· 6 years ago · Jul 21, 2019, 07:02 AM
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216---PEYE1-
217EYE
218GV\hb\-\
219+-
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235::::% BbmHpAadYySMI-E-0-0
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269 "$&(
270!#%'
271[\&%
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275)))).`0
276./01.]9:N[P9:S
277040904e4
2781.0.28.0
279 1999-2004
280!1Aa
281 !2345MNPOQSTU;>]>^a
282+,2..M45
283333f3
284#+3;CScs
285867;>/
286"Bestway" Corp
287.^,]C
288Cancel
289Check Out
290Comments
291CompanyName
292Copyright
293Error creating filestream
294f3fff
295'FA=
296FileDescription
297FileVersion
298 ((((( H
299hostname
300InternalName
301jjjj
302jjjjj
303JL@1@IKZ
304LegalCopyright
305LegalTrademarks
306.,,,,++.]-,,MN,P,,
307MS Sans Serif
308++-]N.Pa
309(null)
310OriginalFilename
311port
312PrivateBuild
313ProductName
314ProductVersion
315Retry
316Soldiers Application
317soldiers.exe
318Soldiers: Heroes Of World War II
319SpecialBuild
320StringFileInfo
321Translation
322VarFileInfo
323VGH#
324VS_VERSION_INFO
325W XPX
326Xk^kkkxk
327^ _^][
328^(_^][
329^@_^][
330^$_^][
331^\_^][
332^ _^][
333------------------------------------------------------------------
334[(_^][
335[](){}@$%^|-,.*+?_ !
336$$$$$$$
337$$$$$$$$$
338$$$$$$$$$$$$$$$$
339$$$$$$$$$$$$$$$$$$$
340&/,)&[
341%%%%%%%
342
343
344
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346
34700.00 0
348000:00
3490000ms
3500123456789ABCDEF1.0.5
3510123456789abcdefABCDEF
3520123456789abcdefghijklmnopqrstuvwxyzABCDEFGHIJKLMNOPQRSTUVWXYZ
353%02d:%02d
354[%02d:%02d:%02d]
355%02d%02d%02d-%02d%02d-%02d
356 [%02d.%02d.%04d, %02d:%02d]
357%02d.%02d.%04d %02d:%02d
358%02x%02x%02x%02x
35905E.qA
360]0`+[8
361|$098t
3620ayE g
3630#ed5;
364??0eDesktop@GUI@@QAE@XZ
3650OVS*=
366,<0PAaR
367|$0PQh
368(=:0q1r
369\$0|T;
370."0\*wh
3710x[Ps4G
372#0Y ^;g
3730%=+{z
374 ["%1%"]
375[%1%]
376-100 0 translate
3771024x768
3781<0|%<9
379-1"<16!
380<%1%>%2%
381(%1%, %2%)
382(%1%/%2%)
383[%1%/%2%]
384[%1%] %2%
385%1% [%2%]
386%1% %2%
387%1%/%2%
388%1%(%2%)
389%1%%%/%2%
390%1% %2% %3%
391%1%, %2%, %3% %4%
392%1%(%2% k)
393195.156.109.234
3941A5%;[Ll2
395//1A5UFf,
396-@1aCs4Wx
3971B?<2s
398%1% bone not found
399%1%c(%2%)
400[%1%] Can't proceed reform "%2%"
401[%1%] Can't proceed reformtemplate "%2%"
4021!eb_\Y
403??1eScene@@UAE@XZ
4041Jrbro
405%1% - open error!
4061Prq"VVYY
4071#QNAN
4081#SNAN
409"%1%" speed %2%
4101tb_\j
411%1% volume not found
412#1wx/h
413%1%<x(140)>%2%<x(170)>[%3%]
414%1%<x(160)>%2%
415%1%x%2%
416%1%<x(%2%)>%3%
417%1% x %2% x %3%
418%1% x %2% x %3% (%4% %5%)
419[%1%]<x(50)>%2%
420%2.0f (%3.0fms)
421"%2%".%1%
422+2|4!G`o
423255.255.255.255
4242@|%9s
4252B?<2sK,4v
4262>%DkF],
427%2d, (qps: %2.0f %3.0fms), (fps %2.0f %3.0fms)%s
428[%.2f]
429%.2f kph (%d)
430&2i1x1h
4312.~(KW
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437} _^]3
438\$<~[3
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4413-$4i{!
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444 %3d %3d %3d %3d %3d %3d %3d %3d
4453Fj^}=
446 %.3f Mb
4473JGZ*}
448>3;r=b
449 3$tb_\R
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454_3Y\<Y
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456^4]_^[
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461*4<6FW
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511^.630-*
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51467LI~R
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5166~*D_;
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5427;/oS'
543~7"Qp&zA
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546'7 unzip 1.00 Copyright 1998-2003 Gilles Vollant - http://www.winimage.com/zLibDll
5477xmJj"
5487Ya!q=
5497,y<Sf6Y
550_8^[_]
551[8_^][
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642$*.+9x@
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645\$`9YX
646_\9zy-
647?#(~?a
648 :*\<a
649*a03/w
650a0.x can only appear once in an index expression
651A=1hd4
652^^a1i9F
653A>;1r2.
654,<A|2T
655a4 NN)
656A>6vspmj
657a!A>`*
658@@AAJu
659/A {arc stroke} bind def
660abnormal program termination
661Aborted
662Abort: nodeId=%d, lag=%d, feedbackPeriod=%d, mask=0x%x, quants=%d
663ab_selection
664AC 40D
665A call to MIDIToMusic() or MusicToMIDI() resulted in an error because the requested conversion could not happen. This usually occurs when the provided DMUS_CHORD_KEY structure has an invalid chord or scale pattern.
666accelerate
667accelerate
668Acceleration
669accept
670Access is denied
671Access is denied.
672Access to Surface refused because Surface is obscured.
673Access to the device has been lost. It must be re-acquired.
674Access to this palette is being refused because the palette is already locked by another thread.
675Access to this surface is being refused because no driver exists which can supply a pointer to the surface. This is most likely to happen when attempting to lock the primary surface when no DCI provider is present. Will also happen on attempts to lock an optimized surface.
676Access to this surface is being refused because the surface is already locked by another thread.
677Access to this surface is being refused because the surface is gone. The DIRECTDRAWSURFACE object representing this surface should have Restore called on it.
678Access violation - no RTTI data!
679Accompanied subject is expected (tags: 'pattern', sideId)
680accuracy
681Accuracy
682;aCE.\
683/ACg*F
684A circular loop of send effects was detected
685A connection could not be made with the media type in the persistent graph, but has been made with a negotiated media type.
686action
687actionbar
688actionbar/fire_at_will
689actionbar/hold_fire
690actionbar/hold_position
691actionbar/lie
692actionbar/move_at_will
693actionbar/return_fire
694actionbar/squat
695actionbar/stand
696actionbar/weapon_prepare
697actionbar/weapon_reload
698actionbar/weapon_unload
699actions
700activate
701Activator
702active
703Active
704ActiveMovie cannot play MPEG movies on this processor.
705ActiveMovie cannot play this video stream because it falls outside the constrained standard.
706ActivePath
707actorbar/equipment
708actorbar/minimap
709actorbar/objectives
710actor_component
711Actor %d cannot pickup entity %s
712actor_fire
713actors
714Actors
715Actor %s(%d) cannot move to waypoint %d
716actor_state
717actor_to_cover
718actor_to_waypoint
719actor_to_waypoint for linked actor %1%
720actor_watch
721adapter
722A DC has already been returned for this surface. Only one DC can be retrieved per surface.
723Add...
724Addressing
725AddSeener
726Add selection
727add_view
728A DirectDraw object representing this driver has already been created for this process.
729`adjustor{
730a DNS lookup (for the master server) failed
731Adobe APP14 marker: version %d, flags 0x%04x 0x%04x, transform %d
732advapi32.dll
733A file appeared to be incomplete.
734afraid
735A full-screen mode is not available.
736A hardware only DirectDraw object creation was attempted but the driver did not support any hardware.
737})A=Hu
738ahuMz.
739aH+z8u
740aileron
741!ai.log
742aimerZ:
743AimingTolerance
744aim_prepare
745AimRange
746aim_sight
747aim_sight_ground
748aim_weapon_busy
749airaltitude
750airborne
751AirborneMode
752air_state
753ajAJ'^?
754AL(F(B
755ALIGN_TYPE is wrong, please fix
756all holders
757allies
758all_left_to_right.ebm
759allowancePeriod
760all_right_to_left.ebm
761All-Seeing Eye Error:
762All stuff
763ally_crew
764ally die
765ally_info
766Alpha0
767Alpha1
768alpha_channel
769AlphaChannel
770alphaPolygonsSorting
771alphasort
772alpha_texture
773Already buffered
774Already closing
775Already connected
776Already disconnecting
777Already initialized
778Already pending
779Already registered
780Although the audio output from the port will be routed to the same device as the given DirectSound buffer, buffer controls such as pan and volume will not affect the output.
781altitude
782ALT + KEY_X
783always
784alwaysenablelandeditor
785alwaysEnableLandeditor
786A mapper file function failed because reading or writing the user or IHV settings file failed. & A run-time error occurred.
787ambient
788 [ambient]
789america
790american
791american english
792american-english
793AmmoLocked
794A.mod/
795amount
796amplitude
797An attempt has been made to flip a surface that is not flippable.
798An attempt to add a filter with a duplicate name failed.
799An attempt to add a filter with a duplicate name succeeded with a modified name.
800An attempt to use this object failed because it first needs to be loaded.
801An attempt was made to allocate non-local video memory from a device that does not support non-local video memory.
802An attempt was made to close the software synthesizer while it was already open.
803An attempt was made to load a program with an incorrect format.
804An attempt was made to modify parameters of an effect while it is playing. Not all hardware devices support altering the parameters of an effect while it is playing. & Two pins of the same direction cannot be connected together.
805An attempt was made to open the software synthesizer while it was already open.
806An attempt was made to page unlock a surface with no outstanding page locks.
807An attempt was made to queue a command for a time in the past.
808an attempt was made to set a clip list for a clipper objec that is already monitoring an hwnd.
809An attempt was made to set the cooperative level when it was already set to exclusive.
810An audiopath could not be used for playback because it lacked port assignments.
811An audiopath failed to create because a requested buffer could not be created.
812An audiopath is inactive, perhaps because closedown was called.
813An error occured while parsing a script loaded using LoadScript. The script that was loaded contains an error.
814An error occurred while attempting to read from the IStream* object.
815An error was encountered while parsing or executing the script. The pErrorInfo parameter (if supplied) was filled with information about the error.
816An exception was encountered while performing the requested operation
817Angles
818AngularVelocity
819!ani.log
820animal
821animation
822Animation
823Animation already loaded
824animation_end
825animation_end
826animations
827AnimationState
828Animator
829An invalid alignment was specified.
830An invalid parameter was passed to the returning function
831ani_play
832ani_stop
833ani_wind
834An object or name was not found.
835`anonymous namespace'
836An operation failed due to a certification failure.
837Another app has a higher priority level, preventing this call from succeeding
838An overlay advise link already exists.
839An undetermined error occurred
840An unexpected error was returned from a device driver, indicating possible failure of the driver or hardware.
841any_crew
842API:ImpulsiveForce
843Aplying patch %1%...
844appeartime
845Application can retry the failed action.
846Application transferred too few scanlines
847Application transferred too many scanlines
848ApplyIK: leaf joint is terminated
849approach
850=a.Qa'o
851AQEuWw
852*AQ"qA
853AreaDisable
854A registry entry is corrupt.
855A required interface has not been implemented.
856A required object is not initialized or failed to initialize.
857Are you sure to quit %1%?
858Argentina
859Argument for texmod must be string or option 'reset'
860armor_
861armored_car
862armored_car.ebm
863armors
864Arrived
865ArriveOrientation
866ArrivePosition
867Articulation missing from instrument in DLS collection.
868A script routine written in AudioVBScript failed because a function outside of a script failed to complete. For example, a call to PlaySegment that fails to play because of low memory would return this error.
869A script routine written in AudioVBScript failed because an invalid operation occurred. For example, adding the number 3 to a segment object would produce this error. So would attempting to call a routine that doesn't exist.
870A script written in AudioVBScript could not be read because it contained a statement that is not allowed by the AudioVBScript language.
871A segment or song was asked for its embedded audio path configuration, but there isn't any.
872AShe^^
873assault
874assaultTimeout
875assign_%1%
876Assign function key only from ("F1" to "F12") to inventory items selector
877Assign only key from ("1" to "9") to inventory items selector
878a standard socket call failed (exhausted resources?)
879A,SUVWP
880AsyncStart
881A}@t!;
882|);AT}$
883atCJtP
884atD'=M
885A time-out has expired.
886at)It;
887at_least_one
888At least one frame required
889At marker 0x%02x, recovery action %d
890atom not found : '%1%'
891attach
892Attach
893attack
894Attack
895attackCoverChance
896attacked
897Attacker
898attacking
899AttackZone
900Attempt add order %1% to linked or inactive entity "%2%" %3%
901Attempted to download unknown data type.
902Attempted to read buffered device data from a device that is not buffered. & There is no common media type between these pins.
903Attempting to update past end of heap!
904Attempt to read beyond the stream!
905Attempt to use DirectSound 8 functionality on an older DirectSound object
906Attempt to write beyond the stream!
907Attempt was made to create an audiopath that sends to a global effects buffer which did not exist.
908Attempt was made to create or set a device window without first setting the focus window
909Attempt was made to play segment in audiopath mode and there was no audiopath.
910Attempt was made to set a palette on a mipmap sublevel
911Attempt was made to set a script's variable by reference to a value that was not an object type.
912Attempt was made to set a script's variable by value to an object that does not support a default value property.
913Attenuation0
914Attenuation1
915Attenuation2
916AtWIt>It
917A|@u7Q
918.?AUctype_base@std@@
919audio played
920audio total
921.?AUeAble@Interaction@@
922.?AUe_accelerate@Action@Interface@@
923.?AUeAction_AddView@Interaction@@
924.?AUeAction_AniPlay@Interaction@@
925.?AUeAction_AniStop@Interaction@@
926.?AUeAction_AniWind@Interaction@@
927.?AUeAction_Area@Interaction@@
928.?AUeActionAttack@Order@@
929.?AUeAction_Blastwave@Interaction@@
930.?AUeAction_BulletDetonate@Interaction@@
931.?AUeAction_Burn@Interaction@@
932.?AUeAction_Call@Interaction@@
933.?AUeAction_ChangeObstacle@Interaction@@
934.?AUeAction_Component@Interaction@@
935.?AUeAction_Components@Interaction@@
936.?AUeAction_ConstrainVelocity@Interaction@@
937.?AUeAction_CrewThrowOff@Interaction@@
938.?AUeAction_CurrentComponent@Interaction@@
939.?AUeAction_CurrentVolume@Interaction@@
940.?AUeAction_DelayEffect@Interaction@@
941.?AUeAction_DelayEx@Interaction@@
942.?AUeAction_Delay@Interaction@@
943.?AUeAction_Delete@Interaction@@
944.?AUeAction_DependOnWind@Interaction@@
945.?AUeAction_Die@Interaction@@
946.?AUeAction_DropOrders@Interaction@@
947.?AUeAction_Explosive@Interaction@@
948.?AUeAction_Fire@Interaction@@
949.?AUeAction_ForEachLink@Interaction@@
950.?AU?$eActionFor@VeActor@@@Interaction@@
951.?AU?$eActionFor@VeHuman@@@Interaction@@
952.?AUeAction_Hide@Interaction@@
953.?AUeAction_If@Interaction@@
954.?AUeAction_Impulse@Interaction@@
955.?AUeAction_Inactive@Interaction@@
956.?AUeAction_Inherited@Interaction@@
957.?AUeAction@Interaction@@
958.?AUeAction_KickEntityManager@Interaction@@
959.?AUeAction_KillDelay@Interaction@@
960.?AUeAction_KillFlags@Interaction@@
961.?AUeAction_LinkSound@Interaction@@
962.?AUeAction_Log@Interaction@@
963.?AUeAction_MovementLimit@Interaction@@
964.?AUeAction_MovementType@Interaction@@
965.?AUeAction_PillarFall@Interaction@@
966.?AUeAction_ProcessBone@Interaction@@
967.?AUeAction_ProcessView@Interaction@@
968.?AUeAction_ResetManualControl@Interaction@@
969.?AUeAction_RTFunc@Interaction@@
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1319.?AUeOperation_PrepareForItem@Inventory@@
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1327.?AUeOrderTake@Order@@
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1330.?AUeOutdoorsIdleCivilian@Human@@
1331.?AUeOutdoorsIdle@Human@@
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1335.?AUePlayAnimations@Order@@
1336.?AUePoint@Task@Pather@@
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1370.?AUeTerm_see_enemy@Helper@@
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1375.?AUeTextBrowser@SceneEditor@@
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1384.?AUeVerticalIdle@Human@@
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1388.?AUeWatch@Order@@
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1394.?AUeWeaponMount@Order@@
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1396.?AUeWeaponStartAim@Order@@
1397.?AUeWeaponWork@Interaction@@
1398August
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1401Australia
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1403Austria
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1405AuthenticAMD
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1407Autoaiming
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1409autoconnect
1410autolifting
1411autoLockTarget
1412Automatic
1413AutoOperatable
1414autoreset
1415autostart
1416autoTargettingRange
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1418AutoTurn
1419AutoVisible
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1421.?AUVec3@@
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1425.?AVbad_cast@@
1426.?AVbad_cast@std@@
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1450.?AV?$ctype@D@std@@
1451.?AV?$ctype@G@std@@
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1464.?AVeAirborneManualControl@@
1465.?AVeAirborneSimulator@@
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1467.?AVeAllSeeingEyeQuery@MultiPlayer@@
1468.?AVeAltitudeView@GameControl@@
1469.?AVeAnimation@Bone@@
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1473.?AVeAreaInside@Goal@Network@Pather@@
1474.?AVeAreaPyramid@SpatialPyramid@@
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1479.?AVeBattleGeneric@Human@@
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1556.?AVeConvex@TraceVolume@@
1557.?AVeCooperativeGame@@
1558.?AVeCostIntegrator@Pather@@
1559.?AVeCover@Actor@@
1560.?AVeCoverBattle@Human@@
1561.?AVeCoverIdle@Human@@
1562.?AVeCrewBar@GameControl@@
1563.?AVeCrewView@GameControl@@
1564.?AV?$eCriticalResource@VeMemoryStream@IO@@@@
1565.?AV?$eCriticalResource@VeNodes@MultiPlayer@@@@
1566.?AV?$eCriticalResource@VeSessions@MultiPlayer@@@@
1567.?AVeCriticalSectionBase@@
1568.?AVeCrushScanner@Actor@@
1569.?AVeCrushScannerVehicle@Actor@@
1570.?AVeCSGObject@@
1571.?AVeCSGPlane3@@
1572.?AVeCustom@Action@Interface@@
1573.?AVeCylinder@TraceVolume@@
1574.?AVeDamageBlastwave@Scene@@
1575.?AVeDamageFire@Scene@@
1576.?AVeDamage@Scene@@
1577.?AVeDebugManager@@
1578.?AVeDebugPrinter@@
1579.?AVeDebugProcess@@
1580.?AVeDecalMesh@@
1581.?AVeDecalView@@
1582.?AVeDemoOutroDialog@@
1583.?AVeDesktop@GUI@@
1584.?AVeDevicePlayer@Replay@@
1585.?AVeDeviceRecorder@Replay@@
1586.?AVeDeviceReplay@Replay@@
1587.?AVeDialog@@
1588.?AVeDialogBox@@
1589.?AVeDialogPage@@
1590.?AVeDirectPlayClient@MultiPlayer@@
1591.?AVeDirectPlayNode@MultiPlayer@@
1592.?AVeDirectPlayServer@MultiPlayer@@
1593.?AVeDP_CreateUser@@
1594.?AVeDP_GameMenu@@
1595.?AVeDP_Loaging@@
1596.?AVeDPMP_Connect@@
1597.?AVeDP_MPGameResult@@
1598.?AVeDPMP_Host@@
1599.?AVeDPMP_Lobby@@
1600.?AVeDPMP_Replay@@
1601.?AVeDPMP_SaveReplay@@
1602.?AVeDPMP_Start@@
1603.?AVeDP_Options@@
1604.?AVeDP_Start@@
1605.?AVeEclipse@Environment@Scene@@
1606.?AVeEntity@@
1607.?AVeEntityBrowser@SceneEditor@@
1608.?AVeEntityGenerator@ParticleSystem@@
1609.?AVeEquipmentBar@GameControl@@
1610.?AVeEscortGame@@
1611.?AVeEventable@@
1612.?AVeEvents@Helper@@
1613.?AVeExpLevelView@GameControl@@
1614.?AVeExtender@Entity@@
1615.?AVeFadeDialog@@
1616.?AVeFileStorage@IO@@
1617.?AVeFileStream@IO@@
1618.?AVeFindDialog@Scene@@
1619.?AVeFont@@
1620.?AVeFontHQ@@
1621.?AVeFontMono@@
1622.?AVeFormation@Helper@@
1623.?AVeFrameView@@
1624.?AVeFsm@Actor@@
1625.?AVeFullScreenSprite@Environment@Scene@@
1626.?AVeFXAnimator@Sprite@@
1627.?AV?$eFXDialog@VeAutobutton@@@@
1628.?AV?$eFXDialog@VeButton@@@@
1629.?AV?$eFXDialog@VeDialog@@@@
1630.?AV?$eFXDialog@VeRadiobutton@@@@
1631.?AVeFXEntity@@
1632.?AVeFXViewer@GUI@@
1633.?AVeGameAccessor@@
1634.?AVeGameBarDlg@@
1635.?AVeGameChatDialog@@
1636.?AVeGameControl@@
1637.?AVeGameControlBar@GameControl@@
1638.?AVeGameEntity@@
1639.?AVeGameEntityCommand@Helper@@
1640.?AVeGameEntitySelection@Helper@@
1641.?AVeGame@MultiPlayer@@
1642.?AVeGameOverDlg@GameControl@@
1643.?AVeGameSpeedDialog@GameControl@@
1644.?AVeGameSpyQR2@MultiPlayer@@
1645.?AVeGenerator@ParticleSystem@@
1646.?AVeGeneric@Action@Interface@@
1647.?AVeGeneric@Goal@Network@Pather@@
1648.?AVeGeneric@Goal@Pather@@
1649.?AVeGeneric@Input@Device@@
1650.?AVeGenericPoint@MultiPlayer@@
1651.?AVeGrenadeScanner@Actor@@
1652.?AVeGrenadeSimulator@@
1653.?AVeGroup@@
1654.?AVeGUIMedia@@
1655.?AVeHeaderRow@@
1656.?AVeHeightmap@@
1657.?AVeHelpers@Helper@@
1658.?AVeHillGame@@
1659.?AVeHint@GUI@@
1660.?AVeHintText@GUI@@
1661.?AVeHolderArmor@Inventory@@
1662.?AVeHolderBoxFake@eInfoActor@@
1663.?AVeHolderBox@Inventory@@
1664.?AVeHolderHandLeft@Inventory@@
1665.?AVeHolderHandRight@Inventory@@
1666.?AVeHolder@Inventory@@
1667.?AVeHolderPlace@Inventory@@
1668.?AVeHolderView@GameControl@@
1669.?AVeHolderWeapon@Inventory@@
1670.?AVeHS_RootCivilian@Human@@
1671.?AVeHS_RootGeneric@Human@@
1672.?AVeHS_RootSoldier@Human@@
1673.?AVeHuman@@
1674.?AVeHumanAnimationQueue@@
1675.?AVeHumanBrain@Actor@@
1676.?AVeHumanManualControl@@
1677.?AVeHumanNamer@Human@@
1678.?AVeHumanSimulator@@
1679.?AVeHumanState@Human@@
1680.?AVeHumanView@GameControl@@
1681.?AVeHumanVisibility@Actor@@
1682.?AVeHumanWeaponView@GameControl@@
1683.?AVeICPlayer@Replay@@
1684.?AVeICRecorder@Replay@@
1685.?AVeICReplay@Replay@@
1686.?AVeId@Event@Helper@@
1687.?AVeImage@Bitmap@@
1688.?AVeImageBMP@Bitmap@@
1689.?AVeImageTGA@Bitmap@@
1690.?AVeInObstacleScanner@Actor@@
1691.?AVeInputCompletter@GUI@@
1692.?AVeInputLine@@
1693.?AVeInputValidator@GUI@@
1694.?AVeInventoryBoxView@GameControl@@
1695.?AVeInventory@Interface@@
1696.?AVeInventoryItemSelector@GameControl@@
1697.?AVeInventoryListbox@GameControl@@
1698.?AVeInventoryListboxItem@GameControl@@
1699.?AVeInventoryMover@GameControl@@
1700.?AVeKeyBinder@@
1701.?AVeKeyboard@Input@Device@@
1702.?AVeKeyInputDlg@@
1703.?AVeLandExtender@Entity@@
1704.?AVeLandPatchExtender@Entity@@
1705.?AVeLayer2d@Render@@
1706.?AVeLayer3d@Render@@
1707.?AVeLayer_ALPHA@Render@@
1708.?AVeLayer_ALPHASORT@Render@@
1709.?AVeLayer_DEBUG@Render@@
1710.?AVeLayer_ENTITY@Render@@
1711.?AVeLayer_GROUNDDECAL@Render@@
1712.?AVeLayer_GROUNDNOZWRITE@Render@@
1713.?AVeLayer_GROUND@Render@@
1714.?AVeLayer_HIGHLIGHT@Render@@
1715.?AVeLayer_ONGROUNDDYNAMIC@Render@@
1716.?AVeLayer_ONGROUNDSTATIC@Render@@
1717.?AVeLayer_REFLECTION@Render@@
1718.?AVeLayer@Render@@
1719.?AVeLayer_SHADOW@Render@@
1720.?AVeLayer_SILHOUETTE@Render@@
1721.?AVeLayerSingle@Render@@
1722.?AVeLayer_WATER@Render@@
1723.?AVeLayer_WATERSCISSOR@Render@@
1724.?AVeLevelHealth@Perk@Human@@
1725.?AVeLevel@Perk@Human@@
1726.?AVeLevelPower@Perk@Human@@
1727.?AVeLevelStealth@Perk@Human@@
1728.?AVeLevelVision@Perk@Human@@
1729.?AVeLevelWeapon@Perk@Human@@
1730.?AVeLevelWithValue@Perk@Human@@
1731.?AVeLightExtender@Entity@@
1732.?AVeLightView@@
1733.?AVeLineMesh@@
1734.?AVeLinker@Entity@@
1735.?AVeListbox@@
1736.?AVeListboxItem@@
1737.?AVeLoadGameAccessor@@
1738.?AVeLoadGameDialog@@
1739.?AVeLoadMPReplayDialog@@
1740.?AVeLoadReplayDialog@@
1741.?AVeLocationAmmo@Weapon@Actor@@
1742.?AVeLocationBox@Inventory@@
1743.?AVeLocationGeneric@Human@@
1744.?AVeLocationHolder@Inventory@@
1745.?AVeLocation@Inventory@@
1746.?AVeLocationItem@Inventory@@
1747.?AVeLocationPlace@Inventory@@
1748.?AVeLocationTarget@Inventory@@
1749.?AV?$eLocator@VeDialog@@@@
1750.?AV?$eLocator@VeDialogPage@@@@
1751.?AVeLogWriter@Stats@Scene@@
1752.?AVeMainMenuPage@@
1753.?AVeManager@Entity@@
1754.?AVeManager@Inventory@@
1755.?AVeManager@Media@Device@@
1756.?AVeManager@Sound@Device@@
1757.?AVeManualControl@@
1758.?AVeManual@Interface@@
1759.?AVeMapPointExtender@Entity@@
1760.?AVeMapPoint@MultiPlayer@@
1761.?AVeMassView@GameControl@@
1762.?AVeMatchmakingQuery@MultiPlayer@@
1763.?AVeMemoryStream@IO@@
1764.?AVeMenuCheckbox@@
1765.?AVeMenuDialogBox@@
1766.?AVeMenuInputLine@@
1767.?AVeMenuListboxItem@@
1768.?AVeMesh@@
1769.?AVeMeshGroup@Helper@@
1770.?AVeMids@Helper@@
1771.?AVeMineExtender@Entity@@
1772.?AVeMiniMap@GameControl@@
1773.?AVeMissionMusic@Scene@@
1774.?AVeModalDialogs@GUI@@
1775.?AVeModifier@Weapon@Actor@@
1776.?AVeMod@Mod@@
1777.?AVeMountHandler@Repository@IO@@
1778.?AVeMouse@Input@Device@@
1779.?AVeMover@ParticleSystem@@
1780.?AV?$eMover@VeDialog@@@GUI@@
1781.?AV?$eMover@VeStaticText@@@GUI@@
1782.?AVeMP_GameOverTimer@Scene@@
1783.?AVeMPM_CHECK_RESOURCES@MultiPlayer@@
1784.?AVeMPM_DESTROY_PLAYER@MultiPlayer@@
1785.?AVeMPM_GAME_INFO@MultiPlayer@@
1786.?AVeMPM_GAME_LOADED@MultiPlayer@@
1787.?AVeMPM_MOD_CONTENT@MultiPlayer@@
1788.?AVeMPM_PLAYER_OUTOFPLAY@MultiPlayer@@
1789.?AVeMPM_SPAWN@MultiPlayer@@
1790.?AVeMPM_SYNC_MODS@MultiPlayer@@
1791.?AVeMPM_SYNC_RESOURCES@MultiPlayer@@
1792.?AVeMPMTalk@MultiPlayer@@
1793.?AVeMPM_TRANSFER@MultiPlayer@@
1794.?AVeMP_SpawnTimer@Scene@@
1795.?AVeMsgStream@Message@MultiPlayer@@
1796.?AVeMultiMesh@@
1797.?AVeNearestPoint@Goal@Pather@@
1798.?AVeNode@MultiPlayer@@
1799.?AV?$eObjectID@E$0PP@$0A@@@
1800.?AV?$eObjectID@G$0A@$0A@@@
1801.?AV?$eObjectID@G$0PPPP@$00@@
1802.?AVeObjectiveButton@GameControl@@
1803.?AVeObjectiveDialog@Scene@@
1804.?AVeObjectivesDialog@GameControl@@
1805.?AVeObject@TraceVolume@@
1806.?AVeOpenDialog@@
1807.?AVeOperation@Interface@@
1808.?AVeOperation@Inventory@@
1809.?AVeOperation@Render@@
1810.?AVeOperationTarget@@
1811.?AVeOrder@@
1812.?AVeOrdered@@
1813.?AVePageGeneric@GameControl@@
1814.?AVePageMultiplayer@GameControl@@
1815.?AVePageSingleplayer@GameControl@@
1816.?AVeParameters@@
1817.?AVeParametricBone@@
