· 6 years ago · Feb 15, 2020, 05:44 PM
1; ic2 general config
2; created 16.02.2020 1:23:23
3;---
4
5[worldgen]
6; Enable generation of rubber trees in the world.
7rubberTree = true
8; Comma separated list of dimensions to not generate rubber trees in
9
10; Does nothing if rubber tree generation is disabled
11rubberTreeBlacklist =
12; Factor scaling the IC2 ore generation quantity.
13oreDensityFactor = 1.0
14; Factor scaling the IC2 tree generation quantity.
15treeDensityFactor = 1.0
16; Enable scaling the generation y levels and quantities to the sea level according to the formula
17
18; newValue = configuredValue * sealevel / 64.
19
20; The ore density (ratio between stone and ores) will be independent on the worlds's sea level if
21
22; enabled.
23normalizeHeight = true
24; Maximum amount of chunks to check for retrogen viability each tick.
25
26; Retrogen is the retroactive generation of terrain features, e.g. ores and trees.
27
28; Set it to 0 to disable retrogen.
29
30; When enabling this the recommended value is 16
31retrogenCheckLimit = 0
32; Maximum amount of chunks to process for retrogen each tick.
33
34; Values exceeding retrogenCheckLimit are being truncated.
35retrogenUpdateLimit = 2
36
37; Settings for generating copper ore
38[worldgen / copper]
39; Enable generating this ore
40enabled = true
41; Amount of clusters to generate
42count = 15
43; Cluster size
44size = 10
45; Start height (inclusive)
46minHeight = 0
47; End height (exclusive)
48maxHeight = 68
49; Distribution across the height.
50
51; Valid options are:
52
53; - uniform: same probability across all y levels
54
55; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
56
57; - ramp: maximum at minHeight, linear falloff towards maxHeight
58
59; - revramp: maximum at maxHeight, linear falloff towards minHeight
60
61; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
62
63; smoothly like a normal distribution with a more trapezoidal shape
64distribution = smooth
65
66; Settings for generating lead ore
67[worldgen / lead]
68; Enable generating this ore
69enabled = true
70; Amount of clusters to generate
71count = 8
72; Cluster size
73size = 4
74; Start height (inclusive)
75minHeight = 0
76; End height (exclusive)
77maxHeight = 64
78; Distribution across the height.
79
80; Valid options are:
81
82; - uniform: same probability across all y levels
83
84; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
85
86; - ramp: maximum at minHeight, linear falloff towards maxHeight
87
88; - revramp: maximum at maxHeight, linear falloff towards minHeight
89
90; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
91
92; smoothly like a normal distribution with a more trapezoidal shape
93distribution = uniform
94
95; Settings for generating tin ore
96[worldgen / tin]
97; Enable generating this ore
98enabled = true
99; Amount of clusters to generate
100count = 25
101; Cluster size
102size = 6
103; Start height (inclusive)
104minHeight = 0
105; End height (exclusive)
106maxHeight = 40
107; Distribution across the height.
108
109; Valid options are:
110
111; - uniform: same probability across all y levels
112
113; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
114
115; - ramp: maximum at minHeight, linear falloff towards maxHeight
116
117; - revramp: maximum at maxHeight, linear falloff towards minHeight
118
119; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
120
121; smoothly like a normal distribution with a more trapezoidal shape
122distribution = uniform
123
124; Settings for generating uranium ore
125[worldgen / uranium]
126; Enable generating this ore
127enabled = true
128; Amount of clusters to generate
129count = 20
130; Cluster size
131size = 3
132; Start height (inclusive)
133minHeight = 0
134; End height (exclusive)
135maxHeight = 64
136; Distribution across the height.
137
138; Valid options are:
139
140; - uniform: same probability across all y levels
141
142; - triangle: maximum in the middle ((minHeight+maxHeight) / 2), linear falloff to the bounds
143
144; - ramp: maximum at minHeight, linear falloff towards maxHeight
145
146; - revramp: maximum at maxHeight, linear falloff towards minHeight
147
148; - smooth: maximum in the middle, maintains high levels over a wide range before falling off
149
150; smoothly like a normal distribution with a more trapezoidal shape
151distribution = uniform
152
153[protection]
154; Enable logging of players when they remove a machine using a wrench.
