· 7 years ago · Nov 30, 2018, 10:56 PM
1ASSIGNMENT 2 - Card Game
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5Goals:
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7To design your own card game with the accompanying documentation.
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10Your design must contain 3 or more meaningful choices the player must make per turn. Meaningful choice involves the player responding to known environmental or contextual information. Do not use random events! This includes (dice rolling, drawing a card, rock/paper/scissors, shuffling cards, etc.These are not meaningful choices and should be used sparingly).The Game of war does not offer meaningful choice, it is the card equivalent of dice rolling. Do not use this mechanic in your card game.
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13Here is a video to review on Meaningful Choice
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15https://www.youtube.com/watch?v=uIoeJY2brak&feature=youtu.be
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19BE SURE TO USE THE TEMPLATE PROVIDED BELOW AND NOT THE UNO GDD. FAILURE TO DO SO WILL RESULT IN A 0.
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22Tracking Requirements
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24This week you will be creating a GDD for a strategy card game of your design, be sure to use the GDD template provided below. All assignments will be submitted as a PDF document. Create your GDD in Google Docs, as you will be updating this document several times over the rest of the month and Google keeps a history of changes.
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27Use the naming convention for your assignment below:
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30LastName_FirstName_Assignment2.pdf
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33Please review the rubric and module for the grading criteria of the assignment found at the end of these instructions.
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36In this assignment, you will create your GDD for your own unique strategy card game using the template provided below. Be sure to use this template and NOT the Uno GDD. You will use one of the two modules to craft your game using the specific instructions provided.
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39Module Game Type Definition(s):
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42All v All -
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44A game where all players are against each other and only one person can win. These games rarely have cooperative components, though the game may have some form of cooperation such as trading.
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47Cooperative -
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49In a cooperative game, players work together in order to achieve a goal, either winning or losing as a group. These goals could be finding the 4 treasures and escaping the island before it sinks, or creating a fireworks display. As the name suggests, cooperative games stress cooperation over competition.
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52Be sure to check your document for errors after you upload. If your images are not showing up in your .pdf refer to Assignment 1 - WORK AROUND FOR PDF PROBLEMS.
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55Here is a list of common errors we see all the time that result in a grade of 0.
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59Games has violence.
60Game doesn’t have 3 meaningful choices for the player to do per turn.
61Game is not a card game.
62Repurposing a standard 52 pack of cards to create a game without modification. (I.E. using and A’s to represent a village)
63Making “Playground†style games (ie Trivia, Party, Cards against humanity,Feats of strength/dexterity)
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65DESIGN DOCUMENTATION:
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67Every studio has their own version of design documentation. For the purposes of this class, we have grossly simplified it in a way that you can create a game and show it to a non-developer so they can pick up and play. View this document as the rulebook of your game, similar to the rulebook given in any card game.
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71You will create a Game Design Document using Google docs (.pdf upon submission), using the attached template.
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74You must use the template below. Do not use the UNO GDD.
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77All elements must be included in the document. Here are the major elements (detailed instructions are within the template):
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80Title page -
81Update with your name and name of the game.
82Do not change the color of the text.
83Table of Contents -
84Update your name and name of the game.
85Do not delete lines that will be used on week 3 or week 4.
86Description of the game –
87What kind of game is it?
88For example: Goblin Wars is a card game where players take control of a goblin noble fighting for control over territory utilizing espionage and quick wits to win arguments.
89What are the players doing?
90For example: The players draw cards. Using these cards, the players then play cards to determine who scores the most points.
91This should only be a short paragraph.
92Module Used -
93Which module did you choose to go with All vs All or Cooperative?
94Number of players required for the game -
95If 4+ players make sure you plan to have a large enough test group.
96GRATIS Outline –
97If yours is not at least a page and a half in size, then you are not getting in depth enough with either your game or the documentation.
98The rules section of your outline should be the most extensive. Make sure you outline all of your rules. Some details can be left for later, but there should be enough to get a good idea how the game works, including all mechanics and all actions a players can do on their turn.
99Flowchart(s) -
100Use only the draw.io software. Use of any other program will result in a 0 for this section.
101Meaningful Action Analysis (MAA) -
102Copy all of the actions from the Actions section of GRATIS into the MAA section.