1818.?AVeParams@Inventory@@
1819.?AVeParticleManager@@
1820.?AVeParticleView@@
1821.?AVePasswordDialog@@
1822.?AVePathes@Camera@Helper@@
1823.?AVePauseDialog@Scene@@
1824.?AVePillarSimulator@@
1825.?AVePlacer@Entity@@
1826.?AVePlace@Weapon@Actor@@
1827.?AVePlane@eVoxelView@@
1828.?AVePlayer@Replay@@
1829.?AVePlayerRow@@
1830.?AVePointed@Helper@@
1831.?AVePoint@Goal@Network@Pather@@
1832.?AVePointMesh@@
1833.?AVePointPyramid@SpatialPyramid@@
1834.?AVePolyhedron@TraceVolume@@
1835.?AVePolyMesh@@
1836.?AVePolyView@@
1837.?AVePreset@Environment@Scene@@
1838.?AVePrimitive@Render@@
1839.?AVePrizmaticBone@@
1840.?AVeProcessor@Stats@Scene@@
1841.?AVeProgressBar@@
1842.?AVeProperable@@
1843.?AVePropertyBox@@
1844.?AVePropertyBrowser@SceneEditor@@
1845.?AVePropertyDialog@@
1846.?AVePropertyEditor@@
1847.?AVePropertyEditorCheck@@
1848.?AVePropertyEditorCombo@@
1849.?AVePropertyEditorInput@@
1850.?AVePropertyEditorSet@@
1851.?AV?$eQuantable@VeAnimationSystem@Bone@@@@
1852.?AV?$eQuantable@VeParticleView@@@@
1853.?AVeQuestCommand@Helper@@
1854.?AVeRadiobutton@@
1855.?AVeRadiogroup@@
1856.?AVeRailway@Entity@@
1857.?AVeReceiver@Delivery@@
1858.?AVeRecorder@Replay@@
1859.?AVeReferenced@@
1860.?AVeReplayDialog@Scene@@
1861.?AVeReplay@Replay@@
1862.?AVeResource@@
1863.?AVeResourceBinary@@
1864.?AVeResourceDetailsDialog@@
1865.?AVeResourceName@@
1866.?AVeRevoluteBone@@
1867.?AVeRigidBody@@
1868.?AVeRow@@
1869.?AVeSaveDialog@@
1870.?AVeSaveGameAccessor@@
1871.?AVeSaveGameDialog@@
1872.?AVeSaveMPReplayDialog@@
1873.?AVeScanner@Actor@@
1874.?AVeScenarioDialog@Scene@@
1875.?AVeScene@@
1876.?AVeSceneControl@@
1877.?AV?$eSceneControlBar@VeGameControl@@@@
1878.?AVeScenePreview@@
1879.?AVeSceneTimer@Scene@@
1880.?AVeSceneView@@
1881.?AVeSDLTextStream@@
1882.?AVeSelectionAbstract@SceneEditor@@
1883.?AVeSelectionActor@SceneEditor@@
1884.?AVeSelectionBox@SceneEditor@@
1885.?AVeSelectionEntity@SceneEditor@@
1886.?AVeSelection@Helper@@
1887.?AV?$eSelection@PAVeEntity@@@SceneEditor@@
1888.?AVeSelections@Helper@@
1889.?AV?$eSelectionTemplate@PAVeEntity@@@SceneEditor@@
1890.?AVeSelectorEditor@SceneEditor@@
1891.?AVeSender@Delivery@@
1892.?AVeSensor@Actor@@
1893.?AVeServer@MultiPlayer@@
1894.?AVeShapeMesh@@
1895.?AVeShieldExtender@Entity@@
1896.?AVeShooter@Weapon@Actor@@
1897.?AVeShutter@Scene@@
1898.?AVeSignalManager@Scene@@
1899.?AVeSingleArea@Goal@Pather@@
1900.?AVeSingleOrder@@
1901.?AVeSinglePoint@Goal@Pather@@
1902.?AVeSkeleton@@
1903.?AVeSkinner@GUI@@
1904.?AVeSlider@@
1905.?AVeSlowDialog@Scene@@
1906.?AVeSlowDownDialog@Scene@@
1907.?AVeSoundBrowser@SceneEditor@@
1908.?AVeSpatialGrid@@
1909.?AVeSpatialStorage@@
1910.?AVeSpawnDialog@@
1911.?AVeSpawnPointExtender@Entity@@
1912.?AVeSpawnPoint@MultiPlayer@@
1913.?AVeSpeakerExtender@Entity@@
1914.?AVeSphere@TraceVolume@@
1915.?AVeSprite@@
1916.?AVeSpriteMesh@@
1917.?AVeSpriteView@@
1918.?AVeStateAnimation@Bone@@
1919.?AVeStateAnimator@Bone@@
1920.?AVeStateButton@GameControl@@
1921.?AVeStaticSkinner@GUI@@
1922.?AVeStaticText@@
1923.?AVeStatisticsDialog@@
1924.?AVeStatsNotify@MultiPlayer@@
1925.?AVeStorage@IO@@
1926.?AVeStream@IO@@
1927.?AVeString@@
1928.?AVeStuff@@
1929.?AVeStuffExtender@Entity@@
1930.?AVeStuffInfo@DragNDrop@GUI@@
1931.?AVeSurface@@
1932.?AVeSyncer@@
1933.?AVeTag@@
1934.?AVeTagDialog@Scene@@
1935.?AVeTalkExtender@Actor@@
1936.?AVeTarget@@
1937.?AVeTask@Helper@@
1938.?AVeTasks@Helper@@
1939.?AVeTeamRow@@
1940.?AV?$eTemplate@UeNode@Area@SpatialPyramid@@UeLeaf@23@@SpatialPyramid@@
1941.?AV?$eTemplate@UeNode@Point@SpatialPyramid@@UeLeaf@23@@SpatialPyramid@@
1942.?AV?$eTemplate@UeNode@View@SpatialPyramid@@UeLeaf@23@@SpatialPyramid@@
1943.?AVeTerm@Helper@@
1944.?AVeTerritory@@
1945.?AVeTextScroller@@
1946.?AVeTexture@@
1947.?AVeThread@Core@@
1948.?AVeThunder@Environment@Scene@@
1949.?AVeTileView@GameControl@@
1950.?AVeTimelineDialog@@
1951.?AVeTimeoutDlg@@
1952.?AVeTitleBar@@
1953.?AVeTouchArea@Goal@Pather@@
1954.?AVeTracks@Actor@@
1955.?AVeTriggerBrowser@SceneEditor@@
1956.?AVeTrigger@Helper@@
1957.?AVeTriggers@Helper@@
1958.?AVeTypeWriterDialog@Scene@@
1959.?AVeUnitIconView@@
1960.?AVeUnitTransferDialog@@
1961.?AVeUvAnimation@Bone@@
1962.?AVeUvAnimator@Bone@@
1963.?AVeValue@ActiveTemplate@@
1964.?AVeValueVariant@ActiveTemplate@@
1965.?AVeVehicleBrain@Actor@@
1966.?AVeVehicleManualControl@@
1967.?AVeVehicleWeaponView@GameControl@@
1968.?AVeVictoryPointsGame@@
1969.?AVeVideoDialog@@
1970.?AVeVideoMesh@@
1971.?AVeView@@
1972.?AVeViewEntityDialog@@
1973.?AVeViewPyramid@SpatialPyramid@@
1974.?AVeVisibility@Actor@@
1975.?AVeVision@Actor@@
1976.?AVeVisualizer@Environment@Scene@@
1977.?AVeVisualizer@ParticleSystem@@
1978.?AVeVitalityExtender@Actor@@
1979.?AVeVolume@Entity@@
1980.?AVeVolumeGeneric@Entity@@
1981.?AVeVoxelView@@
1982.?AVeWaterborneSimulator@@
1983.?AVeWaypoint@Helper@@
1984.?AVeWaypoints@Helper@@
1985.?AVeWeapon@Actor@@
1986.?AVeWeaponGeneric@Actor@@
1987.?AVeWeaponry@Actor@@
1988.?AVeWeather@Environment@Scene@@
1989.?AVeWriteStream@eSDLWriter@@
1990.?AVexception@@
1991.?AVeZipInfo@IO@@
1992.?AVeZipStorage@IO@@
1993.?AVeZipStream@IO@@
1994.?AVeZoneCircle@Helper@@
1995.?AVeZone@Helper@@
1996.?AVeZonePolygonal@Helper@@
1997.?AVeZones@Helper@@
1998.?AVfacet@locale@std@@
1999.?AVfailure@ios_base@std@@
2000.?AVformat_error@io@boost@@
2001.?AVHermite@Trajectory@@
2002.?AVios_base@std@@
2003.?AVlength_error@std@@
2004.?AVLine@Trajectory@@
2005.?AV_Locimp@locale@std@@
2006.?AVlogic_error@std@@
2007.?AV?$map@UeId@Waypoint@Helper@@PAVeWaypoint@3@U?$less@UeId@Waypoint@Helper@@@std@@V?$allocator@PAVeWaypoint@Helper@@@6@@std@@
2008.?AV?$map@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@VeSelection@Helper@@U?$less@V?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@2@V?$allocator@VeSelection@Helper@@@2@@std@@
2009.?AV?$map@VeTag@@PAVeTrigger@Helper@@U?$less@VeTag@@@std@@V?$allocator@PAVeTrigger@Helper@@@5@@std@@
2010.?AV?$map@VeTag@@PAVeZone@Helper@@U?$less@VeTag@@@std@@V?$allocator@PAVeZone@Helper@@@5@@std@@
2011.?AV?$map@VeTag@@VePath@Camera@Helper@@U?$less@VeTag@@@std@@V?$allocator@VePath@Camera@Helper@@@6@@std@@
2012.?AV?$messages@D@std@@
2013.?AV?$messages@G@std@@
2014.?AV?$money_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
2015.?AV?$money_get@GV?$istreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@
2016.?AV?$moneypunct@D$00@std@@
2017.?AV?$moneypunct@D$0A@@std@@
2018.?AV?$moneypunct@G$00@std@@
2019.?AV?$moneypunct@G$0A@@std@@
2020.?AV?$money_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
2021.?AV?$money_put@GV?$ostreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@
2022.?AV?$_Mpunct@D@std@@
2023.?AV?$_Mpunct@G@std@@
2024.?AV__non_rtti_object@@
2025.?AV?$num_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
2026.?AV?$num_get@GV?$istreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@
2027.?AV?$numpunct@D@std@@
2028.?AV?$numpunct@G@std@@
2029.?AV?$num_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
2030.?AV?$num_put@GV?$ostreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@
2031.?AVout_of_range@std@@
2032.?AVruntime_error@std@@
2033[avsi)
2034.?AVSoftLinkable@@
2035.?AVspawn@Entity@@
2036.?AVspawn_human@Entity@@
2037^avspL
2038.?AV?$time_get@DV?$istreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
2039.?AV?$time_get@GV?$istreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@
2040.?AV?$time_put@DV?$ostreambuf_iterator@DU?$char_traits@D@std@@@std@@@std@@
2041.?AV?$time_put@GV?$ostreambuf_iterator@GU?$char_traits@G@std@@@std@@@std@@
2042.?AVtoo_few_args@io@boost@@
2043.?AVtoo_many_args@io@boost@@
2044.?AVtype_info@@
2045.?AV?$vector@PAUeCondition@Actor@@V?$allocator@PAUeCondition@Actor@@@std@@@std@@
2046.?AV?$vector@PAVeAnimation@Bone@@V?$allocator@PAVeAnimation@Bone@@@std@@@std@@
2047.?AV?$vector@PAVeDesc@Group@Helper@@V?$allocator@PAVeDesc@Group@Helper@@@std@@@std@@
2048.?AV?$vector@PAVeDialog@@V?$allocator@PAVeDialog@@@std@@@std@@
2049.?AV?$vector@PAVeEdifice@Helper@@V?$allocator@PAVeEdifice@Helper@@@std@@@std@@
2050.?AV?$vector@PAVeEntity@@V?$allocator@PAVeEntity@@@std@@@std@@
2051.?AV?$vector@PAVeFormation@Helper@@V?$allocator@PAVeFormation@Helper@@@std@@@std@@
2052.?AV?$vector@PAVeMeshGroup@Helper@@V?$allocator@PAVeMeshGroup@Helper@@@std@@@std@@
2053.?AV?$vector@PAVeTask@Helper@@V?$allocator@PAVeTask@Helper@@@std@@@std@@
2054.?AV?$vector@UeSkinBone@eMultiMesh@@V?$allocator@UeSkinBone@eMultiMesh@@@std@@@std@@
2055.?AV?$vector@UeState@Event@Helper@@V?$allocator@UeState@Event@Helper@@@std@@@std@@
2056.?AV?$vector@V?$eObjectID@G$0A@$0A@@@V?$allocator@V?$eObjectID@G$0A@$0A@@@@std@@@std@@
2057aXdKj!q
2058az;/|L40
2059;b=$(\
2060/ -@,"B
2061B 02CV
2062<,B"4963
2063b!63h,
2064b!63h\
2065[back]
2066background
2067/background
2068/background.ebm
2069Backing store not supported
2070.backup
2071backward
2072Bad alloc
2073bad allocation
2074Bad array size
2075Bad cache file
2076Bad data reference
2077Bad dynamic_cast!
2078Bad file
2079Bad file compression type
2080Bad file float size
2081Bad file type
2082Bad file version
2083Bad intrinsics
2084Bad object
2085Bad resource
2086Bad stream handle
2087Bad type
2088Bad value
2089Bad wave chunk in DLS collection
2090bandage
2091barrel
2092Barrels
2093 Base Class Array'
2094 Base Class Descriptor at (
2095__based(
2096Basque
2097battle
2098BATTLE
2099battle_generic
2100{~,,bB
2101|bC?2i
2102B>ccE(>
2103B-d%b^
2104_^;BDt
2105BDUegP
2106BeginPaint
2107behaviour
2108belgian
2109Belgium
2110belt_in
2111belt_out
2112B<f(arial)s(12)c(150 150 150)>
2113,bfN^HE
2114BfXs3Y|
2115bHtZHtPHtF
2116bigmeshPaint
2117Billboard
2118binary_data
2119bind failed
2120BitBlt
2121bitmap
2122Bitmap is too big
2123Bitmap '%s' is too big
2124Bitmask in the pixel format requested is unsupported by DirectDraw
2125 bK |
2126bkg800.ebm
2127/bkg.ebm
2128bkg.ebm
2129,BLapl
2130blast_absorption
2131blast_hit
2132blast_to_pierce
2133blastwave
2134Blastwave
2135BLASTWAVE [c4 = %1%, r0 = %2%, r1 = %3%]
2136block 'blend' must be declared after sprite
2137Block 'breed' is obsolete. Need to resave mission
2138Block 'burning' is obsolete
2139Block "inactive" is obsolete. Must be resaved
2140BlockParam for required channel not implemented
2141Block 'slicer' is obsolete
2142Block start expected!
2143Block terminator expected!
2144Block "Uplink" is obsolete. Must be resaved
2145bluelight
2146bM8h9tO`}^
2147=BNDStb=SHDWt
2148board
2149board-begin
2150Boarder
2151boarding
2152board to vehicle
2153body_back
2154body object is obsolete - %1%
2155body_take
2156Bogus buffer control mode
2157Bogus DAC index %d
2158Bogus DAC value 0x%x
2159Bogus DHT counts
2160Bogus DHT index %d
2161Bogus DQT index %d
2162Bogus input colorspace
2163Bogus JPEG colorspace
2164Bogus marker length
2165Bogus message code %d
2166Bogus sampling factors
2167Bogus virtual array access
2168Bo;h2%&
2169bomb/danger_zone
2170bomb/detect_boom
2171Bombing
2172 Bone:
2173Bone modifiers must be placed after skeleton load
2174bone_rotator
2175BoneSave
2176Bone %s not found in %s
2177bone %s not present
2178/bonus
2179Bool property stored as int
2180boost::bad_format_string: format-string is ill-formed
2181boost::format_error: format generic failure
2182boost::too_few_args: format-string refered to more arguments than were passed
2183boost::too_many_args: format-string refered to less arguments than were passed
2184bottom
2185/bottom
2186[bottom]
2187Bottom
2188/bottom_left
2189/bottom_right
2190Boundary
2191bounding objects type doesn't match
2192box_offset
2193 }=%bP
2194-BPLYt#
2195B;P,r,
2196B;P,r(
2197.BPvsp
2198B{~Q$([
2199bQ'Ye3
2200brain loading skipped: actor 0x%x not found
2201brainUpdate
2202brake
2203BrakeTime
2204break_by_pierce
2205break enemy
2206breakfx
2207breakonflag
2208break_window
2209Breed already defined
2210breed_manager
2211breeds
2212Breeds...
2213.brick
2214britain
2215b_\RNY
2216broken
2217Broken
2218Browse
2219browser
2220browser/face_color
2221browser/folder/focused/face_color
2222browser/folder/focused/text_style
2223browser/folder/selected/face_color
2224browser/folder/selected/text_style
2225browser/folder/text_style
2226browser_frame
2227browser/item/focused/face_color
2228browser/item/focused/text_style
2229browser/item/selected/face_color
2230browser/item/selected/text_style
2231browser/item/text_style
2232 <b+s(12)e(shadow)>%02d:%02d <b-s(8)c(00FFFF)>%d
2233<b+>%s:<b-> %s
2234b]SRn`i
2235Bt1Ht'
2236btHHt.
2237B$Tua;n
2238buffer error
2239Buffer is not large enough for requested operation.
2240Buffer passed to JPEG library is too small
2241BufferStream
2242Buffer too small
2243Buffer was already downloaded to synth.
2244build_in
2245bullet
2246Bullet
2247 Bullet:
2248BULLET %1% [%2%]
2249bullet_detonate
2250bullet_hit
2251bullet missed
2252Bullets
2253burncount
2254burned
2255burn_fire
2256burning
2257Burning
2258#BurnPoint_(%1%,%2%,%3%)_%4%
2259burn_volume
2260#BurnVolume_%1%_%2%
2261BurstAccuracy
2262BurstRecoveryTime
2263BurstSpreadCount
2264BurstSpreadDelta
2265BurstSpreadWidth
2266bush9a
2267bush_lie
2268bush_squat
2269bush_stand
2270Button
2271button/apply
2272button/audio
2273button/back
2274button/bonus_missions
2275button/buy
2276button/campaigns
2277button/cancel
2278button/change_key
2279button/completed
2280button/continue
2281button/create
2282button/create_game
2283button/credits
2284button/default
2285button/delete
2286button/details
2287button/disabled/face_color
2288button/disabled/text_style
2289button/easy
2290button/exit
2291button/failed
2292button/find_game
2293button/focused/face_color
2294button/focused/text_style
2295Button for action "%1%" not specified
2296button/game
2297button/hard
2298button/info
2299button/introduction
2300button/join
2301button/keys
2302button/kick_off
2303button/load
2304button/login
2305button/mods
2306button/multi_player
2307button/next
2308button/normal
2309button/ok
2310button/options
2311button/play
2312button/pressed/face_color
2313button/pressed/text_style
2314button/profile
2315button/ready
2316button/refresh
2317button/replay
2318button/restart
2319button/restore_defaults
2320button/save
2321button/single_player
2322button/start
2323button/stop
2324button/text_style
2325button/training
2326button/tune
2327button/video
2328buyTime
2329}^$bwEX
2330\bX d`
2331_B[Y|^
2332bycJi0qh
2333BytesDropped
2334BytesReceivedGuaranteed
2335BytesReceivedNonGuaranteed
2336BytesRetried
2337BytesSentGuaranteed
2338BytesSentNonGuaranteed
2339B!}Zcl
2340 %bZ*N
2341 -{_C<
2342C _^][
2343c(0 0 0)
2344<c(00FF00)>
2345<c(00ff00)e(shadow)> %s: %d %%
2346<c(00ff00ff)>
2347<c(00ff00)s(shadow)>
2348 <c(00ffff)>('
2349<c(00ffff)>(%3%)
2350<c(00ffff)>%s
2351C =02CVu
2352<c(%02X%02X%02X)>
2353<c(%06X)e(shadow)>%s
2354<c(%06X)>%s
2355<c(%1%)>
2356c(%1%)
2357/,|C1b
2358c1yW1=
2359<c(200 20 20)>
2360<c(20a0ff)>%s
2361c3kkLe
2362c3kkn>
2363'&C3s<(
2364]c5 ]%^Nm4
2365C8_^][
2366C8=:0,
2367<c(80C000)>
2368c85-]`
2369<c(88FF88)x.>
2370C8;s4u
2371C(9|$
2372C,9k,u
2373"c9VSP
2374<c(A0A0A0)>
2375C_-Ai rX S
2376CalcIK: leaf joint is terminated
2377callback
2378calling ANM_RESUME for unresumable animation "%1%"
2379calling function
2380Call successful, but returned FALSE
2381call user defined effect in interaction
2382camera
2383Camera
2384CameraBound
2385camera_move
2386camerapath
2387camera/perspective
2388camera/perspective/fov
2389camera_state
2390campaign
2391Campaign
2392campaigns
2393campaigns/
2394campaigns/demo/missions/demo/scene
2395Canada
2396canadian
2397cancel
2398cannon
2399cannon_ai
2400Cannot allocate a sample when the allocator is not active.
2401Cannot allocate memory because no size has been set.
2402Cannot alloc new MID!
2403cannot attack
2404Cannot attr sort
2405Cannot call IVideoWindow methods while in full-screen mode.
2406Can not cancel
2407Cannot change allocated memory while the filter is active.
2408Cannot change balance because audio device is mono only.
2409Cannot change resolution (code %1%)
2410Cannot create Direct3D object
2411Cannot create window
2412cannot do this
2413Cannot get or set time related information on an object that is using a time format of TIME_FORMAT_NONE.
2414cannot_lie
2415Cannot link not game_entity object
2416Cannot load order "%s"
2417Cannot lock for synchronization because no clock has been defined.
2418Can not modify index buffer
2419cannot move
2420Cannot open pak - %s
2421cannot overload id for '%1%'
2422Cannot overload predefined vision
2423Cannot perform the requested function on an object that is not in the filter graph.
2424Cannot play back the audio stream: no audio hardware is available.
2425Cannot play back the audio stream: no audio hardware is available, or the hardware is not responding.
2426Cannot play back the audio stream: the audio format is not supported.
2427Cannot play back the file. The format is not supported.
2428Cannot play back the video stream: format 'RPZA' is not supported.
2429Cannot play back the video stream: no suitable decompressor could be found.
2430Cannot play back the video stream: the video format is not supported.
2431Cannot quantize more than %d color components
2432Cannot quantize to fewer than %d colors
2433Cannot quantize to more than %d colors
2434Cannot register window class
2435Cannot render the file because it is corrupt.
2436Cannot transcode due to multiple use of quantization table %d
2437Cann't clone actor %d because it's not inactive
2438Cann't spawn human model - %s
2439Can only have ony color key active at one time for overlays
2440Can't add view "%1%"
2441Can't apply desired skin
2442Can't apply environment preset "%s", using defaults
2443Can't apply parameter falloff for non-spot lights
2444Can't apply parameter phi for non-spot lights
2445Can't apply parameter theta for non-spot lights
2446Can't calculate distance between areas
2447Can't checkout file, errlvl = %1%
2448Can't construct valid eHolderBox for entity preview
2449Can't create checkout process
2450Can't create font from "%1%"
2451Can't create formation "%1%"
2452Cant create group
2453Cant create player
2454Can't create resource object : "%1%"
2455Can't duplicate primary & 3D surfaces, or surfaces that are implicitly created.
2456Cant find bone "%1%" in entity "%2%"
2457can't find bone %s in %s
2458Can't find bullet generic for stuff %1%
2459Can't find component in entity "%1%"
2460Can't find talker situations for "%1%"
2461Can't group bitmap %s
2462Cant launch application
2463Can't link actor %x
2464Can't load entity '%s'
2465Can't load mod "
2466Can't morph textures because of multitexturing
2467Can't rename, path already exists.
2468can't spawn entity %1%
2469Can't spawn entity "%1%"
2470Can't spawn human model - %s
2471cant turn railway switch
2472Can't write to indexed node
2473Capsule2
2474Capsule3
2475caption
2476capture
2477CapturedByUser
2478car.ebm
2479Catastrophic failure
2480Caution: quantization tables are too coarse for baseline JPEG
2481<c(CCAAAA)>
2482CCGG;\$$
2483CCIR601 sampling not implemented yet
2484__cdecl
2485<"c#d$e.EY
2486c+dtq8
2487center
2488Center
2489center_active
2490Centered
2491~%Cf9z
2492<c(ff0000)>?
2493<c(ff0000)>hC : %1%, qL : %2%, i : %3%
2494<c(FF8888)>
2495<c(FF8888)>%s
2496<c(ffff00)>
2497<c(FFFF00)>
2498<c(ffff00)>%1%
2499<c(ffff00)>%1% [%2%]
2500<c(ffffff)>
2501<c(FFFFFF)>
2502<c(FFFFFF)>%s %02d:%02d
2503<c(ffffff)s(shadow)>
2504CfH8N~`
2505 chain=
2506 {chain_%2% %1%}
2507change
2508change_cover
2509ChangeDisplaySettingsA
2510change_obstacle
2511?ChangeResolution@eScreen@Device@@IAEXH_N@Z
2512changing inactive state for linked entity "%0x"
2513channels active
2514channels allocated
2515channels playing
2516charger
2517charger.ebm
2518chargeTimeout
2519CharLowerBuffA
2520CharUpperBuffA
2521chassis
2522Chassis
2523chassis/altitude
2524chassis/ground
2525!chassis.log
2526Chassis::SetMovementModeLimit - unsupported
2527Chassis::SetMovementMode - unsupported
2528Chassis::SetMovementSpeed - unsupported
2529chassis_work
2530chat_all
2531chat_team
2532^cheb_
2533checkbox/check
2534checkbox/disabled/face_color
2535checkbox/disabled/text_style
2536checkbox/focused/face_color
2537checkbox/focused/text_style
2538checkbox/normal/face_color
2539checkbox/normal/text_style
2540checkbox/pressed/face_color
2541checkbox/pressed/text_style
2542checked
2543checkmatrix
2544checkvolumematrix
2545chicken
2546chinese
2547chinese-hongkong
2548chinese-simplified
2549chinese-singapore
2550chinese-traditional
2551cicledelay
2552CifKfvH
2553circle
2554Circle2
2555civilian
2556civilian.outdoors_idle
2557[CK0lK@
2558class
2559classes
2560 Class Hierarchy Descriptor'
2561Class not registered
2562clear_inventory
2563Click 'Yes' to try again.
2564/client
2565clipmap
2566Clipper notification requires an HWND or no HWND has previously been set as the CooperativeLevel HWND.
2567CloseClipboard
2568closedplaying
2569Closed temporary file %s
2570close.ebm
2571CloseHandle
2572closepath 0.9 setgray fill 0 setgray
2573CloseScene
2574closesocket
2575cloudsonwater
2576cmAEC_HolderStuff
2577cmdline
2578cmdline/edit
2579cmdline/game
2580cmdline/load
2581cmdline_org
2582cmdline/replay
2583~>cmfK
2584C?n;j[u"
2585CoCreateInstance
2586co%d_%d
2587C{ofs}
2588COf)~wG7
2589CoInitializeEx
2590CoInitialize has already been called.
2591CoInitialize has not been called.
2592coissue not supported in vertex shaders
2593collage
2594collect
2595collectable
2596collide
2597Collide
2598Collided
2599collideEntity
2600collideReport
2601ColliderId
2602CollideWith
2603Collisions
2604Colombia
2605color_browser
2606color_depth
2607Colors
2608color_%u
2609__com3call
2610combat
2611combobox/button
2612combobox/drop_offset
2613command
2614command_browser
2615commander
2616commander.ebm
2617Command 'inventory.%1%' does not work with entity "%2%"
2618commandPoints
2619commands
2620commandset
2621command "%s" is obsolete
2622comment extends past end-of-file
2623commitBoneAnimation
2624common
2625commonmesh
2626CommonMesh
2627compare
2628CompareStringA
2629CompareStringW
2630complement cannot be used with other modifiers
2631complement not supported in vertex shaders
2632complete
2633completed
2634 Complete Object Locator'
2635component
2636Component
2637 Component:
2638component [break, destroy, restore] "<<component_name>"
2639 Component %d: dc=%d ac=%d
2640 Component %d: %dhx%dv q=%d
2641components
2642components (or)
2643CompoundArea
2644CompoundVolume
2645Compression not supported
2646compressTextures
2647condition
2648Condition
2649Condition already defined
2650Condition must be defined
2651condition term "%1%" is obsolete
2652Confirm
2653Conflicting render state
2654Conflicting texture filter
2655Conflicting texture palette
2656Congratulations! No lost entitites found
2657Connect aborted
2658Connect aborting
2659Connected
2660Connecting
2661Connection lost
2662conquer
2663console
2664-- Console commands --
2665consoledebugs
2666consoleerrors
2667console/face_color
2668consolefile
2669consolemessages
2670console/sel_text_color
2671console/text_style
2672consolewarnings
2673const
2674constant '%1%' not declared in brain
2675constant modifiers not supported in ps.1.4
2676ConstantSpeed
2677constrain
2678Constrain
2679constrain_velocity
2680contact
2681contact_ground
2682contacts
2683!contacts.log
2684contact_velocity
2685content
2686context
2687control
2688Control
2689CONTROL
2690control_camera
2691control_human
2692control_manual
2693Conversion
2694convoy
2695convoyed
2696coopBreed
2697cooperative
2698Cooperative
2699`copy constructor closure'
2700CopyFileA
2701Copy protection cannot be enabled. Please make sure any other copy protected content is not being shown now.
2702copyright
2703Copyright (C) 1996, Thomas G. Lane
2704copyright_string
2705corpses_highlight
2706Corrupt JPEG data: bad Huffman code
2707Corrupt JPEG data: found marker 0x%02x instead of RST%d
2708Corrupt JPEG data: premature end of data segment
2709Corrupt JPEG data: %u extraneous bytes before marker 0x%02x
2710 cost =
2711Costa Rica
2712Could not change formats dynamically.
2713CoUninitialize
2714CountLimit
2715cover_from_snipe_gun
2716cover_from_snipe_gun_for_wind
2717cover_from_stand_empty
2718cover_horizontal
2719coverRequest
2720covers
2721Covers
2722cover "%s" lost due to link 0x%x
2723coverUpdate
2724cover_vertical
2725Cp_^][
2726Cqht+{
2727crashDrive
2728crash driver
2729crawl_gun
2730CreateCompatibleDC
2731CreateDialogs
2732CreateDirectoryA
2733?Create@eDP_MissionEnd@@UAEXXZ
2734?Create@ePageSingleplayer@GameControl@@UAEXXZ
2735CreateFileA
2736CreateFileMappingA
2737Create function called without DirectDraw object method SetCooperativeLevel being called.
2738CreateProcessA
2739CreateSolidBrush
2740createTarget
2741CreateThread
2742create_user
2743createuser/cant_logon
2744createuser/default_user_name
2745createuser/enter_login
2746createuser/title
2747createuser/user_not_found
2748CreateWindowExA
2749Creating common textures...
2750Creating devices...
2751creating registry node with empty name
2752creature
2753credits
2754credits_1c
2755creditsBackground
2756credits_bw
2757credits_cm
2758credits_other
2759crewbar
2760crewbar/charger
2761crewbar/commander
2762crewbar/driver
2763crewbar/gunner
2764crew_enable
2765crew_throw_off
2766criticalhit
2767crtCheckMemory
2768crush/min_danger_zone_length
2769crush/min_danger_zone_time
2770</c> %s
2771<c(%s)>
2772<c(%s)>%.01f
2773<c(%s)>%3.0f%%
2774<c(%s)>ally
2775<c(%s)>%c%d</c>
2776<c(%s)>%dms
2777<c(%S)>%dms
2778<c(%s)>enemy
2779<c(%s)e(shadow)>%0.1f
2780/C {setrgbcolor} bind def
2781cslGn]
2782<c(%s)>neutral
2783<c(%s)>P%d</c>
2784<c(%s)>%s
2785C(;s$u
2786CT;ATu
2787C|$ < tj
2788CTRL +
2789~CTRL + ~SHIFT + ~ALT + KEY_ENTER
2790~CTRL + ~SHIFT + ~ALT + KEY_ESC
2791~CTRL + ~SHIFT + ~ALT + KEY_PAUSE
2792~CTRL + ~SHIFT + ~ALT + KEY_SLASH
2793CtSHt/Ht
2794C,;{(u
2795C,u ^]
2796>Cu28V
2797Culling
2798curmode
2799current
2800Current
2801Current : %1%
2802Current display settings are not supported.
2803CurrentGear
2804CurrentGearDir
2805Currently there is no GoUp (Annex J user function) program chain (PGC).
2806current_movement
2807Current pin connection is not using the IMemInputPin transport.
2808Current pin connection is not using the IOverlay transport.
