· 7 years ago · Sep 27, 2018, 01:02 PM
1//===== rAthena Script =======================================
2//= Old Blue Box Quest
3//===== By ===================================================
4//= Celesta, Lupus
5//===== Version ==============================================
6//= 2.0
7//===== Compatible With: =====================================
8//= rAthena Project
9//===== Description: =========================================
10// [Official Conversion]
11//= Old Blue Box quest (?)
12//= Officially this quest gave an OBB in exhange for a the
13//= required items unlimitedly, however this was changed by
14//= Gravity, who claimed this behavior as a bug.
15//= The exact purpose of this quest is undetermined, but
16//= Gravity claimed that another quest would eventually
17//= branch from this one.
18//===== Additional Comments: =================================
19//= 1.7 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
20//= 1.8 Added missing checkweights. [L0ne_W0lf]
21//= 1.9 Moved Morroc NPCs to Morroc Ruins. [L0ne_W0lf]
22//= 2.0 Removed unused "name" variable. [L0ne_W0lf]
23//============================================================
24
25alberta,43,244,0[8]script[8]Tourist#thai[8]99,{
26[8]if (checkweight(1201,1) == 0) {
27[8][8]mes "- Wait a moment! - - Currently you're carrying - - too many items with you. - - Please enlighten your weight - - and try again. -";
28[8][8]close;
29[8]}
30[8]if (thai_head >= 1 && thai_head <= 5) {
31[8][8]switch(thai_head) {
32[8][8]case 1:
33[8][8][8]set .@th_rand,rand(1,100);
34[8][8][8]if (.@th_rand > 6 && .@th_rand < 20) {
35[8][8][8][8]mes "[Tourist]";
36[8][8][8][8]mes "...........";
37[8][8][8][8]next;
38[8][8][8][8]mes "[Tourist]";
39[8][8][8][8]mes "You're that meanie...";
40[8][8][8][8]next;
41[8][8][8][8]mes "[Tourist]";
42[8][8][8][8]mes "...........";
43[8][8][8][8]next;
44[8][8][8][8]mes "[Tourist]";
45[8][8][8][8]mes "...........";
46[8][8][8][8]next;
47[8][8][8][8]mes "[Tourist]";
48[8][8][8][8]mes "...........";
49[8][8][8][8]next;
50[8][8][8][8]mes "[Tourist]";
51[8][8][8][8]mes "Aren't you...?";
52[8][8][8][8]next;
53[8][8][8][8]mes "[Tourist]";
54[8][8][8][8]mes "...........";
55[8][8][8][8]next;
56[8][8][8][8]mes "[Tourist]";
57[8][8][8][8]mes "...........";
58[8][8][8][8]next;
59[8][8][8][8]mes "[Tourist]";
60[8][8][8][8]mes "...........";
61[8][8][8][8]next;
62[8][8][8][8]mes "[Tourist]";
63[8][8][8][8]mes "Alright, alright, but you don't have to be mean.";
64[8][8][8][8]set thai_head,2;
65[8][8][8][8]close;
66[8][8][8]}
67[8][8][8]mes "[Tourist]";
68[8][8][8]mes "...........";
69[8][8][8]next;
70[8][8][8]mes "[Tourist]";
71[8][8][8]mes "I didn't think you were that mean. Scram, I ain't in the mood to talk to you.";
72[8][8][8]close;
73[8][8]case 2:
74[8][8][8]mes "[Tourist]";
75[8][8][8]mes "..........";
76[8][8][8]next;
77[8][8][8]switch(select("So do you have business in Lutie?:You don't want to go to Lutie for a tour.:What made you come over here?")) {
78[8][8][8]case 1:
79[8][8][8][8]mes "[Tourist]";
80[8][8][8][8]mes "Yes Well, actually...";
81[8][8][8][8]next;
82[8][8][8][8]mes "[Tourist]";
83[8][8][8][8]mes "I wanted to give my girlfriend some well baked cookies Sadly, in my hometown of Morroc, we don't have fancy foods like that.";
84[8][8][8][8]next;
85[8][8][8][8]mes "[Tourist]";
86[8][8][8][8]mes "I've been asking all these merchants about it, and I was told that I could only get them in Lutie...that's my story.";
87[8][8][8][8]next;
88[8][8][8][8]mes "[Tourist]";
89[8][8][8][8]mes "Now I'm running out of money and food...I can't stay here much longer...";
90[8][8][8][8]next;
91[8][8][8][8]if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
92[8][8][8][8][8]set thai_head,3;
93[8][8][8][8][8]mes "[Tourist]";
94[8][8][8][8][8]mes "Thank god! Thank you so much I knew you would help me~!";
95[8][8][8][8][8]next;
96[8][8][8][8][8]mes "[Tourist]";
97[8][8][8][8][8]mes "Umm.. Before we talk about that help.. Er, hmmmm.. Well, you know I'm pretty much starving to death now...";
98[8][8][8][8][8]next;
99[8][8][8][8][8]mes "[Tourist]";
100[8][8][8][8][8]mes "Could you please get me some Meat?";
101[8][8][8][8][8]mes "I know I'm asking you too much, but I'm pretty much penniless so I don't really have much of a choice...";
102[8][8][8][8][8]close;
103[8][8][8][8]}
104[8][8][8][8]set thai_head,1;
105[8][8][8][8]mes "[Tourist]";
106[8][8][8][8]mes "........ How could you be so cold hearted after hearing my story?";
107[8][8][8][8]mes "...You're pretty mean!";
108[8][8][8][8]close;
109[8][8][8]case 2:
110[8][8][8][8]mes "[Tourist]";
111[8][8][8][8]mes "...Oh really? Hmm...people said I could only get the well baked cookie in Lutie.";
112[8][8][8][8]next;
113[8][8][8][8]mes "[Tourist]";
114[8][8][8][8]mes "I wanted to give my girlfriend some well baked cookies Sadly, in my hometown of Morroc, we don't have fancy foods like that.";
115[8][8][8][8]next;
116[8][8][8][8]mes "[Tourist]";
117[8][8][8][8]mes "I've been asking all these merchants about it, and I was told that I could only get them in Lutie...that's my story.";
118[8][8][8][8]next;
119[8][8][8][8]mes "[Tourist]";
120[8][8][8][8]mes "Now I'm running out of money and food...I can't stay here much longer...";
121[8][8][8][8]next;
122[8][8][8][8]if (select("Do you want me to help you?:Well, good luck with everything.") == 1) {
123[8][8][8][8][8]set thai_head,3;
124[8][8][8][8][8]mes "[Tourist]";
125[8][8][8][8][8]mes "Thank god! Thank you so much I knew you would help me~!";
126[8][8][8][8][8]next;
127[8][8][8][8][8]mes "[Tourist]";
128[8][8][8][8][8]mes "Umm.. Before we talk about that help.. Er, hmmmm.. Well, you know I'm pretty much starving to death now...";
129[8][8][8][8][8]next;
130[8][8][8][8][8]mes "[Tourist]";
131[8][8][8][8][8]mes "Could you please get me some Meat?";
132[8][8][8][8][8]mes "I know I'm asking you too much, but I'm pretty much penniless so I don't really have much of a choice...";
133[8][8][8][8][8]close;
134[8][8][8][8]}
135[8][8][8][8]set thai_head,1;
136[8][8][8][8]mes "[Tourist]";
137[8][8][8][8]mes "........ How could you be so cold hearted after hearing my story?";
138[8][8][8][8]mes "...You're pretty mean!";
139[8][8][8][8]close;
140[8][8][8]case 3:
141[8][8][8][8]mes "[Tourist]";
142[8][8][8][8]mes "I was told that I could only find the entrance to Lutie in Al De Baran...";
143[8][8][8][8]next;
144[8][8][8][8]mes "[Tourist]";
145[8][8][8][8]mes "So I came here after searching for Al De Baran...almost killing myself when I passed the desert...*Sob*";
146[8][8][8][8]close;
147[8][8][8]}
148[8][8]case 3:
149[8][8][8]if (countitem(517) == 0) {
150[8][8][8][8]mes "[Tourist]";
151[8][8][8][8]mes "I see...I can understand that you can't help me. It's alright.. It's not like I have the right to demand anything of you.. But...";
152[8][8][8][8]next;
153[8][8][8][8]mes "[Tourist]";
154[8][8][8][8]mes "*Sob*...so... hungry...";
155[8][8][8][8]close;
156[8][8][8]}
157[8][8][8]set .@th_rand,rand(1,100);
158[8][8][8]if (.@th_rand > 0 && .@th_rand < 10) {
159[8][8][8][8]if (countitem(517) == 10) {
160[8][8][8][8][8]mes "[Tourist]";
161[8][8][8][8][8]mes "Ah...thanks! Thank you so much!";
162[8][8][8][8][8]delitem 517,10; //Meat
163[8][8][8][8][8]next;
164[8][8][8][8]}
165[8][8][8][8]else if (countitem(517) < 10) {
166[8][8][8][8][8]mes "[Tourist]";
167[8][8][8][8][8]mes "I appreciate that you're helping me out of the goodness of your heart, but...";
168[8][8][8][8][8]next;
169[8][8][8][8][8]mes "[Tourist]";
170[8][8][8][8][8]mes "What are you.. Cheap?! You can feed a starving man more than this...bring me more Meat!";
171[8][8][8][8][8]close;
172[8][8][8][8]}
173[8][8][8][8]else if (countitem(517) > 10) {
174[8][8][8][8][8]mes "[Tourist]";
175[8][8][8][8][8]mes "I appreciate you bringing all this for me but...";
176[8][8][8][8][8]next;
177[8][8][8][8][8]mes "[Tourist]";
178[8][8][8][8][8]mes "Geez, you want I should choke myself to death?";
179[8][8][8][8][8]mes "I can't eat all of this!";
180[8][8][8][8][8]mes "Bring me less Meat, yeah?";
181[8][8][8][8][8]close;
182[8][8][8][8]}
183[8][8][8]}
184[8][8][8]else if (.@th_rand > 11 && .@th_rand < 80) {
185[8][8][8][8]if (countitem(517) == 20) {
186[8][8][8][8][8]mes "[Tourist]";
187[8][8][8][8][8]mes "Ah...thanks! Thank you so much!";
188[8][8][8][8][8]delitem 517,20; //Meat
189[8][8][8][8][8]next;
190[8][8][8][8]}
191[8][8][8][8]else if (countitem(517) < 20) {
192[8][8][8][8][8]mes "[Tourist]";
193[8][8][8][8][8]mes "I appreciate that you're helping me out of the goodness of your heart, but...";
194[8][8][8][8][8]next;
195[8][8][8][8][8]mes "[Tourist]";
196[8][8][8][8][8]mes "What are you.. Cheap?! You can feed a starving man more than this...bring me more Meat!";
197[8][8][8][8][8]close;
198[8][8][8][8]}
199[8][8][8][8]else if (countitem(517) > 20) {
200[8][8][8][8][8]mes "[Tourist]";
201[8][8][8][8][8]mes "I appreciate you bringing all this for me but...";
202[8][8][8][8][8]next;
203[8][8][8][8][8]mes "[Tourist]";
204[8][8][8][8][8]mes "Geez, you want I should choke myself to death?";
205[8][8][8][8][8]mes "I can't eat all of this!";
206[8][8][8][8][8]mes "Bring me less Meat, yeah?";
207[8][8][8][8][8]close;
208[8][8][8][8]}
209[8][8][8]}
210[8][8][8]else {
211[8][8][8][8]if (countitem(517) == 40) {
212[8][8][8][8][8]mes "[Tourist]";
213[8][8][8][8][8]mes "Ah...thanks! Thank you so much!";
214[8][8][8][8][8]delitem 517,40; //Meat
215[8][8][8][8][8]next;
216[8][8][8][8]}
217[8][8][8][8]else if (countitem(517) < 40) {
218[8][8][8][8][8]mes "[Tourist]";
219[8][8][8][8][8]mes "I appreciate that you're helping me out of the goodness of your heart, but...";
220[8][8][8][8][8]next;
221[8][8][8][8][8]mes "[Tourist]";
222[8][8][8][8][8]mes "What are you.. Cheap?! You can feed a starving man more than this...bring me more Meat!";
223[8][8][8][8][8]close;
224[8][8][8][8]}
225[8][8][8][8]else if (countitem(517) > 40) {
226[8][8][8][8][8]mes "[Tourist]";
227[8][8][8][8][8]mes "Geez, you want I should choke myself to death?";
228[8][8][8][8][8]mes "I can't eat all of this!";
229[8][8][8][8][8]mes "Bring me less Meat, yeah?";
230[8][8][8][8][8]close;
231[8][8][8][8]}
232[8][8][8]}
233[8][8][8]set thai_head,4;
234[8][8][8]mes "^3355FFHe seemed to have been starving for a long time He ate all the meat I gave him and it was all gone in a flash.^000000";
235[8][8][8]if (countitem(538) > 0) {
236[8][8][8][8]mes "^0000FF...Oh my! He took my cookies without even asking and ate all of those too!!^000000";
237[8][8][8][8]delitem 538,countitem(538); //Well_Baked_Cookie
238[8][8][8]}
239[8][8][8]next;
240[8][8][8]mes "[Tourist]";
241[8][8][8]mes "*Phew*...thanks At long last.. I feel stuffed ...Oh. Right My girlfriend.";
242[8][8][8]next;
243[8][8][8]mes "[Tourist]";
244[8][8][8]mes "Er...about the well-baked cookie I told you about? Um... I know I'm being rude and selfish ...But I don't think I can find it on my own.";
245[8][8][8]next;
246[8][8][8]mes "[Tourist]";
247[8][8][8]mes "So, could you bring me ^0000FF20 Well-baked Cookies^000000?";
248[8][8][8]next;
249[8][8][8]mes "[Tourist]";
250[8][8][8]mes "Although I shouldn't be asking for any more favors, and you'd have to go through all this trouble.. while I'd be safe over here...";
251[8][8][8]next;
252[8][8][8]mes "[Tourist]";
253[8][8][8]mes "I really want to make my girlfriend happy. Everything would be worth it for that smile on her face.. I just can't pass this chance up!";
254[8][8][8]next;
255[8][8][8]mes "[Tourist]";
256[8][8][8]mes "Haven't you been in love...?";
257[8][8][8]mes "Surely you understand the sway that this woman has over me! Otherwise...I'd be selling jewels...anything other than this.";
258[8][8][8]next;
259[8][8][8]mes "[Tourist]";
260[8][8][8]mes "I'm begging you, since you're stronger and less delicate than me, please bring me ^0000FF20 Well-baked Cookies^000000!";
261[8][8][8]mes "For me, it's impossible!!";
262[8][8][8]close;
263[8][8]case 4:
264[8][8][8]if (countitem(538) > 19) {
265[8][8][8][8]mes "[Tourist]";
266[8][8][8][8]mes "Ah~!! Thank you so much!!";
267[8][8][8][8]mes "There really are many good people like you in this world.";
268[8][8][8][8]next;
269[8][8][8][8]set thai_head,5;
270[8][8][8][8]delitem 538,20; //Well_Baked_Cookie
271[8][8][8][8]mes "[Tourist]";
272[8][8][8][8]mes "I appreciate what you've done for me...now I can see her smile with happiness.";
273[8][8][8][8]next;
274[8][8][8][8]mes "[Tourist]";
275[8][8][8][8]mes "Hmm, there is still one problem left for me though...How do I get back home to Morroc??";
276[8][8][8][8]mes "Well, if it can make my girl happy...";
277[8][8][8][8]next;
278[8][8][8][8]mes "[Tourist]";
279[8][8][8][8]mes "...I'll get around to it Sooner or later. Man, that desert's really big, you know?";
280[8][8][8][8]close;
281[8][8][8]}
282[8][8][8]mes "[Tourist]";
283[8][8][8]mes "I see...I can understand that you can't help me. It's alright.. It's not like I have the right to demand anything of you.. But...";
284[8][8][8]close;
285[8][8]case 5:
286[8][8][8]mes "[Tourist]";
287[8][8][8]mes "Thank you so much!";
288[8][8][8]next;
289[8][8][8]mes "[Tourist]";
290[8][8][8]mes "Hmm...I wanna pay you back.. And you're an adventurer.. But I don't got any like.. magic armor or those cards you guys are always playing with...";
291[8][8][8]next;
292[8][8][8]mes "[Tourist]";
293[8][8][8]mes "Hmmm.. ....I got it!";
294[8][8][8]mes "Sooner or later, you wanna visit some sort of wise man or.. ...something, right?";
295[8][8][8]next;
296[8][8][8]mes "[Tourist]";
297[8][8][8]mes "Visit my pal ^649664Jacob^000000 in Morroc. Tell him that I introduced you. He knows about a wise man.. Though, he isn't one himself...";
298[8][8][8]next;
299[8][8][8]mes "[Tourist]";
300[8][8][8]mes "Ah, sorry, I haven't even told you my name. My name is.. ^0000FFPandger Mayer^000000.";
301[8][8][8]next;
302[8][8][8]mes "[Tourist]";
303[8][8][8]mes "So yeah, tell my pal Jacob that Pandger Mayer introduced you.";
304[8][8][8]next;
305[8][8][8]mes "[Tourist]";
306[8][8][8]mes "So...you tell 'em: ^0000FFPandger Mayer introduced you^000000 Exactly like that~ ^0000FFPandger Mayer introduced you^000000 ^FF0000Don't forget it~^000000";
307[8][8][8]next;
308[8][8][8]mes "[Tourist]";
309[8][8][8]mes "Sorry I can't pay you back with more than this, though. Kinda stinks, huh?";
310[8][8][8]next;
311[8][8][8]mes "[Tourist]";
312[8][8][8]mes "Here, take this as an extra token of my gratitute This doohickey has been pretty handy in sticky situations...";
313[8][8][8]next;
314[8][8][8]mes "[Tourist]";
315[8][8][8]mes "Hopefully, it'll be useful.";
316[8][8][8]if (MaxWeight - Weight < 500) {
317[8][8][8][8]mes "Umm...it seems you're carrying too much stuff with you Doncha want me to help you?";
318[8][8][8][8]close;
319[8][8][8]}
320[8][8][8]set thai_head,6;
321[8][8][8]getitem 1205,1; //Cutter_
322[8][8][8]next;
323[8][8][8]mes "[Tourist]";
324[8][8][8]mes "Heh...once gain, thanks for the help. Take care, guy.";
325[8][8][8]close;
326[8][8]}
327[8]}
328[8]else if (thai_head > 5) {
329[8][8]switch(rand(1,3)) {
330[8][8]case 1:
331[8][8][8]mes "[Tourist]";
332[8][8][8]mes "Hey, thanks a bunch for your help. Anyways...now I remember I gotta go back through the desert again...*Sigh* Yeah, I better get back...";
333[8][8][8]next;
334[8][8][8]mes "[Tourist]";
335[8][8][8]mes "...no matter how hard it is But...yeah. It's gonna be pretty hard. Crossing the desert.. alone. By myself...crud.";
336[8][8][8]close;
337[8][8]case 2:
338[8][8][8]mes "[Tourist]";
339[8][8][8]mes "Hey, thanks a bunch for your help....I ain't sure if I can make it back to Morroc in one piece...";
340[8][8][8]next;
341[8][8][8]mes "[Tourist]";
342[8][8][8]mes "But I better go back to my girlfriend. That's the point of me coming here in the first place, anyway.";
343[8][8][8]close;
344[8][8]case 3:
345[8][8][8]mes "[Tourist]";
346[8][8][8]mes "Hey, thanks a bunch for your help. Man...Morroc is a long way off, isn't it? Aw nuts.. I guess if I was crazy enough to come here because of my girlfriend...";
347[8][8][8]next;
348[8][8][8]mes "[Tourist]";
349[8][8][8]mes "I'm crazy enough to walk all way back to Morroc.. .. ...unless.. You'll gimme a piggy-back ride?";
350[8][8][8]next;
351[8][8][8]mes "[Tourist]";
352[8][8][8]mes "...kidding. I'm not that big of a jerk, I guess Try not to look so surprised!";
353[8][8][8]close;
354[8][8]}
355[8]}
356[8]else {
357[8][8]if (JobLevel < 36) {
358[8][8][8]mes "[Tourist]";
359[8][8][8]mes "Where am I...?";
360[8][8][8]mes "...Who am I?";
361[8][8][8]next;
362[8][8][8]mes "[Tourist]";
363[8][8][8]mes ".........";
364[8][8][8]next;
365[8][8][8]mes "[Tourist]";
366[8][8][8]mes ".....";
367[8][8][8]next;
368[8][8][8]mes "[Tourist]";
369[8][8][8]mes ".........";
370[8][8][8]next;
371[8][8][8]mes "[Tourist]";
372[8][8][8]mes "Mahahahahahaha!!";
373[8][8][8]next;
374[8][8][8]mes "[Tourist]";
375[8][8][8]mes "*Drools*...I love chocolate!";
376[8][8][8]next;
377[8][8][8]mes "[Tourist]";
378[8][8][8]mes "Wait.. I have a girlfriend.. and...and.. cookies...?";
379[8][8][8]mes "I feel sooo lost...";
380[8][8][8]next;
381[8][8][8]mes "^3355FFWe don't talk to crazy people~^000000";
382[8][8][8]close;
383[8][8]}
384[8][8]mes "[Tourist]";
385[8][8]mes "Where am I?";
386[8][8]mes "*Sob*...I guess I got lost.. Hey, where is this!?";
387[8][8]next;
388[8][8]switch(select("Ignore him.:This is Alberta.:This is Al De Baran.")) {
389[8][8]case 1:
390[8][8][8]mes "[Tourist]";
391[8][8][8]mes "..........";
392[8][8][8]close;
393[8][8]case 2:
394[8][8][8]mes "[Tourist]";
395[8][8][8]mes "Ah...I see. So this is Alberta...crud. I'm supposed to go to ^0000FFLutie^000000...";
396[8][8][8]next;
397[8][8][8]mes "[Tourist]";
398[8][8][8]mes "Hey, thanks for letting me know Now at least I know where I am Geez...they got boats here that go everywhere, yeah?";
399[8][8][8]next;
400[8][8][8]mes "[Tourist]";
401[8][8][8]mes "Oh right, everywhere...but Lutie Man, this stinks.";
402[8][8][8]close2;
403[8][8][8]set thai_head,2;
404[8][8][8]end;
405[8][8]case 3:
406[8][8][8]mes "[Tourist]";
407[8][8][8]mes "Oh...oh right!";
408[8][8][8]mes "Yeah, Al De Baran.. Guess I'm not lost after all.";
409[8][8][8]next;
410[8][8][8]mes "[Tourist]";
411[8][8][8]mes "I was told that I can see a ^FF0000Clock Tower^000000 in Al De Baran Can you tell me where I can find the ^FF0000Clock Tower^000000?";
412[8][8][8]next;
413[8][8][8]if (select("It's in the center of the town.:Eh, I think I gave you the wrong town name.") == 1) {
414[8][8][8][8]mes "[Tourist]";
415[8][8][8][8]mes "............. You know, I'm beginning to feel like.. you're pullin' my chain...";
416[8][8][8][8]set thai_head,1;
417[8][8][8][8]close;
418[8][8][8]}
419[8][8][8]mes "[Tourist]";
420[8][8][8]mes "Hah~!...I knew it! Well, it's pretty hard to admit when you do something wrong Thanks for being honest, pal.";
421[8][8][8]close;
422[8][8]}
423[8]}
424}
425
426moc_ruins,105,62,4[8]script[8]Jacob#thai[8]50,{
427[8]if (thai_head >= 6 && thai_head <= 11) {
428[8][8]switch (thai_head) {
429[8][8]case 6:
430[8][8][8]mes "[Tommy]";
431[8][8][8]mes "Wahhhh~~~!!";
432[8][8][8]mes "Dad~~ let me have a Munak~~~!";
433[8][8][8]mes "Waaahhhh!";
434[8][8][8]next;
435[8][8][8]mes "[Tommy]";
436[8][8][8]mes "I want Munak, Munakkkk~~!!";
437[8][8][8]mes "Other people have a Munak, why can't I~~?";
438[8][8][8]next;
439[8][8][8]mes "[Tommy]";
440[8][8][8]mes "Munak Munak Munak Munak~~~!";
441[8][8][8]next;
442[8][8][8]mes "[Jacob]";
443[8][8][8]mes "Er...Ummm...";
444[8][8][8]next;
445[8][8][8]mes "[Tommy]";
446[8][8][8]mes "Munak Munak Munak Munak~~~!";
447[8][8][8]next;
448[8][8][8]mes "[Jacob]";
449[8][8][8]mes "Tommy, daddy is kind of busy right now...";
450[8][8][8]next;
451[8][8][8]mes "[Tommy]";
452[8][8][8]mes "Munak Munak Munak Munak~~~!";
453[8][8][8]next;
454[8][8][8]mes "[Jacob]";
455[8][8][8]mes "*Sigh*...alright...alright. If you want it that bad...";
456[8][8][8]next;
457[8][8][8]mes "[Jacob]";
458[8][8][8]mes "Gosh...being a dad is not an easy thing to do...Hmmm? Do you have any business with me?";
459[8][8][8]mes " [Tommy]";
460[8][8][8]mes "^FF0000Munak Munak Munak Munak!!^000000";
461[8][8][8]next;
462[8][8][8]input .@input$;
463[8][8][8]if (.@input$ != "Pandger Mayer introduced you") {
464[8][8][8][8]mes "["+strcharinfo(0)+"]";
465[8][8][8][8]mes ""+.@input$+"";
466[8][8][8][8]next;
467[8][8][8][8]mes "[Jacob]";
468[8][8][8][8]mes "....Sorry, what did you say? I have no idea what you're talking about.";
469[8][8][8][8]close;
470[8][8][8]}
471[8][8][8]mes "["+strcharinfo(0)+"]";
472[8][8][8]mes "Pandger Mayer introduced you.";
473[8][8][8]next;
474[8][8][8]mes "[Jacob]";
475[8][8][8]mes "Oh, you mean that guy in love?";
476[8][8][8]mes "Last time I saw him, he was leaving to find cookies somewhere...";
477[8][8][8]next;
478[8][8][8]mes "[Jacob]";
479[8][8][8]mes "There is only one reason he could have mentioned my name to you.. [Tommy]";
480[8][8][8]mes "^FF0000Munak Munak Munak Munak!!^000000";
481[8][8][8]next;
482[8][8][8]mes "[Jacob]";
483[8][8][8]mes "..... *Sigh* For now, I have a favor to ask of you. Could you bring me ^0000FF1 No Recipient^000000?";
484[8][8][8]set thai_head,7;
485[8][8][8]next;
486[8][8][8]mes "[Jacob]";
487[8][8][8]mes "I need this kid to calm down first.. [Tommy]";
488[8][8][8]mes "^FF0000Munak Munak Munak Munak!!^000000";
489[8][8][8]close;
490[8][8]case 7:
491[8][8][8]if (countitem(636) > 0) {
492[8][8][8][8]delitem 636,1; //No_Recipient
493[8][8][8][8]mes "[Tommy]";
494[8][8][8][8]mes "^FF0000Munak Munak Munak Munak!!^000000";
495[8][8][8][8]next;
496[8][8][8][8]mes "[Jacob]";
497[8][8][8][8]mes "Oh, thank you so much.. Let me calm this kid down first. Sorry my little boy is being so loud.";
498[8][8][8][8]next;
499[8][8][8][8]mes "[Jacob]";
500[8][8][8][8]mes "Tommy, Tommy?";
501[8][8][8][8]next;
502[8][8][8][8]mes "[Tommy]";
503[8][8][8][8]mes "^FF0000Moo^9F0000naah^5F0000ahhh^3F0000ahhh^000000kkk!!..Err?";
504[8][8][8][8]mes "What's this, Daddy?";
505[8][8][8][8]next;
506[8][8][8][8]mes "[Jacob]";
507[8][8][8][8]mes "This is called No Recipient~ With this, I can get you a Munak~";
508[8][8][8][8]next;
509[8][8][8][8]mes "[Tommy]";
510[8][8][8][8]mes "Are you serious, Daddy?!";
511[8][8][8][8]next;
512[8][8][8][8]mes "[Jacob]";
513[8][8][8][8]mes "Yes, I am~ Have you ever heard me lie?";
514[8][8][8][8]next;
515[8][8][8][8]mes "[Tommy]";
516[8][8][8][8]mes "...... I know you always lie to Mommy.";
517[8][8][8][8]next;
518[8][8][8][8]mes "[Jacob]";
519[8][8][8][8]mes "......... No no no no no...that's not considered lying, Tommy I am just trying to make it sound better to Mommy~";
520[8][8][8][8]next;
521[8][8][8][8]mes "[Tommy]";
522[8][8][8][8]mes ".......";
523[8][8][8][8]next;
524[8][8][8][8]mes "^3355FFHe looks at his father in doubt. Kids are too smart to lie to nowadays...^000000";
525[8][8][8][8]next;
526[8][8][8][8]mes "[Tommy]";
527[8][8][8][8]if (Sex == SEX_MALE)
528[8][8][8][8][8]mes "So, mister, do you think my Daddy can catch a Munak with this?";
529[8][8][8][8]else
530[8][8][8][8][8]mes "So, lady, do you think my Daddy can catch a Munak with this?";
531[8][8][8][8]next;
532[8][8][8][8]switch(select("Yes.:...not sure.:No, ^FF0000never^000000.")) {
533[8][8][8][8]case 1:
534[8][8][8][8][8]mes "[Tommy]";
535[8][8][8][8][8]mes "Heh!! I knew my Daddy wouldn't tell me a lie!! Thank you!!";
536[8][8][8][8][8]next;
537[8][8][8][8][8]mes "[Jacob]";
538[8][8][8][8][8]mes "(...*Phew!* Thank you~)";
539[8][8][8][8][8]set thai_head,9;
540[8][8][8][8][8]close;
541[8][8][8][8]case 2:
542[8][8][8][8][8]mes "[Tommy]";
543[8][8][8][8][8]if (Sex == SEX_MALE)
544[8][8][8][8][8][8]mes "So tell me, mister. Did he lie to me, then?";
545[8][8][8][8][8]else
546[8][8][8][8][8][8]mes "So tell me, lady. Did he lie to me, then?";
547[8][8][8][8][8]next;
548[8][8][8][8][8]mes "[Jacob]";
549[8][8][8][8][8]mes "Wait...wait, Tommy, that's not true.. (^0000FFGosh, why are you doing this to me, help me already!!^000000)";
550[8][8][8][8][8]next;
551[8][8][8][8][8]mes "[Tommy]";
552[8][8][8][8][8]mes "Can we catch a Munak with this or not, huh? Tell meeeeehhhh~~~!";
553[8][8][8][8][8]next;
554[8][8][8][8][8]switch(select("Yes, we can.:No, we can't.")) {
555[8][8][8][8][8]case 1:
556[8][8][8][8][8][8]mes "[Tommy]";
557[8][8][8][8][8][8]mes "Heh heh! I knew it!";
558[8][8][8][8][8][8]mes "Thank you~!!!";
559[8][8][8][8][8][8]next;
560[8][8][8][8][8][8]mes "[Tommy]";
561[8][8][8][8][8][8]mes "Now I can have a Munak!";
562[8][8][8][8][8][8]next;
563[8][8][8][8][8][8]mes "[Jacob]";
564[8][8][8][8][8][8]mes "(...*Phew* Thank you~)";
565[8][8][8][8][8][8]set thai_head,9;
566[8][8][8][8][8][8]close;
567[8][8][8][8][8]case 2:
568[8][8][8][8][8][8]set thai_head,8;
569[8][8][8][8][8][8]mes "[Tommy]";
570[8][8][8][8][8][8]mes "I knew it!! Daddy, you're a liar!!";
571[8][8][8][8][8][8]next;
572[8][8][8][8][8][8]mes "[Tommy]";
573[8][8][8][8][8][8]mes "I hate you...I hate you!!!";
574[8][8][8][8][8][8]mes "I wish Baphomet would take you somewhere and eat you!!";
575[8][8][8][8][8][8]next;
576[8][8][8][8][8][8]mes "[Jacob]";
577[8][8][8][8][8][8]mes "Shoot...Tommy, Tommy.. Listen to me....";
578[8][8][8][8][8][8]next;
579[8][8][8][8][8][8]mes "[Tommy]";
580[8][8][8][8][8][8]mes "I don't wanna listen to you!!!";
581[8][8][8][8][8][8]mes "I hate yoooooouhhhh!!";
582[8][8][8][8][8][8]next;
583[8][8][8][8][8][8]mes "[Jacob]";
584[8][8][8][8][8][8]mes "....You.";
585[8][8][8][8][8][8]next;
586[8][8][8][8][8][8]mes "[Jacob]";
587[8][8][8][8][8][8]mes "I don't want to see your ugly face around here any more.. Leave~!";
588[8][8][8][8][8][8]mes "How could you do this to me, huh?";
589[8][8][8][8][8][8]next;
590[8][8][8][8][8][8]mes "[Tommy]";
591[8][8][8][8][8][8]mes "I hate yoooooouhhhh!!";
592[8][8][8][8][8][8]mes " [Jacob]";
593[8][8][8][8][8][8]mes "Tommy...Tommy please.. Will you let me explain...?";
594[8][8][8][8][8][8]set thai_head,8;
595[8][8][8][8][8][8]close;
596[8][8][8][8][8]}
597[8][8][8][8]case 3:
598[8][8][8][8][8]set thai_head,8;
599[8][8][8][8][8]mes "[Tommy]";
600[8][8][8][8][8]mes "I knew it!! Daddy, you're a liar!!";
601[8][8][8][8][8]next;
602[8][8][8][8][8]mes "[Tommy]";
603[8][8][8][8][8]mes "I hate you...I hate you!!!";
604[8][8][8][8][8]mes "I wish Baphomet will take you somewhere and eat you!!";
605[8][8][8][8][8]next;
606[8][8][8][8][8]mes "[Jacob]";
607[8][8][8][8][8]mes "Shoot...Tommy, Tommy.. Listen to me....";
608[8][8][8][8][8]next;
609[8][8][8][8][8]mes "[Tommy]";
610[8][8][8][8][8]mes "I don't wanna listen to you!!!";
611[8][8][8][8][8]mes "I hate yoooooouhhhh!!";
612[8][8][8][8][8]next;
613[8][8][8][8][8]mes "[Jacob]";
614[8][8][8][8][8]mes "....You.";
615[8][8][8][8][8]next;
616[8][8][8][8][8]mes "[Jacob]";
617[8][8][8][8][8]mes "I don't want to see your ugly face any more Leave!";
618[8][8][8][8][8]mes "How could you do this to me, huh?";
619[8][8][8][8][8]next;
620[8][8][8][8][8]mes "[Tommy]";
621[8][8][8][8][8]mes "I hate yoooooouhhhh!!";
622[8][8][8][8][8]mes "[Jacob]";
623[8][8][8][8][8]mes "Tommy...Tommy, please.. Will you let me explain...?";
624[8][8][8][8][8]set thai_head,8;
625[8][8][8][8][8]close;
626[8][8][8][8]}
627[8][8][8]}
628[8][8][8]mes "[Tommy]";
629[8][8][8]mes "^FF0000Munak Munak Munak Munak!!^000000";
630[8][8][8]next;
631[8][8][8]mes "[Jacob]";
632[8][8][8]mes "*Sigh*...that's my boy. Please get me a No Recipient as soon as you can!";
633[8][8][8]close;
634[8][8]case 8:
635[8][8][8]if (rand(1,1000) == 792) {
636[8][8][8][8]mes "[Tommy]";
637[8][8][8][8]mes "^FF0000Munak Munak Munak Munak!!^000000";
638[8][8][8][8]next;
639[8][8][8][8]mes "[Jacob]";
640[8][8][8][8]mes "....*Sigh* Okay I will give you a chance to make up for your mistake Please get me a No Recipient as soon as you can.";
641[8][8][8][8]set thai_head,7;
642[8][8][8][8]close;
643[8][8][8]}
644[8][8][8]mes "[Jacob]";
645[8][8][8]mes "....I don't want to talk to YOU anymore. Get outta here~!";
646[8][8][8]mes "It's your fault my little boy thinks I'm a big liar!";
647[8][8][8]close;
648[8][8]case 9:
649[8][8][8]mes "[Jacob]";
650[8][8][8]mes "*Phew* Now I can leave him alone Kids nowadays are so impatient...I am worried about my son.";
651[8][8][8]next;
652[8][8][8]mes "[Jacob]";
653[8][8][8]mes "However, I can't do anything about his temper...I think he's just too young to know what he's doing.";
654[8][8][8]next;
655[8][8][8]mes "[Jacob]";
656[8][8][8]mes "I'm having a hard time trying to be a good parent, and I'm beginning to appreciate my own parents' efforts to raise me.";
657[8][8][8]next;
658[8][8][8]mes "[Jacob]";
659[8][8][8]mes "Respect your parents while they're still alive. It's too late to be sorry after you've lost them.";
660[8][8][8]next;
661[8][8][8]mes "[Jacob]";
662[8][8][8]mes "I was a wild kid as well...my parents had a hard time raising me. I'm ashamed of what I've done when I was young...";
663[8][8][8]next;
664[8][8][8]mes "[Jacob]";
665[8][8][8]mes "Those days, my parents couldn't afford to feed me three meals a day. And there were many creditors that always came to our house early early in the morning.";
666[8][8][8]next;
667[8][8][8]mes "[Jacob]";
668[8][8][8]mes "Have you every heard about distraint-papers? As soon as those creditors put that distraint-paper on any of my things,it would no longer be mine.";
669[8][8][8]next;
670[8][8][8]mes "[Jacob]";
671[8][8][8]mes "I hated my parents for not providing me with a sweet home, and I became rebellious But, no matter how bad I was, Even in those difficult circumstances...";
672[8][8][8]next;
673[8][8][8]mes "[Jacob]";
674[8][8][8]mes "They never gave up on me Later, they told me that I was their one and only hope.. even though I was more of a burden than anything else at the moment.";
675[8][8][8]next;
676[8][8][8]mes "[Tommy]";
677[8][8][8]mes "Daddy, do you realize you've told that story hundreds of times already? *Piff~* Stop it already~";
678[8][8][8]next;
679[8][8][8]mes "^3355FFTommy was jumping and running around like a crazy rabbit and eventually bumped against me.^000000";
680[8][8][8]next;
681[8][8][8]mes "[Jacob]";
682[8][8][8]mes "...Tommy, respect your dad This is the story of your father's life.";
683[8][8][8]next;
684[8][8][8]mes "[Jacob]";
685[8][8][8]mes "A.aa.aand.!!!";
686[8][8][8]next;
687[8][8][8]mes "[Jacob]";
688[8][8][8]mes "How many times have I told you to behave in front of other people?!";
689[8][8][8]next;
690[8][8][8]mes "[Jacob]";
691[8][8][8]if (Sex == SEX_MALE)
692[8][8][8][8]mes "Say you're sorry to him!";
693[8][8][8]else
694[8][8][8][8]mes "Say you're sorry to her!";
695[8][8][8]next;
696[8][8][8]mes "[Tommy]";
697[8][8][8]mes "*Piff~*";
698[8][8][8]next;
699[8][8][8]mes "[Jacob]";
700[8][8][8]mes "I don't hear it~!!";
701[8][8][8]next;
702[8][8][8]mes "[Tommy]";
703[8][8][8]mes "...I'm sorry...*bows head*";
704[8][8][8]set thai_head,10;
705[8][8][8]close;
706[8][8]case 10:
707[8][8][8]set .@rem,rand(1,11);
708[8][8][8]if (.@rem == 1) {
709[8][8][8][8]mes "[Jacob]";
710[8][8][8][8]mes "Ah~ yes! Didn't you say Pandger Mayer introduced me to you?";
711[8][8][8][8]mes "He wouldn't introduce me to just anyone. Oh, you must be ...an adventurer.";
712[8][8][8][8]next;
713[8][8][8][8]mes "[Jacob]";
714[8][8][8][8]mes "Right I have something to tell you.";
715[8][8][8][8]next;
716[8][8][8][8]mes "[Jacob]";
717[8][8][8][8]mes "When you go west from Morroc, and pass through a cave, you will arrive at a town called Comodo.";
718[8][8][8][8]next;
719[8][8][8][8]mes "[Jacob]";
720[8][8][8][8]mes "When you get there, you will see an old man named ^0000FFElder Creek^000000 As a Sage, he has gained the respect of many.";
721[8][8][8][8]next;
722[8][8][8][8]mes "[Jacob]";
723[8][8][8][8]mes "People say that many adventurers are visiting this man for some reason. Why don't you go talk to him and see if he has some wisdom for you?";
724[8][8][8][8]set thai_head,11;
725[8][8][8][8]close;
726[8][8][8]}
727[8][8][8]else if (.@rem > 1 && .@remrem < 7) {
728[8][8][8][8]mes "[Jacob]";
729[8][8][8][8]mes "Respect your parents when they're still alive. It's too late to be sorry after you've lost them.";
730[8][8][8][8]next;
731[8][8][8][8]mes "["+strcharinfo(0)+"]";
732[8][8][8][8]mes "(Hmmm...I just know that there's more that this guy can tell me...)";
733[8][8][8][8]close;
734[8][8][8]}
735[8][8][8]else {
736[8][8][8][8]mes "[Jacob]";
737[8][8][8][8]mes "When you have a kid, don't forget to teach them this one thing:";
738[8][8][8][8]next;
739[8][8][8][8]mes "[Jacob]";
740[8][8][8][8]mes "'^0000FFBe good to other people.^000000' '^0000FFTry to be in someone else's shoes before judging that person.^000000' Do you understand?";
741[8][8][8][8]next;
742[8][8][8][8]mes "["+strcharinfo(0)+"]";
743[8][8][8][8]mes "(There's more this guy can tell me, I just know it...)";
744[8][8][8][8]close;
745[8][8][8]}
746[8][8]case 11:
747[8][8][8]mes "[Jacob]";
748[8][8][8]mes "Now, why don't you visit the Sage?";
749[8][8][8]mes "And I thank you for your kindness.";
750[8][8][8]next;
751[8][8][8]mes "[Jacob]";
752[8][8][8]mes "He's in Comodo, if you didn't catch that. An adventurer like you should be able to get there with no problem.";
753[8][8][8]close;
754[8][8]}
755[8]}
756[8]else if (thai_head > 11) {
757[8][8]mes "[Jacob]";
758[8][8]mes "Thank you for the favour you did for me...although we couldn't catch a Munak in the end...";
759[8][8]next;
760[8][8]mes "[Jacob]";
761[8][8]mes "It seems he learned something through the experience He no longer demands something I cannot do for him, or misbehaves.";
762[8][8]next;
763[8][8]mes "[Jacob]";
764[8][8]mes "That was another favor you did for me, even if you didn't mean to. Thank you.";
765[8][8]close;
766[8]}
767[8]else {
768[8][8]mes "[Jacob]";
769[8][8]mes "*Yawns*... Today is such a boring day~ I guess I'd better go take a walk with my son. Do you want to walk with me?";
770[8][8]next;
771[8][8]mes "[Jacob's son]";
772[8][8]mes "I'm happy to hear that, daddy~";
773[8][8]close;
774[8]}
775}
776
777comodo,68,195,0[8]script[8]Old Man#thai[8]120,{
778[8]if (checkweight(1201,1) == 0) {
779[8][8]mes "- Wait a moment! - - Currently you're carrying - - too many items with you. - - Please enlighten your weight - - and try again. -";
780[8][8]close;
781[8]}
782[8]if (thai_head >= 11 && thai_head <= 15) {
783[8][8]switch(thai_head) {
784[8][8]case 11:
785[8][8][8]mes "[Elder Creek]";
786[8][8][8]mes "Good day, adventurer What kind of business do you have with me?";
787[8][8][8]next;
788[8][8][8]mes "[Elder Creek]";
789[8][8][8]mes "Are you seeking fortune or mental relief? If not, do you wish to finish something you've started?";
790[8][8][8]next;
791[8][8][8]mes "[Elder Creek]";
792[8][8][8]mes "Answer me, adventurer!";
793[8][8][8]next;
794[8][8][8]switch(select("I seek fortune!:I seek...wisdom.:I want to finish what I've started.")) {
795[8][8][8]case 1:
796[8][8][8][8]mes "[Elder Creek]";
797[8][8][8][8]mes "You're honest...!";
798[8][8][8][8]mes "However, I suggest that you try not to be enamored with wealth.";
799[8][8][8][8]next;
800[8][8][8][8]mes "[Elder Creek]";
801[8][8][8][8]mes "Do you know the exact meaning of the old saying.. ^0000FFToo much is as bad as too little^000000?";
802[8][8][8][8]mes "I will give you what you want if you answer the way I expect you to.";
803[8][8][8][8]next;
804[8][8][8][8]switch(select("It's necessary to have a lot!:Too dumb to see the future.:Too much of a good thing can be bad.:Cringe to the powerful.")) {
805[8][8][8][8]case 1:
806[8][8][8][8][8]mes "[Elder Creek]";
807[8][8][8][8][8]mes ".. Get out of my sight, you greedy fool.";
808[8][8][8][8][8]set thai_head,12;
809[8][8][8][8][8]close;
810[8][8][8][8]case 2:
811[8][8][8][8][8]mes "[Elder Creek]";
812[8][8][8][8][8]mes "Bah! The more ignorant they are, the more arrogantly they act!";
813[8][8][8][8][8]mes "Did you think that I would accept just any meaning?";
814[8][8][8][8][8]mes "Take care, you ignorant fool.";
815[8][8][8][8][8]set thai_head,12;
816[8][8][8][8][8]close;
817[8][8][8][8]case 3:
818[8][8][8][8][8]mes "[Elder Creek]";
819[8][8][8][8][8]mes "That's right. You know it pretty well. That adage serves as a lesson in greed.";
820[8][8][8][8][8]next;
821[8][8][8][8][8]mes "[Elder Creek]";
822[8][8][8][8][8]mes "There is a man I've known for a long time...he was so greedy for money and fortune, he didn't care what other people thought of him.";
823[8][8][8][8][8]next;
824[8][8][8][8][8]mes "[Elder Creek]";
825[8][8][8][8][8]mes "Consequently, people around him didn't like him at all. In the end, he lost his friends due to his greed.";
826[8][8][8][8][8]next;
827[8][8][8][8][8]mes "[Elder Creek]";
828[8][8][8][8][8]mes "Of course, this rule applies to you as well. That sort of thing is a universal principle, after all.";
829[8][8][8][8][8]set thai_head,13;
830[8][8][8][8][8]close;
831[8][8][8][8]case 4:
832[8][8][8][8][8]mes "[Elder Creek]";
833[8][8][8][8][8]mes ".... Did you think that I would accept just any meaning??";
834[8][8][8][8][8]mes "Take care, you ignorant fool.";
835[8][8][8][8][8]set thai_head,12;
836[8][8][8][8][8]close;
837[8][8][8][8]}
838[8][8][8]case 2:
839[8][8][8][8]mes "[Elder Creek]";
840[8][8][8][8]mes "I see. I have been trying to help other people who need advice in order to improve their lives.";
841[8][8][8][8]next;
842[8][8][8][8]mes "[Elder Creek]";
843[8][8][8][8]mes "Since you need my advice as well, I will try to impart my wisdom in a way that you will understand.";
844[8][8][8][8]next;
845[8][8][8][8]mes "[Elder Creek]";
846[8][8][8][8]mes "Now, tell me what is bothering right now.";
847[8][8][8][8]next;
848[8][8][8][8]switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:I want money.:Give me items, old man.")) {
849[8][8][8][8]case 1:
850[8][8][8][8][8]mes "[Elder Creek]";
851[8][8][8][8][8]mes "I'm envious of you! Still, young folk like you are lucky to have such problems...sadly, no one but yourself can really help you in those kinds of situations...";
852[8][8][8][8][8]next;
853[8][8][8][8][8]mes "[Elder Creek]";
854[8][8][8][8][8]mes "However, the advice I can give you is this: Be honest with your beloved. One lie leads to another lie in no time.";
855[8][8][8][8][8]next;
856[8][8][8][8][8]mes "[Elder Creek]";
857[8][8][8][8][8]mes "If you treat the person you love as special to you, that person will eventually come to understand your feelings...";
858[8][8][8][8][8]next;
859[8][8][8][8][8]mes "[Elder Creek]";
860[8][8][8][8][8]mes "And, remember this.. Everyone has a different way of showing that they love someone So...don't be discouraged if your feelings aren't returned.";
861[8][8][8][8][8]next;
862[8][8][8][8][8]mes "[Elder Creek]";
863[8][8][8][8][8]mes "But still, I believe being honest is the best way to gain your true love.";
864[8][8][8][8][8]next;
865[8][8][8][8][8]mes "[Elder Creek]";
866[8][8][8][8][8]mes "....well, that is all I can tell you. I hope you will be happy with that nugget of wisdom.";
867[8][8][8][8][8]close2;
868[8][8][8][8][8]set thai_head,14;
869[8][8][8][8][8]end;
870[8][8][8][8]case 2:
871[8][8][8][8][8]mes "[Elder Creek]";
872[8][8][8][8][8]mes "...yes, everybody has their own financial problems. However, think of it in this way:";
873[8][8][8][8][8]next;
874[8][8][8][8][8]mes "[Elder Creek]";
875[8][8][8][8][8]mes "Money is important to make a living, but it's not what life is all about.";
876[8][8][8][8][8]next;
877[8][8][8][8][8]mes "[Elder Creek]";
878[8][8][8][8][8]mes "Some may have the life goal of making fortunes, but I don't think it's the happiest way of living.";
879[8][8][8][8][8]next;
880[8][8][8][8][8]mes "[Elder Creek]";
881[8][8][8][8][8]mes "As you see, there are powerful people in this world who can control our lives. But oftentimes...";
882[8][8][8][8][8]next;
883[8][8][8][8][8]mes "[Elder Creek]";
884[8][8][8][8][8]mes "They are too greedy to be in that position and they don't have their priorities straight Instead of improving the world, they use their power to only help themselves.";
885[8][8][8][8][8]next;
886[8][8][8][8][8]mes "[Elder Creek]";
887[8][8][8][8][8]mes "If I were them, I wouldn't want to rule the world in that way.";
888[8][8][8][8][8]next;
889[8][8][8][8][8]mes "[Elder Creek]";
890[8][8][8][8][8]mes "Don't you think we need somebody who can change this world??";
891[8][8][8][8][8]next;
892[8][8][8][8][8]mes "[Elder Creek]";
893[8][8][8][8][8]mes ".....I apologize for being short tempered. I just wanted to let you know that money is not everything. But, it is something you need to live.";
894[8][8][8][8][8]next;
895[8][8][8][8][8]mes "[Elder Creek]";
896[8][8][8][8][8]mes "I'm aware that greedy people ridicule this belief, saying that it is a poor man's effort to protect his pride.";
897[8][8][8][8][8]next;
898[8][8][8][8][8]mes "[Elder Creek]";
899[8][8][8][8][8]mes "But, I still believe I am right After all...I am a Sage I hope you will be happy with my wise advice.";
900[8][8][8][8][8]close2;
901[8][8][8][8][8]set thai_head,14;
902[8][8][8][8][8]end;
903[8][8][8][8]case 3:
904[8][8][8][8][8]mes "[Elder Creek]";
905[8][8][8][8][8]mes "Yes, we always need to be entertained. But...it seems you may not be satisfied with anything.";
906[8][8][8][8][8]next;
907[8][8][8][8][8]mes "[Elder Creek]";
908[8][8][8][8][8]mes "It's all about the various tastes and interests people will have Things other people enjoy might not displease you. Also, if your mind is unwilling to be happy, you will not enjoy life.";
909[8][8][8][8][8]next;
910[8][8][8][8][8]mes "[Elder Creek]";
911[8][8][8][8][8]mes "Here's an example of having the right frame of mind Let's say we're cleaning the street for the town, which can be hard, grueling work...";
912[8][8][8][8][8]next;
913[8][8][8][8][8]mes "[Elder Creek]";
914[8][8][8][8][8]mes "You're always covered in dust In the summer, your body is sticky with sweat.. In the winter, you'll be be out in the freezing cold...";
915[8][8][8][8][8]next;
916[8][8][8][8][8]mes "[Elder Creek]";
917[8][8][8][8][8]mes "However, even so, it will be different to someone with a different perspective.";
918[8][8][8][8][8]next;
919[8][8][8][8][8]mes "[Elder Creek]";
920[8][8][8][8][8]mes "Ideally, we should try to find joy in making other people happy By cleaning the street, we can give others a reason to smile.";
921[8][8][8][8][8]next;
922[8][8][8][8][8]mes "[Elder Creek]";
923[8][8][8][8][8]mes "Tourists passing through the street can enjoy its cleanliness.. Overall, it makes the entire community look good.";
924[8][8][8][8][8]next;
925[8][8][8][8][8]mes "[Elder Creek]";
926[8][8][8][8][8]mes "If your parents see you cleaning the street, they will be proud of their child ...But now, I think I'm beginning to make no sense.";
927[8][8][8][8][8]next;
928[8][8][8][8][8]mes "[Elder Creek]";
929[8][8][8][8][8]mes "Oh well, I apologize Just try to think positively With the right attitude, eventually you will find something to enjoy.";
930[8][8][8][8][8]next;
931[8][8][8][8][8]mes "[Elder Creek]";
932[8][8][8][8][8]mes "Haha~ I can see you're just clicking the 'next' button on these windows, because you're sick and tired of this NPC conversation.";
933[8][8][8][8][8]next;
934[8][8][8][8][8]mes "[Elder Creek]";
935[8][8][8][8][8]mes "....anyway, that is all I hope you will be happy with my wise advice.";
936[8][8][8][8][8]close2;
937[8][8][8][8][8]set thai_head,14;
938[8][8][8][8][8]end;
939[8][8][8][8]case 4:
940[8][8][8][8][8]mes "[Elder Creek]";
941[8][8][8][8][8]mes "That's an agonizing thought for every young person But you have a lot time to think about what you want to do in the future.";
942[8][8][8][8][8]next;
943[8][8][8][8][8]mes "[Elder Creek]";
944[8][8][8][8][8]mes "Experience more in many different places, and read as many books as you can. Focus on broadening your perspective.";
945[8][8][8][8][8]next;
946[8][8][8][8][8]mes "[Elder Creek]";
947[8][8][8][8][8]mes "Then, you will realize what you really want to do ....that's all I can say I hope you will be happy with my wise advice.";
948[8][8][8][8][8]close2;
949[8][8][8][8][8]set thai_head,14;
950[8][8][8][8][8]end;
951[8][8][8][8]case 5:
