· 5 years ago · Jan 18, 2020, 08:00 PM
1;; This is the main configuration file for OpenSimulator.
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
3;; If it's named OpenSim.ini.example then you will need to copy it to
4;; OpenSim.ini first (if that file does not already exist)
5;;
6;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
7;; need to set the constants in the [Const] section and pick an architecture
8;; in the [Architecture] section at the end of this file. The architecture
9;; will require a suitable .ini file in the config-include directory, either
10;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
11;; available .example files.
12;;
13;; The settings in this file are in the form "<key> = <value>". For example,
14;; save_crashes = false in the [Startup] section below.
15;;
16;; All settings are initially commented out and the default value used, as
17;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
18;; deleting the initial semicolon (;) and then change the value. This will
19;; override the value in OpenSimDefaults.ini
20;;
21;; If you want to find out what configuration OpenSimulator has finished with
22;; once all the configuration files are loaded then type "config show" on the
23;; region console command line.
24;;
25;;
26;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
27;;
28;; All leading white space is ignored, but preserved.
29;;
30;; Double semicolons denote a text comment
31;;
32;; ;# denotes a configuration directive description
33;; formatted as:
34;; {option} {depends on} {question to ask} {choices} default value
35;; Any text comments following the declaration, up to the next blank line.
36;; will be copied to the generated file (NOTE: generation is not yet
37;; implemented)
38;;
39;; A * in the choices list will allow an empty entry.
40;; An empty question will set the default if the dependencies are
41;; satisfied.
42;;
43;; ; denotes a commented out option.
44;; Any options added to OpenSim.ini.example should be initially commented
45;; out.
46
47
48[Const]
49 ; this section defines constants for grid services
50 ; to simplify other configuration files default settings
51
52 ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1"
53 BaseHostname = "login.cyber-face.info"
54
55 ;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}"
56 BaseURL = http://${Const|BaseHostname}
57
58 ; If you run a grid, several services should not be availble to world, access to them should be blocked on firewall
59 ; PrivatePort should closed at the firewall.
60
61 ;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
62 PublicPort = "8002"
63
64 ; you can also have them on a diferent url / IP
65 ;# {PrivURL} {} {PrivURL} {"http://${Const|BaseURL}} "${Const|BaseURL}"
66 PrivURL = ${Const|BaseURL}
67
68 ;grid default private port 8003, not used in standalone
69 ;# {PrivatePort} {} {PrivatePort} {8003} "8003"
70 ; port to access private grid services.
71 ; grids that run all their regions should deny access to this port
72 ; from outside their networks, using firewalls
73 PrivatePort = "8003"
74
75[Startup]
76 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
77 ;; Console prompt
78 ;; Certain special characters can be used to customize the prompt
79 ;; Currently, these are
80 ;; \R - substitute region name
81 ;; \\ - substitute \
82 ConsolePrompt = "Region (\R) "
83 async_call_method = UnsafeQueueUserWorkItem
84
85 ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true
86 ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false)
87 ConsoleHistoryFileEnabled = true
88
89 ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt
90 ;; The history file can be just a filename (relative to OpenSim's bin/ directory
91 ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
92 ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
93
94 ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100
95 ;; How many lines of command history should we keep? (default is 100)
96 ConsoleHistoryFileLines = 100
97
98 ;# {ConsoleHistoryTimeStamp} {} {Time stamp commands in history file} {} false
99 ;; Time stamp commands in history file (default false)
100 ; ConsoleHistoryTimeStamp = false
101
102 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
103 ;; Set this to true if you want to log crashes to disk
104 ;; this can be useful when submitting bug reports.
105 ;; However, this will only log crashes within OpenSimulator that cause the
106 ;; entire program to exit
107 ;; It will not log crashes caused by virtual machine failures, which
108 ;; includes mono and ODE failures.
109 ;; You will need to capture these native stack traces by recording the
110 ;; session log itself.
111 ; save_crashes = false
112
113 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
114 ;; Directory to save crashes to if above is enabled
115 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
116 ; crash_dir = "crashes"
117
118 ;# {PIDFile} {} {Path to PID file?} {}
119 ;; Place to create a PID file
120 ; PIDFile = "/tmp/OpenSim.exe.pid"
121
122 ;# {RegistryLocation} {} {Addins Registry Location} {}
123 ; Set path to directory for addin registry if you want addins outside of bin.
124 ; Information about the registered repositories and installed plugins will
125 ; be stored here. The OpenSim.exe process must have R/W access to the location.
126 ; RegistryLocation = "."
127
128 ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {}
129 ; Used by region module addins. You can set this to outside bin, so that addin
130 ; configurations will survive updates. The OpenSim.exe process must have R/W access
131 ; to the location.
132 ; ConfigDirectory = "."
133
134 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
135 ;; Determine where OpenSimulator looks for the files which tell it
136 ;; which regions to server
137 ;; Default is "filesystem"
138 region_info_source = "filesystem"
139 ; region_info_source = "web"
140
141 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
142 ;; Determines where the region XML files are stored if you are loading
143 ;; these from the filesystem.
144 ;; Defaults to bin/Regions in your OpenSimulator installation directory
145 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
146
147 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
148 ;; Determines the page from which regions xml is retrieved if you are
149 ;; loading these from the web.
150 ;; The XML here has the same format as it does on the filesystem
151 ;; (including the <Root> tag), except that everything is also enclosed
152 ;; in a <Regions> tag.
153 ; regionload_webserver_url = "http://example.com/regions.xml"
154
155 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
156 ;; Allow the simulator to start up if there are no region configuration available
157 ;; from the selected region_info_source.
