· 8 years ago · Jul 07, 2018, 01:30 AM
1cvar list
2--------------
3@panorama_debug_overlay_opacity : 0 : , "a" :
4_autosave : cmd : : Autosave
5_autosavedangerous : cmd : : AutoSaveDangerous
6_bugreporter_restart : cmd : : Restarts bug reporter .dll
7_record : cmd : : Record a demo incrementally.
8_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
9_restart : cmd : : Shutdown and restart the engine.
10addip : cmd : : Add an IP address to the ban list.
11adsp_debug : 0 : , "a" :
12adsp_reset_nodes : cmd : :
13ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
14ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
15ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
16ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
17ai_dump_hints : cmd : :
18ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
19ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
20ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
21ai_report_task_timings_on_limit : 0 : , "a", "sv" :
22ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
23ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
24ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
25ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
26ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
27ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
28ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
29ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
30ai_show_grid : cmd : : Draw a grid on the floor where looking.
31ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
32ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
33ai_show_node : cmd : : Highlight the specified node
34ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
35ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
36ai_test_los : cmd : : Test AI LOS from the player's POV
37ai_think_limit_label : 0 : , "a", "sv" :
38ainet_generate_report : cmd : : Generate a report to the console.
39ainet_generate_report_only : cmd : : Generate a report to the console.
40air_density : cmd : : Changes the density of air for drag computations.
41alias : cmd : : Alias a command.
42-alt1 : cmd : :
43+alt1 : cmd : :
44-alt2 : cmd : :
45+alt2 : cmd : :
46ammo_338mag_max : 30 : , "rep", "cl" :
47ammo_357sig_max : 52 : , "rep", "cl" :
48ammo_357sig_min_max : 12 : , "rep", "cl" :
49ammo_357sig_p250_max : 26 : , "rep", "cl" :
50ammo_357sig_small_max : 24 : , "rep", "cl" :
51ammo_45acp_max : 100 : , "rep", "cl" :
52ammo_50AE_max : 35 : , "rep", "cl" :
53ammo_556mm_box_max : 200 : , "rep", "cl" :
54ammo_556mm_max : 90 : , "rep", "cl" :
55ammo_556mm_small_max : 40 : , "rep", "cl" :
56ammo_57mm_max : 100 : , "rep", "cl" :
57ammo_762mm_max : 90 : , "rep", "cl" :
58ammo_9mm_max : 120 : , "rep", "cl" :
59ammo_buckshot_max : 32 : , "rep", "cl" :
60ammo_grenade_limit_default : 1 : , "rep", "cl" :
61ammo_grenade_limit_flashbang : 1 : , "rep", "cl" :
62ammo_grenade_limit_total : 3 : , "rep", "cl" :
63ammo_item_limit_healthshot : 4 : , "rep", "cl" :
64askconnect_accept : cmd : : Accept a redirect request by the server.
65asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
66async_resume : cmd : :
67async_suspend : cmd : :
68+attack : cmd : :
69-attack : cmd : :
70-attack2 : cmd : :
71+attack2 : cmd : :
72audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
73autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
74autosave : cmd : : Autosave
75autosavedangerous : cmd : : AutoSaveDangerous
76autosavedangerousissafe : cmd : :
77-back : cmd : :
78+back : cmd : :
79banid : cmd : : Add a user ID to the ban list.
80banip : cmd : : Add an IP address to the ban list.
81bench_end : cmd : : Ends gathering of info.
82bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
83bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
84bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
85benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
86bind : cmd : : Bind a key.
87bind_osx : cmd : : Bind a key for OSX only.
88BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
89blackbox_dump : cmd : : Dump the contents of the blackbox
90blackbox_record : cmd : : Record an entry into the blackbox
91bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
92bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
93bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
94bot_all_weapons : cmd : : Allows the bots to use all weapons
95bot_allow_grenades : 1 : , "sv", "rep" : If nonzero, bots may use grenades.
96bot_allow_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use the machine gun.
97bot_allow_pistols : 1 : , "sv", "rep" : If nonzero, bots may use pistols.
98bot_allow_rifles : 1 : , "sv", "rep" : If nonzero, bots may use rifles.
99bot_allow_rogues : 1 : , "sv", "rep" : If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
100bot_allow_shotguns : 1 : , "sv", "rep" : If nonzero, bots may use shotguns.
101bot_allow_snipers : 1 : , "sv", "rep" : If nonzero, bots may use sniper rifles.
102bot_allow_sub_machine_guns : 1 : , "sv", "rep" : If nonzero, bots may use sub-machine guns.
103bot_autodifficulty_threshold_high : 5 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
104bot_autodifficulty_threshold_low : -2 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
105bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
106bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
107bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
108bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
109bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
110bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
111bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
112bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
113bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
114bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
115bot_knives_only : cmd : : Restricts the bots to only using knives
116bot_pistols_only : cmd : : Restricts the bots to only using pistols
117bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
118bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game.
119bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
120bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
121box : cmd : : Draw a debug box.
122-break : cmd : :
123+break : cmd : :
124buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
125budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
126budget_background_alpha : 128 : , "a" : how translucent the budget panel is
127budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
128budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
129budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
130budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
131budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
132budget_panel_height : 384 : , "a" : height in pixels of the budget panel
133budget_panel_width : 512 : , "a" : width in pixels of the budget panel
134budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
135budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
136budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
137budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
138budget_show_history : 0 : , "a" : turn history graph off and on. . good to turn off on low end
139budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
140budget_toggle_group : cmd : : Turn a budget group on/off
141bug : cmd : : Show the bug reporting UI.
142bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
143bugreporter_username : 0 : , "a" : Username to use for bugreporter
144buildcubemaps : cmd : : Rebuild cubemaps.
145buildmodelforworld : cmd : : buildmodelforworld
146buy_stamps : cmd : : Temporary solution for Pinion to kick back to community map makers.
147buymenu : cmd : : Show or hide main buy menu
148buyrandom : cmd : : Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
149c_maxdistance : 200 : , "a", "cl" :
150c_maxpitch : 90 : , "a", "cl" :
151c_maxyaw : 135 : , "a", "cl" :
152c_mindistance : 30 : , "a", "cl" :
153c_minpitch : 0 : , "a", "cl" :
154c_minyaw : -135 : , "a", "cl" :
155c_orthoheight : 100 : , "a", "cl" :
156c_orthowidth : 100 : , "a", "cl" :
157c_thirdpersonshoulder : 0 : , "a", "cl" :
158c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
159c_thirdpersonshoulderdist : 40 : , "a", "cl" :
160c_thirdpersonshoulderheight : 5 : , "a", "cl" :
161c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
162cache_print : cmd : : cache_print [section] Print out contents of cache memory.
163cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
164cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
165callvote : cmd : : Start a vote on an issue.
166cam_collision : 1 : , "a", "server_can_execute", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
167cam_command : cmd : : Tells camera to change modes
168cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
169cam_idealdist : 150 : , "a", "server_can_execute", "cl" :
170cam_idealdistright : 0 : , "a", "server_can_execute", "cl" :
171cam_idealdistup : 0 : , "a", "server_can_execute", "cl" :
172cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
173cam_idealpitch : 0 : , "a", "server_can_execute", "cl" :
174cam_idealyaw : 0 : , "a", "server_can_execute", "cl" :
175cam_snapto : 0 : , "a", "cl" :
176-camdistance : cmd : :
177+camdistance : cmd : :
178cameraman_override : 0 : : Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
179+camin : cmd : :
180-camin : cmd : :
181+cammousemove : cmd : :
182-cammousemove : cmd : :
183-camout : cmd : :
184+camout : cmd : :
185+campitchdown : cmd : :
186-campitchdown : cmd : :
187+campitchup : cmd : :
188-campitchup : cmd : :
189+camyawleft : cmd : :
190-camyawleft : cmd : :
191+camyawright : cmd : :
192-camyawright : cmd : :
193cancelselect : cmd : :
194cash_player_bomb_defused : 300 : , "nf", "rep", "cl" :
195cash_player_bomb_planted : 300 : , "nf", "rep", "cl" :
196cash_player_damage_hostage : -30 : , "nf", "rep", "cl" :
197cash_player_get_killed : 0 : , "nf", "rep", "cl" :
198cash_player_interact_with_hostage : 150 : , "nf", "rep", "cl" :
199cash_player_killed_enemy_default : 300 : , "nf", "rep", "cl" :
200cash_player_killed_enemy_factor : 1 : , "nf", "rep", "cl" :
201cash_player_killed_hostage : -1000 : , "nf", "rep", "cl" :
202cash_player_killed_teammate : -300 : , "nf", "rep", "cl" :
203cash_player_rescued_hostage : 1000 : , "nf", "rep", "cl" :
204cash_player_respawn_amount : 0 : , "nf", "rep", "cl" :
205cash_team_elimination_bomb_map : 3250 : , "nf", "rep", "cl" :
206cash_team_elimination_hostage_map_ct : 2000 : , "nf", "rep", "cl" :
207cash_team_elimination_hostage_map_t : 1000 : , "nf", "rep", "cl" :
208cash_team_hostage_alive : 0 : , "nf", "rep", "cl" :
209cash_team_hostage_interaction : 500 : , "nf", "rep", "cl" :
210cash_team_loser_bonus : 1400 : , "nf", "rep", "cl" :
211cash_team_loser_bonus_consecutive_rounds : 500 : , "nf", "rep", "cl" :
212cash_team_planted_bomb_but_defused : 800 : , "nf", "rep", "cl" :
213cash_team_rescued_hostage : 0 : , "nf", "rep", "cl" :
214cash_team_survive_guardian_wave : 1000 : , "nf", "rep", "cl" :
215cash_team_terrorist_win_bomb : 3500 : , "nf", "rep", "cl" :
216cash_team_win_by_defusing_bomb : 3250 : , "nf", "rep", "cl" :
217cash_team_win_by_hostage_rescue : 3500 : , "nf", "rep", "cl" :
218cash_team_win_by_time_running_out_bomb : 3250 : , "nf", "rep", "cl" :
219cash_team_win_by_time_running_out_hostage : 3250 : , "nf", "rep", "cl" :
220cast_hull : cmd : : Tests hull collision detection
221cast_ray : cmd : : Tests collision detection
222cc_emit : cmd : : Emits a closed caption
223cc_findsound : cmd : : Searches for soundname which emits specified text.
224cc_flush : cmd : : Flushes async'd captions.
225cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
226cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
227cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
228cc_random : cmd : : Emits a random caption
229cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
230cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
231centerview : cmd : :
232ch_createairboat : cmd : : Spawn airboat in front of the player.
233ch_createjeep : cmd : : Spawn jeep in front of the player.
234changelevel : cmd : : Change server to the specified map
235changelevel2 : cmd : : Transition to the specified map in single player
236chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
237cl_allowdownload : 1 : , "a" : Client downloads customization files
238cl_allowupload : 1 : , "a" : Client uploads customization files
239cl_animationinfo : cmd : : Hud element to examine.
240cl_autobuy : 0 : , "cl" : The order in which autobuy will attempt to purchase items
241cl_autohelp : 0 : , "a", "user", "cl" : Auto-help
242cl_autowepswitch : 0 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
243cl_avatar_convert_rgb : cmd : : Converts all png avatars in the avatars directory to rgb
244cl_bob_lower_amt : 5 : , "a", "cl" : The amount the viewmodel lowers when running
245cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running
246cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running
247cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs.
248cl_cam_driver_compensation_scale : 0 : , "cl" :
249cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
250cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
251cl_clock_24hour : 1 : , "a", "cl" :
252cl_cmdrate : 128 : , "a", "user" : Max number of command packets sent to server per second
253cl_color : 4 : , "a", "user" : Preferred teammate color
254cl_connection_trouble_show : 0 : , "cl" : Show connection trouble HUD warnings
255cl_crosshair_drawoutline : 0 : , "a", "cl", "ss" : Draws a black outline around the crosshair for better visibility
256cl_crosshair_dynamic_maxdist_splitratio : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
257cl_crosshair_dynamic_splitalpha_innermod : 1 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
258cl_crosshair_dynamic_splitalpha_outermod : 0 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
259cl_crosshair_dynamic_splitdist : 7 : , "a", "cl", "ss" : If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
260cl_crosshair_outlinethickness : 0 : , "a", "cl", "ss" : Set how thick you want your crosshair outline to draw (0.1-3)
261cl_crosshair_sniper_show_normal_inaccuracy : 0 : , "a", "cl", "ss" : Include standing inaccuracy when determining sniper crosshair blur
262cl_crosshair_sniper_width : 1 : , "a", "cl", "ss" : If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
263cl_crosshair_t : 0 : , "a", "cl", "ss" : T style crosshair
264cl_crosshairalpha : 200 : , "a", "cl", "ss" :
265cl_crosshaircolor : 4 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt
266cl_crosshaircolor_b : 50 : , "a", "cl", "ss" :
267cl_crosshaircolor_g : 250 : , "a", "cl", "ss" :
268cl_crosshaircolor_r : 250 : , "a", "cl", "ss" :
269cl_crosshairdot : 0 : , "a", "cl", "ss" :
270cl_crosshairgap : -2 : , "a", "cl", "ss" :
271cl_crosshairgap_useweaponvalue : 0 : , "a", "cl", "ss" : If set to 1, the gap will update dynamically based on which weapon is currently equipped
272cl_crosshairscale : 0 : , "a", "cl", "ss" : Crosshair scaling factor (deprecated)
273cl_crosshairsize : 2 : , "a", "cl", "ss" :
274cl_crosshairstyle : 4 : , "a", "cl", "ss" : 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
275cl_crosshairthickness : 1 : , "a", "cl", "ss" :
276cl_crosshairusealpha : 1 : , "a", "cl", "ss" :
277cl_cs_dump_econ_item_stringtable : cmd : : cl_cs_dump_econ_item_stringtable
278cl_csm_server_status : cmd : : Usage: cl_csm_server_status
279cl_csm_status : cmd : : Usage: cl_csm_status
280cl_debug_ugc_downloads : 0 : :
281cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
282cl_decryptdata_key : 0 : : Key to decrypt encrypted GOTV messages
283cl_decryptdata_key_pub : 0 : : Key to decrypt public encrypted GOTV messages
284cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
285cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
286cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
287cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
288cl_disablefreezecam : 1 : , "a", "cl" : Turn on/off freezecam on client
289cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds.