2809CurrentSpeed
2810currentStuff
2811CurrentTurnSpeed
2812CurrentWP
2813cursave
2814Cursor
2815Curve power should be in range (1..10]
2816CurWaterLine
2817custom
2818,C"ut6N
2819cut_parts
2820C|?Vi9
2821CxEZWTQ
2822CycleTime
2823Cylinder
2824CYz*1"l
2825C~zWV
2826d,%*[,
2827D$`_^[
2828D$`_^][
2829D$<_^]
2830D$<_^][
2831D$ _^[
2832D$ _^]
2833D$ _^][
2834D$ _];
2835D$,_^]
2836D$(_^;
2837D$(_^[
2838D$(_^]
2839D$$^][_
2840D$$_^[
2841D$$_^]
2842D$$_^][
2843D$$}$;
2844D$0_^[
2845D$0_^]
2846D$0_^];
2847D$0_][
2848D$09D$8~
2849D$0;AT
2850D$0;BT
2851D$0h8k
2852D$0Ph)
2853D$0Ph0
2854D$0PSV
2855D$0PSW
2856D$0QPR
2857D$0QWP
2858D$0RPh
2859D$0RPj
2860D$0RPU
2861D$0RPW
2862D$0RSP
2863D$0RUP
2864D$0SPh
2865D$0SRP
2866D$0SUV
2867D$0SUVW
2868D$0SVP
2869D$0URP
2870D$0UVW
2871D$0VPh<F
2872 D"1P"0
2873D20PUW
2874D20PWU
2875D$<333?
2876D$$333?
2877d@333333
2878d3d8d.dll
2879d3d8.dll
2880D3D has not yet been initialized.
2881D3DX8 Shader Assembler Version 0.91
2882D$4^][
2883D$4_^[
2884D$4_^]
2885D$4_^][
2886D$4Ht,Ht
2887D$4Ph|
2888D$4PQR
2889D$4PQV
2890D$4PVS
2891D$4PVUW
2892D$4QRPV
2893D$4QRV
2894D$4QVP
2895D$4RPh@R
2896D$4RPS
2897D$4RPU
2898D$4RSP
2899D$4SPQ
2900D$4SUV
2901D$4SUVW
2902D$4SVW
2903D$4SVWP
2904D$4t09h
2905D&6iVp6
2906D$8_^]
2907D$(8D*
2908D$$8\$Dt
2909D$8Ht7HuO
2910D$8PjThL
2911D$8PQR
2912D$8PQV
2913D$8PVW
2914D$8QhHA
2915D$8QRP
2916D$8QSRP
2917D$8RPh
2918D$8RPh(
2919D$8RPhl[
2920D$8RPhP
2921D$8RPhx
2922D$8RPj
2923D$8RSP
2924D$8RUP
2925D$8SUV
2926D$8SUVWj
2927D$8SVWj
2928D$8UUP
2929D$8VWj
2930D$8WPh|
2931D$8WPSV
2932D$@9|$
2933D$ ;A0
2934d,A>4u
2935da^[i%W4QO
2936D$ ;ALu
2937D$$;ALu
2938dalyedEvent
2939Damage
2940!damage.log
2941Damages
2942damagespeed
2943Damping
2944DANGER
2945D$<@;A,r
2946<DAreG
2947 Data:
2948data error
2949Data too large
2950D$<;ATu
2951|db+`d
2952dbg_copyVB
2953dbg_fakeLights
2954dbg_noLights
2955?dbg_noShadowTex
2956D$,|?C
2957%d..%d
2958D$d^][
2959D$D_^[
2960%d (%d) [%d]
2961%d/%d/%d
2962D$@;D$D
2963%d %d %d %d
2964DDDDDC
2965dddd, MMMM dd, yyyy
2966DDDDnnK
2967DDEFEFFFEEE
2968D$$+D$H+
2969D$DhHR
2970D$Dj#P
2971D$Dj P
2972D$DPh(U
2973D$DPQV
2974D$dPQVR
2975D$dRh(U
2976D$dRPh
2977D$DRPQ
2978D$dRPS
2979D$DRWVP
2980#%d(%d) %s
2981D$dSUV
2982D$DSUV
2983D$DSVWj
2984D$d;T$$}Z
2985D$du`j8
2986D$DUSP
2987D$DVUP
2988D$DVW3
2989DeadVehicles
2990deathmatch
2991DeathMatch
2992deaths_
2993debugblast
2994debugbuffered
2995debugevent
2996debugeventinfo
2997debugfire
2998debugFPS
2999debughealth
3000debugpierce
3001debugPrinter
3002Debug process already defined
3003DebugSetMute
3004debug [show|hide] "debugprocess" - debug info for process
3005debugtarget
3006debugvolumes
3007decalCast
3008decalPaint
3009decalPolygonExtraction
3010decalShadowCopy
3011decalShadowPaint
3012decalview
3013DecalView
3014December
3015decrease_view
3016default
3017Default
3018`default constructor closure'
3019Default profile not found
3020default_skin
3021DefaultWeapon
3022DEFFFFFFFED
3023define
3024define '%1%'
3025Define Arithmetic Table 0x%02x: 0x%02x
3026defined
3027Defined
3028Define Huffman Table 0x%02x
3029define not found
3030Define Quantization Table %d precision %d
3031Define Restart Interval %u
3032 deflate 1.2.1 Copyright 1995-2003 Jean-loup Gailly
3033defuse
3034defused
3035DefWindowProcA
3036delayed
3037Delayed event with negative time %d is skipped
3038delay_effect
3039delay_ex
3040delay must have a name
3041delete
3042 delete
3043 delete[]
3044Delete
3045DeleteCriticalSection
3046DeleteDC
3047delete entity:
3048DeleteFileA
3049DeleteObject
3050deletingEntities
3051deltaTickDn
3052deltaTickUp
3053demo_outro
3054demoversion
3055demoVersion
3056 denied
3057density
3058Density
3059depend_on_wind
3060derailed
3061desc/human/
3062Description
3063desc/stuff/filling_empty
3064desc/vehicle/
3065desktop
3066Destination
3067Destination zone is expected! (zone name: 'zone')
3068destroy
3069destroyed
3070DestroyViewWhenArrive
3071DestroyWindow
3072Destructor called for unfinished order
3073detonate
3074Detonation
3075DetonationThickness
3076DetonationTime
3077detour
3078deviate
3079Device does not support optimized surfaces, therefore no video memory optimized surfaces
3080Device driver-specific codes. Unless the specific driver has been precisely identified, no meaning should be attributed to these values other than that the driver originated the error.
3081Device installer errors.
3082Device lost
3083Device not reset
3084D$$f1L$
3085D$<f1L$8
3086D$<fff?
3087D$\F@P
3088D$ h *@
3089D$h_^[
3090D$$h@7
3091D$$h8U
3092D$,hh.
3093D$Hh #I
3094D$,hHR
3095D$@hHR
3096D$ hhU
3097D$$hhU
3098D$$hHU
3099D$HhxT
3100D$HIPQj
3101D$Hj P
3102D$hPhP
3103D$HPVW
3104D$hQRP3
3105D$,h(R
3106D$hRVP
3107D$HRWVP
3108D$HSUV
3109D$HSUWj
3110D$HSVWj
3111D$HSWj
3112D$HSWP
3113D$$h(U
3114dialog
3115dialog:
3116Dialog '%1%' is not a eDialogPage
3117DialogBoxParamA
3118dialogbox/text_style
3119dialogbox/title/active/face_color
3120dialogbox/title/active/text_style
3121dialogbox/title/close_button
3122dialogbox/title/face_color
3123dialogbox/title/offset
3124dialogbox/title/text_style
3125dialog/face_color
3126dialog/frame_color
3127dialog/frame_size
3128!dialog.log
3129dialog/text_style
3130Didn't expect more than one scan
3131DieAfterThrow
3132DIERR_DRIVERFIRST+1
3133DIERR_DRIVERFIRST+2
3134DIERR_DRIVERFIRST+3
3135DIERR_DRIVERFIRST+4
3136DIERR_DRIVERFIRST+5
3137die_scream
3138die_sound
3139Different grid cell sizes!
3140difficulty
3141Difficulty
3142difficultylevel
3143diffuse
3144dinput8.dll
3145diplomacy
3146Direct3DCreate8
3147DirectDraw does not support provided Cliplist.
3148DirectDraw does not support the requested mode
3149DirectDraw received a pointer that was an invalid DIRECTDRAW object.
3150DirectDrawSurface is not in 4 bit color index palette and the requested operation requires 4 bit color index palette.
3151DirectDrawSurface is not in 4 bit color palette and the requested operation requires 4 bit color palette.
3152DirectDraw Surface is not in 8 bit color mode and the requested operation requires 8 bit color.
3153DirectInput8Create
3154direction
3155Direction
3156 Direction:
3157DirectLocation
3158DirectSoundCreate8
3159DirectSoundEnumerateA
3160disable
3161Disable
3162disable_action_restart
3163disable_behaviour
3164disabled
3165DisableD3DXPSGP
3166DisableLinked
3167DisableMMX
3168DisableObstacles
3169disable_orders
3170DisablePSGP
3171Disabling sound system
3172discloseDistance
3173DispatchMessageA
3174Display count of Param() and Function()
3175Display does not use a palette.
3176Dissolve
3177 (dist = %1%m)
3178distance
3179Distance
3180diving
3181Division by zero
3182D"IWP#
3183D$I<xt
3184D$ j P
3185D$(j P
3186D$$j P
3187D$$j P
3188D$$j<Pj
3189D$,j Q
3190D$L_^[
3191dl_easy
3192dl_hard
3193D$lhHS
3194D$LHtNH
3195+DlI;V
3196D$Lj P
3197dLk3&^p
3198dl_normal
3199D$lPQS
3200D$LPUV
3201D$LPWS
3202D$lQRP
3203D$LQRP
3204D$LQVP
3205D$LRPh
3206D$LRPj
3207D$lRPQ
3208D$LRPU
3209D$LRSP
3210D$lSUV
3211D$LSUVWP
3212D$LSWj
3213D$lUWj
3214D$l]vT
3215DMUS_E_DESCEND_CHUNK_FAIL is returned when the end of the file was reached before the desired chunk was found.
3216(=DNELSUVW
3217dNT y~f5#Q
3218DN-tz_
3219do_enter
3220Does not exist
3221do_exit
3222DOMAIN error
3223Dominican Republic
3224double
3225DOUBLE
3226~DOUBLE
3227~DOUBLE + KEY_ENTER
3228DOUBLE + KEY_ENTER
3229Download failed due to inability to access or create download buffer.
3230Downoaded DLS wave is not in PCM format.
3231Do you wish to delete "%s"
3232D$p_^]
3233D$p_^][
3234D$p_][
3235D$PCBA@
3236D$(Ph!
3237D$@Ph(
3238D$$Ph:
3239D$ PhH
3240D$(Ph(U
3241D$Ph\W
3242D$(Pj4h
3243D$(PjJh
3244D$(Pjlh
3245D$pj P
3246D$PPh(U
3247D$PPVV
3248D$PPVVt;
3249D$ PQh
3250D$ PQj
3251D$PQRP
3252D$@PQRV
3253D$@PQRW
3254D$(PQS
3255D$ PQU
3256D$,PQV
3257D$pQVP
3258D$ PQW
3259D$@PQW
3260D$$PQW
3261dp_replay
3262D:\projects\soldiers.patch2\eActorBrain.cpp
3263D:\projects\soldiers.patch2\eActorBrainSerialize.cpp
3264D:\projects\soldiers.patch2\eActorBrainState.cpp
3265D:\projects\soldiers.patch2\eActorComponent.cpp
3266D:\projects\soldiers.patch2\eActorCover.cpp
3267D:\projects\soldiers.patch2\eActor.cpp
3268D:\projects\soldiers.patch2\eActorFSM.cpp
3269D:\projects\soldiers.patch2\eActorSensor.cpp
3270D:\projects\soldiers.patch2\eActorSerialize.cpp
3271D:\projects\soldiers.patch2\eActorStuff.cpp
3272D:\projects\soldiers.patch2\eActorTalkExtender.cpp
3273D:\projects\soldiers.patch2\eActorTalkScanner.cpp
3274D:\projects\soldiers.patch2\eActorVision.cpp
3275D:\projects\soldiers.patch2\eActorVitality.cpp
3276D:\projects\soldiers.patch2\eAIVehicle.cpp
3277D:\projects\soldiers.patch2\eBinaryAnimation.cpp
3278D:\projects\soldiers.patch2\eBitmap.cpp
3279D:\projects\soldiers.patch2\eBitmapImageBMP.cpp
3280D:\projects\soldiers.patch2\eBitmapImage.cpp
3281D:\projects\soldiers.patch2\eBitmapImageTGA.cpp
3282D:\projects\soldiers.patch2\eBitmapManager.cpp
3283D:\projects\soldiers.patch2\eBitsetIO.h
3284D:\projects\soldiers.patch2\eBoneAnimationSystem.cpp
3285D:\projects\soldiers.patch2\eBone.cpp
3286D:\projects\soldiers.patch2\eBoneIK.cpp
3287D:\projects\soldiers.patch2\eBoneStateAnimation.cpp
3288D:\projects\soldiers.patch2\eBoneUvAnimation.cpp
3289D:\projects\soldiers.patch2\eBoundingArea.cpp
3290D:\projects\soldiers.patch2\eBoundingObject.cpp
3291D:\projects\soldiers.patch2\eBoundingObjectLoading.cpp
3292D:\projects\soldiers.patch2\eBoundingVolume.cpp
3293D:\projects\soldiers.patch2\eBrowserEntity.cpp
3294D:\projects\soldiers.patch2\eBullet.cpp
3295D:\projects\soldiers.patch2\eCamera.cpp
3296D:\projects\soldiers.patch2\eCarPathBuilder.h
3297D:\projects\soldiers.patch2\eChassis.cpp
3298D:\projects\soldiers.patch2\eChassisFoot.cpp
3299D:\projects\soldiers.patch2\eChassisRailway.cpp
3300D:\projects\soldiers.patch2\eChassisTrace.cpp
3301D:\projects\soldiers.patch2\eChassisVehicle.cpp
3302D:\projects\soldiers.patch2\eChassisVehicle.h
3303D:\projects\soldiers.patch2\eChassisWheel.cpp
3304D:\projects\soldiers.patch2\eChunked.h
3305D:\projects\soldiers.patch2\eCoreInit.cpp
3306D:\projects\soldiers.patch2\eCoverBase.cpp
3307D:\projects\soldiers.patch2\eDamage.cpp
3308D:\projects\soldiers.patch2\eDebugManager.cpp
3309D:\projects\soldiers.patch2\eDebugProcess.cpp
3310D:\projects\soldiers.patch2\eDecalView.cpp
3311D:\projects\soldiers.patch2\eDeviceInput.cpp
3312D:\projects\soldiers.patch2\eDeviceKeyboard.cpp
3313D:\projects\soldiers.patch2\eDeviceMedia.cpp
3314D:\projects\soldiers.patch2\eDeviceMouse.cpp
3315D:\projects\soldiers.patch2\eDevices.cpp
3316D:\projects\soldiers.patch2\eDeviceScreen.cpp
3317D:\projects\soldiers.patch2\eDeviceSoundBuffer.cpp
3318D:\projects\soldiers.patch2\eDeviceSoundChannel.cpp
3319D:\projects\soldiers.patch2\eDeviceSoundManager.cpp
3320D:\projects\soldiers.patch2\eDeviceWindow.cpp
3321D:\projects\soldiers.patch2\eDialogEvents.cpp
3322D:\projects\soldiers.patch2\eDP_Options.cpp
3323D:\projects\soldiers.patch2\eDP_Start.cpp
3324D:\projects\soldiers.patch2\eEntityAPI.cpp
3325D:\projects\soldiers.patch2\eEntityBoneRotator.cpp
3326D:\projects\soldiers.patch2\eEntity.cpp
3327D:\projects\soldiers.patch2\eEntityLightExtender.cpp
3328D:\projects\soldiers.patch2\eEntityManager.cpp
3329D:\projects\soldiers.patch2\eEntityOutfit.cpp
3330D:\projects\soldiers.patch2\eEntityRailway.cpp
3331D:\projects\soldiers.patch2\eEntitySerialize.cpp
3332D:\projects\soldiers.patch2\eEntitySlicer.cpp
3333D:\projects\soldiers.patch2\eEntityStuff.cpp
3334D:\projects\soldiers.patch2\eGameEntityAreas.cpp
3335D:\projects\soldiers.patch2\eGameEntityBoarder.cpp
3336D:\projects\soldiers.patch2\eGameEntityBurning.cpp
3337D:\projects\soldiers.patch2\eGameEntity.cpp
3338D:\projects\soldiers.patch2\eGameEntityPhysics.cpp
3339D:\projects\soldiers.patch2\eGameEntityPlacer.cpp
3340D:\projects\soldiers.patch2\eGameEntitySerialize.cpp
3341D:\projects\soldiers.patch2\eGameEntityVolume.cpp
3342D:\projects\soldiers.patch2\eGC_ActionBar.cpp
3343D:\projects\soldiers.patch2\eGC_ActiveEntity.cpp
3344D:\projects\soldiers.patch2\eGC_EquipmentBar.cpp
3345D:\projects\soldiers.patch2\eGC_HumanBarStuff.cpp
3346D:\projects\soldiers.patch2\eGC_MiniMap.cpp
3347D:\projects\soldiers.patch2\eGUI.cpp
3348D:\projects\soldiers.patch2\eGUIMedia.cpp
3349D:\projects\soldiers.patch2\eGUIPage.cpp
3350D:\projects\soldiers.patch2\eHeightmap.cpp
3351D:\projects\soldiers.patch2\eHelperCameraPath.cpp
3352D:\projects\soldiers.patch2\eHelperCommandActor.cpp
3353D:\projects\soldiers.patch2\eHelperCommandGameEntity.cpp
3354D:\projects\soldiers.patch2\eHelperCommandGroup.cpp
3355D:\projects\soldiers.patch2\eHelperCommandInventory.cpp
3356D:\projects\soldiers.patch2\eHelperCommands.cpp
3357D:\projects\soldiers.patch2\eHelperCondition.cpp
3358D:\projects\soldiers.patch2\eHelper.cpp
3359D:\projects\soldiers.patch2\ehelperedifice.cpp
3360D:\projects\soldiers.patch2\eHelperEvent.cpp
3361D:\projects\soldiers.patch2\eHelperFormation.cpp
3362D:\projects\soldiers.patch2\eHelperGroup.cpp
3363D:\projects\soldiers.patch2\eHelperMeshGroup.cpp
3364D:\projects\soldiers.patch2\eHelperQuest.cpp
3365D:\projects\soldiers.patch2\eHelperSelector.cpp
3366D:\projects\soldiers.patch2\eHelperWaypoint.cpp
3367D:\projects\soldiers.patch2\eHelperWaypointStuff.cpp
3368D:\projects\soldiers.patch2\eHelperZone.cpp
3369D:\projects\soldiers.patch2\eHelperZones.cpp
3370D:\projects\soldiers.patch2\eHumanBrain.cpp
3371D:\projects\soldiers.patch2\eHumanBreed.cpp
3372D:\projects\soldiers.patch2\eHumanBreedUsage.cpp
3373D:\projects\soldiers.patch2\eHuman.cpp
3374D:\projects\soldiers.patch2\eHumanFight.cpp
3375D:\projects\soldiers.patch2\eHumanNamer.cpp
3376D:\projects\soldiers.patch2\eHumanPerk.cpp
3377D:\projects\soldiers.patch2\eHumanSimulator.cpp
3378D:\projects\soldiers.patch2\eIA_Actor.cpp
3379D:\projects\soldiers.patch2\eIA_GameEntity.cpp
3380D:\projects\soldiers.patch2\eIA_Generic.cpp
3381D:\projects\soldiers.patch2\eIA_If.cpp
3382D:\projects\soldiers.patch2\eIA_Skeleton.cpp
3383D:\projects\soldiers.patch2\eIC.cpp
3384D:\projects\soldiers.patch2\eInteraction.cpp
3385D:\projects\soldiers.patch2\eInteractionEntity.cpp
3386D:\projects\soldiers.patch2\eInteractionEntityInfo.cpp
3387D:\projects\soldiers.patch2\eInteractionEvent.h
3388D:\projects\soldiers.patch2\eInteractionTerrain.cpp
3389D:\projects\soldiers.patch2\eInterfaceAction.cpp
3390D:\projects\soldiers.patch2\eInterfaceActionCustom.cpp
3391D:\projects\soldiers.patch2\eInterfaceActionInstruction.cpp
3392D:\projects\soldiers.patch2\eInventoryHolderArmor.cpp
3393D:\projects\soldiers.patch2\eInventoryHolderBox.cpp
3394D:\projects\soldiers.patch2\eInventoryHolder.cpp
3395D:\projects\soldiers.patch2\eInventoryHolderHandLeft.cpp
3396D:\projects\soldiers.patch2\eInventoryHolderHandRight.cpp
3397D:\projects\soldiers.patch2\eInventoryOperationsHumanInterface.cpp
3398D:\projects\soldiers.patch2\eIOInit.cpp
3399D:\projects\soldiers.patch2\eIORepository.cpp
3400D:\projects\soldiers.patch2\eIOResource.cpp
3401D:\projects\soldiers.patch2\eIORetry.cpp
3402D:\projects\soldiers.patch2\eIOStream.cpp
3403D:\projects\soldiers.patch2\eIOStreamFile.cpp
3404D:\projects\soldiers.patch2\eIOStreamMemory.cpp
3405D:\projects\soldiers.patch2\eIoStreamZip.cpp
3406D:\projects\soldiers.patch2\eLightView.cpp
3407D:\projects\soldiers.patch2\eMP_AllSeeingEye.cpp
3408D:\projects\soldiers.patch2\eMP_Client.cpp
3409D:\projects\soldiers.patch2\eMP_Console.cpp
3410D:\projects\soldiers.patch2\eMP_DirectClient.cpp
3411D:\projects\soldiers.patch2\eMP_DirectPlay.cpp
3412D:\projects\soldiers.patch2\eMP_DirectServer.cpp
3413D:\projects\soldiers.patch2\eMP_Game.cpp
3414D:\projects\soldiers.patch2\eMP_GameEscort.cpp
3415D:\projects\soldiers.patch2\eMP_GameSpy.cpp
3416D:\projects\soldiers.patch2\eMP_Node.cpp
3417D:\projects\soldiers.patch2\eMP_Server.cpp
3418D:\projects\soldiers.patch2\eMP_Sync.cpp
3419D:\projects\soldiers.patch2\eMultiMesh.cpp
3420D:\projects\soldiers.patch2\eMultiPlayer.cpp
3421D:\projects\soldiers.patch2\eOrderBoard.cpp
3422D:\projects\soldiers.patch2\eOrderComplex.cpp
3423D:\projects\soldiers.patch2\eOrderMovement.cpp
3424D:\projects\soldiers.patch2\eOrderSingle.cpp
3425D:\projects\soldiers.patch2\eParticleManager.cpp
3426D:\projects\soldiers.patch2\eParticleSystem.cpp
3427D:\projects\soldiers.patch2\ePolygon2.cpp
3428D:\projects\soldiers.patch2\ePolyView.cpp
3429D:\projects\soldiers.patch2\ePP_Network.cpp
3430D:\projects\soldiers.patch2\ePP_Types.cpp
3431D:\projects\soldiers.patch2\ePriorityQueue.h
3432D:\projects\soldiers.patch2\eProperable.cpp
3433D:\projects\soldiers.patch2\ePropertyCall.h
3434D:\projects\soldiers.patch2\ePropertyIO.cpp
3435D:\projects\soldiers.patch2\ePropertyParameter.h
3436D:\projects\soldiers.patch2\ePropertyTypes.cpp
3437D:\projects\soldiers.patch2\eRegistry.cpp
3438D:\projects\soldiers.patch2\eRenderDevice.cpp
3439D:\projects\soldiers.patch2\eRenderOptions.cpp
3440D:\projects\soldiers.patch2\eRenderShadowProjective.cpp
3441D:\projects\soldiers.patch2\eRenderShadowSingle.cpp
3442D:\projects\soldiers.patch2\eRenderState.cpp
3443D:\projects\soldiers.patch2\eReplay.cpp
3444D:\projects\soldiers.patch2\eResource.cpp
3445D:\projects\soldiers.patch2\eSceneControl.cpp
3446D:\projects\soldiers.patch2\eScene.cpp
3447D:\projects\soldiers.patch2\eSceneEnvironment.cpp
3448D:\projects\soldiers.patch2\eScenePlayer.cpp
3449D:\projects\soldiers.patch2\eSceneSerialize.cpp
3450D:\projects\soldiers.patch2\eSceneTypes.cpp
3451D:\projects\soldiers.patch2\eSceneWeather.cpp
3452D:\projects\soldiers.patch2\eSDLParser.cpp
3453D:\projects\soldiers.patch2\eSDLReader.cpp
3454D:\projects\soldiers.patch2\eSDLWriter.cpp
3455D:\projects\soldiers.patch2\eSet.cpp
3456D:\projects\soldiers.patch2\eShape.cpp
3457D:\projects\soldiers.patch2\eSkeleton.cpp
3458D:\projects\soldiers.patch2\eSpatialStorage.cpp
3459D:\projects\soldiers.patch2\eSpawnDlg.cpp
3460D:\projects\soldiers.patch2\eSpriteAnimation.cpp
3461D:\projects\soldiers.patch2\eSprite.cpp
3462D:\projects\soldiers.patch2\eSpriteView.cpp
3463D:\projects\soldiers.patch2\eStuff.cpp
3464D:\projects\soldiers.patch2\eStuffObject.cpp
3465D:\projects\soldiers.patch2\eStuffs.cpp
3466D:\projects\soldiers.patch2\eSurface.cpp
3467D:\projects\soldiers.patch2\eSyncer.cpp
3468D:\projects\soldiers.patch2\eTaggedFlags.h
3469D:\projects\soldiers.patch2\eTags.cpp
3470D:\projects\soldiers.patch2\eTargetSelectAmmo.cpp
3471D:\projects\soldiers.patch2\eTargetSelector.cpp
3472D:\projects\soldiers.patch2\eTargetSelectTerm.cpp
3473D:\projects\soldiers.patch2\eTextFont.cpp
3474D:\projects\soldiers.patch2\eThread.cpp
3475D:\projects\soldiers.patch2\eTimer.cpp
3476D:\projects\soldiers.patch2\eTraceVolume.cpp
3477D:\projects\soldiers.patch2\eUIDManager.cpp
3478D:\projects\soldiers.patch2\eUnitShieldExtender.cpp
3479D:\projects\soldiers.patch2\eUserProfile.cpp
3480D:\projects\soldiers.patch2\eUserProfiles.cpp
3481D:\projects\soldiers.patch2\eView.cpp
3482D:\projects\soldiers.patch2\eViewEntityDialog.cpp
3483D:\projects\soldiers.patch2\eVoxelView.cpp
3484D:\projects\soldiers.patch2\eWeaponAmmo.cpp
3485D:\projects\soldiers.patch2\eWeaponGeneric.cpp
3486D:\projects\soldiers.patch2\eWeaponMod.cpp
3487D:\projects\soldiers.patch2\eWeaponShooter.cpp
3488D$PRPh
3489D$PRPj
3490D$ PSQ
3491D$+PSQ
3492D$pSU3
3493D$PSU3
3494D$(PSV
3495D$PSVWP
3496D$pSWj
3497D$(PUV
3498D$(PVj
3499D$PVPQ
3500D$,PVS
3501D$$PVU
3502D$$PVW
3503D$$PWQS
3504D$ PWS
3505D$,PWSV
3506D$ PWV
3507D$(QhHA
3508D$@QhHA
3509D$ QRP
3510D$$QRP
3511d'>Q!t
3512%d quants to sync (P:%X, Q:%d)
3513D$|QVP
3514D$,QVP
3515D$@QVP
3516D$(QVUW
3517D$@Rh(U
3518driver
3519driver.ebm
3520Driver internal error
3521Driver invalid call
3522dropboxed
3523dropEntity
3524DropFromBox
3525DropFromHand
3526drop_from_hands
3527DropFromHands
3528drop_item
3529drop_orders
3530drop_to_ground
3531DropToTarget
3532D$<RP3
3533D$,RP3
3534D$(RP3
3535D$,RPh
3536D$,RPh<
3537D$(RPh<*
3538D$\RPh
3539D$$RPj
3540D$<RPQ
3541D$,RPQ
3542D$(RPQ
3543D$@RPQ
3544D$$RPQ
3545D$$RPQj
3546D$,RPS
3547D$$RPS
3548D$ RPU
3549D$$RPU
3550D$<RPV
3551D$ RPV
3552D$(RPV
3553D$$RPV
3554D$\RPV
3555D$ RPW
3556D$$RPW
3557D$(RPWS
3558D$<RSP
3559D$ RSP
3560D$,RSP
3561D$@RSP
3562D$$RSP
3563D$\RSP
3564D$$RSUWP
3565D$\RSVP
3566D$`RUP
3567D$(RUP
3568D$ RUWP
3569D$`RVP
3570D$<RVP
3571D$ RVP
3572D$,RVP
3573D$@RVP
3574D$$RVP
3575D$$RWP
3576D$ RWPQ
3577(%d) %s
3578#%d, %s
3579D$ Sh`
3580D$$Sj@S
3581dsound.dll
3582D$$SPQV
3583D$$SPU
3584D$(SPV
3585D$<SPW
3586D$(SU3
3587D$$SU3
3588D$ SUPW
3589D$`SUV
3590D$<SUV
3591D$ SUV
3592D$,SUV
3593D$@SUV
3594D$$SUV
3595D$(SUV3
3596D$<SUVW
3597D$ SUVW
3598D$@SUVW
3599D$$SUVW
3600dSUVW3
3601D$$SUVWj
3602D$,SUVWP
3603D$@SV3
3604D$$SV3
3605D$ SVQ
3606D$ SVW
3607D$,SVW
3608D$(SVW
3609D$$SVW
3610D$$SVWj
3611D$ SVWP
3612D$ @t`
3613D$t_^][
3614dt0Ht$Ht
3615dt2Ht&Ht
3616D$ @tA
3617D$ t%f
3618D$$t`h
3619D$ThHR
3620D$Tj P
3621;D$ tL
3622@DTokv
3623dtqnkh
3624D$tQUW
3625D$TRVP
3626D$$tt;\$
3627D$,tt8X(uX
3628D$TUPW
3629D$(t$WS
3630;D$(u
3631D$ uAh
3632%dUH+@
3633dump done
3634dumpgrouptextures
3635Duplicate command
3636duplicate cover "%s"
3637Duplicate scenario '%s'
3638D$<UPV
3639D$$UPW
3640D$<UQRSPj
3641duration
3642D$<USP
3643D$ USPW
3644dutch-belgian
3645\$dUVW
3646D$ UVW
3647D$(UVW
3648D$(UVWj
3649D$@UWj
3650D$\UWj
3651DVD-Video playback graph building failed.
3652DVD-Video playback graph could not be built due to insufficient decoders.
3653DVD-Video playback graph has not been built yet.
