <cvar> 0 1 1" 0x00000000
1300x000002079D99BB00 "BlendBonesMode" "2" - 0x00002008
1310x00007FFDA8650F70 "BuildAINFile" - Build and Save the AI Node Graph (restarts map) 0x00000004
1320x00007FFDA8281840 "CTeam_DontSave" "1" - 0x00000004
1330x0000020784DDF030 "DebugPrintUsedTextures" - 0x00000000
1340x00007FFDA864EFB0 "GenerateObjFile" - 0x00000004
1350x00007FFDC43A7730 "MemTrackDeltaSnapshot" - Debug command compares two snapshots. Takes indices into the snapshot array, negative means from end 0x00000000
1360x00007FFDC43A9300 "MemTrackPrintStats" - Debug command prints current mem stats & creates a named snapshot - first param is snapshot name 0x00000000
1370x00007FFDA81E9890 "NextMap" - Go to the next map 0x00000004
1380x00007FFDD59619F0 "PhysPMC" "0" - 0x00000000
1390x000002079B73E980 "ReloadAimAssistSettings" - Reloads aimassist config files. 0x00000008
1400x000002079CF3AA60 "ScriptDisallowedToUsePersistenceOnSP" "0" - 0x00002008
1410x000002079CE20F50 "ScriptSaveAllowed" "1" - 0x00002008
1420x00007FFDA82834E0 "Test_InitRandomEntitySpawner" - 0x00004004
1430x00007FFDC85078A0 "Test_Loop" - Test_Loop <loop name> - loop back to the specified loop start point unconditionally. 0x00000000
1440x00007FFDC85079C0 "Test_LoopCount" - Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times. 0x00000000
1450x00007FFDC8507A20 "Test_LoopForNumSeconds" - Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds. 0x00000000
1460x00007FFDC8507B40 "Test_RandomChance" - Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance. 0x00000000
1470x00007FFDA8283440 "Test_RandomizeInPVS" - 0x00004004
1480x00007FFDA8283540 "Test_RemoveAllRandomEntities" - 0x00004004
1490x00007FFDC8507840 "Test_RunFrame" - 0x00000000
1500x00007FFDA82833E0 "Test_SpawnRandomEntities" - 0x00004004
1510x00007FFDC8507960 "Test_StartLoop" - Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to. 0x00000000
1520x00007FFDC8507A80 "Test_StartScript" - Start a test script running.. 0x00000000
1530x00007FFDC8507900 "Test_Wait" - 0x00000000
1540x00007FFDC8507AE0 "Test_WaitForCheckPoint" - 0x00000000
1550x000002079BD16B50 "_fov" "0" - Automates fov command to server. 0x00000008
1560x00007FFDA8AC7780 "_playerSettings_reparse_Server" - Load class settings from .set files on the server 0x00004006
1570x00007FFDC4353F50 "_record" - Record a demo incrementally. 0x00020000
1580x00007FFDC775D7A0 "_restart" - Shutdown and restart the engine. 0x00000000
1590x00007FFDA8AC7900 "_setClassVarServer" - Set a class var on the server 0x00004006
1600x00007FFDC43A91B0 "adminmsg" - Send text to the current community (if you are an admin) 0x00000000
1610x00007FFDA8650FD0 "ai_ainRebuildOnMapStart" "0" - Values >= 1 means the game will build the .ain file when the map loads. Value 1 means this ConVar will reset to 0 after building. Value 2 means this ConVar will NOT reset after building 0x00000006
1620x00007FFDA864EE00 "ai_ain_crc_debug" "0" - 0x00000006
1630x00007FFDA81D92B0 "ai_anim_overlay_debug" "0" - 0x00000004
1640x00007FFDA86483E0 "ai_auto_contact_solver" "1" - 0x00000004
1650x00007FFDA8647170 "ai_choose_new_enemy_max_time" "1.5" - The maximum amount of seconds that can pass before an AI must attempt to choose a new enemy 0x00000004
1660x00007FFDA864DB00 "ai_cloaked_enemy_free_knowledge_duration" "0.6" - 0x00004004
1670x00007FFDA8651180 "ai_cluster_select" "-1" - 0x00000004
1680x00007FFDA864E810 "ai_collide_other_ai" "1" - 0x00004004
1690x00007FFDA86494E0 "ai_current_enemy_bonus" "15" - The AI's current enemy is given a bonus distance heuristic so that he is likely to pick them again 0x00000004
1700x00007FFDA864CD90 "ai_debug_corpse" "0" - 0x00000004
1710x00007FFDA864D8C0 "ai_debug_directnavprobe" "0" - 0x00000004
1720x00007FFDA86479D0 "ai_debug_doors" "0" - 0x00000004
1730x00007FFDA8648FD0 "ai_debug_draw_depth_test" "1" - Toggle depth test for some AI debug draw functionality 0x00000086
1740x00007FFDA864EF20 "ai_debug_draw_nav_dist" "1024" - 0x00000004
1750x00007FFDA8649180 "ai_debug_dyninteractions" "0" - Debug the NPC dynamic interaction system. 0x00000004
1760x00007FFDA86482B0 "ai_debug_efficiency" "0" - 0x00000004
1770x00007FFDA8647C10 "ai_debug_enemies" "0" - 0x00000004
1780x00007FFDA8649450 "ai_debug_enemy_memory" "0" - 0x00000004
1790x00007FFDA864AA30 "ai_debug_engagement_dist" "0" - 0x00000006
1800x00007FFDA864BB30 "ai_debug_follow" "0" - 0x00000004
1810x00007FFDA864EE90 "ai_debug_info_node_spectre" "0" - 0x00000004
1820x00007FFDA8654BF0 "ai_debug_los" "0" - NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid. 0x00004004
1830x00007FFDA864C210 "ai_debug_move_script" "0" - 0x00000006
1840x00007FFDA864A610 "ai_debug_move_transitions" "0" - 0x00000004
1850x00007FFDA864F010 "ai_debug_node_connect" - Debug the attempted connection between two nodes 0x00000004
1860x00007FFDA86493C0 "ai_debug_nodes" "1" - 0x00000004
1870x00007FFDA86516A0 "ai_debug_obstacle_avoid" "0" - 0x00000004
1880x00007FFDA864C840 "ai_debug_pieoff" "0" - 0x00000006
1890x00007FFDA81D66E0 "ai_debug_poseparameters" "0" - 0x00000004
1900x00007FFDA8647A60 "ai_debug_savePosition" "" - 0x00000004
1910x00007FFDA864A580 "ai_debug_search_paths" "0" - 0x00000004
1920x00007FFDA81DC410 "ai_debug_shoot_positions" "-1" - 0x00000004
1930x00007FFDA8648150 "ai_debug_squads" "0" - 0x00000004
1940x00007FFDA8652D80 "ai_debug_stats" "0" - 0x00000004
1950x00007FFDA8647CA0 "ai_debug_test_anim_path" "0" - 0x00000006
1960x00007FFDA8647780 "ai_debug_think_ticks" "0" - 0x00000004
1970x00007FFDA8648CE0 "ai_debug_weapons" "" - 0x00000004
1980x00007FFDA8648D90 "ai_default_efficient" "0" - 0x00000004
1990x00007FFDA864DC30 "ai_default_free_knowledge_dist" "512" - 0x00004004
2000x00007FFDA864DB90 "ai_default_free_knowledge_duration" "1.0" - 0x00004004
2010x00007FFDA864C410 "ai_disable_task_announce_attack" "1" - 0x00000006
2020x00007FFDA864DEA0 "ai_draw_motor_movement" "0" - 0x00000004
2030x00007FFDA864D470 "ai_dump_hints" - 0x00000004
2040x00007FFDA8647050 "ai_efficiency_override" "0" - 0x00000004
2050x00007FFDA864CD00 "ai_enable_corpse_manager" "0" - 0x00000004
2060x00007FFDA864DCD0 "ai_enemy_discard_time" "60" - 0x00004004
2070x00007FFDA8648EB0 "ai_excluded_clusters" "0" - 0x00000004
2080x00007FFDA8652780 "ai_find_lateral_cover" "1" - 0x00000004
2090x00007FFDA8652810 "ai_find_lateral_los" "1" - 0x00000004
2100x00007FFDA864B8D0 "ai_follow_use_points" "1" - 0x00000004
2110x00007FFDA864BCF0 "ai_follow_use_points_when_moving" "1" - 0x00000004
2120x00007FFDA8648220 "ai_frametime_limit" "50" - frametime limit for min efficiency AIE_NORMAL (in sec's). 0x00000004
2130x00007FFDA8647D40 "ai_grenade_default_weapon" "" - 0x00000004
2140x00007FFDA864B000 "ai_grenade_enabled" "1" - Allow AI to throw grenades 0x00000004
2150x00007FFDA8647810 "ai_grenade_forced_weapon" "" - 0x00000004
2160x00007FFDA864C8D0 "ai_grenade_fuse_time" "2" - 0x00000004
2170x00007FFDA864AEE0 "ai_grenade_initial_contact_delay" "10" - When an AI first sees an enemy it must wait this long before possibly throwing a grenade at them 0x00000004
2180x00007FFDA864C4A0 "ai_grenade_max_throw_speed" "1500" - 0x00000004
2190x00007FFDA8654B60 "ai_grenade_target_debounce_default" "22" - Whenever a grenade is thrown at an entity, how long before another grenade can be thrown at them again 0x00000004
2200x00007FFDA864C6F0 "ai_grenade_target_horizontal_offset" "15" - 0x00000004
2210x00007FFDA864C780 "ai_grenade_target_variance_dist_scalar" "0.03" - 0x00000004
2220x00007FFDA864C530 "ai_grenade_target_variance_min" "8" - 0x00000004
2230x00007FFDA864AF70 "ai_grenade_throw_debounce" "15" - After an AI throws a grenade, how long until it can throw another one 0x00000004
2240x00007FFDA864E180 "ai_local_step_size" "1024" - 0x00000004
2250x00007FFDA8651ED0 "ai_max_corpse_detect_dist" "1024" - 0x00000004
2260x00007FFDA8651F60 "ai_max_look_at_friendly_dist" "512" - 0x00000004
2270x00007FFDA8651060 "ai_max_node_drop" "2048" - 0x00000004
2280x00007FFDA8651610 "ai_max_triangulation_attempts" "2" - 0x00000004
2290x00007FFDA8651740 "ai_max_triangulation_dist" "384" - 0x00000004
2300x00007FFDA8647AF0 "ai_melee_kill_sound_radius" "250" - 0x00000004
2310x00007FFDA864AD30 "ai_min_signal_dist" "512" - 0x00000004
2320x00007FFDA8647E60 "ai_missFastPlayer_sideWindowYMax" "80" - 0x00000004
2330x00007FFDA8648BB0 "ai_missFastPlayer_sideWindowYMin" "30" - 0x00000004
2340x00007FFDA86488E0 "ai_missFastPlayer_sideWindowZMax" "80" - 0x00000004
2350x00007FFDA8648E20 "ai_missFastPlayer_sideWindowZMin" "-20" - 0x00000004
2360x00007FFDA8647F80 "ai_missFastPlayer_topWindowYMax" "50" - 0x00000004
2370x00007FFDA8647350 "ai_missFastPlayer_topWindowYMin" "-50" - 0x00000004
2380x00007FFDA8649060 "ai_missFastPlayer_topWindowZMax" "40" - 0x00000004
2390x00007FFDA86476C0 "ai_missFastPlayer_topWindowZMin" "20" - 0x00000004
2400x00007FFDA864D950 "ai_move_do_short_probe" "1" - 0x00000004
2410x00007FFDA864D780 "ai_move_probe_delay" "0.25" - 0x00000004
2420x00007FFDA864DE00 "ai_move_sanity_check" "0" - 0x00000004
2430x00007FFDA864E060 "ai_moveprobe_debug" "0" - 0x00000004
2440x00007FFDA864E2B0 "ai_moveprobe_jump_debug" "0" - 0x00000004
2450x00007FFDA864E210 "ai_moveprobe_usetracelist" "0" - 0x00000004
2460x00007FFDA864EC00 "ai_nav_debug_experimental_pathing" "0" - Draw paths tried during search for bodysnatcher pathing 0x00000004
2470x00007FFDA864EA60 "ai_navigator_generate_spikes" "0" - 0x00000004
2480x00007FFDA864E660 "ai_navigator_generate_spikes_strength" "8" - 0x00000004
2490x00007FFDA864ED40 "ai_near_node_for_hull_box_extent" "800" - 0x00000006
2500x00007FFDA86518F0 "ai_no_local_ground_paths" "0" - 0x00000004
2510x00007FFDA8651860 "ai_no_local_paths" "0" - 0x00000004
2520x00007FFDA864EB70 "ai_no_node_cache" "0" - 0x00000006
2530x00007FFDA86486E0 "ai_no_select_box" "0" - 0x00000004
2540x00007FFDA864D820 "ai_no_steer" "1" - 0x00000004
2550x00007FFDA86512A0 "ai_node_draw_safety" "0" - 0x00000004
2560x00007FFDA86510F0 "ai_node_select" "-1" - 0x00000004
2570x00007FFDA8647220 "ai_pain_death_sound_radius" "250" - 0x00000004
2580x00007FFDA8648030 "ai_pain_on_repeat_damage_threshold" "0.5" - 0x00000004
2590x00007FFDA8648F40 "ai_pain_on_repeated_damage" "1" - 0x00000004
2600x00007FFDA864C330 "ai_path_adjust_speed_on_immediate_turns" "1" - 0x00000004
2610x00007FFDA86514B0 "ai_path_dangerous_cluster_cost_scalar" "70" - When cluster path finding the given cost of a cluster will be incremented by: its absolute danger time remaining multiplied by this value. Larger values = More avoidance of dangerous clusters 0x00000004
2620x00007FFDA8648350 "ai_path_dangerous_cluster_death_time_inc" "35.0" - When an AI dies it increments danger expiration time on the cluster it is near by X. More deaths = longer time 0x00000004
2630x00007FFDA86513F0 "ai_path_dangerous_cluster_exclude_dist" "2200" - Maximum distance threshold between AI's start cluster and candidate cluster X, for cluster X to use any danger related logic 0x00000004
2640x00007FFDA864E540 "ai_path_dangerous_cluster_look_ahead" "2" - How many clusters an AI should examine ahead in its current path to look for dangerous clusters. AI will attempt to avoid one if it is found. 0x00000004
2650x00007FFDA8651540 "ai_path_dangerous_cluster_min_time" "40" - The minimum amount of danger time left for a cluster to be considered dangerous 0x00000004
2660x00007FFDA864C2A0 "ai_path_insert_pause_at_est_end" "1" - 0x00000004
2670x00007FFDA864C160 "ai_path_insert_pause_at_obstruction" "1" - 0x00000004
2680x00007FFDA8648A90 "ai_physics_shadow" "0" - 0x00000004
2690x00007FFDA864DF30 "ai_pos_debug" "-1" - 0x00000004
2700x00007FFDA864D1E0 "ai_radial_max_link_dist" "512" - 0x00000004
2710x00007FFDA864A760 "ai_range_attack_twitch_debounce" "6" - 0x00000004
2720x00007FFDA864A7F0 "ai_react_far_dist" "2000" - 0x00000004
2730x00007FFDA864AE50 "ai_reasonable_facing_min_dist" "120" - 0x00000004
2740x00007FFDA8647EF0 "ai_rebalance_thinks" "1" - 0x00000004
2750x00007FFDA8648A00 "ai_recent_enemy_damage_dist_bonus" "1000" - AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy 0x00000004
2760x00007FFDA8647940 "ai_recent_enemy_damage_expire_time" "3.0" - AI will given distance bonus priority to enemies who have attacked them recently when they are picking a best enemy 0x00000004
2770x00007FFDA864A9A0 "ai_require_pvs" "0" - 0x00004004
2780x00007FFDA864E940 "ai_route_simplify_interval" "0.5" - 0x00000004
2790x00007FFDA864ACA0 "ai_run_from_enemy_retry" "10" - 0x00004004
2800x00007FFDA8ADFF10 "ai_run_from_enemy_try_shoot_chance" "60" - Chance of AI that needs to run away taking a few shots at enemy before running 0x00004004
2810x00007FFDA864AAD0 "ai_schedule_reset_conditions_on_gather" "1" - 0x00000004
2820x00007FFDA8651D10 "ai_schedule_selector_debug" "0" - 0x00000004
2830x00007FFDA86470E0 "ai_script_assault_points_validation_debug" "30" - 0x00000004
2840x00007FFDA8651210 "ai_script_nodes_draw" "0" - 0x00000004
2850x00007FFDA864E340 "ai_set_move_height_epsilon" - Set how high AI bumps up ground walkers when checking steps 0x00000004
2860x00007FFDA864C5C0 "ai_shooting_cover_ammo_required_to_advance" "0.3" - Minimum % of ammo left in magazine required to advance from cover 0x00000004
2870x00007FFDA864A910 "ai_shooting_cover_chance_use_sidelean_anim" "0.5" - When either forward or sidelean advance is possible what chance is it to use sidelean. ex. 0.5 = 50% 0x00000004
2880x00007FFDA864C660 "ai_shooting_cover_idle_to_move_retry_debounce" "3" - 0x00000004
2890x00007FFDA864C960 "ai_shooting_cover_max_wait_after_advance_no_los" "0.75" - 0x00000004
2900x00007FFDA864A880 "ai_shooting_cover_no_path_retry_debounce" "4" - 0x00000004
2910x00007FFDA864A6D0 "ai_shooting_cover_recently_used_cover_debounce" "0" - When searching for cover to use an AI won't pick a piece of cover that they had already used within this many seconds ago 0x00000004
2920x00007FFDA8649330 "ai_shot_bias" "1.0" - 0x00000004
2930x00007FFDA86490F0 "ai_shot_stats_term" "100" - 0x00000004
2940x00007FFDA81DA0E0 "ai_show_hull_attacks" "0" - 0x00000004
2950x00007FFDA86517D0 "ai_show_path_search_nodes" "0" - 0x00000006
2960x00007FFDA8648B20 "ai_show_think_tolerance" "0" - 0x00000004
2970x00007FFDA8651E30 "ai_sight_npc_search_time" "0.45" - How often AI look for other NPC enemies 0x00004004
2980x00007FFDA864E9D0 "ai_simplify_path_dist" "1024" - 0x00000004
2990x00007FFDA864E6F0 "ai_simplify_path_quick_dist" "1024" - 0x00000004
3000x00007FFDA86492A0 "ai_solid_spawn_script_error" "0" - 0x00000004
3010x00007FFDA864E3F0 "ai_sprint_min_enemy_dist" "256" - Don't sprint if enemy is within this distance 0x00000004
3020x00007FFDA8652100 "ai_squad_cache_path_max_dest_diff" "1500" - 0x00000004
3030x00007FFDA8652520 "ai_squad_cache_path_max_start_diff" "1000" - 0x00000004
3040x00007FFDA86521A0 "ai_squad_clear_assigned_node_time" "5" - 0x00000004
3050x00007FFDA8648970 "ai_squad_enemy_notify_delay" "0.7" - 0x00000004
3060x00007FFDA86522D0 "ai_squad_keep_dist_increment" "800" - 0x00000004
3070x00007FFDA8652230 "ai_squad_keep_dist_start" "1200" - 0x00000004
3080x00007FFDA8652360 "ai_squad_min_cache_path_length" "1500" - 0x00000004
3090x00007FFDA864ADC0 "ai_squad_min_salute_interval" "20" - AI squad will not salute friendly player more frequently than this 0x00004004
3100x00007FFDA864E8B0 "ai_squad_move_spread_factor" "10" - Allow this times hull width from squad centroid before slowing down or speeding up members 0x00004004
3110x00007FFDA86525B0 "ai_squad_num_LOFs" "2" - 0x00000004
3120x00007FFDA8652400 "ai_squad_num_chasers" "2" - 0x00000004
3130x00007FFDA8652490 "ai_squad_stay_close_radius" "500" - 0x00000004
3140x00007FFDA8649570 "ai_stepsize" "18" - 0x00002106
3150x00007FFDA8648510 "ai_strong_optimizations" "0" - 0x00000004
3160x00007FFDA864E0F0 "ai_strong_optimizations_no_checkstand" "0" - 0x00000004
3170x00007FFDA8648470 "ai_team_enemy_notify_interval" "3.0" - Interval for notifying teammates of my current enemy. Should be more than ai_squad_enemy_notify_delay 0x00000004
3180x00007FFDA86472C0 "ai_team_enemy_notify_max_dist" "3000" - maximum distance for notifying teammates about enemies 0x00000004
3190x00007FFDA864D5A0 "ai_test_hull_model_name" "models/robots/drone_frag/drone_frag.mdl" - 0x00000004
3200x000002079D45DB40 "ai_titan_grapple_max_len" "3000" - 0x00002008
3210x00007FFDA864B0C0 "ai_use_cached_squad_paths" "1" - 0x00000006
3220x00007FFDA864E780 "ai_use_clipped_paths" "0" - 0x00000004
3230x00007FFDA864E5D0 "ai_use_cluster_path" "1" - 0x00000004
3240x00007FFDA86478A0 "ai_use_efficiency" "1" - 0x00000004
3250x00007FFDA8649210 "ai_use_frame_think_limits" "1" - 0x00000004
3260x00007FFDA8647DD0 "ai_use_think_optimizations" "1" - 0x00000004
3270x00007FFDA81DA5C0 "ai_use_visibility_cache" "1" - 0x00000004
3280x00007FFDA87FCEF0 "air_density" - Changes the density of air for drag computations. 0x00004004
3290x000002079BD0B5D0 "airslowmo_enabled" "0" - Enables air slowmo 0x00002008
3300x000002079BD09EB0 "airslowmo_enter_time" "0.25" - Duration it takes to reach full slowmo 0x00002008
3310x000002079BD0B030 "airslowmo_ground_immediate_end" "0" - Controls whether air slowmo fades out after landing or immediately stops 0x00002008
3320x000002079BD0ABA0 "airslowmo_leave_time" "1.0" - Duration it takes to leave full slowmo 0x00002008
3330x000002079BD0D720 "airslowmo_when_hovering" "1" - Replaces hovering with air slowmo 0x00002008
3340x00007FFDA8AD9FA0 "aisettings_reparse" - Reloads the AI settings files 0x00000006
3350x000002079D453480 "aisettings_reparse_client" - Reloads the AI settings files 0x0000000A
3360x00007FFDC76DC200 "alias" - Alias a command. 0x00000000
3370x000002079B765CA0 "animEvent_debug" "0" - 1 = sparse, 2 = verbose 0x0000200A
3380x000002079B7719D0 "animEvent_debugEnt" "0" - 0x0000000A
3390x000002079B767D30 "animEvent_debug_cl" "0" - 1 = sparse, 2 = verbose 0x0000000A
3400x000002079D44D860 "anim_estimateVelocity" "0" - 0x0000200A
3410x000002079D44DCF0 "anim_playerMovementAngleMargin" "10" - 0x00002008
3420x000002079CA31FD0 "anim_print_transition_overflow" "0" - 0x00002008
3430x000002079D44DAB0 "anim_runGestureAnimEventsToCompletionOnReset_client" "0" - 0x00006008
3440x000002079B7716E0 "anim_showPoseParamErrors" "0" - 0x0000008A
3450x000002079D44DC60 "anim_showstate" "-1" - Show the (client) animation state for the specified entity (-1 for none). 0x0000600A
3460x000002079D44DA20 "anim_showstatelog" "0" - 1 to output anim_showstate to Msg(). 2 to store in AnimState.log. 3 for both. 0x0000600A
3470x000002079CA32240 "anim_transitionsequences" "1" - Enables blended transitions between sequences. 0x00002008
3480x00007FFDC7F6D790 "announcement" "" - 0x00000010
3490x00007FFDC7F6D9D0 "announcementImage" "" - 0x00000010
3500x00007FFDC7F6D670 "announcementVersion" "0" - 0x00000010
3510x000002079D5F1330 "applyVideoChangesDeferred" - Workaround for applying video changes using controller buttons shortcuts. 0x00000008
3520x00007FFDC775DBF0 "assert_test" - Cause the engine to fail an assert. 0x00000000
3530x00007FFDD6E255A0 "async_allow_held_files" "1" - Allow AsyncBegin/EndRead() 0x00000000
3540x00007FFDD6E25380 "async_mode" "0" - Set the async filesystem mode (0 = async, 1 = synchronous) 0x00000000
3550x00007FFDD6E256C0 "async_resume" - 0x00000000
3560x00007FFDC8505F70 "async_serialize" "0" - Force async reads to serialize for profiling 0x00000002
3570x00007FFDD6E25450 "async_showErrors" "0" - 0x00000000
3580x00007FFDD6E25630 "async_simulate_delay" "0" - Simulate a delay of up to a set msec per file operation 0x00000000
3590x00007FFDD6E25540 "async_suspend" - 0x00000000
3600x000002079BD0D1B0 "automantle_backoff_anim_maxfrac" "0.7" - Fraction of mantle after which pulling back simply aborts the mantle 0x00002008
3610x000002079BD0FFA0 "automantle_cooldown" ".25" - Minimum time between mantles 0x00002008
3620x000002079BD0E380 "automantle_dangle_required_space" "60" - Required space under the ledge to dangle 0x00002008
3630x000002079BD099A0 "automantle_debug" "0" - Debugs player auto-mantle behavior 0x00002008
3640x000002079BD0F8E0 "automantle_duration_above" "0.5" - Duration of "above" mantle animation 0x00002008
3650x000002079BD08C20 "automantle_duration_below" "1.11" - Duration of "below" mantle animation 0x00002008
3660x000002079BD0A690 "automantle_duration_high" "0.35" - Duration of "high" mantle animation 0x00002008
3670x000002079BD0CCA0 "automantle_duration_level" "1.0" - Duration of "level" mantle animation 0x00002008
3680x000002079BD0C110 "automantle_enable" "1" - Enables player auto-mantle behavior 0x00002008
3690x000002079BD0A840 "automantle_forwarddist" "30.f" - Distance forward to do the ground check from when auto-mantling 0x00002008
3700x000002079BD0DB10 "automantle_gun_enable_height" "33" - Eye height above ledge at which gun is reenabled 0x00002008
3710x000002079BD0A600 "automantle_height" "80.f" - Maximum step height to auto-mantle player 0x00002008
3720x000002079BD0C620 "automantle_height_above" "30" - Mantle height above ledge below which the "above" animation is used and above which the "high" animation is used 0x00002008
3730x000002079BD0A0F0 "automantle_height_below" "-10" - Mantle height above ledge below which the "below" animation is used 0x00002008
3740x000002079BD0BD20 "automantle_height_level" "10" - Mantle height above ledge below which the "level" animation is used 0x00002008
3750x000002079BD0AC30 "automantle_jumpoff_anim_maxfrac" "0.5" - Maximum fraction of mantle at which jump off animation is played 0x00002008
3760x000002079BD09400 "automantle_jumpoff_duration" "0.1" - Duration of jump off animation when jumping off 0x00002008
3770x000002079BD0D840 "automantle_max_frac" "0.5" - Fractional amount (0-1) player can move forward without hitting jump. 0x00002008
3780x000002079BD09D90 "automantle_maxangle_push" "50" - Max angle the player can be pushing from the wall normal to auto-mantle 0x00002008
3790x000002079BD0EAD0 "automantle_maxangle_view" "50" - Max angle the player can be facing from the wall to auto-mantle 0x00002008
3800x000002079BD0FF10 "automantle_min_frac" "0.1" - Fractional amount (0-1) player can move backward without hitting jump. 0x00002008
3810x000002079BD0B9C0 "automantle_mindist" "18.f" - Minimum forward distance when auto-mantling 0x00002008
3820x000002079BD0E9B0 "automantle_rest_frac" "0.4" - Fractional amount (0-1) player will tend toward when no input is given. 0x00002008
3830x000002079BD0D9F0 "automantle_rest_frac_below" "0.3" - Replaces rest_frac when using the "below" animation 0x00002008
3840x000002079BD0D960 "automantle_searchdist" "5.f" - Forward distance within which to look for a ledge to auto-mantle 0x00002008
3850x000002079B788230 "automantle_view_correction_speed" "180" - Speed at which view direction is clamped when mantling 0x00004008
3860x000002079B789A50 "automantle_view_high_yaw_max" "90" - Max view yaw when mantling with the "high" mantle animation 0x00004008
3870x000002079B7881A0 "automantle_view_pitch_max" "35" - Max view pitch when mantling 0x00004008
3880x000002079B78A290 "automantle_view_pitch_min" "-80" - Min view pitch when mantling 0x00004008
3890x000002079B7895F0 "automantle_view_yaw_max" "60" - Max view yaw when mantling 0x00004008
3900x000002079BD0E770 "automantle_wallrun_maxangle_view" "45" - Max angle the player can be facing from the wall to auto-mantle while wall running 0x00002008
3910x000002079BD19B70 "autosprint_type" "0" - Automatically sprint when walking forward. 0: off, 1: on, 2: on (pilots only), 3: on (titans only) 0x01000208
3920x00007FFDA81EA410 "base_tickinterval_mp" "0.016666667" - The tick interval used by the MP games. 0x00000004
3930x00007FFDA81E9F70 "base_tickinterval_sp" "0.05" - The tick interval used by the SP games. 0x00000004
3940x00007FFDC7050540 "baselines_print" "0" - 0x00000002
3950x00007FFDA8654A40 "bbox_draw_vphysics" "0" - Draws physics data when showing ent_bbox 0x00000006
3960x00007FFDC43547B0 "benchframe" - Takes a snapshot of a particular frame in a time demo. 0x00000000
3970x00007FFDC7F6DDC0 "bind" - Bind a key. 0x00000000
3980x00007FFDC7F6DE20 "bind_list" - List all current bindings. 0x00000000
3990x00007FFDC3E87DF0 "bink_dump_precached_movies" - Dumps information about all precached Bink movies 0x00000000
4000x000002079CCC9990 "bink_preload_videopanel_movies" "1" - Preload Bink movies used by VideoPanel. 0x00000008
4010x000002079B78A170 "boost_jetwash_prediction_factor" "20.0f" - Factor used to scale player's velocity when finding jetwash trace point. 0x00002008
4020x00007FFDC704E050 "bot_lagOut" "0" - Cause bots to lag out 0x00000000
4030x000002079CF500D0 "bot_loadout" - Override bot loadout 0x00004008
4040x00007FFDA8BF1460 "bot_loadout_server" - Override bot loadout. 0x00004014
4050x00007FFDC43A9150 "box" - Draw a debug box. 0x00004000
4060x00007FFDA822B680 "breakable_disable_gib_limit" "0" - 0x00000004
4070x00007FFDC4353CC0 "budget_animatingEntities" "2000" - 0x00000000
4080x00007FFDC3E88A40 "budget_animationOverlayEntities" "130" - 0x00000000
4090x00007FFDC3E8AA50 "budget_combatCharEntities" "120" - 0x00000000
4100x00007FFDC4353C30 "budget_weaponEntities" "450" - 0x00000000
4110x000002079CE21270 "bug_reproNum" "0" - 0x0000200A
4120x00007FFDC3E88300 "buildcubemaps" - Rebuild cubemaps. 0x00000000
4130x00007FFDC3E88020 "buildcubemaps_async" "1" - 0x00004000
4140x00007FFDC3E880B0 "buildcubemaps_index" "-1" - 0x00004000
4150x00007FFDC3E881D0 "buildcubemaps_pvs_start_early" "1" - 0x00004000
4160x00007FFDC3E88360 "buildcubemaps_single_step" "0" - 0x00004000
4170x00007FFDC3E88480 "building_cubemaps" "0" - 0x00004000
4180x000002079D98D680 "bulletPredictionDebug" "0" - 0x00002008
4190x000002079B77B410 "c_dropship_ground_fx_dist_interval" "256" - 0x00000008
4200x000002079B77B130 "c_dropship_ground_fx_time_interval" "0.25" - 0x00000008
4210x000002079B77B260 "c_dropship_rope_debug" "0" - Used to visualize the drop ship rope interaction. 0x00000008
4220x000002079B77B380 "c_dropship_rope_events" "1" - Turn on client side drop ship rope interaction detection. 0x00000008
4230x000002079B77B1C0 "c_dropship_rope_magnitude" "128" - Used to scale the interaction of a drop ship and a rope. 0x00000008
4240x000002079B77B2F0 "c_dropship_rope_range" "1024" - Max distance away from a drop ship that a Rope is effected. 0x00000008
4250x000002079BD175B0 "c_maxdistance" "400" - 0x0000000A
4260x000002079BD17E80 "c_maxpitch" "90" - 0x0000000A
4270x000002079BD17520 "c_maxyaw" "135" - 0x0000000A
4280x000002079BD16E90 "c_mindistance" "30" - 0x0000000A
4290x000002079BD179D0 "c_minpitch" "0" - 0x0000000A
4300x000002079BD17F10 "c_minyaw" "-135" - 0x0000000A
4310x000002079BD17AF0 "c_orthoheight" "100" - 0x0000000A
4320x000002079BD17DF0 "c_orthowidth" "100" - 0x0000000A
4330x000002079BD171F0 "c_thirdpersonshoulder" "false" - 0x0000000A
4340x000002079BD170A0 "c_thirdpersonshoulderaimdist" "120.0" - 0x0000000A
4350x000002079BD176D0 "c_thirdpersonshoulderdist" "40.0" - 0x0000000A
4360x000002079BD172E0 "c_thirdpersonshoulderheight" "5.0" - 0x0000000A
4370x000002079BD16E00 "c_thirdpersonshoulderoffset" "20.0" - 0x0000000A
4380x00007FFDC775DD40 "cache_print" - cache_print [section]
439Print out contents of cache memory. 0x00000000
4400x00007FFDC775DA10 "cache_print_lru" - cache_print_lru [section]
441Print out contents of cache memory. 0x00000000
4420x00007FFDC775D200 "cache_print_summary" - cache_print_summary [section]
443Print out a summary contents of cache memory. 0x00000000
4440x000002079BD18030 "cam_collision" "1" - When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls. 0x0000000A
4450x000002079BD17C10 "cam_command" - Tells camera to change modes 0x00004008
4460x000002079BD17640 "cam_idealdelta" "4.0" - Controls the speed when matching offset to ideal angles in thirdperson view 0x0000000A
4470x000002079BD17880 "cam_idealdist" "150" - 0x0000000A
4480x000002079BD17B80 "cam_idealdistright" "0" - 0x0000000A
4490x000002079BD16D10 "cam_idealdistup" "0" - 0x0000000A
4500x000002079BD18120 "cam_ideallag" "4.0" - Amount of lag used when matching offset to ideal angles in thirdperson view 0x0000000A
4510x000002079BD17370 "cam_idealpitch" "0" - 0x0000000A
4520x000002079BD17A60 "cam_idealyaw" "0" - 0x0000000A
4530x000002079BD17FA0 "cam_showangles" "0" - When in thirdperson, print viewangles/idealangles/cameraoffsets to the console. 0x0000000A
4540x000002079BD17130 "camortho" - Switch to orthographic camera. 0x00004008
4550x000002079BD19210 "cancelselect" - 0x10000008
4560x00007FFDA81E2200 "cast_hull" - Tests hull collision detection 0x00004004
4570x00007FFDA81E24C0 "cast_ray" - Tests collision detection 0x00004004
4580x000002079BD155C0 "cc_captiontrace" "1" - Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud) 0x00000008
4590x000002079BD15A80 "cc_emit" - Emits a closed caption 0x00000008
4600x000002079BD156B0 "cc_findsound" - Searches for soundname which emits specified text. 0x00000008
4610x000002079BD158F0 "cc_flush" - Flushes async'd captions. 0x00000008
4620x000002079BD15AE0 "cc_global_norepeat" "5" - How often a caption can repeat, unless overriden by norepeat. (or 0) 0x00000008
4630x000002079BD15530 "cc_lang" "" - Current close caption language (emtpy = use game UI language) 0x00000088
4640x000002079BD15C50 "cc_linger_time" "1.0" - Close caption linger time in seconds. 0x00000088
4650x000002079BD157A0 "cc_max_duration" "30.0" - The max duration in seconds for a closed caption if event doesn't stop playing. 0x00000008
4660x000002079BD15960 "cc_minvisibleitems" "1" - Minimum number of caption items to show. 0x00000008
4670x000002079BD15710 "cc_predisplay_time" "0.25" - Close caption delay in seconds before showing caption. 0x00000088
4680x000002079BD159F0 "cc_rui" "1" - Use RUI to draw closecaption text. 0x00000008
4690x000002079BD15650 "cc_showblocks" - Toggles showing which blocks are pending/loaded async. 0x00000008
4700x000002079BD15830 "cc_timeshift_norepeat" "5" - How often a caption can repeat, unless overriden by norepeat. (timeshift only) (or 0) 0x00000008
4710x000002079CCCA5F0 "centerview" - 0x00000008
4720x00007FFDC775E090 "changelevel" - Change server to the specified map 0x00020000
4730x00007FFDC43A78B0 "chat" - Send text to the current chatroom 0x00000000
4740x00007FFDC8587900 "chatroom_adminsOnly" - Set the chatroom to be admins-only 0x00000000
4750x00007FFDC43A8970 "chatroom_away" - Tell the chatserver you are away from the room 0x00000000
4760x00007FFDC857DD20 "chatroom_doRealNameLookups" "0" - 0x00000000
4770x00007FFDC8587BF0 "chatroom_freetalk" - Set the chatroom to be free talk 0x00000000
4780x00007FFDC8587960 "chatroom_min_status_send_interval" "16" - 0x00000000
4790x000002079D44F930 "chatroom_nameLength" "-1" - 0x00000008
4800x000002079D44F9C0 "chatroom_namePaddingX" "12" - 0x00000008
4810x000002079D44FD70 "chatroom_nameWidth" "-1" - 0x00000008
4820x00007FFDC7750390 "chatroom_onlyWhenActive" "1" - 0x00000000
4830x00007FFDC43A7B20 "chatroom_present" - Tell the chatserver you are present in the room 0x00000000
4840x00007FFDB4EE0210 "chatroom_ptt" "1" - 0x00000000
4850x000002079D44F8A0 "chatroom_useSlopSpace" "0" - 0x00000008
4860x00007FFDC8587AE0 "chatroom_voiceMode" "0" - 0x00000000
4870x00007FFDC43A7C70 "chatserver" - Connect to a chatserver 0x00000000
4880x000002079CA369D0 "cheap_captions_fadetime" "0.5" - 0x00000008
4890x000002079CA36A70 "cheap_captions_test" "0" - 0x00000008
4900x00007FFDA81F3360 "checkstuck_nonworld" "0" - Checks for the player being stuck in non-world entities and disallows movement when they are stuck. 0x00002006
4910x000002079B789C10 "cl_NotifyAllLevelAssetsLoaded_endframe" "1" - 0x00000008
4920x000002079B7A7850 "cl_RunClientConnectScripts_Before_ProcessOnDataChangedEvents" "1" - 0x00000008
4930x000002079B765640 "cl_SetupAllBones" "0" - 0x00000008
4940x000002079B7A7680 "cl_ShowBoneSetupEnts" "0" - Show which entities are having their bones setup each frame. 0x00000008
4950x000002079BD486F0 "cl_aggregate_particles" "1" - 0x00000008
4960x000002079B7A7180 "cl_allowABSCalculationDuringSnapshotScriptCalls" "1" - 0x0000000A
4970x000002079B7A75F0 "cl_allowABSDuringSnapshotScriptCalls" "1" - 0x0000000A
4980x000002079B771B30 "cl_allowAnimsToInterpolateBackward" "0" - 0x0000000A
4990x000002079CDFD330 "cl_always_draw_3p_player" "0" - Always draw the 3p player model, even when in first-person view 0x0000000A
5000x000002079B765DC0 "cl_always_ragdoll_radius" "500" - Always create client ragdoll if within this distance to viewer 0x00000008
5010x000002079BD19810 "cl_anglespeedkey" "0.67" - 0x00000008
5020x000002079B764E90 "cl_anim_blend_transition_dist" "2500" - 0x0000000A
5030x000002079B764D70 "cl_anim_detail_dist" "1500" - 0x0000000A
5040x000002079B771BC0 "cl_anim_face_dist" "250" - 0x0000000A
5050x000002079B774010 "cl_anim_sounds_seek" "1" - 0x00000008
5060x000002079B75A230 "cl_apply_ent_invalidate_threaded" "1" - 0x00000008
5070x000002079B75A1A0 "cl_apply_ent_invalidate_threaded_background" "0" - 0x00000008
5080x000002079B767CA0 "cl_approx_footstep_origin" "1" - 0x00000008
5090x000002079BD08870 "cl_approx_tracer_origin" "1" - 0x00000008
5100x000002079B7A72A0 "cl_async_bone_setup" "1" - 0x00000008
5110x000002079D0784E0 "cl_base_entity_effect_lock" "0" - 0x00000008
5120x000002079B765860 "cl_bones_incremental_blend" "0" - Don't reblend bones which we don't need to in SetupBones. 0x00000008
5130x000002079B771650 "cl_bones_incremental_transform" "1" - Don't retransform bones which we don't need to in SetupBones. 0x00000008
5140x000002079B765480 "cl_bones_oldhack" "0" - Redo all previously transformed bones in SetupBones--old 'hack'. 0x00000008
5150x000002079B764BC0 "cl_bones_speculative" "1" - When animating bones, do everything needed last frame. 0x00000008
5160x000002079BB0F310 "cl_bounds_show_errors" "0" - 0x00000008
5170x000002079BD51F20 "cl_burninggibs" "0" - A burning player that gibs has burning gibs. 0x00000008
5180x00007FFDC76D6FB0 "cl_clock_correction" "1" - Enable/disable clock correction on the client. 0x00004000
5190x00007FFDC76D7200 "cl_clock_correction_ahead_correct_interval" "20" - Minimum interval over which the clock will try to correct to ideal when it's ahead 0x00004000
5200x00007FFDC76D7170 "cl_clock_correction_behind_correct_interval" "200" - Interval over which the clock will try to correct to ideal when it's behind 0x00004000
5210x00007FFDC76D6F20 "cl_clock_correction_force_server_tick" "999" - Force clock correction to match the server tick + this offset (-999 disables it). 0x00004000
5220x00007FFDC43A93C0 "cl_cloud_settings" "-1" - Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud) 0x00000010
5230x000002079CCCA560 "cl_cloudmaskoverview" "0" - 0x0000400A
5240x000002079CCC9EC0 "cl_cloudmaskoverviewheight" "0" - If not 0, overrides top height of cloudmask overview 0x0000400A
5250x000002079CCCA130 "cl_cloudmaskoverviewsize" "512" - Size of the overview in pixels (should fit within screen resolution, 1024 recommended) 0x0000401A
5260x000002079CCCA650 "cl_cloudmaskoverviewuseview" "0" - Make cloudmask overview use the view origin XY (eg, freecam) 0x0000400A
5270x00007FFDC43A7790 "cl_cmdbackup" "2" - Number of redundant usercmds to send, to cover client->server packet loss 0x00000002
5280x00007FFDC43A7A30 "cl_cmdrate" "60" - Max number of command packets sent to server per second 0x00000002
5290x000002079BD1D4A0 "cl_colorfastpath" "0" - 0x00000008
5300x00007FFDC775AD50 "cl_configversion" "1" - Configuration layout version. 0x00000002
5310x00007FFDC775BC60 "cl_configversion_dummy" "0" - Configuration layout version dummy. 0x00000002
5320x000002079D98B1D0 "cl_cull_weapon_fx" "1" - 0x00000008
5330x000002079CE211C0 "cl_deathhints_enabled" "1" - 0x01000008
5340x000002079CA385E0 "cl_debug_deferred_trace" "0" - 0x00000008
5350x000002079CA38540 "cl_debug_deferred_trace_overlay" "0" - 0x00000008
5360x000002079BD08570 "cl_debug_model_fx_sounds" "0" - 0x00000008
5370x000002079BD48980 "cl_decal_alwayswhite" "1" - Force FX decals to white (1), or white full alpha (2). 0x00000008
5380x000002079BD488F0 "cl_decal_backoff" "4" - Amount to back off FX decal trace by. 0x00000008
5390x000002079CCCDEF0 "cl_deferred_effects" "1" - 0x00000008
5400x000002079CCCA700 "cl_demoviewoverride" "0" - Override view during demo playback 0x00000008
5410x000002079B765E50 "cl_disable_ragdolls" "0" - 0x00004008
5420x000002079B7A6AA0 "cl_disable_splitscreen_cpu_level_cfgs_in_pip" "1" - 0x00000008
5430x00007FFDC43A5C90 "cl_disconnectOnTooManySnapshotFrames" "0" - Disconnect when the client gets too many snapshot messages from the server without the server getting any messages from the client. 0x00000000
5440x000002079D98D2A0 "cl_doNetworkAsserts" "0" - Turn off to disable some client asserts that fail rarely, presumably due to network bugs. 0x00000008
5450x000002079B7882C0 "cl_draw_player_model" "1" - 0x0000000A
5460x000002079BB0E2F0 "cl_drawhud" "1" - Enable the rendering of the hud 0x00004008
5470x000002079CDFD2A0 "cl_drawmonitors" "1" - 0x00000008
5480x000002079BD487E0 "cl_dump_particle_stats" - dump particle profiling info to particle_profile.csv 0x00000008
5490x000002079B764CE0 "cl_ejectbrass" "1" - 0x00000008
5500x000002079CCC9540 "cl_enable_remote_splitscreen" "0" - Allows viewing of nonlocal players in a split screen fashion 0x00000008
5510x00007FFDC43A5FF0 "cl_entCreateDeleteDebug" "0" - If true, print out when we create or delete an entity on the client 0x00000002
5520x000002079CFE3B50 "cl_ent_absbox" - Displays the client's absbox for the entity under the crosshair. 0x00004008
5530x000002079D198870 "cl_ent_bbox" - Displays the client's bounding box for the entity under the crosshair. 0x00004008
5540x000002079D228DC0 "cl_ent_rbox" - Displays the client's render box for the entity under the crosshair. 0x00004008
5550x000002079B7A6980 "cl_events_ignore_invalidate" "1" - 0x00000008
5560x000002079D2B91C0 "cl_extrapolate" "0" - Enable/disable extrapolation if interpolation history runs out. This can cause extreme extrapolation if there is a teleport in the history. 0x00004008
5570x00007FFDC7F81370 "cl_failremoteconnections" "0" - Force connection attempts to time out 0x00000002
5580x000002079D997DD0 "cl_fasttempentcollision" "5" - 0x00000008
5590x000002079D228FB0 "cl_find_ent" - Find and list all client entities with classnames that contain the specified substring.
