· 6 years ago · Feb 12, 2020, 03:22 AM
1Log file open, 02/11/20 19:16:48
2LogWindows: Failed to load 'aqProf.dll' (GetLastError=126)
3LogWindows: File 'aqProf.dll' does not exist
4LogWindows: Failed to load 'VtuneApi.dll' (GetLastError=126)
5LogWindows: File 'VtuneApi.dll' does not exist
6LogWindows: Failed to load 'VtuneApi32e.dll' (GetLastError=126)
7LogWindows: File 'VtuneApi32e.dll' does not exist
8LogConsoleResponse: Display: Failed to find resolution value strings in scalability ini. Falling back to default.
9LogModuleManager: Warning: ModuleManager: Module 'ImGui' not found - its StaticallyLinkedModuleInitializers function is null.
10LogPakFile: Registered encryption key '00000000000000000000000000000000': 0 pak files mounted, 0 remain pending
11LogPlatformFile: Not using cached read wrapper
12LogTaskGraph: Started task graph with 5 named threads and 35 total threads with 3 sets of task threads.
13LogStats: Stats thread started at 0.374899
14LogD3D11RHI: Loaded GFSDK_Aftermath_Lib.x64.dll
15LogICUInternationalization: ICU TimeZone Detection - Raw Offset: -8:00, Platform Override: ''
16LogPluginManager: Mounting plugin Paper2D
17LogPluginManager: Mounting plugin AISupport
18LogPluginManager: Mounting plugin LightPropagationVolume
19LogPluginManager: Mounting plugin AnimationSharing
20LogPluginManager: Mounting plugin AssetManagerEditor
21LogPluginManager: Mounting plugin CryptoKeys
22LogPluginManager: Mounting plugin FacialAnimation
23LogPluginManager: Mounting plugin DatasmithContent
24LogPluginManager: Mounting plugin VariantManagerContent
25LogPluginManager: Mounting plugin AlembicImporter
26LogPluginManager: Mounting plugin AppleImageUtils
27LogPluginManager: Mounting plugin AppleVision
28LogPluginManager: Mounting plugin BackChannel
29LogPluginManager: Mounting plugin CharacterAI
30LogPluginManager: Mounting plugin GeometryCache
31LogPluginManager: Mounting plugin HTML5Networking
32LogPluginManager: Mounting plugin AvfMedia
33LogPluginManager: Mounting plugin ImgMedia
34LogPluginManager: Mounting plugin LinearTimecode
35LogPluginManager: Mounting plugin MediaCompositing
36LogPluginManager: Mounting plugin WebMMedia
37LogPluginManager: Mounting plugin TcpMessaging
38LogPluginManager: Mounting plugin UdpMessaging
39LogPluginManager: Mounting plugin ActorSequence
40LogPluginManager: Mounting plugin NetcodeUnitTest
41LogPluginManager: Mounting plugin OnlineSubsystem
42LogPluginManager: Mounting plugin OnlineSubsystemNull
43LogPluginManager: Mounting plugin OnlineSubsystemUtils
44LogPluginManager: Mounting plugin LauncherChunkInstaller
45LogPluginManager: Mounting plugin AndroidPermission
46LogPluginManager: Mounting plugin ArchVisCharacter
47LogPluginManager: Mounting plugin AudioCapture
48LogPluginManager: Mounting plugin CableComponent
49LogPluginManager: Mounting plugin CustomMeshComponent
50LogPluginManager: Mounting plugin EditableMesh
51LogPluginManager: Mounting plugin ExampleDeviceProfileSelector
52LogPluginManager: Mounting plugin LocationServicesBPLibrary
53LogPluginManager: Mounting plugin MobilePatchingUtils
54LogPluginManager: Mounting plugin OculusVR
55LogPluginManager: Mounting plugin PhysXVehicles
56LogPluginManager: Mounting plugin ProceduralMeshComponent
57LogPluginManager: Mounting plugin RuntimePhysXCooking
58LogPluginManager: Mounting plugin SignificanceManager
59LogPluginManager: Mounting plugin WebMMoviePlayer
60LogPluginManager: Mounting plugin WindowsMoviePlayer
61LogPluginManager: Mounting plugin ImGui
62LogPluginManager: Mounting plugin VaRestPlugin
63LogInit: Using libcurl 7.55.1-DEV
64LogInit: - built for x86_64-pc-win32
65LogInit: - supports SSL with OpenSSL/1.1.1
66LogInit: - supports HTTP deflate (compression) using libz 1.2.8
67LogInit: - other features:
68LogInit: CURL_VERSION_SSL
69LogInit: CURL_VERSION_LIBZ
70LogInit: CURL_VERSION_IPV6
71LogInit: CURL_VERSION_ASYNCHDNS
72LogInit: CURL_VERSION_LARGEFILE
73LogInit: CURL_VERSION_IDN
74LogInit: CurlRequestOptions (configurable via config and command line):
75LogInit: - bVerifyPeer = true - Libcurl will verify peer certificate
76LogInit: - bUseHttpProxy = false - Libcurl will NOT use HTTP proxy
77LogInit: - bDontReuseConnections = false - Libcurl will reuse connections
78LogInit: - MaxHostConnections = 16 - Libcurl will limit the number of connections to a host
79LogInit: - LocalHostAddr = Default
80LogInit: - BufferSize = 65536
81LogInit: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
82LogInit: Build: ++UE4+Release-4.22-CL-0
83LogInit: Engine Version: 4.22.1-0+++UE4+Release-4.22
84LogInit: Compatible Engine Version: 4.22.0-0+++UE4+Release-4.22
85LogInit: Net CL: 0
86LogInit: OS: Windows 10 (Release 1903) (), CPU: AMD Ryzen 5 2600 Six-Core Processor , GPU: NVIDIA GeForce GTX 1660 SUPER
87LogInit: Compiled (64-bit): Dec 10 2019 22:17:49
88LogInit: Compiled with Visual C++: 19.16.27031.01
89LogInit: Build Configuration: Development
90LogInit: Branch Name: ++UE4+Release-4.22
91LogInit: Command Line:
92LogInit: Base Directory: E:/Rolled Out Beta/Rolled Out! Updated Physics Test 3/UnrealMKB/Binaries/Win64/
93LogInit: Installed Engine Build: 0
94LogDevObjectVersion: Number of dev versions registered: 23
95LogDevObjectVersion: Dev-Blueprints (B0D832E4-1F89-4F0D-ACCF-7EB736FD4AA2): 10
96LogDevObjectVersion: Dev-Build (E1C64328-A22C-4D53-A36C-8E866417BD8C): 0
97LogDevObjectVersion: Dev-Core (375EC13C-06E4-48FB-B500-84F0262A717E): 3
98LogDevObjectVersion: Dev-Editor (E4B068ED-F494-42E9-A231-DA0B2E46BB41): 30
99LogDevObjectVersion: Dev-Framework (CFFC743F-43B0-4480-9391-14DF171D2073): 35
100LogDevObjectVersion: Dev-Mobile (B02B49B5-BB20-44E9-A304-32B752E40360): 2
101LogDevObjectVersion: Dev-Networking (A4E4105C-59A1-49B5-A7C5-40C4547EDFEE): 0
102LogDevObjectVersion: Dev-Online (39C831C9-5AE6-47DC-9A44-9C173E1C8E7C): 0
103LogDevObjectVersion: Dev-Physics (78F01B33-EBEA-4F98-B9B4-84EACCB95AA2): 0
104LogDevObjectVersion: Dev-Platform (6631380F-2D4D-43E0-8009-CF276956A95A): 0
105LogDevObjectVersion: Dev-Rendering (12F88B9F-8875-4AFC-A67C-D90C383ABD29): 28
106LogDevObjectVersion: Dev-Sequencer (7B5AE74C-D270-4C10-A958-57980B212A5A): 11
107LogDevObjectVersion: Dev-VR (D7296918-1DD6-4BDD-9DE2-64A83CC13884): 2
108LogDevObjectVersion: Dev-LoadTimes (C2A15278-BFE7-4AFE-6C17-90FF531DF755): 1
109LogDevObjectVersion: Private-Geometry (6EACA3D4-40EC-4CC1-B786-8BED09428FC5): 3
110LogDevObjectVersion: Dev-AnimPhys (29E575DD-E0A3-4627-9D10-D276232CDCEA): 17
111LogDevObjectVersion: Dev-Anim (AF43A65D-7FD3-4947-9873-3E8ED9C1BB05): 2
112LogDevObjectVersion: Dev-ReflectionCapture (6B266CEC-1EC7-4B8F-A30B-E4D90942FC07): 1
113LogDevObjectVersion: Dev-Automation (0DF73D61-A23F-47EA-B727-89E90C41499A): 1
114LogDevObjectVersion: FortniteMain (601D1886-AC64-4F84-AA16-D3DE0DEAC7D6): 25
115LogDevObjectVersion: Dev-Enterprise (9DFFBCD6-494F-0158-E221-12823C92A888): 6
116LogDevObjectVersion: Dev-Niagara (F2AED0AC-9AFE-416F-8664-AA7FFA26D6FC): 1
117LogDevObjectVersion: Dev-Destruction (174F1F0B-B4C6-45A5-B13F-2EE8D0FB917D): 2
118LogInit: Presizing for max 2097152 objects, including 1 objects not considered by GC, pre-allocating 0 bytes for permanent pool.
119LogStreaming: Display: Async Loading initialized: Event Driven Loader: true, Async Loading Thread: false, Async Post Load: true
120LogInit: Object subsystem initialized
121LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
122LogConfig: Setting CVar [[r.setres:1280x720]]
123[2020.02.12-03.16.48:554][ 0]LogConfig: Setting CVar [[con.DebugEarlyDefault:1]]
124[2020.02.12-03.16.48:554][ 0]LogConfig: Setting CVar [[r.setres:1280x720]]
125[2020.02.12-03.16.48:554][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererSettings] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Engine.ini]
126[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.GPUCrashDebugging:0]]
127[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.MobileHDR:1]]
128[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.Mobile.DisableVertexFog:0]]
129[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxMobileCascades:4]]
130[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.MobileMSAA:1]]
131[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.DiscardUnusedQuality:0]]
132[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.AllowOcclusionQueries:1]]
133[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForLights:0.030000]]
134[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForDepthPrepass:0.030000]]
135[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.MinScreenRadiusForCSMDepth:0.010000]]
136[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.PrecomputedVisibilityWarning:0]]
137[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.TextureStreaming:1]]
138[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[Compat.UseDXT5NormalMaps:0]]
139[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.ClearCoatNormal:0]]
140[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.ReflectionCaptureResolution:256]]
141[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.ReflectionEnvironmentLightmapMixBasedOnRoughness:1]]
142[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.ForwardShading:0]]