155wrenchLogging = true
156; Maximum Explosion power of a nuke, where TNT is 4.
157nukeExplosionPowerLimit = 60
158; Maximum explosion power of a nuclear reactor, where TNT is 4.
159reactorExplosionPowerLimit = 45
160; Enable the nuke
161enableNuke = true
162
163[profiles]
164; Pick a profile to use, default options provided by IC2 are Experimental and Classic
165selected = Experimental
166
167[balance]
168; Maximum battery tier usable by the miner.
169
170; 1 = batteries, 2 = lead batteries, 3 = energy crystals, 4 = lapotron crystals
171minerDischargeTier = 1
172; Increase the energy use by the player's inventory weight when going through a teleporter.
173teleporterUseInventoryWeight = true
174; Ratio of energy retained inside energy storage block Items when wrenched.
175
176; 0 (nothing) ... 1 (100%), default 0.8 (80 %)
177energyRetainedInStorageBlockDrops = 0.8
178; Power tier of the Mass Fabricator
179massFabricatorTier = 3
180; Power tier of the Matter Fabricator
181matterFabricatorTier = 3
182; Factor to scale the UU-Matter production energy requirement.
183uuEnergyFactor = 1.0
184; Disable the vanilla ender chest, removing existing ones from the world as well.
185disableEnderChest = false
186; Comma separated list of blocks and items which should not be turned into scrap by the recycler.
187
188; Format: <name>[@metadata], metadata * matches any.
189
190; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
191recyclerBlacklist = minecraft:glass_pane, minecraft:stick, minecraft:snowball, minecraft:snow_layer, minecraft:snow, IC2:scaffold
192; Whitelist for blocks/items allowed to be recycled.
193
194; The whitelist will be used instead of the blacklist approach if it's non-empty, disallowing everything else.
195
196; The format is the same as the blacklist.
197recyclerWhitelist =
198; Allow to pick blocks up using just a pickaxe instead of needing a wrench.
199ignoreWrenchRequirement = false
200; Allow the water slot of water mills to be automated.
201watermillAutomation = false
202; How many EU the Chunkloader uses per chunk it loads.
203euPerChunk = 1.0
204
205; Base energy generation factors - increase for higher energy yield.
206[balance / energy / generator]
207generator = 1.0
208geothermal = 1.0
209water = 1.0
210solar = 1.0
211wind = 1.0
212nuclear = 1.0
213semiFluidOil = 1.0
214semiFluidFuel = 1.0
215semiFluidBiomass = 1.0
216semiFluidBioethanol = 1.0
217semiFluidBiogas = 1.0
218Stirling = 1.0
219Kinetic = 1.0
220radioisotope = 1.0
221
222; Base heat generation factors - increase for higher heat yield.
223[balance / energy / heatgenerator]
224semiFluidOil = 1.0
225semiFluidFuel = 1.0
226semiFluidBiomass = 1.0
227semiFluidBioethanol = 1.0
228semiFluidBiogas = 1.0
229solid = 1.0
230radioisotope = 1.0
231electric = 1.0
232
233; Base kinetic generation factors - increase for higher kinetic energy yield.
234[balance / energy / kineticgenerator]
235water = 1.0
236wind = 1.0
237manual = 1.0
238steam = 1.0
239electric = 1.0
240
241; Basically the amount of hU the conversion of one mB of Liquid takes/gives
242[balance / energy / fluidconversion]
243; Lava -> PahoehoeLava
244heatExchangerLava = 1.0
245; Hot Coolant <-> Cold Coolant
246heatExchangerHotCoolant = 1.0
247; Hot Water <- Water
248heatExchangerWater = 1.0
249
250; Base Coolant conversion rate for FluidReactors.
251[balance / energy / FluidReactor]
252outputModifier = 1.0
253
254; Balace Value for Turbine Livetime in sec. Default 86400sec = 24h
255[balance / SteamKineticGenerator]
256rotorlivetime = 86400
257
258; Balace Values for calcification default 100.000mB Water -> to failure
259[balance / steamgenerator / calcification]
260maxcalcification = 100000
261
262[balance / steamRepressurizer]
263; Amount (in mb) of standard steam per 10mb of IC2 steam
264steamPerSteam = 16
265; Amount (in mb) of standard steam per 10mb of IC2 super-heated steam
266steamPerSuperSteam = 32
267
268; Balance Values for Fermenter
269[balance / fermenter]
270need_amount_biomass_per_run = 20
271output_amount_biogas_per_run = 400
272hU_per_run = 4000
273biomass_per_fertilizier = 500
274
275; Additional initial uu values, a value of 1 equals cobblestone.
