· 6 years ago · Mar 26, 2020, 04:42 AM
1=====================================
2Liberation 1.4.0 --> Liberation 1.4.1
3=====================================
4
5Added:
6- GunpowderLib
7
8Updated:
9 AE2 Wireless Terminal Library (AE2WTLib-1.12.2-1.0.30.jar --> AE2WTLib-1.12.2-1.0.34.jar):
10 AE2WTLib-1.12.2-1.0.34.jar:
11 Fixed textures
12
13 AE2WTLib-1.12.2-1.0.33.jar:
14 ditch shader code
15
16 AE2WTLib-1.12.2-1.0.32.jar:
17 Fixed ([#6](https://github.com/p455w0rd/AE2WirelessTerminalLibrary/issues/6)) - rendering crash when only one terminal is loaded
18
19 AE2WTLib-1.12.2-1.0.31.jar:
20 moved some redundant stuff over from terminal mods into ae2wtlib
21 fixed Gui TextField focus to match ae2's default
22 made universal terminals which are cheated via JEI/Creative Menu initialize with all possible terminals added
23 fixed bug with terminals not switching when universal terminal is in baubles slot
24
25 Actually Additions (ActuallyAdditions-1.12.2-r150.jar --> ActuallyAdditions-1.12.2-r151-2.jar):
26 Actually Additions 1.12.2-r150:
27 * Greenhouse glass does not stack.
28 * Black Quartz is now oredicted in recipes.
29 * Fixed a crash in the booklet.
30
31 Armory Expansion (Armory Expansion 1.3.4b --> Armory Expansion 1.4.1):
32 Armory Expansion 1.4.1:
33 No changelog available.
34
35 Armory Expansion 1.4.0:
36 Split Trait config from Material config;
37 Added some trait support to the ConArm Module, courtesy of [SirAron_GameLabs](https://www.curseforge.com/members/siraron_gamelabs/projects) (Give him and his work some love, he's earned it!)
38
39 Aroma1997Core (Aroma1997Core-1.12.2-2.0.0.2.b165.jar --> Aroma1997Core-1.12.2-2.0.0.2.b166.jar):
40 Aroma1997Core-1.12.2-2.0.0.2.b166.jar:
41 Release 2.0.0.2.b166
42 * Hopefully fix #40. (Aroma1997)
43 Release 2.0.0.2.b165
44 * Fix Rcon not being able to execute admin commands. (Aroma1997)
45 Release 2.0.0.2.b164
46 * Version. (Aroma1997)
47 * Fixed a bug with spamming chat messages. (Aroma1997)
48 Release 2.0.0.1.b163
49 * Version (Aroma1997)
50 Release 2.0.0.0.b162
51 * Fixed #39 (Aroma1997)
52 Release 2.0.0.0.b161
53 * Improve world teleportation. (Aroma1997)
54 * Fix backwards compat. (Aroma1997)
55 Release 2.0.0.0.b160
56 * Added a shortcut for registering a packet as packet and handler. (Aroma1997)
57 Release 2.0.0.0.b159
58 * Clean up some more of the teleportation stuff. (Aroma1997)
59 Release 2.0.0.0.b158
60 * Minor cleanup. (Aroma1997)
61 Release 2.0.0.0.b157
62 * Fixed AromasMods/MiningWorld#176 (Aroma1997)
63 Release 2.0.0.0.b156
64 * Fix build script for nonexistant changelog files. (Aroma1997)
65 Release 2.0.0.0.b155
66 * Fix AsmHelper iteration. (Aroma1997)
67 Release 2.0.0.0.b154
68 * Add exception to previous change. (Aroma1997)
69 Release 2.0.0.0.b152
70 * Only make the crash command in dev env. (Aroma1997)
71 Release 2.0.0.0.b150
72 * Increased teleport respawn invulnerability. (Aroma1997)
73 Release 2.0.0.0.b149
74 * Fix Miningworld/#161 (Aroma1997)
75 Release 2.0.0.0.b148
76 * Fix packets not being sendable from client to server. (Aroma1997)
77
78 Binnie's Mods (binnie-mods-1.12.2-2.5.1.188.jar --> binnie-mods-1.12.2-2.5.1.201.jar):
79 Placeholder:
80 No changelog available.
81
82 Blood Magic (BloodMagic-1.12.2-2.4.2-104.jar --> BloodMagic-1.12.2-2.4.3-105.jar):
83 BloodMagic-1.12.2-2.4.3-105.jar:
84 Version 2.4.3:
85 * Fixed Lava Crystals causing crash when used while not yet bound
86 * Fixed Teleposers sending entities at the destination position the wrong way
87 * Fixed Speed Runes not working on Tier 2 altars
88 * Fixed crash when checking tasks for some entities
89 * Fixed crash when checking some entities for potion effects
90 * Re-implemented the Boost potion
91 * The PR still had TODOs in the description when I merged so this may not be complete yet
92
93 Botania (Botania r1.10-362.jar --> Botania r1.10-363.jar):
94 Botania r1.10-363.jar:
95 [https://botaniamod.net/changelog.php#r1.10-363]()
96
97 Chisel (Chisel - MC1.12.2-0.2.1.35 --> Chisel - MC1.12.2-1.0.1.44):
98 Chisel - MC1.12.2-1.0.1.44:
99 Chisel MC1.12.2-1.0.1.44
100 Fixes
101 * [#794](https://github.com/Chisel-Team/Chisel/issues/794) Make chisel ice compatible with blocks that disable ice melting
102 * [#796](https://github.com/Chisel-Team/Chisel/issues/796) Re-add accidentally removed configs for features
103
104 Chisel - MC1.12.2-1.0.0.42:
105 Chisel MC1.12.2-1.0.0.42
106 New
107 * Glass panes have returned! Enjoy pane versions of all the existing chisel glass and stained glass variants.
108 * Add Red Standstone Scribbles
109 * Add doubleslab variants for stone and sandstone, which look like the unattainable vanilla blocks
110 * When looking up recipes for chisel variants, JEI will now show vanilla recipes for all other variants in that group. This should reduce modpack confusion when chisel variants are included via oredict.
111 Changes
112 * Blockstate files have been separated into one file for each block. Crazy!
113 * Chisel now properly uses the CTM API via texture/model data, rather than its own internal format. Should improve resource pack and mod compatibility significantly.
114 * Temple blocks now use the 'eldritch' render type, which approximates their look in 1.7
115 * Disable gold block 'goldEye' variant
116 * [#784](https://github.com/Chisel-Team/Chisel/issues/784) Give primal voidstone some extra magic (animated texture will now 'glow' slightly)
117 * [#777](https://github.com/Chisel-Team/Chisel/issues/777) Completely hidden blocks will no longer be chiseled by contiguous mode
118 * Korean language update (kwon0408)
119 * Swedish language update (Regnander)
120 * French language update (Xandoria)
121 * Chinese language update (Snownee)
122 * Added Spanish (Spain) language (Yataro-Ibuza)
123 * Added Upside Down language (The-Fireplace)
124 Fixes
125 * Fixed compat blocks (Thaumcraft, AE2, Blood Magic)
126 * [#749](https://github.com/Chisel-Team/Chisel/issues/749) Black Antiblock is not actually black
127 * [#750](https://github.com/Chisel-Team/Chisel/issues/750) Fences and some other blocks connect to chisel carpets
128 * [#630](https://github.com/Chisel-Team/Chisel/issues/630) Some gold block variants have two groups, which breaks the iChisel
129 * Fix in-world chiseling for oredict groups
130 * [#756](https://github.com/Chisel-Team/Chisel/issues/756) Send per-chunk data to joining players, fixes offset blocks not appearing correctly until updated
131 * Fix models not updating properly when iChisel preview mode is changed
132 * [#760](https://github.com/Chisel-Team/Chisel/issues/760) Crash when mods ask for the burn time of an empty stack
133 * Make sure all chisel crafting (Chisel, iChisel, AutoChisel) use the API methods for better compat
134 * Fix potential deletion of stacks in iChisel GUI
135 * Fix carpet block names/tooltips
136 * Fix chiseled wool not breaking faster with shears
137 * Fix chiseled charcoal blocks not being registered to ore dictionary
138 * Fix cloud variant name (Cloud -> Raw)
139 * Fix moss stone name (Mossy Cobblestone -> Moss Stone)
140 * Fix emerald block tool level and resistance
141 * Fix end stone name (Endstone -> End Stone)
142 * Fix gold block tool level and resistance
143 * Make chiseled ice consistent with vanilla ice (doesn't drop, creates water)
144 * Fix chiseled iron bars tool level
145 * Fix chiseled lapis block tool level
146 * Fix Nether Brick name (Nether Bricks -> Nether Brick)
147 * Fix wood planks names (X Planks -> X Wood Planks)
148 * Fix AutoChisel sound type
149 * Fix offset wand not working on non-chisel blocks that have CTM models
150 * Fix carpet connected textures being obscured by carpets on top
151 * Fix line in plaingreek Ice Pillar texture
152 * [#780](https://github.com/Chisel-Team/Chisel/issues/780) Dupe
153 * Fix laggy animation for AOE chiseling selection
154 * Fix end stone, obsidian, and iron bars not being dragon proof (gudenau)
155 * Fix potential crash from particles (Sirse)
156 * [#791](https://github.com/Chisel-Team/Chisel/issues/791) Rusty Scaffold technical block is erroneously transparent
157
158 Chunk-Pregenerator (Chunk Pregenerator V1.12-2.1 --> Chunk Pregenerator V1.12-2.2):
159 Chunk Pregenerator V1.12-2.2:
160 Very Critical Fix attempt.
161 Changelog:
162 Version 1.12-2.2:
163 * Attempted to fix the Optifine Crash issue of the Preview. May not work or work. Please be understandful. I have been dealing with this bulls**t for over 10 months. I am tired of it.
164
165 ConnectedTexturesMod (CTM - MC1.12.2-0.3.3.22 --> CTM - MC1.12.2-1.0.1.30):
166 CTM - MC1.12.2-1.0.1.30:
167 CTM MC1.12.2-1.0.1.30
168 Changes
169 * If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
170 * Now requires forge 2807 at a minimum (for item lighting fixes)
171 Fixes
172 * Eliminated unnecessary memory overhead from model loading (asiekierka)
173 * Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
174 * Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
175
176 CTM - MC1.12.2-1.0.0.29:
177 Fix possible crash when other mods attempt to retexture our models (specifically UnlimitedChiselWorks)
178
179 CTM - MC1.12.2-1.0.0.27:
180 CTM MC1.12.2-1.0.0.27
181 Hotfix: Fixed crash with current Chisel release
182 New
183 * Added 'use_actual_state' flag to allow connected textures to compare contextual states (such as glass panes)
184 Changes
185 * Remove deprecated APIs
186 Fixes
187 * Fix models with CTM overrides not inheriting from texture data
188 * Fix disableCTM config not doing anything
189 * Fix CTM models not working properly with forge blockstate features (retexture, uvlock, etc.)
190 * [#89](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/89) Fix CTM models not considering item overrides
191
192 Construct's Armory (conarm-1.12.2-1.2.4.jar --> conarm-1.12.2-1.2.5.4.jar):
193 conarm-1.12.2-1.2.5.4.jar:
194 [1.2.5.4] - 2020.02.16
195 Fixed
196 * Fix Alien growth potential being stunted by 25%[[#208]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/208)
197 * Fix preview panel cape rendering[[#202]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/202)
198
199 conarm-1.12.2-1.2.5.3.jar:
200 [1.2.5.3] - 2019.11.03
201 Fixed
202 * Fix all blocks giving XP[[#196]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/196)
203
204 conarm-1.12.2-1.2.5.2.jar:
205 [1.2.5.2] - 2019.11.03
206 Changed
207 * Ambitious trait behavior changed to avoid potential exploits, it will now provide extra XP when killing mobs and breaking blocks rather than increasing XP on pickup [[#172]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/172)
208 Fixed
209 * Fix Dramatic trait not accounting for protected damage [[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
210 * Fix ArmorModifications not being exposed to CraftTweaker [[#175]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/175)
211 * Fix ContentTweaker armor traits not being able to be added to items [[#194]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/194)
212
213 conarm-1.12.2-1.2.5.1.jar:
214 [1.2.5.1] - 2019.10.27
215 Fixed
216 * Fixed Autoforge trait not repairing when under the effects of Fire Resistance[[#193]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/193)
217 * Fixed Dramatic trait not preventing fatal damage[[#177]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/177)
218
219 conarm-1.12.2-1.2.5.jar:
220 [1.2.5] - 2019.10.14
221 Added
222 * Added XP leveling configs, XP Gain Cap and Damage to XP Multiplier[[#176]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/176)
223 Fixed
224 * Fixed NoSuchFieldError with Tinkers' 2.13.0.171[[#178]](https://github.com/TheIllusiveC4/ConstructsArmory/issues/178)
225
226 Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
227 Controlling-3.0.8:
228 Added Polish language
229 Updated Russian language
230
231 Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
232 CookingForBlockheads_1.12.2-6.5.0.jar:
233 Fixed ingredients showing up as missing when they weren't
234 Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
235 Fixed preservation upgrade not properly excluding recipe options in all cases
236 Fixed dyes being used up when dyeing in creative mode (by WesCook)
237 Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
238 Added Traditional Chinese translation (by chesterccj305)
239 Updated Russian translation (by Bytegm)
240
241 Corail Tombstone (Corail Tombstone 3.5.8 for 1.12.2 --> Corail Tombstone 3.7.1 for 1.12.2):
242 Corail Tombstone 3.7.1 for 1.12.2:
243 This mod supports mc version from 1.8.9 to 1.15.2
244 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
245 Latest : 3.7.1 - Recommended : 3.7.1
246 Changes 3.7.1 :
247 * - client config to define the fog color (this doesn't influence what is seen by others players)
248 * client config to define when fog can appear (day, night, both, never)
249 * something
250 Changes 3.7.0 :
251 * limit plague bringer & magic siphon to be effective only on mainhand
252 * projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
253 * fix the translation of earn/lose knowledge (from the previous version changes)
254 * compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
255 * config to define the level required for familiar receptacle (10 by default)
256 * adjust contributor rewards to fit the latest contents
257 * config to define the duration of scrolls
258 * config to backup players just before their death (default is false)
259 * client config option to favor the tools on the hotbar when recovering a grave
260 * always provide a message in a gui for incompatible mods
261 Changes 3.6.9 :
262 * integration TheOneProbe
263 * tablet of cupidity (a craftable deceithful version of lost tablets)
264 * particles render in full brighness
265 * new enchantment Plague Bringer (can't combine with Magic Siphon)
266 * config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
267 * config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
268 * improve the message of knowledge of death to avoid confusion between points and level
269 * avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
270
271 Corail Tombstone 3.7.0 for 1.12.2:
272 This mod supports mc version from 1.8.9 to 1.15.2
273 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
274 Latest : 3.7.0 - Recommended : 3.7.0
275 Changes 3.7.0 :
276 * limit plague bringer & magic siphon to be effective only on mainhand
277 * projectiles (by using the left hand) don't apply the tombstone weapon enchantments of the mainhand
278 * fix the translation of earn/lose knowledge (from the previous version changes)
279 * compat with minecolonies : killing citizens, pirates & barbarians affect player's alignment
280 * config to define the level required for familiar receptacle (10 by default)
281 * adjust contributor rewards to fit the latest contents
282 * config to define the duration of scrolls
283 * config to backup players just before their death (default is false)
284 * client config option to favor the tools on the hotbar when recovering a grave
285 * always provide a message in a gui for incompatible mods
286 Changes 3.6.9 :
287 * integration TheOneProbe
288 * tablet of cupidity (a craftable deceithful version of lost tablets)
289 * particles render in full brighness
290 * new enchantment Plague Bringer (can't combine with Magic Siphon)
291 * config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
292 * config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
293 * improve the message of knowledge of death to avoid confusion between points and level
294 * avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
295
296 Corail Tombstone 3.6.9 for 1.12.2:
297 This mod supports mc version from 1.8.9 to 1.15.2
298 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
299 Latest : 3.6.9 - Recommended : 3.6.9
300 Changes 3.6.9 :
301 * integration TheOneProbe
302 * tablet of cupidity (a craftable deceithful version of lost tablets)
303 * particles render in full brighness
304 * new enchantment Plague Bringer (can't combine with Magic Siphon)
305 * config to limit Plague Bringer to bad alignment player (or he will be affected with the same bad effect) - default true
306 * config for unhandled harmful effects with nausea in by default (also rename the config for beneficial effects)
307 * improve the message of knowledge of death to avoid confusion between points and level
308 * avoid a vanilla bug where onEntityDamaged is called twice (server side) in enchantment
309 Changes 3.6.8 :
310 * fix #133 (bug introduced in 3.6.7, dying around a grave can break that grave)
311 Changes 3.6.7 :
312 * improve spanish translation
313 * fix Hwyla compat (#124)
314 Changes 3.6.6 :
315 * spanish translation (courtesy of EdicionGamer)
316 * fix for the tablet of assistance (introduced in 3.6.5)
317 * set a new cooldown on magic items if the gametime is reset (#123)
318 Changes 3.6.5 :
319 * compat FuturePack, AdvancedFishing (#118), Quark (totem)
320 * improve grave items interaction with block when not enchanted
321 * update chinese lang
322 * fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
323 Changes 3.6.4 :
324 * - compat Hwyla (#107)
325 * compat TConstruct (#112)
326 Changes 3.6.3 :
327 * - fix lost tablets not awaking (#103)
328 * fix the plate texture on graves
329 * russian lang
330 Changes 3.6.2 :
331 * - command tbteleporthome (bed location/respawn)
332 * tablet of home (+ ancient version only foundable by fishing)
333 * client config to show the magic circles
334 * new texture for the ghost & background of the guis
335 * fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
336 Changes 3.6.1 :
337 * - improvements about the knowledge guis & add an alignment bar
338 * Ancient Tablet of Recall foundable by fishing
339 * - new enchantment Magic Siphon
340 * improve magic items interaction (about entity/block interaction)
341 * sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
342 * prefix the advancement translations
343 * display a partial cooldown for the ankh when relogging
344 * reduce Ghostly Shape cost
345 * visible area effects when praying or using the ancient tablet
346 Changes 3.6.0 :
347 * - relook the knowledge guiscreen
348 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
349 * Scroll of Reach
350
351 Corail Tombstone 3.6.8 for 1.12.2:
352 This mod supports mc version from 1.8.9 to 1.15.2
353 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
354 Latest : 3.6.8 - Recommended : 3.6.8
355 Changes 3.6.8 :
356 * fix #133 (bug introduced in 3.6.7, dying around a grave can break that grave)
357 Changes 3.6.7 :
358 * improve spanish translation
359 * fix Hwyla compat (#124)
360 Changes 3.6.6 :
361 * spanish translation (courtesy of EdicionGamer)
362 * fix for the tablet of assistance (introduced in 3.6.5)
363 * set a new cooldown on magic items if the gametime is reset (#123)
364 Changes 3.6.5 :
365 * compat FuturePack, AdvancedFishing (#118), Quark (totem)
366 * improve grave items interaction with block when not enchanted
367 * update chinese lang
368 * fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
369 Changes 3.6.4 :
370 * - compat Hwyla (#107)
371 * compat TConstruct (#112)
372 Changes 3.6.3 :
373 * - fix lost tablets not awaking (#103)
374 * fix the plate texture on graves
375 * russian lang
376 Changes 3.6.2 :
377 * - command tbteleporthome (bed location/respawn)
378 * tablet of home (+ ancient version only foundable by fishing)
379 * client config to show the magic circles
380 * new texture for the ghost & background of the guis
381 * fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
382 Changes 3.6.1 :
383 * - improvements about the knowledge guis & add an alignment bar
384 * Ancient Tablet of Recall foundable by fishing
385 * - new enchantment Magic Siphon
386 * improve magic items interaction (about entity/block interaction)
387 * sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
388 * prefix the advancement translations
389 * display a partial cooldown for the ankh when relogging
390 * reduce Ghostly Shape cost
391 * visible area effects when praying or using the ancient tablet
392 Changes 3.6.0 :
393 * - relook the knowledge guiscreen
394 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
395 * Scroll of Reach
396
397 Corail Tombstone 3.6.6 for 1.12.2:
398 This mod supports mc version from 1.8.9 to 1.15.2
399 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
400 Latest : 3.6.6 - Recommended : 3.6.6
401 Changes 3.6.6 :
402 * spanish translation (courtesy of EdicionGamer)
403 * fix for the tablet of assistance (introduced in 3.6.5)
404 * set a new cooldown on magic items if the gametime is reset (#123)
405 Changes 3.6.5 :
406 * compat FuturePack, AdvancedFishing (#118), Quark (totem)
407 * improve grave items interaction with block when not enchanted
408 * update chinese lang
409 * fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
410 Changes 3.6.4 :
411 * - compat Hwyla (#107)
412 * compat TConstruct (#112)
413 Changes 3.6.3 :
414 * - fix lost tablets not awaking (#103)
415 * fix the plate texture on graves
416 * russian lang
417 Changes 3.6.2 :
418 * - command tbteleporthome (bed location/respawn)
419 * tablet of home (+ ancient version only foundable by fishing)
420 * client config to show the magic circles
421 * new texture for the ghost & background of the guis
422 * fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
423 Changes 3.6.1 :
424 * - improvements about the knowledge guis & add an alignment bar
425 * Ancient Tablet of Recall foundable by fishing
426 * - new enchantment Magic Siphon
427 * improve magic items interaction (about entity/block interaction)
428 * sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
429 * prefix the advancement translations
430 * display a partial cooldown for the ankh when relogging
431 * reduce Ghostly Shape cost
432 * visible area effects when praying or using the ancient tablet
433 Changes 3.6.0 :
434 * - relook the knowledge guiscreen
435 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
436 * Scroll of Reach
437
438 Corail Tombstone 3.6.5 for 1.12.2:
439 This mod supports mc version from 1.8.9 to 1.14.4
440 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
441 Latest : 3.6.5 - Recommended : 3.6.5
442 Changes 3.6.5 :
443 * compat FuturePack, AdvancedFishing (#118), Quark (totem)
444 * improve grave items interaction with block when not enchanted
445 * update chinese lang
446 * fix for the tablet of assistance (to prevent to skip the permission, thanks CJ)
447 Changes 3.6.4 :
448 * - compat Hwyla (#107)
449 * compat TConstruct (#112)
450 Changes 3.6.3 :
451 * - fix lost tablets not awaking (#103)
452 * fix the plate texture on graves
453 * russian lang
454 Changes 3.6.2 :
455 * - command tbteleporthome (bed location/respawn)
456 * tablet of home (+ ancient version only foundable by fishing)
457 * client config to show the magic circles
458 * new texture for the ghost & background of the guis
459 * fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
460 Changes 3.6.1 :
461 * - improvements about the knowledge guis & add an alignment bar
462 * Ancient Tablet of Recall foundable by fishing
463 * - new enchantment Magic Siphon
464 * improve magic items interaction (about entity/block interaction)
465 * sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
466 * prefix the advancement translations
467 * display a partial cooldown for the ankh when relogging
468 * reduce Ghostly Shape cost
469 * visible area effects when praying or using the ancient tablet
470 Changes 3.6.0 :
471 * - relook the knowledge guiscreen
472 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
473 * Scroll of Reach
474
475 Corail Tombstone 3.6.4 for 1.12.2:
476 This mod supports mc version from 1.8.9 to 1.14.4
477 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
478 Latest : 3.6.4 - Recommended : 3.6.3
479 Changes 3.6.4 :
480 * - compat Hwyla (#107)
481 * compat TConstruct (#112)
482 Changes 3.6.3 :
483 * - fix lost tablets not awaking (#103)
484 * fix the plate texture on graves
485 * russian lang
486 Changes 3.6.2 :
487 * - command tbteleporthome (bed location/respawn)
488 * tablet of home (+ ancient version only foundable by fishing)
489 * client config to show the magic circles
490 * new texture for the ghost & background of the guis
491 * fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
492 Changes 3.6.1 :
493 * - improvements about the knowledge guis & add an alignment bar
494 * Ancient Tablet of Recall foundable by fishing
495 * - new enchantment Magic Siphon
496 * improve magic items interaction (about entity/block interaction)
497 * sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
498 * prefix the advancement translations
499 * display a partial cooldown for the ankh when relogging
500 * reduce Ghostly Shape cost
501 * visible area effects when praying or using the ancient tablet
502 Changes 3.6.0 :
503 * - relook the knowledge guiscreen
504 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
505 * Scroll of Reach
506
507 Corail Tombstone 3.6.3 for 1.12.2:
508 This mod supports mc version from 1.8.9 to 1.14.4
509 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
510 Latest : 3.6.3 - Recommended : 3.6.3
511 Changes 3.6.3 :
512 * - fix lost tablets not awaking (#103)
513 * fix the plate texture on graves
514 * russian lang
515 Changes 3.6.2 :
516 * - command tbteleporthome (bed location/respawn)
517 * tablet of home (+ ancient version only foundable by fishing)
518 * client config to show the magic circles
519 * new texture for the ghost & background of the guis
520 * fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
521 Changes 3.6.1 :
522 * - improvements about the knowledge guis & add an alignment bar
523 * Ancient Tablet of Recall foundable by fishing
524 * - new enchantment Magic Siphon
525 * improve magic items interaction (about entity/block interaction)
526 * sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
527 * prefix the advancement translations
528 * display a partial cooldown for the ankh when relogging
529 * reduce Ghostly Shape cost
530 * visible area effects when praying or using the ancient tablet
531 Changes 3.6.0 :
532 * - relook the knowledge guiscreen
533 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
534 * Scroll of Reach
535
536 Corail Tombstone 3.6.2 for 1.12.2:
537 This mod supports mc version from 1.8.9 to 1.14.4
538 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
539 Latest : 3.6.2 - Recommended : 3.6.0
540 Changes 3.6.2 :
541 * - command tbteleporthome (bed location/respawn)
542 * tablet of home (+ ancient version only foundable by fishing)
543 * client config to show the magic circles
544 * new texture for the ghost & background of the guis
545 * fix #98 (related to the changes in 3.6.1 if the player loses knowledge points)
546 Changes 3.6.1 :
547 * - improvements about the knowledge guis & add an alignment bar
548 * Ancient Tablet of Recall foundable by fishing
549 * - new enchantment Magic Siphon
550 * improve magic items interaction (about entity/block interaction)
551 * sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
552 * prefix the advancement translations
553 * display a partial cooldown for the ankh when relogging
554 * reduce Ghostly Shape cost
555 * visible area effects when praying or using the ancient tablet
556 Changes 3.6.0 :
557 * - relook the knowledge guiscreen
558 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
559 * Scroll of Reach
560
561 Corail Tombstone 3.6.1 for 1.12.2:
562 This mod supports mc version from 1.8.9 to 1.14.4
563 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2650+]
564 Latest : 3.6.1 - Recommended : 3.6.0
565 Changes 3.6.1 :
566 * - improvements about the knowledge guis & add an alignment bar
567 * Ancient Tablet of Recall foundable by fishing
568 * - new enchantment Magic Siphon
569 * improve magic items interaction (about entity/block interaction)
570 * sync the SmokeColumn to players around when using dust of vanishing (so visible on server to others players)
571 * prefix the advancement translations
572 * display a partial cooldown for the ankh when relogging
573 * reduce Ghostly Shape cost
574 * visible area effects when praying or using the ancient tablet
575 Changes 3.6.0 :
576 * - relook the knowledge guiscreen
577 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
578 * Scroll of Reach
579 Changes 3.5.9 :
580 * - prevents to create a grave if the only drop is the meat from Cannibalism
581 * the chance of enchanted grave's key can be disabled if the related config is set to -1
582 * chinese lang (by Aikinitt)
583 Changes 3.5.8 :
584 * - allow to recover a backup for an offline player (/tbrecovery load_offline <uuid> <save>)
585 * - Shadow Step has higher malus when in daylight, higher bonus when sneaking and is staged in 5 levels
586 * - fix #86 (tablet of assistance asks the autorisation to teleport to the wrong player, since 3.5.3)
587
588 Corail Tombstone 3.6.0 for 1.12.2:
589 This mod supports mc version from 1.8.9 to 1.14.4
590 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
591 Latest : 3.6.0 - Recommended : 3.6.0
592 Changes 3.6.0 :
593 * - relook the knowledge guiscreen
594 * fix nightvision not active with True Sight/Ghostly Shape (since 3.5.7)
595 * Scroll of Reach
596 Changes 3.5.9 :
597 * - prevents to create a grave if the only drop is the meat from Cannibalism
598 * the chance of enchanted grave's key can be disabled if the related config is set to -1
599 * chinese lang (by Aikinitt)
600 Changes 3.5.8 :
601 * - allow to recover a backup for an offline player (/tbrecovery load_offline <uuid> <save>)
602 * - Shadow Step has higher malus when in daylight, higher bonus when sneaking and is staged in 5 levels
603 * - fix #86 (tablet of assistance asks the autorisation to teleport to the wrong player, since 3.5.3)
604
605 Corail Tombstone 3.5.9 for 1.12.2:
606 This mod supports mc version from 1.8.9 to 1.14.4
607 Minecraft Version = [1.12.2] - Forge Version [14.23.2.2611+]
608 Latest : 3.5.9 - Recommended : 3.5.8
609 Changes 3.5.9 :
610 * - prevents to create a grave if the only drop is the meat from Cannibalism
611 * the chance of enchanted grave's key can be disabled if the related config is set to -1
612 * chinese lang (by Aikinitt)
613 Changes 3.5.8 :
614 * - allow to recover a backup for an offline player (/tbrecovery load_offline <uuid> <save>)
615 * - Shadow Step has higher malus when in daylight, higher bonus when sneaking and is staged in 5 levels
616 * - fix #86 (tablet of assistance asks the autorisation to teleport to the wrong player, since 3.5.3)
617 Changes 3.5.7 :
618 * - config option to allow players to be hurt by the special damages done by some items (default is true)
619 * - item capability for soulConsumer items (for soft dependency)
620 * - true sight always reveals invisible creatures
621 * - always limit the Shadow Step enchantment to level 3 (as the formula is scaled on this limit)
622 * - new grave plate & display the plate when in inventory (similar to a previous change in 1.14.4)
623 * - fix the Scroll of Preservation not working for restored effects
624 Changes 3.5.6 :
625 * - compat with powersuits (never auto-equip these armor pieces)
626 * - improve the compat for baubles (only check the cap for item and not IBauble) - this will allow Wings to be autoequipped in bauble slots
627 * - consider wings (from the same mod name) as elytra when baubles is not present (for the client config related to preference between chest/elytra)
628
629 CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
630 CraftTweaker2-1.12-4.1.20:
631 FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
632 Update ZS
633 IEntity: Made Coordinate setters persistent and added setter for pos3f
634 Continue statement | Array<->List cast | ReturnsSelf
635 Removed unused code from the food command. Closes #834
636 Moved the tooltip event to Low instead of Lowest, should fix things
637 Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
638
639 Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
640 CustomMainMenu-MC1.12.2-2.0.9.1.jar:
641 * Fixed (By mysticdrew): connectToServer causing issues with other mods
642
643 Cyclic (Cyclic-1.12.2-1.19.16.jar --> Cyclic-1.12.2-1.19.21.jar):
644 Cyclic-1.12.2-1.19.21.jar:
645 Fixed an obscure item dupe glitch
646
647 Cyclic-1.12.2-1.19.20.jar:
648 Fixed autocrafter/JEI dupe bug.
649 Fix game crash when slowfall is disabled.
650 Fixed a bug introduced in 1.19.19 causing way too many chunk updates for a single machine.
651 Fixed Fluid Collector pulling in the wrong fluid and in some cases building over mismatching fluids.
652
653 Cyclic-1.12.2-1.19.19.jar:
654 * Fixed a rendering issue.
655 *
656 * Fixed a bug with transfer nodes and Real Filing cabinets.
657 *
658 * Cleanup some log messages.
659 *
660 * Fixed a fluid bug with extraction cable.
661 *
662 * Fixed visual bug where the energy bar display would stop updating when the machine was turned off.
663 *
664 * Fixed fang spells from Evoker Fang weapon not despawning and building up entity count.
665 *
666 * Health system internally upgraded by BlueAgent; data is now stored as a health modifier and does not edit players raw health value which means it is now fully compatible with other health systems & mods.
667 *
668 * Reduce Packager lag by only searching for a new recipe when the inventory contents changes.
669 *
670 * Reduce Auto Crafter lag by only searching for a new recipe when the inventory contents changes.
671 *
672 * New command added /setfood.
673 *
674 * Merchant Almanac GUI no longer has the JEI sidebar; this fixes the tooltip rendering issue.
675 *
676 * New configs added AutoUserLargestTick and AutoUserSmallestTick in case servers need to restrict useage speed of the machine.
677 *
678 * Fixed a crash if Block Miner was breaking a block and also pushed by Sticky Piston with Quark's tile entity integration.
679 *
680 * Excavation enchant no longer crashes if some other mod forces its level past the natural maxumum (7, 100, etc).
681 *
682 * Harvester and garden scythe now compatible with mods that use BlockCrops:getMaxAge() to override the Age property max value such as Pizzacraft.
683
684 Cyclic-1.12.2-1.19.18.jar:
685 * - Merge pull request #1245 from sandtechnology (Update zh_CN.lang).
686 *
687 * - Changes to crafting_food and inventory_food: They toggle off when you eat them again; and inventory buttons get hidden correclty now if you eat one then turn it off.
688 *
689 * - Fluid Extraction cables fix bug with cables resetting filter-type button after reloading world.
690 *
691 * - S:EnderBookExpCostRatio config now accepts decimals (calculations and mechanics unchanged). "
692
693 Cyclic-1.12.2-1.19.17.jar:
694 * updated ru_RU.lang by Bytegm.
695 *
696 * Extractor cables are now rock material.
697 *
698 * storage_bag now checks that the stack size is 1 before opening, and avoids self pickup.
699
700 Dynamic Surroundings (DynamicSurroundings-1.12.2-3.5.4.3.jar --> DynamicSurroundings-1.12.2-3.6.0.2.jar):
701 DynamicSurroundings-1.12.2-3.6.0.2.jar:
702 Requirements * Forge 2779+ * OreLib-1.12.2-3.6.0.1+; Do not use the deobf version of OreLib; it's provided to developers for mod development * If upgrading from version 3.4.x or earlier: * Delete your dsurround.cfg and let it regenerate * Check your mods/1.12.2 folder and ensure there are no Dynamic Surroundings files within
703 What's New * Search/Filter bar in config options. This search/filter function is general, meaning it should show up and work for any config page. * Case insensitive searching * Matches labels that contain the text you enter * Option to disable * Useful on the Individual Sound Configuration page
704 Fixes * Fixed issue where Auroras would sometimes render in front of terrain when BetweenLands is installed * Fixed waterfall cutoff so it can be set to > 10 to disable waterfall sound effect * Fixed SoundEngine crash when missing mods or outdated dependencies are present
705
706 DynamicSurroundings-1.12.2-3.6.0.1.jar:
707 Requirements * Forge 2779+ * OreLib-1.12.2-3.6.0.0+; Do not use the deobf version of OreLib; it's provided to developers for mod development * If upgrading from version 3.4.x or earlier: * Delete your dsurround.cfg and let it regenerate * Check your mods/1.12.2 folder and ensure there are no Dynamic Surroundings files within
708 What's New * Changed from having a separate coremod to using the Sponge Mixin framework. (Why didn't I do this sooner?) * Change should be transparent. If you have a problem open an issue in the tracker. * Eliminated AT transforms. * Change should be transparent. If you have a problem open an issue in the tracker. * Option to turn off the potion icon display to the left of the inventory screen. You will have to enable. Option is under the ASM options in the config. * Fire Jet effect can be applied to solid blocks. The height of the effect is currently fixed. * Option to disable the lava particle effect when generating rainsplash on netherrack and magma blocks
709 Fixes * NPE when a mod creates a fake world before mod initialization is complete * Default splash ripple effect on water should be pixelated * Sound Physics updates from djpadbit. Apparently some stuff got lost along the way. * Compatibility changes for Cubic Chunks and Nether to help avoid extreme lag spikes on client. * [OpenEye] Fixed some edge cases in server side network code which caused concurrency issues. * [OpenEye] Several speculative fixes for NPEs when receiving capability data when client not entirely ready. * [OpenEye] Speculative fix for concurrency exception initializing biome registry. * [OpenEye] Speculative fix for Eclipse Open J9 compatibility when processing entity data server side. If anyone uses Open J9 I would appreciate feedback.
710 Changes * Changed ASM options no longer require world/client restart. Yay Mixins! * Cleaned up Animania badging a bit. As a result badges will not display when the animal is sleeping. * Blocked the following sounds as a default: elephant, gnatt, insectbuzz, hiss, and rattlesnake. These are some of the most disliked sounds in the mod, and most folks aren't aware that they can be blocked in the configuration. If you want these sounds you will need to turn them on. * Gave auroras some TLC: * Render optimizations both in code and shader - big improvements. * Added config option to cap number of bands. The default is max of 3 bands but can be turned down to 1 for potatoes. * I have a GTX 980 and I can drive a 3 band aurora at 120FPS. * Updates for biome sounds to clean up some high frequency noise (thanks TechnoMysterio!) * Savanna Day, Forest, Bog, and Wind * Adusted footstep volume scaling for non-EntityPlayer mobs so they are not as loud
711
712 DynamicSurroundings-1.12.2-3.6.0.0.jar:
713 Requirements * Forge 2779+ * OreLib-1.12.2-3.6.0.0+; Do not use the deobf version of OreLib; it's provided to developers for mod development * If upgrading from version 3.4.x or earlier: * Delete your dsurround.cfg and let it regenerate * Check your mods/1.12.2 folder and ensure there are no Dynamic Surroundings files within
714 What's New * Changed from having a separate coremod to using the Sponge Mixin framework. (Why didn't I do this sooner?) * Change should be transparent. If you have a problem open an issue in the tracker. * Eliminated AT transforms. * Change should be transparent. If you have a problem open an issue in the tracker. * Option to turn off the potion icon display to the left of the inventory screen. You will have to enable. Option is under the ASM options in the config. * Fire Jet effect can be applied to solid blocks. The height of the effect is currently fixed. * Option to disable the lava particle effect when generating rainsplash on netherrack and magma blocks
715 Fixes * Default splash ripple effect on water should be pixelated * Sound Physics updates from djpadbit. Apparently some stuff got lost along the way. * Compatibility changes for Cubic Chunks and Nether to help avoid extreme lag spikes on client. * [OpenEye] Fixed some edge cases in server side network code which caused concurrency issues. * [OpenEye] Several speculative fixes for NPEs when receiving capability data when client not entirely ready. * [OpenEye] Speculative fix for concurrency exception initializing biome registry. * [OpenEye] Speculative fix for Eclipse Open J9 compatibility when processing entity data server side. If anyone uses Open J9 I would appreciate feedback.
716 Changes * Changed ASM options no longer require world/client restart. Yay Mixins! * Cleaned up Animania badging a bit. As a result badges will not display when the animal is sleeping. * Blocked the following sounds as a default: elephant, gnatt, insectbuzz, hiss, and rattlesnake. These are some of the most disliked sounds in the mod, and most folks aren't aware that they can be blocked in the configuration. If you want these sounds you will need to turn them on. * Gave auroras some TLC: * Render optimizations both in code and shader - big improvements. * Added config option to cap number of bands. The default is max of 3 bands but can be turned down to 1 for potatoes. * I have a GTX 980 and I can drive a 3 band aurora at 120FPS. * Updates for biome sounds to clean up some high frequency noise (thanks TechnoMysterio!) * Savanna Day, Forest, Bog, and Wind * Adusted footstep volume scaling for non-EntityPlayer mobs so they are not as loud
717
718 DynamicSurroundings-1.12.2-3.5.5.0.jar:
719 Requirements * Forge 2779+ * OreLib-1.12.2-3.5.2.3+ * If upgrading from version 3.4.x or earlier: * Delete your dsurround.cfg and let it regenerate * Check your mods/1.12.2 folder and ensure there are no Dynamic Surroundings files within
720 Fixes * Waterfall splash sound should no longer linger after the waterfall effect is gone. Yay! * No breath effect in spectator mode. * No footstep effects in spectator mode. * Fixed AbyssalCraft config. Should no longer play Nether sounds in regular biomes. (It should play in Omothol.) * Fixed non-positive random parameter to Random in fountain jet effects.
