· 6 years ago · Dec 08, 2019, 08:40 PM
1|_ _| |__ ___ | | ___ __ _ ___ _ __ __| | ___ / _|
2 | | | '_ \ / _ \ | | / _ \/ _` |/ _ \ '_ \ / _` | / _ \| |_
3 | | | | | | __/ | |__| __/ (_| | __/ | | | (_| | | (_) | _|
4 |_| |_| |_|\___| |_____\___|\__, |\___|_| |_|\__,_| \___/|_|
5 |___/
6 _____ _ _
7 |__ /___| | __| | __ _
8 / // _ \ |/ _` |/ _` | o
9 / /| __/ | (_| | (_| | o
10 /____\___|_|\__,_|\__,_|
11
12 , . / ,. .
13 ) . ,-. | , ,-. / | . , , ,-. | , ,-. ,-. . ,-. ,-.
14/ | | | |< `-. /~~|-. |/|/ ,-| |< |-' | | | | | | |
15`--' ' ' ' ' ` `-' ,' `-' ' ' `-^ ' ` `-' ' ' ' ' ' `-|
16 ,|
17 `'
18===============================================================================
19Table of Contents
20===============================================================================
21[INTRO] Introduction
22[BASIC] The Basics
23[WALKT] The Walkthrough
24[ENEMY] Bestiary
25[HEART] Pieces of Heart
26[SHELL] Secret Seashells
27[CHEAT] Glitches and Tricks
28[REFER] References to Other Games
29[QUEST] Frequently Asked Questions
30[VERSN] Version History
31[COPYR] Copyright
32[CONTC] Contact Information
33
34Navigation tip: Use the Find feature (Ctrl-F) to find what you're looking for.
35For example, search for [SHELL] to jump to the section with the list of Secret
36Seashells.
37
38===============================================================================
39Introduction [INTRO]
40===============================================================================
41It took almost a year, but my guide for Link's Awakening is finally finished!
42The Legend of Zelda: Link's Awakening is a truly excellent game. This was the
43first Zelda game I ever played, and I still think it's one of the three or four
44best games in a really great series, even though it doesn't have the astounding
45graphics of Twilight Princess or the great storyline of Ocarina of Time. The
46graphics, music, and sound are all good despite the Game Boy's limited
47capabilities. The play control is the best I've seen in any game (Game Boy or
48otherwise). The storyline contrasts greatly from other Zelda games; both the
49plot and characters are surreal and slightly absurd in a "Lost" or "Myst" kind
50of way. Link's Awakening does have its critics who don't like the constant
51Mario references, but I think they're kind of neat. There's a good number of
52dungeons (I won't say how many), and they're just right on the difficulty
53scale. Most of the bosses, unfortunately, are too easy. This game introduces us
54to the Trading Game, the Fishing Pond, and many other familiar elements of
55newer Zelda games. One more nice thing about Link's Awakening is it has the
56biggest variety of enemies in a Zelda game or any other game I know of (even
57Super Mario Bros. 3) - and none of them are Wall Masters!
58
59Before we get to the interesting stuff, here's an environmental tip: This guide
60is very long - 54 pages, to be precise. You can help save a tree, save ink, and
61save time by not printing out this entire guide. I suggest that you just
62highlight the sections that you need (for example, the strategy to a specific
63dungeon) and print that selection. The Pieces of Heart and Secret Seashells
64sections are two that are very helpful to use as a checklist.
65
66One note for the sake of avoiding needless offense: Certain references to the
67masculine gender are intended simply to promote clarity; there is no way of
68clearly identifying the gender of most enemies and even a few friends.
69
70And lastly: This guide is designed to be free of spoilers when possible. Still,
71if you read ahead in the guide, you're probably going to reduce your enjoyment
72of the game.
73
74Anyway, let's get this boring introduction over with and get the walkthrough
75started.
76
77===============================================================================
78The Basics [BASIC]
79===============================================================================
80Link's Awakening has simple but very effective play control. It shouldn't take
81much explanation to learn how to play, but I'll include the controls just for
82those who bought the game secondhand (or used a ROM) and don't have a manual.
83
84Control Pad: Move Link
85A: Use the item equipped to the A button (usually your sword); talk to people
86B: Use the item equipped to the B button; speed up conversations
87Start: Go to Subscreen, where you can change equipped items and view the items
88 you've collected
89Select: View map screen
90
91Whirling Blade Attack: Hold down your sword button and release once your sword
92starts flashing. This powerful attack covers a wide area.
93
94To save your game, press A, B, START, and SELECT at the same time. It's a
95little tricky to do. The next time you play, you'll start from the last door
96you entered.
97
98I have created a map in .PGN format for each dungeon in the game. They look
99really nice and can be useful in finding your way through the dungeons. You can
100download them at GameFAQs.com or Neoseeker.com. However, you can use my guide
101without using those maps, or even the simple ASCII maps found at the end of
102each of my dungeon strategies.
103
104Here's how to interpret the ASCII maps found in this guide:
105
106| or - Normal entry
107|| or = Locked
108o Bombable wall
109^ One-way door
110
111Room 1 is always the dungeon entrance. The other room numbers specify the
112recommended order in which you should first enter the rooms. You can't use
113these numbers as a substitute for the guide, though, since many dungeons
114require backtracking, and some rooms have multiple levels or passages. Also,
115I produced these ASCII maps back in 2002, and my guides sometimes use a better
116order. These numbers are for reference only.
117
118===============================================================================
119The Walkthrough [WALKT]
120===============================================================================
121Here's the exciting part.
122
123-------------------------------------------------------------------------------
124Getting Started
125-------------------------------------------------------------------------------
126First, turn on your Game Boy and watch the opening sequence. Begin a save file
127and give your character a name (many people, but not all, pick "Link").
128
129The game begins in Mabe Village, at Marin and Tarin's House. Marin found you on
130the beach and took you to their house. Talk to Tarin to get your shield
131(officially known as the Wooden Shield) back. Then exit the house. Walk around
132Mabe Village and talk to all the people. Every time you finish a dungeon, go
133back and talk to everybody in Mabe Village. Most of the characters will have
134new things to say. Some characters are helpful, while some are just goofy. Visit
135the Phone Booth if you want to talk to Grandpa Ulrira, who provides vague hints
136that might be just helpful enough to get un-stuck in the game. Check the books
137in the library for hints on how to perform basic gameplay operations. When
138you've talked to everybody and read the signposts, you might not know what to
139do next.
140
141-------------------------------------------------------------------------------
142The Wooden Sword
143-------------------------------------------------------------------------------
144Your first objective is to go down to the shores and retrieve your trusty
145sword. To get down there, go to the library and head as far south as you can,
146jumping down a few hills and climbing down some steps. Avoid the rock-spitting
147Octoroks in the area. When you can't go south any more, start heading east.
148Hold down the shield button (B) to push the sea urchin out of the way. On the
149shore is the sword. This item is the most useful in the game. You can swing
150your sword to attack meanies or cut tall grass. I almost always have it as my
151A-button item.
152
153-------------------------------------------------------------------------------
154Mabe Village Sidequests
155-------------------------------------------------------------------------------
156Now that you have your sword, you can advance quite a bit farther into the
157game. Cut some tall grass just north of the library and jump off the cliff into
158the well. You'll be in a room with a Piece of Heart. There are twelve of these
159in Link's Awakening, and every time you collect four Pieces of Heart, you get a
160new Heart Container. Pieces of Heart aren't easy to find, though. Make sure you
161go to the Trendy Game once you have 10 Rupees. At the crane game, you can win
162Magic Powder, which you'll need later, but there's a free way to earn it. You
163can also win Rupees or a Shield (useless since you have one). But what you
164really want is the Yoshi Doll - the object in the middle. It's very important
165later on in the game. Talk to the storekeeper to begin playing. Hold B to move
166the crane horizontally until it's directly above the Yoshi Doll. Then hold A
167for a brief time to lower the crane so it's just a little above the doll. If
168you do it right, the crane will pick it up and you'll be the winner of a Yoshi
169Doll! There's a fishing pond two screens north of Madam MeowMeow's House where
170you can go fishing. Each round costs 10 Rupees, but don't play until you have
171at least 20-40 Rupees. If you catch one of the two big fish, you'll get 20
172Rupees and a Piece of Heart. A turbo button makes it a bit easier to reel it
173in. You'll probably have to catch a couple of the smaller fish before you can
174get the big one to bite. In the grassy field in eastern Mabe Village, chop the
175grass with your sword until you find a Secret Seashell. If you collect a lot of
176these, something good is bound to happen! Before you leave Mabe Village, you
177might want to check out the Tool Shop. You can buy 3 Recovery Hearts for 10
178Rupees, a Deluxe Shovel for 200 Rupees, and a shield for 20 Rupees. Buying a
179shield is only useful if it gets eaten by a Like Like.
180
181-------------------------------------------------------------------------------
182The Mysterious Woods
183-------------------------------------------------------------------------------
184The Mysterious Woods are, well, mysterious! This area is located to the north
185of Mabe Village. Chop the bush at the northwest corner of Mabe Village to enter
186the forest. The Owl will brief you on what to do next as soon as you enter.
187You'll find that the woods are full of enemies called Moblins. Some wield
188swords, while others attack using their bow and arrows. These troublemakers
189can be defeated easily with a couple of whacks from your sword. You'll notice
190that there's an endless loop in the western part of the woods. If you can't
191figure it out by yourself, check the next paragraph.
192
193-------------------------------------------------------------------------------
194Magic Powder
195-------------------------------------------------------------------------------
196Enter the cave in the central part of the Mysterious Woods (also known as the
197Mysterious Forest). Defeat the Keese (bats), bash the crystals with your sword,
198push the rock to the side, and open the chest for 50 Rupees. Go through the
199passage until you find that the road is blocked. You can't access the Piece of
200Heart yet, but you can push two of the boulders to the left to open a path
201through the other side of the cave. You'll be in another part of the Mysterious
202Woods, where you'll find a Sleepy Mushroom, an item that's useless for now. Now
203return to the entrance of the cave and follow the trail leading from the
204northeast part of the Mysterious Woods. Go south and east to find the Witch's
205Hut. Use the Sleepy Mushroom in front of the witch to get some Magic Powder.
206This item has sundry applications, such as lighting lamps, burning enemies (a
207cumbersome attack strategy), and even irritating noses. In real life, it's
208generally wise to limit your contact with strange forest mushrooms and witches.
209
210-------------------------------------------------------------------------------
211Tail Key
212-------------------------------------------------------------------------------
213To get the Tail Key, find the raccoon in the western part of the forest and
214sprinkle some Magic Powder on him. He'll have an allergic reaction and you'll
215find out who he really is. Just say no to drugs. You can then proceed north,
216where there's a treasure chest. Open it for the Tail Key! This allows you to
217gain entry into the first dungeon.
218
219-------------------------------------------------------------------------------
220Tail Cave
221-------------------------------------------------------------------------------
222Now that you have the Tail Key, you can access the Tail Cave. The Tail Cave is
223located southeast of Mabe Village; simply head east from the screen south of
224the library, and then follow the zig-zagging trail. Insert your key in the
225keyhole and you'll open the entrance to the dank, dreary dungeon.
226
227When you first enter the Tail Cave, go left. Use your sword to swoosh the two
228Hardhat Beetles into the pit, making a Small Key drop down. Take it, as it
229allows you to open a locked door. From here, go left to a room with a treasure
230chest and some Zols, who pop up when you come near. Get rid of them all and
231open the chest. You will get the Compass! This will show you the locations of
232the treasure chests in this dungeon, and it also plays a tone whenever you
233enter a room that has a key in it.
234
235Then go back to the first room and go up one screen. Defeat the Zols and knock
236the Hardhat Beetle into the pit. Step on the switch and open the chest for your
237second Small Key. Now go east one screen. You'll find a room with two Stalfoses
238and two bats. Defeat them all to reveal a treasure chest. Inside is the Map.
239The Map will show you all the rooms of the dungeon on the Subscreen, and will
240distinguish rooms you've entered from those you haven't. It also shows you
241where the Nightmare's Lair is. You're already well on your way to getting
242through the Tail Cave.
243
244Return to Room 4. Go west and defeat all the Keese to open the doors. Head
245north and defeat the Mini-Moldorm to reveal a treasure chest containing 20
246Rupees. From here, go east to Room 8, where you'll find a treasure chest.
247Inside is the third and final Small Key. Watch out for the Mini-Moldorm and
248Sparks.
249
250Now that we've got our keys, we can insert the remaining pieces of the puzzle.
251In Room 9, go through the locked door, but look out for the Razor Trap. Go east
252and around the blocks. Push the western block to open the door. Then you'll be
253in a room with some Spiked Beetles. Push them over with your shield and slash
254them to beat them, revealing a stairway. Go down and you'll be in a side-
255scrolling room with some Super Mario-style Goombas. These can be slashed
256easily. Go left and climb up the ladder to reach Room 13. Go up the hall to a
257chest, avoiding the Razor Traps. Inside is the dungeon prize - the Roc's
258Feather. This enables you to jump over pits and enemies. This is the item I
259have equipped to the B button most of the time. You'll need Roc's Feather to
260get the Nightmare's Key.
261
262Go back to Room 5 and go through the one-way door. This is Room 16. Go up
263(return to the west room to reach this door) to find a room with a Lock Block.
264Jump across the pit and use your key to unlock it. Go up the stairs and west
265to find the Nightmare's Key!
266
267Return to Room 16 and unlock the eastern door with your final Small Key. From
268here, go north, where you'll find a vexing trio of enemies called Three of a
269Kind. Slash them with your sword to stun them. If you stop all of them when
270they're all displaying the same card suit, a chest appears. Open it to get the
271Stone Slab, which allows you to read the tablets on the wall (these usually
272show vague hints about where to find the Nightmare's Key). Go south to the
273previous room. Jump across the gap and enter the east door.
274
275You'll encounter a tough bad guy called Rolling Bones. Well, he's tough if you
276don't know what to do. Jump over his spiked barrier, then start pounding him
277with your sword. The north door opens, and a portal appears that warps you back
278to the first room of the dungeon. Ignore it and go north. Avoid the Razor Traps
279(use Roc's Feather to jump over them) and ignore the staircase. Open the
280Nightmare Door to the north and face the Nightmare!
281
282King of Worms MOLDORM
283I couldn't resist trying to give the Link's Awakening bosses cool subtitles
284like the Ocarina of Time bosses (such as Bio-Electric Anemone BARINADE or Evil
285Spirit from Beyond PHANTOM GANON). Anyway, this Nightmare is pretty easy.
286Before entering his room, power up your sword to begin a Whirling Blade Attack.
287Then slash the Nightmare's tail. After each hit he frantically runs around at
288high speed. Use Roc's Feather to help avoid his rampages. Hit him again after
289he calms down and repeat. If he knocks you into the pit, you'll wind up in a
290basement (climb the ladder back to the room before the Nightmare). Once you
291defeat Moldorm, take the Heart Container that drops down and go forward to get
292the Full Moon Cello, your first Instrument of the Sirens!
293
294 [24]
295 |
296 [12]-[10]-[11] [23]
297 || |
298[15] [ 9]-[18]=[17] [20] [22]
299 | | | | |
300[14] [ A]o[ 7]-[ 8]-[16]=[19]=[21]
301 | | ^
302[13] [ 6]-[ 4]-[ 5]
303 |
304 [ 3]-[ 2]-[ 1]
305
30620 Rupees: 7
307Compass: 3
308Key: 2, 4, 8
309Map: 5
310Nightmare's Key: 18
311Secret Seashell: A
312Stone Slab: 20
313Roc's Feather: 15
314
315Stairs: 12-13, 22-23
316Nightmare: 23
317
318-------------------------------------------------------------------------------
319One More Goodie
320-------------------------------------------------------------------------------
321In Room 7, you'll find a Mini-Moldorm. Defeat him to win a treasure chest with
32220 Rupees if you haven't done so already. If you've found some bombs on your
323journey, you can then bomb the cracked wall to find a Secret Seashell. Bombs
324can be found by defeating the Ghinis in the Cemetery, among other places. You
325can also buy some at the item shop once you've purchased the Shovel.
326
327-------------------------------------------------------------------------------
328After the Dungeon
329-------------------------------------------------------------------------------
330After you obtain the first instrument, a message appears. "...SWAMP... A path
331opens... in the blooms..." it reads. The owl will talk to you and will tell you
332to go to Goponga Swamp in the north. Go back to the village and a couple of
333kids will tell you that some Moblins "dognapped" BowWow. You'll have to rescue
334him, but not right now. First, you should talk to everybody in the town. If you
335go to the Quadruplets' House, you can give the Yoshi Doll to their mother and
336she'll give you a Ribbon. Take the Ribbon to BowWow's House. Give it to the
337small dog in the doghouse and she'll give you some Dog Food. It's full of juicy
338beef. Then, go down south to Toronbo Shores and visit Sale, the eccentric
339alligator who lives at the House o' Bananas. He'll exchange the Dog Food for
340Bananas. Yes, an alligator that craves pet food. This is a goofy video game.
341You can't do any more trading for a while, though.
342
343-------------------------------------------------------------------------------
344The Shovel
345-------------------------------------------------------------------------------
346By now, you may have enough money to buy yourself a Deluxe Shovel at the shop
347in Mabe Village. If so, you should. You might also want to buy some more Bombs.
348The Deluxe Shovel is fairly useful. If you ever get low on life, you can start
349digging around to find money and hearts. Although slow, this will help build up
350your energy and pocketbook. Also, try going to BowWow's house and digging for a
351Secret Seashell in the doghouse. Go back to the shop when you have 980 Rupees
352so you can buy the Bow & Arrow Set. It's also possible to steal things from the
353store, but I do not advise such immoral practices, even in a video game (and
354because the shopkeeper will kill you if you ever return to the store, and
355everyone will start calling you THIEF).
356
357-------------------------------------------------------------------------------
358Heartfelt Advice
359-------------------------------------------------------------------------------
360If you're lucky, you've found two heart pieces so far. One more can be found in
361Koholint Prairie (east of the woods, just up the trail from the witch). Hop
362over the hole using Roc's Feather and you can get it. Then, from the nearby
363Witch's Hut, go east to the cemetery. You might want to attack the Ghinis
364(ghosts), who occasionally drop bombs when defeated. On the southwest graveyard
365screen, push the lower-right tombstone forward to discover a cave. Inside, push
366the stone right, then make a tricky jump to the tiny ledge. From there, jump
367over to the Piece of Heart! This should get you your fifth Heart Container. It
368will come in handy very, very soon.
369
370-------------------------------------------------------------------------------
371The Moblins
372-------------------------------------------------------------------------------
373When you're ready to face the Moblins, go north from where you got the Heart
374Piece around the holes, or take the long way by going north through the
375cemetery and the Tabahl Wasteland. Beware the highly damaging crows in this
376area. Look around for a small cave with an owl statue in front. Inside are the
377Moblins. Equip your shield and sword, and get ready to battle. The first Moblin
378is all alone. Let him run into your drawn sword. Defeat him to enter the next
379room, which has four Moblins with bows and arrows. Use Whirling Blade Attacks
380to get rid of them quickly so you won't have to face a barrage of arrows. The
381final room contains the Great Moblin. After a great quote ("You came here to
382get me, but it is I who will get you!!"), he'll start shooting arrows at you,
383and then charge into the wall like a bull. He'll be dazed for a few seconds,
384and this is your chance to hit him with your sword. Move up and down along the
385wall to dodge the arrows. Repeat this process until you KO him. Then enter the
386next room and free BowWow! This dog will tag along with you, and he can defeat
387most enemies.
388
389-------------------------------------------------------------------------------
390Mucho Dinero
391-------------------------------------------------------------------------------
392Exit the cave, listen to the owl, and go west and south to the Mysterious
393Woods. At the northwest exit lives a strange man named Mr. Write. He is a
394reference to Dr. Wright of the Super NES SimCity game, who is himself a
395caricature of Will Wright, the creator of the SimCity series. That's why he's
396supposed to look a little bit familiar. Talk to him if you want, and then go
397north to a cave. Inside is a 20-Rupee chest that can be reached using Roc's
398Feather. Then go east to Goponga Swamp. BowWow will destroy the Goponga
399Flowers, which can't be defeated any other way at this time. Isn't BowWow
400helpful? Clear away some of the blooms to the southeast to reveal a 50-Rupee
401chest. Then head northeast and let BowWow clear away the flowers blocking the
402cave. This is the entrance to the Bottle Grotto.
