· 7 years ago · Feb 04, 2019, 05:10 PM
1else if ( cmd == "spawnwep" || cmd == "spawnwe" )
2{
3if ( Checar( player, null ) ) return 0;
4else if ( text == "del" ) DelSpawnWep( player );
5else if ( !text ) Cmd("/"+ cmd + " <Wep1> <Wep2> <Wep3> <Wep4> <Wep5> <Wep6> <Wep7> | <del>",player );
6else
7{
8local wep = GetTok( text, " ", 1);
9local wep2 = GetTok( text, " ", 2);
10local wep3 = GetTok( text, " ", 3);
11local wep4 = GetTok( text, " ", 4);
12local wep5 = GetTok( text, " ", 5);
13local wep6 = GetTok( text, " ", 6);
14local wep7 = GetTok( text, " ", 7);
15if ( wep == null ) Error("No puede dejar la arma #1 en blanco.", player );
16else
17{
18AddSpawnWep( player, wep, wep2, wep3, wep4, wep5, wep6, wep7 );
19player.Disarm();
20LoadSpawnWep(player);
21}
22}
23return 1;
24}
25
26function onPlayerSpawn( player )
27{
28LoadSpawnWep( player );
29}
30
31database
32QuerySQL( db, "CREATE TABLE IF NOT EXISTS SpawnWep ( Nombre TEXT, Wep1 NUMERIC, Wep2 NUMERIC, Wep3 NUMERIC, Wep4 NUMERIC, Wep5 NUMERIC, Wep6 NUMERIC, Wep7 NUMERIC )" );
33
34
35function AddSpawnWep( player, wep, wep2, wep3, wep4, wep5, wep6, wep7 )
36{
37if ( ( wep ) && IsNum( wep ) ) wep = wep.tointeger();
38else if ( wep ) wep = GetWeaponID( wep );
39if ( ( wep2 ) && IsNum( wep2 ) ) wep2 = wep2.tointeger();
40else if ( wep2 ) wep2 = GetWeaponID( wep2 );
41if ( ( wep3 ) && IsNum( wep3 ) ) wep3 = wep3.tointeger();
42else if ( wep3 ) wep3 = GetWeaponID( wep3 );
43if ( ( wep4 ) && IsNum( wep4 ) ) wep4 = wep4.tointeger();
44else if ( wep4 ) wep4 = GetWeaponID( wep4 );
45if ( ( wep5 ) && IsNum( wep5 ) ) wep5 = wep5.tointeger();
46else if ( wep5 ) wep5 = GetWeaponID( wep5 );
47if ( ( wep6 ) && IsNum( wep6 ) ) wep6 = wep6.tointeger();
48else if ( wep6 ) wep6 = GetWeaponID( wep6 );
49if ( ( wep7 ) && IsNum( wep7 ) ) wep7 = wep7.tointeger();
50else if ( wep7 ) wep7 = GetWeaponID( wep7 );
51QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
52QuerySQL( db, "INSERT INTO SpawnWep ( Nombre, Wep1, Wep2, Wep3, Wep4, Wep5, Wep6, Wep7 ) VALUES ( '" + player.Name + "', '" + wep + "', '" + wep2 + "', '" + wep3 + "', '" + wep4 + "', '" + wep5 + "', '" + wep6 + "', '" + wep7 + "')" );
53Info("Armas adicionales agregadas a su cuenta use /spawnwep del para quitarlas.", player );
54}
55
56function DelSpawnWep( player )
57{
58QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
59Info("Armas adicionales borrada de su cuenta.", player );
60}
61
62function swep( player )
63{
64local swep = GetSQLColumnData( QuerySQL( db, "SELECT Wep1 FROM SpawnWep WHERE Nombre='" + player.Name + "'" ), 0 );
65if ( swep ) return swep;
66else return 0;
67}
68
69function swep2( player )
70{
71local swep2 = GetSQLColumnData( QuerySQL( db, "SELECT Wep2 FROM SpawnWep WHERE Nombre='" + player.Name + "'" ), 0 );
72if ( swep2 ) return swep2;
73else return 0;
74}
75
76function swep3( player )
77{
78local swep3 = GetSQLColumnData( QuerySQL( db, "SELECT Wep3 FROM SpawnWep WHERE Nombre='" + player.Name + "'" ), 0 );
79if ( swep3 ) return swep3;
80else return 0;
81}
82function swep4( player )
83{
84local swep4 = GetSQLColumnData( QuerySQL( db, "SELECT Wep4 FROM SpawnWep WHERE Nombre='" + player.Name + "'" ), 0 );