952[8][8][8][8][8]mes "[Elder Creek]";
953[8][8][8][8][8]mes "... I see, you chose the wrong answer in the first place.";
954[8][8][8][8][8]next;
955[8][8][8][8][8]mes "[Elder Creek]";
956[8][8][8][8][8]mes "I believe this will be a lesson to be more honest with yourself Choose the right answer next time!";
957[8][8][8][8][8]close;
958[8][8][8][8]case 6:
959[8][8][8][8][8]mes "[Elder Creek]";
960[8][8][8][8][8]mes "You rascal!";
961[8][8][8][8][8]next;
962[8][8][8][8][8]mes "[Elder Creek]";
963[8][8][8][8][8]mes "Get out of my sight immediately! I don't talk to trash!";
964[8][8][8][8][8]set thai_head,12;
965[8][8][8][8][8]close;
966[8][8][8][8]}
967[8][8][8]case 3:
968[8][8][8][8]mes "[Elder Creek]";
969[8][8][8][8]mes "Yes, you need to see things to the end.";
970[8][8][8][8]close;
971[8][8][8]}
972[8][8]case 12:
973[8][8][8]if (rand(1,1000) == 792) {
974[8][8][8][8]mes "[Elder Creek]";
975[8][8][8][8]mes "....*Sigh* Okay I forgive you.";
976[8][8][8][8]set thai_head,11;
977[8][8][8][8]close;
978[8][8][8]}
979[8][8][8]mes "[Elder Creek]";
980[8][8][8]mes "I do not wish to continue this conversation with you Get out of my sight immediately!";
981[8][8][8]close;
982[8][8]case 13:
983[8][8][8]mes "[Elder Creek]";
984[8][8][8]mes "...I was just testing you in order to give you something special. I'm the only person in the world that can give you this...";
985[8][8][8]next;
986[8][8][8]mes "[Elder Creek]";
987[8][8][8]mes "I had to check if you are the right person as I initially thought ....Hmm.";
988[8][8][8]next;
989[8][8][8]mes "[Elder Creek]";
990[8][8][8]mes "But you don't expect me to give something special without any compensation, do you?";
991[8][8][8]mes "Would you bring the items I want?";
992[8][8][8]next;
993[8][8][8]mes "[Elder Creek]";
994[8][8][8]mes "It's not a hard thing to do That is...";
995[8][8][8]next;
996[8][8][8]mes "[Elder Creek]";
997[8][8][8]mes "10 Brigan, 15 Clam Shell, 10 Crab Shell and 50 Cyfar.";
998[8][8][8]next;
999[8][8][8]mes "[Elder Creek]";
1000[8][8][8]mes "Well, I am collecting those as my hobby.";
1001[8][8][8]next;
1002[8][8][8]mes "[Elder Creek]";
1003[8][8][8]mes "I have no doubt that you will be able to gather them all.";
1004[8][8][8]next;
1005[8][8][8]mes "[Elder Creek]";
1006[8][8][8]mes "Do me this favor, young man.";
1007[8][8][8]set thai_head,15;
1008[8][8][8]close;
1009[8][8]case 14:
1010[8][8][8]if (rand(1,30) == 5) {
1011[8][8][8][8]mes "[Elder Creek]";
1012[8][8][8][8]mes "....hmm. I see you want more Come back later.";
1013[8][8][8][8]set thai_head,13;
1014[8][8][8][8]close;
1015[8][8][8]}
1016[8][8][8]mes "[Elder Creek]";
1017[8][8][8]mes "Is there any business left between us? Tell me, young adventurer...";
1018[8][8][8]next;
1019[8][8][8]mes "^3355FFYou feel there may be something you missed.^000000";
1020[8][8][8]close;
1021[8][8]case 15:
1022[8][8][8]if (countitem(7054) > 9 && countitem(965) > 14 && countitem(964) > 9 && countitem(7053) > 49) {
1023[8][8][8][8]mes "[Elder Creek]";
1024[8][8][8][8]mes "I see you know how the world works. When you need something from someone, you must give in order to receive Thank you for your kindness.";
1025[8][8][8][8]delitem 7054,10; //Brigan
1026[8][8][8][8]delitem 965,15; //Clam_Shell
1027[8][8][8][8]delitem 964,10; //Crap_Shell
1028[8][8][8][8]delitem 7053,50; //Cyfar
1029[8][8][8][8]next;
1030[8][8][8][8]set thai_head,16;
1031[8][8][8][8]getitem 603,1; //Old_Blue_Box
1032[8][8][8][8]mes "[Elder Creek]";
1033[8][8][8][8]mes "Please, take this first If you would, please go talk to my grandson later. He seemed to witness something horrible a while ago...";
1034[8][8][8][8]next;
1035[8][8][8][8]mes "[Elder Creek]";
1036[8][8][8][8]mes "I have no idea what he saw, because the shock took away his ability to speak When he recovers, I will tell you.";
1037[8][8][8][8]next;
1038[8][8][8][8]mes "[Elder Creek]";
1039[8][8][8][8]mes "In fact, the items I have asked for will be used to cure his condition. I don't really collect these as a hobby...";
1040[8][8][8][8]next;
1041[8][8][8][8]mes "[Elder Creek]";
1042[8][8][8][8]mes "I am sorry to cause you much trouble for my own good.";
1043[8][8][8][8]close;
1044[8][8][8]}
1045[8][8][8]mes "[Elder Creek]";
1046[8][8][8]mes "Remember, when you want something, especially when it's special, you should always offer something in exchange.";
1047[8][8][8]next;
1048[8][8][8]mes "[Elder Creek]";
1049[8][8][8]mes "I want...";
1050[8][8][8]next;
1051[8][8][8]mes "[Elder Creek]";
1052[8][8][8]mes "10 Brigan, 15 Clam Shell, 10 Crab Shell and 50 Cyfar.";
1053[8][8][8]close;
1054[8][8]}
1055[8]}
1056[8]else if (thai_head > 15) {
1057[8][8]mes "[Elder Creek]";
1058[8][8]mes "Feel free to come back anytime.. And if you need advice, I am more than willing to help you.";
1059[8][8]next;
1060[8][8]mes "[Elder Creek]";
1061[8][8]mes "Do you wish for me to give you advice, adventurer?";
1062[8][8]next;
1063[8][8]if (select("Yes.:No.") == 1) {
1064[8][8][8]mes "[Elder Creek]";
1065[8][8][8]mes "Now, tell me what bothers you at the moment.";
1066[8][8][8]next;
1067[8][8][8]switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
1068[8][8][8]case 1:
1069[8][8][8][8]mes "[Elder Creek]";
1070[8][8][8][8]mes "I'm envious of you! Still, young folk like you are lucky to have such problems...sadly, no one but yourself can really help you in those kinds of situations...";
1071[8][8][8][8]next;
1072[8][8][8][8]mes "[Elder Creek]";
1073[8][8][8][8]mes "However, the advice I can give you is this: Be honest with your beloved. One lie leads to another lie in no time.";
1074[8][8][8][8]next;
1075[8][8][8][8]mes "[Elder Creek]";
1076[8][8][8][8]mes "If you treat the person you love as special to you, that person will eventually come to understand your feelings...";
1077[8][8][8][8]next;
1078[8][8][8][8]mes "[Elder Creek]";
1079[8][8][8][8]mes "And, remember this.. Everyone has a different way of showing that they love someone So...don't be discouraged if your feelings aren't returned.";
1080[8][8][8][8]next;
1081[8][8][8][8]mes "[Elder Creek]";
1082[8][8][8][8]mes "But still, I believe being honest is the best way to gain your true love.";
1083[8][8][8][8]next;
1084[8][8][8][8]mes "[Elder Creek]";
1085[8][8][8][8]mes "....well, that is all I can tell you. I hope you will be happy with that nugget of wisdom.";
1086[8][8][8][8]close;
1087[8][8][8]case 2:
1088[8][8][8][8]mes "[Elder Creek]";
1089[8][8][8][8]mes "...yes, everybody has their own financial problems. However, think of it in this way:";
1090[8][8][8][8]next;
1091[8][8][8][8]mes "[Elder Creek]";
1092[8][8][8][8]mes "Money is important to make a living, but it's not what life is all about.";
1093[8][8][8][8]next;
1094[8][8][8][8]mes "[Elder Creek]";
1095[8][8][8][8]mes "Some may have the life goal of making fortunes, but I don't think it's the happiest way of living.";
1096[8][8][8][8]next;
1097[8][8][8][8]mes "[Elder Creek]";
1098[8][8][8][8]mes "As you see, there are powerful people in this world who can control our lives. But oftentimes...";
1099[8][8][8][8]next;
1100[8][8][8][8]mes "[Elder Creek]";
1101[8][8][8][8]mes "They are too greedy to be in that position and they don't have their priorities straight Instead of improving the world, they use their power to only help themselves.";
1102[8][8][8][8]next;
1103[8][8][8][8]mes "[Elder Creek]";
1104[8][8][8][8]mes "If I were them, I wouldn't want to rule the world in that way.";
1105[8][8][8][8]next;
1106[8][8][8][8]mes "[Elder Creek]";
1107[8][8][8][8]mes "Don't you think we need somebody who can change this world??";
1108[8][8][8][8]next;
1109[8][8][8][8]mes "[Elder Creek]";
1110[8][8][8][8]mes ".....I apologize for being short tempered. I just wanted to let you know that money is not everything. But, it is something you need to live.";
1111[8][8][8][8]next;
1112[8][8][8][8]mes "[Elder Creek]";
1113[8][8][8][8]mes "I'm aware that greedy people ridicule this belief, saying that it is a poor man's effort to protect his pride.";
1114[8][8][8][8]next;
1115[8][8][8][8]mes "[Elder Creek]";
1116[8][8][8][8]mes "But, I still believe I am right After all...I am a Sage I hope you will be happy with my wise advice.";
1117[8][8][8][8]close;
1118[8][8][8]case 3:
1119[8][8][8][8]mes "[Elder Creek]";
1120[8][8][8][8]mes "Yes, we always need to be entertained. But...it seems you may not be satisfied with anything.";
1121[8][8][8][8]next;
1122[8][8][8][8]mes "[Elder Creek]";
1123[8][8][8][8]mes "It's all about the various tastes and interests people will have Things other people enjoy might displease you. Also, if your mind is unwilling to be happy, you will not enjoy life.";
1124[8][8][8][8]next;
1125[8][8][8][8]mes "[Elder Creek]";
1126[8][8][8][8]mes "Here's an example of having the right frame of mind Let's say we're cleaning the street for the town, which can be hard, grueling work...";
1127[8][8][8][8]next;
1128[8][8][8][8]mes "[Elder Creek]";
1129[8][8][8][8]mes "You're always covered in dust In the summer, your body is sticky with sweat.. In the winter, you'll be be out in the freezing cold...";
1130[8][8][8][8]next;
1131[8][8][8][8]mes "[Elder Creek]";
1132[8][8][8][8]mes "However, even so, it will be different to someone with a different perspective.";
1133[8][8][8][8]next;
1134[8][8][8][8]mes "[Elder Creek]";
1135[8][8][8][8]mes "Ideally, we should try to find joy in making other people happy By cleaning the street, we can give others a reason to smile.";
1136[8][8][8][8]next;
1137[8][8][8][8]mes "[Elder Creek]";
1138[8][8][8][8]mes "Tourists passing through the street can enjoy its cleanliness.. Overall, it makes the entire community look good.";
1139[8][8][8][8]next;
1140[8][8][8][8]mes "[Elder Creek]";
1141[8][8][8][8]mes "If your parents see you cleaning the street, they will be proud of their child ...But now, I think I'm beginning to make no sense.";
1142[8][8][8][8]next;
1143[8][8][8][8]mes "[Elder Creek]";
1144[8][8][8][8]mes "Oh well, I apologize Just try to think positively With the right attitude, eventually you will find something to enjoy.";
1145[8][8][8][8]next;
1146[8][8][8][8]mes "[Elder Creek]";
1147[8][8][8][8]mes "Haha~ I can see you're just clicking the 'next' button on these windows, because you're sick and tired of this NPC conversation.";
1148[8][8][8][8]next;
1149[8][8][8][8]mes "[Elder Creek]";
1150[8][8][8][8]mes "....anyway, that is all I hope you will be happy with my wise advice.";
1151[8][8][8][8]close;
1152[8][8][8]case 4:
1153[8][8][8][8]mes "[Elder Creek]";
1154[8][8][8][8]mes "That's an agonizing thought for every young person But you have a lot time to think about what you want to do in the future.";
1155[8][8][8][8]next;
1156[8][8][8][8]mes "[Elder Creek]";
1157[8][8][8][8]mes "Experience more in many different places, and read as many books as you can. Focus on broadening your perspective.";
1158[8][8][8][8]next;
1159[8][8][8][8]mes "[Elder Creek]";
1160[8][8][8][8]mes "Then, you will realize what you really want to do ....that's all I can say I hope you will be happy with my wise advice.";
1161[8][8][8][8]close;
1162[8][8][8]case 5:
1163[8][8][8][8]mes "[Elder Creek]";
1164[8][8][8][8]mes "You rascal!";
1165[8][8][8][8]next;
1166[8][8][8][8]mes "[Elder Creek]";
1167[8][8][8][8]mes "Get out of my sight immediately! I don't talk to trash!";
1168[8][8][8][8]close2;
1169[8][8][8][8]warp "comodo",196,255;
1170[8][8][8][8]end;
1171[8][8][8]}
1172[8][8]}
1173[8][8]mes "[Elder Creek]";
1174[8][8]mes "I hope you will enjoy your life. Remember, time flies and you live only once.";
1175[8][8]close;
1176[8]}
1177[8]else {
1178[8][8]mes "[Elder Creek]";
1179[8][8]mes "I have been helping people by giving them advice to improve their lives.";
1180[8][8]next;
1181[8][8]mes "[Elder Creek]";
1182[8][8]mes "Since you need my help as well, I shall endeavor to impart some wisdom.";
1183[8][8]next;
1184[8][8]mes "[Elder Creek]";
1185[8][8]mes "Now tell me, what bothers you right now?";
1186[8][8]next;
1187[8][8]switch(select("Boy/girlfriend issue.:Financial problem.:Bored to death.:Career issue.:Give me items, old man.")) {
1188[8][8]case 1:
1189[8][8][8]mes "[Elder Creek]";
1190[8][8][8]mes "I'm envious of you! Still, young folk like you are lucky to have such problems...sadly, no one but yourself can really help you in those kinds of situations...";
1191[8][8][8]next;
1192[8][8][8]mes "[Elder Creek]";
1193[8][8][8]mes "However, the advice I can give you is this: Be honest with your beloved. One lie leads to another lie in no time.";
1194[8][8][8]next;
1195[8][8][8]mes "[Elder Creek]";
1196[8][8][8]mes "If you treat the person you love as special to you, that person will eventually come to understand your feelings...";
1197[8][8][8]next;
1198[8][8][8]mes "[Elder Creek]";
1199[8][8][8]mes "And, remember this.. Everyone has a different way of showing that they love someone So...don't be discouraged if your feelings aren't returned.";
1200[8][8][8]next;
1201[8][8][8]mes "[Elder Creek]";
1202[8][8][8]mes "But still, I believe being honest is the best way to gain your true love.";
1203[8][8][8]next;
1204[8][8][8]mes "[Elder Creek]";
1205[8][8][8]mes "....well, that is all I can tell you. I hope you will be happy with that nugget of wisdom.";
1206[8][8][8]close;
1207[8][8]case 2:
1208[8][8][8]mes "[Elder Creek]";
1209[8][8][8]mes "...yes, everybody has their own financial problems. However, think of it in this way:";
1210[8][8][8]next;
1211[8][8][8]mes "[Elder Creek]";
1212[8][8][8]mes "Money is important to make a living, but it's not what life is all about.";
1213[8][8][8]next;
1214[8][8][8]mes "[Elder Creek]";
1215[8][8][8]mes "Some may have the life goal of making fortunes, but I don't think it's the happiest way of living.";
1216[8][8][8]next;
1217[8][8][8]mes "[Elder Creek]";
1218[8][8][8]mes "As you see, there are powerful people in this world who can control our lives. But oftentimes...";
1219[8][8][8]next;
1220[8][8][8]mes "[Elder Creek]";
1221[8][8][8]mes "They are too greedy to be in that position and they don't have their priorities straight Instead of improving the world, they use their power to only help themselves.";
1222[8][8][8]next;
1223[8][8][8]mes "[Elder Creek]";
1224[8][8][8]mes "If I were them, I wouldn't want to rule the world in that way.";
1225[8][8][8]next;
1226[8][8][8]mes "[Elder Creek]";
1227[8][8][8]mes "Don't you think we need somebody who can change this world??";
1228[8][8][8]next;
1229[8][8][8]mes "[Elder Creek]";
1230[8][8][8]mes ".....I apologize for being short tempered. I just wanted to let you know that money is not everything. But, it is something you need to live.";
1231[8][8][8]next;
1232[8][8][8]mes "[Elder Creek]";
1233[8][8][8]mes "I'm aware that greedy people ridicule this belief, saying that it is a poor man's effort to protect his pride.";
1234[8][8][8]next;
1235[8][8][8]mes "[Elder Creek]";
1236[8][8][8]mes "But, I still believe I am right After all...I am a Sage I hope you will be happy with my wise advice.";
1237[8][8][8]close;
1238[8][8]case 3:
1239[8][8][8]mes "[Elder Creek]";
1240[8][8][8]mes "Yes, we always need to be entertained. But...it seems you may not be satisfied with anything.";
1241[8][8][8]next;
1242[8][8][8]mes "[Elder Creek]";
1243[8][8][8]mes "It's all about the various tastes and interests people will have Things other people enjoy might displease you. Also, if your mind is unwilling to be happy, you will not enjoy life.";
1244[8][8][8]next;
1245[8][8][8]mes "[Elder Creek]";
1246[8][8][8]mes "Here's an example of having the right frame of mind Let's say we're cleaning the street for the town, which can be hard, grueling work...";
1247[8][8][8]next;
1248[8][8][8]mes "[Elder Creek]";
1249[8][8][8]mes "You're always covered in dust In the summer, your body is sticky with sweat.. In the winter, you'll be be out in the freezing cold...";
1250[8][8][8]next;
1251[8][8][8]mes "[Elder Creek]";
1252[8][8][8]mes "However, even so, it will be different to someone with a different perspective.";
1253[8][8][8]next;
1254[8][8][8]mes "[Elder Creek]";
1255[8][8][8]mes "Ideally, we should try to find joy in making other people happy By cleaning the street, we can give others a reason to smile.";
1256[8][8][8]next;
1257[8][8][8]mes "[Elder Creek]";
1258[8][8][8]mes "Tourists passing through the street can enjoy its cleanliness.. Overall, it makes the entire community look good.";
1259[8][8][8]next;
1260[8][8][8]mes "[Elder Creek]";
1261[8][8][8]mes "If your parents see you cleaning the street, they will be proud of their child ...But now, I think I'm beginning to make no sense.";
1262[8][8][8]next;
1263[8][8][8]mes "[Elder Creek]";
1264[8][8][8]mes "Oh well, I apologize Just try to think positively With the right attitude, eventually you will find something to enjoy.";
1265[8][8][8]next;
1266[8][8][8]mes "[Elder Creek]";
1267[8][8][8]mes "Haha~ I can see you're just clicking the 'next' button on these windows, because you're sick and tired of this NPC conversation.";
1268[8][8][8]next;
1269[8][8][8]mes "[Elder Creek]";
1270[8][8][8]mes "....anyway, that is all I hope you will be happy with my wise advice.";
1271[8][8][8]close;
1272[8][8]case 4:
1273[8][8][8]mes "[Elder Creek]";
1274[8][8][8]mes "That's an agonizing thought for every young person But you have a lot time to think about what you want to do in the future.";
1275[8][8][8]next;
1276[8][8][8]mes "[Elder Creek]";
1277[8][8][8]mes "Experience more in many different places, and read as many books as you can. Focus on broadening your perspective.";
1278[8][8][8]next;
1279[8][8][8]mes "[Elder Creek]";
1280[8][8][8]mes "Then, you will realize what you really want to do ....that's all I can say I hope you will be happy with my wise advice.";
1281[8][8][8]close;
1282[8][8]case 5:
1283[8][8][8]mes "[Elder Creek]";
1284[8][8][8]mes "You rascal!";
1285[8][8][8]next;
1286[8][8][8]mes "[Elder Creek]";
1287[8][8][8]mes "Get out of my sight immediately! I don't talk to trash!";
1288[8][8][8]close2;
1289[8][8][8]warp "comodo",196,255;
1290[8][8][8]end;
1291[8][8]}
1292[8]}
1293}
1294
1295moc_ruins,107,62,0[8]script[8]Tommy#thai[8]716,{
1296[8]if (thai_head >= 6 && thai_head <= 11) {
1297[8][8]switch(thai_head) {
1298[8][8]case 6:
1299[8][8][8]mes "[Tommy]";
1300[8][8][8]mes "Wahhhhhh~~~!!";
1301[8][8][8]mes "Daddy~~ let me have a Munak~~~!";
1302[8][8][8]mes "Waaaahhhh....";
1303[8][8][8]next;
1304[8][8][8]mes "[Tommy]";
1305[8][8][8]mes "I want my Munak~~!!";
1306[8][8][8]mes "Other people have one, why can't I have one too?!";
1307[8][8][8]next;
1308[8][8][8]mes "[Tommy]";
1309[8][8][8]mes "Munak Munak Munak Munak~~~";
1310[8][8][8]next;
1311[8][8][8]mes "[Jacob]";
1312[8][8][8]mes "Umm..Tommy...";
1313[8][8][8]next;
1314[8][8][8]mes "[Tommy]";
1315[8][8][8]mes "Munak Munak Munak Munak~~~";
1316[8][8][8]next;
1317[8][8][8]mes "[Jacob]";
1318[8][8][8]mes "Tommy, your daddy is kind of busy now...";
1319[8][8][8]next;
1320[8][8][8]mes "[Tommy]";
1321[8][8][8]mes "Munak Munak Munak Munak!";
1322[8][8][8]next;
1323[8][8][8]mes "[Jacob]";
1324[8][8][8]mes "Sigh...alright, alright...";
1325[8][8][8]close;
1326[8][8]case 7:
1327[8][8][8]mes "[Tommy]";
1328[8][8][8]mes "*cries*...I want Munak!....*cries* My friends all have Munak, and I don't have it.. Waaaahhhhh~~";
1329[8][8][8]close;
1330[8][8]case 8:
1331[8][8][8]mes "[Tommy]";
1332[8][8][8]mes "Daddy, I hate you!!";
1333[8][8][8]mes "I hate all of you!!!";
1334[8][8][8]next;
1335[8][8][8]mes "[Tommy]";
1336[8][8][8]mes "Waaaahhh~~~!";
1337[8][8][8]mes "I don't care what anybody's telling me! I'll be bad because I hate everyone!";
1338[8][8][8]close;
1339[8][8]case 9:
1340[8][8][8]mes "[Tommy]";
1341[8][8][8]mes "Heh~!";
1342[8][8][8]mes "I'm so happy~ We're gonna get a Munak~!";
1343[8][8][8]mes "Heh heh heh~!";
1344[8][8][8]close;
1345[8][8]case 10:
1346[8][8][8]mes "[Tommy]";
1347[8][8][8]mes "Heh~!";
1348[8][8][8]mes "I am so happy~ We're gonna get a Munak~!";
1349[8][8][8]mes "Heh heh heh~!";
1350[8][8][8]close;
1351[8][8]case 11:
1352[8][8][8]mes "[Tommy]";
1353[8][8][8]mes "Heh~!";
1354[8][8][8]mes "I like you~ Cuz now we're gonna get a Munak~ So happy! *smiles*";
1355[8][8][8]close;
1356[8][8]}
1357[8]}
1358[8]else if (thai_head > 11) {
1359[8][8]mes "[Tommy]";
1360[8][8]mes "Daddy...I won't ask you for something that's too hard for you.";
1361[8][8]next;
1362[8][8]mes "[Tommy]";
1363[8][8]mes "I saw you're huffing and puffing when we went to catch a Munak I'm so sorry that I gave you a hard time, daddy...";
1364[8][8]next;
1365[8][8]mes "[Tommy]";
1366[8][8]mes "I will be good from now on I will be nice to my Daddy, to you and to anyone.";
1367[8][8]next;
1368[8][8]mes "[Tommy]";
1369[8][8]mes "My dad told me that I will be a good kid if I don't behave bad sometimes.";
1370[8][8]close;
1371[8]}
1372[8]else {
1373[8][8]mes "[Tommy]";
1374[8][8]mes "I hate to see my daddy resting in his room all day in the weekends But I am so happy today because my daddy and I will take a walk together!!";
1375[8][8]close;
1376[8]}
1377}
1378
1379//============================================================
1380// Old changelog
1381//============================================================
1382//= Official OBB Quest. You can pass it any times you want.
1383//= 1.6 Updated, fixed, optimized and translated into English [Lupus]
1384//= 1.6a Halved the required items to make an obb, thanks to marquis007 [MasterOfMuppets]
1385//============================================================
1386
1387
1388
1389//===== rAthena Script =======================================
1390//= The Eye of Hellion Quest
1391//===== By: ==================================================
1392//= MasterOfMuppets
1393//===== Current Version: =====================================
1394//= 2.1
1395//===== Compatible With: =====================================
1396//= rAthena Project
1397//===== Description: =========================================
1398//= [Official Conversion]
1399//= Quest for getting a Nile Rose
1400//= There are two versions of this quest.
1401//= Version 1 (not implemented) was used on iRO as an event
1402//= for its anniversary, while version 2 (this version)
1403//= is the one that remained active on main servers.
1404//===== Additional Comments: =================================
1405//= 1.5 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
1406//= Tracking variable is not backwards compatable meaning
1407//= you can again repeat this quest from the start.
1408//= 1.6 Fixed issue with #prt_key-1-1. [L0ne_W0lf]
1409//= 1.7 Corrected remnants from Official Conversion. [L0ne_W0lf]
1410//= 1.8 Replaced effect numerics with constants. [L0ne_W0lf]
1411//= 1.9 Removed duplicate text. [Kisuka]
1412//= 2.0 Updated EXP rewards.
1413//= 2.1 Updated RE/Pre-RE EXP. [Euphy]
1414//============================================================
1415
1416morocc_in,116,101,3[8]script[8]Old Scholar Tyus#hellion[8]735,3,3,{
1417[8]if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
1418[8][8]mes "^3355FFHold it right there!";
1419[8][8]mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
1420[8][8]close;
1421[8]}
1422[8]if (HELLIONQ < 36) {
1423[8][8]mes "[Sir Chilias'Tyus]";
1424[8][8]mes "Greetings.. My name is Sir Chilias'Tyus I've lived a long time here in Rune-Midgard and I've come to see and know a lot of things. Power, jealously, hardship...";
1425[8][8]next;
1426[8][8]mes "[" + strcharinfo(0) + "]";
1427[8][8]mes "So what exactly brings you here to the middle of Morroc?";
1428[8][8]next;
1429[8][8]mes "[Sir Chilias'Tyus]";
1430[8][8]mes "This land has grown corrupt with the diseases of greed and selfishness. Everywhere you go, people are heartless, but I still believe that I'll find the one worthy enough to help me...";
1431[8][8]next;
1432[8][8]mes "[Sir Chilias'Tyus]";
1433[8][8]mes "There is no shortage of brave and strong warriors in these dangerous times But for the thing I seek, I must have the help of one who is truly pure of heart...";
1434[8][8]next;
1435[8][8]if (select("What are you looking for?:Pure of heart? Hah! Good luck!") == 1) {
1436[8][8][8]if (BaseLevel < 60 ) {
1437[8][8][8][8]mes "[Sir Chilias'Tyus]";
1438[8][8][8][8]mes "Heh heh~ I see your eyes glimmer with enthusiasm, but it seems this task might be a little too much for you I'm sorry, but that's the reality I can't ignore...";
1439[8][8][8][8]next;
1440[8][8][8][8]mes "[Sir Chilias'Tyus]";
1441[8][8][8][8]mes "Go out in to the world, and grow in strength Perhaps after you become more capable, I'll find that I can rely on your help.";
1442[8][8][8][8]close;
1443[8][8][8]}
1444[8][8][8]mes "[Sir Chilias'Tyus]";
1445[8][8][8]mes "I suppose I should tell you first about my grandfather, who was once a young and feareless adventurer, much like yourself. Yes, he traveled the world with his three friends...";
1446[8][8][8]next;
1447[8][8][8]mes "[Sir Chilias'Tyus]";
1448[8][8][8]mes "The four of them went on many expeditions together and earned themselves a reputation as a courageous team that worked especially well together after many years.";
1449[8][8][8]next;
1450[8][8][8]mes "[Sir Chilias'Tyus]";
1451[8][8][8]mes "Then, on what was supposed to be a typical journey, they found an uncharted cave. Curious, and in need of rest, the four ventured inside. There, they encountered that most horrible creature...";
1452[8][8][8]next;
1453[8][8][8]mes "[Sir Chilias'Tyus]";
1454[8][8][8]mes "It was a ferocious beast with horns as large and as sharp as their weapons, with eyes that blazed with hellfire My grandfather could tell that it was thirsty for blood.";
1455[8][8][8]next;
1456[8][8][8]mes "[Sir Chilias'Tyus]";
1457[8][8][8]mes "They ran from the beast as quickly as they could, but the four were separated in the cave's darkness. It was all they could do to hide in the darkness of the cave...";
1458[8][8][8]next;
1459[8][8][8]mes "[Sir Chilias'Tyus]";
1460[8][8][8]mes "From his hiding place, my grandfather heard the screams of his friends as the monster slaughtered them, one by one The screams and the monster's growls were getting closer...";
1461[8][8][8]next;
1462[8][8][8]mes "[Sir Chilias'Tyus]";
1463[8][8][8]mes "Unable to endure the suffering of his trusted comrades, my grandfather jumped out hiding and tried to save his friends. The beast found him and they battled.";
1464[8][8][8]next;
1465[8][8][8]mes "[Sir Chilias'Tyus]";
1466[8][8][8]mes "It was no use. The beast was too powerful and my grandfather was knocked out When he came to, his friends were all dead and a shining gem lay in a pool of blood.";
1467[8][8][8]next;
1468[8][8][8]mes "[Sir Chilias'Tyus]";
1469[8][8][8]mes "My grandfather buried his friends that day. He took that gem as a memento of their final expedition, but wondered why the beast had decided to spare him.";
1470[8][8][8]next;
1471[8][8][8]mes "[Sir Chilias'Tyus]";
1472[8][8][8]mes "It wasn't long before he experienced the gem's curse firsthand. The gem inexplicably drew people to it, taking the greed in their hearts and twisting their minds...";
1473[8][8][8]next;
1474[8][8][8]mes "[Sir Chilias'Tyus]";
1475[8][8][8]mes "Grandfather believed the beast let him live so that the gem would be set loose upon the outside world, free to pollute it with its evil. He had to do something...";
1476[8][8][8]next;
1477[8][8][8]mes "[Sir Chilias'Tyus]";
1478[8][8][8]mes "However, the gem proved to be formed out of pure evil and could not be destroyed by human means. In the end, my grandfather hid the gem someplace safe...";
1479[8][8][8]next;
1480[8][8][8]mes "[Sir Chilias'Tyus]";
1481[8][8][8]mes "However, the threat of the gem still exists. Grandfather and my father worked for years to find a way to seal its darkness Only now have I been able to create a bracelet to seal its evil power.";
1482[8][8][8]next;
1483[8][8][8]mes "[Sir Chilias'Tyus]";
1484[8][8][8]mes "For my grandfather and his friends to truly rest in peace, I must find an adventurer of pure heart who can find the gem and bring it to me so that I can finally seal its power.";
1485[8][8][8]next;
1486[8][8][8]mes "[Sir Chilias'Tyus]";
1487[8][8][8]mes "I think... I think you might be the hero that I've been waiting for. Will you help an old man for the sake of all that is good?";
1488[8][8][8]next;
1489[8][8][8]if (select("Of course, I will.:I'm sorry, but I can't.") == 1) {
1490[8][8][8][8]mes "[Sir Chilias'Tyus]";
1491[8][8][8][8]mes "Good, good, but first I must test to see if you are worthy of holding the Hellion's gem. I can't tell you exactly where it is, but I will give you some clues.";
1492[8][8][8][8]next;
1493[8][8][8][8]mes "[Sir Chilias'Tyus]";
1494[8][8][8][8]mes "First, speak to Clanux Heffron in Prontera. He has offered to help me find the gem, but I do not know if I can trust him. Please help me protect this world from the gem...";
1495[8][8][8][8]set HELLIONQ,36;
1496[8][8][8][8]close;
1497[8][8][8]}
1498[8][8][8]mes "[Sir Chilias'Tyus]";
1499[8][8][8]mes "I understand.. I know I am asking much of you, and this task is not one to take lightly. However, I believe that you are wholly capable of accomplishing this.";
1500[8][8][8]set HELLIONQ,37;
1501[8][8][8]close;
1502[8][8]}
1503[8][8]mes "[Sir Chilias'Tyus]";
1504[8][8]mes "Times are bad when even the youth have been jaded. But I refuse to believe that hope is truly lost in this age...";
1505[8][8]close;
1506[8]}
1507[8]else if (HELLIONQ == 36) {
1508[8][8]mes "[Sir Chilias'Tyus]";
1509[8][8]mes "Please seek out Clanux Heffron in Prontera. He may have information regarding a clue leading to the Hellion gem. Good luck to you.";
1510[8][8]close;
1511[8]}
1512[8]else if (HELLIONQ == 37) {
1513[8][8]mes "[Sir Chilias'Tyus]";
1514[8][8]mes "So have you considered my proposal? I believe that you may be the one who will help me in sealing away the Hellion gem's evil forever.";
1515[8][8]next;
1516[8][8]if (select("I will help you.:...Sorry about that.") == 1) {
1517[8][8][8]mes "[Sir Chilias'Tyus]";
1518[8][8][8]mes "Good, good, but first I must test to see if you are worthy of holding the Hellion's gem. I can't tell you exactly where it is, but I will give you some clues.";
1519[8][8][8]next;
1520[8][8][8]mes "[Sir Chilias'Tyus]";
1521[8][8][8]mes "First, speak to Clanux Heffron in Prontera. He has offered to help me find the gem, but I do not know if I can trust him. Please help me protect this world from the gem...";
1522[8][8][8]set HELLIONQ,36;
1523[8][8][8]close;
1524[8][8]}
1525[8][8]mes "[Sir Chilias'Tyus]";
1526[8][8]mes "I understand.. I know I am asking much of you, and this task is not one to take lightly. However, I believe that you are wholly capable of accomplishing this.";
1527[8][8]close;
1528[8]}
1529[8]else if (HELLIONQ > 37 && HELLIONQ < 45) {
1530[8][8]mes "[Sir Chilias'Tyus]";
1531[8][8]mes "Try to see what you can learn from Clanux Heffron I don't know how cooperative he will be, but I'm sure that he'll tell you something one way or another.";
1532[8][8]close;
1533[8]}
1534[8]else if (HELLIONQ == 45 || HELLIONQ == 46) {
1535[8][8]mes "[Sir Chilias'Tyus]";
1536[8][8]mes "Ah, yes! This is one piece of the tablet that will lead you to the Hellion's gem!";
1537[8][8]mes "This engraving was definitely made by my grandfather, and Christopher was one of his friends.";
1538[8][8]next;
1539[8][8]mes "[Sir Chilias'Tyus]";
1540[8][8]mes "I suppose he hid these pieces in the places that reminded him of his friends. Now according to the tablet's message, you should find the next piece in ''the city of thickest forest.''";
1541[8][8]next;
1542[8][8]mes "[Sir Chilias'Tyus]";
1543[8][8]mes "I'm sure that the next tablet piece is in Payon, so go there and see if you can find it. Good luck to you, kind adventurer.";
1544[8][8]set HELLIONQ,47;
1545[8][8]close;
1546[8]}
1547[8]else if (HELLIONQ == 47) {
1548[8][8]mes "[Sir Chilias'Tyus]";
1549[8][8]mes "Now that I think about it, there's a guy in Payon that I know named Grout'the Tuccok who knew my grandfather He might know something, but he's a little, well... Hmm...";
1550[8][8]close;
1551[8]}
1552[8]else if (HELLIONQ > 47 && HELLIONQ < 57) {
1553[8][8]mes "[Sir Chilias'Tyus]";
1554[8][8]mes "I think you're doing a good job in finding those clues in Payon Please do your best in finding the rest of the pieces of that tablet.";
1555[8][8]close;
1556[8]}
1557[8]else if (HELLIONQ == 57) {
1558[8][8]if (countitem(7333) > 0 && countitem(7334) > 0) {
1559[8][8][8]mes "[Sir Chilias'Tyus]";
1560[8][8][8]mes "While you were gone, I felt a little bad that you were searching for the tablets pieces on your own, so I managed to find this piece here in Morroc. But...";
1561[8][8][8]next;
1562[8][8][8]mes "[Sir Chilias'Tyus]";
1563[8][8][8]mes "Why are they glowing like this? In any case, we have this piece I found here in Morroc, and the pieces you found in Prontera and Payon. There's one more left in Geffen.";
1564[8][8][8]specialeffect2 EF_HEAL2;
1565[8][8][8]specialeffect EF_HEAL2;
1566[8][8][8]next;
1567[8][8][8]mes "[Sir Chilias'Tyus]";
1568[8][8][8]mes "Anyway, on the tablet piece that I found, it says ''Hakim loved magic, and always enjoyed its wondrous city,'' so I'm sure the last piece is in Geffen.";
1569[8][8][8]next;
1570[8][8][8]mes "[Sir Chilias'Tyus]";
1571[8][8][8]mes "Please, take this third tablet piece and find the final piece so that we can fulfill my dear grandfather's greatest wish and forever seal away the Hellion's gem.";
1572[8][8][8]set HELLIONQ,58;
1573[8][8][8]getitem 7335,1; //Piece_Of_Slate_3
1574[8][8][8]next;
1575[8][8][8]mes "[Sir Chilias'Tyus]";
1576[8][8][8]mes "When you get to Geffen, please speak to Welshyun, who's been helping me in creating a device to seal the gem's darkness. He is worthy of trust and will surely help us.";
1577[8][8][8]close;
1578[8][8]}
1579[8][8]mes "[Sir Chilias'Tyus]";
1580[8][8]mes "Where are the tablet pieces?";
1581[8][8]mes "Have you hoarded them away to steal the Hellion's gem for yourself?! I must smite you now before you are consumed by its darkness!";
1582[8][8]close2;
1583[8][8]percentheal -100,0;
1584[8][8]end;
1585[8]}
1586[8]else if (HELLIONQ > 57 && HELLIONQ < 66) {
1587[8][8]mes "[Sir Chilias'Tyus]";
1588[8][8]mes "Please visit the sage named Welshyun in Geffen. We are good friends, so I am sure that you can trust him.";
1589[8][8]close;
1590[8]}
1591[8]else if (HELLIONQ == 66) {
1592[8][8]if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
1593[8][8][8]mes "[Sir Chilias'Tyus]";
1594[8][8][8]mes "You have all four pieces of the tablet?";
1595[8][8][8]mes "That's great news! Ah, and the gem is embedded in each of the tablet pieces We're so close to finishing!";
1596[8][8][8]next;
1597[8][8][8]mes "[Sir Chilias'Tyus]";
1598[8][8][8]mes "Ah, would you go back to Welshyun? I know it's a hassle, but he is probably the only one who can combine the tablet pieces into the its complete form. Thank you...";
1599[8][8][8]set HELLIONQ,67;
1600[8][8][8]close;
1601[8][8]}
1602[8][8]mes "[Sir Chilias'Tyus]";
1603[8][8]mes "Where are the tablet pieces?";
1604[8][8]mes "Have you hoarded them away to steal the Hellion's gem for yourself?! I must smite you now before you are consumed by its darkness!";
1605[8][8]close2;
1606[8][8]percentheal -100,0;
1607[8][8]end;
1608[8]}
1609[8]else if (HELLIONQ == 67) {
1610[8][8]mes "[Sir Chilias'Tyus]";
1611[8][8]mes "Ah, would you go back to Welshyun? I know it's a hassle, but he is probably the only one who can combine the tablet pieces into the its complete form. Thank you...";
1612[8][8]close;
1613[8]}
1614[8]else if (HELLIONQ == 68) {
1615[8][8]if (countitem(7332) > 0 && countitem(7337) > 0) {
1616[8][8][8]mes "[Sir Chilias'Tyus]";
1617[8][8][8]mes "At long last. We have everything. The Tablet and the Hellion's gem Now I can finally use this bracelet to seal its power forever...";
1618[8][8][8]next;
1619[8][8][8]mes "[Sir Chilias'Tyus]";
1620[8][8][8]mes "But your eyes.. They seem so tired and I can sense some sort of pain from them Did something happen?";
1621[8][8][8]next;
1622[8][8][8]mes "[" + strcharinfo(0) + "]";
1623[8][8][8]mes "I learned the secret of the Hellion's gem. It.. It turns people into Hellion Revenants It's what happened to your grandfather...";
1624[8][8][8]next;
1625[8][8][8]mes "[Sir Chilias'Tyus]";
1626[8][8][8]mes "What.. What did you just say?";
1627[8][8][8]next;
1628[8][8][8]mes "[" + strcharinfo(0) + "]";
1629[8][8][8]mes "The tablet had a map that let me to the chamber where your grandfather locked himself up before he completed turned into the Hellion Revenant It was horrible...";
1630[8][8][8]next;
1631[8][8][8]mes "["+ strcharinfo(0) +"]";
1632[8][8][8]mes "At the entrance, he left a message that said that he wanted to be killed So that he could finally join his friends instead of living as a monster. So I... So I...";
1633[8][8][8]next;
1634[8][8][8]mes "[Sir Chilias'Tyus]";
1635[8][8][8]mes "It's okay. I know you did the right thing. It's what my grandfather would have wanted most Thank you for finally freeing his soul and giving him peace.";
1636[8][8][8]next;
1637[8][8][8]mes "[" + strcharinfo(0) + "]";
1638[8][8][8]mes "Here, I think you should have this Eye of Hellion, in case you wanted a memento of your dear grandfather.";
1639[8][8][8]next;
1640[8][8][8]mes "[Sir Chilias'Tyus]";
1641[8][8][8]mes "I'd appreciate that Grandfather's eye.. It's full of the painful experiences of the people who were turned into Hellion Revenants against their will.";
1642[8][8][8]next;
1643[8][8][8]mes "[Sir Chilias'Tyus]";
1644[8][8][8]mes "But... Now is not the time for sentiment. For the sake of my grandfather, I must seal the power of the Hellion's gem now!";
1645[8][8][8]next;
1646[8][8][8]mes "[Sir Chilias'Tyus]";
1647[8][8][8]mes "Darkness that writhes, souls lost in the inferno, I offer you comfort, I offer you peace. To the despairing ones, to the shameless ones, I give guidance to heaven...";
1648[8][8][8]specialeffect EF_BEGINSPELL;
1649[8][8][8]next;
1650[8][8][8]mes "[Sir Chilias'Tyus]";
1651[8][8][8]mes "Instead of sadness, let there be joy. Instead of anger, let there be love. Souls that are lost will now find their way...";
1652[8][8][8]specialeffect EF_BEGINSPELL6;
1653[8][8][8]next;
1654[8][8][8]mes "[Sir Chilias'Tyus]";
1655[8][8][8]mes "Light and hope.. Heaven and earth.. Cast away the darkness.";
1656[8][8][8]specialeffect EF_SANCTUARY;
1657[8][8][8]next;
1658[8][8][8]mes "[Sir Chilias'Tyus]";
1659[8][8][8]mes "I did it After all these long years, I finally did it. Thanks to your help.";
1660[8][8][8]next;
1661[8][8][8]mes "[Sir Chilias'Tyus]";
1662[8][8][8]mes "Please take this Nile Rose, which will keep the power of the gem in check. I trust that you will keep its secret and protect it from those motivated by greed.";
1663[8][8][8]delitem 7332,1; //Slate
1664[8][8][8]delitem 7337,countitem(7337); //Eye_Of_Hellion
1665[8][8][8]set HELLIONQ,69;
1666[8][8][8]getitem 2658,1; //Nile_Rose_
1667[8][8][8]getitem 603,1; //Old_Blue_Box
1668[8][8][8]getexp (checkre(3))?120000:1200000,0;
1669[8][8][8]next;
1670[8][8][8]mes "[Sir Chilias'Tyus]";
1671[8][8][8]mes "Thank you, kind adventurer, for bringing peace to my grandfather's soul and for working to protect peace in our world You are the truest of heroes.";
1672[8][8][8]next;
1673[8][8][8]mes "^3355FFYou have received the Nile Rose in which the Hellion's gem is sealed The Eye of the Hellion has granted you some experience through its strange powers.^000000";
1674[8][8][8]close;
1675[8][8]}
1676[8][8]else if (countitem(7332) > 0) {
1677[8][8][8]mes "[Sir Chilias'Tyus]";
1678[8][8][8]mes "At long last. We have everything. The Tablet and the Hellion's gem Now I can finally use this bracelet to seal its power forever...";
1679[8][8][8]next;
1680[8][8][8]mes "[Sir Chilias'Tyus]";
1681[8][8][8]mes "Darkness that writhes, souls lost in the inferno, I offer you comfort, I offer you peace. To the despairing ones, to the shameless ones, I give guidance to heaven...";
1682[8][8][8]specialeffect EF_BEGINSPELL;
1683[8][8][8]next;
1684[8][8][8]mes "[Sir Chilias'Tyus]";
1685[8][8][8]mes "Instead of sadness, let there be joy. Instead of anger, let there be love. Souls that are lost will now find their way...";
1686[8][8][8]specialeffect EF_BEGINSPELL6;
1687[8][8][8]next;
1688[8][8][8]mes "[Sir Chilias'Tyus]";
1689[8][8][8]mes "Light and hope.. Heaven and earth.. Cast away the darkness.";
1690[8][8][8]specialeffect EF_SANCTUARY;
1691[8][8][8]next;
1692[8][8][8]mes "[Sir Chilias'Tyus]";
1693[8][8][8]mes "I did it After all these long years, I finally did it. Thanks to your help.";
1694[8][8][8]next;
1695[8][8][8]mes "[Sir Chilias'Tyus]";
1696[8][8][8]mes "Please take this Nile Rose, which will keep the power of the gem in check. I trust that you will keep its secret and protect it from those motivated by greed.";
1697[8][8][8]delitem 7332,1; //Slate
1698[8][8][8]set HELLIONQ,70;
1699[8][8][8]getitem 2658,1; //Nile_Rose_
1700[8][8][8]getexp (checkre(3))?100000:1000000,0;
1701[8][8][8]next;
1702[8][8][8]mes "[Sir Chilias'Tyus]";
1703[8][8][8]mes "Thank you, kind adventurer, for bringing peace to my grandfather's soul and for working to protect peace in our world You are the truest of heroes.";
1704[8][8][8]close;
1705[8][8]}
1706[8][8]mes "[Sir Chilias'Tyus]";
1707[8][8]mes "Where is the complete tablet? We need that in order to extract the Hellion's gem in order to seal its power!";
1708[8][8]close;
1709[8]}
1710[8]else if (HELLIONQ > 68 && HELLIONQ < 71) {
1711[8][8]if (countitem(7337) > 0) {
1712[8][8][8]mes "[Sir Chilias'Tyus]";
1713[8][8][8]mes "Long time no see. So, are you doing well to keep the promise with me?";
1714[8][8][8]mes "Please handle it with care to prevent the evil power within from being released.";
1715[8][8][8]next;
1716[8][8][8]mes "[Sir Chilias'Tyus]";
1717[8][8][8]mes "You still have the Hellion's Eye I can see the pain in your eyes Let me lighten your burden. It will be better this way.";
1718[8][8][8]delitem 7337,countitem(7337); //Eye_Of_Hellion
1719[8][8][8]next;
1720[8][8][8]mes "[Sir Chilias'Tyus]";
1721[8][8][8]mes "May God bless you.";
1722[8][8][8]close;
1723[8][8]}
1724[8][8]mes "[Sir Chilias'Tyus]";
1725[8][8]mes "Long time no see. So, are you doing well to keep the promise with me?";
1726[8][8]mes "Please handle it with care to prevent the evil power within from being released.";
1727[8][8]close;
1728[8]}
1729[8]mes "[Sir Chilias'Tyus]";
1730[8]mes "... ... ...";
1731[8]close;
1732
1733OnTouch_:
1734[8]if (HELLIONQ == 57 && countitem(7334) > 0) {
1735[8][8]specialeffect2 EF_HEAL2;
1736[8][8]specialeffect EF_HEAL2;
1737[8][8]mes "^3355FFOne of the Tablet Pieces that you have is beginning to shine with light, as if it were responding to something...^000000";
1738[8][8]close;
1739[8]}
1740[8]end;
1741}
1742
1743prontera,269,326,3[8]script[8]Clanux Heffron#hellion[8]50,{
1744[8]if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
1745[8][8]mes "^3355FFHold it right there!";
1746[8][8]mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
1747[8][8]close;
1748[8]}
1749[8]if (HELLIONQ < 36) {
1750[8][8]mes "[Clanux Heffron]";
1751[8][8]mes "What's wrong with this map?! I can't find a blasted thing on it! How can finding something be so hard?";
1752[8][8]close;
1753[8]}
1754[8]else if (HELLIONQ == 36) {
1755[8][8]mes "[" + strcharinfo(0) + "]";
1756[8][8]mes "Excuse me, but are you Clanux Heffron?";
1757[8][8]next;
1758[8][8]mes "[Clanux Heffron]";
1759[8][8]mes "Why, who are you and what the heck do you want? Oh.. Sent by Chilias, eh?";
1760[8][8]mes "What does he want?";
1761[8][8]next;
1762[8][8]if (select("He wants me to help you.:He wants you to help me.") == 1) {
1763[8][8][8]mes "[Clanux Heffron]";
1764[8][8][8]mes "So he sent me an assistant, huh? Well.. Seeing as he gave me this clue and I've taken so long and still don't have anything to show for it, I don't blame him.";
1765[8][8][8]next;
1766[8][8][8]mes "[Clanux Heffron]";
1767[8][8][8]mes "Well, if he sent you to help me out, I guess I can tell you everything. For the clues he had me look for, I've only found two so far But I can't figure them out...";
