· 6 years ago · Aug 06, 2019, 09:30 PM
1{
2 "EarlyAccessLabel": "Acc\u00e8s Anticip\u00e9 ",
3 "EarlyAccessLabel.XB1": "Aper\u00e7u du jeu",
4 "EarlyAccessWatermarkFormat": "{0:MMM-yyyy} {1}",
5 "Play": "Jouer",
6 "NewGame": "Nouvelle Partie",
7 "StartNewGame": "Commencer une nouvelle partie",
8 "LoadGame": "Charger une partie",
9 "New Game Tooltip": "ENTREZ DANS LE MONDE DE SUBNAUTICA",
10 "ContinueGame": "Continuer la partie",
11 "Quit": "Quitter",
12 "Exit Tooltip": "RETOURNEZ \u00c0 LA SURFACE",
13 "Survival": "Survie",
14 "SurvivalDescription": "Tentez de survivre \u00e0 une mission qui a mal tourn\u00e9, trouvez des ressources et g\u00e9rez votre faim et votre soif",
15 "Freedom": "Libre",
16 "FreedomDescription": "Comme le Mode Survie, mais sans faim ou soif.",
17 "Hardcore": "Extr\u00eame",
18 "HardcoreDescription": "Mode Survie avec une vie seulement. Pas d'alertes d'oxyg\u00e8ne.",
19 "Creative": "Cr\u00e9atif",
20 "CreativeDescription": "Construisez ce que vous voulez sans contrainte. L'oxyg\u00e8ne, le besoin de nourriture, la mort et le mode histoire sont d\u00e9sactiv\u00e9s.",
21 "Back": "Retour",
22 "LatestNews": "Derni\u00e8res nouvelles ",
23 "NewsLoading": "Chargement...",
24 "OptionsTooltip": "AVANT D\u2019EMBARQUER",
25 "DevelopmentVersion": "Version en d\u00e9veloppement ",
26 "NoBattery": "Aucune pile dans l'inventaire",
27 "GetDevelopmentUpdates": "Journal de d\u00e9veloppement",
28 "GotFeedback": "Vous avez un avis ?\nVisitez Playsubnautica.com",
29 "Feedback": "Avis",
30 "ViewOnSteam": "Voir sur Steam",
31 "SubnauticaStore": "Boutique de Subnautica",
32 "SubnauticaStoreSecondary": "T-shirts, posters, et bien plus !",
33 "RedeemaKey": "Activer une Cl\u00e9",
34 "KeyRedemption": "Activer une cl\u00e9",
35 "GetDevUpdates": "Suivre les mises \u00e0 jour",
36 "GetDevUpdatesDescription": "Entrez votre email pour recevoir la newsletter \u00e0 chaque mise \u00e0 jour de l'Acc\u00e8s Anticip\u00e9 de Subnautica !",
37 "EnterEmailPlaceholder": "Entrez votre adresse courriel et soumettez-la pour commencer \u00e0 recevoir des mises \u00e0 jour de d\u00e9veloppement",
38 "ViewPastUpdates": "Voir les mises \u00e0 jour pr\u00e9c\u00e9dentes",
39 "Subscribe": "S'abonner ",
40 "RedeemanItemKey": "Activer une cl\u00e9 objet ",
41 "EnterKeyPlaceholder": "Entrez la cl\u00e9...",
42 "RedemptionDescription": "En possession d'une cl\u00e9 objet ? Activez-la, ajoutez-la dans votre Inventaire Steam, et retrouvez-la en jeu !",
43 "Redeem": "Activer",
44 "Help": "Aide",
45 "Inventory": "Inventaire",
46 "OpenSteamInventory": "Ouvrir l\u2019inventaire Steam",
47 "BackToDevNews": "Retour aux nouvelles de d\u00e9veloppement ",
48 "EconomyWarning": "Cette fonctionnalit\u00e9 est actuellement en test. Merci de l'ignorer pour le moment !",
49 "DevelopmentNews": "Newsletter de D\u00e9veloppement",
50 "ReadMore": "Voir plus...",
51 "SavedGames": "Sauvegardes",
52 "SavingGame": "Sauvegarde en cours...",
53 "GameSaved": "Partie sauvegard\u00e9e.",
54 "GameNotSaved": "Partie NON sauvegard\u00e9e.",
55 "DamagedSavedGame": "<color='#000000FF'>Sauvegarde corrompue<\/color>",
56 "MasterVolume": "Volume principal ",
57 "MusicVolume": "Volume de la musique ",
58 "VoiceVolume": "Volume des voix ",
59 "AmbientVolume": "Volume ambiant ",
60 "NewGameConfirmation": "La partie s\u00e9lectionn\u00e9e pour ce mode de jeu sera \u00e9cras\u00e9e. Souhaitez-vous continuer ?",
61 "PressStart": "Appuyer sur Start",
62 "PressStart.XB1": "Appuyez sur Menu",
63 "PressStart.PS4": "Appuyez sur Options",
64 "PressAnyButton": "Appuyez sur n'importe quelle touche pour continuer",
65 "StartScreenLoading": "Chargement...",
66 "SlotEmpty": "EMPLACEMENT VIDE",
67 "EarlyAccessWarning": "Chargement...",
68 "EarlyAccessWarning.XB1": "Logiciel en acc\u00e8s anticip\u00e9.\nCe jeu est en acc\u00e8s anticip\u00e9. Cela signifie que certaines parties du jeu, dont des fonctionnalit\u00e9s Xbox Live (comme le tchat et le multijoueur), peuvent ne pas fonctionner correctement (voire ne pas fonctionner du tout). Le jeu peut m\u00eame planter. Puisqu'il s'agit d'un jeu en acc\u00e8s anticip\u00e9, Microsoft et l'\u00e9diteur ne sont pas tenus de fournir un support client pour le jeu.",
69 "EarlyAccessWarning.PS4": "",
70 "SceneLoading": "Chargement du niveau",
71 "HorizontalSensitivity": "Sensibilit\u00e9 horizontale ",
72 "VerticalSensitivity": "Sensibilit\u00e9 verticale ",
73 "InvertLook": "Vis\u00e9e invers\u00e9e",
74 "EnableController": "Activer la manette ",
75 "GazeBasedCursor": "Curseur bas\u00e9 sur le regard",
76 "ResetToDefault": "Param\u00e8tres par d\u00e9faut",
77 "SavedGameOutdatedHeader": "Sauvegarde obsol\u00e8te",
78 "SavedGameOutdatedIntroduction": "Cette sauvegarde de jeu a \u00e9t\u00e9 cr\u00e9\u00e9e avant la derni\u00e8re mise \u00e0 jour majeure. Elle inclut de tr\u00e8s anciennes donn\u00e9es de terrain.",
79 "SavedGameOutdatedDescription1": "Vous pouvez conserver cette sauvegarde, et y jouer. Cependant, nous vous recommandons de commencer une nouvelle partie. Depuis la cr\u00e9ation du jeu, le monde de Subnautica a \u00e9t\u00e9 significativement \u00e9tendu. De nouvelles cavernes, r\u00e9gions, et points de rep\u00e8re ont \u00e9t\u00e9 ajout\u00e9s. Cette sauvegarde ne contient pas tout ce super nouveau terrain. Si vous choisissez de continuer \u00e0 jouer sur cette sauvegarde, elle sera mise \u00e0 jour. Cette mise \u00e0 jour peut substituer ce que furent autrefois de vastes \u00e9tendues de sable par le nouveau terrain. La mise \u00e0 jour n'int\u00e8gre pas tout le nouveau terrain, et nous vous recommandons encore une fois de recommencer une toute nouvelle partie.",
80 "SavedGameOutdatedDescription2": "La mise \u00e0 jour va provoquer la destruction des bases sous-marines, sous-marins, ou de l'\u00e9quipement situ\u00e9 dans ou \u00e0 proximit\u00e9 d'une zone mise \u00e0 niveau. Toutes vos affaires situ\u00e9es en dehors des zones mises \u00e0 niveau ne seront pas affect\u00e9es.",
81 "SavedGameOutdatedLearnMore": "En savoir plus sur le syst\u00e8me de terrain de SN.",
82 "SavedGameOutdatedUpgrade": "Mettre \u00e0 jour et charger la partie",
83 "Cancel": "Annuler",
84 "TerrainSystemInformationHeader": "Information sur le syst\u00e8me de terrain",
85 "TerrainSystemInformationText": "Subnautica utilise un syst\u00e8me de terrain voxel qui stocke les informations par lots. Chaque lot est un cube de 160m de diam\u00e8tre, et le monde est compos\u00e9 d\u2019environ 12 500 de ces cubes. \n\nL\u2019\u00e9quipe de d\u00e9veloppement travaille constamment sur ces lots. De nouvelles cavernes sont creus\u00e9es, des ravins d\u00e9coup\u00e9s, des for\u00eats d\u2019algues plant\u00e9es, et des formations rocheuses sculpt\u00e9es. \n\nSubnautica est mis \u00e0 jour r\u00e9guli\u00e8rement. Si vous jouez au mode Exp\u00e9rimental, celui-ci est mis \u00e0 jour trois fois par jour ! Les parties sauvegard\u00e9es ont besoin de fonctionner \u00e0 travers de multiples versions du jeu. Sans cela, aussit\u00f4t qu\u2019une mise \u00e0 jour serait install\u00e9e, la sauvegarde serait perdue. \n\nLa majorit\u00e9 des informations d\u2019une partie sauvegard\u00e9e peut survivre \u00e0 une mise \u00e0 jour. Par exemple, un inventaire comprenant deux bouteilles d\u2019oxyg\u00e8ne peut \u00eatre conserv\u00e9 si une nouvelle combinaison de plong\u00e9e est ajout\u00e9e au jeu. \n\nD\u2019autres donn\u00e9es ne peuvent subsister suite \u00e0 une mise \u00e0 jour. Par exemple, supposons qu\u2019une base sous-marine soit construite sur une falaise, et supposons que l\u2019\u00e9quipe de d\u00e9veloppement travaille sur le lot contenant cette falaise, \u00e9levant l\u2019altitude de cette falaise. \n\nSi cette sauvegarde est charg\u00e9e, la base sous-marine sera coinc\u00e9e dans la falaise. Non seulement la base sera inaccessible, mais le joueur pourrait aussi y \u00eatre coinc\u00e9 \u00e0 l\u2019int\u00e9rieur, et ce serait une catastrophe en ce qui concerne la logique du jeu. \n\nPour r\u00e9gler ce probl\u00e8me, chaque partie sauvegard\u00e9e contient sa propre copie du terrain. Ces donn\u00e9es conservent le monde tel qu\u2019il \u00e9tait lorsque la partie a \u00e9t\u00e9 commenc\u00e9e, parall\u00e8lement aux modifications faites par le joueur (par exemple, s\u2019il a creus\u00e9 dans le sable pour cr\u00e9er une caverne). \n\nLorsque les nouvelles mises \u00e0 jour sortent, les parties sauvegard\u00e9es re\u00e7oivent les nouvelles fonctionnalit\u00e9s, cr\u00e9atures, etc. Mais elles ne re\u00e7oivent jamais de nouveaux terrains. Cette solution fonctionne la plupart du temps. Mais dans le cas de mises \u00e0 jour majeures, cette solution est inefficace. \n\nLes nouveaux syst\u00e8mes de jeu et objets inclus dans cette mise \u00e0 jour d\u00e9pendent des donn\u00e9es contenues dans les lots du nouveau terrain. Si une vieille sauvegarde \u00e9tait lanc\u00e9e sur la version actuelle du jeu, cela ne fonctionnerait pas convenablement et pourrait m\u00eame faire compl\u00e8tement planter Subnautica. \n\nC\u2019est pourquoi les vieilles sauvegardes doivent \u00eatre mises \u00e0 jour afin de jouer au jeu. Par cons\u00e9quent, certains lots de terrain sont am\u00e9lior\u00e9s de force, permettant \u00e0 la nouvelle mise \u00e0 jour de fonctionner. Toute chose (comme les bases sous-marines) plac\u00e9e dans ces lots est d\u00e9truite par ce processus, pour \u00e9viter le sc\u00e9nario pr\u00e9c\u00e9demment cit\u00e9 de la-base-coinc\u00e9e-dans-la-falaise. \n\nCependant, la mise \u00e0 jour n\u2019est pas parfaite. En fonction des circonstances, il est possible que des gouffres s\u2019ouvrent dans le terrain, ou que des syst\u00e8mes ne fonctionnent pas parfaitement. De plus, cette mise \u00e0 jour n\u2019inclut pas les nouvelles donn\u00e9es de terrain pour le reste du monde. \n\nPour jouer avec un monde compl\u00e8tement \u00e0 jour, il est n\u00e9cessaire de red\u00e9marrer une nouvelle partie. Le choix vous appartient. Ind\u00e9pendamment de votre choix, merci de votre participation \u00e0 l\u2019Acc\u00e8s anticip\u00e9 de Subnautica. Vous \u00eates un peu en train de regarder un oc\u00e9an extraterrestre cro\u00eetre litt\u00e9ralement sous vos yeux. Ce processus de mise \u00e0 jour de partie sauvegard\u00e9e est un excellent exemple de cette \u00e9volution.",
86 "GoBack": "Retour",
87 "Troubleshooting": "D\u00e9pannage ",
88 "TroubleshootingText1": "Un probl\u00e8me avec Subnautica ? L'\u00e9quipe de d\u00e9veloppement veut vous aider ! Voici quelques mani\u00e8res de r\u00e9soudre les probl\u00e8mes :",
89 "TroubleshootingGuide": "Guide de d\u00e9pannage ",
90 "TroubleshootingText2": "D'autres joueurs de Subnautica pourraient avoir eu le m\u00eame probl\u00e8me, et avoir trouv\u00e9 des solutions. Parcourez les sujets et essayez de d\u00e9marrer vos propres discussions sur les forums Steam :",
91 "TroubleshootingForum": "Forum Bugs & Horreurs",
92 "TroubleshootingText3": "Pour r\u00e9f\u00e9rence, voici quelques informations sur votre machine. Ces informations sont habituellement essentielles lorsque l'on essaye de r\u00e9soudre les probl\u00e8mes :",
93 "CPU": "CPU",
94 "RAM": "RAM",
95 "GPU": "GPU",
96 "GPURAM": "GPU RAM",
97 "OS": "Syst\u00e8me d'exploitation",
98 "Threads": "Threads",
99 "Version": "Version",
100 "BuildDate": "Version du",
101 "megabytes": "m\u00e9gaoctets",
102 "LogicalProcessors": "processeurs logiques",
103 "MinSpecHeader": "Attention",
104 "MinSpecIntroduction": "Cet ordinateur ne semble pas remplir la configuration minimale pour jouer \u00e0 Subnautica. Il est possible que le jeu s'ex\u00e9cute lentement et plante.",
105 "MinSpecMemory": "M\u00e9moire",
106 "MinSpecMemoryOk": "Il y a au moins 4 gigaoctets de m\u00e9moire install\u00e9s sur cet ordinateur.",
107 "MinSpecMemoryNotOk": "Il y a moins de 4 gigaoctets (Go) de m\u00e9moire install\u00e9s sur cet ordinateur. Subnautica va planter pendant le chargement ou en jeu.",
108 "MinSpecGPUOk": "Votre Processeur Graphique (GPU) semble \u00eatre suffisamment puissant pour jouer \u00e0 Subnautica.",
109 "MinSpecGPUNotOk": "Le Processeur Graphique (GPU) ne semble pas \u00eatre suffisamment puissant. Vous pourriez \u00e9prouver un faible frame rates.",
110 "MinSpecGPUUnknown": "Subnautica n'a pas pu identifier votre Processeur Graphique (GPU). Celui-ci peut ne pas \u00eatre suffisamment puissant.",
111 "MinSpecCPUOk": "L'Unit\u00e9 centrale de traitement (CPU) de cet ordinateur contient suffisamment de processeurs logiques pour jouer. ",
112 "MinSpecCPUNotOk": "L'Unit\u00e9 centrale de traitement (CPU) de cet ordinateur semble avoir moins de deux processeurs logiques. Vous pourriez \u00e9prouver une mauvaise exp\u00e9rience de jeu et un faible frame rates.",
113 "MinSpecFAQButton": "Consulter Foire aux questions ",
114 "Dismiss": "Rejeter",
115 "WhatIsThis": "Qu'est-ce que c'est ?",
116 "MinSpecFAQ": "Foire Aux Questions",
117 "MinSpecAnswer0": "Puis-je ex\u00e9cuter Subnautica sur un ordinateur diff\u00e9rent ?\n\nOui. Vous pouvez ex\u00e9cuter Subnautica sur un ordinateur sur lequel votre compte Steam est connect\u00e9. Subnautica est li\u00e9 \u00e0 un compte Steam, pas \u00e0 un ordinateur en particulier.",
118 "MinSpecAnswer1": "Puis-je obtenir un remboursement ? Mon ordinateur ne remplit pas les conditions n\u00e9cessaires. \n\nNon. Parce que Subnautica est vendu via Steam, Steam d\u00e9tient un pouvoir de discr\u00e9tion absolu et exclusif en mati\u00e8re de remboursements. Unknown Worlds ne peut pas \u00e9mettre de remboursements, ou intervenir en votre nom avec Steam.",
119 "MinSpecAnswer2": "Comment \u00e9tais-je suppos\u00e9 conna\u00eetre la configuration requise ? \n\nLes configurations minimales et recommand\u00e9es sont r\u00e9pertori\u00e9es sur la page du Magasin Steam de Subnautica.",
120 "MinSpecAnswer3": "La configuration syst\u00e8me requise n'est-elle pas trop \u00e9lev\u00e9e ?\n\nSubnautica ne requiert pas une configuration syst\u00e8me tr\u00e8s \u00e9lev\u00e9e. La carte graphique minimale requise est moins puissante que ce que l'on peut trouver dans des consoles de jeu modernes.",
121 "MinSpecAnswer4": "Que se passera-t-il si je tente de jouer \u00e0 Subnautica malgr\u00e9 cet avertissement ? \n\nSubnautica pourrait tr\u00e8s bien se lancer correctement. Mais il pourrait se bloquer d\u00e8s lors qu'il tentera de charger le monde du jeu. Nous ne sommes pas exactement certains de ce qui se passera pour chaque cas, mais il est tr\u00e8s probable que Subnautica soit lent et \/ ou cesse de fonctionner.",
122 "MinSpecAnswer5": "Est-ce que la configuration minimale requise pourrait baisser ?\n\nIl est improbable que la configuration minimale requise de Subnautica puisse baisser plus bas qu'elle ne l'est actuellement.",
123 "MinSpecMemoryInfoHeader": "Plus d'infos - M\u00e9moire",
124 "MinSpecMemoryInfoText": "Les ordinateurs ont g\u00e9n\u00e9ralement deux types de m\u00e9moire - la M\u00e9moire Vive, appel\u00e9e en anglais Random Access Memory (RAM), et l'Espace Disque sous la forme de disques durs.\n\nLes disques durs stockent des fichiers et des dossiers, et la RAM stocke ce qu'un ordinateur est en train de calculer. Subnautica requiert quatre giga-octets (Go) de RAM pour \u00eatre en mesure de calculer toutes les cr\u00e9atures, le terrain, la physique, et les interactions du joueur qui ont lieu dans le monde du jeu. Sans ces 4 Go de RAM, Subnautica ne pourra pas effectuer les calculs correctement, et risque de planter.\n\nIl est impossible d'obtenir plus de RAM \u00e0 l'aide d'outils logiciels. Lib\u00e9rer l'espace sur votre disque dur en supprimant les fichiers et les dossiers n'augmentera pas la quantit\u00e9 de RAM disponible. Pour obtenir plus de RAM, il est n\u00e9cessaire d'installer des modules suppl\u00e9mentaires ou de capacit\u00e9 sup\u00e9rieure dans votre ordinateur.\n\nSelon le type d'ordinateur que vous poss\u00e9dez, cela peut \u00eatre ou ne pas \u00eatre possible. Par exemple, il est souvent tr\u00e8s difficile d'installer plus de RAM dans un ordinateur portable. Vous devez \u00eatre en mesure de contacter le fabricant de votre ordinateur et leur demander s'il est possible de mettre \u00e0 niveau votre ordinateur. \n\nSi vous souhaitez en savoir plus sur la RAM, et comment en obtenir plus, n'h\u00e9sitez pas \u00e0 ouvrir une discussion sur les forums Steam. D'autres joueurs pourraient \u00eatre en mesure de vous aider !",
125 "MinSpecOpenSupoprtForums": "Ouvrir Forums d'aide",
126 "MinSpecRAMDetected": "RAM d\u00e9tect\u00e9e :",
127 "MinSpecGPUInfoHeader": "Plus d'infos - GPU",
128 "MinSpecGPUInfoText": "Les ordinateurs utilisent le processeur graphique (ou GPU, pour Graphics Processing Unit) pour transformer les informations de l'univers du jeu de Subnautica en pixels que vous pouvez voir sur votre \u00e9cran. Ce composant est commun\u00e9ment appel\u00e9 \u00ab Carte graphique \u00bb. \n\nIl est difficile de d\u00e9finir quel type de carte graphique est n\u00e9cessaire pour ex\u00e9cuter Subnautica, parce qu'elles sont d\u00e9clin\u00e9es en nombreuses vari\u00e9t\u00e9s diff\u00e9rentes, et sont identifi\u00e9es avec de nombreux mod\u00e8les.\n\nEn g\u00e9n\u00e9ral, une carte graphique qui marque plus de 950 points dans le test de r\u00e9f\u00e9rence 3DMark Firestrike sera capable de faire fonctionner Subnautica avec les param\u00e8tres graphiques minimums, pour une r\u00e9solution de 1280 x 720.\n\nSi Subnautica a d\u00e9tect\u00e9 que votre carte graphique n'est pas suffisamment puissante, vous devriez toujours \u00eatre en mesure de jouer. Cependant, votre nombre d'images par secondes (la vitesse \u00e0 laquelle le jeu tourne) peut s'av\u00e9rer tr\u00e8s faible. En fonction du type d'ordinateur avec lequel vous avez, il peut \u00eatre envisageable de changer votre carte graphique.\n\nPour en savoir plus sur les GPU, et d\u00e9terminer si le GPU de cet ordinateur peut \u00eatre mis \u00e0 niveau, n'h\u00e9sitez pas \u00e0 ouvrir une discussion sur les forums Steam.",
129 "MinSpecGPUDetected": "Processeur Graphique (GPU) d\u00e9tect\u00e9 :",
130 "MinSpecCPUInfoHeader": "Plus d'infos - CPU",
131 "MinSpecCPUInfoText": "Les processeurs (ou CPU, pour Central Processing Unit) effectuent les calculs qui d\u00e9terminent ce qui se passe dans le monde de Subnautica. Par exemple, ils calculent la flottabilit\u00e9 de la capsule de survie, et la position individuelle de chaque poisson.\n\nLes processeurs pensent avec des \"threads\", que l'on pourrait comparer \u00e0 des fils de pens\u00e9es. Le nombre de pens\u00e9es qu'un processeur peut avoir simultan\u00e9ment est d\u00e9termin\u00e9 par son nombre de processeurs logiques.\n\nUn processeur physique peut avoir plusieurs processeurs logiques en ayant plusieurs \"c\u0153urs\" - un composant mat\u00e9riel permettant d'ex\u00e9cuter les threads. Ils peuvent ensuite diviser ces c\u0153urs en plusieurs threads. Par exemple, beaucoup de processeurs Intel utilisent une technique appel\u00e9e \"Hyper Threading\".\n\nTout cela pour vous dire que Subnautica a besoin d'au moins deux processeurs logiques pour fonctionner. Si cet ordinateur poss\u00e8de moins de deux processeurs logiques, le jeu va probablement \u00eatre tr\u00e8s lent et planter.\n\nIl est parfois envisageable de remplacer un processeur par un autre. Pour savoir si vous pouvez mettre \u00e0 niveau votre ordinateur, n'h\u00e9sitez pas \u00e0 ouvrir un sujet de discussion sur les forums Steam.",
132 "MinSpecLPsDetected": "Processeurs logiques d\u00e9tect\u00e9s :",
133 "MinSpecCPUDetected": "Processeur (CPU) d\u00e9tect\u00e9 :",
134 "NewsletterSignup": "Inscription \u00e0 la newsletter",
135 "TimeFormatMinutes": "{0} mins",
136 "TimeFormatHoursMinutes": "{0} heures, {1} mins",
137 "TimeFormatDaysHoursMinutes": "{0} jours, {1} heures, {2} mins",
138 "DateFormat": "{0:d MMMM yyyy - h.mm tt}",
139 "DeleteSaveWarning": "\u00cates-vous s\u00fbr(e) de vouloir supprimer cette sauvegarde ? Cette action ne peut pas \u00eatre annul\u00e9e.",
140 "DeleteCancelButton": "Garder ",
141 "DeleteConfirmButton": "Supprimer",
142 "General": "G\u00e9n\u00e9ral ",
143 "Graphics": "Graphismes ",
144 "Controller": "Manette",
145 "Language": "Langue",
146 "Subtitles": "Sous-titres ",
147 "SubtitlesEnabled": "Activ\u00e9s",
148 "SubtitlesSpeed": "Vitesse (caract\u00e8res\/sec)",
149 "Resolution": "R\u00e9solution ",
150 "Fullscreen": "Plein \u00e9cran",
151 "Quality": "Qualit\u00e9",
152 "WaterQuality": "Qualit\u00e9 de l'eau",
153 "Antialiasing": "Anticr\u00e9nelage",
154 "AntialiasingQuality": "Qualit\u00e9 anti-cr\u00e9nelage",
155 "VRRenderScale": "\u00c9chelle de rendu VR",
156 "Apply": "Appliquer",
157 "FieldOfView": "Champ de vision",
158 "FieldOfView1": "Champ de vision (vertical)",
159 "FieldOfView2": "Champ de vision (horizontal)",
160 "Vsync": "Vsync",
161 "Options": "Options",
162 "InvertMouse": "Souris invers\u00e9e",
163 "MouseSensitivity": "Sensibilit\u00e9 Souris",
164 "DisableMousePitch": "D\u00e9sactiver le mouvement de haut de la souris ",
165 "ArmFollowsGaze": "Les bras suivent le regard ",
166 "Display": "Affichage",
167 "Sound": "Son",
168 "Keyboard": "Clavier",
169 "Bindings": "Raccourcis",
170 "Primary": "Principal",
171 "Secondary": "Secondaire",
172 "Low": "Faible",
173 "Medium": "Moyen",
174 "High": "\u00c9lev\u00e9",
175 "DisplayFormat": "\u00c9cran {0} ",
176 "ControllerLayout": "Configuration",
177 "LensDirt": "Poussi\u00e8res sur le masque",
178 "DepthOfField": "Profondeur de champ",
179 "MotionBlurQuality": "Qualit\u00e9 du flou de mouvement ",
180 "AmbientOcclusion": "Occlusion ambiante ",
181 "ScreenSpaceReflections": "R\u00e9flexions avanc\u00e9es",
182 "ColorGrading": "\u00c9talonnage des couleurs",
183 "ChromaticAberration": "Aberration chromatique",
184 "Dithering": "Tramage",
185 "Preset": "Qualit\u00e9",
186 "FXAA": "FXAA",
187 "TAA": "TAA",
188 "Custom": "Personnalis\u00e9 ",
189 "Advanced": "Avanc\u00e9 ",
190 "Detail": "D\u00e9tail ",
191 "Off": "D\u00e9sactiv\u00e9",
192 "Filmic": "Cin\u00e9matique",
193 "Neutral": "Neutre",
194 "TerrainChangeRequiresRestart": "Les changements de terrain n\u00e9cessitent un red\u00e9marrage",
195 "DisplayChangeRequiresRestart": "Les changements d'affichage n\u00e9cessitent un red\u00e9marrage",
196 "ControllerLayoutAutomatic": "Automatique",
197 "ControllerLayoutXbox360": "Xbox 360",
198 "ControllerLayoutXboxOne": "Xbox One",
199 "ControllerLayoutPS4": "PS4",
200 "OptionJump": "Sauter",
201 "OptionPDA": "PDA",
202 "OptionDeconstruct": "D\u00e9manteler ",
203 "OptionExit": "Quitter \/ Ranger",
204 "OptionLeftHand": "Main gauche \/ Utiliser",
205 "OptionRightHand": "Main droite",
206 "OptionCycleNext": "Outil suivant",
207 "OptionCyclePrev": "Outil pr\u00e9c\u00e9dent",
208 "OptionSlot1": "Emplacement 1",
209 "OptionSlot2": "Emplacement 2",
210 "OptionSlot3": "Emplacement 3",
211 "OptionSlot4": "Emplacement 4",
212 "OptionSlot5": "Emplacement 5",
213 "OptionAltTool": "Utilisation alternative d'un outil",
214 "OptionRotateConstructableLeft": "Pivoter l'objet sur la gauche",
215 "OptionRotateConstructableRight": "Pivoter l'objet sur la droite",
216 "OptionTakePicture": "Prendre une photo",
217 "OptionReload": "Recharger ",
218 "OptionMoveUp": "Monter",
219 "OptionMoveDown": "Descendre",
220 "OptionMoveForward": "Avancer",
221 "OptionMoveBackward": "Reculer",
222 "OptionMoveLeft": "Se d\u00e9placer \u00e0 gauche",
223 "OptionMoveRight": "Se d\u00e9placer \u00e0 droite",
224 "OptionSprint": "Courir",
225 "OptionLookUp": "Regarder en haut",
226 "OptionLookDown": "Regarder en bas",
227 "OptionLookLeft": "Regarder \u00e0 gauche",
228 "OptionLookRight": "Regarder \u00e0 droite",
229 "LanguageBulgarian": "Bulgare ",
230 "LanguageChinese (Simplified)": "Chinois (Simplifi\u00e9)",
231 "LanguageCroatian": "Croate ",
232 "LanguageCzech": "Tch\u00e8que ",
233 "LanguageDanish": "Danois ",
234 "LanguageDutch": "N\u00e9erlandais",
235 "LanguageEnglish": "Anglais",
236 "LanguageFinnish": "Finnois",
237 "LanguageFrench": "Fran\u00e7ais",
238 "LanguageGerman": "Allemand",
239 "LanguageGreek": "Grec ",
240 "LanguageHebrew": "H\u00e9breu",
241 "LanguageHungarian": "Hongrois",
242 "LanguageItalian": "Italien ",
243 "LanguageJapanese": "Japonais",
244 "LanguageKorean": "Cor\u00e9en ",
245 "LanguageLatvian": "Letton",
246 "LanguageLithuanian": "Lituanien ",
247 "LanguageNorwegian": "Norv\u00e9gien ",
248 "LanguagePolish": "Polonais",
249 "LanguagePortuguese (Brazil)": "Portugais (Br\u00e9sil)",
250 "LanguagePortuguese": "Portugais ",
251 "LanguageRomanian": "Roumain",
252 "LanguageRussian": "Russe",
253 "LanguageSerbian": "Serbe ",
254 "LanguageSlovak": "Slovaque",
255 "LanguageSpanish": "Espagnol ",
256 "LanguageSwedish": "Su\u00e9dois ",
257 "LanguageThai": "Tha\u00ef",
258 "LanguageTurkish": "Turc",
259 "LanguageUkrainian": "Ukrainien ",
260 "LanguageVietnamese": "Vietnamien ",
261 "LanguageIrish": "Irlandais ",
262 "Mouse": "Souris",
263 "MouseButtonLeft": "Clic gauche",
264 "MouseButtonRight": "Clic droit",
265 "MouseButtonMiddle": "Bouton central de la souris",
266 "MouseWheelUp": "Molette de la Souris Haut",
267 "MouseWheelDown": "Molette de la Souris Bas",
268 "Tab": "Tab",
269 "LeftBracket": "Parenth\u00e8se gauche",
270 "RightBracket": "Parenth\u00e8se droite",
271 "LeftShift": "Maj Gauche",
272 "RightShift": "Maj Droite",
273 "LeftControl": "Ctrl gauche",
274 "RightControl": "Ctrl droit",
275 "ControllerButtonA": "Bouton A",
276 "ControllerButtonB": "Bouton B",
277 "ControllerButtonX": "Bouton X",
278 "ControllerButtonY": "Bouton Y",
279 "ControllerButtonLeftBumper": "G\u00e2chette Haute Gauche",
280 "ControllerButtonRightBumper": "G\u00e2chette Haute Droite",
281 "ControllerButtonBack": "Touche Retour",
282 "ControllerButtonBack.XB1": "Touche Affichage",
283 "ControllerButtonHome": "Touche D\u00e9marrage",
284 "ControllerButtonHome.XB1": "Touche menu",
285 "ControllerButtonLeftStick": "Clic du joystick gauche",
286 "ControllerButtonRightStick": "Clic du joystick droit",
287 "ControllerLeftTrigger": "G\u00e2chette gauche",
288 "ControllerRightTrigger": "G\u00e2chette droite",
289 "ControllerRightStick": "Joystick droit",
290 "ControllerRightStickRight": "Joystick droit vers la droite",
291 "ControllerRightStickLeft": "Joystick droit vers la gauche",
292 "ControllerRightStickUp": "Joystick droit vers le haut",
293 "ControllerRightStickDown": "Joystick droit vers le bas",
294 "ControllerLeftStick": "Joystick gauche",
295 "ControllerLeftStickRight": "Joystick gauche vers la droite",
296 "ControllerLeftStickLeft": "Joystick gauche vers la gauche",
297 "ControllerLeftStickUp": "Joystick gauche vers le haut",
298 "ControllerLeftStickDown": "Joystick gauche vers le bas",
299 "ControllerDPadRight": "Croix dir. droite",
300 "ControllerDPadLeft": "Croix dir. gauche",
301 "ControllerDPadUp": "Croix dir. haut",
302 "ControllerDPadDown": "Croix dir. bas",
303 "ControllerButtonPs4Cross": "Touche croix",
304 "ControllerButtonPs4Circle": "Touche Cercle",
305 "ControllerButtonPs4Triangle": "Touche Triangle",
306 "ControllerButtonPs4Square": "Touche Carr\u00e9",
307 "ControllerButtonPs4Share": "Touche SHARE",
308 "ControllerButtonPs4Options": "Touche OPTIONS",
309 "ControllerPs4L1": "Touche L1",
310 "ControllerPs4L2": "Touche L2",
311 "ControllerPs4R1": "Touche R1",
312 "ControllerPs4R2": "Touche R2",
313 "NoInputAssigned": "Aucune Entr\u00e9e Assign\u00e9e",
314 "Deprecated": "Obsol\u00e8te",
315 "DeprecatedBuildableInstructions": "Utiliser le constructeur pour d\u00e9manteler",
316 "LoadingEquipment": "Chargement de l'\u00e9quipement",
317 "LoadingFormat": "{0} ({1:0s})",
318 "LoadingOperationFormat": "{0} {1:P0} ({2:0s})",
319 "IntroUWEPresents": "UNKNOWN WORLDS ENTERTAINMENT \nPR\u00c9SENTE",
320 "IntroUWEPresents.XB1": "UNKNOWN WORLDS ENTERTAINMENT \n&\nGRIP DIGITAL\n\nPR\u00c9SENTENT ",
321 "IntroLaunching": "Lancement dans 3...2...1...###1800",
322 "LoadingSceneFormat": "Chargement {0}",
323 "Essentials": "N\u00e9cessit\u00e9s",
324 "Loading": "Chargement...",
325 "Aurora": "Aurora",
326 "Precursor_Interior_Gun_Lower": "\u00b53a",
327 "Precursor_Interior_Gun_Upper": "\u00b53b",
328 "UnauthorizedAccessException": "Acc\u00e8s interdit ! Un autre processus a refus\u00e9 l'acc\u00e8s de ces fichiers \u00e0 Subnautica.",
329 "LoadingWorld": "Chargement du monde",
330 "LoadingWorldTiles": "Chargement des mod\u00e8les du monde",
331 "LoadingLowDetailTerrain": "Chargement du terrain",
332 "LoadingEntityCells": "Chargement des cellules d'entit\u00e9",
333 "PreloadingBase": "Pr\u00e9chargement des bases",
334 "CheckWorldFailure": "Impossible de trouver les donn\u00e9es du monde",
335 "WorldAlreadyMounted": "Donn\u00e9es du monde d\u00e9j\u00e0 mont\u00e9es",
336 "BatchLoadExceptionFormat": "\u00c9chec du chargement du lot {0}",
337 "HintLook": "Utilisez {0} pour observer",
338 "HintMove": "{0} pour se d\u00e9placer",
339 "HintPickupFireExtinguisher": "{0} pour ramasser l'extincteur",
340 "HintUseFireExtinguisher": "{0} pour utiliser l'extincteur",
341 "HintOpenClosePDA": "Appuyez sur {0} pour ouvrir ou fermer le PDA",
342 "HintKeyboardQuickslots": "{0}, {1}, {2}, {3}, {4} pour s\u00e9lectionner les emplacements rapides correspondants",
343 "HintGamepadQuickslots": "{0} {1} pour s\u00e9lectionner les emplacements rapides",
344 "HintSuccess": "Parfait !",
345 "SwimToSurface": "Remontez !",
346 "PressButton": "Appuyer sur le bouton",
347 "Climb": "Escalader",
348 "Dig": "Creuser",
349 "ExchangePowerSource": "Changer la source d'\u00e9nergie ({0})",
350 "DriveVehicle": "Piloter le v\u00e9hicule ",
351 "CloseDoor": "Fermer la porte",
352 "OpenDoor": "Ouvrir la porte",
353 "ClimbUp": "Grimper",
354 "ClimbDown": "Descendre ",
355 "GrabOn": "Saisir",
356 "PickupCable": "C\u00e2ble de ramassage",
357 "InsertPowerCell": "Ins\u00e9rer une nouvelle batterie haute capacit\u00e9",
358 "PilotSub": "Piloter le sous-marin",
359 "Deconstruct": "D\u00e9manteler ",
360 "DeconstructFormat": "D\u00e9manteler ({0})",
361 "DeconstructFailed": "Impossible de d\u00e9manteler;",
362 "DeconstructAttachedError": "Les composants attach\u00e9s doivent d'abord \u00eatre d\u00e9mantel\u00e9s.",
363 "DeconstructDoorFirst": "La porte doit \u00eatre d\u00e9mantel\u00e9e en premier.",
364 "DeconstructObstacle": "{0} doit \u00eatre d\u00e9mantel\u00e9 en premier.",
365 "DeconstructGhostError": "Terminez d'abord le d\u00e9mant\u00e8lement des composants attach\u00e9s.",
366 "PlayerObstacle": "Vous \u00eates soit \u00e0 l'int\u00e9rieur, soit trop proche de l'objet \u00e0 d\u00e9manteler.",
367 "EscapePodObstacle": "La capsule de survie bloque le passage.",
368 "SeamothObstacle": "Un seamoth bloque le passage.",
369 "ExosuitObstacle": "Une combinaison PRAWN bloque le passage.",
370 "DeconstructUpgradeConsoleFabricatorError": "Retirez l'objet r\u00e9alis\u00e9 du fabricateur avant de d\u00e9construire la station de modification des v\u00e9hicules.",
371 "DeconstructNonEmptyStorageContainerError": "Le conteneur de stockage n'est pas vide.",
372 "DeconstructNonEmptyFiltrationMachineError": "Le conteneur du filtre \u00e0 eau n'est pas vide.",
373 "Construct": "Construire",
374 "ConstructFormat": "Construire ({0})",
375 "ConstructDeconstructFormat": "{0} {1}",
376 "SetAutopilot": "R\u00e9gler le pilote automatique",
377 "NoPower": "Pas d'\u00e9nergie !",
378 "SignInstructions": "Ramasser (clic droit pour \u00e9diter)",
379 "TerraformerInstructions": "Faites glisser le bouton droit pour ajouter des mat\u00e9riaux. Et shift-glisser pour les enlever.",
380 "TerraformerOutOfMaterial": "En manque de mat\u00e9riaux ! Creusez (shift-glissez le bouton droit) pour en obtenir",
381 "TerraformerTooClose": "Trop pr\u00e8s ! Reculez",
382 "TerraformerTooFar": "Trop \u00e9loign\u00e9 du terrain !",
383 "PipeInstructions": "Utilisez pour placer. Connectez-vous \u00e0 une pompe \u00e0 air, ou connectez-vous \u00e0 un tuyau existant en visant son dernier point.",
384 "PipeCantReconnect": " Impossible de reconnecter le tuyau \u00e0 proximit\u00e9 - trop loin !",
385 "PipeNotConnected": "Tuyau non raccord\u00e9 \u00e0 une pompe active ! Impossible d'obtenir de l'air.",
386 "FeedbackInstructions": "Appuyez sur {0} pour faire un retour sur le jeu ou signaler un bug.",
387 "FeedbackInstructionsGamepad": "Utilisez le menu des retours pour signaler un bug ou donner votre avis",
388 "FeedbackNewReply": "Vous avez re\u00e7u une nouvelle r\u00e9ponse des d\u00e9veloppeurs.\nAppuyez sur {0} pour la lire.",
389 "FeedbackNewReplyGamepad": "Vous avez re\u00e7u une nouvelle r\u00e9ponse des d\u00e9veloppeurs.\nOuvrez le menu des retours pour le lire.",
390 "UseFeedbackForm": "Utiliser le formulaire de commentaires",
391 "UseFeedbackForum": "Ouvrir forums",
392 "FeedbackEmailInstructions": "Facultatif : Entrez votre adresse email pour autoriser l'\u00e9quipe de d\u00e9veloppement \u00e0 vous contacter concernant votre signalement. Veuillez noter que nous ne r\u00e9pondrons qu'\u00e0 une faible proportion de commentaires, et il est fort probable que vous n'ayez aucune nouvelle de nous. Toutefois, si nous vous contactons, votre aide nous permettra de r\u00e9soudre les bugs les plus \u00e9pineux ! ",
393 "FeedbackPrivacyInfo": "Votre adresse email est stock\u00e9e s\u00e9par\u00e9ment des retours consultables publiquement, et ne peut \u00eatre vue que par les d\u00e9veloppeurs de Subnautica. Si vous s\u00e9lectionnez \u2018Se souvenir de cet email,\u2019 votre email sera enregistr\u00e9 en clair dans votre dossier d'installation Steam.",
394 "FeedbackPrivacyDismiss": "Compris !",
395 "FeedbackGeneral": "G\u00e9n\u00e9ral ",
396 "FeedbackGameplay": "Exp\u00e9rience de jeu",
397 "FeedbackBug": "Bug",
398 "FeedbackFramerate": "Performances",
399 "FeedbackSubmit": "Pour soumettre, cliquez sur :",
400 "FeedbackEnter": "Entrez votre commentaire ici (facultatif)",
401 "FeedbackRememberEmail": "Se souvenir de cet email\net toujours inclure",
402 "FeedbackOpenPrivacyInfo": "Confidentialit\u00e9\nInfo",
403 "FeedbackEnterEmail": "Entrez votre email ici (facultatif)",
404 "FeedbackReplies": "R\u00e9ponses aux commentaires",
405 "FeedbackOpenTroubleshooting": "Ouvrir Guide de d\u00e9pannage",
406 "ControllerDisconnected1": "Manette d\u00e9connect\u00e9e",
407 "ControllerDisconnected2": "Appuyez sur n'importe quelle touche pour continuer",
408 "SaveFailed": "Le stockage des donn\u00e9es de sauvegarde a \u00e9chou\u00e9 ({0}).\nR\u00e9essayer ?",
409 "SaveFailedSpace": "La sauvegarde a \u00e9chou\u00e9: m\u00e9moire insuffisante. \nR\u00e9essayer ? ",
410 "LoadFailed": "Le chargement des donn\u00e9es de sauvegarde a \u00e9chou\u00e9 ({0}).\nR\u00e9essayer ?",
411 "LoadFailedSpace": "Le chargement de la sauvegarde a \u00e9chou\u00e9 en raison d'un manque d'espace sur le disque dur \nR\u00e9ssayer ?",
412 "LoadOptionsFailed": "Le chargement des options utilisateur a \u00e9chou\u00e9.\nR\u00e9essayer ?",
413 "Pause": "Pause",
414 "BackToGame": "Retour au jeu",
415 "GiveFeedback": "Donner un avis",
416 "Save": "Sauvegarder",
417 "QuitToDesktop": "Retourner au Bureau",
418 "QuitToMainMenu": "Quitter",
419 "SaveAndQuitToDesktop": "Sauvegarder et retourner au bureau",
420 "SaveAndQuitToMainMenu": "Sauvegarder et quitter",
421 "AreYouSure": "En \u00eates-vous s\u00fbr ?",
422 "AreYouSureUnsaved": "\u00cates-vous s\u00fbr ? Toute progression non sauvegard\u00e9e sera perdue.",
423 "TimeSinceLastSave": "Temps pass\u00e9 depuis la derni\u00e8re sauvegarde : {0}",
424 "Yes": "Oui",
425 "No": "Non",
426 "Space": "Espace",
427 "Monitor": "\u00c9cran",
428 "Period": "Point",
429 "InvertGamepad": "Inverser l'axe",
430 "GamepadSensitivity": "Sensibilit\u00e9",
431 "SwitchUser": "Changer d'utilisateur",
432 "GamepadEnabled": "Activer manette de jeu",
433 "PleaseWait": "Veuillez patienter...",
434 "SkipIntro": "Maintenir {0} pour passer",
435 "SpawnNearbyFailed": "R\u00e9apparition \u00e0 proximit\u00e9 \u00e9chou\u00e9e.",
436 "InventoryFull": "Inventaire plein",
437 "InventoryCantDropHere": "Impossible de placer un objet ici. Utilisez les conteneurs de stockage \u00e0 la place.",
438 "InventoryOverflow": "Inventaire rempli. Lib\u00e9rez de l'espace pour ramasser {0}.",
439 "ContainerCantFit": "Le stockage n'a pas assez de place pour cet objet.",
440 "ContainerOverflow": "Les changements de la derni\u00e8re mise \u00e0 jour ont provoqu\u00e9 un d\u00e9bordement de l'inventaire. Lib\u00e9rez de l'espace pour voir son contenu complet.",
441 "RadiationDetected": "RADIATIONS D\u00c9TECT\u00c9ES",
442 "NeedExoToMine": "Un \u00e9quipement sp\u00e9cial est requis pour collecter cette ressource",
443 "VehicleAddedToStorage": "{0} ajout\u00e9 dans le stockage du v\u00e9hicule.",
444 "AdvancedWiringKit": "Kit de cabl\u00e2ge avanc\u00e9",
445 "Aerogel": "A\u00e9rogel",
446 "AluminumOxide": "Rubis",
447 "DrillableAluminumOxide": "Rubis",
448 "AminoAcids": "Acides amin\u00e9s",
449 "AramidFibers": "Fibres synth\u00e9tiques",
450 "Benzene": "Benz\u00e8ne",
451 "BloodOil": "Huile de sang",
452 "BloodRoot": "Racine de sang",
453 "BloodVine": "Vigne sanguine",
454 "CalciumChunk": "Affleurement de calcium",
455 "Compass": "Boussole",
456 "ComputerChip": "Circuit int\u00e9gr\u00e9",
457 "Copper": "Minerai de cuivre",
458 "DrillableCopper": "Minerai de cuivre",
459 "CopperWire": "Fil de cuivre",
460 "Diamond": "Diamant",
461 "DrillableDiamond": "Diamant",
462 "EnameledGlass": "Verre \u00e9maill\u00e9",
463 "Glass": "Verre",
464 "Gold": "Or",
465 "DrillableGold": "Or",
466 "Graphene": "Graph\u00e8ne",
467 "HydrochloricAcid": "Acide chlorhydrique",
468 "Kyanite": "Disth\u00e8ne",
469 "DrillableKyanite": "Disth\u00e8ne",
470 "PrecursorIonCrystal": "Cube ionique",
471 "PrecursorIonPowerCell": "Batterie ionique haute capacit\u00e9",
472 "PrecursorIonBattery": "Pile ionique",
473 "Lead": "Plomb",
474 "DrillableLead": "Plomb",
475 "Limestone": "Affleurement de calcaire",
476 "LimestoneChunk": "Morceau de calcaire",
477 "BasaltChunk": "Morceau de basalte",
478 "SandstoneChunk": "Morceau de gr\u00e8s",
479 "ShaleChunk": "Morceau de schiste",
480 "BreakableLead": "Affleurement de plomb fragile",
481 "BreakableSilver": "Affleurement d'argent fragile",
482 "BreakableGold": "Affleurement d'argent fragile",
483 "Lithium": "Lithium",
484 "DrillableLithium": "Lithium",
485 "Lodestone": "Magn\u00e9tite",
486 "Lubricant": "Lubrifiant",
487 "Magnesium": "Magn\u00e9sium",
488 "Magnetite": "Magn\u00e9tite",
489 "DrillableMagnetite": "Magn\u00e9tite",
490 "MercuryOre": "Minerai de mercure",
491 "Nanowires": "Nanofils",
492 "Nickel": "Minerai de nickel",
493 "DrillableNickel": "Minerai de nickel",
494 "NutrientBlock": "Bloc nutritif",
495 "OpalGem": "Gemme d'opale",
496 "Pipe": "Tuyau",
497 "PipeSurfaceFloater": "Pompe \u00e0 air flottante",
498 "BasePipeConnector": "Pompe \u00e0 air murale",
499 "Placeholder": "Espace r\u00e9serv\u00e9",
500 "PlasteelIngot": "Lingot de plastacier",
501 "Polyaniline": "Polyaniline",
502 "Quartz": "Quartz",
503 "DrillableQuartz": "Quartz",
504 "Salt": "D\u00e9p\u00f4t de sel",
505 "DrillableSalt": "D\u00e9p\u00f4t de sel",
506 "ScrapMetal": "D\u00e9bris m\u00e9talliques",
507 "SeaTreaderPoop": "Excr\u00e9ments extraterrestres",
508 "GasPod": "Capsule de gaz",
509 "Silver": "Minerai d'argent",
510 "DrillableSilver": "Minerai d'argent",
511 "SmallSupplyCrate": "Petite caisse de fournitures",
512 "Sulphur": "Soufre cristallin",
513 "DrillableSulphur": "Soufre cristallin",
514 "SupplyCrate": "Caisse de fournitures",
515 "Titanium": "Titane",
516 "TitaniumIngot": "Lingot de titane",
517 "DrillableTitanium": "Titane",
518 "UraniniteCrystal": "Cristal d'uraninite",
519 "Uranium": "Uranium",
520 "DrillableUranium": "Uranium",
521 "WiringKit": "Kit de cabl\u00e2ge",
522 "TechCategoryBasicMaterials": "Mat\u00e9riaux de base",
523 "TechCategoryAdvancedMaterials": "Mat\u00e9riaux avanc\u00e9s",
524 "TechCategoryElectronics": "\u00c9lectronique",
525 "TechCategoryWater": "Eau",
526 "TechCategoryCookedFood": "Nourriture cuisin\u00e9e",
527 "TechCategoryCuredFood": "Salaison",
528 "TechCategoryEquipment": "\u00c9quipement",
529 "TechCategoryTools": "Outils",
530 "TechCategoryMachines": "Machines",
531 "TechCategoryConstructor": "Baie \u00e0 v\u00e9hicules mobiles",
532 "TechCategoryWorkbench": "Station de modification",
533 "TechCategoryVehicleUpgrades": "Am\u00e9liorations des v\u00e9hicules",
534 "TechCategoryMapRoomUpgrades": "Am\u00e9liorations de salle de scanner",
535 "TechCategoryCyclops": "Cyclops",
536 "TechCategoryCyclopsUpgrades": "Am\u00e9liorations pour Cyclops",
537 "TechCategoryBasePiece": "Base : Connexions",
538 "TechCategoryBaseRoom": "Base : Salles",
539 "TechCategoryBaseWall": "Base : Murs",
540 "TechCategoryExteriorModule": "Modules ext\u00e9rieurs",
541 "TechCategoryExteriorLight": "Ext\u00e9rieur : Lumi\u00e8res",
542 "TechCategoryExteriorOther": "Ext\u00e9rieur : Autres",
543 "TechCategoryInteriorPiece": "Am\u00e9nagements int\u00e9rieurs",
544 "TechCategoryInteriorRoom": "Int\u00e9rieur : Pi\u00e8ces",
545 "TechCategoryInteriorModule": "Modules int\u00e9rieurs",
546 "TechCategoryMisc": "Divers",
547 "TechCategoryMiscHullplates": "Plaques de coque",
548 "InventoryLabel": "INVENTAIRE",
549 "BlueprintsLabel": "SCH\u00c9MAS",
550 "PingManagerLabel": "GESTION DES BALISES",
551 "GalleryLabel": "GESTIONNAIRE DE PHOTOS",
552 "LogLabel": "JOURNAL",
553 "EncyclopediaLabel": "BANQUE DE DONN\u00c9ES",
554 "TimeCapsuleLabel": "CAPSULE TEMPORELLE",
555 "MODULES": "MODULES",
556 "AquariumStorageLabel": "AQUARIUM",
557 "PlanterStorageLabel": "POT DE FLEURS",
558 "FiltrationMachineStorageLabel": "FILTRE \u00c0 EAU",
559 "CyclopsUpgradesStorageLabel": "MODULES D'AM\u00c9LIORATION",
560 "TrashcanStorageLabel": "POUBELLE",
561 "EquipmentLabel": "\u00c9QUIP\u00c9",
562 "EscapePodStorageLabel": "STOCKAGE",
563 "SpecimenAnalyzerStorageLabel": "ANALYSEUR DE SP\u00c9CIMEN",
564 "StorageLabel": "STOCKAGE",
565 "WaterParkPlanterStorageLabel": "PLANTES DE CONFINEMENT",
566 "VehicleStorageLabel": "STOCKAGE POUR V\u00c9HICULE",
567 "VehicleTorpedoStorageLabel": "BAIE \u00c0 TORPILLES",
568 "TabInventory": "Inventaire",
569 "TabJournal": "Sch\u00e9mas",
570 "TabLog": "Journal Vocal",
571 "TabGallery": "Gestionnaire de photos",
572 "TabEncyclopedia": "Banque de donn\u00e9es",
573 "TabPing": "Gestion des balises",
574 "TabTimeCapsule": "Capsule temporelle",
575 "Day": "Jour",
576 "SortByDateDescending": "Trier par date (d\u00e9croissant)",
577 "SortByDateAscending": "Trier par date (croissant)",
578 "SortByTopic": "Trier par th\u00e8me",
579 "SortByName": "Trier par nom",
580 "ScreenshotUpload": "Transf\u00e9rer",
581 "ScreenshotUploadTooltip": "Envoyer l'image dans le cadre",
582 "ScreenshotSelect": "S\u00e9lectionner",
583 "ScreenshotSelectTooltip": "Envoyer l'image dans la capsule temporelle",
584 "ScreenshotAddToSteamLibrary": "Ajouter \u00e0 Steam",
585 "ScreenshotDelete": "Supprimer",
586 "PDAGalleryTabInstructions": "Appuyez sur {0} pour prendre une capture d'\u00e9cran",
587 "PDAGalleryThumbnailSize": "Taille",
588 "PDAGalleryAddToSteam": "Ajouter l'image \u00e0 votre biblioth\u00e8que Steam",
589 "PDAGalleryScreenshotTaken": "Capture d'\u00e9cran sauvegard\u00e9e dans le PDA.",
590 "PDAGalleryDelete": "Supprimer l'image (double clic)",
591 "PDABootingEmergency": "D\u00c9MARRAGE EN MODE URGENCE",
592 "PDABootLoadingPercent": "<b>CHARGEMENT<\/b>\n[ {0:P0} ]",
593 "BarPercentFormat": "{0:P0}",
594 "BarFractionFormat": "{0} \/ {1}",
595 "TemperatureFormat": "{0:0.0} \u00b0C",
596 "ThermometerFormat": "<color=#FFDC00FF>\u00b0C<\/color>",
597 "HandReticleProgressPercentFormat": "{0:P0}",
598 "HandReticleAddButtonFormat": "{0} ({1})",
599 "CraftingBegin": "La fabrication de : {0} n\u00e9cessitera {1} secondes. Vous recevrez une notification une fois la t\u00e2che termin\u00e9e.",
600 "CraftingEnd": "La fabrication de : {0} est termin\u00e9e. Objet pr\u00eat \u00e0 \u00eatre ramass\u00e9.",
601 "ItemSelectorPrevious": "Pr\u00e9c\u00e9dent",
602 "ItemSelectorNext": "Suivant",
603 "ItelSelectorSelect": "S\u00e9lectionner",
604 "ItemSelectorCancel": "Annuler",
605 "PingLifepod": "Capsule de survie",
606 "PingSeamoth": "Seamoth",
607 "PingCyclops": "Cyclops",
608 "PingExosuit": "Combinaison PRAWN",
609 "PingRocket": "Neptune 1",
610 "PingBeacon": "Balise",
611 "PingSignal": "Signal",
612 "PingMapRoomCamera": "Drone cam\u00e9ra",
613 "PingSupplyDrop": "Largage de ravitaillement",
614 "PingSupplyDropAlt": "Largage de ravitaillement",
615 "PingBase": "Base",
616 "JukeboxVolumePercent": "{0:P0}",
617 "JukeboxNoMusicFound": "Aucun fichier de musique trouv\u00e9 \u00e0 l'adresse '{0}'",
618 "JukeboxNoPower": "Hors tension",
619 "ScannerInstanceScanned": "{0} num\u00e9ris\u00e9. Progression : {1}% ({2}\/{3}).",
620 "ScannerRedundantScanned": "",
621 "ScannerInstanceKnown": "",
622 "ScannerEntityKnown": "",
623 "FragmentAnalysisComplete": "Fragment num\u00e9ris\u00e9, {0} d\u00e9verrouill\u00e9.",
624 "ScannerScreenDefault": "RECHERCHE...",
625 "ScannerScreenReady": "PR\u00caT \u00c0 SCANNER",
626 "ScannerScreenScanning": "NUM\u00c9RISATION...",
627 "ScannerScreenUnpowered": "HORS-TENSION",
628 "EncyNotificationEntryUnlocked": "ENTR\u00c9E DE LA BANQUE DE DONN\u00c9ES D\u00c9VERROUILL\u00c9E",
629 "EncyNotificationTimeCapsule": "CAPSULE TEMPORELLE RE\u00c7UE",
630 "EncyNotificationPressPDAToView": "[{0}] Appuyer pour voir",
631 "FragmentAnalyzer": "Analyseur de fragments",
632 "Tooltip_FragmentAnalyzer": "Transforme les fragments en sch\u00e9mas",
633 "BoardEscapePod": "Monter \u00e0 bord de la capsule",
634 "capacity": "capacit\u00e9",
635 "ClimbLadder": "Escalader l'\u00e9chelle",
636 "Close": "Fermer",
637 "EnterEscapePod": "Entrer dans la capsule de sauvetage",
638 "ExitEscapePod": "Sortir de la capsule de sauvetage",
639 "Open": "Ouvrir",
640 "Locked": "Verrouill\u00e9",
641 "OpenStorage": "Ouvrir le stockage",
642 "UseAquarium": "Utiliser Aquarium",
643 "UsePlanter": "Utiliser pot de fleurs",
644 "UseFiltrationMachine": "Utiliser le filtre \u00e0 eau",
645 "UseLadder": "Utiliser l'\u00e9chelle",
646 "UseTrashcan": "Utiliser la poubelle",
647 "TrashcanErrorNuclearWaste": "Ne peut contenir des d\u00e9chets nucl\u00e9aires. Utilisez une poubelle adapt\u00e9e aux produits \u00e0 risque biologique.",
648 "TrashcanErrorNotNuclearWaste": "Ne peut contenir des d\u00e9chets nucl\u00e9aires. Utilisez une poubelle adapt\u00e9e aux produits \u00e0 risque biologique.",
649 "EscapePodStorageOpen": "Ouvrir conteneur de stockage",
650 "EscapePodMedKitOpen": "Ouvrir cabinet m\u00e9dical",
651 "EscapePodMedKitClose": "Fermer cabinet m\u00e9dical",
652 "EnterRocket": "Entrer dans la fus\u00e9e",
653 "ExitRocket": "Sortir de la fus\u00e9e",
654 "ClimbUpLadder": "Monter \u00e0 l'\u00e9chelle",
655 "ClimbDownLadder": "Descendre de l'\u00e9chelle",
656 "EnterCyclops": "Monter \u00e0 bord du Cyclops",
657 "LeaveCyclops": "Sortir du Cyclops",
658 "CyclopsWelcomeAboard": "CYCLOPS: Bienvenue \u00e0 bord capitaine. Tous les syst\u00e8mes sont en ligne.",
659 "CyclopsWelcomeAboardAttention": "CYCLOPS: Bienvenue \u00e0 bord capitaine. Certains syst\u00e8mes requi\u00e8rent votre attention.",
660 "CyclopsWelcomeAboardEmergency": "CYCLOPS : Alerte ! D\u00e9faillance du syst\u00e8me !",
661 "CyclopsWelcomeNoPower": "CYCLOPS : Attention : Seul le g\u00e9n\u00e9rateur d'urgence est disponible. Production d'oxyg\u00e8ne hors-service.",
662 "CyclopsHullBreach": "CYCLOPS: Rupture de coque d\u00e9tect\u00e9e.",
663 "CyclopsHullRestored": "CYCLOPS: Int\u00e9grit\u00e9 de la coque restaur\u00e9e. Syst\u00e8mes de drainage activ\u00e9s.",
664 "CyclopsFireExtinguished": "CYCLOPS: Incendie ma\u00eetris\u00e9. Purificateurs d'air activ\u00e9s.",
665 "CyclopsDecoyLaunch": "CYCLOPS: D\u00e9ploiement du leurre.",
666 "CyclopsFireSystemActivate": "CYCLOPS: Syst\u00e8me de neutralisation d'incendie actif.",
667 "CyclopsNameConsole": "Station de modification du Cyclops",
668 "CyclopsNoPower": "Cyclops non aliment\u00e9",
669 "CyclopsRemovePowerCell": "Retirer batterie haute-capacit\u00e9",
670 "CyclopsEnginePowerUp": "CYCLOPS : D\u00e9marrage du moteur ",