85if ( swep4 ) return swep4;
86else return 0;
87}
88
89function swep5( player )
90{
91local swep5 = GetSQLColumnData( QuerySQL( db, "SELECT Wep5 FROM SpawnWep WHERE Nombre='" + player.Name + "'" ), 0 );
92if ( swep5 ) return swep5;
93else return 0;
94}
95
96function swep6( player )
97{
98local swep6 = GetSQLColumnData( QuerySQL( db, "SELECT Wep6 FROM SpawnWep WHERE Nombre='" + player.Name + "'" ), 0 );
99if ( swep6 ) return swep6;
100else return 0;
101}
102
103function swep7( player )
104{
105local swep7 = GetSQLColumnData( QuerySQL( db, "SELECT Wep7 FROM SpawnWep WHERE Nombre='" + player.Name + "'" ), 0 );
106if ( swep7 ) return swep7;
107else return 0;
108}
109
110function LoadSpawnWep( player )
111{
112if ( swep(player) == 0 );
113else if ( swep(player) == 1 ) player.SetWeapon( 1, 300 );
114else if ( swep(player) == 2 ) player.SetWeapon( 2, 300 );
115else if ( swep(player) == 3 ) player.SetWeapon( 3, 300 );
116else if ( swep(player) == 4 ) player.SetWeapon( 4, 300 );
117else if ( swep(player) == 5 ) player.SetWeapon( 5, 300 );
118else if ( swep(player) == 6 ) player.SetWeapon( 6, 300 );
119else if ( swep(player) == 7 ) player.SetWeapon( 7, 300 );
120else if ( swep(player) == 8 ) player.SetWeapon( 8, 300 );
121else if ( swep(player) == 9 ) player.SetWeapon( 9, 300 );
122else if ( swep(player) == 10 ) player.SetWeapon( 10, 300 );
123else if ( swep(player) == 11 ) player.SetWeapon( 11, 300 );
124else if ( swep(player) == 12 ) player.SetWeapon( 12, 300 );
125else if ( swep(player) == 13 ) player.SetWeapon( 13, 300 );
126else if ( swep(player) == 14 ) player.SetWeapon( 14, 300 );
127else if ( swep(player) == 15 ) player.SetWeapon( 15, 300 );
128else if ( swep(player) == 16 ) player.SetWeapon( 16, 300 );
129else if ( swep(player) == 17 ) player.SetWeapon( 17, 300 );
130else if ( swep(player) == 18 ) player.SetWeapon( 18, 300 );
131else if ( swep(player) == 19 ) player.SetWeapon( 19, 300 );
132else if ( swep(player) == 20 ) player.SetWeapon( 20, 300 );
133else if ( swep(player) == 21 ) player.SetWeapon( 21, 300 );
134else if ( swep(player) == 22 ) player.SetWeapon( 22, 300 );
135else if ( swep(player) == 23 ) player.SetWeapon( 23, 300 );
136else if ( swep(player) == 24 ) player.SetWeapon( 24, 300 );
137else if ( swep(player) == 25 ) player.SetWeapon( 25, 300 );
138else if ( swep(player) == 26 ) player.SetWeapon( 26, 300 );
139else if ( swep(player) == 27 ) player.SetWeapon( 27, 300 );
140else if ( swep(player) == 28 ) player.SetWeapon( 28, 300 );
141else if ( swep(player) == 29 ) player.SetWeapon( 29, 300 );
142else if ( swep(player) == 30 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
143else if ( swep(player) == 31 ) player.SetWeapon( 31, 300 );
144else if ( swep(player) == 32 ) player.SetWeapon( 32, 300 );
145else if ( swep(player) == 33 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
146
147if ( swep2(player) == 0 );
148else if ( swep2(player) == 1 ) player.SetWeapon( 1, 300 );
149else if ( swep2(player) == 2 ) player.SetWeapon( 2, 300 );
150else if ( swep2(player) == 3 ) player.SetWeapon( 3, 300 );
151else if ( swep2(player) == 4 ) player.SetWeapon( 4, 300 );
152else if ( swep2(player) == 5 ) player.SetWeapon( 5, 300 );
