· 4 years ago · Mar 30, 2021, 08:08 PM
1#**************************************************************************************************
2#
3#   raylib makefile for Android project (APK building)
4#
5#   Copyright (c) 2017-2020 Ramon Santamaria (@raysan5)
6#
7#   This software is provided "as-is", without any express or implied warranty. In no event
8#   will the authors be held liable for any damages arising from the use of this software.
9#
10#   Permission is granted to anyone to use this software for any purpose, including commercial
11#   applications, and to alter it and redistribute it freely, subject to the following restrictions:
12#
13#     1. The origin of this software must not be misrepresented; you must not claim that you
14#     wrote the original software. If you use this software in a product, an acknowledgment
15#     in the product documentation would be appreciated but is not required.
16#
17#     2. Altered source versions must be plainly marked as such, and must not be misrepresented
18#     as being the original software.
19#
20#     3. This notice may not be removed or altered from any source distribution.
21#
22#**************************************************************************************************
23$(info $(SHELL))
24# Define required raylib variables
25PLATFORM               ?= PLATFORM_ANDROID
26RAYLIB_PATH            ?= ..\..
27
28# Define Android architecture (armeabi-v7a, arm64-v8a, x86, x86-64) and API version
29# Starting in 2019 using ARM64 is mandatory for published apps,
30# Starting on August 2020, minimum required target API is Android 10 (API level 29)
31ANDROID_ARCH           ?= ARM
32ANDROID_API_VERSION     = 24
33
34# Android required path variables
35# NOTE: Starting with Android NDK r21, no more toolchain generation is required, NDK is the toolchain on itself
36ifeq ($(OS),Windows_NT)
37    ANDROID_NDK = C:/android-ndk
38    ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/windows-x86_64
39else
40    ANDROID_NDK ?= /usr/lib/android/ndk
41    ANDROID_TOOLCHAIN = $(ANDROID_NDK)/toolchains/llvm/prebuilt/linux-x86_64
42endif
43
44ifeq ($(ANDROID_ARCH),ARM)
45    ANDROID_ARCH_NAME = armeabi-v7a
46    ANDROID_CPP_LIB = arm-linux-androideabi
47endif
48ifeq ($(ANDROID_ARCH),ARM64)
49    ANDROID_ARCH_NAME = arm64-v8a
50    ANDROID_CPP_LIB = aarch64-linux-android
51endif
52ifeq ($(ANDROID_ARCH),x86)
53    ANDROID_ARCH_NAME = i686
54    ANDROID_CPP_LIB = i686-linux-android
55endif
56ifeq ($(ANDROID_ARCH),x86_64)
57    ANDROID_ARCH_NAME = x86_64
58    ANDROID_CPP_LIB = x86_64-linux-android
59endif
60
61# Required path variables
62# NOTE: JAVA_HOME must be set to JDK (using OpenJDK 13)
63JAVA_HOME               = C:/open-jdk
64ANDROID_HOME            = C:/android-sdk
65ANDROID_TOOLCHAIN       = C:/android-ndk/toolchains/llvm/prebuilt/windows-x86_64
66ANDROID_BUILD_TOOLS     = $(ANDROID_HOME)/build-tools/29.0.3
67ANDROID_PLATFORM_TOOLS  = $(ANDROID_HOME)/platform-tools
68
69# Android project configuration variables
70PROJECT_NAME           ?=raylib_game
71PROJECT_LIBRARY_NAME   ?= main
72PROJECT_BUILD_PATH     ?=android.$(PROJECT_NAME)
73PROJECT_RESOURCES_PATH ?= resources
74PROJECT_SOURCE_FILES   = simple_game.cpp
75
76# Some source files are placed in directories, when compiling to some 
77# output directory other than source, that directory must pre-exist.
78# Here we get a list of required folders that need to be created on
79# code output folder $(PROJECT_BUILD_PATH)\obj to avoid GCC errors.