403
404-------------------------------------------------------------------------------
405Bottle Grotto
406-------------------------------------------------------------------------------
407The Bottle Grotto is the second dungeon. BowWow is happy to eat the Goponga
408Flowers that block off the entrance to the Bottle Grotto dungeon.
409Unfortunately, you can't take him into the dungeon (you'll leave him at the
410gate, like Yoshi in a Super Mario World Ghost House). This dungeon is loaded
411with pots, some of which hide Rupees, hearts, bombs, and arrows underneath.
412
413From the start, go north to the dark Room 2. Sprinkle Magic Powder on the two
414lamps at the top of the steps to open the eastern door. You'll then meet two
415Stalfoses. Defeat them both for a Small Key. Open the locked door in the same
416room to find a Shy Guy. If you own the Bow & Arrows, you can beat the Shy Guy
417with arrows. Otherwise, it's easy just to use a Whirling Blade Attack on the
418enemy's unprotected backside. When you beat him, a chest appears. Open it for
419the Compass. You'll find it to be helpful.
420
421Go north and then east to Room 5, where you'll find a crystal ball. Slashing it
422makes some blocks rise and others sink into the ground. Keep in mind that when
423you hit the crystal, you change the position of every block in the dungeon. Hit
424the crystal ball once and go south to Room 6. Get the Shrouded Stalfos out of
425the way and hit the crystal ball once, allowing you to access the Small Key in
426the chest.
427
428Backtrack to Room 2 and open the locked door to the west. In Room 7, watch out
429for the Razor Traps. Light the torches with Magic Powder if you want to be able
430to see where you're going. Beat the bats to open the door. Light the torches,
431jump across the gap, and push the Hardhat Beetle into the pit using your sword.
432Open the chest for the Map. How nice! Return to Room 6 (the one with the
433Shrouded Stalfos).
434
435Go right to the next room. Jump across the platforms, collect the floating
436Magic Powder refill, and step on the floor switch to reveal a chest. Inside is
437a key. Go north and defeat the duo of Shy Guys to make a key fall down on the
438other side of the room. You'll have to circle all the way around to get it (go
439east from Room 5), although you could use bombs from that side of the room). Be
440patient, and only hit crystals needed to get past the blocks that are in your
441way. After getting your key (you should have two in your inventory), use it in
442Room 11 to open a door. Ignore the Spiked Beetles. Room 12 requires you to push
443the two blocks together to reveal a staircase.
444
445It leads to a 2-D tunnel with some lifts. Equip Roc's Feather and use the
446platforms to cross over the spikes. Climb the ladder to Room 13. Watch out for
447the pit, the Keese, and the Spark. If you need the floating heart, make sure to
448light the lamps first. Then enter the one-way door to the north and battle a
449mini-boss.
450
451This is Hinox, a Cyclops kind of guy who tosses an endless stream of bombs at
452you. When he stops throwing, he'll charge at you and try to throw you, WWE-
453style. Avoid standing on the unsteady parts of the floor. Use a few Whirling
454Blade Attacks on Hinox and you'll win quickly, revealing the warp portal to the
455beginning of the level.
456
457Room 15 has some stairs that take you to Room 22, although you can't reach them
458yet. For your reference, they lead to a connecting tunnel full of Piranha
459Plants. Go north to Room 16, which has a unique enemy called an Eye Vacuum.
460While it's active, it sucks enemies - and you - toward it. Wait for it to stop,
461and then open the chest for a fragment of a Stone Slab. It reads: "First,
462defeat the imprisoned Pols Voice. Last, Stalfos..." In Room 17, open the chest
463for 20 Rupees. Then unlock the door, where you'll find some ghosts. Sprinkle
464Magic Powder on the lamps and they'll go away and leave behind a chest. Open it
465for the Power Bracelet! This item is highly important, as it allows you to lift
466pots, boulders, and other heavy objects. You can now access most of the
467locations in the overworld.
468
469Back in the previous room, lift the pots and take the upper right fork. Go
470right and keep hitting the switch and going right until you reach the treasure
471chest, which has a Small Key inside. Hit the switch once more and head right to
472the next room. Jump over the Hardhat Beetle and keep going east. Turn south at
473the crystal switch to Room 22.
474
475Push one of the upper blocks down and another one to the side to allow access
476to the Pols Voice. Beat it by throwing a pot at it. Then defeat the Keese, and
477finally the Shrouded Stalfos. If done in the proper order, you'll reveal the
478chest containing the Nightmare's Key.
479
480Go north and unlock the Room 21 door to enter Room 23. Beat the Pols Voices
481with pots. Then defeat the Zol to open up a staircase. It leads to another 2-D
482section. On the second screen, pick up a pot and ascend the ladder. Stand on
483the platform while carrying the pot and you'll be heavy enough to weigh down
484the lift and reach the lower level. Climb the ladder up to the room before the
485Nightmare. Then hop on across the pits, put on your Power Bracelet, and battle
486the Nightmare.
487
488Phantom Bottle Being GENIE
489Looks more like some psychotic clown or a baby with a bib. Dodge his fireballs
490by running left to right. When he starts pursuing you, slash him and throw his
491bottle at the wall. Repeat two more times to break his pot. At this point,
492Genie will turn invisible for a short time and then reappear. Use a Whirling
493Blade Attack on him before he has a chance to throw fireballs at you. Three
494more hits will bop him out. Then get your fifth (or sixth) Heart Container and
495go into Room 26 and get your Conch Horn! By the way, if you find this boss to
496be difficult, buy a Secret Medicine from Crazy Tracy's (I discuss this after
497the dungeon).
498
499Don't forget to get your 50 Rupees in the chest at the start of the dungeon.
500This loot will come in handy for sure.
501
502[18]=[17]-[19]-[20]-[21]=[23]
503 | |
504 [16] [22]
505 |
506[14]-[15] [26]-[25]
507 ^ |
508[13] [24]
509
510[ 8] [12]
511 | ||
512[ 7]-[ 2]-[ 3]-[ 5]-[10]-[11]
513 | || | |
514 [ 1] [ 4] [ 6]-[ 9]
515
51620 Rupees: 17
51750 Rupees: 1
518Compass: 4
519Key: 3, 6, 9, 10
520Map: 8
521Nightmare's Key: 22
522Stone Slab: 16
523Power Bracelet: 18
524
525Crystal Balls: 5, 6, 9, 19, 21
526Nightmare: 25
527Stairs: 12-13, 23-24, 15-22
528
529-------------------------------------------------------------------------------
530A Truckload of Sidequests
531-------------------------------------------------------------------------------
532You'll see a message reading "...PRAIRIE... ...PRAIRIE... The Prairie is
533waiting..." However, before we get to that, there's a lot to be done outside
534the prairie. You might want to go east and north from Goponga Swamp to Mt.
535Tamaranch, where the owl will appear. Go to the cave one screen east of Mt.
536Tamaranch. Inside, push the rocks and smash the crystals to get to the
537staircase in the second screen (use Roc's Feather to avoid standing on the soft
538spots too long). The torches will shoot fireballs at you constantly; oddly,
539this will not happen later on in the game. Go through the Keese-infested tunnel
540and head through the cave exit, where you'll find a chest with 50 Rupees. From
541Mt. Tamaranch, I recommend that you go east and explore the Tal Tal Heights
542region. Make sure to find the Warp Hole. Climb the steps and fall into the hole
543to activate it. It's not useful yet, but when you find some more Warp Holes,
544you can use them to warp quickly around the island.
545
546Definitely visit Crazy Tracy's House (west of Tabahl Wasteland, north of the
547Witch's Hut), which you can reach now that you have the Power Bracelet. Talk to
548her twice and she'll sell you Secret Medicine for a low cost of either 28 or 42
549Rupees. This will refill all your life energy if you run out, effectively
550doubling your number of Heart Containers. If you use it, though, you'll have to
551buy it again from her.
552
553Go to the area southwest of the Witch's Hut (where the zombies live) to find a
554Secret Seashell. Slash the lone piece of grass and dig under it. North of Mr.
555Write's house, there's a small cave. Lift up the skull to find a chest with 50
556Rupees inside.
557
558In the Mysterious Woods, go in the cave from either entrance and head to the
559screen with the movable rocks. Pick up the skulls with the Power Bracelet to
560get to the Piece of Heart.
561
562In the Mysterious Woods, you'll find a rock in the middle of nowhere. Pick it
563up to reveal a staircase leading to a strange cavern. Inside, sprinkle some
564Magic Powder in the hole and a strange character, the Mad Batter, will appear.
565He'll increase the amount of stuff you can carry. I'd choose bombs; keep saying
566"No" until he says "I'll let you carry more bombs..."; then say "Yes." Now the
567maximum number of bombs you can carry is 60 instead of 20!
568
569There's a treasure chest near the Mabe Village entrance to the Mysterious
570Woods. Open it for a Secret Seashell. Then go back to Mabe Village and talk to
571everybody. You can return BowWow to his owner, among other things (you can't
572advance in the game if you don't). Talk to Madam MeowMeow and you'll be
573rewarded in an unconventional way! If you want to, go inside the Dream Shrine
574and climb into bed. Inside, you can find 100 Rupees and many meanies. It's
575easier to do this later in the game. At Toronbo Shores, go all the way east to
576find a treasure chest blocked by some boulders. Open it for 50 Rupees.
577
578East of Mabe Village is Ukuku Prairie. Use your Power Bracelet to lift the
579rocks blocking the entrance. Fall into the Warp Hole one screen east to
580activate it. It's not useful unless you've activated another Warp Hole. You
581can use them to warp quickly. Just north is a cave with 50 Rupees inside. Keep
582jumping to push the rock without falling into the crack in the floor.
583
584Explore the prairie and you'll find some stuff. Keep following the trail to the
585east, but you won't be able to get very far unless you've got some Bombs (buy
586some at the item shop after you get the shovel, or take some the ghosts
587occasionally drop in the cemetery). Use them to implode the massive boulder
588blocking the path, as well as the two fragile caves. Watch out for the enemy-
589inhabited holes. Turn south at the fork if you want to reach Richard's Villa.
590
591If you have precisely five seashells, go to the Seashell Mansion to earn
592another one. Another shell is under grass one screen east of the Seashell
593Mansion. A few more Secret Seashells are now available in the Martha's Bay area
594to the south, but it often makes sense to get those later.
595
596A little south of the prairie, you'll find Martha's Bay. In the maze of rocks,
597you can lift one to reveal a Secret Seashell. Then go into the cave. Look out
598for the Spiny Beetles under the skulls, and poke at the western wall. When you
599hear a "Ping!" sound, drop a bomb to open a secret passage. It eventually takes
600you outside, where there's a Secret Seashell if you dig at the owl statue. In
601south-central Martha's Bay, there's also a weird bush in the middle of nowhere.
602Slash it to find a Secret Seashell.
603
604-------------------------------------------------------------------------------
605Kanalet Castle
606-------------------------------------------------------------------------------
607Richard lives in the southern part of Ukuku Prairie. Talk to him and he'll ask
608you to find his five Golden Leaves at Kanalet Castle. Go north along the trail
609to Kanalet Castle, and you'll find there's no way through the gate. Go east and
610you'll find a monkey. Assuming you've been following the Trading Game, talk to
611him and give him your bananas. He and his friends will construct a bridge
612leading into Kanalet Castle. Pick up the stick they leave behind and cross the
613bridge. Go north to the Phone Booth and turn west. Slash the grass to reveal a
614tunnel under the wall. This leads to a rare 2-D scene outside of a true
615dungeon. Go west through it and climb the ladder. Now that you're inside the
616castle walls, you can start looking for leaves.
617
6181. On the west part of the castle, throw a rock at the suspicious crow and
619he'll fly at you. Slash him twice to defeat him and win your first Golden Leaf.
620
6212. The other outdoor leaf is guarded a bomb-tossing enemy known as Mad Bomber.
622Look on the eastern courtyard. Keep slashing him when he pops out of the
623ground, avoiding the bombs he throws (sort of like Whack-A-Mole or Zelda 64's
624Volvagia). After a few hits, you'll receive a Golden Leaf. Go inside the castle
625for the remaining three.
626
6273. In the second room inside the castle, you must defeat all the enemies. Watch
628out for the irksome Bubble, which can optionally be defeated. The Kanalet
629Soldier enemies aren't incredibly dangerous; they're identical to Moblins and
630other enemies you've already faced. In the fourth room, don't forget to step on
631the switch to open the gate outside.
632
6334. On the first room in the second floor, bomb the left crack to reveal a
634Kanalet knight. Crunch him for another Golden Leaf.
635
6365. Follow the walkway until you're back outside on the upper level. Go through
637the other door and you'll be in an odd room. Throw a pot at the door to open it
638(someone on a GameFAQs "Top Ten" feature said this was one of the ten toughest
639puzzles in video game history, although I figured it out in ten seconds without
640using a guide). The final leaf is obtained by defeating a tough meanie who
641wields a ball 'n' chain. Deliver a Whirling Blade move to him between attacks,
642but get out of his way when he swings the chain. After beating the Ball and
643Chain Soldier, you get the last Golden Leaf.
644
645-------------------------------------------------------------------------------
646Slime Key
647-------------------------------------------------------------------------------
648After collecting all five of the Golden Leaves, go back to Richard and give
649them to him. He'll move over, allowing access to an underground tunnel. Watch
650out for the Zols and take the left fork, where you can get a Secret Seashell.
651Then go up the stairs and head outside. When you come out, you'll be in the
652Pothole Field. Slash the grass to clear a path, but be careful not to fall into
653the holes that appear when you destroy most of the bushes. The easiest route:
654Head south to the wall, then head east. Turn north when you reach the wall, and
655then make your way west when you reach the northeast corner of Pothole Field.
656When you make it through the maze, you'll reach an owl marker. Slash the bush
657and dig to excavate the Slime Key.
658
659-------------------------------------------------------------------------------
660Key Cavern
661-------------------------------------------------------------------------------
662Key Cavern, the third dungeon, is located near the lake on the prairie. Go
663north and slightly west from Richard's to get to the keyhole. However, once you
664open the lock, you'll have to circle around Richard's Villa and cross the
665islands on the lake to reach the dungeon entrance. That's inconvenient.
666
667In the opening room, throw a pot at the door to open it. Go north to Room 2,
668where you must beat all the meanies for a Small Key. That's the first of nine -
669yes, nine - keys. The Bob-Omb will, after being hit, bounce around the room and
670eventually explode, so watch out. In Room 3, there's a fake chest with a meanie
671inside. I'd open it anyway, though. Keep going north past some Stalfoses and
672Zols until you reach the staircase. Go downstairs to the second floor.
673
674No 2-D tunnel here. You'll be surrounded by Zols and locks in Room 6. Use a
675Whirling Blade Attack to defeat them all. Spend your key to open up Room 7 at
676the top. Bop the two different flavors of Stalfos for a key, and don't forget
677to slash the crystal ball once. Go back up the steps to Room 5. You can now
678access the chest, wherein are 50 Rupees. Go south back to Room 3, beat the
679Zols, and go right. In Room 8, you can now beat the Stalfos and collect a
680whopping 200 Rupees from the chest. Woo-hoo! Go back downstairs to Room 6.
681
682The western and southern doors are both locked, and both reward you with Small
683Keys (and nothing else of value) for beating all of the enemies inside. For
684this reason, you can skip these rooms unless you want to be able to say you've
685entered every room in the game (I like to). For your reference, both rooms
686contain a rare enemy called Pairodd that fires laser beams at you and
687disappears if you come too close. Use a Whirling Blade Attack while jumping to
688beat them. Also, make sure to circle around the entire room to lure out the
689hidden Zols.
690
691At the four-way fork room, use your key to enter the eastern door. Go up the
692stairs to Room 12. Circle around the room and beat all the Zols to make a Small
693Key drop down. Only four to go! Go north and then west to Room 14. Defeat the
694Zol and Gels to open the doors. Go west to Room 15. Defeat the Zols and
695Pairodds to reveal a Small Key, your second. Head through the one-way door to
696Room 16. Topple the bad guys to make the Map chest appear. This will come in
697handy, especially since you'll soon need to do some backtracking. To access the
698chest, go through the one-way door and around the staircase.
699
700Take the walkway back to Room 14 and push the block to return to the main part
701of the floor. Take the left northern door up to find "THE BOSS!" These are
702Dodongo Snakes. Drop three bombs into their mouths to KO them. This reveals the
703warp portal to the start of the dungeon and opens the door to Room 19. Go
704through to a really easy block puzzle. Two spaces right of the chest, push the
705lower block left and the upper block down. Open the chest for the Pegasus
706Boots! When you use these, they let you run with super speed, enabling you to
707cross large gaps and smash certain obstacles.
708
709Use the warp portal to return to the start of the dungeon. From here, head
710east. When the Eye Vacuum stops, dash (hold the Pegasus Boots button and also
711Right) over to the chest, which holds a Small Key. You don't normally need to
712use the Control Pad when dashing, though. Go north to Room 2 and take the left
713passage. Use the Pegasus Boots to smash through the crystals. In Room 4, defeat
714the Zol on the left side of the room (you couldn't access it without the
715Pegasus Boots). Then circle around to the right side of the room and dispose of
716the Stalfoses. You'll produce a treasure chest, which contains the Stone Slab
717(you can see what it says in Room 7).
718
719Step into the warp portal at the start of the dungeon to return to the "upper"
720part of Key Cavern. Go back to Room 13 (one north of the room with the
721staircase). Go north, east, and north to Room 22. Bop all the bombs and Zols to
722open the western door. Keep going for a Compass in plain sight! You could've
723gotten this a little earlier on, but my plan is the fastest possible. From
724here, bomb the western wall and beat the Bob-Ombs for a Small Key.
725
726To reach the southeast room (Room 25), bomb the south wall in Room 21 (look
727where the arrow's pointing) or the east wall of Room 13. Go through and crunch
728the Shrouded Stalfoses. Then began dashing with the Pegasus Boots, and use
729Roc's Feather just as you reach the gap. If done properly, you'll clear the
730gap. This technique is used fairly often later in the game. After making the
731leap, climb the steps and cross the gaps (use a normal Roc's Feather jump).
732Open the chest for the Nightmare's Key. If you have four Small Keys and the
733Nightmare's Key, you have everything you need to reach the boss.
734
735Open the locked block in Room 14 to reach a passage full of locks. Keep
736unlocking them until you reach the staircase, which takes you to the only side-
737scrolling section in the dungeon. Use your Pegasus Boots to slam into the
738Thwomp to knock it down, and then in the next screen, make a long Pegasus Jump
739to the ladder. When you exit, you'll be in Room 26. Use your boots with the
740sword equipped to defeat the Pairodds and crunch the crystals. When the enemies
741are all gone, the door opens. In Room 27, you can earn a Small Key if you
742defeat all the Keese, but it's basically useless. Then head into the
743Nightmare's Lair!
744
745Evil Optic Receptor SLIME EYES
746Open the Nightmare's Lair and you'll be faced with a few Zols. Ignore them and
747dash into the wall to knock down a giant eyeball. Keep slashing the eye until
748the two eyes are about to separate. Then use your Pegasus Boots to charge into
749it, splitting it into two smaller eyeballs. Once they divide, go for the
750individual eyes. After hitting them with your sword, they'll jump high into the
751air and try to squash you. Use the Roc's Feather to jump when they land so you
752won't get stunned (Roy Koopa-style). Then quickly Whirling Blade them until
753they can't take it any longer. When that happens, you win another Heart
754Container and the Sea Lily's Bell, the third Instrument!