153else if ( swep2(player) == 6 ) player.SetWeapon( 6, 300 );
154else if ( swep2(player) == 7 ) player.SetWeapon( 7, 300 );
155else if ( swep2(player) == 8 ) player.SetWeapon( 8, 300 );
156else if ( swep2(player) == 9 ) player.SetWeapon( 9, 300 );
157else if ( swep2(player) == 10 ) player.SetWeapon( 10, 300 );
158else if ( swep2(player) == 11 ) player.SetWeapon( 11, 300 );
159else if ( swep2(player) == 12 ) player.SetWeapon( 12, 300 );
160else if ( swep2(player) == 13 ) player.SetWeapon( 13, 300 );
161else if ( swep2(player) == 14 ) player.SetWeapon( 14, 300 );
162else if ( swep2(player) == 15 ) player.SetWeapon( 15, 300 );
163else if ( swep2(player) == 16 ) player.SetWeapon( 16, 300 );
164else if ( swep2(player) == 17 ) player.SetWeapon( 17, 300 );
165else if ( swep2(player) == 18 ) player.SetWeapon( 18, 300 );
166else if ( swep2(player) == 19 ) player.SetWeapon( 19, 300 );
167else if ( swep2(player) == 20 ) player.SetWeapon( 20, 300 );
168else if ( swep2(player) == 21 ) player.SetWeapon( 21, 300 );
169else if ( swep2(player) == 22 ) player.SetWeapon( 22, 300 );
170else if ( swep2(player) == 23 ) player.SetWeapon( 23, 300 );
171else if ( swep2(player) == 24 ) player.SetWeapon( 24, 300 );
172else if ( swep2(player) == 25 ) player.SetWeapon( 25, 300 );
173else if ( swep2(player) == 26 ) player.SetWeapon( 26, 300 );
174else if ( swep2(player) == 27 ) player.SetWeapon( 27, 300 );
175else if ( swep2(player) == 28 ) player.SetWeapon( 28, 300 );
176else if ( swep2(player) == 29 ) player.SetWeapon( 29, 300 );
177else if ( swep2(player) == 30 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
178else if ( swep2(player) == 31 ) player.SetWeapon( 31, 300 );
179else if ( swep2(player) == 32 ) player.SetWeapon( 32, 300 );
180else if ( swep2(player) == 33 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
181
182if ( swep3(player) == 0 );
183else if ( swep3(player) == 1 ) player.SetWeapon( 1, 300 );
184else if ( swep3(player) == 2 ) player.SetWeapon( 2, 300 );
185else if ( swep3(player) == 3 ) player.SetWeapon( 3, 300 );
186else if ( swep3(player) == 4 ) player.SetWeapon( 4, 300 );
187else if ( swep3(player) == 5 ) player.SetWeapon( 5, 300 );
188else if ( swep3(player) == 6 ) player.SetWeapon( 6, 300 );
189else if ( swep3(player) == 7 ) player.SetWeapon( 7, 300 );
190else if ( swep3(player) == 8 ) player.SetWeapon( 8, 300 );
191else if ( swep3(player) == 9 ) player.SetWeapon( 9, 300 );
192else if ( swep3(player) == 10 ) player.SetWeapon( 10, 300 );
193else if ( swep3(player) == 11 ) player.SetWeapon( 11, 300 );
194else if ( swep3(player) == 12 ) player.SetWeapon( 12, 300 );
195else if ( swep3(player) == 13 ) player.SetWeapon( 13, 300 );
196else if ( swep3(player) == 14 ) player.SetWeapon( 14, 300 );
197else if ( swep3(player) == 15 ) player.SetWeapon( 15, 300 );
198else if ( swep3(player) == 16 ) player.SetWeapon( 16, 300 );
199else if ( swep3(player) == 17 ) player.SetWeapon( 17, 300 );
200else if ( swep3(player) == 18 ) player.SetWeapon( 18, 300 );
201else if ( swep3(player) == 19 ) player.SetWeapon( 19, 300 );
202else if ( swep3(player) == 20 ) player.SetWeapon( 20, 300 );
203else if ( swep3(player) == 21 ) player.SetWeapon( 21, 300 );