290cl_dm_buyrandomweapons : 0 : , "a", "cl" : Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
291cl_download_demoplayer : 1 : : Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
292cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
293cl_draw_only_deathnotices : 0 : , "cl" : For drawing only the crosshair and death notices (used for moviemaking)
294cl_drawhud_force_deathnotices : 0 : , "cl" : 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
295cl_drawhud_force_radar : 0 : , "cl" : 0: default; 1: draw radar even if hud disabled; -1: force no radar
296cl_drawhud_force_teamid_overhead : 0 : , "cl" : 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
297cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
298cl_dumpplayer : cmd : : Dumps info about a player
299cl_dumpsplithacks : cmd : : Dump split screen workarounds.
300cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
301cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
302cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
303cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
304cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
305cl_fixedcrosshairgap : -2 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair
306cl_foot_contact_shadows : 1 : , "cl" :
307cl_forcepreload : 0 : , "a" : Whether we should force preloading.
308cl_freezecameffects_showholiday : 0 : , "cl" : Happy holidays from the CS:GO team and Valve!
309cl_freezecampanel_position_dynamic : 2 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement
310cl_fullupdate : cmd : : Forces the server to send a full update packet
311cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
312cl_hideserverip : 0 : : If set to 1, server IPs will be hidden in the console (except when you type 'status')
313cl_http_log_enable : 0 : , "norecord", "clientcmd_can_execute", "cl" : Allows sending HTTP log from client main menu.
314cl_hud_background_alpha : 1 : , "a", "cl" :
315cl_hud_bomb_under_radar : 0 : , "a", "cl" :
316cl_hud_color : 2 : , "a", "cl" : 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
317cl_hud_healthammo_style : 1 : , "a", "cl" :
318cl_hud_playercount_pos : 0 : , "a", "cl" : 0 = default (top), 1 = bottom
319cl_hud_playercount_showcount : 0 : , "a", "cl" : 0 = show player avatars (default), 1 = just show count number (no avatars)
320cl_hud_radar_scale : 1 : , "a", "cl" :
321cl_idealpitchscale : 0 : , "a", "cl" :
322cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
323cl_interp_ratio : 1 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
324cl_interpolate : 1 : : Enables or disables interpolation on listen servers or during demo playback
325cl_inventory_debug_tooltip : 0 : , "cl" :
326cl_inventory_saved_filter2 : 0 : , "a", "cl" :
327cl_inventory_saved_sort2 : 0 : , "a", "cl" :
328cl_join_advertise : 2 : , "a", "cl" : Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
329cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
330cl_mainmenu_show_datagraph : 0 : , "cl" :
331cl_matchstats_print_own_data : cmd : : cl_matchstats_print_own_data RANGENAME
332cl_minimal_rtt_shadows : 1 : , "a", "cl" :
333cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
334cl_mouselook : 1 : , "a", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
335cl_mute_all_but_friends_and_party : 0 : , "a", "cl" : Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
336cl_mute_enemy_team : 0 : , "a", "cl" : Block all communication from players on the enemy team.
337cl_obs_interp_enable : 1 : , "a", "cl" : Enables interpolation between observer targets
338cl_observercrosshair : 1 : , "a", "cl", "ss" :
339cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
340cl_particles_dump_effects : cmd : :
341cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
342cl_playerspray_auto_apply : 1 : , "a", "cl" : Automatically apply graffiti when graffiti menu closes
343cl_precacheinfo : cmd : : Show precache info (client).
344cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
345cl_predict : 1 : , "user", "cl" : Perform client side prediction.
346cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
347cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
348cl_quest_events_print : cmd : : cl_quest_events_print
349cl_quest_schedule_print : cmd : : cl_quest_schedule_print
350cl_radar_always_centered : 0 : , "a", "cl" : If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
351cl_radar_icon_scale_min : 1 : , "a", "cl" : Sets the minimum icon scale. Valid values are 0.4 to 1.0.
352cl_radar_rotate : 1 : , "a", "cl" : 1
353cl_radar_scale : 0 : , "a", "cl" : Sets the radar scale. Valid values are 0.25 to 1.0.
354cl_radar_square_with_scoreboard : 0 : , "a", "cl" : If set, the radar will toggle to square when the scoreboard is visible.
355cl_ragdoll_workaround_threshold : 4 : , "cl" : Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
356cl_rebuy : 0 : , "cl" : The order in which rebuy will attempt to repurchase items
357cl_reload_hud : cmd : : Reloads the hud scale and resets scale and borders
358cl_reloadpostprocessparams : cmd : :
359cl_remove_all_workshop_maps : cmd : : Removes all maps from the workshop directory.
360cl_remove_old_ugc_downloads : 1 : , "cl" :
361cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
362cl_report_soundpatch : cmd : : reports client-side sound patch count
363cl_resend : 1 : : Delay in seconds before the client will resend the 'connect' attempt
364cl_resend_timeout : 20 : : Total time allowed for the client to resend the 'connect' attempt
365cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models.
366cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
367cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated)
368cl_scoreboard_mouse_enable_binding : 0 : , "a", "cl" : Name of the binding to enable mouse selection in the scoreboard
369cl_server_graphic1_enable : 1 : , "cl" : When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
370cl_server_graphic2_enable : 1 : , "cl" : When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
371cl_show_clan_in_death_notice : 0 : , "a", "cl" : Is set, the clan name will show next to player names in the death notices.
372-cl_show_team_equipment : cmd : :
373+cl_show_team_equipment : cmd : :
374cl_showents : cmd : : Dump entity list to console.
375cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
376cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
377cl_showhelp : 0 : , "a", "cl" : Set to 0 to not show on-screen help
378cl_showloadout : 0 : , "a", "cl", "ss" : Toggles display of current loadout.
379cl_showpluginmessages2 : 0 : , "a" : Allow plugins to display messages to you
380cl_showpos : 0 : , "cl" : Draw current position at top of screen
381cl_sos_test_get_opvar : cmd : :
382cl_sos_test_set_opvar : cmd : :
383cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
384cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
385cl_soundscape_flush : cmd : : Flushes the client side soundscapes
386cl_soundscape_printdebuginfo : cmd : : print soundscapes
387cl_spec_follow_grenade_key : 0 : , "a", "cl" : 0 = LALT, 1 = LSHIFT, 2 = +reload
388cl_spec_mode : 4 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate
389cl_spec_show_bindings : 1 : , "clientcmd_can_execute", "cl" : Toggle the visibility of the spectator bindings.
390cl_spec_stats : 1 : , "cl" :
391cl_spec_swapplayersides : 0 : , "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
392cl_spec_use_tournament_content_standards : 0 : , "cl" :
393cl_ss_origin : cmd : : print origin in script format
394cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam
395cl_teamid_overhead_always : 1 : , "a", "cl" : Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
396cl_teammate_colors_show : 1 : , "a", "cl" : In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
397cl_threaded_bone_setup : 0 : , "cl" : Enable parallel processing of bones
398cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
399cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
400cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
401cl_updatevisibility : cmd : : Updates visibility bits.
402cl_use_opens_buy_menu : 0 : , "a", "user", "cl", "ss" : Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
403cl_view : cmd : : Set the view entity index.
404cl_viewmodel_shift_left_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
405cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
406clear : cmd : : Clear all console output.
407clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
408clear_bombs : cmd : :
409clear_debug_overlays : cmd : : clears debug overlays
410clientport : 27005 : : Host game client port
411closecaption : 0 : , "a" : Enable close captioning.
412closeonbuy : 1 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something
413cmd : cmd : : Forward command to server.
414cmd1 : cmd : : sets userinfo string for split screen player in slot 1
415cmd2 : cmd : : sets userinfo string for split screen player in slot 2
416cmd3 : cmd : : sets userinfo string for split screen player in slot 3
417cmd4 : cmd : : sets userinfo string for split screen player in slot 4
418collision_test : cmd : : Tests collision system
419colorcorrectionui : cmd : : Show/hide the color correction tools UI.
420+commandermousemove : cmd : :
421-commandermousemove : cmd : :
422commentary_cvarsnotchanging : cmd : :
423commentary_finishnode : cmd : :
424commentary_firstrun : 0 : , "a", "cl" :
425commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
426commentary_testfirstrun : cmd : :
427con_enable : 1 : , "a" : Allows the console to be activated.
428con_filter_enable : 2 : : Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
429con_filter_text : 0 : : Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
430con_filter_text_out : 0 : : Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
431con_logfile : 0 : : Console output gets written to this file
432con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
433con_timestamp : 0 : : Prefix console.log entries with timestamps
434condump : cmd : : dump the text currently in the console to condumpXX.log
435connect : cmd : : Connect to specified server.
436cpu_frequency_monitoring : 0 : : Set CPU frequency monitoring interval in seconds. Zero means disabled.
437crash : cmd : : Cause the engine to crash (Debug!!)
438create_flashlight : cmd : :
439CreatePredictionError : cmd : : Create a prediction error
440creditsdone : cmd : :
441crosshair : 1 : , "a", "cl", "ss" :
442cs_enable_player_physics_box : 0 : , "sv" :
443cs_make_vip : cmd : : Marks a player as the VIP
444csgo_download_match : cmd : : Downloads a match via serial code and starts playback
445+csm_rot_x_neg : cmd : :
446-csm_rot_x_neg : cmd : :
447+csm_rot_x_plus : cmd : :
448-csm_rot_x_plus : cmd : :
449+csm_rot_y_neg : cmd : :
450-csm_rot_y_neg : cmd : :
451+csm_rot_y_plus : cmd : :
452-csm_rot_y_plus : cmd : :
453custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.
454cvarlist : cmd : : Show the list of convars/concommands.
455dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
456dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
457debug_drawbox : cmd : : Create debug box
458debug_drawdisp_boundbox : cmd : : Create debug boxes for invalid displacements
459debug_map_crc : 0 : : Prints CRC for each map lump loaded
460debug_purchase_defidx : cmd : : Purchase an item by defindex
461debugsystemui : cmd : : Show/hide the debug system UI.
462demo_goto : cmd : : Skips to location in demo.
463demo_gototick : cmd : : Skips to a tick in demo.
464demo_info : cmd : : Print information about currently playing demo.
465demo_listhighlights : cmd : : List all highlights data for the demo.
466demo_listimportantticks : cmd : : List all important ticks in the demo.
467demo_pause : cmd : : Pauses demo playback.
468demo_resume : cmd : : Resumes demo playback.
469demo_strict_validation : 0 : :
470demo_timescale : cmd : : Sets demo replay speed.
471demo_togglepause : cmd : : Toggles demo playback.
472demolist : cmd : : Print demo sequence list.
473demos : cmd : : Demo demo file sequence.
474demoui : cmd : : Show/hide the demo player UI.
475developer : 0 : : Set developer message level
476devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
477devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
478differences : cmd : : Show all convars which are not at their default values.
479disconnect : cmd : : Disconnect game from server.
480disp_list_all_collideable : cmd : : List all collideable displacements
481display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
482dlight_debug : cmd : : Creates a dlight in front of the player
483dm_reset_spawns : cmd : :
484dm_togglerandomweapons : cmd : : Turns random weapons in deathmatch on/off
485drawcross : cmd : : Draws a cross at the given location Arguments: x y z
486drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
487drawoverviewmap : cmd : : Draws the overview map
488drawradar : cmd : : Draws HUD radar
489ds_get_newest_subscribed_files : cmd : : Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
490dsp_enhance_stereo : 0 : , "a" :
491dsp_player : 0 : , "demo", "server_can_execute" :
492dsp_reload : cmd : :
493dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
494+duck : cmd : :
495-duck : cmd : :
496dump_entity_sizes : cmd : : Print sizeof(entclass)
497dump_globals : cmd : : Dump all global entities/states
498dump_panorama_css_properties : cmd : : Prints out all valid panorama CSS properties and their documentation
499dump_panorama_css_properties_memstats : cmd : : Prints out mem stats of all valid panorama CSS properties
500dump_panorama_events : cmd : : print panorama event types and their documentation
501dump_panorama_js_scopes : cmd : : print panorama js scopes, such as classes, and their associated methods. (wiki table format)
502dump_panorama_render_command_stats : cmd : :
503dump_particlemanifest : cmd : : Dump the list of particles loaded.
504dumpentityfactories : cmd : : Lists all entity factory names.
505dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
506dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
507dumpstringtables : cmd : : Print string tables to console.
508echo : cmd : : Echo text to console.
509econ_build_pinboard_images_from_collection_name : cmd : : Renders and saves images for all models in a collection.
510econ_clear_inventory_images : cmd : : clear the local inventory images (they will regenerate)
511econ_show_items_with_tag : cmd : : Lists the item definitions that have a specified tag.
512editdemo : cmd : : Edit a recorded demo file (.dem ).
513editor_toggle : cmd : : Disables the simulation and returns focus to the editor
514enable_fast_math : 1 : : Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
515endmatch_votenextmap : cmd : : Votes for the next map at the end of the match
516endmovie : cmd : : Stop recording movie frames.
517endround : cmd : : End the current round.
518engine_no_focus_sleep : 0 : , "a" :
519ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
520ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
521ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
522ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
523ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
524ent_create : cmd : : Creates an entity of the given type where the player is looking.
525ent_dump : cmd : : Usage: ent_dump <entity name>
526ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
527ent_info : cmd : : Usage: ent_info <class name>
528ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
529ent_list_report : cmd : : Reports all list of all entities in a map, one by one
530ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
531ent_name : cmd : :
532ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
533ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
534ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
535ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
536ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
537ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
538ent_rotate : cmd : : Rotates an entity by a specified # of degrees
539ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
540ent_setang : cmd : : Set entity angles
541ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
542ent_setpos : cmd : : Move entity to position
543ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
544ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
545ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
546ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
547ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
548envmap : cmd : :
549escape : cmd : : Escape key pressed.
550exec : cmd : : Execute script file.
551execifexists : cmd : : Execute script file if file exists.
552execwithwhitelist : cmd : : Execute script file, only execing convars on a whitelist.
553exit : cmd : : Exit the engine.
554explode : cmd : : Kills the player with explosive damage
555explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
556fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
557fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
558ff_damage_bullet_penetration : 0 : , "rep", "cl" : If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
559ff_damage_reduction_bullets : 0 : , "rep", "cl" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
560ff_damage_reduction_grenade : 0 : , "rep", "cl" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
561ff_damage_reduction_grenade_self : 1 : , "rep", "cl" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
562ff_damage_reduction_other : 0 : , "rep", "cl" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
563find : cmd : : Find concommands with the specified string in their name/help text.
564find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
565find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
566findflags : cmd : : Find concommands by flags.
567firetarget : cmd : :
568firstperson : cmd : : Switch to firstperson camera.
569flush : cmd : : Flush unlocked cache memory.
570flush_locked : cmd : : Flush unlocked and locked cache memory.
571fogui : cmd : : Show/hide fog control UI.
572force_audio_english : 1 : , "a" : Keeps track of whether we're forcing english in a localized language.
