· 7 years ago · Sep 25, 2018, 10:16 PM
1cvar list
2--------------
3_autosave : cmd : : Autosave
4_autosavedangerous : cmd : : AutoSaveDangerous
5_bugreporter_restart : cmd : : Restarts bug reporter .dll
6_record : cmd : : Record a demo incrementally.
7_resetgamestats : cmd : : Erases current game stats and writes out a blank stats file
8_restart : cmd : : Shutdown and restart the engine.
9achievement_debug : 0 : , "cheat", "rep", "cl" : Turn on achievement debug msgs.
10achievement_disable : 0 : , "cheat", "rep", "cl" : Turn off achievements.
11addip : cmd : : Add an IP address to the ban list.
12adsp_debug : 0 : , "a" :
13adsp_reset_nodes : cmd : :
14ai_clear_bad_links : cmd : : Clears bits set on nav links indicating link is unusable
15ai_debug_los : 0 : , "sv", "cheat" : NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
16ai_debug_node_connect : cmd : : Debug the attempted connection between two nodes
17ai_debug_shoot_positions : 0 : , "cheat", "rep", "cl" :
18ai_disable : cmd : : Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
19ai_drawbattlelines : 0 : , "sv", "cheat" :
20ai_drop_hint : cmd : : Drop an ai_hint at the player's current eye position.
21ai_dump_hints : cmd : :
22ai_hull : cmd : : Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
23ai_next_hull : cmd : : Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
24ai_nodes : cmd : : Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
25ai_report_task_timings_on_limit : 0 : , "a", "sv" :
26ai_resume : cmd : : If NPC is stepping through tasks (see ai_step ) will resume normal processing.
27ai_set_move_height_epsilon : cmd : : Set how high AI bumps up ground walkers when checking steps
28ai_setenabled : cmd : : Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
29ai_show_connect : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
30ai_show_connect_crawl : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
31ai_show_connect_fly : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
32ai_show_connect_jump : cmd : : Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
33ai_show_graph_connect : cmd : : Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
34ai_show_grid : cmd : : Draw a grid on the floor where looking.
35ai_show_hints : cmd : : Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
36ai_show_hull : cmd : : Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
37ai_show_node : cmd : : Highlight the specified node
38ai_show_visibility : cmd : : Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
39ai_step : cmd : : NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
40ai_test_los : cmd : : Test AI LOS from the player's POV
41ai_think_limit_label : 0 : , "a", "sv" :
42ai_vehicle_avoidance : 1 : , "sv", "cheat" :
43ainet_generate_report : cmd : : Generate a report to the console.
44ainet_generate_report_only : cmd : : Generate a report to the console.
45air_density : cmd : : Changes the density of air for drag computations.
46alias : cmd : : Alias a command.
47-alt1 : cmd : :
48+alt1 : cmd : :
49-alt2 : cmd : :
50+alt2 : cmd : :
51ammo_338mag_max : 30 : , "rep", "cl" :
52ammo_357sig_max : 52 : , "rep", "cl" :
53ammo_45acp_max : 100 : , "rep", "cl" :
54ammo_50AE_max : 35 : , "rep", "cl" :
55ammo_556mm_box_max : 200 : , "rep", "cl" :
56ammo_556mm_max : 90 : , "rep", "cl" :
57ammo_57mm_max : 100 : , "rep", "cl" :
58ammo_762mm_max : 90 : , "rep", "cl" :
59ammo_9mm_max : 120 : , "rep", "cl" :
60ammo_buckshot_max : 32 : , "rep", "cl" :
61ammo_grenade_limit_default : 1 : , "rep", "cl" :
62ammo_grenade_limit_flashbang : 1 : , "rep", "cl" :
63ammo_grenade_limit_total : 3 : , "rep", "cl" :
64askconnect_accept : cmd : : Accept a redirect request by the server.
65asw_engine_finished_building_map : cmd : : Notify engine that we've finished building a map
66async_resume : cmd : :
67async_suspend : cmd : :
68+attack : cmd : :
69-attack : cmd : :
70-attack2 : cmd : :
71+attack2 : cmd : :
72audit_save_in_memory : cmd : : Audit the memory usage and files in the save-to-memory system
73autobuy : cmd : : Attempt to purchase items with the order listed in cl_autobuy
74autosave : cmd : : Autosave
75autosavedangerous : cmd : : AutoSaveDangerous
76autosavedangerousissafe : cmd : :
77-back : cmd : :
78+back : cmd : :
79banid : cmd : : Add a user ID to the ban list.
80banip : cmd : : Add an IP address to the ban list.
81bench_end : cmd : : Ends gathering of info.
82bench_showstatsdialog : cmd : : Shows a dialog displaying the most recent benchmark results.
83bench_start : cmd : : Starts gathering of info. Arguments: filename to write results into
84bench_upload : cmd : : Uploads most recent benchmark stats to the Valve servers.
85benchframe : cmd : : Takes a snapshot of a particular frame in a time demo.
86bind : cmd : : Bind a key.
87bind_osx : cmd : : Bind a key for OSX only.
88BindToggle : cmd : : Performs a bind <key> 'increment var <cvar> 0 1 1'
89blackbox_dump : cmd : : Dump the contents of the blackbox
90blackbox_record : cmd : : Record an entry into the blackbox
91bot_add : cmd : : bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
92bot_add_ct : cmd : : bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
93bot_add_t : cmd : : bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
94bot_all_weapons : cmd : : Allows the bots to use all weapons
95bot_autodifficulty_threshold_high : 2 : , "rep", "cl" : Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
96bot_autodifficulty_threshold_low : -6 : , "rep", "cl" : Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
97bot_chatter : 0 : , "sv", "rep" : Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
98bot_crouch : 0 : , "sv", "cheat" :
99bot_debug : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
100bot_debug_target : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
101bot_defer_to_human_goals : 0 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not do the scenario tasks.
102bot_defer_to_human_items : 1 : , "sv", "rep" : If nonzero and there is a human on the team, the bots will not get scenario items.
103bot_difficulty : 1 : , "sv", "rep" : Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
104bot_dont_shoot : 0 : , "sv", "cheat", "rep" : If nonzero, bots will not fire weapons (for debugging).
105bot_freeze : 0 : , "sv", "cheat" :
106bot_goto_mark : cmd : : Sends a bot to the marked nav area (useful for testing navigation meshes)
107bot_goto_selected : cmd : : Sends a bot to the selected nav area (useful for testing navigation meshes)
108bot_join_after_player : 1 : , "sv", "rep" : If nonzero, bots wait until a player joins before entering the game.
109bot_join_team : 0 : , "sv", "rep" : Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
110bot_kick : cmd : : bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
111bot_kill : cmd : : bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
112bot_knives_only : cmd : : Restricts the bots to only using knives
113bot_loadout : 0 : , "sv", "cheat" : bots are given these items at round start
114bot_mimic : 0 : , "sv", "cheat" :
115bot_mimic_yaw_offset : 180 : , "sv", "cheat" :
116bot_pistols_only : cmd : : Restricts the bots to only using pistols
117bot_place : cmd : : bot_place - Places a bot from the map at where the local player is pointing.
118bot_quota : 10 : , "sv", "rep" : Determines the total number of bots in the game.
119bot_quota_mode : 0 : , "sv", "rep" : Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
120bot_randombuy : 0 : , "sv", "cheat" : should bots ignore their prefered weapons and just buy weapons at random?
121bot_show_battlefront : 0 : , "sv", "cheat" : Show areas where rushing players will initially meet.
122bot_show_nav : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
123bot_show_occupy_time : 0 : , "sv", "cheat" : Show when each nav area can first be reached by each team.
124bot_snipers_only : cmd : : Restricts the bots to only using sniper rifles
125bot_stop : 0 : , "sv", "cheat", "rep" : If nonzero, immediately stops all bot processing.
126bot_take_control : cmd : : Take control of a bot.
127bot_traceview : 0 : , "sv", "cheat", "rep" : For internal testing purposes.
128bot_zombie : 0 : , "sv", "cheat", "rep" : If nonzero, bots will stay in idle mode and not attack.
129box : cmd : : Draw a debug box.
130-break : cmd : :
131+break : cmd : :
132buddha : cmd : : Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
133budget_averages_window : 30 : , "a" : number of frames to look at when figuring out average frametimes
134budget_background_alpha : 128 : , "a" : how translucent the budget panel is
135budget_bargraph_background_alpha : 128 : , "a" : how translucent the budget panel is
136budget_bargraph_range_ms : 16 : , "a" : budget bargraph range in milliseconds
137budget_history_numsamplesvisible : 100 : , "a" : number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
138budget_history_range_ms : 66 : , "a" : budget history range in milliseconds
139budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
140budget_panel_height : 384 : , "a" : height in pixels of the budget panel
141budget_panel_width : 512 : , "a" : width in pixels of the budget panel
142budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
143budget_panel_y : 50 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
144budget_peaks_window : 30 : , "a" : number of frames to look at when figuring out peak frametimes
145budget_show_averages : 0 : , "a" : enable/disable averages in the budget panel
146budget_show_history : 1 : , "a" : turn history graph off and on. . good to turn off on low end
147budget_show_peaks : 1 : , "a" : enable/disable peaks in the budget panel
148budget_toggle_group : cmd : : Turn a budget group on/off
149bug : cmd : : Show the bug reporting UI.
150bug_swap : cmd : : Automatically swaps the current weapon for the bug bait and back again.
151bugreporter_uploadasync : 0 : , "a" : Upload attachments asynchronously
152bugreporter_username : 0 : , "a" : Username to use for bugreporter
153buildcubemaps : cmd : : Rebuild cubemaps.
154buildmodelforworld : cmd : : buildmodelforworld
155buymenu : cmd : : Show or hide main buy menu
156c_maxdistance : 200 : , "a", "cl" :
157c_maxpitch : 90 : , "a", "cl" :
158c_maxyaw : 135 : , "a", "cl" :
159c_mindistance : 30 : , "a", "cl" :
160c_minpitch : 0 : , "a", "cl" :
161c_minyaw : -135 : , "a", "cl" :
162c_orthoheight : 100 : , "a", "cl" :
163c_orthowidth : 100 : , "a", "cl" :
164c_thirdpersonshoulder : 0 : , "a", "cl" :
165c_thirdpersonshoulderaimdist : 120 : , "a", "cl" :
166c_thirdpersonshoulderdist : 40 : , "a", "cl" :
167c_thirdpersonshoulderheight : 5 : , "a", "cl" :
168c_thirdpersonshoulderoffset : 20 : , "a", "cl" :
169cache_print : cmd : : cache_print [section] Print out contents of cache memory.
170cache_print_lru : cmd : : cache_print_lru [section] Print out contents of cache memory.
171cache_print_summary : cmd : : cache_print_summary [section] Print out a summary contents of cache memory.
172callvote : cmd : : Start a vote on an issue.
173cam_collision : 1 : , "a", "cl" : When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
174cam_command : cmd : : Tells camera to change modes
175cam_idealdelta : 4 : , "a", "cl" : Controls the speed when matching offset to ideal angles in thirdperson view
176cam_idealdist : 150 : , "a", "cl" :
177cam_idealdistright : 0 : , "a", "cl" :
178cam_idealdistup : 0 : , "a", "cl" :
179cam_ideallag : 4 : , "a", "cl" : Amount of lag used when matching offset to ideal angles in thirdperson view
180cam_idealpitch : 0 : , "a", "cl" :
181cam_idealyaw : 0 : , "a", "cl" :
182cam_showangles : 0 : , "cheat", "cl" : When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
183cam_snapto : 0 : , "a", "cl" :
184-camdistance : cmd : :
185+camdistance : cmd : :
186+camin : cmd : :
187-camin : cmd : :
188+cammousemove : cmd : :
189-cammousemove : cmd : :
190-camout : cmd : :
191+camout : cmd : :
192+campitchdown : cmd : :
193-campitchdown : cmd : :
194+campitchup : cmd : :
195-campitchup : cmd : :
196+camyawleft : cmd : :
197-camyawleft : cmd : :
198+camyawright : cmd : :
199-camyawright : cmd : :
200cancelselect : cmd : :
201cast_hull : cmd : : Tests hull collision detection
202cast_ray : cmd : : Tests collision detection
203cc_emit : cmd : : Emits a closed caption
204cc_findsound : cmd : : Searches for soundname which emits specified text.
205cc_flush : cmd : : Flushes async'd captions.
206cc_lang : 0 : , "a", "cl" : Current close caption language (emtpy = use game UI language)
207cc_linger_time : 1 : , "a", "cl" : Close caption linger time.
208cc_predisplay_time : 0 : , "a", "cl" : Close caption delay before showing caption.
209cc_random : cmd : : Emits a random caption
210cc_showblocks : cmd : : Toggles showing which blocks are pending/loaded async.
211cc_subtitles : 0 : , "a", "cl" : If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
212centerview : cmd : :
213ch_createairboat : cmd : : Spawn airboat in front of the player.
214ch_createjeep : cmd : : Spawn jeep in front of the player.
215changelevel : cmd : : Change server to the specified map
216changelevel2 : cmd : : Transition to the specified map in single player
217chet_debug_idle : 0 : , "a", "sv" : If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
218cl_allowdownload : 1 : , "a" : Client downloads customization files
219cl_allowupload : 1 : , "a" : Client uploads customization files
220cl_animationinfo : cmd : : Hud element to examine.
221cl_autobuy : 0 : , "user", "cl" : The order in which autobuy will attempt to purchase items
222cl_autohelp : 1 : , "a", "user", "cl" : Auto-help
223cl_autowepswitch : 0 : , "a", "user", "cl", "ss" : Automatically switch to picked up weapons (if more powerful)
224cl_backspeed : 450 : , "cheat", "cl" :
225cl_bob_lower_amt : 21 : , "a", "cl" : The amount the viewmodel lowers when running
226cl_bob_version : 0 : , "cheat", "cl" :
227cl_bobamt_lat : 0 : , "a", "cl" : The amount the viewmodel moves side to side when running
228cl_bobamt_vert : 0 : , "a", "cl" : The amount the viewmodel moves up and down when running
229cl_bobcycle : 0 : , "a", "cl" : the frequency at which the viewmodel bobs.
230cl_bobup : 0 : , "cheat", "cl" :
231cl_brushfastpath : 1 : , "cheat", "cl" :
232cl_buy_favorite : cmd : : Purchase a favorite weapon/equipment loadout
233cl_buy_favorite_nowarn : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the error prompt when saving an invalid buy favorite
234cl_buy_favorite_quiet : 0 : , "a", "clientcmd_can_execute", "cl" : Skips the prompt when saving a buy favorite in the buy menu
235cl_buy_favorite_reset : cmd : : Reset favorite loadouts to the default
236cl_buy_favorite_set : cmd : : Saves the current loadout as a favorite
237cl_camera_follow_bone_index : -2 : , "cheat", "cl" : Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
238cl_chatfilters : 63 : , "a", "cl" : Stores the chat filter settings
239cl_class : 0 : , "a", "user", "cl" : Default class when joining a game
240cl_clearhinthistory : cmd : : Clear memory of client side hints displayed to the player.
241cl_clock_correction : 1 : , "cheat" : Enable/disable clock correction on the client.
242cl_clock_correction_adjustment_max_amount : 200 : , "cheat" : Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
243cl_clock_correction_adjustment_max_offset : 90 : , "cheat" : As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
244cl_clock_correction_adjustment_min_offset : 10 : , "cheat" : If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
245cl_clock_correction_force_server_tick : 999 : , "cheat" : Force clock correction to match the server tick + this offset (-999 disables it).
246cl_clock_showdebuginfo : 0 : , "cheat" : Show debugging info about the clock drift.
247cl_clockdrift_max_ms : 150 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
248cl_clockdrift_max_ms_threadmode : 0 : , "cheat" : Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
249cl_cmdrate : 64 : , "a", "user" : Max number of command packets sent to server per second
250cl_crosshairalpha : 200 : , "a", "cl", "ss" :
251cl_crosshaircolor : 1 : , "a", "cl", "ss" : Set crosshair color as defined in game_options.consoles.txt
252cl_crosshaircolor_b : 50 : , "a", "cl", "ss" :
253cl_crosshaircolor_g : 250 : , "a", "cl", "ss" :
254cl_crosshaircolor_r : 50 : , "a", "cl", "ss" :
255cl_crosshairdot : 0 : , "a", "cl", "ss" :
256cl_crosshairgap : 0 : , "a", "cl", "ss" :
257cl_crosshairscale : 0 : , "a", "cl", "ss" : Crosshair scaling factor (deprecated)
258cl_crosshairsize : 5 : , "a", "cl", "ss" :
259cl_crosshairthickness : 0 : , "a", "cl", "ss" :
260cl_crosshairusealpha : 1 : , "a", "cl", "ss" :
261cl_csm_server_status : cmd : : Usage: cl_csm_server_status
262cl_csm_status : cmd : : Usage: cl_csm_status
263cl_debugrumble : 0 : , "a", "cl" : Turn on rumble debugging spew
264cl_detail_avoid_force : 0 : , "a", "cl" : force with which to avoid players ( in units, percentage of the width of the detail sprite )
265cl_detail_avoid_radius : 64 : , "a", "cl" : radius around detail sprite to avoid players
266cl_detail_avoid_recover_speed : 0 : , "a", "cl" : how fast to recover position after avoiding players
267cl_detail_max_sway : 5 : , "a", "cl" : Amplitude of the detail prop sway
268cl_detail_multiplier : 1 : , "cheat", "cl" : extra details to create
269cl_disable_ragdolls : 0 : , "cheat", "cl" :
270cl_disablefreezecam : 0 : , "a", "cl" : Turn on/off freezecam on client
271cl_disablehtmlmotd : 0 : , "a", "cl" : Disable HTML motds.
272cl_downloadfilter : 0 : , "a" : Determines which files can be downloaded from the server (all, none, nosounds)
273cl_drawhud : 1 : , "cheat", "cl" : Enable the rendering of the hud
274cl_drawleaf : -1 : , "cheat", "cl" :
275cl_drawmaterial : 0 : , "cheat", "cl" : Draw a particular material over the frame
276cl_drawshadowtexture : 0 : , "cheat", "cl" :
277cl_dump_particle_stats : cmd : : dump particle profiling info to particle_profile.csv
278cl_dumpplayer : cmd : : Dumps info about a player
279cl_dumpsplithacks : cmd : : Dump split screen workarounds.
280cl_dynamiccrosshair : 1 : , "a", "cl", "ss" :
281cl_ent_absbox : cmd : : Displays the client's absbox for the entity under the crosshair.
282cl_ent_bbox : cmd : : Displays the client's bounding box for the entity under the crosshair.
283cl_ent_rbox : cmd : : Displays the client's render box for the entity under the crosshair.
284cl_entityreport : 0 : , "cheat" : For debugging, draw entity states to console
285cl_extrapolate : 1 : , "cheat", "cl" : Enable/disable extrapolation if interpolation history runs out.
286cl_extrapolate_amount : 0 : , "cheat", "cl" : Set how many seconds the client will extrapolate entities for.
