· 6 years ago · May 17, 2019, 12:02 PM
1// dump by ReactiioN for High-Minded.net
2[+] Name: +alt1
3[>] Desc: no description available
4
5[+] Name: +alt2
6[>] Desc: no description available
7
8[+] Name: +attack
9[>] Desc: no description available
10
11[+] Name: +attack2
12[>] Desc: no description available
13
14[+] Name: +back
15[>] Desc: no description available
16
17[+] Name: +break
18[>] Desc: no description available
19
20[+] Name: +camdistance
21[>] Desc: no description available
22
23[+] Name: +camin
24[>] Desc: no description available
25
26[+] Name: +cammousemove
27[>] Desc: no description available
28
29[+] Name: +camout
30[>] Desc: no description available
31
32[+] Name: +campitchdown
33[>] Desc: no description available
34
35[+] Name: +campitchup
36[>] Desc: no description available
37
38[+] Name: +camyawleft
39[>] Desc: no description available
40
41[+] Name: +camyawright
42[>] Desc: no description available
43
44[+] Name: +cl_show_team_equipment
45[>] Desc: no description available
46
47[+] Name: +commandermousemove
48[>] Desc: no description available
49
50[+] Name: +csm_rot_x_neg
51[>] Desc: no description available
52
53[+] Name: +csm_rot_x_plus
54[>] Desc: no description available
55
56[+] Name: +csm_rot_y_neg
57[>] Desc: no description available
58
59[+] Name: +csm_rot_y_plus
60[>] Desc: no description available
61
62[+] Name: +duck
63[>] Desc: no description available
64
65[+] Name: +forward
66[>] Desc: no description available
67
68[+] Name: +graph
69[>] Desc: no description available
70
71[+] Name: +grenade1
72[>] Desc: no description available
73
74[+] Name: +grenade2
75[>] Desc: no description available
76
77[+] Name: +jlook
78[>] Desc: no description available
79
80[+] Name: +jump
81[>] Desc: no description available
82
83[+] Name: +klook
84[>] Desc: no description available
85
86[+] Name: +left
87[>] Desc: no description available
88
89[+] Name: +lookdown
90[>] Desc: no description available
91
92[+] Name: +lookspin
93[>] Desc: no description available
94
95[+] Name: +lookup
96[>] Desc: no description available
97
98[+] Name: +mat_texture_list
99[>] Desc: no description available
100
101[+] Name: +movedown
102[>] Desc: no description available
103
104[+] Name: +moveleft
105[>] Desc: no description available
106
107[+] Name: +moveright
108[>] Desc: no description available
109
110[+] Name: +moveup
111[>] Desc: no description available
112
113[+] Name: +quickinv
114[>] Desc: no description available
115
116[+] Name: +reload
117[>] Desc: no description available
118
119[+] Name: +right
120[>] Desc: no description available
121
122[+] Name: +score
123[>] Desc: no description available
124
125[+] Name: +showbudget
126[>] Desc: no description available
127
128[+] Name: +showbudget_texture
129[>] Desc: no description available
130
131[+] Name: +showbudget_texture_global
132[>] Desc: no description available
133
134[+] Name: +showscores
135[>] Desc: no description available
136
137[+] Name: +showvprof
138[>] Desc: no description available
139
140[+] Name: +speed
141[>] Desc: no description available
142
143[+] Name: +spray_menu
144[>] Desc: no description available
145
146[+] Name: +strafe
147[>] Desc: no description available
148
149[+] Name: +use
150[>] Desc: no description available
151
152[+] Name: +vgui_drawtree
153[>] Desc: no description available
154
155[+] Name: +voicerecord
156[>] Desc: no description available
157
158[+] Name: +walk
159[>] Desc: no description available
160
161[+] Name: +zoom
162[>] Desc: no description available
163
164[+] Name: +zoom_in
165[>] Desc: no description available
166
167[+] Name: +zoom_out
168[>] Desc: no description available
169
170[+] Name: -alt1
171[>] Desc: no description available
172
173[+] Name: -alt2
174[>] Desc: no description available
175
176[+] Name: -attack
177[>] Desc: no description available
178
179[+] Name: -attack2
180[>] Desc: no description available
181
182[+] Name: -back
183[>] Desc: no description available
184
185[+] Name: -break
186[>] Desc: no description available
187
188[+] Name: -camdistance
189[>] Desc: no description available
190
191[+] Name: -camin
192[>] Desc: no description available
193
194[+] Name: -cammousemove
195[>] Desc: no description available
196
197[+] Name: -camout
198[>] Desc: no description available
199
200[+] Name: -campitchdown
201[>] Desc: no description available
202
203[+] Name: -campitchup
204[>] Desc: no description available
205
206[+] Name: -camyawleft
207[>] Desc: no description available
208
209[+] Name: -camyawright
210[>] Desc: no description available
211
212[+] Name: -cl_show_team_equipment
213[>] Desc: no description available
214
215[+] Name: -commandermousemove
216[>] Desc: no description available
217
218[+] Name: -csm_rot_x_neg
219[>] Desc: no description available
220
221[+] Name: -csm_rot_x_plus
222[>] Desc: no description available
223
224[+] Name: -csm_rot_y_neg
225[>] Desc: no description available
226
227[+] Name: -csm_rot_y_plus
228[>] Desc: no description available
229
230[+] Name: -duck
231[>] Desc: no description available
232
233[+] Name: -forward
234[>] Desc: no description available
235
236[+] Name: -graph
237[>] Desc: no description available
238
239[+] Name: -grenade1
240[>] Desc: no description available
241
242[+] Name: -grenade2
243[>] Desc: no description available
244
245[+] Name: -jlook
246[>] Desc: no description available
247
248[+] Name: -jump
249[>] Desc: no description available
250
251[+] Name: -klook
252[>] Desc: no description available
253
254[+] Name: -left
255[>] Desc: no description available
256
257[+] Name: -lookdown
258[>] Desc: no description available
259
260[+] Name: -lookspin
261[>] Desc: no description available
262
263[+] Name: -lookup
264[>] Desc: no description available
265
266[+] Name: -mat_texture_list
267[>] Desc: no description available
268
269[+] Name: -movedown
270[>] Desc: no description available
271
272[+] Name: -moveleft
273[>] Desc: no description available
274
275[+] Name: -moveright
276[>] Desc: no description available
277
278[+] Name: -moveup
279[>] Desc: no description available
280
281[+] Name: -quickinv
282[>] Desc: no description available
283
284[+] Name: -reload
285[>] Desc: no description available
286
287[+] Name: -right
288[>] Desc: no description available
289
290[+] Name: -score
291[>] Desc: no description available
292
293[+] Name: -showbudget
294[>] Desc: no description available
295
296[+] Name: -showbudget_texture
297[>] Desc: no description available
298
299[+] Name: -showbudget_texture_global
300[>] Desc: no description available
301
302[+] Name: -showscores
303[>] Desc: no description available
304
305[+] Name: -showvprof
306[>] Desc: no description available
307
308[+] Name: -speed
309[>] Desc: no description available
310
311[+] Name: -spray_menu
312[>] Desc: no description available
313
314[+] Name: -strafe
315[>] Desc: no description available
316
317[+] Name: -use
318[>] Desc: no description available
319
320[+] Name: -vgui_drawtree
321[>] Desc: no description available
322
323[+] Name: -voicerecord
324[>] Desc: no description available
325
326[+] Name: -walk
327[>] Desc: no description available
328
329[+] Name: -zoom
330[>] Desc: no description available
331
332[+] Name: -zoom_in
333[>] Desc: no description available
334
335[+] Name: -zoom_out
336[>] Desc: no description available
337
338[+] Name: @panoram_debug_dead_pad
339[>] Desc: no description available
340
341[+] Name: @panorama_2d_translate_no_comp_layer
342[>] Desc: no description available
343
344[+] Name: @panorama_ECO_mode
345[>] Desc: 0 - disable, 1 - default, 2 - force always ON
346
347[+] Name: @panorama_blur_ecomode
348[>] Desc: no description available
349
350[+] Name: @panorama_blur_ecomode_fps
351[>] Desc: no description available
352
353[+] Name: @panorama_box_shadow_no_comp_layer
354[>] Desc: no description available
355
356[+] Name: @panorama_cache_command_list_repaint_threshold
357[>] Desc: no description available
358
359[+] Name: @panorama_cache_command_list_size_threshold
360[>] Desc: no description available
361
362[+] Name: @panorama_canvas_fxaa
363[>] Desc: 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
364
365[+] Name: @panorama_canvas_fxaa_edge_threshold_Q
366[>] Desc: The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
367
368[+] Name: @panorama_canvas_fxaa_edge_threshold_min_Q
369[>] Desc: Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
370
371[+] Name: @panorama_canvas_fxaa_subpixel_Q
372[>] Desc: Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
373
374[+] Name: @panorama_canvas_ssaa
375[>] Desc: 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
376
377[+] Name: @panorama_canvas_ssaa_min_scale
378[>] Desc: min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
379
380[+] Name: @panorama_canvas_ssaa_scale
381[>] Desc: Scaling of panel size for ssaa
382
383[+] Name: @panorama_clamp_fractional_pixel_positions
384[>] Desc: no description available
385
386[+] Name: @panorama_classes_force_invalidate
387[>] Desc: Force style invalidation of the entire panel subtree when adding / removing classes.
388
389[+] Name: @panorama_clear_frames_on_device_restore
390[>] Desc: no description available
391
392[+] Name: @panorama_daisy_wheel
393[>] Desc: Daisy wheel input mode: RS | ABXY
394
395[+] Name: @panorama_debug_font_selection
396[>] Desc: no description available
397
398[+] Name: @panorama_debug_movies
399[>] Desc: no description available
400
401[+] Name: @panorama_debug_overlay_opacity
402[>] Desc: no description available
403
404[+] Name: @panorama_disable_blur
405[>] Desc: no description available
406
407[+] Name: @panorama_disable_box_shadow
408[>] Desc: no description available
409
410[+] Name: @panorama_disable_descendant_filtering
411[>] Desc: Disable descendant selector filtering
412
413[+] Name: @panorama_disable_draw_fancy_quad
414[>] Desc: no description available
415
416[+] Name: @panorama_disable_draw_text
417[>] Desc: no description available
418
419[+] Name: @panorama_disable_draw_text_shadow
420[>] Desc: no description available
421
422[+] Name: @panorama_disable_imageshadow_layer_cache
423[>] Desc: no description available
424
425[+] Name: @panorama_disable_layer_cache
426[>] Desc: no description available
427
428[+] Name: @panorama_disable_layer_clear
429[>] Desc: no description available
430
431[+] Name: @panorama_disable_outershadow_layer_cache
432[>] Desc: no description available
433
434[+] Name: @panorama_disable_render_callbacks
435[>] Desc: no description available
436
437[+] Name: @panorama_disable_render_target_cache
438[>] Desc: no description available
439
440[+] Name: @panorama_dragscroll_affordance
441[>] Desc: Minimum mouse movement in pixels before a move is treated as a drag scroll
442
443[+] Name: @panorama_dragscroll_affordance_vr
444[>] Desc: Minimum mouse movement in pixels before a move is treated as a drag scroll in VR
445
446[+] Name: @panorama_dragscroll_maxflickvelocity
447[>] Desc: Maximum velocity for a drag scroll flick
448
449[+] Name: @panorama_dragscroll_maxflickvelocity_vr
450[>] Desc: Maximum velocity for a drag scroll flick in VR
451
452[+] Name: @panorama_dragscroll_minflickvelocity
453[>] Desc: Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick
454
455[+] Name: @panorama_dragscroll_minflickvelocity_vr
456[>] Desc: Minimum velocity that the mouse must be moving as mouse up time to qualify as a drag scroll flick in VR
457
458[+] Name: @panorama_dragscroll_mintime
459[>] Desc: Minimum time that the mouse button must be down before a move is treated as a drag scroll
460
461[+] Name: @panorama_dragscroll_mintime_vr
462[>] Desc: Minimum time that the mouse button must be down before a move is treated as a drag scroll in VR
463
464[+] Name: @panorama_dragscroll_velocitymultiplier
465[>] Desc: Multiplier for flick velocity off of actual measured velocity
466
467[+] Name: @panorama_dragscroll_velocitymultiplier_vr
468[>] Desc: Multiplier for flick velocity off of actual measured velocity
469
470[+] Name: @panorama_enable_motion_blur
471[>] Desc: no description available
472
473[+] Name: @panorama_experimental_overdraw_prevention
474[>] Desc: no description available
475
476[+] Name: @panorama_fbo_alloc_batch
477[>] Desc: no description available
478
479[+] Name: @panorama_flush_buffers
480[>] Desc: no description available
481
482[+] Name: @panorama_force_fast_text_shadow
483[>] Desc: no description available
484
485[+] Name: @panorama_force_sort_child_ops
486[>] Desc: no description available
487
488[+] Name: @panorama_highlight_composition_layers
489[>] Desc: no description available
490
491[+] Name: @panorama_input_debug_info
492[>] Desc: no description available
493
494[+] Name: @panorama_joystick_axis_repeat_curve_time
495[>] Desc: no description available
496
497[+] Name: @panorama_joystick_axis_repeat_interval_end
498[>] Desc: no description available
499
500[+] Name: @panorama_joystick_axis_repeat_interval_start
501[>] Desc: no description available
502
503[+] Name: @panorama_joystick_button_repeat_curve_time
504[>] Desc: no description available
505
506[+] Name: @panorama_joystick_button_repeat_interval_end
507[>] Desc: no description available
508
509[+] Name: @panorama_joystick_button_repeat_interval_start
510[>] Desc: no description available
511
512[+] Name: @panorama_keep_panel_in_layer_cache
513[>] Desc: no description available
514
515[+] Name: @panorama_keep_text_in_font_cache
516[>] Desc: no description available
517
518[+] Name: @panorama_large_dispatch_event_queue
519[>] Desc: no description available
520
521[+] Name: @panorama_max_fps
522[>] Desc: no description available
523
524[+] Name: @panorama_max_free_fbo
525[>] Desc: no description available
526
527[+] Name: @panorama_max_oof_overlay_up_fps
528[>] Desc: no description available
529
530[+] Name: @panorama_max_overlay_fps
531[>] Desc: no description available
532
533[+] Name: @panorama_might_scroll_no_comp_layer
534[>] Desc: no description available
535
536[+] Name: @panorama_min_comp_layer_cache_cost
537[>] Desc: no description available
538
539[+] Name: @panorama_motion_blur_velocity_scale
540[>] Desc: no description available
541
542[+] Name: @panorama_reload_animations
543[>] Desc: no description available
544
545[+] Name: @panorama_render_stats
546[>] Desc: no description available
547
548[+] Name: @panorama_render_stats_posx
549[>] Desc: no description available
550
551[+] Name: @panorama_render_stats_posy
552[>] Desc: no description available
553
554[+] Name: @panorama_render_target_cache_max_size
555[>] Desc: no description available
556
557[+] Name: @panorama_repaint_watch_id
558[>] Desc: no description available
559
560[+] Name: @panorama_show_fps
561[>] Desc: no description available
562
563[+] Name: @panorama_simple_borders_no_comp_layer
564[>] Desc: no description available
565
566[+] Name: @panorama_sound_pos
567[>] Desc: no description available
568
569[+] Name: @panorama_sound_pos_dist
570[>] Desc: no description available
571
572[+] Name: @panorama_sound_pos_show
573[>] Desc: no description available
574
575[+] Name: @panorama_spew_layout_invalidates
576[>] Desc: no description available
577
578[+] Name: @panorama_steampad_button_repeat_curve_time
579[>] Desc: no description available
580
581[+] Name: @panorama_steampad_button_repeat_interval_end
582[>] Desc: no description available
583
584[+] Name: @panorama_steampad_button_repeat_interval_start
585[>] Desc: no description available
586
587[+] Name: @panorama_style_flag_force_invalidate
588[>] Desc: Force style invalidation of the entire panel subtree when adding / removing style flags.
589
590[+] Name: @panorama_suspend_paint
591[>] Desc: no description available
592
593[+] Name: @panorama_track_render_commands
594[>] Desc: no description available
595
596[+] Name: @panorama_transform_parents_no_layer_for_perspective
597[>] Desc: no description available
598
599[+] Name: @panorama_transforms_no_comp_layer
600[>] Desc: no description available
601
602[+] Name: @panorama_transition_time_factor
603[>] Desc: A float representing a scale factor for transitions. 1.0 is normal, 2.0 would be twice as fast as normal, 0.5 half as fast
604
605[+] Name: @panorama_use_backbuffer_directly
606[>] Desc: no description available
607
608[+] Name: @panorama_volume_ambient
609[>] Desc: no description available
610
611[+] Name: @panorama_volume_effects
612[>] Desc: no description available
613
614[+] Name: @panorama_volume_master
615[>] Desc: no description available
616
617[+] Name: @panorama_volume_movies
618[>] Desc: no description available
619
620[+] Name: @panorama_vsync
621[>] Desc: no description available
622
623[+] Name: BindToggle
624[>] Desc: Performs a bind <key> "increment var <cvar> 0 1 1"
625
626[+] Name: BlendBonesMode
627[>] Desc: no description available
628
629[+] Name: CS_WarnFriendlyDamageInterval
630[>] Desc: Defines how frequently the server notifies clients that a player damaged a friend
631
632[+] Name: CreateHairball
633[>] Desc: no description available
634
635[+] Name: CreatePredictionError
636[>] Desc: Create a prediction error
637
638[+] Name: PhysPMC
639[>] Desc: no description available
640
641[+] Name: ShowSteamStatsSessionID
642[>] Desc: Prints out the game stats session ID's (developer convar must be set to non-zero).
643
644[+] Name: Test_EHandle
645[>] Desc: no description available
646
647[+] Name: Test_InitRandomEntitySpawner
648[>] Desc: no description available
649
650[+] Name: Test_Loop
651[>] Desc: Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
652
653[+] Name: Test_LoopCount
654[>] Desc: Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
655
656[+] Name: Test_LoopForNumSeconds
657[>] Desc: Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
658
659[+] Name: Test_ProxyToggle_EnableProxy
660[>] Desc: no description available
661
662[+] Name: Test_ProxyToggle_EnsureValue
663[>] Desc: Test_ProxyToggle_EnsureValue
664
665[+] Name: Test_ProxyToggle_SetValue
666[>] Desc: no description available
667
668[+] Name: Test_RandomChance
669[>] Desc: Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percentage chance.
670
671[+] Name: Test_RandomizeInPVS
672[>] Desc: no description available
673
674[+] Name: Test_RemoveAllRandomEntities
675[>] Desc: no description available
676
677[+] Name: Test_RunFrame
678[>] Desc: no description available
679
680[+] Name: Test_SendKey
681[>] Desc: no description available
682
683[+] Name: Test_SpawnRandomEntities
684[>] Desc: no description available
685
686[+] Name: Test_StartLoop
687[>] Desc: Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
688
689[+] Name: Test_StartScript
690[>] Desc: Start a test script running..
691
692[+] Name: Test_Wait
693[>] Desc: no description available
694
695[+] Name: Test_WaitForCheckPoint
696[>] Desc: no description available
697
698[+] Name: TransmitEvents
699[>] Desc: Transmits Game Events to <address:port>
700
701[+] Name: _autosave
702[>] Desc: Autosave
703
704[+] Name: _autosavedangerous
705[>] Desc: AutoSaveDangerous
706
707[+] Name: _bugreporter_restart
708[>] Desc: Restarts bug reporter .dll
709
710[+] Name: _fov
711[>] Desc: Automates fov command to server.
712
713[+] Name: _record
714[>] Desc: Record a demo incrementally.
715
716[+] Name: _resetgamestats
717[>] Desc: Erases current game stats and writes out a blank stats file
718
719[+] Name: _restart
720[>] Desc: Shutdown and restart the engine.
721
722[+] Name: achievement_debug
723[>] Desc: Turn on achievement debug msgs.
724
725[+] Name: achievement_disable
726[>] Desc: Turn off achievements.
727
728[+] Name: achievement_easymode
729[>] Desc: Enables all stat-based achievements to be earned at 10% of goals
730
731[+] Name: addip
732[>] Desc: Add an IP address to the ban list.
733
734[+] Name: adsp_alley_min
735[>] Desc: no description available
736
737[+] Name: adsp_courtyard_min
738[>] Desc: no description available
739
740[+] Name: adsp_debug
741[>] Desc: no description available
742
743[+] Name: adsp_door_height
744[>] Desc: no description available
745
746[+] Name: adsp_duct_min
747[>] Desc: no description available
748
749[+] Name: adsp_hall_min
750[>] Desc: no description available
751
752[+] Name: adsp_low_ceiling
753[>] Desc: no description available
754
755[+] Name: adsp_opencourtyard_min
756[>] Desc: no description available
757
758[+] Name: adsp_openspace_min
759[>] Desc: no description available
760
761[+] Name: adsp_openstreet_min
762[>] Desc: no description available
763
764[+] Name: adsp_openwall_min
765[>] Desc: no description available
766
767[+] Name: adsp_reset_nodes
768[>] Desc: no description available
769
770[+] Name: adsp_room_min
771[>] Desc: no description available
772
773[+] Name: adsp_scale_delay_feedback
774[>] Desc: no description available
775
776[+] Name: adsp_scale_delay_gain
777[>] Desc: no description available
778
779[+] Name: adsp_street_min
780[>] Desc: no description available
781
782[+] Name: adsp_tunnel_min
783[>] Desc: no description available
784
785[+] Name: adsp_wall_height
786[>] Desc: no description available
787
788[+] Name: ai_LOS_mode
789[>] Desc: no description available
790
791[+] Name: ai_auto_contact_solver
792[>] Desc: no description available
793
794[+] Name: ai_block_damage
795[>] Desc: no description available
796
797[+] Name: ai_clear_bad_links
798[>] Desc: Clears bits set on nav links indicating link is unusable
799
800[+] Name: ai_debug_assault
801[>] Desc: no description available
802
803[+] Name: ai_debug_avoidancebounds
804[>] Desc: no description available
805
806[+] Name: ai_debug_directnavprobe
807[>] Desc: no description available
808
809[+] Name: ai_debug_doors
810[>] Desc: no description available
811
812[+] Name: ai_debug_dyninteractions
813[>] Desc: Debug the NPC dynamic interaction system.
814
815[+] Name: ai_debug_efficiency
816[>] Desc: no description available
817
818[+] Name: ai_debug_enemies
819[>] Desc: no description available
820
821[+] Name: ai_debug_expressions
822[>] Desc: Show random expression decisions for NPCs.
823
824[+] Name: ai_debug_follow
825[>] Desc: no description available
826
827[+] Name: ai_debug_loners
828[>] Desc: no description available
829
830[+] Name: ai_debug_looktargets
831[>] Desc: no description available
832
833[+] Name: ai_debug_los
834[>] Desc: NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'll show non-solid entities that would do it if they were solid.
835
836[+] Name: ai_debug_nav
837[>] Desc: no description available
838
839[+] Name: ai_debug_node_connect
840[>] Desc: Debug the attempted connection between two nodes
841
842[+] Name: ai_debug_ragdoll_magnets
843[>] Desc: no description available
844
845[+] Name: ai_debug_shoot_positions
846[>] Desc: no description available
847
848[+] Name: ai_debug_speech
849[>] Desc: no description available
850
851[+] Name: ai_debug_squads
852[>] Desc: no description available
853
854[+] Name: ai_debug_think_ticks
855[>] Desc: no description available
856
857[+] Name: ai_debugscriptconditions
858[>] Desc: no description available
859
860[+] Name: ai_default_efficient
861[>] Desc: no description available
862
863[+] Name: ai_disable
864[>] Desc: Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to test effect of AI logic routines on frame rate
865
866[+] Name: ai_drawbattlelines
867[>] Desc: no description available
868
869[+] Name: ai_drop_hint
870[>] Desc: Drop an ai_hint at the player's current eye position.
871
872[+] Name: ai_dump_hints
873[>] Desc: no description available
874
875[+] Name: ai_efficiency_override
876[>] Desc: no description available
877
878[+] Name: ai_enable_fear_behavior
879[>] Desc: no description available
880
881[+] Name: ai_expression_frametime
882[>] Desc: Maximum frametime to still play background expressions.
883
884[+] Name: ai_expression_optimization
885[>] Desc: Disable npc background expressions when you can't see them.
886
887[+] Name: ai_fear_player_dist
888[>] Desc: no description available
889
890[+] Name: ai_find_lateral_cover
891[>] Desc: no description available
892
893[+] Name: ai_find_lateral_los
894[>] Desc: no description available
895
896[+] Name: ai_follow_use_points
897[>] Desc: no description available
898
899[+] Name: ai_follow_use_points_when_moving
900[>] Desc: no description available
901
902[+] Name: ai_force_serverside_ragdoll
903[>] Desc: no description available
904
905[+] Name: ai_frametime_limit
906[>] Desc: frametime limit for min efficiency AIE_NORMAL (in sec's).
907
908[+] Name: ai_hull
909[>] Desc: Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
910 Arguments: NPC name or classname, <none>=NPC under crosshair
911
912[+] Name: ai_lead_time
913[>] Desc: no description available
914
915[+] Name: ai_moveprobe_debug
916[>] Desc: no description available
917
918[+] Name: ai_moveprobe_jump_debug
919[>] Desc: no description available
920
921[+] Name: ai_moveprobe_usetracelist
922[>] Desc: no description available
923
924[+] Name: ai_nav_debug_experimental_pathing
925[>] Desc: Draw paths tried during search for bodysnatcher pathing
926
927[+] Name: ai_navigator_generate_spikes
928[>] Desc: no description available
929
930[+] Name: ai_navigator_generate_spikes_strength
931[>] Desc: no description available
932
933[+] Name: ai_next_hull
934[>] Desc: Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are shown when ai_show_hull or ai_show_connect commands are used
935 Arguments: -none-
936
937[+] Name: ai_no_local_paths
938[>] Desc: no description available
939
940[+] Name: ai_no_node_cache
941[>] Desc: no description available
942
943[+] Name: ai_no_select_box
944[>] Desc: no description available
945
946[+] Name: ai_no_steer
947[>] Desc: no description available
948
949[+] Name: ai_no_talk_delay
950[>] Desc: no description available
951
952[+] Name: ai_nodes
953[>] Desc: Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes and their IDs. Nodes are color coded as follows:
954 Green - ground node
955 Cyan - air node
956 Magenta - climb node
957 Grey - node not available for selected hull size
958 Orange - node currently locked
959
960[+] Name: ai_norebuildgraph
961[>] Desc: no description available
962
963[+] Name: ai_path_adjust_speed_on_immediate_turns
964[>] Desc: no description available
965
966[+] Name: ai_path_insert_pause_at_est_end
967[>] Desc: no description available
968
969[+] Name: ai_path_insert_pause_at_obstruction
970[>] Desc: no description available
971
972[+] Name: ai_post_frame_navigation
973[>] Desc: no description available
974
975[+] Name: ai_radial_max_link_dist
976[>] Desc: no description available
977
978[+] Name: ai_reaction_delay_alert
979[>] Desc: no description available
980
981[+] Name: ai_reaction_delay_idle
982[>] Desc: no description available
983
984[+] Name: ai_rebalance_thinks
985[>] Desc: no description available
986
987[+] Name: ai_report_task_timings_on_limit
988[>] Desc: no description available
989
990[+] Name: ai_resume
991[>] Desc: If NPC is stepping through tasks (see ai_step ) will resume normal processing.
992
993[+] Name: ai_sequence_debug
994[>] Desc: no description available
995
996[+] Name: ai_set_move_height_epsilon
997[>] Desc: Set how high AI bumps up ground walkers when checking steps
998
999[+] Name: ai_setenabled
1000[>] Desc: Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
1001
1002[+] Name: ai_setupbones_debug
1003[>] Desc: Shows that bones that are setup every think
1004
1005[+] Name: ai_shot_bias
1006[>] Desc: no description available
1007
1008[+] Name: ai_shot_bias_max
1009[>] Desc: no description available
1010
1011[+] Name: ai_shot_bias_min
1012[>] Desc: no description available
1013
1014[+] Name: ai_shot_stats
1015[>] Desc: no description available
1016
1017[+] Name: ai_shot_stats_term
1018[>] Desc: no description available
1019
1020[+] Name: ai_show_connect
1021[>] Desc: Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
1022 Green - ground movement
1023 Blue - jumping movement
1024 Cyan - flying movement
1025
1026 Yellow - crawling movement
1027 Magenta - climbing movement
1028 Red - connection disabled
1029
1030[+] Name: ai_show_connect_crawl
1031[>] Desc: Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
1032 Green - ground movement
1033 Blue - jumping movement
1034 Cyan - flying movement
1035 Yellow - crawling movement
1036 Magenta - climbing movement
1037 Red - connection disabled
1038
1039[+] Name: ai_show_connect_fly
1040[>] Desc: Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
1041 Green - ground movement
1042 Blue - jumping movement
1043 Cyan - flying movement
1044
1045 Yellow - crawling movement
1046 Magenta - climbing movement
1047 Red - connection disabled
1048
1049[+] Name: ai_show_connect_jump
1050[>] Desc: Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows:
1051 Green - ground movement
1052 Blue - jumping movement
1053 Cyan - flying movement
1054
1055 Yellow - crawling movement
1056 Magenta - climbing movement
1057 Red - connection disabled
1058
1059[+] Name: ai_show_graph_connect
1060[>] Desc: Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by the net graph will be drawn in red with magenta lines connecting to the selected node. Nodes that are not connected via the net graph from the selected node will be drawn in blue.
1061
1062[+] Name: ai_show_grid
1063[>] Desc: Draw a grid on the floor where looking.
1064
1065[+] Name: ai_show_hints
1066[>] Desc: Displays all hints as small boxes
1067 Blue - hint is available for use
1068 Red - hint is currently being used by an NPC
1069 Orange - hint not being used by timed out
1070 Grey - hint has been disabled
1071
1072[+] Name: ai_show_hull
1073[>] Desc: Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows:
1074 Green - ground movement
1075 Blue - jumping movement
1076 Cyan - flying movement
1077
1078 Yellow - crawling movement
1079 Magenta - climbing movement
1080 Arguments: -none-
1081
1082[+] Name: ai_show_hull_attacks
1083[>] Desc: no description available
1084
1085[+] Name: ai_show_node
1086[>] Desc: Highlight the specified node
1087
1088[+] Name: ai_show_think_tolerance
1089[>] Desc: no description available
1090
1091[+] Name: ai_show_visibility
1092[>] Desc: Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be drawn in red with yellow lines connecting to the selected node. Nodes that are not visible from the selected node will be drawn in blue.
1093
1094[+] Name: ai_simulate_task_overtime
1095[>] Desc: no description available
1096
1097[+] Name: ai_spread_cone_focus_time
1098[>] Desc: no description available
1099
1100[+] Name: ai_spread_defocused_cone_multiplier
1101[>] Desc: no description available
1102
1103[+] Name: ai_spread_pattern_focus_time
1104[>] Desc: no description available
1105
1106[+] Name: ai_step
1107[>] Desc: NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing normally use 'ai_resume'
1108
1109[+] Name: ai_strong_optimizations
1110[>] Desc: no description available
1111
1112[+] Name: ai_strong_optimizations_no_checkstand
1113[>] Desc: no description available
1114
1115[+] Name: ai_task_pre_script
1116[>] Desc: no description available
1117
1118[+] Name: ai_test_los
1119[>] Desc: Test AI LOS from the player's POV
1120
1121[+] Name: ai_test_moveprobe_ignoresmall
1122[>] Desc: no description available
1123
1124[+] Name: ai_think_limit_label
1125[>] Desc: no description available
1126
1127[+] Name: ai_use_clipped_paths
1128[>] Desc: no description available
1129
1130[+] Name: ai_use_efficiency
1131[>] Desc: no description available
1132
1133[+] Name: ai_use_frame_think_limits
1134[>] Desc: no description available
1135
1136[+] Name: ai_use_think_optimizations
1137[>] Desc: no description available
1138
1139[+] Name: ai_use_visibility_cache
1140[>] Desc: no description available
1141
1142[+] Name: ai_vehicle_avoidance
1143[>] Desc: no description available
1144
1145[+] Name: ainet_generate_report
1146[>] Desc: Generate a report to the console.
1147
1148[+] Name: ainet_generate_report_only
1149[>] Desc: Generate a report to the console.
1150
1151[+] Name: air_density
1152[>] Desc: Changes the density of air for drag computations.
1153
1154[+] Name: alias
1155[>] Desc: Alias a command.
1156
1157[+] Name: ammo_338mag_headshot_mult
1158[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1159
1160[+] Name: ammo_338mag_impulse
1161[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1162
1163[+] Name: ammo_338mag_max
1164[>] Desc: no description available
1165
1166[+] Name: ammo_357sig_headshot_mult
1167[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1168
1169[+] Name: ammo_357sig_impulse
1170[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1171
1172[+] Name: ammo_357sig_max
1173[>] Desc: no description available
1174
1175[+] Name: ammo_357sig_min_max
1176[>] Desc: no description available
1177
1178[+] Name: ammo_357sig_p250_max
1179[>] Desc: no description available
1180
1181[+] Name: ammo_357sig_small_max
1182[>] Desc: no description available
1183
1184[+] Name: ammo_45acp_headshot_mult
1185[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1186
1187[+] Name: ammo_45acp_impulse
1188[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1189
1190[+] Name: ammo_45acp_max
1191[>] Desc: no description available
1192
1193[+] Name: ammo_50AE_headshot_mult
1194[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1195
1196[+] Name: ammo_50AE_impulse
1197[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1198
1199[+] Name: ammo_50AE_max
1200[>] Desc: no description available
1201
1202[+] Name: ammo_556mm_box_headshot_mult
1203[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1204
1205[+] Name: ammo_556mm_box_impulse
1206[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1207
1208[+] Name: ammo_556mm_box_max
1209[>] Desc: no description available
1210
1211[+] Name: ammo_556mm_headshot_mult
1212[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1213
1214[+] Name: ammo_556mm_impulse
1215[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1216
1217[+] Name: ammo_556mm_max
1218[>] Desc: no description available
1219
1220[+] Name: ammo_556mm_small_max
1221[>] Desc: no description available
1222
1223[+] Name: ammo_57mm_headshot_mult
1224[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1225
1226[+] Name: ammo_57mm_impulse
1227[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1228
1229[+] Name: ammo_57mm_max
1230[>] Desc: no description available
1231
1232[+] Name: ammo_762mm_headshot_mult
1233[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1234
1235[+] Name: ammo_762mm_impulse
1236[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1237
1238[+] Name: ammo_762mm_max
1239[>] Desc: no description available
1240
1241[+] Name: ammo_9mm_headshot_mult
1242[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1243
1244[+] Name: ammo_9mm_impulse
1245[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1246
1247[+] Name: ammo_9mm_max
1248[>] Desc: no description available
1249
1250[+] Name: ammo_buckshot_headshot_mult
1251[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1252
1253[+] Name: ammo_buckshot_impulse
1254[>] Desc: You must enable tweaking via tweak_ammo_impulses to use this value.
1255
1256[+] Name: ammo_buckshot_max
1257[>] Desc: no description available
1258
1259[+] Name: ammo_grenade_limit_breachcharge
1260[>] Desc: no description available
1261
1262[+] Name: ammo_grenade_limit_bumpmine
1263[>] Desc: no description available
1264
1265[+] Name: ammo_grenade_limit_default
1266[>] Desc: no description available
1267
1268[+] Name: ammo_grenade_limit_flashbang
1269[>] Desc: no description available
1270
1271[+] Name: ammo_grenade_limit_snowballs
1272[>] Desc: no description available
1273
1274[+] Name: ammo_grenade_limit_total
1275[>] Desc: no description available
1276
1277[+] Name: ammo_item_limit_healthshot
1278[>] Desc: no description available
1279
1280[+] Name: anim_3wayblend
1281[>] Desc: Toggle the 3-way animation blending code.
1282
1283[+] Name: anim_twistbones_enabled
1284[>] Desc: Enable procedural twist bones.
1285
1286[+] Name: askconnect_accept
1287[>] Desc: Accept a redirect request by the server.
1288
1289[+] Name: asw_engine_finished_building_map
1290[>] Desc: Notify engine that we've finished building a map
1291
1292[+] Name: asw_perf_wtf
1293[>] Desc: Disable updating of projected shadow textures from UpdateLight
1294
1295[+] Name: async_allow_held_files
1296[>] Desc: Allow AsyncBegin/EndRead()
1297
1298[+] Name: async_mode
1299[>] Desc: Set the async filesystem mode (0 = async, 1 = synchronous)
1300
1301[+] Name: async_resume
1302[>] Desc: no description available
1303
1304[+] Name: async_serialize
1305[>] Desc: Force async reads to serialize for profiling
1306
1307[+] Name: async_simulate_delay
1308[>] Desc: Simulate a delay of up to a set msec per file operation
1309
1310[+] Name: async_suspend
1311[>] Desc: no description available
1312
1313[+] Name: audit_save_in_memory
1314[>] Desc: Audit the memory usage and files in the save-to-memory system
1315
1316[+] Name: autoaim_max_deflect
1317[>] Desc: no description available
1318
1319[+] Name: autoaim_max_dist
1320[>] Desc: no description available
1321
1322[+] Name: autoaim_viewing_client
1323[>] Desc: no description available
1324
1325[+] Name: autobuy
1326[>] Desc: Attempt to purchase items with the order listed in cl_autobuy
1327
1328[+] Name: autosave
1329[>] Desc: Autosave
1330
1331[+] Name: autosavedangerous
1332[>] Desc: AutoSaveDangerous
1333
1334[+] Name: autosavedangerousissafe
1335[>] Desc: no description available
1336
1337[+] Name: banid
1338[>] Desc: Add a user ID to the ban list.
1339
1340[+] Name: banip
1341[>] Desc: Add an IP address to the ban list.
1342
1343[+] Name: bench_end
1344[>] Desc: Ends gathering of info.
