· 5 years ago · Mar 29, 2020, 12:30 PM
1================================================
2LITV - LITE 1.1 --> Life in the village LITE 1.2
3================================================
4
5Added:
6- TekTopia Information
7- Tektopia Harvestcraft Compat
8
9Updated:
10 Archicraft building (Archicraft 1.17.0 --> Archicraft 1.20.0):
11 Archicraft 1.20.0:
12 -Added the last of the Luxark buildings, the Logistics center.
13 -Added the rarity and description to the Luxark Hotel.
14 -Optimized some code.
15
16 Archicraft 1.19.0:
17 Added the exclusive Luxark building, the Hotel.
18
19 Archicraft 1.18.0:
20 Added two new Luxark buildings:
21 -Luxark Apartment
22 -Luxark Factory
23
24 Better With Mods (BetterWithMods-1.12-2.3.20-1027.jar --> BetterWithMods-1.12-2.3.22.jar):
25 BetterWithMods-1.12-2.3.22.jar:
26 This is a manual build
27 * HCLumber recipes don't get registered if sawdust, bark and planks amounts are all 0
28 * Fixes a dupe bug with melting down chainmail
29
30 BetterWithMods-1.12-2.3.21.jar:
31 This is a manual build
32 * Fixes (hopefully) Hemp seeds crashing sometimes in certain conditions
33 * Makes the Saw rotate on Turntables
34 * Makes Well Buckets only collect water if they are dipped into water using a Pulley
35 * Makes Screwpumps collect water in tanks placed above the output (configurable)
36
37 BetterWithMods-1.12-2.3.20-1037.jar:
38 Add Russian translation for mod and documentation - thanks Polyacov_Yury
39 Add Chinese translation for documentation - thanks tian051011
40
41 BetterWithMods-1.12-2.3.20-1035.jar:
42 Fix [//gitlab.com/BetterWithMods/1.12/BetterWithMods/issues/1294" rel="noopener nofollow" target="_blank">https://gitlab.com/BetterWithMods/1.12/BetterWithMods/issues/1294]()" data-original="#1294" data-link="false" data-link-reference="false" data-project="6580434" data-issue="17296234" data-reference-type="issue" data-container="body" data-placement="bottom" data-original-title="[1.12-2.3.8] Stoked fire does not comply to doFireTick gamerule">#1294: only break and set fire to blocks if doFireTick for stoked fire - Yuriy
43
44 BetterWithMods-1.12-2.3.20-1033.jar:
45 Add @SideOnly to all addInformation overrides, fixes some incompatibility with Sponge - thanks to gabizou for helping track this down.
46
47 BetterWithMods-1.12-2.3.20-1031.jar:
48 Add config for adding food value override
49 Show all kiln blocks in JEI
50 Put the applecore stuff in the right place
51 Stop attempts to get natural states of blocks that are not ice
52 Add zh_cn documentation translation - Thanks Moko
53
54 Bountiful (Bountiful-2.2.0.jar --> Bountiful-2.2.1.jar):
55 Bountiful-2.2.1.jar:
56 Hey there, it's been a while! I'm definitely still alive and modding, I've just been busy. Here's a bugfix!
57 Changed:
58 * Fixed a bug where sometimes, players could not turn in bounties on a server.
59
60 Chance Cubes (ChanceCubes 1.12.2-4.1.0.300 --> ChanceCubes 1.12.2-5.0.2.345):
61 ChanceCubes 1.12.2-5.0.2.345:
62 Last planned 1.12.2 release!
63 * Added commands to list disabled rewards
64 * Fixed issue with Profiles not resetting on servers after a player logs out and then back in
65 * Added Random Item and Random Block dynamic values
66 * Random item can now only return ones that show up in a tab
67
68 ChanceCubes 1.12.2-5.0.1.339:
69 Fixed server crash with some rewards
70
71 ChanceCubes 1.12.2-5.0.1.338:
72 Fixed issue on the client when connecting to a server.
73
74 ChanceCubes 1.12.2-5.0.1.337:
75 WARNING!
76 This version (v5) is not compatible with older versions of configs! Do note that if you update, your configs may not work like they did!
77 Updates from previous beta version:
78 Buffed the Demonic Blaze rewards slightly
79 Fixed issues with rewards not spawning things correctly
80 Fixed wrong reward name for default profile
81 Fixed crash associated with #201
82 Fixed issue with random oredict not working #200
83 Fixed issue with Giant Chance Cubes not spawning in when placing made via 3x3x3 cube #199
84 Removed uneeded methods from RewardsUtil
85 Fixed naming issue with the Icosahedron reward
86 Fixed mixup with the nether start and notch apple rewards
87
88 ChanceCubes 1.12.2-5.0.1.335:
89 Added more helpful reward commands
90 Removed reward config enabling/disabling
91 Fixed issue with hardcoded profiles not correctly working
92 Fixed issue with custom user rewards not properly enabling
93 Fixed some rewards missing
94
95 ChanceCubes 1.12.2-5.0.1.334:
96 =====Major update=====
97 Added Mimic Boss reward
98 Added Slime Queen Boss reward
99 Removed Mob Effects reward
100 Removed slime queen reward temporarily
101 Added Demonic Blaze boss reward
102 Added Evil Witch boss reward
103 Biodomes are more modular and adjustable now
104 Guardians reward now have a Chance value of -85 with the hardcore profile
105 Added options to Chance Cubes Rename reward
106 Added lots more reward property options to rewards
107 Added profile option to biodomes to disable entity spawning
108 Added profile options for oresphere for white and black lists
109 Added white and black lists to the ore pillar reward
110 Added profile property black list to biomes in biodome giant chance cube reward
111 Added ability to spawn "copies" of an entity via the custom rewards system
112 Added more options for Entity Rewards
113 Changed the command reward parts to be able to have the cube as the origin and not always the player
114 Fixed a bug with Giant Cube rewards not being re-enabled by profiles
115 Fixed issue with some rewards not properly enabling/ disabling
116 Fixed issue with rewards not being correctly enabled/ disabled on world join
117 Fixed issue with rewards not properly being set as enabled/ disabled on reload
118 Added support for perworld profiles
119 Added support for triggering profiles via advancements
120 Fixed issue with custom profiles not "enabling" on startup
121 Added better support for profiles that have sub profiles
122 Sub profiles enabled and disabled before parent profile
123 Fixed a bug with custom subprofiles not being able to be found
124 Fixed bug with profile settings persisting into new worlds
125 Added support for triggers to require all before enabling profile
126 Profiles are now initially enabled if they have no triggers
127 Fixed profiles not disabling giant cube rewards when enable
128 Fixed issue with non ASCII characters having issues with gradle
129 OffsetBlocks now accept RewardBlockCaches
130 All commands can now be run on single player without op
131 Fixed #186
132 Fixed issue with localisation
133 Fixed issue with Giant Cubes and copy spawning them
134 Missed part of converting to and from global and relative positions
135 Fixed crash in profileUI
136 Fixed game loading crash
137 Fixed issue with offsetblocks taking up a lot of memory #194
138 Updated Chance Cubes texture to be 16x16 instead of 64x64
139 Converted the giant cube rewards to be per player based
140 Changed name of all hard coded class rewards to use new naming format
141 Added more information to rewardsinfo command
142 Added Chance Cubes as non-removable blocks
143 Other small bugs fixed with rewards in files
144 Fixed issue with loading in Effect rewards
145 Converting rewards to be hardcoded json files
146
147 Chisel (Chisel - MC1.12.2-1.0.1.44 --> Chisel - MC1.12.2-1.0.2.45):
148 Chisel - MC1.12.2-1.0.2.45:
149 Chisel MC1.12.2-1.0.2.45
150 Fixes
151 * [#806](https://github.com/Chisel-Team/Chisel/issues/806) Fix crash displaying autochisel particles for some custom chisel groups, also improve the look of the particles a bit
152 * [#818](https://github.com/Chisel-Team/Chisel/issues/818) Fix some incorrect textures for certus, ancient stone, and arcane stone
153 * [#819](https://github.com/Chisel-Team/Chisel/issues/819) Fix crash when loading a world that has invalid metadata values for chisel blocks
154 * [#808](https://github.com/Chisel-Team/Chisel/issues/808) Fix concrete speed boost being slightly higher than config value
155 * [#814](https://github.com/Chisel-Team/Chisel/issues/814) Fix error logging in JEI recipe plugin just printing the exception name and not a stacktrace
156
157 Comforts (comforts-1.12.2-1.4.1.2.jar --> comforts-1.12.2-1.4.1.3.jar):
158 comforts-1.12.2-1.4.1.3.jar:
159 1.4.1.3
160 ----------------
161 Changed
162 * Added Spanish translation, thanks OdinsRagnarok!
163
164 ConnectedTexturesMod (CTM - MC1.12.2-1.0.0.29 --> CTM - MC1.12.2-1.0.2.31):
165 CTM - MC1.12.2-1.0.2.31:
166 CTM MC1.12.2-1.0.2.31
167 Fixes
168 * [#115](https://github.com/Chisel-Team/ConnectedTexturesMod/issues/115) Fix CTM models using the no-layer cache on the incorrect model, should fix the iChisel's preview mode
169
170 CTM - MC1.12.2-1.0.1.30:
171 CTM MC1.12.2-1.0.1.30
172 Changes
173 * If no layer is specified, the default will now be null (same as textures with no metadata) rather than SOLID
174 * Now requires forge 2807 at a minimum (for item lighting fixes)
175 Fixes
176 * Eliminated unnecessary memory overhead from model loading (asiekierka)
177 * Fix ctm models having duplicate quads when rendered as an item and containing null-layer quads
178 * Cache quad subsets for no-layer cases a bit, should speed up item model rendering marginally
179
180 Controlling (Controlling-3.0.7 --> Controlling-3.0.8):
181 Controlling-3.0.8:
182 Added Polish language
183 Updated Russian language
184
185 Cooking for Blockheads (CookingForBlockheads_1.12.2-6.4.71.jar --> CookingForBlockheads_1.12.2-6.5.0.jar):
186 CookingForBlockheads_1.12.2-6.5.0.jar:
187 Fixed ingredients showing up as missing when they weren't
188 Fixed multiple milk jars being required when cooking recipes with more than one milk bucket
189 Fixed preservation upgrade not properly excluding recipe options in all cases
190 Fixed dyes being used up when dyeing in creative mode (by WesCook)
191 Allow coloring of blocks with any oredict dye (as opposed to only Vanilla) (by WesCook)
192 Added Traditional Chinese translation (by chesterccj305)
193 Updated Russian translation (by Bytegm)
194
195 Corpse ([1.12.2] Corpse 1.12.2-1.0.4 --> [1.12.2] Corpse 1.12.2-1.0.6):
196 [1.12.2] Corpse 1.12.2-1.0.6:
197 * Fixed update notification issue
198
199 [1.12.2] Corpse 1.12.2-1.0.5:
200 * Fixed corpse inventory issues
201
202 Cosmetic Armor Reworked (CosmeticArmorReworked-1.12.2-v4a.jar --> CosmeticArmorReworked-1.12.2-v4b.jar):
203 CosmeticArmorReworked-1.12.2-v4b.jar:
204 Fix incompatibility with Armourer's Workshop. (If this introduces other incompatibilities with other mods, please let me know)
205
206 CraftTweaker (CraftTweaker2-1.12-4.1.19 --> CraftTweaker2-1.12-4.1.20):
207 CraftTweaker2-1.12-4.1.20:
208 FINAL RELEASE FOR 1.12 (unless there are serious issues that need addressing)
209 Update ZS
210 IEntity: Made Coordinate setters persistent and added setter for pos3f
211 Continue statement | Array<->List cast | ReturnsSelf
212 Removed unused code from the food command. Closes #834
213 Moved the tooltip event to Low instead of Lowest, should fix things
214 Add preproc for search tree disabling, close #829 - if you are getting stuck on crafttweaker load complete or whatever, use #disable_search_tree in your script somewhere