204else if ( swep3(player) == 22 ) player.SetWeapon( 22, 300 );
205else if ( swep3(player) == 23 ) player.SetWeapon( 23, 300 );
206else if ( swep3(player) == 24 ) player.SetWeapon( 24, 300 );
207else if ( swep3(player) == 25 ) player.SetWeapon( 25, 300 );
208else if ( swep3(player) == 26 ) player.SetWeapon( 26, 300 );
209else if ( swep3(player) == 27 ) player.SetWeapon( 27, 300 );
210else if ( swep3(player) == 28 ) player.SetWeapon( 28, 300 );
211else if ( swep3(player) == 29 ) player.SetWeapon( 29, 300 );
212else if ( swep3(player) == 30 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
213else if ( swep3(player) == 31 ) player.SetWeapon( 31, 300 );
214else if ( swep3(player) == 32 ) player.SetWeapon( 32, 300 );
215else if ( swep3(player) == 33 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
216
217if ( swep4(player) == 0 );
218else if ( swep4(player) == 1 ) player.SetWeapon( 1, 300 );
219else if ( swep4(player) == 2 ) player.SetWeapon( 2, 300 );
220else if ( swep4(player) == 3 ) player.SetWeapon( 3, 300 );
221else if ( swep4(player) == 4 ) player.SetWeapon( 4, 300 );
222else if ( swep4(player) == 5 ) player.SetWeapon( 5, 300 );
223else if ( swep4(player) == 6 ) player.SetWeapon( 6, 300 );
224else if ( swep4(player) == 7 ) player.SetWeapon( 7, 300 );
225else if ( swep4(player) == 8 ) player.SetWeapon( 8, 300 );
226else if ( swep4(player) == 9 ) player.SetWeapon( 9, 300 );
227else if ( swep4(player) == 10 ) player.SetWeapon( 10, 300 );
228else if ( swep4(player) == 11 ) player.SetWeapon( 11, 300 );
229else if ( swep4(player) == 12 ) player.SetWeapon( 12, 300 );
230else if ( swep4(player) == 13 ) player.SetWeapon( 13, 300 );
231else if ( swep4(player) == 14 ) player.SetWeapon( 14, 300 );
232else if ( swep4(player) == 15 ) player.SetWeapon( 15, 300 );
233else if ( swep4(player) == 16 ) player.SetWeapon( 16, 300 );
234else if ( swep4(player) == 17 ) player.SetWeapon( 17, 300 );
235else if ( swep4(player) == 18 ) player.SetWeapon( 18, 300 );
236else if ( swep4(player) == 19 ) player.SetWeapon( 19, 300 );
237else if ( swep4(player) == 20 ) player.SetWeapon( 20, 300 );
238else if ( swep4(player) == 21 ) player.SetWeapon( 21, 300 );
239else if ( swep4(player) == 22 ) player.SetWeapon( 22, 300 );
240else if ( swep4(player) == 23 ) player.SetWeapon( 23, 300 );
241else if ( swep4(player) == 24 ) player.SetWeapon( 24, 300 );
242else if ( swep4(player) == 25 ) player.SetWeapon( 25, 300 );
243else if ( swep4(player) == 26 ) player.SetWeapon( 26, 300 );
244else if ( swep4(player) == 27 ) player.SetWeapon( 27, 300 );
245else if ( swep4(player) == 28 ) player.SetWeapon( 28, 300 );
246else if ( swep4(player) == 29 ) player.SetWeapon( 29, 300 );
247else if ( swep4(player) == 30 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
248else if ( swep4(player) == 31 ) player.SetWeapon( 31, 300 );
249else if ( swep4(player) == 32 ) player.SetWeapon( 32, 300 );
250else if ( swep4(player) == 33 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
251
252if ( swep5(player) == 0 );
253else if ( swep5(player) == 1 ) player.SetWeapon( 1, 300 );
254else if ( swep5(player) == 2 ) player.SetWeapon( 2, 300 );
