· 7 years ago · Nov 11, 2018, 11:58 AM
1;; This is the main configuration file for OpenSimulator.
2;; If it's named OpenSim.ini then it will be loaded by OpenSimulator.
3;; If it's named OpenSim.ini.example then you will need to copy it to
4;; OpenSim.ini first (if that file does not already exist)
5;;
6;; Once you have copied OpenSim.ini.example to OpenSim.ini you will at least
7;; need to set the constants in the [Const] section and pick an architecture
8;; in the [Architecture] section at the end of this file. The architecture
9;; will require a suitable .ini file in the config-include directory, either
10;; StandaloneCommon.ini or GridCommon.ini which you can copy and modify from the
11;; available .example files.
12;;
13;; The settings in this file are in the form "<key> = <value>". For example,
14;; save_crashes = false in the [Startup] section below.
15;;
16;; All settings are initially commented out and the default value used, as
17;; found in OpenSimDefaults.ini. To change a setting, first uncomment it by
18;; deleting the initial semicolon (;) and then change the value. This will
19;; override the value in OpenSimDefaults.ini
20;;
21;; If you want to find out what configuration OpenSimulator has finished with
22;; once all the configuration files are loaded then type "config show" on the
23;; region console command line.
24;;
25;;
26;; NOTES FOR DEVELOPERS REGARDING THE FORMAT OF THIS FILE
27;;
28;; All leading white space is ignored, but preserved.
29;;
30;; Double semicolons denote a text comment
31;;
32;; ;# denotes a configuration directive description
33;; formatted as:
34;; {option} {depends on} {question to ask} {choices} default value
35;; Any text comments following the declaration, up to the next blank line.
36;; will be copied to the generated file (NOTE: generation is not yet
37;; implemented)
38;;
39;; A * in the choices list will allow an empty entry.
40;; An empty question will set the default if the dependencies are
41;; satisfied.
42;;
43;; ; denotes a commented out option.
44;; Any options added to OpenSim.ini.example should be initially commented
45;; out.
46
47
48[Const]
49 ; this section defines constants for grid services
50 ; to simplify other configuration files default settings
51
52 ;# {BaseHostname} {} {BaseHostname} {"example.com" "127.0.0.1"} "127.0.0.1"
53 BaseHostname = "meine.sub..domain.de"
54
55 ;# {BaseURL} {} {BaseURL} {"http://${Const|BaseHostname}} "http://${Const|BaseHostname}"
56 BaseURL = http://${Const|BaseHostname}
57
58 ;# {PublicPort} {} {PublicPort} {8002 9000} "8002"
59 PublicPort = "8002"
60
61 ;grid default private port 8003, not used in standalone
62 ;# {PrivatePort} {} {PrivatePort} {8003} "8003"
63 ; port to access private grid services.
64 ; grids that run all their regions should deny access to this port
65 ; from outside their networks, using firewalls
66 PrivatePort = "8003"
67
68[Startup]
69 ;# {ConsolePrompt} {} {ConsolePrompt} {} "Region (\R) "
70 ;; Console prompt
71 ;; Certain special characters can be used to customize the prompt
72 ;; Currently, these are
73 ;; \R - substitute region name
74 ;; \\ - substitute \
75 ; ConsolePrompt = "Region (\R) "
76
77 ;# {ConsoleHistoryFileEnabled} {} {Save console commands to a history file?} {true false} true
78 ;; Console commands can be saved to a file, so the command history persists after a restart. (default is false)
79 ; ConsoleHistoryFileEnabled = true
80
81 ;# {ConsoleHistoryFile} {} {Filename in which to save history} {} OpenSimConsoleHistory.txt
82 ;; The history file can be just a filename (relative to OpenSim's bin/ directory
83 ;; or it can be a full path to somewhere else. (default is OpenSimConsoleHistory.txt in bin/)
84 ; ConsoleHistoryFile = "OpenSimConsoleHistory.txt"
85
86 ;# {ConsoleHistoryFileLines} {} {How many lines of history to save?} {} 100
87 ;; How many lines of command history should we keep? (default is 100)
88 ; ConsoleHistoryFileLines = 100
89
90 ;# {ConsoleHistoryTimeStamp} {} {Time stamp commands in history file} {} false
91 ;; Time stamp commands in history file (default false)
92 ; ConsoleHistoryTimeStamp = false
93
94 ;# {save_crashes} {} {Save crashes to disk?} {true false} false
95 ;; Set this to true if you want to log crashes to disk
96 ;; this can be useful when submitting bug reports.
97 ;; However, this will only log crashes within OpenSimulator that cause the
98 ;; entire program to exit
99 ;; It will not log crashes caused by virtual machine failures, which
100 ;; includes mono and ODE failures.
101 ;; You will need to capture these native stack traces by recording the
102 ;; session log itself.
103 ; save_crashes = false
104
105 ;# {crash_dir} {save_crashes:true} {Directory to save crashes to?} {} crashes
106 ;; Directory to save crashes to if above is enabled
107 ;; (default is /opensimdir/crashes/*.txt or C:\opensim\crashes\*.txt)
108 ; crash_dir = "crashes"
109
110 ;# {PIDFile} {} {Path to PID file?} {}
111 ;; Place to create a PID file
112 ; PIDFile = "/tmp/OpenSim.exe.pid"
113
114 ;# {RegistryLocation} {} {Addins Registry Location} {}
115 ; Set path to directory for addin registry if you want addins outside of bin.
116 ; Information about the registered repositories and installed plugins will
117 ; be stored here. The OpenSim.exe process must have R/W access to the location.
118 ; RegistryLocation = "."
119
120 ;# {ConfigDirectory} {} {Set path to directory for modular ini files} {}
121 ; Used by region module addins. You can set this to outside bin, so that addin
122 ; configurations will survive updates. The OpenSim.exe process must have R/W access
123 ; to the location.
124 ; ConfigDirectory = "."
125
126 ;# {region_info_source} {} {Where to load region from?} {filesystem web} filesystem
127 ;; Determine where OpenSimulator looks for the files which tell it
128 ;; which regions to server
129 ;; Default is "filesystem"
130 ; region_info_source = "filesystem"
131 ; region_info_source = "web"
132
133 ;# {regionload_regionsdir} {region_info_source} {Location of file?} {} Regions
134 ;; Determines where the region XML files are stored if you are loading
135 ;; these from the filesystem.
136 ;; Defaults to bin/Regions in your OpenSimulator installation directory
137 ; regionload_regionsdir="C:\somewhere\xmlfiles\"
138
139 ;# {regionload_webserver_url} {region_info_source} {URL to load region from?} {}
140 ;; Determines the page from which regions xml is retrieved if you are
141 ;; loading these from the web.
142 ;; The XML here has the same format as it does on the filesystem
143 ;; (including the <Root> tag), except that everything is also enclosed
144 ;; in a <Regions> tag.
145 ; regionload_webserver_url = "http://example.com/regions.xml"
146
147 ;# {allow_regionless} {} {Allow simulator to start up with no regions configured.} {true false} false
148 ;; Allow the simulator to start up if there are no region configuration available
149 ;; from the selected region_info_source.
150 ; allow_regionless = false
151
152 ;# {NonPhysicalPrimMin} {} {Minimum size of nonphysical prims?} {} 0.001
153 ;; Minimum size for non-physical prims. Affects resizing of existing
154 ;; prims. This can be overridden in the region config file (as
155 ;; NonPhysicalPrimMin!).
156 ; NonPhysicalPrimMin = 0.001
157
158 ;# {NonPhysicalPrimMax} {} {Maximum size of nonphysical prims?} {} 256
159 ;; Maximum size for non-physical prims. Affects resizing of existing
160 ;; prims. This can be overridden in the region config file (as
161 ;; NonPhysicalPrimMax!).
162 ; NonPhysicalPrimMax = 256
163
164 ;# {PhysicalPrimMin} {} {Minimum size of physical prims?} {} 0.01
165 ;; Minimum size where a prim can be physical. Affects resizing of
166 ;; existing prims. This can be overridden in the region config file.
167 ; PhysicalPrimMin = 0.01
168
169 ;# {PhysicalPrimMax} {} {Maximum size of physical prims?} {} 64
170 ;; Maximum size where a prim can be physical. Affects resizing of
171 ;; existing prims. This can be overridden in the region config file.