560Format: cl_find_ent <substring>
561 0x00004008
5620x000002079D0780D0 "cl_find_ent_index" - Display data for clientside entity matching specified index.
563Format: cl_find_ent_index <index>
564 0x00004008
5650x000002079D078660 "cl_flip_vis_bits" "0" - 0x0000000A
5660x000002079D078570 "cl_flip_visibility" - Flips the visibilityBits of all Entities 0x00004008
5670x00007FFDC43A62D0 "cl_flushentitypacket" "0" - For debugging. Force the engine to flush an entity packet. 0x00004000
5680x000002079B765910 "cl_footstep_event_max_dist" "2500" - 0x0000000A
5690x000002079B771800 "cl_footstep_event_max_dist_titan" "4000" - 0x0000000A
5700x0000020784FF1710 "cl_fovScale" "1.0" - 0x00000200
5710x00007FFDC43A7C10 "cl_fullupdate" - Forces the server to send a full update packet 0x00004000
5720x0000020784FF1830 "cl_gib_allow" "1" - 0x00000000
5730x000002079B781140 "cl_gib_attack_dir_scale" "1.0" - 0x00000008
5740x000002079B7810B0 "cl_gib_lifetime" "3" - 0x00004008
5750x000002079D5F1590 "cl_hold_to_rodeo_enable" "0" - 0x00000008
5760x000002079BD4D800 "cl_idealpitchscale" "0" - 0 to turn off. 0.8 is a good starting value 0x0000000A
5770x00007FFDC43A7910 "cl_ignorepackets" "0" - Force client to ignore packets (for debugging). 0x00004000
5780x000002079D078280 "cl_interp_all" "0" - Disable interpolation list optimizations. 0x00000008
5790x000002079D078130 "cl_interp_forceFullInterpolationAmount" "0" - 0x00004008
5800x00007FFDC53AEB80 "cl_interpolate" "1.0" - Interpolate entities on the client. 0x00000002
5810x000002079B771A60 "cl_interpolateSoAllAnimsLoop" "1" - 0x0000000A
5820x000002079B7A74A0 "cl_interpolation_before_prediction" "1" - Interpolate entities before doing prediction 0x0000000A
5830x00007FFDC43A7820 "cl_is_softened_locale" "0" - 0x00080000
5840x000002079BD1C420 "cl_jiggle_bone_debug" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
5850x000002079BD1C380 "cl_jiggle_bone_debug_pitch_constraints" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
5860x000002079BD1C5D0 "cl_jiggle_bone_debug_yaw_constraints" "0" - Display physics-based 'jiggle bone' debugging information 0x00004008
5870x000002079BD1C4B0 "cl_jiggle_bone_invert" "0" - 0x00004008
5880x000002079BD1C540 "cl_jiggle_bone_sanity" "1" - Prevent jiggle bones from pointing directly away from their target in case of numerical instability. 0x00000008
5890x000002079BD4DD20 "cl_lagcompensation" "1" - Perform server side lag compensation of weapon firing events. 0x00000208
5900x00007FFDC43A8B50 "cl_language" "english" - Language 0x00000000
5910x000002079BA04C70 "cl_leafsystemvis" "0" - 0x00004008
5920x000002079D2290A0 "cl_lerpIfChildrenLerp" "1" - 0x00000008
5930x000002079CCC9DA0 "cl_leveloverview" "0" - Enables level overview (top down) at the given scale. Use -1 for automatic scaling 0x00004008
5940x000002079CCCA3F0 "cl_leveloverviewheight" "0" - If not 0, overrides top height of level overview 0x00004008
5950x000002079CCCA2C0 "cl_leveloverviewsize" "512" - Size of the overview in pixels (should fit within screen resolution, 1024 recommended) 0x00004008
5960x00007FFDC53AE430 "cl_matchmaking_timeout" "1" - Total time allowed for the client to resend the 'connect' attempt when matchmaking 0x00080000
5970x000002079B7741C0 "cl_minimal_rtt_shadows" "1" - 0x00000088
5980x000002079BD08600 "cl_model_fx_gib_cull_front_dist" "3000" - 0x0000000A
5990x000002079BD084E0 "cl_model_fx_gib_cull_radius" "1000" - 0x0000000A
6000x000002079BD1C0E0 "cl_mouseenable" "1" - 0x0000000A
6010x00007FFDC43A76A0 "cl_move_use_dt" "1" - Use the actual delta time for motion instead some super complicated system based on the server frame rate. 0x00000000
6020x00007FFDC43A89D0 "cl_noTimeoutLocalHost" "1" - 0x00000000
6030x000002079CCC9430 "cl_panelanimation" - Shows panel animation variables: <panelname | blank for all panels>. 0x00000008
6040x000002079CDFDD60 "cl_parallelParticlePreDrawWork" "1" - 0x00000008
6050x000002079B7656D0 "cl_parallel_clientside_animations" "1" - 0x00000008
6060x000002079BD1EF30 "cl_particle_batch_mode" "1" - 0x00000008
6070x0000020784FF1950 "cl_particle_fallback_base" "0" - Base for falling back to cheaper effects under load. 0x00000000
6080x0000020784FF15E0 "cl_particle_fallback_multiplier" "1" - Multiplier for falling back to cheaper effects under load. 0x00000000
6090x000002079BD47920 "cl_particle_limiter_display_killed" "0" - Display a red box around killed fx. 0x00004008
6100x000002079D9ADF60 "cl_particle_limiter_hide_killable" "0" - Hide fx than could be killed if over limit. 0x0000200A
6110x000002079BD47400 "cl_particle_limiter_max_particle_count" "10000" - Limit the total number of active particles. 0 to not limit. 0x00004008
6120x000002079BD480E0 "cl_particle_limiter_max_system_count" "0" - Limit the total number of active particle systems. 0 to not limit. 0x00004008
6130x000002079BD47A40 "cl_particle_limiter_min_kill_distance" "4000" - Only kill fx that are further than this distance from the player. 0x00004008
6140x000002079BD47370 "cl_particle_limiter_overlay" "0" - Display particle limiter infos. 0x00004008
6150x000002079BD47890 "cl_particle_max_count" "0" - 0x00000008
6160x000002079BD47E10 "cl_particle_sim_fallback_base_multiplier" "5" - How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive. 0x00000008
6170x000002079BD48230 "cl_particle_sim_fallback_threshold_ms" "6.0" - Amount of simulation time that can elapse before new systems start falling back to cheaper versions 0x00000008
6180x000002079BD476D0 "cl_particle_snoozetime" "0.166667" - Particle snooze time in seconds (0 is off) 0x00004008
6190x000002079BD481D0 "cl_particles_dump_effects" - 0x00000008
6200x000002079BD48780 "cl_particles_dumplist" - Dump all new particles, optional name substring. 0x00000008
6210x000002079BD47BC0 "cl_particles_show_bbox" "0" - 0x00004008
6220x000002079BD48660 "cl_particles_show_controlpoints" "0" - 1 to show parent effects, 2 shows all children effects too 0x00004008
6230x000002079BD4D890 "cl_pclass" "" - Dump entity by prediction classname. 0x00004008
6240x000002079BD4D930 "cl_pdump" "-1" - Dump info about this entity to screen. 0x00004008
6250x000002079BD48D80 "cl_phys_block_dist" "1.0" - 0x00000008
6260x000002079BD48C20 "cl_phys_block_fraction" "0.1" - 0x00000008
6270x000002079BD48AD0 "cl_phys_maxCollisionsPerFrame" "1200" - 0x00002008
6280x000002079BD48EA0 "cl_phys_maxticks" "3" - Sets the max number of physics ticks allowed for client-side physics (ragdolls) 0x00000008
6290x000002079BD49050 "cl_phys_show_active" "0" - 0x00004008
6300x000002079BD48F30 "cl_phys_timescale" "1.0" - Sets the scale of time for client-side physics (ragdolls) 0x00004008
6310x000002079BD48B60 "cl_physics_invalidate_ents" "0" - 0x00000008
6320x000002079BD48FC0 "cl_physics_maxvelocity" "4000.0" - Max velocity of a vphysics object on the client 0x00004008
6330x000002079BD4C420 "cl_physicsshadowupdate_render" "0" - 0x00000008
6340x000002079BD18FA0 "cl_pitchspeed" "225" - 0x00000008
6350x00007FFDC43A7610 "cl_playback_screenshots" "0" - Allows the client to playback screenshot and jpeg commands in demos. 0x00000000
6360x000002079B7883E0 "cl_player_fullupdate_predicted_origin_fix" "1" - 0x00000008
6370x000002079B75A4A0 "cl_player_touch_triggers" "0" - 0x0000000A
6380x00007FFDC43A5F60 "cl_postSnapshotTransitionBlockCount" "20" - 0x00000000
6390x00007FFDC43A61B0 "cl_preSnapshotTransitionBlockCount" "10" - 0x00000000
6400x00007FFDC43A8AF0 "cl_precacheinfo" - Show precache info (client). 0x00000000
6410x000002079BD51DE0 "cl_pred_error_verbose" "0" - Show more field info when spewing prediction errors. 0x00000008
6420x000002079BD4DB70 "cl_pred_optimize" "1" - Optimize for not rerunning prediction if there was no difference between what we predicted and the incoming networked state 0x00000008
6430x00007FFDC43A8C70 "cl_predict" "1" - Perform client side prediction. 0x00000200
6440x000002079B77B750 "cl_predict_basetoggles" "1" - 0x00000008
6450x000002079BD4DC00 "cl_predict_cmdlimit" "300" - Artificially limits the number of remembered commands that can be used for prediction 0x00004008
6460x000002079BD4B6D0 "cl_predict_motioncontrol" "0" - 0x00000008
6470x000002079BD4DAE0 "cl_predict_viewangles" "1" - Predict view angles even if cl_predict is 0. 0x00000008
6480x000002079BD4D9C0 "cl_prediction_error_timestamps" "0" - 0x00000008
6490x000002079BD4DC90 "cl_predictionlist" "0" - Show which entities are predicting
650 0x00004008
6510x000002079BD4DA50 "cl_predictweapons" "1" - Perform client side prediction of weapon effects. 0x00000208
6520x000002079D5E78C0 "cl_prevent_weapon_text_hints" "1" - stops weapon text hints from appearing 0x0000000A
6530x00007FFDC7F812E0 "cl_printServerQueryInfo" "0" - 0x00000002
6540x000002079B7715C0 "cl_ragdoll_force_fade_time" "5" - Fade out ragdoll even if in players view after this many seconds 0x00000008
6550x000002079B773F80 "cl_ragdoll_force_fade_time_local_view_player" "20" - If the ragdoll is of the local view player then use the max of this and cl_ragdoll_force_fade_time for the fade time 0x00000008
6560x000002079C9D3530 "cl_ragdoll_force_fade_time_on_moving_geo" "5" - Fade out ragdoll even if in players view after this many seconds when touching moving geo. 0x00000008
6570x000002079B765A30 "cl_ragdoll_force_fade_time_titan" "5" - Fade out titan ragdoll even if in players view after this many seconds 0x00000008
6580x000002079BD490E0 "cl_ragdoll_gravity" "750" - Sets the gravity client-side ragdolls 0x00004008
6590x0000020784FF1670 "cl_ragdoll_maxcount" "8" - 0x00000000
6600x0000020784FF18C0 "cl_ragdoll_self_collision" "1" - 0x00000002
6610x000002079D198780 "cl_removedecals" - Remove the decals from the entity under the crosshair. 0x00004008
6620x00007FFDC53AE550 "cl_resend" "0.5" - Delay in seconds before the client will resend the 'connect' attempt 0x00080000
6630x00007FFDC53AE1C0 "cl_resend_timeout" "10" - Total time allowed for the client to resend the 'connect' attempt 0x00080000
6640x00007FFDC43A9210 "cl_retire_low_priority_lights" "0" - Low priority dlights are replaced by high priority ones 0x00000000
6650x000002079CF3A820 "cl_safearea" "0" - 0x01000008
6660x00007FFDC43A7B80 "cl_screenshotname" "" - Custom Screenshot name 0x00000000
6670x000002079CE151D0 "cl_script_perf_dump_on_shutdown" "0" - 0x0000000A
6680x000002079BD4BBB0 "cl_shadowupdatespacing" "10.0" - 0x00000008
6690x000002079BD08960 "cl_show_splashes" "1" - 0x00000008
6700x00007FFDC43556A0 "cl_showdemooverlay" "0" - How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always) 0x00000000
6710x00007FFDC43A9450 "cl_showents" - Dump entity list to console. 0x00004000
6720x000002079BD4D770 "cl_showerror" "0" - Show prediction errors, 2 for above plus detailed field deltas. 0x00000008
6730x000002079D98CFA0 "cl_showfiredbullets" "0" - 0x00000008
6740x000002079CCC91E0 "cl_showfps" "0" - Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed ) 0x00080008
6750x000002079CCC8F00 "cl_showfps_altframetime" "1" - Use the showfps_enabled time instead of the old cl_showfps time. 0x00080008
6760x000002079CCC95D0 "cl_showpausedimage" "1" - Show the 'Paused' image when game is paused. 0x00000008
6770x000002079CCC9150 "cl_showpos" "0" - Draw current position at top of screen 0x00080008
6780x00007FFDC7F81150 "cl_showsounds" "0" - Print server to client networked sounds to the console 0x00004000
6790x000002079CCC90B0 "cl_showtime" "0" - Draw current demo time if recording a demo 0x00080008
6800x000002079D99BD80 "cl_simdbones_slerp" "0" - Use SIMD bone slerping. 0x00002008
6810x000002079D077FB0 "cl_simulationtimefix" "1" - 0x0000000A
6820x000002079BD1D700 "cl_skipfastpath" "0" - Set to 1 to stop all models that go through the model fast path from rendering 0x00004008
6830x000002079B788350 "cl_smooth" "1" - Smooth view/eye origin after prediction errors 0x00000008
6840x000002079B789470 "cl_smooth_debug" "0" - Show prediction errors that are being smoothed 0x00000008
6850x000002079B788470 "cl_smoothtime" "0.15" - Smooth client's view after prediction error over this many seconds 0x00000008
6860x000002079B7A2CF0 "cl_soundscape_flush" - Flushes the client side soundscapes 0x10004008
6870x00007FFDA8AC5E20 "cl_sticksCountAgainstIdle" "0" - 0x00000004
6880x000002079B765D30 "cl_threaded_bone_setup" "1" - Enable parallel processing of C_BaseAnimating::SetupBones() 0x00000008
6890x000002079BB0F280 "cl_updatedirty_async" "0" - Call UpdateDirtySpatialPartitionEntities on a worker thread. 0x00000008
6900x000002079B7A6740 "cl_updatedirty_early" "0" - 0x00000008
6910x00007FFDC43A79A0 "cl_updaterate_mp" "20" - Number of packets per second of updates you are requesting from the server in mp 0x00010202
6920x00007FFDC43A7DC0 "cl_updaterate_sp" "20" - Number of packets per second of updates you are requesting from the server in sp 0x00010202
6930x000002079D198A70 "cl_updatevisibility" - Updates visibility bits. 0x00000008
6940x000002079BD1A350 "cl_upspeed" "320" - 0x00004008
6950x00007FFDC53AE880 "cl_useLobbyTypeForChatroom" "1" - 0x00000000
6960x00007FFDC43A6240 "cl_use_calculate_local_player" "1" - 0x00000000
6970x000002079D99BCF0 "cl_use_simd_bones" "1" - 1 use SIMD bones 0 use scalar bones. 0x00002008
6980x000002079B78A4D0 "cl_use_view_cone" "1" - Enable clamping view to animated/scripted viewcone 0x00004008
6990x000002079D0785D0 "cl_validateModelThreaded" "0" - 0x0000000A
7000x000002079B75D4B0 "cl_viewmodel_pre_animate" "1" - 0x00000008
7010x000002079BB19C00 "cl_wind_dir" - sets wind direction and strength 0x00000008
7020x000002079BD1A7A0 "cl_yawspeed" "210" - 0x00000008
7030x00007FFDA8227E40 "clear_debug_overlays" - clears debug overlays 0x00000004
7040x00007FFDC775E330 "clear_loading_progress_detente" - Clears the detente for the load screen. 0x00020000
7050x00007FFDC775E450 "clear_loading_progress_sp_text" - Clears the sp text for the load screen. 0x00020000
7060x000002079CE15440 "client_deferredSnapshotScriptCalls" "1" - 0x00000008
7070x00007FFDC859C4E0 "clientport" "37005" - Host game client port 0x00080000
7080x0000020784CC1A60 "cloak_enabled" "1" - 0x00004000
7090x0000020784CBD5B0 "cloak_pilotAberrationScale" "0.012" - How far apart the pilot cloak samples should be 0x00002000
7100x0000020784CBDA30 "cloak_pilotBrightenAdd" "0.02" - Amount to add to the combined pilot cloak samples 0x00002000
7110x0000020784CBD2D0 "cloak_pilotBrightenMul" "1.2" - Factor to brighten the combined pilot cloak samples 0x00002000
7120x0000020784CBD6D0 "cloak_pilotDesaturate" "0.6" - Amount to desaturate the combined pilot cloak samples (1.0 = greyscale) 0x00002000
7130x0000020784CBDEC0 "cloak_pilotNoiseFactor" "0.25" - Intensity of noise in pilot cloak aberration 0x00002000
7140x0000020784CBD480 "cloak_pilotTint1" "0.35" - Brightness factor for center-left sample 0x00002000
7150x0000020784CBDD10 "cloak_pilotTint2" "0.5" - Brightness factor for upper-right sample 0x00002000
7160x0000020784CBD090 "cloak_pilotTint3" "0.65" - Brightness factor for lower-right sample 0x00002000
7170x00007FFDC76D7040 "clock_bias_mp" "-18.0" - 0x00000002
7180x00007FFDC76D7320 "clock_bias_sp" "-2.0" - 0x00000002
7190x00007FFDC76D70E0 "clock_showcorrections" "0" - 0x00000002
7200x00007FFDC76D7290 "clock_showdebuginfo" "0" - 0x00000002
7210x00007FFDC775C110 "closecaption" "0" - Enable close captioning. 1 = dialogue only, 2 = dialogue and sound effects. 0x01000000
7220x00007FFDC76D73F0 "cmd" - Forward command to server. 0x00000000
7230x00007FFDC7759B30 "cmd1" - sets userinfo string for split screen player in slot 1 0x00000000
7240x00007FFDC7759E40 "cmd2" - sets userinfo string for split screen player in slot 2 0x00000000
7250x00007FFDC7759D20 "cmd3" - sets userinfo string for split screen player in slot 3 0x00000000
7260x00007FFDC7759C60 "cmd4" - sets userinfo string for split screen player in slot 4 0x00000000
7270x000002079BD4B2E0 "cockpitDrift_scalePitch" "0.0" - 0x00000008
7280x000002079BD4B5B0 "cockpitDrift_scaleYaw" "0.0" - 0x00000008
7290x000002079BD4B760 "cockpitDrift_speedPitch" "0.0" - 0x00000008
7300x000002079BD4BF10 "cockpitDrift_speedYaw" "0.0" - 0x00000008
7310x000002079D45C060 "cockpitShake_sourceRollRange" "3" - The range of weapon kick roll that will be sampled for cockpit shake. 0x00000008
7320x000002079D45BC80 "cockpitShake_translateRange" "0.6" - Max amount of cockpit shake. 0x00000008
7330x000002079D45BE20 "cockpit_damage_chroma_scale" "0.4" - 0x00000008
7340x000002079D45BF40 "cockpit_hit_chroma_max_time" "0.6" - Time to get rid of the most recent hit_chroma adjustment when at near 0 health. 0x00000008
7350x000002079D45B9C0 "cockpit_hit_chroma_scale" "0.2" - 0x00000008
7360x000002079D45BD80 "cockpit_pitch_down_frac" "1.0" - fractional amount that cockpit pitches as you look down 0x00000008
7370x000002079D45BEB0 "cockpit_pitch_up_frac" "1.0" - fractional amount that cockpit pitches as you look up 0x00000008
7380x000002079D45BB80 "cockpit_screen_boot_chroma_scale" "0.0" - 0x00000008
7390x000002079D45BFD0 "cockpit_screen_boot_delay_bottom" "1.25" - 0x00000008
7400x000002079D45BA60 "cockpit_screen_boot_delay_left" "0.25" - 0x00000008
7410x000002079D45B760 "cockpit_screen_boot_delay_mid" "0.5" - 0x00000008
7420x000002079D45B7F0 "cockpit_screen_boot_delay_right" "0.75" - 0x00000008
7430x000002079D45BAF0 "cockpit_screen_boot_delay_top" "1.0" - 0x00000008
7440x000002079D1988D0 "collision_debug" - Sends a collision ray from player and gathers info. 0x00004008
7450x00007FFDA8285790 "collision_test" - Tests collision system 0x00004004
7460x000002079BD524B0 "colorblind_mode" "0" - 0x01000008
7470x00007FFDC53B2150 "colorcorrectionui" - Show/hide the color correction tools UI. 0x00004000
7480x00007FFDC76E61E0 "communities_doRealNameLookupsForCommunityCreators" "0" - 0x00000000
7490x00007FFDC7759570 "communities_enabled" "1" - Enable communities 0x00000000
7500x00007FFDC7759A80 "communities_hostname" "" - 0x00000000
7510x00007FFDC7759690 "community" "" - Our current community 0x00000200
7520x00007FFDC77504B0 "community_abortCommunitySettingsTime" "20" - 0x00000000
7530x00007FFDC7750420 "community_abortUserInfoTime" "20" - 0x00000000
7540x00007FFDC77590F0 "community_browse" - Browse available communities 0x00000000
7550x00007FFDC7758FD0 "community_browse_excludeMine" "0" - 0x00000000
7560x00007FFDC704E560 "community_clantags" "1" - put community name in the clan tag 0x00000000
7570x00007FFDC7750AF0 "community_doRealNameLookupsForInbox" "0" - 0x00000000
7580x00007FFDC76E6150 "community_frame_run" "1" - Communities should run it's frame update. 0x00000002
7590x00007FFDC7759150 "community_getPendingJoinRequest" - Get a random pending join request to answer 0x00000000
7600x00007FFDC7759930 "community_join" - Join a community 0x00000000
7610x00007FFDC77598D0 "community_leave" - Leave a community 0x00000000
7620x00007FFDC77592D0 "community_list" - list my communities 0x00000000
7630x00007FFDC7F78B20 "community_queryServerWhenOrphaned" "1" - 0x00000000
7640x00007FFDC77599F0 "community_replaceInboxTokens" "1" - 0x00000000
7650x00007FFDC7759990 "community_report" - Report a community 0x00000000
7660x00007FFDC7759060 "community_resolveNames" "1" - 0x00000000
7670x00007FFDC77508B0 "community_send_server_voice" "1" - Communities will route voice data to the chat server! 0x00000002
7680x00007FFDC77593C0 "community_spam" "0" - Whether communities should spam to the console log 0x00000002
7690x00007FFDC7750820 "community_staleCommunitySettingsTime" "60" - 0x00000000
7700x00007FFDC76E5FA0 "community_staleUserInfoTime" "120" - 0x00000000
7710x00007FFDC53B2520 "con_logfile" "" - Console output gets written to this file 0x00000000
7720x00007FFDC53B25F0 "con_timestamp" "0" - Prefix console.log entries with timestamps 0x00000000
7730x000002079D44E230 "condump" - dump the text currently in the console to condumpXX.log 0x00000008
7740x00007FFDC43A7550 "connect" - Connect to specified server. 0x00020000
7750x00007FFDC43A7EB0 "connectWithKey" - Connect to specified server with an explicit encryption key. 0x00020000
7760x00007FFDC43A9360 "connectwithtoken" - Connect to specified server with a reservation token. 0x00020000
7770x000002079D44E1D0 "consoleSetPos" - x, y, wide, tall [0,1] 0x00000008
7780x00007FFDC7759DE0 "convar_differences" - Show all convars which are not at their default values. 0x00000002
7790x00007FFDC7759BF0 "convar_findByFlags" - Find concommands by flags. 0x00000002
7800x00007FFDC7759CC0 "convar_list" - Show the list of convars/concommands. 0x00000002
7810x0000020784CC2BA0 "cpu_level" "2" - CPU Level - Default: High 0x00000000
7820x00007FFDC775D080 "crash_test" - Cause the engine to crash. 0x00000000
7830x000002079D228CA0 "createentitydecals" "1" - 0x00004008
7840x00007FFDC43A7CD0 "createparty" - Create a party 0x00000000
7850x00007FFDA81E7460 "csm_auto_entity" "1" - 0x00000004
7860x0000020784CC23C0 "csm_cascade_res" "1024" - Set the cascading shadow maps rendertarget resolution 0x00000000
7870x000002079BB10500 "csm_culling_use_base_planes" "1" - 0x0000000A
7880x000002079BB10620 "csm_culling_use_exclusion_planes" "1" - 0x0000000A
7890x000002079BB10860 "csm_culling_use_inclusion_planes" "1" - 0x0000000A
7900x000002079B77DBB0 "csm_culling_use_planes" "1" - 0x0000000A
7910x000002079B77E5E0 "csm_debug_2d" "0" - 0x0000000A
7920x000002079B77E4F0 "csm_debug_culling" "0" - 0x0000000A
7930x000002079B77E040 "csm_debug_vis_hi_range" "1.0" - 0x0000000A
7940x000002079B77DDF0 "csm_debug_vis_lo_range" ".35" - 0x0000000A
7950x000002079BB10980 "csm_depth_bias" "-0.000005f" - 0x00000008
7960x0000020784CC2960 "csm_enabled" "1" - Set whether to render cascading shadow maps 0x00000000
7970x000002079BA04D00 "csm_fadeModels" "1" - 0x00000008
7980x000002079B77DD60 "csm_force_no_csm_in_reflections" "0" - 0x0000000A
7990x000002079BB10470 "csm_ignore_edge_planes" "0" - 0x00000008
8000x000002079BB103E0 "csm_ignore_face_planes" "0" - 0x00000008
8010x000002079BB102C0 "csm_max_z_offset" "10000" - 0x0000000A
8020x000002079BB107D0 "csm_min_z_offset" "-10000" - 0x0000000A
8030x0000020784CC3A50 "csm_quality_level" "1" - Set the cascading shadow maps cascade layout mode 0x00000000
8040x000002079B77E460 "csm_renderable_shadows" "1" - 0x0000000A
8050x000002079B77E3D0 "csm_rope_shadows" "1" - 0x0000000A
8060x000002079B77DE80 "csm_rot_override" "0" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
8070x000002079B77D940 "csm_rot_x" "50" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
8080x000002079B77D9D0 "csm_rot_y" "43" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x0000000A
8090x00007FFDA81E74F0 "csm_server_status" - Usage:
810 csm_server_status
811 0x00000004
8120x000002079BB10740 "csm_shadow_split_lerp_factor_range" ".1" - 0x0000000A
8130x000002079B77DF80 "csm_status" - Usage:
814 csm_status
815 0x00000008
8160x000002079BB106B0 "csm_texel_size_cascade_0" "0.25" - 0x00000008
8170x000002079BB10350 "csm_texel_size_cascade_1" "1.0" - 0x00000008
8180x000002079BB10590 "csm_texel_size_cascade_2" "4.0" - 0x00000008
8190x000002079BB108F0 "csm_texel_size_cascade_onecascade" "2.0" - 0x00000008
8200x000002079B77DA60 "csm_use_env_light_direction" "1" - 0x0000000A
8210x000002079B77E130 "csm_viewmodels" "0" - 0x0000000A
8220x000002079B77DCD0 "csm_world_shadow_meshes" "1" - 0x0000000A
8230x000002079B77DC40 "csm_world_shadows" "1" - 0x0000000A
8240x00007FFDC7F6DCD0 "curl_allowHTTPS" "1" - 0x00000000
8250x00007FFDC7F6DC40 "curl_preloadDlls" "0" - 0x00000000
8260x00007FFDC9276630 "cursorWide" "2" - 0x00000000
8270x000002079D464010 "damageIndicatorReplayTimeOffset" "0.0" - Artificial delay of damage indicator in replay 0x00000008
8280x00007FFDA8716610 "damage_debug" "0" - 0x00000004
8290x000002079CE21040 "damage_indicator_style_pilot" "0" - 0x01000008
8300x000002079CE21130 "damage_indicator_style_titan" "1" - 0x01000008
8310x00007FFDA82814F0 "damagedefs_reparse" - Reloads the damage defs 0x00000006
8320x000002079CA36DF0 "damagedefs_reparse_client" - Reloads the damage defs 0x0000000A
8330x000002079CA29D80 "data_map_do_display" "0" - 0x00002008
8340x000002079CA29CF0 "data_map_do_validate" "1" - 0x00002008
8350x00007FFDC57D4A90 "dbg_demofile" "0" - 0x00000000
8360x00007FFDA81DA520 "death_velocityScale" "100" - Scales the death velocity per point of damage 0x00000004
8370x000002079B765C00 "debugFootstepEffects" "0" - 0x00000008
8380x00007FFDC43A90F0 "debugModelPurge" - Debug command to purge unused models... 0x00000000
8390x000002079BD4C5D0 "debugPlayerWeaponInfo" "0" - 0 = off, 1 == client, 2 == server 0x00000008
8400x000002079BD4BC40 "debugPlayerWeaponInfoSlot" "-1" - Set to player # to see weapon values. 0x00000008
8410x00007FFDC53B29C0 "debug_debug_overlay" "0" - Enable debug of the debug overlays 0x00004004
8420x00007FFDA81E9EE0 "debug_draw_all_entity_links" "0" - Draw all entity links 0x00000006
8430x00007FFDA81E3BD0 "debug_draw_box_depth_test" "1" - Toggle depth test for debug draw box functionality 0x00000006
8440x00007FFDC76E6030 "debug_force_EAAccess" "-1" - 0x00000000
8450x00007FFDC76E60C0 "debug_force_textRestriction" "-1" - 0x00000000
8460x00007FFDC7750660 "debug_force_ugcRestriction" "-1" - 0x00000000
8470x00007FFDC77505D0 "debug_force_voiceRestriction" "-1" - 0x00000000
8480x00007FFDC76D6D60 "debug_map_crc" "0" - Prints CRC for each map lump loaded 0x00000002
8490x00007FFDA86B57D0 "debug_overlay_fullposition" "0" - 0x00000004
8500x00007FFDA87FF2A0 "debug_physimpact" "0" - 0x00000004
8510x00007FFDA87FEB20 "debug_touchlinks" "0" - Spew touch link activity 0x00000004
8520x00007FFDA81E3930 "debug_visibility_monitor" "0" - 0x00004004
8530x00007FFDC4352B00 "debugvpkprecache" "0" - Set to the name of the map that you want to precache.
854 0x00000000
8550x00007FFDA81E9A10 "decalfrequency" "10" - 0x00000104
8560x00007FFDC8504850 "dedi_sendPrintsToClient" "-1" - 0x00000000
8570x00007FFDC53AE760 "demo_autoRecord" "1" - 0x00000000
8580x00007FFDC53AE670 "demo_autoRecordName" "demo" - 0x00000000
8590x00007FFDC4354040 "demo_avellimit" "2000" - Angular velocity limit before eyes considered snapped for demo playback. 0x00000000
8600x000002079D44FFA0 "demo_connect_string" "" - Connect string for demo UI 0x0000000A
8610x00007FFDC43541F0 "demo_debug" "0" - Demo debug info. 0x00000000
8620x00007FFDC43544B0 "demo_debugCmdDrift" "0" - If demo_playOneUserCmdPerTick is active, prints a warning when it had to correct for drift. 0x00000000
8630x00007FFDC43546C0 "demo_enabledemos" "0" - Enable recording demos (must be set true before loading a map) 0x00000000
8640x0000020784713420 "demo_fastforward" "0" - 0x00000000
8650x00007FFDC43548A0 "demo_fastforwardfinalspeed" "20" - Go this fast when starting to hold FF button. 0x00000000
8660x00007FFDC4354390 "demo_fastforwardramptime" "5" - How many seconds it takes to get to full FF speed. 0x00000000
8670x00007FFDC43557C0 "demo_fastforwardstartspeed" "2" - Go this fast when starting to hold FF button. 0x00000000
8680x00007FFDC4354330 "demo_gototick" - Skips to a tick in demo. 0x00000000
8690x00007FFDC4354750 "demo_info" - List demo file contents. 0x00000000
8700x00007FFDC4354810 "demo_interplimit" "4000" - How much origin velocity before it's considered to have 'teleported' causing interpolation to reset. 0x00000000
8710x00007FFDC4355730 "demo_interpolateview" "1" - Do view interpolation during dem playback. 0x00000000
8720x00007FFDC4353FB0 "demo_legacy_rollback" "1" - Use legacy view interpolation rollback amount in demo playback. 0x00000000
8730x00007FFDC4355580 "demo_pause" - Pauses demo playback. 0x00000000
8740x00007FFDC43545A0 "demo_pauseatservertick" "0" - Pauses demo playback at server tick 0x00000000
8750x00007FFDC4355850 "demo_playOneUserCmdPerTick" "1" - Plays back one cmd per tick, regardless of the tick timestamp on the cmd. This has an effect only if demo_playbackexactframes is off. 0x00000000
8760x00007FFDC4355340 "demo_playbackexactframes" "0" - Play back exactly the number of frames as recorded. Playback speed will vary with framerate. Turned off, the demo will sync to the clock, and be smoother by dropping frames and inserting frames as needed. But that could cause playback to diverge from recording and cause errors. 0x00000000
8770x00007FFDC4354280 "demo_quitafterplayback" "0" - Quits game after demo playback. 0x00000000
8780x00007FFDC43540D0 "demo_recordcommands" "1" - Record commands typed at console into .dem files. 0x00004000
8790x00007FFDC4355430 "demo_resume" - Resumes demo playback. 0x00000000
8800x00007FFDC4354630 "demo_timedemonumitersremaining" "0" - 0x00000000
8810x00007FFDC43558E0 "demo_timescale" - Sets demo replay speed. 0x00000000
8820x00007FFDC43553D0 "demo_togglepause" - Toggles demo playback. 0x00000000
8830x000002079D450250 "demo_ui_enable" "" - Suffix for the demo UI 0x0000000A
8840x00007FFDC4354990 "demo_userCmdDriftBias" "3" - 0x00000000
8850x00007FFDC4354420 "demo_userCmdDriftTolerance" "3" - 0x00000000
8860x00007FFDC57D49D0 "demo_writeLocalFile" "0" - Demos write to a local file when recording a demo. 0x00000000
8870x00007FFDC4355490 "demo_writeSeparateServerStream" "0" - Record server packets in a separate file, to help make playback smoother when playing back at a higher framerate, by interleaving user cmds with server packets. 0x00000000
8880x00007FFDC775CE40 "demolist" - Print demo sequence list. 0x00000000
8890x00007FFDC775CD80 "demos" - Demo demo file sequence. 0x00000000
8900x000002079CF3A790 "devStats" "0" - True if game should report dev stats. 0x00002008
8910x00007FFDD5160AF0 "developer" "0" - Set developer message level 0x00000000
8920x00007FFDC57D4FA0 "devshots_nextmap" - Used by the devshots system to go to the next map in the devshots maplist. 0x00000000
8930x00007FFDC43A9570 "devshots_screenshot" - Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead. 0x00020000
8940x00007FFDC775D260 "disconnect" - Disconnect game from server. 0x08000000
8950x00007FFDC775C3B0 "display_elapsedtime" - Displays how much time has elapsed since the game started 0x00004000
8960x000002079D073BD0 "dlight_debug" - Creates a dlight in front of the player 0x00004008
8970x00007FFDC68080B0 "dlight_default_falloff" "0.3" - default half-distance fraction for legacy dlights. 0x00000080
8980x00007FFDC43A8E50 "dlight_enable" "1" - 0x00000000
8990x00007FFDC43A8FA0 "dlight_overlay" "0" - Draw debug overlay of dlight array 0x00004000
9000x000002079BD0B540 "dodge_cockpitHack" "0" - Hack to avoid eye moving too far back in cockpit 0x00002008
9010x000002079BD0A570 "dodge_cockpitOffsetMax" "3" - Cockpit translation while dodging 0x00002008
9020x000002079BD090A0 "dodge_cockpitTiltMax" "4" - Additional view tilt applied to the cockpit while dodging 0x00002008
9030x000002079BD0DCC0 "dodge_no_movement_forward_enable" "1" - Defaults dodge to go forward if there is no movement 0x00002008
9040x000002079BD0EA40 "dodge_vertical_enable" "0" - Enables vertical dodge 0x00002008
9050x000002079BD0FDF0 "dodge_vertical_horzspeedscale" "0.5" - Horizontal speed retained when dodging vertically 0x00002008
9060x000002079BD0C980 "dodge_vertical_in_air" "1" - Allow dodge to still apply vertical acceleration when player is in the air 0x00002008
9070x000002079BD0CF70 "dodge_vertical_threshold" "0.1" - Stick deflection before dodge becomes vertical 0x00002008
9080x000002079BD0F2B0 "dodge_viewTiltDecreaseSpeed" "2.5" - Speed at which view tilt decreases while dodging (degrees/sec) 0x00002008
9090x000002079BD0ACC0 "dodge_viewTiltFalloffTime" ".7" - Time during which view tilt decays to zero while dodging 0x00002008
9100x000002079BD0AA80 "dodge_viewTiltIncreaseSpeed" "5" - Speed at which view tilt increases while dodging (degrees/sec) 0x00002008
9110x000002079BD0D570 "dodge_viewTiltMax" "10" - Amount of view tilt while dodging in degrees 0x00002008
9120x000002079CCCCF40 "dof_enable" "1" - 0x00000008
9130x0000020784CBC160 "dof_farDepthEnd" "3000" - 0x00000000
9140x0000020784CBC0D0 "dof_farDepthStart" "2000" - 0x00000000
9150x0000020784CBC040 "dof_nearDepthEnd" "7.7" - 0x00000000
9160x0000020784CBBFB0 "dof_nearDepthStart" "7.5" - 0x00000000
9170x0000020784CBBF10 "dof_overrideParams" "0" - 0x00000000
9180x000002079CCCD2A0 "dof_variable_blur" "0" - 0x00000008
9190x000002079D198AD0 "dormant_debug" "0" - 0x00000008
9200x00007FFDC7F80860 "downloadPlaylists" - Re-download the playlists
921 0x00000000
9220x000002079B75FB20 "drawBeams" "1" - 0x00000008
9230x00007FFDA81E2260 "drawline" - Draws line between two 3D Points.