158 ; allow_regionless = false
159
160 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
161 ;; Minimum size for non-physical prims. Affects resizing of existing
162 ;; prims. This can be overridden in the region config file (as
163 ;; NonPhysicalPrimMin!).
164 NonPhysicalPrimMin = 0.001
165
166 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
167 ;; Maximum size for non-physical prims. Affects resizing of existing
168 ;; prims. This can be overridden in the region config file (as
169 ;; NonPhysicalPrimMax!).
170 NonPhysicalPrimMax = 256
171
172 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
173 ;; Minimum size where a prim can be physical. Affects resizing of
174 ;; existing prims. This can be overridden in the region config file.
175 PhysicalPrimMin = 0.01
176
177 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
178 ;; Maximum size where a prim can be physical. Affects resizing of
179 ;; existing prims. This can be overridden in the region config file.
180 PhysicalPrimMax = 64
181
182 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
183 ;; If a viewer attempts to rez a prim larger than the non-physical or
184 ;; physical prim max, clamp the dimensions to the appropriate maximum
185 ;; This can be overridden in the region config file.
186 ClampPrimSize = false
187
188 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
189 ;; Maximum number of prims allowable in a linkset. Affects creating new
190 ;; linksets. Ignored if less than or equal to zero.
191 ;; This can be overridden in the region config file.
192 ; LinksetPrims = 0
193
194 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
195 ;; Allow scripts to keep running when they cross region boundaries, rather
196 ;; than being restarted. State is reloaded on the destination region.
197 ;; This only applies when crossing to a region running in a different
198 ;; simulator.
199 ;; For crossings where the regions are on the same simulator the script is
200 ;; always kept running.
201 AllowScriptCrossing = true
202
203 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
204 ;; Allow compiled script binary code to cross region boundaries.
205 ;; If you set this to "true", any region that can teleport to you can
206 ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
207 ;; YOU HAVE BEEN WARNED!!!
208 ; TrustBinaries = false
209
210 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
211 ;; If you have only one region in an instance, or to avoid the many bugs
212 ;; that you can trigger in modules by restarting a region, set this to
213 ;; true to make the entire instance exit instead of restarting the region.
214 ;; This is meant to be used on systems where some external system like
215 ;; Monit will restart any instance that exits, thereby making the shutdown
216 ;; into a restart.
217 ; InworldRestartShutsDown = false
218
219 ;; Persistence of changed objects happens during regular sweeps. The
220 ;; following control that behaviour to prevent frequently changing objects
221 ;; from heavily loading the region data store.
222 ;; If both of these values are set to zero then persistence of all changed
223 ;; objects will happen on every sweep.
224
225 ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
226 ;; Objects will be considered for persistance in the next sweep when they
227 ;; have not changed for this number of seconds.
228 MinimumTimeBeforePersistenceConsidered = 60
229
230 ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
231 ;; Objects will always be considered for persistance in the next sweep
232 ;; if the first change occurred this number of seconds ago.
233 MaximumTimeBeforePersistenceConsidered = 600
234
235 ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
236 ;; if you would like to allow prims to be physical and move by physics
237 ;; with the physical checkbox in the client set this to true.
238 physical_prim = true
239
240 ;; Select a mesher here.
241 ;;
242 ;; Meshmerizer properly handles complex prims by using triangle meshes.
243 ;; Note that only the ODE physics engine currently deals with meshed
244 ;; prims in a satisfactory way.
245
246 ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
247 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
248 ;; using the basic shapes that it supports.
249 ;; Usually this is only a box.
250 ;; Default is Meshmerizer
251 meshing = Meshmerizer
252 ; meshing = ZeroMesher
253 ;; select ubODEMeshmerizer only with ubOde physics engine
254 ; meshing = ubODEMeshmerizer
255
256 ;; Choose one of the physics engines below
257 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
258 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
259 ;; BulletSim supports varregions.
260 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
261 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
262 ;; basicphysics effectively does not model physics at all, making all objects phantom.
263 ;; Default is BulletSim
264 ; physics = OpenDynamicsEngine
265 physics = BulletSim
266 ; physics = basicphysics
267 ; physics = POS
268 ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
269 ; physics = ubODE
270
271 ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
272 ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
273 ; edit the line ulimit -s 262144, and change this last value
274
275 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
276 ;; Default script engine to use (Xengine if all commented)
277 DefaultScriptEngine = "XEngine"
278 ;; ***DANGER***DANGER***
279 ;; experimental engine
280 ;; see section [YEngine] below
281 ; DefaultScriptEngine = "YEngine"
282
283 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
284 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
285 ;; required
286 ; HttpProxy = "http://proxy.com:8080"
287
288 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
289 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
290 ;; list of regular expressions for URLs that you don't want to go through
291 ;; the proxy.
292 ;; For example, servers inside your firewall.
293 ;; Separate patterns with a ';'
294 ; HttpProxyExceptions = ".mydomain.com;localhost"
295
296 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
297 ;; The email module requires some configuration. It needs an SMTP
298 ;; server to send mail through.
299 ; emailmodule = DefaultEmailModule
300
301 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
302 ;; SpawnPointRouting adjusts the landing for incoming avatars.
303 ;; "closest" will place the avatar at the SpawnPoint located in the closest
304 ;; available spot to the destination (typically map click/landmark).
305 ;; "random" will place the avatar on a randomly selected spawnpoint.
306 ;; "sequence" will place the avatar on the next sequential SpawnPoint.
