· 6 years ago · Nov 24, 2019, 10:56 AM
111/24/2019 10:49:10.423: SpecialK.log created (Special K 0.10.2.1, Jun 19 2019)
211/24/2019 10:49:10.445: [DebugUtils] [!] > First Call: NtSetInformationThread_Detour
311/24/2019 10:49:10.480: [DebugUtils] [!] > First Call: GetCommandLineA_Detour
411/24/2019 10:49:10.480: [DebugUtils] [!] > First Call: GetCommandLineW_Detour
511/24/2019 10:49:10.484: [DebugUtils] [!] > First Call: NtCreateThreadEx_Detour
6-------------------------------------------------------------------------------------------
711/24/2019 10:49:10.487: >> (rfg.exe) [SpecialK32.dll] <<
811/24/2019 10:49:10.487: Loading user preferences from SpecialK.ini... failed!
911/24/2019 10:49:10.488: >> Writing base INI file, because none existed... done!
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1111/24/2019 10:49:10.495: Working Directory: E:\SteamLibrary\steamapps\common\Red Faction Guerrilla Re-MARS-tered
1211/24/2019 10:49:10.495: System Directory: C:\Windows\SysWOW64
1311/24/2019 10:49:10.495: Loading default d3d9.dll: (d3d9.dll)
14-------------------------------------------------------------------------------------------
1511/24/2019 10:49:10.506: [DebugUtils] [!] > First Call: RtlExitUserThread_Detour
1611/24/2019 10:49:10.508: [API Detect] <!> [ Bootstrapping Direct3D 9 (d3d9.dll) ] <!>
1711/24/2019 10:49:10.508: [ D3D9 ] Importing Direct3DCreate9{Ex}...
1811/24/2019 10:49:10.508: [ D3D9 ] ================================
1911/24/2019 10:49:10.508: [ D3D9 ] Direct3DCreate9: ( C:\Windows\System32\d3d9.dll ) + 64840h { Hooked }
2011/24/2019 10:49:10.508: [ D3D9Ex ] Direct3DCreate9Ex: ( C:\Windows\System32\d3d9.dll ) + 65030h { Hooked }
2111/24/2019 10:49:10.509: [Window Mgr] [!] > First Call: GetSystemMetrics_Detour
2211/24/2019 10:49:10.530: [DLL Loader] ( SpecialK32.dll ) loaded ' D3DCOMPILER_47.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
2311/24/2019 10:49:10.530: [ Input ] Game uses DirectInput 8, installing input hooks...
2411/24/2019 10:49:10.530: [Key Layout] -( Keyboard Class: QWERTY * [ W=11, Q=10, Y=15 ] )-
2511/24/2019 10:49:10.530: [ Input ] Game uses XInput, installing input hooks...
2611/24/2019 10:49:10.530: [ Input ] >> Hooking XInput 1.3
2711/24/2019 10:49:10.533: [DLL Loader] ( d3d9.dll ) loaded ' C:\Windows\System32\DriverStore\FileRepository\nv_dispi.inf_amd64_c54903cb687d7726\nvldumd.dll' < LoadLibraryW> { ' ' }
2811/24/2019 10:49:10.717: [Window Mgr] [!] > First Call: GetWindowLongW_Detour
2911/24/2019 10:49:10.717: [Window Mgr] [!] > First Call: SetWindowLongW_Detour
3011/24/2019 10:49:10.718: [Window Mgr] [!] > First Call: SetWindowPos_Detour
3111/24/2019 10:49:10.734: [AntiTamper] Thread: 1af0 ([SK] Primary Initialization Thread) is inquiring for debuggers
3211/24/2019 10:49:10.735: Optimus Enablement
3311/24/2019 10:49:10.736: [ D3D9 ] Hooking D3D9...
3411/24/2019 10:49:10.741: [DLL Loader] ( d3d9.dll ) loaded ' ext-ms-win-core-resourcepolicy-l1-1-0.dll' <LoadLibraryExW> { ' Direct3DCreate9Ex' }
3511/24/2019 10:49:11.190: [Window Mgr] [!] > First Call: GetWindowLongA_Detour
3611/24/2019 10:49:11.199: [ D3D9 ] * Success
3711/24/2019 10:49:11.202: Optimus Enablement
3811/24/2019 10:49:11.202: [ D3D9 ] Hooking D3D9Ex...