172 ; PhysicalPrimMax = 64
173
174 ;# {ClampPrimSize} {} {Clamp viewer rezzed prims to max sizes?} {true false} false
175 ;; If a viewer attempts to rez a prim larger than the non-physical or
176 ;; physical prim max, clamp the dimensions to the appropriate maximum
177 ;; This can be overridden in the region config file.
178 ; ClampPrimSize = false
179
180 ;# {LinksetPrims} {} {Max prims an object will hold?} {} 0
181 ;; Maximum number of prims allowable in a linkset. Affects creating new
182 ;; linksets. Ignored if less than or equal to zero.
183 ;; This can be overridden in the region config file.
184 ; LinksetPrims = 0
185
186 ;# {AllowScriptCrossing} {} {Allow scripts to cross into this region} {true false} true
187 ;; Allow scripts to keep running when they cross region boundaries, rather
188 ;; than being restarted. State is reloaded on the destination region.
189 ;; This only applies when crossing to a region running in a different
190 ;; simulator.
191 ;; For crossings where the regions are on the same simulator the script is
192 ;; always kept running.
193 ; AllowScriptCrossing = true
194
195 ;# {TrustBinaries} {AllowScriptCrossing:true} {Accept compiled binary script code? (DANGEROUS!)} {true false} false
196 ;; Allow compiled script binary code to cross region boundaries.
197 ;; If you set this to "true", any region that can teleport to you can
198 ;; inject ARBITRARY BINARY CODE into your system. Use at your own risk.
199 ;; YOU HAVE BEEN WARNED!!!
200 ; TrustBinaries = false
201
202 ;# {InworldRestartShutsDown} {} {Shutdown instance on region restart?} {true false} false
203 ;; If you have only one region in an instance, or to avoid the many bugs
204 ;; that you can trigger in modules by restarting a region, set this to
205 ;; true to make the entire instance exit instead of restarting the region.
206 ;; This is meant to be used on systems where some external system like
207 ;; Monit will restart any instance that exits, thereby making the shutdown
208 ;; into a restart.
209 ; InworldRestartShutsDown = false
210
211 ;; Persistence of changed objects happens during regular sweeps. The
212 ;; following control that behaviour to prevent frequently changing objects
213 ;; from heavily loading the region data store.
214 ;; If both of these values are set to zero then persistence of all changed
215 ;; objects will happen on every sweep.
216
217 ;# {MinimumTimeBeforePersistenceConsidered} {} {Time before un-changed object may be persisted} {} 60
218 ;; Objects will be considered for persistance in the next sweep when they
219 ;; have not changed for this number of seconds.
220 ; MinimumTimeBeforePersistenceConsidered = 60
221
222 ;# {MaximumTimeBeforePersistenceConsidered} {} {Time before changed objects may be persisted?} {} 600
223 ;; Objects will always be considered for persistance in the next sweep
224 ;; if the first change occurred this number of seconds ago.
225 ; MaximumTimeBeforePersistenceConsidered = 600
226
227 ;# {physical_prim} {} {Allow prims to be physical?} {true false} true
228 ;; if you would like to allow prims to be physical and move by physics
229 ;; with the physical checkbox in the client set this to true.
230 ; physical_prim = true
231
232 ;; Select a mesher here.
233 ;;
234 ;; Meshmerizer properly handles complex prims by using triangle meshes.
235 ;; Note that only the ODE physics engine currently deals with meshed
236 ;; prims in a satisfactory way.
237
238 ;# {meshing} {} {Select mesher} {Meshmerizer ZeroMesher} Meshmerizer
239 ;; ZeroMesher is faster but leaves the physics engine to model the mesh
240 ;; using the basic shapes that it supports.
241 ;; Usually this is only a box.
242 ;; Default is Meshmerizer
243 ; meshing = Meshmerizer
244 ; meshing = ZeroMesher
245 ;; select ubODEMeshmerizer only with ubOde physics engine
246 ; meshing = ubODEMeshmerizer
247
248 ;; Choose one of the physics engines below
249 ;# {physics} {} {Select physics engine} {OpenDynamicsEngine BulletSim basicphysics POS} BulletSim
250 ;; BulletSim is the default physics engine. It provides the best performance and most functionality.
251 ;; BulletSim supports varregions.
252 ;; OpenDynamicsEngine was the previous default physics engine in OpenSimulator 0.7.6.1 and before.
253 ;; It continues to provide a workable physics implementation. It does not currently support varregions.
254 ;; basicphysics effectively does not model physics at all, making all objects phantom.
255 ;; Default is BulletSim
256 ; physics = OpenDynamicsEngine
257 ; physics = BulletSim
258 ; physics = basicphysics
259 ; physics = POS
260 ;; alternative OpenDynamicsEngine engine. ubODEMeshmerizer meshing above MUST be selected also
261 ; physics = ubODE
262
263 ; ubODE and OpenDynamicsEngine does allocate a lot of memory on stack. On linux you may need to increase its limit
264 ; script opensim-ode-sh starts opensim setting that limit. You may need to increase it even more on large regions
265 ; edit the line ulimit -s 262144, and change this last value
266
267 ;# {DefaultScriptEngine} {} {Default script engine} {XEngine} XEngine
268 ;; Default script engine to use (Xengine if all commented)
269 ; DefaultScriptEngine = "XEngine"
270 ;; ***DANGER***DANGER***
271 ;; experimental engine
272 ;; see section [YEngine} below
273 ; DefaultScriptEngine = "YEngine"
274
275 ;# {HttpProxy} {} {Proxy URL for llHTTPRequest and dynamic texture loading} {} http://proxy.com:8080
276 ;; Http proxy setting for llHTTPRequest and dynamic texture loading, if
277 ;; required
278 ; HttpProxy = "http://proxy.com:8080"
279
280 ;# {HttpProxyExceptions} {HttpProxy} {Set of regular expressions defining URL that should not be proxied} {}
281 ;; If you're using HttpProxy, then you can set HttpProxyExceptions to a
282 ;; list of regular expressions for URLs that you don't want to go through
283 ;; the proxy.
284 ;; For example, servers inside your firewall.
285 ;; Separate patterns with a ';'
286 ; HttpProxyExceptions = ".mydomain.com;localhost"
287
288 ;# {emailmodule} {} {Provide llEmail and llGetNextEmail functionality? (requires SMTP server)} {true false} false
289 ;; The email module requires some configuration. It needs an SMTP
290 ;; server to send mail through.
291 ; emailmodule = DefaultEmailModule
292
293 ;# {SpawnPointRouting} {} {Set routing method for Telehub Spawnpoints} {closest random sequence} closest
294 ;; SpawnPointRouting adjusts the landing for incoming avatars.
295 ;; "closest" will place the avatar at the SpawnPoint located in the closest
296 ;; available spot to the destination (typically map click/landmark).
297 ;; "random" will place the avatar on a randomly selected spawnpoint.
298 ;; "sequence" will place the avatar on the next sequential SpawnPoint.
299 ; SpawnPointRouting = closest
300
301 ;# {TelehubAllowLandmark} {} {Allow users with landmarks to override telehub routing} {true false} false
302 ;; TelehubAllowLandmark allows users with landmarks to override telehub
303 ;; routing and land at the landmark coordinates when set to true
304 ;; default is false
305 ; TelehubAllowLandmark = false
306
307
308 ;; SSL certificate validation options
309 ;; you can allow selfsigned certificates or no official CA with next option set to true
310 ;# {NoVerifyCertChain} {} {do not verify SSL Cert Chain} {true false} true
311 ; NoVerifyCertChain = true
312
313 ;; you can also bypass the hostname or domain verification
314 ;# {NoVerifyCertHostname} {} {do not verify SSL Cert name versus peer name} {true false} true
315 ; NoVerifyCertHostname = true
316 ;; having both options true does provide encryption but with low security
317 ;; set both true if you don't care to use SSL, they are needed to contact regions or grids that do use it.
318
319[AccessControl]
320 ;# {AllowedClients} {} {Bar (|) separated list of allowed clients} {}
321 ;; Bar (|) separated list of viewers which may gain access to the regions.