3654D$@VPQ
3655D$$VRP
3656D$@VW3
3657D$<VWQ
3658D$@WPh
3659D$$WPU
3660D$(WRPSV
3661D$x_^[
3662D$X_^][
3663D$XhHS
3664D$xj P
3665D$Xj P
3666D$xRPh
3667D$XRPW
3668D$XRSP
3669D$xRVP
3670D$XSPQ
3671D$XSUV
3672DXT1t$
3673=DXT1t$=DXT2t
3674=DXT1tu=DXT2tn=YUY2t+=DXT3t`=DXT4tY=DXT5tR=UYVYt
3675=DXT2t
3676=DXT2ty=DXT3tR=DXT4t+=DXT5
3677=DXT3t
3678=DXT3tf=DXT4t5=DXT5
3679=DXT4t
3680=DXT5t
3681D$Xtlh
3682D$xWPQ
3683dx|yrg
3684D$ _^][Y
3685D$(}Y;
3686?dyvsp7
3687E`_^][
3688E _^][
3689E$_^][
3690e4OH|x
3691@e@4wH
3692E\*8y~
3693E9=:3g
3694E(9xP~x
3695E(9xX~~
3696eActionAttack
3697eActorId
3698EAF"L[@
3699eAttack
3700eb7 =^
3701eBindBone
3702eBindEmit
3703eBindHand
3704eBindPosition
3705eBindTight
3706eBindVolume
3707[eBlaswaveDamage::Load] r1 must be >= r0
3708eBoard
3709<eBone::IK_ChainApply> unknown mode
3710e(?b#V
3711eChassis::CreateLocomotionPath() - unsupported
3712eChassis::InsertCollisionTrack() - unsupported
3713Eclipse engine
3714eCollect
3715eComplexOrder
3716eCoverMove
3717Ecuador
3718eCustomActionOrder
3719;Edecals
3720e%%Df&
3721edifice
3722Edit command "%s"
3723editor/colors
3724editor/human_model
3725editor/view/waypoint
3726editor/view/zone
3727Edit selector
3728Edit term "%s"
3729^EdKjqS'
3730Ed;u`u
3731EEEEEEFEEFEEEEEEEE
3732EEEEEEFFEEEE
3733EEEEFFEEEE
3734EEEEFFEEEFE
3735eEmitAndBurn
3736eEmitOnAttack
3737eEmitOnSink
3738eEmitToPoint
3739eEmitToWaypoint
3740eEntityId
3741eExamine
3742EFEEEEEEEFEEEEE
3743EFEEFFE
3744effect
3745effect
3746effect_object
3747EffectOnGround
3748effector
3749 Effector: "
3750effector_velocity
3751effects
3752Effects
3753EFFFEFEEEED
3754eFight
3755eFsmRequest
3756eGenericOrder
3757eHideout
3758eHolderHandLeft::LinkView(%d) - item is empty (owner %d)
3759eHolderHandRight::LinkEntityView(false) - item is empty ( owner %d )
3760eHolderHandRight::LinkEntityView(false) - no entity ( owner %d )
3761E\HtBHt!Huc
3762`eh vector constructor iterator'
3763`eh vector destructor iterator'
3764`eh vector vbase constructor iterator'
3765eI;7rg
3766Either DirectDraw has not been installed or the Video Card capabilities are not suitable. Make sure the display is not in 16 color mode.
3767E%Jz\L
3768elevationAcceleration
3769elevator
3770elN2~H?K
3771'else' expected
3772EM46w7
3773EmissionArea
3774emit_on_attack
3775emit_on_attack_crew
3776emit_passengers
3777emit_passengers_on_mandie
3778eMovementChange
3779eMoveSmooth
3780eMoveTask
3781eMoveToCover
3782_empty
3783Empty animation frames
3784Empty input file
3785Empty JPEG image (DNL not supported)
3786enable
3787Enabled Text
3788EnableWindow
3789Encounted type: '%s'
3790end_%1%
3791EndDialog
3792End mission
3793End Of Image
3794End of SDL file expected
3795EndPaint
3796EndPath
3797?EndPause@eQuantControl@@QAEXUeId@1@@Z
3798End point not receiving
3799enemy_detected
3800enemy_ratio
3801enemy_unseen
3802energy
3803Energy
3804engine
3805engine
3806engineON
3807england
3808english
3809English
3810english-american
3811english-aus
3812english-belize
3813english-can
3814english-caribbean
3815english-ire
3816english-jamaica
3817english-nz
3818english-south africa
3819english-trinidad y tobago
3820english-uk
3821english-us
3822english-usa
3823eNotifyState
3824" enter
3825EnterCriticalSection
3826entering
3827Enter tag:
3828entities
3829entity
3830Entity
3831entity_browser
3832entity_cover
3833 entity(es) killed
3834Entity::Falldown
3835EntityGenerator
3836/entity/-human
3837Entity in EntityGenerator must be eGameEntity
3838entity_info
3839entity_info/desc/airborne
3840entity_info/desc/armored_car
3841entity_info/desc/cannon
3842entity_info/desc/car
3843entity_info/desc/marine
3844entity_info/desc/moto
3845entity_info/desc/soldier
3846entity_info/desc/tank
3847entity_info/human/perk_format
3848entity_info/human/skill_format
3849entity_info/human/skills
3850entity_info/vehicle/
3851entity_info/vehicle/armor_tank
3852entity_info/vehicle/armor_tank_desc
3853entity_info/vehicle/armor_vehicle
3854entity_info/vehicle/crew
3855entity_info/vehicle/crew_plus
3856entity_info/vehicle/speed
3857entity_info/vehicle/weapon_1
3858entity_info/vehicle/weapon_2
3859/entity/inventory/-equipment/body
3860/entity/inventory/-equipment/head
3861/entity/landscape/
3862!entity.log
3863entity lost due to entity sid 0x%x
3864entitymanager
3865entity_manager
3866Entity modification must be defined
3867Entity must be defined in fxmanager.set before add
3868Entity redefinition: %1%
3869Entity '%s' has no sprite view
3870entity_state
3871<<entry> [ = value]
3872EnumDisplaySettingsA
3873Enumeration expected!
3874Enum query too large
3875Enum response too large
3876EnumSystemLocalesA
3877environment
3878Environment
3879$=EO?4
3880eOrderDrop
3881eOrderTake
3882ePlayAnimation
3883ePlayAnimations
3884ePlayerId
3885eqRxwXQ
3886/equipment
3887equipment/
3888equipmentbar/title
3889Equipment bar view "%1%" not defined
3890eRepair
3891eResetWaypointOnly
3892eRotate
3893>e_R-P
3894Error during apply patches. Some patches are missed:
3895Error parsing DLS collection. File is corrupt.
3896Error reading wave data from DLS collection. Indicates bad file.
3897eS37j9)
3898escort
3899e(shadow)
3900<e(shadow)b+s(10)c(%s)>
3901<e(shadow)c(00ff00)>%1%
3902<e(shadow)c(00ffff)>%d
3903<e(shadow)c(cccccc)>
3904<e(shadow)s(12)>%s %s
3905<e(shadow)s(9)c(ff0000)>%d
3906<e(shadow)s(9)c(ff00ff)>%d
3907eSingleOrder
3908eStuffExtender::Throw
3909.E&t$/DA
3910Et/Ht%Ht
3911ET+M<+EL;
3912ETVjOP
3913EU^SXUN
3914evActionPointHide
3915EvCancel
3916even_law
3917EVENT:
3918Event "%1%" already exists
3919event already defined
3920event must have a unique id
3921event_on_cancel
3922event_on_next
3923events
3924event '%s'
3925event '%s' [%d]
3926eWatch
3927eWatchPosition
3928eWatchRadius
3929eWatchWaypoint
3930eWeaponAiming
3931eWeaponFire
3932eWeaponMount
3933eWeaponPrepare
3934eWeaponStartAim
3935ewh/?y
3936examine
3937examine failed
3938Exception
3939***************** Exception *****************
3940Exception, can be retried
3941ExchangeHand
3942ExchangeInstant
3943ExchangeWeapon
3944exec "filename" - execute active template file
3945executeMove
3946executeOrder
3947exiting
3948exitPoint
3949ExitProcess
3950expansion.pak
3951exp_big
3952Expected bounding area
3953Expected bounding object
3954Expected bounding volume
3955Expected chunk header - %1%
3956expert
3957explosion
3958explosive
3959Explosive
3960expression
3961Expression failed: !fsm.IsTagged(Request::board)
3962extendedLighting
3963extender
3964Extender
3965Extender not found
3966Extension
3967Extent
3968exterior
3969external
3970External
3971E_}*z!
3972F,_^][
3973F@_^][
3974F$_^][
3975F\_^][
3976F0_^][
3977F0$0<0
3978F0QRPh
3979F0;~,u
3980F1W35nI
3981F$(%3i_v
3982F4_^][
3983F41.$
3984F4;A4u
3985F4<pzAD
3986F8_^][
3987f9=P c
3988)f9}`u
3989(fade)
3990failed
3991Failed to create temporary file %s
3992falldown
3993FallDown
3994fallen
3995Fallen
3996Falloff
3997f(arial_hq)s(8)c(150 150 150)
3998<f(arial_hq)s(8)c(170 170 170)>
3999<f(arial_hq)s(8)c(190 190 150)>
4000f(arial_hq)s(8)c(200 200 200)
4001<f(arial_hq)s(8)c(220 220 220)>
4002__fastcall
4003Fatigue
4004<f(bookman_hq)s(12)b+c(%1%)>%2%
4005<f(bookman_hq)s(12)b+c(%1%)>%2%:
4006<f(bookman_hq)s(12)b+c(%1%)>%2% [%3%]
4007<f(bookman)s(12)e(shadow)c(230 230 230)>
4008f BU%x
4009Fd_^][
4010FD_^][
4011Fd_^]3
4012Fdf+Fh
4013F>&Dq3`
4014February
4015feedbackPeriod
4016#=ff&?
4017FFEEEEE
4018FFFFFEEFEEFEEEEFFFFFFGoD
4019ffffff
4020FFY;t$
4021%f&g*>
4022FGYG;t$
4023FH;~Du
4024F@h #I
4025-fi<_
4026file "
4027file_browser
4028file error
4029file not found
4030File not found
4031File not found - %1%
4032File open failed - either file doesn't exist or is locked.
4033File signature missmatch (read '%s' instead of '%s')
4034FileStream '%s'%s
4035FileTimeToLocalFileTime
4036FileTimeToSystemTime
4037filling
4038Filling
4039FillingVisible
4040FillRect
4041filter
4042filterFPS
4043Filtering
4044final\\queryid\1.1
4045FindClose
4046find_dialog
4047finddialog/actor
4048finddialog/find
4049finddialog/title
4050finddialog/waypoint
4051find_enemy
4052FindFirstFileA
4053find_lost_entities
4054FindNextFileA
4055finishFunds
4056Finland
4057Finnish
4058f]iPoFY
4059 fire
4060fire_at_will.ebm
4061fire_mode
4062FIRE [r = %1%]
4063FireSound
4064firing_timeout
4065/first
4066first_volume
4067fix_inventory
4068FixInventory
4069fixMediaPriority
4070F@j@Ph
4071FL_^][
4072$fL9i=
4073Fl9YDt3
4074FlagPoint:
4075{flat}
4076flattern
4077flattern3
4078FLf9h u
4079Flipping visible surfaces is not supported.
4080- floating point not loaded
4081FlushFileBuffers
4082]fLVN9
4083fMlCq8
4084fMlCqht;aE
4085FnDFFEEF
4086F,;N(u
4087Fo&##4
4088fogable
4089Fogable
4090fogenable
4091fog_fov
4092fogged
4093fogmapUpdate
4094fogOfWar
4095fog_range
4096folder
4097Folder
4098follow
4099[follow]
4100followowner
4101FollowOwner
4102FOLLOW_POINT
4103font_hq
4104for_each_link
4105Foresight
4106foresight2rot
4107forgetSubj
4108formation
4109Formation
4110formation [%1%]
4111Formation unsupported waypoint order
4112forward
4113_forward
4114Forward
4115%FoUN2
4116FP_^][
4117F PjPWj
4118F$PjQWj
4119F.PjRWj
4120F*PjTWj
4121F+PjUWj
4122F,PjVWj
4123F-PjWWj
4124-FPpIC
4125FPZ(s.
4126FQ9J4>
4127Fractional sampling not implemented yet
4128fraglimit
4129 frame %02d
4130frame/control
4131frame/control_popup
4132frames
4133frame/shadow
4134Frame step is not supported on this configuration.
4135frame/window
4136frame/window_popup
4137France
4138Freed EMS handle %u
4139Freed XMS handle %u
4140FreeEnvironmentStringsA
4141FreeEnvironmentStringsW
4142free_hands
4143FreeHands
4144FreeRight
4145French
4146french-belgian
4147french-canadian
4148french-luxembourg
4149french-swiss
4150Frequency
4151friction
4152Friday
4153from_hide
4154from keyword expected
4155from mode_on
4156from_open
4157from quant
4158fromTagged
4159from_volume
4160[front]
4161" [frozen]
4162frustumSelect
4163frustumSort
4164frustumUpdate
4165!fsm.log
4166fsm_request
4167fsmRequest
4168FsmState
4169fsm: state "%1%" - %2% transition(s) to "dead"
4170fsm: state "%1%" has no exit
4171fsm: state "%1%" - no path from "start"
4172fsm: state "%1%" not exist, but referenced
4173F|@t8j
4174FT;ATu
4175FT;FTu
4176f;T$(u2
4177FuelBag
4178Full duplex
4179fullVolumeRender
4180Function
4181, Function() =
4182function_key
4183Function "%s" not found in class "%s"
4184f;U`u$
4185#f&vd*r[
4186,fWlTx
4187Fx_^][
4188/fx/_bmp/flash/FlashSS2.ebm
4189FX_Bulb
4190fxFL&2
4191fxmanager
4192fx_particles
4193Fx;~tu
4194f{xur cb:l
4195F,^][Y
4196F$^][Y
4197F";YLu
4198%![f#~Z
4199fZfXfYf
4200G _^];
4201G _^][
4202g2GD=q
4203G4_^[]
4204G4SUVP
4205|$`;G8}
4206G'9>;1-
4207"g*Ad%X
4208GAIsProcessorFeaturePresent
4209game/autoAiming
4210game/autoAimVehicles
4211game/autoLoadLastProfile
4212game/backgroundScene
4213game/cameraScrollSpeed
4214gameDuration
4215game entity
4216game_entity
4217GameEntity
4218game/fogOfWar
4219game/invertMouseWheel
4220gameLoop
4221game_menu
4222gamemode
4223gamename
4224gameover
4225GameOver
4226GameOverBar
4227gameover/mission_completed
4228gameover/mission_failed
4229gameoverTimeout
4230game.pak
4231GameProgress
4232game/showIntro
4233game/slowDownWhileInventoryExchange
4234game_speed_dialog
4235GameSpy Error:
4236gamestate
4237game_statistic
4238gamestatus
4239game stop:
4240gametype
4241gamevariant
4242gamever
4243 *gAZ$
4244Gc8~Cw
4245gcDYVSP
4246gdi32.dll
4247Gear ratios must have ascending order
4248Generator
4249Generator must be defined before 'offset'
4250generic
4251GENERIC
4252Generic already defined
4253GenuineIntel
4254german
4255German
4256german-austrian
4257german-lichtenstein
4258german-luxembourg
4259german-swiss
4260GetACP
4261GetActiveWindow
4262GetClientRect
4263GetClipboardData
4264GetCommandLineA
4265GetCPInfo
4266GetCurrentObject
4267GetCurrentProcess
4268GetCurrentThread
4269GetCurrentThreadId
4270GetCursorPos
4271GetDesktopWindow
4272GetDIBits
4273GetDlgItem
4274GetEnvironmentStrings
4275GetEnvironmentStringsW
4276GetEnvironmentVariableA
4277GetExitCodeProcess
4278GetExitCodeThread
4279GetFileAttributesA
4280GetFileType
4281gethostbyname
4282gethostname
4283GetKeyboardLayoutNameA
4284GetLastActivePopup
4285GetLastError
4286GetLocaleInfoA
4287GetLocaleInfoW
4288GetLocalTime
4289GetMessageA
4290GetModuleFileNameA
4291GetModuleHandleA
4292GetObjectA
4293GetOEMCP
4294GetProcAddress
4295GetProcessHeap
4296get property
4297getsockname
4298GetStartupInfoA
4299GetStdHandle
4300GetStringTypeA
4301GetStringTypeW
4302GetSystemTime
4303GetSystemTimeAsFileTime
4304GetTickCount
4305GetTimeZoneInformation
4306GetUserDefaultLCID
4307GetUserNameA
4308GetVersion
4309GetVersionExA
4310get version of product
4311GetWindowPlacement
4312GGAANu
4313GGCNYu
4314 {%g %g = %d }
4315(%g, %g, %g)
4316%g %g %g
4317GG)L.^
4318%g (%g ms)
4319G\Ht7Ht
4320giD_oA
4321gIEs9T
4322GK_Xb8j
4323global
4324GlobalAlloc
4325__GLOBAL_HEAP_SELECTED
4326GlobalLock
4327GlobalUnlock
4328GlobalWP
4329(%g m)
4330GMt|-a
4331&g'p z*
4332gravity
4333Gravity
4334great britain
4335greater
4336greenlight
4337grenade
4338grenade_timeout
4339grestore
4340ground
4341Ground
4342GROUND
4343grounddecal
4344ground-drop
4345grounddynamic
4346grounded
4347grounded
4348ground_hit
4349groundnozwrite
4350ground-pick
4351groundshadow
4352groundstatic
4353group_exclude
4354groupid
4355Group not empty
4356groups
4357group_select
4358group_state
4359Group template '%1%' already exists
4360group/text_style
4361group_to_waypoint
4362group_wait
4363Gt;wpu
4364Guatemala
4365G|@u<f
4366guide_
4367guimediastart
4368g=&uN4
4369gunner
4370gunner.ebm
4371GV9[GD
4372.-g.Xcd
4373g}+xruV
4374G(_^][Y
4375g|yvs!
4376~gZws`
4377`h````
4378^h_^][
4379H*0"ZOW
4380=h!"4h!"4h!"4h!"4
4381_h5Hgu
4382[$"H67
4383H8DX6~7
4384H)>;8m
4385\$H9h\
4386Half duplex
4387handle
4388handle_body
4389HandleBone
4390?HandleEvent@eTriggers@Helper@@UAEXAAUeEvent@@@Z
4391hand_left
4392hand_right
4393Hands_empty
4394hardware does not support clipped overlays
4395hC$96j
4396HCh #I
4397hcO;h;
4398HCq'%e
4399hcurrent
4400hDNELV
4401header crc mismatch
4402health
4403Health
4404HEALTH %1%[%2%]: -%3% [%4%]
4405health_damage_blast
4406health_damage_blow
4407health_damage_count
4408health_damage_crush
4409health_damage_pierce
4410health_increase
4411Healthing
4412health_level
4413Health level can be checked only for vitality entities
4414HeapAlloc
4415HeapCreate
4416HeapDestroy
4417HeapFree
4418HeapReAlloc
4419HeapSize
4420HearingBias
4421Heater
4422heating
4423Heating
4424HEB?<^
4425height
4426Height
4427Heightmap
4428Heightmap cell size is %d, but it must be %d
4429heightmapMode
4430Height of rectangle provided is not a multiple of reqd alignment
4431Height requested by DirectDraw is too large.
4432helper
4433Helper::Camera::FixupSceneCamera
4434helper_event_browser
4435Helper events
4436helpers
4437Helpers
4438helper_state
4439helperTriggers
4440help on console commands
4441/Helvetica findfont 18 scalefont setfont
4442 heuristic =
4443|$$h|g
4444}h((G~
4445Hg.ofr
4446HHtiHtGH
4447HHtpHHtl
4448|$$hHX
4449Hh/yA
4450hidden
4451hideentities
4452Hide entities with given props
4453hide_from_threat
4454hide_mode
4455hide_mode
4456HideMode
4457hideout
4458hide_squat
4459hide_stand
4460highlight
4461hint/face_color
4462hint/frame_color
4463hinthidedelay
4464hint/offset
4465hintshowdelay
4466hints/pause
4467hints/play
4468hints/record
4469hints/restart
4470hints/slow
4471hints/slowdown/
4472hints/spawntime
4473hint/text_style
4474HitApply
4475HitApplyKoeff
4476hitApplyThreshold
4477HitEnergy
4478hit_side
4479HitWeakness
4480HitWeakness(blast):
4481h(knNP
4482/h{K.#V
4483hmapex
4484hmaplevel
4485hmaplod
4486H=Mj#Y
4487H:mm:ss
4488holdback
4489hold-back
4490holdbackFsm
4491holdback_in
4492holdback_out
4493holder
4494HOLDER
4495holder_area_location
4496holder_area_size
4497Holder bone not found "%1%"
4498hold_fire
4499HoldFire
4500hold_fire.ebm
4501hold-item
4502hold-nothing
4503hold_position
4504hold_position
4505HoldPosition
4506hold_position.ebm
4507holland
4508Hollow
4509HollowCharge
4510hong-kong
4511horizontal
4512hostAddress
4513Hosting
4514hostname
4515hostName
4516hostport
4517Host rejected connection
4518Host terminated session
4519\$ hPd
4520H<SUVW
4521HSVHWtgHHtF
4522Ht[_^]
4523Ht0HuR
4524Ht5Ht*Ht
4525Ht6Hu`
4526HtaHHt3
4527HtEHtb_
4528HtHHt(
4529Ht.HuB
4530HtkHt_Ht
4531HtmHt+H
4532HtOHt)H
4533HtSHt-
4534HtYHuP
4535Huffman code size table overflow
4536Huffman table 0x%02x was not defined
4537Hu<j2j
4538human_bar
4539humanbar/desc
4540humanbar/energy_hint
4541humanbar/health_hint
4542humanbar/lbl_energy
4543humanbar/lbl_health
4544humanbar/primary
4545humanbar/secondary
4546humanbar/use_bandage
4547Human model %s is not a human class
4548human: %s
4549hurtful
4550\$HUVW
4551hv9o|`
4552HvM_S&v(
4553HWND used by DirectDraw CooperativeLevel has been subclassed, this prevents DirectDraw from restoring state.
4554HxCSUW
4555HxI@SW
4556(Hxw9"
4557H$_^][Y
4558_hypot
4559 \H^zS
4560~I5RY,T
4561i) 6l)pP
4562I741'#
4563)i8x%r
4564i am rambo
4565IB4(Fs
4566i)!>B?<9
4567iBuffers
4568=!"IC9yM
4569Iceland
4570Icelandic
4571*(i^Cg
4572!ic.log
4573 .ID4Tk
4574IDCT output block size %d not supported
4575ident expected
4576Identifier expected!
4577IDirectMusic::SetDirectSound has already been called. It may not be changed while in use.
4578idle_movement
4579IdleMovement
4580ie5A1v:
4581IEPeaU+
4582If a clipper object is attached to the source surface passed into a BltFast call.
4583Ignition
4584ignitionTime
4585IGz%o7y*F
4586[iHkFk
4587IiGM>nw
4588I-iN6+
4589I jjLFD
4590ik_enable
4591ik_leftright
4592ik_updown
4593i\)\+;]#kus[i
4594ILa^[X
4595illegal register in index expression
4596illegal register number
4597i|L?!T
4598Image too wide for this implementation
4599Immediate
4600impregnability
4601Impregnability
4602impregnable
4603Improper call to JPEG library in state %d
4604impulse
4605IN_ACTION
4606inactive
4607Inactive
4608 inc %.2g
4609include
4610incompatible types, must be float
4611incompatible types, must be int
4612incompatible types, must be string
4613incompatible version
4614Incompatible version
4615Incomplete address
4616Inconsistent progression sequence for component %d coefficient %d
4617incorrect data check
4618incorrect header check
4619incorrect length check
4620Incorrect particle init lifetime
4621Incorrect thickness for volume "%1%" in entity "%2%"
4622IncPerQuant
4623increase_view
4624=IND4SUVW
4625=INDXt
4626inet_addr
4627inet_ntoa
4628inflammation_time
4629 inflate 1.2.1 Copyright 1995-2003 Mark Adler
4630Info entity: "
4631infoGridCellSize
4632info.mod
4633InformPeriod
4634InformRange
4635Informs DirectDraw that the previous Blt which is transfering information to or from this Surface is incomplete.
4636inhabited
4637in_hands
4638inherit
4639inherited
4640in_ik_range
4641?Init@GUI@@YAXXZ
4642Initial
4643initialize.at
4644InitializeCriticalSection
4645Initialized
4646Initializing DirectX...
4647?Init@Interface@@YAXXZ
4648?InitLODS@Difficulty@Scene@@YAXXZ
4649injection
4650injure
4651injured
4652Input file read error
4653inputline/blink_period
4654inputline/cursor_char
4655inputline/disabled_text_color
4656inputline/modal_frame_color
4657inputline/ro_text_color
4658inputline/selection/face_color
4659inputline/selection/ro_face_color
4660inputline/selection/ro_text_color
4661inputline/selection/text_color
4662inputline/text_style
4663!input.log
4664inside
4665Instant
4666instructions
4667insufficient memory
4668Insufficient memory (case %d)
4669__int128
4670__int16
4671__int32
4672__int64
4673__int8
4674interaction
4675Interaction
4676Interaction impulse use ComPosition
4677interactions successfully reloaded
4678interface
4679interface/cancel
4680/interface/cursor/busy.ebm
4681/interface/cursor/default.ebm
4682/interface/cursor/hold.ebm
4683/interface/cursor/pick.ebm
4684/interface/demo_outro.ebm
4685/interface/editor/pickrgb.ebm
4686/interface/font/
4687/interface/legal_text.ebm
4688/interface/logo.ebm
4689/interface/logo_small.ebm
4690/interface/minimap/
4691/interface/minimap/default.ebm
4692interface/no
4693interface/ok
4694/interface/pages/common/close.ebm
4695/interface/pages/credits/logo_1c.ebm
4696/interface/pages/credits/logo_bw.ebm
4697/interface/pages/credits/logo_cm.ebm
4698/interface/pages/multi/activity.ebm
4699/interface/pages/multi/assign.ebm
4700/interface/pages/multi/assigned.ebm
4701/interface/pages/multi/close.ebm
4702/interface/pages/multi/flag_gbr.ebm
4703/interface/pages/multi/flag_ger.ebm
4704/interface/pages/multi/flag_rus.ebm
4705/interface/pages/multi/flag_usa.ebm
4706/interface/pages/multi/hr.ebm
4707/interface/pages/multi/lock.ebm
4708/interface/pages/multi/man_kill.ebm
4709/interface/pages/multi/man_lost.ebm
4710/interface/pages/multi/map_icon.ebm
4711/interface/pages/multi/order_left.ebm
4712/interface/pages/multi/order_right.ebm
4713/interface/pages/multi/pbar_bg.ebm
4714/interface/pages/multi/pbar_fg.ebm
4715/interface/pages/multi/player_desync.ebm
4716/interface/pages/multi/player_icon.ebm
4717/interface/pages/multi/spawn.ebm
4718/interface/pages/multi/%s_stat.ebm
4719/interface/pages/multi/state.ebm
4720/interface/pages/multi/tank_kill.ebm
4721/interface/pages/multi/tank_lost.ebm
4722/interface/pages/multi/transfer.ebm
4723/interface/pages/multi/unit_icon/
4724/interface/profiles/
4725/interface/scene/actionbar/
4726/interface/scene/actionbar/bkg.ebm
4727/interface/scene/common/flag-british.ebm
4728/interface/scene/common/flag-germany.ebm
4729/interface/scene/common/flag-usa.ebm
4730/interface/scene/common/flag-ussr.ebm
4731/interface/scene/common/mini-map.ebm
4732/interface/scene/common/objectives.ebm
4733/interface/scene/common/tile-metal.ebm
4734/interface/scene/common/tile-wood.ebm
4735/interface/scene/cover/%s.ebm
4736/interface/scene/cover/%s_e.ebm
4737/interface/scene/equipmentbar/
4738/interface/scene/equipmentbar/close.ebm
4739/interface/scene/equipmentbar/info.ebm
4740/interface/scene/exchangebar/
4741/interface/scene/human/
4742/interface/scene/human/bkg.ebm
4743/interface/scene/human/exp_level.ebm
4744/interface/scene/human/exp_level_empty.ebm
4745/interface/scene/human/health.ebm
4746/interface/scene/human/inventory.ebm
4747/interface/scene/human/item_key.ebm
4748/interface/scene/human/power.ebm
4749/interface/scene/human/primary_weapon_bkg.ebm
4750/interface/scene/human/primary_weapon.ebm
4751/interface/scene/human/secondary_weapon_bkg.ebm
4752/interface/scene/human/secondary_weapon.ebm
4753/interface/scene/human/use_bandage.ebm
4754/interface/scene/item/
4755/interface/scene/objectives/
4756/interface/scene/objectives/complete.ebm
4757/interface/scene/objectives/fail.ebm
4758/interface/scene/objectives/show.ebm
4759/interface/scene/portrait
4760/interface/scene/portrait/
4761/interface/scene/portrait/skeleton.ebm
4762/interface/scene/round_end.ebm
4763/interface/scene/screenshot.ebm
4764/interface/scene/structure/
4765/interface/scene/vehicle/
4766/interface/scene/vehicle/altitude.ebm
4767/interface/scene/vehicle/fuel.ebm
4768/interface/scene/vehicle/gun.ebm
4769/interface/scene/vehicle/inventory.ebm
4770/interface/scene/vehicle/mgun-barrel.ebm
4771/interface/scene/vehicle/mgun.ebm
4772/interface/scene/vehicle/passport.ebm
4773interfaceskin
4774/interface/skin/
4775/interface/skin/game/listbox/selection.ebm
4776/interface/splash.ebm
4777interface/yes
4778interior
4779InterlockedDecrement
4780InterlockedExchange
4781InterlockedIncrement
4782Interlocutor
4783Internal assembler error! %d
4784Internal error
4785interrupt
4786interruptresult
4787InterruptResult
4788interval
4789/intro/background
4790intro_campaign
4791intro/media
4792intro_sting
4793/intro/text
4794intro/text
4795/intro/video
4796/intro/voice
4797 invalid
4798{invalid}
4799invalid ability
4800Invalid address format
4801Invalid animation file
4802Invalid application
4803Invalid area action
4804Invalid articulation chunk in DLS collection.
4805invalid bit length repeat
4806Invalid block identifier!
4807Invalid block in .PLY file!
4808Invalid block in .VOL file!
4809invalid block type
4810Invalid bone index
4811Invalid buffer
4812Invalid buffer format was handed to the synth sink.
4813Invalid call
4814invalid code lengths set
4815Invalid color quantization mode change
4816Invalid command
4817invalid component able
4818Invalid component ID %d in SOS
4819invalid constant
4820Invalid control block!
4821Invalid cover type
4822Invalid damage type = %1%
4823Invalid data
4824Invalid data was found in a RIFF file chunk.
4825invalid debug mode
4826Invalid device
4827Invalid device address
4828Invalid DirectSound buffer was handed to port.
4829invalid distance code
4830invalid distances set
4831invalid distance too far back
4832Invalid download id was used in the process of creating a download buffer.
4833Invalid end point
4834Invalid external tick operation!
4835Invalid file format, should be raw PCM, 8 or 16 bit, mono
4836Invalid flags
4837Invalid frame #
4838Invalid group
4839Invalid handle
4840Invalid host address
4841Invalid human kill flags
4842Invalid ID
4843Invalid _id of cursor
4844Invalid instance
4845Invalid instrument chunk in DLS collection.
4846Invalid interface
4847Invalid JPEG file structure: missing SOS marker
4848Invalid JPEG file structure: SOS before SOF
4849Invalid JPEG file structure: two SOF markers
4850Invalid JPEG file structure: two SOI markers
4851Invalid key - %1%
4852invalid layer mode
4853Invalid light type
4854Invalid LinkPoint number!
4855invalid literal/length code
4856invalid literal/lengths set
4857invalid mask '%s'
4858Invalid memory pool code %d
4859Invalid mesh
4860Invalid mesh animation!
4861Invalid mod operation
4862Invalid movement mode
4863Invalid movement type
4864Invalid object
4865invalid obstacle id
4866Invalid order
4867invalid order to push
4868invalid parameter
4869Invalid password
4870Invalid player
4871Invalid pointer
4872Invalid priority
4873Invalid progressive parameters at scan script entry %d
4874Invalid progressive parameters Ss=%d Se=%d Ah=%d Al=%d
4875Invalid read location!
4876invalid register '%s'
4877invalid register '%s[a0.x + %d]'
4878invalid register '%s[%d]'
4879Invalid SBR file format!
4880Invalid scan script at entry %d
4881Invalid seek location!