924 Green if no collision
925 Red is collides with something
926 Arguments: x1 y1 z1 x2 y2 z2 0x00004004
9270x00007FFDA81DC2F0 "dropped_weapon_limit" "8" - 0x00000004
9280x00007FFDC8594620 "dtwatchclass" "" - Watch all fields encoded with this table. 0x00000000
9290x00007FFDC8594590 "dtwatchdecode" "1" - When watching show decode. 0x00000000
9300x00007FFDC8594500 "dtwatchencode" "1" - When watching show encode. 0x00000000
9310x00007FFDC85943D0 "dtwatchent" "-1" - Watch this entities data table encoding. 0x00000000
9320x00007FFDC8594460 "dtwatchvar" "" - Watch the named variable. 0x00000000
9330x000002079BD14760 "dumpClientStringTable" - Dump the contents of the client's game string table to the console. 0x00004008
9340x00007FFDA81FF350 "dumpServerStringTable" - Dump the contents of the server's game string table to the console. 0x00004004
9350x00007FFDA82858B0 "dump_entity_sizes" - Print sizeof(entclass) 0x00000004
9360x00007FFDA8685360 "dump_generic_key_values" - 0x00000004
9370x00007FFDA8200180 "dump_globals" - Dump all global entities/states 0x00000004
9380x00007FFDA8285300 "dumpentityfactories" - Lists all entity factory names. 0x00000004
9390x00007FFDA81E1F10 "dumpeventqueue" - Dump the contents of the Entity I/O event queue to the console. 0x00000004
9400x00007FFDC775DA70 "dumpstringtables" - Print string tables to console. 0x00000000
9410x0000020784CC2020 "dvs_enable" "1" - Enable dynamic viewport scaling. 0x00000000
9420x0000020784CCC890 "dvs_gpuframetime_max" "16250" - GPU frametime threshold above which DVS will start decreasing the scale. Specified in microseconds. 0x00000000
9430x0000020784CC27B0 "dvs_gpuframetime_min" "15000" - GPU frametime threshold below which DVS will start increasing the scale. Specified in microseconds. 0x00000000
9440x0000020784CCC440 "dvs_scale_min" "0.5f" - Smallest scale the viewport dimensions can be scaled by. 0x00000000
9450x00007FFDC76DC370 "echo" - Echo text to console. 0x10000000
9460x0000020784CC0CC0 "edge_override_depth" "-1" - edge_override_depth -1|0|1 0x00000000
9470x0000020784CC0C20 "edge_override_silhouette" "-1" - edge_override_silhouette -1|0|1 0x00000000
9480x00007FFDC85056A0 "editor_toggle" - Disables the simulation and returns focus to the editor 0x00004000
9490x00007FFDC53B28D0 "enable_debug_overlays" "1" - Enable rendering of debug overlays 0x00004004
9500x000002079B765510 "enable_skeleton_draw" "0" - Render skeletons in wireframe 0x00004008
9510x00007FFDC859A6D0 "encrypt_multiKey" "1" - 0x00000002
9520x00007FFDC43A94B0 "endmovie" - Stop recording movie frames. 0x00020000
9530x00007FFDA86B5950 "ent_absbox" - Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
954 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9550x00007FFDA86E5D00 "ent_animdump" - Dumps the animation each frame the given entity(ies) in red.
956 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9570x00007FFDA8655010 "ent_attachments" - Displays the attachment points on an entity.
958 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9590x00007FFDA8716440 "ent_bbox" - Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
960 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9610x00007FFDA86E5E50 "ent_cancelpendingentfires" - Cancels all ent_fire created outputs that are currently waiting for their delay to expire. 0x00000004
9620x00007FFDA86E5FC0 "ent_create" - Creates an entity of the given type where the player is looking. 0x00004004
9630x00007FFDA86E6020 "ent_create_debug" "0" - 0x00000006
9640x00007FFDA8719780 "ent_debugkeys" "" - 0x00000004
9650x00007FFDA86E5C10 "ent_dump" - Usage:
966 ent_dump <entity name>
967 0x00004004
9680x00007FFDA8654C90 "ent_entitylinks" - Displays all incoming and outgoing links to the given entity.
969 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9700x00007FFDA86E5D60 "ent_fire" - Usage:
971 ent_fire <target> [action] [value] [delay]
972 0x00004004
9730x00007FFDA8716200 "ent_info" - Usage:
974 ent_info <class name>
975 0x00004004
9760x00007FFDA8BF4A60 "ent_keyvalue" - Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
977 Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
978 0x00004004
9790x000002079D078450 "ent_lightweightEnts" "1" - 0x00000008
9800x00007FFDA86E59B0 "ent_messages" - Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
981 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9820x00007FFDA8685190 "ent_messages_draw" "0" - Visualizes all entity input/output activity. 0x00004004
9830x00007FFDA87168A0 "ent_name" - 0x00004004
9840x00007FFDA8685280 "ent_orient" - Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
985 Format: ent_orient <entity name> <optional: allangles> 0x00004004
9860x00007FFDA8716720 "ent_pause" - Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'. 0x00004004
9870x00007FFDA8654FB0 "ent_pivot" - Displays the pivot for the given entity(ies).
988 (y=up=green, z=forward=blue, x=left=red).
989 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9900x00007FFDA8716350 "ent_remove" - Removes the given entity(s)
991 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9920x00007FFDA86B5770 "ent_remove_all" - Removes all entities of the specified type
993 Arguments: {entity_name} / {class_name} 0x00004004
9940x000002079D229130 "ent_repack_threshhold" "0.0001" - 0x00000008
9950x00007FFDA8716260 "ent_script_dump" - Dumps the names and values of this entity's script scope to the console
996 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9970x00007FFDA86853E0 "ent_setname" - Sets the targetname of the given entity(s)
998 Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
9990x00007FFDA86E5F40 "ent_step" - When 'ent_pause' is set this will step through one waiting input / output message at a time. 0x00004004
10000x00007FFDA8685220 "ent_teleport" - Teleport the specified entity to where the player is looking.
1001 Format: ent_teleport <entity name> 0x00004004
10020x00007FFDA8716140 "ent_text" - Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
1003 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
10040x00007FFDA8655070 "ent_text_mode" "0" - 0: Full, 1: Brief 0x00000084
10050x00007FFDA81EA790 "ent_text_no_player_ents" "0" - If true then filter out all entities that are players, parented to players or owned by players
1006 0x00000006
10070x00007FFDA81EA170 "ent_text_only_transmitted_ents" "0" - If true then only show entities that are transmitted from server to client. Eg. server only entities are filtered out
1008 0x00000006
10090x00007FFDA8716780 "ent_text_pick_type" "0" - 0: All, 1: NPCs and Players 0x00000004
10100x00007FFDA8685300 "ent_text_radius" - Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
1011 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
10120x00007FFDA8716810 "ent_text_radius_default" "100" - The default radius to use when finding entities to toggle ent_text on
1013 0x00000006
10140x00007FFDA86B5860 "ent_throw" - Throws an entity of the given type where the player is looking. 0x00004004
10150x00007FFDA87161A0 "ent_viewoffset" - Displays the eye position for the given entity(ies) in red.
1016 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
10170x00007FFDC53A9E80 "entity_useNetworkFieldBuffer" "1" - 0x00400002
10180x00007FFDC3E87F30 "envmap" - 0x00000000
10190x000002079D228D30 "error_if_non_standard_ent_create" "0" - 0x00000008
10200x00007FFDC775D320 "error_test" - Cause the engine to call Error(). 0x00000000
10210x00007FFDC7F752D0 "escape" - Escape key pressed. 0x40000000
10220x000002079CF42660 "eula_version_accepted" "0" - 0x01000008
10230x000002079B777D10 "eventseq_debug" "0" - 0x00000008
10240x000002079CF3A9D0 "everything_unlocked" "0" - 0x00002008
10250x00007FFDC76DC430 "exec" - Execute script file. 0x00000000
10260x00007FFDC775C410 "execPlayerConfig" - Load player settings. 0x00000000
10270x00007FFDC76DC180 "execifexists" - Execute script file if file exists. 0x00000000
10280x00007FFDC775CD20 "exit" - Exit the engine. 0x00000000
10290x00007FFDA81D9FE0 "explosion_debug" "0" - 0x00000004
10300x00007FFDA81E86A0 "explosion_orientation_debug" "0" - 0x00000004
10310x000002079B789500 "eyeInfo" - gets info about the current view
1032 0x00000008
10330x00007FFDA8ABA990 "fair_fight_damage_check_interval" "0.0" - 0x00000004
10340x00007FFDA8ADCC50 "fair_fight_debug" "0" - 0x00000004
10350x00007FFDA8ADCDA0 "fair_fight_key" "" - 0x00000004
10360x00007FFDA8ADA2C0 "fair_fight_port" "0" - 0x00000004
10370x00007FFDA8ADCE30 "fair_fight_ssl" "0" - 0x00000004
10380x00007FFDA86409B0 "fast_iteration" "0" - 0x00000004
10390x00007FFDD59614B0 "fast_poly_convert" "1" - 0x00000000
10400x000002079E739C00 "fatal_script_error_prompt" "" - 0x0000200A
10410x000002079E739A40 "fatal_script_errors" "1" - 0x0000200A
10420x000002079E739B70 "fatal_script_errors_client" "-1" - Enable fatal errors for client script. -1 will revert to using "fatal_script_errors" 0x0000200A
10430x000002079E739AE0 "fatal_script_errors_server" "-1" - Enable fatal errors for server script. -1 will revert to using "fatal_script_errors" 0x0000200A
10440x00007FFDD6E24B20 "filesystem_buffer_size" "0" - Size of per file buffers. 0 for none 0x00000000
10450x00007FFDD6E25DD0 "filesystem_max_stdio_read" "16" - 0x00000000
10460x00007FFDD6E25E60 "filesystem_native" "1" - Use native FS or STDIO 0x00000000
10470x00007FFDD6E257C0 "filesystem_report_buffered_io" "0" - 0x00000000
10480x00007FFDD6E25D40 "filesystem_unbuffered_io" "1" - 0x00000000
10490x00007FFDD6E25730 "filesystem_use_overlapped_io" "1" - 0x00000000
10500x00007FFDA8654F50 "find_ent" - Find and list all entities with classnames or targetnames that contain the specified substring.
1051Format: find_ent <substring>
1052 0x00004004
10530x00007FFDA86855D0 "find_ent_index" - Display data for entity matching specified index.
1054Format: find_ent_index <index>
1055 0x00004004
10560x00007FFDA8685680 "firetarget" - 0x00004004
10570x00007FFDA864B710 "fireteam_catchup_max_speed_scale" "1.2" - Maximum speed scale on top of animation speed change 0x00004004
10580x00007FFDA864BBD0 "fireteam_catchup_sprint_dist" "250" - Sprint if more than this distance from goal 0x00000006
10590x00007FFDA864BA10 "fireteam_cover_search_tolerance" "100" - Distance leader moves for triggering new cover search 0x00000004
10600x00007FFDA864BEB0 "fireteam_leader_cover_max_speed_threshold" "0.9" - If speed is above max run speed * this, fireteam doesn't search for cover 0x00000004
10610x00007FFDA864B4D0 "fireteam_leader_runtime_tolerance" "0" - If the leader is running for this amount of time, start moving with the leader 0x00000004
10620x00007FFDA864BC60 "fireteam_member0_angle" "180" - 0x00000004
10630x00007FFDA864BD80 "fireteam_member0_offset_x" "-145" - 0x00000004
10640x00007FFDA864BE20 "fireteam_member0_offset_y" "40" - 0x00000004
10650x00007FFDA864B5F0 "fireteam_member1_angle" "60" - 0x00000004
10660x00007FFDA864B680 "fireteam_member1_offset_x" "180" - 0x00000004
10670x00007FFDA864B980 "fireteam_member1_offset_y" "80" - 0x00000004
10680x00007FFDA864B3A0 "fireteam_member2_angle" "-60" - 0x00000004
10690x00007FFDA864B840 "fireteam_member2_offset_x" "180" - 0x00000004
10700x00007FFDA864BAA0 "fireteam_member2_offset_y" "-80" - 0x00000004
10710x00007FFDA864B7B0 "fireteam_move_delay" "0.4" - Amount of delay between each fireteam member starting to move 0x00000004
10720x00007FFDA864BF40 "fireteam_move_tolerance" "20" - Distance target must move to reset formation 0x00000004
10730x00007FFDA864B430 "fireteam_use_cover_hints" "0" - 0x00000004
10740x00007FFDA864B560 "fireteam_use_offsets" "1" - Use offsets for fireteam formation. Requires map restart 0x00000006
10750x000002079D98E200 "first_person_bullet_delay" "0.1f" - Set the amount of additional delay for first person bullets fired with net_optimize_weapons in seconds. Required so bullets match animations with cl_predict 0 and in kill replay 0x00002008
10760x000002079B789190 "first_person_proxy_blend_distance" "100" - 0x0000000A
10770x000002079D45C6F0 "first_person_proxy_debug" "0" - 0x00006008
10780x000002079D45C300 "first_person_proxy_predicted" "0" - 0x0000000A
10790x000002079BD16F80 "firstperson" - Switch to firstperson camera. 0x00000008
10800x000002079CF42300 "firsttime_mp_message" "0" - first time joining multiplayer 0x01000008
10810x00007FFDC775CC60 "flush" - Flush unlocked cache memory. 0x00004000
10820x00007FFDC775D440 "flush_locked" - Flush unlocked and locked cache memory. 0x00004000
10830x000002079CCCDDD0 "fog_enable" "1" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x00000008
10840x00007FFDC680AC80 "fog_enable_water_fog" "1" - 0x00004000
10850x000002079CDFDCD0 "fog_enableskybox" "1" - 0x00000008
10860x00007FFDA81E95C0 "fog_volume_debug" "0" - If enabled, prints diagnostic information about the current fog volume 0x00000004
10870x000002079D98CE80 "force3PLaserAttachment" "HEADFOCUS" - 0x00002008
10880x000002079BD1A500 "force_centerview" - 0x00000008
10890x00007FFDC7F75270 "forcebind" - Bind a command to an available key. (forcebind command opt:suggestedKey) 0x00000000
10900x00007FFDC8505EE0 "fps_max" "-1" - Frame rate limiter. -1 indicates use the desktop refresh. 0 is unlocked. 0x00000002
10910x00007FFDC8505CA0 "fps_max_use_refresh" "0" - Use refresh rate for fps_max. 0x00000000
10920x00007FFDC8506130 "fps_max_vsync" "0" - Frame rate limiter with vsync is enabled. 0x00000000
10930x0000020784CC3980 "fps_stats_dump" - 0x00000000
10940x0000020784CC20B0 "fps_stats_reset" - 0x00000000
10950x0000020784CC22E0 "fps_stats_start" - 0x00000000
10960x0000020784CC39F0 "fps_stats_stop" - 0x00000000
10970x000002079B78A980 "freecam_swallowButtonInput" "1" - 0x0000000A
10980x000002079BD09FD0 "freefall_sound_autoplay_time" "1.0" - If the player falls for longer than this amount of time freefall sounds will automatically start playing. 0x00002008
10990x000002079BD0BC90 "freefall_sound_height" "200.0" - Height player must be falling from to trigger freefall sound effects. 0x00002008
11000x00007FFDD6E24F10 "fs_clear_open_duplicate_times" - Clear the list of files that have been opened. 0x00000000
11010x00007FFDD6E25060 "fs_dump_open_duplicate_times" - Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them. 0x00000000
11020x00007FFDD6E249C0 "fs_fios_cancel_prefetches" - Cancels all the prefetches in progress. 0x00000000
11030x00007FFDD6E24C40 "fs_fios_flush_cache" - Flushes the FIOS HDD cache. 0x00000000
11040x00007FFDD6E250C0 "fs_fios_prefetch_file" - Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
1105The preftech is medium priority and persistent. 0x00000000
11060x00007FFDD6E24A40 "fs_fios_prefetch_file_in_pack" - Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
1107The preftech is medium priority and non-persistent. 0x00000000
11080x00007FFDD6E24AA0 "fs_fios_print_prefetches" - Displays all the prefetches currently in progress. 0x00000000
11090x00007FFDD6E24DF0 "fs_intralevel_reads" "0" - Internal var to tell the file system that we are in an intraread state... 0x00000000
11100x00007FFDD6E24E80 "fs_monitor_read_from_pack" "0" - 0:Off, 1:Any, 2:Sync only 0x00000000
11110x00007FFDC775A030 "fs_printopenfiles" - Show all files currently opened by the engine. 0x00000000
11120x00007FFDD6E25120 "fs_report_intra_level_readopens" "0" - 0:Off, 1:NotAudio, 2:All 0x00000000
11130x00007FFDD6E24D00 "fs_report_long_reads" "0" - 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold 0x00000000
11140x00007FFDD6E24BB0 "fs_report_sync_opens" "0" - 0:Off, 1:Always, 2:Not during map load 0x00000000
11150x00007FFDD6E24FD0 "fs_report_sync_opens_callstack" "0" - 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack. 0x00000000
11160x00007FFDD6E25240 "fs_report_sync_opens_fatal" "0" - 0x00000000
11170x00007FFDD6E24930 "fs_showAllReads" "0" - 0:Off, 1:On 0x00000000
11180x00007FFDD6E276A0 "fs_vpk_file_open" "0" - 0: No reporting, 1: Patch:VPKFilePath, 2: Patch:VPKFilePath:PartialPath 0x00000000
11190x00007FFDC7759FD0 "fs_warning_level" - Set the filesystem warning level. 0x00000000
11200x00007FFDD6E251B0 "fs_warning_mode" "0" - 0:Off, 1:Warn main thread, 2:Warn other threads 0x00000000
11210x000002079D997E60 "func_break_max_pieces" "15" - 0x00002088
11220x00007FFDA87FB400 "func_break_reduction_factor" ".5" - 0x00000004
11230x00007FFDA822BC50 "func_breakdmg_bullet" "0.5" - 0x00000004
11240x00007FFDA822B930 "func_breakdmg_club" "1.5" - 0x00000004
11250x00007FFDA822B5F0 "func_breakdmg_explosive" "1.25" - 0x00000004
11260x000002079B7850C0 "fx_debug" "0" - 0x0000200A
11270x000002079DAD7C00 "fx_deferWorldTraceConstraint" "1" - 'Collision via traces' ops using collision mode 0 use deferred traces. 0x0000000A
11280x000002079D997860 "fx_glass_velocity_cap" "0" - Maximum downwards speed of shattered glass particles 0x00000008
11290x000002079BD525E0 "fx_impact_ally" "0.49 0.76 1.0 1.0" - 0x0000000A
11300x000002079BD52420 "fx_impact_enemy" "0.91 0.26 0.26 1.0" - 0x0000000A
11310x000002079BD52820 "fx_impact_neutral" "0.86 0.86 0.86 1.0" - 0x0000000A
11320x000002079BB1AF90 "fx_impact_reparse" - Reloads the weapon impact effect table files 0x00004008
11330x000002079D9ADA90 "fx_screenspacepass" "1" - 0x0000200A
11340x000002079BD106B0 "g_Language" "0" - 0x00002008
11350x00007FFDA87FC720 "g_debug_constraint_sounds" "0" - Enable debug printing about constraint sounds. 0x00004004
11360x00007FFDA822BCE0 "g_debug_doors" "0" - 0x00000004
11370x00007FFDA8ADA130 "g_debug_flying_ai" "0" - 0x00004004
11380x00007FFDA864DA40 "g_debug_melee" "0" - 0x00000004
11390x000002079C9D34A0 "g_debug_ragdoll_removal" "0" - 0x00006008
11400x00007FFDA8652B50 "g_debug_trackpather" "0" - 0x00004004
11410x000002079B764C50 "g_ragdoll_fadespeed" "600" - 0x00000008
11420x000002079C9D3650 "g_ragdoll_important_maxcount" "2" - 0x00002008
11430x000002079B771770 "g_ragdoll_lvfadespeed" "100" - 0x00000008
11440x000002079B73EC20 "gamepad_aim_speed" "2" - 0x01000008
11450x000002079B73ED40 "gamepad_aim_speed_ads" "-1" - 0x01000008
11460x000002079CF428A0 "gamepad_button_layout" "0" - Gamepad button layout (used by menus) 0x01000008
11470x000002079CF42AE0 "gamepad_buttons_are_southpaw" "0" - Gamepad button layouts should use southpaw variants (used by menus) 0x01000008
11480x000002079B73EB90 "gamepad_custom_ads_pitch" "75.0" - 0x01000008
11490x000002079B73E0D0 "gamepad_custom_ads_turn_delay" "0.25" - 0x01000008
11500x000002079B73E450 "gamepad_custom_ads_turn_pitch" "30.0" - 0x01000008
11510x000002079B73EA70 "gamepad_custom_ads_turn_time" "1.0" - 0x01000008
11520x000002079B73E8F0 "gamepad_custom_ads_turn_yaw" "30.0" - 0x01000008
11530x000002079B73E1F0 "gamepad_custom_ads_yaw" "110.0" - 0x01000008
11540x000002079B73EB00 "gamepad_custom_assist_on" "1" - 0x01000008
11550x000002079B73E9E0 "gamepad_custom_curve" "10.0" - 0x01000008
11560x000002079B73E7D0 "gamepad_custom_deadzone_in" "0.15" - 0x01000008
11570x000002079B73E280 "gamepad_custom_deadzone_out" "0.02" - 0x01000008
11580x000002079B73E600 "gamepad_custom_enabled" "0" - 0x01000008
11590x000002079B73E3C0 "gamepad_custom_hip_pitch" "120.0" - 0x01000008
11600x000002079B73E4E0 "gamepad_custom_hip_turn_delay" "0.0" - 0x01000008
11610x000002079B73E570 "gamepad_custom_hip_turn_pitch" "0.0" - 0x01000008
11620x000002079B73E310 "gamepad_custom_hip_turn_time" "0.33" - 0x01000008
11630x000002079B73E6B0 "gamepad_custom_hip_turn_yaw" "220.0" - 0x01000008
11640x000002079B73E860 "gamepad_custom_hip_yaw" "160.0" - 0x01000008
11650x000002079B73ECB0 "gamepad_deadzone_index_look" "1" - 0x01000008
11660x000002079B73E740 "gamepad_deadzone_index_move" "1" - 0x01000008
11670x000002079B73E160 "gamepad_look_curve" "0" - 0x01000008
11680x000002079CF42EF0 "gamepad_stick_layout" "0" - Gamepad stick layout (used by menus) 0x01000008
11690x00007FFDC864F2D0 "gameui_activate" - Shows the game UI 0x00000000
11700x00007FFDC864F0F0 "gameui_allowescape" - Escape key allowed to hide game UI 0x00000000
11710x00007FFDC864F330 "gameui_allowescapetoshow" - Escape key allowed to show game UI 0x00000000
11720x00007FFDC864F3F0 "gameui_hide" - Hides the game UI 0x00000000
11730x00007FFDC864F390 "gameui_preventescape" - Escape key doesn't hide game UI 0x00000000
11740x00007FFDC864F1E0 "gameui_preventescapetoshow" - Escape key doesn't show game UI 0x00000000
11750x00007FFDC864F240 "gameui_xbox" "0" - 0x00000000
11760x000002079CF424B0 "gamma_adjusted" "0" - Whether player has done gamma adjustment 0x01000008
11770x00007FFDC858D610 "getNewAuthToken" - Ask for a new auth token. 0x00000000
11780x000002079B788020 "getfov" - Gets info about the current FOV 0x00000008
11790x00007FFDB4EEA370 "gethttpdatacenterlist" - Gets the list of datacenters 0x00000000
11800x000002079CCCA260 "getpos" - dump position and angles to the console 0x00000008
11810x000002079CCCA480 "getpos_bind" - Binds the given key to a setpos/setang command of your current position. 0x00000008
11820x000002079CCCA500 "getposvec" - dump position and angles to the console in 'Vector( x, y, z ), Vector( pitch, yaw, roll )' format 0x00000008
11830x000002079CF50010 "give" - Give weapon to player. 0x00004008
11840x00007FFDA8BF1400 "give_server" - Give weapon to player. 0x00004014
11850x00007FFDA8ABAAD0 "givecurrentammo" - Give a supply of ammo for current weapon..
1186 0x00004004
11870x000002079CCCDCB0 "gl_clear_color_buffer" "0" - Enable or disable the clearing of the main color buffer. 0x00004008
11880x000002079CDFD5D0 "gl_clear_fogcolor" "1" - 0x00004008
11890x000002079CDFDE30 "gl_clear_randomcolor" "0" - Clear the back buffer to random colors every frame. Helps spot open seams in geometry. 0x00004008
11900x000002079B77FA90 "glass_break_required_speed" "150" - 0x00006008
11910x00007FFDA87FB7F0 "glass_shatter_attack_speed_scale" "300" - 0x00000004
11920x000002079D9977D0 "glass_shatter_direction_force_scale" "1.0" - 0x00000008
11930x00007FFDA87FB760 "glass_shatter_drop_speed" "100" - 0x00000004
11940x00007FFDA87FB890 "glass_shatter_explosive_scale" "1" - 0x00000004
11950x000002079D9978F0 "glass_shatter_force_scale" "1.0" - 0x00000008
11960x000002079D9976B0 "glass_shatter_size_scale" "1.0" - 0x00000008
11970x000002079D997740 "glass_shatter_use_real_direction" "0" - 0x00000008
11980x00007FFDA81FFB90 "globalNonRewindingObject_DontSave" "1" - 0x00000004
11990x00007FFDA81FF970 "global_event_log_enabled" "0" - Enables the global event log system 0x00004004
12000x0000020784BD1F60 "global_lighting_partial_update" "1" - Allow partial uploads of GPU lights (optimization.) 0x00000000
12010x0000020784713370 "gpu_count" "0" - 0x00000000
12020x0000020784CC3C00 "gpu_level" "3" - GPU Level - Default: High 0x00000000
12030x0000020784CC4080 "gpu_mem_level" "0" - Memory Level - Default: Normal 0x00000000
12040x0000020784DDF090 "gpu_vram_size_mb" "0" - 0x00000000
12050x000002079BD09130 "grapple_accel_human" "1000" - Speed added per second from grapple, up to the grapple_speedRamp* speed 0x00002008
12060x000002079BD09910 "grapple_accel_titan" "1800" - Speed added per second from grapple, up to the grapple_speedRamp* speed 0x00002008
12070x000002079BD0FBB0 "grapple_around_obstacle_accel" "1000" - Acceleration around obstacles while grappling 0x00002008
12080x000002079BD0A2A0 "grapple_autoMeleeConvergeTime" "1.0" - Simplify relative velocities when the enemy is this many seconds away from hitting us (increases chances of a hit) 0x00002008
12090x000002079BD0A180 "grapple_autoMeleeOnDetach" "1" - Starts a melee sequence when the grapple detaches. 0x00002008
12100x000002079BD0AF10 "grapple_autoMeleePredict" "0" - Whether to run grapple melee logic on the client (tends to mispredict anyway) 0x00002008
12110x000002079BD08DD0 "grapple_autoMeleePredictTime" "0.13" - Melee begins when the enemy is this many seconds away from hitting us 0x00002008
12120x000002079BD0F190 "grapple_autoMeleeViewRotateSpeedFar" "1" - Speed at which view rotates toward grapple melee target 0x00002008
12130x000002079BD0EC80 "grapple_autoMeleeViewRotateSpeedNear" "3" - Speed at which view rotates toward grapple melee target 0x00002008
12140x000002079BD0D600 "grapple_debug" "0" - Show grapple debug info 0x00002008
12150x000002079BD08EF0 "grapple_decelMeleeStrength" "1" - Strength of extra deceleration that forces melee targets to come to you 0x00002008
12160x000002079BD0EE30 "grapple_decel_human" "425" - Deceleration of player's speed that doesn't go toward the grapple point 0x00002008
12170x000002079BD08D40 "grapple_decel_titan" "200" - Deceleration of player's speed that doesn't go toward the grapple point 0x00002008
12180x000002079BD0AFA0 "grapple_disableMeleeWhenActive" "0" - Disallows melee when the grapple is out. 0x00002008
12190x000002079BD0D4E0 "grapple_dontFightGravity" "1" - Ignores downward speed when applying deceleration, so that gravity continues to pull you down 0x00002008
12200x000002079BD09AC0 "grapple_fallSpeed" "300" - Fall speed of the grapple hook while it's returning 0x00002008
12210x000002079BD0C500 "grapple_forcedRetractVel" "3000" - Return speed of grapple hook when grapple is finished or cancelled 0x00002008
12220x000002079BD0EF50 "grapple_gracePeriod" "0.25" - Length of time player can grapple without using a charge, in case they mess up 0x00002008
12230x000002079BD0E920 "grapple_gravityPushUnderContribution" "2" - Pushing forward while looking "under" the grapple point increases gravity this much 0x00002008
12240x000002079BD0DA80 "grapple_initialImpulseOffGround_human" "50" - Initial launch speed off the ground when grapple connects 0x00002008
12250x000002079BD0B270 "grapple_initialImpulseOffGround_human_npc" "150" - Initial launch speed off the ground when grapple connects 0x00002008
12260x000002079BD09E20 "grapple_initialImpulseOffGround_titan" "0" - Initial launch speed off the ground when grapple connects 0x00002008
12270x000002079BD0DF90 "grapple_initialImpulse_human" "350" - Initial launch speed when grapple connects 0x00002008
12280x000002079BD0FA00 "grapple_initialImpulse_titan" "350" - Initial launch speed when grapple connects 0x00002008
12290x000002079BD0C350 "grapple_initialSlowFracVert_human" "0.4" - Fraction of vertical speed that is retained when grapple connects 0x00002008
12300x000002079BD0C1A0 "grapple_initialSlowFracVert_titan" "0.1" - Fraction of vertical speed that is retained when grapple connects 0x00002008
12310x000002079BD0BE40 "grapple_initialSlowFrac_human" "1" - Fraction of XY speed that is retained when grapple connects 0x00002008
12320x000002079BD0A7B0 "grapple_initialSlowFrac_titan" "0.5" - Fraction of XY speed that is retained when grapple connects 0x00002008
12330x000002079BD09880 "grapple_initialSpeedMin_human" "0" - When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards) 0x00002008
12340x000002079BD0F580 "grapple_initialSpeedMin_titan" "0" - When grapple connects, player speed is immediately set to at least this value (negative = away, positive = towards) 0x00002008
12350x000002079BD0E5C0 "grapple_jumpFrac" "1.0" - Jump velocity multiplier when grappled 0x00002008
12360x000002079BD0F730 "grapple_letGravityHelpCosAngle" "0.8" - Don't ignore gravity when grappling downward this much (0 is horizontal, 1 is straight down) 0x00002008
12370x000002079BD0DF00 "grapple_lift" "25" - Distance above grapple hook that player is pulled to 0x00002008
12380x000002079BD0EFE0 "grapple_pullDelay_human" "0.2" - Grapple delay between attachment and acceleration 0x00002008
12390x000002079BD08F80 "grapple_pullDelay_titan" "0.2" - Grapple delay between attachment and acceleration 0x00002008
12400x000002079BD0F850 "grapple_retractVel" "6000" - Return speed of grapple hook when it hasn't hit anything yet 0x00002008
12410x000002079BD0D090 "grapple_rodeoVerticalImpulse" "750" - Vertical impulse applied to the player when grappling off of a rodeo. 0x00002008
12420x000002079BD0DDE0 "grapple_shootVel" "3000" - Outward speed of grapple hook 0x00002008
12430x000002079BD0DBA0 "grapple_speedRampMax_human" "800" - Player will accelerate to this speed after grapple_speedRampTime has passed 0x00002008
12440x000002079BD08E60 "grapple_speedRampMax_titan" "750" - Player will accelerate to this speed after grapple_speedRampTime has passed 0x00002008
12450x000002079BD0BB70 "grapple_speedRampMin_human" "50" - Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime 0x00002008
12460x000002079BD0F460 "grapple_speedRampMin_titan" "400" - Player will accelerate to this speed while grappling; lerps to grapple_speedRampMax over grapple_speedRampTime 0x00002008
12470x000002079BD0C2C0 "grapple_speedRampTime_human" "1.5" - Time from grapple_speedRampMin to grapple_speedRampMax 0x00002008
12480x000002079BD08CB0 "grapple_speedRampTime_titan" "1.0" - Time from grapple_speedRampMin to grapple_speedRampMax 0x00002008
12490x000002079BD0ED10 "grapple_titanEmbarkDist" "250" - Distance at which to begin embark when grappling to your own titan. 0x00002008
12500x000002079BD0E2F0 "grapple_windowCheckDist" "150" - Check for window hints at this distance from grapple point 0x00002008
12510x000002079D987930 "gravity_grenade_decel" "20000" - Deceleration applied by gravity grenade to nearby objects 0x00002008
12520x000002079D9879D0 "gravity_grenade_projectile_min_speed" "1000" - Gravity grenade never slows projectiles below this speed 0x00002008
12530x000002079BD0E800 "ground_debug" "0" - 0x0000200A
12540x00007FFDA81E2140 "groundlist" - Display ground entity list <index> 0x00000004
12550x00007FFDC53AEC10 "hasMic" "0" - 0x00000200
12560x00007FFDC7759D80 "help" - Find help about a convar/concommand. 0x00000002
12570x00007FFDA82145A0 "hibernation_assumed_max_player_speed" "1400" - Assumed max player speed for estimating how long until we need to reevaluate hibernation 0x00000004
12580x00007FFDA82146C0 "hibernation_debounce_dist" "256" - Entities that stop hibernating must go this far outside of the required distance to start hibernating again 0x08000004
12590x00007FFDA8204470 "hibernation_enable" "1" - Enables entity hibernation 0x08000004
12600x00007FFDA8200340 "hibernation_far_dist" "8000" - Far distance for entity hibernation 0x08000004
12610x00007FFDA82043E0 "hibernation_medium_dist" "3000" - Medium distance for entity hibernation 0x08000004
12620x00007FFDA8214510 "hibernation_min_reevaluate_time" "1" - Entities always wait at least this long before their next reevaluation of whether they should be hibernating 0x00000004
12630x00007FFDA8214630 "hibernation_near_dist" "1000" - Near distance for entity hibernation 0x08000004
12640x000002079BD151D0 "hidehud" "0" - 0x00004008
12650x000002079D311030 "hidepanel" - Hides a viewport panel <name> 0x00000008
12660x00007FFDA851D520 "high_perf_dev_server" "0" - 0x00000006
12670x000002078462BA10 "highlight_draw" "1" - highlight_draw 0|1 0x00000002
12680x000002078462B970 "highlight_lazy_clear_buffers" "0" - highlight_lazy_clear_buffers 0|1 0x00000002
12690x000002078462B880 "highlight_log" - Log Highlight 0x00000000
12700x000002078462B8E0 "highlight_object_max_count" "255" - highlight_object_max_count OBJECT_MAX_COUNT 0x00000002
12710x00007FFDD5160A60 "hitbox_bodygroup_check" "0" - 0x00000000
12720x000002079CCC9270 "hitch_alert_active" "1" - 0x00000008
12730x000002079CCC8E70 "hitch_alert_color" "255 255 0 255" - The hitch/choke allerts will use this color. 0x0000000A
12740x000002079CCC9020 "hitch_alert_show_large_snapshots" "0" - 0x00000008
12750x00007FFDC775C1A0 "host_RunFrameServerAlways" "0" - 0x00000000
12760x00007FFDC775B3C0 "host_ShowIPCCallCount" "0" - Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame. 0x00000000
12770x00007FFDC704FCB0 "host_flush_threshold" "12" - Memory threshold below which the host should flush caches between server instances 0x00080000
12780x00007FFDC775B1F0 "host_framerate" "0" - Set to lock per-frame time elapse. 0x00000000
12790x00007FFDC775B7B0 "host_limitlocal" "0" - Apply cl_cmdrate and cl_updaterate to loopback connection 0x00000000
12800x00007FFDC775DC50 "host_map" "" - Current map name. 0x00080000
12810x00007FFDC775BFF0 "host_preload_shaders" "1" - 0x00000000
12820x00007FFDC775B450 "host_print_frame_times" "0" - 0x00000000
12830x00007FFDC775AA20 "host_profile" "0" - 0x00000000
12840x00007FFDC775ACC0 "host_runframe_input_parcelremainder" "1" - 0x00000000
12850x00007FFDC775A940 "host_runofftime" - Run off some time without rendering/updating sounds
1286 0x00000000
12870x00007FFDC775B9C0 "host_server_thread_min_ticks" "1" - Only run the server thread when it needs this many ticks. 0x00000002
12880x00007FFDC775A8B0 "host_skip_client_dll_crc" "0" - 0x00000000
12890x00007FFDC775BA50 "host_sleep" "0" - Force the host to sleep a certain number of milliseconds each frame. 0x00004000
12900x00007FFDC775B690 "host_speeds" "0" - Show general system running times. 0x00000000
12910x00007FFDC43A7D30 "host_syncfps" "0" - Synchronize real render time to host_framerate if possible. 0x00000002
12920x00007FFDC775BCF0 "host_thread_join_fast" "0" - If true we force the server thread join before existing '_Host_RunFrame' 0x00000000
12930x00007FFDC775B8D0 "host_thread_mode" "1" - Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force) 0x00000002
12940x00007FFDC775AAB0 "host_threaded_sound" "0" - Run the sound on a thread (independent of mix) 0x00000000
12950x00007FFDC775BE70 "host_timescale" "1.0" - Prescale the clock by this amount. 0x00006000
12960x00007FFDC859CB60 "hostip" "" - Host game server ip 0x00080000
12970x00007FFDC775D650 "hostname" "" - Hostname for server. 0x00080000
12980x00007FFDC859F5B0 "hostport" "37015" - Host game server port 0x00080000
12990x00007FFDC7F6DAF0 "http_StryderKey" "LABj38NWSTxHUhdYaP62ZU6HtutCas3L" - 0x00000010
13000x00007FFDC7F6DA60 "http_debug" "0" - 0x00000002
13010x00007FFDC7F6D940 "http_debug_forceFailRate" "0" - 0x00000002
13020x00007FFDC7F6D5E0 "http_debug_forceFailStatus" "429" - 0x00000002
13030x00007FFDC7F6D820 "http_failuresAsErrors" "0" - 0x00000000
13040x00007FFDC7F6DB80 "http_sandbox" "EARW.50" - 0x00000000
13050x00007FFDC7F6D8B0 "http_showQueries" "0" - 0x00000002
13060x000002079D310F90 "hud_autoreloadscript" "0" - Automatically reloads the animation script each time one is ran 0x00000008
13070x000002079CE15060 "hud_setting_adsDof" "1" - 0x01000008
13080x000002079CE06A60 "hud_setting_showButtonHints" "1" - 0x01000008
13090x000002079CE14D70 "hud_setting_showCallsigns" "1" - 0x01000008
13100x000002079CE06AF0 "hud_setting_showLevelUp" "1" - 0x01000008
13110x000002079CE153B0 "hud_setting_showMedals" "1" - 0x01000008
13120x000002079CE15260 "hud_setting_showMeter" "1" - 0x01000008
13130x000002079CE14EE0 "hud_setting_showObituary" "1" - 0x01000008
13140x000002079CE06B80 "hud_setting_showTips" "1" - 0x01000008
13150x000002079CE14FD0 "hud_setting_showWeaponFlyouts" "1" - 0x01000008
13160x000002079BD16C20 "hud_subtitles" - Plays the Subtitles: <filename> 0x00000008
13170x000002079BB0E390 "hud_takesshots" "0" - Auto-save a scoreboard screenshot at the end of a map. 0x0000000A
13180x00007FFDA81FA2E0 "hudchat_dead_can_only_talk_to_other_dead" "0" - 0x00000004
13190x000002079BD15360 "hudchat_new_message_fade_duration" "1.0" - How long messages added to the text chat will take to fade from opaque to not visible 0x00000008
13200x000002079BD15400 "hudchat_new_message_shown_duration" "12" - How long messages added to the text chat stick around with the panel not focused 0x00000008
13210x000002079BD152D0 "hudchat_transition_message_mode_fade_duration" "0.25" - When switching message mode of the text chat panel how long it takes to transition visibility 0x00000008