215
216 Custom Main Menu (CustomMainMenu-MC1.12.2-2.0.9.jar --> CustomMainMenu-MC1.12.2-2.0.9.1.jar):
217 CustomMainMenu-MC1.12.2-2.0.9.1.jar:
218 * Fixed (By mysticdrew): connectToServer causing issues with other mods
219
220 Cyclops Core (CyclopsCore-1.12.2-1.5.1.jar --> CyclopsCore-1.12.2-1.6.1.jar):
221 CyclopsCore-1.12.2-1.6.1.jar:
222 As always, don't forget to backup your world before updating!
223 Fixes:
224 * Fix crash when reading DimPos client-side for a non-default dimension
225 Closes CyclopsMC/IntegratedDynamics#806
226
227 CyclopsCore-1.12.2-1.6.0.jar:
228 As always, don't forget to backup your world before updating!
229 Additions:
230 * Add cached recipe lookup helper method
231 * Add setItemAtIndex helper method
232 Fixes:
233 * Fix important users lookup running in the main thread, Closes #139
234
235 Extra Alchemy (Archived file --> extraalchemy-0.5.3.jar):
236 extraalchemy-0.5.3.jar:
237 Changelog on [Github](https://github.com/zabi94/ExtraAlchemy/commits/master)
238
239 FTB Backups (FTBUtilitiesBackups-1.0.0.12.jar --> FTBBackups-1.1.0.1.jar):
240 FTBBackups-1.1.0.1.jar:
241 No changelog available.
242
243 FTB Library (FTBLib-5.4.3.148.jar --> FTBLib-5.4.7.0.jar):
244 FTBLib-5.4.7.0.jar:
245 * You guessed it, same bugfix attempt #4.. or 5? I lost count
246
247 FTBLib-5.4.6.0.jar:
248 * Maybe it finally works now? Honestly getting kinda tired from this same bug haunting me from version to version
249
250 FTBLib-5.4.5.1.jar:
251 * Another attempt at fixing the crash
252
253 FTBLib-5.4.5.0.jar:
254 Experimental version that should fix bugs related to player logging in crashing server
255
256 FTBLib-5.4.4.5.jar:
257 * Maybe fixed crash on login - LatvianModder
258
259 FTBLib-5.4.4.4.jar:
260 * Fixed timer configs not working if string had quotation marks - LatvianModder
261
262 FTBLib-5.4.4.3.jar:
263 * Changed version to fix jenkins build issue - LatvianModder
264
265 FTBLib-5.4.3.2.jar:
266 No changelog available.
267
268 FTBLib-5.4.3.151.jar:
269 No changelog available.
270
271 FTBLib-5.4.3.150.jar:
272 No changelog available.
273
274 FTBLib-5.4.3.149.jar:
275 * Fixed textbox not using Math.min - LatvianModder
276 * writeIcon and readIcon now use string instead of json - LatvianModder
277 * Fixed rare crash - LatvianModder
278
279 FTB Quests (FTBQuests-1.8.0.231.jar --> FTBQuests-1.8.0.237.jar):
280 FTBQuests-1.8.0.237.jar:
281 * Fixed custom tasks not syncing with client properly - LatvianModder
282
283 FTBQuests-1.8.0.236.jar:
284 * "Fixed" the crash when creating new task in empty chapter again - LatvianModder
285
286 FTBQuests-1.8.0.235.jar:
287 * Fixed crash when creating new quest in blank chapter - LatvianModder
288
289 FTBQuests-1.8.0.234.jar:
290 * Don't draw grid if quest is open - LatvianModder
291 * Non-clickable images in player mode are now ignored - LatvianModder
292 * Fixed images not moving between chapters - LatvianModder
293
294 FTBQuests-1.8.0.233.jar:
295 * Added chapter images - LatvianModder
296 * Fixed scroll slowly going sideways issue - LatvianModder
297
298 FTBQuests-1.8.0.232.jar:
299 * Fixed multiple selected quest deletion not de-selecting quests - LatvianModder
300 * Fixed repeatable quest progress calculation - LatvianModder
301 * Added Convert to Ore Dictionary item option - LatvianModder
302
303 FTB Utilities (FTBUtilities-5.4.0.114.jar --> FTBUtilities-5.4.0.124.jar):
304 FTBUtilities-5.4.0.124.jar:
305 * Fixed ``/ranks remove name` breaking without rank specified - LatvianModder
306
307 FTBUtilities-5.4.0.123.jar:
308 * Fixed crash with EnderIO - LatvianModder
309
310 FTBUtilities-5.4.0.122.jar:
311 * Display warning that sponge is installed instead of removing /ranks command - LatvianModder
312 * Fixed quotation marks not porting from old rank files - LatvianModder
313
314 FTBUtilities-5.4.0.121.jar:
315 * Fixed /nbtedit not working with blocks - LatvianModder
316
317 FTBUtilities-5.4.0.120.jar:
318 * Fixed usernames not working in rank commands. Again. - LatvianModder
319
320 FTBUtilities-5.4.0.119.jar:
321 * Fixed usernames not working in rank commands - LatvianModder
322
323 FTBUtilities-5.4.0.118.jar:
324 * Fixed missing dep in build script - LatvianModder
325
326 Fairy Lights (fairylights-2.1.9-1.12.2 --> fairylights-2.1.10-1.12.2):
327 fairylights-2.1.10-1.12.2:
328 Fix invisible fence fasteners ([#69](https://github.com/pau101/Fairy-Lights/issues/69))
329
330 FastWorkbench (FastWorkbench-1.12.2-1.7.2.jar --> FastWorkbench-1.12.2-1.7.3.jar):
331 FastWorkbench-1.12.2-1.7.3.jar:
332 FastWorkbench will now forcibly disable the recalculation of search trees by CraftTweaker when the recipe book is disabled.
333
334 FoamFix (FoamFix 0.10.8 (1.12.2) --> FoamFix 0.10.10 (1.12.2)):
335 FoamFix 0.10.10 (1.12.2):
336 * Un-force-disabled smallPropertyStorage for NEIDs/JEIDs. This was found to be an Unlimited Chisel Works bug, which was more commonly appearing in large modpacks (= modpacks with NEIDs/JEIDs installed).
337 * Fixed PropertyValueMapper crashes in an environment with multi-threaded block state generation.
338
339 FoamFix 0.10.9 (1.12.2):
340 * Added the "client.deduplicateModels" option, to disable specifically deduplication of baked models.
341 * Fixed disabling the "client.deduplicateModelBakers" option causing the progress bar to not be properly removed.
342 * Fixed NotEnoughIDs not auto-disabling the "coremod.smallPropertyStorage" option, which it seems to have issues with.
343 * Removed unused debug message in ProxyCommon.preInit.
344
345 Inspirations (Inspirations 0.2.8 for 1.12.2 --> Inspirations 0.2.9 for 1.12.2):
346 Inspirations 0.2.9 for 1.12.2:
347 Planned last 1.12 release
348 * Fix shield knockback not working on players
349 * Fix crash when using global config
350 * Update Russian language (thanks kellixon)
351
352 Level Up! Reloaded (Level Up! 2-1.1.23-1.12.jar --> levelup2-1.2.4.jar):
353 levelup2-1.2.4.jar:
354 Fix level sync bugs for real this time
355
356 levelup2-1.2.3.jar:
357 Fix bugs with new level syncing logic
358
359 levelup2-1.2.2.jar:
360 Buffed mining skill
361 Add skill screen keybind
362 Add "add level" button to skill screen
363 Fix syncing issue with server-to-client packet
364
365 levelup2-1.2.1.jar:
366 Book of Specialization Change now supports reclassing
367 Specialization bonus skills now cannot be downgraded
368 Attempted fallback smelting recipes for ore chunks
369 A couple other internal improvements
370
371 levelup2-1.2.0-pre4.jar:
372 Skills work now! You can put down the pitchforks!
373 * Complete revamp of the skill leveling system
374 * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
375 * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
376 * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
377 * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
378 * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
379 * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
380 * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
381 * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
382 * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
383 * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
384
385 levelup2-1.2.0-pre3.jar:
386 Fixes bug with downgrading skills infinitely
387 THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
388 * Complete revamp of the skill leveling system
389 * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
390 * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
391 * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
392 * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
393 * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
394 * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
395 * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
396 * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
397 * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
398 * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
399
400 levelup2-1.2.0-pre2.jar:
401 Server fix
402 THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
403 * Complete revamp of the skill leveling system
404 * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
405 * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
406 * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
407 * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
408 * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
409 * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
410 * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
411 * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
412 * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
413 * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
414
415 LevelUpReloaded 1.2-pre1:
416 THIS IS LABELED ALPHA FOR A REASON. I HAVE NOT TESTED HOW SKILLS WILL TRANSFER ON OLD WORLDS.
417 * Complete revamp of the skill leveling system
418 * Skill leveling is now done via a book given to you on first load (also craftable for cheap if you lose it)
419 * The old hotkey is for activating and deactivating player skills as a whole, a requested feature
420 * Skill leveling also doesn't take levels directly anymore, shift-right-click the book to turn 5 levels into a skill point
421 * Skill classes make a return, giving you a predefined (and configurable!) set of skills to start out with, along with your skill spec
422 * CUSTOM CLASSES! You can define your own class and associated bonuses with custom JSON files in the playerclass directory
423 * MULTISPECCING! A fairly frequently requested feature, default cost is 10 points per spec
424 * Specs are no longer hardcoded. While the original three return, you can add new specs fairly easily (you will still have to do all the skill event gruntwork yourself)
425 * Skill points can be refunded by leveling down skills. This is a 100% refund for now, the config option doesn't do anything
426 * Ore chunks are less difficult to understand and are defined in the same String list in the config file (most of the popular ores are pre-configured (with the most popular mod ingots as smelting outputs, change it if you don't have Thermal Expansion or TConstruct) and will only activate when present)
427 * If you want to reconfigure the ore chunks to break into something else (like Geolosys ore chunks), you can add that to the end of the ore chunk line, using a comma as a separator. See config comment for explanation
428
429 LibraryEx (LibraryEx-1.12.2-1.0.12.jar --> LibraryEx-1.12.2-1.1.1.jar):
430 LibraryEx-1.12.2-1.1.1.jar:
431 Fixed biome data blocks being null
432 Made biome data manager return an empty biome data instead of null
433
434 LibraryEx-1.12.2-1.1.0.jar:
435 Removed api structure
436 Reworked biome data manager/registry
437
438 Living Enchantment (Living Enchantment 3.1.9 --> Living Enchantment 3.2.1):
439 Living Enchantment 3.2.1:
440 Added support for traditional chinese language (zh_tw)
441
442 Living Enchantment 3.2.0:
443 Fixed bug with items that don't lose durability. They won't act like they're dying forever anymore.
444
445 Millénaire (Millénaire 8.0.0 --> Millénaire 8.0.1):
446 Millénaire 8.0.1:
447 This version is incompaible with savegames from v7.x.x. Upgrade your worlds at your own risk.
448 * New Byzantine tools
449 * Improved Byzantine skins
450 * Removed some constraints on the placement of buildings in controlled villages
451 * Improved the efficiency of some villager goals
452 * Improved Greek names for the Byzantines by ShieldBearer
453 * Fixed minor crash causes
454 * Fixed some causes of lag spikes
455 * Fixed some issues with Maya buildings
456 * Fixed the Herbalist ending up planting only unneeded flower colours
457 * Made it easier to spawn Notre Dame
458
459 Minecolonies (minecolonies-1.12.2-0.10.488-RELEASE-universal.jar --> minecolonies-1.12.2-0.10.772-RELEASE-universal.jar):
460 minecolonies-1.12.2-0.10.772-RELEASE-universal.jar:
461 Minecolonies Changelog
462 Version: 1.12.2-0.10.772-RELEASE
463 * Schematics112 (#4440)
464 Nordic Barracks Fix * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386) * Rework raiders and fix raider issues. (#4331)
465 * Rework raiders and fix raider issues.