307 SpawnPointRouting = closest
308
309 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
310 ;; TelehubAllowLandmark allows users with landmarks to override telehub
311 ;; routing and land at the landmark coordinates when set to true
312 ;; default is false
313 TelehubAllowLandmark = true
314
315
316 ;; SSL certificate validation options
317 ;; you can allow selfsigned certificates or no official CA with next option set to true
318 ;# {NoVerifyCertChain} {} {do not verify SSL Cert Chain} {true false} true
319 ; NoVerifyCertChain = true
320
321 ;; you can also bypass the hostname or domain verification
322 ;# {NoVerifyCertHostname} {} {do not verify SSL Cert name versus peer name} {true false} true
323 ; NoVerifyCertHostname = true
324 ;; having both options true does provide encryption but with low security
325 ;; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
326
327[AccessControl]
328 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
329 ;; Bar (|) separated list of viewers which may gain access to the regions.
330 ;; One can use a substring of the viewer name to enable only certain
331 ;; versions
332 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
333 ;; - "Imprudence" has access
334 ;; - "Imprudence 1.3" has access
335 ;; - "Imprudence 1.3.1" has no access
336 ; AllowedClients = ""
337
338 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
339 ;; Bar (|) separated list of viewers which may not gain access to the regions.
340 ;; One can use a Substring of the viewer name to disable only certain
341 ;; versions
342 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
343 ;; - "Imprudence" has no access
344 ;; - "Imprudence 1.3" has no access
345 ;; - "Imprudence 1.3.1" has access
346 ;;
347 ; DeniedClients = ""
348
349
350[Map]
351 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
352 ;; Map tile options.
353 ;; If true, then maptiles are generated using the MapImageModule below.
354 ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
355 ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
356 ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
357 GenerateMaptiles = true
358
359 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
360 ;; The module to use in order to generate map images.
361 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
362 ;; generate better images.
363 MapImageModule = "MapImageModule"
364
365 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
366 ;; If desired, a running region can update the map tiles periodically
367 ;; to reflect building activity. This names no sense of you don't have
368 ;; prims on maptiles. Value is in seconds.
369 MaptileRefresh = 0
370
371 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
372 ;; If not generating maptiles, use this static texture asset ID
373 ;; This may be overridden on a per region basis in Regions.ini
374 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
375
376 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
377 ;; Use terrain texture for maptiles if true, use shaded green if false
378 TextureOnMapTile = true
379
380 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
381 ;; Draw objects on maptile. This step might take a long time if you've
382 ;; got a large number of objects, so you can turn it off here if you'd like.
383 DrawPrimOnMapTile = true
384
385 ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
386 ;; Texture the faces of the prims that are rendered on the map tiles.
387 ; TexturePrims = true
388
389 ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
390 ;; Only texture prims that have a diagonal size greater than this number
391 ; TexturePrimSize = 48
392
393 ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
394 ;; Attempt to render meshes and sculpties on the map.
395 ; RenderMeshes = false
396
397 ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"}
398 ; MapColorWater = "#3399FF"
399
400 ;# {MapColor1} {} {Terrain color 1 for textured maps} {"#A58976"}
401 ; MapColor1 = "#A58976"
402
403 ;# {MapColor2} {} {Terrain color 2 for textured maps} {"#455931"}
404 ; MapColor2 = "#455931"
405
406 ;# {MapColor3} {} {Terrain color 3 for textured maps} {"#A29A8D"}
407 ; MapColor3 = "#A29A8D"
408
409 ;# {MapColor4} {} {Terrain color 4 for textured maps} {"#C8C8C8"}
410 ; MapColor4 = "#C8C8C8"
411
412
413[Permissions]
414 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
415 ;; Permission modules to use, separated by comma.
416 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
417 permissionmodules = DefaultPermissionsModule
418
419 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
420 ;; These are the parameters for the default permissions module
421 ;;
422 ;; If set to false, then, in theory, the server never carries out
423 ;; permission checks (allowing anybody to copy
424 ;; any item, etc. This may not yet be implemented uniformally.
425 ;; If set to true, then all permissions checks are carried out
426 serverside_object_permissions = true
427
428 ; if next 2 are false, several admin powers are only active if god powers requested on viewer
429 ; this reduces mistakes
430 ; set both to true to enable previous behaviour
431 automatic_gods = false
432 implicit_gods = false
433
434 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
435 ;; This allows users with a UserLevel of 200 or more to assume god
436 ;; powers in the regions in this simulator.
437 ;; if you don't trust grid admins, what are you doing there?
438 allow_grid_gods = true
439
440 ;; This allows some control over permissions
441 ;; please note that this still doesn't duplicate SL, and is not intended to
442 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
443 ;; Allow region owners to assume god powers in their regions
444 region_owner_is_god = true
445
446 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
447 ;; Allow region managers to assume god powers in regions they manage
448 region_manager_is_god = true
449
450 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
451 ;; More control over permissions
452 ;; This is definitely not SL!
453 ;; Provides a simple control for land owners to give build rights to
454 ;; specific avatars in publicly accessible parcels that disallow object
455 ;; creation in general.
456 ;; Owners specific avatars by adding them to the Access List of the parcel
457 ;; without having to use the Groups feature
458 ; simple_build_permissions = false
459
460
461[Estates]
462 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
463 ; If these values are uncommented then they will be used to create a default estate as necessary.
464 ; New regions will be automatically assigned to that default estate.