80PROJECT_SOURCE_DIRS = $(sort $(dir $(PROJECT_SOURCE_FILES)))
81
82# Android app configuration variables
83APP_LABEL_NAME ?= rGame
84APP_COMPANY_NAME ?= raylib
85APP_PRODUCT_NAME ?= rgame
86APP_VERSION_CODE ?= 1
87APP_VERSION_NAME ?= 1.0
88APP_ICON_LDPI ?= $(RAYLIB_PATH)\logo\raylib_36x36.png
89APP_ICON_MDPI ?= $(RAYLIB_PATH)\logo\raylib_48x48.png
90APP_ICON_HDPI ?= $(RAYLIB_PATH)\logo\raylib_72x72.png
91APP_SCREEN_ORIENTATION ?= landscape
92APP_KEYSTORE_PASS ?= raylib
93
94# Library type used for raylib: STATIC (.a) or SHARED (.so/.dll)
95RAYLIB_LIBTYPE ?= STATIC
96
97# Library path for libraylib.a/libraylib.so
98RAYLIB_LIB_PATH = $(RAYLIB_PATH)\src
99
100# Shared libs must be added to APK if required
101# NOTE: Generated NativeLoader.java automatically load those libraries
102ifeq ($(RAYLIB_LIBTYPE),SHARED)
103    PROJECT_SHARED_LIBS = lib/$(ANDROID_ARCH_NAME)/libraylib.so 
104endif
105
106# Compiler and archiver EDITED ++
107ifeq ($(ANDROID_ARCH),ARM)
108    CC = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang
109    CXX = $(ANDROID_TOOLCHAIN)/bin/armv7a-linux-androideabi$(ANDROID_API_VERSION)-clang++
110    AR = $(ANDROID_TOOLCHAIN)/bin/arm-linux-androideabi-ar
111endif
112ifeq ($(ANDROID_ARCH),ARM64)
113    CC = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang
114    CXX = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android$(ANDROID_API_VERSION)-clang++
115    AR = $(ANDROID_TOOLCHAIN)/bin/aarch64-linux-android-ar
116endif
117
118# Compiler flags for arquitecture EDITED -std=c99 to c++17
119ifeq ($(ANDROID_ARCH),ARM)
120    CFLAGS = -std=c99 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
121#    CPPFLAGS = -std=c++14 -march=armv7-a -mfloat-abi=softfp -mfpu=vfpv3-d16
122    CPPFLAGS = -std=c++14 -march=armv7-a
123endif
124ifeq ($(ANDROID_ARCH),ARM64)
125    CFLAGS = -std=c99 -target aarch64 -mfix-cortex-a53-835769
126    CPPFLAGS = -std=c++14 -target aarch64 -mfix-cortex-a53-835769
127endif
128# Compilation functions attributes options
129CFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
130#CPPFLAGS += -ffunction-sections -funwind-tables -fstack-protector-strong -fPIC
131# Compiler options for the linker
132CFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
133#CPPFLAGS += -Wall -Wa,--noexecstack -Wformat -Werror=format-security -no-canonical-prefixes
134CPPFLAGS += -Wall
135# Preprocessor macro definitions
136CFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
137CPPFLAGS += -DANDROID -DPLATFORM_ANDROID -D__ANDROID_API__=$(ANDROID_API_VERSION)
138
139# Paths containing required header files
140INCLUDE_PATHS = -I. -I$(RAYLIB_PATH)/src -I$(RAYLIB_PATH)/src/external/android/native_app_glue
141
142# Linker options
143LDFLAGS = -Wl,-soname,lib$(PROJECT_LIBRARY_NAME).so -Wl,--exclude-libs,libatomic.a 
144LDFLAGS += -Wl,--build-id -Wl,--no-undefined -Wl,-z,noexecstack -Wl,-z,relro -Wl,-z,now -Wl,--warn-shared-textrel -Wl,--fatal-warnings 
145# Force linking of library module to define symbol
146LDFLAGS += -u ANativeActivity_onCreate
147# Library paths containing required libs
148LDFLAGS += -L. -L$(PROJECT_BUILD_PATH)/obj -L$(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME) -L$(ANDROID_TOOLCHAIN)\sysroot\usr\lib\$(ANDROID_CPP_LIB)\$(ANDROID_API_VERSION)
149
150# Define any libraries to link into executable
151# if you want to link libraries (libname.so or libname.a), use the -lname #EDITED
152LDLIBS = -lm -lc++ -lraylib -llog -landroid -lEGL -lGLESv2 -lOpenSLES -ldl
153LDFLAGS += -static-libstdc++
154#LDFLAGS += -nostdlib++
155
156
157# Generate target objects list from PROJECT_SOURCE_FILES
158OBJS = $(patsubst %.c, $(PROJECT_BUILD_PATH)/obj/%.o, $(PROJECT_SOURCE_FILES))
159CPPOBJS = $(patsubst %.cpp, $(PROJECT_BUILD_PATH)/obj/%.cpp.o, $(PROJECT_SOURCE_FILES))
160
161# Android APK building process... some steps required...