4882Invalid SOS parameters for sequential JPEG
4883Invalid state block handle
4884invalid stored block lengths
4885Invalid string
4886invalid string position
4887Invalid surface size
4888Invalid surface type
4889invalid swizzle '%s'
4890Invalid tag operation
4891Invalid target
4892Invalid term name
4893Invalid texture length
4894Invalid tracer step
4895Invalid url
4896invalid vector<T> subscript
4897invalid version
4898Invalid version
4899Invalid volume
4900invalid volume able
4901invalid window size
4902Invalid worker name
4903inventory
4904/inventory
4905Inventory
4906INVENTORY
4907inventorybrowser/all
4908inventorybrowser/ammo
4909inventorybrowser/weapon
4910inventory_exchange
4911inventory_in
4912inventory_out
4913inventory_stuffing
4914Inventory view for "%1%" not defined
4915inverse
4916invisible
4917Invisible
4918inv_normal
4919i&:nx#
4920inzone
4921ioctlsocket
4922Ioe-L`%
4923ios::badbit set
4924ios::eofbit set
4925ios::failbit set
4926i&PD~L
4927[i!]PE
4928IPinFlowControl::Block() has been called on another thread. The current thread cannot make any assumptions about this pin's block state.
4929`i)QFZ
4930IQPh</
4931ireload
4932irish-english
4933IsBadCodePtr
4934IsBadReadPtr
4935IsBadWritePtr
4936IsCharAlphaA
4937IsCharAlphaNumericA
4938Isoldiers
4939IsProcessorFeaturePresent
4940IsValidCodePage
4941IsValidLocale
4942IsWindow
4943I[t2AQ
4944It8AVQ
4945italian-swiss
4946It:ASQ
4947item_%1%
4948itemin1hand
4949itemin2hands
4950It@Ih<
4951It[IItM
4952Iu5`-1
4953]`IunG
4954IUWa-&
4955|I$)&vM`
4956iwEGI6
4957IxKASW
4958IxMSAW
4959iYnkhe
4960 )j1
4961j1r)y
4962j6'd,w
4963j9h uN
4964j9u$v>
4965|$`j9W
4966j9x0uN
4967j9X0uN
4968j9x4uN
4969j9x uN
4970j9x$uN
4971j9X uN
4972j9X,uN
4973j9X@uN
4974j9X$uN
4975j9xXuN
4976[$j9,]ZWT
4977jaJf J"
4978JanFebMarAprMayJunJulAugSepOctNovDec
4979:Jan:January:Feb:February:Mar:March:Apr:April:May:May:Jun:June:Jul:July:Aug:August:Sep:September:Oct:October:Nov:November:Dec:December
4980January
4981j@AWQj
4982J'_c ;
4983jdjdj
4984j-DW':
4985jE,0tj
4986jFEH3kH_
4987JFIF APP0 marker, density %dx%d %d
4988~J@<Gt
4989?j:{Hq
4990JJt"JJt
4991jL42c,
4992J'^M_U
4993jp00OqI
4994JPEG datastream contains no image
4995JPEG parameter struct mismatch: library thinks size is %u, caller expects %u
4996J}Q$\F
4997j!qXwNa
4998\$ j S
4999jt6Ht(Ht
5000jtxuk+{w#S_~G
5001jW7;N?
5002JW>Soc
5003J.Y#85+
5004JY]ZWT
5005*JzKUw
5006(jZ"mL '
5007Jz>N0q
5008/Jz;.p
5009k _^][
5010K$_^][
5011K0_^][
5012K<5FX=I
5013k_6w7x\
5014k/<?a^[
5015=,Kavs
5016|K;Ax}FPR
5017<Kc.)j
5018KcwgWm
5019keepentity
5020KERNEL32
5021kernel32.dll
5022KEY_%1%
5023KEY_ADD
5024KEY_ALT
5025KEY_APOSTROPHE
5026KEY_APPS
5027KEY_AT
5028KEY_AX
5029KEY_BACK
5030KEY_BACKSLASH
5031KEY_BACKSPACE
5032KEY_CAPSLOCK
5033KEY_CIRCUMFLEX
5034KEY_COLON
5035KEY_COMMA
5036KEY_CONTROL
5037KEY_CONVERT
5038KEY_DECIMAL
5039KEY_DELETE
5040KEY_DIVIDE
5041KEY_DOWN
5042KEY_DOWNARROW
5043KEY_END
5044KEY_ENTER
5045KEY_ENTER + ~DOUBLE
5046KEY_EQUALS
5047KEY_ESC
5048KEY_ESCAPE
5049KEY_ESC + ~DOUBLE
5050KEY_F1
5051KEY_F10
5052KEY_F11
5053KEY_F12
5054KEY_F13
5055KEY_F14
5056KEY_F15
5057KEY_F2
5058KEY_F3
5059KEY_F4
5060KEY_F5
5061KEY_F6
5062KEY_F7
5063KEY_F8
5064KEY_F9
5065KEY_GRAVE
5066KEY_HOME
5067KEY_INSERT
5068KEY_KANA
5069KEY_KANJI
5070KEY_LALT
5071KEY_LBRACKET
5072KEY_LCONTROL
5073KEY_LEFT
5074KEY_LEFTARROW
5075KEY_LSHIFT
5076KEY_LWIN
5077KEY_MINUS
5078KEY_MULTIPLY
5079KEY_NEXT
5080KEY_NOCONVERT
5081KEY_NUMLOCK
5082KEY_NUMPAD0
5083KEY_NUMPAD1
5084KEY_NUMPAD2
5085KEY_NUMPAD3
5086KEY_NUMPAD4
5087KEY_NUMPAD5
5088KEY_NUMPAD6
5089KEY_NUMPAD7
5090KEY_NUMPAD8
5091KEY_NUMPAD9
5092KEY_NUMPADCOMMA
5093KEY_NUMPADENTER
5094KEY_NUMPADEQUALS
5095KEY_NUMPADMINUS
5096KEY_NUMPADPERIOD
5097KEY_NUMPADPLUS
5098KEY_NUMPADSLASH
5099KEY_NUMPADSTAR
5100KEY_PAUSE
5101KEY_PERIOD
5102KEY_PGDN
5103KEY_PGUP
5104KEY_PRIOR
5105KEY_RALT
5106KEY_RBRACKET
5107KEY_RCONTROL
5108KEY_RETURN
5109KEY_RIGHT
5110KEY_RIGHTARROW
5111KEY_RSHIFT
5112KEY_RWIN
5113keys/actions
5114keys/common/toggle_attack
5115keys/common/toggle_equipment
5116keys/common/toggle_minimap
5117keys/common/toggle_objectives
5118keys/common/toggle_position
5119keys/common/weapon_prepare
5120keys/common/weapon_reload
5121keys/common/weapon_unload
5122keys/control_human
5123keys/control_human/stay_lie
5124keys/control_human/use_bandage
5125keys/control_manual
5126KEY_SCROLL
5127keys_current
5128keys_default
5129KEY_SEMICOLON
5130KEY_SHIFT
5131KEY_SLASH
5132keys/multiplayer/unit_assignment
5133keys/multiplayer/unit_buy
5134keys/multiplayer/unit_transfer
5135KEY_SPACE
5136KEY_SPACE + ~DOUBLE + ~SHIFT + ~CONTROL + ~ALT
5137KEY_STOP
5138KEY_SUBTRACT
5139KEY_SYSRQ
5140KEY_TAB
5141KEY_TAB + ~DOUBLE
5142KEY_UNDERLINE
5143KEY_UNLABELED
5144KEY_UP
5145KEY_UPARROW
5146Keyword 'Name' with string argument is obsolete, mission must be resaved
5147KEY_YEN
5148kg5/]Mc
5149kgGG2fb
5150/kGM{R
5151KH+K@+
5152kick_entity_manager
5153kill_crew
5154kill_delay
5155 killed
5156kill enemy
5157kill_flags
5158kill_lost_entities
5159KillParticle
5160KillTimer
5161|K;L$(}E
5162knock-down
5163knock_down_time
5164|k~Nq2e
5165kO$X">
5166k.rUnZh
5167k[s$6]
5168k=sj(K
5169k@WPQR
5170K[}zwm
5171^l_^][
5172!+L$ +
5173L$<_^]
5174L$ _^]
5175L$,^][
5176L$,_^]
5177L$(_^]
5178L$(_];
5179L$@_^]
5180L$$_^;
5181L$$_^]
5182L$$_^];
5183L$$_^][
5184L$0_^]
5185L$0f9HTrw
5186L$0hHU
5187L$0j 3
5188L$0j P
5189L$0j Q
5190L$0PQh
5191L$0PQh<;
5192L$0PQh,;
5193L$0PQhd;
5194L$0PQhL;
5195L$0PQht;
5196L$0PQhX;
5197L$0PQhx8
5198L$0PQR
5199L$0PQV
5200L$0PSQ
5201L$0PSV
5202L$0PSW
5203L$0PVS
5204L$0QPj
5205L$0QRU
5206L$0QWV
5207L$0Rh$
5208L$0RPQ
5209L$0RSV
5210L$0RSW
5211L$0SQP
5212L$0SVh
5213L$0t(<-t$<0u
5214l$0VW2
5215L$0Wj
5216L$0WSP
5217L$4_^]
5218L$4h _
5219L$4hHR
5220L$4j Q
5221L$4Ph4X
5222L$4PQh
5223L$4PQhT
5224L$4PQj
5225L$4PQS
5226L$4PQU
5227L$4PSV
5228L$4PVQ
5229L$4QRP
5230L$4QRS
5231L$4QRV
5232L$4RPQ
5233L$4RPV
5234L$4RQUS
5235L$4RVU
5236L$4SQPV
5237l$4S;|$(u
5238L$4SUV
5239L$4WUQ
5240L$8_^]
5241L$8j Q
5242L$8;L$
5243L$8Ph$
5244L$8Ph\
5245L$8Ph4
5246L$8Phd
5247L$8PhD
5248L$8PQh
5249L$8QjThL
5250L$8QRW
5251L$8Rh|
5252L$8Rh
5253L$8Rh(
5254L$8Rh4
5255L$8Rh8
5256L$8RhL
5257L$8RhT
5258L$8RhX
5259L$8RQP
5260L$8WQU
5261L$\9HP
5262l$ 9i
5263lamp%1%
5264lamp_glass
5265lamp_light_point
5266lamp_light_spot
5267landing
5268landmanager/
5269land_patch
5270language
5271languageswitcher/
5272last enemy in zero!
5273last enemy in zero bug!
5274LastItem
5275LastMeshAnm
5276LastThrowItem
5277Late quant: %d (Q%d)
5278layer not found
5279layer [show|hide] "layer_name"
5280l!;b F
5281L$(Bh(U
5282LC_ALL
5283LC_COLLATE
5284LC_CTYPE
5285LCMapStringA
5286LCMapStringW
5287LC_MONETARY
5288LC_NUMERIC
5289LC_TIME
5290L#d$eZ
5291L$dh(U
5292L$dj Q
5293L$DPh8
5294L$dPQR
5295L$DPQRS
5296L$DPQU
5297L$dPSQ
5298L$DPSQ
5299L$dPWS
5300L$DPWVQ
5301L$DQhh
5302L$DQhU
5303L$dQjxh@
5304L$dQRV
5305L$DQURP
5306L$DRh0
5307L$DRPQ
5308L$DRQP
5309L$dRSPQ
5310L$DRSV
5311L$dRVPQ
5312L$dSUV
5313L$dUQS
5314l$DVW3
5315l$DVWj
5316" leave
5317LeaveCriticalSection
5318Leave mission editor now?
5319[left]
5320left_hand
5321LeftToRight
5322Length
5323L$(f 2
5324]lf9ELt
5325l/Fi*m
5326l/g7o?
5327L>game_manager
5328L$`GI;
5329L$,h`>
5330L$$h|%
5331L$h_^]
5332L$H_^[
5333L$H_^]
5334L\Hf9t\H
5335L$,hH>
5336L$|hHR
5337L$(hHR
5338L$$hhU
5339L$$h #I
5340L$hj Q
5341L$ hl[
5342L$HPQR
5343L$HPVQW
5344L$HPWVQ
5345L$hQRP
5346L$HQRP
5347L$HQUV
5348L$@h(R
5349L$hRSPQ
5350L$HRSV
5351L$HSVQ
5352L$$;HT
5353L$(hTG
5354L$,hTX
5355L$hWUQ
5356L$,hxE
5357-]lia!
5358lie_aim_prepare
5359lie_belt_in
5360lie_belt_out
5361lie_die
5362lie_die_drowin
5363lie_drop
5364lie_drop_end
5365lie_dying
5366lie.ebm
5367lie_fire
5368lie_fire_gun
5369lie_fire_pistol
5370lie_from_squat_empty
5371lie_from_squat_gun
5372lie_from_stand
5373lie_from_stand_1
5374lie_holdback_gun
5375lie_holdback_in
5376lie_holdback_out
5377lie_holdback_pistol
5378lie_inventory_in
5379lie_inventory_out
5380lie_knock_down
5381lie_pickup
5382lie_pickup_end
5383lie_put_small
5384lie_recoil
5385lie_reload
5386lie_reload_gun
5387lie_reload_pistol
5388lie_rotate
5389lie_rotate_l45
5390lie_rotate_l45_gun
5391lie_rotate_r45
5392lie_rotate_r45_gun
5393lie_take_gun
5394lie_take_item_begin
5395lie_take_item_end
5396lie_take_pistol
5397lie_take_small
5398lie_throw_begin
5399lie_throw_end
5400lie_throw_small_begin
5401lie_throw_small_end
5402lie_unload
5403Lifetime
5404liftingDistance
5405liftingSpeed
5406LIFTM1K.
5407lightblendstripe
5408light_break
5409lightfx
5410light_off
5411light_on
5412light_point
5413lights
5414lightsIntensity
5415light_spot
5416light_texture
5417lightview
5418light_view
5419LightView
5420limits
5421Limits
5422linear
5423linkable
5424LinkAnimation
5425LinkBegin
5426link_bone
5427LinkBone
5428linked
5429linked_selection
5430LinkEnd
5431linker_simulation
5432link - link two selected entities
5433LinkPoint
5434link_sound
5435listbox/face_color
5436listbox/item/focused/face_color
5437listbox/item/focused/text_style
5438listbox/item/normal/face_color
5439listbox/item/normal/text_style
5440listbox/item/selected/face_color
5441listbox/item/selected/text_style
5442listbox/separator_color
5443?List@Repository@IO@@YAXPAV?$vector@VeResourceName@@V?$allocator@VeResourceName@@@std@@@std@@ABVeResourceName@@1@Z
5444L$$ItC
5445 {"+lj
5446l$ ;j<
5447*~l^J-mQ%
5448L$@j P
5449L$<j.Q
5450L$ j Q
5451L$ j.Q
5452L$$j Q
5453L$$j<Qj
5454L$$j R
5455l,,KmE
5456?_^LkMF
5457%~lL^c`
5458L$Lj Q
5459llook_
5460llook_peep_gun
5461llook_stealth_
5462llook_stealth_throw_item_begin
5463llook_stealth_throw_item_end
5464llook_throw_item_begin
5465llook_throw_item_end
5466L$LPh`+
5467L$LPQh
5468L$lPQR
5469L$LPQU
5470L$LPSV
5471L$LPWQ
5472L$LQRP
5473L$lQRV
5474L$lRhl
5475L$lRPQ
5476L$lRQP
5477l$lVWU
5478[-&LMb#{'
5479lMb_XM8
5480/L {moveto lineto stroke} bind def
5481L$$NPJQ
5482Lnv2/,
5483LoadDebugRuntime
5484loaded sounds
5485loaded zero movetask
5486?Load@eHeightmap@@QAEXABVeResourceName@@@Z
5487Load error:
5488load_game
5489?Load@Helper@@YAXAAVeSDLReader@@@Z
5490LoadIconA
5491LoadImageA
5492loading
5493Loading
5494loading/caching
5495loading/caching_interface
5496loading/coverbase
5497loading/entities
5498Loading game system...
5499loading/interface
5500loading/landscape
5501loading/meshgroups
5502Loading of oleaut32.dll failed. VBScript and other activeX scripting languages require use of oleaut32.dll. On platforms where oleaut32.dll is not present, only the DirectMusicScript language, which doesn't require oleaut32.dll can be used.
5503loading/pathernetwork
5504loading/spawning
5505loading/starting
5506loading/tagcache
5507loading/wait4players
5508LoadLibraryA
5509Lobby starts from
5510localip%d
5511localization/
5512//localization/set/text/mission.lng
5513localize.pak
5514local_offset
5515localport
5516`local static destructor helper'
5517`local static guard'
5518`local vftable'
5519`local vftable constructor closure'
5520Local video memory detected:
5521location
5522Location
5523Locked buffer
5524LockResource
5525Locomotion
5526locomotive
5527Locomotive
5528log_ai
5529log_ani
5530log_chassis
5531log_contacts
5532log_damage
5533log_dialog
5534log_entity
5535log_fsm
5536log_ic
5537loginBackground
5538log_input
5539log_mp
5540log_order
5541log_preload
5542log_rnd
5543log_rndcount
5544log_signal
5545log_sim
5546logs_on
5547logs_stop
5548logs_time
5549log_triggers
5550log_view
5551log_vismap
5552log_wf
5553look_2way
5554look_around
5555LookAround
5556look_hide
5557looking
5558looking for registry node with empty name
5559look_left
5560look_left_in
5561look-left-in
5562look_left_out
5563look_left_peep
5564look_left_stealth
5565look_left_throw_begin
5566look_left_throw_end
5567lookout
5568look-out
5569look_right
5570look_right_in
5571look-right-in
5572look_right_out
5573look_right_peep
5574look_right_stealth
5575look_right_throw_begin
5576look_right_throw_end
5577look_sleft
5578look_sleft_in
5579look-sleft-in
5580look_sleft_out
5581look_sleft_throw_begin
5582look_sleft_throw_end
5583look_sright
5584look_sright_in
5585look-sright-in
5586look_sright_out
5587look_sright_throw_begin
5588look_sright_throw_end
5589 [loop]
5590(loop)
5591LOSING
5592Lost 0x%x
5593loudness
5594Loudness
5595lowMemoryThresholdMB
5596Low video memory restrictions applied
5597Lozenge3
5598L$p_^[
5599L$`Ph\
5600L$,Ph`
5601L$$Ph`'
5602L$$Ph<$
5603L$$Ph|
5604L$$Ph,(
5605L$<Ph0
5606L$$Ph4-
5607L$ Phh
5608L$$Phl
5609L$$PhL$
5610L$$Php&
5611L$$Php#
5612L$\Php
5613L$$PhP#
5614L$$PhP%
5615L$$Phx"
5616lp#I\,O
5617L$pj Q
5618L$(PJQ
5619_LPMzF
5620L$pPQh
5621L$pPQS
5622L$PPQS
5623L$pPQU
5624L$pPQUV
5625L$PPUQ
5626L$PPWR
5627L$pPWV
5628L$@PQ3
5629L$<PQh
5630L$,PQh
5631L$(PQh
5632L$@PQh
5633L$$PQh`
5634L$,PQh|A
5635L$,PQhP
5636L$ PQhT*
5637L$(PQhT
5638L$,PQj
5639L$$PQj
5640L$(PQQ
5641L$<PQR
5642L$ PQR
5643L$,PQR
5644L$(PQR
5645L$$PQR
5646L$,PQRj
5647L$PQRP
5648L$<PQS
5649L$,PQS
5650L$(PQS
5651L$<PQU
5652L$ PQU
5653L$$PQU
5654L$(PQV
5655L$@PQV
5656L$$PQV
5657L$<PQW
5658L$@PQW
5659L$$PQW
5660L$ PQWR
5661L$PRPQV
5662L$ PRQ
5663L$pRSQ
5664L$`PRW
5665L$(PRW
5666L$pRWQ
5667L$ PSQ
5668L$,PSQ
5669L$@PSQ
5670L$$PSQ
5671L$\PSQ
5672L$,PSU
5673L$(PSUWQ
5674L$ PSV
5675L$,PSV
5676L$$PSV
5677L$\PSV
5678L$,PSW
5679(;l$pt0
5680l$Pt,;)u
5681L$ PUQ
5682L$(PUQ
5683L$$PUV
5684L$PUVW
5685L$ PUWQ
5686L$,PVQ
5687L$'PVQ
5688L$$PVQ
5689L$ PVW
5690L$PVWPQ
5691L$,PWQ
5692L$$PWQ
5693L$ PWV
5694L$(Qh}
5695L$#Qh(
5696L$/Qh0
5697L$/Qhp&
5698L$ Qhz
5699L$@Qj2h4_
5700L$ Qjfh N
5701L$(Qj"h,%
5702L$@QjIh
5703L$,@QP
5704L$@QPR
5705L$ QRV
5706L$(QRV
5707L$@QRV
5708L$(QRVW
5709L$ QRW
5710L$(QRW
5711L$@QSP
5712L$ QSU
5713L$$QUh
5714L$$QU-i
5715L$(QUR
5716L$(QUV
5717L$@QUV
5718L$<QVP
5719L$@QVR
5720L$ QVU
5721L$$QVU
5722L$ QVW
5723L$$QWS
5724L$$QWV
5725L~R>AVS
5726L$,Rh,
5727L$,Rh(-
5728L$$Rh<+
5729L$$Rh0&
5730L$|RhD
5731L$ RhL'
5732L$<Rhp&
5733L$ RhT
5734L$$Rh|V
5735L$$Rhx"
5736L$ RhX
5737L$$RPh
5738L$(RPhX?
5739L$<RPQ
5740L$@RPQ
5741L$$RPQS
5742L$(RPUQ
5743L$ RPVU
5744L$$RPW
5745L$,RQWS
5746L$ RSQ
5747L$$RSQ
5748L$\RSQ
5749L$$RSU
5750L$ RSV
5751L$,RSV
5752L$(RSV
5753L$@RSV
5754L$$RSV
5755|$LRSW
5756L$ RSW
5757L$ RUQ
5758L$ RUV
5759L$(RUV
5760L$ RUW
5761L$(RUW
5762L$$RUW
5763L$$RWP
5764L$,RWV
5765L$$RWV
5766L$<Sh`
5767L$$SPQ
5768L$<SQh
5769L$@SQP
5770L$$SQU
5771L$(SQUP
5772lstrcmpi
5773L$$SUQ
5774L$ SUV
5775L$(SUV
5776L$$SUVW
5777lSUVWj
5778L$ SV;
5779L$t_^]
5780L$TFQV
5781L$TPQh
5782L$tPQS
5783L$TPQU
5784L$TQjThL
5785L$TQPU
5786L$ UQP
5787L$$UQV
5788Lut &3
5789Luxembourg
5790lv=>;A
5791L$ VPQ
5792L$(VPQ
5793L$(VQW
5794L$ VUP
5795l$ VW3
5796L$\VWh`'
5797"L)w"L
5798L$WQh4
5799L$ WQh4
5800L$,WQU
5801L$$WSQ
5802L$$WSR
5803l,|xD:{r^
5804L$XPQR
5805L$XPQS
5806L$XPSQ
5807L$XPSQS
5808L$XPVQ
5809L$xPVQU
5810L$XQSVUW
5811L$XQWP
5812L$XRh\
5813L$xRQP
5814L$XRQQ
5815L$XSQR
5816L$XSQV
5817L$xSUVW
5818L$XtqS
5819;l$XtU
5820L$xUQQ
5821L$ ;y8uF
5822M$_^][
5823M1702b.h
5824m5554T
5825M7~7>;r
5826M8_^][
5827;M86S'
5828M9L`3vu
5829M/_A1%C+
5830Main activetemplate file not found
5831MAIN_LOOP
5832main_menu/exit_confirm
5833main_menu/quit_confirm
5834main_menu/restart_confirm
5835main_menu_skin
5836mandie
5837MANUAL
5838ManualControl
5839map coverage:
5840mapname
5841Mapped image with bad color map type
5842map_point
5843mapPoint
5844MapPoint
5845mappointCapture
5846mappointDuration
5847MapRegistry
5848MapViewOfFile
5849MapVirtualKeyA
5850]maQTR
5851marine
5852marine.ebm
5853mass_view/kg
5854mass_view/ton
5855master2.udpsoft.com
5856master.udpsoft.com
5857matchbox_fire
5858MatchSprites
5859Matrix
5860Matrix34
5861 (max:
5862maxAirborneAltitude
5863MAX_ALLOC_CHUNK is wrong, please fix
5864maxaltitude
5865MaxDistance
5866maxElevationSpeed
5867MaxHeight
5868maximumaltitude
5869Maximum supported image dimension is %u pixels
5870maxplayers
5871maxPlayers
5872MaxRange
5873maxSideSlope
5874MaxSlope
5875MaxSpeed
5876\mBKM]
5877mb/QjTN2hH7.Jn:
5878MC_FIREMODE
5879MC_WEAPONNEXT
5880MD+E8+UH;
5881M/d/yy
5882media alias '%1%' not found
5883media file '%1%' not found
5884Medium
5885mediumWaterDepth
5886memory
5887memorydiscard
5888MemoryStream
5889menuinsimulate
5890meshgroup
5891meshGroup Build
5892meshGroup CopyImage
5893meshGroup FrameAlocate
5894meshGroup LoadImage
5895meshGroup LoadXSkeleton
5896meshGroups
5897meshGroup SurfaceAllocate
5898meshGroup SurfaceCompress
5899meshGroup SurfaceUpdate
5900MeshGroupTex
5901//MeshGroupTex/%03da.bmp
5902//MeshGroupTex/%03do.bmp
5903//MeshGroupTex/G(%s)a.bmp
5904//MeshGroupTex/G(%s)o.bmp
5905meshStableFrames
5906message
5907Message
5908MessageBoxA
5909MessagesReceived
5910Mexico
5911Mh8XCi
5912MHH,;$/
5913mhrLJN
5914Microsoft Visual C++ Runtime Library
5915MID %1% was already used!
5916minaltitude
5917MinDistance
5918mine/AddSeener
5919mined_enemy
5920mine_detector
5921mined_own
5922mine_effector
5923mine/mined
5924mine/miner
5925min_energy
5926MinHeight
5927minimap
5928Minimap
5929minimapcontrol
5930MiniMap: MapPoint view is expected!
5931min_mass
5932MinRange
5933min_speed
5934miplevels
5935miplodbias
5936Mipmap
5937Missing Huffman code table entry
5938missing locale facet
5939mission
5940:mission
5941mission/
5942Mission
5943Mission:
5944mission/difficulty/
5945mission_end
5946MissionEnd
5947mission.mi
5948mission/mp/sides/gbr
5949mission/mp/sides/ger
5950mission/mp/sides/rus
5951mission/mp/sides/usa
5952mission_music
5953MissionMusic
5954mission.pl
5955missions
5956/missions
5957/missions/
5958mission_task_info
5959-mjgdZ
5960mj>zjZ
5961Mk@AVC
5962m-]K k
5963\$]Ml3
5964m--LnFv
5965MLS3XH
5966/M {moveto} bind def
5967mod_change
5968mod_change/info
5969mod_change/installed
5970mod_change/selected
5971mod_change/title
5972Modifications
5973modifier
5974modify
5975molotov_coctail
5976 %MOM]r
5977Monday
5978More data
5979morphine
5980Morph texMod not found
5981Mounted
5982mounted_mgun
5983Mounting resources...
5984mountingStuff
5985MountWeapon
5986?MountZip@Repository@IO@@YAXABVeResourceName@@0@Z
5987MOUSE0
5988MOUSE1
5989MOUSE2
5990MOUSE3
5991MOUSE4
5992MOUSE5
5993MOUSE6
5994MOUSE7
5995mouse_event
5996MOUSE_LEFT
5997MOUSE_LEFT + DOUBLE
5998MOUSE_MIDLE
5999MOUSE_RIGHT
6000moveable
6001move_at_will.ebm
6002move far
6003moveIn
6004movement
6005Movement
6006movement_limit
6007movement_mode
6008MovementMode
6009movement_mode_changed
6010MovementModeLimit
6011MovementSpeed
6012movement_type
6013move not supported for this bounding object
6014moveOut
6015mover_top
6016MoveWindow
6017move_wp
6018Moving to zero bug!
6019mp_askAddress
6020mp_chat/sayall
6021mp_chat/sayteam
6022mp_connect
6023mp_connect/header
6024mp_connect/hint/desynced
6025mp_connect/hint/not_ready
6026mp_connect/hint/password_protected
6027mp_connect/hint/ready
6028mp_connecting
6029mp_connect/lbl_hostaddr
6030mp_connect/lbl_servermods
6031mp_connect/ping/ms
6032mp_connect/ping/s
6033mp_connect/popup_title
6034mp_connect/resources_title
6035mp_connect/row_format
6036mp_connect/title
6037mp_connect/txt_connectdenied
6038mp_connect/txt_connectfailed
6039mp_connect/txt_connecting
6040mp_connect/txt_continue_q
6041mp_connect/txt_lookingfor
6042mp_connect/txt_passwordrequired
6043mp_connect/txt_reschecking
6044mp_connect/txt_resourcedesync
6045mp_create
6046mp_desyncedAllow
6047mp_desyncedShow
6048mp_event
6049mp_feedbackPeriod
6050mp_flagpoints
6051mp_gamechat
6052mp_gameover_timer
6053mp_gametypes/
6054mp_gametypes/short_
6055mp_gametypes/team
6056mp_holdQuant
6057mp_hostPort
6058mp_lobby
6059mp_lobby/hint_%s_activity
6060mp_lobby/hint_%s_error
6061mp_lobby/hostIP
6062mp_lobby/lbl_playername
6063mp_lobby/lbl_side
6064mp_lobby/player_desc_format
6065mp_lobby/player_desc_format_slidered
6066mp_lobby/side_desc_format
6067mp_lobby/team_balance_format
6068mp_lobby/team_desc_format
6069mp_lobby/txt_invalid_playerset
6070mp_lobby/txt_players
6071!mp.log
6072mp_maxPeerLag
6073MPM_ICOMMAND: S_PLAY is expected
6074mp_minFPS
6075mp_minQPS
6076MPM_PLAY_GAME: S_LOAD is expected
6077MPM_QUANTOVERTAKE: S_PLAY is expected
6078MPM_RESTART_GAME: S_COMPLETE is expected
6079MPM_RUN_CHECK: S_PLAY is expected
6080MPM_START_GAME: S_OPEN is expected
6081MPM_STATISTIC: S_LOAD or S_PLAY is expected
6082MPM_STOP_GAME: S_PLAY is expected
6083mp_multiReplay
6084mp_nodeinfo
6085mp_nodeinfo nodeId
6086mp_password
6087mp_quantPriority
6088.mprec
6089mp_replay
6090mp_replay/lbl_info
6091mp_replay/lbl_list
6092mp_replay/replay_invalid_version
6093mp_replay/title_load
6094mp_replay/title_save
6095mp_replay/txt_players
6096mp_replay/txt_scene
6097mp_replay/txt_time
6098mp_replay/txt_version
6099mp_resource_details
6100mp_result/hdr_lag
6101mp_result/hdr_player
6102mp_result/hdr_points
6103mp_result/hdr_score
6104mp_result/hdr_waiting
6105mp_result/hdr_wins
6106mp_result/hint_assignment
6107mp_result/hint/kill_enemy
6108mp_result/hint/lost_units
6109mp_result/hint_spawn
6110mp_result/hint_transfer
6111mp_result/lbl_allowance
6112mp_result/lbl_balance
6113mp_result/lbl_buytime
6114mp_result/lbl_points
6115mp_result/lbl_time
6116mp_results
6117mp_result/title
6118mp_savereplay
6119mp_scene/msg_gone
6120mp_scene/msg_kickoff
6121mp_scene/msg_outofsync
6122mp_scene/msg_slow
6123mp_scene/msg_timeout
6124mp_scene/msg_transformed
6125mp_scene/outofsync
6126mp_scene/txt_disconnecting
6127mp_scene/txt_otherplayers
6128mp_scene/txt_waitfor
6129mp_scene/txt_winner
6130mp_scene/val_assault
6131mp_scene/val_convoyed
6132mp_scene/val_protected
6133mp_scene/val_unprotected
6134mp_server/chk_hidden
6135mp_server/size_?