671 "CyclopsEnginePowerDown": "CYCLOPS : Arr\u00eat du Moteur",
672 "AccessVehicleStorage": "Acc\u00e9der au terminal de stockage du v\u00e9hicule amarr\u00e9",
673 "CraftingLabel": "CONSTRUCTION",
674 "ChargerInsufficientPower": "\u00c9NERGIE INSUFFISANTE\n(Prochaine tentative de charge dans {0}s)",
675 "ChargerSlotEmpty": "N\/A",
676 "BatteryChargerInteract": "Utiliser le chargeur de piles",
677 "BatteryChargerStorageLabel": "CHARGEUR DE PILES",
678 "BatteryChargerIncompatibleItem": "Objet incompatible",
679 "BatteryChargerCantDeconstruct": "Retirez d'abord les piles",
680 "PowerCellChargerInteract": "Acc\u00e9der rechargeur batterie haute capacit\u00e9",
681 "PowerCellChargerLabel": "RECHARGEUR BATTERIE HAUTE CAPACIT\u00c9",
682 "PowerCellChargerIncompatibleItem": "Objet incompatible",
683 "PowerCellChargerCantDeconstruct": "Retirez d'abord les batteries haute capacit\u00e9",
684 "BeaconLabelEdit": "Changer le nom de la balise",
685 "BeaconLabel": "Nom de la balise",
686 "BeaconSubmit": "OK",
687 "BeaconDefaultPrefix": "Balise",
688 "TimeCapsuleStorageLabel": "CAPSULE TEMPORELLE",
689 "TimeCapsuleStatusLabel": "STATUT",
690 "TimeCapsuleStorageEmpty": "Vide",
691 "TimeCapsuleNoImage": "Image",
692 "TimeCapsuleTitlePlaceholder": "Titre",
693 "TimeCapsuleTextPlaceholder": "Message",
694 "TimeCapsuleItemNotAllowed": "Objet non autoris\u00e9",
695 "TimeCapsuleOpen": "Ouvrir la Capsule Temporelle",
696 "TimeCapsuleInvalid": "Capsule temporelle invalide ",
697 "TimeCapsuleBackButton": "Retour",
698 "TimeCapsuleSubmit": "Soumettre au lancement de la fus\u00e9e",
699 "TimeCapsuleContentFetchError": "Impossible de r\u00e9cup\u00e9rer le contenu de la capsule temporelle",
700 "TimeCapsuleSubmitSuccess": "Capsule temporelle envoy\u00e9e avec succ\u00e8s ",
701 "TimeCapsuleSubmitFail": "\u00c9chec d'envoi de la capsule temporelle - voir le journal",
702 "TimeCapsuleValid": "Pr\u00eat",
703 "TimeCapsuleErrorOne": "1 \/ 3",
704 "TimeCapsuleErrorTwo": "2 \/ 3",
705 "TimeCapsuleNotValid": "Pas Pr\u00eat",
706 "TimeCapsuleRemark": "* N\u00e9cessite un objet, un message et une image pour \u00eatre valide \u00e0 l'envoi vers le serveur.",
707 "AssignQuickSlot": "assigner \u00e0 un emplacement rapide",
708 "BindQuickSlot": "lier \u00e0 un raccourci",
709 "AddedToInventory": "ajout\u00e9 \u00e0 l'inventaire.",
710 "KeyRange15": "1-5",
711 "KeyRange15.XB1": "X",
712 "KeyRange15.PS4": "?",
713 "Eat": "consommer",
714 "Use": "utiliser",
715 "Equip": "\u00e9quiper",
716 "Unequip": "d\u00e9s\u00e9quiper",
717 "Place": "placer",
718 "Drop": "d\u00e9poser",
719 "SwitchContainer": "d\u00e9placer",
720 "SwapItems": "\u00e9changer les objets",
721 "ItemActionUse": "Utiliser",
722 "ItemActionEat": "Manger",
723 "ItemActionDrink": "Boire",
724 "ItemActionApplyGel": "Appliquer le gel",
725 "ItemActionDrop": "D\u00e9poser",
726 "ItemActionRelease": "Rel\u00e2cher",
727 "PropulsionCannonToRelease": "Rel\u00e2cher \/ charger l'objet du canon \u00e0 propulsion ({0})",
728 "PropulsionCannonNoItems": "Aucun objet ad\u00e9quat n'a \u00e9t\u00e9 trouv\u00e9 dans l'inventaire.",
729 "ExosuitPropulsionCannonNoItems": "Aucun objet ad\u00e9quat n'a \u00e9t\u00e9 trouv\u00e9 dans le conteneur de stockage de la combinaison PRAWN.",
730 "PropulsionCannonUnload": "D\u00e9charger objet",
731 "PropulsionCannonUnloaded": "Aucun objet charg\u00e9",
732 "DiveReelResetNodes": "Effacer les points ({0})",
733 "SubmarineName": "Nom du sous-marin",
734 "SubmarineNameEditLabel": "Cliquer pour modifier...",
735 "SubmarineColor": "Couleur du sous-marin",
736 "SubmarineColorBase": "BASE",
737 "SubmarineColorStripe1": "BANDE 1",
738 "SubmarineColorStripe2": "BANDE 2",
739 "SubmarineColorName": "NOM",
740 "SubmarineColorInterior": "INT\u00c9RIEUR",
741 "SubmarineEditDone": "TERMIN\u00c9",
742 "RocketName": "Nom de la fus\u00e9e",
743 "RocketColor": "Couleur de la fus\u00e9e",
744 "BaseColorMain": "BASE",
745 "BaseColorStripe1": "BANDE 1",
746 "BaseColorStripe2": "BANDE 2",
747 "BaseColorName": "NOM",
748 "SubmersibleName": "Nom du v\u00e9hicule",
749 "SubmersibleColor": "Couleur du v\u00e9hicule",
750 "SubmersibleEditInactive": "Pas de v\u00e9hicule amarr\u00e9",
751 "SignDefaultLabel": "PANNEAU",
752 "SignEditLabel": "Renommer",
753 "SmallLockerDefaultLabel": "ARMOIRE",
754 "SmallLockerEditLabel": "Modifier le nom de l'armoire",
755 "SmallStorageDefaultLabel": "ARMOIRE",
756 "SmallStorageEditLabel": "Modifier le nom de l'armoire",
757 "SmallStorageNotEmptyCantPickup": "Le casier \u00e9tanche n'est pas vide - impossible de le ramasser",
758 "LuggageBagNotEmptyCantPickup": "Le sac n\u2019est pas vide - ne peut pas \u00eatre r\u00e9cup\u00e9r\u00e9",
759 "PictureFrameEditLabel": "Placer une image",
760 "BreakBasalt": "Briser l'affleurement de basalte",
761 "BreakLimestone": "Briser l'affleurement de calcaire",
762 "BreakBreakableLead": "Affleurement de plomb friable",
763 "BreakBreakableSilver": "Affleurement d'argent friable",
764 "BreakBreakableGold": "Affleurement d'or friable",
765 "BreakObsidian": "Affleurement d'obsidienne friable",
766 "BreakSandstone": "Briser l'affleurement de gr\u00e8s",
767 "BreakShale": "Briser l'affleurement de schiste",
768 "BreakPurplePinecone": "Casser pomme de pin violette",
769 "BreakBarnacle": "Casser la bernacle",
770 "BreakHoverZone1Resource": "Break hover zone 1 outcrop",
771 "BreakHoverZone2Resource": "Break hover zone 2 outcrop",
772 "Aquarium": "Aquarium",
773 "PlanterPot": "Pot de fleurs basique",
774 "PlanterPot2": "Pot de fleurs composite",
775 "PlanterPot3": "Pot de fleurs chic",
776 "PlanterBox": "Bac \u00e0 culture d'int\u00e9rieur",
777 "PlanterShelf": "\u00c9tag\u00e8re \u00e0 plantes",
778 "FarmingTray": "Bac \u00e0 culture d\u2019ext\u00e9rieur",
779 "FiltrationMachine": "Filtre \u00e0 eau",
780 "Fabricator": "Fabricateur",
781 "Incubator": "Incubateur",
782 "HatchingEnzymes": "Enzymes d'\u00e9closion",
783 "EnzymeCureBall": "Enzyme 42 concentr\u00e9e",
784 "HoldShiftToPreventMenuClose": "Maintenez Maj pour emp\u00eacher la fermeture du menu pendant la fabrication ",
785 "Locker": "Armoire",
786 "Jukebox": "Jukebox",
787 "Reinforce hull": "Renforcer la coque ",
788 "SmallLocker": "Armoire murale",
789 "Spotlight": "Projecteur",
790 "UseFabricator": "Utiliser le fabricateur",
791 "UseWorkbench": "Utiliser la station de modification",
792 "Bench": "Banc",
793 "Techlight": "Projecteur",
794 "LEDLight": "B\u00e2ton lumineux",
795 "SingleWallShelf": "Etag\u00e8re murale simple",
796 "WallShelves": "\u00c9tag\u00e8res murales",
797 "Bed1": "Lit double ordinaire",
798 "Bed2": "Lit double matelass\u00e9",
799 "NarrowBed": "Lit simple",
800 "BatteryCharger": "Chargeur de pile",
801 "PowerCellCharger": "Chargeur de batterie haute capacit\u00e9",
802 "WhaleInteract": "Int\u00e9ragir",
803 "WhaleInteractStop": "Rel\u00e2cher",
804 "BaseBioReactorStorageLabel": "BIOR\u00c9ACTEUR",
805 "UseBaseBioReactor": "Utiliser le Bior\u00e9acteur (charge: {0}\/{1})",
806 "BaseBioReactorActive": "ACTIF",
807 "BaseBioReactorInactive": "INACTIF",
808 "BaseBioReactorCantAddItem": "Vous ne pouvez placer que des \u00e9l\u00e9ments organiques dans le bior\u00e9acteur ",
809 "BaseBioReactorCantRemoveItem": "Vous ne pouvez pas retirer d'objet du bior\u00e9acteur ",
810 "Tooltip_UseBaseBioReactor": "Composte la mati\u00e8re organique en \u00e9nergie.",
811 "BaseNuclearReactorStorageLabel": "R\u00c9ACTEUR NUCL\u00c9AIRE",
812 "UseBaseNuclearReactor": "Utiliser le r\u00e9acteur nucl\u00e9aire (charge: {0}\/{1})",
813 "BaseNuclearReactorActive": "ACTIF",
814 "BaseNuclearReactorInactive": "INACTIF",
815 "BaseNuclearReactorCantAddItem": "Le r\u00e9acteur ne peut \u00eatre aliment\u00e9 qu'avec des barres de r\u00e9acteur nucl\u00e9aire",
816 "BaseNuclearReactorCantRemoveItem": "Seules les barres de r\u00e9acteur \u00e9puis\u00e9es peuvent \u00eatre retir\u00e9es du r\u00e9acteur nucl\u00e9aire",
817 "Tooltip_UseBaseNuclearReactor": "Traite les barres de r\u00e9acteurs nucl\u00e9aires",
818 "StarshipCargoCrate": "Caisse de cargaison",
819 "StarshipCircuitBox": "Boitier de circuits ",
820 "StarshipDesk": "Bureau",
821 "StarshipChair": "Chaise pivotante",
822 "StarshipChair2": "Chaise de bureau",
823 "StarshipChair3": "Chaise de commandement",
824 "StarshipMonitor": "\u00c9cran",
825 "BarTable": "Table de bar",
826 "Trashcans": "Poubelle",
827 "LabTrashcan": "Dispositif de traitement de d\u00e9chets nucl\u00e9aires",
828 "VendingMachine": "Distributeur automatique",
829 "LabCounter": "Paillasse",
830 "LuggageBag": "Sac fourre-tout",
831 "ArcadeGorgetoy": "Jouet Gorge",
832 "LabEquipment1": "Microscope (non fonctionnel)",
833 "LabEquipment2": "Analyseur de fluides (non fonctionnel)",
834 "LabEquipment3": "Analyseur d'\u00e9chantillon (non fonctionnel)",
835 "CoffeeVendingMachine": "Machine \u00e0 caf\u00e9",
836 "Cap1": "Casquette grise",
837 "Cap2": "Casquette bleue",
838 "LabContainer": "Grand conteneur d'\u00e9chantillons",
839 "LabContainer2": "Petit conteneur d'\u00e9chantillons",
840 "LabContainer3": "Conteneur d'\u00e9chantillons cylindrique",
841 "StarshipSouvenir": "Miniature de l'Aurora",
842 "Poster": "Poster de Natural Selection 2",
843 "PosterAurora": "Poster de l'Aurora",
844 "PosterExoSuit1": "Poster de combinaison PRAWN - Sur terre",
845 "PosterExoSuit2": "Poster de combinaison PRAWN - En mer",
846 "PosterKitty": "Affiche Keep calm",
847 "Marki1": "Une poup\u00e9e insolite",
848 "Marki2": "Une poup\u00e9e insolite",
849 "JackSepticEye": "Fosse sceptique de Jack",
850 "EatMyDiction": "Marla",
851 "ToyCar": "Petite voiture",
852 "EnterSeaTruck": "Entrer dans l'aquatracteur",
853 "ExitSeaTruck": "Sortir de l'aquatracteur",
854 "PilotSeaTruck": "Piloter l'aquatracteur",
855 "DetachModules": "D\u00e9connecter les modules",
856 "EjectDocked": "\u00c9jecter le v\u00e9hicule amarr\u00e9",
857 "PilotSeaTruckDockingModule": "Piloter le module d'amarrage",
858 "PilotSeaTruckFabricatorModule": "Piloter le module de fabrication",
859 "PilotSeaTruckStorageModule": "Piloter le module de stockage",
860 "PilotSeaTruckPlanterModule": "Pilot Planter Module",
861 "PilotSeaTruckTrawlerModule": "Piloter le module de chalutage",
862 "SeaTruckSegmentHealth": "{0}%",
863 "SeaTruckEngineEfficiencyText": "Efficacit\u00e9 du moteur : {0}%",
864 "EnterSeamoth": "Entrer dans le Seamoth",
865 "EnterExosuit": "Entrer dans le Prawn",
866 "ExosuitCharging": "Prawn en charge",
867 "SeamothCharging": "Seamoth en charge",
868 "VehicleStatusFormat": "Sant\u00e9 {0:P0}\nChargement {1:P0}",
869 "VehicleStatusChargedFormat": "Sant\u00e9 {0:P0}\n\u00c9nergie enti\u00e8rement charg\u00e9e",
870 "NoSeamothDocked": "Pas de Seamoth amarr\u00e9",
871 "NoVehicleDocked": "Pas de v\u00e9hicule amarr\u00e9",
872 "FullyCharged": "Charg\u00e9",
873 "SeamothDepthWarning": "ATTENTION ! Le Seamoth se trouve en-dessous de sa profondeur maximale actuelle !",
874 "DockedVehicleDepthWarning": "ATTENTION ! Le v\u00e9hicule amarr\u00e9 a d\u00e9pass\u00e9 sa profondeur maximale !",
875 "UseDecoyTube": "Ouvrir le tube de chargement de leurre",
876 "Tooltip_UseDecoyTube": "Chargez les leurres ici",
877 "DecoyTubeStorageLabel": "Tube de chargement de leurre",
878 "DecoyLauncher": "Lanceur de leurre",
879 "GenericDeployNoPower": "Lancement impossible : Alimentation hors service",
880 "GroupBasePieces": "Base : Connexions",
881 "GroupExteriorModules": "Modules d'ext\u00e9rieur",
882 "GroupInteriorPieces": "Pi\u00e8ces d'int\u00e9rieur",
883 "GroupInteriorModules": "Modules d'int\u00e9rieur",
884 "GroupMiscellaneous": "Divers",
885 "Battery": "Pile",
886 "BatteryDepleted": "Pile d\u00e9charg\u00e9e",
887 "Beacon": "Balise",
888 "CyclopsDecoy": "Leurre \u00e0 cr\u00e9atures",
889 "Bleach": "Javel",
890 "Scanner": "Scanner",
891 "Builder": "Constructeur d'habitat",
892 "Constructor": "Baie \u00e0 v\u00e9hicules mobiles",
893 "CurrentGenerator": "G\u00e9n\u00e9rateur de courant",
894 "Cutefish": "C\u00e2lineur",
895 "Cyclops": "Cyclops",
896 "DiveReel": "Outil de rep\u00e9rage",
897 "Drill": "Forer",
898 "EscapePod": "Capsule de sauvetage",
899 "Fins": "Palmes",
900 "Flare": "Fus\u00e9e \u00e9clairante",
901 "Flashlight": "Lampe torche",
902 "Gravsphere": "Pi\u00e8ge \u00e0 gravit\u00e9",
903 "Knife": "Couteau de survie",
904 "PowerCell": "Batterie haute capacit\u00e9",
905 "RadiationGloves": "Gants anti-radiations",
906 "RadiationHelmet": "Casque anti-radiation",
907 "RadiationSuit": "Combinaison anti-radiations",
908 "ReactorRod": "Barre de r\u00e9acteur",
909 "DepletedReactorRod": "Barre de r\u00e9acteur \u00e9puis\u00e9e",
910 "Rebreather": "Recycleur",
911 "ReinforcedDiveSuit": "Combinaison de plong\u00e9e renforc\u00e9e",
912 "RegenPowerCell": "Batterie solaire",
913 "Seaglide": "Seaglide",
914 "ShipComputer": "Ordinateur de bord",
915 "StasisRifle": "Fusil \u00e0 stase",
916 "Tank": "R\u00e9servoir d'oxyg\u00e8ne standard",
917 "DoubleTank": "R\u00e9servoir d'oxyg\u00e8ne haute capacit\u00e9",
918 "Terraformer": "Terraformeur",
919 "Thermometer": "Thermom\u00e8tre",
920 "Transfuser": "\u00c9chantillonneur",
921 "UseConstructor": "Utiliser la baie \u00e0 v\u00e9hicules",
922 "UseIncubator": "Utiliser l'incubateur",
923 "Welder": "Outil de r\u00e9paration",
924 "FireExtinguisher": "Extincteur",
925 "ConstructNextRocketStage": "Construire le prochain \u00e9tage de la fus\u00e9e",
926 "RocketFinished": "Construction de Neptune termin\u00e9e",
927 "PrecursorKey": "Tablette",
928 "PrecursorKey_Red": "Tablette rouge",
929 "PrecursorKey_Blue": "Tablette bleue",
930 "PrecursorKey_Orange": "Tablette orange",
931 "PrecursorKey_White": "Tablette blanche",
932 "PrecursorKey_Purple": "Tablette violette",
933 "PrecursorKey_PurpleFragment": "Fragment de tablette violette",
934 "CallElevator": "Appeler l'ascenseur",
935 "StartElevator": "Activer l'ascenseur",
936 "OpenPercent": "POURCENTAGE D'OUVERTURE : {0}% ",
937 "PowerPercent": "\u00c9nergie : {0:P0}",
938 "FuelPercent": "Carburant : {0:P0}",
939 "Weld": "R\u00e9parer",
940 "PowerSourceUnload": "R\u00e9cup\u00e9rer {0}",
941 "PowerSourceUnloaded": "Aucune source d'\u00e9nergie",
942 "BatteryCharge": "CHARGE : {0:P0} ({1}\/{2})",
943 "BatteryNotInserted": "AUCUNE PILE",
944 "DiamondBlade": "Lame durcie",
945 "DiveSuit": "Combinaison de plong\u00e9e",
946 "HeatBlade": "Lame thermique",
947 "HighCapacityTank": "R\u00e9servoir \u00e0 tr\u00e8s haute capacit\u00e9",
948 "LaserCutter": "D\u00e9coupeur laser",
949 "LithiumIonBattery": "Pile au lithium-ion",
950 "PlasteelTank": "R\u00e9servoir l\u00e9ger \u00e0 haute capacit\u00e9",
951 "PowerGlide": "Powerglide",
952 "RepulsionCannon": "Canon \u00e0 r\u00e9pulsion",
953 "Stillsuit": "Distille",
954 "StillsuitCreatedWater": "La distille a produit 8oz d'eau recycl\u00e9e.",
955 "StillsuitEquipped": "La distille a \u00e9t\u00e9 \u00e9quip\u00e9e et capture l'humidit\u00e9 corporelle. Pour neutraliser chimiquement les odeurs r\u00e9siduelles, appuyez sur le bouton d'activation dans les trois secondes.\nVous avez de ne pas activer la neutralisation chimique des odeurs. Merci et bonne journ\u00e9e.",
956 "SwimChargeFins": "Palmes de charge",
957 "UltraGlideFins": "Palmes ultra glissantes",
958 "Tooltip_Poster": "Poster Natural Selection 2.",
959 "Tooltip_PosterAurora": "Poster de l'Aurora.",
960 "Tooltip_PosterExoSuit1": "Poster de combinaison PRAWN - Terre ferme",
961 "Tooltip_PosterExoSuit2": "Poster de combinaison PRAWN - En Mer.",
962 "Tooltip_PosterKitty": "Poster \"Keep Calm\".",
963 "Tooltip_DiamondBlade": "Une lame renforc\u00e9e avec du diamant inflige davantage de d\u00e9g\u00e2ts.",
964 "Tooltip_DiveSuit": "Combinaison de plong\u00e9e basique.",
965 "Tooltip_HeatBlade": "Cuit et st\u00e9rilise les petits organismes pour une consommation imm\u00e9diate.",
966 "Tooltip_HighCapacityTank": "R\u00e9serves d'air suppl\u00e9mentaires.",
967 "Tooltip_LaserCutter": "Appareil de d\u00e9coupe, capable de percer des portes en titane standard.",
968 "Tooltip_LithiumIonBattery": "Batterie haute capacit\u00e9.",
969 "Tooltip_PlasteelTank": "Une conception plus l\u00e9g\u00e8re permet une meilleure maniabilit\u00e9.",
970 "Tooltip_PowerGlide": "Clic droit pour surcharger le moteur.",
971 "Tooltip_RepulsionCannon": "Applique une force percutante aux entit\u00e9s \u00e0 port\u00e9e.",
972 "Tooltip_Stillsuit": "R\u00e9cup\u00e8re l'humidit\u00e9 du corps et fournit de l'eau propre et potable.",
973 "Tooltip_SwimChargeFins": "Recharge votre outil actuel pendant la nage.",
974 "Tooltip_UltraGlideFins": "Les palmes ultra glissantes am\u00e9liorent consid\u00e9rablement la vitesse de nage par rapport aux palmes ordinaires.",
975 "Audiolog": "Journal audio",
976 "GrandReefsEgg": "\u0152uf des grands r\u00e9cifs",
977 "GrassyPlateausEgg": "\u0152uf des plateaux herbeux",
978 "KelpForestEgg": "\u0152uf des for\u00eats d'algues",
979 "KooshZoneEgg": "\u0152uf des for\u00eats de pompons",
980 "LavaZoneEgg": "\u0152uf de la zone de lave",
981 "MushroomForestEgg": "\u0152uf de la for\u00eat de champignons",
982 "Observatory": "Observatoire",
983 "SafeShallowsEgg": "\u0152uf des bancs calmes",
984 "TwistyBridgesEgg": " \u0152uf des ponts tortueux",
985 "SurvivorPDA": "PDA abandonn\u00e9",
986 "Tooltip_SurvivorPDA": "T\u00e9l\u00e9charger des donn\u00e9es ",
987 "GenericConsole": "Terminal de donn\u00e9es",
988 "Tooltip_GenericConsole": "T\u00e9l\u00e9chargement de donn\u00e9es",
989 "Tooltip_Databox": "Ouvrir bo\u00eete de donn\u00e9es",
990 "Databox": "Bo\u00eete de donn\u00e9es",
991 "DataboxToolipFormat": "{0} - {1}",
992 "DataboxAlreadyUnlockedToolipFormat": "{0} - {1}\n(Technologie d\u00e9j\u00e0 enregistr\u00e9e dans le PDA)",
993 "AlreadyUnlockedTooltip": "(Technologie d\u00e9j\u00e0 enregistr\u00e9e dans le PDA)",
994 "AlreadyUnlockedTooltipFormat": "{0}\n{1}",
995 "Workbench": "Station de modification",
996 "Tooltip_Workbench": "Fabricateur avanc\u00e9 pour la modification d'\u00e9quipements de survie.",
997 "Centrifuge": "Centrifugeuse",
998 "Tooltip_Centrifuge": "Centrifugeuse.",
999 "HullReinforcementModule": "Compensateur de pression pour Cyclops",
1000 "Tooltip_HullReinforcementModule": "Augmente la profondeur de plong\u00e9e maximale en fournissant de la puissance de calcul suppl\u00e9mentaire pour les stabilisateurs de coque du vaisseau. ",
1001 "CyclopsHullModule1": "Module de profondeur MK1 pour Cyclops",
1002 "Tooltip_CyclopsHullModule1": "Augmente la profondeur de plong\u00e9e maximale. Non cumulable.",
1003 "CyclopsHullModule2": "Module de profondeur MK2 pour Cyclops",
1004 "Tooltip_CyclopsHullModule2": "Augmente consid\u00e9rablement la profondeur de plong\u00e9e maximale. Non cumulable.",
1005 "CyclopsHullModule3": "Module de profondeur MK3 pour Cyclops",
1006 "Tooltip_CyclopsHullModule3": "Permet d'atteindre la profondeur maximale possible. Non cumulable.",
1007 "CyclopsShieldModule": "G\u00e9n\u00e9rateur de bouclier du Cyclops",
1008 "Tooltip_CyclopsShieldModule": "Cr\u00e9e une barri\u00e8re temporaire autour du submersible, le rendant invuln\u00e9rable pendant un bref instant.",
1009 "CyclopsSonarModule": "Am\u00e9lioration du sonar pour Cyclops",
1010 "Tooltip_CyclopsSonarModule": "Num\u00e9rise le terrain autour du Cyclops et l'affiche sur une carte en 3D dans le cockpit.",
1011 "CyclopsSeamothRepairModule": "Module de r\u00e9paration de la baie d'amarrage du Cyclops",
1012 "Tooltip_CyclopsSeamothRepairModule": "R\u00e9pare les v\u00e9hicules amarr\u00e9s dans le Cyclops.",
1013 "CyclopsThermalReactorModule": "Module de r\u00e9acteur thermique pour Cyclops",
1014 "Tooltip_CyclopsThermalReactorModule": "Transforme l'\u00e9nergie thermique de l'environnement en puissance \u00e9lectrique pouvant \u00eatre utilis\u00e9e par le cyclops.",
1015 "PowerUpgradeModule": "Module d'am\u00e9lioration du rendement moteur du Cyclops",
1016 "Tooltip_PowerUpgradeModule": "Recycle le sous-produit thermique pour augmenter l'efficacit\u00e9 du moteur.",
1017 "CyclopsDecoyModule": "Am\u00e9lioration du lanceur de leurres du Cyclops",
1018 "Tooltip_CyclopsDecoyModule": "Augmente la capacit\u00e9 du tube de chargement des leurres du Cyclops.",
1019 "CyclopsFireSuppressionModule": "Syst\u00e8me d'extinction d'incendie pour Cyclops",
1020 "Tooltip_CyclopsFireSuppressionModule": "Installe un syst\u00e8me d'extinction d'incendie dans le cyclops",
1021 "SpecialHullPlate": "Plaque de coque",
1022 "Tooltip_SpecialHullPlate": "Plaque de coque en \u00e9dition sp\u00e9ciale num\u00e9rot\u00e9e (merci !)",
1023 "DevTestItem": "Objet de test pour les d\u00e9veloppeurs",
1024 "Tooltip_DevTestItem": "GNU Terry Pratchett",
1025 "BikemanHullPlate": "Plaque comm\u00e9morative \"Bikeman\"",
1026 "EatMyDictionHullPlate": "Plaque comm\u00e9morative \"Eat My Diction\"",
1027 "DioramaHullPlate": "Plaque comm\u00e9morative Diorama",
1028 "Tooltip_DioramaHullPlate": "Une plaque comm\u00e9morative sp\u00e9ciale en l'honneur d'un unique diorama.",
1029 "MarkiplierHullPlate": "Plaque comm\u00e9morative Markiplier",
1030 "Tooltip_MarkiplierHullPlate": "Je n'ai pas peur. M\u00eame pas un petit peu.",
1031 "MuyskermHullPlate": "Plaque comm\u00e9morative Muyskerm",
1032 "Tooltip_MuyskermHullPlate": "Reconsid\u00e9rez vos crit\u00e8res d'abonnement YouTube.",
1033 "LordMinionHullPlate": "Plaque comm\u00e9morative LordMinion",
1034 "Tooltip_LordMinionHullPlate": "La plus belle plaque comm\u00e9morative Subnautica de tous les temps.",
1035 "JackSepticEyeHullPlate": "Plaque comm\u00e9morative JackSepticEye",
1036 "Tooltip_JackSepticEyeHullPlate": "Jack cr\u00e9e des vid\u00e9os propres et sans jurons, appropri\u00e9es pour tout types d'\u00e2ge.",
1037 "IGPHullPlate": "Plaque comm\u00e9morative \"Indie Game Promoter\"",
1038 "GilathissHullPlate": "Plaque comm\u00e9morative Gilathiss",
1039 "Sign": "Panneau",
1040 "Tooltip_Sign": "Panneau dont le texte est personnalisable.",
1041 "PictureFrame": "Cadre photo",
1042 "Tooltip_PictureFrame": "Un cadre mural, o\u00f9 vous pouvez envoyer une photo issue des galeries de PDA compatibles.",
1043 "DeployableDrill": "DrillD\u00e9ployable",
1044 "Tooltip_DeployableDrill": "info bulle_Drill d\u00e9ployable",
1045 "HoverBoard": "HoverBoard",
1046 "Tooltip_HoverBoard": "info bulle_HoverBoard",
1047 "PhaseGate": "PhaseGate",
1048 "Tooltip_PhaseGate": "info bulle_PhaseGate",
1049 "WeatherStation": "Station M\u00e9t\u00e9o",
1050 "Tooltip_WeatherStation": "info bulle_Station m\u00e9t\u00e9o",
1051 "HeavyFog": "Brouillard \u00e9pais",
1052 "Blizzard": "Tempete",
1053 "Calm": "Calme",
1054 "ClearSkies": "Ciel clair",
1055 "ElectricStorm": "Orage \u00e9lectrique",
1056 "LightSnow": "Neige l\u00e9g\u00e8re",
1057 "SnowStorm": "Tempete de Neige",
1058 "Cold": "Froid",
1059 "Seamoth": "Seamoth",
1060 "Exosuit": "Combinaison PRAWN",
1061 "PropulsionCannon": "Canon \u00e0 propulsion",
1062 "SandLoot": "Sable",
1063 "sand": "sable",
1064 "Signal": "Signal",
1065 "Silicone": "Caoutchouc en silicone",
1066 "FiberMesh": "Maille de fibre",
1067 "Lifepod": "Caspule de survie",
1068 "RocketBase": "Plateforme de lancement de Neptune",
1069 "RocketBaseLadder": "Rampe de lancement de Neptune",
1070 "RocketStage1": "Propulseurs du Neptune",
1071 "RocketStage2": "R\u00e9serve de fuel du Neptune",
1072 "RocketStage3": "Cockpit du Neptune",
1073 "Tooltip_RocketBase": "Fournit une surface stable \u00e0 partir de laquelle lancer le Neptune.",
1074 "Tooltip_RocketBaseLadder": "Soutient la fus\u00e9e pendant sa construction.",
1075 "Tooltip_RocketStage1": "Propulseurs exp\u00e9rimentaux",
1076 "Tooltip_RocketStage2": "R\u00e9servoirs de carburant principaux.",
1077 "Tooltip_RocketStage3": "Un environnement herm\u00e9tiquement scell\u00e9 avec syst\u00e8mes de survie et contr\u00f4les de lancement.",
1078 "Rocket_PreflightCheck1": "NEPTUNE : Syst\u00e8mes de survie activ\u00e9s.",
1079 "Rocket_PreflightCheck2": "NEPTUNE: pressurisation des syst\u00e8mes hydrauliques.",
1080 "Rocket_PreflightCheck3": "NEPTUNE : Module de puissance auxiliaire activ\u00e9. ",
1081 "Rocket_PreflightCheck4": "NEPTUNE : Capsule Temporelle pr\u00eate.",
1082 "Rocket_PreflightCheck5": "NEPTUNE : R\u00e9seau de communication activ\u00e9.",
1083 "Rocket_PreflightCheck6": "NEPTUNE : Syst\u00e8mes de l'ordinateur principal activ\u00e9s.",
1084 "Rocket_ReadyGunStillActive": "Impossible de d\u00e9coller tant que la plate-forme arm\u00e9e d'application de quarantaine est active.",
1085 "Rocket_ReadyForLaunch": "Tous les syst\u00e8mes sont pr\u00eats pour le d\u00e9collage.",
1086 "Rocket_ReadyForLaunch2": "Pr\u00eat au lancement sur votre ordre, capitaine.",
1087 "Rocket_LaunchCountdown": "Lancement dans 10...9...8...7...6...5...4...3...2...1...###6000",
1088 "Rocket_TimeCapsule": "Capsule temporelle largu\u00e9e.",
1089 "Rocket_Debris": "Attention : en approche du champ de d\u00e9bris orbital.",
1090 "Rocket_DebrisClear": "Champ de d\u00e9bris orbitaux franchi. Manoeuvre de rotation gravitationnelle enclench\u00e9e.###4000",
1091 "Rocket_Destination": "Coordonn\u00e9es de destination confirm\u00e9es : portail de phase interstellaire le plus proche.###1500",
1092 "Rocket_Thrusters": "D\u00e9marrage des propulseurs ioniques dans 3...2...1...###1000",
1093 "Rocket_Emperor": "Qu'est-ce qu'une vague sans l'oc\u00e9an ?\nUn d\u00e9but sans une fin ?###1000\nIls sont diff\u00e9rents, mais ils vont ensemble.###500\nMaintenant tu vas vers les \u00e9toiles, et je tombe dans le sable.###500\nNous sommes diff\u00e9rents.###500 \nMais nous nous en allons... ensemble.###500",
1094 "PreflightCheck_LifeSupport": "Syst\u00e8me de survie",
1095 "PreflightCheck_Hydraulics": "Syst\u00e8mes hydrauliques",
1096 "PreflightCheck_APU": "Unit\u00e9 \u00e9lectrique auxiliaire",
1097 "PreflightCheck_Telemetry": "T\u00e9l\u00e9m\u00e9trie",
1098 "PreflightCheck_CommunicationsArray": "Syst\u00e8mes de communications",
1099 "PreflightCheck_Computer": "Ordinateur principal",
1100 "PreflightCheck_TimeCapsule": "Capsule temporelle",
1101 "NewSignalNotification": "Localisation du signal envoy\u00e9e \u00e0 votre PDA.",
1102 "Status": "Statut",
1103 "Ready": "Pr\u00eat",
1104 "NotReady": "Pas Pr\u00eat",
1105 "ThrowSwitch": "Commutateur",
1106 "ActivateSystem": "Activer le syst\u00e8me",
1107 "UseTimeCapsule": "Pr\u00e9parer capsule temporelle",
1108 "ActivateSystem_LifeSupport": "Activer le syst\u00e8me de survie",
1109 "ActivateSystem_CPU": "D\u00e9marrer le processeur principal",
1110 "Launch_Rocket": "Lancer la Fus\u00e9e !",
1111 "Rocket_NotReady": "La fus\u00e9e n'est pas pr\u00eate",
1112 "ConstructButton": "Construire",
1113 "ConstructingInfo": "En construction...",
1114 "BallClusters": "Pousse d'arbre",
1115 "BarnacleSuckers": "Sangsue v\u00e9g\u00e9tale ",
1116 "BigCoralTubes": "Tubes de corail g\u00e9ants ",
1117 "BloodGrass": "Herbe sanguine",
1118 "BlueBarnacle": "Bernacle bleue",
1119 "BlueBarnacleCluster": "Grappe de bernacles bleues",
1120 "BlueCluster": "Grappe bleue",
1121 "BlueCoralTubes": "Abrasin de Jordi",
1122 "BlueJeweledDisk": "Corail plat bleu",
1123 "BrownTubes": "Tubes de corail d'argile ",
1124 "CoralChunk": "\u00c9chantillon de corail tubulaire",
1125 "CoralShellPlate": "Plaque de coquille corallien ",
1126 "GreenGrass": "Herbe verte",
1127 "GreenJeweledDisk": "Corail plat vert",
1128 "GenericJeweledDisk": "Table de corail",
1129 "GreenReeds": "Roseaux tachet\u00e9s",
1130 "HugeKoosh": "Pompon g\u00e9ant",
1131 "JeweledDiskPiece": "\u00c9chantillon de corail plat",
1132 "LargeKoosh": "Grand pompon",
1133 "MediumKoosh": "Pompon commun",
1134 "Mohawk": "Mohawk",
1135 "PurpleJeweledDisk": "Corail plat violet",
1136 "RedGrass": "Herbe rouge",
1137 "RedJeweledDisk": "Corail plat rouge",
1138 "RedSeaweed": "Algue rouge",
1139 "SmallKoosh": "Mini pompon",
1140 "SmallStorage": "Casier \u00e9tanche",
1141 "StalkerTooth": "Dent de R\u00f4deur ",
1142 "TreeMushroom": "Arbre champignon",
1143 "TreeMushroomPiece": "\u00c9chantillon fongique ",
1144 "CoveTree": "Arbre de crique g\u00e9ant",
1145 "BaseBioReactorFragment": "Fragment de bior\u00e9acteur",
1146 "BaseBulkheadFragment": "Fragment de cloison",
1147 "BaseFiltrationMachineFragment": "Fragment de filtre \u00e0 eau",
1148 "BaseMapRoomFragment": "Fragment de salle de scanner ",
1149 "BaseNuclearReactorFragment": "Fragment de r\u00e9acteur nucl\u00e9aire",
1150 "BaseObservatoryFragment": "Fragment d'observatoire ",
1151 "BaseRoomFragment": "Fragment de salle multifonction",
1152 "BaseUpgradeConsoleFragment": "Fragment de console d'am\u00e9lioration pour v\u00e9hicules",
1153 "BatteryChargerFragment": "Fragment de chargeur de piles",
1154 "BioreactorFragment": "Fragment de bior\u00e9acteur",
1155 "ConstructorFragment": "Fragment de baie \u00e0 v\u00e9hicules mobiles",
1156 "CyclopsBridgeFragment": "Fragment de pont de Cyclops",
1157 "CyclopsDockingBayFragment": "Fragment de baie d'amarrage de Cyclops",
1158 "CyclopsEngineFragment": "Fragment de moteur de Cyclops",
1159 "CyclopsHullFragment": "Fragment de coque de Cyclops",
1160 "ExosuitFragment": "Fragment de combinaison PRAWN",
1161 "FiltrationMachineFragment": "Fragment de filtre \u00e0 eau",
1162 "MoonpoolFragment": "Fragment de chambre d'immersion",
1163 "NuclearReactorFragment": "Fragment de r\u00e9acteur nucl\u00e9aire ",
1164 "PowerCellChargerFragment": "Fragment de rechargeur de batterie haute capacit\u00e9",
1165 "PowerTransmitterFragment": "Fragment de transmetteur de puissance",
1166 "PropulsionCannonFragment": "Fragment de canon \u00e0 propulsion",
1167 "RadioFragment": "Fragment de radio",
1168 "ReinforcedDiveSuitFragment": "Fragment de combinaison de plong\u00e9e renforc\u00e9e",
1169 "ReinforceHullFragment": "Fragment de module de profondeur de Cyclops",
1170 "SeaglideFragment": "Fragment de Seaglide ",
1171 "SeamothFragment": "Fragment de Seamoth",
1172 "SolarPanelFragment": "Fragment de panneau solaire ",
1173 "SpecimenAnalyzerFragment": "Fragment d'analyseur de sp\u00e9cimens ",
1174 "StasisRifleFragment": "Fragment de fusil \u00e0 stase",
1175 "StillSuitFragment": "Fragment de distille",
1176 "TerraformerFragment": "Fragment de terraformeur",
1177 "ThermalPlantFragment": "Fragment de centrale thermique",
1178 "TransfuserFragment": "Fragment d'\u00e9chantillonneur",
1179 "WorkbenchFragment": "Fragment de station de modification",
1180 "ExosuitPropulsionArmFragment": "Fragment de bras \u00e0 propulsion pour combinaison Prawn",
1181 "ExosuitGrapplingArmFragment": "Fragment de bras-grappin pour combinaison Prawn",
1182 "ExosuitDrillArmFragment": "Fragment de bras de forage pour combinaison Prawn",
1183 "ExosuitTorpedoArmFragment": "Fragment de bras lance-torpille pour combinaison Prawn",
1184 "AquariumFragment": "Fragment d'aquarium",
1185 "BaseWaterParkFragment": "Fragment d'unit\u00e9 de confinement pour aliens",
1186 "BenchFragment": "Fragment de banc",
1187 "BuilderFragment": "Fragment de constructeur d'habitat",
1188 "FarmingTrayFragment": "Fragment de bac \u00e0 culture",
1189 "LEDLightFragment": "Fragment de b\u00e2ton lumineux",
1190 "PlanterBoxFragment": "Fragment de bac \u00e0 culture d'int\u00e9rieur",
1191 "PlanterPotFragment": "Fragment de pot de fleur",
1192 "PlanterShelfFragment": "Fragment de pot de fleur mural",
1193 "PictureFrameFragment": "Fragment de cadre photo",
1194 "RadiationSuitFragment": "Fragment de combinaison anti-radiations",
1195 "SignFragment": "Fragment d'\u00e9criteau",
1196 "StillsuitFragment": "Fragment de distille",
1197 "TechlightFragment": "Fragment de projecteur",
1198 "ExosuitClawArmFragment": "Fragment de combinaison PRAWN",
1199 "LaserCutterFragment": "Fragment de d\u00e9coupeur laser",
1200 "GravSphereFragment": "Fragment de Pi\u00e8ge à gravit\u00e9",
1201 "BeaconFragment": "Fragment de balise ",
1202 "DeployableDrillFragment": "Perceuse déployable cassée",
1203 "SeaMonkeyNest1": "Nid de singe de mer",
1204 "SeaMonkeyNest2": "Nid de singe de mer",
1205 "SeaMonkeyNest3": "Nid de singe de mer",
1206 "BaseBulkheadBlueprint": "Sch\u00e9ma de cloison",
1207 "BaseRoomBlueprint": "Sch\u00e9ma de salle multifonction",
1208 "BioreactorBlueprint": "Sch\u00e9ma de bior\u00e9acteur",
1209 "ConstructorBlueprint": "Sch\u00e9ma de baie \u00e0 v\u00e9hicules mobiles",
1210 "CyclopsBlueprint": "Sch\u00e9ma de Cyclops",
1211 "CyclopsBridgeBlueprint": "Sch\u00e9ma de pont de Cyclops",
1212 "CyclopsDockingBayBlueprint": "Sch\u00e9ma de baie d'amarrage de Cyclops",
1213 "CyclopsEngineBlueprint": "Sch\u00e9ma de moteur de Cyclops",
1214 "CyclopsHullBlueprint": "Sch\u00e9ma de coque de Cyclops",
1215 "ExosuitBlueprint": "Sch\u00e9ma de combinaison Prawn",
1216 "FabricatorBlueprint": "Sch\u00e9ma de fabricateur",
1217 "FiltrationMachineBlueprint": "Sch\u00e9ma de filtre \u00e0 eau",
1218 "LEDLightBlueprint": "Sch\u00e9ma de b\u00e2ton lumineux",
1219 "MoonpoolBlueprint": "Sch\u00e9ma de chambre d\u2019immersion",
1220 "NuclearReactorBlueprint": "Sch\u00e9ma de r\u00e9acteur nucl\u00e9aire",
1221 "PropulsionCannonBlueprint": "Sch\u00e9ma de canon \u00e0 propulsion",
1222 "ReinforceHullBlueprint": "Sch\u00e9ma de balance de pression pour Cyclops",
1223 "SeamothBlueprint": "Sch\u00e9ma de Seamoth",
1224 "SpecimenAnalyzerBlueprint": "Sch\u00e9ma d'analyseur de sp\u00e9cimen",
1225 "StasisRifleBlueprint": "Sch\u00e9ma de fusil \u00e0 stase",
1226 "StillsuitBlueprint": "Sch\u00e9ma de distille",
1227 "TechlightBlueprint": "Sch\u00e9ma de projecteur",
1228 "TerraformerBlueprint": "Sch\u00e9ma de terraformeur",
1229 "ThermalPlantBlueprint": "Sch\u00e9ma de centrale thermique",
1230 "TransfuserBlueprint": "Sch\u00e9ma d'\u00e9chantilloneur",
1231 "WorkbenchBlueprint": "Sch\u00e9ma de station de modification",
1232 "Boulder": "Rocher",
1233 "HangingStinger": "Javelon pendu",
1234 "SpikePlant": "Plante tigre",
1235 "FilteredWater": "Eau filtr\u00e9e",
1236 "BigFilteredWater": "Grande eau filtr\u00e9e",
1237 "StillsuitWater": "Eau r\u00e9cup\u00e9r\u00e9e",
1238 "Snack1": "Paquet de chips",
1239 "Snack2": "Barre de riz",
1240 "Snack3": "M\u00e9lange de pomme de terre ",
1241 "Coffee": "Caf\u00e9 am\u00e9ricain",
1242 "HeatingGel": "Gel chauffant",
1243 "DisinfectedWater": "Eau d\u00e9sinfect\u00e9e",
1244 "FirstAidKit": "Kit de soin",
1245 "CookedArcticPeeper": "peeper articque cuit",
1246 "CookedArrowRay": "ArrowRay cuit",
1247 "CookedBladderfish": "Pochon cuit",
1248 "CookedBoomerang": "Boomerang cuit",
1249 "CookedLavaBoomerang": "Magmarang cuit",
1250 "CookedEyeye": "Neun\u0153il cuit",
1251 "CookedLavaEyeye": "Neun\u0153il rouge cuit",
1252 "CookedGarryFish": "Garryfish cuit",
1253 "CookedHoleFish": "Holefish cuit",
1254 "CookedHoopfish": "Poisson-collier cuit",
1255 "CookedHoverfish": "Hoverfish cuit",
1256 "CookedOculus": "Oculus cuit",
1257 "CookedPeeper": "Peeper cuit",
1258 "CookedReginald": "R\u00e9ginald cuit",
1259 "CookedSpadefish": "Spadefish cuit",
1260 "CookedSpinefish": "Spinefish cuit",
1261 "CookedSpinnerfish": "spinnerfish cuit",
1262 "CookedSymbiote": "Symbiote cuit",
1263 "CookedNootFish": "Noot fish cuit",
1264 "CuredArcticPeeper": "peeper arctique s\u00e9ch\u00e9",
1265 "CuredArrowRay": "arrow ray s\u00e9ch\u00e9",
1266 "CuredBladderfish": "Pochon s\u00e9ch\u00e9",
1267 "CuredBoomerang": "Boomerang s\u00e9ch\u00e9",
1268 "CuredLavaBoomerang": "Magmarang s\u00e9ch\u00e9",
1269 "CuredEyeye": "Neunoeil s\u00e9ch\u00e9",
1270 "CuredLavaEyeye": "Neunoeil rouge s\u00e9ch\u00e9",
1271 "CuredGarryFish": "Garryfish s\u00e9ch\u00e9",
1272 "CuredHoleFish": "Holefish s\u00e9ch\u00e9",
1273 "CuredHoopfish": "Poisson-collier s\u00e9ch\u00e9",
1274 "CuredHoverfish": "Hoverfish s\u00e9ch\u00e9",
1275 "CuredOculus": "Oculus s\u00e9ch\u00e9",
1276 "CuredPeeper": "Peeper s\u00e9ch\u00e9",
1277 "CuredReginald": "R\u00e9ginald s\u00e9ch\u00e9",
1278 "CuredSpadefish": "Spadefish s\u00e9ch\u00e9",
1279 "CuredSpinefish": "Spinefish s\u00e9ch\u00e9",
1280 "CuredSpinnerfish": "spinnerfish s\u00e9ch\u00e9",
1281 "CuredSymbiote": "symbiote s\u00e9ch\u00e9",
1282 "CuredNootFish": "noot fish s\u00e9ch\u00e9",
1283 "Decomposing": "Vieux",
1284 "Ripe": "[En d\u00e9composition]",
1285 "Rotting": "[Pourri]",
1286 "Dead": "Mort",
1287 "DeadFormat": "{0} mort",
1288 "DecomposingFormat": "{0} {1}",
1289 "Unobtanium": "Unobtanium",
1290 "HoleFish": "Holefish",
1291 "Jumper": "Shuttlebug",
1292 "Peeper": "Peeper",
1293 "Oculus": "Oculus",
1294 "Hoopfish": "Poisson-collier",
1295 "RabbitRay": "Raie-lapin",
1296 "GarryFish": "Garryfish",
1297 "Slime": "Gel\u00e9e",
1298 "Crash": "Poisson-torpille ",
1299 "CrashPowder": "Soufre de cave",
1300 "Boomerang": "Boomerang",
1301 "LavaBoomerang": "Magmarang",
1302 "LavaLarva": "Larve de lave",
1303 "LavaLizard": "L\u00e9zard de lave",
1304 "SeaDragon": "Dragon des mers l\u00e9viathan ",
1305 "Stalker": "R\u00f4deur",
1306 "Eyeye": "Neun\u0153il",
1307 "LavaEyeye": "Neun\u0153il rouge",
1308 "Bloom": "Plancton",
1309 "Bladderfish": "Pochon",
1310 "Hoverfish": "Hoverfish",
1311 "Jellyray": "Raie-m\u00e9duse",
1312 "Reefback": "Reefback",
1313 "Reginald": "R\u00e9ginald",
1314 "Spadefish": "Spadefish",
1315 "Grabcrab": "Grabcrab",
1316 "Floater": "Flotteur",
1317 "LargeFloater": "Flotteur ancien",
1318 "FloatingStone": "Gousse d'ancrage",
1319 "Gasopod": "Gazopode",
1320 "Sandshark": "Requin des sables",
1321 "Skyray": "Raie c\u00e9leste",
1322 "Player": "Joueur",
1323 "AirBladder": "Poche d'air",
1324 "Spinefish": "Spinefish",
1325 "Shuttlebug": "Rampant sanguinaire",
1326 "Blighter": "Ravageur",
1327 "Biter": "Mordeur",
1328 "Bleeder": "Sangsue",
1329 "CaveCrawler": "Rampant des cavernes",
1330 "CrashHome": "Nid de soufre",
1331 "Mesmer": "Envo\u00fbteur",
1332 "SeaTreader": "P\u00e8lerin des mers",
1333 "ReaperLeviathan": "Faucheur-l\u00e9viathan",
1334 "CrabSquid": "Calmar-crabe",
1335 "Warper": "Warper",
1336 "Crabsnake": "Serpent-crabe",
1337 "Shocker": "Anguille-tesla",
1338 "BoneShark": "Requin cuirass\u00e9",
1339 "SeaEmperorBaby": "Jeune empereur des mers",
1340 "SeaEmperorLeviathan": "L\u00e9viathan empereur des mers",
1341 "SeaEmperor": "L\u00e9viathan empereur des mers",
1342 "GhostRayBlue": "Raie spectrale",
1343 "GhostRayRed": "Raie pourpre",
1344 "SpineEel": "R\u00f4deur spectral",
1345 "PrecursorDroid": "Robot extraterrestre",
1346 "GhostLeviathan": "L\u00e9viathan fant\u00f4me",
1347 "GhostLeviathanJuvenile": "L\u00e9viathan fant\u00f4me juv\u00e9nile",
1348 "BlueAmoeba": "Amibo\u00efde",
1349 "RedTipRockThings": "Corail de feu",
1350 "BlueTipLostRiverPlant": "Varech pinces de crabes",
1351 "BlueLostRiverLilly": "N\u00e9nuphar de mer",
1352 "ObsidianChunk": "Morceau d\u2019obsidienne",
1353 "Fiber": "Fibre",
1354 "Enamel": "\u00c9mail",
1355 "PrecursorIonCrystalMatrix": "Matrice de cristal ionique",
1356 "DrillableMercury": "Mercure",
1357 "DrillableAluminiumOxide": "Rubis",
1358 "PDA": "PDA",
1359 "ReinforcedGloves": "Gants renforc\u00e9s",
1360 "BuildBot": "Drone constructeur",
1361 "StasisSphere": "Sph\u00e8re de stase",
1362 "CompostCreepvine": "Composter vigne d'orin",
1363 "ProcessUranium": "Traiter l\u2019uranium",
1364 "DiveHatch": "Trappe de plong\u00e9e",
1365 "EnyzmeCloud": "Nuage d\u2019enzyme",
1366 "CyclopsFabricator": "Fabricateur",
1367 "CrashedShip": "Aurora",
1368 "Rockgrub": "Ver de Roche",
1369 "HoopfishSchool": "Banc de poissons-colliers",
1370 "RockPuncher": "Frappeur de Roche",
1371 "SkyrayNonRoosting": "Raie c\u00e9leste",
1372 "WarperSpawner": "Warper",
1373 "ReefbackBaby": "B\u00e9b\u00e9 reefback",
1374 "SeaEmperorJuvenile": "Jeune empereur des mers",
1375 "BrainCoral": "Corail cerveau",
1376 "MonsterSkeleton": "Squelette de monstre",
1377 "SeaDragonSkeleton": "Squelette de Dragon des mers",
1378 "TimeCapsule": "Capsule temporelle",
1379 "GlowWhale": "Glow whale",
1380 "Pinnacarid": "Pinnacarid",
1381 "LilyPaddler": "Lily paddler",
1382 "SpinnerFish": "Spinner fish",
1383 "Penguin": "Pengwing",
1384 "PenguinBaby": "Pengling",
1385 "ArcticRay": "Arctic ray",
1386 "Symbiote": "Symbiote",
1387 "ArcticPeeper": "Arctic peeper",
1388 "ArrowRay": "Arrow ray",
1389 "SeaMonkey": "Sea monkey",
1390 "TitanHolefish": "Titan holefish",
1391 "NootFish": "Noot fish",
1392 "CompassDirectionN": "N",
1393 "CompassDirectionNE": "NE",
1394 "CompassDirectionE": "E",
1395 "CompassDirectionSE": "SE",
1396 "CompassDirectionS": "S",
1397 "CompassDirectionSW": "SO",
1398 "CompassDirectionW": "O",
1399 "CompassDirectionNW": "NO",
1400 "POWER": "PUISSANCE",
1401 "MeterSuffix": "m",
1402 "SUB DEPTH": "PROFONDEUR DU VAISSEAU",
1403 "ECOSYSTEM": "\u00c9COSYST\u00c8ME",
1404 "BATHSPHERE": "BATHYSPH\u00c8RE ",
1405 "BLOOD SUGAR": "SUCRE DANS LE SANG",
1406 "FOOD": "NOURRITURE",
1407 "FoodFormat": "NOURRITURE : {0:+#;-#;+0}",
1408 "CookedFood": "Nourriture cuisin\u00e9e",
1409 "CuredFood": "Salaison",
1410 "H20": "H\u2082O",
1411 "WaterFormat": "H\u2082O : {0:+#;-#;+0}",
1412 "HealthFormat": "SANT\u00c9 : {0:+#;-#;+0}",
1413 "HealthFull": "Sant\u00e9 pleine.",
1414 "WarmthFormat": "CHALEUR : {0:+#;-#;+0}\u00b0C",
1415 "ColdImpactFormat": "FROID : {0:+#;-#;+0}",
1416 "HeatImpactFormat": "CHALEUR CORPORELLE : {0:+#;-#;+0}",
1417 "ColdResistanceFormat": "R\u00c9SISTANCE AU FROID : {0} secondes",
1418 "DURABILITY": "R\u00c9SISTANCE",
1419 "Initializing dive suit HUD...": "Initialisation du HUD...",
1420 "Initializing objectives...": "Initialisation des objectifs...",
1421 "|": "|",
1422 "Demo time": "D\u00e9monstration",
1423 "InventorySecured": "Inventaire s\u00e9curis\u00e9.",
1424 "THANK YOU FOR PLAYING": "MERCI D'AVOIR JOU\u00c9",
1425 "PRIMARY": "PRINCIPAL",
1426 "SECONDARY": "SECONDAIRE",
1427 "Drop loot onto Constructor": "Mettre les ressources dans la baie de v\u00e9hicule mobile",
1428 "PressToExit": "Quitter ({0})",
1429 "DeployConstructor": "D\u00e9ployer la baie \u00e0 v\u00e9hicules dans l'eau",
1430 "DeployConstructorInWater": "Doit \u00eatre dans l'eau pour d\u00e9ployer la baie \u00e0 v\u00e9hicules !",
1431 "DeployConstructorInPrecursor": "Vous devez \u00eatre en eaux libres pour d\u00e9ployer la baie \u00e0 v\u00e9hicules !",
1432 "InvalidConstructorPlacement": "Impossible de construire ici ; cet objet doit \u00eatre plac\u00e9 plus en profondeur.",
1433 "<UnImplemented>": "(pas encore impl\u00e9ment\u00e9)",
1434 "<Bullet>": " \u2022",
1435 "DontHaveNeededIngredients": "Vous n'avez pas les ingr\u00e9dients requis !",
1436 "YouDied": "Vous \u00eates mort.",
1437 "YouDiedLostStuff": "Vous \u00eates mort et avez perdu quelques objets.",
1438 "HardcoreGameOver": "Vous \u00eates mort. Partie termin\u00e9e.",
1439 "OXYGEN": "AIR",
1440 "SecsO2": "{0}s",
1441 "OxygenFormat": "{0}s d\u2019oxyg\u00e8ne",
1442 "Empty": "vide",
1443 "EmptyStorageFormat": "{0} ({1})",
1444 "How likely are you to recommend this game to a friend?": "A quel point recommanderiez-vous ce jeu \u00e0 un ami ?",
1445 "Submit": "Soumettre",
1446 "WASD to pilot, SPACE\/C for vertical, E to exit": "ZQSD pour diriger, Espace\/C pour monter\/descendre, E pour quitter",
1447 "I": "I",
1448 "TRANSFUSER SERUM": "S\u00c9RUM D'\u00c9CHANTILLONNEUR",
1449 "PLAYER EFFECTS": "EFFETS JOUEUR",
1450 "CREATURE DEBUG": "DEBUG CR\u00c9ATURE",
1451 "PickUp": "Ramasser {0}{1}",
1452 "PackUp": "Tout ramasser {0}{1}",
1453 "PickUpFormat": "Ramasser {0}",
1454 "PackUpFormat": "Tout r\u00e9cup\u00e9rer {0}",
1455 "DrillResource": "Forer {0}",
1456 "DrillResourceTooltipFormat": "{0} - {1}",
1457 "PickedUp": "Ajout\u00e9 : {0}",
1458 "Needs": "Besoins",
1459 "SitDown": "S'asseoir",
1460 "StandUp": "Se lever",
1461 "UseBed": "Dormir",
1462 "BedSleepTimeOut": "Vous n'\u00eates pas assez fatigu\u00e9 pour dormir.",
1463 "OxygenWarning10": "Oxyg\u00e8ne.",
1464 "OxygenWarning30": "Attention : 30 secondes d'oxyg\u00e8ne restantes.",
1465 "DepthWarning100": "Attention : D\u00e9passement des 100m de profondeur. Capacit\u00e9 en oxyg\u00e8ne r\u00e9duite.",
1466 "DepthWarning200": "Attention : D\u00e9passement des 200m de profondeur. Capacit\u00e9 en oxyg\u00e8ne fortement r\u00e9duite.",
1467 "VitalsOk": "Signes vitaux en cours de stabilisation.",
1468 "TemperatureOK": "Body temperature stabilizing.",
1469 "FoodLow": "Absorption de calories recommand\u00e9e.",
1470 "FoodCritical": "Urgence, famine imminente. Cherchez un apport de calories imm\u00e9diatement.",
1471 "FoodVeryLow": "Absorption de calories conseill\u00e9e.",
1472 "WaterLow": "Absorption d'eau conseill\u00e9e.",
1473 "WaterCritical": "Absorption d'eau imm\u00e9diate requise.",
1474 "WaterVeryLow": "Absorption d'eau conseill\u00e9e.",
1475 "DangerousWeather": "Un temps extreme approche. Rechercher un abris immédiatement.",
1476 "HypothermiaWarning": "Urgence, hypothermie imminente.",
1477 "PlayWithFish": "Jouer avec le poisson",
1478 "FishStartFollow": "Commande suivre",
1479 "FishStopFollow": "Commande ne pas suivre",
1480 "CraftMultipleFormat": "{0} (x{1})",
1481 "RequireMultipleFormat": "{0} (x{1})",
1482 "SayFarewell": "Dire adieu ({0})",
1483 "OvereatingWarning": "Attention : Sans une alimentation vari\u00e9e, vos apports en nutriments et en eau vont diminuer.",
1484 "LockedRecipeHint": "Ingr\u00e9dients inconnus.",
1485 "FabricatorMenu_Resources": "Ressources",
1486 "FabricatorMenu_BasicMaterials": "Mat\u00e9riaux de base",
1487 "FabricatorMenu_AdvancedMaterials": "Mat\u00e9riaux avanc\u00e9s",
1488 "FabricatorMenu_Electronics": "\u00c9lectroniques",
1489 "FabricatorMenu_Survival": "Alimentation ",
1490 "FabricatorMenu_Water": "Eau",
1491 "FabricatorMenu_CookedFood": "Nourriture cuite",
1492 "FabricatorMenu_CuredFood": "Salaison",
1493 "FabricatorMenu_Personal": "Personnel",
1494 "FabricatorMenu_Equipment": "\u00c9quipement",
1495 "FabricatorMenu_Tools": "Outils",
1496 "FabricatorMenu_Machines": "D\u00e9ployables",
1497 "FabricatorMenu_Submarine": "Sous-marin",
1498 "ConstructorMenu_Vehicles": "V\u00e9hicules",
1499 "ConstructorMenu_Rocket": "Fus\u00e9e d'\u00e9vacuation Neptune",
1500 "WorkbenchMenu_BatteryMenu": "Am\u00e9liorations de pile",
1501 "WorkbenchMenu_KnifeMenu": "Am\u00e9liorations du couteau de survie",
1502 "WorkbenchMenu_TankMenu": "Am\u00e9liorations des bouteilles de plong\u00e9e",
1503 "WorkbenchMenu_FinsMenu": "Am\u00e9liorations des palmes",
1504 "WorkbenchMenu_PropulsionCannonMenu": "Am\u00e9liorations du canon \u00e0 propulsion",
1505 "WorkbenchMenu_CyclopsMenu": "Am\u00e9liorations du Cyclops",
1506 "WorkbenchMenu_SeamothMenu": "Am\u00e9liorations du Seamoth",
1507 "WorkbenchMenu_ExosuitMenu": "Am\u00e9liorations de l'exosquelette",
1508 "SeamothUpgradesMenu_CommonModules": "Modules communs",
1509 "SeamothUpgradesMenu_SeamothModules": "Modules de Seamoth",
1510 "SeamothUpgradesMenu_ExosuitModules": "Modules de la combinaison Prawn",
1511 "SeamothUpgradesMenu_Torpedoes": "Torpilles",
1512 "Tooltip_AdvancedWiringKit": "Processeur utilis\u00e9 dans des constructions avanc\u00e9es.",
1513 "Tooltip_Aerogel": "Gel l\u00e9ger, poreux et sec. Forte isolation thermique.",
1514 "Tooltip_AirBladder": "Dispositif de flottaison d'urgence. Une r\u00e9action chimique produit un gaz plus l\u00e9ger que l'air pour une flottabilit\u00e9 personnelle rapide. ",
1515 "Tooltip_AluminumOxide": "Al\u2082O\u2083. Gemme conductive, dure, compos\u00e9e d'oxyde d'aluminium.",
1516 "Tooltip_AminoAcids": "Bloc de construction de prot\u00e9ines et de neurotransmetteurs.",
1517 "Tooltip_Aquarium": "Habitat aquatique autosuffisant.",
1518 "Tooltip_PlanterPot": "Pot en titane contenant de la terre synth\u00e9tique.",
1519 "Tooltip_PlanterPot2": "Pot stylis\u00e9 contenant de la terre synth\u00e9tique.",
1520 "Tooltip_PlanterPot3": "Pot haut de gamme contenant de la terre synth\u00e9tique.",
1521 "Tooltip_PlanterBox": "Bac \u00e0 culture artificiel, adapt\u00e9 pour un usage int\u00e9rieur uniquement.",
1522 "Tooltip_PlanterShelf": "Pot \u00e0 plantes mural.",
1523 "Tooltip_FarmingTray": "Bac \u00e0 culture artificiel, convient \u00e0 une utilisation sur terre ou sous l'eau.",
1524 "Tooltip_FiltrationMachine": "Une machine qui filtre l'eau.",
1525 "Tooltip_AramidFibers": "Fibres synth\u00e9tiques tr\u00e8s r\u00e9sistantes.",
1526 "Tooltip_Battery": "Source d'\u00e9nergie mobile.",
1527 "Tooltip_Beacon": "Aide \u00e0 la navigation. Maintient et diffuse sa position. Nom modifiable.",
1528 "Tooltip_Bench": "Simple appareil de relaxation en m\u00e9tal. Conserve l'\u00e9nergie au repos.",