1345
1346[+] Name: bench_showstatsdialog
1347[>] Desc: Shows a dialog displaying the most recent benchmark results.
1348
1349[+] Name: bench_start
1350[>] Desc: Starts gathering of info. Arguments: filename to write results into
1351
1352[+] Name: bench_upload
1353[>] Desc: Uploads most recent benchmark stats to the Valve servers.
1354
1355[+] Name: benchframe
1356[>] Desc: Takes a snapshot of a particular frame in a time demo.
1357
1358[+] Name: bind
1359[>] Desc: Bind a key.
1360
1361[+] Name: bind_osx
1362[>] Desc: Bind a key for OSX only.
1363
1364[+] Name: bink_preload_videopanel_movies
1365[>] Desc: Preload Bink movies used by VideoPanel.
1366
1367[+] Name: blackbox
1368[>] Desc: no description available
1369
1370[+] Name: blackbox_dump
1371[>] Desc: Dump the contents of the blackbox
1372
1373[+] Name: blackbox_record
1374[>] Desc: Record an entry into the blackbox
1375
1376[+] Name: blink_duration
1377[>] Desc: How many seconds an eye blink will last.
1378
1379[+] Name: bot_add
1380[>] Desc: bot_add <t|ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
1381
1382[+] Name: bot_add_ct
1383[>] Desc: bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
1384
1385[+] Name: bot_add_t
1386[>] Desc: bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
1387
1388[+] Name: bot_all_weapons
1389[>] Desc: Allows the bots to use all weapons
1390
1391[+] Name: bot_allow_grenades
1392[>] Desc: If nonzero, bots may use grenades.
1393
1394[+] Name: bot_allow_machine_guns
1395[>] Desc: If nonzero, bots may use the machine gun.
1396
1397[+] Name: bot_allow_pistols
1398[>] Desc: If nonzero, bots may use pistols.
1399
1400[+] Name: bot_allow_rifles
1401[>] Desc: If nonzero, bots may use rifles.
1402
1403[+] Name: bot_allow_rogues
1404[>] Desc: If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
1405
1406[+] Name: bot_allow_shotguns
1407[>] Desc: If nonzero, bots may use shotguns.
1408
1409[+] Name: bot_allow_snipers
1410[>] Desc: If nonzero, bots may use sniper rifles.
1411
1412[+] Name: bot_allow_sub_machine_guns
1413[>] Desc: If nonzero, bots may use sub-machine guns.
1414
1415[+] Name: bot_auto_follow
1416[>] Desc: If nonzero, bots with high co-op may automatically follow a nearby human player.
1417
1418[+] Name: bot_auto_vacate
1419[>] Desc: If nonzero, bots will automatically leave to make room for human players.
1420
1421[+] Name: bot_autodifficulty_threshold_high
1422[>] Desc: Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
1423
1424[+] Name: bot_autodifficulty_threshold_low
1425[>] Desc: Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
1426
1427[+] Name: bot_chatter
1428[>] Desc: Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
1429
1430[+] Name: bot_chatter_use_rr
1431[>] Desc: 0 = Use old bot chatter system, 1 = Use response rules
1432
1433[+] Name: bot_control_next_all_teams
1434[>] Desc: Take control of the next bot regardless of team (development only).
1435
1436[+] Name: bot_controllable
1437[>] Desc: Determines whether bots can be controlled by players
1438
1439[+] Name: bot_coop_force_throw_grenade_chance
1440[>] Desc: no description available
1441
1442[+] Name: bot_coop_idle_max_vision_distance
1443[>] Desc: Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
1444
1445[+] Name: bot_crouch
1446[>] Desc: no description available
1447
1448[+] Name: bot_debug
1449[>] Desc: For internal testing purposes.
1450
1451[+] Name: bot_debug_target
1452[>] Desc: For internal testing purposes.
1453
1454[+] Name: bot_defer_to_human_goals
1455[>] Desc: If nonzero and there is a human on the team, the bots will not do the scenario tasks.
1456
1457[+] Name: bot_defer_to_human_items
1458[>] Desc: If nonzero and there is a human on the team, the bots will not get scenario items.
1459
1460[+] Name: bot_difficulty
1461[>] Desc: Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
1462
1463[+] Name: bot_dont_shoot
1464[>] Desc: If nonzero, bots will not fire weapons (for debugging).
1465
1466[+] Name: bot_eco_limit
1467[>] Desc: If nonzero, bots will not buy if their money falls below this amount.
1468
1469[+] Name: bot_flipout
1470[>] Desc: If nonzero, bots use no CPU for AI. Instead, they run around randomly.
1471
1472[+] Name: bot_force_duck
1473[>] Desc: no description available
1474
1475[+] Name: bot_freeze
1476[>] Desc: no description available
1477
1478[+] Name: bot_goto_mark
1479[>] Desc: Sends a bot to the marked nav area (useful for testing navigation meshes)
1480
1481[+] Name: bot_goto_selected
1482[>] Desc: Sends a bot to the selected nav area (useful for testing navigation meshes)
1483
1484[+] Name: bot_gungameselect_weapons_ct
1485[>] Desc: the list of weapons that CT bots start with in gun game select
1486
1487[+] Name: bot_gungameselect_weapons_t
1488[>] Desc: the list of weapons that T bots start with in gun game select
1489
1490[+] Name: bot_ignore_players
1491[>] Desc: Bots will not see non-bot players.
1492
1493[+] Name: bot_join_after_player
1494[>] Desc: If nonzero, bots wait until a player joins before entering the game.
1495
1496[+] Name: bot_join_delay
1497[>] Desc: Prevents bots from joining the server for this many seconds after a map change.
1498
1499[+] Name: bot_join_in_warmup
1500[>] Desc: Prevents bots from joining the server while warmup phase is active.
1501
1502[+] Name: bot_join_team
1503[>] Desc: Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
1504
1505[+] Name: bot_kick
1506[>] Desc: bot_kick <all> <t|ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
1507
1508[+] Name: bot_kill
1509[>] Desc: bot_kill <all> <t|ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
1510
1511[+] Name: bot_knives_only
1512[>] Desc: Restricts the bots to only using knives
1513
1514[+] Name: bot_loadout
1515[>] Desc: bots are given these items at round start
1516
1517[+] Name: bot_max_vision_distance_override
1518[>] Desc: Max distance bots can see targets.
1519
1520[+] Name: bot_mimic
1521[>] Desc: no description available
1522
1523[+] Name: bot_mimic_yaw_offset
1524[>] Desc: no description available
1525
1526[+] Name: bot_pistols_only
1527[>] Desc: Restricts the bots to only using pistols
1528
1529[+] Name: bot_place
1530[>] Desc: bot_place - Places a bot from the map at where the local player is pointing.
1531
1532[+] Name: bot_prefix
1533[>] Desc: This string is prefixed to the name of all bots that join the game.
1534<difficulty> will be replaced with the bot's difficulty.
1535<weaponclass> will be replaced with the bot's desired weapon class.
1536<skill> will be replaced with a 0-100 representation of the bot's skill.
1537
1538[+] Name: bot_profile_db
1539[>] Desc: The filename from which bot profiles will be read.
1540
1541[+] Name: bot_quota
1542[>] Desc: Determines the total number of bots in the game.
1543
1544[+] Name: bot_quota_mode
1545[>] Desc: Determines the type of quota.
1546Allowed values: 'normal', 'fill', and 'match'.
1547If 'fill', the server will adjust bots to keep N players in the game, where N is bot_quota.
1548If 'match', the server will maintain a 1:N ratio of humans to bots, where N is bot_quota.
1549
1550[+] Name: bot_randombuy
1551[>] Desc: should bots ignore their prefered weapons and just buy weapons at random?
1552
1553[+] Name: bot_show_battlefront
1554[>] Desc: Show areas where rushing players will initially meet.
1555
1556[+] Name: bot_show_nav
1557[>] Desc: For internal testing purposes.
1558
1559[+] Name: bot_show_occupy_time
1560[>] Desc: Show when each nav area can first be reached by each team.
1561
1562[+] Name: bot_snipers_only
1563[>] Desc: Restricts the bots to only using sniper rifles
1564
1565[+] Name: bot_stop
1566[>] Desc: If nonzero, immediately stops all bot processing.
1567
1568[+] Name: bot_traceview
1569[>] Desc: For internal testing purposes.
1570
1571[+] Name: bot_walk
1572[>] Desc: If nonzero, bots can only walk, not run.
1573
1574[+] Name: bot_zombie
1575[>] Desc: If nonzero, bots will stay in idle mode and not attack.
1576
1577[+] Name: box
1578[>] Desc: Draw a debug box.
1579
1580[+] Name: breakable_disable_gib_limit
1581[>] Desc: no description available
1582
1583[+] Name: breakable_multiplayer
1584[>] Desc: no description available
1585
1586[+] Name: buddha
1587[>] Desc: Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
1588
1589[+] Name: budget_averages_window
1590[>] Desc: number of frames to look at when figuring out average frametimes
1591
1592[+] Name: budget_background_alpha
1593[>] Desc: how translucent the budget panel is
1594
1595[+] Name: budget_bargraph_background_alpha
1596[>] Desc: how translucent the budget panel is
1597
1598[+] Name: budget_bargraph_range_ms
1599[>] Desc: budget bargraph range in milliseconds
1600
1601[+] Name: budget_history_numsamplesvisible
1602[>] Desc: number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
1603
1604[+] Name: budget_history_range_ms
1605[>] Desc: budget history range in milliseconds
1606
1607[+] Name: budget_panel_bottom_of_history_fraction
1608[>] Desc: number between 0 and 1
1609
1610[+] Name: budget_panel_height
1611[>] Desc: height in pixels of the budget panel
1612
1613[+] Name: budget_panel_width
1614[>] Desc: width in pixels of the budget panel
1615
1616[+] Name: budget_panel_x
1617[>] Desc: number of pixels from the left side of the game screen to draw the budget panel
1618
1619[+] Name: budget_panel_y
1620[>] Desc: number of pixels from the top side of the game screen to draw the budget panel
1621
1622[+] Name: budget_peaks_window
1623[>] Desc: number of frames to look at when figuring out peak frametimes
1624
1625[+] Name: budget_show_averages
1626[>] Desc: enable/disable averages in the budget panel
1627
1628[+] Name: budget_show_history
1629[>] Desc: turn history graph off and on. . good to turn off on low end
1630
1631[+] Name: budget_show_peaks
1632[>] Desc: enable/disable peaks in the budget panel
1633
1634[+] Name: budget_toggle_group
1635[>] Desc: Turn a budget group on/off
1636
1637[+] Name: bug
1638[>] Desc: Show the bug reporting UI.
1639
1640[+] Name: bugreporter_console_bytes
1641[>] Desc: Max # of console bytes to put into bug report body (full text still attached).
1642
1643[+] Name: bugreporter_includebsp
1644[>] Desc: Include .bsp for internal bug submissions.
1645
1646[+] Name: bugreporter_snapshot_delay
1647[>] Desc: Frames to delay before taking snapshot
1648
1649[+] Name: bugreporter_uploadasync
1650[>] Desc: Upload attachments asynchronously
1651
1652[+] Name: bugreporter_username
1653[>] Desc: Username to use for bugreporter
1654
1655[+] Name: buildcubemaps
1656[>] Desc: Rebuild cubemaps.
1657
1658[+] Name: building_cubemaps
1659[>] Desc: Indicates we're building cubemaps
1660
1661[+] Name: buildmodelforworld
1662[>] Desc: buildmodelforworld
1663
1664[+] Name: buy_stamps
1665[>] Desc: Temporary solution for Pinion to kick back to community map makers.
1666
1667[+] Name: buymenu
1668[>] Desc: Show or hide main buy menu
1669
1670[+] Name: buymenu_3dpanel_item_rotate_speed
1671[>] Desc: equivalent to pixels/frame if click-dragging item
1672
1673[+] Name: buymenu_3dpanel_item_rotate_time
1674[>] Desc: time (seconds) to yo-yo between item rotation extents, 8.0s a good default
1675
1676[+] Name: buyrandom
1677[>] Desc: Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
1678
1679[+] Name: c_maxdistance
1680[>] Desc: no description available
1681
1682[+] Name: c_maxpitch
1683[>] Desc: no description available
1684
1685[+] Name: c_maxyaw
1686[>] Desc: no description available
1687
1688[+] Name: c_mindistance
1689[>] Desc: no description available
1690
1691[+] Name: c_minpitch
1692[>] Desc: no description available
1693
1694[+] Name: c_minyaw
1695[>] Desc: no description available
1696
1697[+] Name: c_orthoheight
1698[>] Desc: no description available
1699
1700[+] Name: c_orthowidth
1701[>] Desc: no description available
1702
1703[+] Name: c_thirdpersonshoulder
1704[>] Desc: no description available
1705
1706[+] Name: c_thirdpersonshoulderaimdist
1707[>] Desc: no description available
1708
1709[+] Name: c_thirdpersonshoulderdist
1710[>] Desc: no description available
1711
1712[+] Name: c_thirdpersonshoulderheight
1713[>] Desc: no description available
1714
1715[+] Name: c_thirdpersonshoulderoffset
1716[>] Desc: no description available
1717
1718[+] Name: cache_print
1719[>] Desc: cache_print [section]
1720Print out contents of cache memory.
1721
1722[+] Name: cache_print_lru
1723[>] Desc: cache_print_lru [section]
1724Print out contents of cache memory.
1725
1726[+] Name: cache_print_summary
1727[>] Desc: cache_print_summary [section]
1728Print out a summary contents of cache memory.
1729
1730[+] Name: cachedvalue_count_partybrowser
1731[>] Desc: no description available
1732
1733[+] Name: cachedvalue_count_teammates
1734[>] Desc: no description available
1735
1736[+] Name: callvote
1737[>] Desc: Start a vote on an issue.
1738
1739[+] Name: cam_collision
1740[>] Desc: When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
1741
1742[+] Name: cam_command
1743[>] Desc: Tells camera to change modes
1744
1745[+] Name: cam_idealdelta
1746[>] Desc: Controls the speed when matching offset to ideal angles in thirdperson view
1747
1748[+] Name: cam_idealdist
1749[>] Desc: no description available
1750
1751[+] Name: cam_idealdistright
1752[>] Desc: no description available
1753
1754[+] Name: cam_idealdistup
1755[>] Desc: no description available
1756
1757[+] Name: cam_ideallag
1758[>] Desc: Amount of lag used when matching offset to ideal angles in thirdperson view
1759
1760[+] Name: cam_idealpitch
1761[>] Desc: no description available
1762
1763[+] Name: cam_idealyaw
1764[>] Desc: no description available
1765
1766[+] Name: cam_showangles
1767[>] Desc: When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
1768
1769[+] Name: cam_snapto
1770[>] Desc: no description available
1771
1772[+] Name: cameraman_override
1773[>] Desc: Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
1774
1775[+] Name: camortho
1776[>] Desc: Switch to orthographic camera.
1777
1778[+] Name: cancelselect
1779[>] Desc: no description available
1780
1781[+] Name: cash_player_bomb_defused
1782[>] Desc: no description available
1783
1784[+] Name: cash_player_bomb_planted
1785[>] Desc: no description available
1786
1787[+] Name: cash_player_damage_hostage
1788[>] Desc: no description available
1789
1790[+] Name: cash_player_get_killed
1791[>] Desc: no description available
1792
1793[+] Name: cash_player_interact_with_hostage
1794[>] Desc: no description available
1795
1796[+] Name: cash_player_killed_enemy_default
1797[>] Desc: no description available
1798
1799[+] Name: cash_player_killed_enemy_factor
1800[>] Desc: no description available
1801
1802[+] Name: cash_player_killed_hostage
1803[>] Desc: no description available
1804
1805[+] Name: cash_player_killed_teammate
1806[>] Desc: no description available
1807
1808[+] Name: cash_player_rescued_hostage
1809[>] Desc: no description available
1810
1811[+] Name: cash_player_respawn_amount
1812[>] Desc: no description available
1813
1814[+] Name: cash_team_elimination_bomb_map
1815[>] Desc: no description available
1816
1817[+] Name: cash_team_elimination_hostage_map_ct
1818[>] Desc: no description available
1819
1820[+] Name: cash_team_elimination_hostage_map_t
1821[>] Desc: no description available
1822
1823[+] Name: cash_team_hostage_alive
1824[>] Desc: no description available
1825
1826[+] Name: cash_team_hostage_interaction
1827[>] Desc: no description available
1828
1829[+] Name: cash_team_loser_bonus
1830[>] Desc: no description available
1831
1832[+] Name: cash_team_loser_bonus_consecutive_rounds
1833[>] Desc: no description available
1834
1835[+] Name: cash_team_planted_bomb_but_defused
1836[>] Desc: no description available
1837
1838[+] Name: cash_team_rescued_hostage
1839[>] Desc: no description available
1840
1841[+] Name: cash_team_survive_guardian_wave
1842[>] Desc: no description available
1843
1844[+] Name: cash_team_terrorist_win_bomb
1845[>] Desc: no description available
1846
1847[+] Name: cash_team_win_by_defusing_bomb
1848[>] Desc: no description available
1849
1850[+] Name: cash_team_win_by_hostage_rescue
1851[>] Desc: no description available
1852
1853[+] Name: cash_team_win_by_time_running_out_bomb
1854[>] Desc: no description available
1855
1856[+] Name: cash_team_win_by_time_running_out_hostage
1857[>] Desc: no description available
1858
1859[+] Name: cash_team_winner_bonus_consecutive_rounds
1860[>] Desc: no description available
1861
1862[+] Name: cast_hull
1863[>] Desc: Tests hull collision detection
1864
1865[+] Name: cast_ray
1866[>] Desc: Tests collision detection
1867
1868[+] Name: cc_captiontrace
1869[>] Desc: Show missing closecaptions (0 = no, 1 = devconsole, 2 = show in hud)
1870
1871[+] Name: cc_emit
1872[>] Desc: Emits a closed caption
1873
1874[+] Name: cc_findsound
1875[>] Desc: Searches for soundname which emits specified text.
1876
1877[+] Name: cc_flush
1878[>] Desc: Flushes async'd captions.
1879
1880[+] Name: cc_lang
1881[>] Desc: Current close caption language (emtpy = use game UI language)
1882
1883[+] Name: cc_linger_time
1884[>] Desc: Close caption linger time.
1885
1886[+] Name: cc_minvisibleitems
1887[>] Desc: Minimum number of caption items to show.
1888
1889[+] Name: cc_norepeat
1890[>] Desc: In multiplayer games, don't repeat captions more often than this many seconds.
1891
1892[+] Name: cc_predisplay_time
1893[>] Desc: Close caption delay before showing caption.
1894
1895[+] Name: cc_random
1896[>] Desc: Emits a random caption
1897
1898[+] Name: cc_sentencecaptionnorepeat
1899[>] Desc: How often a sentence can repeat.
1900
1901[+] Name: cc_showblocks
1902[>] Desc: Toggles showing which blocks are pending/loaded async.
1903
1904[+] Name: cc_showmissing
1905[>] Desc: Show missing closecaption entries.
1906
1907[+] Name: cc_subtitles
1908[>] Desc: If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
1909
1910[+] Name: centerview
1911[>] Desc: no description available
1912
1913[+] Name: ch_createairboat
1914[>] Desc: Spawn airboat in front of the player.
1915
1916[+] Name: ch_createjeep
1917[>] Desc: Spawn jeep in front of the player.
1918
1919[+] Name: changelevel
1920[>] Desc: Change server to the specified map
1921
1922[+] Name: changelevel2
1923[>] Desc: Transition to the specified map in single player
1924
1925[+] Name: cheap_captions_fadetime
1926[>] Desc: no description available
1927
1928[+] Name: cheap_captions_test
1929[>] Desc: no description available
1930
1931[+] Name: chet_debug_idle
1932[>] Desc: If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
1933
1934[+] Name: choreo_spew_filter
1935[>] Desc: Spew choreo. Use a sub-string or * to display all events.
1936
1937[+] Name: clDrawTargetIDTrace
1938[>] Desc: visualizing line trace for target ID
1939
1940[+] Name: clTaserShakeFreqMax
1941[>] Desc: how often the shake is applied (max time)
1942
1943[+] Name: clTaserShakeFreqMin
1944[>] Desc: how often the shake is applied (min time)
1945
1946[+] Name: clTaserShakeTimeTotal
1947[>] Desc: time the taser shake is applied.
1948
1949[+] Name: cl_SetupAllBones
1950[>] Desc: no description available
1951
1952[+] Name: cl_ShowBoneSetupEnts
1953[>] Desc: Show which entities are having their bones setup each frame.
1954
1955[+] Name: cl_ShowSunVectors
1956[>] Desc: no description available
1957
1958[+] Name: cl_access_all_missions
1959[>] Desc: no description available
1960
1961[+] Name: cl_accountprivacysetting1
1962[>] Desc: no description available
1963
1964[+] Name: cl_aggregate_particles
1965[>] Desc: no description available
1966
1967[+] Name: cl_allowdownload
1968[>] Desc: Client downloads customization files
1969
1970[+] Name: cl_allowupload
1971[>] Desc: Client uploads customization files
1972
1973[+] Name: cl_ambient_light_disableentities
1974[>] Desc: Disable map ambient light entities.
1975
1976[+] Name: cl_anglespeedkey
1977[>] Desc: no description available
1978
1979[+] Name: cl_animationinfo
1980[>] Desc: Hud element to examine.
1981
1982[+] Name: cl_autobuy
1983[>] Desc: The order in which autobuy will attempt to purchase items
1984
1985[+] Name: cl_autohelp
1986[>] Desc: Auto-help
1987
1988[+] Name: cl_autowepswitch
1989[>] Desc: Automatically switch to picked up weapons (if more powerful)
1990
1991[+] Name: cl_avatar_convert_rgb
1992[>] Desc: Converts all png avatars in the avatars directory to rgb
1993
1994[+] Name: cl_backspeed
1995[>] Desc: no description available
1996
1997[+] Name: cl_beam_test_traces
1998[>] Desc: Enable debug overlay on traces that determine where the client-side visible env_beam is drawn. Has no bearing on the server-side damage-causing part of the beam.
1999
2000[+] Name: cl_blobulator_freezing_max_metaball_radius
2001[>] Desc: Setting this can create more complex surfaces on large hitboxes at the cost of performance.
2002
2003[+] Name: cl_blurClearAlpha
2004[>] Desc: 0-255, but 0 has errors at the moment
2005
2006[+] Name: cl_blurDebug
2007[>] Desc: no description available
2008
2009[+] Name: cl_blurPasses
2010[>] Desc: no description available
2011
2012[+] Name: cl_blurTapSize
2013[>] Desc: no description available
2014
2015[+] Name: cl_bob_lower_amt
2016[>] Desc: The amount the viewmodel lowers when running
2017
2018[+] Name: cl_bob_version
2019[>] Desc: no description available
2020
2021[+] Name: cl_bobamt_lat
2022[>] Desc: The amount the viewmodel moves side to side when running
2023
2024[+] Name: cl_bobamt_vert
2025[>] Desc: The amount the viewmodel moves up and down when running
2026
2027[+] Name: cl_bobcycle
2028[>] Desc: the frequency at which the viewmodel bobs.
2029
2030[+] Name: cl_bobup
2031[>] Desc: no description available
2032
2033[+] Name: cl_borrow_music_from_player_index
2034[>] Desc: no description available
2035
2036[+] Name: cl_bot_difficulty_gamepad
2037[>] Desc: Bot difficulty while playing with Gamepad device
2038
2039[+] Name: cl_bot_difficulty_hydra
2040[>] Desc: Bot difficulty while playing with Hydra device
2041
2042[+] Name: cl_bot_difficulty_kbm
2043[>] Desc: Bot difficulty while playing with Keyboard/Mouse device
2044
2045[+] Name: cl_bot_difficulty_ps3move
2046[>] Desc: Bot difficulty while playing with PS3Move device
2047
2048[+] Name: cl_bot_difficulty_sharpshooter
2049[>] Desc: Bot difficulty while playing with SharpShooter device
2050
2051[+] Name: cl_brushfastpath
2052[>] Desc: no description available
2053
2054[+] Name: cl_burninggibs
2055[>] Desc: A burning player that gibs has burning gibs.
2056
2057[+] Name: cl_cam_driver_compensation_scale
2058[>] Desc: no description available
2059
2060[+] Name: cl_camera_follow_bone_index
2061[>] Desc: Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
2062
2063[+] Name: cl_camera_height_restriction_debug
2064[>] Desc: no description available
2065
2066[+] Name: cl_chat_active
2067[>] Desc: no description available
2068
2069[+] Name: cl_chatfilter_version
2070[>] Desc: Stores the chat filter version
2071
2072[+] Name: cl_chatfilters
2073[>] Desc: Stores the chat filter settings
2074
2075[+] Name: cl_clanid
2076[>] Desc: Current clan ID for name decoration
2077
2078[+] Name: cl_clearhinthistory
2079[>] Desc: Clear memory of client side hints displayed to the player.
2080
2081[+] Name: cl_clock_correction
2082[>] Desc: Enable/disable clock correction on the client.
2083
2084[+] Name: cl_clock_correction_adjustment_max_amount
2085[>] Desc: Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount if the difference between the client and server clock is equal to or larger than cl_clock_correction_adjustment_max_offset.
2086
2087[+] Name: cl_clock_correction_adjustment_max_offset
2088[>] Desc: As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards applying cl_clock_correction_adjustment_max_amount of adjustment. That way, the response is small when the offset is small.
2089
2090[+] Name: cl_clock_correction_adjustment_min_offset
2091[>] Desc: If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
2092
2093[+] Name: cl_clock_correction_force_server_tick
2094[>] Desc: Force clock correction to match the server tick + this offset (-999 disables it).
2095
2096[+] Name: cl_clock_showdebuginfo
2097[>] Desc: Show debugging info about the clock drift.
2098
2099[+] Name: cl_clockdrift_max_ms
2100[>] Desc: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
2101
2102[+] Name: cl_clockdrift_max_ms_threadmode
2103[>] Desc: Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
2104
2105[+] Name: cl_cloud_settings
2106[>] Desc: Cloud enabled from (from HKCU\Software\Valve\Steam\Apps\appid\Cloud)
2107
2108[+] Name: cl_cmdrate
2109[>] Desc: Max number of command packets sent to server per second
2110
2111[+] Name: cl_color
2112[>] Desc: Preferred teammate color
2113
2114[+] Name: cl_colorfastpath
2115[>] Desc: no description available
2116
2117[+] Name: cl_compass_enabled
2118[>] Desc: no description available
2119
2120[+] Name: cl_configversion
2121[>] Desc: Configuration layout version. Bump this to force a reset of the PS3 save game / settings.
2122
2123[+] Name: cl_connection_trouble_info
2124[>] Desc: How long until we timeout on our network connection because of connectivity loss (empty if no problem)
2125
2126[+] Name: cl_connection_trouble_show
2127[>] Desc: Show connection trouble HUD warnings
2128
2129[+] Name: cl_countbones
2130[>] Desc: no description available
2131
2132[+] Name: cl_crosshair_drawoutline
2133[>] Desc: Draws a black outline around the crosshair for better visibility
2134
2135[+] Name: cl_crosshair_dynamic_maxdist_splitratio
2136[>] Desc: If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_crosshairsize*(1-cl_crosshair_dynamic_maxdist_splitratio), outer = cl_crosshairsize*cl_crosshair_dynamic_maxdist_splitratio] [0 - 1]
2137
2138[+] Name: cl_crosshair_dynamic_splitalpha_innermod
2139[>] Desc: If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split. [0 - 1]
2140
2141[+] Name: cl_crosshair_dynamic_splitalpha_outermod
2142[>] Desc: If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split. [0.3 - 1]
2143
2144[+] Name: cl_crosshair_dynamic_splitdist
2145[>] Desc: If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
2146
2147[+] Name: cl_crosshair_outlinethickness
2148[>] Desc: Set how thick you want your crosshair outline to draw (0.1-3)
2149
2150[+] Name: cl_crosshair_recoil
2151[>] Desc: Recoil/aimpunch will move the user's crosshair to show the effect
2152
2153[+] Name: cl_crosshair_sniper_show_normal_inaccuracy
2154[>] Desc: Include standing inaccuracy when determining sniper crosshair blur
2155
2156[+] Name: cl_crosshair_sniper_width
2157[>] Desc: If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
2158
2159[+] Name: cl_crosshair_t
2160[>] Desc: T style crosshair
2161
2162[+] Name: cl_crosshairalpha
2163[>] Desc: no description available
2164
2165[+] Name: cl_crosshaircolor
2166[>] Desc: Set crosshair color as defined in game_options.consoles.txt
2167
2168[+] Name: cl_crosshaircolor_b
2169[>] Desc: no description available
2170
2171[+] Name: cl_crosshaircolor_g
2172[>] Desc: no description available
2173
2174[+] Name: cl_crosshaircolor_r
2175[>] Desc: no description available
2176
2177[+] Name: cl_crosshairdot
2178[>] Desc: no description available
2179
2180[+] Name: cl_crosshairgap
2181[>] Desc: no description available
2182
2183[+] Name: cl_crosshairgap_useweaponvalue
2184[>] Desc: If set to 1, the gap will update dynamically based on which weapon is currently equipped
2185
2186[+] Name: cl_crosshairscale
2187[>] Desc: Crosshair scaling factor (deprecated)
2188
2189[+] Name: cl_crosshairsize
2190[>] Desc: no description available
2191
2192[+] Name: cl_crosshairstyle
2193[>] Desc: 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYNAMIC (accurate recoil/spread feedback), 4 = CLASSIC STATIC, 5 = OLD CS STYLE (fake recoil - inaccurate feedback)
2194
2195[+] Name: cl_crosshairthickness
2196[>] Desc: no description available
2197
2198[+] Name: cl_crosshairusealpha
2199[>] Desc: no description available
2200
2201[+] Name: cl_cs_dump_econ_item_stringtable
2202[>] Desc: cl_cs_dump_econ_item_stringtable
2203
2204[+] Name: cl_csm_auto_entity
2205[>] Desc: no description available
2206
2207[+] Name: cl_csm_capture_state
2208[>] Desc: no description available
2209
2210[+] Name: cl_csm_clear_captured_state
2211[>] Desc: no description available
2212
2213[+] Name: cl_csm_cull_small_prop_threshold_volume
2214[>] Desc: no description available
2215
2216[+] Name: cl_csm_debug_2d
2217[>] Desc: no description available
2218
2219[+] Name: cl_csm_debug_3d
2220[>] Desc: no description available
2221
2222[+] Name: cl_csm_debug_culling
2223[>] Desc: no description available
2224
2225[+] Name: cl_csm_debug_culling_cascade
2226[>] Desc: no description available
2227
2228[+] Name: cl_csm_debug_render_ztest
2229[>] Desc: no description available
2230
2231[+] Name: cl_csm_debug_vis_hi_range
2232[>] Desc: no description available
2233
2234[+] Name: cl_csm_debug_vis_lo_range
2235[>] Desc: no description available
2236
2237[+] Name: cl_csm_depthbias_c0
2238[>] Desc: no description available
2239
2240[+] Name: cl_csm_depthbias_c1
2241[>] Desc: no description available
2242
2243[+] Name: cl_csm_depthbias_c2
2244[>] Desc: no description available
2245
2246[+] Name: cl_csm_depthbias_c3
2247[>] Desc: no description available
2248
2249[+] Name: cl_csm_disable_culling
2250[>] Desc: no description available
2251
2252[+] Name: cl_csm_enabled
2253[>] Desc: no description available
2254
2255[+] Name: cl_csm_entity_shadows
2256[>] Desc: no description available
2257
2258[+] Name: cl_csm_force_no_csm_in_reflections
2259[>] Desc: no description available
2260
2261[+] Name: cl_csm_hack_proj_matrices_for_cull_debugging
2262[>] Desc: no description available
2263
2264[+] Name: cl_csm_ignore_disable_shadow_depth_rendering
2265[>] Desc: no description available
2266
2267[+] Name: cl_csm_max_shadow_dist
2268[>] Desc: no description available
2269
2270[+] Name: cl_csm_max_visible_dist
2271[>] Desc: no description available
2272
2273[+] Name: cl_csm_optimize_static_props
2274[>] Desc: Enable/Disable optimal static prop rendering into CSM's (cull static props that make no visual contribution to shadows)
2275
2276[+] Name: cl_csm_parallel_split_dist1
2277[>] Desc: no description available
2278
2279[+] Name: cl_csm_parallel_split_dist2
2280[>] Desc: no description available
2281
2282[+] Name: cl_csm_parallel_split_dist3
2283[>] Desc: no description available
2284
2285[+] Name: cl_csm_parallel_split_log_lin_lerp
2286[>] Desc: no description available
2287
2288[+] Name: cl_csm_print_culling_planes
2289[>] Desc: no description available
2290
2291[+] Name: cl_csm_rope_shadows
2292[>] Desc: no description available
2293
2294[+] Name: cl_csm_rot_override
2295[>] Desc: no description available
2296
2297[+] Name: cl_csm_rot_x
2298[>] Desc: no description available
2299
2300[+] Name: cl_csm_rot_y
2301[>] Desc: no description available
2302
2303[+] Name: cl_csm_rot_z
2304[>] Desc: no description available
2305
2306[+] Name: cl_csm_server_status
2307[>] Desc: Usage:
2308 cl_csm_server_status
2309
2310
2311[+] Name: cl_csm_shadow_split_lerp_factor_range
2312[>] Desc: no description available
2313
2314[+] Name: cl_csm_shadow_split_radial_dist_lerp_factor_multiplier
2315[>] Desc: no description available
2316
2317[+] Name: cl_csm_shadows
2318[>] Desc: no description available
2319
2320[+] Name: cl_csm_slopescaledepthbias_c0
2321[>] Desc: no description available
2322
2323[+] Name: cl_csm_slopescaledepthbias_c1
2324[>] Desc: no description available
2325
2326[+] Name: cl_csm_slopescaledepthbias_c2
2327[>] Desc: no description available
2328
2329[+] Name: cl_csm_slopescaledepthbias_c3
2330[>] Desc: no description available
2331
2332[+] Name: cl_csm_sprite_shadows
2333[>] Desc: no description available
2334
2335[+] Name: cl_csm_static_prop_shadows
2336[>] Desc: no description available
2337
2338[+] Name: cl_csm_status
2339[>] Desc: Usage:
2340 cl_csm_status
2341
2342
2343[+] Name: cl_csm_translucent_shadows
2344[>] Desc: no description available
2345
2346[+] Name: cl_csm_translucent_shadows_using_opaque_path
2347[>] Desc: no description available
2348
2349[+] Name: cl_csm_use_env_light_direction
2350[>] Desc: no description available
2351
2352[+] Name: cl_csm_use_forced_view_matrices
2353[>] Desc: no description available
2354
2355[+] Name: cl_csm_viewmodel_depthbias
2356[>] Desc: no description available
2357
2358[+] Name: cl_csm_viewmodel_farz
2359[>] Desc: no description available
2360
2361[+] Name: cl_csm_viewmodel_max_shadow_dist
2362[>] Desc: no description available
2363
2364[+] Name: cl_csm_viewmodel_max_visible_dist
2365[>] Desc: no description available
2366
2367[+] Name: cl_csm_viewmodel_shadows
2368[>] Desc: no description available
2369
2370[+] Name: cl_csm_viewmodel_slopescaledepthbias
2371[>] Desc: no description available
2372
2373[+] Name: cl_csm_viz_numplanes
2374[>] Desc: no description available
2375
2376[+] Name: cl_csm_viz_polyhedron_quad_size
2377[>] Desc: no description available
2378
2379[+] Name: cl_csm_world_shadows
2380[>] Desc: no description available
2381
2382[+] Name: cl_csm_world_shadows_in_viewmodelcascade
2383[>] Desc: no description available
2384
2385[+] Name: cl_csm_xlat_continuity
2386[>] Desc: no description available
2387
2388[+] Name: cl_custom_material_override
2389[>] Desc: allow custom material override
2390
2391[+] Name: cl_custommaterial_debug_graph
2392[>] Desc: no description available
2393
2394[+] Name: cl_customsounds
2395[>] Desc: Enable customized player sound playback
2396
2397[+] Name: cl_dangerzone_approaching_sound_radius
2398[>] Desc: no description available
2399
2400[+] Name: cl_dangerzone_moving_sound_volume
2401[>] Desc: no description available
2402
2403[+] Name: cl_dangerzone_sound_volume
2404[>] Desc: no description available
2405
2406[+] Name: cl_debug_client_gamestats
2407[>] Desc: no description available
2408
2409[+] Name: cl_debug_round_stat_submission
2410[>] Desc: no description available
2411
2412[+] Name: cl_debug_ugc_downloads
2413[>] Desc: no description available
2414
2415[+] Name: cl_debugrumble
2416[>] Desc: Turn on rumble debugging spew
2417
2418[+] Name: cl_decryptdata_key
2419[>] Desc: Key to decrypt encrypted GOTV messages
2420
2421[+] Name: cl_decryptdata_key_pub
2422[>] Desc: Key to decrypt public encrypted GOTV messages
2423
2424[+] Name: cl_demoviewoverride
2425[>] Desc: Override view during demo playback
2426
2427[+] Name: cl_detail_avoid_force
2428[>] Desc: force with which to avoid players ( in units, percentage of the width of the detail sprite )
2429
2430[+] Name: cl_detail_avoid_radius
2431[>] Desc: radius around detail sprite to avoid players
2432
2433[+] Name: cl_detail_avoid_recover_speed
2434[>] Desc: how fast to recover position after avoiding players
2435
2436[+] Name: cl_detail_max_sway
2437[>] Desc: Amplitude of the detail prop sway
2438
2439[+] Name: cl_detail_multiplier
2440[>] Desc: extra details to create
2441
2442[+] Name: cl_dev_decaltrace_blood
2443[>] Desc: Shoot out a decal spray that shoots blood.