322 ;; One can use a substring of the viewer name to enable only certain
323 ;; versions
324 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
325 ;; - "Imprudence" has access
326 ;; - "Imprudence 1.3" has access
327 ;; - "Imprudence 1.3.1" has no access
328 ; AllowedClients = ""
329
330 ;# {DeniedClients} {} {Bar (|) separated list of denied clients} {}
331 ;; Bar (|) separated list of viewers which may not gain access to the regions.
332 ;; One can use a Substring of the viewer name to disable only certain
333 ;; versions
334 ;; Example: Agent uses the viewer "Imprudence 1.3.2.0"
335 ;; - "Imprudence" has no access
336 ;; - "Imprudence 1.3" has no access
337 ;; - "Imprudence 1.3.1" has access
338 ;;
339 ; DeniedClients = ""
340
341
342[Map]
343 ;# {GenerateMaptiles} {} {Generate map tiles?} {true false} true
344 ;; Map tile options.
345 ;; If true, then maptiles are generated using the MapImageModule below.
346 ;; If false then the texture referenced by MaptileStaticUUID is used instead, which can also be overridden
347 ;; in individual region config file(s). If you do not want to upload map tiles at all, then you will need
348 ;; both to set this to false and comment out the [Modules] MapImageServiceModule setting in config-include/
349 ; GenerateMaptiles = true
350
351 ;# {MapImageModule} {} {The map image module to use} {MapImageModule Warp3DImageModule} MapImageModule
352 ;; The module to use in order to generate map images.
353 ;; MapImageModule is the default. Warp3DImageModule is an alternative experimental module that can
354 ;; generate better images.
355 ;MapImageModule = "MapImageModule"
356
357 ;# {MaptileRefresh} {GenerateMaptiles} {Maptile refresh period?} {} 0
358 ;; If desired, a running region can update the map tiles periodically
359 ;; to reflect building activity. This names no sense of you don't have
360 ;; prims on maptiles. Value is in seconds.
361 ; MaptileRefresh = 0
362
363 ;# {MaptileStaticUUID} {} {Asset ID for static map texture} {} 00000000-0000-0000-0000-000000000000
364 ;; If not generating maptiles, use this static texture asset ID
365 ;; This may be overridden on a per region basis in Regions.ini
366 ; MaptileStaticUUID = "00000000-0000-0000-0000-000000000000"
367
368 ;# {TextureOnMapTile} {} {Use terrain textures for map tiles?} {true false} true
369 ;; Use terrain texture for maptiles if true, use shaded green if false
370 ; TextureOnMapTile = true
371
372 ;# {DrawPrimOnMapTile} {} {Draw prim shapes on map tiles?} {true false} false
373 ;; Draw objects on maptile. This step might take a long time if you've
374 ;; got a large number of objects, so you can turn it off here if you'd like.
375 ; DrawPrimOnMapTile = true
376
377 ;# {TexturePrims} {} {Texture prims on map tiles?} {true false} true
378 ;; Texture the faces of the prims that are rendered on the map tiles.
379 ; TexturePrims = true
380
381 ;# {TexturePrimSize} {} {Size of prims to texture faces?} {} 48
382 ;; Only texture prims that have a diagonal size greater than this number
383 ; TexturePrimSize = 48
384
385 ;# {RenderMeshes} {} {Render meshes and sculpties on map tiles?} {true false} false
386 ;; Attempt to render meshes and sculpties on the map.
387 ; RenderMeshes = false
388
389 ;# {MapColorWater} {} {Water color for textured and shaded maps} {"#1D475F"}
390 ; MapColorWater = "#3399FF"
391
392 ;# {MapColor1} {} {Terrain color 1 for textured maps} {"#A58976"}
393 ; MapColor1 = "#A58976"
394
395 ;# {MapColor2} {} {Terrain color 2 for textured maps} {"#455931"}
396 ; MapColor2 = "#455931"
397
398 ;# {MapColor3} {} {Terrain color 3 for textured maps} {"#A29A8D"}
399 ; MapColor3 = "#A29A8D"
400
401 ;# {MapColor4} {} {Terrain color 4 for textured maps} {"#C8C8C8"}
402 ; MapColor4 = "#C8C8C8"
403
404
405[Permissions]
406 ;# {permissionmodules} {} {Permission modules to use (may specify multiple modules, separated by comma} {} DefaultPermissionsModule
407 ;; Permission modules to use, separated by comma.
408 ;; Possible modules are DefaultPermissionsModule, PrimLimitsModule
409 ; permissionmodules = DefaultPermissionsModule
410
411 ;# {serverside_object_permissions} {permissionmodules:DefaultPermissionsModule} {Activate permission handling by the sim?} {true false} true
412 ;; These are the parameters for the default permissions module
413 ;;
414 ;; If set to false, then, in theory, the server never carries out
415 ;; permission checks (allowing anybody to copy
416 ;; any item, etc. This may not yet be implemented uniformally.
417 ;; If set to true, then all permissions checks are carried out
418 ; serverside_object_permissions = true
419
420 ;# {allow_grid_gods} {} {Allow grid gods?} {true false} false
421 ;; This allows users with a UserLevel of 200 or more to assume god
422 ;; powers in the regions in this simulator.
423 allow_grid_gods = false
424
425 ;; This allows some control over permissions
426 ;; please note that this still doesn't duplicate SL, and is not intended to
427 ;# {region_owner_is_god} {} {Allow region owner gods} {true false} true
428 ;; Allow region owners to assume god powers in their regions
429 region_owner_is_god = true
430
431 ;# {region_manager_is_god} {} {Allow region manager gods} {true false} false
432 ;; Allow region managers to assume god powers in regions they manage
433 ; region_manager_is_god = false
434
435 ;# {simple_build_permissions} {} {Allow building in parcel by access list (no groups)} {true false} false
436 ;; More control over permissions
437 ;; This is definitely not SL!
438 ;; Provides a simple control for land owners to give build rights to
439 ;; specific avatars in publicly accessible parcels that disallow object
440 ;; creation in general.
441 ;; Owners specific avatars by adding them to the Access List of the parcel
442 ;; without having to use the Groups feature
443 ; simple_build_permissions = false
444
445
446[Estates]
447 ; If these values are commented out then the user will be asked for estate details when required (this is the normal case).
448 ; If these values are uncommented then they will be used to create a default estate as necessary.
449 ; New regions will be automatically assigned to that default estate.
450
451 ;# {DefaultEstateName} {} {Default name for estate?} {} My Estate
452 ;; Name for the default estate
453 ; DefaultEstateName = My Estate
454
455 ;# {DefaultEstateOwnerName} {} {Default estate owner name?} {} FirstName LastName
456 ;; Name for default estate owner
457 ; DefaultEstateOwnerName = FirstName LastName
458
459
460 ; ** Standalone Estate Settings **
461 ; The following parameters will only be used on a standalone system to
462 ; create an estate owner that does not already exist
463
464 ;# {DefaultEstateOwnerUUID} {} {Default estate owner UUID?} {} 00000000-0000-0000-0000-000000000000
465 ;; If DefaultEstateOwnerUUID is left at UUID.Zero (as below) then a random
466 ;; UUID will be assigned. This is normally what you want
467 ; DefaultEstateOwnerUUID = 00000000-0000-0000-0000-000000000000
468
469 ;# {DefaultEstateOwnerEMail} {} {Default estate owner email?} {}
470 ;; Email address for the default estate owner
471 ; DefaultEstateOwnerEMail = owner@domain.com
472
473 ;# {DefaultEstateOwnerPassword} {} {Default estate owner password} {}
474 ;; Password for the default estate owner
475 ; DefaultEstateOwnerPassword = password
476
477[SMTP]
478 ;; The SMTP server enabled the email module to send email to external
479 ;; destinations.