466 * rebalance raid sizes and improve stuck handling
467 *
468 Schematics112 (#4349)
469 *
470 Dark Oak Miner Fix
471 * bump structurize
472 * Hotfix to avoid info loss on pathpoint
473
474 minecolonies-1.12.2-0.10.769-BETA-universal.jar:
475 Minecolonies Changelog
476 Version: 1.12.2-0.10.769-BETA
477 * Schematics112 (#4440)
478 Nordic Barracks Fix
479
480 minecolonies-1.12.2-0.10.767-ALPHA-universal.jar:
481 Minecolonies Changelog
482 Version: 1.12.2-0.10.767-ALPHA
483 * Schematics112 (#4440)
484 Nordic Barracks Fix
485
486 minecolonies-1.12.2-0.10.749-BETA-universal.jar:
487 Minecolonies Changelog
488 Version: 1.12.2-0.10.749-BETA
489 * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386)
490 *
491 Rework raiders and fix raider issues. (#4331)
492 *
493 Rework raiders and fix raider issues.
494 * rebalance raid sizes and improve stuck handling
495
496 minecolonies-1.12.2-0.10.735-ALPHA-universal.jar:
497 Minecolonies Changelog
498 Version: 1.12.2-0.10.735-ALPHA
499 * Hotfix damage and home happiness indicators beeing displayed incorrectly. (#4386)
500
501 minecolonies-1.12.2-0.10.734-ALPHA-universal.jar:
502 Minecolonies Changelog
503 Version: 1.12.2-0.10.734-ALPHA
504 *
505 Rework raiders and fix raider issues. (#4331)
506 *
507 Rework raiders and fix raider issues.
508 * rebalance raid sizes and improve stuck handling
509
510 minecolonies-1.12.2-0.10.725-BETA-universal.jar:
511 Minecolonies Changelog
512 Version: 1.12.2-0.10.725-BETA
513 *
514 Schematics112 (#4349)
515 *
516 Dark Oak Miner Fix
517 * bump structurize
518 * Hotfix to avoid info loss on pathpoint
519
520 minecolonies-1.12.2-0.10.722-ALPHA-universal.jar:
521 Minecolonies Changelog
522 Version: 1.12.2-0.10.722-ALPHA
523 *
524 Schematics112 (#4349)
525 *
526 Dark Oak Miner Fix
527
528 minecolonies-1.12.2-0.10.721-ALPHA-universal.jar:
529 Minecolonies Changelog
530 Version: 1.12.2-0.10.721-ALPHA
531 * bump structurize
532
533 minecolonies-1.12.2-0.10.719-ALPHA-universal.jar:
534 Minecolonies Changelog
535 Version: 1.12.2-0.10.719-ALPHA
536 * Hotfix to avoid info loss on pathpoint
537
538 minecolonies-1.12.2-0.10.714-RELEASE-universal.jar:
539 Minecolonies Changelog
540 Version: 1.12.2-0.10.714-RELEASE
541 *
542 Schematics112 (#4335)
543 *
544 Enchanter scan fixes
545 * Nordic Warehouse fix
546 * Nordic Deliveryman
547 * hotfix the hotfix
548 * hotfix archer
549 * hotfix #4328
550 * Merge branch 'fix/fixes-1.12' into version/1.12
551 * fix #4305
552 * fix port
553 * fix #4288
554 * fix #4292
555 * fix #4300
556 * Hotfix pathing type crash (#4298)
557 Hotfix pathing type crash * Hotfix pathing type crash (#4295)
558 Hotfix pathing type crash
559
560 minecolonies-1.12.2-0.10.711-BETA-universal.jar:
561 Minecolonies Changelog
562 Version: 1.12.2-0.10.711-BETA
563 *
564 Schematics112 (#4335)
565 *
566 Enchanter scan fixes
567 * Nordic Warehouse fix
568 * Nordic Deliveryman
569 * hotfix the hotfix
570 * hotfix archer
571 * hotfix #4328
572 * Merge branch 'fix/fixes-1.12' into version/1.12
573 * fix #4305
574 * fix port
575 * fix #4288
576 * fix #4292
577 * fix #4300
578 * Hotfix pathing type crash (#4298)
579 Hotfix pathing type crash * Hotfix pathing type crash (#4295)
580 Hotfix pathing type crash
581
582 minecolonies-1.12.2-0.10.707-ALPHA-universal.jar:
583 Minecolonies Changelog
584 Version: 1.12.2-0.10.707-ALPHA
585 *
586 Schematics112 (#4335)
587 *
588 Enchanter scan fixes
589 * Nordic Warehouse fix
590 * Nordic Deliveryman
591
592 minecolonies-1.12.2-0.10.703-ALPHA-universal.jar:
593 Minecolonies Changelog
594 Version: 1.12.2-0.10.703-ALPHA
595 * hotfix the hotfix
596
597 minecolonies-1.12.2-0.10.702-ALPHA-universal.jar:
598 Minecolonies Changelog
599 Version: 1.12.2-0.10.702-ALPHA
600 * hotfix archer
601
602 minecolonies-1.12.2-0.10.698-ALPHA-universal.jar:
603 Minecolonies Changelog
604 Version: 1.12.2-0.10.698-ALPHA
605 * hotfix #4328
606
607 minecolonies-1.12.2-0.10.685-ALPHA-universal.jar:
608 Minecolonies Changelog
609 Version: 1.12.2-0.10.685-ALPHA
610 * Merge branch 'fix/fixes-1.12' into version/1.12
611 * fix #4305
612 * fix port
613 * fix #4288
614 * fix #4292
615 * fix #4300
616
617 minecolonies-1.12.2-0.10.682-ALPHA-universal.jar:
618 Minecolonies Changelog
619 Version: 1.12.2-0.10.682-ALPHA
620 * Hotfix pathing type crash (#4298)
621 Hotfix pathing type crash
622
623 minecolonies-1.12.2-0.10.681-ALPHA-universal.jar:
624 Minecolonies Changelog
625 Version: 1.12.2-0.10.681-ALPHA
626 * Hotfix pathing type crash (#4295)
627 Hotfix pathing type crash
628
629 minecolonies-1.12.2-0.10.679-RELEASE-universal.jar:
630 Minecolonies Changelog
631 Version: 1.12.2-0.10.679-RELEASE
632 * Enchanter scan fixes (#4271)
633 Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
634 Hotfix guards sleeping while standing * Added Inventory Tweak support (#4254)
635 * Added Inventory Tweak support
636 * Hotfix #4241
637 * Schematics (#4257)
638 All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
639 Update french translations * Fix citizen limit calculation v1.12 (#4229)
640 * Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
641 Fix itemrack hooks beeing overwritten on load, backported from 1.14.
642 *
643 fix rack upgrade
644 *
645 update citizen limit upon all assigns/removes/building upgrade/destruction
646 *
647 fix TH UI issues
648 * Merge branch 'testing/1.12' into version/1.12
649 * Merge branch 'version/1.12' into testing/1.12
650 * hotfix #4220
651 * Various fixes (#4224)
652 Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
653 Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
654 Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
655 fix russian translation for ancient tome * Fix pathfinding crash (#4182)
656 fix pathfinding crash * Several fixes (#4203)
657 Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
658 minor schematic fixes * Port/several fixes (#4200)
659 Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
660 Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
661 Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
662 Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
663 Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now. * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * Merge branch 'testing/1.12' into origin/version/1.12 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12 * [Draft] [1.12.2] Info Tabs (#4122)
664 Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
665 There are different types of interactions which result in different trees, different messages, validators and response options.
666 Each response type has:
667 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
668 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
669 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
670 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
671 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
672 To setup an interaction of the citizen follow the following steps:
673 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
674 2: Trigger the interaction in the citizen and reference the validator you used above.
675 This is part 1 of this interaction handling. It adds:
676 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
677 ChitChat status based interactions While testing this I found some bugs and fixed them:
678 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
679 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
680 fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
681 Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
682 * changing base state type to IState to not be AI dependent
683 * Adding tickrate into the statemachine, so it can dynamically skip ticks
684 * Fixed textures merging. (#4085)
685 Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
686 getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
687 Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
688 Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
689 *
690 * hotfix packets and netty memory leak
691 *
692 * forgot bugger
693 * add enchanter recipe (hotfix)
694 * Updated README for windows (#4054)
695 Updated README for windows * Enchanter (#4024)
696 the enchanter has a GUI where you can set from who he will drain experience
697 he will walk to these workers daily and drain some experience (you can set how many levels per day)
698 there is a chance of him enchanting randomly something while draining (side effect)
699 if he has a high enough experience level he will request enchanted tomes
700 he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
701 Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
702 * - removed unecessary chunk load counter which goes out of sync
703 *
704 made sure the chunk is mark dirty whenever the capability data changes
705 *
706 * fix 3 claim logic issues
707 *
708 * fix chunk claim caches
709 * fix backup loading re-claim
710 *
711 Disable crusher and sifter from learning recipes (#4045)
712 *
713 fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
714 *
715 * fix subscribers add when the spawn is claimed (#4033)
716 *
717 fix permissions to not get overwritten by older permission versions (upgrade issue)
718 * Translation (#4029)
719 Immensive 1.12 language update * Added empty huts counter (#4005)
720 Added empty huts counter * Schematics (#4021)
721 Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
722 * - fix colony readNbt not always resetting existing lists
723 *
724 Add backup loading on worldload when the cap is missing a non-deleted colony.
725 *
726 * fix loading to all existing & missing files
727 *
728 * add javadoc
729 *
730 * only load once
731 *
732 * update building removal warning condition
733 *
734 * forgot the reset
735 *
736 * add permission map clear on read
737 * - improve active condition and view send rate
738 * - fix chunk data/claim issue (#4013)
739 * 1.14 fixes (#4002)
740 Respect native workOrder order * Subscriber and colony tick improvements (#3995)
741 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
742 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
743 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
744 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
745 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
746
747 minecolonies-1.12.2-0.10.675-BETA-universal.jar:
748 Minecolonies Changelog
749 Version: 1.12.2-0.10.675-BETA
750 * Enchanter scan fixes (#4271)
751 Enchanter scan fixes * Fix guards not always sitting while sleeping (#4286)
752 Hotfix guards sleeping while standing
753
754 minecolonies-1.12.2-0.10.673-ALPHA-universal.jar:
755 Minecolonies Changelog
756 Version: 1.12.2-0.10.673-ALPHA
757 * Enchanter scan fixes (#4271)
758 Enchanter scan fixes
759
760 minecolonies-1.12.2-0.10.671-ALPHA-universal.jar:
761 Minecolonies Changelog
762 Version: 1.12.2-0.10.671-ALPHA
763 * Fix guards not always sitting while sleeping (#4286)
764 Hotfix guards sleeping while standing
765
766 minecolonies-1.12.2-0.10.668-BETA-universal.jar:
767 Minecolonies Changelog
768 Version: 1.12.2-0.10.668-BETA
769 *
770 Added Inventory Tweak support (#4254)
771 *
772 Added Inventory Tweak support
773 * Hotfix #4241
774 * Schematics (#4257)
775 All hut/styles rescanned, including enchanters. * Translation fr_FR (#4251)
776 Update french translations
777
778 minecolonies-1.12.2-0.10.665-ALPHA-universal.jar:
779 Minecolonies Changelog
780 Version: 1.12.2-0.10.665-ALPHA
781 *
782 Added Inventory Tweak support (#4254)
783 *
784 Added Inventory Tweak support
785
786 minecolonies-1.12.2-0.10.662-ALPHA-universal.jar:
787 Minecolonies Changelog
788 Version: 1.12.2-0.10.662-ALPHA
789 * Hotfix #4241
790
791 minecolonies-1.12.2-0.10.658-ALPHA-universal.jar:
792 Minecolonies Changelog
793 Version: 1.12.2-0.10.658-ALPHA
794 * Schematics (#4257)
795 All hut/styles rescanned, including enchanters.
796
797 minecolonies-1.12.2-0.10.657-ALPHA-universal.jar:
798 Minecolonies Changelog
799 Version: 1.12.2-0.10.657-ALPHA
800 * Translation fr_FR (#4251)
801 Update french translations
802
803 minecolonies-1.12.2-0.10.654-BETA-universal.jar:
804 Minecolonies Changelog
805 Version: 1.12.2-0.10.654-BETA
806 *
807 Fix citizen limit calculation v1.12 (#4229)
808 *
809 Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
810 Fix itemrack hooks beeing overwritten on load, backported from 1.14.
811 *
812 fix rack upgrade
813 *
814 update citizen limit upon all assigns/removes/building upgrade/destruction
815 *
816 fix TH UI issues
817
818 minecolonies-1.12.2-0.10.646-ALPHA-universal.jar:
819 Minecolonies Changelog
820 Version: 1.12.2-0.10.646-ALPHA
821 *
822 Fix citizen limit calculation v1.12 (#4229)
823 *
824 Fix citizen limit calculation. Now Calculates on building upgrade/destruction. Recalculates after colony load, instead of reading old values. Recruitment of additional guards over the citizen hut limit now works. Level 0 guard-buildings no longer count towards the limit.