721 Changes * Update to support Serene Seasons 1.12.2-1.2.18. If you use Serene Seasons you must update otherwise Dynamic Surroundings will not start! * Update to support Animania 1.12.2-1.7.2. If you use Animania you must update otherwise Dynamic Surroundings will not start! * Player jump sound is disabled by default.
722
723 Electroblob's Wizardry (Electroblob's Wizardry - 4.2.3 - MC 1.12.2 --> Electroblob's Wizardry - 4.2.10 - MC 1.12.2):
724 Electroblob's Wizardry - 4.2.10 - MC 1.12.2:
725 Version 4.2.10 - Fixes, translations and tweaks
726 + Added Taiwanese translations, courtesy of chesterccj305
727 * All of wizardry's structures are now a bit more common by default
728 * Wizardry now requires Antique Atlas (if installed) to be version 4.6 or newer, fixing issue #378
729 * Tomes of arcana are now a bit more common in wizardry's structures, and are now more likely to be apprentice tier (the overall effect is that apprentice tomes are significantly more common, and advanced/master tomes are slightly more common)
730 * Wizards and evil wizards can no longer cast heal ally (it was nice of them though, even if it was an accident...)
731 # Fixed issue #351, where the replaceVanillaFireballs config option was not synchronised
732 # Fixed issue #365, an error in the Spanish handbook translations which would crash the game on launch
733 # Moved the spell book GUI tier, element and mana cost text to the lang files, fixing issue #368
734 # Fixed issue #370, where not specifying the metadata for currency items in the config led to the item displayed in the trade window having a missing texture
735 # Fixed issue #371, where ice spikes would crash the game if their caster logged out
736 # Fixed issue #372, where structures only spawned on top of 'cavern' dimensions like the nether
737 # Added backwards compatibility to convert old Antique Atlas markers to the new format, their labels should now translate correctly
738 # Fixed fireballs and iceballs not respecting the playerBlockDamage config option
739 # The vanilla fall damage replacement is now only processed on the server, hopefully this will fix some inconsistencies
740
741 Electroblob's Wizardry - 4.2.9 - MC 1.12.2:
742 Version 4.2.9 - Getting twilight-ready!
743 + Added German translations, courtesy of Alsentar
744 + Updated Chinese translations, courtesy of Hokorizero and TUsama
745 + Updated Spanish translations, courtesy of BirdyDragon
746 + The screen now shakes when shockwave is cast nearby, and when a meteor or lightning hammer lands nearby
747 + Items and blocks specified in the config now support metadata, resolving issue #353
748 > For example, minecraft:coal:1 can be used to specify charcoal
749 > If no metadata is specified, the entry will match all metadata values
750 * Made some tweaks to the random_spell loot function to minimise the chance of empty books generating
751 * Shockwave no longer prints '[player] resisted Shockwave' when the playersMoveEachOther option is disabled
752 # Fixed issue #323, where newer version of Antique Atlas would fail to translate wizardry's custom marker names
753 # Possibly fixed issue #359 (and maybe even the ancient issue #15!), a syncing issue with the snare block
754 # Fixed issue #362, where the game would crash when summoned creatures were killed by forest of thorns with CoFH Core installed
755 # Fixed a bug where casting shockwave near a player wearing an amulet of anchoring, or with playersMoveEachOther disabled, would cause the spell to not affect some other nearby players or mobs
756 # Fixed earthquake not making the screen shake
757 # Fixed a bug where the pocket furnace item blacklist checked the smelting result, not the item being smelted
758 # Fixed a bug where the blink effect was being ticked twice
759
760 Electroblob's Wizardry - 4.2.8 - MC 1.12.2:
761 Version 4.2.8 - Tweaking this, fixing that
762 + Wizardry's custom fireballs can now be parried like vanilla ones, fixing issue #335
763 + Wizards can now cast grapple... enjoy!
764 + Wizards can now cast snowball (but they don't naturally spawn with it equipped)
765 * Updated Russian translations, courtesy of bigenergy
766 * Wizardry's custom fall damage can no longer deal more damage than normal vanilla fall damage would have dealt
767 * Tweaked how constructs deal periodic damage so mobs don't all get hit at once, makes it look more natural
768 * Tomes of arcana now have more accurate descriptions, fixing issue #330
769 * Miscellaneous API improvements:
770 > Added a SpellThrowable class for spells that shoot vanilla projectiles and projectiles from other mods
771 > Added entity- and tileentity-sensitive versions of Spell#canBeCastByNPCs and Spell#canBeCastByDispensers - you can use these, for example, to make spells that wizards can only equip if they spawn in a particluar location
772 > Added chainable methods for setting which items (as in books/scrolls) a spell can appear on, and which entities can spawn with it equipped
773 > Added an overload to WizardrySounds#createSound(...) that accepts a mod ID; mainly for use by the Spell class
774 > Added similar overloads for the texture creation methods in ParticleWizardry
775 > All of the sound-related methods in the Spell class now use the appropriate mod ID for that spell; you should no longer have to override them for normal spells
776 > Wizardry.proxy.addMultiLineDescription(...) now accepts format arguments
777 # Fixed issue #178, where players would immediately die again after resurrecting when potion core was installed
778 # Fixed issue #299, where the game would freeze due to a circular reference in NBT (somehow?!) - this now prints an error to the console
779 # Fixed issue #317, where empowering presence could be cast repeatedly to get unlimited levels of the empowerment effect
780 # Fixed issue #336, where teleporting away or logging out when near an entity with the slow time effect sometimes resulted in a player or mob being invulnerable and unable to affect the world
781 # Fixed issue #345, where wizards, evil wizards and phoenixes would play their continuous spell sounds every tick
782 # Fixed an issue where tomes of arcana would display an incorrect tier in their tooltips
783 # Fixed a (virtually unnoticeable) rounding error related to invisibility when wearing wizard armour
784 # Erased the stray pixel from the Skyrim-style HUD skin (What? It was annoying me...)
785
786 Electroblob's Wizardry - 4.2.7 - MC 1.12.2:
787 Version 4.2.7 - Hotfix
788 * Smoke bombs now apply blindness to mobs as well as the mind trick effect - this should make it work better with Dynamic Stealth
789 # Found the earth mage leggings texture, somehow it must have fallen down the back of the sofa
790 # Fixed rounding errors when handling mana consumed by continuous spells, this was mainly noticeable when casting spells costing 5/second with a full matching armour set
791 # Fixed an issue where enchanting scrolls with crystal shards or grand crystals used the mana value for regular magic crystals
792 # Fixed an issue where Lycanite's mobs would not drop wizardry loot, also thanks to Azim-Palmer
793
794 Electroblob's Wizardry - 4.2.6 - MC 1.12.2:
795 Version 4.2.6 - A few festive fixes
796 + Added a damage property to the frost axe spell JSON file, fixing issue #322
797 + Added a config option to disable growing crystal flowers with bonemeal
798 + Decked the halls
799 # Fixed issue #170 (and hopefully #208, #289 and #313), a GL state issue affecting rendering from other mods - courtesy of UltraHex
800 # Fixed issue #261, where the frostbite skin overlay effect would stop the second layer of a player's skin from rendering until they left the game or changed their skin customisation settings
801 # Fixed issue #262, where ice giants and phoenixes spawned from eggs would try to attack players in creative mode
802 # Fixed issue #280, where all nearby players would see the on-screen blink effect when a player cast blink
803 # Fixed issue #288, where OCDevices would query conjured item max damage before spell initialisation, causing a crash
804 # Jingled the bells
805 # Fixed issue #291, an error when loading wizard NBT data
806 # Fixed issue #294, where wizard armour would sometimes break when it ran out of mana
807 # Fixed issues #298 and #304, crashes (server and client respectively) caused by a ConcurrentModificationException when updating dispenser casting
808 # Fixed issue #303, where the ring of chaining effect would attack the player wearing it
809 # Fixed issue #305, where arcane-locked blocks would cause VoxelMap to crash
810 # Fixed issue #306, a server error when creating ice spikes
811 # Fixed issue #307, where re-remembering the same stone circle location would sometimes crash the game
812 # Wrapped the presents
813 # Fixed an issue where Lycanite's mobs with the frostbite effect would cause a rendering error, resulting in weird graphical glitches - courtesy of Azim-Palmer
814 # Fixed an issue where black hole would grow indefinitely if the client got out of sync
815
816 Electroblob's Wizardry - 4.2.5 - MC 1.12.2:
817 Version 4.2.5 - Hotfix
818 # Fixed issue #274, where spawning conditions for wizardry's hostile mobs were incorrectly applied to all hostile mobs
819
820 Electroblob's Wizardry - 4.2.4 - MC 1.12.2:
821 Version 4.2.4 - Bits and bobs, balancing and bugfixes
822 + Unleashed the full potential of spell properties files!
823 > Spell properties files can now be overridden globally in config/ebwizardry/spells
824 > Spell properties files can now be overridden for specific worlds in [world save]/data/spells
825 > Moved the main config file to the new ebwizardry folder because it makes more sense for it to be there now
826 + API improvements to spell books:
827 > Allow spells to set which book/scroll items they can appear on
828 > Allow spell books to set custom GUI textures
829 > Tweaks to loot functions and wizards to accommodate the changes
830 * Updated the crystal ore picture in The Wizard's Handbook
831 * Rebalanced wand progression, it should be a lot less of a grind now, especially at lower tiers
832 * Increased the health threshold for the amulet of transience, it should now trigger more often
833 * Fast worldgen now performs a simple check for water instead of just ignoring ocean biomes, so it shouldn't generate structures underwater
834 * Improved the descriptions of some of the structure generation settings to make it clearer how to disable them completely
835 # The looting spell context now works properly
836 # Fixed issue #186 (also #269), a crash during world generation with Dynamic Trees installed - fancy worldgen should now work again with Dynamic Trees
837 # Converted wizardry's in-world sound files from stereo to mono, fixing issue #218
838 # Fixed issue #244, where arcane jammer would sometimes not work properly on evokers
839 # Fixed issue #245, where the client and server would sometimes select different forfeits
840 # Fixed issue #248, where the game would crash during world generation if any of the config structure file lists did not contain any valid files - this now prints a warning instead, sincce that's not how you should disable structures
841 # Fixed issue #256, where removing spells (either by updating from an older version or uninstalling a spell pack) would result in various spell book and scroll metadata mismatches
842 # Fixed issue #257, where the ring of condensing and amulet of transience would only recharge wands/armour on the client side, meaning the charge would reset to its previous value when the item was moved around
843 # Fixed issue #260, where lightning wraith spawners would only work during thunderstorms
844 # Fixed issue #267, a block detection misalignment that caused block properties to be queried on the wrong block in various spells
845
846 Ender IO (Ender IO - 5.1.51 --> Ender IO - 5.1.55):
847 Ender IO - 5.1.55:
848 You need either the main file or a selection of the "split" jars, not both!
849 [Changelog (this build)]() / [Changelog (all builds)]()
850 Added workaround for other people's suboptimal coremods
851
852 Ender IO - 5.1.54:
853 You need either the main file or a selection of the "split" jars, not both!
854 [Changelog (this build)]() / [Changelog (all builds)]()
855 Fixed incompatibility with Chisel
856
857 Ender IO - 5.1.53:
858 You need either the main file or a selection of the "split" jars, not both!
859 [Changelog (this build)]() / [Changelog (all builds)]()
860 Changed spawned mob positioning to be smarter for mobs that are larger than 1 block (this mostly affects Soul Vials in Dispensers)
861 Fixed living entities being spawned without rotation
862 Added code to guess when armor has been destroyed by equipping it
863 Added non-solid form of painted reinforced obsidian
864 Fixed Speed Upgrade not checking for flying/jumping when using energy
865 Fixed logic error in Dark Steel Crook
866 Fixed API documentation
867 Fixed Creative Spawner Config being in the wrong section
868 Added logging of permission handler on startup
869 Fixed build descriptor
870 Changed flag storage to be better (those things you enable/disable with hotkeys)
871 Fixed preservation of produce drop locations
872 Fixed spawner crowding check checking wrong area
873 Fixed combustion generator having hardcoded IO limits
874 Reworked conduit right-click code
875 Fixed explosive keybind being bound to wrong flag
876 Reworked keybinding system
877 Provide core recipes as PDF instead of read-only files
878 Fixed seed fetching code ignoring simulation flag
879 Fixed machines forgetting having consumed partial stacks
880 Changed conduit connection selection GUI to allow navigating conduit networks
881 Changed Grain of Infinity in-world crafting to loot tables
882 Fixed GogglesOfRevealingUpgrade flag being off by default
883
884 Ender IO - 5.1.52:
885 You need either the main file or a selection of the "split" jars, not both!
886 [Changelog (this build)]() / [Changelog (all builds)]()
887 New:
888 Ported Niard
889 Added farmland watering to Farming Station
890 Added Painted Packed Ice
891 Added notifications to GUI
892 Added inverted self-resetting lever
893 Added Wireless Charging from multiple sources
894 Added hotkey for Explosive DSU
895 Changes/Fixes:
896 Reorganzied alloying recipes
897 Fixed mining levels for dark steel tools being out of sync with Tinkers
898 Made DSU items and storage upgrade inventory drop on item destruction
899 Lock DSU inventory slots in insert-only mode to prevent stuck upgrades
900 Added glint to our shield renderer
901 Workaround to make Speed Upgrade state work again
902 Prevent Shimmer from being applied as random table enchantment
903 Upgrade forge to fixed build
904 Added support for those new tipped arrows to Dark Steel Bow
905 Fixed Limited Item Filter seeing damaged items as different
906 Added new way of disabling recipe that is friendlier with xml validators
907 Increased Iron Alloy Ball chances slightly so it doesn't scale lineally
908 Made DSU GUI shift-click prefer active<->storage
909 Fixed self block check to use vanilla cached data
910 Added recipe folder cleanup and protection
911 Changed hurt color for epic squid (red on red just doesn't work)
912
913 Ender Tweaker (EnderTweaker-1.12.2-1.1.7.jar --> EnderTweaker-1.12.2-1.2.0.jar):
914 EnderTweaker-1.12.2-1.2.0.jar:
915 Updated to EnderIO 5.1.53
916
917 EnderCore (EnderCore - 1.12.2-0.5.69 --> EnderCore - 1.12.2-0.5.73):
918 EnderCore - 1.12.2-0.5.73:
919 EnderCore 1.12.2-0.5.73
920
921 EnderCore - 1.12.2-0.5.72:
922 EnderCore 1.12.2-0.5.72
923
924 Exchangers (Exchangers-1.12.2-2.8.jar --> Exchangers-1.12.2-2.9.jar):
925 Exchangers-1.12.2-2.9.jar:
926 Sorry about not maintaining the mod in so long, work has taken over most of my time, but I finally managed to release this update, enjoy!
927 Note: 1.10.2 and 1.11.2 are now out of support, all new changes and bug fixes will only be on 1.12.2 and above!!
928 You must reset the config for the new config values in this version to take effect!
929 Starting from this version, this mod now requires GunpowderLib, you can get it from here: [Click me](https://www.curseforge.com/minecraft/mc-mods/gunpowderlib)
930 * Added GunpowderLib as a required dependency, refactored some codes to call methods from new library
931 * Requires Forge 2816 or above for a change in the item rarity system
932 * Added support for Ender IO Endergy, along with 6 new exchangers (Crude steel, Energetic silver, Vivid alloy, Crystalline alloy, Melodic alloy and Stellar alloy)
933 * Added localized texts for harvest level 5, 6 and 7
934 * Adjusted energy costs for most of the powered exchangers, a manual config reset is required in order to receive the changes
935 * Optimized tons of internal codes
936 * Added support for Better With Mods Hardcore Strata, exchangers will now display an error message when the harvest level is lower than the strata stones instead of bypassing it, closes [#57](https://github.com/JackyyTV/Exchangers/issues/57)
937 * (Hopefully) Fixed exchangers attepting to pull blocks out of Draconic Evolution tools when a junk filter is applied, closes [#58](https://github.com/JackyyTV/Exchangers/issues/58)
938 * Added a new directional placement mode, allows exchangers to ignore their saved block states and swap blocks based on player facing direction instead (by default it's disabled, toggle using the apostrophe key), closes [#59](https://github.com/JackyyTV/Exchangers/issues/59)
939 * Rewritten codes for handling silk touch blocks upon exchanging, fixed issues with exchangers giving out incorrect blocks that are different from the target, closes [#60](https://github.com/JackyyTV/Exchangers/issues/60) and [#61](https://github.com/JackyyTV/Exchangers/issues/61)
940
941 ExtraCells2 (ExtraCells-1.12.2-2.6.2 --> ExtraCells-1.12.2-2.6.5):
942 ExtraCells-1.12.2-2.6.5:
943 More fixes to OreDictExporter. Should've been released last month, but got busy IRL and forgot about it.
944 Updated Russian language file thanks to [bigenergy (#671).](https://github.com/ExtraCells/ExtraCells2/commits?author=bigenergy)
945 Please remove XCPatch if it is installed. It is no longer required, and will cause a crash if it is installed.
946
947 ExtraCells-1.12.2-2.6.4:
948 * Fixed crash on load when running without AE2 Wireless Crafting Terminals (#669)
949 * Fixed crash on load relating to FluidHandler implemented on placeholder fluid item (#668)
950
951 ExtraCells-1.12.2-2.6.3:
952 * Fixed AE2WTLib incompatibilities caused by compiling against old version.
953 * Rewritten OreDict export bus filter handling.
954 Has NOT been robustly tested in detail. Making a release here as I am unable to upload new releases on curseforge and that EC2 is really overdue for an update anyway.
955 Pattern Syntax: [!][@~]<pattern> Filter syntax: <pattern> [&|] <pattern2> [&|] ... Parentheses NOT supported. @ prefix for resource namespace matching (i.e. @minecraft @appliedenergistics) ~ prefix for resource path matching ! for negation (use before @ and ~ if applicable) * can be used in any position, although usage of * that isn't beginning or end may result in performance hits due to usage of regex matching.
956 Usage with pure oredict matches (no @ and ~) will result in querying the oredict once and building a whitelist that is saved and the filter is only evaluated once. Using @ and ~ will result in the filter being evaluated for every item in AE until it finds a match.
957
958 FTB Backups (FTBUtilitiesBackups-1.0.0.5.jar --> FTBBackups-1.1.0.1.jar):
959 FTBBackups-1.1.0.1.jar:
960 No changelog available.
961
962 FTBUtilitiesBackups-1.0.0.12.jar:
963 No changelog available.
964
965 FTB Library (FTBLib-5.4.3.138.jar --> FTBLib-5.4.7.0.jar):
966 FTBLib-5.4.7.0.jar:
967 * You guessed it, same bugfix attempt #4.. or 5? I lost count
968
969 FTBLib-5.4.6.0.jar:
970 * Maybe it finally works now? Honestly getting kinda tired from this same bug haunting me from version to version
971
972 FTBLib-5.4.5.1.jar:
973 * Another attempt at fixing the crash
974
975 FTBLib-5.4.5.0.jar:
976 Experimental version that should fix bugs related to player logging in crashing server
977
978 FTBLib-5.4.4.5.jar:
979 * Maybe fixed crash on login - LatvianModder
980
981 FTBLib-5.4.4.4.jar:
982 * Fixed timer configs not working if string had quotation marks - LatvianModder
983
984 FTBLib-5.4.4.3.jar:
985 * Changed version to fix jenkins build issue - LatvianModder
986
987 FTBLib-5.4.3.2.jar:
988 No changelog available.
989
990 FTBLib-5.4.3.151.jar:
991 No changelog available.
992
993 FTBLib-5.4.3.150.jar:
994 No changelog available.
995
996 FTBLib-5.4.3.149.jar:
997 * Fixed textbox not using Math.min - LatvianModder
998 * writeIcon and readIcon now use string instead of json - LatvianModder
999 * Fixed rare crash - LatvianModder
1000
1001 FTBLib-5.4.3.148.jar:
1002 * Added disable_teams config. Not guaranteed to work - LatvianModder
1003 * Changed rank config API to not use IContext - LatvianModder
1004
1005 FTBLib-5.4.3.147.jar:
1006 * Fixed double configs ignoring bounds - LatvianModder
1007
1008 FTBLib-5.4.3.146.jar:
1009 * Changed scroll in panels to use double instead of int - LatvianModder
1010
1011 FTBLib-5.4.3.145.jar:
1012 * Part Icon can now be used in themes with part:image; pos=x,y,w,h; corner=size - LatvianModder
1013 * Merge pull request #81 from Slowwloriss/master - Kristi?ns Mic?tis
1014 * Update es_es.lang - Slowwloriss
1015 * Fixed es_es.lang issue - Slowwloriss
1016 * Uploaded es_es.lang - Slowwloriss
1017
1018 FTBLib-5.4.3.144.jar:
1019 * Fixed some more icon bugs, removed repeat param from PartIcon - LatvianModder
1020
1021 FTBLib-5.4.3.143.jar:
1022 * Added hollow_rectangle:color icon, removed color param from draw() - LatvianModder
1023 * Added properties to icons - LatvianModder
1024
1025 FTBLib-5.4.3.142.jar:
1026 * Parse string with quotes properly - LatvianModder
1027
1028 FTBLib-5.4.3.141.jar:
1029 * Fixed yet another crash - LatvianModder
1030
1031 FTBLib-5.4.3.140.jar:
1032 * Fixed crash with new people logging in/out - LatvianModder
1033
1034 FTBLib-5.4.3.139.jar:
1035 * Fixed some issues with players not working correctly when logged in/out - LatvianModder
1036
1037 FTB Utilities (FTBUtilities-5.4.0.106.jar --> FTBUtilities-5.4.0.124.jar):
1038 FTBUtilities-5.4.0.124.jar:
1039 * Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
1040
1041 FTBUtilities-5.4.0.123.jar:
1042 * Fixed crash with EnderIO - LatvianModder
1043
1044 FTBUtilities-5.4.0.122.jar:
1045 * Display warning that sponge is installed instead of removing /ranks command - LatvianModder
1046 * Fixed quotation marks not porting from old rank files - LatvianModder
1047
1048 FTBUtilities-5.4.0.121.jar:
1049 * Fixed /nbtedit not working with blocks - LatvianModder
1050
1051 FTBUtilities-5.4.0.120.jar:
1052 * Fixed usernames not working in rank commands. Again. - LatvianModder
1053
1054 FTBUtilities-5.4.0.119.jar:
1055 * Fixed usernames not working in rank commands - LatvianModder
1056
1057 FTBUtilities-5.4.0.118.jar:
1058 * Fixed missing dep in build script - LatvianModder
1059
1060 FTBUtilities-5.4.0.114.jar:
1061 * Updated KubeJS version. Rewrote ranks. Now they support multiple parent ranks, discord role style. Added ja_jp.lang - LatvianModder
1062
1063 FTBUtilities-5.4.0.112.jar:
1064 * Aurora changes - LatvianModder
1065 * When SpongeForge is loaded, it no longer tries to override commands and /ranks displays a warning - LatvianModder
1066 * Changed badge thread to HttpUtil.DOWNLOADER_EXECUTOR - LatvianModder
1067
1068 FTBUtilities-5.4.0.111.jar:
1069 * Added WIP player UUID ranks. Create [<uuid>] rank to assign it special for-one-player-only permissions - LatvianModder
1070 * Fixed crash with afk timer - LatvianModder
1071
1072 FTBUtilities-5.4.0.110.jar:
1073 * Added hollow_rectangle:color icon, removed color param from draw() - LatvianModder
1074
1075 FTBUtilities-5.4.0.109.jar:
1076 * Re-added override_commands config - LatvianModder
1077 * Fixed ranks, added more Aurora integration - LatvianModder
1078
1079 FTBUtilities-5.4.0.108.jar:
1080 * Added Aurora integration, removed all permissions files, removed command error printing - LatvianModder
1081 * Changed CurseMaven version to 1.2.+ to fix build issue - LatvianModder
1082
1083 FTBUtilities-5.4.0.107.jar:
1084 * FTB Library changes - LatvianModder
1085
1086 FastWorkbench (FastWorkbench-1.12.2-1.7.2.jar --> FastWorkbench-1.12.2-1.7.3.jar):
1087 FastWorkbench-1.12.2-1.7.3.jar:
1088 FastWorkbench will now forcibly disable the recalculation of search trees by CraftTweaker when the recipe book is disabled.
1089
1090 FoamFix (FoamFix 0.10.5 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
1091 FoamFix 0.10.10 (1.12.2):
1092 * Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
1093 * Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
1094
1095 FoamFix 0.10.9 (1.12.2):
1096 * Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
1097 * Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
1098 * Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
1099 * Removed unused debug message in ProxyCommon.preInit.
1100
1101 FoamFix 0.10.8 (1.12.2):
1102 Automatically disables patches (suspected to be) unsafe (and/or expected to be handled by due to other patches) in combination with JustEnoughIDs and SpongeForge.
1103
1104 FoamFix 0.10.7 (1.12.2):
1105 Barring more crash bugs, this is probably the final FoamFix release for 1.12.2.
1106 It mostly removes functionality which I couldn't manage to fix in time (or people kept force-enabling against defaults despite the resulting instability), but it also tries to fix some other patches.
1107
1108 Forestry (forestry_1.12.2-5.8.2.394.jar --> forestry_1.12.2-5.8.2.418.jar):
1109 Placeholder:
1110 No changelog available.
1111
1112 Immersive Engineering (Immersive Engineering 0.12 - 91 --> Immersive Engineering 0.12 - 92):
1113 Immersive Engineering 0.12 - 92:
1114 * Requires Forge version 14.23.5.2820 or higher (BluSunrize)
1115 * Added Steel Armor, crafted from steel plates! (BluSunrize)
1116 * Added a second MultiblockFormEvent to the API, to fire *after* the structure has been checked (BluSunrize)
1117 * Fixed client only translation reference crashing on servers (BluSunrize)
1118 * Fixed client only references in Chutes (BluSunrize)
1119 * Fixed Coresamples without coordinates resulting in a client crash (BluSunrize)
1120 * Fixed transformers on posts not accepting wires properly (BluSunrize)
1121
1122 Industrial Craft (industrialcraft-2-2.8.187-ex112.jar --> industrialcraft-2-2.8.196-ex112.jar):
1123 industrialcraft-2-2.8.196-ex112.jar:
1124 jenkins-IC2_112-196
1125 * Add Trading Terminal outline Doesn't do anything yet other than act as a test for ScrollableList (Chocohead)
1126 * Clean up ScrollableList Add a way of removing items from the list Remove some of the funky bit ops in favour of hex Fix scrolling with more than 17 items Fix scroll bar falling out when items are added or removed (Chocohead)
1127 * Implement scroll bar ScrollableList (Chocohead)
1128 * Add GUIElement for drawing player heads (Chocohead)
1129 * Allow GUIElements to watch for the mouse being dragged (Chocohead)
1130 * Fix GUIElement scrolling being wonky Only 3 years late (Chocohead)
1131 * Fix item images not always drawing with the correct item shading (Chocohead)
1132 jenkins-IC2_112-195
1133 * Small cleanup (Chocohead)
1134 * Fix beer/coffee effects not stacking visually Applied in the background but never told the client (Chocohead)
1135 * Fix any possible hole in keyboard handling Quell any problems from #2646 (Chocohead)
1136 * Try fix throwing handheld containers some more Should fix #2453, #2556 and #2648 (Chocohead)
1137 jenkins-IC2_112-194
1138 * Small change. (estebes)
1139 jenkins-IC2_112-193
1140 * Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
1141 jenkins-IC2_112-192
1142 * Improvments to ToolClass and ItemToolIC2 (estebes)
1143 * Minor fix. (estebes)
1144 * Improve IInventorySlotHolder compatibility. (estebes)
1145 jenkins-IC2_112-191
1146 * Improve IInventorySlotHolder. (estebes)
1147 jenkins-IC2_112-190
1148 * Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
1149 jenkins-IC2_112-189
1150 * Add a new custom gauge. (estebes)
1151 jenkins-IC2_112-188
1152 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
1153 jenkins-IC2_112-187
1154 * New pipe textures. (estebes)
1155 jenkins-IC2_112-186
1156 * Fixing annoying drill sound when breaking hard blocks. (estebes)
1157 jenkins-IC2_112-185
1158 * Try to fix the build. (estebes)
1159 jenkins-IC2_112-184
1160 * Change how pipe connectivity works. (estebes)
1161 jenkins-IC2_112-183
1162 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
1163 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
1164 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
1165 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
1166 jenkins-IC2_112-182
1167 * Fix Coke Kiln. (estebes)
1168 jenkins-IC2_112-181
1169 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
1170 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
1171 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
1172 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
1173 jenkins-IC2_112-180
1174 * Avoid shading crop sticks Fixes #2543 (Chocohead)
1175 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
1176 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
1177 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
1178 jenkins-IC2_112-179
1179 * Fix Crop providedQuality. (estebes)
1180 jenkins-IC2_112-178
1181 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
1182 jenkins-IC2_112-177
1183 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
1184 * More work on specific heat capacity (Chocohead)
1185 * Minor cleanup (Chocohead)
1186 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
1187 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
1188 jenkins-IC2_112-176
1189 * Fix Crop Harvester recipe. (estebes)
1190 jenkins-IC2_112-175
1191 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
1192 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
1193 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
1194 * Fix new crops missing localisation (Chocohead)
1195 * Allow CropCards to customise the name of the produced seeds (Chocohead)
1196 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
1197 * Avoid creating lists just to be streamed (Chocohead)
1198 * Avoid ticking on the client without a reason (Chocohead)
1199 jenkins-IC2_112-174
1200 * Small fix. (estebes)
1201 jenkins-IC2_112-173
1202 * Small buff to crop availability to crossbreed (~20%). (estebes)
1203 jenkins-IC2_112-172
1204 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
1205 jenkins-IC2_112-171
1206 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
1207 jenkins-IC2_112-170
1208 * Create new release (estebes)
1209 jenkins-IC2_112-169
1210 * Fix a few things regarding the Classic profile. (estebes)
1211 jenkins-IC2_112-168
1212 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
1213 jenkins-IC2_112-167
1214 * Fix some entries (estebes)
1215 jenkins-IC2_112-166
1216 * Fix missing ; (estebes)
1217 jenkins-IC2_112-165
1218 * Added a lot more oredictionary entries (estebes)
1219 jenkins-IC2_112-164
1220 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
1221 * Fix removals failing to notify neighbours (Chocohead)
1222 jenkins-IC2_112-163
1223 * Implement surface removal Appears to all work at least (Chocohead)
1224 jenkins-IC2_112-162
1225 * Fix hot cube item model (Chocohead)
1226 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
1227 * Fix broken lang file (Chocohead)
1228 jenkins-IC2_112-161
1229 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
1230 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
1231 * Rough colour changes for temperature Good enough for the time being (Chocohead)
1232 jenkins-IC2_112-160
1233 * Avoid memory churning collections so much (Chocohead)
1234 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
1235 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
1236 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
1237 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
1238 * Update Russian translation, thanks QuantumStatement (Chocohead)
1239 * Update German translation, thanks rumspringa (Chocohead)
1240 * Tape the Coke Kiln back up (Chocohead)
1241 jenkins-IC2_112-159
1242 * Fix API (estebes)
1243 jenkins-IC2_112-158
1244 * Fix generator facings (estebes)
1245 jenkins-IC2_112-157
1246 * Fix locale (estebes)
1247 jenkins-IC2_112-156
1248 * Actually fix build (estebes)
1249 jenkins-IC2_112-155
1250 * Fix build (estebes)
1251 jenkins-IC2_112-154
1252 * Refactor (estebes)
1253 * Temporarily disable the coke kiln (estebes)
1254 * Cleanup some code (estebes)
1255 * Added the bronze rotor (estebes)
1256 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
1257 * Improve the dynamic recipe manager (estebes)
1258 jenkins-IC2_112-153
1259 * Fix 2541 (estebes)
1260 jenkins-IC2_112-152
1261 * Turn off debugging to prevent log spam (estebes)
1262 jenkins-IC2_112-151
1263 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
1264 * Improves pipes (estebes)
1265 jenkins-IC2_112-150
1266 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
1267 jenkins-IC2_112-149
1268 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
1269 jenkins-IC2_112-148
1270 * Fix crash testing the internal side of pipes (Chocohead)
1271 jenkins-IC2_112-147
1272 * Small changes (estebes)
1273 jenkins-IC2_112-146
1274 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
1275 * Explicitly mention how to connect pipes (Chocohead)
1276 jenkins-IC2_112-145
1277 * better pipe textures (estebes)
1278 jenkins-IC2_112-144
1279 * Fluid pipes are live (estebes)
1280 jenkins-IC2_112-143
1281 * Show the side about to be rotated to when wrenching (Chocohead)
1282 * Add a utility to get the rotation based on ray trace (Chocohead)
1283 * Move the GL repositioning into EnhancedOverlay (Chocohead)
1284 jenkins-IC2_112-142
1285 * Fix overlay's alpha (estebes)
1286 jenkins-IC2_112-141
1287 * Fix overlay interaction with pipes (estebes)
1288 jenkins-IC2_112-140
1289 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
1290 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
1291 * Add more context to IEnhancedOverlayProvider (Chocohead)
1292 * Avoid churning WrenchOverlays (Chocohead)
1293 jenkins-IC2_112-139
1294 * Plaster docs everywhere Just because I can (Chocohead)
1295 * Highlight the segment being hovered (Chocohead)
1296 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
1297 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
1298 * Break overlay rendering out into a dedicated handler (Chocohead)
1299 * Allow drawing overlays with colour directly (Chocohead)
1300 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
1301 jenkins-IC2_112-138
1302 * Fix connectivity (estebes)
1303 jenkins-IC2_112-137
1304 * More work on pipes (estebes)
1305 jenkins-IC2_112-136
1306 * More work on pipes (estebes)
1307 jenkins-IC2_112-135
1308 * Improve the enhanced overlay (estebes)
1309 jenkins-IC2_112-134
1310 * Crowbar recipe and locale (estebes)
1311 * Fix wrench durability (estebes)
1312 * Improve the crowbar (estebes)
1313 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
1314 * Update the simplified chinese translation (estebes)
1315 jenkins-IC2_112-133
1316 * New tanks and tank funcionality (estebes)
1317 * Add the Iridium Storage Box (estebes)
1318 jenkins-IC2_112-132
1319 * Fix not adjusting the multipliers for the new wind equation... (Player)
1320 jenkins-IC2_112-131
1321 * Add translation for Creosote (estebes)
1322 * Add recipes for the storage boxes (estebes)
1323 * Fix refractory_bricks texture (estebes)
1324 * Added the storage box. Fix a few thigns here an there. (estebes)
1325 * Fix the Coke Kiln Hatch gui (estebes)
1326 jenkins-IC2_112-130
1327 * Fix #2531 (estebes)
1328 jenkins-IC2_112-129
1329 * Fix the Coke Kiln harvest tool (estebes)
1330 * Improve the DynamicRecipeManager (estebes)
1331 jenkins-IC2_112-128
1332 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
1333 jenkins-IC2_112-127
1334 * Improve the DynamicRecipeManager (estebes)
1335 * Small Coke Kiln fixes (estebes)
1336 jenkins-IC2_112-126
1337 * New multiblock - Coke Kiln (estebes)
1338 jenkins-IC2_112-125
1339 * Tint pipe item models rather than manually creating them (Chocohead)
1340 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
1341 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
1342 jenkins-IC2_112-124
1343 * Custom IFluidHandler (estebes)
1344 jenkins-IC2_112-123
1345 * Fix logic (estebes)
1346 jenkins-IC2_112-122
1347 * Small wrench fix (estebes)
1348 jenkins-IC2_112-121
1349 * Small wrench improvements. (estebes)
1350 jenkins-IC2_112-120
1351 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
1352 jenkins-IC2_112-119
1353 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
1354 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
1355 jenkins-IC2_112-118
1356 * Allow disabling items from having jetpacks attached in the config (Chocohead)
1357 * Close enough (Chocohead)
1358 jenkins-IC2_112-117
1359 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
1360 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
1361 * Add support for custom mining drills (Chocohead)
1362 * Fix some items showing in classic that don't need to (Chocohead)
1363 * Fix filling classic empty cells not consuming them in the process (Chocohead)
1364 * Hide the lappack when using experimental (Chocohead)
1365 * Add support for custom hazmat armour (Chocohead)
1366 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
1367 jenkins-IC2_112-116
1368 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
1369 jenkins-IC2_112-115
1370 * Fix imports (estebes)
1371 jenkins-IC2_112-114
1372 * Fix imports (estebes)
1373 jenkins-IC2_112-113
1374 * New wrench and wrench functionality (estebes)
1375 jenkins-IC2_112-112
1376 * Fix reactor GUI texture Fixes #2489 (Chocohead)
1377 * Fix Block Cutting Machine GUI texture (Chocohead)
1378 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
1379 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
1380 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
1381 * Fix weighted item distributors failing to try lower priorities (Chocohead)
1382 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
1383 jenkins-IC2_112-111
1384 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
1385 jenkins-IC2_112-110
1386 * Add comparator support to the tank Fixes #2471 (Chocohead)
1387 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
1388 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
1389 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
1390 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
1391 * Fix machine recipe removal for multi-item outputs (Chocohead)
1392 * Fix the armour dyeing recipe matching too readily (Chocohead)
1393 jenkins-IC2_112-109
1394 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
1395 * Move all profile related things into a package (Chocohead)
1396 * Add events for profile loading and switching (Chocohead)
1397 * Make profile names non-case sensitive (Chocohead)
1398 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
1399 jenkins-IC2_112-108
1400 * Ensure the condenser always updates its tier too (Chocohead)
1401 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
1402 jenkins-IC2_112-107
1403 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
1404 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
1405 * Allow putting transformer upgrades in the Condenser (Chocohead)
1406 jenkins-IC2_112-106
1407 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
1408 jenkins-IC2_112-105
1409 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
1410 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
1411 * Fix compressing lapis Fixes #2451 (Chocohead)
1412 jenkins-IC2_112-104
1413 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
1414 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
1415 * Fix leg and chestplate armour values being reversed (Chocohead)
1416 jenkins-IC2_112-103
1417 * Remove recipe cache until it can work properly. (Player)
1418 jenkins-IC2_112-102
1419 * Optimize machine recipe lookup performance. (Player)
1420 jenkins-IC2_112-101
1421 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
1422 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
1423 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
1424 * Fix crash with classic empty cells (Chocohead)
1425 jenkins-IC2_112-100
1426 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
1427 jenkins-IC2_112-99
1428 * Fix Iron Furnace sounds (Chocohead)
1429 * Fix adding gauges server side Fixes #2419 (Chocohead)
1430 jenkins-IC2_112-98
1431 * Add variety to explosion sounds depending on type (Chocohead)
1432 * Improve networking over enums (Chocohead)
1433 * Fix pump not switching on whilst working (Chocohead)
1434 * Add missing audio unload in the classic Canner (Chocohead)
1435 * Add sound to the Iron Furnace (Chocohead)
1436 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
1437 * Prepare canning machine for sounds (Chocohead)
1438 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
1439 * Allow more flexibility with AudioManager (Chocohead)
1440 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
1441 jenkins-IC2_112-97
1442 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
1443 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
1444 jenkins-IC2_112-96
1445 * Protect against 0-sized inventories just in case. (Player)
1446 jenkins-IC2_112-95
1447 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
1448 jenkins-IC2_112-94
1449 * Add slag to OreDict. (Aroma1997)
1450 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
1451 jenkins-IC2_112-93
1452 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
1453 * Added Ukrainian translation, thanks olexn (Chocohead)
1454 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
1455 * Explicitly log non-overriden conflicting recipes (Chocohead)
1456 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
1457 * Fix recipe files running into each other without final line breaks (Chocohead)
1458 * Fix profile loading crash if additional mods aren't present (Chocohead)
1459 * Add #equals to ProfileTarget (Chocohead)
1460 * Add support for multiple profile texture overrides (Chocohead)
1461 * Add support for classic compact solars (Chocohead)
1462 * Improve loading of profiles from zips (Chocohead)
1463 * Add folder support for profile recipes (Chocohead)
1464 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
1465 * Move smelting recipes to ini file (Chocohead)
1466 * Implement recipe extension, add central profile collection (Chocohead)
1467 * Removed trailing empty column in hoe recipe (Chocohead)
1468 * Allow profiles to change smelting recipes (Chocohead)
1469 * Add defensive xp check to furnace recipe manager (Chocohead)
1470 * Fix some items being hidden that shouldn't have been (Chocohead)
1471 * Improve ease of parsing profiles (Chocohead)
1472 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
1473 * Fix logged errors when reloading resource packs (Chocohead)
1474 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
1475 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
1476 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
1477 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
1478 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
1479 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
1480 * Fix spelling mistake in the config (Chocohead)
1481 * Rename Classic to Version (Chocohead)
1482 * Push out version handling to ProfileManager (Chocohead)
1483 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
1484 jenkins-IC2_112-92
1485 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
1486 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
1487 * Fix fluid handler resolving crashes during preinit (Chocohead)
1488 jenkins-IC2_112-91
1489 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
1490 * Ensure containers aren't accidentally duplicated (Chocohead)
1491 jenkins-IC2_112-90
1492 * Updated JEIHandler. (Aroma1997)
1493 jenkins-IC2_112-89
1494 * Fix recipe loading crash (Chocohead)
1495 jenkins-IC2_112-88
1496 * Fix the air compressing recipe taking precedence over others (Chocohead)
1497 * Add IRecipeInput for exact NBT tag matching (Chocohead)
1498 * Removed unnecessary @Deprecated annotations (Chocohead)
1499 jenkins-IC2_112-87
1500 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
1501 jenkins-IC2_112-86
1502 * Add a noise to gas vapourisation (Chocohead)
1503 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
1504 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
1505 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
1506 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
1507 jenkins-IC2_112-85
1508 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
1509 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
1510 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
1511 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
1512 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
1513 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
1514 jenkins-IC2_112-84
1515 * Fix EventReceivers not working. (Aroma1997)
1516 jenkins-IC2_112-83
1517 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
1518 * Stop using a private field as a local variable (Chocohead)
1519 jenkins-IC2_112-82