573force_centerview : cmd : :
574forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
575-forward : cmd : :
576+forward : cmd : :
577foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
578foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
579foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
580foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
581foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
582fps_max : 999 : : Frame rate limiter
583fps_max_menu : 242 : : Frame rate limiter, main menu
584fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
585fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
586fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
587fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
588fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
589fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
590fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
591fs_printopenfiles : cmd : : Show all files currently opened by the engine.
592fs_report_sync_opens : 0 : : 0:Off, 1:Always, 2:Not during map load
593fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
594fs_warning_level : cmd : : Set the filesystem warning level.
595func_break_max_pieces : 0 : , "a", "rep", "cl" :
596g15_dumpplayer : cmd : : Spew player data.
597g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
598g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
599game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.
600game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.
601gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
602gameinstructor_enable : 0 : , "a", "cl" : Display in game lessons that teach new players.
603gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
604gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
605gamemenucommand : cmd : : Issue game menu command.
606gamepadslot1 : cmd : :
607gamepadslot2 : cmd : :
608gamepadslot3 : cmd : :
609gamepadslot4 : cmd : :
610gamepadslot5 : cmd : :
611gamepadslot6 : cmd : :
612gameui_activate : cmd : : Shows the game UI
613gameui_allowescape : cmd : : Escape key allowed to hide game UI
614gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
615gameui_hide : cmd : : Hides the game UI
616gameui_preventescape : cmd : : Escape key doesn't hide game UI
617gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
618getpos : cmd : : dump position and angles to the console
619getpos_exact : cmd : : dump origin and angles to the console
620give : cmd : : Give item to player. Arguments: <item_name>
621givecurrentammo : cmd : : Give a supply of ammo for current weapon..
622global_chatter_info : 0 : , "sv" : Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
623global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
624god : cmd : : Toggle. Player becomes invulnerable.
625gods : cmd : : Toggle. All players become invulnerable.
626gotv_theater_container : 0 : , "cl" : Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
627-graph : cmd : :
628+graph : cmd : :
629-grenade1 : cmd : :
630+grenade1 : cmd : :
631-grenade2 : cmd : :
632+grenade2 : cmd : :
633groundlist : cmd : : Display ground entity list <index>
634hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
635hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
636heartbeat : cmd : : Force heartbeat of master servers
637help : cmd : : Find help about a convar/concommand.
638hideconsole : cmd : : Hide the console.
639hideoverviewmap : cmd : : Hides the overview map
640hidepanel : cmd : : Hides a viewport panel <name>
641hideradar : cmd : : Hides HUD radar
642hidescores : cmd : : Forcibly hide score panel
643hltv_replay_status : cmd : : Show Killer Replay status and some statistics, works on listen or dedicated server.
644host_filtered_time_report : cmd : : Dumps time spent idle in previous frames in ms(dedicated only).
645host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
646host_info_show : 1 : : How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
647host_map : 0 : : Current map name.
648host_name_store : 1 : : Whether hostname is recorded in game events and GOTV.
649host_players_show : 1 : : How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
650host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
651host_rules_show : 1 : : How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
652host_runofftime : cmd : : Run off some time without rendering/updating sounds
653host_timer_report : cmd : : Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
654host_workshop_collection : cmd : : Get the latest version of maps in a workshop collection and host them as a maplist.
655host_workshop_map : cmd : : Get the latest version of the map and host it on this server.
656host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
657host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
658hostfile : 0 : , "sv" : The HOST file to load.
659hostip : -1062731520.000 : : Host game server ip
660hostname : 0 : : Hostname for server.
661hostport : 27015 : : Host game server port
662hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
663hud_scaling : 0 : , "a", "cl" : Scales hud elements
664hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names
665hud_subtitles : cmd : : Plays the Subtitles: <filename>
666hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
667hunk_print_allocations : cmd : :
668hurtme : cmd : : Hurts the player. Arguments: <health to lose>
669ime_hkl_info : cmd : : Spew IME HKL info.
670ime_info : cmd : : Spew IME info.
671ime_supported_info : cmd : : Spew IME Supported info.
672impulse : cmd : :
673incrementvar : cmd : : Increment specified convar value.
674invnext : cmd : :
675invnextgrenade : cmd : :
676invnextitem : cmd : :
677invnextnongrenade : cmd : :
678invprev : cmd : :
679ip : 0 : : Overrides IP for multihomed hosts
680ip_relay : 0 : : Overrides IP used to redirect TV relay connections for NAT hosts
681ip_steam : 0 : : Overrides IP used to bind Steam port for multihomed hosts
682ip_tv : 0 : : Overrides IP used to bind TV port for multihomed hosts
683ip_tv1 : 0 : : Overrides IP used to bind TV1 port for multihomed hosts
684ipc_console_disable : cmd : : Disable IPC console(s)
685ipc_console_disable_all : cmd : : Disable all IPC consoles
686ipc_console_enable : cmd : : Enable IPC console
687ipc_console_show : cmd : : Show status of IPC consoles
688itemtimedata_dump_active : cmd : :
689itemtimedata_dump_total : cmd : :
690itemtimedata_print_and_reset : cmd : : Outputs item time data to server log and clears data.
691+jlook : cmd : :
692-jlook : cmd : :
693joy_accelmax : 1 : , "a", "cl" :
694joy_accelscale : 3 : , "a", "cl" :
695joy_accelscalepoly : 0 : , "a", "cl" :
696joy_advanced : 0 : , "a", "cl" :
697joy_advaxisr : 0 : , "a", "cl" :
698joy_advaxisu : 0 : , "a", "cl" :
699joy_advaxisv : 0 : , "a", "cl" :
700joy_advaxisx : 0 : , "a", "cl" :
701joy_advaxisy : 0 : , "a", "cl" :
702joy_advaxisz : 0 : , "a", "cl" :
703joy_autoaimdampen : 0 : , "a", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
704joy_autoAimDampenMethod : 0 : , "a", "cl" :
705joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
706joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
707joy_cfg_preset : 1 : , "a", "cl", "ss" :
708joy_circle_correct : 1 : , "a", "cl" :
709joy_curvepoint_1 : 0 : , "a", "cl" :
710joy_curvepoint_2 : 0 : , "a", "cl" :
711joy_curvepoint_3 : 0 : , "a", "cl" :
712joy_curvepoint_4 : 1 : , "a", "cl" :
713joy_curvepoint_end : 2 : , "a", "cl" :
714joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
715joy_display_input : 0 : , "a", "cl" :
716joy_forwardsensitivity : -1 : , "a", "cl" :
717joy_forwardthreshold : 0 : , "a", "cl" :
718joy_gamma : 0 : , "a", "cl" :
719joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
720joy_lowend : 1 : , "a", "cl" :
721joy_lowend_linear : 0 : , "a", "cl" :
722joy_lowmap : 1 : , "a", "cl" :
723joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
724joy_name : 0 : , "a", "cl" :
725joy_no_accel_jump : 0 : , "a", "cl" :
726joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
727joy_pitchthreshold : 0 : , "a", "cl" :
728joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
729joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
730joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
731joy_sensitive_step0 : 0 : , "a", "cl" :
732joy_sensitive_step1 : 0 : , "a", "cl" :
733joy_sensitive_step2 : 0 : , "a", "cl" :
734joy_sidesensitivity : 1 : , "a", "cl" :
735joy_sidethreshold : 0 : , "a", "cl" :
736joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
737joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
738joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
739joy_yawthreshold : 0 : , "a", "cl" :
740joyadvancedupdate : cmd : :
741joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
742joystick_force_disabled : 1 : , "a", "cl" : Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
743joystick_force_disabled_set_from_options : 1 : , "a", "cl" : Sets controllers enabled/disabled just before the config is written.
744jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
745-jump : cmd : :
746+jump : cmd : :
747kdtree_test : cmd : : Tests spatial partition for entities queries.
748key_findbinding : cmd : : Find key bound to specified command string.
749key_listboundkeys : cmd : : List bound keys with bindings.
750key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
751kick : cmd : : Kick a player by name.
752kickid : cmd : : Kick a player by userid or uniqueid, with a message.
753kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
754kill : cmd : : Kills the player with generic damage
755killserver : cmd : : Shutdown the server.
756killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
757-klook : cmd : :
758+klook : cmd : :
759lastinv : cmd : :
760launch_warmup_map : cmd : : Launches warmup map
761-left : cmd : :
762+left : cmd : :
763light_crosshair : cmd : : Show texture color at crosshair
764lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
765linefile : cmd : : Parses map leak data from .lin file
766listdemo : cmd : : List demo file contents.
767listid : cmd : : Lists banned users.
768listip : cmd : : List IP addresses on the ban list.
769listissues : cmd : : List all the issues that can be voted on.
770listmodels : cmd : : List loaded models.
771listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
772load : cmd : : Load a saved game.
773loadcommentary : cmd : :
774loader_dump_table : cmd : :
775lobby_default_privacy_bits1 : 6 : , "a", "cl" : Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby)
776localization_quest_item_string_printout : cmd : : localization_quest_item_string_printout
777lockMoveControllerRet : 0 : , "a", "cl" :
778log : cmd : : Enables logging to file, console, and udp < on | off >.
779log_color : cmd : : Set the color of a logging channel.
780log_dumpchannels : cmd : : Dumps information about all logging channels.
781log_flags : cmd : : Set the flags on a logging channel.
782log_level : cmd : : Set the spew level of a logging channel.
783logaddress_add : cmd : : Set address and port for remote host <ip:port>.
784logaddress_add_ex : cmd : : Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
785logaddress_add_http : cmd : : Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
786logaddress_add_ts : cmd : : Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
787logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
788logaddress_delall : cmd : : Remove all udp addresses being logged to
789logaddress_delall_http : cmd : : Remove all http listeners from the dispatch list.
790logaddress_list : cmd : : List all addresses currently being used by logaddress.
791logaddress_list_http : cmd : : List all URIs currently receiving server logs
792logaddress_token_secret : 0 : : Set a secret string that will be hashed when using logaddress with explicit token hash.
793-lookdown : cmd : :
794+lookdown : cmd : :
795-lookspin : cmd : :
796+lookspin : cmd : :
797lookspring : 0 : , "a", "cl" :
798lookstrafe : 0 : , "a", "cl" :
799+lookup : cmd : :
800-lookup : cmd : :
801m_customaccel : 0 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
802m_customaccel_exponent : 0 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
803m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
804m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
805m_forward : 1 : , "a", "cl" : Mouse forward factor.
806m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
807m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
808m_mousespeed : 0 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
809m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
810m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
811m_side : 0 : , "a", "cl" : Mouse side factor.
812m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
813map : cmd : : Start playing on specified map.
814map_background : cmd : : Runs a map as the background to the main menu.
815map_commentary : cmd : : Start playing, with commentary, on a specified map.
816map_edit : cmd : :
817map_setbombradius : cmd : : Sets the bomb radius for the map.
818map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
819map_showspawnpoints : cmd : : Shows player spawn points (red=invalid). Optionally pass in the duration.
820mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
821mapgroup : cmd : : Specify a map group
822mapoverview_allow_client_draw : 0 : , "cl" : Allow a client to draw on the map overview
823mapoverview_allow_grid_usage : 0 : , "cl" : When set to 1, allows turning on the (experimental) grid for drawing.
824mapoverview_icon_scale : 1 : , "a", "cl" : Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
825maps : cmd : : Displays list of maps.
826mat_configcurrent : cmd : : show the current video control panel config for the material system
827mat_crosshair : cmd : : Display the name of the material under the crosshair
828mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
829mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
830mat_crosshair_printmaterial : cmd : : print the material under the crosshair
831mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
832mat_custommaterialusage : cmd : : Show memory usage for custom weapon materials.
833mat_edit : cmd : : Bring up the material under the crosshair in the editor
834mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
835mat_info : cmd : : Shows material system info
836mat_monitorgamma : 1 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
837mat_monitorgamma_tv_enabled : 0 : , "a" :
838mat_powersavingsmode : 0 : , "a" : Power Savings Mode
839mat_queue_mode : 2 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
840mat_queue_priority : 1 : :
841mat_queue_report : 0 : , "a" : Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
842mat_reloadallcustommaterials : cmd : : Reloads all custom materials
843mat_reloadallmaterials : cmd : : Reloads all materials
844mat_reloadmaterial : cmd : : Reloads a single material
845mat_reloadtextures : cmd : : Reloads all textures
846mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
847mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
848mat_savechanges : cmd : : saves current video configuration to the registry
849mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
850mat_shadercount : cmd : : display count of all shaders and reset that count
851mat_showmaterials : cmd : : Show materials.
852mat_showmaterialsverbose : cmd : : Show materials (verbose version).
853mat_showtextures : cmd : : Show used textures.
854mat_spewalloc : 0 : , "a" :
855mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
856+mat_texture_list : cmd : :
857-mat_texture_list : cmd : :
858mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
859mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
860mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
861mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
862mat_updateconvars : cmd : : updates the video config convars
863maxplayers : cmd : : Change the maximum number of players allowed on this server.
864mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.
865mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
866mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)
867mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)
868mdlcache_dump_dictionary_state : cmd : : Dump the state of the MDLCache Dictionary.
869mem_compact : cmd : :
870mem_dump : cmd : : Dump memory stats to text file.
871mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
872mem_eat : cmd : :
873mem_incremental_compact : cmd : :
874mem_test : cmd : :
875mem_vcollide : cmd : : Dumps the memory used by vcollides
876mem_verify : cmd : : Verify the validity of the heap
877memory : cmd : : Print memory stats.
878menuselect : cmd : : menuselect
879minisave : cmd : : Saves game (for current level only!)
880mm_csgo_community_search_players_min : 7 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
881mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
882mm_debugprint : cmd : : Show debug information about current matchmaking session
883mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
884mm_dedicated_search_maxping : 50 : , "a" : Longest preferred ping to dedicated servers for games
885mm_dlc_debugprint : cmd : : Shows information about dlc
886mm_queue_show_stats : cmd : : Display global server stats
887mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
888mm_session_search_ping_buckets : 4 : :
889mm_session_search_qos_timeout : 15 : :
890mm_session_sys_kick_ban_duration : 180 : :
891mm_session_sys_pkey : 0 : :
892mod_combiner_info : cmd : : debug spew for Combiner Info
893mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
894mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
895motdfile : 0 : , "sv" : The MOTD file to load.
896+movedown : cmd : :
897-movedown : cmd : :
898+moveleft : cmd : :
899-moveleft : cmd : :
900+moveright : cmd : :
901-moveright : cmd : :
902+moveup : cmd : :
903-moveup : cmd : :
904movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
905mp_afterroundmoney : 0 : , "rep", "cl" : amount of money awared to every player after each round
906mp_anyone_can_pickup_c4 : 0 : , "rep", "cl" : If set, everyone can pick up the c4, not just Ts.
907mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing/team-damaging players
908mp_autoteambalance : 1 : , "sv", "nf" :
909mp_backup_restore_list_files : cmd : : Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
910mp_backup_restore_load_autopause : 1 : , "sv" : Whether to automatically pause the match after restoring round data from backup
911mp_backup_restore_load_file : cmd : : Loads player cash, KDA, scores and team scores; resets to the next round after the backup
912mp_backup_round_auto : 1 : , "sv" : If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
913mp_backup_round_file : 0 : , "sv" : If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
914mp_backup_round_file_last : 0 : , "sv" : Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
915mp_backup_round_file_pattern : 0 : , "sv" : If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
916mp_buy_allow_grenades : 1 : , "rep", "cl" : Whether players can purchase grenades from the buy menu or not.
917mp_buy_allow_guns : 255 : , "rep", "cl" : Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
918mp_buy_anywhere : 0 : , "nf", "rep", "cl" : When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
919mp_buy_during_immunity : 0 : , "nf", "rep", "cl" : When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
920mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for.
921mp_c4_cannot_be_defused : 0 : , "rep", "cl" : If set, the planted c4 cannot be defused.
922mp_c4timer : 40 : , "nf", "rep", "cl" : how long from when the C4 is armed until it blows
923mp_competitive_endofmatch_extra_time : 15 : , "sv" : After a competitive match finishes rematch voting extra time is given for rankings.
924mp_consecutive_loss_max : 4 : , "sv", "rep" :
925mp_coop_force_join_ct : 0 : , "rep", "cl" : If set, real players will auto join CT on join.
926mp_coopmission_bot_difficulty_offset : 0 : , "sv", "rep" : The difficulty offset modifier for bots during coop missions.
927mp_coopmission_mission_number : 0 : , "rep", "cl" : Which mission the map should run after it loads.
928mp_ct_default_grenades : 0 : , "rep", "cl" : The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
929mp_ct_default_melee : 0 : , "rep", "cl" : The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
930mp_ct_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the CTs will spawn with
931mp_ct_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the CTs will spawn with
932mp_damage_headshot_only : 0 : , "sv", "rep" : Determines whether non-headshot hits do any damage.
933mp_damage_vampiric_amount : 0 : , "sv", "rep" : If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
934mp_death_drop_c4 : 1 : , "rep", "cl" : Whether c4 is droppable
935mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death
936mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
937mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
938mp_death_drop_taser : 1 : , "rep", "cl" : Drop taser on player death
939mp_deathcam_skippable : 1 : , "sv", "rep" : Determines whether a player can early-out of the deathcam.
940mp_default_team_winner_no_objective : -1 : , "rep", "cl" : If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
941mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
942mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
943mp_display_kill_assists : 1 : , "rep", "cl" : Whether to display and score player assists
944mp_dm_bonus_length_max : 30 : , "sv", "rep" : Maximum time the bonus time will last (in seconds)
945mp_dm_bonus_length_min : 30 : , "sv", "rep" : Minimum time the bonus time will last (in seconds)
946mp_dm_bonus_percent : 50 : , "rep", "cl" : Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
947mp_dm_bonus_respawn : 0 : , "rep", "cl" : When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
948mp_dm_bonusweapon_dogtags : 0 : , "rep", "cl" : Additional dogtags to drop when making a kill with the bonus weapon
949mp_dm_dogtag_score : 0 : , "rep", "cl" : Points to award for picking up a dogtag in deathmatch.
950mp_dm_kill_base_score : 10 : , "rep", "cl" : Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
951mp_dm_teammode : 0 : , "rep", "cl" : In deathmatch, enables team DM visuals & scoring
952mp_dm_teammode_bonus_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for kill with bonus weapon
953mp_dm_teammode_dogtag_score : 0 : , "rep", "cl" : Team deathmatch victory points to award for collecting enemy dogtags
954mp_dm_teammode_kill_score : 1 : , "rep", "cl" : Team deathmatch victory points to award for enemy kill
955mp_dm_time_between_bonus_max : 40 : , "sv", "rep" : Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
956mp_dm_time_between_bonus_min : 30 : , "sv", "rep" : Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
957mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
958mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match.
959mp_dogtag_despawn_on_killer_death : 1 : , "sv", "rep" : Whether dogtags should despawn when their killer dies
960mp_dogtag_despawn_time : 120 : , "sv", "rep" : How many seconds dogtags should stay around before despawning automatically (0 = infinite)
961mp_dogtag_pickup_rule : 0 : , "sv", "rep" : Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
962mp_drop_knife_enable : 0 : , "sv" : Allows players to drop knives.
963mp_dump_timers : cmd : : Prints round timers to the console for debugging
964mp_economy_reset_rounds : 0 : , "rep", "cl" : Reset all player money every N rounds (0 for never)
965mp_endmatch_votenextleveltime : 20 : , "cl" : If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
966mp_endmatch_votenextmap : 1 : , "rep", "cl" : Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
967mp_endmatch_votenextmap_keepcurrent : 1 : , "rep", "cl" : If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
968mp_endmatch_votenextmap_wargames_modes : 0 : , "sv" : Modes available for endmatch voting during War Games. Separate names with spaces.
969mp_endmatch_votenextmap_wargames_nummaps : 3 : , "sv" : Maximum number of maps to include in endmatch voting during War Games
970mp_endmatch_votenextmap_wargames_nummodes : 1 : , "sv" : Maximum number of other War Games to include in endmatch voting during War Games
971mp_equipment_reset_rounds : 0 : , "rep", "cl" : Reset all player equipment every N rounds (0 for never)
972mp_force_assign_teams : 0 : , "rep", "cl" : Players don't get to choose what team they are on, it is auto assinged.
973mp_force_pick_time : 15 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed
974mp_forcecamera : 1 : , "rep", "cl" : Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
975mp_forcerespawnplayers : cmd : : Force all players to respawn.
976mp_forcewin : cmd : : Forces team to win
977mp_free_armor : 0 : , "rep", "cl" : Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
978mp_freezetime : 0 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
979mp_friendlyfire : 0 : , "nf", "rep", "cl" : Allows team members to injure other members of their team
980mp_ggprogressive_random_weapon_kills_needed : 2 : , "rep", "cl" : If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
981mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive
982mp_ggprogressive_use_random_weapons : 1 : , "rep", "cl" : If set, selects random weapons from set categories for the progression order
983mp_ggtr_always_upgrade : 0 : , "rep", "cl" : Award this many upgrade points every round in demolition mode
984mp_ggtr_bomb_defuse_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the CTs when they defuse a gun game bomb
985mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
986mp_ggtr_bomb_pts_for_flash : 4 : , "rep", "cl" : Kill points required in a round to get a bonus flash grenade
987mp_ggtr_bomb_pts_for_he : 3 : , "rep", "cl" : Kill points required in a round to get a bonus HE grenade
988mp_ggtr_bomb_pts_for_molotov : 5 : , "rep", "cl" : Kill points required in a round to get a bonus molotov cocktail
989mp_ggtr_bomb_pts_for_upgrade : 2 : , "rep", "cl" : Kill points required to upgrade a player's weapon
990mp_ggtr_bomb_respawn_delay : 0 : , "rep", "cl" : Number of seconds to delay before making the bomb available to a respawner in gun game
991mp_ggtr_end_round_kill_bonus : 1 : , "rep", "cl" : Number of bonus points awarded in Demolition Mode when knife kill ends round
992mp_ggtr_halftime_delay : 0 : , "rep", "cl" : Number of seconds to delay during TR Mode halftime
993mp_ggtr_last_weapon_kill_ends_half : 0 : , "rep", "cl" : End the half and give a team round point when a player makes a kill using the final weapon
994mp_ggtr_num_rounds_autoprogress : 3 : , "rep", "cl" : Upgrade the player's weapon after this number of rounds without upgrading
995mp_give_player_c4 : 1 : , "rep", "cl" : Whether this map should spawn a c4 bomb for a player or not.
996mp_global_damage_per_second : 0 : , "sv", "rep" : If above 0, deal non-lethal damage to players over time.
997mp_guardian_bot_money_per_wave : 800 : , "sv", "rep" : The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
998mp_guardian_loc_adjective : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_adjective_<name>)
999mp_guardian_loc_condition : 0 : , "sv", "rep" : (If set) kill condition token (#quest_hud_guardian_condition_<name>)
1000mp_guardian_loc_icon : 0 : , "sv", "rep" : (If set) icon to override for guardian mission
1001mp_guardian_loc_mission : 0 : , "sv", "rep" : Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)
1002mp_guardian_loc_override : 0 : , "sv", "rep" : Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)
1003mp_guardian_loc_weapon : 0 : , "sv", "rep" : (If set) weapon name token (#SFUI_WPNHUD_<name>)
1004mp_guardian_player_dist_max : 2000 : , "sv", "rep" : The maximum distance a player is allowed to get from the bombsite before they're killed.
1005mp_guardian_player_dist_min : 1300 : , "sv", "rep" : The distance at which we start to warn a player when they are too far from the guarded bombsite.
1006mp_guardian_special_kills_needed : 10 : , "sv", "rep" : The number of kills needed with a specific weapon.
1007mp_guardian_special_weapon_needed : 0 : , "sv", "rep" : The weapon that needs to be used to increment the kills needed to complete the mission.
1008mp_guardian_target_site : -1 : , "sv" : If set to the index of a bombsite, will cause random spawns to be only created near that site.
1009mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event.
1010mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts
1011mp_halftime_pausematch : 0 : , "rep", "cl" : Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
1012mp_halftime_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
1013mp_heavyassaultsuit_aimpunch : 1 : , "rep", "cl" : How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
1014mp_heavyassaultsuit_cooldown : 5 : , "rep", "cl" : Determines cooldown of purchase.
1015mp_heavyassaultsuit_deploy_timescale : 0 : , "rep", "cl" : How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
1016mp_heavyassaultsuit_speed : 130 : , "rep", "cl" : The max speed of a player when they are wearing the heavy assault suit
1017mp_heavybot_damage_reduction_scale : 1 : , "rep", "cl" : How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
1018mp_hostages_max : 2 : , "sv", "rep" : Maximum number of hostages to spawn.
1019mp_hostages_rescuetime : 1 : , "rep", "cl" : Additional time added to round time if a hostage is reached by a CT.
1020mp_hostages_run_speed_modifier : 1 : , "sv", "rep" : Default is 1.0, slow down hostages by setting this to < 1.0.
1021mp_hostages_spawn_farthest : 0 : , "sv", "rep" : When enabled will consistently force the farthest hostages to spawn.
1022mp_hostages_spawn_force_positions : 0 : , "sv", "rep" : Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
1023mp_hostages_spawn_same_every_round : 1 : , "sv", "rep" : 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
1024mp_hostages_takedamage : 0 : , "rep", "cl" : Whether or not hostages can be hurt.
1025mp_humanteam : 0 : , "sv", "rep" : Restricts human players to a single team {any, CT, T}
1026mp_ignore_round_win_conditions : 0 : , "sv", "rep" : Ignore conditions which would end the current round
1027mp_items_prohibited : 0 : , "rep", "cl" : Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
1028mp_join_grace_time : 0 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game
1029mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
1030mp_logdetail : 0 : , "sv" : Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
1031mp_logdetail_items : 0 : , "sv" : Logs a line any time a player acquires or loses an item.
1032mp_logmoney : 0 : , "sv" : Enables money logging. Values are: 0=off, 1=on
1033mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
1034mp_match_end_changelevel : 0 : , "rep", "cl" : At the end of the match, perform a changelevel even if next map is the same
1035mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map
1036mp_match_restart_delay : 15 : , "rep", "cl" : Time (in seconds) until a match restarts.
1037mp_max_armor : 2 : , "rep", "cl" : Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
1038mp_maxmoney : 16000 : , "rep", "cl" : maximum amount of money allowed in a player's account
1039mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
1040mp_molotovusedelay : 15 : , "rep", "cl" : Number of seconds to delay before the molotov can be used after acquiring it
1041mp_overtime_enable : 0 : , "rep", "cl" : If a match ends in a tie, use overtime rules to determine winner
1042mp_overtime_halftime_pausetimer : 0 : , "rep", "cl" : If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
1043mp_overtime_maxrounds : 6 : , "rep", "cl" : When overtime is enabled play additional rounds to determine winner
1044mp_overtime_startmoney : 10000 : , "rep", "cl" : Money assigned to all players at start of every overtime half
1045mp_pause_match : cmd : : Pause the match in the next freeze time
1046mp_playercashawards : 1 : , "rep", "cl" : Players can earn money by performing in-game actions
1047mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
1048mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar
1049mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar
1050mp_radar_showall : 0 : , "rep", "cl" : Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
1051mp_randomspawn : 0 : , "rep", "cl" : Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
1052mp_randomspawn_dist : 0 : , "rep", "cl" : If using mp_randomspawn, determines whether to test distance when selecting this spot.
1053mp_randomspawn_los : 1 : , "rep", "cl" : If using mp_randomspawn, determines whether to test Line of Sight when spawning.
1054mp_respawn_immunitytime : 4 : , "rep", "cl" : How many seconds after respawn immunity lasts.
1055mp_respawn_on_death_ct : 0 : , "rep", "cl" : When set to 1, counter-terrorists will respawn after dying.
1056mp_respawn_on_death_t : 0 : , "rep", "cl" : When set to 1, terrorists will respawn after dying.
1057mp_respawnwavetime_ct : 10 : , "rep", "cl" : Time between respawn waves for CTs.
1058mp_respawnwavetime_t : 10 : , "rep", "cl" : Time between respawn waves for Terrorists.
1059mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
1060mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win
1061mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
1062mp_roundtime_defuse : 0 : , "sv", "nf", "rep" : How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
1063mp_roundtime_deployment : 5 : , "sv" : How many minutes deployment for coop mission takes.
1064mp_roundtime_hostage : 0 : , "sv", "nf", "rep" : How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
1065mp_scrambleteams : cmd : : Scramble the teams and restart the game
1066mp_solid_teammates : 1 : , "rep", "cl" : Determines whether teammates are solid or not.
1067mp_spawnprotectiontime : 5 : , "sv", "rep" : Kick players who team-kill within this many seconds of a round restart.
1068mp_spec_swapplayersides : 0 : , "rep", "cl" : Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
1069mp_spectators_max : 2 : , "rep", "cl" : How many spectators are allowed in a match.
1070mp_starting_losses : 0 : , "sv", "rep" : Determines what the initial loss streak is.