825 Fix itemrack hooks beeing overwritten on load, backported from 1.14.
826 *
827 fix rack upgrade
828 *
829 update citizen limit upon all assigns/removes/building upgrade/destruction
830 *
831 fix TH UI issues
832
833 minecolonies-1.12.2-0.10.630-BETA-universal.jar:
834 Minecolonies Changelog
835 Version: 1.12.2-0.10.630-BETA
836 * Merge branch 'testing/1.12' into version/1.12
837
838 minecolonies-1.12.2-0.10.626-BETA-universal.jar:
839 Minecolonies Changelog
840 Version: 1.12.2-0.10.626-BETA
841 * Merge branch 'version/1.12' into testing/1.12
842 * hotfix #4220
843 * Various fixes (#4224)
844 Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
845 Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs) * Add Permission Check to Visitor Notification (#4215)
846 Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners. * Add patreon to test server whitelist * I updated incorrect translate Ancient Tom (#4207)
847 fix russian translation for ancient tome * Fix pathfinding crash (#4182)
848 fix pathfinding crash * Several fixes (#4203)
849 Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up * Schematics (#4198)
850 minor schematic fixes * Port/several fixes (#4200)
851 Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks * Hotfix exception when crafting (#4162)
852 Hotfix for crafting, no longer inserts on slot -1. * Hotfix Dman AI to work again * update aitargets (#4145)
853 Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended * Multiple Colonies (#4117)
854 Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that. * Fix builder view not updating client side (#4140)
855 Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
856
857 minecolonies-1.12.2-0.10.625-ALPHA-universal.jar:
858 Minecolonies Changelog
859 Version: 1.12.2-0.10.625-ALPHA
860 * Merge branch 'testing/1.12' into version/1.12
861 * Merge branch 'version/1.12' into testing/1.12
862 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
863 * Merge branch 'testing/1.12' into origin/version/1.12
864 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
865 * Merge branch 'version/1.12' into testing/1.12
866
867 minecolonies-1.12.2-0.10.623-ALPHA-universal.jar:
868 Minecolonies Changelog
869 Version: 1.12.2-0.10.623-ALPHA
870 * hotfix #4220
871
872 minecolonies-1.12.2-0.10.622-ALPHA-universal.jar:
873 Minecolonies Changelog
874 Version: 1.12.2-0.10.622-ALPHA
875 * Various fixes (#4224)
876 Further crafter fixes Improve the way miner requests resources Allow the dark oak themed herders to use more space Add greater pickup delay for lumberjack for dynamic trees * Fix/#4190 (#4210)
877 Fix issues related to transferring items. Improve sleeping (better performance, more regular wakeup calls for daily jobs)
878
879 minecolonies-1.12.2-0.10.620-ALPHA-universal.jar:
880 Minecolonies Changelog
881 Version: 1.12.2-0.10.620-ALPHA
882 * Add Permission Check to Visitor Notification (#4215)
883 Adds a Forge Permission check to see if a player's entering or leaving a village should trigger a message to the village owners.
884
885 minecolonies-1.12.2-0.10.618-ALPHA-universal.jar:
886 Minecolonies Changelog
887 Version: 1.12.2-0.10.618-ALPHA
888 * Add patreon to test server whitelist
889
890 minecolonies-1.12.2-0.10.617-ALPHA-universal.jar:
891 Minecolonies Changelog
892 Version: 1.12.2-0.10.617-ALPHA
893 * I updated incorrect translate Ancient Tom (#4207)
894 fix russian translation for ancient tome
895
896 minecolonies-1.12.2-0.10.612-ALPHA-universal.jar:
897 Minecolonies Changelog
898 Version: 1.12.2-0.10.612-ALPHA
899 * Fix pathfinding crash (#4182)
900 fix pathfinding crash
901
902 minecolonies-1.12.2-0.10.611-ALPHA-universal.jar:
903 Minecolonies Changelog
904 Version: 1.12.2-0.10.611-ALPHA
905 * Several fixes (#4203)
906 Fix the quantity to be crafted Fixes the way we display allies/feuds Fix problem when switching between singleplayer worlds where colony view data got messed up
907
908 minecolonies-1.12.2-0.10.608-ALPHA-universal.jar:
909 Minecolonies Changelog
910 Version: 1.12.2-0.10.608-ALPHA
911 * Schematics (#4198)
912 minor schematic fixes
913
914 minecolonies-1.12.2-0.10.606-ALPHA-universal.jar:
915 Minecolonies Changelog
916 Version: 1.12.2-0.10.606-ALPHA
917 * Port/several fixes (#4200)
918 Avoid guards getting stuck Fix builder placing blocks on cancel. Fix crafter count calc Fix crafter dumping and telling dman to bring it Fix calculation of builder blocks
919
920 minecolonies-1.12.2-0.10.601-ALPHA-universal.jar:
921 Minecolonies Changelog
922 Version: 1.12.2-0.10.601-ALPHA
923 * Hotfix exception when crafting (#4162)
924 Hotfix for crafting, no longer inserts on slot -1.
925
926 minecolonies-1.12.2-0.10.599-ALPHA-universal.jar:
927 Minecolonies Changelog
928 Version: 1.12.2-0.10.599-ALPHA
929 * Hotfix Dman AI to work again
930
931 minecolonies-1.12.2-0.10.598-ALPHA-universal.jar:
932 Minecolonies Changelog
933 Version: 1.12.2-0.10.598-ALPHA
934 * update aitargets (#4145)
935 Updates some tickrates for our AI's and fixed a bug where herder workers would not pick up items around them as intended
936
937 minecolonies-1.12.2-0.10.597-ALPHA-universal.jar:
938 Minecolonies Changelog
939 Version: 1.12.2-0.10.597-ALPHA
940 * Multiple Colonies (#4117)
941 Adding a possibility to allow multiple colonies, one per world only, since the current code seems to already be written for that.
942
943 minecolonies-1.12.2-0.10.595-ALPHA-universal.jar:
944 Minecolonies Changelog
945 Version: 1.12.2-0.10.595-ALPHA
946 * Fix builder view not updating client side (#4140)
947 Fixes the builders building resource not updating on client side when clicked, so that clicking fast works now.
948
949 minecolonies-1.12.2-0.10.592-RELEASE-universal.jar:
950 Minecolonies Changelog
951 Version: 1.12.2-0.10.592-RELEASE
952 * Merge branch 'testing/1.12' into release/1.12
953 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
954 * Merge branch 'testing/1.12' into origin/version/1.12
955 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
956 * [Draft] [1.12.2] Info Tabs (#4122)
957 Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
958 There are different types of interactions which result in different trees, different messages, validators and response options.
959 Each response type has:
960 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
961 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
962 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
963 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
964 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
965 To setup an interaction of the citizen follow the following steps:
966 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
967 2: Trigger the interaction in the citizen and reference the validator you used above.
968 This is part 1 of this interaction handling. It adds:
969 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
970 ChitChat status based interactions While testing this I found some bugs and fixed them:
971 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
972 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
973 fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
974 Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
975 * changing base state type to IState to not be AI dependent
976 * Adding tickrate into the statemachine, so it can dynamically skip ticks
977 * Fixed textures merging. (#4085)
978 Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear. * Merge branch 'version/1.12' into testing/1.12 * fix dynamic claim issue * Feature/empty hut counter (#4038)
979 getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
980 Fixes an exception on the server because the wrong class is used. * Fix/dman unblock (#4063)
981 Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
982 *
983 * hotfix packets and netty memory leak
984 *
985 * forgot bugger
986 * add enchanter recipe (hotfix)
987 * Updated README for windows (#4054)
988 Updated README for windows * Enchanter (#4024)
989 the enchanter has a GUI where you can set from who he will drain experience
990 he will walk to these workers daily and drain some experience (you can set how many levels per day)
991 there is a chance of him enchanting randomly something while draining (side effect)
992 if he has a high enough experience level he will request enchanted tomes
993 he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
994 Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
995 * - removed unecessary chunk load counter which goes out of sync
996 *
997 made sure the chunk is mark dirty whenever the capability data changes
998 *
999 * fix 3 claim logic issues
1000 *
1001 * fix chunk claim caches
1002 * fix backup loading re-claim
1003 *
1004 Disable crusher and sifter from learning recipes (#4045)
1005 *
1006 fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
1007 *
1008 * fix subscribers add when the spawn is claimed (#4033)
1009 *
1010 fix permissions to not get overwritten by older permission versions (upgrade issue)
1011 * Translation (#4029)
1012 Immensive 1.12 language update * Added empty huts counter (#4005)
1013 Added empty huts counter * Schematics (#4021)
1014 Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
1015 * - fix colony readNbt not always resetting existing lists
1016 *
1017 Add backup loading on worldload when the cap is missing a non-deleted colony.
1018 *
1019 * fix loading to all existing & missing files
1020 *
1021 * add javadoc
1022 *
1023 * only load once
1024 *
1025 * update building removal warning condition
1026 *
1027 * forgot the reset
1028 *
1029 * add permission map clear on read
1030 * - improve active condition and view send rate
1031 * - fix chunk data/claim issue (#4013)
1032 * 1.14 fixes (#4002)
1033 Respect native workOrder order * Subscriber and colony tick improvements (#3995)
1034 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
1035 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
1036 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
1037 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
1038 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
1039
1040 minecolonies-1.12.2-0.10.590-BETA-universal.jar:
1041 Minecolonies Changelog
1042 Version: 1.12.2-0.10.590-BETA
1043 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
1044 * Merge branch 'testing/1.12' into origin/version/1.12
1045
1046 minecolonies-1.12.2-0.10.587-BETA-universal.jar:
1047 Minecolonies Changelog
1048 Version: 1.12.2-0.10.587-BETA
1049 * Merge remote-tracking branch 'origin/version/1.12' into testing/1.12
1050 * [Draft] [1.12.2] Info Tabs (#4122)
1051 Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now. * Rpg msging 1.12 (#4132)
1052 There are different types of interactions which result in different trees, different messages, validators and response options.
1053 Each response type has:
1054 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
1055 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
1056 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
1057 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
1058 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
1059 To setup an interaction of the citizen follow the following steps:
1060 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
1061 2: Trigger the interaction in the citizen and reference the validator you used above.