1529 "Tooltip_CyclopsDecoy": "Attire les cr\u00e9atures \u00e0 lui. Peut \u00eatre d\u00e9ploy\u00e9 \u00e0 la main ou par un sous-marin. Ne peut plus \u00eatre r\u00e9cup\u00e9r\u00e9 une fois d\u00e9ploy\u00e9.",
1530 "Tooltip_Benzene": "C\u2086H\u2086. Utilis\u00e9 comme huile ou solvant.",
1531 "Tooltip_Bleach": "NaClO. Javel d'hypochlorite de sodium. Pour utilisations sanitaires.",
1532 "Tooltip_BloodOil": "Pustule rouge remplie d'huile. Contient des graines de vigne sanguine. Peut \u00eatre transform\u00e9 en benzene.",
1533 "Tooltip_BloodRoot": "Syst\u00e8me racinaire souvent trouv\u00e9 dans le biome des for\u00eats d'algues de sang.",
1534 "Tooltip_BloodVine": "Algue blanche et p\u00e2le commun\u00e9ment trouv\u00e9e dans le biome des for\u00eats d'algues de sang.",
1535 "Tooltip_Scanner": "Scanner \u00e0 spectroscope, utilis\u00e9 pour acqu\u00e9rir des plans de technologie et des donn\u00e9es sur des organismes vivants.",
1536 "Tooltip_Builder": "Transforme des mat\u00e9riaux bruts en modules d'habitat et en \u00e9quipement.",
1537 "Tooltip_Compass": "Affiche les points cardinaux sur le HUD.",
1538 "Tooltip_ComputerChip": "Micro-processeur g\u00e9n\u00e9rique.",
1539 "Tooltip_Constructor": "Construit des v\u00e9hicules \u00e0 partir de mat\u00e9riaux bruts.",
1540 "Tooltip_CookedArcticPeeper": "Froid et éponge.",
1541 "Tooltip_CookedArrowRay": "Vascular and protein-rich.",
1542 "Tooltip_CookedBladderfish": "Spongieux. Filandreux. Peu calorique. Inodore, fort heureusement.",
1543 "Tooltip_CookedBoomerang": "Bonne chair autour des nageoires.",
1544 "Tooltip_CookedLavaBoomerang": "Plut\u00f4t relev\u00e9.",
1545 "Tooltip_CookedEyeye": "Bonne hydratation. Peu calorique. Difficile \u00e0 attraper.",
1546 "Tooltip_CookedLavaEyeye": "Tr\u00e8s piquant. D\u00e9salt\u00e9rant.",
1547 "Tooltip_CookedGarryFish": "Ar\u00f4me de fleur, mais peu prononc\u00e9. ",
1548 "Tooltip_CookedHoleFish": "Chair g\u00e9latineuse.",
1549 "Tooltip_CookedHoopfish": "Ne mangez jamais les antennes.",
1550 "Tooltip_CookedHoverfish": "Chair reptilienne ferme et peu grasse.",
1551 "Tooltip_CookedOculus": "Chair dense et sombre. Un bon repas.",
1552 "Tooltip_CookedPeeper": "Globes oculaires riches en prot\u00e9ines. Tr\u00e8s nutritif.",
1553 "Tooltip_CookedReginald": "\u00c2cre et fum\u00e9. Tr\u00e8s nutritif.",
1554 "Tooltip_CookedSpadefish": "De bonne taille mais sal\u00e9.",
1555 "Tooltip_CookedSpinefish": "Ne mangez jamais les antennes.",
1556 "Tooltip_CookedSymbiote": "A clean, lean meal, tastes like reconstituted lobster.",
1557 "Tooltip_CookedNootFish": "It does noot taste good.",
1558 "Tooltip_Copper": "Cu. Composant essentiel de c\u00e2blage.",
1559 "Tooltip_CopperWire": "Atomes de cuivre assembl\u00e9s en c\u00e2blage \u00e9lectrique de base.",
1560 "Tooltip_CoralChunk": "\u00c9chantillon contenant du CaCO\u2083. Le carbonate de calcium est un ingr\u00e9dient de base pour la javel.",
1561 "Tooltip_CrashPowder": "SO\u2084Tr. Poudre \u00e0 base de soufre qui s'accumule dans certaines plantes que l'on trouve dans les grottes. Combustible sous l'eau.",
1562 "Tooltip_CuredArcticPeeper": "Cold and salty.",
1563 "Tooltip_CuredArrowRay": "Crispy and delicious.",
1564 "Tooltip_CuredBladderfish": "Rappelle le b\u0153uf s\u00e9ch\u00e9. D\u00e9shydratant, mais se conserve longtemps.",
1565 "Tooltip_CuredBoomerang": "Chair dure mais savoureuse. D\u00e9shydratant, mais se conserve longtemps.",
1566 "Tooltip_CuredLavaBoomerang": "Fort et \u00e9pic\u00e9. D\u00e9shydratant, mais se conserve longtemps.",
1567 "Tooltip_CuredEyeye": "Chair s\u00e8che et d\u00e9sagr\u00e9able. D\u00e9shydratant, mais se conserve longtemps.",
1568 "Tooltip_CuredLavaEyeye": "Ratatin\u00e9 et d\u00e9sagr\u00e9able. D\u00e9shydratant, mais se conserve bien.",
1569 "Tooltip_CuredGarryFish": "N'a que le go\u00fbt du sel. D\u00e9shydratant, mais se conserve longtemps.",
1570 "Tooltip_CuredHoleFish": "Le salage a donn\u00e9 \u00e0 la chair une consistance mousseuse. D\u00e9shydratant, mais se conserve longtemps.",
1571 "Tooltip_CuredHoopfish": "Ce poisson a un go\u00fbt de poisson. D\u00e9shydratant, mais se conserve longtemps.",
1572 "Tooltip_CuredHoverfish": "Vous appr\u00e9cierez ces jambes sal\u00e9es et croustillantes. D\u00e9shydratant, mais se conserve longtemps.",
1573 "Tooltip_CuredOculus": "Charnu et toujours fort en saveur. D\u00e9shydratant, mais se conserve bien.",
1574 "Tooltip_CuredPeeper": "Salaison. Un repas sain et nutritif. D\u00e9shydratant, mais se conserve longtemps.",
1575 "Tooltip_CuredReginald": "Trop sal\u00e9, mais tr\u00e8s nourrissant. D\u00e9shydratant, mais se conserve longtemps.",
1576 "Tooltip_CuredSpadefish": "Votre dose quotidienne de sel en une seule portion. D\u00e9shydratant, mais se conserve longtemps.",
1577 "Tooltip_CuredSpinefish": "Chair sans int\u00e9r\u00eat. D\u00e9shydratant, mais se conserve longtemps.",
1578 "Tooltip_CookedSpinnerfish": "It may turn your stomach.",
1579 "Tooltip_CuredSpinnerfish": "Against all odds, it tastes like a popular brand of Alterra orange juice.",
1580 "Tooltip_CuredSymbiote": "Odorless but sour.",
1581 "Tooltip_CuredNootFish": "Cured and nootritious.",
1582 "Tooltip_CurrentGenerator": "Utilise la gravit\u00e9 artificielle pour g\u00e9n\u00e9rer un courant de convection.",
1583 "Tooltip_Cutefish": "Une esp\u00e8ce curieuse, \u00e9close depuis un \u0153uf qui provient d\u2019un site alien.",
1584 "Tooltip_Cyclops": "Immense sous-marin \u00e0 usage industriel.",
1585 "Tooltip_Diamond": "Forme allotropique de carbone (C) aux propri\u00e9t\u00e9s physiques superlatives.",
1586 "Tooltip_DisinfectedWater": "H\u2082O. 36cl. Sans micro-organisme.",
1587 "Tooltip_DiveReel": "D\u00e9ploie un disque de marquage holographique. Utilis\u00e9 pour cartographier un chemin de sortie de cavernes ou autres espaces o\u00f9 il est difficile de naviguer. 20 disques maximum par chemin.",
1588 "Tooltip_EnameledGlass": "Du verre renforc\u00e9 \u00e0 l'aide d'un substrat naturel.",
1589 "Tooltip_Exosuit": "Combinaison m\u00e9canique \u00e9pique con\u00e7ue pour naviguer \u00e0 pied dans des environnements difficiles.",
1590 "Tooltip_Fabricator": "Fabricateur de survie basique. R\u00e9arrange les atomes de mati\u00e8res premi\u00e8res pour former des objets utiles.",
1591 "Tooltip_Incubator": "Machine d'incubation.",
1592 "Tooltip_HatchingEnzymes": "Une substance organique, issue de plantes trouv\u00e9es dans les zones de reproduction naturelles de l'empereur. Con\u00e7ue pour d\u00e9clencher une r\u00e9action d'\u00e9closion.",
1593 "Tooltip_EnzymeCureBall": "Une masse concentr\u00e9e d'Enzyme 42.",
1594 "Tooltip_Radio": "Re\u00e7oit les communications \u00e0 courte port\u00e9e.",
1595 "Tooltip_MedicalCabinet": "Produit un kit de soin toutes les 30 minutes.",
1596 "Tooltip_FireExtinguisher": "\u00c9teint les incendies.",
1597 "Tooltip_FiberMesh": "Fibre naturelle solide et confortable.",
1598 "Tooltip_FilteredWater": "H\u2082O. 17cl. Filtr\u00e9e en utilisant une membrane enti\u00e8rement organique. Non v\u00e9g\u00e9tarienne. ",
1599 "Tooltip_BigFilteredWater": "H\u2082O. 50cl. Pure.",
1600 "Tooltip_Fins": "Transforme les mouvements horizontaux des membres en pouss\u00e9e vers l'avant. Augmente la vitesse de nage d'environ 15%.",
1601 "Tooltip_FirstAidKit": "Bandages trait\u00e9s. A appliquer pour endiguer le flux sanguin et d\u00e9sinfecter les plaies.",
1602 "Tooltip_Flare": "Source de lumi\u00e8re \u00e0 usage unique, utile pour distraire certains pr\u00e9dateurs.",
1603 "Tooltip_Flashlight": "Source de lumi\u00e8re aliment\u00e9e par piles, convenant \u00e0 tous les environnements.",
1604 "Tooltip_Floater": "Compos\u00e9 de plusieurs organismes en symbiose. Cycle de vie inconnu.",
1605 "Tooltip_GasPod": "Un compos\u00e9 acide produit par le gazopode. Peut \u00eatre recycl\u00e9.",
1606 "Tooltip_Glass": "SiO\u2084. Verre de quartz pur fondu.",
1607 "Tooltip_Gold": "Au. Excellentes propri\u00e9t\u00e9s conductrices. Bien social de tr\u00e8s haute valeur.",
1608 "Tooltip_GrandReefsEgg": "\u0152uf non identifi\u00e9.",
1609 "Tooltip_Graphene": "C. Carbone de la taille d'un atome. Plus fort que l'acier.",
1610 "Tooltip_GrassyPlateausEgg": "\u0152uf non identifi\u00e9.",
1611 "Tooltip_Gravsphere": "Utilise la gravit\u00e9 artificielle pour attirer les objets l\u00e9gers et les petites cr\u00e9atures.",
1612 "Tooltip_HeatingGel": "Leverages your own body heat to provide an additional layer of thermal insulation for a short period.",
1613 "Tooltip_HydrochloricAcid": "HCl. Puissant compos\u00e9 acide. Utiliser avec pr\u00e9caution.",
1614 "Tooltip_JeweledDiskPiece": "Contient des traces de m\u00e9taux pr\u00e9cieux utilis\u00e9s dans la fabrication d'\u00e9lectronique.",
1615 "Tooltip_KelpForestEgg": "\u0152uf non identifi\u00e9.",
1616 "Tooltip_Knife": "Outil de survie standard multi-fonctions.",
1617 "Tooltip_KooshZoneEgg": "\u0152uf non identifi\u00e9.",
1618 "Tooltip_Kyanite": "Al\u2082SiO\u2085. Bleu profond, cristal r\u00e9sistant \u00e0 la chaleur.",
1619 "Tooltip_LavaZoneEgg": "\u0152uf non identifi\u00e9.",
1620 "Tooltip_Lead": "Pb. Prot\u00e8ge des radiations.",
1621 "Tooltip_Lithium": "Li. Utiles dans les alliages \u00e0 haute r\u00e9sistance.",
1622 "Tooltip_Locker": "Grand stockage autonome.",
1623 "Tooltip_Lubricant": "Lubrifiant \u00e0 base d'huile d'origine naturelle. A utilisations industrielles.",
1624 "Tooltip_Magnesium": "Mg. M\u00e9tal combustible.",
1625 "Tooltip_Magnetite": "Fe\u2083O\u2084. M\u00e9tal oxyd\u00e9 avec des propri\u00e9t\u00e9s magn\u00e9tiques.",
1626 "Tooltip_MercuryOre": "HgS. Cinabre. Chauffez-le dans de l'O\u2082 afin d'obtenir du mercure raffin\u00e9.",
1627 "Tooltip_MushroomForestEgg": "Un \u0153uf myst\u00e9rieux",
1628 "Tooltip_Nanowires": "Fils pour dispositifs quantiques \u00e0 \u00e9chelle nanom\u00e9trique.",
1629 "Tooltip_NutrientBlock": "Plats transform\u00e9s nourissants r\u00e9cup\u00e9r\u00e9s sur l'Aurora",
1630 "Tooltip_Nickel": "Ni. Alliage polyvalent requis pour la fabrication avanc\u00e9e.",
1631 "Tooltip_OpalGem": "Si. Une gemme de silicium concentr\u00e9.",
1632 "Tooltip_Pipe": "Une cha\u00eene de tuyaux peut \u00eatre utilis\u00e9e pour transporter de l'air respirable depuis une pompe.",
1633 "Tooltip_PipeSurfaceFloater": "Dispositif flottant qui pompe l'air dans des tuyaux. Utilis\u00e9 comme point de d\u00e9part pour une cha\u00eene de tuyaux.",
1634 "Tooltip_BasePipeConnector": "Pompe l'oxyg\u00e8ne \u00e0 partir d'un habitat aliment\u00e9 vers un r\u00e9seau de tuyaux connect\u00e9.",
1635 "Tooltip_PlasteelIngot": "Mat\u00e9riau de construction synth\u00e9tique, ultra solide.",
1636 "Tooltip_Polyaniline": "Polym\u00e8re hautement conductible.",
1637 "Tooltip_PowerCell": "Source d'alimentation mobile \u00e0 haute capacit\u00e9.",
1638 "Tooltip_PropulsionCannon": "D\u00e9forme la gravit\u00e9 pour attirer et repousser des objets.",
1639 "Tooltip_Quartz": "SiO\u2074. Silice sous forme cristalline.",
1640 "Tooltip_RadiationGloves": "Protection anti-radiation \u00e0 base de plomb.",
1641 "Tooltip_RadiationHelmet": "Casque anti-radiation doubl\u00e9 de plomb.",
1642 "Tooltip_RadiationSuit": "Combinaison doubl\u00e9e de plomb assurant une protection contre les radiations.",
1643 "Tooltip_ReactorRod": "Utilis\u00e9e pour alimenter les r\u00e9acteurs nucl\u00e9aires.",
1644 "Tooltip_DepletedReactorRod": "D\u00e9chets nucl\u00e9aires.",
1645 "Tooltip_Rebreather": "Conserve l\u2019oxyg\u00e8ne en plong\u00e9e profonde. Absorbe et recycle le CO\u2082 en air respirable.",
1646 "Tooltip_ReinforcedDiveSuit": "Combinaison de plong\u00e9e en fibre synth\u00e9tique lourde, offrant une protection physique et une survie am\u00e9lior\u00e9e \u00e0 des temp\u00e9ratures extr\u00eames.",
1647 "Tooltip_ReinforcedGloves": "Gants renforc\u00e9s en fibre synth\u00e9tique fournissant une protection physique, et am\u00e9liorant les chances de survie en cas de temp\u00e9ratures extr\u00eames.",
1648 "Tooltip_SafeShallowsEgg": "\u0152uf non identifi\u00e9.",
1649 "Tooltip_Salt": "NaCl. Utilisations culinaires et sanitaires.",
1650 "Tooltip_ScrapMetal": "Majoritairement compos\u00e9 de titane.",
1651 "Tooltip_Seaglide": "Transforme un mouvement de torsion en pouss\u00e9e sous-marine via un propulseur.",
1652 "Tooltip_Seamoth": "V\u00e9hicule con\u00e7u pour une personne pouvant voyager dans l'eau et dans l'espace.",
1653 "Tooltip_SeaTreaderPoop": "Fumier riche en nutriments, adapt\u00e9 pour la production de bio-\u00e9nergie.",
1654 "Tooltip_Signal": "Coordonn\u00e9es.",
1655 "Tooltip_PrecursorKey_Red": "Ancienne tablette extraterrestre. Rayonne d'une lueur rouge.",
1656 "Tooltip_PrecursorKey_Orange": "Ancienne tablette extraterrestre portant un symbole orange.",
1657 "Tooltip_PrecursorKey_Blue": "Ancienne tablette extraterrestre portant un symbole bleu.",
1658 "Tooltip_PrecursorKey_White": "Ancienne tablette extraterrestre. Rayonne d'une lueur blanche.",
1659 "Tooltip_PrecursorKey_Purple": "Ancienne tablette extraterrestre portant un symbole violet.",
1660 "Tooltip_Silicone": "Caoutchouc synth\u00e9tique \u00e0 base de silicone.",
1661 "Tooltip_Silver": "Ag. \u00c9l\u00e9ment conducteur, et microbicide.",
1662 "Tooltip_SmallLocker": "Petit stockage mural.",
1663 "Tooltip_SmallStorage": "Petit stockage qui maintient sa position dans l'eau",
1664 "Tooltip_SmallSupplyCrate": "Approvisionnements emball\u00e9s sous vide de l'Aurora.",
1665 "Tooltip_Spotlight": "Solution d'\u00e9clairage \u00e0 position fixe.",
1666 "Tooltip_StalkerTooth": "Une formation de calcium pointue et durcie, perdue par une cr\u00e9ature indig\u00e8ne.",
1667 "Tooltip_StasisRifle": "Immobilise des objets en les gelant.",
1668 "Tooltip_StillsuitWater": "H\u2082O. Eau corporelle r\u00e9cup\u00e9r\u00e9e et purifi\u00e9e.",
1669 "Tooltip_Sulphur": "S. Oxydant et agent r\u00e9ducteur.",
1670 "Tooltip_SupplyCrate": "\u00c9quipement emball\u00e9 sous vide de l'Aurora.",
1671 "Tooltip_Tank": "M\u00e9lange d'oxyg\u00e8ne. Air respirable compress\u00e9.",
1672 "Tooltip_DoubleTank": "M\u00e9lange d'oxyg\u00e8ne. Air respirable hautement compress\u00e9.",
1673 "Tooltip_Terraformer": "Terraformeur. Repose en paix.",
1674 "Tooltip_Thermometer": "Capteur de temp\u00e9rature.",
1675 "Tooltip_Titanium": "Ti. Mat\u00e9riau de construction de base.",
1676 "Tooltip_TitaniumIngot": "Ti. Barre de titane condens\u00e9.",
1677 "Tooltip_Transfuser": "Congrats translators, we made a game!",
1678 "Tooltip_TreeMushroomPiece": "Flore indig\u00e8ne. Contient des enzymes fongiques.",
1679 "Tooltip_TwistyBridgesEgg": "\u0152uf non identifi\u00e9.",
1680 "Tooltip_UraniniteCrystal": "U\u2083O\u2088. Un mat\u00e9riau hautement radioactif.",
1681 "Tooltip_Uranium": "U. Utile en mati\u00e8re de fission nucl\u00e9aire.",
1682 "Tooltip_Welder": "Outil de r\u00e9paration multi-usages. Fonctionne dans tous les environnements.",
1683 "Tooltip_WiringKit": "Fil isol\u00e9. Composant \u00e9lectronique essentiel.",
1684 "Tooltip_PrecursorIonCrystal": "Source d'\u00e9nergie extraterrestre haute capacit\u00e9.",
1685 "Tooltip_PrecursorIonPowerCell": "Batterie haute capacit\u00e9 impr\u00e9gn\u00e9e d'une technologie ionique extraterrestre.",
1686 "Tooltip_PrecursorIonBattery": "Pile impr\u00e9gn\u00e9e d'une technologie ionique extraterrestre.",
1687 "Tooltip_PrecursorIonCrystalMatrix": "Matrice \u00e0 cubes ioniques",
1688 "Tooltip_Snack1": "Chips aux saveurs assorties, r\u00e9cup\u00e9r\u00e9es \u00e0 partir d'erreurs de fabrication.",
1689 "Tooltip_Snack2": "D\u00e9licieux en-cas \u00e0 base de riz ; ajoutez sucre, sel ou \u00e9pices pour des saveur douces ou sal\u00e9es.",
1690 "Tooltip_Snack3": "Casse-croute \u00e0 base de pomme de terre.",
1691 "Tooltip_Coffee": "Un authentique expresso italien, dilu\u00e9 dans de l'eau am\u00e9ricaine insipide.",
1692 "Tooltip_ReefbackDNA": "ADN de reefback",
1693 "Tooltip_SingleWallShelf": "\u00c9tag\u00e8re murale simple.",
1694 "Tooltip_WallShelves": "\u00c9tag\u00e8res murales.",
1695 "Tooltip_Bed1": "Un lit double.",
1696 "Tooltip_Bed2": "Un lit double avec un superbe couvre-lit en lin gris.",
1697 "Tooltip_NarrowBed": "Un lit simple.",
1698 "Tooltip_BatteryCharger": "Peut charger plusieurs piles simultan\u00e9ment.",
1699 "Tooltip_PowerCellCharger": "Peut charger plusieurs batteries haute capacit\u00e9 simultan\u00e9ment.",
1700 "Tooltip_StarshipCargoCrate": "Une caisse de cargaison sauv\u00e9e de l'Aurora.",
1701 "Tooltip_StarshipCircuitBox": "Bo\u00eete de c\u00e2bles complexe.",
1702 "Tooltip_StarshipDesk": "Plan de travail commun de vaisseau spatial.",
1703 "Tooltip_StarshipChair": "Peut tourner \u00e0 360 degr\u00e9s.",
1704 "Tooltip_StarshipChair2": "Relaxant et r\u00e9confortant.",
1705 "Tooltip_StarshipChair3": "Impressionnant.",
1706 "Tooltip_StarshipMonitor": "ERREUR",
1707 "Tooltip_BarTable": "Table ronde en verre.",
1708 "Tooltip_Trashcans": "D\u00e9construit les objets inutiles et rel\u00e2che sans danger leurs atomes dans l'atmosph\u00e8re.",
1709 "Tooltip_LabTrashcan": "Utilis\u00e9 pour \u00e9liminer les d\u00e9chets nucl\u00e9aires.",
1710 "Tooltip_VendingMachine": "Distributeur automatique.",
1711 "Tooltip_LabCounter": "Paillasse.",
1712 "Tooltip_LuggageBag": "Sac commun pour le transport d'objets personnels.",
1713 "Tooltip_ArcadeGorgetoy": "R\u00e9confortante.",
1714 "Tooltip_LabEquipment1": "\u00c9quipement de laboratoire non fonctionnel.",
1715 "Tooltip_LabEquipment2": "\u00c9quipement de laboratoire non fonctionnel.",
1716 "Tooltip_LabEquipment3": "\u00c9quipement de laboratoire non fonctionnel.",
1717 "Tooltip_CoffeeVendingMachine": "Synth\u00e9tise un caf\u00e9 d\u00e9caf\u00e9in\u00e9 hydratant.",
1718 "Tooltip_Cap1": "Casquette grise. Incompatible avec les combinaisons de protection contre l'environnement.",
1719 "Tooltip_Cap2": "Casquette bleue. Incompatible avec les combinaisons de protection contre l\u2019environnement.",
1720 "Tooltip_LabContainer": "R\u00e9cipient en verre inutile.",
1721 "Tooltip_LabContainer2": "Une variante de r\u00e9cipient en verre inutile.",
1722 "Tooltip_LabContainer3": "Un r\u00e9cipient en verre particuli\u00e8rement inutile.",
1723 "Tooltip_StarshipSouvenir": "Une maquette de l'Aurora.",
1724 "Tooltip_Marki1": "Une poup\u00e9e insolite.",
1725 "Tooltip_Marki2": "Une poup\u00e9e insolite.",
1726 "Tooltip_JackSepticEye": "Un objet inhabituel.",
1727 "Tooltip_EatMyDiction": "Le chat de EatMyDiction.",
1728 "Tooltip_ToyCar": "Un outil de survie inhabituel.",
1729 "Damaged": "Endommag\u00e9",
1730 "DamagedRadio": "Radio endommag\u00e9e",
1731 "UnpoweredRadio": "Unpowered Radio",
1732 "Open_SupplyCrate": "Ouvrir la caisse de ravitaillement",
1733 "Close_SupplyCrate": "Fermer la caisse de ravitaillement",
1734 "Open_SupplyDrop": "Open supply drop",
1735 "TakeAll_SupplyDrop": "Take all items",
1736 "Locked_Door": "Porte verrouill\u00e9e",
1737 "Sealed_Door": "Porte scell\u00e9e",
1738 "Sealed_SupplyCrate": "Caisse de ravitaillement scell\u00e9e",
1739 "Sealed": "Scell\u00e9",
1740 "DoorInstructions_Powercell": "Activez la console \u00e0 proximit\u00e9 pour ouvrir",
1741 "DoorInstructions_Keycard": "Trouvez la carte d'acc\u00e8s correspondante pour entrer",
1742 "SealedInstructions": "D\u00e9coupez une ouverture pour passer",
1743 "TakeItem_SupplyCrate": "Prendre objet",
1744 "GenericLocked": "La porte se d\u00e9verrouille ailleurs",
1745 "OpenLocker": "Ouvrir l'armoire",
1746 "Radio": "Radio",
1747 "Radio_Play": "Lire le message",
1748 "RadioPowerOn": "Radio power on",
1749 "Pickup_FireExtinguisher": "Ramasser l'extincteur",
1750 "FireExtinguisher_Douse": "\u00c9teindre l'incendie",
1751 "MedicalCabinet": "Fabricateur de kits m\u00e9dicaux",
1752 "MedicalCabinet_DoorClose": "Fermer",
1753 "MedicalCabinet_DoorOpen": "Ouvrir",
1754 "MedicalCabinet_PickupMedKit": "Ramasser le kit de soin",
1755 "DamagedWires": "Syst\u00e8mes secondaires endommag\u00e9s",
1756 "DamagedWiresGeneric": "C\u00e2blage endommag\u00e9",
1757 "WeldToFix": "Utiliser l'outil de r\u00e9paration",
1758 "CyclopsLightingToggle": "Activer \/ d\u00e9sactiver l'\u00e9clairage interne",
1759 "CyclopsPowerToggle": "Allumer \/ \u00e9teindre le Cyclops ",
1760 "CyclopsFloodlightsToggle": "Allumer \/ \u00e9teindre les projecteurs externes",
1761 "TakeFireExtinguisher": "Prendre l'extincteur",
1762 "ReplaceFireExtinguisher": "Replacer l'extincteur",
1763 "CyclopsHorn": "Klaxonner",
1764 "CyclopsEngineOffWarning": "Moteur d\u00e9connect\u00e9",
1765 "CyclopsCameras": "Activer le syst\u00e8me de cam\u00e9ras ext\u00e9rieures",
1766 "CyclopsLaunchDecoy": "D\u00e9ployer un leurre \u00e0 cr\u00e9ature",
1767 "RigForSilentRunning": "Activer le mode silencieux",
1768 "CyclopsSonar_Activate": "Activer le sonar",
1769 "CyclopsSonar_Deactivate": "D\u00e9sactiver le sonar",
1770 "CyclopsEngineOff": "Arr\u00eater le moteur",
1771 "CyclopsEngineOn": "D\u00e9marrer le moteur",
1772 "CyclopsShield": "Activer le syst\u00e8me de bouclier de d\u00e9fense du Cyclops",
1773 "CyclopsFireSuppressionSystem": "Activer le syst\u00e8me anti-incendies du Cyclops",
1774 "UseCyclopsFabricator": "Utiliser le fabricateur d'am\u00e9liorations du Cyclops",
1775 "CyclopsDamageLabel": "\u00c9pave de Cyclops",
1776 "CyclopsSpeed_SilentRunning": "Vitesse : mode silencieux",
1777 "CyclopsSpeed_Slow": "Vitesse: lente",
1778 "CyclopsSpeed_Standard": "Vitesse: croisi\u00e8re",
1779 "CyclopsSpeed_Flank": "Vitesse : avant toute",
1780 "Insert_Precursor_Key": "Ins\u00e9rer une tablette",
1781 "Insert_Precursor_Crystal": "Ins\u00e9rer un cube ionique",
1782 "Insert_Hatching_Enzymes": "Ins\u00e9rer les enzymes d'\u00e9closion",
1783 "Disable_Gun": "Interagir",
1784 "Precursor architecture": "Architecture extraterrestre",
1785 "UseEnzymeCureBall": "Toucher le concentr\u00e9 d'enzymes 42",
1786 "Tooltip_BioreactorFragment": "Un fragment de bior\u00e9acteur.",
1787 "Tooltip_BaseBioReactorFragment": "Un fragment de bior\u00e9acteur.",
1788 "Tooltip_ExosuitFragment": "Un fragment de combinaison Prawn",
1789 "Tooltip_MoonpoolFragment": "Un fragment de chambre d'immersion.",
1790 "Tooltip_FiltrationMachineFragment": "Un fragment de filtre \u00e0 eau.",
1791 "Tooltip_NuclearReactorFragment": "Un fragment de r\u00e9acteur nucl\u00e9aire.",
1792 "Tooltip_BaseNuclearReactorFragment": "Un fragment de r\u00e9acteur nucl\u00e9aire.",
1793 "Tooltip_PropulsionCannonFragment": "Un fragment de canon \u00e0 propulsion.",
1794 "Tooltip_ReinforceHullFragment": "Un fragment de la coque renforc\u00e9e de l'Aurora.",
1795 "Tooltip_SeamothFragment": "Un fragment de Seamoth.",
1796 "Tooltip_StasisRifleFragment": "Un fragment de fusil \u00e0 stase.",
1797 "Tooltip_TerraformerFragment": "Un fragment de terraformeur.",
1798 "Tooltip_ThermalPlantFragment": "Un fragment de centrale thermique.",
1799 "Tooltip_TransfuserFragment": "Un fragment d\u2019\u00e9chantillonneur.",
1800 "Tooltip_WorkbenchFragment": "Une section endommag\u00e9e de l'une des stations de modification d'\u00e9quipement de l'Aurora.",
1801 "Tooltip_BatteryChargerFragment": "Un fragment de technologie de chargeur de piles.",
1802 "Tooltip_PowerCellChargerFragment": "Un fragment de batterie haute capacit\u00e9.",
1803 "Tooltip_ExosuitPropulsionArmFragment": "Un fragment de bras \u00e0 propulsion pour combinaison Prawn",
1804 "Tooltip_ExosuitGrapplingArmFragment": "Un fragment de bras-grappin pour combinaison Prawn.",
1805 "Tooltip_ExosuitDrillArmFragment": "Un fragment de bras de forage pour combinaison Prawn.",
1806 "Tooltip_ExosuitTorpedoArmFragment": "Un fragment de bras lance-torpille pour la combinaison PRAWN.",
1807 "Tooltip_BioreactorBlueprint": "Plans pour construire un bior\u00e9acteur.",
1808 "Tooltip_ConstructorBlueprint": "Plans pour construire une baie \u00e0 v\u00e9hicules mobiles.",
1809 "Tooltip_CyclopsBlueprint": "Plans pour construire un Cyclops.",
1810 "Tooltip_ExosuitBlueprint": "Plans pour construire une combinaison PRAWN.",
1811 "Tooltip_FabricatorBlueprint": "Plans pour construire un fabricateur.",
1812 "Tooltip_MoonpoolBlueprint": "Plans pour construire une chambre d'immersion.",
1813 "Tooltip_NuclearReactorBlueprint": "Plans pour construire un r\u00e9acteur nucl\u00e9aire.",
1814 "Tooltip_ReinforceHullBlueprint": "Plans pour construire une coque renforc\u00e9e.",
1815 "Tooltip_PropulsionCannonBlueprint": "Plans pour construire un canon \u00e0 propulsion.",
1816 "Tooltip_SeamothBlueprint": "Plans pour construire un seamoth.",
1817 "Tooltip_SpecimenAnalyzerBlueprint": "Plans pour construire un analyseur de sp\u00e9cimen.",
1818 "Tooltip_StasisRifleBlueprint": "Plans pour construire un fusil \u00e0 stase.",
1819 "Tooltip_TerraformerBlueprint": "Plans pour construire un terraformeur.",
1820 "Tooltip_ThermalPlantBlueprint": "Plans pour construire une centrale thermique.",
1821 "Tooltip_TransfuserBlueprint": "Plans pour construire un \u00e9chantillonneur.",
1822 "Tooltip_WorkbenchBlueprint": "Plans pour construire une station de modification.",
1823 "Tooltip_TechlightBlueprint": "Plans pour construire un projecteur.",
1824 "Tooltip_LEDLightBlueprint": "Plans pour construire un b\u00e2ton lumineux.",
1825 "Tooltip_CyclopsHullBlueprint": "Plans pour construire un Cyclops.",
1826 "Tooltip_CyclopsBridgeBlueprint": "Plans pour construire un Cyclops.",
1827 "Tooltip_CyclopsEngineBlueprint": "Plans pour construire un Cyclops.",
1828 "Tooltip_CyclopsDockingBayBlueprint": "Plans pour construire un Cyclops.",
1829 "Tooltip_HoleFish": "Petit poisson de proie comestible.",
1830 "Tooltip_Peeper": "Poisson de proie comestible, taux de calories \u00e9lev\u00e9.",
1831 "Tooltip_Oculus": "Petit poisson de proie comestible.",
1832 "Tooltip_Hoopfish": "Petit poisson de proie comestible.",
1833 "Tooltip_GarryFish": "Petit poisson de proie comestible.",
1834 "Tooltip_Boomerang": "Petit poisson de proie comestible.",
1835 "Tooltip_LavaBoomerang": "Petit poisson de proie comestible.",
1836 "Tooltip_LavaLarva": "Attir\u00e9 par les sources d'\u00e9nergie \u00e9lectrique. Se nourrit de cette \u00e9nergie.",
1837 "Tooltip_SeaDragon": "Vaste l\u00e9viathan avec des tendances agressives.",
1838 "Tooltip_Eyeye": "Petit poisson de proie comestible.",
1839 "Tooltip_LavaEyeye": "Petit poisson de proie comestible",
1840 "Tooltip_Bladderfish": "Sa membrane externe unique a un potentiel pour la filtration naturelle d'eau.",
1841 "Tooltip_Hoverfish": "Petit poisson de proie comestible.",
1842 "Tooltip_Reginald": "Poisson de proie comestible, taux de calories \u00e9lev\u00e9.",
1843 "Tooltip_Spadefish": "Petit poisson de proie comestible.",
1844 "Tooltip_Spinefish": "Petit poisson de proie comestible.",
1845 "Tooltip_SpinnerFish": "Small, edible prey fish.",
1846 "Tooltip_Symbiote": "Small, aggresive fish.",
1847 "Tooltip_ArcticPeeper": "Small, edible prey fish.",
1848 "Tooltip_ArrowRay": "A ray species small enough to hold in your hand.",
1849 "Tooltip_NootFish": "Small predator.",
1850 "Tooltip_Shocker": "Pr\u00e9dateur \u00e9lectrique, \u00e9lev\u00e9 en confinement.",
1851 "Tooltip_BoneShark": "Un pr\u00e9dateur de type requin cuirass\u00e9, \u00e9lev\u00e9 en confinement.",
1852 "Tooltip_Crabsnake": "Organisme agressif ressemblant \u00e0 une anguille, \u00e9lev\u00e9 en confinement.",
1853 "Tooltip_CrabSquid": "Un pr\u00e9dateur complexe d'eau profonde, \u00e9lev\u00e9 en confinement.",
1854 "Tooltip_Crash": "Poisson de proie explosif, \u00e9lev\u00e9 en confinement.",
1855 "Tooltip_Gasopod": "Herbivore gazeux, \u00e9lev\u00e9 en confinement.",
1856 "Tooltip_Jellyray": "Une raie d'eau profonde, docile, et \u00e9lev\u00e9e en confinement.",
1857 "Tooltip_LavaLizard": "Pr\u00e9dateur adapt\u00e9 aux environnements volcaniques, \u00e9lev\u00e9 en confinement.",
1858 "Tooltip_Mesmer": "Petit pr\u00e9dateur hypnotisant, \u00e9lev\u00e9 en confinement.",
1859 "Tooltip_RabbitRay": "Une raie trouv\u00e9e dans des eaux peu profondes, \u00e9lev\u00e9e en confinement.",
1860 "Tooltip_Reefback": "Gros herbivore, \u00e9lev\u00e9 en confinement.",
1861 "Tooltip_Sandshark": "Un pr\u00e9dateur furtif, \u00e9lev\u00e9 en confinement.",
1862 "Tooltip_Jumper": "Charognard commun, \u00e9lev\u00e9 en confinement.",
1863 "Tooltip_Stalker": "Pr\u00e9dateur commun proche du requin, \u00e9lev\u00e9 en confinement.",
1864 "WorldArrow_EquipFlashlight": "\u00c9quiper la lampe de poche",
1865 "WorldArrow_EquipKnife": "\u00c9quiper le couteau",
1866 "WorldArrow_CutCreepvine": "Coupez de la vigne d'orin avec un couteau",
1867 "WorldArrow_EquipSeaglide": "\u00c9quipez-vous du Seaglide",
1868 "WorldArrow_TurnOnFlashlight": "Allumer la lampe torche",
1869 "WorldArrow_EquipConstructor": "\u00c9quiper la baie \u00e0 v\u00e9hicules mobile",
1870 "WorldArrow_ReleaseConstructor": "Lib\u00e9rer la baie \u00e0 v\u00e9hicules mobile",
1871 "WorldArrow_EatSomething": "Mangez quelque chose ",
1872 "WorldArrow_DrinkSomething": "Buvez quelque chose",
1873 "WorldArrow_PickupMetal": "Ramassez un d\u00e9bris",
1874 "WorldArrow_PickupQuartz": "Ramassez du quartz",
1875 "WorldArrow_BreakLimestone": "Brisez l'affleurement de calcaire",
1876 "WorldArrow_BoardEscapePod": "Monter \u00e0 bord de la capsule de survie",
1877 "WorldArrow_UseFabricator": "Utiliser le fabricateur",
1878 "WorldArrow_OpenPDA": "Ouvrir le PDA",
1879 "WorldArrow_CatchPeeper": "Attrapez ce peeper",
1880 "WorldArrow_CatchBladderfish": "Catch Bladderfish",
1881 "WorldArrow_EnterSeamoth": "Entrez dans le Seamoth",
1882 "WorldArrow_BoardCyclops": "Montez \u00e0 bord du Cyclops",
1883 "WorldArrow_DockSeamoth": "Amarrez le Seamoth",
1884 "WorldArrow_AttackBleeder": "Attaquer",
1885 "WorldArrow_PickupFoodPlant": "Pickup edible plant",
1886 "WorldArrow_PickupHealthPlant": "Pickup edible plant",
1887 "WorldArrow_ReplenishOxygen": "Replenish oxygen",
1888 "FiltrationComplete": "Filtrage termin\u00e9",
1889 "FiltrationProgress": "Filtrage en cours : eau {0:P0}, sel {1:P0}",
1890 "SpecimenAnalyzer": "Analyseur de sp\u00e9cimen",
1891 "AccessSpecimenAnalyzer": "Acc\u00e9der \u00e0 l'analyseur de sp\u00e9cimen",
1892 "Tooltip_SpecimenAnalyzer": "\u00c9tudie des sp\u00e9cimens pour en d\u00e9duire des sch\u00e9mas de fabrication",
1893 "SpecimenAnalyzerEmpty": "Analyseur de sp\u00e9cimen vide",
1894 "SpecimenAnalyzerIdle": "Analyse du sp\u00e9cimen en attente",
1895 "SpecimenAnalyzing": "Analyse \u00e0 {0}{1}{2}%...",
1896 "SpecimenAnalysisCommencing": "Analyse de {0} enclench\u00e9e.",
1897 "SpecimenAnalysisComplete": "Analyse de sp\u00e9cimen termin\u00e9e. {0} disponible.",
1898 "NotificationCreatureDiscovered": "NOUVELLE FORME DE VIE D\u00c9COUVERTE",
1899 "NotificationBlueprintUnlocked": "NOUVEAU SCH\u00c9MA SYNTH\u00c9TIS\u00c9",
1900 "NotificationBlueprintPickup": "NOUVEAU SCH\u00c9MA SYNTH\u00c9TIS\u00c9 \u00c0 PARTIR DE RESSOURCES EXTRATERRESTRES",
1901 "BlueprintFragmentProgressFormat": "{0} \/ {1}",
1902 "ReefbackTissue": "Tissus cartilagineux",
1903 "Tooltip_ReefbackTissue": "CORROMPU",
1904 "ReefbackShell": "Carapace cartilagineuse",
1905 "Tooltip_ReefbackShell": "CORROMPU",
1906 "ReefbackAdvancedStructure": "Structure ch\u00e9lonienne",
1907 "Tooltip_ReefbackAdvancedStructure": "CORROMPU",
1908 "HullReinforcementModule2": "Module de renforcement de base pour Cyclops",
1909 "Tooltip_HullReinforcementModule2": "CORROMPU",
1910 "HullReinforcementModule3": "Module de renfort de coque ch\u00e9lonien",
1911 "Tooltip_HullReinforcementModule3": "CORROMPU",
1912 "SeamothDefaultName": "SEAMOTH",
1913 "ExosuitDefaultName": "PRAWN",
1914 "SubmersibleNotDocked": "AUCUN V\u00c9HICULE AMARR\u00c9",
1915 "SubmersibleDocked": "AMARR\u00c9",
1916 "SubmersibleFullyCharged": "CHARG\u00c9",
1917 "SubmersibleCharging": "EN CHARGE",
1918 "SeamothReinforcementModule": "Module de profondeur pour Seamoth",
1919 "Tooltip_SeamothReinforcementModule": "Renforce le ch\u00e2ssis du Seamoth pour supporter les pressions extr\u00eames.",
1920 "VehicleHullModule1": "Module de profondeur 1 pour Seamoth",
1921 "Tooltip_VehicleHullModule1": "Am\u00e9liore la profondeur de plong\u00e9e maximale. Non cumulable.",
1922 "VehicleHullModule2": "Module de profondeur 2 pour Seamoth",
1923 "Tooltip_VehicleHullModule2": "Am\u00e9liore consid\u00e9rablement la profondeur de plong\u00e9e maximale. Ne se cumule pas.",
1924 "VehicleHullModule3": "Module de profondeur 3 pour Seamoth",
1925 "Tooltip_VehicleHullModule3": "Am\u00e9liore la profondeur de plong\u00e9e maximale de mani\u00e8re optimale. Non cumulable.",
1926 "ExoHullModule1": "Module de profondeur 1 pour combinaison Prawn",
1927 "Tooltip_ExoHullModule1": "Am\u00e9liore la profondeur de plong\u00e9e maximale. Non cumulable.",
1928 "ExoHullModule2": "Module de profondeur 2 pour combinaison Prawn ",
1929 "Tooltip_ExoHullModule2": "Am\u00e9liore la profondeur de plong\u00e9e maximale de mani\u00e8re optimale. Non cumulable.",
1930 "VehiclePowerUpgradeModule": "Module de rendement moteur",
1931 "Tooltip_VehiclePowerUpgradeModule": "Recycle le sous-produit thermique du moteur pour minimiser les pertes de puissance du moteur. Compatible Seamoth et Prawn.",
1932 "SeamothSolarCharge": "Chargeur solaire pour Seamoth",
1933 "Tooltip_SeamothSolarCharge": "Recharge la batterie du Seamoth gr\u00e2ce \u00e0 la lumi\u00e8re du soleil.",
1934 "VehicleStorageModule": "Module de stockage",
1935 "Tooltip_VehicleStorageModule": "Un petit emplacement de stockage. Compatible Seamoth et PRAWN.",
1936 "SeamothStorageNotEmpty": "Le conteneur doit d'abord \u00eatre vid\u00e9",
1937 "ExosuitStorageShrinkError": "Free up enough room in the storage container to remove this module",
1938 "SeamothStorageOpen": "Open storage",
1939 "VehicleArmorPlating": "Hull reinforcement",
1940 "Tooltip_VehicleArmorPlating": "Preemptively hardens the chassis before collision, eliminating damage under normal conditions. Seamoth\/Prawn compatible.",
1941 "SeamothElectricalDefense": "Seamoth perimeter defense system",
1942 "Tooltip_SeamothElectricalDefense": "Generates a localized electric field designed to ward off aggressive fauna.",
1943 "SeamothTorpedoModule": "Seamoth torpedo system",
1944 "Tooltip_SeamothTorpedoModule": "A standard payload delivery system adapted to fire torpedoes.",
1945 "ExosuitTorpedoArmModule": "Prawn suit torpedo arm",
1946 "Tooltip_ExosuitTorpedoArmModule": "A standard payload delivery system adapted to fire torpedoes.",
1947 "VehicleTorpedoNoAmmo": "Ammunition depleted. Exit the vehicle and restock the torpedo bay.",
1948 "ExosuitTorpedoStorage": "Prawn suit torpedo bay",
1949 "ExosuitPropulsionArmModule": "Prawn suit propulsion cannon",
1950 "Tooltip_ExosuitPropulsionArmModule": "Industrial-strength propulsion cannon designed to fit the Alterra prawn suit",
1951 "ExosuitGrapplingArmModule": "Prawn suit grappling arm",
1952 "Tooltip_ExosuitGrapplingArmModule": "Fires a grappling hook for enhanced environment traversal.",
1953 "ExosuitClawArmModule": "Prawn suit claw arm",
1954 "Tooltip_ExosuitClawArmModule": "Your arms, enhanced!",
1955 "WhirlpoolTorpedo": "Vortex torpedo",
1956 "Tooltip_WhirlpoolTorpedo": "Generates a localized gravity distortion. Load this to a vehicle torpedo bay.",
1957 "GasTorpedo": "Gas torpedo",
1958 "Tooltip_GasTorpedo": "Releases a cloud of toxic gas. Load this to a vehicle torpedo bay.",
1959 "SeamothSonarModule": "Seamoth sonar",
1960 "Tooltip_SeamothSonarModule": "A dedicated system for detecting and displaying topographical data on the HUD.",
1961 "LootSensorMetal": "Metal sensor",
1962 "Tooltip_LootSensorMetal": "Detects and displays local metal signatures. Seamoth\/Prawn compatible.",
1963 "LootSensorLithium": "Lithium sensor",
1964 "Tooltip_LootSensorLithium": "Detects and displays local lithium signatures. Seamoth\/Prawn compatible.",
1965 "LootSensorFragment": "Fragment sensor",
1966 "Tooltip_LootSensorFragment": "Detects and displays local fragment signatures. Seamoth\/Prawn compatible.",
1967 "ExosuitJetUpgradeModule": "Prawn suit jump jet upgrade",
1968 "Tooltip_ExosuitJetUpgradeModule": "Powerful rear-mounted jets propel the prawn suit into the air.",
1969 "ExosuitThermalReactorModule": "Prawn suit thermal reactor",
1970 "Tooltip_ExosuitThermalReactorModule": "Recharges power cells in hot areas. Doesn't stack.",
1971 "ExosuitDrillArmModule": "Prawn suit drill arm",
1972 "Tooltip_ExosuitDrillArmModule": "Enables the mining of large resource deposits.",
1973 "GenericEgg": "Creature egg",
1974 "RabbitrayEggUndiscovered": "Creature egg",
1975 "JellyrayEggUndiscovered": "Creature egg",
1976 "StalkerEggUndiscovered": "Creature egg",
1977 "ReefbackEggUndiscovered": "Creature egg",
1978 "JumperEggUndiscovered": "Creature egg",
1979 "BonesharkEggUndiscovered": "Creature egg",
1980 "GasopodEggUndiscovered": "Creature egg",
1981 "MesmerEggUndiscovered": "Creature egg",
1982 "SandsharkEggUndiscovered": "Creature egg",
1983 "ShockerEggUndiscovered": "Creature egg",
1984 "CrashEggUndiscovered": "Creature egg",
1985 "CrabsquidEggUndiscovered": "Creature egg",
1986 "CutefishEggUndiscovered": "Creature egg",
1987 "LavaLizardEggUndiscovered": "Creature egg",
1988 "CrabsnakeEggUndiscovered": "Creature egg",
1989 "SpadefishEggUndiscovered": "Creature egg",
1990 "Tooltip_RabbitrayEggUndiscovered": "An unidentified egg.",
1991 "Tooltip_JellyrayEggUndiscovered": "An unidentified egg.",
1992 "Tooltip_StalkerEggUndiscovered": "An unidentified egg.",
1993 "Tooltip_ReefbackEggUndiscovered": "An unidentified egg.",
1994 "Tooltip_JumperEggUndiscovered": "An unidentified egg.",
1995 "Tooltip_BonesharkEggUndiscovered": "An unidentified egg.",
1996 "Tooltip_GasopodEggUndiscovered": "An unidentified egg.",
1997 "Tooltip_MesmerEggUndiscovered": "An unidentified egg.",
1998 "Tooltip_SandsharkEggUndiscovered": "An unidentified egg.",
1999 "Tooltip_ShockerEggUndiscovered": "An unidentified egg.",
2000 "Tooltip_CrashEggUndiscovered": "An unidentified egg.",
2001 "Tooltip_CrabsquidEggUndiscovered": "An unidentified egg.",
2002 "Tooltip_CutefishEggUndiscovered": "An unidentified egg.",
2003 "Tooltip_LavaLizardEggUndiscovered": "An unidentified egg.",
2004 "Tooltip_CrabsnakeEggUndiscovered": "An unidentified egg.",
2005 "Tooltip_SpadefishEggUndiscovered": "An unidentified egg.",
2006 "BonesharkEgg": "Boneshark egg",
2007 "CrabsnakeEgg": "Crabsnake egg",
2008 "CrashEgg": "Crashfish egg",
2009 "GasopodEgg": "Gasopod egg",
2010 "JellyrayEgg": "Jellyray egg",
2011 "JumperEgg": "Shuttlebug egg",
2012 "MesmerEgg": "Mesmer egg",
2013 "RabbitrayEgg": "Rabbit ray egg",
2014 "ReefbackEgg": "Reefback egg",
2015 "ShockerEgg": "Ampeel egg",
2016 "SpadefishEgg": "Spadefish egg",
2017 "StalkerEgg": "Stalker egg",
2018 "SandsharkEgg": "Sand shark egg",
2019 "CrabsquidEgg": "Crabsquid egg",
2020 "CutefishEgg": "Cuddlefish egg",
2021 "LavaLizardEgg": "Lava Lizard egg",
2022 "Tooltip_BonesharkEgg": "Bonesharks hatch from these.",
2023 "Tooltip_CrabsnakeEgg": "Crabsnakes hatch from these.",
2024 "Tooltip_CrashEgg": "Crashfish hatch from these.",
2025 "Tooltip_GasopodEgg": "Gasopods hatch from these.",
2026 "Tooltip_JellyrayEgg": "Jellyrays hatch from these.",
2027 "Tooltip_JumperEgg": "Shuttlebugs hatch from these.",
2028 "Tooltip_MesmerEgg": "Mesmers hatch from these.",
2029 "Tooltip_RabbitrayEgg": "Rabbit Rays hatch from these.",
2030 "Tooltip_ReefbackEgg": "Incredibly, Reefbacks hatch from these.",
2031 "Tooltip_ShockerEgg": "Ampeels hatch from these.",
2032 "Tooltip_SpadefishEgg": "Spadefish hatch from these.",
2033 "Tooltip_StalkerEgg": "Stalkers hatch from these.",
2034 "Tooltip_SandsharkEgg": "Sand sharks hatch from these.",
2035 "Tooltip_CrabsquidEgg": "Crabsquid hatch from these.",
2036 "Tooltip_CutefishEgg": "Cuddlefish hatch from these.",
2037 "Tooltip_LavaLizardEgg": "Lava Lizards hatch from these.",
2038 "EggDiscovered": "{0} discovered",
2039 "GrowingPlant": "Growing {0}",
2040 "GrowingProgress": "Growth: {0:P0}",
2041 "AcidMushroom": "Acid mushroom",
2042 "AcidMushroomSpore": "Acid mushroom spore",
2043 "BluePalm": "Blue palm",
2044 "BluePalmSeed": "Blue palm seed",
2045 "BulboTree": "Bulbo tree",
2046 "BulboTreePiece": "Bulbo tree sample",
2047 "Creepvine": "Creepvine",
2048 "CreepvinePiece": "Creepvine sample",
2049 "CreepvineSeedCluster": "Creepvine seed cluster",
2050 "EyesPlant": "Eye stalk",
2051 "EyesPlantSeed": "Eye stalk seed",
2052 "FernPalm": "Fern palm",
2053 "FernPalmSeed": "Fern palm seed",
2054 "GabeSFeather": "Gabe's feather",
2055 "GabeSFeatherSeed": "Gabe's feather seed",
2056 "HangingFruitTree": "Lantern tree",
2057 "HangingFruit": "Lantern fruit",
2058 "JellyPlant": "Gel sack",
2059 "JellyPlantSeed": "Gel sack spores",
2060 "KooshChunk": "Bulb bush sample",
2061 "MelonPlant": "Marblemelon plant",
2062 "Melon": "Marblemelon",
2063 "MelonSeed": "Marblemelon seed",
2064 "MembrainTree": "Membrain tree",
2065 "MembrainTreeSeed": "Membrain tree seed",
2066 "SeaCrown": "Sea crown",
2067 "SeaCrownSeed": "Sea crown seed",
2068 "SmallMelon": "Small marblemelon",
2069 "OrangeMushroom": "Jaffa cup",
2070 "OrangeMushroomSpore": "Jaffa cup spore",
2071 "OrangePetalsPlant": "Grub basket",
2072 "OrangePetalsPlantSeed": "Grub basket seed",
2073 "PinkFlower": "Voxel shrub",
2074 "PinkFlowerSeed": "Voxel shrub seed",
2075 "PinkMushroom": "Pink cap",
2076 "PinkMushroomSpore": "Pink cap spore",
2077 "PurpleBrainCoral": "Brain coral",
2078 "PurpleBrainCoralPiece": "Brain coral sample",
2079 "PurpleBranches": "Cave bush",
2080 "PurpleBranchesSeed": "Cave bush seed",
2081 "PurpleFan": "Veined nettle",
2082 "PurpleFanSeed": "Veined nettle seed",
2083 "PurpleRattle": "Speckled rattler",
2084 "PurpleRattleSpore": "Speckled rattler spore",
2085 "PurpleStalk": "Violet beau",
2086 "PurpleStalkSeed": "Violet beau seed",
2087 "PurpleTentacle": "Writhing Weed",
2088 "PurpleTentacleSeed": "Writhing Weed seed",
2089 "PurpleVasePlant": "Ming plant",
2090 "PurpleVasePlantSeed": "Ming plant seed",
2091 "PurpleVegetable": "Chinese potato",
2092 "PurpleVegetablePlant": "Chinese potato plant",
2093 "RedBasketPlant": "Rouge cradle",
2094 "RedBasketPlantSeed": "Rouge cradle seed",
2095 "RedBush": "Redwort",
2096 "RedBushSeed": "Redwort seed",
2097 "RedConePlant": "Regress shell",
2098 "RedConePlantSeed": "Regress shell seed",
2099 "RedGreenTentacle": "Ghost weed",
2100 "RedGreenTentacleSeed": "Ghost weed seed",
2101 "RedRollPlant": "Furled papyrus",
2102 "RedRollPlantSeed": "Furled papyrus seed",
2103 "ShellGrass": "Spiked horn grass",
2104 "ShellGrassSeed": "Spiked horn grass seed",
2105 "SpikePlantSeed": "Tiger plant seed",
2106 "SmallFan": "Pygmy fan",
2107 "SmallFanCluster": "Pygmy fan cluster",
2108 "SmallFanSeed": "Pygmy fan seed",
2109 "SnakeMushroom": "Jellyshroom",
2110 "SnakeMushroomSpore": "Jellyshroom spore",
2111 "SpottedLeavesPlant": "Spotted dockleaf",
2112 "SpottedLeavesPlantSeed": "Spotted dockleaf seed",
2113 "WhiteMushroom": "Deep shroom",
2114 "WhiteMushroomSpore": "Deep shroom spore",
2115 "GenericRibbon": "Ribbon Plant",
2116 "Tooltip_AcidMushroom": "Purple fungus. Acidic flesh.",
2117 "Tooltip_AcidMushroomSpore": "A mature flora specimen will grow, if planted in the right conditions.",
2118 "Tooltip_BulboTreePiece": "A mature flora specimen will grow, if planted in the right conditions.",
2119 "Tooltip_BluePalmSeed": "A mature flora specimen will grow, if planted in the right conditions.",
2120 "Tooltip_Creepvine": "Local flora found growing in shallow, sandy areas.",
2121 "Tooltip_CreepvinePiece": "Silicone-based plant material.",
2122 "Tooltip_CreepvineSeedCluster": "Indigenous seeds with high silicone and oil content.",
2123 "Tooltip_EyesPlantSeed": "Eye stalk seed.",
2124 "Tooltip_FernPalmSeed": "Fern palm seed.",
2125 "Tooltip_GabeSFeatherSeed": "Gabe's feather seed.",
2126 "Tooltip_HangingFruit": "Lantern fruit - edible.",
2127 "Tooltip_HangingFruitTree": "A fruit-growing tree.",
2128 "Tooltip_JellyPlant": "Gel sack.",
2129 "Tooltip_JellyPlantSeed": "Gel sack spores.",
2130 "Tooltip_KooshChunk": "A mature flora specimen will grow, if planted in the right conditions.",
2131 "Tooltip_Melon": "An alien fruit - edible.",
2132 "Tooltip_MembrainTreeSeed": "Membrain tree seed.",
2133 "Tooltip_SmallMelon": "A small alien fruit - edible.",
2134 "Tooltip_OrangeMushroomSpore": "A mature flora specimen will grow, if planted in the right conditions.",
2135 "Tooltip_OrangePetalsPlantSeed": "Grub basket seed",
2136 "Tooltip_PinkFlowerSeed": "Voxel shrub seed",
2137 "Tooltip_PinkMushroom": "Alien flora sample.",
2138 "Tooltip_PinkMushroomSpore": "A mature flora specimen will grow, if planted in the right conditions.",
2139 "Tooltip_PurpleBrainCoralPiece": "Brain coral sample.",
2140 "Tooltip_PurpleBranchesSeed": "Cave bush seed.",
2141 "Tooltip_PurpleFanSeed": "Veined nettle seed.",
2142 "Tooltip_PurpleRattle": "Alien flora sample.",
2143 "Tooltip_PurpleRattleSpore": "A mature flora specimen will grow, if planted in the right conditions.",
2144 "Tooltip_PurpleStalkSeed": "Violet beau seed.",
2145 "Tooltip_PurpleTentacleSeed": "Writhing weed seed.",
2146 "Tooltip_PurpleVasePlantSeed": "A mature flora specimen will grow, if planted in the right conditions.",
2147 "Tooltip_PurpleVegetable": "A hardy vegetable common in federation space.",
2148 "Tooltip_PurpleVegetablePlant": "A hardy vegetable commonly grown in Federation space.",
2149 "Tooltip_RedBasketPlantSeed": "Rouge cradle seed.",
2150 "Tooltip_RedBushSeed": "Redwort seed.",
2151 "Tooltip_RedConePlantSeed": "Regress shell seed.",
2152 "Tooltip_RedGreenTentacleSeed": "Ghost weed seed.",
2153 "Tooltip_RedRollPlantSeed": "Furled papyrus seed.",
2154 "Tooltip_SeaCrownSeed": "Sea crown seed.",
2155 "Tooltip_ShellGrassSeed": "Spiked horn grass seed.",
2156 "Tooltip_SnakeMushroomSpore": "Jellyshroom spore.",
2157 "Tooltip_SpikePlantSeed": "A mature flora specimen will grow, if planted in the right conditions.",
2158 "Tooltip_SpottedLeavesPlantSeed": "Spotted dockleaf seed.",
2159 "Tooltip_SmallFan": "Pygmy fan.",
2160 "Tooltip_SmallFanSeed": "Pygmy fan seed.",
2161 "Tooltip_WhiteMushroom": "Highly acidic flesh.",
2162 "Tooltip_WhiteMushroomSpore": "A mature flora specimen will grow, if planted in the right conditions.",
2163 "Tooltip_SmallKoosh": "Alien flora sample.",
2164 "Tooltip_MediumKoosh": "Alien flora sample.",
2165 "Tooltip_LargeKoosh": "Alien flora sample.",
2166 "Tooltip_HugeKoosh": "Alien flora sample.",
2167 "Tooltip_BulboTree": "Alien flora sample - edible.",
2168 "Tooltip_OrangeMushroom": "Alien flora sample.",
2169 "Tooltip_PurpleVasePlant": "Alien flora sample.",
2170 "Tooltip_MelonPlant": "Alien flora sample.",
2171 "Tooltip_PurpleBrainCoral": "Alien flora sample.",
2172 "Tooltip_SpikePlant": "Alien flora sample.",
2173 "Tooltip_BluePalm": "Alien flora sample.",
2174 "Tooltip_PurpleFan": "Alien flora sample.",
2175 "Tooltip_SmallFanCluster": "Alien flora sample.",
2176 "Tooltip_PurpleTentacle": "Alien flora sample.",
2177 "Tooltip_GabeSFeather": "Alien flora sample.",
2178 "Tooltip_SeaCrown": "Alien flora sample.",
2179 "Tooltip_MembrainTree": "Alien flora sample.",
2180 "Tooltip_PinkFlower": "Alien flora sample.",
2181 "Tooltip_FernPalm": "Alien flora sample.",
2182 "Tooltip_OrangePetalsPlant": "Alien flora sample.",
2183 "Tooltip_EyesPlant": "Alien flora sample.",
2184 "Tooltip_RedGreenTentacle": "Alien flora sample.",
2185 "Tooltip_PurpleStalk": "Alien flora sample.",
2186 "Tooltip_RedBasketPlant": "Alien flora sample.",
2187 "Tooltip_RedBush": "Alien flora sample.",
2188 "Tooltip_RedConePlant": "Alien flora sample.",
2189 "Tooltip_ShellGrass": "Alien flora sample.",
2190 "Tooltip_SpottedLeavesPlant": "Alien flora sample.",
2191 "Tooltip_RedRollPlant": "Alien flora sample.",
2192 "Tooltip_PurpleBranches": "Alien flora sample.",
2193 "Tooltip_SnakeMushroom": "Alien flora sample.",
2194 "Tooltip_MelonSeed": "Alien flora sample.",
2195 "Tooltip_GenericJeweledDisk": "Alien flora sample.",
2196 "Tooltip_BlueJeweledDisk": "Alien flora sample.",
2197 "Tooltip_GreenJeweledDisk": "Alien flora sample.",
2198 "Tooltip_PurpleJeweledDisk": "Alien flora sample.",
2199 "Tooltip_RedJeweledDisk": "Alien flora sample.",
2200 "Tooltip_TreeMushroom": "Alien flora sample.",
2201 "Tooltip_BigCoralTubes": "Alien flora sample.",