755
756[17]-[24]o[23]-[22]
757 ^| |
758[16] [18]=[20]-[21]
759 ^| || || o
760[15]-[14]-[13]o[25] [ 7]
761 | ||
762 [ 5] [12] [ 9]=[ 6]=[11]
763 | ||
764 [ 4] [10]
765 |
766 [ 3]-[ 8] [29]
767 | |
768 [ 2] [28]
769 | |
770 [ 1]-[19] [27]-[26]
771
77250 Rupees: 5
773200 Rupees: 8
774Compass: 23
775Empty (Zol): 3
776Key: 2, 7, 9, 10, 12, 15, 19, 24, 27
777Map: 16
778Nightmare's Key: 21
779Stone Slab: 4
780Pegasus Boots: 20
781
782Crystal Balls: 7
783Stairs: 5-6, 11-12, 13-26
784Nightmare: 28
785
786-------------------------------------------------------------------------------
787Post-Dungeon Sidequests
788-------------------------------------------------------------------------------
789You've found the first three instruments, but things aren't getting easier. The
790Owl will give you a message and instruct you on where to go next. I'll cover
791the main sidequests that are now available.
792
793Just north of the dungeon is a buried Secret Seashell (dig where the four
794pieces of grass come together). You can get here by crossing the pond near
795Richard's Villa. Here's another shell in the same neighborhood: Southwest of
796the Warp Hole, head to the Phone Booth and use your Pegasus Boots to charge
797into the tree and knock down an often-missed Secret Seashell.
798
799Go to the small cave in Ukuku Prairie (just south of the cemetery) and bomb it
800if you haven't done so already. You'll reveal an entrance. Crush the crystals,
801go north, and then head south down the middle. Break the single crystal and
802push the rock left to access a chest with 50 Rupees. Go north and poke at the
803walls. When you hear a pinging sound (near the bottom of the north screen),
804drop a bomb and you'll reveal a secret room! Inside is a Piece of Heart. From
805outside the cave, go east one screen and you'll meet Tarin. Give him your stick
806and he'll poke at the honeycomb. After a funny cutscene, you'll win a
807Honeycomb.
808
809From the Kanalet Castle gate, go three screens south and one east. Slash the
810bush to reveal a staircase. It leads to an underground cave with some crystals.
811Smash them and you'll be at a fork along a river. North takes you to the highly
812hazardous Face Shrine (keep out for now); south leads to Martha's Bay and
813Animal Village. Go two screens south and one east to Animal Village - yes, a
814village inhabited by talking animals - and talk to everyone. Marin is a very
815popular figure here. You'll need her help to wake up the snoozing walrus to the
816south. Make sure to activate the Warp Hole just south of the village at the
817pond.
818
819From the entrance to Animal Village, go west, south twice, west, and north
820across the bridge. Dig to the left of the owl statue to uncover a Secret
821Seashell.
822
823-------------------------------------------------------------------------------
824The Ocarina
825-------------------------------------------------------------------------------
826Warp to Mabe Village and talk to everybody (as usual). While you're in the
827area, go one screen west of the Tail Cave and use the Pegasus Boots to ram into
828the tree and knock down a Secret Seashell. Return to Mabe Village. Pick up the
829rocks in front and enter the Dream Shrine. Climb into bed to enter a bizarre
830dream world. Use the Pegasus Boots to crash through the Arm-Mimics with ease.
831Climb the steps and open the first chest for 100 Rupees (unless you collected
832it earlier). Then crash through the crystal to find another chest. Inside is
833the Ocarina! You'll find it to be very helpful later on. When I first got this
834item (way back in 1999), I was really surprised - I though ocarinas were only
835in the title of Zelda 64 (I hadn't played the other Zelda games at that time)!
836
837Head to the Weathercock in the center of Mabe Village, where you'll find Marin.
838Talk to her and she'll teach you how to play the Ballad of the Wind Fish on
839your Ocarina. Say it sticks in your mind when asked. By the way, you won't
840forget it even if you don't play it very often. Also, it should be noted that
841you can play the song to defeat Pols Voices.
842
843Go back to Animal Village and trade your Honeycomb to Chef Bear in the
844southeastern house for the Pineapple. Talk to him again and return to Mabe
845Village. Marin is gone! Talk to the lad who appears in her place. Go to the
846southeast corner of Toronbo Shores and you'll find Marin. Talk to her for a
847while (yes, this is a very strange sequence) and she'll come with you. Try
848playing the Ocarina, digging, playing the Trendy Game, slashing chickens,
849falling down the well in Mabe Village, talking to villagers (and Tarin),
850checking drawers in houses, throwing pots, and going inside dungeons. Going
851inside the Dream Shrine disappoints, however. Warp back to Animal Village, and
852use her to awaken the snoozy walrus to the south. He'll hop into the water and
853get out of your way.
854
855-------------------------------------------------------------------------------
856The Angler's Key
857-------------------------------------------------------------------------------
858You can then enter the Yarna Desert. Look out for the Pokeys and Leevers that
859inhabit this barren, parched land. Pick up the rock to the east and you'll find
860a Secret Seashell. You can access the path to it from the northeast corner of
861the desert. Then head to the northwest screen, where you'll find a boss called
862Lanmola. Deliver a Whirling Blade Attack when he pops out of the sand, and stay
863away from the middle of the quicksand so you won't be sucked in. Arrows make it
864even easier. After a few hits, you'll win the Angler's Key. It'll fall into a
865hole, though. Let the quicksand in the center swallow you and you'll be able to
866pick up the key at the bottom of an underground Pincer-laden cave. Before
867leaving, bomb the northern wall to find another Piece of Heart! Back outside,
868the Owl will talk with you again and tell you where to go (how bossy!). In
869Animal Village, Marin will teach you her song, the Ballad of the Wind Fish, if
870you haven't learned it already. Otherwise, head to the Tal Tal Heights area,
871preferably using the Warp Hole.
872
873-------------------------------------------------------------------------------
874Tal Tal Mountain
875-------------------------------------------------------------------------------
876If you haven't activated the Warp Hole in Tal Tal Heights yet, please do so.
877This way, you can reach Mabe Village and Animal Village from here with ease.
878You can get to the Warp Hole by going east from Goponga Swamp. One screen west
879of the Warp Hole is a keyhole. Insert the Angler's Key to reveal the dungeon
880and drain some of the deep water near the top of the mountain. Getting to the
881dungeon, however, requires a trek through the mountains. To get to the Tal Tal
882Mountain Range area, go through the small cave next to Mt. Tamaranch. You'll
883need to use the Roc's Feather to keep yourself from falling through the soft
884spots in the cave when pushing the boulders. Use the Pegasus Boots to break the
885crystals later in the cave. Open the chest if you didn't earlier in the game.
886Outside, wade through a damp outdoor path. Enter the nearest cave and head
887through the tunnel (the chest only contains an enemy) to reach a high bluff.
888Here you'll meet up with Papahl, a character who's "bonked" (should've brought
889a Power Bar). Give him a pineapple and he'll reward you with a hibiscus. Notice
890how "victuals" is misspelled as "vittles" (as is the un-capitalized "nellie,"
891which appears later in the game, and the consistently misspelled "Cemetary").
892From here, go one screen north and jump back down to the damp trail. Head east
893until you reach a spot you can jump down from (before you used the Angler's
894Key, this area was full of impassible deep water). Now go inside the dungeon!
895
896-------------------------------------------------------------------------------
897Angler's Tunnel
898-------------------------------------------------------------------------------
899The Angler's Tunnel dungeon is very, very wet! I suppose it's designed to look
900like a fish.
901
902Go north to Room 2 and take the walkway as far east as possible. Open the
903treasure chest for your Stone Slab. Then go north along the high path until you
904reach a chest. Open it for the Map! Pegasus jump across the huge pit to Room
90510. Here we have a wonderful combination of Bubble and Peahat. Bomb the cracked
906rock and push the other block to access a chest. It holds a Small Key. Go north
907twice to Room 12 and bomb the cracked block. Open the chest for another Small
908Key, your second. At this point, go back to Room 2, unless you want to go north
909at the gap you had to use your Pegasus Boots to cross (it's possible to go
910north or south from the east or west fork, but it's very tough).
911
912In Room 2, flip over the Spiked Beetles with your shield and slash them to open
913a door to the east. Go through to Room 3, which has the Compass. Defeat all the
914enemies to open the south door. Go down to Room 4. Inside a chest is another
915Small Key, which should be your third. Defeat the Water Tektites to open the
916door leading back to the previous room.
917
918In there, unlock the door to the east. Go inside Room 5 and open the other
919locked door. Go north as far as possible, again using the Pegasus Jump at the
920gap (it's much easier going straight across). You'll pass through rooms 5, 13,
9218 and 9 before you reach the lock block. Open it, push the block forward, and
922beat the enemies. Head west to Room 14. Beat the twin Zols to drop a key
923downstairs. However, you can't get it for a while.
924
925If you took the tricky shortcut mentioned earlier, you can open the locked door
926to the north and save a lot of time. Otherwise, go south twice, west twice, and
927north. Open the chest for a Zol (yuck). Then go north and east to the chest,
928which has a Small Key. Yay!
929
930WARNING: Do not use the Pegasus Boots/Roc's Feather combination in Room 15 to
931reach the door before you normally would. If you open the locked door to the
932north, you will make your game impossible to complete without cheating.
933
934Return to Room 14, and open the locked door to find a boss, Cue Ball (also
935called Big Octo). Use the Pegasus Boots to slam into his back. Alternatively,
936wait for him to come near, and then jump over him with Roc's Feather. Then you
937can get in a Whirling Blade Attack. Remember that he usually changes direction
938after a hit or if you go too long without hitting him. After beating him, you
939reveal a warp to the beginning of the dungeon. In Room 21, use the Power
940Bracelet to pull a switch and open a door. Quickly enter before it closes. If
941you're fast, you won't need to use the lever. In Room 22, bop the pair of Zols
942and open the treasure chest. It's the Flippers! These make it possible for you
943to swim in deep water. Press B to dive and A to swim more quickly.
944
945South of the Flippers room, you'll find a room with five shiny floor tiles.
946Step on them in the right order (use trial and error; correct ones will shine
947when you stand on them) to reopen the door. You don't need to enter it, but you
948do need to remember the order in which you stepped on the tiles.
949
950In Room 9, go down the stairs to find a key underwater in the side-scrolling
951section. This is the key I said you'd be able to retrieve a little later. Now
952you know why! You couldn't swim here without the Flippers. Now head to Room 24
953(west of the nearby room with the Spiked Beetles), where you can now reach the
954chest. It holds 50 Rupees. Return to Room 18 and get rid of the Water Tektites.
955Then step on the tiles in a special order.
956
957Do it properly to reveal a staircase. Go down to a side-scrolling section with
958Thwomps. Stand near them to activate them, then run under them as they reset.
959You'll have to jump on the second one as it rises in order to reach the ladder.
960When you exit, go south and you'll get yourself the Nightmare's Key!
961
962Then go north and east to Room 15, and step on the switch to open a door.
963Unlock the Lock Block and go down the stairs. There are a few Cheep-Cheeps to
964deal with, but these are easy to beat with your aquatic fencing skills. When
965you exit the tunnel, go west and unlock the big door. When you unlock the
966Nightmare's Lair, you'll notice that he isn't home! Actually, he is. Go down
967the stairs to face him underwater.
968
969Gargantuan Masked Fish ANGLER FISH
970So I ripped the boss's subtitle straight out of Majora's Mask. What's wrong
971with that? Float above Angler Fish and use your sword to attack him rapidly.
972This fishy Nightmare will occasionally charge at you, causing rocks to come
973crashing down. His charge attacks are damaging, but if you have at least seven
974Heart Containers, it's easiest just to keep whacking the sword button until the
975fight ends; don't bother trying to dodge the attacks. After beating him, you
976win another Heart Container and another musical instrument, the Surf Harp.
977
978By the way, there's one chest I didn't cover (it really didn't fit into a
979natural order). Take the warp portal to the mini-boss room and make your way to
980Room 13, where the Flippers enable access to a 50-Rupee chest.
981
982 [22]-[21]
983 | |
984[28] [23] [20] [12]
985 | | || |
986[27] [18]-[19]-[14]-[ 9] [11]
987 | | | || |
988[26]-[17] [24]-[ 7]-[ 8]-[10]
989 | || | |
990 [16]-[15]-[ 6] [13]
991 | | | ||
992 [25]-[ 2]-[ 3]=[ 5]
993 | |
994 [ 1] [ 4]
995
99650 Rupees: 13, 24
997Compass: 3
998Empty (Zol): 17
999Key: 4, 10, 12, 19
1000Map: 9
1001Nightmare's Key: 25
1002Stone Slab: 5
1003Flippers: 22
1004
1005Stairs: 16-18
1006Nightmare: 27
1007
1008-------------------------------------------------------------------------------
1009Manbo's Mambo and Fun with the Flippers
1010-------------------------------------------------------------------------------
1011Those Flippers are great. They facilitate access to a lot of important things.
1012Your first priority is one screen west of the previous dungeon, where there's a
1013small cave along the river. Inside lives a fish named Manbo. He'll teach you a
1014new song for your Ocarina, Manbo's Mambo. This tune is very useful because it
1015warps you to Manbo's Pond (near the cemetery) whenever you play it. If used in
1016a dungeon, it'll take you back to its entrance. You can switch songs on the
1017Subscreen. Also in the river (three screens east of Angler's Tunnel) is a small
1018wet cave. Dive down inside to find a Heart Piece! Another Heart Piece can be
1019found in the moat of Kanalet Castle, near the southwest corner.
1020
1021-------------------------------------------------------------------------------
1022The Ghost
1023-------------------------------------------------------------------------------
1024Chances are, you're going to get haunted by a ghost soon. He's a little
1025annoying, and he prevents you from entering dungeons. To get him off your back,
1026take him to his house, the House by the Bay, which is located a little east of
1027Toronbo Shores. I've always though this scene was kind of pitiful... Then take
1028him to the cemetery. His grave is the lone tombstone just west of the Witch's
1029Hut. After you get him out of your way, you'll get a message from a certain
1030nocturnal bird of prey. He'll tell you to go to Martha's Bay. First, try
1031sprinkling a little Magic Powder on the ghost's grave. Lastly, don't forget to
1032take the Secret Seashell under the pot at the House by the Bay. One time I was
1033able to get this seashell before meeting the ghost, but I wasn't able to repeat
1034it.
1035
1036-------------------------------------------------------------------------------
1037More Stuff to Do
1038-------------------------------------------------------------------------------
1039In Ukuku Prairie, in the pond next to the third dungeon, there's a lone piece
1040of grass. Slash it to reveal a Secret Seashell. If it lands in the water, just
1041leave the screen and come back.
1042
1043In Animal Village, give your Hibiscus to Christine the goat, who lives in the
1044third house from the left. She'll trade it for a Letter. Great!? Take it to Mr.
1045Write, who lives just north of the Mysterious Woods, and he'll give you a
1046Broom. Mr. Write is sure going to be in for a surprise about that pen pal/lover
1047if he finds out who she really is. In real life, many people have gotten
1048tangled up in dangerous relationships with individuals far worse than animals
1049when they have arranged in-person meetings with "lovers" they met in Internet
1050chat rooms - with sometimes tragic consequences. That's my morality/safety tip
1051for my readers (especially young female ones). Usually I save this kind of
1052thing for the end of my guides. Also, I should note that the real-life Mr.
1053Wright says he likes buying "funny things off the Internet, like uranium" and
1054relics from the Soviet space program. I really got off topic.
1055
1056Anyway, you might want to talk to everybody in Mabe Village, and usually, if
1057you've been playing normally, you now have enough money to buy the Bow & Arrows
1058Set from the store. It costs a whopping 980 Rupees. You almost have to have it
1059by Level Six. However, there's a way you can prevent this expenditure from
1060making a huge dent in your wallet. Immediately after buying it, as your Rupee
1061total is going down, save your game. If you're lucky and fast, your Rupee total
1062will not have plummeted to 0. Afterwards, warp to Animal Village, and go west
1063and south to Martha's Bay.
1064
1065There's a small island in the middle of nowhere, in the southwest corner of
1066Martha's Bay. Smash the grass to find a Secret Seashell. Go one screen east to
1067find a huge patch of grass, some holes, and a cave. Use a Whirling Blade Attack
1068while jumping to slash the grass nearest the gap. Then cross over the pit with
1069Roc's Feather and the Pegasus Boots. Go down the stairs to an underground area.
1070Swim up the tunnel, avoiding the enemies, and you'll be back outside. Go west
1071and enter the other cave to reach a special chamber. Sprinkle Magic Powder in
1072the central hole to summon that goofy bat, the Mad Batter. He'll upgrade your
1073Magic Powder, bombs, or arrows. I'd choose arrows, unless you didn't boost your
1074bomb capacity the last time you saw him.
1075
1076-------------------------------------------------------------------------------
1077The L-2 Sword
1078-------------------------------------------------------------------------------
1079Have you been paying attention? If so, you should now have 20 Secret Seashells.
1080Go to the Seashell Mansion in Ukuku Prairie for a big surprise! It's the Level-
10812 Sword! This sword is twice as powerful as your old one, and it can fire a
1082beam when you're at full health. Having it makes the last four dungeons much
1083easier. Once you have it, treasure chests that would have held Secret Seashells
1084now contain 20 Rupees, and other shells are no longer accessible. If you don't
1085have 20 Secret Seashells yet, check my appendix to see which ones you've
1086missed.
1087
1088-------------------------------------------------------------------------------
1089Catfish's Maw
1090-------------------------------------------------------------------------------
1091To get to the fifth dungeon, swim to the center of Martha's Bay. At the west
1092end of the dungeon, near the rocks, press B to dive, where you'll be taken to a
10932-D section. You can then go inside. This dungeon is a little wet in places,
1094and it's crawling with Stalfoses, including a large-scale skull guy. "Maw"
1095means stomach, for those who lack dictionaries. I'm not sure what the dungeon
1096map is supposed to resemble - maybe a wiggling fish, or perhaps an intestine or
1097tapeworm.
1098
1099From the start, go west directly to Room 3. Beat the enemies to open the
1100western door. The Iron Masks are frustrating. To beat them, you must slash
1101their unprotected backsides. When they're gone, go west to Room 4. Inside is
1102the Compass! That's a nice way to start, isn't it? Then take the stairs to a
11032-D tunnel with some Super Mario Bros.-style balance lifts. When you stand on
1104one, it falls while another corresponding platform rises.
1105
1106When you exit the side-scrolling area, you'll be in Room 5. Defeat the
1107Stalfoses and shatter the crystal-like objects. Push the blocks together for a
1108Small Key! Go back to Room 3 and open the locked door with it. Go west and beat
1109the Iron Masks to open the door. Watch out for the Razor Traps. Go west to Room
11108. Inside, dispose of the twin Iron Masks using the pots and you'll make a
1111chest appear. Open it for the Map. Now that you have the Map and Compass, life
1112gets a little easier.
1113
1114Head east twice to return to Room 6. From there, go north twice to Room 10.
1115What's this bully here? It's Master Stalfos! This massive Stalfos meanie
1116requires you to stun him by slashing his side. Then drop a bomb when he's down.
1117Repeat twice to send him to his next room.
1118
1119Go east to Room 11, which has a chest with a note inside. In Room 12, push the
1120block up, go west, and return to reset the room, push the block east, go north
1121to reset the puzzle, go back, and push the block. Then step on the switch to
1122open the Skull Master's door. This is the second battle (you can tell the order
1123by looking at the number of blocks in the corners of the room). He'll take two
1124bombs before moving on.
1125
1126From the block room, go north, north, and west to Room 16. To unlock the door,
1127you'll have to beat all three of the Zols in the room. Break the pots and push
1128the blocks to reach the Zol on other side of the room. After beating them, head
1129north to Room 17, where you'll do battle with Master Stalfos for a third time.
1130Use the same tactics as before. Two hits do the trick.
1131
1132Go west to find the Stone Slab and a trio of Stalfoses. The final battle is far
1133away. Play Manbo's Mambo to warp to the beginning of the dungeon. Head back to
1134Room 5 (use the staircase in Room 4). Go left to face Master Stalfos one more
1135time. He'll take three bombs. After beating this persistent skull meanie, you
1136win the Hook Shot, which lets you pull yourself toward blocks and chests and
1137stuff like that. It also removes the helmets of Iron Masks. Tip: For most of
1138the remainder of this dungeon, assign the Hookshot to one Button (for me, A)
1139and Roc's Feather to B. Also, I spell it as one word, as it is known in other
1140Zelda games.
1141
1142Warp back to the start of the dungeon. Use the Hookshot in Room 2 for 200
1143Rupees. From here, go west, north, and west to Room 7. Beat the Iron Masks with
1144your Hookshot to open the doors. Go north to Room 20 and then west to Room 21.