1062 This is part 1 of this interaction handling. It adds:
1063 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
1064 ChitChat status based interactions While testing this I found some bugs and fixed them:
1065 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods. * hotfix building tool is null issue for 1.12 * hotfix advancement crash * Sleeping guard feature (#4104)
1066 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth * Add correct pathfinding shutdown to 1.12.2 (hotfix) * Hotfix advancements NPE (#4107)
1067 fix colony crash on startup * DRAFT: Information Tabs and Advancements (#3944)
1068 Adds in Advancements as a form of Guide through the mod * Added a backup to the sorting function in case some exception occurs. (#4098) * improve state typing/add dynamic tick rates (#4056)
1069 * changing base state type to IState to not be AI dependent
1070 * Adding tickrate into the statemachine, so it can dynamically skip ticks
1071 * Fixed textures merging. (#4085)
1072 Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
1073
1074 minecolonies-1.12.2-0.10.584-ALPHA-universal.jar:
1075 Minecolonies Changelog
1076 Version: 1.12.2-0.10.584-ALPHA
1077 * [Draft] [1.12.2] Info Tabs (#4122)
1078 Adds dynamically added information tabs to worker huts (dynamically based on lang entries) Adds info button and tab to builder and lumberjack for now.
1079
1080 minecolonies-1.12.2-0.10.583-ALPHA-universal.jar:
1081 Minecolonies Changelog
1082 Version: 1.12.2-0.10.583-ALPHA
1083 * Rpg msging 1.12 (#4132)
1084 There are different types of interactions which result in different trees, different messages, validators and response options.
1085 Each response type has:
1086 One inquiry: The message displayed to the player Response options: Options the player can use to respond Validator: A predicate which checks if the interaction is still valid. At the moment we have two specific types of Interactions:
1087 StandardInteraction Which has the response options you can see in the top screenshot. It has a validator based on the citizenData only.
1088 PosBased Same response options but the validator receives besides the citizenData more special data (the pos).
1089 If a validator requires more information (PoS, ItemStack, Block, ChunkPos, IToken, etc) you setup a new interactionResponseHandler similarly to the PoSBased one and register and set it up in the ModInteractions.
1090 All these interactions inherit the ServerInteraction (only exists on the server side), the ClientInteraction handler exists only on the client and when triggered it sends a message back to the server to invoke the one on the server side.
1091 To setup an interaction of the citizen follow the following steps:
1092 1: Setup a validator and add it to the ModValidators in a static block on top of the class where you use it.
1093 2: Trigger the interaction in the citizen and reference the validator you used above.
1094 This is part 1 of this interaction handling. It adds:
1095 The framework for handling The GUI setup for generic handling. All currently basic citizen interactions. Request System integration Followup Tasks:
1096 ChitChat status based interactions While testing this I found some bugs and fixed them:
1097 All furnace based jobs had problems detecting a broken furnace Fisherman had problem with position finding when in water and had problems detecting wrong rods.
1098
1099 minecolonies-1.12.2-0.10.579-ALPHA-universal.jar:
1100 Minecolonies Changelog
1101 Version: 1.12.2-0.10.579-ALPHA
1102 * hotfix building tool is null issue for 1.12
1103
1104 minecolonies-1.12.2-0.10.578-ALPHA-universal.jar:
1105 Minecolonies Changelog
1106 Version: 1.12.2-0.10.578-ALPHA
1107 * hotfix advancement crash
1108
1109 minecolonies-1.12.2-0.10.572-ALPHA-universal.jar:
1110 Minecolonies Changelog
1111 Version: 1.12.2-0.10.572-ALPHA
1112 * Sleeping guard feature (#4104)
1113 Guards received a new sleeping feature Added sleeping and levelup particles Guards AI/Combat and stats got a little rework and should work more smooth
1114
1115 minecolonies-1.12.2-0.10.570-ALPHA-universal.jar:
1116 Minecolonies Changelog
1117 Version: 1.12.2-0.10.570-ALPHA
1118 * Add correct pathfinding shutdown to 1.12.2 (hotfix)
1119
1120 minecolonies-1.12.2-0.10.566-ALPHA-universal.jar:
1121 Minecolonies Changelog
1122 Version: 1.12.2-0.10.566-ALPHA
1123 * Hotfix advancements NPE (#4107)
1124 fix colony crash on startup
1125
1126 minecolonies-1.12.2-0.10.565-ALPHA-universal.jar:
1127 Minecolonies Changelog
1128 Version: 1.12.2-0.10.565-ALPHA
1129 * DRAFT: Information Tabs and Advancements (#3944)
1130 Adds in Advancements as a form of Guide through the mod
1131
1132 minecolonies-1.12.2-0.10.562-ALPHA-universal.jar:
1133 Minecolonies Changelog
1134 Version: 1.12.2-0.10.562-ALPHA
1135 * Added a backup to the sorting function in case some exception occurs. (#4098)
1136
1137 minecolonies-1.12.2-0.10.558-ALPHA-universal.jar:
1138 Minecolonies Changelog
1139 Version: 1.12.2-0.10.558-ALPHA
1140 *
1141 improve state typing/add dynamic tick rates (#4056)
1142 *
1143 changing base state type to IState to not be AI dependent
1144 * Adding tickrate into the statemachine, so it can dynamically skip ticks
1145
1146 minecolonies-1.12.2-0.10.557-ALPHA-universal.jar:
1147 Minecolonies Changelog
1148 Version: 1.12.2-0.10.557-ALPHA
1149 * Fixed textures merging. (#4085)
1150 Just a small fix for the textures that are merging on the lumberjack model block, when you see the block from under. No visual difference, but the problem disappear.
1151
1152 minecolonies-1.12.2-0.10.554-ALPHA-universal.jar:
1153 Minecolonies Changelog
1154 Version: 1.12.2-0.10.554-ALPHA
1155 * fix dynamic claim issue
1156
1157 minecolonies-1.12.2-0.10.553-BETA-universal.jar:
1158 Minecolonies Changelog
1159 Version: 1.12.2-0.10.553-BETA
1160 * Merge branch 'version/1.12' into testing/1.12
1161 * fix dynamic claim issue
1162
1163 minecolonies-1.12.2-0.10.549-BETA-universal.jar:
1164 Minecolonies Changelog
1165 Version: 1.12.2-0.10.549-BETA
1166 * Feature/empty hut counter (#4038)
1167 getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs. * hotfix restriction issues * Fix/msg clientside (#4065)
1168 Fixes an exception on the server because the wrong class is used.
1169
1170 minecolonies-1.12.2-0.10.545-ALPHA-universal.jar:
1171 Minecolonies Changelog
1172 Version: 1.12.2-0.10.545-ALPHA
1173 * Feature/empty hut counter (#4038)
1174 getJobName method added to View. getMaxInhabitants method added to View. Additions to logic in getting the total max jobs.
1175
1176 minecolonies-1.12.2-0.10.541-ALPHA-universal.jar:
1177 Minecolonies Changelog
1178 Version: 1.12.2-0.10.541-ALPHA
1179 * hotfix restriction issues
1180
1181 minecolonies-1.12.2-0.10.539-ALPHA-universal.jar:
1182 Minecolonies Changelog
1183 Version: 1.12.2-0.10.539-ALPHA
1184 * Fix/msg clientside (#4065)
1185 Fixes an exception on the server because the wrong class is used.
1186
1187 minecolonies-1.12.2-0.10.538-BETA-universal.jar:
1188 Minecolonies Changelog
1189 Version: 1.12.2-0.10.538-BETA
1190 * Fix/dman unblock (#4063)
1191 Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player * Hotfix packets and netty memory leak (#4061)
1192 *
1193 * hotfix packets and netty memory leak
1194 *
1195 * forgot bugger
1196 * add enchanter recipe (hotfix)
1197 * Updated README for windows (#4054)
1198 Updated README for windows * Enchanter (#4024)
1199 the enchanter has a GUI where you can set from who he will drain experience
1200 he will walk to these workers daily and drain some experience (you can set how many levels per day)
1201 there is a chance of him enchanting randomly something while draining (side effect)
1202 if he has a high enough experience level he will request enchanted tomes
1203 he will enchant this tome with a random enchantment, depending on his level, there is a chance to get high level enchantments A few notes a) It is probably one of the nicest workers to watch working b) He takes only 50% of the xp he gains (because he is very skilled) but this percentage is configurable in the config file c) you can configure which books he can produce in the config file as well So, also modded enchantments work
1204 Also adds potential max, to allow to recruit workers if there is a free space for the guard tower. * Improve/fix some chunk data issues (#4036)
1205 * - removed unecessary chunk load counter which goes out of sync
1206 *
1207 made sure the chunk is mark dirty whenever the capability data changes
1208 *
1209 * fix 3 claim logic issues
1210 *
1211 * fix chunk claim caches
1212 * fix backup loading re-claim
1213 *
1214 Disable crusher and sifter from learning recipes (#4045)
1215 *
1216 fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
1217 *
1218 * fix subscribers add when the spawn is claimed (#4033)
1219 *
1220 fix permissions to not get overwritten by older permission versions (upgrade issue)
1221 * Translation (#4029)
1222 Immensive 1.12 language update * Added empty huts counter (#4005)
1223 Added empty huts counter
1224
1225 minecolonies-1.12.2-0.10.536-ALPHA-universal.jar:
1226 Minecolonies Changelog
1227 Version: 1.12.2-0.10.536-ALPHA
1228 * Fix/dman unblock (#4063)
1229 Add that dman which is inactive doesn't get tasks When dman gets reactivated he tries to reassign requests which were assigned to the player
1230
1231 minecolonies-1.12.2-0.10.534-ALPHA-universal.jar:
1232 Minecolonies Changelog
1233 Version: 1.12.2-0.10.534-ALPHA
1234 *
1235 Hotfix packets and netty memory leak (#4061)
1236 *
1237 * hotfix packets and netty memory leak
1238 *
1239 * forgot bugger
1240
1241 minecolonies-1.12.2-0.10.529-ALPHA-universal.jar:
1242 Minecolonies Changelog
1243 Version: 1.12.2-0.10.529-ALPHA
1244 * add enchanter recipe (hotfix)
1245
1246 minecolonies-1.12.2-0.10.525-ALPHA-universal.jar:
1247 Minecolonies Changelog
1248 Version: 1.12.2-0.10.525-ALPHA
1249 * Updated README for windows (#4054)
1250 Updated README for windows
1251
1252 minecolonies-1.12.2-0.10.521-ALPHA-universal.jar:
1253 Minecolonies Changelog
1254 Version: 1.12.2-0.10.521-ALPHA
1255 No Changes detected!
1256
1257 minecolonies-1.12.2-0.10.524-ALPHA-universal.jar:
1258 Minecolonies Changelog
1259 Version: 1.12.2-0.10.524-ALPHA
1260 No Changes detected!
1261
1262 minecolonies-1.12.2-0.10.519-ALPHA-universal.jar:
1263 Minecolonies Changelog
1264 Version: 1.12.2-0.10.519-ALPHA
1265 *
1266 Improve/fix some chunk data issues (#4036)
1267 *
1268 * removed unecessary chunk load counter which goes out of sync
1269 *
1270 made sure the chunk is mark dirty whenever the capability data changes
1271 *
1272 * fix 3 claim logic issues
1273 *
1274 * fix chunk claim caches
1275 * fix backup loading re-claim
1276
1277 minecolonies-1.12.2-0.10.517-ALPHA-universal.jar:
1278 Minecolonies Changelog
1279 Version: 1.12.2-0.10.517-ALPHA
1280 *
1281 Disable crusher and sifter from learning recipes (#4045)
1282 *
1283 fix crusher or sifter responding to 2x2 requests (by disabling teaching them)
1284
1285 minecolonies-1.12.2-0.10.514-ALPHA-universal.jar:
1286 Minecolonies Changelog
1287 Version: 1.12.2-0.10.514-ALPHA
1288 *
1289 * fix subscribers add when the spawn is claimed (#4033)
1290 *
1291 fix permissions to not get overwritten by older permission versions (upgrade issue)
1292
1293 minecolonies-1.12.2-0.10.512-ALPHA-universal.jar:
1294 Minecolonies Changelog
1295 Version: 1.12.2-0.10.512-ALPHA
1296 * Translation (#4029)
1297 Immensive 1.12 language update
1298
1299 minecolonies-1.12.2-0.10.510-ALPHA-universal.jar:
1300 Minecolonies Changelog
1301 Version: 1.12.2-0.10.510-ALPHA
1302 * Added empty huts counter (#4005)
1303 Added empty huts counter
1304
1305 minecolonies-1.12.2-0.10.508-BETA-universal.jar:
1306 Minecolonies Changelog
1307 Version: 1.12.2-0.10.508-BETA
1308 * Schematics (#4021)