287cl_fastdetailsprites : 1 : , "cheat", "cl" : whether to use new detail sprite system
288cl_find_ent : cmd : : Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
289cl_find_ent_index : cmd : : Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
290cl_fixedcrosshairgap : 3 : , "a", "cl", "ss" : How big to make the gap between the pips in the fixed crosshair
291cl_flushentitypacket : 0 : , "cheat" : For debugging. Force the engine to flush an entity packet.
292cl_forcepreload : 0 : , "a" : Whether we should force preloading.
293cl_forwardspeed : 450 : , "cheat", "cl" :
294cl_freezecampanel_position_dynamic : 1 : , "a", "cl" : Turn on/off freezecam's kill panel dynamic Y movement
295cl_fullupdate : cmd : : Forces the server to send a full update packet
296cl_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
297cl_idealpitchscale : 0 : , "a", "cl" :
298cl_ignorepackets : 0 : , "cheat" : Force client to ignore packets (for debugging).
299cl_interp : 0 : , "user", "cl" : Sets the interpolation amount (bounded on low side by server interp ratio settings).
300cl_interp_ratio : 2 : , "user", "cl" : Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
301cl_inv_showdividerline : 0 : , "a", "cl", "ss" : If 1, will show a divider line above the grenades in the inventory panel.
302cl_jiggle_bone_debug : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
303cl_jiggle_bone_debug_pitch_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
304cl_jiggle_bone_debug_yaw_constraints : 0 : , "cheat", "cl" : Display physics-based 'jiggle bone' debugging information
305cl_jiggle_bone_invert : 0 : , "cheat", "cl" :
306cl_lagcompensation : 1 : , "user", "cl" : Perform server side lag compensation of weapon firing events.
307cl_language : 0 : , "user" : Language (from Steam API)
308cl_leafsystemvis : 0 : , "cheat", "cl" :
309cl_leveloverview : 0 : , "cheat", "cl" :
310cl_leveloverviewmarker : 0 : , "cheat", "cl" :
311cl_logofile : 0 : , "a" : Spraypoint logo decal.
312cl_maxrenderable_dist : 3000 : , "cheat", "cl" : Max distance from the camera at which things will be rendered
313cl_minimal_rtt_shadows : 1 : , "a", "cl" :
314cl_modemanager_reload : cmd : : Reloads the panel metaclasses for vgui screens.
315cl_mouseenable : 1 : , "cl" :
316cl_mouselook : 1 : , "a", "user", "cl", "ss" : Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
317cl_observercrosshair : 1 : , "a", "cl", "ss" :
318cl_overdraw_test : 0 : , "cheat", "numeric", "cl" :
319cl_panelanimation : cmd : : Shows panel animation variables: <panelname | blank for all panels>.
320cl_particle_retire_cost : 0 : , "cheat", "cl" :
321cl_particles_dump_effects : cmd : :
322cl_particles_dumplist : cmd : : Dump all new particles, optional name substring.
323cl_particles_show_bbox : 0 : , "cheat", "cl" :
324cl_particles_show_controlpoints : 0 : , "cheat", "cl" :
325cl_pclass : 0 : , "cheat", "cl" : Dump entity by prediction classname.
326cl_pdump : -1 : , "cheat", "cl" : Dump info about this entity to screen.
327cl_phys_show_active : 0 : , "cheat", "cl" :
328cl_phys_timescale : 1 : , "cheat", "cl" : Sets the scale of time for client-side physics (ragdolls)
329cl_pitchdown : 89 : , "cheat", "cl" :
330cl_pitchup : 89 : , "cheat", "cl" :
331cl_playerspraydisable : 1 : , "a", "cl" : Disable player sprays.
332cl_portal_use_new_dissolve : 1 : , "cheat", "cl" : Use new dissolve effect
333cl_precacheinfo : cmd : : Show precache info (client).
334cl_pred_track : cmd : : <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
335cl_predict : 1 : , "user", "cl" : Perform client side prediction.
336cl_predictioncopy_describe : cmd : : Describe datamap_t for entindex
337cl_predictionlist : 0 : , "cheat", "cl" : Show which entities are predicting
338cl_predictweapons : 1 : , "user", "cl" : Perform client side prediction of weapon effects.
339cl_ragdoll_gravity : 600 : , "cheat", "cl" : Sets the gravity client-side ragdolls
340cl_rebuy : 0 : , "user", "cl" : The order in which rebuy will attempt to repurchase items
341cl_reloadpostprocessparams : cmd : :
342cl_removedecals : cmd : : Remove the decals from the entity under the crosshair.
343cl_report_soundpatch : cmd : : reports client-side sound patch count
344cl_resend : 6 : : Delay in seconds before the client will resend the 'connect' attempt
345cl_resend_timeout : 60 : : Total time allowed for the client to resend the 'connect' attempt
346cl_righthand : 1 : , "a", "cl", "ss" : Use right-handed view models.
347cl_rumblescale : 1 : , "a", "cl", "ss" : Scale sensitivity of rumble effects (0 to 1.0)
348cl_scalecrosshair : 1 : , "a", "cl", "ss" : Enable crosshair scaling (deprecated)
349cl_shadowtextureoverlaysize : 256 : , "cheat", "cl" :
350cl_showanimstate_activities : 0 : , "cheat", "cl" : Show activities in the (client) animation state display.
351cl_showents : cmd : : Dump entity list to console.
352cl_showerror : 0 : , "cl" : Show prediction errors, 2 for above plus detailed field deltas.
353cl_showevents : 0 : , "cheat" : Print event firing info in the console
354cl_showfps : 0 : , "cl" : Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, +10 = detailed )
355cl_showhelp : 1 : , "a", "user", "cl" : Set to 0 to not show on-screen help
356cl_showloadout : 0 : , "a", "cl", "ss" : Toggles display of current loadout.
357cl_showpluginmessages : 1 : , "a" : Allow plugins to display messages to you
358cl_showpos : 0 : , "cl" : Draw current position at top of screen
359cl_sidespeed : 450 : , "cheat", "cl" :
360cl_skipfastpath : 0 : , "cheat", "cl" : Set to 1 to stop all models that go through the model fast path from rendering
361cl_skipslowpath : 0 : , "cheat" : Set to 1 to skip any models that don't go through the model fast path
362cl_sos_test_get_opvar : cmd : :
363cl_sos_test_set_opvar : cmd : :
364cl_soundemitter_flush : cmd : : Flushes the sounds.txt system (server only)
365cl_soundemitter_reload : cmd : : Flushes the sounds.txt system
366cl_soundfile : 0 : , "a" : Jingle sound file.
367cl_soundscape_flush : cmd : : Flushes the client side soundscapes
368cl_soundscape_printdebuginfo : cmd : : print soundscapes
369cl_spec_mode : 5 : , "a", "user", "server_can_execute", "cl", "ss" : Saves the last viewed spectator mode for use next time we start to spectate
370cl_sporeclipdistance : 512 : , "cheat", "cl" :
371cl_ss_origin : cmd : : print origin in script format
372cl_steamscreenshots : cmd : : Enable/disable saving screenshots to Steam
373cl_sun_decay_rate : 0 : , "cheat", "cl" :
374cl_sunlight_ortho_size : 0 : , "cheat", "cl" : Set to values greater than 0 for ortho view render projections.
375cl_team : 0 : , "a", "user", "cl" : Default team when joining a game
376cl_teamid_overhead : 1 : , "cheat", "cl", "ss" : Shows teamID over player's heads. 0 = off, 1 = on
377cl_teamid_overhead_maxdist : 3000 : , "cheat", "cl", "ss" : max distance at which the overhead team id icons will show
378cl_teamid_overhead_name_alpha : 240 : , "a", "cl", "ss" : The max alpha the overhead ID names will draw as.
379cl_teamid_overhead_name_fadetime : 0 : , "a", "cl", "ss" : How long it takes for the overhad name to fade out once your crosshair has left the target.
380cl_timeout : 30 : , "a" : After this many seconds without receiving a packet from the server, the client will disconnect itself
381cl_tree_sway_dir : cmd : : sets tree sway wind direction and strength
382cl_updaterate : 64 : , "a", "user" : Number of packets per second of updates you are requesting from the server
383cl_updatevisibility : cmd : : Updates visibility bits.
384cl_upspeed : 320 : , "cheat", "cl" :
385cl_use_new_headbob : 1 : , "cheat", "cl" :
386cl_view : cmd : : Set the view entity index.
387cl_viewmodel_shift_left_amt : 1 : , "a", "cl" : The amount the viewmodel shifts to the left when shooting accuracy increases.
388cl_viewmodel_shift_right_amt : 0 : , "a", "cl" : The amount the viewmodel shifts to the right when shooting accuracy decreases.
389cl_winddir : 0 : , "cheat", "cl" : Weather effects wind direction angle
390cl_windspeed : 0 : , "cheat", "cl" : Weather effects wind speed scalar
391cl_wpn_sway_scale : 1 : , "cheat", "cl" :
392clear : cmd : : Clear all console output.
393clear_anim_cache : cmd : : Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
394clear_debug_overlays : cmd : : clears debug overlays
395clientport : 27005 : : Host game client port
396closecaption : 0 : , "a", "user" : Enable close captioning.
397closeonbuy : 1 : , "a", "cl", "ss" : Set non-zero to close the buy menu after buying something
398cmd : cmd : : Forward command to server.
399cmd1 : cmd : : sets userinfo string for split screen player in slot 1
400cmd2 : cmd : : sets userinfo string for split screen player in slot 2
401cmd3 : cmd : : sets userinfo string for split screen player in slot 3
402cmd4 : cmd : : sets userinfo string for split screen player in slot 4
403collision_test : cmd : : Tests collision system
404colorcorrectionui : cmd : : Show/hide the color correction tools UI.
405+commandermousemove : cmd : :
406-commandermousemove : cmd : :
407commentary_cvarsnotchanging : cmd : :
408commentary_finishnode : cmd : :
409commentary_firstrun : 0 : , "a", "cl" :
410commentary_showmodelviewer : cmd : : Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
411commentary_testfirstrun : cmd : :
412con_enable : 1 : , "a" : Allows the console to be activated.
413con_min_severity : cmd : : Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
414condump : cmd : : dump the text currently in the console to condumpXX.log
415connect : cmd : : Connect to specified server.
416crash : cmd : : Cause the engine to crash (Debug!!)
417create_flashlight : cmd : :
418CreatePredictionError : cmd : : Create a prediction error
419creditsdone : cmd : :
420crosshair : 1 : , "a", "cl", "ss" :
421cs_hostage_near_rescue_music_distance : 2000 : , "sv", "cheat" :
422cs_make_vip : cmd : : Marks a player as the VIP
423cs_ShowStateTransitions : -2 : , "sv", "cheat" : cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
424CS_WarnFriendlyDamageInterval : 3 : , "sv", "cheat" : Defines how frequently the server notifies clients that a player damaged a friend
425+csm_rot_x_neg : cmd : :
426-csm_rot_x_neg : cmd : :
427+csm_rot_x_plus : cmd : :
428-csm_rot_x_plus : cmd : :
429+csm_rot_y_neg : cmd : :
430-csm_rot_y_neg : cmd : :
431+csm_rot_y_plus : cmd : :
432-csm_rot_y_plus : cmd : :
433cursortimeout : 60 : , "a" : Seconds before mouse cursor hides itself due to inactivity
434custom_bot_difficulty : 0 : , "sv", "rep", "cl" : Bot difficulty for offline play.
435cvarlist : cmd : : Show the list of convars/concommands.
436dbghist_addline : cmd : : Add a line to the debug history. Format: <category id> <line>
437dbghist_dump : cmd : : Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
438debug_visibility_monitor : 0 : , "sv", "cheat" :
439debugsystemui : cmd : : Show/hide the debug system UI.
440default_fov : 90 : , "cheat", "cl" :
441demo_gototick : cmd : : Skips to a tick in demo.
442demo_pause : cmd : : Pauses demo playback.
443demo_recordcommands : 1 : , "cheat" : Record commands typed at console into .dem files.
444demo_resume : cmd : : Resumes demo playback.
445demo_timescale : cmd : : Sets demo replay speed.
446demo_togglepause : cmd : : Toggles demo playback.
447demolist : cmd : : Print demo sequence list.
448demos : cmd : : Demo demo file sequence.
449demoui : cmd : : Show/hide the demo player UI.
450+demoui2 : cmd : : Bring the advanced demo player UI (demoui2) to foreground.
451-demoui2 : cmd : : Send the advanced demo player UI (demoui2) to background.
452demoui2 : cmd : : Show/hide the advanced demo player UI (demoui2).
453developer : 0 : : Set developer message level
454devshots_nextmap : cmd : : Used by the devshots system to go to the next map in the devshots maplist.
455devshots_screenshot : cmd : : Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
456differences : cmd : : Show all convars which are not at their default values.
457disable_static_prop_loading : 0 : , "cheat" : If non-zero when a map loads, static props won't be loaded
458disconnect : cmd : : Disconnect game from server.
459disp_list_all_collideable : cmd : : List all collideable displacements
460display_elapsedtime : cmd : : Displays how much time has elapsed since the game started
461display_game_events : 0 : , "cheat" :
462dlight_debug : cmd : : Creates a dlight in front of the player
463drawcross : cmd : : Draws a cross at the given location Arguments: x y z
464drawline : cmd : : Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
465drawradar : cmd : : Draws HUD radar
466dsp_db_min : 80 : , "cheat", "demo" :
467dsp_db_mixdrop : 0 : , "cheat", "demo" :
468dsp_dist_max : 1440 : , "cheat", "demo" :
469dsp_dist_min : 0 : , "cheat", "demo" :
470dsp_enhance_stereo : 0 : , "a" :
471dsp_mix_max : 0 : , "cheat", "demo" :
472dsp_mix_min : 0 : , "cheat", "demo" :
473dsp_off : 0 : , "cheat" :
474dsp_player : 0 : , "demo", "server_can_execute" :
475dsp_reload : cmd : :
476dsp_slow_cpu : 0 : , "cheat" :
477dsp_volume : 0 : , "cheat" :
478dti_flush : cmd : : Write out the datatable instrumentation files (you must run with -dti for this to work).
479+duck : cmd : :
480-duck : cmd : :
481dump_entity_sizes : cmd : : Print sizeof(entclass)
482dump_globals : cmd : : Dump all global entities/states
483dump_particlemanifest : cmd : : Dump the list of particles loaded.
484dumpentityfactories : cmd : : Lists all entity factory names.
485dumpeventqueue : cmd : : Dump the contents of the Entity I/O event queue to the console.
486dumpgamestringtable : cmd : : Dump the contents of the game string table to the console.
487dumpstringtables : cmd : : Print string tables to console.
488echo : cmd : : Echo text to console.
489editdemo : cmd : : Edit a recorded demo file (.dem ).
490editor_toggle : cmd : : Disables the simulation and returns focus to the editor
491enable_debug_overlays : 1 : , "sv", "cheat" : Enable rendering of debug overlays
492enable_skeleton_draw : 0 : , "cheat", "cl" : Render skeletons in wireframe
493endmovie : cmd : : Stop recording movie frames.
494endround : cmd : : End the current round.
495english : 1 : , "user", "cl" : If set to 1, running the english language set of assets.
496ent_absbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
497ent_attachments : cmd : : Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
498ent_autoaim : cmd : : Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
499ent_bbox : cmd : : Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
500ent_cancelpendingentfires : cmd : : Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
501ent_create : cmd : : Creates an entity of the given type where the player is looking.
502ent_dump : cmd : : Usage: ent_dump <entity name>
503ent_fire : cmd : : Usage: ent_fire <target> [action] [value] [delay]
504ent_info : cmd : : Usage: ent_info <class name>
505ent_keyvalue : cmd : : Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
506ent_messages : cmd : : Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
507ent_messages_draw : 0 : , "sv", "cheat" : Visualizes all entity input/output activity.
508ent_name : cmd : :
509ent_orient : cmd : : Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
510ent_pause : cmd : : Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
511ent_pivot : cmd : : Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
512ent_rbox : cmd : : Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
513ent_remove : cmd : : Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
514ent_remove_all : cmd : : Removes all entities of the specified type Arguments: {entity_name} / {class_name}
515ent_rotate : cmd : : Rotates an entity by a specified # of degrees
516ent_script_dump : cmd : : Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
517ent_setang : cmd : : Set entity angles
518ent_setname : cmd : : Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
519ent_setpos : cmd : : Move entity to position
520ent_show_response_criteria : cmd : : Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
521ent_step : cmd : : When 'ent_pause' is set this will step through one waiting input / output message at a time.
522ent_teleport : cmd : : Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
523ent_text : cmd : : Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
524ent_viewoffset : cmd : : Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
525envmap : cmd : :
526escape : cmd : : Escape key pressed.
527exec : cmd : : Execute script file.
528execifexists : cmd : : Execute script file if file exists.
529exit : cmd : : Exit the engine.
530explode : cmd : : Kills the player with explosive damage
531explodevector : cmd : : Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
532fadein : cmd : : fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
533fadeout : cmd : : fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
534ff_damage_reduction_bullets : 0 : , "sv", "cheat" : How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
535ff_damage_reduction_grenade : 0 : , "sv", "cheat" : How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
536ff_damage_reduction_grenade_self : 1 : , "sv", "cheat" : How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
537ff_damage_reduction_other : 0 : , "sv", "cheat" : How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
538find : cmd : : Find concommands with the specified string in their name/help text.
539find_ent : cmd : : Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
540find_ent_index : cmd : : Display data for entity matching specified index. Format: find_ent_index <index>
541findflags : cmd : : Find concommands by flags.
542firetarget : cmd : :
543firstperson : cmd : : Switch to firstperson camera.
544fish_debug : 0 : , "cheat", "cl" : Show debug info for fish
545fish_dormant : 0 : , "sv", "cheat", "rep" : Turns off interactive fish behavior. Fish become immobile and unresponsive.
546flush : cmd : : Flush unlocked cache memory.
547flush_locked : cmd : : Flush unlocked and locked cache memory.
548fog_color : -1 : , "cheat", "cl" :
549fog_colorskybox : -1 : , "cheat", "cl" :
550fog_enable : 1 : , "cheat", "cl" :
551fog_enable_water_fog : 1 : , "cheat" :
552fog_enableskybox : 1 : , "cheat", "cl" :
553fog_end : -1 : , "cheat", "cl" :
554fog_endskybox : -1 : , "cheat", "cl" :
555fog_hdrcolorscale : -1 : , "cheat", "cl" :
556fog_hdrcolorscaleskybox : -1 : , "cheat", "cl" :
557fog_maxdensity : -1 : , "cheat", "cl" :
558fog_maxdensityskybox : -1 : , "cheat", "cl" :
559fog_override : 0 : , "cheat", "cl" : Overrides the map's fog settings (-1 populates fog_ vars with map's values)
560fog_start : -1 : , "cheat", "cl" :
561fog_startskybox : -1 : , "cheat", "cl" :
562fogui : cmd : : Show/hide fog control UI.
563force_audio_english : 0 : , "a" : Keeps track of whether we're forcing english in a localized language.