2444
2445[+] Name: cl_disable_ragdolls
2446[>] Desc: no description available
2447
2448[+] Name: cl_disable_splitscreen_cpu_level_cfgs_in_pip
2449[>] Desc: no description available
2450
2451[+] Name: cl_disable_water_render_targets
2452[>] Desc: no description available
2453
2454[+] Name: cl_disablefreezecam
2455[>] Desc: Turn on/off freezecam on client
2456
2457[+] Name: cl_disablehtmlmotd
2458[>] Desc: Disable HTML motds.
2459
2460[+] Name: cl_dm_buyrandomweapons
2461[>] Desc: Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the last weapon)
2462
2463[+] Name: cl_download_demoplayer
2464[>] Desc: Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
2465
2466[+] Name: cl_downloadfilter
2467[>] Desc: Determines which files can be downloaded from the server (all, none, nosounds)
2468
2469[+] Name: cl_draw_only_deathnotices
2470[>] Desc: For drawing only the crosshair and death notices (used for moviemaking)
2471
2472[+] Name: cl_drawhud
2473[>] Desc: Enable the rendering of the hud
2474
2475[+] Name: cl_drawhud_force_deathnotices
2476[>] Desc: 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
2477
2478[+] Name: cl_drawhud_force_radar
2479[>] Desc: 0: default; 1: draw radar even if hud disabled; -1: force no radar
2480
2481[+] Name: cl_drawhud_force_teamid_overhead
2482[>] Desc: 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
2483
2484[+] Name: cl_drawhud_specvote
2485[>] Desc: 1: default; 0: disables vote UI for spectators
2486
2487[+] Name: cl_drawleaf
2488[>] Desc: no description available
2489
2490[+] Name: cl_drawmaterial
2491[>] Desc: Draw a particular material over the frame
2492
2493[+] Name: cl_drawmonitors
2494[>] Desc: no description available
2495
2496[+] Name: cl_drawshadowtexture
2497[>] Desc: no description available
2498
2499[+] Name: cl_dump_particle_stats
2500[>] Desc: dump particle profiling info to particle_profile.csv
2501
2502[+] Name: cl_dumpplayer
2503[>] Desc: Dumps info about a player
2504
2505[+] Name: cl_dumpsplithacks
2506[>] Desc: Dump split screen workarounds.
2507
2508[+] Name: cl_dz_playagain_auto_spectate
2509[>] Desc: Automatically switch to spectate mode after clicking the 'Play Again' button in end of match screen
2510
2511[+] Name: cl_ejectbrass
2512[>] Desc: no description available
2513
2514[+] Name: cl_embedded_stream_audio_volume
2515[>] Desc: Embedded stream audio volume
2516
2517[+] Name: cl_embedded_stream_audio_volume_xmaster
2518[>] Desc: Whether embedded stream audio volume gets multiplied by master volume
2519
2520[+] Name: cl_embedded_stream_video_playing
2521[>] Desc: Embedded stream video playing state
2522
2523[+] Name: cl_enable_remote_splitscreen
2524[>] Desc: Allows viewing of nonlocal players in a split screen fashion
2525
2526[+] Name: cl_ent_absbox
2527[>] Desc: Displays the client's absbox for the entity under the crosshair.
2528
2529[+] Name: cl_ent_bbox
2530[>] Desc: Displays the client's bounding box for the entity under the crosshair.
2531
2532[+] Name: cl_ent_rbox
2533[>] Desc: Displays the client's render box for the entity under the crosshair.
2534
2535[+] Name: cl_entityreport
2536[>] Desc: For debugging, draw entity states to console
2537
2538[+] Name: cl_extrapolate
2539[>] Desc: Enable/disable extrapolation if interpolation history runs out.
2540
2541[+] Name: cl_extrapolate_amount
2542[>] Desc: Set how many seconds the client will extrapolate entities for.
2543
2544[+] Name: cl_failremoteconnections
2545[>] Desc: Force connection attempts to time out
2546
2547[+] Name: cl_fastdetailsprites
2548[>] Desc: whether to use new detail sprite system
2549
2550[+] Name: cl_fasttempentcollision
2551[>] Desc: no description available
2552
2553[+] Name: cl_find_ent
2554[>] Desc: Find and list all client entities with classnames that contain the specified substring.
2555Format: cl_find_ent <substring>
2556
2557
2558[+] Name: cl_find_ent_index
2559[>] Desc: Display data for clientside entity matching specified index.
2560Format: cl_find_ent_index <index>
2561
2562
2563[+] Name: cl_fixedcrosshairgap
2564[>] Desc: How big to make the gap between the pips in the fixed crosshair
2565
2566[+] Name: cl_flushentitypacket
2567[>] Desc: For debugging. Force the engine to flush an entity packet.
2568
2569[+] Name: cl_foot_contact_shadows
2570[>] Desc: no description available
2571
2572[+] Name: cl_force_progress_notice_every_change
2573[>] Desc: no description available
2574
2575[+] Name: cl_forcepreload
2576[>] Desc: Whether we should force preloading.
2577
2578[+] Name: cl_forwardspeed
2579[>] Desc: no description available
2580
2581[+] Name: cl_foundry_ShowEntityHighlights
2582[>] Desc: no description available
2583
2584[+] Name: cl_freeze_cam_penetration_tolerance
2585[>] Desc: If the freeze cam gets closer to target than this distance, we snap to death cam instead (0 = use character bounds instead, -1 = disable this safety check
2586
2587[+] Name: cl_freezecameffects_showholiday
2588[>] Desc: Happy holidays from the CS:GO team and Valve!
2589
2590[+] Name: cl_freezecampanel_position_dynamic
2591[>] Desc: Turn on/off freezecam's kill panel dynamic Y movement
2592
2593[+] Name: cl_fullupdate
2594[>] Desc: Forces the server to send a full update packet
2595
2596[+] Name: cl_game_mode_convars
2597[>] Desc: Display the values of the convars for the current game_mode.
2598
2599[+] Name: cl_grass_mip_bias
2600[>] Desc: no description available
2601
2602[+] Name: cl_gunlowerangle
2603[>] Desc: no description available
2604
2605[+] Name: cl_gunlowerspeed
2606[>] Desc: no description available
2607
2608[+] Name: cl_headbob_land_dip_amt
2609[>] Desc: no description available
2610
2611[+] Name: cl_hide_avatar_images
2612[>] Desc: Hide avatar images for other players.
2613 0 - Off.
2614 1 - Block All
2615 2 - Block all but friends
2616
2617[+] Name: cl_hideserverip
2618[>] Desc: If set to 1, server IPs will be hidden in the console (except when you type 'status')
2619
2620[+] Name: cl_http_log_enable
2621[>] Desc: Allows sending HTTP log from client main menu.
2622
2623[+] Name: cl_hud_background_alpha
2624[>] Desc: no description available
2625
2626[+] Name: cl_hud_bomb_under_radar
2627[>] Desc: no description available
2628
2629[+] Name: cl_hud_color
2630[>] Desc: 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
2631
2632[+] Name: cl_hud_healthammo_style
2633[>] Desc: no description available
2634
2635[+] Name: cl_hud_playercount_pos
2636[>] Desc: 0 = default (top), 1 = bottom
2637
2638[+] Name: cl_hud_playercount_showcount
2639[>] Desc: 0 = show player avatars (default), 1 = just show count number (no avatars)
2640
2641[+] Name: cl_hud_radar_scale
2642[>] Desc: no description available
2643
2644[+] Name: cl_idealpitchscale
2645[>] Desc: no description available
2646
2647[+] Name: cl_ignorepackets
2648[>] Desc: Force client to ignore packets (for debugging).
2649
2650[+] Name: cl_interp
2651[>] Desc: Sets the interpolation amount (bounded on low side by server interp ratio settings).
2652
2653[+] Name: cl_interp_all
2654[>] Desc: Disable interpolation list optimizations.
2655
2656[+] Name: cl_interp_npcs
2657[>] Desc: Interpolate NPC positions starting this many seconds in past (or cl_interp, if greater)
2658
2659[+] Name: cl_interp_ratio
2660[>] Desc: Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
2661
2662[+] Name: cl_interp_watch
2663[>] Desc: no description available
2664
2665[+] Name: cl_interpolate
2666[>] Desc: Enables or disables interpolation on listen servers or during demo playback
2667
2668[+] Name: cl_inventory_debug_tooltip
2669[>] Desc: no description available
2670
2671[+] Name: cl_inventory_saved_filter2
2672[>] Desc: no description available
2673
2674[+] Name: cl_inventory_saved_sort2
2675[>] Desc: no description available
2676
2677[+] Name: cl_jiggle_bone_debug
2678[>] Desc: Display physics-based 'jiggle bone' debugging information
2679
2680[+] Name: cl_jiggle_bone_debug_pitch_constraints
2681[>] Desc: Display physics-based 'jiggle bone' debugging information
2682
2683[+] Name: cl_jiggle_bone_debug_yaw_constraints
2684[>] Desc: Display physics-based 'jiggle bone' debugging information
2685
2686[+] Name: cl_jiggle_bone_invert
2687[>] Desc: no description available
2688
2689[+] Name: cl_jiggle_bone_sanity
2690[>] Desc: Prevent jiggle bones from pointing directly away from their target in case of numerical instability.
2691
2692[+] Name: cl_join_advertise
2693[>] Desc: Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: none)
2694
2695[+] Name: cl_lagcomp_errorcheck
2696[>] Desc: Player index of other player to check for position errors.
2697
2698[+] Name: cl_lagcompensation
2699[>] Desc: Perform server side lag compensation of weapon firing events.
2700
2701[+] Name: cl_language
2702[>] Desc: Language (from Steam API)
2703
2704[+] Name: cl_leafsystemvis
2705[>] Desc: no description available
2706
2707[+] Name: cl_leveloverview
2708[>] Desc: no description available
2709
2710[+] Name: cl_leveloverviewmarker
2711[>] Desc: no description available
2712
2713[+] Name: cl_lock_camera
2714[>] Desc: no description available
2715
2716[+] Name: cl_mainmenu_blog_file
2717[>] Desc: Load blog file
2718
2719[+] Name: cl_mainmenu_blog_file_cache
2720[>] Desc: Location of the cached blog file
2721
2722[+] Name: cl_mainmenu_hide_blog
2723[>] Desc: Show the news panel and hide blog
2724
2725[+] Name: cl_mainmenu_show_blog
2726[>] Desc: Show the blog and hide news panel
2727
2728[+] Name: cl_mainmenu_show_datagraph
2729[>] Desc: no description available
2730
2731[+] Name: cl_mantle_gunloweramt
2732[>] Desc: no description available
2733
2734[+] Name: cl_mantle_gunlowerspeed
2735[>] Desc: no description available
2736
2737[+] Name: cl_matchstats_print_own_data
2738[>] Desc: cl_matchstats_print_own_data RANGENAME
2739
2740[+] Name: cl_maxrenderable_dist
2741[>] Desc: Max distance from the camera at which things will be rendered
2742
2743[+] Name: cl_medal_progress_shown_fraction
2744[>] Desc: Show progress on the win panel every GOAL/X increments for stat based achievements.
2745
2746[+] Name: cl_min_ct
2747[>] Desc: Controls which CT model is used when cl_minmodels is set to 1.
2748
2749[+] Name: cl_min_t
2750[>] Desc: Controls which Terrorist model is used when cl_minmodels is set to 1.
2751
2752[+] Name: cl_minimal_rtt_shadows
2753[>] Desc: no description available
2754
2755[+] Name: cl_minmodels
2756[>] Desc: Uses one player model for each team. Set this value to -1 to allow unapproved / in progress player models to be used.
2757
2758[+] Name: cl_modelfastpath
2759[>] Desc: no description available
2760
2761[+] Name: cl_modemanager_reload
2762[>] Desc: Reloads the panel metaclasses for vgui screens.
2763
2764[+] Name: cl_motd_competitive_timeout
2765[>] Desc: Competitive motd timeout in seconds.
2766
2767[+] Name: cl_mouseenable
2768[>] Desc: no description available
2769
2770[+] Name: cl_mouseenable_buttons
2771[>] Desc: no description available
2772
2773[+] Name: cl_mouselook
2774[>] Desc: Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
2775
2776[+] Name: cl_mute_all_but_friends_and_party
2777[>] Desc: Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
2778
2779[+] Name: cl_mute_enemy_team
2780[>] Desc: Block all communication from players on the enemy team.
2781
2782[+] Name: cl_names_debug
2783[>] Desc: no description available
2784
2785[+] Name: cl_obs_interp_angle_progress_headstart
2786[>] Desc: no description available
2787
2788[+] Name: cl_obs_interp_dist_to_turn_to_face
2789[>] Desc: Changing to a target further than this will cause the camera to face the direction of travel
2790
2791[+] Name: cl_obs_interp_enable
2792[>] Desc: Enables interpolation between observer targets
2793
2794[+] Name: cl_obs_interp_obstruction_behavior
2795[>] Desc: no description available
2796
2797[+] Name: cl_obs_interp_pos_halflife
2798[>] Desc: no description available
2799
2800[+] Name: cl_obs_interp_pos_rate
2801[>] Desc: no description available
2802
2803[+] Name: cl_obs_interp_settle_dist
2804[>] Desc: no description available
2805
2806[+] Name: cl_obs_interp_snap_dist
2807[>] Desc: no description available
2808
2809[+] Name: cl_obs_interp_turn_to_face_end_frac
2810[>] Desc: no description available
2811
2812[+] Name: cl_obs_interp_turn_to_face_start_frac
2813[>] Desc: no description available
2814
2815[+] Name: cl_observercrosshair
2816[>] Desc: no description available
2817
2818[+] Name: cl_overdraw_test
2819[>] Desc: no description available
2820
2821[+] Name: cl_panelanimation
2822[>] Desc: Shows panel animation variables: <panelname | blank for all panels>.
2823
2824[+] Name: cl_particle_batch_mode
2825[>] Desc: no description available
2826
2827[+] Name: cl_particle_fallback_base
2828[>] Desc: Base for falling back to cheaper effects under load.
2829
2830[+] Name: cl_particle_fallback_multiplier
2831[>] Desc: Multiplier for falling back to cheaper effects under load.
2832
2833[+] Name: cl_particle_max_count
2834[>] Desc: no description available
2835
2836[+] Name: cl_particle_retire_cost
2837[>] Desc: no description available
2838
2839[+] Name: cl_particle_sim_fallback_base_multiplier
2840[>] Desc: How aggressive the switch to fallbacks will be depending on how far over the cl_particle_sim_fallback_threshold_ms the sim time is. Higher numbers are more aggressive.
2841
2842[+] Name: cl_particle_sim_fallback_threshold_ms
2843[>] Desc: Amount of simulation time that can elapse before new systems start falling back to cheaper versions
2844
2845[+] Name: cl_particles_dump_effects
2846[>] Desc: no description available
2847
2848[+] Name: cl_particles_dumplist
2849[>] Desc: Dump all new particles, optional name substring.
2850
2851[+] Name: cl_particles_show_bbox
2852[>] Desc: no description available
2853
2854[+] Name: cl_particles_show_controlpoints
2855[>] Desc: no description available
2856
2857[+] Name: cl_pclass
2858[>] Desc: Dump entity by prediction classname.
2859
2860[+] Name: cl_pdump
2861[>] Desc: Dump info about this entity to screen.
2862
2863[+] Name: cl_phys_block_dist
2864[>] Desc: no description available
2865
2866[+] Name: cl_phys_block_fraction
2867[>] Desc: no description available
2868
2869[+] Name: cl_phys_maxticks
2870[>] Desc: Sets the max number of physics ticks allowed for client-side physics (ragdolls)
2871
2872[+] Name: cl_phys_show_active
2873[>] Desc: no description available
2874
2875[+] Name: cl_phys_timescale
2876[>] Desc: Sets the scale of time for client-side physics (ragdolls)
2877
2878[+] Name: cl_physicsshadowupdate_render
2879[>] Desc: no description available
2880
2881[+] Name: cl_pitchdown
2882[>] Desc: no description available
2883
2884[+] Name: cl_pitchspeed
2885[>] Desc: no description available
2886
2887[+] Name: cl_pitchup
2888[>] Desc: no description available
2889
2890[+] Name: cl_playback_screenshots
2891[>] Desc: Allows the client to playback screenshot and jpeg commands in demos.
2892
2893[+] Name: cl_player_fullupdate_predicted_origin_fix
2894[>] Desc: no description available
2895
2896[+] Name: cl_player_ping_mute
2897[>] Desc: If 1, player pinging will make a sound, if 0, pings will be silent
2898
2899[+] Name: cl_player_proximity_debug
2900[>] Desc: no description available
2901
2902[+] Name: cl_player_rank_debug
2903[>] Desc: no description available
2904
2905[+] Name: cl_player_rank_events_spew
2906[>] Desc: Spews the contents of all events this round that could be displayed to the player, as well as the player's current ranks.
2907
2908[+] Name: cl_playerspray_auto_apply
2909[>] Desc: Automatically apply graffiti when graffiti menu closes
2910
2911[+] Name: cl_portal_use_new_dissolve
2912[>] Desc: Use new dissolve effect
2913
2914[+] Name: cl_precacheinfo
2915[>] Desc: Show precache info (client).
2916
2917[+] Name: cl_pred_checkstuck
2918[>] Desc: Perform the additional 'stuck' traces on the client side during prediction.
2919
2920[+] Name: cl_pred_doresetlatch
2921[>] Desc: no description available
2922
2923[+] Name: cl_pred_error_verbose
2924[>] Desc: Show more field info when spewing prediction errors.
2925
2926[+] Name: cl_pred_optimize
2927[>] Desc: Optimize for not copying data if didn't receive a network update (1), and also for not repredicting if there were no errors (2).
2928
2929[+] Name: cl_pred_track
2930[>] Desc: <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
2931
2932[+] Name: cl_predict
2933[>] Desc: Perform client side prediction.
2934
2935[+] Name: cl_predict_basetoggles
2936[>] Desc: no description available
2937
2938[+] Name: cl_predict_motioncontrol
2939[>] Desc: no description available
2940
2941[+] Name: cl_prediction_error_timestamps
2942[>] Desc: no description available
2943
2944[+] Name: cl_predictioncopy_describe
2945[>] Desc: Describe datamap_t for entindex
2946
2947[+] Name: cl_predictionlist
2948[>] Desc: Show which entities are predicting
2949
2950
2951[+] Name: cl_predictphysics
2952[>] Desc: Use a prediction-friendly physics interface on the client
2953
2954[+] Name: cl_predictweapons
2955[>] Desc: Perform client side prediction of weapon effects.
2956
2957[+] Name: cl_proximity_grass
2958[>] Desc: no description available
2959
2960[+] Name: cl_quest_events_print
2961[>] Desc: cl_quest_events_print
2962
2963[+] Name: cl_quest_schedule_print
2964[>] Desc: cl_quest_schedule_print
2965
2966[+] Name: cl_quickinventory_lastinv
2967[>] Desc: no description available
2968
2969[+] Name: cl_quickinventory_line_update_speed
2970[>] Desc: no description available
2971
2972[+] Name: cl_radar_always_centered
2973[>] Desc: If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
2974
2975[+] Name: cl_radar_fast_transforms
2976[>] Desc: Faster way of placing icons on the mini map.
2977
2978[+] Name: cl_radar_icon_scale_min
2979[>] Desc: Sets the minimum icon scale. Valid values are 0.4 to 1.25.
2980
2981[+] Name: cl_radar_rotate
2982[>] Desc: 1
2983
2984[+] Name: cl_radar_scale
2985[>] Desc: Sets the radar scale. Valid values are 0.25 to 1.0.
2986
2987[+] Name: cl_radar_square_with_scoreboard
2988[>] Desc: If set, the radar will toggle to square when the scoreboard is visible.
2989
2990[+] Name: cl_radial_radio_tab
2991[>] Desc: no description available
2992
2993[+] Name: cl_radialmenu_deadzone_size
2994[>] Desc: no description available
2995
2996[+] Name: cl_ragdoll_collide
2997[>] Desc: no description available
2998
2999[+] Name: cl_ragdoll_crumple
3000[>] Desc: no description available
3001
3002[+] Name: cl_ragdoll_gravity
3003[>] Desc: Sets the gravity client-side ragdolls
3004
3005[+] Name: cl_ragdoll_physics_enable
3006[>] Desc: Enable/disable ragdoll physics.
3007
3008[+] Name: cl_ragdoll_self_collision
3009[>] Desc: no description available
3010
3011[+] Name: cl_ragdoll_workaround_threshold
3012[>] Desc: Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ragdoll creation is simplified and ragdoll is created in the right place. If you increase this significantly, ragdoll positions on your client may be dramatically wrong, but it won't affect other clients
3013
3014[+] Name: cl_random_taser_bone_y
3015[>] Desc: The Y position used for the random taser force.
3016
3017[+] Name: cl_random_taser_force_y
3018[>] Desc: The Y position used for the random taser force.
3019
3020[+] Name: cl_random_taser_power
3021[>] Desc: Power used when applying the taser effect.
3022
3023[+] Name: cl_rappel_tilt
3024[>] Desc: no description available
3025
3026[+] Name: cl_rebuy
3027[>] Desc: The order in which rebuy will attempt to repurchase items
3028
3029[+] Name: cl_reload_hud
3030[>] Desc: Reloads the hud scale and resets scale and borders
3031
3032[+] Name: cl_reloadpostprocessparams
3033[>] Desc: no description available
3034
3035[+] Name: cl_remove_all_workshop_maps
3036[>] Desc: Removes all maps from the workshop directory.
3037
3038[+] Name: cl_remove_old_ugc_downloads
3039[>] Desc: no description available
3040
3041[+] Name: cl_removedecals
3042[>] Desc: Remove the decals from the entity under the crosshair.
3043
3044[+] Name: cl_report_soundpatch
3045[>] Desc: reports client-side sound patch count
3046
3047[+] Name: cl_resend
3048[>] Desc: Delay in seconds before the client will resend the 'connect' attempt
3049
3050[+] Name: cl_resend_timeout
3051[>] Desc: Total time allowed for the client to resend the 'connect' attempt
3052
3053[+] Name: cl_retire_low_priority_lights
3054[>] Desc: Low priority dlights are replaced by high priority ones
3055
3056[+] Name: cl_righthand
3057[>] Desc: Use right-handed view models.
3058
3059[+] Name: cl_rumblescale
3060[>] Desc: Scale sensitivity of rumble effects (0 to 1.0)
3061
3062[+] Name: cl_sanitize_player_names
3063[>] Desc: Replace names of other players with something non-offensive.
3064
3065[+] Name: cl_savescreenshotstosteam
3066[>] Desc: Saves screenshots to the Steam's screenshot library
3067
3068[+] Name: cl_scalecrosshair
3069[>] Desc: Enable crosshair scaling (deprecated)
3070
3071[+] Name: cl_scoreboard_mouse_enable_binding
3072[>] Desc: Name of the binding to enable mouse selection in the scoreboard
3073
3074[+] Name: cl_scoreboard_survivors_always_on
3075[>] Desc: no description available
3076
3077[+] Name: cl_screenshotlocation
3078[>] Desc: Location to tag the screenshot with
3079
3080[+] Name: cl_screenshotname
3081[>] Desc: Custom Screenshot name
3082
3083[+] Name: cl_screenshotusertag
3084[>] Desc: User to tag in the screenshot
3085
3086[+] Name: cl_server_graphic1_enable
3087[>] Desc: When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
3088
3089[+] Name: cl_server_graphic2_enable
3090[>] Desc: When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
3091
3092[+] Name: cl_session
3093[>] Desc: no description available
3094
3095[+] Name: cl_shadowtextureoverlaysize
3096[>] Desc: no description available
3097
3098[+] Name: cl_shadowupdatespacing
3099[>] Desc: no description available
3100
3101[+] Name: cl_showVGUIAttachments
3102[>] Desc: Shows the base attachment location of the vgui widget
3103
3104[+] Name: cl_show_bounds_errors
3105[>] Desc: no description available
3106
3107[+] Name: cl_show_clan_in_death_notice
3108[>] Desc: Is set, the clan name will show next to player names in the death notices.
3109
3110[+] Name: cl_show_enemy_avatar_colors
3111[>] Desc: no description available
3112
3113[+] Name: cl_show_equipment_value
3114[>] Desc: no description available
3115
3116[+] Name: cl_show_matchmaking_stat_spew
3117[>] Desc: no description available
3118
3119[+] Name: cl_show_new_hint_delay
3120[>] Desc: no description available
3121
3122[+] Name: cl_show_playernames_max_chars_console
3123[>] Desc: Shows all player names (including bots) as 16 W's.
3124
3125[+] Name: cl_show_quest_info
3126[>] Desc: no description available
3127
3128[+] Name: cl_show_splashes
3129[>] Desc: no description available
3130
3131[+] Name: cl_show_usermessage
3132[>] Desc: Shows the incoming user messages for this client and dumps them out the type and size of the messages to the console. Setting this to 2 will display message contents as well
3133
3134[+] Name: cl_showanimstate
3135[>] Desc: Show the (client) animation state for the specified entity (-1 for none).
3136
3137[+] Name: cl_showanimstate_activities
3138[>] Desc: Show activities in the (client) animation state display.
3139
3140[+] Name: cl_showanimstate_log
3141[>] Desc: 1 to output cl_showanimstate to Msg(). 2 to store in AnimStateClient.log. 3 for both.
3142
3143[+] Name: cl_showbattery
3144[>] Desc: Draw current battery level at top of screen when on battery power
3145
3146[+] Name: cl_showdemooverlay
3147[>] Desc: How often to flash demo recording/playback overlay (0 - disable overlay, -1 - show always)
3148
3149[+] Name: cl_showents
3150[>] Desc: Dump entity list to console.
3151
3152[+] Name: cl_showerror
3153[>] Desc: Show prediction errors, 2 for above plus detailed field deltas.
3154
3155[+] Name: cl_showevents
3156[>] Desc: Print event firing info in the console
3157
3158[+] Name: cl_showfps
3159[>] Desc: Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
3160
3161[+] Name: cl_showfps5_btlneck_disp_time
3162[>] Desc: Time interval (s) for which main/render/gpu bottleneck times are displayed
3163
3164[+] Name: cl_showfps5_disp_time
3165[>] Desc: Time interval (s) at which thread and wait times are sampled and display is updated
3166
3167[+] Name: cl_showhelp
3168[>] Desc: Set to 0 to not show on-screen help
3169
3170[+] Name: cl_showloadout
3171[>] Desc: Toggles display of current loadout.
3172
3173[+] Name: cl_showpausedimage
3174[>] Desc: Show the 'Paused' image when game is paused.
3175
3176[+] Name: cl_showpluginmessages2
3177[>] Desc: Allow plugins to display messages to you
3178
3179[+] Name: cl_showpos
3180[>] Desc: Draw current position at top of screen
3181
3182[+] Name: cl_showtextmsg
3183[>] Desc: Enable/disable text messages printing on the screen.
3184
3185[+] Name: cl_sidespeed
3186[>] Desc: no description available
3187
3188[+] Name: cl_simdbones
3189[>] Desc: Use SIMD bone setup.
3190
3191[+] Name: cl_simulationtimefix
3192[>] Desc: no description available
3193
3194[+] Name: cl_skipfastpath
3195[>] Desc: Set to 1 to stop all models that go through the model fast path from rendering
3196
3197[+] Name: cl_skipslowpath
3198[>] Desc: Set to 1 to skip any models that don't go through the model fast path
3199
3200[+] Name: cl_smooth
3201[>] Desc: Smooth view/eye origin after prediction errors
3202
3203[+] Name: cl_smoothtime
3204[>] Desc: Smooth client's view after prediction error over this many seconds
3205
3206[+] Name: cl_sos_test_get_opvar
3207[>] Desc: no description available
3208
3209[+] Name: cl_sos_test_set_opvar
3210[>] Desc: no description available
3211
3212[+] Name: cl_soundemitter_flush
3213[>] Desc: Flushes the sounds.txt system (server only)
3214
3215[+] Name: cl_soundemitter_reload
3216[>] Desc: Flushes the sounds.txt system
3217
3218[+] Name: cl_soundscape_flush
3219[>] Desc: Flushes the client side soundscapes
3220
3221[+] Name: cl_soundscape_printdebuginfo
3222[>] Desc: print soundscapes
3223
3224[+] Name: cl_spec_follow_grenade_key
3225[>] Desc: 0 = LALT, 1 = LSHIFT, 2 = +reload
3226
3227[+] Name: cl_spec_mode
3228[>] Desc: Saves the last viewed spectator mode for use next time we start to spectate
3229
3230[+] Name: cl_spec_show_bindings
3231[>] Desc: Toggle the visibility of the spectator bindings.
3232
3233[+] Name: cl_spec_stats
3234[>] Desc: no description available
3235
3236[+] Name: cl_spec_swapplayersides
3237[>] Desc: Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
3238
3239[+] Name: cl_spec_use_tournament_content_standards
3240[>] Desc: no description available
3241
3242[+] Name: cl_sporeclipdistance
3243[>] Desc: no description available
3244
3245[+] Name: cl_ss_origin
3246[>] Desc: print origin in script format
3247
3248[+] Name: cl_steamscreenshots
3249[>] Desc: Enable/disable saving screenshots to Steam
3250
3251[+] Name: cl_streams_image_sfurl
3252[>] Desc: Format of Scaleform image representing the stream
3253
3254[+] Name: cl_streams_mytwitchtv_channel
3255[>] Desc: Twitch.tv account channel URL
3256
3257[+] Name: cl_streams_mytwitchtv_nolink
3258[>] Desc: Twitch.tv account linking URL
3259
3260[+] Name: cl_streams_refresh_interval
3261[>] Desc: How often to refresh streams list
3262
3263[+] Name: cl_streams_request_accept
3264[>] Desc: Header for api request
3265
3266[+] Name: cl_streams_request_url
3267[>] Desc: Number of streams requested for display
3268
3269[+] Name: cl_streams_write_response_file
3270[>] Desc: When set will save streams info file for diagnostics
3271
3272[+] Name: cl_sun_decay_rate
3273[>] Desc: no description available
3274
3275[+] Name: cl_sun_in_reflection_h_scale
3276[>] Desc: no description available
3277
3278[+] Name: cl_sun_in_reflection_v_scale
3279[>] Desc: no description available
3280
3281[+] Name: cl_sunlight_depthbias
3282[>] Desc: no description available
3283
3284[+] Name: cl_sunlight_ortho_size
3285[>] Desc: Set to values greater than 0 for ortho view render projections.
3286
3287[+] Name: cl_tablet_mapmode
3288[>] Desc: no description available
3289
3290[+] Name: cl_teamid
3291[>] Desc: no description available
3292
3293[+] Name: cl_teamid_max
3294[>] Desc: no description available
3295
3296[+] Name: cl_teamid_min
3297[>] Desc: no description available
3298
3299[+] Name: cl_teamid_overhead_always
3300[>] Desc: Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
3301
3302[+] Name: cl_teamid_overhead_maxdist
3303[>] Desc: max distance at which the overhead team id icons will show
3304
3305[+] Name: cl_teamid_overhead_maxdist_spec
3306[>] Desc: max distance at which the overhead team id icons will show when a spectator
3307
3308[+] Name: cl_teammate_color_1
3309[>] Desc: no description available
3310
3311[+] Name: cl_teammate_color_2
3312[>] Desc: no description available
3313
3314[+] Name: cl_teammate_color_3
3315[>] Desc: no description available
3316
3317[+] Name: cl_teammate_color_4
3318[>] Desc: no description available
3319
3320[+] Name: cl_teammate_color_5
3321[>] Desc: no description available
3322
3323[+] Name: cl_teammate_colors_show
3324[>] Desc: In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
3325
3326[+] Name: cl_thirdperson
3327[>] Desc: Enables/Disables third person
3328
3329[+] Name: cl_threaded_bone_setup
3330[>] Desc: Enable parallel processing of bones
3331
3332[+] Name: cl_threaded_init
3333[>] Desc: no description available
3334
3335[+] Name: cl_timeout
3336[>] Desc: After this many seconds without receiving a packet from the server, the client will disconnect itself
3337
3338[+] Name: cl_titledataversionblock1
3339[>] Desc: stats for console title data block1 i/o version.
3340
3341[+] Name: cl_titledataversionblock2
3342[>] Desc: stats for console title data block2 i/o version.
3343
3344[+] Name: cl_titledataversionblock3
3345[>] Desc: stats for console title data block3 i/o version.
3346
3347[+] Name: cl_tlucfastpath
3348[>] Desc: no description available
3349
3350[+] Name: cl_tracer_whiz_distance
3351[>] Desc: no description available
3352
3353[+] Name: cl_tree_sway_dir
3354[>] Desc: sets tree sway wind direction and strength
3355
3356[+] Name: cl_updaterate
3357[>] Desc: Number of packets per second of updates you are requesting from the server
3358
3359[+] Name: cl_updatevisibility
3360[>] Desc: Updates visibility bits.
3361
3362[+] Name: cl_upspeed
3363[>] Desc: no description available
3364
3365[+] Name: cl_use_entity_as_targetid
3366[>] Desc: no description available
3367
3368[+] Name: cl_use_hostage_ik
3369[>] Desc: no description available
3370
3371[+] Name: cl_use_new_headbob
3372[>] Desc: no description available
3373
3374[+] Name: cl_use_old_wearable_shoulddraw
3375[>] Desc: no description available
3376
3377[+] Name: cl_use_opens_buy_menu
3378[>] Desc: Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
3379
3380[+] Name: cl_use_simd_bones
3381[>] Desc: 1 use SIMD bones 0 use scalar bones.
3382
3383[+] Name: cl_view
3384[>] Desc: Set the view entity index.
3385
3386[+] Name: cl_viewmodel_shift_left_amt
3387[>] Desc: The amount the viewmodel shifts to the left when shooting accuracy increases.
3388
3389[+] Name: cl_viewmodel_shift_right_amt
3390[>] Desc: The amount the viewmodel shifts to the right when shooting accuracy decreases.
3391
3392[+] Name: cl_voice_buffer_time
3393[>] Desc: Amount of time between receiving voice data and playing the audio
3394
3395[+] Name: cl_voice_filter
3396[>] Desc: Filter voice by name substring
3397
3398[+] Name: cl_voice_hltv_buffer_time
3399[>] Desc: Amount of time between receiving voice data and playing the audio in hltv
3400
3401[+] Name: cl_voip_lobby_audio_volume
3402[>] Desc: Lobby voip stream audio volume
3403
3404[+] Name: cl_weapon_clip_thinwalls
3405[>] Desc: no description available
3406
3407[+] Name: cl_weapon_clip_thinwalls_debug
3408[>] Desc: no description available
3409
3410[+] Name: cl_weapon_clip_thinwalls_lock
3411[>] Desc: no description available
3412
3413[+] Name: cl_weapon_debug_print_accuracy
3414[>] Desc: no description available
3415
3416[+] Name: cl_weapon_debug_show_accuracy
3417[>] Desc: Draws a circle representing the effective range with every shot.
3418
3419[+] Name: cl_weapon_debug_show_accuracy_duration
3420[>] Desc: no description available
3421
3422[+] Name: cl_winddir
3423[>] Desc: Weather effects wind direction angle
3424
3425[+] Name: cl_windspeed
3426[>] Desc: Weather effects wind speed scalar
3427
3428[+] Name: cl_wpn_sway_interp
3429[>] Desc: no description available
3430
3431[+] Name: cl_wpn_sway_scale
3432[>] Desc: no description available
3433
3434[+] Name: cl_yawspeed
3435[>] Desc: no description available
3436
3437[+] Name: clear
3438[>] Desc: Clear all console output.
3439
3440[+] Name: clear_anim_cache
3441[>] Desc: Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
3442
3443[+] Name: clear_bombs
3444[>] Desc: no description available
3445
3446[+] Name: clear_debug_overlays
3447[>] Desc: clears debug overlays
3448
3449[+] Name: clientport
3450[>] Desc: Host game client port
3451
3452[+] Name: closecaption
3453[>] Desc: Enable close captioning.
3454
3455[+] Name: closeonbuy
3456[>] Desc: Set non-zero to close the buy menu after buying something
3457
3458[+] Name: cloth_wind
3459[>] Desc: no description available
3460
3461[+] Name: cloth_wind_pitch
3462[>] Desc: no description available
3463
3464[+] Name: cloth_windage_multiplier
3465[>] Desc: no description available
3466
3467[+] Name: cmd
3468[>] Desc: Forward command to server.
3469
3470[+] Name: cmd1
3471[>] Desc: sets userinfo string for split screen player in slot 1
3472
3473[+] Name: cmd2
3474[>] Desc: sets userinfo string for split screen player in slot 2
3475
3476[+] Name: cmd3
3477[>] Desc: sets userinfo string for split screen player in slot 3
3478
3479[+] Name: cmd4
3480[>] Desc: sets userinfo string for split screen player in slot 4
3481
3482[+] Name: collision_shake_amp
3483[>] Desc: no description available
3484
3485[+] Name: collision_shake_freq
3486[>] Desc: no description available
3487
3488[+] Name: collision_shake_time
3489[>] Desc: no description available
3490
3491[+] Name: collision_test
3492[>] Desc: Tests collision system
3493
3494[+] Name: colorcorrectionui
3495[>] Desc: Show/hide the color correction tools UI.
3496
3497[+] Name: commentary
3498[>] Desc: Desired commentary mode state.
3499
3500[+] Name: commentary_available
3501[>] Desc: Automatically set by the game when a commentary file is available for the current map.
3502
3503[+] Name: commentary_cvarsnotchanging
3504[>] Desc: no description available
3505
3506[+] Name: commentary_finishnode
3507[>] Desc: no description available
3508
3509[+] Name: commentary_firstrun
3510[>] Desc: no description available
3511
3512[+] Name: commentary_showmodelviewer
3513[>] Desc: Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
3514
3515[+] Name: commentary_testfirstrun
3516[>] Desc: no description available
3517
3518[+] Name: con_drawnotify
3519[>] Desc: Disables drawing of notification area (for taking screenshots).
3520
3521[+] Name: con_enable
3522[>] Desc: Allows the console to be activated.