1071mp_startmoney : 16000 : , "rep", "cl" : amount of money each player gets when they reset
1072mp_swapteams : cmd : : Swap the teams and restart the game
1073mp_switchteams : cmd : : Switch teams and restart the game
1074mp_t_default_grenades : 0 : , "rep", "cl" : The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
1075mp_t_default_melee : 0 : , "rep", "cl" : The default melee weapon that the Ts will spawn with
1076mp_t_default_primary : 0 : , "rep", "cl" : The default primary (rifle) weapon that the Ts will spawn with
1077mp_t_default_secondary : 0 : , "rep", "cl" : The default secondary (pistol) weapon that the Ts will spawn with
1078mp_taser_recharge_time : -1 : , "rep", "cl" : Determines recharge time for taser. -1 = disabled.
1079mp_td_dmgtokick : 300 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get kicked.
1080mp_td_dmgtowarn : 200 : , "sv", "rep" : The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
1081mp_td_spawndmgthreshold : 50 : , "sv", "rep" : The damage threshold players have to exceed at the start of the round to be warned/kick.
1082mp_team_timeout_max : 1 : , "sv", "rep", "cl" : Number of timeouts each team gets per match.
1083mp_team_timeout_time : 60 : , "sv", "rep", "cl" : Duration of each timeout.
1084mp_teamcashawards : 1 : , "rep", "cl" : Teams can earn money by performing in-game actions
1085mp_teamflag_1 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
1086mp_teamflag_2 : 0 : , "sv" : Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
1087mp_teamlogo_1 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
1088mp_teamlogo_2 : 0 : , "sv" : Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
1089mp_teammatchstat_1 : 0 : , "sv" : A non-empty string sets first team's match stat.
1090mp_teammatchstat_2 : 0 : , "sv" : A non-empty string sets second team's match stat.
1091mp_teammatchstat_cycletime : 45 : , "sv" : Cycle match stats after so many seconds
1092mp_teammatchstat_holdtime : 5 : , "sv" : Decide on a match stat and hold it additionally for at least so many seconds
1093mp_teammatchstat_txt : 0 : , "sv" : A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
1094mp_teammates_are_enemies : 0 : , "nf", "rep", "cl" : When set, your teammates act as enemies and all players are valid targets.
1095mp_teamname_1 : 0 : , "sv" : A non-empty string overrides the first team's name.
1096mp_teamname_2 : 0 : , "sv" : A non-empty string overrides the second team's name.
1097mp_teamprediction_pct : 0 : , "sv" : A value between 1 and 99 will show predictions in favor of CT team.
1098mp_teamprediction_txt : 0 : , "sv" : A value between 1 and 99 will set predictions in favor of first team.
1099mp_teamscore_1 : 0 : , "sv" : A non-empty string for best-of-N maps won by the first team.
1100mp_teamscore_2 : 0 : , "sv" : A non-empty string for best-of-N maps won by the second team.
1101mp_teamscore_max : 0 : , "sv" : How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
1102mp_timelimit : 5 : , "nf", "rep", "cl" : game time per map in minutes
1103mp_tkpunish : 0 : , "sv", "rep" : Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
1104mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
1105mp_unpause_match : cmd : : Resume the match
1106mp_use_respawn_waves : 0 : , "rep", "cl" : When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
1107mp_verbose_changelevel_spew : 1 : , "cl" :
1108mp_warmup_end : cmd : : End warmup immediately.
1109mp_warmup_pausetimer : 0 : , "rep", "cl" : Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
1110mp_warmup_start : cmd : : Start warmup.
1111mp_warmuptime : 30 : , "rep", "cl" : How long the warmup period lasts. Changing this value resets warmup.
1112mp_warmuptime_all_players_connected : 0 : , "rep", "cl" : Warmup time to use when all players have connected. 0 to disable.
1113mp_weapon_self_inflict_amount : 0 : , "sv", "rep" : If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
1114mp_weapons_allow_heavy : -1 : , "rep", "cl" : Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1115mp_weapons_allow_heavyassaultsuit : 0 : , "rep", "cl" : Determines whether heavyassaultsuit is permitted.
1116mp_weapons_allow_map_placed : 0 : , "rep", "cl" : If this convar is set, when a match starts, the game will not delete weapons placed in the map.
1117mp_weapons_allow_pistols : -1 : , "rep", "cl" : Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1118mp_weapons_allow_rifles : -1 : , "rep", "cl" : Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1119mp_weapons_allow_smgs : -1 : , "rep", "cl" : Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1120mp_weapons_allow_typecount : 5 : , "rep", "cl" : Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
1121mp_weapons_allow_zeus : 1 : , "rep", "cl" : Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
1122mp_weapons_glow_on_ground : 0 : , "rep", "cl" : If this convar is set, weapons on the ground will have a glow around them.
1123mp_weapons_max_gun_purchases_per_weapon_per_match : -1 : , "sv", "rep", "cl" : Max number of times a player may purchase any weapon per match
1124mp_win_panel_display_time : 3 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs
1125ms_player_dump_properties : cmd : : Prints a dump the current players property data
1126multvar : cmd : : Multiply specified convar value.
1127muzzleflash_light : 1 : , "a", "cl" :
1128name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
1129nav_add_to_selected_set : cmd : : Add current area to the selected set.
1130nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
1131nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
1132nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
1133nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
1134nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
1135nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
1136nav_begin_drag_selecting : cmd : : Start dragging a selection area.
1137nav_begin_selecting : cmd : : Start continuously adding to the selected set.
1138nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
1139nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
1140nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
1141nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
1142nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
1143nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
1144nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
1145nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
1146nav_clear_selected_set : cmd : : Clear the selected set.
1147nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
1148nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
1149nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
1150nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
1151nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
1152nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
1153nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
1154nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
1155nav_delete : cmd : : Deletes the currently highlighted Area.
1156nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
1157nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
1158nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
1159nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
1160nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
1161nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
1162nav_end_drag_selecting : cmd : : Stop dragging a selection area.
1163nav_end_selecting : cmd : : Stop continuously adding to the selected set.
1164nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
1165nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
1166nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
1167nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
1168nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
1169nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
1170nav_ladder_flip : cmd : : Flips the selected ladder's direction.
1171nav_load : cmd : : Loads the Navigation Mesh for the current map.
1172nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
1173nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
1174nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
1175nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
1176nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
1177nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
1178nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
1179nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
1180nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
1181nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
1182nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
1183nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
1184nav_place_list : cmd : : Lists all place names used in the map.
1185nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
1186nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
1187nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
1188nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
1189nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
1190nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
1191nav_recall_selected_set : cmd : : Re-selects the stored selected set.
1192nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
1193nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
1194nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
1195nav_save : cmd : : Saves the current Navigation Mesh to disk.
1196nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
1197nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
1198nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
1199nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
1200nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
1201nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
1202nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
1203nav_select_radius : cmd : : Adds all areas in a radius to the selection set
1204nav_select_stairs : cmd : : Adds all stairway areas to the selected set
1205nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
1206nav_shift : cmd : : Shifts the selected areas by the specified amount
1207nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
1208nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
1209nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
1210nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
1211nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
1212nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
1213nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
1214nav_subdivide : cmd : : Subdivides all selected areas.
1215nav_test_stairs : cmd : : Test the selected set for being on stairs
1216nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
1217nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
1218nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
1219nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
1220nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
1221nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
1222nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
1223nav_unmark : cmd : : Clears the marked Area or Ladder.
1224nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
1225nav_update_lighting : cmd : : Recomputes lighting values
1226nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
1227nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
1228nav_warp_to_mark : cmd : : Warps the player to the marked area.
1229nav_world_center : cmd : : Centers the nav mesh in the world
1230net_allow_multicast : 1 : , "a" :
1231net_channels : cmd : : Shows net channel info
1232net_client_steamdatagram_enable_override : 0 : , "cl" : 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
1233net_connections_stats : cmd : : Print detailed network statistics for each network connection
1234net_droponsendoverflow : 0 : : If enabled, channel will drop client when sending too much data causes buffer overrun
1235net_dumpeventstats : cmd : : Dumps out a report of game event network usage
1236net_graph : 1 : , "a", "cl" : Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
1237net_graphheight : 653 : , "a", "cl" : Height of netgraph panel
1238net_graphholdsvframerate : 0 : , "a", "cl" : Hold worst case in server framerate line.
1239net_graphipc : 0 : , "a", "cl" : Show IPCs on netgraph panel
1240net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
1241net_graphpos : 180 : , "a", "cl" :
1242net_graphproportionalfont : 0 : , "a", "cl" : Determines whether netgraph font is proportional or not
1243net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
1244net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
1245net_graphshowsvframerate : 0 : , "a", "cl" : Draw the server framerate graph.
1246net_graphsolid : 1 : , "a", "cl" :
1247net_graphtext : 0 : , "a", "cl" : Draw text fields
1248net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
1249net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
1250net_scale : 5 : , "a", "cl" :
1251net_showsplits : 0 : : Show info about packet splits
1252net_showudp : 0 : : Dump UDP packets summary to console
1253net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
1254net_showudp_remoteonly : 0 : : Dump non-loopback udp only
1255net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
1256net_start : cmd : : Inits multiplayer network sockets
1257net_status : cmd : : Shows current network status
1258net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
1259net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
1260net_steamcnx_status : cmd : : Print status of steam connection sockets.
1261net_threaded_socket_burst_cap : 1024 : : Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
1262net_threaded_socket_recovery_rate : 6400 : : Number of packets per second that threaded socket pump algorithm allows from client.
1263net_threaded_socket_recovery_time : 60 : : Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
1264nextdemo : cmd : : Play next demo in sequence.
1265nextlevel : 0 : , "nf", "rep", "cl" : If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
1266nextmap_print_enabled : 0 : , "sv" : When enabled prints next map to clients
1267nextmode : 0 : , "nf", "rep", "cl" : Sets the game mode to be played when the next level loads
1268noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
1269notarget : cmd : : Toggle. Player becomes hidden to NPCs.
1270npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
1271npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
1272npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
1273npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
1274npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
1275npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
1276npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
1277npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
1278npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
1279npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
1280npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1281npc_freeze_unselected : cmd : : Freeze all NPCs not selected
1282npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
1283npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
1284npc_heal : cmd : : Heals the target back to full health
1285npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
1286npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
1287npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
1288npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
1289npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
1290npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
1291npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
1292npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1293npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
1294npc_squads : cmd : : Obsolete. Replaced by npc_combat
1295npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
1296npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
1297npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
1298npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
1299npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
1300npc_thinknow : cmd : : Trigger NPC to think
1301npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
1302observer_use : cmd : :
1303occlusion_old : 0 : :
1304occlusion_stats : cmd : : Occlusion statistics; [-jitter] [-reset]
1305occlusion_test_async : 0 : : Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
1306occlusion_test_camera_margins : 12 : , "sv" : Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
1307occlusion_test_jump_margin : 12 : : Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
1308occlusion_test_margins : 36 : : Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
1309occlusion_test_shadow_length : 144 : , "sv" : Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
1310occlusion_test_shadow_max_distance : 1500 : : Max distance at which to consider shadows for occlusion computations
1311option_duck_method : 0 : , "a", "cl", "ss" :
1312option_speed_method : 0 : , "a", "cl", "ss" :
1313panorama_debugger_saved_height : 720 : , "a" :
1314panorama_debugger_saved_width : 1280 : , "a" :
1315panorama_debugger_saved_xpos : 0 : , "a" :
1316panorama_debugger_saved_ypos : 0 : , "a" :
1317particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
1318particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
1319password : 0 : , "a", "norecord" : Current server access password
1320path : cmd : : Show the engine filesystem path.
1321pause : cmd : : Toggle the server pause state.
1322perfui : cmd : : Show/hide the level performance tools UI.
1323perfvisualbenchmark : cmd : :
1324perfvisualbenchmark_abort : cmd : :
1325physics_budget : cmd : : Times the cost of each active object
1326physics_constraints : cmd : : Highlights constraint system graph for an entity
1327physics_debug_entity : cmd : : Dumps debug info for an entity
1328physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
1329physics_report_active : cmd : : Lists all active physics objects
1330physics_select : cmd : : Dumps debug info for an entity
1331picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
1332ping : cmd : : Display ping to server.
1333pixelvis_debug : cmd : : Dump debug info
1334play : cmd : : Play a sound.
1335play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
1336play_hrtf : cmd : : Play a sound with HRTF spatialization.
1337playcast : cmd : : Play a broadcast
1338playdemo : cmd : : Play a recorded demo file (.dem ).
1339player_botdifflast_s : 0 : , "a", "cl" :
1340player_competitive_maplist_2v2_7_0_3F9CD3AE : 0 : , "a", "cl" :
1341player_competitive_maplist_8_7_0_77AED00 : 0 : , "a", "cl" :
1342player_nevershow_communityservermessage : 1 : , "a", "cl", "ss" :
1343player_teamplayedlast : 3 : , "a", "cl", "ss" :
1344player_wargames_list2_7_0_604 : 0 : , "a", "cl" :
1345playflush : cmd : : Play a sound, reloading from disk in case of changes.
1346playgamesound : cmd : : Play a sound from the game sounds txt file
1347playsoundscape : cmd : : Forces a soundscape to play
1348playvideo : cmd : : Plays a video: <filename> [width height]
1349playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
1350playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
1351playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
1352playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
1353playvol : cmd : : Play a sound at a specified volume.
1354plugin_load : cmd : : plugin_load <filename> : loads a plugin
1355plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
1356plugin_pause_all : cmd : : pauses all loaded plugins
1357plugin_print : cmd : : Prints details about loaded plugins
1358plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
1359plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
1360plugin_unpause_all : cmd : : unpauses all disabled plugins
1361press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
1362print_colorcorrection : cmd : : Display the color correction layer information.
1363print_mapgroup : cmd : : Prints the current mapgroup and the contained maps
1364print_mapgroup_sv : cmd : : Prints the current mapgroup and the contained maps
1365progress_enable : cmd : :
1366prop_crosshair : cmd : : Shows name for prop looking at
1367prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
1368prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1369prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1370pvs_min_player_distance : 1500 : , "sv" : Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
1371quit : cmd : : Exit the engine.
1372quit_prompt : cmd : : Exit the engine.
1373r_cheapwaterend : cmd : :
1374r_cheapwaterstart : cmd : :
1375r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
1376r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
1377r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
1378r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers
1379r_dynamic : 1 : :
1380r_eyegloss : 0 : , "a", "cl" :
1381r_eyemove : 0 : , "a" :
1382r_eyeshift_x : 0 : , "a" :
1383r_eyeshift_y : 0 : , "a" :
1384r_eyeshift_z : 0 : , "a" :
1385r_eyesize : 0 : , "a" :
1386r_flushlod : cmd : : Flush and reload LODs.