255else if ( swep5(player) == 3 ) player.SetWeapon( 3, 300 );
256else if ( swep5(player) == 4 ) player.SetWeapon( 4, 300 );
257else if ( swep5(player) == 5 ) player.SetWeapon( 5, 300 );
258else if ( swep5(player) == 6 ) player.SetWeapon( 6, 300 );
259else if ( swep5(player) == 7 ) player.SetWeapon( 7, 300 );
260else if ( swep5(player) == 8 ) player.SetWeapon( 8, 300 );
261else if ( swep5(player) == 9 ) player.SetWeapon( 9, 300 );
262else if ( swep5(player) == 10 ) player.SetWeapon( 10, 300 );
263else if ( swep5(player) == 11 ) player.SetWeapon( 11, 300 );
264else if ( swep5(player) == 12 ) player.SetWeapon( 12, 300 );
265else if ( swep5(player) == 13 ) player.SetWeapon( 13, 300 );
266else if ( swep5(player) == 14 ) player.SetWeapon( 14, 300 );
267else if ( swep5(player) == 15 ) player.SetWeapon( 15, 300 );
268else if ( swep5(player) == 16 ) player.SetWeapon( 16, 300 );
269else if ( swep5(player) == 17 ) player.SetWeapon( 17, 300 );
270else if ( swep5(player) == 18 ) player.SetWeapon( 18, 300 );
271else if ( swep5(player) == 19 ) player.SetWeapon( 19, 300 );
272else if ( swep5(player) == 20 ) player.SetWeapon( 20, 300 );
273else if ( swep5(player) == 21 ) player.SetWeapon( 21, 300 );
274else if ( swep5(player) == 22 ) player.SetWeapon( 22, 300 );
275else if ( swep5(player) == 23 ) player.SetWeapon( 23, 300 );
276else if ( swep5(player) == 24 ) player.SetWeapon( 24, 300 );
277else if ( swep5(player) == 25 ) player.SetWeapon( 25, 300 );
278else if ( swep5(player) == 26 ) player.SetWeapon( 26, 300 );
279else if ( swep5(player) == 27 ) player.SetWeapon( 27, 300 );
280else if ( swep5(player) == 28 ) player.SetWeapon( 28, 300 );
281else if ( swep5(player) == 29 ) player.SetWeapon( 29, 300 );
282else if ( swep5(player) == 30 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
283else if ( swep5(player) == 31 ) player.SetWeapon( 31, 300 );
284else if ( swep5(player) == 32 ) player.SetWeapon( 32, 300 );
285else if ( swep5(player) == 33 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
286
287if ( swep6(player) == 0 );
288else if ( swep6(player) == 1 ) player.SetWeapon( 1, 300 );
289else if ( swep6(player) == 2 ) player.SetWeapon( 2, 300 );
290else if ( swep6(player) == 3 ) player.SetWeapon( 3, 300 );
291else if ( swep6(player) == 4 ) player.SetWeapon( 4, 300 );
292else if ( swep6(player) == 5 ) player.SetWeapon( 5, 300 );
293else if ( swep6(player) == 6 ) player.SetWeapon( 6, 300 );
294else if ( swep6(player) == 7 ) player.SetWeapon( 7, 300 );
295else if ( swep6(player) == 8 ) player.SetWeapon( 8, 300 );
296else if ( swep6(player) == 9 ) player.SetWeapon( 9, 300 );
297else if ( swep6(player) == 10 ) player.SetWeapon( 10, 300 );
298else if ( swep6(player) == 11 ) player.SetWeapon( 11, 300 );
299else if ( swep6(player) == 12 ) player.SetWeapon( 12, 300 );
300else if ( swep6(player) == 13 ) player.SetWeapon( 13, 300 );
301else if ( swep6(player) == 14 ) player.SetWeapon( 14, 300 );
302else if ( swep6(player) == 15 ) player.SetWeapon( 15, 300 );
303else if ( swep6(player) == 16 ) player.SetWeapon( 16, 300 );
304else if ( swep6(player) == 17 ) player.SetWeapon( 17, 300 );
305else if ( swep6(player) == 18 ) player.SetWeapon( 18, 300 );