143[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.VertexFoggingForOpaque:1]]
144[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.AllowStaticLighting:1]]
145[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.NormalMapsForStaticLighting:0]]
146[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.GenerateMeshDistanceFields:0]]
147[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.GenerateLandscapeGIData:1]]
148[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.TessellationAdaptivePixelsPerTriangle:48.000000]]
149[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.SeparateTranslucency:1]]
150[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.TranslucentSortPolicy:0]]
151[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.CustomDepth:1]]
152[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.CustomDepthTemporalAAJitter:1]]
153[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.DefaultFeature.Bloom:1]]
154[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusion:1]]
155[2020.02.12-03.16.48:555][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AmbientOcclusionStaticFraction:1]]
156[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure:0]]
157[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AutoExposure.Method:0]]
158[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.DefaultFeature.MotionBlur:0]]
159[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.DefaultFeature.LensFlare:0]]
160[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.DefaultFeature.AntiAliasing:0]]
161[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.StencilForLODDither:0]]
162[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.EarlyZPass:3]]
163[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.EarlyZPassOnlyMaterialMasking:0]]
164[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.DBuffer:1]]
165[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.ClearSceneMethod:1]]
166[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.BasePassOutputsVelocity:0]]
167[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.SelectiveBasePassOutputs:0]]
168[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.AllowGlobalClipPlane:0]]
169[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.GBufferFormat:1]]
170[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.MorphTarget.Mode:0]]
171[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[vr.InstancedStereo:0]]
172[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[vr.MultiView:0]]
173[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[vr.MobileMultiView:0]]
174[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.WireframeCullThreshold:5.000000]]
175[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.SupportStationarySkylight:1]]
176[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.SupportLowQualityLightmaps:1]]
177[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.SupportPointLightWholeSceneShadows:1]]
178[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.SupportAtmosphericFog:1]]
179[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.SkinCache.CompileShaders:0]]
180[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.Mobile.EnableStaticAndCSMShadowReceivers:1]]
181[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.Mobile.AllowDistanceFieldShadows:1]]
182[2020.02.12-03.16.48:556][ 0]LogConfig: Setting CVar [[r.Mobile.AllowMovableDirectionalLights:1]]
183[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[r.MobileNumDynamicPointLights:4]]
184[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[r.MobileDynamicPointLightsUseStaticBranch:1]]
185[2020.02.12-03.16.48:557][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.RendererOverrideSettings] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Engine.ini]
186[2020.02.12-03.16.48:557][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.StreamingSettings] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Engine.ini]
187[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.MinBulkDataSizeForAsyncLoading:131072]]
188[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.AsyncLoadingThreadEnabled:0]]
189[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.EventDrivenLoaderEnabled:1]]
190[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.WarnIfTimeLimitExceeded:0]]
191[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMultiplier:1.5]]
192[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.TimeLimitExceededMinTime:0.005]]
193[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.UseBackgroundLevelStreaming:1]]
194[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.PriorityAsyncLoadingExtraTime:15.0]]
195[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.LevelStreamingActorsUpdateTimeLimit:5.0]]
196[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.PriorityLevelStreamingActorsUpdateExtraTime:5.0]]
197[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsRegistrationGranularity:10]]
198[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.UnregisterComponentsTimeLimit:1.0]]
199[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[s.LevelStreamingComponentsUnregistrationGranularity:5]]
200[2020.02.12-03.16.48:557][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.GarbageCollectionSettings] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Engine.ini]
201[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.MaxObjectsNotConsideredByGC:1]]
202[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.SizeOfPermanentObjectPool:0]]
203[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.FlushStreamingOnGC:0]]
204[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.NumRetriesBeforeForcingGC:10]]
205[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.AllowParallelGC:1]]
206[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.TimeBetweenPurgingPendingKillObjects:61.1]]
207[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.MaxObjectsInEditor:16777216]]
208[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.IncrementalBeginDestroyEnabled:1]]
209[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.CreateGCClusters:1]]
210[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.MinGCClusterSize:5]]
211[2020.02.12-03.16.48:557][ 0]LogConfig: Setting CVar [[gc.ActorClusteringEnabled:0]]
212[2020.02.12-03.16.48:558][ 0]LogConfig: Setting CVar [[gc.BlueprintClusteringEnabled:0]]
213[2020.02.12-03.16.48:558][ 0]LogConfig: Setting CVar [[gc.UseDisregardForGCOnDedicatedServers:0]]
214[2020.02.12-03.16.48:558][ 0]LogConfig: Applying CVar settings from Section [/Script/Engine.NetworkSettings] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Engine.ini]
215[2020.02.12-03.16.48:563][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
216[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
217[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
218[2020.02.12-03.16.48:563][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
219[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
220[2020.02.12-03.16.48:563][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
221[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
222[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
223[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
224[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
225[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
226[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
227[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
228[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
229[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
230[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
231[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
232[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
233[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
234[2020.02.12-03.16.48:563][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
235[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
236[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
237[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
238[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
239[2020.02.12-03.16.48:564][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
240[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
241[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
242[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
243[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
244[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
245[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
246[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
247[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
248[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
249[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
250[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
251[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
252[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
253[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
254[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