6136mp_server/title
6137mp_server/txt_failed
6138mp_server/txt_gamemap
6139mp_server/txt_gametype
6140mp_server/txt_hostname
6141mp_server/txt_password
6142mp_server/txt_servertype
6143mp_server/type_ase
6144mp_server/type_gsa
6145mp_server/type_inet
6146mp_server/type_lan
6147mp_settings/allowDesynced
6148mp_settings/assaultTimeout
6149mp_settings/autoTransfer
6150mp_settings/buyTime
6151mp_settings/commandPoints
6152mp_settings/difficulty
6153mp_settings/em_dead
6154mp_settings/em_equip
6155mp_settings/em_piece
6156mp_settings/em_stuff
6157mp_settings/finishFunds
6158mp_settings/fogOfWar
6159mp_settings/gameDuration
6160mp_settings/gameoverTimeout
6161mp_settings/impregnable
6162mp_settings/mp_minFPS
6163mp_settings/mp_minQPS
6164mp_settings/mp_waitTimeout
6165mp_settings/points
6166mp_settings/refund
6167mp_settings/respawn
6168mp_settings/startFunds
6169mp_settings/teama
6170mp_settings/teamd
6171mp_settings/teamx
6172mp_settings/teamz
6173mp_settings/waitForPlayers
6174mp_showsettings
6175mp_spawn/lbl_balance
6176mp_spawn/lbl_units
6177mp_spawn_timer
6178mp_spawn/title
6179mp_spawn/txt_inprogress
6180mp_spawn/txt_soldiersexpected
6181mp_spawn/txt_units
6182mp_spawn/txt_unitset
6183mp_speedQPS
6184mp_start
6185mp_syncQuant
6186mp_timeline
6187mp_transfer/lbl_teammate
6188mp_transfer/title
6189mp_userGuides
6190mp_useSimulator
6191mp_waitForSlow
6192mp_waitTimeout
6193!mqng)
6194m]R5y?
6195=MRORSUVW
6196m_sounds
6197m_spatial2d
6198m_spatial3d
6199m_surface
6200__MSVCRT_HEAP_SELECT
6201mtlAmbient
6202mtlDiffuse
6203m]u55T
6204MultiByteToWideChar
6205multiplayer
6206multiplayerBackground
6207multiplayerBackground/screenshot
6208multiplayer/cooperativeSceneTemplate
6209multiplayer/game
6210multiplayer/games
6211MultiPlayer game type "%s" is undefined!
6212Multiplayer is not active
6213multiplayer/scenes
6214multiplayer/scenes/
6215multiplayer/scenesLocation
6216multiplayerSync
6217multiplayer/units
6218multiplayerUpdateQ
6219Multiply definition of generator
6220Multiply definition of mover
6221Multiply definition of visualizer
6222Must be 12 months in localization "time/month"
6223m_video_free
6224m_visibility
6225M $W&f5uD
6226MXmjgd9
6227M@^][Y
6228my:q>aq7
6229mzwtj*zFC
6230n,_^][
6231%N*5;o_
6232N)7#Ksw
6233`NacVLC
6234 Name:
6235Name '%1%' (%2%) already registered
6236"name1" "name2" "..." - show bones names started from parameters
6237NameId
6238names/
6239narrator
6240nationality
6241natneg
6242^nbBFi
6243{(NC^|d-d
6244NDE+N<;
6245nearest
6246.nearest
6247near_to
6248need dictionary
6249negate and divide modifiers cannot be combined
6250Nested mods not supported
6251net_info
6252Network
6253!network.ps
6254Neutral
6255 new[]
6256newMiniMap
6257New name
6258newpath
6259new_statistic
6260new-zealand
6261next_ammo
6262next state not found
6263next_unit
6264next_weapon
6265NextWP
6266-nFX8c
6267Nh_^][
6268 !N\HjQ
6269night_vision
6270_nju8"
6271Nl_]^[
6272NL(abP
6273$n.~[N
6274No 3d sound
6275noalign
6276no `basis' bone
6277No blter.
6278no breed found for the human UID:%d
6279No buffer space has been set
6280No buffer was prepared for the download data.
6281No callback
6282No caps
6283No Capture hardware is available, or the hardware is not responding.
6284NoCastShadows
6285No challenge value was received from the master server.
6286no challenge was received from the master - either the master is down, or a firewall is blocking UDP
6287nocheck
6288no clip list available
6289No clipper object attached to surface object
6290NoCollideForStable
6291No color key has been set.
6292No combination of filters could be found to render the stream.
6293No combination of intermediate filters could be found to make the connection.
6294No Compatible devices found
6295NoCompression
6296No connection
6297NoContactsAtAll
6298NoContactWith
6299nocover
6300No DC was ever created for this surface.
6301No 'default' loudness in sound.set
6302NoDependOnWind
6303nodes:
6304noDestroyedView
6305No DirectDraw ROP hardware.
6306No DirectDraw support possible with current display driver
6307No DirectShow interface available. Disabling audio and video.
6308no direct sound
6309noedit
6310nofade
6311No first names in %1%
6312No fonts found in /interface/font
6313No full-screen modes are available.
6314NoGetShadows
6315No hardware support for 16 or 256 color palettes.
6316no hint available for '%1%'
6317No host player
6318No internet
6319No inventory bar defined for entity %1%
6320No item in hands for pour animation
6321nokeep
6322No last names in %1%
6323No MapPoints available
6324No matching color key is available.
6325No media time format has been selected.
6326No media time stamp has been set for this sample.
6327No more address components
6328No more data
6329No more items.
6330No more objects
6331No more stream handles
6332noMusic
6333Non-convex polyhedron
6334non-empty leaf node doesn't contain any free ID
6335no_normal
6336Non-orthonormalized world matrix for "%1%" in entity "%2%"
6337No obstacle ID in '%1%'
6338no origin
6339No palette is available.
6340No palette object attached to this surface.
6341-n.o/pe
6342no `pivot_front`, 'pivot_back' bones
6343no_position
6344No rec vol available
6345No response
6346normal
6347Normal
6348 Normal:
6349norwegian
6350norwegian-bokmal
6351norwegian-nynorsk
6352noSound
6353No sound driver is available for use
6354No sounds in "%1%" directory
6355No Spawn zone! Squad can't be placed.
6356No src color key specified for this operation.
6357NO_STUFF
6358nosync
6359Not a JPEG file: starts with 0x%02x 0x%02x
6360No talk situations defined for %1%
6361Not allocated
6362Not allowed
6363Not all the requested information fit into the buffer. & This object can only be created as an aggregated object.
6364Not available
6365Not buffered
6366Not connected
6367not dead
6368Not done yet
6369No template
6370Not enough memory!
6371- not enough space for arguments
6372- not enough space for environment
6373- not enough space for lowio initialization
6374- not enough space for _onexit/atexit table
6375- not enough space for stdio initialization
6376- not enough space for thread data
6377Not enough storage is available to process this command.
6378No texMods for morphing
6379not_for_sale
6380' not found
6381Not found
6382nothing
6383Nothing to kill
6384Nothing to say
6385Not host
6386Not hosting
6387NotifyOwner
6388No time stamp has been set for this sample.
6389Not implemented yet
6390not inhabited
6391not initialized
6392Not initialized
6393Not invertable volume matrix
6394not moveable
6395not operatable
6396Not orthonormal matrix for volume %1% in %2%
6397No transport
6398Not ready
6399Not registered
6400Not SDL file!
6401not synced
6402NoUseVision
6403November
6404noVideo
6405No VideoPort hardware is available, or the hardware is not responding.
6406NoView
6407No view for component "%s"
6408No voice session
6409nP_^][
6410Npf+F\
6411npower
6412Nt%Nu7
6413n.u5|<a
6414(null)
6415null volume for area
6416Number
6417Number expected!
6418Number of tagged flags overflow
6419numplayers
6420numteams
6421>n|;v5
6422N(&VyZ
6423|nv&!ZNd>
6424}N;~X}Ij
6425n<_^]Y
6426n$_^][Y
6427>n},Y9\\
6428nzqaU(8
6429O`_^][
6430O/,)&#
6431o$6OM7
6432,o7yu&/n
6433o(9oXt5
6434objective_hint
6435objectives
6436objectives/objcompleted
6437objectives/objfailed
6438objectives/objnew
6439objectives/primary
6440objectives/secondary
6441objectives/text_style
6442objectives/title
6443objects
6444Objects
6445Object was not found.
6446obstacle
6447Obstacle
6448ObstacleId
6449obstacles
6450Obstacle "%s" not defined in %s
6451obtacle
6452Obtained EMS handle %u
6453Obtained XMS handle %u
6454OB;Y<a
6455October
6456OdaZO:vQ
6457oDCEFE
6458ODgIy[
6459$O`DR1
6460?OEz:zUw
6461(off:%d, ptr:%d, end:%d, eos:%d, buff:%d)
6462offset
6463Offset
6464Offset Table for download buffer has errors.
6465offsetz
6466OffsetZ
6467OH_^][
6468o;hDC6Z
6469/O@`/Hi
6470O"&Ijk
6471o" j h
6472ole32.dll
6473/olifc
6474oLIz}>
6475`omni callsig'
6476onAirTurnRadius
6477onalive
6478OnBegin
6479on_board
6480oncapture
6481OnCollide
6482ondead
6483onenterzone
6484One or more buffers are still active.
6485One or more of the caps bits passed to the callback are incorrect.
6486onhold
6487onincome
6488onkill
6489onleavezone
6490onlost
6491?OnNotify@eDP_MainMenu@@UAEXAAUeNotifyInfo@eDialog@@@Z
6492?OnNotify@ePageGeneric@GameControl@@MAEXAAUeNotifyInfo@eDialog@@@Z
6493onpoint
6494onThrow
6495Oo>E,=
6496OO >`s9
6497opacity
6498Opacity
6499openAllMissions
6500OpenClipboard
6501open_dialogs/msg_apply
6502open_dialogs/msg_delete
6503open_dialogs/msg_invalid_name
6504Opened temporary file %s
6505open_lie
6506openwaiting
6507operatable
6508operatable
6509OperatableRequired
6510operation
6511OPERATION
6512Operation aborted
6513Operation could not be carried out because one or more surfaces are locked
6514Operation could not be carried out because there is no alpha accleration hardware present or available.
6515Operation could not be carried out because there is no appropriate raster op hardware present or available.
6516Operation could not be carried out because there is no color conversion hardware present or available.
6517Operation could not be carried out because there is no hardware present or available.
6518Operation could not be carried out because there is no hardware present which supports stereo surfaces
6519Operation could not be carried out because there is no hardware support for stretching
6520Operation could not be carried out because there is no hardware support for vertical blank synchronized operations.
6521Operation could not be carried out because there is no hardware support for zbuffer blting.
6522Operation could not be carried out because there is no hardware support of the dest color key.
6523Operation could not be carried out because there is no mip-map texture mapping hardware present or available.
6524Operation could not be carried out because there is no overlay hardware present or available.
6525Operation could not be carried out because there is no rotation hardware present or available.
6526Operation could not be carried out because there is no stereo hardware present or available.
6527Operation could not be carried out because there is no texture mapping hardware present or available.
6528Operation could not be carried out because the source and destination rectangles are on the same surface and overlap each other.
6529Operation requires the application to have exclusive mode but the application does not have exclusive mode.
6530operator
6531{$#o&P}f
6532Opponent
6533Optimizer
6534options
6535options/
6536options/audio/11_khz
6537options/audio/16_bit
6538options/audio/22_khz
6539options/audio/44_khz
6540options/audio/8_bit
6541options/audio/adapter
6542options/audio/bit_per_channel
6543options/audio/buffers
6544options/audio/current_options
6545options/audio/force_sw_mixing
6546options/audio/mixing_rate
6547options/audio/title
6548options/audio/txt_buffers
6549options/audio/volume/effects
6550options/audio/volume/environment
6551options/audio/volume/game_music
6552options/audio/volume/interface_music
6553options/audio/volume/narrator
6554options/audio/volume/speech
6555options_backup
6556options_backup/
6557options_default
6558options/define_keys/
6559options/define_keys/action_header
6560options/define_keys/cant_assign
6561options/define_keys/key_header
6562options/define_keys/key_legend
6563options/define_keys/keymap/
6564options/define_keys/keymap/ALT
6565options/define_keys/keymap/~ALT
6566options/define_keys/keymap/CTRL
6567options/define_keys/keymap/~CTRL
6568options/define_keys/keymap/DOUBLE
6569options/define_keys/keymap/~DOUBLE
6570options/define_keys/keymap/SHIFT
6571options/define_keys/keymap/~SHIFT
6572options/define_keys/list_title_format
6573options/define_keys/read_only_format
6574options/define_keys/title
6575options/define_keys/wait_for_key
6576options/game/auto_aiming
6577options/game/autoAiming
6578options/game/auto_aim_vehicle
6579options/game/autoAimVehicles
6580options/game/auto_load_last_profile
6581options/game/autoLoadLastProfile
6582options/game/backgroundScene
6583options/game/camera_scroll_speed
6584options/game/cameraScrollSpeed
6585options/game/fog_of_war
6586options/game/fogOfWar
6587options/game/invert_mouse_wheel
6588options/game/invertMouseWheel
6589options/game/menu_scenes
6590options/game/pause_while_inventory_exchange
6591options/game/show_intro
6592options/game/showIntro
6593options/game/slowdownwhileinventoryexchange
6594options/game/title
6595options/mods
6596options/sound/bits
6597options/sound/buffers
6598options/sound/forceSWMixing
6599options/sound/rate
6600options/sound/volume/effects
6601options/sound/volume/environment
6602options/sound/volume/gamemusic
6603options/sound/volume/interface
6604options/sound/volume/narrator
6605options/sound/volume/speak
6606options/timeout/question
6607options/timeout/text
6608options/timeout/texture_warning
6609options/video/16_bit
6610options/video/32_bit
6611options/video/adapter
6612options/video/color_depth
6613options/video/current_mode
6614options/video/display_0hz
6615options/video/display_hz
6616options/video/fullScreen
6617options/video/gamma
6618options/video/maxfps
6619options/video/max_fps
6620options/video/mode
6621options/video/mode/depth
6622options/video/resolution
6623options/video/shadow/multiple_shadowmap
6624options/video/shadow/none
6625options/video/shadows
6626options/video/shadow/single_shadowmap
6627options/video/shadow/sprite
6628options/video/shadow/type
6629options/video/syncRefresh
6630options/video/texture/auto
6631options/video/texture/compress
6632options/video/texture/depth
6633options/video/texture/detail
6634options/video/texture/detail_high
6635options/video/texture/detail_low
6636options/video/texture/detail_medium
6637options/video/texture/mip
6638options/video/texture/mip_anisotropic
6639options/video/texture/mip_linear
6640options/video/texture/mip_point
6641options/video/textures/auto
6642options/video/textures/compress
6643options/video/textures/depth
6644options/video/textures/lod
6645options/video/textures/mipmap
6646options/video/title
6647options/video/use_desktop
6648 O?(-q&d
6649!order.log
6650orders
6651Orders
6652oRGj+n
6653}OrH,c
6654Orientation
6655origin
6656Origin
6657original
6658\o|Scx
6659O]SsD-
6660Ou`-B-
6661outdoors
6662out_of_range
6663out of scene
6664Out of video memory
6665out_of_zone
6666Output file write error --- out of disk space?
6667outroDisplayTime
6668outro/media
6669/outro/text
6670outro/text
6671/outro/voice
6672outside
6673Overhead
6674overlap
6675overlap
6676Overlay surfaces could not be z layered based on their BltOrder because the hardware does not support z layering of overlays.
6677overload
6678oV:?_F
6679OvQxSJV
6680OwnerPlayer
6681OwnerShadow
6682own_zone
6683OwnZone
6684},Ox0V
6685O|(XfzaWB
6686O<yA2|
6687O^YL'X
6688O*'$Ym
6689OZw3(?
6690,o]ZWT
6691^P_^][
6692]P_^][
6693P<_^][
6694P,_^][
6695P@_^][
6696P$_^][
6697p0 p1 p2 p3
6698P1.+(6
6699P<_^]2
6700P4_^][
6701P%4!}J
6702 p*.+(6
6703P8_^][
6704P8;uTu
6705PacketsDropped
6706PacketsReceivedGuaranteed
6707PacketsReceivedNonGuaranteed
6708PacketsRetried
6709PacketsSentGuaranteed
6710PacketsSentNonGuaranteed
6711Page '%1%' not found
6712Panama
6713Parabolic
6714Paraguay
6715parallel
6716Param() =
6717parameter
6718Parameters
6719params
6720parse error
6721Parse error
6722Particle
6723ParticleInit
6724particleManager
6725ParticleManager
6726ParticlesInBlock
6727particleview
6728ParticleView
6729__pascal
6730passenger.ebm
6731passengers
6732password
6733.patch
6734patch_height
6735PatchHeight
6736pathBuild
6737path distance =
6738patherbound
6739PatherBound
6740PatherID
6741pathers
6742pathgridsize
6743pathHeuristic
6744pathOptimize
6745pathSearch
6746pathSmooth
6747pathStat
6748pattern
6749pattern not found
6750pause_hint
6751.PAVeSelector@Helper@@
6752>p^>cC
6753PCju.c62
6754pczeiBPQq
6755 P%d[%d]
6756P]DY8N
6757peaceful idler
6758PeakThroughputBPS
6759PeekMessageA
6760peep_left_in
6761peep-left-in
6762peep_left_out
6763peep_right_in
6764peep-right-in
6765peep_right_out
6766Pending
6767percent
6768performance
6769perk/level/
6770permanent_profiler
6771Permit
6772personage
6773perspective
6774Ph_^[]
6775Ph_^][
6776PHHt(Hui
6777PHHt HuP
6778Phi must be less than 180 degrees
6779Physics
6780pickingStuff
6781pickup
6782PickupInstant
6783PickupToRight
6784pierce
6785PierceApply
6786pierceApplyThreshold
6787pierce/detonate
6788PierceProtection
6789PierceWeakness
6790Piercing
6791pillar
6792pillar_fall
6793PillarFallen
6794pinback
6795pingpong
6796PingPong
6797PinoffCursor
6798Pins cannot connect due to not supporting the same transport.
6799pistol
6800pistol_in
6801pistol_out
6802pivot_back
6803pivot_front
6804PivotMatrix
6805Pixel format requested is unsupported by DirectDraw
6806pixel format was invalid as specified
6807,PJ)b0
6808Pj/hL?
6809PjLhTu
6810Pjxh`g
6811placement
6812`placement delete closure'
6813`placement delete[] closure'
6814PlacementSource
6815place_on_bone
6816Placer
6817_plafond
6818pl_assign
6819pl_assigned
6820Playback system error
6821player
6822player "
6823player #
6824player_
6825Player
6826Player already in group
6827player %d
6828player%d
6829player_diplomacy
6830Player lost
6831playerName
6832Player not in group
6833Player not reachable
6834players
6835Players
6836 [playing]
6837play_sound
6838pl_carrier
6839pl_carryover
6840pl_crew
6841pl_crewholder
6842Please install it before start game.
6843Please setup desktop to at minimum 256-color mode and try again.
6844Please, turn off D3D debug runtime for best performance.
6845pl_hero
6846PL;QLu
6847pl_replace
6848Pltp@\
6849pmj&'[
6850[pmjg.
6851);PMJG
6852pmjgd9
6853PMJwSR
6854_point
6855point_
6856PointCollider
6857points
6858Polygon2
6859polyGridSize
6860Polyhedron
6861portrait
6862portuguese-brazilian
6863pose_down
6864pose_up
6865position
6866Position
6867 Position:
6868PostThreadMessageA
6869pour_animation
6870pour_in
6871pour_out
6872pour_over
6873PO*zy)
6874Pp_^][
6875=P~]PC@
6876ppnetwork
6877ppnetwork <<pather_id>
6878PPPPb-
6879PPPPPPPP
6880pprobe
6881pprobe0
6882pprobe1
6883pprobe10
6884pprobe11
6885pprobe12
6886pprobe2
6887ppxxxx
6888|$(PQh
6889|$(PQhd[
6890`,:PQTQ
6891pr %1%
6892pr china
6893pr-china
6894Preloaded
6895!preload.log
6896Preload units(
6897Premature end of input file
6898Premature end of JPEG file
6899prepare
6900Prepare
6901PrepareForItem
6902preprocessor directives are not supported
6903prescalex
6904prescaley
6905preserveOpacity
6906Preset
6907Preset:
6908preshiftx
6909preshifty
6910preshiftz
6911preturn
6912preview
6913/preview.ebm
6914prev_unit
6915primary
6916priority
6917Priority
6918private:
6919prizmatic
6920probe0
6921probe1
6922Process
6923?Process@eCmd_gameover@Helper@@UBEXAAUeCommandContext@2@@Z
6924process not found
6925Product:
6926product_name
6927Profile
6928Profile: Invalid terrain ID
6929profileLoading
6930Profile property calls
6931profilerGather
6932profilerMode
6933profiler_reset
6934//profiles/
6935profiles/
6936//profiles/lastuser
6937Program:
6938<program name unknown>
6939Program will be terminated
6940Proper
6941properable
6942Properties
6943Properties for %d '%s'
6944Properties for '%s'
6945Properties for "%s"
6946Property
6947Property "%1%" is obsolete
6948Property access time :
6949property_browser
6950propertycounts
6951propertyDialogUpdateEvent
6952property_editor
6953property_editor_check
6954property_editor_combo
6955property_editor_input
6956property_editor_set
6957propertyprofile
6958protected:
6959_PrP76
6960{pSi _-u
6961PSSSSSSh
6962;P}STm
6963PSUVWjh
6964;p t!j
6965__ptr64
6966}PTw8k
6967public:
6968p,^U,D
6969puerto-rico
6970PulsePeriod
6971- pure virtual function call
6972purol3
6973put_by_fsm
6974PutFromLeft
6975PutFromRight
6976PutOff
6977pv JJIINf
6978PWQPWQ
6979P,_^[Y
6980P@_^][Y
6981Q _^][
6982;Q'0,=
6983q1E(Iy
6984^Q25=;
6985|Q*8i_
6986Q8W>]da
6987--q9h}
6988^qAd%8
6989QB:%d minFPS:%d minQPS:%d Q:%d
6990\{Q=B?th
6991QD_^][
6992Q%d: Full sync is enabled!
6993Q%d: out of sync
6994Q:%d P:%X OutOfSync
6995Qf9=hJ
6996?Qfc`]
6997q$GKh~|
6998\$,QhL
6999\$ Qhp]
7000QH+Q@+
7001QHT+>r
7002\$ Qhx
7003Qj.hL~
7004QjIhTu
7005QjvhdW
7006QjWhhF
7007Qkkbal
7008:]QM@'
7009qN*)_$a
7010#qnka!qN
7011=-q^N]M
7012qps: %2.1f/%2.1f (thread %dms, pr: %d/%d)
7013QQSUVWj
7014QQSVW3
7015QQSVWd
7016QQSVWj
7017qqXTpJ
7018\$$QRP
7019QRSVj@
7020QS9<<}
7021QSUVj$
7022QSUVWh
7023QSUVWj
7024QSUVWj|
7025QSUVWj4
7026QSUVWjD
7027QSUVWjL
7028QSVRUP
7029QSVWj:
7030qtTHt=Ht&
7031Quality messages could not be sent because no quality sink has been defined.
7032quantActor
7033quantBefore
7034quantBoneAnimation
7035quantBullet
7036quantDamage
7037quant_entities
7038quantEntities
7039quantExtenders
7040quantGameEntity
7041Quantization table 0x%02x was not defined
7042Quantizing to %d colors
7043Quantizing to %d = %d*%d*%d colors
7044quantMessage correction
7045quant_mode
7046QuantMsg: Q%d for %d
7047quant_no
7048QUANTOVERTAKE
7049quantParticleManager
7050quant_profiler
7051Quant: resumed
7052quantScene
7053quantsleep
7054quantspeeddialog/
7055quantspeeddialog/title
7056Quant: suspended
7057quantWeather
7058QueryPerformanceCounter
7059QueryPerformanceFrequency
7060quest/
7061Quests not supported
7062quick-down
7063quxK.#
7064q{v"RMg
7065R<_^][
7066R,_^][
7067R@_^][
7068r29H@<
7069R4_^][
7070@"R4dFvX
7071)r5`p{8$
7072r64\NG
7073R8_^][
7074R,9l$8
7075raB3GpX
7076radius
7077Radius
7078radius is zero!
7079raE:)L
7080rail_break
7081rail_check_free
7082rail_switch
7083railway
7084railwayGetSegment
7085RaiseException
7086random
7087random_rotate
7088RandomRotate
7089RandomSprites
7090Ran out of memory
7091_rBe&y
7092"r {Bh
7093Rd_^][
7094.RDATA
7095=RDEVu
7096=RDEVuOj4
7097Reactive
7098Read failed on temporary file
7099ReadFile
7100Read from EMS failed
7101Read from XMS failed
7102 ready
7103RearGears
7104RechargeTime
7105recognizeAlly
7106recognizeNeutral
7107RecognizeTime
7108recoil
7109record
7110record_all
7111recordmovie
7112Record system error
7113recovering
7114Recovering
7115recovery
7116RecoveryTime
7117Rectangle provided was invalid.
7118Rectangle provided was not horizontally aligned on reqd. boundary
7119recvfrom
7120redlight
7121RedrawWindow
7122refcnt
7123reform
7124Reform
7125reform "<<formation name>" "<<transition name>"
7126reforms
7127reformtemplate
7128reformtemplate "<<formation name>" "<<template name>"
7129refresh
7130refund
7131RegCloseKey
7132RegCreateKeyExA
7133region passed to Clipper::GetClipList is too small.
7134RegisterClassA
7135registry
7136Registry
7137Registry entry or DLL for class installer invalid or class installer not found.
7138registry key is empty
7139Registry node '
7140RegOpenKeyA
7141RegOpenKeyExA
7142RegQueryValueExA
7143RegSetValueExA
7144REINF_ENEMY
7145REINF_PLAYER
7146RejectColliderByVolume
7147relation
7148RelaxationTime
7149release
7150ReleaseCapture
7151ReleaseDC
7152reload
7153Reload
7154*!ReLOADeD!*
7155Reloading game ...
7156reload interactions
7157ReloadSound
7158Remain
7159RememberTime
7160remove
7161Remove
7162Removed
7163RemoveDirectoryA
7164removing:
7165Rename
7166Rename...
7167Rename selection
7168render
7169render_profiler
7170rendersleep
7171renderStateOptimize
7172renewState
7173repair
7174repair begin
7175repair end
7176RepairTime
7177RepairTimeLeft
7178replacement
7179Replacements
7180replay
7181replay_game/lbl_replay_info
7182replay_game/lbl_replay_list
7183replay_game/replay_invalid_version
7184replay_game/title
7185replay_game/txt_difficulty
7186replay_game/txt_map
7187replay_game/txt_mission
7188replay_game/txt_time
7189replay_game/txt_version
7190replay_hint
7191replayKeyboard
7192replays
7193//replays/
7194replays/
7195//replays/(lastgame.mprec)
7196//replays/%s.mprec
7197//replays/%s.rec
7198replaysync
7199request
7200Requested feature was omitted at compile time
7201Requested item was not found
7202'(' required
7203')' required
7204Required type: '%s'
7205Re-save the map (mission) to eliminate it forever
7206resentful
7207reserve_hands
7208reset_manual_control
7209reset_options
7210reset_select
7211resource
7212resource/
7213Resource '%1%' is not a BMP image
7214Resource file '%1%' open error
7215resource/interface/splash.bmp
7216Resource must be destroyed from repository
7217Resource not found
7218Resource not found - %1%
7219resource/patch/
7220resourceSyncer/crcFileMasks
7221resourceSyncer/excludeMasks
7222resourceSyncer/includeFolders
7223respawn
7224rest_angle
7225rest_distance
7226restitution
7227Restitution
7228restore
7229restore_cover
7230RestoreIKAfterAim
7231restore_position
7232__restrict
7233rest_time
7234result
7235resume
7236RESUME
7237return
7238Returned from IDirectMusicGraph::StampPMsg(), this indicates that the PMsg is already stamped with the last tool in the graph. The returned PMsg's tool pointer is now NULL.
7239Returned from IDirectMusicPerformance::MIDIToMusic(), and IDirectMusicPerformance::MusicToMIDI(), this indicates that the note conversion generated a note value that is above 127, so it has been bumped down one or more octaves to be in the proper MIDI range of 0 through 127. Note that this is valid for MIDIToMusic() when using play modes DMUS_PLAYMODE_FIXEDTOCHORD and DMUS_PLAYMODE_FIXEDTOKEY, both of which store MIDI values in wMusicValue. With MusicToMIDI(), it is valid for all play modes. Ofcourse, DMUS_PLAYMODE_FIXED will never return this success code.
7240Returned from IDirectMusicPerformance::MIDIToMusic(), and IDirectMusicPerformance::MusicToMIDI(), this indicates that the note conversion generated a note value that is below 0, so it has been bumped up one or more octaves to be in the proper MIDI range of 0 through 127. Note that this is valid for MIDIToMusic() when using play modes DMUS_PLAYMODE_FIXEDTOCHORD and DMUS_PLAYMODE_FIXEDTOKEY, both of which store MIDI values in wMusicValue. With MusicToMIDI(), it is valid for all play modes. Ofcourse, DMUS_PLAYMODE_FIXED will never return this success code.
7241Returned from IDirectMusicPerformance::MusicToMIDI(), this indicates that no note has been calculated because the music value has the note at a position higher than the top note of the chord. This applies only to DMUS_PLAYMODE_NORMALCHORD play mode. This success code indicates that the caller should not do anything with the note. It is not meant to be played against this chord.
7242Returned string has been truncated to fit the buffer size.
7243returned when an overlay member is called for a non-overlay surface
7244returned when GetOverlayPosition is called on a hidden overlay
7245returned when GetOverlayPosition is called on a overlay that UpdateOverlay has never been called on to establish a destionation.
7246returned when the position of the overlay on the destionation is no longer legal for that destionation.
7247return_fire
7248ReturnFire
7249return_fire.ebm
7250returning...
7251return_to_zone
7252Return value from IDirectMusicBand::Download() which indicates that some of the instruments safely downloaded, but others failed. This usually occurs when some instruments are on PChannels not supported by the performance or port.
7253Return value from IDirectMusicTool::ProcessPMsg() which indicates to the performance that it should cue the PMsg again automatically.
7254Return value from IDirectMusicTool::ProcessPMsg() which indicates to the performance that it should free the PMsg automatically.
7255Return value from IDirectMusicTrack::Play() which indicates to the segment that the track has no more data after mtEnd.
7256revealTime
7257reverse
7258Reverse
7259revolute
7260Rf1L$
7261RfJ+!r
7262rg*Ad%8
7263Rh_^][
7264 r hx~
7265]rI6cYN+VV
7266RICMQRP
7267RICMSUVWP
7268=RICMt
7269/right
7270[right]
7271right hand
7272right_hand
7273riuL_3
7274Rj0PUW
7275Rj8h,<
7276Rj+h(^
7277Rj!hL?
7278RjqhdW
7279Rl_^][
7280/R {lineto} bind def
7281rlook_
7282rlook_peep
7283rlook_stealth_
7284rlook_stealth_throw_item_begin
7285rlook_stealth_throw_item_end
7286rlook_throw_item_begin
7287rlook_throw_item_end
7288:RNAX`
7289!rndcount.log
7290rnd_die
7291rnd_dir
7292!rnd.log
7293rndSeed
7294RO6U<?3
7295rocketlauncher
7296roller
7297roller_joint
7298rotate
7299Rotate
7300rotate-l45
7301rotate_left
7302rotate not supported for this bounding object
7303rotate-r45
7304rotate_right
7305roundelapsed
7306roundtime
7307RoundTripLatencyMS
7308RP_^][
7309rprobe
7310rprobe0
7311rprobe1
7312rprobe2
7313rp_syncQuant
7314RP_^[Y
7315?|@` rq
7316Rq"5xw/
7317~{R&"s
7318~rt{A
7319rtfunc
7320rt_function
7321<<RTFunction> [arg1 = value1; arg2 = value2; ...]