480
481 ;# {enabled} {[Startup]emailmodule:DefaultEmailModule} {Enable SMTP service?} {true false} false
482 ;; Enable sending email via SMTP
483 ; enabled = false
484
485 ;# {internal_object_host} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Host name to treat as internal (object to object) email?} {} lsl.opensim.local
486 ; internal_object_host = lsl.opensim.local
487
488 ;# {host_domain_header_from} {[Startup]emailmodule:DefaultEmailModule enabled:true} {From address to use in the sent email header?} {} 127.0.0.1
489 ; host_domain_header_from = "127.0.0.1"
490
491 ;# {email_pause_time} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Period in seconds to delay after an email is sent.} {} 20
492 ; email_pause_time = 20
493
494 ;# {email_max_size} {[Startup]emailmodule:DefaultEmailModule enabled:true} {Maximum total size of email in bytes.} {} 4096
495 ; email_max_size = 4096
496
497 ;# {SMTP_SERVER_HOSTNAME} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {} 127.0.0.1
498 ; SMTP_SERVER_HOSTNAME = "127.0.0.1"
499
500 ;# {SMTP_SERVER_PORT} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server name?} {SMTP server port?} {} 25
501 ; SMTP_SERVER_PORT = 25
502
503 ;# {SMTP_SERVER_LOGIN} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server user name?} {}
504 ; SMTP_SERVER_LOGIN = ""
505
506 ;# {SMTP_SERVER_PASSWORD} {[Startup]emailmodule:DefaultEmailModule enabled:true} {SMTP server password} {}
507 ; SMTP_SERVER_PASSWORD = ""
508
509[Network]
510 ;# {ConsoleUser} {} {User name for console account} {}
511 ;; Configure the remote console user here. This will not actually be used
512 ;; unless you use -console=rest at startup.
513 ; ConsoleUser = "Test"
514 ;# {ConsolePass} {} {Password for console account} {}
515 ; ConsolePass = "secret"
516 ;# {console_port} {} {Port for console connections} {} 0
517 ; console_port = 0
518
519 ;# {http_listener_port} {} {TCP Port for this simulator to listen on? (This must be unique to the simulator!)} {} 9000
520 ;; Simulator HTTP port. This is not the region port, but the port the
521 ;; entire simulator listens on. This port uses the TCP protocol, while
522 ;; the region ports use UDP.
523 ; http_listener_port = 9000
524
525 ; optional main server secure http (ssl)
526 ; to use ssl you need a ssl certificate in PKCS12 format that validates the ExternalHostnames
527 ; or their domains
528 ; some viewers by default only accept certificates signed by a oficial CA
529 ; to use others like self signed certificates with those viewers,
530 ; their debug option NoVerifySSLCert needs to be set true, You need to inform users about this
531 ; the main unsecure port will still open for some services. this may change in future.
532
533 ; set http_listener_ssl to enable main server ssl. it will replace unsecure port on most functions
534 ;# {http_listener_ssl}{} {enable main server ssl port)} {} false
535 ;http_listener_ssl = false
536
537 ; Set port for main SSL connections
538 ;# {http_listener_sslport}{} {main server ssl port)} {} 9001
539 ;http_listener_sslport = 9001 ;
540
541 ; currently if using ssl, regions ExternalHostName must the the same and equal to http_listener_cn
542 ; this may be removed in future
543 ;# {http_listener_cn}{} {main server ssl externalHostName)} {} ""
544 ;http_listener_cn = "myRegionsExternalHostName"
545
546 ; the path for the certificate path
547 ;# {http_listener_cert_path}{} {main server ssl certificate file path)} {} ""
548 ;http_listener_cert_path = "mycert.p12"
549
550 ;# {http_listener_cert_pass}{} {main server ssl certificate password)} {} ""
551 ;http_listener_cert_pass = "mycertpass" ; the cert passwork
552
553 ; By default, OpenSimulator does not allow scripts to make HTTP calls to addresses on the simulator's LAN.
554 ; See the OutboundDisallowForUserScripts parameter in OpenSimDefaults.ini for more information on this filter.
555 ; If you need to allow scripts to make some LAN calls use the OutboundDisallowForUserScriptsExcept parameter below.
556 ; We recommend that you do not override OutboundDisallowForUserScripts directly unless you are very sure about what you're doing.
557 ; this HTTP calls can also use ssl see opensimDefaults.ini
558 ;
559 ; You can whitelist individual endpoints by IP or FQDN, e.g.
560 ;
561 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003
562 ;
563 ; You can specify multiple addresses by separating them with a bar. For example,
564 ;
565 ; OutboundDisallowForUserScriptsExcept = 192.168.1.3:8003|myinternalserver:8000
566 ;
567 ; If an address if given without a port number then port 80 is assumed
568 ;
569 ; You can also specify a network range in CIDR notation to whitelist, e.g.
570 ;
571 ; OutboundDisallowForUserScriptsExcept = 192.168.1.0/24
572 ;
573 ; to whitelist all ports on addresses 192.168.1.0 to 192.168.1.255
574 ; To specify an individual IP address use the /32 netmask
575 ;
576 ; OutboundDisallowForUserScriptsExcept = 192.168.1.2/32
577 ;
578 ; See http://en.wikipedia.org/wiki/Classless_Inter-Domain_Routing#CIDR_notation for more information on CIDR notation
579
580 ;# {HttpBodyMaxLenMAX} {} {Maximum bytes allowed for HTTP_BODY_MAXLENGTH} {} 16384
581 ;; By default, llHTTPRequest limits the response body to 2048 bytes.
582 ;; This limit can be extended using HTTP_BODY_MAXLENGTH to a maximum
583 ;; of HttpBodyMaxLenMAX bytes.
584 ;; Please be aware that the limit can be set to insanely high values,
585 ;; effectively removing any limitation. This will expose your sim to a
586 ;; known attack. It is not recommended to set this limit higher than
587 ;; the highest value that is actually needed by existing applications!
588 ;; 16384 is the SL compatible value.
589 ; HttpBodyMaxLenMAX=16384
590
591 ;# {ExternalHostNameForLSL} {} {Hostname to use for HTTP-IN URLs. This should be reachable from the internet.} {}
592 ;; Hostname to use in llRequestURL/llRequestSecureURL
593 ;; if not defined - llRequestURL/llRequestSecureURL are disabled
594 ExternalHostNameForLSL = ${Const|BaseHostname}
595
596 ;# {shard} {} {Name to use for X-Secondlife-Shard header? (press enter if unsure)} {} OpenSim
597 ;; What is reported as the "X-Secondlife-Shard"
598 ;; Defaults to the user server url if not set
599 ;; The old default is "OpenSim", set here for compatibility
600 ;; The below is not commented for compatibility.
601 shard = "OpenSim"
602
603 ;# {user_agent} {} {User agent to report to web servers?} {} OpenSim LSL (Mozilla Compatible)
604 ;; What is reported as the "User-Agent" when using llHTTPRequest
605 ;; Defaults to not sent if not set here. See the notes section in the wiki
606 ;; at http://wiki.secondlife.com/wiki/LlHTTPRequest for comments on adding
607 ;; " (Mozilla Compatible)" to the text where there are problems with a
608 ;; web server
609 ; user_agent = "OpenSim LSL (Mozilla Compatible)"
610
611 ;; The following 3 variables are for HTTP Basic Authentication for the Robust services.
612 ;; Use this if your central services in port 8003 need to be accessible on the Internet
613 ;; but you want to protect them from unauthorized access. The username and password
614 ;; here need to match the ones in the Robust service configuration.
615 ; AuthType = "BasicHttpAuthentication"
616 ; HttpAuthUsername = "some_username"
617 ; HttpAuthPassword = "some_password"
618 ;;
619 ;; Any of these 3 variables above can be overriden in any of the service sections.
620
621
622[XMLRPC]
623 ;# {XmlRpcRouterModule} {} {Module used to route incoming llRemoteData calls} {XmlRpcRouterModule XmlRpcGridRouterModule} XmlRpcRouterModule
624 ;; If enabled and set to XmlRpcRouterModule, this will post an event,
625 ;; "xmlrpc_uri(string)" to the script concurrently with the first
626 ;; remote_data event. This will contain the fully qualified URI an
627 ;; external site needs to use to send XMLRPC requests to that script
628 ;;
629 ;; If enabled and set to XmlRpcGridRouterModule, newly created channels
630 ;; will be registered with an external service via a configured uri
631 ;XmlRpcRouterModule = "XmlRpcRouterModule"
632
633 ;# {XmlRpcPort} {} {Port for incoming llRemoteData xmlrpc calls} {} 20800
634 ;XmlRpcPort = 20800
635
636 ;# {XmlRpcHubURI} {XmlRpcRouterModule} {URI for external service used to register xmlrpc channels created in the simulator. This depends on XmlRpcRouterModule being set to XmlRpcGridRouterModule} {} http://example.com
637 ;; If XmlRpcRouterModule is set to XmlRpcGridRouterModule, the simulator
638 ;; will use this address to register xmlrpc channels on the external
639 ;; service
640 ; XmlRpcHubURI = http://example.com
641
642
643[ClientStack.LindenUDP]
644 ;; See OpensSimDefaults.ini for the throttle options. You can copy the
645 ;; relevant sections and override them here.