1520 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
1521 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
1522 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
1523 * Fix hand held container item switching (Chocohead)
1524 jenkins-IC2_112-81
1525 * Add Item#isEnchantable override to electric armour (Chocohead)
1526 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
1527 * Fixed generic warning (Chocohead)
1528 jenkins-IC2_112-80
1529 * Updated some translations. (Aroma1997)
1530 jenkins-IC2_112-79
1531 * Fix charging cropnalyzers with non-single use items (Chocohead)
1532 jenkins-IC2_112-78
1533 * Add/Correct solid UU recipes (Chocohead)
1534 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
1535 * Avoid wrapping conflicting recipe exceptions (Chocohead)
1536 jenkins-IC2_112-77
1537 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
1538 jenkins-IC2_112-76
1539 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
1540 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
1541 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
1542 jenkins-IC2_112-75
1543 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
1544 jenkins-IC2_112-74
1545 * Default out ITeBlock place handlers (Chocohead)
1546 * Block#getSubBlocks isn't client side only anymore (Chocohead)
1547 jenkins-IC2_112-73
1548 * Hopefully fix loading errors once and for all (Chocohead)
1549 jenkins-IC2_112-72
1550 * Fix SMP (Chocohead)
1551 jenkins-IC2_112-71
1552 * Hopefully fix edge URISyntaxException cases (Chocohead)
1553 * Fix torch placement on fences (Chocohead)
1554 jenkins-IC2_112-70
1555 * Fix splitter cable inconsistency (Chocohead)
1556 * Improve finding the recipe owner of invalid recipes (Chocohead)
1557 * Fix torches being placeable on cables (Chocohead)
1558 jenkins-IC2_112-69
1559 * This'll help (Chocohead)
1560 jenkins-IC2_112-68
1561 * Move recycler blacklist patch somewhere more sensible (Chocohead)
1562 * Better handling of the Industrial Credit config (Chocohead)
1563 * Allow the fun to never stop (Chocohead)
1564 * Final fork for now (Chocohead)
1565 * Hide some more extra items (Chocohead)
1566 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
1567 * Fork that canning machine Not those two, the third one (Chocohead)
1568 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
1569 * Provide an alternative CF sprayer (Chocohead)
1570 * Add back 2 old reactor components (Chocohead)
1571 * Annotate remaining tile entities (Chocohead)
1572 * Fork cables (Chocohead)
1573 * Allow electrolyzer picking (Chocohead)
1574 * Fork MFE and MFSUs (Chocohead)
1575 * Play about with texture substitution (Chocohead)
1576 * Initial concept for TeBlock filtering (Chocohead)
1577 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
1578 * Add back the old weed-ex can (Chocohead)
1579 * Add back extra ingots to acheive ingot parity (Chocohead)
1580 * Make old cells work similar to buckets (Chocohead)
1581 * Begin joint existance process (Chocohead)
1582 * Add compressed plants and fuel cans back (Chocohead)
1583 * Add near-depleted and re-enriched uranium back (Chocohead)
1584 * Annotate other multi-items (Chocohead)
1585 * Add back old cells (Chocohead)
1586 jenkins-IC2_112-67
1587 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
1588 * Item#addInformation is client side only (Chocohead)
1589 * Switch reactor GUI to use proper output method (Chocohead)
1590 jenkins-IC2_112-66
1591 * Rework redstone and comparator handling. (Aroma1997)
1592 jenkins-IC2_112-65
1593 * Fix personal chests not opening when looking inside (Chocohead)
1594 * Allow the nano saber to cut cobwebs (Chocohead)
1595 jenkins-IC2_112-64
1596 * Reverse test stuff (Aroma1997)
1597 * Test changelog autogeneration (Aroma1997)
1598
1599 industrialcraft-2-2.8.195-ex112.jar:
1600 jenkins-IC2_112-195
1601 * Small cleanup (Chocohead)
1602 * Fix beer/coffee effects not stacking visually Applied in the background but never told the client (Chocohead)
1603 * Fix any possible hole in keyboard handling Quell any problems from #2646 (Chocohead)
1604 * Try fix throwing handheld containers some more Should fix #2453, #2556 and #2648 (Chocohead)
1605 jenkins-IC2_112-194
1606 * Small change. (estebes)
1607 jenkins-IC2_112-193
1608 * Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
1609 jenkins-IC2_112-192
1610 * Improvments to ToolClass and ItemToolIC2 (estebes)
1611 * Minor fix. (estebes)
1612 * Improve IInventorySlotHolder compatibility. (estebes)
1613 jenkins-IC2_112-191
1614 * Improve IInventorySlotHolder. (estebes)
1615 jenkins-IC2_112-190
1616 * Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
1617 jenkins-IC2_112-189
1618 * Add a new custom gauge. (estebes)
1619 jenkins-IC2_112-188
1620 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
1621 jenkins-IC2_112-187
1622 * New pipe textures. (estebes)
1623 jenkins-IC2_112-186
1624 * Fixing annoying drill sound when breaking hard blocks. (estebes)
1625 jenkins-IC2_112-185
1626 * Try to fix the build. (estebes)
1627 jenkins-IC2_112-184
1628 * Change how pipe connectivity works. (estebes)
1629 jenkins-IC2_112-183
1630 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
1631 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
1632 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
1633 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
1634 jenkins-IC2_112-182
1635 * Fix Coke Kiln. (estebes)
1636 jenkins-IC2_112-181
1637 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
1638 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
1639 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
1640 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
1641 jenkins-IC2_112-180
1642 * Avoid shading crop sticks Fixes #2543 (Chocohead)
1643 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
1644 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
1645 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
1646 jenkins-IC2_112-179
1647 * Fix Crop providedQuality. (estebes)
1648 jenkins-IC2_112-178
1649 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
1650 jenkins-IC2_112-177
1651 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
1652 * More work on specific heat capacity (Chocohead)
1653 * Minor cleanup (Chocohead)
1654 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
1655 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
1656 jenkins-IC2_112-176
1657 * Fix Crop Harvester recipe. (estebes)
1658 jenkins-IC2_112-175
1659 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
1660 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
1661 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
1662 * Fix new crops missing localisation (Chocohead)
1663 * Allow CropCards to customise the name of the produced seeds (Chocohead)
1664 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
1665 * Avoid creating lists just to be streamed (Chocohead)
1666 * Avoid ticking on the client without a reason (Chocohead)
1667 jenkins-IC2_112-174
1668 * Small fix. (estebes)
1669 jenkins-IC2_112-173
1670 * Small buff to crop availability to crossbreed (~20%). (estebes)
1671 jenkins-IC2_112-172
1672 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
1673 jenkins-IC2_112-171
1674 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
1675 jenkins-IC2_112-170
1676 * Create new release (estebes)
1677 jenkins-IC2_112-169
1678 * Fix a few things regarding the Classic profile. (estebes)
1679 jenkins-IC2_112-168
1680 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
1681 jenkins-IC2_112-167
1682 * Fix some entries (estebes)
1683 jenkins-IC2_112-166
1684 * Fix missing ; (estebes)
1685 jenkins-IC2_112-165
1686 * Added a lot more oredictionary entries (estebes)
1687 jenkins-IC2_112-164
1688 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
1689 * Fix removals failing to notify neighbours (Chocohead)
1690 jenkins-IC2_112-163
1691 * Implement surface removal Appears to all work at least (Chocohead)
1692 jenkins-IC2_112-162
1693 * Fix hot cube item model (Chocohead)
1694 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
1695 * Fix broken lang file (Chocohead)
1696 jenkins-IC2_112-161
1697 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
1698 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
1699 * Rough colour changes for temperature Good enough for the time being (Chocohead)
1700 jenkins-IC2_112-160
1701 * Avoid memory churning collections so much (Chocohead)
1702 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
1703 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
1704 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
1705 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
1706 * Update Russian translation, thanks QuantumStatement (Chocohead)
1707 * Update German translation, thanks rumspringa (Chocohead)
1708 * Tape the Coke Kiln back up (Chocohead)
1709 jenkins-IC2_112-159
1710 * Fix API (estebes)
1711 jenkins-IC2_112-158
1712 * Fix generator facings (estebes)
1713 jenkins-IC2_112-157
1714 * Fix locale (estebes)
1715 jenkins-IC2_112-156
1716 * Actually fix build (estebes)
1717 jenkins-IC2_112-155
1718 * Fix build (estebes)
1719 jenkins-IC2_112-154
1720 * Refactor (estebes)
1721 * Temporarily disable the coke kiln (estebes)
1722 * Cleanup some code (estebes)
1723 * Added the bronze rotor (estebes)
1724 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
1725 * Improve the dynamic recipe manager (estebes)
1726 jenkins-IC2_112-153
1727 * Fix 2541 (estebes)
1728 jenkins-IC2_112-152
1729 * Turn off debugging to prevent log spam (estebes)
1730 jenkins-IC2_112-151
1731 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
1732 * Improves pipes (estebes)
1733 jenkins-IC2_112-150
1734 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
1735 jenkins-IC2_112-149
1736 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
1737 jenkins-IC2_112-148
1738 * Fix crash testing the internal side of pipes (Chocohead)
1739 jenkins-IC2_112-147
1740 * Small changes (estebes)
1741 jenkins-IC2_112-146
1742 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
1743 * Explicitly mention how to connect pipes (Chocohead)
1744 jenkins-IC2_112-145
1745 * better pipe textures (estebes)
1746 jenkins-IC2_112-144
1747 * Fluid pipes are live (estebes)
1748 jenkins-IC2_112-143
1749 * Show the side about to be rotated to when wrenching (Chocohead)
1750 * Add a utility to get the rotation based on ray trace (Chocohead)
1751 * Move the GL repositioning into EnhancedOverlay (Chocohead)
1752 jenkins-IC2_112-142
1753 * Fix overlay's alpha (estebes)
1754 jenkins-IC2_112-141
1755 * Fix overlay interaction with pipes (estebes)
1756 jenkins-IC2_112-140
1757 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
1758 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
1759 * Add more context to IEnhancedOverlayProvider (Chocohead)
1760 * Avoid churning WrenchOverlays (Chocohead)
1761 jenkins-IC2_112-139
1762 * Plaster docs everywhere Just because I can (Chocohead)
1763 * Highlight the segment being hovered (Chocohead)
1764 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
1765 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
1766 * Break overlay rendering out into a dedicated handler (Chocohead)
1767 * Allow drawing overlays with colour directly (Chocohead)
1768 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
1769 jenkins-IC2_112-138
1770 * Fix connectivity (estebes)
1771 jenkins-IC2_112-137
1772 * More work on pipes (estebes)
1773 jenkins-IC2_112-136
1774 * More work on pipes (estebes)
1775 jenkins-IC2_112-135
1776 * Improve the enhanced overlay (estebes)
1777 jenkins-IC2_112-134
1778 * Crowbar recipe and locale (estebes)
1779 * Fix wrench durability (estebes)
1780 * Improve the crowbar (estebes)
1781 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
1782 * Update the simplified chinese translation (estebes)
1783 jenkins-IC2_112-133
1784 * New tanks and tank funcionality (estebes)
1785 * Add the Iridium Storage Box (estebes)
1786 jenkins-IC2_112-132
1787 * Fix not adjusting the multipliers for the new wind equation... (Player)
1788 jenkins-IC2_112-131
1789 * Add translation for Creosote (estebes)
1790 * Add recipes for the storage boxes (estebes)
1791 * Fix refractory_bricks texture (estebes)
1792 * Added the storage box. Fix a few thigns here an there. (estebes)
1793 * Fix the Coke Kiln Hatch gui (estebes)
1794 jenkins-IC2_112-130
1795 * Fix #2531 (estebes)
1796 jenkins-IC2_112-129
1797 * Fix the Coke Kiln harvest tool (estebes)
1798 * Improve the DynamicRecipeManager (estebes)
1799 jenkins-IC2_112-128
1800 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
1801 jenkins-IC2_112-127
1802 * Improve the DynamicRecipeManager (estebes)
1803 * Small Coke Kiln fixes (estebes)
1804 jenkins-IC2_112-126
1805 * New multiblock - Coke Kiln (estebes)
1806 jenkins-IC2_112-125
1807 * Tint pipe item models rather than manually creating them (Chocohead)
1808 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
1809 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
1810 jenkins-IC2_112-124
1811 * Custom IFluidHandler (estebes)
1812 jenkins-IC2_112-123
1813 * Fix logic (estebes)
1814 jenkins-IC2_112-122
1815 * Small wrench fix (estebes)
1816 jenkins-IC2_112-121
1817 * Small wrench improvements. (estebes)
1818 jenkins-IC2_112-120
1819 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
1820 jenkins-IC2_112-119
1821 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
1822 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
1823 jenkins-IC2_112-118
1824 * Allow disabling items from having jetpacks attached in the config (Chocohead)
1825 * Close enough (Chocohead)
1826 jenkins-IC2_112-117
1827 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
1828 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
1829 * Add support for custom mining drills (Chocohead)
1830 * Fix some items showing in classic that don't need to (Chocohead)
1831 * Fix filling classic empty cells not consuming them in the process (Chocohead)
1832 * Hide the lappack when using experimental (Chocohead)
1833 * Add support for custom hazmat armour (Chocohead)
1834 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
1835 jenkins-IC2_112-116
1836 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
1837 jenkins-IC2_112-115
1838 * Fix imports (estebes)
1839 jenkins-IC2_112-114
1840 * Fix imports (estebes)
1841 jenkins-IC2_112-113
1842 * New wrench and wrench functionality (estebes)
1843 jenkins-IC2_112-112
1844 * Fix reactor GUI texture Fixes #2489 (Chocohead)
1845 * Fix Block Cutting Machine GUI texture (Chocohead)
1846 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
1847 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
1848 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
1849 * Fix weighted item distributors failing to try lower priorities (Chocohead)
1850 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
1851 jenkins-IC2_112-111
1852 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
1853 jenkins-IC2_112-110
1854 * Add comparator support to the tank Fixes #2471 (Chocohead)
1855 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
1856 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
1857 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
1858 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
1859 * Fix machine recipe removal for multi-item outputs (Chocohead)
1860 * Fix the armour dyeing recipe matching too readily (Chocohead)
1861 jenkins-IC2_112-109
1862 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
1863 * Move all profile related things into a package (Chocohead)
1864 * Add events for profile loading and switching (Chocohead)
1865 * Make profile names non-case sensitive (Chocohead)
1866 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
1867 jenkins-IC2_112-108
1868 * Ensure the condenser always updates its tier too (Chocohead)
1869 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
1870 jenkins-IC2_112-107
1871 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
1872 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
1873 * Allow putting transformer upgrades in the Condenser (Chocohead)
1874 jenkins-IC2_112-106
1875 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
1876 jenkins-IC2_112-105
1877 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
1878 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
1879 * Fix compressing lapis Fixes #2451 (Chocohead)
1880 jenkins-IC2_112-104
1881 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
1882 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
1883 * Fix leg and chestplate armour values being reversed (Chocohead)
1884 jenkins-IC2_112-103
1885 * Remove recipe cache until it can work properly. (Player)
1886 jenkins-IC2_112-102
1887 * Optimize machine recipe lookup performance. (Player)
1888 jenkins-IC2_112-101
1889 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
1890 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
1891 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
1892 * Fix crash with classic empty cells (Chocohead)
1893 jenkins-IC2_112-100
1894 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
1895 jenkins-IC2_112-99
1896 * Fix Iron Furnace sounds (Chocohead)
1897 * Fix adding gauges server side Fixes #2419 (Chocohead)
1898 jenkins-IC2_112-98
1899 * Add variety to explosion sounds depending on type (Chocohead)
1900 * Improve networking over enums (Chocohead)
1901 * Fix pump not switching on whilst working (Chocohead)
1902 * Add missing audio unload in the classic Canner (Chocohead)
1903 * Add sound to the Iron Furnace (Chocohead)
1904 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
1905 * Prepare canning machine for sounds (Chocohead)
1906 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
1907 * Allow more flexibility with AudioManager (Chocohead)
1908 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
1909 jenkins-IC2_112-97
1910 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
1911 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
1912 jenkins-IC2_112-96
1913 * Protect against 0-sized inventories just in case. (Player)
1914 jenkins-IC2_112-95
1915 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
1916 jenkins-IC2_112-94
1917 * Add slag to OreDict. (Aroma1997)
1918 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
1919 jenkins-IC2_112-93
1920 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
1921 * Added Ukrainian translation, thanks olexn (Chocohead)
1922 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
1923 * Explicitly log non-overriden conflicting recipes (Chocohead)
1924 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
1925 * Fix recipe files running into each other without final line breaks (Chocohead)
1926 * Fix profile loading crash if additional mods aren't present (Chocohead)
1927 * Add #equals to ProfileTarget (Chocohead)
1928 * Add support for multiple profile texture overrides (Chocohead)
1929 * Add support for classic compact solars (Chocohead)
1930 * Improve loading of profiles from zips (Chocohead)
1931 * Add folder support for profile recipes (Chocohead)
1932 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
1933 * Move smelting recipes to ini file (Chocohead)
1934 * Implement recipe extension, add central profile collection (Chocohead)
1935 * Removed trailing empty column in hoe recipe (Chocohead)
1936 * Allow profiles to change smelting recipes (Chocohead)
1937 * Add defensive xp check to furnace recipe manager (Chocohead)
1938 * Fix some items being hidden that shouldn't have been (Chocohead)
1939 * Improve ease of parsing profiles (Chocohead)
1940 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
1941 * Fix logged errors when reloading resource packs (Chocohead)
1942 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
1943 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
1944 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
1945 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
1946 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
1947 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
1948 * Fix spelling mistake in the config (Chocohead)
1949 * Rename Classic to Version (Chocohead)
1950 * Push out version handling to ProfileManager (Chocohead)
1951 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
1952 jenkins-IC2_112-92
1953 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
1954 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
1955 * Fix fluid handler resolving crashes during preinit (Chocohead)
1956 jenkins-IC2_112-91
1957 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
1958 * Ensure containers aren't accidentally duplicated (Chocohead)
1959 jenkins-IC2_112-90
1960 * Updated JEIHandler. (Aroma1997)
1961 jenkins-IC2_112-89
1962 * Fix recipe loading crash (Chocohead)
1963 jenkins-IC2_112-88
1964 * Fix the air compressing recipe taking precedence over others (Chocohead)
1965 * Add IRecipeInput for exact NBT tag matching (Chocohead)
1966 * Removed unnecessary @Deprecated annotations (Chocohead)
1967 jenkins-IC2_112-87
1968 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
1969 jenkins-IC2_112-86
1970 * Add a noise to gas vapourisation (Chocohead)
1971 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
1972 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
1973 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
1974 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
1975 jenkins-IC2_112-85
1976 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
1977 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
1978 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
1979 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
1980 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
1981 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
1982 jenkins-IC2_112-84
1983 * Fix EventReceivers not working. (Aroma1997)
1984 jenkins-IC2_112-83
1985 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
1986 * Stop using a private field as a local variable (Chocohead)
1987 jenkins-IC2_112-82
1988 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
1989 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
1990 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
1991 * Fix hand held container item switching (Chocohead)
1992 jenkins-IC2_112-81
1993 * Add Item#isEnchantable override to electric armour (Chocohead)
1994 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
1995 * Fixed generic warning (Chocohead)
1996 jenkins-IC2_112-80
1997 * Updated some translations. (Aroma1997)
1998 jenkins-IC2_112-79
1999 * Fix charging cropnalyzers with non-single use items (Chocohead)
2000 jenkins-IC2_112-78
2001 * Add/Correct solid UU recipes (Chocohead)
2002 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
2003 * Avoid wrapping conflicting recipe exceptions (Chocohead)
2004 jenkins-IC2_112-77
2005 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
2006 jenkins-IC2_112-76
2007 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
2008 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
2009 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
2010 jenkins-IC2_112-75
2011 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
2012 jenkins-IC2_112-74
2013 * Default out ITeBlock place handlers (Chocohead)
2014 * Block#getSubBlocks isn't client side only anymore (Chocohead)
2015 jenkins-IC2_112-73
2016 * Hopefully fix loading errors once and for all (Chocohead)
2017 jenkins-IC2_112-72
2018 * Fix SMP (Chocohead)
2019 jenkins-IC2_112-71
2020 * Hopefully fix edge URISyntaxException cases (Chocohead)
2021 * Fix torch placement on fences (Chocohead)
2022 jenkins-IC2_112-70
2023 * Fix splitter cable inconsistency (Chocohead)
2024 * Improve finding the recipe owner of invalid recipes (Chocohead)
2025 * Fix torches being placeable on cables (Chocohead)
2026 jenkins-IC2_112-69
2027 * This'll help (Chocohead)
2028 jenkins-IC2_112-68
2029 * Move recycler blacklist patch somewhere more sensible (Chocohead)
2030 * Better handling of the Industrial Credit config (Chocohead)
2031 * Allow the fun to never stop (Chocohead)
2032 * Final fork for now (Chocohead)
2033 * Hide some more extra items (Chocohead)
2034 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
2035 * Fork that canning machine Not those two, the third one (Chocohead)
2036 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
2037 * Provide an alternative CF sprayer (Chocohead)
2038 * Add back 2 old reactor components (Chocohead)
2039 * Annotate remaining tile entities (Chocohead)
2040 * Fork cables (Chocohead)
2041 * Allow electrolyzer picking (Chocohead)
2042 * Fork MFE and MFSUs (Chocohead)
2043 * Play about with texture substitution (Chocohead)
2044 * Initial concept for TeBlock filtering (Chocohead)
2045 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
2046 * Add back the old weed-ex can (Chocohead)
2047 * Add back extra ingots to acheive ingot parity (Chocohead)
2048 * Make old cells work similar to buckets (Chocohead)
2049 * Begin joint existance process (Chocohead)
2050 * Add compressed plants and fuel cans back (Chocohead)
2051 * Add near-depleted and re-enriched uranium back (Chocohead)
2052 * Annotate other multi-items (Chocohead)
2053 * Add back old cells (Chocohead)
2054 jenkins-IC2_112-67
2055 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
2056 * Item#addInformation is client side only (Chocohead)
2057 * Switch reactor GUI to use proper output method (Chocohead)
2058 jenkins-IC2_112-66
2059 * Rework redstone and comparator handling. (Aroma1997)
2060 jenkins-IC2_112-65
2061 * Fix personal chests not opening when looking inside (Chocohead)
2062 * Allow the nano saber to cut cobwebs (Chocohead)
2063 jenkins-IC2_112-64
2064 * Reverse test stuff (Aroma1997)
2065 * Test changelog autogeneration (Aroma1997)
2066
2067 industrialcraft-2-2.8.194-ex112.jar:
2068 jenkins-IC2_112-194
2069 * Small change. (estebes)
2070 jenkins-IC2_112-193
2071 * Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
2072 jenkins-IC2_112-192
2073 * Improvments to ToolClass and ItemToolIC2 (estebes)
2074 * Minor fix. (estebes)
2075 * Improve IInventorySlotHolder compatibility. (estebes)
2076 jenkins-IC2_112-191
2077 * Improve IInventorySlotHolder. (estebes)
2078 jenkins-IC2_112-190
2079 * Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
2080 jenkins-IC2_112-189
2081 * Add a new custom gauge. (estebes)
2082 jenkins-IC2_112-188
2083 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
2084 jenkins-IC2_112-187
2085 * New pipe textures. (estebes)
2086 jenkins-IC2_112-186
2087 * Fixing annoying drill sound when breaking hard blocks. (estebes)
2088 jenkins-IC2_112-185
2089 * Try to fix the build. (estebes)
2090 jenkins-IC2_112-184
2091 * Change how pipe connectivity works. (estebes)
2092 jenkins-IC2_112-183
2093 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
2094 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
2095 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
2096 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
2097 jenkins-IC2_112-182
2098 * Fix Coke Kiln. (estebes)
2099 jenkins-IC2_112-181
2100 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
2101 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
2102 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
2103 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
2104 jenkins-IC2_112-180
2105 * Avoid shading crop sticks Fixes #2543 (Chocohead)
2106 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
2107 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
2108 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
2109 jenkins-IC2_112-179
2110 * Fix Crop providedQuality. (estebes)
2111 jenkins-IC2_112-178
2112 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
2113 jenkins-IC2_112-177
2114 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
2115 * More work on specific heat capacity (Chocohead)
2116 * Minor cleanup (Chocohead)
2117 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
2118 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
2119 jenkins-IC2_112-176
2120 * Fix Crop Harvester recipe. (estebes)
2121 jenkins-IC2_112-175
2122 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
2123 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
2124 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
2125 * Fix new crops missing localisation (Chocohead)
2126 * Allow CropCards to customise the name of the produced seeds (Chocohead)
2127 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
2128 * Avoid creating lists just to be streamed (Chocohead)
2129 * Avoid ticking on the client without a reason (Chocohead)
2130 jenkins-IC2_112-174
2131 * Small fix. (estebes)
2132 jenkins-IC2_112-173
2133 * Small buff to crop availability to crossbreed (~20%). (estebes)
2134 jenkins-IC2_112-172
2135 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
2136 jenkins-IC2_112-171
2137 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
2138 jenkins-IC2_112-170
2139 * Create new release (estebes)
2140 jenkins-IC2_112-169
2141 * Fix a few things regarding the Classic profile. (estebes)
2142 jenkins-IC2_112-168
2143 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
2144 jenkins-IC2_112-167
2145 * Fix some entries (estebes)
2146 jenkins-IC2_112-166
2147 * Fix missing ; (estebes)
2148 jenkins-IC2_112-165
2149 * Added a lot more oredictionary entries (estebes)
2150 jenkins-IC2_112-164
2151 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
2152 * Fix removals failing to notify neighbours (Chocohead)
2153 jenkins-IC2_112-163
2154 * Implement surface removal Appears to all work at least (Chocohead)
2155 jenkins-IC2_112-162
2156 * Fix hot cube item model (Chocohead)
2157 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
2158 * Fix broken lang file (Chocohead)
2159 jenkins-IC2_112-161
2160 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
2161 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
2162 * Rough colour changes for temperature Good enough for the time being (Chocohead)
2163 jenkins-IC2_112-160
2164 * Avoid memory churning collections so much (Chocohead)
2165 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
2166 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
2167 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
2168 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
2169 * Update Russian translation, thanks QuantumStatement (Chocohead)
2170 * Update German translation, thanks rumspringa (Chocohead)
2171 * Tape the Coke Kiln back up (Chocohead)
2172 jenkins-IC2_112-159
2173 * Fix API (estebes)
2174 jenkins-IC2_112-158
2175 * Fix generator facings (estebes)
2176 jenkins-IC2_112-157
2177 * Fix locale (estebes)
2178 jenkins-IC2_112-156
2179 * Actually fix build (estebes)
2180 jenkins-IC2_112-155
2181 * Fix build (estebes)
2182 jenkins-IC2_112-154
2183 * Refactor (estebes)
2184 * Temporarily disable the coke kiln (estebes)
2185 * Cleanup some code (estebes)
2186 * Added the bronze rotor (estebes)
2187 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
2188 * Improve the dynamic recipe manager (estebes)
2189 jenkins-IC2_112-153
2190 * Fix 2541 (estebes)
2191 jenkins-IC2_112-152
2192 * Turn off debugging to prevent log spam (estebes)
2193 jenkins-IC2_112-151
2194 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
2195 * Improves pipes (estebes)
2196 jenkins-IC2_112-150
2197 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
2198 jenkins-IC2_112-149
2199 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
2200 jenkins-IC2_112-148
2201 * Fix crash testing the internal side of pipes (Chocohead)
2202 jenkins-IC2_112-147
2203 * Small changes (estebes)
2204 jenkins-IC2_112-146
2205 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
2206 * Explicitly mention how to connect pipes (Chocohead)
2207 jenkins-IC2_112-145
2208 * better pipe textures (estebes)
2209 jenkins-IC2_112-144
2210 * Fluid pipes are live (estebes)
2211 jenkins-IC2_112-143
2212 * Show the side about to be rotated to when wrenching (Chocohead)
2213 * Add a utility to get the rotation based on ray trace (Chocohead)
2214 * Move the GL repositioning into EnhancedOverlay (Chocohead)
2215 jenkins-IC2_112-142
2216 * Fix overlay's alpha (estebes)
2217 jenkins-IC2_112-141
2218 * Fix overlay interaction with pipes (estebes)
2219 jenkins-IC2_112-140
2220 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
2221 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
2222 * Add more context to IEnhancedOverlayProvider (Chocohead)
2223 * Avoid churning WrenchOverlays (Chocohead)
2224 jenkins-IC2_112-139
2225 * Plaster docs everywhere Just because I can (Chocohead)
2226 * Highlight the segment being hovered (Chocohead)
2227 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
2228 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
2229 * Break overlay rendering out into a dedicated handler (Chocohead)
2230 * Allow drawing overlays with colour directly (Chocohead)
2231 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
2232 jenkins-IC2_112-138
2233 * Fix connectivity (estebes)
2234 jenkins-IC2_112-137
2235 * More work on pipes (estebes)
2236 jenkins-IC2_112-136
2237 * More work on pipes (estebes)
2238 jenkins-IC2_112-135
2239 * Improve the enhanced overlay (estebes)
2240 jenkins-IC2_112-134
2241 * Crowbar recipe and locale (estebes)
2242 * Fix wrench durability (estebes)
2243 * Improve the crowbar (estebes)
2244 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
2245 * Update the simplified chinese translation (estebes)
2246 jenkins-IC2_112-133
2247 * New tanks and tank funcionality (estebes)
2248 * Add the Iridium Storage Box (estebes)
2249 jenkins-IC2_112-132
2250 * Fix not adjusting the multipliers for the new wind equation... (Player)
2251 jenkins-IC2_112-131
2252 * Add translation for Creosote (estebes)
2253 * Add recipes for the storage boxes (estebes)
2254 * Fix refractory_bricks texture (estebes)
2255 * Added the storage box. Fix a few thigns here an there. (estebes)
2256 * Fix the Coke Kiln Hatch gui (estebes)
2257 jenkins-IC2_112-130
2258 * Fix #2531 (estebes)
2259 jenkins-IC2_112-129
2260 * Fix the Coke Kiln harvest tool (estebes)
2261 * Improve the DynamicRecipeManager (estebes)
2262 jenkins-IC2_112-128
2263 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
2264 jenkins-IC2_112-127
2265 * Improve the DynamicRecipeManager (estebes)
2266 * Small Coke Kiln fixes (estebes)
2267 jenkins-IC2_112-126
2268 * New multiblock - Coke Kiln (estebes)
2269 jenkins-IC2_112-125
2270 * Tint pipe item models rather than manually creating them (Chocohead)
2271 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
2272 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
2273 jenkins-IC2_112-124
2274 * Custom IFluidHandler (estebes)
2275 jenkins-IC2_112-123
2276 * Fix logic (estebes)
2277 jenkins-IC2_112-122
2278 * Small wrench fix (estebes)
2279 jenkins-IC2_112-121
2280 * Small wrench improvements. (estebes)
2281 jenkins-IC2_112-120
2282 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
2283 jenkins-IC2_112-119
2284 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
2285 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
2286 jenkins-IC2_112-118
2287 * Allow disabling items from having jetpacks attached in the config (Chocohead)
2288 * Close enough (Chocohead)
2289 jenkins-IC2_112-117
2290 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
2291 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
2292 * Add support for custom mining drills (Chocohead)
2293 * Fix some items showing in classic that don't need to (Chocohead)
2294 * Fix filling classic empty cells not consuming them in the process (Chocohead)
2295 * Hide the lappack when using experimental (Chocohead)
2296 * Add support for custom hazmat armour (Chocohead)
2297 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
2298 jenkins-IC2_112-116
2299 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
2300 jenkins-IC2_112-115
2301 * Fix imports (estebes)
2302 jenkins-IC2_112-114
2303 * Fix imports (estebes)
2304 jenkins-IC2_112-113
2305 * New wrench and wrench functionality (estebes)
2306 jenkins-IC2_112-112
2307 * Fix reactor GUI texture Fixes #2489 (Chocohead)
2308 * Fix Block Cutting Machine GUI texture (Chocohead)
2309 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
2310 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
2311 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
2312 * Fix weighted item distributors failing to try lower priorities (Chocohead)
2313 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
2314 jenkins-IC2_112-111
2315 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
2316 jenkins-IC2_112-110
2317 * Add comparator support to the tank Fixes #2471 (Chocohead)
2318 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
2319 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
2320 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
2321 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
2322 * Fix machine recipe removal for multi-item outputs (Chocohead)
2323 * Fix the armour dyeing recipe matching too readily (Chocohead)
2324 jenkins-IC2_112-109
2325 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
2326 * Move all profile related things into a package (Chocohead)
2327 * Add events for profile loading and switching (Chocohead)
2328 * Make profile names non-case sensitive (Chocohead)
2329 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
2330 jenkins-IC2_112-108
2331 * Ensure the condenser always updates its tier too (Chocohead)
2332 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
2333 jenkins-IC2_112-107
2334 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
2335 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
2336 * Allow putting transformer upgrades in the Condenser (Chocohead)
2337 jenkins-IC2_112-106
2338 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
2339 jenkins-IC2_112-105
2340 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
2341 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
2342 * Fix compressing lapis Fixes #2451 (Chocohead)
2343 jenkins-IC2_112-104
2344 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
2345 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
2346 * Fix leg and chestplate armour values being reversed (Chocohead)
2347 jenkins-IC2_112-103
2348 * Remove recipe cache until it can work properly. (Player)
2349 jenkins-IC2_112-102
2350 * Optimize machine recipe lookup performance. (Player)
2351 jenkins-IC2_112-101
2352 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
2353 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
2354 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
2355 * Fix crash with classic empty cells (Chocohead)
2356 jenkins-IC2_112-100
2357 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
2358 jenkins-IC2_112-99
2359 * Fix Iron Furnace sounds (Chocohead)
2360 * Fix adding gauges server side Fixes #2419 (Chocohead)
2361 jenkins-IC2_112-98
2362 * Add variety to explosion sounds depending on type (Chocohead)
2363 * Improve networking over enums (Chocohead)
2364 * Fix pump not switching on whilst working (Chocohead)
2365 * Add missing audio unload in the classic Canner (Chocohead)
2366 * Add sound to the Iron Furnace (Chocohead)
2367 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
2368 * Prepare canning machine for sounds (Chocohead)
2369 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
2370 * Allow more flexibility with AudioManager (Chocohead)
2371 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
2372 jenkins-IC2_112-97
2373 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
2374 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
2375 jenkins-IC2_112-96
2376 * Protect against 0-sized inventories just in case. (Player)
2377 jenkins-IC2_112-95
2378 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
2379 jenkins-IC2_112-94
2380 * Add slag to OreDict. (Aroma1997)
2381 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
2382 jenkins-IC2_112-93
2383 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
2384 * Added Ukrainian translation, thanks olexn (Chocohead)
2385 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
2386 * Explicitly log non-overriden conflicting recipes (Chocohead)
2387 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
2388 * Fix recipe files running into each other without final line breaks (Chocohead)
2389 * Fix profile loading crash if additional mods aren't present (Chocohead)
2390 * Add #equals to ProfileTarget (Chocohead)
2391 * Add support for multiple profile texture overrides (Chocohead)
2392 * Add support for classic compact solars (Chocohead)
2393 * Improve loading of profiles from zips (Chocohead)
2394 * Add folder support for profile recipes (Chocohead)
2395 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
2396 * Move smelting recipes to ini file (Chocohead)
2397 * Implement recipe extension, add central profile collection (Chocohead)
2398 * Removed trailing empty column in hoe recipe (Chocohead)
2399 * Allow profiles to change smelting recipes (Chocohead)
2400 * Add defensive xp check to furnace recipe manager (Chocohead)
2401 * Fix some items being hidden that shouldn't have been (Chocohead)
2402 * Improve ease of parsing profiles (Chocohead)
2403 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
2404 * Fix logged errors when reloading resource packs (Chocohead)
2405 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
2406 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
2407 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
2408 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
2409 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
2410 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
2411 * Fix spelling mistake in the config (Chocohead)
2412 * Rename Classic to Version (Chocohead)
2413 * Push out version handling to ProfileManager (Chocohead)
2414 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
2415 jenkins-IC2_112-92
2416 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
2417 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
2418 * Fix fluid handler resolving crashes during preinit (Chocohead)
2419 jenkins-IC2_112-91
2420 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
2421 * Ensure containers aren't accidentally duplicated (Chocohead)
2422 jenkins-IC2_112-90
2423 * Updated JEIHandler. (Aroma1997)
2424 jenkins-IC2_112-89
2425 * Fix recipe loading crash (Chocohead)
2426 jenkins-IC2_112-88
2427 * Fix the air compressing recipe taking precedence over others (Chocohead)
2428 * Add IRecipeInput for exact NBT tag matching (Chocohead)
2429 * Removed unnecessary @Deprecated annotations (Chocohead)
2430 jenkins-IC2_112-87
2431 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
2432 jenkins-IC2_112-86
2433 * Add a noise to gas vapourisation (Chocohead)
2434 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
2435 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
2436 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
2437 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
2438 jenkins-IC2_112-85
2439 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
2440 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
2441 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
2442 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
2443 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
2444 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
2445 jenkins-IC2_112-84
2446 * Fix EventReceivers not working. (Aroma1997)
2447 jenkins-IC2_112-83
2448 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
2449 * Stop using a private field as a local variable (Chocohead)
2450 jenkins-IC2_112-82
2451 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
2452 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
2453 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
2454 * Fix hand held container item switching (Chocohead)
2455 jenkins-IC2_112-81
2456 * Add Item#isEnchantable override to electric armour (Chocohead)
2457 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
2458 * Fixed generic warning (Chocohead)
2459 jenkins-IC2_112-80
2460 * Updated some translations. (Aroma1997)
2461 jenkins-IC2_112-79
2462 * Fix charging cropnalyzers with non-single use items (Chocohead)
2463 jenkins-IC2_112-78
2464 * Add/Correct solid UU recipes (Chocohead)
2465 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
2466 * Avoid wrapping conflicting recipe exceptions (Chocohead)
2467 jenkins-IC2_112-77
2468 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
2469 jenkins-IC2_112-76
2470 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
2471 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
2472 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
2473 jenkins-IC2_112-75
2474 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
2475 jenkins-IC2_112-74
2476 * Default out ITeBlock place handlers (Chocohead)
2477 * Block#getSubBlocks isn't client side only anymore (Chocohead)
2478 jenkins-IC2_112-73
2479 * Hopefully fix loading errors once and for all (Chocohead)
2480 jenkins-IC2_112-72
2481 * Fix SMP (Chocohead)
2482 jenkins-IC2_112-71
2483 * Hopefully fix edge URISyntaxException cases (Chocohead)
2484 * Fix torch placement on fences (Chocohead)
2485 jenkins-IC2_112-70
2486 * Fix splitter cable inconsistency (Chocohead)
2487 * Improve finding the recipe owner of invalid recipes (Chocohead)
2488 * Fix torches being placeable on cables (Chocohead)
2489 jenkins-IC2_112-69
2490 * This'll help (Chocohead)
2491 jenkins-IC2_112-68