7322RTFunction parameters syntax error
7323RtlUnwind
7324(rTPMJ
7325rudder
7326ruHk,?
7327run_bazooka_up
7328run_bow_flag
7329run_down
7330run_gun_up
7331Run setup
7332runtime error
7333Runtime Error!
7334russian
7335RvE;(l
7336 {r#vYNq2
7337\$,RWPQ
7338=RX,mb
7339R@_^][Y
7340$RYVMY
7341^R@"Z+
7342rZvlr6
7343%s%02d
7344<s(10)>
7345<s(10)c(00FF00FF)e(shadow)>
7346<s(10)c(FFAAAA)b+>%d<c(00FF00FF)b->
7347<s(10)c(FFAAAA)b+>%d<c(FFFFFF)b->
7348<s(10)c(FFFFFF)>
7349<s(10)c(FFFFFF)e(shadow)>
7350S1yQs3
7351S$_^]3
7352s33R'8
7353s655 8
7354s74V.>
7355<s(8)c(120 120 120)f(arial_hq)>%1% (%2%)
7356<s(8)e(shadow)>
7357safe teleport
7358Sampling factors too large for interleaved scan
7359SAnZ.*5b
7360Saturday
7361/save/
7362save all meshGroup textures to 'MeshGroupTex' directory
7363save_game
7364save_load_game/completion_save_suffix
7365save_load_game/game_progress_lost
7366save_load_game/lbl_game_info
7367save_load_game/lbl_load_list
7368save_load_game/lbl_save_list
7369save_load_game/load_failed
7370save_load_game/load_invalid_version
7371save_load_game/show_all_saves
7372save_load_game/title_load
7373save_load_game/title_save
7374save_load_game/txt_campaign
7375save_load_game/txt_difficulty
7376save_load_game/txt_mission
7377save_load_game/txt_time
7378save_load_game/txt_version
7379Save the changes?
7380Saving '
7381Saving invalid floating number %1%. It was truncated to 0
7382say [all|team|:)|enemy|:(] text
7383`S (b@
7384 S"b_\YFfM
7385`scalar deleting destructor'
7386##scaleBone##
7387scalex
7388scaley
7389?scAmbient
7390Scan script does not transmit all data
7391scDiffuse
7392scenario
7393scenarios
7394scenario/text_style
7395scenario/text_style_small
7396/scene
7397scene done
7398scene/map
7399scene/mission
7400scene/mission/shadowmaps
7401scene_preview
7402sceneshutter
7403scene_timer
7404SceneTimer
7405sceneview
7406score_
7407score_t
7408%s CP[%d]
7409%s CP[%d/%d]
7410s.C@=r
7411screenshot
7412screenshot.bmp
7413screenshot.ebm
7414//screenshots/
7415screenshots/
7416Scripts variables for content referenced or embedded in a script cannot be set.
7417scroll
7418scroll_backward
7419scroll_forward
7420scroll_left
7421scroll_right
7422scrollSpeed
7423[%s<<c<<%s]
7424 %s %d
7425%s = %d
7426%s [%d]
7427%s[%d]
7428%s(%d) : (Assembly Error) constant definition in shader body
7429%s(%d) : (Assembly Error) %s
7430%s(%d) : (Assembly Error) shader version expected
7431%s(%d) : (Assembly Error) statement incomplete
7432%s [%d/%d]
7433%s [%d/%d]:
7434S=d?&E
7435SDLWriter: Unknown keyword ID!
7436%s.%d%s%s
7437Search data type is not supported.
7438search pattern "
7439Second attempt to load a DLS collection that is currently open.
7440sector
7441Sector
7442see_actors
7443see_enemy
7444Seek failed on temporary file
7445SeenCorpse
7446Seeners
7447seentime
7448Seen units can be checked if sensor is not dummy
7449se_game_manager
7450Segment initialization failed, most likely due to a critical memory situation.
7451select
7452select_%1%
7453select_ammo
7454Select color
7455Select command
7456Selected %d colors for quantization
7457Select entity
7458Select file
7459selection
7460Selection already exists
7461selection_browser
7462Selection must include 2 entities
7463Selections
7464SelectObject
7465selector
7466selector_browser
7467selectors
7468select_primary
7469select_secondary
7470Select sound
7471Select the way to leave tactical mode
7472Select trigger
7473SendDeviceData failed because more information was requested to be sent than can be sent to the device. Some devices have restrictions on how much data can be sent to them. (For example, there might be a limit on the number of buttons that can be pressed at once.) & No sample buffer allocator is available.
7474Send error
7475SendMessageA
7476sendto
7477Send too large
7478senseless
7479Sensible
7480sensor
7481Sensor
7482sensor loading skipped: actor %d not found
7483sensorRange
7484sensorRangeFeed
7485sensor_subjects
7486sensorVisibility
7487sensor zero bug
7488September
7489sequence
7490SequentialAim
7491servertype
7492Session full
7493Session lost
7494Session player (nid=%d) is expected!
7495set '%1%' not declared
7496/set/actions.set
7497Set active camera path: path '%s' not found!
7498SetBkMode
7499/set/breed.set
7500SetClipboardData
7501SetCursor
7502SetCursorPos
7503SetDeviceGammaRamp
7504SetEndOfFile
7505/set/entitymanager.set
7506/set/environment.set
7507SetEnvironmentVariableA
7508/set/fight.set
7509SetFileAttributesA
7510SetFilePointer
7511SetFocus
7512SetForegroundWindow
7513/set/formation.set
7514/set/fxmanager.set
7515 setgray
7516/set/guimedia.set
7517set_heater
7518/set/interaction_entity/entity.set
7519/set/interaction_terrain/terrain.set
7520SetLastError
7521/set/minimap.set
7522/set/music.set
7523/set/pather.set
7524/set/perk.set
7525set property
7526/set/quest/
7527/set/registry.reg
7528/set/say.set
7529set_skeleton
7530/set/sound.set
7531setspeed
7532SetStdHandle
7533/set/stuff.set
7534/set/talk.set
7535/set/target/ammo.set
7536/set/target/classes.set
7537/set/target/select.set
7538SetTextColor
7539/set/text.set
7540SetThreadPriority
7541SetTimer
7542Setting a color key would conflict with the palette already set.
7543Setting a palette would conflict with the color key already set.
7544settings
7545_settings
7546settings_default
7547settings/multiplayer
7548settings/multiplayer/last_game
7549settings/multiplayer/last_game/
7550settings/multiplayer/last_game/tunes
7551SetUnhandledExceptionFilter
7552-- Set variables --
7553/set/video.set
7554/set/vision.set
7555/set/weaponry.set
7556SetWindowTextA
7557Sezw%(
7558SFKHuQP
7559%s (float)
7560.sforce
7561Sh9e%uA>
7562/shader/indexedSkin1l.vsh
7563/shader/indexedSkin2l.vsh
7564/shader/indexedSkin3l.vsh
7565shadow
7566_shadow
7567Shadow
7568shadowDynamic
7569shadow_ex
7570shadow_fall
7571shadowmap
7572shadowMapsFill
7573shadowSingleSize
7574shadowSingleZBias
7575shadowVolumeMode
7576shallowWaterDepth
7577ShellEnergy
7578shield
7579shield_front
7580shield_left
7581shield_rear
7582shield_right
7583~SHIFT
7584SHIFT + KEY_TAB + ~DOUBLE
7585shiftu
7586shiftv
7587shiftx
7588shifty
7589shiftz
7590shockwave
7591shooter
7592short
7593shortcut
7594shoulder
7595shoulderbag
7596shoulderBag
7597showaccess
7598showaiming
7599showaimingz
7600showAimTarget
7601showAllies
7602showAreas
7603showAxes
7604showBigMesh
7605showboarder
7606showBodies
7607showbones
7608showbonesik
7609showbonesnames
7610showBoundaries
7611showBurning
7612showcapturepoints
7613showcollisions
7614showCom
7615showcomponents
7616showcontacts
7617showcoverranges
7618showcoverwall
7619ShowCursor
7620showdamage
7621showdialogs
7622showdyinganimation
7623showentityselection
7624showfogvisors
7625showformation
7626showForth
7627?ShowGameOverMessage@ePageGeneric@GameControl@@IAEX_N@Z
7628showholdback
7629Showing bones started from:
7630showInterior
7631showlights
7632showmapbounds
7633showmeshbound
7634showMIDs
7635shownames
7636showpage
7637showpath
7638showpathcollision
7639showPather
7640showpathgrid
7641showpnet
7642showPnetInside
7643showPoints
7644showprops
7645showquadtree
7646showRails
7647showStartVideo
7648show_statistics
7649showStats
7650showTags
7651showtalks
7652showtargets
7653showterritory
7654showThrowTrajectories
7655showTraces
7656ShowUseButton
7657show_user_guide
7658showVelocity
7659showviewtree
7660showviewvolume
7661showvisor
7662showvolumeMode
7663showvolumes
7664showvolumesdetails
7665showvolumesnames
7666showvolumessides
7667showwatcher
7668showweather
7669SHOWWIIInstance
7670SHOWWIIMediaProcessingWindow
7671SHOWWIIWindow
7672ShowWindow
7673showworldaxes
7674shutter
7675shutterHeight
7676sHvspfk
7677 side
7678/side_music
7679side_music/
7680side_pointer
7681sideSlopeSpeed
7682,=SIDESUVW
7683signal
7684Signal
7685Signal ->
7686signaldebug
7687SignalDepend
7688!signal.log
7689SignalPeriod
7690signals
7691signals active
7692signed
7693silhouette
7694!sim.log
7695simplefillmode
7696simulating
7697Simulation
7698simulation_start_on_load
7699SimulatorId
7700SING error
7701single
7702singleplayer
7703single_player
7704single_player_demo
7705single_select
7706sinking
7707SinkSpeed
7708%s (int)
7709%s: Invalid record file
7710"%s" - Invalid version! "%s" is expected.
7711%s I(%s)[%d]
7712Size requested by DirectDraw is too large -- The individual height and width are OK.
7713S][{J_
7714skeleton
7715skeleton
7716Skeleton
7717SkeletonSrc
7718skill_
7719Skinning not supported
7720Skipping marker 0x%02x, length %u
7721SKIRMISH
7722:s&L_/
7723slice_load
7724slicer
7725Slicer
7726slider/down_button
7727slider/hbackground
7728slider/hpoint_button
7729slider/left_button
7730slider/right_button
7731slider/up_button
7732slider/vbackground
7733slider/vpoint_button
7734slot_id
7735slovak
7736slowdown
7737slowdownacc
7738slowdown_hint
7739slowdownk
7740slow_hint
7741smallitemin1hand
7742%s.master.gamespy.com
7743's?MLG
7744smoking
7745Smoothing not supported with nonstandard sampling ratios
7746s~n6'q
7747snipe_aim_prepare
7748snipe_cover
7749snipe_from_squat
7750snipe_from_stand
7751snipe_holdback_in
7752snipe_holdback_out
7753snipe_squat
7754snipe_take_pistol
7755snipe_throw_begin
7756snipe_throw_end
7757snipe_to_squat
7758snipe_to_stand
7759snipe_to_stand_with_item
7760%s N(%s) T(%s)
7761 ;[so,
7762sO;>|C;~
7763socket
7764socket failed
7765software emulation not available.
7766Software\GameSpy\GameSpy 3D\Registration
7767Software\Microsoft\Direct3D
7768SOFTWARE\Microsoft\Direct3D
7769software_vp
7770so?J$yuE
7771soldier
7772soldier.cover_bush
7773soldier.cover_horizontal
7774soldier.cover_vertical
7775soldier.ebm
7776soldier.outdoors
7777.\Soldiers.dll
7778soldiers.exe
7779soldiers.log
7780soldiersww2
7781solidMode
7782Some connections have failed and have been deferred.
7783Some of the streams in this movie are in an unsupported format.
7784sON7.L
7785Sorry, there are legal restrictions on arithmetic coding
7786sortEntity
7787sound '%1%' non ambient but STEREO!
7788sound '%1%' not found
7789sound/bits
7790sound_browser
7791sound/buffers
7792soundCutoffTime
7793soundDx
7794Sound file '%1%' does not exists
7795sound/forceswmixing
7796sound/forceSWMixing
7797Sound init failure
7798soundKeepTime
7799soundLoad
7800SoundName
7801soundQuant
7802sound/rate
7803soundRolloff
7804sounds
7805sound/volume/effects
7806sound/volume/environment
7807sound/volume/gamemusic
7808sound/volume/interface
7809sound/volume/narrator
7810sound/volume/speak
7811source
7812 Source
7813south africa
7814south-africa
7815South Africa
7816south korea
7817south-korea
7818 s|!p0
7819Spanish
7820spanish-argentina
7821spanish-bolivia
7822spanish-chile
7823spanish-colombia
7824spanish-costa rica
7825spanish-dominican republic
7826spanish-ecuador
7827spanish-el salvador
7828spanish-guatemala
7829spanish-honduras
7830spanish-mexican
7831spanish-modern
7832Spanish - Modern Sort
7833spanish-nicaragua
7834spanish-panama
7835spanish-paraguay
7836spanish-peru
7837spanish-puerto rico
7838Spanish - Traditional Sort
7839spanish-uruguay
7840spanish-venezuela
7841spawn "%1%"
7842 spawned
7843SpawnedInFog
7844spawn_human
7845SpawnPoints
7846spawn_timer
7847speaker
7848specified layer is lost
7849Specified texture file "%1%" not exists
7850speed_kph
7851Sphere
7852Sphere3
7853spherewater_small
7854SplineRadius
7855Splinters
7856SPLINTERS
7857SplitCount value is undefined
7858Spreading
7859spreadPower
7860SpreadPower
7861SpreadRadius
7862spreadXYRatio
7863SpreadXYRatio
7864spreadYAdjust
7865SpreadYAdjust
7866Sprite
7867Sprite has already defined
7868Sprite has been already defined
7869spriteview
7870SpriteView
7871squat_aim_prepare
7872squat_belt_in
7873squat_belt_out
7874squat-cover
7875squat_die
7876squat_dying
7877squat.ebm
7878squat_fire_bazooka
7879squat_fire_gun
7880squat_fire_pistol
7881squat_from_lie
7882squat_from_stand
7883squat_from_stand_bazooka
7884squat_from_stand_empty
7885squat_from_stand_gun
7886squat_hide
7887squat-hide
7888squat_hide_in
7889squat_hide_out
7890squat_holdback_gun
7891squat_holdback_in
7892squat_holdback_out
7893squat_holdback_pistol
7894squat_inventory_in
7895squat_inventory_out
7896squat_lie
7897squat_put_small
7898squat_recoil
7899squat_reload
7900squat_reload_bazooka
7901squat_reload_gun
7902squat_reload_pistol
7903squat_repair_1
7904squat_repair_2
7905squat_switch
7906squat_take_bazooka
7907squat_take_gun
7908squat_take_pistol
7909squat_take_small
7910squat_throw_begin
7911squat_throw_end
7912squat_throw_grenade_begin
7913squat_throw_grenade_end
7914squat_throw_knife_begin
7915squat_throw_knife_end
7916squat_throw_small_begin
7917squat_throw_small_end
7918squat_to_lie
7919squat_to_stand
7920squat_unload
7921SRC_ORIGINAL
7922SRC_REFORMER
7923SRC_TEMPLATE
7924SRSSPQ
7925%s - %s
7926%s ('%s')
7927%s (%s)
7928%s [%s]
7929%s: %s
7930 Ss=%d, Se=%d, Ah=%d, Al=%d
7931%s%s (%dx%d)
7932S:%s E:%s LID:%d
7933ssG[Db
7934%s "%s" p%d
7935SSPSSQ
7936%s : %s(%s)
7937SS@SSPVSS
7938%s (string)
7939s=SVW3
7940%s (%sx%s)
7941 stage
7942Stage "%1%" already defined
7943stand_aim_prepare
7944stand alone
7945stand_animation
7946Standart
7947stand_back_throw_knife_begin
7948stand_back_throw_knife_end
7949stand_bazooka_drop
7950stand_bazooka_pick
7951stand_bazooka_recoil
7952stand_bazooka_reload
7953stand_bazooka_unload
7954stand_die_1
7955stand_die_2
7956stand_die_back_1
7957stand_die_back_2
7958stand_die_back_3
7959stand_die_back_4
7960stand_die_back_5
7961stand_die_drowin
7962stand_die_front_1
7963stand_die_front_2
7964stand_die_front_3
7965stand_die_front_4
7966stand_down
7967stand_drop
7968stand_drop_end
7969stand_dying
7970stand.ebm
7971stand_fire_bazooka
7972stand_fire_gun
7973stand_fire_mgun
7974stand_fire_pistol
7975stand_flag
7976stand_front_throw_knife_begin
7977stand_front_throw_knife_end_1
7978stand_holdback_gun_down
7979stand_holdback_gun_up
7980stand_holdback_in
7981stand_holdback_mgun_down
7982stand_holdback_mgun_up
7983stand_holdback_out
7984stand_holdback_pistol_down
7985stand_holdback_pistol_up
7986stand_idle_
7987stand_idle_1hand
7988stand_idle_empty_
7989stand_idle_empty_1
7990stand_idle_empty_2
7991stand_idle_empty_3
7992stand_idle_empty_4
7993stand_idle_strap_
7994stand_idle_strap_1
7995standing
7996stand_inventory_in
7997stand_inventory_out
7998stand_item_in_begin
7999stand_item_in_end
8000stand_item_out_begin
8001stand_item_out_end
8002stand_knock_down
8003stand_look_around_gun
8004stand_look_around_gun_1
8005stand_pick_2hand_begin
8006stand_pick_2hand_end
8007stand_pick_small_begin
8008stand_pick_small_end
8009stand_pickup
8010stand_pickup_end
8011stand_pistol_in
8012stand_pistol_out
8013stand_put_small
8014stand_reload_bazooka
8015stand_reload_gun
8016stand_reload_mgun
8017stand_reload_pistol
8018stand_smoke_1
8019stand_smoke_2
8020stand_smoke_3
8021stand_take_bazooka
8022stand_take_gun_down
8023stand_take_gun_up
8024stand_take_mgun_down
8025stand_take_mgun_up
8026stand_take_pistol_up
8027stand_take_pistol_up_begin
8028stand_take_pistol_up_end
8029stand_take_small
8030stand_throw_1hand_begin
8031stand_throw_1hand_end
8032stand_throw_begin
8033stand_throw_end
8034stand_throw_grenade_begin
8035stand_throw_grenade_end
8036stand_throw_item_1_begin
8037stand_throw_item_1_end
8038stand_throw_item_2_begin
8039stand_throw_item_2_end
8040stand_throw_item_begin
8041stand_throw_item_end
8042stand_throw_small_begin
8043stand_throw_small_end
8044.start
8045start
8046StartAngle
8047Start camera path: path '%s' is empty! Not starting.
8048Start camera path: path '%s' not found!
8049startFunds
8050Starting engine...
8051Start Of Frame 0x%02x: width=%u, height=%u, components=%d
8052Start of Image
8053Start Of Scan: %d components
8054StartParticles
8055StartPhysicsOnChassisBroken
8056StartPhysicsOnRailEnd
8057StartPhysicsOnSlope
8058start_point
8059Start point is expected (tags: 'pointer', 'start')
8060StartPsi
8061StartQuant
8062start_sound
8063StartTime
8064startup.at
8065statechanged
8066StateForHold
8067StateForMount
8068StateForPick
8069StateForThrow
8070StateForUnmount
8071statement expected
8072States
8073static
8074Static
8075static_text/disabled_text_color
8076stat_notify
8077stats/color/ally
8078stats/color/enemy
8079stats/damage/blast
8080stats/damage/blow
8081stats/damage/bullet
8082stats/damage/crush
8083stats/damage/fire
8084stats/damage/unknown
8085stats/destroy
8086stats/effector/ally
8087stats/effector/enemy
8088stats/effector/neutral
8089stats/effector/world
8090stats.log
8091status
8092/status
8093Status
8094stay_lie
8095__stdcall
8096stealth
8097STEALTH
8098steeltoairequivalent
8099steerMax
8100SteerOff
8101SteerOn
8102Stencil
8103stencilshadow
8104stillalive
8105stilldead
8106stillhold
8107sting 1c
8108sting best way
8109sting codies
8110sting nvidia
8111?StopAll@ePathes@Camera@Helper@@QAEXXZ
8112stop-hold-back
8113stop-move
8114Stop order overload
8115Stopped
8116stop_retry
8117stop_sound
8118StopTime
8119StoreAble
8120Store are not implemented for TGA image format
8121stored
8122StorePlayer
8123/,|S. TP
8124strategy_map
8125stream end
8126stream error
8127Stream.PlaceBuffer:
8128string
8129`string'
8130string expected
8131String expected!
8132string too long
8133struct
8134/structure
8135Stuff '%1%' not found
8136stuff_detonate
8137stuff_highlight
8138Stuffing "%s"
8139stuff "%s" not found
8140stuff_uid_as_name
8141*!stxb
8142Subject
8143SubLocal
8144subset
8145subset `%1%` is undefined
8146subset `%1%` not found
8147suggest
8148summary
8149Sunday
8150sunlight
8151SunMonTueWedThuFriSat
8152:Sun:Sunday:Mon:Monday:Tue:Tuesday:Wed:Wednesday:Thu:Thursday:Fri:Friday:Sat:Saturday
8153Supa-mega-pupa!
8154support
8155Support is currently not available.
8156surface
8157Surface doesn't currently have a color key
8158Surface is an optimized surface, but has not yet been allocated any memory
8159Surfaces created by one direct draw device cannot be used directly by another direct draw device.
8160Surface was not locked. An attempt to unlock a surface that was not locked at all, or by this process, has been attempted.
8161Suspension not allowed here
8162SUVj P
8163SUVPh4X
8164(SUVW3
8165@SUVW3
8166 SUVWh
8167\SUVWh
8168SUVWh\
8169SUVWh0
8170SUVWh #I
8171 SUVWj
8172SUVWjH
8173<SUVWP
8174SUVWQR
8175SUVWt|
8176svIl-
8177sVKN!t
8178|$$SVUW
8179SVWh\
8180SVWhhP
8181,SVWj0
8182SVWu _^2
8183SwapHands
8184Sweden
8185Swedish
8186swedish-finland
8187swim_dying
8188swim_empty
8189swim_fast_empty
8190swim_from_stand_empty
8191swim_from_stand_gun
8192swim_gun
8193swim_idle
8194swim_in_from_lie
8195swim_in_from_stand
8196swimming
8197swim_on_the_spot_empty
8198swim_out_to_stand
8199switch
8200switch_left
8201switch-move
8202switch_right
8203switch-weapon
8204Switzerland
8205SWj%Y3
8206s WQPP
8207SWUSSP
8208swzM`0
8209%s<x(35)>%s
8210|"sX_o
8211syncFull
8212syncLevel
8213syncPeriod
8214syncQuant
8215syncvss.exe o %s -q
8216syntax error
8217SystemParametersInfoA
8218_^][t
8219_^][t#
8220t%;-\=
8221^T_^][
8222;T$ },
8223T$|_^][
8224T$ _^][
8225T$(_^]
8226T$$_^[
8227T00RQU
8228T00RQW
8229T$0j R
8230t$0Qhx
8231T$0QRh
8232T$0QRh4X
8233T$0QRj
8234T$0QRV
8235T$0QRW
8236T$0QSR
8237T$0QVh
8238T$0QVR
8239T$0RPQ
8240T$0RPV
8241T$0RQP
8242T$0RWS
8243T$0SQR
8244t$0tM9
8245T$0URP
8246T$0UVR
8247T$0WRP
8248T*1Oc>d
8249t1;-tC
8250t1;-XI
8251t2Ht$H
8252t2<@t.
8253_T_^]3
8254t390t
8255t39(t
8256t3HEB?
8257t3<@t)<Zt
8258t4;1u#SV
8259T$4^]_f
8260T$4PQh
8261T$4PRU
8262T$4PVR
8263T$4Qh@)
8264T$4QPV
8265T$4QRh
8266T$4QRh0q
8267T$4QRh$q
8268T$4QRPVW
8269T$4QRS
8270T$4QRU
8271T$4QRV
8272T$4QRVj
8273T$4QRW
8274T$4QSR
8275T$4RhE
8276T$4RVUW
8277T$4RWV
8278t$4Sj
8279T$4URV
8280T4/yA2
8281t59(t
8282t+;5DJ
8283t5Ht H
8284t+;5 J
8285t5;:u$UW
8286<t(60)f(bookman_hq)s(13b)>
8287<t(60)f(main_hq)s(11)>
8288T6)%0]S}k
8289t6;)u)
8290t790t
8291t79(t
8292?t 8]
8293T$8ARQP
8294T$8hHR
8295t8Ht"H
8296T$8PQSR
8297t$8Qhp
8298T$8QRj
8299T$8QRP
8300T$8QSR
8301T$8RhW
8302T$8RjThL
8303T$8RPQ
8304T$8RUV
8305T$8Sh0
8306T$8USWVR
8307t;90t
8308t&9|$0t
8309t`98t
8310t]98t
8311t99(t
8312t@9oHt'UVQ
8313t#9o$t
8314t^9(t
8315t 9_$t
8316t;9(t
8317T$ 9t$D
8318ta8^xt\hhU
8319Table full
8320taB$Mz=b
8321tag_add
8322tag_dialog
8323tagdialog/add
8324tagdialog/remove
8325tagdialog/tags
8326tagged
8327tag_remove
8328 tA$:j
8329takeoff
8330take_off
8331TakeToRight
8332talker
8333Talk extender can be used only with Actor
8334tank.ebm
8335target
8336TARGET
8337TargetAlt
8338TargetZone
8339tASUV3
8340t';A@t"
8341tb90t
8342tb9)t
8343Tb#FzT
8344tBh #I
8345tBHt!Hub
8346tbOt"9}
8347T$$B;P,r
8348-|t}.bR='
8349tBSUW3
8350<?tb<=t^
8351tBuffers
8352+T$\,C
8353tcHuvS
8354tDHt%H
8355;}(tDj
8356T$dPQR
8357T$dPUQR
8358T$dQPRj
8359T$dQRh
8360T$DRSVUW
8361tE8^)t38^(u.
8362 team
8363teamfraglimit
8364TeamMatch
8365teamplay
8366team_t
8367TEI!A]J!
8368tEj@Vh
8369teleport
8370teleport & rotate
8371temp/current_campaign
8372template
8373Template
8374TemplateOffset
8375TemplateOrientation
8376`template-parameter
8377`template static data member constructor helper'
8378`template static data member destructor helper'
8379temp/loading_background
8380temp/show_allsaves
8381temp/skip_briefing
8382TerminateProcess
8383Terminator
8384terrain
8385terrain "
8386Terrain
8387terrains
8388texbem
8389texbeml
8390texcoord
8391texcrd
8392texdepth
8393texdp3
8394texdp3tex
8395.tex .ebm
8396texkill
8397texm3x2depth
8398texm3x2pad
8399texm3x2tex
8400texm3x3
8401texm3x3pad
8402texm3x3spec
8403texm3x3tex
8404texm3x3vspec
8405tex_mod
8406TexMod
8407texmod_changed
8408TexMods
8409tex_morph
8410texreg2ar
8411texreg2gb
8412texreg2rgb
8413text_browser
8414Text browser
8415Text browser [changed]
8416text_dbg
8417TextOutA
8418text_render
8419textRender
8420texture
8421/texture/
8422TextureAnimation
8423TextureAnimator
8424texture_browser
8425/texture/common/dummy.tex
8426textureLOD
8427texturemap
8428Texture or surface size is too big
8429textures
8430TextureScroller
8431/texture/texturemap
8432tf_^]3
8433tf90t
8434tF;k8u
8435T$(FPVW
8436tgascreenshots
8437<]t_G<-uA
8438th90t
8439\$$t%hDO
8440The activeX scripting engine for the script's language is not compatible with DirectMusic.
8441The application requires a newer version of DirectInput.
8442The application was written for an unsupported prerelease version of DirectInput.
8443The attempt to page lock a surface failed.
8444The attempt to page unlock a surface failed.
8445The audio stream did not contain sufficient information to determine the contents of each channel.
8446The buffer is not big enough.
8447The buffer is not full enough.
8448The buffer memory has been lost, and must be restored
8449The caller does not have the priority level required for the function to succeed
8450The call failed because resources (such as a priority level) were already being used by another caller
8451The call succeeded, but we had to substitute the 3D algorithm
8452The class id field is required and missing in the DMUS_OBJECTDESC.
8453The connection cannot be made because the stream is read only and the filter alters the data.
8454The control (vol, pan, etc.) requested by the caller is not available
8455The CooperativeLevel HWND has already been set. It can not be reset while the process has surfaces or palettes created.
8456The current audio is not karaoke content.
8457The current parental level was too low.
8458The current title was not a sequential set of chapters (PGC), and the returned timing information might not be continuous.
8459The data did not contain a recognized version.
8460The data has expired and is therefore no longer valid.
8461The data necessary to complete this operation is not yet available.
8462The default system port could not be opened.
8463The device cannot be reinitialized because there are still effects attached to it. & At least one of the pins involved in the operation is already connected.
8464The device is full. & An invalid media subtype was specified.
8465The display is currently in an unsupported mode
8466The DMUS_PMSG has already been sent to the performance object via IDirectMusicPerformance::SendPMsg().
8467The DMUS_PMSG was either not allocated by the performance via IDirectMusicPerformance::AllocPMsg(), or it was already freed via IDirectMusicPerformance::FreePMsg().
8468The driver does not enumerate display mode refresh rates.
8469The effect could not be downloaded because essential information is missing. For example, no axes have been associated with the effect, or no type-specific information has been created. & One of the specified pins supports no media types.
8470The effect is not downloaded. & The enumerator has become invalid.
8471The end of the list has been reached.
8472The environment is incorrect.
8473The file contained some property settings that were not used.
8474The file contains an invalid lyrics track.
8475The file contains an invalid parameter control track.
8476The file contains an invalid script track.
8477The file contains an invalid segment trigger track.
8478The file does not contain a valid band.
8479The file does not contain a valid container object.
8480The file format is invalid.
8481The file name is missing from the DMUS_OBJECTDESC.
8482The file requested is not a valid file.
8483The filter graph is circular.
8484The function called is not supported at this time
8485The function completed successfully
8486The given event is invalid (either it is not a valid MIDI message or it makes use of running status). The event cannot be packed into the buffer.
8487The given operation could not be carried out because the port is a capture port.
8488The given operation could not be carried out because the port is a render port.
8489The graph can't be cued because of lack of or corrupt data.
8490The graph object was unable to load all tools from the IStream* object data. This may be due to errors in the stream, or the tools being incorrectly registered on the client.
8491The GUID passed to DirectDrawCreate is not a valid DirectDraw driver identifier.
8492The GUID specified in an audiopath file does not match a valid MIXIN buffer
8493The handle is invalid.
8494The hardware needed for the requested operation has already been allocated.
8495The INF file for the selected device could not be found or is invalid or is damaged.
8496The IStream* doesn't support Seek().
8497The IStream* doesn't support Write().
8498The IStream* object does not contain data supported by the loading object.
8499The IStream* object's data contains an invalid tool header (ckid is 0 and fccType is NULL,) and therefore can not be read by the graph object.
8500The IStream* object's data contains an invalid track header (ckid is 0 and fccType is NULL,) and therefore can not be read by the segment object.
8501The IStream* object's data does not have a tool header as the first chunk, and therefore can not be read by the graph object.
8502The IStream* object's data does not have a track header as the first chunk, and therefore can not be read by the segment object.
8503The list has already been exhausted.
8504The media type of this file is not recognized.
8505The mode test has finished executing.
8506The mode test has switched to a new mode.
8507The monitor does not have EDID data.
8508The object could not be created due to an incompatible driver version or mismatched or incomplete driver components.
8509The object could only load partially. This can happen if some components are not registered properly, such as embedded tracks and tools. This can also happen if some content is missing. For example, if a segment uses a DLS collection that is not in the loader's current search directory.