103Next provide a brief description of each action.
104Now state if the action is meaningful or not and explain why.
105See UNO GDD for examples.
106All actions should be represented in the Actions section of the GRATIS, the flow chart, be sure to use the appropriate shape used by the flow chart for the action, and the MAA.
107Card Game Table Layout Diagram -
108You need to have an image to show the layout for your game.
109You may hand draw it for this assignment, but we encourage use of art programs such as MS Paint, Photoshop, draw.io, ect.
110Component pieces -
111You must specify everything needed in your game as part of the GRATIS outline (Items section).
112All parts of your game must either be common household items, like coins or paper clips, or be created as paper printouts. The goal is not to spend a lot of time and money on this as you will be iterating on your design.
113The goal of this document is to have someone other than you have the ability to play your game as you designed it using just this document.
114For this assignment you should provide examples of all score sheets, cards, or component pieces that can be printed or that denote game items.
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117DO NOT DELETE THE SECTIONS FOR WEEK 3 AND WEEK 4.
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119Though not all students have extensive experience with card games, do the best you can to create a game with enough depth to benefit from repeated play tests, which will be conducted in weeks 3 and 4. Please be mindful of the showstoppers in the “Showstopper†section below before you start working on your design. Your design should be a strategy card game. It’s very important that you can actually make and play this game because you will be testing it heavily in the next phase.
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122Games such as Yugioh, Pokemon, Magic the Gathering or any game to that scale is obviously beyond the scope of what can be done and are PROHIBITED. Games such as those are very lengthy and require many different components. The amount of time it takes to playtest and balance these types of games takes years and cannot be reasonably completed in this class.
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125Please read over the rubric and grading criteria below so that you know how your work will be evaluated.
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128Showstopper
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131Showstoppers are elements that will cause the assignment to immediately receive a zero.
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134A showstopper is any of the following:
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137No Violence!
138No health points, death, damage, sabotage, ect.
139Aim for something that is more abstract and creative.
140The goal of this No Violence rule is to get you to think outside of what you have been exposed to. D&D, RPGs, and FPS are game types you most likely already know a great deal about. Use this time to explore and hone your design creativity, this will come in handy later.
141Do not make any playground games! (ie trivia, party, physical games, video games gambling card games ie Poker, Rummy, etc.)
142NO PARTY GAMES -
143Party games are games where the rules do not define how player(s) win the round. Instead it is left up to the players to determine the winner based on how they feel. Example of this game type are apples to apples and Cards against humanity.
144DO NOT MAKE TCGs -
145Games such as Yugioh, Pokemon, Magic the Gathering or any game to that scale is obviously beyond the scope of what can be done. These type of games are very lengthy and require a lot of different components. The amount of time it takes to playtest and balance these types of games takes years and cannot be reasonably completed in this class.
146Having less than 3 meaningful choices.
147Meaningful choice involves the player responding to known environmental or contextual information.
148Random events no matter how they are generated (dice rolling, drawing a card, rock/paper/scissors, shuffling cards, etc. are not meaningful choice and should be used sparingly). The Game of war does not offer meaningful choice, it is the card equivalent of dice rolling. Do not use this mechanic in your game.
149Your game may not be a “clone†of something that already exists.
150If you want to be a game designer, BE CREATIVE! If you are unsure if your game is original or not original “enoughâ€, contact your instructor immediately.
151Repurposing the standard 52 card deck.
152Using a pack of cards to create a game without modification. (I.E. using and Ace to represent a village). Instead use card sleeves and place a piece of paper to create your own unique card.
153DO NOT USE COPYRIGHTED IMAGES.
154YOU MAY USE IMAGES FROM game-icons.net or thenounproject.com
155Plagiarism.
156The work is of subject matter that is forbidden by the assignment instructions or Full Sail’s accepted etiquette.
157The work violates the spirit of the assignment instructions to a significant degree.
158The assignment does not use the Design Document template provided.
159The work is unreadable.
160The work can not be opened due to a corrupt/broken file.
161Always check your work before and after uploading.
162Be sure your flowchart and card game layout show up in your document. If not refer to Assignment 1 - WORK AROUND FOR PDF PROBLEMS.