3523
3524[+] Name: con_filter_enable
3525[>] Desc: Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than other text.
3526
3527[+] Name: con_filter_text
3528[>] Desc: Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
3529
3530[+] Name: con_filter_text_out
3531[>] Desc: Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
3532
3533[+] Name: con_logfile
3534[>] Desc: Console output gets written to this file
3535
3536[+] Name: con_min_severity
3537[>] Desc: Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
3538
3539[+] Name: con_notifytime
3540[>] Desc: How long to display recent console text to the upper part of the game window
3541
3542[+] Name: con_nprint_bgalpha
3543[>] Desc: Con_NPrint background alpha.
3544
3545[+] Name: con_nprint_bgborder
3546[>] Desc: Con_NPrint border size.
3547
3548[+] Name: con_timestamp
3549[>] Desc: Prefix console.log entries with timestamps
3550
3551[+] Name: con_trace
3552[>] Desc: Print console text to low level printout.
3553
3554[+] Name: condump
3555[>] Desc: dump the text currently in the console to condumpXX.log
3556
3557[+] Name: confirm_abandon_match
3558[>] Desc: Confirm that we wish to abandon match
3559
3560[+] Name: confirm_activate_itemid_now
3561[>] Desc: Confirm item activation by item id
3562
3563[+] Name: confirm_join_friend_session_exit_current
3564[>] Desc: Confirm that we wish to join a friend session, destroying a previous session
3565
3566[+] Name: confirm_join_new_session_exit_current
3567[>] Desc: Confirm that we wish to join a new session, destroying a previous session
3568
3569[+] Name: confirm_join_party_session_exit_current
3570[>] Desc: Confirm that we wish to join a party session, destroying a previous session
3571
3572[+] Name: confirm_purchase_item_def_now
3573[>] Desc: Confirm item purchase
3574
3575[+] Name: confirm_watch_friend_session_exit_current
3576[>] Desc: Confirm that we wish to watch a friend session, destroying a previous session
3577
3578[+] Name: connect
3579[>] Desc: Connect to specified server.
3580
3581[+] Name: connect_lobby
3582[>] Desc: Sets the lobby ID to connect to on start.
3583
3584[+] Name: connect_splitscreen
3585[>] Desc: Connect to specified server. With multiple players.
3586
3587[+] Name: console_history_size
3588[>] Desc: no description available
3589
3590[+] Name: console_window_open
3591[>] Desc: Is the console window active
3592
3593[+] Name: contimes
3594[>] Desc: Number of console lines to overlay for debugging.
3595
3596[+] Name: contributionscore_assist
3597[>] Desc: amount of contribution score added for an assist
3598
3599[+] Name: contributionscore_bomb_defuse_major
3600[>] Desc: amount of contribution score for defusing a bomb while at least one enemy remains alive
3601
3602[+] Name: contributionscore_bomb_defuse_minor
3603[>] Desc: amount of contribution score for defusing a bomb after eliminating enemy team
3604
3605[+] Name: contributionscore_bomb_exploded
3606[>] Desc: amount of contribution score awarded to bomb planter and terrorists remaining alive if bomb explosion wins the round
3607
3608[+] Name: contributionscore_bomb_planted
3609[>] Desc: amount of contribution score for planting a bomb
3610
3611[+] Name: contributionscore_cash_bundle
3612[>] Desc: amount of contribution score for picking up a cash bundle
3613
3614[+] Name: contributionscore_crate_break
3615[>] Desc: amount of contribution score for breaking an item crate
3616
3617[+] Name: contributionscore_hostage_kill
3618[>] Desc: amount of contribution score for killing a hostage, normally negative
3619
3620[+] Name: contributionscore_hostage_rescue_major
3621[>] Desc: amount of contribution score added to rescuer per hostage rescued
3622
3623[+] Name: contributionscore_hostage_rescue_minor
3624[>] Desc: amount of contribution score added to all alive CTs per hostage rescued
3625
3626[+] Name: contributionscore_kill
3627[>] Desc: amount of contribution score added for a kill
3628
3629[+] Name: contributionscore_kill_factor
3630[>] Desc: percentage of victim's contribution score to award to their killer as a bonus
3631
3632[+] Name: contributionscore_objective_kill
3633[>] Desc: amount of contribution score added for an objective related kill
3634
3635[+] Name: contributionscore_suicide
3636[>] Desc: amount of contribution score for a suicide, normally negative
3637
3638[+] Name: contributionscore_team_kill
3639[>] Desc: amount of contribution score for a team kill, normally negative
3640
3641[+] Name: coop
3642[>] Desc: Cooperative play.
3643
3644[+] Name: cpu_frequency_monitoring
3645[>] Desc: Set CPU frequency monitoring interval in seconds. Zero means disabled.
3646
3647[+] Name: cpu_level
3648[>] Desc: CPU Level - Default: High
3649
3650[+] Name: cpu_level_optionsui
3651[>] Desc: Used to set video property from options UI.
3652
3653[+] Name: cpu_level_restart
3654[>] Desc: Used to set video property at device reset.
3655
3656[+] Name: crash
3657[>] Desc: Cause the engine to crash (Debug!!)
3658
3659[+] Name: create_flashlight
3660[>] Desc: no description available
3661
3662[+] Name: creditsdone
3663[>] Desc: no description available
3664
3665[+] Name: crosshair
3666[>] Desc: no description available
3667
3668[+] Name: cs_AssistDamageThreshold
3669[>] Desc: cs_AssistDamageThreshold defines the amount of damage needed to score an assist
3670
3671[+] Name: cs_ShowStateTransitions
3672[>] Desc: cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
3673
3674[+] Name: cs_econ_item_string_table_debug
3675[>] Desc: no description available
3676
3677[+] Name: cs_enable_player_physics_box
3678[>] Desc: no description available
3679
3680[+] Name: cs_hostage_near_rescue_music_distance
3681[>] Desc: no description available
3682
3683[+] Name: cs_make_vip
3684[>] Desc: Marks a player as the VIP
3685
3686[+] Name: csgo_download_match
3687[>] Desc: Downloads a match via serial code and starts playback
3688
3689[+] Name: csgo_econ_action_preview
3690[>] Desc: Preview an economy item
3691
3692[+] Name: csm_quality_level
3693[>] Desc: Cascaded shadow map quality level, [0,3], 0=VERY_LOW, 3=HIGHEST
3694
3695[+] Name: csm_quality_level_optionsui
3696[>] Desc: Used to set video property from options UI.
3697
3698[+] Name: csm_quality_level_restart
3699[>] Desc: Used to set video property at device reset.
3700
3701[+] Name: custom_bot_difficulty
3702[>] Desc: Bot difficulty for offline play.
3703
3704[+] Name: cvarlist
3705[>] Desc: Show the list of convars/concommands.
3706
3707[+] Name: damage_impact_heavy
3708[>] Desc: Damage ABOVE this value is considered heavy damage
3709
3710[+] Name: damage_impact_medium
3711[>] Desc: Damage BELOW this value is considered light damage
3712
3713[+] Name: das_max_z_trace_length
3714[>] Desc: Maximum height of player and still test for adsp
3715
3716[+] Name: das_process_overhang_spaces
3717[>] Desc: no description available
3718
3719[+] Name: datacachesize
3720[>] Desc: Size in MB.
3721
3722[+] Name: dbg_demofile
3723[>] Desc: no description available
3724
3725[+] Name: dbghist_addline
3726[>] Desc: Add a line to the debug history. Format: <category id> <line>
3727
3728[+] Name: dbghist_dump
3729[>] Desc: Dump the debug history to the console. Format: <category id>
3730 Categories:
3731 0: Entity I/O
3732 1: AI Decisions
3733 2: Scene Print
3734 3: Alyx Blind
3735 4: Log of damage done to player
3736
3737[+] Name: deathmatch
3738[>] Desc: Running a deathmatch server.
3739
3740[+] Name: debug_aim_angle
3741[>] Desc: no description available
3742
3743[+] Name: debug_dispatch_server_dump
3744[>] Desc: no description available
3745
3746[+] Name: debug_drawbox
3747[>] Desc: Create debug box
3748
3749[+] Name: debug_drawdisp_boundbox
3750[>] Desc: Create debug boxes for invalid displacements
3751
3752[+] Name: debug_entity_outline_highlight
3753[>] Desc: no description available
3754
3755[+] Name: debug_map_crc
3756[>] Desc: Prints CRC for each map lump loaded
3757
3758[+] Name: debug_materialmodifycontrol
3759[>] Desc: no description available
3760
3761[+] Name: debug_materialmodifycontrol_client
3762[>] Desc: no description available
3763
3764[+] Name: debug_overlay_fullposition
3765[>] Desc: no description available
3766
3767[+] Name: debug_paint_alpha
3768[>] Desc: no description available
3769
3770[+] Name: debug_physimpact
3771[>] Desc: no description available
3772
3773[+] Name: debug_purchase_defidx
3774[>] Desc: Purchase an item by defindex
3775
3776[+] Name: debug_touchlinks
3777[>] Desc: Spew touch link activity
3778
3779[+] Name: debug_visibility_monitor
3780[>] Desc: no description available
3781
3782[+] Name: debugsystemui
3783[>] Desc: Show/hide the debug system UI.
3784
3785[+] Name: default_fov
3786[>] Desc: no description available
3787
3788[+] Name: demo_avellimit
3789[>] Desc: Angular velocity limit before eyes considered snapped for demo playback.
3790
3791[+] Name: demo_connect_string
3792[>] Desc: Connect string for demo UI
3793
3794[+] Name: demo_debug
3795[>] Desc: Demo debug info.
3796
3797[+] Name: demo_enabledemos
3798[>] Desc: Enable recording demos (must be set true before loading a map)
3799
3800[+] Name: demo_fastforwardfinalspeed
3801[>] Desc: Go this fast when starting to hold FF button.
3802
3803[+] Name: demo_fastforwardramptime
3804[>] Desc: How many seconds it takes to get to full FF speed.
3805
3806[+] Name: demo_fastforwardstartspeed
3807[>] Desc: Go this fast when starting to hold FF button.
3808
3809[+] Name: demo_goto
3810[>] Desc: Skips to location in demo.
3811
3812[+] Name: demo_gototick
3813[>] Desc: Skips to a tick in demo.
3814
3815[+] Name: demo_highlight_fastforwardspeed
3816[>] Desc: Speed to use when fast forwarding to highlights.
3817
3818[+] Name: demo_highlight_skipthreshold
3819[>] Desc: Number of seconds between previous highlight event and round start that will fast forward instead of skipping.
3820
3821[+] Name: demo_highlight_timeafter
3822[>] Desc: How many seconds after highlight event to start fast forwarding.
3823
3824[+] Name: demo_highlight_timebefore
3825[>] Desc: How many seconds before highlight event to stop fast forwarding.
3826
3827[+] Name: demo_info
3828[>] Desc: Print information about currently playing demo.
3829
3830[+] Name: demo_interplimit
3831[>] Desc: How much origin velocity before it's considered to have 'teleported' causing interpolation to reset.
3832
3833[+] Name: demo_interpolateview
3834[>] Desc: Do view interpolation during dem playback.
3835
3836[+] Name: demo_legacy_rollback
3837[>] Desc: Use legacy view interpolation rollback amount in demo playback.
3838
3839[+] Name: demo_listhighlights
3840[>] Desc: List all highlights data for the demo.
3841
3842[+] Name: demo_listimportantticks
3843[>] Desc: List all important ticks in the demo.
3844
3845[+] Name: demo_pause
3846[>] Desc: Pauses demo playback.
3847
3848[+] Name: demo_pauseatservertick
3849[>] Desc: Pauses demo playback at server tick
3850
3851[+] Name: demo_quitafterplayback
3852[>] Desc: Quits game after demo playback.
3853
3854[+] Name: demo_recordcommands
3855[>] Desc: Record commands typed at console into .dem files.
3856
3857[+] Name: demo_resume
3858[>] Desc: Resumes demo playback.
3859
3860[+] Name: demo_strict_validation
3861[>] Desc: no description available
3862
3863[+] Name: demo_timescale
3864[>] Desc: Sets demo replay speed.
3865
3866[+] Name: demo_togglepause
3867[>] Desc: Toggles demo playback.
3868
3869[+] Name: demo_ui_enable
3870[>] Desc: Suffix for the demo UI
3871
3872[+] Name: demolist
3873[>] Desc: Print demo sequence list.
3874
3875[+] Name: demos
3876[>] Desc: Demo demo file sequence.
3877
3878[+] Name: demoui
3879[>] Desc: Show/hide the demo player UI.
3880
3881[+] Name: dev_force_selected_device
3882[>] Desc: no description available
3883
3884[+] Name: dev_reportmoneychanges
3885[>] Desc: Displays money account changes for players in the console
3886
3887[+] Name: developer
3888[>] Desc: Set developer message level
3889
3890[+] Name: devshots_nextmap
3891[>] Desc: Used by the devshots system to go to the next map in the devshots maplist.
3892
3893[+] Name: devshots_screenshot
3894[>] Desc: Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
3895
3896[+] Name: differences
3897[>] Desc: Show all convars which are not at their default values.
3898
3899[+] Name: disconnect
3900[>] Desc: Disconnect game from server.
3901
3902[+] Name: disp_dynamic
3903[>] Desc: no description available
3904
3905[+] Name: disp_list_all_collideable
3906[>] Desc: List all collideable displacements
3907
3908[+] Name: dispcoll_drawplane
3909[>] Desc: no description available
3910
3911[+] Name: display_elapsedtime
3912[>] Desc: Displays how much time has elapsed since the game started
3913
3914[+] Name: display_game_events
3915[>] Desc: no description available
3916
3917[+] Name: displaysoundlist
3918[>] Desc: no description available
3919
3920[+] Name: dlight_debug
3921[>] Desc: Creates a dlight in front of the player
3922
3923[+] Name: dm_reset_spawns
3924[>] Desc: no description available
3925
3926[+] Name: dm_togglerandomweapons
3927[>] Desc: Turns random weapons in deathmatch on/off
3928
3929[+] Name: drawcross
3930[>] Desc: Draws a cross at the given location
3931 Arguments: x y z
3932
3933[+] Name: drawline
3934[>] Desc: Draws line between two 3D Points.
3935 Green if no collision
3936 Red is collides with something
3937 Arguments: x1 y1 z1 x2 y2 z2
3938
3939[+] Name: drawoverviewmap
3940[>] Desc: Draws the overview map
3941
3942[+] Name: drawradar
3943[>] Desc: Draws HUD radar
3944
3945[+] Name: ds_get_newest_subscribed_files
3946[>] Desc: Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
3947
3948[+] Name: dsp_automatic
3949[>] Desc: no description available
3950
3951[+] Name: dsp_db_min
3952[>] Desc: no description available
3953
3954[+] Name: dsp_db_mixdrop
3955[>] Desc: no description available
3956
3957[+] Name: dsp_dist_max
3958[>] Desc: no description available
3959
3960[+] Name: dsp_dist_min
3961[>] Desc: no description available
3962
3963[+] Name: dsp_enhance_stereo
3964[>] Desc: no description available
3965
3966[+] Name: dsp_facingaway
3967[>] Desc: no description available
3968
3969[+] Name: dsp_mix_max
3970[>] Desc: no description available
3971
3972[+] Name: dsp_mix_min
3973[>] Desc: no description available
3974
3975[+] Name: dsp_off
3976[>] Desc: no description available
3977
3978[+] Name: dsp_player
3979[>] Desc: no description available
3980
3981[+] Name: dsp_reload
3982[>] Desc: no description available
3983
3984[+] Name: dsp_room
3985[>] Desc: no description available
3986
3987[+] Name: dsp_slow_cpu
3988[>] Desc: no description available
3989
3990[+] Name: dsp_spatial
3991[>] Desc: no description available
3992
3993[+] Name: dsp_speaker
3994[>] Desc: no description available
3995
3996[+] Name: dsp_vol_2ch
3997[>] Desc: no description available
3998
3999[+] Name: dsp_vol_4ch
4000[>] Desc: no description available
4001
4002[+] Name: dsp_vol_5ch
4003[>] Desc: no description available
4004
4005[+] Name: dsp_volume
4006[>] Desc: no description available
4007
4008[+] Name: dsp_water
4009[>] Desc: no description available
4010
4011[+] Name: dt_ShowPartialChangeEnts
4012[>] Desc: (SP only) - show entities that were copied using small optimized lists (FL_EDICT_PARTIAL_CHANGE).
4013
4014[+] Name: dt_UsePartialChangeEnts
4015[>] Desc: (SP only) - enable FL_EDICT_PARTIAL_CHANGE optimization.
4016
4017[+] Name: dti_flush
4018[>] Desc: Write out the datatable instrumentation files (you must run with -dti for this to work).
4019
4020[+] Name: dtwarning
4021[>] Desc: Print data table warnings?
4022
4023[+] Name: dtwatchclass
4024[>] Desc: Watch all fields encoded with this table.
4025
4026[+] Name: dtwatchdecode
4027[>] Desc: When watching show decode.
4028
4029[+] Name: dtwatchencode
4030[>] Desc: When watching show encode.
4031
4032[+] Name: dtwatchent
4033[>] Desc: Watch this entities data table encoding.
4034
4035[+] Name: dtwatchvar
4036[>] Desc: Watch the named variable.
4037
4038[+] Name: dump_entity_sizes
4039[>] Desc: Print sizeof(entclass)
4040
4041[+] Name: dump_globals
4042[>] Desc: Dump all global entities/states
4043
4044[+] Name: dump_panorama_css_properties
4045[>] Desc: Prints out all valid panorama CSS properties and their documentation
4046
4047[+] Name: dump_panorama_css_properties_memstats
4048[>] Desc: Prints out mem stats of all valid panorama CSS properties
4049
4050[+] Name: dump_panorama_events
4051[>] Desc: print panorama event types and their documentation
4052
4053[+] Name: dump_panorama_js_scopes
4054[>] Desc: print panorama js scopes, such as classes, and their associated methods. (wiki table format)
4055
4056[+] Name: dump_panorama_render_command_stats
4057[>] Desc: no description available
4058
4059[+] Name: dump_particlemanifest
4060[>] Desc: Dump the list of particles loaded.
4061
4062[+] Name: dumpentityfactories
4063[>] Desc: Lists all entity factory names.
4064
4065[+] Name: dumpeventqueue
4066[>] Desc: Dump the contents of the Entity I/O event queue to the console.
4067
4068[+] Name: dumpgamestringtable
4069[>] Desc: Dump the contents of the game string table to the console.
4070
4071[+] Name: dumpstringtables
4072[>] Desc: Print string tables to console.
4073
4074[+] Name: dz_clearteams
4075[>] Desc: Clear all DZ teams
4076
4077[+] Name: dz_jointeam
4078[>] Desc: dz_jointeam team# [userid#|name] - Join DZ team N (0 to leave your team). Server admins can assign other players to teams.
4079
4080[+] Name: dz_shuffle_teams
4081[>] Desc: Shuffle all teams for Danger Zone
4082
4083[+] Name: dz_spawnselect_choose_hex
4084[>] Desc: no description available
4085
4086[+] Name: echo
4087[>] Desc: Echo text to console.
4088
4089[+] Name: econ_build_pinboard_images_from_collection_name
4090[>] Desc: Renders and saves images for all models in a collection.
4091
4092[+] Name: econ_clear_inventory_images
4093[>] Desc: clear the local inventory images (they will regenerate)
4094
4095[+] Name: econ_debug_loadout_ui
4096[>] Desc: Show debug data when players change their loadout.
4097
4098[+] Name: econ_enable_inventory_images
4099[>] Desc: allow inventory image rendering for use by scaleform
4100
4101[+] Name: econ_inventory_image_pinboard
4102[>] Desc: no description available
4103
4104[+] Name: econ_never_show_items_in_cart_count
4105[>] Desc: no description available
4106
4107[+] Name: econ_show_items_with_tag
4108[>] Desc: Lists the item definitions that have a specified tag.
4109
4110[+] Name: econ_weapons_fully_customizable_buy_menu
4111[>] Desc: Turns on the mode where all default items are shown in weapon loadout.
4112
4113[+] Name: econui_fade_time
4114[>] Desc: no description available
4115
4116[+] Name: editdemo
4117[>] Desc: Edit a recorded demo file (.dem ).
4118
4119[+] Name: editor_toggle
4120[>] Desc: Disables the simulation and returns focus to the editor
4121
4122[+] Name: enable_debug_overlays
4123[>] Desc: Enable rendering of debug overlays
4124
4125[+] Name: enable_fast_math
4126[>] Desc: Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
4127
4128[+] Name: enable_skeleton_draw
4129[>] Desc: Render skeletons in wireframe
4130
4131[+] Name: endmatch_votenextmap
4132[>] Desc: Votes for the next map at the end of the match
4133
4134[+] Name: endmovie
4135[>] Desc: Stop recording movie frames.
4136
4137[+] Name: endround
4138[>] Desc: End the current round.
4139
4140[+] Name: engine_no_focus_sleep
4141[>] Desc: no description available
4142
4143[+] Name: english
4144[>] Desc: If set to 1, running the english language set of assets.
4145
4146[+] Name: ent_absbox
4147[>] Desc: Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
4148 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4149
4150[+] Name: ent_attachments
4151[>] Desc: Displays the attachment points on an entity.
4152 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4153
4154[+] Name: ent_autoaim
4155[>] Desc: Displays the entity's autoaim radius.
4156 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4157
4158[+] Name: ent_bbox
4159[>] Desc: Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlays.
4160 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4161
4162[+] Name: ent_cancelpendingentfires
4163[>] Desc: Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
4164
4165[+] Name: ent_create
4166[>] Desc: Creates an entity of the given type where the player is looking.
4167
4168[+] Name: ent_debugkeys
4169[>] Desc: no description available
4170
4171[+] Name: ent_dump
4172[>] Desc: Usage:
4173 ent_dump <entity name>
4174
4175
4176[+] Name: ent_fire
4177[>] Desc: Usage:
4178 ent_fire <target> [action] [value] [delay]
4179
4180
4181[+] Name: ent_info
4182[>] Desc: Usage:
4183 ent_info <class name>
4184
4185
4186[+] Name: ent_keyvalue
4187[>] Desc: Applies the comma delimited key=value pairs to the entity with the given Hammer ID.
4188 Format: ent_keyvalue <entity id> <key1>=<value1>,<key2>=<value2>,...,<keyN>=<valueN>
4189
4190
4191[+] Name: ent_list_report
4192[>] Desc: Reports all list of all entities in a map, one by one
4193
4194[+] Name: ent_messages
4195[>] Desc: Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any messages that it sends or receives.
4196 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4197
4198[+] Name: ent_messages_draw
4199[>] Desc: Visualizes all entity input/output activity.
4200
4201[+] Name: ent_name
4202[>] Desc: no description available
4203
4204[+] Name: ent_orient
4205[>] Desc: Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' option to orient on all axis.
4206 Format: ent_orient <entity name> <optional: allangles>
4207
4208[+] Name: ent_pause
4209[>] Desc: Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any messages displayed with 'ent_messages' will stop fading and be displayed indefinitely. To step through the messages one by one use 'ent_step'.
4210
4211[+] Name: ent_pivot
4212[>] Desc: Displays the pivot for the given entity(ies).
4213 (y=up=green, z=forward=blue, x=left=red).
4214 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4215
4216[+] Name: ent_rbox
4217[>] Desc: Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays.
4218 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4219
4220[+] Name: ent_remove
4221[>] Desc: Removes the given entity(s)
4222 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4223
4224[+] Name: ent_remove_all
4225[>] Desc: Removes all entities of the specified type
4226 Arguments: {entity_name} / {class_name}
4227
4228[+] Name: ent_rotate
4229[>] Desc: Rotates an entity by a specified # of degrees
4230
4231[+] Name: ent_script_dump
4232[>] Desc: Dumps the names and values of this entity's script scope to the console
4233 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4234
4235[+] Name: ent_setang
4236[>] Desc: Set entity angles
4237
4238[+] Name: ent_setname
4239[>] Desc: Sets the targetname of the given entity(s)
4240 Arguments: {new entity name} {entity_name} / {class_name} / no argument picks what player is looking at
4241
4242[+] Name: ent_setpos
4243[>] Desc: Move entity to position
4244
4245[+] Name: ent_show_contexts
4246[>] Desc: Show entity contexts in ent_text display
4247
4248[+] Name: ent_show_response_criteria
4249[>] Desc: Print, to the console, an entity's current criteria set used to select responses.
4250 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4251
4252[+] Name: ent_step
4253[>] Desc: When 'ent_pause' is set this will step through one waiting input / output message at a time.
4254
4255[+] Name: ent_teleport
4256[>] Desc: Teleport the specified entity to where the player is looking.
4257 Format: ent_teleport <entity name>
4258
4259[+] Name: ent_text
4260[>] Desc: Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text)
4261 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4262
4263[+] Name: ent_viewoffset
4264[>] Desc: Displays the eye position for the given entity(ies) in red.
4265 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
4266
4267[+] Name: envmap
4268[>] Desc: no description available
4269
4270[+] Name: er_colwidth
4271[>] Desc: no description available
4272
4273[+] Name: er_graphwidthfrac
4274[>] Desc: no description available
4275
4276[+] Name: er_maxname
4277[>] Desc: no description available
4278
4279[+] Name: error_message_explain_pure
4280[>] Desc: Take user to Steam support article
4281
4282[+] Name: error_message_explain_vac
4283[>] Desc: Take user to Steam support article
4284
4285[+] Name: errorcallstacks_enable
4286[>] Desc: All Error() calls will attach a callstack
4287
4288[+] Name: errorcallstacks_length
4289[>] Desc: Length of automatic error callstacks
4290
4291[+] Name: escape
4292[>] Desc: Escape key pressed.
4293
4294[+] Name: exec
4295[>] Desc: Execute script file.
4296
4297[+] Name: execifexists
4298[>] Desc: Execute script file if file exists.
4299
4300[+] Name: execwithwhitelist
4301[>] Desc: Execute script file, only execing convars on a whitelist.
4302
4303[+] Name: exit
4304[>] Desc: Exit the engine.
4305
4306[+] Name: exojump
4307[>] Desc: equips or removes exojump
4308
4309[+] Name: explode
4310[>] Desc: Kills the player with explosive damage
4311
4312[+] Name: explodevector
4313[>] Desc: Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
4314
4315[+] Name: fadein
4316[>] Desc: fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
4317
4318[+] Name: fadeout
4319[>] Desc: fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
4320
4321[+] Name: fast_fogvolume
4322[>] Desc: no description available
4323
4324[+] Name: fast_poly_convert
4325[>] Desc: no description available
4326
4327[+] Name: ff_damage_bullet_penetration
4328[>] Desc: If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly player
4329
4330[+] Name: ff_damage_reduction_bullets
4331[>] Desc: How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
4332
4333[+] Name: ff_damage_reduction_grenade
4334[>] Desc: How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
4335
4336[+] Name: ff_damage_reduction_grenade_self
4337[>] Desc: How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
4338
4339[+] Name: ff_damage_reduction_other
4340[>] Desc: How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damage equal to what is done to an enemy)
4341
4342[+] Name: filesystem_buffer_size
4343[>] Desc: Size of per file buffers. 0 for none
4344
4345[+] Name: filesystem_max_stdio_read
4346[>] Desc: no description available
4347
4348[+] Name: filesystem_native
4349[>] Desc: Use native FS or STDIO
4350
4351[+] Name: filesystem_report_buffered_io
4352[>] Desc: no description available
4353
4354[+] Name: filesystem_unbuffered_io
4355[>] Desc: no description available
4356
4357[+] Name: filesystem_use_overlapped_io
4358[>] Desc: no description available
4359
4360[+] Name: find
4361[>] Desc: Find concommands with the specified string in their name/help text.
4362
4363[+] Name: find_ent
4364[>] Desc: Find and list all entities with classnames or targetnames that contain the specified substring.
4365Format: find_ent <substring>
4366
4367
4368[+] Name: find_ent_index
4369[>] Desc: Display data for entity matching specified index.
4370Format: find_ent_index <index>
4371
4372
4373[+] Name: findflags
4374[>] Desc: Find concommands by flags.
4375
4376[+] Name: fire_absorbrate
4377[>] Desc: no description available
4378
4379[+] Name: fire_dmgbase
4380[>] Desc: no description available
4381
4382[+] Name: fire_dmginterval
4383[>] Desc: no description available
4384
4385[+] Name: fire_dmgscale
4386[>] Desc: no description available
4387
4388[+] Name: fire_extabsorb
4389[>] Desc: no description available
4390
4391[+] Name: fire_extscale
4392[>] Desc: no description available
4393
4394[+] Name: fire_growthrate
4395[>] Desc: no description available
4396
4397[+] Name: fire_heatscale
4398[>] Desc: no description available
4399
4400[+] Name: fire_incomingheatscale
4401[>] Desc: no description available
4402
4403[+] Name: fire_maxabsorb
4404[>] Desc: no description available
4405
4406[+] Name: firetarget
4407[>] Desc: no description available
4408
4409[+] Name: firstperson
4410[>] Desc: Switch to firstperson camera.
4411
4412[+] Name: fish_debug
4413[>] Desc: Show debug info for fish
4414
4415[+] Name: fish_dormant
4416[>] Desc: Turns off interactive fish behavior. Fish become immobile and unresponsive.
4417
4418[+] Name: flex_expression
4419[>] Desc: no description available
4420
4421[+] Name: flex_looktime
4422[>] Desc: no description available
4423
4424[+] Name: flex_maxawaytime
4425[>] Desc: no description available
4426
4427[+] Name: flex_maxplayertime
4428[>] Desc: no description available
4429
4430[+] Name: flex_minawaytime
4431[>] Desc: no description available
4432
4433[+] Name: flex_minplayertime
4434[>] Desc: no description available
4435
4436[+] Name: flex_rules
4437[>] Desc: Allow flex animation rules to run.
4438
4439[+] Name: flex_smooth
4440[>] Desc: Applies smoothing/decay curve to flex animation controller changes.
4441
4442[+] Name: flex_talk
4443[>] Desc: no description available
4444
4445[+] Name: flush
4446[>] Desc: Flush unlocked cache memory.
4447
4448[+] Name: flush_locked
4449[>] Desc: Flush unlocked and locked cache memory.
4450
4451[+] Name: fog_color
4452[>] Desc: no description available
4453
4454[+] Name: fog_colorskybox
4455[>] Desc: no description available
4456
4457[+] Name: fog_enable
4458[>] Desc: no description available
4459
4460[+] Name: fog_enable_water_fog
4461[>] Desc: no description available
4462
4463[+] Name: fog_enableskybox
4464[>] Desc: no description available
4465
4466[+] Name: fog_end
4467[>] Desc: no description available
4468
4469[+] Name: fog_endskybox
4470[>] Desc: no description available
4471
4472[+] Name: fog_hdrcolorscale
4473[>] Desc: no description available
4474
4475[+] Name: fog_hdrcolorscaleskybox
4476[>] Desc: no description available
4477
4478[+] Name: fog_maxdensity
4479[>] Desc: no description available
4480
4481[+] Name: fog_maxdensityskybox
4482[>] Desc: no description available
4483
4484[+] Name: fog_override
4485[>] Desc: Overrides the map's fog settings (-1 populates fog_ vars with map's values)
4486
4487[+] Name: fog_start
4488[>] Desc: no description available
4489
4490[+] Name: fog_startskybox
4491[>] Desc: no description available
4492
4493[+] Name: fog_volume_debug
4494[>] Desc: If enabled, prints diagnostic information about the current fog volume
4495
4496[+] Name: fogui
4497[>] Desc: Show/hide fog control UI.
4498
4499[+] Name: force_audio_english
4500[>] Desc: Keeps track of whether we're forcing english in a localized language.
4501
4502[+] Name: force_centerview
4503[>] Desc: no description available
4504
4505[+] Name: forceactivecontrollertype
4506[>] Desc: no description available
4507
4508[+] Name: forcebind
4509[>] Desc: Bind a command to an available key. (forcebind command opt:suggestedKey)
4510
4511[+] Name: foundry_engine_get_mouse_control
4512[>] Desc: Give the engine control of the mouse.
4513
4514[+] Name: foundry_engine_release_mouse_control
4515[>] Desc: Give the control of the mouse back to Hammer.
4516
4517[+] Name: foundry_select_entity
4518[>] Desc: Select the entity under the crosshair or select entities with the specified name.
4519
4520[+] Name: foundry_sync_hammer_view
4521[>] Desc: Move Hammer's 3D view to the same position as the engine's 3D view.
4522
4523[+] Name: foundry_update_entity
4524[>] Desc: Updates the entity's position/angles when in edit mode
4525
4526[+] Name: fov_cs_debug
4527[>] Desc: Sets the view fov if cheats are on.
4528
4529[+] Name: fps_max
4530[>] Desc: Frame rate limiter
4531
4532[+] Name: fps_max_menu
4533[>] Desc: Frame rate limiter, main menu
4534
4535[+] Name: fps_max_splitscreen
4536[>] Desc: Frame rate limiter, splitscreen
4537
4538[+] Name: fps_screenshot_frequency
4539[>] Desc: While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds when under the given fps.)
4540
4541[+] Name: fps_screenshot_threshold
4542[>] Desc: Dump a screenshot when the FPS drops below the given value.
4543
4544[+] Name: free_pass_peek_debug
4545[>] Desc: no description available
4546
4547[+] Name: fs_allow_unsafe_writes
4548[>] Desc: 0: Disallow writes to filesystem locations we don't own. 1: Allow such writes (potentially unsafe).
4549
4550[+] Name: fs_clear_open_duplicate_times
4551[>] Desc: Clear the list of files that have been opened.
4552
4553[+] Name: fs_dump_open_duplicate_times
4554[>] Desc: Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was spent reading from them.
4555
4556[+] Name: fs_enable_stats
4557[>] Desc: no description available
4558
4559[+] Name: fs_fios_cancel_prefetches
4560[>] Desc: Cancels all the prefetches in progress.
4561
4562[+] Name: fs_fios_flush_cache
4563[>] Desc: Flushes the FIOS HDD cache.
4564
4565[+] Name: fs_fios_prefetch_file
4566[>] Desc: Prefetches a file: </PS3_GAME/USRDIR/filename.bin>.
4567The preftech is medium priority and persistent.
4568
4569[+] Name: fs_fios_prefetch_file_in_pack
4570[>] Desc: Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>.
4571The preftech is medium priority and non-persistent.
4572
4573[+] Name: fs_fios_print_prefetches
4574[>] Desc: Displays all the prefetches currently in progress.
4575
4576[+] Name: fs_monitor_read_from_pack
4577[>] Desc: 0:Off, 1:Any, 2:Sync only
4578
4579[+] Name: fs_printopenfiles
4580[>] Desc: Show all files currently opened by the engine.
4581
4582[+] Name: fs_report_long_reads
4583[>] Desc: 0:Off, 1:All (for tracking accumulated duplicate read times), >1:Microsecond threshold
4584
4585[+] Name: fs_report_sync_opens
4586[>] Desc: 0:Off, 1:Always, 2:Not during map load
4587
4588[+] Name: fs_report_sync_opens_callstack
4589[>] Desc: 0 to not display the call-stack when we hit a fs_report_sync_opens warning. Set to 1 to display the call-stack.
4590
4591[+] Name: fs_syncdvddevcache
4592[>] Desc: Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
4593
4594[+] Name: fs_warning_level
4595[>] Desc: Set the filesystem warning level.
4596
4597[+] Name: fs_warning_mode
4598[>] Desc: 0:Off, 1:Warn main thread, 2:Warn other threads
4599
4600[+] Name: func_break_max_pieces
4601[>] Desc: no description available
4602
4603[+] Name: func_break_reduction_factor
4604[>] Desc: no description available
4605
4606[+] Name: func_breakdmg_bullet
4607[>] Desc: no description available
4608
4609[+] Name: func_breakdmg_club
4610[>] Desc: no description available
4611
4612[+] Name: func_breakdmg_explosive
4613[>] Desc: no description available
4614
4615[+] Name: fx_drawimpactdebris
4616[>] Desc: Draw impact debris effects.
4617
4618[+] Name: fx_drawimpactdust
4619[>] Desc: Draw impact dust effects.
4620
4621[+] Name: fx_drawmetalspark
4622[>] Desc: Draw metal spark effects.
4623
4624[+] Name: fx_glass_velocity_cap
4625[>] Desc: Maximum downwards speed of shattered glass particles
4626
4627[+] Name: fx_new_sparks
4628[>] Desc: Use new style sparks.
4629
4630
4631[+] Name: g15_dumpplayer
4632[>] Desc: Spew player data.
4633
4634[+] Name: g15_reload
4635[>] Desc: Reloads the Logitech G-15 Keyboard configs.
4636
4637[+] Name: g15_update_msec
4638[>] Desc: Logitech G-15 Keyboard update interval.
4639
4640[+] Name: g_Language
4641[>] Desc: no description available
4642
4643[+] Name: g_ai_threadedgraphbuild
4644[>] Desc: If true, use experimental threaded node graph building.
4645
4646[+] Name: g_debug_angularsensor
4647[>] Desc: no description available
4648
4649[+] Name: g_debug_constraint_sounds
4650[>] Desc: Enable debug printing about constraint sounds.
4651
4652[+] Name: g_debug_doors
4653[>] Desc: no description available
4654
4655[+] Name: g_debug_npc_vehicle_roles
4656[>] Desc: no description available
4657
4658[+] Name: g_debug_ragdoll_removal
4659[>] Desc: no description available
4660
4661[+] Name: g_debug_ragdoll_visualize
4662[>] Desc: no description available
4663
4664[+] Name: g_debug_trackpather
4665[>] Desc: no description available
4666
4667[+] Name: g_debug_transitions
4668[>] Desc: Set to 1 and restart the map to be warned if the map has no trigger_transition volumes. Set to 2 to see a dump of all entities & associated results during a transition.