13220x00007FFDB1C24910 "hudwarp_chopsize" "60.0" - Number of pixels to a primitive before chopping for warping. 0x00004000
13230x00007FFDB1C238D0 "hudwarp_override" "0" - Use convar settings for hud warp (instead of script-provided settings) 0x00004000
13240x00007FFDB1C24880 "hudwarp_viewDist" "1.0" - Distance back from sphere center to use when 2d projecting. 0x00004000
13250x00007FFDB1C237B0 "hudwarp_xScale" "1.2" - Final scale for X (after projecting sphere surface to 2d.) 0x00004000
13260x00007FFDB1C24610 "hudwarp_xWarp" "45.0" - Degrees of arc of sphere to use (0-90, low distortion to high.) 0x00004000
13270x00007FFDB1C247C0 "hudwarp_yScale" "1.1" - Final scale for Y (after projecting sphere surface to 2d.) 0x00004000
13280x00007FFDB1C23840 "hudwarp_yWarp" "30.0" - Degrees of arc for Y warp (0-90, low distortion to high.) 0x00004000
13290x000002079BD52670 "idcolor_ally" "0.34 0.59 0.86 8" - 0x0000000A
13300x000002079BD528F0 "idcolor_ally_cb1" "0.24 0.50 0.96 8" - 0x0000000A
13310x000002079BD52540 "idcolor_ally_cb2" "0.0 0.58 0.77 8" - 0x0000000A
13320x000002079BD52980 "idcolor_ally_cb3" "0.28 0.52 0.97 8" - 0x0000000A
13330x000002079BD52790 "idcolor_enemy" "0.8 0.25 0.15 8" - 0x0000000A
13340x000002079BD52AC0 "idcolor_enemy_cb1" "0.89 0.78 0.0 8" - 0x0000000A
13350x000002079BD52A10 "idcolor_enemy_cb2" "1.0 0.627 0.68 8" - 0x0000000A
13360x000002079BD52700 "idcolor_enemy_cb3" "0.82 0.74 0.06 8" - 0x0000000A
13370x000002079BD52360 "idcolor_neutral" "1.0 1.0 1.0 0.6" - 0x0000000A
13380x00007FFDA81EA200 "idleKickTime_min_alive_seconds" "40" - Dead players' idle timers will never go below this many seconds, so they have a chance to recover after spawning 0x00000004
13390x00007FFDA81EA4C0 "idleKickTime_minutes" "3" - Time after which idle players in a game are kicked 0x00000004
13400x00007FFDA81EA2F0 "idleKickTime_party_minutes" "15" - Time after which idle players in a party are kicked (all party members must be idle) 0x00000004
13410x00007FFDA81EA670 "idleKickTime_privatematch_game_minutes" "10" - Time after which idle players in a private match game are kicked 0x00000004
13420x00007FFDA81EA380 "idleKickTime_privatematch_lobby_minutes" "15" - Time after which idle players in a private match lobby are kicked (all players must be idle) 0x00000004
13430x00007FFDA81EA700 "idleKick_enable" "1" - Enables kicking idle players 0x00000004
13440x000002079B73F8A0 "ik_debug" "0" - Enables debug lines for IK 0x00002008
13450x000002079B73F4B0 "ik_debug_chain" "" - Allows specifying a single IK chain name for IK debugging 0x00002008
13460x000002079B73F230 "ik_debug_ent" "" - Allows specifying a single entity for IK debugging 0x00002008
13470x000002079B73F1A0 "ik_debug_text" "0" - Enables IK debug text; requires ik_debug 0x00002008
13480x000002079B73F390 "ik_enable" "1" - Enables IK 0x00002008
13490x000002079B73F6F0 "ik_enable_client" "1" - Enables IK on the client 0x00002008
13500x00007FFDA81D8D10 "ik_enable_server" "1" - Enables IK on the server 0x00002004
13510x000002079B73F420 "ik_height_adjust" "1" - Enable ik height adjustment 0x00002008
13520x000002079B73F810 "ik_height_adjust_debug" "0" - Debugging for ik height adjustment 0x00002008
13530x000002079B73F780 "ik_height_adjust_move_speed" "2.0" - IK height adjustment speed per unit of horizontal velocity in units per second 0x00002008
13540x000002079B73F540 "ik_height_adjust_sine" "0" - Test ik height adjustment with a sine wave 0x00002008
13550x000002079B73F660 "ik_height_adjust_speed" "2.0" - IK height adjustment speed as a fraction of step size per second 0x00002008
13560x000002079B73F2C0 "ik_latch" "1" - Enables IK latching to ground during footsteps 0x00002008
13570x000002079B73F5D0 "ik_normal_lerp_rate" "100" - Rate at which feet adjust to a new ground orientation in angles per second 0x00002008
13580x000002079B73F110 "ik_unlatch_max_rate" "5" - Maximum rate an IK'd bone can unlatch; prevents pop on animation transition 0x00002008
13590x000002079BB1AFF0 "impact_allow" "1" - 0x00000008
13600x000002079BD48E10 "impact_debug_info" "0" - 0x00000008
13610x000002079BB1AEE0 "impact_victim_offset_dist" "256" - Distance to offset impact sounds from the victim, when requested 0x00000008
13620x000002079BD19570 "impulse" - 0x00000008
13630x00007FFDA8ABADC0 "impulse_low_decel_duration_scalar" "0.003" - Impulse magnitude is multiplied by this to give a length of time that the player can't decelerate 0x00002004
13640x00007FFDC53AE910 "inPartyChat" "0" - 0x00000200
13650x00007FFDC7F75180 "in_forceuser" "0" - Force user input to this split screen player. 0x00004000
13660x00007FFDC8507390 "in_syncRT" "0" - 0x00000000
13670x000002079BD1B220 "in_usekeyboardsampletime" "1" - Use keyboard sample time smoothing. 0x00000008
13680x00007FFDC775D0E0 "incrementvar" - Increment specified convar value. 0x00020000
13690x00007FFDA8283030 "info_spawnpoint_human_classname" "pilot_medium_male" - Class settings used to get size of info_spawnpoint_human 0x00004004
13700x00007FFDA82822D0 "info_spawnpoint_titan_classname" "titan_atlas" - Class settings used to get size of info_spawnpoint_titan 0x00004004
13710x00007FFDC7759330 "infoblock_requestInterval" "300" - Time between info block requests 0x00000000
13720x000002079CE150F0 "ingamemenu_activate" - Shows the in-game menu 0x00000008
13730x00007FFDB4EEA580 "initMatchmaking" - 0x00000000
13740x000002079CF538E0 "interpolate_on_parent_change" "0" - 0x00000008
13750x000002079CF42780 "intro_viewed" "0" - Whether the introduction video has been viewed by this player 0x01000008
13760x000002079BD1A2F0 "invnext" - 0x00000008
13770x00007FFDC859C450 "ip" "localhost" - Overrides IP for multihomed hosts 0x00080000
13780x00007FFDC43A7E50 "joinopeninvite" - Join the active open invite in the chat room 0x00000000
13790x000002079BD18350 "joy_advaxisr" "2" - 0x0000000A
13800x000002079BD183F0 "joy_advaxisu" "4" - 0x0000000A
13810x000002079BD182C0 "joy_advaxisv" "0" - 0x0000000A
13820x000002079BD186C0 "joy_advaxisx" "3" - 0x0000000A
13830x000002079BD18870 "joy_advaxisy" "1" - 0x0000000A
13840x000002079BD18230 "joy_advaxisz" "0" - 0x0000000A
13850x000002079BD18510 "joy_inverty" "0" - Whether to invert the Y axis of the joystick for looking. 0x01000008
13860x000002079BD185A0 "joy_legacy" "0" - Turn on/off 'Legacy' mapping for control sticks. 0x00000008
13870x000002079BD187E0 "joy_movement_stick" "0" - Which stick controls movement (0 is left stick) 0x00000008
13880x000002079BD18480 "joy_requireFocus" "1" - 0x0000000A
13890x000002079BD18630 "joy_rumble" "1" - Controller rumble. 0x01000008
13900x000002079BD18750 "joy_xcontroller_cfg_loaded" "0" - If 0, the 360controller.cfg file will be executed on startup & option changes. 0x00000008
13910x000002079BD1ADD0 "joystick" "1" - True if the joystick is enabled, false otherwise. 0x00000008
13920x000002079BD19C00 "joystick_initialize" - 0x40000008
13930x00007FFDC43A9510 "jpeg" - Take a jpeg screenshot: jpeg <filename> <quality 1-100>. 0x00000000
13940x00007FFDC43A8A60 "jpeg_quality" "90" - jpeg screenshot quality. 0x00000000
13950x000002079BD0DE70 "jump_graceperiod" "0.2" - Extra time during which a player can jump after falling off a ledge 0x00002008
13960x000002079BD0AE80 "jump_keyboardgrace_max" "0.7" - Amount of velocity change allowed during jump_keyboardgraceperiod, as a fraction of sprinting speed 0x00002008
13970x000002079BD0B300 "jump_keyboardgrace_strength" "0.7" - Fraction of change toward the new direction when pressing a direction during jump_keyboardgraceperiod 0x00002008
13980x000002079BD09760 "jump_keyboardgraceperiodmax" "0.5" - Extra time during which a player can change their direction with keyboard input after jumping (fades to 0 strength at this time) 0x00002008
13990x000002079BD09C70 "jump_keyboardgraceperiodmin" "0.2" - Extra time during which a player can change their direction with keyboard input after jumping (at full strength) 0x00002008
14000x00007FFDA8285610 "kdtree_test" - Tests spatial partition for entities queries. 0x00004004
14010x00007FFDC7F6DF40 "key_listboundkeys" - List bound keys with bindings. 0x00000000
14020x0000020782D8A860 "key_updatelayout" - Updates game keyboard layout to current windows keyboard setting. 0x00000000
14030x00007FFDC775DB90 "kick" - Kick a player by name. 0x00000000
14040x00007FFDC775CDE0 "kick_all_bots" - Kick all fake (bot) players. 0x00000000
14050x00007FFDC775D020 "kick_connecting" - Kick any players that are not fully connected/active. 0x00000000
14060x00007FFDC775D140 "kickid" - Kick a player by uniqueid, with a message. 0x00000000
14070x00007FFDC704EBE0 "killReplay_lagCompensate" "1" - Adjust player timing to try to match what the client saw rather than what the server saw. 0x00000000
14080x000002079D4A7B20 "killReplay_playNonReplayRemoteCallsOnLocalClientPlayer" "1" - 0x00000008
14090x00007FFDA8AC6210 "lagcompensation_debug_ent" "0" - 0x00004004
14100x00007FFDC7F809B0 "launchplaylist" - Launch the current playlist
1411 0x00000000
14120x000002079BB0DFC0 "leaf_threadedRecompute" "1" - 0x00000008
14130x000002079BB0E1A0 "leaf_threadedRecompute_batchSize" "12" - 0x00000008
14140x00007FFDC43A8D60 "leaveopeninvite" - Leave the active open invite in the chat room 0x00000000
14150x00007FFDA8ADF190 "leech_lagcompensate" "1" - 0x00000004
14160x000002079D460150 "leech_npc_angle_cos" "-1" - Cos(angle) allowed for leeching npcs 0x00002008
14170x000002079D077CC0 "lerp_careAboutAttachmentBonePosition" "0" - 0x0000000A
14180x000002079B7659A0 "lerp_debugEnt" "-2" - 0x0000200A
14190x000002079B764E00 "lerp_debugEntAnim" "-2" - 0x0000200A
14200x00007FFDA8655100 "lerp_debugEnt_server" "1" - 0x00000006
14210x000002079B774130 "lerp_interpolateCycleAcrossSequenceChanges" "0" - 0x0000000A
14220x000002079CF537A0 "lerp_threaded" "1" - 0x00000008
14230x000002079CF53830 "lerp_threaded_numEntsPerTask" "12" - 0x00000008
14240x00007FFDC680D340 "light_maxcone" "85" - Max light cone limit. Cone limit is half angle in degrees. 0x00000000
14250x0000020784CC1B80 "lightmap_realtimelight" "1" - If true use the real-time light lightmap for selecting real-time lights. 0x00000000
14260x0000020784CC21C0 "lightmap_realtimeshadows" "1" - 0x00000000
14270x000002079BB11A40 "listClientFXScriptHandles" - Lists all active effects tracked by script. 0x00000008
14280x00007FFDC775CEA0 "listmodels" - List loaded models. 0x00000000
14290x00007FFDC7B38380 "load" - Load a saved game. 0x00000000
14300x00007FFDC7F808C0 "loadPlaylists" - Reload the playlists
1431 0x00000000
14320x00007FFDC775BBD0 "load_during_video" "1" - 0x00000000
14330x000002079D44F330 "loaderrorsCount" "0" - 0x00000008
14340x000002079D44F460 "loaderrorsNeedShown" "0" - 0x00000008
14350x000002079D450B60 "localClientPlayerCachedLevel" "1" - 0x01000018
14360x000002079BD16360 "locator_background_border_color" "255 255 255 15" - The default color for the border. 0x00000008
14370x000002079BD15F70 "locator_background_border_thickness" "3" - How many pixels the background borders the left and right. 0x00000008
14380x000002079BD162D0 "locator_background_color" "255 255 255 5" - The default color for the background. 0x00000008
14390x000002079BD15ED0 "locator_background_shift_x" "3" - How many pixels the background is shifted right. 0x00000008
14400x000002079BD161B0 "locator_background_shift_y" "1" - How many pixels the background is shifted down. 0x00000008
14410x000002079BD16750 "locator_background_style" "0" - Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers. 0x00000008
14420x000002079BD16990 "locator_background_thickness_x" "8" - How many pixels the background borders the left and right. 0x00000008
14430x000002079BD167E0 "locator_background_thickness_y" "0" - How many pixels the background borders the top and bottom. 0x00000008
14440x000002079BD16900 "locator_fade_time" "0.3" - Number of seconds it takes for a lesson to fully fade in/out. 0x00000008
14450x000002079BD16480 "locator_icon_max_size_non_ss" "2" - Minimum scale of the icon on the screen 0x00000008
14460x000002079BD16510 "locator_icon_min_size_non_ss" "1.0" - Minimum scale of the icon on the screen 0x00000008
14470x000002079BD16000 "locator_lerp_rest" "2.25f" - Number of seconds before moving from the center. 0x00000008
14480x000002079BD16240 "locator_lerp_speed" "5.0f" - Speed that static lessons move along the Y axis. 0x00000008
14490x000002079BD16630 "locator_lerp_time" "1.75f" - Number of seconds to lerp before reaching final destination 0x00000008
14500x000002079BD16120 "locator_pulse_time" "1.0f" - Number of seconds to pulse after changing icon or position 0x00000008
14510x000002079BD15E40 "locator_split_len" "0.5f" - 0x00004008
14520x000002079BD16870 "locator_split_maxwide_percent" "0.80f" - 0x00004008
14530x000002079BD165A0 "locator_start_at_crosshair" "0" - Start position at the crosshair instead of the top middle of the screen. 0x00000008
14540x000002079BD16090 "locator_target_offset_x" "0" - How many pixels to offset the locator from the target position. 0x00000008
14550x000002079BD166C0 "locator_target_offset_y" "0" - How many pixels to offset the locator from the target position. 0x00000008
14560x000002079BD163F0 "locator_topdown_style" "0" - Topdown games set this to handle distance and offscreen location differently. 0x00000008
14570x000002079BD1AF50 "lookspring" "0" - 0x00000088
14580x000002079BD18DF0 "lookstrafe" "0" - 0x00000088
14590x000002079BD1BDB0 "m_acceleration" "0" - Mouse acceleration. 0x00000088
14600x000002079BD1C170 "m_forward" "1.0" - Mouse forward factor. 0x0000000A
14610x000002079BD1BE40 "m_invert_pitch" "0" - Whether to invert the pitch axis of the mouse. 0x01000008
14620x000002079BD1BED0 "m_sensitivity" - Old name of 'mouse_sensitivity'. For smoothly upgrading players to the new sensitivity setting convars. 0x00000008
14630x000002079BD1BFC0 "m_side" "1.0" - Mouse side factor. 0x0000000A
14640x00007FFDC775E390 "map" - Start playing on specified map. 0x00020000
14650x00007FFDC775E270 "map_background" - Runs a map as the background to the main menu. 0x00020000
14660x000002079B7A6010 "map_settings_override" "0" - If this is enabled then the following ConVars will be functional and override the maps current value: fog_enable, mat_bloomscale 0x0000400A
14670x00007FFDC775EAC0 "map_wants_save_disable" "0" - 0x00000000
14680x00007FFDC775E4B0 "maps" - Displays list of maps. 0x00000000
14690x00007FFDC680C950 "mat_antialias_mode" - Set antialias mode 0x00000000
14700x0000020784BD1A40 "mat_autoexposure_force_value" "0.0" - 0x00004000
14710x000002079CCCC630 "mat_autoexposure_max" "2" - 0x00000008
14720x000002079CCCD470 "mat_autoexposure_max_multiplier" "1.0" - 0x00000008
14730x000002079CCCC480 "mat_autoexposure_min" "0.5" - 0x00000008
14740x000002079CCCD210 "mat_autoexposure_min_multiplier" "1.0" - 0x00000008
14750x000002079CCCD3C0 "mat_autoexposure_override_min_max" "0" - When this is not zero, mat_autoexposure_min and mat_autoexposure_max override any existing setting in the map. 0x00000008
14760x000002079CCCD0F0 "mat_autoexposure_speed" "0.1" - Changes the speed at which exposure adapts to changes in scene luminance. 0x00000008
14770x000002079CCCCC70 "mat_autoexposure_uncap" "0" - mat_autoexposure_min and mat_autoexposure_max are ignored when this is set. 0x00000008
14780x0000020784CBDE30 "mat_bloom_exponent_post" "1.0" - 0x00000000
14790x000002079CCCC900 "mat_bloom_exponent_pre" "1.0f" - 0x00000008
14800x0000020784BD1E30 "mat_bloom_max_lighting_value" "5.0" - 0x00004000
14810x000002079CCCD500 "mat_bloom_scalefactor_scalar" "1.0" - 0x00080008
14820x0000020784CBD640 "mat_bloom_streak_amount" "0.5" - 0x00000000
14830x000002079CCCC3F0 "mat_bloom_streak_cutoff" "5.0f" - 0x00000008
14840x0000020784CBD000 "mat_bloom_streak_exponent_post" "1.0" - 0x00000000
14850x000002079CCCCFD0 "mat_bloom_streak_exponent_pre" "1.0f" - 0x00000008
14860x0000020784CBCF70 "mat_bloom_wide_amount" "0.2" - 0x00000000
14870x0000020784CBD910 "mat_bloom_wide_exponent_post" "0.7" - 0x00000000
14880x000002079CCCD330 "mat_bloom_wide_exponent_pre" "2.0f" - 0x00000008
14890x000002079CCCD620 "mat_bloomamount_rate" "0.05f" - 0x00004008
14900x000002079CCCCD90 "mat_bloomscale" "1" - map_settings_override MUST BE ENABLED FOR THIS TO BE FUNCTIONAL. 0x00000008
14910x000002079CCCCD00 "mat_blur_b" "0.7" - 0x00000008
14920x000002079CCCC510 "mat_blur_desaturate" "0.4" - 0x00000008
14930x000002079CCCC750 "mat_blur_g" "0.7" - 0x00000008
14940x000002079CCCC870 "mat_blur_r" "0.7" - 0x00000008
14950x0000020784713810 "mat_checkStalls" "0" - If true, flushes then syncs the render thread to the GPU at various spots of code to find hidden GPU stalls. 0x00004000
14960x0000020784CC2720 "mat_cloudmask" "1" - 0x00000000
14970x00007FFDC53B1FA0 "mat_colcorrection_disableentities" "0" - Disable map color-correction entities 0x00000000
14980x00007FFDC53B2030 "mat_colcorrection_editor" "0" - 0x00000000
14990x000002079B77C0A0 "mat_colcorrection_forceentitiesclientside" "0" - Forces color correction entities to be updated on the client 0x00004008
15000x00007FFDC53B20C0 "mat_colorcorrection" "1" - 0x00000002
15010x00007FFDC680CB30 "mat_configcurrent" - show the current video control panel config for the material system 0x00000000
15020x00007FFDC6807F50 "mat_crosshair" - Display the name of the material under the crosshair 0x00004000
15030x00007FFDC6807E60 "mat_crosshair_edit" - open the material under the crosshair in the editor defined by mat_crosshair_edit_editor 0x00004000
15040x00007FFDA87FD040 "mat_crosshair_edit_all" - open the material under the crosshair (using an engine ray trace) in the editor defined by mat_crosshair_edit_editor 0x00004004
15050x00007FFDC6808010 "mat_crosshair_explorer" - open the material under the crosshair in explorer and highlight the vmt file 0x00004000
15060x00007FFDC6807FB0 "mat_crosshair_printmaterial" - print the material under the crosshair 0x00004000
15070x00007FFDC6807E00 "mat_crosshair_reloadmaterial" - reload the material under the crosshair 0x00004000
15080x000002079CCCCEB0 "mat_debug_postprocessing_effects" "0" - 0 = off, 1 = show post-processing in top left corner of screen 0x00000008
15090x000002079CCCCB50 "mat_debug_shader_enabled" "0" - 0x00000008
15100x0000020784CBDC80 "mat_debug_tonemapping" "0" - 0x00000000
15110x0000020784CBD7F0 "mat_debug_tonemapping_disable" "0" - 0x00000000
15120x0000020784CBDBF0 "mat_debug_tonemapping_mid1" "10.0" - 0x00000000
15130x0000020784CBD3F0 "mat_debug_tonemapping_mid2" "1.5" - 0x00000000
15140x0000020784CBD120 "mat_debug_tonemapping_shoulder" "0.5" - 0x00000000
15150x0000020784CBD760 "mat_debug_tonemapping_toe" "0.3" - 0x00000000
15160x0000020784CC2450 "mat_debugalttab" "0" - 0x00004000
15170x0000020784BE87B0 "mat_depthbias_decal" "-16" - 0x00004002
15180x0000020784BE8200 "mat_depthbias_normal" "0" - 0x00004002
15190x0000020784BE8690 "mat_depthbias_shadowmap" "0.000025" - 0x00004002
15200x0000020784BE8600 "mat_depthbias_zfill" "16" - 0x00004002
15210x0000020784BE82A0 "mat_depthbiasclamp_decal" "-0.001" - 0x00004002
15220x0000020784BE83C0 "mat_depthbiasclamp_normal" "0" - 0x00004002
15230x0000020784BE8840 "mat_depthbiasclamp_shadowmap" "0" - 0x00004002
15240x0000020784BE8720 "mat_depthbiasclamp_zfill" "0" - 0x00004002
15250x0000020784CBFE70 "mat_depthfeather_enable" "1" - 0x00000002
15260x0000020784CC2F00 "mat_detail_tex" "1" - 0x00000000
15270x0000020784CC28D0 "mat_diffuse" "1" - 0x00000000
15280x000002079CCCD180 "mat_disable_bloom" "0" - 0x00000008
15290x0000020784CC1AF0 "mat_disable_lightmaps" "0" - 0x00004000
15300x0000020784CC3B70 "mat_disable_model_ambient" "0" - 0x00004000
15310x00007FFDC864F150 "mat_drawTitleSafe" "0" - Enable title safe overlay 0x00000000
15320x0000020784CC2C30 "mat_drawflat" "0" - 0x00004000
15330x0000020784CC3F60 "mat_dxlevel" "0" - 0x00000002
15340x0000020784CD1BF0 "mat_dynamic_tonemapping" "1" - 0x00004000
15350x0000020784BD1C80 "mat_envmap_scale" "1.0" - 0x00000000
15360x00007FFDC3E87F90 "mat_envmaptgasize" "CUBEMAP_SCREENSHOT_RES" - Final envmap size for "envmap" console command; should be <= 128. 0x00000000
15370x0000020784CC3ED0 "mat_fastnobump" "0" - 0x00004000
15380x0000020784CCC710 "mat_fastspecular" "1" - Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf. 0x00000000
15390x0000020784CCC560 "mat_filterlightmaps" "1" - 0x00000000
15400x0000020784CCC320 "mat_filtertextures" "1" - 0x00000000
15410x000002079CCCCA20 "mat_force_bloom" "0" - 0x00004008
15420x0000020784CC2250 "mat_forceaniso" "2" - 0x00000000
15430x0000020784CC2CC0 "mat_forcemanagedtextureintohardware" "0" - 0x00004002
15440x000002079CCCC6C0 "mat_frame_color_bias" "0.0" - Add a constant value to the average frame color. 0x00000008
15450x000002079CCCC7E0 "mat_frame_color_enabled" "1" - Update the average frame color each frame. 0x00000008
15460x000002079CCCCAC0 "mat_frame_color_scale" "5.0" - Scale the average frame color. 0x00000008
15470x000002079CCCCE20 "mat_frame_color_spot_metering_screen_ratio" "0.8" - Use a percentage of the screen around the center to compute the average frame color. 0x00000008
15480x0000020784CCC5F0 "mat_fullbright" "0" - 0x00004000
15490x0000020784CBD880 "mat_fxaa_enable" "0" - 0x00000000
15500x00007FFDC680C5F0 "mat_gamma" - Set gamma ramp 0x00000000
15510x0000020784CC2B10 "mat_global_lighting" "0" - 0x00000000
15520x0000020784CCC830 "mat_hdr_enabled" - Report if HDR is enabled for debugging 0x00000000
15530x00007FFDC680CA40 "mat_hdr_level" "2" - Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps. 0x00000000
15540x0000020784BD19B0 "mat_hide_sun_in_last_cascade" "0" - 0x00000000
15550x0000020784BD1ED0 "mat_instancing" "1" - 0x00000000
15560x00000207847136F0 "mat_letterbox_aspect_goal" "1.6" - Letterbox when the window aspect ratio is below this threshold 0x00000000
15570x0000020784713780 "mat_letterbox_aspect_threshold" "1.59" - Letterbox when the window aspect ratio is below this threshold 0x00000000
15580x00007FFDC680CEF0 "mat_levelflush" "1" - 0x00000000
15590x00007FFDC680B020 "mat_light_edit" "0" - Used by light edit to turn on overrides. 0x00000000
15600x000002079CDFD660 "mat_lightcull_subview" "0" - 0x00000008
15610x000002079CDFD780 "mat_lightcull_subviews" "0" - Re-cull lighting for subviews (monitors etc.) 0x00004008
15620x0000020784CBCED0 "mat_local_contrast_edge_scale_override" "-1000.0" - 0x00000000
15630x0000020784CBD9A0 "mat_local_contrast_midtone_mask_override" "-1.0" - 0x00000000
15640x0000020784CBD360 "mat_local_contrast_scale_override" "0.0" - 0x00000000
15650x0000020784CBDF50 "mat_local_contrast_vignette_end_override" "-1.0" - 0x00000000
15660x0000020784CBD1B0 "mat_local_contrast_vignette_start_override" "-1.0" - 0x00000000
15670x000002079CDFDF50 "mat_lpreview_mode" "-1" - 0x00004008
15680x0000020784CDCFF0 "mat_materialmip_character_0" "0 0 0 0" - 0x00000000
15690x0000020784CDD380 "mat_materialmip_character_1" "0 0 1 1" - 0x00000000
15700x0000020784CDCA40 "mat_materialmip_character_2" "1 0 1 1" - 0x00000000
15710x0000020784CDCD20 "mat_materialmip_character_3" "1 1 2 2" - 0x00000000
15720x0000020784CDD170 "mat_materialmip_character_4" "3 3 3 3" - 0x00000000
15730x0000020784CDCAD0 "mat_materialmip_cockpit_0" "0 0 0 0" - 0x00000000
15740x0000020784CDCED0 "mat_materialmip_cockpit_1" "0 0 0 0" - 0x00000000
15750x0000020784CDCE40 "mat_materialmip_cockpit_2" "0 0 0 0" - 0x00000000
15760x0000020784CDC6E0 "mat_materialmip_cockpit_3" "1 0 0 1" - 0x00000000
15770x0000020784CDC530 "mat_materialmip_cockpit_4" "3 3 3 3" - 0x00000000
15780x0000020784CDC770 "mat_materialmip_model_0" "0 0 0 0" - 0x00000000
15790x0000020784CDC410 "mat_materialmip_model_1" "1 0 1 1" - 0x00000000
15800x0000020784CDC800 "mat_materialmip_model_2" "1 1 1 1" - 0x00000000
15810x0000020784CDCC90 "mat_materialmip_model_3" "1 1 2 2" - 0x00000000
15820x0000020784CDCB60 "mat_materialmip_model_4" "3 3 3 3" - 0x00000000
15830x0000020784CDC4A0 "mat_materialmip_other_0" "0 0 0 0" - 0x00000000
15840x0000020784CDCF60 "mat_materialmip_other_1" "1 1 1 1" - 0x00000000
15850x0000020784CDCDB0 "mat_materialmip_other_2" "1 1 1 1" - 0x00000000
15860x0000020784CDC890 "mat_materialmip_other_3" "1 1 1 1" - 0x00000000
15870x0000020784CDC920 "mat_materialmip_other_4" "3 3 3 3" - 0x00000000
15880x0000020784CDC5C0 "mat_materialmip_world_0" "0 0 0 0" - 0x00000000
15890x0000020784CDC9B0 "mat_materialmip_world_1" "0 0 1 1" - 0x00000000
15900x0000020784CDD080 "mat_materialmip_world_2" "0 1 1 1" - 0x00000000
15910x0000020784CDD290 "mat_materialmip_world_3" "1 1 2 2" - 0x00000000
15920x0000020784CDCC00 "mat_materialmip_world_4" "3 3 3 3" - 0x00000000
15930x00007FFDC680C8C0 "mat_maxframelatency" "1" - 0x00000000
15940x0000020784CC1F90 "mat_mip_linear" "1" - 0x00000000
15950x0000020784CC3E40 "mat_mipmaptextures" "1" - 0x00000000
15960x0000020784CC3D20 "mat_norendering" "0" - 0x00004000
15970x0000020784CC1DE0 "mat_normalmaps" "0" - 0x00004000
15980x000002079BD1E7C0 "mat_object_motion_blur_enable" "0" - 0x00000008
15990x000002079BD1E720 "mat_object_motion_blur_model_scale" "1.2" - 0x00000008
16000x0000020784CC1D50 "mat_phong" "1" - 0x00000000
16010x0000020784CC1F00 "mat_picmip" "0" - 0x00000000
16020x000002079CCCC5A0 "mat_postprocess_enable" "1" - 0x00004008
16030x0000020784BD2620 "mat_printLiveTex" - Print stats of all known live textures. 0x00000000
16040x0000020784CDDA10 "mat_processtoolvars" "0" - 0x00000000
16050x0000020784CC3DB0 "mat_proxy" "0" - 0x00004000
16060x0000020784CC2E70 "mat_reducefillrate" "0" - 0x00000000
16070x0000020784CDDAB0 "mat_reduceparticles" "0" - 0x00000000
16080x0000020784CC2FA0 "mat_reloadmaterial" - Reloads a single material 0x00004000
16090x0000020784CC31E0 "mat_reloadtextures" - Reloads all textures 0x00004000
16100x0000020784BE8050 "mat_remoteshadercompile" "0" - 0x00004000
16110x0000020784CD1A60 "mat_report_queue_status" "0" - 0x00800000
16120x0000020784CC4110 "mat_reversedepth" "0" - 0x00004000
16130x00007FFDC680CAD0 "mat_savechanges" - saves current video configuration 0x00000000
16140x0000020784CBDDA0 "mat_screen_blur_override" "-1.0" - 0x00000000
16150x00007FFDC680CF80 "mat_setvideomode" - sets the width, height, windowed state of the material system 0x00000000
16160x0000020784BE80E0 "mat_shadercount" - display count of all shaders and reset that count 0x00000000
16170x00007FFDC680CDD0 "mat_shadowstate" "1" - 0x00000000
16180x0000020784CBD240 "mat_sharpen_amount" "1.0" - 0x00000000
16190x0000020784CBD520 "mat_sharpen_threshold" "0.5" - 0x00000000
16200x0000020784CBDB60 "mat_sharpen_width" "1.0" - 0x00000000
16210x00007FFDC43A9C90 "mat_show_texture_memory_usage" "0" - Display the texture memory usage on the HUD. 0x00005000
16220x0000020784CC3270 "mat_showaspectratioinfo" - Spew info about the hardware aspect ratio 0x00000002
16230x0000020784DDEAA0 "mat_showenvmapmask" "0" - 0x00000000
16240x0000020784CC29F0 "mat_showlowresimage" "0" - 0x00004000
16250x0000020784CC3030 "mat_showmaterials" - Show materials. 0x00000000
16260x0000020784CC30C0 "mat_showmaterialsverbose" - Show materials (verbose version). 0x00000000
16270x0000020784CC2840 "mat_showmiplevels" "0" - color-code miplevels 2: normalmaps, 1: everything else 0x00004000
16280x0000020784CC3150 "mat_showtextures" - Show used textures. 0x00000000
16290x00007FFDC680AD10 "mat_skipid" "-1" - Don't draw a particular mesh id. Helps track down which mesh you care about. 0x00004000
16300x00007FFDC680B1D0 "mat_sky_color" "0.0 0.0 0.0 0.0" - forces the color of sky ambient; the alpha value of 0 means no override. 0x00000000
16310x00007FFDC680AE60 "mat_sky_scale" "1.0" - scales all sky ambient light by a constant factor 0x00000000
16320x0000020784BE8450 "mat_slopescaledepthbias_decal" "-2" - 0x00004002
16330x0000020784BE84E0 "mat_slopescaledepthbias_normal" "0.0f" - 0x00004002
16340x0000020784BE8570 "mat_slopescaledepthbias_shadowmap" "2" - 0x00004002
16350x0000020784BE8330 "mat_slopescaledepthbias_zfill" "2" - 0x00004002
16360x0000020784CDC650 "mat_spewalloc" "0" - 0x00000080
16370x0000020784BE8140 "mat_spewvertexandpixelshaders" - Print all vertex and pixel shaders currently loaded to the console 0x00000000
16380x00007FFDC680B0B0 "mat_sun_color" "0.0 0.0 0.0 0.0" - forces the color of the sun directional light; the alpha value of 0 means no override. 0x00000000
16390x00007FFDC680B140 "mat_sun_highlight_size" "1.0" - If mat_light_edit is true, this forces the size of the specular highlight of the sun directional light 0x00000000
16400x00007FFDC680AEF0 "mat_sun_scale" "1.0" - scales all sun direct light by a constant factor 0x00000000
16410x00007FFDC680C7D0 "mat_suppress" - Supress a material from drawing 0x00004000
16420x00007FFDC680AB50 "mat_surfacefilter" "" - If set, limits surfaces shown by mat_surfaceid and mat_surfacemat to those containing the substring. 0x00004000
16430x00007FFDC680AA20 "mat_surfaceid" "0" - Draws the index of world surfaces. Can be filtered with mat_surfacefilter. 0x00004000
16440x00007FFDC680A990 "mat_surfacemat" "0" - Draws the material name of world surfaces. Can be filtered with mat_surfacefilter. 0x00004000
16450x00000207847135E0 "mat_syncGPU" "0" - If true, syncs the render thread to the GPU at the end of each frame, instead of letting the render thread get one frame ahead. 0x00004000
16460x0000020784713550 "mat_syncInterval" "1" - Number of frames to skip per sync. 0 = novsync, 1 = 60 fps, 2 = 30, 3 == 20, 4 = 15, etc. 0x00000000
16470x0000020784CC2110 "mat_sync_rt" "0" - Sync the render thread after each queued call. This is really slow, but makes debugging much easier. 0x00004000
16480x0000020784DDE730 "mat_sync_rt_flushes_gpu" "0" - 0x00000000
16490x00007FFDC43A9BA0 "mat_texture_list" "0" - For debugging, show a list of used textures per frame 0x00000000
16500x00007FFDC43A9AF0 "mat_texture_list_view" "1" - If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures. 0x00001000
16510x0000020784DDEB30 "mat_translucency_errors" "0" - 0x00000000
16520x0000020784CBF200 "mat_use_compressed_hdr_textures" "1" - 0x00000000
16530x0000020784CC2D50 "mat_viewportscale" "1.0" - Scale down the main viewport (to reduce GPU impact on CPU profiling) 0x00004000
16540x0000020784CCC4D0 "mat_viewportupscale_tsaa" "1" - 0x00000000
16550x0000020784CBDAD0 "mat_vignette_enable" "0" - 0x00000000
16560x00007FFDC680C650 "mat_vsync" - Set vsync enabled 0x00000000
16570x0000020784CDD200 "mat_warn_texture_convert" "0" - Print warnings for textures that had to be converted at load time, slowing down loads. 0 = off, 1 = old size not smaller, 2 = any change 0x00000000
16580x00007FFDB4EE9CE0 "match_abortAllSearches" - 0x00000000
16590x00007FFDB4EE9530 "match_backingOutMaxTimeToWait" "60" - 0x00000000
16600x00007FFDB4EEC6A0 "match_backoutslow" "0" - Forces empty server queries (for backing out of a lobby) to take this long 0x00000000
16610x00007FFDB4EE9120 "match_connect" "1" - If set to 0, we won't actually connect to any matchmaking results we get back 0x00000002
16620x00007FFDB4EEA4F0 "match_defaultMap" "mp_lobby" - Default map to load if the dedicated server is empty 0x00002000
16630x00007FFDB4EE96E0 "match_dir" "" - What dir to look in for the matchmaking scripts 0x00000002
16640x00007FFDB4EE9890 "match_dumpSearchResults" "0" - Dumps search result text to the console 0x00000002
16650x00007FFDB4EE9650 "match_emptyUpdateRate" "30" - 0x00000002
16660x00007FFDB4EE9F50 "match_enabled" "1" - 0x00000002
16670x00007FFDB4EEA7F0 "match_fakePort" "-1" - Lie about our port number (so players can't connect) 0x00000002
16680x00007FFDB4EEA250 "match_fakeS2SPort" "-1" - Lie about our s2s port number (so servers can't connect) 0x00000002
16690x00007FFDB4EEC8A0 "match_forceGoalsChangingFrequency" "0" - 0x00000002
16700x00007FFDB4EE9A10 "match_forceVerboseSearches" "0" - 0x00000002
16710x00007FFDB4EE93F0 "match_goodReputation" "1" - 0x00000202
16720x00007FFDB4EEA1C0 "match_maxPingsSent" "8" - 0x00000000
16730x00007FFDB4EEA2E0 "match_myDatacenter" "west us" - Which datacenter we prefer 0x00080200
16740x00007FFDB4EEC810 "match_myTeam" "0" - 0x00000200
16750x00007FFDB4EE9920 "match_partyChangeNum" "" - The int that represents the change num of our party struct (did it change?) 0x00000200
16760x00007FFDB4EE9C50 "match_partySize" "" - The size of our party 0x00000200
16770x00007FFDB4EEA670 "match_partySub" "" - The name of our party subscription 0x00000200
16780x00007FFDB4EEA5E0 "match_pingWaveInterval" "0.5" - 0x00000000
16790x00007FFDB4EE94A0 "match_playlist" "" - The playlist we are looking for 0x00080200
16800x00007FFDB4EEA790 "match_searchForPartyServer" - 0x00000000
16810x00007FFDB4EE9240 "match_searchInterval" "2" - How often to repeat searches 0x00080000
16820x00007FFDB4EE92D0 "match_searching" "0" - Whether or not we want the system to be actively searching right now 0x00080200
16830x00007FFDB4EE9DD0 "match_showAllSearches" - 0x00000000
16840x00007FFDB4EE91B0 "match_teamsDisplayAsBalanced" "0" - 0x00002000
16850x00007FFDB4EEA460 "match_updateNotableRate" "5" - 0x00000002
16860x00007FFDB4EE9360 "match_updateRate" "30" - 0x00000002
16870x00007FFDB4EE9D40 "match_useMatchmaking" "0" - This dedi is a matchmaking dedi 0x00000002
16880x00007FFDB4EE9770 "match_warningLifetime" "15" - The maximum lifetime of a search before we start warning people about it 0x00000002
16890x00007FFDB4EEA160 "matchmake" - 0x00000000
16900x00007FFDB4EEA100 "matchmake_cancel" - 0x00000000
16910x00007FFDB4EE9FE0 "matchmaking_hostname" "" - 0x00080000
16920x000002079CA36B70 "max_explosive_damage_mass" "100" - Anything heavier than this will be clamped. (units kg) 0x00002008
16930x000002079CA36D60 "max_explosive_damage_velocity" "200" - inches/sec 0x00002008
16940x00007FFDC704FF60 "maxplayers" - Change the maximum number of players allowed on this server. 0x00000000
16950x000002079D460500 "melee_debug_execution" "0" - 0x00006008
16960x00007FFDC775A9C0 "mem_compact" - 0x00000000
16970x00007FFDC775A850 "mem_dump" - Dump memory stats to text file. 0x00000000
16980x00007FFDC775B570 "mem_dumpstats" "0" - Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
1699 0x00000000
17000x00007FFDC775C230 "mem_eat" - 0x00000000
17010x00007FFDB4E7A770 "mem_force_flush" "0" - Force cache flush of unlocked resources on every alloc 0x00000000
17020x00007FFDB4E7A560 "mem_force_flush_section" "" - Cache section to restrict mem_force_flush 0x00000000
17030x00007FFDC775ADE0 "mem_incremental_compact" - 0x00000000
17040x00007FFDC775B160 "mem_incremental_compact_rate" ".5" - Rate at which to attempt internal heap compaction 0x00004000
17050x0000020784CC1CC0 "mem_level" "2" - Memory Level - Default: High 0x00000000
17060x00007FFDC8504220 "mem_max_heapsize" "1024" - Maximum amount of memory to dedicate to engine hunk and datacache (in mb) 0x00000000
17070x00007FFDC85048E0 "mem_max_heapsize_dedicated" "64" - Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb) 0x00000000
17080x00007FFDC8504970 "mem_min_heapsize" "48" - Minimum amount of memory to dedicate to engine hunk and datacache (in mb) 0x00000000
17090x00007FFDD6E26CE0 "mem_runheapchecks" "0" - 0x00000000
17100x00007FFDC775AE40 "mem_test" - 0x00000000
17110x00007FFDC775B4E0 "mem_test_each_frame" "0" - Run heap check at end of every frame
1712 0x00000000
17130x00007FFDC775AF50 "mem_test_every_n_seconds" "0" - Run heap check at a specified interval
1714 0x00000000
17150x00007FFDC775B720 "mem_test_quiet" "0" - Don't print stats when memtesting 0x00000000
17160x0000020784CDD110 "mem_textures" - 0x00000000
17170x00007FFDC680D2E0 "mem_vcollide" - Dumps the memory used by vcollides 0x00000000