1309 Update jungle schematic style and fix several other schematics * Improve backup loading (#4004)
1310 * - fix colony readNbt not always resetting existing lists
1311 *
1312 Add backup loading on worldload when the cap is missing a non-deleted colony.
1313 *
1314 * fix loading to all existing & missing files
1315 *
1316 * add javadoc
1317 *
1318 * only load once
1319 *
1320 * update building removal warning condition
1321 *
1322 * forgot the reset
1323 *
1324 * add permission map clear on read
1325 * - improve active condition and view send rate
1326 * - fix chunk data/claim issue (#4013)
1327 * 1.14 fixes (#4002)
1328 Respect native workOrder order * Subscriber and colony tick improvements (#3995)
1329 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
1330 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
1331 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
1332 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
1333 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
1334
1335 minecolonies-1.12.2-0.10.507-ALPHA-universal.jar:
1336 Minecolonies Changelog
1337 Version: 1.12.2-0.10.507-ALPHA
1338 * Schematics (#4021)
1339 Update jungle schematic style and fix several other schematics
1340
1341 minecolonies-1.12.2-0.10.505-ALPHA-universal.jar:
1342 Minecolonies Changelog
1343 Version: 1.12.2-0.10.505-ALPHA
1344 *
1345 Improve backup loading (#4004)
1346 *
1347 * fix colony readNbt not always resetting existing lists
1348 *
1349 Add backup loading on worldload when the cap is missing a non-deleted colony.
1350 *
1351 * fix loading to all existing & missing files
1352 *
1353 * add javadoc
1354 *
1355 * only load once
1356 *
1357 * update building removal warning condition
1358 *
1359 * forgot the reset
1360 *
1361 * add permission map clear on read
1362
1363 minecolonies-1.12.2-0.10.501-ALPHA-universal.jar:
1364 Minecolonies Changelog
1365 Version: 1.12.2-0.10.501-ALPHA
1366 * - improve active condition and view send rate
1367
1368 minecolonies-1.12.2-0.10.499-ALPHA-universal.jar:
1369 Minecolonies Changelog
1370 Version: 1.12.2-0.10.499-ALPHA
1371 * - fix chunk data/claim issue (#4013)
1372
1373 minecolonies-1.12.2-0.10.498-ALPHA-universal.jar:
1374 Minecolonies Changelog
1375 Version: 1.12.2-0.10.498-ALPHA
1376 * 1.14 fixes (#4002)
1377 Respect native workOrder order
1378
1379 minecolonies-1.12.2-0.10.496-ALPHA-universal.jar:
1380 Minecolonies Changelog
1381 Version: 1.12.2-0.10.496-ALPHA
1382 * Subscriber and colony tick improvements (#3995)
1383 Changes proposed in this pull request: Feature chunkload Colonies now save the position of claimed chunks which are loaded, which is used to see if the colony is loaded/parts of it are loaded. Feature subscribers In this I've changed the way subscriber adding works, aswell as some internal structure of it.
1384 Subscribers(players who receive colony views) are no longer constantly pulled from the server's playerlist each tick, instead they're added/removed on chunk enter. Which adds little overhead at all as we're already loading the chunk claim on chunk enter. Those which are added on chunk enter are called/saved as close subscribers, aka subscribers close to the colony.
1385 In addition we're storing important players with global permissions on login/logoff, those are used for out of colony functionality like keeping the colony active when chunks are loaded, or receiving important messages of stuff happening within the colony like a raider event. Atm owners and officer have those perms.
1386 Feature Colony Ticks Introduces states to the colony Simplifies ticking logic and makes it about 3x faster Reworked some older ticking logic stuff The basic idea is that states for a colony lets us freely control what the colony updates in each state. For now there are three states:
1387 Active: All managers /other things updated/tick as usual Unloaded: Only logic which should tick even when the colony chunks are not loaded, requires a player(global subscriber) online for the colony with certain permissions. Inactive: Colony does nothing except occasionally checking if it needs to go into another state. Using the statemachine for this allows us to define transitions for logic which needs to be executed on ticks, simply by choosing in which state it should tick, giving it a function to execute and specifying at which rate we need the updates. Regarding performance this makes our colonies require about three times less tim...
1388
1389 ModTweaker (modtweaker-4.0.17 --> modtweaker-4.0.18):
1390 modtweaker-4.0.18:
1391 added Immersive Tech support
1392 Update Inspirations support and add a Mantle RecipeMatch helper
1393 Add Tinker Complement's High Oven support
1394 Fix for NullPointerException when using Crucible.removeRecipe(String name)
1395 NBT sensitive melting recipes
1396 fixed meta not being respected on composter displays close #726
1397 Fixed the moistener using flipped values for stage and value, close #734
1398 add bow / bow string stats to TIC materials. Close #736
1399
1400 Ore Excavation (OreExcavation-1.4.143.jar --> OreExcavation-1.4.150.jar):
1401 OreExcavation-1.4.150.jar:
1402 Added client side event for integration mods to implement context driven excavations
1403
1404 OreLib (OreLib-1.12.2-3.5.2.3.jar --> OreLib-1.12.2-3.6.0.1.jar):
1405 OreLib-1.12.2-3.6.0.1.jar:
1406 Requirements * Forge 2779+
1407 What's New * Config options to control debug tracing and version update notification in chat during log in.
1408 Fixes * Not able to find version check method on dedicated server
1409 Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
1410
1411 OreLib-1.12.2-3.6.0.0.jar:
1412 Requirements * Forge 2779+
1413 What's New * Config options to control debug tracing and version update notification in chat during log in.
1414 Changes * Removed dead code and brought inline with Dynamic Surroundings/Huds.
1415
1416 Pam's HarvestCraft (Pam's HarvestCraft 1.12.2zf.jar --> Pam's HarvestCraft 1.12.2zg.jar):
1417 Pam's HarvestCraft 1.12.2zg.jar:
1418 HarvestCraft 1.12.2zf
1419 -----------------
1420 * Fixed: Network: Incorrect behaviour of containers and network packets should be fixed (thanks Workbench61)
1421 * Fixed: Recipe: Missing seed recipes (thanks atamfox)
1422 * Fixed: Recipe: Berry Vinaigrette no longer makes pizza (thanks atamfox)
1423 * Fixed: Creative Tab: Name is correct (thanks KenyMylankca)
1424 * Changed: Recipe: Fresh Milk and Fresh Water recipes now make 8 each (does not affect Presser recipes)
1425
1426 Potion Core (PotionCore-1.8_for_1.12.2.jar --> PotionCore-1.9_for_1.12.2.jar):
1427 PotionCore-1.9_for_1.12.2.jar:
1428 * Fixed armor bar pushing up lava ring HUD from random things
1429 * Fixed thorns potion randomly causing stack overflow crash
1430 * Fixed rust potion crashing when breaking an item
1431 * Increased attribute modifier limits so they work with mods that require ridiculously high dig speed/attack damage/etc.
1432 * Added shield slot to disorganization potion
1433 * Re-added spinning potion. Wheeee....
1434 * Added broken magic shielding potion
1435
1436 Quark (Quark-r1.6-177.jar --> Quark-r1.6-178.jar):
1437 Quark-r1.6-178.jar:
1438 Fix default foxhound spawn rate being overinflated
1439 Fix frogs consuming all
1440 Fix items flashing burning memory
1441
1442 RandomPatches (RandomPatches 1.12.2-1.19.1.1 --> RandomPatches 1.12.2-1.21.0.0):
1443 RandomPatches 1.12.2-1.21.0.0:
1444 Observers no longer send a signal when they are placed by default.
1445 Fixed EigenCraft Unofficial Patch and Replay Mod compatibility.
1446 The particle fixes are now compatible with CleanView and Dynamic Surroundings.
1447
1448 RandomPatches 1.12.2-1.20.1.0:
1449 Fixed SpongeForge compatibility.
1450
1451 RandomPatches 1.12.2-1.20.0.1:
1452 Hotfix.
1453
1454 RandomPatches 1.12.2-1.20.0.0:
1455 Refactor.
1456 Added a configuration option to change the framerate limit step size.
1457
1458 Repurpose (Repurpose-1.0.0.19.jar --> Repurpose-1.0.0.20.jar):
1459 Repurpose-1.0.0.20.jar:
1460 Note:
1461 At a minimum, Forge version 1.12.2-14.23.3.2673 is required for this mod.
1462 Release - 1.0.0.20
1463 Fixes!
1464 Fixed an issue with the Redstone Clock and Scanner where the block data would get duplicated during save eventually causing a world crash.
1465 Release - 1.0.0.19
1466 Fixes!
1467 Fixed various issues with Sickles.
1468 Release - 1.0.0.18
1469 Changes!
1470 All textures have been updated to be 16x16 by popular demand. For those that want the original 32x32 textures, we will be creating a texture pack for that in the near future.
1471 Release - 1.0.0.17
1472 Fixes!
1473 Fixed an issue with compatibility with Croparia.
1474 Release - 1.0.0.16
1475 Fixes!
1476 Fixed an issue where the game would crash if there were ore dictionary entries made before this mod was loaded.
1477 Release - 1.0.0.15
1478 Fixes!
1479 Fixing more issues with items not being registered correctly.
1480 Release - 1.0.0.14
1481 Fixes!
1482 Fixed issues with the mod items/blocks not being registered properly after changes were made in the previous build.
1483 Release - 1.0.0.13
1484 New Stuff!
1485 Added new types of Swift Blades. These are for different material types introduced in other mods and 1 new vanilla swift blade.
1486 * Copper
1487 * Same strength/durability/enchantability as Stone Swift Blade.
1488 * Available through many tech mods as well as many ore specific mods.
1489 * Repair item and crafting item is a Copper Ingot of any kind that is registered in the ore dictionary.
1490 * Osmium
1491 * Slightly better attack damage than Iron and 500 durability. Otherwise it's the same as Iron level.
1492 * Available through Mekanism or Base Metals and other ore specific mods.
1493 * Repair item and crafting item is an Osmium Ingot of any kind that is registered in the ore dictionary.
1494 * Bronze
1495 * Same strength/durability/enchantability as Iron Swift Blade.
1496 * Available through many tech mods and ore specific mods.
1497 * Repair item and crafting item is a Bronze Ingot of any kind that is registered in the ore dictionary.
1498 * Steel
1499 * Same strength and enchantability as Diamond Swift Blade.
1500 * 1.5 times as durable as a Iron Swift Blade.
1501 * Repair item and crafting item is a Steel Ingot of any kind that is registered in the ore dictionary.
1502 * Obsidian
1503 * 1 better attack damage than Diamond Swift Blade.
1504 * 1.5 times as durable as a Diamond Swift Blade.
1505 * Same enchantability as a Diamond Swift Blade
1506 * Repair item and crafting item is an obsidian block.
1507 Release - 1.0.0.12
1508 New Stuff!
1509 Crates and Bunches Oh My! With this release we have added storage options for vanilla foodstuffs. Carrots, beetroots, potatoes and eggs can be stacked into bunches and then again into crates. Crates are not blocks, they are items so you cannot put them into the world. These are just for storage.
1510 Release - 1.0.0.11
1511 New Stuff!
1512 Bag of Holding - This is a portable storage item. It has 54 slots for basically everything. Note: You cannot put other bags of holding in it or other types of containers (chests, shulker boxes, etc).