646 ;; DO NOT MODIFY OpenSimDefaults.ini, as your changes would be lost
647 ;; with the next update!
648
649 ;# {DisableFacelights} {} {Stop facelights from working?} {true false} false
650 ;; Quash and remove any light properties from attachments not on the
651 ;; hands. This allows flashlights and lanterns to function, but kills
652 ;; silly vanity "Facelights" dead. Sorry, head mounted miner's lamps
653 ;; will also be affected.
654 ;; This is especially important in artistic builds that depend on lights
655 ;; on the build for their appearance, since facelights will cause the
656 ;; building's lights to possibly not be rendered.
657 ; DisableFacelights = "false"
658
659
660[ClientStack.LindenCaps]
661 ;; For the long list of capabilities, see OpenSimDefaults.ini
662 ;; Here are the few ones you may want to change. Possible values
663 ;; are:
664 ;; "" -- empty, capability disabled
665 ;; "localhost" -- capability enabled and served by the simulator
666 ;; "<url>" -- capability enabled and served by some other server
667 ;;
668 ; These are enabled by default to localhost. Change if you see fit.
669 Cap_GetTexture = "localhost"
670 Cap_GetMesh = "localhost"
671 Cap_AvatarPickerSearch = "localhost"
672 Cap_GetDisplayNames = "localhost"
673
674
675[SimulatorFeatures]
676 ;# {SearchServerURI} {} {URL of the search server} {}
677 ;; Optional. If given this serves the same purpose as the grid wide
678 ;; [LoginServices] SearchURL setting and will override that where
679 ;; supported by viewers.
680 ;SearchServerURI = "http://127.0.0.1:9000/"
681
682 ;# {DestinationGuideURI} {} {URL of the destination guide} {}
683 ;; Optional. If given this serves the same purpose as the grid wide
684 ;; [LoginServices] DestinationGuide setting and will override that where
685 ;; supported by viewers.
686 ;DestinationGuideURI = "http://127.0.0.1:9000/guide"
687
688
689[Chat]
690 ;# {whisper_distance} {} {Distance at which a whisper is heard, in meters?} {} 10
691 ;; Distance in meters that whispers should travel.
692 ; whisper_distance = 10
693
694 ;# {say_distance} {} {Distance at which normal chat is heard, in meters?} {} 20
695 ;; Distance in meters that ordinary chat should travel.
696 ; say_distance = 20
697
698 ;# {shout_distance} {} {Distance at which a shout is heard, in meters?} {} 100
699 ;; Distance in meters that shouts should travel.
700 ; shout_distance = 100
701
702
703[EntityTransfer]
704 ;# {DisableInterRegionTeleportCancellation} {} {Determine whether the cancel button is shown at all during teleports.} {false true} false
705 ;; This option exists because cancelling at certain points can result in an unuseable session (frozen avatar, etc.)
706 ;; Disabling cancellation can be okay in small closed grids where all teleports are highly likely to suceed.
707 ;DisableInterRegionTeleportCancellation = false
708
709 ;# {LandingPointBehavior} {} {How to honor landing points and telehubs for gods.} {LandingPointBehavior_OS LandingPointBehavior_SL} LandingPointBehavior_OS
710 ;; This option exists to control the behavior of teleporting gods into places that have landing points
711 ;; and telehubs. Historically, there has been a difference: OpenSim (OS) has honored landing points and telehubs even for
712 ;; avatars with god permissions; SL lets gods land wherever they want.
713 ;LandingPointBehavior = LandingPointBehavior_OS
714
715[Messaging]
716 ;# {OfflineMessageModule} {} {Module to use for offline message storage} {OfflineMessageModule "Offline Message Module V2" *}
717 ;; Module to handle offline messaging. The core module requires an external
718 ;; web service to do this. See OpenSim wiki.
719 ; OfflineMessageModule = OfflineMessageModule
720 ;; Or, alternatively, use this one, which works for both standalones and grids
721 OfflineMessageModule = "Offline Message Module V2"
722
723 ;# {OfflineMessageURL} {OfflineMessageModule:OfflineMessageModule Offline Message Module V2:Offline Message Module V2} {URL of offline messaging service} {}
724 ;; URL of web service for offline message storage. Leave it commented if your service is local to the sim.
725 ; OfflineMessageURL = ${Const|BaseURL}/Offline.php
726 OfflineMessageURL = ${Const|BaseURL}:${Const|PrivatePort}
727
728 ;# {StorageProvider} {Offline Message Module V2:Offline Message Module V2} {DLL that provides the storage interface} {OpenSim.Data.MySQL.dll}
729 ;; For standalones, this is the storage dll.
730 ; StorageProvider = OpenSim.Data.MySQL.dll
731 StorageProvider = Offline Message Module V2:Offline Message Module V2
732
733 ; Mute list handler
734 ;# {MuteListModule} {MuteListModule:MuteListModule} {} {} None
735 ; Disabled by default
736 MuteListModule = MuteListModule
737
738 ;; Control whether group invites and notices are stored for offline users.
739 ;; Default is true.
740 ;; This applies to both core groups module.
741 ForwardOfflineGroupMessages = true
742
743
744[BulletSim]
745 ;# {AvatarToAvatarCollisionsByDefault} {[Startup]physics:BulletSim} {Should avatars collide with each other?} {true false} true
746 AvatarToAvatarCollisionsByDefault = true
747
748
749[ODEPhysicsSettings]
750 ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true
751 ;; Do we want to mesh sculpted prim to collide like they look?
752 ;; If you are seeing sculpt texture decode problems
753 ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception")
754 ;; then you might want to try setting this to false.
755 ; mesh_sculpted_prim = true
756
757[RemoteAdmin]
758 ;; This is the remote admin module, which uses XMLRPC requests to
759 ;; manage regions from a web interface.
760
761 ;# {enabled} {} {Enable the remote admin interface?} {true false} false
762 ; enabled = false
763
764 ;# {port} {enabled:true} {Port to use for the remote admin interface? (0 = default)} {} 0
765 ;; Set this to a nonzero value to have remote admin use a different port
766 ; port = 0
767
768 ;# {access_password} {enabled:true} {Password for the remote admin interface} {}
769 ;; This password is required to make any XMLRPC call (should be set as
770 ;; the "password" parameter)
771 ; access_password = ""
772
773 ;# {access_ip_addresses} {enabled:true} {List the IP addresses allowed to call RemoteAdmin?} {}
774 ;; List the IP addresses allowed to call RemoteAdmin
775 ;; If access_ip_addresses isn't set, then all IP addresses can access RemoteAdmin.
776 ;; access_ip_addresses = 0.0.0.0, 0.0.0.0 ...
777 ; access_ip_addresses =
778
779 ;# {create_region_enable_voice} {enabled:true} {Enable voice for newly created regions?} {true false} false
780 ;; set this variable to true if you want the create_region XmlRpc
781 ;; call to unconditionally enable voice on all parcels for a newly
782 ;; created region
783 ; create_region_enable_voice = false
784
785 ;# {create_region_public} {enabled:true} {Make newly created regions public?} {true false} false
786 ;; set this variable to false if you want the create_region XmlRpc
787 ;; call to create all regions as private per default (can be
788 ;; overridden in the XmlRpc call)
789 ; create_region_public = false
790
791 ;# {enabled_methods} {enabled:true} {List of methods to allow, separated by |} {} all
792 ;; enable only those methods you deem to be appropriate using a | delimited
793 ;; whitelist.