1145Hookshot to a block to glide across the traps and to safety. In the next room,
1146Hookshot to the chest, which holds a Small Key. Then Hookshot back to Room 20.
1147Hookshot the hook across the gap to form a ladder. Pick up the pot if you need
1148a fairy, and then go north to Room 23 and unlock the door.
1149
1150Here you'll face a pair of Gohmas. When their eyes open, quickly slap them with
1151the Hookshot before they shoot you. Each one requires six hits. It's best to
1152deal with the lower spider first. If a Gohma begins shaking, move away before
1153it charges at you. For the impatient, you can play the Ballad of the Wind Fish
1154to make them open their eyes. After beating them, the warp portal appears and
1155the upper door opens. There's no need to enter it yet, though.
1156
1157In Rooms 14 and 15, you can use your Hookshot to get 50 Rupees each from the
1158chests (keep using your Hookshot to grapple to the blocks and chests). Then in
1159Room 25, you can get a Small Key with your Hookshot. It's working overtime,
1160isn't it? Return to Room 12 and go west to Room 29 and then north to Room 30.
1161Dive down in the center of the water to discover a watery 2-D passage full of
1162Bloopers. This tunnel takes you to the Nightmare's Key, where you need to use
1163your Hookshot to form a bridge.
1164
1165You can take the stairs in Room 23 (near the warp portal) or 11, and both will
1166eventually lead to the Nightmare, but not without a lot of help from your
1167trusty Hookshot!
1168
1169If you took the Room 23 route, go east to reach a staircase. It takes you to a
1170side-scrolling area where you must Hookshot to the Bowser statues (I'm not
1171making this up). Skip the next paragraph.
1172
1173If you went through the tunnel in Room 11, hop across the SMB-style bridge,
1174which has several weak jumping Cheep-Cheeps. Back in the dungeon, keep
1175traveling east to the stone inscription and beat the Stars. This section was
1176not covered earlier in my guide, by the way. Keep going east, push the block,
1177and move to the next paragraph.
1178
1179Unlock the Lock Block. Then Hookshot across the gap to the block, and unlock
1180the door to the Nightmare's Lair.
1181
1182OK, I came up with another recycled subtitle. Equip the Sword and Hookshot.
1183Your goal is to shoot your Hook Shot into the Nightmare's mouth. When you pull
1184him out of his hole, slash his heart until you KO the tough meanie. He could
1185pop up in any of four holes, so be patient. It's easiest if you Hookshot Slime
1186Eel's mouth from near the middle of the room. Either stay in the edge of the
1187room or use Roc's Feather to avoid the boss's spiked tail, whose speed (but not
1188motion) is unpredictable. Also keep in mind that one of the eels is fake; when
1189you Hookshot it, it will leave its hole and blow up in a few seconds. After
1190beating the fifth Nightmare, you win the Wind Marimba and another Heart
1191Container.
1192
1193[19]-[ 5] [34] [18]-[17]
1194 | |
1195 [33] [31] [16]-[15]
1196 | | |
1197[26]-[27]-[28]=[32] [30] [14]-[25]
1198 | |
1199 [29]-[12]-[13]
1200 |
1201 [24]=[23] [10]-[11]
1202 | |
1203 [22]-[21]-[20] [ 9]
1204 | |
1205 [ 8]-[ 7]-[ 6]
1206 ||
1207 [ 4]-[ 3]-[ 2]-[ 1]
1208
120950 Rupees: 14, 15
1210200 Rupees: 2
1211Compass: 4
1212Empty (Note): 11
1213Key: 22, 25, 34
1214Map: 8
1215Nightmare's Key: 31
1216Stone Slab: 18
1217Hook Shot: 19
1218
1219Stairs: 4-5, 11-26, 30-31, 23-32
1220Nightmare: 33
1221
1222-------------------------------------------------------------------------------
1223The Magnifying Lens and Other Goodies
1224-------------------------------------------------------------------------------
1225After completing the fifth dungeon, you'll receive a message. "...SHRINE... An
1226island secret in the shrine..." Your next destination is the Face Shrine. But
1227first, go to the cave in Animal Village. You can reach it by going north from
1228where the walrus once slumbered. Bomb the entrance and go inside. Push the
1229rocks into the holes and jump across to where the Hardhat Beetle is. Knock it
1230into the hole using your Hookshot and jump over to where it was. Bomb the north
1231wall and go through the corridor. Drop a bomb and pick it up and throw it at
1232the cracked block across from you, or use a Bomb Arrow. Then circle around,
1233Hookshot to the block, and collect the Piece of Heart. Are you paying your
1234little item overtime?
1235
1236You'll also find Grandpa Ulrira's wife in Animal Village. She loves to sweep,
1237but her broom's broken. So give her your Broom and she'll present you with a
1238Fishing Hook. Go to the southeast part of Martha's Bay and dive off the right
1239side of the bridge, where you'll meet a fisherman. Give him the hook, which
1240he'll use to fish up a Necklace. Give the Necklace to Martha, the mermaid in
1241the north-central screen of Martha's Bay. She'll then allow you to take a scale
1242from her tail. Now visit the mermaid statue, which can be accessed by using
1243your Hookshot just south of the bridge. After inserting the scale (press A),
1244you'll be able to push the statue, revealing a staircase! Go forward to the
1245pedestal with the Magnifying Lens! It'll come in handy someday (OK, three
1246times). One of those times is in the previous room, where you'll be able to see
1247the formerly invisible enemies (these are the only invisible enemies in the
1248game).
1249
1250By the way, now that you have the Magnifying Lens, you can sell an item
1251(probably the Shovel) at a special shop in a cave at Toronbo Shores. In return,
1252you'll get the Boomerang, which allows you to defeat Sparks and Bubbles with
1253ease, among other things. These enemies are everywhere in the next couple of
1254dungeons, so consider acquiring this optional item now.
1255
1256In the Mysterious Woods, look for 50 Rupees in the cave blocked by boulders.
1257Pick them up and go inside. Use your Hookshot to reach the chest.
1258
1259-------------------------------------------------------------------------------
1260The Frog's Song of Soul
1261-------------------------------------------------------------------------------
1262If you have at least 300 Rupees, make sure to do this necessary side quest
1263(although you can wait until after getting the sixth instrument). Exit Mabe
1264Village to Ukuku Prairie. Head south until you come to several holes and a
1265well-armed Moblin. Defeat it and use the Roc's Feather/Pegasus Boots
1266combination to jump the gap, although it's possible (but tough) to cross it
1267with just the Roc's Feather. You are now in the Signpost Maze. Read the sign
1268and go straight south to the next sign. Watch out for the Zols and Spiny
1269Beetles in the area, and use the Hookshot when necessary. If you mess up,
1270you'll have to start over. Follow the signs until you open a secret passage. It
1271leads to Mamu - the Japanese name for Wart, Mario's nemesis in Super Mario
1272Bros. 2. Yes, this is a very odd character to appear here. Pay him 300 Rupees
1273to learn the Frog's Song of Soul. I wish they had included this groovy music in
1274Ocarina of Time, Majora's Mask, and Twilight Princess! This song is used only
1275twice, but it's very important.
1276
1277-------------------------------------------------------------------------------
1278Adventures in the Mountains
1279-------------------------------------------------------------------------------
1280I recommend that you go to the Tal Tal Mountains if you need more Rupees or
1281Secret Seashells. Go through the cave next to Mt. Tamaranch. In the third
1282chamber of the cavern, use the Hookshot to zip across the gap to the chest,
1283which has 50 Rupees. Go outside and east past the deep water to the easternmost
1284cave. Go inside and bomb the dry spot in the water to reveal an entrance. Go up
1285the stairs to find some Rupees and rocks. You'll have only one chance to open
1286the chests, so be careful here. Each rock can be pushed only once. If you're
1287good, you should collect 80 Rupees; the westernmost chest can't be opened. Then
1288go south, leave the cave, and grab a Secret Seashell from the chest.
1289
1290Go back to the high stream above Angler's Tunnel that I mentioned earlier.
1291Climb up the stairs, go west, and you'll reach the Hen House. Go inside to meet
1292Ingo (I think that's him) and hear some of the best music in the game! From the
1293Hen House, cross the bridge to the right and lift the rock for a Secret
1294Seashell (assuming you still have the L-1 sword). West of the Hen House,
1295Hookshot across the gap and slash the bush to reveal a cave. As soon as you
1296enter it, you'll find a Spiny Beetle hiding under a skull. Bomb the indentation
1297below the skull to find a tunnel. It leads to a Heart Piece. Keep heading west
1298and use your Hookshot to cross the chasm. Eventually you'll reach a hazardous
1299section where boulders are falling from the mountain. Climb the mountain to
1300reach a 50-Rupee chest. Right next to it is a rock that hides a staircase. Go
1301inside to reach another one of those strange rooms. Sprinkle a little Magic
1302Powder in the hole and the Mad Batter will be back. He's my personal all-time
1303favorite Zelda character (even beating out Saria, who starred in my terrible
1304political fan game Darunia-Saria 2008, and Richard, who's just so goofy). He'll
1305power up the item of your choice. If you've followed by guide, the only thing
1306left to upgrade will be Magic Powder.
1307
1308-------------------------------------------------------------------------------
1309Rapids Ride
1310-------------------------------------------------------------------------------
1311It's possible to play through the entire game without going to the Rapids Ride.
1312In fact, you won't miss anything great if you don't go here. However, this is
1313one of the most fun mini-games in any Zelda game, and it's got great music!
1314Also, you must play it a couple of times if you want to be able to say you've
1315seen every screen on the map. To get here, go east in the Tal Tal Heights area
1316until you come to a river. Hookshot across to the other side and go around to
1317the Raft Shop. Pay 100 Rupees to borrow the raft. Get aboard and start going.
1318Use the Roc's Feather to jump and get the floating items. The Control Pad
1319steers, although it's often hard to move against the current. The best Rupees
1320are the ones that are the toughest to reach. Usually you won't be able to
1321recoup the 100 Rupees by the end, although you can easily get 80 or so.
1322
1323At the end, you'll wind up in the north Face Shrine area. Play Manbo's Mambo,
1324or go through the nearby cave to return to Tal Tal Heights.
1325
1326-------------------------------------------------------------------------------
1327The Face Key
1328-------------------------------------------------------------------------------
1329Head on over to the Face Shrine area, which is north of Animal Village. The
1330Face Shrine area on the map is not the same as the Face Shrine dungeon (Level
13316). When you enter the area, the Owl will tell you to go to the south shrine.
1332However, to get there, you'll have to make your way through a dangerous ruin.
1333Keep going east past the boulders and Tektites until you can turn south into
1334the main ruin section. The Zols are a problem, but an even bigger problem are
1335the Armos Statues, which come to life if you push them. You have to, though, to
1336get them out of your way. When you push them, quickly slap them with your
1337Hookshot. This will stun them so you can walk through them safely. Go south,
1338west, west, and north. From here, go east to find a secret passage under the
1339Armos Statue. It's a secret cave with a Secret Seashell. If you don't need it,
1340keep going south (from the west end of the screen), west, and north. After a
1341while, you'll get to the southern temple. Go inside and you'll find an enormous
1342Armos Statue! Approach the Armos Knight and it'll come to life. Slam it with a
1343Whirling Blade Attack, and use the Roc's Feather to jump when it does. If
1344you're on the ground when it lands, you'll be stunned. If it's stunned after
1345landing and you're not, you'll have a head start on your Whirling Blade Attack.
1346After a few hits, it will shed its armor and become faster. By the way, it's
1347slower - but much easier - to beat the Armos Knight with a dozen arrows. After
1348you defeat this bully, you win the Face Key. You can also go into the next
1349room, light it up with some Magic Powder, and read a message on the wall (which
1350I won't spoil, but you really need to see it). When you exit, the Owl will
1351speak to you and tell you to go to the north shrine.
1352
1353-------------------------------------------------------------------------------
1354Face Shrine
1355-------------------------------------------------------------------------------
1356Like the past few dungeons, the Face Shrine is hard to access. Swim east
1357through the river into the Face Shrine area and you'll come to an island with
1358two Armos Statues. Activate the left one and stun it with your Hookshot. It was
1359hiding a secret passage. Pass the fish, Hookshot across the abyss, and you'll
1360be outside. Insert the Face Key in the keyhole to make the dungeon rise from
1361the ground.
1362
1363The Face Shrine is the sixth dungeon. It is massive and intricate, and
1364completing it requires you to use of a truckload of bombs. Blowing stuff up is
1365fun, but the same cannot be said of the Wizzrobes, the dungeon's layout, and
1366the somber music. You'll find that this dungeon is very challenging and quite
1367frustrating without a guide. You definitely want to have the Bow, the L-2
1368Sword, and at least two capacity upgrades by now. Room 2 is to the left of the
1369entrance. There's a trio of enemies who keep disappearing and reappearing in
1370the same place - Wizzrobes. They shoot beams at you. You can slash them to push
1371them to the same area, and then you can take them all out with one bomb. Drop
1372it when they become invisible. Alternatively, defeat them with a Bomb Arrow -
1373equip Bombs and the Bow and press A and B at the same time. You'll use this
1374tactic many times in the Face Shrine.
1375
1376After beating them, the upper door opens. It leads to a 50-Rupee chest. Go back
1377to the previous room and take the left upper path. Go north and west to a room
1378with a Shy-Guy and a crystal ball. Drop a bomb by the crystal and stand on the
1379upper-left block. Wait for the bomb to explode and activate the crystal. Then
1380go north to Room 6. Beat the Zol and lift the northwestern pot to find a
1381switch. Step on it to open the door. In Room 7, bop the Wizzrobes with the
1382method of your choice to win the Map. Use the Hookshot if you need to activate
1383the crystal ball if you hit it by mistake. Go up to the next room and turn
1384right. There you'll find the Stone Slab. Back in the previous room, throw a pot
1385at the door to open it, and then go up to Room 10. Make a right turn to find
1386the Compass and a 10-bomb refill, both of which are very helpful. Hit the
1387crystal in the corner and follow the walkway from Room 11 to Room 14. A
1388valuable Small Key will drop down when you beat the Wizzrobes. Watch out for
1389the irritating Bubble, however.
1390
1391Go back to Room 6, but this time you want to be on the right side of the room.
1392If the blocks are up, just launch an arrow at the crystal in Room 7. This
1393allows you to reach the right side of the room. Make sure to bomb the crystal
1394again in Room 5, though (you'll see why soon). Follow the walkway if you want to
1395see the Stone Slab. Otherwise, drop a bomb next to the wall to blow open a
1396passage. You'll reach a dark room full of Zols. Beat the Zols (definitely light
1397the torches first) to reveal a staircase.
1398
1399This takes you to a 2-D tunnel full of weird giant Bubbles that bounce around
1400the room. When you come out, you'll find yourself in a room full of Wizzrobes.
1401However, you may have to go back to Room 5 and toggle the crystal ball if you
1402didn't follow my directions. If the blocks are down, simply beat the Wizzrobes
1403and Mini-Moldorm to open the door. In Room 17, there's a fairy under the pot -
1404and the More Powerful Bracelet! This upgraded item will come in handy. You can
1405now lift those weird elephant-like statues in the dungeon.
1406
1407Go through the one-way door to Room 5. Pick up the statue and smash it at the
1408wall. You'll open the door, which leads to a 100-Rupee chest. Go back up to
1409Room 10 and throw that statue at the door. You'll reach a room with 100 more
1410Rupees, and you'll also be taken to the Rapids Ride, where there's a Secret
1411Seashell (or 20 Rupees, if you have the L-2 Sword). Go back into the dungeon
1412and play Manbo's Mambo to return to the start of the dungeon (alternatively,
1413you can throw the Horsehead Puppets around until they both land right side up,
1414and then go back the way you came).
1415
1416We've finished up the left half of the Face Shrine. Let's take care of the
1417other side. First make sure the blocks are up in Room 5. From the dungeon
1418entrance, go east. Throw away the weird statues on the conveyor belts, and
1419watch out for the Razor Traps. In Room 20, you'll be slammed by a barrage of
1420tiles that come flying at you. Stand in the northwest corner and defend
1421yourself with your shield or sword. After they finish, the door opens. Go up
1422and throw a statue at the eastern door to open it. Beat the Wizzrobes and go
1423south. In here, beat the Stars, go up the west staircase, jump onto the blocks,
1424activate the Razor Trap, jump over it, and head up the walkway. Open the chest
1425for 50 Rupees - the hard way. Then jump down and head north until you come to a
1426damp tunnel with a Small Key.
1427
1428Head back to Room 21 and unlock the door. In Room 24, eliminate the Zols so the
1429lamps won't shoot flames at you. Then bomb the upper wall to reveal Room 25.
1430Inside is a boss, Smasher. Throw his little black ball back at him to defeat
1431him. If you're good, you can throw the orb at him several times without giving
1432him a chance to pick it up again. Four hits will beat the boss, creating the
1433warp portal.
1434
1435In Room 26, don't go up. If you do, you'll find yourself back in Room 21 (a lot
1436like the raccoon's trick in the Mysterious Forest). Instead, pick up the big
1437statue, which hides a staircase. The tunnel is full of Sparks and requires you
1438to jump across some ladders. You'll wind up in Room 27. Here, you'll be faced
1439with a salvo of tiles that come up from the floor. Hold out your shield while
1440standing in the northeast corner and you'll win a Small Key. You can use it to
1441open the locked door in the same room! Go north and throw the statue at the
1442door. In this new part of an old room, throw the Horsehead Puppets until both
1443are standing up (it will take many tries); that's when the door will open. Go
1444through to a staircase. In the side-scrolling section, use the Pegasus Boots to
1445sprint under the Thwimps and avoid damage.
1446
1447This takes you to Room 28. Play the Ballad of the Wind Fish to dispose of the
1448Pols Voices, opening the doors. Go north and equip Roc's Feather and the Power
1449Bracelet so you can jump the Sparks and lift the pots. Go up to Room 30 to find
1450200 Rupees. Use the Hookshot to activate the crystal, and keep tossing the
1451horses until they're both up.
1452
1453Go back south to find a familiar boss: Dodongo Snakes. Feed 'em some bombs and
1454they'll go bye-bye. Go west into the newly-opened door and Hookshot across to
1455the other side of the room. Open the Lock Block and head north to Room 34.
1456Here's a chest... but it won't open! Actually, you can open it. Throw a pot to
1457break the lock and obtain the Nightmare's Key!
1458
1459Go back to the loop part of the stage (play Manbo's Mambo, enter the warp
1460portal, and go north). Take the stairs again to Room 27. Go south to Room 36
1461and let the eye suck up all the Zols (one in each cardinal direction) into the
1462pit, opening the door. In Room 37, you'll have to beat a single Wizzrobe.
1463However, there's also a nasty (and indestructible) Beamos, which fires a laser
1464if its eye sees you. Be very careful! Push the block into the pit and go north.
1465In Room 38, you can turn the Sparks into fairies by sprinkling Magic Powder in
1466the lights. This could turn out to be a good energy recharge before entering
1467the Nightmare's Lair.
1468
1469Face of Evil FACADE
1470This is the only boss that you don't use the corresponding dungeon prize
1471against. When the battle starts, you'll be faced with a barrage of floor tiles
1472(again)! Stand in the corner and hold out your shield to defend yourself. Try
1473to pick up the pots so they won't fly into you. After that, look out for the
1474holes that appear. To score a hit, drop bombs on the face when you it becomes
1475visible. This is actually a very easy Nightmare - a good thing after this
1476difficult dungeon. After just five bombs, you'll have another heart and a Coral
1477Triangle.