3911/24/2019 10:49:11.225: [Window Mgr] [!] > First Call: GetActiveWindow_Detour
4011/24/2019 10:49:11.225: [Window Mgr] [!] > First Call: GetForegroundWindow_Detour
4111/24/2019 10:49:11.232: [ D3D9 ] * Success
4211/24/2019 10:49:11.236: [DLL Loader] ( RTSSHooks.dll ) loaded ' d3dx11_42.dll' < LoadLibraryA> { ' EndRecord' }
4311/24/2019 10:49:11.238: [DLL Loader] ( d3dx11_42.dll ) loaded ' d3dcompiler_42.dll' < LoadLibraryA> { ' ' }
4411/24/2019 10:49:11.242: [DLL Loader] ( SpecialK32.dll ) loaded ' d3dx9_43.dll' <LoadLibraryExA> { ' __delayLoadHelper2' }
4511/24/2019 10:49:11.246: [ DXGI 1.4 ] $ Spawning Memory Budget Change Thread..: tid=0x3358
4611/24/2019 10:49:11.246: [ DXGI 1.4 ] % Setting up Budget Change Notification.: eid=0x00000a44, cookie=1
4711/24/2019 10:49:11.246: [ DXGI 1.2 ] GPU Scheduling...: Pre-Emptive (Fragment)
4811/24/2019 10:49:11.246: [ DXGI 1.4 ] Local Memory.....: Node0 (Reserve: 0 / 3613 MiB - Budget: 2 / 6826 MiB)
4911/24/2019 10:49:11.246: [ DXGI 1.4 ] Non-Local Memory.: Node0 (Reserve: 0 / 3874 MiB - Budget: 0 / 7341 MiB)
50===========================================================================================
5111/24/2019 10:49:11.246: [ NvAPI ] Initializing NVIDIA API (NvAPI)...
5211/24/2019 10:49:11.250: [ NvAPI ] NvAPI Init { Success }
5311/24/2019 10:49:11.253: [ NvAPI ] >> NVIDIA Driver Version: 441.20
5411/24/2019 10:49:11.253: [ NvAPI ] * Number of Installed NVIDIA GPUs: 1 { 'GeForce RTX 2070' }
5511/24/2019 10:49:11.276: [Input Mgr.] [!] > First Call: XInputGetState1_3_Detour
5611/24/2019 10:49:11.286: [ DInput 8 ] [!] DirectInput8Create (008b0000h, 2048, {...}, ppvOut=9eb6dc1ch, 00000000h) -- [ rfg.exe , tid=0x2040 ]
5711/24/2019 10:49:11.296: [DLL Loader] ( DINPUT8.dll ) loaded ' HID.DLL' < LoadLibraryW> { ' DirectInput8Create' }
5811/24/2019 10:49:11.296: [ Input ] Game uses HID, installing input hooks...
5911/24/2019 10:49:11.378: [Hybrid GPU] NvOptimusEnablement..................: UNDEFINED
6011/24/2019 10:49:11.378: [Hybrid GPU] AmdPowerXpressRequestHighPerformance.: UNDEFINED
61===========================================================================================
62-------------------------------------------------------------------------------------------
6311/24/2019 10:49:11.378: [ SpecialK ] === Initialization Finished! === (955.17 ms)
64-------------------------------------------------------------------------------------------
6511/24/2019 10:49:16.679: [Window Mgr] [!] > First Call: SetWindowLongA_Detour
6611/24/2019 10:49:16.952: [Input Mgr.] [!] > First Call: NtUserSetCursor_Detour
6711/24/2019 10:49:16.984: [DLL Loader] ( rfg.exe ) loaded ' XAudio2_7.DLL' <LoadLibraryExW> { ' ' }
6811/24/2019 10:49:17.039: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: E:\SteamLibrary\steamapps\common\Red Faction Guerrilla Re-MARS-tered\GfeSDK.dll ]
6911/24/2019 10:49:17.039: [SEH-Except] >> Best-Guess For Source of Exception: NVGSDK_SetListenerLogLevel
7011/24/2019 10:49:17.040: [SEH-Except] Exception Code: e06d7363 - Flags: (Non-Continuable) - Arg Count: 3 [ Calling Module: E:\SteamLibrary\steamapps\common\Red Faction Guerrilla Re-MARS-tered\GfeSDK.dll ]
7111/24/2019 10:49:17.040: [SEH-Except] >> Best-Guess For Source of Exception: NVGSDK_SetListenerLogLevel
7211/24/2019 10:49:17.041: [Window Mgr] [!] > First Call: ClipCursor_Detour
7311/24/2019 10:49:17.045: [SteamInput] SteamAPI DLL ('steam_api.dll') does not export SteamAPI_ISteamController_GetAnalogActionData; disabling SK SteamInput support.