17180x00007FFDC775BE10 "mem_verify" - Verify the validity of the heap 0x00000000
17190x0000020784CDD320 "mem_vram" - 0x00000000
17200x00007FFDC775CFC0 "memory" - Print memory stats. 0x00000000
17210x000002079CF42A50 "menu_faq_patchnotes_version" "-1" - 0x01000008
17220x000002079CF41EE0 "menu_faq_viewed" "0" - 0x01000008
17230x00007FFDC7F78EF0 "migrate_attempt_interval" "5.0f" - 0x00000000
17240x00007FFDC7F79090 "migrateme" - Ask your server to migrate you over to another server 0x10000000
17250x000002079D6D0180 "miles_actor_occlusion_radius" "8.0" - Distance which must be penetrated for one of the entity check points to be considered occluded. 0x00000008
17260x000002079D6CFB20 "miles_channels" "0" - Number of audio channels, commonly 2(stereo), 6(5.1), 8(7.1). (0 is default) 0x00000008
17270x000002079D6CFEE0 "miles_event_info" - Shows information about a particular event. 0x00000008
17280x000002079B7A6A10 "miles_flip_active_window_logic" "0" - Only hear audio when NOT the active window. 0x00002008
17290x000002079D6D04B0 "miles_force_current_angles" "0" - Always keep active event angles up-to-date, even when not using CurrentAngle controller. 0x00000008
17300x000002079D6CFCA0 "miles_force_emitter_environment" "" - Force Environment on played sounds and entities (per-event controllers and suffixes.) 0x00000008
17310x000002079D6D0330 "miles_force_listener_environment" "" - Force environment on listener (i.e., global controller changes only) 0x00000008
17320x000002079D6CFD30 "miles_freeze" "0" - When 1, sound is paused and incoming play events are ignored. 0x00000008
17330x000002079D6CF970 "miles_initial_occlusion_defer" "1" - Defer traces on new sounds. 0x00000008
17340x000002079D5F7520 "miles_initial_occlusion_delay" "0" - Time (in msec) to delay new sounds when we defer their traces. 0x00000008
17350x000002079D6D00F0 "miles_language" "" - Language to use for audio (requires a restart to change.) 0x00000008
17360x000002079D6CFA90 "miles_listener_freeze" "0" - When 1, stop updating listener position. 0x00000008
17370x000002079D5F75B0 "miles_map_begin_fade_start_db" "-72.0" - Initial DB to fade from when beginning a level. (Should be negative.) 0x00000008
17380x000002079D6D03C0 "miles_map_begin_fade_time" "1.5" - Seconds of fade time when beginning a level. 0x00000008
17390x000002079D6D0060 "miles_map_begin_silence_time" "0.5" - Seconds of silence before fade time when beginning a level. 0x00000008
17400x00007FFDB4E8EB60 "miles_max_sounds_per_server_frame" "50" - 0x00000220
17410x000002079D6CFA00 "miles_nonactor_occlusion" "1" - Do traces to determine when non-entity sounds are occluded. 0x00000008
17420x000002079D5F7490 "miles_nonactor_occlusion_radius" "8.0" - Distance which must be penetrated for a non-entity sound to be considered occluded. 0x00000008
17430x000002079D6D02A0 "miles_nopandist" "10" - Distance at which panning is forced to center-front. 0x00000008
17440x000002079D6D0210 "miles_occlusion" "1" - When nonzero, perform occlusion checks 0x01000008
17450x000002079D6CFBB0 "miles_occlusion_force" "-1" - -1 - Normal, 0 - Force all unoccluded, 1 - Force all occluded 0x00000008
17460x000002079D6CFF70 "miles_play" - Plays a given alias at an optional given position 0x00000008
17470x000002079D6D0450 "miles_reboot" - restarts the audio engine 0x00000008
17480x000002079D6CFE50 "miles_samplerate" "0" - Sample rate, commonly 48000, 44100, 22050, or 11025 (0 is default) 0x00000008
17490x00007FFDB4E7AA70 "miles_server_sounds_debug" "0" - 0x00000000
17500x00007FFDB4E7A9D0 "miles_server_sounds_print" "0" - 0x00000002
17510x000002079D6CFFD0 "miles_solo_ents" "" - Only play sounds from this entity index (or space-separated list of indices.) 0x00000008
17520x000002079D6CFC40 "miles_stop_all" - stops all playing sounds 0x00000008
17530x000002079D6CFDC0 "miles_suffixes" "1" - Use emitter suffixed versions of sounds. 0x00000008
17540x000002079CA36C30 "min_explosive_damage_mass" "20" - Anything lighter than this will be clamped. (units kg) 0x00002008
17550x00007FFDC680B260 "miniprofiler_dump" "0" - 0x00000000
17560x00007FFDA8BDFF40 "missile_debug_draw" "0" - 0x00000004
17570x00007FFDA8BDFFD0 "missile_default_life_time" "3.0" - 0x00000004
17580x000002079D98B3D0 "missile_default_speed" "2500" - 0x00002008
17590x000002079D98B460 "missile_homing_speed" "150" - 0x00002008
17600x00007FFDC43A7AC0 "mmdevinit" - 0x00020000
17610x00007FFDD5160C30 "mod_check_vcollide" "0" - Check all vcollides on load 0x00000000
17620x00007FFDD5160B90 "mod_trace_load" "0" - 0x00000000
17630x00007FFDD5160D20 "model_collision_errors" "0" - 0x00000000
17640x00007FFDC84C2B00 "model_defaultFadeDistMin" "400" - Default minimum fade distance. 0x00004000
17650x00007FFDC84C29E0 "model_defaultFadeDistScale" "40" - Factor that is multiplied by the model's radius to get the default fade distance. 0x00004000
17660x00007FFDC8182700 "model_fadeRangeFraction" "0.1" - Fraction of the fade distance to fade over. 0x00004000
17670x0000020785B4DAB0 "modeldecals_forceAllowed" "-1" - If 0 don't generate decal data for any models. If 1 generate decal data for all models. Otherwise do according to the qc. 0x00000000
17680x00007FFDB4EE9EC0 "motd" "" - 0x00000010
17690x000002079BD1BF30 "mouse_sensitivity" "5" - Mouse sensitivity. 0x00000088
17700x000002079BD1C050 "mouse_sensitivity_zoomed" "5" - Mouse sensitivity. 0x00000088
17710x00007FFDC775B600 "move_one_cmd_per_client_frame" "1" - Force clients to generate exactly one user command per client frame. There will not be a one-to-one relationship between cmds and ticks. 0x00002000
17720x000002079D44DBD0 "movement_anim_playback_maxrate" "10" - 0x00002008
17730x000002079D44D900 "movement_anim_playback_minrate" "0.25" - 0x00002008
17740x000002079D44D990 "movement_anim_sprint_playback_maxrate" "1.25" - 0x00002008
17750x00007FFDA81E9B30 "mp_allowNPCs" "1" - 0x00000104
17760x00007FFDB4EE9E30 "mp_allowed" "-1" - 0x00000000
17770x00007FFDA81E9AA0 "mp_autocrosshair" "1" - 0x00000104
17780x000002079D44DF30 "mp_bodyyawrate" "400" - 0x0000200A
17790x000002079BD102C0 "mp_class_max_dronecontroller" "-1" - Max allowed dronecontrollers. 0x00002108
17800x000002079BD101A0 "mp_class_max_fireteam" "-1" - Max allowed fireteams. 0x00002108
17810x000002079BD10350 "mp_class_max_pilot" "-1" - Max allowed pilots. 0x00002108
17820x000002079BD10070 "mp_class_max_titan" "-1" - Max allowed titans. 0x00002108
17830x00007FFDA81E9800 "mp_defaultteam" "0" - 0x00000004
17840x000002079BD107B0 "mp_enablematchending" "1" - When set to 0, match will not end 0x00002008
17850x000002079BD108D0 "mp_enabletimelimit" "1" - enable mp_timelimit timer in games 0x00002008
17860x00007FFDA81E96E0 "mp_footsteps" "1" - 0x00000104
17870x00007FFDA81E9BC0 "mp_fraglimit" "20000" - 0x00000104
17880x000002079BD14810 "mp_friendlyfire" "1" - Allows team members to injure other members of their team 0x00002108
17890x000002079BD103E0 "mp_gamemode" "" - Current game mode name 0x00012008
17900x000002079D44DD80 "mp_maxbodyyaw" "60" - 0x0000200A
17910x00007FFDB4EEA700 "mp_permission_requestInterval" "30" - 0x00000000
17920x000002079BD10840 "mp_player_level" "0" - To read mp player level in SP 0x01000008
17930x000002079D44DEA0 "mp_scaleAnimationSpeeds" "1" - 0x0000200A
17940x000002079D44DB40 "mp_showgestureslots" "-1" - Show multiplayer client/server gesture slot information for the specified player index (-1 for no one). 0x0000600A
17950x00007FFDA81E9770 "mp_teamlist" "hgrunt;scientist" - 0x00000104
17960x00007FFDA81E9980 "mp_teamoverride" "1" - 0x00000004
17970x00007FFDA81E98F0 "mp_weaponstay" "0" - 0x00000104
17980x00007FFDC775D8C0 "multvar" - Multiply specified convar value. 0x00020000
17990x000002079D98D3C0 "muteWeaponSounds" "0" - 0x00002008
18000x00007FFDC8587B70 "muteroom" - Mute the chatroom 0x00000000
18010x00007FFDC53AEAF0 "name" "unnamed" - Current user name 0x10000680
18020x00007FFDA864D0F0 "navmesh_move_along_surface_asserts" "0" - 0x00000004
18030x00007FFDA864D060 "navmesh_normal_links_only" "0" - 0x00000004
18040x000002079B7A7530 "net_RunInvalidatePhysics" "1" - 0x0000000A
18050x00007FFDC859C820 "net_async_sendto" "0" - 0x00000002
18060x00007FFDC859F640 "net_autoUnthrottle" "0" - 0x00000000
18070x00007FFDC859CE60 "net_bindToSpecificAddress" "0" - Only bind to a certain interface 0x00080000
18080x00007FFDC8599140 "net_blockmsg" "none" - Discards incoming message: <0|1|name> 0x00004000
18090x00007FFDC859F390 "net_channels" - Shows net channel info 0x00000000
18100x00007FFDC8587870 "net_chatThroughChatserver" "0" - 0x00000000
18110x00007FFDC8599020 "net_chokeloop" "0" - Apply bandwidth choke to loopback packets 0x00000002
18120x000002079D98D8F0 "net_client_side_weapon_animations" "1" - Enable/disable client side weapon animations. Only apply to already optimized weapons, eg. rapid fire instant hit weapons like xo16, r101 etc. 0x00002008
18130x00007FFDC8599270 "net_compresspackets" "0" - Use lz compression on game packets. 0x00000002
18140x00007FFDC8599390 "net_compresspackets_minsize" "1000" - Don't bother compressing packets below this size. 0x00000002
18150x00007FFDC704DA10 "net_connectingDataRate" "128000" - 0x00000000
18160x00007FFDC85989C0 "net_createUndoDeltas" "1" - 0x00000002
18170x00007FFDC704E710 "net_data_block_enabled" "1" - Enable/disable net data block optimization for load times. When disabled large chunks are sent down via existing netchan reliability system instead of net data blocks. 0x00002000
18180x00007FFDC43A6120 "net_debugLerping" "-1" - 0x00000002
18190x00007FFDC53AE130 "net_deltaFieldEntityBlockSize" "5" - 0x00000002
18200x00007FFDC8599300 "net_drawslider" "0" - Draw completion slider during signon 0x00000000
18210x00007FFDC859C330 "net_droppackets" "0" - Drops next n packets on client 0x00004000
18220x00007FFDC8598C00 "net_dumpChangesPrecise" "0" - Prints floats at full precision 0x00000002
18230x00007FFDC859F140 "net_fakelag" "0" - Lag all incoming network data (including loopback) by this many milliseconds. 0x00004000
18240x00007FFDC859CEF0 "net_fakelag_clientOnly" "1" - Fakelag won't affect the server, only clients 0x00004000
18250x00007FFDC859C700 "net_fakelagjitter" "0" - Jitter net_fakelag packet time 0x00000000
18260x00007FFDC859F2B0 "net_fakeloss" "0" - Simulate packet loss as a percentage (negative means drop 1/n packets) 0x00000000
18270x00007FFDC53A9F20 "net_forceDeltaBufferToOverflow" "0" - 0x00000000
18280x00007FFDC8598E50 "net_forceUnnecessaryUndoDeltas" "0" - 0x00000002
18290x00007FFDC85999C0 "net_forcetimeout" "0" - 0x00004000
18300x00007FFDC704DEA0 "net_fullyConnectedDataRate" "128000" - 0x00000000
18310x00007FFDC43A6090 "net_ignoreAllSnapshots" "0" - Drop all snapshot messages 0x00000002
18320x00007FFDC43A5ED0 "net_lerpFields" "1" - 0x00000002
18330x00007FFDC704E0E0 "net_lowBandwidthConnect" "1" - 0x00000000
18340x00007FFDC85996F0 "net_maxcleartime" "4.0" - Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit). 0x00000000
18350x00007FFDC8599660 "net_maxfilesize" "16" - Maximum allowed file size for uploading in MB 0x00000000
18360x00007FFDC8599810 "net_maxfragments" "1200" - Max fragment bytes per packet 0x00000000
18370x00007FFDC859C590 "net_maxroutable" "1200" - Requested max packet size before packets are 'split'. 0x00000202
18380x00007FFDC8599420 "net_minroutable" "16" - Forces larger payloads. 0x00000002
18390x00007FFDC53AE5E0 "net_noPostDataForDeletedEnts" "1" - 0x00000000
18400x000002079CA38440 "net_old_seed_generation" "0" - 0x0000200A
18410x00007FFDC704DD80 "net_optimize_persistent_data" "1" - 0x00002000
18420x00007FFDC704E3B0 "net_optimize_playlists" "1" - 0x00002000
18430x000002079D98D030 "net_optimize_weapons" "2" - Enable/disable bandwidth optimizations made to weapons. Additional experimental optimizations can be enabled values 2 (weapon player data) and 3 (client side weapon animation) 0x00002008
18440x000002079D0781C0 "net_predictParentEntities" "0" - 0x0000000A
18450x00007FFDC53AECA0 "net_predictedEntsUseFirstAvailableSnapshot" "1" - 0x00000002
18460x00007FFDC53AE250 "net_predictionDebug" "0" - 0x00000002
18470x00007FFDC43A5DB0 "net_pretendSnapshotArrayFull" "0" - Pretend the client snapshot array is full even when it isn't 0x00000002
18480x00007FFDC53AE4C0 "net_printOutOfSnapshots" "1" - 0x00000002
18490x00007FFDC8598AE0 "net_printUnnecessaryDeltas" "0" - 0x00000002
18500x00007FFDC8598F40 "net_propSkipPrintThreshold" "1000" - Show prop skips more than this many apart 0x00000002
18510x00007FFDC859CD30 "net_public_adr" "" - For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" ) 0x00080000
18520x00007FFDC859F9F0 "net_queue_trace" "0" - 0x02000000
18530x00007FFDC859F960 "net_queuedPackets_PrintOversleeps" "0" - 0x00000000
18540x00007FFDC859F720 "net_queuedPackets_SkipSmallSleeps" "2" - 0x00000000
18550x00007FFDC859F7C0 "net_queued_packet_thread" "1" - Use a high priority thread to send queued packets out instead of sending them each frame. 0x00000000
18560x00007FFDC53AE310 "net_recreateScriptInstanceOnReplayTransition" "1" - 0x00000002
18570x00007FFDC43A5E40 "net_recv_dumpChanges" "0" - 0x00000002
18580x00007FFDC8598DB0 "net_recv_watchEnt" "-1" - 0x00000000
18590x00007FFDC8598D20 "net_recv_watchField1" "" - 0x00000000
18600x00007FFDC8598A50 "net_recv_watchField2" "" - 0x00000000
18610x00007FFDA851D180 "net_scriptPrintRemoteUsage" "0" - 0x00000004
18620x00007FFDC859CC80 "net_showQueued" "0" - 0x00000000
18630x00007FFDC8598C90 "net_showUndoDeltas" "0" - 0x00000002
18640x00007FFDC85994B0 "net_showdrop" "0" - Show dropped packets in console 0x00000002
18650x00007FFDC85991D0 "net_showfragments" "0" - Show netchannel fragments 0x00000000
18660x00007FFDC85998A0 "net_showmsg" "0" - Show incoming message: <0|1|name> 0x00000002
18670x00007FFDC85990B0 "net_showpeaks" "0" - Show messages for large packets only: <size> 0x00000000
18680x00007FFDC859F510 "net_showsendrecv" "0" - Show sendto and recvfrom calls 0x00000000
18690x00007FFDC859C790 "net_showsplits" "0" - Show info about packet splits 0x00080000
18700x00007FFDC85995D0 "net_showudp" "0" - Dump UDP packets summary to console 0x00080000
18710x00007FFDC8599780 "net_showudp_oob" "0" - Dump OOB UDP packets summary to console 0x00080000
18720x00007FFDC8599540 "net_showudp_remoteonly" "0" - Dump non-loopback udp only 0x00080000
18730x000002079CA383B0 "net_showusercmd" "0" - Show user command encoding 0x00000008
18740x00007FFDC8598B70 "net_skipUnnecessaryDeltas" "1" - 0x00000002
18750x00007FFDC859CF80 "net_splitpacket_maxrate" "128000" - Max bytes per second when queuing splitpacket chunks 0x00080000
18760x00007FFDC859F3F0 "net_splitrate" "3" - Number of fragments for a splitpacket that can be sent per frame 0x00080000
18770x00007FFDC859F0B0 "net_splitrateDefaultMP" "3" - Default MP number of fragments for a splitpacket that can be sent per frame 0x00080000
18780x00007FFDC859CA40 "net_splitrateDefaultSP" "10000" - Default SP number of fragments for a splitpacket that can be sent per frame 0x00080000
18790x00007FFDC859C8B0 "net_start" - Inits multiplayer network sockets 0x00000000
18800x00007FFDC859CE00 "net_status" - Shows current network status 0x00000000
18810x00007FFDA82851B0 "net_sv_showusercmd" "0" - Show user command decoding 0x00000004
18820x00007FFDC859CAD0 "net_tamperPackets" "0" - 0x00000002
18830x00007FFDC53AED30 "net_threadedEntityDeltas" "1" - 0x00000002
18840x00007FFDC53AEDC0 "net_threadedProcessPacket" "1" - 0x00000002
18850x00007FFDC859C3C0 "net_usesocketsforloopback" "0" - Use network sockets layer even for listen server local player's packets (multiplayer only). 0x00000000
18860x00007FFDC859C9B0 "net_verifyEncryption" "0" - 0x00000002
18870x00007FFDC8587A50 "net_voiceEchoFromChatServer" "0" - 0x00000000
18880x00007FFDC859F480 "net_warnAboutSocketReadGaps" "200" - Warn if we are waiting longer than this to check a socket for new packets 0x00000000
18890x00007FFDC53AEA60 "net_worldHitchSlopTime" "0.031" - 0x00000000
18900x00007FFDC775ABD0 "net_writeStatsFile" - Write out networking info to a file
1891 0x00000000
18920x000002079B765F70 "new_lerping_showAnimTransitions" "0" - Turns entities red when they change anim sequences, colors them blue when we have no current cycle data to lerp to (aka they aren't animating) 0x0000000A
18930x00007FFDC775B040 "next" "0" - Set to 1 to advance to next frame ( when singlestep == 1 ) 0x00004000
18940x00007FFDC775D5F0 "nextdemo" - Play next demo in sequence. 0x00000000
18950x00007FFDA81E23D0 "noclip_fixup" "1" - 0x00004004
18960x00007FFDC8505DC0 "not_focus_sleep" "50" - MS to sleep while window doesn't have focus 0x00000002
18970x00007FFDC7750A00 "notification_displayTime" "10" - How long notifications should wait before auto-hiding 0x00000000
18980x00007FFDA8648C40 "npc_sight_mode" "2" - Each mode represents different visual additions to npc_sight. (0: barebones) (1: near->intersection corner lines) (2: curved intersection lines) 0x00000004
18990x00007FFDA8AE0610 "npc_titan_always_block_projectile_health" "50" - At this health and below always try to vortex projectiles 0x00004004
19000x00007FFDA8AE04F0 "npc_titan_block_projectile_chance" "10" - Chance to use vortex/particle wall on projectile before taking damage at full health. Scales up to 100 npc_titan_always_block_projectile_health 0x00004004
19010x00007FFDA8AE0360 "npc_titan_footstep_sound_radius" "700" - How far other enemies will hear this titan sound 0x00004004
19020x00007FFDA8AE03F0 "npc_titan_light_pain_threshold" "80" - Amount of damage a titan must take on a single damage to do light pain 0x00004004
19030x00007FFDA8AE0130 "npc_titan_phys_ignore_mass" "300" - Minimum mass of physics objects that the titan will collide with 0x00004004
19040x00007FFDA8AE0A30 "npc_titan_phys_knock_damage" "50" - Damage applied to objects the titan knocks away 0x00004004
19050x00007FFDA8AE06A0 "npc_titan_phys_knock_mass" "2000" - Maximum mass of physics objects that the titan will knock away 0x00004004
19060x00007FFDA8AE0020 "npc_titan_phys_knock_radius" "100" - Maximum distance of physics objects a titan can knock away 0x00004004
19070x00007FFDA8AE0580 "npc_titan_phys_knock_speed" "500" - Speed at which the titan knocks physics objects away 0x00004004
19080x00007FFDC858D6C0 "nucleus_hostname" "" - 0x00000000
19090x00007FFDC858D750 "nucleus_pid" "0" - 0x00000200
19100x000002079CF42E60 "nucleus_skip_registration" "0" - 0x01000008
19110x000002079CF42930 "number_shortenToMillionsAfter" "2000000" - 0x00000008
19120x000002079D98E3D0 "offhandTossOverheadPitchThreshold" "-1.0" - 0x00002008
19130x00007FFDC7759600 "openInvite_spam" "1" - Whether open invites should spam to the console log 0x00000002
19140x00007FFDC7759840 "openInvites_filterByLanguage" "1" - 0x00000000
19150x00007FFDC77591B0 "openInvites_filterByRegion" "1" - 0x00000000
19160x00007FFDC43A8D00 "openinvite" - Send an open invite to the chat room 0x00000000
19170x00007FFDC7F78E60 "openinvite_duration_default" "10" - 0x00000000
19180x00007FFDC43A75B0 "openinvitecomplete" - Open Invite is complete (we have our search results and reservation is done) 0x00000000
19190x00007FFDC43A8F40 "openinvitelaunch" - Open Invite should launch 0x00000000
19200x000002079D460280 "operator_debug_trace" "0" - 0x00002008
19210x00007FFDA8AB82C0 "ordnancePickupSound" "player_ordinance_pickup" - 0x00000004
19220x000002079BD198A0 "ordnanceSwapSelectCooldown" "0.25" - 0x00000008
19230x00007FFDC7F78950 "origin_autoRefreshToken" "0" - 0x00000000
19240x00007FFDC7F788C0 "origin_debug" "0" - Enable Origin HTTP debug logging (all HTTP queries and responses, token data etc.) 0x00000002
19250x00007FFDC7F78820 "origin_presense_update" "10" - Minimum time between origin updates in seconds. 0x00000000
19260x00007FFDC7F75BA0 "origin_ticketFailureMaxBackoffSeconds" "10" - 0x00000000
19270x00007FFDC7F789E0 "origin_tokenFailureMaxBackoffSeconds" "10" - 0x00000000
19280x00007FFDD4DF21E0 "panel_showVisChanges" "0" - 0x00000000
19290x00007FFDC9275D50 "panel_test_title_safe" "0" - Test vgui panel positioning with title safe indentation 0x00004000
19300x00007FFDA86E5A10 "parenting_clearParentOriginFix" "1" - 0x00000004
19310x000002079D228F20 "parenting_debug" "0" - 0x0000000A
19320x000002079D9ADFF0 "particle_alwayswakeonstop" "1" - 0x00002008
19330x0000020784FF17A0 "particle_cpu_level" "0" - 0x00000000
19340x000002079B785160 "particle_create" - Creates the named particle effect at the location under the crosshair. 0x00004008
19350x000002079B7A68F0 "particle_dlights_enable" "1" - 0x00000008
19360x000002079B7A6F40 "particle_dlights_spew" "0" - 0x00000008
19370x000002079BD47AD0 "particle_dump" - dumps particles matching provided filter (id or defname substring or *) 0x00000008
19380x000002079BD48050 "particle_gpu_level" "0" - 0x00000008
19390x000002079B784FF0 "particle_kill" - Destroys the particle effect created with the particle_create console command. 0x00004008
19400x000002079BD48170 "particle_list" - lists particles all, or matching optional filter (id or defname substring) 0x00000008
19410x000002079BD47640 "particle_overlay" "0" - Show particle overlay (2 for same as particle_overlay_list_tally) 0x00000008
19420x000002079BD47B30 "particle_overlay_detail_attributes" "alpha" - Space separated list of attributes to show per particle - 'duration xyz prev_xyz radius color alpha length' 0x00000008
19430x000002079BD47F30 "particle_overlay_detail_filter" "" - Filters which particles to see in detail - can be id or substring or * 0x00000008
19440x000002079BD47760 "particle_overlay_detail_scroll" "0" - Skip this many rows in particle overlay detail 0x00000008
19450x000002079BD47D80 "particle_overlay_hide_sleeping" "0" - Hide sleeping effects in particle overlay 0x00000008
19460x000002079BD47800 "particle_overlay_list_filter" "*" - Filters which particles to see in list - can be id or substring or * 0x00000008
19470x000002079BD47490 "particle_overlay_list_tally" "0" - Show tally of particle counts, rather than list (same as particle_overlay 2) 0x00000008
19480x000002079BD475B0 "particle_overlay_list_tally_collapse_children" "1" - Collapse children in tally-- only show totals at top level. 0x00000008
19490x000002079BD482C0 "particle_overlay_scroll" "0" - Skip this many rows in particle overlay 0x00000008
19500x000002079B785050 "particle_recreate" - Replays the last particle effect created with the particle_create console command. 0x00004008
19510x000002079D9AE580 "particle_script_dump" "-1" - particle_script_dump SCRIPT_HANDLE 0x0000200A
19520x000002079D9AE610 "particle_script_list" "" - 0x0000200A
19530x000002079D9AE6A0 "particle_script_log" "-1" - particle_script_log SCRIPT_HANDLE 0x0000200A
19540x000002079BD47FC0 "particle_simulateoverflow" "0" - Used for stress-testing particle systems. Randomly denies creation of particles. 0x00004008
19550x00007FFDA82283E0 "particle_test_attach_attachment" "0" - Attachment index for attachment mode 0x00004004
19560x00007FFDA82284D0 "particle_test_attach_mode" "follow_attachment" - Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin' 0x00004004
19570x00007FFDA82282F0 "particle_test_file" "" - Name of the particle system to dynamically spawn 0x00004004
19580x00007FFDA8228470 "particle_test_start" - Dispatches the test particle system with the parameters specified in particle_test_file,
1959 particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
1960 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
19610x00007FFDA8228380 "particle_test_stop" - Stops all particle systems on the selected entities.
1962 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at 0x00004004
19630x00007FFDC8505E50 "particles_cull_all" "0" - Don't spawn any particle systems. Effectively the same as setting the cpu level below the lowest level on any effect. 0x00000002
19640x000002079D9ADBC0 "particles_cull_dlights" "1" - 0x0000200A
19650x000002079D9AE240 "particles_max_passes" "10" - 0x0000200A
19660x000002079D9AE110 "particles_spawncull" "1" - 0x0000200A
19670x000002079D9AE1B0 "particles_spawncull_report" "0" - 0x0000200A
19680x000002079D9AE080 "particles_try_reloading_sheets" "0" - 0x0000200A
19690x00007FFDC7F78D40 "party_doRealNameLookups" "0" - 0x00000000
19700x00007FFDC7F78FE0 "party_doRealNameLookupsForOwner" "0" - 0x00000000
19710x00007FFDC77594E0 "party_hostname" "" - 0x00000000
19720x00007FFDC7F78DD0 "party_keepAliveTime" "60" - How often party clients should send a keepalive packet 0x00000000
19730x00007FFDC7F78BC0 "party_leave" - quit the current party 0x00000000
19740x00007FFDC7F78A90 "party_lookupRealNamesForOpenInvites" "0" - 0x00000000
19750x00007FFDC7F78CB0 "party_lookupRealNamesForOpenInvitesForOwner" "0" - 0x00000000
19760x00007FFDC7F78F80 "party_serverChange" - update the party with new server info 0x00000000
19770x00007FFDC53AE0A0 "password" "" - Current server access password 0x20020080
19780x00007FFDC775A090 "path" - Show the engine filesystem path. 0x00000000
19790x00007FFDC775CCC0 "pause" - Toggle the server pause state. 0x00000000
19800x00007FFDD5960540 "penetration_fix_scale" "4.0" - 0x00000000
19810x00007FFDC8634C10 "persistence_compressOnSave" "1" - 0x00000000
19820x00007FFDC85A0490 "persistence_debug" "0" - 0x00002000
19830x00007FFDC8634CA0 "persistence_disableForBuildProcess" "0" - 0x00000000
19840x00007FFDC8634D30 "persistence_domain" "R2" - 0x00002000
19850x00007FFDC53AE010 "persistent_warningRate" "1" - 0x00000000
19860x00007FFDC81828C0 "pertrianglecollision" "1" - Enables per-triangle collision with TRACEDETAILLEVEL_HIGH (i.e., bullets) on static models. 0x00000000
19870x0000020785B4D5E0 "pertrianglecollision_draw" "0" - Enable per-triangle collision debug drawing. 0x00000000
19880x0000020785B4D670 "pertrianglecollision_fastdebug" "0" - Check all triangles, for debugging. 0x00000000
19890x0000020785B4D540 "pertrianglecollision_perf" "0" - Print static model triangle collision times to console. 0x00000000
19900x000002079D359000 "phys_bounce" "0.2" - 0x00002008
19910x000002079D358D80 "phys_cfm" "0.0001" - 0x00002008
19920x000002079D358E10 "phys_cfm_anglejointstop" "0.0001" - 0x00002008
19930x000002079BD48CB0 "phys_debug_check_contacts" "0" - 0x00006008
19940x000002079D358EA0 "phys_drawContacts" "0" - 0x00002008
19950x000002079D358960 "phys_drawGeoms" "0" - 0x00002008
19960x000002079D359110 "phys_drawTunnelChecks" "0" - 0x00002008
19970x00007FFDD5961A80 "phys_enable_PIX_counters" "1" - enable PIX counters 0x00004002
19980x00007FFDD5961B10 "phys_enable_experimental_optimizations" "0" - enable some experimental SIMD/VMX128 optimizations in physics and collision 0x00000002
19990x00007FFDD59618A0 "phys_enable_simd_optimizations" "1" - enable some additional SIMD/VMX128 optimizations in physics and collision 0x00000002
20000x000002079D358C60 "phys_erp" "0.05" - 0x00002008
20010x000002079D358AC0 "phys_erp_anglejointstop" "0.05" - 0x00002008
20020x000002079D358F70 "phys_friction" "0.82" - 0x00002008
20030x00007FFDA81DA2A0 "phys_impactforcescale" "1.0" - 0x00000004
20040x00007FFDA87FCAE0 "phys_maxCollisionsPerFrame" "2400" - 0x00002004
20050x000002079BD49170 "phys_objectDump" - Dump a list of the active objects on the client. 0x00020008
20060x00007FFDA87FCE60 "phys_penetration_error_time" "10" - Controls the duration of vphysics penetration error boxes. 0x00000004
20070x000002079CCC8F90 "phys_showObjectCount" "0" - 0x00000008
20080x00007FFDA87FCD40 "phys_show_active" "0" - 0x00004004
20090x00007FFDA87FCFB0 "phys_speeds" "0" - 0x00000004
20100x00007FFDA81DA490 "phys_stressbodyweights" "5.0" - 0x00000004
20110x000002079CF53710 "phys_throw_client" - Throws an entity of the given type where the player is looking. 0x00004008
20120x00007FFDA87FCDD0 "phys_timescale" "1" - Scale time for physics 0x00000004
20130x00007FFDA81DA210 "phys_upimpactforcescale" "0.375" - 0x00000004
20140x00007FFDD5961EA0 "physics_allow_buoyancy" "1" - 0x00000000
20150x000002079D358A30 "physics_async_cl" "1" - Run physics simulation asynchronously from the main thread. 0x00000008
20160x00007FFDA8847DA0 "physics_async_sv" "0" - Run physics simulation asynchronously from the main server thread. 0x00000004
20170x000002079D3593D0 "physics_autoSleepAngularThreshold" "120" - Angular speed below which a physic object goes to sleep. (in degrees / second) 0x00002008
20180x000002079D359460 "physics_autoSleepDebug" "0" - 0x00002008
20190x000002079D359330 "physics_autoSleepGroundHysteresis" "1" - 0x00002008
20200x000002079D3592A0 "physics_autoSleepSpeedThreshold" "20" - Speed below which a physic object goes to sleep. 0x00002008
20210x00007FFDD59559C0 "physics_broadphase_max_range" "10.0f" - Silently ignore radii larger than this in physics collision 0x00004000
20220x00007FFDA87FD430 "physics_budget" - Times the cost of each active object 0x00000004
20230x00007FFDD59554A0 "physics_coll_debug" "0" - 0x00000000
20240x000002079D358CF0 "physics_collideWithMovingGeo" "1" - 0x00002008
20250x00007FFDA87FCA50 "physics_constraints" - Highlights constraint system graph for an entity 0x00000004
20260x00007FFDA87FD3D0 "physics_debug_entity" - Dumps debug info for an entity 0x00000004
20270x000002079B75A410 "physics_defaultMaxAngularSpeed" "10000" - 0x0000200A
20280x000002079B75A530 "physics_defaultMaxSpeed" "10000" - 0x0000200A
20290x00007FFDD59552E0 "physics_dump_tree" "0" - 0x00000000
20300x00007FFDA87FCC00 "physics_highlight_active" - Turns on the absbox for all active physics objects 0x00000004
20310x00007FFDD59557E0 "physics_max_single_md_count" "1000" - 0x00004000
20320x00007FFDD595E1F0 "physics_pp_broadphase" "1" - Process broadphase physics collision in parallel 0x00000000
20330x00007FFDD5955750 "physics_pp_hles" "0" - True to do mindist hull recalcs in parallel 0x00000000
20340x00007FFDD59560B0 "physics_pp_hulls" "0" - Process hull recalculations in parallel 0x00000000
20350x00007FFDD5955900 "physics_pp_mindist_events" "1" - Recalculate next mindist event times in parallel. 0x00000000
20360x00007FFDD5955BA0 "physics_pp_mindists" "1" - Process mindist creation in parallel 0x00000000
20370x00007FFDD5955870 "physics_pp_recalcs" "1" - True to do mindist recalcs in parallel 0x00000000
20380x00007FFDD595E450 "physics_pp_simunits" "0" - Process physics simulation units in parallel 0x00000000
20390x00007FFDA87FD130 "physics_report_active" - Lists all active physics objects 0x00000004
20400x00007FFDD5961420 "physics_scaled_mem" "0" - Amout of extra memory taken by scaled collision meshes 0x00000002
20410x00007FFDA87FCCE0 "physics_select" - Dumps debug info for an entity 0x00000004
20420x00007FFDD5955400 "physics_tree_debug" "0" - 0x00000000
20430x00007FFDD5955590 "physics_tree_debug_level_only" "-1" - 0x00000000
20440x00007FFDD5955370 "physics_tree_debug_levels" "-1" - 0x00000000
20450x000002079D358BD0 "physics_tunnelChecks" "1" - Do traces to prevent physics objects from falling through the world. 0x00002008
20460x000002079D3591B0 "physics_tunnelChecksForceAlways" "0" - Require objects to do tunnel checks every frame. 0x00002008
20470x00007FFDD5955AB0 "physics_use_static_bvh" "1" - 0x00000000
20480x00007FFDA8AC7F90 "physicsshadowupdate_render" "0" - 0x00000004
20490x00007FFDA8654CF0 "picker" - Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
2050 Arguments: full - enables all debug information 0x00004004
20510x00007FFDC53AE9D0 "pin_plat_id" "0" - Platform user id for PIN 0x00000202
20520x00007FFDC76D6300 "pin_telemetry_actually_send" "1" - 0x00000000
20530x00007FFDC76D6140 "pin_telemetry_debug" "0" - 0x00000000
20540x00007FFDA851D490 "pin_telemetry_debug_script" "0" - 0x00000004
20550x00007FFDC76D6270 "pin_telemetry_hostname" "" - 0x00000000
20560x00007FFDC76D61D0 "pin_telemetry_max_payload_size" "97280" - 0x00000000
20570x00007FFDC76D6770 "pin_telemetry_send_debug" "0" - 0x00000000
20580x00007FFDC775DDA0 "ping" - Display ping to server. 0x00000000
20590x00007FFDC8599930 "ping_debug" "0" - Debug latency calculation. 0x00000000
20600x000002079D450030 "ping_max_green" "70" - 0x00000008
20610x000002079D450160 "ping_max_red" "250" - 0x00000008
20620x000002079D4500D0 "ping_max_yellow" "140" - 0x00000008
20630x00007FFDA8285460 "ping_show_measured" "1" - Use only the measured value for ping reporting. 0x00000004
20640x00007FFDB4EE99B0 "pingdatacenters" - Re-pings the datacenters 0x00000000
20650x000002079B787F40 "pixelvis_debug" - Dump debug info 0x00000008
20660x000002079B787E00 "pixvis_enable" "1" - 0x00000008
20670x0000020784BD7B80 "pixvis_maxquads" "256" - Change the upper bound on how many 2x2 quads to sample for pixel visibility 0x00004000
20680x000002079B787E90 "pixvis_spew" "0" - 0x00000008
20690x00007FFDC7F6D700 "plat_environment" "" - 0x00000000
20700x00007FFDC7750B80 "plat_retryNameLookups" "1" - 0x00000000
20710x00007FFDC53AE7F0 "platform_description" "" - 0x00000202
20720x00007FFDC53AEE50 "platform_user_id" "0" - Platform user id (origin user id on PC, xuid on xboxone) 0x00000202
20730x00007FFDC43555E0 "playdemo" - Play a recorded demo file (.dem ). 0x00000000
20740x00007FFDA8ABAA40 "playerDeathAnimMaxFrames" "300" - Max length of a death animation, in server frames. 0x00000006
20750x000002079D44FB00 "playerListPartyColorB" "204" - 0x0000000A
20760x000002079D44FB90 "playerListPartyColorG" "255" - 0x0000000A
20770x000002079D44FA70 "playerListPartyColorR" "179" - 0x0000000A
20780x000002079BD4ACE0 "playerSettings_reparse" - Reload player class settings from .set files 0x0000400A
20790x000002079B788080 "player_debugPredictedPosition" "0" - 0x00000008
20800x00007FFDA8AB9560 "player_debug_print_damage" "0" - When true, print amount and type of all damage received by player to console. 0x00004004
20810x000002079B7897F0 "player_deltaAnimsMakeMeUnpredicted" "0" - 0x0000000A
20820x000002079BD0A210 "player_extraairaccelleration" "2.0" - Extra air acceleration given to players, even if they're already at max speed. Helps to start wall running 0x00002008
20830x000002079BD4BD60 "player_find_rodeo_target_per_cmd" "1" - Run FindRodeoTarget callback 0x0000200A
20840x00007FFDA8ABA290 "player_max_command_contexts" "1000" - 0x00000004
20850x000002079BD0B420 "player_movementBounds_predictionShare" "1" - 0x0000200A
20860x00007FFDA8AC5F50 "player_movement_debug" "0" - Draws player origin changes from player movement code 0x00000004
20870x000002079D44DE10 "player_movingDeathThreshold" "50" - 0x00006008
20880x00007FFDA8AB9B90 "player_old_armor" "0" - 0x00000004
20890x000002079B78A0E0 "player_respawnInputDebounceDuration" "0.5" - How long after respawning will certain player inputs be debounced for 0x00000008
20900x00007FFDA8AB8EA0 "player_restore_use_SetLocalAngles" "0" - 0x00000004
20910x00007FFDA8ABA750 "player_restore_use_UpdateCurrentPlayerClass" "0" - 0x00000004
20920x00007FFDA8ABA6C0 "player_share_squad_info" "1" - Player shares enemy information with AI squad 0x00004004
20930x000002079B789220 "player_showEyePosition" "0" - 0x0000000A
20940x00007FFDA8AC7870 "player_showpredictedposition" "0" - 0x00000004
20950x00007FFDA8AC7410 "player_showpredictedposition_timestep" "1.0" - 0x00000004
20960x000002079BD0BC00 "player_useMovementBounds" "1" - 0x0000200A
20970x000002079B789AE0 "player_viewchange_debug_pitch" "20" - 0x0000000A
20980x000002079B7899C0 "player_viewchange_debug_roll" "9" - 0x0000000A
20990x000002079B78AA10 "player_viewchange_debug_yaw" "160" - 0x0000000A
21000x000002079D44FCE0 "playerlist_showGen" "0" - 0x00000008
21010x00007FFDC7F80730 "playlist_autoupdate" "0" - 0x00000002
21020x00007FFDC7F80920 "playlist_debug" "0" - 0x00000002
21030x00007FFDC7F807D0 "playlist_debug_getvar" "0" - 0x00000002