1768[8][8][8]next;
1769[8][8][8]mes "[Clanux Heffron]";
1770[8][8][8]mes "Let's see, there's this broken sword and this strange lookin' cogwheel What do these clues mean?!";
1771[8][8][8]mes "Did the old man give you any hints to help me out?";
1772[8][8][8]next;
1773[8][8][8]if (select("Where did you find these?:No, I'm sorry.") == 1) {
1774[8][8][8][8]mes "[Clanux Heffron]";
1775[8][8][8][8]mes "Oh, these I found in Prontera That old coot hid these real good. But yeah, I doubt you'd find anything, but would you try checking out the old Swordman Training ground for more clues?";
1776[8][8][8][8]next;
1777[8][8][8][8]mes "[Clanux Heffron]";
1778[8][8][8][8]mes "Man, that Hellion's gem must really be worth a pretty penny if the old man went through so much trouble to even hide these clues. Oh man, I want it so bad...";
1779[8][8][8][8]set HELLIONQ,39;
1780[8][8][8][8]close;
1781[8][8][8]}
1782[8][8][8]mes "[Clanux Heffron]";
1783[8][8][8]mes "Wha--? Then why are you even here to help me then? Huh. That old coot must not trust me enough, but I can't exactly blame him. Alright then...";
1784[8][8][8]next;
1785[8][8][8]mes "[Clanux Heffron]";
1786[8][8][8]mes "If you're gonna help me, go search the old Swordman Training Grounds over here in Prontera. I doubt it, but there's a chance I mighta missed something there. Get to it!";
1787[8][8][8]set HELLIONQ,39;
1788[8][8][8]close;
1789[8][8]}
1790[8][8]mes "[Clanux Heffron]";
1791[8][8]mes "Help you...? What, with clues to the location of the Hellion's gem? Screw that, pal! Why should I help you if we're gonna compete for the same prize?!";
1792[8][8]set HELLIONQ,38;
1793[8][8]close;
1794[8]}
1795[8]else if (HELLIONQ == 38) {
1796[8][8]mes "[Clanux Heffron]";
1797[8][8]mes "Hey, why do you keep botherin' me?! Go and find your own clues for the Hellion's gem on your own, jerkface! Now getouttahere!";
1798[8][8]next;
1799[8][8]if (select("W-wait! Let's work together!:Fine. I don't need your help!") == 1) {
1800[8][8][8]mes "[Clanux Heffron]";
1801[8][8][8]mes "Work together, eh? You know, normally I'd tell you to make like a moonwalker and just beat it, but I gotta admit that I ain't doin' so good on my own on this...";
1802[8][8][8]next;
1803[8][8][8]mes "[Clanux Heffron]";
1804[8][8][8]mes "Alright, fine First, look through the old Swordman Training Grounds here in Prontera There might be some clues left over there for you to find...";
1805[8][8][8]set HELLIONQ,39;
1806[8][8][8]close;
1807[8][8]}
1808[8][8]mes "[" + strcharinfo(0) + "]";
1809[8][8]mes "Fine I don't need your help!";
1810[8][8]next;
1811[8][8]mes "[Clannux Heffron]";
1812[8][8]mes "Yeah right!";
1813[8][8]mes "You'll be back!";
1814[8][8]mes "...They always come back.";
1815[8][8]close;
1816[8]}
1817[8]else if (HELLIONQ == 39) {
1818[8][8]mes "[Clanux Heffron]";
1819[8][8]mes "Look pal, I found this broken sword, a bonafide clue if I ever saw one, in the old Swordman Training Grounds in Prontera You should be able to find something else there... maybe.";
1820[8][8]close;
1821[8]}
1822[8]else if (HELLIONQ == 40) {
1823[8][8]mes "[Clanux Heffron]";
1824[8][8]mes "Hey, you're done searching? Were you able to find anything?";
1825[8][8]next;
1826[8][8]if (select("Nothing...:In fact, I found this.") == 1) {
1827[8][8][8]mes "[" + strcharinfo(0) + "]";
1828[8][8][8]mes "^333333(This guy's a real punk!";
1829[8][8][8]mes "I better not share any new information I've found, just in case he doesn't already know about it.)^000000";
1830[8][8][8]next;
1831[8][8][8]mes "[" + strcharinfo(0) + "]";
1832[8][8][8]mes "I... I wasn't able to find anything that looked like a clue. I'm sorry, but I let you down big time...";
1833[8][8][8]next;
1834[8][8][8]mes "[Clanux Heffron]";
1835[8][8][8]mes "Aw nuts! Alright, if you go back to the old man, let him know that I found a broken sword from the old Swordman Training Grounds and this cogwheel from the Tool Shop.";
1836[8][8][8]next;
1837[8][8][8]mes "[Clanux Heffron]";
1838[8][8][8]mes "The clues I've found so far don't make any sense!";
1839[8][8][8]mes "So if you can, convince him to drop me a couple more hints And give this to the old guy to prove I found it, will you?";
1840[8][8][8]set HELLIONQ,41;
1841[8][8][8]getitem 7093,1; //Wheel
1842[8][8][8]next;
1843[8][8][8]mes "[Clanux Heffron]";
1844[8][8][8]mes "That's all I know At this point you're probably better off searching for these clues on your own...";
1845[8][8][8]close;
1846[8][8]}
1847[8][8]mes "[Clanux Heffron]";
1848[8][8]mes "So that's what you found? Huh. I'm even more confused. Alright Well, I found a broken sword in the Swordman Training Grounds.";
1849[8][8]next;
1850[8][8]mes "[Clanux Heffron]";
1851[8][8]mes "Oh, and I also found this old cogwheel in the Tool Shop around here Here, just take it. Maybe you'll have better luck figuring out what it means.";
1852[8][8]next;
1853[8][8]mes "[Clanux Heffron]";
1854[8][8]mes "But once you do learn anything new, to me and let me know!";
1855[8][8]mes "That's an order, got it?";
1856[8][8]set HELLIONQ,41;
1857[8][8]getitem 7093,1; //Wheel
1858[8][8]close;
1859[8]}
1860[8]else if (HELLIONQ == 41) {
1861[8][8]mes "[Clanux Heffron]";
1862[8][8]mes "Hey... Didn't I tell you to check out the Tool Shop in case there was anything I missed?";
1863[8][8]mes "Now go! That's an order!";
1864[8][8]close;
1865[8]}
1866[8]else if (HELLIONQ == 42) {
1867[8][8]mes "[Clanux Heffron]";
1868[8][8]mes "Wha--? I had no idea that sort of thing could be hidden in that training I missed it. Oh, so the Veggie Lady gave you a password and all?";
1869[8][8]next;
1870[8][8]mes "[Clanux Heffron]";
1871[8][8]mes "Huh, I can't make heads or tails of that password I guess I have no choice but to give you this, the cogwheel clue I found from the Tool Shop.";
1872[8][8]next;
1873[8][8]mes "[Clanux Heffron]";
1874[8][8]mes "I mean, you've been lucky enough till now, so you'll probably be able to stumble upon the answer behind this weird, weird riddle. But you gotta tell me the answer too!";
1875[8][8]next;
1876[8][8]mes "[Clanux Heffron]";
1877[8][8]mes "Alright, now take your cogwheel and get outta here. The sooner you get that clue, the sooner I'll get that Hellion's gem.";
1878[8][8]set HELLIONQ,43;
1879[8][8]getitem 7093,1; //Wheel
1880[8][8]close;
1881[8]}
1882[8]else if (HELLIONQ == 43) {
1883[8][8]mes "[Clanux Heffron]";
1884[8][8]mes "Hey, hurry up and check the Tool Shop and figure out the meaning of that password! Maybe that weird machine there is a part of this whole puzzle? Nah...";
1885[8][8]close;
1886[8]}
1887[8]else if (HELLIONQ == 44) {
1888[8][8]mes "[Clanux Heffron]";
1889[8][8]mes "Hey.. Didja find anything new in the Tool Shop?";
1890[8][8]next;
1891[8][8]if (select("Pretend that nothing happened.:Share what you learned.") == 1) {
1892[8][8][8]mes "[" + strcharinfo(0) + "]";
1893[8][8][8]mes "Nope.. I couldn't find any new leads. I guess I have no choice but to go back to Chilias'Tyus, unless you know anything...";
1894[8][8][8]next;
1895[8][8][8]mes "[Clanux Heffron]";
1896[8][8][8]mes "Bah!";
1897[8][8][8]mes "Freakin' useless!";
1898[8][8][8]mes "What kind of assistant are you anyway, huh?";
1899[8][8][8]close;
1900[8][8]}
1901[8][8]mes "[" + strcharinfo(0) + "]";
1902[8][8]mes "Well, I put that cogwheel into that weird machine in the Tool Shop and some kind of number pad came out. Then.. Uh, I couldn't figure out what the password was. I'm stuck!";
1903[8][8]next;
1904[8][8]mes "[Clanux Heffron]";
1905[8][8]mes "Oh yeah? Hah! Well, now that the easy part is done, I'll just figure out that secret password myself! Hahaha! That Hellion's gem is as good as mine!";
1906[8][8]close;
1907[8]}
1908[8]else if (HELLIONQ == 45) {
1909[8][8]mes "[Clanux Heffron]";
1910[8][8]mes "Hey, so you have anything new to report?";
1911[8][8]mes "Oh, and did you learn anything from that weird machine in the Tool Shop?";
1912[8][8]next;
1913[8][8]if (select("Tell him just a little bit.:Don't tell him.") == 1) {
1914[8][8][8]mes "[" + strcharinfo(0) + "]";
1915[8][8][8]mes "Well, I put that cogwheel into that weird machine in the Tool Shop and some kind of number pad came out. Then...";
1916[8][8][8]next;
1917[8][8][8]mes "[" + strcharinfo(0) + "]";
1918[8][8][8]mes "^333333(Wait, I can't trust this guy!)^000000 I put in every single password that I could think of, but nothing happened!";
1919[8][8][8]mes "I think I'm stuck...";
1920[8][8][8]next;
1921[8][8][8]mes "[Clanux Heffron]";
1922[8][8][8]mes "Oh yeah? Hah! Well, now that the easy part is done, I'll just figure out that secret password myself! Hahaha! That Hellion's gem is as good as mine!";
1923[8][8][8]set HELLIONQ,46;
1924[8][8][8]close;
1925[8][8]}
1926[8][8]mes "[Clanux Heffron]";
1927[8][8]mes "Huh. You should be able to get some number pad to come out from that machine Yeah, I was able to get that far, but I haven't been able to figure out the password...";
1928[8][8]set HELLIONQ,46;
1929[8][8]close;
1930[8]}
1931[8]else if (HELLIONQ > 45 && HELLIONQ < 71) {
1932[8][8]mes "[Clanux Heffron]";
1933[8][8]mes "Oh hey, it's you Listen I got this number pad to pop out of that old machine in the Tool Shop, I still don't know what the password for it might be.";
1934[8][8]next;
1935[8][8]mes "[Clanux Heffron]";
1936[8][8]mes "If I couldn't figure it out, and I understand if you couldn't figure this out, then this puzzle must be freakin' impossible!";
1937[8][8]close;
1938[8]}
1939[8]mes "[Clanux Heffron]";
1940[8]mes "Oh man, I am totally lost. What the heck should I be looking for?";
1941[8]close;
1942}
1943
1944prontera,223,82,0[8]script[8]#prt_key-1[8]111,{
1945[8]if (HELLIONQ == 39) {
1946[8][8]mes "^3355FFIt's a training dummy with a gash in its body that looks like it was made by the thrust of a sharp sword.^000000";
1947[8][8]next;
1948[8][8]mes "[" + strcharinfo(0) + "]";
1949[8][8]mes "Didn't Clanux mention that he found a broken sword around here? Maybe this was exactly where he found it. Let's see...";
1950[8][8]next;
1951[8][8]select("Inspect the dummy's gash");
1952[8][8]mes "^3355FFInside of the dummy's body is a steel bearing with a roughly etched message that reads:^000000 ^4d4dff''Veggie Lady N9 W3 BINGO.''^000000";
1953[8][8]set HELLIONQ,40;
1954[8][8]next;
1955[8][8]mes "[" + strcharinfo(0) + "]";
1956[8][8]mes "What the heck does this even mean? A Veggie Lady?";
1957[8][8]mes "Does Clanux know anything at all about this clue...?";
1958[8][8]close;
1959[8]}
1960[8]mes "^3355FFIt's a training dummy that was used to hone the skills of new Swordmen.. But the Swordman Training Grounds have moved to Izlude.";
1961[8]close;
1962}
1963
1964prontera,45,67,0[8]script[8] #prt_key-1-1[8]111,1,1,{
1965OnTouch_:
1966[8]if (HELLIONQ == 40 || HELLIONQ == 41) {
1967[8][8]mes "[" + strcharinfo(0) + "]";
1968[8][8]mes "Well, according to the message in that old training dummy, this is where I'm supposed to go. Nine steps north, 3 steps west. And now.. Veggie Lady. Okay, okay...";
1969[8][8]next;
1970[8][8]mes "[" + strcharinfo(0) + "]";
1971[8][8]mes "Huh. That's creepy There's one right there staring at me. But after the words ''Veggie Lady,'' all the message says is, um, what was that last word again?";
1972[8][8]next;
1973[8][8]input .@input$;
1974[8][8]if (.@input$ == "BINGO") {
1975[8][8][8]mes "[" + strcharinfo(0) + "]";
1976[8][8][8]mes "Of course!";
1977[8][8][8]mes "''BINGO!'' But I don't see a hall full of old people around here, I--";
1978[8][8][8]next;
1979[8][8][8]mes "[Veggie Lady]";
1980[8][8][8]mes "Finally, you say it Yeesh, I thought I was going to wait forever for somebody to say that password. Okay, here's the code number you want...";
1981[8][8][8]next;
1982[8][8][8]mes "[" + strcharinfo(0) + "]";
1983[8][8][8]mes "C-code number?";
1984[8][8][8]mes "Wait, wh-what...?";
1985[8][8][8]next;
1986[8][8][8]mes "[Veggie Lady]";
1987[8][8][8]mes "Awww...I don't know!";
1988[8][8][8]mes "I'm only gonna say it now:^4D4DFF 3847147298^000000. One more time, in case you didn't get it:^4D4DFF 3847147298^000000 Don't forget it, adventurer.";
1989[8][8][8]next;
1990[8][8][8]mes "["+ strcharinfo(0) +"]";
1991[8][8][8]mes "Wait... What does this all mean? Won't you tell me more?";
1992[8][8][8]next;
1993[8][8][8]mes "[Veggie Lady]";
1994[8][8][8]mes "No. I've been given explicit instructions to not tell you more In fact, I hate talking That's why I sell vegetables.";
1995[8][8][8]if (HELLIONQ == 40)
1996[8][8][8][8]set HELLIONQ,42;
1997[8][8][8]else if (HELLIONQ == 41)
1998[8][8][8][8]set HELLIONQ,43;
1999[8][8][8]next;
2000[8][8][8]mes "["+ strcharinfo(0) +"]";
2001[8][8][8]mes "Holy cow.. This is all really cloak and dagger type stuff!";
2002[8][8][8]close;
2003[8][8]}
2004[8][8]mes "[" + strcharinfo(0) + "]";
2005[8][8]mes ""+ .@input$ + "!";
2006[8][8]mes "Hmmm. No, no that couldn't be it. What in the world was that word and why can't I remember it when I seemingly need it most?";
2007[8][8]close;
2008[8]}
2009[8]end;
2010}
2011
2012prt_in,128,79,0[8]script[8]Unknown Machine#prt_key[8]111,{
2013[8]if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
2014[8][8]mes "^3355FFHold it right there!";
2015[8][8]mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
2016[8][8]close;
2017[8]}
2018[8]if (HELLIONQ == 43) {
2019[8][8]mes "^3355FFIt's a weird looking machine that looks like it hasn't been used in a while. It looks like the cogwheel that you have would fit perfectly in it...^000000";
2020[8][8]next;
2021[8][8]if (countitem(7093) > 0) {
2022[8][8][8]if (select("Insert Cogwheel.:Ignore it.") == 1) {
2023[8][8][8][8]mes "[" + strcharinfo(0) + "]";
2024[8][8][8][8]mes "I just know this cogwheel will fit into this machine!";
2025[8][8][8][8]mes "What I don't know is what will happen once this machine works...";
2026[8][8][8][8]next;
2027[8][8][8][8]mes "^3355FF*Click...!* Once the cogwheel is fit into the machine and turned, the device hums to life and a panel opens, revealing a numeric keypad.^000000";
2028[8][8][8][8]delitem 7093,1; //Wheel
2029[8][8][8][8]set HELLIONQ,44;
2030[8][8][8][8]next;
2031[8][8][8][8]mes "[" + strcharinfo(0) + "]";
2032[8][8][8][8]mes "I guess that I've got to input some kind of numeric password.. Ah, right, the numbers that Veggie Lady gave me!";
2033[8][8][8][8]next;
2034[8][8][8][8]input .@input$;
2035[8][8][8][8]if (.@input$ == "3847147298") {
2036[8][8][8][8][8]mes "^3355FFThe machine responds to the password with a pleasant chime, confirming that you've input the correct numbers The keypad slides open to reveal a piece of a tablet.^000000";
2037[8][8][8][8][8]next;
2038[8][8][8][8][8]mes "^3355FFThe message engraved on this tablet reads: ''This is for Christopher, my dear friend who I met in Prontera. To the one who finds this, please seek out the next piece of this tablet in the city of thickest forest.''^000000";
2039[8][8][8][8][8]next;
2040[8][8][8][8][8]mes "^3355FFThe message is signed by someone named Tyus It would be best to bring this back to Sir Chilia'Tyus and confirm that this was made by his grandfather...^000000";
2041[8][8][8][8][8]set HELLIONQ,45;
2042[8][8][8][8][8]getitem 7333,1; //Piece_Of_Slate_1
2043[8][8][8][8][8]close;
2044[8][8][8][8]}
2045[8][8][8][8]mes "The machine responds to the password with an abrupt, screeching beep and the entire machine shuts down. You'll have to try entering the password again.";
2046[8][8][8][8]close;
2047[8][8][8]}
2048[8][8][8]mes "["+ strcharinfo(0) +"]";
2049[8][8][8]mes "Eh.. Forget it.";
2050[8][8][8]close;
2051[8][8]}
2052[8][8]mes "[" + strcharinfo(0) + "]";
2053[8][8]mes "Uh oh.. Where did I put the cogwheel that Clanux Heffron gave me?";
2054[8][8]close;
2055[8]}
2056[8]else if (HELLIONQ == 44) {
2057[8][8]mes "[" + strcharinfo(0) + "]";
2058[8][8]mes "Okay, let me see if I can enter the right number this time...";
2059[8][8]next;
2060[8][8]input .@input$;
2061[8][8]if (.@input$ == "3847147298") {
2062[8][8][8]mes "^3355FFThe machine responds to the password with a pleasant chime, confirming that you've input the correct numbers The keypad slides open to reveal a piece of a tablet.^000000";
2063[8][8][8]next;
2064[8][8][8]mes "^3355FFThe message engraved on this tablet reads: ''This is for Christopher, my dear friend who I met in Prontera. To the one who finds this, please seek out the next piece of this tablet in the city of thickest forest.''^000000";
2065[8][8][8]next;
2066[8][8][8]mes "^3355FFThe message is signed by someone named Tyus It would be best to bring this back to Sir Chilia'Tyus and confirm that this was made by his grandfather...^000000";
2067[8][8][8]set HELLIONQ,45;
2068[8][8][8]getitem 7333,1; //Piece_Of_Slate_1
2069[8][8][8]close;
2070[8][8]}
2071[8][8]mes "[" + strcharinfo(0) + "]";
2072[8][8]mes "The machine responds to the password with an abrupt, screeching beep and the entire machine shuts down. You'll have to try entering the password again.";
2073[8][8]close;
2074[8]}
2075[8]mes "^3355FFIt's some sort of strange looking machine with a mysterious purpose.^000000";
2076[8]close;
2077}
2078
2079payon,182,132,3[8]script[8]Grout'he Tuccok#hellion[8]48,{
2080[8]if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
2081[8][8]mes "^3355FFHold it right there!";
2082[8][8]mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
2083[8][8]close;
2084[8]}
2085[8]if (HELLIONQ < 47) {
2086[8][8]mes "[Grout'he]";
2087[8][8]mes "Hey.. Hey you!";
2088[8][8]mes "What are you looking at?!";
2089[8][8]mes "Get outta my face, ya jerkwad.";
2090[8][8]close;
2091[8]}
2092[8]else if (HELLIONQ == 47) {
2093[8][8]mes "[Grout'he]";
2094[8][8]mes "What...?";
2095[8][8]mes "You got something to tell me or are you just bein' a rude prick and staring at me like this is your turf?!";
2096[8][8]next;
2097[8][8]mes "[" + strcharinfo(0) + "]";
2098[8][8]mes "I'm sorry, but well.. Chilias'Tyus told me that you might know something about a piece of a tablet--";
2099[8][8]next;
2100[8][8]mes "[Grout'he]";
2101[8][8]mes "What? Oh, so Chilias'Tyus is lookin for the gem too, eh?";
2102[8][8]mes "Ooh, that's right. He wants to seal its evil or something Yeah, yeah. That's a good cause. Real noble and all...";
2103[8][8]next;
2104[8][8]mes "[Grout'he]";
2105[8][8]mes "Tell you what. The only reason I want that gem is to sell it so I can pay off all my debts. But if I sell you the clues I found, I'll get the zeny I need and the gem will be in good hands too.";
2106[8][8]next;
2107[8][8]mes "[Grout'he]";
2108[8][8]mes "So what do you say?";
2109[8][8]mes "It's not a bad deal if you think about it and we might as well kill two birds with one stone...";
2110[8][8]next;
2111[8][8]if (select("Alright, I'll buy your clues.:Why the hell should I pay you?!") == 1) {
2112[8][8][8]mes "[Grout'he]";
2113[8][8][8]mes "Oh man, thanks a lot Alright, all I'm asking for is 10,000 zeny. You get my clues and I'll let you know where I found 'em, in case you can find something new.";
2114[8][8][8]next;
2115[8][8][8]if (Zeny > 9999) {
2116[8][8][8][8]if ((MaxWeight-Weight) > 1000 ) {
2117[8][8][8][8][8]mes "[Grout'he]";
2118[8][8][8][8][8]mes "There you go!";
2119[8][8][8][8][8]mes "Thanks for the cash~ (Now I won't have to get my knees all broken!) Oh, and let me mark your Mini-Map for you real quick...";
2120[8][8][8][8][8]next;
2121[8][8][8][8][8]mes "[Grout'he]";
2122[8][8][8][8][8]mes "You see this here?";
2123[8][8][8][8][8]mes "It's where I found the Skirt of Virgin I'm about to give you. So check that spot out and see if you find anything new and interesting.";
2124[8][8][8][8][8]viewpoint 1,101,190,1,0xFFFF00;
2125[8][8][8][8][8]next;
2126[8][8][8][8][8]mes "[Grout'he]";
2127[8][8][8][8][8]mes "Here you go, pal.. A Stone Heart, Green Herb, some Grape Juice and one clean and pure Skirt of Virgin If you got any more questions, I guess you can ask me later~";
2128[8][8][8][8][8]set Zeny, Zeny-10000;
2129[8][8][8][8][8]set HELLIONQ,48;
2130[8][8][8][8][8]getitem 953,1; //Stone_Heart
2131[8][8][8][8][8]getitem 511,1; //Green_Herb
2132[8][8][8][8][8]getitem 533,1; //Grape_Juice
2133[8][8][8][8][8]getitem 1049,1; //Skirt_Of_Virgin
2134[8][8][8][8][8]close;
2135[8][8][8][8]}
2136[8][8][8][8]mes "[Grout'he]";
2137[8][8][8][8]mes "Whoa whoa.. But you don't got any room in your inventory to hold what I wanna give you. It'd probably be best to stash your stuff in Kafra Storage, yeah?";
2138[8][8][8][8]close;
2139[8][8][8]}
2140[8][8][8]mes "[Grout'he]";
2141[8][8][8]mes "Oh hey.. You don't got the zeny Sorry pal, but I've really got to pay my debts somehow I don't know if I'm allowed to really talk about it.. ^333333*Sob*^000000";
2142[8][8][8]close;
2143[8][8]}
2144[8][8]mes "[Grout'he]";
2145[8][8]mes "Why the hell should you pay me?! Hey, aren't you looking for the gem to help the world? Well, I happen to be a little part of this world, so why don't you help me first?";
2146[8][8]next;
2147[8][8]mes "[Grout'he]";
2148[8][8]mes "Man, you might not know it, but the money you give me will save a life. My own! Dude, how can you be so insensitive?";
2149[8][8]close;
2150[8]}
2151[8]else if (HELLIONQ == 48) {
2152[8][8]mes "[Grout'he]";
2153[8][8]mes "You forgot where I told you to look for more clues?";
2154[8][8]mes "Eh, I'll let you know once again, sure. Keep your eye on your Mini-Map, got it?";
2155[8][8]viewpoint 1,101,190,1,0xFFFF00;
2156[8][8]next;
2157[8][8]mes "[Grout'he]";
2158[8][8]mes "Alright.. Good luck out there I really hope you can keep the gem out of the wrong hands. Of course, I was gonna just sell it, but...";
2159[8][8]close;
2160[8]}
2161[8]else if (HELLIONQ == 49) {
2162[8][8]mes "[Grout'he]";
2163[8][8]mes "You've been to the first location? Good Okay, now look over here Check your Mini-Map to see where I found that Stone Heart, got it?";
2164[8][8]viewpoint 1,82,109,2,0xFFFF00;
2165[8][8]close;
2166[8]}
2167[8]else if (HELLIONQ == 50) {
2168[8][8]mes "[Grout'he]";
2169[8][8]mes "Alright, here's where I found that Green Herb You know you can use that to counter poison, right?";
2170[8][8]mes "Check that place to see if there's anything I missed.";
2171[8][8]viewpoint 1,239,56,3,0xFFFF00;
2172[8][8]close;
2173[8]}
2174[8]else if (HELLIONQ == 51) {
2175[8][8]mes "[Grout'he]";
2176[8][8]mes "Okay, here's the last place you should double check, the place where I nabbed that Grape Juice. Good luck~";
2177[8][8]viewpoint 1,243,160,4,0xFFFF00;
2178[8][8]close;
2179[8]}
2180[8]else if (HELLIONQ == 52) {
2181[8][8]mes "[Grout'he]";
2182[8][8]mes "Oh, you need some help in figuring out the clues?";
2183[8][8]mes "Heh. Alright, let's see You want me to help you in making sense of this weird riddle?";
2184[8][8]next;
2185[8][8]if (select("Yes, please!:No, thanks~") == 1) {
2186[8][8][8]mes "[Grout'he]";
2187[8][8][8]mes "Alright now. All those messages said stuff about one sized clothing, dried fish and green herbs, wine.. Huh. It doesn't make sense.";
2188[8][8][8]next;
2189[8][8][8]mes "[" + strcharinfo(0) + "]";
2190[8][8][8]mes "What...?";
2191[8][8][8]mes "I could have told you that!";
2192[8][8][8]next;
2193[8][8][8]mes "[Grout'he]";
2194[8][8][8]mes "Wait, wait Let's mark all the clue locations again on your Mini-Map Okay, we've got four dots around Payon.";
2195[8][8][8]viewpoint 1,243,160,4,0xFFFF00;
2196[8][8][8]viewpoint 1,239,56,3,0xFFFF00;
2197[8][8][8]viewpoint 1,82,109,2,0xFFFF00;
2198[8][8][8]viewpoint 1,101,190,1,0xFFFF00;
2199[8][8][8]next;
2200[8][8][8]mes "[Grout'he]";
2201[8][8][8]mes "Alright, now if I connect and intersect all the lines, there's a point in the middle Why don't you check this middle point, eh?";
2202[8][8][8]viewpoint 1,159,129,5,0xFFFF00;
2203[8][8][8]next;
2204[8][8][8]mes "[Grout'he]";
2205[8][8][8]mes "Now, this location is a house, and I know it's pretty random, but it's all we got. Heck, all these clues make less sense than this!";
2206[8][8][8]set HELLIONQ,53;
2207[8][8][8]close;
2208[8][8]}
2209[8][8]mes "[Grout'he]";
2210[8][8]mes "Oh yeah?";
2211[8][8]mes "Well listen, I dunno, but this looks to be one of those situations where two heads are better than one I think we oughta team up~";
2212[8][8]close;
2213[8]}
2214[8]else if (HELLIONQ > 52 && HELLIONQ < 55) {
2215[8][8]mes "[Grout'he]";
2216[8][8]mes "Hey, how's it goin' looking for that one piece of the tablet?";
2217[8][8]mes "It's a lot of trouble, but I guess that's the case with all treasure.";
2218[8][8]close;
2219[8]}
2220[8]else if (HELLIONQ == 55) {
2221[8][8]mes "[Grout'he]";
2222[8][8]mes "Oh, so all of those items came in handy?";
2223[8][8]mes "I don't believe it! So this puzzle actually makes sense?! So what'd the slab say?";
2224[8][8]next;
2225[8][8]mes "[Grout'he]";
2226[8][8]mes "''Compassionate one?'' Oh hey, there's a giant stone statue over in the Archer Village that fits that description perfectly!";
2227[8][8]mes "You should check it out.";
2228[8][8]set HELLIONQ,56;
2229[8][8]close;
2230[8]}
2231[8]else if (HELLIONQ == 56) {
2232[8][8]mes "[Grout'he]";
2233[8][8]mes "Hey, you really ought to check out the huge stone statue over in the Archer Village. Now that I think about it, it's the perfect hiding place!";
2234[8][8]close;
2235[8]}
2236[8]else if (HELLIONQ == 57) {
2237[8][8]mes "[Grout'he]";
2238[8][8]mes "Hey, this is great!";
2239[8][8]mes "You actually found the next piece of the tablet!";
2240[8][8]mes "You better take this back to Chilias'Tyus right now~";
2241[8][8]next;
2242[8][8]mes "[Grout'he]";
2243[8][8]mes "Oh. And um, thanks for being willing to pay me in cash for all those little bitty clues. I won't forget your help, pal~";
2244[8][8]close;
2245[8]}
2246[8]else if (HELLIONQ > 57 && HELLIONQ < 71) {
2247[8][8]mes "[Grout'he]";
2248[8][8]mes "Hey, be careful if you manage to find that Hellion's gem. I dunno if it's true, but maybe old Tyus was right. Maybe it does hold a wicked power...";
2249[8][8]close;
2250[8]}
2251[8]else {
2252[8][8]mes "[Grout'he]";
2253[8][8]mes "Life sure is a lot less tense without having debt to worry about. I could get real used to this...";
2254[8][8]close;
2255[8]}
2256}
2257
2258payon,101,190,0[8]script[8] #paypuzz1[8]-1,1,1,{
2259OnTouch_:
2260[8]if (HELLIONQ == 48) {
2261[8][8]mes "[" + strcharinfo(0) + "]";
2262[8][8]mes "Well, this is where Grout'he told me to look Ooh, there's something written on the ceiling. Um, let's see... ''This garment is one size fits all.''";
2263[8][8]next;
2264[8][8]mes "[" + strcharinfo(0) + "]";
2265[8][8]mes "That's it...?";
2266[8][8]mes "Hopefully this will make more sense once I find more clues. I hope.";
2267[8][8]set HELLIONQ,49;
2268[8][8]close;
2269[8]}
2270[8]end;
2271}
2272
2273payon,82,109,3[8]script[8]Pile of Stone#paypuzz2[8]111,{
2274[8]if (HELLIONQ == 49) {
2275[8][8]mes "[" + strcharinfo(0) + "]";
2276[8][8]mes "Well, this is the place that Grout'he told me about Let's see, there's an engraving here that says, ''I used to pray for peaceful days here.'' Okay.";
2277[8][8]next;
2278[8][8]mes "[" + strcharinfo(0) + "]";
2279[8][8]mes "Man.. This better not be one of those puzzles that looks easy once I get the answer. Well, if I ever get it, that is.";
2280[8][8]set HELLIONQ,50;
2281[8][8]close;
2282[8]}
2283}
2284
2285payon,239,56,3[8]script[8]Dried Fish#paypuzz3[8]111,{
2286[8]if (HELLIONQ == 50) {
2287[8][8]mes "[" + strcharinfo(0) + "]";
2288[8][8]mes "So... Dried fish all around me. This is getting to be nonsense. Let's see, this message says, ''Green Herbs are very useful for getting rid of fish smells.''";
2289[8][8]next;
2290[8][8]mes "[" + strcharinfo(0) + "]";
2291[8][8]mes "I got it...!";
2292[8][8]mes "Whoever made up these clues must be some sort of crazy man!";
2293[8][8]mes "It's the only explanation!";
2294[8][8]set HELLIONQ,51;
2295[8][8]close;
2296[8]}
2297}
2298
2299payon,240,160,3[8]script[8]Vat#paypuzz4[8]111,{
2300[8]if (HELLIONQ == 51) {
2301[8][8]mes "[" + strcharinfo(0) + "]";
2302[8][8]mes "Alright, the last place I have to check It's a big old vat with a message here too. Now let me see, there should be a message here too. Ah--!";
2303[8][8]next;
2304[8][8]mes "[" + strcharinfo(0) + "]";
2305[8][8]mes "This says, ''What will it be?";
2306[8][8]mes "Wine or Grape Juice? Oh, but I much prefer wine.'' Okay, what does this have to do with that Hellion's gem? Weird...";
2307[8][8]next;
2308[8][8]mes "[" + strcharinfo(0) + "]";
2309[8][8]mes "Am I missing something?";
2310[8][8]mes "I think I really need help in figuring this out. Hmm...";
2311[8][8]set HELLIONQ,52;
2312[8][8]close;
2313[8]}
2314}
2315
2316payon,159,129,3[8]script[8]Wooden Floor#paypuzz5[8]111,{
2317[8]if (HELLIONQ == 53) {
2318[8][8]mes "[" + strcharinfo(0) + "]";
2319[8][8]mes "Hey, the floor around here doesn't seem very solid. Maybe there's something underneath?";
2320[8][8]next;
2321[8][8]if (select("Just check the floor.:Dig through the dust.") == 1) {
2322[8][8][8]mes "^3355FFYou examine the floor, but are unable to find anything that resembles a clue to the location of the Hellion's gem or a tablet piece.^000000";
2323[8][8][8]close;
2324[8][8]}
2325[8][8]mes "[" + strcharinfo(0) + "]";
2326[8][8]mes "Oh man, there's so much dust! What can I do about all of this nasty dirt in the air?";
2327[8][8]next;
2328[8][8]if (countitem(953) > 0 && countitem(533) > 0 && countitem(511) > 0 && countitem(1049) > 0) {
2329[8][8][8]mes "[" + strcharinfo(0) + "]";
2330[8][8][8]mes "Well, there are all these clues Grout'he found. It sucks, but I'll use this Grape Juice to sort of keep this dust from kicking up. And if I put my morals^FFFFFFa^000000 on hold, I'll cover my face...";
2331[8][8][8]next;
2332[8][8][8]mes "["+ strcharinfo(0) +"]";
2333[8][8][8]mes "...With this Skirt of Virgin Oh, and I can use this Stone Heart to prop any floor boards I tilt while I look underneath this floor. Oh hey! I found it!";
2334[8][8][8]mes "It's... It's another clue!";
2335[8][8][8]next;
2336[8][8][8]mes "["+ strcharinfo(0) +"]";
2337[8][8][8]mes "Wait, wait.. I can't read the engraving on this stone slab, it's way too old. Let's see...";
2338[8][8][8]next;
2339[8][8][8]mes "^3355FFYou cover the surface of the slab and begin to rub a Green Herb over it. Fortunately, the juice from the Green Herb makes the engraving appear more clearly.^000000";
2340[8][8][8]delitem 953,1; //Stone_Heart
2341[8][8][8]delitem 511,1; //Green_Herb
2342[8][8][8]delitem 533,1; //Grape_Juice
2343[8][8][8]delitem 1049,1; //Skirt_Of_Virgin
2344[8][8][8]set HELLIONQ,54;
2345[8][8][8]next;
2346[8][8][8]mes "[Stone Engraving]";
2347[8][8][8]mes "^4D4DFF''This has been entrusted to the care of the compassionate one so that my friends may find peace. To he who finds this, remember that avarice knows no bounds. --Tyus.''^000000";
2348[8][8][8]set HELLIONQ,55;
2349[8][8][8]close;
2350[8][8]}
2351[8][8]mes "[" + strcharinfo(0) + "]";
2352[8][8]mes "Where did I leave all that stuff I got from Grout'he? Let's see, there was a Green Herb, a Stone Heart, Grape Juice and one Skirt of Virgin...";
2353[8][8]close;
2354[8]}
2355[8]else if (HELLIONQ == 54) {
2356[8][8]mes "[Stone Engraving]";
2357[8][8]mes "^4D4DFF''This has been entrusted to the care of the compassionate one so that my friends may find peace. To he who finds this, remember that avarice knows no bounds. --Tyus.''^000000";
2358[8][8]set HELLIONQ,55;
2359[8][8]close;
2360[8]}
2361[8]else if (HELLIONQ > 54) {
2362[8][8]mes "[Stone Engraving]";
2363[8][8]mes "^4D4DFF''This has been entrusted to the care of the compassionate one so that my friends may find peace. To he who finds this, remember that avarice knows no bounds. --Tyus.''^000000";
2364[8][8]close;
2365[8]}
2366}
2367
2368pay_arche,142,28,0[8]script[8]Buddha Statue#paypuzz6[8]111,5,5,{
2369[8]if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
2370[8][8]mes "^3355FFHold it right there!";
2371[8][8]mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
2372[8][8]close;
2373[8]}
2374[8]if (HELLIONQ == 56) {
2375[8][8]mes "[" + strcharinfo(0) + "]";
2376[8][8]mes "Hey, here's a huge stone statue. This must be what Grout'he was telling me about.";
2377[8][8]next;
2378[8][8]mes "[Echoing Voice]";
2379[8][8]mes "^4d4dffYou must.. You must be...^000000";
2380[8][8]next;
2381[8][8]mes "[" + strcharinfo(0) + "]";
2382[8][8]mes "What the--?";
2383[8][8]mes "There's a voice inside my head!";
2384[8][8]mes "And it's not even mine!";
2385[8][8]next;
2386[8][8]mes "[Echoing Voice]";
2387[8][8]mes "You who have come for the Tablet Piece, I shall judge whether or not you are worthy Answer this one question.";
2388[8][8]next;
2389[8][8]mes "[Echoing Voice]";
2390[8][8]mes "You are in a situation in which you will die, but if you cause the death of another person, you will surely save yourself. So.. What do you do?";
2391[8][8]next;
2392[8][8]switch(select("I will kill to survive.:I have no choice, but to die.:I won't kill, but I'll find a way to live!:I'll ask that person if it's okay to kill him.")) {
2393[8][8]case 1:
2394[8][8][8]mes "[Echoing Voice]";
2395[8][8][8]mes "There is a primal truth to your answer. However.. You have chosen poorly.";
2396[8][8][8]close2;
2397[8][8][8]percentheal -100,0;
2398[8][8][8]end;
2399[8][8]case 2:
2400[8][8][8]mes "[Echoing Voice]";
2401[8][8][8]mes "There is a kindness and compassion in your answer that is indeed rare. However, where is the respect for your own life? If you are that willing to throw it away, you are no hero.";
2402[8][8][8]close2;
2403[8][8][8]percentheal -100,0;
2404[8][8][8]end;
2405[8][8]case 3:
2406[8][8][8]mes "[Echoing Voice]";
2407[8][8][8]mes "Yes. Love for all life, including your own, is a trait that all true heroes must have. You have chosen.. Wisely. Please, take this into your capable hands, adventurer.";
2408[8][8][8]next;
2409[8][8][8]mes "^3355FFA stone slab at the foot of the statue slides open, revealing a piece of the tablet that will lead you to the Hellion's gem.";
2410[8][8][8]set HELLIONQ,57;
2411[8][8][8]getitem 7334,1; //Piece_Of_Slate_2
2412[8][8][8]close;
2413[8][8]case 4:
2414[8][8][8]mes "[Echoing Voice]";
2415[8][8][8]mes "The veneer of honesty in your answer is surpassed by your own cowardice. You have chosen extremely poorly...";
2416[8][8][8]close2;
2417[8][8][8]percentheal -100,0;
2418[8][8][8]end;
2419[8][8]}
2420[8]}
2421
2422OnTouch_:
2423[8]if (HELLIONQ == 56 && countitem(7333) > 0) {
2424[8][8]specialeffect2 EF_HEAL2;
2425[8][8]specialeffect EF_HEAL2;
2426[8][8]mes "^3355FFThe piece of tablet that you have is shining with light as if in response to something in the area.^000000";
2427[8][8]close;
2428[8]}
2429[8]end;
2430}
2431
2432geffen,110,200,3[8]script[8]Sage Welshyun#hellion[8]754,3,3,{
2433[8]if ((MaxWeight-Weight) < 2000 || checkweight(1201,1) == 0) {
2434[8][8]mes "^3355FFHold it right there!";
2435[8][8]mes "You're carrying too many items and don't have enough inventory space to receive any rewards. Please make more inventory space available and come back to take this challenge.";
2436[8][8]close;
2437[8]}
2438[8]if (HELLIONQ < 58) {
2439[8][8]mes "[Welshyun]";
2440[8][8]mes "Hm? Oh, pardon me I didn't notice you. I was far too occupied thinking deep important thoughts that your puny little mind couldn't possibly fathom.";
2441[8][8]close;
2442[8]}
2443[8]else if (HELLIONQ == 58) {
2444[8][8]specialeffect2 EF_HEAL2;
2445[8][8]specialeffect EF_HEAL2;
2446[8][8]mes "[Welshyun]";
2447[8][8]mes "That.. That eerie glow...";
2448[8][8]next;
2449[8][8]mes "[Welshyun]";
2450[8][8]mes "You! Identify yourself and explain how you came about to get those tablet pieces! Now answer me!";
2451[8][8]next;
2452[8][8]mes "[Welshyun]";
2453[8][8]mes "Ah, forgive me. You're helping Chilias, are you?";
2454[8][8]mes "I see. So you must be here to seek my help in finding the final piece, am I correct?";
2455[8][8]next;
2456[8][8]if (select("Shut up, I know you have it, so give it!:Yes, please help me.") == 1) {
2457[8][8][8]mes "[Welshyun]";
2458[8][8][8]mes "Such insolence!";
2459[8][8][8]mes "Huh. I suppose Chilias may have misjudged you when he entrusted you with this important mission. Huh A reevaluation is in order...";
2460[8][8][8]set HELLIONQ,60;
2461[8][8][8]close;
2462[8][8]}
2463[8][8]mes "[Welshyun]";
2464[8][8]mes "Of course, in the interest of mankind, I shall help you. But first, I have a favor to ask of you.";
2465[8][8]next;
2466[8][8]mes "[Welshyun]";
2467[8][8]mes "My student in the Geffen Tower has not reported back to me about his research project, so I would like for you to find him and retrieve the report for me. Not a big deal, right?";
2468[8][8]next;
2469[8][8]mes "[Welshyun]";
2470[8][8]mes "The title of his report should be, ''^4D4DFFMonster Life in the Geffen Area^000000,'' so please remember that Ah, and my student's name is Enoz.";
2471[8][8]set HELLIONQ,59;
2472[8][8]close;
2473[8]}
2474[8]else if (HELLIONQ == 59) {
2475[8][8]mes "[Welshyun]";
2476[8][8]mes "Please bring me the report entitled, ''^4D4DFFMonster Life in the Geffen Area^000000,'' from my student Enoz in the Geffen Tower. Thank you, I appreciate your help.";
2477[8][8]close;
2478[8]}
2479[8]else if (HELLIONQ == 60) {
2480[8][8]mes "[Welshyun]";
2481[8][8]mes "^333333*Ahem*^000000 Oh dear me.. I'm unfathomably thirsty.. There's no way I can do any serious thinking with such a dry, parched throat...";
2482[8][8]set HELLIONQ,61;
2483[8][8]close;
2484[8]}
2485[8]else if (HELLIONQ == 61) {
2486[8][8]if (countitem(504) > 0) {
2487[8][8][8]mes "[Welshyun]";
2488[8][8][8]mes "Oh, a White Potion?";
2489[8][8][8]mes "Yes, may I please have one? Ahh, most refreshing~ You may not be such a bad person after all! Now shall I help you find that tablet piece?";
2490[8][8][8]next;
2491[8][8][8]mes "[Welshyun]";
2492[8][8][8]mes "Of course, in the interest of mankind, I shall help you. But first, I have a favor to ask of you.";
2493[8][8][8]next;
2494[8][8][8]mes "[Welshyun]";
2495[8][8][8]mes "My student in the Geffen Tower has not reported back to me about his research project, so I would like for you to find him and retrieve the report for me. Not a big deal, right?";
2496[8][8][8]next;
2497[8][8][8]mes "[Welshyun]";
2498[8][8][8]mes "The title of his report should be, ''^4D4DFFMonster Life in the Geffen Area^000000,'' so please remember that Ah, and my student's name is Enoz.";
2499[8][8][8]delitem 504,1; //White_Potion
2500[8][8][8]set HELLIONQ,62;
2501[8][8][8]close;
2502[8][8]}
2503[8][8]mes "[Welshyun]";
2504[8][8]mes "Oh...! Still so.. Exasperatingly thirsty!";
2505[8][8]mes "If I only had something cool, refreshing and with a high restorative value to quench this thirst!";
2506[8][8]close;
2507[8]}
2508[8]else if (HELLIONQ == 62) {
2509[8][8]mes "[Welshyun]";
2510[8][8]mes "Please bring me the report entitled, ''^4D4DFFMonster Life in the Geffen Area^000000,'' from my student Enoz in the Geffen Tower. Thank you, I appreciate your help.";
2511[8][8]close;
2512[8]}
2513[8]else if (HELLIONQ == 63) {
2514[8][8]mes "[Welshyun]";
2515[8][8]mes "Hm? What's that strange expression on your face?";
2516[8][8]mes "Prank? Oh please. Such chicanery is beneath me.. But even if I did play a joke, believe me. It builds character.";
2517[8][8]next;
2518[8][8]mes "[Welshyun]";
2519[8][8]mes "First and foremost, I want to test you to see if you are worthy of this tablet piece. I want to see for myself if you are a person of honor. Someone of character.";
2520[8][8]next;
2521[8][8]mes "[Welshyun]";
2522[8][8]mes "Oh yes, I accidentally took this Master Science Reference Book from Enoz, so would you please return it to him for me? Oh, and please bring back 1 Blue Gemstone.";
2523[8][8]next;
2524[8][8]mes "^3355FFYou received the incredibly heavy tome, the Master Science Reference Book.^000000";
2525[8][8]set HELLIONQ,64;
2526[8][8]close;
2527[8]}
2528[8]else if (HELLIONQ == 64) {
2529[8][8]mes "[Welshyun]";
2530[8][8]mes "Please deliver the Master Science Reference Book to Enoz, and come back to me with 1 Blue Gemstone.";
2531[8][8]close;
2532[8]}
2533[8]else if (HELLIONQ == 65) {
2534[8][8]if (countitem(717) > 0) {
2535[8][8][8]mes "[Welshyun]";
2536[8][8][8]mes "Thank you. You've brought the book to Enoz and delivered a Gemstone to me as I've asked. Now, there is one final test...";
2537[8][8][8]next;
2538[8][8][8]mes "[Welshyun]";
2539[8][8][8]mes "Answer this question Where is the abode of the departed souls with a shining silver roof that is mentioned in the third part of the ballad of Grimnir? Well, adventurer?";
2540[8][8][8]next;
2541[8][8][8]input .@input$;
2542[8][8][8]if (.@input$ == "Valaskjalf") {
2543[8][8][8][8]mes "[Welshyun]";
2544[8][8][8][8]mes "Ah, well met, well met You are as well learned as you are brave. As promised, you may have this piece of the tablet, which I've already found. The clues were too simple...";
2545[8][8][8][8]delitem 717,1; //Blue_Gemstone
2546[8][8][8][8]set HELLIONQ,66;
2547[8][8][8][8]getitem 7336,1; //Piece_Of_Slate_4
2548[8][8][8][8]next;
2549[8][8][8][8]mes "[Welshyun]";
2550[8][8][8][8]mes "Please send my regards to my dear friend, Chilias, who has dedicated his life to sealing the evil within the Hellion's gem.";
2551[8][8][8][8]close;
2552[8][8][8]}
2553[8][8][8]mes "[Welshyun]";
2554[8][8][8]mes "Bwahahaah! Only a superior mind could know the answer to such a question! Go forth and learn the answer, else I cannot help you, adventurer~";
2555[8][8][8]close;
2556[8][8]}
2557[8][8]mes "[Welshyun]";
2558[8][8]mes "Ah, I've heard that Enoz received the Master Science Reference Book from you. But did you remember to bring me a Blue Gemstone?";
2559[8][8]close;
2560[8]}
2561[8]else if (HELLIONQ == 66) {
2562[8][8]mes "[Welshyun]";
2563[8][8]mes "Hm. You should visit Chilias and determine your next course of action, now that you have all four of the pieces of the tablet.";
2564[8][8]close;
2565[8]}
2566[8]else if (HELLIONQ == 67) {
2567[8][8]if (countitem(7333) > 0 && countitem(7334) > 0 && countitem(7335) > 0 && countitem(7336) > 0) {
2568[8][8][8]mes "[Welshyun]";
2569[8][8][8]mes "Hm? Did you need me to combine all four pieces of the tablet and make it whole again? Oh All this time I thought you knew how to do it. Alright.";
2570[8][8][8]next;
2571[8][8][8]mes "[Welshyun]";
2572[8][8][8]mes "As a matter of fact, I was planning on using the Blue Gemstone you gave me to do this. But since you never really asked... In any case, let me concentrate.";
2573[8][8][8]next;
2574[8][8][8]mes "[Welshyun]";
2575[8][8][8]mes "Shadows remembered by time Help me retrieve the forgotten stories that have been scattered in the wind. Right here. Right now.";
2576[8][8][8]specialeffect EF_BEGINSPELL2;
2577[8][8][8]next;
2578[8][8][8]mes "[Welshyun]";
2579[8][8][8]mes ".. Okay.. That was tough.";
2580[8][8][8]specialeffect EF_SPELLBREAKER;
2581[8][8][8]next;
2582[8][8][8]mes "[Welshyun]";
2583[8][8][8]mes "That was tough complete tablet Please bring this safely back to Chilias.";
2584[8][8][8]delitem 7333,1; //Piece_Of_Slate_1
2585[8][8][8]delitem 7334,1; //Piece_Of_Slate_2
2586[8][8][8]delitem 7335,1; //Piece_Of_Slate_3
2587[8][8][8]delitem 7336,1; //Piece_Of_Slate_4
2588[8][8][8]set HELLIONQ,68;
2589[8][8][8]getitem 7332,1; //Slate
2590[8][8][8]next;
2591[8][8][8]mes "[Welshyun]";
2592[8][8][8]mes "Wait, take a look!";
2593[8][8][8]mes "There's a map on the back of the tablet. Although the gem is already embedded within the tablet, who knows where this map may lead? Perhaps Hellion Revenant?";
2594[8][8][8]next;
2595[8][8][8]mes "[Welshyun]";
2596[8][8][8]mes "I don't know if Chilias told you, but the name of the monster that guards and follows this gem is Hellion Revenant. But why mark its location on this tablet?";
2597[8][8][8]next;
2598[8][8][8]mes "[Welshyun]";
2599[8][8][8]mes "Well, it will be dangerous, but I'm sure that you're strong enough to confront this monster. I believe it was the wish of this tablet's creator for someone to defeat the Hellion Revenant...";
2600[8][8][8]next;
2601[8][8][8]if (select("Alright, I'll do it!:I better get this tablet to Chilias...") == 1) {
2602[8][8][8][8]mes "[Welshyun]";