1478
1479[18] [30]
1480 | |
1481[10]-[11] [14] [40] [34] [29]
1482 | | | | | | |
1483[ 8]-[ 9]-[12]-[13] [39] [26] [33] [28]
1484 | | || | | || |
1485[ 7]-[ 6]o[15] [27] [38] [25] [32]-[31]
1486 | | | o |
1487 [ 5]-[ 4] [36]-[37] [24] [35]
1488 ^ | || |
1489 [17] [ 3] [21]-[22]
1490 | | | |
1491 [16] [ 2]-[ 1]-[19]-[20] [23]
1492
149350 Rupees: 3, 22
1494100 Rupees: 4, 18
1495200 Rupees: 30
1496Compass: 11
1497Key: 14, 27, 33
1498Map: 7
1499Nightmare's Key: 34
1500Stone Slab: 11
1501L-2 Power Bracelet: 17
1502
1503Crystal Balls: 5, 7, 11, 18, 29, 34
1504Endless Loop: Top of 26
1505Stairs: 15-16, 26-27, 9-28, 18-Rapids Ride
1506Nightmare: 39
1507
1508-------------------------------------------------------------------------------
1509Reviving the Flying Rooster
1510-------------------------------------------------------------------------------
1511After beating the sixth Nightmare, you'll receive a message (again). Then the
1512Owl will talk to you and tell you what to do next (sort of). Your next stop is
1513Mabe Village, where there's some stuff to do. You may wish to replenish your
1514bomb and arrow supply and talk to some people. The main location this time,
1515however, is directly north of Marin and Tarin's House. Do you see the
1516Weathercock? Push it forward and you'll find a cave! Inside are some old bones.
1517But if you play the Frog's Song of Soul, you may be able to revive those dry
1518bones. Look! It's the Flying Rooster! With the Power Bracelet, you can hold
1519onto him and fly for as long as you want to, enabling you to cross massive gaps
1520- for example, the one in the southwest corner of Kanalet Castle (a Secret
1521Seashell is your reward).
1522
1523-------------------------------------------------------------------------------
1524The Bird Key
1525-------------------------------------------------------------------------------
1526The owl will give you a message when you approach the cave that leads to the
1527main Tal Tal Mountain area. On the same screen as the Hen House, go in the
1528small cave on the east side. Go inside and use the Flying Rooster to fly to the
1529north passage. In the next room, use the rooster to circle around the wall. You
1530can then get yourself the Bird Key! Dungeon keys are seldom located in the open
1531air, but this one is.
1532
1533-------------------------------------------------------------------------------
1534Eagle's Tower
1535-------------------------------------------------------------------------------
1536The seventh dungeon is located east of the waterfall above Angler's Tunnel. Go
1537through a series of caves (use your Hookshot to cross the gap, and make sure to
1538bomb the wall to reveal a Fairy Fountain) and you'll eventually reach the
1539tower. Put your Bird Key in the rock to open up the level.
1540
1541By now, you've probably realized that each dungeon has gotten progressively
1542harder, and this dungeon's no exception. While each dungeon has its own
1543personality, this stage has quite a few new elements, as well as some old
1544features we haven't seen in a while. Most notably, this dungeon has three or
1545four stories. Three or four? You'll find out later. It's also the only dungeon
1546that isn't supposed to be shaped like something. Too bad you can't use the
1547Flying Rooster in here.
1548
1549One more important note: I've hoped that my guide would primarily be used as a
1550reference to help you through the harder spots in the game. With this dungeon,
1551however, I recommend that you follow my guide to the letter. If you don't know
1552what you're doing, the dungeon will be quite frustrating, and it's possible to
1553get yourself in a real jam.
1554
1555At the start, go east and jump over the spikes and Razor Traps. Go east again
1556to Room 3, where there are two Like Likes. Vanquish them and you'll receive a
1557Small Key. To make things more fun, the lamp shoots at you, and there's a
1558Bubble bouncing around. Use the key to open the locked door in the same room.
1559Go north to the staircase, which takes you to the corresponding room on the
1560second floor (Room 5 on my map).
1561
1562In Room 6, use the Power Bracelet to pull the lever and (temporarily) open the
1563gate. See that little black ball? It's called the Orb. You can pick it up using
1564the Power Bracelet and use it to smash enemies or pillars. If it falls in a
1565hole, you'll find it back at this pedestal. Take it west. The first pillar is
1566in Room 7. Toss the Orb at the column and it collapses. That was simple enough.
1567Throw the Orb over the blocks and jump diagonally across the gap. Go south,
1568circle around, retrieve the Orb, and eliminate the second pillar. Go south to
1569Room 9 and hit the crystal ball. VERY IMPORTANT: Throw the Orb over the wall
1570near the crystal. You'll need it later. Then go all the way north to Room 10.
1571Throw the horse heads until they're standing up. Then you'll earn the Map.
1572Beware of the Bubble in the room; if you have the Boomerang, use it to defeat
1573the Bubble.
1574
1575In Room 7, push the block and go west through Room 11 and then north into Room
157612. Slash the weird Three of a Kind guys so the card suits are the same, and
1577you'll win the Compass. Usually, you're in good shape now, but you actually
1578need patience, hours, and a strategy guide.
1579
1580Jump into the pit on the left side of Room 8 (make sure the blocks are down)
1581and you'll be in Room 13. Climb the stairs and jump onto the block to the
1582north. Take the blocks west and then south to Room 17. Open the treasure chest
1583for the Stone Slab. Take the staircase in this room up to Room 20. Go down to
1584Room 21 and you'll find the bomb-tossing meanie, Hinox. Defeat him for a Small
1585Key. Two arrows end the fight really quickly. The flames from the torches make
1586it a little tougher, but not much.
1587
1588Go east to Room 22, which has more of those card suit baddies. Beat them all to
1589reveal a chest on the other side of the room. Go right to Room 9. If you
1590followed my directions, the Orb will be waiting for you. Shoot the crystal ball
1591to make the blocks in this room high (this'll save some time). Go back west to
1592Room 22 and throw the Orb across the pit. Then return to Room 20 (the room with
1593the staircase and the one-way door). Go through the revolving door and you'll
1594be faced with a barrage of tiles. Equip the Shield and Roc's Feather, and
1595change corners if the Bubble comes near. Afterwards, go east through the door
1596and place a bomb between the torches, imploding the wall. Go south down the
1597corridor and bomb the other wall. Then Hookshot across the room to get your
1598hard-earned 20 Rupees from the chest. Now go north with your Orb to smash down
1599a pillar. Just one more! Throw your Orb across the pit (again) and jump down
1600the pit, returning you to the start of the dungeon. It'll take a long time to
1601get back, though (there's no way to avoid doing this).
1602
1603Go all the way east and then north to the staircase. Now you can reach the
1604treasure chest. Inside is the Mirror Shield! This is a souped-up shield that
1605reflects beams and many other things you couldn't block before. Also, it can't
1606be eaten by Like Likes. Then fall into the adjacent hole and you'll be on a
1607walkway in Room 4. Go north for a while and you'll discover a Small Key! Return
1608to the room where you found the Mirror Shield.
1609
1610Go south and unlock the gate, allowing you to reach the stairs to the upper
1611level of the room. Go west to Room 9. Head west again and the Orb will be
1612waiting for you, assuming you followed my directions. Go west and north and
1613take your Orb through the one-way door between Rooms 20 and 23. Drop the Orb in
1614a safe place and prepare for some attacking tiles. After that, go right and
1615smash down that pillar! That's the last one. When it collapses, the fourth
1616floor will collapse and will merge with the third (maybe killing a whole bunch
1617of Philistines). Now you can reach the door to the Nightmare's Lair.
1618
1619First, though, return to the tile room. When the tiles finish, drop through the
1620westernmost hole and go north to the treasure chest on the first floor. It
1621contains a Secret Seashell or 20 Rupees, depending on whether or not you have
1622the L-2 Sword in your possession. Just for fun, you might want to explore the
1623upper reaches of the first floor (which I didn't cover, although they don't
1624contain anything useful). Then you will have finished the first two floors
1625(whew!). That's the hard part. Give yourself a pat on the back!
1626
1627If you don't want to enter every room in the dungeon, go south and jump down
1628from the high walkway. Head north to the staircase, which returns you to Room
162920. Go south and east twice to the familiar Room 9. Shoot an arrow at the
1630crystal and go up the stairs.
1631
1632You'll be in Room 31 on the third floor. Go north and east to Room 33 and
1633you'll be faced with a bunch of flying baddies, Battle Bats. Defeat EVERY ONE
1634of them in one squad and you'll open a door and create a warp portal. Stand
1635near the corner and slash rapidly. Inside the next room is the Nightmare's Key.
1636Simply push the blocks together to make the chest appear. If you have the
1637Boomerang, use it to get rid of the Sparks beforehand.
1638
1639Go south and west twice to the Nightmare Door. Open it and you won't find the
1640Nightmare yet. Stomp the Goombas if you need heart refills. If you want, you
1641can go north and east to Room 41, where you can get 50 Rupees. However, it's
1642extremely difficult to earn them. A particularly annoying Beamos is on a
1643conveyor belt and you must throw the horse head statues until they're standing
1644right side up. It's NOT worth the effort. By the way, if you followed by guide,
1645you'll finish this guide with an extra Small Key. You won't be allowed to carry
1646it over to a future dungeon, like in the original Legend of Zelda.
1647
1648To get to the Nightmare, climb the stairs in Room 39 and Hookshot across the
1649room. Go around and climb the staircase.
1650
1651Giant Bird of Prey EVIL EAGLE
1652You'll find the same guy who saw earlier in Room 34, but this time Grim
1653Creeper's got a new henchman, a giant eagle. I think this is the hardest boss
1654in the game, especially if you only have a Level 1 sword. At first, he soars
1655back and forth across the screen. Simply jump up and slash him, preferably
1656using the Whirling Blade Attack. Later on, he adopts two new strategies. When
1657he shoots a barrage of arrows at you, use your shield to deflect them, being
1658careful to stay on the tower. When he swoops down at you, slash him or get out
1659of the way. Note that you can also use the Hookshot or arrows against him (the
1660Hookshot is better than arrows). Always stand near the middle of the tower.
1661Don't fall off the screen, or you'll have to start the battle all over again -
1662even if you fall while the boss is exploding!. After beating him, your life
1663energy is extended by another segment (of course). Descend the ladder and jump
1664down and get your Organ of Evening Calm.
1665
1666F1 F2 F3
1667[30]-[29]-[28]-[27] [12] [10] [40]-[41]
1668 | | | | | |
1669[16]-[15]-[14]-[26] [23]-[11]-[ 7]-[ 6] [38]-[39] [42] [34]
1670 | | | | ^ o | | || || | |
1671[17] [19]-[13]-[ 4] [20]-[24] [ 8]-[ 5] [37]-[36]-[32]-[33]
1672 | | || | o | | | |
1673[18]-[ 1]-[ 2]-[ 3] [21]-[22]-[ 9]=[25] [35]-[31]
1674
167520 Rupees: 22
167650 Rupees: 41
1677Compass: 12
1678Key: 3, 21, 27
1679Map: 10
1680Nightmare's Key: 34
1681Secret Seashell: 30
1682Stone Slab: 17
1683Mirror Shield: 5
1684
1685Crystal Balls: 5, 9, 26, 34
1686Stairs: 4-5 (F1-F2), 29-12 (F1-F2), 17-20 (F1-F2), 28-10 (F1-F2), 9-31 (F2-F3)
1687Nightmare: 32 (up the stairs)
1688
1689Although you can go to the fourth floor if you want to, I don't include it on
1690the map because it disappears after crushing the four pillars.
1691
1692-------------------------------------------------------------------------------
1693Opening the Final Dungeon
1694-------------------------------------------------------------------------------
1695You've now collected seven Instruments of the Sirens, but you still need one
1696more. You'll receive a message (as usual). It says "...OCARINA... The music of
1697the Ocarina leads..." The Flying Rooster has gone to the Hen House, in case
1698you're wondering what happened to him. There's not much to do now except go to
1699the next dungeon. You'll find Marin in the mountains, stranded on a broken
1700bridge just west of the Hen House. Use the Hookshot to rescue her. Afterwards,
1701the Owl tell you to go to the final dungeon. Keep going west, following the
1702same route you used to reach the capacity upgrade mentioned before my Face
1703Shrine guide. Avoid the rolling boulders, go west, and jump down to a cracked
1704wall. Blow it open to reveal a cave. Inside, hold out the Mirror Shield to
1705protect yourself from the fire cannon. Back outside, go west to the dungeon
1706entrance. Defeat the crows, then play the Frog's Song of Soul to revive the
1707turtle blockading the dungeon entrance. This is a really easy "boss" - just
1708keep slashing it, and watch out when it lunges at you. Eight regular hits or
1709four Whirling Blade Attacks do the trick. When it's gone, enter the final
1710dungeon!
1711
1712-------------------------------------------------------------------------------
1713Turtle Rock
1714-------------------------------------------------------------------------------
1715The Turtle Rock dungeon is big and eventful, boasting seven keys, six breakable
1716walls, and six bosses. Lava also abounds, and falling in makes you lose half a
1717heart. At the start, go north twice and east once to Room 4. Touch the strange
1718block and it'll start moving, forming a bridge over the lava. You can control
1719the direction it travels in by using the Control Pad. Steer the rolling rock to
1720the left part of the room and you'll be able to reach the treasure chest in
1721Room 3 (simply push the first and third blocks from the top to the side, and
1722the middle block up or down). Inside is the Map. Boy, will it come in handy!
1723Then bomb the cracked wall at the top of the screen to enter Room 5. Take the
1724stairs to a 2-D section.
1725
1726Here, simply jump across the lava pits while avoiding the Podoboos. You emerge
1727in Room 6, which has a few pits and pots. There's also a new enemy - Ropes.
1728This snake enemy (I thought it looked like a rubber ducky when I first saw it)
1729charges at you when it sees you, but it's not too dangerous. Open the treasure
1730chest and you'll get a fragment of a Stone Slab. Room 7 has a familiar mini-
1731boss, Smasher. Pick up the black ball and give him a taste of his own medicine.
1732In Room 8 to the north, you can read the Stone Slab and take a shortcut to Room
173312. For now, though, take the western door to Room 9, where there's a rolling
1734rock. Steer it in a zig-zag pattern so it covers all the holes and you'll win a
1735Small Key. This isn't the last time you'll be practicing this maneuver in this
1736dungeon. Room 10 to the west has a chest, but your reward for opening it is
1737just a meanie. Go west to Room 11. Beat the Sparks if you have a Boomerang.
1738Step on the floor switch under the northwestern pot to open the south door. In
1739there, defeat the Arm-Mimics if you want to create a shortcut to Room 8. Go
1740west from Room 11 and then you'll be back in Room 2.
1741
1742It's easiest to defeat the bashful Vire with the Boomerang or beams from the
1743L-2 Sword. When you beat it, you'll be able to enter the left door (or the
1744other one where we came from, for that matter). In Room 13, stand behind the
1745blocks to protect yourself from the Beamos while beating the Ropes. Once you
1746dispose of the snakes, you can head north to Room 14, which has the old bomb-
1747throwing mini-boss, Hinox. You remember him. Just slash him with your sword. In
1748Room 15, use the rolling rock to cover all the gaps and produce a 20-Rupee
1749chest. Go south to Room 16, where you can get 50 Rupees from a chest guarded by
1750Sparks. Room 17 to the west has a guy with a spiked roller - Rolling Bones. You
1751remember this fella, too. Jump over the barbed hurdle and smash him. Go south
1752and collect the Compass from the chest. Don't let the Eye Vacuum suck you in,
1753though, or you'll be sent to the dungeon entrance. Go north twice to Room 19
1754and defeat the Vire to make a Small Key drop down (your second). You've now
1755finished most of the lower part of Turtle Rock.
1756
1757Go back to Room 4 and push the rolling block so it stops in the middle of the
1758five northern blocks. Push the fourth block from the left into the lava and go
1759forward. Open the locked door and turn east. There's another locked door
1760between Rooms 21 and 22. In Room 22, watch out for the Razor Traps and take the
1761stairs. In the side-scrolling screen, use the Hookshot to grapple to the Bowser
1762statues. At the end, go through Room 23 to Room 24, which has heart, arrow,
1763bomb, and Magic Powder replenishments.
1764
1765Go back to Room 22 and head through the one-way door to Room 25. Slash the Zols
1766to open the north door. Make sure to grab the floating bombs; you'll need 'em.
1767In the next room, we meet a pair of rare enemies, Gibdos. These mummies take a
1768lot of hits, even with the L-2 Sword. And for more difficulty, you're fighting
1769them on a floor that crumbles if you stand on any one spot for more than second
1770or so. For that reason, keep moving. Defeat both Gibdos to win a Small Key.
1771Head west from here and ignore the Dodongo Snakes for now; they must be
1772defeated from the balcony. Go west to Room 28 and then up to Room 24. In that
1773room, you can get 20 Rupees if you Hookshot to the chest. If you do this,
1774however, you'll have to take the staircase back to Room 22.
1775
1776Retrace your steps to Room 28. Unlock the door that separates rooms 28 and 29
1777and go west twice. Beat the Ropes and the Vire to open the western door. Go
1778through and head up the stairs. This allows you to Hookshot to the chest, which
1779has 50 Rupees. Take the staircase on the main level and you'll find yourself
1780outside. There's a Warp Hole (the fourth and final) and a Piece of Heart. This
1781should be your twelfth and final heart piece, so it should give you a new Heart
1782Container. Go east to the other door, which takes you back to the dungeon.
1783
1784See those enemies down there? Those are Dodongo Snakes. Toss some bombs into
1785their big mouths and you'll win a Small Key. Now that you're on the high level,
1786you can reach it.
1787
1788From Room 30, go south to Room 32. Notice the statue that's surrounded by lava.
1789Shoot an arrow at it and you will win a Small Key. I still can't believe I
1790found that on my own without using a walkthrough or even having played A Link
1791to the Past. Watch out for the Sparks in the room. Room 33 to the south has
1792some helpful power-ups. Return to Room 32 and go west. Push the blocks to
1793access a chest with a Small Key, but watch out for the vexing Beamos.
1794
1795At this point, you can't do anything else in this part of the dungeon. You
1796should have three Small Keys in your possession. Play Mambo's Manbo and return
1797to Room 4. Use the rolling rock to go right to Room 35. Shatter the bombable
1798wall and you'll find a Crystal Ball. This is the only one in the dungeon, and
1799it controls only three blocks - very important blocks! Hit it ONCE. You can
1800also bomb the wall below you.
1801
1802Return to Room 25 (the one reached through a one-way door, where there are many
1803cracked blocks). Bomb the left wall to reveal Room 37. It's dark in here, so
1804light the lamp with Magic Powder. Jump across the pit and open the locked door.
1805In the next room, simply beat the Rope to open the door. Optionally, you can
1806bomb the wall in the southwest corner of the room to form another shortcut. In
1807Room 39, bomb the western and southern walls to create two more passages. Then
1808unlock the locked door at the walkway. Take it back in Room 38 and Hookshot
1809across the room to the ledge with the stairs. Open yet another Lock Block and
1810you'll be able to access the staircase.
1811
1812We're in another side-scrolling area with lava, Podoboos, and lifts. Mario
1813experience helps here. Go down from Room 40 to Room 41. Here we challenge a
1814boxer boss named Blaino. Two L-2 Whirling Blade Attacks will be sufficient to
1815beat him. Just don't let him get in one of his super punches, or you'll wind up
1816at the start of the dungeon. It can often be difficult to penetrate his little
1817jabs. When he's defeated, the door opens and a useless warp portal appears.
1818Take the northern door to the right to the chest (assuming you hit the crystal
1819ball like I told you to). Then you can receive the Magic Rod! This fun item
1820lets you burn things, including the ice cubes that block a couple of important
1821passages in this level. You can use it as many times as you want; it won't
1822deplete your Magic Meter like in A Link to the Past. Burn, baby, burn! Also,
1823the maxed-out inventory screen looks nice.
1824
1825Go to Room 34 on the west end of the dungeon (you can use the shortcut you made
1826earlier to speed things up) and go south a screen. This is Room 42. Light the
1827twin lamps with your Fire Rod to reveal a treasure chest. Inside is the final
1828Small Key in the game. Kind of sad if you think about it...
1829
1830Head back to Room 4 (with the rolling rock) and ascend the staircase nearest
1831you. Now that you have the Fire Rod (this is the name I use for the rest of the
1832guide), you can dissolve the ice blocking your way in the 2-D section. On the
1833second screen, melt only the top layer of ice; you need the bottom layer to
1834reach the staircase.