2202 "Tooltip_CoralShellPlate": "Alien flora sample.",
2203 "Tooltip_GenericRibbon": "Small plant containing acidic fluid",
2204 "ReefbackDNA": "Reefback DNA sample",
2205 "UpgradeConsole": "Access upgrades",
2206 "CyclopsUpgradesLabel": "Upgrades",
2207 "CyclopsUpgradesHealthLabel": "Health",
2208 "CyclopsUpgradesEnergyLabel": "Energy",
2209 "CyclopsUpgradesHealthPercentFormat": "{0:P0}",
2210 "CyclopsUpgradesEnergyPercentFormat": "{0:P0}",
2211 "Terraformer_Ammo": "MATERIAL: {0}",
2212 "BaseFoundation": "Foundation",
2213 "BaseWallFoundation": "Wall-mounted foundation",
2214 "BaseCorridor": "Basic compartment",
2215 "BaseCorridorI": "I compartment",
2216 "BaseCorridorT": "T compartment",
2217 "BaseCorridorL": "L compartment",
2218 "BaseCorridorX": "X compartment",
2219 "BaseCorridorGlass": "Glass compartment",
2220 "BaseCorridorGlassI": "I Glass compartment",
2221 "BaseCorridorGlassL": "L Glass compartment",
2222 "BaseObservatory": "Observatory",
2223 "BaseMoonpool": "Moonpool",
2224 "BaseConnector": "Vertical connector",
2225 "BaseBulkhead": "Bulkhead",
2226 "BaseDoor": "Door",
2227 "BaseHatch": "Hatch",
2228 "BaseLadder": "Ladder",
2229 "BaseReinforcement": "Reinforcement",
2230 "BasePlanter": "Wall planter",
2231 "BaseFiltrationMachine": "Water filtration machine",
2232 "BaseRoom": "Multipurpose room",
2233 "BaseMapRoom": "Scanner room",
2234 "BaseWall": "Wall",
2235 "BaseWaterPark": "Alien containment",
2236 "BaseWindow": "Window",
2237 "BaseUpgradeConsole": "Vehicle upgrade console",
2238 "PowerGenerator": "Power generator",
2239 "SolarPanel": "Solar panel",
2240 "PowerTransmitter": "Power transmitter",
2241 "Accumulator": "Accumulator",
2242 "Bioreactor": "Deprecated",
2243 "ThermalPlant": "Thermal plant",
2244 "NuclearReactor": "Deprecated",
2245 "BaseNuclearReactor": "Nuclear reactor",
2246 "BaseBioReactor": "Bioreactor",
2247 "BaseControlRoom": "Control Room",
2248 "StructuralIntegrity": "Structural Integrity",
2249 "PowerStatus": "Power Status",
2250 "NavigateMinimap": "Navigate Minimap",
2251 "StructuralIntegrityPercentage": "{0}%",
2252 "NumberGigaWatts": "{0:0.0} Power",
2253 "PowerPercentage": "{0}%",
2254 "ControlRoomTime": "{0:D2}:{1:D2}",
2255 "ControlRoomDayTime": "Temps",
2256 "PowerCellStatus": "PUISSANCE : {0}\/{1}",
2257 "HUDPowerStatus": "PUISSANCE : {0}\/{1}",
2258 "unpowered": "Hors tension",
2259 "SolarPanelStatus": "Solar panel (sun: {0}% charge: {1}\/{2})",
2260 "AccumulatorStatus": "Accumulator (charge: {0}\/{1})",
2261 "ThermalPlantStatus": "Thermal plant (charge: {0}\/{1})",
2262 "Tooltip_BaseFoundation": "Reinforced habitat foundation.",
2263 "Tooltip_BaseWallFoundation": "Reinforced habitat foundation.",
2264 "Tooltip_BaseCorridor": "Basic tubular compartment.",
2265 "Tooltip_BaseCorridorGlass": "Glass compartment.",
2266 "Tooltip_BaseCorridorI": "Basic tubular compartment.",
2267 "Tooltip_BaseCorridorT": "T-shaped compartment.",
2268 "Tooltip_BaseCorridorL": "L-shaped compartment.",
2269 "Tooltip_BaseCorridorX": "X-shaped compartment.",
2270 "Tooltip_BaseCorridorGlassI": "Basic glass-walled compartment. Low structural integrity.",
2271 "Tooltip_BaseCorridorGlassL": "L-shaped glass compartment. Low structural integrity.",
2272 "Tooltip_BaseObservatory": "Compartment with 360 degree views and very low structural integrity.",
2273 "Tooltip_BaseMoonpool": "Vehicle docking bay with high energy and structural requirements.",
2274 "Tooltip_BaseConnector": "Vertical base connector.",
2275 "Tooltip_BaseBulkhead": "Provides structural support and prevents flooding.",
2276 "Tooltip_BaseDoor": "Provides structural support and prevents flooding.",
2277 "Tooltip_BaseHatch": "Provides an access point to the habitat.",
2278 "Tooltip_BaseLadder": "Connects two floors.",
2279 "Tooltip_BaseReinforcement": "Increases hull integrity.",
2280 "Tooltip_BasePlanter": "Wall-mounted foliage. Purely decorational.",
2281 "Tooltip_BaseFiltrationMachine": "Turns seawater into water and salt.",
2282 "Tooltip_BaseRoom": "A basic room in which to install a range of different components.",
2283 "Tooltip_BaseMapRoom": "Locates resources and wrecks within range.",
2284 "Tooltip_BaseWall": "Divides a room.",
2285 "Tooltip_BaseWaterPark": "Provides optimal conditions for flora and fauna. Add a hatch to enter.",
2286 "Tooltip_BaseWindow": "A port hole for your habitat, installed on an existing wall.",
2287 "Tooltip_BaseUpgradeConsole": "Build in the moonpool to upgrade docked vehicles.",
2288 "Tooltip_PowerGenerator": "Build to power a habitat.",
2289 "Tooltip_SolarPanel": "Powers habitat oxygen generation and other habitat modules. Converts available sunlight into low power electrical energy.",
2290 "Tooltip_PowerTransmitter": "Extends the range of a power source.",
2291 "Tooltip_Accumulator": "Stores power.",
2292 "Tooltip_Bioreactor": "Composts organic matter into electrical energy.",
2293 "Tooltip_ThermalPlant": "Converts heat to energy at medium efficiency.",
2294 "Tooltip_NuclearReactor": "Processes nuclear reactor rods for huge power supply.",
2295 "Tooltip_BaseNuclearReactor": "Uses nuclear rods to generate energy.",
2296 "Tooltip_BaseBioReactor": "Composts organic matter into electrical energy.",
2297 "Tooltip_Techlight": "Industrial lighting designed for all environments.",
2298 "Tooltip_LEDLight": "Deployable lighting.",
2299 "GhostModelRotateInput": "Use mouse wheel to rotate",
2300 "GhostRotateInputHint": "Rotate ({0} \/ {1})",
2301 "EnterWaterPark": "Enter alien containment",
2302 "ExitWaterPark": "Exit alien containment",
2303 "WarningUnsafeDepth": "WARNING: Passing safe depth of {0} meters. Approaching crush depth.",
2304 "WarningCrushDepth": "WARNING: Approaching crush depth of {0} meters. Hull damage imminent! Ascend ASAP!",
2305 "SafeDepthNow": "Safe depth now {0} meters",
2306 "CrushDepthNow": "Crush depth now {0} meters",
2307 "PowerRatingNow": "Engine efficiency now {0}",
2308 "PowerRatingNowFormat": "Engine efficiency now {0:P0}",
2309 "NewLeakDetected": "Hull damage detected! {0} breach, {1} minor.",
2310 "LeakWelded": "Hull welded. {0} breach and {1} minor remain.",
2311 "HullRestored": "Hull integrity restored. Draining systems initiated.",
2312 "SeamothWelcomeAboard": "Seamoth: Welcome aboard captain.",
2313 "SeamothWelcomeNoPower": "Seamoth: Warning: Emergency power only. Oxygen production offline.",
2314 "HullLow": "Warning: Hull integrity low!",
2315 "HullCritical": "Warning: Hull integrity critical!",
2316 "HullAbandon": "Warning: Hull integrity failure imminent! Abandon ship!",
2317 "HullExternalDamage": "Warning: External hull damage detected!",
2318 "Cavitate": "Warning: Vessel cavitating -- Excessive Noise!",
2319 "CreatureAttack": "Warning: Creature Attack!",
2320 "FireDetected": "Warning: Fire Detected!",
2321 "EngineOverheat": "Warning: Engine Overheat!",
2322 "EngineOverheatCritical": "Warning: Engine Temperature Critical!",
2323 "SilentRunning": "Cyclops: Rig for Silent Running",
2324 "AheadSlow": "Cyclops: Ahead Slow",
2325 "AheadStandard": "Cyclops: Ahead Standard",
2326 "AheadFlank": "Cyclops: Ahead Flank",
2327 "DeployDecoy": "Deploying Decoy",
2328 "ExosuitWelcomeAboard": "PRAWN: Welcome aboard captain.",
2329 "ExosuitWelcomeNoPower": "PRAWN: Warning: Emergency power only. Oxygen production offline.",
2330 "AimCloserToGround": "Get closer to the ground and aim at it.",
2331 "DiveReelUsage": "Use tool to set anchor on the ground. Then just swim.",
2332 "DiveReelAfterAnchor": "Use tool again to set reel on ground. Unequipping the reel is OK.",
2333 "PickUpDiveReelAnchor": "Pick up anchor",
2334 "WrongAnchorForReel": "Equip the reel for this anchor first!",
2335 "BaseHullStrChanged": "{0:+#.#;-#.#;+0} to base hull strength, total now {1:F1}",
2336 "BaseHullStrDamageDetected": "Damaged due to weak hull strength of {0}! Build reinforcements or remove weak parts!",
2337 "BaseWelcomeAboard": "HABITAT: Welcome aboard captain.",
2338 "BaseWelcomeNoPower": "HABITAT: Warning: Emergency power only. Oxygen production offline.",
2339 "BasePowerUp": "HABITAT: Power restored. All primary systems online.",
2340 "BasePowerDown": "HABITAT: Warning, emergency power only.",
2341 "BaseHullBreach": "HABITAT: Hull breach detected.",
2342 "BaseHullRestored": "HABITAT: Hull integrity restored. Draining systems initiated.",
2343 "ThermalPlantCelsius": "{0:0}\u00b0C",
2344 "CameraDroneTitle": "CAMERA {0}",
2345 "CameraDroneDistance": "DISTANCE :",
2346 "MapRoomCameraInfo": "Cam\u00e9ra {0}",
2347 "MapRoomCameraInfoScreen": "CAMERA {0}",
2348 "ControlCamera": "Control camera",
2349 "MapRoomCameraControls": "Use {0} and {1} to cycle cameras",
2350 "MapRoomCameraDistance": "DISTANCE: {0}",
2351 "MapRoomCameraNoSignal": "NO SIGNAL",
2352 "MapRoomCameraConnecting": "CONNECTING",
2353 "MapRoomCamera": "Camera drone",
2354 "Tooltip_MapRoomCamera": "A controllable camera.",
2355 "UseMapRoomFabricator": "Use fabricator",
2356 "MapRoomUpgrades": "Scanner room upgrades",
2357 "MapRoomHUDChip": "Scanner room HUD chip",
2358 "MapRoomUpgradeScanRange": "Scanner room range upgrade",
2359 "MapRoomUpgradeScanSpeed": "Scanner room speed upgrade",
2360 "MapRoomScanningText": "SCANNING",
2361 "MapRoomPagesFormat": "{0} \/ {1}",
2362 "Tooltip_MapRoomHUDChip": "Streams data from scanner rooms to the HUD",
2363 "Tooltip_MapRoomUpgradeScanRange": "Enhances scanner room range.",
2364 "Tooltip_MapRoomUpgradeScanSpeed": "Enhances speed of scanner room functionality.",
2365 "HeatArea": "Heat Area",
2366 "Wreck": "Wreck",
2367 "Fragment": "Fragment",
2368 "CyclopsExternalCam1": "Camera 1 - Keel",
2369 "CyclopsExternalCam2": "Camera 2 - Conning Tower",
2370 "CyclopsExternalCam3": "Camera 3 - Screw",
2371 "CyclopsExternalCamControls": "Use {0} and {1} to cycle cameras\nUse {2} to toggle camera light\nUse {3} to exit",
2372 "EnterBase": "Enter Base",
2373 "ExitBase": "Exit Base",
2374 "SignalDistanceFormat": "{0}m",
2375 "SignalDistanceFormatWithDescription": "{0}\n{1}m",
2376 "Signal_Lifepod2": "Lifepod 2 (500m) - CTO Yu's lifepod sunk 500m before she abandoned it",
2377 "SunbeamArrivalCountdown": "Sunbeam will arrive in:",
2378 "HatchExitBlocked": "Hatch exit is blocked!",
2379 "NotEnoughSpaceToSit": "Not enough space to sit",
2380 "NotEnoughSpaceToLieDown": "Not enough space to lie down on the bed",
2381 "KharaaSampleSkeleton": "Frozen Skeleton",
2382 "KharaaSample": "Kharaa Sample",
2383 "Tooltip_KharaaSample": "Sample of the kharaa infection",
2384 "PrecursorNPCBody": "Al-An",
2385 "Tooltip_PrecursorNPCBody": "Physical manifestation of your precursor buddy Al-An",
2386 "PrecursorNPCHead": "Precursor head fragment",
2387 "Tooltip_PrecursorNPCHead": "Precursor head fragment",
2388 "PrecursorNPCLegs": "Precursor leg fragment",
2389 "Tooltip_PrecursorNPCLegs": "Precursor leg fragment",
2390 "PrecursorNPCArms": "Precursor arm fragment",
2391 "Tooltip_PrecursorNPCArms": "Precursor arm fragment",
2392 "PrecursorNPCPowerSource": "Precursor power source fragment",
2393 "Tooltip_PrecursorNPCPowerSource": "Precursor power source fragment",
2394 "PrecursorNPCComputerCore": "Sanctuary Core",
2395 "Tooltip_PrecursorNPCComputercore": "Al-an's brain",
2396 "PrecursorNPCFakeComputerCore": "Biosample Placeholder",
2397 "Tooltip_PrecursorNPCFakeComputerCore": "Biosample Placeholder",
2398 "Precursor_Fabricator": "Precursor fabricator",
2399 "Precursor_Fabricator_InsertIngredients": "Insert ingredients",
2400 "VesperDestruction_1": "The vesper has exploded and the credits are now playing.",
2401 "BaseDisasterWarning_1": "CORROMPU",
2402 "OxygenPlantReady": "Replenish Oxygen from plant",
2403 "OxygenPlantDepleted": "Oxygen plant depleted",
2404 "DestroySnowman": "Destroy Snowman",
2405 "TitanHolefishOxygenUse": "Replenish Oxygen",
2406 "Signal_FrozenResearchSpecimen": "Frozen Research Specimen",
2407 "Signal_MargueritMaidaLastKnownPosition": "Marguerit Maida Last Known Position",
2408 "Signal_EmperorSpecimens": "Emperor Specimens",
2409 "Signal_IntroCache": "Alien Sanctuary",
2410 "Signal_SpaceExchanger": "Cargo Rocket Island (Beach)",
2411 "Signal_EarlyCacheSignal": "Emergency Supply Cache",
2412 "OnUseConsole_TwistyBridges_1": "Here's some tech you might find useful for deep diving",
2413 "PrecursorTechGeneric": "Precursor Technology",
2414 "Tooltip_PrecursorTechGeneric": "Unknown Precursor Fragment",
2415 "Ency_PrecursorTechGeneric": "Precursor Bounty",
2416 "EncyDesc_PrecursorTechGeneric": "Gain rewards by scanning Precursor technology",
2417 "Log_Precursor_Bounty_1": "VESPER: Precursor data received. Bounty being dropped to a near by location.",
2418 "Ency_Precursor_Sanctuary_Cube": "Precursor Sanctuary Storage Vessel",
2419 "EncyDesc_Precursor_Sanctuary_Cube": "Storage Vessel",
2420 "OnPickupBuilder": "PDA: Adding emergency shelter blueprints.",
2421 "OnBuildStarterBase": "PDA: Adding basic survival blueprints.",
2422 "OnBuildEssentials": "PDA: Adding essential blueprints.",
2423 "Log_EmperorIntro": "*NB ALL TEXT AND VOICE IS WORK IN PROGRESS AND NOT REPRESENTATIVE OF FINAL QUALITY*\nEMPEROR (DREAM SEQUENCE): We are different. But we go together.",
2424 "Log_Vesper_1": "VESPER: Station Zero, this is Vesper come in.###2500\n###2500ROBIN: Hi, Sam.###1000\n###3500SAM: We lost contact with Jeffreys up at the research site.###2300\n###5800ROBIN: OK, I'll check it out.###1300\n###7100SAM: Understood.\n###8300ROBIN: You know, the formal bit's cute, but we shared a womb.###3200\n###11500Would it kill your career to act like we'd met before?###2400\n###14000SAM: Robin you know these conversations are monitored.###3100\n###17000ROBIN: I don't care who knows it's cute.###1500\n###18431I've been here two weeks, we've hardly spoken.\n###21000SAM: Because you went straight to the planet. Find Jeffreys. Chat later.\n###25000ROBIN: Yes, ma'am.",
2425 "Log_Precursor_1": "ALIEN FACILITY: Warning: Access denied.###2300\n###2300Further efforts will be denied forcefully.###3500\n###5800Concede, Robin Goodall.###2100\n###8100ROBIN: How do you know my name?!###2050\n###10033I come in peace!###1166",
2426 "Log_Vesper_2": "ROBIN: Sam, the building just powered up. It spoke to me.\n###3028SAM: Are you safe? It's never done that before.\n###5780ROBIN: I'm fine. No sign of Jeffreys.###2800\n###8638SAM: I've got an electrical storm on the sensors...###2799\n###11433*Thunder crack*###2200\n###13268ROBIN: I think it's already here.###2000\n###15296SAM: That cavern isn't stable. I want you to get back to-###3200\n###18000*Static*###1200\n###19438ROBIN: Sam?!###1600\n###20670Damnit!###1399",
2427 "PDA_EmergencyMode": "PDA: Your environment is no longer safe, and your PDA has rebooted in emergency mode.",
2428 "Log_Vesper_5": "###0SAM: Robin, come in.\n###1370ROBIN: I copy! I'm out in open water.###3299\n###4776SAM: Stay where you are, I'm sending a rescue shuttle.###2800\n###7162ROBIN: No, I'm okay! I just need shelter.###3599\n###10300SAM: Fine, I'm sending a temporary habitat instead. Look up.###4200\n###14829ROBIN: Thank you, Sam.\nSAM: Call me when you get there.###2500",
2429 "Log_Vesper_6": "ROBIN: Sam, I'm at the habitat. Any word on Jeffreys?\nSAM: Nothing yet...\n###4799ROBIN: And the facility? It said my name! ###3200\n###8700I need to know why.\n###11000SAM: I know. Make something to eat. Get equipped. \nI'll have answers by then.\nROBIN: Will do.",
2430 "Log_PDA_1": "CORROMPU",
2431 "Log_Precursor_2": "CORROMPU",
2432 "Log_Vesper_4": "CORROMPU",
2433 "Log_Vesper_6b": "CORROMPU",
2434 "Log_Vesper_6c": "CORROMPU",
2435 "Log_Vesper_DiveSuit": "CORROMPU",
2436 "Log_Vesper_EarlyCacheSignal": "SAM: Robin, the boss wants a sitrep.###2200\n###2100ROBIN: I'm cold, I lost all my gear, and I'm no wiser to what's going on. But I'm alive.###5000\nSAM: I can't authorize another drop. Hold on...###3598\nThere's an emergency cache. \nHasn't been touched since the scouts landed six months ago.\nCould be useful.###1166\nROBIN: Send me the coords.\nSAM: On your HUD.",
2437 "Log_Vesper_DiveSuit2": "SAM: I've got a lead. An alien sanctuary in the twisty bridges, 200 meters down.\nROBIN: I need to go back to the research site.###2200\nSAM: I can't let you.\nROBIN: Why not?###1200\nSAM: Boss's orders. We're trying to keep you alive.###2800\nROBIN: Only because salaries cost less than lawsuits.###2800\n###15532SAM: Is that cynicism making you friends down there?###2849\nROBIN: Sure, they're just not human.###2400\nSAM: The files are on your databank. Do as you please, just tell me what you find. And don't get me in trouble.",
2438 "Log_Vesper_SanctuaryHintSignal": "SAM: I ran some scans, I got a more precise location on the alien sanctuary. Sending the coords now.",
2439 "Log_Vesper_SanctuaryNearbyHint": "SAM: We've got you on GPS, you're close to the sanctuary. Do you see anything?###4800\n###4700ROBIN: Some small alien structures dotted about, I'll see where they lead.",
2440 "Log_Alan_1": "SANCTUARY: Robin Goodall. Concede.###2600\n###3476ROBIN: I come in peace.\n###5052SANCTUARY: Absence of hostility... Sufficient.###3200\n###9192ROBIN: Are you... alive? Or a computer?###4000\n###13479SANCTUARY: What is the difference?\n###15486ROBIN: I... I want to meet the people who built this place.\n###19795What do you want?\n###21309SANCTUARY: For you to stay here.\n###23444ROBIN: With you?###1166\n###24809SANCTUARY: Forever.\n###26857ROBIN: Why?\n###27798SANCTUARY: Your masters will seek to harness my power.\n###31017ROBIN: You've met Alterra then.\n###32617SANCTUARY: It is what we would do.\n###35048ROBIN: People will come for me.\n###36798SANCTUARY: They will also stay here. That is all.\n###40041ROBIN: I waited my life for this. I'm not your enemy!###3200\n###43518Hello?!###2000",
2441 "Log_Alan_2": "SANCTUARY: Turn back. Now.\nROBIN: What is this room for? \nSANCTUARY: Do not touch anything. You would not understand.\nDie peacefully.",
2442 "Alan_TerminalInteract": "Initiate Download Sequence",
2443 "Log_Alan_ConsciousnessTransfer": "ALIEN FACILITY: Data must be flushed to an empty storage vessel. Searching...\nStorage vessel found. Commencing download.",
2444 "Log_Vesper_7": "SAM: Did you make it inside the sanctuary?###2000\nROBIN: Yup!\n###2900SAM: Anything unusual?\nROBIN: Like what?\nSAM: We're getting odd readings from your biometrics.###3333\n###8565ROBIN: Hmm...Malfunction maybe?###3100\nSAM: I want to make sure. We're sending down a disposable bioscanner.\nTake a sample and send it up in the cargo rocket.###2866\n###19030ROBIN: Okay, I'm on it.",
2445 "Log_Vesper_7_RocketAlt": "SAM: Did you make it inside the sanctuary?\nROBIN: Yup.\nSAM: Anything unusual?\nROBIN: Like what?\nSAM: We're getting odd readings from your biometrics.\nROBIN: Malfunction maybe?\nSAM: I want to make sure. Can you make it to the cargo rocket?\nROBIN: Just send the coords.\nSAM: On your HUD. Use the bioscanner there to take a blood sample, and we'll take a look in the lab.\nROBIN: Okay, I'm on it.",
2446 "Log_Vesper_7_SelfScanAlt": "SAM: Did you make it inside the sanctuary?\nROBIN: Yup.\nSAM: Anything unusual?\nROBIN: Like what?\nSAM: We're getting odd readings from your biometrics.\nROBIN: Malfunction maybe?\nSAM: I want to make sure. We're sending down a disposable bioscanner.\nTake a sample and send it up in the cargo rocket.\nROBIN: Okay, I'm on it.",
2447 "Log_BioscannerFirstUse": "ROBIN: Hey, you in there!\n###1566We're in trouble.\n###2799ALIEN VOICE: If you send a sample your masters will come for us.###2800\nROBIN: They'll do the same if I don't.\nALIEN VOICE: Return me to the sanctuary.\n###10098ROBIN: So you can trap me again? No. \nALIEN VOICE: Then I will mask my presence. Initiate the scan.",
2448 "Log_BioscannerFirstUse2": "ROBIN: Sam, I've got the sample, looks normal.\nSAM: Okay good. Send it up ASAP.###2433\n###5599The cargo rocket should be on your HUD.\nROBIN: Will do.",
2449 "Log_BuilderSupplyDrop": "PLACEHOLDER: SAM: Robin you might be down there on your own a while. \nI'm sending down a builder tool so you can make yourself at home.",
2450 "Log_Vesper_8": "ROBIN: Payload inbound, Vesper.###1500\n###1457SAM: Understood. If anything's wrong we'll come get you.\n###5116Hey, why not take a couple days' R&R up here anyway?\n###8193ROBIN: Why don't you take a jaunt down here?\n###10852Remind yourself that life comes in colors besides white, off-white and gray.\n###15210SAM: And temperatures Below Zero? No thanks.###3500\n###19181But speaking of freezing to death, if you're staying on the ice you'll need transport. ###4700\n###23910ROBIN: You're trusting me with a Snow Fox?!###2666\n###26262SAM: If I can find a version of the truth that authorizes it.###3066\n###29492ROBIN: You're amazing.\n###31064If you're listening Alterra, she's amazing, promote this person!\n###34838SAM: Sorry, you're breaking up-###1600\n###36538ROBIN: Love you!###1166\n###38540*Sigh* Now what?###2600",
2451 "Log_Alan_3": "ALIEN VOICE: You lied to your master.\n###1966ROBIN: Oh hi. Yeah, Alterra was listening, I covered our arse.###4300\n###7066And she's my sister, not my master.###3200\n###10166ALIEN VOICE: You do not trust your sister.###2200\n###12266ROBIN: Are you... Can you read my thoughts?!\nALIEN VOICE: Do humans think?\n###17032ROBIN: Listen, I am thrilled to meet you, and I would love to help you, but you need to get out of my head.###5433\n###22265ALIEN VOICE: If you will not return me, you must release me to another vessel.###4099\n###26164ROBIN: Love it. How?\nALIEN VOICE: I am... uncertain. Your brain is restrictive.###5266\n###33063I will inform you when I process the data.\nROBIN: I'll keep Alterra off our backs 'til then.###2700\n###38462ALIEN VOICE: You were more polite when we met.###2700\n###41000ROBIN: Yeah, process that.###1833\n###43233ALIEN VOICE: I will try.",
2452 "Log_Alan_4": "CORROMPU",
2453 "Log_Vesper_9": "SAM: Contractor Goodall, come in.###1800\n###1742ROBIN: Why are you being cute?\n###3592SAM: I have the CEO on the line.\n###5900ROBIN: Oh.###750\n###6564MAXIM: Goodall! This biosample you sent. It makes no sense.\n###10153ROBIN: I think-\n###11113MAXIM: And the research site. It spoke your name?!###2800\n###13704ROBIN: That's-###1200\n###14334MAXIM: What is HAPPENING down there, Goodall?!###2800\n###16782I would ask your colleague, only he DISAPPEARED!###2600\n###19237ROBIN: I-###650\n###19684MAXIM: Silence! Where is the other one?!###1000\n###20913SAM: Here, sir!\n###21588MAXIM: If you mean to make vice president, manage your people.###2600\n###24242SAM: Yes, sir.\n###25130MAXIM: (What is this, rare?! I said well-done!)\n###27561ROBIN: Sir, if I could just-\n###28628SAM: He's gone.\n###30153ROBIN: Sam, I'm sorry.\n###31889SAM: I've been in stuck in middle-management since I graduated.###4000\n###35209ROBIN: I know. I'll try harder.###2166\n###37205SAM: I have to go.###1300",
2454 "Log_Vesper_Briefing": "SAM: This is Vesper calling all contractors planetside.\n###3166Alterra has updated mission objectives.\n###5665Please study your individual briefings.\n###8264Remember, failure to deliver on objectives will result in payment deductions and\/or your removal from the planet.###6000\n###14697Be safe.###633",
2455 "Log_Alan_Body_Intro": "ALIEN VOICE: Processing is complete. You will build me a new vessel.\n###4473ROBIN: How? What kind of vessel?###2700\n###7294ALIEN VOICE: I have not granted you permissions for that information.###3800\n###10980ROBIN: I can't help you if you don't tell me.###2200\n###13284ALIEN VOICE: Which data formats do you accept?###2600\n###15636ROBIN: Words mostly.###1600\n###17342ALIEN VOICE: I have added the information to your databank.###3500\n###20244ROBIN: Thank you... Listen, I need something to call you.###4700\n###25109ALIEN VOICE: We do not use words that way.###2200\n###27262ROBIN: I used to have a pet baawaal. I called him Ketchup. Don't make me name you too.###5100\n###32933ALIEN VOICE: You may append my seed code to the species designation.###4200\n###37256You may call me Al-An.###2500\n###39508ROBIN: I waited my whole life to meet a spacefaring alien. You're telling me your name is Alan?\n###45737AL-AN: Is it insufficient?###1833\n###47380ROBIN: No. No, Al-An, it's perfect. Let me see about that vessel.###8200\n###52734\n###47734NB THANKS FOR PLAYING EARLY ACCESS 1! STORY AND GAMEPLAY FROM HERE ARE VERY BROKEN UNTIL LATER UPDATES, CONTINUE AT YOUR OWN RISK!###12666",
2456 "Log_WreckedHoverbikes": "SAM: Robin, I've been trying to requisition you a hoverbike, but no luck yet. However, I did find a report that might help you out. Sending now.\nROBIN: Thanks, Sam.",
2457 "Log_Vesper_HoverbikeSupplyDrop": "CORRUPTED",
2458 "Log_AlterraBase1_Clue": "SAM: GPS shows you're close to outpost omega. The outpost's probe has been gathering data from a buried alien sanctuary. We need you to retrieve it.\nROBIN: Okay, I'll see what I can do.",
2459 "Log_Vesper_ResearchNotes": "ROBIN: Sam, I have the data from outpost omega.\nSAM: Great, send it up to the Vesper when you can.\n*End Transmission*\nAL-AN: This data concerns the rerouting of power when you removed my core from the sanctuary. It will expose us.\nROBIN: She already knows I have it. Every lie I tell gets bigger.\nAL-AN: I have already altered the data to appear normal. You may send it to your masters.\nROBIN: Okay...",
2460 "Log_Vesper_ResearchNotesSent": "ROBIN: The probe data's on its way.\nSAM: Payload confirmed.\nROBIN: Let me know if it's any interest?\nSAM: It's just routine data. Why do you care?\nROBIN: It's my job to understand this stuff.\nSAM: Alright, I'll let you know.",
2461 "Log_Vesper_ResearchNotesFollowup": "SAM: Robin, that probe data you sent us, I saw the ops report.\nROBIN: Was it useful?\nSAM: It doesn't say what the other probes say.\nROBIN: I could go back and check for a malfunction?\nSAM: If you sent the wrong data there's still time to update the report.\nROBIN: I sent the right data.\nSAM: Okay, just checking.\n*End transmission*\nAL-AN: She suspects you.\nROBIN: She thinks she knows when I'm lying.\nAL-AN: Does she?\nROBIN: Yes. But she doesn't know that she knows. I think.",
2462 "Log_Vesper_ColleaguePDA_Clue": "SAM: We've been analyzing Jeffreys' GPS, we think he passed through your current area.\nROBIN: Understood, I'll keep an eye out.",
2463 "Log_Vesper_ColleaguePDA": "ROBIN: I've found Jeffreys' PDA.\nAL-AN: The data suggests your colleague was aware of my existence. You cannot pass this information to your masters.\nROBIN: I have to send this to Alterra. It might save Jeffreys' life.\nAL-AN: But there are many humans, and only one of me. My survival is paramount.\nROBIN: I'm going to delete the entries. It won't be clean, but it won't expose us either.\n*Animation of deleting entries from Jeffreys' PDA?*\n*Open Transmission*\nROBIN: Vesper, I've found Jeffreys' PDA. No new leads, but the techies might be able to extract something useful.\nSAM: Great, send it up as soon as you can.\nROBIN: Roger.",
2464 "Log_Vesper_ColleaguePDASent": "SAM: Payload confirmed.\nI'll let you know if we find anything on Jeffreys.\nROBIN: Roger that.",
2465 "Log_Vesper_ColleaguePDASent_Followup": "SAM: Robin, ops is done with Jeffreys' PDA.\nThey think he's in the adjacent sector.\nROBIN: That's 50km from here. How?\nSAM: No idea. We've dispatched a rescue shuttle.\nWe should have news in the next hour or so.\n*Connection Terminated*\nAL-AN: If Jeffreys is found alive he may expose us.\nROBIN: We'll have to cross that bridge if we come to it.",
2466 "Log_Vesper_ColleaguePDASent_Followup2": "SAM: Robin, they found Jeffreys, they're returning him to the Vesper now.\nROBIN: No kidding.\nSAM: He wants to speak to you.\n*Open Transmission*\nJEFFREYS: Goodall?\nROBIN: Jeff! What happened?\nJEFFREYS: I was on patrol of the research sites.\nA warper came for me. Teleported me to the next sector.\nSAM: The warpers only ever attacked infected targets before.\nJEFFREYS: I've been scanned. I'm not infected.\nSAM: How were you separated from your GPS tracker?\nJEFFREYS: An ice worm chased me up to the cargo platform. My suit got ripped.\nSAM: The CEO wants to see you in his office the moment you're back onboard.\nROBIN: Don't let him bully you, Jeff.\nJEFFREYS: I'll call you later.",
2467 "Log_Vesper_ColleaguePDASent_Followup3": "*Incoming Transmission*\nANONYMOUS: Robin Goodall. I know your secret.\nROBIN: Who is this? What do you know?\nANONYMOUS: You are hiding the alien from Alterra.\nROBIN: I don't know what you're talking about.\nANONYMOUS: There is no need to lie. Alterra cannot monitor this channel. I have information for you. Think of it as a favor you may return to me in the future.\nROBIN: If you're expecting something in return then it's not a favor.\nANONYMOUS: Alterra suspects you. Choose your words with them carefully. Find Marguerit Maida. She can help you.\nROBIN: Where is this information coming from?\n*Transmission Terminated*\nROBIN: Damnit!",
2468 "Log_Vesper_LeviathanSample_Clue": "PDA: Warning: Detecting kharaa bacterium source in the vicinity.\nROBIN: Sam, I think I must be near the frozen leviathan we lost in that avalanche.\nSAM: There aren't many bacterium sources left on the planet. \nThe labs could move faster if you sent them a fresh sample.\nROBIN: I'm a zoologist, Sam, not Alterra's plague doctor.\nSAM: Should I mark you down as non-compliant then?\nROBIN: Sam!\nSAM: I already got in trouble for you. Twice.\nROBIN: What was the second time?!\nSAM: The hoverbike requisition.\n[...]\nROBIN: Fine. I'll get the sample.\nSAM: Take the proper precautions when you do.",
2469 "Log_Vesper_LeviathanSample": "ROBIN: I have the leviathan sample.\nSAM: I've got a cargo bay sealed off to receive it.\nROBIN: Roger that.",
2470 "Log_Vesper_LeviathanSampleSent": "ROBIN: The bacteria sample's en route.\nSAM: Did you scan for contamination?\nROBIN: I'm fine, Sam.\nSAM: Okay. Run another scan in a few hours just to be sure.",
2471 "Log_Vesper_LeviathanSampleSent_Followup": "SAM: Robin, that bacteria sample you sent up. The rocket docked okay, but the sample hasn't arrived at the labs.\nROBIN: Why would I hold onto a thing like that?!\nSAM: Hey, I didn't accuse you of anything.\nROBIN: Then why are you telling me?\nSAM: It probably got mis-classified. Jeez, why are you... What's wrong?\nROBIN: Nothing. Everything was in order on my side.\nSAM: Okay. I'm sure it'll turn up.",
2472 "Log_Alan_Interception": "AL-AN: I have intercepted an encrypted Alterra transmission involving your sister master.\nROBIN: You can do that?\nAL-AN: Only when interference deflects the data towards the planet.",
2473 "Log_Robin_Body": "ROBIN: This alien body part will probably come in handy later on in my quest!",
2474 "Log_Alan_BodyFacility": "ROBIN: Al-An, what is this place?\nAL-AN: Here we can construct the vessel we require. Then we will secure our freedom.\nROBIN: OUR freedom?\nAL-AN: Are you not an enemy of your people now?\nROBIN: Let's just say I'm being selectively disloyal.",
2475 "Log_Alan_BodyFacilityClue": "AL-AN: I sense the presence of a substantial facility in the area. Unable to identify.",
2476 "Log_Alan_BodyFail": "FACILITY: Warning: Vessel blueprint data incomplete. Provide viable blueprint and materials.\nROBIN: Al-An, it doesn't work.\nAL-AN: Each vessel's blueprint must be created specifically for its host. We can create a new blueprint by combining data from incomplete sources.\nROBIN: What sources?\nAL-AN: The vessels discarded by others of my kind during the quarantine.\nROBIN: Where can I find them?\nAL-AN: Network error. I will notify you if I detect any nearby.",
2477 "Log_Alan_Body_1_Clue": "AL-AN: I detect the presence of my people's technology.\nROBIN: Can you be more specific?\nAL-AN: In this form I can sense only presence, not direction.",
2478 "Log_Alan_Body_2_Clue": "AL-AN: There may be a component nearby of use to us.",
2479 "Log_Alan_Body_3_Clue": "AL-AN: Remain alert, I detect my people's technology nearby.",
2480 "Log_Alan_Body_4_Clue": "AL-AN: This area may contain components of use to us.",
2481 "Log_Alan_Body_1": "ROBIN: Al-An, what is this thing?\nAL-AN: These mechanical appendages are an essential component of the vessel.\nROBIN: What does an advanced being need robot arms for?\nAL-AN: My kind may see beyond the physical realm, but we are not above it.",
2482 "Log_Alan_Body_2": "ROBIN: Al-An, what is this?\nAL-AN: You are probing me for vulnerabilities.\nROBIN: I wasn't before, but now I know you're vulnerable to paranoia.\nAL-AN: It is an essential component of the vessel. That is all you need to know.",
2483 "Log_Alan_Body_3": "AL-AN: This is a viable power supply for the vessel.\nSAM: Robin, we're overdue a sitrep. GPS puts you near the old excavation site.\nROBIN: Nothing of any interest. I followed a bum lead.\nSAM: Can you give me some more detail?\nROBIN: It's really cold.\nSAM: Don't make me haul you in for a debrief.\nROBIN: Let's make that a goal we both work towards.",
2484 "Log_Alan_Body_4": "ROBIN: Al-An, have I scanned enough stuff for us to be friends yet?\nAL-AN: If we are friends, why have you not inquired about my status?\nROBIN: I'm sorry, Al-An. How are you doing?\nAL-AN: Experience in this form is quite limited. I am nominal.\nROBIN: We can build up to you asking me.",
2485 "Ency_PrecursorNPCHead": "Alien Bio #1",
2486 "EncyDesc_PrecursorNPCHead": "Alien Bio #1",
2487 "Ency_PrecursorNPCLegs": "Alien Bio #2",
2488 "EncyDesc_PrecursorNPCLegs": "Alien Bio #2",
2489 "Ency_PrecursorNPCArms": "Alien Bio #3",
2490 "EncyDesc_PrecursorNPCArms": "Alien Bio #3",
2491 "Ency_PrecursorNPCPower": "Alien Bio #4",
2492 "EncyDesc_PrecursorNPCPower": "Alien Bio #4",
2493 "Log_Alan_Body_Head": "AL-AN: Hello, that is my head.",
2494 "Log_Alan_Body_All": "AL-AN: We have acquired sufficient vessel data. Proceed immediately to the vessel fabrication facility.\nROBIN: Say please.\nAL-AN: It means nothing to me. [...] Please.\nROBIN: I'll go when I'm ready.",
2495 "Log_Alan_BodyBuilt": "FACILITY: Uploading core data patterns to networked corporeal vessel...\nUpload complete.\nAL-AN: *Alien noises*\nROBIN: Did it work? Are you okay?\nAL-AN: It has been some time since I last stretched out in so many dimensions.\nROBIN: So this is it. You're free. Free to betray me, or disintegrate me...\nAL-AN: I will not do those things.\nROBIN: Because we're friends?\nAL-AN: I still need you to supply the white tablet.\nIn the meantime I will remain here and exercise this new vessel.",
2496 "Log_JuvenileEmperors": "EMPEROR JUVENILES: Hello, friend. Are you here to play a game?\nROBIN: Just passing through.",
2497 "Log_JuvenileEmperorsAct4": "EMPEROR JUVENILES: Hello, friend.\nROBIN: Guys, I need to bottle some more enzyme. Is that okay with you?\nEMPEROR JUVENILES: It's still strange. But that's okay.\nROBIN: Thank you. This could save lives.",
2498 "Log_CoreQuestions": "SAM: Robin, your biosample... Did you lose sight of it at any point?\nROBIN: Not until I launched it into space.\nSAM: You said the research site called you by name. Did anything like that happen since?\nROBIN: No. You said the site was off limits.\nSAM: What exactly happened in the sanctuary?\nROBIN: Sam, what is this about?\nSAM: Just routine.\nROBIN: I poked about, took some scans. Nothing happened.\nSAM: OK. I've got to go. Stay safe.",
2499 "Log_QuestionsGame": "SAM: Do you remember that game we used to play?\nROBIN: You want to play now?!\nSAM: I'll go first. What's your best memory, from when we were kids?\nROBIN: That day we went outside the dome, after we moved to Auwell. The tree spores were falling. \nSAM: That was your sixth birthday.\nROBIN: It was another world. What's your worst?\nSAM: The day we moved to Auwell. Everything I knew was Alterra.\nROBIN: Still is.\nSAM: And you're still off in another world. \nROBIN: How far would you go to be vice-president?\nSAM: It's not your turn.\nROBIN: You always make this game not fun.\nSAM: You never follow the rules.",
2500 "Log_Toadworm": "ROBIN: Sam, do you remember the auwellian toadworm.\nSAM: The slug you put it my bed?! I never forgave you.\nROBIN: I was seven!\nSAM: It had slime coming out three different holes! My hair smelled like guts for a week!\nROBIN: It was endangered!\nSAM: Why don't you just admit you wanted to slime me?\nROBIN: I was preserving alien life.\nSAM: I'm onto you.",
2501 "Log_Vesper_14": "CORRUPTED",
2502 "Log_Vesper_15": "CORRUPTED",
2503 "Log_Vesper_16": "CORRUPTED",
2504 "Log_Maida_Glimpse": "*A Prawn suit is visible in the distance*\nROBIN: Who's there?!\n*Prawn suits jets away*\nROBIN: Vesper, there's an unidentified prawn pilot down here.\nSAM: You're the only asset in that sector. Jeffreys?\nROBIN: I don't know. It didn't look like one of ours.\nSAM: I should brief the marines.\nROBIN: You want to make me another of their friendly fire statistics?\nSAM: They won't move unless you're in danger. I'll scan for this rogue prawn.\nROBIN: Okay, thanks Sam.",
2505 "Log_Maida_1": "*Prawn suit collides with player*\nPRAWN PILOT (Voice Anonymized): You again! \n*Prawn suit regains stability and stands over the player looking down and says:*\nPRAWN PILOT (Voice Anonymized): Are you sure that I'm the kinda person you want to be following?\nROBIN: Who are you?! I just want to talk!\n*Prawn suit leans in threateningly*\n*Prawn suit tint is deactivated, revealing the human pilot inside the cockpit*\nPRAWN PILOT (Not Anonymised): Then your position is doubly precarious. You're lucky I have my hands full.\nROBIN: Wait!\nPRAWN PILOT (Not Anonymised): I don't trust anyone who's too big to fight, or too greedy to buy. \nAlterra's both.\nROBIN: I'm not Alterra!\n*The prawn suit jumps away into the water*\nPRAWN PILOT (Not Anonymised): Don't follow me!",
2506 "Log_Maida_2": "PRAWN PILOT: I told ya not to follow me, Alterra! \nNow you got a problem.\nROBIN: Why are you hiding?\nPRAWN PILOT: *Whistles*\nYou know how many lawsuits are out on me?\nROBIN: How could I, you haven't told me your name.\nMARGUERIT: Because it comes with a price. Name's Marguerit Maida. Now you owe me somethin'.\nROBIN: Marguerit, your equipment's rusting. How long have you been here?\nMARGUERIT: You ever kill something?\nROBIN: Yes.\nMARGUERIT: Not to eat. For fun.\nROBIN: No!\nMARGUERIT: I knew it. \nAnother god damn snowflake.\nROBIN: Shall I leave?\nMARGUERIT: I'll decide if ya get to leave.\nROBIN: You have something I need. An alien tablet.\nMARGUERIT: You mean this thing?\nWhat do I care what you need?\nROBIN: What DO you care about?\nMARGUERIT: 12 god damn years on this jumped up puddle of a planet.\nMARGUERIT: Lady, I want off this rock.\nROBIN: If I help you will you give me the tablet?\nMARGUERIT: If you help me I won't kill you.\nUntil then, get off my seabase.",
2507 "Log_Maida_3": "ROBIN: Marguerit, I need that tablet of yours, now.\nMARGUERIT: What's the sudden hurry?\nROBIN: I'll tell you when I get there.\nMARGUERIT: I'll be waitin' for ya.",
2508 "Log_Maida_Meeting": "CENSORED FOR EARLY ACCESS",
2509 "Log_FlightCodesFail": "CORRUPTED",
2510 "Log_Vesper_EnzymeRequested": "SAM: Robin, we have a problem up here. All our reserves of enzyme 42 have deteriorated, we don't know why. \nROBIN: If there's a kharaa outbreak you'll have no antidote.\nSAM: We're mobilizing all personnel on the planet to send up more enzyme supplies, but you're the closest to a confirmed emperor population.\nROBIN: I'm on it.",
2511 "Log_Vesper_LifepodLaunched": "SAM: Robin, do you have line of sight to the Vesper? \nROBIN: Not this second, what's up?\nSAM: The system's showing an unauthorized lifepod launch on a trajectory towards the planet. I'm not sure if it's a glitch or not.\nROBIN: If there's something for me to check out let me know.\nSAM: Will do. Probably nothing.",
2512 "Log_Vesper_EnzymeAcquired": "ROBIN: Sam, I've got the enzyme. I'll send it up to you as soon as I can.\nSAM: We're counting on you.",
2513 "Log_Vesper_EnzymeSent": "CENSORED FOR EARLY ACCESS",
2514 "Log_VesperEnzymeSent2": "CENSORED FOR EARLY ACCESS",
2515 "Log_ThreatAct4": "SAM: Robin, we're running some scans on this shield, but the CEO is still furious. \nROBIN: Why are you telling me?\nSAM: Whoever did this, it's unlikely the mercenaries are going to bring them in alive. Or anyone involved.\nROBIN: What's your point?\nSAM: I just hope whoever it is turns themselves in before it's too late.",
2516 "Log_AllItemsAcquired": "CENSORED FOR EARLY ACCESS",
2517 "Log_Alan_Shield": "CENSORED FOR EARLY ACCESS",
2518 "Log_JeffreysRobin": "CENSORED FOR EARLY ACCESS",
2519 "Log_SamRobinShowdown": "CENSORED FOR EARLY ACCESS",
2520 "Log_Alan_NotReady": "AL-AN: Robin Goodall, do you have the white tablet we require?\nROBIN: No, I'll come back with it as soon as I can.\nAL-AN: I will await you.",
2521 "Log_Alan_Ending": "AL-AN: Robin Goodall, please insert the tablet. Once you do, we cannot turn back.",
2522 "Log_Vesper_Ending": "Ending Cutscene - IT'S A SECRET!",
2523 "Epilogue": "The End...?",
2524 "ColleagueTrapped": "CORRUPTED",
2525 "Log_Vesper_x": "CORRUPTED",
2526 "Radio_Vesper_1": "CORRUPTED",
2527 "Radio_Vesper_2": "CORRUPTED",
2528 "Radio_Vesper_3": "CORRUPTED",
2529 "Radio_Vesper_4": "CORRUPTED",
2530 "Radio_Vesper_5": "CORRUPTED",
2531 "Radio_Vesper_6": "CORRUPTED",
2532 "Radio_Vesper_7": "CORRUPTED",
2533 "EncyPath_Tech": "Blueprints",
2534 "EncyPath_Welcome": "Survival Package",
2535 "EncyPath_Welcome\/StartGear": "Additional Technical",
2536 "EncyPath_Tech\/Habitats": "Habitat Installations",
2537 "EncyPath_Tech\/Equipment": "Equipment",
2538 "EncyPath_Tech\/Vehicles": "Vehicles",
2539 "EncyPath_Tech\/Power": "Power",
2540 "EncyPath_Lifeforms": "Indigenous Lifeforms",
2541 "EncyPath_Lifeforms\/Coral": "Coral",
2542 "EncyPath_Lifeforms\/Fauna": "Fauna",
2543 "EncyPath_Lifeforms\/Flora": "Flora",
2544 "EncyPath_Lifeforms\/Flora\/Land": "Land",
2545 "EncyPath_Lifeforms\/Flora\/Sea": "Sea",
2546 "EncyPath_Lifeforms\/Flora\/Exploitable": "Exploitable",
2547 "EncyPath_Lifeforms\/Fauna\/Herbivores": "Herbivores",
2548 "EncyPath_Lifeforms\/Fauna\/Carnivores": "Carnivores",
2549 "EncyPath_Lifeforms\/Fauna\/Rays": "Rays",
2550 "EncyPath_Lifeforms\/Fauna\/Sharks": "Sharks",
2551 "EncyPath_Lifeforms\/Fauna\/Leviathans": "Leviathans",
2552 "EncyPath_Lifeforms\/Fauna\/Other": "Other Predators",
2553 "EncyPath_Lifeforms\/Fauna\/SmallHerbivores": "Herbivores - Small",
2554 "EncyPath_Lifeforms\/Fauna\/LargeHerbivores": "Herbivores - Large",
2555 "EncyPath_Lifeforms\/Fauna\/Scavengers": "Scavengers & Parasites",
2556 "EncyPath_Lifeforms\/Fauna\/Deceased": "Deceased",
2557 "EncyPath_PlanetaryGeology": "Geological Data",
2558 "EncyPath_Advanced": "Advanced Theories",
2559 "EncyPath_DownloadedData": "Data Downloads",
2560 "EncyPath_DownloadedData\/BeforeCrash": "Operations Logs",
2561 "EncyPath_DownloadedData\/PublicDocs": "Public Documents",
2562 "EncyPath_DownloadedData\/Degasi": "Degasi Survivors",
2563 "EncyPath_DownloadedData\/Degasi\/Orders": "Alterra Search & Rescue Mission",
2564 "EncyPath_DownloadedData\/Lifepods": "CORRUPTED",
2565 "EncyPath_DownloadedData\/AuroraSurvivors": "Aurora Survivors",
2566 "EncyPath_DownloadedData\/Codes": "Codes & Clues",
2567 "EncyPath_DownloadedData\/Precursor": "Alien Data",
2568 "EncyPath_DownloadedData\/Precursor\/Terminal": "Terminal Data",
2569 "EncyPath_DownloadedData\/Precursor\/Scan": "Scan Data",
2570 "EncyPath_DownloadedData\/Precursor\/Artifacts": "Artifacts",
2571 "EncyPath_DownloadedData\/Alterra": "Alterra",
2572 "EncyPath_DownloadedData\/Personal": "Personal",
2573 "EncyPath_TimeCapsules": "Time Capsules",
2574 "EncyPath_WorkDocs": "Work Docs",
2575 "EncyPath_Emergency": "Emergency",
2576 "Ency_PlayerProfile": "Alterra Contractor Profile: Robin Goodall",
2577 "EncyDesc_PlayerProfile": "Name: Robin Goodall\nAge: 37\nJob Function: Xeno-Linguist\nAssignment: Vesper Ground Crew (Zero Sector), 4546B\nFamily: Mother (Deceased); Sibling (Sam Goodall, Alterra Management)\n\nBackground:\nBorn to a single mother employed by Alterra on City-Station 749. Family relocated to Auwell, an independent planetary research colony, when Goodall was 5 years old. One of just fifteen children in the colony, she was home-schooled from then on. Lacking Alterra's protective infrastructure, Auwell colonists were frequently exposed to local alien life, and Goodall developed an interest. When the colony was shut down following an accident which led to the death of her mother, she took a job on the most alien world available, and has not changed course since.\n\nPrevious Employment:\nMongolian Independent States Xeno Prospecting, Scott III (3 years)\nAlterra Xeno Research Division, Strader VI (3 years)\nGaia Corp Xeno Research Division, Strader VI (13 years)\n\nPsych Assessment:\n - Motivated by the work. Unlikely to respond to financial incentive. Ensure contractor understands their reasons and employer's are in harmony.\n - Summary: Introverted. Intuitive. Thoughtful. Perceptive.",
2578 "Ency_Body": "Alien Vessel",
2579 "EncyDesc_Body": "My kind navigates spacetime in conjunction with bio-mechanical vessels, altered and evolved over time to serve our needs.\n\nIn case of disaster we can download our data patterns from the current vessel to a sanctuary site for later retrieval. Storage in this fashion is safe provided consistent power supply, however the unique perspective and traits which arose from the interplay with the original vessel are lost. It is like a factory reset.\n\nIt is recommended they be restored to a freshly constructed, compatible vessel as soon as possible. Such hollow vessels may be fast-grown from seed at an appropriate facility, using specialized blueprints and materials.\n\nAddendum: I believe that you became impolite because I threatened you.",
2580 "Ency_ChildhoodRecording1": "Goodall Family, Archived Voicelog Pt.1",
2581 "EncyDesc_ChildhoodRecording1": "*Alien chirping*\n\nYOUNG ROBIN: PDA, describe auwellian toadworm hibernation behaviour.\n\nPDA: Auwellian toadworms are an endangered species which hibernates most of the year in leaf-filled burrows. If disturbed they emit a characteristic chirping sound, and should be returned to a warm, enclosed environment as soon as possible.\n\nYOUNG ROBIN: A warm, enclosed environment... *Gasp*\n\n*Sound of Robin running off. The chirping goes with her until they are out of earshot.*\n\n*Sound of Robin returning*\n\nYOUNG SAM: *Screams*\n\n*Alien chirping louder this time*\n\nYOUNG SAM: What did you do?!\n\nYOUNG ROBIN: Nothing!\n\nYOUNG SAM: What is that thing?!\n\nYOUNG ROBIN: An auwellian toadworm.\n\nYOUNG SAM: You put it in my bed!\n\nYOUNG ROBIN: I didn't!\n\nYOUNG SAM: Why would you- What is this stuff?! It's in my hair!\n\nYOUNG ROBIN: Be careful! It needs the slime to hibernate! It's endangered! \n\nYOUNG SAM: They can just make more! \n\nYOUNG ROBIN: So what?!\n\nYOUNG SAM: I'm telling mom!\n\nYOUNG ROBIN: Don't!",
2582 "Ency_ChildhoodRecording2": "Goodall Family, Archived Voicelog Pt.2",
2583 "EncyDesc_ChildhoodRecording2": "YOUNG SAM: I'm telling mom!\n\nYOUNG ROBIN: Don't!\n\nMOM: What happened?!\n\nYOUNG SAM: She put a disgusting alien slug in my bed!\n\nYOUNG ROBIN: It's a toadworm! It's friendly!\n\nMOM: Slow down. Robin, why would there be a toadworm in Samantha's bed?\n\nYOUNG ROBIN: Because it's warm and enclosed.\n\nYOUNG SAM: Then why MY bed?!\n\nYOUNG ROBIN: It was closer!\n\nYOUNG SAM: She's lying!\n\nMOM: Robin, how do you think it makes Samantha feel to have toadworm gunk in her bed?\n\nYOUNG ROBIN: She looks angry.\n\nMOM: Why would she be angry?\n\nYOUNG ROBIN: Because it smells bad. And her hair looks stupid.\n\nYOUNG SAM: Mom!\n\nMOM: Girls, listen to me. One day you're going to find yourselves on opposite sides of a bigger fight than this. And people will try to tell you it's deadly important that your side wins. If you let this divide you now what hope is there for tomorrow?",
2584 "Ency_Rules": "The Rules",
2585 "EncyDesc_Rules": "Rule One: We're on the same team, no matter what.\nRule Two: No lying.\nRule Three: Rule One trumps Rule Two.",
2586 "Ency_SamReprimand": "Sam Goodall Voicelog Cappa",