21040x00007FFDC7F806A0 "playlist_debug_localization" "0" - 0x00000002
21050x000002079BD10100 "playlist_errorOnDeprecated" "0" - 0x0000200A
21060x000002079B7A2D50 "playsoundscape" - Forces a soundscape to play 0x00004008
21070x000002079CCC9A80 "playvideo" - Plays a video: <filename> [width height] 0x00000008
21080x000002079CCC9AE0 "playvideo_end_level_transition" - Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time> 0x00000008
21090x000002079CCC9C20 "playvideo_exitcommand" - Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command> 0x00000008
21100x000002079CCC9BC0 "playvideo_exitcommand_nointerrupt" - Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command> 0x00000008
21110x000002079CCC9B40 "playvideo_nointerrupt" - Plays a video without ability to skip: <filename> [width height] 0x00000008
21120x000002079CF42420 "pm_ai_lethality" "0" - 0x00000018
21130x000002079CF42DD0 "pm_ai_type" "0" - 0x00000018
21140x000002079CF42C00 "pm_burn_cards" "0" - 0x00000018
21150x000002079CF42180 "pm_dev0" "0" - 0x00000018
21160x000002079CF429C0 "pm_dev1" "0" - 0x00000018
21170x000002079CF42F80 "pm_pilot_ammo" "0" - 0x00000018
21180x000002079CF42390 "pm_pilot_health" "0" - 0x00000018
21190x000002079CF42060 "pm_pilot_minimap" "0" - 0x00000018
21200x000002079CF42540 "pm_pilot_respawn_delay" "0" - 0x00000018
21210x000002079CF42CB0 "pm_score_limit" "0" - 0x00000018
21220x000002079CF41FD0 "pm_time_limit" "0" - 0x00000018
21230x000002079CF42B70 "pm_titan_build" "0" - 0x00000018
21240x000002079CF420F0 "pm_titan_rebuild" "0" - 0x00000018
21250x000002079CF426F0 "pm_titan_shields" "0" - 0x00000018
21260x000002079D4533A0 "portal_pointpush_debug" "0" - Debug the portal_pointpush. 0x00006008
21270x000002079D453310 "portal_pointpush_think_rate" "0.05f" - The amount of time between thinks for the portal_pointpush. 0x00006008
21280x000002079BD4C1E0 "portal_use_player_avoidance" "0" - 0x00002008
21290x000002079D198930 "postdataupdate_threaded" "1" - 0x00000008
21300x000002079D077D50 "postdataupdate_threaded_chunksize" "2" - 0x00000008
21310x00007FFDA8AB9C20 "prevent_ammo_suck" "0" - stops weapons from sucking up ammo 0x00000004
21320x00007FFDC53B1F40 "print_colorcorrection" - Display the color correction layer information. 0x00004000
21330x000002079B7A77C0 "print_timeprefix" "1" - 0x00000008
21340x00007FFDC864F570 "progress_enable" - 0x00000000
21350x000002079D4509B0 "progressbar_allow_wrap" "1" - Allow loading bar to wrap. 0x00000008
21360x000002079D450AD0 "progressbar_high_precision" "0" - Use a higher precision bar. 0x00000008
21370x000002079D450770 "progressbar_single_bar" "1" - Use a single bar. 0x00000008
21380x000002079D98D560 "projectile_fake_prediction_in_kill_replay" "1" - Calls weapon primary-attack callbacks on client during replay to create predicted projectiles 0x00002008
21390x000002079D461960 "projectile_faketrails" "1" - Enables fake projectile trails when the projectile impacts on the server before lag compensation is complete 0x00000008
21400x000002079D4619F0 "projectile_filltrails" "3" - Fill the gap between the gun barrel and the first seen projectile position for trail Fx (1: 1st person only, 2: 3rd person only, 3: 1st and 3rd persons) 0x00000008
21410x000002079D4621F0 "projectile_lagCompensationDebug" "0" - Draws lag compensation on projectiles 0x00002008
21420x000002079D461D80 "projectile_lagCompensationDebugDrawTime" "3.0" - Amount of time debug drawing persists with projectile_lagCompensationDebug enabled. 0x00002008
21430x000002079D98B570 "projectile_lagCompensationMissileTimeStepScalar" "1.0" - Scales the time step used for seeking missiles in lag compensation 0x00002008
21440x000002079D461C60 "projectile_muzzleOffsetFirstPersonDecayDist" "1000" - Distance over which projectiles fake their origin to come out of the gun muzzle 0x00000008
21450x000002079D4620A0 "projectile_muzzleOffsetFirstPersonDecayMaxTime" "0.3" - Max time over which projectiles fake their origin to come out of the gun muzzle 0x00000008
21460x000002079D461CF0 "projectile_muzzleOffsetThirdPersonDecayDist" "1000" - Distance over which projectiles fake their origin to come out of the gun muzzle 0x00000008
21470x000002079D461E10 "projectile_muzzleOffsetThirdPersonDecayMaxTime" "0.1" - Max time over which projectiles fake their origin to come out of the gun muzzle 0x00000008
21480x000002079D461700 "projectile_prediction" "1" - Performs client-side prediction and lag compensation on projectiles 0x00002008
21490x000002079D461BD0 "projectile_predictionErrorCorrectTime" "0.3" - Time over which prediction errors are corrected for projectiles 0x00000008
21500x00007FFDA822BEF0 "prop_active_gib_limit" "64" - 0x00000004
21510x00007FFDA822BBB0 "prop_active_gib_max_fade_time" "12" - 0x00000004
21520x00007FFDA822B9C0 "prop_break_disable_float" "1" - 0x00000004
21530x00007FFDC8182840 "prop_crosshair" - Shows name for prop looking at 0x00004000
21540x00007FFDA822BA50 "prop_debug" - Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1. 0x00004004
21550x000002079B79E8A0 "prop_lightweightPropsSkipAnimData" "0" - 0x00000008
21560x000002079BD52000 "props_break_burst_rotation" "100" - Rate of rotation in degrees per second. 0x00002008
21570x000002079BD521B0 "props_break_max_pieces" "-1" - Maximum prop breakable piece count (-1 = model default) 0x00002008
21580x000002079BD52120 "props_break_max_pieces_perframe" "20" - Maximum prop breakable piece count per frame (-1 = model default) 0x00002008
21590x00007FFDC7759240 "publication_hostname" "" - 0x00000000
21600x000002079D228E20 "push_cl" "1" - 1: Moving geo pushes client entities, 0: Client entities do not get pushed 0x00000008
21610x000002079D078040 "push_cl_always_update_prev_matrix" "0" - 0x00000008
21620x000002079BD49B30 "push_debug" "0" - Debug all pushing entities 0x00002008
21630x000002079BD49A90 "push_debug_ent" "-1" - Debug pushing entity 0x00002008
21640x00007FFDA87FEC70 "push_player_nearby_dist" "12" - Player distance offset for looking for nearby safe locations when they're about to be squished 0x00000004
21650x000002079BD499A0 "push_ragdolls" "1" - Toggles whether to push ragdoll entities 0x00002008
21660x00007FFDA851D330 "putEntityInSafeSpot_debug" "0" - 0x00000004
21670x000002079C2A3280 "pvs_addWorkItemsThreshold" "250" - 0x00000008
21680x000002079C2A3040 "pvs_debug" "0" - 0x00000008
21690x000002079C2A30D0 "pvs_drawPortals" "0" - Draw portals 0x00004008
21700x000002079C2A31F0 "pvs_extraCull" "1" - 0x00000008
21710x000002079CCCA1C0 "pvs_start_early" "2" - 0 not early, 1 after view setup, 2 after threaded bone setup 0x00000008
21720x000002079BD56470 "pvs_yield" "1" - When multithreading, yield CPU to let some other tasks run instead 0x00000008
21730x00007FFDC775D920 "quit" - Exit the engine. 0x00000000
21740x000002079BD1DC20 "r_AirboatViewDampenDamp" "1.0" - 0x00006108
21750x000002079BD1E2E0 "r_AirboatViewDampenFreq" "7.0" - 0x00006108
21760x000002079BD1E5B0 "r_AirboatViewZHeight" "0.0" - 0x00006108
21770x00007FFDC3E88140 "r_DrawBeams" "1" - 0=Off, 1=Normal, 2=Wireframe 0x00004000
21780x000002079BD1D940 "r_JeepViewDampenDamp" "1.0" - 0x00006108
21790x000002079BD1DF80 "r_JeepViewDampenFreq" "7.0" - 0x00006108
21800x000002079BD1E0A0 "r_VehicleViewDampen" "1" - 0x00006108
21810x000002079BD563E0 "r_WaterDrawReflection" "1" - Enable water reflection 0x00000008
21820x0000020784CC2DE0 "r_WaterDrawRefraction" "1" - Enable water refraction 0x00000000
21830x00007FFDC680A560 "r_aspectratio" "0" - 0x00000000
21840x0000020784CBC550 "r_bloomtintb" "0.11" - 0x00000000
21850x0000020784CBC670 "r_bloomtintexponent" "2.2" - 0x00000000
21860x0000020784CBC5E0 "r_bloomtintg" "0.59" - 0x00000000
21870x0000020784CBC4C0 "r_bloomtintr" "0.3" - 0x00000000
21880x000002079CDFDA30 "r_blurmenubg" "1" - Blurs background when menus are open 0x00000008
21890x00007FFDC7016490 "r_brush_queue_mode" "0" - 0x00004000
21900x000002079CDFD450 "r_cheapwaterend" - 0x00000008
21910x000002079CDFDAC0 "r_cheapwaterstart" - 0x00000008
21920x00007FFDC680A7F0 "r_cleardecals" - Usage r_cleardecals <permanent>. 0x40000000
21930x00007FFDC81824C0 "r_createmodeldecals" "1" - 0x00000000
21940x000002079BB10AA0 "r_debug_draw_box_depth_test" "1" - Toggle depth test for debug draw box functionality 0x0000000A
21950x00007FFDC680E170 "r_decal_cover_count" "4" - 0x00000000
21960x00007FFDC53B8910 "r_decal_cull_stretch_limit" "0.707" - Reciprocal of per-tri limit on decal stretching (0 is most permissive, 1 is most restrictive.) 0x00004000
21970x00007FFDC680E050 "r_decal_draw_basis" "0" - 0x00000000
21980x00007FFDC53B8870 "r_decal_drawclipped" "0" - A bit-field! 1:Draw decal debug triangle overlays of *all* potential hits, 2:Draw actual hits, 4:Draw clipped hits 0x00004000
21990x00007FFDC680E200 "r_decal_overlap_area" "1.0" - 0x00000000
22000x00007FFDC680E0E0 "r_decal_overlap_count" "3" - 0x00000000
22010x00007FFDC68123E0 "r_decal_test_scale" "1.0" - 0x00000000
22020x00007FFDC680C9B0 "r_decals" "256" - 0x00000000
22030x000002079CCCC2F0 "r_depthoverlay" "0" - Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output. 0x00004008
22040x0000020784CBBAA0 "r_ditherAlpha" "1" - If true, does a dither pattern for alpha fading. 0x00000000
22050x0000020784CCC7A0 "r_ditherFade" "1" - 0x00004000
22060x0000020784CBBE40 "r_ditherFadeShadows" "1" - 0x00004000
22070x000002079BA04BE0 "r_drawallrenderables" "0" - Draw all renderables, even ones inside solid leaves. 0x00004008
22080x000002079CCCDE60 "r_drawalphasort" "1" - 0x00004008
22090x00007FFDC680C550 "r_drawbrushmodels" "1" - Render brush models. 0=Off, 1=Normal, 2=Wireframe 0x00004000
22100x00007FFDC6812470 "r_drawdecals" "1" - Render decals. 0x00004000
22110x00007FFDC6807AE0 "r_drawdlights" "0" - whether to debug draw dlights 0x00004000
22120x00007FFDC680BA10 "r_drawentities" "1" - 0: dont' draw; 1: draw normal; 2: draw bones; 3: draw hulls 0x00004000
22130x00007FFDC6807C00 "r_drawlightinfo" "0" - 0x00004000
22140x000002079B765EE0 "r_drawmodelsinzfill" "1" - Draw models in the zfill pass where they will affect light tile culling 0x00004008
22150x00007FFDC680BB50 "r_drawmodelstatsoverlay" "0" - Draws information for static props and other models (0,1,2) 0x00004000
22160x00007FFDC680B980 "r_drawmodelstatsoverlaydistance" "500" - 0x00004000
22170x00007FFDC680B8F0 "r_drawmodelstatsoverlayfilter" "-1" - 0x00004000
22180x00007FFDC680BAC0 "r_drawmodelstatsoverlaymax" "1.5" - time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2 0x00000080
22190x00007FFDC680B440 "r_drawmodelstatsoverlaymin" "0.1" - time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2 0x00000080
22200x000002079CCCDD40 "r_drawopaquerenderables" "1" - 0x00004008
22210x000002079B766000 "r_drawothermodels" "1" - Enables drawing 'other' (C_BaseAnimating) models 0x00004008
22220x000002079BD47CF0 "r_drawparticles" "1" - Enable/disable particle rendering 0x00004008
22230x000002079D1987E0 "r_drawrenderboxes" "0" - 0x00004008
22240x000002079CDFDBB0 "r_drawscreenspaceparticles" "1" - 0x0000000A
22250x000002079CDFDB20 "r_drawsky" "1" - Enable the rendering of sky 0x00004008
22260x000002079CDFD4B0 "r_drawskybox_deprecated" "1" - Enable the rendering of sky boxes 0x00004008
22270x000002079B7A3130 "r_drawsprites" "1" - 0x00004008
22280x00007FFDC6807B70 "r_drawstaticlight" "0" - 0 = none, -1 = all, other draws that light index 0x00004000
22290x000002079CDFD8A0 "r_drawstaticprops" "1" - Toggle drawing of static props 0x00004008
22300x000002079BD087E0 "r_drawtracers" "1" - 0x00004008
22310x000002079CDFD210 "r_drawtranslucentrenderables" "1" - 0x00004008
22320x00007FFDC864F450 "r_drawvgui" "1" - Enable the rendering of vgui panels 0x00004000
22330x000002079CDFD9A0 "r_drawviewmodel" "1" - 0x00004008
22340x00007FFDC680ABF0 "r_drawworld" "3" - Render the world (0 = none, 1 = opaque only, 2 = trans only, 3 = both). 0x00004000
22350x0000020784713670 "r_dxgi_max_frame_latency" - Set the max number of command buffers in flight. 0 will set it to the DXGI default of 3. Make sure you are not forcing "Maximum pre-rendered frames" in the driver settings, but leave it application controlled. 0x00000000
22360x00007FFDC680CC20 "r_dynamic" "1" - 0x00080000
22370x000002079CDFD540 "r_earlyRenderables" "1" - 0x00000008
22380x000002079CDFD000 "r_fadeincode" "0" - 0x00000008
22390x000002079CCCA0A0 "r_farz" "-1" - Override the far clipping plane. -1 means to use the value in env_fog_controller. 0x00004008
22400x00007FFDC680AAB0 "r_fastzreject" "0" - Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings 0x00000000
22410x000002079BD56500 "r_forcecheapwater" "0" - Force all water to be cheap water, will show old renders if enabled after water has been seen 0x00004008
22420x0000020784BD23E0 "r_hbaoBias" "0.1" - Bias of HBAO kernel 0x00000002
22430x0000020784BD2230 "r_hbaoBlurRadius" "8" - Radius of HBAO blur kernel: 4 or 8 0x00000002
22440x0000020784BD2500 "r_hbaoBlurSharpness" "4.0" - Sharpness of HBAO blur kernel 0x00000002
22450x0000020784BD22C0 "r_hbaoDebugModeOverride" "-1" - 0x00000002
22460x0000020784BD2710 "r_hbaoDepthFadePctDefault" "0.5" - Pct of HBAO far range to spend linearly fading out, when fog is not present 0x00000002
22470x0000020784BD2830 "r_hbaoDepthMax" "2000.0" - Maximum HBAO depth 0x00000002
22480x0000020784BD2470 "r_hbaoDepthSharpnessScale" "2.0" - Scale factor for HBAO fade out slope: 2.0 means twice as long 0x00000002
22490x0000020784BD27A0 "r_hbaoDistanceLerp" "0.05" - Blend factor from the smaller exp vertical fog half dist to the larger dist 0x00000002
22500x0000020784BD2950 "r_hbaoEnabled" "0" - 0x00000000
22510x0000020784BD2350 "r_hbaoExponent" "4.0" - Exponent of HBAO kernel 0x00000002
22520x0000020784BD2590 "r_hbaoIntensity" "1.0" - Controls overall darkness of HBAO 0x00000002
22530x0000020784BD28C0 "r_hbaoRadius" "1.0" - Radius of HBAO kernel in meters 0x00000002
22540x000002079B764B30 "r_jiggle_bones" "1" - 0x00000008
22550x00007FFDC680CCB0 "r_lightmap" "-1" - 0x00804000
22560x00007FFDC680B4E0 "r_lightprobe_trans_rate" "0.03125" - One over the distance an entity must travel to fully transition between light probes. 0x00004000
22570x00007FFDC680C740 "r_lightstyle" "-1" - 0x00804000
22580x00007FFDC680BBE0 "r_lod" "-1" - 0x00000000
22590x00007FFDC680B7B0 "r_lod_switch_scale" "1" - 0x00000010
22600x000002079CCC9F50 "r_mapextents" "16384" - Set the max dimension for the map. This determines the far clipping plane 0x00004008
22610x00000207859CD050 "r_modeldecal_maxtotal" "75" - 0x00000000
22620x000002079CCC9E30 "r_nearz" "7" - Near clipping plane distance 0x00000008
22630x0000020784BD7C20 "r_no_stalls" "0" - 0x00000000
22640x00007FFDC680CD40 "r_norefresh" "0" - 0x00000000
22650x000002079BD47C60 "r_particle_sim_spike_increment_ms" "0.25" - 0x00000008
22660x000002079BD47EA0 "r_particle_sim_spike_threshold_ms" "0" - 0x00000008
22670x000002079BD47520 "r_particle_timescale" "1.0" - 0x00000008
22680x00007FFDC81822B0 "r_partition_level" "-1" - Displays a particular level of the spatial partition system. Use -1 to disable it. 0x00004000
22690x00007FFDC7F81450 "r_partition_size" "8" - How many voxels to draw from the origin 0x00004000
22700x000002079D077F20 "r_pos_debug" "" - 0x00000008
22710x00007FFDC680E290 "r_printdecalinfo" - 0x00000000
22720x0000020785B4D990 "r_randomflex" "0" - 0x00004000
22730x000002079CF53AC0 "r_render_pos_debug" "" - 0x00000008
22740x0000020784CC2A80 "r_rimlight" "0" - 0x00000000
22750x00007FFDD5160DB0 "r_rootlod" "0" - Root LOD 0x04800000
22760x000002079B7A0600 "r_ropetranslucent" "1" - 0x00000008
22770x0000020784CC2690 "r_shadowrendertotexture" "0" - 0x00000000
22780x000002079CDFDEC0 "r_sky_ignoreAngles" "0" - Ignore the angle of the sky (for debugging) 0x00004008
22790x000002079DAD7550 "r_sse_s" "1" - sse ins for particle sphere create 0x00000008
22800x000002079BD479B0 "r_threaded_particles" "1" - 0x00000008
22810x0000020784BD2680 "r_txaaEnabled" "0" - 0x00000000
22820x000002079CCCC260 "r_updaterefracttexture" "1" - When disabled, supresses any update of refract texture. 0x00004008
22830x000002079CCCC1C0 "r_updaterefracttexture_allowmultiple" "0" - Allows multiple updates of refract texture per frame. 0x00000008
22840x00007FFDC53B2760 "r_visambient" "0" - Draw leaf ambient lighting samples. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. 0x00000000
22850x00007FFDC53B27F0 "r_visambient_point" "0" - Draw leaf ambient lighting samples, for a point (like particles). 0x00000000
22860x00007FFDC680B720 "r_vislighting_sphereradius" "12.0" - 0x00004000
22870x00007FFDC680B570 "r_vismodellighting" "0" - Visualize model lighting. Mask of VIS_AMBIENT = 1, VIS_SKY = 2, VIS_SUN = 4, VIS_CLOUDMASK = 8, VIS_LIGHTS_1ST = 16, etc. Use -1 to see all lights. 0x00004000
22880x00007FFDC8182550 "r_vismodellighting_lightpos" "0" - Draw a line from the point light to the model lighting origin for this many of the closest lights that have r_vismodellighting enabled. 0x00004000
22890x00007FFDC680B600 "r_vismodellighting_maxdist" "1000.0" - 0x00004000
22900x00007FFDC680B860 "r_vismodellighting_mindist" "48.0" - 0x00004000
22910x00007FFDC84C2CD0 "r_vismodellighting_offset_x" "0" - Offset the model lighting spheres by this amount. 0x00004000
22920x00007FFDC8182950 "r_vismodellighting_offset_y" "0" - Offset the model lighting spheres by this amount. 0x00004000
22930x00007FFDC84C2A70 "r_vismodellighting_offset_z" "0" - Offset the model lighting spheres by this amount. 0x00004000
22940x000002079B7878B0 "r_visualizeproplightcaching" "0" - 0x00000008
22950x000002079CCC8A00 "r_visualizetraces" "0" - 0x00004008
22960x000002079CCC8850 "r_visualizetraces_duration" "0.5" - 0x00000008
22970x000002079BD565A0 "r_waterforceexpensive" "0" - 0x00000008
22980x000002079C2A3160 "r_waterforcereflectentities" "0" - 0x00000008
22990x000002079CDFD6F0 "r_zfill" "1" - 0x00000008
23000x000002079B764F20 "ragdoll_debug" "0" - 0x0000200A
23010x00007FFDA81DA340 "ragdoll_skipDeathAcceleration" "1000000" - 0x00000004
23020x000002079C9CF5B0 "ragdoll_sleepaftertime" "5" - After this many seconds of being basically stationary, the ragdoll will go to sleep. 0x00000008
23030x000002079CF42270 "rankedplay_display_enabled" "0" - 0x01000008
23040x000002079CF42D40 "rankedplay_voice_enabled" "0" - 0x01000008
23050x00007FFDC43A8DC0 "rate" "128000" - Max bytes/sec the host can receive data 0x00000002
23060x00007FFDC7050C60 "rcon_password" "" - remote console password. 0x200A0000
23070x00007FFDC7750A90 "readMsgs" - Read your messages 0x00000000
23080x00007FFDC43A5D20 "recalculateOrigin_threaded_chunksize" "50" - 0x00000000
23090x00007FFDC775D740 "recheck" - Ask your server to recheck your community 0x10000000
23100x00007FFDC775B960 "recompute_speed" - Recomputes clock speed (for debugging purposes). 0x00004000
23110x00007FFDC4354930 "record" - Record a demo. 0x00000220
23120x00007FFDA8225B20 "reduced_trigger_checks" "1" - 0x00000004
23130x00007FFDA8BE7B70 "reliable_effects_enable" "0" - 0x00000004
23140x00007FFDA8BE9B00 "reliable_sounds_enable" "0" - 0x00000004
23150x00007FFDC775D3E0 "reload" - Reload the game (add setpos to jump to current view position on reload). 0x00000000
23160x00007FFDC53AE700 "reload_localization" - Reloads all the localization data files 0x00000000
23170x000002079CF3ACA0 "reload_script_callbacks" - Reloads script callback function pointers for client and server. 0x00004008
23180x00007FFDA8640710 "reload_script_callbacks_server" - Reloads script callback function pointers for server. 0x00004014
23190x000002079D464A70 "remoteCalls_requireConnectionScriptsForViewPlayer" "0" - 0x00000008
23200x00007FFDC85054D0 "render_blanks" - render N blank frames 0x00000000
23210x00007FFDC7F80F00 "replay_enable" "1" - Enable Replay recording on server 0x00402000
23220x000002079D1086F0 "report_cliententitysim" "0" - List all clientside simulations and time - will report and turn itself off. 0x00004008
23230x000002079B9249E0 "report_clientthinklist" "0" - List all clientside entities thinking and time - will report and turn itself off. 0x00004008
23240x00007FFDA871B050 "report_entities" - Lists all entities 0x00000004
23250x00007FFDA871AFD0 "report_simthinklist" - Lists all simulating/thinking entities 0x00000004
23260x00007FFDA871AEF0 "report_touchlinks" - Lists all touchlinks 0x00000004
23270x00007FFDA81E2460 "resetidletimer" - Resets the idle timer. 0x00000004
23280x00007FFDA871AF70 "respawn_entities" - Respawn all the entities in the map. 0x00004004
23290x00007FFDC775CB40 "restart" - Restart the game on the same level, to the beginning of the level (add setpos to jump to current view position on restart). 0x00000000
23300x00007FFDC775DE00 "restart_checkpoint" - Restart the game on the same level, to the last checkpoint (add setpos to jump to current view position on restart). 0x00000000
23310x00007FFDC43A74F0 "retry" - Retry connection to last server. 0x50020000
23320x000002079B789FC0 "rodeo_camera_smooth_blend_out_time" "0.4" - 0x00000008
23330x000002079B788F60 "rodeo_camera_smooth_enable" "1" - 0x00000008
23340x000002079D5F16B0 "rodeo_enable" "1" - 0x0000600A
23350x00007FFDA8BD9870 "rodeo_force_mispredict" "0" - 0x00004004
23360x00007FFDA8BD97D0 "rodeo_lagcompensate" "1" - 0x00000004
23370x000002079D5F1460 "rodeo_look_tolerance" "0.3" - The higher this value, the more a pilot needs to look at a titan to rodeo it. Ranges [0, 1], with 0 being looking perpendicular to the titan, and 1 being directly looking at the titan. 0x00002008
23380x000002079D5F14F0 "rodeo_move_parent_workaround" "1" - 0x00000008
23390x000002079D5F1620 "rodeo_predict" "1" - 0x00000008
23400x000002079BD4B8E0 "rodeoed_anim_weight" "0.88" - 0x00002008
23410x000002079D44D7D0 "rodeoed_anims_enabled" "0" - 0x00000008
23420x000002079B7A0930 "rope_collide" "1" - Collide rope with the world 0x00000008
23430x000002079B7A0290 "rope_debug_shake" "0" - Helps visualize ropes effected by a shake. 0x00000008
23440x00007FFDA87FF720 "rope_default_segment_length" "300" - Length that causes an additional rope segment to be created after 500 units 0x00000004
23450x0000020784CBF3B0 "rope_min_pixel_diameter" "2.0" - 0x00004000
23460x000002079B7A0810 "rope_shake" "0" - 0x00000008
23470x000002079B7A0C00 "rope_smooth_enlarge" "1.4" - How much to enlarge ropes in screen space for antialiasing effect 0x00000008
23480x000002079B7A04C0 "rope_smooth_maxalpha" "0.5" - Alpha for rope antialiasing effect 0x00000008
23490x000002079B7A0B70 "rope_smooth_maxalphawidth" "1.75" - 0x00000008
23500x000002079B7A0C90 "rope_smooth_minalpha" "0.2" - Alpha for rope antialiasing effect 0x00000008
23510x000002079B7A08A0 "rope_smooth_minwidth" "0.3" - When using smoothing, this is the min screenspace width it lets a rope shrink to 0x00000008
23520x000002079B7A0A50 "rope_solid_maxalpha" "1" - 0x00000008
23530x000002079B7A0200 "rope_solid_maxwidth" "1" - 0x00000008
23540x000002079B7A0430 "rope_solid_minalpha" "0.0" - 0x00000008
23550x000002079B7A0DD0 "rope_solid_minwidth" "0.3" - 0x00000008
23560x000002079B7A0320 "rope_subdiv" "6" - Rope subdivision amount 0x00800008
23570x000002079B7A0570 "rope_wiggle_harmonic_falloff" "0.75" - Falloff for oscillation magnitude of wave of increasing frequency (ropes and grapple) 0x00000008
23580x000002079B7A0D20 "rope_wiggle_magnitude_loose" ".04" - Fraction of rope (including grapple) distance used as max wiggle distance while the rope is loose (shooting) 0x00000008
23590x000002079B7A00E0 "rope_wiggle_magnitude_tight" ".002" - Fraction of rope (including grapple) distance used as max wiggle distance while the rope is tight (pulling or retracting) 0x00000008
23600x000002079B7A0AE0 "rope_wiggle_oscillate_speed" "64" - Speed at which rope (including grapple) wiggle oscillates 0x00000008
23610x000002079B7A09C0 "rope_wiggle_rotate_speed" "2" - Speed at which rope (including grapple) wiggle rotates 0x00000008
23620x000002079B7A0690 "rope_wiggle_zipline_min_points" "80" - Increases point count for ziplines that are wiggling 0x00000008
23630x000002079B7A0170 "rope_wind_dist" "1000" - Don't use CPU applying small wind gusts to ropes when they're past this distance. 0x00000008
23640x000002079B78A5F0 "rotate_ents" "0" - 0x0000000A
23650x00007FFDC7013EF0 "rpt_client_enable" - 0x40020010
23660x00007FFDC7013F50 "rpt_password" - 0x00020010
23670x00007FFDB4EE95C0 "rspn_motd" "" - 0x00000000
23680x0000020784DDE6A0 "rt_sync_message_pump" "1" - If 1 render thread with process message queue before starting main thread processing. If 2 then main thread will wait for the next frames message queue processing before gathering mouse input. If 3 then the main thread will wait for the current frames message queue processing before gathering mouse input...this may have a problem with the queue message pump sometimes starting before gathering mouse input and sometimes after causing hitches, but it has less latency and lower frame times when compared to the other methods. If 0 then gathering mouse input may happen before, during, or after the last frames mouse messages were process causing horrible hitch mouse response. 0x00000000
23690x0000020784DDE7C0 "rt_worker" "1" - 0x00000000
23700x00007FFDC704D8E0 "rui_padDist" "0.7" - 0x00000000
23710x00007FFDC704D7C0 "rui_safeAreaFrac" "0.0" - Fraction of safe area to use 0x00000000
23720x000002079D5EC110 "rumble_print" - Print current list of active rumbles 0x00000008
23730x00007FFDC859F220 "s2sPort" "(37015 + 1)" - S2S communication port 0x00080000
23740x00007FFDC775E9D0 "save" - Saves current game. 0x00020000
23750x00007FFDC775BAE0 "savePlayerConfig" - Store player settings. 0x00000000
23760x00007FFDC7B38460 "save_Max_Commit_Time" "30.0" - Max time to wait between commit tries. 0x00000000
23770x00007FFDC775E940 "save_can_restore_ifSaveInProgress" "0" - Can start restore before save finishes! 0x00000000
23780x00007FFDC775ECD0 "save_clear_cache" - Reset the save enviorment cache 0x00020000
23790x00007FFDC775E7C0 "save_clear_dir" - Reset the save enviorment 0x00020000
23800x00007FFDC775E760 "save_clearmemory" - Clears the in Memory save file. 0x00020000
23810x000002079CA29C50 "save_client_entity" "0" - 0x00002008
23820x00007FFDC775E670 "save_commit" - If we have a save wating for a commit .. this will force it. 0x00020000
23830x00007FFDC775EC70 "save_commit_file" - Saves in memory image to a named file. 0x00020000
23840x00007FFDC775E6D0 "save_do_AsyncFinishAllWrites" "0" - We wait for all writes to finish at key points in code. 0x00000000
23850x00007FFDC775EA30 "save_do_seperate_restore_queue" "1" - A restore is always queued , no mater the depth of pending saves 0x00000000
23860x00007FFDC76D6800 "save_enable" "1" - 0x00000002
23870x00007FFDC775E820 "save_enforce_hash_match" "1" - Can be used to turn off the Hash version validation match on restore. 0x00000000
23880x00007FFDC775E8B0 "save_enforce_versionTag_match" "1" - Can be used to turn off the version id matching on restore. 0x00000000
23890x00007FFDC775EBE0 "save_experiential_DoNot_WriteDisk" "0" - Disallow disk file write for a save. 0x00000000
23900x00007FFDC7B38580 "save_history_count" "0" - Keep this many old copies in history of saves. 0x00000000
23910x00007FFDC775EB50 "save_queue_ifSaveInProgress" "0" - Queue a save if we are still saving from before! 0x00000000
23920x00007FFDC775E610 "save_reject" - If we have a save wating for a commit .. this will force a reject. 0x00020000
23930x00007FFDC775E570 "save_server_on_thread" "1" - Save will run the server save on the server thread. 0x00000000
23940x00007FFDC7B384F0 "save_spew" "0" - 0x00000000
23950x00007FFDA822E470 "save_thread_entities" "1" - 0x00000004
23960x00007FFDA8646EB0 "scene_clamplookat" "1" - Clamp head turns to a MAX of 20 degrees per think. 0x00000004
23970x00007FFDD4DF1880 "scheme_manager_font_debug" "0" - 0:Off, 1:On 0x00000000
23980x000002079CE15350 "scoreboard_down" - Select next scoreboard player 0x00000008
23990x000002079CE154D0 "scoreboard_focus" - Focus on scoreboard 0x00000008
24000x000002079CE152F0 "scoreboard_mute" - Toggle the scoreboard player's muted status 0x00000008
24010x000002079CE15590 "scoreboard_profile" - Show the scoreboard player's profile 0x00000008
24020x000002079CE15530 "scoreboard_toggle_focus" - Toggle scoreboard focus 0x00000008
24030x000002079CE06C10 "scoreboard_up" - Select previous scoreboard player 0x00000008
24040x000002079CCC8C20 "scr_centertime" "2" - 0x00000008
24050x000002079B7A7BF0 "screen_indicator_back_range" "60.0" - Number of degrees behind the player that is considered more behind than to the side 0x00000008
24060x000002079B7A7B60 "screen_indicator_ellipse_height" "0.75" - 0x00000008
24070x000002079B7A7A30 "screen_indicator_ellipse_width" "0.85" - 0x00000008
24080x000002079B7A7AD0 "screen_indicator_pitch_limit" "75.0" - The maximum pitch difference that will affect the indicator position 0x00000008
24090x000002079B7A7C80 "screen_indicator_pitch_scale" "2.0" - 0x00000008
24100x00007FFDC43A92A0 "screenshot" - Take a screenshot. 0x00000220
24110x00007FFDC43A9090 "screenshot_overview" - Take an overview screenshot. 0x40000000
24120x000002079CE21300 "script_compile_all_levels" "0" - Compiles all level scripts when loading a map. 0x00002008
24130x000002079CE069D0 "script_debugger_connect_client_on_mapspawn" "" - 0x00000008
24140x00007FFDA851D2A0 "script_debugger_connect_server_on_mapspawn" "0" - 0x00000004
24150x000002079CF42810 "script_debugger_connect_ui_on_mapspawn" "" - 0x00000008
24160x000002079E738B70 "script_debugger_host" "localhost" - 0x00002008
24170x000002079E738D20 "script_debugger_port_client" "15100" - 0x00002008
24180x000002079E738AD0 "script_debugger_port_server" "15100" - 0x00002008
24190x000002079E738A40 "script_debugger_port_ui" "15100" - 0x00002008
24200x000002079E739990 "script_disallow_newslot_on_globals" "0" - Throws compile errors for global variables assigned with <- 0x00002008
24210x000002079E738C00 "script_dump_simple" "1" - If enabled then script dump format will skip null array/table entries and display each non-container value on a single line with the fully scoped key name. 0x00002008
24220x000002079CF3A8B0 "script_error_on_midgame_load" "1" - 0x0000200A
24230x000002079E738C90 "script_infinite_loop_ms" "3000" - If script runs for more than this many milliseconds at once time then you will get a script error.
2424 0x00002008
24250x000002079CF3AC10 "script_parallel_trace_LOS_multiple" "1" - 0x0000200A
24260x000002079B75A110 "script_precache_errors" "1" - 0x00006008
24270x000002079CF3A940 "script_printDeferredCalls" "0" - 0x0000200A
24280x00007FFDA851D5B0 "script_printdiag" - Print the printtodiag() buffer to the console 0x00000004
24290x000002079CF3AD00 "script_retry_after_compile_errors" "0" - After a compile error, tries compiling again immediately. 0x00002008
24300x00007FFDA851D210 "script_server_fps" "10" - 0x00000004
24310x000002079D44F580 "script_showErrorDialogs" "1" - 0x00000008
24320x00007FFDA8ABA7E0 "send_data_to_all_players" "0" - If true update the local player for all players. 0x00000004
24330x000002079CA32060 "sequence_transitioner_enable" "1" - 0x0000200A
24340x000002079CA31DE0 "sequence_transitioner_fixed_fade" "-1" - 0x0000200A
24350x00007FFDB4EEA070 "serverFilter" "" - Only connects to matchmaking servers with the same value 0x00000000
24360x00007FFDC76DC2E0 "server_concommands_allways_network" "1" - When set to 1 , server commands with listen server pass down the network layer. 0x00000000
24370x00007FFDA8200110 "server_game_time" - Gives the game time in seconds (server's curtime) 0x00000004
24380x00007FFDA8ADA030 "server_helicopter_rope_events" "0" - Controls weather the helicopter/rope integration is controlled by the server. 0x00004004
24390x00007FFDC7F78C20 "server_query_interval" "0.5" - 0x00000000
24400x00007FFDC775CC00 "server_single_frame" - Single step a frame for server 0x00000000
24410x00007FFDC7F811E0 "serverinfo" - Request serverinfo from a remote ip and port 0x00000000
24420x000002079BD4B880 "set" - Change a variable in the class settings (does not save out to disk)
2443 0x0000400A
24440x00007FFDC775D500 "set_entitlements" - Set entitlement bitflags on client. Needs to be set before connecting to server to have effect on server 0x00000000
24450x00007FFDC775E150 "set_loading_progress_background" - Sets the background for load screen. This is cleared to the default after each load. 0x00020000
24460x00007FFDC775E3F0 "set_loading_progress_detente" - Set the keyboard and controller strings for the detentes. This is cleared to the default after each load. 0x00020000
24470x00007FFDC775E2D0 "set_loading_progress_fadeout_enabled" - Sets whether or not to fade out of loading. This is cleared to the default after each load. (Default is <fadeoutEnabled> = true ) 0x00020000
24480x00007FFDC775E1B0 "set_loading_progress_sp_text" - Set the sp text for the load sreen. This is cleared to the default after each load. 0x00020000
24490x00007FFDC43A8EE0 "setinfo" - Adds a new user info value 0x40000000
24500x00007FFDC775DAD0 "setpause" - Set the pause state of the server. 0x00000000
24510x000002079B765020 "sfm_record_hz" "30" - 0x00000008
24520x000002079BB0EDD0 "shadow_always_update" "0" - Set to 1 to make shadow maps regenerate every frame. 0x00004008
24530x0000020784BD1D10 "shadow_bleedfudge" "0.0" - Fudge value to decrease shadow map light bleeding 0x00004000
24540x00007FFDC680C830 "shadow_capable" "1" - 0x00000000
24550x000002079CDFE070 "shadow_clear_dist" "1.0" - 0x00004008
24560x0000020784CCC680 "shadow_depthres" "512" - 0x00000000
24570x000002079BB0EEF0 "shadow_drawfrustum" "0" - 0x00000008
24580x000002079BB0EC20 "shadow_dynamic_blendfactor" "1" - Blend dynamic shadows over time. Low value: long history, 1: no history 0x00000008
24590x0000020784CC1C30 "shadow_enable" "1" - 0x00000000
24600x000002079BB0EB00 "shadow_filter_maxstep" "0.18" - Max step threshold for shadow map blend 0x00004008
24610x000002079BB0EF80 "shadow_filter_size" "3" - Size of the blur filter applied to spot shadows (will force value to odd integer in shader). 0x00004008
24620x000002079BB0E940 "shadow_info" "0" - Information about currently active depth shadows 0x00000008
24630x0000020784CC2600 "shadow_maxdynamic" "4" - Maximum number of shadows that should update every frame. 0x00000000
24640x000002079BB0EE60 "shadow_maxspotshadows" "80" - Maximum global count of low res (shadow_depthres) spot shadows 0x00000008
24650x000002079BB0EA70 "shadow_maxspotupdates" "4" - Maximum number of dirty spot shadow depth textures to recalculate per frame 0x00000008
24660x0000020784BD1B60 "shadow_minvariance" "0.01" - Minimum variance for shadow maps (controls edge softness) 0x00004000
24670x000002079BB0F0A0 "shadow_multisampled" "1" - Enable multisampling for shadows. 0x00004008
24680x000002079BB0E600 "shadow_noLOD" "1" - 0x00000008
24690x000002079BB0E570 "shadow_show_spot_udpate_infos" "0" - 0x00004008
24700x000002079BB0ECB0 "shadow_update_culling" "1" - Don't update shadows that aren't in the view frustum. 0x00004008
24710x00007FFDA81E84A0 "shake" - Shake the screen. 0x00004004
24720x000002079B78A200 "shake_angleFactor_human" "1.0" - 0x0000000A
24730x000002079B78A560 "shake_angleFactor_titan" "1.0" - 0x0000000A
24740x000002079CCCB3A0 "shake_basicPitchFactor" "0.20" - 0x00000008
24750x000002079CCCB2B0 "shake_basicRandomRollFactor" "0.15" - 0x00000008
24760x000002079B788110 "shake_offsetFactor_human" "1.0" - 0x0000000A
24770x000002079B78A050 "shake_offsetFactor_titan" "1.0" - 0x0000000A
24780x000002079CCCB340 "shake_stop" - Stops all active screen shakes.