4669
4670[+] Name: g_debug_vehiclebase
4671[>] Desc: no description available
4672
4673[+] Name: g_debug_vehicledriver
4674[>] Desc: no description available
4675
4676[+] Name: g_debug_vehicleexit
4677[>] Desc: no description available
4678
4679[+] Name: g_debug_vehiclesound
4680[>] Desc: no description available
4681
4682[+] Name: g_jeepexitspeed
4683[>] Desc: no description available
4684
4685[+] Name: g_ragdoll_fadespeed
4686[>] Desc: no description available
4687
4688[+] Name: g_ragdoll_important_maxcount
4689[>] Desc: no description available
4690
4691[+] Name: g_ragdoll_lvfadespeed
4692[>] Desc: no description available
4693
4694[+] Name: g_ragdoll_maxcount
4695[>] Desc: no description available
4696
4697[+] Name: game_mode
4698[>] Desc: The current game mode (based on game type). See GameModes.txt.
4699
4700[+] Name: game_online
4701[>] Desc: The current game is online.
4702
4703[+] Name: game_public
4704[>] Desc: The current game is public.
4705
4706[+] Name: game_type
4707[>] Desc: The current game type. See GameModes.txt.
4708
4709[+] Name: gameinstructor_dump_open_lessons
4710[>] Desc: Gives a list of all currently open lessons.
4711
4712[+] Name: gameinstructor_enable
4713[>] Desc: Display in game lessons that teach new players.
4714
4715[+] Name: gameinstructor_find_errors
4716[>] Desc: Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
4717
4718[+] Name: gameinstructor_reload_lessons
4719[>] Desc: Shuts down all open lessons and reloads them from the script file.
4720
4721[+] Name: gameinstructor_reset_counts
4722[>] Desc: Resets all display and success counts to zero.
4723
4724[+] Name: gameinstructor_save_restore_lessons
4725[>] Desc: Set to 0 to disable save/load of open lesson opportunities in single player.
4726
4727[+] Name: gameinstructor_start_sound_cooldown
4728[>] Desc: Number of seconds forced between similar lesson start sounds.
4729
4730[+] Name: gameinstructor_verbose
4731[>] Desc: Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
4732
4733[+] Name: gameinstructor_verbose_lesson
4734[>] Desc: Display more verbose information for lessons have this name.
4735
4736[+] Name: gamemenucommand
4737[>] Desc: Issue game menu command.
4738
4739[+] Name: gamepadslot1
4740[>] Desc: no description available
4741
4742[+] Name: gamepadslot2
4743[>] Desc: no description available
4744
4745[+] Name: gamepadslot3
4746[>] Desc: no description available
4747
4748[+] Name: gamepadslot4
4749[>] Desc: no description available
4750
4751[+] Name: gamepadslot5
4752[>] Desc: no description available
4753
4754[+] Name: gamepadslot6
4755[>] Desc: no description available
4756
4757[+] Name: gamestats_file_output_directory
4758[>] Desc: When -gamestatsfileoutputonly is specified, file will be emitted here instead of to modpath
4759
4760
4761[+] Name: gameui_activate
4762[>] Desc: Shows the game UI
4763
4764[+] Name: gameui_allowescape
4765[>] Desc: Escape key allowed to hide game UI
4766
4767[+] Name: gameui_allowescapetoshow
4768[>] Desc: Escape key allowed to show game UI
4769
4770[+] Name: gameui_hide
4771[>] Desc: Hides the game UI
4772
4773[+] Name: gameui_preventescape
4774[>] Desc: Escape key doesn't hide game UI
4775
4776[+] Name: gameui_preventescapetoshow
4777[>] Desc: Escape key doesn't show game UI
4778
4779[+] Name: gameui_xbox
4780[>] Desc: no description available
4781
4782[+] Name: gcmd
4783[>] Desc: Generate a command
4784
4785[+] Name: getpos
4786[>] Desc: dump position and angles to the console
4787
4788[+] Name: getpos_exact
4789[>] Desc: dump origin and angles to the console
4790
4791[+] Name: gg_knife_kill_demotes
4792[>] Desc: 0 = knife kill in gungame has no effect on player level, 1 = knife kill demotes player by one level
4793
4794[+] Name: give
4795[>] Desc: Give item to player.
4796 Arguments: <item_name>
4797
4798[+] Name: givecurrentammo
4799[>] Desc: Give a supply of ammo for current weapon..
4800
4801
4802[+] Name: gl_amd_occlusion_workaround
4803[>] Desc: no description available
4804
4805[+] Name: gl_clear
4806[>] Desc: no description available
4807
4808[+] Name: gl_clear_randomcolor
4809[>] Desc: Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
4810
4811[+] Name: gl_nvidia_occlusion_workaround
4812[>] Desc: no description available
4813
4814[+] Name: global_chatter_info
4815[>] Desc: Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
4816
4817[+] Name: global_event_log_enabled
4818[>] Desc: Enables the global event log system
4819
4820[+] Name: global_set
4821[>] Desc: global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
4822
4823[+] Name: glow_muzzle_debug
4824[>] Desc: Show muzzle glow shapes outside of the glow pass.
4825
4826[+] Name: glow_outline_effect_enable
4827[>] Desc: Enable entity outline glow effects.
4828
4829[+] Name: glow_outline_width
4830[>] Desc: Width of glow outline effect in screen space.
4831
4832[+] Name: god
4833[>] Desc: Toggle. Player becomes invulnerable.
4834
4835[+] Name: gods
4836[>] Desc: Toggle. All players become invulnerable.
4837
4838[+] Name: gotv_theater_container
4839[>] Desc: Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
4840
4841[+] Name: gpu_level
4842[>] Desc: GPU Level - Default: High
4843
4844[+] Name: gpu_level_optionsui
4845[>] Desc: Used to set video property from options UI.
4846
4847[+] Name: gpu_level_restart
4848[>] Desc: Used to set video property at device reset.
4849
4850[+] Name: gpu_mem_level
4851[>] Desc: Memory Level - Default: High
4852
4853[+] Name: gpu_mem_level_optionsui
4854[>] Desc: Used to set video property from options UI.
4855
4856[+] Name: gpu_mem_level_restart
4857[>] Desc: Used to set video property at device reset.
4858
4859[+] Name: groundlist
4860[>] Desc: Display ground entity list <index>
4861
4862[+] Name: hammer_update_entity
4863[>] Desc: Updates the entity's position/angles when in edit mode
4864
4865[+] Name: hammer_update_safe_entities
4866[>] Desc: Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entities mentioned in any hammer_updateignorelist objects in this map.
4867
4868[+] Name: healthshot_allow_use_at_full
4869[>] Desc: no description available
4870
4871[+] Name: healthshot_health
4872[>] Desc: no description available
4873
4874[+] Name: healthshot_healthboost_damage_multiplier
4875[>] Desc: no description available
4876
4877[+] Name: healthshot_healthboost_speed_multiplier
4878[>] Desc: no description available
4879
4880[+] Name: healthshot_healthboost_time
4881[>] Desc: no description available
4882
4883[+] Name: heartbeat
4884[>] Desc: Force heartbeat of master servers
4885
4886[+] Name: help
4887[>] Desc: Find help about a convar/concommand.
4888
4889[+] Name: hermite_fix
4890[>] Desc: Don't interpolate previous hermite sample when fixing up times.
4891
4892[+] Name: hideconsole
4893[>] Desc: Hide the console.
4894
4895[+] Name: hidehud
4896[>] Desc: no description available
4897
4898[+] Name: hideoverviewmap
4899[>] Desc: Hides the overview map
4900
4901[+] Name: hidepanel
4902[>] Desc: Hides a viewport panel <name>
4903
4904[+] Name: hideradar
4905[>] Desc: Hides HUD radar
4906
4907[+] Name: hidescores
4908[>] Desc: Forcibly hide score panel
4909
4910[+] Name: highlight_sticker
4911[>] Desc: no description available
4912
4913[+] Name: hl2_episodic
4914[>] Desc: no description available
4915
4916[+] Name: hltv_replay_status
4917[>] Desc: Show Killer Replay status and some statistics, works on listen or dedicated server.
4918
4919[+] Name: host_ShowIPCCallCount
4920[>] Desc: Print # of IPC calls this number of times per second. If set to -1, the # of IPC calls is shown every frame.
4921
4922[+] Name: host_filtered_time_report
4923[>] Desc: Dumps time spent idle in previous frames in ms(dedicated only).
4924
4925[+] Name: host_flush_threshold
4926[>] Desc: Memory threshold below which the host should flush caches between server instances
4927
4928[+] Name: host_framerate
4929[>] Desc: Set to lock per-frame time elapse.
4930
4931[+] Name: host_info_show
4932[>] Desc: How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
4933
4934[+] Name: host_limitlocal
4935[>] Desc: Apply cl_cmdrate and cl_updaterate to loopback connection
4936
4937[+] Name: host_map
4938[>] Desc: Current map name.
4939
4940[+] Name: host_maplist_recurse_subdirs
4941[>] Desc: no description available
4942
4943[+] Name: host_name_store
4944[>] Desc: Whether hostname is recorded in game events and GOTV.
4945
4946[+] Name: host_players_show
4947[>] Desc: How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
4948
4949[+] Name: host_print_frame_times
4950[>] Desc: no description available
4951
4952[+] Name: host_profile
4953[>] Desc: no description available
4954
4955[+] Name: host_reset_config
4956[>] Desc: reset config (for testing) with param as splitscreen index.
4957
4958[+] Name: host_rules_show
4959[>] Desc: How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
4960
4961[+] Name: host_runframe_input_parcelremainder
4962[>] Desc: no description available
4963
4964[+] Name: host_runofftime
4965[>] Desc: Run off some time without rendering/updating sounds
4966
4967
4968[+] Name: host_showcachemiss
4969[>] Desc: Print a debug message when the client or server cache is missed.
4970
4971[+] Name: host_sleep
4972[>] Desc: Force the host to sleep a certain number of milliseconds each frame.
4973
4974[+] Name: host_speeds
4975[>] Desc: Show general system running times.
4976
4977[+] Name: host_syncfps
4978[>] Desc: Synchronize real render time to host_framerate if possible.
4979
4980[+] Name: host_thread_mode
4981[>] Desc: Run the host in threaded mode, (0 == off, 1 == if multicore, 2 == force)
4982
4983[+] Name: host_threaded_sound
4984[>] Desc: Run the sound on a thread (independent of mix)
4985
4986[+] Name: host_threaded_sound_simplethread
4987[>] Desc: Run the sound on a simple thread not a jobthread
4988
4989[+] Name: host_timer_report
4990[>] Desc: Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
4991
4992[+] Name: host_timescale
4993[>] Desc: Prescale the clock by this amount.
4994
4995[+] Name: host_workshop_collection
4996[>] Desc: Get the latest version of maps in a workshop collection and host them as a maplist.
4997
4998[+] Name: host_workshop_map
4999[>] Desc: Get the latest version of the map and host it on this server.
5000
5001[+] Name: host_writeconfig
5002[>] Desc: Store current settings to config.cfg (or specified .cfg file).
5003
5004[+] Name: host_writeconfig_ss
5005[>] Desc: Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
5006
5007[+] Name: hostage_debug
5008[>] Desc: Show hostage AI debug information
5009
5010[+] Name: hostage_drop_time
5011[>] Desc: Time for the hostage before it fully drops to ground
5012
5013[+] Name: hostage_feetyawrate
5014[>] Desc: How many degrees per second that hostages can turn their feet or upper body.
5015
5016[+] Name: hostage_is_silent
5017[>] Desc: When set, the hostage won't play any code driven response rules lines
5018
5019[+] Name: hostfile
5020[>] Desc: The HOST file to load.
5021
5022[+] Name: hostip
5023[>] Desc: Host game server ip
5024
5025[+] Name: hostname
5026[>] Desc: Hostname for server.
5027
5028[+] Name: hostport
5029[>] Desc: Host game server port
5030
5031[+] Name: http_cache_size
5032[>] Desc: no description available
5033
5034[+] Name: hud_alt_ticks
5035[>] Desc: no description available
5036
5037[+] Name: hud_autoreloadscript
5038[>] Desc: Automatically reloads the animation script each time one is ran
5039
5040[+] Name: hud_dump_altticks
5041[>] Desc: List HUD elements and their alt_tick usage
5042
5043[+] Name: hud_fastswitch
5044[>] Desc: no description available
5045
5046[+] Name: hud_jeephint_numentries
5047[>] Desc: no description available
5048
5049[+] Name: hud_reloadscheme
5050[>] Desc: Reloads hud layout and animation scripts.
5051
5052[+] Name: hud_saytext_time
5053[>] Desc: no description available
5054
5055[+] Name: hud_scaling
5056[>] Desc: Scales hud elements
5057
5058[+] Name: hud_showtargetid
5059[>] Desc: Enables display of target names
5060
5061[+] Name: hud_subtitles
5062[>] Desc: Plays the Subtitles: <filename>
5063
5064[+] Name: hud_takesshots
5065[>] Desc: Auto-save a scoreboard screenshot at the end of a map.
5066
5067[+] Name: hurtme
5068[>] Desc: Hurts the player.
5069 Arguments: <health to lose>
5070
5071[+] Name: ignore_ui_activate_key
5072[>] Desc: When set will ignore UI activation key
5073
5074[+] Name: ime_hkl_info
5075[>] Desc: Spew IME HKL info.
5076
5077[+] Name: ime_info
5078[>] Desc: Spew IME info.
5079
5080[+] Name: ime_supported_info
5081[>] Desc: Spew IME Supported info.
5082
5083[+] Name: impulse
5084[>] Desc: no description available
5085
5086[+] Name: in_forceuser
5087[>] Desc: Force user input to this split screen player.
5088
5089[+] Name: in_usekeyboardsampletime
5090[>] Desc: Use keyboard sample time smoothing.
5091
5092[+] Name: incrementvar
5093[>] Desc: Increment specified convar value.
5094
5095[+] Name: inferno_child_spawn_interval_multiplier
5096[>] Desc: Amount spawn interval increases for each child
5097
5098[+] Name: inferno_child_spawn_max_depth
5099[>] Desc: no description available
5100
5101[+] Name: inferno_damage
5102[>] Desc: Damage per second
5103
5104[+] Name: inferno_debug
5105[>] Desc: no description available
5106
5107[+] Name: inferno_dlight_spacing
5108[>] Desc: Inferno dlights are at least this far apart
5109
5110[+] Name: inferno_dlights
5111[>] Desc: Min FPS at which molotov dlights will be created
5112
5113[+] Name: inferno_fire
5114[>] Desc: no description available
5115
5116[+] Name: inferno_flame_lifetime
5117[>] Desc: Average lifetime of each flame in seconds
5118
5119[+] Name: inferno_flame_spacing
5120[>] Desc: Minimum distance between separate flame spawns
5121
5122[+] Name: inferno_forward_reduction_factor
5123[>] Desc: no description available
5124
5125[+] Name: inferno_friendly_fire_duration
5126[>] Desc: For this long, FF is credited back to the thrower.
5127
5128[+] Name: inferno_initial_spawn_interval
5129[>] Desc: Time between spawning flames for first fire
5130
5131[+] Name: inferno_max_child_spawn_interval
5132[>] Desc: Largest time interval for child flame spawning
5133
5134[+] Name: inferno_max_flames
5135[>] Desc: Maximum number of flames that can be created
5136
5137[+] Name: inferno_max_range
5138[>] Desc: Maximum distance flames can spread from their initial ignition point
5139
5140[+] Name: inferno_max_trace_per_tick
5141[>] Desc: no description available
5142
5143[+] Name: inferno_per_flame_spawn_duration
5144[>] Desc: Duration each new flame will attempt to spawn new flames
5145
5146[+] Name: inferno_scorch_decals
5147[>] Desc: no description available
5148
5149[+] Name: inferno_spawn_angle
5150[>] Desc: Angular change from parent
5151
5152[+] Name: inferno_surface_offset
5153[>] Desc: no description available
5154
5155[+] Name: inferno_velocity_decay_factor
5156[>] Desc: no description available
5157
5158[+] Name: inferno_velocity_factor
5159[>] Desc: no description available
5160
5161[+] Name: inferno_velocity_normal_factor
5162[>] Desc: no description available
5163
5164[+] Name: invnext
5165[>] Desc: no description available
5166
5167[+] Name: invnextgrenade
5168[>] Desc: no description available
5169
5170[+] Name: invnextitem
5171[>] Desc: no description available
5172
5173[+] Name: invnextnongrenade
5174[>] Desc: no description available
5175
5176[+] Name: invprev
5177[>] Desc: no description available
5178
5179[+] Name: ip
5180[>] Desc: Overrides IP for multihomed hosts
5181
5182[+] Name: ip_relay
5183[>] Desc: Overrides IP used to redirect TV relay connections for NAT hosts
5184
5185[+] Name: ip_steam
5186[>] Desc: Overrides IP used to bind Steam port for multihomed hosts
5187
5188[+] Name: ip_tv
5189[>] Desc: Overrides IP used to bind TV port for multihomed hosts
5190
5191[+] Name: ip_tv1
5192[>] Desc: Overrides IP used to bind TV1 port for multihomed hosts
5193
5194[+] Name: ipc_console_disable
5195[>] Desc: Disable IPC console(s)
5196
5197[+] Name: ipc_console_disable_all
5198[>] Desc: Disable all IPC consoles
5199
5200[+] Name: ipc_console_enable
5201[>] Desc: Enable IPC console
5202
5203[+] Name: ipc_console_show
5204[>] Desc: Show status of IPC consoles
5205
5206[+] Name: itemtimedata_dump_active
5207[>] Desc: no description available
5208
5209[+] Name: itemtimedata_dump_total
5210[>] Desc: no description available
5211
5212[+] Name: itemtimedata_print_and_reset
5213[>] Desc: Outputs item time data to server log and clears data.
5214
5215[+] Name: joy_accel_filter
5216[>] Desc: no description available
5217
5218[+] Name: joy_accelmax
5219[>] Desc: no description available
5220
5221[+] Name: joy_accelscale
5222[>] Desc: no description available
5223
5224[+] Name: joy_accelscalepoly
5225[>] Desc: no description available
5226
5227[+] Name: joy_advanced
5228[>] Desc: no description available
5229
5230[+] Name: joy_advaxisr
5231[>] Desc: no description available
5232
5233[+] Name: joy_advaxisu
5234[>] Desc: no description available
5235
5236[+] Name: joy_advaxisv
5237[>] Desc: no description available
5238
5239[+] Name: joy_advaxisx
5240[>] Desc: no description available
5241
5242[+] Name: joy_advaxisy
5243[>] Desc: no description available
5244
5245[+] Name: joy_advaxisz
5246[>] Desc: no description available
5247
5248[+] Name: joy_autoAimDampenMethod
5249[>] Desc: no description available
5250
5251[+] Name: joy_autoaim_dampen_smoothout_speed
5252[>] Desc: no description available
5253
5254[+] Name: joy_autoaimdampen
5255[>] Desc: How much to scale user stick input when the gun is pointing at a valid target.
5256
5257[+] Name: joy_autoaimdampenrange
5258[>] Desc: The stick range where autoaim dampening is applied. 0 = off
5259
5260[+] Name: joy_autosprint
5261[>] Desc: Automatically sprint when moving with an analog joystick
5262
5263[+] Name: joy_axisbutton_threshold
5264[>] Desc: Analog axis range before a button press is registered.
5265
5266[+] Name: joy_cfg_preset
5267[>] Desc: no description available
5268
5269[+] Name: joy_circle_correct
5270[>] Desc: no description available
5271
5272[+] Name: joy_curvepoint_1
5273[>] Desc: no description available
5274
5275[+] Name: joy_curvepoint_2
5276[>] Desc: no description available
5277
5278[+] Name: joy_curvepoint_3
5279[>] Desc: no description available
5280
5281[+] Name: joy_curvepoint_4
5282[>] Desc: no description available
5283
5284[+] Name: joy_curvepoint_end
5285[>] Desc: no description available
5286
5287[+] Name: joy_deadzone_mode
5288[>] Desc: 0 => Cross-shaped deadzone (default), 1 => Square deadzone.
5289
5290[+] Name: joy_diagonalpov
5291[>] Desc: POV manipulator operates on diagonal axes, too.
5292
5293[+] Name: joy_display_input
5294[>] Desc: no description available
5295
5296[+] Name: joy_forwardsensitivity
5297[>] Desc: no description available
5298
5299[+] Name: joy_forwardthreshold
5300[>] Desc: no description available
5301
5302[+] Name: joy_gamma
5303[>] Desc: no description available
5304
5305[+] Name: joy_inverty
5306[>] Desc: Whether to invert the Y axis of the joystick for looking.
5307
5308[+] Name: joy_lookspin_default
5309[>] Desc: no description available
5310
5311[+] Name: joy_lowend
5312[>] Desc: no description available
5313
5314[+] Name: joy_lowend_linear
5315[>] Desc: no description available
5316
5317[+] Name: joy_lowmap
5318[>] Desc: no description available
5319
5320[+] Name: joy_movement_stick
5321[>] Desc: Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
5322
5323[+] Name: joy_name
5324[>] Desc: no description available
5325
5326[+] Name: joy_no_accel_jump
5327[>] Desc: no description available
5328
5329[+] Name: joy_pegged
5330[>] Desc: no description available
5331
5332[+] Name: joy_pitchsensitivity
5333[>] Desc: joystick pitch sensitivity
5334
5335[+] Name: joy_pitchsensitivity_default
5336[>] Desc: no description available
5337
5338[+] Name: joy_pitchthreshold
5339[>] Desc: no description available
5340
5341[+] Name: joy_response_look
5342[>] Desc: 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
5343
5344[+] Name: joy_response_look_pitch
5345[>] Desc: 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
5346
5347[+] Name: joy_response_move
5348[>] Desc: 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity)), 5=two-stage
5349
5350[+] Name: joy_response_move_vehicle
5351[>] Desc: no description available
5352
5353[+] Name: joy_sensitive_step0
5354[>] Desc: no description available
5355
5356[+] Name: joy_sensitive_step1
5357[>] Desc: no description available
5358
5359[+] Name: joy_sensitive_step2
5360[>] Desc: no description available
5361
5362[+] Name: joy_sidesensitivity
5363[>] Desc: no description available
5364
5365[+] Name: joy_sidethreshold
5366[>] Desc: no description available
5367
5368[+] Name: joy_useNewAcecelMethod
5369[>] Desc: no description available
5370
5371[+] Name: joy_useNewJoystickPeggedTest
5372[>] Desc: no description available
5373
5374[+] Name: joy_variable_frametime
5375[>] Desc: no description available
5376
5377[+] Name: joy_vehicle_turn_lowend
5378[>] Desc: no description available
5379
5380[+] Name: joy_vehicle_turn_lowmap
5381[>] Desc: no description available
5382
5383[+] Name: joy_virtual_peg
5384[>] Desc: no description available
5385
5386[+] Name: joy_wingmanwarrior_centerhack
5387[>] Desc: Wingman warrior centering hack.
5388
5389[+] Name: joy_wingmanwarrior_turnhack
5390[>] Desc: Wingman warrior hack related to turn axes.
5391
5392[+] Name: joy_xcontroller_cfg_loaded
5393[>] Desc: If 0, the 360controller.cfg file will be executed on startup & option changes.
5394
5395[+] Name: joy_xcontroller_found
5396[>] Desc: Automatically set to 1 if an xcontroller has been detected.
5397
5398[+] Name: joy_yawsensitivity
5399[>] Desc: joystick yaw sensitivity
5400
5401[+] Name: joy_yawsensitivity_default
5402[>] Desc: no description available
5403
5404[+] Name: joy_yawthreshold
5405[>] Desc: no description available
5406
5407[+] Name: joyadvancedupdate
5408[>] Desc: no description available
5409
5410[+] Name: joystick
5411[>] Desc: True if the joystick is enabled, false otherwise.
5412
5413[+] Name: joystick_force_disabled
5414[>] Desc: Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad signals.
5415
5416[+] Name: joystick_force_disabled_set_from_options
5417[>] Desc: Sets controllers enabled/disabled just before the config is written.
5418
5419[+] Name: jpeg
5420[>] Desc: Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
5421
5422[+] Name: jpeg_quality
5423[>] Desc: jpeg screenshot quality.
5424
5425[+] Name: kdtree_test
5426[>] Desc: Tests spatial partition for entities queries.
5427
5428[+] Name: key_bind_version
5429[>] Desc: no description available
5430
5431[+] Name: key_findbinding
5432[>] Desc: Find key bound to specified command string.
5433
5434[+] Name: key_listboundkeys
5435[>] Desc: List bound keys with bindings.
5436
5437[+] Name: key_updatelayout
5438[>] Desc: Updates game keyboard layout to current windows keyboard setting.
5439
5440[+] Name: kick
5441[>] Desc: Kick a player by name.
5442
5443[+] Name: kickid
5444[>] Desc: Kick a player by userid or uniqueid, with a message.
5445
5446[+] Name: kickid_ex
5447[>] Desc: Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
5448
5449[+] Name: kill
5450[>] Desc: Kills the player with generic damage
5451
5452[+] Name: killserver
5453[>] Desc: Shutdown the server.
5454
5455[+] Name: killvector
5456[>] Desc: Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
5457
5458[+] Name: knife_damage_scale
5459[>] Desc: no description available
5460
5461[+] Name: lastinv
5462[>] Desc: no description available
5463
5464[+] Name: launch_warmup_map
5465[>] Desc: Launches warmup map
5466
5467[+] Name: light_crosshair
5468[>] Desc: Show texture color at crosshair
5469
5470[+] Name: lightcache_maxmiss
5471[>] Desc: no description available
5472
5473[+] Name: lightprobe
5474[>] Desc: Samples the lighting environment.
5475Creates a cubemap and a file indicating the local lighting in a subdirectory called 'materials/lightprobes'
5476.The lightprobe command requires you specify a base file name.
5477
5478
5479[+] Name: linefile
5480[>] Desc: Parses map leak data from .lin file
5481
5482[+] Name: listRecentNPCSpeech
5483[>] Desc: Displays a list of the last 5 lines of speech from NPCs.
5484
5485[+] Name: list_active_casters
5486[>] Desc: List currently active casters.
5487
5488[+] Name: listdemo
5489[>] Desc: List demo file contents.
5490
5491[+] Name: listid
5492[>] Desc: Lists banned users.
5493
5494[+] Name: listip
5495[>] Desc: List IP addresses on the ban list.
5496
5497[+] Name: listissues
5498[>] Desc: List all the issues that can be voted on.
5499
5500[+] Name: listmodels
5501[>] Desc: List loaded models.
5502
5503[+] Name: load
5504[>] Desc: Load a saved game.
5505
5506[+] Name: load_master_item_schema
5507[>] Desc: Reloads the item master schema.
5508
5509[+] Name: loadcommentary
5510[>] Desc: no description available
5511
5512[+] Name: loader_defer_non_critical_jobs
5513[>] Desc: no description available
5514
5515[+] Name: loader_dump_table
5516[>] Desc: no description available
5517
5518[+] Name: loader_spew_info
5519[>] Desc: 0:Off, 1:Timing, 2:Completions, 3:Late Completions, 4:Creations/Purges, -1:All
5520
5521[+] Name: loader_throttle_io
5522[>] Desc: no description available
5523
5524[+] Name: lobby_default_privacy_bits2
5525[>] Desc: Lobby default permissions (0: private, 1: public)
5526
5527[+] Name: lobby_gamesearch_fake
5528[>] Desc: no description available
5529
5530[+] Name: lobby_spew_friend_info
5531[>] Desc: no description available
5532
5533[+] Name: lobby_stats_fake
5534[>] Desc: no description available
5535
5536[+] Name: localization_quest_item_string_printout
5537[>] Desc: localization_quest_item_string_printout
5538
5539[+] Name: locator_background_border_color
5540[>] Desc: The default color for the border.
5541
5542[+] Name: locator_background_border_thickness
5543[>] Desc: How many pixels the background borders the left and right.
5544
5545[+] Name: locator_background_color
5546[>] Desc: The default color for the background.
5547
5548[+] Name: locator_background_shift_x
5549[>] Desc: How many pixels the background is shifted right.
5550
5551[+] Name: locator_background_shift_y
5552[>] Desc: How many pixels the background is shifted down.
5553
5554[+] Name: locator_background_style
5555[>] Desc: Setting this to 1 will show rectangle backgrounds behind the items word-bubble pointers.
5556
5557[+] Name: locator_background_thickness_x
5558[>] Desc: How many pixels the background borders the left and right.
5559
5560[+] Name: locator_background_thickness_y
5561[>] Desc: How many pixels the background borders the top and bottom.
5562
5563[+] Name: locator_fade_time
5564[>] Desc: Number of seconds it takes for a lesson to fully fade in/out.
5565
5566[+] Name: locator_icon_max_size_non_ss
5567[>] Desc: Minimum scale of the icon on the screen
5568
5569[+] Name: locator_icon_min_size_non_ss
5570[>] Desc: Minimum scale of the icon on the screen
5571
5572[+] Name: locator_lerp_rest
5573[>] Desc: Number of seconds before moving from the center.
5574
5575[+] Name: locator_lerp_speed
5576[>] Desc: Speed that static lessons move along the Y axis.
5577
5578[+] Name: locator_lerp_time
5579[>] Desc: Number of seconds to lerp before reaching final destination
5580
5581[+] Name: locator_pulse_time
5582[>] Desc: Number of seconds to pulse after changing icon or position
5583
5584[+] Name: locator_screen_pos_y
5585[>] Desc: Percentage of the lower half of the screen that the locator will draw at when at its reseting position on the hud.
5586
5587[+] Name: locator_split_len
5588[>] Desc: no description available
5589
5590[+] Name: locator_split_maxwide_percent
5591[>] Desc: no description available
5592
5593[+] Name: locator_start_at_crosshair
5594[>] Desc: Start position at the crosshair instead of the top middle of the screen.
5595
5596[+] Name: locator_target_offset_x
5597[>] Desc: How many pixels to offset the locator from the target position.
5598
5599[+] Name: locator_target_offset_y
5600[>] Desc: How many pixels to offset the locator from the target position.
5601
5602[+] Name: locator_topdown_style
5603[>] Desc: Topdown games set this to handle distance and offscreen location differently.
5604
5605[+] Name: lockMoveControllerRet
5606[>] Desc: no description available
5607
5608[+] Name: log
5609[>] Desc: Enables logging to file, console, and udp < on | off >.
5610
5611[+] Name: log_color
5612[>] Desc: Set the color of a logging channel.
5613
5614[+] Name: log_dumpchannels
5615[>] Desc: Dumps information about all logging channels.
5616
5617[+] Name: log_flags
5618[>] Desc: Set the flags on a logging channel.
5619
5620[+] Name: log_level
5621[>] Desc: Set the spew level of a logging channel.
5622
5623[+] Name: logaddress_add
5624[>] Desc: Set address and port for remote host <ip:port>.
5625
5626[+] Name: logaddress_add_ex
5627[>] Desc: Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
5628
5629[+] Name: logaddress_add_http
5630[>] Desc: Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
5631
5632[+] Name: logaddress_add_ts
5633[>] Desc: Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
5634
5635[+] Name: logaddress_del
5636[>] Desc: Remove address and port for remote host <ip:port>.
5637
5638[+] Name: logaddress_delall
5639[>] Desc: Remove all udp addresses being logged to
5640
5641[+] Name: logaddress_delall_http
5642[>] Desc: Remove all http listeners from the dispatch list.
5643
5644[+] Name: logaddress_list
5645[>] Desc: List all addresses currently being used by logaddress.
5646
5647[+] Name: logaddress_list_http
5648[>] Desc: List all URIs currently receiving server logs
5649
5650[+] Name: logaddress_token_secret
5651[>] Desc: Set a secret string that will be hashed when using logaddress with explicit token hash.
5652
5653[+] Name: lookspring
5654[>] Desc: no description available
5655
5656[+] Name: lookstrafe
5657[>] Desc: no description available
5658
5659[+] Name: loopsingleplayermaps
5660[>] Desc: no description available
5661
5662[+] Name: lservercfgfile
5663[>] Desc: no description available
5664
5665[+] Name: m_customaccel
5666[>] Desc: Custom mouse acceleration:
56670: custom accelaration disabled
56681: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta, m_customaccel_exponent) * m_customaccel_scale + sensitivity)
56692: Same as 1, with but x and y sensitivity are scaled by m_pitch and m_yaw respectively.
56703: mouse_acceleration = pow(raw_mouse_delta, m_customaccel_exponent - 1) * sensitivity
5671
5672[+] Name: m_customaccel_exponent
5673[>] Desc: Mouse move is raised to this power before being scaled by scale factor.
5674
5675[+] Name: m_customaccel_max
5676[>] Desc: Max mouse move scale factor, 0 for no limit
5677
5678[+] Name: m_customaccel_scale
5679[>] Desc: Custom mouse acceleration value.
5680
5681[+] Name: m_forward
5682[>] Desc: Mouse forward factor.
5683
5684[+] Name: m_limitedcapture_workaround
5685[>] Desc: Workaround limitations on mouse capture in some environments
5686
5687[+] Name: m_mouseaccel1
5688[>] Desc: Windows mouse acceleration initial threshold (2x movement).
5689
5690[+] Name: m_mouseaccel2
5691[>] Desc: Windows mouse acceleration secondary threshold (4x movement).
5692
5693[+] Name: m_mousespeed
5694[>] Desc: Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold [Windows 2000 only]).
5695
5696[+] Name: m_pitch
5697[>] Desc: Mouse pitch factor.
5698
5699[+] Name: m_rawinput
5700[>] Desc: Use Raw Input for mouse input.
5701
5702[+] Name: m_side
5703[>] Desc: Mouse side factor.
5704
5705[+] Name: m_yaw
5706[>] Desc: Mouse yaw factor.
5707
5708[+] Name: map
5709[>] Desc: Start playing on specified map.
5710
5711[+] Name: map_background
5712[>] Desc: Runs a map as the background to the main menu.
5713
5714[+] Name: map_commentary
5715[>] Desc: Start playing, with commentary, on a specified map.
5716
5717[+] Name: map_edit
5718[>] Desc: no description available
5719
5720[+] Name: map_noareas
5721[>] Desc: Disable area to area connection testing.
5722
5723[+] Name: map_setbombradius
5724[>] Desc: Sets the bomb radius for the map.
5725
5726[+] Name: map_showbombradius
5727[>] Desc: Shows bomb radius from the center of each bomb site and planted bomb.
5728
5729[+] Name: map_showspawnpoints
5730[>] Desc: Shows player spawn points (red=invalid). Optionally pass in the duration.
5731
5732[+] Name: map_wants_save_disable
5733[>] Desc: no description available
5734
5735[+] Name: mapcycledisabled
5736[>] Desc: repeats the same map after each match instead of using the map cycle
5737
5738[+] Name: mapcyclefile
5739[>] Desc: Name of the .txt file used to cycle the maps on multiplayer servers
5740
5741[+] Name: mapgroup
5742[>] Desc: Specify a map group
5743
5744[+] Name: mapoverview_allow_client_draw
5745[>] Desc: Allow a client to draw on the map overview
5746
5747[+] Name: mapoverview_allow_grid_usage
5748[>] Desc: When set to 1, allows turning on the (experimental) grid for drawing.
5749
5750[+] Name: mapoverview_icon_scale
5751[>] Desc: Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
5752
5753[+] Name: maps
5754[>] Desc: Displays list of maps.
5755
5756[+] Name: mat_aaquality
5757[>] Desc: no description available
5758
5759[+] Name: mat_aaquality_optionsui
5760[>] Desc: Used to set video property from options UI.
5761
5762[+] Name: mat_aaquality_restart
5763[>] Desc: Used to set video property at device reset.
5764
5765[+] Name: mat_accelerate_adjust_exposure_down
5766[>] Desc: no description available
5767
5768[+] Name: mat_alphacoverage
5769[>] Desc: no description available
5770
5771[+] Name: mat_alternatefastclipalgorithm
5772[>] Desc: no description available
5773
5774[+] Name: mat_ambient_light_b
5775[>] Desc: no description available
5776
5777[+] Name: mat_ambient_light_g
5778[>] Desc: no description available
5779
5780[+] Name: mat_ambient_light_r
5781[>] Desc: no description available
5782
5783[+] Name: mat_aniso_disable
5784[>] Desc: NOTE: You must change mat_forceaniso after changing this convar for this to take effect
5785
5786[+] Name: mat_antialias
5787[>] Desc: no description available
5788
5789[+] Name: mat_antialias_optionsui
5790[>] Desc: Used to set video property from options UI.
5791
5792[+] Name: mat_antialias_restart
5793[>] Desc: Used to set video property at device reset.
5794
5795[+] Name: mat_async_tex_maxtime_ms
5796[>] Desc: Cutoff time (in ms) spent in ServiceAsyncTextureLoads
5797
5798[+] Name: mat_autoexposure_max
5799[>] Desc: no description available
5800
5801[+] Name: mat_autoexposure_max_multiplier
5802[>] Desc: no description available
5803
5804[+] Name: mat_autoexposure_min
5805[>] Desc: no description available
5806
5807[+] Name: mat_bloom_scalefactor_scalar
5808[>] Desc: no description available
5809
5810[+] Name: mat_bloomamount_rate
5811[>] Desc: no description available
5812
5813[+] Name: mat_bloomscale
5814[>] Desc: no description available
5815
5816[+] Name: mat_blur_b
5817[>] Desc: no description available
5818
5819[+] Name: mat_blur_g
5820[>] Desc: no description available
5821
5822[+] Name: mat_blur_r
5823[>] Desc: no description available
5824
5825[+] Name: mat_bufferprimitives
5826[>] Desc: no description available
5827
5828[+] Name: mat_bumpbasis
5829[>] Desc: no description available
5830
5831[+] Name: mat_bumpmap
5832[>] Desc: no description available
5833
5834[+] Name: mat_camerarendertargetoverlaysize
5835[>] Desc: no description available
5836
5837[+] Name: mat_clipz
5838[>] Desc: no description available
5839
5840[+] Name: mat_colcorrection_disableentities
5841[>] Desc: Disable map color-correction entities
5842
5843[+] Name: mat_colcorrection_editor
5844[>] Desc: no description available
5845
5846[+] Name: mat_colcorrection_forceentitiesclientside
5847[>] Desc: Forces color correction entities to be updated on the client
5848
5849[+] Name: mat_colorcorrection
5850[>] Desc: no description available
5851
5852[+] Name: mat_compressedtextures
5853[>] Desc: no description available
5854
5855[+] Name: mat_configcurrent
5856[>] Desc: show the current video control panel config for the material system
5857
5858[+] Name: mat_crosshair
5859[>] Desc: Display the name of the material under the crosshair
5860
5861[+] Name: mat_crosshair_edit
5862[>] Desc: open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
5863
5864[+] Name: mat_crosshair_explorer
5865[>] Desc: open the material under the crosshair in explorer and highlight the vmt file
5866
5867[+] Name: mat_crosshair_printmaterial
5868[>] Desc: print the material under the crosshair
5869
5870[+] Name: mat_crosshair_reloadmaterial
5871[>] Desc: reload the material under the crosshair
5872
5873[+] Name: mat_custommaterialusage
5874[>] Desc: Show memory usage for custom weapon materials.