8510The object has already been initialized.
8511The object requested was not found (numerically equal to DMUS_E_NOT_FOUND)
8512The operation cannot be carried out while the port is active.
8513The operation cannot be carried out while the synthesizer is active.
8514The operation cannot be carried out while the synthesizer is inactive.
8515The operation cannot be performed at the current playback speed.
8516The operation cannot be performed because the final instance of the DirectMusic object was released. Ports cannot be used after final release of the DirectMusic object.
8517The operation cannot be performed unless the device is acquired.
8518The operation cannot be performed unless the device is acquired in DISCL_EXCLUSIVE mode. & This operation cannot be performed because the filter is active.
8519The operation cannot be performed while the device is acquired.
8520The operation could not be completed because no sink was connected to the synthesizer.
8521The operation could not be completed because the device is not plugged in. & The operation cannot be performed because the pins are not connected.
8522The operation could not be completed because the software synth has not yet been fully configured.
8523The operation could not be performed because the filter is in the wrong state.
8524The operation could not be performed because the filter is not paused.
8525The operation could not be performed because the filter is not running.
8526The operation could not be performed because the filter is not stopped.
8527The operation depends on the current title number, however the navigator has not yet entered the VTSM or the title domains, so the 'current' title index is unknown.
8528The Performance has set up some PChannels using the AssignPChannel command, which makes it not capable of supporting audio paths.
8529The port could not be created because no DirectSound has been specified. Specify a DirectSound interface via the IDirectMusic::SetDirectSound method; pass NULL to have DirectMusic manage usage of DirectSound.
8530The queued command has already been canceled.
8531The region was not compatible with the current drive.
8532There is currently no resume information.
8533There is insufficient space to insert the given event into the buffer.
8534There is more data available than the specified buffer size could hold
8535There is no 3D present.
8536There is no GDI present.
8537There is no instrument in the collection that matches patch number.
8538There is no master clock in the performance. Be sure to call IDirectMusicPerformance::Init().
8539There is not enough Video Memory at this display resolution and number of colors. Reducing resolution might help.
8540The requested action could not be performed because the surface was of the wrong type.
8541The requested COM interface is not available
8542The requested device is already in use (possibly by a non-DirectMusic client) and cannot be opened again.
8543The requested DVD stream attribute does not exist.
8544The requested file path is invalid.
8545The requested operation cannot be performed while there are instantiated ports in any process in the system.
8546The requested operation was not performed because during CollectGarbage the loader determined that the object had been released.
8547The requested parameter type is currently disabled. Parameter types may be enabled and disabled by certain calls to SetParam().
8548The requested parameter type is not supported on the object.
8549The requested surface is not attached.
8550The requested track is not contained by the segment.
8551The resource specified is no longer needed.
8552There was no data in the referenced buffer.
8553There was no preview pin available, so the capture pin output is being split to provide both capture and preview.
8554The RIFF parser doesn't contain a required chunk while parsing file.
8555The sample start time is after the sample end time.
8556The script does not contain a routine with the specified name.
8557The script does not contain a variable with the specified name.
8558The script file is invalid.
8559the SDK was unable to find an available port to bind on
8560The seek into the movie was not frame accurate.
8561The segment object was unable to load all tracks from the IStream* object data. This may be due to errors in the stream, or the tracks being incorrectly registered on the client.
8562the server is behind a nat and does not support negotiation
8563The source filter for this file could not be loaded.
8564The specified button is invalid or is not present at the current time, or there is no button present at the specified location.
8565The specified command was either cancelled or no longer exists.
8566The specified menu doesn't exist.
8567The specified path does not point to a valid DVD disc.
8568The specified property ID is not supported for the specified property set.
8569* The specified property item may not be retrieved from the target object.
8570The specified property item may not be set on the target object.
8571The specified property item was not recognized by the target object.
8572The Specified property set is not supported.
8573The specified stream contains invalid data
8574The specified stream is disabled and cannot be selected.
8575The specified surface type requires specification of the COMPLEX flag
8576The specified WAVE format is not supported
8577The state changed while waiting to process the sample.
8578The state data is from a different disc.
8579The state data was corrupt.
8580The state transition has not completed.
8581The stop time for the sample was not set.
8582The storage control block address is invalid.
8583The stream has been turned off.
8584The supplied rectangle is invalid.
8585The surface being used is not a palette-based surface
8586The system cannot find the drive specified.
8587The system cannot find the file specified.
8588The system cannot find the path specified.
8589The system cannot open the file.
8590The time is in the past, and the operation can not succeed.
8591The tool is already contained in the graph. Create a new instance.
8592The track does not support clock time playback or getparam.
8593The user cancelled the install operation.
8594The value returned had to be estimated. It's accuracy can not be guaranteed.
8595The version number of the file is invalid.
8596The Video CD can't be read correctly by the device or is the data is corrupt.
8597The VideoPort connection negotiation process has failed.
8598The video port is not active
8599T$,hh.
8600T$hhHS
8601T$<hHR
8602T$ hHU
8603t$$h #I
8604thickness
8605Thickness
8606third person
8607This Advise cannot be canceled because it was not successfully set.
8608This area mask is not enabled
8609__thiscall
8610This call is not valid for the current state of this object
8611This file is corrupt: it contains an invalid class identifier.
8612This file is corrupt: it contains an invalid media type.
8613This is the inverse of the previous error. The Performance has set up some audio paths, which makes is incompatible with the calls to allocate pchannels, etc.
8614This object cannot be used anymore as its time has expired.
8615This object does not support aggregation
8616This object has not been initialized
8617This object is already initialized
8618This Operation is not permitted in the current domain.
8619This pin cannot use the supplied media type.
8620this process already has created a primary surface
8621!This program cannot be run in DOS mode.
8622This sample cannot be rendered.
8623This sample cannot be rendered because the end of the stream has been reached.
8624This success code is reserved for internal purposes within ActiveMovie.
8625This surface can not be attached to the requested surface.
8626This surface can not be detached from the requested surface.
8627This surface can not be restored because it is an implicitly created surface.
8628This surface can not be restored because it was created in a different mode.
8629This surface is already a dependency of the surface it is being made a dependency of.
8630This surface is already attached to the surface it is being attached to.
8631This thread has already blocked this output pin. There is no need to call IPinFlowControl::Block() again.
8632This User Operation is inhibited by DVD Content at this time.
8633T$Hj R
8634thOt%9}
8635t$(hPG
8636T$(HQR
8637T$HQRP
8638T$hQRU
8639T$HQRWUV
8640T$HQVR
8641T$HQVRW
8642thread
8643threating
8644ThreatZone
8645ThroughputBPS
8646 throw(
8647throwable
8648ThrowAnimation
8649ThrowAnimKoeff
8650thrower hand
8651throw grenade
8652Throwing
8653throwoff
8654throw_off
8655throw_off_end
8656throwoff_end
8657throw_off_end_die
8658throw_off_from_vehicle
8659throw_on_ground
8660T$`HRP
8661T$HRPhd
8662T$hRPQ
8663T$hRPWU
8664T$HRQP
8665T$HRSV
8666T$HRUV
8667\$,t^Ht9H
8668t>Ht,Ht
8669t-Ht$Ht
8670t:Ht*Ht
8671t?Ht-Ht
8672t*Ht"Ht
8673t+Ht$Ht
8674t.Ht#HuH
8675t@Ht HuS
8676t>HtZHu1
8677t$(h(U
8678t,Hu\j
8679thunder
8680[thunk]:
8681Thursday
8682T$HURV
8683\$<t[Hut
8684T$hVRP
8685T]HV^Z
8686T$ hxk
8687t h Yr
8688tiHt=Ht#
8689Time:
8690time : %1%
8691TimeDelay
8692Timed out
8693TimedOutHighPriority
8694TimedOutLowPriority
8695TimedOutNormalPriority
8696timeelapsed
8697time/format
8698timelimit
8699TimeLimit
8700timeline
8701timelineQuantGather
8702timelineScale
8703time/month
8704Timeout
8705Time out
8706time_to_aim
8707TimeToLive
8708/title
8709Title:
8710/title/center
8711/title/left
8712/title/right
8713/title/text
8714^t/IuK
8715T$`j R
8716T$<j R
8717T$@j R
8718T$\j R
8719tK8\$tt
8720tKHt0HuT
8721tKHt1Ht
8722tKHt3Ht
8723t$Kt K
8724t/l'(9
8725tl98t
8726t%Lh]J
8727tLHt5Ht
8728tlHtEHt
8729TLOSS error
8730T$LQh(U
8731T$LQR+
8732T$lQRj
8733T$LQRj
8734T$LQRP
8735T$lQRS
8736T$LQSR
8737TlsAlloc
8738TlsGetValue
8739TlsSetValue
8740tL<@tH
8741t$lWQUV
8742tM9(t
8743tN8\$$t
8744tn98t
8745tn9(t
8746tn9Tm%
8747TNhPRj
8748tNHt0Ht
8749tNHt3Hu`
8750tNIt3Iu`
8751tnSUW3
8752tn<%t2
8753tN<XuJ
8754tO9(t
8755ToAscii
8756ToCarrier
8757to_cover
8758toggle
8759toggle_attack
8760toggle_autotargetting
8761toggle_equipment
8762toggle_minimap
8763toggle_objectives
8764toggle_position
8765TOI_body cannot be negative.
8766TOI_body does not follow the triangle rule: TOI_body[0]+TOI_body[1]>TOI_body[2] (and cyclically)
8767too heavy inventory
8768Too many color components: %d, max %d
8769Too many colors for the current display settings.
8770Too many colors in colormap
8771Too many gears specified
8772Too many influences
8773too many length or distance symbols
8774Too many operations
8775Too many paths for railway segment!
8776/top_left
8777/top_right
8778torpedo
8779torpedos
8780TOS3./
8781 total:
8782TotalParticles
8783totaltime
8784totalTime
8785Total video memory reported:
8786tPHt1Ht
8787T$Ph(U
8788\$ tpj
8789T$Pj R
8790T$ PQj
8791T$pQPRj
8792T$<PQR
8793T$ PQR
8794T$,PQR
8795T$PQRS
8796T$pQSR
8797T$PQSR
8798T$$PQWR
8799T$,PRf
8800T$ PRhl
8801T$$PRj
8802T$\PRP
8803T$(PRU
8804tpSUW3
8805T$ PSWR
8806T$Pt P
8807t$(~P;u
8808t-;=Pv
8809T$(PVR
8810T$(PVUW
8811T$<PWQUSRV
8812t$$Qh(
8813T$ Qh`
8814T$ Qh0Dj
8815T$ QhP M
8816t$$QhTt
8817T$<Qh(U
8818T$ QPR
8819T$$QPR
8820T$(QPRj
8821T$<QR3
8822T$$QR3
8823T$<QRh
8824T$,QRh
8825T$@QRh
8826T$@QRhd
8827T$$QRj
8828T$<QRP
8829T$ QRP
8830T$,QRP
8831T$@QRP
8832T$$QRP
8833T$\QRP
8834T$ QRS
8835T$ QRU
8836T$,QRU
8837T$@QRU
8838T$,QRUP
8839T$<QRV
8840T$ QRV
8841T$@QRV
8842T$$QRV
8843T$,QRVP
8844T$$QRVU
8845T$$QRVW
8846T$(QRW
8847T$\QRW
8848T$`QSR
8849T$<QSR
8850T$ QSR
8851T$,QSR
8852T$(QSR
8853T$@QSR
8854T$$QSR
8855T$\QSR
8856_TQSRP
8857tqSUW3
8858T$ QUR
8859T$@QUR
8860T$,QVh
8861T$`QVR
8862T$'QVR
8863T$(QVR
8864T$@QVR
8865T$$QVR
8866T$ QVR
8867T$,QWR
8868T$$QWR
8869T$ QWV
8870tR98t
8871TraceFreq
8872Tracer
8873trackleft
8874trackright
8875track_size
8876traction
8877transfers
8878transit
8879transition
8880Transition
8881 translate
8882TranslateMessage
8883TransmittedHighPriority
8884TransmittedLowPriority
8885TransmittedNormalPriority
8886Transport no player
8887Transport no session
8888Transport not host
8889Transport not init
8890T$ Rh_
8891T$(Rh*
8892T$$Rh0
8893T$,RhM
8894T$(RhpA
8895Tried to create a DSBCAPS_CTRLFX buffer shorter than DSBSIZE_FX_MIN milliseconds
8896Tried to unload an object that was not downloaded or previously unloaded.
8897trigger
8898trigger_browser
8899triggers
8900trigger '%s'
8901trigger '%s' [%d]
8902!triggers.log
8903trinidad & tobago
8904T$(Rjdh
8905T$(Rj/hH
8906T$@Rjlh
8907T$(Rj/P
8908T$$Rjph
8909T$,Rjx
8910"tRN.G
8911T$,RPh
8912T$(RPhd
8913T$ RPhTd
8914T$,RPhX9
8915T$@RPQ
8916T$$RPQ
8917T$@RPS
8918T$$RPU
8919T$<RPV
8920T$,RPV
8921T$ RPW
8922T$,RSP
8923tRSUW3
8924truck.ebm
8925T$<RUQ
8926T$ RUV
8927T$,RUV
8928T$\RUV
8929T$`RVP
8930T$$RVS
8931T$(RWS
8932T$,RWV
8933T$$RWV
8934try_arrange_box
8935try to create unknown state - "%1%"
8936t.ShhU
8937/T {show} bind def
8938tSHt#H
8939T$ SQPRj
8940T$<SQR
8941T$\SQUR
8942T$$SRh
8943t#SSUP
8944T$ SUV
8945T$$SUV
8946t}SUVW
8947T$,SWV
8948TsZyP~
8949<.t <$t
8950<+t"<-t
8951t%;-`t
8952t%;-t=
8953< t<<$t0<+t'<vu2
8954t$T90t
8955tT9(t
8956t=< t9< t5<!t1
8957T$Th8R
8958+ttHHtd
8959Tt_HtUHtKHuc
8960ttiHt6
8961T$Tj R
8962t$(t P
8963T$%t P
8964T$TQRhT
8965T$TQRP
8966T$TQRSP
8967T$tQSR
8968T$TQUVR
8969T$TRhk
8970t.;t$$t(
8971T$TUQRV
8972T$tURP
8973T{%\{u
8974T$$;)u
8975=tU8$R
8976Tuesday
8977T$,UPQR
8978TurnOff
8979TurnRadius
8980turn speed
8981TurnStart
8982TurnStop
8983TurnTime
8984turret
8985T$,USWRV
8986\$TUV3
8987t$(UVW
8988\$TUVW
8989T$<UWj
8990T$$|#uY
8991tV90t
8992tV9(t
8993tVKtBK
8994T$$VRh
8995t$$VSS
8996tvTc#sPQ
8997_Tw8[=mO
8998t$(Whtp
8999^<t Wj
9000T$,WQR
9001T$,WRhX
9002T$@WRP
9003t$,Wt;
9004t$$WVS
9005t/WWUPj
9006t>WWWW
9007tx98t
9008tX98t
9009tX9(t
9010T$XPWWQRWWh
9011T$xQRPUV
9012T$xQRU
9013T$XQRV
9014T$XQSR
9015T$xQUR
9016T$xQWR
9017T$xRjwh
9018T$xRPQ
9019T$XSRP
9020<?t^<Xt
9021tx<@tt
9022t-;=Xv
9023^t_^][Y
9024 Type Descriptor'
9025Type mismatch when %s "%s"
9026`typeof'
9027typewriter
9028tz90t
9029Tz%Kj0
9030+(%u,)
9031u _^][
9032U _^][
9033u^+04_
9034u _^]2
9035u _^]3
9036=u6C3I
9037U8_^][
9038u?8^,t
9039u*8\$$u
9040^,u"9^
9041u$9D$lu
9042;\$$u\9k
9043u!9l$@t
9044u%9=Th
9045\$ U9Y tT
9046U(9zLuh
9047ua9\$ht[
9048uA9~ u<
9049uAO:gO
9050ubqm0{
9051UC Qgk
9052|U;D$$}O;
9053`udt returning'
9054uf9=DK
9055>:u#FV
9056Uh8K{i
9057, uid =
9058UI'ovN
9059UI&p:.
9060U"j{`kW
9061uM_^][
9062;\$ un9k
9063Unable to find or create object.
9064Unable to IDirectInputJoyConfig_Acquire because the user does not have sufficient privileges to change the joystick configuration. & An invalid media type was specified
9065- unable to initialize heap
9066Unable to match primary surface creation request with existing primary surface.
9067- unable to open console device
9068unable to resolve master address
9069Unable to set cooperation priority
9070Unable to set primary buffer format
9071unboard
9072unboarding_to_ground
9073unboarding_to_water
9074unboard-to-ground
9075unboard-to-water
9076uncover
9077Undeclared debug process - %1%
9078undeclared place
9079Undefined action - '%s'
9080Undefined EmitTo function '%s'
9081Undefined 'from' generic
9082undefined IK mode
9083Undefined Interface::Command handler (%d)!
9084Undefined skin "%1%" for breed "%2%"
9085under_fire
9086undermine
9087underwater
9088under_water
9089underwaterAltitude
9090Undone child order in destructor: %1%
9091Unexpected eVolume::Intersecting() result
9092unexpected feature combination
9093- unexpected heap error
9094Unexpected marker 0x%02x
9095- unexpected multithread lock error
9096unexpected token
9097>:uNFV
9098Unhandled collision
9099UnhandledExceptionFilter
9100unhideentities
9101Unhide entities with given props
9102unimplemented function
9103Unimplemented ProcessView() action = %d
9104Uninitialized
9105union
9106unit_assignment
9107Unit assignment (%d:
9108unit_buy
9109Unit [%d] cannot move to covers "%s"
9110Unit doesn't support order MOVE
9111Unit doesn't support order ROTATE
9112united-kingdom
9113united-states
9114units/
9115Units assignment
9116unitset
9117unit_transfer
9118Unit: Wrong pather name
9119unknown
9120UNKNOWN
9121unknown action '%1%'
9122Unknown Adobe color transform code %d
9123Unknown APP0 marker (not JFIF), length %u
9124Unknown APP14 marker (not Adobe), length %u
9125Unknown bounding object type for eShapeArea::Create
9126Unknown bounding object types combination
9127Unknown brain
9128Unknown breed "%1%" for human, uid = %2%
9129Unknown burn parameter
9130unknown camera - %s
9131unknown chassis '%1%'
9132Unknown colormap pixel size
9133Unknown combination of bounding area types
9134Unknown command line parameter: %s
9135unknown compression method
9136unknown condition
9137unknown constrain mode
9138unknown damage '%1%'
9139Unknown damage '%1%'
9140Unknown difficulty level
9141`unknown ecsu'
9142unknown entity '%1%'
9143Unknown entity in armor
9144Unknown entity in linked view
9145unknown entity type
9146unknown error
9147Unknown exception
9148unknown feature type
9149unknown flag
9150Unknown fogable mode
9151Unknown functional - %1%
9152Unknown generic "%1%"
9153unknown header flags set
9154unknown holder type
9155Unknown human simulation mode
9156Unknown image resource - %1%
9157Unknown instruction
9158Unknown JFIF minor revision number %d.%02d
9159Unknown layer
9160unknown manual command
9161unknown media subname '%1%'
9162unknown movement type
9163Unknown operation for component
9164unknown option for entity browser preset
9165Unknown options subpage
9166Unknown parameter
9167Unknown parameter for volume, may be "able" only
9168unknown pid "%s" in obstacle "%s" description
9169Unknown pixel size
9170Unknown replacement
9171unknown request - %s
9172Unknown result
9173Unknown scene control object - '%1%'
9174Unknown side in condition
9175Unknown signal
9176unknown simulator '%1%'
9177unknown sound subname '%1%'
9178Unknown SSV3 type bounding object
9179Unknown stage "%1%" in weather fx
9180Unknown talk event id
9181unknown talk situation condition
9182Unknown Targa image type
9183unknown terrain in interaction event - %1%
9184unknown thread name - '%s'
9185Unknown timer mode
9186UnknownVendr
9187Unknown view - %1%
9188Unknown weather fx type : "%1%"
9189Unknown zone type
9190Unlinked
9191unload
9192Unload
9193UnmapViewOfFile
9194unmount
9195Unmounted
9196Unprepare
9197Unrecognized component IDs %d %d %d, assuming YCbCr
9198unreserve_hands
9199unsigned
9200Unsupported alpha arg
9201Unsupported alpha operation
9202Unsupported animation version
9203Unsupported BMP image format - %1%
9204Unsupported color arg
9205Unsupported color conversion request
9206Unsupported color operation
9207Unsupported factor value
9208Unsupported JPEG data precision %d
9209Unsupported JPEG process: SOF type 0x%02x
9210Unsupported marker type 0x%02x
9211Unsupported shadowmap size %dx%d
9212Unsupported surface format
9213Unsupported texture filter
9214u@>oj.:K
9215u(o_T'
9216Update
9217UpdateComponentView(): bone '%1%' has no broken view.
9218?UpdateKeys@eGameControl@@IAEXXZ
9219update_period
9220UpdateQuantLeft
9221Updates are not allowed in this state.
9222update_shadow
9223update_visibility_patch
9224Uplink
9225uPo*"J
9226^u{,Pp
9227\$,UPWSV
9228UQWRSV
9229=UQ!\xEG
9230uRFGHt
9231Url not found
9232u:=RO1
9233UROH}=
9234,`urol
9235!UROLI
9236URO]`X
9237Uruguay
9238%u > %s
9239+u[[. sa}
9240use_bandage
9241use_blend_tex
9242UseDecal
9243UseDirection
9244use_local_light
9245User :
9246user32.dll
9247User back
9248User cancel
9249user_control
9250user_guide
9251UseShadow
9252UseVision
9253;:u$SW
9254\$,UUS
9255UUUUUUU?
9256;:u$UW
9257\$|UV;
9258\$`UV3
9259\$<UV3
9260|$@UVW
9261\$<UVW
9262\$,UVW
9263\$$UVW
9264UVWh`P
9265\$ UVWS
9266U|W>Bv
9267U|W^@t
9268UX^0D#
9269uX>F# _
9270^uxK^.Q
9271U(^][Y
9272=UYVYt
9273UYVYYUY2DXT1DXT2DXT3DXT4DXT5F
9274` ?v+
9275 | ?v+
9276!%"V|(
9277V0QRSW
9278V,1_vV
9279V21#n4Z
9280.V4)oR
9281v4TBBspm
9282@_v`7J~
9283ValidatePixelShader
9284ValidateVertexShader
9285Value is out of range, for instance the requested length is longer than the segment.
9286value must be int or float
9287v-angular
9288variant value init error
9289|?V /b
9290`vbase destructor'
9291`vbtable'
9292vBuffers
9293VC20XC00U
9294`vcall'
9295vcII)-(H
9296Vd_^][
9297vDw%H
9298Vector
9299`vector constructor iterator'
9300`vector deleting destructor'
9301`vector destructor iterator'
9302`vector vbase constructor iterator'
9303v"ED{u
9304vehicle
9305vehicle_bar
9306vehiclebar/desc
9307vehiclebar/lbl_desc
9308vehiclebar/lbl_fuel
9309vehiclebar/lbl_weapon
9310velocity
9311Velocity
9312Venezuela
9313, ver
9314version
9315Version
9316Version:
9317Version number of DirectDraw not suitable. Make sure to install dx5 or higher version.
9318Vertex
9319vertical
9320vertical blank is in progress
9321veryslowdownacc
9322veryslowdownk
9323VF\,d4
9324`vftable'
9325Vh}zpl`
9326victory
9327victory_points
9328video/gamma
9329video/maxFPS
9330video/mode
9331video/mode/auto
9332video/mode/depth
9333video/mode/refresh
9334video played
9335video/shadows
9336video/textures/auto
9337video/textures/compress
9338video/textures/depth
9339video/textures/lod
9340video/textures/mipmap
9341video total
9342ViewAngle
9343view entity "%1%" must have a same named bone
9344!view.log
9345View mode:
9346view/shadow
9347`.v-IQ
9348virtual
9349VirtualAlloc
9350Virtual array controller messed up
9351`virtual displacement map
9352VirtualFree
9353visibility
9354Visibility
9355visibilityFoggedBox
9356visibilityFoggedPos
9357visible
9358Visible
9359visibleActor
9360visibleByUplink
9361visibleEntity
9362vision
9363Vision not found
9364visions
9365!vismap.log
9366Visualizer
9367vitality
9368Vitality extender can be used only with Actor
9369:( vjf
9370v-linear
9371V\?.lO
9372VMY`Bv
9373v<Nt6Nt$Nu7
9374volatile
9375 volatile
9376volatile
9377volume
9378 volume
9379Volume
9380 Volume:
9381volume_armored
9382volumeCSRender
9383volumes
9384volumeview
9385VolumeView
9386VP_^][
9387v!.pW@6
9388V$QPRj
9389 VQPRW
9390V$QRWV
9391v Qt5ha
9392v,;r0t'
9393v"R^,ax
9394vspmj1
9395VT i3=Z
9396`vtordisp{
9397VT;QTu
9398Vtvj0j
9399Vu2s!b
9400Vv:Igv
9401V(VRUW
9402vwf?;=
9403VWQPRj
9404V< Wt _^3
9405VWtPHt
9406VWuBh@
9407V_:X1:
9408+v$x+v$xv$+xv+$xv$+x+$vx+$vx$v+x+$vx$+vx+v $+v $v $+v+ $v $++$ v+$ v$ v++$ v$ +v
9409>v:z>^
9410w _^][
9411|,)W(
9412w1%:7l
9413W4_^][Y
9414w5*!&P
9415w77V+v
9416w<8!a5
9417 w:8gcV
9418wait_attack
9419wait_battleHide
9420wait %d
9421wait_for_enemies
9422WaitForSingleObject
9423waiting
9424waiting...
9425WaitQuantLeft
9426WaitRequest
9427WAIT_TIME
9428wait_units
9429WAIT_UNITS
9430walk_1hand
9431walk_2hand
9432walk_aim
9433walk_body
9434WalkDirection
9435walk_down
9436walk_gun_down
9437walk_gun_up
9438walking...
9439WalkPoint
9440walk_switch_move
9441walk_with_body
9442want_attack
9443warmingup
9444Warmingup
9445WARNING: Attempting to update object not in heap!
9446Warning: thumbnail image size does not match data length %u
9447Warning: unknown JFIF revision number %d.%02d
9448watcher_bone
9449WaterAltitude
9450waterdecal
9451water_level
9452waterline
9453WaterLine
9454waterscissor
9455Wave chunk has more than one interleaved channel. DLS format requires MONO.
9456Wave chunks in DLS collection file are at incorrect offsets.
9457Wavelink chunk in DLS collection points to invalid wave.
9458waypoint
9459Waypoint
9460waypoint [%1%]
9461waypoint %1% not found
9462waypoint ID must be unique
9463waypoint_only
9464waypoint_only
9465WaypointOnly
9466WaypointProcessor
9467waypoints
9468Waypoint %s not found
9469wC1.+$Y
9470wchar_t
9471weakness_tex_morph
9472weapon
9473Weapon
9474WEAPON
9475weapon_prepare
9476weapon_reload
9477weaponry
9478Weaponry
9479weapon_unload
9480weapon_work
9481weather
9482weatherfx
9483Wednesday
9484weight
9485Weight
9486!wf.log
9487wGt4Ht
9488wheelRadius
9489w[HM~t
9490WideCharToMultiByte
9491Width requested by DirectDraw is too large.
9492window
9493Windows can not create any more DCs, or a DC was requested for a paltte-indexed surface when the surface had no palette AND the display mode was not palette-indexed (in this case DirectDraw cannot select a proper palette into the DC)
9494windSpeed
9495wingleft
9496wingright
9497WINNING
9498" wins
9499wireframe
9500 with
9501with_bazooka
9502 with %d x %d thumbnail image
9503with_effector
9504with_item
9505with_weapon
9506wl/FY)|
9507WL@KM;
9508W%m*eS
9509W-M\\>^O/
9510WnQFi*=
9511W'_Oe5L
9512w+OQvr
9513Worker
9514workflowSyncer
9515workinbackground
9516working
9517WorkingViews
9518WorldBound
9519world: create scene
9520world: load map "%1%"
9521world: load mission "%1%"
9522WorldSize
9523W/p 9w5
9524w_prepare.ebm
9525|=W!Q%
9526WQj1Pj
9527>w:Qt5
9528WQWWVP
9529w_reload.ebm
9530Write failed on temporary file --- out of disk space?
9531WriteFile
9532Write to EMS failed
9533Write to XMS failed
9534Wrong animation speed!
9535Wrong command line parameter "%s"
9536wrong id 0x%x for entity '%s'
9537Wrong instruction number
9538Wrong JPEG library version: library is %d, caller expects %d
9539Wrong part number
9540Wrong patch %d
9541wrong phase
9542Wrong side
9543Wrong texture format
9544WRWWQP
9545WSACleanup
9546__WSAFDIsSet
9547WSAStartup
9548w-SDH*
9549/W {setlinewidth} bind def
9550wsf-n5Z
9551wsock32.dll
9552w@tB3~
9553wtj*zWZ
9554w_unload.ebm
9555|$ WUSV
9556Ww(\LA
9557"WWSh(
9558W|X;Qt}S
9559W _^][Y
9560WYXY3O
9561<x.>%1%
9562<X2/,`
9563<x(20)>
9564<x(20)>%s
9565<x(250)> - %1%
9566<x(35)>
9567x4ul~K
9568'$X~7F r
9569x7LIFC
9570x88Wy?
9571X{;aE9)
9572<x.c(a00000)>%1%
9573<x(%d)>
9574<x(+%d)>
9575xE %"0
9576&xg$d`
9577xI^[XU*
9578xKOR%8
9579XoOk_[8Od
9580Xp!U%;
9581xQnkQy
9582xSUVWj
9583;x t5Q
9584\$Xt P
9585XtvHHte
9586\$Xu*3
9587{xuk+{G#
9588\$XUV3
9589}XXO84
9590x|yvs!
9591x.y.x(+1)y(+1)
9592xzv}_L
9593(_^][Y
9594]@^][Y
9595\Y{1#v
9596Y4t!%'hh
9597y%=~{a
9598yacc stack overflow
9599YaCwU>
9600 Y aHL
9601y)amAG
9602YawAngle
9603<y(%d)>
9604 yEB?M
9605YFJGDRT
9606y/#f.p
9607)ygda^l
9608YGikO#
9609~y}]gm
9610Y(h7wF
9611yifBp
9612)Yi/wL
9613<y{{,{J
9614=YkOt$~
9615~'YL*r
9616Y^MJGDA
9617 Y,m-n
9618y|Ob2u
9619/,)yPc
9620'\y'Pq'Hi'<a
9621Y|=P S
9622YR&/*R~
9623y<Sv7J
9624Y>t$7?*
9625Y>t$7?t$7?
9626] $Y&T9}
9627=YUY2t8=DXT3
9628yv$gfN
9629|yvoc/z
9630y%=~>:<X
9631,)y@.y<
9632_^][YY
9633y+ Yx/,w
9634% !"#$z
9635~Z-=*:
9636z3aF 84
9637z%5144
9638z!63y
9639z6}Ix)P
9640z".87@
9641Z}>a"%
9642ZA7UHI
9643@zbS}q
9644zdKjqS
9645<z*`Em
9646)\ZEo^m/
9647Zero speed in ik-bone "%1%"
9648zG"'$tk$
9649 zip 1.00 Copyright 1998-2003 Gilles Vollant - http://www.winimage.com/zLibDll
9650ZipStream
9651)^zK*n^
9652>Z-n.o
9653z_offset
9654Zoliww
9655zoom_in
9656zoom_out
9657z<PEB}
9658z:p>Vm>
9659ZQgzk+
9660ZqW)C8
9661ZSpeed
9662z!)sVK
9663[|;Z|t
9664Z&%tjl
9665zucYSS
9666zu^SSS
9667ZVa<A>k
9668/~ZxD:{