2587 "EncyDesc_SamReprimand": "MAXIM: Goodall!\n\nSAM: Yes, sir!\n\nMAXIM: I do not know why I am bothered with this minutia. I understand you requisitioned your sister a Snow Fox hoverbike.\n\nSAM: Yes, sir.\n\nMAXIM: Your conversations were flagged. I've read the transcripts. You bent the rules.\n\nSAM: I did what I judged was most profitable for the company, sir.\n\nMAXIM: You're good, Goodall, but not perfect. My vice-presidents are spotless.\n\nSAM: I'll clean up, sir.\n\nMAXIM: Good!",
2588 "Ency_Sam_1": "Sam Goodall Intercepted Voicelog #1",
2589 "EncyDesc_Sam_1": "MAXIM: Goodall! Your sister... She delivered the alien core, yes?\n\nSAM: Yes, sir.\n\nMAXIM: Can she be trusted?\n\nSAM: She's the best at what she does, Sir.\n\nMAXIM: Has she lied to you before?\n\nSAM: We grew up together. We were children.\n\nMAXIM: Would you be able to tell if she lied to you again?\n\nSAM: You'd... be the first to know, Sir.",
2590 "Ency_SamRats": "Sam Goodall - Voicelog X",
2591 "EncyDesc_SamRats": "SAM: Sir, I've been running some diagnostics, and I found something strange. Contractor Goodall's GPS has her traveling all over the sector. \n\nMAXIM: That's what we pay her for.\n\nSAM: But sir, she's not running Alterra operations. And she's been evasive when questioned. You asked me to tell you if I thought she was lying, Sir.\n\nMAXIM: You would see your sister incarcerated for the good of the company? Why?\n\nSAM: She's foolhardy. She's putting us at risk. I don't like it, but she's left me no choice.\n\nMAXIM: Thank you for bringing this to my attention. I want you to give her whatever she needs, and to watch what she does with it.\n\nSAM: Sir, why not just bring her in? I don't know what explains it, but perhaps she's ill, tired, I don't know, but she could be a harm to herself and others.\n\nMAXIM: You WANT me to send the marines after her?! You are aware of these people's reputation?\n\nSAM: I believe I could get her to come in peacefully, Sir.\n\nMAXIM: Comme ci, comme ca. Do you know what she hopes to achieve?\n\nSAM: No, sir.\n\nMAXIM: Is she the sort of person to tell?\n\nSAM: No, sir.\n\nMAXIM: Then we will see what she does.\n\nSAM: Yes, sir.\n\nMAXIM: Thank you, Vice-President Goodall.",
2592 "Ency_EnzymeDestroyed": "Sam Goodall - Voicelog Y",
2593 "EncyDesc_EnzymeDestroyed": "SAM: There's been an accident in the labs. All the stored enzyme, it's gone.\n\nMAXIM: What do I care about this?!\n\nSAM: Sir, it's a security risk. The enzyme is our only protection against the kharaa bacterium. If there was an outbreak we'd be defenseless.\n\nMAXIM: Was it an accident, or sabotage?\n\nSAM: The enzyme is unstable, Sir, but they've never seen this before. \n\nMAXIM: So have the grunts on the planet send us more.\n\nSAM: That's already underway, Sir, but the emperor specimens are mostly concentrated away from our outposts. Robin is the only asset we have close by. I thought you'd want personal oversight on this.\n\nMAXIM: Brief Contractor Goodall. Don't mention sabotage. We'll see what runs in this family.",
2594 "Ency_BlueprintCorruption": "Blueprint License",
2595 "EncyDesc_BlueprintCorruption": "Name: Robin Goodall\nAssignment: Xeno-Linguistics Contractor, Vesper Ground Personnel - Zero Sector, 4546B, Ariadne Arm\n\nBlueprint Licenses:\n - Tools (Basic Only)\n - Habitats (Basic Only)\n - Weapons (Survival Knife Only)\n - Vehicles (None)\n\nCosts incurred by the fabrication of unlicensed devices will be reclaimed from payroll.",
2596 "Ency_AEPSuit": "All-Environment Protection Suit",
2597 "EncyDesc_AEPSuit": "You are currently wearing the AEP Mk.II: a hermetically-sealed personal environment, designed to withstand the most extreme conditions in the known universe. Work in it. Eat in it. Sleep in it. Do anything you like in it - it's got you covered.\n\n- Onboard communications\n- Compatible with a range of attachments\n- Slimline build for maximum freedom of movement\n- Biometric sensors\n- Contextual heads-up display\n\nThe Alterra AEP Suit: A single solution for a universe of infinite danger.",
2598 "Ency_VesperProfile": "Vesper Station",
2599 "EncyDesc_VesperProfile": "The Vesper is a semi-permanent orbital installation, designed to provide a sustainable environment for research personnel stationed far from federation space. Once in geosynchronous orbit of a target stellar body it deploys groundcrew and multiple ground-to-space cargo rockets for energy efficient resource transportation.\n\nLocation: Planet 4546B, Ariadne Arm\n\nMission Parameters:\n 1. Forensic examination and recovery of Aurora wreckage\n 2. Biomedical research\n 3. Ecological preservation\n 4. Resource exploration\n 5. [CLASSIFIED]\n \nDetails:\n - Habitation, oxygen generation and water filtration for 57 crewmembers indefinitely\n - Capacity to support up to 30 ground crew simultaneously\n - 4 deployable ground-to-air cargo rockets for return of research samples\n - Full payload of one-use air-to-ground cargo rockets for ongoing ground support\n - Full science and engineering suites",
2600 "Ency_SamProfile": "Alterra Employee Profile: Sam Goodall",
2601 "EncyDesc_SamProfile": "Name: Sam Goodall\nAge: 48\nJob Function: Human Resources Analyst\nAssignment: Vesper Station, 4546B\nFamily: Mother (Deceased); Sibling (Robin Goodall, Independent Contractor)\n\nBackground:\nBorn to a single mother employed by Alterra on City-Station 749. Studied the Alterra school curriculum until age 16, when the family relocated to Auwell, an independent planetary research colony outside Alterra space. Education suffered as a result, but Goodall did not lose her cultural identity, and returned to Alterra space as soon as possible, to acquire digi-training in advanced management and negotiation strategies.\n \nPrevious Employment:\nAlterra Seamoth Marketing Division (3 years)\nAlterra Personnel Surplus Reduction Division (9 years)\nAlterra Alms Communications (5 years)\nAlterra Central Negotiation Strategy (6 years)\nVesper Human Resources Analyst (Present)\n\nPsych Assessment:\n - Demonstrates strong reward-based motivation. Well-integrated with Alterra corporate structure.\n - Summary: Extroverted. Sensitive. Thoughtful. Judgemental.",
2602 "Ency_Alterra_1": "Robin Goodall - Alterra Application Interview",
2603 "EncyDesc_Alterra_1": "INTERVIEWER: Why have you applied for this role?\n\nROBIN: Everyone's talking about 4546B. Who hasn't applied?! Maybe Jeffreys.\n\nINTERVIEWER: No, Jeffreys signed on last week. Why THIS assignment?\n\nROBIN: The last time we found sentient alien life was Strader VI. Seventeen years ago. It's been fun, but frankly I'm bored, and you have telepathic squid.\n\nINTERVIEWER: I should tell you that rumors about space-faring aliens on the planet ARE rumors. If that's why you're here you'll be disappointed.\n\nROBIN: I'm a xeno-linguist. Space-faring aliens are our holy grail. I want it, but I don't expect to get it. \n\nINTERVIEWER: What qualifies you for this position?\n\nROBIN: There are creatures out there you couldn't imagine, let alone understand. Do you know how I talk to them?\n\nINTERVIEWER: I think you correlate responses against stimuli and-\n\nROBIN: I do what they do. If they bathe in liquid nitrogen and talk with their feet, I put on a coat and I pull a handstand. But this recruitment process? It's most alien of all. So I'm trying to correlate my responses here. I want us to understand each other. Put me on that planet. I'll talk with the fish for you.\n\nINTERVIEWER: Thank you, Miss Goodall. Sandra - Sandra?! - Sandra will show you out. Sandra?!",
2604 "Ency_Alterra_2": "Weekly Report: Research Base Zero",
2605 "EncyDesc_Alterra_2": "Week: 26\nStaff: Robin Goodall (Xeno-Linguist); Jo Jeffreys (Technician); TBC (Support)\nFiled by: Robin Goodall\nResearch samples categorized: 5\nResearch samples with commercial potential: 0\nPerformance: D\n\nPlease rate your operation's performance in your own words:\nWe drilled an ice tunnel to encourage a flock of penglings to surface near the habitat, where we've been recording their behaviour; and accessed a frozen over facility, interpreted the symbols on an alien control panel, and hot-wired it to accept Alterra frequencies. I think we deserve a C+.\n\nPlease rate your satisfaction with Alterra support:\nI give it a D. It'd be lower, but my sister's carrying the rest of you.\n\nPlease describe your planned steps for self-improvement:\nI'm going to bed.",
2606 "Ency_Alterra_3": "Profile: Research Station Zero",
2607 "EncyDesc_Alterra_3": "Welcome to your home away from home on 4546B. This pamphlet will guide you through your new accommodation.\n\nGet Your Bearings:\nZero sector is comprised of 2 square kilometers of ocean, located near the planet's equator. Unusual environmental conditions leave this area in almost permanent winter, interrupted by extreme weather events. For unknown reasons it was selected by the aliens as a hub for their installations. Life in the area has flourished since the release of enzyme 42 into the larger ecosystem.\n\nResearch Station Zero:\nYou have been posted to the main sector base, located on a large ice cap in the west, just below the primary alien research site. From here you will conduct research into alien communications and technologies, and conduct away missions to unmanned installations elsewhere in the sector.\n\nFacilities:\n - 3-6 person accommodation\n - Full science and engineering section\n - Leisure and exercise facilities\n - Large growroom and water filtration unit for self-sufficient living\n - Weather forecasting suite\n - Prawn bay",
2608 "Ency_Alterra_4": "Alien Research Site Zero",
2609 "EncyDesc_Alterra_4": "During their occupation of 4546B, the mysterious race of space-faring aliens we refer to as the Almanac selected a number of sites around the planet at which to build their vast facilities. While the focus of their mission to save their kind from the bacterium was the emperor specimen contained at the primary containment facility, their other installations served a variety of precautionary and support roles.\n\nResearch Site Zero: Unknown Alien Facility\nWhile zero sector contains a number of now-familiar alien sanctuaries, the alien facility in close proximity to the main research station remains one of the few whose purpose we have yet to discover. This will be the focus of our endeavors in zero sector.\n\nWhat We Know:\nFrozen beneath the ice hundreds of years ago, the facility lays dormant to this day. We have progressed only through the first forcefield, gaining access to the antechamber where a combination lock of a type we don't understand prevents further exploration. Whatever is inside, it is protected more thoroughly than anything else we have encountered.",
2610 "Ency_Alterra_5": "Task List",
2611 "EncyDesc_Alterra_5": " - Harvest edibles from growbeds and plant new seed - TODO\n - Translate symbols on alien artifacts 7 & 10 - IN PROGRESS\n - Send completed research samples to Vesper via rocket - DONE\n - Continue investigation of the forcefield mechanisms at research site Zero - IN PROGRESS\n - Send weekly status report - IN PROGRESS\n - Varnish prawn suits - TODO\n - Repair weather station - TODO\n - Perform monthly patrol of remote installations - TODO\n - Test whether pengwing flock are comfortable enough to swim with humans - DONE (Yes!)\n - Induct new support personnel - TODO",
2612 "Ency_Alterra_6": "Robin Goodall - Personal Recording",
2613 "EncyDesc_Alterra_6": "ROBIN: Alterra just offered me the Vesper job.\n\nSAM: That's great!\n\nROBIN: You had something to do with this.\n\nSAM: No, I-\n\nROBIN: Lying is against the rules.\n\nSAM: How could you tell?\n\nROBIN: It's been years. You should be insufferable with joy right now.\n\nSAM: I just knew you'd want this job.\n\nSAM: I might be if you hadn't thrown the job interview. You're better at talking to people than that. You totally rattled my HR guy. \n\nSAM: I can't tell you. You have to trust me. It's a once in a lifetime assignment.\n\nROBIN: What does that mean? [...] You're not serious[...] You can't be[...] I love you.\n\nSAM: So I remind myself when I don't see you.\n\nROBIN: I've got to go do things, bye!",
2614 "Ency_Alterra_7": "Robin Goodall - Research Notes",
2615 "EncyDesc_Alterra_7": "43789314876 4689432 46303646 4263784",
2616 "Ency_PenglingAutopsy": "Pengling Autopsy Report",
2617 "EncyDesc_PenglingAutopsy": "Pengling had some really mean stuff done to it. Alterra is not nice to alien life. Also some stuff about penglings.",
2618 "Ency_AlienResearchNotes": "Outpost Omega Probe Data",
2619 "EncyDesc_AlienResearchNotes": "Purpose: Constant monitoring of alien power and network infrastructure.\nRuntime since last data download: 454 hours\n\nAnomalous Recordings:\n - Power rerouted to local sanctuary\n - Personality data downloaded from sanctuary to mobile core\n - Core detached and removed from sanctuary\n - Power returned to normal",
2620 "Ency_LivingPrecursorNotes": "Theories on Reconstituting the Almanac",
2621 "EncyDesc_LivingPrecursorNotes": "",
2622 "Ency_ColleaguesLastPDA": "Jeffreys' Log",
2623 "EncyDesc_ColleaguesLastPDA": "Operation week 12, 4546B. \n\nLost contact with Vesper. Schedule delayed. \n\nHeading south out of zero sector.",
2624 "Ency_Briefing": "Briefing - Sector Zero",
2625 "EncyDesc_Briefing": "VESPER MISSION OVERVIEW - Week 26\nPersonnel on 4546B: 37\nPersonnel on Vesper: 96\n\nRESEARCH SECTOR ZERO\nPersonnel: 1 Active (R. Goodall); 1 MIA (J. Jeffreys)\n\nACTIVE MISSIONS IN YOUR SECTOR\n\nSearch & Rescue: J. Jeffreys\n - Vesper's orbital sensors are scanning for missing crew\n- Divesuit found abandoned near Cargo Rocket, Zero Sector\n - GPS analysis indicates a trajectory leading towards deep sea station Cappa (150m depth)\n- Find your colleague!\n\nLeviathan Genetic Research Program\n - Genetic samples from deceased leviathan research specimen are requested\n - Due to recent ice flow its position is unknown\n - Depth 150m\n\nData Retrieval: Research Base Omega\n- Omega base was abandoned weeks ago due to increased local threat levels\n- Alien research data at the base may prove vital to our efforts\n - <100m depth",
2626 "Ency_WreckedHoverbikes": "Surface Expedition Report",
2627 "EncyDesc_WreckedHoverbikes": "I was on a standard expedition across the ice surface when the weather closed in. Unable to see, I ran straight into an ice worm. I was lucky to escape underwater through a crack in the ice, but it wrecked my hoverbike. The remains may be salvageable. You can find them by [INSERT LOCATION CLUE HERE].",
2628 "Ency_SanctuaryLocationClue": "Sanctuary Zero Location Data",
2629 "EncyDesc_SanctuaryLocationClue": "Sanctuary Zero was discovered some months ago, operating on low power. All attempts to access the facility have failed. It is located in the so-called Twisty Bridges, an area dense with macro-flora, reaching 100m-300m in depth.\n\nThe fast growth of the tubular, organic 'bridges' throughout the area prevents a permanent route to the facility from being established. It can be located at a depth of 200m, and contractors are advised to use visual reference to locate a viable path.\n\nThe alien architects constructed multiple sanctuary facilities around 4546B. Their purpose was to store and preserve the aliens' mental states for later retrieval in case of emergency. While many individuals fled to these sanctuaries when the kharaa contagion was released, most succumbed before they could reach one. Of those sanctuaries we have gained access to, none have contained a viable alien consciousness, and it is further unclear what sense could be made of the data if they had.",
2630 "Ency_AlterraBaseClue": "Alien Architect Reconstitution Research",
2631 "EncyDesc_AlterraBaseClue": "There is no evidence that the alien architects colonized other planets in our galaxy, and we are as yet unable to reach the galaxy from which we believe they arrived. No living member of their species has ever been encountered. We have nonetheless learned a great deal about them from what they left behind.\n\nTheir architecture suggests they are approximately 50% larger than humans, and non-bipedal. It is unclear whether they interact with their technologies through naturally or artificially developed sensory apparatus, but it is clear they had mastered the complexities of genetic and technological alteration.\n\nOf most interest is their use of sanctuary sites dotted around the planet. Our efforts to decipher the data stored there have so far been in vain, but evidence suggests they were used as emergency shelters when the kharaa bacterium was first released, the aliens somehow able to download their minds to the databanks for later retrieval.\n\nThis suggests their relationship with their corporeal bodies is quite different from our own. How many times an individual may transfer between different bodies, and the exact mechanism by which they do, is currently unknown.\n\nNonetheless this suggests it may be possible in the future to build, grow or salvage an appropriate body and 'reawaken' one of these aliens. Whether such an entity would have any independent function is entirely another matter - however even in a vegetative state we imagine such a construct would have wide-reaching ramifications for our ability to interface with the alien technologies, and gain further access to their facilities.\n\nWe have begun an excavation at [Coordinates corrupted]. We believe some of the necessary materials may be located there. [Clue to precursor body part location here]\n\nWe will remain in contact with Research Base Gamma as this ice front closes in. If we need to abandon the base their position at [Clue to second abandoned Alterra base here] will be our closest point of refuge.",
2632 "Ency_PrecursorPsychology": "Architect Psychology",
2633 "EncyDesc_PrecursorPsychology": "Without direct access to a living specimen we can only make reasoned guesses as to how they experienced life and interacted with the world around them.\n\nIt is clear their mastery of the physical world far outstrips out own, and that they have emerged from the other side of some great technological and intellectual upheaval. They have not become inanimate parts in a larger consciousness, nor ascended to some non-physical form of existence. In short they have somehow maintained a level of individuality - as evidenced in translated logs - yet they are connected with one another and their world in a way we can only imagine.",
2634 "Ency_AlterraBase2": "Being Watched?",
2635 "EncyDesc_AlterraBase2": "I thought I saw movement in the water outside again. Just over by that [Clue to PDA Location here]. It was big, whatever it was, but it had four limbs, moved like a human. I'd take a flashlight and go out there, but I'm too scared.",
2636 "Ency_SurvivalChecklist": "Survival Checklist",
2637 "EncyDesc_SurvivalChecklist": "CORRUPTED",
2638 "Ency_Readme": "Start Here",
2639 "EncyDesc_Readme": "If you are reading this, then you have survived the emergency evacuation of a station equipped with Alterra technology, and your PDA has rebooted in Emergency Mode. This operating system will help you continue to survive by monitoring your temperature and vital signs, and issuing advice.\n\nSurvival Checklist:\n1. Retreat to a safe environment\n2. Administer first aid if required\n3. Broadcast distress signal\n4. Retrieve emergency supplies if available\n5. Survey the environment for threats and resources\n6. Find or construct a reliable habitat\n7. Construct necessary survival equipment using the habitat's fabricator\n8. Locate other survivors using line of sight or the radio\n9. Maintain physical and psychological health until rescue\n\nNB Your personal and work files have been encrypted and may be retrieved at a later date by a licensed engineer.",
2640 "Ency_ReadmeCold": "Arctic Survival Guide",
2641 "EncyDesc_ReadmeCold": "Employees working on the surface in cold-weather climates are advised to take additional precautions for their safety.\n\n- High winds can result in rapid onset of hypothermia. Keep an eye out for natural shelter or restorative hot springs!\n- You never know how long you'll be away from home base. Remember to pack a lunch; a toasty hot beverage always feels good when working in sub-zero conditions.\n- Always dress appropriately for the mission. Investing in an Alterra 'Cold Suit' is certain to pay dividends where your survival is concerned.\n\nRemember: When in doubt, don't go out!",
2642 "Ency_Marge_1": "Marguerit Maida's Log #1",
2643 "EncyDesc_Marge_1": "So there I was. 500m below sea level. Chunks of the seabase sinking around me. One hand flailing against smooth scales, the other gripping the shard of metal I had lodged in the creature's eye socket. A reaper. Wounded, maybe, but I was about 2 meters shy of those jaws and the fight was far from finished.\n\nYou don't need to be smart to win a fight. You do need to go for the soft spots. Quickly and ruthlessly. If you got time to think that a good defense is part of a good offense then you'll be doing it from the floor because that's where I left your severed head.\n\nI'd already taken out one eye. I damn near carved out the other. And then I saw where the creature had carried us. We were clear of the caverns, headed for the void at the crater's edge. Blinded, we were spiralling deeper.\n\nI knew I had a choice, if you'd like to call it that. Hold on or let go.\n\nI figured the Torgals were already dead. Figured if I let go of this monster it had every reason to turn back around and finish me off. Even blind they can hear food. And if not, well, I could hear the ghost leviathans off in the distance. I'd have them to contend with next.\n\nSo it was a choice. But it was a choice between finishing a fight, or the total unknown. And I already had a blade in her head.\n\nSo I held on. And she took us deeper.",
2644 "Ency_Marge_2": "Marguerit Maida's Log #2",
2645 "EncyDesc_Marge_2": "I had maybe one minute of air in the tank. Back then I could go another three on what was in my lungs. So I had four minutes to kill the reaper, minus a few to get back to the surface.\n\nNow, it ain't killing that I enjoy. I like to fight, and death's part of it. Sometimes the key to your survival just happens to be on the inside of some unfortunate soul's rib cage. I ain't one to question when's when.\n\nSo we fought. Neither one of us would give up. But unlike her, I only had one minute to win the fight.\n\nOnce it was done I made for the surface. I'd been on the planet for months by then. I can't tell you it was the first time I'd felt that I was drowning. I can tell you that the feeling never changes.\nThe dread. I was almost grateful to start blacking out.\n\nWhen I hit the surface and caught my breath, I realized we'd come further out than I'd thought. No landmarks. No lifeforms. No seabed. Just ocean. I was out in the void. Further than I'd been before. And the current was carrying me out to sea.",
2646 "Ency_Pinnacarid": "Pinnacarid",
2647 "EncyDesc_Pinnacarid": "An intelligent and curious creature which hunts and forages below the waterline, but returns to the surface to breathe.\n\n - Its many flippers make this an acrobatic hunter underwater but vulnerable on land, where it is capable at best of a fast shuffle\n - Generally consumes small fish, its diet may also include various plant materials\n - Side-facing eyes unusual for a predator, these likely serve as a defensive warning system\n - Purple-tinted antennae on the head detect the movement of prey fish nearby\n - Shows no aggression towards humans, and even curiosity if there is the chance of a meal\n\nAssessment: Friendly",
2648 "Ency_LilyPaddler": "Lily Paddler",
2649 "EncyDesc_LilyPaddler": "A medium-sized herbivore with an elongated, bifurcated torso, and multiple bioluminescent adornments.\n\n - Slow and vulnerable to attack\n - Long arms for seed foraging on the ocean floor\n - An array of feather-like appendages display varied colors in low-light conditions\n - At night the paddler's illuminated plumage looks like a school of smaller fish, perhaps convincing predators they're not worth the chase\n\nAssessment: Harmless",
2650 "Ency_SpinnerFish": "Spinner Fish",
2651 "EncyDesc_SpinnerFish": "A bizarre fish with star-like fins which it spins to generate propulsion.\n\n - Capable of very high speeds in a straight line\n - Slow, wide turning circle\n - Like other small prey fish they feed on a variety of seeds and grasses around the seabed\n\nAssessment: Edible",
2652 "Ency_Penguin": "Pengwing",
2653 "EncyDesc_Penguin": "Bird-like creature, hunts small fish below the water, huddles in packs on the ice above.\n\n - Consumes small prey fish and regurgitates them for its young\n - Retractable tail and claws allow for fast evasion of predators underwater, and maximum grip on the ice\n - Sharp teeth concealed inside the beak can tear chunks out of aggressors and prey alike\n - Huddles in packs on the surface for protection against the cold\n \nAssessment: Less cuddly than they look",
2654 "Ency_PenguinBaby": "Pengling",
2655 "EncyDesc_PenguinBaby": "Young pengwings tend to huddle on dry land awaiting their next meal.\n\n - Consume almost exclusively fish regurgitated by the adults in the huddle\n - They stay to the centre of the huddle to stay warm and out of the wind\n - If separated from the huddle the adults will become agitated and begin searching for their young penglings, so please don't do this!\n \nAssessment: Harmless",
2656 "Ency_RockPuncher": "Rock Puncher",
2657 "EncyDesc_RockPuncher": "A large crustacean which feeds on tiny larvae excavated from coral and rock with its powerful punching arms.\n\n - Attracted to glow larvae found in and around deepsea rock formations.\n - Hardened chitin claws can thrust forward at close to the speed of sound to break rock and bone alike\n - Known to attack larger creatures which threaten its territory\n - Perfectly adapted to cave environments, its six legs adhere to walls, and can propel it short distances through the water\n - Heavily armored, vulnerable only to leviathan class predators\n \nAssessment: Avoid or redirect with food",
2658 "Ency_ArcticRay": "Arctic Ray",
2659 "EncyDesc_ArcticRay": "A fast-moving ray species, well adapted to low temperature environments.\n\n - Two sets of wing-like fins enable this ray to quickly change direction and accelerate\n - Like other rays it is exclusively herbivorous\n\nAssessment: Harmless",
2660 "Ency_BruteShark": "Brute Shark",
2661 "EncyDesc_BruteShark": "A common, shark-like predator with low intelligence. \n\n - Its relatively streamline body enables fast navigation of tight spaces\n - Yellow \/ turqoise coloration provides camoflage in shallow waters\n - Slow moving, it ambushes small fish from above\n \nAssessment: Minor threat",
2662 "Ency_ArcticPeeper": "Arctic Peeper",
2663 "EncyDesc_ArcticPeeper": "A fast prey fish, camoflaged against the ice. Like the common peeper it is fast and relatively intelligent, allowing it to survive in large numbers.\n\nResearcher notes: 'Don't like the auto-generated name. Suggest: Iceclops.'\n\nAssessment: Edible",
2664 "Ency_ArrowRay": "Arrow Ray",
2665 "EncyDesc_ArrowRay": "A relatively small ray species capable of fast evasive manauvers.\n\n - Feeds on plankton\n - The fins on its head form an isosceles triangle, which it can tilt to perform fast and unpredictables manauvers\n - Sharp forward fin tips are capable of spearing attackers who manage to catch up\n\nAssessment: Mostly harmless",
2666 "Ency_SeaMonkey": "Sea Monkey",
2667 "EncyDesc_SeaMonkey": "A medium-sized and intelligent herbivore which shows great interest in other lifeforms and their posessions. More research is needed to understand this lifeform and its behaviour.\n\n - Two finger-like appendages on each forearm are tipped with suction pads for basic object manipulation\n - Its large turqoise crest is made of rigid bone is possibly used as a ram, although this has not been observed\n - Sea monkeys roam the ocean almost playfully, largely fearless of predators\n - Seen to form small nests where they hoard objects of interest for unknown purposes\n\nAsessment: Investigate with caution",
2668 "Ency_TitanHolefish": "Titan Holefish",
2669 "EncyDesc_TitanHolefish": "A large, docile herbivore which emits oxygen and is defended by the small, aggressive symbiotes which accompany them.\n\n - Slow, stupid and delicious\n - Complex gills line the inside of the hole, drawing cold water in, and emitting warm, oxygen-rich water in its place\n - Attracts symbiotes, which make the holefish their home and fiercely ward off any approaching lifeform\n - Migrates more or less at random, feeding from nutrients deposited by the symbiotes\n\nThe titan holefish has evolved entirely beyond basic survival mechanisms like speed, intelligence or hunting. It exists in a semi-permanent state of unreflective calm, swimming forward on impulse, fully trusting the complex ecosystem which supports it.\n\nAssessment: Valuable oxygen source, if you can reach it",
2670 "Ency_Symbiote": "Symbiote",
2671 "EncyDesc_Symbiote": "A small, fast predator which nests inside the hole of the titan holefish and defends them at all costs.\n\n - Symbiotes feed mostly on over-confident predators which attack the titan holefish\n - Expending huge energy reserves to move quickly and strike their targets, the symbiote is dependent on receiving additional warmth and oxygen from the titan holefish\n - Symbiotes lay their eggs inside the gills of the titan holefish\n - The waste left behind is absorbed by the titan, constituting all the nutrients it needs to survive\n\nAssessment: Catch or neutralize to approach the titan holefish",
2672 "Ency_NootFish": "Noot Fish",
2673 "EncyDesc_NootFish": "A small predator which eliminates the need to overcome its prey by simply swallowing it whole.\n\n - With its colourful markings the noot can easily pass for a small herbivore, allowing it to sneak up on its prey\n - What looks like a beak is in fact a single, stretchy, extendeable lip, lined with barb-like teeth\n - Once within reach it envelops its prey, drawing it inside its stomach before retreating for several weeks to digest its meal\n\nAssessment: Harmless",
2674 "Ency_LimestoneOutcrops": "Limestone Outcrops",
2675 "EncyDesc_LimestoneOutcrops": "These unusual geological structures often form around titanium and copper deposits, and are distinct to this planet. Closer analysis reveals the stone around the metal has been hardened against erosion, but the mechanism remains unknown.\n\nAssessment: Titanium and copper source",
2676 "Ency_SandstoneOutcrops": "Sandstone Outcrops",
2677 "EncyDesc_SandstoneOutcrops": "These common, porous outcrops seem to form around small amounts of precious metals, or otherwise these metals are part of a sedimentary buildup over time.\n\nAssessment: Lead, silver and gold source",
2678 "Ency_ShaleOutcrops": "Shale Outcrops",
2679 "EncyDesc_ShaleOutcrops": "This sedimentary rock is formed from flakes of clay minerals, inside of which rare metals such as lithium can be found. Geological conditions on this planet mean it tends to be found in deeper biomes.\n\nAssessment: Gold, lithium and diamond source",
2680 "Ency_BasaltOutcrops": "Basalt Outcrops",
2681 "EncyDesc_BasaltOutcrops": "Hard, igneous rock, formed by past volcanic activity. Likely to contain very rare minerals, such as diamond and uranium, which cannot be found elsewhere.\n\nAssessment: Gold, diamond and uranium source",
2682 "Ency_BrainCoral": "Brain Coral",
2683 "EncyDesc_BrainCoral": "A permanent, growing colony of microscopic organisms. This coral species has adapted to filter carbon dioxide from the environment, using the carbon to build the colony, and expelling the oxygen from specialized exhaust funnels. It is quite hardy, suggesting samples from a mature specimen could be grown artificially.\n\nAssessment: Air tanks are equipped to siphon oxygen from the water where possible",
2684 "Ency_Kyanite": "Kyanite",
2685 "EncyDesc_Kyanite": "Kyanite is a blue silicate mineral which forms under high temperature, high pressure conditions. It is resistant to heat up to 1100 degrees Celsius, and is thermoelectric, making it a valuable component of thermal power plants.\n\nAssessment: Essential for advanced fabrication",
2686 "Ency_AluminiumOxide": "Ruby",
2687 "EncyDesc_AluminiumOxide": "A hard, blood-red gemstone, made of aluminum oxide. Rubies may be processed in order to leverage their structural integrity in advanced vehicle construction and modification.\n\nAssessment: Essential for advanced fabrication",
2688 "Ency_Mercury": "Mercury Ore",
2689 "EncyDesc_Mercury": "A common, low-value cinnabar ore, which can be processed into liquid mercury. Has a range of applications, including continued use in temperature measurement.\n\nAssessment: Essential for advanced fabrication",
2690 "Ency_Magnetite": "Magnetite",
2691 "EncyDesc_Magnetite": "Magnetite is an iron oxide valued for its magnetic potential amongst other qualities. It is used in many federation technologies, including sonar and torpedo systems.\n\nAssessment: Essential for advanced fabrication",
2692 "Ency_Nickel": "Nickel Ore",
2693 "EncyDesc_Nickel": "Nickel is a medium-hard, ductile metal used extensively in production of strong metal alloys. It has applications throughout the construction industry.\n\nAssessment: Essential for advanced fabrication",
2694 "Ency_Uraninite": "Uraninite",
2695 "EncyDesc_Uraninite": "Uraninite is a naturally occurring uranium oxide. Highly radioactive and unstable, its primary use is in the production of uranium reactor rods for nuclear generators.\n\nAssessment: Applications in nuclear power",
2696 "Ency_Sulphur": "Crystalline Sulfur",
2697 "EncyDesc_Sulphur": "Sulfur is a highly reactive, non-metallic element, usually found in abundance underground. Common applications include production of acidic compounds, and combustibles.\n\nAssessment: Essential for advanced fabrication",
2698 "Ency_IonCrystal": "Ion Cube",
2699 "EncyDesc_IonCrystal": "This green mineral substance has no entry on the periodic table, and an unprecedented ability to store huge amounts of ionic energy within it.\n\n- Likely grown artificially\n- Cubic appearance suggests it has been cut from a larger deposit\n- Each cube contains the equivalent ionic energy of 5 kilotons of TNT\n- Under the right conditions the energy could be released in a controlled manner\n- Likely used as batteries, but would require a substantial power source to be recharged\n\nAssessment: Valuable energy source",
2700 "Ency_MetalSalvage": "Scattered Wreckage",
2701 "EncyDesc_MetalSalvage": "Analysis confirms this wreckage is from the Aurora. \n\nOuter layers of the material have oxidized, suggesting it has been heated to over 1200 Celsius. This pattern is consistent with hull disintegration during atmospheric entry.\n\nSalvage of intact portions of Alterra vessels is prohibited at legal, moral and technical levels, however scraps such as these may be reclaimed for their titanium content at any Alterra fabricator.",
2702 "Ency_CuteFish": "Cuddlefish",
2703 "EncyDesc_CuteFish": "A small, gray-colored herbivore, the cuddlefish displays high levels of intelligence, curiosity and attachment. Strangely this species has not been encountered in the wild, and the scanned specimen had to be artificially hatched within an alien containment unit. \n\n1. Lifecycle:\nIn the absence of wild specimens little can be known for certain about the cuddlefish's lifecycle. It is possible that environmental conditions have changed, forcing the species to the edge of extinction, and leaving its eggs in permanent stasis. It is also possible the cuddlefish has been genetically altered, or even imported to 4546B from another world.\n\n2. Behavior:\nWe do know that the cuddlefish is a herbivore which displays highly social behavior in its interspecies interactions. As was observed in earth dolphins before their extinction, this creature seems to understand the concept of other minds, the prime indicator of true sentience, and attempts to communicate with a series of chirps and chirrups.\n\n3. Interaction:\nEvidence suggests the cuddlefish is capable of understanding and following simple commands, in addition to assessing the emotional state of individuals around it and responding in kind.\n\nAssessment: Emotional connection between living creatures is an essential component of psychological health",
2704 "Ency_Gasopod": "Gasopod",
2705 "EncyDesc_Gasopod": "A slow-moving lifeform, and one of the larger herbivores on the planet. Providing a substantial meal to would-be predators, the gasopod protects its domain by filling the surrounding water with poisonous and corrosive pods whose contents dissolve even synthetic fibers.\n\n1. Filtration System: \nThick, non-reactive skin and multiple gill layers render this creature impervious to the noxious acid clouds it produces.\n\n2. Algae Gland:\nA bulbous, sack-like appendage on the rear end. A luminescent yellow algae grows inside the sack and produces the poisonous compound. Abdominal muscles can contract, causing the algae gland to emit the noxious compound into the surrounding water.\n\n3. Large Pelvic Fins:\nCapable of powerful movement through the water when moving in small herds.\n\n4. Behavior:\nGasopods appear to be social in nature, and may even use their emissions in their relationship rituals. Their audible calls are likely signifiers of nearby threats, or food sources.\n\nAssessment: Approach with caution - Acidic pods may be retrieved and re-purposed",
2706 "Ency_Floater": "Floater",
2707 "EncyDesc_Floater": "Two species living in symbiosis, which attach to and attempt to feed on any objects they come into contact with.\n\n1. Dominant Lifeform:\nThe pink main body and inner suction jaw is the dominant creature. Once attached to an organism or other stable surface it will attempt to leech nutrients in order to grow.\n\n2. Microorganism Membrane:\nThe outer, gel-like substance is a mesh of microorganisms capable of forming a sealed vacuum around the creature's jaws.\n\n3. Helium Buffer:\nA thin layer of helium is stored within the outer membrane, providing buoyancy to the floater and anything it is attached to.\n\nAssessment: May aid in flotation of sunken objects",
2708 "Ency_LargeFloater": "Ancient Floater",
2709 "EncyDesc_LargeFloater": "Biodata suggests these vast floaters have matured in an ingenious symbiosis with the land they have attached to.\n\n- The attached landmass is raised in the water, increasing sunlight and encouraging plantgrowth\n- As older plants decay, organic residues and nutrients seep into the rock and are consumed by the floater\n- These circumstances must have held for thousands of years for a floater to reach this size\n\nLifecycle:\nImmature floaters are borne near the surface, from where they sink to the seabed, attaching to any stable surface they find on the way. Those individuals fortunate enough to attach to a digestible nutrient source will grow in size, thus increasing their buoyancy and drawing whatever they are attached to closer to the surface. \n\nIn extreme circumstances a number of floaters may attach to a leviathan class lifeform, forcing it to the surface and effectively asphyxiating it. The body will be consumed over a number of months until eventually dissolving, leaving the floaters free to attach to a new host.\n\nThose creatures which successfully raise a landmass to the surface are rewarded with a burgeoning and permanent food supply, allowing them finally to reproduce and begin the cycle again.\n\nAssessment: Incredible",
2710 "Ency_Crash": "Crashfish",
2711 "EncyDesc_Crash": "This unusual species has developed an emergency defense mechanism based on mutually assured destruction.\n\n1. Forward-mounted Eye:\nEnables the creature to identify and track potential predators.\n\n2. Sulfur Plant:\nThe sulfur plant has evolved to feed on sulfuric compounds secreted by the crashfish, which makes its nest within its leaves. Stronger, more protective plants provide superior nesting grounds, which in turn provide the plant with more nutrients from larger crashfish.\n\n3. Defense Mechanism:\nConcentrations of sulfur build up in the organism over time. If the crashfish collides with something at sufficient speed the spikes on its torso are impacted, triggering an explosive chemical reaction.\n\nAssessment: Equip stasis rifle, repulsion cannon or similar before approaching shallow caves",
2712 "Ency_CrashLair": "Sulfur Plant",
2713 "EncyDesc_CrashLair": "These plants appear to serve as nests for the explosive organisms which guard them.\n\n- The outer petals are undamaged by the presence of the inhabiting creature, suggesting a complex co-development\n- The plant has evolved to feed on nutrients and minerals deposited within it by the fish\n- Sulfuric deposits on the inner leaves provide an insight into the mechanism by which the creatures explode\n\nAssessment: Sulfur has applications in construction of the repair tool",
2714 "Ency_Mesmer": "Mesmer",
2715 "EncyDesc_Mesmer": "Small, carnivorous lifeform with a unique hunting mechanism that enables it to hypnotize its foes.\n\n1. Outer Wings:\nThe mesmer swims using a number of wings which can be angled up and forwards on approaching its prey. Tiny lenses on the surface can be tilted independently to create mesmerizing patterns which flood the victim's brain with enticing messages, interpreted in whatever form is most convincing by the target.\n\n2. Outer Shell:\nThe mesmer can open the jawlike recess in its protective outer shell in order to [ERROR463] share its beauty... Do not resist...\n\nAssessment: Draw closer",
2716 "Ency_Crabsnake": "Crabsnake",
2717 "EncyDesc_Crabsnake": "This lifeform appears to live in symbiosis with the local flora. All encountered specimens have been located within 50m of jellyshroom flora, frequently within the plants themselves.\n\n1. Jaws:\nThe crabsnake has two pairs of fangs, and one larger claw on either side. It plunges these claws into its prey, locking them in place while the inner jaw tears through the flesh.\n\n2. Jellyshroom Symbiosis:\nJellyshrooms provide the perfect lair from which to ambush their prey, and protect their young. The presence of crabsnakes likely deters herbivores from feeding on the jellyshroom itself, thus ensuring the relationship continues.\n\n3. Behavior:\nCrabsnakes display territorial behavior when threatened, patrolling the cave systems in which they reside.\n \nAssessment: Avoid",
2718 "Ency_Blighter": "Blighter",
2719 "EncyDesc_Blighter": "Small predator that shares close resemblance to the more common biter, but tends towards a more solitary, less aggressive hunting style.\n\n1. Olfactory Stalk:\nWhile the red-tipped protrusion on the blighter's head once served as sensory apparatus, it has adapted not to chase but to coax its prey into its path. As prey creatures are attracted to the dancing of the stalk, the blighter can dart forward to catch and consume them.\n\n2. Teeth:\nOne row of sharp, piercing teeth is all the blighter needs to tear through its prey.\n\n3. Eyes:\nThis creature has found little use for eyes in the deep, dark caverns it inhabits, and its eyeballs are likely sensitive to nothing more than broad fluctuations in local lightsources (eg when a meal is crossing its path).\n\nAssessment: Avoid or incapacitate",
2720 "Ency_Ampeel": "Ampeel",
2721 "EncyDesc_Ampeel": "A powerful and inquisitive predator found inhabiting the deeper waters of the reefs and bulb bush colonies.\n\n1. Electrical Prongs\nTorso-mounted prongs generate a powerful electrical current which the ampeel uses to incapacitate its prey.\n\n2. Jaws:\nA large, flexible jaw, studded with sharp teeth. If a faster, stronger and hungrier predator lives on the reefs, it appears to avoid the ampeel.\n\nAssessment: Avoid or incapacitate",
2722 "Ency_Rockgrub": "Rockgrub",
2723 "EncyDesc_Rockgrub": "A small, luminescent scavenger, roughly thumb-sized. This creature may be a distant relative of the sand shark, sharing that species' unusual limbs, segmented exoskeleton and burrowing behavior.\n\n1. Jaw:\nIts circular set of teeth is designed to tear up clumps of coral and sea grass caught on the rocks.\n\n2. Limbs:\nFive legs, two arms and a large flipper allow the rockgrub to cling to and walk across rock faces in search of food, and swiftly swim to safety when under attack.\n\n3. Green Luminescence:\nGlowing green in the dark would seem like a poor survival strategy, but this adaptation may be a mating behavior or other specialized process, engaged in by only a fraction of the total population at any one time. Or perhaps being eaten is simply part of the rockgrub's lifecycle.\n\nAssessment: Harmless",
2724 "Ency_SeaTreader": "Sea Treader Leviathan",
2725 "EncyDesc_SeaTreader": "A vast bipedal leviathan which roams the reefs in herds, grazing the seafloor.\n\n1. Antennae:\nAntennae on the creature's head can detect a range of scents, helping the sea treaders to find fresh grazing pastures, avoid the path of large predators, and sense chemical signals from others of their kind.\n\n2. Carapace:\nThick armour protects the creature from attack by all but the largest of carnivores. Two legs extend from the rear.\n\n3. Elongated Snout:\nUsed to siphon up plant material from the sea floor, and maintain balance.\n\n4. Behavior:\nLarge herds would decimate the flora of a single area, thus encouraging the sea treader's migratory behavior. Families keep their young towards the center of the herd, and parents will lash out at over curious interlopers in search of an easy meal.\n\nAssessment: Sea treader herds may unearth mineral deposits as they churn up the sand",
2726 "Ency_Crabsquid": "Crabsquid",
2727 "EncyDesc_Crabsquid": "This large predator can be found in deep waters, where it lurks amongst the blood kelp and membrain trees in search of prey. It can deploy a powerful electromagnetic pulse to defend itself.\n\n1. Limbs:\n10 limbs feature different appendages for swimming, walking, hunting, and possibly even tool use. Creatures caught in its grasp are expertly butchered and quickly consumed.\n\n2. Behavior:\nRays and other illuminated herbivores are its usual prey, and it will approach and attack any light source in the vicinity. Its EMP blast was likely developed as a response to predation by creatures with electrical hunting mechanisms.\n\n3. Intelligence:\nWhile crabsquids appear to have large brains and a resemblance to the intelligent squids of earth, the organ inside the creature's head is in fact its stomach, which it must fill with startling regularity.\n\nAssessment: Neutralizes electrical equipment - Lights attract its (unwanted) attention",
2728 "Ency_SpineEel": "River Prowler",
2729 "EncyDesc_SpineEel": "A fast, agile predator discovered at great depths. \n\n1. Jaws:\nPowerful jaws used for both savaging prey and warding off larger predators.\n\n2. Torso:\nIts eel-like torso is highly vulnerable, consisting predominantly of spinal column and cartilage. It shows significant overlap with other eel-like predators on 4546B.\n\n3. Attack Profile:\nIt will aggressively keep its jaws facing its opponent, but smaller, faster lifeforms may have the advantage.\n \nAssessment: Avoid",
2730 "Ency_Warper": "Warper",
2731 "EncyDesc_Warper": "An aggressive creature with the ability to teleport itself and others in space. No genetic crossover identified with indigenous lifeforms. Demonstrates no recognized defensive behavior.\n\n1. Head:\nMechanisms located in the head region provide its warping capability, which it uses to stalk its targets.\n\n2. Torso:\nAppears to hunt other lifeforms, but no digestive organs have been identified. Internal structure considerably more complex than other known organisms. Unable to distinguish whether organic or artificial in nature.\n\nAssessment: Further research required",
2732 "Ency_LavaLarva": "Lava Larva",