1835
1836You'll be on the LEFT side of Room 31. Open the locked door to fight the old
1837Cue Ball boss again! Jump over him and bash him on his rear while staying away
1838from the magma. After defeating him, the door to Room 44 opens. Inside is the
1839final Nightmare's Key. Just roll the rock to cover up all the holes. It's pretty
1840easy to figure out, although GameFAQs.com has a chart that shows you how to do
1841this in detail (look under the maps section for the Link's Awakening DX
1842version of the game).
1843
1844Now go back to Room 35 (go east from the early rolling rock room). Head up the
1845stairs to a tunnel. In the first screen, melt all the ice and jump from the
1846high rock to the passage. You'll have to burn some of the ice while jumping.
1847The second half also has an abundance of ice cubes, but you must burn them
1848carefully, since some must remain in place to serve as stepping stones. Burn
1849the bottom row and the fourth column from the left. At the end of the passage,
1850you'll be in a new part of Room 29. Go up and open the door to the Nightmare!
1851
1852Infernal Rock Monster HOT HEAD
1853I find this Nightmare to be extremely easy. Watch out for the lava he splashes
1854everywhere and simply blast him with a barrage of fireballs. Stand near the
1855entrance door and mash the button you have the Fire Rod equipped to. Use a
1856turbo button if you're playing on a Super Game Boy or an emulator. The splashes
1857of fire cost four hearts of damage, but you have to go out of your way to get
1858hit by them. After several hits, Hot Head sheds his armor and starts moving
1859more quickly, but simply continue as you were doing. Sometimes he starts
1860bouncing around the room. When he does, just keep attacking, sidestepping him
1861if he comes close. You should have your final Heart Container and the Thunder
1862Drum in a hurry.
1863
1864 [46] [23]
1865 | |
1866[44] [45] [24] [40]
1867 | | | |
1868[43]=[31]-[30]-[29]=[28]-[27]-[26] [41]
1869 | |
1870 [34]-[32]o[39]=[38]=[37]o[25]
1871 | | o ^
1872 [42] [33]-[ 5]-[20]-[21]=[22]
1873 | o || |
1874[19] [15]-[14] [ 3]-[ 4]-[35]o[36] [ 8]
1875 | | | | | | o |
1876[17]-[16] [13]-[ 2]-[11]-[10]-[ 9]-[ 7]
1877 | | | |
1878[18] [ 1] [12] [ 6]
1879
188020 Rupees: 15, 24
188150 Rupees: 16, 30
1882Compass: 18
1883Empty (Zol): 10
1884Key: 9, 19, 26, 27, 32, 34, 42
1885Map: 3
1886Nightmare's Key: 44
1887Stone Slab: 6
1888Magic Rod: 41
1889Crystal Ball: 36
1890Stairs: 8-12, 4-31, 30-outside, 27-outside, 22-23, 38-40
1891Nightmare: 45
1892
1893-------------------------------------------------------------------------------
1894The Wind Fish's Egg
1895-------------------------------------------------------------------------------
1896You'll receive one more message now. "...EGG... The egg at the mountain calls."
1897Your final destination is Mt. Tamaranch. Before you can battle the final
1898Nightmares, however, you're going to have to make a trip to the Library in Mabe
1899Village. The book on the lower-right corner of the room, "Dark Secrets and
1900Mysteries of Koholint," will show you the route you need to follow to reach the
1901final boss (write it down). This pattern is random and varies for every save
1902slot. You must have the Magnifying Lens in order to read the book. In addition,
1903make sure you go to the cave at the beach (blow open the cracked wall with a
1904bomb). Inside, you'll find a guy (a Goriya, an enemy who used boomerangs in
1905older Zelda games) with an item you'll need to defeat the final Nightmare. I
1906recommend that you trade him the Shovel or Pegasus Boots. You're going to have
1907a tough time against the final bad guy if you don't buy his Boomerang.
1908
1909Once you've down all these things, you're ready to face the final Nightmares.
1910Use the Ocarina (song #1) to crank out a little tune in front of the Wind
1911Fish's Egg. After playing the Ballad of the Wind Fish, the Owl will appear and
1912a hole will appear in the egg. Make sure to save now, as this is the furthest
1913point in the game where you can save. Enter and fall into the hole. You'll then
1914be in a maze. Follow the route you learned at the library and you'll reach the
1915final boss. These guys aren't incredibly tough, but they are not pieces of
1916cake. You'll have to use a whole assortment of items, including Magic Powder
1917and the Boomerang, although most of them require sword attacks.
1918
1919-------------------------------------------------------------------------------
1920The Final Nightmare
1921-------------------------------------------------------------------------------
1922The final fight occurs in six stages, as follows:
1923
1924Giant Gel: Also known as Shadow Bot or Black ChuChu, this phase is extremely
1925easy. A black blob bounces around, and you must sprinkle Magic Powder on it
1926three times.
1927
1928Agahnim's Shadow: Zelda veterans will know what to do with this guy. Use your
1929sword to reflect the magic waves back at him. Watch out, though; a certain
1930magic beam can't be hit back (there's no way to tell when this attack will
1931appear).
1932
1933Moldorm's Shadow: You'll quickly realize this bad guy is just like the boss you
1934faced in the first dungeon. When you hit its weak spot (the tail), it starts
1935scrambling around at high speed. Use your shield to protect yourself until it
1936slows down and you can hit it again.
1937
1938Ganon's Shadow: This is the most difficult sector of the fight. Keep using
1939slashing the boss with Whirling Blade Attacks until he starts shooting flames
1940from his trident. Keep moving around the edges of the room to avoid them. When
1941he throws his trident at you, move out of the way and prepare to attack with a
1942Whirling Blade move. Repeat until the next phase begins.
1943
1944Lanmola's Shadow: The boss moves quickly at you, but it's not difficult if
1945you're quick. A single Fire Rod, Hookshot, or Whirling Blade Attack topples
1946Lanmola's Shadow.
1947
1948Dethl: Notice how the music has changed. This is it - the final battle! Assign
1949Roc's Feather to one button so you can jump over the swinging arms. When the
1950eye opens, attack. Either use 15-20 arrows or one quick strike with the
1951Boomerang. I'm choosing the latter to get to the ending credits.
1952Congratulations! You've completed The Legend of Zelda: Link's Awakening. Now
1953grab a cold nonalcoholic beverage and watch the ending and the credits! Be sure
1954to salute Shigeru Miyamoto, Koji Kondo, and everyone else at Nintendo for
1955making a great game.
1956
1957===============================================================================
1958Bestiary [ENEMY]
1959===============================================================================
1960Link's Awakening has a LOT of enemies. It's conceivable that I might have
1961missed a meanie or two, so please tell me if I did. I do not include inanimate
1962obstacles that can nonetheless inflict damage, including Razor Traps, the
1963fireball cannon on Tal Tal Mountain, and holes in the ground.
1964
1965By the way, Zelda IV's motley crew of bosses include Armos Knight, Blaino, Cue
1966Ball (a.k.a. Big Octo), Dodongo Snake, Gohma, Great Moblin, Grim Creeper &
1967Battle Bats, Hinox, Lanmola, Mad Bomber, Master Stalfos, Rolling Bones,
1968Smasher, and Turtle Rock. Check my guide for tips on defeating those.
1969
1970--Anti-Kirby
1971Found: Eagle's Tower
1972This enemy, based on Nintendo's Kirby character, will attempt to inhale you,
1973but it's rare and fairly easy to avoid. You can use your Boomerang, Fire Rod,
1974or bombs to defeat it.
1975
1976--Arm-Mimic
1977Found: Dream Shrine, Turtle Rock
1978These enemies move opposite your direction. If you move left, it moves right!
1979If you go up, it goes down. The Whirling Blade Attack is the best way to defeat
1980it. If there are large groups of them, the Pegasus Boots may be of assistance.
1981
1982--Armos Statue
1983Found: Face Shrine Area
1984These look like ordinary statues, but if you push against them, they'll come to
1985life! They can only be defeated using arrows, bombs, or the Boomerang, but it's
1986best just to stun them with the Hookshot or shove them out of your way using
1987the sword. Or, if possible, don't activate them in the first place.
1988
1989--Ball and Chain Soldier
1990Found: Kanalet Castle
1991You fight only one Ball and Chain Soldier in Link's Awakening, and winning
1992earns you a Golden Leaf. Stay away when it flings its mace at you, and then
1993give it a couple of whacks with your sword. Drop back and repeat until it's
1994KO'd.
1995
1996--Beamos
1997Found: Face Shrine, Eagle's Tower, Turtle Rock
1998This enemy remains tough - just like it was in A Link to the Past. Beamos spins
1999around and fires a laser at you when it sees you. Try to stay on the side
2000opposite the eye, and use Roc's Feather or the Mirror Shield to avoid the beam.
2001There's no way to defeat Beamos.
2002
2003--Beetle
2004Found: Ukuku Prairie
2005These spider-like bugs emerge from certain holes of Ukuku Prairie. A feeble
2006Enemy, it can be defeated with your sword or almost anything else.
2007
2008--Blooper
2009Found: Catfish's Maw
2010If you've played Super Mario Bros. or Super Mario Bros. 3, you know how
2011Bloopers work. These squids are able to hurt you even if you're on the sea
2012floor, however.
2013
2014--Bob-omb
2015Found: Key Cavern
2016Also known as Bombites. These come in two forms. One kind will, when slashed,
2017start bouncing around the room, eventually exploding. The other kind will start
2018a countdown if you hit it with your sword. When the timer reaches 0, it'll blow
2019up, so stay away.
2020
2021--Bomber
2022Found: Ukuku Prairie, Martha's Bay, Tal Tal Heights, Face Shrine Area
2023This enemy goes by many names, including Flying Bomber and Zirro. These weird
2024flying mushrooms, which slightly resemble Super Mario Bros. 3's Para-Goombas,
2025fly slowly and toss bombs everywhere. When you try to hit them with your sword,
2026they usually fly away. They're very difficult to defeat if you don't have the
2027Boomerang, so it's best just to ignore or avoid them.
2028
2029--Boo Buddy
2030Found: Bottle Grotto
2031Only found in the second dungeon, these Mario-based meanies are best defeated
2032by lighting the torches, which makes them fly away, leaving behind the Power
2033Bracelet. You can also beat them with your sword once you've lit a lamp. They
2034really don't look that much like the Mario Boo Buddies.
2035
2036--Bubble
2037Found: Kanalet Castle, Angler's Tunnel, Face Shrine, Eagle's Tower
2038These skull-like balls ricochet around the room and can only be defeated using
2039the Boomerang or Magic Powder, often producing a fairy. At least they don't
2040subtract from your Magic Meter like in other Zelda games.
2041
2042--Buzz Blob
2043Found: Koholint Prairie, Ukuku Prairie, Martha's Bay
2044These enemies return from A Link to the Past. Buzz Blobs are best ignored, as
2045they move slowly and are easy to avoid. If you hit one with your sword, you'll
2046get electrocuted. If you sprinkle Magic Powder on a Buzz Blob, it will become a
2047Cukeman.
2048
2049--Cheep-Cheep
2050Found: Angler's Tunnel, Catfish's Maw, caves
2051The fish found in side-scrolling sections are very similar to the Super Mario
2052Bros. 3 versions of Cheep-Cheeps. They sometimes jump straight out of the
2053water, but they can easily be beaten with your sword. When underwater, however,
2054they cannot be touched safely. A different, non-stompable version of this
2055meanie appears in some underground streams, and yet another form (Angler Fry)
2056harasses you during the fourth Big Boss.
2057
2058--Crow
2059Found: Tabahl Wasteland, Kanalet Castle
2060In the gloomy Tabahl Wasteland, these annoying birds stay in trees and swoop to
2061attack you when you approach. A rarer form of this enemy appears in the Kanalet
2062Castle courtyard and won't attack unless you throw a boulder at it. You can
2063then defeat it before it leaves the screen for a Golden Leaf.
2064
2065--Cuccoo
2066Found: Mabe Village
2067I don't think these can really be classified as enemies, but these famous
2068chickens will react if you slash them 20 times or so. Why not find out what
2069happens on your own? Be prepared to leave the screen or take cover in a
2070building, however.
2071
2072--Cukeman
2073Found: By sprinkling Magic Powder on a Buzz Blob
2074Most players will never see this enemy. This goofy cucumber-like character will
2075appear if you sprinkle Magic Powder on a Buzz Blob. Press A to talk to it and
2076it'll give you a series of messages advertising the Nintendo 64, which was in
2077the beginning stages of development under the name Ultra 64.
2078
2079--Eye Vacuum
2080Found: Bottle Grotto, Key Cavern, Turtle Rock
2081These rare enemies try to draw in both heroes and enemies. If you fall into the
2082eye, you'll be sent to the beginning of the dungeon. When it stops sucking
2083things in, bash it with your sword.
2084
2085--Flying Octorok
2086Found: Ukuku Prairie
2087Weird. These are basically the same as regular Octoroks, but these can jump to
2088avoid attack. They would be called Para-Octoroks in a Mario game.
2089
2090--Gel
2091Found: Tail Cave, Bottle Grotto, Key Cavern; by hitting most Zols
2092Gels are smaller versions of Zols that appear when you hit them with your
2093sword. They can't harm you directly, but they will latch onto you and prevent
2094you from moving quickly or using your sword. Press the sword button quickly to
2095escape. They share many qualities of the Mugger Micro-Goombas found in Super
2096Mario Bros. 3.
2097
2098--Ghini
2099Found: Cemetery
2100These ghosts reside in the Cemetery. If you push against certain tombstones, a
2101Ghini might just emerge from the grave! They fly around the screen fairly
2102quickly and take a huge number of hits to defeat, but when defeated they
2103usually drop a nice item like bombs, arrows, or a fairy.
2104
2105--Giant Bubble
2106Found: Face Shrine
2107Two larger-than-usual (and completely indestructible) Bubbles appear in a side-
2108scrolling room in the Face Shrine dungeon. Its appearance, however, is more
2109like that of an overgrown Spark.
2110
2111--Giant Ghini
2112Found: Cemetery
2113The same as regular Ghini, only bigger. This ghost appears if you push against
2114a certain grave in the northeast part of the Cemetery.
2115
2116--Giant Goponga Flower
2117Found: Goponga Swamp
2118The same as Goponga Flowers, only bigger.
2119
2120--Gibdo
2121Found: Eagle's Tower, Turtle Rock
2122Gibdos are tough mummy enemies. They take many hits to defeat and are
2123insensitive to pain. They have no "kickback" - they don't bounce backwards or
2124recoil after being hit. At least these Gibdos don't make you scream and freeze
2125in fright like in Ocarina of Time. One blast from the Fire Rod will burn a
2126Gibdo's bandages off and turn it into a Stalfos.
2127
2128--Goomba
2129Found: Many dungeon 2-D sequences, Kanalet Castle underground, Eagle's Tower
2130These classic mushroom meanies from the Super Mario Bros. series make their
2131first Zelda appearance in Link's Awakening. They most often appear in side-
2132scrolling sections, although a small number appear inside dungeons. Wherever
2133they appear, the easiest way to beat them is by hitting them with your sword
2134or stomping them using Roc's Feather. Stomping them is the preferred method,
2135since it will always yield a Recovery Heart.
2136
2137--Goponga Flower
2138Found: Goponga Swamp
2139These flowers block your way through Goponga Swamp. Occasionally they shoot
2140unidentified projectiles (maybe fireballs) at you, as well. Initially, only
2141BowWow can get rid of them, but later on you can defeat them using your
2142Hookshot, Fire Rod, or your L-2 Sword.
2143
2144--Gordo
2145Found: Toronbo Shores
2146Sea urchins appear exclusively on the beach. A sword will beat them with ease,
2147but those who don't have a sword will have to push them using a shield. They
2148resemble the Urchins that appeared in Super Mario World, but I think these are
2149supposed to be the urchins from Kirby's Dream Land.
2150
2151--Hardhat Beetle
2152Found: Caves, Tail Cave, Bottle Grotto
2153These enemies, which look a little like Lowders from the Adventure of Link,
2154can't be defeated. However, you can knock them into a pit to get them out of
2155your way.
2156
2157--Iron Mask
2158Found: Catfish's Maw
2159These enemies wear helmet-like masks, so you can only defeat them from the
2160back. They're slow, but they change direction frequently enough to make it hard
2161for you to hit their backsides. If possible, use the Hookshot to remove their
2162masks. Bomb Arrows also work well.
2163
2164--Kanalet Soldier
2165Found: Kanalet Castle
2166Identical to Moblins.
2167
2168--Keese
2169Found: Tail Cave, Bottle Grotto, Key Cavern, most caves
2170These bats reside in most caverns. They fly in clockwise patterns, but they're
2171very easy to beat using the sword or almost any other weapon.
2172
2173--Leever
2174Found: Toronbo Shores, Yarna Desert, Tal Tal Mountain Range
2175These familiar enemies continually pop up out of the ground in sandy areas.
2176Your sword can take care of them with ease, but their sheer quantity may cause
2177problems.
2178
2179--Like Like
2180Found: Goponga Swamp, Tal Tal Heights, Eagle's Tower
2181Few video game enemies inspire the same kind of hatred among players that Like
2182Likes do. However, the Koholint species of Like Likes is comparatively weak. If
2183you get snatched by a Like Like, it will swallow you and (if it's equipped and
2184of the L-1 variety) your shield. Tap the A button to escape. If you do lose
2185your shield, you can sometimes recover it if you defeat the Like Like. You can
2186also buy a new one at the Mabe Village Item Shop. Like Likes take a few hits
2187with the sword. At five years of age, I thought it was fun to get eaten by Like
2188Likes on purpose. I enjoyed buying shields at the Item Shop!
2189
2190--Mini-Moldorm
2191Found: Tail Cave, Face Shrine, caves
2192Mini-Moldorms are miniature forms of the Tail Cave boss. They move in rather
2193quick circular paths and take two hits with the L-1 sword.
2194
2195--Moblin
2196Found: Mysterious Woods, Ukuku Prairie, Tal Tal Heights
2197These common enemies come in two different sprites and employ two different
2198attack strategies. Some Moblins have swords and shields and will fight you
2199hand-to-hand if they see you. Others shoot arrows (some say they throw spears,
2200but Moblins in Minish Cap and Twilight Princess carry bows). Moblins living in
2201the Mysterious Woods look slightly different from those who dwell in the Tal
2202Tal Heights and Ukuku Prairie areas, but they behave identically.
2203
2204--Monkey
2205Found: Toronbo Shores
2206A forgettable enemy that appears only once. This primate lives in a tree and
2207knocks coconuts down at you. It can't be beaten, but you can slam into the tree
2208using the Pegasus Boots if you really want it to go away. The coconuts can be
2209slashed with your sword - a good source of Rupees.
2210
2211--Mutt
2212Found: Mabe Village
2213These dogs aren't real enemies, but they'll bite if you hit them with your
2214sword. You can burn them up with Magic Powder or your Fire Rod, but that's not
2215very nice.
2216
2217--Octorok
2218Found: Toronbo Shores
2219These have appeared in every one of the first dozen Zelda games. Koholint
2220Island's Octoroks stay on the ground and move slowly. They spit rocks at Link,
2221although these projectiles can easily be avoided or blocked using your shield.
2222One slash with the sword will put an Octorok down for the count.
2223
2224--Pairodd
2225Found: Key Cavern
2226These duck-like baddies are some of the rarest enemies in Zelda history. Use
2227the Pegasus Boots, arrows, bombs, or a Whirling Blade Attack to beat them
2228before they have a chance to teleport across the room.
2229
2230--Peahat
2231Found: Angler's Tunnel
2232These spinning things can't decide whether they want to live in the grout
2233outdoors or inside gloomy caves. They don't appear very frequently in Link's
2234Awakening, although they're everywhere in Angler's Tunnel. These windmill-like
2235meanies spin around randomly, and they can be damaged when they've stopped
2236moving.
2237
2238--Pincer
2239Found: Ukuku Prairie, one cave in Yarna Desert
2240Pincers live in holes in the ground found throughout Ukuku Prairie. They pop up
2241out of the ground whenever someone wearing a green tunic comes near. Take a
2242step back and slash them a couple of times. Whenever you see eyes in a hole,
2243move away.
2244
2245--Piranha Plant
2246Found: Bottle Grotto
2247Another enemy familiar to Mario fans. Two sword slashes and that's it for them.
2248As in Mario games, Piranha Plants stay in their pipes if Link stands on top or
2249next to their pipes.