465
466 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
467 ;; Name for the default estate
468 ; DefaultEstateName = My Estate
469
470 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
471 ;; Name for default estate owner
472 ; DefaultEstateOwnerName = FirstName LastName
473
474
475 ; ** Standalone Estate Settings **
476 ; The following parameters will only be used on a standalone system to
477 ; create an estate owner that does not already exist
478
479 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
480 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
481 ;; UUID will be assigned. This is normally what you want
482 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
483
484 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
485 ;; Email address for the default estate owner
486 ; DefaultEstateOwnerEMail = owner@domain.com
487
488 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
489 ;; Password for the default estate owner
490 ; DefaultEstateOwnerPassword = password
491
492[SMTP]
493 ;; The SMTP server enabled the email module to send email to external
494 ;; destinations.
495
496 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
497 ;; Enable sending email via SMTP
498 ; enabled = false
499
500 ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
501 ; internal_object_host = lsl.opensim.local
502
503 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
504 ; host_domain_header_from = "127.0.0.1"
505
506 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
507 ; email_pause_time = 20
508
509 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
510 ; email_max_size = 4096
511
512 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
513 ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
514
515 ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
516 ; SMTP_SERVER_PORT = 25
517
518 ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
519 ; SMTP_SERVER_LOGIN = ""
520
521 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
522 ; SMTP_SERVER_PASSWORD = ""
523
524[Network]
525 ;# {ConsoleUser} {} {User name for console account} {}
526 ;; Configure the remote console user here. This will not actually be used
527 ;; unless you use -console=rest at startup.
528 ; ConsoleUser = "Test"
529 ;# {ConsolePass} {} {Password for console account} {}
530 ; ConsolePass = "secret"
531 ;# {console_port} {} {Port for console connections} {} 0
532 ; console_port = 0
533
534 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
535 ;; Simulator HTTP port. This is not the region port, but the port the
536 ;; entire simulator listens on. This port uses the TCP protocol, while
537 ;; the region ports use UDP.
538 http_listener_port = 9000
539
540 ; optional main server secure http (ssl)
541 ; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames
542 ; or their domains
543 ; some viewers by default only accept certificates signed by a oficial CA
544 ; to use others like self signed certificates with those viewers,
545 ; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this
546 ; the main unsecure port will still open for some services. this may change in future.
547
548 ; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions
549 ;# {http_listener_ssl}{} {enable main server ssl port)} {} false
550 ;http_listener_ssl = false
551
552 ; Set port for main SSL connections
553 ;# {http_listener_sslport}{} {main server ssl port)} {} 9001
554 ;http_listener_sslport = 9001 ;
555
556 ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
557 ; this may be removed in future
558 ;# {http_listener_cn}{} {main server ssl externalHostName)} {} ""
559 ;http_listener_cn = "myRegionsExternalHostName"
560
561 ; the path for the certificate path
562 ;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} ""
563 ;http_listener_cert_path = "mycert.p12"
564
565 ;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} ""
566 ;http_listener_cert_pass = "mycertpass" ; the cert passwork
567
568 ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
569 ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
570 ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
571 ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
572 ; this HTTP calls can also use ssl see opensimDefaults.ini
573 ;
574 ; You can whitelist individual endpoints by IP or FQDN, e.g.
575 ;
576 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003
577 ;
578 ; You can specify multiple addresses by separating them with a bar. For example,
579 ;
580 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000
581 ;
582 ; If an address if given without a port number then port 80 is assumed
583 ;
584 ; You can also specify a network range in CIDR notation to whitelist, e.g.
585 ;
586 ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24
587 ;
588 ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255
589 ; To specify an individual IP address use the /32 netmask
590 ;
591 ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32
592 ;
593 ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation
594
595 ;# {HttpBodyMaxLenMAX} {} {Maximum bytes allowed for HTTP_BODY_MAXLENGTH} {} 16384
596 ;; By default, llHTTPRequest limits the response body to 2048 bytes.
597 ;; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
598 ;; of HttpBodyMaxLenMAX bytes.
599 ;; Please be aware that the limit can be set to insanely high values,
600 ;; effectively removing any limitation. This will expose your sim to a
601 ;; known attack. It is not recommended to set this limit higher than
602 ;; the highest value that is actually needed by existing applications!
603 ;; 16384 is the SL compatible value.
604 ; HttpBodyMaxLenMAX=16384
605
606 ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
607 ;; Hostname to use in llRequestURL/llRequestSecureURL
608 ;; if not defined - llRequestURL/llRequestSecureURL are disabled
609 ExternalHostNameForLSL = ${Const|BaseHostname}
610
611 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
612 ;; What is reported as the "X-Secondlife-Shard"
613 ;; Defaults to the user server url if not set
614 ;; The old default is "OpenSim", set here for compatibility
615 ;; The below is not commented for compatibility.
616 shard = "CyberFace"
617
618 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
619 ;; What is reported as the "User-Agent" when using llHTTPRequest
620 ;; Defaults to not sent if not set here. See the notes section in the wiki
621 ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
622 ;; " (Mozilla Compatible)" to the text where there are problems with a
623 ;; web server
624 user_agent = "OpenSim LSL (Mozilla Compatible)"
625
626 ;; The following 3 variables are for HTTP Basic Authentication for the Robust services.
627 ;; Use this if your central services in port 8003 need to be accessible on the Internet
628 ;; but you want to protect them from unauthorized access. The username and password
629 ;; here need to match the ones in the Robust service configuration.
630 ; AuthType = "BasicHttpAuthentication"
631 ; HttpAuthUsername = "some_username"
632 ; HttpAuthPassword = "some_password"
633 ;;
634 ;; Any of these 3 variables above can be overriden in any of the service sections.