255[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
256[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
257[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
258[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
259[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
260[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
261[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
262[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
263[2020.02.12-03.16.48:564][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
264[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
265[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
266[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
267[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
268[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
269[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
270[2020.02.12-03.16.48:565][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
271[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
272[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
273[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
274[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
275[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
276[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
277[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
278[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
279[2020.02.12-03.16.48:565][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
280[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
281[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
282[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
283[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
284[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
285[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
286[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
287[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
288[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
289[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
290[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
291[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
292[2020.02.12-03.16.48:565][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
293[2020.02.12-03.16.48:566][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
294[2020.02.12-03.16.48:566][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
295[2020.02.12-03.16.48:566][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
296[2020.02.12-03.16.48:566][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
297[2020.02.12-03.16.48:566][ 0]LogInit: Applying CVar settings loaded from the selected device profile: [WindowsNoEditor]
298[2020.02.12-03.16.48:575][ 0]LogHAL: Display: Platform has ~ 16 GB [17126096896 / 17179869184 / 16], which maps to Larger [LargestMinGB=32, LargerMinGB=12, DefaultMinGB=8, SmallerMinGB=6, SmallestMinGB=0)
299[2020.02.12-03.16.48:575][ 0]LogInit: Going up to parent DeviceProfile [Windows]
300[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Vulkan.UseRealUBs:0 ; Required until we fix HLR fall-out]]
301[2020.02.12-03.16.48:575][ 0]LogInit: Going up to parent DeviceProfile []
302[2020.02.12-03.16.48:575][ 0]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
303[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
304[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
305[2020.02.12-03.16.48:575][ 0]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
306[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
307[2020.02.12-03.16.48:575][ 0]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
308[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
309[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.ShadowQuality:5]]
310[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
311[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
312[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
313[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
314[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
315[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
316[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
317[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
318[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
319[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.AOQuality:2]]
320[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.VolumetricFog:1]]
321[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
322[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
323[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
324[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
325[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
326[2020.02.12-03.16.48:575][ 0]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
327[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
328[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
329[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
330[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
331[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
332[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
333[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
334[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
335[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
336[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
337[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.BloomQuality:5]]
338[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
339[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
340[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
341[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
342[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
343[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
344[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
345[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
346[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
347[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
348[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
349[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
350[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
351[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
352[2020.02.12-03.16.48:575][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
353[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
354[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
355[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
356[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
357[2020.02.12-03.16.48:576][ 0]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
358[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
359[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
360[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
361[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
362[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
363[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
364[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
365[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
366[2020.02.12-03.16.48:576][ 0]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
367[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
368[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.RefractionQuality:2]]
369[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.SSR.Quality:3]]
370[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
371[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.DetailMode:2]]
372[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
373[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
374[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.SSS.Scale:1]]
375[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
376[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.SSS.Quality:1]]
377[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
378[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
379[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
380[2020.02.12-03.16.48:576][ 0]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
381[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
382[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
383[2020.02.12-03.16.48:576][ 0]LogConfig: Applying CVar settings from Section [Startup] File [../../../Engine/Config/ConsoleVariables.ini]
384[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[net.UseAdaptiveNetUpdateFrequency:0]]
385[2020.02.12-03.16.48:576][ 0]LogConfig: Setting CVar [[p.chaos.AllowCreatePhysxBodies:1]]
386[2020.02.12-03.16.48:576][ 0]LogConfig: Applying CVar settings from Section [ConsoleVariables] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Engine.ini]
387[2020.02.12-03.16.48:576][ 0]LogInit: Computer: DESKTOP-86QTTRO
388[2020.02.12-03.16.48:576][ 0]LogInit: User: Fastlex
389[2020.02.12-03.16.48:576][ 0]LogInit: CPU Page size=4096, Cores=6
390[2020.02.12-03.16.48:576][ 0]LogInit: High frequency timer resolution =10.000000 MHz
391[2020.02.12-03.16.48:576][ 0]LogInit: Initializing SDL.