2492 * Move recycler blacklist patch somewhere more sensible (Chocohead)
2493 * Better handling of the Industrial Credit config (Chocohead)
2494 * Allow the fun to never stop (Chocohead)
2495 * Final fork for now (Chocohead)
2496 * Hide some more extra items (Chocohead)
2497 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
2498 * Fork that canning machine Not those two, the third one (Chocohead)
2499 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
2500 * Provide an alternative CF sprayer (Chocohead)
2501 * Add back 2 old reactor components (Chocohead)
2502 * Annotate remaining tile entities (Chocohead)
2503 * Fork cables (Chocohead)
2504 * Allow electrolyzer picking (Chocohead)
2505 * Fork MFE and MFSUs (Chocohead)
2506 * Play about with texture substitution (Chocohead)
2507 * Initial concept for TeBlock filtering (Chocohead)
2508 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
2509 * Add back the old weed-ex can (Chocohead)
2510 * Add back extra ingots to acheive ingot parity (Chocohead)
2511 * Make old cells work similar to buckets (Chocohead)
2512 * Begin joint existance process (Chocohead)
2513 * Add compressed plants and fuel cans back (Chocohead)
2514 * Add near-depleted and re-enriched uranium back (Chocohead)
2515 * Annotate other multi-items (Chocohead)
2516 * Add back old cells (Chocohead)
2517 jenkins-IC2_112-67
2518 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
2519 * Item#addInformation is client side only (Chocohead)
2520 * Switch reactor GUI to use proper output method (Chocohead)
2521 jenkins-IC2_112-66
2522 * Rework redstone and comparator handling. (Aroma1997)
2523 jenkins-IC2_112-65
2524 * Fix personal chests not opening when looking inside (Chocohead)
2525 * Allow the nano saber to cut cobwebs (Chocohead)
2526 jenkins-IC2_112-64
2527 * Reverse test stuff (Aroma1997)
2528 * Test changelog autogeneration (Aroma1997)
2529
2530 industrialcraft-2-2.8.193-ex112.jar:
2531 jenkins-IC2_112-193
2532 * Improve IInventorySlotHolder. Improve ItemToolIC2. (estebes)
2533 jenkins-IC2_112-192
2534 * Improvments to ToolClass and ItemToolIC2 (estebes)
2535 * Minor fix. (estebes)
2536 * Improve IInventorySlotHolder compatibility. (estebes)
2537 jenkins-IC2_112-191
2538 * Improve IInventorySlotHolder. (estebes)
2539 jenkins-IC2_112-190
2540 * Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
2541 jenkins-IC2_112-189
2542 * Add a new custom gauge. (estebes)
2543 jenkins-IC2_112-188
2544 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
2545 jenkins-IC2_112-187
2546 * New pipe textures. (estebes)
2547 jenkins-IC2_112-186
2548 * Fixing annoying drill sound when breaking hard blocks. (estebes)
2549 jenkins-IC2_112-185
2550 * Try to fix the build. (estebes)
2551 jenkins-IC2_112-184
2552 * Change how pipe connectivity works. (estebes)
2553 jenkins-IC2_112-183
2554 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
2555 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
2556 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
2557 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
2558 jenkins-IC2_112-182
2559 * Fix Coke Kiln. (estebes)
2560 jenkins-IC2_112-181
2561 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
2562 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
2563 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
2564 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
2565 jenkins-IC2_112-180
2566 * Avoid shading crop sticks Fixes #2543 (Chocohead)
2567 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
2568 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
2569 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
2570 jenkins-IC2_112-179
2571 * Fix Crop providedQuality. (estebes)
2572 jenkins-IC2_112-178
2573 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
2574 jenkins-IC2_112-177
2575 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
2576 * More work on specific heat capacity (Chocohead)
2577 * Minor cleanup (Chocohead)
2578 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
2579 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
2580 jenkins-IC2_112-176
2581 * Fix Crop Harvester recipe. (estebes)
2582 jenkins-IC2_112-175
2583 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
2584 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
2585 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
2586 * Fix new crops missing localisation (Chocohead)
2587 * Allow CropCards to customise the name of the produced seeds (Chocohead)
2588 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
2589 * Avoid creating lists just to be streamed (Chocohead)
2590 * Avoid ticking on the client without a reason (Chocohead)
2591 jenkins-IC2_112-174
2592 * Small fix. (estebes)
2593 jenkins-IC2_112-173
2594 * Small buff to crop availability to crossbreed (~20%). (estebes)
2595 jenkins-IC2_112-172
2596 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
2597 jenkins-IC2_112-171
2598 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
2599 jenkins-IC2_112-170
2600 * Create new release (estebes)
2601 jenkins-IC2_112-169
2602 * Fix a few things regarding the Classic profile. (estebes)
2603 jenkins-IC2_112-168
2604 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
2605 jenkins-IC2_112-167
2606 * Fix some entries (estebes)
2607 jenkins-IC2_112-166
2608 * Fix missing ; (estebes)
2609 jenkins-IC2_112-165
2610 * Added a lot more oredictionary entries (estebes)
2611 jenkins-IC2_112-164
2612 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
2613 * Fix removals failing to notify neighbours (Chocohead)
2614 jenkins-IC2_112-163
2615 * Implement surface removal Appears to all work at least (Chocohead)
2616 jenkins-IC2_112-162
2617 * Fix hot cube item model (Chocohead)
2618 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
2619 * Fix broken lang file (Chocohead)
2620 jenkins-IC2_112-161
2621 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
2622 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
2623 * Rough colour changes for temperature Good enough for the time being (Chocohead)
2624 jenkins-IC2_112-160
2625 * Avoid memory churning collections so much (Chocohead)
2626 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
2627 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
2628 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
2629 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
2630 * Update Russian translation, thanks QuantumStatement (Chocohead)
2631 * Update German translation, thanks rumspringa (Chocohead)
2632 * Tape the Coke Kiln back up (Chocohead)
2633 jenkins-IC2_112-159
2634 * Fix API (estebes)
2635 jenkins-IC2_112-158
2636 * Fix generator facings (estebes)
2637 jenkins-IC2_112-157
2638 * Fix locale (estebes)
2639 jenkins-IC2_112-156
2640 * Actually fix build (estebes)
2641 jenkins-IC2_112-155
2642 * Fix build (estebes)
2643 jenkins-IC2_112-154
2644 * Refactor (estebes)
2645 * Temporarily disable the coke kiln (estebes)
2646 * Cleanup some code (estebes)
2647 * Added the bronze rotor (estebes)
2648 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
2649 * Improve the dynamic recipe manager (estebes)
2650 jenkins-IC2_112-153
2651 * Fix 2541 (estebes)
2652 jenkins-IC2_112-152
2653 * Turn off debugging to prevent log spam (estebes)
2654 jenkins-IC2_112-151
2655 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
2656 * Improves pipes (estebes)
2657 jenkins-IC2_112-150
2658 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
2659 jenkins-IC2_112-149
2660 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
2661 jenkins-IC2_112-148
2662 * Fix crash testing the internal side of pipes (Chocohead)
2663 jenkins-IC2_112-147
2664 * Small changes (estebes)
2665 jenkins-IC2_112-146
2666 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
2667 * Explicitly mention how to connect pipes (Chocohead)
2668 jenkins-IC2_112-145
2669 * better pipe textures (estebes)
2670 jenkins-IC2_112-144
2671 * Fluid pipes are live (estebes)
2672 jenkins-IC2_112-143
2673 * Show the side about to be rotated to when wrenching (Chocohead)
2674 * Add a utility to get the rotation based on ray trace (Chocohead)
2675 * Move the GL repositioning into EnhancedOverlay (Chocohead)
2676 jenkins-IC2_112-142
2677 * Fix overlay's alpha (estebes)
2678 jenkins-IC2_112-141
2679 * Fix overlay interaction with pipes (estebes)
2680 jenkins-IC2_112-140
2681 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
2682 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
2683 * Add more context to IEnhancedOverlayProvider (Chocohead)
2684 * Avoid churning WrenchOverlays (Chocohead)
2685 jenkins-IC2_112-139
2686 * Plaster docs everywhere Just because I can (Chocohead)
2687 * Highlight the segment being hovered (Chocohead)
2688 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
2689 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
2690 * Break overlay rendering out into a dedicated handler (Chocohead)
2691 * Allow drawing overlays with colour directly (Chocohead)
2692 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
2693 jenkins-IC2_112-138
2694 * Fix connectivity (estebes)
2695 jenkins-IC2_112-137
2696 * More work on pipes (estebes)
2697 jenkins-IC2_112-136
2698 * More work on pipes (estebes)
2699 jenkins-IC2_112-135
2700 * Improve the enhanced overlay (estebes)
2701 jenkins-IC2_112-134
2702 * Crowbar recipe and locale (estebes)
2703 * Fix wrench durability (estebes)
2704 * Improve the crowbar (estebes)
2705 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
2706 * Update the simplified chinese translation (estebes)
2707 jenkins-IC2_112-133
2708 * New tanks and tank funcionality (estebes)
2709 * Add the Iridium Storage Box (estebes)
2710 jenkins-IC2_112-132
2711 * Fix not adjusting the multipliers for the new wind equation... (Player)
2712 jenkins-IC2_112-131
2713 * Add translation for Creosote (estebes)
2714 * Add recipes for the storage boxes (estebes)
2715 * Fix refractory_bricks texture (estebes)
2716 * Added the storage box. Fix a few thigns here an there. (estebes)
2717 * Fix the Coke Kiln Hatch gui (estebes)
2718 jenkins-IC2_112-130
2719 * Fix #2531 (estebes)
2720 jenkins-IC2_112-129
2721 * Fix the Coke Kiln harvest tool (estebes)
2722 * Improve the DynamicRecipeManager (estebes)
2723 jenkins-IC2_112-128
2724 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
2725 jenkins-IC2_112-127
2726 * Improve the DynamicRecipeManager (estebes)
2727 * Small Coke Kiln fixes (estebes)
2728 jenkins-IC2_112-126
2729 * New multiblock - Coke Kiln (estebes)
2730 jenkins-IC2_112-125
2731 * Tint pipe item models rather than manually creating them (Chocohead)
2732 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
2733 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
2734 jenkins-IC2_112-124
2735 * Custom IFluidHandler (estebes)
2736 jenkins-IC2_112-123
2737 * Fix logic (estebes)
2738 jenkins-IC2_112-122
2739 * Small wrench fix (estebes)
2740 jenkins-IC2_112-121
2741 * Small wrench improvements. (estebes)
2742 jenkins-IC2_112-120
2743 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
2744 jenkins-IC2_112-119
2745 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
2746 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
2747 jenkins-IC2_112-118
2748 * Allow disabling items from having jetpacks attached in the config (Chocohead)
2749 * Close enough (Chocohead)
2750 jenkins-IC2_112-117
2751 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
2752 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
2753 * Add support for custom mining drills (Chocohead)
2754 * Fix some items showing in classic that don't need to (Chocohead)
2755 * Fix filling classic empty cells not consuming them in the process (Chocohead)
2756 * Hide the lappack when using experimental (Chocohead)
2757 * Add support for custom hazmat armour (Chocohead)
2758 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
2759 jenkins-IC2_112-116
2760 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
2761 jenkins-IC2_112-115
2762 * Fix imports (estebes)
2763 jenkins-IC2_112-114
2764 * Fix imports (estebes)
2765 jenkins-IC2_112-113
2766 * New wrench and wrench functionality (estebes)
2767 jenkins-IC2_112-112
2768 * Fix reactor GUI texture Fixes #2489 (Chocohead)
2769 * Fix Block Cutting Machine GUI texture (Chocohead)
2770 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
2771 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
2772 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
2773 * Fix weighted item distributors failing to try lower priorities (Chocohead)
2774 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
2775 jenkins-IC2_112-111
2776 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
2777 jenkins-IC2_112-110
2778 * Add comparator support to the tank Fixes #2471 (Chocohead)
2779 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
2780 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
2781 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
2782 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
2783 * Fix machine recipe removal for multi-item outputs (Chocohead)
2784 * Fix the armour dyeing recipe matching too readily (Chocohead)
2785 jenkins-IC2_112-109
2786 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
2787 * Move all profile related things into a package (Chocohead)
2788 * Add events for profile loading and switching (Chocohead)
2789 * Make profile names non-case sensitive (Chocohead)
2790 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
2791 jenkins-IC2_112-108
2792 * Ensure the condenser always updates its tier too (Chocohead)
2793 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
2794 jenkins-IC2_112-107
2795 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
2796 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
2797 * Allow putting transformer upgrades in the Condenser (Chocohead)
2798 jenkins-IC2_112-106
2799 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
2800 jenkins-IC2_112-105
2801 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
2802 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
2803 * Fix compressing lapis Fixes #2451 (Chocohead)
2804 jenkins-IC2_112-104
2805 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
2806 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
2807 * Fix leg and chestplate armour values being reversed (Chocohead)
2808 jenkins-IC2_112-103
2809 * Remove recipe cache until it can work properly. (Player)
2810 jenkins-IC2_112-102
2811 * Optimize machine recipe lookup performance. (Player)
2812 jenkins-IC2_112-101
2813 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
2814 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
2815 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
2816 * Fix crash with classic empty cells (Chocohead)
2817 jenkins-IC2_112-100
2818 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
2819 jenkins-IC2_112-99
2820 * Fix Iron Furnace sounds (Chocohead)
2821 * Fix adding gauges server side Fixes #2419 (Chocohead)
2822 jenkins-IC2_112-98
2823 * Add variety to explosion sounds depending on type (Chocohead)
2824 * Improve networking over enums (Chocohead)
2825 * Fix pump not switching on whilst working (Chocohead)
2826 * Add missing audio unload in the classic Canner (Chocohead)
2827 * Add sound to the Iron Furnace (Chocohead)
2828 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
2829 * Prepare canning machine for sounds (Chocohead)
2830 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
2831 * Allow more flexibility with AudioManager (Chocohead)
2832 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
2833 jenkins-IC2_112-97
2834 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
2835 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
2836 jenkins-IC2_112-96
2837 * Protect against 0-sized inventories just in case. (Player)
2838 jenkins-IC2_112-95
2839 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
2840 jenkins-IC2_112-94
2841 * Add slag to OreDict. (Aroma1997)
2842 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
2843 jenkins-IC2_112-93
2844 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
2845 * Added Ukrainian translation, thanks olexn (Chocohead)
2846 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
2847 * Explicitly log non-overriden conflicting recipes (Chocohead)
2848 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
2849 * Fix recipe files running into each other without final line breaks (Chocohead)
2850 * Fix profile loading crash if additional mods aren't present (Chocohead)
2851 * Add #equals to ProfileTarget (Chocohead)
2852 * Add support for multiple profile texture overrides (Chocohead)
2853 * Add support for classic compact solars (Chocohead)
2854 * Improve loading of profiles from zips (Chocohead)
2855 * Add folder support for profile recipes (Chocohead)
2856 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
2857 * Move smelting recipes to ini file (Chocohead)
2858 * Implement recipe extension, add central profile collection (Chocohead)
2859 * Removed trailing empty column in hoe recipe (Chocohead)
2860 * Allow profiles to change smelting recipes (Chocohead)
2861 * Add defensive xp check to furnace recipe manager (Chocohead)
2862 * Fix some items being hidden that shouldn't have been (Chocohead)
2863 * Improve ease of parsing profiles (Chocohead)
2864 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
2865 * Fix logged errors when reloading resource packs (Chocohead)
2866 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
2867 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
2868 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
2869 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
2870 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
2871 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
2872 * Fix spelling mistake in the config (Chocohead)
2873 * Rename Classic to Version (Chocohead)
2874 * Push out version handling to ProfileManager (Chocohead)
2875 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
2876 jenkins-IC2_112-92
2877 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
2878 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
2879 * Fix fluid handler resolving crashes during preinit (Chocohead)
2880 jenkins-IC2_112-91
2881 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
2882 * Ensure containers aren't accidentally duplicated (Chocohead)
2883 jenkins-IC2_112-90
2884 * Updated JEIHandler. (Aroma1997)
2885 jenkins-IC2_112-89
2886 * Fix recipe loading crash (Chocohead)
2887 jenkins-IC2_112-88
2888 * Fix the air compressing recipe taking precedence over others (Chocohead)
2889 * Add IRecipeInput for exact NBT tag matching (Chocohead)
2890 * Removed unnecessary @Deprecated annotations (Chocohead)
2891 jenkins-IC2_112-87
2892 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
2893 jenkins-IC2_112-86
2894 * Add a noise to gas vapourisation (Chocohead)
2895 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
2896 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
2897 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
2898 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
2899 jenkins-IC2_112-85
2900 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
2901 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
2902 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
2903 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
2904 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
2905 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
2906 jenkins-IC2_112-84
2907 * Fix EventReceivers not working. (Aroma1997)
2908 jenkins-IC2_112-83
2909 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
2910 * Stop using a private field as a local variable (Chocohead)
2911 jenkins-IC2_112-82
2912 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
2913 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
2914 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
2915 * Fix hand held container item switching (Chocohead)
2916 jenkins-IC2_112-81
2917 * Add Item#isEnchantable override to electric armour (Chocohead)
2918 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
2919 * Fixed generic warning (Chocohead)
2920 jenkins-IC2_112-80
2921 * Updated some translations. (Aroma1997)
2922 jenkins-IC2_112-79
2923 * Fix charging cropnalyzers with non-single use items (Chocohead)
2924 jenkins-IC2_112-78
2925 * Add/Correct solid UU recipes (Chocohead)
2926 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
2927 * Avoid wrapping conflicting recipe exceptions (Chocohead)
2928 jenkins-IC2_112-77
2929 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
2930 jenkins-IC2_112-76
2931 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
2932 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
2933 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
2934 jenkins-IC2_112-75
2935 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
2936 jenkins-IC2_112-74
2937 * Default out ITeBlock place handlers (Chocohead)
2938 * Block#getSubBlocks isn't client side only anymore (Chocohead)
2939 jenkins-IC2_112-73
2940 * Hopefully fix loading errors once and for all (Chocohead)
2941 jenkins-IC2_112-72
2942 * Fix SMP (Chocohead)
2943 jenkins-IC2_112-71
2944 * Hopefully fix edge URISyntaxException cases (Chocohead)
2945 * Fix torch placement on fences (Chocohead)
2946 jenkins-IC2_112-70
2947 * Fix splitter cable inconsistency (Chocohead)
2948 * Improve finding the recipe owner of invalid recipes (Chocohead)
2949 * Fix torches being placeable on cables (Chocohead)
2950 jenkins-IC2_112-69
2951 * This'll help (Chocohead)
2952 jenkins-IC2_112-68
2953 * Move recycler blacklist patch somewhere more sensible (Chocohead)
2954 * Better handling of the Industrial Credit config (Chocohead)
2955 * Allow the fun to never stop (Chocohead)
2956 * Final fork for now (Chocohead)
2957 * Hide some more extra items (Chocohead)
2958 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
2959 * Fork that canning machine Not those two, the third one (Chocohead)
2960 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
2961 * Provide an alternative CF sprayer (Chocohead)
2962 * Add back 2 old reactor components (Chocohead)
2963 * Annotate remaining tile entities (Chocohead)
2964 * Fork cables (Chocohead)
2965 * Allow electrolyzer picking (Chocohead)
2966 * Fork MFE and MFSUs (Chocohead)
2967 * Play about with texture substitution (Chocohead)
2968 * Initial concept for TeBlock filtering (Chocohead)
2969 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
2970 * Add back the old weed-ex can (Chocohead)
2971 * Add back extra ingots to acheive ingot parity (Chocohead)
2972 * Make old cells work similar to buckets (Chocohead)
2973 * Begin joint existance process (Chocohead)
2974 * Add compressed plants and fuel cans back (Chocohead)
2975 * Add near-depleted and re-enriched uranium back (Chocohead)
2976 * Annotate other multi-items (Chocohead)
2977 * Add back old cells (Chocohead)
2978 jenkins-IC2_112-67
2979 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
2980 * Item#addInformation is client side only (Chocohead)
2981 * Switch reactor GUI to use proper output method (Chocohead)
2982 jenkins-IC2_112-66
2983 * Rework redstone and comparator handling. (Aroma1997)
2984 jenkins-IC2_112-65
2985 * Fix personal chests not opening when looking inside (Chocohead)
2986 * Allow the nano saber to cut cobwebs (Chocohead)
2987 jenkins-IC2_112-64
2988 * Reverse test stuff (Aroma1997)
2989 * Test changelog autogeneration (Aroma1997)
2990
2991 industrialcraft-2-2.8.192-ex112.jar:
2992 jenkins-IC2_112-192
2993 * Improvments to ToolClass and ItemToolIC2 (estebes)
2994 * Minor fix. (estebes)
2995 * Improve IInventorySlotHolder compatibility. (estebes)
2996 jenkins-IC2_112-191
2997 * Improve IInventorySlotHolder. (estebes)
2998 jenkins-IC2_112-190
2999 * Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
3000 jenkins-IC2_112-189
3001 * Add a new custom gauge. (estebes)
3002 jenkins-IC2_112-188
3003 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
3004 jenkins-IC2_112-187
3005 * New pipe textures. (estebes)
3006 jenkins-IC2_112-186
3007 * Fixing annoying drill sound when breaking hard blocks. (estebes)
3008 jenkins-IC2_112-185
3009 * Try to fix the build. (estebes)
3010 jenkins-IC2_112-184
3011 * Change how pipe connectivity works. (estebes)
3012 jenkins-IC2_112-183
3013 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
3014 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
3015 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
3016 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
3017 jenkins-IC2_112-182
3018 * Fix Coke Kiln. (estebes)
3019 jenkins-IC2_112-181
3020 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
3021 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
3022 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
3023 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
3024 jenkins-IC2_112-180
3025 * Avoid shading crop sticks Fixes #2543 (Chocohead)
3026 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
3027 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
3028 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
3029 jenkins-IC2_112-179
3030 * Fix Crop providedQuality. (estebes)
3031 jenkins-IC2_112-178
3032 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
3033 jenkins-IC2_112-177
3034 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
3035 * More work on specific heat capacity (Chocohead)
3036 * Minor cleanup (Chocohead)
3037 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
3038 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
3039 jenkins-IC2_112-176
3040 * Fix Crop Harvester recipe. (estebes)
3041 jenkins-IC2_112-175
3042 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
3043 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
3044 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
3045 * Fix new crops missing localisation (Chocohead)
3046 * Allow CropCards to customise the name of the produced seeds (Chocohead)
3047 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
3048 * Avoid creating lists just to be streamed (Chocohead)
3049 * Avoid ticking on the client without a reason (Chocohead)
3050 jenkins-IC2_112-174
3051 * Small fix. (estebes)
3052 jenkins-IC2_112-173
3053 * Small buff to crop availability to crossbreed (~20%). (estebes)
3054 jenkins-IC2_112-172
3055 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
3056 jenkins-IC2_112-171
3057 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
3058 jenkins-IC2_112-170
3059 * Create new release (estebes)
3060 jenkins-IC2_112-169
3061 * Fix a few things regarding the Classic profile. (estebes)
3062 jenkins-IC2_112-168
3063 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
3064 jenkins-IC2_112-167
3065 * Fix some entries (estebes)
3066 jenkins-IC2_112-166
3067 * Fix missing ; (estebes)
3068 jenkins-IC2_112-165
3069 * Added a lot more oredictionary entries (estebes)
3070 jenkins-IC2_112-164
3071 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
3072 * Fix removals failing to notify neighbours (Chocohead)
3073 jenkins-IC2_112-163
3074 * Implement surface removal Appears to all work at least (Chocohead)
3075 jenkins-IC2_112-162
3076 * Fix hot cube item model (Chocohead)
3077 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
3078 * Fix broken lang file (Chocohead)
3079 jenkins-IC2_112-161
3080 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
3081 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
3082 * Rough colour changes for temperature Good enough for the time being (Chocohead)
3083 jenkins-IC2_112-160
3084 * Avoid memory churning collections so much (Chocohead)
3085 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
3086 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
3087 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
3088 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
3089 * Update Russian translation, thanks QuantumStatement (Chocohead)
3090 * Update German translation, thanks rumspringa (Chocohead)
3091 * Tape the Coke Kiln back up (Chocohead)
3092 jenkins-IC2_112-159
3093 * Fix API (estebes)
3094 jenkins-IC2_112-158
3095 * Fix generator facings (estebes)
3096 jenkins-IC2_112-157
3097 * Fix locale (estebes)
3098 jenkins-IC2_112-156
3099 * Actually fix build (estebes)
3100 jenkins-IC2_112-155
3101 * Fix build (estebes)
3102 jenkins-IC2_112-154
3103 * Refactor (estebes)
3104 * Temporarily disable the coke kiln (estebes)
3105 * Cleanup some code (estebes)
3106 * Added the bronze rotor (estebes)
3107 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
3108 * Improve the dynamic recipe manager (estebes)
3109 jenkins-IC2_112-153
3110 * Fix 2541 (estebes)
3111 jenkins-IC2_112-152
3112 * Turn off debugging to prevent log spam (estebes)
3113 jenkins-IC2_112-151
3114 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
3115 * Improves pipes (estebes)
3116 jenkins-IC2_112-150
3117 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
3118 jenkins-IC2_112-149
3119 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
3120 jenkins-IC2_112-148
3121 * Fix crash testing the internal side of pipes (Chocohead)
3122 jenkins-IC2_112-147
3123 * Small changes (estebes)
3124 jenkins-IC2_112-146
3125 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
3126 * Explicitly mention how to connect pipes (Chocohead)
3127 jenkins-IC2_112-145
3128 * better pipe textures (estebes)
3129 jenkins-IC2_112-144
3130 * Fluid pipes are live (estebes)
3131 jenkins-IC2_112-143
3132 * Show the side about to be rotated to when wrenching (Chocohead)
3133 * Add a utility to get the rotation based on ray trace (Chocohead)
3134 * Move the GL repositioning into EnhancedOverlay (Chocohead)
3135 jenkins-IC2_112-142
3136 * Fix overlay's alpha (estebes)
3137 jenkins-IC2_112-141
3138 * Fix overlay interaction with pipes (estebes)
3139 jenkins-IC2_112-140
3140 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
3141 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
3142 * Add more context to IEnhancedOverlayProvider (Chocohead)
3143 * Avoid churning WrenchOverlays (Chocohead)
3144 jenkins-IC2_112-139
3145 * Plaster docs everywhere Just because I can (Chocohead)
3146 * Highlight the segment being hovered (Chocohead)
3147 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
3148 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
3149 * Break overlay rendering out into a dedicated handler (Chocohead)
3150 * Allow drawing overlays with colour directly (Chocohead)
3151 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
3152 jenkins-IC2_112-138
3153 * Fix connectivity (estebes)
3154 jenkins-IC2_112-137
3155 * More work on pipes (estebes)
3156 jenkins-IC2_112-136
3157 * More work on pipes (estebes)
3158 jenkins-IC2_112-135
3159 * Improve the enhanced overlay (estebes)
3160 jenkins-IC2_112-134
3161 * Crowbar recipe and locale (estebes)
3162 * Fix wrench durability (estebes)
3163 * Improve the crowbar (estebes)
3164 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
3165 * Update the simplified chinese translation (estebes)
3166 jenkins-IC2_112-133
3167 * New tanks and tank funcionality (estebes)
3168 * Add the Iridium Storage Box (estebes)
3169 jenkins-IC2_112-132
3170 * Fix not adjusting the multipliers for the new wind equation... (Player)
3171 jenkins-IC2_112-131
3172 * Add translation for Creosote (estebes)
3173 * Add recipes for the storage boxes (estebes)
3174 * Fix refractory_bricks texture (estebes)
3175 * Added the storage box. Fix a few thigns here an there. (estebes)
3176 * Fix the Coke Kiln Hatch gui (estebes)
3177 jenkins-IC2_112-130
3178 * Fix #2531 (estebes)
3179 jenkins-IC2_112-129
3180 * Fix the Coke Kiln harvest tool (estebes)
3181 * Improve the DynamicRecipeManager (estebes)
3182 jenkins-IC2_112-128
3183 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
3184 jenkins-IC2_112-127
3185 * Improve the DynamicRecipeManager (estebes)
3186 * Small Coke Kiln fixes (estebes)
3187 jenkins-IC2_112-126
3188 * New multiblock - Coke Kiln (estebes)
3189 jenkins-IC2_112-125
3190 * Tint pipe item models rather than manually creating them (Chocohead)
3191 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
3192 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
3193 jenkins-IC2_112-124
3194 * Custom IFluidHandler (estebes)
3195 jenkins-IC2_112-123
3196 * Fix logic (estebes)
3197 jenkins-IC2_112-122
3198 * Small wrench fix (estebes)
3199 jenkins-IC2_112-121
3200 * Small wrench improvements. (estebes)
3201 jenkins-IC2_112-120
3202 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
3203 jenkins-IC2_112-119
3204 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
3205 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
3206 jenkins-IC2_112-118
3207 * Allow disabling items from having jetpacks attached in the config (Chocohead)
3208 * Close enough (Chocohead)
3209 jenkins-IC2_112-117
3210 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
3211 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
3212 * Add support for custom mining drills (Chocohead)
3213 * Fix some items showing in classic that don't need to (Chocohead)
3214 * Fix filling classic empty cells not consuming them in the process (Chocohead)
3215 * Hide the lappack when using experimental (Chocohead)
3216 * Add support for custom hazmat armour (Chocohead)
3217 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
3218 jenkins-IC2_112-116
3219 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
3220 jenkins-IC2_112-115
3221 * Fix imports (estebes)
3222 jenkins-IC2_112-114
3223 * Fix imports (estebes)
3224 jenkins-IC2_112-113
3225 * New wrench and wrench functionality (estebes)
3226 jenkins-IC2_112-112
3227 * Fix reactor GUI texture Fixes #2489 (Chocohead)
3228 * Fix Block Cutting Machine GUI texture (Chocohead)
3229 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
3230 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
3231 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
3232 * Fix weighted item distributors failing to try lower priorities (Chocohead)
3233 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
3234 jenkins-IC2_112-111
3235 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
3236 jenkins-IC2_112-110
3237 * Add comparator support to the tank Fixes #2471 (Chocohead)
3238 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
3239 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
3240 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
3241 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
3242 * Fix machine recipe removal for multi-item outputs (Chocohead)
3243 * Fix the armour dyeing recipe matching too readily (Chocohead)
3244 jenkins-IC2_112-109
3245 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
3246 * Move all profile related things into a package (Chocohead)
3247 * Add events for profile loading and switching (Chocohead)
3248 * Make profile names non-case sensitive (Chocohead)
3249 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
3250 jenkins-IC2_112-108
3251 * Ensure the condenser always updates its tier too (Chocohead)
3252 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
3253 jenkins-IC2_112-107
3254 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
3255 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
3256 * Allow putting transformer upgrades in the Condenser (Chocohead)
3257 jenkins-IC2_112-106
3258 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
3259 jenkins-IC2_112-105
3260 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
3261 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
3262 * Fix compressing lapis Fixes #2451 (Chocohead)
3263 jenkins-IC2_112-104
3264 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
3265 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
3266 * Fix leg and chestplate armour values being reversed (Chocohead)
3267 jenkins-IC2_112-103
3268 * Remove recipe cache until it can work properly. (Player)
3269 jenkins-IC2_112-102
3270 * Optimize machine recipe lookup performance. (Player)
3271 jenkins-IC2_112-101
3272 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
3273 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
3274 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
3275 * Fix crash with classic empty cells (Chocohead)
3276 jenkins-IC2_112-100
3277 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
3278 jenkins-IC2_112-99
3279 * Fix Iron Furnace sounds (Chocohead)
3280 * Fix adding gauges server side Fixes #2419 (Chocohead)
3281 jenkins-IC2_112-98
3282 * Add variety to explosion sounds depending on type (Chocohead)
3283 * Improve networking over enums (Chocohead)
3284 * Fix pump not switching on whilst working (Chocohead)
3285 * Add missing audio unload in the classic Canner (Chocohead)
3286 * Add sound to the Iron Furnace (Chocohead)
3287 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
3288 * Prepare canning machine for sounds (Chocohead)
3289 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
3290 * Allow more flexibility with AudioManager (Chocohead)
3291 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
3292 jenkins-IC2_112-97
3293 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
3294 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
3295 jenkins-IC2_112-96
3296 * Protect against 0-sized inventories just in case. (Player)
3297 jenkins-IC2_112-95
3298 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
3299 jenkins-IC2_112-94
3300 * Add slag to OreDict. (Aroma1997)
3301 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
3302 jenkins-IC2_112-93
3303 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
3304 * Added Ukrainian translation, thanks olexn (Chocohead)
3305 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
3306 * Explicitly log non-overriden conflicting recipes (Chocohead)
3307 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
3308 * Fix recipe files running into each other without final line breaks (Chocohead)
3309 * Fix profile loading crash if additional mods aren't present (Chocohead)
3310 * Add #equals to ProfileTarget (Chocohead)
3311 * Add support for multiple profile texture overrides (Chocohead)
3312 * Add support for classic compact solars (Chocohead)
3313 * Improve loading of profiles from zips (Chocohead)
3314 * Add folder support for profile recipes (Chocohead)
3315 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
3316 * Move smelting recipes to ini file (Chocohead)
3317 * Implement recipe extension, add central profile collection (Chocohead)
3318 * Removed trailing empty column in hoe recipe (Chocohead)
3319 * Allow profiles to change smelting recipes (Chocohead)
3320 * Add defensive xp check to furnace recipe manager (Chocohead)
3321 * Fix some items being hidden that shouldn't have been (Chocohead)
3322 * Improve ease of parsing profiles (Chocohead)
3323 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
3324 * Fix logged errors when reloading resource packs (Chocohead)
3325 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
3326 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
3327 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
3328 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
3329 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
3330 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
3331 * Fix spelling mistake in the config (Chocohead)
3332 * Rename Classic to Version (Chocohead)
3333 * Push out version handling to ProfileManager (Chocohead)
3334 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
3335 jenkins-IC2_112-92
3336 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
3337 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
3338 * Fix fluid handler resolving crashes during preinit (Chocohead)
3339 jenkins-IC2_112-91
3340 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
3341 * Ensure containers aren't accidentally duplicated (Chocohead)
3342 jenkins-IC2_112-90
3343 * Updated JEIHandler. (Aroma1997)
3344 jenkins-IC2_112-89
3345 * Fix recipe loading crash (Chocohead)
3346 jenkins-IC2_112-88
3347 * Fix the air compressing recipe taking precedence over others (Chocohead)
3348 * Add IRecipeInput for exact NBT tag matching (Chocohead)
3349 * Removed unnecessary @Deprecated annotations (Chocohead)
3350 jenkins-IC2_112-87
3351 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
3352 jenkins-IC2_112-86
3353 * Add a noise to gas vapourisation (Chocohead)
3354 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
3355 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
3356 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
3357 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
3358 jenkins-IC2_112-85
3359 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
3360 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
3361 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
3362 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
3363 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
3364 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
3365 jenkins-IC2_112-84
3366 * Fix EventReceivers not working. (Aroma1997)
3367 jenkins-IC2_112-83
3368 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
3369 * Stop using a private field as a local variable (Chocohead)
3370 jenkins-IC2_112-82
3371 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
3372 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
3373 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
3374 * Fix hand held container item switching (Chocohead)
3375 jenkins-IC2_112-81
3376 * Add Item#isEnchantable override to electric armour (Chocohead)
3377 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
3378 * Fixed generic warning (Chocohead)
3379 jenkins-IC2_112-80
3380 * Updated some translations. (Aroma1997)
3381 jenkins-IC2_112-79
3382 * Fix charging cropnalyzers with non-single use items (Chocohead)
3383 jenkins-IC2_112-78
3384 * Add/Correct solid UU recipes (Chocohead)
3385 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
3386 * Avoid wrapping conflicting recipe exceptions (Chocohead)
3387 jenkins-IC2_112-77
3388 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
3389 jenkins-IC2_112-76
3390 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
3391 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
3392 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
3393 jenkins-IC2_112-75
3394 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
3395 jenkins-IC2_112-74
3396 * Default out ITeBlock place handlers (Chocohead)
3397 * Block#getSubBlocks isn't client side only anymore (Chocohead)
3398 jenkins-IC2_112-73
3399 * Hopefully fix loading errors once and for all (Chocohead)
3400 jenkins-IC2_112-72
3401 * Fix SMP (Chocohead)
3402 jenkins-IC2_112-71
3403 * Hopefully fix edge URISyntaxException cases (Chocohead)
3404 * Fix torch placement on fences (Chocohead)
3405 jenkins-IC2_112-70
3406 * Fix splitter cable inconsistency (Chocohead)
3407 * Improve finding the recipe owner of invalid recipes (Chocohead)
3408 * Fix torches being placeable on cables (Chocohead)
3409 jenkins-IC2_112-69
3410 * This'll help (Chocohead)
3411 jenkins-IC2_112-68
3412 * Move recycler blacklist patch somewhere more sensible (Chocohead)
3413 * Better handling of the Industrial Credit config (Chocohead)
3414 * Allow the fun to never stop (Chocohead)
3415 * Final fork for now (Chocohead)
3416 * Hide some more extra items (Chocohead)
3417 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
3418 * Fork that canning machine Not those two, the third one (Chocohead)
3419 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
3420 * Provide an alternative CF sprayer (Chocohead)
3421 * Add back 2 old reactor components (Chocohead)
3422 * Annotate remaining tile entities (Chocohead)
3423 * Fork cables (Chocohead)
3424 * Allow electrolyzer picking (Chocohead)
3425 * Fork MFE and MFSUs (Chocohead)
3426 * Play about with texture substitution (Chocohead)
3427 * Initial concept for TeBlock filtering (Chocohead)
3428 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
3429 * Add back the old weed-ex can (Chocohead)
3430 * Add back extra ingots to acheive ingot parity (Chocohead)
3431 * Make old cells work similar to buckets (Chocohead)
3432 * Begin joint existance process (Chocohead)
3433 * Add compressed plants and fuel cans back (Chocohead)
3434 * Add near-depleted and re-enriched uranium back (Chocohead)
3435 * Annotate other multi-items (Chocohead)
3436 * Add back old cells (Chocohead)
3437 jenkins-IC2_112-67
3438 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
3439 * Item#addInformation is client side only (Chocohead)
3440 * Switch reactor GUI to use proper output method (Chocohead)
3441 jenkins-IC2_112-66
3442 * Rework redstone and comparator handling. (Aroma1997)
3443 jenkins-IC2_112-65
3444 * Fix personal chests not opening when looking inside (Chocohead)
3445 * Allow the nano saber to cut cobwebs (Chocohead)
3446 jenkins-IC2_112-64
3447 * Reverse test stuff (Aroma1997)
3448 * Test changelog autogeneration (Aroma1997)
3449
3450 industrialcraft-2-2.8.191-ex112.jar:
3451 jenkins-IC2_112-191
3452 * Improve IInventorySlotHolder. (estebes)
3453 jenkins-IC2_112-190
3454 * Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
3455 jenkins-IC2_112-189
3456 * Add a new custom gauge. (estebes)
3457 jenkins-IC2_112-188
3458 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
3459 jenkins-IC2_112-187
3460 * New pipe textures. (estebes)
3461 jenkins-IC2_112-186
3462 * Fixing annoying drill sound when breaking hard blocks. (estebes)
3463 jenkins-IC2_112-185