276
277; Recipes may cause the final value be lower than the one specified here.
278
279; Format: <name>[@metadata] = <value>
280[balance / uu-values / predefined]
281IC2:misc_resource#iridium_ore = 12000
282IC2:misc_resource#iridium_shard = 1333
283
284[recipes]
285; To modify recipes or add custom recipes, copy the corresponding .ini file to
286
287; "minecraft/config/ic2" and modify it.
288
289;
290
291; Disable IC2 crafting recipes with the specified output, comma separated list.
292
293; Non-IC2 recipes can be removed via the purge list below.
294
295; Format: <name>[@metadata], e.g. minecraft:bucket to disable IC2's bucket recipe from tin.
296disable =
297; Purge all non-IC2 crafting recipes with the specified output, comma separated list.
298
299; IC2 recipes can be removed via the disable list above.
300
301; Format: <name>[@metadata], e.g. minecraft:tnt to disable crafting tnt.
302purge =
303; Blacklist for items which the jetpack attachment plate cannot be used on.
304
305; The format: <name>, e.g. minecraft:leather_chestplate to disable attaching jetpacks to leather tunics
306jetpackAttachmentBlacklist =
307; Enable crafting of IC2 coins, otherwise they have to be spawned in and are thus limited.
308allowCoinCrafting = true
309; Allow only IC2 circuits to be used in IC2's recipes.
310requireIc2Circuits = false
311; Adjust smelting recipes to always output IC2 items if available.
312smeltToIc2Items = false
313; Ignore invalid recipes.
314ignoreInvalidRecipes = false
315
316[audio]
317; Enable IC2's custom sound system.
318enabled = true
319; Volume of IC2's sounds, range from 0 (silent) ... 1 (100%)
320volume = 1.0
321; The number of blocks the sounds attenuate over
322fadeDistance = 16
323; Maximum number of active audio sources, only change it if you know what you're doing.
324maxSourceCount = 32
325
326[misc]
327; Enable hiding of secret recipes in CraftGuide/NEI.
328hideSecretRecipes = true
329; Enable activation of the quantum leggings' speed boost when sprinting instead of holding the boost key.
330quantumSpeedOnSprint = true
331; Enable burning of scrap in a generator.
332allowBurningScrap = true
333; Comma separated list with ores the miner should harvest.
334
335; Format: <name>[@metadata], e.g. minecraft:torch, minecraft:chest
336
337; The metadata * will match any, e.g. minecraft:log@*.
338
339; Ore dictionary entries can be specified with OreDict:<ore dict name> as the name.
340additionalValuableOres =
341; Use the new highly experimental current + voltage energy net model with energy loss.
342
343; Only set this to true if you know what you are doing.
344useLinearTransferModel = false
345; Configure whether energy loss is rounded down to the nearest whole EU or not
346roundEnetLoss = true
347; If you really really really don't want to have your machines explode if you don't pay attention to voltage, you can disable that here.
348enableEnetExplosions = true
349; Same for cable meltdown
350enableEnetCableMeltdown = true
351
352[debug]
353; Log whenever wrenching didn't produce any drops.
354logEmptyWrenchDrops = true
355; Log incorrect damage applications to items that aren't supposed to ever take damage.
356logIncorrectItemDamaging = false
357; Log problems occuring when processing connectivity updates in the energy network.
358logGridUpdateIssues = true
359; Log EnergyNet API accesses that aren't read-only - use this to debug IC2 addons.
360logEnetApiAccesses = false
361; Log EnergyNet API accesses with stack traces that aren't read-only - use this to debug IC2 addons.
362logEnetApiAccessTraces = false
363; Log all energy net connectivity updates in detail.
364logGridUpdatesVerbose = false
365; Log problems occuring during energy network calculations
366logGridCalculationIssues = true