1513 This item does a lot, here's what it can do:
1514 * Right-click when in off-hand and not pointed to any block to open the inventory of the bag.
1515 * Shows the currently selected item when placed in the off hand and what is the current slot number.
1516 * Right-click when in off-hand and pointed at a block within range to place the currently selected item (if it can be placed in the world).
1517 * Use Alt + X, Alt + Z to change the currently selected item.
1518 * These keybinds can be changed in the normal keybind menu.
1519 * Sneak and right-click when the bag is in your off-hand to open/close the bag.
1520 * When the bag is open it will automatically harvest block/monster drops and place it in the bag instead of your normal inventory!
1521 *
1522 Release - 1.0.0.10
1523 New Stuff!
1524 Updated the Redstone clock so it will turn off when receiving a redstone signal from a neighboring block. This behaves similarly to how a redstone torch will turn off if the block under it receives a redstone signal from say a lever.
1525 Release - 1.0.0.9
1526 New Stuff!
1527 Scroll - This is an item which can be enchanted like books in an enchantment table and can be used to create bookshelves. This way you can save all of your favorite cows!
1528 Light Blocks emit light when in hand - This is a client-side enhancement though server admins can turn it off. When any light source block is in the player's hand (Main or Off Hand), the area around the player will be lite up. Since this is client-side only, monsters can still spawn around the player. The light will move with you as you move. If you move fast, expect the light to change suddenly as you are moving. If you remove a light-source from your hand the light will obviously go away. Dropped light-source blocks will not generate light.
1529 Release - 1.0.0.8
1530 Fixes!
1531 Fixed an issue where the new detailed logging configuration option wasn't syncing.
1532 Release - 1.0.0.7
1533 Changes!
1534 Added a configuration option for adding detailed logging in certain circumstances.
1535 Release - 1.0.0.6
1536 Fixes!
1537 Fixed an issue where the /home command wasn't properly being disabled. When turning this configuration option on and off the user will have to restart the game/server.
1538 Fixed an issue where the right-click harvesting wasn't working when the drops from the crop didn't include a seed but the player had the appropriate seed in their inventory.
1539 Release - 1.0.0.5
1540 New Stuff!
1541 Zombies, Skeletons and Creepers have a chance to drop their head. By default there is a 4% chance of this happening. This can be changed in the configuration file.
1542 Release - 1.0.0.4
1543 New Stuff!
1544 Official support for Minecraft 1.12.2!
1545 Release - 1.0.0.3
1546 New Stuff!
1547 Random Item Drop Configuration options - Each random drop item from Leaves, Coal Ore, Stone and Dirt now have an individual configuration option to determine the percentage of the drop chance. Changing these requires a minecraft restart.
1548 Saddle - A recipe for the saddle has been added.
1549 String - A recipe for string has been added. Take any color of wool to turn into 4 string.
1550 Charcoal Block - A block of charcoal, same burn length as a coal block.
1551 Release - 1.0.0.2
1552 New Stuff!
1553 Iron Lump: This item is created by combining 3 Iron Nuggets. 3 Iron Lumps can then be used to create 1 Iron Ingot. Other than that, Iron Lumps are used to create Chain Mail. With this item, you can have armor that doesn't require so much iron or as much leather.
1554 Sickles: This is a new Tool family who's primary purpose is clearing away grass, dead bushes, leaves and flowers. Just a simple swing of this tool will clear a decently sized area of these blocks. The cleared area is centered on the block clicked on. Even with a wooden sickle you will be able to clear a good area as it can clear a 3x3x3 area with a single swing!
1555 Release - 1.0.0.1
1556 Changes!
1557 Added tool-tips to some items and blocks so players have a better idea of what they do. Hold shift to see the tool tip when hovering your mouse over the item/block.
1558 Removed "Swift Combat". Too many things can be broken with this feature.
1559 Re-Added Swift Blades. This way there is a small and controlled way to get fast combat.
1560 Release - 1.0.0.0
1561 This is the first release of the re-branded mod. Please report any bugs onto the GitHub repo.
1562 This release is not compatible with WuestUtilities and you will get some errors in the log if you used to WuestUtilities in your world.
1563 There were some features added and some removed in this re-brand.
1564 Added:
1565 Swift Combat - This removes the cool-down of all weapons and tools with attack speeds by boosting the attack speed. This cool-down is only changed when the player equips the weapon/tool. This option can be turned off if needed.
1566 Flat Bedrock Generation - Bedrock in the overworld is generated as a single layer of bedrock instead of the various height differences in vanilla. This can be turned off in the configuration.
1567 Removed:
1568 Villager Egg - This wasn't really used and was a complicated recipe. There are also vanilla ways to get villagers.
1569 Swift Blades - With the addition of Swift Combat these weapons are no longer necessary.
1570
1571 Rustic (rustic-1.1.1.jar --> rustic-1.1.2.jar):
1572 rustic-1.1.2.jar:
1573 * Added lang files:Added lang files:
1574 * zh_tw.lang
1575 * - es_es.lang
1576
1577 Storage Drawers (StorageDrawers-1.12.2-5.4.0.jar --> StorageDrawers-1.12.2-5.4.1.jar):
1578 StorageDrawers-1.12.2-5.4.1.jar:
1579 * - Fix framed drawers voiding contents when broken
1580 * - Fix compacting drawers with void upgrades voiding incompatible items on input
1581 * - Remove drawers as fuel candidate for furnaces
1582
1583 Unique Crops (uniquecrops-1.12-0.1.76.jar --> uniquecrops-1.12.2-0.2.1.jar):
1584 uniquecrops-1.12.2-0.2.1.jar:
1585 v0.2.1:
1586 * fix feroxia growth conditions being nonexistent through other dimensions
1587 * fix xray bug with egg basket model
1588 * fix dyeius crops giving wrong dye when rightclick harvested
1589
1590 uniquecrops-1.12.2-0.2.0.jar:
1591 v0.2.0:
1592 * dumb beans
1593
1594 uniquecrops-1.12.2-0.1.99.jar:
1595 v0.1.99:
1596 * fix hourglass of nostalgia ignoring metadata in custom conversion recipes
1597 * fix cinderleaves continually making lava in large bodies of water
1598 * reworked battery beans (should be able to charge/decharge in RF using machines)
1599 * gave crafty plant block a function
1600 * add option to disable ruins from generating in the world
1601
1602 uniquecrops-1.12.2-0.1.98.jar:
1603 v0.1.98:
1604 * make itero supercrop structure bigger to avoid stepping on other pressure plates by accident
1605 * add treecutter supercrop
1606 * make multiblock book recipe cheaper
1607 * make cropworld not have blocks broken inside of it
1608 * add egg basket
1609 * make +10 pixel glasses function also work in multiplayer as well
1610 * add missing advancements for newer crops
1611 * add magnet crops
1612 * add item magnet
1613 * add speedy boots
1614 * add some more enchanter recipes
1615 * lower underground ruins generation by one block
1616
1617 uniquecrops-1.12.2-0.1.97.jar:
1618 v0.1.97:
1619 * fix crash involving the debug pie menu
1620 * fix block hardness of bucket on a rope
1621 * fix redstone output/update of precision crop
1622 * tweak JEI information for fascino enchanting to be more informative at a glance
1623 * buff escape rope to be useful in the nether
1624 * nerf stacking harvest traps near each other
1625 * hide staff overlay when chat is open
1626 * add table of contents to multiblocks book
1627 * add information for some items and blocks in JEI
1628 * make waffles cookable instead of being a straight drop from the crops
1629 * add 2 food
1630 * add new music discs to be dropped by the musica crop
1631
1632 uniquecrops-1.12.2-0.1.96.jar:
1633 v0.1.96:
1634 * add bookworm emblem
1635 * !! FIX ARTISIA CROPS TILE ENTITIES NOT HAVING READ/WRITE METHODS !!
1636 * make goodie bag give coal if it randomly gets air from the registry pool
1637
1638 uniquecrops-1.12.2-0.1.94.jar:
1639 v0.1.94:
1640 * fix feroxia growth steps not showing up in book (a break and replace of the crop with the book in your inventory will do the trick)
1641 * make feroxia crop bonemealable when able to ignore growth restrictions
1642
1643 uniquecrops-1.12.2-0.1.93.jar:
1644 v0.1.93:
1645 * add new potion effect
1646 * add precision hammer
1647 * add more lilypad types
1648 * add supercrops
1649 * add mass heater with craftweaker and JEI support for recipes
1650 * add enchanter with craftweaker and JEI support for recipes
1651 * add block which helps certain crops ignore certain growth restrictions
1652 * add a new page for each crop in the book
1653 * add way to create lava using cinderleaves
1654 * add dried thatch
1655 * add normie crate
1656 * fix imperia crop not stopping most spawns
1657 * slightly retexture last stage of normie crops to not look so pitch black
1658 * retexture food emblem to actually look like a funyun ring
1659 * retexture donut steel
1660 * move food emblem to ring bauble type instead of charm
1661 * make collis crop only require being planted above 100y, ignoring which world it is in
1662 * make splash potion of reversing effects a little better
1663 * make knowledge crops check for chest placed above blocks that increase enchantment power of the enchanting table
1664 * make precision crop output redstone when it is at the correct growth stage
1665 * rework how millennium crops actually grow
1666 * fix typo in 'Large Dirible Plum'
1667 * make EULA crops ask you only once while planting it for the current game session
1668 * add JEI support for hourglass conversion recipes
1669 * add crafttweaker and JEI support for hourglass conversion recipes
1670 * add crafttweaker support for drops from cobblonia crops
1671 * add bucket on a rope
1672 * add impact shield
1673 * add colorful cube
1674 * add ruined bricks
1675 * add tree
1676 * add dimension
1677
1678 V-Tweaks (V-Tweaks 1.12.2 2.0.5 --> V-Tweaks 1.12.2 2.0.8):
1679 V-Tweaks 1.12.2 2.0.8:
1680 VTweaks Changelog
1681 2.0.8
1682 Added
1683 * Challenger Mobs config for disabling custom name tags
1684 2.0.7
1685 Fixed
1686 * Crash on right-click of block when the CropHelper blacklist config item is invalid
1687 2.0.6b
1688 Fixed
1689 * HOTFIX: Remove debug console logs when lumbering
1690 2.0.6
1691 Changed
1692 * Lumbering
1693 * Lumbering will now break tools again
1694 * Lumbering won't break tools with Imperishable
1695 * Lumbering respects Forge Energy capabilities
1696 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
1697 2.0.5:
1698 Fixed
1699 * Lumbering (Backport from 1.14 version)
1700 2.0.4:
1701 Fixed
1702 * Crash if ChallengerMobs Rarity less than or equal to 0
1703 * Debug output when throwing concrete powder with ConcreteTweaks enabled
1704 2.0.3:
1705 Added
1706 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
1707 2.0.2:
1708 Added
1709 * Config option for PeacefulSurface Y requirements
1710 * Config for whether or not lumbering chops down leaves with the tree
1711 CHANGED
1712 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
1713 Fixed
1714 * Updater URL (for the Mods GUI screen)
1715 2.0.1:
1716 Added
1717 * Adventurer's Toolbox compat to Lumbering recipe
1718 CHANGED
1719 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
1720 2.0.0c:
1721 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
1722 2.0.0b:
1723 * Fix crash on dedicated server with Peaceful Surface feature.
1724 2.0.0:
1725 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
1726 Removed
1727 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
1728 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
1729 * Stack Tweaks
1730 * Leaf Eater
1731 * Glitching Item Fixes
1732 * Mob Killer (For pigmen, bats, overworld withers)
1733 * Extra smeltables
1734 * Torch Helper
1735 * Ping Damage Protection
1736 Changed
1737 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
1738 Added
1739 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
1740 1.4.11.4:
1741 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
1742 Fixed
1743 * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
1744 1.4.11.3:
1745 Added
1746 * Config option for blacklisting entities for Challenger Mobs.