564force_centerview : cmd : :
565forcebind : cmd : : Bind a command to an available key. (forcebind command opt:suggestedKey)
566-forward : cmd : :
567+forward : cmd : :
568foundry_engine_get_mouse_control : cmd : : Give the engine control of the mouse.
569foundry_engine_release_mouse_control : cmd : : Give the control of the mouse back to Hammer.
570foundry_select_entity : cmd : : Select the entity under the crosshair or select entities with the specified name.
571foundry_sync_hammer_view : cmd : : Move Hammer's 3D view to the same position as the engine's 3D view.
572foundry_update_entity : cmd : : Updates the entity's position/angles when in edit mode
573fov_cs_debug : 0 : , "cheat", "rep", "cl" : Sets the view fov if cheats are on.
574fps_max : 300 : : Frame rate limiter
575fps_screenshot_frequency : 10 : , "cheat" : While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
576fps_screenshot_threshold : -1 : , "cheat" : Dump a screenshot when the FPS drops below the given value.
577fs_clear_open_duplicate_times : cmd : : Clear the list of files that have been opened.
578fs_dump_open_duplicate_times : cmd : : Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
579fs_fios_cancel_prefetches : cmd : : Cancels all the prefetches in progress.
580fs_fios_flush_cache : cmd : : Flushes the FIOS HDD cache.
581fs_fios_prefetch_file : cmd : : Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
582fs_fios_prefetch_file_in_pack : cmd : : Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
583fs_fios_print_prefetches : cmd : : Displays all the prefetches currently in progress.
584fs_printopenfiles : cmd : : Show all files currently opened by the engine.
585fs_syncdvddevcache : cmd : : Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
586fs_warning_level : cmd : : Set the filesystem warning level.
587func_break_max_pieces : 15 : , "a", "rep", "cl" :
588fx_new_sparks : 1 : , "sv", "cheat" : Use new style sparks.
589g15_dumpplayer : cmd : : Spew player data.
590g15_reload : cmd : : Reloads the Logitech G-15 Keyboard configs.
591g15_update_msec : 250 : , "a", "cl" : Logitech G-15 Keyboard update interval.
592g_debug_angularsensor : 0 : , "sv", "cheat" :
593g_debug_constraint_sounds : 0 : , "sv", "cheat" : Enable debug printing about constraint sounds.
594g_debug_ragdoll_removal : 0 : , "cheat", "rep", "cl" :
595g_debug_ragdoll_visualize : 0 : , "cheat", "cl" :
596g_debug_trackpather : 0 : , "sv", "cheat" :
597g_debug_vehiclebase : 0 : , "sv", "cheat" :
598g_debug_vehicledriver : 0 : , "sv", "cheat" :
599g_debug_vehicleexit : 0 : , "sv", "cheat" :
600g_debug_vehiclesound : 0 : , "sv", "cheat" :
601g_jeepexitspeed : 100 : , "sv", "cheat" :
602game_mode : 0 : , "sv", "rep", "cl" : The current game mode (based on game type). See GameModes.txt.
603game_type : 0 : , "sv", "rep", "cl" : The current game type. See GameModes.txt.
604gameinstructor_dump_open_lessons : cmd : : Gives a list of all currently open lessons.
605gameinstructor_enable : 1 : , "a", "cl" : Display in game lessons that teach new players.
606gameinstructor_find_errors : 0 : , "cheat", "cl" : Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
607gameinstructor_reload_lessons : cmd : : Shuts down all open lessons and reloads them from the script file.
608gameinstructor_reset_counts : cmd : : Resets all display and success counts to zero.
609gameinstructor_save_restore_lessons : 1 : , "cheat", "cl" : Set to 0 to disable save/load of open lesson opportunities in single player.
610gameinstructor_verbose : 0 : , "cheat", "cl" : Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
611gameinstructor_verbose_lesson : 0 : , "cheat", "cl" : Display more verbose information for lessons have this name.
612gamemenucommand : cmd : : Issue game menu command.
613gamepadslot1 : cmd : :
614gamepadslot2 : cmd : :
615gamepadslot3 : cmd : :
616gamepadslot4 : cmd : :
617gamepadslot5 : cmd : :
618gamepadslot6 : cmd : :
619gameui_activate : cmd : : Shows the game UI
620gameui_allowescape : cmd : : Escape key allowed to hide game UI
621gameui_allowescapetoshow : cmd : : Escape key allowed to show game UI
622gameui_hide : cmd : : Hides the game UI
623gameui_preventescape : cmd : : Escape key doesn't hide game UI
624gameui_preventescapetoshow : cmd : : Escape key doesn't show game UI
625getpos : cmd : : dump position and angles to the console
626getpos_exact : cmd : : dump origin and angles to the console
627give : cmd : : Give item to player. Arguments: <item_name>
628givecurrentammo : cmd : : Give a supply of ammo for current weapon..
629gl_clear_randomcolor : 0 : , "cheat", "cl" : Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
630global_event_log_enabled : 0 : , "sv", "cheat" : Enables the global event log system
631global_set : cmd : : global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
632glow_outline_effect_enable : 1 : , "cheat", "cl" : Enable entity outline glow effects.
633glow_outline_width : 6 : , "cheat", "cl" : Width of glow outline effect in screen space.
634god : cmd : : Toggle. Player becomes invulnerable.
635gods : cmd : : Toggle. All players become invulnerable.
636-graph : cmd : :
637+graph : cmd : :
638-grenade1 : cmd : :
639+grenade1 : cmd : :
640-grenade2 : cmd : :
641+grenade2 : cmd : :
642groundlist : cmd : : Display ground entity list <index>
643hammer_update_entity : cmd : : Updates the entity's position/angles when in edit mode
644hammer_update_safe_entities : cmd : : Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
645heartbeat : cmd : : Force heartbeat of master servers
646help : cmd : : Find help about a convar/concommand.
647hide_sf_main_menu : cmd : : Hide the Scaleform main menu
648hideconsole : cmd : : Hide the console.
649hidehud : 0 : , "cheat", "cl", "ss" :
650hidepanel : cmd : : Hides a viewport panel <name>
651hideradar : cmd : : Hides HUD radar
652hidescores : cmd : : Forcibly hide score panel
653host_flush_threshold : 12 : : Memory threshold below which the host should flush caches between server instances
654host_map : 0 : : Current map name.
655host_reset_config : cmd : : reset config (for testing) with param as splitscreen index.
656host_runofftime : cmd : : Run off some time without rendering/updating sounds
657host_sleep : 0 : , "cheat" : Force the host to sleep a certain number of milliseconds each frame.
658host_timescale : 1 : , "cheat", "rep" : Prescale the clock by this amount.
659host_writeconfig : cmd : : Store current settings to config.cfg (or specified .cfg file).
660host_writeconfig_ss : cmd : : Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
661hostage_debug : 0 : , "sv", "cheat" : Show hostage AI debug information
662hostfile : 0 : , "sv" : The HOST file to load.
663hostip : -1062731392.000 : : Host game server ip
664hostname : 0 : : Hostname for server.
665hostport : 27015 : : Host game server port
666hud_reloadscheme : cmd : : Reloads hud layout and animation scripts.
667hud_scaling : 0 : , "a" : Scales hud elements
668hud_showtargetid : 1 : , "a", "cl", "ss" : Enables display of target names
669hud_subtitles : cmd : : Plays the Subtitles: <filename>
670hud_takesshots : 0 : , "a", "cl" : Auto-save a scoreboard screenshot at the end of a map.
671hunk_print_allocations : cmd : :
672hunk_track_allocation_types : 1 : , "cheat" :
673hurtme : cmd : : Hurts the player. Arguments: <health to lose>
674impulse : cmd : :
675in_forceuser : 0 : , "cheat" : Force user input to this split screen player.
676incrementvar : cmd : : Increment specified convar value.
677inferno_child_spawn_interval_multiplier : 1 : , "sv", "cheat" : Amount spawn interval increases for each child
678inferno_child_spawn_max_depth : 4 : , "sv", "cheat" :
679inferno_damage : 40 : , "sv", "cheat" : Damage per second
680inferno_debug : 0 : , "sv", "cheat" :
681inferno_dlight_spacing : 200 : , "cheat", "cl" : Inferno dlights are at least this far apart
682inferno_flame_lifetime : 7 : , "sv", "cheat" : Average lifetime of each flame in seconds
683inferno_flame_spacing : 50 : , "sv", "cheat" : Minimum distance between separate flame spawns
684inferno_forward_reduction_factor : 0 : , "sv", "cheat" :
685inferno_friendly_fire_duration : 6 : , "sv", "cheat" : For this long, FF is credited back to the thrower.
686inferno_initial_spawn_interval : 0 : , "sv", "cheat" : Time between spawning flames for first fire
687inferno_max_child_spawn_interval : 1 : , "sv", "cheat" : Largest time interval for child flame spawning
688inferno_max_flames : 32 : , "sv", "cheat" : Maximum number of flames that can be created
689inferno_max_range : 300 : , "sv", "cheat" : Maximum distance flames can spread from their initial ignition point
690inferno_per_flame_spawn_duration : 5 : , "sv", "cheat" : Duration each new flame will attempt to spawn new flames
691inferno_scorch_decals : 1 : , "sv", "cheat" :
692inferno_spawn_angle : 45 : , "sv", "cheat" : Angular change from parent
693inferno_surface_offset : 20 : , "sv", "cheat" :
694inferno_velocity_decay_factor : 0 : , "sv", "cheat" :
695inferno_velocity_factor : 0 : , "sv", "cheat" :
696inferno_velocity_normal_factor : 0 : , "sv", "cheat" :
697invnext : cmd : :
698invnextgrenade : cmd : :
699invnextitem : cmd : :
700invnextnongrenade : cmd : :
701invprev : cmd : :
702ip : 0 : : Overrides IP for multihomed hosts
703item_show_whitelistable_definitions : cmd : : Lists the item definitions that can be whitelisted in the item_whitelist.txt file in tournament mode.
704+jlook : cmd : :
705-jlook : cmd : :
706joinsplitscreen : cmd : : join split screen
707joy_accelmax : 1 : , "a", "cl" :
708joy_accelscale : 3 : , "a", "cl" :
709joy_accelscalepoly : 0 : , "a", "cl" :
710joy_advanced : 0 : , "a", "cl" :
711joy_advaxisr : 0 : , "a", "cl" :
712joy_advaxisu : 0 : , "a", "cl" :
713joy_advaxisv : 0 : , "a", "cl" :
714joy_advaxisx : 0 : , "a", "cl" :
715joy_advaxisy : 0 : , "a", "cl" :
716joy_advaxisz : 0 : , "a", "cl" :
717joy_autoaimdampen : 0 : , "a", "user", "cl" : How much to scale user stick input when the gun is pointing at a valid target.
718joy_autoAimDampenMethod : 0 : , "a", "cl" :
719joy_autoaimdampenrange : 0 : , "a", "cl" : The stick range where autoaim dampening is applied. 0 = off
720joy_axisbutton_threshold : 0 : , "a" : Analog axis range before a button press is registered.
721joy_cfg_preset : 1 : , "a", "cl", "ss" :
722joy_circle_correct : 1 : , "a", "cl" :
723joy_curvepoint_1 : 0 : , "a", "cl" :
724joy_curvepoint_2 : 0 : , "a", "cl" :
725joy_curvepoint_3 : 0 : , "a", "cl" :
726joy_curvepoint_4 : 1 : , "a", "cl" :
727joy_curvepoint_end : 2 : , "a", "cl" :
728joy_diagonalpov : 0 : , "a", "cl" : POV manipulator operates on diagonal axes, too.
729joy_display_input : 0 : , "a", "cl" :
730joy_forwardsensitivity : -1 : , "a", "cl" :
731joy_forwardthreshold : 0 : , "a", "cl" :
732joy_gamma : 0 : , "a", "cl" :
733joy_inverty : 0 : , "a", "cl", "ss" : Whether to invert the Y axis of the joystick for looking.
734joy_lowend : 1 : , "a", "cl" :
735joy_lowend_linear : 0 : , "a", "cl" :
736joy_lowmap : 1 : , "a", "cl" :
737joy_movement_stick : 0 : , "a", "cl", "ss" : Which stick controls movement (0 is left stick)
738joy_name : 0 : , "a", "cl" :
739joy_no_accel_jump : 0 : , "a", "cl" :
740joy_pitchsensitivity : -1 : , "a", "cl", "ss" : joystick pitch sensitivity
741joy_pitchthreshold : 0 : , "a", "cl" :
742joy_response_look : 0 : , "a", "cl" : 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
743joy_response_look_pitch : 1 : , "a", "cl" : 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
744joy_response_move : 1 : , "a", "cl" : 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
745joy_sensitive_step0 : 0 : , "a", "cl" :
746joy_sensitive_step1 : 0 : , "a", "cl" :
747joy_sensitive_step2 : 0 : , "a", "cl" :
748joy_sidesensitivity : 1 : , "a", "cl" :
749joy_sidethreshold : 0 : , "a", "cl" :
750joy_wingmanwarrior_centerhack : 0 : , "a" : Wingman warrior centering hack.
751joy_wingmanwarrior_turnhack : 0 : , "a", "cl" : Wingman warrior hack related to turn axes.
752joy_yawsensitivity : -1 : , "a", "cl", "ss" : joystick yaw sensitivity
753joy_yawthreshold : 0 : , "a", "cl" :
754joyadvancedupdate : cmd : :
755joystick : 0 : , "a", "cl" : True if the joystick is enabled, false otherwise.
756jpeg : cmd : : Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
757-jump : cmd : :
758+jump : cmd : :
759kdtree_test : cmd : : Tests spatial partition for entities queries.
760key_findbinding : cmd : : Find key bound to specified command string.
761key_listboundkeys : cmd : : List bound keys with bindings.
762key_updatelayout : cmd : : Updates game keyboard layout to current windows keyboard setting.
763kick : cmd : : Kick a player by name.
764kickid : cmd : : Kick a player by userid or uniqueid, with a message.
765kickid_ex : cmd : : Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
766kill : cmd : : Kills the player with generic damage
767killserver : cmd : : Shutdown the server.
768killvector : cmd : : Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
769-klook : cmd : :
770+klook : cmd : :
771lastinv : cmd : :
772-left : cmd : :
773+left : cmd : :
774light_crosshair : cmd : : Show texture color at crosshair
775lightcache_maxmiss : 2 : , "cheat" :
776lightprobe : cmd : : Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
777linefile : cmd : : Parses map leak data from .lin file
778listdemo : cmd : : List demo file contents.
779listid : cmd : : Lists banned users.
780listip : cmd : : List IP addresses on the ban list.
781listissues : cmd : : List all the issues that can be voted on.
782listmodels : cmd : : List loaded models.
783listRecentNPCSpeech : cmd : : Displays a list of the last 5 lines of speech from NPCs.
784load : cmd : : Load a saved game.
785loadcommentary : cmd : :
786loader_dump_table : cmd : :
787locator_split_len : 0 : , "cheat", "cl" :
788locator_split_maxwide_percent : 0 : , "cheat", "cl" :
789lockMoveControllerRet : 0 : , "a", "cl" :
790log : cmd : : Enables logging to file, console, and udp < on | off >.
791log_color : cmd : : Set the color of a logging channel.
792log_dumpchannels : cmd : : Dumps information about all logging channels.
793log_flags : cmd : : Set the flags on a logging channel.
794log_level : cmd : : Set the spew level of a logging channel.
795logaddress_add : cmd : : Set address and port for remote host <ip:port>.
796logaddress_del : cmd : : Remove address and port for remote host <ip:port>.
797logaddress_delall : cmd : : Remove all udp addresses being logged to
798logaddress_list : cmd : : List all addresses currently being used by logaddress.
799-lookdown : cmd : :
800+lookdown : cmd : :
801-lookspin : cmd : :
802+lookspin : cmd : :
803lookspring : 0 : , "a", "cl" :
804lookstrafe : 0 : , "a", "cl" :
805+lookup : cmd : :
806-lookup : cmd : :
807loopsingleplayermaps : 0 : , "sv", "cheat", "rep" :
808m_customaccel : 3 : , "a", "cl" : Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
809m_customaccel_exponent : 1 : , "a", "cl" : Mouse move is raised to this power before being scaled by scale factor.
810m_customaccel_max : 0 : , "a", "cl" : Max mouse move scale factor, 0 for no limit
811m_customaccel_scale : 0 : , "a", "cl" : Custom mouse acceleration value.
812m_forward : 1 : , "a", "cl" : Mouse forward factor.
813m_mouseaccel1 : 0 : , "a", "cl" : Windows mouse acceleration initial threshold (2x movement).
814m_mouseaccel2 : 0 : , "a", "cl" : Windows mouse acceleration secondary threshold (4x movement).
815m_mousespeed : 1 : , "a", "cl" : Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
816m_pitch : 0 : , "a", "cl", "ss" : Mouse pitch factor.
817m_rawinput : 1 : , "a", "cl" : Use Raw Input for mouse input.
818m_side : 0 : , "a", "cl" : Mouse side factor.
819m_yaw : 0 : , "a", "cl" : Mouse yaw factor.
820map : cmd : : Start playing on specified map.
821map_background : cmd : : Runs a map as the background to the main menu.
822map_commentary : cmd : : Start playing, with commentary, on a specified map.
823map_edit : cmd : :
824map_setbombradius : cmd : : Sets the bomb radius for the map.
825map_showbombradius : cmd : : Shows bomb radius from the center of each bomb site and planted bomb.
826map_showspawnpoints : cmd : : Shows player spawn points (red=invalid)
827mapcycledisabled : 0 : , "rep", "cl" : repeats the same map after each match instead of using the map cycle
828mapgroup : cmd : : Specify a map group
829maps : cmd : : Displays list of maps.
830mat_accelerate_adjust_exposure_down : 40 : , "cheat", "cl" :
831mat_aniso_disable : 0 : , "cheat" : NOTE: You must change mat_forceaniso after changing this convar for this to take effect
832mat_autoexposure_max : 2 : , "cheat", "cl" :
833mat_autoexposure_max_multiplier : 1 : , "cheat", "cl" :
834mat_autoexposure_min : 0 : , "cheat", "cl" :
835mat_bloomamount_rate : 0 : , "cheat", "cl" :
836mat_bumpbasis : 0 : , "cheat" :
837mat_camerarendertargetoverlaysize : 128 : , "cheat", "cl" :
838mat_colcorrection_forceentitiesclientside : 0 : , "cheat", "cl" : Forces color correction entities to be updated on the client
839mat_configcurrent : cmd : : show the current video control panel config for the material system
840mat_crosshair : cmd : : Display the name of the material under the crosshair
841mat_crosshair_edit : cmd : : open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
842mat_crosshair_explorer : cmd : : open the material under the crosshair in explorer and highlight the vmt file
843mat_crosshair_printmaterial : cmd : : print the material under the crosshair
844mat_crosshair_reloadmaterial : cmd : : reload the material under the crosshair
845mat_debug_bloom : 0 : , "cheat", "cl" :
846mat_debug_postprocessing_effects : 0 : , "cheat", "cl" : 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
847mat_debugalttab : 0 : , "cheat" :
848mat_disable_bloom : 0 : , "cheat", "cl" :
849mat_displacementmap : 1 : , "cheat" :
850mat_drawflat : 0 : , "cheat" :
851mat_drawwater : 1 : , "cheat", "cl" :
852mat_dynamic_tonemapping : 1 : , "cheat" :
853mat_dynamiclightmaps : 0 : , "cheat" :
854mat_dynamicPaintmaps : 0 : , "cheat" :
855mat_edit : cmd : : Bring up the material under the crosshair in the editor
856mat_exposure_center_region_x : 0 : , "cheat", "cl" :
857mat_exposure_center_region_y : 0 : , "cheat", "cl" :
858mat_fastclip : 0 : , "cheat" :
859mat_fastnobump : 0 : , "cheat" :
860mat_fillrate : 0 : , "cheat" :
861mat_force_bloom : 0 : , "cheat", "cl" :
862mat_force_tonemap_min_avglum : -1 : , "cheat", "cl" : Override. Old default was 3.0
863mat_force_tonemap_percent_bright_pixels : -1 : , "cheat", "cl" : Override. Old value was 2.0
864mat_force_tonemap_percent_target : -1 : , "cheat", "cl" : Override. Old default was 60.