2603[8][8][8][8]mes "Well, I'm almost certain this map will lead you to Hellion Revenant. Let me warp you to the location marked on the tablet's map...";
2604[8][8][8][8]close2;
2605[8][8][8][8]warp "gef_fild09",368,88;
2606[8][8][8][8]end;
2607[8][8][8]}
2608[8][8][8]mes "[Welshyun]";
2609[8][8][8]mes "Yes, that's true Chilias has been waiting his whole life to seal this gem. Plus, who knows what may happen while it is in your possession?";
2610[8][8][8]close;
2611[8][8]}
2612[8][8]mes "[Welshyun]";
2613[8][8]mes "So, were you able to deliver the tablet and the Hellion's gem to Chilias safely? I hope so...";
2614[8][8]close;
2615[8]}
2616[8]else if (HELLIONQ > 67 && HELLIONQ < 71) {
2617[8][8]mes "[Welshyun]";
2618[8][8]mes "So, were you able to deliver the tablet and the Hellion's gem to Chilias safely? Ah, and how has my friend been?";
2619[8][8]close;
2620[8]}
2621[8]else {
2622[8][8]mes "[Welshyun]";
2623[8][8]mes "Heh heh~ Enoz must be panicking right about now. Oh, students are always good for a laugh...";
2624[8][8]close;
2625[8]}
2626
2627OnTouch_:
2628[8]if (HELLIONQ == 58 && countitem(7335) > 0) {
2629[8][8]specialeffect2 EF_HEAL2;
2630[8][8]specialeffect EF_HEAL2;
2631[8][8]mes "^3355FFThe piece of tablet that you have is shining with light as if in response to something in the area.^000000";
2632[8][8]close;
2633[8]}
2634[8]end;
2635}
2636
2637gef_tower,116,37,0[8]script[8]Enoz#hellion[8]748,{
2638[8]if (HELLIONQ == 59 || HELLIONQ == 62) {
2639[8][8]mes "[Enoz]";
2640[8][8]mes "It's gone, it's gone!";
2641[8][8]mes "Where the hell did it go?!";
2642[8][8]mes "Oh man, who could have taken it? Wait, was it... You?!";
2643[8][8]next;
2644[8][8]if (select("Actually, Welshyun sent me.:No way man, don't go nuts.") == 1) {
2645[8][8][8]mes "[Enoz]";
2646[8][8][8]mes "My mentor, Welshyun?";
2647[8][8][8]mes "Huh. Is there a report I haven't submitted to him yet? So what was it called?";
2648[8][8][8]next;
2649[8][8][8]input .@input$;
2650[8][8][8]if (.@input$ == "Monster Life in the Geffen Area") {
2651[8][8][8][8]mes "[Enoz]";
2652[8][8][8][8]mes "''Monster Life in the Geffen Area?'' Oh no. My mentor took that three days ago!";
2653[8][8][8][8]mes "Is he still up to his old tricks again?";
2654[8][8][8][8]next;
2655[8][8][8][8]mes "[Enoz]";
2656[8][8][8][8]mes "Awww nuts!";
2657[8][8][8][8]mes "Where the heck is my Master Science Reference Book? It was right here three days ago...";
2658[8][8][8][8]set HELLIONQ,63;
2659[8][8][8][8]close;
2660[8][8][8]}
2661[8][8][8]mes "[Enoz]";
2662[8][8][8]mes "" + .@input$ + "?";
2663[8][8][8]mes "I haven't completed any research related to that subject. Or did I?";
2664[8][8][8]mes "Anyway, I need the exact name of the report you want!";
2665[8][8][8]close;
2666[8][8]}
2667[8][8]mes "[Enoz]";
2668[8][8]mes "Nuts?! Oh, you wanna see crazy, is that it?! You wanna see insaaaane?!";
2669[8][8]mes "Cuz I'll go freakin' medieval if you keep bothering me!!";
2670[8][8]close;
2671[8]}
2672[8]else if (HELLIONQ == 63) {
2673[8][8]mes "[Enoz]";
2674[8][8]mes "My mentor Welshyun's been playing jokes again, so you better go talk to him Damn. Where is that Master Science Reference Book?";
2675[8][8]close;
2676[8]}
2677[8]else if (HELLIONQ == 64) {
2678[8][8]mes "[Enoz]";
2679[8][8]mes "Oh hey, I remember you~ So did my mentor send you to me again for some reason?";
2680[8][8]next;
2681[8][8]mes "^3355FFYou cautiously hand Enoz the Master Science Reference Book.^000000";
2682[8][8]next;
2683[8][8]mes "[Enoz]";
2684[8][8]mes "Yes! Oh yes!";
2685[8][8]mes "This is the book I lost three days ago! Thanks so much!";
2686[8][8]mes "Now I can finally finish this research project that--";
2687[8][8]next;
2688[8][8]mes "[Enoz]";
2689[8][8]mes "Wait, the page I really need is missing! And there's some sort of note... Umm.. ^333333''Enoz, I think this page is worth at least one Apple Juice. Right? --Welshyun.''^000000";
2690[8][8]next;
2691[8][8]mes "[Enoz]";
2692[8][8]mes "NOooOOoOo!";
2693[8][8]mes "Not agaaaaain!";
2694[8][8]mes "Why is he always playing these pranks?!";
2695[8][8]mes "Apple Juice! I need some Apple Juice!";
2696[8][8]set HELLIONQ,65;
2697[8][8]next;
2698[8][8]mes "^3355FFIt looks like it's time to get 1 Blue Gemstone, and then bring it back to Welshyun the Sage.^000000";
2699[8][8]close;
2700[8]}
2701[8]mes "[Enoz]";
2702[8]mes "Gone! It's gone!";
2703[8]mes "Where did the book I really need go to?";
2704[8]mes "Oh no oh no oh no oh no!";
2705[8]mes "Waaaaaah, I'm gonna cry!";
2706[8]close;
2707}
2708
2709gef_fild09,296,59,0[8]script[8]Hidden Cave#hellion[8]111,3,3,{
2710[8]if (HELLIONQ == 68) {
2711[8][8]mes "^3355FFAmongst the wild bushes and overgrown grass, you see a large rock slab that resembles a door. As you come closer, you can see a groove on the rock's surface.^000000";
2712[8][8]next;
2713[8][8]if (select("Insert the Tablet.:Ignore.") == 1) {
2714[8][8][8]mes "^3355FFYou insert the tablet into the rock's groove and the Hellion's gem begins to hum and glow. The rock slides open, revealing an engraved message on the ground for you to read.^000000";
2715[8][8][8]next;
2716[8][8][8]mes "^4D4DFF''To you who have found this place, I reveal the truth about the Hellion Revenant. It was never a devil, like we believed, but a human being, slowly corrupted by the darkness of the Hellion's gem.''^000000";
2717[8][8][8]next;
2718[8][8][8]mes "^4D4DFF''I learned this horrible truth too late. Already, I can feel the darkness welling up within me It is all I can do to trap myself in this chamber before I lose all reason.''^000000";
2719[8][8][8]next;
2720[8][8][8]mes "^4D4DFF''I failed and it's too late for me, but I hope someone in the future can seal the Hellion gem's dark power. And I hope that someone will grant me the sweet release I crave...''^000000";
2721[8][8][8]next;
2722[8][8][8]mes "^4D4DFF''Brave hero, I beg of you. Please kill me and bring salvation to my soul Please release me so that I can finally join my friends ^FFFFFF_^000000 ^FFFFFFOOOOOOOOOOO^4D4DFF-Tyus''^000000";
2723[8][8][8]close2;
2724[8][8][8]warp "gef_dun03",140,119;
2725[8][8][8]end;
2726[8][8]}
2727[8][8]mes "^3355FFYou do nothing And nothing happens.^000000";
2728[8][8]close;
2729[8]}
2730
2731OnTouch_:
2732[8]if (HELLIONQ == 68 && countitem(7332) > 0) {
2733[8][8]specialeffect2 EF_HEAL2;
2734[8][8]specialeffect EF_HEAL2;
2735[8][8]mes "^3355FFThe tablet in your hands begins to shine with light, responding to something in the area.^000000";
2736[8][8]close;
2737[8]}
2738[8]end;
2739}
2740
2741//============================================================
2742// Old changelog
2743//============================================================
2744//= 1.0 First version [MasterOfMuppets]
2745//= 1.1 a ',' that should be ';' [FlavioJS]
2746//= 1.2 Fixed experience gains to match upcoming rate adjustments. [SinSloth]
2747//= 1.3 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
2748//= 1.4 Moved Enoz from the wizard quest skill to here. [L0ne_W0lf]
2749//============================================================
2750
2751
2752
2753//===== rAthena Script =======================================
2754//= Quest NPCs related to Comodo
2755//===== By: ==================================================
2756//= kobra_k88; L0ne_W0lf
2757//===== Current Version: =====================================
2758//= 1.5b
2759//===== Compatible With: =====================================
2760//= rAthena Project
2761//===== Description: =========================================
2762//= Headgear Quests 1 [Official Conversion]:
2763//= - 'Cross Hat', 'Bulb Hairband'
2764//= - 'Striped Hairband', 'Blue Hairband'
2765//= Headgear Quests 2:
2766//= - 'Mine Helmet', 'Parcel Hat'
2767//= - 'Money Loser's Grief', 'Phantom of the Opera Mask'
2768//= Doomed Swords Part 1:
2769//= - Creation of doomed swords.
2770//= - Part 2: Found in Quests_Yuno.txt
2771//= - Part 3: Found in Doomed_Swords.txt
2772//= - Variable in use: dmdswrd_Q (Max 45)
2773//===== Additional Comments: =================================
2774//= 1.1 Fixed exploits [Lupus]
2775//= 1.2 Added more quest from cities/comodo.txt [Evera]
2776//= 1.2a missing label [Lupus]
2777//= 1.3 Doomed sword quest rescripted to Aegis 10.3 standards. [L0ne_W0lf]
2778//= 1.4 Corrected NPC names to fall within proper restrictions. [L0ne_W0lf]
2779//= 1.5 Rescripted Headgear Quests 1 to Aegis 10.3 Standards. [Samuray22]
2780//= 1.5a Fixed a bad countitem. (bugreport:840) [Samuray22]
2781//= 1.5b Fixed stripped hairband and blue hairband checking the wrong amount of items, bugreport:1674 [Brainstorm]
2782//= 1.6 Updated headgear quest NPCs. [L0ne_W0lf]
2783//============================================================
2784
2785// Headgear Quests 1
2786// Cross Hat, Bulb Hairband, Striped Hairband, Blue Hairband
2787//============================================================
2788comodo,228,159,3[8]script[8]Hair Ornament Girl[8]700,{
2789[8]mes "[Hair Ornament Girl]";
2790[8]if (Sex == SEX_MALE) {
2791[8][8]mes "Oh, hello!";
2792[8][8]mes "Would you like to order a hairband? They're great presents to give to your girlfriend, and show that you're thinking of her.";
2793[8]}
2794[8]else {
2795[8][8]mes "Hello~!";
2796[8][8]mes "I think one of these will suit a pretty girl like you very well. Would you like to order a hairband?";
2797[8]}
2798[8]next;
2799[8]mes "[Hair Ornament Girl]";
2800[8]mes "If you give me a few simple items then I can make a gorgeous Hair Band. If you have any questions, go ahead and have a look.";
2801[8]next;
2802[8]switch(select("Cross Hat:Bulb Band:Stripe Hairband:Blue Hairband")) {
2803[8]case 1:
2804[8][8]if ((countitem(2608) > 0) && (countitem(7069) > 499)) {
2805[8][8][8]mes "[Hair Ornament Girl]";
2806[8][8][8]mes "You've chosen the Cross Hat?";
2807[8][8][8]mes "If you brought all the required items, I will make it for you~";
2808[8][8][8]next;
2809[8][8][8]mes "[Hair Ornament Girl]";
2810[8][8][8]mes "But before I can make it, can you check that the items are right?";
2811[8][8][8]mes "If it is a forged, upgraded item or has monster cards in it, then those cards and upgrades will be lost.";
2812[8][8][8]next;
2813[8][8][8]mes "[Hair Ornament Girl]";
2814[8][8][8]mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?";
2815[8][8][8]next;
2816[8][8][8]switch(select("No.:Yes.")) {
2817[8][8][8]case 1:
2818[8][8][8][8]mes "[Hair Ornament Girl]";
2819[8][8][8][8]mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon See you soon~";
2820[8][8][8][8]close;
2821[8][8][8]case 2:
2822[8][8][8][8]mes "^3355FFSwish swish snip snip^000000";
2823[8][8][8][8]next;
2824[8][8][8][8]delitem 2608,1; //Rosary
2825[8][8][8][8]delitem 7069,500; //Broken_Armor_Piece
2826[8][8][8][8]mes "[Hair Ornament Girl]";
2827[8][8][8][8]mes "Look at this! Well done~ Please come again~ hoooo!";
2828[8][8][8][8]getitem 5036,1; // Cross_Band
2829[8][8][8][8]close;
2830[8][8][8]}
2831[8][8]}
2832[8][8]else {
2833[8][8][8]mes "[Hair Ornament Girl]";
2834[8][8][8]mes "Oh, you've chosen Cross Hat?";
2835[8][8][8]mes "There are some items needed to make this headband.";
2836[8][8][8]next;
2837[8][8][8]mes "[Hair Ornament Girl]";
2838[8][8][8]mes "I'll need.. ^3355FF1 Rosary^000000 ^3355FF500 Destroyed Armor^000000";
2839[8][8][8]next;
2840[8][8][8]mes "[Hair Ornament Girl]";
2841[8][8][8]mes "If you bring all the items then I will make it for you right away See you then~";
2842[8][8][8]close;
2843[8][8]}
2844[8]case 2:
2845[8][8]if ((countitem(2233) > 0) && (countitem(746) > 19)) {
2846[8][8][8]mes "[Hair Ornament Girl]";
2847[8][8][8]mes "You've chosen Bulb band?";
2848[8][8][8]mes "If you brought all the required items, I will make it for you~";
2849[8][8][8]next;
2850[8][8][8]mes "[Hair Ornament Girl]";
2851[8][8][8]mes "But before I can make it, can you check that the items are right?";
2852[8][8][8]mes "If it is a forged, upgraded item or has monster cards in it, then those cards and upgrades will be lost.";
2853[8][8][8]next;
2854[8][8][8]mes "[Hair Ornament Girl]";
2855[8][8][8]mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?";
2856[8][8][8]next;
2857[8][8][8]switch(select("No.:Yes.")) {
2858[8][8][8]case 1:
2859[8][8][8][8]mes "[Hair Ornament Girl]";
2860[8][8][8][8]mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon.";
2861[8][8][8][8]close;
2862[8][8][8]case 2:
2863[8][8][8][8]mes "^3355FFSwish swish snip snip^000000";
2864[8][8][8][8]next;
2865[8][8][8][8]delitem 2233,1; //Circlet_
2866[8][8][8][8]delitem 746,20; //Glass_Bead
2867[8][8][8][8]mes "[Hair Ornament Girl]";
2868[8][8][8][8]mes "Look at this! Well done~ Please come again~ hoooo!";
2869[8][8][8][8]getitem 5034,1; // Light_Bulb_Band
2870[8][8][8][8]close;
2871[8][8][8]}
2872[8][8]}
2873[8][8]else {
2874[8][8][8]mes "[Hair Ornament Girl]";
2875[8][8][8]mes "Oh, you've chosen Bulb Band?";
2876[8][8][8]mes "There are some required items needed to make this headband.";
2877[8][8][8]next;
2878[8][8][8]mes "[Hair Ornament Girl]";
2879[8][8][8]mes "I'll need.. ^3355FF1 Slotted Circlet^000000 ^3355FF20 Glass Bead^000000";
2880[8][8][8]next;
2881[8][8][8]mes "[Hair Ornament Girl]";
2882[8][8][8]mes "If you bring all the items then I will make it for you right away See you then~";
2883[8][8][8]close;
2884[8][8]}
2885[8]case 3:
2886[8][8]if (countitem(1099) > 1499) {
2887[8][8][8]mes "[Hair Ornament Girl]";
2888[8][8][8]mes "You've chosen Stripe band?";
2889[8][8][8]mes "If you brought all the required items, I will make it for you~";
2890[8][8][8]next;
2891[8][8][8]mes "[Hair Ornament Girl]";
2892[8][8][8]mes "You want me to make it now?";
2893[8][8][8]next;
2894[8][8][8]switch(select("No.:Yes.")) {
2895[8][8][8]case 1:
2896[8][8][8][8]mes "[Hair Ornament Girl]";
2897[8][8][8][8]mes "See you later then~";
2898[8][8][8][8]close;
2899[8][8][8]case 2:
2900[8][8][8][8]mes "^3355FFSwish swish snip snip^000000";
2901[8][8][8][8]next;
2902[8][8][8][8]delitem 1099,1500; //Worn_Out_Prison_Uniform
2903[8][8][8][8]mes "[Hair Ornament Girl]";
2904[8][8][8][8]mes "Look at this! Well done~ Please come again~";
2905[8][8][8][8]getitem 5049,1; // Stripe_Band
2906[8][8][8][8]close;
2907[8][8][8]}
2908[8][8]}
2909[8][8]else {
2910[8][8][8]mes "[Hair Ornament Girl]";
2911[8][8][8]mes "Oh, you've chosen the Stripe band? There are some required items needed to make this headband.";
2912[8][8][8]next;
2913[8][8][8]mes "[Hair Ornament Girl]";
2914[8][8][8]mes "I'll need.. ^3355FF1500 Worn-out Prison Uniform^000000";
2915[8][8][8]next;
2916[8][8][8]mes "[Hair Ornament Girl]";
2917[8][8][8]mes "If you bring all the items then I will make it for you right away See you then~";
2918[8][8][8]close;
2919[8][8]}
2920[8]case 4:
2921[8][8]if ((countitem(2211) > 0) && (countitem(978) > 0) && (countitem(7003) > 299)) {
2922[8][8][8]mes "[Hair Ornament Girl]";
2923[8][8][8]mes "You've chosen Blue Hairband?";
2924[8][8][8]mes "If you brought all the required items, I will make it for you~";
2925[8][8][8]next;
2926[8][8][8]mes "[Hair Ornament Girl]";
2927[8][8][8]mes "But before I can make it, can you check that the items are right?";
2928[8][8][8]mes "If it is a forged, upgraded item or has monster cards in it, then those cards and upgrades will be lost.";
2929[8][8][8]next;
2930[8][8][8]mes "[Hair Ornament Girl]";
2931[8][8][8]mes "It's better to bring just to keep the requested items in your inventory. Did you check? Then let's make it, okay?";
2932[8][8][8]next;
2933[8][8][8]switch(select("No.:Yes.")) {
2934[8][8][8]case 1:
2935[8][8][8][8]mes "[Hair Ornament Girl]";
2936[8][8][8][8]mes "Ah, alright. I guess you should put all your other things into Kafra Storage first. Okay then, see you soon.";
2937[8][8][8][8]close;
2938[8][8][8]case 2:
2939[8][8][8][8]mes "^3355FFSwish swish snip snip^000000";
2940[8][8][8][8]next;
2941[8][8][8][8]delitem 2211,1; //Bandana
2942[8][8][8][8]delitem 978,1; //Cobaltblue_Dyestuffs
2943[8][8][8][8]delitem 7003,300; //Anolian_Skin
2944[8][8][8][8]mes "[Hair Ornament Girl]";
2945[8][8][8][8]mes "Look, at this! Well done!";
2946[8][8][8][8]mes "Please come again~ ";
2947[8][8][8][8]getitem 5052,1; // Blue_Hair_Band
2948[8][8][8][8]close;
2949[8][8][8]}
2950[8][8]}
2951[8][8]else {
2952[8][8][8]mes "[Hair Ornament Girl]";
2953[8][8][8]mes "Oh, you've chosen Blue Hairband?";
2954[8][8][8]mes "There are some required items needed to make this headband.";
2955[8][8][8]next;
2956[8][8][8]mes "[Hair Ornament Girl]";
2957[8][8][8]mes "I'll need.. ^3355FF1 Bandana^000000 ^3355FF1 Cobaltblue Dyestuffs^000000 ^3355FF300 Anolian Skin^000000";
2958[8][8][8]next;
2959[8][8][8]mes "[Hair Ornament Girl]";
2960[8][8][8]mes "If you bring all the items then I will make it for you right away See you then~";
2961[8][8][8]close;
2962[8][8]}
2963[8]}
2964}
2965
2966// Headgear Quests 2
2967// 'Mine Helmet', 'Parcel Hat', 'Money Loser's Grief', 'Phantom of the Opera Mask'
2968//============================================================
2969comodo,273,137,4[8]script[8]Traveler#head[8]702,{
2970[8]mes "[Isac Mari]";
2971[8]mes "I travel around the world, and collect many interesting stories from people. Sometimes they teach me how to make special items.";
2972[8]next;
2973[8]mes "[Isac Mari]";
2974[8]mes "I know how to make all sorts of worldly hats. But right now, I can't make these since I don't have the right items.";
2975[8]next;
2976[8]switch(select("Mine Helmet:Parcel Hat:Grief for Greed:Opera Phantom Mask")) {
2977[8]case 1:
2978[8][8]if ((countitem(5009) > 0) && (countitem(5028) > 0) && (countitem(999) > 24) && (countitem(747) > 0)) {
2979[8][8][8]mes "[Isac Mari]";
2980[8][8][8]mes "Mine Helmet was designed for the miners in the coal mines to have light in the dark. If you brought all the required items, I will go ahead and make it for you~";
2981[8][8][8]next;
2982[8][8][8]mes "[Isac Mari]";
2983[8][8][8]mes "But can you check that the items in your inventory aren't upgraded or have cards compounded into them? If any of the required items have forged upgrades or cards, those will be lost once I create the Mine Hat.";
2984[8][8][8]next;
2985[8][8][8]mes "[Isac Mari]";
2986[8][8][8]mes "It's better to keep only the items used to make the Mine Hat in your inventory. Did you check? If so, let's get started.";
2987[8][8][8]next;
2988[8][8][8]switch(select("Give me a minute~!:Let's make the Mine Hat.")) {
2989[8][8][8]case 1:
2990[8][8][8][8]mes "[Isac Mari]";
2991[8][8][8][8]mes "Alright. Please check your items again. It's much better to be safe than sorry.";
2992[8][8][8][8]close;[8][8][8]break;
2993[8][8][8]case 2:
2994[8][8][8][8]mes "^3355FF*Thook Thook* *Pop!*^000000";
2995[8][8][8][8]next;
2996[8][8][8][8]mes "[Isac Mari]";
2997[8][8][8][8]mes "Whew! This is pretty hard!";
2998[8][8][8][8]next;
2999[8][8][8][8]delitem 5009,1; //Safety_Helmet
3000[8][8][8][8]delitem 5028,1; //Candle
3001[8][8][8][8]delitem 747,1; //Crystal_Mirror
3002[8][8][8][8]delitem 999,25; //Steel
3003[8][8][8][8]mes "[Isac Mari]";
3004[8][8][8][8]mes "I'm not quite sure if this is the right one, but it looks about right. Ha ha~";
3005[8][8][8][8]getitem 5031,1; // Mine_Helm
3006[8][8][8][8]close;
3007[8][8][8]}
3008[8][8]}
3009[8][8]else {
3010[8][8][8]mes "[Isac Mari]";
3011[8][8][8]mes "I hear Mine Helmets are used in the mines near Geffen. As you know, it's not possible to work without light, even though it attracts monsters in the caves.";
3012[8][8][8]next;
3013[8][8][8]mes "[Isac Mari]";
3014[8][8][8]mes "One day, a miner remodeled his own Safety Helmet so that he could work with both hands. Since then, it's been called the Mine Helm.";
3015[8][8][8]next;
3016[8][8][8]mes "[Isac Mari]";
3017[8][8][8]mes "If you want to make Mine Helmet, ^3355FF1 Safety Helmet^000000 ^3355FF1 Candle^000000 ^3355FF1 Crystal Mirror^000000 ^3355FF25 Steel^000000 is needed to create it.";
3018[8][8][8]next;
3019[8][8][8]mes "[Isac Mari]";
3020[8][8][8]mes "If you bring all the items then I will make it for you right away. See you later~";
3021[8][8][8]close;
3022[8][8]}
3023[8]case 2:
3024[8][8]if ((countitem(1059) > 149) && (countitem(907) > 99) && (countitem(978) > 0)) {
3025[8][8][8]mes "[Isac Mari]";
3026[8][8][8]mes "Parcel Hat seems to be useful for business people to carry around their products. If you brought everything I need, I will make it for you If you brought all the required items, I will make it for you~";
3027[8][8][8]next;
3028[8][8][8]mes "[Isac Mari]";
3029[8][8][8]mes "But can you check that the items in your inventory aren't upgraded or have cards compounded into them? If any of the required items have forged upgrades or cards, those will be lost once I create the Parcel Hat.";
3030[8][8][8]next;
3031[8][8][8]mes "[Isac Mari]";
3032[8][8][8]mes "It's better to keep only the items used to make the Parcel Hat in your inventory. Did you check? If so, let's get started.";
3033[8][8][8]next;
3034[8][8][8]switch(select("Give me a minute~!:Let's make the Parcel Hat.")) {
3035[8][8][8]case 1:
3036[8][8][8][8]mes "[Isac Mari]";
3037[8][8][8][8]mes "Alright. Please check your items again. It's much better to be safe than sorry.";
3038[8][8][8][8]close;
3039[8][8][8]case 2:
3040[8][8][8][8]mes "^3355FF*Thook Thook* *Pop!*^000000";
3041[8][8][8][8]next;
3042[8][8][8][8]mes "[Isac Mari]";
3043[8][8][8][8]mes "Oh.. I think I messed up!";
3044[8][8][8][8]mes "No, wait, I think I can fix this...";
3045[8][8][8][8]next;
3046[8][8][8][8]delitem 1059,150; //Transparent_Cloth
3047[8][8][8][8]delitem 907,100; //Resin
3048[8][8][8][8]delitem 978,1; //Cobaltblue_Dyestuffs
3049[8][8][8][8]mes "[Isac Mari]";
3050[8][8][8][8]mes "Well.. Um, it looks like a Parcel Hat. So that's good enough for me! Ha ha~";
3051[8][8][8][8]getitem 5023,1; // Hat_Of_Bundle
3052[8][8][8][8]close;
3053[8][8][8]}
3054[8][8]}
3055[8][8]else {
3056[8][8][8]mes "[Isac Mari]";
3057[8][8][8]mes "I heard that around Alberta, Merchants are always selling goods from their carts in the middle of the streets.";
3058[8][8][8]next;
3059[8][8][8]mes "[Isac Mari]";
3060[8][8][8]mes "But in the East side of the country, they use a different way to transfer goods.";
3061[8][8][8]next;
3062[8][8][8]mes "[Isac Mari]";
3063[8][8][8]mes "Goods would be packed into a bundle and placed on top of the head so you wouldn't need to carry things by hand. But it's hard to keep your balance.";
3064[8][8][8]next;
3065[8][8][8]mes "[Isac Mari]";
3066[8][8][8]mes "I'll need.. ^3355FF150 Fabric^000000 ^3355FF100 Resin^000000 and ^3355FF1 Cobaltblue Dyestuffs^000000 to make a Parcel Hat.";
3067[8][8][8]next;
3068[8][8][8]mes "[Isac Mari]";
3069[8][8][8]mes "If you bring all the items then I will make it for you right away. See you later~!";
3070[8][8][8]close;
3071[8][8]}
3072[8]case 3:
3073[8][8]if ((countitem(2233) > 0) && (countitem(969) > 0) && (countitem(949) > 79) && (countitem(999) > 19) && (countitem(938) > 799)) {
3074[8][8][8]mes "[Isac Mari]";
3075[8][8][8]mes "Grief for Greed.. If you brought all the required items, I'll go ahead and make it for you~";
3076[8][8][8]next;
3077[8][8][8]mes "[Isac Mari]";
3078[8][8][8]mes "But can you check that the items in your inventory aren't upgraded or have cards compounded into them? If any of the required items have forged upgrades or cards, those will be lost once I create the Money Loser's Grief.";
3079[8][8][8]next;
3080[8][8][8]mes "[Isac Mari]";
3081[8][8][8]mes "It's better to keep only the items used to make the Grief for Greed in your inventory. Did you check? If so, let's get started.";
3082[8][8][8]next;
3083[8][8][8]switch(select("Give me a minute~!:Let's make the Grief for Greed.")) {
3084[8][8][8]case 1:
3085[8][8][8][8]mes "[Isac Mari]";
3086[8][8][8][8]mes "Alright. Please check your items again. It's much better to be safe than sorry.";
3087[8][8][8][8]close;
3088[8][8][8]case 2:
3089[8][8][8][8]mes "^3355FF*Thook Thook* *Pop!*^000000";
3090[8][8][8][8]next;
3091[8][8][8][8]mes "[Isac Mari]";
3092[8][8][8][8]mes "Whew! This is pretty hard!";
3093[8][8][8][8]next;
3094[8][8][8][8]delitem 2233,1; //Circlet_
3095[8][8][8][8]delitem 969,1; //Gold
3096[8][8][8][8]delitem 949,80; //Feather
3097[8][8][8][8]delitem 999,20; //Steel
3098[8][8][8][8]delitem 938,800; //Sticky_Mucus
3099[8][8][8][8]mes "[Isac Mari]";
3100[8][8][8][8]mes "I might have made a few mistakes, but it looks good enough. Here you go, your own Grief for Greed hat!";
3101[8][8][8][8]getitem 5021,1; // Bankruptcy_Of_Heart
3102[8][8][8][8]close;
3103[8][8][8]}
3104[8][8]}
3105[8][8]else {
3106[8][8][8]mes "[Isac Mari]";
3107[8][8][8]mes "Grief for Greed.. There's a tale of an honest Merchant that lived in Morroc long ago who had a quarrel with a bad guild.";
3108[8][8][8]next;
3109[8][8][8]mes "[Isac Mari]";
3110[8][8][8]mes "Because the honest Merchant was not cheating people by his prices, his street stall was attacked by the bad guild and all his goods were taken.";
3111[8][8][8]next;
3112[8][8][8]mes "[Isac Mari]";
3113[8][8][8]mes "So, the honest Merchant lost everything except some broken items. To express his sadness, he took these broken items and created this magnificent hat, the Grief for Greed.";
3114[8][8][8]next;
3115[8][8][8]mes "[Isac Mari]";
3116[8][8][8]mes "This special hat appeals to people's sympathies, making them buy more goods to support the inner goodness of honest Merchants.";
3117[8][8][8]next;
3118[8][8][8]mes "[Isac Mari]";
3119[8][8][8]mes "For this hat, I'll need.. ^3355FF1 Slotted Circlet^000000 ^3355FF1 Gold^000000 ^3355FF20 Steel^000000 ^3355FF80 Feather^000000 ^3355FF800 Sticky Mucus^000000";
3120[8][8][8]next;
3121[8][8][8]mes "[Isac Mari]";
3122[8][8][8]mes "If you bring all the items then I will make it for you right away. See you later~";
3123[8][8][8]close;
3124[8][8]}
3125[8]case 4:
3126[8][8]if ((countitem(2281) > 0) && (countitem(1048) > 49)) {
3127[8][8][8]mes "[Isac Mari]";
3128[8][8][8]mes "Opera Phantom Mask.. Frightening, but also tragic and romantic. If you brought all the required items, I will make it for you~";
3129[8][8][8]next;
3130[8][8][8]mes "[Isac Mari]";
3131[8][8][8]mes "But can you check that the items in your inventory aren't upgraded or have cards compounded into them? If any of the required items have forged upgrades or cards, those will be lost once I create the Opera Masque.";
3132[8][8][8]next;
3133[8][8][8]mes "[Isac Mari]";
3134[8][8][8]mes "It's better to keep only the items used to make the Opera Mask in your inventory. Did you check? If so, let's get started.";
3135[8][8][8]next;
3136[8][8][8]switch(select("Give me a minute~!:Let's make the Opera Masque.")) {
3137[8][8][8]case 1:
3138[8][8][8][8]mes "[Isac Mari]";
3139[8][8][8][8]mes "Alright. Please check your items again. It's much better to be safe than sorry.";
3140[8][8][8][8]close;
3141[8][8][8]case 2:
3142[8][8][8][8]mes "^3355FF*Thook Thook* *Pop!*^000000";
3143[8][8][8][8]next;
3144[8][8][8][8]mes "[Isac Mari]";
3145[8][8][8][8]mes "Whew! This is pretty hard!";
3146[8][8][8][8]next;
3147[8][8][8][8]delitem 2281,1; //Phantom_Of_Opera
3148[8][8][8][8]delitem 1048,50; //Slender_Snake
3149[8][8][8][8]mes "[Isac Mari]";
3150[8][8][8][8]mes "I'm not quite sure if this is the right one But it looks fine. Ha ha";
3151[8][8][8][8]getitem 5043,1; // Opera_Ghost_Mask
3152[8][8][8][8]close;
3153[8][8][8]}
3154[8][8]}
3155[8][8]else {
3156[8][8][8]mes "[Isac Mari]";
3157[8][8][8]mes "Opera Phantom Mask.. Behind this mask is a story about a man's love and personal tragedy.";
3158[8][8][8]next;
3159[8][8][8]mes "[Isac Mari]";
3160[8][8][8]mes "You may know him as the Phantom of the Opera. He was a musical genius that brought terror to the stage, because his scarred face forced him to live outside of society.";
3161[8][8][8]next;
3162[8][8][8]mes "[Isac Mari]";
3163[8][8][8]mes "However, he fell in love with a beautiful singer and used his talents to propel her to new heights of fame. He finally revealed himself to her.";
3164[8][8][8]next;
3165[8][8][8]mes "[Isac Mari]";
3166[8][8][8]mes "In the end.. She deeply cared for him, but was in love with another singer. The Phantom disappeared, perhaps to haunt some other place, and all that was left of him was his mask...";
3167[8][8][8]next;
3168[8][8][8]mes "[Isac Mari]";
3169[8][8][8]mes "The mask that he was wearing is differently shaped that other opera masks, and was made to cover his particular facial scarring.";
3170[8][8][8]next;
3171[8][8][8]mes "[Isac Mari]";
3172[8][8][8]mes "If you want to make Phantom of Opera. You will need: ^3355FF1 Opera Masque^000000 ^3355FF50 Horrendous Hair^000000";
3173[8][8][8]next;
3174[8][8][8]mes "[Isac Mari]";
3175[8][8][8]mes "If you bring all the items then I will make it for you right away. See you later~";
3176[8][8][8]close;
3177[8][8]}
3178[8]}
3179}
3180
3181// Doomed Swords - Comodo Portion. (Continued in Juno)
3182//============================================================
3183comodo,206,310,4[8]script[8]Campground Boy#cmd[8]704,{
3184[8]switch (dmdswrd_Q) {
3185[8]case 0:
3186[8][8]mes "[Rochito]";
3187[8][8]mes "Bread, fruits, vegetables.. Bleh. All that other food is nothing compared to the hearty flavor of meat. Yeap, BBQ camping in Comodo is heaven to a meat lover like me~";
3188[8][8]next;
3189[8][8]if (select("BBQ Camping...?:Cancel") == 1) {
3190[8][8][8]mes "[Rochito]";
3191[8][8][8]mes "Yeah man... You can eat Komodoru meat all day when you go BBQ camping. Komodoru is an animal native to Comodo and every part of it is delicious. Every. Single. Morsel.";
3192[8][8][8]next;
3193[8][8][8]mes "[Rochito]";
3194[8][8][8]mes "What makes this meat even more delicious is the special Koserahserah seasoning they use. That stuff is almost.. addictive. Without it, we can't start our barbeque!";
3195[8][8][8]next;
3196[8][8][8]mes "[Rochito]";
3197[8][8][8]mes "If we settled on anything less than the very best BBQ, then our comrades that died to help ^FF0000banish that witch^000000 would surely be ashamed of us!";
3198[8][8][8]next;
3199[8][8][8]mes "[Rochito]";
3200[8][8][8]mes "Say, would you do us a favor?";
3201[8][8][8]mes "The Chief of Comodo was going to bring the Koserahserah and join us for our barbeque, but we're guessing he's got to cancel because of his duties.";
3202[8][8][8]next;
3203[8][8][8]mes "[Rochito]";
3204[8][8][8]mes "Let's see, our Chief lives to the west of these campgrounds Would you visit him and see what's taking him so long to get over here?";
3205[8][8][8]set dmdswrd_Q,1;
3206[8][8][8]close;
3207[8][8]}
3208[8][8]mes "[Rochito]";
3209[8][8]mes "You know, people gather on these campgrounds in memory and respect of those that have fallen in battle against the witch of Comodo.";
3210[8][8]next;
3211[8][8]mes "[Rochito]";
3212[8][8]mes "Long before Comodo was built inside this huge cave, this witch used to live in here. A lot of people died trying to get rid of her, but there're rumors that she's still around...";
3213[8][8]break;
3214[8]case 1:
3215[8][8]mes "[Rochito]";
3216[8][8]mes "Komodoru meat is especially great when it's seasoned with Koserahserah. That flavoring is one of Comodo's claims to fame! You should try some~";
3217[8][8]next;
3218[8][8]mes "[Rochito]";
3219[8][8]mes "Speaking of which, our Chief still hasn't come and brought the Koserahserah! Would you see what's taking him so long?";
3220[8][8]mes "His house is located west of these campgrounds.";
3221[8][8]break;
3222[8]case 2:
3223[8][8]mes "[Rochito]";
3224[8][8]mes "Oh, hey, you're back Did you speak to our Chief? Don't tell me he had to cancel--we've been planning this outing with him for a quite a while...";
3225[8][8]next;
3226[8][8]mes "^3355FFYou give Rochito the Koserahserah seasoning, and explain why the Chief cannot attend the barbeque.^000000";
3227[8][8]next;
3228[8][8]mes "[Rochito]";
3229[8][8]mes "Awww, nuts. I guess he's got responsbilities, but it's still a little disappointing He's a buddy, after all. Well, at least he was kind enough to send the Koserahserah.";
3230[8][8]next;
3231[8][8]mes "[Rochito]";
3232[8][8]mes "It's really too bad that he can't join us. Ah, I've got an idea! Would you please bring this bottle to Tausupa, er, our Chief? It's Mureuchieligu, a special vintage wine~";
3233[8][8]next;
3234[8][8]mes "^3355FFYou've received a bottle of Mureuchieligu wine to deliver to the Comodo Chief.^000000";
3235[8][8]set dmdswrd_Q,3;
3236[8][8]break;
3237[8]case 3:
3238[8][8]mes "[Rochito]";
3239[8][8]mes "I know that I should be delivering that bottle of wine to the Chief myself, but I've got to tend to this barbeque. I hope you understand...";
3240[8][8]next;
3241[8][8]mes "[Rochito]";
3242[8][8]mes "Anyway, you'd be doing me a huge favor if you spoke to the Chief, and gave him my thanks, along with that bottle of Mureuchieligu.";
3243[8][8]break;
3244[8]default:
3245[8][8]mes "[Rochito]";
3246[8][8]mes "Oh, hey there~ Thanks for helping us out earlier. I wish the Chief would join us in our barbeque, but I understand that he has to protect Comodo.";
3247[8][8]next;
3248[8][8]mes "[Rochito]";
3249[8][8]mes "Hey, you know what?";
3250[8][8]mes "I can't exactly repay you with, you know, actual stuff, but I can give you a hot tip There's some guy at the local Pub with some precious info.";
3251[8][8]next;
3252[8][8]mes "[Rochito]";
3253[8][8]mes "Yeah, supposedly, this guy knows more about the cave that Comodo was built in... Anyway, I really get the feeling that it just might lead to something, you know?";
3254[8][8]break;
3255[8]}
3256[8]close;
3257}
3258
3259comodo,204,310,4[8]script[8]Camping Youth#cmd[8]65,{
3260[8]switch (dmdswrd_Q) {
3261[8]case 0:
3262[8]case 1:
3263[8][8]mes "[Rockha]";
3264[8][8]mes "Oh man.. I'm so excited!";
3265[8][8]mes "My buddies and I've been planning to get together for this barbeque for such a long time~";
3266[8][8]next;
3267[8][8]if(select("Buddies...?:Cancel") == 1) {
3268[8][8][8]mes "[Rockha]";
3269[8][8][8]mes "Yeah, some of us know each other when we fought together in the War of the Witch. In fact, one of them is the Chief of this village!";
3270[8][8][8]mes "Huh, why isn't he here yet?";
3271[8][8][8]next;
3272[8][8][8]mes "[Rockha]";
3273[8][8][8]mes "Anyway, even though our stations in life have changed, thankfully we're still friends. It's kinda weird, though, being on a first name basis with a village chief.";
3274[8][8][8]next;
3275[8][8][8]mes "[Rockha]";
3276[8][8][8]mes "Makes me feel.. Important. I'm hobnobbing with a major political figure, after all. Amazing where your friends can end up in life...";
3277[8][8][8]close;
3278[8][8]}
3279[8][8]mes "[Rockha]";
3280[8][8]mes "I've almost forgotten how much I love hanging out with these guys. We should have barbeques together all the time~";
3281[8][8]break;
3282[8]case 2:
3283[8][8]mes "[Rockha]";
3284[8][8]mes "Wha--? Tausupa can't come, but he still sent us all of this Koserahserah? What a guy.. I guess... That gives us a reason to hold another barbeque here soon, right?";
3285[8][8]break;
3286[8]case 3:
3287[8][8]mes "[Rockha]";
3288[8][8]mes "Hey, when you deliver that wine to Tausupa, the Village Chief, would you let him know that we miss the guy?";
3289[8][8]mes "He may be busy, but he'll always be our irreplaceable buddy.";
3290[8][8]break;
3291[8]case 4:
3292[8][8]mes "[Rockha]";
3293[8][8]mes "Oh hey, you spoke to Tausupa? Ah, it's too bad that he's busy, but it's great to hear that he'll enjoy our gift. Okay~ I believe it's time to eat!";
3294[8][8]next;
3295[8][8]mes "[Rockha]";
3296[8][8]mes "But before that, let's make a toast... to Tausupa!";
3297[8][8]mes "Guardian of Comodo, and one of the best friends that a guy can have! Cheers!";
3298[8][8]mes "Hahahaha hahahaha~!";
3299[8][8]set dmdswrd_Q,5;
3300[8][8]next;
3301[8][8]mes "[Rockha]";
3302[8][8]mes "Ahh, you know what would make this meal perfect?";
3303[8][8]mes "Some of that legendary ^3355FFComodo Cheese^000000 that I heard about from ^3355FFToruna^000000. Sure, it might not exist, but still...!";
3304[8][8]break;
3305[8]default:
3306[8][8]mes "[Rockha]";
3307[8][8]mes "You know, you're a really chill person. Thanks for helping us keep in touch with our old friend, the Village Chief. Man, being responsible must be rough...";
3308[8][8]next;
3309[8][8]mes "[Rockha]";
3310[8][8]mes "There's two things that would make our barbeque absolutely perfect--having the Village Chief here, and some of that legendary Comodo Cheese that ^3355FFToruna^000000 told me about.";
3311[8][8]break;
3312[8]}
3313[8]close;
3314}
3315
3316comodo,209,305,4[8]script[8]Camping Maiden#cmd[8]71,{
3317[8]mes "[Emralhandas]";
3318[8]mes "Rockha, let me pour you another drink. We always dreamed of this during the War of the Witch.. Having a good time, all of us together in a time of peace~";
3319[8]next;
3320[8]if (select("War of the Witch?:Cancel") == 1) {
3321[8][8]mes "[Emralhandas]";
3322[8][8]mes "Before I tell you about the War of the Witch, I guess I should tell you about the quest to retrieve 4 rare swords of power, said to be the most powerful weapons ever made.";
3323[8][8]next;
3324[8][8]mes "[Emralhandas]";
3325[8][8]mes "Now, all 4 swords were successfully found 10 years after the search began. Then, 4 protectors were chosen to ensure that the swords did not fall into the wrong hands.";
3326[8][8]next;
3327[8][8]mes "[Emralhandas]";
3328[8][8]mes "You might not think so just by looking at us, but we were the protectors--me, Rockha, Rochito, and Tausupa, the chief of this village. Now, we guarded these weapons very carefully...";
3329[8][8]next;
3330[8][8]mes "[Emralhandas]";
3331[8][8]mes "However, that didn't deter Mariposum, ancient witch of Comodo, from attacking us and trying to steal the swords. She was incredibly powerful, and we needed an army to fight her.";
3332[8][8]next;
3333[8][8]mes "[Emralhandas]";
3334[8][8]mes "That was the War of the Witch, basically. Mariposum with her own strange weapon of mass destruction against the four of us backed by a large force of courageous soldiers.";
3335[8][8]next;
3336[8][8]mes "[Emralhandas]";
3337[8][8]mes "Many of our comrades died.. But finally we succeeded in imprisoning the witch by using the power of the swords. Yeah, if it weren't for Tausupa, we'd never have been able to do it.";
3338[8][8]close;
3339[8]}
3340[8]mes "[Emralhandas]";
3341[8]mes "Rockha, we still have to finish our mission: eat all of the barbeque that that we possibly can!";
3342[8]mes "Let's just stuff ourselves.. All the way until tommorrow!";
3343[8]close;
3344}
3345
3346comodo,209,314,4[8]script[8]Campground Lad#cmd[8]706,{
3347[8]switch (dmdswrd_Q) {
3348[8]case 0:
3349[8]case 1:
3350[8][8]mes "[Rotute]";
3351[8][8]mes "Years ago, there was a huge quest to retrieve 4 rare swords of incredible power, supposedly the strongest swords ever made!";
3352[8][8]mes "But you know, there's a strange rumor about a secret 5th sword.";
3353[8][8]next;
3354[8][8]mes "[Rotute]";
3355[8][8]mes "This 5th sword is supposed to be hidden near Glastheim If it does exist, it might have the power to change the world!";
3356[8][8]mes "Isn't that freakin' scary?";
3357[8][8]break;
3358[8]case 2:
3359[8]case 3:
3360[8][8]mes "[Rotute]";
3361[8][8]mes "Hey, isn't that Koserahserah?";
3362[8][8]mes "That's the best seasoning that you can have for meat dishes!";
3363[8][8]mes "Oh, you got that from the Chief to give to Rochito? Wow, they must be really good friends...";
3364[8][8]break;
3365[8]default:
3366[8][8]mes "[Rotute]";
3367[8][8]mes "Hello, thanks for helping out Rockha, Rochito and Emralhandas. They've known me since I was born, so it's like they're family to me.";
3368[8][8]next;
3369[8][8]mes "[Rotute]";
3370[8][8]mes "One of the reasons that they brought me here to Comodo was so that I could finally meet Tausupa. But.. I guess he's too busy now Still, I like this place!";
3371[8][8]break;
3372[8]}
3373[8]close;
3374}
3375
3376comodo,221,310,4[8]script[8]BBQ Boy#cmd[8]86,{
3377[8]mes "[Rinta]";
3378[8]mes "I didn't mean to, but I accidentally eavesdropped on those people over there. Are they really old friends with our Village Chief?";
3379[8]next;
3380[8]mes "[Rinta]";
3381[8]mes "In that case, they must be getting the special treatment usually reserved for visiting dignitaries and the like. Or something like that.";
3382[8]close;
3383}
3384
3385comodo,218,309,4[8]script[8]BBQ Visitor#cmd[8]90,{
3386[8]mes "[Razy]";
3387[8]mes "Those people over there are friends of the Village Chief? I was wondering about them for the longest time.. I didn't even know our Chief had friends outside of Comodo.";
3388[8]next;
3389[8]mes "[Razy]";
3390[8]mes "You know, they kind of strike me as old war buddies, sprinkling their conversations with words like ''mission'' all the time. Then, there's those little scars they all have...";
3391[8]close;
3392}
3393
3394comodo,216,310,4[8]script[8]BBQ Papa#cmd::CmdFamily[8]50,{
3395[8]mes "[BBQ Boy]";
3396[8]mes "D-daddy! Is what those people talking about true?";
3397[8]mes "Was there really an evil witch here in our village?";
3398[8]next;
3399[8]mes "[BBQ Mama]";
3400[8]mes "Honey.. I'm sure those good people were just kidding around~ How can that be true?";
3401[8]next;
3402[8]mes "[BBQ Papa]";
3403[8]mes "Now, now, don't tell me my little man is afraid of something like a little witch. It's just an old fairy tale, son: no reason to feel frightened at all.";
3404[8]next;
3405[8]mes "[BBQ Boy]";
3406[8]mes "No, Daddy, I'm not scared! But if the witch really lived here, then her home is somewhere around here in Comodo, right? I'm gonna go find it someday!";
3407[8]next;
3408[8]mes "[BBQ Mama]";
3409[8]mes "Oh, but I'm sure our Chief would already know something about that witch if she truly exists. Anyway, let's hurry and eat before the barbeque burns, okay?";
3410[8]next;
3411[8]mes "[BBQ Boy]";
3412[8]mes "Yay, barbeque!";
3413[8]mes "Mmmmm... Someday, if that witch is real, I'm gonna find out all about her!";
3414[8]close;
3415}
3416
3417comodo,215,307,4[8]duplicate(CmdFamily)[8]BBQ Mama#cmd[8]74
3418
3419comodo,213,310,4[8]duplicate(CmdFamily)[8]BBQ Boy#cmd2[8]706
3420
3421cmd_in02,32,140,4[8]script[8]Chief#cmd[8]49,{
3422[8]if (dmdswrd_Q > 4) {
3423[8][8]mes "[Tausupa]";
3424[8][8]mes "Maybe you can't tell because of the way the light reflects, but Comodo is actually built inside a huge cave, giving the illusion of an eternal night It's quite beautiful, really...";
3425[8][8]next;
3426[8][8]mes "[Tausupa]";
3427[8][8]mes "People come from all over the world to experience the excitement and beauty of our unique little village We've become quite the tourist attraction~";
3428[8][8]close;
3429[8]}
3430[8]switch (dmdswrd_Q) {
3431[8]case 3:
3432[8][8]mes "[Tausupa]";
3433[8][8]mes "Oh, how are my friends doing? I really wish that I could have delivered that Koserahserah personally, but I can't shirk my duties as Village Chief and protector.";
3434[8][8]next;
3435[8][8]mes "^3355FFYou give Tausupa the Meruchieligu wine that Rochito asked you to deliver.^000000";
3436[8][8]next;
3437[8][8]mes "[Tausupa]";
3438[8][8]mes "Ah... How very kind of them! They really sent me this wine? I'm truly touched.. Rockha must have chosen this--I'll be sure to enjoy it.";
3439[8][8]next;
3440[8][8]mes "[Tausupa]";
3441[8][8]mes "Would you please express my thanks to my friends, ^3355FFRochito^000000, and ^3355FFRockha^000000? It's been far too long since I've seen them, but I hope that I get a chance to visit them someday soon.";
3442[8][8]set dmdswrd_Q,4;
3443[8][8]break;
3444[8]case 4:
3445[8][8]mes "[Tausupa]";
3446[8][8]mes "Would you please express my thanks to my friends, ^3355FFRochito^000000, and ^3355FFRockha^000000? It's been far too long since I've seen them, but I hope that I get a chance to visit them someday soon.";
3447[8][8]break;
3448[8]default:
3449[8][8]mes "[Tausupa]";
3450[8][8]mes "Greetings, adventurer, I am Tausupa, the Chief of Comodo, a city famous for its beauty and nightlife. I hope you enjoy your stay, whether you are seeking excitement or relaxation~";
3451[8][8]next;
3452[8][8]switch(select("About Casino:About Banished Witch:Cancel")) {
3453[8][8]case 1:
3454[8][8][8]mes "[Tausupa]";