1387r_lightcache_invalidate : cmd : :
1388r_printdecalinfo : cmd : :
1389r_ropes_holiday_light_color : cmd : : Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
1390r_screenoverlay : cmd : : Draw specified material as an overlay
1391r_shadowangles : cmd : : Set shadow angles
1392r_shadowblobbycutoff : cmd : : some shadow stuff
1393r_shadowcolor : cmd : : Set shadow color
1394r_shadowdir : cmd : : Set shadow direction
1395r_shadowdist : cmd : : Set shadow distance
1396radio1 : cmd : : Opens a radio menu
1397radio2 : cmd : : Opens a radio menu
1398radio3 : cmd : : Opens a radio menu
1399rangefinder : cmd : : rangefinder
1400rate : 786432 : , "a", "user" : Max bytes/sec the host can receive data
1401rcon : cmd : : Issue an rcon command.
1402rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
1403rcon_password : 0 : , "norecord" : remote console password.
1404rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
1405recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
1406record : cmd : : Record a demo.
1407reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
1408+reload : cmd : :
1409-reload : cmd : :
1410reload_store_config : cmd : :
1411reload_vjobs : cmd : : reload vjobs module
1412removeallids : cmd : : Remove all user IDs from the ban list.
1413removeid : cmd : : Remove a user ID from the ban list.
1414removeip : cmd : : Remove an IP address from the ban list.
1415render_blanks : cmd : : render N blank frames
1416replay_death : cmd : : start hltv replay of last death
1417replay_debug : 0 : , "rep" :
1418replay_start : cmd : : Start GOTV replay: replay_start <delay> [<player name or index>]
1419replay_stop : cmd : : stop hltv replay
1420report_entities : cmd : : Lists all entities
1421report_simthinklist : cmd : : Lists all simulating/thinking entities
1422report_soundpatch : cmd : : reports sound patch count
1423report_touchlinks : cmd : : Lists all touchlinks
1424reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
1425reset_gameconvars : cmd : : Reset a bunch of game convars to default values
1426respawn_entities : cmd : : Respawn all the entities in the map.
1427restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
1428retry : cmd : : Retry connection to last server.
1429+right : cmd : :
1430-right : cmd : :
1431rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
1432rr_reloadresponsesystems : cmd : : Reload all response system scripts.
1433safezonex : 0 : , "a", "cl" : The percentage of the screen width that is considered safe from overscan
1434safezoney : 0 : , "a", "cl" : The percentage of the screen height that is considered safe from overscan
1435save : cmd : : Saves current game.
1436save_finish_async : cmd : :
1437say : cmd : : Display player message
1438say_team : cmd : : Display player message to team
1439sc_enable : 0 : , "a", "cl", "ss" : Enable SteamController
1440sc_joystick_map : 1 : , "a" : How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
1441sc_pitch_sensitivity : 1 : , "a", "cl", "ss" : SteamController pitch factor.
1442sc_yaw_sensitivity : 1 : , "a", "cl", "ss" : SteamController yaw factor.
1443scandemo : cmd : : Scan a recorded demo file (.dem ) for specific game events and dump data.
1444scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
1445scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
1446scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
1447scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
1448scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
1449scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
1450+score : cmd : :
1451-score : cmd : :
1452screenshot : cmd : : Take a screenshot.
1453script : cmd : : Run the text as a script
1454script_client : cmd : : Run the text as a script
1455script_debug : cmd : : Connect the vscript VM to the script debugger
1456script_debug_client : cmd : : Connect the vscript VM to the script debugger
1457script_dump_all : cmd : : Dump the state of the VM to the console
1458script_dump_all_client : cmd : : Dump the state of the VM to the console
1459script_execute : cmd : : Run a vscript file
1460script_execute_client : cmd : : Run a vscript file
1461script_help : cmd : : Output help for script functions, optionally with a search string
1462script_help_client : cmd : : Output help for script functions, optionally with a search string
1463script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
1464script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
1465script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
1466sdr : cmd : : SteamDatagram Network Configuration
1467sdr_spew_level : 5 : : verbosity level for SteamNetSockets spew
1468sensitivity : 2 : , "a", "cl" : Mouse sensitivity.
1469server_game_time : cmd : : Gives the game time in seconds (server's curtime)
1470servercfgfile : 0 : , "sv" :
1471setinfo : cmd : : Adds a new user info value
1472setmodel : cmd : : Changes's player's model
1473setpause : cmd : : Set the pause state of the server.
1474shake : cmd : : Shake the screen.
1475shake_stop : cmd : : Stops all active screen shakes.
1476shake_testpunch : cmd : : Test a punch-style screen shake.
1477show_loadout_toggle : cmd : : Toggles loadout display
1478+showbudget : cmd : :
1479-showbudget : cmd : :
1480-showbudget_texture : cmd : :
1481+showbudget_texture : cmd : :
1482-showbudget_texture_global : cmd : :
1483+showbudget_texture_global : cmd : :
1484showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
1485showconsole : cmd : : Show the console.
1486showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
1487showpanel : cmd : : Shows a viewport panel <name>
1488-showscores : cmd : :
1489+showscores : cmd : :
1490showtriggers_toggle : cmd : : Toggle show triggers
1491-showvprof : cmd : :
1492+showvprof : cmd : :
1493sk_autoaim_mode : 1 : , "a", "rep", "cl" :
1494skill : 1 : , "a" : Game skill level (1-3).
1495skip_next_map : cmd : : Skips the next map in the map rotation for the server.
1496slot0 : cmd : :
1497slot1 : cmd : :
1498slot10 : cmd : :
1499slot11 : cmd : :
1500slot2 : cmd : :
1501slot3 : cmd : :
1502slot4 : cmd : :
1503slot5 : cmd : :
1504slot6 : cmd : :
1505slot7 : cmd : :
1506slot8 : cmd : :
1507slot9 : cmd : :
1508snapto : cmd : :
1509snd_async_flush : cmd : : Flush all unlocked async audio data
1510snd_async_showmem : cmd : : Show async memory stats
1511snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
1512snd_async_showmem_summary : cmd : : Show brief async memory stats
1513snd_deathcamera_volume : 0 : , "a" : Relative volume of the death camera music.
1514snd_debug_sleep : cmd : :
1515snd_duckerattacktime : 0 : , "a" :
1516snd_duckerreleasetime : 2 : , "a" :
1517snd_duckerthreshold : 0 : , "a" :
1518snd_ducking_off : 1 : , "a" :
1519snd_ducktovolume : 0 : , "a" :
1520snd_dump_filepaths : cmd : :
1521snd_dumpclientsounds : cmd : : Dump sounds to console
1522snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
1523snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
1524snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
1525snd_getmixer : cmd : : Get data related to mix group matching string
1526snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
1527snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
1528snd_hrtf_distance_behind : 100 : , "a" : HRTF calculations will calculate the player as being this far behind the camera
1529snd_hwcompat : 0 : , "a" :
1530snd_mapobjective_volume : 0 : , "a" : Relative volume of map objective music.
1531snd_menumusic_volume : 0 : , "a" : Relative volume of the main menu music.
1532snd_mix_async : 1 : , "a" : Sets sound to get mixed asynchronously on a different thread
1533snd_mixahead : 0 : , "a" :
1534snd_music_selection : 1 : , "a", "cl" : Tracking rotating music for players with no music packs equipped.
1535snd_musicvolume_multiplier_inoverlay : 0 : , "a" : Music volume multiplier when Steam Overlay is active
1536snd_mute_losefocus : 1 : , "a" :
1537snd_mvp_volume : 0 : , "a" : Relative volume of the MVP music.
1538snd_pitchquality : 1 : , "a" :
1539snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
1540snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
1541snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
1542snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
1543snd_print_channels : cmd : : Prints all the active channel.
1544snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
1545snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
1546snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
1547snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
1548snd_restart : cmd : : Restart sound system.
1549snd_roundend_volume : 0 : , "a" : Relative volume of round end music.
1550snd_roundstart_volume : 0 : , "a" : Relative volume of round start music.
1551snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
1552snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
1553snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
1554snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
1555snd_setsoundparam : cmd : : Set a sound paramater
1556snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
1557snd_sos_print_operators : cmd : : Prints a list of currently available operators
1558snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
1559snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
1560snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
1561snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
1562snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
1563snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
1564snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
1565snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
1566snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
1567snd_tensecondwarning_volume : 0 : , "a" : Relative volume of ten second warning music.
1568snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
1569sndplaydelay : cmd : :
1570sound_device_list : cmd : : Lists all available audio devices.
1571sound_device_override : 0 : , "a" : ID of the sound device to use
1572soundfade : cmd : : Fade client volume.
1573soundinfo : cmd : : Describe the current sound device.
1574soundlist : cmd : : List all known sounds.
1575soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
1576soundscape_flush : cmd : : Flushes the server & client side soundscapes
1577speak : cmd : : Play a constructed sentence.
1578spec_freeze_deathanim_time : 0 : , "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
1579spec_freeze_panel_extended_time : 0 : , "rep", "cl" : Time spent with the freeze panel still up after observer freeze cam is done.
1580spec_freeze_time : 3 : , "rep", "cl" : Time spend frozen in observer freeze cam.
1581spec_freeze_time_lock : 1 : , "sv", "rep" : Time players are prevented from skipping the freeze cam
1582spec_freeze_traveltime : 0 : , "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
1583spec_glow_decay_time : 2 : , "cl" : Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
1584spec_glow_full_time : 1 : , "cl" : Noisy players stay at full brightness for this long.
1585spec_glow_silent_factor : 0 : , "cl" : Lurking player xray glow scaling.
1586spec_glow_spike_factor : 1 : , "cl" : Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
1587spec_glow_spike_time : 0 : , "cl" : Time for noisy player glow 'spike' to show that they made noise very recently.
1588spec_goto : cmd : : Move spectator to specified origin and eyes to specified pitch yaw.
1589spec_gui : cmd : : Shows or hides the spectator bar
1590spec_hide_players : 0 : , "clientcmd_can_execute", "cl" : Toggle the visibility of scoreboard players.
1591spec_lerpto : cmd : : Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
1592spec_lock_to_accountid : 0 : , "cl" : As an observer, lock the spectate target to the given accountid.
1593spec_menu : cmd : : Activates spectator menu
1594spec_mode : cmd : : Set spectator mode
1595spec_next : cmd : : Spectate next player
1596spec_player : cmd : : Spectate player by index
1597spec_player_by_accountid : cmd : : Spectate player by Steam account ID
1598spec_player_by_name : cmd : : Spectate player by name
1599spec_pos : cmd : : dump position and angles to the console
1600spec_prev : cmd : : Spectate previous player ( valid values are 3 to 6 )
1601spec_replay_autostart : 1 : , "a", "cl" : Auto-start Killer Replay when available
1602spec_replay_bot : 0 : , "sv" : Enable Spectator Hltv Replay when killed by bot
1603spec_replay_cam_delay : 5 : , "sv" : Hltv Replay delay in seconds
1604spec_replay_cam_options : 0 : , "sv" : Debug options for replay cam
1605spec_replay_enable : 0 : , "rep" : Enable Killer Replay, requires hltv server running.
1606spec_replay_leadup_time : 5 : , "rep" : Replay time in seconds before the highlighted event
1607spec_replay_message_time : 9 : , "rep" : How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
1608spec_replay_rate_base : 1 : , "rep" : Base time scale of Killer Replay.Experimental.
1609spec_replay_rate_limit : 3 : , "rep" : Minimum allowable pause between replay requests in seconds
1610spec_replay_round_delay : 0 : , "sv" : Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
1611spec_replay_winddown_time : 2 : , "sv" : The trailing time, in seconds, of replay past the event, including fade-out
1612spec_show_xray : 1 : , "a", "cl" : If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
1613spec_usenumberkeys_nobinds : 1 : , "a", "cl" : If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
1614+speed : cmd : :
1615-speed : cmd : :
1616spike : cmd : : generates a fake spike
1617spincycle : cmd : : Cause the engine to spincycle (Debug!!)
1618+spray_menu : cmd : :
1619-spray_menu : cmd : :
1620ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
1621ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
1622ss_reloadletterbox : cmd : : ss_reloadletterbox
1623ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
1624star_memory : cmd : : Dump memory stats
1625startdemos : cmd : : Play demos in demo sequence.
1626startmovie : cmd : : Start recording movie frames.
1627startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
1628stats : cmd : : Prints server performance variables
1629status : cmd : : Display map and connection status.
1630steam_controller_haptics : 1 : , "cl" :
1631steam_controller_status : cmd : : Spew report of steam controller status
1632stop : cmd : : Finish recording demo.
1633stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
1634stopdemo : cmd : : Stop playing back a demo.
1635stopsound : cmd : :
1636stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
1637stopvideos : cmd : : Stops all videos playing to the screen
1638stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
1639+strafe : cmd : :
1640-strafe : cmd : :
1641stringtabledictionary : cmd : : Create dictionary for current strings.
1642stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
1643suitvolume : 0 : , "a", "sv" :
1644surfaceprop : cmd : : Reports the surface properties at the cursor
1645sv_accelerate : 5 : , "nf", "rep", "cl" : Linear acceleration amount (old value is 5.6)
1646sv_accelerate_debug_speed : 0 : , "nf", "rep", "cl" :
1647sv_accelerate_use_weapon_speed : 1 : , "nf", "rep", "cl" :
1648sv_airaccelerate : 12 : , "nf", "rep", "cl" :
1649sv_allow_legacy_cmd_execution_from_client : 0 : : Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
1650sv_allow_votes : 1 : , "sv" : Allow voting?
1651sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
1652sv_allowdownload : 1 : : Allow clients to download files
1653sv_allowupload : 1 : : Allow clients to upload customizations files
1654sv_alltalk : 0 : , "nf", "rep", "cl" : Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
1655sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
1656sv_arms_race_vote_to_restart_disallowed_after : 0 : , "sv", "rep" : Arms Race gun level after which vote to restart is disallowed
1657sv_auto_adjust_bot_difficulty : 1 : , "sv" : Adjust the difficulty of bots each round based on contribution score.
1658sv_auto_full_alltalk_during_warmup_half_end : 1 : , "sv" : When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
1659sv_autobunnyhopping : 0 : , "rep", "cl" : Players automatically re-jump while holding jump button
1660sv_autobuyammo : 0 : , "sv", "nf", "rep" : Enable automatic ammo purchase when inside buy zones during buy periods
1661sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
1662sv_bot_buy_decoy_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
1663sv_bot_buy_flash_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
1664sv_bot_buy_grenade_chance : 33 : , "sv" : Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
1665sv_bot_buy_hegrenade_weight : 6 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
1666sv_bot_buy_molotov_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
1667sv_bot_buy_smoke_weight : 1 : , "sv" : Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
1668sv_bots_force_rebuy_every_round : 0 : , "sv" : If set, this strips the bots of their weapons every round and forces them to rebuy.