865mat_force_tonemap_scale : 0 : , "cheat" :
866mat_forcedynamic : 0 : , "cheat" :
867mat_frame_sync_enable : 1 : , "cheat" :
868mat_frame_sync_force_texture : 0 : , "cheat" : Force frame syncing to lock a managed texture.
869mat_fullbright : 0 : , "cheat" :
870mat_hdr_enabled : cmd : : Report if HDR is enabled for debugging
871mat_hdr_uncapexposure : 0 : , "cheat", "cl" :
872mat_hsv : 0 : , "cheat", "cl" :
873mat_info : cmd : : Shows material system info
874mat_leafvis : 0 : , "cheat" : Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
875mat_loadtextures : 1 : , "cheat" :
876mat_local_contrast_edge_scale_override : -1000 : , "cheat" :
877mat_local_contrast_midtone_mask_override : -1 : , "cheat" :
878mat_local_contrast_scale_override : 0 : , "cheat" :
879mat_local_contrast_vignette_end_override : -1 : , "cheat" :
880mat_local_contrast_vignette_start_override : -1 : , "cheat" :
881mat_lpreview_mode : -1 : , "cheat", "cl" :
882mat_luxels : 0 : , "cheat" :
883mat_measurefillrate : 0 : , "cheat" :
884mat_monitorgamma : 2 : , "a" : monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
885mat_monitorgamma_tv_enabled : 0 : , "a" :
886mat_morphstats : 0 : , "cheat" :
887mat_norendering : 0 : , "cheat" :
888mat_normalmaps : 0 : , "cheat" :
889mat_normals : 0 : , "cheat" :
890mat_postprocess_enable : 1 : , "cheat", "cl" :
891mat_powersavingsmode : 0 : , "a" : Power Savings Mode
892mat_proxy : 0 : , "cheat" :
893mat_queue_mode : -1 : : The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
894mat_queue_priority : 1 : :
895mat_reloadallmaterials : cmd : : Reloads all materials
896mat_reloadmaterial : cmd : : Reloads a single material
897mat_reloadtextures : cmd : : Reloads all textures
898mat_remoteshadercompile : 0 : , "cheat" :
899mat_rendered_faces_count : 0 : , "cheat" : Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
900mat_rendered_faces_spew : cmd : : 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
901mat_reporthwmorphmemory : cmd : : Reports the amount of size in bytes taken up by hardware morph textures.
902mat_reversedepth : 0 : , "cheat" :
903mat_savechanges : cmd : : saves current video configuration to the registry
904mat_setvideomode : cmd : : sets the width, height, windowed state of the material system
905mat_shadercount : cmd : : display count of all shaders and reset that count
906mat_show_histogram : 0 : , "cheat", "cl" :
907mat_show_texture_memory_usage : 0 : , "cheat", "numeric" : Display the texture memory usage on the HUD.
908mat_showcamerarendertarget : 0 : , "cheat", "cl" :
909mat_showframebuffertexture : 0 : , "cheat", "cl" :
910mat_showlowresimage : 0 : , "cheat" :
911mat_showmaterials : cmd : : Show materials.
912mat_showmaterialsverbose : cmd : : Show materials (verbose version).
913mat_showmiplevels : 0 : , "cheat" : color-code miplevels 2: normalmaps, 1: everything else
914mat_showtextures : cmd : : Show used textures.
915mat_showwatertextures : 0 : , "cheat", "cl" :
916mat_softwareskin : 0 : , "cheat" :
917mat_spewalloc : 0 : , "a" :
918mat_spewvertexandpixelshaders : cmd : : Print all vertex and pixel shaders currently loaded to the console
919mat_stub : 0 : , "cheat", "cl" :
920mat_surfaceid : 0 : , "cheat" :
921mat_surfacemat : 0 : , "cheat" :
922mat_tessellation_accgeometrytangents : 0 : , "cheat" :
923mat_tessellation_cornertangents : 1 : , "cheat" :
924mat_tessellation_update_buffers : 1 : , "cheat" :
925mat_tessellationlevel : 6 : , "cheat" :
926+mat_texture_list : cmd : :
927-mat_texture_list : cmd : :
928mat_texture_list_content_path : 0 : , "a" : The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
929mat_texture_list_exclude : cmd : : 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
930mat_texture_list_txlod : cmd : : Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
931mat_texture_list_txlod_sync : cmd : : 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
932mat_tonemap_algorithm : 1 : , "cheat", "cl" : 0 = Original Algorithm 1 = New Algorithm
933mat_updateconvars : cmd : : updates the video config convars
934mat_viewportscale : 1 : , "cheat", "cl" : Scale down the main viewport (to reduce GPU impact on CPU profiling)
935mat_wireframe : 0 : , "cheat" :
936mat_yuv : 0 : , "cheat", "cl" :
937maxplayers : cmd : : Change the maximum number of players allowed on this server.
938mc_accel_band_size : 0 : , "a", "cl" : Percentage of half the screen width or height.
939mc_dead_zone_radius : 0 : , "a", "cl" : 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
940mc_max_pitchrate : 100 : , "a", "cl" : (degrees/sec)
941mc_max_yawrate : 230 : , "a", "cl" : (degrees/sec)
942mem_compact : cmd : :
943mem_dump : cmd : : Dump memory stats to text file.
944mem_dumpvballocs : cmd : : Dump VB memory allocation stats.
945mem_eat : cmd : :
946mem_incremental_compact : cmd : :
947mem_incremental_compact_rate : 0 : , "cheat" : Rate at which to attempt internal heap compation
948mem_test : cmd : :
949mem_vcollide : cmd : : Dumps the memory used by vcollides
950mem_verify : cmd : : Verify the validity of the heap
951memory : cmd : : Print memory stats.
952menuselect : cmd : : menuselect
953minisave : cmd : : Saves game (for current level only!)
954mm_csgo_community_search_players_min : 3 : , "a" : When performing CSGO community matchmaking look for servers with at least so many human players
955mm_datacenter_debugprint : cmd : : Shows information retrieved from data center
956mm_debugprint : cmd : : Show debug information about current matchmaking session
957mm_dedicated_force_servers : 0 : : Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
958mm_dedicated_search_maxping : 150 : : Longest preferred ping to dedicated servers for games
959mm_dlc_debugprint : cmd : : Shows information about dlc
960mm_server_search_lan_ports : 27015 : , "a" : Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
961mm_session_max_ping : 0 : :
962mod_DumpWeaponWiewModelCache : cmd : : Dumps the weapon view model cache contents
963mod_DumpWeaponWorldModelCache : cmd : : Dumps the weapon world model cache contents
964motdfile : 0 : , "sv" : The MOTD file to load.
965+movedown : cmd : :
966-movedown : cmd : :
967+moveleft : cmd : :
968-moveleft : cmd : :
969+moveright : cmd : :
970-moveright : cmd : :
971+moveup : cmd : :
972-moveup : cmd : :
973movie_fixwave : cmd : : Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
974mp_afterroundmoney : 0 : , "sv", "rep" : amount of money awared to every player after each round
975mp_autokick : 1 : , "sv", "rep" : Kick idle/team-killing players
976mp_autoteambalance : 1 : , "sv", "nf" :
977mp_buytime : 90 : , "rep", "cl" : How many seconds after round start players can buy items for.
978mp_c4timer : 45 : , "sv", "nf", "rep" : how long from when the C4 is armed until it blows
979mp_death_drop_defuser : 1 : , "rep", "cl" : Drop defuser on player death
980mp_death_drop_grenade : 2 : , "rep", "cl" : Which grenade to drop on player death: 0=none, 1=best, 2=current or best
981mp_death_drop_gun : 1 : , "rep", "cl" : Which gun to drop on player death: 0=none, 1=best, 2=current or best
982mp_defuser_allocation : 0 : , "rep", "cl" : How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
983mp_disable_autokick : cmd : : Prevents a userid from being auto-kicked
984mp_do_warmup_offine : 0 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match in an offline (bot) match.
985mp_do_warmup_period : 1 : , "rep", "cl" : Whether or not to do a warmup period at the start of a match.
986mp_dump_timers : cmd : : Prints round timers to the console for debugging
987mp_force_pick_time : 15 : , "rep", "cl" : The amount of time a player has on the team screen to make a selection before being auto-teamed
988mp_forcerespawnplayers : cmd : : Force all players to respawn.
989mp_forcewin : cmd : : Forces team to win
990mp_free_armor : 0 : , "rep", "cl" : Determines whether armor and helmet are given automatically.
991mp_freezetime : 6 : , "sv", "nf", "rep" : how many seconds to keep players frozen when the round starts
992mp_ggprogressive_round_restart_delay : 15 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win in gungame progessive
993mp_ggtr_bomb_detonation_bonus : 1 : , "rep", "cl" : Number of bonus upgrades to award the Ts when they detonate a gun game bomb
994mp_halftime : 0 : , "rep", "cl" : Determines whether the match switches sides in a halftime event.
995mp_halftime_duration : 15 : , "rep", "cl" : Number of seconds that halftime lasts
996mp_join_grace_time : 20 : , "rep", "cl" : Number of seconds after round start to allow a player to join a game
997mp_limitteams : 2 : , "sv", "nf", "rep" : Max # of players 1 team can have over another (0 disables check)
998mp_match_can_clinch : 1 : , "rep", "cl" : Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
999mp_match_end_restart : 0 : , "rep", "cl" : At the end of the match, perform a restart instead of loading a new map
1000mp_maxmoney : 16000 : , "sv", "rep" : maximum amount of money allowed in a player's account
1001mp_maxrounds : 0 : , "nf", "rep", "cl" : max number of rounds to play before server changes maps
1002mp_playercashawards : 1 : , "sv", "rep" : Players can earn money by performing in-game actions
1003mp_playerid : 0 : , "rep", "cl" : Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
1004mp_playerid_delay : 0 : , "rep", "cl" : Number of seconds to delay showing information in the status bar
1005mp_playerid_hold : 0 : , "rep", "cl" : Number of seconds to keep showing old information in the status bar
1006mp_restartgame : 0 : , "sv" : If non-zero, game will restart in the specified number of seconds
1007mp_round_restart_delay : 7 : , "rep", "cl" : Number of seconds to delay before restarting a round after a win
1008mp_roundtime : 5 : , "sv", "nf", "rep" : How many minutes each round takes.
1009mp_scrambleteams : cmd : : Scramble the teams and restart the game
1010mp_solid_teammates : 1 : , "rep", "cl" : Determines whether teammates are solid or not.
1011mp_startmoney : 800 : , "sv", "rep" : amount of money each player gets when they reset
1012mp_swapteams : cmd : : Swap the teams and restart the game
1013mp_switchteams : cmd : : Switch teams and restart the game
1014mp_teamcashawards : 1 : , "sv", "rep" : Teams can earn money by performing in-game actions
1015mp_timelimit : 0 : , "nf", "rep", "cl" : game time per map in minutes
1016mp_tkpunish : 0 : , "sv", "rep" : Will a TK'er be punished in the next round? {0=no, 1=yes}
1017mp_tournament_restart : cmd : : Restart Tournament Mode on the current level.
1018mp_warmuptime : 25 : , "rep", "cl" : If true, there will be a warmup period/round at the start of each match to allow all players to connect.
1019mp_weapons_allow_zeus : 1 : , "rep", "cl" : Determines whether the Zeus is purchasable or not.
1020mp_win_panel_display_time : 5 : , "rep", "cl" : The amount of time to show the win panel between matches / halfs
1021ms_player_dump_properties : cmd : : Prints a dump the current players property data
1022multvar : cmd : : Multiply specified convar value.
1023muzzleflash_light : 1 : , "a", "cl" :
1024name : 0 : , "a", "user", "print", "server_can_execute", "ss" : Current user name
1025nav_add_to_selected_set : cmd : : Add current area to the selected set.
1026nav_add_to_selected_set_by_id : cmd : : Add specified area id to the selected set.
1027nav_analyze : cmd : : Re-analyze the current Navigation Mesh and save it to disk.
1028nav_area_bgcolor : 503316480 : , "sv", "cheat" : RGBA color to draw as the background color for nav areas while editing.
1029nav_area_max_size : 50 : , "sv", "cheat" : Max area size created in nav generation
1030nav_avoid : cmd : : Toggles the 'avoid this area when possible' flag used by the AI system.
1031nav_begin_area : cmd : : Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
1032nav_begin_deselecting : cmd : : Start continuously removing from the selected set.
1033nav_begin_drag_deselecting : cmd : : Start dragging a selection area.
1034nav_begin_drag_selecting : cmd : : Start dragging a selection area.
1035nav_begin_selecting : cmd : : Start continuously adding to the selected set.
1036nav_begin_shift_xy : cmd : : Begin shifting the Selected Set.
1037nav_build_ladder : cmd : : Attempts to build a nav ladder on the climbable surface under the cursor.
1038nav_check_connectivity : cmd : : Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
1039nav_check_file_consistency : cmd : : Scans the maps directory and reports any missing/out-of-date navigation files.
1040nav_check_floor : cmd : : Updates the blocked/unblocked status for every nav area.
1041nav_check_stairs : cmd : : Update the nav mesh STAIRS attribute
1042nav_chop_selected : cmd : : Chops all selected areas into their component 1x1 areas
1043nav_clear_attribute : cmd : : Remove given nav attribute from all areas in the selected set.
1044nav_clear_selected_set : cmd : : Clear the selected set.
1045nav_clear_walkable_marks : cmd : : Erase any previously placed walkable positions.
1046nav_compress_id : cmd : : Re-orders area and ladder ID's so they are continuous.
1047nav_connect : cmd : : To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
1048nav_coplanar_slope_limit : 0 : , "sv", "cheat" :
1049nav_coplanar_slope_limit_displacement : 0 : , "sv", "cheat" :
1050nav_corner_adjust_adjacent : 18 : , "sv", "cheat" : radius used to raise/lower corners in nearby areas when raising/lowering corners.
1051nav_corner_lower : cmd : : Lower the selected corner of the currently marked Area.
1052nav_corner_place_on_ground : cmd : : Places the selected corner of the currently marked Area on the ground.
1053nav_corner_raise : cmd : : Raise the selected corner of the currently marked Area.
1054nav_corner_select : cmd : : Select a corner of the currently marked Area. Use multiple times to access all four corners.
1055nav_create_area_at_feet : 0 : , "sv", "cheat" : Anchor nav_begin_area Z to editing player's feet
1056nav_create_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when created by hand.
1057nav_crouch : cmd : : Toggles the 'must crouch in this area' flag used by the AI system.
1058nav_debug_blocked : 0 : , "sv", "cheat" :
1059nav_delete : cmd : : Deletes the currently highlighted Area.
1060nav_delete_marked : cmd : : Deletes the currently marked Area (if any).
1061nav_disconnect : cmd : : To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
1062nav_displacement_test : 10000 : , "sv", "cheat" : Checks for nodes embedded in displacements (useful for in-development maps)
1063nav_dont_hide : cmd : : Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
1064nav_draw_limit : 500 : , "sv", "cheat" : The maximum number of areas to draw in edit mode
1065nav_edit : 0 : , "sv", "cheat" : Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
1066nav_end_area : cmd : : Defines the second corner of a new Area or Ladder and creates it.
1067nav_end_deselecting : cmd : : Stop continuously removing from the selected set.
1068nav_end_drag_deselecting : cmd : : Stop dragging a selection area.
1069nav_end_drag_selecting : cmd : : Stop dragging a selection area.
1070nav_end_selecting : cmd : : Stop continuously adding to the selected set.
1071nav_end_shift_xy : cmd : : Finish shifting the Selected Set.
1072nav_flood_select : cmd : : Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
1073nav_gen_cliffs_approx : cmd : : Mark cliff areas, post-processing approximation
1074nav_generate : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
1075nav_generate_fencetops : 1 : , "sv", "cheat" : Autogenerate nav areas on fence and obstacle tops
1076nav_generate_fixup_jump_areas : 1 : , "sv", "cheat" : Convert obsolete jump areas into 2-way connections
1077nav_generate_incremental : cmd : : Generate a Navigation Mesh for the current map and save it to disk.
1078nav_generate_incremental_range : 2000 : , "sv", "cheat" :
1079nav_generate_incremental_tolerance : 0 : , "sv", "cheat" : Z tolerance for adding new nav areas.
1080nav_jump : cmd : : Toggles the 'traverse this area by jumping' flag used by the AI system.
1081nav_ladder_flip : cmd : : Flips the selected ladder's direction.
1082nav_load : cmd : : Loads the Navigation Mesh for the current map.
1083nav_lower_drag_volume_max : cmd : : Lower the top of the drag select volume.
1084nav_lower_drag_volume_min : cmd : : Lower the bottom of the drag select volume.
1085nav_make_sniper_spots : cmd : : Chops the marked area into disconnected sub-areas suitable for sniper spots.
1086nav_mark : cmd : : Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
1087nav_mark_attribute : cmd : : Set nav attribute for all areas in the selected set.
1088nav_mark_unnamed : cmd : : Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
1089nav_mark_walkable : cmd : : Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
1090nav_max_view_distance : 0 : , "sv", "cheat" : Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
1091nav_max_vis_delta_list_length : 64 : , "sv", "cheat" :
1092nav_merge : cmd : : To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
1093nav_merge_mesh : cmd : : Merges a saved selected set into the current mesh.
1094nav_no_hostages : cmd : : Toggles the 'hostages cannot use this area' flag used by the AI system.
1095nav_no_jump : cmd : : Toggles the 'dont jump in this area' flag used by the AI system.
1096nav_place_floodfill : cmd : : Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
1097nav_place_list : cmd : : Lists all place names used in the map.
1098nav_place_pick : cmd : : Sets the current Place to the Place of the Area under the cursor.
1099nav_place_replace : cmd : : Replaces all instances of the first place with the second place.
1100nav_place_set : cmd : : Sets the Place of all selected areas to the current Place.
1101nav_potentially_visible_dot_tolerance : 0 : , "sv", "cheat" :
1102nav_precise : cmd : : Toggles the 'dont avoid obstacles' flag used by the AI system.