635
636
637[XMLRPC]
638 ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
639 ;; If enabled and set to XmlRpcRouterModule, this will post an event,
640 ;; "xmlrpc_uri(string)" to the script concurrently with the first
641 ;; remote_data event. This will contain the fully qualified URI an
642 ;; external site needs to use to send XMLRPC requests to that script
643 ;;
644 ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
645 ;; will be registered with an external service via a configured uri
646 ;XmlRpcRouterModule = "XmlRpcRouterModule"
647
648 ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
649 ;XmlRpcPort = 20800
650
651 ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
652 ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
653 ;; will use this address to register xmlrpc channels on the external
654 ;; service
655 ; XmlRpcHubURI = http://example.com
656
657
658[ClientStack.LindenUDP]
659 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
660 ;; relevant sections and override them here.
661 ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
662 ;; with the next update!
663
664 ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
665 ;; Quash and remove any light properties from attachments not on the
666 ;; hands. This allows flashlights and lanterns to function, but kills
667 ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
668 ;; will also be affected.
669 ;; This is especially important in artistic builds that depend on lights
670 ;; on the build for their appearance, since facelights will cause the
671 ;; building's lights to possibly not be rendered.
672 ; DisableFacelights = "false"
673
674
675[ClientStack.LindenCaps]
676 ;; For the long list of capabilities, see OpenSimDefaults.ini
677 ;; Here are the few ones you may want to change. Possible values
678 ;; are:
679 ;; "" -- empty, capability disabled
680 ;; "localhost" -- capability enabled and served by the simulator
681 ;; "<url>" -- capability enabled and served by some other server
682 ;;
683 ; These are enabled by default to localhost. Change if you see fit.
684 Cap_GetTexture = "localhost"
685 Cap_GetMesh = "localhost"
686 Cap_AvatarPickerSearch = "localhost"
687 Cap_GetDisplayNames = "localhost"
688
689
690[SimulatorFeatures]
691 ;# {SearchServerURI} {} {URL of the search server} {}
692 ;; Optional. If given this serves the same purpose as the grid wide
693 ;; [LoginServices] SearchURL setting and will override that where
694 ;; supported by viewers.
695 ;SearchServerURI = "http://127.0.0.1:9000/"
696
697 ;# {DestinationGuideURI} {} {URL of the destination guide} {}
698 ;; Optional. If given this serves the same purpose as the grid wide
699 ;; [LoginServices] DestinationGuide setting and will override that where
700 ;; supported by viewers.
701 ;DestinationGuideURI = "http://127.0.0.1:9000/guide"
702
703
704[Chat]
705 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
706 ;; Distance in meters that whispers should travel.
707 whisper_distance = 10
708
709 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
710 ;; Distance in meters that ordinary chat should travel.
711 say_distance = 20
712
713 ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
714 ;; Distance in meters that shouts should travel.
715 shout_distance = 100
716
717
718[EntityTransfer]
719 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
720 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
721 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
722 ;DisableInterRegionTeleportCancellation = false
723
724 ;# {LandingPointBehavior} {} {How to honor landing points and telehubs for gods.} {LandingPointBehavior_OS LandingPointBehavior_SL} LandingPointBehavior_OS
725 ;; This option exists to control the behavior of teleporting gods into places that have landing points
726 ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
727 ;; avatars with god permissions; SL lets gods land wherever they want.
728 ;LandingPointBehavior = LandingPointBehavior_OS
729
730[Messaging]
731 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
732 ;; Module to handle offline messaging. The core module requires an external
733 ;; web service to do this. See OpenSim wiki.
734 ; OfflineMessageModule = OfflineMessageModule
735 ;; Or, alternatively, use this one, which works for both standalones and grids
736 OfflineMessageModule = "Offline Message Module V2"
737
738 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
739 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
740 ; OfflineMessageURL = ${Const|BaseURL}/Offline.php
741 ; OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort}
742
743 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
744 ;; For standalones, this is the storage dll.
745 StorageProvider = OpenSim.Data.MySQL.dll
746
747 ; Mute list handler
748 ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None
749 ; Disabled by default
750 MuteListModule = MuteListModule
751
752 ;; Control whether group invites and notices are stored for offline users.
753 ;; Default is true.
754 ;; This applies to both core groups module.
755 ForwardOfflineGroupMessages = true
756
757
758[BulletSim]
759 ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true
760 AvatarToAvatarCollisionsByDefault = true
761
762
763[ODEPhysicsSettings]
764 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
765 ;; Do we want to mesh sculpted prim to collide like they look?
766 ;; If you are seeing sculpt texture decode problems
767 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
768 ;; then you might want to try setting this to false.
769 mesh_sculpted_prim = true
770
771[RemoteAdmin]
772 ;; This is the remote admin module, which uses XMLRPC requests to
773 ;; manage regions from a web interface.
774
775 ;# {enabled} {} {Enable the remote admin interface?} {true false} false
776 ; enabled = false
777
778 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
779 ;; Set this to a nonzero value to have remote admin use a different port
780 ; port = 0
781
782 ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
783 ;; This password is required to make any XMLRPC call (should be set as
784 ;; the "password" parameter)
785 ; access_password = ""
786
787 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
788 ;; List the IP addresses allowed to call RemoteAdmin
789 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
790 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
791 ; access_ip_addresses =
792
793 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
794 ;; set this variable to true if you want the create_region XmlRpc
795 ;; call to unconditionally enable voice on all parcels for a newly
796 ;; created region
797 ; create_region_enable_voice = false
798
799 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
800 ;; set this variable to false if you want the create_region XmlRpc
801 ;; call to create all regions as private per default (can be
802 ;; overridden in the XmlRpc call)
803 ; create_region_public = false
804
805 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
806 ;; enable only those methods you deem to be appropriate using a | delimited
807 ;; whitelist.