1669sv_bots_get_easier_each_win : 0 : , "sv" : If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
1670sv_bots_get_harder_after_each_wave : 0 : , "sv" : If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
1671sv_bounce : 0 : , "nf", "rep", "cl" : Bounce multiplier for when physically simulated objects collide with other objects.
1672sv_broadcast_ugc_download_progress_interval : 8 : , "sv" :
1673sv_broadcast_ugc_downloads : 0 : , "sv" :
1674sv_buy_status_override : -1 : , "sv", "rep" : Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
1675sv_clamp_unsafe_velocities : 1 : , "rep", "cl" : Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
1676sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
1677sv_client_cmdrate_difference : 0 : , "rep" : cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
1678sv_clockcorrection_msecs : 30 : , "sv" : The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
1679sv_coaching_enabled : 0 : , "rep", "cl" : Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
1680sv_competitive_minspec : 1 : , "nf", "rep", "cl" : Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
1681sv_competitive_official_5v5 : 0 : , "nf", "rep", "cl" : Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
1682sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
1683sv_contact : 0 : , "nf" : Contact email for server sysop
1684sv_cs_dump_econ_item_stringtable : cmd : : sv_cs_dump_econ_item_stringtable
1685sv_ct_spawn_on_bombsite : -1 : , "sv" : Force cts to spawn on a bombsite
1686sv_damage_print_enable : 1 : , "sv", "rep" : Turn this off to disable the player's damage feed in the console after getting killed.
1687sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
1688sv_deadtalk : 0 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living
1689sv_debug_ugc_downloads : 0 : , "sv" :
1690sv_debugmanualmode : 0 : : Make sure entities correctly report whether or not their network data has changed.
1691sv_disable_immunity_alpha : 0 : , "rep", "cl" : If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
1692sv_disable_observer_interpolation : 0 : , "rep", "cl" : Disallow interpolating between observer targets on this server.
1693sv_disable_show_team_select_menu : 0 : , "rep", "cl" : Prevent the team select menu from showing.
1694sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
1695sv_dump_class_info : cmd : : Dump server class infos.
1696sv_dump_class_table : cmd : : Dump server class table matching the pattern (substr).
1697sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
1698sv_duplicate_playernames_ok : 0 : , "rep" : When enabled player names won't have the (#) in front of their names its the same as another player.
1699sv_enable_delta_packing : 0 : : When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
1700sv_enablebunnyhopping : 0 : , "rep", "cl" : Allow player speed to exceed maximum running speed
1701sv_force_transmit_ents : 0 : , "sv" : Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
1702sv_force_transmit_players : 0 : , "sv" : Will transmit players to all clients regardless of PVS checks.
1703sv_forcepreload : 1 : , "a" : Force server side preloading.
1704sv_friction : 5 : , "nf", "rep", "cl" : World friction.
1705sv_full_alltalk : 0 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player
1706sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
1707sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
1708sv_getinfo : cmd : : Show user info of a connected client
1709sv_gravity : 800 : , "nf", "rep", "cl" : World gravity.
1710sv_grenade_trajectory_dash : 0 : , "rep", "cl" : Dot-dash style grenade trajectory arc
1711sv_grenade_trajectory_thickness : 0 : , "rep", "cl" : Visible thickness of grenade trajectory arc
1712sv_grenade_trajectory_time : 20 : , "rep", "cl" : Length of time grenade trajectory remains visible.
1713sv_grenade_trajectory_time_spectator : 4 : , "rep", "cl" : Length of time grenade trajectory remains visible as a spectator.
1714sv_guardian_heavy_all : 0 : , "sv" :
1715sv_guardian_heavy_count : 0 : , "sv" :
1716sv_guardian_max_wave_for_heavy : 0 : , "sv" :
1717sv_guardian_min_wave_for_heavy : 0 : , "sv" :
1718sv_hibernate_ms : 20 : : # of milliseconds to sleep per frame while hibernating
1719sv_hibernate_ms_vgui : 20 : : # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
1720sv_hibernate_postgame_delay : 5 : : # of seconds to wait after final client leaves before hibernating.
1721sv_hibernate_punt_tv_clients : 0 : : When enabled will punt all GOTV clients during hibernation
1722sv_hibernate_when_empty : 1 : : Puts the server into extremely low CPU usage mode when no clients connected
1723sv_holiday_mode : 0 : , "rep", "cl" : 0 = OFF, 1 = Halloween, 2 = Winter
1724sv_ignoregrenaderadio : 0 : , "sv" : Turn off Fire in the hole messages
1725sv_infinite_ammo : 0 : , "rep", "cl" : Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
1726sv_jump_impulse : 301 : , "rep", "cl" : Initial upward velocity for player jumps; sqrt(2*gravity*height).
1727sv_kick_ban_duration : 15 : , "nf", "rep", "cl" : How long should a kick ban from the server should last (in minutes)
1728sv_kick_players_with_cooldown : 1 : , "sv", "rep" : (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
1729sv_ladder_scale_speed : 0 : , "rep", "cl" : Scale top speed on ladders
1730sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
1731sv_load_forced_client_names_file : cmd : : Loads a file containing SteamID64 names for clients
1732sv_log_http_record_before_any_listeners : 0 : , "sv" :
1733sv_log_onefile : 0 : , "a" : Log server information to only one file.
1734sv_logbans : 0 : , "a" : Log server bans in the server logs.
1735sv_logblocks : 0 : : If true when log when a query is blocked (can cause very large log files)
1736sv_logecho : 1 : , "a" : Echo log information to the console.
1737sv_logfile : 1 : , "a" : Log server information in the log file.
1738sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
1739sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
1740sv_logsecret : 0 : : If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
1741sv_logsocket : 1 : : Uses a specific outgoing socket for sv udp logging
1742sv_logsocket2 : 1 : : Uses a specific outgoing socket for second source of sv udp logging
1743sv_logsocket2_substr : 0 : : Uses a substring match for second source of sv udp logging
1744sv_matchend_drops_enabled : 1 : , "sv" : Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
1745sv_matchpause_auto_5v5 : 0 : , "rep", "cl" : When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
1746sv_max_allowed_net_graph : 1 : , "nf", "rep", "cl" : Determines max allowed net_graph value for clients.
1747sv_max_dropped_packets_to_process : 10 : : Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable
1748sv_max_queries_sec : 10 : : Maximum queries per second to respond to from a single IP address.
1749sv_max_queries_sec_global : 500 : : Maximum queries per second to respond to from anywhere.
1750sv_max_queries_tracked_ips_max : 50000 : : Window over which to average queries per second averages.
1751sv_max_queries_tracked_ips_prune : 10 : : Window over which to average queries per second averages.
1752sv_max_queries_window : 30 : : Window over which to average queries per second averages.
1753sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
1754sv_maxspeed : 320 : , "nf", "rep", "cl" :
1755sv_maxupdaterate : 64 : , "rep" : Maximum updates per second that the server will allow
1756sv_maxuptimelimit : 0 : : If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
1757sv_maxusrcmdprocessticks : 16 : , "sv" : Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
1758sv_maxusrcmdprocessticks_holdaim : 1 : , "sv" : Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
1759sv_maxusrcmdprocessticks_warning : -1 : , "sv" : Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
1760sv_maxvelocity : 3500 : , "rep", "cl" : Maximum speed any ballistically moving object is allowed to attain per axis.
1761sv_memlimit : 0 : : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
1762sv_min_jump_landing_sound : 260 : , "rep", "cl" :
1763sv_mincmdrate : 64 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
1764sv_minrate : 16000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
1765sv_minupdaterate : 64 : , "rep" : Minimum updates per second that the server will allow
1766sv_minuptimelimit : 0 : : If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
1767sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
1768sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
1769sv_occlude_players : 1 : , "sv" :
1770sv_parallel_packentities : 1 : :
1771sv_parallel_send : 0 : : Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
1772sv_parallel_send_aggressive : 0 : :
1773sv_parallel_send_v : 1 : :
1774sv_parallel_sendsnapshot : 1 : :
1775sv_party_mode : 0 : , "rep", "cl" : Party!!
1776sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
1777sv_pausable : 0 : : Is the server pausable.
1778sv_precacheinfo : cmd : : Show precache info.
1779sv_pure : cmd : : Show user data.
1780sv_pure_checkvpk : cmd : : CheckPureServerVPKFiles
1781sv_pure_consensus : 100000000.000 : : Minimum number of file hashes to agree to form a consensus.
1782sv_pure_finduserfiles : cmd : : ListPureServerFiles
1783sv_pure_kick_clients : 1 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
1784sv_pure_listfiles : cmd : : ListPureServerFiles
1785sv_pure_listuserfiles : cmd : : ListPureServerFiles
1786sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
1787sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
1788sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
1789sv_querycache_stats : cmd : : Display status of the query cache (client only)
1790sv_quota_stringcmdspersecond : 40 : : How many string commands per second clients are allowed to submit, 0 to disallow all string commands
1791sv_rcon_whitelist_address : 0 : : When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
1792sv_record_item_time_data : 0 : , "sv" : Turn on recording of per player item time data into the server log.
1793sv_region : -1 : : The region of the world to report this server in.
1794sv_reliableavatardata : 0 : , "rep" : When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
1795sv_remove_old_ugc_downloads : 1 : , "sv" :
1796sv_replaybots : 0 : : If set to 1, the server records data needed to replay network stream from bot's perspective
1797sv_reservation_tickrate_adjustment : 0 : : Adjust server tickrate upon reservation
1798sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
1799sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
1800sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
1801sv_send_stats : cmd : : show stats of running parallel send
1802sv_server_graphic1 : 0 : , "rep", "cl" : A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
1803sv_server_graphic2 : 0 : , "rep", "cl" : A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
1804sv_setsteamaccount : cmd : : token Set game server account token to use for logging in to a persistent game server account
1805sv_show_cull_props : 0 : : Print out props that are being culled/added by recipent proxies.
1806sv_show_team_equipment_prohibit : 0 : , "nf", "rep", "cl" : Determines whether +cl_show_team_equipment is prohibited.
1807sv_show_voip_indicator_for_enemies : 0 : , "sv", "rep" : Makes it so the voip icon is shown over enemies as well as allies when they are talking
1808sv_showbullethits : 0 : , "rep", "cl" :
1809sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
1810sv_showimpacts_penetration : 0 : , "rep", "cl" : Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
1811sv_showimpacts_time : 4 : , "rep", "cl" : Duration bullet impact indicators remain before disappearing
1812sv_showtags : cmd : : Describe current gametags.
1813sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
1814sv_skirmish_id : 0 : , "rep", "cl" : Dedicated server skirmish id to run
1815sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
1816sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
1817sv_soundscape_printdebuginfo : cmd : : print soundscapes
1818sv_spawn_afk_bomb_drop_time : 15 : , "sv", "rep" : Players that have never moved since they spawned will drop the bomb after this amount of time.
1819sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
1820sv_spec_post_death_additional_time : 0 : , "sv", "rep" :
1821sv_spec_use_tournament_content_standards : 0 : , "rep", "cl" :
1822sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
1823sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
1824sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
1825sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping
1826sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing
1827sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty
1828sv_staminarecoveryrate : 60 : , "rep", "cl" : Rate at which stamina recovers (units/sec)
1829sv_steamauth_enforce : 2 : : By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta
1830sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
1831sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
1832sv_stopspeed : 80 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
1833sv_stressbots : 0 : : If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
1834sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
1835sv_talk_enemy_dead : 0 : , "rep", "cl" : Dead players can hear all dead enemy communication (voice, chat)
1836sv_talk_enemy_living : 0 : , "rep", "cl" : Living players can hear all living enemy communication (voice, chat)
1837sv_teamid_overhead : 1 : , "nf", "rep", "cl" : Shows teamID over player's heads. 0 = off, 1 = on
1838sv_teamid_overhead_always_prohibit : 0 : , "nf", "rep", "cl" : Determines whether cl_teamid_overhead_always is prohibited.
1839sv_test_data_center_token : 0 : , "sv" : Ask GC to map our IP to a particular data center token. Token may be specified as dotted-decimal IP, known SDR data center cod
1840sv_timebetweenducks : 0 : , "rep", "cl" : Minimum time before recognizing consecutive duck key
1841sv_ugc_manager_max_new_file_check_interval_secs : 1000 : , "sv" :
1842sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
1843sv_usercmd_custom_random_seed : 1 : , "sv" : When enabled server will populate an additional random seed independent of the client
1844sv_validate_edict_change_infos : 0 : : Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
1845sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
1846sv_voice_proximity_positional : 0 : , "rep" :
1847sv_voicecodec : 0 : , "rep" : Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
1848sv_voiceenable : 1 : , "a", "nf" :
1849sv_vote_allow_in_warmup : 0 : , "sv" : Allow voting during warmup?
1850sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to initiate votes?
1851sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
1852sv_vote_count_spectator_votes : 0 : , "sv" : Allow spectators to vote on issues?
1853sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
1854sv_vote_disallow_kick_on_match_point : 0 : , "sv" : Disallow vote kicking on the match point round.
1855sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
1856sv_vote_issue_kick_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to kick players from the server?
1857sv_vote_issue_loadbackup_allowed : 1 : , "sv", "nf", "rep" : Can people hold votes to load match from backup?
1858sv_vote_issue_loadbackup_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins load match from backup
1859sv_vote_issue_pause_match_spec_only : 0 : , "sv", "nf", "rep" : When enabled, only admins start technical pause
1860sv_vote_issue_restart_game_allowed : 0 : , "sv" : Can people hold votes to restart the game?
1861sv_vote_kick_ban_duration : 15 : , "sv", "nf", "rep" : How long should a kick vote ban someone from the server? (in minutes)
1862sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
1863sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
1864sv_vote_to_changelevel_before_match_point : 0 : , "sv", "rep" : Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
1865sv_workshop_allow_other_maps : 1 : , "sv" : When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
1866sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
1867teammenu : cmd : : Show team selection window
1868test_convar : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
1869test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
1870Test_EHandle : cmd : :
1871test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
1872test_freezeframe : cmd : : Test the freeze frame code.