3455[8][8][8]mes "Ah yes, Comodo is world famous for its Casino. There are many games that you can enjoy, but you'll need to use the Casino's special Eulwo currency and conversion system...";
3456[8][8][8]break;
3457[8][8]case 2:
3458[8][8][8]switch (dmdswrd_Q) {
3459[8][8][8]case 0:
3460[8][8][8][8]mes "[Tausupa]";
3461[8][8][8][8]mes "Banished witch...?";
3462[8][8][8][8]mes "Ah ha ha, do not worry, my friend, that is merely a very old tale. Not worth your concern at all...";
3463[8][8][8][8]break;
3464[8][8][8]case 1:
3465[8][8][8][8]mes "[Tausupa]";
3466[8][8][8][8]mes "Ah, judging from the scent of BBQ meat on your clothes, I'm guessing that you ran into Rochito in the campgrounds, right? He must have told you that old story about the witch...";
3467[8][8][8][8]next;
3468[8][8][8][8]mes "[Tausupa]";
3469[8][8][8][8]mes "I'd like nothing better than to join them, but I must stay here. The witch does exist, and one my jobs is to make sure that she does not revive by using my sword's power to suppress her.";
3470[8][8][8][8]next;
3471[8][8][8][8]mes "[Tausupa]";
3472[8][8][8][8]mes "Although I planned to see them today, my duties must take priority. Would you please take this seasoning to Rochito and let him know that I can't come, and that I'm sorry...?";
3473[8][8][8][8]next;
3474[8][8][8][8]mes "^3355FFYou have received the Koserahserah seasoning from the Chief.^000000";
3475[8][8][8][8]next;
3476[8][8][8][8]mes "[Tausupa]";
3477[8][8][8][8]mes "Thank you so much.. I understand that my friends cannot begin the barbeque without Comodo's world famous seasoning...";
3478[8][8][8][8]set dmdswrd_Q,2;
3479[8][8][8][8]break;
3480[8][8][8]case 2:
3481[8][8][8][8]mes "[Tausupa]";
3482[8][8][8][8]mes "Please take this special Koserserah seasoning to my friend ^3355FFRochito^000000 at the barbeque campground. Thanks again for your help, adventurer.";
3483[8][8][8][8]break;
3484[8][8][8]}
3485[8][8][8]break;
3486[8][8]case 3:
3487[8][8][8]mes "[Tausupa]";
3488[8][8][8]mes "Maybe you can't tell because of the way the light reflects, but Comodo is actually built inside a huge cave, giving the illusion of an eternal night It's quite beautiful, really...";
3489[8][8][8]next;
3490[8][8][8]mes "[Tausupa]";
3491[8][8][8]mes "People come from all over the world to experience the excitement and beauty of our unique little village We've become quite the tourist attraction~";
3492[8][8][8]break;
3493[8][8]}
3494[8][8]break;
3495[8]}
3496[8]close;
3497}
3498
3499comodo,88,97,4[8]script[8]Toruna#cmd[8]109,{
3500[8]mes "[Toruna]";
3501[8]mes "When I think about it, there are many fascinating facts about Comodo. Can you believe this entire city is built inside a natural cave?";
3502[8]next;
3503[8]switch(select("This cave is huge!:This place sure is strange...:Cancel")) {
3504[8]case 1:
3505[8][8]mes "[Toruna]";
3506[8][8]mes "Oh, this is a huge cave, but it's not impossible for nature to create something of this size and scale if given thousands, maybe even millions of years. Let me explain...";
3507[8][8]next;
3508[8][8]mes "[Toruna]";
3509[8][8]mes "Now, water is known as a universal solvent: running water will carve its own path in rock, given enough time Now, keep in mind that this cave was once solid limestone.";
3510[8][8]next;
3511[8][8]mes "[Toruna]";
3512[8][8]mes "Years and years of running water from the rains and the water table have broken down this giant pocket of limestone, clearing out this huge, open area, the Comodo Cave.";
3513[8][8]next;
3514[8][8]mes "[Toruna]";
3515[8][8]mes "That may sound incredulous, but cracks in limestone grow into faults, then spacious gaps over years and years of erosion. Now, isn't natural science just amazing? You've got to agree...";
3516[8][8]break;
3517[8]case 2:
3518[8][8]switch (dmdswrd_Q) {
3519[8][8]case 5:
3520[8][8][8]mes "[Toruna]";
3521[8][8][8]mes "Yes, that is rather peculiar. What's also strange is this rumor I've been hearing about. Now, are you familiar with Comodo Cheese?";
3522[8][8][8]next;
3523[8][8][8]mes "[Toruna]";
3524[8][8][8]mes "It's this urban legend about this magnificent cheese that you can only find in Comodo. Now, not too many people believe it. I mean, you need goats or cows in order to make any cheese.";
3525[8][8][8]next;
3526[8][8][8]mes "[Toruna]";
3527[8][8][8]mes "However, there's this strange man that insists on its existence. The locals here chalk him up to be some sort of common loon, but who knows? Maybe it does exist...";
3528[8][8][8]set dmdswrd_Q,6;
3529[8][8][8]next;
3530[8][8][8]mes "[Toruna]";
3531[8][8][8]mes "Well, you can decide for yourself whether he's off his rocker. The last time I saw him, he was in the Comodo Bar, so you can probably find him there.";
3532[8][8][8]break;
3533[8][8]case 6:
3534[8][8][8]mes "[Toruna]";
3535[8][8][8]mes "Well, I like to think of Comodo as unique. What's really strange are some of the locals in this area. I've already told you about the man in the Comodo Bar, yes?";
3536[8][8][8]next;
3537[8][8][8]mes "[Toruna]";
3538[8][8][8]mes "He keeps insisting that there is a special kind of cheese in Comodo that you cannot get anywhere else. It sounds crazy, but his claim may be worth verifying...";
3539[8][8][8]break;
3540[8][8]default:
3541[8][8][8]mes "[Toruna]";
3542[8][8][8]mes "Ah, did you know that before it was an exotic village of excitement and leisure, Comodo was once a haven for evil creatures, ruled by a witch named Meropusum?";
3543[8][8][8]next;
3544[8][8][8]mes "[Toruna]";
3545[8][8][8]mes "This witch lay dormant for years until she was awoken somehow years ago. She was a huge threat to the people, but then she was finally defeated in the famous War of the Witch.";
3546[8][8][8]next;
3547[8][8][8]mes "[Toruna]";
3548[8][8][8]mes "One of the heroes of that war became the current Chief of this village, and it was through his leadership that Comodo grew into a thriving tourist attraction.";
3549[8][8][8]next;
3550[8][8][8]mes "[Toruna]";
3551[8][8][8]mes "However, the threat of Meropusum still exists, so I would be careful when exploring the uninhabited areas of the Comodo region.";
3552[8][8][8]break;
3553[8][8]}
3554[8][8]break;
3555[8]case 3:
3556[8][8]mes "[Toruna]";
3557[8][8]mes "There's much to do in this city of Comodo, as well as much to learn about it. I can never tire of visiting this exotic city...";
3558[8][8]break;
3559[8]}
3560[8]close;
3561}
3562
3563comodo,164,291,4[8]script[8]Rakusa#cmd[8]73,{
3564[8]switch (dmdswrd_Q) {
3565[8]case 6:
3566[8][8]mes "[Rakusa]";
3567[8][8]mes "See that guy sitting over there? All he does is talk about Comodo Cheese, just mumbling nonsense about its incredible flavors all day long. He's nuts, I tell you.";
3568[8][8]next;
3569[8][8]mes "[Rakusa]";
3570[8][8]mes "First of all, you need freakin' milk to make any cheese. You see any cows around here? Nope, I thought so! Still, I think he really believes that it exists...";
3571[8][8]set dmdswrd_Q,7;
3572[8][8]break;
3573[8]case 7:
3574[8][8]mes "[Rakusa]";
3575[8][8]mes "Damn it! I know for a fact that the idea of Comodo even having a cheese is crazy, but that guy's talking has gotten me curious now! Maybe it does exist? How would it even taste?";
3576[8][8]break;
3577[8]default:
3578[8][8]mes "[Rakusa]";
3579[8][8]mes "You know, Comodo has a reputation for offering high class recreation, so people forget that we actually have two dangerous dungeons.";
3580[8][8]next;
3581[8][8]mes "[Rakusa]";
3582[8][8]mes "You adventurers need to be extra careful if you explore the caves--the monsters there are unusually strong. Make sure that you're well prepared before you even think of going!";
3583[8][8]break;
3584[8]}
3585[8]close;
3586}
3587
3588comodo,169,284,4[8]script[8]Kichiri#cmd[8]98,{
3589[8]switch (dmdswrd_Q) {
3590[8]case 7:
3591[8][8]mes "[Kichiri]";
3592[8][8]mes "Freakin' ^3355FFMagatu^000000...!";
3593[8][8]mes "Can he talk about anything else aside from Comodo Cheese?";
3594[8][8]mes "I don't see why he's so excited about the stuff! Everyone knows it's just an old wive's tale.";
3595[8][8]next;
3596[8][8]mes "[Kichiri]";
3597[8][8]mes "Would you do me a favor and get Magatu to shut up?";
3598[8][8]mes "I just want to drink my alcohol in peace!";
3599[8][8]set dmdswrd_Q,8;
3600[8][8]break;
3601[8]case 8:
3602[8][8]mes "[Kichiri]";
3603[8][8]mes "Cripes! Now Magatu's got me wondering! I mean, just because I've never seen Comodo Cheese doesn't mean it doesn't exist, right? Curses! Now I'm thinking about it too!";
3604[8][8]break;
3605[8]default:
3606[8][8]mes "[Kichiri]";
3607[8][8]mes "There's more to do than gambling in Comodo, you know. Sometimes, I love to watch the Dancers on stage in the middle of the village. They're so glamorous~";
3608[8][8]next;
3609[8][8]mes "[Kichiri]";
3610[8][8]mes "I hear that the Dance Academy only accepts female Archers to become prospective Dancers. I guess that makes sense--they're tone and fit, but not musclebound either...";
3611[8][8]break;
3612[8]}
3613[8]close;
3614}
3615
3616comodo,163,280,4[8]script[8]Magatu#cmd[8]55,{
3617[8]switch (dmdswrd_Q) {
3618[8]case 8:
3619[8][8]mes "[Magatu]";
3620[8][8]mes "Comodo Cheese.. It really exists...!";
3621[8][8]mes "And I'm so close to having the proof! Oh.. That look in your eyes.. Y-you really believe me!";
3622[8][8]next;
3623[8][8]mes "[Magatu]";
3624[8][8]mes "At long last, not only someone who believes me, but an adventurer to boot!";
3625[8][8]mes "Great, this is perfect! Now, listen, you want to learn more about Comodo Cheese, right?";
3626[8][8]next;
3627[8][8]mes "[Magatu]";
3628[8][8]mes "Well, I happen to know someone who knows someone that might be able to give you the chance to try it for yourself! His name is ^3355FFManzi^000000 , and you can find him in Comodo's Casino.";
3629[8][8]next;
3630[8][8]mes "[Magatu]";
3631[8][8]mes "Oh, here, before I forget, take my lucky bottle cap!";
3632[8][8]mes "Show this to Manzi, and he'll know that I sent you, and that you want to learn more about the elusive Comodo Cheese.";
3633[8][8]next;
3634[8][8]mes "^3355FFYou have received Magatu's lucky bottle cap to present to Manzi.";
3635[8][8]set dmdswrd_Q,9;
3636[8][8]break;
3637[8]case 9:
3638[8][8]mes "[Magatu]";
3639[8][8]mes "Oh, don't forget to show my lucky bottle cap to Manzi, okay? You can find him inside Comodo's Casino~ Good luck, and I hope you get to try that Comodo Cheese~";
3640[8][8]break;
3641[8]default:
3642[8][8]mes "[Magatu]";
3643[8][8]mes "It's true, it really exists... Comodo Cheese!";
3644[8][8]mes "Its flavor must be incomparably delicious if adventurers have quested to obtain it for so many generations...";
3645[8][8]break;
3646[8]}
3647[8]close;
3648}
3649
3650cmd_in02,189,99,4[8]script[8]Manzi#cmd[8]85,{
3651[8]switch (dmdswrd_Q) {
3652[8]case 9:
3653[8][8]mes "["+strcharinfo(0)+"]";
3654[8][8]mes "Excuse, but I'm looking for someone named Manzi. Do you know where I can find him?";
3655[8][8]next;
3656[8][8]mes "[Manzi]";
3657[8][8]mes "Hey guy, I'm right here So what exactly do you want? I'm, um, not in trouble or anything, am I?";
3658[8][8]next;
3659[8][8]mes "^3355FFYou give Manzi the lucky bottle cap that you received from Magatsu.^000000";
3660[8][8]next;
3661[8][8]mes "[Manzi]";
3662[8][8]mes "Whoa, Magatsu gave you this? Ah, okay, so you must be looking for that Comodo Cheese he keeps talking about Alright, I owe him a favor, so I'll tell you who to talk to...";
3663[8][8]next;
3664[8][8]mes "[Manzi]";
3665[8][8]mes "From the Casino, go north towards the center of the village, and then look to the right where you'll see the Dance Stage. You'll see this old woman right there.";
3666[8][8]next;
3667[8][8]mes "[Manzi]";
3668[8][8]mes "Don't be fooled by the way she looks--that old lady is one of Comodo's wisest elders. Ask her about the cheese, and let her know I sent you~";
3669[8][8]next;
3670[8][8]mes "[Manzi]";
3671[8][8]mes "Ah, she won't take you very seriously unless you show her this. Magatsu gave you his lucky bottle cap, so I'm gonna give you my lucky coin!";
3672[8][8]mes "The old crone'll recognize it~";
3673[8][8]next;
3674[8][8]set dmdswrd_Q,10;
3675[8][8]mes "^3355FFYou received Manzi's ''lucky coin.'' Strangely enough, both sides are heads.";
3676[8][8]break;
3677[8]case 10:
3678[8][8]mes "[Manzi]";
3679[8][8]mes "Look for the old crone near the Dance Stage here in Comodo and ask her about Comodo Cheese, alright? Ah, and try not to insult her, kay?";
3680[8][8]mes "It'll make me look bad~";
3681[8][8]break;
3682[8]default:
3683[8][8]if (Class == Job_Novice) {
3684[8][8][8]mes "[Manzi]";
3685[8][8][8]mes "What th...?";
3686[8][8][8]mes "What's a kid like you doing in a Casino?";
3687[8][8][8]mes "Sure, it's not against the rules, but I think you oughta scram and play somewhere else!";
3688[8][8][8]close;
3689[8][8]}
3690[8][8]mes "[Manzi]";
3691[8][8]mes "Hey, have a good time in the Casino, but don't go buck wild. You wanna walk out of here with the shirt on your back, you know? Some people don't even leave here with that...";
3692[8][8]break;
3693[8]}
3694[8]close;
3695}
3696
3697comodo,187,153,4[8]script[8]Hullaris#cmd[8]701,{
3698[8]switch (dmdswrd_Q) {
3699[8]case 10:
3700[8][8]mes "[Hullaris]";
3701[8][8]mes "Hula~hula~hula~ Love togther, love together, we've groovin' on some more~ Love togther, love together, we've living on the floor~";
3702[8][8]next;
3703[8][8]if (select("Present Muzi's Coin:Um... Comodo Cheese?") == 1) {
3704[8][8][8]mes "^3355FFYou present Muzi's lucky coin to the old woman.^000000";
3705[8][8][8]next;
3706[8][8][8]mes "[Hullaris]";
3707[8][8][8]mes "Love! Love!";
3708[8][8][8]mes "Love together~ Love! Love!";
3709[8][8][8]mes "Love togeth-hm?";
3710[8][8][8]mes "Oh, that's um, Muzi's cheat coin, isn't it?";
3711[8][8][8]next;
3712[8][8][8]mes "[Hullaris]";
3713[8][8][8]mes "He always said that he might send someone with that coin to me as a sign of his trust in that person I suppose, then, that I'm at your service. Now...";
3714[8][8][8]next;
3715[8][8][8]mes "[Hullaris]";
3716[8][8][8]mes "What exactly did you need?";
3717[8][8][8]mes "I'm guessing you've come here to ask me something about Comodo. As one of the oldest elders, I know more about this village than most...";
3718[8][8][8]next;
3719[8][8][8]mes "["+strcharinfo(0)+"]";
3720[8][8][8]mes "Actually, I was hoping you can tell me about Comodo Cheese. If it really exists, I'd like to know where I can get some.";
3721[8][8][8]next;
3722[8][8][8]mes "[Hullaris]";
3723[8][8][8]mes "Oh... That. First of all, Comodo Cheese does exist, and it's as precious as the legends say. However, it's not a true cheese, although you may think so from its taste.";
3724[8][8][8]next;
3725[8][8][8]mes "[Hullaris]";
3726[8][8][8]mes "Yes, it's a very rare, natural substance and isn't made from cow or goat milk or anything like that. However, Comodo Cheese isn't merely food No, it's much more...";
3727[8][8][8]next;
3728[8][8][8]mes "[Hullaris]";
3729[8][8][8]mes "Those that eat Comodo Cheese find that their true potential is unlocked Comodo Cheese's true name is the ^3355FFAwakening Stone^000000. Now, doesn't that sound impressive?";
3730[8][8][8]next;
3731[8][8][8]mes "[Hullaris]";
3732[8][8][8]mes "The Awakening Stone is one of the keys to obtaining some kind of forbidden power That's why only the bravest adventurers can expect the chance of ever eating it.";
3733[8][8][8]next;
3734[8][8][8]mes "[Hullaris]";
3735[8][8][8]mes "Do you really wish to eat the Comodo Cheese and see where its power may lead you? If so, you'll have to endure great challenges to obtain it...";
3736[8][8][8]next;
3737[8][8][8]mes "[Hullaris]";
3738[8][8][8]mes "When you've decided to pursue the Awakening Stone, seek out a man named ^3355FFNigirboran^000000. He will judge whether you are worthy of the Comodo Cheese...";
3739[8][8][8]set dmdswrd_Q,11;
3740[8][8][8]next;
3741[8][8][8]mes "[Hullaris]";
3742[8][8][8]mes "Now, you should be able to find Nigiroban training somewhere in one of Comodo's Dungeon Caves I'll send him a message to let him know you're coming...";
3743[8][8][8]close;
3744[8][8]}
3745[8][8]mes "[Hullaris]";
3746[8][8]mes "Love! Love!";
3747[8][8]mes "Love together~ Love! Love!";
3748[8][8]mes "Love togeth-hm?";
3749[8][8]if (Sex == SEX_MALE) {
3750[8][8][8]mes "Boy, you're ruining my groove! Now beat it!";
3751[8][8]}
3752[8][8]else {
3753[8][8][8]mes "Girl, you're ruining my groove! Get away~";
3754[8][8]}
3755[8][8]break;
3756[8]case 11:
3757[8][8]mes "[Hullaris]";
3758[8][8]mes "Do you really wish to eat the Comodo Cheese and see where its power may lead you? If so, you'll have to endure great challenges to obtain it...";
3759[8][8]next;
3760[8][8]mes "[Hullaris]";
3761[8][8]mes "When you've decided to pursue the Awakening Stone, seek out a man named ^3355FFNigirboran^000000. He will judge whether you are worthy of the Comodo Cheese...";
3762[8][8]next;
3763[8][8]mes "[Hullaris]";
3764[8][8]mes "Now, you should be able to find Nigiroban training somewhere in one of Comodo's Dungeon Caves I'll send him a message to let him know you're coming...";
3765[8][8]break;
3766[8]case 12:
3767[8][8]mes "[Hullaris]";
3768[8][8]mes "Hmm? So you've failed Nigirboran's test, have you? Well, you better train until you can pass it. Otherwise, eating Comodo Cheese could mean your death, you know.";
3769[8][8]break;
3770[8]case 13:
3771[8][8]mes "[Hullaris]";
3772[8][8]mes "Ah, you've returned So were you able to pass Nigirboran's little test? An adventurer like you should be able to have no problem with it. I've got faith in you~";
3773[8][8]next;
3774[8][8]mes "^3355FFYou present the token that signifies that you passed Nigirboran's test to Hullaris.^000000";
3775[8][8]next;
3776[8][8]mes "[Hullaris]";
3777[8][8]mes "Ah, I was right after all I'm glad to see that you've proven worthy of eating this Comodo Cheese, or more accurately, the Awakening Stone. Here, let me get it...";
3778[8][8]next;
3779[8][8]mes "[Hullaris]";
3780[8][8]mes "There you are.. Only brave and worthy adventurers are allowed to eat this. Understand that eating Comodo Cheese is a rare and coveted honor!";
3781[8][8]next;
3782[8][8]mes "^3355FFHullaris carefully hands you a plate of Comodo Cheese. You enjoy the rich, smooth flavor of each and every morsel.. It's sublimely delicious!^000000";
3783[8][8]next;
3784[8][8]mes "^3355FFAfter you finish eating the Comodo Cheese, you feel a subtle, yet definite energy gently pulsing through your body. You feel a powerful, yet quiet confidence of being able to accomplish anything.^000000";
3785[8][8]set dmdswrd_Q,14;
3786[8][8]next;
3787[8][8]mes "[Hullaris]";
3788[8][8]mes "Hahahah! So what do you think? It's great, isn't it? It's unreal, how delicious it is. All other foods can never match the quality of Comodo Cheese~";
3789[8][8]next;
3790[8][8]mes "[Hullaris]";
3791[8][8]mes "Now, I know that you probably have things to do, but might I suggest that you visit the town of Al De Baran? There's a man there that can tell you about the Slate of Muriniel.";
3792[8][8]next;
3793[8][8]mes "[Hullaris]";
3794[8][8]mes "You've already eaten the Awakening Stone, so you may as well obtain the other things that you need to earn one of the three forbidden swords It's just a thought...";
3795[8][8]break;
3796[8]default:
3797[8][8]mes "[Hullaris]";
3798[8][8]mes "Ah... Dance It's more than just a form of entertainment. It's art, it's seduction, it's battle, and it's love. Only a true Dancer can understand this...";
3799[8][8]next;
3800[8][8]mes "[Hullaris]";
3801[8][8]mes "You know, Comodo is famous for its Dance Academy and the Dancers that have been trained there. If you know any female Archers, why don't you suggest visiting the school to them?";
3802[8][8]break;
3803[8]}
3804[8]close;
3805}
3806
3807beach_dun3,30,220,4[8]script[8]Nigirboran#cmd[8]704,{
3808[8]switch (dmdswrd_Q) {
3809[8]case 11:
3810[8][8]mes "[Nigirboran]";
3811[8][8]mes "You're the one that Hullaris sent? So you're here to earn the right to eat the Awakening Stone.. Or Comodo Cheese, as it's more commonly known.";
3812[8][8]next;
3813[8][8]mes "[Nigirboran]";
3814[8][8]mes "Yes, it has many names.. But it's more than a mere tasty treat--the Awakening Stone can help you access your true potential. But if you're not prepared... then you'll die.";
3815[8][8]next;
3816[8][8]mes "[Nigirboran]";
3817[8][8]mes "If your mind and body aren't sufficiently trained, your body will reject the Comodo Cheese and you would die a slow, painful, yet incredibly flavorful death.";
3818[8][8]next;
3819[8][8]mes "[Nigirboran]";
3820[8][8]mes "But I'm sure that won't happen to you! If Hullaris sent you to me, you must have a fighting chance, right?";
3821[8][8]mes "So come back when you're ready for the testing~";
3822[8][8]set dmdswrd_Q,12;
3823[8][8]break;
3824[8]case 12:
3825[8][8]mes "[Nigirboran]";
3826[8][8]mes "Good, you have returned-- I'd expect nothing less of a brave and daring adventurer Now hold still as I gauge your body's internal energies and see if it can handle Comodo Cheese...";
3827[8][8]next;
3828[8][8]mes "[Nigirboran]";
3829[8][8]mes "Alright Are you ready?";
3830[8][8]mes "Now... Brace yourself!";
3831[8][8]mes "Heeeeeyah! Hoooo-HAH!";
3832[8][8]next;
3833[8][8]if (JobLevel > 20 && BaseLevel > 25) {
3834[8][8][8]switch(rand(1,3)) {
3835[8][8][8]case 1:
3836[8][8][8][8]mes "^3355FFA powerful current of warmth immediately coarses through your body from head to toe, and you struggle to keep yourself from writhing.^000000";
3837[8][8][8][8]next;
3838[8][8][8][8]mes "[Nigirboran]";
3839[8][8][8][8]mes "Hmm... Your body seems well trained, but your mind is still reeling from the test If you ate the Comodo Cheese now, you'd be reduced to an incoherent invalid...";
3840[8][8][8][8]next;
3841[8][8][8][8]mes "[Nigirboran]";
3842[8][8][8][8]mes "Go and train yourself a little more, and try to improve your mind's sense of clarity. When you feel ready, come back to me once more.";
3843[8][8][8][8]break;
3844[8][8][8]case 2:
3845[8][8][8][8]mes "^3355FFA powerful current of warmth immediately coarses through your body from head to toe, and you struggle to keep yourself from writhing.^000000";
3846[8][8][8][8]next;
3847[8][8][8][8]mes "[Nigirboran]";
3848[8][8][8][8]mes "Huh. Your body is strong, but your spirit is weak. You need more training. If you were to eat the Comodo Cheese now.. You would evaporate.";
3849[8][8][8][8]next;
3850[8][8][8][8]mes "[Nigirboran]";
3851[8][8][8][8]mes "But don't lose heart, it's too early for you to give up. Go out and train some more, and then come back to me when you feel like you're ready.";
3852[8][8][8][8]break;
3853[8][8][8]case 3:
3854[8][8][8][8]mes "^3355FFA powerful current of warmth immediately coarses through your body from head to toe, and you struggle to keep yourself from writhing.^000000";
3855[8][8][8][8]next;
3856[8][8][8][8]mes "[Nigirboran]";
3857[8][8][8][8]mes "Yes... Yes.. Your mind, soul, and body seem well trained. I think you can eat the Comodo Cheese without any ill effect. Good, good, I think you're ready.";
3858[8][8][8][8]next;
3859[8][8][8][8]mes "[Nigirboran]";
3860[8][8][8][8]mes "Here, take this little token to Hullaris. That will prove to her that you've passed my little test. Congratulations~";
3861[8][8][8][8]next;
3862[8][8][8][8]mes "^3355FFYou've received a token button to present to Hullaris from Nigirboran.^000000";
3863[8][8][8][8]set dmdswrd_Q,13;
3864[8][8][8][8]next;
3865[8][8][8][8]mes "[Nigirboran]";
3866[8][8][8][8]mes "Ah, I almost forgot to ask you. Why do you seek the Comodo Cheese, or the Awakening Stone?";
3867[8][8][8][8]mes "Are you seeking one of the 3 forbidden swords?";
3868[8][8][8][8]next;
3869[8][8][8][8]mes "[Nigirboran]";
3870[8][8][8][8]mes "I don't know all the details, but I do know that you'll need the ^3355FFAwakening Stone^000000, the ^3355FFBook^000000 ^3355FFof the Lamb^000000 and the ^3355FFSlate of^000000 ^3355FFMurniel^000000 to even have a chance of obtaining one of those swords.";
3871[8][8][8][8]next;
3872[8][8][8][8]mes "[Nigirboran]";
3873[8][8][8][8]mes "Let's see... After you speak to Hullaris, you should go to Al De Baran and find someone named ^3355FFMeteurengut^000000 to learn about the Slate of Muriniel.";
3874[8][8][8][8]next;
3875[8][8][8][8]mes "[Nigirboran]";
3876[8][8][8][8]mes "Anyway, I wish you the best of luck in accomplishing your goals. Godspeed...";
3877[8][8][8][8]break;
3878[8][8][8]}
3879[8][8][8]close;
3880[8][8]}
3881[8][8]else {
3882[8][8][8]mes "^3355FFA torrent of warmth coarses through your entire body, and you immediately faint from the rush of energy.^000000";
3883[8][8][8]next;
3884[8][8][8]mes "[Nigirboran]";
3885[8][8][8]mes "Goodness...!";
3886[8][8][8]mes "Your mind and body are far too weak to handle the Comodo Cheese now. You must seriously train yourself much more...";
3887[8][8][8]next;
3888[8][8][8]mes "[Nigirboran]";
3889[8][8][8]mes "After you've developed some more strength, come back to me. You can retake this little test anytime~";
3890[8][8][8]close;
3891[8][8]}
3892[8][8]break;
3893[8]case 13:
3894[8][8]mes "[Nigirboran]";
3895[8][8]mes "I don't know all the details, but I do know that you'll need the ^3355FFAwakening Stone^000000, the ^3355FFBook^000000 ^3355FFof the Lamb^000000 and the ^3355FFSlate of^000000 ^3355FFMurniel^000000 to even have a chance of obtaining a forbidden sword.";
3896[8][8]next;
3897[8][8]mes "[Nigirboran]";
3898[8][8]mes "Let's see... After you speak to Hullaris, you should go to Al De Baran and find someone named ^3355FFMeteurengut^000000 to learn about the Slate of Muriniel.";
3899[8][8]next;
3900[8][8]mes "[Nigirboran]";
3901[8][8]mes "Anyway, I wish you the best of luck in accomplishing your goals. Godspeed...";
3902[8][8]break;
3903[8]case 14:
3904[8][8]mes "[Nigirboran]";
3905[8][8]mes "Somewhere in ^3355FFAl De Baran^000000, you'll find a man named ^3355FFMeteurengut^000000. He should be able to help you learn more about the Slate of Muriniel.";
3906[8][8]break;
3907[8]default:
3908[8][8]mes "[Nigirboran]";
3909[8][8]mes "Oh... Hello there I guess you could say that I'm something of a trainer here in Comodo My name is Nigirboran I know it's hard to say...";
3910[8][8]next;
3911[8][8]mes "[Nigirboran]";
3912[8][8]mes "If Hullaris hasn't sent you, then I don't think I can be of any real help for you. That seems to be the case, so I'd appreciate it if you'd let me train...";
3913[8][8]break;
3914[8]}
3915[8]close;
3916}
3917
3918aldebaran,44,53,4[8]script[8]Meteurengut#cmd[8]64,{
3919[8]switch (dmdswrd_Q) {
3920[8]case 14:
3921[8][8]mes "[Meteurengut]";
3922[8][8]mes "Ah. Your body is surrounded by the glow of one that has eaten of the Awakening Stone That alone may prove your value as an adventurer, but are you free from your selfish desires?";
3923[8][8]next;
3924[8][8]mes "[Meteurengut]";
3925[8][8]mes "Even just the smallest taint of greed or jealousy can prove to be a corruptive influence when power is not tempered by wisdom and a sense of true compassion.";
3926[8][8]next;
3927[8][8]mes "[Meteurengut]";
3928[8][8]mes "Others like you have come before me in hopes of learning about the Slate of Muriniel and eventually obtaining one of the three accursed blades. You are probably no different from them...";
3929[8][8]next;
3930[8][8]mes "[Meteurengut]";
3931[8][8]mes "The Slate of Muriniel is an alchemic artifact that can help one access unimaginable power, originally developed by a master of alchemy that was known as Rikaseh Sumarecon.";
3932[8][8]next;
3933[8][8]mes "[Meteurengut]";
3934[8][8]mes "Sumarecon had two apprentices, and after he had passed down the secrets of the Slate of Muriniel to only one of his proteges, his other protege killed him and the other student out of jealousy.";
3935[8][8]next;
3936[8][8]mes "[Meteurengut]";
3937[8][8]mes "Sumarecon's secrets were thought to be lost forever.. Fortunately, years later, an Alchemist named Kuprite found Sumarecon's secret documents containing his knowledge.";
3938[8][8]next;
3939[8][8]mes "[Meteurengut]";
3940[8][8]mes "Kuprite then taught these secrets to a select group of Alchemy students, one of which was my ancestor, Burukesaemu And so, because of my lineage, I have learned those secrets.";
3941[8][8]next;
3942[8][8]mes "[Meteurengut]";
3943[8][8]mes "If you wish for me to reproduce the Slate of Muriniel for you, then please bring me the items I require to complete the secret alchemic procedure.";
3944[8][8]next;
3945[8][8]mes "[Meteurengut]";
3946[8][8]mes "I shall need ^3355FF1 Sapphire^000000, ^3355FF1 Shining Stone^000000, ^3355FF1 Rough Elunium^000000, ^3355FF1 Emerald^000000, and ^3355FF1 Blue Gemstone^000000.";
3947[8][8]set dmdswrd_Q,15;
3948[8][8]break;
3949[8]case 15:
3950[8][8]if (countitem(717) > 0 && countitem(726) > 0 && countitem(721) > 0 && countitem(640) > 0 && countitem(757) > 0) {
3951[8][8][8]mes "[Meteurengut]";
3952[8][8][8]mes "You've already found all of the items I require to create the Slate of Muriniel?";
3953[8][8][8]mes "Fantastic. Now I can begin work on this. However, there is one more thing I must ask of you.";
3954[8][8][8]delitem 717,1; //Blue_Gemstone
3955[8][8][8]delitem 726,1; //Blue_Jewel
3956[8][8][8]delitem 721,1; //Azure_Jewel
3957[8][8][8]delitem 640,1; //Shining_Stone
3958[8][8][8]delitem 757,1; //Elunium_Stone
3959[8][8][8]set dmdswrd_Q,16;
3960[8][8][8]next;
3961[8][8][8]mes "[Meteurengut]";
3962[8][8][8]mes "Would you please bring me ^3355FF1 Cobweb^000000? You can obtain them by slaying spiders in Muriniel Pass which is on the way to Al De Baran from here.";
3963[8][8][8]next;
3964[8][8][8]mes "[Meteurengut]";
3965[8][8][8]mes "I'd have asked for it sooner, but I need to prepare all of these stones, and I need the freshest Cobwebs I can get I'll make sure that these stones are ready when you return.";
3966[8][8][8]close;
3967[8][8]}
3968[8][8]mes "[Meteurengut]";
3969[8][8]mes "If you wish for me to reproduce the Slate of Muriniel for you, then please bring me the items I require to complete the secret alchemic procedure.";
3970[8][8]next;
3971[8][8]mes "[Meteurengut]";
3972[8][8]mes "I shall need ^3355FF1 Sapphire^000000, ^3355FF1 Shining Stone^000000, ^3355FF1 Rough Elunium^000000, ^3355FF1 Emerald^000000, and ^3355FF1 Blue Gemstone^000000.";
3973[8][8]break;
3974[8]case 16:
3975[8][8]if (countitem(1025) > 0) {
3976[8][8][8]mes "[Meteurengut]";
3977[8][8][8]mes "I see that you've brought me a Cobweb. It's hard to believe, but it's integreal to creating the Slate of Muriniel Now, if you'll wait a moment, I shall complete the slate...";
3978[8][8][8]next;
3979[8][8][8]delitem 1025,1; //Spiderweb
3980[8][8][8]mes "*^3355FFClang Clang Clang!* *Zaaaaaaaaaaaaaap* *Ching tink t-t-t-tap*^000000";
3981[8][8][8]set dmdswrd_Q,17;
3982[8][8][8]next;
3983[8][8][8]mes "[Meteurengut]";
3984[8][8][8]mes "*Whew* It's finished Please take care of this slate, and know that I am entrusting you with an artifact that can help you access power beyond your imagination...";
3985[8][8][8]next;
3986[8][8][8]mes "^3355FFYou have received the Slate of Muriniel.^000000";
3987[8][8][8]next;
3988[8][8][8]mes "[Meteurengut]";
3989[8][8][8]mes "There. You have eaten of the Awakening Stone and you possess the Slate of Muriniel Now, you must try to obtain the ^3355FFBook of the Lamb^000000 if you are questing for a doomed sword...";
3990[8][8][8]next;
3991[8][8][8]mes "[Meteurengut]";
3992[8][8][8]mes "I know very little about that artifact, and its secrets are as well guarded as that of the Slate of Muriniel. However, I do know that a man in Morroc can create the Book of the Lamb...";
3993[8][8][8]next;
3994[8][8][8]mes "[Meteurengut]";
3995[8][8][8]mes "If that man is still in Morroc, then he will probably recognize the subtle emanation of the Awakening Stone and the Slate of Muriniel from you. Best of luck to you, adventurer...";
3996[8][8][8]close;
3997[8][8]}
3998[8][8]mes "[Meteurengut]";
3999[8][8]mes "Ah, have you brought a Cobweb? I know it sounds strange, but I really need the unique energy found only in fresh Cobwebs to finish the Slate of Muriniel for you...";
4000[8][8]break;
4001[8]case 17:
4002[8][8]mes "[Meteurengut]";
4003[8][8]mes "You've eaten of the Awakening Stone and now possess the Slate of Muriniel. Now, all you must do is obtain the Book of the Lamb. I know little about it...";
4004[8][8]next;
4005[8][8]mes "[Meteurengut]";
4006[8][8]mes "All I can tell you is that there should be a man in Morroc that can create it for you. A man like that can sense the Slate of Muriniel, so he may call out to you...";
4007[8][8]break;
4008[8]default:
4009[8][8]mes "[Meteurengut]";
4010[8][8]mes "The ^3355FFSlate of Muriniel^000000 is an ancient artifact that can only be created by the power of Alchemy It is one of the best kept secrets of my family...";
4011[8][8]next;
4012[8][8]mes "[Meteurengut]";
4013[8][8]mes "I'm responsible for guarding the secrets of its creation, but I must also share the power of the slate with those that prove themselves worthy of it.";
4014[8][8]next;
4015[8][8]mes "[Meteurengut]";
4016[8][8]mes "After all, power is useless if it is never used. However, if power is never balanced with wisdom and compassion, then it will inevitably do more harm than good in the very end...";
4017[8][8]break;
4018[8]}
4019[8]close;
4020}
4021
4022morocc,201,30,4[8]script[8]Zaka#cmd[8]99,{
4023[8]switch (dmdswrd_Q) {
4024[8]case 17:
4025[8][8]mes "[Zaka]";
4026[8][8]mes "...You there! Hold it!";
4027[8][8]mes "Yes, I can feel it from you... The power of the Awakening Stone... And.. The Slate of Muriniel?";
4028[8][8]mes "Finally, you've come.";
4029[8][8]next;
4030[8][8]mes "[Zaka]";
4031[8][8]mes "I'm fully aware that only those that seek to own one of the doomed swords would trouble themselve to obtain those items. All that is left for you is the Book of the Lamb...";
4032[8][8]next;
4033[8][8]mes "[Zaka]";
4034[8][8]mes "I've been waiting for so long for the opportunity to create the Book of the Lamb If you really want the book, I will help you so long as you will help me.";
4035[8][8]next;
4036[8][8]mes "[Zaka]";
4037[8][8]mes "However, creating the book is a complicated process and requires multiple stages of preparation. Therefore, I shall ask you to bring me the items I require in separate batches.";
4038[8][8]next;
4039[8][8]mes "[Zaka]";
4040[8][8]mes "Alright.. What was it now?";
4041[8][8]mes "Ah, yes. The first thing I need is ^3355FF2 Snake Scales^000000, so please bring those soon.";
4042[8][8]set dmdswrd_Q,18;
4043[8][8]break;
4044[8]case 18:
4045[8][8]if (countitem(926) > 1) {
4046[8][8][8]delitem 926,2; //Scale_Of_Snakes
4047[8][8][8]set dmdswrd_Q,19;
4048[8][8][8]mes "[Zaka]";
4049[8][8][8]mes "Ah, you've brought the Snake Scales? Good, let me take them now and begin work on the Book of the Lamb. Now, I need you to bring me ^3355FF1 Scale Shell^000000.";
4050[8][8][8]next;
4051[8][8][8]mes "[Zaka]";
4052[8][8][8]mes "I know it would be more convenient for you if I told you everything I needed at once, but actually, this way is much more convenient for me. I'll be waiting right here!";
4053[8][8][8]close;
4054[8][8]}
4055[8][8]mes "[Zaka]";
4056[8][8]mes "The first thing I'll need to begin creating the Book of the Lamb is ^3355FF2 Snake Scales^000000. Come back to me once you get them, alright? I'll be right here.";
4057[8][8]break;
4058[8]case 19:
4059[8][8]if (countitem(936) > 0) {
4060[8][8][8]mes "[Zaka]";
4061[8][8][8]mes "Oh, nice! You've brought this Scale Shell for me, right? Great, great, this will help enhance the book's physical durability, but it still needs magic durability...";
4062[8][8][8]next;
4063[8][8][8]mes "[Zaka]";
4064[8][8][8]mes "Next, you need to bring me ^3355FF1 Shining Shell^000000. Hurry and bring you to me before I finish this part of the process, okay? Wait, actually, I think you can take your time...";
4065[8][8][8]delitem 936,1; //Scales_Shell
4066[8][8][8]set dmdswrd_Q,20;
4067[8][8][8]close;
4068[8][8]}
4069[8][8]mes "[Zaka]";
4070[8][8]mes "I'll be waiting right here while you go and look for a ^3355FFScale Shell^000000 that you can bring to me I'll need that in order to finish this Book of the Lamb.";
4071[8][8]break;
4072[8]case 20:
4073[8][8]if (countitem(954) > 0) {
4074[8][8][8]mes "[Zaka]";
4075[8][8][8]mes "Ah, you're just in time!";
4076[8][8][8]mes "Have you got the Shining Scale? Perfect. Now, there is just one more item that I want to ask you to bring me: ^3355FF1 Stinky Scale^000000. Easy, right?";
4077[8][8][8]delitem 954,1; //Shining_Scales
4078[8][8][8]set dmdswrd_Q,21;
4079[8][8][8]next;
4080[8][8][8]mes "[Zaka]";
4081[8][8][8]mes "The energy of a Stinky Scale can be used to regulate the power of incredibly potent artifacts Without that item, the Book of the Lamb isn't much use...";
4082[8][8][8]close;
4083[8][8]}
4084[8][8]mes "[Zaka]";
4085[8][8]mes "If you want me to finish this Book of the Lamb, you need to come back here with ^3355FF1 Shining Scale^000000. There's no way to work around it...";
4086[8][8]break;
4087[8]case 21:
4088[8][8]if (countitem(959) > 0) {
4089[8][8][8]mes "[Zaka]";
4090[8][8][8]mes "What's that sme--?";
4091[8][8][8]mes "Oh, right. I asked you to bring me a Stinky Scale Now I can finally complete this Book of the Lamb! I've been looking forward to this...";
4092[8][8][8]next;
4093[8][8][8]mes "^3355FFZaka completes the creation of the Book of the Lamb.^000000";
4094[8][8][8]delitem 959,1; //Rotten_Scale
4095[8][8][8]set dmdswrd_Q,22;
4096[8][8][8]next;
4097[8][8][8]mes "[Zaka]";
4098[8][8][8]mes "What...?!";
4099[8][8][8]mes "That's it? Well, um, it's done. That felt rather anticlimatic, but I can finally see this thing with my own eyes!";
4100[8][8][8]next;
4101[8][8][8]mes "[Zaka]";
4102[8][8][8]mes "Alright, you've eaten of the Awakening Stone, obtained the Slate of Muriniel, and now have the Book of the Lamb. You're getting very close to owning one of the doomed swords.";
4103[8][8][8]next;
4104[8][8][8]mes "[Zaka]";
4105[8][8][8]mes "There is man that you must find in Comodo named ^3355FFWon^000000. He will judge you, and then give you the proof that shows you are qualified to be a doomed sword bearer.";
4106[8][8][8]next;
4107[8][8][8]mes "[Zaka]";
4108[8][8][8]mes "He looks like a simple man, but he is a true living legend renown for his wisdom If you really want a doomed sword, you need to speak to Won and ask him to guide you.";
4109[8][8][8]close;
4110[8][8]}
4111[8][8]mes "[Zaka]";
4112[8][8]mes "The last thing that I need to complete the Book of the Lamb is ^3355FF1 Stinky Scale^000000. Please bring that to me as soon as you can. Thank you for being patient, young adventurer.";
4113[8][8]break;
4114[8]case 22:
4115[8][8]mes "[Zaka]";
4116[8][8]mes "Now, you need to visit a man named ^3355FFWon^000000 in Comodo in order to get the proof that shows that you're qualified to possess a doomed sword Hopefully, you'll get it...";
4117[8][8]break;
4118[8]default:
4119[8][8]mes "[Zaka]";
4120[8][8]mes "Have you heard that swords with the power to change the world actually exist? It's true that three swords contain this immense power, but they are also bound to powerful curses.";
4121[8][8]next;
4122[8][8]mes "[Zaka]";
4123[8][8]mes "Therefore, the Mysteltainn, Ogretooth, and Executioner have all been sealed away Only a truly great adventurer can release these doomed swords and actually wield them...";
4124[8][8]break;
4125[8]}
4126[8]close;
4127}
4128
4129comodo,232,87,4[8]script[8]Won#cmd[8]106,{
4130[8]switch (dmdswrd_Q) {
4131[8]case 22:
4132[8][8]mes "[Won]";
4133[8][8]mes "Hmm...? It's been a while since someone came here to get the qualification to own a doomed sword. Yeah, I know that's why you're here...";
4134[8][8]next;
4135[8][8]mes "[Won]";
4136[8][8]mes "To a man like me, the presenses of the Book of the Lamb, the Slate of Muriniel, and one that has eaten of the Awakening Stone are unmistakable.";
4137[8][8]next;
4138[8][8]mes "[Won]";
4139[8][8]mes "Now, listen. I personally don't care why you want a doomed sword. If you abuse its power, you'll pay the price eventually. I'm only here to make sure you're up to snuff.";
4140[8][8]next;
4141[8][8]mes "[Won]";
4142[8][8]mes "Of course, I also want to make sure that you don't bring great suffering to the world using a doomed sword. So I'm going to check if you're, you know, balanced and all that.";
4143[8][8]next;
4144[8][8]mes "[Won]";
4145[8][8]mes "Alright, let me take a look into your eyes.. Yeah, alright. You seem to understand the value of the Awakening Stone, Book of the Lamb, and the Slate of Muriniel.";
4146[8][8]next;
4147[8][8]mes "[Won]";
4148[8][8]mes "Yeah, I can't sense any ill intent from you at all That's very good. Huh, you seem pretty experienced in battle, so I'm sure you have the stamina to handle to a doomed sword...";
4149[8][8]next;
4150[8][8]mes "[Won]";
4151[8][8]mes "Ah, but most importantly, you don't strike me as crazy at all. Alright, we're done here. Take this Stamp of Muriniel: it's the official qualification token to own a doomed sword.";
4152[8][8]next;
4153[8][8]mes "^3355FFYou receive the Stamp of Muriniel.^000000";
4154[8][8]set dmdswrd_Q,23;
4155[8][8]next;
4156[8][8]mes "[Won]";
4157[8][8]mes "Mysteltainn, Executioner, and Ogretooth... These are the forbidden blades, the doomed swords. Remember that you cannot choose which weapon you'll wield...";
4158[8][8]next;
4159[8][8]mes "[Won]";
4160[8][8]mes "These swords have a will of their own. The doomed sword that finds you most worthy of it will choose you You can understand that, right?";
4161[8][8]next;
4162[8][8]mes "[Won]";
4163[8][8]mes "Now that you have this qualification, I'm supposed to direct you to the Sages that can help lead you to the doomed swords.";
4164[8][8]next;
4165[8][8]mes "[Won]";
4166[8][8]mes "The first Sage that you must visit is ^3355FFSage Yklah^000000 in the city of ^3355FFJuno^000000 in the Schwaltzvalt Republic Your quest to obtain a doomed sword isn't over yet...";
4167[8][8]break;
4168[8]case 23:
4169[8][8]mes "[Won]";
4170[8][8]mes "Now that you have this qualification, I'm supposed to direct you to the Sages that can help lead you to the doomed swords.";
4171[8][8]next;
4172[8][8]mes "[Won]";
4173[8][8]mes "The first Sage that you must visit is ^3355FFSage Yklah^000000 in the city of ^3355FFJuno^000000 in the Schwaltzvalt Republic Your quest to obtain a doomed sword isn't over yet...";
4174[8][8]break;
4175[8]case 24:
4176[8][8]mes "1 2 3 4 5 6 7 8 9 10 1 2 3 4 5";
4177[8][8]break;
4178[8]default:
4179[8][8]mes "[Won]";
4180[8][8]mes "The visitors and even the people that live here always seem to be having such a good time, just lounging in leisure It's hard to believe the War of the Witch even happened...";
4181[8][8]next;
4182[8][8]mes "[Won]";
4183[8][8]mes "But not everyone here in Comodo can afford to relax so easily. I, for one, have the responsibility of seeking out those that are worthy of, well, I don't know if I can say...";
4184[8][8]next;
4185[8][8]mes "[Won]";
4186[8][8]mes "You just have to trust that I've got an incredibly important job to do. I mean, sure, it doesn't look like I'm doing anything right now, but...";
4187[8][8]break;
4188[8]}
4189[8]close;
4190}
4191
4192
4193
4194//===== rAthena Script =======================================
4195//= Quest NPCs related to Gonryun
4196//===== By: ==================================================
4197//= KarLaeda
4198//===== Current Version: =====================================
4199//= 1.2
4200//===== Compatible With: =====================================
4201//= rAthena Project
4202//===== Description: =========================================
4203//= [Official Conversion]
4204//= Broken Sword Quest (Kept old mechanics)
4205//= Lost Knife Quest
4206//===== Additional Comments: =================================
4207//= 1.1 Fixed bad NPC header data to comply with rev. 11603. [L0ne_W0lf]
4208//= 1.2 Rescripted to Aegis 10.3 standards. [L0ne_W0lf]
4209//= Added Lost Knife, updated dialog for Broken Sword
4210//= dungeon quest mechanics aportion is still the same.