2479 0x00004008
24800x000002079CCCB250 "shake_testpunch" - Test a punch-style screen shake.
2481 0x00004008
24820x000002079B75D420 "shake_viewmodelFactor_ads_human" "0.01" - 0x0000000A
24830x000002079B75D1D0 "shake_viewmodelFactor_ads_titan" "0.10" - 0x0000000A
24840x000002079B75CFF0 "shake_viewmodelFactor_human" "0.10" - 0x0000000A
24850x000002079B75D390 "shake_viewmodelFactor_titan" "0.10" - 0x0000000A
24860x00007FFDC775E0F0 "show_loading_progress" - Prints all debug information regarding the state of the loading progress. 0x00000000
24870x00007FFDA8283B90 "show_trigger_distance" "5000" - Sets the distance from the player that triggers can be shown at. 0x00004004
24880x0000020784CCC3B0 "showfps_enabled" "0" - 0x00000000
24890x0000020784CC2570 "showfps_heightpercent" "0.25" - 0x00000000
24900x0000020782D8A760 "showfps_mouse_latency" "1" - If 1 showfps_enabled will show mouse input latency instead of the time from before the move command. 0x00000000
24910x0000020784CC3FF0 "showfps_smoothtime" "0.5" - 0x00000000
24920x00007FFDA8647B80 "showhitlocation" "0" - 0x00000004
24930x0000020784CC19D0 "showmem_enabled" "0" - 0x00000000
24940x0000020784CC24E0 "shownet_enabled" "0" - 0x00000000
24950x000002079D311090 "showpanel" - Shows a viewport panel <name> 0x00000008
24960x0000020784CC3C90 "showsnapshot_enabled" "0" - 0x00000000
24970x00007FFDA8283AF0 "showtriggers" "0" - Shows trigger brushes. Must be set while loading the map 0x00004004
24980x00007FFDA8283CD0 "showtriggers_toggle" - Toggle show triggers 0x00004004
24990x000002079BD1ACE0 "sidearmSwapSelectCooldown" "0.25" - 0x0000000A
25000x000002079BD19180 "sidearmSwapSelectDoubleTapTime" "0.25" - 0x0000000A
25010x00007FFDC43A7F10 "silentconnect" - Silently connect to specified server, without disconnecting from our current server unless it succeeds. 0x00020000
25020x00007FFDC7F11D00 "single_frame_shutdown_for_reload" "1" - 0x00000000
25030x00007FFDC775B0D0 "singlestep" "0" - Run engine in single step mode ( set next to 1 to advance a frame ) 0x00004000
25040x00007FFDA87FC440 "sk_bullseye_health" "0" - 0x00000004
25050x00007FFDA8224B80 "sk_healthcharger" "0" - 0x00000004
25060x00007FFDB4EECC80 "skill_arena" "" - The arena that skill should be read from / written to (eg. fnf, experimental, etc) 0x00000002
25070x00007FFDB4EECD10 "skill_dediOnly" "0" - Only do skill for dedicated servers 0x00000002
25080x00007FFDB4EECB00 "skill_enabled" "1" - 0x00000002
25090x00007FFDB4EECB90 "skill_errorDelayTime" "30" - 0x00000002
25100x00007FFDB4EE9800 "skill_hostname" "" - 0x00080000
25110x00007FFDB4EECDA0 "skill_readPlayerSkill" - 0x00000000
25120x00007FFDB4EEC9A0 "skill_readPlayerSkillsOnConnect" "1" - 0x00000002
25130x00007FFDB4EECAA0 "skill_writeTrainingData" - 0x00000000
25140x000002079BD09F40 "skip_jump_height_fraction" "0.75" - Jump height fraction when skipping 0x00002008
25150x000002079BD0E6E0 "skip_replenish_double_jump" "1" - Whether the player can double jump after skipping 0x00002008
25160x000002079BD08B00 "skip_sounds" "0" - Enables skip-specific sounds 0x00002008
25170x000002079BD095B0 "skip_speed_reduce" "12" - Speed lost when skipping 0x00002008
25180x000002079BD0C860 "skip_speed_retain" "450" - Speed loss doesn't go below this 0x00002008
25190x000002079BD0DC30 "skip_time" "0.1" - Time after landing that is considered "skipping" if the player jumps again 0x00002008
25200x00007FFDA825BF10 "skybox_swap" - Swap through the skyboxes in our queue 0x00004004
25210x00007FFDC8505D30 "sleep_when_meeting_framerate" "1" - Sleep instead of spinning if we're meeting the desired framerate. 0x00000002
25220x00007FFDC85061C0 "sleep_when_meeting_framerate_headroom_ms" "2.25" - Only sleep if the current frame has at least this much time remaining, otherwise spin. 0x00000002
25230x000002079BD0E530 "slide_auto_stand" "0" - Automatically stand when slide ends 0x00002008
25240x000002079BD0E4A0 "slide_boost_cooldown" "2" - Min time between slides before getting another boost 0x00002008
25250x000002079BD0D120 "slide_max_angle_dot" "0.6" - Cosine of max angle from forward that you can slide when sprinting 0x00002008
25260x000002079BD0B810 "slide_step_velocity_reduction" "10" - Velocity reduction when going up a step (is multiplied by step height) 0x00002008
25270x000002079BD4AE60 "slide_viewTiltDecreaseSpeed" "2.5" - Speed at which view tilt decreases while sliding in degrees per second 0x00000008
25280x000002079BD4BFA0 "slide_viewTiltIncreaseSpeed" "5" - Speed at which view tilt increases while sliding in degrees per second 0x00000008
25290x000002079BD4C6F0 "slide_viewTiltPlayerSpeed" "400" - Speed at which view tilt is full while sliding 0x00000008
25300x000002079BD4B1C0 "slide_viewTiltSide" "15" - View tilt when looking to the side while sliding in degrees 0x00000008
25310x000002079BD0EEC0 "slide_whileInAir" "0" - Allows beginning a slide (including the boost) while still in the air 0x00002008
25320x000002079D5F3BC0 "smart_ammo_debug" "0" - 0x00002008
25330x000002079D5F3B20 "smart_ammo_interp_entity_fields" "0" - 0x00004008
25340x00007FFDA825C450 "snapshot_canary" "0" - 0x00000004
25350x00007FFDA81EA290 "snapshot_memory_report" - Prints information about memory usage of snapshot data structures 0x00020004
25360x00007FFDC6807EC0 "sort_opaque_meshes" "0" - Sort opaque meshes front to back to try to improve rendering speed. This may not be worth the CPU cost. 0x00000000
25370x000002079CF3AB80 "sound_musicReduced" "0" - 0x01000008
25380x000002079B7A6E20 "sound_num_speakers" "2" - 2 - headphones or stereo, 6 - 5.1 surround, 8 - 7.1 surround. All other values invalid 0x00000088
25390x000002079D5EC680 "sound_only_warn_on_missing_sound_events_in_client_script" "1" - 0x00000008
25400x00007FFDC43A8BE0 "sound_printloaderrors" "1" - Set to 1 to print sound errors on load. 0x00000000
25410x000002079B7A6BE0 "sound_volume" "1" - master game volume 0x01000008
25420x000002079B7A6C70 "sound_volume_dialogue" "1" - dialogue volume (mp) 0x01000008
25430x000002079B7A6D90 "sound_volume_dialogue_sp" "1" - dialogue volume (sp) 0x00000008
25440x000002079B7A7900 "sound_volume_music_game" "1" - music volume in game (mp) 0x01000008
25450x000002079B7A6D00 "sound_volume_music_game_sp" "1" - music volume in game (sp) 0x00000008
25460x000002079B7A6EB0 "sound_volume_music_lobby" "1" - music volume in lobby 0x01000008
25470x000002079B7A7210 "sound_volume_sfx" "1" - sound effect volume (mp) 0x01000008
25480x000002079B7A6FD0 "sound_volume_sfx_sp" "1" - sound effect volume (sp) 0x00000008
25490x000002079B7A7380 "sound_volume_voice" "1" - voice chat volume 0x00000088
25500x000002079B7A6B50 "sound_without_focus" "0" - Play sounds even when the app doesn't have focus. 0x01000008
25510x00007FFDA825DB70 "soundscape_debug" "0" - 1 - console prints when entering and leaving soundscapes | 2 - draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape. 0x00004004
25520x000002079B788FF0 "soundscape_dumpclient" - Dumps the client's soundscape data.
2553 0x00004008
25540x000002079B7A2B40 "soundscape_fadetime" "2.0" - Time to crossfade sounds between soundscapes 0x00004008
25550x00007FFDA825DDA0 "soundscape_flush" - Flushes the server & client side soundscapes 0x00000004
25560x000002079B7A2C60 "soundscape_message" "0" - 0x00000008
25570x000002079B7A2BD0 "soundscape_radius_debug" "0" - Prints current volume of radius sounds 0x00004008
25580x00007FFDA81F73F0 "sp_deathtips_tip1" "0" - 0x01000004
25590x00007FFDA81F7B00 "sp_deathtips_tip2" "0" - 0x01000004
25600x00007FFDA81F6F70 "sp_deathtips_tip3" "0" - 0x01000004
25610x00007FFDA81F7B90 "sp_deathtips_tip4" "0" - 0x01000004
25620x00007FFDA81F78C0 "sp_deathtips_tip5" "0" - 0x01000004
25630x00007FFDA81F72D0 "sp_difficulty" "0" - SP difficulty 0x01000204
25640x00007FFDA81F7CB0 "sp_lastMission" "0" - SP last mission 0x01000204
25650x00007FFDA81F7D50 "sp_lastdeathhints" "0" - 0x01000004
25660x00007FFDA81F7EE0 "sp_missionEasyCompletion" "0" - SP completed mission on easy difficulty 0x01000204
25670x00007FFDA81FA250 "sp_missionHardCompletion" "0" - SP completed mission on hard difficulty 0x01000204
25680x00007FFDA81F79E0 "sp_missionMasterCompletion" "0" - SP completed mission on master difficulty 0x01000204
25690x00007FFDA81F71B0 "sp_missionNormalCompletion" "0" - SP completed mission on normal difficulty 0x01000204
25700x00007FFDC8506010 "sp_not_focus_pause" "1" - Pause the singleplayer game when the window is not in focus 0x00000002
25710x00007FFDA81FA370 "sp_startpoint" "0" - 0x01000204
25720x00007FFDA81F6E50 "sp_titanLoadoutCurrent" "0" - Currently selected titan loadout 0x01000204
25730x00007FFDA81F7950 "sp_titanLoadoutsSelected" "0" - 0x01000204
25740x00007FFDA81FA400 "sp_titanLoadoutsUsed" "0" - SP titan load outs that player has used already 0x01000204
25750x00007FFDA81F7090 "sp_unlockedMission" "0" - SP furthest mission unlocked 0x01000204
25760x00007FFDA81F7E50 "sp_unlocks_level_0" "0" - 0x01000004
25770x00007FFDA81F8090 "sp_unlocks_level_1" "0" - 0x01000004
25780x00007FFDA81F8000 "sp_unlocks_level_10" "0" - 0x01000004
25790x00007FFDA81FA490 "sp_unlocks_level_11" "0" - 0x01000004
25800x00007FFDA81F7510 "sp_unlocks_level_12" "0" - 0x01000004
25810x00007FFDA81F75A0 "sp_unlocks_level_13" "0" - 0x01000004
25820x00007FFDA81F6D30 "sp_unlocks_level_14" "0" - 0x01000004
25830x00007FFDA81FA130 "sp_unlocks_level_2" "0" - 0x01000004
25840x00007FFDA81FA520 "sp_unlocks_level_3" "0" - 0x01000004
25850x00007FFDA81F76C0 "sp_unlocks_level_4" "0" - 0x01000004
25860x00007FFDA81F6CA0 "sp_unlocks_level_5" "0" - 0x01000004
25870x00007FFDA81F6EE0 "sp_unlocks_level_6" "0" - 0x01000004
25880x00007FFDA81F8120 "sp_unlocks_level_7" "0" - 0x01000004
25890x00007FFDA81F6DC0 "sp_unlocks_level_8" "0" - 0x01000004
25900x00007FFDA81F7A70 "sp_unlocks_level_9" "0" - 0x01000004
25910x0000020784BD1AD0 "spam_skinning_matrices_used" "0" - 0x00000000
25920x000002078471C720 "spam_skinning_matrices_used_detailed" "0" - 0x00000000
25930x000002079BB0F750 "spatial_partition_deadlock_assert" "1" - 0x00002008
25940x000002079CE06970 "spawn_as_pilot" - Spawn as Pilot 0x00000008
25950x000002079CE14F70 "spawn_as_titan" - Spawn as Titan 0x00000008
25960x00007FFDA8282FA0 "spawnpoint_avoid_npc_titan_sight" "1" - Avoids sightlines to NPC titans 0x00000004
25970x00007FFDA8283150 "spawnpoint_enemy_ai_far_dist" "1024" - Distance beyond which enemies do not count for a spawnpoint for AI 0x00000004
25980x00007FFDA82827B0 "spawnpoint_enemy_ai_near_dist" "384" - Distance within which enemies fully count for a spawnpoint for AI 0x00000004
25990x00007FFDA8282840 "spawnpoint_enemy_titan_far_dist" "2048" - Distance beyond which enemies do not count for a spawnpoint for titans 0x00000004
26000x00007FFDA8282E20 "spawnpoint_enemy_titan_near_dist" "512" - Distance within which enemies fully count for a spawnpoint for titans 0x00000004
26010x00007FFDA8282720 "spawnpoint_enemy_wallrun_far_dist" "2048" - Distance beyond which enemies do not count for a spawnpoint for wall runners 0x00000004
26020x00007FFDA8282360 "spawnpoint_enemy_wallrun_near_dist" "512" - Distance within which enemies fully count for a spawnpoint for wall runners 0x00000004
26030x00007FFDA8282240 "spawnpoint_friendly_ai_far_dist" "1024" - Distance beyond which allies do not count for a spawnpoint for AI 0x00000004
26040x00007FFDA82821A0 "spawnpoint_friendly_ai_near_dist" "384" - Distance within which allies fully count for a spawnpoint for AI 0x00000004
26050x00007FFDA8282A10 "spawnpoint_friendly_titan_far_dist" "1536" - Distance beyond which allies do not count for a spawnpoint for titans 0x00000004
26060x00007FFDA8282BC0 "spawnpoint_friendly_titan_near_dist" "0" - Distance within which allies fully count for a spawnpoint for titans 0x00000004
26070x00007FFDA8282980 "spawnpoint_friendly_wallrun_far_dist" "2048" - Distance beyond which allies do not count for a spawnpoint for wall runners 0x00000004
26080x00007FFDA82825D0 "spawnpoint_friendly_wallrun_near_dist" "384" - Distance within which allies fully count for a spawnpoint for wall runners 0x00000004
26090x00007FFDA8282540 "spawnpoint_last_spawn_rating" "-4" - Penalty given to spawnpoint that was last chosen 0x00000004
26100x00007FFDA8282AC0 "spawnpoint_pet_titan_far_dist" "2048" - Distance beyond which pet titan does not count for a spawnpoint 0x00000004
26110x00007FFDA82830C0 "spawnpoint_pet_titan_near_dist" "768" - Distance within which pet titan fully counts for a spawnpoint 0x00000004
26120x00007FFDA8282670 "spawnpoint_show_all" "0" - Draws/debugs spawn point entities 0x00000004
26130x00007FFDA8282C50 "spawnpoint_show_class" "-1" - Draw spawnpoint data for class: -1(automatic based on spawnpoint type), 0(titan), 1(wallrun), 2(ai) 0x00000004
26140x00007FFDA82823F0 "spawnpoint_show_dist" "0" - Draws spawnpoint_*_near_dist and spawnpoint_*_far_dist around spawnpoints 0x00000004
26150x00007FFDA8282D70 "spawnpoint_show_sight" "0" - Shows successful sight checks on spawnpoints that are drawing 0x00000004
26160x00007FFDA82828D0 "spawnpoint_text_dist" "500" - Distance to draw spawnpoint debug text 0x00000004
26170x00007FFDA8282EB0 "spawnpoint_text_dynamic" "0" - Shows dynamic spawnpoint text for current gamestate instead of last spawn 0x00000004
26180x00007FFDA8282CE0 "spawnpoint_text_team" "-2" - Team used when drawing ent_text for spawnpoints. -1 for all, -2 for just TEAM_IMC (2) and TEAM_MILITIA (3) 0x00000004
26190x00007FFDA82824A0 "spawnpoint_velocity_predict_time" "2.0" - Time to predict player movement when calculating spawn weights 0x00000004
26200x00007FFDA8AB9D50 "spec_chasecam_wait_on_dead_player_duration" "6" - How long chase camera should wait on a dead player before forcing camera to the next observer target 0x00000004
26210x000002079B75D260 "sprint_camera_smoothing_enabled" "1" - 0x01000008
26220x000002079BD4BA90 "sprint_powerdrain" "0" - 0x00002008
26230x000002079BD0C080 "sprinttilt_accel" "35" - Acceleration of sprint view tilt fraction 0x00002008
26240x000002079BD0B6F0 "sprinttilt_maxvel" "2" - Maximum speed of sprint view tilt 0x00002008
26250x000002079BD0AD50 "sprinttilt_turnrange" "120" - Max turn rate that creates view tilt when sprinting 0x00002008
26260x000002079CCC94B0 "ss_enable" "0" - Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT 0x0000000A
26270x000002079CCC9780 "ss_force_primary_fullscreen" "0" - If enabled, all splitscreen users will only see the first user's screen full screen 0x00000008
26280x00007FFDC775E210 "ss_map" - Start playing on specified map with max allowed splitscreen players. 0x00020000
26290x000002079BD19E40 "ss_mimic" "0" - Split screen users mimic base player's CUserCmds 0x0000400A
26300x000002079CCC93D0 "ss_reloadletterbox" - ss_reloadletterbox 0x00000008
26310x000002079CCC9660 "ss_splitmode" "0" - Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen) 0x0000000A
26320x000002079CCC96F0 "ss_verticalsplit" "0" - Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead). 0x00000008
26330x000002079CCCA350 "ss_viewmodelfov" "54" - Client-side viewmodel fov control that is global for all splitscreen players on this machine. This gets overridden via splitscreen_config.txt for splitscreen. 0x00002008
26340x00007FFDC704E830 "ss_voice_hearpartner" "0" - Route voice between splitscreen players on same system. 0x00000000
26350x00007FFDC8504760 "star_memory" - Dump memory stats 0x00000000
26360x00007FFDC775D6E0 "startdemos" - Play demos in demo sequence. 0x00000000
26370x00007FFDC43A9030 "startmovie" - Start recording movie frames. 0x00020000
26380x00007FFDC81825E0 "staticProp_GatherVisibleStaticProps_Yield" "0" - 0x00000000
26390x00007FFDC84C2B90 "staticProp_drawDecalsInSortOrder" "1" - 0x00000000
26400x00007FFDC84C2C20 "staticProp_earlyDepthPrepass" "1" - 0x00000000
26410x00007FFDC8182790 "staticProp_earlyDepthPrepassDist" "1500000" - 0x00000000
26420x00007FFDC8182670 "staticProp_earlyDepthPrepassIncludeOpaques" "1" - 0x00000000
26430x00007FFDC8182430 "staticProp_earlyDepthPrepassIncludeOpaquesDist" "1000" - 0x00000000
26440x00007FFDB4EE9B30 "staticfile_hostname" "" - 0x00080000
26450x00007FFDC7052080 "stats" - Prints server performance variables 0x00000000
26460x00007FFDB4EEA3D0 "stats_hostname" "" - 0x00080000
26470x00007FFDC775D4A0 "status" - Display map and connection status. 0x00000000
26480x000002079BD0C6B0 "step_debug" "0" - 0x00002008
26490x00007FFDC43552E0 "stop" - Finish recording demo. 0x00000000
26500x000002079CCC9C80 "stop_transition_videos_fadeout" - Fades out all transition videos playing to the screen: <time> 0x00000008
26510x00007FFDC775D2C0 "stopdemo" - Stop playing back a demo. 0x00020000
26520x000002079B7A2AE0 "stopsoundscape" - Stops all soundscape processing and fades current looping sounds 0x00004008
26530x000002079CCC9A20 "stopvideos" - Stops all videos playing to the screen 0x00000008
26540x000002079CCC9930 "stopvideos_fadeout" - Fades out all videos playing to the screen: <time> 0x00000008
26550x0000020784DDEFA0 "stream_addnoise" "0" - Adds corruption to streamed-in MIP levels for debugging. 0x00000000
26560x0000020784DDECA0 "stream_bsp_bucket_bias" "-0.5" - Tweak MIP of BSP coverage (higher = blurrier mips) 0x00000000
26570x0000020784DDEC10 "stream_bsp_dist_scale" "100" - Scale BSP coverage (relative to models) (higher = more important) 0x00000000
26580x0000020784DDF120 "stream_drop_unused" "0" - Drop unused textures aggressively 0x00000000
26590x0000020784DDF660 "stream_enable" "1" - Enable texture streaming 0x00000000
26600x0000020784DDF1B0 "stream_force_wrong_pitch_path" "0" - Force 'wrong pitch' path when streaming textures, for reproing issues and perf on weird cards. 0x00000000
26610x0000020784CCC290 "stream_freeze_camera" "0" - Freezes camera for purposes of streaming map textures. 0x00000000
26620x0000020784DDED50 "stream_memory" "950000" - Stream memory to target (in kb). 0x00000000
26630x0000020784DDEF00 "stream_memory_ignore" "0" - Ignore stream_memory limit when streaming is enabled. 0x00000000
26640x0000020784DDF240 "stream_memory_while_loading" "0" - Stream memory to target (in kb). 0x00000000
26650x0000020783DD1C10 "stream_mips_use_staging_texture" "0" - 0x00000000
26660x0000020784DDF5D0 "stream_mode" "default" - Stream mode: default all none 0x00000000
26670x0000020784DDEE70 "stream_overlay" "0" - Texture streaming debug overlay. 0x00000000
26680x0000020784DDEDE0 "stream_overlay_mode" "short" - Which debug view to show (tex mtl bsp short) 0x00000000
26690x0000020784DDF2D0 "stream_pause" "0" - Pause texture streaming 0x00000000
26700x0000020784DDF360 "stream_picmip" "2" - Picmip used when stream mode is picmip. (Or the map doesn't have streaming data.) 0x00000000
26710x00007FFDC85A0210 "stringtable_alwaysrebuilddictionaries" "0" - Rebuild dictionary file on every level load
2672 0x00000000
26730x00007FFDC85A0180 "stringtable_compress" "1" - Compress string table for networking
2674 0x00000000
26750x00007FFDC859FFE0 "stringtable_showsizes" "0" - Show sizes of string tables when building for signon
2676 0x00000000
26770x00007FFDC859FF40 "stringtable_usedictionaries" "0" - Use dictionaries for string table networking
2678 0x00000000
26790x00007FFDC775CBA0 "stringtabledictionary" - Create dictionary for current strings. 0x00000000
26800x00007FFDC77597B0 "stryder_security" "" - 0x00000200
26810x000002079BD0EBF0 "stuck_debugging" "0" - Debug getting stuck 0x0000200A
26820x000002079BD097F0 "stuck_debugging_world_only" "0" - Only check for stuck in world geo 0x0000200A
26830x0000020785B4DA20 "studio_debugVertexSharing" "0" - Show co-located vertex sharing. Black = shared, yellow = texture seam, purple = normal seam, gray/white = both, red = other. Brighter colors show more different values. MUST BE SET BEFORE LOADING THE MODEL. 0x00004000
26840x0000020785B4D8F0 "studio_queue_mode" "1" - 0x00000000
26850x000002079D99BC50 "studiobonecache_unlimited" "1" - 0x00002008
26860x00007FFDC76DC280 "stuffcmds" - Parses and stuffs command line + commands to command buffer. 0x00000000
26870x00007FFDC7759450 "subscription_hostname" "" - 0x00000000
26880x000002079BD0C590 "superjump_disabled_from_water" "0" - 0x00002008
26890x000002079BD0F070 "superjump_drain_power_onfail" "0" - 0x00002008
26900x000002079BD0E0B0 "superjump_fail_sound_when_jump_limit" "1" - 0x00002008
26910x000002079BD0BF60 "superjump_limit" "0" - 0x00002008
26920x000002079BD0B930 "superjump_limitreset_onwallrun" "1" - 0x00002008
26930x000002079BD092E0 "superjump_max_power_use" "100" - 0x00002008
26940x000002079BD0FA90 "superjump_min_height_fraction" "0.25" - Minimum fraction of desired superjump height that is acheived, even if already moving quickly upwards 0x00002008
26950x000002079BD0E1D0 "superjump_min_power_use" "0" - 0x00002008
26960x000002079BD0F220 "superjump_powerreset_onground" "1" - 0x00002008
26970x00007FFDA87FCF50 "surfaceprop" - Reports the surface properties at the cursor 0x00004004
26980x00007FFDA81EA000 "sv_AllWaysSupportsSaveRestore" "0" - Set to 1 to override the server save restore test. 0x00000004
26990x000002079BD1E1C0 "sv_airaccelerate" "10" - 0x0000210A
27000x00007FFDC775BD80 "sv_allTicksFinal" "0" - 0x00000000
27010x00007FFDC704DC60 "sv_allowSendTableTransmitToClients" "1" - Allow transmission of sendtable data to clients. 0x00000000
27020x00007FFDA851AC40 "sv_alltalk" "0" - Players can hear all other players, no team restrictions 0x00080104
27030x000002079BD1E130 "sv_backspeed" "0.6" - How much to slow down backwards motion 0x0000200A
27040x00007FFDC7052590 "sv_balanceTeams" "1" - 0x00000002
27050x000002079BD1DAF0 "sv_bounce" "0" - Bounce multiplier for when physically simulated objects collide with other objects. 0x0000210A
27060x00007FFDA81E29F0 "sv_bounds_show_errors" "0" - 0x00000004
27070x00007FFDC704FED0 "sv_cheats" "0" - Allow cheats on server 0x00082100
27080x00007FFDA8AC5EC0 "sv_clampPlayerFrameTime" "0" - 0x00000004
27090x00007FFDA8AB9440 "sv_clockcorrection" "1" - Whether to try to correct client's tickcount if they are ahead of the server 0x00000004
27100x00007FFDA8AB9020 "sv_clockcorrection_msecs" "75" - The server tries to keep each player's m_nTickBase within this many msecs of the server absolute tickcount 0x00000004
27110x00007FFDC704DBC0 "sv_compressPlaylists" "1" - 0x00000000
27120x00007FFDC704E290 "sv_connectingClientDelay" "3" - Amount of time to wait between resends of data to a connecting client 0x00000000
27130x00007FFDA8519F00 "sv_debug_deferred_trace" "0" - 0x00000004
27140x00007FFDA8519F90 "sv_debug_deferred_trace_overlay" "0" - 0x00000004
27150x00007FFDC7050660 "sv_debug_prop_send" "0" - 0x00000002
27160x00007FFDC70504B0 "sv_debugmanualmode" "0" - Make sure entities correctly report whether or not their network data has changed. 0x00000000
27170x00007FFDC704E440 "sv_disconnectOnTooManySnapshotFrames" "1" - Disconnect client when the server has sent 128 snapshot messages to client without the server getting any message from the client. 0x00000000
27180x00007FFDC85A02A0 "sv_dumpstringtables" "0" - 0x00004000
27190x00007FFDC704E8C0 "sv_earlyPersistenceRead" "0" - Should the server try to read persistence earlier in the connection process
2720 0x00080000
27210x000002079BD0BAE0 "sv_edgefriction" "2" - 0x00006008
27220x00007FFDC775B330 "sv_everyThirdTick" "1" - Do networking every third tick, regardless of how backed up we are
2723 0x00000000
27240x00007FFDC704E200 "sv_extra_client_connect_time" "60.0" - Seconds after client connect during which extra frames are buffered to prevent non-delta'd update 0x00000000
27250x000002079BD1DE60 "sv_footsteps" "1" - Play footstep sound for players 0x0000210A
27260x00007FFDA81F1CE0 "sv_forceGrapplesToFail" "0" - Force all grapples to fail on the server (cause clients to mispredict them) 0x00000006
27270x00007FFDA8BD9990 "sv_forceRodeoToFail" "0" - 0x00000006
27280x000002079BD1DA60 "sv_friction" "4" - World friction. (Equivalent player setting is in player settings files) 0x0000210A
27290x000002079BD1DDD0 "sv_gravity" "750" - World gravity. 0x00002108
27300x00007FFDC7052900 "sv_hibernate_ms" "5" - # of milliseconds to sleep per frame while hibernating 0x00000000
27310x00007FFDC7052240 "sv_hibernate_ms_vgui" "5" - # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend 0x00000000
27320x00007FFDC70522D0 "sv_hibernate_postgame_delay" "5" - # of seconds to wait after final client leaves before hibernating. 0x00000000
27330x00007FFDC7052360 "sv_hibernate_when_empty" "0" - Puts the server into extremely low CPU usage mode when no clients connected 0x00000000
27340x00007FFDC7052A20 "sv_instancebaselines" "1" - Enable instanced baselines. Saves network overhead. 0x00000002
27350x00007FFDA81EA550 "sv_kickPlayersTooFarInFuture" "1" - 0x00000004
27360x00007FFDA8AC6450 "sv_lagpushticks" "0" - Push computed lag compensation amount by this many ticks. 0x00000006
27370x00007FFDA81D64D0 "sv_lerpAnims" "1" - 0x00000004
27380x00007FFDB4EE9BC0 "sv_lobbyType" "0" - 0x00002000
27390x00007FFDA81EA5E0 "sv_massreport" "0" - 0x00000004
27400x00007FFDA8AB95F0 "sv_maxUserCmdsPerPlayerPerFrame" "10" - 0x00000004
27410x00007FFDC7052740 "sv_max_prop_data_dwords_lobby" "100000" - Maximum amount of prop data per-snapshot in dwords (lobby) 0x00000000
27420x00007FFDC7052860 "sv_max_prop_data_dwords_multiplayer" "125000" - Maximum amount of prop data per-snapshot in dwords (multiplayer) 0x00000000
27430x00007FFDC7052C60 "sv_max_prop_data_dwords_singleplayer" "300000" - Maximum amount of prop data per-snapshot in dwords (singleplayer) 0x00000000
27440x00007FFDC7052990 "sv_max_props_lobby" "50000" - Maximum amount of props per-snapshot (lobby) 0x00000000
27450x00007FFDC7052AB0 "sv_max_props_multiplayer" "75000" - Maximum number of props per-snapshot (multiplayer) 0x00000000
27460x00007FFDC7052CF0 "sv_max_props_singleplayer" "200000" - Maximum number of props per-snapshot (singleplayer) 0x00000000
27470x00007FFDC7052B40 "sv_max_snapshots_lobby" "100" - Maximum number of snapshots for the lobby 0x00000000
27480x00007FFDC7052120 "sv_max_snapshots_multiplayer" "300" - Maximum number of snapshots for multiplayer levels 0x00000000
27490x00007FFDC70527D0 "sv_max_snapshots_singleplayer" "10" - Maximum number of snapshots for singleplayer levels 0x00000000
27500x00007FFDC704DF30 "sv_maxclientframes" "300" - 0x00000000
27510x00007FFDC704DE10 "sv_maxrate" "0" - Max bandwidth rate allowed on server, 0 == unlimited 0x00082000
27520x00007FFDC859CBF0 "sv_maxroutable" "1200" - Server upper bound on net_maxroutable that a client can use. 0x00000000
27530x000002079BD1D9D0 "sv_maxspeed" "320" - 0x0000210A
27540x00007FFDA8AC6000 "sv_maxunlag" "0.5" - Maximum lag compensation in seconds 0x00000006
27550x00007FFDC704E680 "sv_maxupdaterate" "60" - Maximum updates per second that the server will allow 0x00002000
27560x000002079BD1DEF0 "sv_maxvelocity" "12100" - Maximum speed any ballistically moving object is allowed to attain per axis. 0x0000200A
27570x00007FFDC704E9E0 "sv_minrate" "128000" - Min bandwidth rate allowed on server, 0 == unlimited 0x00082000
27580x00007FFDC704DFC0 "sv_minupdaterate" "1" - Minimum updates per second that the server will allow 0x00002000
27590x00007FFDA86E5C70 "sv_netvisdist" "10000" - Test networking visibility distance 0x00004006
27600x000002079BD1E400 "sv_noclipaccelerate" "10000" - 0x00002108
27610x000002079BD1AE60 "sv_noclipduringpause" "0" - If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.). 0x00006008
27620x000002079BD1E370 "sv_noclipspeed" "5" - 0x00002188
27630x00007FFDA8AB94D0 "sv_normalSimulationCommandThreshold" "3" - 0x00000004
27640x000002079BD0F6A0 "sv_optimizedmovement" "1" - 0x0000200A
27650x00007FFDC70521B0 "sv_parallel_sendsnapshot" "1" - 0x00000000
27660x00007FFDB4EE9AA0 "sv_partyDediOnly" "0" - 0x00002000
27670x00007FFDC76D5CC0 "sv_pausable" "0" - Whether the server is allowed to pause 0x00080000
27680x00007FFDA87FD0A0 "sv_physics_maxvelocity" "4000.0" - Max velocity of a vphysics object on the server 0x00004004
27690x00007FFDC704E5F0 "sv_playerNameAppendCheater" "1" - 0x00000000
27700x00007FFDA8ABA320 "sv_playerSimTimeBuffer" "0" - On first sim, how close to curtime do we set the player's m_lastUCmdSimulationTime 0x00000004
27710x000002079BD105B0 "sv_players" "1" - 0x0000201A
27720x00007FFDC70523F0 "sv_precacheinfo" - Show precache info. 0x00000000
27730x00007FFDA8AB8360 "sv_printClockCorrections" "0" - Should we print when we are adjust player's simulation time? 0x00000004
27740x00007FFDA8ABAB30 "sv_printClockTiming" "0" - 0x00000004
27750x00007FFDA822C040 "sv_props_funnel_into_portals" "1" - 0x00004004
27760x00007FFDA822B880 "sv_props_funnel_into_portals_deceleration" "2.0f" - When a funneling prop is leaving a portal, decelerate any velocity that is in opposition to funneling by this amount per second 0x00004004
27770x000002079BD1EC70 "sv_pushaway_accel" "400" - How hard physics objects are pushed away from the players. 0x0000200A
27780x000002079BD1EAC0 "sv_pushaway_clientside" "2" - Clientside physics push away (0=off, 1=only localplayer, 2=all players) 0x0000200A
27790x000002079BD52090 "sv_pushaway_clientside_size" "1000" - Physics props below this size are made client side 0x0000200A
27800x000002079BD1ED00 "sv_pushaway_debug" "0" - Debug physics object pushaway 0x0000200A
27810x000002079BD1E910 "sv_pushaway_dist" "15" - Max distance at which physics objects are pushed from players. 0x0000200A
27820x000002079BD1EA30 "sv_pushaway_min_player_speed" "75" - If a player is moving slower than this, don't push away physics objects (enables ducking behind things). 0x0000200A
27830x000002079BD1E9A0 "sv_pushaway_player_accel" "3000" - How hard the player is pushed away from physics objects 0x0000600A
27840x000002079BD1EB50 "sv_pushaway_player_dist" "5" - Max distance at which player is pushed from physics objects 0x0000600A
27850x00007FFDC7050E10 "sv_rcon_banpenalty" "0" - Number of minutes to ban users who fail rcon authentication 0x00000000
27860x00007FFDC7051FF0 "sv_rcon_log" "1" - Enable/disable rcon logging. 0x00000000
27870x00007FFDC7050CF0 "sv_rcon_maxfailures" "10" - Max number of times a user can fail rcon authentication before being banned 0x00000000
27880x00007FFDC7050D80 "sv_rcon_minfailures" "5" - Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned 0x00000000
27890x00007FFDC7050EA0 "sv_rcon_minfailuretime" "30" - Number of seconds to track failed rcon authentications 0x00000000
27900x00007FFDA8AC7030 "sv_regeneration_wait_time" "20.0" - 0x00000004
27910x00007FFDC704E7A0 "sv_rejectClientConnects" "0" - 0x00000002
27920x00007FFDC7052620 "sv_rejectConnections" "0" - 0x00000002
27930x00007FFDA81DA400 "sv_robust_explosions" "1" - 0x00002004
27940x000002079BD1E640 "sv_rollangle" "0" - Max view roll angle 0x0000210A
27950x000002079BD1E010 "sv_rollspeed" "200" - 0x0000210A
27960x00007FFDC704E4D0 "sv_scarySnapDeltaPrints" "50" - 0x00000000
27970x00007FFDA82854F0 "sv_screenShake_debug" "0" - 0x00004006
27980x00007FFDA8285670 "sv_screenShake_enabled" "1" - 0x00004004
27990x00007FFDA8285580 "sv_screenShake_maxAmplitudeWarning" "60" - 0x00004006
28000x00007FFDA851D3E0 "sv_script_perf_dump_on_shutdown" "0" - 0x00000006
28010x00007FFDA8654AD0 "sv_script_think_interval" "0.1" - 0x00000004
28020x00007FFDA8AB9F10 "sv_sendPlayerDamageMsg" "0" - 0x00000006
28030x00007FFDC704D980 "sv_sendPlaylists" "1" - 0x00002000
28040x00007FFDC70505D0 "sv_separate_freq_change_prop_send" "1" - 0x00000000
28050x00007FFDA8AB9E80 "sv_shiftPlayerSimTimeBackwards" "1" - If a player is sending us commands that would get ahead of the server, do we rewind time to allow it 0x00000004
28060x00007FFDC704E170 "sv_showClientTickCmds" "0" - 0x00000000
28070x00007FFDC704DB30 "sv_showLargeSnapshotSize" "10000" - 0x00000000
28080x00007FFDC704DCF0 "sv_showSnapshots" "0" - 0x00000000
28090x00007FFDC704DAA0 "sv_showUserCmds" "0" - 0x00000000
28100x00007FFDA8ACC260 "sv_show_placement_help_in_preview" "0" - Forces the placement preview to show any help in placement given from info_placement_helper entities.