1103nav_quicksave : 0 : , "sv", "cheat" : Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
1104nav_raise_drag_volume_max : cmd : : Raise the top of the drag select volume.
1105nav_raise_drag_volume_min : cmd : : Raise the bottom of the drag select volume.
1106nav_recall_selected_set : cmd : : Re-selects the stored selected set.
1107nav_remove_from_selected_set : cmd : : Remove current area from the selected set.
1108nav_remove_jump_areas : cmd : : Removes legacy jump areas, replacing them with connections.
1109nav_run : cmd : : Toggles the 'traverse this area by running' flag used by the AI system.
1110nav_save : cmd : : Saves the current Navigation Mesh to disk.
1111nav_save_selected : cmd : : Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
1112nav_select_blocked_areas : cmd : : Adds all blocked areas to the selected set
1113nav_select_damaging_areas : cmd : : Adds all damaging areas to the selected set
1114nav_select_half_space : cmd : : Selects any areas that intersect the given half-space.
1115nav_select_invalid_areas : cmd : : Adds all invalid areas to the Selected Set.
1116nav_select_obstructed_areas : cmd : : Adds all obstructed areas to the selected set
1117nav_select_overlapping : cmd : : Selects nav areas that are overlapping others.
1118nav_select_radius : cmd : : Adds all areas in a radius to the selection set
1119nav_select_stairs : cmd : : Adds all stairway areas to the selected set
1120nav_selected_set_border_color : -16751516 : , "sv", "cheat" : Color used to draw the selected set borders while editing.
1121nav_selected_set_color : 1623785472.000 : , "sv", "cheat" : Color used to draw the selected set background while editing.
1122nav_set_place_mode : cmd : : Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
1123nav_shift : cmd : : Shifts the selected areas by the specified amount
1124nav_show_approach_points : 0 : , "sv", "cheat" : Show Approach Points in the Navigation Mesh.
1125nav_show_area_info : 0 : , "sv", "cheat" : Duration in seconds to show nav area ID and attributes while editing
1126nav_show_compass : 0 : , "sv", "cheat" :
1127nav_show_continguous : 0 : , "sv", "cheat" : Highlight non-contiguous connections
1128nav_show_danger : 0 : , "sv", "cheat" : Show current 'danger' levels.
1129nav_show_light_intensity : 0 : , "sv", "cheat" :
1130nav_show_node_grid : 0 : , "sv", "cheat" :
1131nav_show_node_id : 0 : , "sv", "cheat" :
1132nav_show_nodes : 0 : , "sv", "cheat" :
1133nav_show_player_counts : 0 : , "sv", "cheat" : Show current player counts in each area.
1134nav_show_potentially_visible : 0 : , "sv", "cheat" : Show areas that are potentially visible from the current nav area
1135nav_simplify_selected : cmd : : Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
1136nav_slope_limit : 0 : , "sv", "cheat" : The ground unit normal's Z component must be greater than this for nav areas to be generated.
1137nav_slope_tolerance : 0 : , "sv", "cheat" : The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
1138nav_snap_to_grid : 0 : , "sv", "cheat" : Snap to the nav generation grid when creating new nav areas
1139nav_solid_props : 0 : , "sv", "cheat" : Make props solid to nav generation/editing
1140nav_splice : cmd : : To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
1141nav_split : cmd : : To split an Area into two, align the split line using your cursor and invoke the split command.
1142nav_split_place_on_ground : 0 : , "sv", "cheat" : If true, nav areas will be placed flush with the ground when split.
1143nav_stand : cmd : : Toggles the 'stand while hiding' flag used by the AI system.
1144nav_stop : cmd : : Toggles the 'must stop when entering this area' flag used by the AI system.
1145nav_store_selected_set : cmd : : Stores the current selected set for later retrieval.
1146nav_strip : cmd : : Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
1147nav_subdivide : cmd : : Subdivides all selected areas.
1148nav_test_node : 0 : , "sv", "cheat" :
1149nav_test_node_crouch : 0 : , "sv", "cheat" :
1150nav_test_node_crouch_dir : 4 : , "sv", "cheat" :
1151nav_test_stairs : cmd : : Test the selected set for being on stairs
1152nav_toggle_deselecting : cmd : : Start or stop continuously removing from the selected set.
1153nav_toggle_in_selected_set : cmd : : Remove current area from the selected set.
1154nav_toggle_place_mode : cmd : : Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
1155nav_toggle_place_painting : cmd : : Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
1156nav_toggle_selected_set : cmd : : Toggles all areas into/out of the selected set.
1157nav_toggle_selecting : cmd : : Start or stop continuously adding to the selected set.
1158nav_transient : cmd : : Toggles the 'area is transient and may become blocked' flag used by the AI system.
1159nav_unmark : cmd : : Clears the marked Area or Ladder.
1160nav_update_blocked : cmd : : Updates the blocked/unblocked status for every nav area.
1161nav_update_lighting : cmd : : Recomputes lighting values
1162nav_update_visibility_on_edit : 0 : , "sv", "cheat" : If nonzero editing the mesh will incrementally recompue visibility
1163nav_use_place : cmd : : If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
1164nav_walk : cmd : : Toggles the 'traverse this area by walking' flag used by the AI system.
1165nav_warp_to_mark : cmd : : Warps the player to the marked area.
1166nav_world_center : cmd : : Centers the nav mesh in the world
1167net_allow_multicast : 1 : , "a" :
1168net_blockmsg : 0 : , "cheat" : Discards incoming message: <0|1|name>
1169net_channels : cmd : : Shows net channel info
1170net_droppackets : 0 : , "cheat" : Drops next n packets on client
1171net_dumpeventstats : cmd : : Dumps out a report of game event network usage
1172net_earliertempents : 0 : , "cheat" :
1173net_fakejitter : 0 : , "cheat" : Jitter fakelag packet time
1174net_fakelag : 0 : , "cheat" : Lag all incoming network data (including loopback) by this many milliseconds.
1175net_fakeloss : 0 : , "cheat" : Simulate packet loss as a percentage (negative means drop 1/n packets)
1176net_graph : 0 : , "a", "cl" : Draw the network usage graph, = 2 draws data on payload, = 3 draws payload legend.
1177net_graphheight : 64 : , "a", "cl" : Height of netgraph panel
1178net_graphmsecs : 400 : , "a", "cl" : The latency graph represents this many milliseconds.
1179net_graphpos : 1 : , "a", "cl" :
1180net_graphproportionalfont : 1 : , "a", "cl" : Determines whether netgraph font is proportional or not
1181net_graphshowinterp : 1 : , "a", "cl" : Draw the interpolation graph.
1182net_graphshowlatency : 1 : , "a", "cl" : Draw the ping/packet loss graph.
1183net_graphsolid : 1 : , "a", "cl" :
1184net_graphtext : 1 : , "a", "cl" : Draw text fields
1185net_maxroutable : 1200 : , "a", "user" : Requested max packet size before packets are 'split'.
1186net_public_adr : 0 : : For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
1187net_scale : 5 : , "a", "cl" :
1188net_showreliablesounds : 0 : , "cheat" :
1189net_showsplits : 0 : : Show info about packet splits
1190net_showudp : 0 : : Dump UDP packets summary to console
1191net_showudp_oob : 0 : : Dump OOB UDP packets summary to console
1192net_showudp_remoteonly : 0 : : Dump non-loopback udp only
1193net_splitpacket_maxrate : 15000 : : Max bytes per second when queueing splitpacket chunks
1194net_splitrate : 1 : : Number of fragments for a splitpacket that can be sent per frame
1195net_start : cmd : : Inits multiplayer network sockets
1196net_status : cmd : : Shows current network status
1197net_steamcnx_allowrelay : 1 : , "a" : Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
1198net_steamcnx_enabled : 1 : : Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
1199net_steamcnx_status : cmd : : Print status of steam connection sockets.
1200next : 0 : , "cheat" : Set to 1 to advance to next frame ( when singlestep == 1 )
1201nextdemo : cmd : : Play next demo in sequence.
1202noclip : cmd : : Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
1203noclip_fixup : 1 : , "sv", "cheat" :
1204notarget : cmd : : Toggle. Player becomes hidden to NPCs.
1205npc_ally_deathmessage : 1 : , "sv", "cheat" :
1206npc_ammo_deplete : cmd : : Subtracts half of the target's ammo
1207npc_bipass : cmd : : Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
1208npc_combat : cmd : : Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
1209npc_conditions : cmd : : Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
1210npc_create : cmd : : Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
1211npc_create_aimed : cmd : : Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
1212npc_destroy : cmd : : Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
1213npc_destroy_unselected : cmd : : Removes all NPCs from the universe that aren't currently selected
1214npc_enemies : cmd : : Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
1215npc_focus : cmd : : Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
1216npc_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1217npc_freeze_unselected : cmd : : Freeze all NPCs not selected
1218npc_go : cmd : : Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
1219npc_go_random : cmd : : Sends all selected NPC(s) to a random node. Arguments: -none-
1220npc_heal : cmd : : Heals the target back to full health
1221npc_height_adjust : 1 : , "a", "sv" : Enable test mode for ik height adjustment
1222npc_kill : cmd : : Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
1223npc_nearest : cmd : : Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
1224npc_relationships : cmd : : Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
1225npc_reset : cmd : : Reloads schedules for all NPC's from their script files Arguments: -none-
1226npc_route : cmd : : Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
1227npc_select : cmd : : Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
1228npc_set_freeze : cmd : : Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1229npc_set_freeze_unselected : cmd : : Freeze all NPCs not selected
1230npc_squads : cmd : : Obsolete. Replaced by npc_combat
1231npc_steering : cmd : : Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
1232npc_steering_all : cmd : : Displays the steering obstructions of all NPCs (used to perform local avoidance)
1233npc_task_text : cmd : : Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
1234npc_tasks : cmd : : Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
1235npc_teleport : cmd : : Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
1236npc_thinknow : cmd : : Trigger NPC to think
1237npc_viewcone : cmd : : Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
1238option_duck_method : 0 : , "a", "cl", "ss" :
1239option_speed_method : 0 : , "a", "cl", "ss" :
1240paintsplat_bias : 0 : , "cheat", "rep" : Change bias value for computing circle buffer
1241paintsplat_max_alpha_noise : 0 : , "cheat", "rep" : Max noise value of circle alpha
1242paintsplat_noise_enabled : 1 : , "cheat", "rep" :
1243panel_test_title_safe : 0 : , "cheat" : Test vgui panel positioning with title safe indentation
1244particle_simulateoverflow : 0 : , "cheat", "cl" : Used for stress-testing particle systems. Randomly denies creation of particles.
1245particle_test_attach_attachment : 0 : , "sv", "cheat" : Attachment index for attachment mode
1246particle_test_attach_mode : 0 : , "sv", "cheat" : Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
1247particle_test_file : 0 : , "sv", "cheat" : Name of the particle system to dynamically spawn
1248particle_test_start : cmd : : Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
1249particle_test_stop : cmd : : Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
1250password : 0 : , "a", "norecord" : Current server access password
1251path : cmd : : Show the engine filesystem path.
1252pause : cmd : : Toggle the server pause state.
1253perfui : cmd : : Show/hide the level performance tools UI.
1254perfvisualbenchmark : cmd : :
1255perfvisualbenchmark_abort : cmd : :
1256phys_debug_check_contacts : 0 : , "cheat", "rep", "cl" :
1257phys_show_active : 0 : , "sv", "cheat" :
1258physics_budget : cmd : : Times the cost of each active object
1259physics_constraints : cmd : : Highlights constraint system graph for an entity
1260physics_debug_entity : cmd : : Dumps debug info for an entity
1261physics_highlight_active : cmd : : Turns on the absbox for all active physics objects
1262physics_report_active : cmd : : Lists all active physics objects
1263physics_select : cmd : : Dumps debug info for an entity
1264picker : cmd : : Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
1265ping : cmd : : Display ping to server.
1266pingserver : cmd : : Ping a server for info
1267pixelvis_debug : cmd : : Dump debug info
1268play : cmd : : Play a sound.
1269play_distance : 1 : , "a", "cl" : Set to 1:'2 foot' or 2:'10 foot' presets.
1270play_with_friends_enabled : 1 : , "cl" :
1271playdemo : cmd : : Play a recorded demo file (.dem ).
1272player_botdifflast_s : 2 : , "a", "cl", "ss" :
1273player_debug_print_damage : 0 : , "sv", "cheat" : When true, print amount and type of all damage received by player to console.
1274player_gamemodelast_m : 0 : , "a", "cl", "ss" :
1275player_gamemodelast_s : 0 : , "a", "cl", "ss" :
1276player_gametypelast_m : 1 : , "a", "cl", "ss" :
1277player_gametypelast_s : 0 : , "a", "cl", "ss" :
1278player_last_leaderboards_filter : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
1279player_last_leaderboards_mode : 0 : , "a", "cl", "ss" : Last mode setting in the Leaderboards screen
1280player_last_leaderboards_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Leaderboards screen
1281player_last_medalstats_category : 0 : , "a", "cl", "ss" : Last selected category on the Medals panel in the Medals & Stats screen
1282player_last_medalstats_panel : 0 : , "a", "cl", "ss" : Last opened panel in the Medals & Stats screen
1283player_maplast_m : 0 : , "a", "cl", "ss" :
1284player_maplast_s : 0 : , "a", "cl", "ss" :
1285player_medalstats_most_recent_time : 0 : , "a", "cl", "ss" : Timestamp of most recently earned achievement displayed on Medals & Stats screen
1286player_medalstats_recent_range : 432000 : , "cl" : Window (in seconds of recent achievements to show
1287player_teamplayedlast : 2 : , "a", "cl", "ss" :
1288playflush : cmd : : Play a sound, reloading from disk in case of changes.
1289playgamesound : cmd : : Play a sound from the game sounds txt file
1290playsoundscape : cmd : : Forces a soundscape to play
1291playvideo : cmd : : Plays a video: <filename> [width height]
1292playvideo_end_level_transition : cmd : : Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
1293playvideo_exitcommand : cmd : : Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
1294playvideo_exitcommand_nointerrupt : cmd : : Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
1295playvideo_nointerrupt : cmd : : Plays a video without ability to skip: <filename> [width height]
1296playvol : cmd : : Play a sound at a specified volume.
1297plugin_load : cmd : : plugin_load <filename> : loads a plugin
1298plugin_pause : cmd : : plugin_pause <index> : pauses a loaded plugin
1299plugin_pause_all : cmd : : pauses all loaded plugins
1300plugin_print : cmd : : Prints details about loaded plugins
1301plugin_unload : cmd : : plugin_unload <index> : unloads a plugin
1302plugin_unpause : cmd : : plugin_unpause <index> : unpauses a disabled plugin
1303plugin_unpause_all : cmd : : unpauses all disabled plugins
1304+posedebug : cmd : : Turn on pose debugger or add ents to pose debugger UI
1305-posedebug : cmd : : Turn off pose debugger or hide ents from pose debugger UI
1306post_jump_crouch : 0 : , "cheat", "rep", "cl" : This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
1307press_x360_button : cmd : : Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
1308print_colorcorrection : cmd : : Display the color correction layer information.
1309progress_enable : cmd : :
1310prop_crosshair : cmd : : Shows name for prop looking at
1311prop_debug : cmd : : Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
1312prop_dynamic_create : cmd : : Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1313prop_physics_create : cmd : : Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1314pwatchent : -1 : , "cheat", "cl" : Entity to watch for prediction system changes.
1315pwatchvar : 0 : , "cheat", "cl" : Entity variable to watch in prediction system for changes.
1316quit : cmd : : Exit the engine.
1317r_AirboatViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
1318r_AirboatViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
1319r_AirboatViewZHeight : 0 : , "cheat", "nf", "rep", "cl" :
1320r_alphafade_usefov : 1 : , "cheat", "cl" : Account for FOV when computing an entity's distance-based alpha fade
1321r_ambientfraction : 0 : , "cheat" : Fraction of direct lighting used to boost lighting when model requests
1322r_ambientlightingonly : 0 : , "cheat" : Set this to 1 to light models with only ambient lighting (and no static lighting).
1323r_avglight : 1 : , "cheat" :
1324r_avglightmap : 0 : , "cheat" :
1325r_brush_queue_mode : 0 : , "cheat" :
1326r_cheapwaterend : cmd : :
1327r_cheapwaterstart : cmd : :
1328r_cleardecals : cmd : : Usage r_cleardecals <permanent>.
1329r_ClipAreaFrustums : 1 : , "cheat" :
1330r_ClipAreaPortals : 1 : , "cheat" :
1331r_colorstaticprops : 0 : , "cheat" :
1332r_debugcheapwater : 0 : , "cheat", "cl" :
1333r_debugrandomstaticlighting : 0 : , "cheat" : Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
1334r_depthoverlay : 0 : , "cheat", "cl" : Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
1335r_disable_distance_fade_on_big_props : 0 : , "cheat", "cl" : Completely disable distance fading on large props
1336r_disable_distance_fade_on_big_props_thresh : 48000 : , "cheat", "cl" : Distance prop fade disable threshold size
1337r_disable_update_shadow : 1 : , "cheat", "cl" :
1338r_DispBuildable : 0 : , "cheat" :
1339r_DispWalkable : 0 : , "cheat" :
1340r_dlightsenable : 1 : , "cheat" :
1341r_drawallrenderables : 0 : , "cheat", "cl" : Draw all renderables, even ones inside solid leaves.
1342r_DrawBeams : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
1343r_drawbrushmodels : 1 : , "cheat" : Render brush models. 0=Off, 1=Normal, 2=Wireframe
1344r_drawclipbrushes : 0 : , "cheat" : Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
1345r_drawdecals : 1 : , "cheat" : Render decals.
1346r_DrawDisp : 1 : , "cheat" : Toggles rendering of displacment maps
1347r_drawentities : 1 : , "cheat" :
1348r_drawfuncdetail : 1 : , "cheat" : Render func_detail
1349r_drawleaf : -1 : , "cheat" : Draw the specified leaf.
1350r_drawlightcache : 0 : , "cheat" : 0: off 1: draw light cache entries 2: draw rays
1351r_drawlightinfo : 0 : , "cheat" :
1352r_drawlights : 0 : , "cheat" :
1353r_DrawModelLightOrigin : 0 : , "cheat" :
1354r_drawmodelstatsoverlay : 0 : , "cheat" :
1355r_drawmodelstatsoverlaydistance : 500 : , "cheat" :
1356r_drawmodelstatsoverlayfilter : -1 : , "cheat" :
1357r_drawmodelstatsoverlaymax : 1 : , "a" : time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
1358r_drawmodelstatsoverlaymin : 0 : , "a" : time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
1359r_drawopaquerenderables : 1 : , "cheat", "cl" :
1360r_drawopaqueworld : 1 : , "cheat", "cl" :
1361r_drawothermodels : 1 : , "cheat", "cl" : 0=Off, 1=Normal, 2=Wireframe
1362r_drawparticles : 1 : , "cheat", "cl" : Enable/disable particle rendering
1363r_DrawPortals : 0 : , "cheat" :
1364r_DrawRain : 1 : , "cheat", "cl" : Enable/disable rain rendering.