5875
5876[+] Name: mat_debug
5877[>] Desc: Activates debugging spew for a specific material.
5878
5879[+] Name: mat_debug_bloom
5880[>] Desc: no description available
5881
5882[+] Name: mat_debug_postprocessing_effects
5883[>] Desc: 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
5884
5885[+] Name: mat_debugalttab
5886[>] Desc: no description available
5887
5888[+] Name: mat_debugdepth
5889[>] Desc: no description available
5890
5891[+] Name: mat_debugdepthmode
5892[>] Desc: no description available
5893
5894[+] Name: mat_debugdepthval
5895[>] Desc: no description available
5896
5897[+] Name: mat_debugdepthvalmax
5898[>] Desc: no description available
5899
5900[+] Name: mat_defaultlightmap
5901[>] Desc: Default brightness for lightmaps where none have been created in the level.
5902
5903[+] Name: mat_depth_blur_focal_distance_override
5904[>] Desc: no description available
5905
5906[+] Name: mat_depth_blur_strength_override
5907[>] Desc: no description available
5908
5909[+] Name: mat_depthbias_decal
5910[>] Desc: no description available
5911
5912[+] Name: mat_depthbias_normal
5913[>] Desc: no description available
5914
5915[+] Name: mat_depthbias_shadowmap
5916[>] Desc: no description available
5917
5918[+] Name: mat_depthfeather_enable
5919[>] Desc: no description available
5920
5921[+] Name: mat_depthwrite_new_path
5922[>] Desc: no description available
5923
5924[+] Name: mat_detail_tex
5925[>] Desc: no description available
5926
5927[+] Name: mat_diffuse
5928[>] Desc: no description available
5929
5930[+] Name: mat_disable_bloom
5931[>] Desc: no description available
5932
5933[+] Name: mat_disable_fancy_blending
5934[>] Desc: no description available
5935
5936[+] Name: mat_disablehwmorph
5937[>] Desc: Disables HW morphing for particular mods
5938
5939[+] Name: mat_displacementmap
5940[>] Desc: no description available
5941
5942[+] Name: mat_do_not_shrink_dynamic_vb
5943[>] Desc: Do not shrink the size of dynamic vertex buffers during map load/unload to save memory.
5944
5945[+] Name: mat_dof_enabled
5946[>] Desc: no description available
5947
5948[+] Name: mat_dof_far_blur_depth
5949[>] Desc: no description available
5950
5951[+] Name: mat_dof_far_blur_radius
5952[>] Desc: no description available
5953
5954[+] Name: mat_dof_far_focus_depth
5955[>] Desc: no description available
5956
5957[+] Name: mat_dof_max_blur_radius
5958[>] Desc: no description available
5959
5960[+] Name: mat_dof_near_blur_depth
5961[>] Desc: no description available
5962
5963[+] Name: mat_dof_near_blur_radius
5964[>] Desc: no description available
5965
5966[+] Name: mat_dof_near_focus_depth
5967[>] Desc: no description available
5968
5969[+] Name: mat_dof_override
5970[>] Desc: no description available
5971
5972[+] Name: mat_dof_quality
5973[>] Desc: no description available
5974
5975[+] Name: mat_drawTexture
5976[>] Desc: Enable debug view texture
5977
5978[+] Name: mat_drawTextureScale
5979[>] Desc: Debug view texture scale
5980
5981[+] Name: mat_drawTextureX
5982[>] Desc: no description available
5983
5984[+] Name: mat_drawTextureY
5985[>] Desc: no description available
5986
5987[+] Name: mat_drawTitleSafe
5988[>] Desc: Enable title safe overlay
5989
5990[+] Name: mat_draw_resolution
5991[>] Desc: no description available
5992
5993[+] Name: mat_draw_resolution_threshold
5994[>] Desc: no description available
5995
5996[+] Name: mat_draw_zone_highlight
5997[>] Desc: no description available
5998
5999[+] Name: mat_draw_zone_projection_mode
6000[>] Desc: no description available
6001
6002[+] Name: mat_drawflat
6003[>] Desc: no description available
6004
6005[+] Name: mat_drawgray
6006[>] Desc: no description available
6007
6008[+] Name: mat_drawwater
6009[>] Desc: no description available
6010
6011[+] Name: mat_dump_rts
6012[>] Desc: no description available
6013
6014[+] Name: mat_dxlevel
6015[>] Desc: no description available
6016
6017[+] Name: mat_dynamicPaintmaps
6018[>] Desc: no description available
6019
6020[+] Name: mat_dynamic_tonemapping
6021[>] Desc: no description available
6022
6023[+] Name: mat_dynamiclightmaps
6024[>] Desc: no description available
6025
6026[+] Name: mat_edit
6027[>] Desc: Bring up the material under the crosshair in the editor
6028
6029[+] Name: mat_envmapsize
6030[>] Desc: no description available
6031
6032[+] Name: mat_envmaptgasize
6033[>] Desc: no description available
6034
6035[+] Name: mat_exclude_async_update
6036[>] Desc: no description available
6037
6038[+] Name: mat_excludetextures
6039[>] Desc: no description available
6040
6041[+] Name: mat_exposure_center_region_x
6042[>] Desc: no description available
6043
6044[+] Name: mat_exposure_center_region_y
6045[>] Desc: no description available
6046
6047[+] Name: mat_fastclip
6048[>] Desc: no description available
6049
6050[+] Name: mat_fastnobump
6051[>] Desc: no description available
6052
6053[+] Name: mat_fastspecular
6054[>] Desc: Enable/Disable specularity for visual testing. Will not reload materials and will not affect perf.
6055
6056[+] Name: mat_fillrate
6057[>] Desc: no description available
6058
6059[+] Name: mat_filterlightmaps
6060[>] Desc: no description available
6061
6062[+] Name: mat_filtertextures
6063[>] Desc: no description available
6064
6065[+] Name: mat_flashlight_shadow_decal_indirectcolour_amount
6066[>] Desc: no description available
6067
6068[+] Name: mat_flashlight_shadow_decal_max_alpha
6069[>] Desc: no description available
6070
6071[+] Name: mat_force_bloom
6072[>] Desc: no description available
6073
6074[+] Name: mat_force_tonemap_min_avglum
6075[>] Desc: Override. Old default was 3.0
6076
6077[+] Name: mat_force_tonemap_percent_bright_pixels
6078[>] Desc: Override. Old value was 2.0
6079
6080[+] Name: mat_force_tonemap_percent_target
6081[>] Desc: Override. Old default was 60.
6082
6083[+] Name: mat_force_tonemap_scale
6084[>] Desc: no description available
6085
6086[+] Name: mat_force_vertexfog
6087[>] Desc: no description available
6088
6089[+] Name: mat_forceaniso
6090[>] Desc: no description available
6091
6092[+] Name: mat_forceaniso_optionsui
6093[>] Desc: Used to set video property from options UI.
6094
6095[+] Name: mat_forceaniso_restart
6096[>] Desc: Used to set video property at device reset.
6097
6098[+] Name: mat_forcedynamic
6099[>] Desc: no description available
6100
6101[+] Name: mat_forcehardwaresync
6102[>] Desc: no description available
6103
6104[+] Name: mat_forcemanagedtextureintohardware
6105[>] Desc: no description available
6106
6107[+] Name: mat_frame_sync_enable
6108[>] Desc: no description available
6109
6110[+] Name: mat_frame_sync_force_texture
6111[>] Desc: Force frame syncing to lock a managed texture.
6112
6113[+] Name: mat_framebuffercopyoverlaysize
6114[>] Desc: no description available
6115
6116[+] Name: mat_fullbright
6117[>] Desc: no description available
6118
6119[+] Name: mat_fxaa_edge_sharpness_C
6120[>] Desc: Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_SHARPNESS define due to being ALU bound (and only safe values are 2, 4, 8). On X360, (2.0 - really soft, good for vector graphics inputs), (4.0 - is softer), (8.0 - is sharper, default)
6121
6122[+] Name: mat_fxaa_edge_threshold_C
6123[>] Desc: Does not affect PS3 which uses FXAA_CONSOLE_PS3_EDGE_THRESHOLD define due to being ALU bound (and only safe values are 1/4, 1/8). On X360, (0.125 - default, leaves less aliasing, but is softer, 0.25 - leaves more aliasing and is sharper)
6124
6125[+] Name: mat_fxaa_edge_threshold_Q
6126[>] Desc: The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
6127
6128[+] Name: mat_fxaa_edge_threshold_min_C
6129[>] Desc: Trims the algorithm from processing darks. Does not affect PS3 due to being ALU bound. (0.04 - slower and less aliasing in darks, 0.05 - default, 0.06 - faster but more aliasing in darks). Special note: when using FXAA_GREEN_AS_LUMA likely want to set this to zero
6130
6131[+] Name: mat_fxaa_edge_threshold_min_Q
6132[>] Desc: Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of fisible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
6133
6134[+] Name: mat_fxaa_subpixel_C
6135[>] Desc: Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Console): (0.33 - sharper), (0.5 - default)
6136
6137[+] Name: mat_fxaa_subpixel_Q
6138[>] Desc: Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
6139
6140[+] Name: mat_grain_enable
6141[>] Desc: no description available
6142
6143[+] Name: mat_grain_scale_override
6144[>] Desc: no description available
6145
6146[+] Name: mat_hdr_enabled
6147[>] Desc: Report if HDR is enabled for debugging
6148
6149[+] Name: mat_hdr_level
6150[>] Desc: Set to 0 for no HDR, 1 for LDR+bloom on HDR maps, and 2 for full HDR on HDR maps.
6151
6152[+] Name: mat_hdr_uncapexposure
6153[>] Desc: no description available
6154
6155[+] Name: mat_hsv
6156[>] Desc: no description available
6157
6158[+] Name: mat_info
6159[>] Desc: Shows material system info
6160
6161[+] Name: mat_leafvis
6162[>] Desc: Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what does/doesn't get drawn)
6163
6164[+] Name: mat_leafvis_draw_mask
6165[>] Desc: A bitfield which affects leaf visibility debug rendering. -1: show all, bit 0: render PVS-visible leafs, bit 1: render PVS- and frustum-visible leafs, bit 2: render frustum bounds, bit 3: render leaves out of PVS.
6166
6167[+] Name: mat_leafvis_freeze
6168[>] Desc: If set to 1, uses the last known leaf visibility data for visualization. If set to 0, updates based on camera movement.
6169
6170[+] Name: mat_leafvis_update_every_frame
6171[>] Desc: Updates leafvis debug render every frame (expensive)
6172
6173[+] Name: mat_levelflush
6174[>] Desc: no description available
6175
6176[+] Name: mat_lightmap_pfms
6177[>] Desc: Outputs .pfm files containing lightmap data for each lightmap page when a level exits.
6178
6179[+] Name: mat_lmap_new_path
6180[>] Desc: no description available
6181
6182[+] Name: mat_loadtextures
6183[>] Desc: no description available
6184
6185[+] Name: mat_local_contrast_edge_scale_override
6186[>] Desc: no description available
6187
6188[+] Name: mat_local_contrast_enable
6189[>] Desc: no description available
6190
6191[+] Name: mat_local_contrast_midtone_mask_override
6192[>] Desc: no description available
6193
6194[+] Name: mat_local_contrast_scale_override
6195[>] Desc: no description available
6196
6197[+] Name: mat_local_contrast_vignette_end_override
6198[>] Desc: no description available
6199
6200[+] Name: mat_local_contrast_vignette_start_override
6201[>] Desc: no description available
6202
6203[+] Name: mat_lpreview_mode
6204[>] Desc: no description available
6205
6206[+] Name: mat_luxels
6207[>] Desc: no description available
6208
6209[+] Name: mat_max_worldmesh_vertices
6210[>] Desc: no description available
6211
6212[+] Name: mat_maxframelatency
6213[>] Desc: no description available
6214
6215[+] Name: mat_measurefillrate
6216[>] Desc: no description available
6217
6218[+] Name: mat_mipmaptextures
6219[>] Desc: no description available
6220
6221[+] Name: mat_monitorgamma
6222[>] Desc: monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
6223
6224[+] Name: mat_monitorgamma_force_480_full_tv_range
6225[>] Desc: no description available
6226
6227[+] Name: mat_monitorgamma_pwl2srgb
6228[>] Desc: no description available
6229
6230[+] Name: mat_monitorgamma_tv_enabled
6231[>] Desc: no description available
6232
6233[+] Name: mat_monitorgamma_tv_exp
6234[>] Desc: no description available
6235
6236[+] Name: mat_monitorgamma_tv_range_max
6237[>] Desc: no description available
6238
6239[+] Name: mat_monitorgamma_tv_range_min
6240[>] Desc: no description available
6241
6242[+] Name: mat_monitorgamma_vganonpwlgamma
6243[>] Desc: no description available
6244
6245[+] Name: mat_morphstats
6246[>] Desc: no description available
6247
6248[+] Name: mat_motion_blur_depth
6249[>] Desc: no description available
6250
6251[+] Name: mat_motion_blur_enabled
6252[>] Desc: no description available
6253
6254[+] Name: mat_motion_blur_falling_intensity
6255[>] Desc: no description available
6256
6257[+] Name: mat_motion_blur_falling_max
6258[>] Desc: no description available
6259
6260[+] Name: mat_motion_blur_falling_min
6261[>] Desc: no description available
6262
6263[+] Name: mat_motion_blur_forward_enabled
6264[>] Desc: no description available
6265
6266[+] Name: mat_motion_blur_percent_of_screen_max
6267[>] Desc: no description available
6268
6269[+] Name: mat_motion_blur_rotation_intensity
6270[>] Desc: no description available
6271
6272[+] Name: mat_motion_blur_scale
6273[>] Desc: no description available
6274
6275[+] Name: mat_motion_blur_strength
6276[>] Desc: no description available
6277
6278[+] Name: mat_noise_enable
6279[>] Desc: no description available
6280
6281[+] Name: mat_non_hdr_bloom_scalefactor
6282[>] Desc: no description available
6283
6284[+] Name: mat_norendering
6285[>] Desc: no description available
6286
6287[+] Name: mat_normalmaps
6288[>] Desc: no description available
6289
6290[+] Name: mat_normals
6291[>] Desc: no description available
6292
6293[+] Name: mat_object_motion_blur_enable
6294[>] Desc: no description available
6295
6296[+] Name: mat_object_motion_blur_model_scale
6297[>] Desc: no description available
6298
6299[+] Name: mat_paint_enabled
6300[>] Desc: no description available
6301
6302[+] Name: mat_parallaxmap
6303[>] Desc: no description available
6304
6305[+] Name: mat_parallaxmapsamplesmax
6306[>] Desc: no description available
6307
6308[+] Name: mat_parallaxmapsamplesmin
6309[>] Desc: no description available
6310
6311[+] Name: mat_phong
6312[>] Desc: no description available
6313
6314[+] Name: mat_phong_lightmappedgeneric
6315[>] Desc: 0 = disable, 1 = default, 2 = visualize phong component only (no diffuse)
6316
6317[+] Name: mat_picmip
6318[>] Desc: no description available
6319
6320[+] Name: mat_postprocess_enable
6321[>] Desc: no description available
6322
6323[+] Name: mat_postprocess_x
6324[>] Desc: no description available
6325
6326[+] Name: mat_postprocess_y
6327[>] Desc: no description available
6328
6329[+] Name: mat_powersavingsmode
6330[>] Desc: Power Savings Mode
6331
6332[+] Name: mat_preview
6333[>] Desc: no description available
6334
6335[+] Name: mat_print_top_model_vert_counts
6336[>] Desc: Constantly print to screen the top N models as measured by total faces rendered this frame
6337
6338[+] Name: mat_processtoolvars
6339[>] Desc: no description available
6340
6341[+] Name: mat_proxy
6342[>] Desc: no description available
6343
6344[+] Name: mat_queue_mode
6345[>] Desc: The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued multithreaded
6346
6347[+] Name: mat_queue_mode_force_allow
6348[>] Desc: Whether QMS can be enabled on single threaded CPU
6349
6350[+] Name: mat_queue_priority
6351[>] Desc: no description available
6352
6353[+] Name: mat_queue_report
6354[>] Desc: Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
6355
6356[+] Name: mat_reducefillrate
6357[>] Desc: no description available
6358
6359[+] Name: mat_reduceparticles
6360[>] Desc: no description available
6361
6362[+] Name: mat_reloadallcustommaterials
6363[>] Desc: Reloads all custom materials
6364
6365[+] Name: mat_reloadallmaterials
6366[>] Desc: Reloads all materials
6367
6368[+] Name: mat_reloadmaterial
6369[>] Desc: Reloads a single material
6370
6371[+] Name: mat_reloadtextures
6372[>] Desc: Reloads all textures
6373
6374[+] Name: mat_reloadvmtcache
6375[>] Desc: Reload vmts from vmtcache.txt.
6376
6377[+] Name: mat_reloadwearablecustommaterials
6378[>] Desc: Reloads wearable custom materials for the local player
6379
6380[+] Name: mat_remoteshadercompile
6381[>] Desc: no description available
6382
6383[+] Name: mat_rendered_faces_count
6384[>] Desc: Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_rendered_faces_spew' to spew all models rendered in the current frame)
6385
6386[+] Name: mat_rendered_faces_spew
6387[>] Desc: 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count must be set to use this)
6388
6389[+] Name: mat_report_queue_status
6390[>] Desc: no description available
6391
6392[+] Name: mat_reporthwmorphmemory
6393[>] Desc: Reports the amount of size in bytes taken up by hardware morph textures.
6394
6395[+] Name: mat_resolveFullFrameDepth
6396[>] Desc: Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra depth only pass
6397
6398[+] Name: mat_reversedepth
6399[>] Desc: no description available
6400
6401[+] Name: mat_savechanges
6402[>] Desc: saves current video configuration to the registry
6403
6404[+] Name: mat_screen_blur_override
6405[>] Desc: no description available
6406
6407[+] Name: mat_setvideomode
6408[>] Desc: sets the width, height, windowed state of the material system
6409
6410[+] Name: mat_shadercount
6411[>] Desc: display count of all shaders and reset that count
6412
6413[+] Name: mat_shadowstate
6414[>] Desc: no description available
6415
6416[+] Name: mat_show_ab_hdr_hudelement
6417[>] Desc: HDR Demo HUD Element toggle.
6418
6419[+] Name: mat_show_histogram
6420[>] Desc: no description available
6421
6422[+] Name: mat_show_texture_memory_usage
6423[>] Desc: Display the texture memory usage on the HUD.
6424
6425[+] Name: mat_showaspectratioinfo
6426[>] Desc: Spew info about the hardware aspect ratio
6427
6428[+] Name: mat_showcamerarendertarget
6429[>] Desc: no description available
6430
6431[+] Name: mat_showenvmapmask
6432[>] Desc: no description available
6433
6434[+] Name: mat_showframebuffertexture
6435[>] Desc: no description available
6436
6437[+] Name: mat_showlightmappage
6438[>] Desc: no description available
6439
6440[+] Name: mat_showlowresimage
6441[>] Desc: no description available
6442
6443[+] Name: mat_showmaterials
6444[>] Desc: Show materials.
6445
6446[+] Name: mat_showmaterialsverbose
6447[>] Desc: Show materials (verbose version).
6448
6449[+] Name: mat_showmiplevels
6450[>] Desc: color-code miplevels 2: normalmaps, 1: everything else
6451
6452[+] Name: mat_showtextures
6453[>] Desc: Show used textures.
6454
6455[+] Name: mat_showwatertextures
6456[>] Desc: no description available
6457
6458[+] Name: mat_slopescaledepthbias_decal
6459[>] Desc: no description available
6460
6461[+] Name: mat_slopescaledepthbias_normal
6462[>] Desc: no description available
6463
6464[+] Name: mat_slopescaledepthbias_shadowmap
6465[>] Desc: no description available
6466
6467[+] Name: mat_software_aa_blur_one_pixel_lines
6468[>] Desc: How much software AA should blur one-pixel thick lines: (0.0 - none), (1.0 - lots)
6469
6470[+] Name: mat_software_aa_debug
6471[>] Desc: Software AA debug mode: (0 - off), (1 - show number of 'unlike' samples: 0->black, 1->red, 2->green, 3->blue), (2 - show anti-alias blend strength), (3 - show averaged 'unlike' colour)
6472
6473[+] Name: mat_software_aa_edge_threshold
6474[>] Desc: Software AA - adjusts the sensitivity of the software AA shader's edge detection (default 1.0 - a lower value will soften more edges, a higher value will soften fewer)
6475
6476[+] Name: mat_software_aa_quality
6477[>] Desc: Software AA quality mode: (0 - 5-tap filter), (1 - 9-tap filter)
6478
6479[+] Name: mat_software_aa_strength
6480[>] Desc: Software AA - perform a software anti-aliasing post-process (an alternative/supplement to MSAA). This value sets the strength of the effect: (0.0 - off), (1.0 - full)
6481
6482[+] Name: mat_software_aa_strength_vgui
6483[>] Desc: Same as mat_software_aa_strength, but forced to this value when called by the post vgui AA pass.
6484
6485[+] Name: mat_software_aa_tap_offset
6486[>] Desc: Software AA - adjusts the displacement of the taps used by the software AA shader (default 1.0 - a lower value will make the image sharper, higher will make it blurrier)
6487
6488[+] Name: mat_softwarelighting
6489[>] Desc: no description available
6490
6491[+] Name: mat_softwareskin
6492[>] Desc: no description available
6493
6494[+] Name: mat_specular
6495[>] Desc: Enable/Disable specularity for perf testing. Will cause a material reload upon change.
6496
6497[+] Name: mat_spew_long_frames
6498[>] Desc: warn about frames that go over 66ms for CERT purposes.
6499
6500[+] Name: mat_spewalloc
6501[>] Desc: no description available
6502
6503[+] Name: mat_spewvertexandpixelshaders
6504[>] Desc: Print all vertex and pixel shaders currently loaded to the console
6505
6506[+] Name: mat_stub
6507[>] Desc: no description available
6508
6509[+] Name: mat_supportflashlight
6510[>] Desc: 0 - do not support flashlight (don't load flashlight shader combos), 1 - flashlight is supported
6511
6512[+] Name: mat_suppress
6513[>] Desc: Suppress a material from drawing
6514
6515[+] Name: mat_surfaceid
6516[>] Desc: no description available
6517
6518[+] Name: mat_surfacemat
6519[>] Desc: no description available
6520
6521[+] Name: mat_tessellation_accgeometrytangents
6522[>] Desc: no description available
6523
6524[+] Name: mat_tessellation_cornertangents
6525[>] Desc: no description available
6526
6527[+] Name: mat_tessellation_update_buffers
6528[>] Desc: no description available
6529
6530[+] Name: mat_tessellationlevel
6531[>] Desc: no description available
6532
6533[+] Name: mat_texture_limit
6534[>] Desc: If this value is not -1, the material system will limit the amount of texture memory it uses in a frame. Useful for identifying performance cliffs. The value is in kilobytes.
6535
6536[+] Name: mat_texture_list
6537[>] Desc: For debugging, show a list of used textures per frame
6538
6539[+] Name: mat_texture_list_all
6540[>] Desc: If this is nonzero, then the texture list panel will show all currently-loaded textures.
6541
6542[+] Name: mat_texture_list_all_frames
6543[>] Desc: How many frames to sample texture memory for all textures.
6544
6545[+] Name: mat_texture_list_content_path
6546[>] Desc: The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently running game dir.
6547
6548[+] Name: mat_texture_list_exclude
6549[>] Desc: 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
6550
6551[+] Name: mat_texture_list_exclude_editing
6552[>] Desc: no description available
6553
6554[+] Name: mat_texture_list_txlod
6555[>] Desc: Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
6556
6557[+] Name: mat_texture_list_txlod_sync
6558[>] Desc: 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
6559
6560[+] Name: mat_texture_list_view
6561[>] Desc: If this is nonzero, then the texture list panel will render thumbnails of currently-loaded textures.
6562
6563[+] Name: mat_texture_tracking
6564[>] Desc: no description available
6565
6566[+] Name: mat_tonemap_algorithm
6567[>] Desc: 0 = Original Algorithm 1 = New Algorithm
6568
6569[+] Name: mat_tonemapping_occlusion_use_stencil
6570[>] Desc: no description available
6571
6572[+] Name: mat_triplebuffered
6573[>] Desc: This means we want triple buffering if we are fullscreen and vsync'd
6574
6575[+] Name: mat_unlit_new_path
6576[>] Desc: no description available
6577
6578[+] Name: mat_updateconvars
6579[>] Desc: updates the video config convars
6580
6581[+] Name: mat_use_compressed_hdr_textures
6582[>] Desc: no description available
6583
6584[+] Name: mat_using_d3d9ex
6585[>] Desc: no description available
6586
6587[+] Name: mat_verbose_texture_gen
6588[>] Desc: no description available
6589
6590[+] Name: mat_viewportscale
6591[>] Desc: Scale down the main viewport (to reduce GPU impact on CPU profiling)
6592
6593[+] Name: mat_viewportupscale
6594[>] Desc: Scale the viewport back up
6595
6596[+] Name: mat_vignette_enable
6597[>] Desc: no description available
6598
6599[+] Name: mat_vsync
6600[>] Desc: Force sync to vertical retrace
6601
6602[+] Name: mat_vtxlit_new_path
6603[>] Desc: no description available
6604
6605[+] Name: mat_wateroverlaysize
6606[>] Desc: no description available
6607
6608[+] Name: mat_wireframe
6609[>] Desc: no description available
6610
6611[+] Name: mat_yuv
6612[>] Desc: no description available
6613
6614[+] Name: matchdraft_debug_sendlog
6615[>] Desc: Print debug draft into HTTP log
6616
6617[+] Name: maxplayers
6618[>] Desc: Change the maximum number of players allowed on this server.
6619
6620[+] Name: mc_accel_band_size
6621[>] Desc: Percentage of half the screen width or height.
6622
6623[+] Name: mc_always_lock_ret_on_zoom
6624[>] Desc: Always lock the reticle when zoomed (even for partial zoom weapons)
6625
6626[+] Name: mc_dampening_blend_amount
6627[>] Desc: dampening player's aim
6628
6629[+] Name: mc_dead_zone_radius
6630[>] Desc: 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
6631
6632[+] Name: mc_force_aim_x
6633[>] Desc: debug for testing player's aim
6634
6635[+] Name: mc_force_aim_y
6636[>] Desc: debug for testing player's aim
6637
6638[+] Name: mc_max_dampening
6639[>] Desc: dampening player's aim
6640
6641[+] Name: mc_max_pitchrate
6642[>] Desc: (degrees/sec)
6643
6644[+] Name: mc_max_turn_dampening
6645[>] Desc: dampening player's aim while scoped
6646
6647[+] Name: mc_max_yawrate
6648[>] Desc: (degrees/sec)
6649
6650[+] Name: mc_screen_clamp
6651[>] Desc: Clamps the cursor to this much of the screen.
6652
6653[+] Name: mc_turnPctPegged
6654[>] Desc: pegged at above this amount
6655
6656[+] Name: mc_turnPctPeggedMultiplier
6657[>] Desc: speed multiplier when pegged
6658
6659[+] Name: mc_turn_curve
6660[>] Desc: What type of acceleration curve to use for turning.
6661
6662[+] Name: mc_turn_dampening_blend_amount
6663[>] Desc: dampening player's aim while scoped
6664
6665[+] Name: mc_zoom_out_cursor_offset_blend
6666[>] Desc: 0.0 means snap to the new amount.
6667
6668[+] Name: mc_zoomed_aim_style
6669[>] Desc: 0-analog stick style. 1-pointer style.
6670
6671[+] Name: mc_zoomed_out_dead_zone_radius
6672[>] Desc: 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
6673
6674[+] Name: mdlcache_dump_dictionary_state
6675[>] Desc: Dump the state of the MDLCache Dictionary.
6676
6677[+] Name: mem_compact
6678[>] Desc: no description available
6679
6680[+] Name: mem_dump
6681[>] Desc: Dump memory stats to text file.
6682
6683[+] Name: mem_dumpstats
6684[>] Desc: Dump current and max heap usage info to console at end of frame ( set to 2 for continuous output )
6685
6686
6687[+] Name: mem_dumpvballocs
6688[>] Desc: Dump VB memory allocation stats.
6689
6690[+] Name: mem_eat
6691[>] Desc: no description available
6692
6693[+] Name: mem_force_flush
6694[>] Desc: Force cache flush of unlocked resources on every alloc
6695
6696[+] Name: mem_force_flush_section
6697[>] Desc: Cache section to restrict mem_force_flush
6698
6699[+] Name: mem_incremental_compact
6700[>] Desc: no description available
6701
6702[+] Name: mem_incremental_compact_rate
6703[>] Desc: Rate at which to attempt internal heap compation
6704
6705[+] Name: mem_level
6706[>] Desc: Memory Level - Default: High
6707
6708[+] Name: mem_max_heapsize
6709[>] Desc: Maximum amount of memory to dedicate to engine hunk and datacache (in mb)
6710
6711[+] Name: mem_max_heapsize_dedicated
6712[>] Desc: Maximum amount of memory to dedicate to engine hunk and datacache, for dedicated server (in mb)
6713
6714[+] Name: mem_min_heapsize
6715[>] Desc: Minimum amount of memory to dedicate to engine hunk and datacache (in mb)
6716
6717[+] Name: mem_periodicdumps
6718[>] Desc: Write periodic memstats dumps every n seconds.
6719
6720[+] Name: mem_test
6721[>] Desc: no description available
6722
6723[+] Name: mem_test_each_frame
6724[>] Desc: Run heap check at end of every frame
6725
6726
6727[+] Name: mem_test_every_n_seconds
6728[>] Desc: Run heap check at a specified interval
6729
6730
6731[+] Name: mem_test_quiet
6732[>] Desc: Don't print stats when memtesting
6733
6734[+] Name: mem_vcollide
6735[>] Desc: Dumps the memory used by vcollides
6736
6737[+] Name: mem_verify
6738[>] Desc: Verify the validity of the heap
6739
6740[+] Name: memory
6741[>] Desc: Print memory stats.
6742
6743[+] Name: menuselect
6744[>] Desc: menuselect
6745
6746[+] Name: miniprofiler_dump
6747[>] Desc: no description available
6748
6749[+] Name: minisave
6750[>] Desc: Saves game (for current level only!)
6751
6752[+] Name: mm_cfgdebug_mode
6753[>] Desc: no description available
6754
6755[+] Name: mm_cfgoverride_commit
6756[>] Desc: no description available
6757
6758[+] Name: mm_cfgoverride_file
6759[>] Desc: no description available
6760
6761[+] Name: mm_csgo_community_search_players_min
6762[>] Desc: When performing CSGO community matchmaking look for servers with at least so many human players
6763
6764[+] Name: mm_datacenter_debugprint
6765[>] Desc: Shows information retrieved from data center
6766
6767[+] Name: mm_datacenter_delay_mount_frames
6768[>] Desc: How many frames to delay before attempting to mount the xlsp patch.
6769
6770[+] Name: mm_datacenter_query_delay
6771[>] Desc: Delay after datacenter update is enabled before data is actually queried.
6772
6773[+] Name: mm_datacenter_report_version
6774[>] Desc: Data version to report to DC.
6775
6776[+] Name: mm_datacenter_retry_infochunks_attempts
6777[>] Desc: How many times can we retry retrieving each info chunk before failing.
6778
6779[+] Name: mm_datacenter_retry_interval
6780[>] Desc: Interval between datacenter stats retries.
6781
6782[+] Name: mm_datacenter_update_interval
6783[>] Desc: Interval between datacenter stats updates.
6784
6785[+] Name: mm_debugprint
6786[>] Desc: Show debug information about current matchmaking session
6787
6788[+] Name: mm_dedicated_allow
6789[>] Desc: 1 = allow searches for dedicated servers
6790
6791[+] Name: mm_dedicated_fake
6792[>] Desc: 1 = pretend like search is going, but abort after some time
6793
6794[+] Name: mm_dedicated_force_servers
6795[>] Desc: Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers.
6796Use syntax `publicip1:port|privateip1:port,publicip2:port|privateip2:port` if your server is behind NAT.
6797If the server is behind NAT, you can specify `0.0.0.0|privateip:port` and if server port is in the list of `mm_server_search_lan_ports` its public address should be automatically detected.
6798
6799[+] Name: mm_dedicated_ip
6800[>] Desc: IP address of dedicated servers to consider available
6801
6802[+] Name: mm_dedicated_search_maxping
6803[>] Desc: Longest preferred ping to dedicated servers for games
6804
6805[+] Name: mm_dedicated_search_maxresults
6806[>] Desc: no description available
6807
6808[+] Name: mm_dedicated_timeout_request
6809[>] Desc: no description available
6810
6811[+] Name: mm_disable_listen_server
6812[>] Desc: no description available
6813
6814[+] Name: mm_dlc_debugprint
6815[>] Desc: Shows information about dlc
6816
6817[+] Name: mm_events_listeners_validation
6818[>] Desc: no description available
6819
6820[+] Name: mm_ignored_sessions_forget_pass
6821[>] Desc: no description available
6822
6823[+] Name: mm_ignored_sessions_forget_time
6824[>] Desc: no description available
6825
6826[+] Name: mm_ignored_sessions_reset
6827[>] Desc: Reset ignored sessions
6828
6829[+] Name: mm_match_search_update_interval
6830[>] Desc: Interval between matchsearcher updates.
6831
6832[+] Name: mm_player_search_count
6833[>] Desc: no description available
6834
6835[+] Name: mm_player_search_lan_ping_duration
6836[>] Desc: Duration of LAN discovery ping phase.
6837
6838[+] Name: mm_player_search_lan_ping_interval
6839[>] Desc: Interval between LAN discovery pings.
6840
6841[+] Name: mm_player_search_requests_limit
6842[>] Desc: How many friend requests are displayed.
6843
6844[+] Name: mm_player_search_update_interval
6845[>] Desc: Interval between players searches.
6846
6847[+] Name: mm_queue_draft_show
6848[>] Desc: Display current draft
6849
6850[+] Name: mm_queue_show_stats
6851[>] Desc: Display global server stats
6852
6853[+] Name: mm_server_search_inet_ping_interval
6854[>] Desc: How long to wait between pinging internet server details.
6855
6856[+] Name: mm_server_search_inet_ping_refresh
6857[>] Desc: How often to refresh a listed server.
6858
6859[+] Name: mm_server_search_inet_ping_timeout
6860[>] Desc: How long to wait for internet server details.
6861
6862[+] Name: mm_server_search_inet_ping_window
6863[>] Desc: How many servers can be pinged for server details in a batch.
6864
6865[+] Name: mm_server_search_lan_ping_duration
6866[>] Desc: Duration of LAN discovery ping phase.
6867
6868[+] Name: mm_server_search_lan_ping_interval
6869[>] Desc: Interval between LAN discovery pings.
6870
6871[+] Name: mm_server_search_lan_ports
6872[>] Desc: Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
6873
6874[+] Name: mm_server_search_server_lifetime
6875[>] Desc: How long until a server is no longer returned by the master till we remove it.
6876
6877[+] Name: mm_server_search_update_interval
6878[>] Desc: Interval between servers updates.