2250
2251--Podoboo
2252Found: Turtle Rock
2253These balls of fire work exactly like their Mario counterparts. They fly
2254vertically out of lava pits and can't be beaten, although you can jump over
2255them with relative ease.
2256
2257--Pokey
2258Found: Yarna Desert
2259Also known as Geldarms, these cacti from the Mario series must be defeated
2260segment by segment unless you use a Whirling Blade Attack. When you hit a
2261Pokey, one of its segment will go bouncing around the area.
2262
2263--Pols Voice
2264Found: Bottle Grotto, Face Shrine
2265These rabbit-like enemies are supposedly ghosts with sensitive ears. Defeat
2266them using bombs or arrows, or by throwing a pot. The easiest solution is to
2267play the Ballad of the Wind Fish using your Ocarina.
2268
2269--Raven
2270Found: Tal Tal Mountain Range
2271Also known as Takkuri, this enemy is identical to the Crows, except it looks
2272slightly different and is only found around Turtle Rock.
2273
2274--Rope
2275Found: Eagle's Tower, Turtle Rock
2276Ropes are snakes. When they see you, they'll start charging in your direction,
2277so take out your sword and let them run into it. Ropes are only dangerous in
2278large doses. Also, for those of you who have ever played a "real" RPG, Zelda
2279snakes will never poison you.
2280
2281--Sand Crab
2282Found: Toronbo Shores
2283These weak enemies are found exclusively in the Toronbo Shores area.
2284
2285--Shrouded Stalfos
2286Found: Tail Cave, Bottle Grotto, Key Cavern, Tal Tal Mountain Range
2287These are just like Kanalet Soldiers or Moblins.
2288
2289--Shy-Guy
2290Found: Bottle Grotto, Face Shrine
2291Their official name is Mask-Mimic, but they look just like the Shy-Guys that
2292debuted in Super Mario Bros. 2. These masked enemies move in the opposite
2293direction as you. To beat them, charge up a Whirling Blade Attack and slash
2294their unprotected backsides. Arrows and bombs are also effective.
2295
2296--Spark
2297Found: Tail Cave, Bottle Grotto, Face Shrine, Eagle's Tower, Turtle Rock
2298Yet another Mario enemy. This one hails from Super Mario Bros. 2. Sparks travel
2299around solid objects or the edges of the room. You can use the Boomerang to
2300defeat them and earn a fairy. If you don't have the Boomerang, you can't defeat
2301them.
2302
2303--Spiked Beetle
2304Found: Tail Cave, Bottle Grotto, Angler's Tunnel
2305These spiked enemies move slowly, but they quickly spin toward you if you're on
2306the same rank or file (that's chess talk) as them. To get rid of Spiked
2307Beetles, flip them using your sword, and then slash them a few times while
2308they're lying on their backs.
2309
2310--Spiny Beetle
2311Found: Caves, Martha's Bay
2312Not to be confused with the Spiked Beetle, these irritating enemies sometimes
2313hide under rocks, bushes, and skulls, and when you come near, they charge
2314toward you, rock and all. These enemies, who are also known as Hoarder, are
2315surprisingly quick and sneaky. You can use the Power Bracelet to lift up the
2316rock when it stops, and then slash the enemy itself, but it's best to ignore
2317them.
2318
2319--Stalfos
2320Found: Tail Cave, Bottle Grotto, Key Cavern, Catfish's Maw
2321These fragile skeletal warriors are very common. They jump around and try to
2322stomp you, and some knock bones around. Slash it right after it lands. Ranged
2323weapons also work well.
2324
2325--Star
2326Found: Angler's Tunnel, Catfish's Maw, Face Shrine
2327These infrequently-seen enemies bounce around the room like Bubbles, but these
2328can be defeated with a sword attack.
2329
2330--Tektite
2331Found: Tal Tal Heights, Face Shrine Area
2332The familiar one-eyed spiders jump around erratically, but they're pretty easy
2333to beat using your sword.
2334
2335--Three of a Kind
2336Found: Tail Cave, Eagle's Tower
2337A particularly vexing enemy, Three of a Kind appears in a couple of dungeons.
2338They rotate through the four card suits and stop when you hit them with your
2339sword. If you stop all of them on the same suit, a treasure chest will appear.
2340The suits appear in a predictable pattern, but they scroll through very
2341quickly. As a footnote, if you stop them all on the diamond suit, they'll give
2342up Rupees; on hearts, they leave behind recovery hearts.
2343
2344--Thwimp
2345Found: Face Shrine
2346In Super Mario World, Thwimps were quite different from Thwomps, but in Link's
2347Awakening, Thwimps are simply smaller versions of Thwomps.
2348
2349--Thwomp
2350Found: Key Cavern, Angler's Tunnel
2351These stone blocks appear in the Mario series, although this incarnation has
2352only eye. When you come near, it'll crash down, trying to squash you, and will
2353then reset. You can't touch its spined side, but you can (and sometimes must)
2354jump onto its top.
2355
2356--Vire
2357Found: Turtle Rock
2358These bat-like enemies float around in a few rooms in the final dungeon and are
2359quite tough to beat. If you come close they'll zoom off screen for a little
2360while. Try a Whirling Blade Attack while you're in the air after jumping with
2361the Roc's Feather. The Boomerang, Fire Rod, and beams from the L-2 Sword work
2362really well. After you hit it, two little bats will rush towards you with high
2363speed, but those are easy to beat with your sword.
2364
2365--Water Tektite
2366Found: Angler's Tunnel, Catfish's Maw, Face Shrine
2367These rare enemies don't stray from water and are easily beaten with sword
2368attacks. They behave just like the Skeeters from Super Mario 64 (and Super
2369Mario Sunshine, although those work a little differently).
2370
2371--Wizzrobe
2372Found: Face Shrine, Eagle's Tower
2373I hate these! The Wizzrobes in Link's Awakening keep disappearing and
2374reappearing, shooting a beam at Link when they turn visible. Use your sword to
2375shove all of them into one corner. Then place a bomb right after they
2376disappear, and you should be able to wipe them out easily. Alternatively, you
2377can defeat a Wizzrobe using four arrows. Best is to use a Bomb Arrow.
2378
2379--Zol
2380Found: Caves, Mysterious Woods, most dungeons (especially Key Cavern)
2381Among the most common enemies in the game, Zols are little blobs that move
2382slowly and then jump at you. Some pop out of the ground when you approach.
2383When you hit some Zols with a standard sword, they'll turn into Gels.
2384
2385--Zola
2386Found: Koholint Prairie, Martha's Bay
2387Zolas are aggressive versions of the friendly Zoras from newer Zelda games.
2388Zolas occasionally pop out of the water to spit a fireball at you. They're
2389usually tough to defeat, so it's best just to ignore them. You can use your
2390shield to defend yourself against the fireballs, especially in places like
2391Martha's Bay where Zolas are everywhere.
2392
2393--Zombie
2394Found: Graveyard
2395Zombies endlessly rise up out of the ground in the area just south of the
2396Witch's Hut. Hit them once to defeat them. I don't think these are the same as
2397the ReDeads from newer Zelda games like Ocarina of Time.
2398
2399===============================================================================
2400Pieces of Heart [HEART]
2401===============================================================================
2402Like every other Zelda game, this one has several Pieces of Heart for players
2403to find and collect. Collect four of them to get a new Heart Container.
2404
24051. Mabe Village Fishing Game
2406Required Item: Sword
2407Visit the Fishing Pond just north of Madam MeowMeow's House. Pay 10 Rupees to
2408play. Catch one of the big fish to earn a Piece of Heart. It's easiest if you
2409catch the highest small fish first, and then aim for the big one directly below
2410you. A turbo controller helps when reeling a fish in.
2411
24122. Mabe Village
2413Required Item: Sword
2414Just north of the library is a well. Cut the grass above the well and jump off
2415the ledge into it. You'll land near a Piece of Heart.
2416
24173. Koholint Prairie
2418Required Item: Roc's Feather
2419A little north of the Witch's Hut is a Piece of Heart surrounded by holes. Use
2420Roc's Feather to jump over the holes and reach it.
2421
24224. Koholint Prairie
2423Required Item: Roc's Feather
2424Simply push one of the tombstones in the southwest part of the Cemetery to
2425reach a cave. Alternatively, near the area that's infested with zombies, lift
2426the boulder that blocks the staircase. On the eastern side of this cave, push
2427the lower rock east and make a tricky jump to the ledge, from which you can
2428reach the Piece of Heart. I think the game was designed so that you were
2429supposed to not be able to get this Heart Piece until you owned the Hookshot.
2430
24315. Mysterious Woods
2432Required Item: Power Bracelet
2433Go in the cave and head to the section with the movable boulders. Lift the
2434skulls using the Power Bracelet to gain access to the Heart Piece.
2435
24366. Ukuku Prairie
2437Required Items: Pegasus Boots, Bombs
2438Go to the small cave in Ukuku Prairie (just south of the cemetery) and bomb it
2439to reveal an entrance. Crush the crystals, go north, and turn south down the
2440middle. Poke at the eastern walls with your sword, and when you hear a clanking
2441sound (near the bottom of the northern screen), drop a bomb and you'll open a
2442tunnel! Go through to find a Piece of Heart.
2443
24447. Yarna Desert
2445Required Items: Marin
2446In the cavern at the north end of the desert, bomb the north wall of the
2447western screen to find it.
2448
24498. Tal Tal Heights
2450Required Items: Flippers
2451Swim into the flooded cave in the river in Tal Tal Heights. Dive down near the
2452middle of the screen to find it.
2453
24549. Kanalet Castle
2455Required Items: Flippers
2456Dive near the southwest corner of the moat until you find the Piece of Heart.
2457
245810. Animal Village
2459Required Items: Hookshot, Bombs
2460Go inside the cave in Animal Village. In the first room, push the rocks into
2461the holes, beat the Hardhat Beetle, and bomb the north wall. Follow the path
2462until you can't go any farther. Drop a bomb and throw it over to the cracked
2463rock, destroying it. Then circle around to the other side of the cave, Hookshot
2464to the rock, and collect the Piece of Heart.
2465
246611. Tal Tal Mountain Range
2467Required Items: Hookshot, Bombs
2468Left of the Hen House, Hookshot across the gaps and slash the bush to reveal a
2469cave. Go inside and bomb the indentation below the skull to find a tunnel. It
2470leads to the Heart Piece you could see but couldn't get to.
2471
247212. Tal Tal Mountain Range (near Turtle Rock dungeon)
2473Required Items: Access to Turtle Rock, several Small Keys
2474This is found in a secret area reached by exiting the Turtle Rock dungeon, near
2475the fourth Warp Hole. It's difficult to not get this one.
2476
2477===============================================================================
2478Secret Seashells [SHELL]
2479===============================================================================
2480Yes, if you collect enough of these (20), something good really will happen.
2481
24821. Mabe Village
2483Required Items: Sword
2484Slash through the grassy field to find your first Secret Seashell.
2485
24862. Tail Cave
2487Required Items: Tail Key, Bombs
2488In Room 7, bomb the cracked western wall to reach the room between the
2489dungeon's "eyes," which has a Secret Seashell.
2490
24913. Mabe Village
2492Required Items: Shovel
2493Go in the doghouse at BowWow's house. Dig in the lower-right corner to find the
2494shell.
2495
24964. Koholint Prairie
2497Required Items: Shovel, Power Bracelet
2498Southwest of the Witch's Hut, slash the lone piece of grass and dig under it to
2499reveal a Secret Seashell.
2500
25015. Mysterious Woods
2502Required Items: Power Bracelet
2503Near the entrance from Mabe Village, pick up the boulder and open the chest for
2504a Secret Seashell.
2505
25066. Ukuku Prairie
2507Required Items: Power Bracelet, 5 Secret Seashells
2508Go to the Seashell Mansion if you have five Secret Seashells. Inside, step
2509forward and receive another shell! If you collect more than five, you won't be
2510able to get this one.
2511
25127. Ukuku Prairie
2513Required Items: Power Bracelet
2514From the Key Cavern dungeon, go east, north, and then west, where you'll find a
2515spot surrounded by grass on each side. Dig at the center to find the shell.
2516
25178. Ukuku Prairie
2518Required Items: Power Bracelet
2519East of Seashell Mansion. Simply chop the bushes.
2520
25219. Ukuku Prairie (Richard's Villa)
2522Required Items: 5 Golden Leaves
2523Once you have five Golden Leaves, talk to Richard to access the staircase
2524leading to the tunnel under his villa. Take the left fork and push the rock
2525into the hole to get to the chest.
2526
252710. Ukuku Prairie
2528Required Items: Power Bracelet
2529Under a rock in the maze that connects Ukuku Prairie with Martha's Bay.
2530
253111. Ukuku Prairie
2532Required Items: 10 Secret Seashells
2533Once you have 10 Secret Seashells, go to the Seashell Mansion to earn another
2534freebie.
2535
253612. Ukuku Prairie
2537Required Items: Power Bracelet, Shovel, Bombs
2538Bomb the indented western wall in a cave near #10. Push the rocks (near the
2539end, push the third from the bottom to the side, and the one above that up) in
2540the passageway. Then go outside and dig near the owl statue.
2541
254213. Martha's Bay
2543Required Items: Power Bracelet
2544An isolated piece of grass in south-central Martha's Bay.
2545
254614. Ukuku Prairie
2547Required Items: Pegasus Boots
2548Charge into the tree by the Phone Booth near the Mabe Village entrance to Ukuku
2549Prairie.
2550
255115. South of the Village
2552Required Items: Pegasus Boots
2553One screen west of the Tail Cave, use the Pegasus Boots to ram into the tree
2554and knock down a Secret Seashell. Very easy to miss.
2555
255616. Martha's Bay
2557Required Items: Pegasus Boots
2558From the entrance to Animal Village, south twice, west, and north across the
2559bridge. Dig to the left of the owl statue to uncover a Secret Seashell.
2560
256117. Yarna Desert
2562Required Items: Marin
2563From the northeast corner of the desert, follow the eastern path south until
2564you reach two rocks. Lift one up to reveal a Secret Seashell.
2565
256618. Toronbo Shores
2567Required Items: Flippers
2568Once you return the ghost to his grave, look in the House by the Bay and pick
2569up the pots. One hides a Secret Seashell. This shell usually doesn't appear
2570until you've finished the ghost sidequest.
2571
257219. Ukuku Prairie
2573Required Items: Flippers
2574On an island near the Key Cavern dungeon. If it falls in the water, don't
2575worry. Just leave the screen and it'll be back.
2576
257720. Martha's Bay
2578Required Items: Flippers
2579In the southwest screen of Martha's Bay, swim around to the small island with
2580the single bush. Slash it for a Secret Seashell.
2581
258221. Tal Tal Mountain Range
2583Required Items: Flippers
2584From where you jumped off to reach Angler's Tunnel, go north to the Hen House.
2585From there, cross the bridge to the east and lift the rock for a Secret
2586Seashell.
2587
258822. Tal Tal Mountain Range
2589Required Items: Flippers
2590From the deep water near where you jumped down to Level 4, go east to the cave.
2591Bomb the dry spot in the water and go up the stairs. Go south past the puzzle
2592with the movable boulders and go outside to find the chest with the shell.
2593
259423. Face Shrine Area
2595Required Items: Pegasus Boots
2596Very difficult to find. From the entrance to the ruins area, go south, west
2597twice, north, and east. Push the southeastern Armos Statue to find a secret
2598cave with nothing but a chest containing a Secret Seashell.
2599
260024. Rapids Ride (connected to Face Shrine dungeon)
2601Required Items: L-2 Power Bracelet
2602From the entrance of the Face Shrine dungeon, go left and make your way to the
2603northernmost room. The staircase takes you to an island in Rapids Ride, where
2604you can get a shell from the treasure chest.
2605
260625. Kanalet Castle
2607Required Items: Flying Rooster
2608This can only be collected when you have the Flying Rooster with you. In the
2609southwest corner of Kanalet Castle, pick up the Flying Rooster and float over
2610to the staircase. It leads to a chest containing a Secret Seashell.
2611
261226. Eagle's Tower
2613Required Items: Eagle Key
2614In the room on the second floor where the tiles fly at you (accessed through
2615the one-way door), drop through the western hole and go north to the chest,
2616which has a Secret Seashell.
2617
2618===============================================================================
2619Glitches and Tricks [CHEAT]
2620===============================================================================
2621For purposes of being complete and comprehensive, I feel obliged to inform my
2622readers of the two main glitches of Link's Awakening. Be warned: Using these
2623glitches can make weird things happen to your game - like erasing your save
2624files. Use them at your own risk.
2625
2626---The Select Glitch---
2627Sometimes known as the Screen Warp Trick or other names. This is so much fun!
2628Press the SELECT button during a room transition - immediately before you leave
2629a screen (doorways won't work, though). If you press SELECT at the just the
2630right moment, you'll skip to the room after the next instead of changing to the
2631next screen as you normally would. It takes a little practice to do it right.
2632Sometimes you'll end up stuck on a ledge, forcing you to reset. Also keep in
2633mind that this is trick only works on some versions of the game (mostly the
2634earlier ones). There's a Glitch FAQ page on GameFAQs.com that shows you all of
2635the things you can do with this trick.
2636
2637---The Secret Doghouse World---
2638This glitch is riskier than the Select Glitch. First go to screen B-11 (Madam
2639MeowMeow's House). Walk to the right side of the house (the back of the
2640doghouse). Hold Down on the Control Pad and tap Right slowly. Eventually you'll
2641be walking toward the fence. Press Left and you should be in a crazy world with
2642messed-up graphics. You'll be able to walk through walls and visit most of the
2643rooms of the dungeons and caverns. The world will work differently depending on
2644the number of enemies you've beaten since you last turned the game on. This
2645glitch works in all versions of the game, including the DX version. Again,
2646Jelly Soup's excellent Glitch FAQ explains this much more thoroughly.
2647
2648---The Wrong Dungeon Order---
2649At certain points in the game, you can complete dungeons out of order. For
2650example, you can complete Turtle Rock before even entering the seventh dungeon
2651if you have the Secret Medicine. Enter the cave with the fireball blaster and
2652run into the fire. You'll run out of energy, but the Secret Medicine will give
2653you just enough time to get through; you're invincible and invisible while the
2654hearts are being refilled. If you just get the main item of a dungeon, you can
2655sometimes move on to the next dungeon without obtaining the Instrument. Also,
2656if you use the Select Glitch, you can complete the dungeons in practically any
2657order you want to.
2658
2659===============================================================================
2660References to Other Games [REFER]
2661===============================================================================
2662
2663 *** WARNING ***
2664
2665This section may contain explicit spoilers.
2666
2667Almost everything in Link's Awakening is an allusion to something else, with
2668most of its themes being derived from another Zelda game or from the Super
2669Mario series. This section has little to do with gameplay, but it is a unique
2670feature that will help increase many players' enjoyment and understanding of
2671the game.
2672
2673---Characters---
2674Hen House man = Ingo (Ocarina of Time)
2675Grandma Ulrira = Sahasrahla's wife (A Link to the Past)
2676Grandpa Ulrira = Sahasrahla (A Link to the Past)
2677Grim Creeper = Skull Kid (Ocarina of Time)
2678Madam MeowMeow = Mamamu Yan (Ocarina of Time)
2679Marin = Malon (Ocarina of Time), Zelda (various)
2680Mr. Write = Dr. Wright (SimCity), Dr. Left (Minish Cap)
2681Owl = Kaepora Gebora (Ocarina of Time)
2682Tarin = Talon (Ocarina of Time)
2683Wind Fish = Jabu-Jabu (Ocarina of Time)
2684
2685Playing themselves: Kiki (A Link to the Past), the Mad Batter (A Link to the
2686Past), Richard (For Frogs the Bell Tolls, an obscure Japanese game), Wart/Mamu
2687(Super Mario Bros. 2),
2688
2689---Enemies---
2690Blooper, Boo Buddy, Cheep-Cheep, Goomba, Piranha Plant, Podoboo, Pokey, Shy-
2691Guy, Spark, Thwimp, and Thwomp all appear in Mario games. Gordo is from Kirby's
2692Dream Land.
2693
2694---Items---
2695Bomb arrows appear in Twilight Princess.