4211//= 1.2a Bugfixes (bugreport:2404) [Paradox924X]
4212//= 1.2b More Bugfixes (bugreport:2407) [Paradox924X]
4213//============================================================
4214
4215// Broken Sword :: broken_sword
4216//============================================================
4217gon_in,17,93,5[8]script[8]Chief#gon[8]775,{
4218[8]if (BaseLevel > 50) {
4219[8][8]if (b_sword == 0) {
4220[8][8][8]set b_sword,1;
4221[8][8][8]mes "[Shi Yan Wen]";
4222[8][8][8]mes "Hmm...?";
4223[8][8][8]mes "Oh, hello there~ I am Shi Yan Wen, the chief of this village. Allow me to personally welcome you to Kunlun.";
4224[8][8][8]next;
4225[8][8][8]mes "[Shi Yan Wen]";
4226[8][8][8]mes "Although our village hasn't associated with other towns very much, we have recently begun to allow visitors coming from Alberta.";
4227[8][8][8]next;
4228[8][8][8]mes "[Shi Yan Wen]";
4229[8][8][8]mes "I feel that this town has been isolated for too long. Because of that, people in this town aren't too friendly with visitors yet.";
4230[8][8][8]next;
4231[8][8][8]mes "[Shi Yan Wen]";
4232[8][8][8]mes "Moreover, we've been having a recent problem with thieves that have been enjoying themselves far too much in Kunlun.. Well, you've come to visit here so I hope you enjoy your stay.";
4233[8][8][8]close;
4234[8][8]}
4235[8][8]else if (b_sword < 18) {
4236[8][8][8]switch (b_sword) {
4237[8][8][8]case 1:
4238[8][8][8][8]mes "[Shi Yan Wen]";
4239[8][8][8][8]mes "Oh, hello there~ I am Shi Yan Wen, the chief of this village. Allow me to personally welcome you to Kunlun.";
4240[8][8][8][8]next;
4241[8][8][8][8]mes "[Shi Yan Wen]";
4242[8][8][8][8]mes "Although our village hasn't associated with other towns very much, we have recently begun to allow visitors coming from Alberta.";
4243[8][8][8][8]next;
4244[8][8][8][8]mes "[Shi Yan Wen]";
4245[8][8][8][8]mes "I feel that this town has been isolated for too long. Because of that, people in this town aren't too friendly with visitors yet.";
4246[8][8][8][8]next;
4247[8][8][8][8]mes "[Shi Yan Wen]";
4248[8][8][8][8]mes "Moreover, we've been having a recent problem with thieves that have been enjoying themselves far too much in Kunlun.. Well, you've come to visit here so I hope you enjoy your stay.";
4249[8][8][8][8]close;
4250[8][8][8]case 2:
4251[8][8][8][8]mes "[Shi Yan Wen]";
4252[8][8][8][8]mes "Oh, it's you~ How do you like it here so far?";
4253[8][8][8][8]mes "As you've probably noticed, the village isn't that peaceful, huh?";
4254[8][8][8][8]next;
4255[8][8][8][8]if (select("It's alright.:I heard that something was stolen...") == 1) {
4256[8][8][8][8][8]mes "[Shi Yan Wen]";
4257[8][8][8][8][8]mes "Well, I'm glad you don't mind Just watch out for robbers, and try not to act suspicious in the village.";
4258[8][8][8][8][8]close;
4259[8][8][8][8]}
4260[8][8][8][8]mes "[Shi Yan Wen]";
4261[8][8][8][8]mes "Hmm...you've heard of it?";
4262[8][8][8][8]mes "It was just last night when the robbery occurred. The rumors are true. Sadly, there are lots of thieves out there in the village...";
4263[8][8][8][8]next;
4264[8][8][8][8]switch(select("......:What was stolen?:Was anyone hurt?")) {
4265[8][8][8][8]case 1:
4266[8][8][8][8][8]mes "[Shi Yan Wen]";
4267[8][8][8][8][8]mes "I can't believe it really happened... Well, if you see any suspicious characters around, or find what was stolen, please let me know.";
4268[8][8][8][8][8]set b_sword,3;
4269[8][8][8][8][8]close;
4270[8][8][8][8]case 2:
4271[8][8][8][8][8]mes "[Shi Yan Wen]";
4272[8][8][8][8][8]mes "Well.. Erm...it was.. ...just an ordinary sword But to us, it's been a family treasure for many generations.";
4273[8][8][8][8][8]next;
4274[8][8][8][8][8]mes "[Shi Yan Wen]";
4275[8][8][8][8][8]mes "I must find this sword no matter what!";
4276[8][8][8][8][8]mes "...but I can't go find it just by myself. I'm just too busy.";
4277[8][8][8][8][8]next;
4278[8][8][8][8][8]mes "[Shi Yan Wen]";
4279[8][8][8][8][8]mes "You know how busy it is to be the chief of a village. This is very troubling...*Sigh*";
4280[8][8][8][8][8]next;
4281[8][8][8][8][8]if (select("Hope you find it soon.:Can I find it for you?") == 1) {
4282[8][8][8][8][8][8]mes "[Shi Yan Wen]";
4283[8][8][8][8][8][8]mes "um..Thank you If you somehow come across it, please let me know.";
4284[8][8][8][8][8][8]set b_sword,11;
4285[8][8][8][8][8][8]close;
4286[8][8][8][8][8]}
4287[8][8][8][8][8]mes "[Shi Yan Wen]";
4288[8][8][8][8][8]mes "Oh!~ Are you serious??";
4289[8][8][8][8][8]mes "...The people in the village are very fearful these days because of the thieves. It is so difficult to ask them for help...";
4290[8][8][8][8][8]next;
4291[8][8][8][8][8]mes "[Shi Yan Wen]";
4292[8][8][8][8][8]mes "If you would help me find the sword, I will surely repay you for your efforts.";
4293[8][8][8][8][8]set b_sword,3;
4294[8][8][8][8][8]close;
4295[8][8][8][8]case 3:
4296[8][8][8][8][8]mes "[Shi Yan Wen]";
4297[8][8][8][8][8]mes "Fortunately, no one was hurt However, the thieves took a valuable family treasure which has been passed down from generation to generation.";
4298[8][8][8][8][8]next;
4299[8][8][8][8][8]mes "[Shi Yan Wen]";
4300[8][8][8][8][8]mes "I must find this sword no matter what!";
4301[8][8][8][8][8]mes "...But I can't go find it just by myself. I'm just too busy.";
4302[8][8][8][8][8]next;
4303[8][8][8][8][8]mes "[Shi Yan Wen]";
4304[8][8][8][8][8]mes "You know how busy it is to be the chief of a village. This is very troubling...*Sigh*";
4305[8][8][8][8][8]next;
4306[8][8][8][8][8]if (select("Hope you find it soon.:Can I find it for you?") == 1) {
4307[8][8][8][8][8][8]mes "[Shi Yan Wen]";
4308[8][8][8][8][8][8]mes "Um..Thank you If you somehow come across it, please let me know.";
4309[8][8][8][8][8][8]set b_sword,11;
4310[8][8][8][8][8][8]close;
4311[8][8][8][8][8]}
4312[8][8][8][8][8]mes "[Shi Yan Wen]";
4313[8][8][8][8][8]mes "Oh!~ Are you serious??";
4314[8][8][8][8][8]mes "...The people in the village are very fearful these days because of the thieves. It is so difficult to ask them for help...";
4315[8][8][8][8][8]next;
4316[8][8][8][8][8]mes "[Shi Yan Wen]";
4317[8][8][8][8][8]mes "If you would help me find the sword, I will surely repay you for your efforts.";
4318[8][8][8][8][8]set b_sword,3;
4319[8][8][8][8][8]close;
4320[8][8][8][8]}
4321[8][8][8]case 3:
4322[8][8][8]case 4:
4323[8][8][8]case 5:
4324[8][8][8][8]mes "[Shi Yan Wen]";
4325[8][8][8][8]mes "Haven't found it yet?";
4326[8][8][8][8]mes "There's no rush, take it easy You have to take care of youself first before doing favors for others.";
4327[8][8][8][8]close;
4328[8][8][8]case 6:
4329[8][8][8][8]mes "[Shi Yan Wen]";
4330[8][8][8][8]mes "Oh, you found a clue?";
4331[8][8][8][8]mes "So far, it looks like you're doing good work Take this old family medicine, it might be of use sometime soon.";
4332[8][8][8][8]set b_sword,7;
4333[8][8][8][8]getitem 504,3; //White_Potion
4334[8][8][8][8]close;
4335[8][8][8]case 7:
4336[8][8][8][8]mes "[Shi Yan Wen]";
4337[8][8][8][8]mes "It might be helpful for you to know that the thief sustained an injury, so he is probably not very far from here.";
4338[8][8][8][8]close;
4339[8][8][8]case 8:
4340[8][8][8][8]mes "[Shi Yan Wen]";
4341[8][8][8][8]mes "What...?";
4342[8][8][8][8]mes "My sword has been broken!?";
4343[8][8][8][8]mes "Unbelievable~!!";
4344[8][8][8][8]mes "How could this happen??";
4345[8][8][8][8]next;
4346[8][8][8][8]mes "[Shi Yan Wen]";
4347[8][8][8][8]mes "First it's stolen, and now it's in pieces... *Sob* Would you please search for the rest of my sword?";
4348[8][8][8][8]mes "It means so much to my family...";
4349[8][8][8][8]close;
4350[8][8][8]case 9:
4351[8][8][8][8]mes "[Shi Yan Wen]";
4352[8][8][8][8]mes "*Sob*.. ...my sword... in pieces.. I beg of you, please find them for me. I will give you something in return.";
4353[8][8][8][8]close;
4354[8][8][8]case 10:
4355[8][8][8][8]mes "[Shi Yan Wen]";
4356[8][8][8][8]mes "Oh!~ You've found the pieces for me~ I knew you could do it But the sword is still shattered What shall I do...?";
4357[8][8][8][8]next;
4358[8][8][8][8]mes "[Shi Yan Wen]";
4359[8][8][8][8]mes "If it's okay with you, would you repair my sword for me?";
4360[8][8][8][8]mes "I'll repay you for your help.";
4361[8][8][8][8]next;
4362[8][8][8][8]if (select("No way.:Alright.") == 1) {
4363[8][8][8][8][8]mes "[Shi Yan Wen]";
4364[8][8][8][8][8]mes "Well, I see...you've been such a nice person. I truly appreciate your hard work. It would be wonderful if you could help me repair the sword, but I will not force you.";
4365[8][8][8][8][8]next;
4366[8][8][8][8][8]mes "[Shi Yan Wen]";
4367[8][8][8][8][8]mes "I'll find some way to repair it. Without your help, I would have never found it Please accept this as a token of my gratitude...";
4368[8][8][8][8][8]set b_sword,15;
4369[8][8][8][8][8]getitem 603,1; //Old_Blue_Box
4370[8][8][8][8][8]next;
4371[8][8][8][8][8]mes "[Shi Yan Wen]";
4372[8][8][8][8][8]mes "If you find any information or clues about that cursed thief, please let me know I have my sword back but there's no way I can forgive this affront to my ancestors...";
4373[8][8][8][8][8]close;
4374[8][8][8][8]}
4375[8][8][8][8]mes "[Shi Yan Wen]";
4376[8][8][8][8]mes "Such generosity.. I'm truly indebted to you.. I have no idea how this sword broke into pieces, though You will probably need to find a famous blacksmith to repair it.";
4377[8][8][8][8]next;
4378[8][8][8][8]mes "[Shi Yan Wen]";
4379[8][8][8][8]mes "As I already mentioned, this is an important family treasure.. Oh! I just remembered--";
4380[8][8][8][8]next;
4381[8][8][8][8]mes "[Shi Yan Wen]";
4382[8][8][8][8]mes "There's a guy named ^555555Zuo Hei^000000 in the village. He has been to many places around the world He may know of such a weaponsmith. Please seek this man out.";
4383[8][8][8][8]next;
4384[8][8][8][8]mes "[Shi Yan Wen]";
4385[8][8][8][8]mes "Oh, one last thing. This is but a trinket, but please accept this gift from me.";
4386[8][8][8][8]set b_sword,14;
4387[8][8][8][8]getitem 603,1; //Old_Blue_Box
4388[8][8][8][8]close;
4389[8][8][8]case 11:
4390[8][8][8][8]mes "[Shi Yan Wen]";
4391[8][8][8][8]mes "The village is not in a good mood these days, but there are still lots of things to see in Kunlun.";
4392[8][8][8][8]close;
4393[8][8][8]case 12:
4394[8][8][8][8]mes "[Shi Yan Wen]";
4395[8][8][8][8]mes "Hmm.. no traces? No clues?";
4396[8][8][8][8]mes "... Nothing? Well, that's alright. Thank you for trying to help Hmm....";
4397[8][8][8][8]next;
4398[8][8][8][8]mes "[Shi Yan Wen]";
4399[8][8][8][8]mes "Here...take this Have a good time in Kunlun~";
4400[8][8][8][8]set b_sword,13;
4401[8][8][8][8]getitem 504,1; //White_Potion
4402[8][8][8][8]close;
4403[8][8][8]case 13:
4404[8][8][8][8]mes "[Shi Yan Wen]";
4405[8][8][8][8]mes "Is everything going well?";
4406[8][8][8][8]mes "The village has not been in a good mood, lately Still, please try to enjoy yourself.";
4407[8][8][8][8]close;
4408[8][8][8]case 14:
4409[8][8][8]case 15:
4410[8][8][8]case 16:
4411[8][8][8]case 17:
4412[8][8][8][8]mes "[Shi Yan Wen]";
4413[8][8][8][8]mes "I really appreciate what you are doing. It's a big relief that something is finally being done about these thefts.";
4414[8][8][8][8]next;
4415[8][8][8][8]mes "[Shi Yan Wen]";
4416[8][8][8][8]mes "Perhaps now, peace will finally come to the village, just like in the old days...";
4417[8][8][8][8]close;
4418[8][8][8]}
4419[8][8]}
4420[8][8]else if (b_sword < 32) {
4421[8][8][8]mes "[Shi Yan Wen]";
4422[8][8][8]mes "I appreciate what you are doing, and your help has been a relief to me. The Village seems less tense, much like it was in the old days.";
4423[8][8][8]next;
4424[8][8][8]mes "[Shi Yan Wen]";
4425[8][8][8]mes "Although I hope you'll be be able to repair my sword soon, you've already done so much for me. I feel sorry for asking you to do more.";
4426[8][8][8]close;
4427[8][8]}
4428[8][8]else if (b_sword == 32) {
4429[8][8][8]if (countitem(1123) < 1) {
4430[8][8][8][8]mes "[Shi Yan Wen]";
4431[8][8][8][8]mes "Hm.... Not finished yet, huh?";
4432[8][8][8][8]mes "Still, it's good to know it's being repaired.. I'll be waiting, then.";
4433[8][8][8][8]close;
4434[8][8][8]}
4435[8][8][8]mes "[Shi Yan Wen]";
4436[8][8][8]mes "Oh, it's you~ Hello ........... Is that my sword?";
4437[8][8][8]mes "Wow, you've done it!";
4438[8][8][8]mes "Good work!";
4439[8][8][8]next;
4440[8][8][8]mes "[Shi Yan Wen]";
4441[8][8][8]mes "This is a small gift for you Please take it as thanks for a job well done!";
4442[8][8][8]delitem 1123,1; //Haedonggum
4443[8][8][8]set b_sword,33;
4444[8][8][8]getitem 2404,1; //Shoes_
4445[8][8][8]next;
4446[8][8][8]mes "[Shi Yan Wen]";
4447[8][8][8]mes "Thank you for all of your efforts With this sword repaired, I no longer feel that I am shaming my ancestors.. Heh heh.. Have a good time in Kunlun.";
4448[8][8][8]close;
4449[8][8]}
4450[8][8]mes "[Shi Yan Wen]";
4451[8][8]mes "Oh, it's you~ Once again, I'd like to thank you for all of your help Enjoy your stay in our village Heh heh~";
4452[8][8]close;
4453[8]}
4454[8]mes "[Shi Yan Wen]";
4455[8]mes "Hmm...?";
4456[8]mes "Oh, hello there~ I am Shi Yan Wen, the chief of this village. Allow me to personally welcome you to Kunlun.";
4457[8]next;
4458[8]mes "[Shi Yan Wen]";
4459[8]mes "Although our village hasn't associated with other towns very much, we have recently begun to allow visitors coming from Alberta.";
4460[8]next;
4461[8]mes "[Shi Yan Wen]";
4462[8]mes "I feel that this town has been isolated for too long. Because of that, people in this town aren't too friendly with visitors yet.";
4463[8]next;
4464[8]mes "[Shi Yan Wen]";
4465[8]mes "Moreover, we've been having a recent problem with thieves that have been enjoying themselves far too much in Kunlun.. Well, you've come to visit here so I hope you enjoy your stay.";
4466[8]close;
4467}
4468
4469gon_in,152,35,4[8]script[8]Hostess#gon[8]702,{
4470[8]if (b_sword < 1) {
4471[8][8]mes "[Mei Yen Fang]";
4472[8][8]mes "Oh...you're new here, right?";
4473[8][8]mes "Came from out of town?";
4474[8][8]mes "It's common to see lots of foreigners these days It made people in the village busy.";
4475[8][8]next;
4476[8][8]mes "[Mei Yen Fang]";
4477[8][8]mes "Oh, what am I saying.. Want some wine?";
4478[8][8]next;
4479[8][8]if (select("Yes, please:No, it's okay.") == 1) {
4480[8][8][8]mes "[Mei Yen Fang]";
4481[8][8][8]mes "Oooops~! Oh no.. A lot of customers came by earlier, so now we're out of wine.. It's getting difficult to keep up with the increasing number of customers...";
4482[8][8][8]close;
4483[8][8]}
4484[8][8]mes "[Mei Yen Fang]";
4485[8][8]mes "Well, have fun in the village Stop by again sometime.";
4486[8][8]close;
4487[8]}
4488[8]switch(b_sword) {
4489[8]case 1:
4490[8]case 2:
4491[8][8]mes "[Mei Yen Fang]";
4492[8][8]mes "Hey, you know what?";
4493[8][8]mes "The chief's house was robbed last night. I can't believe this happened...I guess this is the work of those thieves...";
4494[8][8]next;
4495[8][8]mes "[Mei Yen Fang]";
4496[8][8]mes "How worrisome it all is.. It could even happen to me!";
4497[8][8]mes "I better watch out.. Oh, what am I saying?";
4498[8][8]mes "Enjoy your time in my shop...hehe~";
4499[8][8]set b_sword,2;
4500[8][8]close;
4501[8]case 3:
4502[8][8]mes "[Mei Yen Fang]";
4503[8][8]mes "Oh, it's you again~ I heard that you've decided to help our chief Please do your best for him!";
4504[8][8]mes "Everyone in the village has been on edge...";
4505[8][8]next;
4506[8][8]mes "[Mei Yen Fang]";
4507[8][8]mes "Do you see that guy over there leaning on the table?";
4508[8][8]mes "He seems to know about what happened last night, but.. He's been drinking all night long.";
4509[8][8]set b_sword,4;
4510[8][8]close;
4511[8]}
4512[8]if (b_sword > 3 && b_sword < 11) {
4513[8][8]mes "[Mei Yen Fang]";
4514[8][8]mes "Hello there~ Feeling tension in the village, huh? It's all because of those thieves... ";
4515[8][8]next;
4516[8][8]mes "[Mei Yen Fang]";
4517[8][8]mes "They're also making things hard for my business.. *Sigh*";
4518[8][8]close;
4519[8]}
4520[8]else if (b_sword == 11 || b_sword == 12) {
4521[8][8]mes "[Mei Yen Fang]";
4522[8][8]mes "Feeling tension in the village, huh? I Hope the thief will get caught soon ...";
4523[8][8]close;
4524[8]}
4525[8]mes "[Mei Yen Fang]";
4526[8]mes "You caught him?!";
4527[8]mes "Wow, you're very brave I should get ready to run the shop again. But I'll need to order some wine first.";
4528[8]next;
4529[8]mes "[Mei Yen Fang]";
4530[8]mes "Xue Bong drank all the wine in the shop, and I didn't restock any since everyone has been scared off by the thefts.. But stop by next time I'll have some wine ready.";
4531[8]close;
4532}
4533
4534gon_in,165,16,4[8]script[8]Man in hangover#gon[8]748,{
4535[8]if (b_sword < 4) {
4536[8][8]mes "[Xue Bong]";
4537[8][8]mes "Ahhh.. my stomach.. my head. I shouldn't drink so much. Ehhhh....";
4538[8][8]emotion ET_PROFUSELY_SWEAT;
4539[8][8]close;
4540[8]}
4541[8]else if (b_sword < 6) {
4542[8][8]switch(b_sword) {
4543[8][8]case 4:
4544[8][8][8]if (countitem(506) < 1) {
4545[8][8][8][8]mes "[Xue Bong]";
4546[8][8][8][8]mes "*Urk!* I feel sick.. Can somebody bring me a potion?";
4547[8][8][8][8]mes "*Groan*....";
4548[8][8][8][8]emotion ET_PROFUSELY_SWEAT;
4549[8][8][8][8]close;
4550[8][8][8]}
4551[8][8][8]mes "[Xue Bong]";
4552[8][8][8]mes "Ohhh...my stomach.. I need something.. Moan~ Uh, hey you!";
4553[8][8][8]mes "Could you give me one of your ^00FF00Green_Potion^000000s?";
4554[8][8][8]mes "I think I'm going to barf...";
4555[8][8][8]next;
4556[8][8][8]switch(select("No.:Here, drink this!")) {
4557[8][8][8]case 1:
4558[8][8][8][8]mes "[Xue Bong]";
4559[8][8][8][8]mes "Uhh.. Are you sure?";
4560[8][8][8][8]next;
4561[8][8][8][8]switch(select("Sorry, I don't have any.:Here, you can have it!")) {
4562[8][8][8][8]case 1:
4563[8][8][8][8][8]mes "[Xue Bong]";
4564[8][8][8][8][8]mes "C'mon, man.. I...I'm in freakin' pain here...";
4565[8][8][8][8][8]set b_sword,12;
4566[8][8][8][8][8]close;
4567[8][8][8][8]case 2:
4568[8][8][8][8][8]delitem 506,1; //Green_Potion
4569[8][8][8][8][8]set b_sword,5;
4570[8][8][8][8][8]mes "[Xue Bong]";
4571[8][8][8][8][8]mes "Oh man...thanks I thought you were teasing me I feel much better now So...uh, what brings you here?";
4572[8][8][8][8][8]next;
4573[8][8][8][8][8]if (select("Heard about the thief?:Nothing.") == 1) {
4574[8][8][8][8][8][8]mes "[Xue Bong]";
4575[8][8][8][8][8][8]mes "Ah, a thief~ Hmm...let me see. I went out for walk in the middle of the night while I was drinking And I heard a noise.";
4576[8][8][8][8][8][8]next;
4577[8][8][8][8][8][8]mes "[Xue Bong]";
4578[8][8][8][8][8][8]mes "I looked around and found that the area near the chief's house was brighter than any other area.. It was odd.. [Xue Bong]";
4579[8][8][8][8][8][8]mes "So I kept watching it and all of a sudden, I saw something moving on the rooftops...";
4580[8][8][8][8][8][8]next;
4581[8][8][8][8][8][8]mes "[Xue Bong]";
4582[8][8][8][8][8][8]mes "It disappeared in a second I was drunk, and it was dark outside. I have no idea whether it was a man, a poring, or if I had just drank too much..eheh.";
4583[8][8][8][8][8][8]set b_sword,6;
4584[8][8][8][8][8][8]close;
4585[8][8][8][8][8]}
4586[8][8][8][8][8]mes "[Xue Bong]";
4587[8][8][8][8][8]mes "Okay then, thanks again Don't be a drinker like me, unless you want to suffer from serious hangovers. See you later~";
4588[8][8][8][8][8]close;
4589[8][8][8][8]}
4590[8][8][8]case 2:
4591[8][8][8][8]delitem 506,1; //Green_Potion
4592[8][8][8][8]set b_sword,5;
4593[8][8][8][8]emotion ET_THANKS;
4594[8][8][8][8]mes "[Xue Bong]";
4595[8][8][8][8]mes "Whew, Thanks!";
4596[8][8][8][8]mes "I feel much better now Hmm...you seem new around here Anything you wanna know?";
4597[8][8][8][8]next;
4598[8][8][8][8]switch(select("About a thief...:How much have you been drinking?:Nothing~")) {
4599[8][8][8][8]case 1:
4600[8][8][8][8][8]mes "[Xue Bong]";
4601[8][8][8][8][8]mes "Ah, a thief, eh? Let's see.. I went out for walk in the middle of the night while I was drinking All of a sudden, I heard a strange noise...";
4602[8][8][8][8][8]next;
4603[8][8][8][8][8]mes "[Xue Bong]";
4604[8][8][8][8][8]mes "I looked around and found that the area near the chief's house was brighter than any other area. It was odd...";
4605[8][8][8][8][8]next;
4606[8][8][8][8][8]mes "[Xue Bong]";
4607[8][8][8][8][8]mes "So I kept watching it and, all of a sudden, I saw something moving on the rooftops...";
4608[8][8][8][8][8]next;
4609[8][8][8][8][8]if (select("Where to?:Probably a Wild Rose.") == 1) {
4610[8][8][8][8][8][8]mes "[Xue Bong]";
4611[8][8][8][8][8][8]mes "Umm?";
4612[8][8][8][8][8][8]mes "Well..let me see. It came from... and head to...um.. murmur..";
4613[8][8][8][8][8][8]next;
4614[8][8][8][8][8][8]mes "^3355FFHe started mumbling for a bit^000000 ......";
4615[8][8][8][8][8][8]next;
4616[8][8][8][8][8][8]mes "[Xue Bong]";
4617[8][8][8][8][8][8]mes "Ah ha!! Right.. A shrine, yeah, the thief was heading to a shrine and disappeared. I'm not sure if it was a human or an animal...";
4618[8][8][8][8][8][8]set b_sword,6;
4619[8][8][8][8][8][8]next;
4620[8][8][8][8][8][8]mes "[Xue Bong]";
4621[8][8][8][8][8][8]mes "Anything else I can help you with?";
4622[8][8][8][8][8][8]mes "I appreciate the potion.";
4623[8][8][8][8][8][8]next;
4624[8][8][8][8][8][8]switch(select("Thanks for the information.:Stop drinking so much.:Okay, bye")) {
4625[8][8][8][8][8][8]case 1:
4626[8][8][8][8][8][8][8]mes "[Xue Bong]";
4627[8][8][8][8][8][8][8]mes "I'll see you later then I'm always be here drinking..eheh.";
4628[8][8][8][8][8][8][8]close;
4629[8][8][8][8][8][8]case 2:
4630[8][8][8][8][8][8][8]mes "[Xue Bong]";
4631[8][8][8][8][8][8][8]mes "Ehh..Don't mind me I'm a social drinker.. It's just I don't got nobody to be social with.";
4632[8][8][8][8][8][8][8]close;
4633[8][8][8][8][8][8]case 3:
4634[8][8][8][8][8][8][8]mes "[Xue Bong]";
4635[8][8][8][8][8][8][8]mes "Alright Come again whenever you have any other questions.";
4636[8][8][8][8][8][8][8]close;
4637[8][8][8][8][8][8]}
4638[8][8][8][8][8]}
4639[8][8][8][8][8]mes "[Xue Bong]";
4640[8][8][8][8][8]mes "Yeah..maybe It was so dark outside and I was drunk so I don't remember clearly. I'm pretty sure it was bigger than that, though.";
4641[8][8][8][8][8]close;
4642[8][8][8][8]case 2:
4643[8][8][8][8][8]mes "[Xue Bong]";
4644[8][8][8][8][8]mes "Ah..um....I..I don't remember When I woke up, There were tons of empty bottles around me ...";
4645[8][8][8][8][8]next;
4646[8][8][8][8][8]mes "^3355FF...... For some reason, you can't discern his testimony's reliability...^000000";
4647[8][8][8][8][8]close;
4648[8][8][8][8]case 3:
4649[8][8][8][8][8]mes "[Xue Bong]";
4650[8][8][8][8][8]mes "Alrighty then Hope you don't ever drink like me in the future. You'll suffer for a long time if you do You know what a hangover is, right?";
4651[8][8][8][8][8]close;
4652[8][8][8][8]}
4653[8][8][8]}
4654[8][8]case 5:
4655[8][8][8]mes "[Xue Bong]";
4656[8][8][8]mes "Oh, it's you. Hey Thanks for the potion last time What are you up to?";
4657[8][8][8]mes "Got any questions for me?";
4658[8][8][8]next;
4659[8][8][8]switch(select("About a thief last night...:Nope, just passing by..")) {
4660[8][8][8]case 1:
4661[8][8][8][8]mes "[Xue Bong]";
4662[8][8][8][8]mes "Ah~ a thief...?";
4663[8][8][8][8]mes "Hmm...let me see.. I went out for walk in the middle of the night while I was drinking All of a sudden, I heard a strange noise...";
4664[8][8][8][8]next;
4665[8][8][8][8]mes "[Xue Bong]";
4666[8][8][8][8]mes "I looked around and found that the area near the chief's house was brighter than any other area. It was odd...";
4667[8][8][8][8]next;
4668[8][8][8][8]mes "[Xue Bong]";
4669[8][8][8][8]mes "So I kept watching it and, all of a sudden, I saw something moving on the rooftops...";
4670[8][8][8][8]next;
4671[8][8][8][8]mes "[Xue Bong]";
4672[8][8][8][8]mes "It disappeared in a second I was drunk, and it was dark outside. I have no idea whether it was a man, a poring, or if I just had too much to drink...heheh~";
4673[8][8][8][8]set b_sword,6;
4674[8][8][8][8]close;
4675[8][8][8]case 2:
4676[8][8][8][8]mes "[Xue Bong]";
4677[8][8][8][8]mes "Okay, then, thanks again Don't be a drinker like me, unless you want to suffer from serious hangovers. See you later~";
4678[8][8][8][8]close;
4679[8][8][8]}
4680[8][8]}
4681[8]}
4682[8]else if (b_sword < 11) {
4683[8][8]mes "[Xue Bong]";
4684[8][8]mes "Well, hopefully you can find those thieves. To keep the peace in our village, we need to help out our chief...";
4685[8][8]close;
4686[8]}
4687[8]else if (b_sword <14) {
4688[8][8]switch(b_sword) {
4689[8][8]case 11:
4690[8][8][8]mes "[Xue Bong]";
4691[8][8][8]mes "Ahhh.. my stomach.. my head. I shouldn't drink so much. ughh....";
4692[8][8][8]emotion ET_PROFUSELY_SWEAT;
4693[8][8][8]close;
4694[8][8]case 12:
4695[8][8][8]mes "[Xue Bong]";
4696[8][8][8]mes "Enhhhh..go away You're merciless.. How could you turn a blind eye to a boozer's suffering?";
4697[8][8][8]mes "Urk...!";
4698[8][8][8]emotion ET_FRET;
4699[8][8][8]close;
4700[8][8]case 13:
4701[8][8][8]mes "[Xue Bong]";
4702[8][8][8]mes "Enhhhh...go away You're so coldhearted.. How could you turn away a drunk in need...?";
4703[8][8][8]mes "*Groan*...";
4704[8][8][8]emotion ET_FRET;
4705[8][8][8]close;
4706[8][8]}
4707[8]}
4708[8]mes "[Xue Bong]";
4709[8]mes "So you found the chief's belongings?! I knew it!";
4710[8]mes "I knew you could do it!";
4711[8]mes "You're brave enough to do anything!";
4712[8]mes "Good job!";
4713[8]close;
4714}
4715
4716gon_dun01,148,156,0[8]script[8]start01#gnbs[8]-1,{
4717OnInit:
4718[8]sleep 10000;
4719OnCommandOn:
4720[8]donpcevent "trace1-"+rand(1,5)+"#gnbs::OnCommandOn";
4721[8]end;
4722}
4723
4724gon_dun01,201,25,0[8]script[8]trace1-1#gnbs[8]139,1,1,{
4725[8]if (b_sword == 7) donpcevent "timer1-1::OnCommandOn";
4726[8]end;
4727
4728OnTimer10000:
4729[8]stopnpctimer;
4730[8]disablenpc "trace1-1#gnbs";
4731[8]donpcevent "start01#gnbs::OnCommandOn";
4732[8]end;
4733
4734OnInit:
4735[8]initnpctimer;
4736[8]stopnpctimer;
4737[8]disablenpc "trace1-1#gnbs";
4738[8]end;
4739
4740OnCommandOn:
4741[8]enablenpc "trace1-1#gnbs";
4742[8]setnpctimer 0;
4743[8]startnpctimer;
4744[8]end;
4745}
4746
4747gon_dun01,2,1,0[8]script[8]timer1-1[8]-1,{
4748OnInit:
4749[8]initnpctimer;
4750[8]stopnpctimer;
4751[8]disablenpc "timer1-1";
4752[8]end;
4753
4754OnCommandOn:
4755[8]enablenpc "timer1-1";
4756[8]setnpctimer 0;
4757[8]startnpctimer;
4758[8]end;
4759
4760OnCommandOff:
4761[8]stopnpctimer;
4762[8]disablenpc "timer1-1";
4763[8]end;
4764
4765OnTimer3000:
4766[8]donpcevent "#getitem1-1::OnCommandOn";
4767[8]end;
4768}
4769
4770gon_dun01,202,25,0[8]script[8]#getitem1-1[8]111,2,1,{
4771[8]if (b_sword != 7) end;
4772[8]set b_sword,8;
4773[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
4774[8]close;
4775
4776OnInit:
4777[8]disablenpc "#getitem1-1";
4778[8]end;
4779
4780OnCommandOn:
4781[8]enablenpc "#getitem1-1";
4782[8]donpcevent "timer1-1::OnCommandOff";
4783[8]donpcevent "start01#gnbs::OnCommandOn";
4784[8]end;
4785
4786OnCommandOff:
4787[8]disablenpc "#getitem1-1";
4788[8]end;
4789}
4790
4791gon_dun01,190,160,0[8]script[8]trace1-2#gnbs[8]139,1,1,{
4792[8]if (b_sword == 7) donpcevent "timer1-2::OnCommandOn";
4793[8]end;
4794
4795OnTimer100000:
4796[8]stopnpctimer;
4797[8]disablenpc "trace1-2#gnbs";
4798[8]donpcevent "start01#gnbs::OnCommandOn";
4799[8]end;
4800
4801OnInit:
4802[8]initnpctimer;
4803[8]stopnpctimer;
4804[8]disablenpc "trace1-2#gnbs";
4805[8]end;
4806
4807OnCommandOn:
4808[8]enablenpc "trace1-2#gnbs";
4809[8]setnpctimer 0;
4810[8]startnpctimer;
4811[8]end;
4812}
4813
4814gon_dun01,3,1,0[8]script[8]timer1-2[8]-1,{
4815OnInit:
4816[8]initnpctimer;
4817[8]stopnpctimer;
4818[8]disablenpc "timer1-2";
4819[8]end;
4820
4821OnCommandOn:
4822[8]enablenpc "timer1-2";
4823[8]setnpctimer 0;
4824[8]startnpctimer;
4825[8]end;
4826
4827OnCommandOff:
4828[8]stopnpctimer;
4829[8]disablenpc "timer1-2";
4830[8]end;
4831
4832OnTimer3000:
4833[8]donpcevent "#getitem1-2::OnCommandOn";
4834[8]end;
4835}
4836
4837gon_dun01,190,159,0[8]script[8]#getitem1-2[8]111,2,1,{
4838[8]if (b_sword != 7) end;
4839[8]set b_sword,8;
4840[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
4841[8]close;
4842
4843OnInit:
4844[8]disablenpc "#getitem1-2";
4845[8]end;
4846
4847OnCommandOn:
4848[8]enablenpc "#getitem1-2";
4849[8]donpcevent "timer1-2::OnCommandOff";
4850[8]donpcevent "start01#gnbs::OnCommandOn";
4851[8]end;
4852
4853OnCommandOff:
4854[8]disablenpc "#getitem1-2";
4855[8]end;
4856}
4857
4858gon_dun01,163,53,0[8]script[8]trace1-3#gnbs[8]139,1,1,{
4859[8]if (b_sword == 7) donpcevent "timer1-3::OnCommandOn";
4860[8]end;
4861
4862OnTimer90000:
4863[8]stopnpctimer;
4864[8]disablenpc "trace1-3#gnbs";
4865[8]donpcevent "start01#gnbs::OnCommandOn";
4866[8]end;
4867
4868OnInit:
4869[8]initnpctimer;
4870[8]stopnpctimer;
4871[8]disablenpc "trace1-3#gnbs";
4872[8]end;
4873
4874OnCommandOn:
4875[8]enablenpc "trace1-3#gnbs";
4876[8]setnpctimer 0;
4877[8]startnpctimer;
4878[8]end;
4879}
4880
4881gon_dun01,4,1,0[8]script[8]timer1-3[8]-1,{
4882OnInit:
4883[8]initnpctimer;
4884[8]stopnpctimer;
4885[8]disablenpc "timer1-3";
4886[8]end;
4887
4888OnCommandOn:
4889[8]enablenpc "timer1-3";
4890[8]setnpctimer 0;
4891[8]startnpctimer;
4892[8]end;
4893
4894OnCommandOff:
4895[8]stopnpctimer;
4896[8]disablenpc "timer1-3";
4897[8]end;
4898
4899OnTimer3000:
4900[8]donpcevent "#getitem1-3::OnCommandOn";
4901[8]end;
4902}
4903
4904gon_dun01,164,53,0[8]script[8]#getitem1-3[8]111,2,1,{
4905[8]if (b_sword != 7) end;
4906[8]set b_sword,8;
4907[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
4908[8]close;
4909
4910OnInit:
4911[8]disablenpc "#getitem1-3";
4912[8]end;
4913
4914OnCommandOn:
4915[8]enablenpc "#getitem1-3";
4916[8]donpcevent "timer1-3::OnCommandOff";
4917[8]donpcevent "start01#gnbs::OnCommandOn";
4918[8]end;
4919
4920OnCommandOff:
4921[8]disablenpc "#getitem1-3";
4922[8]end;
4923}
4924
4925gon_dun01,133,183,0[8]script[8]trace1-4#gnbs[8]139,1,1,{
4926[8]if (b_sword == 7) donpcevent "timer1-4::OnCommandOn";
4927[8]end;
4928
4929OnTimer150000:
4930[8]stopnpctimer;
4931[8]disablenpc "trace1-4#gnbs";
4932[8]donpcevent "start01#gnbs::OnCommandOn";
4933[8]end;
4934
4935OnInit:
4936[8]initnpctimer;
4937[8]stopnpctimer;
4938[8]disablenpc "trace1-4#gnbs";
4939[8]end;
4940
4941OnCommandOn:
4942[8]enablenpc "trace1-4#gnbs";
4943[8]setnpctimer 0;
4944[8]startnpctimer;
4945[8]end;
4946}
4947
4948gon_dun01,5,1,0[8]script[8]timer1-4[8]-1,{
4949OnInit:
4950[8]initnpctimer;
4951[8]stopnpctimer;
4952[8]disablenpc "timer1-4";
4953[8]end;
4954
4955OnCommandOn:
4956[8]enablenpc "timer1-4";
4957[8]setnpctimer 0;
4958[8]startnpctimer;
4959[8]end;
4960
4961OnCommandOff:
4962[8]stopnpctimer;
4963[8]disablenpc "timer1-4";
4964[8]end;
4965
4966OnTimer3000:
4967[8]donpcevent "#getitem1-4::OnCommandOn";
4968[8]end;
4969}
4970
4971gon_dun01,134,183,0[8]script[8]#getitem1-4[8]111,2,1,{
4972[8]if (b_sword != 7) end;
4973[8]set b_sword,8;
4974[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
4975[8]close;
4976
4977OnInit:
4978[8]disablenpc "#getitem1-4";
4979[8]end;
4980
4981OnCommandOn:
4982[8]enablenpc "#getitem1-4";
4983[8]donpcevent "timer1-4::OnCommandOff";
4984[8]donpcevent "start01#gnbs::OnCommandOn";
4985[8]end;
4986
4987OnCommandOff:
4988[8]disablenpc "#getitem1-4";
4989[8]end;
4990}
4991
4992gon_dun01,139,257,0[8]script[8]trace1-5#gnbs[8]139,1,1,{
4993[8]if (b_sword == 7) donpcevent "timer1-5::OnCommandOn";
4994[8]end;
4995
4996OnTimer170000:
4997[8]stopnpctimer;
4998[8]disablenpc "trace1-5#gnbs";
4999[8]donpcevent "start01#gnbs::OnCommandOn";
5000[8]end;
5001
5002OnInit:
5003[8]initnpctimer;
5004[8]stopnpctimer;
5005[8]disablenpc "trace1-5#gnbs";
5006[8]end;
5007
5008OnCommandOn:
5009[8]enablenpc "trace1-5#gnbs";
5010[8]setnpctimer 0;
5011[8]startnpctimer;
5012[8]end;
5013}
5014
5015gon_dun01,6,1,0[8]script[8]timer1-5[8]-1,{
5016OnInit:
5017[8]initnpctimer;
5018[8]stopnpctimer;
5019[8]disablenpc "timer1-5";
5020[8]end;
5021
5022OnCommandOn:
5023[8]enablenpc "timer1-5";
5024[8]setnpctimer 0;
5025[8]startnpctimer;
5026[8]end;
5027
5028OnCommandOff:
5029[8]stopnpctimer;
5030[8]disablenpc "timer1-5";
5031[8]end;
5032
5033OnTimer3000:
5034[8]donpcevent "#getitem1-5::OnCommandOn";
5035[8]end;
5036}
5037
5038gon_dun01,140,257,0[8]script[8]#getitem1-5[8]111,2,1,{
5039[8]if (b_sword != 7) end;
5040[8]set b_sword,8;
5041[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5042[8]close;
5043
5044OnInit:
5045[8]disablenpc "#getitem1-5";
5046[8]end;
5047
5048OnCommandOn:
5049[8]enablenpc "#getitem1-5";
5050[8]donpcevent "timer1-5::OnCommandOff";
5051[8]donpcevent "start01#gnbs::OnCommandOn";
5052[8]end;
5053
5054OnCommandOff:
5055[8]disablenpc "#getitem1-5";
5056[8]end;
5057}
5058
5059gon_dun02,1,1,0[8]script[8]start02#gnbs[8]-1,{
5060OnInit:
5061[8]sleep 10000;
5062OnCommandOn:
5063[8]donpcevent "trace2-"+rand(1,6)+"#gnbs::OnCommandOn";
5064[8]end;
5065}
5066
5067gon_dun02,65,168,0[8]script[8]trace2-1#gnbs[8]139,1,1,{
5068[8]if (b_sword == 8) donpcevent "timer2-1::OnCommandOn";
5069[8]end;
5070
5071OnTimer80000:
5072[8]stopnpctimer;
5073[8]disablenpc "trace2-1#gnbs";
5074[8]donpcevent "start02#gnbs::OnCommandOn";
5075[8]end;
5076
5077OnInit:
5078[8]initnpctimer;
5079[8]stopnpctimer;
5080[8]disablenpc "trace2-1#gnbs";
5081[8]end;
5082
5083OnCommandOn:
5084[8]enablenpc "trace2-1#gnbs";
5085[8]setnpctimer 0;
5086[8]startnpctimer;
5087[8]end;
5088}
5089
5090gon_dun02,2,1,0[8]script[8]timer2-1[8]-1,{
5091OnInit:
5092[8]initnpctimer;
5093[8]stopnpctimer;
5094[8]disablenpc "timer2-1";
5095[8]end;
5096
5097OnCommandOn:
5098[8]enablenpc "timer2-1";
5099[8]setnpctimer 0;
5100[8]startnpctimer;
5101[8]end;
5102
5103OnCommandOff:
5104[8]stopnpctimer;
5105[8]disablenpc "timer2-1";
5106[8]end;
5107
5108OnTimer3000:
5109[8]donpcevent "#getitem2-1::OnCommandOn";
5110[8]end;
5111}
5112
5113gon_dun02,202,25,0[8]script[8]#getitem2-1[8]111,2,1,{
5114[8]if (b_sword != 8) end;
5115[8]set b_sword,9;
5116[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5117[8]close;
5118
5119OnInit:
5120[8]disablenpc "#getitem2-1";
5121[8]end;
5122
5123OnCommandOn:
5124[8]enablenpc "#getitem2-1";
5125[8]donpcevent "timer2-1::OnCommandOff";
5126[8]donpcevent "start02#gnbs::OnCommandOn";
5127[8]end;
5128
5129OnCommandOff:
5130[8]disablenpc "#getitem2-1";
5131[8]end;
5132}
5133
5134gon_dun02,265,200,0[8]script[8]trace2-2#gnbs[8]139,1,1,{
5135[8]if (b_sword == 8) donpcevent "timer2-2::OnCommandOn";
5136[8]end;
5137
5138OnTimer130000:
5139[8]stopnpctimer;
5140[8]disablenpc "trace2-2#gnbs";
5141[8]donpcevent "start02#gnbs::OnCommandOn";
5142[8]end;
5143
5144OnInit:
5145[8]initnpctimer;
5146[8]stopnpctimer;
5147[8]disablenpc "trace2-2#gnbs";
5148[8]end;
5149
5150OnCommandOn:
5151[8]enablenpc "trace2-2#gnbs";
5152[8]setnpctimer 0;
5153[8]startnpctimer;
5154[8]end;
5155}
5156
5157gon_dun02,3,1,0[8]script[8]timer2-2[8]-1,{
5158OnInit:
5159[8]initnpctimer;
5160[8]stopnpctimer;
5161[8]disablenpc "timer2-2";
5162[8]end;
5163
5164OnCommandOn:
5165[8]enablenpc "timer2-2";
5166[8]setnpctimer 0;
5167[8]startnpctimer;
5168[8]end;
5169
5170OnCommandOff:
5171[8]stopnpctimer;
5172[8]disablenpc "timer2-2";
5173[8]end;
5174
5175OnTimer3000:
5176[8]donpcevent "#getitem2-2::OnCommandOn";
5177[8]end;
5178}
5179
5180gon_dun02,265,201,0[8]script[8]#getitem2-2[8]111,2,1,{
5181[8]if (b_sword != 8) end;
5182[8]set b_sword,9;
5183[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5184[8]close;
5185
5186OnInit:
5187[8]disablenpc "#getitem2-2";
5188[8]end;
5189
5190OnCommandOn:
5191[8]enablenpc "#getitem2-2";