6879
6880[+] Name: mm_session_search_distance
6881[>] Desc: no description available
6882
6883[+] Name: mm_session_search_num_results
6884[>] Desc: no description available
6885
6886[+] Name: mm_session_search_ping_buckets
6887[>] Desc: no description available
6888
6889[+] Name: mm_session_search_qos_timeout
6890[>] Desc: no description available
6891
6892[+] Name: mm_session_sys_connect_timeout
6893[>] Desc: no description available
6894
6895[+] Name: mm_session_sys_delay_create
6896[>] Desc: no description available
6897
6898[+] Name: mm_session_sys_delay_create_host
6899[>] Desc: no description available
6900
6901[+] Name: mm_session_sys_kick_ban_duration
6902[>] Desc: no description available
6903
6904[+] Name: mm_session_sys_pkey
6905[>] Desc: no description available
6906
6907[+] Name: mm_session_sys_ranking_timeout
6908[>] Desc: no description available
6909
6910[+] Name: mm_session_sys_timeout
6911[>] Desc: no description available
6912
6913[+] Name: mm_session_team_res_timeout
6914[>] Desc: no description available
6915
6916[+] Name: mm_session_voice_loading
6917[>] Desc: no description available
6918
6919[+] Name: mm_sv_load_test
6920[>] Desc: no description available
6921
6922[+] Name: mm_teamsearch_errortime
6923[>] Desc: Time team search is in error state until it self-cancels
6924
6925[+] Name: mm_teamsearch_nostart
6926[>] Desc: Team search will fake cancel before searching for server
6927
6928[+] Name: mm_title_debug_dccheck
6929[>] Desc: This matchmaking query will override datacenter connectivity: -1 for local, 1 for dedicated
6930
6931[+] Name: mm_title_debug_minquery
6932[>] Desc: This matchmaking query will run with minimal set of parameters
6933
6934[+] Name: mm_title_debug_version
6935[>] Desc: This matchmaking version will override .res file version for isolating matchmaking
6936
6937[+] Name: mm_tu_string
6938[>] Desc: no description available
6939
6940[+] Name: mod_DumpWeaponWiewModelCache
6941[>] Desc: Dumps the weapon view model cache contents
6942
6943[+] Name: mod_DumpWeaponWorldModelCache
6944[>] Desc: Dumps the weapon world model cache contents
6945
6946[+] Name: mod_WeaponViewModelCache
6947[>] Desc: no description available
6948
6949[+] Name: mod_WeaponWorldModelCache
6950[>] Desc: no description available
6951
6952[+] Name: mod_WeaponWorldModelMinAge
6953[>] Desc: no description available
6954
6955[+] Name: mod_check_vcollide
6956[>] Desc: Check all vcollides on load
6957
6958[+] Name: mod_combiner_info
6959[>] Desc: debug spew for Combiner Info
6960
6961[+] Name: mod_dont_load_vertices
6962[>] Desc: For the dedicated server, supress loading model vertex data
6963
6964[+] Name: mod_dynamicloadpause
6965[>] Desc: no description available
6966
6967[+] Name: mod_dynamicloadspew
6968[>] Desc: no description available
6969
6970[+] Name: mod_dynamicloadthrottle
6971[>] Desc: no description available
6972
6973[+] Name: mod_dynamicmodeldebug
6974[>] Desc: debug spew for dynamic model loading
6975
6976[+] Name: mod_dynamicunloadtex
6977[>] Desc: no description available
6978
6979[+] Name: mod_dynamicunloadtime
6980[>] Desc: no description available
6981
6982[+] Name: mod_forcedata
6983[>] Desc: Forces all model file data into cache on model load.
6984
6985[+] Name: mod_forcetouchdata
6986[>] Desc: Forces all model file data into cache on model load.
6987
6988[+] Name: mod_load_anims_async
6989[>] Desc: no description available
6990
6991[+] Name: mod_load_fakestall
6992[>] Desc: Forces all ANI file loading to stall for specified ms
6993
6994
6995[+] Name: mod_load_mesh_async
6996[>] Desc: no description available
6997
6998[+] Name: mod_load_preload
6999[>] Desc: Indicates how far ahead in seconds to preload animations.
7000
7001[+] Name: mod_load_showstall
7002[>] Desc: 1 - show hitches , 2 - show stalls
7003
7004[+] Name: mod_load_vcollide_async
7005[>] Desc: no description available
7006
7007[+] Name: mod_lock_mdls_on_load
7008[>] Desc: no description available
7009
7010[+] Name: mod_lock_meshes_on_load
7011[>] Desc: no description available
7012
7013[+] Name: mod_test_mesh_not_available
7014[>] Desc: no description available
7015
7016[+] Name: mod_test_not_available
7017[>] Desc: no description available
7018
7019[+] Name: mod_test_verts_not_available
7020[>] Desc: no description available
7021
7022[+] Name: mod_touchalldata
7023[>] Desc: Touch model data during level startup
7024
7025[+] Name: mod_trace_load
7026[>] Desc: no description available
7027
7028[+] Name: modelpanel_set_sticker
7029[>] Desc: [Slot] [Id] Adds a sticker to the 3d weapon preview model
7030
7031[+] Name: molotov_throw_detonate_time
7032[>] Desc: no description available
7033
7034[+] Name: morph_debug
7035[>] Desc: no description available
7036
7037[+] Name: morph_path
7038[>] Desc: no description available
7039
7040[+] Name: mortar_visualize
7041[>] Desc: no description available
7042
7043[+] Name: motdfile
7044[>] Desc: The MOTD file to load.
7045
7046[+] Name: movie_fixwave
7047[>] Desc: Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
7048
7049[+] Name: movie_volume_scale
7050[>] Desc: no description available
7051
7052[+] Name: mp_afterroundmoney
7053[>] Desc: amount of money awared to every player after each round
7054
7055[+] Name: mp_allowNPCs
7056[>] Desc: no description available
7057
7058[+] Name: mp_allowspectators
7059[>] Desc: toggles whether the server allows spectator mode or not
7060
7061[+] Name: mp_anyone_can_pickup_c4
7062[>] Desc: If set, everyone can pick up the c4, not just Ts.
7063
7064[+] Name: mp_autocrosshair
7065[>] Desc: no description available
7066
7067[+] Name: mp_autokick
7068[>] Desc: Kick idle/team-killing/team-damaging players
7069
7070[+] Name: mp_autoteambalance
7071[>] Desc: no description available
7072
7073[+] Name: mp_backup_restore_list_files
7074[>] Desc: Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number of files displayed
7075
7076[+] Name: mp_backup_restore_load_autopause
7077[>] Desc: Whether to automatically pause the match after restoring round data from backup
7078
7079[+] Name: mp_backup_restore_load_file
7080[>] Desc: Loads player cash, KDA, scores and team scores; resets to the next round after the backup
7081
7082[+] Name: mp_backup_round_auto
7083[>] Desc: If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
7084
7085[+] Name: mp_backup_round_file
7086[>] Desc: If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_score2.txt
7087
7088[+] Name: mp_backup_round_file_last
7089[>] Desc: Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
7090
7091[+] Name: mp_backup_round_file_pattern
7092[>] Desc: If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_%team2%_%map%_round%round%_score_%score1%_%score2%.txt'
7093
7094[+] Name: mp_blockstyle
7095[>] Desc: Sets the style of capture point blocking used. 0 = Blocks break captures completely. 1 = Blocks only pause captures.
7096
7097[+] Name: mp_bonusroundtime
7098[>] Desc: Time after round win until round restarts
7099
7100[+] Name: mp_buy_allow_grenades
7101[>] Desc: Whether players can purchase grenades from the buy menu or not.
7102
7103[+] Name: mp_buy_allow_guns
7104[>] Desc: Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
7105
7106[+] Name: mp_buy_anywhere
7107[>] Desc: When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
7108
7109[+] Name: mp_buy_during_immunity
7110[>] Desc: When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
7111
7112[+] Name: mp_buytime
7113[>] Desc: How many seconds after round start players can buy items for.
7114
7115[+] Name: mp_c4_cannot_be_defused
7116[>] Desc: If set, the planted c4 cannot be defused.
7117
7118[+] Name: mp_c4timer
7119[>] Desc: how long from when the C4 is armed until it blows
7120
7121[+] Name: mp_capdeteriorate_time
7122[>] Desc: Time it takes for a full capture point to deteriorate.
7123
7124[+] Name: mp_capstyle
7125[>] Desc: Sets the style of capture points used. 0 = Fixed players required to cap. 1 = More players cap faster, but longer cap times.
7126
7127[+] Name: mp_clan_ready_signal
7128[>] Desc: Text that team leader from each team must speak for the match to begin
7129
7130[+] Name: mp_clan_readyrestart
7131[>] Desc: If non-zero, game will restart once someone from each team gives the ready signal
7132
7133[+] Name: mp_competitive_endofmatch_extra_time
7134[>] Desc: After a competitive match finishes rematch voting extra time is given for rankings.
7135
7136[+] Name: mp_consecutive_loss_aversion
7137[>] Desc: How loss streak is affected with round win: 0 = win fully resets loss bonus, 1 = first win steps down loss bonus, 2 = first win holds loss bonus and step down starting with second win
7138
7139[+] Name: mp_consecutive_loss_max
7140[>] Desc: no description available
7141
7142[+] Name: mp_coop_force_join_ct
7143[>] Desc: If set, real players will auto join CT on join.
7144
7145[+] Name: mp_coopmission_bot_difficulty_offset
7146[>] Desc: The difficulty offset modifier for bots during coop missions.
7147
7148[+] Name: mp_coopmission_mission_number
7149[>] Desc: Which mission the map should run after it loads.
7150
7151[+] Name: mp_ct_default_grenades
7152[>] Desc: The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
7153
7154[+] Name: mp_ct_default_melee
7155[>] Desc: The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it should look like this: 'weapon_knife weapon_taser'. Remember to set mp_weapons_allow_zeus to 1 if you want to give a taser!
7156
7157[+] Name: mp_ct_default_primary
7158[>] Desc: The default primary (rifle) weapon that the CTs will spawn with
7159
7160[+] Name: mp_ct_default_secondary
7161[>] Desc: The default secondary (pistol) weapon that the CTs will spawn with
7162
7163[+] Name: mp_damage_headshot_only
7164[>] Desc: Determines whether non-headshot hits do any damage.
7165
7166[+] Name: mp_damage_scale_ct_body
7167[>] Desc: Scales the damage a CT player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
7168
7169[+] Name: mp_damage_scale_ct_head
7170[>] Desc: Scales the damage a CT player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
7171
7172[+] Name: mp_damage_scale_t_body
7173[>] Desc: Scales the damage a T player takes by this much when they take damage in the body. (1 == 100%, 0.5 == 50%)
7174
7175[+] Name: mp_damage_scale_t_head
7176[>] Desc: Scales the damage a T player takes by this much when they take damage in the head (1 == 100%, 0.5 == 50%). REMEMBER! headshots do 4x the damage of the body before this scaler is applied.
7177
7178[+] Name: mp_damage_vampiric_amount
7179[>] Desc: If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
7180
7181[+] Name: mp_death_drop_breachcharge
7182[>] Desc: Drop breachcharge on player death
7183
7184[+] Name: mp_death_drop_c4
7185[>] Desc: Whether c4 is droppable
7186
7187[+] Name: mp_death_drop_defuser
7188[>] Desc: Drop defuser on player death
7189
7190[+] Name: mp_death_drop_grenade
7191[>] Desc: Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
7192
7193[+] Name: mp_death_drop_gun
7194[>] Desc: Which gun to drop on player death: 0=none, 1=best, 2=current or best
7195
7196[+] Name: mp_death_drop_healthshot
7197[>] Desc: Drop healthshot on player death
7198
7199[+] Name: mp_death_drop_taser
7200[>] Desc: Drop taser on player death
7201
7202[+] Name: mp_deathcam_skippable
7203[>] Desc: Determines whether a player can early-out of the deathcam.
7204
7205[+] Name: mp_default_team_winner_no_objective
7206[>] Desc: If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time runs out in the round.
7207
7208[+] Name: mp_defaultteam
7209[>] Desc: no description available
7210
7211[+] Name: mp_defuser_allocation
7212[>] Desc: How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
7213
7214[+] Name: mp_disable_autokick
7215[>] Desc: Prevents a userid from being auto-kicked
7216
7217[+] Name: mp_disable_respawn_times
7218[>] Desc: no description available
7219
7220[+] Name: mp_disconnect_kills_bots
7221[>] Desc: When a bot disconnects, kill them first. Requires mp_disconnect_kills_players.
7222
7223[+] Name: mp_disconnect_kills_players
7224[>] Desc: When a player disconnects, kill them first (triggering item drops, stats, etc.)
7225
7226[+] Name: mp_display_kill_assists
7227[>] Desc: Whether to display and score player assists
7228
7229[+] Name: mp_dm_bonus_length_max
7230[>] Desc: Maximum time the bonus time will last (in seconds)
7231
7232[+] Name: mp_dm_bonus_length_min
7233[>] Desc: Minimum time the bonus time will last (in seconds)
7234
7235[+] Name: mp_dm_bonus_percent
7236[>] Desc: Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
7237
7238[+] Name: mp_dm_bonus_respawn
7239[>] Desc: When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
7240
7241[+] Name: mp_dm_bonusweapon_dogtags
7242[>] Desc: Additional dogtags to drop when making a kill with the bonus weapon
7243
7244[+] Name: mp_dm_dogtag_score
7245[>] Desc: Points to award for picking up a dogtag in deathmatch.
7246
7247[+] Name: mp_dm_kill_base_score
7248[>] Desc: Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
7249
7250[+] Name: mp_dm_teammode
7251[>] Desc: In deathmatch, enables team DM visuals & scoring
7252
7253[+] Name: mp_dm_teammode_bonus_score
7254[>] Desc: Team deathmatch victory points to award for kill with bonus weapon
7255
7256[+] Name: mp_dm_teammode_dogtag_score
7257[>] Desc: Team deathmatch victory points to award for collecting enemy dogtags
7258
7259[+] Name: mp_dm_teammode_kill_score
7260[>] Desc: Team deathmatch victory points to award for enemy kill
7261
7262[+] Name: mp_dm_time_between_bonus_max
7263[>] Desc: Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
7264
7265[+] Name: mp_dm_time_between_bonus_min
7266[>] Desc: Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
7267
7268[+] Name: mp_do_warmup_offine
7269[>] Desc: Whether or not to do a warmup period at the start of a match in an offline (bot) match.
7270
7271[+] Name: mp_do_warmup_period
7272[>] Desc: Whether or not to do a warmup period at the start of a match.
7273
7274[+] Name: mp_dogtag_despawn_on_killer_death
7275[>] Desc: Whether dogtags should despawn when their killer dies
7276
7277[+] Name: mp_dogtag_despawn_time
7278[>] Desc: How many seconds dogtags should stay around before despawning automatically (0 = infinite)
7279
7280[+] Name: mp_dogtag_pickup_rule
7281[>] Desc: Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = anyone)
7282
7283[+] Name: mp_drop_grenade_enable
7284[>] Desc: Allows players to drop grenades.
7285
7286[+] Name: mp_drop_knife_enable
7287[>] Desc: Allows players to drop knives.
7288
7289[+] Name: mp_dump_timers
7290[>] Desc: Prints round timers to the console for debugging
7291
7292[+] Name: mp_economy_reset_rounds
7293[>] Desc: Reset all player money every N rounds (0 for never)
7294
7295[+] Name: mp_enableroundwaittime
7296[>] Desc: Enable timers to wait between rounds.
7297
7298[+] Name: mp_endmatch_votenextleveltime
7299[>] Desc: If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
7300
7301[+] Name: mp_endmatch_votenextmap
7302[>] Desc: Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
7303
7304[+] Name: mp_endmatch_votenextmap_keepcurrent
7305[>] Desc: If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting options.
7306
7307[+] Name: mp_endmatch_votenextmap_wargames_modes
7308[>] Desc: Modes available for endmatch voting during War Games. Separate names with spaces.
7309
7310[+] Name: mp_endmatch_votenextmap_wargames_nummaps
7311[>] Desc: Maximum number of maps to include in endmatch voting during War Games
7312
7313[+] Name: mp_endmatch_votenextmap_wargames_nummodes
7314[>] Desc: Maximum number of other War Games to include in endmatch voting during War Games
7315
7316[+] Name: mp_endwarmup_player_count
7317[>] Desc: Number of players required to be connected to end warmup early. 0 to require maximum players for mode.
7318
7319[+] Name: mp_equipment_reset_rounds
7320[>] Desc: Reset all player equipment every N rounds (0 for never)
7321
7322[+] Name: mp_facefronttime
7323[>] Desc: After this amount of time of standing in place but aiming to one side, go ahead and move feet to face upper body.
7324
7325[+] Name: mp_falldamage
7326[>] Desc: no description available
7327
7328[+] Name: mp_feetyawrate
7329[>] Desc: How many degrees per second that we can turn our feet or upper body.
7330
7331[+] Name: mp_flashlight
7332[>] Desc: no description available
7333
7334[+] Name: mp_flinch_punch_scale
7335[>] Desc: Scalar for first person view punch when getting hit.
7336
7337[+] Name: mp_footsteps
7338[>] Desc: no description available
7339
7340[+] Name: mp_footsteps_serverside
7341[>] Desc: Makes the server always play footstep sounds. Clients never calculate footstep sounds locally, instead relying on the server.
7342
7343[+] Name: mp_force_assign_teams
7344[>] Desc: Players don't get to choose what team they are on, it is auto assinged.
7345
7346[+] Name: mp_force_pick_time
7347[>] Desc: The amount of time a player has on the team screen to make a selection before being auto-teamed
7348
7349[+] Name: mp_forcecamera
7350[>] Desc: Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_fadetoblack).
7351
7352[+] Name: mp_forcerespawn
7353[>] Desc: no description available
7354
7355[+] Name: mp_forcerespawnplayers
7356[>] Desc: Force all players to respawn.
7357
7358[+] Name: mp_forcewin
7359[>] Desc: Forces team to win
7360
7361[+] Name: mp_fraglimit
7362[>] Desc: The number of kills at which the map ends
7363
7364[+] Name: mp_free_armor
7365[>] Desc: Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
7366
7367[+] Name: mp_freezetime
7368[>] Desc: how many seconds to keep players frozen when the round starts
7369
7370[+] Name: mp_friendlyfire
7371[>] Desc: Allows team members to injure other members of their team
7372
7373[+] Name: mp_ggprogressive_random_weapon_kills_needed
7374[>] Desc: If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
7375
7376[+] Name: mp_ggprogressive_round_restart_delay
7377[>] Desc: Number of seconds to delay before restarting a round after a win in gungame progessive
7378
7379[+] Name: mp_ggprogressive_use_random_weapons
7380[>] Desc: If set, selects random weapons from set categories for the progression order
7381
7382[+] Name: mp_ggtr_always_upgrade
7383[>] Desc: Award this many upgrade points every round in demolition mode
7384
7385[+] Name: mp_ggtr_bomb_defuse_bonus
7386[>] Desc: Number of bonus upgrades to award the CTs when they defuse a gun game bomb
7387
7388[+] Name: mp_ggtr_bomb_detonation_bonus
7389[>] Desc: Number of bonus upgrades to award the Ts when they detonate a gun game bomb
7390
7391[+] Name: mp_ggtr_bomb_pts_for_flash
7392[>] Desc: Kill points required in a round to get a bonus flash grenade
7393
7394[+] Name: mp_ggtr_bomb_pts_for_he
7395[>] Desc: Kill points required in a round to get a bonus HE grenade
7396
7397[+] Name: mp_ggtr_bomb_pts_for_molotov
7398[>] Desc: Kill points required in a round to get a bonus molotov cocktail
7399
7400[+] Name: mp_ggtr_bomb_pts_for_upgrade
7401[>] Desc: Kill points required to upgrade a player's weapon
7402
7403[+] Name: mp_ggtr_bomb_respawn_delay
7404[>] Desc: Number of seconds to delay before making the bomb available to a respawner in gun game
7405
7406[+] Name: mp_ggtr_end_round_kill_bonus
7407[>] Desc: Number of bonus points awarded in Demolition Mode when knife kill ends round
7408
7409[+] Name: mp_ggtr_halftime_delay
7410[>] Desc: Number of seconds to delay during TR Mode halftime
7411
7412[+] Name: mp_ggtr_last_weapon_kill_ends_half
7413[>] Desc: End the half and give a team round point when a player makes a kill using the final weapon
7414
7415[+] Name: mp_ggtr_num_rounds_autoprogress
7416[>] Desc: Upgrade the player's weapon after this number of rounds without upgrading
7417
7418[+] Name: mp_give_player_c4
7419[>] Desc: Whether this map should spawn a c4 bomb for a player or not.
7420
7421[+] Name: mp_global_damage_per_second
7422[>] Desc: If above 0, deal non-lethal damage to players over time.
7423
7424[+] Name: mp_guardian_bot_money_per_wave
7425[>] Desc: The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (this)x(wave#) for each bot on each wave.
7426
7427[+] Name: mp_guardian_loc_adjective
7428[>] Desc: (If set) kill condition token (#quest_hud_guardian_adjective_<name>)
7429
7430[+] Name: mp_guardian_loc_condition
7431[>] Desc: (If set) kill condition token (#quest_hud_guardian_condition_<name>)
7432
7433[+] Name: mp_guardian_loc_icon
7434[>] Desc: (If set) icon to override for guardian mission
7435
7436[+] Name: mp_guardian_loc_mission
7437[>] Desc: Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)
7438
7439[+] Name: mp_guardian_loc_override
7440[>] Desc: Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)
7441
7442[+] Name: mp_guardian_loc_weapon
7443[>] Desc: (If set) weapon name token (#SFUI_WPNHUD_<name>)
7444
7445[+] Name: mp_guardian_player_dist_max
7446[>] Desc: The maximum distance a player is allowed to get from the bombsite before they're killed.
7447
7448[+] Name: mp_guardian_player_dist_min
7449[>] Desc: The distance at which we start to warn a player when they are too far from the guarded bombsite.
7450
7451[+] Name: mp_guardian_special_kills_needed
7452[>] Desc: The number of kills needed with a specific weapon.
7453
7454[+] Name: mp_guardian_special_weapon_needed
7455[>] Desc: The weapon that needs to be used to increment the kills needed to complete the mission.
7456
7457[+] Name: mp_guardian_target_site
7458[>] Desc: If set to the index of a bombsite, will cause random spawns to be only created near that site.
7459
7460[+] Name: mp_halftime
7461[>] Desc: Determines whether the match switches sides in a halftime event.
7462
7463[+] Name: mp_halftime_duration
7464[>] Desc: Number of seconds that halftime lasts
7465
7466[+] Name: mp_halftime_pausematch
7467[>] Desc: Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
7468
7469[+] Name: mp_halftime_pausetimer
7470[>] Desc: Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
7471
7472[+] Name: mp_heavyassaultsuit_aimpunch
7473[>] Desc: How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
7474
7475[+] Name: mp_heavyassaultsuit_cooldown
7476[>] Desc: Determines cooldown of purchase.
7477
7478[+] Name: mp_heavyassaultsuit_deploy_timescale
7479[>] Desc: How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
7480
7481[+] Name: mp_heavyassaultsuit_speed
7482[>] Desc: The max speed of a player when they are wearing the heavy assault suit
7483
7484[+] Name: mp_heavybot_damage_reduction_scale
7485[>] Desc: How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
7486
7487[+] Name: mp_hostagepenalty
7488[>] Desc: Terrorist are kicked for killing too much hostages
7489
7490[+] Name: mp_hostages_max
7491[>] Desc: Maximum number of hostages to spawn.
7492
7493[+] Name: mp_hostages_rescuetime
7494[>] Desc: Additional time added to round time if a hostage is reached by a CT.
7495
7496[+] Name: mp_hostages_rescuetowin
7497[>] Desc: 0 == all alive, any other number is the number the CT's need to rescue to win the round.
7498
7499[+] Name: mp_hostages_run_speed_modifier
7500[>] Desc: Default is 1.0, slow down hostages by setting this to < 1.0.
7501
7502[+] Name: mp_hostages_spawn_farthest
7503[>] Desc: When enabled will consistently force the farthest hostages to spawn.
7504
7505[+] Name: mp_hostages_spawn_force_positions
7506[>] Desc: Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
7507
7508[+] Name: mp_hostages_spawn_same_every_round
7509[>] Desc: 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
7510
7511[+] Name: mp_hostages_takedamage
7512[>] Desc: Whether or not hostages can be hurt.
7513
7514[+] Name: mp_humanteam
7515[>] Desc: Restricts human players to a single team {any, CT, T}
7516
7517[+] Name: mp_ignore_round_win_conditions
7518[>] Desc: Ignore conditions which would end the current round
7519
7520[+] Name: mp_ik
7521[>] Desc: Use IK on in-place turns.
7522
7523[+] Name: mp_items_prohibited
7524[>] Desc: Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
7525
7526[+] Name: mp_join_grace_time
7527[>] Desc: Number of seconds after round start to allow a player to join a game
7528
7529[+] Name: mp_limitteams
7530[>] Desc: Max # of players 1 team can have over another (0 disables check)
7531
7532[+] Name: mp_logdetail
7533[>] Desc: Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
7534
7535[+] Name: mp_logdetail_items
7536[>] Desc: Logs a line any time a player acquires or loses an item.
7537
7538[+] Name: mp_logdistance_2d
7539[>] Desc: Enables distance logging every so many units
7540
7541[+] Name: mp_logdistance_sec
7542[>] Desc: Enables distance logging every so many seconds
7543
7544[+] Name: mp_logloadouts
7545[>] Desc: Enables distance logging with full loadouts
7546
7547[+] Name: mp_logmoney
7548[>] Desc: Enables money logging. Values are: 0=off, 1=on
7549
7550[+] Name: mp_match_can_clinch
7551[>] Desc: Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
7552
7553[+] Name: mp_match_end_changelevel
7554[>] Desc: At the end of the match, perform a changelevel even if next map is the same
7555
7556[+] Name: mp_match_end_restart
7557[>] Desc: At the end of the match, perform a restart instead of loading a new map
7558
7559[+] Name: mp_match_restart_delay
7560[>] Desc: Time (in seconds) until a match restarts.
7561
7562[+] Name: mp_max_armor
7563[>] Desc: Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
7564
7565[+] Name: mp_maxmoney
7566[>] Desc: maximum amount of money allowed in a player's account
7567
7568[+] Name: mp_maxrounds
7569[>] Desc: max number of rounds to play before server changes maps
7570
7571[+] Name: mp_molotovusedelay
7572[>] Desc: Number of seconds to delay before the molotov can be used after acquiring it
7573
7574[+] Name: mp_only_cts_rescue_hostages
7575[>] Desc: no description available
7576
7577[+] Name: mp_overtime_enable
7578[>] Desc: If a match ends in a tie, use overtime rules to determine winner
7579
7580[+] Name: mp_overtime_halftime_pausetimer
7581[>] Desc: If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the timer.
7582
7583[+] Name: mp_overtime_maxrounds
7584[>] Desc: When overtime is enabled play additional rounds to determine winner
7585
7586[+] Name: mp_overtime_startmoney
7587[>] Desc: Money assigned to all players at start of every overtime half
7588
7589[+] Name: mp_pause_match
7590[>] Desc: Pause the match in the next freeze time
7591
7592[+] Name: mp_plant_c4_anywhere
7593[>] Desc: no description available
7594
7595[+] Name: mp_player_healthbuffer_decay_rate
7596[>] Desc: When a player has buffer health, this is how fast it ticks down.
7597
7598[+] Name: mp_playercashawards
7599[>] Desc: Players can earn money by performing in-game actions
7600
7601[+] Name: mp_playerid
7602[>] Desc: Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
7603
7604[+] Name: mp_playerid_delay
7605[>] Desc: Number of seconds to delay showing information in the status bar
7606
7607[+] Name: mp_playerid_hold
7608[>] Desc: Number of seconds to keep showing old information in the status bar
7609
7610[+] Name: mp_radar_showall
7611[>] Desc: Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
7612
7613[+] Name: mp_randomspawn
7614[>] Desc: Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
7615
7616[+] Name: mp_randomspawn_dist
7617[>] Desc: If using mp_randomspawn, determines whether to test distance when selecting this spot.
7618
7619[+] Name: mp_randomspawn_los
7620[>] Desc: If using mp_randomspawn, determines whether to test Line of Sight when spawning.
7621
7622[+] Name: mp_require_gun_use_to_acquire
7623[>] Desc: Whether guns must be +used to acquire or default is touch-to-pickup
7624
7625[+] Name: mp_respawn_immunitytime
7626[>] Desc: How many seconds after respawn immunity lasts.
7627
7628[+] Name: mp_respawn_on_death_ct
7629[>] Desc: When set to 1, counter-terrorists will respawn after dying.
7630
7631[+] Name: mp_respawn_on_death_t
7632[>] Desc: When set to 1, terrorists will respawn after dying.
7633
7634[+] Name: mp_respawnwavetime
7635[>] Desc: Time between respawn waves.
7636
7637[+] Name: mp_respawnwavetime_ct
7638[>] Desc: Time between respawn waves for CTs.
7639
7640[+] Name: mp_respawnwavetime_t
7641[>] Desc: Time between respawn waves for Terrorists.
7642
7643[+] Name: mp_restartgame
7644[>] Desc: If non-zero, game will restart in the specified number of seconds
7645
7646[+] Name: mp_restartround
7647[>] Desc: If non-zero, the current round will restart in the specified number of seconds
7648
7649[+] Name: mp_round_restart_delay
7650[>] Desc: Number of seconds to delay before restarting a round after a win
7651
7652[+] Name: mp_roundtime
7653[>] Desc: How many minutes each round takes.
7654
7655[+] Name: mp_roundtime_defuse
7656[>] Desc: How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
7657
7658[+] Name: mp_roundtime_deployment
7659[>] Desc: How many minutes deployment for coop mission takes.
7660
7661[+] Name: mp_roundtime_hostage
7662[>] Desc: How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
7663
7664[+] Name: mp_scrambleteams
7665[>] Desc: Scramble the teams and restart the game
7666
7667[+] Name: mp_shield_speed_deployed
7668[>] Desc: The max speed of a player when they have a shield deployed
7669
7670[+] Name: mp_shield_speed_holstered
7671[>] Desc: The max speed of a player when they have a shield holstered
7672
7673[+] Name: mp_showcleanedupents
7674[>] Desc: Show entities that are removed on round respawn.
7675
7676[+] Name: mp_showroundtransitions
7677[>] Desc: Show gamestate round transitions.
7678
7679[+] Name: mp_solid_teammates
7680[>] Desc: How solid are teammates: 0 = transparent; 1 = fully solid; 2 = can stand on top of heads
7681
7682[+] Name: mp_spawnprotectiontime
7683[>] Desc: Kick players who team-kill within this many seconds of a round restart.
7684
7685[+] Name: mp_spec_swapplayersides
7686[>] Desc: Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
7687
7688[+] Name: mp_spectators_max
7689[>] Desc: How many spectators are allowed in a match.
7690
7691[+] Name: mp_stalemate_at_timelimit
7692[>] Desc: Allow the match to end when mp_timelimit hits instead of waiting for the end of the current round.
7693
7694[+] Name: mp_stalemate_enable
7695[>] Desc: Enable/Disable stalemate mode.
7696
7697[+] Name: mp_stalemate_timelimit
7698[>] Desc: Timelimit (in seconds) of the stalemate round.
7699
7700[+] Name: mp_starting_losses
7701[>] Desc: Determines what the initial loss streak is.
7702
7703[+] Name: mp_startmoney
7704[>] Desc: amount of money each player gets when they reset
7705
7706[+] Name: mp_suicide_time
7707[>] Desc: Specifies number of seconds required to wait before another suicide.
7708
7709[+] Name: mp_swapteams
7710[>] Desc: Swap the teams and restart the game
7711
7712[+] Name: mp_switchteams
7713[>] Desc: Switch teams and restart the game
7714
7715[+] Name: mp_t_default_grenades
7716[>] Desc: The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this: 'weapon_molotov weapon_hegrenade'
7717
7718[+] Name: mp_t_default_melee
7719[>] Desc: The default melee weapon that the Ts will spawn with
7720
7721[+] Name: mp_t_default_primary
7722[>] Desc: The default primary (rifle) weapon that the Ts will spawn with
7723
7724[+] Name: mp_t_default_secondary
7725[>] Desc: The default secondary (pistol) weapon that the Ts will spawn with
7726
7727[+] Name: mp_tagging_scale
7728[>] Desc: Scalar for player tagging modifier when hit. Lower values for greater tagging.
7729
7730[+] Name: mp_taser_recharge_time
7731[>] Desc: Determines recharge time for taser. -1 = disabled.
7732
7733[+] Name: mp_td_dmgtokick
7734[>] Desc: The damage threshhold players have to exceed in a match to get kicked.
7735
7736[+] Name: mp_td_dmgtowarn
7737[>] Desc: The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
7738
7739[+] Name: mp_td_spawndmgthreshold
7740[>] Desc: The damage threshold players have to exceed at the start of the round to be warned/kick.
7741
7742[+] Name: mp_team_timeout_max
7743[>] Desc: Number of timeouts each team gets per match.
7744
7745[+] Name: mp_team_timeout_time
7746[>] Desc: Duration of each timeout.
7747
7748[+] Name: mp_teamcashawards
7749[>] Desc: Teams can earn money by performing in-game actions
7750
7751[+] Name: mp_teamflag_1
7752[>] Desc: Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
7753
7754[+] Name: mp_teamflag_2
7755[>] Desc: Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
7756
7757[+] Name: mp_teamlist
7758[>] Desc: no description available
7759
7760[+] Name: mp_teamlogo_1
7761[>] Desc: Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
7762
7763[+] Name: mp_teamlogo_2
7764[>] Desc: Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
7765
7766[+] Name: mp_teammatchstat_1
7767[>] Desc: A non-empty string sets first team's match stat.
7768
7769[+] Name: mp_teammatchstat_2
7770[>] Desc: A non-empty string sets second team's match stat.
7771
7772[+] Name: mp_teammatchstat_cycletime
7773[>] Desc: Cycle match stats after so many seconds
7774
7775[+] Name: mp_teammatchstat_holdtime
7776[>] Desc: Decide on a match stat and hold it additionally for at least so many seconds
7777
7778[+] Name: mp_teammatchstat_txt
7779[>] Desc: A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
7780
7781[+] Name: mp_teammates_are_enemies
7782[>] Desc: When set, your teammates act as enemies and all players are valid targets.
7783
7784[+] Name: mp_teamname_1
7785[>] Desc: A non-empty string overrides the first team's name.
7786
7787[+] Name: mp_teamname_2
7788[>] Desc: A non-empty string overrides the second team's name.
7789
7790[+] Name: mp_teamoverride
7791[>] Desc: no description available
7792
7793[+] Name: mp_teamplay
7794[>] Desc: no description available
7795
7796[+] Name: mp_teamprediction_pct
7797[>] Desc: A value between 1 and 99 will show predictions in favor of CT team.
7798
7799[+] Name: mp_teamprediction_txt
7800[>] Desc: A value between 1 and 99 will set predictions in favor of first team.
7801
7802[+] Name: mp_teams_unbalance_limit
7803[>] Desc: Teams are unbalanced when one team has this many more players than the other team. (0 disables check)
7804
7805[+] Name: mp_teamscore_1
7806[>] Desc: A non-empty string for best-of-N maps won by the first team.
7807
7808[+] Name: mp_teamscore_2
7809[>] Desc: A non-empty string for best-of-N maps won by the second team.
7810
7811[+] Name: mp_teamscore_max
7812[>] Desc: How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
7813
7814[+] Name: mp_timelimit
7815[>] Desc: game time per map in minutes
7816
7817[+] Name: mp_tkpunish
7818[>] Desc: Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
7819
7820[+] Name: mp_tournament
7821[>] Desc: no description available
7822
7823[+] Name: mp_tournament_restart
7824[>] Desc: Restart Tournament Mode on the current level.
7825
7826[+] Name: mp_tournament_whitelist
7827[>] Desc: Specifies the item whitelist file to use.
7828
7829[+] Name: mp_unpause_match
7830[>] Desc: Resume the match
7831
7832[+] Name: mp_use_respawn_waves
7833[>] Desc: When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the whole team is dead.
7834
7835[+] Name: mp_usehwmmodels
7836[>] Desc: Enable the use of the hw morph models. (-1 = never, 1 = always, 0 = based upon GPU)
7837
7838[+] Name: mp_usehwmvcds
7839[>] Desc: Enable the use of the hw morph vcd(s). (-1 = never, 1 = always, 0 = based upon GPU)
7840
7841[+] Name: mp_verbose_changelevel_spew
7842[>] Desc: no description available
7843
7844[+] Name: mp_waitingforplayers_cancel
7845[>] Desc: Set to 1 to end the WaitingForPlayers period.
7846
7847[+] Name: mp_waitingforplayers_restart
7848[>] Desc: Set to 1 to start or restart the WaitingForPlayers period.
7849
7850[+] Name: mp_waitingforplayers_time
7851[>] Desc: WaitingForPlayers time length in seconds
7852
7853[+] Name: mp_warmup_end
7854[>] Desc: End warmup immediately.
7855
7856[+] Name: mp_warmup_pausetimer
7857[>] Desc: Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
7858
7859[+] Name: mp_warmup_start
7860[>] Desc: Start warmup.
7861
7862[+] Name: mp_warmuptime
7863[>] Desc: How long the warmup period lasts. Changing this value resets warmup.
7864
7865[+] Name: mp_warmuptime_all_players_connected
7866[>] Desc: Warmup time to use when all players have connected. 0 to disable.
7867
7868[+] Name: mp_weapon_melee_touch_time_after_hit
7869[>] Desc: no description available
7870
7871[+] Name: mp_weapon_next_owner_touch_time
7872[>] Desc: no description available
7873
7874[+] Name: mp_weapon_prev_owner_touch_time
7875[>] Desc: no description available
7876
7877[+] Name: mp_weapon_self_inflict_amount
7878[>] Desc: If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
7879
7880[+] Name: mp_weapons_allow_heavy
7881[>] Desc: Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
7882
7883[+] Name: mp_weapons_allow_heavyassaultsuit
7884[>] Desc: Determines whether heavyassaultsuit is permitted.
7885
7886[+] Name: mp_weapons_allow_map_placed
7887[>] Desc: If this convar is set, when a match starts, the game will not delete weapons placed in the map.
7888
7889[+] Name: mp_weapons_allow_pistols
7890[>] Desc: Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
7891
7892[+] Name: mp_weapons_allow_rifles
7893[>] Desc: Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
7894
7895[+] Name: mp_weapons_allow_smgs
7896[>] Desc: Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
7897
7898[+] Name: mp_weapons_allow_typecount
7899[>] Desc: Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
7900
7901[+] Name: mp_weapons_allow_zeus
7902[>] Desc: Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
7903
7904[+] Name: mp_weapons_glow_on_ground
7905[>] Desc: If this convar is set, weapons on the ground will have a glow around them.
7906
7907[+] Name: mp_weapons_max_gun_purchases_per_weapon_per_match
7908[>] Desc: Max number of times a player may purchase any weapon per match
7909
7910[+] Name: mp_weaponstay
7911[>] Desc: no description available
7912
7913[+] Name: mp_win_panel_display_time
7914[>] Desc: The amount of time to show the win panel between matches / halfs
7915
7916[+] Name: mp_winlimit
7917[>] Desc: Max score one team can reach before server changes maps
7918
7919[+] Name: ms_player_dump_properties
7920[>] Desc: Prints a dump the current players property data
7921
7922[+] Name: ms_player_unaward
7923[>] Desc: UnAwards the current player an award
7924
7925[+] Name: multvar
7926[>] Desc: Multiply specified convar value.