1873Test_InitRandomEntitySpawner : cmd : :
1874Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
1875Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
1876Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
1877test_outtro_stats : cmd : :
1878Test_ProxyToggle_EnableProxy : cmd : :
1879Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
1880Test_ProxyToggle_SetValue : cmd : :
1881Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
1882Test_RandomizeInPVS : cmd : :
1883Test_RemoveAllRandomEntities : cmd : :
1884Test_RunFrame : cmd : :
1885Test_SendKey : cmd : :
1886Test_SpawnRandomEntities : cmd : :
1887Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
1888Test_StartScript : cmd : : Start a test script running..
1889Test_Wait : cmd : :
1890Test_WaitForCheckPoint : cmd : :
1891testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
1892texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
1893texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
1894texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
1895texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
1896texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
1897texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
1898think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
1899thirdperson : cmd : : Switch to thirdperson camera.
1900thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
1901thread_test_tslist : cmd : :
1902thread_test_tsqueue : cmd : :
1903threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
1904threadpool_run_tests : cmd : :
1905timedemo : cmd : : Play a demo and report performance info.
1906timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
1907timedemoquit : cmd : : Play a demo, report performance info, and then exit
1908timeleft : cmd : : prints the time remaining in the match
1909timeout_ct_start : cmd : :
1910timeout_terrorist_start : cmd : :
1911timerefresh : cmd : : Profile the renderer.
1912toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
1913toggle_duck : cmd : :
1914toggleconsole : cmd : : Show/hide the console.
1915toggleLmapPath : cmd : : toggleLmapPath
1916togglescores : cmd : : Toggles score panel
1917toggleShadowPath : cmd : : Toggles CSM generation method
1918toggleUnlitPath : cmd : : toggleUnlitPath
1919toggleVtxLitPath : cmd : : toggleVtxLitPath
1920toolload : cmd : : Load a tool.
1921toolunload : cmd : : Unload a tool.
1922traceattack : cmd : : traceattack damage hitgroup
1923tv_advertise_watchable : 0 : , "nf", "prot", "norecord" : GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
1924tv_allow_autorecording_index : -1 : , "sv" : When >=0 restricts autorecording only to the specified TV index
1925tv_allow_camera_man_override : 0 : : Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr
1926tv_allow_camera_man_steamid : 0 : , "sv" : Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
1927tv_allow_camera_man_steamid2 : 0 : , "sv" : Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
1928tv_allow_static_shots : 1 : , "sv" : Auto director uses fixed level cameras for shots
1929tv_autorecord : 0 : : Automatically records all games as GOTV demos.
1930tv_autoretry : 1 : : Relay proxies retry connection after network timeout
1931tv_broadcast : 0 : : Automatically broadcasts all games as GOTV demos through Steam.
1932tv_broadcast1 : 0 : : Automatically broadcasts all games as GOTV[1] demos through Steam.
1933tv_broadcast_keyframe_interval : 3 : : The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
1934tv_broadcast_max_requests : 20 : : Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve
1935tv_broadcast_resend : cmd : : resend broadcast data to broadcast relay
1936tv_broadcast_startup_resend_interval : 10 : : The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s
1937tv_broadcast_status : cmd : : Print out broadcast status
1938tv_broadcast_url : 0 : : URL of the broadcast relay
1939tv_challenge_steam_iprange : 0 : : Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
1940tv_chatgroupsize : 0 : : Set the default chat group size
1941tv_chattimelimit : 8 : : Limits spectators to chat only every n seconds
1942tv_clients : cmd : : Shows list of connected GOTV clients [-instance <inst> ]
1943tv_debug : 0 : : GOTV debug info.
1944tv_delay : 10 : , "sv" : GOTV broadcast delay in seconds
1945tv_delay1 : 15 : , "sv" : GOTV[instance 1] broadcast delay in seconds
1946tv_delaymapchange : 1 : , "sv" : Delays map change until broadcast is complete
1947tv_deltacache : 2 : : Enable delta entity bit stream cache
1948tv_dispatchmode : 1 : : Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
1949tv_dispatchweight : 1 : : Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
1950tv_enable : 0 : , "nf" : Activates GOTV on server (0=off;1=on;2=on when reserved)
1951tv_enable1 : 0 : , "nf" : Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
1952tv_enable_delta_frames : 1 : : Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
1953tv_encryptdata_key : 0 : : When set to a valid key communication messages will be encrypted for GOTV
1954tv_encryptdata_key_pub : 0 : : When set to a valid key public communication messages will be encrypted for GOTV
1955tv_maxclients : 128 : : Maximum client number on GOTV server.
1956tv_maxclients_relayreserved : 0 : : Reserves a certain number of GOTV client slots for relays.
1957tv_maxrate : 196608 : : Max GOTV spectator bandwidth rate allowed, 0 == unlimited
1958tv_mem : cmd : : hltv memory statistics
1959tv_msg : cmd : : Send a screen message to all clients [-instance <inst> ]
1960tv_name : 0 : : GOTV host name
1961tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other GOTV spectators
1962tv_overridemaster : 0 : : Overrides the GOTV master root address.
1963tv_password : 0 : , "nf", "prot", "norecord" : GOTV password for all clients
1964tv_playcast_delay_prediction : 1 : :
1965tv_playcast_delay_resync : 0 : : To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s
1966tv_playcast_retry_timeout : 12 : : In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
1967tv_port : 27020 : : Host GOTV[0] port
1968tv_port1 : 27021 : : Host GOTV[1] port
1969tv_record : cmd : : Starts GOTV demo recording [-instance <inst> ]
1970tv_relay : cmd : : Connect to GOTV server and relay broadcast.
1971tv_relaypassword : 0 : , "nf", "prot", "norecord" : GOTV password for relay proxies
1972tv_relayradio : 0 : , "sv" : Relay team radio commands to TV: 0=off, 1=on
1973tv_relaytextchat : 1 : , "sv" : Relay text chat data: 0=off, 1=say, 2=say+say_team
1974tv_relayvoice : 1 : : Relay voice data: 0=off, 1=on
1975tv_retry : cmd : : Reconnects the GOTV relay proxy
1976tv_snapshotrate : 32 : , "rep" : Snapshots broadcasted per second
1977tv_snapshotrate1 : 32 : : Snapshots broadcasted per second, GOTV[1]
1978tv_spectator_port_offset : 0 : , "cl" :
1979tv_status : cmd : : Show GOTV server status.
1980tv_stop : cmd : : Stops the GOTV broadcast [-instance <inst> ]
1981tv_stoprecord : cmd : : Stops GOTV demo recording [-instance <inst> ]
1982tv_time_remaining : cmd : : Print remaining tv broadcast time
1983tv_timeout : 30 : : GOTV connection timeout in seconds.
1984tv_title : 0 : : Set title for GOTV spectator UI
1985tv_transmitall : 1 : , "rep" : Transmit all entities (not only director view)
1986tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values.
1987ui_inventorysettings_recently_acknowledged : 0 : , "a", "cl" :
1988ui_playsettings_maps_listen_casual : 0 : , "a", "cl" :
1989ui_playsettings_maps_listen_competitive : 0 : , "a", "cl" :
1990ui_playsettings_maps_listen_deathmatch : 0 : , "a", "cl" :
1991ui_playsettings_maps_listen_scrimcomp2v2 : 0 : , "a", "cl" :
1992ui_playsettings_maps_listen_skirmish : 0 : , "a", "cl" :
1993ui_playsettings_maps_official_casual : 0 : , "a", "cl" :
1994ui_playsettings_maps_official_deathmatch : 0 : , "a", "cl" :
1995ui_playsettings_maps_official_survival : 0 : , "a", "cl" :
1996ui_playsettings_maps_workshop : 0 : , "a", "cl" :
1997ui_playsettings_mode_listen : 0 : , "a", "cl" :
1998ui_playsettings_mode_official : 0 : , "a", "cl" :
1999ui_playsettings_warmup_map_name : 0 : , "a", "cl" :
2000ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
2001ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position
2002ui_vanitysetting_itemid : -2147483648 : , "a", "cl" :
2003ui_vanitysetting_loadoutslot : 0 : , "a", "cl" :
2004ui_vanitysetting_model : 0 : , "a", "cl" :
2005ui_vanitysetting_team : 0 : , "a", "cl" :
2006unbind : cmd : : Unbind a key.
2007unbindall : cmd : : Unbind all keys.
2008unbindalljoystick : cmd : : Unbind all joystick keys.
2009unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
2010unpause : cmd : : Unpause the game.
2011use : cmd : : Use a particular weapon Arguments: <weapon_name>
2012-use : cmd : :
2013+use : cmd : :
2014user : cmd : : Show user data.
2015users : cmd : : Show user info for players on server.
2016vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
2017version : cmd : : Print version info string.
2018-vgui_drawtree : cmd : :
2019+vgui_drawtree : cmd : :
2020vgui_drawtree_clear : cmd : :
2021vgui_dump_panels : cmd : : vgui_dump_panels [visible]
2022vgui_message_dialog_modal : 1 : , "a", "cl" :
2023vgui_spew_fonts : cmd : :
2024vgui_togglepanel : cmd : : show/hide vgui panel by name.
2025viewanim_addkeyframe : cmd : :
2026viewanim_create : cmd : : viewanim_create
2027viewanim_load : cmd : : load animation from file
2028viewanim_reset : cmd : : reset view angles!
2029viewanim_save : cmd : : Save current animation to file
2030viewanim_test : cmd : : test view animation
2031viewmodel_fov : 58 : , "a", "cl" :
2032viewmodel_offset_x : 2 : , "a", "cl" :
2033viewmodel_offset_y : -2 : , "a", "cl" :
2034viewmodel_offset_z : -2 : , "a", "cl" :
2035viewmodel_presetpos : 0 : , "a", "cl" : 1:'Desktop', 2:'Couch', 3:'Classic'
2036viewmodel_recoil : 0 : , "a", "cl" : Amount of weapon recoil/aimpunch to display on viewmodel
2037voice_caster_enable : 1 : , "a" : Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
2038voice_caster_scale : 0 : , "a" :
2039voice_enable : 1 : , "a" : Toggle voice transmit and receive.
2040voice_forcemicrecord : 1 : , "a" :
2041voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
2042voice_loopback : 0 : , "user" :
2043voice_mixer_boost : 0 : , "a" :
2044voice_mixer_mute : 0 : , "a" :
2045voice_mixer_volume : 0 : , "a" :
2046voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
2047voice_mute : cmd : : Mute a specific Steam user
2048voice_player_volume : cmd : :
2049voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
2050voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
2051voice_scale : 0 : , "a" : Overall volume of voice over IP
2052voice_show_mute : cmd : : Show whether current players are muted.
2053voice_system_enable : 1 : , "a" : Toggle voice system.
2054voice_threshold : 4000 : , "a", "cl" :
2055voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
2056-voicerecord : cmd : :
2057+voicerecord : cmd : :
2058voicerecord_toggle : cmd : :
2059volume : 0 : , "a" : Sound volume
2060vox_reload : cmd : : Reload sentences.txt file
2061voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
2062voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
2063voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
2064voxeltree_view : cmd : : View entities in the voxel-tree.
2065vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
2066vprof : cmd : : Toggle VProf profiler
2067vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
2068vprof_cachemiss : cmd : : Toggle VProf cache miss checking
2069vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
2070vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
2071vprof_child : cmd : :
2072vprof_collapse_all : cmd : : Collapse the whole vprof tree
2073vprof_dump_counters : cmd : : Dump vprof counters to the console
2074vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
2075vprof_expand_all : cmd : : Expand the whole vprof tree
2076vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
2077vprof_generate_report : cmd : : Generate a report to the console.
2078vprof_generate_report_AI : cmd : : Generate a report to the console.
2079vprof_generate_report_AI_only : cmd : : Generate a report to the console.
2080vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
2081vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
2082vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
2083vprof_generate_report_map_load : cmd : : Generate a report to the console.
2084vprof_graphheight : 256 : , "a" :
2085vprof_graphwidth : 512 : , "a" :
2086vprof_nextsibling : cmd : :
2087vprof_off : cmd : : Turn off VProf profiler
2088vprof_on : cmd : : Turn on VProf profiler
2089vprof_parent : cmd : :
2090vprof_playback_average : cmd : : Average the next N frames.
2091vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
2092vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
2093vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
2094vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
2095vprof_prevsibling : cmd : :
2096vprof_record_start : cmd : : Start recording vprof data for playback later.
2097vprof_record_stop : cmd : : Stop recording vprof data
2098vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
2099vprof_remote_stop : cmd : : Stop an existing remote VProf data request
2100vprof_reset : cmd : : Reset the stats in VProf profiler
2101vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
2102vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
2103vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
2104vprof_verbose : 1 : , "a" : Set to one to show average and peak times
2105vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
2106vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
2107vtune : cmd : : Controls VTune's sampling.
2108vx_model_list : cmd : : Dump models to VXConsole
2109+walk : cmd : :
2110-walk : cmd : :
2111wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
2112wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
2113wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
2114wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
2115wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
2116wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
2117wc_link_edit : cmd : :
2118weapon_accuracy_forcespread : 0 : , "rep", "cl" : Force spread to the specified value.
2119weapon_accuracy_nospread : 0 : , "rep", "cl" : Disable weapon inaccuracy spread
2120weapon_accuracy_shotgun_spread_patterns : 1 : , "rep", "cl" :
2121weapon_air_spread_scale : 1 : , "rep", "cl" : Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
2122weapon_auto_cleanup_time : 0 : , "cl" : If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
2123weapon_max_before_cleanup : 0 : , "cl" : If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
2124weapon_recoil_scale : 2 : , "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
2125weapon_reticle_knife_show : 0 : , "rep", "cl" : When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
2126whitelistcmd : cmd : : Runs a whitelisted command.
2127windows_speaker_config : 1 : , "a" :
2128wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
2129workshop_publish : cmd : : Bring up the Workshop Publish dialog.
2130workshop_start_map : cmd : : Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
2131workshop_workbench : cmd : : Bring up the Workshop workbench dialog.
2132writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
2133writeip : cmd : : Save the ban list to banned_ip.cfg.
2134xbox_autothrottle : 1 : , "a", "sv" :
2135xbox_throttlebias : 100 : , "a", "sv" :
2136xbox_throttlespoof : 200 : , "a", "sv" :
2137xload : cmd : : Load a saved game from a console storage device.
2138xlook : cmd : :
2139xmove : cmd : :
2140xsave : cmd : : Saves current game to a console storage device.
2141-zoom : cmd : :
2142+zoom : cmd : :
2143-zoom_in : cmd : :
2144+zoom_in : cmd : :
2145-zoom_out : cmd : :
2146+zoom_out : cmd : :
2147zoom_sensitivity_ratio_joystick : 0 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
2148zoom_sensitivity_ratio_mouse : 0 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
2149--------------
21502799 total convars/concommands