392[2020.02.12-03.16.48:618][ 0]LogInit: Initialized SDL 2.0.5 revision: 10556 (hg-10556:007dfe83abf8) (compiled against 2.0.8)
393[2020.02.12-03.16.48:620][ 0]LogInit: Display metrics:
394[2020.02.12-03.16.48:620][ 0]LogInit: PrimaryDisplayWidth: 1920
395[2020.02.12-03.16.48:620][ 0]LogInit: PrimaryDisplayHeight: 1080
396[2020.02.12-03.16.48:620][ 0]LogInit: PrimaryDisplayWorkAreaRect:
397[2020.02.12-03.16.48:620][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1080
398[2020.02.12-03.16.48:620][ 0]LogInit: VirtualDisplayRect:
399[2020.02.12-03.16.48:620][ 0]LogInit: Left=0, Top=0, Right=1920, Bottom=1080
400[2020.02.12-03.16.48:620][ 0]LogInit: TitleSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
401[2020.02.12-03.16.48:620][ 0]LogInit: ActionSafePaddingSize: X=0.000 Y=0.000 Z=0.000 W=0.000
402[2020.02.12-03.16.48:620][ 0]LogInit: Number of monitors: 1
403[2020.02.12-03.16.48:620][ 0]LogInit: Monitor 0
404[2020.02.12-03.16.48:620][ 0]LogInit: Name: VSCBB31
405[2020.02.12-03.16.48:621][ 0]LogInit: ID: MONITOR\VSCBB31\{4d36e96e-e325-11ce-bfc1-08002be10318}\0003
406[2020.02.12-03.16.48:621][ 0]LogInit: NativeWidth: 1920
407[2020.02.12-03.16.48:621][ 0]LogInit: NativeHeight: 1080
408[2020.02.12-03.16.48:621][ 0]LogInit: bIsPrimary: true
409[2020.02.12-03.16.48:621][ 0]LogMemory: Memory total: Physical=15.9GB (16GB approx)
410[2020.02.12-03.16.48:621][ 0]LogMemory: Platform Memory Stats for WindowsNoEditor
411[2020.02.12-03.16.48:621][ 0]LogMemory: Process Physical Memory: 56.54 MB used, 56.54 MB peak
412[2020.02.12-03.16.48:621][ 0]LogMemory: Process Virtual Memory: 67.73 MB used, 67.73 MB peak
413[2020.02.12-03.16.48:621][ 0]LogMemory: Physical Memory: 6464.28 MB used, 9868.44 MB free, 16332.72 MB total
414[2020.02.12-03.16.48:621][ 0]LogMemory: Virtual Memory: 4452.80 MB used, 134213272.00 MB free, 134217728.00 MB total
415[2020.02.12-03.16.48:639][ 0]LogInit: Using OS detected language (en-US).
416[2020.02.12-03.16.48:639][ 0]LogInit: Using OS detected locale (en-US).
417[2020.02.12-03.16.48:640][ 0]LogTextLocalizationManager: No specific localization for 'en-US' exists, so the 'en' localization will be used.
418[2020.02.12-03.16.48:664][ 0]LogWindowsDesktop: Found 1 SDL joysticks
419[2020.02.12-03.16.48:671][ 0]LogSlate: New Slate User Created. User Index 0, Is Virtual User: 0
420[2020.02.12-03.16.48:671][ 0]LogSlate: Slate User Registered. User Index 0, Is Virtual User: 0
421[2020.02.12-03.16.48:686][ 0]LogD3D11RHI: D3D11 adapters:
422[2020.02.12-03.16.48:787][ 0]LogD3D11RHI: 0. 'NVIDIA GeForce GTX 1660 SUPER' (Feature Level 11_0)
423[2020.02.12-03.16.48:787][ 0]LogD3D11RHI: 5991/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:1, VendorId:0x10de
424[2020.02.12-03.16.48:789][ 0]LogD3D11RHI: 1. 'Microsoft Basic Render Driver' (Feature Level 11_0)
425[2020.02.12-03.16.48:789][ 0]LogD3D11RHI: 0/0/8166 MB DedicatedVideo/DedicatedSystem/SharedSystem, Outputs:0, VendorId:0x1414
426[2020.02.12-03.16.48:789][ 0]LogD3D11RHI: Chosen D3D11 Adapter: 0
427[2020.02.12-03.16.48:800][ 0]LogD3D11RHI: Creating new Direct3DDevice
428[2020.02.12-03.16.48:800][ 0]LogD3D11RHI: GPU DeviceId: 0x21c4 (for the marketing name, search the web for "GPU Device Id")
429[2020.02.12-03.16.48:800][ 0]LogWindows: EnumDisplayDevices:
430[2020.02.12-03.16.48:801][ 0]LogWindows: 0. 'NVIDIA GeForce GTX 1660 SUPER' (P:1 D:1)
431[2020.02.12-03.16.48:801][ 0]LogWindows: 1. 'NVIDIA GeForce GTX 1660 SUPER' (P:0 D:0)
432[2020.02.12-03.16.48:801][ 0]LogWindows: 2. 'NVIDIA GeForce GTX 1660 SUPER' (P:0 D:0)
433[2020.02.12-03.16.48:801][ 0]LogWindows: 3. 'NVIDIA GeForce GTX 1660 SUPER' (P:0 D:0)
434[2020.02.12-03.16.48:802][ 0]LogWindows: DebugString: FoundDriverCount:4
435[2020.02.12-03.16.48:802][ 0]LogD3D11RHI: Adapter Name: NVIDIA GeForce GTX 1660 SUPER
436[2020.02.12-03.16.48:802][ 0]LogD3D11RHI: Driver Version: 441.87 (internal:26.21.14.4187, unified:441.87)
437[2020.02.12-03.16.48:802][ 0]LogD3D11RHI: Driver Date: 12-24-2019
438[2020.02.12-03.16.48:802][ 0]LogRHI: Texture pool is 4193 MB (70% of 5991 MB)
439[2020.02.12-03.16.48:858][ 0]LogD3D11RHI: Async texture creation enabled
440[2020.02.12-03.16.48:868][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
441[2020.02.12-03.16.48:869][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
442[2020.02.12-03.16.48:869][ 0]LogRendererCore: FGlobalReadBuffer::InitRHI
443[2020.02.12-03.16.48:875][ 0]LogD3D11RHI: GPU Timing Frequency: 1000.000000 (Debug: 2 1)
444[2020.02.12-03.16.48:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global and no native library supported.