5192[8]donpcevent "timer2-2::OnCommandOff";
5193[8]donpcevent "start02#gnbs::OnCommandOn";
5194[8]end;
5195
5196OnCommandOff:
5197[8]disablenpc "#getitem2-2";
5198[8]end;
5199}
5200
5201gon_dun02,247,129,0[8]script[8]trace2-3#gnbs[8]139,1,1,{
5202[8]if (b_sword == 8) donpcevent "timer2-3::OnCommandOn";
5203[8]end;
5204
5205OnTimer110000:
5206[8]stopnpctimer;
5207[8]disablenpc "trace2-3#gnbs";
5208[8]donpcevent "start02#gnbs::OnCommandOn";
5209[8]end;
5210
5211OnInit:
5212[8]initnpctimer;
5213[8]stopnpctimer;
5214[8]disablenpc "trace2-3#gnbs";
5215[8]end;
5216
5217OnCommandOn:
5218[8]enablenpc "trace2-3#gnbs";
5219[8]setnpctimer 0;
5220[8]startnpctimer;
5221[8]end;
5222}
5223
5224gon_dun02,4,1,0[8]script[8]timer2-3[8]-1,{
5225OnInit:
5226[8]initnpctimer;
5227[8]stopnpctimer;
5228[8]disablenpc "timer2-3";
5229[8]end;
5230
5231OnCommandOn:
5232[8]enablenpc "timer2-3";
5233[8]setnpctimer 0;
5234[8]startnpctimer;
5235[8]end;
5236
5237OnCommandOff:
5238[8]stopnpctimer;
5239[8]disablenpc "timer2-3";
5240[8]end;
5241
5242OnTimer3000:
5243[8]donpcevent "#getitem2-3::OnCommandOn";
5244[8]end;
5245}
5246
5247gon_dun02,247,128,0[8]script[8]#getitem2-3[8]111,2,1,{
5248[8]if (b_sword != 8) end;
5249[8]set b_sword,9;
5250[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5251[8]close;
5252
5253OnInit:
5254[8]disablenpc "#getitem2-3";
5255[8]end;
5256
5257OnCommandOn:
5258[8]enablenpc "#getitem2-3";
5259[8]donpcevent "timer2-3::OnCommandOff";
5260[8]donpcevent "start02#gnbs::OnCommandOn";
5261[8]end;
5262
5263OnCommandOff:
5264[8]disablenpc "#getitem2-3";
5265[8]end;
5266}
5267
5268gon_dun02,149,74,0[8]script[8]trace2-4#gnbs[8]139,1,1,{
5269[8]if (b_sword == 8) donpcevent "timer2-4::OnCommandOn";
5270[8]end;
5271
5272OnTimer230000:
5273[8]stopnpctimer;
5274[8]disablenpc "trace2-4#gnbs";
5275[8]donpcevent "start02#gnbs::OnCommandOn";
5276[8]end;
5277
5278OnInit:
5279[8]initnpctimer;
5280[8]stopnpctimer;
5281[8]disablenpc "trace2-4#gnbs";
5282[8]end;
5283
5284OnCommandOn:
5285[8]enablenpc "trace2-4#gnbs";
5286[8]setnpctimer 0;
5287[8]startnpctimer;
5288[8]end;
5289}
5290
5291gon_dun02,5,1,0[8]script[8]timer2-4[8]-1,{
5292OnInit:
5293[8]initnpctimer;
5294[8]stopnpctimer;
5295[8]disablenpc "timer2-4";
5296[8]end;
5297
5298OnCommandOn:
5299[8]enablenpc "timer2-4";
5300[8]setnpctimer 0;
5301[8]startnpctimer;
5302[8]end;
5303
5304OnCommandOff:
5305[8]stopnpctimer;
5306[8]disablenpc "timer2-4";
5307[8]end;
5308
5309OnTimer3000:
5310[8]donpcevent "#getitem2-4::OnCommandOn";
5311[8]end;
5312}
5313
5314gon_dun02,149,75,0[8]script[8]#getitem2-4[8]111,2,1,{
5315[8]if (b_sword != 8) end;
5316[8]set b_sword,9;
5317[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5318[8]close;
5319
5320OnInit:
5321[8]disablenpc "#getitem2-4";
5322[8]end;
5323
5324OnCommandOn:
5325[8]enablenpc "#getitem2-4";
5326[8]donpcevent "timer2-4::OnCommandOff";
5327[8]donpcevent "start02#gnbs::OnCommandOn";
5328[8]end;
5329
5330OnCommandOff:
5331[8]disablenpc "#getitem2-4";
5332[8]end;
5333}
5334
5335gon_dun02,23,105,0[8]script[8]trace2-5#gnbs[8]139,1,1,{
5336[8]if (b_sword == 8) donpcevent "timer2-5::OnCommandOn";
5337[8]end;
5338
5339OnTimer190000:
5340[8]stopnpctimer;
5341[8]disablenpc "trace2-5#gnbs";
5342[8]donpcevent "start02#gnbs::OnCommandOn";
5343[8]end;
5344
5345OnInit:
5346[8]initnpctimer;
5347[8]stopnpctimer;
5348[8]disablenpc "trace2-5#gnbs";
5349[8]end;
5350
5351OnCommandOn:
5352[8]enablenpc "trace2-5#gnbs";
5353[8]setnpctimer 0;
5354[8]startnpctimer;
5355[8]end;
5356}
5357
5358gon_dun02,6,1,0[8]script[8]timer2-5[8]-1,{
5359OnInit:
5360[8]initnpctimer;
5361[8]stopnpctimer;
5362[8]disablenpc "timer2-5";
5363[8]end;
5364
5365OnCommandOn:
5366[8]enablenpc "timer2-5";
5367[8]setnpctimer 0;
5368[8]startnpctimer;
5369[8]end;
5370
5371OnCommandOff:
5372[8]stopnpctimer;
5373[8]disablenpc "timer2-5";
5374[8]end;
5375
5376OnTimer3000:
5377[8]donpcevent "#getitem2-5::OnCommandOn";
5378[8]end;
5379}
5380
5381gon_dun02,23,106,0[8]script[8]#getitem2-5[8]111,2,1,{
5382[8]if (b_sword != 8) end;
5383[8]set b_sword,9;
5384[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5385[8]close;
5386
5387OnInit:
5388[8]disablenpc "#getitem2-5";
5389[8]end;
5390
5391OnCommandOn:
5392[8]enablenpc "#getitem2-5";
5393[8]donpcevent "timer2-5::OnCommandOff";
5394[8]donpcevent "start02#gnbs::OnCommandOn";
5395[8]end;
5396
5397OnCommandOff:
5398[8]disablenpc "#getitem2-5";
5399[8]end;
5400}
5401
5402gon_dun02,249,39,0[8]script[8]trace2-6#gnbs[8]139,1,1,{
5403[8]if (b_sword == 8) donpcevent "timer2-6::OnCommandOn";
5404[8]end;
5405
5406OnTimer110000:
5407[8]stopnpctimer;
5408[8]disablenpc "trace2-6#gnbs";
5409[8]donpcevent "start02#gnbs::OnCommandOn";
5410[8]end;
5411
5412OnInit:
5413[8]initnpctimer;
5414[8]stopnpctimer;
5415[8]disablenpc "trace2-6#gnbs";
5416[8]end;
5417
5418OnCommandOn:
5419[8]enablenpc "trace2-6#gnbs";
5420[8]setnpctimer 0;
5421[8]startnpctimer;
5422[8]end;
5423}
5424
5425gon_dun02,7,1,0[8]script[8]timer2-6[8]-1,{
5426OnInit:
5427[8]initnpctimer;
5428[8]stopnpctimer;
5429[8]disablenpc "timer2-6";
5430[8]end;
5431
5432OnCommandOn:
5433[8]enablenpc "timer2-6";
5434[8]setnpctimer 0;
5435[8]startnpctimer;
5436[8]end;
5437
5438OnCommandOff:
5439[8]stopnpctimer;
5440[8]disablenpc "timer2-6";
5441[8]end;
5442
5443OnTimer3000:
5444[8]donpcevent "#getitem2-6::OnCommandOn";
5445[8]end;
5446}
5447
5448gon_dun02,249,40,0[8]script[8]#getitem2-6[8]111,2,1,{
5449[8]if (b_sword != 8) end;
5450[8]set b_sword,9;
5451[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5452[8]close;
5453
5454OnInit:
5455[8]disablenpc "#getitem2-6";
5456[8]end;
5457
5458OnCommandOn:
5459[8]enablenpc "#getitem2-6";
5460[8]donpcevent "timer2-6::OnCommandOff";
5461[8]donpcevent "start02#gnbs::OnCommandOn";
5462[8]end;
5463
5464OnCommandOff:
5465[8]disablenpc "#getitem2-6";
5466[8]end;
5467}
5468
5469gon_dun03,1,1,0[8]script[8]start03#gnbs[8]-1,{
5470OnInit:
5471[8]sleep 10000;
5472OnCommandOn:
5473[8]donpcevent "trace3-"+rand(1,7)+"#gnbs::OnCommandOn";
5474[8]end;
5475}
5476
5477gon_dun03,11,75,0[8]script[8]trace3-1#gnbs[8]139,1,1,{
5478[8]if (b_sword == 9) donpcevent "timer3-1::OnCommandOn";
5479[8]end;
5480
5481OnTimer200000:
5482[8]stopnpctimer;
5483[8]disablenpc "trace3-1#gnbs";
5484[8]donpcevent "start03#gnbs::OnCommandOn";
5485[8]end;
5486
5487OnInit:
5488[8]initnpctimer;
5489[8]stopnpctimer;
5490[8]disablenpc "trace3-1#gnbs";
5491[8]end;
5492
5493OnCommandOn:
5494[8]enablenpc "trace3-1#gnbs";
5495[8]setnpctimer 0;
5496[8]startnpctimer;
5497[8]end;
5498}
5499
5500gon_dun03,2,1,0[8]script[8]timer3-1[8]-1,{
5501OnInit:
5502[8]initnpctimer;
5503[8]stopnpctimer;
5504[8]disablenpc "timer3-1";
5505[8]end;
5506
5507OnCommandOn:
5508[8]enablenpc "timer3-1";
5509[8]setnpctimer 0;
5510[8]startnpctimer;
5511[8]end;
5512
5513OnCommandOff:
5514[8]stopnpctimer;
5515[8]disablenpc "timer3-1";
5516[8]end;
5517
5518OnTimer3000:
5519[8]donpcevent "#getitem3-1::OnCommandOn";
5520[8]end;
5521}
5522
5523gon_dun03,10,74,0[8]script[8]#getitem3-1[8]111,2,1,{
5524[8]if (b_sword != 9) end;
5525[8]set b_sword,10;
5526[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5527[8]next;
5528[8]mes "You put all the pieces on the ground and assembled them It looks like you've found all of the pieces of the blade.";
5529[8]close;
5530
5531OnInit:
5532[8]disablenpc "#getitem3-1";
5533[8]end;
5534
5535OnCommandOn:
5536[8]enablenpc "#getitem3-1";
5537[8]donpcevent "timer3-1::OnCommandOff";
5538[8]donpcevent "start03#gnbs::OnCommandOn";
5539[8]end;
5540
5541OnCommandOff:
5542[8]disablenpc "#getitem3-1";
5543[8]end;
5544}
5545
5546gon_dun03,199,103,0[8]script[8]trace3-2#gnbs[8]139,1,1,{
5547[8]if (b_sword == 9) donpcevent "timer3-2::OnCommandOn";
5548[8]end;
5549
5550OnTimer130000:
5551[8]stopnpctimer;
5552[8]disablenpc "trace3-2#gnbs";
5553[8]donpcevent "start03#gnbs::OnCommandOn";
5554[8]end;
5555
5556OnInit:
5557[8]initnpctimer;
5558[8]stopnpctimer;
5559[8]disablenpc "trace3-2#gnbs";
5560[8]end;
5561
5562OnCommandOn:
5563[8]enablenpc "trace3-2#gnbs";
5564[8]setnpctimer 0;
5565[8]startnpctimer;
5566[8]end;
5567}
5568
5569gon_dun03,3,1,0[8]script[8]timer3-2[8]-1,{
5570OnInit:
5571[8]initnpctimer;
5572[8]stopnpctimer;
5573[8]disablenpc "timer3-2";
5574[8]end;
5575
5576OnCommandOn:
5577[8]enablenpc "timer3-2";
5578[8]setnpctimer 0;
5579[8]startnpctimer;
5580[8]end;
5581
5582OnCommandOff:
5583[8]stopnpctimer;
5584[8]disablenpc "timer3-2";
5585[8]end;
5586
5587OnTimer3000:
5588[8]donpcevent "#getitem3-2::OnCommandOn";
5589[8]end;
5590}
5591
5592gon_dun03,199,102,0[8]script[8]#getitem3-2[8]111,2,1,{
5593[8]if (b_sword != 9) end;
5594[8]set b_sword,10;
5595[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5596[8]next;
5597[8]mes "You put all the pieces on the ground and assembled them It looks like you've found all of the pieces of the blade.";
5598[8]close;
5599
5600OnInit:
5601[8]disablenpc "#getitem3-2";
5602[8]end;
5603
5604OnCommandOn:
5605[8]enablenpc "#getitem3-2";
5606[8]donpcevent "timer3-2::OnCommandOff";
5607[8]donpcevent "start03#gnbs::OnCommandOn";
5608[8]end;
5609
5610OnCommandOff:
5611[8]disablenpc "#getitem3-2";
5612[8]end;
5613}
5614
5615gon_dun03,14,162,0[8]script[8]trace3-3#gnbs[8]139,1,1,{
5616[8]if (b_sword == 9) donpcevent "timer3-3::OnCommandOn";
5617[8]end;
5618
5619OnTimer110000:
5620[8]stopnpctimer;
5621[8]disablenpc "trace3-3#gnbs";
5622[8]donpcevent "start03#gnbs::OnCommandOn";
5623[8]end;
5624
5625OnInit:
5626[8]initnpctimer;
5627[8]stopnpctimer;
5628[8]disablenpc "trace3-3#gnbs";
5629[8]end;
5630
5631OnCommandOn:
5632[8]enablenpc "trace3-3#gnbs";
5633[8]setnpctimer 0;
5634[8]startnpctimer;
5635[8]end;
5636}
5637
5638gon_dun03,4,1,0[8]script[8]timer3-3[8]-1,{
5639OnInit:
5640[8]initnpctimer;
5641[8]stopnpctimer;
5642[8]disablenpc "timer3-3";
5643[8]end;
5644
5645OnCommandOn:
5646[8]enablenpc "timer3-3";
5647[8]setnpctimer 0;
5648[8]startnpctimer;
5649[8]end;
5650
5651OnCommandOff:
5652[8]stopnpctimer;
5653[8]disablenpc "timer3-3";
5654[8]end;
5655
5656OnTimer3000:
5657[8]donpcevent "#getitem3-3::OnCommandOn";
5658[8]end;
5659}
5660
5661gon_dun03,14,163,0[8]script[8]#getitem3-3[8]111,2,1,{
5662[8]if (b_sword != 9) end;
5663[8]set b_sword,10;
5664[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5665[8]next;
5666[8]mes "You put all the pieces on the ground and assembled them It looks like you've found all of the pieces of the blade.";
5667[8]close;
5668
5669OnInit:
5670[8]disablenpc "#getitem3-3";
5671[8]end;
5672
5673OnCommandOn:
5674[8]enablenpc "#getitem3-3";
5675[8]donpcevent "timer3-3::OnCommandOff";
5676[8]donpcevent "start03#gnbs::OnCommandOn";
5677[8]end;
5678
5679OnCommandOff:
5680[8]disablenpc "#getitem3-3";
5681[8]end;
5682}
5683
5684gon_dun03,155,263,0[8]script[8]trace3-4#gnbs[8]139,1,1,{
5685[8]if (b_sword == 9) donpcevent "timer3-4::OnCommandOn";
5686[8]end;
5687
5688OnTimer230000:
5689[8]stopnpctimer;
5690[8]disablenpc "trace3-4#gnbs";
5691[8]donpcevent "start03#gnbs::OnCommandOn";
5692[8]end;
5693
5694OnInit:
5695[8]initnpctimer;
5696[8]stopnpctimer;
5697[8]disablenpc "trace3-4#gnbs";
5698[8]end;
5699
5700OnCommandOn:
5701[8]enablenpc "trace3-4#gnbs";
5702[8]setnpctimer 0;
5703[8]startnpctimer;
5704[8]end;
5705}
5706
5707gon_dun03,5,1,0[8]script[8]timer3-4[8]-1,{
5708OnInit:
5709[8]initnpctimer;
5710[8]stopnpctimer;
5711[8]disablenpc "timer3-4";
5712[8]end;
5713
5714OnCommandOn:
5715[8]enablenpc "timer3-4";
5716[8]setnpctimer 0;
5717[8]startnpctimer;
5718[8]end;
5719
5720OnCommandOff:
5721[8]stopnpctimer;
5722[8]disablenpc "timer3-4";
5723[8]end;
5724
5725OnTimer3000:
5726[8]donpcevent "#getitem3-4::OnCommandOn";
5727[8]end;
5728}
5729
5730gon_dun03,156,263,0[8]script[8]#getitem3-4[8]111,2,1,{
5731[8]if (b_sword != 9) end;
5732[8]set b_sword,10;
5733[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5734[8]next;
5735[8]mes "You put all the pieces on the ground and assembled them It looks like you've found all of the pieces of the blade.";
5736[8]close;
5737
5738OnInit:
5739[8]disablenpc "#getitem3-4";
5740[8]end;
5741
5742OnCommandOn:
5743[8]enablenpc "#getitem3-4";
5744[8]donpcevent "timer3-4::OnCommandOff";
5745[8]donpcevent "start03#gnbs::OnCommandOn";
5746[8]end;
5747
5748OnCommandOff:
5749[8]disablenpc "#getitem3-4";
5750[8]end;
5751}
5752
5753gon_dun03,169,90,0[8]script[8]trace3-5#gnbs[8]139,1,1,{
5754[8]if (b_sword == 9) donpcevent "timer3-5::OnCommandOn";
5755[8]end;
5756
5757OnTimer190000:
5758[8]stopnpctimer;
5759[8]disablenpc "trace3-5#gnbs";
5760[8]donpcevent "start03#gnbs::OnCommandOn";
5761[8]end;
5762
5763OnInit:
5764[8]initnpctimer;
5765[8]stopnpctimer;
5766[8]disablenpc "trace3-5#gnbs";
5767[8]end;
5768
5769OnCommandOn:
5770[8]enablenpc "trace3-5#gnbs";
5771[8]setnpctimer 0;
5772[8]startnpctimer;
5773[8]end;
5774}
5775
5776gon_dun03,6,1,0[8]script[8]timer3-5[8]-1,{
5777OnInit:
5778[8]initnpctimer;
5779[8]stopnpctimer;
5780[8]disablenpc "timer3-5";
5781[8]end;
5782
5783OnCommandOn:
5784[8]enablenpc "timer3-5";
5785[8]setnpctimer 0;
5786[8]startnpctimer;
5787[8]end;
5788
5789OnCommandOff:
5790[8]stopnpctimer;
5791[8]disablenpc "timer3-5";
5792[8]end;
5793
5794OnTimer3000:
5795[8]donpcevent "#getitem3-5::OnCommandOn";
5796[8]end;
5797}
5798
5799gon_dun03,170,90,0[8]script[8]#getitem3-5[8]111,2,1,{
5800[8]if (b_sword != 9) end;
5801[8]set b_sword,10;
5802[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5803[8]next;
5804[8]mes "You put all the pieces on the ground and assembled them It looks like you've found all of the pieces of the blade.";
5805[8]close;
5806
5807OnInit:
5808[8]disablenpc "#getitem3-5";
5809[8]end;
5810
5811OnCommandOn:
5812[8]enablenpc "#getitem3-5";
5813[8]donpcevent "timer3-5::OnCommandOff";
5814[8]donpcevent "start03#gnbs::OnCommandOn";
5815[8]end;
5816
5817OnCommandOff:
5818[8]disablenpc "#getitem3-5";
5819[8]end;
5820}
5821
5822gon_dun03,162,40,0[8]script[8]trace3-6#gnbs[8]139,1,1,{
5823[8]if (b_sword == 9) donpcevent "timer3-6::OnCommandOn";
5824[8]end;
5825
5826OnTimer110000:
5827[8]stopnpctimer;
5828[8]disablenpc "trace3-6#gnbs";
5829[8]donpcevent "start03#gnbs::OnCommandOn";
5830[8]end;
5831
5832OnInit:
5833[8]initnpctimer;
5834[8]stopnpctimer;
5835[8]disablenpc "trace3-6#gnbs";
5836[8]end;
5837
5838OnCommandOn:
5839[8]enablenpc "trace3-6#gnbs";
5840[8]setnpctimer 0;
5841[8]startnpctimer;
5842[8]end;
5843}
5844
5845gon_dun03,7,1,0[8]script[8]timer3-6[8]-1,{
5846OnInit:
5847[8]initnpctimer;
5848[8]stopnpctimer;
5849[8]disablenpc "timer3-6";
5850[8]end;
5851
5852OnCommandOn:
5853[8]enablenpc "timer3-6";
5854[8]setnpctimer 0;
5855[8]startnpctimer;
5856[8]end;
5857
5858OnCommandOff:
5859[8]stopnpctimer;
5860[8]disablenpc "timer3-6";
5861[8]end;
5862
5863OnTimer3000:
5864[8]donpcevent "#getitem3-6::OnCommandOn";
5865[8]end;
5866}
5867
5868gon_dun03,68,39,0[8]script[8]#getitem3-6[8]111,1,2,{
5869[8]if (b_sword != 9) end;
5870[8]set b_sword,10;
5871[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5872[8]next;
5873[8]mes "You put all the pieces on the ground and assembled them It looks like you've found all of the pieces of the blade.";
5874[8]close;
5875
5876OnInit:
5877[8]disablenpc "#getitem3-6";
5878[8]end;
5879
5880OnCommandOn:
5881[8]enablenpc "#getitem3-6";
5882[8]donpcevent "timer3-6::OnCommandOff";
5883[8]donpcevent "start03#gnbs::OnCommandOn";
5884[8]end;
5885
5886OnCommandOff:
5887[8]disablenpc "#getitem3-6";
5888[8]end;
5889}
5890
5891gon_dun03,68,212,0[8]script[8]trace3-7#gnbs[8]139,1,1,{
5892[8]if (b_sword == 9) donpcevent "timer3-7::OnCommandOn";
5893[8]end;
5894
5895OnTimer110000:
5896[8]stopnpctimer;
5897[8]disablenpc "trace3-7#gnbs";
5898[8]donpcevent "start03#gnbs::OnCommandOn";
5899[8]end;
5900
5901OnInit:
5902[8]initnpctimer;
5903[8]stopnpctimer;
5904[8]disablenpc "trace3-7#gnbs";
5905[8]end;
5906
5907OnCommandOn:
5908[8]enablenpc "trace3-7#gnbs";
5909[8]setnpctimer 0;
5910[8]startnpctimer;
5911[8]end;
5912}
5913
5914gon_dun03,6,1,0[8]script[8]timer3-7[8]-1,{
5915OnInit:
5916[8]initnpctimer;
5917[8]stopnpctimer;
5918[8]disablenpc "timer3-7";
5919[8]end;
5920
5921OnCommandOn:
5922[8]enablenpc "timer3-7";
5923[8]setnpctimer 0;
5924[8]startnpctimer;
5925[8]end;
5926
5927OnCommandOff:
5928[8]stopnpctimer;
5929[8]disablenpc "timer3-7";
5930[8]end;
5931
5932OnTimer3000:
5933[8]donpcevent "#getitem3-7::OnCommandOn";
5934[8]end;
5935}
5936
5937gon_dun03,68,213,0[8]script[8]#getitem3-7[8]111,1,2,{
5938[8]if (b_sword != 9) end;
5939[8]set b_sword,10;
5940[8]mes "You found a ^FF0000piece of blade^000000 Seems like it's a part of the sword you've been looking for.";
5941[8]next;
5942[8]mes "You put all the pieces on the ground and assembled them It looks like you've found all of the pieces of the blade.";
5943[8]close;
5944
5945OnInit:
5946[8]disablenpc "#getitem3-7";
5947[8]end;
5948
5949OnCommandOn:
5950[8]enablenpc "#getitem3-7";
5951[8]donpcevent "timer3-7::OnCommandOff";
5952[8]donpcevent "start03#gnbs::OnCommandOn";
5953[8]end;
5954
5955OnCommandOff:
5956[8]disablenpc "#getitem3-7";
5957[8]end;
5958}
5959
5960gon_in,18,27,5[8]script[8]Madam#gnbs[8]771,{
5961[8]mes "[Shang Hua Yen]";
5962[8]mes "Ho, ho, ho~ Who might this be?";
5963[8]mes "A visitor from out of town~ Welcome!";
5964[8]next;
5965[8]if (select("Hello, Madam~:Where's the chief?") == 1) {
5966[8][8]mes "[Shang Hua Yen]";
5967[8][8]mes "Hello, darling~";
5968[8][8]close;
5969[8]}
5970[8]if (Sex == SEX_FEMALE) {
5971[8][8]mes "[Shang Hua Yen]";
5972[8][8]mes "Hoho~ he's upstairs My, are you such a pretty lady~ Just don't be too enraptured by my husband, alright?";
5973[8][8]mes "Tee hee~";
5974[8][8]close;
5975[8]}
5976[8]mes "[Shang Hua Yen]";
5977[8]mes "Oh, he's upstairs.. My~! Aren't you a darling young man. But still, not nearly as handsome as my husband~ Tee hee~";
5978[8]emotion ET_THROB;
5979[8]close;
5980}
5981
5982gon_dun03,62,222,0[8]script[8]Strange dead body#gnbs[8]111,{
5983[8]if (b_sword < 7) {
5984[8][8]mes "Here's a decomposing corpse It seems like monsters devoured it.";
5985[8][8]close;
5986[8]}
5987[8]else if (b_sword > 6 && b_sword < 11) {
5988[8][8]mes "There's a written message between the bones of the corpse of the corpse Take a look?";
5989[8][8]next;
5990[8][8]if (select("Yes.:Eew, no!") == 1) {
5991[8][8][8]mes "^3355FFThe paper is old and fading, but there are words on it It's written in blood The letters are faded and it's almost impossible to read...^000000 ";
5992[8][8][8]next;
5993[8][8][8]mes "^FF0000Damn I can't.. believe.. failed. Sayum... I should've. watchout.. ehhh.. but.. break ..pieces.. and seperate. I.. with this...^000000";
5994[8][8][8]next;
5995[8][8][8]mes "^3355FFThe rest was indecipherable.. He probably couldn't take it any longer...^000000";
5996[8][8][8]close;
5997[8][8]}
5998[8][8]mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
5999[8][8]mes "Eew, no!";
6000[8][8]mes " Yucky yucky YUCKY!";
6001[8][8]next;
6002[8][8]mes "^3355FFYou feel like there's something important here.. But the rotting carcass has a foul odor that makes you feel nauseated.^000000";
6003[8][8]close;
6004[8]}
6005[8]else if (b_sword == 11 || b_sword == 12) {
6006[8][8]mes "^3355FFIt's a rotting human corpse.. I should just pass by.^000000";
6007[8][8]close;
6008[8]}
6009[8]mes "^3355FFA skeleton chewed up by monsters...I feel sorry for him, but start getting this really creepy feeling after staring at it for a while.^000000";
6010[8]close;
6011}
6012
6013gonryun,139,142,7[8]script[8]Girl##gnbs1[8]772,{
6014[8]if (b_sword < 12) {
6015[8][8]mes "[Shi Ying Xiao]";
6016[8][8]mes "......... I was happy meeting visitors from outside the village, but because of the thief, I feel terrible now...";
6017[8][8]emotion ET_THINK;
6018[8][8]close;
6019[8]}
6020[8]mes "[Shi Ying Xiao]";
6021[8]mes "Hehe.. I am so happy now~ Lots of visitors are coming to our village now. But most of all, Someone found my father's heirloom~";
6022[8]next;
6023[8]if (select("I'm glad you're relieved.:That would be me!") == 1) {
6024[8][8]mes "[Shi Ying Xiao]";
6025[8][8]mes "Yes, the mood of the entire village seems to have calmed.. I'm sure whoever found my father's sword is a great person.";
6026[8][8]close;
6027[8]}
6028[8]mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
6029[8]mes "That would be me!";
6030[8]next;
6031[8]mes "[ ^6699FF" + strcharinfo(0) + "^000000 ]";
6032[8]mes "I AM YOUR HERO!";
6033[8]next;
6034[8]emotion ET_SMILE;
6035[8]mes "[Shi Ying Xiao]";
6036[8]mes "Thank you so much for bringing hope to our village, hero~";
6037[8]close;
6038}
6039
6040gonryun,100,241,0[8]script[8]Stranger#gnbs[8]733,{
6041[8]if (b_sword < 14) {
6042[8][8]mes "[Zuo Hei]";
6043[8][8]mes "Hmm.. I'm pretty busy right now, come back later.";
6044[8][8]emotion ET_THINK;
6045[8][8]close;
6046[8]}
6047[8]else if (b_sword < 17) {
6048[8][8]switch(b_sword) {
6049[8][8]case 14:
6050[8][8][8]switch(nakha) {
6051[8][8][8]case 0:
6052[8][8][8][8]mes "[Zuo Hei]";
6053[8][8][8][8]mes "Hmm.. What is it?";
6054[8][8][8][8]mes "What do you want?";
6055[8][8][8][8]mes "I don't like to be bothered.";
6056[8][8][8][8]next;
6057[8][8][8][8]if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
6058[8][8][8][8][8]mes "[Zuo Hei]";
6059[8][8][8][8][8]mes "Ahh. So you're the one who found the sword, eh?";
6060[8][8][8][8][8]mes "Did you also get asked to repair it?";
6061[8][8][8][8][8]next;
6062[8][8][8][8][8]if (select("Exactly.:No..I'm just...") == 1) {
6063[8][8][8][8][8][8]mes "[Zuo Hei]";
6064[8][8][8][8][8][8]mes "Hmm.. If you want some information from me, come back after helping the person in the village who's in trouble right now.";
6065[8][8][8][8][8][8]next;
6066[8][8][8][8][8][8]mes "[Zuo Hei]";
6067[8][8][8][8][8][8]mes "It's another heirloom problem, but I want to see for myself that you're really interested in helping others.";
6068[8][8][8][8][8][8]set b_sword,16;
6069[8][8][8][8][8][8]close;
6070[8][8][8][8][8]}
6071[8][8][8][8][8]mes "[Zuo Hei]";
6072[8][8][8][8][8]mes "Hmm, I didn't think so.. Now, don't bother me anymore I've got a bunch of things to do.";
6073[8][8][8][8][8]close;
6074[8][8][8][8]}
6075[8][8][8][8]mes "[Zuo Hei]";
6076[8][8][8][8]mes "Grr.. Why should you care about the someone else's personality?";
6077[8][8][8][8]mes "That's none of your business Take a look in the mirror first before you say things like that.";
6078[8][8][8][8]emotion ET_ANGER;
6079[8][8][8][8]close;
6080[8][8][8]case 1:
6081[8][8][8][8]mes "[Zuo Hei]";
6082[8][8][8][8]mes "Hmm.. You're in the middle of helping someone now, I hear Why don't you go and take care of them first Once you start to help someone, you can't just quit halfway.";
6083[8][8][8][8]set b_sword,16;
6084[8][8][8][8]close;
6085[8][8][8]case 2:
6086[8][8][8][8]mes "[Zuo Hei]";
6087[8][8][8][8]mes "Hmm.. You're in the middle of helping someone now, I hear Why don't you go and take care of them first Once you start to help someone, you can't just quit halfway.";
6088[8][8][8][8]set b_sword,16;
6089[8][8][8][8]close;
6090[8][8][8]case 3:
6091[8][8][8][8]mes "[Zuo Hei]";
6092[8][8][8][8]mes "Hmm.. What do you want??";
6093[8][8][8][8]next;
6094[8][8][8][8]if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
6095[8][8][8][8][8]mes "[Zuo Hei]";
6096[8][8][8][8][8]mes "Ahh.. So you are the one who found the sword, eh? I assume you were also asked to repair it...";
6097[8][8][8][8][8]next;
6098[8][8][8][8][8]if (select("Exactly.:No...I'm just...") == 1) {
6099[8][8][8][8][8][8]mes "[Zuo Hei]";
6100[8][8][8][8][8][8]mes "Hmm.. Since it's been shattered, you'll need a very skilled smith Go to ^FF0000Geffen^000000, you'll find someone who can help you.";
6101[8][8][8][8][8][8]set b_sword,17;
6102[8][8][8][8][8][8]close;
6103[8][8][8][8][8]}
6104[8][8][8][8][8]mes "[Zuo Hei]";
6105[8][8][8][8][8]mes "Hmm, I didn't think so.. Now, don't bother me anymore I've got a bunch of things to do.";
6106[8][8][8][8][8]close;
6107[8][8][8][8]}
6108[8][8][8][8]mes "[Zuo Hei]";
6109[8][8][8][8]mes "Grr.. Why should you care about the someone else's personality?";
6110[8][8][8][8]mes "That's none of your business Take a look in the mirror first before you say things like that.";
6111[8][8][8][8]emotion ET_ANGER;
6112[8][8][8][8]close;
6113[8][8][8]case 4:
6114[8][8][8][8]mes "[Zuo Hei]";
6115[8][8][8][8]mes "Guess I was wasting my time If you make a promise to someone, it's your responsibility to follow through with it to completion.";
6116[8][8][8][8]next;
6117[8][8][8][8]mes "[Zuo Hei]";
6118[8][8][8][8]mes "I don't like people who fail to keep the promises they make You'll not get any information from me Don't ever bother me again.";
6119[8][8][8][8]set b_sword,15;
6120[8][8][8][8]close;
6121[8][8][8]}
6122[8][8][8]break;
6123[8][8]case 15:
6124[8][8][8]mes "[Zuo Hei]";
6125[8][8][8]mes "Sorry, I'm busy right now Why don't you come back later.";
6126[8][8][8]emotion ET_THINK;
6127[8][8][8]close;
6128[8][8]case 16:
6129[8][8][8]switch(nakha) {
6130[8][8][8]case 0:
6131[8][8][8][8]mes "[Zuo Hei]";
6132[8][8][8][8]mes "Hmm..... You're not done with the requirement I've given you.. I can't give you any information until you finish your job.";
6133[8][8][8][8]close;
6134[8][8][8]case 1:
6135[8][8][8][8]mes "[Zuo Hei]";
6136[8][8][8][8]mes "Hmm... Once you start to help someone, you can't just quit halfway Why don't you go and take care of them first.";
6137[8][8][8][8]close;
6138[8][8][8]case 2:
6139[8][8][8][8]mes "[Zuo Hei]";
6140[8][8][8][8]mes "Hmm... Once you start to help someone, you can't just quit halfway Why don't you go and take care of them first.";
6141[8][8][8][8]close;
6142[8][8][8]case 3:
6143[8][8][8][8]mes "[Zuo Hei]";
6144[8][8][8][8]mes "Hmm..... What do you want?";
6145[8][8][8][8]next;
6146[8][8][8][8]if (select("Ask about the blacksmith.:Why are you being so mean?") == 1) {
6147[8][8][8][8][8]mes "[Zuo Hei]";
6148[8][8][8][8][8]mes "Ahh.. So you are the one who found the sword eh?";
6149[8][8][8][8][8]mes "Did you also get asked to repair it?";
6150[8][8][8][8][8]next;
6151[8][8][8][8][8]if (select("Exactly.:No, i'm just...") == 1) {
6152[8][8][8][8][8][8]mes "[Zuo Hei]";
6153[8][8][8][8][8][8]mes "Hmm.. Since it's been shattered, you'll need a very skilled smith Go to ^FF0000Geffen^000000, you'll find someone who can help you.";
6154[8][8][8][8][8][8]set b_sword,17;
6155[8][8][8][8][8][8]close;
6156[8][8][8][8][8]}
6157[8][8][8][8][8]mes "[Zuo Hei]";
6158[8][8][8][8][8]mes "Oh, I suppose not Why are you asking me, then?";
6159[8][8][8][8][8]mes "Don't bother me anymore I've got a bunch of things to do.";
6160[8][8][8][8][8]close;
6161[8][8][8][8]}
6162[8][8][8][8]mes "[Zuo Hei]";
6163[8][8][8][8]mes "Grr.. Why should you care about the someone else's personality?";
6164[8][8][8][8]mes "That's none of your business Take a look in the mirror first before you say things like that.";
6165[8][8][8][8]emotion ET_ANGER;
6166[8][8][8][8]close;
6167[8][8][8]case 4:
6168[8][8][8][8]mes "[Zuo Hei]";
6169[8][8][8][8]mes "Guess I was wasting my time If you make a promise to someone, it's your responsibility to follow through with it to completion.";
6170[8][8][8][8]next;
6171[8][8][8][8]mes "[Zuo Hei]";
6172[8][8][8][8]mes "I don't like people who fail to keep their promises You'll not get any information from me. Don't ever bother me again.";
6173[8][8][8][8]set b_sword,15;
6174[8][8][8][8]close;
6175[8][8][8]}
6176[8][8]}
6177[8]}
6178[8]else if (b_sword < 33) {
6179[8][8]mes "[Zuo Hei]";
6180[8][8]mes "Hey there...uhm. Didn't I tell you to go to ^FF0000Geffen^000000?";
6181[8][8]mes "You'll find a famous blacksmith that can repair the sword for you That's all the information I can give you, really.";
6182[8][8]next;
6183[8][8]mes "[Zuo Hei]";
6184[8][8]mes "It's up to you to make good use of it.";
6185[8][8]close;
6186[8]}
6187[8]mes "[Zuo Hei]";
6188[8]mes "Hmm.. Helping people in trouble is such a nice thing to do You are doing the right thing.";
6189[8]close;
6190}
6191
6192geffen_in,71,112,2[8]script[8]Blacksmith#SaYumMoon[8]731,{
6193[8]if (b_sword < 17) {
6194[8][8]mes "[Aumgarl]";
6195[8][8]mes "*Sob*..*sob*... My poor baby Lyroo. *Sniff*...";
6196[8][8]close;
6197[8]}
6198[8]else if (b_sword < 32) {
6199[8][8]switch(b_sword) {
6200[8][8]case 17:
6201[8][8][8]mes "[Aumgarl]";
6202[8][8][8]mes "*Sob*.. My poor baby Lyroo. *Sniff*...";
6203[8][8][8]next;
6204[8][8][8]if (select("Sir...?:...........") == 1) {
6205[8][8][8][8]mes "[Aumgarl]";
6206[8][8][8][8]mes "Hmm...Who are you?";
6207[8][8][8][8]mes "Do you need something?";
6208[8][8][8][8]mes "If not, please leave...";
6209[8][8][8][8]next;
6210[8][8][8][8]if (select("I came to repair this sword.:I heard you are a famous blacksmith...") == 1) {
6211[8][8][8][8][8]mes "[Aumgarl]";
6212[8][8][8][8][8]mes "Umm.. I'm sorry, but we're closed Come again another time Goodbye.";
6213[8][8][8][8][8]set b_sword,18;
6214[8][8][8][8][8]close;
6215[8][8][8][8]}
6216[8][8][8][8]mes "[Aumgarl]";
6217[8][8][8][8]mes "Yes, I am a blacksmith, but I don't think I'm famous And unfortunately, we're closed right now.";
6218[8][8][8][8]close;
6219[8][8][8]}
6220[8][8][8]mes "[Aumgarl]";
6221[8][8][8]mes "If you have nothing to say to me, then please leave me alone.";
6222[8][8][8]close;
6223[8][8]case 18:
6224[8][8][8]mes "[Aumgarl]";
6225[8][8][8]mes "Like I said, we're closed!";
6226[8][8][8]mes "Come back later.";
6227[8][8][8]if (rand(1,8) == 7) {
6228[8][8][8][8]set b_sword,19;
6229[8][8][8][8]mes "Didn't you hear me?! Sheesh!";
6230[8][8][8]}
6231[8][8][8]close2;
6232[8][8][8]warp "geffen",173,169;
6233[8][8][8]end;
6234[8][8]case 19:
6235[8][8][8]mes "[Aumgarl]";
6236[8][8][8]mes "Hmm.. You're a persistent one!!";
6237[8][8][8]mes "What is it that you want?";
6238[8][8][8]next;
6239[8][8][8]switch(select("I want to marry your granddaughter.:Your granddaughter is such a pretty girl.:I came to repair the sword.")) {
6240[8][8][8]case 1:
6241[8][8][8][8]mes "[Aumgarl]";
6242[8][8][8][8]mes ".... ........ ............ .................. ........................";
6243[8][8][8][8]next;
6244[8][8][8][8]mes "[Aumgarl]";
6245[8][8][8][8]mes "Who the heck are you?";
6246[8][8][8][8]mes "What do you want with my granddaughter all of a sudden!?";
6247[8][8][8][8]mes "Get the hell out of here!";
6248[8][8][8][8]mes "Don't ever come back here again!";
6249[8][8][8][8]emotion ET_HNG;
6250[8][8][8][8]close;
6251[8][8][8]case 2:
6252[8][8][8][8]mes "[Aumgarl]";
6253[8][8][8][8]mes "You're darn right~ My granddaughter is soo~ pretty Hahaha...ah....hah.. .....*Sob, sob*....";
6254[8][8][8][8]next;
6255[8][8][8][8]switch(select("I want to marry her...:I came to repair the sword.:Anything wrong?")) {
6256[8][8][8][8]case 1:
6257[8][8][8][8][8]mes "[Aumgarl]";
6258[8][8][8][8][8]mes ".... ........ ............ .................. ........................";
6259[8][8][8][8][8]next;
6260[8][8][8][8][8]mes "[Aumgarl]";
6261[8][8][8][8][8]mes "Who the heck are you?";
6262[8][8][8][8][8]mes "What do you want with my granddaughter all of a sudden!?";
6263[8][8][8][8][8]mes "Get out of here you pervert!";
6264[8][8][8][8][8]mes "Don't ever come back here again!";
6265[8][8][8][8][8]emotion ET_HNG;
6266[8][8][8][8][8]close;
6267[8][8][8][8]case 2:
6268[8][8][8][8][8]mes "[Aumgarl]";
6269[8][8][8][8][8]mes ".............. A sword?";
6270[8][8][8][8][8]mes "I don't remember when the last time I worked with steel was Hmm.. May I see the sword?";
6271[8][8][8][8][8]next;
6272[8][8][8][8][8]mes "[Aumgarl]";
6273[8][8][8][8][8]mes "Hmm..... Hmmmm..... ............";
6274[8][8][8][8][8]next;
6275[8][8][8][8][8]mes "^0000FFHe intently studied the pieces of the sword for a while.^000000";
6276[8][8][8][8][8]next;
6277[8][8][8][8][8]mes "[Aumgarl]";
6278[8][8][8][8][8]mes "Hmm.. So this is the one, huh?";
6279[8][8][8][8][8]mes "Well...I am sorry, but this sword is not something I can repair at the moment.";
6280[8][8][8][8][8]next;
6281[8][8][8][8][8]mes "[Aumgarl]";
6282[8][8][8][8][8]mes "Why don't you go find another blacksmith?";
6283[8][8][8][8][8]mes "I am truly sorry.";
6284[8][8][8][8][8]close;
6285[8][8][8][8]case 3:
6286[8][8][8][8][8]mes "[Aumgarl]";
6287[8][8][8][8][8]mes "Um..well.. This is not something I normally tell strangers, but... My granddaughter Lyroo has an incurable disease...";
6288[8][8][8][8][8]next;
6289[8][8][8][8][8]mes "[Aumgarl]";
6290[8][8][8][8][8]mes "Not long after she was born, her parents died from an accident Since that day, I have been taking care of her...";
6291[8][8][8][8][8]next;
6292[8][8][8][8][8]mes "[Aumgarl]";
6293[8][8][8][8][8]mes "But that wasn't the end of it.. Soon after, she started to suffer from a serious illness. I've met doctors from all around Rune-Midgard...";
6294[8][8][8][8][8]next;
6295[8][8][8][8][8]mes "[Aumgarl]";
6296[8][8][8][8][8]mes "But not one of them could diagnose her sickness...";
6297[8][8][8][8][8]next;
6298[8][8][8][8][8]switch(select("I am sorry to hear that.:I'll make her happy.:I want to cure her.")) {
6299[8][8][8][8][8]case 1:
6300[8][8][8][8][8][8]mes "[Aumgarl]";
6301[8][8][8][8][8][8]mes "*Sigh*.. I'll just have to accept it as her fate. I just feel so sorry for Lyroo ...";
6302[8][8][8][8][8][8]emotion ET_THINK;
6303[8][8][8][8][8][8]close;
6304[8][8][8][8][8]case 2:
6305[8][8][8][8][8][8]mes "[Aumgarl]";
6306[8][8][8][8][8][8]mes "Umm.. What do you mean...?";
6307[8][8][8][8][8][8]mes "'Make her happy?' You're not making any sense.. I'm confused...";
6308[8][8][8][8][8][8]next;
6309[8][8][8][8][8][8]switch(select("I'll make her happy all the time.:I want to take her with me.:I will cure her.")) {
6310[8][8][8][8][8][8]case 1:
6311[8][8][8][8][8][8][8]mes "[Aumgarl]";
6312[8][8][8][8][8][8][8]mes ".. What are you talking about?";
6313[8][8][8][8][8][8][8]mes "Make her happy all the time?";
6314[8][8][8][8][8][8][8]mes "She is dying even at this moment.";
6315[8][8][8][8][8][8][8]next;
6316[8][8][8][8][8][8][8]mes "[Aumgarl]";
6317[8][8][8][8][8][8][8]mes "I think you're out of your mind, sicko!";
6318[8][8][8][8][8][8][8]mes "Get out of here!";
6319[8][8][8][8][8][8][8]close;
6320[8][8][8][8][8][8]case 2:
6321[8][8][8][8][8][8][8]mes "[Aumgarl]";
6322[8][8][8][8][8][8][8]mes "...What do you mean?";
6323[8][8][8][8][8][8][8]mes "You want to take her to where?";
6324[8][8][8][8][8][8][8]mes "What are you gonna do?";
6325[8][8][8][8][8][8][8]next;
6326[8][8][8][8][8][8][8]if (select("I will cure her.:I am sorry.") == 1) {
6327[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6328[8][8][8][8][8][8][8][8]mes "It's useless talking about it any longer. I don't think there is anyone who can cure my granddaughter.";
6329[8][8][8][8][8][8][8][8]close;
6330[8][8][8][8][8][8][8]}
6331[8][8][8][8][8][8][8]mes "[Aumgarl]";
6332[8][8][8][8][8][8][8]mes "Ahh.. I'm not blaming you It's not your fault anyway ...*Sigh*...";
6333[8][8][8][8][8][8][8]next;
6334[8][8][8][8][8][8][8]if (select("Well...:I'll pray for her recovery.") == 1) {
6335[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6336[8][8][8][8][8][8][8][8]mes "Err. I am sorry to ask you this.. But would you do me a favor?";
6337[8][8][8][8][8][8][8][8]mes "Umm...";
6338[8][8][8][8][8][8][8][8]next;
6339[8][8][8][8][8][8][8][8]if (select("No.:Sure.") == 1) {
6340[8][8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6341[8][8][8][8][8][8][8][8][8]mes "Err.. Alright, I won't bother you. Goodbye...";
6342[8][8][8][8][8][8][8][8][8]close;
6343[8][8][8][8][8][8][8][8]}
6344[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6345[8][8][8][8][8][8][8][8]mes "It won't be easy, but would you help me to find a doctor...No, anybody who can cure Lyroo...";
6346[8][8][8][8][8][8][8][8]next;