1365r_drawrenderboxes : 0 : , "cheat", "cl" : (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
1366r_drawropes : 1 : , "cheat", "cl" :
1367r_drawscreenoverlay : 0 : , "cheat", "cl" :
1368r_drawskybox : 1 : , "cheat" :
1369r_drawsprites : 1 : , "cheat", "cl" :
1370r_drawstaticprops : 1 : , "cheat" : 0=Off, 1=Normal, 2=Wireframe
1371r_drawtracers : 1 : , "cheat", "cl" :
1372r_drawtracers_firstperson : 1 : , "a", "cl" : Toggle visibility of first person weapon tracers
1373r_drawtracers_movetonotintersect : 1 : , "cheat", "cl" :
1374r_drawtranslucentrenderables : 1 : , "cheat", "cl" :
1375r_drawtranslucentworld : 1 : , "cheat" :
1376r_drawunderwateroverlay : 0 : , "cheat", "cl" :
1377r_drawvgui : 1 : , "cheat" : Enable the rendering of vgui panels
1378r_drawviewmodel : 1 : , "cheat", "cl" :
1379r_drawworld : 1 : , "cheat" : Render the world.
1380r_dscale_basefov : 90 : , "cheat" :
1381r_dscale_fardist : 2000 : , "cheat" :
1382r_dscale_farscale : 4 : , "cheat" :
1383r_dscale_neardist : 100 : , "cheat" :
1384r_dscale_nearscale : 1 : , "cheat" :
1385r_dynamic : 1 : :
1386r_dynamiclighting : 1 : , "cheat" :
1387r_eyegloss : 1 : , "a", "cl" :
1388r_eyemove : 1 : , "a" :
1389r_eyeshift_x : 0 : , "a" :
1390r_eyeshift_y : 0 : , "a" :
1391r_eyeshift_z : 0 : , "a" :
1392r_eyesize : 0 : , "a" :
1393r_eyewaterepsilon : 7 : , "cheat", "cl" :
1394r_farz : -1 : , "cheat", "cl" : Override the far clipping plane. -1 means to use the value in env_fog_controller.
1395r_flashlightambient : 0 : , "cheat", "cl" :
1396r_flashlightbacktraceoffset : 0 : , "cheat", "cl" :
1397r_flashlightbrightness : 0 : , "cheat" :
1398r_flashlightclip : 0 : , "cheat" :
1399r_flashlightconstant : 0 : , "cheat", "cl" :
1400r_flashlightdrawclip : 0 : , "cheat" :
1401r_flashlightfar : 750 : , "cheat", "cl" :
1402r_flashlightfov : 53 : , "cheat", "cl" :
1403r_flashlightladderdist : 40 : , "cheat", "cl" :
1404r_flashlightlinear : 100 : , "cheat", "cl" :
1405r_flashlightlockposition : 0 : , "cheat", "cl" :
1406r_flashlightmuzzleflashfov : 120 : , "cheat", "cl" :
1407r_flashlightnear : 4 : , "cheat", "cl" :
1408r_flashlightnearoffsetscale : 1 : , "cheat", "cl" :
1409r_flashlightoffsetforward : 0 : , "cheat", "cl" :
1410r_flashlightoffsetright : 5 : , "cheat", "cl" :
1411r_flashlightoffsetup : -5 : , "cheat", "cl" :
1412r_flashlightquadratic : 0 : , "cheat", "cl" :
1413r_flashlightscissor : 0 : , "cheat" :
1414r_flashlightshadowatten : 0 : , "cheat", "cl" :
1415r_flashlightvisualizetrace : 0 : , "cheat", "cl" :
1416r_flushlod : cmd : : Flush and reload LODs.
1417r_hwmorph : 0 : , "cheat" :
1418r_itemblinkmax : 0 : , "cheat" :
1419r_itemblinkrate : 4 : , "cheat" :
1420r_JeepFOV : 90 : , "sv", "cheat", "rep" :
1421r_JeepViewBlendTo : 1 : , "cheat", "cl" :
1422r_JeepViewBlendToScale : 0 : , "cheat", "cl" :
1423r_JeepViewBlendToTime : 1 : , "cheat", "cl" :
1424r_JeepViewDampenDamp : 1 : , "cheat", "nf", "rep", "cl" :
1425r_JeepViewDampenFreq : 7 : , "cheat", "nf", "rep", "cl" :
1426r_JeepViewZHeight : 10 : , "cheat", "nf", "rep", "cl" :
1427r_lightcache_invalidate : cmd : :
1428r_lightcache_numambientsamples : 162 : , "cheat" : number of random directions to fire rays when computing ambient lighting
1429r_lightcache_radiusfactor : 1000 : , "cheat" : Allow lights to influence lightcaches beyond the lights' radii
1430r_lightcachecenter : 1 : , "cheat" :
1431r_lightcachemodel : -1 : , "cheat" :
1432r_lightinterp : 5 : , "cheat" : Controls the speed of light interpolation, 0 turns off interpolation
1433r_lightmap : -1 : , "cheat" :
1434r_lightstyle : -1 : , "cheat" :
1435r_lightwarpidentity : 0 : , "cheat" :
1436r_lockpvs : 0 : , "cheat" : Lock the PVS so you can fly around and inspect what is being drawn.
1437r_mapextents : 16384 : , "cheat", "cl" : Set the max dimension for the map. This determines the far clipping plane
1438r_modelAmbientMin : 0 : , "cheat" : Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
1439r_modelwireframedecal : 0 : , "cheat" :
1440r_nohw : 0 : , "cheat" :
1441r_nosw : 0 : , "cheat" :
1442r_novis : 0 : , "cheat" : Turn off the PVS.
1443r_occlusionspew : 0 : , "cheat" : Activate/deactivates spew about what the occlusion system is doing.
1444r_oldlightselection : 0 : , "cheat" : Set this to revert to HL2's method of selecting lights
1445r_particle_demo : 0 : , "cheat", "cl" :
1446r_partition_level : -1 : , "cheat" : Displays a particular level of the spatial partition system. Use -1 to disable it.
1447r_portalsopenall : 0 : , "cheat" : Open all portals
1448r_PortalTestEnts : 1 : , "cheat", "cl" : Clip entities against portal frustums.
1449r_printdecalinfo : cmd : :
1450r_proplightingpooling : -1 : , "cheat" : 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
1451r_radiosity : 4 : , "cheat" : 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
1452r_rainalpha : 0 : , "cheat", "cl" :
1453r_rainalphapow : 0 : , "cheat", "cl" :
1454r_RainCheck : 0 : , "cheat", "cl" : Enable/disable IsInAir() check for rain drops?
1455r_RainDebugDuration : 0 : , "cheat", "cl" : Shows rain tracelines for this many seconds (0 disables)
1456r_raindensity : 0 : , "cheat", "cl" :
1457r_RainHack : 0 : , "cheat", "cl" :
1458r_rainlength : 0 : , "cheat", "cl" :
1459r_RainProfile : 0 : , "cheat", "cl" : Enable/disable rain profiling.
1460r_RainRadius : 1500 : , "cheat", "cl" :
1461r_RainSideVel : 130 : , "cheat", "cl" : How much sideways velocity rain gets.
1462r_RainSimulate : 1 : , "cheat", "cl" : Enable/disable rain simulation.
1463r_rainspeed : 600 : , "cheat", "cl" :
1464r_RainSplashPercentage : 20 : , "cheat", "cl" :
1465r_rainwidth : 0 : , "cheat", "cl" :
1466r_randomflex : 0 : , "cheat" :
1467r_rimlight : 1 : , "cheat" :
1468r_screenoverlay : cmd : : Draw specified material as an overlay
1469r_shadow_debug_spew : 0 : , "cheat", "cl" :
1470r_shadow_deferred : 0 : , "cheat" : Toggle deferred shadow rendering
1471r_shadowangles : cmd : : Set shadow angles
1472r_shadowblobbycutoff : cmd : : some shadow stuff
1473r_shadowcolor : cmd : : Set shadow color
1474r_shadowdir : cmd : : Set shadow direction
1475r_shadowdist : cmd : : Set shadow distance
1476r_shadowfromanyworldlight : 0 : , "cheat", "cl" :
1477r_shadowfromworldlights_debug : 0 : , "cheat", "cl" :
1478r_shadowids : 0 : , "cheat" :
1479r_shadows_gamecontrol : -1 : , "cheat" :
1480r_shadowwireframe : 0 : , "cheat" :
1481r_showenvcubemap : 0 : , "cheat" :
1482r_showz_power : 1 : , "cheat" :
1483r_skin : 0 : , "cheat" :
1484r_skybox : 1 : , "cheat", "cl" : Enable the rendering of sky boxes
1485r_slowpathwireframe : 0 : , "cheat" :
1486r_SnowDebugBox : 0 : , "cheat", "cl" : Snow Debug Boxes.
1487r_SnowEnable : 1 : , "cheat", "cl" : Snow Enable
1488r_SnowEndAlpha : 255 : , "cheat", "cl" : Snow.
1489r_SnowEndSize : 0 : , "cheat", "cl" : Snow.
1490r_SnowFallSpeed : 1 : , "cheat", "cl" : Snow fall speed scale.
1491r_SnowInsideRadius : 256 : , "cheat", "cl" : Snow.
1492r_SnowOutsideRadius : 1024 : , "cheat", "cl" : Snow.
1493r_SnowParticles : 500 : , "cheat", "cl" : Snow.
1494r_SnowPosScale : 1 : , "cheat", "cl" : Snow.
1495r_SnowRayEnable : 1 : , "cheat", "cl" : Snow.
1496r_SnowRayLength : 8192 : , "cheat", "cl" : Snow.
1497r_SnowRayRadius : 256 : , "cheat", "cl" : Snow.
1498r_SnowSpeedScale : 1 : , "cheat", "cl" : Snow.
1499r_SnowStartAlpha : 25 : , "cheat", "cl" : Snow.
1500r_SnowStartSize : 1 : , "cheat", "cl" : Snow.
1501r_SnowWindScale : 0 : , "cheat", "cl" : Snow.
1502r_SnowZoomOffset : 384 : , "cheat", "cl" : Snow.
1503r_SnowZoomRadius : 512 : , "cheat", "cl" : Snow.
1504r_swingflashlight : 1 : , "cheat", "cl" :
1505r_updaterefracttexture : 1 : , "cheat", "cl" :
1506r_vehicleBrakeRate : 1 : , "sv", "cheat" :
1507r_VehicleViewClamp : 1 : , "cheat", "cl" :
1508r_VehicleViewDampen : 1 : , "cheat", "nf", "rep", "cl" :
1509r_visocclusion : 0 : , "cheat" : Activate/deactivate wireframe rendering of what the occlusion system is doing.
1510r_visualizelighttraces : 0 : , "cheat" :
1511r_visualizelighttracesshowfulltrace : 0 : , "cheat" :
1512r_visualizetraces : 0 : , "cheat" :
1513radarvisdistance : 1000 : , "sv", "cheat" : at this distance and beyond you need to be point right at someone to see them
1514radarvismaxdot : 0 : , "sv", "cheat" : how closely you have to point at someone to see them beyond max distance
1515radarvismethod : 1 : , "sv", "cheat" : 0 for traditional method, 1 for more realistic method
1516radarvispow : 0 : , "sv", "cheat" : the degree to which you can point away from a target, and still see them on radar.
1517radio1 : cmd : : Opens a radio menu
1518radio2 : cmd : : Opens a radio menu
1519radio3 : cmd : : Opens a radio menu
1520rate : 30000 : , "user" : Max bytes/sec the host can receive data
1521rcon : cmd : : Issue an rcon command.
1522rcon_address : 0 : , "norecord" : Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
1523rcon_password : 0 : , "norecord" : remote console password.
1524rebuy : cmd : : Attempt to repurchase items with the order listed in cl_rebuy
1525recompute_speed : cmd : : Recomputes clock speed (for debugging purposes).
1526record : cmd : : Record a demo.
1527reload : cmd : : Reload the most recent saved game (add setpos to jump to current view position on reload).
1528+reload : cmd : :
1529-reload : cmd : :
1530reload_vjobs : cmd : : reload vjobs module
1531remote_bug : cmd : : Starts a bug report with data from the currently connected rcon machine
1532removeid : cmd : : Remove a user ID from the ban list.
1533removeip : cmd : : Remove an IP address from the ban list.
1534render_blanks : cmd : : render N blank frames
1535report_cliententitysim : 0 : , "cheat", "cl" : List all clientside simulations and time - will report and turn itself off.
1536report_clientthinklist : 0 : , "cheat", "cl" : List all clientside entities thinking and time - will report and turn itself off.
1537report_entities : cmd : : Lists all entities
1538report_simthinklist : cmd : : Lists all simulating/thinking entities
1539report_soundpatch : cmd : : reports sound patch count
1540report_touchlinks : cmd : : Lists all touchlinks
1541reset_expo : cmd : : Reset player scores, player controls, team scores, and end the round
1542reset_gameconvars : cmd : : Reset a bunch of game convars to default values
1543respawn_entities : cmd : : Respawn all the entities in the map.
1544restart : cmd : : Restart the game on the same level (add setpos to jump to current view position on restart).
1545+right : cmd : :
1546-right : cmd : :
1547rope_min_pixel_diameter : 2 : , "cheat" :
1548rr_debugresponseconcept_exclude : cmd : : Set a list of concepts to exclude from rr_debugresponseconcept. Separate multiple concepts with spaces. Call with no arguments
1549rr_followup_maxdist : 1800 : , "sv", "cheat" : 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
1550rr_forceconcept : cmd : : fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
1551rr_reloadresponsesystems : cmd : : Reload all response system scripts.
1552rr_remarkable_max_distance : 1200 : , "sv", "cheat" : AIs will not even consider remarkarbles that are more than this many units away.
1553rr_remarkable_world_entities_replay_limit : 1 : , "sv", "cheat" : TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
1554rr_remarkables_enabled : 1 : , "sv", "cheat" : If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
1555rr_thenany_score_slop : 0 : , "sv", "cheat" : When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
1556safezonex : 1 : , "a" : The percentage of the screen width that is considered safe from overscan
1557safezoney : 1 : , "a" : The percentage of the screen height that is considered safe from overscan
1558save : cmd : : Saves current game.
1559save_finish_async : cmd : :
1560say : cmd : : Display player message
1561say_team : cmd : : Display player message to team
1562scene_flush : cmd : : Flush all .vcds from the cache and reload from disk.
1563scene_playvcd : cmd : : Play the given VCD as an instanced scripted scene.
1564scene_showfaceto : 0 : , "a", "sv" : When playing back, show the directions of faceto events.
1565scene_showlook : 0 : , "a", "sv" : When playing back, show the directions of look events.
1566scene_showmoveto : 0 : , "a", "sv" : When moving, show the end location.
1567scene_showunlock : 0 : , "a", "sv" : Show when a vcd is playing but normal AI is running.
1568+score : cmd : :
1569-score : cmd : :
1570screenshot : cmd : : Take a screenshot.
1571script : cmd : : Run the text as a script
1572script_client : cmd : : Run the text as a script
1573script_debug : cmd : : Connect the vscript VM to the script debugger
1574script_debug_client : cmd : : Connect the vscript VM to the script debugger
1575script_dump_all : cmd : : Dump the state of the VM to the console
1576script_dump_all_client : cmd : : Dump the state of the VM to the console
1577script_execute : cmd : : Run a vscript file
1578script_execute_client : cmd : : Run a vscript file
1579script_help : cmd : : Output help for script functions, optionally with a search string
1580script_help_client : cmd : : Output help for script functions, optionally with a search string
1581script_reload_code : cmd : : Execute a vscript file, replacing existing functions with the functions in the run script
1582script_reload_entity_code : cmd : : Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
1583script_reload_think : cmd : : Execute an activation script, replacing existing functions with the functions in the run script
1584sensitivity : 4 : , "a", "cl" : Mouse sensitivity.
1585server_game_time : cmd : : Gives the game time in seconds (server's curtime)
1586servercfgfile : 0 : , "sv" :
1587setang : cmd : : Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
1588setang_exact : cmd : : Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
1589setinfo : cmd : : Adds a new user info value
1590setmaster : cmd : : add/remove/enable/disable master servers
1591setmodel : cmd : : Changes's player's model
1592setpause : cmd : : Set the pause state of the server.
1593setpos : cmd : : Move player to specified origin (must have sv_cheats).
1594setpos_exact : cmd : : Move player to an exact specified origin (must have sv_cheats).
1595setpos_player : cmd : : Move specified player to specified origin (must have sv_cheats).
1596sf_ui_tint : 2 : , "a" : The current tint applied to the Scaleform UI
1597sfcrosshair : 1 : , "a", "cl", "ss" :
1598shake : cmd : : Shake the screen.
1599shake_stop : cmd : : Stops all active screen shakes.
1600shake_testpunch : cmd : : Test a punch-style screen shake.
1601show_loadout_toggle : cmd : : Toggles loadout display
1602show_sf_main_menu : cmd : : Show the Scaleform main menu
1603+showbudget : cmd : :
1604-showbudget : cmd : :
1605showbudget_texture : 0 : , "cheat" : Enable the texture budget panel.
1606-showbudget_texture : cmd : :
1607+showbudget_texture : cmd : :
1608-showbudget_texture_global : cmd : :
1609+showbudget_texture_global : cmd : :
1610showbudget_texture_global_dumpstats : cmd : : Dump all items in +showbudget_texture_global in a text form
1611showconsole : cmd : : Show the console.
1612showinfo : cmd : : Shows a info panel: <type> <title> <message> [<command number>]
1613showpanel : cmd : : Shows a viewport panel <name>
1614-showscores : cmd : :
1615+showscores : cmd : :
1616showtriggers : 0 : , "sv", "cheat" : Shows trigger brushes
1617showtriggers_toggle : cmd : : Toggle show triggers
1618-showvprof : cmd : :
1619+showvprof : cmd : :
1620singlestep : 0 : , "cheat" : Run engine in single step mode ( set next to 1 to advance a frame )
1621sixense_aim_1to1_heading_multiplier : 3 : , "a", "cl" :
1622sixense_aim_1to1_pitch_multiplier : 2 : , "a", "cl" :
1623sixense_aim_1to1_ratchet_vertical : 1 : , "a", "cl" :
1624sixense_aim_freeaim_accel_band_exponent : 1 : , "a", "cl" :
1625sixense_aim_freeaim_accel_band_size : 20 : , "a", "cl" :
1626sixense_aim_freeaim_auto_level_rate : 1 : , "a", "cl" :
1627sixense_aim_freeaim_dead_zone_radius : 0 : , "a", "cl" :
1628sixense_aim_freeaim_heading_multiplier : 1 : , "a", "cl" :
1629sixense_aim_freeaim_max_speed : 7 : , "a", "cl" :
1630sixense_aim_freeaim_pitch_multiplier : 1 : , "a", "cl" :
1631sixense_aim_freeaim_spin_disabled : cmd : :
1632sixense_aim_freeaim_switch_blend_time_enter : 0 : , "cheat", "cl" :
1633sixense_aim_freeaim_switch_blend_time_exit : 0 : , "a", "cl" :
1634sixense_aim_scope_heading_multiplier : 0 : , "a", "cl" :
1635sixense_aim_scope_pitch_multiplier : 0 : , "a", "cl" :
1636sixense_always_draw_crosshair : 1 : , "a", "cl" :
1637sixense_base_offset_x : 0 : , "a", "cl" :
1638sixense_base_offset_y : 0 : , "a", "cl" :
1639sixense_base_offset_z : -20 : , "a", "cl" :
1640sixense_bind : cmd : : Bind a concommand to a button.