808 ;; For example:
809 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
810 ;; if this parameter is not specified but enabled = true, all methods
811 ;; will be available
812 ; enabled_methods = all
813
814 ;; specify the default appearance for an avatar created through the remote
815 ;; admin interface
816 ;; This will only take effect is the file specified by the
817 ;; default_appearance setting below exists
818 ; default_male = Default Male
819 ; default_female = Default Female
820
821 ;; Update appearance copies inventory items and wearables of default
822 ;; avatars. if this value is false, just worn assets are copied to the
823 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
824 ;; The receiver will wear the same items the default avatar did wear.
825 ; copy_folders = false
826
827 ;; Path to default appearance XML file that specifies the look of the
828 ;; default avatars
829 ; default_appearance = default_appearance.xml
830
831
832[Wind]
833 ;# {enabled} {} {Enable wind module?} {true false} true
834 ;; Enables the wind module.
835 enabled = true
836
837 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
838 ;; How often should wind be updated, as a function of world frames.
839 ;; Approximately 50 frames a second
840 wind_update_rate = 150
841
842 ;; The Default Wind Plugin to load
843 wind_plugin = SimpleRandomWind
844
845 ;; These settings are specific to the ConfigurableWind plugin
846 ;; To use ConfigurableWind as the default, simply change wind_plugin
847 ;; to ConfigurableWind and uncomment the following.
848 avg_strength = 5.0
849 avg_direction = 0.0
850 var_strength = 5.0
851 var_direction = 30.0
852 rate_change = 1.0
853
854 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
855 ;; This setting is specific to the SimpleRandomWind plugin
856 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
857 strength = 1.0
858
859
860[LightShare]
861 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
862 ;; This enables the transmission of Windlight scenes to supporting clients,
863 ;; such as the Meta7 viewer.
864 ;; It has no ill effect on viewers which do not support server-side
865 ;; windlight settings.
866 enable_windlight = false
867
868
869[Materials]
870 ;# {enable_materials} {} {Enable Materials support?} {true false} true
871 ;; This enables the use of Materials.
872 enable_materials = true
873 MaxMaterialsPerTransaction = 50
874
875[DataSnapshot]
876 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
877 ;; The following set of configs pertains to search.
878 ;; Set index_sims to true to enable search engines to index your
879 ;; searchable data.
880 ;; If false, no data will be exposed, DataSnapshot module will be off,
881 ;; and you can ignore the rest of these search-related configs.
882 index_sims = true
883
884 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
885 ;; The variable data_exposure controls what the regions expose:
886 ;; minimum: exposes only things explicitly marked for search
887 ;; all: exposes everything
888 data_exposure = all
889
890 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
891 ;; If search is on, change this to your grid name; will be ignored for
892 ;; standalones
893 gridname = "Cyberface-RC"
894
895 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
896 ;; Period between data snapshots, in seconds. 20 minutes, for starters,
897 ;; so that you see the initial changes fast.
898 ;; Later, you may want to increase this to 3600 (1 hour) or more
899 default_snapshot_period = 36000
900
901 ;; This will be created in bin, if it doesn't exist already. It will hold
902 ;; the data snapshots.
903 snapshot_cache_directory = "DataSnapshot"
904
905 ;; [Supported, but obsolete]
906 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
907 ; This semicolon-separated string serves to notify specific data services
908 ; about the existence of this sim. Uncomment if you want to index your
909 ; data with this and/or other search providers.
910 ; data_services="http://metaverseink.com/cgi-bin/register.py"
911
912 ;; New way of specifying data services, one per service
913 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
914
915[Economy]
916 ; the economy module in use
917 ; To use other modules you need to override this setting
918 ; economymodule = BetaGridLikeMoneyModule
919
920 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
921 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
922 ; There is no intention to implement anything further in core OpenSimulator.
923 ; This functionality has to be provided by third party modules.
924
925 ;; Enables selling things for $0. Default is true.
926 ; SellEnabled = true
927
928 ;# {PriceUpload} {} {Price for uploading?} {} 0
929 ;; Money Unit fee to upload textures, animations etc. Default is 0.
930 ; PriceUpload = 0
931
932 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
933 ;; Money Unit fee to create groups. Default is 0.
934 ; PriceGroupCreate = 0
935
936[YEngine]
937 ;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
938 ;; but those will suffer from timeslicing, so will be slower.
939 ;; warning: scripts state is lost on TP or cross to Xengine regions (cars stop, etc)
940 ;; ignore its extensions (subset of original XMRengine), those are still undefined.
941 ; Enabled = false
942
943
944[XEngine]
945 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
946 ;; Enable this engine in this OpenSim instance
947 Enabled = true
948
949 ;; How many threads to keep alive even if nothing is happening
950 MinThreads = 2
951
952 ;; How many threads to start at maximum load
953 MaxThreads = 350
954
955 ;; Time a thread must be idle (in seconds) before it dies
956 IdleTimeout = 60
957
958 ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
959 ; MinTimerInterval = 0.5
960
961 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
962 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
963 ;; "Highest")
964 Priority = "Lowest"
965
966 ;; Maximum number of events to queue for a script (excluding timers)
967 MaxScriptEventQueue = 100
968
969 ;; Stack size per script engine thread in bytes.
970 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
971 ;; The trade-off may be increased memory usage by the script engine.
972 ThreadStackSize = 262144
973
974 ;; Set this to true to load each script into a separate
975 ;; AppDomain.