6347[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6348[8][8][8][8][8][8][8][8]mes "Anyone who has any information about her illness?? Please.. ...*Sob*...";
6349[8][8][8][8][8][8][8][8]next;
6350[8][8][8][8][8][8][8][8]select("Yes, Sir.");
6351[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6352[8][8][8][8][8][8][8][8]mes "Oh.. Thank you so much If Lyroo can get her health back, I'll never forget your help.";
6353[8][8][8][8][8][8][8][8]next;
6354[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6355[8][8][8][8][8][8][8][8]mes "Thank you.. Thank you...";
6356[8][8][8][8][8][8][8][8]set b_sword,20;
6357[8][8][8][8][8][8][8][8]close;
6358[8][8][8][8][8][8][8]}
6359[8][8][8][8][8][8][8]mes "[Aumgarl]";
6360[8][8][8][8][8][8][8]mes "Well...thank you I'm going to try my best to make her happy until the very end. Please come by sometime to say hi to Lyroo.";
6361[8][8][8][8][8][8][8]close;
6362[8][8][8][8][8][8]case 3:
6363[8][8][8][8][8][8][8]mes "[Aumgarl]";
6364[8][8][8][8][8][8][8]mes "............ How're you going to cure my granddaughter?";
6365[8][8][8][8][8][8][8]mes "You don't look like a doctor to me.";
6366[8][8][8][8][8][8][8]next;
6367[8][8][8][8][8][8][8]switch(select("I am a doctor.:I know a famous doctor.:I'll cure her no matter what.")) {
6368[8][8][8][8][8][8][8]case 1:
6369[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6370[8][8][8][8][8][8][8][8]mes "Ehm.. Do I look like a fool to you?";
6371[8][8][8][8][8][8][8][8]mes "I hate people who lie like that. Get out of my sight Get out of my sight ";
6372[8][8][8][8][8][8][8][8]emotion ET_HNG;
6373[8][8][8][8][8][8][8][8]close2;
6374[8][8][8][8][8][8][8][8]warp "geffen",173,169;
6375[8][8][8][8][8][8][8][8]end;
6376[8][8][8][8][8][8][8]case 2:
6377[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6378[8][8][8][8][8][8][8][8]mes "A famous doctor?";
6379[8][8][8][8][8][8][8][8]mes "I've met all kinds of famous doctors. I've probably met whoever you may know already.";
6380[8][8][8][8][8][8][8][8]close;
6381[8][8][8][8][8][8][8]case 3:
6382[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6383[8][8][8][8][8][8][8][8]mes "............... You want to cure her no matter what?";
6384[8][8][8][8][8][8][8][8]mes "How're going to do that?";
6385[8][8][8][8][8][8][8][8]mes "What if it turns worse, Huh?";
6386[8][8][8][8][8][8][8][8]next;
6387[8][8][8][8][8][8][8][8]mes "[Aumgarl]";
6388[8][8][8][8][8][8][8][8]mes "I'm tired of your bragging Please just leave us alone.";
6389[8][8][8][8][8][8][8][8]close;
6390[8][8][8][8][8][8][8]}
6391[8][8][8][8][8][8]}
6392[8][8][8][8][8]case 3:
6393[8][8][8][8][8][8]mes "[Aumgarl]";
6394[8][8][8][8][8][8]mes "................ Thanks for your concern.. but you're a stranger to us I can't let you do that Thanks anyways.";
6395[8][8][8][8][8][8]close;
6396[8][8][8][8][8]}
6397[8][8][8][8]}
6398[8][8][8]case 3:
6399[8][8][8][8]mes "[Aumgarl]";
6400[8][8][8][8]mes "........ Umm.. I'm sorry, but I am very tired right now Can't help you...";
6401[8][8][8][8]close;
6402[8][8][8]}
6403[8][8]case 20:
6404[8][8]case 21:
6405[8][8]case 22:
6406[8][8]case 23:
6407[8][8][8]mes "[Aumgarl]";
6408[8][8][8]mes "Hmmm.. Why don't you try looking someplace that's always crowded with people. I'm sure there must be someone out there who knows...";
6409[8][8][8]close;
6410[8][8]case 24:
6411[8][8]case 25:
6412[8][8]case 26:
6413[8][8][8]mes "[Aumgarl]";
6414[8][8][8]mes "Ahh.. Lyroo is upstairs.. Bue she's in pain Try not to talk to her for too long.";
6415[8][8][8]close;
6416[8][8]case 27:
6417[8][8][8]mes "[Aumgarl]";
6418[8][8][8]mes "Oh my.. Thank you.. I never thought you'd really help me Go ahead and see Lyroo.";
6419[8][8][8]close;
6420[8][8]case 28:
6421[8][8][8]mes "[Aumgarl]";
6422[8][8][8]mes "Thank you so much.. Without your help...";
6423[8][8][8]emotion ET_CRY;
6424[8][8][8]mes "it would have been hopeless.";
6425[8][8][8]next;
6426[8][8][8]mes "[Aumgarl]";
6427[8][8][8]mes "Alright... Is there anything I can do for you? I want to return your favor somehow.";
6428[8][8][8]next;
6429[8][8][8]switch(select("No...I don't need anything.:Would you repair the sword for me?")) {
6430[8][8][8]case 1:
6431[8][8][8][8]mes "[Aumgarl]";
6432[8][8][8][8]mes "Hmm.. Whenever you have a favor to ask, come and find me. I'll do my best to help you.";
6433[8][8][8][8]set b_sword,29;
6434[8][8][8][8]close;
6435[8][8][8]case 2:
6436[8][8][8][8]mes "[Aumgarl]";
6437[8][8][8][8]mes "Hmm... Show me this sword I need to take a look at it first to find out whether I can repair it or not.";
6438[8][8][8][8]next;
6439[8][8][8][8]mes "^0000FFYou Show the pieces of the broken sword to Aumgarl ................... Aumgarl took a careful look at the pieces for awhile...^000000";
6440[8][8][8][8]next;
6441[8][8][8][8]mes ".. .. .. ...";
6442[8][8][8][8]next;
6443[8][8][8][8]mes "[Aumgarl]";
6444[8][8][8][8]mes "Hmm.. It's not possible to start work immediately. I'll need some materials.";
6445[8][8][8][8]next;
6446[8][8][8][8]mes "[Aumgarl]";
6447[8][8][8][8]mes "To repair this sword, I need to restock my supplies Since Lyroo is upstairs in pain, I don't think I can leave the house.";
6448[8][8][8][8]next;
6449[8][8][8][8]mes "[Aumgarl]";
6450[8][8][8][8]mes "So...could you get the materials for me?";
6451[8][8][8][8]mes "I am sorry I am asking you to do this, as well.";
6452[8][8][8][8]next;
6453[8][8][8][8]if (select("Umm...let's do it next time.:Alright, I'll go get them.") == 1) {
6454[8][8][8][8][8]mes "[Aumgarl]";
6455[8][8][8][8][8]mes "Umm.... I am sorry I can't help you right away Come back here when you need my help then.";
6456[8][8][8][8][8]close;
6457[8][8][8][8]}
6458[8][8][8][8]mes "[Aumgarl]";
6459[8][8][8][8]mes "Oh~~ really?";
6460[8][8][8][8]mes "Thank you!";
6461[8][8][8][8]mes "I'm sure I can repair it for you Now, listen carefully, this is what I will need-";
6462[8][8][8][8]next;
6463[8][8][8][8]mes "[Aumgarl]";
6464[8][8][8][8]mes "^FF00FF One Anvil 2 Rough Oridecons 5 Broken Swords 2 Steels 1 Hammer of Blacksmith 2 Star Crumbs 5 Live Coals^000000";
6465[8][8][8][8]next;
6466[8][8][8][8]mes "[Aumgarl]";
6467[8][8][8][8]mes "It's quite a lot, huh?";
6468[8][8][8][8]mes "But these are the necessary supplies we need to repair the sword I'll go find some other materials.";
6469[8][8][8][8]set b_sword,30;
6470[8][8][8][8]close;
6471[8][8][8]}
6472[8][8]case 29:
6473[8][8][8]mes "[Aumgarl]";
6474[8][8][8]mes "Oh~ It's you Got any favors to ask?";
6475[8][8][8]mes "I'll do my best to help you.";
6476[8][8][8]next;
6477[8][8][8]switch(select("Maybe next time...:Please repair this sword for me.")) {
6478[8][8][8]case 1:
6479[8][8][8][8]mes "[Aumgarl]";
6480[8][8][8][8]mes "Well.. If you ever have a favor to ask, come and find me.";
6481[8][8][8][8]close;
6482[8][8][8]case 2:
6483[8][8][8][8]mes "[Aumgarl]";
6484[8][8][8][8]mes "Hmm... Show me this sword I need to take a look at it first to find out whether I can repair it or not.";
6485[8][8][8][8]next;
6486[8][8][8][8]mes "^0000FFYou show the pieces of the broken sword to Aumgarl ................... Aumgarl took a careful look at the pieces for a while...^000000";
6487[8][8][8][8]next;
6488[8][8][8][8]mes ".. .. .. ...";
6489[8][8][8][8]next;
6490[8][8][8][8]mes "[Aumgarl]";
6491[8][8][8][8]mes "Hmm.. Well, It's not possible to start work immediately I need some materials.";
6492[8][8][8][8]next;
6493[8][8][8][8]mes "[Aumgarl]";
6494[8][8][8][8]mes "To repair this sword, I need to restock my supplies Since Lyroo is upstairs in pain, I don't think I can leave the house.";
6495[8][8][8][8]next;
6496[8][8][8][8]mes "[Aumgarl]";
6497[8][8][8][8]mes "So...could you get the materials for me?";
6498[8][8][8][8]mes "I am sorry I am asking you to do this, as well.";
6499[8][8][8][8]next;
6500[8][8][8][8]if (select("Umm..let's do it next time.:Alright, I'll go get them.") == 1) {
6501[8][8][8][8][8]mes "[Aumgarl]";
6502[8][8][8][8][8]mes "Umm.... I am sorry I can't help you right away Come back here when you need my help then.";
6503[8][8][8][8][8]close;
6504[8][8][8][8]}
6505[8][8][8][8]mes "[Aumgarl]";
6506[8][8][8][8]mes "Oh~~ really?";
6507[8][8][8][8]mes "Thank you!";
6508[8][8][8][8]mes "I'm sure I can repair it for you Now, listen carefully, this is what I will need-";
6509[8][8][8][8]next;
6510[8][8][8][8]mes "[Aumgarl]";
6511[8][8][8][8]mes "^FF00FF One Anvil 2 Rough Oridecons 5 Broken Swords 2 Steels 1 Hammer of Blacksmith 2 Star Crumbs 5 Live Coals^000000";
6512[8][8][8][8]next;
6513[8][8][8][8]mes "[Aumgarl]";
6514[8][8][8][8]mes "It's quite alot, huh?";
6515[8][8][8][8]mes "These are necessary supplies We need them to repair the sword I'll go find some other materials.";
6516[8][8][8][8]set b_sword,30;
6517[8][8][8][8]close;
6518[8][8][8]}
6519[8][8]case 30:
6520[8][8][8]if (countitem(986) > 0 && countitem(756) > 1 && countitem(7110) > 4 && countitem(999) > 1 && countitem(1005) > 0 && countitem(1000) > 1 && countitem(7098) > 4) {
6521[8][8][8][8]mes "[Aumgarl]";
6522[8][8][8][8]mes "Oh, good! You got them all Alright, come back later, and I'll have it repaired.";
6523[8][8][8][8]delitem 986,1; //Anvil
6524[8][8][8][8]delitem 756,2; //Oridecon_Stone
6525[8][8][8][8]delitem 7110,5; //Vroken_Sword
6526[8][8][8][8]delitem 999,2; //Steel
6527[8][8][8][8]delitem 1005,1; //Hammer_Of_Blacksmith
6528[8][8][8][8]delitem 1000,2; //Star_Crumb
6529[8][8][8][8]delitem 7098,5; //Live_Coal
6530[8][8][8][8]set b_sword,31;
6531[8][8][8][8]close;
6532[8][8][8]}
6533[8][8][8]mes "[Aumgarl]";
6534[8][8][8]mes "Hmm.... Haven't found everything yet?";
6535[8][8][8]mes "Here's the list again-";
6536[8][8][8]next;
6537[8][8][8]mes "[Aumgarl]";
6538[8][8][8]mes "^FF00FF 1 Anvil 2 Rough Oridecons 5 Broken Swords 2 Steels 1 Hammer of Blacksmith 2 Star Crumbs 5 Live Coals^000000";
6539[8][8][8]next;
6540[8][8][8]mes "[Aumgarl]";
6541[8][8][8]mes "Wrote them down?";
6542[8][8][8]mes "I've almost found the other materials.";
6543[8][8][8]close;
6544[8][8]case 31:
6545[8][8][8]if (rand(1,5) == 2) {
6546[8][8][8][8]mes "[Aumgarl]";
6547[8][8][8][8]mes "Hey, you're back Here it is! This sword is a great one, for sure. I noticed that at first sight Indeed...";
6548[8][8][8][8]next;
6549[8][8][8][8]mes "[Aumgarl]";
6550[8][8][8][8]mes "I haven't seen quality of this magnitude in a in a long time I envy you.. Hehehe......";
6551[8][8][8][8]next;
6552[8][8][8][8]mes "'You received repaired '^FF0000SaYumMoon's sword^000000'.";
6553[8][8][8][8]set b_sword,32;
6554[8][8][8][8]getitem 1123,1; //Haedonggum
6555[8][8][8][8]close;
6556[8][8][8]}
6557[8][8][8]mes "[Aumgarl]";
6558[8][8][8]mes "Umm... it's not done yet Would you give me a little bit more time? It's taking longer than I thought. Sorry.";
6559[8][8][8]close;
6560[8][8]}
6561[8]}
6562[8]mes "[Aumgarl]";
6563[8]mes "Thank you.. You've been a great help to us. I hope my work has been of some use to you.";
6564[8]close;
6565}
6566
6567geffen_in,106,106,7[8]script[8]Girl#gnbs2[8]716,{
6568[8]if (b_sword < 20) {
6569[8][8]mes "[Lyroo]";
6570[8][8]mes "Ah...Ah... Ah...Hi.......";
6571[8][8]next;
6572[8][8]mes "^0000FFThis girl seems to be in serious pain...^000000";
6573[8][8]close;
6574[8]}
6575[8]else if (b_sword < 24) {
6576[8][8]mes "[Lyroo]";
6577[8][8]mes "Aaa....Aaa... you...you... you are the....one.. who will....cure... ...me? Aa....";
6578[8][8]next;
6579[8][8]mes "[Lyroo]";
6580[8][8]mes "..tha... thank you....";
6581[8][8]next;
6582[8][8]mes "^0000FFBetter stop talking to her and hurry and find a cure.^000000";
6583[8][8]close;
6584[8]}
6585[8]else if (b_sword == 24 || b_sword == 25 || b_sword == 26) {
6586[8][8]mes "[Lyroo]";
6587[8][8]mes "Ahh...ahh....";
6588[8][8]if (Sex == SEX_FEMALE)
6589[8][8][8]mes "It's ..you.. pretty...sister..";
6590[8][8]else
6591[8][8][8]mes "It's ..you.. handsome...brother. Ahh...heh heh...";
6592[8][8]next;
6593[8][8]if (select("Ask about her health condition.:Talk to her for a while.") == 1) {
6594[8][8][8]if (rand(1,4) == 3) {
6595[8][8][8][8]mes "[Lyroo]";
6596[8][8][8][8]mes "Uh....umm...?";
6597[8][8][8][8]mes "Umm... I.. I can't talk...too long. So...listen... carefully..please...";
6598[8][8][8][8]next;
6599[8][8][8][8]mes "[Lyroo]";
6600[8][8][8][8]mes "^0030FFMy body...repeatedly turns cold and hot... I'm not sweating at all.. ....But I'm paralyzed...often often..and...my heart beats.. ...irregularly.^000000";
6601[8][8][8][8]next;
6602[8][8][8][8]mes "[Lyroo]";
6603[8][8][8][8]mes "Ahh...hah~ ...........";
6604[8][8][8][8]next;
6605[8][8][8][8]mes "^0000FFShe seems to have fallen asleep.^000000";
6606[8][8][8][8]close;
6607[8][8][8]}
6608[8][8][8]mes "[Lyroo]";
6609[8][8][8]mes "I...am...so.. ...tired .............";
6610[8][8][8]next;
6611[8][8][8]mes "^0000FFShe seems to have fallen asleep.^000000";
6612[8][8][8]close;
6613[8][8]}
6614[8][8]mes "[Lyroo]";
6615[8][8]mes "Ahh....... I..want to ...talk to...you. but.... sorry....";
6616[8][8]next;
6617[8][8]mes "^0000FFShe seems to have fallen asleep.^000000";
6618[8][8]close;
6619[8]}
6620[8]else if (b_sword == 27) {
6621[8][8]mes "[Lyroo]";
6622[8][8]mes "uh...umm?";
6623[8][8]if (Sex == SEX_FEMALE)
6624[8][8][8]mes "Ah....It's you, pretty sister...";
6625[8][8]else
6626[8][8][8]mes "Ah....It's you, handsome brother.. Uhm? what is that you have?";
6627[8][8]next;
6628[8][8]if (select("It's nothing.:It's your medicine.") == 1) {
6629[8][8][8]mes "[Lyroo]";
6630[8][8][8]mes "Oh.. Alright.. ...";
6631[8][8][8]next;
6632[8][8][8]mes "^0000FFYou really should be giving her the medicine.^000000";
6633[8][8][8]close;
6634[8][8]}
6635[8][8]mes "[Lyroo]";
6636[8][8]mes "Ah!";
6637[8][8]mes "You found the medicine~!";
6638[8][8]mes "I'm...so relieved...";
6639[8][8]next;
6640[8][8]mes "^0000FFYou gave her the medicine you received from Cylrnel After taking the medicine, Lyroo fell asleep.^000000";
6641[8][8]delitem 606,1; //Aloebera
6642[8][8]set b_sword,28;
6643[8][8]close;
6644[8]}
6645[8]mes "[Lyroo]";
6646[8]mes "Heehehe...";
6647[8]if (Sex == SEX_FEMALE)
6648[8][8]mes "Thank you my pretty sister.";
6649[8]else
6650[8][8]mes "Thank you handsome brother~ I'll get my health back and be a strong girl!";
6651[8]close;
6652}
6653
6654prontera,275,86,2[8]script[8]Young man#SaYumMoon[8]97,{
6655[8]if (b_sword < 20) {
6656[8][8]mes "[Neil]";
6657[8][8]mes "Oh man, it feels so good to be out of the hospital.. I thought I was going to be there forever~!";
6658[8][8]next;
6659[8][8]mes "[Neil]";
6660[8][8]mes "Listen guy, appreciate your health, 'cuz almost nothing is worse than being really really sick...";
6661[8][8]close;
6662[8]}
6663[8]mes "[Neil]";
6664[8]mes "Not long ago, I was in the hospital, stuck lying in bed.. No one knew what was wrong with me...but I grew weaker everyday...";
6665[8]next;
6666[8]mes "[Neil]";
6667[8]mes "But then, this ^FF5000doctor from Juno^000000 arrived, and she helped me recover in no time!";
6668[8]mes "Though...I still can't walk so well.";
6669[8]next;
6670[8]mes "[Neil]";
6671[8]mes "All the other doctors had said my case was hopeless, and that I'd never recover. Luckily, this Juno doctor was able to find a cure...";
6672[8]next;
6673[8]mes "[Neil]";
6674[8]mes "It was a miracle!";
6675[8]mes "I'm so happy to be alive!";
6676[8]if (b_sword == 20) set b_sword,21;
6677[8]close;
6678}
6679
6680yuno,208,164,4[8]script[8]Active little girl#gnbs[8]101,{
6681[8]if (b_sword < 21) {
6682[8][8]mes "[Hisa]";
6683[8][8]mes ".... This town is so boring No events, no festivals.. All people do all day is stay at at home and study. How dull!";
6684[8][8]close;
6685[8]}
6686[8]mes "[Hisa]";
6687[8]mes "There's one person in Juno that I still respect. Her name is ^FF5500Cylrnel^000000.";
6688[8]next;
6689[8]mes "[Hisa]";
6690[8]mes "She's an expert in medical treatment. Whenever someone falls ill in this town, she comes to cure that person right away...";
6691[8]next;
6692[8]mes "[Hisa]";
6693[8]mes "She also tells me lots of interesting stories about her experiences. She's even made a journey around the world... It's so interesting!";
6694[8]next;
6695[8]mes "[Hisa]";
6696[8]mes "She's probably at home after coming back from some trip Haha~";
6697[8]if (b_sword == 21) set b_sword,22;
6698[8]if (rand(1,2) == 2) {
6699[8][8]next;
6700[8][8]mes "[Hisa]";
6701[8][8]mes "Oh right~!";
6702[8][8]mes "She's also known to be a fickle and forgetful woman. So you'd better watch out, hehe~";
6703[8]}
6704[8]close;
6705}
6706
6707yuno_in01,99,101,4[8]script[8]Doctor#gnbs[8]744,{
6708[8]if (b_sword < 23) {
6709[8][8]mes "[??????]";
6710[8][8]mes "I don't believe we've met before, but would you mind coming back later? I've got a lot of work to do at the moment.";
6711[8][8]close;
6712[8]}
6713[8]else if (b_sword < 27) {
6714[8][8]switch(b_sword) {
6715[8][8]case 23:
6716[8][8][8]mes "[Cylrnel]";
6717[8][8][8]mes "Hello, can I help you?";
6718[8][8][8]mes "If it's not urgent, please come back later.";
6719[8][8][8]next;
6720[8][8][8]if (rand(1,4) == 2) {
6721[8][8][8][8]mes "[Cylrnel]";
6722[8][8][8][8]mes "Hmm...you look like you want to ask me something?";
6723[8][8][8][8]next;
6724[8][8][8][8]if (select("You're so beautiful.:Do you like traveling?") == 1) {
6725[8][8][8][8][8]if (rand(1,4) == 4) {
6726[8][8][8][8][8][8]mes "[Cylrnel]";
6727[8][8][8][8][8][8]mes "...excuse me?";
6728[8][8][8][8][8][8]mes "Ah ha ha~ You're a funny guy Trying to hit on me?";
6729[8][8][8][8][8][8]mes "Ah ha ha ha.";
6730[8][8][8][8][8][8]next;
6731[8][8][8][8][8][8]if (select("Yes, I fell in love at first sight.:I have a favor to ask.") == 1) {
6732[8][8][8][8][8][8][8]if (rand(1,3) == 3) {
6733[8][8][8][8][8][8][8][8]mes "[Cylrnel]";
6734[8][8][8][8][8][8][8][8]mes "HAHAHAHHAHAHAHAH!";
6735[8][8][8][8][8][8][8][8]mes "Ah...I'm sorry. I haven't seen a guy like you for a long time.";
6736[8][8][8][8][8][8][8][8]emotion ET_SMILE;
6737[8][8][8][8][8][8][8][8]next;
6738[8][8][8][8][8][8][8][8]mes "[Cylrnel]";
6739[8][8][8][8][8][8][8][8]mes "You make me laugh.. But guess what?";
6740[8][8][8][8][8][8][8][8]mes "I already know you're not here to hit on me So what did you really want?";
6741[8][8][8][8][8][8][8][8]next;
6742[8][8][8][8][8][8][8][8]select("Well, actually...");
6743[8][8][8][8][8][8][8][8]mes "^FF0000You Tell Cylrnel about Lyroo, and about the favor for Aumgarl the blacksmith.^000000";
6744[8][8][8][8][8][8][8][8]next;
6745[8][8][8][8][8][8][8][8]if (rand(1,3) == 2) {
6746[8][8][8][8][8][8][8][8][8]mes "[Cylrnel]";
6747[8][8][8][8][8][8][8][8][8]mes "Hmm.... So that's what happened.. Well, I need to know the exact symptoms...go and find out for me and then come back afterwards.";
6748[8][8][8][8][8][8][8][8][8]next;
6749[8][8][8][8][8][8][8][8][8]mes "[Cylrnel]";
6750[8][8][8][8][8][8][8][8][8]mes "Without the exact symptoms, I can't make an accurate diagnosis.";
6751[8][8][8][8][8][8][8][8][8]set b_sword,24;
6752[8][8][8][8][8][8][8][8][8]close;
6753[8][8][8][8][8][8][8][8]}
6754[8][8][8][8][8][8][8][8]mes "[Cylrnel]";
6755[8][8][8][8][8][8][8][8]mes "Well now.. That's quite a long story.";
6756[8][8][8][8][8][8][8][8]next;
6757[8][8][8][8][8][8][8][8]mes "[Cylrnel]";
6758[8][8][8][8][8][8][8][8]mes "I have no idea why you're trying to help these people, so it's a bit hard to believe you...";
6759[8][8][8][8][8][8][8][8]close;
6760[8][8][8][8][8][8][8]}
6761[8][8][8][8][8][8][8]mes "[Cylrnel]";
6762[8][8][8][8][8][8][8]mes "Oh brother!";
6763[8][8][8][8][8][8][8]mes "I never thought someone like you could still exist I'm sorry, but you're really not my type.";
6764[8][8][8][8][8][8][8]close;
6765[8][8][8][8][8][8]}
6766[8][8][8][8][8][8]if (rand(1,3) == 3) {
6767[8][8][8][8][8][8][8]mes "[Cylrnel]";
6768[8][8][8][8][8][8][8]mes "Is that so?";
6769[8][8][8][8][8][8][8]mes "well then, Let me hear your story.";
6770[8][8][8][8][8][8][8]next;
6771[8][8][8][8][8][8][8]select("Well, it's like this...");
6772[8][8][8][8][8][8][8]mes "^FF0000You Tell Cylrnel about Lyroo, and about the favor of Aumgarl the blacksmith.^000000";
6773[8][8][8][8][8][8][8]next;
6774[8][8][8][8][8][8][8]if (rand(1,3) == 2) {
6775[8][8][8][8][8][8][8][8]mes "[Cylrnel]";
6776[8][8][8][8][8][8][8][8]mes "Hmm.... So that's what happened.. Well, I need to know the exact symptoms...go and find out for me and then come back afterwards.";
6777[8][8][8][8][8][8][8][8]next;
6778[8][8][8][8][8][8][8][8]mes "[Cylrnel]";
6779[8][8][8][8][8][8][8][8]mes "Without the exact symptoms, I can't make an accurate diagnosis.";
6780[8][8][8][8][8][8][8][8]set b_sword,24;
6781[8][8][8][8][8][8][8][8]close;
6782[8][8][8][8][8][8][8]}
6783[8][8][8][8][8][8][8]mes "[Cylrnel]";
6784[8][8][8][8][8][8][8]mes "Well now.. That's quite a long story.";
6785[8][8][8][8][8][8][8]next;
6786[8][8][8][8][8][8][8]mes "[Cylrnel]";
6787[8][8][8][8][8][8][8]mes "I have no idea why you're trying to help these people, so it's a bit hard to believe you...";
6788[8][8][8][8][8][8][8]close;
6789[8][8][8][8][8][8]}
6790[8][8][8][8][8][8]mes "[Cylrnel]";
6791[8][8][8][8][8][8]mes "Well.. While I'd like to help, You're a stranger, and the residents need my help I don't have any extra time to help you. Please leave.";
6792[8][8][8][8][8][8]close2;
6793[8][8][8][8][8][8]warp "yuno",246,143;
6794[8][8][8][8][8][8]end;
6795[8][8][8][8][8]}
6796[8][8][8][8][8]mes "[Cylrnel]";
6797[8][8][8][8][8]mes "Ahahaha. You're a funny guy But, that won't work on me!";
6798[8][8][8][8][8]close;
6799[8][8][8][8]}
6800[8][8][8][8]mes "[Cylrnel]";
6801[8][8][8][8]mes "Err...well, I do, but.. If you don't have any favors to ask, please leave I'm very busy right now.";
6802[8][8][8][8]close;
6803[8][8][8]}
6804[8][8][8]mes "[Cylrnel]";
6805[8][8][8]mes "I'm sorry, but I don't have any time for you right now.";
6806[8][8][8]close;
6807[8][8]case 24:
6808[8][8][8]mes "[Cylrnel]";
6809[8][8][8]mes "Oh, you're back.. Did you figure out the symptoms?";
6810[8][8][8]mes "I wanted to go with you, but I've been really busy.";
6811[8][8][8]next;
6812[8][8][8]if (select("Not yet...:Yes, Here.") == 1) {
6813[8][8][8][8]mes "[Cylrnel]";
6814[8][8][8][8]mes "What! Why not!?";
6815[8][8][8][8]mes "Hurry to her house!";
6816[8][8][8][8]mes "She's in serious pain!";
6817[8][8][8][8]mes "Her body could be paralyzed at any moment!";
6818[8][8][8][8]close;
6819[8][8][8]}
6820[8][8][8]mes "[Cylrnel]";
6821[8][8][8]mes "What a relief.. You're earlier than I thought I'll ask you some questions about her condition. Answer correctly.";
6822[8][8][8]next;
6823[8][8][8]mes "[Cylrnel]";
6824[8][8][8]mes "First, how was her body temperature?";
6825[8][8][8]set sick,0;
6826[8][8][8]next;
6827[8][8][8]switch(select("Very hot.:Very cold.:Normal.:Turns hot and cold repeatedly.")) {
6828[8][8][8]case 1:
6829[8][8][8][8]set .@sick1$,"Very hot.";
6830[8][8][8][8]break;
6831[8][8][8]case 2:
6832[8][8][8][8]set .@sick1$,"Very cold.";
6833[8][8][8][8]break;
6834[8][8][8]case 3:
6835[8][8][8][8]set .@sick1$,"Normal.";
6836[8][8][8][8]break;
6837[8][8][8]case 4:
6838[8][8][8][8]set .@sick1$,"Turns hot and cold repeatedly";
6839[8][8][8][8]set .@sick,.@sick+1;
6840[8][8][8][8]break;
6841[8][8][8]}
6842[8][8][8]mes "[Cylrnel]";
6843[8][8][8]mes "Okay.. Now, about physiological condition.";
6844[8][8][8]next;
6845[8][8][8]switch(select("No sweating at all.:Sweating all over the body.:Runny nose.:No tears, sweats at all.")) {
6846[8][8][8]case 1:
6847[8][8][8][8]set .@sick2$,"No sweating at all.";
6848[8][8][8][8]set .@sick,.@sick+1;
6849[8][8][8][8]break;
6850[8][8][8]case 2:
6851[8][8][8][8]set .@sick2$,"Sweating all over the body.";
6852[8][8][8][8]break;
6853[8][8][8]case 3:
6854[8][8][8][8]set .@sick2$,"Runny nose.";
6855[8][8][8][8]break;
6856[8][8][8]case 4:
6857[8][8][8][8]set .@sick2$,"No tears, sweats at all.";
6858[8][8][8][8]break;
6859[8][8][8]}
6860[8][8][8]mes "[Cylrnel]";
6861[8][8][8]mes "Next, tell me about her physical condition.";
6862[8][8][8]next;
6863[8][8][8]switch(select("Nothing in particular.:Becomes paralyzed often.:Muscles became soft.:Muscles became hard.")) {
6864[8][8][8]case 1:
6865[8][8][8][8]set .@sick3$,"Nothing in particular.";
6866[8][8][8][8]break;
6867[8][8][8]case 2:
6868[8][8][8][8]set .@sick3$,"Becomes paralyzed often.";
6869[8][8][8][8]set .@sick,.@sick+1;
6870[8][8][8][8]break;
6871[8][8][8]case 3:
6872[8][8][8][8]set .@sick3$,"Muscles became soft.";
6873[8][8][8][8]break;
6874[8][8][8]case 4:
6875[8][8][8][8]set .@sick3$,"Muscles became hard.";
6876[8][8][8][8]break;
6877[8][8][8]}
6878[8][8][8]mes "[Cylrnel]";
6879[8][8][8]mes "How about internal organs?";
6880[8][8][8]next;
6881[8][8][8]switch(select("Stomach hurts like it's been stabbed by a knife.:Head hurts like it's been smashed by a hammer.:Heart beats irregularly.:Has difficulty in breathing.")) {
6882[8][8][8]case 1:
6883[8][8][8][8]set .@sick4$,"Stomach hurts like it's been stabbed by a knife.";
6884[8][8][8][8]break;
6885[8][8][8]case 2:
6886[8][8][8][8]set .@sick4$,"Head hurts like it's been smashed by a hammer.";
6887[8][8][8][8]break;
6888[8][8][8]case 3:
6889[8][8][8][8]set .@sick4$,"Heart beats irregularly.";
6890[8][8][8][8]set .@sick,.@sick+1;
6891[8][8][8][8]break;
6892[8][8][8]case 4:
6893[8][8][8][8]set .@sick4$,"Has difficulty in breathing.";
6894[8][8][8][8]break;
6895[8][8][8]}
6896[8][8][8]mes "[Cylrnel]";
6897[8][8][8]mes "Hmm.. alright Let me check this so the symptoms are ..............";
6898[8][8][8]next;
6899[8][8][8]mes "[Cylrnel]";
6900[8][8][8]mes "^FF0000"+.@sick1$+" "+.@sick2$+" "+.@sick3$+" "+.@sick4$+"^000000 right?";
6901[8][8][8]next;
6902[8][8][8]if (select("No..not exactly..:Yes, I am sure.") == 1) {
6903[8][8][8][8]mes "[Cylrnel]";
6904[8][8][8][8]mes "Then go back to her and find the exact symptoms right away~!!";
6905[8][8][8][8]close;
6906[8][8][8]}
6907[8][8][8]mes "[Cylrnel]";
6908[8][8][8]mes "You're sure about this, right?";
6909[8][8][8]mes "If they're the wrong symptoms, I can't be responsible.";
6910[8][8][8]next;
6911[8][8][8]if (select("Err..let me go and double check.:I'm sure.") == 1) {
6912[8][8][8][8]mes "[Cylrnel]";
6913[8][8][8][8]mes "Then, go back to her and find the exact symptoms right away~!!";
6914[8][8][8][8]close;
6915[8][8][8]}
6916[8][8][8]mes "[Cylrnel]";
6917[8][8][8]mes "Hmm.... Aright. I'll trust you Now, go get these ingredients Get them as fast as possible Alright?";
6918[8][8][8]next;
6919[8][8][8]if (.@sick == 4) {
6920[8][8][8][8]mes "[Cylrnel]";
6921[8][8][8][8]mes "^FF00002 Yggdrasil Seeds 3 Aloes 1 Witherless Rose 10 Witch Starsands 5 Burning Hearts 5 Ice Cubics";
6922[8][8][8][8]set b_sword,26;
6923[8][8][8][8]next;
6924[8][8][8][8]mes "[Cylrnel]";
6925[8][8][8][8]mes "Wrote them down?";
6926[8][8][8][8]mes "I'll tell you once again We need...";
6927[8][8][8][8]next;
6928[8][8][8][8]mes "[Cylrnel]";
6929[8][8][8][8]mes "^FF00002 Yggdrasil Seeds 3 Aloes 1 Witherless Rose 10 Witch Starsands 5 Burning Hearts 5 Ice Cubics";
6930[8][8][8][8]next;
6931[8][8][8]}
6932[8][8][8]else {
6933[8][8][8][8]mes "[Cylrnel]";
6934[8][8][8][8]mes "^FF00001 Yggdrasil Seed 1 Aloe 5 Witch Starsands 3 Burning Hearts 3 Ice Cubics";
6935[8][8][8][8]set b_sword,25;
6936[8][8][8][8]next;
6937[8][8][8][8]mes "[Cylrnel]";
6938[8][8][8][8]mes "Wrote them down?";
6939[8][8][8][8]mes "I'll tell you once again We need...";
6940[8][8][8][8]next;
6941[8][8][8][8]mes "[Cylrnel]";
6942[8][8][8][8]mes "^FF00001 Yggdrasil Seed 1 Aloe 5 Witch Starsands 3 Burning Hearts 3 Ice Cubics";
6943[8][8][8][8]next;
6944[8][8][8]}
6945[8][8][8]mes "[Cylrnel]";
6946[8][8][8]mes "Get them as fast as possible There isn't much time for Lyroo.";
6947[8][8][8]close;
6948[8][8]case 25:
6949[8][8][8]if (countitem(608) > 0 && countitem(704) > 0 && countitem(1061) > 2 && countitem(7066) > 2) {
6950[8][8][8][8]mes "[Cylrnel]";
6951[8][8][8][8]mes "Hmm.. Good, you got them all Let me see now.. .............";
6952[8][8][8][8]next;
6953[8][8][8][8]mes "^FF0000Cylrnel began to mix the ingredients ............... ............ ........ ......^000000";
6954[8][8][8][8]next;
6955[8][8][8][8]mes "[Cylrnel]";
6956[8][8][8][8]mes "........... What the?!?!";
6957[8][8][8][8]mes ".. Hey you.. You gave me the wrong information!";
6958[8][8][8][8]delitem 608,1; //Seed_Of_Yggdrasil
6959[8][8][8][8]delitem 704,1; //Aloe
6960[8][8][8][8]delitem 1061,5; //Starsand_Of_Witch
6961[8][8][8][8]delitem 7097,3; //Burning_Heart
6962[8][8][8][8]delitem 7066,3; //Ice_Piece
6963[8][8][8][8]set b_sword,24;
6964[8][8][8][8]next;
6965[8][8][8][8]mes "[Cylrnel]";
6966[8][8][8][8]mes "I've chosen the ingredients according to the symptoms you've described.. But this isn't medicine!!";
6967[8][8][8][8]mes "Now go and find out her exact symptoms!";
6968[8][8][8][8]close2;
6969[8][8][8][8]warp "yuno",246,143;
6970[8][8][8][8]end;
6971[8][8][8]}
6972[8][8][8]mes "[Cylrnel]";
6973[8][8][8]mes ".. Hey~ you don't have all the ingredients yet Go get them all right away.";
6974[8][8][8]next;
6975[8][8][8]mes "[Cylrnel]";
6976[8][8][8]mes "^FF00001 Seed of Yggdrasil 1 Aloe 5 Witch Starsands 3 Burning Hearts 3 Ice Cubics";
6977[8][8][8]next;
6978[8][8][8]mes "[Cylrnel]";
6979[8][8][8]mes "Alright?";
6980[8][8][8]mes "Now, hurry up!";
6981[8][8][8]close2;
6982[8][8][8]warp "yuno",246,143;
6983[8][8][8]end;
6984[8][8]case 26:
6985[8][8][8]if (countitem(608) > 1 && countitem(704) > 2 && countitem(748) > 0 && countitem(1061) > 9 && countitem(7097) > 4 && countitem(7066) > 4) {
6986[8][8][8][8]mes "[Cylrnel]";
6987[8][8][8][8]mes "Hmm.. Good, you got them all Let me see. .............";
6988[8][8][8][8]next;
6989[8][8][8][8]mes "^FF0000Cylrnel began to mix the ingredients ............... ............ ........ ......^000000";
6990[8][8][8][8]next;
6991[8][8][8][8]mes "[Cylrnel]";
6992[8][8][8][8]mes "Here~! It's done.. I don't think this medicine will cure her disease completely However, it will greatly alleviate her pain.";
6993[8][8][8][8]next;
6994[8][8][8][8]mes "[Cylrnel]";
6995[8][8][8][8]mes "It wasn't easy to make this medicine. Take care, bring this to Lyroo and give her my regards...";
6996[8][8][8][8]delitem 608,2; //Seed_Of_Yggdrasil
6997[8][8][8][8]delitem 704,3; //Aloe
6998[8][8][8][8]delitem 748,1; //Witherless_Rose
6999[8][8][8][8]delitem 1061,10; //Starsand_Of_Witch
7000[8][8][8][8]delitem 7097,5; //Burning_Heart
7001[8][8][8][8]delitem 7066,5; //Ice_Piece
7002[8][8][8][8]set b_sword,27;
7003[8][8][8][8]getitem 606,1; //Aloebera
7004[8][8][8][8]close;
7005[8][8][8]}
7006[8][8][8]mes "[Cylrnel]";
7007[8][8][8]mes ".. Hey~ You don't have all the ingredients yet Go get them all right away!";
7008[8][8][8]next;
7009[8][8][8]mes "[Cylrnel]";
7010[8][8][8]mes "^FF00002 Yggdrasil Seeds 3 Aloes 1 Witherless Rose 10 Witch Starsands 5 Burning Hearts 5 Ice Cubics";
7011[8][8][8]next;
7012[8][8][8]mes "[Cylrnel]";
7013[8][8][8]mes "Alright?";
7014[8][8][8]mes "Go get them as fast as possible.";
7015[8][8][8]close2;
7016[8][8][8]warp "yuno",246,143;
7017[8][8][8]end;
7018[8][8]}
7019[8]}
7020[8]mes "[Cylrnel]";
7021[8]mes "Hey there.. How is she doing?";
7022[8]mes "Getting better?";
7023[8]mes "By taking that medicine, she'll recover fast.";
7024[8]next;
7025[8]mes "[Cylrnel]";
7026[8]mes "Tell her to come to me sometime to get medical treatment. Walking from her house to here would be good exercise too.";
7027[8]next;
7028[8]mes "[Cylrnel]";
7029[8]mes "The name of her disease is called '^FF0000Amarhade^000000' It's a rare, relatively unknown illness, so an exact treatment hasn't been found yet.";
7030[8]next;
7031[8]mes "[Cylrnel]";
7032[8]mes "But I found a treatment.. And...it's..a...secret! Haha~!";
7033[8]emotion ET_DELIGHT;
7034[8]close;
7035}
7036
7037yuno_in01,104,94,0[8]script[8]go away#gnbs[8]139,2,1,{
7038OnTouch_:
7039[8]if (b_sword < 22) {
7040[8][8]mes "[??????]";
7041[8][8]mes "^FF0000What are you doing here?";
7042[8][8]mes "Get out of here!^000000";
7043[8][8]close2;
7044[8][8]warp "yuno",246,143;
7045[8][8]end;
7046[8]}
7047[8]else if (b_sword == 22) {
7048[8][8]if (rand(1,10) == 10) {
7049[8][8][8]mes "[??????]";
7050[8][8][8]mes "I am very busy right now. Please leave.";
7051[8][8][8]set b_sword,23;
7052[8][8][8]close;
7053[8][8]}
7054[8][8]mes "[??????]";
7055[8][8]mes "^FF0000What are you doing here?";
7056[8][8]mes "Get out of here!^000000";
7057[8][8]close2;
7058[8][8]warp "yuno",246,143;
7059[8][8]end;
7060[8]}
7061[8]end;
7062}
7063
7064// Lost Knife :: gon_npc
7065//============================================================
7066gonryun,237,226,3[8]script[8]Han Ran Jiao#gon[8]776,{
7067[8]if (nakha == 0) {
7068[8][8]mes "[Han Ran Jiao]";
7069[8][8]mes "Oh no! What will I do?!";
7070[8][8]mes "I can't believe I dropped my irreplaceable knife! Ahhhhhh!";
7071[8][8]next;
7072[8][8]if (BaseLevel >= 20) {
7073[8][8][8]set nakha,1;
7074[8][8][8]mes "[Han Ran Jiao]";
7075[8][8][8]mes "I need to go down to get it but...the monsters.. I'm so scared... What should I do?!";
7076[8][8][8]close;
7077[8][8]}
7078[8]}
7079[8]if (nakha == 1) {
7080[8][8]mes "[Han Ran Jiao]";
7081[8][8]mes "Oh no! What will I do?";
7082[8][8]mes "I can't believe I dropped my irreplaceable knife! Ahhhhhh!";
7083[8][8]next;
7084[8][8]mes "[Han Ran Jiao]";
7085[8][8]mes "I need to go down to get it but...the monsters.. I'm so scared... What should I do?!";
7086[8][8]close;
7087[8]}
7088[8]if (nakha == 2 && countitem(1201) > 0) {
7089[8][8]mes "[Han Ran Jiao]";
7090[8][8]mes "Ehhhh... what should I do.. Oh~! I didn't notice you there Can I help you with anything?";
7091[8][8]mes "Hmm?";
7092[8][8]next;
7093[8][8]mes "[Han Ran Jiao]";
7094[8][8]mes "That...that knife!";
7095[8][8]mes "That's my ancestor's sacred knife that I accidentally dropped from here! Where did you get it!?";
7096[8][8]next;
7097[8][8]mes "[Han Ran Jiao]";
7098[8][8]mes "I dropped that knife from being careless. It belongs to one of my ancestors. I know it looks like a cheap knife...";
7099[8][8]next;
7100[8][8]mes "[Han Ran Jiao]";
7101[8][8]mes "But it has been in the family for a very long time Would you please return that knife to me?";
7102[8][8]next;
7103[8][8]if (select("Return the knife.:Refuse.") == 1) {
7104[8][8][8]set nakha,3;
7105[8][8][8]delitem 1201,1; //Knife
7106[8][8][8]mes "[Han Ran Jiao]";
7107[8][8][8]mes "Thank you! Thank you so much!";
7108[8][8][8]mes "Please take these potions They may not be much, but they are the best I can give you.";
7109[8][8][8]getitem 505,2; //Blue_Potion
7110[8][8][8]next;
7111[8][8][8]mes "[Han Ran Jiao]";
7112[8][8][8]mes "You kept my family heirloom safe!";
7113[8][8][8]mes "I give you my deepest gratitude for returning this.";
7114[8][8][8]close;
7115[8][8]}
7116[8][8]mes "[Han Ran Jiao]";
7117[8][8]mes "No~! My family heirloom!!";
7118[8][8]mes "You scoundrel! May the spirits forever haunt you! My curse shall be upon your head!";
7119[8][8]close;
7120[8]}
7121[8]if (nakha == 2) {
7122[8][8]mes "[Han Ran Jiao]";
7123[8][8]mes "Oh no! What will I do?";
7124[8][8]mes "I can't believe I dropped my irreplaceable knife! Ahhhhhh!";
7125[8][8]next;
7126[8][8]mes "[Han Ran Jiao]";
7127[8][8]mes "I need to go down to get it but...the monsters.. I'm so scared... What should I do?!";
7128[8][8]close;
7129[8]}
7130[8]if (nakha == 3) {
7131[8][8]mes "[Han Ran Jiao]";
7132[8][8]mes "My neighbor seemed looked pretty bothered about something.. Oh well, I have better things to worry about than his fancy tea.";
7133[8][8]close;
7134[8]}
7135}
7136
7137gon_fild01,245,257,0[8]script[8]#gonknife[8]111,3,3,{
7138OnTouch_:
7139[8]if (nakha == 1) {
7140[8][8]set nakha,2;
7141[8][8]mes "^3355FFHm? What's this?";
7142[8][8]mes " Something was hidden beneath the leaves...^000000 - You have found an old knife -";
7143[8][8]close2;
7144[8][8]getitem 1201,1; //Knife
7145[8]}
7146[8]end;
7147}