445[2020.02.12-03.16.48:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Global_SC and no native library supported.
446[2020.02.12-03.16.48:877][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
447[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
448[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D and no native library supported.
449[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: Paper2D_SC and no native library supported.
450[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
451[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
452[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing and no native library supported.
453[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: AnimationSharing_SC and no native library supported.
454[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
455[2020.02.12-03.16.48:878][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
456[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys and no native library supported.
457[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: CryptoKeys_SC and no native library supported.
458[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
459[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
460[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent and no native library supported.
461[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: DatasmithContent_SC and no native library supported.
462[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
463[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
464[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing and no native library supported.
465[2020.02.12-03.16.48:879][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: MediaCompositing_SC and no native library supported.
466[2020.02.12-03.16.48:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
467[2020.02.12-03.16.48:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
468[2020.02.12-03.16.48:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR and no native library supported.
469[2020.02.12-03.16.48:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: OculusVR_SC and no native library supported.
470[2020.02.12-03.16.48:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImGui and no native library supported.
471[2020.02.12-03.16.48:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImGui_SC and no native library supported.
472[2020.02.12-03.16.48:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImGui and no native library supported.
473[2020.02.12-03.16.48:880][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: ImGui_SC and no native library supported.
474[2020.02.12-03.16.48:893][ 0]LogMaterial: Verifying Global Shaders for PCD3D_SM5
475[2020.02.12-03.16.48:917][ 0]LogSlate: Using FreeType 2.6.0
476[2020.02.12-03.16.48:918][ 0]LogSlate: SlateFontServices - WITH_FREETYPE: 1, WITH_HARFBUZZ: 1
477[2020.02.12-03.16.49:011][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UnrealMKB and no native library supported.
478[2020.02.12-03.16.49:011][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UnrealMKB_SC and no native library supported.
479[2020.02.12-03.16.49:011][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
480[2020.02.12-03.16.49:011][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UnrealMKB and no native library supported.
481[2020.02.12-03.16.49:011][ 0]LogShaderLibrary: Display: Failed to load Shared Shader Library: UnrealMKB_SC and no native library supported.
482[2020.02.12-03.16.49:011][ 0]LogRHI: Display: Opened pipeline cache after state change and enqueued 0 of 0 tasks for precompile.
483[2020.02.12-03.16.49:011][ 0]LogRHI: Display: Failed to open default shader pipeline cache for UnrealMKB using shader platform 0.
484[2020.02.12-03.16.49:011][ 0]LogInit: Using OS detected language (en-US).
485[2020.02.12-03.16.49:011][ 0]LogInit: Using OS detected locale (en-US).
486[2020.02.12-03.16.49:011][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the language.
487[2020.02.12-03.16.49:011][ 0]LogTextLocalizationManager: No localization for 'en-US' exists, so 'en' will be used for the locale.
488[2020.02.12-03.16.49:011][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
489[2020.02.12-03.16.49:011][ 0]LogSlate: FontCache flush requested. Reason: Culture for localization was changed
490[2020.02.12-03.16.49:012][ 0]LogTextLocalizationManager: Compacting localization data took 0.35ms
491[2020.02.12-03.16.49:017][ 0]LogAssetRegistry: FAssetRegistry took 0.0044 seconds to start up
492[2020.02.12-03.16.49:113][ 0]LogStreaming: Display: Flushing async loaders.
493[2020.02.12-03.16.49:113][ 0]LogPackageLocalizationCache: Processed 9 localized package path(s) for 1 prioritized culture(s) in 0.000044 seconds
494[2020.02.12-03.16.49:116][ 0]LogInit: Selected Device Profile: [WindowsNoEditor]
495[2020.02.12-03.16.49:128][ 0]LogNetVersion: UnrealMKB 1.0.0, NetCL: 0, EngineNetVer: 10, GameNetVer: 0 (Checksum: 4261855180)
496[2020.02.12-03.16.49:455][ 0]LogMoviePlayer: Initializing movie player
497[2020.02.12-03.16.49:455][ 0]LogAndroidPermission: UAndroidPermissionCallbackProxy::GetInstance
498[2020.02.12-03.16.49:455][ 0]LogOcInput: OculusInput pre-init called
499[2020.02.12-03.16.49:460][ 0]LogUObjectArray: 39952 objects as part of root set at end of initial load.
500[2020.02.12-03.16.49:460][ 0]LogUObjectArray: 2 objects are not in the root set, but can never be destroyed because they are in the DisregardForGC set.
501[2020.02.12-03.16.49:460][ 0]LogUObjectAllocator: 6106096 out of 0 bytes used by permanent object pool.
502[2020.02.12-03.16.49:460][ 0]LogUObjectArray: CloseDisregardForGC: 39952/39952 objects in disregard for GC pool
503[2020.02.12-03.16.49:537][ 0]LogEngine: Initializing Engine...
504[2020.02.12-03.16.49:549][ 0]LogStats: UGameplayTagsManager::InitializeManager - 0.001 s
505[2020.02.12-03.16.49:626][ 0]LogInit: Initializing FReadOnlyCVARCache
506[2020.02.12-03.16.49:636][ 0]LogAudioDebug: Display: Lib vorbis DLL was dynamically loaded.
507[2020.02.12-03.16.49:695][ 0]LogInit: XAudio2 using 'Headphones (Corsair HS60 Surround Gaming Dongle)' : 6 channels at 48 kHz using 16 bits per sample (channel mask 0x3f)
508[2020.02.12-03.16.49:917][ 0]LogInit: FAudioDevice initialized.
509[2020.02.12-03.16.49:929][ 0]LogNetVersion: Set ProjectVersion to 1.0.0.0. Version Checksum will be recalculated on next use.
510[2020.02.12-03.16.49:929][ 0]LogInit: Texture streaming: Enabled
511[2020.02.12-03.16.50:151][ 0]LogSlate: Updating window title bar state: overlay mode, drag disabled, window buttons hidden, title bar hidden
512[2020.02.12-03.16.50:152][ 0]LogInit: Display: Game Engine Initialized.