3464 * Try to fix the build. (estebes)
3465 jenkins-IC2_112-184
3466 * Change how pipe connectivity works. (estebes)
3467 jenkins-IC2_112-183
3468 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
3469 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
3470 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
3471 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
3472 jenkins-IC2_112-182
3473 * Fix Coke Kiln. (estebes)
3474 jenkins-IC2_112-181
3475 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
3476 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
3477 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
3478 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
3479 jenkins-IC2_112-180
3480 * Avoid shading crop sticks Fixes #2543 (Chocohead)
3481 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
3482 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
3483 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
3484 jenkins-IC2_112-179
3485 * Fix Crop providedQuality. (estebes)
3486 jenkins-IC2_112-178
3487 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
3488 jenkins-IC2_112-177
3489 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
3490 * More work on specific heat capacity (Chocohead)
3491 * Minor cleanup (Chocohead)
3492 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
3493 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
3494 jenkins-IC2_112-176
3495 * Fix Crop Harvester recipe. (estebes)
3496 jenkins-IC2_112-175
3497 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
3498 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
3499 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
3500 * Fix new crops missing localisation (Chocohead)
3501 * Allow CropCards to customise the name of the produced seeds (Chocohead)
3502 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
3503 * Avoid creating lists just to be streamed (Chocohead)
3504 * Avoid ticking on the client without a reason (Chocohead)
3505 jenkins-IC2_112-174
3506 * Small fix. (estebes)
3507 jenkins-IC2_112-173
3508 * Small buff to crop availability to crossbreed (~20%). (estebes)
3509 jenkins-IC2_112-172
3510 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
3511 jenkins-IC2_112-171
3512 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
3513 jenkins-IC2_112-170
3514 * Create new release (estebes)
3515 jenkins-IC2_112-169
3516 * Fix a few things regarding the Classic profile. (estebes)
3517 jenkins-IC2_112-168
3518 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
3519 jenkins-IC2_112-167
3520 * Fix some entries (estebes)
3521 jenkins-IC2_112-166
3522 * Fix missing ; (estebes)
3523 jenkins-IC2_112-165
3524 * Added a lot more oredictionary entries (estebes)
3525 jenkins-IC2_112-164
3526 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
3527 * Fix removals failing to notify neighbours (Chocohead)
3528 jenkins-IC2_112-163
3529 * Implement surface removal Appears to all work at least (Chocohead)
3530 jenkins-IC2_112-162
3531 * Fix hot cube item model (Chocohead)
3532 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
3533 * Fix broken lang file (Chocohead)
3534 jenkins-IC2_112-161
3535 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
3536 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
3537 * Rough colour changes for temperature Good enough for the time being (Chocohead)
3538 jenkins-IC2_112-160
3539 * Avoid memory churning collections so much (Chocohead)
3540 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
3541 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
3542 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
3543 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
3544 * Update Russian translation, thanks QuantumStatement (Chocohead)
3545 * Update German translation, thanks rumspringa (Chocohead)
3546 * Tape the Coke Kiln back up (Chocohead)
3547 jenkins-IC2_112-159
3548 * Fix API (estebes)
3549 jenkins-IC2_112-158
3550 * Fix generator facings (estebes)
3551 jenkins-IC2_112-157
3552 * Fix locale (estebes)
3553 jenkins-IC2_112-156
3554 * Actually fix build (estebes)
3555 jenkins-IC2_112-155
3556 * Fix build (estebes)
3557 jenkins-IC2_112-154
3558 * Refactor (estebes)
3559 * Temporarily disable the coke kiln (estebes)
3560 * Cleanup some code (estebes)
3561 * Added the bronze rotor (estebes)
3562 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
3563 * Improve the dynamic recipe manager (estebes)
3564 jenkins-IC2_112-153
3565 * Fix 2541 (estebes)
3566 jenkins-IC2_112-152
3567 * Turn off debugging to prevent log spam (estebes)
3568 jenkins-IC2_112-151
3569 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
3570 * Improves pipes (estebes)
3571 jenkins-IC2_112-150
3572 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
3573 jenkins-IC2_112-149
3574 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
3575 jenkins-IC2_112-148
3576 * Fix crash testing the internal side of pipes (Chocohead)
3577 jenkins-IC2_112-147
3578 * Small changes (estebes)
3579 jenkins-IC2_112-146
3580 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
3581 * Explicitly mention how to connect pipes (Chocohead)
3582 jenkins-IC2_112-145
3583 * better pipe textures (estebes)
3584 jenkins-IC2_112-144
3585 * Fluid pipes are live (estebes)
3586 jenkins-IC2_112-143
3587 * Show the side about to be rotated to when wrenching (Chocohead)
3588 * Add a utility to get the rotation based on ray trace (Chocohead)
3589 * Move the GL repositioning into EnhancedOverlay (Chocohead)
3590 jenkins-IC2_112-142
3591 * Fix overlay's alpha (estebes)
3592 jenkins-IC2_112-141
3593 * Fix overlay interaction with pipes (estebes)
3594 jenkins-IC2_112-140
3595 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
3596 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
3597 * Add more context to IEnhancedOverlayProvider (Chocohead)
3598 * Avoid churning WrenchOverlays (Chocohead)
3599 jenkins-IC2_112-139
3600 * Plaster docs everywhere Just because I can (Chocohead)
3601 * Highlight the segment being hovered (Chocohead)
3602 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
3603 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
3604 * Break overlay rendering out into a dedicated handler (Chocohead)
3605 * Allow drawing overlays with colour directly (Chocohead)
3606 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
3607 jenkins-IC2_112-138
3608 * Fix connectivity (estebes)
3609 jenkins-IC2_112-137
3610 * More work on pipes (estebes)
3611 jenkins-IC2_112-136
3612 * More work on pipes (estebes)
3613 jenkins-IC2_112-135
3614 * Improve the enhanced overlay (estebes)
3615 jenkins-IC2_112-134
3616 * Crowbar recipe and locale (estebes)
3617 * Fix wrench durability (estebes)
3618 * Improve the crowbar (estebes)
3619 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
3620 * Update the simplified chinese translation (estebes)
3621 jenkins-IC2_112-133
3622 * New tanks and tank funcionality (estebes)
3623 * Add the Iridium Storage Box (estebes)
3624 jenkins-IC2_112-132
3625 * Fix not adjusting the multipliers for the new wind equation... (Player)
3626 jenkins-IC2_112-131
3627 * Add translation for Creosote (estebes)
3628 * Add recipes for the storage boxes (estebes)
3629 * Fix refractory_bricks texture (estebes)
3630 * Added the storage box. Fix a few thigns here an there. (estebes)
3631 * Fix the Coke Kiln Hatch gui (estebes)
3632 jenkins-IC2_112-130
3633 * Fix #2531 (estebes)
3634 jenkins-IC2_112-129
3635 * Fix the Coke Kiln harvest tool (estebes)
3636 * Improve the DynamicRecipeManager (estebes)
3637 jenkins-IC2_112-128
3638 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
3639 jenkins-IC2_112-127
3640 * Improve the DynamicRecipeManager (estebes)
3641 * Small Coke Kiln fixes (estebes)
3642 jenkins-IC2_112-126
3643 * New multiblock - Coke Kiln (estebes)
3644 jenkins-IC2_112-125
3645 * Tint pipe item models rather than manually creating them (Chocohead)
3646 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
3647 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
3648 jenkins-IC2_112-124
3649 * Custom IFluidHandler (estebes)
3650 jenkins-IC2_112-123
3651 * Fix logic (estebes)
3652 jenkins-IC2_112-122
3653 * Small wrench fix (estebes)
3654 jenkins-IC2_112-121
3655 * Small wrench improvements. (estebes)
3656 jenkins-IC2_112-120
3657 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
3658 jenkins-IC2_112-119
3659 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
3660 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
3661 jenkins-IC2_112-118
3662 * Allow disabling items from having jetpacks attached in the config (Chocohead)
3663 * Close enough (Chocohead)
3664 jenkins-IC2_112-117
3665 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
3666 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
3667 * Add support for custom mining drills (Chocohead)
3668 * Fix some items showing in classic that don't need to (Chocohead)
3669 * Fix filling classic empty cells not consuming them in the process (Chocohead)
3670 * Hide the lappack when using experimental (Chocohead)
3671 * Add support for custom hazmat armour (Chocohead)
3672 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
3673 jenkins-IC2_112-116
3674 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
3675 jenkins-IC2_112-115
3676 * Fix imports (estebes)
3677 jenkins-IC2_112-114
3678 * Fix imports (estebes)
3679 jenkins-IC2_112-113
3680 * New wrench and wrench functionality (estebes)
3681 jenkins-IC2_112-112
3682 * Fix reactor GUI texture Fixes #2489 (Chocohead)
3683 * Fix Block Cutting Machine GUI texture (Chocohead)
3684 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
3685 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
3686 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
3687 * Fix weighted item distributors failing to try lower priorities (Chocohead)
3688 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
3689 jenkins-IC2_112-111
3690 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
3691 jenkins-IC2_112-110
3692 * Add comparator support to the tank Fixes #2471 (Chocohead)
3693 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
3694 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
3695 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
3696 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
3697 * Fix machine recipe removal for multi-item outputs (Chocohead)
3698 * Fix the armour dyeing recipe matching too readily (Chocohead)
3699 jenkins-IC2_112-109
3700 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
3701 * Move all profile related things into a package (Chocohead)
3702 * Add events for profile loading and switching (Chocohead)
3703 * Make profile names non-case sensitive (Chocohead)
3704 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
3705 jenkins-IC2_112-108
3706 * Ensure the condenser always updates its tier too (Chocohead)
3707 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
3708 jenkins-IC2_112-107
3709 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
3710 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
3711 * Allow putting transformer upgrades in the Condenser (Chocohead)
3712 jenkins-IC2_112-106
3713 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
3714 jenkins-IC2_112-105
3715 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
3716 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
3717 * Fix compressing lapis Fixes #2451 (Chocohead)
3718 jenkins-IC2_112-104
3719 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
3720 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
3721 * Fix leg and chestplate armour values being reversed (Chocohead)
3722 jenkins-IC2_112-103
3723 * Remove recipe cache until it can work properly. (Player)
3724 jenkins-IC2_112-102
3725 * Optimize machine recipe lookup performance. (Player)
3726 jenkins-IC2_112-101
3727 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
3728 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
3729 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
3730 * Fix crash with classic empty cells (Chocohead)
3731 jenkins-IC2_112-100
3732 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
3733 jenkins-IC2_112-99
3734 * Fix Iron Furnace sounds (Chocohead)
3735 * Fix adding gauges server side Fixes #2419 (Chocohead)
3736 jenkins-IC2_112-98
3737 * Add variety to explosion sounds depending on type (Chocohead)
3738 * Improve networking over enums (Chocohead)
3739 * Fix pump not switching on whilst working (Chocohead)
3740 * Add missing audio unload in the classic Canner (Chocohead)
3741 * Add sound to the Iron Furnace (Chocohead)
3742 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
3743 * Prepare canning machine for sounds (Chocohead)
3744 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
3745 * Allow more flexibility with AudioManager (Chocohead)
3746 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
3747 jenkins-IC2_112-97
3748 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
3749 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
3750 jenkins-IC2_112-96
3751 * Protect against 0-sized inventories just in case. (Player)
3752 jenkins-IC2_112-95
3753 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
3754 jenkins-IC2_112-94
3755 * Add slag to OreDict. (Aroma1997)
3756 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
3757 jenkins-IC2_112-93
3758 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
3759 * Added Ukrainian translation, thanks olexn (Chocohead)
3760 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
3761 * Explicitly log non-overriden conflicting recipes (Chocohead)
3762 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
3763 * Fix recipe files running into each other without final line breaks (Chocohead)
3764 * Fix profile loading crash if additional mods aren't present (Chocohead)
3765 * Add #equals to ProfileTarget (Chocohead)
3766 * Add support for multiple profile texture overrides (Chocohead)
3767 * Add support for classic compact solars (Chocohead)
3768 * Improve loading of profiles from zips (Chocohead)
3769 * Add folder support for profile recipes (Chocohead)
3770 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
3771 * Move smelting recipes to ini file (Chocohead)
3772 * Implement recipe extension, add central profile collection (Chocohead)
3773 * Removed trailing empty column in hoe recipe (Chocohead)
3774 * Allow profiles to change smelting recipes (Chocohead)
3775 * Add defensive xp check to furnace recipe manager (Chocohead)
3776 * Fix some items being hidden that shouldn't have been (Chocohead)
3777 * Improve ease of parsing profiles (Chocohead)
3778 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
3779 * Fix logged errors when reloading resource packs (Chocohead)
3780 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
3781 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
3782 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
3783 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
3784 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
3785 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
3786 * Fix spelling mistake in the config (Chocohead)
3787 * Rename Classic to Version (Chocohead)
3788 * Push out version handling to ProfileManager (Chocohead)
3789 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
3790 jenkins-IC2_112-92
3791 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
3792 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
3793 * Fix fluid handler resolving crashes during preinit (Chocohead)
3794 jenkins-IC2_112-91
3795 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
3796 * Ensure containers aren't accidentally duplicated (Chocohead)
3797 jenkins-IC2_112-90
3798 * Updated JEIHandler. (Aroma1997)
3799 jenkins-IC2_112-89
3800 * Fix recipe loading crash (Chocohead)
3801 jenkins-IC2_112-88
3802 * Fix the air compressing recipe taking precedence over others (Chocohead)
3803 * Add IRecipeInput for exact NBT tag matching (Chocohead)
3804 * Removed unnecessary @Deprecated annotations (Chocohead)
3805 jenkins-IC2_112-87
3806 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
3807 jenkins-IC2_112-86
3808 * Add a noise to gas vapourisation (Chocohead)
3809 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
3810 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
3811 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
3812 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
3813 jenkins-IC2_112-85
3814 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
3815 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
3816 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
3817 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
3818 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
3819 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
3820 jenkins-IC2_112-84
3821 * Fix EventReceivers not working. (Aroma1997)
3822 jenkins-IC2_112-83
3823 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
3824 * Stop using a private field as a local variable (Chocohead)
3825 jenkins-IC2_112-82
3826 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
3827 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
3828 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
3829 * Fix hand held container item switching (Chocohead)
3830 jenkins-IC2_112-81
3831 * Add Item#isEnchantable override to electric armour (Chocohead)
3832 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
3833 * Fixed generic warning (Chocohead)
3834 jenkins-IC2_112-80
3835 * Updated some translations. (Aroma1997)
3836 jenkins-IC2_112-79
3837 * Fix charging cropnalyzers with non-single use items (Chocohead)
3838 jenkins-IC2_112-78
3839 * Add/Correct solid UU recipes (Chocohead)
3840 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
3841 * Avoid wrapping conflicting recipe exceptions (Chocohead)
3842 jenkins-IC2_112-77
3843 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
3844 jenkins-IC2_112-76
3845 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
3846 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
3847 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
3848 jenkins-IC2_112-75
3849 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
3850 jenkins-IC2_112-74
3851 * Default out ITeBlock place handlers (Chocohead)
3852 * Block#getSubBlocks isn't client side only anymore (Chocohead)
3853 jenkins-IC2_112-73
3854 * Hopefully fix loading errors once and for all (Chocohead)
3855 jenkins-IC2_112-72
3856 * Fix SMP (Chocohead)
3857 jenkins-IC2_112-71
3858 * Hopefully fix edge URISyntaxException cases (Chocohead)
3859 * Fix torch placement on fences (Chocohead)
3860 jenkins-IC2_112-70
3861 * Fix splitter cable inconsistency (Chocohead)
3862 * Improve finding the recipe owner of invalid recipes (Chocohead)
3863 * Fix torches being placeable on cables (Chocohead)
3864 jenkins-IC2_112-69
3865 * This'll help (Chocohead)
3866 jenkins-IC2_112-68
3867 * Move recycler blacklist patch somewhere more sensible (Chocohead)
3868 * Better handling of the Industrial Credit config (Chocohead)
3869 * Allow the fun to never stop (Chocohead)
3870 * Final fork for now (Chocohead)
3871 * Hide some more extra items (Chocohead)
3872 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
3873 * Fork that canning machine Not those two, the third one (Chocohead)
3874 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
3875 * Provide an alternative CF sprayer (Chocohead)
3876 * Add back 2 old reactor components (Chocohead)
3877 * Annotate remaining tile entities (Chocohead)
3878 * Fork cables (Chocohead)
3879 * Allow electrolyzer picking (Chocohead)
3880 * Fork MFE and MFSUs (Chocohead)
3881 * Play about with texture substitution (Chocohead)
3882 * Initial concept for TeBlock filtering (Chocohead)
3883 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
3884 * Add back the old weed-ex can (Chocohead)
3885 * Add back extra ingots to acheive ingot parity (Chocohead)
3886 * Make old cells work similar to buckets (Chocohead)
3887 * Begin joint existance process (Chocohead)
3888 * Add compressed plants and fuel cans back (Chocohead)
3889 * Add near-depleted and re-enriched uranium back (Chocohead)
3890 * Annotate other multi-items (Chocohead)
3891 * Add back old cells (Chocohead)
3892 jenkins-IC2_112-67
3893 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
3894 * Item#addInformation is client side only (Chocohead)
3895 * Switch reactor GUI to use proper output method (Chocohead)
3896 jenkins-IC2_112-66
3897 * Rework redstone and comparator handling. (Aroma1997)
3898 jenkins-IC2_112-65
3899 * Fix personal chests not opening when looking inside (Chocohead)
3900 * Allow the nano saber to cut cobwebs (Chocohead)
3901 jenkins-IC2_112-64
3902 * Reverse test stuff (Aroma1997)
3903 * Test changelog autogeneration (Aroma1997)
3904
3905 industrialcraft-2-2.8.190-ex112.jar:
3906 jenkins-IC2_112-190
3907 * Allow non TileEntityInventory tiles to makes use of dynamic GUI slots. (estebes)
3908 jenkins-IC2_112-189
3909 * Add a new custom gauge. (estebes)
3910 jenkins-IC2_112-188
3911 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
3912 jenkins-IC2_112-187
3913 * New pipe textures. (estebes)
3914 jenkins-IC2_112-186
3915 * Fixing annoying drill sound when breaking hard blocks. (estebes)
3916 jenkins-IC2_112-185
3917 * Try to fix the build. (estebes)
3918 jenkins-IC2_112-184
3919 * Change how pipe connectivity works. (estebes)
3920 jenkins-IC2_112-183
3921 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
3922 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
3923 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
3924 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
3925 jenkins-IC2_112-182
3926 * Fix Coke Kiln. (estebes)
3927 jenkins-IC2_112-181
3928 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
3929 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
3930 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
3931 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
3932 jenkins-IC2_112-180
3933 * Avoid shading crop sticks Fixes #2543 (Chocohead)
3934 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
3935 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
3936 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
3937 jenkins-IC2_112-179
3938 * Fix Crop providedQuality. (estebes)
3939 jenkins-IC2_112-178
3940 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
3941 jenkins-IC2_112-177
3942 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
3943 * More work on specific heat capacity (Chocohead)
3944 * Minor cleanup (Chocohead)
3945 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
3946 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
3947 jenkins-IC2_112-176
3948 * Fix Crop Harvester recipe. (estebes)
3949 jenkins-IC2_112-175
3950 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
3951 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
3952 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
3953 * Fix new crops missing localisation (Chocohead)
3954 * Allow CropCards to customise the name of the produced seeds (Chocohead)
3955 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
3956 * Avoid creating lists just to be streamed (Chocohead)
3957 * Avoid ticking on the client without a reason (Chocohead)
3958 jenkins-IC2_112-174
3959 * Small fix. (estebes)
3960 jenkins-IC2_112-173
3961 * Small buff to crop availability to crossbreed (~20%). (estebes)
3962 jenkins-IC2_112-172
3963 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
3964 jenkins-IC2_112-171
3965 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
3966 jenkins-IC2_112-170
3967 * Create new release (estebes)
3968 jenkins-IC2_112-169
3969 * Fix a few things regarding the Classic profile. (estebes)
3970 jenkins-IC2_112-168
3971 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
3972 jenkins-IC2_112-167
3973 * Fix some entries (estebes)
3974 jenkins-IC2_112-166
3975 * Fix missing ; (estebes)
3976 jenkins-IC2_112-165
3977 * Added a lot more oredictionary entries (estebes)
3978 jenkins-IC2_112-164
3979 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
3980 * Fix removals failing to notify neighbours (Chocohead)
3981 jenkins-IC2_112-163
3982 * Implement surface removal Appears to all work at least (Chocohead)
3983 jenkins-IC2_112-162
3984 * Fix hot cube item model (Chocohead)
3985 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
3986 * Fix broken lang file (Chocohead)
3987 jenkins-IC2_112-161
3988 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
3989 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
3990 * Rough colour changes for temperature Good enough for the time being (Chocohead)
3991 jenkins-IC2_112-160
3992 * Avoid memory churning collections so much (Chocohead)
3993 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
3994 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
3995 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
3996 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
3997 * Update Russian translation, thanks QuantumStatement (Chocohead)
3998 * Update German translation, thanks rumspringa (Chocohead)
3999 * Tape the Coke Kiln back up (Chocohead)
4000 jenkins-IC2_112-159
4001 * Fix API (estebes)
4002 jenkins-IC2_112-158
4003 * Fix generator facings (estebes)
4004 jenkins-IC2_112-157
4005 * Fix locale (estebes)
4006 jenkins-IC2_112-156
4007 * Actually fix build (estebes)
4008 jenkins-IC2_112-155
4009 * Fix build (estebes)
4010 jenkins-IC2_112-154
4011 * Refactor (estebes)
4012 * Temporarily disable the coke kiln (estebes)
4013 * Cleanup some code (estebes)
4014 * Added the bronze rotor (estebes)
4015 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
4016 * Improve the dynamic recipe manager (estebes)
4017 jenkins-IC2_112-153
4018 * Fix 2541 (estebes)
4019 jenkins-IC2_112-152
4020 * Turn off debugging to prevent log spam (estebes)
4021 jenkins-IC2_112-151
4022 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
4023 * Improves pipes (estebes)
4024 jenkins-IC2_112-150
4025 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
4026 jenkins-IC2_112-149
4027 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
4028 jenkins-IC2_112-148
4029 * Fix crash testing the internal side of pipes (Chocohead)
4030 jenkins-IC2_112-147
4031 * Small changes (estebes)
4032 jenkins-IC2_112-146
4033 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
4034 * Explicitly mention how to connect pipes (Chocohead)
4035 jenkins-IC2_112-145
4036 * better pipe textures (estebes)
4037 jenkins-IC2_112-144
4038 * Fluid pipes are live (estebes)
4039 jenkins-IC2_112-143
4040 * Show the side about to be rotated to when wrenching (Chocohead)
4041 * Add a utility to get the rotation based on ray trace (Chocohead)
4042 * Move the GL repositioning into EnhancedOverlay (Chocohead)
4043 jenkins-IC2_112-142
4044 * Fix overlay's alpha (estebes)
4045 jenkins-IC2_112-141
4046 * Fix overlay interaction with pipes (estebes)
4047 jenkins-IC2_112-140
4048 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
4049 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
4050 * Add more context to IEnhancedOverlayProvider (Chocohead)
4051 * Avoid churning WrenchOverlays (Chocohead)
4052 jenkins-IC2_112-139
4053 * Plaster docs everywhere Just because I can (Chocohead)
4054 * Highlight the segment being hovered (Chocohead)
4055 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
4056 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
4057 * Break overlay rendering out into a dedicated handler (Chocohead)
4058 * Allow drawing overlays with colour directly (Chocohead)
4059 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
4060 jenkins-IC2_112-138
4061 * Fix connectivity (estebes)
4062 jenkins-IC2_112-137
4063 * More work on pipes (estebes)
4064 jenkins-IC2_112-136
4065 * More work on pipes (estebes)
4066 jenkins-IC2_112-135
4067 * Improve the enhanced overlay (estebes)
4068 jenkins-IC2_112-134
4069 * Crowbar recipe and locale (estebes)
4070 * Fix wrench durability (estebes)
4071 * Improve the crowbar (estebes)
4072 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
4073 * Update the simplified chinese translation (estebes)
4074 jenkins-IC2_112-133
4075 * New tanks and tank funcionality (estebes)
4076 * Add the Iridium Storage Box (estebes)
4077 jenkins-IC2_112-132
4078 * Fix not adjusting the multipliers for the new wind equation... (Player)
4079 jenkins-IC2_112-131
4080 * Add translation for Creosote (estebes)
4081 * Add recipes for the storage boxes (estebes)
4082 * Fix refractory_bricks texture (estebes)
4083 * Added the storage box. Fix a few thigns here an there. (estebes)
4084 * Fix the Coke Kiln Hatch gui (estebes)
4085 jenkins-IC2_112-130
4086 * Fix #2531 (estebes)
4087 jenkins-IC2_112-129
4088 * Fix the Coke Kiln harvest tool (estebes)
4089 * Improve the DynamicRecipeManager (estebes)
4090 jenkins-IC2_112-128
4091 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
4092 jenkins-IC2_112-127
4093 * Improve the DynamicRecipeManager (estebes)
4094 * Small Coke Kiln fixes (estebes)
4095 jenkins-IC2_112-126
4096 * New multiblock - Coke Kiln (estebes)
4097 jenkins-IC2_112-125
4098 * Tint pipe item models rather than manually creating them (Chocohead)
4099 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
4100 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
4101 jenkins-IC2_112-124
4102 * Custom IFluidHandler (estebes)
4103 jenkins-IC2_112-123
4104 * Fix logic (estebes)
4105 jenkins-IC2_112-122
4106 * Small wrench fix (estebes)
4107 jenkins-IC2_112-121
4108 * Small wrench improvements. (estebes)
4109 jenkins-IC2_112-120
4110 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
4111 jenkins-IC2_112-119
4112 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
4113 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
4114 jenkins-IC2_112-118
4115 * Allow disabling items from having jetpacks attached in the config (Chocohead)
4116 * Close enough (Chocohead)
4117 jenkins-IC2_112-117
4118 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
4119 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
4120 * Add support for custom mining drills (Chocohead)
4121 * Fix some items showing in classic that don't need to (Chocohead)
4122 * Fix filling classic empty cells not consuming them in the process (Chocohead)
4123 * Hide the lappack when using experimental (Chocohead)
4124 * Add support for custom hazmat armour (Chocohead)
4125 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
4126 jenkins-IC2_112-116
4127 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
4128 jenkins-IC2_112-115
4129 * Fix imports (estebes)
4130 jenkins-IC2_112-114
4131 * Fix imports (estebes)
4132 jenkins-IC2_112-113
4133 * New wrench and wrench functionality (estebes)
4134 jenkins-IC2_112-112
4135 * Fix reactor GUI texture Fixes #2489 (Chocohead)
4136 * Fix Block Cutting Machine GUI texture (Chocohead)
4137 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
4138 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
4139 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
4140 * Fix weighted item distributors failing to try lower priorities (Chocohead)
4141 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
4142 jenkins-IC2_112-111
4143 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
4144 jenkins-IC2_112-110
4145 * Add comparator support to the tank Fixes #2471 (Chocohead)
4146 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
4147 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
4148 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
4149 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
4150 * Fix machine recipe removal for multi-item outputs (Chocohead)
4151 * Fix the armour dyeing recipe matching too readily (Chocohead)
4152 jenkins-IC2_112-109
4153 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
4154 * Move all profile related things into a package (Chocohead)
4155 * Add events for profile loading and switching (Chocohead)
4156 * Make profile names non-case sensitive (Chocohead)
4157 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
4158 jenkins-IC2_112-108
4159 * Ensure the condenser always updates its tier too (Chocohead)
4160 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
4161 jenkins-IC2_112-107
4162 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
4163 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
4164 * Allow putting transformer upgrades in the Condenser (Chocohead)
4165 jenkins-IC2_112-106
4166 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
4167 jenkins-IC2_112-105
4168 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
4169 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
4170 * Fix compressing lapis Fixes #2451 (Chocohead)
4171 jenkins-IC2_112-104
4172 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
4173 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
4174 * Fix leg and chestplate armour values being reversed (Chocohead)
4175 jenkins-IC2_112-103
4176 * Remove recipe cache until it can work properly. (Player)
4177 jenkins-IC2_112-102
4178 * Optimize machine recipe lookup performance. (Player)
4179 jenkins-IC2_112-101
4180 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
4181 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
4182 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
4183 * Fix crash with classic empty cells (Chocohead)
4184 jenkins-IC2_112-100
4185 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
4186 jenkins-IC2_112-99
4187 * Fix Iron Furnace sounds (Chocohead)
4188 * Fix adding gauges server side Fixes #2419 (Chocohead)
4189 jenkins-IC2_112-98
4190 * Add variety to explosion sounds depending on type (Chocohead)
4191 * Improve networking over enums (Chocohead)
4192 * Fix pump not switching on whilst working (Chocohead)
4193 * Add missing audio unload in the classic Canner (Chocohead)
4194 * Add sound to the Iron Furnace (Chocohead)
4195 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
4196 * Prepare canning machine for sounds (Chocohead)
4197 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
4198 * Allow more flexibility with AudioManager (Chocohead)
4199 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
4200 jenkins-IC2_112-97
4201 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
4202 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
4203 jenkins-IC2_112-96
4204 * Protect against 0-sized inventories just in case. (Player)
4205 jenkins-IC2_112-95
4206 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
4207 jenkins-IC2_112-94
4208 * Add slag to OreDict. (Aroma1997)
4209 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
4210 jenkins-IC2_112-93
4211 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
4212 * Added Ukrainian translation, thanks olexn (Chocohead)
4213 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
4214 * Explicitly log non-overriden conflicting recipes (Chocohead)
4215 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
4216 * Fix recipe files running into each other without final line breaks (Chocohead)
4217 * Fix profile loading crash if additional mods aren't present (Chocohead)
4218 * Add #equals to ProfileTarget (Chocohead)
4219 * Add support for multiple profile texture overrides (Chocohead)
4220 * Add support for classic compact solars (Chocohead)
4221 * Improve loading of profiles from zips (Chocohead)
4222 * Add folder support for profile recipes (Chocohead)
4223 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
4224 * Move smelting recipes to ini file (Chocohead)
4225 * Implement recipe extension, add central profile collection (Chocohead)
4226 * Removed trailing empty column in hoe recipe (Chocohead)
4227 * Allow profiles to change smelting recipes (Chocohead)
4228 * Add defensive xp check to furnace recipe manager (Chocohead)
4229 * Fix some items being hidden that shouldn't have been (Chocohead)
4230 * Improve ease of parsing profiles (Chocohead)
4231 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
4232 * Fix logged errors when reloading resource packs (Chocohead)
4233 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
4234 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
4235 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
4236 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
4237 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
4238 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
4239 * Fix spelling mistake in the config (Chocohead)
4240 * Rename Classic to Version (Chocohead)
4241 * Push out version handling to ProfileManager (Chocohead)
4242 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
4243 jenkins-IC2_112-92
4244 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
4245 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
4246 * Fix fluid handler resolving crashes during preinit (Chocohead)
4247 jenkins-IC2_112-91
4248 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
4249 * Ensure containers aren't accidentally duplicated (Chocohead)
4250 jenkins-IC2_112-90
4251 * Updated JEIHandler. (Aroma1997)
4252 jenkins-IC2_112-89
4253 * Fix recipe loading crash (Chocohead)
4254 jenkins-IC2_112-88
4255 * Fix the air compressing recipe taking precedence over others (Chocohead)
4256 * Add IRecipeInput for exact NBT tag matching (Chocohead)
4257 * Removed unnecessary @Deprecated annotations (Chocohead)
4258 jenkins-IC2_112-87
4259 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
4260 jenkins-IC2_112-86
4261 * Add a noise to gas vapourisation (Chocohead)
4262 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
4263 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
4264 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
4265 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
4266 jenkins-IC2_112-85
4267 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
4268 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
4269 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
4270 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
4271 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
4272 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
4273 jenkins-IC2_112-84
4274 * Fix EventReceivers not working. (Aroma1997)
4275 jenkins-IC2_112-83
4276 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
4277 * Stop using a private field as a local variable (Chocohead)
4278 jenkins-IC2_112-82
4279 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
4280 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
4281 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
4282 * Fix hand held container item switching (Chocohead)
4283 jenkins-IC2_112-81
4284 * Add Item#isEnchantable override to electric armour (Chocohead)
4285 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
4286 * Fixed generic warning (Chocohead)
4287 jenkins-IC2_112-80
4288 * Updated some translations. (Aroma1997)
4289 jenkins-IC2_112-79
4290 * Fix charging cropnalyzers with non-single use items (Chocohead)
4291 jenkins-IC2_112-78
4292 * Add/Correct solid UU recipes (Chocohead)
4293 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
4294 * Avoid wrapping conflicting recipe exceptions (Chocohead)
4295 jenkins-IC2_112-77
4296 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
4297 jenkins-IC2_112-76
4298 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
4299 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
4300 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
4301 jenkins-IC2_112-75
4302 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
4303 jenkins-IC2_112-74
4304 * Default out ITeBlock place handlers (Chocohead)
4305 * Block#getSubBlocks isn't client side only anymore (Chocohead)
4306 jenkins-IC2_112-73
4307 * Hopefully fix loading errors once and for all (Chocohead)
4308 jenkins-IC2_112-72
4309 * Fix SMP (Chocohead)
4310 jenkins-IC2_112-71
4311 * Hopefully fix edge URISyntaxException cases (Chocohead)
4312 * Fix torch placement on fences (Chocohead)
4313 jenkins-IC2_112-70
4314 * Fix splitter cable inconsistency (Chocohead)
4315 * Improve finding the recipe owner of invalid recipes (Chocohead)
4316 * Fix torches being placeable on cables (Chocohead)
4317 jenkins-IC2_112-69
4318 * This'll help (Chocohead)
4319 jenkins-IC2_112-68
4320 * Move recycler blacklist patch somewhere more sensible (Chocohead)
4321 * Better handling of the Industrial Credit config (Chocohead)
4322 * Allow the fun to never stop (Chocohead)
4323 * Final fork for now (Chocohead)
4324 * Hide some more extra items (Chocohead)
4325 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
4326 * Fork that canning machine Not those two, the third one (Chocohead)
4327 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
4328 * Provide an alternative CF sprayer (Chocohead)
4329 * Add back 2 old reactor components (Chocohead)
4330 * Annotate remaining tile entities (Chocohead)
4331 * Fork cables (Chocohead)
4332 * Allow electrolyzer picking (Chocohead)
4333 * Fork MFE and MFSUs (Chocohead)
4334 * Play about with texture substitution (Chocohead)
4335 * Initial concept for TeBlock filtering (Chocohead)
4336 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
4337 * Add back the old weed-ex can (Chocohead)
4338 * Add back extra ingots to acheive ingot parity (Chocohead)
4339 * Make old cells work similar to buckets (Chocohead)
4340 * Begin joint existance process (Chocohead)
4341 * Add compressed plants and fuel cans back (Chocohead)
4342 * Add near-depleted and re-enriched uranium back (Chocohead)
4343 * Annotate other multi-items (Chocohead)
4344 * Add back old cells (Chocohead)
4345 jenkins-IC2_112-67
4346 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
4347 * Item#addInformation is client side only (Chocohead)
4348 * Switch reactor GUI to use proper output method (Chocohead)
4349 jenkins-IC2_112-66
4350 * Rework redstone and comparator handling. (Aroma1997)
4351 jenkins-IC2_112-65
4352 * Fix personal chests not opening when looking inside (Chocohead)
4353 * Allow the nano saber to cut cobwebs (Chocohead)
4354 jenkins-IC2_112-64
4355 * Reverse test stuff (Aroma1997)
4356 * Test changelog autogeneration (Aroma1997)
4357
4358 industrialcraft-2-2.8.189-ex112.jar:
4359 jenkins-IC2_112-189
4360 * Add a new custom gauge. (estebes)
4361 jenkins-IC2_112-188
4362 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
4363 jenkins-IC2_112-187
4364 * New pipe textures. (estebes)
4365 jenkins-IC2_112-186
4366 * Fixing annoying drill sound when breaking hard blocks. (estebes)
4367 jenkins-IC2_112-185
4368 * Try to fix the build. (estebes)
4369 jenkins-IC2_112-184
4370 * Change how pipe connectivity works. (estebes)
4371 jenkins-IC2_112-183
4372 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
4373 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
4374 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
4375 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
4376 jenkins-IC2_112-182
4377 * Fix Coke Kiln. (estebes)
4378 jenkins-IC2_112-181
4379 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
4380 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
4381 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
4382 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
4383 jenkins-IC2_112-180
4384 * Avoid shading crop sticks Fixes #2543 (Chocohead)
4385 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
4386 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
4387 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
4388 jenkins-IC2_112-179
4389 * Fix Crop providedQuality. (estebes)
4390 jenkins-IC2_112-178
4391 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
4392 jenkins-IC2_112-177
4393 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
4394 * More work on specific heat capacity (Chocohead)
4395 * Minor cleanup (Chocohead)
4396 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
4397 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
4398 jenkins-IC2_112-176
4399 * Fix Crop Harvester recipe. (estebes)
4400 jenkins-IC2_112-175
4401 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
4402 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
4403 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
4404 * Fix new crops missing localisation (Chocohead)
4405 * Allow CropCards to customise the name of the produced seeds (Chocohead)
4406 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
4407 * Avoid creating lists just to be streamed (Chocohead)
4408 * Avoid ticking on the client without a reason (Chocohead)
4409 jenkins-IC2_112-174
4410 * Small fix. (estebes)
4411 jenkins-IC2_112-173
4412 * Small buff to crop availability to crossbreed (~20%). (estebes)
4413 jenkins-IC2_112-172
4414 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
4415 jenkins-IC2_112-171
4416 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
4417 jenkins-IC2_112-170
4418 * Create new release (estebes)
4419 jenkins-IC2_112-169
4420 * Fix a few things regarding the Classic profile. (estebes)
4421 jenkins-IC2_112-168
4422 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
4423 jenkins-IC2_112-167
4424 * Fix some entries (estebes)
4425 jenkins-IC2_112-166
4426 * Fix missing ; (estebes)
4427 jenkins-IC2_112-165
4428 * Added a lot more oredictionary entries (estebes)
4429 jenkins-IC2_112-164
4430 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
4431 * Fix removals failing to notify neighbours (Chocohead)
4432 jenkins-IC2_112-163
4433 * Implement surface removal Appears to all work at least (Chocohead)
4434 jenkins-IC2_112-162
4435 * Fix hot cube item model (Chocohead)
4436 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