2733 "EncyDesc_LavaLarva": "A grub-like species which appears to lack sight and smell, but is able to sense and drain thermal and electrical energy in its immediate environment.\n\n1. Suction Cup:\nCapable of attaching to smooth surfaces and generating high pressure suction. Will release if it comes under sufficient strain.\n\n2. Torso:\nThick scales protect from extreme temperatures. The lava larva lacks a traditional digestive system, instead it powers its internal processes directly from the energy it consumes.\n\n3. Behavior:\nAttracted to energy sources of all kinds. Draws energy from its prey to survive.\n \nAssessment: Avoid when piloting vehicles - Remove to conserve batteries",
2734 "Ency_RabbitRay": "Rabbit Ray",
2735 "EncyDesc_RabbitRay": "A herbivorous aquatic lifeform, rabbit rays appear to live serene and solitary lives, with few predators, a natural sense of curiosity and awesomely poisonous flesh.\n\n1. Ears:\nTwin orange appendages mounted on the head sense vibration in the water.\n\n2. Undulating Wings:\nMarkedly similar method of transportation to that of earth rays. Zero genetic resemblance detected, suggesting these two species independently developed similar solutions to their environmental circumstances.\n\nEvidence indicates its large, side-facing eyes are relatively recent adaptations. It is likely there are related ray species in other environmental biomes on the planet.\n\nAssessment: Inedible but harmless",
2736 "Ency_Skyray": "Skyray",
2737 "EncyDesc_Skyray": "The skyray has a bird-like head, and feathered wings which enable it to fly. Skyrays are commonly found circling floating structures, and rarely venture far out to sea. They will perch on dry land, but are prone to flee on approach.\n\n1. Wings:\nAlthough its wings give it some resemblance in silhouette to the waterborne rays on 4546B, analysis shows no greater genetic overlap with those species than the planetary average - in fact the skyray appears to have split off the evolutionary tree much earlier than most.\n\n2. Diet:\nLargely seed-based. Skyrays have not been observed diving for food, which implies they rely on land-based plants for their survival.\n \nAssessment: Presence may indicate nearby dry land.",
2738 "Ency_Jellyray": "Jellyray",
2739 "EncyDesc_Jellyray": "This species has adapted to low-light environments with a translucent, luminescent body.\n\n1. Luminescent Body:\nThis adaptation may help to light up the surrounding area for foraging, ward away predators, and identify the organism to others of its kind.\n\n2. Light-Sensitivity:\nSmaller creatures have been seen swimming in the jellyray's wake to take advantage of the light source for their own ends, and the ray itself will approach light sources, perhaps mistaking them for others of its own species.\n\nAssessment: Inedible",
2740 "Ency_GhostRay": "Ghostray",
2741 "EncyDesc_GhostRay": "This ray species has adapted to deep-sea conditions. Its body is fully protected by a translucent skin, and its large wings are capable of generating considerable thrust.\n\n1. Poisonous Flesh:\nAs is common for rays on 4546B the ghostray's flesh is inedible, making it one of the more resilient herbivores.\n\n2. Feeding Behavior:\nFeeds on plant matter that has settled on the ground in deep sea caverns.\n\nAssessment: Inedible",
2742 "Ency_FireRay": "Crimson Ray",
2743 "EncyDesc_FireRay": "One of the largest rays on the planet, displaying generally docile behavior.\n\n1. Thick Scaling:\nScales formed on the skin protect this ray from extreme temperatures, allowing it to survive in areas unpopulated by competing scavengers.\n\n2. Forward-mounted Eye Sockets:\nSuggests a predatory evolutionary history, left behind long ago.\n\nAssessment: Inedible",
2744 "Ency_RaysAdvanced": "Alpha Ray",
2745 "EncyDesc_RaysAdvanced": "CORRUPTED - Info moved to Ray display case",
2746 "Ency_Peeper": "Peeper",
2747 "EncyDesc_Peeper": "A fast prey fish encountered in shallow waters and rich in protein.\n\n1. Developed, Side-facing Eyes:\nCapable of discerning colors not just in shallows waters but in a variety of lighting conditions. It is also able to close its eyelids, thus preventing light from reflecting off the lenses and rendering the peeper almost invisible to night time predators.\n\n2. Powerful Fins:\nThis species has evolved powerful fins which enable rapid acceleration in still water, and the ability to leap meters into the air to avoid pursuers. \n\n3. Beak:\nLikely used to break down corals and tough vegetation. An unusually large nasal cavity serves no obvious purpose, and appears to be specially evolved to detect a single, specific enzyme. Nothing encountered on the planet so far produces a matching odor.\n\n4. Expulsion Tubes:\nThe tubes attached to the peeper's torso are connected directly to its stomach and gills, and appear to be designed to expel its contents on demand. Purpose unclear.\n\nWhile the peeper is well adapted to survive in shallow waters, a number of its features serve no discernible purpose. It would appear to be just as well suited to survive in deeper waters, and is somewhat more intelligent than the usual small herbivore.\n\nAssessment: Edible (high calorie count), further research required",
2748 "Ency_Oculus": "Oculus",
2749 "EncyDesc_Oculus": "This specimen shares genetic similarities with the common peeper. While the shallows and the cave systems are separated by just a few meters of rock, foodstuffs and threats in each biome are completely different. It is possible a small school of peepers was once cut off in the caves, and the oculus species is how they adapted.\n\n1. Highly Developed Night-vision:\nLarge, complex eyeballs provide this herbivore superior vision in the dark, and an intense phobia of light.\n\n2. Lack of Beak:\nWhile the peeper uses its beak to break down tough corals, the oculus likely feeds on the soft fungal growths of the jellyshroom caves and thus has no need of one.\n\n3. Separated Tail Fin:\nThe caves in which the oculus lives make it hard to escape from fast predators. The oculus has adapted by splitting its tail fin into five separate tendrils. These tendrils prevent it from swimming as fast as its shallow-water cousin, but each can be detached and regrown, enabling it to escape more easily when caught.\n\nAssessment: Edible",
2750 "Ency_Eyeye": "Eyeye",
2751 "EncyDesc_Eyeye": "An extreme evolutionary adaptation where 90% of the lifeform's body mass is dedicated to the ocular cavity.\n\n1. Over-sized Eyeball:\nDeep-set rings in the lens suggest specialization for identifying its predators in low-light environments, long before they come into attack range.\n\n2. Underdeveloped Fins:\nIncapable of fast movement, this species is vulnerable to agile predators at close range. Shark species may have evolved hunting techniques to close on the eyeye unseen from above, below or behind.\n\nThis organism and the common peeper share a common evolutionary ancestor. While the eyeye has sacrificed maneuverability, it shares and enhances its cousin's powerful eyesight. The ancestral 'alpha peeper' may have been one of the first lifeforms on 4546B to develop eyesight, many millions of years ago.\n\nAssessment: Edible (low calorie count)",
2752 "Ency_LavaEyeye": "Red Eyeye",
2753 "EncyDesc_LavaEyeye": "A small herbivorous creature with poor maneuverability, evolved to inhabit high temperature environments.\n\n1. Thermal Camouflage:\nDeep red and orange coloration enables this subspecies to blend into volcanic environments and reflect environmental thermal energy, thus rendering it almost invisible to most predators.\n\n2. Thermal Vision:\nDelicate, light-based eyesight is impractical at these temperatures, and the red eyeye has developed thermal vision in its place. In this species' volcanic domain edible plant matter and potential predators are the coldest entities in range.\n\nAssessment: Edible (low calorie count)",
2754 "Ency_Reginald": "Reginald",
2755 "EncyDesc_Reginald": "A small herbivore, and a distant relative of the common peeper, sharing that species' well-developed, side-facing eyes; approximate size; and body profile.\n\n1. Coloration:\nDull green coloration for deep water camouflage. Luminescent tail coloration likely part of mating behavior. \n\n2. Diet:\nFilters algae and other plant material from the water via four gill-like, forward-facing orifices.\n\nAssessment: Edible (high calorie count)",
2756 "Ency_AlphaPeeper": "Alpha Peeper",
2757 "EncyDesc_AlphaPeeper": "With the acquired data it has been possible to construct a profile of the theoretical last common ancestor of the modern day peeper and other small fish.\n\nThe alpha peeper would have been a small herbivore prone to predation in the shallow waters where light was abundant. It likely developed photosensitive skin on each side, which over time became eyeballs, and allowed it to detect the presence of nearby threats more efficiently than other prey fish. As the species grew in number it expanded to new territories, developing into subspecies like the eyeye and the reginald.\n\nModern day features of the peeper such as its twin expulsion tubes and powerful fins are quite recent adaptations, supporting the theory that life on 4546B underwent a period of rapid evolution in recent millenia in response to an external threat.\n\nAssessment: Extinct",
2758 "Ency_Airsack": "Bladderfish",
2759 "EncyDesc_Airsack": "This unusual herbivore appears to be mostly defenseless, and bears little resemblance to the other lifeforms around it.\n\n1. Semi-permeable Bladder:\nThe bladderfish is able to filter air and seawater into its body cavity through a unique membrane which surrounds its spine like a bladder. This allows it to remove and consume organic particulate caught on the way, and adjust its buoyancy.\n\n2. Open-ended Vascular Tubing:\nCan be angled and contracted to pump out water and achieve low-velocity, guided propulsion.\n\nLargely oblivious to threats, and practically immobile at night, its only identified defense mechanism is that it's composed almost entirely of water, air and cartilage.\n\nAssessment: Edible (oxygen may be retrieved from the bladder and added to tanks on consumption); membrane has applications as a natural water filter",
2760 "Ency_Bladderfish": "Bladderfish",
2761 "EncyDesc_Bladderfish": "This unusual herbivore appears to be mostly defenseless, and bears little resemblance to the other lifeforms around it.\n\n1. Semi-permeable Bladder:\nThe bladderfish is able to filter air and seawater into its body cavity through a unique membrane which surrounds its spine like a bladder. This allows it to remove and consume organic particulate caught on the way, and adjust its buoyancy.\n\n2. Open-ended Vascular Tubing:\nCan be angled and contracted to pump out water and achieve low-velocity, guided propulsion.\n\nLargely oblivious to threats, and practically immobile at night, its only identified defense mechanism is that it's composed almost entirely of water, air and cartilage.\n\nAssessment: Edible (oxygen may be retrieved from the bladder and added to tanks on consumption); membrane has applications as a natural water filter",
2762 "Ency_Hoopfish": "Hoopfish",
2763 "EncyDesc_Hoopfish": "Small, school-mentality prey fish with a unique method of propulsion, and a distant relative of the bladderfish.\n\n1. Antennae:\nRather than swimming, this lifeform uses the fine green antennae which encircle its body to alter the composition of the water in front of it, allowing it to 'sail' into the low density space created.\n\n2. Purple\/Green Coloration:\nMay be a camouflage adaptation for mid-range light wavelengths, possibly indicating the hoopfish is more active at dawn and dusk.\n\n3. Behavior:\nWhile schools of hoopfish will form periodically and evade predators en masse, this behavior is more social than it is defensive, and lone hoopfish are often found hunting for food and displaying generally curious behavior.\n \nAssessment: Edible",
2764 "Ency_Spinefish": "Spinefish",
2765 "EncyDesc_Spinefish": "Small, school-mentality prey fish, closely related to the hoopfish.\n\n1. Grey Coloration:\nA combination of near translucent flesh with white, rib-like markings gives this fish a deathly appearance. It takes advantage of this to avoid the attention of its predators.\n\n2. Behavior:\nMoves in schools for protection, but will disperse and flee if necessary, whereon those fortunate enough to escape the gaze of their assailants will make for the sea floor and hide amongst the detritus.\n \nAssessment: Edible (low calorie count)",
2766 "Ency_Boomerang": "Boomerang",
2767 "EncyDesc_Boomerang": "A herbivore encountered in large numbers, found to frequent shallow waters and move in schools.\n\n1. Serrated Teeth:\nSuggests adaptation for grinding corals other herbivores are unable to digest.\n\n2. Twin-fins:\nUnusually, this species' two fins are a cartilaginous extension of its skeleton. They are less prone to damage and provide superior propulsion, but are also harder to grow back. The bright blue tips are in fact the ends of its digestive tract, where the luminescence of the corals it consumes is most focused.\n\nMost active during daylight hours, and prone to flee on approach, the boomerang can more easily be observed at night when its luminescence gives it away and it seeks the shelter of the seabed.\n\nAssessment: Edible",
2768 "Ency_LavaBoomerang": "Magmarang",
2769 "EncyDesc_LavaBoomerang": "This organism is an adaptation of the common boomerang, evolved to survive in high temperature environments.\n\n1. Coloration:\nDark red coloration helps this subspecies to blend into igneous rock environments. Orange detailing resembles active lava flow, deterring more cautious predators.\n\n2. Behavior:\nMarginally bolder than its shallow-dwelling cousins, the magmarang will nonetheless flee any creature larger than itself with impressive speed.\n\nAssessment: Edible",
2770 "Ency_Garryfish": "Garryfish",
2771 "EncyDesc_Garryfish": "Slow-moving and curious herbivore, camouflage indicates adaptation for evasive behavior on the ocean floor.\n\n1. Eye Stalks:\nMay be beneficial when watching for predators from hiding places amongst the coral.\n\n2. Behavior:\nMore active during daylight hours, but slow and docile at all times, the garryfish's survival depends on a combination of camouflage, and predators who can get a more filling meal elsewhere.\n\nAssessment: Edible",
2772 "Ency_Holefish": "Holefish",
2773 "EncyDesc_Holefish": "A very small herbivore found in low numbers, often around cave system entrances where their skin coloration blends into the background.\n\n1. Bored-out Tail Fin:\nBy manipulating the size and shape of the hole in its tail it can perform unpredictable maneuvers.\n\n2. Size:\nSmaller than most other herbivores, presumably due to lack of vegetation in low-light environments.\n\nAssessment: Edible",
2774 "Ency_Hoverfish": "Hoverfish",
2775 "EncyDesc_Hoverfish": "A small, cautious herbivore, commonly found in kelp-rich environments.\n\n1. Charged Footpads:\nSix unique limb appendages feature charged pads capable of ionizing the surrounding water. The hoverfish uses this ability to maintain its position against the current as it feeds from kelp and lichen.\n\nAssessment: Edible",
2776 "Ency_Spadefish": "Spadefish",
2777 "EncyDesc_Spadefish": "A medium-sized herbivore found in deeper waters.\n\n1. Single Eye:\nObserved swimming near to the seabed from where it can keep its one eye on predators in the water above it.\n\n2. Mottled-green Coloration:\nCommonly encountered in plant-rich environments, the spadefish is well-adapted to hide amongst the vegetation.\n\n3. Behavior:\nSpadefish tend to move in loose shoals, and despite their low speed will take necessary measures to avoid confirmed predators.\n\nAssessment: Edible",
2778 "Ency_Reefback": "Reefback Leviathan",
2779 "EncyDesc_Reefback": "This vast lifeform is in excess of 30m long and has been designated leviathan class. Fortunately it feeds exclusively on plankton-like lifeforms in the water.\n\n1. Chitinous Shell:\nMost of the lifeform's topside and some of its underside is protected by a thick, layered exoskeleton. This suggests an evolutionary path quite different from other organisms on 4546B, most of which are vertebrate in nature. The reefback species has likely been able to grow far larger than other herbivores because anything large enough to break through its shell has long since gone extinct.\n\n2. Enzyme Pods:\nSimilar in appearance to the algae glands of the gasopod, these organs on the reefback's underside serve some unknown purpose in its digestive system, and are capable of expelling small quantities of stomach enzymes into the surrounding waters.\n\n3. Local Microcosm:\nAn array of different barnacle and plant species grow on the reefback's shell, thrusting their roots into ancient scars in the chitin, and taking advantage of their mobility to avoid predation. Nonetheless reefbacks will often be pursued by the faster, hungrier herbivores, and thus this leviathan species is a mobile microcosm worthy of years of study in itself.\n\n4. Lifecycle:\nReefbacks's lifespans likely extend through many centuries, should they survive their initial growth cycle. For the first few decades their smaller size would make them vulnerable to carnivorous leviathans. Sociable, seen traveling in small pods and communicating by an echoing call, behavior is consistent with low-level sentience.\n\nAssessment: Harbors plants, small fish and metal-rich barnacles",
2780 "Ency_ReefbackBarnacles": "Reefback Barnacles",
2781 "EncyDesc_ReefbackBarnacles": "Unlike most barnacles, these do not grow in clusters but in single instances found uniquely on reefback shells. As the leviathans age they collect scars from overconfident predators, which fill with dirt and metal deposits, around which these barnacles form.\n\nAssessment: Source of copper and other metals",
2782 "Ency_ReaperLeviathan": "Reaper Leviathan",
2783 "EncyDesc_ReaperLeviathan": "Leviathan class species are vast organisms at the top of their respective food chains. This species is a streamlined hunter, with highly developed senses.\n\n1. Powerful Mandibles:\nThis leviathan is capable of locking prey in place with four powerful mandibles, and drawing it within reach of its jaws. Simulated pressure exceeds Seamoth crush resistance.\n\n2. Echolocation:\nThe deep roar emitted by the reaper at regular intervals is effectively sonar - if you can hear it, the reaper can see you.\n\n3. Profile:\nScanned specimen measured 55m long. Observed circling its prey and attacking from behind. This creature is almost all muscle. Very little brain. No sense of morality. Just muscle, synapses and teeth.\n\nMotivational note: Congratulations on getting close enough to scan it and living to see the results!\n\nAssessment: Extreme threat - Avoid in all circumstances",
2784 "Ency_SeaDragon": "Sea Dragon Leviathan",
2785 "EncyDesc_SeaDragon": "A colossal leviathan with reptilian features, seen stalking the very heart of the volcanic crater which underpins life in this area. The scanned specimen measured 112m in length.\n\n1. Heat-Proof Tissue:\nTissue analysis reveals this specimen consists of 1\/3 inanimate materials, focused around the chest area. Consumption and retention of mineral substances may explain the lifeform's ability to withstand extremes of temperature. It even appears to be able to consume molten materials and expel them at its adversaries.\n\n2. Forearms:\nEvolutionarily distinct forearms are used for both propulsion and offensive purposes. Finding suggests evolutionary divergence from other species on the planet tens of millions of years ago. The sea dragon is likely one of the oldest species on the planet.\n\n3. Behavior:\nAs the largest carnivorous species encountered on 4546B, almost everything is potential prey. With few substantial targets in the volcanic cave systems the sea dragon likely ventures out into cooler waters to hunt other, smaller leviathans, cornering them and forcing them deeper, where they are ultimately boiled alive.\n\nThe sea dragons' size and the restrictions of the cave systems they inhabit suggest their population numbers are extremely low, perhaps in the single digits. While it is not unusual for larger predators to sustain lower populations, it is possible the sea dragon's food sources have diminished over time. This species may be nearing extinction.\n\nAssessment: Extreme threat - Avoid in all circumstances",
2786 "Ency_TreeCoveTree": "Giant Cove Tree",
2787 "EncyDesc_TreeCoveTree": "A vast tree encountered in a deep cove, and the only one of its kind encountered on the planet. The tree is surrounded by rays grazing on its pink outer leaves.\n\n1. Bark:\nA hardy, fast-growing bark covers the outside of the tree. Minuscule organisms inhabit the notches in the surface.\n\n2. Ghost Leviathan Eggs:\nThe tree's branches are wrapped around a number of maturing eggs, belonging to the species designated 'ghost leviathan'.\n\nThis tree appears to be an ancient nesting ground. The eggs were laid when the tree was young, and now the branches protect and grow with them as they await the right conditions to hatch.",
2788 "Ency_GhostLeviathan": "Ghost Leviathan",
2789 "EncyDesc_GhostLeviathan": "This creature is approaching the size limit for sustainable organic lifeforms, and has been designated leviathan class. Adults of the species have been encountered exclusively around the edges of the volcanic crater which supports life on this part of the planet, and react with extreme aggression on approach.\n\n1. Hammerhead:\nCartilaginous extensions of the creature's skull form a hammerhead which protects the ghost leviathan as it performs devastating ramming attacks.\n\n2. Jaws:\nWhile fully capable of tearing through the flesh of any creature in range, all evidence indicates that mature ghost leviathans feed on microscopic lifeforms in the waters around the edges of the inhabited zone. Their vicious attacks on interlopers to their domain are not predatory in nature, but territorial. A creature so vast requires a huge expanse of water to satisfy its daily calorie requirements.\n\n3. Torso:\nIts muscled interior body is surrounded by a translucent outer membrane, suggesting adaptation for deep, low-light environments. When threatened it can tense its entire body before lashing out with incredible speed.\n\n4. Lifecycle:\nProbable migratory behavior. This specimen was likely born far from the area where it was encountered.\n\nAssessment: Extreme threat - Avoid the crater edge",
2790 "Ency_GhostLeviathanJuvenile": "Ghost Leviathan Juvenile",
2791 "EncyDesc_GhostLeviathanJuvenile": "This large predator has adapted to live in deep waters and dark cave systems, attacking anything and everything in its quest to grow larger.\n\n1. Torso:\nSoft outer membrane and elongated body enable superior navigation of tight cave environments. Displays some similarities to other eel-like predators in the area, however the ghost leviathan has covered over the electrical prongs on its inner torso with a taut, transparent membrane which delivers superior maneuverability.\n\n2. Diet:\nIn its juvenile state this leviathan feeds on larger herbivores, and unfortunate members of its own species. They display a remarkable rate of growth which shows no signs of stopping, suggesting that they must abandon their hatching grounds before they grow too large and make for more open waters.\n\nAssessment: Avoid",
2792 "Ency_PrecursorDroid": "Alien Robot",
2793 "EncyDesc_PrecursorDroid": "This device is of alien origin, although its design is relatively simple.\n\n1. Purpose:\nIts low threat level is at odds with the advanced technology apparently available to its designers, suggesting it was intended more to patrol alien facilities and repair damaged infrastructure than to deter invaders.\n\n2. Design:\nDespite its simple design, this construction is quite elegant in its minimalism. Four electro-magnetic legs allow it to traverse floors, walls and ceilings with reasonable speed, and appear to be replaceable. Internally there are few moving parts, rendering this construct energy efficient, and resistant to wear over time. A rechargeable, ion-based power reserve ensures it continues to operate.\n\nAssessment: Immobilize and return to Alterra for mutual profit",
2794 "Ency_GlowWhale": "Glow Whale",
2795 "EncyDesc_GlowWhale": " ",
2796 "Ency_Stalker": "Stalker",
2797 "EncyDesc_Stalker": "A streamlined predator encountered in the kelp forests in wait of prey leaving the safety of the shallows to feed. The stalker likely carved out its evolutionary niche at the sweet spot between speed and size millions of years ago, and may be one of the oldest species on the planet.\n\nThe stalker appears to be attracted to titanium deposits, which tends to sharpen and put stress on its teeth.\n\nAs with many predators, it may be possible to temporarily distract hungry stalkers by feeding them.\n\n1. Teeth:\nThe stalker's teeth are unusually hard, and fast-growing. Its elongated snout can deliver huge biting pressure to larger attackers, while also being used to reach small herbivores seeking refuge amongst the rocks.\n\n2. Night-vision:\nRetinal layering on the eyeball suggests adaptation for night-time hunting.\n\n3. Dorsal Ridges:\nThese ridges can be moved independently to deliver superior maneuverability.\n\n4. Pelvic Fins:\nLong and powerful, the stalker has evolved to hunt the fastest of prey.\n \nAssessment: Stalker teeth may have applications in enameled glass fabrication",
2798 "Ency_StalkerTooth": "Stalker Teeth",
2799 "EncyDesc_StalkerTooth": "Extended analysis of acquired dental samples has been completed. Samples matched to species designated 'stalker'.\n\nStalker teeth exhibit extraordinary lightness and strength, and contain only trace amounts of calcium. The edges show signs of wear, and are studded with metal flakes, providing evidence that the stalkers chew on metal deposits in order to sharpen their teeth.\n\nAssessment: Applications as a natural substrate in enameled glass fabrication",
2800 "Ency_SandShark": "Sand Shark",
2801 "EncyDesc_SandShark": "A powerful, medium-sized predator that burrows into the sand and ambushes its prey from below. As with many predators it may be possible to temporarily distract sand sharks by feeding any hungry specimens that draw close.\n\n1. Forward Dorsal Fin:\nThe unusual location of this fin suggests a purpose unrelated to movement through the water. It may be employed in shifting sand beneath the surface, or in mating rituals, or may simply be an evolutionary dead end.\n\n2. Segmented Exoskeleton:\nThick armor plating renders the sand shark almost immune to attack from above. While it is capable of impressive acceleration its exoskeleton prevents it from changing direction quickly. The sand shark is thus a perfectly-designed ambush hunter, but ill-suited to sustained pursuits.\n\n3. Feet:\nIll-designed for ambulation. Likely used to disturb the surface of the sand so the lifeform can burrow into the ground.\n\nAssessment: Avoid - Be vigilant for ambush in sandy biomes",
2802 "Ency_Biter": "Biter",
2803 "EncyDesc_Biter": "Vicious, pack-hunting predator. 94% muscle, 4% connective tissue, 2% brain. Indiscriminate when hungry. Almost always hungry.\n \n1. Specialized Olfactory Antenna:\nEmployed in detection of bodily fluids in the water at impressive range.\n\n2. Secondary Pair of Eyes:\nLikely dedicated to detecting the peripheral movement of larger predators, and hungry members of its own species. \n\n3. Overdeveloped Tail Fin:\nFavors out-pacing and outnumbering their prey over individual maneuverability. Calculations suggest creatures up to 100x the biter's body weight could succumb to a focused assault by a pack of ten.\n \nAssessment: Avoid packs - Try not to bleed",
2804 "Ency_Boneshark": "Boneshark",
2805 "EncyDesc_Boneshark": "A large and powerful predator that lives in small groups and fiercely defends its hunting grounds.\n\n1. Thickly-armored Exoskeleton:\nSuggests defensive adaptation either to larger predators, or in-species aggression. Marked similarity to the segmented exoskeleton of the sand shark, suggesting a relatively recent common ancestor.\n\n2. Large Eyeballs:\nConsistent with high light sensitivity, likely for hunting of luminescent prey in low-light environments.\n\nGenerally slow and unresponsive as a means of energy conservation, they will act with uncompromising speed and aggression against any threat to their territory.\n\nAssessment: Avoid - May be distracted by light sources",
2806 "Ency_LavaLizard": "Lava Lizard",
2807 "EncyDesc_LavaLizard": "Medium-sized predator adapted for life in volcanic regions, and remarkably able to spit molten rock at its foes.\n\n1. Fore-mounted Mandibles:\nDesigned to do maximum damage to prey; sharp internal teeth tear through flesh and bone alike.\n\n2. Scar Tissue:\nLikely due to regular exposure to magma, lava lizards build up a thick layer of scar tissue over time, which enables them to withstand ever greater temperatures, inside and out.\n\n3. Behavior:\nIt is able to both defend itself by burying its body in magma, and to go on the offensive by spitting molten rock at its foes.\n\nAssessment: Avoid, especially in the presence of lava flow",
2808 "Ency_Shuttlebug": "Shuttlebug",
2809 "EncyDesc_Shuttlebug": "A common scavenger at the base of the food chain.\n\n1. Mouth Parts:\nSmall enough to be of little threat to most organisms, this creature is clearly adapted to feed on the waste products of the ecosystem around it.\n\n2. Three Mandibles:\nUsed to orient themselves when drifting, and to filter through detritus on cave floors.\n\n3. Three Legs: \nHigh strength muscles can propel the lifeform great distances through the water, as well as ambulating them across the sea floor.\n\nAssessment: Necessary waste recycler - Presence may indicate nearby cave systems",
2810 "Ency_CaveCrawler": "Cave Crawler",
2811 "EncyDesc_CaveCrawler": "Agile, territorial carrion-feeder. Well-adapted to both land and sea.\n\n1. Gas Exchange Membrane: \nAbsorbs essential gases from the air or water for basic bodily regulation.\n\n2. Mandibles:\nThis species seeks out corpses in packs, before defending its claim while the corpse is devoured.\n\nAssessment: Necessary waste recycler - Avoid or incapacitate",
2812 "Ency_BloodCrawler": "Blood Crawler",
2813 "EncyDesc_BloodCrawler": "An agile, territorial scavenger that moves in packs across the sea bed. Closely related to the amphibious cave crawler, but adapted to deep sea conditions.\n\n1. Legs:\nThe greatest difference between the crawlers on 4546B are the four legs which extend more than a meter from the blood crawler's torso, allowing it to move at surprising speed across the seabed, and even to scale walls.\n\n2. Torso:\nThe blood crawler can lower its entire body to bring its mandibles within grasping distance of the carrion on which it feeds, while retaining the maneuverability it requires to avoid its predators.\n\nAssessment: Necessary waste recycler - Avoid or incapacitate",
2814 "Ency_Bleeder": "Bleeder",
2815 "EncyDesc_Bleeder": "A simple parasitic organism, little more complex than the common space tick, but just as dirty.\n\n1. Ductile Sack:\nUsed for collection and digestion of blood drawn from host creatures.\n\n2. Jaw:\nRows of teeth and mandibles used to attach to the skin of its victims.\n\n3. Behavior:\nThe bleeder's low speed and poor defenses suggest they have evolved primarily as carrion feeders, but they are also prone to target larger living creatures which are less likely to notice and take action against this parasite.\n\nAssessment: Inconvenient and unhygienic - Avoid or incapacitate",
2816 "Ency_HangingStinger": "Drooping Stinger",
2817 "EncyDesc_HangingStinger": "1. Zero photosynthetic cells detected. Implies carnivorous adaptation to low-light environments. \n\n2. Follicles along the tentacles are capable of detecting contact with foreign bodies, triggering an electromagnetic charge in the 600 watt range. Prey is likely paralyzed and consumed over many weeks.\n\nPrey: Small fish\n\nAssessment: Avoid",
2818 "Ency_CoralSample": "CORRUPTED",
2819 "EncyDesc_CoralSample": "CORRUPTED",
2820 "Ency_BigCoralTubes": "Giant Coral Tubes",
2821 "EncyDesc_BigCoralTubes": "The variety of coral formations on 4546B appear to be different solutions to the same problem of maximizing water and nutrient flow throughout the colony. These particular variants funnel water down a tube, filtering nutrients as they pass. Their size suggests they have been highly successful.\n\nAssessment: Coral tube samples are rich in calcium, exploitable in bleach fabrication",
2822 "Ency_TableCoral": "Table Coral",
2823 "EncyDesc_TableCoral": "Each disk is an individual colony of microorganisms, filtering nutrients from the water. \n\nGrowth patterns indicate the colonies are in direct competition for positions with superior current or light. Unlike other coral species its structure is malleable, softly pulsating as it pumps nutrients to its extremities, and only turning rigid when it senses physical assault.\n\nThe jewel-like nodes in the surface are concentrated build-ups of rare minerals the coral is unable to process.\n\nAssessment: Exploitable in computer chip fabrication",
2824 "Ency_CoralShellPlate": "Coral Shell Plate",
2825 "EncyDesc_CoralShellPlate": "This variant of coral has adapted to survive in close proximity to other corals, filtering nutrients from the water and sharing them via a spore-like substance which grows around the base.\n\nAssessment: No practical applications discovered",
2826 "Ency_EarthenCoralTubes": "Earthen Coral Tubes",
2827 "EncyDesc_EarthenCoralTubes": "Genetic resemblances to the giant coral tubes encountered elsewhere suggests evolutionary divergence approximately 100,000 years ago, with this subspecies being substantially lower in calcium content, and specializing in growing in smaller, denser packs at deeper levels. \n\nAssessment: No practical applications discovered",
2828 "Ency_FloatingStones": "Anchor Pods",
2829 "EncyDesc_FloatingStones": "These unusual flora specimens have been encountered exclusively on the deep reefs. They consist of a large, spherical, gas-filled membrane, anchored to the sea floor by its root system. At these depths it is unlikely this structure is designed to enhance access to sunlight, but rather the pods' ability to propagate. Once the pods attain sufficient height they burst, releasing spores which catch the currents and disperse around the local area.",
2830 "Ency_AcidMushroom": "Acid Mushroom",
2831 "EncyDesc_AcidMushroom": "A common, spore-bearing fungi species. The flesh contains a highly acidic compound which leaches into the water if the outer skin is penetrated.\n\nIt is not clear which predator species necessitated such extreme counter-measures, but the acid mushroom's numbers suggest it has successfully deterred most of them.\n\nAssessment: Inedible - Acid has applications in battery fabrication",
2832 "Ency_BlueAmoeba": "Amoeboid",
2833 "EncyDesc_BlueAmoeba": "A simple, non-sentient organism, found attached to land with high levels of fossilized organic matter. It feeds on this matter until it reaches maturity, at which point it divides to create two new, genetically identical offspring, and the cycle continues.",
2834 "Ency_RedTipRockThings": "Corail de feu",
2835 "EncyDesc_RedTipRockThings": "This coral species is unlike any other encountered on 4546B in so far as it relies on magma flow rather than water current to deliver nutrients. As lava rises up from the planet's core and erupts at vents, this coral forms around the base until eventually it has surrounded the entire vent. Lava is then funneled up through the coral, allowing it to siphon minerals and heat as it goes.",
2836 "Ency_BlueTipLostRiverPlant": "Crab Claw Kelp",
2837 "EncyDesc_BlueTipLostRiverPlant": "A blue-tipped kelp species which tends to grow in or near to acidic brine pools on the ocean floor. These brine pools are hazardous to most lifeforms, however the crab claw has adapted by developing a thick, inflexible root system which can withstand the environment, and which raises the sensitive blue feeding nodules above the level of the brine.",
2838 "Ency_BlueLostRiverLilly": "Brine Lily",
2839 "EncyDesc_BlueLostRiverLilly": "These lily-like plants have evolved to take advantage of the relative density of the acidic brine pools encountered near the ocean floor to float safely on the surface. Tendril-like roots extend down into the brine, drawing essential salts and minerals from the water.",
2840 "Ency_Creepvine": "Creepvine",
2841 "EncyDesc_Creepvine": "A kelp species concentrated in large forests, in shallow, sandy waters. Loose roots anchor the plant to the sea floor, from where it grows steadily toward the surface in pursuit of sunlight.\n\nThe stem is fibrous and rich in iron, making it both a viable base material for fabrication of textiles, as well as a basic foodstuff.\n\nAssessment: Vital alien resource - Edible - Construction Applications",
2842 "Ency_CreepvineSeeds": "Creepvine Seeds",
2843 "EncyDesc_CreepvineSeeds": "Mature creepvine plants that have survived the predation of small herbivores produce these bioluminescent seed clusters, which may be knocked loose by currents or consumed and later deposited by predators. \n\nThe embryo is surrounded by a thick oil and silicone layer, which would disperse into the ground as the outer skin deteriorated. This may provide the seedling with the nutrients it needs to survive the low-light conditions on the sea bed.\n\nAssessment: Vital alien resource - Construction Applications",
2844 "Ency_TigerPlant": "Tiger Plant",
2845 "EncyDesc_TigerPlant": "This plant has adapted to sense fluctuations in the water at up to 15m, and is capable both of prehensile movement of its tubes, as well as the propelling of thorns at speeds of up to 10m\/s.\n\nAlthough capable of incapacitating small herbivores, this plant lacks carnivorous digestive organs. Would-be predators caught in its defensive perimeter serve as a warning to other herbivores not to approach; and then as they decompose they serve as fertilizer for the tiger plant.\n\nAssessment: Avoid or incapacitate",
2846 "Ency_BloodGrass": "Blood Grass",
2847 "EncyDesc_BloodGrass": "A common sea grass adapted to shallow, sandy environments. \n\n- Likely to grow wherever the ground is too loose or the ocean surface too far for creepvines to take hold\n- Commonly found growing on the crests of dunes and atop raised plateaus for superior access to sunlight\n- Distinctive red coloration may be an adaptation to low wavelength light on the seabed, a deterrent against predators, or both\n- Insufficient calories for human consumption\n\nAssessment: Presence supports healthy biodiversity",
2848 "Ency_TreeLeech": "Tree Leech",
2849 "EncyDesc_TreeLeech": "Parasitic, fungus-like growth found attached to other lifeforms. An enzyme is released by the organism which dissolves a hole in the skin of the host, from which it leeches nutrients directly.\n\nOuter, tooth-lined jaw serves no identified purpose. May be used during a different stage of the organism's lifecycle.\n\nAssessment: Exploitable fungal enzymes",
2850 "Ency_TreeMushroom": "Tree Mushrooms",
2851 "EncyDesc_TreeMushroom": "Analysis of these large organic structures reveals a microcosm of co-operating, co-habiting and competing lifeforms.\n\nThe main trunk is a species of coral, some colonies up to 50,000 years old. The caps which line it share more in common with earth fungi. Other organisms grow on the structure wherever there is space and light.\n\nSurrounding waters are dense with herbivorous lifeforms in the 1mm - 10mm range, to the extent that larger herbivores appear to have mostly abandoned the area.\n\nAssessment: Exploitable",
2852 "Ency_UnknownEgg": "Alien Eggs",
2853 "EncyDesc_UnknownEgg": "Evidence suggests that a substantial number, if not all of the local species reproduce through egg-laying. Eggs can be found resting on the seafloor, buried beneath detritus, or even wedged into cracks in the rock. \n\nDifferent species likely favor different biomes as their nesting grounds. Eggs discovered in the wild are in some form of natural stasis, likely awaiting ideal conditions in which to hatch, or the delivery of some vital enzyme which will kick start the process.\n\nIt is impossible to calculate the species of the egg from the exterior, however it may be possible to stimulate a hatching response if an egg is relocated to a suitable alien containment unit.",
2854 "Ency_HangingFruitTree": "Lantern Tree",
2855 "EncyDesc_HangingFruitTree": "A conglomeration of individual vines which rely on one another for structural support. Grows exclusively on fertile land. Each vine produces orange, lantern-shaped fruits with minimal nutrition and hydration value.\n\nAssessment: Edible in an emergency",
2856 "Ency_BulboTree": "Bulbo Tree",
2857 "EncyDesc_BulboTree": "A bulb-based flora which roots to the ground and sprouts turquoise leaves. Analysis suggests the sap produced by this plant is poisonous to insects, but can be harvested and consumed by humans for its high water-content.\n\nAssessment: Edible, high water content",
2858 "Ency_PinkMushroom": "Pink Cap",
2859 "EncyDesc_PinkMushroom": "A land-based fungus species with harvestable spores. Inedible.",
2860 "Ency_PurpleRattle": "Speckled Rattler",
2861 "EncyDesc_PurpleRattle": "A brittle land-plant containing large spores which generate a characteristic rattle when the plant is shaken. This may act to ward off predators, or even encourage predation as a means of spreading the spores.",
2862 "Ency_PurpleVasePlant": "Ming Plant",
2863 "EncyDesc_PurpleVasePlant": "A hardy specimen which grows on land. The vase-like trunk protects the root system from predation and self-repairs over time, explaining the characteristic cracks on the side.",
2864 "Ency_OrangeMushroom": "Jaffa Cup",
2865 "EncyDesc_OrangeMushroom": "A common land-fungus found in clusters. Grows quickly, size is limited only by available nutrients and space.",
2866 "Ency_VegetablePlant": "Chinese Potato Plant",
2867 "EncyDesc_VegetablePlant": "The Chinese potato is common throughout the China Territories, where synthetic foods are still stigmatized, and there remain large tracts of arable land on which to grow fresh produce. Genetically designed prior to the Expansion, this plant is highly adaptable to different environments, and a staple of new colonies galaxy-wide.\n\nAssessment: Edible",
2868 "Ency_MelonPlant": "Marblemelon Plant",
2869 "EncyDesc_MelonPlant": "This plant collects water from the air rather than relying on its root system, and produces large, fleshy fruits which are both edible, and have atypically high water content.\n\nAssessment: Edible - High water content",
2870 "Ency_PinkFlower": "Voxel Shrub",
2871 "EncyDesc_PinkFlower": "A pink-leafed plant with an angular appearance which grows exclusively on land.",
2872 "Ency_FernPalm": "Fern Palm",
2873 "EncyDesc_FernPalm": "This specimen was first identified in an artificial growbed on the island. It is not listed in existing flora databases, so it is unclear whether or not it is native to this planet. Genetic code shares some features with other local plantlife, but this may be the result of DNA transfusion rather than natural evolution.",
2874 "Ency_OrangePetalsPlant": "Grub Basket",
2875 "EncyDesc_OrangePetalsPlant": "An orange-colored land plant which usually contains a thick, protein-rich sludge at its base. This may suggest a carnivorous lifecycle, wherein grubs and insects are attracted to the bright petals, make their way to the center of the plant, but are unable to scale back up the slick inner leaves and are ultimately digested.",
2876 "Ency_WhiteMushroom": "Deep Shroom",
2877 "EncyDesc_WhiteMushroom": "A discolored relative of the acid mushroom, adapted to low-light conditions. Considerably more acidic than its shallow-dwelling cousin, it may have applications in advanced fabrication.\n\nAssessment: Can be processed into hydrochloric acid",
2878 "Ency_KooshBush": "Bulb Bush",
2879 "EncyDesc_KooshBush": "This aquatic species has evolved to grow in deep, sandy environments, and to conserve its hydration levels against relatively extreme external temperatures. The root system can fragment the shale rock it grows on to form a deep anchor point, allowing predators to graze but not easily uproot the entire plant. \n\nThis grazing will tend to dislodge parts of the plant, and each section is capable of growing into a fully formed adult plant, explaining the concentrations of bulb bushes in some parts of the world.\n\nAssessment: Edible in small quantities - High water content",
2880 "Ency_GiantKooshBush": "Giant Bulb Bush",
2881 "EncyDesc_GiantKooshBush": "This vast plant is centuries old. While it dominates the surrounding area, a complex root system below the surface connects it with other bulb bushes in the area. Nutrient flow within this network suggests the giant bulb has adapted to feed the weaker bushes and keep the forest healthy.",
2882 "Ency_BluePalm": "Blue Palm",
2883 "EncyDesc_BluePalm": "The blue palm is a common aquatic plant which thrives in shallower waters with high exposure to sunlight. Long fronds intercept light before it can reach the smaller flora on the seabed.",
2884 "Ency_SmallFan": "Pygmy Fan",
2885 "EncyDesc_SmallFan": "A common, mildly luminescent plant, discovered predominantly in shallower waters.",
2886 "Ency_PurpleFan": "Veined Nettle",
2887 "EncyDesc_PurpleFan": "A common, shallow-water plant which frequently shows signs of predation around the edges of the leaves. Thick, violet veins carry nutrients to the extremities of the fan, and brightly-colored seeds grow around the base and stem.",
2888 "Ency_WrithingWeed": "Writhing Weed",
2889 "EncyDesc_WrithingWeed": "Well-adapted to both shallow waters and cave systems, this plant lives in symbiosis with a coral species which forms around the base of the stems.",
2890 "Ency_GabeSFeather": "Gabe's Feather",
2891 "EncyDesc_GabeSFeather": "This plant grows almost exclusively in deeper waters, where its hand-like leaves have evolved to filter sediment from the environment. It is likely dependent on the excretions of fauna populating the waters above and around it.",
2892 "Ency_SeaCrown": "Sea Crown",
2893 "EncyDesc_SeaCrown": "This plant consists primarily of a large bladder-like sack containing a huge variety of bacterial species, which may enable it to break down complex compounds it draws from the root system. Shares large sections of genetic code with the membrain tree. Environment scans indicate this plant is rare to the point of extinction.",
2894 "Ency_MembrainTree": "Membrain Tree",
2895 "EncyDesc_MembrainTree": "This entity defies neat categorization. It consists of more than one coral species working in tandem to create an insulated microcosm enclosed within a translucent membrane. Found exclusively growing on basalt rock in the grand reefs, the homeostatic conditions within are considerably warmer and more dense with microbial life than the outside environment, and the bright purple fauna inside will likely die off quickly if exposed.",
2896 "Ency_EyesPlant": "Eye Stalk",
2897 "EncyDesc_EyesPlant": "A cave-dwelling tuber dotted with luminescent, photosensitive 'eyes'. These eyes may in some way direct the twisted growth of the stems themselves, possibly in reaction to other light sources, proximity of cave walls, or other environmental conditions.",
2898 "Ency_RedGreenTentacle": "Ghost Weed",
2899 "EncyDesc_RedGreenTentacle": "Grows exclusively in deep waters where its pale pigmentation is visible on the fewest wavelengths.",
2900 "Ency_PurpleStalk": "Violet Beau",
2901 "EncyDesc_PurpleStalk": "A common, luminescent plant which grows in patches on the seabed.",
2902 "Ency_RedBasketPlant": "Rouge Cradle",
2903 "EncyDesc_RedBasketPlant": "A complex, cave-dwelling flora specimen. The bright yellow core of this plant is protected by a rigid cage, presumably to ward off medium-sized herbivores.",