162# NOTE: typing 'make' will invoke the default target entry called 'all',
163all: create_temp_project_dirs \
164     copy_project_required_libs \
165     copy_project_resources \
166     generate_loader_script \
167     generate_android_manifest \
168     generate_apk_keystore \
169     config_project_package \
170     compile_project_code \
171     compile_project_class \
172     compile_project_class_dex \
173     create_project_apk_package \
174     sign_project_apk_package \
175     zipalign_project_apk_package
176
177# Create required temp directories for APK building
178create_temp_project_dirs:
179	if not exist $(PROJECT_BUILD_PATH) mkdir $(PROJECT_BUILD_PATH)
180	if not exist $(PROJECT_BUILD_PATH)\obj mkdir $(PROJECT_BUILD_PATH)\obj
181	if not exist $(PROJECT_BUILD_PATH)\src mkdir $(PROJECT_BUILD_PATH)\src
182	if not exist $(PROJECT_BUILD_PATH)\src\com mkdir $(PROJECT_BUILD_PATH)\src\com
183	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)
184	if not exist $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME) mkdir $(PROJECT_BUILD_PATH)\src\com\$(APP_COMPANY_NAME)\$(APP_PRODUCT_NAME)
185	if not exist $(PROJECT_BUILD_PATH)\lib mkdir $(PROJECT_BUILD_PATH)\lib
186	if not exist $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME) mkdir $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)
187	if not exist $(PROJECT_BUILD_PATH)\bin mkdir $(PROJECT_BUILD_PATH)\bin
188	if not exist $(PROJECT_BUILD_PATH)\bin\dex mkdir $(PROJECT_BUILD_PATH)\bin\dex
189	if not exist $(PROJECT_BUILD_PATH)\res mkdir $(PROJECT_BUILD_PATH)\res
190	if not exist $(PROJECT_BUILD_PATH)\res\drawable-ldpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-ldpi
191	if not exist $(PROJECT_BUILD_PATH)\res\drawable-mdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-mdpi
192	if not exist $(PROJECT_BUILD_PATH)\res\drawable-hdpi mkdir $(PROJECT_BUILD_PATH)\res\drawable-hdpi
193	if not exist $(PROJECT_BUILD_PATH)\res\values mkdir $(PROJECT_BUILD_PATH)\res\values
194	if not exist $(PROJECT_BUILD_PATH)\assets mkdir $(PROJECT_BUILD_PATH)\assets
195	if not exist $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) mkdir $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH)
196	if not exist $(PROJECT_BUILD_PATH)\obj\screens mkdir $(PROJECT_BUILD_PATH)\obj\screens
197	$(foreach dir, $(PROJECT_SOURCE_DIRS), $(call create_dir, $(dir)))
198
199#create_temp_project_dirs:
200
201define create_dir
202    if not exist $(PROJECT_BUILD_PATH)\obj\$(1) mkdir $(PROJECT_BUILD_PATH)\obj\$(1)
203endef
204    
205# Copy required shared libs for integration into APK
206# NOTE: If using shared libs they are loaded by generated NativeLoader.java
207copy_project_required_libs:
208ifeq ($(RAYLIB_LIBTYPE),SHARED)
209	copy /Y $(RAYLIB_LIB_PATH)\libraylib.so $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.so 
210endif
211ifeq ($(RAYLIB_LIBTYPE),STATIC)
212	copy /Y $(RAYLIB_LIB_PATH)\libraylib.a $(PROJECT_BUILD_PATH)\lib\$(ANDROID_ARCH_NAME)\libraylib.a 
213endif
214
215# Copy project required resources: strings.xml, icon.png, assets
216# NOTE: Required strings.xml is generated and game resources are copied to assets folder
217# TODO: Review xcopy usage, it can not be found in some systems!
218copy_project_resources:
219	copy $(APP_ICON_LDPI) $(PROJECT_BUILD_PATH)\res\drawable-ldpi\icon.png /Y
220	copy $(APP_ICON_MDPI) $(PROJECT_BUILD_PATH)\res\drawable-mdpi\icon.png /Y
221	copy $(APP_ICON_HDPI) $(PROJECT_BUILD_PATH)\res\drawable-hdpi\icon.png /Y
222	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/res/values/strings.xml
223	@echo ^<resources^>^<string name="app_name"^>$(APP_LABEL_NAME)^</string^>^</resources^> >> $(PROJECT_BUILD_PATH)/res/values/strings.xml
224	if exist $(PROJECT_RESOURCES_PATH) C:\Windows\System32\xcopy $(PROJECT_RESOURCES_PATH) $(PROJECT_BUILD_PATH)\assets\$(PROJECT_RESOURCES_PATH) /Y /E /F
225
226# Generate NativeLoader.java to load required shared libraries
227# NOTE: Probably not the bet way to generate this file... but it works.