794 ;; For example:
795 ;; enabled_methods = admin_broadcast|admin_save_oar|admin_save_xml
796 ;; if this parameter is not specified but enabled = true, all methods
797 ;; will be available
798 ; enabled_methods = all
799
800 ;; specify the default appearance for an avatar created through the remote
801 ;; admin interface
802 ;; This will only take effect is the file specified by the
803 ;; default_appearance setting below exists
804 ; default_male = Default Male
805 ; default_female = Default Female
806
807 ;; Update appearance copies inventory items and wearables of default
808 ;; avatars. if this value is false, just worn assets are copied to the
809 ;; Clothes folder; if true, all Clothes and Bodyparts subfolders are copied.
810 ;; The receiver will wear the same items the default avatar did wear.
811 ; copy_folders = false
812
813 ;; Path to default appearance XML file that specifies the look of the
814 ;; default avatars
815 ; default_appearance = default_appearance.xml
816
817
818[Wind]
819 ;# {enabled} {} {Enable wind module?} {true false} true
820 ;; Enables the wind module.
821 ; enabled = true
822
823 ;# {wind_update_rate} {enabled:true} {Wind update rate in frames?} {} 150
824 ;; How often should wind be updated, as a function of world frames.
825 ;; Approximately 50 frames a second
826 ; wind_update_rate = 150
827
828 ;; The Default Wind Plugin to load
829 ; wind_plugin = SimpleRandomWind
830
831 ;; These settings are specific to the ConfigurableWind plugin
832 ;; To use ConfigurableWind as the default, simply change wind_plugin
833 ;; to ConfigurableWind and uncomment the following.
834 ; avg_strength = 5.0
835 ; avg_direction = 0.0
836 ; var_strength = 5.0
837 ; var_direction = 30.0
838 ; rate_change = 1.0
839
840 ;# {strength} {enabled:true wind_plugin:SimpleRandomWind} {Wind strength?} {} 1.0
841 ;; This setting is specific to the SimpleRandomWind plugin
842 ;; Adjusts wind strength. 0.0 = no wind, 1.0 = normal wind.
843 ; strength = 1.0
844
845
846[LightShare]
847 ;# {enable_windlight} {} {Enable LightShare technology?} {true false} false
848 ;; This enables the transmission of Windlight scenes to supporting clients,
849 ;; such as the Meta7 viewer.
850 ;; It has no ill effect on viewers which do not support server-side
851 ;; windlight settings.
852 ; enable_windlight = false
853
854
855[Materials]
856 ;# {enable_materials} {} {Enable Materials support?} {true false} true
857 ;; This enables the use of Materials.
858 ; enable_materials = true
859 ; MaxMaterialsPerTransaction = 50
860
861[DataSnapshot]
862 ;# {index_sims} {} {Enable data snapshotting (search)?} {true false} false
863 ;; The following set of configs pertains to search.
864 ;; Set index_sims to true to enable search engines to index your
865 ;; searchable data.
866 ;; If false, no data will be exposed, DataSnapshot module will be off,
867 ;; and you can ignore the rest of these search-related configs.
868 ; index_sims = false
869
870 ;# {data_exposure} {index_sims:true} {How much data should be exposed?} {minimum all} minimum
871 ;; The variable data_exposure controls what the regions expose:
872 ;; minimum: exposes only things explicitly marked for search
873 ;; all: exposes everything
874 ; data_exposure = minimum
875
876 ;# {gridname} {index_sims:true} {Enter the name fo your grid} {} OSGrid
877 ;; If search is on, change this to your grid name; will be ignored for
878 ;; standalones
879 ; gridname = "OSGrid"
880
881 ;# {default_snapshot_period} {index_sims:true} {Period between data snapshots?} {} 1200
882 ;; Period between data snapshots, in seconds. 20 minutes, for starters,
883 ;; so that you see the initial changes fast.
884 ;; Later, you may want to increase this to 3600 (1 hour) or more
885 ; default_snapshot_period = 1200
886
887 ;; This will be created in bin, if it doesn't exist already. It will hold
888 ;; the data snapshots.
889 ; snapshot_cache_directory = "DataSnapshot"
890
891 ;; [Supported, but obsolete]
892 ;# {data_services} {index_sims:true} {Data service URLs to register with?} {} http://metaverseink.com/cgi-bin/register.py
893 ; This semicolon-separated string serves to notify specific data services
894 ; about the existence of this sim. Uncomment if you want to index your
895 ; data with this and/or other search providers.
896 ; data_services="http://metaverseink.com/cgi-bin/register.py"
897
898 ;; New way of specifying data services, one per service
899 ;DATA_SRV_MISearch = "http://metaverseink.com/cgi-bin/register.py"
900
901[Economy]
902 ; the economy module in use
903 ; To use other modules you need to override this setting
904 economymodule = BetaGridLikeMoneyModule
905
906 ;# {SellEnabled} {} {Enable selling for 0?} {true false} true
907 ; The default economy module only implements just enough to allow free actions (transfer of objects, etc).
908 ; There is no intention to implement anything further in core OpenSimulator.
909 ; This functionality has to be provided by third party modules.
910 ;CurrencyServer = "http://192.168.0.180/grid/xcurrency.php"
911 ;; Enables selling things for $0. Default is true.
912 SellEnabled = true
913
914 ;# {PriceUpload} {} {Price for uploading?} {} 0
915 ;; Money Unit fee to upload textures, animations etc. Default is 0.
916 PriceUpload = 0
917
918 ;# {PriceGroupCreate} {} {Fee for group creation} {} 0
919 ;; Money Unit fee to create groups. Default is 0.
920 PriceGroupCreate = 0
921
922[YEngine]
923 ;; experimental engine
924 ;; ONLY SUPORTS ONE REGION PER INSTANCE at this point
925 ;; implements non preemptive microthreading, so fixing problems like llSleep or long events handlers
926 ;; but those will suffer from timeslicing, so will be slower.
927 ;; compiles LSL directly to IL, so only suports LSL scripting (no C# etc)
928 ;; shares the Xengine APIs like LSL, OSSL, etc.
929 ;; DANGER, do not use with HG, don't leave regions running alone with it.
930 ;; TPs or crossings to/from Xengine will full recompile scripts losing state.
931 ;; attachment scripts may misbehave, cars will stop on crossings, etc.
932 Enabled = false
933 ScriptStackSize = 256
934 ScriptHeapSize = 256
935 UseSourceHashCode = true
936 MinTimerInterval = 0.1
937 ;ScriptBasePath="ScriptEngines"
938
939[XEngine]
940 ;# {Enabled} {} {Enable the XEngine scripting engine?} {true false} true
941 ;; Enable this engine in this OpenSim instance
942 ; Enabled = true
943
944 ;; How many threads to keep alive even if nothing is happening
945 ; MinThreads = 2
946
947 ;; How many threads to start at maximum load
948 ; MaxThreads = 100
949
950 ;; Time a thread must be idle (in seconds) before it dies
951 ; IdleTimeout = 60
952
953 ;; llSetTimerEvent minimum value. Default 0.5s, 0.05s whould be more resonable
954 ; MinTimerInterval = 0.5
955
956 ;# {Priority} {Enabled:true} {Priority for script engine threads?} {Lowest BelowNormal Normal AboveNormal Highest} BelowNormal
957 ;; Thread priority ("Lowest", "BelowNormal", "Normal", "AboveNormal",
958 ;; "Highest")
959 ; Priority = "BelowNormal"
960
961 ;; Maximum number of events to queue for a script (excluding timers)
962 ; MaxScriptEventQueue = 300
963
964 ;; Stack size per script engine thread in bytes.
965 ;; If you are experiencing StackOverflowExceptions you may want to increase this (e.g. double it).
966 ;; The trade-off may be increased memory usage by the script engine.
967 ; ThreadStackSize = 262144
968
969 ;; Set this to true to load each script into a separate
970 ;; AppDomain.
971 ;;
972 ;; Setting this to false will load all script assemblies into the
973 ;; current AppDomain, which will significantly improve script loading times.
974 ;; It will also reduce initial per-script memory overhead.
975 ;;
976 ;; However, setting this to false will also prevent script DLLs from being unloaded from memory if the script is deleted.
977 ;; This may cause an OutOfMemory problem over time when avatars with scripted attachments move in and out of the region.
978 ;; at this time some mono versions seem to have problems with the true option
979 ;; so default is now false until a fix is found, to simply life of less technical skilled users.
980 ;; this should only be a issue if regions stay alive for a long time with lots of scripts added or edited.