4437 * Fix broken lang file (Chocohead)
4438 jenkins-IC2_112-161
4439 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
4440 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
4441 * Rough colour changes for temperature Good enough for the time being (Chocohead)
4442 jenkins-IC2_112-160
4443 * Avoid memory churning collections so much (Chocohead)
4444 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
4445 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
4446 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
4447 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
4448 * Update Russian translation, thanks QuantumStatement (Chocohead)
4449 * Update German translation, thanks rumspringa (Chocohead)
4450 * Tape the Coke Kiln back up (Chocohead)
4451 jenkins-IC2_112-159
4452 * Fix API (estebes)
4453 jenkins-IC2_112-158
4454 * Fix generator facings (estebes)
4455 jenkins-IC2_112-157
4456 * Fix locale (estebes)
4457 jenkins-IC2_112-156
4458 * Actually fix build (estebes)
4459 jenkins-IC2_112-155
4460 * Fix build (estebes)
4461 jenkins-IC2_112-154
4462 * Refactor (estebes)
4463 * Temporarily disable the coke kiln (estebes)
4464 * Cleanup some code (estebes)
4465 * Added the bronze rotor (estebes)
4466 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
4467 * Improve the dynamic recipe manager (estebes)
4468 jenkins-IC2_112-153
4469 * Fix 2541 (estebes)
4470 jenkins-IC2_112-152
4471 * Turn off debugging to prevent log spam (estebes)
4472 jenkins-IC2_112-151
4473 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
4474 * Improves pipes (estebes)
4475 jenkins-IC2_112-150
4476 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
4477 jenkins-IC2_112-149
4478 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
4479 jenkins-IC2_112-148
4480 * Fix crash testing the internal side of pipes (Chocohead)
4481 jenkins-IC2_112-147
4482 * Small changes (estebes)
4483 jenkins-IC2_112-146
4484 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
4485 * Explicitly mention how to connect pipes (Chocohead)
4486 jenkins-IC2_112-145
4487 * better pipe textures (estebes)
4488 jenkins-IC2_112-144
4489 * Fluid pipes are live (estebes)
4490 jenkins-IC2_112-143
4491 * Show the side about to be rotated to when wrenching (Chocohead)
4492 * Add a utility to get the rotation based on ray trace (Chocohead)
4493 * Move the GL repositioning into EnhancedOverlay (Chocohead)
4494 jenkins-IC2_112-142
4495 * Fix overlay's alpha (estebes)
4496 jenkins-IC2_112-141
4497 * Fix overlay interaction with pipes (estebes)
4498 jenkins-IC2_112-140
4499 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
4500 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
4501 * Add more context to IEnhancedOverlayProvider (Chocohead)
4502 * Avoid churning WrenchOverlays (Chocohead)
4503 jenkins-IC2_112-139
4504 * Plaster docs everywhere Just because I can (Chocohead)
4505 * Highlight the segment being hovered (Chocohead)
4506 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
4507 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
4508 * Break overlay rendering out into a dedicated handler (Chocohead)
4509 * Allow drawing overlays with colour directly (Chocohead)
4510 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
4511 jenkins-IC2_112-138
4512 * Fix connectivity (estebes)
4513 jenkins-IC2_112-137
4514 * More work on pipes (estebes)
4515 jenkins-IC2_112-136
4516 * More work on pipes (estebes)
4517 jenkins-IC2_112-135
4518 * Improve the enhanced overlay (estebes)
4519 jenkins-IC2_112-134
4520 * Crowbar recipe and locale (estebes)
4521 * Fix wrench durability (estebes)
4522 * Improve the crowbar (estebes)
4523 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
4524 * Update the simplified chinese translation (estebes)
4525 jenkins-IC2_112-133
4526 * New tanks and tank funcionality (estebes)
4527 * Add the Iridium Storage Box (estebes)
4528 jenkins-IC2_112-132
4529 * Fix not adjusting the multipliers for the new wind equation... (Player)
4530 jenkins-IC2_112-131
4531 * Add translation for Creosote (estebes)
4532 * Add recipes for the storage boxes (estebes)
4533 * Fix refractory_bricks texture (estebes)
4534 * Added the storage box. Fix a few thigns here an there. (estebes)
4535 * Fix the Coke Kiln Hatch gui (estebes)
4536 jenkins-IC2_112-130
4537 * Fix #2531 (estebes)
4538 jenkins-IC2_112-129
4539 * Fix the Coke Kiln harvest tool (estebes)
4540 * Improve the DynamicRecipeManager (estebes)
4541 jenkins-IC2_112-128
4542 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
4543 jenkins-IC2_112-127
4544 * Improve the DynamicRecipeManager (estebes)
4545 * Small Coke Kiln fixes (estebes)
4546 jenkins-IC2_112-126
4547 * New multiblock - Coke Kiln (estebes)
4548 jenkins-IC2_112-125
4549 * Tint pipe item models rather than manually creating them (Chocohead)
4550 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
4551 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
4552 jenkins-IC2_112-124
4553 * Custom IFluidHandler (estebes)
4554 jenkins-IC2_112-123
4555 * Fix logic (estebes)
4556 jenkins-IC2_112-122
4557 * Small wrench fix (estebes)
4558 jenkins-IC2_112-121
4559 * Small wrench improvements. (estebes)
4560 jenkins-IC2_112-120
4561 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
4562 jenkins-IC2_112-119
4563 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
4564 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
4565 jenkins-IC2_112-118
4566 * Allow disabling items from having jetpacks attached in the config (Chocohead)
4567 * Close enough (Chocohead)
4568 jenkins-IC2_112-117
4569 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
4570 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
4571 * Add support for custom mining drills (Chocohead)
4572 * Fix some items showing in classic that don't need to (Chocohead)
4573 * Fix filling classic empty cells not consuming them in the process (Chocohead)
4574 * Hide the lappack when using experimental (Chocohead)
4575 * Add support for custom hazmat armour (Chocohead)
4576 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
4577 jenkins-IC2_112-116
4578 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
4579 jenkins-IC2_112-115
4580 * Fix imports (estebes)
4581 jenkins-IC2_112-114
4582 * Fix imports (estebes)
4583 jenkins-IC2_112-113
4584 * New wrench and wrench functionality (estebes)
4585 jenkins-IC2_112-112
4586 * Fix reactor GUI texture Fixes #2489 (Chocohead)
4587 * Fix Block Cutting Machine GUI texture (Chocohead)
4588 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
4589 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
4590 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
4591 * Fix weighted item distributors failing to try lower priorities (Chocohead)
4592 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
4593 jenkins-IC2_112-111
4594 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
4595 jenkins-IC2_112-110
4596 * Add comparator support to the tank Fixes #2471 (Chocohead)
4597 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
4598 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
4599 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
4600 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
4601 * Fix machine recipe removal for multi-item outputs (Chocohead)
4602 * Fix the armour dyeing recipe matching too readily (Chocohead)
4603 jenkins-IC2_112-109
4604 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
4605 * Move all profile related things into a package (Chocohead)
4606 * Add events for profile loading and switching (Chocohead)
4607 * Make profile names non-case sensitive (Chocohead)
4608 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
4609 jenkins-IC2_112-108
4610 * Ensure the condenser always updates its tier too (Chocohead)
4611 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
4612 jenkins-IC2_112-107
4613 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
4614 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
4615 * Allow putting transformer upgrades in the Condenser (Chocohead)
4616 jenkins-IC2_112-106
4617 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
4618 jenkins-IC2_112-105
4619 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
4620 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
4621 * Fix compressing lapis Fixes #2451 (Chocohead)
4622 jenkins-IC2_112-104
4623 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
4624 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
4625 * Fix leg and chestplate armour values being reversed (Chocohead)
4626 jenkins-IC2_112-103
4627 * Remove recipe cache until it can work properly. (Player)
4628 jenkins-IC2_112-102
4629 * Optimize machine recipe lookup performance. (Player)
4630 jenkins-IC2_112-101
4631 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
4632 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
4633 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
4634 * Fix crash with classic empty cells (Chocohead)
4635 jenkins-IC2_112-100
4636 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
4637 jenkins-IC2_112-99
4638 * Fix Iron Furnace sounds (Chocohead)
4639 * Fix adding gauges server side Fixes #2419 (Chocohead)
4640 jenkins-IC2_112-98
4641 * Add variety to explosion sounds depending on type (Chocohead)
4642 * Improve networking over enums (Chocohead)
4643 * Fix pump not switching on whilst working (Chocohead)
4644 * Add missing audio unload in the classic Canner (Chocohead)
4645 * Add sound to the Iron Furnace (Chocohead)
4646 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
4647 * Prepare canning machine for sounds (Chocohead)
4648 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
4649 * Allow more flexibility with AudioManager (Chocohead)
4650 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
4651 jenkins-IC2_112-97
4652 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
4653 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
4654 jenkins-IC2_112-96
4655 * Protect against 0-sized inventories just in case. (Player)
4656 jenkins-IC2_112-95
4657 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
4658 jenkins-IC2_112-94
4659 * Add slag to OreDict. (Aroma1997)
4660 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
4661 jenkins-IC2_112-93
4662 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
4663 * Added Ukrainian translation, thanks olexn (Chocohead)
4664 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
4665 * Explicitly log non-overriden conflicting recipes (Chocohead)
4666 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
4667 * Fix recipe files running into each other without final line breaks (Chocohead)
4668 * Fix profile loading crash if additional mods aren't present (Chocohead)
4669 * Add #equals to ProfileTarget (Chocohead)
4670 * Add support for multiple profile texture overrides (Chocohead)
4671 * Add support for classic compact solars (Chocohead)
4672 * Improve loading of profiles from zips (Chocohead)
4673 * Add folder support for profile recipes (Chocohead)
4674 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
4675 * Move smelting recipes to ini file (Chocohead)
4676 * Implement recipe extension, add central profile collection (Chocohead)
4677 * Removed trailing empty column in hoe recipe (Chocohead)
4678 * Allow profiles to change smelting recipes (Chocohead)
4679 * Add defensive xp check to furnace recipe manager (Chocohead)
4680 * Fix some items being hidden that shouldn't have been (Chocohead)
4681 * Improve ease of parsing profiles (Chocohead)
4682 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
4683 * Fix logged errors when reloading resource packs (Chocohead)
4684 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
4685 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
4686 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
4687 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
4688 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
4689 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
4690 * Fix spelling mistake in the config (Chocohead)
4691 * Rename Classic to Version (Chocohead)
4692 * Push out version handling to ProfileManager (Chocohead)
4693 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
4694 jenkins-IC2_112-92
4695 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
4696 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
4697 * Fix fluid handler resolving crashes during preinit (Chocohead)
4698 jenkins-IC2_112-91
4699 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
4700 * Ensure containers aren't accidentally duplicated (Chocohead)
4701 jenkins-IC2_112-90
4702 * Updated JEIHandler. (Aroma1997)
4703 jenkins-IC2_112-89
4704 * Fix recipe loading crash (Chocohead)
4705 jenkins-IC2_112-88
4706 * Fix the air compressing recipe taking precedence over others (Chocohead)
4707 * Add IRecipeInput for exact NBT tag matching (Chocohead)
4708 * Removed unnecessary @Deprecated annotations (Chocohead)
4709 jenkins-IC2_112-87
4710 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
4711 jenkins-IC2_112-86
4712 * Add a noise to gas vapourisation (Chocohead)
4713 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
4714 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
4715 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
4716 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
4717 jenkins-IC2_112-85
4718 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
4719 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
4720 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
4721 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
4722 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
4723 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
4724 jenkins-IC2_112-84
4725 * Fix EventReceivers not working. (Aroma1997)
4726 jenkins-IC2_112-83
4727 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
4728 * Stop using a private field as a local variable (Chocohead)
4729 jenkins-IC2_112-82
4730 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
4731 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
4732 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
4733 * Fix hand held container item switching (Chocohead)
4734 jenkins-IC2_112-81
4735 * Add Item#isEnchantable override to electric armour (Chocohead)
4736 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
4737 * Fixed generic warning (Chocohead)
4738 jenkins-IC2_112-80
4739 * Updated some translations. (Aroma1997)
4740 jenkins-IC2_112-79
4741 * Fix charging cropnalyzers with non-single use items (Chocohead)
4742 jenkins-IC2_112-78
4743 * Add/Correct solid UU recipes (Chocohead)
4744 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
4745 * Avoid wrapping conflicting recipe exceptions (Chocohead)
4746 jenkins-IC2_112-77
4747 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
4748 jenkins-IC2_112-76
4749 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
4750 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
4751 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
4752 jenkins-IC2_112-75
4753 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
4754 jenkins-IC2_112-74
4755 * Default out ITeBlock place handlers (Chocohead)
4756 * Block#getSubBlocks isn't client side only anymore (Chocohead)
4757 jenkins-IC2_112-73
4758 * Hopefully fix loading errors once and for all (Chocohead)
4759 jenkins-IC2_112-72
4760 * Fix SMP (Chocohead)
4761 jenkins-IC2_112-71
4762 * Hopefully fix edge URISyntaxException cases (Chocohead)
4763 * Fix torch placement on fences (Chocohead)
4764 jenkins-IC2_112-70
4765 * Fix splitter cable inconsistency (Chocohead)
4766 * Improve finding the recipe owner of invalid recipes (Chocohead)
4767 * Fix torches being placeable on cables (Chocohead)
4768 jenkins-IC2_112-69
4769 * This'll help (Chocohead)
4770 jenkins-IC2_112-68
4771 * Move recycler blacklist patch somewhere more sensible (Chocohead)
4772 * Better handling of the Industrial Credit config (Chocohead)
4773 * Allow the fun to never stop (Chocohead)
4774 * Final fork for now (Chocohead)
4775 * Hide some more extra items (Chocohead)
4776 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
4777 * Fork that canning machine Not those two, the third one (Chocohead)
4778 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
4779 * Provide an alternative CF sprayer (Chocohead)
4780 * Add back 2 old reactor components (Chocohead)
4781 * Annotate remaining tile entities (Chocohead)
4782 * Fork cables (Chocohead)
4783 * Allow electrolyzer picking (Chocohead)
4784 * Fork MFE and MFSUs (Chocohead)
4785 * Play about with texture substitution (Chocohead)
4786 * Initial concept for TeBlock filtering (Chocohead)
4787 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
4788 * Add back the old weed-ex can (Chocohead)
4789 * Add back extra ingots to acheive ingot parity (Chocohead)
4790 * Make old cells work similar to buckets (Chocohead)
4791 * Begin joint existance process (Chocohead)
4792 * Add compressed plants and fuel cans back (Chocohead)
4793 * Add near-depleted and re-enriched uranium back (Chocohead)
4794 * Annotate other multi-items (Chocohead)
4795 * Add back old cells (Chocohead)
4796 jenkins-IC2_112-67
4797 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
4798 * Item#addInformation is client side only (Chocohead)
4799 * Switch reactor GUI to use proper output method (Chocohead)
4800 jenkins-IC2_112-66
4801 * Rework redstone and comparator handling. (Aroma1997)
4802 jenkins-IC2_112-65
4803 * Fix personal chests not opening when looking inside (Chocohead)
4804 * Allow the nano saber to cut cobwebs (Chocohead)
4805 jenkins-IC2_112-64
4806 * Reverse test stuff (Aroma1997)
4807 * Test changelog autogeneration (Aroma1997)
4808
4809 industrialcraft-2-2.8.188-ex112.jar:
4810 jenkins-IC2_112-188
4811 * Fix wrenching fluid pipes passing null to neighbouring blocks (Chocohead)
4812 jenkins-IC2_112-187
4813 * New pipe textures. (estebes)
4814 jenkins-IC2_112-186
4815 * Fixing annoying drill sound when breaking hard blocks. (estebes)
4816 jenkins-IC2_112-185
4817 * Try to fix the build. (estebes)
4818 jenkins-IC2_112-184
4819 * Change how pipe connectivity works. (estebes)
4820 jenkins-IC2_112-183
4821 * Become slightly distracted from the task at hand Heat sinks still need implementing, but why not start redesigning the Steam Boiler instead? With heat no longer so clear cut the experience needs to be improved somewhat to account for it Currently doesn't do anything other than heat up and look pretty (Chocohead)
4822 * Fix pump battery slot ignoring upgrades Fixes #2594 (Chocohead)
4823 * Add a mechanism to average heat over time Allows summarising an analogue process a little easier Allows compacting a SolidHeat instance down to a relative float value, which is also the string representation Moves networking additions to a single place (Chocohead)
4824 * Add a toggle group GUI element Makes for slightly easier radio buttons (Chocohead)
4825 jenkins-IC2_112-182
4826 * Fix Coke Kiln. (estebes)
4827 jenkins-IC2_112-181
4828 * Allow creating SolidHeat instances on demand Reduces object churn for large surfaces which change heat frequently (Chocohead)
4829 * Implement a notion of conductivity Allows heat aware tiles to change the heat conductivity alongside temperature differences Also fixes a bug with heat balancing designed to avoid over sharing which still over shared (Chocohead)
4830 * Mount specific heat capacity to SolidHeat Realistically the cases where SolidHeat is important the specific heat capacity is too Also makes SolidHeat final to encourage the JVM to be more magic (Chocohead)
4831 * Fix heat tinting around solid blocks Will now use the surrounding block lights for each face which should stop it going completely black (Chocohead)
4832 jenkins-IC2_112-180
4833 * Avoid shading crop sticks Fixes #2543 (Chocohead)
4834 * Add pair of heat (unaware) sinks Column will need some more appropriate colours (Chocohead)
4835 * Copy less, loop more Probably actually much more expensive to what was before it, but cleaner Still feel like there's a proper/sensible way to do with too (Chocohead)
4836 * Fix the rubber tree item model Turns out what broke in 1.9 was parent item transforms stacked instead of being ignored Thus dropping Forge's inappropriate ones makes it work again Fixes #2409 and #2558 (Chocohead)
4837 jenkins-IC2_112-179
4838 * Fix Crop providedQuality. (estebes)
4839 jenkins-IC2_112-178
4840 * Use OreDictionary for iridium related recipes. Adjust values for the Cropmatron and CropHarvester. (estebes)
4841 jenkins-IC2_112-177
4842 * Fix treetapping non-resin logs still consuming durability Fixes #2584 (Chocohead)
4843 * More work on specific heat capacity (Chocohead)
4844 * Minor cleanup (Chocohead)
4845 * Switch to interfaces for heat awareness Begins splitting the concept of apparent temperature and true heat for modelling specific heat capacity (Chocohead)
4846 * Avoid pushing every build as a release We've had 170 now, back to betas (Chocohead)
4847 jenkins-IC2_112-176
4848 * Fix Crop Harvester recipe. (estebes)
4849 jenkins-IC2_112-175
4850 * Fix dynamite recipes being stingy Fixes #2573 (Chocohead)
4851 * Fix acacia and dark oak crops dropping invalid logs Fixes #2581 (Chocohead)
4852 * Fix EU-Reader crashing when the block being read changes Fixes #2583 (Chocohead)
4853 * Fix new crops missing localisation (Chocohead)
4854 * Allow CropCards to customise the name of the produced seeds (Chocohead)
4855 * Fix bronze rotor missing a translation Fixes #2570 (Chocohead)
4856 * Avoid creating lists just to be streamed (Chocohead)
4857 * Avoid ticking on the client without a reason (Chocohead)
4858 jenkins-IC2_112-174
4859 * Small fix. (estebes)
4860 jenkins-IC2_112-173
4861 * Small buff to crop availability to crossbreed (~20%). (estebes)
4862 jenkins-IC2_112-172
4863 * Rebalanced the Crop Harvester. Cropmatron now supports upgrades. Added new Crops - Oak, Spruce, Birch, Jungle, Acacia, Flax. (estebes)
4864 jenkins-IC2_112-171
4865 * New sulfur recipe. Fix bug with worktable container syncing. Improved recipes related to dust, crushed ores and plates. (estebes)
4866 jenkins-IC2_112-170
4867 * Create new release (estebes)
4868 jenkins-IC2_112-169
4869 * Fix a few things regarding the Classic profile. (estebes)
4870 jenkins-IC2_112-168
4871 * Create OreDictionary entry for the iridium ore (ingotIridium) (estebes)
4872 jenkins-IC2_112-167
4873 * Fix some entries (estebes)
4874 jenkins-IC2_112-166
4875 * Fix missing ; (estebes)
4876 jenkins-IC2_112-165
4877 * Added a lot more oredictionary entries (estebes)
4878 jenkins-IC2_112-164
4879 * Fix machines not dropping anything when broken with anything but a wrench (Chocohead)
4880 * Fix removals failing to notify neighbours (Chocohead)
4881 jenkins-IC2_112-163
4882 * Implement surface removal Appears to all work at least (Chocohead)
4883 jenkins-IC2_112-162
4884 * Fix hot cube item model (Chocohead)
4885 * Implement multi-surface merging Also makes some more optimisations (Chocohead)
4886 * Fix broken lang file (Chocohead)
4887 jenkins-IC2_112-161
4888 * Ensure the client is kept aware of cube heat Little bit more work as it can (and does) change off thread (Chocohead)
4889 * Log surface with temperature Super spammy but makes it clear which a cube is in (Chocohead)
4890 * Rough colour changes for temperature Good enough for the time being (Chocohead)
4891 jenkins-IC2_112-160
4892 * Avoid memory churning collections so much (Chocohead)
4893 * Temporarily work around temperature-colouring scaling not being implemented (Chocohead)
4894 * Fix a collection of bugs Actually lets heat flow now (without deadlocking too) (Chocohead)
4895 * Drop event notification system It's massively memory heavy for high surface areas for little gain Trades the memory savings so nodes know their neighbours (Chocohead)
4896 * Nothing to see here Unless you're in dev, in which case there's a "hot" "cube" Also the beginnings of a semi-analogue heat transfering mechanism (Chocohead)
4897 * Update Russian translation, thanks QuantumStatement (Chocohead)
4898 * Update German translation, thanks rumspringa (Chocohead)
4899 * Tape the Coke Kiln back up (Chocohead)
4900 jenkins-IC2_112-159
4901 * Fix API (estebes)
4902 jenkins-IC2_112-158
4903 * Fix generator facings (estebes)
4904 jenkins-IC2_112-157
4905 * Fix locale (estebes)
4906 jenkins-IC2_112-156
4907 * Actually fix build (estebes)
4908 jenkins-IC2_112-155
4909 * Fix build (estebes)
4910 jenkins-IC2_112-154
4911 * Refactor (estebes)
4912 * Temporarily disable the coke kiln (estebes)
4913 * Cleanup some code (estebes)
4914 * Added the bronze rotor (estebes)
4915 * Fix the coke kiln hatch recipe. Now uses an iron trapdoor (estebes)
4916 * Improve the dynamic recipe manager (estebes)
4917 jenkins-IC2_112-153
4918 * Fix 2541 (estebes)
4919 jenkins-IC2_112-152
4920 * Turn off debugging to prevent log spam (estebes)
4921 jenkins-IC2_112-151
4922 * Fluid pipes internal logic improved. New Storage Box textures. (estebes)
4923 * Improves pipes (estebes)
4924 jenkins-IC2_112-150
4925 * Fix pipe bounding boxes for good Could alternatively flip a static boolean to change the return of getOutlineBoundingBox() when rendering Saves cloning vanilla code but also looks clunkier (Chocohead)
4926 jenkins-IC2_112-149
4927 * Improve tooltips for tank and storage box. Fix storages boxes and tanks not stacking properly. (estebes)
4928 jenkins-IC2_112-148
4929 * Fix crash testing the internal side of pipes (Chocohead)
4930 jenkins-IC2_112-147
4931 * Small changes (estebes)
4932 jenkins-IC2_112-146
4933 * Play about with pipe hitboxes some more Sort of an attempt at compromise between a fitting and helpful hitbox (Chocohead)
4934 * Explicitly mention how to connect pipes (Chocohead)
4935 jenkins-IC2_112-145
4936 * better pipe textures (estebes)
4937 jenkins-IC2_112-144
4938 * Fluid pipes are live (estebes)
4939 jenkins-IC2_112-143
4940 * Show the side about to be rotated to when wrenching (Chocohead)
4941 * Add a utility to get the rotation based on ray trace (Chocohead)
4942 * Move the GL repositioning into EnhancedOverlay (Chocohead)
4943 jenkins-IC2_112-142
4944 * Fix overlay's alpha (estebes)
4945 jenkins-IC2_112-141
4946 * Fix overlay interaction with pipes (estebes)
4947 jenkins-IC2_112-140
4948 * Only show wrench overlay on blocks that can be rotated from that side (Chocohead)
4949 * Allow IWrenchables to suggest whether a rotation is possible Defaults to true as previously it was presumed everything was worth a try (Chocohead)
4950 * Add more context to IEnhancedOverlayProvider (Chocohead)
4951 * Avoid churning WrenchOverlays (Chocohead)
4952 jenkins-IC2_112-139
4953 * Plaster docs everywhere Just because I can (Chocohead)
4954 * Highlight the segment being hovered (Chocohead)
4955 * Drop the tessellator argument Realistically it's never going to be in doubt (Chocohead)
4956 * Avoid using GameProfile#equals It checks both ID and name, which is no good if people change their names (Chocohead)
4957 * Break overlay rendering out into a dedicated handler (Chocohead)
4958 * Allow drawing overlays with colour directly (Chocohead)
4959 * Use a more appropriate functional type Given we don't want exceptions but do want boolean values, BooleanSupplier is the way to go (Chocohead)
4960 jenkins-IC2_112-138
4961 * Fix connectivity (estebes)
4962 jenkins-IC2_112-137
4963 * More work on pipes (estebes)
4964 jenkins-IC2_112-136
4965 * More work on pipes (estebes)
4966 jenkins-IC2_112-135
4967 * Improve the enhanced overlay (estebes)
4968 jenkins-IC2_112-134
4969 * Crowbar recipe and locale (estebes)
4970 * Fix wrench durability (estebes)
4971 * Improve the crowbar (estebes)
4972 * Improve wrench sounds. More work on pipes. Added the crowbar. (estebes)
4973 * Update the simplified chinese translation (estebes)
4974 jenkins-IC2_112-133
4975 * New tanks and tank funcionality (estebes)
4976 * Add the Iridium Storage Box (estebes)
4977 jenkins-IC2_112-132
4978 * Fix not adjusting the multipliers for the new wind equation... (Player)
4979 jenkins-IC2_112-131
4980 * Add translation for Creosote (estebes)
4981 * Add recipes for the storage boxes (estebes)
4982 * Fix refractory_bricks texture (estebes)
4983 * Added the storage box. Fix a few thigns here an there. (estebes)
4984 * Fix the Coke Kiln Hatch gui (estebes)
4985 jenkins-IC2_112-130
4986 * Fix #2531 (estebes)
4987 jenkins-IC2_112-129
4988 * Fix the Coke Kiln harvest tool (estebes)
4989 * Improve the DynamicRecipeManager (estebes)
4990 jenkins-IC2_112-128
4991 * Make wind simulation more resistant against dodgy world height or sea level values. (Player)
4992 jenkins-IC2_112-127
4993 * Improve the DynamicRecipeManager (estebes)
4994 * Small Coke Kiln fixes (estebes)
4995 jenkins-IC2_112-126
4996 * New multiblock - Coke Kiln (estebes)
4997 jenkins-IC2_112-125
4998 * Tint pipe item models rather than manually creating them (Chocohead)
4999 * Enhance pipe models Fixes particle textures being wrong (Chocohead)
5000 * Allow ISpecialParticleModels to completely customise particles (Chocohead)
5001 jenkins-IC2_112-124
5002 * Custom IFluidHandler (estebes)
5003 jenkins-IC2_112-123
5004 * Fix logic (estebes)
5005 jenkins-IC2_112-122
5006 * Small wrench fix (estebes)
5007 jenkins-IC2_112-121
5008 * Small wrench improvements. (estebes)
5009 jenkins-IC2_112-120
5010 * Add wrench tooltip with instruction. Make the wrench non-enchantable. (estebes)
5011 jenkins-IC2_112-119
5012 * Allow the new wrench to be used in recipes that use the old wrench. (estebes)
5013 * Some texture and models. Improved wrenching overlay. New wrenching implementation now affects most of the ic2 teblocks. (estebes)
5014 jenkins-IC2_112-118
5015 * Allow disabling items from having jetpacks attached in the config (Chocohead)
5016 * Close enough (Chocohead)
5017 jenkins-IC2_112-117
5018 * Remove unnecessary casts They're implict already from float/double addition/multiplication (Chocohead)
5019 * Fix the classic Empty Cell recipe producing 15 too few (Chocohead)
5020 * Add support for custom mining drills (Chocohead)
5021 * Fix some items showing in classic that don't need to (Chocohead)
5022 * Fix filling classic empty cells not consuming them in the process (Chocohead)
5023 * Hide the lappack when using experimental (Chocohead)
5024 * Add support for custom hazmat armour (Chocohead)
5025 * Fix iron scaffolding appearing to be wooden Fixes #2504 (Chocohead)
5026 jenkins-IC2_112-116
5027 * Fix: Depleted MOX quad rod doesn't produce enough iron (estebes)
5028 jenkins-IC2_112-115
5029 * Fix imports (estebes)
5030 jenkins-IC2_112-114
5031 * Fix imports (estebes)
5032 jenkins-IC2_112-113
5033 * New wrench and wrench functionality (estebes)
5034 jenkins-IC2_112-112
5035 * Fix reactor GUI texture Fixes #2489 (Chocohead)
5036 * Fix Block Cutting Machine GUI texture (Chocohead)
5037 * Fix using the wrong foam sprayer in both style profiles (Chocohead)
5038 * Allow classic MFE to charge and drain tier 3 items (Chocohead)
5039 * Ensure foam setting takes random tick speed into account Fixes #2521 (Chocohead)
5040 * Fix weighted item distributors failing to try lower priorities (Chocohead)
5041 * Hopefully fix encoding enums for the last time It's a less certain outcome for single item arrays, but it avoids crashing outright (Chocohead)
5042 jenkins-IC2_112-111
5043 * Allow classic MFSU to charge and drain tier 4 items (Chocohead)
5044 jenkins-IC2_112-110
5045 * Add comparator support to the tank Fixes #2471 (Chocohead)
5046 * Fix an IllegalAccessException using uu-world-scan Fixes #2481 (Chocohead)
5047 * Fix GUI name with Advanced Upgrades Fixes #2473 (Chocohead)
5048 * Notify observers when crops on crop sticks grow Fixes #2477 (Chocohead)
5049 * Fix UU scan missing air like blocks Adds a missing Watchdog reflection exception message too (Chocohead)
5050 * Fix machine recipe removal for multi-item outputs (Chocohead)
5051 * Fix the armour dyeing recipe matching too readily (Chocohead)
5052 jenkins-IC2_112-109
5053 * Allow the tier of the Mass Fabricator and Matter Fabricator to be changed Handles #2465 (Chocohead)
5054 * Move all profile related things into a package (Chocohead)
5055 * Add events for profile loading and switching (Chocohead)
5056 * Make profile names non-case sensitive (Chocohead)
5057 * Switch profile selection to the config No more -DIC2.lotsOfFun needed (Chocohead)
5058 jenkins-IC2_112-108
5059 * Ensure the condenser always updates its tier too (Chocohead)
5060 * Fix the advanced miner having an indecisive tier Fixes #2463 better (Chocohead)
5061 jenkins-IC2_112-107
5062 * Improve laser events a little Actually exposes the laser ItemStack within LaserShootEvent Now allows lasers to go straight through cancelled entities (Chocohead)
5063 * Scale the Advanced Miner's tier with the Miner's (Chocohead)
5064 * Allow putting transformer upgrades in the Condenser (Chocohead)
5065 jenkins-IC2_112-106
5066 * Use Forge FakePlayer instead of our ancient one. (Aroma1997)
5067 jenkins-IC2_112-105
5068 * Ensure IInventory actions always save Should fix #2437 (Chocohead)
5069 * Add additional checking to HandHeldInventory crashes Should make #2453 easy to debug (Chocohead)
5070 * Fix compressing lapis Fixes #2451 (Chocohead)
5071 jenkins-IC2_112-104
5072 * Fix sending enum collections over the network Fixes #2448 (Chocohead)
5073 * Add a lapis to lapis block compression recipe Implements #2445 (Chocohead)
5074 * Fix leg and chestplate armour values being reversed (Chocohead)
5075 jenkins-IC2_112-103
5076 * Remove recipe cache until it can work properly. (Player)
5077 jenkins-IC2_112-102
5078 * Optimize machine recipe lookup performance. (Player)
5079 jenkins-IC2_112-101
5080 * Fix wind + water turbines not automatically updating rotors Fixes #2422 (Chocohead)
5081 * Potentially fix the Watchdog killing drop scans Will fix #2412 (Chocohead)
5082 * Implement IShapedRecipe on AdvRecipe Should allow output recipe removal in Craft Tweaker again (Chocohead)
5083 * Fix crash with classic empty cells (Chocohead)
5084 jenkins-IC2_112-100
5085 * Expose EnergyTiles already when they aren't fully added to the enet. (Aroma1997)
5086 jenkins-IC2_112-99
5087 * Fix Iron Furnace sounds (Chocohead)
5088 * Fix adding gauges server side Fixes #2419 (Chocohead)
5089 jenkins-IC2_112-98
5090 * Add variety to explosion sounds depending on type (Chocohead)
5091 * Improve networking over enums (Chocohead)
5092 * Fix pump not switching on whilst working (Chocohead)
5093 * Add missing audio unload in the classic Canner (Chocohead)
5094 * Add sound to the Iron Furnace (Chocohead)
5095 * Fix the classic Canner and Cropmatron's GUIs (Chocohead)
5096 * Prepare canning machine for sounds (Chocohead)
5097 * Add proper sounds to the Electric and Induction Furnaces Fixes #2413 (Chocohead)
5098 * Allow more flexibility with AudioManager (Chocohead)
5099 * Switch AudioManager#playOnce to be a more logical default (Chocohead)
5100 jenkins-IC2_112-97
5101 * Fix placing cables whilst holding an unpainted painter Fixes #2403 (Chocohead)
5102 * Add separate volume control for IC2 audio Add ability to control volume and attenuation distance Move pre-existing audio configs into new audio section (Chocohead)
5103 jenkins-IC2_112-96
5104 * Protect against 0-sized inventories just in case. (Player)
5105 jenkins-IC2_112-95
5106 * Implement TileEntityInventory.calcRedstoneFromInvSlots without streams for better performance. (Player)
5107 jenkins-IC2_112-94
5108 * Add slag to OreDict. (Aroma1997)
5109 * Made Uranium processing a bit more Factorio-like. (Aroma1997)
5110 jenkins-IC2_112-93
5111 * Fixed some recipes only accepting vanilla planks Fixes #2399 (Chocohead)
5112 * Added Ukrainian translation, thanks olexn (Chocohead)
5113 * Late load generic Block Cutting recipes to allow specific ones earlier (Chocohead)
5114 * Explicitly log non-overriden conflicting recipes (Chocohead)
5115 * Fix the Liquid Heat Exchanger output slots overwriting each other (Chocohead)
5116 * Fix recipe files running into each other without final line breaks (Chocohead)
5117 * Fix profile loading crash if additional mods aren't present (Chocohead)
5118 * Add #equals to ProfileTarget (Chocohead)
5119 * Add support for multiple profile texture overrides (Chocohead)
5120 * Add support for classic compact solars (Chocohead)
5121 * Improve loading of profiles from zips (Chocohead)
5122 * Add folder support for profile recipes (Chocohead)
5123 * Improve ability to cleanly switch between profiles Without restarting of course, that never fails (Chocohead)
5124 * Move smelting recipes to ini file (Chocohead)
5125 * Implement recipe extension, add central profile collection (Chocohead)
5126 * Removed trailing empty column in hoe recipe (Chocohead)
5127 * Allow profiles to change smelting recipes (Chocohead)
5128 * Add defensive xp check to furnace recipe manager (Chocohead)
5129 * Fix some items being hidden that shouldn't have been (Chocohead)
5130 * Improve ease of parsing profiles (Chocohead)
5131 * Switch out SuddenlyTextures in favour of proper profile loading Supports texture packs rather than completely hijacking the textures (Chocohead)
5132 * Fix logged errors when reloading resource packs (Chocohead)
5133 * Ditch SuddenlyTextures Profile loading now offers everything it did, just without hacks (Chocohead)
5134 * Refactor utility XML methods out of GuiParser Statically imported to try minimise unnecessary changes (and keep line length down) (Chocohead)
5135 * Fixed CF Foam recipe outputting 1/3 of the intended (original) amount (Chocohead)
5136 * More work on recipe processing Now properly reads recipe replacement and addition files (Chocohead)
5137 * Add profile XML parsing, begin recipe processing Removes the alt zip containing classicy things Adds in some better string representations of profile related objects Allows TextureStyle to go in hash sets/maps (Chocohead)
5138 * Provide a better solution for the furnace recipe manager being more special Special relative to most of the other machine's generic types at least (Chocohead)
5139 * Fix spelling mistake in the config (Chocohead)
5140 * Rename Classic to Version (Chocohead)
5141 * Push out version handling to ProfileManager (Chocohead)
5142 * Add texture porting to SuddenlyTextures Only does items and blocks (excluding the new obscurator format) (Chocohead)
5143 jenkins-IC2_112-92
5144 * Fix the Kinetic Stirling Generator output slots overwriting each other (Chocohead)
5145 * Fix the Stirling Kinetic Generator limiting output oddly Fixes #2397 (Chocohead)
5146 * Fix fluid handler resolving crashes during preinit (Chocohead)
5147 jenkins-IC2_112-91
5148 * Register recipes earlier to try ensure IC2 loads before addons (Chocohead)
5149 * Ensure containers aren't accidentally duplicated (Chocohead)
5150 jenkins-IC2_112-90
5151 * Updated JEIHandler. (Aroma1997)
5152 jenkins-IC2_112-89
5153 * Fix recipe loading crash (Chocohead)
5154 jenkins-IC2_112-88
5155 * Fix the air compressing recipe taking precedence over others (Chocohead)
5156 * Add IRecipeInput for exact NBT tag matching (Chocohead)
5157 * Removed unnecessary @Deprecated annotations (Chocohead)
5158 jenkins-IC2_112-87
5159 * Add recipe removing back Properly splits disable to IC2 recipes and purge for everything else (Chocohead)
5160 jenkins-IC2_112-86
5161 * Add a noise to gas vapourisation (Chocohead)
5162 * Temporary fix for painter cleaning in JEI Fixes #2384 (Chocohead)
5163 * Fix the old compressed air cell emptying recipe Fixes #2274 (Chocohead)
5164 * Ensure foam and colour changes always save Fixes #2268 (Chocohead)
5165 * Fix machine recipes with inputs that have containers Fixes #2385 (Chocohead)
5166 jenkins-IC2_112-85
5167 * Fix the painter cleaning recipe not working Fixes #2338 (Chocohead)
5168 * Nerf obsidian in the block cutting machine Handles #2189 (Chocohead)
5169 * Fix foamed cables not rendering the block behind them Fixes #2337 (Chocohead)
5170 * Handle invalid meta values for classic cells Fixes #2383 (Chocohead)
5171 * Pause IC2 sounds whilst the game is also paused Fixes #2343 (Chocohead)
5172 * Add ItemHandler capability to reactor access hatches Fixes #2349 (Chocohead)
5173 jenkins-IC2_112-84
5174 * Fix EventReceivers not working. (Aroma1997)
5175 jenkins-IC2_112-83
5176 * Hopefully fix sparadic crashes from packet releasing It was experimental after all (Chocohead)
5177 * Stop using a private field as a local variable (Chocohead)
5178 jenkins-IC2_112-82
5179 * Add additional information for bad fluid containers Should help with diagnosing #2375 further (Chocohead)
5180 * Fix the nano sabre breaking blocks in creative Now matches how other swords in vanilla work Fixes #2350 (Chocohead)
5181 * Experimental packet payload releasing Should fix #2352 without side effects (Chocohead)
5182 * Fix hand held container item switching (Chocohead)
5183 jenkins-IC2_112-81
5184 * Add Item#isEnchantable override to electric armour (Chocohead)
5185 * Fixed rotor stacks being flagged as empty if over damaged Fixes #2190, #2326, #2373 (Chocohead)
5186 * Fixed generic warning (Chocohead)
5187 jenkins-IC2_112-80
5188 * Updated some translations. (Aroma1997)
5189 jenkins-IC2_112-79
5190 * Fix charging cropnalyzers with non-single use items (Chocohead)
5191 jenkins-IC2_112-78
5192 * Add/Correct solid UU recipes (Chocohead)
5193 * Improve the windmeter to actually help with wind mills and turbines A right click shall reveal useful information why (or why not) it is working (Chocohead)
5194 * Avoid wrapping conflicting recipe exceptions (Chocohead)
5195 jenkins-IC2_112-77
5196 * Improve JEI Item transfer in Industrial Workbench. (Aroma1997)
5197 jenkins-IC2_112-76
5198 * Fix block breaking crashing without a tile entity Fixes #2367 (Chocohead)
5199 * Update Russian translation, thanks safron03 and QuantumStatement (Chocohead)
5200 * Defensively assume whether a connected server IC2 has or not Fixes #2363, among others previously (Chocohead)
5201 jenkins-IC2_112-75
5202 * Fix crash when a BlockTileEntities is passed the wrong location Fixes #2360 (Chocohead)
5203 jenkins-IC2_112-74
5204 * Default out ITeBlock place handlers (Chocohead)
5205 * Block#getSubBlocks isn't client side only anymore (Chocohead)
5206 jenkins-IC2_112-73
5207 * Hopefully fix loading errors once and for all (Chocohead)
5208 jenkins-IC2_112-72
5209 * Fix SMP (Chocohead)
5210 jenkins-IC2_112-71
5211 * Hopefully fix edge URISyntaxException cases (Chocohead)
5212 * Fix torch placement on fences (Chocohead)
5213 jenkins-IC2_112-70
5214 * Fix splitter cable inconsistency (Chocohead)
5215 * Improve finding the recipe owner of invalid recipes (Chocohead)
5216 * Fix torches being placeable on cables (Chocohead)
5217 jenkins-IC2_112-69
5218 * This'll help (Chocohead)
5219 jenkins-IC2_112-68
5220 * Move recycler blacklist patch somewhere more sensible (Chocohead)
5221 * Better handling of the Industrial Credit config (Chocohead)
5222 * Allow the fun to never stop (Chocohead)
5223 * Final fork for now (Chocohead)
5224 * Hide some more extra items (Chocohead)
5225 * Midly fork the cropmatron at the expense of a little bit of sanity elsewhere (Chocohead)
5226 * Fork that canning machine Not those two, the third one (Chocohead)
5227 * Provide alternative recipe set Doesn't cover all blocks/items Adds warning for when a shaped recipe overwrites its own character definition (Chocohead)
5228 * Provide an alternative CF sprayer (Chocohead)
5229 * Add back 2 old reactor components (Chocohead)
5230 * Annotate remaining tile entities (Chocohead)
5231 * Fork cables (Chocohead)
5232 * Allow electrolyzer picking (Chocohead)
5233 * Fork MFE and MFSUs (Chocohead)
5234 * Play about with texture substitution (Chocohead)
5235 * Initial concept for TeBlock filtering (Chocohead)
5236 * Concept for picking tile entities based on the config Persists between loads with different settings The config really just changes what an item will place (Chocohead)
5237 * Add back the old weed-ex can (Chocohead)
5238 * Add back extra ingots to acheive ingot parity (Chocohead)
5239 * Make old cells work similar to buckets (Chocohead)
5240 * Begin joint existance process (Chocohead)
5241 * Add compressed plants and fuel cans back (Chocohead)
5242 * Add near-depleted and re-enriched uranium back (Chocohead)
5243 * Annotate other multi-items (Chocohead)
5244 * Add back old cells (Chocohead)
5245 jenkins-IC2_112-67
5246 * Try patch old pre-1.8 configs rather than crashing loading them (Chocohead)
5247 * Item#addInformation is client side only (Chocohead)
5248 * Switch reactor GUI to use proper output method (Chocohead)
5249 jenkins-IC2_112-66
5250 * Rework redstone and comparator handling. (Aroma1997)
5251 jenkins-IC2_112-65
5252 * Fix personal chests not opening when looking inside (Chocohead)
5253 * Allow the nano saber to cut cobwebs (Chocohead)
5254 jenkins-IC2_112-64
5255 * Reverse test stuff (Aroma1997)
5256 * Test changelog autogeneration (Aroma1997)
5257
5258 Inventory Tweaks (Inventory Tweaks 1.64+dev.146 --> Inventory Tweaks 1.64+dev.150):
5259 Inventory Tweaks 1.64+dev.150:
5260 Fix forge version - Kobata
5261
5262 JourneyMap (journeymap-1.12.2-5.5.5 --> journeymap-1.12.2-5.7.0):
5263 journeymap-1.12.2-5.7.0:
5264 JourneyMap 1.12.2-5.7.0 for Minecraft 1.12.2
5265 Requirements:
5266 * Java 8
5267 * Minecraft 1.12.2
5268 * Forge 14.23.5.2768
5269 General Information:
5270 * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
5271 * See [http://journeymap.info/Support]() for information on getting technical support.