513[2020.02.12-03.16.50:163][ 0]LogInit: Display: Starting Game.
514[2020.02.12-03.16.50:163][ 0]LogNet: Browse: /Game/Maps/MenuMap?Name=Player
515[2020.02.12-03.16.50:164][ 0]LogLoad: LoadMap: /Game/Maps/MenuMap?Name=Player
516[2020.02.12-03.16.50:183][ 0]LogUObjectHash: Compacting FUObjectHashTables data took 1.83ms
517[2020.02.12-03.16.50:264][ 0]LogAIModule: Creating AISystem for world MenuMap
518[2020.02.12-03.16.50:264][ 0]LogLoad: Game class is 'BP_MenuGameMode_C'
519[2020.02.12-03.16.50:264][ 0]LogStreaming: Display: ULevelStreaming::RequestLevel(/Game/Maps/Neocity) is flushing async loading
520[2020.02.12-03.16.50:298][ 0]LogWorld: Bringing World /Game/Maps/MenuMap.MenuMap up for play (max tick rate 0) at 2020.02.11-19.16.50
521[2020.02.12-03.16.50:299][ 0]LogWorld: Bringing up level for play took: 0.000498
522[2020.02.12-03.16.50:299][ 0]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
523[2020.02.12-03.16.50:300][ 0]LogUMG: Display: Widget Class BP_TopBarUI_C - Loaded Fast Template.
524[2020.02.12-03.16.50:301][ 0]LogUMG: Display: Widget Class BP_MenuUI_C - Loaded Fast Template.
525[2020.02.12-03.16.50:302][ 0]LogUMG: Display: Widget Class BP_SettingsUI_C - Loaded Fast Template.
526[2020.02.12-03.16.50:305][ 0]LogScript: Warning: Accessed None trying to read property CallFunc_GetStageManager_ReturnValue
527 BP_MenuUI_C /Engine/Transient.GameEngine_0:BP_MkbGameInstance_C_0.BP_MenuUI_C_0
528 Function /Game/Blueprints/UI/BP_MenuUI.BP_MenuUI_C:ExecuteUbergraph_BP_MenuUI:0896
529[2020.02.12-03.16.50:305][ 0]LogScript: Warning: Script call stack:
530 Function /Game/Blueprints/UI/BP_MenuUI.BP_MenuUI_C:Construct
531 Function /Game/Blueprints/UI/BP_MenuUI.BP_MenuUI_C:ExecuteUbergraph_BP_MenuUI
532
533[2020.02.12-03.16.50:305][ 0]LogScript: Warning: Accessed None trying to read property CallFunc_GetPlayerProfile_ReturnValue
534 BP_TopBarUI_C /Engine/Transient.GameEngine_0:BP_MkbGameInstance_C_0.BP_TopBarUI_C_0
535 Function /Game/Blueprints/UI/BP_TopBarUI.BP_TopBarUI_C:ExecuteUbergraph_BP_TopBarUI:02FB
536[2020.02.12-03.16.50:305][ 0]LogScript: Warning: Script call stack:
537 Function /Game/Blueprints/UI/BP_TopBarUI.BP_TopBarUI_C:Construct
538 Function /Game/Blueprints/UI/BP_TopBarUI.BP_TopBarUI_C:ExecuteUbergraph_BP_TopBarUI
539
540[2020.02.12-03.16.50:305][ 0]LogLevel: ActivateLevel /Game/Maps/Neocity 1 1 1
541[2020.02.12-03.16.50:305][ 0]LogLoad: Took 0.141550 seconds to LoadMap(/Game/Maps/MenuMap)
542[2020.02.12-03.16.50:333][ 0]LogMkb: Error: Failed to OpenRead GameConfig file
543[2020.02.12-03.16.50:333][ 0]LogMkb: Wrote steam_appid.txt
544[2020.02.12-03.16.50:409][ 0]LogMkb: Initialized Steam API
545[2020.02.12-03.16.50:411][ 0]LogMkb: Logged in to Steam as Emgiell [99306977]
546[2020.02.12-03.16.50:412][ 0]LogSlate: Took 0.000333 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoLight.ufont' (167K)
547[2020.02.12-03.16.50:412][ 0]LogSlate: Took 0.000327 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
548[2020.02.12-03.16.50:418][ 0]LogSlate: Took 0.000332 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoBold.ufont' (160K)
549[2020.02.12-03.16.50:454][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:1).
550[2020.02.12-03.16.50:454][ 0]LogLoad: (Engine Initialization) Total time: 2.64 seconds
551[2020.02.12-03.16.50:474][ 0]LogMkbStageManager: [1 / 368] Updating database - Checking advanced/1
552[2020.02.12-03.16.50:498][ 0]LogMkbStageManager: [2 / 368] Updating database - Checking advanced/11
553[2020.02.12-03.16.50:498][ 0]LogMkbStageManager: [3 / 368] Updating database - Checking advanced/12
554[2020.02.12-03.16.50:498][ 0]LogWindowsDesktop: SDL joystick 0 added
555[2020.02.12-03.16.50:500][ 0]LogContentStreaming: Texture pool size now 1000 MB
556[2020.02.12-03.16.50:500][ 0]LogSlate: FSceneViewport::OnFocusLost() reason 2
557[2020.02.12-03.16.50:515][ 0]LogMkbStageManager: [4 / 368] Updating database - Checking advanced/13
558[2020.02.12-03.16.50:515][ 0]LogRenderer: Reallocating scene render targets to support 128x128 Format 10 NumSamples 1 (Frame:1).
559[2020.02.12-03.16.50:515][ 0]LogMkbStageManager: [5 / 368] Updating database - Checking advanced/14
560[2020.02.12-03.16.50:525][ 0]LogMkbStageManager: [6 / 368] Updating database - Checking advanced/15
561[2020.02.12-03.16.50:545][ 0]LogRenderer: Reallocating scene render targets to support 1920x1080 Format 10 NumSamples 1 (Frame:2).