2904 "Ency_RedBush": "Redwort",
2905 "EncyDesc_RedBush": "A common plant adaptable to many different environments, the redwort is a staple part of the diet of many smaller herbivores.",
2906 "Ency_RedConePlant": "Regress Shell",
2907 "EncyDesc_RedConePlant": "This specimen is composed of a complex series of regressing rings, connected by tendrils.",
2908 "Ency_ShellGrass": "Spiked Horn Grass",
2909 "EncyDesc_ShellGrass": "While it shares a close genetic similarity with blood grass, this species has evolved to house its root system in rigid, horn-shaped enclosures.",
2910 "Ency_SpottedLeavesPlant": "Spotted Dockleaf",
2911 "EncyDesc_SpottedLeavesPlant": "A simple aquatic plant. Chemicals within the leaves act to neutralize poisons and acids found in other local specimens, thereby actively encouraging predation by herbivores, albeit in small quantities. This ensures the plant both spreads its seed, but retains enough surface area on its leaves to survive itself.",
2912 "Ency_RedRollPlant": "Furled Papyrus",
2913 "EncyDesc_RedRollPlant": "The function of the distinctive curled leaves on this aquatic plant is not immediately clear. It is possible the leaves unfurl in low-light conditions, or that they are designed to channel water currents through the main body of the plant, thus enhancing nutrient take-up.",
2914 "Ency_PurpleBranches": "Cave Bush",
2915 "EncyDesc_PurpleBranches": "A purple, luminescent species which grows well on hardy terrain away from sunlight.",
2916 "Ency_JellyPlant": "Gel Sack",
2917 "EncyDesc_JellyPlant": "These organic structures grow on cave walls. The purple sacks which arise from the surface contain a low-density gel laced with spores. These burst from time to time, floating towards the surface and attaching onto the next rock face they encounter.\n\nWhile the gel sack is edible, its low-density renders it an invaluable advanced construction material.\n\nAssessment: Edible - Aerogel construction applications",
2918 "Ency_SnakeMushroom": "Jellyshroom",
2919 "EncyDesc_SnakeMushroom": "A lifeform unique to a microcosm located in a cave system deep within the grassy plateaus, where a high concentration of carnivorous lifeforms wards off smaller predators.\n\n- Consists of a tough, trunk-like base from which grows a fragile purple membrane\n- Membrane structure suggests vulnerability to predation, but evidence thereof is lacking\n- Unknown defensive mechanisms?\n- Possible symbiotic relationship?\n\nPredators: None identified",
2920 "Ency_BloodVine": "Bloodvine",
2921 "EncyDesc_BloodVine": "This species of kelp grows in sparse copses, deep on the ocean floor, and provides shelter for an array of distinct fauna and megafauna.\n\nSurvival at these depths is challenging, and the lifeforms which make their homes here have developed unusual coping mechanisms, including a bleaching of skin pigment, dependency on naturally occurring metals and oils to adjust to temperature and pressure, and in some cases even electrical defense mechanisms.\n\nThe vibrant red oils which seep from the bloodvine coagulate into semi-hard pustules, which frequently fall loose and form a vital foodstuff for the local ecosystem, or are otherwise reabsorbed into the ground over time.",
2922 "Ency_BloodRoot": "Bloodroot",
2923 "EncyDesc_BloodRoot": "These root systems generally extend from one cave wall to another.\n\n1. Coiled Root System:\nWhere this root system breaks through into open water its tendrils coil around one another for enhanced structural integrity.\n\n2. Cave Wall Rooting:\nWhere the root meets the cave wall it penetrates into the rock and continues to grow, alebeit at a slower rate.\n\nBoth bloodroots and bloodvines produce blood oil pustules, confirming that they are in fact one and the same flora species. The majority of the root system thrives within the rock itself, occasionally breaking into open water to reach untapped mineral resources, or generating vines which feed on water-based nutrients.",
2924 "Ency_Scanner": "Handheld Scanner",
2925 "EncyDesc_Scanner": "The essential science and survival tool, the scanner can be used to add new blueprints to memory, and analyze unknown entities.\n\nIt emits electromagnetic radiation in the specified direction, which is reflected by the environment and then analyzed to determine the physical make-up of the targeted object. It has four primary functions.\n\nBlueprint Acquisition:\nRecord the physical parameters of scanned technologies to add their blueprints to the PDA databank. These blueprints may then be constructed at the appropriate fabricator. The scanner is also equipped to break down damaged and otherwise useless devices into their base metals for salvage purposes.\n\nOrganism Analysis: \nThe scanner will attempt to match scanned organisms against the onboard database. If no match is found then the species will be assigned an easy-to-remember name, and a new databank entry will be created. Your PDA's AI will also attempt to synthesize theories on behavioral tendencies and evolutionary origins where possible, as well as deliver assessments on how best to approach them.\n\nMedical Analysis:\nScanning any living organism will display basic information on their state of health on the scanner's HUD. This information will be limited without access to a network database.\n\nSelf-Scan:\nThe user may run a self-scan to determine their own physical well-being. The scanner will search for foreign bacteria and other signs of ill-health, and compare with available data to provide a diagnosis.\n\n'The Alterra Spectroscope Scanner - Understanding the world so you don't have to.'",
2926 "Ency_Builder": "Habitat Builder",
2927 "EncyDesc_Builder": "The Alterra handheld habitat builder has been an essential tool of xenoscientists, colonists and emergency relief crews across 11 different trans-govs for more than 50 years.\n\n- Habitat modules are hermetically sealed from the outside environment\n- Build on land, underwater, or in a vacuum\n- Habitats can be enhanced to become long-term homes, remote research stations, defensive outposts and more\n\nQuick Start Guide:\n1. Select the basic compartment from the builder menu and place it somewhere opportune\n2. Add a hatch to access the compartment\n3. Build a solar panel to power the habitat's oxygen generator\n4. Construct useful interior modules like radios, rechargers and storage solutions\n\nPrimary habitat systems like oxygen generation and flood control, as well as modules like the fabricator draw power and will not function without it. Additional compartments reduce overall hull integrity, depending on the external pressure. \n\n'Quick-Build Habitats: A home far, far away from home.'",
2928 "Ency_Welder": "Repair Tool",
2929 "EncyDesc_Welder": "The repair tool can be targeted at any common device - control panels, habitat modules, radios etc - to stitch wires and seams back together at the atomic level. All good technicians keep one of these under their pillow.\n\nMost people don't care why it works, just that it saved their life that one time - but in case you're curious, it combines scanner and fabricator technologies to determine the proper specifications for the targeted object, and then rearranges the available physical material to match the original specs.\n\n'The Alterra Repair Tool: Get your fix.'",
2930 "Ency_SolarPanel": "Panneau solaire",
2931 "EncyDesc_SolarPanel": "Solar power is the most prevalent power source in the galaxy, and so it is no accident that the standard solar panel is the default means of powering a habitat. A power source is a requirement of habitat oxygen generators and other onboard modules.\n\n - Provides limited power for small outposts and survival habitats\n - May be mounted on or near the habitat itself, or placed remotely and connected via power transmitters\n - Power rate relative to sunlight exposure",
2932 "Ency_Fabricator": "Fabricateur",
2933 "EncyDesc_Fabricator": "Fabrication technology is the power to rearrange matter at the atomic level. It was the catalyst behind the great expansion, and remains the backbone of the modern world.\n\nFabricators come in all shapes and sizes, but the most common are small enough to be wall-mounted, and are used for everything from constructing everyday implements to cooking dinner. It is common today for households to keep a store of generic base materials on hand for any eventuality.",
2934 "Ency_Aquarium": "Aquarium",
2935 "EncyDesc_Aquarium": "The aquarium is designed to hold and sustain up to eight small aquatic organisms, and fits inside a regular multipurpose habitat room.\n\nAquatic creatures make up 70% of all known species, making the aquarium a commonly deployed tool in many exploratory operations. It is just as often used to house livestock for later consumption as it is to hold specimens for xeno research. An automated environment regulation system means there's no need to feed or care for your subjects.\n\nNB Due to its size the regular aquarium is not rated for breeding applications, and creatures are highly unlikely to mate. Construct a full size alien containment unit for this purpose.",
2936 "Ency_MVB": "Mobile Vehicle Bay",
2937 "EncyDesc_MVB": "The mobile vehicle bay is a deployable station equipped with fabrication drones, designed to construct small research and exploration vehicles from raw materials. It is a common tool in almost all industrial, scientific and colonization operations.",
2938 "Ency_Airpumps": "Air Pumps",
2939 "EncyDesc_Airpumps": "Air pumps can be used to pipe breathable air to a remote location.\n\n - The base-attached airpump can be built at a compatible habitat, and will source oxygen directly from the habitat's oxygen generator\n - The floating airpump must have access to breathable air, and be floating on the water's surface\n - Pumps must be connected to a pipe chain to function",
2940 "Ency_BulkheadDoor": "Bulkhead Door",
2941 "EncyDesc_BulkheadDoor": "The bulkhead door is designed to separate compartments while reinforcing structural integrity with its solid titanium frame. The door can be opened and closed to seal off compartments in the event of fire or flooding, or simply for privacy.",
2942 "Ency_ModificationStation": "Modification Station",
2943 "EncyDesc_ModificationStation": "Where the standard fabricator atomically rearranges raw materials to form complex devices, the mod station is able to combine complex devices to enhance their function. Most industrial vessels are fitted with a complement of equipment modification stations, which enable engineers to adapt their tools on the fly.\n\nTo conserve hard drive space the modification station is excluded by default from most personal emergency blueprint libraries; however extreme environments such as ocean and desert class planets may necessitate the adaptation of basic survival tools for unanticipated applications. For this reason access to a mod station is always recommended.",
2944 "Ency_StasisRifle": "Stasis Rifle",
2945 "EncyDesc_StasisRifle": "The stasis rifle uses patented technology to slow time around an entity to as near to a full stop as the laws of physics will permit, essentially anchoring the target in place without affecting its internal workings. It is designed to facilitate scientific and engineering operations by expanding the window of opportunity for action in time-sensitive scenarios.\n\nThe stasis rifle features an independent, replaceable power cell, and the trigger may be held down to increase the area of effect and duration.\n\nCommon applications include:\n - Slowing fast-moving mechanisms, such as fan belts, to facilitate maintenance operations\n - Temporarily incapacitating organisms for research purposes\n - Navigating perilous spaces by freezing potential threats\n \nNB May not function correctly on larger lifeforms.\n\n'The Alterra Stasis Rifle: Life's fast. Why not put it on pause?'",
2946 "Ency_PropulsionCannon": "Propulsion Cannon",
2947 "EncyDesc_PropulsionCannon": "The propulsion cannon allows technicians to manipulate gravitational forces at ranges of up to 20m. It is commonly used in construction and mining to move materials.\n\nOperating Instructions:\n - Pull the trigger once to lock onto and attract a single targeted object weighing less than 25kg\n - The object can now safely be retrieved from the gravitational beam\n - Alternatively, pull the trigger a second time to propel the object at speed away from the device\n - Not recommended for use on organic subjects\n\n'The Prop Cannon: Some species are telekinetic. For everyone else, there's Alterra.'",
2948 "Ency_RepulsionCannon": "Repulsion Cannon",
2949 "EncyDesc_RepulsionCannon": "The repulsion cannon is a modification of the base propulsion cannon which enhances its propulsion effect at the cost of the ability to draw objects closer. It can be fabricated using a modification station, and is commonly employed in self-defense, and as a less-than-lethal firearm.",
2950 "Ency_VMS": "Vehicle Upgrade Console",
2951 "EncyDesc_VMS": "This terminal allows vehicles to be customized with different naming and color schemes, and upgrade modules.\n\n - Must be installed in a compatible moonpool module\n - Upgrades may be constructed at the dedicated fabricator\n - Upgrades include additional defensive capabilities, scanning equipment and storage",
2952 "Ency_Seamoth": "Seamoth",
2953 "EncyDesc_Seamoth": "The seamoth is a one-person vehicle with an independent, replaceable power cell fitted in the rear and a fully customizable design. Low power, multi-directional thrusters enable it to function equally well in sea or space environments. \n\nMost long-range vessels carry at least two vehicles of this class to facilitate the exploration and exploitation of small astronomical bodies, however they can also be fabricated at a standard mobile vehicle bay.\n\nRatings: \n - Top Speed: 13m\/s\n - Acceleration: 5m\/s\/s\n - Distance per power cell: 10km\n - Crush depth: 200m below sea level \n - Upgrade module slots: 4\n - Dimensions: 3m x 1.5m x 1m\n - Persons: 1\n\nSeamoths may be modified by installing upgrade modules to the access point mounted on the wing. These include:\n - Increased cargo storage\n - Superior power \n - Pressure and collision compensation\n - Enhanced sonar\n - Defensive capabilities\n \nNB These modules may only be manufactured at a moonpool outfitted with a vehicle modification station.\n\n'The Seamoth: It goes anywhere but land.'",
2954 "Ency_SeamothConfigs": "Seamoth Bay Text",
2955 "EncyDesc_SeamothConfigs": "CORROMPU",
2956 "Ency_Moonpool": "Moonpool",
2957 "EncyDesc_Moonpool": "The moonpool is an essential module for long-term exploration. Its primary function is as a dry dock for small vehicles such as the Seamoth and Prawn suit.\n\nThe large central chamber contains a pressurized pool which provides ready access to the surrounding waters, and comes as standard with equipment for raising and recharging a vehicle.\n\nWhen outfitted with a vehicle modification station the moonpool can be used to build and equip vehicle upgrades.\n\nRatings:\n - Dimensions: 16m x 10m x 5m\n - Connection points: 6\n - Habitat hull strength liability at sea level: -5 (equivalent 4 rooms)\n - Capacity: 1 Seamoth \/ Prawn suit\n - High power consumption",
2958 "Ency_BasePlanter": "Planters & Pots",
2959 "EncyDesc_BasePlanter": "Interior planters come in a variety of configurations, and allow for most plant species to be grown in small numbers. For decorative or botanical use.",
2960 "Ency_FarmingTray": "Exterior Growbed",
2961 "EncyDesc_FarmingTray": "Advanced synthetic soils allow this growbed to support a huge variety and quantity of alien plantlife, and it can be installed anywhere on land or underwater where there is space.",
2962 "Ency_PlanterBox": "Interior Growbed",
2963 "EncyDesc_PlanterBox": "Designed for use exclusively inside regulated habitat modules, the interior growbed is more compact than the outdoor version, and features a hydroponic nutrient delivery system.",
2964 "Ency_WaterFilter": "Water Filtration System",
2965 "EncyDesc_WaterFilter": "The filtration system draws water unfit for human consumption from an external source, atomically splits it into its constituent parts, and outputs consumable liquid water and salts, while disposing of any harmful by-product. It can be built in any compatible habitat module, but has substantial power requirements.\n \n'The Alterra Water Filtration System: Any liquid into pure, refreshing, pH-balanced water? Yes sir, ANY liquid!'",
2966 "Ency_Techlight": "Floodlight",
2967 "EncyDesc_Techlight": "The standard issue floodlight is designed to focus a bright beam of light in a single direction, useful in all kinds of industrial and emergency operations. Functions in all known environments.",
2968 "Ency_LEDLight": "Light Stick",
2969 "EncyDesc_LEDLight": "A mobile, battery-powered LED light, which provides low-level lighting in a 360 degree area, and can be attached to most surfaces.",
2970 "Ency_Spotlight": "Spotlight",
2971 "EncyDesc_Spotlight": "A permanent lighting solution developed for installation on existing habitats and facilities.\n\n- Automatically rotates on a 180 degree arch\n- Motion-sensitive: will track nearby moving objects\n- Draws electricity from main power",
2972 "Ency_Seaglide": "Seaglide",
2973 "EncyDesc_Seaglide": "The seaglide is a personal transportation device designed for use in oceanic environments.\n\n - Capable of speeds up to 36km\/h in standing water\n - Displays basic topographical data for aid in charting cave systems\n - Replaceable battery\n - Keep fingers clear of propeller\n\n'The Seaglide: Anything that moves faster underwater is probably trying to eat you.'",
2974 "Ency_LaserCutter": "Laser Cutter",
2975 "EncyDesc_LaserCutter": "The ultra high frequency laser cutter is tuned specifically to cut through titanium and plasteel based materials at a thickness of up to 10cm. This makes it an essential tool for construction, salvage and rescue operations, but ineffective on natural obstacles.\n\n'The Alterra Laser Cutter: Who called the locksmith?'",
2976 "Ency_Bioreactor": "Bioreactor",
2977 "EncyDesc_Bioreactor": "On planets where organic matter is plentiful but sunlight is not, a reliable bioreactor will frequently prove the most efficient power solution.\n\n - May be installed in any multipurpose habitat room\n - Chemically composts organic materials, converting them into energy over time\n - Accepts all plant matter, from seeds and spores to moldy fruits and vegetables\n - Can also process animal matter (fat, muscle, eggs etc) and some organic waste products\n - Energy production is proportionate to the calories in the organic matter\n\n'The Bioreactor: Totally organic.'",
2978 "Ency_ThermalPlant": "Thermal Plant",
2979 "EncyDesc_ThermalPlant": "The first rule of survival in hostile environments is to work with the resources available. If it's 800 degrees outside and you're in danger of burning to death at any moment you may as well get some cheap, reliable energy out of it.\n\n - Converts heat energy into electricity\n - Always take thermometer readings before attempting installation\n - Core mechanisms are housed in a heat-resistant chassis, but are not impervious to extreme temperatures\n\n'The Thermal Power Plant: It's hot'.",
2980 "Ency_NuclearReactor": "R\u00e9acteur nucl\u00e9aire",
2981 "EncyDesc_NuclearReactor": "Renewable energy sources will usually be sufficient for maintaining a small outpost. For everything else there's nuclear power. \n\n - Powered by up to four replaceable uranium reactor rods\n - Do not attempt to replace reactor rods without a full radiation suit\n - Do not attempt to overclock the reactor\n\nNuclear is ideal for energy-intensive operations such as:\n - Self-sufficient colonies supporting more than 20 people\n - Industrial outposts operating multiple docks and heavy machinery\n - Research stations housing live specimens",
2982 "Ency_Cyclops": "Cyclops",
2983 "EncyDesc_Cyclops": "The cyclops is the most popular and reliable deep-sea submersible in the galaxy. By comparison to the competition it can be crewed by just one pilot, hence the name.\n\nIt features:\n - Three-speed manual piloting controls and forward observation deck for precision maneuvering\n - Dry dock for transportation, maintenance and recharging of scouting vehicles\n - Extensive storage solutions in the keel hold section\n - Internal and external video feeds\n - Onboard AI for threat detection\n - Extensive customization options\n\nAdvice for Captains:\n - Higher speeds generate additional noise, which may attract undesired attention\n - Power consumption: Engine Off (0%); Slow (25%); Standard (50%); Flank (100%)\n - Silent running mode may be activated in conjunction with any speed setting to reduce noise close to zero, at a substantial additional power cost\n - Cyclops upgrades may be fabricated at the terminal in the engine room, and installed at the neighboring panel\n\nRatings: \n - Top Speed: 8m\/s\n - Acceleration: 3m\/s\/s\n - Power: Replaceable power cells\n - Dimensions: 54m x 14m x 12m\n - Persons: 1-6\n \nNB The cyclops does NOT feature:\n - Habitation quarters: It is recommended the captain draw up a rota to decide who gets to sleep in the corridor each night\n - Automatic fire suppression: hull damage and high speeds increase fire risk\n - Emergency ballast: In the event of full system failure this vehicle WILL sink",
2984 "Ency_MapRoom": "Salle de scanner",
2985 "EncyDesc_MapRoom": "This advanced habitat module can transform a small outpost into a burgeoning science and exploration station.\n\n - A 3D display in the center of the room stores local topographical data\n - System can scan for and pinpoint particular materials\n - Remotely controlled drones scan the area up to 500m in range\n - Wall-mounted camera feeds allow for live control of scouting drones\n - Upgrade console may be used to enhance the module's functions",
2986 "Ency_WaterPark": "Unit\u00e9 de confinement",
2987 "EncyDesc_WaterPark": "Despite huge, Alterra-led advancements in stellar technology, exploring new worlds still has its challenges, and alien lifeforms are one of them. That's why we built the alien containment unit. The unit is designed primarily to breed larger or more dangerous species.\n\nTechnical Provisions:\n - Units must be installed in multipurpose room modules\n - Units may be connected between rooms stacked in a column\n - A hatch must be installed in order to access the unit\n - The base of the unit is a planter, allowing sea flora to be grown from seed\n\nBreeding Tips:\n - Provided sufficient time and living space, organisms of the same species should mate and reproduce\n - Eggs inside the unit will hatch over time\n - Organisms raised from birth in captivity often exhibit unusually passive behavior\n \nWarnings:\n - Environmental controls may fail if the unit is overpopulated\n - Infections may be transmitted faster between specimens in artificial environments\n - Never tap the glass: you don't know what will tap back, or how hard",
2988 "Ency_Exo": "Combinaison Prawn (Mk. III)",
2989 "EncyDesc_Exo": "Les combinaisons PRAWN (Pressure Re-Active Waterproof Nano Suit) sont une gamme de combinaisons m\u00e9caniques con\u00e7ues pour prot\u00e9ger le pilote dans des environnements extr\u00eames. Le Mod\u00e8le III en est la derni\u00e8re it\u00e9ration, et n'a pour l'instant \u00e9t\u00e9 d\u00e9ploy\u00e9e que par Alterra pour les op\u00e9rations sensibles li\u00e9es \u00e0 ses portails de phase.\n\n- La combinaison fournit une isolation compl\u00e8te de l'environnement ext\u00e9rieur \n- Les membres hydrauliques puissants permettent la manipulation d'objets et une travers\u00e9e rapide de l'environnement\n- Les propulseurs mont\u00e9s \u00e0 l'arri\u00e8re fournissent une bonne man\u0153uvrabilit\u00e9 dans les environnements \u00e0 basse gravit\u00e9 \n- De nombreuses modifications sont disponibles pour faciliter l'extraction de ressources ou \u00e9tendre vos capacit\u00e9s d'exploration\n\n'La combinaison PRAWN: Vous \u00eates couvert.'",
2990 "Ency_StillSuit": "Distille",
2991 "EncyDesc_StillSuit": "The industry standard stillsuit is designed to minimize water loss while exploring hostile environments, by filtering and recycling bodily fluids.\n\n- Reclaimed water is stored in containers for later consumption, normal production rate is 2 bottles per day\n- Filters contaminants from no less than 4 different bodily excretions\n- Blood and sweat may be effectively processed, upgrade to Mk.II to make the most of tears\n- Onboard flavor neutralizer can be activated at startup (flavor neutralizer not included on all models)\n\n'The Stillsuit: Because drinking reclaimed urine is better than death by dehydration.'",
2992 "Ency_RadSuit": "Combinaison anti-radiations",
2993 "EncyDesc_RadSuit": "This suit fully protects against the effects of radiation during land, sea and space exploration.\n\n- Safety rated up to 400 Sv\/hr\n- Cross-compatible with all AEP suit functionality\n- Sleek\n\n'The Radiation Suit: A necessary precaution in a post-MAD world.'",
2994 "Ency_ReinforcedSuit": "Combinaison de plong\u00e9e renforc\u00e9e",
2995 "EncyDesc_ReinforcedSuit": "This suit is reinforced with synthetic fibers to reduce incoming physical and thermal damage.\n\n- Shock absorption reduces physical impact velocity by approximately 50%\n- Rated for temperatures up to 70 degrees\n- Disclaimer: You are not invulnerable when wearing this suit\n\n'The Reinforced Dive Suit: Why take chances, when you can take Alterra?'",
2996 "Ency_Decoy": "Leurre \u00e0 cr\u00e9atures",
2997 "EncyDesc_Decoy": "This advanced deployable is a catch-all solution for mimicking the behavior of a living creature, for purposes of scientific research or predator evasion.\n\n- Vibrates, cycles air and water, and sends out randomized, high-frequency sound waves to emulate a living organism\n- May be hand-placed, or launched from compatible Cyclops submarines\n- Short on-board battery provides limited lifespan\n- Attracts predators of all kinds",
2998 "Ency_Rocket": "Fus\u00e9e d'\u00e9vacuation Neptune",
2999 "EncyDesc_Rocket": "This blueprint set was developed at Alterra headquarters specifically to get you off 4546B and back to the nearest phasegate. It takes into account local gravity, astronomical data and available resources, and is piloted by AI. It may be adapted to employ whatever power source is available - but it will require a lot of it.\n\nIt consists of five independently constructible elements:\n\n - Launch Platform: Floating platform provides a solid base from which to launch the rocket\n - Gantry: Provides structural support\n - Stage 1: Primary thrusters for reaching atmosphere escape velocity\n - Stage 2: Fuel reserve\n - Stage 3: Cockpit\n \nFeatures:\n - One-person life support\n - Short-range communications\n - Adaptable power supply\n - Orbital shielding\n - Onboard time capsule\n \nWarning: Onboard AI will not launch if local threats are detected.\n\nWarning: The use of alien materials to power the craft may increase its range in unpredictable ways.",
3000 "Ency_TimeCapsule": "Capsule temporelle",
3001 "EncyDesc_TimeCapsule": "These sturdy containers are designed to store written and photographic evidence for later retrieval, in addition to a number of small items. Time capsules are often fabricated by marooned survivors seeking either to aid those who find themselves in the same predicament in the future, or to leave evidence of their plight which may be found long after their bodies have disintegrated.\n\nMost emergency escape vehicles are equipped with a time capsule by default, usually found in the cockpit, and be jettisoned on take off. Alterra requests time capsules be stocked with tools and resources which will aid those who may discover them in the future.",
3002 "Sign_Aurora_Airlock": "SAS",
3003 "Sign_Aurora_Office": "ADMINISTRATION",
3004 "Sign_Aurora_Cargo": "BAIE CARGAISON 3",
3005 "Sign_Aurora_Seamoth": "BAIE \u00c0 SEAMOTH",
3006 "Sign_Aurora_DriveRoom": "SALLE DES MACHINES",
3007 "Sign_Aurora_Robotics": "BAIE \u00c0 PRAWN",
3008 "Sign_Aurora_Robotics_2Line": "BAIE \u00c0 PRAWN",
3009 "Sign_Aurora_Locker": "VESTIAIRE",
3010 "Sign_Aurora_LivingArea": "QUARTIERS R\u00c9SIDENTIELS ",
3011 "Sign_Aurora_Seamoth_Bay1": "Baie 1",
3012 "Sign_Aurora_Seamoth_Bay2": "Baie 2",
3013 "Sign_Aurora_Cabin_01": "Cabine 1",
3014 "Sign_Aurora_Cabin_02": "Cabine 2",
3015 "Sign_Aurora_Cabin_03": "Cabine 3",
3016 "Sign_Aurora_Cabin_04": "Cabine 4",
3017 "Sign_Aurora_Cabin_05": "Cabine 5",
3018 "Sign_Aurora_Cabin_06": "Cabine 6",
3019 "Sign_Aurora_Cabin_07": "Cabine 7",
3020 "Sign_Aurora_Canteen": "R\u00e9fectoire",
3021 "Sign_Aurora_Captains": "Quartiers du Capitaine",
3022 "Sign_Aurora_Supply": "R\u00e9serve",
3023 "Sign_Cyclops_Lower_Deck_01": "PONT\nINF\u00c9RIEUR 01",
3024 "Sign_Cyclops_Lower_Deck_02": "PONT\nINF\u00c9RIEUR 02",
3025 "Sign_Cyclops_Diving_Chamber": "CHAMBRE\nDE PLONGEE",
3026 "Sign_Cyclops_Launch_Bay": "BAIE\nDE LANCEMENT",
3027 "Sign_ResearchBase_PlayerRoom": "GOODALL",
3028 "Sign_ResearchBase_Bedroom": "JEFFREYS",
3029 "Sign_ResearchBase_GrowRoom": "SERRE",
3030 "Sign_ResearchBase_Kitchen": "CUISINE",
3031 "Sign_ResearchBase_CommandRoom": "SALLE DES COMMANDES",
3032 "Sign_ResearchBase_RadioRoom": "COMMUNICATIONS",
3033 "Sign_ResearchBase_LabRoom": "LABORATOIRE",
3034 "Sign_ResearchBase_Airlock": "<<< SAS",
3035 "Sign_ResearchBase_RecRoom": "REC ROOM",
3036 "Sign_ResearchBase_CargoRoom": "SOUTE",
3037 "Sign_ResearchBase_Exit": "SORTIE",
3038 "CreepvinePiece.TooltipIngredient": "",
3039 "Quartz.TooltipIngredient": "",
3040 "ScrapMetal.TooltipIngredient": "",
3041 "CreepvineSeedCluster.TooltipIngredient": "",
3042 "Salt.TooltipIngredient": "",
3043 "CoralChunk.TooltipIngredient": "",
3044 "Titanium.TooltipIngredient": "",
3045 "Copper.TooltipIngredient": "",
3046 "Silver.TooltipIngredient": "",
3047 "WiringKit.TooltipIngredient": "",
3048 "Gold.TooltipIngredient": "",
3049 "ComputerChip.TooltipIngredient": "",
3050 "TitaniumIngot.TooltipIngredient": "",
3051 "Lithium.TooltipIngredient": "",
3052 "StalkerTooth.TooltipIngredient": "",
3053 "Glass.TooltipIngredient": "",
3054 "Battery.TooltipIngredient": "",
3055 "Silicone.TooltipIngredient": "",
3056 "JeweledDiskPiece.TooltipIngredient": "",
3057 "CopperWire.TooltipIngredient": "",
3058 "WhiteMushroom.TooltipIngredient": "",
3059 "HydrochloricAcid.TooltipIngredient": "",
3060 "Benzene.TooltipIngredient": "",
3061 "FiberMesh.TooltipIngredient": "",
3062 "JellyPlant.TooltipIngredient": "",
3063 "AluminumOxide.TooltipIngredient": "",
3064 "MercuryOre.TooltipIngredient": "",
3065 "BloodOil.TooltipIngredient": "",
3066 "UraniniteCrystal.TooltipIngredient": "",
3067 "Lead.TooltipIngredient": "",
3068 "AcidMushroom.TooltipIngredient": "",
3069 "Bladderfish.TooltipIngredient": "",
3070 "AdvancedWiringKit.TooltipIngredient": "",
3071 "AramidFibers.TooltipIngredient": "",
3072 "Tank.TooltipIngredient": "",
3073 "CrashPowder.TooltipIngredient": "",
3074 "Lubricant.TooltipIngredient": "",
3075 "PowerCell.TooltipIngredient": "",
3076 "Magnetite.TooltipIngredient": "",
3077 "Diamond.TooltipIngredient": "",
3078 "Knife.TooltipIngredient": "",
3079 "DoubleTank.TooltipIngredient": "",
3080 "PlasteelIngot.TooltipIngredient": "",
3081 "Fins.TooltipIngredient": "",
3082 "PropulsionCannon.TooltipIngredient": "",
3083 "PowerGlide.TooltipIngredient": "",
3084 "ReefbackShell.TooltipIngredient": "",
3085 "HullReinforcementModule.TooltipIngredient": "",
3086 "ReefbackDNA.TooltipIngredient": "",
3087 "ReefbackAdvancedStructure.TooltipIngredient": "",
3088 "HullReinforcementModule2.TooltipIngredient": "",
3089 "Polyaniline.TooltipIngredient": "",
3090 "Aerogel.TooltipIngredient": "",
3091 "CyclopsHullModule1.TooltipIngredient": "",
3092 "CyclopsHullModule2.TooltipIngredient": "",
3093 "CyclopsHullModule3.TooltipIngredient": "",
3094 "ExoHullModule1.TooltipIngredient": "",
3095 "Nickel.TooltipIngredient": "",
3096 "EyesPlantSeed.TooltipIngredient": "",
3097 "SeaCrownSeed.TooltipIngredient": "",
3098 "TreeMushroomPiece.TooltipIngredient": "",
3099 "RedGreenTentacleSeed.TooltipIngredient": "",
3100 "KooshChunk.TooltipIngredient": "",
3101 "Welder.TooltipIngredient": "",
3102 "Sulphur.TooltipIngredient": "",
3103 "Kyanite.TooltipIngredient": "",
3104 "EnameledGlass.TooltipIngredient": "",
3105 "VehicleHullModule1.TooltipIngredient": "",
3106 "VehicleHullModule2.TooltipIngredient": "",
3107 "GasPod.TooltipIngredient": "",
3108 "PrecursorIonCrystal.TooltipIngredient": "",
3109 "Bleach.TooltipIngredient": "",
3110 "Peeper.TooltipIngredient": "",
3111 "HoleFish.TooltipIngredient": "",
3112 "GarryFish.TooltipIngredient": "",
3113 "Reginald.TooltipIngredient": "",
3114 "Hoverfish.TooltipIngredient": "",
3115 "Spadefish.TooltipIngredient": "",
3116 "Boomerang.TooltipIngredient": "",
3117 "Eyeye.TooltipIngredient": "",
3118 "Oculus.TooltipIngredient": "",
3119 "Hoopfish.TooltipIngredient": "",
3120 "Spinefish.TooltipIngredient": "",
3121 "LavaEyeye.TooltipIngredient": "",
3122 "LavaBoomerang.TooltipIngredient": "",
3123 "NootFish.TooltipIngredient": "",
3124 "ReactorRod.TooltipIngredient": "",
3125 "CyclopsShieldModule.TooltipIngredient": "",
3126 "PrecursorIonPowerCell.TooltipIngredient": "",
3127 "PrecursorIonBattery.TooltipIngredient": "",
3128 "FiberMesh.BlueprintsTab": "",
3129 "Glass.BlueprintsTab": "",
3130 "Titanium.BlueprintsTab": "",
3131 "Silicone.BlueprintsTab": "",
3132 "Bleach.BlueprintsTab": "",
3133 "TitaniumIngot.BlueprintsTab": "",
3134 "CopperWire.BlueprintsTab": "",
3135 "WiringKit.BlueprintsTab": "",
3136 "AdvancedWiringKit.BlueprintsTab": "",
3137 "PlasteelIngot.BlueprintsTab": "",
3138 "EnameledGlass.BlueprintsTab": "",
3139 "PowerCell.BlueprintsTab": "",
3140 "ComputerChip.BlueprintsTab": "",
3141 "HydrochloricAcid.BlueprintsTab": "",
3142 "Polyaniline.BlueprintsTab": "",
3143 "AramidFibers.BlueprintsTab": "",
3144 "Aerogel.BlueprintsTab": "",
3145 "Nanowires.BlueprintsTab": "",
3146 "Benzene.BlueprintsTab": "",
3147 "Lubricant.BlueprintsTab": "",
3148 "ReactorRod.BlueprintsTab": "",
3149 "Fins.BlueprintsTab": "",
3150 "Tank.BlueprintsTab": "",
3151 "Battery.BlueprintsTab": "",
3152 "Knife.BlueprintsTab": "",
3153 "Flashlight.BlueprintsTab": "",
3154 "Beacon.BlueprintsTab": "",
3155 "Builder.BlueprintsTab": "",
3156 "Compass.BlueprintsTab": "",
3157 "AirBladder.BlueprintsTab": "",
3158 "Terraformer.BlueprintsTab": "",
3159 "Pipe.BlueprintsTab": "",
3160 "Thermometer.BlueprintsTab": "",
3161 "DiveReel.BlueprintsTab": "",
3162 "Rebreather.BlueprintsTab": "",
3163 "RadiationSuit.BlueprintsTab": "",
3164 "ReinforcedDiveSuit.BlueprintsTab": "",
3165 "Scanner.BlueprintsTab": "",
3166 "FireExtinguisher.BlueprintsTab": "",
3167 "MapRoomHUDChip.BlueprintsTab": "",
3168 "PipeSurfaceFloater.BlueprintsTab": "",
3169 "CyclopsDecoy.BlueprintsTab": "",
3170 "DoubleTank.BlueprintsTab": "",
3171 "Welder.BlueprintsTab": "",
3172 "Seaglide.BlueprintsTab": "",
3173 "Constructor.BlueprintsTab": "",
3174 "Transfuser.BlueprintsTab": "",
3175 "Flare.BlueprintsTab": "",
3176 "StasisRifle.BlueprintsTab": "",
3177 "PropulsionCannon.BlueprintsTab": "",
3178 "Gravsphere.BlueprintsTab": "",
3179 "SmallStorage.BlueprintsTab": "",
3180 "LaserCutter.BlueprintsTab": "",
3181 "LEDLight.BlueprintsTab": "",
3182 "DiamondBlade.BlueprintsTab": "",
3183 "HeatBlade.BlueprintsTab": "",
3184 "LithiumIonBattery.BlueprintsTab": "",
3185 "PlasteelTank.BlueprintsTab": "",
3186 "HighCapacityTank.BlueprintsTab": "",
3187 "UltraGlideFins.BlueprintsTab": "",
3188 "SwimChargeFins.BlueprintsTab": "",
3189 "RepulsionCannon.BlueprintsTab": "",
3190 "Stillsuit.BlueprintsTab": "",
3191 "PowerGlide.BlueprintsTab": "",
3192 "Workbench.BlueprintsTab": "",
3193 "HullReinforcementModule.BlueprintsTab": "",
3194 "Fabricator.BlueprintsTab": "",
3195 "Aquarium.BlueprintsTab": "",
3196 "Locker.BlueprintsTab": "",
3197 "Spotlight.BlueprintsTab": "",
3198 "CurrentGenerator.BlueprintsTab": "",
3199 "SpecialHullPlate.BlueprintsTab": "",
3200 "BikemanHullPlate.BlueprintsTab": "",
3201 "EatMyDictionHullPlate.BlueprintsTab": "",
3202 "DevTestItem.BlueprintsTab": "",
3203 "SpecimenAnalyzer.BlueprintsTab": "",
3204 "HullReinforcementModule2.BlueprintsTab": "",
3205 "HullReinforcementModule3.BlueprintsTab": "",
3206 "PowerUpgradeModule.BlueprintsTab": "",
3207 "SolarPanel.BlueprintsTab": "",
3208 "Sign.BlueprintsTab": "",
3209 "PowerTransmitter.BlueprintsTab": "",
3210 "Accumulator.BlueprintsTab": "",
3211 "Bioreactor.BlueprintsTab": "",
3212 "ThermalPlant.BlueprintsTab": "",
3213 "NuclearReactor.BlueprintsTab": "",
3214 "SmallLocker.BlueprintsTab": "",
3215 "Bench.BlueprintsTab": "",
3216 "PictureFrame.BlueprintsTab": "",
3217 "PlanterPot.BlueprintsTab": "",
3218 "PlanterBox.BlueprintsTab": "",
3219 "PlanterShelf.BlueprintsTab": "",
3220 "FarmingTray.BlueprintsTab": "",
3221 "FiltrationMachine.BlueprintsTab": "",
3222 "Techlight.BlueprintsTab": "",
3223 "Radio.BlueprintsTab": "",
3224 "PlanterPot2.BlueprintsTab": "",
3225 "PlanterPot3.BlueprintsTab": "",
3226 "MedicalCabinet.BlueprintsTab": "",
3227 "CyclopsHullModule1.BlueprintsTab": "",
3228 "CyclopsHullModule2.BlueprintsTab": "",
3229 "CyclopsHullModule3.BlueprintsTab": "",
3230 "SingleWallShelf.BlueprintsTab": "",
3231 "WallShelves.BlueprintsTab": "",
3232 "Bed1.BlueprintsTab": "",
3233 "Bed2.BlueprintsTab": "",
3234 "NarrowBed.BlueprintsTab": "",
3235 "BatteryCharger.BlueprintsTab": "",
3236 "PowerCellCharger.BlueprintsTab": "",
3237 "HatchingEnzymes.BlueprintsTab": "",
3238 "Centrifuge.BlueprintsTab": "",
3239 "CyclopsShieldModule.BlueprintsTab": "",
3240 "CyclopsSonarModule.BlueprintsTab": "",
3241 "CyclopsSeamothRepairModule.BlueprintsTab": "",
3242 "CyclopsDecoyModule.BlueprintsTab": "",
3243 "CyclopsFireSuppressionModule.BlueprintsTab": "",
3244 "CyclopsThermalReactorModule.BlueprintsTab": "",
3245 "StarshipCargoCrate.BlueprintsTab": "",
3246 "StarshipCircuitBox.BlueprintsTab": "",
3247 "StarshipDesk.BlueprintsTab": "",
3248 "StarshipChair.BlueprintsTab": "",
3249 "StarshipMonitor.BlueprintsTab": "",
3250 "StarshipChair2.BlueprintsTab": "",
3251 "StarshipChair3.BlueprintsTab": "",
3252 "CoffeeVendingMachine.BlueprintsTab": "",
3253 "BarTable.BlueprintsTab": "",
3254 "Trashcans.BlueprintsTab": "",
3255 "LabTrashcan.BlueprintsTab": "",
3256 "VendingMachine.BlueprintsTab": "",
3257 "LabCounter.BlueprintsTab": "",
3258 "Seamoth.BlueprintsTab": "",
3259 "Exosuit.BlueprintsTab": "",
3260 "Cyclops.BlueprintsTab": "",
3261 "SeamothReinforcementModule.BlueprintsTab": "",
3262 "VehiclePowerUpgradeModule.BlueprintsTab": "",
3263 "SeamothSolarCharge.BlueprintsTab": "",
3264 "VehicleStorageModule.BlueprintsTab": "",
3265 "SeamothElectricalDefense.BlueprintsTab": "",
3266 "VehicleArmorPlating.BlueprintsTab": "",
3267 "LootSensorMetal.BlueprintsTab": "",
3268 "LootSensorLithium.BlueprintsTab": "",
3269 "LootSensorFragment.BlueprintsTab": "",
3270 "SeamothTorpedoModule.BlueprintsTab": "",
3271 "SeamothSonarModule.BlueprintsTab": "",
3272 "WhirlpoolTorpedo.BlueprintsTab": "",
3273 "VehicleHullModule1.BlueprintsTab": "",
3274 "VehicleHullModule2.BlueprintsTab": "",
3275 "VehicleHullModule3.BlueprintsTab": "",
3276 "ExosuitJetUpgradeModule.BlueprintsTab": "",
3277 "ExosuitDrillArmModule.BlueprintsTab": "",
3278 "ExosuitThermalReactorModule.BlueprintsTab": "",
3279 "GasTorpedo.BlueprintsTab": "",
3280 "DeployableDrill.BlueprintsTab": "",
3281 "HoverBoard.BlueprintsTab": "",
3282 "PhaseGate.BlueprintsTab": "",
3283 "WeatherStation.BlueprintsTab": "",
3284 "ExosuitPropulsionArmModule.BlueprintsTab": "",
3285 "ExosuitGrapplingArmModule.BlueprintsTab": "",
3286 "ExosuitTorpedoArmModule.BlueprintsTab": "",
3287 "ExoHullModule1.BlueprintsTab": "",
3288 "ExoHullModule2.BlueprintsTab": "",
3289 "MapRoomUpgradeScanRange.BlueprintsTab": "",
3290 "MapRoomUpgradeScanSpeed.BlueprintsTab": "",
3291 "PrecursorKey_Blue.BlueprintsTab": "",
3292 "PrecursorKey_Orange.BlueprintsTab": "",
3293 "PrecursorKey_Purple.BlueprintsTab": "",
3294 "PrecursorIonPowerCell.BlueprintsTab": "",
3295 "PrecursorIonBattery.BlueprintsTab": "",
3296 "FilteredWater.BlueprintsTab": "",
3297 "DisinfectedWater.BlueprintsTab": "",
3298 "CookedPeeper.BlueprintsTab": "",
3299 "CookedHoleFish.BlueprintsTab": "",
3300 "CookedGarryFish.BlueprintsTab": "",
3301 "CookedReginald.BlueprintsTab": "",
3302 "CookedBladderfish.BlueprintsTab": "",
3303 "CookedHoverfish.BlueprintsTab": "",
3304 "CookedSpadefish.BlueprintsTab": "",
3305 "CookedBoomerang.BlueprintsTab": "",
3306 "CookedEyeye.BlueprintsTab": "",
3307 "CookedOculus.BlueprintsTab": "",
3308 "CookedHoopfish.BlueprintsTab": "",
3309 "FirstAidKit.BlueprintsTab": "",
3310 "CookedSpinefish.BlueprintsTab": "",
3311 "CookedSpinnerfish.BlueprintsTab": "",
3312 "CookedSymbiote.BlueprintsTab": "",
3313 "CookedLavaEyeye.BlueprintsTab": "",
3314 "CookedLavaBoomerang.BlueprintsTab": "",
3315 "CookedArcticPeeper.BlueprintsTab": "",
3316 "CookedArrowRay.BlueprintsTab": "",
3317 "CookedNootFish.BlueprintsTab": "",
3318 "CuredPeeper.BlueprintsTab": "",
3319 "CuredHoleFish.BlueprintsTab": "",
3320 "CuredGarryFish.BlueprintsTab": "",
3321 "CuredReginald.BlueprintsTab": "",
3322 "CuredBladderfish.BlueprintsTab": "",
3323 "CuredHoverfish.BlueprintsTab": "",
3324 "CuredSpadefish.BlueprintsTab": "",
3325 "CuredBoomerang.BlueprintsTab": "",
3326 "CuredEyeye.BlueprintsTab": "",
3327 "CuredOculus.BlueprintsTab": "",
3328 "CuredHoopfish.BlueprintsTab": "",
3329 "CuredSpinefish.BlueprintsTab": "",
3330 "CuredSpinnerfish.BlueprintsTab": "",
3331 "CuredSymbiote.BlueprintsTab": "",
3332 "CuredLavaEyeye.BlueprintsTab": "",
3333 "CuredLavaBoomerang.BlueprintsTab": "",
3334 "CuredArcticPeeper.BlueprintsTab": "",
3335 "CuredArrowRay.BlueprintsTab": "",
3336 "CuredNootFish.BlueprintsTab": "",
3337 "BaseRoom.BlueprintsTab": "",
3338 "BaseHatch.BlueprintsTab": "",
3339 "BaseWall.BlueprintsTab": "",
3340 "BaseDoor.BlueprintsTab": "",
3341 "BaseLadder.BlueprintsTab": "",
3342 "BaseWindow.BlueprintsTab": "",
3343 "BaseCorridor.BlueprintsTab": "",
3344 "BaseFoundation.BlueprintsTab": "",
3345 "BaseCorridorI.BlueprintsTab": "",
3346 "BaseCorridorL.BlueprintsTab": "",
3347 "BaseCorridorT.BlueprintsTab": "",
3348 "BaseCorridorX.BlueprintsTab": "",
3349 "BaseReinforcement.BlueprintsTab": "",
3350 "BaseBulkhead.BlueprintsTab": "",
3351 "BaseCorridorGlassI.BlueprintsTab": "",
3352 "BaseCorridorGlassL.BlueprintsTab": "",
3353 "BaseObservatory.BlueprintsTab": "",
3354 "BaseConnector.BlueprintsTab": "",
3355 "BaseMoonpool.BlueprintsTab": "",
3356 "BaseCorridorGlass.BlueprintsTab": "",
3357 "BaseUpgradeConsole.BlueprintsTab": "",
3358 "BasePlanter.BlueprintsTab": "",
3359 "BaseFiltrationMachine.BlueprintsTab": "",
3360 "BaseWaterPark.BlueprintsTab": "",
3361 "BaseMapRoom.BlueprintsTab": "",
3362 "MapRoomCamera.BlueprintsTab": "",
3363 "BaseBioReactor.BlueprintsTab": "",
3364 "BaseNuclearReactor.BlueprintsTab": "",
3365 "BasePipeConnector.BlueprintsTab": "",
3366 "RocketBase.BlueprintsTab": "",
3367 "RocketBaseLadder.BlueprintsTab": "",
3368 "RocketStage1.BlueprintsTab": "",
3369 "RocketStage2.BlueprintsTab": "",
3370 "RocketStage3.BlueprintsTab": "",
3371 "DioramaHullPlate.BlueprintsTab": "",
3372 "MarkiplierHullPlate.BlueprintsTab": "",
3373 "MuyskermHullPlate.BlueprintsTab": "",
3374 "LordMinionHullPlate.BlueprintsTab": "",
3375 "JackSepticEyeHullPlate.BlueprintsTab": "",
3376 "IGPHullPlate.BlueprintsTab": "",
3377 "GilathissHullPlate.BlueprintsTab": "",
3378 "Marki1.BlueprintsTab": "",
3379 "Marki2.BlueprintsTab": "",
3380 "JackSepticEye.BlueprintsTab": "",
3381 "EatMyDiction.BlueprintsTab": "",
3382 "CyclopsHullBlueprint.BlueprintsTab": "",
3383 "CyclopsBridgeBlueprint.BlueprintsTab": "",
3384 "CyclopsEngineBlueprint.BlueprintsTab": "",
3385 "BaseControlRoom.BlueprintsTab": "",
3386 "EarlyAccessDisclaimer": "Watch out! Early Access!\n\nBelow Zero is not finished. It is full of bugs, lacks polish, runs poorly, and is missing features. We would love to hear what you think. While playing, hit F8 to send us feedback.\n\n\n<color=#ff0000ff><b>WARNING!<\/b><\/color>\n\nThis game contains flashing lights that may make it unsuitable for people with photosensitive epilepsy or other photosensitive conditions. Player discretion is advised.",
3387 "AlterraPDA": "Alterra PDA",
3388 "Tooltip_AlterraPDA": "Download data",
3389 "ResearchBaseExo": "Damaged Prawn Suit",
3390 "CookedTriops": "Cooked triops",
3391 "CuredTriops": "Cured triops",
3392 "Triops": "Triops",
3393 "Tooltip_CookedTriops": "It's a bottom-feeder, and it tastes like it.",
3394 "Tooltip_CuredTriops": "Good fish tastes like the sea. This fish tastes like the seabed.",
3395 "Tooltip_Triops": "Small, edible prey fish.",
3396 "Triops.TooltipIngredient": "",
3397 "CookedTriops.BlueprintsTab": "",
3398 "CuredTriops.BlueprintsTab": "",
3399 "SeaTruck": "Seatruck",
3400 "SeaTruckFragment": "Seatruck Fragment",
3401 "SeaTruckStorageModuleFragment": "Seatruck Storage Module Fragment",
3402 "SeaTruckFabricatorModuleFragment": "Seatruck Fabricator Module Fragment",
3403 "Tooltip_Seatruck": "One-person sea-and-space vehicle.",
3404 "SeaTruckStorageModule": "Seatruck Storage Module",
3405 "Tooltip_SeaTruckStorageModule": "Attachable seatruck module that provides storage space",
3406 "SeaTruckFabricatorModule": "Seatruck Fabricator Module",
3407 "Tooltip_SeaTruckFabricatorModule": "Attachable seatruck module for fabricating tools and equipment",
3408 "UseSeaTruckFabricator": "Use SeaTruck Upgrade Fabricator",
3409 "Exchanger_WaitingForCargo": "Waiting for Cargo...",
3410 "Exchanger_RocketNeedsRepair": "Rocket Needs Repair",
3411 "Exchanger_BuildExchangerRocket": "Build Exchanger Rocket",
3412 "Exchanger_LaunchRocket": "Launch Rocket",
3413 "Exchanger_LaunchButton": "Launch",
3414 "SeaMonkeyBaby": "Sea monkey baby",
3415 "Ency_SeaMonkeyBaby": "Sea Monkey Infant",
3416 "EncyDesc_SeaMonkeyBaby": "Unlike many smaller creatures on 4546B, sea monkey infants are born undeveloped and defenseless. \n\n - Poor eyesight\n - No control over forelimbs\n - Low swim speed\n - 90% fat\n \nFor these reasons the infants stick close to the nest, hiding in amongst the salvaged objects their parents hoard there. \n\nAssessment: Harmless",
3417 "Ency_Triops": "Triops",
3418 "EncyDesc_Triops": "An effective bottom-feeder with unusual trioptical vision.\n\n - Mouth parts on the underside hoover up and crunch down on small invertibrates on the sea floor\n - Spending much of its time hiding from predators above it is camoflaged to blend in with the surrounding ice when it needs to\n \nForward-facing eyes are unusual in prey creatures, not least three of them. Each eye however is angled slightly outwards, which gives the triops a field of view of almost 240 degrees. Careful use of this powerful faculty is likely what has kept the triops alive to date.\n\nAssessment: Edible",
3419 "Ency_Brinewing": "Brinewing",
3420 "EncyDesc_Brinewing": "A medium-sized predator known to spit supercooled salt water to freeze its prey from afar.\n\n - A large bladder on the brinewing's underside fills with sea water as it swims\n - Some water is filtered out through an internal membrane, leaving behind a strong saline solution\n - Two flat, transparent, extendable fins act as radiators, releasing heat and cooling the bladder's contents\n - The brinewing can then contract its bladder, expelling the supercooled brine and freezing the seawater up to several meters away from it\n\nWhile warm-blooded lifeforms may suffer minor injuries on contact with the brine, it is not cold enough to freeze most vertibrates. The real danger is being helplessly encased in a block of ice, sinking ever closer towards the brinewing's jaws.\n\nAssessment: Beware a full bladder",
3421 "SeaMonkeyEgg": "Sea Monkey egg",
3422 "Tooltip_SeaMonkeyEgg": "Sea Monkeys hatch from these.",
3423 "Ency_SeamonkeyNestPDA1": "Scientist's Log - Seamonkey Nests",