981 AppDomainLoading = false
982
983 ;; Controls whether scripts are stopped by aborting their threads externally (abort) or by co-operative checks from the compiled script (co-op)
984 ;; co-op will be more stable but this option is currently experimental.
985 ;; If moving from co-op to abort, existing script DLLs will need to be recompiled.
986 ;; This currently can only be done manually, either by setting DeleteScriptsOnStartup = true for one run
987 ;; or by deleting the script DLL* files in bin/ScriptEngines/<region-id>/
988 ;; One can move from co-op back to abort without recompilation, but reverting back to co-op again will need script recompile
989 ;; Current valid values are "abort" and "co-op"
990 ; ScriptStopStrategy = co-op
991
992
993 ;# {DeleteScriptsOnStartup} {} {Delete previously compiled script DLLs on startup?} {true false} true
994 ;; Controls whether previously compiled scripts DLLs are deleted on sim restart. If you set this to false
995 ;; then startup will be considerably faster since scripts won't need to be recompiled. However, then it becomes your responsibility to delete the
996 ;; compiled scripts if you're recompiling OpenSim from source code and internal interfaces used
997 ;; by scripts have changed.
998 ; DeleteScriptsOnStartup = true
999
1000 ;# {CompactMemOnLoad} {} {compacts memory on each script load at startup?} {true false} false
1001 ;; forces calls to memory garbage collector before loading each script DLL during region startup.
1002 ;; Peak memory usage is reduced and region starts with a more compacted memory allocation.
1003 ;; But this costs a lot of time, so region load will take a lot longer.
1004 ;; it is more usefull if there are no previously compiled scripts DLLs (as with DeleteScriptsOnStartup = true)
1005 ;CompactMemOnLoad = false
1006
1007 ;; Compile debug info (line numbers) into the script assemblies
1008 ; CompileWithDebugInformation = true
1009
1010 ; ==== Settings for MOD and OSSL functions have been moved to the [OSSL] section
1011
1012 ;# {EventLimit} {} {Amount of time a script can spend in an event handler} {} 30
1013 ;; Time a script can spend in an event handler before it is interrupted
1014 ; EventLimit = 30
1015
1016 ;# {KillTimedOutScripts} {} {Kill script in case of event time overruns?} {true false} false
1017 ;; If a script overruns it's event limit, kill the script?
1018 ; KillTimedOutScripts = false
1019
1020 ;# {ScriptDelayFactor} {} {Multiplier for scripting delays} {} 1.0
1021 ;; Sets the multiplier for the scripting delays
1022 ; ScriptDelayFactor = 1.0
1023
1024 ;# {ScriptDistanceLimitFactor} {} {Multiplier for 10.0m distance limits?} {}
1025 ;; The factor the 10 m distances limits are multiplied by
1026 ; ScriptDistanceLimitFactor = 1.0
1027
1028 ;# {NotecardLineReadCharsMax} {} {Maximum length of notecard line?} {} 255
1029 ;; Maximum length of notecard line read
1030 ;; Increasing this to large values potentially opens
1031 ;; up the system to malicious scripters
1032 ; NotecardLineReadCharsMax = 255
1033
1034 ;# {SensorMaxRange} {} {Sensor range} {} 96.0
1035 ;; Sensor settings
1036 ; SensorMaxRange = 96.0
1037 ;# {SensorMaxResults} {} {Max sensor results returned?} {}
1038 ; SensorMaxResults = 16
1039
1040 ;# {DisableUndergroundMovement} {} {Disable underground movement of prims} {true false} true
1041 ;; Disable underground movement of prims (default true); set to
1042 ;; false to allow script controlled underground positioning of
1043 ;; prims
1044 ; DisableUndergroundMovement = true
1045
1046 ;# {ScriptEnginesPath} {} {Path to script assemblies} {} ScriptEngines
1047 ;; Path to script engine assemblies
1048 ;; Default is ./bin/ScriptEngines
1049 ; ScriptEnginesPath = "ScriptEngines"
1050
1051[OSSL]
1052 ;# {Include-osslEnable} {} {Include file for enabling and permissions for OSSL functions} {}
1053 ;; Optionally include file to enable OSSL functions and set permissions on who can use which.
1054 ;; If this INI file is not included, the OSSL functions are disabled.
1055 Include-osslEnable = "config-include/osslEnable.ini"
1056
1057
1058[MRM]
1059 ;; Enables the Mini Region Modules Script Engine.
1060 ; Enabled = false
1061
1062 ;; Runs MRM in a Security Sandbox
1063 ;; WARNING: DISABLING IS A SECURITY RISK.
1064 ; Sandboxed = true
1065
1066 ;; The level sandbox to use, adjust at your OWN RISK.
1067 ;; Valid values are:
1068 ;; * FullTrust
1069 ;; * SkipVerification
1070 ;; * Execution
1071 ;; * Nothing
1072 ;; * LocalIntranet
1073 ;; * Internet
1074 ;; * Everything
1075 ; SandboxLevel = "Internet"
1076
1077 ;; Only allow Region Owners to run MRMs
1078 ;; May represent a security risk if you disable this.
1079 ; OwnerOnly = true
1080
1081
1082[FreeSwitchVoice]
1083 ;; In order for this to work you need a functioning FreeSWITCH PBX set up.
1084 ;; Configuration details at http://opensimulator.org/wiki/Freeswitch_Module
1085 ; Enabled = false
1086
1087 ;; You need to load a local service for a standalone, and a remote service
1088 ;; for a grid region. Use one of the lines below, as appropriate
1089 ;; If you're using Freeswitch on a standalone then you will also need to configure the [FreeswitchService] section in config-include/StandaloneCommon.ini
1090 ; LocalServiceModule = OpenSim.Services.FreeswitchService.dll:FreeswitchService
1091 ; LocalServiceModule = OpenSim.Services.Connectors.dll:RemoteFreeswitchConnector
1092
1093 ;; If using a remote connector, specify the server URL
1094 ; FreeswitchServiceURL = http://my.grid.server:8004/fsapi
1095
1096
1097[Groups]
1098 ;# {Enabled} {} {Enable groups?} {true false} false
1099 ;; Enables the groups module
1100 Enabled = true
1101
1102 ;# {LevelGroupCreate} {Enabled:true} {User level for creating groups} {} 0
1103 ;; Minimum user level required to create groups
1104 LevelGroupCreate = 0
1105
1106 ;# {Module} {Enabled:true} {Groups module to use? (Use GroupsModule to use Flotsam/Simian)} {Default "Groups Module V2"} Default
1107 ;; The default module can use a PHP XmlRpc server from the Flotsam project at
1108 ;; http://code.google.com/p/flotsam/
1109 ;; or from the SimianGrid project at http://code.google.com/p/openmetaverse
1110 ; Module = Default
1111 ;; or... use Groups Module V2, which works for standalones and robust grids
1112 Module = "Groups Module V2"
1113
1114 ;# {StorageProvider} {Module:Groups Module V2} {The DLL that provides the storage for V2} {OpenSim.Data.MySQL.dll}
1115 ;StorageProvider = OpenSim.Data.MySQL.dll
1116
1117 ;# {ServicesConnectorModule} {Module:GroupsModule Module:Groups Module V2} {Service connector to use for groups} {XmlRpcGroupsServicesConnector SimianGroupsServicesConnector "Groups Local Service Connector" "Groups Remote Service Connector" "Groups HG Service Connector"} XmlRpcGroupsServicesConnector
1118 ;; Service connectors to the Groups Service as used in the GroupsModule. Select one as follows:
1119 ;; -- for Flotsam Groups use XmlRpcGroupsServicesConnector
1120 ;; -- for Simian Groups use SimianGroupsServicesConnector
1121 ;; -- for V2 Groups, standalone, non-HG use "Groups Local Service Connector"
1122 ;; -- for V2 Groups, grided sim, non-HG use "Groups Remote Service Connector"
1123 ;; -- for V2 Groups, HG, both standalone and grided sim, use "Groups HG Service Connector"
1124 ;; Note that the quotes "" around the words are important!