562[2020.02.12-03.16.50:545][ 0]LogMkbStageManager: [7 / 368] Updating database - Checking advanced/16
563[2020.02.12-03.16.50:556][ 0]LogMkbStageManager: [8 / 368] Updating database - Checking advanced/17
564[2020.02.12-03.16.50:557][ 0]LogSlate: Slate font cache was flushed
565[2020.02.12-03.16.50:563][ 1]LogSlate: Took 0.000377 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoRegular.ufont' (155K)
566[2020.02.12-03.16.50:566][ 1]LogSlate: Took 0.000369 seconds to synchronously load lazily loaded font '../../../Engine/Content/EngineFonts/Faces/RobotoLight.ufont' (167K)
567[2020.02.12-03.16.50:578][ 2]LogMkbStageManager: [9 / 368] Updating database - Checking advanced/18
568[2020.02.12-03.16.50:578][ 2]LogMkbStageManager: [10 / 368] Updating database - Checking advanced/19
569[2020.02.12-03.16.50:596][ 4]LogMkbStageManager: [11 / 368] Updating database - Checking advanced/2
570[2020.02.12-03.16.50:612][ 5]LogMkbStageManager: [12 / 368] Updating database - Checking advanced/21
571[2020.02.12-03.16.50:612][ 5]LogMkbStageManager: [13 / 368] Updating database - Checking advanced/22
572[2020.02.12-03.16.50:628][ 6]LogMkbStageManager: [14 / 368] Updating database - Checking advanced/23
573[2020.02.12-03.16.50:628][ 6]LogMkbStageManager: [15 / 368] Updating database - Checking advanced/24
574[2020.02.12-03.16.50:645][ 7]LogMkbStageManager: [16 / 368] Updating database - Checking advanced/25
575[2020.02.12-03.16.50:660][ 8]LogMkbStageManager: [17 / 368] Updating database - Checking advanced/26
576[2020.02.12-03.16.50:660][ 8]LogMkbStageManager: [18 / 368] Updating database - Checking advanced/27
577[2020.02.12-03.16.50:677][ 9]LogMkbStageManager: [19 / 368] Updating database - Checking advanced/28
578[2020.02.12-03.16.50:691][ 9]LogMkbStageManager: [20 / 368] Updating database - Checking advanced/29
579[2020.02.12-03.16.50:691][ 9]LogMkbStageManager: [21 / 368] Updating database - Checking advanced/3
580[2020.02.12-03.16.50:691][ 9]LogBlueprintUserMessages: [BP_SettingsUI_C_0] Save data loaded.
581[2020.02.12-03.16.50:692][ 9]LogConfig: Applying CVar settings from Section [ViewDistanceQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
582[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.SkeletalMeshLODBias:0]]
583[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.ViewDistanceScale:1.0]]
584[2020.02.12-03.16.50:692][ 9]LogConfig: Applying CVar settings from Section [AntiAliasingQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
585[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.PostProcessAAQuality:4]]
586[2020.02.12-03.16.50:692][ 9]LogConfig: Applying CVar settings from Section [ShadowQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
587[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.LightFunctionQuality:1]]
588[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.ShadowQuality:5]]
589[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Shadow.CSM.MaxCascades:10]]
590[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Shadow.MaxResolution:2048]]
591[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Shadow.MaxCSMResolution:2048]]
592[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Shadow.RadiusThreshold:0.01]]
593[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Shadow.DistanceScale:1.0]]
594[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Shadow.CSM.TransitionScale:1.0]]
595[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Shadow.PreShadowResolutionFactor:1.0]]
596[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DistanceFieldShadowing:1]]
597[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DistanceFieldAO:1]]
598[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.AOQuality:2]]
599[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.VolumetricFog:1]]
600[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.VolumetricFog.GridPixelSize:8]]
601[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.VolumetricFog.GridSizeZ:128]]
602[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.VolumetricFog.HistoryMissSupersampleCount:4]]
603[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.LightMaxDrawDistanceScale:1]]
604[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.CapsuleShadows:1]]
605[2020.02.12-03.16.50:692][ 9]LogConfig: Applying CVar settings from Section [PostProcessQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
606[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.MotionBlurQuality:4]]
607[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.AmbientOcclusionMipLevelFactor:0.4]]
608[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.AmbientOcclusionMaxQuality:100]]
609[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.AmbientOcclusionLevels:-1]]
610[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.AmbientOcclusionRadiusScale:1.0]]
611[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DepthOfFieldQuality:2]]
612[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.RenderTargetPoolMin:400]]
613[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.LensFlareQuality:2]]
614[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.SceneColorFringeQuality:1]]
615[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.EyeAdaptationQuality:2]]
616[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.BloomQuality:5]]
617[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.FastBlurThreshold:100]]
618[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Upscale.Quality:3]]
619[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Tonemapper.GrainQuantization:1]]
620[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.LightShaftQuality:1]]
621[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Filter.SizeScale:1]]
622[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Tonemapper.Quality:5]]
623[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Gather.AccumulatorQuality:1 ; higher gathering accumulator quality]]
624[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Gather.PostfilterMethod:1 ; Median3x3 postfilering method]]
625[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Gather.EnableBokehSettings:0 ; no bokeh simulation when gathering]]
626[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Gather.RingCount:4 ; medium number of samples when gathering]]
627[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Scatter.ForegroundCompositing:1 ; additive foreground scattering]]
628[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Scatter.BackgroundCompositing:2 ; additive background scattering]]
629[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Scatter.EnableBokehSettings:1 ; bokeh simulation when scattering]]
630[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Scatter.MaxSpriteRatio:0.1 ; only a maximum of 10% of scattered bokeh]]
631[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Recombine.Quality:1 ; cheap slight out of focus]]
632[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Recombine.EnableBokehSettings:0 ; no bokeh simulation on slight out of focus]]
633[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.TemporalAAQuality:1 ; more stable temporal accumulation]]
634[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Kernel.MaxForegroundRadius:0.025]]
635[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.DOF.Kernel.MaxBackgroundRadius:0.025]]
636[2020.02.12-03.16.50:692][ 9]LogConfig: Applying CVar settings from Section [TextureQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
637[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Streaming.MipBias:0]]
638[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Streaming.AmortizeCPUToGPUCopy:0]]
639[2020.02.12-03.16.50:692][ 9]LogConfig: Setting CVar [[r.Streaming.MaxNumTexturesToStreamPerFrame:0]]
640[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.Streaming.Boost:1]]
641[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.MaxAnisotropy:8]]
642[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.Streaming.LimitPoolSizeToVRAM:0]]
643[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.Streaming.PoolSize:1000]]
644[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.Streaming.MaxEffectiveScreenSize:0]]
