· 6 years ago · Feb 17, 2020, 12:26 PM
1ArgumentNullException: Value cannot be null.
2Parameter name: key
3System.Collections.Generic.Dictionary`2[TKey,TValue].FindEntry (TKey key) (at <437ba245d8404784b9fbab9b439ac908>:0)
4System.Collections.Generic.Dictionary`2[TKey,TValue].ContainsKey (TKey key) (at <437ba245d8404784b9fbab9b439ac908>:0)
5Battle.Entities.Player..ctor (Battle.Entities.PlayerSettings playerSettings, Battle.Abilities.Effects.EffectsFactory factory, System.Collections.Generic.List`1[T] allEntities, Battle.Abilities.SpellUseRestriction restriction, Battle.Defs.BattleDef def) (at Assets/Scripts/Meta/SharedLogic/Battle/Entities/Player.cs:29)
6Battle.GameModes.PvpGameMode.Prepare (Battle.BattleSettings settings, Battle.Defs.BattleDef def) (at Assets/Scripts/Meta/SharedLogic/Battle/GameModes/PvpGameMode.cs:95)
7Battle.Visualization.Visualizer.StartBattle (Battle.BattleSettings settings, Battle.Visualization.Effects.Configs.ListOfEffectConfigs listOfEffectConfigs, Core.Common.SettingsLocator.ServiceLocatorProxy locator, UnityEngine.UI.RawImage slowDownImage, Battle.Visualization.IVisualEntityFactory visualEntityFactory) (at Assets/Scripts/Battle/Visualization/Visualizer.cs:65)
8Battle.Visualization.Spells.BattleScreen.PrepareBattle (System.String id) (at Assets/Scripts/Battle/Visualization/Spells/BattleScreen.cs:58)
9Assets.Scripts.Battle.Visualization.Spells.BattleModel.NewBattleStartedWithIdProp_Changed (System.String obj) (at Assets/Scripts/Battle/Visualization/Spells/BattleModel.cs:48)
10SharedLogic.GameState.SignalProp`1+<>c__DisplayClass10_0[T].<set_Value>b__0 () (at Assets/Scripts/Meta/SharedLogic/GameState/SignalProp.cs:36)
11SharedLogic.GameState.ClientState+<>c.<FireEmittedEvents>b__32_0 (System.Action evtAct) (at Assets/Scripts/Meta/SharedLogic/GameState/ClientState.cs:53)
12System.Collections.Generic.List`1[T].ForEach (System.Action`1[T] action) (at <437ba245d8404784b9fbab9b439ac908>:0)
13SharedLogic.GameState.ClientState.FireEmittedEvents () (at Assets/Scripts/Meta/SharedLogic/GameState/ClientState.cs:53)
14SharedLogic.Context.CommitChanges () (at Assets/Scripts/Meta/SharedLogic/Context.cs:114)
15SharedLogic.Processing.SharedController+<>c__DisplayClass42_0.<BeforeEventProcess>b__0 (System.String api) (at Assets/Scripts/Meta/SharedLogic/Processing/SharedController.cs:148)
16Meta.Implementation.ProcessingManager+<>c__DisplayClass5_0.<SendBatchToServer>b__0 (Network.Requests.Execute+Response r) (at Assets/Scripts/Meta/Implementation/ProcessingManager.cs:51)
17Network.ServerRequest`2[TRequest,TRespond].Update () (at Assets/Scripts/Network/ServerRequest.cs:129)
18Network.ServerRequest`2[TRequest,TRespond].Run (TRequest request) (at Assets/Scripts/Network/ServerRequest.cs:41)
19Meta.Implementation.ProcessingManager.SendBatchToServer (System.Action`1[T] onDone) (at Assets/Scripts/Meta/Implementation/ProcessingManager.cs:53)
20SharedLogic.Processing.ProcessingManager.ProcessServerCommand (SharedLogic.Actions.GameAction action, System.Action`1[T] onDone) (at Assets/Scripts/Meta/SharedLogic/Processing/ProcessingManager.cs:50)
21SharedLogic.Processing.SharedController.BeforeEventProcess (SharedLogic.Actions.GameAction action) (at Assets/Scripts/Meta/SharedLogic/Processing/SharedController.cs:141)
22SharedLogic.Processing.SharedController.ProcessAction (SharedLogic.Actions.GameAction action) (at Assets/Scripts/Meta/SharedLogic/Processing/SharedController.cs:181)
23Assets.Scripts.Battle.Visualization.Spells.BattleModel.StartBattle (SharedLogic.Actions.GameAction action) (at Assets/Scripts/Battle/Visualization/Spells/BattleModel.cs:36)
24Battle.Visualization.Spells.BattleScreen.Init (UnityEngine.GameObject battleRoot, Battle.BattleSettings battleSettings, Battle.Visualization.IVisualEntityFactory factory, SharedLogic.Actions.GameAction action, UI.Views.NewBattle.NewBattlePreviewModel model) (at Assets/Scripts/Battle/Visualization/Spells/BattleScreen.cs:50)
25UI.Views.NewBattle.NewBattlePreviewScreen+<>c__DisplayClass18_0.<StartBattle>b__0 (Battle.Visualization.Spells.BattleScreen w) (at Assets/Scripts/UI/Views/NewBattle/NewBattlePreviewScreen.cs:142)
26UI.Core.GuiManager+<>c__DisplayClass32_0`1[W].<RegisterOpenedView>b__0 () (at Assets/Scripts/UI/GuiManager.cs:128)
27UI.View.OnInit (System.Action init) (at Assets/Scripts/UI/View.cs:27)
28UI.Window`1[T].OnInit (System.Action init) (at Assets/Scripts/UI/Window.cs:23)
29UI.Core.GuiManager.RegisterOpenedView[W] (W view, System.Action`1[T] init) (at Assets/Scripts/UI/GuiManager.cs:128)
30UI.Core.GuiManager.OpenWindow[W] (W view, System.Action`1[T] init, System.Boolean hidePrev) (at Assets/Scripts/UI/GuiManager.cs:118)
31UI.Core.GuiManager.OpenWindow[W] (System.Action`1[T] init, System.Boolean hidePrev) (at Assets/Scripts/UI/GuiManager.cs:106)
32UI.Views.NewBattle.NewBattlePreviewScreen.StartBattle (System.Boolean spendReal) (at Assets/Scripts/UI/Views/NewBattle/NewBattlePreviewScreen.cs:142)
33UI.Views.NewBattle.NewBattlePreviewScreen.Attack () (at Assets/Scripts/UI/Views/NewBattle/NewBattlePreviewScreen.cs:121)
34UnityEngine.Events.InvokableCall.Invoke () (at <7d22f8e71133418c87c7b26ea181f3e3>:0)
35UnityEngine.Events.UnityEvent.Invoke () (at <7d22f8e71133418c87c7b26ea181f3e3>:0)
36UnityEngine.UI.Button.Press () (at C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:68)
37UnityEngine.UI.Button.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/UI/Core/Button.cs:110)
38UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) (at C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:50)
39UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) (at C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/ExecuteEvents.cs:261)
40UnityEngine.EventSystems.EventSystem:Update() (at C:/Program Files/Unity/Hub/Editor/2019.3.0f3/Editor/Data/Resources/PackageManager/BuiltInPackages/com.unity.ugui/Runtime/EventSystem/EventSystem.cs:377)