306else if ( swep6(player) == 19 ) player.SetWeapon( 19, 300 );
307else if ( swep6(player) == 20 ) player.SetWeapon( 20, 300 );
308else if ( swep6(player) == 21 ) player.SetWeapon( 21, 300 );
309else if ( swep6(player) == 22 ) player.SetWeapon( 22, 300 );
310else if ( swep6(player) == 23 ) player.SetWeapon( 23, 300 );
311else if ( swep6(player) == 24 ) player.SetWeapon( 24, 300 );
312else if ( swep6(player) == 25 ) player.SetWeapon( 25, 300 );
313else if ( swep6(player) == 26 ) player.SetWeapon( 26, 300 );
314else if ( swep6(player) == 27 ) player.SetWeapon( 27, 300 );
315else if ( swep6(player) == 28 ) player.SetWeapon( 28, 300 );
316else if ( swep6(player) == 29 ) player.SetWeapon( 29, 300 );
317else if ( swep6(player) == 30 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
318else if ( swep6(player) == 31 ) player.SetWeapon( 31, 300 );
319else if ( swep6(player) == 32 ) player.SetWeapon( 32, 300 );
320else if ( swep6(player) == 33 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
321
322if ( swep7(player) == 0 );
323else if ( swep7(player) == 1 ) player.SetWeapon( 1, 300 );
324else if ( swep7(player) == 2 ) player.SetWeapon( 2, 300 );
325else if ( swep7(player) == 3 ) player.SetWeapon( 3, 300 );
326else if ( swep7(player) == 4 ) player.SetWeapon( 4, 300 );
327else if ( swep7(player) == 5 ) player.SetWeapon( 5, 300 );
328else if ( swep7(player) == 6 ) player.SetWeapon( 6, 300 );
329else if ( swep7(player) == 7 ) player.SetWeapon( 7, 300 );
330else if ( swep7(player) == 8 ) player.SetWeapon( 8, 300 );
331else if ( swep7(player) == 9 ) player.SetWeapon( 9, 300 );
332else if ( swep7(player) == 10 ) player.SetWeapon( 10, 300 );
333else if ( swep7(player) == 11 ) player.SetWeapon( 11, 300 );
334else if ( swep7(player) == 12 ) player.SetWeapon( 12, 300 );
335else if ( swep7(player) == 13 ) player.SetWeapon( 13, 300 );
336else if ( swep7(player) == 14 ) player.SetWeapon( 14, 300 );
337else if ( swep7(player) == 15 ) player.SetWeapon( 15, 300 );
338else if ( swep7(player) == 16 ) player.SetWeapon( 16, 300 );
339else if ( swep7(player) == 17 ) player.SetWeapon( 17, 300 );
340else if ( swep7(player) == 18 ) player.SetWeapon( 18, 300 );
341else if ( swep7(player) == 19 ) player.SetWeapon( 19, 300 );
342else if ( swep7(player) == 20 ) player.SetWeapon( 20, 300 );
343else if ( swep7(player) == 21 ) player.SetWeapon( 21, 300 );
344else if ( swep7(player) == 22 ) player.SetWeapon( 22, 300 );
345else if ( swep7(player) == 23 ) player.SetWeapon( 23, 300 );
346else if ( swep7(player) == 24 ) player.SetWeapon( 24, 300 );
347else if ( swep7(player) == 25 ) player.SetWeapon( 25, 300 );
348else if ( swep7(player) == 26 ) player.SetWeapon( 26, 300 );
349else if ( swep7(player) == 27 ) player.SetWeapon( 27, 300 );
350else if ( swep7(player) == 28 ) player.SetWeapon( 28, 300 );
351else if ( swep7(player) == 29 ) player.SetWeapon( 29, 300 );
352else if ( swep7(player) == 30 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
353else if ( swep7(player) == 31 ) player.SetWeapon( 31, 300 );
354else if ( swep7(player) == 32 ) player.SetWeapon( 32, 300 );
355else if ( swep7(player) == 33 ) QuerySQL( db, "DELETE FROM SpawnWep WHERE Nombre='" + player.Name + "'" );
356}