976 ;;
977 ;; Setting this to false will load all script assemblies into the
978 ;; current AppDomain, which will significantly improve script loading times.
979 ;; It will also reduce initial per-script memory overhead.
980 ;;
981 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
982 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
983 ;; at this time some mono versions seem to have problems with the true option
984 ;; so default is now false until a fix is found, to simply life of less technical skilled users.
985 ;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited.
986 AppDomainLoading = false
987
988 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
989 ;; co-op will be more stable but this option is currently experimental.
990 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
991 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
992 ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
993 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
994 ;; Current valid values are "abort" and "co-op"
995 ScriptStopStrategy = co-op
996
997
998 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
999 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
1000 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
1001 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
1002 ;; by scripts have changed.
1003 DeleteScriptsOnStartup = false
1004
1005 ;# {CompactMemOnLoad} {} {compacts memory on each script load at startup?} {true false} false
1006 ;; forces calls to memory garbage collector before loading each script DLL during region startup.
1007 ;; Peak memory usage is reduced and region starts with a more compacted memory allocation.
1008 ;; But this costs a lot of time, so region load will take a lot longer.
1009 ;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true)
1010 ;CompactMemOnLoad = false
1011
1012 ;; Compile debug info (line numbers) into the script assemblies
1013 ; CompileWithDebugInformation = true
1014
1015 ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section
1016
1017 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
1018 ;; Time a script can spend in an event handler before it is interrupted
1019 ; EventLimit = 30
1020
1021 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
1022 ;; If a script overruns it's event limit, kill the script?
1023 KillTimedOutScripts = false
1024
1025 ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
1026 ;; Sets the multiplier for the scripting delays
1027 ScriptDelayFactor = 1.0
1028
1029 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
1030 ;; The factor the 10 m distances limits are multiplied by
1031 ScriptDistanceLimitFactor = 1.0
1032
1033 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
1034 ;; Maximum length of notecard line read
1035 ;; Increasing this to large values potentially opens
1036 ;; up the system to malicious scripters
1037 NotecardLineReadCharsMax = 255
1038
1039 ;# {SensorMaxRange} {} {Sensor range} {} 96.0
1040 ;; Sensor settings
1041 ; SensorMaxRange = 96.0
1042 ;# {SensorMaxResults} {} {Max sensor results returned?} {}
1043 SensorMaxResults = 16
1044
1045 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
1046 ;; Disable underground movement of prims (default true); set to
1047 ;; false to allow script controlled underground positioning of
1048 ;; prims
1049 DisableUndergroundMovement = true
1050
1051 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
1052 ;; Path to script engine assemblies
1053 ;; Default is ./bin/ScriptEngines
1054 ScriptEnginesPath = "ScriptEngines"
1055
1056[OSSL]
1057 ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {}
1058 ;; Optionally include file to enable OSSL functions and set permissions on who can use which.
1059 ;; If this INI file is not included, the OSSL functions are disabled.
1060 Include-osslEnable = "config-include/osslEnable.ini"
1061
1062
1063[FreeSwitchVoice]
1064 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
1065 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1066 ; Enabled = false
1067
1068 ;; You need to load a local service for a standalone, and a remote service
1069 ;; for a grid region. Use one of the lines below, as appropriate
1070 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
1071 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
1072 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
1073
1074 ;; If using a remote connector, specify the server URL
1075 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
1076
1077[VivoxVoice]
1078
1079 enabled = true
1080
1081 ; vivox voice server
1082 vivox_server = www.osp.vivox.com
1083
1084 ; vivox SIP URI
1085 vivox_sip_uri = osp.vivox.com
1086
1087 ; vivox admin user name
1088 vivox_admin_user = sergovar3732-admin
1089
1090 ; vivox admin password
1091 vivox_admin_password = v7Hd9rMg
1092
1093 ; channel type: "channel" or "positional"
1094 ; - positional: spatial sound (default)
1095 ; - channel: normal "conference call", no spatial sound
1096 ;vivox_channel_type = positional
1097
1098 ; channel characteristics (unless you know what you are doing, i'd
1099 ; leave them as they are --- now you WILL muck around with them,
1100 ; huh? sigh)
1101
1102 ; channel distance model:
1103 ; 0 - no attenuation
1104 ; 1 - inverse distance attenuation
1105 ; 2 - linear attenuation (default)
1106 ; 3 - exponential attenuation
1107 ;vivox_channel_distance_model = 2
1108
1109 ; channel mode:
1110 ; - "open" (default)
1111 ; - "lecture"
1112 ; - "presentation"
1113 ; - "auditorium"
1114 ;vivox_channel_mode = "open"
1115
1116 ; channel roll off: rate of attenuation
1117 ; - a value between 1.0 and 4.0, default is 2.0
1118 ;vivox_channel_roll_off = 2.0
1119
1120 ; channel max range: distance at which channel is silent
1121 ; - a value between 0 and 160, default is 80
1122 ;vivox_channel_max_range = 80
1123
1124 ; channel clamping distance: distance before attenuation applies
1125 ; - a value between 0 and 160, default is 10
1126 ;vivox_channel_clamping_distance = 10
1127
1128
1129[Groups]
1130 ;# {Enabled} {} {Enable groups?} {true false} false
1131 ;; Enables the groups module
1132 Enabled = true
1133
1134 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
1135 ;; Minimum user level required to create groups
1136 ; LevelGroupCreate = 0
1137
1138 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
1139 ;; The default module can use a PHP XmlRpc server from the Flotsam project at
1140 ;; http://code.google.com/p/flotsam/
1141 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1142 ; Module = Default
1143 ;; or... use Groups Module V2, which works for standalones and robust grids
1144 Module = "Groups Module V2"
1145
1146 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
1147 StorageProvider = OpenSim.Data.MySQL.dll
1148
1149 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
1150 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
1151 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
1152 ;; -- for Simian Groups use SimianGroupsServicesConnector
1153 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
1154 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
1155 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
1156 ;; Note that the quotes "" around the words are important!