1641sixense_clear_bindings : cmd : : Clear all sixense bindings.
1642sixense_controller_angle_mode : 0 : , "a", "cl" :
1643sixense_create_default_bindings : cmd : : Erase all current bindings and load the default bindings for this game.
1644sixense_crosshair_horiz_multiplier : 1 : , "a", "cl" :
1645sixense_crosshair_vert_multiplier : 1 : , "a", "cl" :
1646sixense_crouch_sensitivity : 1 : , "a", "cl" :
1647sixense_delete_binding : cmd : : Delete a single binding by index.
1648sixense_disable_gestures : cmd : :
1649sixense_enabled : 0 : , "a", "cl" :
1650sixense_exit_metroid_blend : 0 : , "a", "cl" :
1651sixense_exit_one_to_one_dot : 0 : , "a", "cl" :
1652sixense_feet_angles_offset_stick_spin_exponent : 1 : , "a", "cl" :
1653sixense_feet_angles_offset_stick_spin_horiz_multiplier : 4 : , "a", "cl" :
1654sixense_feet_angles_offset_stick_spin_invert_pitch : 1 : , "a", "cl" :
1655sixense_feet_angles_offset_stick_spin_vert_multiplier : 2 : , "a", "cl" :
1656sixense_filter_level : 0 : , "a", "cl" :
1657sixense_jump_sensitivity : 1 : , "a", "cl" :
1658sixense_left_handed : 0 : , "a", "cl" :
1659-sixense_left_point_gesture : cmd : :
1660+sixense_left_point_gesture : cmd : :
1661sixense_list_bindings : cmd : : List the sixense bindings.
1662sixense_max_charge_spin : 3 : , "a", "cl" :
1663sixense_melee_pitch_blend_val : 0 : , "a", "cl" :
1664sixense_mode : 0 : , "a", "cl" :
1665sixense_mouse_enabled : 1 : , "a", "cl" :
1666sixense_mouse_sensitivity : 1 : , "a", "cl" :
1667sixense_point_gesture_angle_threshold : 15 : , "a", "cl" :
1668+sixense_ratchet : cmd : :
1669-sixense_ratchet : cmd : :
1670sixense_reload_sensitivity : 1 : , "a", "cl" :
1671-sixense_right_point_gesture : cmd : :
1672+sixense_right_point_gesture : cmd : :
1673sixense_roll_correct_blend : 0 : , "a", "cl" :
1674sixense_select_grenade : cmd : :
1675sixense_select_machinegun : cmd : :
1676sixense_select_melee : cmd : :
1677sixense_select_pistol : cmd : :
1678sixense_sensitivity_level : -1 : , "a", "cl" :
1679sixense_set_base_offset : cmd : :
1680sixense_set_filter_params : cmd : :
1681sixense_show_frame : cmd : : Show/hide Sixense UI.
1682sixense_spring_view_enabled : 1 : , "a", "cl" :
1683sixense_spring_view_max_angle : 45 : , "a", "cl" :
1684sixense_spring_view_max_spring : 0 : , "a", "cl" :
1685sixense_spring_view_min_angle : 1 : , "a", "cl" :
1686sixense_spring_view_min_spring : 0 : , "a", "cl" :
1687sixense_teleport_metroid_blend_time : 3 : , "cheat", "cl" :
1688sixense_teleport_wait_to_blend_time : 0 : , "cheat", "cl" :
1689sixense_tilt_gesture_angle_threshold : 35 : , "a", "cl" :
1690sixense_trigger_threshold : 0 : , "a", "cl" :
1691sixense_walking_dead_zone_percent : 10 : , "a", "cl" :
1692sixense_walking_exponent : 1 : , "a", "cl" :
1693sixense_weapon_select_sensitivity : 1 : , "a", "cl" :
1694sixense_write_bindings : cmd : : Save the sixense bindings to a file.
1695sixense_zoom_momentary_time : 500 : , "a", "cl" :
1696sk_autoaim_mode : 1 : , "a", "rep", "cl" :
1697skill : 1 : , "a" : Game skill level (1-3).
1698skip_next_map : cmd : : Skips the next map in the map rotation for the server.
1699slot0 : cmd : :
1700slot1 : cmd : :
1701slot10 : cmd : :
1702slot11 : cmd : :
1703slot2 : cmd : :
1704slot3 : cmd : :
1705slot4 : cmd : :
1706slot5 : cmd : :
1707slot6 : cmd : :
1708slot7 : cmd : :
1709slot8 : cmd : :
1710slot9 : cmd : :
1711snapto : cmd : :
1712snd_async_flush : cmd : : Flush all unlocked async audio data
1713snd_async_showmem : cmd : : Show async memory stats
1714snd_async_showmem_music : cmd : : Show async memory stats for just non-streamed music
1715snd_async_showmem_summary : cmd : : Show brief async memory stats
1716snd_debug_panlaw : 0 : , "cheat" : Visualize panning crossfade curves
1717snd_disable_mixer_duck : 0 : , "cheat" :
1718snd_disable_mixer_solo : 0 : , "cheat" :
1719snd_duckerattacktime : 0 : , "a" :
1720snd_duckerreleasetime : 2 : , "a" :
1721snd_duckerthreshold : 0 : , "a" :
1722snd_ducking_off : 1 : , "a" :
1723snd_ducktovolume : 0 : , "a" :
1724snd_dump_filepaths : cmd : :
1725snd_dumpclientsounds : cmd : : Dump sounds to console
1726snd_dvar_dist_max : 1320 : , "cheat" : Play full 'far' sound at this distance
1727snd_dvar_dist_min : 240 : , "cheat" : Play full 'near' sound at this distance
1728snd_filter : 0 : , "cheat" :
1729snd_foliage_db_loss : 4 : , "cheat" : foliage dB loss per 1200 units
1730snd_front_headphone_position : cmd : : Specifies the position (in degrees) of the virtual front left/right headphones.
1731snd_front_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
1732snd_front_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual front left/right speakers.
1733snd_gain : 1 : , "cheat" :
1734snd_gain_max : 1 : , "cheat" :
1735snd_gain_min : 0 : , "cheat" :
1736snd_getmixer : cmd : : Get data related to mix group matching string
1737snd_headphone_pan_exponent : cmd : : Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
1738snd_headphone_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
1739snd_legacy_surround : 0 : , "a" :
1740snd_list : 0 : , "cheat" :
1741snd_max_same_sounds : 4 : , "cheat" :
1742snd_max_same_weapon_sounds : 3 : , "cheat" :
1743snd_mixahead : 0 : , "a" :
1744snd_mixer_master_dsp : 1 : , "cheat" :
1745snd_mixer_master_level : 1 : , "cheat" :
1746snd_music_selection : 1 : , "a", "cl" : Temporary convar to choose which music kit to use for this player.
1747snd_musicvolume : 0 : , "a", "user" : Music volume
1748snd_mute_losefocus : 1 : , "a" :
1749snd_obscured_gain_dB : -2 : , "cheat" :
1750snd_op_test_convar : 1 : , "cheat" :
1751snd_pause_all : 1 : , "cheat" : Specifies to pause all sounds and not just voice
1752snd_pitchquality : 1 : , "a" :
1753snd_playsounds : cmd : : Play sounds from the game sounds txt file at a given location
1754snd_pre_gain_dist_falloff : 1 : , "cheat" :
1755snd_prefetch_common : 1 : : Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
1756snd_print_channel_by_guid : cmd : : Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
1757snd_print_channel_by_index : cmd : : Prints the content of a channel from its index. snd_print_channel_by_index <index>.
1758snd_print_channels : cmd : : Prints all the active channel.
1759snd_print_dsp_effect : cmd : : Prints the content of a dsp effect.
1760snd_rear_headphone_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right headphones.
1761snd_rear_speaker_scale : 1 : , "a" : How much to scale rear speaker contribution to front stereo output
1762snd_rear_stereo_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
1763snd_rear_surround_speaker_position : cmd : : Specifies the position (in degrees) of the virtual rear left/right speakers.
1764snd_rebuildaudiocache : cmd : : rebuild audio cache for current language
1765snd_refdb : 60 : , "cheat" : Reference dB at snd_refdist
1766snd_refdist : 36 : , "cheat" : Reference distance for snd_refdb
1767snd_report_format_sound : 0 : , "cheat" : If set to 1, report all sound formats.
1768snd_report_loop_sound : 0 : , "cheat" : If set to 1, report all sounds that just looped.
1769snd_report_start_sound : 0 : , "cheat" : If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
1770snd_report_stop_sound : 0 : , "cheat" : If set to 1, report all sounds stopped with S_StopSound().
1771snd_report_verbose_error : 0 : , "cheat" : If set to 1, report more error found when playing sounds.
1772snd_restart : cmd : : Restart sound system.
1773snd_set_master_volume : cmd : : Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
1774snd_setmixer : cmd : : Set named Mixgroup of current mixer to mix vol, mute, solo.
1775snd_setmixlayer : cmd : : Set named Mixgroup of named mix layer to mix vol, mute, solo.
1776snd_setmixlayer_amount : cmd : : Set named mix layer mix amount.
1777snd_setsoundparam : cmd : : Set a sound paramater
1778snd_show : 0 : , "cheat" : Show sounds info
1779snd_showclassname : 0 : , "cheat" :
1780snd_showmixer : 0 : , "cheat" :
1781snd_showstart : 0 : , "cheat" :
1782snd_sos_flush_operators : cmd : : Flush and re-parse the sound operator system
1783snd_sos_list_operator_updates : 0 : , "cheat" :
1784snd_sos_print_operators : cmd : : Prints a list of currently available operators
1785snd_sos_show_block_debug : 0 : , "cheat" : Spew data about the list of block entries.
1786snd_sos_show_client_rcv : 0 : , "cheat" :
1787snd_sos_show_client_xmit : 0 : , "cheat", "cl" :
1788snd_sos_show_operator_entry_filter : 0 : , "cheat" :
1789snd_sos_show_operator_init : 0 : , "cheat" :
1790snd_sos_show_operator_prestart : 0 : , "cheat" :
1791snd_sos_show_operator_shutdown : 0 : , "cheat" :
1792snd_sos_show_operator_start : 0 : , "cheat" :
1793snd_sos_show_operator_stop_entry : 0 : , "cheat" :
1794snd_sos_show_operator_updates : 0 : , "cheat" :
1795snd_sos_show_queuetotrack : 0 : , "cheat" :
1796snd_sos_show_server_xmit : 0 : , "sv", "cheat" :
1797snd_sos_show_startqueue : 0 : , "cheat" :
1798snd_soundmixer_flush : cmd : : Reload soundmixers.txt file.
1799snd_soundmixer_list_mix_groups : cmd : : List all mix groups to dev console.
1800snd_soundmixer_list_mix_layers : cmd : : List all mix layers to dev console.
1801snd_soundmixer_list_mixers : cmd : : List all mixers to dev console.
1802snd_soundmixer_set_trigger_factor : cmd : : Set named mix layer / mix group, trigger amount.
1803snd_stereo_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
1804snd_stereo_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
1805snd_surround_speaker_pan_exponent : cmd : : Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
1806snd_surround_speaker_pan_radial_weight : cmd : : Apply cos(angle) * weight before pan law
1807snd_updateaudiocache : cmd : : checks _master.cache based on file sizes and rebuilds any change/new entries
1808snd_visualize : 0 : , "cheat" : Show sounds location in world
1809snd_writemanifest : cmd : : If running a game, outputs the precache manifest for the current level
1810sndplaydelay : cmd : :
1811soundfade : cmd : : Fade client volume.
1812soundinfo : cmd : : Describe the current sound device.
1813soundlist : cmd : : List all known sounds.
1814soundscape_debug : 0 : , "sv", "cheat" : When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
1815soundscape_dumpclient : cmd : : Dumps the client's soundscape data.
1816soundscape_fadetime : 3 : , "cheat", "cl" : Time to crossfade sound effects between soundscapes
1817soundscape_flush : cmd : : Flushes the server & client side soundscapes
1818soundscape_radius_debug : 0 : , "cheat", "cl" : Prints current volume of radius sounds
1819speak : cmd : : Play a constructed sentence.
1820spec_allow_roaming : 0 : , "sv", "cheat", "rep" : If nonzero, allow free-roaming spectator camera.
1821spec_freeze_cinematiclight_b : 1 : , "cheat", "cl" :
1822spec_freeze_cinematiclight_g : 1 : , "cheat", "cl" :
1823spec_freeze_cinematiclight_r : 1 : , "cheat", "cl" :
1824spec_freeze_cinematiclight_scale : 2 : , "cheat", "cl" :
1825spec_freeze_deathanim_time : 0 : , "cheat", "rep", "cl" : The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
1826spec_freeze_distance_max : 80 : , "cheat", "cl" : Maximum random distance from the target to stop when framing them in observer freeze cam.
1827spec_freeze_distance_min : 60 : , "cheat", "cl" : Minimum random distance from the target to stop when framing them in observer freeze cam.
1828spec_freeze_target_fov : 42 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use.
1829spec_freeze_target_fov_long : 90 : , "cheat", "rep", "cl" : The target FOV that the deathcam should use when the cam zoom far away on the target.
1830spec_freeze_time : 5 : , "cheat", "rep", "cl" : Time spend frozen in observer freeze cam.
1831spec_freeze_traveltime : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam.
1832spec_freeze_traveltime_long : 0 : , "cheat", "rep", "cl" : Time taken to zoom in to frame a target in observer freeze cam when they are far away.
1833spec_gui : cmd : : Shows or hides the spectator bar
1834spec_menu : cmd : : Activates spectator menu
1835spec_pos : cmd : : dump position and angles to the console
1836+speed : cmd : :
1837-speed : cmd : :
1838spike : cmd : : generates a fake spike
1839ss_enable : 0 : , "cl" : Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
1840ss_map : cmd : : Start playing on specified map with max allowed splitscreen players.
1841ss_reloadletterbox : cmd : : ss_reloadletterbox
1842ss_splitmode : 0 : , "a", "cl" : Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
1843star_memory : cmd : : Dump memory stats
1844startdemos : cmd : : Play demos in demo sequence.
1845startmovie : cmd : : Start recording movie frames.
1846startupmenu : cmd : : Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
1847stats : cmd : : Prints server performance variables
1848status : cmd : : Display map and connection status.
1849stop : cmd : : Finish recording demo.
1850stop_transition_videos_fadeout : cmd : : Fades out all transition videos playing to the screen: <time>
1851stopdemo : cmd : : Stop playing back a demo.
1852stopsound : cmd : :
1853stopsoundscape : cmd : : Stops all soundscape processing and fades current looping sounds
1854stopvideos : cmd : : Stops all videos playing to the screen
1855stopvideos_fadeout : cmd : : Fades out all videos playing to the screen: <time>
1856+strafe : cmd : :
1857-strafe : cmd : :
1858stringtabledictionary : cmd : : Create dictionary for current strings.
1859stuffcmds : cmd : : Parses and stuffs command line + commands to command buffer.
1860suitvolume : 0 : , "a", "sv" :
1861surfaceprop : cmd : : Reports the surface properties at the cursor
1862sv_accelerate : 10 : , "nf", "rep", "cl" :
1863sv_allow_votes : 1 : , "sv" : Allow voting?
1864sv_allow_wait_command : 1 : , "rep" : Allow or disallow the wait command on clients connected to this server.
1865sv_alltalk : 0 : , "nf", "rep", "cl" : Players can hear all enemy communication (voice, chat)
1866sv_alternateticks : 0 : : If set, server only simulates entities on even numbered ticks.
1867sv_benchmark_force_start : cmd : : Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
1868sv_cheats : 0 : , "nf", "rep" : Allow cheats on server
1869sv_clearhinthistory : cmd : : Clear memory of server side hints displayed to the player.
1870sv_consistency : 0 : , "rep" : Whether the server enforces file consistency for critical files
1871sv_contact : 0 : , "nf" : Contact email for server sysop
1872sv_dc_friends_reqd : 0 : , "sv" : Set this to 0 to allow direct connects to a game in progress even if no presents are present
1873sv_deadtalk : 0 : , "nf", "rep", "cl" : Dead players can speak (voice, text) to the living
1874sv_downloadurl : 0 : , "rep" : Location from which clients can download missing files
1875sv_dump_serialized_entities_mem : cmd : : Dump serialized entity allocations stats.
1876sv_dumpstringtables : 0 : , "cheat" :
1877sv_footstep_sound_frequency : 0 : , "cheat", "rep", "cl" : How frequent to hear the player's step sound or how fast they appear to be running from first person.
1878sv_forcepreload : 0 : , "a" : Force server side preloading.
1879sv_friction : 4 : , "nf", "rep", "cl" : World friction.
1880sv_full_alltalk : 0 : , "rep", "cl" : Any player (including Spectator team) can speak to any other player
1881sv_game_mode_convars : cmd : : Display the values of the convars for the current game_mode.
1882sv_gameinstructor_disable : 0 : , "rep", "cl" : Force all clients to disable their game instructors.
1883sv_infinite_ammo : 0 : , "cheat", "rep", "cl" : Player's active weapon will never run out of ammo
1884sv_lagcompensationforcerestore : 1 : , "sv", "cheat" : Don't test validity of a lag comp restore, just do it.
1885sv_lan : 0 : : Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
1886sv_log_onefile : 0 : , "a" : Log server information to only one file.
1887sv_logbans : 0 : , "a" : Log server bans in the server logs.
1888sv_logecho : 1 : , "a" : Echo log information to the console.
1889sv_logfile : 1 : , "a" : Log server information in the log file.
1890sv_logflush : 0 : , "a" : Flush the log file to disk on each write (slow).
1891sv_logsdir : 0 : , "a" : Folder in the game directory where server logs will be stored.
1892sv_maxcmdrate : 64 : , "rep" : (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
1893sv_maxrate : 0 : , "rep" : Max bandwidth rate allowed on server, 0 == unlimited
1894sv_memlimit : 0 : , "cheat" : If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
1895sv_mincmdrate : 10 : , "rep" : This sets the minimum value for cl_cmdrate. 0 == unlimited.
1896sv_minrate : 5000 : , "rep" : Min bandwidth rate allowed on server, 0 == unlimited
1897sv_noclipaccelerate : 5 : , "a", "nf", "rep", "cl" :
1898sv_noclipduringpause : 0 : , "cheat", "rep", "cl" : If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
1899sv_noclipspeed : 5 : , "a", "nf", "rep", "cl" :
1900sv_password : 0 : , "nf", "prot", "norecord" : Server password for entry into multiplayer games
1901sv_pausable : 0 : : Is the server pausable.