645[2020.02.12-03.16.50:693][ 9]LogConfig: Applying CVar settings from Section [EffectsQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
646[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.TranslucencyLightingVolumeDim:64]]
647[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.RefractionQuality:2]]
648[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.SSR.Quality:3]]
649[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.SceneColorFormat:4]]
650[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.DetailMode:2]]
651[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.TranslucencyVolumeBlur:1]]
652[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.MaterialQualityLevel:1 ; High quality]]
653[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.SSS.Scale:1]]
654[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.SSS.SampleSet:2]]
655[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.SSS.Quality:1]]
656[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.SSS.HalfRes:1]]
657[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.EmitterSpawnRateScale:1.0]]
658[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[r.ParticleLightQuality:2]]
659[2020.02.12-03.16.50:693][ 9]LogConfig: Applying CVar settings from Section [FoliageQuality@3] File [../../../UnrealMKB/Saved/Config/WindowsNoEditor/Scalability.ini]
660[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[foliage.DensityScale:1.0]]
661[2020.02.12-03.16.50:693][ 9]LogConfig: Setting CVar [[grass.DensityScale:1.0]]
662[2020.02.12-03.16.50:709][ 11]LogMkbStageManager: [22 / 368] Updating database - Checking advanced/31
663[2020.02.12-03.16.50:709][ 11]LogMkbStageManager: [23 / 368] Updating database - Checking advanced/32
664[2020.02.12-03.16.50:751][ 11]LogMkbStageManager: [24 / 368] Updating database - Checking advanced/33
665[2020.02.12-03.16.50:751][ 11]LogMkbStageManager: [25 / 368] Updating database - Checking advanced/34
666[2020.02.12-03.16.50:751][ 11]LogMkbStageManager: [26 / 368] Updating database - Checking advanced/35
667[2020.02.12-03.16.50:751][ 11]LogMkbStageManager: [27 / 368] Updating database - Checking advanced/36
668[2020.02.12-03.16.50:751][ 11]LogWindowsDesktop: SDL joystick 0 removed
669[2020.02.12-03.16.50:751][ 11]LogWindowsDesktop: SDL joystick 0 added
670[2020.02.12-03.16.50:751][ 11]LogOutputDevice: Warning:
671
672Script Stack (0 frames):
673
674[2020.02.12-03.16.50:751][ 11]LogWindows: Windows GetLastError: The operation completed successfully. (0)
675[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [28 / 368] Updating database - Checking advanced/37
676[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [29 / 368] Updating database - Checking advanced/38
677[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [30 / 368] Updating database - Checking advanced/39
678[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [31 / 368] Updating database - Checking advanced/4
679[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [32 / 368] Updating database - Checking advanced/41
680[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [33 / 368] Updating database - Checking advanced/42
681[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [34 / 368] Updating database - Checking advanced/43
682[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [35 / 368] Updating database - Checking advanced/44
683[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [36 / 368] Updating database - Checking advanced/45
684[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [37 / 368] Updating database - Checking advanced/46
685[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [38 / 368] Updating database - Checking advanced/47
686[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [39 / 368] Updating database - Checking advanced/48
687[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [40 / 368] Updating database - Checking advanced/49
688[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [41 / 368] Updating database - Checking advanced/5
689[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [42 / 368] Updating database - Checking advanced/6
690[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [43 / 368] Updating database - Checking advanced/7
691[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [44 / 368] Updating database - Checking advanced/8
692[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [45 / 368] Updating database - Checking advanced/9
693[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [46 / 368] Updating database - Checking beginner/1
694[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [47 / 368] Updating database - Checking beginner/10
695[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [48 / 368] Updating database - Checking beginner/11
696[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [49 / 368] Updating database - Checking beginner/12
697[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [50 / 368] Updating database - Checking beginner/13
698[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [51 / 368] Updating database - Checking beginner/14
699[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [52 / 368] Updating database - Checking beginner/15
700[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [53 / 368] Updating database - Checking beginner/16
701[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [54 / 368] Updating database - Checking beginner/17
702[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [55 / 368] Updating database - Checking beginner/18
703[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [56 / 368] Updating database - Checking beginner/19
704[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [57 / 368] Updating database - Checking beginner/2
705[2020.02.12-03.16.51:248][ 11]LogMkbStageManager: [58 / 368] Updating database - Checking beginner/20
706[2020.02.12-03.16.51:248][ 11]LogWindows: Error: === Critical error: ===
707[2020.02.12-03.16.51:248][ 11]LogWindows: Error:
708[2020.02.12-03.16.51:248][ 11]LogWindows: Error: Assertion failed: Pair != nullptr [File:a:\rolledout\ro-engine\unrealengine\engine\source\runtime\core\public\Containers/Map.h] [Line: 476]
709[2020.02.12-03.16.51:248][ 11]LogWindows: Error:
710[2020.02.12-03.16.51:248][ 11]LogWindows: Error:
711[2020.02.12-03.16.51:248][ 11]LogWindows: Error:
712[2020.02.12-03.16.51:248][ 11]LogWindows: Error: [Callstack] 0x00007ff92835a839 KERNELBASE.dll!UnknownFunction []
713[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff601da7a47 UnrealMKB.exe!UnknownFunction []
714[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff601daa423 UnrealMKB.exe!UnknownFunction []
715[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff601bd5f4a UnrealMKB.exe!UnknownFunction []
716[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff601b62f19 UnrealMKB.exe!UnknownFunction []
717[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff601b632a9 UnrealMKB.exe!UnknownFunction []
718[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff6020bd026 UnrealMKB.exe!UnknownFunction []
719[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff6020c025e UnrealMKB.exe!UnknownFunction []
720[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff6014a75df UnrealMKB.exe!UnknownFunction []
721[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff6014b622c UnrealMKB.exe!UnknownFunction []
722[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff6014b629a UnrealMKB.exe!UnknownFunction []
723[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff6014c4553 UnrealMKB.exe!UnknownFunction []
724[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff6058742f2 UnrealMKB.exe!UnknownFunction []
725[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff92a427bd4 KERNEL32.DLL!UnknownFunction []
726[2020.02.12-03.16.51:249][ 11]LogWindows: Error: [Callstack] 0x00007ff92afcced1 ntdll.dll!UnknownFunction []
727[2020.02.12-03.16.51:249][ 11]LogWindows: Error:
728[2020.02.12-03.16.51:264][ 11]LogMkbStageManager: [59 / 368] Updating database - Checking beginner/21
729[2020.02.12-03.16.51:264][ 11]LogExit: Executing StaticShutdownAfterError
730[2020.02.12-03.16.51:266][ 11]LogWindows: FPlatformMisc::RequestExit(1)
731[2020.02.12-03.16.51:269][ 11]Log file closed, 02/11/20 19:16:51