5272 * Implements [JourneyMap API v1.12-1.4]()
5273 CHANGELOG (2020-02-25-17:11:49):
5274 5.7.0
5275 * Brand new Webmap
5276
5277 journeymap-1.12.2-5.5.9:
5278 JourneyMap 1.12.2-5.5.9 for Minecraft 1.12.2
5279 Requirements:
5280 * Java 8
5281 * Minecraft 1.12.2
5282 * Forge 14.23.5.2768
5283 General Information:
5284 * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
5285 * See [http://journeymap.info/Support]() for information on getting technical support.
5286 * Implements [JourneyMap API v1.12-1.4]()
5287 CHANGELOG (2020-02-12-12:16:29):
5288 5.5.9
5289 * Expanded Radar optimization
5290
5291 journeymap-1.12.2-5.5.8:
5292 JourneyMap 1.12.2-5.5.8 for Minecraft 1.12.2
5293 Requirements:
5294 * Java 8
5295 * Minecraft 1.12.2
5296 * Forge 14.23.5.2768
5297 General Information:
5298 * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
5299 * See [http://journeymap.info/Support]() for information on getting technical support.
5300 * Implements [JourneyMap API v1.12-1.4]()
5301 CHANGELOG (2020-02-01-12:56:12):
5302 5.5.8
5303 * Updated google maps api for Chinese users
5304 * Fixed: Map auto switching to cave map when server has cave mapping disabled, thus displaying a blank map.
5305 * Fixed: NPE when mods do not properly implement fake players.
5306
5307 journeymap-1.12.2-5.5.7:
5308 JourneyMap 1.12.2-5.5.7 for Minecraft 1.12.2
5309 Requirements:
5310 * Java 8
5311 * Minecraft 1.12.2
5312 * Forge 14.23.5.2768
5313 General Information:
5314 * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
5315 * See [http://journeymap.info/Support]() for information on getting technical support.
5316 * Implements [JourneyMap API v1.12-1.4]()
5317 CHANGELOG (2020-01-22-16:44:20):
5318 5.5.7
5319 * Double click on fullscreen to create waypoints is back
5320 * Many Lan issues resolved
5321 * Map waypoint label fix
5322
5323 journeymap-1.12.2-5.5.6:
5324 JourneyMap 1.12.2-5.5.6 for Minecraft 1.12.2
5325 Requirements:
5326 * Java 8
5327 * Minecraft 1.12.2
5328 * Forge 14.23.5.2768
5329 General Information:
5330 * See [http://journeymap.info/]() for information about how to install and use this mod, rules about inclusion in modpacks, translation, etc.
5331 * See [http://journeymap.info/Support]() for information on getting technical support.
5332 * Implements [JourneyMap API v1.12-1.4]()
5333 CHANGELOG (2019-12-18-08:30:53):
5334 5.5.6 Release
5335 * Fix for custom theme loading
5336 * New Fullscreen button to pan map to specified coordinates.
5337 * Updated Network protocols to fix some sync issues. Requires Client and Server update.
5338 * Added compression to Server Options dimension list, should fix issues for servers with a large amount of dimensions.
5339 * Network optimizations, expanded player radar should now use significantly less bandwidth.
5340 * Updated the splash screen.
5341 * Remove journeymap-api as embedded library on curse, this will hopefully prevent people from putting it in their mods folder
5342 * Updated version check url
5343 * InfoSlot time formatting options.
5344 * Death waypoint auto-removal
5345 * Death waypoint time and date formats are now configurable!
5346
5347 Just Enough Dimensions (justenoughdimensions-1.12.2-1.6.0-dev.20190711.220109.jar --> justenoughdimensions-1.12.2-1.6.0-dev.20191019.172643.jar):
5348 justenoughdimensions-1.12.2-1.6.0-dev.20191019.172643.jar:
5349 * Remove the dependency on the World Utils mod in the template world feature, as it was not used anyway, at least not yet.
5350
5351 Just Enough Items (JEI) (jei_1.12.2-4.15.0.289.jar --> jei_1.12.2-4.15.0.293.jar):
5352 Placeholder:
5353 No changelog available.
5354
5355 LibrarianLib (librarianlib-1.12.2-4.19.2 --> librarianlib-1.12.2-4.20.jar):
5356 librarianlib-1.12.2-4.20.jar:
5357 No changelog available.
5358
5359 LibraryEx (LibraryEx-1.12.2-1.0.11.jar --> LibraryEx-1.12.2-1.1.1.jar):
5360 LibraryEx-1.12.2-1.1.1.jar:
5361 Fixed biome data blocks being null
5362 Made biome data manager return an empty biome data instead of null
5363
5364 LibraryEx-1.12.2-1.1.0.jar:
5365 Removed api structure
5366 Reworked biome data manager/registry
5367
5368 LibraryEx-1.12.2-1.0.12.jar:
5369 Fixed an issue with trades having incorrect values
5370
5371 Mekanism (Mekanism-1.12.2-9.8.1.383.jar --> Mekanism-1.12.2-9.8.3.390.jar):
5372 Mekanism-1.12.2-9.8.3.390.jar:
5373 [321afd4](https://github.com/mekanism-mod/Mekanism/commit/321afd497c19e0051143035cfdc7de999aef8c3d)- only copy a single item to dummy inv in Formulaic Assemblicator[378592d](https://github.com/mekanism-mod/Mekanism/commit/378592dd0520ccd79d26b22e886c7f1cdca8f8dc)- tidy the item metas in the javadoc[75ed072](https://github.com/mekanism-mod/Mekanism/commit/75ed07209fc26621a3285cbfb2f00cfc5d186a9d)- fix issues with the change-factory-type slot. Closes[#5675](https://github.com/mekanism-mod/Mekanism/issues/5675)- Container Slot will only accept valid items - Factory item inputs explicitly rejected - More efficient recipe type getter (should fix nbt related fails) - Output slot changed to an output[5585cf4](https://github.com/mekanism-mod/Mekanism/commit/5585cf4aea71e6c32979c4b3874524a041744525)- pipes/cables/tubes: Don't send neighbour updates out when we should only need to ensure we get saved. RevertMe if chunk boundaries break again. Closes[#5673](https://github.com/mekanism-mod/Mekanism/issues/5673)[0efb9cd](https://github.com/mekanism-mod/Mekanism/commit/0efb9cd25f6cc747dc75660c055a8bcd089a2934)- wind generator item: only update angle once per render tick. Closes[#5670](https://github.com/mekanism-mod/Mekanism/issues/5670)[3ea9cb0](https://github.com/mekanism-mod/Mekanism/commit/3ea9cb044162ca5612ce0ae38efaa0fc17dc1c17)- Update de_de.lang ([#5656](https://github.com/mekanism-mod/Mekanism/issues/5656))[f014479](https://github.com/mekanism-mod/Mekanism/commit/f01447928029c6e8482659cb3f78c5c636203e53)- update ja_jp.lang line 336: unify translation into BuildCraft line 999: make more like to original pronounce("Hohlraum" is a borrowed term from German.)[15d25ed](https://github.com/mekanism-mod/Mekanism/commit/15d25ed8d02dfadaa2a2db89da071e7bcdc3939e)- Update ko_kr.lang[6abe348](https://github.com/mekanism-mod/Mekanism/commit/6abe348d284117ab1e6a9a6f44dcfa43663118fd)- enable empty outputs for PRC recipes via CT. Closes[#5598](https://github.com/mekanism-mod/Mekanism/issues/5598)[bfb3b93](https://github.com/mekanism-mod/Mekanism/commit/bfb3b9340145de2d6e7944c6b77d79ffbcbcff9d)- add explicit dump button to infusion factories. Closes[#5630](https://github.com/mekanism-mod/Mekanism/issues/5630)[81ef5fb](https://github.com/mekanism-mod/Mekanism/commit/81ef5fb990829c39e54b31e0463f4c15b1b57c1d)- Bump version to 9.8.3
5374
5375 Mekanism-1.12.2-9.8.2.389.jar:
5376 No changelog available.
5377
5378 Mekanism-1.12.2-9.8.2.387.jar:
5379 [fdaaabb](https://github.com/mekanism-mod/Mekanism/commit/fdaaabb32140c5c9606552c7f34d87672919c8f4)- Update gradle to 4.8.1[cb72dc7](https://github.com/mekanism-mod/Mekanism/commit/cb72dc76147e393701b2af25b88869c56393920c)- Update dependencies[cbd82f9](https://github.com/mekanism-mod/Mekanism/commit/cbd82f9fee941b6b03ce3ef9c776eaa351088d05)- Fix warnings for build.gradle[403cdaa](https://github.com/mekanism-mod/Mekanism/commit/403cdaaeba7016b4c97e298923f2b1071ee6af32)- Reconnect pipes across chunks when the chunk loads. Fixes[#5583](https://github.com/mekanism-mod/Mekanism/issues/5583)([#5584](https://github.com/mekanism-mod/Mekanism/issues/5584))[d9b58b5](https://github.com/mekanism-mod/Mekanism/commit/d9b58b592f33e8005332019a3532c50be326a44d)- Code cleanup ([#5582](https://github.com/mekanism-mod/Mekanism/issues/5582))[efbcdca](https://github.com/mekanism-mod/Mekanism/commit/efbcdca18fd3c1728ec4ba0ad74e04f152bb41e1)- Fix unused enableFog GL call. Fixes[#5579](https://github.com/mekanism-mod/Mekanism/issues/5579)compatibility with BetterFPS' Fast fog mode[31f3277](https://github.com/mekanism-mod/Mekanism/commit/31f32778864034ea7a7a5b4524a9b49cadcebea8)- A small deduplication of the OreDictManager ([#5577](https://github.com/mekanism-mod/Mekanism/issues/5577))[bebcee0](https://github.com/mekanism-mod/Mekanism/commit/bebcee022c47c70795df7b1e459c63ce7d606c45)- Move all references to energy conversion ratios to their own class rather than duplicating the logic across multiple classes[ba41475](https://github.com/mekanism-mod/Mekanism/commit/ba414752a568ff0cc97121cfba4fdd0acaa73dbd)- Partial fix for[#5576](https://github.com/mekanism-mod/Mekanism/issues/5576). Stopped it from overflowing though at some point the EnergyNetwork should still be updated to having capacity be a double.[4fbd1d8](https://github.com/mekanism-mod/Mekanism/commit/4fbd1d848dab1bb14f15abbf8b99bb9a7dbb5f69)- Fix lang keys for dumping excess and dumping being backwards[#5594](https://github.com/mekanism-mod/Mekanism/issues/5594)[9ccdaa3](https://github.com/mekanism-mod/Mekanism/commit/9ccdaa38b816455c9023a26d4ca702aad0df0dbe)- Fix being able to break nether portals by hand[#5590](https://github.com/mekanism-mod/Mekanism/issues/5590)[50d15fb](https://github.com/mekanism-mod/Mekanism/commit/50d15fb76163c91b52e248307dc104f7001bf6f9)- The server has to be the side that tells the client to open the gui, fixes[#5593](https://github.com/mekanism-mod/Mekanism/issues/5593)[f887183](https://github.com/mekanism-mod/Mekanism/commit/f887183f1a220458f5e7586ea135b520707f20aa)- Fix potential null pointer when using the result of TransporterStack#getSide[c2910fc](https://github.com/mekanism-mod/Mekanism/commit/c2910fc9dd69e8b585030ec1e30da3bbc0d4ac36)- Fixes Oredictionificator Filter not initializing properly.[#5597](https://github.com/mekanism-mod/Mekanism/issues/5597)[9c76c68](https://github.com/mekanism-mod/Mekanism/commit/9c76c682736b5384e453d9286ea9a9cab4e8df50)- Fix using wrong side for getting capability[0f5ef4e](https://github.com/mekanism-mod/Mekanism/commit/0f5ef4e11e14cd1d038e4cd212cd6763b4c2897e)- Make EnergyNetwork capacity be a double ([#5589](https://github.com/mekanism-mod/Mekanism/issues/5589))[034340e](https://github.com/mekanism-mod/Mekanism/commit/034340eed1536936eedb62e222afe331aed202cd)- Cleanup Tools Module code ([#5578](https://github.com/mekanism-mod/Mekanism/issues/5578))[8082d64](https://github.com/mekanism-mod/Mekanism/commit/8082d6433d99155d2e9b272ef23fede5fc976e21)- Bump version to 9.8.1[b1ba9fd](https://github.com/mekanism-mod/Mekanism/commit/b1ba9fd431301effceaa51e02b5624a211d908b4)- Fixes[#5609](https://github.com/mekanism-mod/Mekanism/issues/5609)and capping some energy unit displays when they shouldn't have been[940b898](https://github.com/mekanism-mod/Mekanism/commit/940b898e445cdd7476992329119e0c9fb4c15aec)- Fixes[#5599](https://github.com/mekanism-mod/Mekanism/issues/5599)Purification chamber not having a sound[a70f139](https://github.com/mekanism-mod/Mekanism/commit/a70f1392d6308109b4e3154990b10856c372f028)- Cleanup some tile rendering code to change GL state less, and allow more basic blocks to be opaque now that I know how to handle the rendering properly[c21ce3f](https://github.com/mekanism-mod/Mekanism/commit/c21ce3febbb4905fa8135a074d53a899bef8b992)- Fix issues where paxels could not destroy blocks that did not have a specific tooltypes harvest level set on them.[#5604](https://github.com/mekanism-mod/Mekanism/issues/5604),[#5606](https://github.com/mekanism-mod/Mekanism/issues/5606),[#5621](https://github.com/mekanism-mod/Mekanism/issues/5621)[906c939](https://github.com/mekanism-mod/Mekanism/commit/906c939ec65719de20f6bc6b3ede7dc702eda036)- Check to make sure the selected type is not null. Should fix[#5625](https://github.com/mekanism-mod/Mekanism/issues/5625)[0c932ee](https://github.com/mekanism-mod/Mekanism/commit/0c932eef6a586a62916b2b4cd29cc7d8ce168b70)- Fixes[#5616](https://github.com/mekanism-mod/Mekanism/issues/5616)with evaporation plant rendering being wrong depending on what side the controller as on[5b398c2](https://github.com/mekanism-mod/Mekanism/commit/5b398c2c8fc58d335550e190f6341e47b3b65c65)- Fixes[#5627](https://github.com/mekanism-mod/Mekanism/issues/5627), give plastic fences hardness and resistance values. Also make a custom "material" type for them so they match rather than fences being "clay" and blocks being "wood"[bbc0f86](https://github.com/mekanism-mod/Mekanism/commit/bbc0f862da8e8f1ae092fea9b57313d919865c4b)- Make energy cube core opacity scale with filled percentage again[02afcd7](https://github.com/mekanism-mod/Mekanism/commit/02afcd7193604f8c94b02c42235cf836acef0f89)- Attempt to send updated tile information to the client after setting data from the configuration card. Fixes[#5639](https://github.com/mekanism-mod/Mekanism/issues/5639)[c8f7b81](https://github.com/mekanism-mod/Mekanism/commit/c8f7b81cf63b6c3518c38c89e373f654431801e5)- Update dev version of forge[a0bed30](https://github.com/mekanism-mod/Mekanism/commit/a0bed30bd57b64563fdb0acb23d1b7a2b9cafac7)- Workaround for factories made by using installers not having a sound playing. Fixes[#5632](https://github.com/mekanism-mod/Mekanism/issues/5632)[321208f](https://github.com/mekanism-mod/Mekanism/commit/321208f9e5db78f05e0e84b48da30223267e7c0c)- Fix remainder of[#5602](https://github.com/mekanism-mod/Mekanism/issues/5602), stopping mobs from ever being able to spawn on induction cells/providers[4f5f698](https://github.com/mekanism-mod/Mekanism/commit/4f5f698d37c8a1baecbb108c1875ebe20444f90c)- Fix[#5640](https://github.com/mekanism-mod/Mekanism/issues/5640), turns out forge hooks catch a lot less stuff than my very initial testing thought they did[5ac709a](https://github.com/mekanism-mod/Mekanism/commit/5ac709afc0567a104f5aa505ecbd18e831f31a09)- Add some recipes for alternate types of blocks, ex boats, sandstone, beds[7479c88](https://github.com/mekanism-mod/Mekanism/commit/7479c8894a298616ba56ffa0a0fab3be1928af0a)- Update ja_jp.lang ([#5619](https://github.com/mekanism-mod/Mekanism/issues/5619))[04c79f4](https://github.com/mekanism-mod/Mekanism/commit/04c79f4dd2a0b1aadc2c493c4bef7cc4b719e7d8)- Bump version to 9.8.2[95d0fb9](https://github.com/mekanism-mod/Mekanism/commit/95d0fb98b828b815020c31f875b7dd8683f05645)- Bump forge version to fix CI build for Mekanism 9.8.2
5380
5381 Mekanism Generators (MekanismGenerators-1.12.2-9.8.1.383.jar --> MekanismGenerators-1.12.2-9.8.3.390.jar):
5382 MekanismGenerators-1.12.2-9.8.3.390.jar:
5383 [321afd4](https://github.com/mekanism-mod/Mekanism/commit/321afd497c19e0051143035cfdc7de999aef8c3d)- only copy a single item to dummy inv in Formulaic Assemblicator[378592d](https://github.com/mekanism-mod/Mekanism/commit/378592dd0520ccd79d26b22e886c7f1cdca8f8dc)- tidy the item metas in the javadoc[75ed072](https://github.com/mekanism-mod/Mekanism/commit/75ed07209fc26621a3285cbfb2f00cfc5d186a9d)- fix issues with the change-factory-type slot. Closes[#5675](https://github.com/mekanism-mod/Mekanism/issues/5675)- Container Slot will only accept valid items - Factory item inputs explicitly rejected - More efficient recipe type getter (should fix nbt related fails) - Output slot changed to an output[5585cf4](https://github.com/mekanism-mod/Mekanism/commit/5585cf4aea71e6c32979c4b3874524a041744525)- pipes/cables/tubes: Don't send neighbour updates out when we should only need to ensure we get saved. RevertMe if chunk boundaries break again. Closes[#5673](https://github.com/mekanism-mod/Mekanism/issues/5673)[0efb9cd](https://github.com/mekanism-mod/Mekanism/commit/0efb9cd25f6cc747dc75660c055a8bcd089a2934)- wind generator item: only update angle once per render tick. Closes[#5670](https://github.com/mekanism-mod/Mekanism/issues/5670)[3ea9cb0](https://github.com/mekanism-mod/Mekanism/commit/3ea9cb044162ca5612ce0ae38efaa0fc17dc1c17)- Update de_de.lang ([#5656](https://github.com/mekanism-mod/Mekanism/issues/5656))[f014479](https://github.com/mekanism-mod/Mekanism/commit/f01447928029c6e8482659cb3f78c5c636203e53)- update ja_jp.lang line 336: unify translation into BuildCraft line 999: make more like to original pronounce("Hohlraum" is a borrowed term from German.)[15d25ed](https://github.com/mekanism-mod/Mekanism/commit/15d25ed8d02dfadaa2a2db89da071e7bcdc3939e)- Update ko_kr.lang[6abe348](https://github.com/mekanism-mod/Mekanism/commit/6abe348d284117ab1e6a9a6f44dcfa43663118fd)- enable empty outputs for PRC recipes via CT. Closes[#5598](https://github.com/mekanism-mod/Mekanism/issues/5598)[bfb3b93](https://github.com/mekanism-mod/Mekanism/commit/bfb3b9340145de2d6e7944c6b77d79ffbcbcff9d)- add explicit dump button to infusion factories. Closes[#5630](https://github.com/mekanism-mod/Mekanism/issues/5630)[81ef5fb](https://github.com/mekanism-mod/Mekanism/commit/81ef5fb990829c39e54b31e0463f4c15b1b57c1d)- Bump version to 9.8.3
5384
5385 MekanismGenerators-1.12.2-9.8.2.389.jar:
5386 No changelog available.
5387
5388 MekanismGenerators-1.12.2-9.8.2.387.jar:
5389 [fdaaabb](https://github.com/mekanism-mod/Mekanism/commit/fdaaabb32140c5c9606552c7f34d87672919c8f4)- Update gradle to 4.8.1[cb72dc7](https://github.com/mekanism-mod/Mekanism/commit/cb72dc76147e393701b2af25b88869c56393920c)- Update dependencies[cbd82f9](https://github.com/mekanism-mod/Mekanism/commit/cbd82f9fee941b6b03ce3ef9c776eaa351088d05)- Fix warnings for build.gradle[403cdaa](https://github.com/mekanism-mod/Mekanism/commit/403cdaaeba7016b4c97e298923f2b1071ee6af32)- Reconnect pipes across chunks when the chunk loads. Fixes[#5583](https://github.com/mekanism-mod/Mekanism/issues/5583)([#5584](https://github.com/mekanism-mod/Mekanism/issues/5584))[d9b58b5](https://github.com/mekanism-mod/Mekanism/commit/d9b58b592f33e8005332019a3532c50be326a44d)- Code cleanup ([#5582](https://github.com/mekanism-mod/Mekanism/issues/5582))[efbcdca](https://github.com/mekanism-mod/Mekanism/commit/efbcdca18fd3c1728ec4ba0ad74e04f152bb41e1)- Fix unused enableFog GL call. Fixes[#5579](https://github.com/mekanism-mod/Mekanism/issues/5579)compatibility with BetterFPS' Fast fog mode[31f3277](https://github.com/mekanism-mod/Mekanism/commit/31f32778864034ea7a7a5b4524a9b49cadcebea8)- A small deduplication of the OreDictManager ([#5577](https://github.com/mekanism-mod/Mekanism/issues/5577))[bebcee0](https://github.com/mekanism-mod/Mekanism/commit/bebcee022c47c70795df7b1e459c63ce7d606c45)- Move all references to energy conversion ratios to their own class rather than duplicating the logic across multiple classes[ba41475](https://github.com/mekanism-mod/Mekanism/commit/ba414752a568ff0cc97121cfba4fdd0acaa73dbd)- Partial fix for[#5576](https://github.com/mekanism-mod/Mekanism/issues/5576). Stopped it from overflowing though at some point the EnergyNetwork should still be updated to having capacity be a double.[4fbd1d8](https://github.com/mekanism-mod/Mekanism/commit/4fbd1d848dab1bb14f15abbf8b99bb9a7dbb5f69)- Fix lang keys for dumping excess and dumping being backwards[#5594](https://github.com/mekanism-mod/Mekanism/issues/5594)[9ccdaa3](https://github.com/mekanism-mod/Mekanism/commit/9ccdaa38b816455c9023a26d4ca702aad0df0dbe)- Fix being able to break nether portals by hand[#5590](https://github.com/mekanism-mod/Mekanism/issues/5590)[50d15fb](https://github.com/mekanism-mod/Mekanism/commit/50d15fb76163c91b52e248307dc104f7001bf6f9)- The server has to be the side that tells the client to open the gui, fixes[#5593](https://github.com/mekanism-mod/Mekanism/issues/5593)[f887183](https://github.com/mekanism-mod/Mekanism/commit/f887183f1a220458f5e7586ea135b520707f20aa)- Fix potential null pointer when using the result of TransporterStack#getSide[c2910fc](https://github.com/mekanism-mod/Mekanism/commit/c2910fc9dd69e8b585030ec1e30da3bbc0d4ac36)- Fixes Oredictionificator Filter not initializing properly.[#5597](https://github.com/mekanism-mod/Mekanism/issues/5597)[9c76c68](https://github.com/mekanism-mod/Mekanism/commit/9c76c682736b5384e453d9286ea9a9cab4e8df50)- Fix using wrong side for getting capability[0f5ef4e](https://github.com/mekanism-mod/Mekanism/commit/0f5ef4e11e14cd1d038e4cd212cd6763b4c2897e)- Make EnergyNetwork capacity be a double ([#5589](https://github.com/mekanism-mod/Mekanism/issues/5589))[034340e](https://github.com/mekanism-mod/Mekanism/commit/034340eed1536936eedb62e222afe331aed202cd)- Cleanup Tools Module code ([#5578](https://github.com/mekanism-mod/Mekanism/issues/5578))[8082d64](https://github.com/mekanism-mod/Mekanism/commit/8082d6433d99155d2e9b272ef23fede5fc976e21)- Bump version to 9.8.1[b1ba9fd](https://github.com/mekanism-mod/Mekanism/commit/b1ba9fd431301effceaa51e02b5624a211d908b4)- Fixes[#5609](https://github.com/mekanism-mod/Mekanism/issues/5609)and capping some energy unit displays when they shouldn't have been[940b898](https://github.com/mekanism-mod/Mekanism/commit/940b898e445cdd7476992329119e0c9fb4c15aec)- Fixes[#5599](https://github.com/mekanism-mod/Mekanism/issues/5599)Purification chamber not having a sound[a70f139](https://github.com/mekanism-mod/Mekanism/commit/a70f1392d6308109b4e3154990b10856c372f028)- Cleanup some tile rendering code to change GL state less, and allow more basic blocks to be opaque now that I know how to handle the rendering properly[c21ce3f](https://github.com/mekanism-mod/Mekanism/commit/c21ce3febbb4905fa8135a074d53a899bef8b992)- Fix issues where paxels could not destroy blocks that did not have a specific tooltypes harvest level set on them.[#5604](https://github.com/mekanism-mod/Mekanism/issues/5604),[#5606](https://github.com/mekanism-mod/Mekanism/issues/5606),[#5621](https://github.com/mekanism-mod/Mekanism/issues/5621)[906c939](https://github.com/mekanism-mod/Mekanism/commit/906c939ec65719de20f6bc6b3ede7dc702eda036)- Check to make sure the selected type is not null. Should fix[#5625](https://github.com/mekanism-mod/Mekanism/issues/5625)[0c932ee](https://github.com/mekanism-mod/Mekanism/commit/0c932eef6a586a62916b2b4cd29cc7d8ce168b70)- Fixes[#5616](https://github.com/mekanism-mod/Mekanism/issues/5616)with evaporation plant rendering being wrong depending on what side the controller as on[5b398c2](https://github.com/mekanism-mod/Mekanism/commit/5b398c2c8fc58d335550e190f6341e47b3b65c65)- Fixes[#5627](https://github.com/mekanism-mod/Mekanism/issues/5627), give plastic fences hardness and resistance values. Also make a custom "material" type for them so they match rather than fences being "clay" and blocks being "wood"[bbc0f86](https://github.com/mekanism-mod/Mekanism/commit/bbc0f862da8e8f1ae092fea9b57313d919865c4b)- Make energy cube core opacity scale with filled percentage again[02afcd7](https://github.com/mekanism-mod/Mekanism/commit/02afcd7193604f8c94b02c42235cf836acef0f89)- Attempt to send updated tile information to the client after setting data from the configuration card. Fixes[#5639](https://github.com/mekanism-mod/Mekanism/issues/5639)[c8f7b81](https://github.com/mekanism-mod/Mekanism/commit/c8f7b81cf63b6c3518c38c89e373f654431801e5)- Update dev version of forge[a0bed30](https://github.com/mekanism-mod/Mekanism/commit/a0bed30bd57b64563fdb0acb23d1b7a2b9cafac7)- Workaround for factories made by using installers not having a sound playing. Fixes[#5632](https://github.com/mekanism-mod/Mekanism/issues/5632)[321208f](https://github.com/mekanism-mod/Mekanism/commit/321208f9e5db78f05e0e84b48da30223267e7c0c)- Fix remainder of[#5602](https://github.com/mekanism-mod/Mekanism/issues/5602), stopping mobs from ever being able to spawn on induction cells/providers[4f5f698](https://github.com/mekanism-mod/Mekanism/commit/4f5f698d37c8a1baecbb108c1875ebe20444f90c)- Fix[#5640](https://github.com/mekanism-mod/Mekanism/issues/5640), turns out forge hooks catch a lot less stuff than my very initial testing thought they did[5ac709a](https://github.com/mekanism-mod/Mekanism/commit/5ac709afc0567a104f5aa505ecbd18e831f31a09)- Add some recipes for alternate types of blocks, ex boats, sandstone, beds[7479c88](https://github.com/mekanism-mod/Mekanism/commit/7479c8894a298616ba56ffa0a0fab3be1928af0a)- Update ja_jp.lang ([#5619](https://github.com/mekanism-mod/Mekanism/issues/5619))[04c79f4](https://github.com/mekanism-mod/Mekanism/commit/04c79f4dd2a0b1aadc2c493c4bef7cc4b719e7d8)- Bump version to 9.8.2[95d0fb9](https://github.com/mekanism-mod/Mekanism/commit/95d0fb98b828b815020c31f875b7dd8683f05645)- Bump forge version to fix CI build for Mekanism 9.8.2
5390
5391 Mekanism Tools (MekanismTools-1.12.2-9.8.1.383.jar --> MekanismTools-1.12.2-9.8.3.390.jar):
5392 MekanismTools-1.12.2-9.8.3.390.jar:
5393 [321afd4](https://github.com/mekanism-mod/Mekanism/commit/321afd497c19e0051143035cfdc7de999aef8c3d)- only copy a single item to dummy inv in Formulaic Assemblicator[378592d](https://github.com/mekanism-mod/Mekanism/commit/378592dd0520ccd79d26b22e886c7f1cdca8f8dc)- tidy the item metas in the javadoc[75ed072](https://github.com/mekanism-mod/Mekanism/commit/75ed07209fc26621a3285cbfb2f00cfc5d186a9d)- fix issues with the change-factory-type slot. Closes[#5675](https://github.com/mekanism-mod/Mekanism/issues/5675)- Container Slot will only accept valid items - Factory item inputs explicitly rejected - More efficient recipe type getter (should fix nbt related fails) - Output slot changed to an output[5585cf4](https://github.com/mekanism-mod/Mekanism/commit/5585cf4aea71e6c32979c4b3874524a041744525)- pipes/cables/tubes: Don't send neighbour updates out when we should only need to ensure we get saved. RevertMe if chunk boundaries break again. Closes[#5673](https://github.com/mekanism-mod/Mekanism/issues/5673)[0efb9cd](https://github.com/mekanism-mod/Mekanism/commit/0efb9cd25f6cc747dc75660c055a8bcd089a2934)- wind generator item: only update angle once per render tick. Closes[#5670](https://github.com/mekanism-mod/Mekanism/issues/5670)[3ea9cb0](https://github.com/mekanism-mod/Mekanism/commit/3ea9cb044162ca5612ce0ae38efaa0fc17dc1c17)- Update de_de.lang ([#5656](https://github.com/mekanism-mod/Mekanism/issues/5656))[f014479](https://github.com/mekanism-mod/Mekanism/commit/f01447928029c6e8482659cb3f78c5c636203e53)- update ja_jp.lang line 336: unify translation into BuildCraft line 999: make more like to original pronounce("Hohlraum" is a borrowed term from German.)[15d25ed](https://github.com/mekanism-mod/Mekanism/commit/15d25ed8d02dfadaa2a2db89da071e7bcdc3939e)- Update ko_kr.lang[6abe348](https://github.com/mekanism-mod/Mekanism/commit/6abe348d284117ab1e6a9a6f44dcfa43663118fd)- enable empty outputs for PRC recipes via CT. Closes[#5598](https://github.com/mekanism-mod/Mekanism/issues/5598)[bfb3b93](https://github.com/mekanism-mod/Mekanism/commit/bfb3b9340145de2d6e7944c6b77d79ffbcbcff9d)- add explicit dump button to infusion factories. Closes[#5630](https://github.com/mekanism-mod/Mekanism/issues/5630)[81ef5fb](https://github.com/mekanism-mod/Mekanism/commit/81ef5fb990829c39e54b31e0463f4c15b1b57c1d)- Bump version to 9.8.3
5394
5395 MekanismTools-1.12.2-9.8.2.389.jar:
5396 No changelog available.
5397
5398 MekanismTools-1.12.2-9.8.2.387.jar:
5399 [fdaaabb](https://github.com/mekanism-mod/Mekanism/commit/fdaaabb32140c5c9606552c7f34d87672919c8f4)- Update gradle to 4.8.1[cb72dc7](https://github.com/mekanism-mod/Mekanism/commit/cb72dc76147e393701b2af25b88869c56393920c)- Update dependencies[cbd82f9](https://github.com/mekanism-mod/Mekanism/commit/cbd82f9fee941b6b03ce3ef9c776eaa351088d05)- Fix warnings for build.gradle[403cdaa](https://github.com/mekanism-mod/Mekanism/commit/403cdaaeba7016b4c97e298923f2b1071ee6af32)- Reconnect pipes across chunks when the chunk loads. Fixes[#5583](https://github.com/mekanism-mod/Mekanism/issues/5583)([#5584](https://github.com/mekanism-mod/Mekanism/issues/5584))[d9b58b5](https://github.com/mekanism-mod/Mekanism/commit/d9b58b592f33e8005332019a3532c50be326a44d)- Code cleanup ([#5582](https://github.com/mekanism-mod/Mekanism/issues/5582))[efbcdca](https://github.com/mekanism-mod/Mekanism/commit/efbcdca18fd3c1728ec4ba0ad74e04f152bb41e1)- Fix unused enableFog GL call. Fixes[#5579](https://github.com/mekanism-mod/Mekanism/issues/5579)compatibility with BetterFPS' Fast fog mode[31f3277](https://github.com/mekanism-mod/Mekanism/commit/31f32778864034ea7a7a5b4524a9b49cadcebea8)- A small deduplication of the OreDictManager ([#5577](https://github.com/mekanism-mod/Mekanism/issues/5577))[bebcee0](https://github.com/mekanism-mod/Mekanism/commit/bebcee022c47c70795df7b1e459c63ce7d606c45)- Move all references to energy conversion ratios to their own class rather than duplicating the logic across multiple classes[ba41475](https://github.com/mekanism-mod/Mekanism/commit/ba414752a568ff0cc97121cfba4fdd0acaa73dbd)- Partial fix for[#5576](https://github.com/mekanism-mod/Mekanism/issues/5576). Stopped it from overflowing though at some point the EnergyNetwork should still be updated to having capacity be a double.[4fbd1d8](https://github.com/mekanism-mod/Mekanism/commit/4fbd1d848dab1bb14f15abbf8b99bb9a7dbb5f69)- Fix lang keys for dumping excess and dumping being backwards[#5594](https://github.com/mekanism-mod/Mekanism/issues/5594)[9ccdaa3](https://github.com/mekanism-mod/Mekanism/commit/9ccdaa38b816455c9023a26d4ca702aad0df0dbe)- Fix being able to break nether portals by hand[#5590](https://github.com/mekanism-mod/Mekanism/issues/5590)[50d15fb](https://github.com/mekanism-mod/Mekanism/commit/50d15fb76163c91b52e248307dc104f7001bf6f9)- The server has to be the side that tells the client to open the gui, fixes[#5593](https://github.com/mekanism-mod/Mekanism/issues/5593)[f887183](https://github.com/mekanism-mod/Mekanism/commit/f887183f1a220458f5e7586ea135b520707f20aa)- Fix potential null pointer when using the result of TransporterStack#getSide[c2910fc](https://github.com/mekanism-mod/Mekanism/commit/c2910fc9dd69e8b585030ec1e30da3bbc0d4ac36)- Fixes Oredictionificator Filter not initializing properly.[#5597](https://github.com/mekanism-mod/Mekanism/issues/5597)[9c76c68](https://github.com/mekanism-mod/Mekanism/commit/9c76c682736b5384e453d9286ea9a9cab4e8df50)- Fix using wrong side for getting capability[0f5ef4e](https://github.com/mekanism-mod/Mekanism/commit/0f5ef4e11e14cd1d038e4cd212cd6763b4c2897e)- Make EnergyNetwork capacity be a double ([#5589](https://github.com/mekanism-mod/Mekanism/issues/5589))[034340e](https://github.com/mekanism-mod/Mekanism/commit/034340eed1536936eedb62e222afe331aed202cd)- Cleanup Tools Module code ([#5578](https://github.com/mekanism-mod/Mekanism/issues/5578))[8082d64](https://github.com/mekanism-mod/Mekanism/commit/8082d6433d99155d2e9b272ef23fede5fc976e21)- Bump version to 9.8.1[b1ba9fd](https://github.com/mekanism-mod/Mekanism/commit/b1ba9fd431301effceaa51e02b5624a211d908b4)- Fixes[#5609](https://github.com/mekanism-mod/Mekanism/issues/5609)and capping some energy unit displays when they shouldn't have been[940b898](https://github.com/mekanism-mod/Mekanism/commit/940b898e445cdd7476992329119e0c9fb4c15aec)- Fixes[#5599](https://github.com/mekanism-mod/Mekanism/issues/5599)Purification chamber not having a sound[a70f139](https://github.com/mekanism-mod/Mekanism/commit/a70f1392d6308109b4e3154990b10856c372f028)- Cleanup some tile rendering code to change GL state less, and allow more basic blocks to be opaque now that I know how to handle the rendering properly[c21ce3f](https://github.com/mekanism-mod/Mekanism/commit/c21ce3febbb4905fa8135a074d53a899bef8b992)- Fix issues where paxels could not destroy blocks that did not have a specific tooltypes harvest level set on them.[#5604](https://github.com/mekanism-mod/Mekanism/issues/5604),[#5606](https://github.com/mekanism-mod/Mekanism/issues/5606),[#5621](https://github.com/mekanism-mod/Mekanism/issues/5621)[906c939](https://github.com/mekanism-mod/Mekanism/commit/906c939ec65719de20f6bc6b3ede7dc702eda036)- Check to make sure the selected type is not null. Should fix[#5625](https://github.com/mekanism-mod/Mekanism/issues/5625)[0c932ee](https://github.com/mekanism-mod/Mekanism/commit/0c932eef6a586a62916b2b4cd29cc7d8ce168b70)- Fixes[#5616](https://github.com/mekanism-mod/Mekanism/issues/5616)with evaporation plant rendering being wrong depending on what side the controller as on[5b398c2](https://github.com/mekanism-mod/Mekanism/commit/5b398c2c8fc58d335550e190f6341e47b3b65c65)- Fixes[#5627](https://github.com/mekanism-mod/Mekanism/issues/5627), give plastic fences hardness and resistance values. Also make a custom "material" type for them so they match rather than fences being "clay" and blocks being "wood"[bbc0f86](https://github.com/mekanism-mod/Mekanism/commit/bbc0f862da8e8f1ae092fea9b57313d919865c4b)- Make energy cube core opacity scale with filled percentage again[02afcd7](https://github.com/mekanism-mod/Mekanism/commit/02afcd7193604f8c94b02c42235cf836acef0f89)- Attempt to send updated tile information to the client after setting data from the configuration card. Fixes[#5639](https://github.com/mekanism-mod/Mekanism/issues/5639)[c8f7b81](https://github.com/mekanism-mod/Mekanism/commit/c8f7b81cf63b6c3518c38c89e373f654431801e5)- Update dev version of forge[a0bed30](https://github.com/mekanism-mod/Mekanism/commit/a0bed30bd57b64563fdb0acb23d1b7a2b9cafac7)- Workaround for factories made by using installers not having a sound playing. Fixes[#5632](https://github.com/mekanism-mod/Mekanism/issues/5632)[321208f](https://github.com/mekanism-mod/Mekanism/commit/321208f9e5db78f05e0e84b48da30223267e7c0c)- Fix remainder of[#5602](https://github.com/mekanism-mod/Mekanism/issues/5602), stopping mobs from ever being able to spawn on induction cells/providers[4f5f698](https://github.com/mekanism-mod/Mekanism/commit/4f5f698d37c8a1baecbb108c1875ebe20444f90c)- Fix[#5640](https://github.com/mekanism-mod/Mekanism/issues/5640), turns out forge hooks catch a lot less stuff than my very initial testing thought they did[5ac709a](https://github.com/mekanism-mod/Mekanism/commit/5ac709afc0567a104f5aa505ecbd18e831f31a09)- Add some recipes for alternate types of blocks, ex boats, sandstone, beds[7479c88](https://github.com/mekanism-mod/Mekanism/commit/7479c8894a298616ba56ffa0a0fab3be1928af0a)- Update ja_jp.lang ([#5619](https://github.com/mekanism-mod/Mekanism/issues/5619))[04c79f4](https://github.com/mekanism-mod/Mekanism/commit/04c79f4dd2a0b1aadc2c493c4bef7cc4b719e7d8)- Bump version to 9.8.2[95d0fb9](https://github.com/mekanism-mod/Mekanism/commit/95d0fb98b828b815020c31f875b7dd8683f05645)- Bump forge version to fix CI build for Mekanism 9.8.2
5400
5401 ModTweaker (modtweaker-4.0.17 --> modtweaker-4.0.18):
5402 modtweaker-4.0.18:
5403 added Immersive Tech support
5404 Update Inspirations support and add a Mantle RecipeMatch helper
5405 Add Tinker Complement's High Oven support
5406 Fix for NullPointerException when using Crucible.removeRecipe(String name)
5407 NBT sensitive melting recipes
5408 fixed meta not being respected on composter displays close #726
5409 Fixed the moistener using flipped values for stage and value, close #734
5410 add bow / bow string stats to TIC materials. Close #736
5411
5412 MysticalLib (mysticallib-1.12.2-1.3.7.jar --> mysticallib-1.12.2-1.7.0.jar):
5413 mysticallib-1.12.2-1.7.0.jar:
5414 * Unused Range particle
5415 * Import BreakUtil from 1.14.4, improve functionality to use block hardness relative to block-to-be-broken
5416 * Plough base for Roots
5417 * Hammer base for Roots
5418 * Excavator base for Roots
5419 * ToolOverlayRenderer
5420 * Other changes to particles
5421
5422 mysticallib-1.12.2-1.6.0.jar:
5423 * Fix Roots issue with wildwood leaves (and all derived leaves from BlockLeavesBase) not obtaining decayable=false when manually played by players.