1125 ;ServicesConnectorModule = XmlRpcGroupsServicesConnector
1126 ServicesConnectorModule = Groups Remote Service Connector
1127
1128 ;# {LocalService} {ServicesConnectorModule:Groups HG Service Connector} {Is the group service in this process or elsewhere?} {local remote} local
1129 ;; Used for V2 in HG only. If standalone, set this to local; if grided sim, set this to remote
1130 LocalService = remote
1131
1132 ;# {SecretKey} {ServicesConnectorModule:Groups Remote Service Connector} {Secret key between sim and remote group service} {} ""
1133 ;; Used for V2 in Remote only.
1134 ; SecretKey = ""
1135
1136 ;# {GroupsServerURI} {Module:GroupsModule (ServicesConnectorModule:Groups Remote Service Connector or (ServicesConnectorModule:Groups HG Service Connector and LocalService:remote))} {Groups Server URI} {}
1137 ;; URI for the groups services of this grid
1138 ;; e.g. http://yourxmlrpcserver.com/xmlrpc.php for Flotsam XmlRpc
1139 ;; or http://mygridserver.com:82/Grid/ for SimianGrid
1140 ;; or ${Const|BaseURL}:${Const|PrivatePort} for robust, V2
1141 ;; Leave it commented for standalones, V2
1142 GroupsServerURI = ${Const|BaseURL}:${Const|PrivatePort}
1143 ;# {HomeURI} {ServicesConnectorModule:Groups HG Service Connector} {What's the home address of this world?} {}
1144 ;; Used for V2 in HG only. For example
1145 ;; http://mygridserver.com:9000 or http://mygridserver.com:8002
1146 ;; If you have this set under [Startup], no need to set it here, leave it commented
1147 ; HomeURI = ""
1148
1149 ;# {MessagingEnabled} {Module:GroupsModule Module:Groups Module V2} {Is groups messaging enabled?} {true false} true
1150 MessagingEnabled = true
1151
1152 ;# {MessagingModule} {MessagingEnabled:true} {Module to use for groups messaging} {GroupsMessagingModule "Groups Messaging Module V2"} GroupsMessagingModule
1153 ; MessagingModule = GroupsMessagingModule
1154 ; or use "Groups Messaging Module V2" for Groups V2
1155 MessagingModule = "Groups Messaging Module V2"
1156
1157 ;# {NoticesEnabled} {Module:GroupsModule Module:Groups Module V2} {Enable group notices?} {true false} true
1158 ;; Enable Group Notices
1159 NoticesEnabled = true
1160
1161 ;# {MessageOnlineUsersOnly} {Module:GroupsModule Module} {Message online users only?} {true false} false
1162 ; Experimental option to only message online users rather than all users
1163 ; Should make large groups with few online members messaging faster, as the expense of more calls to presence service
1164 ; Applies Flotsam Group only. V2 has this always on, no other option
1165 MessageOnlineUsersOnly = true
1166
1167 ;; This makes the Group module very chatty on the console.
1168 DebugEnabled = false
1169
1170 ; This makes the Group Messaging module very chatty on the console.
1171 DebugMessagingEnabled = false
1172
1173 ;; XmlRpc Security settings. These must match those set on your backend
1174 ;; groups service if the service is using these keys
1175 ; XmlRpcServiceReadKey = 1234
1176 ; XmlRpcServiceWriteKey = 1234
1177
1178
1179[InterestManagement]
1180 ;; This section controls how state updates are prioritized for each client
1181
1182 ;# {UpdatePrioritizationScheme} {} {Update prioritization scheme?} {BestAvatarResponsiveness SimpleAngularDistance} BestAvatarResponsiveness
1183 ;; Valid values are BestAvatarResponsiveness and SimpleAngularDistance
1184 ;; SimpleAngularDistance does use more cpu
1185 ; UpdatePrioritizationScheme = BestAvatarResponsiveness
1186
1187 ;; ObjectsCullingByDistance, if true, don't send object updates if outside view range
1188 ;; currently viewers are also told to delete objects that leave view range
1189 ;; only avater position is considered, free camera may not see objects
1190 ;; does increase cpu load
1191 ; ObjectsCullingByDistance = false
1192
1193[MediaOnAPrim]
1194 ;# {Enabled} {} {Enable Media-on-a-Prim (MOAP)} {true false} true
1195 ;; Enable media on a prim facilities
1196 ; Enabled = true
1197
1198
1199[NPC]
1200 ;# {Enabled} {} {Enable Non Player Character (NPC) facilities} {true false} false
1201 ; Enabled = false
1202
1203 ;; several options to control NPCs creation
1204
1205 ;# {AllowNotOwned} {} {allow NPCs to be created not Owned} {true false} true
1206 ;; allow NPCs to be created not Owned {true false} default: true
1207 ; AllowNotOwned = true
1208
1209 ;# {AllowSenseAsAvatar} {} {allow NPCs to set to be sensed as Avatars} {true false} true
1210 ;; allow NPCs to set to be sensed as Avatars {true false} default: true
1211 ; AllowSenseAsAvatar = true
1212
1213 ;# {AllowCloneOtherAvatars} {} {allow NPCs to created cloning any avatar in region} {true false} true
1214 ;; allow NPCs to created cloning any avatar in region {true false} default: true
1215 ; AllowCloneOtherAvatars = true
1216
1217 ;# {NoNPCGroup} {} {if true NPCs will have no group title, if false display "- NPC -"} {true false} true
1218 ;; if true NPCs will have no group title, if false display "- NPC -" for easy identification {true false} default: true
1219 ; NoNPCGroup = true
1220
1221
1222[Terrain]
1223 ;# {InitialTerrain} {} {Initial terrain type} {pinhead-island flat} pinhead-island
1224 ; InitialTerrain = "pinhead-island"
1225
1226[LandManagement]
1227 ;; set this to false to not display parcel ban lines
1228 ;ShowParcelBansLines = true
1229
1230[UserProfiles]
1231 ;# {ProfileServiceURL} {} {Set url to UserProfilesService} {}
1232 ;; Set the value of the url to your UserProfilesService
1233 ;; If un-set / "" the module is disabled
1234 ProfileServiceURL = ${Const|BaseURL}:${Const|PublicPort}
1235
1236 ;# {AllowUserProfileWebURLs} {} {allow user profiles web urls} {true false} true
1237 ;; set this to false to prevent your users to be sent to unknown
1238 ;; web sites by other users on their profiles
1239 ;AllowUserProfileWebURLs = true
1240
1241[XBakes]
1242 ;# {URL} {} {Set URL for Baked texture service} {}
1243 ;; Sets the URL for the baked texture ROBUST service.
1244 ;; Disabled when unset.
1245 ;; URL = ${Const|BaseURL}:${Const|PrivatePort}
1246
1247;;
1248;; Optional module to highlight God names in the viewer.
1249;; Uncomment and customize appropriately if you want this behavior.
1250;;
1251;[GodNames]
1252; Enabled = false
1253; FullNames = "Test User, Foo Bar"
1254; Surnames = "Kryztlsk"
1255
1256[Architecture]
1257 ;# {Include-Architecture} {} {Choose one of the following architectures} {config-include/Standalone.ini config-include/StandaloneHypergrid.ini config-include/Grid.ini config-include/GridHypergrid.ini config-include/SimianGrid.ini config-include/HyperSimianGrid.ini} config-include/Standalone.ini
1258 ;; Uncomment one of the following includes as required. For instance, to create a standalone OpenSim,
1259 ;; uncomment Include-Architecture = "config-include/Standalone.ini"
1260 ;;
1261 ;; Then you will need to copy and edit the corresponding *Common.example file in config-include/
1262 ;; that the referenced .ini file goes on to include.
1263 ;;
1264 ;; For instance, if you chose "config-include/Standalone.ini" then you will need to copy
1265 ;; "config-include/StandaloneCommon.ini.example" to "config-include/StandaloneCommon.ini" before
1266 ;; editing it to set the database and backend services that OpenSim will use.
1267 ;;
1268 ; Include-Architecture = "config-include/Standalone.ini"
1269 ; Include-Architecture = "config-include/StandaloneHypergrid.ini"
1270 ; Include-Architecture = "config-include/Grid.ini"
1271 Include-Architecture = "config-include/GridHypergrid.ini"
1272 ; Include-Architecture = "config-include/SimianGrid.ini"
1273 ; Include-Architecture = "config-include/HyperSimianGrid.ini"