1902sv_precacheinfo : cmd : : Show precache info.
1903sv_pure : cmd : : Show user data.
1904sv_pure_consensus : 100000000 : : Minimum number of file hashes to agree to form a consensus.
1905sv_pure_finduserfiles : cmd : : ListPureServerFiles
1906sv_pure_kick_clients : 0 : : If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
1907sv_pure_listfiles : cmd : : ListPureServerFiles
1908sv_pure_listuserfiles : cmd : : ListPureServerFiles
1909sv_pure_retiretime : 900 : : Seconds of server idle time to flush the sv_pure file hash cache.
1910sv_pure_trace : 0 : : If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
1911sv_pushaway_hostage_force : 20000 : , "sv", "cheat", "rep" : How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
1912sv_pushaway_max_hostage_force : 1000 : , "sv", "cheat", "rep" : Maximum of how hard the hostage is pushed away from physics objects.
1913sv_pvsskipanimation : 1 : , "a", "sv" : Skips SetupBones when npc's are outside the PVS
1914sv_querycache_stats : cmd : : Display status of the query cache (client only)
1915sv_regeneration_force_on : 0 : , "sv", "cheat" : Cheat to test regenerative health systems
1916sv_region : -1 : : The region of the world to report this server in.
1917sv_reservation_timeout : 45 : : Time in seconds before lobby reservation expires.
1918sv_search_key : 0 : : When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
1919sv_search_team_key : 0 : : When initiating team search, set this key to match with known opponents team
1920sv_showimpacts : 0 : , "rep", "cl" : Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
1921sv_showlagcompensation : 0 : , "sv", "cheat" : Show lag compensated hitboxes whenever a player is lag compensated.
1922sv_showtags : cmd : : Describe current gametags.
1923sv_shutdown : cmd : : Sets the server to shutdown when all games have completed
1924sv_skyname : 0 : , "a", "rep", "cl" : Current name of the skybox texture
1925sv_soundemitter_reload : cmd : : Flushes the sounds.txt system
1926sv_soundscape_printdebuginfo : cmd : : print soundscapes
1927sv_spec_hear : 1 : , "nf", "rep", "cl" : Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team
1928sv_specaccelerate : 5 : , "a", "nf", "rep", "cl" :
1929sv_specnoclip : 1 : , "a", "nf", "rep", "cl" :
1930sv_specspeed : 3 : , "a", "nf", "rep", "cl" :
1931sv_staminajumpcost : 0 : , "rep", "cl" : Stamina penalty for jumping
1932sv_staminalandcost : 0 : , "rep", "cl" : Stamina penalty for landing
1933sv_staminamax : 80 : , "rep", "cl" : Maximum stamina penalty
1934sv_staminarecoveryrate : 50 : , "rep", "cl" : Rate at which stamina recovers (units/sec)
1935sv_steamgroup : 0 : , "nf" : The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
1936sv_steamgroup_exclusive : 0 : : If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
1937sv_stopspeed : 100 : , "nf", "rep", "cl" : Minimum stopping speed when on ground.
1938sv_tags : 0 : , "nf" : Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
1939sv_unlockedchapters : 1 : , "a" : Highest unlocked game chapter.
1940sv_visiblemaxplayers : -1 : : Overrides the max players reported to prospective clients
1941sv_voiceenable : 1 : , "a", "nf" :
1942sv_vote_allow_spectators : 0 : , "sv" : Allow spectators to vote?
1943sv_vote_command_delay : 2 : , "sv" : How long after a vote passes until the action happens
1944sv_vote_creation_timer : 120 : , "sv" : How often someone can individually call a vote.
1945sv_vote_failure_timer : 300 : , "sv" : A vote that fails cannot be re-submitted for this long
1946sv_vote_quorum_ratio : 0 : , "sv" : The minimum ratio of players needed to vote on an issue to resolve it.
1947sv_vote_timer_duration : 15 : , "sv" : How long to allow voting on an issue
1948sys_antialiasing : 0 : , "a", "cl" : Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
1949sys_aspectratio : -1 : , "a", "cl" : Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
1950sys_minidumpspewlines : 500 : : Lines of crash dump console spew to keep.
1951sys_refldetail : 0 : , "a", "cl" : Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect
1952sys_sound_quality : -1 : , "cheat", "cl" : Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
1953teammenu : cmd : : Show team selection window
1954Test_CreateEntity : cmd : :
1955test_dispatcheffect : cmd : : Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
1956Test_EHandle : cmd : :
1957test_entity_blocker : cmd : : Test command that drops an entity blocker out in front of the player.
1958test_freezeframe : cmd : : Test the freeze frame code.
1959Test_InitRandomEntitySpawner : cmd : :
1960Test_Loop : cmd : : Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
1961Test_LoopCount : cmd : : Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
1962Test_LoopForNumSeconds : cmd : : Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
1963test_outtro_stats : cmd : :
1964Test_ProxyToggle_EnableProxy : cmd : :
1965Test_ProxyToggle_EnsureValue : cmd : : Test_ProxyToggle_EnsureValue
1966Test_ProxyToggle_SetValue : cmd : :
1967Test_RandomChance : cmd : : Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
1968Test_RandomizeInPVS : cmd : :
1969Test_RandomPlayerPosition : cmd : :
1970Test_RemoveAllRandomEntities : cmd : :
1971Test_RunFrame : cmd : :
1972Test_SendKey : cmd : :
1973Test_SpawnRandomEntities : cmd : :
1974Test_StartLoop : cmd : : Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
1975Test_StartScript : cmd : : Start a test script running..
1976Test_Wait : cmd : :
1977Test_WaitForCheckPoint : cmd : :
1978testhudanim : cmd : : Test a hud element animation. Arguments: <anim name>
1979texture_budget_background_alpha : 128 : , "a" : how translucent the budget panel is
1980texture_budget_panel_bottom_of_history_fraction : 0 : , "a" : number between 0 and 1
1981texture_budget_panel_height : 284 : , "a" : height in pixels of the budget panel
1982texture_budget_panel_width : 512 : , "a" : width in pixels of the budget panel
1983texture_budget_panel_x : 0 : , "a" : number of pixels from the left side of the game screen to draw the budget panel
1984texture_budget_panel_y : 450 : , "a" : number of pixels from the top side of the game screen to draw the budget panel
1985think_limit : 10 : , "rep", "cl" : Maximum think time in milliseconds, warning is printed if this is exceeded.
1986thirdperson_mayamode : cmd : : Switch to thirdperson Maya-like camera controls.
1987thread_test_tslist : cmd : :
1988thread_test_tsqueue : cmd : :
1989threadpool_cycle_reserve : cmd : : Cycles threadpool reservation by powers of 2
1990threadpool_run_tests : cmd : :
1991timedemo : cmd : : Play a demo and report performance info.
1992timedemo_vprofrecord : cmd : : Play a demo and report performance info. Also record vprof data for the span of the demo
1993timedemoquit : cmd : : Play a demo, report performance info, and then exit
1994timeleft : cmd : : prints the time remaining in the match
1995timerefresh : cmd : : Profile the renderer.
1996toggle : cmd : : Toggles a convar on or off, or cycles through a set of values.
1997toggleconsole : cmd : : Show/hide the console.
1998togglescores : cmd : : Toggles score panel
1999toolload : cmd : : Load a tool.
2000toolunload : cmd : : Unload a tool.
2001tv_clients : cmd : : Shows list of connected SourceTV clients.
2002tv_msg : cmd : : Send a screen message to all clients.
2003tv_nochat : 0 : , "a", "user" : Don't receive chat messages from other SourceTV spectators
2004tv_port : 27020 : : Host SourceTV port
2005tv_record : cmd : : Starts SourceTV demo recording.
2006tv_relay : cmd : : Connect to SourceTV server and relay broadcast.
2007tv_retry : cmd : : Reconnects the SourceTV relay proxy.
2008tv_status : cmd : : Show SourceTV server status.
2009tv_stop : cmd : : Stops the SourceTV broadcast.
2010tv_stoprecord : cmd : : Stops SourceTV demo recording.
2011tweak_ammo_impulses : cmd : : Allow real-time tweaking of the ammo impulse values.
2012ui_posedebug_fade_in_time : 0 : , "cheat", "norecord", "cl" : Time during which a new pose activity layer is shown in green in +posedebug UI
2013ui_posedebug_fade_out_time : 0 : , "cheat", "norecord", "cl" : Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
2014ui_reloadscheme : cmd : : Reloads the resource files for the active UI window
2015ui_steam_overlay_notification_position : 0 : , "a", "cl" : Steam overlay notification position
2016unbind : cmd : : Unbind a key.
2017unbindall : cmd : : Unbind all keys.
2018unbindalljoystick : cmd : : Unbind all joystick keys.
2019unbindallmousekeyboard : cmd : : Unbind all mouse / keyboard keys.
2020unload_all_addons : cmd : : Reloads the search paths for game addons.
2021unpause : cmd : : Unpause the game.
2022update_addon_paths : cmd : : Reloads the search paths for game addons.
2023use : cmd : : Use a particular weapon Arguments: <weapon_name>
2024-use : cmd : :
2025+use : cmd : :
2026user : cmd : : Show user data.
2027users : cmd : : Show user info for players on server.
2028vcollide_wireframe : 0 : , "cheat", "cl" : Render physics collision models in wireframe
2029vehicle_flushscript : cmd : : Flush and reload all vehicle scripts
2030version : cmd : : Print version info string.
2031-vgui_drawtree : cmd : :
2032+vgui_drawtree : cmd : :
2033vgui_drawtree : 0 : , "cheat" : Draws the vgui panel hiearchy to the specified depth level.
2034vgui_drawtree_clear : cmd : :
2035vgui_dump_panels : cmd : : vgui_dump_panels [visible]
2036vgui_message_dialog_modal : 1 : , "a", "cl" :
2037vgui_spew_fonts : cmd : :
2038vgui_togglepanel : cmd : : show/hide vgui panel by name.
2039view_punch_decay : 11 : , "cheat", "rep", "cl" : Decay factor exponent for view punch
2040view_recoil_tracking : 0 : , "cheat", "rep", "cl" : How closely the view tracks with the aim punch from weapon recoil
2041viewanim_addkeyframe : cmd : :
2042viewanim_create : cmd : : viewanim_create
2043viewanim_load : cmd : : load animation from file
2044viewanim_reset : cmd : : reset view angles!
2045viewanim_save : cmd : : Save current animation to file
2046viewanim_test : cmd : : test view animation
2047viewmodel_fov : 60 : , "a", "cl" :
2048viewmodel_offset_x : 1 : , "a", "cl" :
2049viewmodel_offset_y : 1 : , "a", "cl" :
2050viewmodel_offset_z : -1 : , "a", "cl" :
2051viewmodel_presetpos : 1 : , "a", "cl" : 1:'Desktop', 2:'Couch', 3:'Classic'
2052vis_force : 0 : , "sv", "cheat" :
2053vismon_poll_frequency : 0 : , "sv", "cheat" :
2054vismon_trace_limit : 12 : , "sv", "cheat" :
2055vm_debug : 0 : , "cheat", "cl" :
2056vm_draw_always : 0 : , "cheat", "cl" : 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
2057voice_enable : 1 : , "a" : Toggle voice transmit and receive.
2058voice_forcemicrecord : 1 : , "a" :
2059voice_inputfromfile : 0 : : Get voice input from 'voice_input.wav' rather than from the microphone.
2060voice_loopback : 0 : , "user" :
2061voice_mixer_boost : 0 : , "a" :
2062voice_mixer_mute : 0 : , "a" :
2063voice_mixer_volume : 1 : , "a" :
2064voice_modenable : 1 : , "a", "clientcmd_can_execute", "cl" : Enable/disable voice in this mod.
2065voice_mute : cmd : : Mute a specific Steam user
2066voice_player_speaking_delay_threshold : 0 : , "sv", "cheat" :
2067voice_recordtofile : 0 : : Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
2068voice_reset_mutelist : cmd : : Reset all mute information for all players who were ever muted.
2069voice_scale : 1 : , "a" :
2070voice_show_mute : cmd : : Show whether current players are muted.
2071voice_threshold : 2000 : , "a" :
2072voice_unmute : cmd : : Unmute a specific Steam user, or `all` to unmute all connected players.
2073-voicerecord : cmd : :
2074+voicerecord : cmd : :
2075voicerecord_toggle : cmd : :
2076volume : 0 : , "a" : Sound volume
2077vox_reload : cmd : : Reload sentences.txt file
2078voxeltree_box : cmd : : View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
2079voxeltree_playerview : cmd : : View entities in the voxel-tree at the player position.
2080voxeltree_sphere : cmd : : View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
2081voxeltree_view : cmd : : View entities in the voxel-tree.
2082vphys_sleep_timeout : cmd : : set sleep timeout: large values mean stuff won't ever sleep
2083vprof : cmd : : Toggle VProf profiler
2084vprof_adddebuggroup1 : cmd : : add a new budget group dynamically for debugging
2085vprof_cachemiss : cmd : : Toggle VProf cache miss checking
2086vprof_cachemiss_off : cmd : : Turn off VProf cache miss checking
2087vprof_cachemiss_on : cmd : : Turn on VProf cache miss checking
2088vprof_child : cmd : :
2089vprof_collapse_all : cmd : : Collapse the whole vprof tree
2090vprof_dump_counters : cmd : : Dump vprof counters to the console
2091vprof_dump_groupnames : cmd : : Write the names of all of the vprof groups to the console.
2092vprof_expand_all : cmd : : Expand the whole vprof tree
2093vprof_expand_group : cmd : : Expand a budget group in the vprof tree by name
2094vprof_generate_report : cmd : : Generate a report to the console.
2095vprof_generate_report_AI : cmd : : Generate a report to the console.
2096vprof_generate_report_AI_only : cmd : : Generate a report to the console.
2097vprof_generate_report_budget : cmd : : Generate a report to the console based on budget group.
2098vprof_generate_report_hierarchy : cmd : : Generate a report to the console.
2099vprof_generate_report_hierarchy_per_frame_and_count_only : cmd : : Generate a minimal hiearchical report to the console.
2100vprof_generate_report_map_load : cmd : : Generate a report to the console.
2101vprof_graphheight : 256 : , "a" :
2102vprof_graphwidth : 512 : , "a" :
2103vprof_nextsibling : cmd : :
2104vprof_off : cmd : : Turn off VProf profiler
2105vprof_on : cmd : : Turn on VProf profiler
2106vprof_parent : cmd : :
2107vprof_playback_average : cmd : : Average the next N frames.
2108vprof_playback_start : cmd : : Start playing back a recorded .vprof file.
2109vprof_playback_step : cmd : : While playing back a .vprof file, step to the next tick.
2110vprof_playback_stepback : cmd : : While playing back a .vprof file, step to the previous tick.
2111vprof_playback_stop : cmd : : Stop playing back a recorded .vprof file.
2112vprof_prevsibling : cmd : :
2113vprof_record_start : cmd : : Start recording vprof data for playback later.
2114vprof_record_stop : cmd : : Stop recording vprof data
2115vprof_remote_start : cmd : : Request a VProf data stream from the remote server (requires authentication)
2116vprof_remote_stop : cmd : : Stop an existing remote VProf data request
2117vprof_reset : cmd : : Reset the stats in VProf profiler
2118vprof_reset_peaks : cmd : : Reset just the peak time in VProf profiler
2119vprof_to_csv : cmd : : Convert a recorded .vprof file to .csv.
2120vprof_unaccounted_limit : 0 : , "a" : number of milliseconds that a node must exceed to turn red in the vprof panel
2121vprof_verbose : 1 : , "a" : Set to one to show average and peak times
2122vprof_vtune_group : cmd : : enable vtune for a particular vprof group ('disable' to disable)
2123vprof_warningmsec : 10 : , "a" : Above this many milliseconds render the label red to indicate slow code.
2124vtune : cmd : : Controls VTune's sampling.
2125vx_model_list : cmd : : Dump models to VXConsole
2126+walk : cmd : :
2127-walk : cmd : :
2128wc_air_edit_further : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
2129wc_air_edit_nearer : cmd : : When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
2130wc_air_node_edit : cmd : : When in WC edit mode, toggles laying down or air nodes instead of ground nodes
2131wc_create : cmd : : When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
2132wc_destroy : cmd : : When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
2133wc_destroy_undo : cmd : : When in WC edit mode restores the last deleted node
2134wc_link_edit : cmd : :
2135weapon_accuracy_nospread : 0 : , "cheat", "rep", "cl" : Disable weapon inaccuracy spread
2136weapon_debug_spread_gap : 0 : , "a", "cl", "ss" :
2137weapon_debug_spread_show : 0 : , "a", "cl", "ss" : Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
2138weapon_recoil_cooldown : 0 : , "cheat", "rep", "cl" : Amount of time needed between shots before restarting recoil
2139weapon_recoil_decay1_exp : 3 : , "rep", "cl" : Decay factor exponent for weapon recoil
2140weapon_recoil_decay2_exp : 8 : , "rep", "cl" : Decay factor exponent for weapon recoil
2141weapon_recoil_decay2_lin : 20 : , "rep", "cl" : Decay factor (linear term) for weapon recoil
2142weapon_recoil_scale : 2 : , "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil on specific platforms
2143weapon_recoil_scale_motion_controller : 1 : , "rep", "cl" : Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
2144weapon_recoil_suppression_factor : 0 : , "rep", "cl" : Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
2145weapon_recoil_suppression_shots : 1 : , "rep", "cl" : Number of shots before weapon uses full recoil
2146weapon_recoil_variance : 0 : , "rep", "cl" : Amount of variance per recoil impulse
2147weapon_recoil_vel_decay : 5 : , "rep", "cl" : Decay factor for weapon recoil velocity
2148weapon_recoil_view_punch_extra : 0 : , "rep", "cl" : Additional (non-aim) punch added to view from recoil
2149weapon_reload_database : cmd : : Reload the weapon database
2150windows_speaker_config : -1 : , "a" :
2151wipe_nav_attributes : cmd : : Clear all nav attributes of selected area.
2152writeid : cmd : : Writes a list of permanently-banned user IDs to banned_user.cfg.
2153writeip : cmd : : Save the ban list to banned_ip.cfg.
2154xbox_autothrottle : 1 : , "a", "sv" :
2155xbox_throttlebias : 100 : , "a", "sv" :
2156xbox_throttlespoof : 200 : , "a", "sv" :
2157xload : cmd : : Load a saved game from a console storage device.
2158xlook : cmd : :
2159xmove : cmd : :
2160xsave : cmd : : Saves current game to a console storage device.
2161-zoom : cmd : :
2162+zoom : cmd : :
2163-zoom_in : cmd : :
2164+zoom_in : cmd : :
2165-zoom_out : cmd : :
2166+zoom_out : cmd : :
2167zoom_sensitivity_ratio_joystick : 1 : , "a", "cl", "ss" : Additional controller sensitivity scale factor applied when FOV is zoomed in.
2168zoom_sensitivity_ratio_mouse : 1 : , "a", "cl", "ss" : Additional mouse sensitivity scale factor applied when FOV is zoomed in.
2169--------------
21702166 total convars/concommands