228generate_loader_script:
229	@echo package com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME); > $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
230	@echo. >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
231	@echo public class NativeLoader extends android.app.NativeActivity { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
232	@echo     static { >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
233ifeq ($(RAYLIB_LIBTYPE),SHARED)
234	@echo         System.loadLibrary("raylib"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
235endif
236	@echo         System.loadLibrary("$(PROJECT_LIBRARY_NAME)"); >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java 
237	@echo     } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
238	@echo } >> $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
239    
240# Generate AndroidManifest.xml with all the required options
241# NOTE: Probably not the bet way to generate this file... but it works.
242generate_android_manifest:
243	@echo ^<?xml version="1.0" encoding="utf-8"^?^> > $(PROJECT_BUILD_PATH)/AndroidManifest.xml
244	@echo ^<manifest xmlns:android="http://schemas.android.com/apk/res/android" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
245	@echo         package="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME)"  >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
246	@echo         android:versionCode="$(APP_VERSION_CODE)" android:versionName="$(APP_VERSION_NAME)" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
247	@echo     ^<uses-sdk android:minSdkVersion="$(ANDROID_API_VERSION)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
248	@echo     ^<uses-feature android:glEsVersion="0x00020000" android:required="true" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
249	@echo     ^<application android:allowBackup="false" android:label="@string/app_name" android:icon="@drawable/icon" ^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
250	@echo         ^<activity android:name="com.$(APP_COMPANY_NAME).$(APP_PRODUCT_NAME).NativeLoader" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
251	@echo             android:theme="@android:style/Theme.NoTitleBar.Fullscreen" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
252	@echo             android:configChanges="orientation|keyboardHidden|screenSize" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
253	@echo             android:screenOrientation="$(APP_SCREEN_ORIENTATION)" android:launchMode="singleTask" >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
254	@echo             android:clearTaskOnLaunch="true"^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
255	@echo             ^<meta-data android:name="android.app.lib_name" android:value="$(PROJECT_LIBRARY_NAME)" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
256	@echo             ^<intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
257	@echo                 ^<action android:name="android.intent.action.MAIN" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
258	@echo                 ^<category android:name="android.intent.category.LAUNCHER" /^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
259	@echo             ^</intent-filter^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
260	@echo         ^</activity^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
261	@echo     ^</application^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
262	@echo ^</manifest^> >> $(PROJECT_BUILD_PATH)/AndroidManifest.xml
263
264# Generate storekey for APK signing: $(PROJECT_NAME).keystore
265# NOTE: Configure here your Distinguished Names (-dname) if required!
266generate_apk_keystore: 
267	if not exist $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore $(JAVA_HOME)/bin/keytool -genkeypair -validity 10000 -dname "CN=$(APP_COMPANY_NAME),O=Android,C=ES" -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -alias $(PROJECT_NAME)Key -keyalg RSA
268
269# Config project package and resource using AndroidManifest.xml and res/values/strings.xml
270# NOTE: Generates resources file: src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java
271config_project_package:
272	$(ANDROID_BUILD_TOOLS)/aapt package -f -m -S $(PROJECT_BUILD_PATH)/res -J $(PROJECT_BUILD_PATH)/src -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar
273
274# Compile native_app_glue code as static library: obj/libnative_app_glue.a
275compile_native_app_glue:
276	$(CC) -c $(RAYLIB_PATH)/src/external/android/native_app_glue/android_native_app_glue.c -o $(PROJECT_BUILD_PATH)/obj/native_app_glue.o $(CFLAGS)
277	$(AR) rcs $(PROJECT_BUILD_PATH)/obj/libnative_app_glue.a $(PROJECT_BUILD_PATH)/obj/native_app_glue.o
278
279# Compile project code into a shared library: lib/lib$(PROJECT_LIBRARY_NAME).so
280compile_project_code: $(OBJS) $(CPPOBJS)
281	$(CXX) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(CPPOBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
282#	$(CC) -o $(PROJECT_BUILD_PATH)/lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(OBJS) -shared $(INCLUDE_PATHS) $(LDFLAGS) $(LDLIBS)
283
284# Compile all .c files required into object (.o) files
285# NOTE: Those files will be linked into a shared library
286$(PROJECT_BUILD_PATH)/obj/%.o:%.c
287	$(CC) -c $^ -o $@ $(INCLUDE_PATHS) $(CFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
288
289$(PROJECT_BUILD_PATH)/obj/%.cpp.o:%.cpp
290	$(CXX) -c $^ -o $@ $(INCLUDE_PATHS) $(CPPFLAGS) --sysroot=$(ANDROID_TOOLCHAIN)/sysroot
291
292# Compile project .java code into .class (Java bytecode)
293compile_project_class:
294	$(JAVA_HOME)/bin/javac -verbose -source 1.7 -target 1.7 -d $(PROJECT_BUILD_PATH)/obj -bootclasspath $(JAVA_HOME)/jre/lib/rt.jar -classpath $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar;$(PROJECT_BUILD_PATH)/obj -sourcepath $(PROJECT_BUILD_PATH)/src $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/R.java $(PROJECT_BUILD_PATH)/src/com/$(APP_COMPANY_NAME)/$(APP_PRODUCT_NAME)/NativeLoader.java
295
296# Compile .class files into Dalvik executable bytecode (.dex)
297# NOTE: Since Android 5.0, Dalvik interpreter (JIT) has been replaced by ART (AOT)
298compile_project_class_dex:
299	$(ANDROID_BUILD_TOOLS)/dx --verbose --dex --output=$(PROJECT_BUILD_PATH)/bin/dex/classes.dex $(PROJECT_BUILD_PATH)/obj
300
301# Create Android APK package: bin/$(PROJECT_NAME).unsigned.apk
302# NOTE: Requires compiled classes.dex and lib$(PROJECT_LIBRARY_NAME).so
303# NOTE: Use -A resources to define additional directory in which to find raw asset files # EDITED  $(PROJECT_BUILD_PATH)/bin
304create_project_apk_package:
305	$(ANDROID_BUILD_TOOLS)/aapt package -f -M $(PROJECT_BUILD_PATH)/AndroidManifest.xml -S $(PROJECT_BUILD_PATH)/res -A $(PROJECT_BUILD_PATH)/assets -I $(ANDROID_HOME)/platforms/android-$(ANDROID_API_VERSION)/android.jar -F $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_BUILD_PATH)/bin/dex
306	cd $(PROJECT_BUILD_PATH) && $(ANDROID_BUILD_TOOLS)/aapt add bin/$(PROJECT_NAME).unsigned.apk lib/$(ANDROID_ARCH_NAME)/lib$(PROJECT_LIBRARY_NAME).so $(PROJECT_SHARED_LIBS)
307
308# Create signed APK package using generated Key: bin/$(PROJECT_NAME).signed.apk 
309sign_project_apk_package:
310	$(JAVA_HOME)/bin/jarsigner -keystore $(PROJECT_BUILD_PATH)/$(PROJECT_NAME).keystore -storepass $(APP_KEYSTORE_PASS) -keypass $(APP_KEYSTORE_PASS) -signedjar $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).unsigned.apk $(PROJECT_NAME)Key
311
312# Create zip-aligned APK package: $(PROJECT_NAME).apk 
313zipalign_project_apk_package:
314	$(ANDROID_BUILD_TOOLS)/zipalign -f 4 $(PROJECT_BUILD_PATH)/bin/$(PROJECT_NAME).signed.apk $(PROJECT_NAME).apk
315
316# Install $(PROJECT_NAME).apk to default emulator/device
317# NOTE: Use -e (emulator) or -d (device) parameters if required
318install:
319	$(ANDROID_PLATFORM_TOOLS)/adb install $(PROJECT_NAME).apk
320    
321# Check supported ABI for the device (armeabi-v7a, arm64-v8a, x86, x86_64)
322check_device_abi:
323	$(ANDROID_PLATFORM_TOOLS)/adb shell getprop ro.product.cpu.abi
324
325# Monitorize output log coming from device, only raylib tag
326logcat:
327	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
328	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
329    
330# Install and monitorize $(PROJECT_NAME).apk to default emulator/device
331deploy:
332	$(ANDROID_PLATFORM_TOOLS)/adb install $(PROJECT_NAME).apk
333	$(ANDROID_PLATFORM_TOOLS)/adb logcat -c
334	$(ANDROID_PLATFORM_TOOLS)/adb logcat raylib:V *:S
335
336#$(ANDROID_PLATFORM_TOOLS)/adb logcat *:W
337
338# Clean everything
339clean:
340	del $(PROJECT_BUILD_PATH)\* /f /s /q
341	rmdir $(PROJECT_BUILD_PATH) /s /q
342	@echo Cleaning done
343