1157 ; ServicesConnectorModule = XmlRpcGroupsServicesConnector
1158
1159 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
1160 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
1161 LocalService = remote
1162
1163 ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
1164 ;; Used for V2 in Remote only.
1165 ; SecretKey = ""
1166
1167 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
1168 ;; URI for the groups services of this grid
1169 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
1170 ;; or http://mygridserver.com:82/Grid/ for SimianGrid
1171 ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2
1172 ;; Leave it commented for standalones, V2
1173 ; GroupsServerURI = ""
1174 GroupsServerURI = "http://login.cyber-face.info:8003"
1175 ServicesConnectorModule = "Groups Remote Service Connector"
1176 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
1177 ;; Used for V2 in HG only. For example
1178 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
1179 ;; If you have this set under [Startup], no need to set it here, leave it commented
1180 ; HomeURI = ""
1181 HomeURI = "http://login.cyber-face.info:8002"
1182
1183 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
1184 ; MessagingEnabled = true
1185
1186 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
1187 ; MessagingModule = GroupsMessagingModule
1188 ; or use "Groups Messaging Module V2" for Groups V2
1189 MessagingModule = "Groups Messaging Module V2"
1190
1191 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
1192 ;; Enable Group Notices
1193 ; NoticesEnabled = true
1194
1195 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
1196 ; Experimental option to only message online users rather than all users
1197 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
1198 ; Applies Flotsam Group only. V2 has this always on, no other option
1199 MessageOnlineUsersOnly = true
1200
1201 ;; This makes the Groups module very chatty on the console.
1202 ; DebugEnabled = false
1203
1204 ; This makes the Group Messaging module very chatty on the console.
1205 ; DebugMessagingEnabled = false
1206
1207 ;; XmlRpc Security settings. These must match those set on your backend
1208 ;; groups service if the service is using these keys
1209 ; XmlRpcServiceReadKey = 1234
1210 ; XmlRpcServiceWriteKey = 1234
1211
1212
1213[InterestManagement]
1214 ;; This section controls how state updates are prioritized for each client
1215
1216 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness
1217 ;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance
1218 ;; SimpleAngularDistance does use more cpu
1219 UpdatePrioritizationScheme = BestAvatarResponsiveness
1220
1221 ;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
1222 ;; currently viewers are also told to delete objects that leave view range
1223 ;; only avater position is considered, free camera may not see objects
1224 ;; does increase cpu load
1225 ; ObjectsCullingByDistance = false
1226
1227[MediaOnAPrim]
1228 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
1229 ;; Enable media on a prim facilities
1230 Enabled = false
1231
1232
1233[NPC]
1234 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1235 Enabled = false
1236
1237 ;; several options to control NPCs creation
1238
1239 ;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true
1240 ;; allow NPCs to be created not Owned {true false} default: true
1241 ; AllowNotOwned = true
1242
1243 ;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true
1244 ;; allow NPCs to set to be sensed as Avatars {true false} default: true
1245 ; AllowSenseAsAvatar = true
1246
1247 ;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true
1248 ;; allow NPCs to created cloning any avatar in region {true false} default: true
1249 ; AllowCloneOtherAvatars = true
1250
1251 ;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true
1252 ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
1253 ; NoNPCGroup = true
1254
1255
1256[Terrain]
1257 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
1258 InitialTerrain = "flat"
1259
1260[LandManagement]
1261 ;; set this to false to not display parcel ban lines
1262 ;ShowParcelBansLines = true
1263
1264[UserProfiles]
1265 ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
1266 ;; Set the value of the url to your UserProfilesService
1267 ;; If un-set / "" the module is disabled
1268 ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort}
1269
1270 ;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true
1271 ;; set this to false to prevent your users to be sent to unknown
1272 ;; web sites by other users on their profiles
1273 ; AllowUserProfileWebURLs = true
1274
1275[XBakes]
1276 ;# {URL} {} {Set URL for Baked texture service} {}
1277 ;; Sets the URL for the baked texture ROBUST service.
1278 ;; Disabled when unset.
1279 ;; URL = ${Const|BaseURL}:${Const|PrivatePort}
1280
1281;;
1282;; Optional module to highlight God names in the viewer.
1283;; Uncomment and customize appropriately if you want this behavior.
1284;;
1285;[GodNames]
1286; Enabled = false
1287; FullNames = "Test User, Foo Bar"
1288; Surnames = "Kryztlsk"
1289
1290[Architecture]
1291 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
1292 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
1293 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
1294 ;;
1295 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
1296 ;; that the referenced .ini file goes on to include.
1297 ;;
1298 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
1299 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
1300 ;; editing it to set the database and backend services that OpenSim will use.
1301 ;;
1302 ; Include-Architecture = "config-include/Standalone.ini"
1303 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
1304 Include-Architecture = "config-include/Grid.ini"
1305 ; Include-Architecture = "config-include/GridHypergrid.ini"
1306 ; Include-Architecture = "config-include/SimianGrid.ini"
1307 ; Include-Architecture = "config-include/HyperSimianGrid.ini"