1747 Fixed
1748 * Stepboost sometimes not working (see below):
1749 Removed
1750 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
1751 * Unused Sleeping Bag config
1752 * Overall Enchantment system restructure. No user-visible changes.
1753 1.4.11.2:
1754 Changed
1755 * Change everything to the new Forge Registry system
1756 1.4.11.1:
1757 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
1758 Added
1759 * 1.12 version! Most things work short of JEI integration (pending)
1760 Removed
1761 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
1762
1763 V-Tweaks 1.12.2 2.0.7:
1764 VTweaks Changelog
1765 2.0.7
1766 Fixed
1767 * Crash on right-click of block when the CropHelper blacklist config item is invalid
1768 2.0.6b
1769 Fixed
1770 * HOTFIX: Remove debug console logs when lumbering
1771 2.0.6
1772 Changed
1773 * Lumbering
1774 * Lumbering will now break tools again
1775 * Lumbering won't break tools with Imperishable
1776 * Lumbering respects Forge Energy capabilities
1777 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
1778 2.0.5:
1779 Fixed
1780 * Lumbering (Backport from 1.14 version)
1781 2.0.4:
1782 Fixed
1783 * Crash if ChallengerMobs Rarity less than or equal to 0
1784 * Debug output when throwing concrete powder with ConcreteTweaks enabled
1785 2.0.3:
1786 Added
1787 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
1788 2.0.2:
1789 Added
1790 * Config option for PeacefulSurface Y requirements
1791 * Config for whether or not lumbering chops down leaves with the tree
1792 CHANGED
1793 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
1794 Fixed
1795 * Updater URL (for the Mods GUI screen)
1796 2.0.1:
1797 Added
1798 * Adventurer's Toolbox compat to Lumbering recipe
1799 CHANGED
1800 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
1801 2.0.0c:
1802 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
1803 2.0.0b:
1804 * Fix crash on dedicated server with Peaceful Surface feature.
1805 2.0.0:
1806 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
1807 Removed
1808 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
1809 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
1810 * Stack Tweaks
1811 * Leaf Eater
1812 * Glitching Item Fixes
1813 * Mob Killer (For pigmen, bats, overworld withers)
1814 * Extra smeltables
1815 * Torch Helper
1816 * Ping Damage Protection
1817 Changed
1818 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
1819 Added
1820 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
1821 1.4.11.4:
1822 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
1823 Fixed
1824 * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
1825 1.4.11.3:
1826 Added
1827 * Config option for blacklisting entities for Challenger Mobs.
1828 Fixed
1829 * Stepboost sometimes not working (see below):
1830 Removed
1831 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
1832 * Unused Sleeping Bag config
1833 * Overall Enchantment system restructure. No user-visible changes.
1834 1.4.11.2:
1835 Changed
1836 * Change everything to the new Forge Registry system
1837 1.4.11.1:
1838 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
1839 Added
1840 * 1.12 version! Most things work short of JEI integration (pending)
1841 Removed
1842 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
1843
1844 V-Tweaks 1.12.2 2.0.6b:
1845 VTweaks Changelog
1846 2.0.6b
1847 Fixed
1848 * HOTFIX: Remove debug console logs when lumbering
1849 2.0.6
1850 Changed
1851 * Lumbering
1852 * Lumbering will now break tools again
1853 * Lumbering won't break tools with Imperishable
1854 * Lumbering respects Forge Energy capabilities
1855 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
1856 2.0.5:
1857 Fixed
1858 * Lumbering (Backport from 1.14 version)
1859 2.0.4:
1860 Fixed
1861 * Crash if ChallengerMobs Rarity less than or equal to 0
1862 * Debug output when throwing concrete powder with ConcreteTweaks enabled
1863 2.0.3:
1864 Added
1865 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
1866 2.0.2:
1867 Added
1868 * Config option for PeacefulSurface Y requirements
1869 * Config for whether or not lumbering chops down leaves with the tree
1870 CHANGED
1871 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
1872 Fixed
1873 * Updater URL (for the Mods GUI screen)
1874 2.0.1:
1875 Added
1876 * Adventurer's Toolbox compat to Lumbering recipe
1877 CHANGED
1878 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
1879 2.0.0c:
1880 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
1881 2.0.0b:
1882 * Fix crash on dedicated server with Peaceful Surface feature.
1883 2.0.0:
1884 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
1885 Removed
1886 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
1887 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
1888 * Stack Tweaks
1889 * Leaf Eater
1890 * Glitching Item Fixes
1891 * Mob Killer (For pigmen, bats, overworld withers)
1892 * Extra smeltables
1893 * Torch Helper
1894 * Ping Damage Protection
1895 Changed
1896 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
1897 Added
1898 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
1899 1.4.11.4:
1900 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be Fixed
1901 Fixed
1902 * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
1903 1.4.11.3:
1904 Added
1905 * Config option for blacklisting entities for Challenger Mobs.
1906 Fixed
1907 * Stepboost sometimes not working (see below):
1908 Removed
1909 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
1910 * Unused Sleeping Bag config
1911 * Overall Enchantment system restructure. No user-visible changes.
1912 1.4.11.2:
1913 Changed
1914 * Change everything to the new Forge Registry system
1915 1.4.11.1:
1916 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
1917 Added
1918 * 1.12 version! Most things work short of JEI integration (pending)
1919 Removed
1920 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
1921
1922 V-Tweaks 1.12.2 2.0.6:
1923 VTweaks Changelog
1924 2.0.6
1925 Changed
1926 * Lumbering
1927 * Lumbering will now break tools again
1928 * Lumbering won't break tools with Imperishable
1929 * Lumbering respects Forge Energy capabilities
1930 * Lumbering respects CoFH Energy and other mods using the Energy NBT tag.
1931 2.0.5:
1932 FIXED
1933 * Lumbering (Backport from 1.14 version)
1934 2.0.4:
1935 FIXED
1936 * Crash if ChallengerMobs Rarity less than or equal to 0
1937 * Debug output when throwing concrete powder with ConcreteTweaks enabled
1938 2.0.3:
1939 ADDED
1940 * ConcreteTweaks: Throwing a concrete powder item from your inventory into water will turn it into a concrete block! This also works with dispensers.
1941 2.0.2:
1942 ADDED
1943 * Config option for PeacefulSurface Y requirements
1944 * Config for whether or not lumbering chops down leaves with the tree
1945 CHANGED
1946 * Lumbering wood-chopping algorithm: * It now cuts down all of most trees! No more static pattern, now uses recursion to detect trees better
1947 FIXED
1948 * Updater URL (for the Mods GUI screen)
1949 2.0.1:
1950 ADDED
1951 * Adventurer's Toolbox compat to Lumbering recipe
1952 CHANGED
1953 * Peaceful Surface feature to use Sea Level instead of "surface" guesstimate.
1954 2.0.0c:
1955 * Peaceful Surface feature now does a better guesstimate at what's the 'surface' of a world
1956 2.0.0b:
1957 * Fix crash on dedicated server with Peaceful Surface feature.
1958 2.0.0:
1959 This is the "Cleanup" update; it removes a lot of features that were weird, useless, or just didn't flow right with MC or Modded MC You'll need to re-generate your config file
1960 Removed
1961 * Multifaceted, Hypermending, Autosmelt and Stepboost enchantments
1962 * Loss prevention features (the ones where obisidian / cactus / others would just pop into your inventory)
1963 * Stack Tweaks
1964 * Leaf Eater
1965 * Glitching Item Fixes
1966 * Mob Killer (For pigmen, bats, overworld withers)
1967 * Extra smeltables
1968 * Torch Helper
1969 * Ping Damage Protection
1970 Changed
1971 * Challenger Mobs now only drop one item - Not sure what ever convinced me they should drop two...
1972 Added
1973 * Peaceful Surface: prevents enemies from spawning on the surface, except for nights of a new moon
1974 1.4.11.4:
1975 The 1.10.x branch is now only under a "as-needed" updating basis; only widespread game-crashing bugs will be fixed
1976 Fixed
1977 * Loss-prevented blocks not being picked up by fake-player type breaking blocks.
1978 1.4.11.3:
1979 Added
1980 * Config option for blacklisting entities for Challenger Mobs.
1981 Fixed
1982 * Stepboost sometimes not working (see below):
1983 Removed
1984 * Stepboost sneak toggle. It's not something I could necessarily get working. PR's accepted if you propose a fix
1985 * Unused Sleeping Bag config
1986 * Overall Enchantment system restructure. No user-visible changes.
1987 1.4.11.2:
1988 Changed
1989 * Change everything to the new Forge Registry system
1990 1.4.11.1:
1991 The 1.11.x branch is now only under a "as-needed" updating basis; my current code focus is 1.10.2 and 1.12
1992 Added
1993 * 1.12 version! Most things work short of JEI integration (pending)
1994 Removed
1995 * Sleeping Bags. Dumb feature, didn't work well, and wasn't done well by me. "Sleeping Bag" beds should work as plain beds.
1996
1997 VanillaFix (VanillaFix-1.0.10-99.jar --> VanillaFix 1.0.10-150):
1998 VanillaFix 1.0.10-150:
1999 WARNING: If you happen to run into issues with this version, it is more than likely an issue with a mod using an outdated Mixins version, but please report it and we can investigate it.
2000 Updated to Mixins version 0.8!
2001
2002 ViesCraft - Airships! (ViesCraft-1.12.2-5.9.13.jar --> ViesCraft-1.12.2-5.9.16.jar):
2003 ViesCraft-1.12.2-5.9.16.jar:
2004 * Fixed a bug that would crash the game if had the music module active and pressed stop while no music was playing.
2005 * Fixed a dup bug involving the airship workbench.. Put in save checks and notify block updates in every stage of crafting.
2006 * Added something that digs deeper when doing a check for a riding entity when using the Dismounter. It now looks at the broad Entity class instead of the LivingBaseEntity class. Should help with mods like MineColonies.
2007
2008 Wawla - What Are We Looking At (Wawla-1.12.2-2.5.273.jar --> Wawla-1.12.2-2.6.274.jar):
2009 Wawla-1.12.2-2.6.274.jar:
2010 * Migrated to new build system.
2011 * Integrated multi-gradle pipeline.
2012 Like the mod? Consider following me on [Twitter](https://twitter.com/darkhaxdev) and joining the [Discord]()
2013 Huge thanks to my supporters on [Patreon](https://www.patreon.com/Darkhax?MCChangelog?Wawla)
2014 * Pongo Sapiens
2015 * Darkosto
2016
2017 Waystones (Waystones_1.12.2-4.0.72.jar --> Waystones_1.12.2-4.1.0.jar):
2018 Waystones_1.12.2-4.1.0.jar:
2019 Fixed language keys being broken
2020 Added GenerateWaystoneNameEvent for mod compat
2021 Added option to control xp cost when travelling between dimensions
2022 Holding shift while clicking a sort or page button now moves to the front/end immediately
2023 Name generator now chooses randomly from custom names, instead of in order
2024 Fixed warp scroll costing XP
2025 Fixed duplicate waystone entries when using return or bound scroll
2026 Fixed return scrolls pretending to bound to waystones
2027 Fixed duplicate Journeymap waypoints when using return or bound scroll
2028
2029 Waystones_1.12.2-4.0.73.jar:
2030 Added option to control xp cost when travelling between dimensions
2031 Holding shift while clicking a sort or page button now moves to the front/end immediately
2032 Name generator now chooses randomly from custom names, instead of in order
2033 Fixed warp scroll costing XP
2034 Fixed duplicate waystone entries when using return or bound scroll
2035 Fixed return scrolls pretending to bound to waystones
2036 Fixed duplicate Journeymap waypoints when using return or bound scroll
2037
2038Generated using [ChangelogGenerator 2.0.0-pre3](https://github.com/TheRandomLabs/ChangelogGenerator).