2811 0x00000004
28120x00007FFDC704FE70 "sv_showents" - Prints the server entity list 0x00000000
28130x00007FFDA8719540 "sv_showfiredbullets" "0" - 0x00000004
28140x00007FFDA81EA0C0 "sv_showhitboxes" "-1" - Send server-side hitboxes for specified entity to client (NOTE: this uses lots of bandwidth, use on listen server only). 0x00004004
28150x00007FFDA8AC6330 "sv_showlagcompensation" "0" - Show lag compensated hitboxes whenever a player is lag compensated. 0x00004004
28160x00007FFDC70501A0 "sv_shutdown" - Sets the server to shutdown when all games have completed 0x00004000
28170x00007FFDC7052BD0 "sv_single_core_dedi" "0" - 0x00000002
28180x000002079BD1E520 "sv_skyname" "" - Current name of the skybox texture 0x00002008
28190x00007FFDA825DD40 "sv_soundscape_printdebuginfo" - print soundscapes 0x00004004
28200x000002079BD1E250 "sv_specaccelerate" "1000.0" - 0x00002188
28210x000002079BD1DD40 "sv_specnoclip" "1" - 0x00002188
28220x000002079BD1DB80 "sv_specspeed" "5.0" - 0x00002188
28230x00007FFDC70526B0 "sv_stats" "1" - Collect CPU usage stats 0x00000000
28240x000002079BD1E490 "sv_stopspeed" "100" - Minimum stopping speed when on ground. (Equivalent player setting is in player settings files) 0x0000210A
28250x00007FFDC704E950 "sv_stressbots" "1" - If set to 1, the server calculates data and fills packets to bots. Used for perf testing. 0x00000002
28260x00007FFDC7050290 "sv_struggleCheck" "1.016" - How long ago the 60th server frame can have been. 1.0 means the server is running in realtime. Higher means small hitches are ok. 0x00000000
28270x000002079B7655B0 "sv_teststepsimulation" "0" - 0x00002008
28280x00007FFDA87FE4E0 "sv_thinktimecheck" "0" - Check for thinktimes all on same timestamp. 0x00000004
28290x00007FFDA86480C0 "sv_threaded_post_process_ai" "1" - 0x00000004
28300x00007FFDA8ABABC0 "sv_threaded_post_process_players" "1" - 0x00000004
28310x000002079BD1EBE0 "sv_turbophysics" "1" - Turns on turbo physics 0x00002008
28320x000002079BD1E870 "sv_turbophysics_player" "1" - Turns on turbo physics on players only 0x00002008
28330x00007FFDA8AC63C0 "sv_unlag" "1" - Enables player lag compensation 0x00000006
28340x00007FFDA8AC62A0 "sv_unlag_debug" "1" - 0x00000006
28350x00007FFDC704E320 "sv_unnecessaryConnectDelay" "60" - Amount of time to wait before responding to a connecting client (or malicious hacker) 0x00000000
28360x00007FFDC704FD40 "sv_updaterate_mp" "20" - Maximum update rate at which server sends packets to clients in MP (updates per-second). 0x00000000
28370x00007FFDC704FDD0 "sv_updaterate_sp" "20" - Maximum update rate at which server sends packets to clients in SP (updates per-second). 0x00000000
28380x00007FFDC7052500 "sv_useReputation" "1" - 0x00000000
28390x000002079BD0B780 "sv_use_edgefriction" "1" - 0x00006008
28400x00007FFDA87FDE50 "sv_usercmd_before_entities" "1" - 0x00000004
28410x00007FFDA8AB90B0 "sv_usercmd_fairness" "1" - 0x00000004
28420x00007FFDA8AB9DE0 "sv_usercmd_fairness_dediOnly" "0" - 0x00000004
28430x00007FFDA87FE000 "sv_usercmd_max_queued" "40" - 0x00000004
28440x00007FFDA87FE120 "sv_usercmd_num_per_iteration" "1" - 0x00000004
28450x00007FFDA87FDEE0 "sv_usercmd_shuffle_players" "1" - 0x00000004
28460x00007FFDC7052470 "sv_visiblemaxplayers" "-1" - Overrides the max players reported to prospective clients 0x00080000
28470x00007FFDA851A0D0 "sv_visualizetraces" "0" - 0x00004004
28480x00007FFDA851A200 "sv_visualizetraces_duration" "0.5" - 0x00000004
28490x00007FFDC704FFC0 "sv_voiceDebug" "0" - Show who is getting each voice packet from the server 0x00000002
28500x00007FFDC70500B0 "sv_voiceEcho" "0" - Server will return a voice chat message back to the sending client. 0x00000002
28510x00007FFDC7050200 "sv_voiceenable" "1" - 0x00080180
28520x00007FFDC76D60B0 "sv_warnAboutCmdNumJumps" "20" - 0x00000000
28530x000002079BD1D8B0 "sv_wateraccelerate" "10" - 0x0000210A
28540x000002079BD1DCB0 "sv_waterdist" "12" - Vertical view fixup when eyes are near water plane. 0x0000200A
28550x00007FFDA81DC690 "sv_weapon_despawn_time" "90.0" - 0x00004004
28560x00007FFDC7050320 "sv_writeSendTableStreamFile" - 0x00000000
28570x00007FFDA8AC70D0 "switchclass" - Change player class: soldier, titan 0x00004006
28580x000002079D44F4F0 "sys_attract_mode_timeout" "30" - 0x0000000A
28590x00007FFDC8505550 "sys_minidumpexpandedspew" "0" - 0x00000000
28600x00007FFDC85047C0 "sys_minidumpspewlines" "500" - Lines of crash dump console spew to keep. 0x00080000
28610x00007FFDA8AB8FC0 "takecurrentammo" - Remove player's extra ammo for the current weapon.
2862 0x00004004
28630x00007FFDB4EEC930 "teamSortCurrentPopulation" - 0x00000000
28640x00007FFDA86E5EB0 "teamSpot_costLimitPerFrame" "10" - How much work the teamspot system can do before it tries to wait until next frame to continue. Use "teamSpot_debug 2" to debug costs. 0x00004004
28650x00007FFDA87163B0 "teamSpot_enabled" "1" - Enables teamspotting including letting AI know about what players see. CANNOT BE CHANGED DURING GAMEPLAY 0x00000004
28660x00007FFDA86B58C0 "teamSpot_lockOffTime" "0.1" - In seconds, how long a team must go without seeing an entity before they are no longer conisdered "spotted". 0x00004004
28670x00007FFDA87162C0 "teamSpot_lockOnTime" "0.75" - Consecutive seconds that a team must see an entity before they are considered "spotted". 0x00004004
28680x00007FFDA87160B0 "teamSpot_lockOnTimeForgiveness" "0.45" - During lockon, how many seconds a team can go without seeing an entity before the lockon process must start over. 0x00004004
28690x00007FFDA8654EC0 "teamSpot_minimap_enabled" "0" - Enables teamspotting on minimap. 0x00006004
28700x00007FFDA86E5DC0 "teamSpot_threaded" "1" - 0x00000004
28710x00007FFDC775C500 "telemetry_client_debug" "0" - 0x00000000
28720x00007FFDC775AB40 "telemetry_client_enable" "1" - Enable sending telemetry data 0x00000000
28730x00007FFDC775C470 "telemetry_client_sendInterval" "10.0" - How often to send telemetry data (seconds) 0x00000000
28740x00007FFDA87FB1A0 "template_debug" "0" - 0x00000004
28750x000002079B788500 "testCockpitJoltAngles" - 0x00000008
28760x000002079B7892D0 "testCockpitJoltOrigin" - 0x00000008
28770x00007FFDA871A350 "test_entity_blocker" - Test command that drops an entity blocker out in front of the player. 0x00004004
28780x000002079CDFD930 "test_freezeframe" - Test the freeze frame code. 0x00004008
28790x00007FFDA8ABA630 "test_massive_dmg" "30" - 0x00000004
28800x00007FFDA8AB9810 "test_massive_dmg_clip" "0.5" - 0x00000004
28810x00007FFDA81E21A0 "test_setteam" - Sets target to the player's team. 0x00004004
28820x000002079BD15170 "testhudanim" - Test a hud element animation.
2883 Arguments: <anim name>
2884 0x00004008
28850x00007FFDC8507BA0 "testscript_debug" "0" - Debug test scripts. 0x00000000
28860x000002079BD0F610 "tether_damageScale" "0.00" - amount that stretching the tether damages it 0x00002008
28870x000002079BD0FB20 "tether_dodge_damage" "0" - Damage done to tether by dodging away from it 0x00002008
28880x000002079BD0E260 "tether_healthDrain" "200" - rate at which tether health drains even if it isn't stretched 0x00002008
28890x000002079BD0B0C0 "tether_healthDrainNPC" "200" - rate at which tether health drains even if it isn't stretched (when attached to an NPC) 0x00002008
28900x000002079BD0C740 "tether_maxvel" "200" - max velocity with which tether pulls you back 0x00002008
28910x00007FFDA864A4F0 "tether_npc_strength" "5" - Strength with which tether pulls NPCs (velocity per unit of distance) 0x00000004
28920x000002079BD0A960 "tether_radius" "250" - radius below which the tether does nothing 0x00002008
28930x000002079BD0FCD0 "tether_strength" "25" - strength with which tether pulls back (per unit past the radius) 0x00002008
28940x000002079BD49BC0 "think_limit" "10" - Maximum think time in milliseconds, warning is printed if this is exceeded. 0x00082008
28950x00007FFDC8182340 "think_trace_limit" "0" - Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once. 0x00004002
28960x000002079BD17D30 "thirdperson" - Switch to thirdperson camera. 0x00004008
28970x000002079BD17970 "thirdperson_mayamode" - Switch to thirdperson Maya-like camera controls. 0x00004008
28980x000002079BD19030 "thirdperson_screenspace" "0" - Movement will be relative to the camera, eg: left means screen-left 0x00000008
28990x000002079BD174C0 "thirdpersonshoulder" - Switch to thirdperson-shoulder camera. 0x00000008
29000x00007FFDC775AFE0 "thread_test_tslist" - 0x00000000
29010x00007FFDC775C590 "thread_test_tsqueue" - 0x00000000
29020x00007FFDC775BF60 "threadpool_affinity" "1" - Enable setting affinity 0x00000000
29030x00007FFDC775BF00 "threadpool_run_tests" - 0x00000000
29040x00007FFDC4355940 "timedemo" - Play a demo and report performance info. 0x00000000
29050x00007FFDC4355520 "timedemo_vprofrecord" - Play a demo and report performance info. Also record vprof data for the span of the demo 0x00000000
29060x00007FFDC4355640 "timedemoquit" - Play a demo, report performance info, and then exit 0x00000000
29070x00007FFDC76DDD90 "timeout" "15" - Seconds without communication before clients or servers will decide to disconnect. 0x00000000
29080x00007FFDC76DDE20 "timeout_during_load" "180" - Seconds without communication during a level load before clients or servers will decide to disconnect. 0x00000000
29090x00007FFDA81DA170 "titanSoul_debug" "0" - 0x00000006
29100x00007FFDA8AB9CC0 "titan_hideEnts" "0" - 0x00000004
29110x00007FFDA8ABA870 "titan_hidePlayer" "0" - Whether to send the player entity while they are in a titan 0x00000006
29120x000002079CE15150 "titan_loadout_select" - Titan loadout select 0x00000008
29130x00007FFDA8BDCC80 "titan_step_damage_debug" "0" - Draw debug box of titan step damage volume 0x00000004
29140x00007FFDA8BDCBE0 "titan_step_damage_rodeo_immunity_time" "0.1" - How long players are immune from step damage after jumping off from a rodeo 0x00000004
29150x00007FFDC7759B90 "toggle" - Toggles a convar on or off, or cycles through a set of values. 0x00000000
29160x00007FFDC864EED0 "toolload" - Load a tool. 0x00000000
29170x00007FFDC864EF40 "toolunload" - Unload a tool. 0x00000000
29180x00007FFDC8507D00 "trace_enableNewPointTriangleTrace" "1" - 0x00000000
29190x000002079BD08750 "tracer_debug" "0" - 0x00004008
29200x000002079D998C70 "tracer_extra" "1" - 0x00000008
29210x000002079D461790 "trail_optimizedRemove" "1" - 0x00000008
29220x000002079BD0B1E0 "traversal_anim" "1" - Enables automantle animation 0x00002008
29230x000002079BD0F970 "traversal_cooldown" "0.5" - Minimum time between traversals (in seconds) 0x00002008
29240x000002079BD0C8F0 "traversal_enable" "1" - Enables player traversals 0x00002008
29250x000002079BD09370 "traversal_hand_debug" "0" - Enables debugging of traversal hand positioning 0x00002008
29260x000002079BD0A9F0 "traversal_hand_required_width" "6" - Required width of geometry for hands (from center) 0x00002008
29270x000002079D45C920 "traversal_viewLerpInDuration" "0.15" - Duration of view lerp from normal at the start of a traversal 0x00002008
29280x000002079D45C790 "traversal_viewLerpOut" "1" - Controls whether traversal view position and angle lerp back to normal at the end of a traversal 0x00000008
29290x000002079D45C9B0 "traversal_viewLerpOutAngle" "1" - Controls whether traversal view angle lerps back to normal at the end of a traversal 0x00000008
29300x000002079D45C650 "traversal_viewLerpOutDebug" "0" - Debugs traversal view position lerping 0x00000008
29310x000002079D45C820 "traversal_viewLerpOutPos" "1" - Controls whether traversal view position lerps back to normal at the end of a traversal 0x00000008
29320x000002079BD0FC40 "traversal_window_duration" "0.3" - Duration of window side traversal animation 0x00002008
29330x000002079BD0E410 "traversal_window_enable" "1" - Enables window traversals 0x00002008
29340x000002079BD09B50 "traversal_window_finish_angle" "45" - Finishing yaw relative to the window's forward direction when starting at a 90 degree angle 0x00002008
29350x000002079BD0CEE0 "traversal_window_forward_offset" "6" - Distance of player through the window after completing window traversal 0x00002008
29360x000002079BD0CE50 "traversal_window_hand_vertical_offset" "22" - Vertical distance from hand position to eye position at start and end of window traversal 0x00002008
29370x000002079BD09640 "traversal_window_sideways_offset" "18" - Distance of player from the edge of the window toward the center of the window after completing window traversal 0x00002008
29380x000002079B78A710 "traversal_window_view_pitch_max" "35" - Max view pitch when doing window traversal 0x00004008
29390x000002079B78A8F0 "traversal_window_view_pitch_min" "-80" - Min view pitch when doing window traversal 0x00004008
29400x000002079B789560 "traversal_window_yaw_max" "80" - Max view yaw when doing window traversal 0x00004008
29410x00007FFDC53AE3A0 "trialPeriodIsActive" "0" - Determines whether trial users(IsRunningTrialVersion) are allowed to play MP. Manipulated by Stryder 0x00000000
29420x00007FFDA8285700 "trigger_touch_on_spawn" "0" - Causes triggers to detect entities the moment they spawn. 0x00004004
29430x00007FFDA8284030 "trigger_use_new_filters" "0" - Always use new trigger filter settings 0x00000006
29440x0000020784CC0110 "tsaa_blendfactorincreaseatmaxvelocity" "4.0" - 0x00000000
29450x0000020784CC0080 "tsaa_blendfactorincreasewhenunoccluded" "5.0" - 0x00000000
29460x0000020784CC0480 "tsaa_blendfactormaxesoutatvelocity" "0.25" - 0x00000000
29470x0000020784CBFFF0 "tsaa_blendfactormodulationonsparklesandunocclusion" "1.0" - 0x00000000
29480x0000020784CC0240 "tsaa_blendfactoroverride" "-1.0" - 0x00000000
29490x0000020784CC0360 "tsaa_curframeblendamount" "0.05" - 0x00000000
29500x0000020784CC03F0 "tsaa_debugresponsiveflag" "0.0" - 0x00000000
29510x0000020784CC02D0 "tsaa_neighborhoodclamping" "1.0" - 0x00000000
29520x0000020784CC01B0 "tsaa_neighborhoodclampingsoftened" "1.0" - 0x00000000
29530x000002079CCCCBE0 "tsaa_numsamples" "64" - 0x00000008
29540x000002079D44F3C0 "ui_fadecloud_time" "1.5" - 0x0000000A
29550x000002079D44F730 "ui_fadexui_time" "0.5" - 0x0000000A
29560x000002079D44EF80 "ui_gameui_ctrlr_title" "0" - 0x0000000A
29570x000002079D44F030 "ui_gameui_modal" "0" - If set, the game UI pages will take modal input focus. 0x0000000A
29580x000002079D450920 "ui_loadingscreen_autotransition_time" "5.0" - 0x0000000A
29590x000002079D450890 "ui_loadingscreen_fadein_time" "1.0" - 0x0000000A
29600x00007FFDC3E88270 "ui_loadingscreen_fadeout_time" "0.2" - 0x00000002
29610x000002079D4506D0 "ui_loadingscreen_mintransition_time" "0.5" - 0x0000000A
29620x000002079D450800 "ui_loadingscreen_transition_time" "1.0" - 0x0000000A
29630x000002079D44F6A0 "ui_lobby_jointimeout" "75" - 0x0000000A
29640x000002079D44F610 "ui_lobby_noautostart" "0" - 0x0000000A
29650x000002079D44F2A0 "ui_lobby_noresults_create_msg_time" "2.5" - 0x0000000A
29660x000002079BD4CA90 "ui_posedebug_fade_in_time" "0.2" - Time during which a new pose activity layer is shown in green in +posedebug UI 0x00024008
29670x000002079BD4CA00 "ui_posedebug_fade_out_time" "0.8" - Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI 0x00024008
29680x000002079D4501F0 "ui_reloadscheme" - Reloads the resource files for the active UI window 0x00000008
29690x000002079D4505E0 "ui_virtualnav_render" "0" - 0x0000000A
29700x000002079CF42210 "uiscript_reset" - Resets all UI script state 0x00000008
29710x000002079CF41F70 "uiscript_resolutionchanged" - Notifies UI script that the resolution has changed 0x00000008
29720x00007FFDC7F6DEE0 "unbind" - Unbind a key. 0x00000000
29730x00007FFDC7F75210 "unbindall" - Unbind all keys. 0x00000000
29740x00007FFDC7F6DE80 "unbindall_ignoreGamepad" - Unbind all keys, skip gamepad binds. 0x00000000
29750x000002079B75A6E0 "unique_entity_names" "0" - Should entities have permanently unique entity names. Or just concurrently unique? 0x00002008
29760x00007FFDC775CF60 "unload_level_loadscreen" - Unloads the loadscreen for the current level 0x00000000
29770x00007FFDC85879F0 "unmuteroom" - Unmute the chatroom 0x00000000
29780x00007FFDC775D860 "unpause" - Unpause the game. 0x00000000
29790x000002079D5E8C50 "usePromptBaseColor" "255 255 255 255" - 0x00000008
29800x000002079D5E8AA0 "usePromptButtonTextColor" "255 255 255 255" - 0x00000008
29810x000002079D5E8A00 "usePromptImageScale" "1.5" - 0x00000008
29820x000002079D5E8B30 "usePromptImageYOffset" "0" - 0x00000008
29830x000002079D5E8BC0 "usePromptTextColor" "220 215 210 255" - 0x00000008
29840x00007FFDA8ADCEC0 "use_fair_fight" "0" - 0x00000004
29850x00007FFDA8ADCCE0 "use_fair_fight_weapon_cheat" "0" - Enable FairFight weapon cheat detect 0x00000004
29860x00007FFDC7050140 "user" - Show user data. 0x00000000
29870x00007FFDC7050050 "users" - Show user info for players on server. 0x00000000
29880x000002079CCC9FF0 "v_centermove" "0.15" - 0x00000008
29890x000002079CCCA7B0 "v_centerspeed" "500" - 0x00000008
29900x000002079B78A680 "vel_alwaysEstimateVelocity" "1" - 0x00000008
29910x000002079B75A5C0 "vel_debug" "0" - 0x0000200A
29920x000002079B75A650 "vel_sampleFrequency" "0.1" - how often we sample velocity 0x0000200A
29930x000002079B75A080 "vel_samples" "2" - how many samples to use when estimating velocity 0x0000200A
29940x00007FFDC775D1A0 "version" - Print version info string. 0x00000000
29950x00007FFDC9275F00 "vgui_debugFocus" "0" - 0x00000000
29960x00007FFDC864F4E0 "vgui_drawfocus" "0" - Report which panel is under the mouse. 0x00000000
29970x00007FFDC864F5D0 "vgui_drawkeyfocus" "0" - Report which panel has keyboard focus. 0x00000000
29980x00007FFDC864FF70 "vgui_drawtree" "0" - Draws the vgui panel hiearchy to the specified depth level. 0x00000002
29990x00007FFDC864FBE0 "vgui_drawtree_bounds" "0" - Show panel bounds. 0x00000002
30000x00007FFDC864FCD0 "vgui_drawtree_clear" - 0x00000000
30010x00007FFDC864FA30 "vgui_drawtree_draw_selected" "0" - Highlight the selected panel 0x00000002
30020x00007FFDC864F8B0 "vgui_drawtree_freeze" "0" - Set to 1 to stop updating the vgui_drawtree view. 0x00000002
30030x00007FFDC864F9A0 "vgui_drawtree_hidden" "0" - Draw the hidden panels. 0x00000002
30040x00007FFDC864FAC0 "vgui_drawtree_panelalpha" "0" - Show the panel alpha values in the vgui_drawtree view. 0x00000002
30050x00007FFDC864FB50 "vgui_drawtree_panelptr" "0" - Show the panel pointer values in the vgui_drawtree view. 0x00000002
30060x00007FFDC864FDC0 "vgui_drawtree_popupsonly" "0" - Draws the vgui popup list in hierarchy(1) or most recently used(2) order. 0x00000002
30070x00007FFDC864FD30 "vgui_drawtree_render_order" "0" - List the vgui_drawtree panels in render order. 0x00000002
30080x00007FFDC864FE50 "vgui_drawtree_scheme" "0" - Show scheme file for each panel 0x00000002
30090x00007FFDC864FEE0 "vgui_drawtree_visible" "1" - Draw the visible panels. 0x00000002
30100x000002079B789B80 "vgui_interactive" "0" - 0x00000008
30110x00007FFDB1C246A0 "vgui_noquads" "0" - 0x00004000
30120x00007FFDB1C24730 "vgui_notext" "0" - 0x00004000
30130x00007FFDC9275E40 "vgui_resize_on_resolution_change" "0" - 0x00000000
30140x00007FFDB1C53350 "vgui_show_glyph_miss" "0" - 0x00000002
30150x00007FFDC680AF90 "vgui_simulate_during_bone_setup" "1" - 0x00000000
30160x00007FFDD4DF1910 "vgui_spew_fonts" - 0x00000000
30170x00007FFDC864F080 "vgui_togglepanel" - show/hide vgui panel by name. 0x00000000
30180x000002079D5F1390 "video_menu_uiscript_reset" "1" - 0x00000008
30190x000002079BD4AF80 "viewDrift" "1" - 0x00002008
30200x000002079BD4BE80 "viewDrift_pitch_base1_amp" "1.0" - 0x00002008
30210x000002079BD4AEF0 "viewDrift_pitch_base1_freq" "1.11" - 0x00002008
30220x000002079BD4B250 "viewDrift_pitch_base1_phase" "0.0" - 0x00002008
30230x000002079BD4C270 "viewDrift_pitch_base2_amp" "0.5" - 0x00002008
30240x000002079BD4AD40 "viewDrift_pitch_base2_freq" "3" - 0x00002008
30250x000002079BD4BDF0 "viewDrift_pitch_base2_phase" "3.14159265359" - 0x00002008
30260x000002079BD4B370 "viewDrift_pitch_scaler_amp" "0.25" - 0x00002008
30270x000002079BD4C810 "viewDrift_pitch_scaler_base" "0.75" - 0x00002008
30280x000002079BD4B0A0 "viewDrift_pitch_scaler_freq" "3.33" - 0x00002008
30290x000002079BD4C4B0 "viewDrift_pitch_scaler_phase" "0.23" - 0x00002008
30300x000002079BD4C780 "viewDrift_pitch_shifter_amp" "0.2" - 0x00002008
30310x000002079BD4C030 "viewDrift_pitch_shifter_freq" "2.72" - 0x00002008
30320x000002079BD4B970 "viewDrift_pitch_shifter_phase" "0.3" - 0x00002008
30330x000002079BD4C0C0 "viewDrift_yaw_base1_amp" "0.5" - 0x00002008
30340x000002079BD4B7F0 "viewDrift_yaw_base1_freq" "1.11" - 0x00002008
30350x000002079BD4B490 "viewDrift_yaw_base1_phase" "0.0" - 0x00002008
30360x000002079BD4C660 "viewDrift_yaw_base2_amp" "0.5" - 0x00002008
30370x000002079BD4B400 "viewDrift_yaw_base2_freq" "3.0" - 0x00002008
30380x000002079BD4ADD0 "viewDrift_yaw_base2_phase" "3.14159265359" - 0x00002008
30390x000002079BD4C300 "viewDrift_yaw_scaler_amp" "0.25" - 0x00002008
30400x000002079BD4B520 "viewDrift_yaw_scaler_base" "0.75" - 0x00002008
30410x000002079BD4BCD0 "viewDrift_yaw_scaler_freq" "3.33" - 0x00002008
30420x000002079BD4BA00 "viewDrift_yaw_scaler_phase" "0.23" - 0x00002008
30430x000002079BD4C150 "viewDrift_yaw_shifter_amp" "0.2" - 0x00002008
30440x000002079BD4C390 "viewDrift_yaw_shifter_freq" "2.72" - 0x00002008
30450x000002079BD4B130 "viewDrift_yaw_shifter_phase" "0.3" - 0x00002008
30460x000002079BD4B010 "view_offset_entity_enable" "1" - Whether to apply camera animations from the view offset entity 0x00006008
30470x000002079BD1B730 "viewangle_debug" "0" - 0x0000400A
30480x000002079CF535F0 "viewangles_simpler" "1" - 0x0000000A
30490x000002079B75CF60 "viewmodelShake" "1" - Enables viewmodel shake. 0x0000000A
30500x000002079B75D2F0 "viewmodelShake_sourceRollRange" "3" - The range of weapon kick roll that will be sampled for viewmodel shake. 0x0000000A
30510x000002079BD0A450 "viewpunch_base_springConstantX" "65.0" - Default. Bigger number increases the speed at which the view corrects. 0x00002008
30520x000002079BD0B660 "viewpunch_base_springConstantY" "65.0" - Default. Bigger number increases the speed at which the view corrects. 0x00002008
30530x000002079BD0CDC0 "viewpunch_base_springConstantZ" "65.0" - Default. Bigger number increases the speed at which the view corrects. 0x00002008
30540x000002079BD0CD30 "viewpunch_base_springDampingX" "9.0" - Default. Bigger number makes the response more damped. 0x00002008
30550x000002079BD0A8D0 "viewpunch_base_springDampingY" "9.0" - Default. Bigger number makes the response more damped. 0x00002008
30560x000002079BD0BA50 "viewpunch_base_springDampingZ" "9.0" - Default. Bigger number makes the response more damped. 0x00002008
30570x00007FFDC775BB40 "violence_ablood" "1" - Draw alien blood 0x00000000
30580x00007FFDC775C320 "violence_agibs" "1" - Show alien gib entities 0x00000000
30590x00007FFDC775AEA0 "violence_hblood" "1" - Draw human blood 0x00000000
30600x00007FFDC775C080 "violence_hgibs" "1" - Show human gib entities 0x00000000
30610x000002079CF3AAF0 "visible_ent_cone_debug_duration_client" "0" - 0x0000000A
30620x00007FFDA8640800 "visible_ent_cone_debug_duration_server" "0" - 0x00000006
30630x00007FFDA81E3A20 "vismon_poll_frequency" ".5" - 0x00004004
30640x00007FFDA81E3AB0 "vismon_trace_limit" "12" - 0x00004004
30650x00007FFDB4EE0A80 "voice_absTriggerAmount" "2" - 0x00000000
30660x000002079D5EC5E0 "voice_allow_mute_self" "0" - 0x00000008
30670x00007FFDB4EE09F0 "voice_avggain" "0.5" - 0x00000000
30680x000002079CE06800 "voice_clientdebug" "0" - 0x00000008
30690x00007FFDB4EE0960 "voice_debugAddSecondTalker" "0" - 0x00000000
30700x00007FFDB4EE0180 "voice_debugThresholds" "0" - 0x00000000
30710x00007FFDC7F81240 "voice_debugfeedback" "0" - 0x00000000
30720x00007FFDB4EE0840 "voice_enable" "1" - Toggle voice transmit and receive. 0x00000000
30730x00007FFDB4EE0330 "voice_energyPerZeroThreshold" "8000" - 0x00000000
30740x00007FFDB4EE04E0 "voice_energyThreshold" "12000" - 0x00000000
30750x00007FFDB4EE07B0 "voice_forcemicrecord" "1" - 0x00000080
30760x00007FFDC775D560 "voice_inputfromfile" "0" - Get voice input from 'voice_input.wav' rather than from the microphone. 0x00080000
30770x000002079B7A6860 "voice_late_update" "1" - 0x00000008
30780x00007FFDB4EE0B10 "voice_loopback" "0" - 0x00000200
30790x00007FFDB4EE03C0 "voice_maxgain" "10" - 0x00000000
30800x00007FFDB4EE0C00 "voice_minEnergyPerZeroThreshold" "1000" - 0x00000000
30810x00007FFDB4EE0DE0 "voice_mixer_boost" "0" - 0x00000080
30820x00007FFDB4EE0F00 "voice_mixer_mute" "0" - 0x00000080
30830x00007FFDB4EE0E70 "voice_mixer_volume" "1.0" - 0x00000080
30840x000002079CE06770 "voice_modenable" "1" - Enable/disable voice in this mod. 0x40000088
30850x00007FFDB4EE0720 "voice_profile" "0" - 0x00000000
30860x00007FFDC775D980 "voice_recordtofile" "0" - Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav' 0x00080000
30870x00007FFDB4EE0090 "voice_scale" "1" - 0x00000080
30880x00007FFDA851AE60 "voice_serverdebug" "0" - 0x00000004
30890x00007FFDB4EE0600 "voice_showchannels" "0" - 0x00000000
30900x00007FFDB4EE0C90 "voice_showincoming" "0" - 0x00000000
30910x00007FFDB4EE0570 "voice_threshold_delay" "0.3" - 0x00000000
30920x00007FFDB4EE0690 "voice_triggerCrossingRate" "0" - 0x00000000
30930x00007FFDB4EE0D20 "voice_triggerRate" "50" - 0x00000000
30940x00007FFDB4EE0450 "voice_vox" "1" - Voice chat uses a vox-style always on 0x00000080
30950x00007FFDB4EE08D0 "voice_writevoices" "0" - Saves each speaker's voice data into separate .wav files
3096 0x00000000
30970x00007FFDC859F020 "voice_xsend_debug" "0" - 0x00000000
30980x00007FFDB4EE02A0 "voice_zeroCrossingThreshold" "0.02" - 0x00000000
30990x00007FFDC775DCE0 "voicerecord_toggle" - 0x00000000
31000x000002079D989C20 "vortex_damageimpulsescale" "0.5" - Scales impulse force from bullets when using the vortex 0x00006008
31010x00007FFDA8285380 "voxeltree_box" - View entities in the voxel-tree inside box <Vector(min), Vector(max)>. 0x00004004
31020x00007FFDA82857F0 "voxeltree_playerview" - View entities in the voxel-tree at the player position. 0x00004004
31030x00007FFDA8285850 "voxeltree_sphere" - View entities in the voxel-tree inside sphere <Vector(center), float(radius)>. 0x00004004
31040x00007FFDD5960F50 "vphys_sleep_timeout" - set sleep timeout: large values mean stuff won't ever sleep 0x00000000
31050x00007FFDD5961960 "vphysics_threadmode" "1" - 0x00000000
31060x00007FFDA87FE1C0 "vprof_scope_entity_gamephys" "0" - 0x00000004
31070x00007FFDA87FDF70 "vprof_scope_entity_thinks" "0" - 0x00000004
31080x00007FFDC775C290 "vprof_server_spike_threshold" "999.0" - 0x00000000
31090x00007FFDC775B840 "vprof_server_thread" "0" - 0x00000000
31100x00007FFDA87FE250 "vprof_think_limit" "0" - 0x00000004
31110x000002079CF425D0 "vscript_ui_do_delay_init" "1" - 0x00000018
31120x000002079BB0F010 "vsm_culling" "1" - 0x00000008
31130x000002079BB0E4E0 "vsm_ignore_edge_planes" "0" - 0x00000008
31140x000002079BB0E9E0 "vsm_ignore_face_planes" "0" - 0x00000008
31150x00007FFDC4354540 "vtune" - Controls VTune's sampling. 0x00000000
31160x00007FFDC775CF00 "vx_datacache_list" - vx_datacache_list 0x00000000
31170x00007FFDC85060A0 "vx_do_not_throttle_events" "0" - Force VXConsole updates every frame; smoother vprof data but at a slight (~0.2ms) perf cost. 0x00000000
31180x00007FFDC680D3F0 "vx_model_list" - Dump models to VXConsole 0x00000000
31190x000002079BD096D0 "wallrun_allowed_wall_dist" "13" - Distance to the side that feet may be from the wall 0x00002008
31200x000002079BD0A4E0 "wallrun_allowed_wall_dist_wallhang" "18" - Distance to the side that hand may be from the wall for wallhang 0x00002008
31210x000002079BD0EB60 "wallrun_angleChangeMinCos" "0.8" - Cosine of maximum angle the wall can change away from you without falling off 0x00002008
31220x000002079BD0D7B0 "wallrun_avoid_wall_top_decel" "3000" - Deceleration applied to prevent the player from wall running too close to the top of a wall and falling off 0x00002008
31230x000002079D45D050 "wallrun_curveDebug" "0" - Draws debugging information for wallrun curves 0x00002008
31240x000002079D45D0E0 "wallrun_curveEnable" "1" - Enables usage of wallrun curve hints 0x00002008
31250x000002079BD0B150 "wallrun_debug" "0" - Shows wall run debug info 0x00002008
31260x000002079BD0E890 "wallrun_enable" "1" - Enables wall running 0x00002008
31270x000002079BD0C230 "wallrun_fallAwaySpeed" "70.0" - Velocity away from the wall when falling off 0x00002008
31280x000002079BD0AB10 "wallrun_gravityRampUpTime" "1.0" - While wall running, gravity starts at 0 and ramps up to full over this many seconds 0x00002008
31290x000002079BD0D000 "wallrun_hangStopTime" "0.5" - Length of time to come to a stop when zooming 0x00002008
31300x000002079BD0DD50 "wallrun_hangslipduration" "1.0" - Time it takes for slipping to become completely gravity based 0x00002008
31310x000002079BD0E650 "wallrun_hangslipstarttime" "3.0" - Time wall hanging before you start to slip down 0x00002008
31320x000002079BD0B8A0 "wallrun_hangslipvel" "70" - Impulse downward when slipping starts while wall hanging 0x00002008
31330x000002079BD0B4B0 "wallrun_maxViewTilt" "15.0" - Amount of roll applied to the view in degrees while wall running 0x00002008
31340x000002079BD0A060 "wallrun_minAngle_air" "180.0" - Angle at which you can start wall running when hitting a wall from a jump (0 to 180) 0x00002008
31350x000002079BD0FD60 "wallrun_noInputSlipFrac" "0.7" - Min fraction of slip behavior when not pushing in any direction (applies more gravity) 0x00002008
31360x000002079BD0F340 "wallrun_pushAwayFallOffTime" "0.05" - Pushing away from the wall for this many seconds causes you to fall off 0x00002008
31370x000002079BD0D2D0 "wallrun_repelEnable" "1" - Enables repelling players from walls they have jumped off of 0x00002008
31380x000002079BD0E140 "wallrun_repelSoftness" "5.0" - Softness of wall jump repel: higher values make it easier for players to reduce their speed away from the wall 0x00002008
31390x000002079BD0A330 "wallrun_repelTimeMax" "0.4" - Time after jumping off the wall that player is no longer repelled from the wall 0x00002008
31400x000002079BD0C470 "wallrun_repelTimeMin" "0.2" - Time after jumping off the wall that player is repelled from the wall 0x00002008
31410x000002079BD0F4F0 "wallrun_retry_interval" "0.07" - Length of time between checking for the ability to wallrun after hitting a wall in air movement 0x00002008
31420x000002079BD0E020 "wallrun_rotateMaxRate" "3" - Maximum rotation speed around a wall in radians per second; avoids sticking to walls that do tight curves 0x00002008
31430x000002079BD0F7C0 "wallrun_sameWallDist" "100" - Within this distance of the previous wall run, wall run is prevented at a higher point on the same wall 0x00002008
31440x000002079BD0C7D0 "wallrun_sameWallDot" "0.9" - Dot product threshold for preventing wall running on the same wall twice 0x00002008
31450x000002079BD0A3C0 "wallrun_sameWallHeight" "0" - Height, relative to where the player last touched the wall, above which he cannot reattach 0x00002008
31460x000002079BD09010 "wallrun_sameWallSlope" "0" - Beyond wallrun_samewalldist, wall running is permitted at higher points with this slope 0x00002008
31470x000002079BD0FE80 "wallrun_slipduration" "1.0" - Time it takes for slipping to become completely gravity based 0x00002008
31480x000002079BD09A30 "wallrun_slipslowdown" "0.5" - Fraction of velocity lost when slipping starts 0x00002008
31490x000002079BD09490 "wallrun_slipstarttime" "1.5" - Time wall running before you start to slip down 0x00002008
31500x000002079BD0BED0 "wallrun_slipvel" "70" - Impulse downward when slipping starts 0x00002008
31510x000002079BD0D240 "wallrun_strengthLossEnd" "1000" - Number of wall runs at which point upward strength is fully lost (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime to zero) 0x00002008
31520x000002079BD0F3D0 "wallrun_strengthLossStart" "1000" - Number of wall runs allowed before starting to lose upward strength (scales upWallBoost, jumpUpSpeed, and gravityRampUpTime) 0x00002008
31530x000002079BD0A720 "wallrun_upWallBoost" "250.0" - Initial vertical velocity boost when wall running begins 0x00002008
31540x000002079BD091C0 "wallrun_upwardAutoPush" "0.65" - The amount of automatic up-the-wall input applied when the player pushes forward along the wall. Helps to fight gravity when pushing forward. 0x00002008
31550x000002079BD0D8D0 "wallrun_viewTiltPredictTime" "0.25" - Time before you start wall running where your view starts tilting. Predicts upcoming wall running 0x00002008
31560x000002079BD09D00 "wallrun_viewTiltSpeed" "6.0" - Speed at which the view tilts while wall running 0x00002008
31570x00007FFDC775D800 "warning_test" - Cause the engine to print a Warning(). 0x00000000
31580x000002079BD10230 "was_loaded" "" - Current game from a restore? 0x00012008
31590x00007FFDA8ABA900 "weaponAmmoPickupSound" "player.ammoPickup" - 0x00000004
31600x000002079D98D210 "weaponFastHolsterScale" "0.25" - Scales holster animations if swapping to a weapon with "fast_swap_to" enabled. 0x00002008
31610x000002079BD1B820 "weaponSelectOrdnance" - 0x00000008
31620x000002079BD1B6D0 "weaponSelectPrimary0" - 0x00000008
31630x000002079BD19120 "weaponSelectPrimary1" - 0x00000008
31640x000002079BD4C540 "weapon_auto_swap_ordnance_no_ammo" "0" - If you touch a new ordnance weapon with no ammo in your current it will auto replace it 0x00002008
31650x000002079D98D4C0 "weapon_debugScript" "0" - 0x0000200A
31660x000002079B789CA0 "weapon_friendly_fire_prevent_ui" "ui/friendly_fire_warning.rpak" - UI to show on friendly fire prevention 0x00000008
31670x000002079B7790F0 "weapon_list" - Lists all weapons owned by the local player 0x00000008
31680x000002079BD4BB20 "weapon_meleeButtonPressProtection" "1" - 0x00002008
31690x000002079D073C30 "weapon_parentingFixLerp" "1" - 0x0000000A
31700x000002079BD4B640 "weapon_pickup_allow_dupes" "1" - Whether or not you are allowed 2 of the same weapon in your inventory 0x00002008
31710x000002079B77B080 "weapon_render_with_fastpath" "1" - Allow weapons to draw using the fast path. 0x00000008
31720x000002079CF50070 "weapon_reparse" - Reloads the weapon script files 0x00004008
31730x00007FFDA8BF4510 "weapon_reparse_server" - Reloads the weapon script files 0x00004014
31740x00007FFDA81DC260 "weapon_showproficiency" "0" - 0x00000004
31750x000002079D98D710 "weapon_sprint_raise_delay" "1" - Enables weapon delay between sprint and shooting 0x0000200A
31760x000002079D98D5F0 "weaponx_player_data_optimization" "1" - Enable/disable weaponx player data optimization. Only applies with net_optimize_weapons >= 2 0x00002008
31770x000002079D98D330 "weaponx_predicting_client_only_optimization" "1" - Enable/disable weaponx optimization for burst fire, shot count and charge data only being sent to predicting client 0x00002008
31780x000002079D98CF10 "weaponx_smartammo_data_optimization" "0" - Enable/disable weaponx smartammo data optimization. Only applies with net_optimize_weapons >= 2 0x00002008
31790x000002079D45D180 "window_hint_debug" "0" - Debugs search for window hints 0x00002008
31800x000002079BD0F100 "window_hint_fov_down" "0" - Window hints below this vertical FOV will be ignored 0x00002008
31810x000002079BD0B390 "window_hint_fov_horz" "60" - Window hints beyond this horizontal FOV will be ignored 0x00002008
31820x000002079BD0C3E0 "window_hint_fov_up" "60" - Window hints above this vertical FOV will be ignored 0x00002008
31830x000002079BD0BFF0 "window_hint_keyboard_fov_horz" "7" - Window hints beyond this horizontal FOV will be ignored 0x00002008
31840x000002079BD08B90 "window_hint_lookahead_time" "0.8" - Lookahead prediction time for window checks 0x00002008
31850x000002079BD0ADE0 "window_hint_max_horz_vel_change_dot" "0.966f" - Min dot product of velocity change when adjusting for windows 0x00002008
31860x000002079BD0D690 "window_hint_max_vel_change_down" "150" - Max removed vertical velocity when adjusting for windows 0x00002008
31870x000002079BD09250 "window_hint_max_vel_change_up" "80" - Max added vertical velocity when adjusting for windows 0x00002008
31880x000002079BD0BDB0 "window_hint_min_horz_vel" "100" - Horizontal velocity is increased to at least this when adjusting for windows 0x00002008
31890x000002079BD0EDA0 "window_hint_permissive_max_horz_vel_change_dot" "0.88f" - Min dot product of velocity change when adjusting for windows (off grapple) 0x00002008
31900x000002079BD09BE0 "window_hint_permissive_max_vel_change_down" "300" - Max removed vertical velocity when adjusting for windows (off grapple) 0x00002008
31910x000002079BD09520 "window_hint_permissive_max_vel_change_up" "300" - Max added vertical velocity when adjusting for windows (off grapple) 0x00002008
31920x00007FFDA8AB8F30 "xc_crouch_debounce" "0" - 0x00000004
31930x000002079BD18D30 "xlook" - 0x00000008
31940x000002079BD19990 "xmove" - 0x00000008
31950x000002079B765780 "z_ragdoll_impact_strength" "500" - 0x00000008
31960x000002079D992F50 "zipline_debug" "0" - 0x00006008
31970x000002079D992EB0 "zipline_use_range" "120.0" - 0x00006008