2696
2697Magic Rod = Magic Wand (The Legend of Zelda), Fire Rod (A Link to the Past)
2698Ocarina = Fairy Ocarina/Ocarina of Time (Ocarina of Time)
2699
2700---The World Map---
2701The world map is very similar to that of The Legend of Zelda: A Link to the
2702Past, although some people might argue that Pothole Field refers to Lon Lon
2703Ranch.
2704
2705Eagle's Tower = Tower of Hera
2706Face Shrine = Eastern Palace
2707Mabe Village = Kakariko Village
2708Martha's Bay = Lake Hylia
2709Mt. Tamaranch = Death Mountain
2710Mysterious Woods = Lost Woods
2711Rapids Ride = Zora's Domain
2712Turtle Rock = Turtle Rock
2713Ukuku Prairie = Hyrule Field
2714Yarna Desert = Desert of Mystery
2715
2716---Other Stuff---
2717 * Blaino (a boxer in Oracle of Seasons)
2718 * BowWow (an SMB3-style Chain Chomp)
2719 * Christine's fake Princess Peach photo (Super Mario series)
2720 * Crazy Tracy (She appears in a new Japanese video game called Captain Rainbow)
2721 * Fishing Pond (Ocarina of Time)
2722 * Goriya (A boomerang-using enemy in the first Zelda game)
2723 * Great Moblin (the Oracle games)
2724 * Horsehead Puppets (one of the bosses in Zelda II)
2725 * Mad Bomber (Ocarina of Time's castle courtyard)
2726 * Marin's song in Animal Village (A Link to the Past's Flute Boy)
2727 * Owl statues (Majora's Mask)
2728 * Sale the alligator (He's a crocodile and wears a fedora; maybe a reference
2729 to the movie "Crocodile Dundee," or possibly Croco from Super Mario RPG)
2730 * Secret Seashells (Minish Cap)
2731 * Sleepy Mushroom (Ocarina of Time's trade sequence with Grog)
2732 * Trading Game (various Zelda games)
2733 * Weathercock (A Link to the Past)
2734 * The witch (A Link to the Past)
2735 * The Yoshi Doll item (Yoshi from Super Mario World)
2736
2737===============================================================================
2738Frequently Asked Questions [QUEST]
2739===============================================================================
2740Q: Are there any items I have only chance to collect?
2741A: Yes. One Secret Seashell near Kanalet Castle, which can only be earned while
2742you have the Flying Rooster. Also, two Secret Seashells require you to enter
2743the Seashell Mansion when you have a certain number of shells. However, you
2744don't have to find every Secret Seashell in the game to earn the associated
2745reward. Also, there's a certain point in the game where you have only one
2746chance to hear certain amusing pieces of dialogue (I'll tell you when that is).
2747
2748Q: How many exchanges are there in the Trading Game?
2749A: Fourteen. Here's the full list, although my guide discusses each one in
2750greater depth:
2751 1. Go to the Trendy Game and win the Yoshi Doll.
2752 2. Give the Yoshi Doll to the Quadruplets' Mother in Mabe Village. She gives
2753you a Ribbon.
2754 3. Go to Madam MeowMeow's House in Mabe Village and enter the doghouse in the
2755side. Talk to the little Chomp and trade the Ribbon for Dog Food.
2756 4. Visit Sale's House o' Bananas at the beach and give the alligator the Dog
2757Food. He'll give you Bananas.
2758 5. At Kanalet Castle, give Kiki the monkey the Bananas and he'll construct a
2759bridge and leave a Stick behind. Take it!
2760 6. In Ukuku Prairie, you'll spot Tarin fooling with a beehive. Give him the
2761Stick and he'll leave a Honeycomb behind.
2762 7. In Animal Village, talk to Chef Bear and swap the Honeycomb for a
2763Pineapple.
2764 8. In the Tal Tal Mountain Range area, just east of Mt. Tamaranch, talk to
2765Papahl and exchange your Pineapple for a Hibiscus. To get here, go through the
2766cave east of Mt. Tamaranch to the damp outdoor path. Then make your way through
2767the nearest cave on the damp outdoor trail to reach him.
2768 9. Go to the third house from the left in Animal Village. The goat will trade
2769a Hibiscus for a Letter.
2770 10. Go to Mr. Write's house near the Mysterious Woods and Goponga Swamp. Give
2771him his letter from that less-than-snazzy gal pal and he'll reward you with a
2772Broom.
2773 11. Give the broom to Grandpa Ulrira's wife and you'll receive a Fishing Hook.
2774Depending on the number of dungeons you've completed, she may be found in Mabe
2775Village or Animal Village.
2776 12. Dive down to the right of the bridge in south-central Martha's Bay to find
2777a hidden scene with a fisherman on a boat. Speak with him and exchange the
2778Fishing Hook for the Necklace.
2779 13. Talk to Martha, the mermaid who's floating around in Martha's Bay. Give
2780her back her missing necklace and she'll let you take a scale from her tail.
2781 14. Take the scale to the mermaid statue, which can be accessed by using your
2782Hookshot to cross a gap just south of the bridge at the south end of Martha's
2783Bay. After inserting the scale, you'll be able to push the statue, revealing a
2784staircase! Inside, go forward to the pedestal with the Magnifying Lens.
2785
2786Q: What are Guardian Acorns and Pieces of Power?
2787A: Unique to Link's Awakening, these are occasionally dropped by enemies and
2788temporarily boost your abilities. The Guardian Acorn halves the damage taken
2789when you're hit by an enemy, while a Piece of Power doubles the attack power
2790of your L-1 sword and makes you walk a little faster. Their effects wear off
2791after a few hits by an enemy. Also, you can't have a Guardian Acorn and a Piece
2792of Power active at the same time.
2793
2794Q: Does anything special happen if I complete the game without losing a single
2795life?
2796A: At the very end of the game, you'll see Marin flying instead of a sea gull.
2797In other words, not much. The number of times you've lost a life is recorded on
2798the file select screen.
2799
2800Q: Is it a good idea to give your player the same name as a character in the
2801game?
2802A: Do you really think it would be?
2803
2804Q: What are Bomb Arrows and how can I use them?
2805A: Equip the Bow and the Bombs. Press A and B at the same time and you'll
2806launch an arrow that explodes when it hits something. This works well against
2807clusters of enemies. This feature didn't appear again in a Zelda game until
2808Twilight Princess.
2809
2810Q: What's the best way to accumulate Rupees quickly?
2811A: Let's face it: Rupees are useful. You can collect money by defeating
2812enemies, digging, chopping tall grass, and opening certain treasure chests. In
2813Mabe Village, there's a large field. If you go there and keep slashing the
2814bushes, you'll find a few Rupees and hearts. Once you buy the Shovel, you can
2815dig here as well. Slash all the bushes, then dig at every space. This unlimited
2816Rupee trick can come in handy, but it's mighty slow! I can't believe I had the
2817attention span as a hyperactive five-year-old needed to do this long enough to
2818accumulate the 980 Rupees needed to buy the Bow & Arrow Set.
2819
2820Q: What happens if you play the Ballad of the Wind Fish in front of the Egg
2821before you've gotten all the Instruments of the Sirens?
2822A: You'll play your song, but nothing will happen. Each time you get a new
2823Instrument, the song will sound a little different when played in front of the
2824Egg. Try it every time you get a new instrument.
2825
2826Q: Is there something in this game I don't know about?
2827A: Well, it's very possible that you've missed a Secret Seashell or Piece of
2828Heart. Also, after your "date" with Marin (when she follows you), try playing
2829your Ocarina, digging, playing the Trendy Game, slashing chickens, falling down
2830the well in Mabe Village, talking to villagers (and Tarin), checking drawers in
2831houses, throwing pots, and entering dungeons.
2832
2833Q: What happens if you keep slashing the Cuccoos in Mabe Village?
2834A: You'll get attacked by a great multitude of chickens. Evacuate the area or
2835take shelter inside an interior room of a sturdy building (away from windows,
2836please). This is a dangerous storm. Report any damage to your nearest law-
2837enforcement agency. This is what your local hurricane warning would tell you.
2838
2839Q: Who is the Bucket Mouse?
2840A: If you use the telephone in Grandpa Ulrira's house, you'll talk to the
2841Bucket Mouse. A Google search seems to reveal that the Bucket Mouse is a
2842fictitious character who only appears in The Legend of Zelda: Link's Awakening.
2843
2844Q: Why do always say "beat" or "defeated" instead of "killed"?
2845A: I have a soft spot in my heart for Moblins, Stalfoses, and video game
2846enemies in general. Also, it sounds less violent. And most of all, defeated
2847enemies (except for the stronger bosses) always return to their old locations
2848the next time you go back to that screen.
2849
2850Q: Why can't I find the Secret Dungeon?
2851A: It only appears in the re-release of the game. See the next paragraph.
2852
2853Q: How many different versions of the game are there?
2854A: Basically three, excluding different translations and regions. The first
2855version, released in 1993, has the Screen Warp Glitch. This glitch was removed
2856in the next printing. In November 1998, the game was re-released for the Game
2857Boy Color in a new version called Link's Awakening DX. This adds an optional
2858bonus dungeon and a way to collect photographs of certain game events. Also,
2859the chests in dungeons have slightly different contents (the huge numbers of
2860Secret Medicine chests make the game marginally easier), and Stone Slabs are
2861now called Stone Beaks. If you're playing Link's Awakening DX, I recommend
2862using a guide written for that game (like VinnyVideo's!).
2863
2864By the way, I'm not counting the Link's Awakening ROM hack where all the
2865dialogue is now spiced with wall-to-wall obscenity and icky sex jokes, and the
2866Power Bracelet and Shield have been replaced by the Mega Steroids and a birth-
2867control apparatus. I've heard such a game exists, but I'm not recommending that
2868you actually play it.
2869
2870Q: I've beaten the final boss. What can I do now?
2871A: Link's Awakening doesn't have a second quest, but the game's replay value is
2872still very high.
2873 * There's probably some Pieces of Heart and Secret Seashells you've missed.
2874Use my guide to help you find them.
2875 * Play the Three-Heart Challenge - play through the game without getting any
2876additional Heart Containers.
2877 * Try manipulating your game using the Select Glitch. This enables you to
2878complete the dungeons in a weird order and obtain useless items like the L-3
2879Power Bracelet.
2880 * Play the DX version of Link's Awakening for the Game Boy Color, which has an
2881extra dungeon and a few new features, or another Zelda game (like A Link to the
2882Past, the game Link's Awakening is modeled after, or Oracle of Ages and Oracle
2883of Seasons, which use the same engine).
2884
2885Q: How many times have you played through this game?
2886A: Ten. I'm not kidding. I never used a guide of any type when I first played
2887this game, except for a review in GamePro magazine that had a couple of two
2888useful tips (one helped me past the second room in the Bottle Grotto). In
2889summary:
2890
2891September 1999: Finished my first two save files.
2892March 2001: Finished my third save file.
2893January 2002: Played through the game again while making my original strategy
2894 guide for the game.
2895July 2006: Felt the urge to play some Link's Awakening - my fifth playthrough.
2896April 2007: Played through again after the release of Twilight Princess.
2897 Completed the game in probably five hours.
2898September 2007: Completed the Game Boy Color re-release, Link's Awakening DX.
2899February 2008: Played through the game while making maps for the dungeons.
2900December 2008: Beat Link's Awakening again while making this guide. Then played
2901 the DX version while making a guide for it.
2902
2903Q: How long did it take you to finish the first time you played?
2904A: It might have been 80 hours or something. I got stuck several times. I got
2905the game for Christmas in 1994 and finished the Tail Cave in a few days. I
2906stopped playing (I was playing Donkey Kong Country more) for a while but got to
2907the Bottle Grotto in summer 1995 and got stumped at the second room. In July
29081997 I completed the Bottle Grotto and got stuck again. In late July and August
29091999, I got through Kanalet Castle and most of the rest of the dungeons in the
2910game. After bogging down again around Turtle Rock, I defeated the final
2911Nightmare on September 11, 1999. Yeah, it took me five years to beat this game.
2912
2913Q: In what order do the Zelda games take place?
2914A: I might write a separate guide for this someday, but here's my current
2915opinion. Ocarina of Time comes first. In Timeline 1, Majora's Mask, Twilight
2916Princess, Wind Waker, and Phantom Hourglass. In Timeline 2, A Link to the Past,
2917Zelda I, Link's Awakening, Zelda II, Oracle of Seasons, and Oracle of Ages. I'm
2918not sure where the Vaati games fit in, especially Four Swords Adventures.
2919
2920If you don't like the Split Timeline idea, this also works pretty well: Ocarina
2921of Time, Majora's Mask, Minish Cap, Four Swords, A Link to the Past, Zelda I,
2922Link's Awakening, Zelda II, Oracle of Seasons, Oracle of Ages, Four Swords
2923Adventures, Twilight Princess, Wind Waker, and Phantom Hourglass.
2924
2925Q: What other notes and tips do you have for the game?
2926A: Here are a few miscellaneous tidbits that don't fit anywhere else:
2927 * If you ever run out of life energy, press A, B, START, and SELECT (or turn
2928the game off if you've saved lately) before the Game Over screen appears and
2929your lost life won't be recorded on the File Select screen.
2930 * If you name your character ZELDA (all caps), the music on the title screen
2931will (temporarily) sound different. It'll be a cool remix of the traditional
2932overworld theme. And if you happen to be playing the German version of the
2933game, you can enter your name as MOYSE and hear a neat techno song.
2934 * If you want a really powerful attack, throw your Boomerang and then
2935immediately pick up the Flying Rooster. The Boomerang will hang under you and
2936defeat any enemies in your path. It's not very useful, though, since you don't
2937keep the Flying Rooster for very long.
2938 * The Boomerang is the only weapon in the game that can be used diagonally.
2939 * It's possible to talk to the trees by the Seashell Mansion.
2940 * In Level 5, when the Master Stalfos boss is leaving the room, you can throw
2941a Bomb Arrow at him and make him explode, leaving a Small Key behind. This
2942trick has no practical application.
2943 * At the beginning of the game, when you get your shield, press SELECT to view
2944the map (before leaving Marin and Tarin's House) and it'll say you're in the
2945Tal Tal Mountain Range. This glitch was fixed in the DX version.
2946 * Play the Ballad of the Wind Fish twice at the entrance to Yarna Desert to
2947make the walrus pop his head out of the water.
2948 * The Fairy Fountains can be used as an unlimited number of times, although
2949the fairy won't appear if your energy gauge is full. Fairy Fountains can be
2950very helpful, so remember where they're located (often behind bombable walls in
2951the overworld).
2952 * The Link's Awakening font is used throughout Super Mario Bros. Deluxe, the
2953Game Boy Color remake of Super Mario Bros.
2954 * I thank Red Shifter for telling me about the western bombable wall in Room
295539 of Turtle Rock.
2956
2957===============================================================================
2958Version History [VERSN]
2959===============================================================================
2960Oh great, the version history! As if anybody actually cared...
2961
29620.1 Began original guide on 7/30/00.
29631.0 Did a lot of work from approximately 12/30/01 (when I finally found the
2964 last Piece of Heart in Ukuku Prairie) to 1/4/02.
29651.15 Scanned in the first half of the old guide I wrote and began my second
2966 edition 1/7/08. Thanks, ABBYY FineReader Sprint Plus (an OCR program)!
2967 (41 KB)
29681.3 Scanned in the second half of my original guide and made more progress.
2969 (1/8/08) (70 KB)
29701.34 Did some stuff. (1/9/08) (72 KB)
29711.38 Focused on enemies. (1/10/08) (74 KB)
29721.45 Basic framework is close to completion. (1/11/08) (76 KB)
29731.47 Did very little. I've mostly been working on the Madden '96 guide
2974 lately. (1/16/08) (77 KB)
29751.48 Worked on the Enemy List, but I'm still focusing on my Madden '97 guide.
2976 (1/24/08) (79 KB)
29771.5 Did very little. With the Madden guides done, I'll be doing a lot more.
2978 (1/25/08) (82 KB)
29791.51 Changed name of Urchin to Gordo. (1/28/08) (83 KB)
29801.52 Did a little more stuff. (2/15/08) (84 KB)
29811.54 Verified Tail Cave data. (2/24/08) (88 KB)
29821.55 Did just a little. (2/28/08) (89 KB)
29831.56 Did very little. (3/2/08) (90 KB)
29841.58 Finished enemy list. (5/5/08) (95 KB)
29851.6 Finalized formatting. (7/19/08) (97 KB)
29861.61 Did a little. (8/25/08) (100 KB)
29871.63 Processed numerous notes and such. (9/3/08) (102 KB)
29881.66 Verified Bottle Grotto data. (11/25/08) (108 KB)
29891.68 Verified most pre-Kanalet Castle sidequests. (11/26/08) (111 KB)
29901.71 Completed most of Key Cavern. (11/27/08) (116 KB)
29911.77 Reviewed Key Cavern and Angler's Tunnel. (11/28/08) (125 KB)
29921.79 Finished pre-Catfish's Maw sidequests. (11/29/08) (129 KB)
29931.82 Verified Catfish's Maw. (11/30/08) (133 KB)
29941.83 Did most pre-Face Shrine sidequests. (12/1/08) (135 KB)
29951.86 Completed Face Shrine and some of Eagle's Tower. (12/2/08) (140 KB)
29961.88 Did most of Eagle's Tower. (12/3/08) (142 KB)
29971.92 Verified Eagle's Tower and Turtle Rock. (12/4/08) (150 KB)
29981.94 Proofread guide and processed notes. (12/5/08) (154 KB)
29991.96 Kept proofreading and formatting. (12/6/08) (157 KB)
30001.97 Almost complete. (12/7/08) (160 KB)
30011.98 Did just a little. (12/8/08) (160 KB)
30022.0 Finished things up and submitted guide. (12/9/08) (163 KB)
30032.1 Made a few little changes after completing my guide for Link's Awakening
3004 DX. (12/20/08) (166 KB)
30052.15 Added a pointless note about MOYSE. (9/22/10) (167 KB)
3006
3007===============================================================================
3008Copyright [COPYR]
3009===============================================================================
3010(c) 2008-2010 Vinny Hamilton. All rights reserved.
3011
3012All trademarks mentioned in this guide are copyrights of their respective
3013holders.
3014
3015You can print this guide out for your personal use.
3016You can download this guide to your computer for personal use.
3017You can post this guide on your Web site as long as you give proper credit to
3018me AND you don't change a single letter, number, or symbol (not even a tilde).
3019Remember that the latest version will always be available at GameFAQs.com, but
3020don't count on there being many (if any) updates.
3021You can translate this guide into a foreign language and post the translation
3022on your Web site if you ask for permission first.
3023You can't post this guide on your Web site and say you wrote the guide
3024yourself.
3025You can't post this guide on Web sites that contain (or have links to sites
3026that contain) sexually explicit images of naked humans (that is, pornography),
3027racism, flattery of totalitarian regimes, or gambling.
3028You can't post this guide on your Web site if you're going to change anything
3029in this guide that took me so many hours to write.
3030
3031If you don't comply with these guidelines, your hard drive will be reformatted
3032(permanently erased) inexplicably and you will suffer from constipation and
3033heartburn for the rest of your life. Heed this warning.
3034
3035===============================================================================
3036Contact Information [CONTC]
3037===============================================================================
3038If you have any questions or comments about this guide, send an e-mail to
3039VHamilton002@gmail.com. Remember that not all e-mails will be read. Please
3040follow these rules:
3041
3042Do include "Link's Awakening" in the subject line.
3043Do send polite suggestions about ways to make this walkthrough better.
3044Do tell me about any errors or omissions you find in this guide.
3045Do ask any questions you have about The Legend of Zelda: Link's Awakening
3046gameplay. I will answer them eventually if you follow all of these guidelines.
3047Do make a reasonable effort to use decent spelling, grammar, usage,
3048punctuation, and capitalization so I can understand what you're saying.
3049Do use patience. I check my messages rather sporadically.
3050Do not send spam, pornography, chain letters, "flames," or anything that
3051contains profanity or vulgarity. Again, violation of this rule will result in
3052permanent constipation.
3053
3054And lastly, a public service message: Fight for and affirm the rights of all
3055humans, regardless of race, age, or creed! And... Try to eat right and stay in
3056shape. No one's going to read this, anyway.
3057
3058For R. & M.C.