5424 * Enforced Forge 2847 which will hopefully cut down on some crashes.
5425
5426 mysticallib-1.12.2-1.5.0.jar:
5427 * ItemShearsBase, amongst other things
5428
5429 mysticallib-1.12.2-1.4.0.jar:
5430 * Various updates to reflection
5431 * Some more utility functions
5432 * Updated the constructor for MultiOreIngredient
5433
5434 mysticallib-1.12.2-1.3.8.jar:
5435 * This mod is now compiled against the latest version of Forge for 1.12.2, 2847.
5436 * Properly annotate functions with @Override
5437 * ItemUtil functions to fetch ItemStacks from BlockStates and vice versa.
5438 * Adjusted the size of leaf particles to prevent Mip-Map errors.
5439 * Fix Roots #221: baffle-cap mushroom blocks use the wood sound instead of hte stone sound.
5440 * Hopefully fix situations where high values of fortune can result in 0 drops being made from ore blocks (such as Amethyst Ore).
5441 * New system for handling handing-out-books-upon-login that can be extended by other mods.
5442 * New system for dynamically generating blockstate files for various block types: "block", "button", "double_slab", "fence", "fence_gate", "pressure_plate", "slab", "stairs", "wall" -- multi-texture blocks (log, door, trapdoor) coming soon.
5443 * Moved the entity cooldown capability serialisation into the base code to prevent duplication of effort.
5444
5445 NetherEx (NetherEx-1.12.2-2.0.15.jar --> NetherEx-1.12.2-2.1.1.jar):
5446 NetherEx-1.12.2-2.1.1.jar:
5447 Fixed BOP compatibility issues
5448 Previous Changes to be aware of
5449 Biome and trade configs were moved to world save folders. This was done to be more in line with the future 1.14 release as well as to allow for each world to have custom configs. This will revert existing worlds to using the default biome and trade configs. If custom configs are being used, they will need to be updated to the new format and moved from ".minecraft/config/netherex" to "world_save_folder/config/netherex". For pack makers, I suggest the use of the [CopyPaste](https://www.curseforge.com/minecraft/mc-mods/copy-paste) mod to provide custom biome and trade configs.
5450
5451 NetherEx-1.12.2-2.1.0.jar:
5452 Changes to be aware of:
5453 Biome and trade configs were moved to world save folders. This was done to be more in line with the future 1.14 release as well as to allow for each world to have custom configs. This will revert existing worlds to using the default biome and trade configs. If custom configs are being used, they will need to be updated to the new format and moved from ".minecraft/config/netherex" to "world_save_folder/config/netherex". For pack makers, I suggest the use of the [CopyPaste](https://www.curseforge.com/minecraft/mc-mods/copy-paste) mod to provide custom biome and trade configs.
5454 Fixed coolmar spider transparency
5455 Removed unreleased blocks/items
5456 Changed biome data configs to be read only
5457 Changed trade configs to be read only
5458 Changed biome data blocks customization
5459
5460 OpenComputers (OpenComputers-MC1.12.2-1.7.4.153.jar --> OpenComputers-MC1.12.2-1.7.5.192.jar):
5461 OpenComputers-MC1.12.2-1.7.5.192.jar:
5462 New Features/Support
5463 This will be the last version for Minecraft 1.11.2. Minecraft 1.7.10, 1.10.2, and 1.12.2 will keep receiving updates.
5464 * Added: Barcode reader upgrade! (AmandaCameron)
5465 * An Analyzer can now be installed in a Tablet as an upgrade.
5466 * Provides the barcode_reader component.
5467 * When clicking on a block with a tablet containing this upgrade, the tablet_use event will contain information the Analyzer would normally reveal.
5468 * This allows getting components' addresses into OC directly by clicking on blocks.
5469 * Added: Config option to set max signal queue size (default 256, the same as before).
5470 * Signals pushed to the computer when the queue is full are dropped.
5471 * Added: Allow different HTTP request methods in internet.request (the method to use is now the fourth optional argument).
5472 * Added: You can now install Angel Upgrades in drones (Minecraft 1.12 only).
5473 * Added: Chargers can now charge items in nearby players' inventories.
5474 * Added: Experience Upgrade now shows its level in its tooltip (Minecraft 1.12 only).
5475 * Added: Extended item information to Thaumcraft Essentia Jars on Minecraft 1.12 (seebs)
5476 * Added: Support for SimpleLogic bundled cables on Minecraft 1.12. (asiekierka)
5477 * Added: Re-added Wireless Redstone (ChickenBones Edition) support on Minecraft 1.12.
5478 * Misc: Hide bounding box wireframe on screens while not sneaking
5479 * Misc: More robot names.
5480 * Misc: Updated the chinese translation of the manual. (3TUSK, ZeroAurora, JackyWangMislantiaJnirvana)
5481 * Changed: Cleaned up some wording in the config file.
5482 * Changed: gpu.bind is now faster.
5483 * Changed: computer.pushSignal now accepts tables of simple key-value pairs, but not nested tables.
5484 * Changed: APU tiers now correspond to their CPU tiers.
5485 * Changed: Putting unmanaged hard drives into a Raid now forces them into managed mode along with wiping them.
5486 * Fixed: Robots being unable to use buckets.
5487 * Fixed: Fluid dupe bug that I will not explain to you.
5488 * Fixed: Tier 2 wireless network card not receiving wired messages.
5489 * Fixed: Return value of robot.swing when the block breaks too fast.
5490 * Fixed: Server racks not sending messages to mountables quickly enough.
5491 * Fixed: Relays not displaying traffic accurately.
5492 * Fixed: Relay message relaying issues.
5493 * Fixed: itemDamageRate config option set to 0 not working. (svitoos)
5494 * Fixed: Crash with hologram.copy.
5495 * Fixed: Geolyzer's isSunVisible.
5496 * Fixed: Crash with remote terminals.
5497 * Fixed: A Robot without inventory deleting the items it drops.
5498 * Fixed: too long without yielding sometimes not triggering when it should.
5499 * Fixed: Crash when blowing up a computer while code is running.
5500 * Fixed: Another fluid dupe bug that I will definitely not explain to you either. Stop asking.
5501 * Fixed: Available architectures not always being what they should be.
5502 * Fixed: Crashes in AE2 integration.
5503 * Fixed: The AE2 ME Interface part not having network control.
5504 * Fixed: AE2 ME cells not having all intended information on inspection. (wkalinin)
5505 * Fixed: Crash with AE2 when power usage is disabled.
5506 * Fixed: AE2 interface not being recognized as components when channels are disabled.
5507 * Fixed: Some AE2 integration not working on 1.7.10. (wkalinin)
5508 * Fixed: Another crash with AE2 when power usage is disabled.
5509 * Fixed: Specific AE2 integration being very slow.
5510 * Fixed: Crash with IC2 Classic.
5511 OpenOS fixes/improvements
5512 * Fixed: Error related to installing OPPM.
5513 * Fixed: OpenOS timers being starved during blocking pulls.
5514 * Fixed: reset alias to reset the screen resolution to its maximum.
5515 * Fixed: Certain TCP connections in Network loot disk
5516 * Fixed: Various vt100 fixes
5517 * Fixed: Now errors properly on using print with bad __string metamethods
5518 List of contributors
5519 payonel,
5520 AmandaCameron, wkalinin,
5521 LizzyTrickster, svitoos,
5522 kchanakira, seebs,
5523 asiekierka,
5524 3TUSK, ZeroAurora,
5525 JackyWangMislantiaJnirvana
5526
5527 Ore Excavation (OreExcavation-1.4.140.jar --> OreExcavation-1.4.150.jar):
5528 OreExcavation-1.4.150.jar:
5529 Added client side event for integration mods to implement context driven excavations
5530
5531 OreExcavation-1.4.143.jar:
5532 Fixed must hold mode not saving undo history when excavations end early
5533 Added new command to allow undo to replace blocks like liquids
5534 Added new admin command to force undo other player's excavations
5535
5536 OreLib (OreLib-1.12.2-3.5.2.2.jar --> OreLib-1.12.2-3.6.0.1.jar):
5537 OreLib-1.12.2-3.6.0.1.jar:
5538 Requirements * Forge 2779+
5539 What's New * Config options to control debug tracing and version update notification in chat during log in.
5540 Fixes * Not able to find version check method on dedicated server
5541 Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
5542
5543 OreLib-1.12.2-3.6.0.0.jar:
5544 Requirements * Forge 2779+
5545 What's New * Config options to control debug tracing and version update notification in chat during log in.
5546 Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
5547
5548 OreLib-1.12.2-3.5.2.3.jar:
5549 Requirements * Forge 2768+
5550 Fixes * Client compatibility with Advanced Rocketry. Addresses crash with Dynamic Surroundings.
5551
5552 Overloaded (Overloaded-1.12.2-0.0.58.jar --> Overloaded-1.12.2-0.0.59.jar):
5553 Overloaded-1.12.2-0.0.59.jar:
5554 Version: 0.0.59 (RELEASE)
5555 * Fix Null Pointer Exception (Issue #90)
5556 Version: 0.0.58 (RELEASE)
5557 * Fixes fluid storage not allowing un-filtered extraction (Fixes #71)
5558 Version: 0.0.57 (RELEASE)
5559 * Fixes fluid storage converting fluids (Fixes #69)
5560 * Compiled against forge version bump
5561 Version: 0.0.56 (RELEASE)
5562 * Multi-Armor Helmet now looks forward when on armor stands.
5563 * Updated Gradle build system
5564 * Correct Spelling Error (Fixes #68)
5565 * Add countermeasure for invalid state changes of Overloaded's power items (Fixes #65)
5566 * Change Render format to block for ghost blocks (changes text render posistion)
5567 Version: 0.0.55 (RELEASE)
5568 * Added Waila (Hwyla) support for Hyper Energy Capability (Infinity Capacitor)
5569 Version: 0.0.54 (RELEASE)
5570 * Update to new Forge and Mapping snapshots.
5571 * Fix default compressed netherrack looking like Cobblestone. Will have to manually reset config to see change (or apply change yourself).
5572 * Improve Multi-Armor rendering on Non-player entities
5573 * Add config entry to make Infinity Container have two slots. This is to help with Vanilla but is a performance decrease. Default to disabled.
5574 * Update invalid fingerprint message to say report to cjm721
5575 * Forgot to do sided checks for some Tile Entities (cause weirdness in single player only)
5576 * Wrote a test (Really wish I could write tests for everything, but Minecraft makes it very annoying)
5577 Version: 0.0.53 (RELEASE)
5578 * Refactor ItemMultiTool (Code cleanup)
5579 * Add lang file for zn_cn (provided by DazzleCool)
5580 Version: 0.0.52 (RELEASE)
5581 * Multi-Tool now gives better error message when unable to break / place
5582 * Multi-Tool now also respect's server's range limits
5583 * Code Cleanup
5584 * Dynamic Registration now in single place
5585 * Abstracted multi-armor rendering
5586 * New config entry for item texture size. Before item texture size was tied to block resolution
5587 * Config is now synced from server to client
5588 * Config rewrite - physical files are the same though
5589 * Can now upload to Curse from command line (No mod changes)
5590 * Forge version compiled against bumped up to 2611, should still be compatible with old versions
5591 Version: 0.0.51 (RELEASE)
5592 * Enable ground speed modifier again. (Why can't flight and walk speed be done the same way... to many one offs for my liking, although I like how ground speed is done now, might make some more features out of it)
5593 Version: 0.0.50.1 (RELEASE)
5594 Hotfix to disable ground speed modifications
5595 * jar is now signed (Because why not?)
5596 * Disable ground speed modifications as the way I am currently doing it breaks servers
5597 Version: 0.0.50 (RELEASE)
5598 Mostly quality of life changes / just getting the code base in a better state.
5599 * Changelog will now be appended with previous info (pulled changelogs from last two days also)
5600 * Added One Probe Integration for Item Interface / Player Interface / Hyper * Senders / Infinity Capacitor
5601 * Linking Card will no longer forget the receiver when binding
5602 * Nether Star Block is now Ore Dictionaryed to blockNetherStar
5603 * Code Cleanup using IDEA's automated tasks
5604 * Added charged variants of all powered items to creative menu.
5605 Fixed: * NPE if you somehow placed a Player Interface without setting the placer
5606 Version: 0.0.49 (RELEASE)
5607 * Multi-Armor Settings Editor Implemented (+Recipe)
5608 * Right Click in GUI to change to more precise input mode for sliders.
5609 * Multi-Armor Changes
5610 * Ground speed increase now uses power
5611 * Has config options for balancing
5612 * Flight has additional config options for balancing.
5613 * Max Speed limits are also in config
5614 * Most features can now be enabled/disabled via the settings editor.
5615 * Settings are saved to the helmet.
5616 Fixed: * Compressed Block now have blast resistance that corresponds to their hardness.
5617 Version: 0.0.48 (BETA)
5618 Making build as beta as most likely will also push an update within next 24 hours to move settings GUI out of Dev Mode. All changes should be stable.
5619 * Railgun implemented and moved out of dev only mode
5620 * Has recipe (that needs balancing)
5621 * Many config options for balancing
5622 * Sneak Scroll to change by Power Delta
5623 * Ctrl + Sneak to change by 100 * Power Delta
5624 * Cleaned up Generic Data Storage to be more efficient and persist settings (used by armor and railgun)
5625 * Cleaned up locale file as it had old entires
5626 Dev Mode: * Working on Settings GUI for the Multi-Armor
5627
5628 Quark (Quark-r1.6-177.jar --> Quark-r1.6-178.jar):
5629 Quark-r1.6-178.jar:
5630 Fix default foxhound spawn rate being overinflated
5631 Fix frogs consuming all
5632 Fix items flashing burning memory
5633
5634 RFTools (RFTools - 1.12-7.72 --> RFTools - 1.12-7.73):
5635 RFTools - 1.12-7.73:
5636 RFTools 1.12-7.73
5637 [#2017](https://github.com/McJtyMods/RFTools/issues/2017): make fluid and counter screen modules handle format correctly
5638
5639 Random Things (RandomThings-MC1.12.2-4.2.7.3.jar --> RandomThings-MC1.12.2-4.2.7.4.jar):
5640 RandomThings-MC1.12.2-4.2.7.4.jar:
5641 * Fixed: Spectre Illuminator causing other tile entities nearby to move ([Benjamin-L](https://github.com/Benjamin-L))
5642
5643 RandomPatches (RandomPatches 1.12.2-1.18.2.1 --> RandomPatches 1.12.2-1.21.0.0):
5644 RandomPatches 1.12.2-1.21.0.0:
5645 Observers no longer send a signal when they are placed by default.
5646 Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
5647 The particle fixes are now compatible with CleanView and Dynamic Surroundings.
5648
5649 RandomPatches 1.12.2-1.20.1.0:
5650 Fixed SpongeForge compatibility.
5651
5652 RandomPatches 1.12.2-1.20.0.1:
5653 Hotfix.
5654
5655 RandomPatches 1.12.2-1.20.0.0:
5656 Refactor.
5657 Added a configuration option to change the framerate limit step size.
5658
5659 RandomPatches 1.12.2-1.19.1.1:
5660 Temporary fix for SpongeForge compatibility.
5661
5662 RandomPatches 1.12.2-1.19.1.0:
5663 The Dismount keybind no longer displays as conflicting with the Sneak keybind.
5664 The Dismount keybind is now enabled by default.
5665
5666 RandomPatches 1.12.2-1.19.0.0:
5667 Added a fix for MC-5694, which causes fast mining to sometimes only destroy blocks client-side only.
5668 Added a fix for MC-54026, which causes blocks attached to slime blocks in some circumstances to create ghost blocks if a piston pushes the slime block.
5669
5670 RandomPatches 1.12.2-1.18.2.3:
5671 Fixed Ice and Fire compatibility.
5672
5673 RandomPatches 1.12.2-1.18.2.2:
5674 Fixed compatibility between the smooth eye level change animation and Valkyrien Skies.
5675
5676 Reborn Core (RebornCore-1.12.2-3.16.2.473-universal.jar --> RebornCore-1.12.2-3.19.2.522-universal.jar):
5677 RebornCore-1.12.2-3.19.2.522-universal.jar:
5678 (modmuss50) Fix server crash #releaseBuild
5679
5680 RebornCore-1.12.2-3.19.1.521-universal.jar:
5681 (modmuss50) #releaseBuild
5682 (modmuss50) Remove unused textures
5683 (modmuss50) Remove custom shield code, it was too expensive to run.
5684 (modmuss50) Remove debug output
5685 (modmuss50) Fix autocrafting table crash
5686 (modmuss50) update gitignore
5687 (modmuss50) Revert "Blockstates logic is back in block"
5688
5689 RebornCore-1.12.2-3.18.1.514-universal.jar:
5690 (drcrazy) #releaseBuild
5691 (drcrazy) Reorder methods + fix for generics related warnings
5692 (drcrazy) Fix facing property
5693 (drcrazy) Fix blockstate loading exceptions.
5694 (drcrazy) Update mappings
5695 (drcrazy) Bump forge and graddle versions
5696 (drcrazy) Fix warnings for generics and license
5697 (estebes) Small fix.
5698 (estebes) Improvements to the recipe system.
5699 (estebes) Minor improvment to the recipe handler.
5700 (estebes) Small recipe handler improvment.
5701 (estebes) Improve the performance of the recipe system. Bump version
5702 (estebes) More fixes.
5703 (estebes) Small fix.
5704 (estebes) More stuff.
5705 (estebes) Things
5706 (estebes) More things.
5707 (estebes) Things.
5708 (estebes) things
5709 (estebes) Minor tweak.
5710 (estebes) Dont use this.
5711 (estebes) Minor things.
5712 (estebes) Improve tanks.
5713 (estebes) Improve the performance of the FuelHandler.
5714 (estebes) Make constructor public.
5715 (estebes) Bump RebornCore version.
5716 (estebes) Fix license header.
5717 (estebes) Fix crash.
5718 (estebes) More fixes.
5719 (estebes) Tentative FluidStack packet handling.
5720 (estebes) Fixes.
5721 (estebes) Improvements to praescriptum.
5722 (estebes) Improvements to praescriptum.
5723 (estebes) Small fix.
5724 (estebes) Some stuff.
5725 (estebes) Fix GUI shift click bug.
5726 (estebes) Minor improvments to the recipe system.
5727
5728 RebornCore-1.12.2-3.16.4.478-universal.jar:
5729 (modmuss50) #releaseBuild
5730 (drcrazy) Recipe Methods and bunch of warnings
5731
5732 RebornCore-1.12.2-3.16.3.476-universal.jar:
5733 (drcrazy) #releaseBuild
5734 (drcrazy) I hope this should fix TechReborn/TechReborn#1832
5735 (drcrazy) Fix build in eclipse
5736
5737 Reborn Storage (RebornStorage-1.12.2-3.3.4.85.jar --> RebornStorage-1.12.2-3.3.4.1.jar):
5738 RebornStorage-1.12.2-3.3.4.1.jar:
5739 No changelog available.
5740
5741 Storage Drawers (StorageDrawers-1.12.2-5.4.0.jar --> StorageDrawers-1.12.2-5.4.1.jar):
5742 StorageDrawers-1.12.2-5.4.1.jar:
5743 * - Fix framed drawers voiding contents when broken
5744 * - Fix compacting drawers with void upgrades voiding incompatible items on input
5745 * - Remove drawers as fuel candidate for furnaces
5746
5747 Tesla Core Lib (Tesla Core Lib : 1.0.15.13 --> Tesla Core Lib : 1.0.17.25):
5748 Tesla Core Lib : 1.0.17.25:
5749 No changelog available.
5750
5751 Tesla Core Lib : 1.0.16.23:
5752 * fixed #28: Crash caused by emptying fluid containers
5753 * updated to latest recommended forge 1.12.2 version
5754
5755 The Twilight Forest (Twilight Forest - MC 1.12.2 - 3.9.984 --> Twilight Forest - MC 1.12.2 - 3.10.1013):
5756 Twilight Forest - MC 1.12.2 - 3.10.1013:
5757 ADDED:
5758 • The Minoshroom has a brand new ground smashing attack!
5759 • Block and Chain Goblins now fling their flails at their enemies
5760 • THE FINAL BOSS OHHH MYYYY GOOOOODDDDDDDD!!!1!!
5761 ◦ Note that this is just a placeholder, not the real boss.
5762 • SPOOPY FOREST WOAH
5763 • More Patchouli additions
5764 CHANGED:
5765 • Adjusted some TCon Integration values
5766 • Ur-Ghast got some tweaks
5767 • ru_ru lang updates
5768 • zh_cn lang updates
5769 FIXED:
5770 * • The Snow Waifu.. I mean QUEEN.. now targets non-players correctly
5771 • Improved Dark Forest gen
5772 • Fixed leaf placement in tree generators
5773 • Improved chunk generation speed
5774 • Birbs now actively try to avoid drowning.
5775 • Fixed Uberous Soil failing to render correctly without CTM
5776 • Improved death checks for Phantom Knights
5777 • Fixed Wood Door/Trapdoor recipes
5778
5779 Tinkers Construct (TConstruct-1.12.2-2.12.0.157.jar --> TConstruct-1.12.2-2.13.0.183.jar):
5780 TConstruct-1.12.2-2.13.0.183.jar:
5781 Special bugfix release:
5782 This version fixes a crash that sometimes happens when also using VanillaFix, which currently is in a lot of modpacks. Since there seems to be no active maintainer for the mod, we decided to deactivate what it does for TiC rendering ourselves. This only impacts the fluids rendered by TiC itself in some blocks.
5783
5784 TConstruct-1.12.2-2.13.0.179.jar:
5785 Most likely the last bugfix release for 1.12.2
5786 * Fix a potential rendering issue with casting channels
5787 * Fix potential crash with kama
5788 * Remove debug log from hellish trait
5789 * Fix potential slimebounce issue
5790 * Fix Tinkers' special food not being repairable and using wrong durability
5791 * Translation improvements
5792
5793 TConstruct-1.12.2-2.13.0.171.jar:
5794 Features
5795 * Slime
5796 * Instead of mixing slime types or using non-Tinkers slime to craft Tinkers gadgets giving green slime, you get a new pink slime
5797 * Happens when crafting slime boots, slimeslings, congealed slime, and slime channels
5798 * Config option available to make crafting the vanilla slime block also return pink when made with mismatching or non-Tinkers slime types
5799 * Slime Blocks
5800 * Instead of crafting Tinkers slime blocks out of congealed slime and 5 slimeballs, they now use the vanilla recipe of 9 slimeballs
5801 * Removed green as it was redundant to the vanilla block
5802 * Quark Colored Slme
5803 * If Quark is installed, Tinkers slime blocks will work with the Quark colored slime feature
5804 * Green, blue, purple, magma, and blood slime blocks will not stick to each other
5805 * Pink slime blocks (see above) will stick to all colors
5806 * Green, blue, and blood slime blocks can be used in place of Quark's green, blue and blood slimeblocks to craft the other colors and to stick to secondary colors
5807 * Slime naming
5808 * Now are more consisent with vanilla
5809 * Slimeballs are no longer called "Slime ball"
5810 * Most slime items no longer have colors for consistency
5811 * Tools
5812 * Split listAllMaterials config into listAllPartMaterials and listAllToolMaterials
5813 * Made hatchet shield breaking more compatible with other mod's shields
5814 * Holding Tinkers weapons in creative now prevent breaking blocks, like vanilla swords
5815 * Longswords now have a slight delay after use, giving a window to activate a shield
5816 * Longswords now have an animation while charging
5817 * Rapiers now allow a shield to be used while jumping back
5818 * Projectiles like shurikens now light the target on fire if the projectile is on fire
5819 * Hellish now boosts damage to mobs that are not immune to fire rather than the weird biome spawn list that missed many nether mobs.
5820 * Smelteries
5821 * Full smelteries no longer attempt to alloy or finish melting items
5822 * When out of fuel, the smeltery tooltip now displays "No valid fuel" instead of sometimes displaying "Not enough space"
5823 * Renamed "Smeltery Drain" to "Seared Drain" and "Faucet" to "Seared Faucet" for consistency
5824 * Misc
5825 * Slime trees once again have drippers
5826 * Added a new config option to disallow non-leashable mobs from being picked up by piggybackpacks
5827 Fixes
5828 * General
5829 * Fixed wooden hoppers deleting contents when rotated
5830 * Fixed slime recipe fallbacks giving hte wrong color
5831 * Fixed blood being too hot
5832 * Fix replacing the piggybackpack with another chestplate not dropping the entity
5833 * Smelteries
5834 * Fixed full smelteries sometimes filling with negative liquids
5835 * Fixed smeltery sending too many packets, breaking some inventories
5836 * Fixed stone tool parts melting too fast
5837 * Fixed smeltery dropping items clientside when breaking under some conditions
5838 * Fix crash when casting channels are filled from an invalid side
5839 * Fixed being able to drain fluids from an invactive smeltery or tinker tank
5840 * Tools
5841 * Fixed Tinkers weapons not applying knockback to players
5842 * Fixed no sound effects when attacking with Tinkers weapons
5843 * Fixed no sounds when breaking tools
5844 * Fixed pigiron having wrong nom chance when between 2.5 and 5 chickenwings
5845 * Fixed custom crosshairs breaking other mods that modify crosshairs
5846 * Fixed bows not rendering in the offhand when drawing
5847 * Fixed infinite blocking when a battle sign breaks while in use
5848 * Fixed embossment allowing invalid traits to be applied
5849 * Fixed crash from reflecting thorns damage
5850 * Fixed crash from dealing damage multiple times in the same frame
5851 * Fixed projectiles dealing less damage based when the players attack cooldown is low
5852 *
5853 Translation
5854 * Updated fr_fr (thanks Neerwan)
5855 * Updated ja_jp (thanks otoma417)
5856 * Updated ru_ru (thanks Lanvilla)
5857
5858 Torchmaster (torchmaster_1.12.2-1.8.0.79.jar --> torchmaster_1.12.2-1.8.1.81.jar):
5859 torchmaster_1.12.2-1.8.1.81.jar:
5860 v1.8.1
5861 * Slightly improved the Feral Flare Lantern Bounding Box
5862 * Improved compatibility with Lycanites Mobs
5863 v1.8.0
5864 * FIX: Fixed rendering of the dread lamp glass texture
5865 * FIX: Improved compatibility with quark mobs (stonelings and frogs in particular, both should be blocked by the dread lamp)
5866 * NEW: Added /torchmaster_entity_dump command. Dumps all registered entities to the log file (Registered to the game, the mega torch and dread lamp)
5867 * NEW: Added /torchmaster_list_torches command. Dumps all mega torches and dread lamps of loaded dimensions to the log file
5868 * NEW: Added mega torch and dread lamp white/black listing option
5869 * Format: [PREFIX][MODNAMESPACE]:[ENTITYNAME]
5870 * Valid Prefixes:
5871 * +: Adds an entity to the list, effectively blocking it from being able to spawn
5872 * -: Removes an entity from the list, effectively allowing it to spawn
5873 * Examples:
5874 * Block Bats from spawning: +minecraft:bat
5875 * Allow pigs to spawn: -minecraft:pig
5876 * Block Quark Stonelings from spawning: +quark:stoneling
5877 * Use the /torchmaster_entity_dump command to obtain a full list of available entities (in the game log file)
5878 v1.7.1
5879 * FIX: Fixed an issue with the Feral Flare Lantern that could lead to chunk corruption when placed close to the world height limit.
5880 * NEW: Added a configuration option to limit the amount of lights a Feral Flare Lantern can place.
5881 * Warning: Setting this value in conjunction with the radius and light level setting too high can still lead to chunk corruption! Dont be stupid. You dont need a light at every possible block in a chunk.
5882 v1.7.0
5883 * CHANGE: The Mega Torch and Dread Lamp now work in a cube instead of a cylinder. This should make it much easier to setup torches without overlap or deadspots. The Size of the cube is Range + 1 in each direction. A range of 64 (default) will result in a cube of 129 by 129 blocks with the torch as its center.
5884 * NEW [Beta]: Mega Torches can now visualize the range at which they work. Use any dye to render a visual representation of the torches working volume. Use any dye or an empty hand to disable the renderer. The renderer will also disable itself when you change dimensions or get out of viewing range.
5885 * NEW: Feral Flare Lanterns can now be configured to only place lights in line of sight. Simply rightclick the lantern to open the gui. At the moment this mechanic feels a bit clunky, so there will be changes in a future release.
5886 * NEW: Mega Torches should now be able to suppress those scary cave ambient sounds
5887 v1.6.4
5888 * FIX: reworked torch storage system to use capabilities instead of a global file. This fixes an issue with torches not working in most modded dimensions after a restart. You might need to replace your torches and lamps for the changes to take effect.
5889 v1.6.3
5890 * FIX: Moved russian language files to correct location
5891 v1.6.2
5892 * Updated to latest stable MCForge Version (14.23.3.2655)
5893 * FIX: Feral Flare Lantern now uses the configuration option for its tick rate
5894 * FIX: Torches should no longer work across multiple world saves
5895 * FIX: Added small workaround to prevent a crash during world startup on certain modpacks
5896 * FIX: Improved Terrain lighter compatibility with replaceable blocks
5897 * CHANGE: Removed some Logging Spam (and added more :D well, just for some errors)
5898 v1.6.1
5899 * Fix Mega Torch and Dread Lamp not working (oops...)
5900 v1.6.0
5901 * Add Feral Flare Lantern (Illuminates a big area with a configurable minimum light level, default 16 radius)
5902 * Add Frozen Pearl (Removes nearby invisible feral flare light sources)
5903 v1.5.3
5904 * Changed buildscript and configuration to be compatible with 1.12 and 1.12.1+
5905 v1.5.2
5906 * Update to forge 14.22.0.2445
5907 * Marked as stable release
5908 * WARNING: IF YOU UPDATE FROM 1.4.3 OR EARLIER YOU WILL NEED TO REPLACE YOUR TORCHES AND LAMPS!
5909 v1.5.1
5910 * Switched torchmaster logging to debug instead of info to reduce log spam
5911 v1.5.0
5912 * Added beginner tooltips to the mega torch, dread lamp and terrain lighter
5913 * Added persistent torch registry (Allows torches and lamps to work while not being chunk loaded)
5914 * MC 1.12 versions of this mod are now signed, yey!
5915 v1.4.3
5916 * Updated to forge 14.21.0.2363, fixes a crash on startup due to the forge registry changes.
5917
5918 UniDict (UniDict-1.12.2-2.9.2.jar --> UniDict-1.12.2-2.9.6.jar):
5919 UniDict-1.12.2-2.9.6.jar:
5920 UniDict-1.12.2-2.9.6:
5921 Fixed a parallelism problem that should never have happened.
5922 "Fixed" Forestry Integration by not Fixing it
5923 looking for an awesome Minecraft Server Hosting? checkout [Apex Hosting]()!
5924
5925 UniDict-1.12.2-2.9.5.jar:
5926 UniDict-1.12.2-2.9.5:
5927 Fixed Advanced Rocketry Integration.
5928 looking for an awesome Minecraft Server Hosting? checkout [Apex Hosting]()!
5929
5930 UniDict-1.12.2-2.9.3.jar:
5931 UniDict-1.12.2-2.9.3:
5932 * Complete Removal of Mekanism Integration.
5933 due to changes on their code, it would require a complete rewrite of the integration.
5934 * ForgeCraft Integration: removed support for Bloomery and Casting
5935 due to changes on their code, it would be too much work to fix it.
5936 *
5937 after 9 months, I am back!, please consider [buying me a coffee =P]()
5938
5939 WanionLib (WanionLib-1.12.2-2.2.jar --> WanionLib-1.12.2-2.4.jar):
5940 WanionLib-1.12.2-2.4.jar:
5941 No changelog available.
5942
5943 WanionLib-1.12.2-2.3.jar:
5944 No changelog available.
5945
5946 Wawla - What Are We Looking At (Wawla-1.12.2-2.5.273.jar --> Wawla-1.12.2-2.6.274.jar):
5947 Wawla-1.12.2-2.6.274.jar:
5948 * Migrated to new build system.
5949 * Integrated multi-gradle pipeline.
5950 Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
5951 Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Wawla)
5952 * Pongo Sapiens
5953 * Darkosto
5954
5955 Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
5956 Waystones_1.12.2-4.1.0.jar:
5957 Fixed language keys being broken
5958 Added GenerateWaystoneNameEvent for mod compat
5959 Added option to control xp cost when travelling between dimensions
5960 Holding shift while clicking a sort or page button now moves to the front/end immediately
5961 Name generator now chooses randomly from custom names, instead of in order
5962 Fixed warp scroll costing XP
5963 Fixed duplicate waystone entries when using return or bound scroll
5964 Fixed return scrolls pretending to bound to waystones
5965 Fixed duplicate Journeymap waypoints when using return or bound scroll
5966
5967 Waystones_1.12.2-4.0.73.jar:
5968 Added option to control xp cost when travelling between dimensions
5969 Holding shift while clicking a sort or page button now moves to the front/end immediately
5970 Name generator now chooses randomly from custom names, instead of in order
5971 Fixed warp scroll costing XP
5972 Fixed duplicate waystone entries when using return or bound scroll
5973 Fixed return scrolls pretending to bound to waystones
5974 Fixed duplicate Journeymap waypoints when using return or bound scroll
5975
5976 Wireless Crafting Terminal (WirelessCraftingTerminal-1.12.2-3.12.93.jar --> WirelessCraftingTerminal-1.12.2-3.12.97.jar):
5977 WirelessCraftingTerminal-1.12.2-3.12.97.jar:
5978 fixed textures
5979
5980 WirelessCraftingTerminal-1.12.2-3.12.96.jar:
5981 Fixes:
5982 -----------------------
5983 Merged PR [#358 ](https://github.com/p455w0rd/WirelessCraftingTerminal/pull/358)which fixes [](https://github.com/p455w0rd/WirelessCraftingTerminal/pull/358)[#356](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/356) (Halloween rendering bug)
5984 Fixed crash when magnet tried to insert items using incorrect storage channel (when terminal was in fluid mode, but trying to pick up items) ([#354](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/354))
5985 Fixed Infinity Energy resetting after adding terminals to a crafting grid ([#346](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/346))
5986 Fixed terminals not charging wirelessly ([#342](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/342))
5987 Fixed various creative treminal bugs (prompted by [#334](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/334))
5988 Fixed crash when using keybind to open wireless terminal in offhand ([#328](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/328))
5989 Features:
5990 -----------------------
5991 Re-added magnet mode keybind ([#318](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/318))
5992 Reimplemented default AE2-style text-box focusing ([#349](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/349)/[#355](https://github.com/p455w0rd/WirelessCraftingTerminal/issues/355))
5993
5994 YABBA (YABBA-1.1.2.53.jar --> YABBA-1.1.2.54.jar):
5995 YABBA-1.1.2.54.jar:
5996 * Removed config reloading - LatvianModder
5997 * Updated README.md - LatvianModder
5998
5999 iChunUtil (iChunUtil-1.12.2-7.2.1.jar --> iChunUtil-1.12.2-7.2.2.jar):
6000 iChunUtil-1.12.2-7.2.2.jar:
6001 7.2.2:
6002 * Wait for post init before firing RendererSafeCompatibilityEvent. Should fix crashes with iChunUtil and GooglyEyes when paired with certain mod configurations.
6003
6004 p455w0rd's Library (p455w0rdslib-1.12.2-2.2.156.jar --> p455w0rdslib-1.12.2-2.3.161.jar):
6005 p455w0rdslib-1.12.2-2.3.161.jar:
6006 finally fixed everything
6007
6008 p455w0rdslib-1.12.2-2.3.160.jar:
6009 fixed textures (wings)
6010
6011 p455w0rdslib-1.12.2-2.3.159.jar:
6012 Removed Shader/Coremod stuff
6013
6014Removed:
6015- Schematica
6016- Tech Reborn
6017- Wizardry Mod
6018
6019Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).