3424 "EncyDesc_SeamonkeyNestPDA": "I just don't understand why they steal things.\n\nWith magpies it's 70% myth, 30% curiosity. They'll pick things up, explore them, but it's not true they steal and hoard shiny objects.\n\nThese sea monkeys are different. They actively seek out anything of apparent value to other species, even stealing tools directly from out belts.\n\nThis behaviour is consistent across mating cycles, and seems unrelated to the appearence of the objects in question.\n\nThey gather not just what is unique, but what is alien to them. Carbon dating of artifacts discovered within their nests suggests they have done so here for centuries.\n\nThey cannot use these objects. They cannot eat them. What possible purpose could they serve?\n\nAs I look at them, I can only ponder that-\n\nHey!\n\nBabs, they took the PDA again!",
3425 "Ency_SeatruckDock1": "Cargo Rocket Seatruck Dock - Zero Sector",
3426 "EncyDesc_SeatruckDock1": "INVESTIGATOR: I don't care if you lost it. I don't even care if you stole it. All I care about is where it is now, so that I can file it. If it's been disintegrated, I need to see the the pile of dust. \n\nDOCK WORKER: There are maybe ten, twenty different installations within a few kilometers of here. Anything they send to the Vesper, it comes through here. I see truck loads of diamonds. Radioactive substances. Even that alien stuff they keep in the locked crates. You think I know where someone dropped a screwdriver?\n\nINVESTIGATOR: It was a fully outfitted seatruck. It may not seem worth our time, but given the scale of this organization's operation my investigation is a small cost in comparison to Alterra's contractors feeling it is generally okay to be irresponsible with company equipment. It is the principle.\n\nDOCK WORKER: You company people, you spend your whole lives up there in luxury, hire us contractors to do the jobs you don't want, for money you wouldn't accept, then you have the gaul to come down here threaten to dock our pay. \n\nINVESTIGATOR: I spend quite as much time planetside as you do.\n\nDOCK WORKER: I know what you've told me. The truck got in trouble in the deep twisty bridges. Started to jettison modules. Pilot said he abandoned ship somewhere in the shallows. By all means go take a look.",
3427 "Ency_SeatruckFragments_1": "Seatruck Log #1",
3428 "EncyDesc_SeatruckFragments_1": "I don't see anything... I'm scanning that direction, I can't-\n\nI see it! It's close, almost hit me! I'm ejecting the rear cargo module and making for the tunnels!",
3429 "Ency_SeatruckFragments_2": "Seatruck Log #2",
3430 "EncyDesc_SeatruckFragments_2": "It's still on my tail. The old question. How much risk is a truck load of alien treasures really worth?\n\nI'm ejecting the cargo modules. In the cabin alone I think I can outmanauver this thing until I reach the shallows.",
3431 "Ency_SeatruckFragments_3": "Seatruck Log #3",
3432 "EncyDesc_SeatruckFragments_3": "I thought it wouldn't follow me to the shallows. I thought even if it did I could abandon the truck with the treasures I had. As it was I was lucky to escape with my life.\n\nBut somewhere down there in the deep twisty bridges are the cargo modules I left behind. Somewhere down there are the treasure I will come back for.",
3433 "Ency_Marge_5": "Marguerit Maida's Log #5",
3434 "EncyDesc_Marge_5": "A fortnight into our voyage I was more or less living inside the creature's ribcage. It meant shelter, and it meant food. The flesh was starting to rot on the outside, but a moment's work with a knife and you could find something good to eat underneath. With only so much fat to burn I was having to ration the fires, but I could cook all I needed while they lasted.\n\nI started to think on what I could do to steer the boat.\n\nThat reaper, she was built streamline, I'll give her that. The currents were taking us this way and that, but she was holding a steady direction, head proud. I began to have in mind some kind of rigging system. Perhaps I could pull on her fins to change our direction.\n\nAll day it took me to rig one lousy rope from the sundried alien intestines I had in plentiful supply. One heartbeat it took for the rope to tighten around her fin and pull it clean away from the body. Too much time, I knew it. She was already decomposing.\n\nIt wouldn't be long before we started to sink.",
3435 "Ency_Marge_6": "Marguerit Maida's Log #6",
3436 "EncyDesc_Marge_6": "After 5 weeks at sea the reaper I was riding was barely bones and blubber, and I'd been praying for anything but more water. The gods have a funny way of obliging. I had to laugh when it started to snow.\n\nOn the upside, my corpse raft was starting to freeze. We were protected from scavenging, and gaining bouyancy in the process.\n\nOn the downside, my fingers were turning purple.\n\nThe snow turned to sleet, which turned to hail. No ordinary hail, neither. This could stuff could brain a marine through a plasteel helmet.\n\nI couldn't survive it for long.\n\nThen I saw the wall of ice.",
3437 "Ency_Marge_10": "Marguerit Maida's Log #10",
3438 "EncyDesc_Marge_10": "This here's a placeholder for when I'm ready to write about this last ten years.",
3439 "Ency_Squidshark": "Squidshark",
3440 "EncyDesc_Squidshark": "A leviathan-class predator at the smaller end of the scale, with complex, squid-like adaptations which allow it to hunt a wide range of prey.\n\n - Expels swallowed seawater through vents on either side of its body, providing slow and steady jet propulsion, or terrifying bursts of speed\n - An internal jaw can be extended and clamped down around small prey, dragging them inside the mouth whole\n - Two blue, electrified tentacles drag beneath its body, used to perform hit and run attacks on larger, slower targets, subduing them over time\n\nAssessment: Avoid",
3441 "Log_Alan_DownloadComplete": "ALIEN FACILITY: Download complete.\n###2814ALIEN VOICE: You have no concept for what has just occurred.\n###6014ROBIN: I know it hurt. What happened?!###4000\n###9982ALIEN VOICE: Download capacity was identified in your cerebral cortex.\n###13993ROBIN: You're in my head?!\n###15486ALIEN VOICE: It is uncomfortable. Return me.\n###19518ROBIN: Release the forcefields first.\n###21652ALIEN VOICE: Return me or I will destroy your orbital station.\n###25406ROBIN: Why not do it now?\n###27006ALIEN VOICE: My survival chance increases if I do not draw attention.\n###31529ROBIN: I don't think you have the power. I think you're scared. \n###36009ALIEN VOICE: Then I will destroy you.\n###39529I am experiencing technical difficulties. Do not move.###5700\n###45993Do not move. Errors.###3300\n###50473Hibernating.###1200\n###52094ROBIN: I didn't mean to scare you!\n###54505*Sighs* What is happening?###2200",
3442 "SeaTruckAquariumModuleFragment": "Seatruck Aquarium Module Fragment",
3443 "SeaTruckAquariumModule": "Seatruck Aquarium Module",
3444 "Tooltip_SeaTruckAquariumModule": "Attachable seatruck module that collects live specimens from the external environment.",
3445 "FabricatorMenu_Upgrades": "Upgrades",
3446 "Ency_HeatFruitPlant": "Heat Fruit",
3447 "EncyDesc_HeatFruitPlant": "Warm up with these juicy fruits.",
3448 "FeedbackError": "Oh no!!",
3449 "FeedbackSuccess": "Feedback sent.\nThank you!",
3450 "FeedbackSendingError": "Something has gone wrong! If this problem persists, our feedback server may be down. Let us know on the support forums!",
3451 "FeedbackSendingErrorConsoles": "Something has gone wrong! If this problem persists, our feedback server may be down.",
3452 "FeedbackSending": "Sending...",
3453 "FeedbackInfo": "Your feedback helps us to improve Subnautica. You can see the data collected from all players at snexpansion.unknownworlds.com\n\nAlong with the data you provide, the feedback system measures your framerate and collects basic system info (CPU \/ GPU \/ RAM \/ OS).\n\nAll data sent using the feedback system is completely anonymized and cannot be used to identify you.",
3454 "PDAGalleryButtonRemove": "Remove",
3455 "PDAGalleryButtonShare": "Share",
3456 "PDAGalleryButtonBackToGallery": "BACK TO GALLERY",
3457 "CookedFeatherFish": "Cooked feather fish",
3458 "CookedFeatherFishRed": "Cooked feather fish",
3459 "CuredFeatherFish": "Cured feather fish",
3460 "CuredFeatherFishRed": "Cured feather fish",
3461 "FeatherFish": "Feather fish",
3462 "FeatherFishRed": "Feather fish",
3463 "Tooltip_CookedFeatherFish": " ",
3464 "Tooltip_CookedFeatherFishRed": " ",
3465 "Tooltip_CuredFeatherFish": " ",
3466 "Tooltip_CuredFeatherFishRed": " ",
3467 "Tooltip_FeatherFish": " ",
3468 "Tooltip_FeatherFishRed": " ",
3469 "FeatherFish.TooltipIngredient": "",
3470 "FeatherFishRed.TooltipIngredient": "",
3471 "CookedFeatherFish.BlueprintsTab": "",
3472 "CookedFeatherFishRed.BlueprintsTab": "",
3473 "CuredFeatherFish.BlueprintsTab": "",
3474 "CuredFeatherFishRed.BlueprintsTab": "",
3475 "Tooltip_HeatFruit": "Heat fruit - edible.",
3476 "MayContainSilver": "Chance of silver",
3477 "MayContainLead": "Chance of lead",
3478 "MayContainGold": "Chance of gold",
3479 "MayContainCopper": "Chance of copper",
3480 "MayContainDiamond": "Chance of diamond",
3481 "MayContainLithium": "Chance of lithium",
3482 "MayContainDiamondLithium": "Chance of diamond or lithium",
3483 "MayContainGoldDiamondLithium": "Chance of gold, diamond, or lithium",
3484 "MayContainGoldSilverLead": "Chance of gold, silver, or lead",
3485 "PDABlueprintsButtonClearPins": "Unpin All",
3486 "PDABlueprintsClearPins": "Clear all pinned blueprints",
3487 "MaxPinsError": "Max allowed number of pinned recipes reached",
3488 "Ency_Marge_3": "Marguerit Maida's Log #3",
3489 "EncyDesc_Marge_3": "That far out at sea, swimming back for land wasn't an option. Might as well jump for the moon. All I could do was survive long enough to wash up somewhere.\n\nI had a knife, a repair tool, and 3 liters of water, so thirst and seamonsters weren't about to get me, but if I kept fighting them exhaustion might. I needed bouyancy. I could have lashed together a raft of airsacks if there'd been the slightest hint of life or resources out in that void. As it was, it wasn't life I needed.\n\nIt'd taken an hour for the reaper's corpse to float. My work was clean, body mostly intact. Using the knife I climbed up her flank and got a perch up on top. She'd float for a day or two, I reckoned. More if she bloated. Enough for me to catch my breath.\n\nSupposing she did, my next problem was gonna be water.",
3490 "Ency_Marge_4": "Marguerit Maida's Log #4",
3491 "EncyDesc_Marge_4": "We were floating, the reaper and I, west it seemed, and I had no idea if or where we'd land. The life out there, it was real small. I didn't have to fear sharks and the like, they were much deeper if at all. Out there all there was, every day, was the constant eating away, centimeter by centimeter, of the outskirts of the reaper, by things smaller than I could see. \n\nWould she sink before or after I died of thirst?\n\nI knew I could go more than a week on 3 liters of water. I also knew I'd be dead in less than two. \n\nNow I'm no survivalist, but I will survive. That reaper? She's practically all muscle, but there's some fat in there, when you dig down deep. And I didn't have much, but I had that reapir tool, which meant I had a spark. \n\nIt took a week to light that first fire. I know more about the burning properties of reaper fat than I ever cared to. It wasn't a fire that would keep me warm, but for clean water I just needed it hot. Who knows what bugs the boiling didn't cure, but I was already sick, and it hasn't killed me yet.",
3492 "Ency_Marge_7": "Marguerit Maida's Log #7",
3493 "EncyDesc_Marge_7": "In retrospect, what I liked about where the degassi crashed was that the obstacles were straight forward. Short on food? Kill some fish. Need building materials? Kill the big fish. Being attacked by seamonsters? Same solution.\n\nI did not appreciate it at the time, because I had not yet washed up in this god damn, cold ass, cartoon-cute winter wonderland. \n\nI can't fight icebergs. I've been here three days, I've tried. No one can.\n\nI've got no builder. No fabricator. If I'll survive here, it'll be the old fashioned way.",
3494 "Ency_Marge_8": "Marguerit Maida's Log #8",
3495 "EncyDesc_Marge_8": "I swear, I must have crossed an ocean to be here, and I still don't know how I survived that, yet here I am in ice world, and godamn if these fish here don't look and taste just exactly like the peepers I've been eating since the crash. Maybe better now it's cooked on fire instead of that fabricated filth.\n\nI was wrong about this place. There's dry land. Caves. There's life here. I won't be beat by hunger or exposure, that's something. But there's always something else waiting to kill you.\n\nThe blisters are coming up faster than I can take a needle to them. The god damn kid, always right. He knew I was sick, before it even started to itch. He said he could slow it down, but I can see it, growing on my skin. I had some wounds in my time, not all of them psychological, but this one, this one's ugly. And I don't have the faintest idea where to direct my blows such as I might cave in its sickly head.\n \nI reckon I have a few weeks.\n \nMight as well enjoy myself.",
3496 "Ency_Marge_15": "Marguerit Maida's Log #15",
3497 "EncyDesc_Marge_15": "Figured I'd die before I came to record this. I'm 54 years young and life's still full of surprises. Not only has nothing here killed me yet, but low and behold Alterra has arrived. And they're not treading lightly. I blinked and there was a station in the sky. Ships are landing.\n\nI'm going home.\n\nI could turn myself in. They'd at least throw me in a prison with a spacedock nearby. But part of this whole game is picking your battles. I'd be hard pressed to fight an entire space station. \n\nBetter I take out a crew and steal a ship.",
3498 "Ency_Marge_20": "Marguerit Maida's Log #20",
3499 "EncyDesc_Marge_20": "I'll hand it to them, Alterra's a bigger bully than I am. I figured I could just waltz onboard one of their ships and hightail it, I was wrong. They don't let their own people so much as take a shave without authorization, let alone manually pilot a ship. They couldn't take me where I want to go even if I forced them to.\n\nAll the while more Alterra people are landing. I was out today looking for dinner when I scarcely avoided pulverising one of them in the prawn suit. \n\nI just gotta bide my time. I can slow them down, keep them out of my patch. I'll face them once I have the right leverage.",
3500 "OreVein": "OreVein",
3501 "HailStorm": "Hail Storm",
3502 "Ency_Ryley_1": "Alterra Misplaces 1km Capital Ship Aurora",
3503 "EncyDesc_Ryley_1": "THE INDEPENDENT - Galactic News, Intergalactic Perspective\n\nContact has been lost with the Aurora some 18 months into its journey to install a phasegate in the Ariadne Arm, report inside sources.\n\nAlterra launched the Aurora to much fanfare almost two years ago, and recently announced the ship had arrived in the destination solar system. The Aurora has reportedly now missed more than one routine check in.\n\nAsked for comment, a spokesperson for Alterra said, 'Communication with ships outside of the phase gate network can take weeks or months in ordinary circumstances, and is commonly interrupted. The Aurora was in good shape and ahead of schedule the last time they checked in, we have no reason to think anything has changed.'\n\nNonetheless our sources emphasize that Alterra cannot yet explain the loss of contact, and given the exceptional value of the ship and its mission they are taking every possible measure to re-establish contact. Shareholders will be watching closely.\n\nKeen readers will remember, however, that Alterra's network of directors have a history of leaking scare stories like this to the press, only for the trans-gov to rebound with positive news against the odds. Director's shareholdings and dealings are of course not public information.",
3504 "Ency_Ryley_2": "Aurora Crash Interview - Alterra Spokesperson",
3505 "EncyDesc_Ryley_2": "SPOKESPERSON: We have recently confirmed that the Aurora has conducted an emergency landing on an uncharted planet, via a message relayed by the captain as he performed the manauver. Captain Hollister was experienced, and calm under pressure. We have every reason to expect he kept his crew and his ship in one piece. We are doing everything we can to re-establish contact, and to begin rescue operations. Thank you, and I'll take questions. Michael?\n\nMICHAEL: What caused the crash?\n\nSPOKESPERSON: The captain reported unexpected damage to the ship. No possibilities are being ruled out.\n\nMICHAEL: How long will it take to get there?\n\nSPOKESPERSON: The Aurora was more than a year beyond the furthest phase gate. The fastest ships will take nine months. But we are co-operating with the Mongolian States and other nearby trans-govs to see if they can get there sooner. You, with the glasses?\n\nCLAUDE: This isn't a four-seater passenger shuttle that went down, this is a capital ship. Do you really expect survivors?\n\nSPOKESPERSON: Losses of ships of this scale are rare, but not unheard of. When it does happen, it's rarely catastrophic. Crew losses in the past have generally been down to inadequate warnings, and failures of key survival systems- lifepods, oxygen, etc. We have armor-plating that can deflect a small nuclear explosion, but it doesn't begin to stand up to what a good-sized meteor can do. But those ships are built to stay together. There could be a quantum detonation of the drive core and the main evacuation routes would survive the blast. \n\nCLAUDE: Where have they landed?\n\nSPOKESPERSON: We hope to have that information soon. The ship had arrived in solar system 4546, where there are thought to be at least 11 orbital bodies larger than earth's moon. The area is not entirely unexplored, but it's new to us, and no one else has been taking notes. Whatever the case, the crew has all the equipment they need to build habitats and survive until rescue. Jess?\n\nJESS: Do you have a plan to salvage the phasegate installation?\n\nSPOKESPERSON: Of course. With the Aurora's cargo already most of the way to the build site it should be straight forward to send a replacement crew and make whatever repairs necessary. \n\nJESS: Will there be a fall in the Alterra dividend?\n\nSPOKESPERSON: Thank you, that's all we have time for.",
3506 "Ency_Ryley_3": "Alterra Shares Fall 2% on Aurora Accident",
3507 "EncyDesc_Ryley_3": "ALTERRA TIMES - Informing the Galaxy's Largest Trans-Gov\n\nThe company-wide share price has dropped on the revelation that the Aurora, Alterra's expensive attempt to colonize a new sector of space, has performed an emergency landing on a planet in solar system 4546. The spokesperson was optimistic about salvaging the mission, but could offer no immediate guarentees.\n\nThat share price of course reflects both internal and external confidence in Alterra's future profits. A similar fall in the monthly Alterra dividend would affect the livelihood of billions. \n\nAnyone can buy shares in Alterra, or coroporations within its legal jurisdiction, but employees have always received their first share for free, and dividends thereof can pay for many of the luxuries not provided by their workplace. Thanks to their expensive prosthetics there are still employees alive today who went through the great expansion and saw that one share turn into a lifetime of plenty.\n\nThe dividend has been stagnant for the past year, but fears of a crash are not yet justified. Alterra remains unique amongst the trans-govs in being profitable and efficient enough to pay its population this dividend, rather than charge them in the form of taxation.\n\nThe Aurora is operated by Aurora Corp, a small company which employs the crew of the ship, and rents control center services and the ship itself from its majority shareholder, Intrepid Phasegates. Intrepid owns a number of other Alterra-produced capital ships, and employs them to run profitable phasegate installation projects for its own majority shareholder, Alterra Corp. \n\nNeither Intrepid nor Aurora Corp has undertaken an installation mission so far from Federation space.",
3508 "Ency_Ryley_4": "Aurora Wreckage Located, Survivors Confirmed",
3509 "EncyDesc_Ryley_4": "Alterra has released voice recordings which confirm survivors of the Aurora crash. The transmission came from trade ship Sunbeam, which was passing nearby when it detected their SOS.\n\n'Hey Alterra, we've got one of your birds in the soup over here. Looks like they took *Static* survivors. We're moving in for a closer look.'\n\nWhile the number of survivors is not yet known, nor the true state of the ship, it is now known that she has landed with her hull largely intact, on planet 4546B. Smaller than earth and largely water-bound, it is thought the planet has a breathable atmosphere, and hopes have been raised all around.\n\nThe Sunbeam is registered as a 5-seater cargo vessel, insufficient to evacuate the crew or cargo of the Aurora, but perhaps enough to assess the situation and reassure shareholders at home that their investment is secure.\n\nThere is at least a one month delay on transmissions from that region of space. In the meantime Alterra is working on every possible solution, including an innovative idea to transmit the blueprints for a purpose built rocket which could be constructed using materials salvaged from the Aurora, and the planet itself. If the crew could begin their long journey home now the rescue teams could meet them halfway, shaving months off their return.\n\nAlterra share prices rose to their quarterly high on the news.",
3510 "Ency_Ryley_5": "Was Unexplained Ion Signature Linked to the Aurora's Disappearence?",
3511 "EncyDesc_Ryley_5": "An unusual ion signature on the edge of Alterra space has scientists baffled, and some have drawn a connection with a similar echo detected around the time of the Aurora's reported crash landing. \n\nHow the two might be connected is an open question, and many in the scientific community maintain they are unrelated, and explained by natural phenomenon, or even Alterra secretly testing new technologies. \n\nFuel has been added to the fire by Alterra's refusal to release its full data on the Aurora accident, and recent indications from sources that they will be revising up their list of expected casualties, without revealing where this information is coming from. \n\nIt has now been months since the Sunbeam went quiet, with no new information. The salvage teams continue their long journey to 4546.",
3512 "Ency_AlterraGovernment": "Article on Alterra's Governance",
3513 "EncyDesc_AlterraGovernment": "Famously both the largest trans-gov, and the first to be entirely publically traded. There are in fact other trans-govs which are publically traded, and the tradition dates back to old earth, when national governments would sell bonds to raise funds for expensive infrastructure projects, paying their debtors interest over decades, but rarely paying off the debt itself. Although these projects were not always completed, ownership of the national infrastructure was in this way kept in the hands of the entrepreneurial classes, rather than the politicians.\n\nUnlike today's trans-govs, those nation states traded in their own currencies, thus allowing them to legally default on their debts and renationalize key institutions in times of need. With today's universal digital currency and federal stock exchange any trans-gov which attempted to renationalize would not only be shunned by the trading community, but would find its banks closed, its doctors fled, its supplies low, and its people angry. Such are the risks it has in fact never been attempted.\n\nMost trans-govs avoid this issue by retaining a majority share in their science, industry and transportation infrastructure. This ensures, for instance, that a competitor can't just buy your power grid and turn your lights off. But Alterra is entirely publically traded, and in fact has no central government which could act in such a case. \n\nThere have been a number of high-profile hostile takeovers, although these are usually prevented by the co-operation of other shareholders, and even where they succeed it is debatable who consumed who. \n\nThe China Territories once succeeded in taking over the entirety of the Alterra Water Board, with the intention of raising prices and killing investment, as part of their ongoing trade war with their largest competitor. After completing the takeover and running the numbers they realized increasing efficiency and lowering prices would make considerably more profit, and both parties still profit from the arrangement today.\n\nThe entire Alterra Board of Directors has been ousted by an external power more than once, however Alterra has proven resistent even to this. To exert such power over the board, any group must own considerable stock in the company. Being the most valuable company on the market, no one in such a position would choose to sabotage its profitability.",
3514 "Ency_AlterraState": "Alterra: Corporation or Trans-System Government?",
3515 "EncyDesc_AlterraState": "Being in control of at least one phasegate, Alterra is legally recognised as a trans-gov, however it has always maintained that it is a corporate entity, not a government. It was in fact incorporated in the first place within the jurisdiction of a government, but that government has since dissolved itself in deference to the Alterra Code of Conduct, which itself can hardly be held to account. In all other respects Alterra abides by federal law.\n\nAlterra's structure is indeed unique, for a trans-gov. \n\nShareholders\n - Every employee of an Alterra subsidiary becomes a shareholder\n - Shares are traded on the federal exchange\n - Most but not all shareholders have been employees\n\nBoard of Directors \n - Appointed by the shareholders, 1 share 1 vote\n - Appoint CEOs of major subsidiaries\n - Influence how Alterra funds are invested\n - Decide how much to pay on the Alterra dividend\n \nAlterra Corp\n - The legal entity which owns stakes in the key infrastructure companies, as well as the Alterra brand itself\n - Governed by a CEO, appointed by the board\n \nAlterra Subsidiaries\n - Millions of smaller companies are partly or fully Alterra owned and branded\n - A relative proportion of their profits go towards paying the Alterra dividend\n - They tend to direct their efforts consistently with the will of the Board\n - Provide many of the big budget services such as starship production\n \nPrivate Compananies\n - Anyone can incorporate\n - There is no corporation tax, or tax at all\n - Provide many of the innovative frontline services most demanded by paying customers, including local health and security\n - These small, agile companies respond quickly to demand, giving people real power over their local services\n - The most successful owners will be made an offer they can't refuse, and sell out a majority share for a shot at the Alterra Board\n\nEmployees\n - Anyone employed full-time by a company owned at least in part by Alterra Corp is considered an employee for the duration\n - Employees are entitled to the pay and benefits package they agree to, at minimum food, water, shelter and oxygen\n - Employees receive a one time only share in the Alterra Corporation, affording them regular payments of the Alterra dividend\n \nContractors\n - There are some exemptions for people paid for their expertise, but not considered employees\n - These tend to be short term contracts with experts alligned with other trans-govs\n - No shares are awarded, and no minimum guarentees are made regarding shelter or oxygen\n \nOn one level Alterra is an exemplar corporation, driven wholly by market forces. On another, it is the perfect evolution of laissez-faire government, with voters replaced by shareholders. Finally, it has arrived at something in effect, if not in process, like the old fashioned socialist democracies. The justification for universal education may no longer be a matter of individual rights, but of corporate advantage - nonetheless the result is arguably the same.\n\nToday it takes just a few hours' work to afford the basic needs on an Alterra world. It says something to their credit that all those extra hours are down to individuals' motivation to improve their lot, rather than just to keep the roof over their heads.",
3516 "EncyDesc_OreVein": "Resources behind loose rock",
3517 "SeaTruckDockingModuleFragment": "Seatruck Docking Module Fragment",
3518 "SeaTruckSleeperModuleFragment": "Seatruck Sleeper Module Fragment",
3519 "InteractWithCreature": "Interact",
3520 "Ency_Chelicerate": "Chelicerate",
3521 "EncyDesc_Chelicerate": "An aggresive leviathan with an enormous beak, we have little further knowledge of this alien monstrosity at this time, and many on 4546B hope it stays that way.\n\nAssessment: Avoid.",
3522 "Ency_SnowStalker": "Snow Stalker",
3523 "EncyDesc_SnowStalker": "A bear-like land creature which hunts in packs and can build up remarkable speed over the snow.",
3524 "Ency_SeaTruck": "Seatruck",
3525 "EncyDesc_SeaTruck": "The seatruck is an advanced underwater vehicle with attachable, modular cabins for maximum adaptability in the field.\n\nMain Cabin:\n - Small and nimble when unencumbered by additional modules, the main cabin alone is comparable in speed to the seamoth \n - A wide, reinforced glass viewing window provides excellent forward visibility while at the helm\n - Retractable helmsperson's chair, no expense spared\n - Unlike the larger cyclops submarine, the seatruck does not support the addition of internal modules like fabricators\n - However it can be upgraded to enhance its speed, towing power and crush depth, amongst other things\n \nRatings:\n - Speed: Variable depending on cargo\n - Crush Depth: 250m (Upgradeable)\n - Power: 2x replaceable power cells\n - Upgrade module slots: 4\n - Persons: 1+\n\nAdditional Modules:\n - Bespoke cargo modules can be attached to the rear of the main cabin, providing a range of powerful benefits\n - Available modules include fabricators, docking stations, habitation sections and, of course, plenty of storage\n - Additional cargo modules reduce the seatruck's speed, manauverability and power efficiency\n - Additional modules can be jettisoned directly from the main cockpit controls to enable exploration of tight spaces, or in case of emergency\n\n'The Seatruck: Competing products are trucking hell.'",
3526 "Ency_SeaTruckFabricatorModule": "Seatruck Fabricator Module",
3527 "EncyDesc_SeaTruckFabricatorModule": "This module contains one wall-mounted fabricator and one storage container for the products thereof. It draws power from the seatruck's main cabin.",
3528 "Ency_SeaTruckAquariumModule": "Seatruck Aquarium Module",
3529 "EncyDesc_SeaTruckAquariumModule": "External vacuums on this module collect live specimens from the surrounding water and deposit them safely and humanely inside glass tanks, which can then be accessed from inside the truck.",
3530 "Ency_SeatruckSleeperModule": "Seatruck Sleeper Module",
3531 "EncyDesc_SeatruckSleeperModule": "Replete with a foldable bed, home entertainment system and photo frame, the sleeper module provides everything required for one person to hunker down overnight and catch some sleep.",
3532 "Ency_SeaTruckDockingModule": "Seatruck Docking Module",
3533 "EncyDesc_SeaTruckDockingModule": "Provides capacity to attach one standard Prawn Suit to the Seatruck. NB: Must be attached as the final module to function.",
3534 "Ency_Hoverbike": "Snowfox",
3535 "EncyDesc_Hoverbike": "The Snowfox is a one-person hoverbike designed for fast traversal over a wide variety of terrain.\n\nWhile providing little protection for the pilot, the Snowfox can easily outmanauver most threats, especially when upgraded with a jump module (press RMB). Just don't try to take it over water.\n\n - High speed hoverbike\n - Onboard headlight (press shift)\n - Will make you look cool\n\n'The Snowfox: Other ground vehicle are rabbits in its headlights.'",
3536 "Ency_Hoverpad": "Snowfox Hoverpad",
3537 "EncyDesc_Hoverpad": "Deployable pad which recharges and repairs the Snowfox hoverbike.",
3538 "Signal_GlacialBasin": "Entrance to Glacial Basin",
3539 "MountHoverbike": "Mount Snowfox",
3540 "Hoverpad": "Snowfox Hoverpad",
3541 "Hoverbike": "Snowfox",
3542 "SnowStalker": "Snow Stalker",
3543 "Chelicerate": "Chelicerate",
3544 "SnowPlant": "Snow Plant",
3545 "Tooltip_Hoverbike": "Snowfox Hoverbike: it's a bike... and it hovers!",
3546 "Tooltip_Hoverpad": "Deployable pad which recharges and repairs the Snowfox hoverbike.",
3547 "SeaTruckDockingModule": "Seatruck Docking Module",
3548 "Tooltip_SeaTruckDockingModule": "Rear-only Seatruck docking module allows you to take your Prawn Suit along for the ride!",
3549 "SeaTruckSleeperModule": "Seatruck Sleeper Module",
3550 "Tooltip_SeaTruckSleeperModule": "Make your seatruck feel more like a home!",
3551 "SeaTruckTeleportationModule": "Seatruck Teleportation Module",
3552 "Tooltip_SeaTruckTeleportationModule": "Seatruck module that provides a teleportation destination pairing for the precursor tethering device.",
3553 "SeaTruckUpgradeAfterburner": "Seatruck Afterburner Upgrade",
3554 "Tooltip_SeaTruckUpgradeAfterburner": "Provides an extra burst of speed at the expense of some power.",
3555 "SeaTruckUpgradeEnergyEfficiency": "Seatruck Energy Efficiency Upgrade",
3556 "Tooltip_SeaTruckUpgradeEnergyEfficiency": "Reduces vehicle energy consumption by a fixed percent.",
3557 "SeaTruckUpgradeHorsePower": "Seatruck Horsepower Upgrade",
3558 "Tooltip_SeaTruckUpgradeHorsePower": "Seatruck Horsepower Upgrade",
3559 "SeaTruckUpgradeHull1": "Seatruck Depth Upgrade MK1",
3560 "Tooltip_SeaTruckUpgradeHull1": "Increases safe diving depth. Does not stack.",
3561 "SeaTruckUpgradeHull2": "Seatruck Depth Upgrade MK2",
3562 "Tooltip_SeaTruckUpgradeHull2": "Increases safe diving depth. Does not stack.",
3563 "SeaTruckUpgradeHull3": "Seatruck Depth Upgrade MK3",
3564 "Tooltip_SeaTruckUpgradeHull3": "Increases safe diving depth. Does not stack.",
3565 "Ency_OreVein": "Ore Vein",
3566 "Ency_SnowPlant": "Snow Plant",
3567 "EncyDesc_SnowPlant": "Snow Plant",
3568 "AirBladderConsumeOxygen": "Replenish Oxygen ({0})",
3569 "Log_GlacialBasinSignalUnlocked": "STORY TEXT INFORMING PLAYER OF GLACIAL BASIN'S EXISTENCE GOES HERE",
3570 "MetalDetectorScreenDefault": "SEARCHING",
3571 "MetalDetectorScreenTracking": "TRACKING",
3572 "MetalDetectorScreenUnpowered": "UNPOWERED",
3573 "Ency_GlowFlower": "Glow Flower",
3574 "EncyDesc_GlowFlower": "Glows in the dark!",
3575 "Ency_FeatherFish": "Feather Fish",
3576 "EncyDesc_FeatherFish": " ",
3577 "Ency_FeatherFishRed": "Feather Fish",
3578 "EncyDesc_FeatherFishRed": " ",
3579 "ShadowLeviathan": "Shadow leviathan",
3580 "Ency_ShadowLeviathan": "Shadow Leviathan",
3581 "EncyDesc_ShadowLeviathan": " ",
3582 "Ency_SpikeTrap": "Spikey Trap",
3583 "EncyDesc_SpikeTrap": "Spiky!",
3584 "Ency_ThermalLily": "Thermal Lily",
3585 "EncyDesc_ThermalLily": "Glows in the dark!",
3586 "Ency_OxygenPlant": "Oxygen Plant",
3587 "EncyDesc_OxygenPlant": "Can be used to replenish oxygen",
3588 "Ency_Ryley_6": "Alterra Air Control Voicelog - Unidentified Ion Signature - CLASSIFIED",
3589 "EncyDesc_Ryley_6": "ALTERRA 1: Sir, I'm detecting an unidentified ion signature near the station.\nALTERRA 2: Alert the science team and cordon off the area.\nALTERRA 1: Sir, it's getting closer.\nALTERRA 2: Onscreen.\nALTERRA 1: It's a ship. The system says it's one of ours.\nDIRECTOR: Not one I recognize. Give them the usual welcome.\nALTERRA 1: Hailing unidentified spacecraft. You have entered Alterra space without authorization. Kill the engines and identify yourself immediately. This is not a request.\nNo response.\nDIRECTOR: Let's try the robust welcome.\nALTERRA 1: Unidentified vessel, we are sending marines to intercept. Kill your engines or they will open fire.\nSHIP: *Static* is Ryley Robinson, Aurora Employee, don't shoot!\nALTERRA 1: Checking, please hold.\nHe's from the Aurora!\nALTERRA 2: That's impossible. \nALTERRA 1: The data checks out. This guy's been to to the other side of the galaxy and back. \nLook, his PDA's been keeping logs. \nHow can someone eat that much kelp?\nALTERRA 1: What's a peeper?\nLook at his credit score!\nALTERRA 1: What do we do?\nLet him land I suppose.\nALTERRA 1: ...What about the outstanding balance?\nALTERRA 2: You're right. Let him know.\nALTERRA 1: Welcome home to Alterra. Permission to land will be granted once you settle your balance of 1 trillion credits.\nRYLEY: Are you kidding me. Do you know what I've been through?\nALTERRA 1: A surprising volume of mushrooms, diamonds and radioactive materials. How would you like to pay?\nRYLEY: Let me speak to your manager.\nALTERRA 2: Speaking.\nRYLEY: I'm riding a spaceship powered by an alien ion reactor on my way home from the most valuable scientific discovery you could possibly imagine.\nBut if you prefer I can take this stuff elsewhere and come back when I've got the cash.\nALTERRA 2: ...I'll need you to sign some forms.",
3590 "Ency_Ryley_7": "Ryley Robinson - Debrief Voicelog - CLASSIFIED",
3591 "EncyDesc_Ryley_7": "MAX: So this lone survivor of the Aurora, he discovered the first Type II alien civilization, eradicated an ancient disease, then built an alien ion reactor and flew himself here, all before we could even get a rescue ship halfway there. \nAnd I am supposed to believe all this.\nALTERRA 2: We live in a world where janitors have PhDs and coffee machines can divide by inifinity. Nothing surprises me any more.\nMAX: He must be a god damn genius.\nALTERRA 2: Or a lucky idiot.\nMAX: He's an employee. We can't keep him here indefinitely. I want to talk to him.\n*Door opens and closes*\nRYLEY: Now, are you the manager? Because I keep asking to speak to the manager, and instead people keep taking blood samples.\nMAX: I'm on the Board of Directors. My name is Maxim. I'm very interested in your story.\nRYLEY: I just want to go home.\nMAX: The doctors can keep you here until they're sure you're healthy. In the meantime perhaps you can tell me how you got here?\nRYLEY: You sent me blueprints for a ship. I built it.\nThe ship you built is powered by ion technology we've never seen before.\nRYLEY: I used what I had to hand. \nTake me back. How did you come to be the only survivor of the Aurora?\nRYLEY: I was close to the lifepods when the alarm sounded. I got out before most of the damage.\nMAX: When did you discover this alien civilization?\nRYLEY: Look, you have the ship. You have my logs. Anything else, no comment.\nMAX: Ryley. You must understand the implications of what you've found. An intelligent alien civilization. The first we've ever encountered besides ourselves. You must have something to say about it. \nRYLEY: No comment.\nMAX: You've continued to receive your salary. You are still under our employ. Everything you brought back from that planet belongs to Alterra, and you are liable for every resource you wasted along the way. This experience is so far a significant net loss for you. It needn't be that way.\nRYLEY: There'll be compensation money.\nMAX: Eventually. What if I told you I could offer you a job today?\nExcuse me.\n*Door opens and closes*\nMAX: Give this cretin whatever job title and pay packet he wants, just make sure he doesn't leave the building or talk to anyone for at least a month.\nWhat was the mobile station closest to system 4546?\nALTERRA 2: The Vesper, sir.\nMAX: Appoint me its CEO, and set its course for 4546B. When the press finds out, tell them it's part of the salvage op. Where are the actual salvage teams?\nALTERRA 2: Less than six months from the planet.\nMAX: Turn them around. Then prepare my jet and have a full complement of marines meet us en route.\nWe're going to take the plunge.",
3592 "Ency_Ryley_8": "Ryley Robinson - Press Conference Voicelog",
3593 "EncyDesc_Ryley_8": "Following last month's surprise reports that the Vesper was sent to assist in the Aurora salvage operation, there is now evidence that Mongolian vessels en route to 4546B have been turned around. Alterra has so far refused to comment, but speculators are suggesting that contact has finally been made with one of the Aurora survivors, and plans are shifting as new information comes to light.\n\nThere is even a name: Ryley Robinson. Robinson, 29, had been the Aurora's Non-Essential Systems Maintenence Chief for the past six years. His record shows no more than basic survival training, but he would have benefitted from his broad knowledge of Alterra systems and how to maintain them.\n\nIt is widely expected Alterra will confirm the story in today's press conference. Let's listen...\n\nSPOKESPERSON: Following extensive efforts by all parties, Ryley Robinson is back in Federation space. Thanks to his sacrifices we now know that the Aurora and its valuable cargo are largely intact. Unfortunately we also now believe that he is the only survivor of the accident. He is still recovering from his experience, but he is here today to answer some questions.\nPRESS: Ryley, we're not aware oif any ships having reached 4546B yet. How did you get off the planet?\nRYLEY: Alterra sent me the blueprints for an escape rocket. I built it and-\nSPOKESPERSON: Our advance teams were able to meet Mr Robinson and bring him to where we are now.\nPRESS: Where are you now?\nSPOKESPERSON: For Mr Robinson's privacy we are not revealing that information at this time.\nPRESS: How have you confirmed there are no other survivors.\nRYLEY: I found the lifepods. I listened to the logs. If anyone was left alive I would have found them.\nPRESS: What will you do now?\nSPOKESPERSON: Mr Robinson has accepted a new position which will see him provide invaluable insight in our continued salvage operation.\nPRESS: Ryley, how do you feel?\nRYLEY: I was alone for a long time. It's good to have a voice again, I guess.",
3594 "Ency_EcoGov_1": "",
3595 "EncyDesc_EcoGov_1": "",
3596 "ColdSuit": "Cold suit",
3597 "Tooltip_ColdSuit": "Provides cold resistance on the surface.",
3598 "Log_SpyPenguinSupplyDrop": "PLACEHOLDER: SAM: Robin I'm sending you a spy pengling for further exploration and research opportunities.",
3599 "SpyPenguinTitle": "SPY PENGLING {0}",
3600 "SpyPenguinControls": "Use {0} and {1} to cycle penguins",
3601 "Ency_SpyPenguin": "Spy Pengling",
3602 "EncyDesc_SpyPenguin": "This remote-controlled device can blend in with real penguins and get into spaces too small for a typical human. It's good for collecting otherwise impossible to reach resources and is also equipped with a camera.",
3603 "SpyPenguinTitleLabel": "UNIT :",
3604 "SpyPenguinStatusLabel": "STATUS :",
3605 "SpyPenguinStatusOnline": "ONLINE",
3606 "SpyPenguinStatusOffline": "OFFLINE",
3607 "SpyPenguinModeLabel": "MODE :",
3608 "SpyPenguinModeExplore": "EXPLORE",
3609 "SpyPenguinModeCamera": "DOCUMENT",
3610 "SpyPenguinDistanceLabel": "DISTANCE :",
3611 "SpyPenguinCompanionLabel": "COMPANIONSHIP LEVEL",
3612 "SpyPenguinInfiltrationLabel": "INFILTRATION VALUE",
3613 "Ency_SpyPenguin_Fragment": "Spy Pengling Log #1",
3614 "EncyDesc_SpyPenguin_Fragment": "Research continues to go well. The spy pengling adds many more opportunities to research this incredible planet. Allowing us to reach areas we previously could not reach. Native life seems to respond well to the spy pengling, with minimal attacks to the penguin. Using the penguin in a the field will become a focus moving forward.",
3615 "SpyPenguin": "Spy Pengling",
3616 "SpyPenguinRemote": "Spy Pengling Remote",
3617 "Tooltip_SpyPenguin": "Reconnaissance tool for exploring the surface.",
3618 "Tooltip_SpyPenguinRemote": "Tool for driving Spy Penglings.",
3619 "Ency_SpyPenguin_SideStory_01": "Glacial Research Log #2a",
3620 "EncyDesc_SpyPenguin_SideStory_01": "Analysis of glacial ice has shown the ice rappidly formed. Results show many foreign micro organisms trapped ice samples. Further research is needed before this glacier melts from the increased thermal activity.",
3621 "PingSpyPenguin": "Spy Pengling",
3622 "SpyPenguinNameFormat": "{0} ({1})",
3623 "SpyPenguinDamageFormat": "Hull integrity {0:P0}",
3624 "SpyPenguinName0": "PenGwen",
3625 "SpyPenguinName1": "PengWynn",
3626 "SpyPenguinName2": "PengJuan",
3627 "SpyPenguinName3": "PenGuy",
3628 "SpyPenguinName4": "PenGal",
3629 "SpyPenguinName5": "PenGarnet",
3630 "SpyPenguinName6": "PenGabby",
3631 "SpyPenguinName7": "PenGeorg",
3632 "SpyPenguinName8": "PenGwynedd",
3633 "SpyPenguinName9": "PenGlaw",
3634 "SpyPenguinName10": "PenGris",
3635 "SpyPenguinName11": "PenGili",
3636 "SpyPenguinName12": "PengVee",
3637 "SpyPenguinName13": "PengBippity",
3638 "SpyPenguinName14": "PengJay",
3639 "SpyPenguinName15": "PengDinofuzz",
3640 "SpyPenguinNameCount": "16",
3641 "JukeboxDiskPickup": "Pickup Jukebox Disk",
3642 "JukeboxTrackUnlocked": "JUKEBOX TRACK UNLOCKED",
3643 "SpyPenguinDescription": "ALTERRA SUPER PENGUIN BUDDY V1.2A-3R\nFIRMWARE 998-76.2B-P0",
3644 "SpyPenguinLoading": "LOADING...",
3645 "SpyPenguinControlsSub": "{0} to exit, Hold {1} to self-destruct",
3646 "SpyPenguinGrabFur": "Attempt to collect fur",
3647 "SpyPenguinModeLove": "LOVE",
3648 "Log_Precursor_Bounty_2": "VESPER: Precursor data received. Bounty being dropped to a near by location.",
3649 "TeleportationTool": "Tether Tool",
3650 "Tooltip_TeleportationTool": "Teleport back to a teleportaion seatruck module.",
3651 "Ency_TeleportationTool": "Tether Tool",
3652 "EncyDesc_TeleportationTool": "Teleports you back to the teleportaion room of your seatruck.",
3653 "ColdSuitGloves": "Cold suit gloves",
3654 "ColdSuitHelmet": "Cold suit helmet",
3655 "SnowStalkerFur": "Snow Stalker Fur",
3656 "Tooltip_ColdSuitGloves": "Provides cold resistance on the surface.",
3657 "Tooltip_ColdSuitHelmet": "Provides cold resistance on the surface.",
3658 "Tooltip_SnowStalkerFur": "A tuft of fur from a Snow Stalker.",
3659 "FlashlightHelmet": "Flashlight Helmet",
3660 "Tooltip_FlashlightHelmet": "Battery-powered, all-environment head-mounted light source.",
3661 "SuitBoosterTank": "Booster Tank",
3662 "Tooltip_SuitBoosterTank": "Use oxygen to give a speed boost",
3663 "Speaker": "Jukebox speaker",
3664 "BaseLargeRoom": "Large room",
3665 "BaseGlassDome": "Multipurpose room glass dome",
3666 "BaseLargeGlassDome": "Large room glass dome",
3667 "BasePartition": "Large room partition",
3668 "BasePartitionDoor": "Large room partition door",
3669 "full control": "full control",
3670 "half control": "half control",
3671 "Ency_ControlRoom": "Control Room",
3672 "MetalDetector": "Mineral detector",
3673 "Tooltip_MetalDetector": "Proximity detector used to locate raw materials.",
3674 "StructuralIntegrityAmount": "{0}",
3675 "PowerBaseSection": "Enable section",
3676 "UnpowerBaseSection": "Disable section",
3677 "MetalDetectorFragment": "Mineral detector fragment",
3678 "BaseLargeGlassDomeFragment": "Large Room Glass Dome Fragment",
3679 "Ency_MetalDetector_Fragment": "Geological Log #3",
3680 "EncyDesc_MetalDetector_Fragment": "Finding adequate geological samples has been exceptionally easy with this new modified scanner tool. With this new research pace, finding the origins of this island's formation should take no time.",
3681 "Ency_ControlRoom_Wreck": "Alpha Base Control Room Test",
3682 "EncyDesc_ControlRoom_Wreck": "Building sustainable bases has its challenges on this waterlogged planet. Corpate is once again using us as test subjects with this new control room. Lets hope this test goes better than the last few. Hazard pay is not wroth this punishment.",
3683 "TrivalveYellow": "Trivalve",
3684 "TrivalveBlue": "Trivalve",
3685 "Ency_TrivalveA": "Trivalve",
3686 "EncyDesc_TrivalveA": " ",
3687 "Ency_TrivalveB": "Trivalve",
3688 "EncyDesc_TrivalveB": " ",
3689 "Ency_MetalDetector": "Mineral detector",
3690 "Ency_Jukebox": "Jukebox"
3691}