7411/24/2019 10:49:17.249: [DLL Loader] ( binkw32.dll ) loaded ' DSOUND.DLL' < LoadLibraryA> { ' BinkOpenDirectSound' }
7511/24/2019 10:49:17.611: [AntiTamper] Thread: 2394 (binkw32.dll+BinkOpenXAudio28) is inquiring for debuggers
7611/24/2019 10:49:17.611: [AntiTamper] Thread: 20ac (binkw32.dll+BinkOpenXAudio28) is inquiring for debuggers
7711/24/2019 10:49:19.591: [Input Mgr.] [!] > First Call: NtUserGetKeyState_Detour
7811/24/2019 10:49:19.591: [Input Mgr.] [!] > First Call: NtUserGetKeyboardState_Detour
7911/24/2019 10:49:22.332: [Hook Cache] !!! No frames drawn using D3D9 backend; purging injection address cache...
80================================================================== (List Unloads) ==================================================================
8111/24/2019 10:49:22.335: [00] Unloaded ' resourcepolicyclient.dll' [ (0x6EFE0000) : (0x6EFEF000) ]
8211/24/2019 10:49:22.336: [00] * Ver.: Resource Policy Client 10.0.18362.1 (WinBuild.160101.0800)
8311/24/2019 10:49:22.336: [01] Unloaded ' resourcepolicyclient.dll' [ (0x6EFE0000) : (0x6EFEF000) ]
8411/24/2019 10:49:22.337: [01] * Ver.: Resource Policy Client 10.0.18362.1 (WinBuild.160101.0800)
8511/24/2019 10:49:22.337: [02] Unloaded ' steamclient.dll' [ (0x6CF70000) : (0x6DDF9000) ]
8611/24/2019 10:49:22.337: [02] * Ver.: Steamclient.dll 05.50.22.40
8711/24/2019 10:49:22.338: [03] Unloaded ' vstdlib_s.dll' [ (0x6F5F0000) : (0x6F64E000) ]
8811/24/2019 10:49:22.338: [03] * Ver.: vstdlib_ s.dll 05.50.22.40
8911/24/2019 10:49:22.338: [04] Unloaded ' tier0_s.dll' [ (0x6FE30000) : (0x6FECD000) ]
9011/24/2019 10:49:22.339: [04] * Ver.: tier0_s Dynamic Link Library 05.50.22.40
9111/24/2019 10:49:22.339: [05] Unloaded ' steam.dll' [ (0x6DE00000) : (0x6DEC4000) ]
92================================================================== (End Unloads) ==================================================================
9311/24/2019 10:49:22.341: [ SpecialK ] *** Initiating DLL Shutdown ***
9411/24/2019 10:49:22.341: [ DXGI 1.4 ] Shutting down Memory Budget Change Thread... done!
9511/24/2019 10:49:22.364: [ GPU Stat ] Shutting down Prognostics Thread... done! ( 0 ms)
9611/24/2019 10:49:22.378: [ SpecialK ] Saving user preferences to SpecialK.ini... done! ( 1 ms)
9711/24/2019 10:49:22.379: [ SpecialK ] Shutting down MinHook... done! ( 0 ms)
9811/24/2019 10:49:22.379: [ WMI Perf ] Shutting down WMI WbemLocator... done! ( 0 ms)
9911/24/2019 10:49:22.379: [ SpecialK ] Custom d3d9.dll Detached (pid=0x1720)