7927
7928[+] Name: muzzleflash_light
7929[>] Desc: no description available
7930
7931[+] Name: name
7932[>] Desc: Current user name
7933
7934[+] Name: nav_add_to_selected_set
7935[>] Desc: Add current area to the selected set.
7936
7937[+] Name: nav_add_to_selected_set_by_id
7938[>] Desc: Add specified area id to the selected set.
7939
7940[+] Name: nav_analyze
7941[>] Desc: Re-analyze the current Navigation Mesh and save it to disk.
7942
7943[+] Name: nav_analyze_scripted
7944[>] Desc: commandline hook to run a nav_analyze and then quit.
7945
7946[+] Name: nav_area_bgcolor
7947[>] Desc: RGBA color to draw as the background color for nav areas while editing.
7948
7949[+] Name: nav_area_max_size
7950[>] Desc: Max area size created in nav generation
7951
7952[+] Name: nav_avoid
7953[>] Desc: Toggles the 'avoid this area when possible' flag used by the AI system.
7954
7955[+] Name: nav_begin_area
7956[>] Desc: Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and issue a 'nav_end_area' command.
7957
7958[+] Name: nav_begin_deselecting
7959[>] Desc: Start continuously removing from the selected set.
7960
7961[+] Name: nav_begin_drag_deselecting
7962[>] Desc: Start dragging a selection area.
7963
7964[+] Name: nav_begin_drag_selecting
7965[>] Desc: Start dragging a selection area.
7966
7967[+] Name: nav_begin_selecting
7968[>] Desc: Start continuously adding to the selected set.
7969
7970[+] Name: nav_begin_shift_xy
7971[>] Desc: Begin shifting the Selected Set.
7972
7973[+] Name: nav_build_ladder
7974[>] Desc: Attempts to build a nav ladder on the climbable surface under the cursor.
7975
7976[+] Name: nav_check_connectivity
7977[>] Desc: Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
7978
7979[+] Name: nav_check_file_consistency
7980[>] Desc: Scans the maps directory and reports any missing/out-of-date navigation files.
7981
7982[+] Name: nav_check_floor
7983[>] Desc: Updates the blocked/unblocked status for every nav area.
7984
7985[+] Name: nav_check_stairs
7986[>] Desc: Update the nav mesh STAIRS attribute
7987
7988[+] Name: nav_chop_selected
7989[>] Desc: Chops all selected areas into their component 1x1 areas
7990
7991[+] Name: nav_clear_attribute
7992[>] Desc: Remove given nav attribute from all areas in the selected set.
7993
7994[+] Name: nav_clear_selected_set
7995[>] Desc: Clear the selected set.
7996
7997[+] Name: nav_clear_walkable_marks
7998[>] Desc: Erase any previously placed walkable positions.
7999
8000[+] Name: nav_compress_id
8001[>] Desc: Re-orders area and ladder ID's so they are continuous.
8002
8003[+] Name: nav_connect
8004[>] Desc: To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a ONE-WAY connection from the first to the second Area. To make a two-way connection, also connect the second area to the first.
8005
8006[+] Name: nav_coplanar_slope_limit
8007[>] Desc: no description available
8008
8009[+] Name: nav_coplanar_slope_limit_displacement
8010[>] Desc: no description available
8011
8012[+] Name: nav_corner_adjust_adjacent
8013[>] Desc: radius used to raise/lower corners in nearby areas when raising/lowering corners.
8014
8015[+] Name: nav_corner_lower
8016[>] Desc: Lower the selected corner of the currently marked Area.
8017
8018[+] Name: nav_corner_place_on_ground
8019[>] Desc: Places the selected corner of the currently marked Area on the ground.
8020
8021[+] Name: nav_corner_raise
8022[>] Desc: Raise the selected corner of the currently marked Area.
8023
8024[+] Name: nav_corner_select
8025[>] Desc: Select a corner of the currently marked Area. Use multiple times to access all four corners.
8026
8027[+] Name: nav_create_area_at_feet
8028[>] Desc: Anchor nav_begin_area Z to editing player's feet
8029
8030[+] Name: nav_create_place_on_ground
8031[>] Desc: If true, nav areas will be placed flush with the ground when created by hand.
8032
8033[+] Name: nav_crouch
8034[>] Desc: Toggles the 'must crouch in this area' flag used by the AI system.
8035
8036[+] Name: nav_debug_blocked
8037[>] Desc: no description available
8038
8039[+] Name: nav_delete
8040[>] Desc: Deletes the currently highlighted Area.
8041
8042[+] Name: nav_delete_marked
8043[>] Desc: Deletes the currently marked Area (if any).
8044
8045[+] Name: nav_disconnect
8046[>] Desc: To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connections between the two Areas.
8047
8048[+] Name: nav_displacement_test
8049[>] Desc: Checks for nodes embedded in displacements (useful for in-development maps)
8050
8051[+] Name: nav_dont_hide
8052[>] Desc: Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
8053
8054[+] Name: nav_drag_selection_volume_zmax_offset
8055[>] Desc: The offset of the nav drag volume top from center
8056
8057[+] Name: nav_drag_selection_volume_zmin_offset
8058[>] Desc: The offset of the nav drag volume bottom from center
8059
8060[+] Name: nav_draw_limit
8061[>] Desc: The maximum number of areas to draw in edit mode
8062
8063[+] Name: nav_edit
8064[>] Desc: Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
8065
8066[+] Name: nav_end_area
8067[>] Desc: Defines the second corner of a new Area or Ladder and creates it.
8068
8069[+] Name: nav_end_deselecting
8070[>] Desc: Stop continuously removing from the selected set.
8071
8072[+] Name: nav_end_drag_deselecting
8073[>] Desc: Stop dragging a selection area.
8074
8075[+] Name: nav_end_drag_selecting
8076[>] Desc: Stop dragging a selection area.
8077
8078[+] Name: nav_end_selecting
8079[>] Desc: Stop continuously adding to the selected set.
8080
8081[+] Name: nav_end_shift_xy
8082[>] Desc: Finish shifting the Selected Set.
8083
8084[+] Name: nav_flood_select
8085[>] Desc: Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
8086
8087[+] Name: nav_gen_cliffs_approx
8088[>] Desc: Mark cliff areas, post-processing approximation
8089
8090[+] Name: nav_generate
8091[>] Desc: Generate a Navigation Mesh for the current map and save it to disk.
8092
8093[+] Name: nav_generate_fencetops
8094[>] Desc: Autogenerate nav areas on fence and obstacle tops
8095
8096[+] Name: nav_generate_fixup_jump_areas
8097[>] Desc: Convert obsolete jump areas into 2-way connections
8098
8099[+] Name: nav_generate_incremental
8100[>] Desc: Generate a Navigation Mesh for the current map and save it to disk.
8101
8102[+] Name: nav_generate_incremental_range
8103[>] Desc: no description available
8104
8105[+] Name: nav_generate_incremental_tolerance
8106[>] Desc: Z tolerance for adding new nav areas.
8107
8108[+] Name: nav_jump
8109[>] Desc: Toggles the 'traverse this area by jumping' flag used by the AI system.
8110
8111[+] Name: nav_ladder_flip
8112[>] Desc: Flips the selected ladder's direction.
8113
8114[+] Name: nav_load
8115[>] Desc: Loads the Navigation Mesh for the current map.
8116
8117[+] Name: nav_lower_drag_volume_max
8118[>] Desc: Lower the top of the drag select volume.
8119
8120[+] Name: nav_lower_drag_volume_min
8121[>] Desc: Lower the bottom of the drag select volume.
8122
8123[+] Name: nav_make_sniper_spots
8124[>] Desc: Chops the marked area into disconnected sub-areas suitable for sniper spots.
8125
8126[+] Name: nav_mark
8127[>] Desc: Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
8128
8129[+] Name: nav_mark_attribute
8130[>] Desc: Set nav attribute for all areas in the selected set.
8131
8132[+] Name: nav_mark_unnamed
8133[>] Desc: Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
8134
8135[+] Name: nav_mark_walkable
8136[>] Desc: Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate a Navigation Mesh.
8137
8138[+] Name: nav_max_view_distance
8139[>] Desc: Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
8140
8141[+] Name: nav_max_vis_delta_list_length
8142[>] Desc: no description available
8143
8144[+] Name: nav_merge
8145[>] Desc: To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge command.
8146
8147[+] Name: nav_merge_mesh
8148[>] Desc: Merges a saved selected set into the current mesh.
8149
8150[+] Name: nav_no_hostages
8151[>] Desc: Toggles the 'hostages cannot use this area' flag used by the AI system.
8152
8153[+] Name: nav_no_jump
8154[>] Desc: Toggles the 'dont jump in this area' flag used by the AI system.
8155
8156[+] Name: nav_place_floodfill
8157[>] Desc: Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filling stops when it hits an Area with the same Place, or a different Place than that of the initial Area.
8158
8159[+] Name: nav_place_list
8160[>] Desc: Lists all place names used in the map.
8161
8162[+] Name: nav_place_pick
8163[>] Desc: Sets the current Place to the Place of the Area under the cursor.
8164
8165[+] Name: nav_place_replace
8166[>] Desc: Replaces all instances of the first place with the second place.
8167
8168[+] Name: nav_place_set
8169[>] Desc: Sets the Place of all selected areas to the current Place.
8170
8171[+] Name: nav_potentially_visible_dot_tolerance
8172[>] Desc: no description available
8173
8174[+] Name: nav_precise
8175[>] Desc: Toggles the 'dont avoid obstacles' flag used by the AI system.
8176
8177[+] Name: nav_quicksave
8178[>] Desc: Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
8179
8180[+] Name: nav_raise_drag_volume_max
8181[>] Desc: Raise the top of the drag select volume.
8182
8183[+] Name: nav_raise_drag_volume_min
8184[>] Desc: Raise the bottom of the drag select volume.
8185
8186[+] Name: nav_recall_selected_set
8187[>] Desc: Re-selects the stored selected set.
8188
8189[+] Name: nav_remove_from_selected_set
8190[>] Desc: Remove current area from the selected set.
8191
8192[+] Name: nav_remove_jump_areas
8193[>] Desc: Removes legacy jump areas, replacing them with connections.
8194
8195[+] Name: nav_restart_after_analysis
8196[>] Desc: When nav nav_restart_after_analysis finishes, restart the server. Turning this off can cause crashes, but is useful for incremental generation.
8197
8198[+] Name: nav_run
8199[>] Desc: Toggles the 'traverse this area by running' flag used by the AI system.
8200
8201[+] Name: nav_save
8202[>] Desc: Saves the current Navigation Mesh to disk.
8203
8204[+] Name: nav_save_selected
8205[>] Desc: Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
8206
8207[+] Name: nav_select_blocked_areas
8208[>] Desc: Adds all blocked areas to the selected set
8209
8210[+] Name: nav_select_damaging_areas
8211[>] Desc: Adds all damaging areas to the selected set
8212
8213[+] Name: nav_select_half_space
8214[>] Desc: Selects any areas that intersect the given half-space.
8215
8216[+] Name: nav_select_invalid_areas
8217[>] Desc: Adds all invalid areas to the Selected Set.
8218
8219[+] Name: nav_select_obstructed_areas
8220[>] Desc: Adds all obstructed areas to the selected set
8221
8222[+] Name: nav_select_overlapping
8223[>] Desc: Selects nav areas that are overlapping others.
8224
8225[+] Name: nav_select_radius
8226[>] Desc: Adds all areas in a radius to the selection set
8227
8228[+] Name: nav_select_stairs
8229[>] Desc: Adds all stairway areas to the selected set
8230
8231[+] Name: nav_selected_set_border_color
8232[>] Desc: Color used to draw the selected set borders while editing.
8233
8234[+] Name: nav_selected_set_color
8235[>] Desc: Color used to draw the selected set background while editing.
8236
8237[+] Name: nav_set_place_mode
8238[>] Desc: Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
8239
8240[+] Name: nav_shift
8241[>] Desc: Shifts the selected areas by the specified amount
8242
8243[+] Name: nav_show_approach_points
8244[>] Desc: Show Approach Points in the Navigation Mesh.
8245
8246[+] Name: nav_show_area_info
8247[>] Desc: Duration in seconds to show nav area ID and attributes while editing
8248
8249[+] Name: nav_show_compass
8250[>] Desc: no description available
8251
8252[+] Name: nav_show_continguous
8253[>] Desc: Highlight non-contiguous connections
8254
8255[+] Name: nav_show_danger
8256[>] Desc: Show current 'danger' levels.
8257
8258[+] Name: nav_show_light_intensity
8259[>] Desc: no description available
8260
8261[+] Name: nav_show_node_grid
8262[>] Desc: no description available
8263
8264[+] Name: nav_show_node_id
8265[>] Desc: no description available
8266
8267[+] Name: nav_show_nodes
8268[>] Desc: no description available
8269
8270[+] Name: nav_show_player_counts
8271[>] Desc: Show current player counts in each area.
8272
8273[+] Name: nav_show_potentially_visible
8274[>] Desc: Show areas that are potentially visible from the current nav area
8275
8276[+] Name: nav_simplify_selected
8277[>] Desc: Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
8278
8279[+] Name: nav_slope_limit
8280[>] Desc: The ground unit normal's Z component must be greater than this for nav areas to be generated.
8281
8282[+] Name: nav_slope_tolerance
8283[>] Desc: The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
8284
8285[+] Name: nav_snap_to_grid
8286[>] Desc: Snap to the nav generation grid when creating new nav areas
8287
8288[+] Name: nav_solid_props
8289[>] Desc: Make props solid to nav generation/editing
8290
8291[+] Name: nav_splice
8292[>] Desc: To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
8293
8294[+] Name: nav_split
8295[>] Desc: To split an Area into two, align the split line using your cursor and invoke the split command.
8296
8297[+] Name: nav_split_place_on_ground
8298[>] Desc: If true, nav areas will be placed flush with the ground when split.
8299
8300[+] Name: nav_stand
8301[>] Desc: Toggles the 'stand while hiding' flag used by the AI system.
8302
8303[+] Name: nav_stop
8304[>] Desc: Toggles the 'must stop when entering this area' flag used by the AI system.
8305
8306[+] Name: nav_store_selected_set
8307[>] Desc: Stores the current selected set for later retrieval.
8308
8309[+] Name: nav_strip
8310[>] Desc: Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
8311
8312[+] Name: nav_subdivide
8313[>] Desc: Subdivides all selected areas.
8314
8315[+] Name: nav_test_node
8316[>] Desc: no description available
8317
8318[+] Name: nav_test_node_crouch
8319[>] Desc: no description available
8320
8321[+] Name: nav_test_node_crouch_dir
8322[>] Desc: no description available
8323
8324[+] Name: nav_test_stairs
8325[>] Desc: Test the selected set for being on stairs
8326
8327[+] Name: nav_toggle_deselecting
8328[>] Desc: Start or stop continuously removing from the selected set.
8329
8330[+] Name: nav_toggle_in_selected_set
8331[>] Desc: Remove current area from the selected set.
8332
8333[+] Name: nav_toggle_place_mode
8334[>] Desc: Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
8335
8336[+] Name: nav_toggle_place_painting
8337[>] Desc: Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
8338
8339[+] Name: nav_toggle_selected_set
8340[>] Desc: Toggles all areas into/out of the selected set.
8341
8342[+] Name: nav_toggle_selecting
8343[>] Desc: Start or stop continuously adding to the selected set.
8344
8345[+] Name: nav_transient
8346[>] Desc: Toggles the 'area is transient and may become blocked' flag used by the AI system.
8347
8348[+] Name: nav_unmark
8349[>] Desc: Clears the marked Area or Ladder.
8350
8351[+] Name: nav_update_blocked
8352[>] Desc: Updates the blocked/unblocked status for every nav area.
8353
8354[+] Name: nav_update_lighting
8355[>] Desc: Recomputes lighting values
8356
8357[+] Name: nav_update_visibility_on_edit
8358[>] Desc: If nonzero editing the mesh will incrementally recompue visibility
8359
8360[+] Name: nav_use_place
8361[>] Desc: If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
8362
8363[+] Name: nav_walk
8364[>] Desc: Toggles the 'traverse this area by walking' flag used by the AI system.
8365
8366[+] Name: nav_warp_to_mark
8367[>] Desc: Warps the player to the marked area.
8368
8369[+] Name: nav_world_center
8370[>] Desc: Centers the nav mesh in the world
8371
8372[+] Name: nb_shadow_dist
8373[>] Desc: no description available
8374
8375[+] Name: net_allow_multicast
8376[>] Desc: no description available
8377
8378[+] Name: net_allow_syslink
8379[>] Desc: no description available
8380
8381[+] Name: net_blockmsg
8382[>] Desc: Discards incoming message: <0|1|name>
8383
8384[+] Name: net_channels
8385[>] Desc: Shows net channel info
8386
8387[+] Name: net_chokeloop
8388[>] Desc: Apply bandwidth choke to loopback packets
8389
8390[+] Name: net_client_steamdatagram_enable_override
8391[>] Desc: 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
8392
8393[+] Name: net_client_steamdatagram_ping_measurement_direct_only
8394[>] Desc: Comma-separated list of data center codes where ping measurement should be based on direct ping only, not best triangulated ping.
8395
8396[+] Name: net_compresspackets
8397[>] Desc: Use lz compression on game packets.
8398
8399[+] Name: net_compresspackets_minsize
8400[>] Desc: Don't bother compressing packets below this size.
8401
8402[+] Name: net_compressvoice
8403[>] Desc: Attempt to compress out of band voice payloads (360 only).
8404
8405[+] Name: net_connections_stats
8406[>] Desc: Print detailed network statistics for each network connection
8407
8408[+] Name: net_drawslider
8409[>] Desc: Draw completion slider during signon
8410
8411[+] Name: net_droponsendoverflow
8412[>] Desc: If enabled, channel will drop client when sending too much data causes buffer overrun
8413
8414[+] Name: net_droppackets
8415[>] Desc: Drops next n packets on client
8416
8417[+] Name: net_dumpeventstats
8418[>] Desc: Dumps out a report of game event network usage
8419
8420[+] Name: net_dumptest
8421[>] Desc: no description available
8422
8423[+] Name: net_earliertempents
8424[>] Desc: no description available
8425
8426[+] Name: net_fakejitter
8427[>] Desc: Jitter fakelag packet time
8428
8429[+] Name: net_fakelag
8430[>] Desc: Lag all incoming network data (including loopback) by this many milliseconds.
8431
8432[+] Name: net_fakeloss
8433[>] Desc: Simulate packet loss as a percentage (negative means drop 1/n packets)
8434
8435[+] Name: net_graph
8436[>] Desc: Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
8437
8438[+] Name: net_graphheight
8439[>] Desc: Height of netgraph panel
8440
8441[+] Name: net_graphholdsvframerate
8442[>] Desc: Hold worst case in server framerate line.
8443
8444[+] Name: net_graphipc
8445[>] Desc: Show IPCs on netgraph panel
8446
8447[+] Name: net_graphmsecs
8448[>] Desc: The latency graph represents this many milliseconds.
8449
8450[+] Name: net_graphpos
8451[>] Desc: no description available
8452
8453[+] Name: net_graphproportionalfont
8454[>] Desc: Determines whether netgraph font is proportional or not
8455
8456[+] Name: net_graphshowinterp
8457[>] Desc: Draw the interpolation graph.
8458
8459[+] Name: net_graphshowlatency
8460[>] Desc: Draw the ping/packet loss graph.
8461
8462[+] Name: net_graphshowsvframerate
8463[>] Desc: Draw the server framerate graph.
8464
8465[+] Name: net_graphsolid
8466[>] Desc: no description available
8467
8468[+] Name: net_graphtext
8469[>] Desc: Draw text fields
8470
8471[+] Name: net_maxcleartime
8472[>] Desc: Max # of seconds we can wait for next packets to be sent based on rate setting (0 == no limit).
8473
8474[+] Name: net_maxfilesize
8475[>] Desc: Maximum allowed file size for uploading in MB
8476
8477[+] Name: net_maxfragments
8478[>] Desc: Max fragment bytes per packet
8479
8480[+] Name: net_maxroutable
8481[>] Desc: Requested max packet size before packets are 'split'.
8482
8483[+] Name: net_minroutable
8484[>] Desc: Forces larger payloads.
8485
8486[+] Name: net_paranoid
8487[>] Desc: no description available
8488
8489[+] Name: net_public_adr
8490[>] Desc: For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ("x.x.x.x" )
8491
8492[+] Name: net_queue_trace
8493[>] Desc: no description available
8494
8495[+] Name: net_scale
8496[>] Desc: no description available
8497
8498[+] Name: net_showdrop
8499[>] Desc: Show dropped packets in console
8500
8501[+] Name: net_showeventlisteners
8502[>] Desc: Show listening addition/removals
8503
8504[+] Name: net_showevents
8505[>] Desc: Dump game events to console (1=client only, 2=all).
8506
8507[+] Name: net_showfragments
8508[>] Desc: Show netchannel fragments
8509
8510[+] Name: net_showmsg
8511[>] Desc: Show incoming message: <0|1|name>
8512
8513[+] Name: net_showpeaks
8514[>] Desc: Show messages for large packets only: <size>
8515
8516[+] Name: net_showreliablesounds
8517[>] Desc: no description available
8518
8519[+] Name: net_showsplits
8520[>] Desc: Show info about packet splits
8521
8522[+] Name: net_showtcp
8523[>] Desc: Dump TCP stream summary to console
8524
8525[+] Name: net_showudp
8526[>] Desc: Dump UDP packets summary to console
8527
8528[+] Name: net_showudp_oob
8529[>] Desc: Dump OOB UDP packets summary to console
8530
8531[+] Name: net_showudp_remoteonly
8532[>] Desc: Dump non-loopback udp only
8533
8534[+] Name: net_showusercmd
8535[>] Desc: Show user command encoding
8536
8537[+] Name: net_splitrate
8538[>] Desc: Number of fragments for a splitpacket that can be sent per frame
8539
8540[+] Name: net_start
8541[>] Desc: Inits multiplayer network sockets
8542
8543[+] Name: net_status
8544[>] Desc: Shows current network status
8545
8546[+] Name: net_steamcnx_allowrelay
8547[>] Desc: Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrelay 1)
8548
8549[+] Name: net_steamcnx_debug
8550[>] Desc: Show debug spew for steam based connections, 2 shows all network traffic for steam sockets.
8551
8552[+] Name: net_steamcnx_enabled
8553[>] Desc: Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
8554
8555[+] Name: net_steamcnx_status
8556[>] Desc: Print status of steam connection sockets.
8557
8558[+] Name: net_threaded_socket_burst_cap
8559[>] Desc: Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
8560
8561[+] Name: net_threaded_socket_recovery_rate
8562[>] Desc: Number of packets per second that threaded socket pump algorithm allows from client.
8563
8564[+] Name: net_threaded_socket_recovery_time
8565[>] Desc: Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
8566
8567[+] Name: net_usesocketsforloopback
8568[>] Desc: Use network sockets layer even for listen server local player's packets (multiplayer only).
8569
8570[+] Name: next
8571[>] Desc: Set to 1 to advance to next frame ( when singlestep == 1 )
8572
8573[+] Name: nextdemo
8574[>] Desc: Play next demo in sequence.
8575
8576[+] Name: nextlevel
8577[>] Desc: If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
8578
8579[+] Name: nextmap_print_enabled
8580[>] Desc: When enabled prints next map to clients
8581
8582[+] Name: nextmode
8583[>] Desc: Sets the game mode to be played when the next level loads
8584
8585[+] Name: noclip
8586[>] Desc: Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
8587
8588[+] Name: noclip_fixup
8589[>] Desc: no description available
8590
8591[+] Name: notarget
8592[>] Desc: Toggle. Player becomes hidden to NPCs.
8593
8594[+] Name: npc_ally_deathmessage
8595[>] Desc: no description available
8596
8597[+] Name: npc_ammo_deplete
8598[>] Desc: Subtracts half of the target's ammo
8599
8600[+] Name: npc_bipass
8601[>] Desc: Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, successful bypasses are shown in green.
8602 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at.
8603
8604[+] Name: npc_combat
8605[>] Desc: Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text)
8606 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
8607
8608[+] Name: npc_conditions
8609[>] Desc: Displays all the current AI conditions that an NPC has in the overlay text.
8610 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
8611
8612[+] Name: npc_create
8613[>] Desc: Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location).
8614 Arguments: [npc_class_name] [name of npc (optional) ] [addon type (optional) ] [name of addon (optional) ]
8615
8616[+] Name: npc_create_aimed
8617[>] Desc: Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at that location). Note that this only works for npc classes that are already in the world. You can not create an entity that doesn't have an instance in the level.
8618 Arguments: {npc_class_name}
8619
8620[+] Name: npc_create_equipment
8621[>] Desc: no description available
8622
8623[+] Name: npc_destroy
8624[>] Desc: Removes the given NPC(s) from the universe
8625Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
8626
8627[+] Name: npc_destroy_unselected
8628[>] Desc: Removes all NPCs from the universe that aren't currently selected
8629
8630[+] Name: npc_enemies
8631[>] Desc: Shows memory of NPC. Draws an X on top of each memory.
8632 Eluded entities drawn in blue (don't know where it went)
8633 Unreachable entities drawn in green (can't get to it)
8634 Current enemy drawn in red
8635 Current target entity drawn in magenta
8636 All other entities drawn in pink
8637 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
8638
8639[+] Name: npc_focus
8640[>] Desc: Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one)
8641 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
8642
8643[+] Name: npc_freeze
8644[>] Desc: Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
8645 Arguments: -none-
8646
8647[+] Name: npc_freeze_unselected
8648[>] Desc: Freeze all NPCs not selected
8649
8650[+] Name: npc_go
8651[>] Desc: Selected NPC(s) will go to the location that the player is looking (shown with a purple box)
8652 Arguments: -none-
8653
8654[+] Name: npc_go_do_run
8655[>] Desc: Set whether should run on NPC go
8656
8657[+] Name: npc_go_random
8658[>] Desc: Sends all selected NPC(s) to a random node.
8659 Arguments: -none-
8660
8661[+] Name: npc_heal
8662[>] Desc: Heals the target back to full health
8663
8664[+] Name: npc_height_adjust
8665[>] Desc: Enable test mode for ik height adjustment
8666
8667[+] Name: npc_kill
8668[>] Desc: Kills the given NPC(s)
8669Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
8670
8671[+] Name: npc_nearest
8672[>] Desc: Draw's a while box around the NPC(s) nearest node
8673 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
8674
8675[+] Name: npc_relationships
8676[>] Desc: Displays the relationships between this NPC and all others.
8677 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
8678
8679[+] Name: npc_reset
8680[>] Desc: Reloads schedules for all NPC's from their script files
8681 Arguments: -none-
8682
8683[+] Name: npc_route
8684[>] Desc: Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectangles. Line is color coded in the following manner:
8685 Blue - path to a node
8686 Cyan - detour around an object (triangulation)
8687 Red - jump
8688 Maroon - path to final target position
8689 Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
8690
8691[+] Name: npc_select
8692[>] Desc: Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box
8693 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
8694
8695[+] Name: npc_sentences
8696[>] Desc: no description available
8697
8698[+] Name: npc_set_freeze
8699[>] Desc: Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair.
8700 Arguments: -none-
8701
8702[+] Name: npc_set_freeze_unselected
8703[>] Desc: Freeze all NPCs not selected
8704
8705[+] Name: npc_squads
8706[>] Desc: Obsolete. Replaced by npc_combat
8707
8708[+] Name: npc_steering
8709[>] Desc: Displays the steering obstructions of the NPC (used to perform local avoidance)
8710 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
8711
8712[+] Name: npc_steering_all
8713[>] Desc: Displays the steering obstructions of all NPCs (used to perform local avoidance)
8714
8715
8716[+] Name: npc_task_text
8717[>] Desc: Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedule
8718 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
8719
8720[+] Name: npc_tasks
8721[>] Desc: Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text)
8722 Arguments: {npc_name} / {npc class_name} / no argument picks what player is looking at
8723
8724[+] Name: npc_teleport
8725[>] Desc: Selected NPC will teleport to the location that the player is looking (shown with a purple box)
8726 Arguments: -none-
8727
8728[+] Name: npc_thinknow
8729[>] Desc: Trigger NPC to think
8730
8731[+] Name: npc_viewcone
8732[>] Desc: Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is)
8733 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
8734
8735[+] Name: npc_vphysics
8736[>] Desc: no description available
8737
8738[+] Name: observer_use
8739[>] Desc: no description available
8740
8741[+] Name: occlusion_old
8742[>] Desc: no description available
8743
8744[+] Name: occlusion_stats
8745[>] Desc: Occlusion statistics; [-jitter] [-reset]
8746
8747[+] Name: occlusion_test_async
8748[>] Desc: Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead with the async occlusion query thread
8749
8750[+] Name: occlusion_test_async_jitter
8751[>] Desc: no description available
8752
8753[+] Name: occlusion_test_async_move_tolerance
8754[>] Desc: no description available
8755
8756[+] Name: occlusion_test_camera_margins
8757[>] Desc: Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's movement within a frame or two
8758
8759[+] Name: occlusion_test_jump_margin
8760[>] Desc: Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large enough to accommodate player movement within a frame or two. Affects both camera box and player box.
8761
8762[+] Name: occlusion_test_margins
8763[>] Desc: Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate player movement within a frame or two, and the longest weapon they might hold. Shadow does not take this into account.
8764
8765[+] Name: occlusion_test_shadow_length
8766[>] Desc: Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, the player may be considered for occlusion test. For longer shadows, we just don't do occlusion because we are not likely to find full occlusion when one of the boxes is expanded too much.
8767
8768[+] Name: occlusion_test_shadow_max_distance
8769[>] Desc: Max distance at which to consider shadows for occlusion computations
8770
8771[+] Name: old_radiusdamage
8772[>] Desc: no description available
8773
8774[+] Name: option_duck_method
8775[>] Desc: no description available
8776
8777[+] Name: option_speed_method
8778[>] Desc: no description available
8779
8780[+] Name: paint_alpha_offset_enabled
8781[>] Desc: no description available
8782
8783[+] Name: paint_max_surface_border_alpha
8784[>] Desc: no description available
8785
8786[+] Name: paint_min_valid_alpha_value
8787[>] Desc: no description available
8788
8789[+] Name: paintsplat_bias
8790[>] Desc: Change bias value for computing circle buffer
8791
8792[+] Name: paintsplat_max_alpha_noise
8793[>] Desc: Max noise value of circle alpha
8794
8795[+] Name: paintsplat_noise_enabled
8796[>] Desc: no description available
8797
8798[+] Name: pan_asynctext
8799[>] Desc: no description available
8800
8801[+] Name: pan_disabletextshadowcache
8802[>] Desc: no description available
8803
8804[+] Name: pan_dx
8805[>] Desc: no description available
8806
8807[+] Name: panel_test_title_safe
8808[>] Desc: Test vgui panel positioning with title safe indentation
8809
8810[+] Name: panorama_3dpanel_anim_fadeinout_time_scale
8811[>] Desc: temp scale factor for animation fade in/out time
8812
8813[+] Name: panorama_3dpanel_anims_bookend
8814[>] Desc: default true. If all anims designed to follow on from each other
8815
8816[+] Name: panorama_3dpanel_camera_preset_blend_time
8817[>] Desc: time to blend between camera presets
8818
8819[+] Name: panorama_3dpanel_fxaa
8820[>] Desc: 0-off, 1-always use fxaa (not just as a fallback if scratch rt not large enough for SSAA)
8821
8822[+] Name: panorama_3dpanel_fxaa_edge_threshold_Q
8823[>] Desc: The minimum amount of local contrast required to apply algorithm: (0.063 - overkill, slower), (0.125 - high quality), (0.166 - default), (0.250 - low quality), (0.333 - too little, faster)
8824
8825[+] Name: panorama_3dpanel_fxaa_edge_threshold_min_Q
8826[>] Desc: Trims the algorithm from processing darks: (0.0312 - visible limit, slower), (0.0625 - high quality, faster), (0.0833 - upper limit, the start of visible unfiltered edges). Special note: when using FXAA_GREEN_AS_LUMA, likely want to set this to zero
8827
8828[+] Name: panorama_3dpanel_fxaa_subpixel_Q
8829[>] Desc: Effects sub-pixel AA quality and inversely sharpness (only used on FXAA Quality): (0.0 - off), (1.0 - upper limit, softer), default = 0.75
8830
8831[+] Name: panorama_3dpanel_guided_intro_delay
8832[>] Desc: time to blend between camera presets
8833
8834[+] Name: panorama_3dpanel_pedestalmodel
8835[>] Desc: no description available
8836
8837[+] Name: panorama_3dpanel_shadowdepthbias
8838[>] Desc: depthbias to use when rendering flashlight depth
8839
8840[+] Name: panorama_3dpanel_shadowslopescaledepthbias
8841[>] Desc: slopescaledepthbias to use when rendering flashlight depth
8842
8843[+] Name: panorama_3dpanel_ssaa
8844[>] Desc: 0-off, 1-use ssaa if possible, will add (or fallback to) fxaa if scratch rt not large enough for 1.25x supersmapling in both dimensions
8845
8846[+] Name: panorama_3dpanel_ssaa_min_scale
8847[>] Desc: min scaling of panel size for ssaa to be effective, otherwise resorts to fxaa
8848
8849[+] Name: panorama_3dpanel_ssaa_scale
8850[>] Desc: Scaling of panel size for ssaa
8851
8852[+] Name: panorama_camera_inout_scale
8853[>] Desc: no description available
8854
8855[+] Name: panorama_camera_inout_scale_kb
8856[>] Desc: no description available
8857
8858[+] Name: panorama_camera_lookat_scale
8859[>] Desc: no description available
8860
8861[+] Name: panorama_camera_rotate_altitude_scale
8862[>] Desc: no description available
8863
8864[+] Name: panorama_camera_rotate_azimuth_scale
8865[>] Desc: no description available
8866
8867[+] Name: panorama_camera_rotate_radius_scale
8868[>] Desc: no description available
8869
8870[+] Name: panorama_dump_deny_input
8871[>] Desc: Dumps panels currently denying all input to the game
8872
8873[+] Name: panorama_dump_events_backlog
8874[>] Desc: no description available
8875
8876[+] Name: panorama_light_inout_scale
8877[>] Desc: no description available
8878
8879[+] Name: panorama_light_move_scale
8880[>] Desc: no description available
8881
8882[+] Name: panorama_light_rotate_altitude_scale
8883[>] Desc: no description available
8884
8885[+] Name: panorama_light_rotate_azimuth_scale
8886[>] Desc: no description available
8887
8888[+] Name: panorama_loadout_rotate_drag
8889[>] Desc: no description available
8890
8891[+] Name: panorama_loadout_rotate_frametime_multiplier
8892[>] Desc: no description available
8893
8894[+] Name: panorama_loadout_rotate_grab_scale
8895[>] Desc: no description available
8896
8897[+] Name: panorama_loadout_rotate_intro_scale
8898[>] Desc: no description available
8899
8900[+] Name: panorama_loadout_rotate_scale
8901[>] Desc: no description available
8902
8903[+] Name: panorama_play_movie_ambient_sound
8904[>] Desc: no description available
8905
8906[+] Name: parachute
8907[>] Desc: equips parachute
8908
8909[+] Name: particle_sim_alt_cores
8910[>] Desc: no description available
8911
8912[+] Name: particle_simulateoverflow
8913[>] Desc: Used for stress-testing particle systems. Randomly denies creation of particles.
8914
8915[+] Name: particle_test_attach_attachment
8916[>] Desc: Attachment index for attachment mode
8917
8918[+] Name: particle_test_attach_mode
8919[>] Desc: Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
8920
8921[+] Name: particle_test_file
8922[>] Desc: Name of the particle system to dynamically spawn
8923
8924[+] Name: particle_test_start
8925[>] Desc: Dispatches the test particle system with the parameters specified in particle_test_file,
8926 particle_test_attach_mode and particle_test_attach_param on the entity the player is looking at.
8927 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
8928
8929[+] Name: particle_test_stop
8930[>] Desc: Stops all particle systems on the selected entities.
8931 Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
8932
8933[+] Name: partybrowser_throttle_data
8934[>] Desc: no description available
8935
8936[+] Name: partybrowser_timeout
8937[>] Desc: no description available
8938
8939[+] Name: password
8940[>] Desc: Current server access password
8941
8942[+] Name: path
8943[>] Desc: Show the engine filesystem path.
8944
8945[+] Name: pause
8946[>] Desc: Toggle the server pause state.
8947
8948[+] Name: pc_fake_controller
8949[>] Desc: no description available
8950
8951[+] Name: peel_sticker
8952[>] Desc: no description available
8953
8954[+] Name: perfectworld_replenish_funds
8955[>] Desc: Opens Perfect World funds replenishment page for account.
8956
8957[+] Name: perfui
8958[>] Desc: Show/hide the level performance tools UI.
8959
8960[+] Name: perfvisualbenchmark
8961[>] Desc: no description available
8962
8963[+] Name: perfvisualbenchmark_abort
8964[>] Desc: no description available
8965
8966[+] Name: phonemedelay
8967[>] Desc: Phoneme delay to account for sound system latency.
8968
8969[+] Name: phonemefilter
8970[>] Desc: Time duration of box filter to pass over phonemes.
8971
8972[+] Name: phonemesnap
8973[>] Desc: Lod at level at which visemes stops always considering two phonemes, regardless of duration.
8974
8975[+] Name: phys_debug_check_contacts
8976[>] Desc: no description available
8977
8978[+] Name: phys_enable_PIX_counters
8979[>] Desc: enable PIX counters
8980
8981[+] Name: phys_enable_experimental_optimizations
8982[>] Desc: enable some experimental SIMD/VMX128 optimizations in physics and collision
8983
8984[+] Name: phys_enable_query_cache
8985[>] Desc: no description available
8986
8987[+] Name: phys_enable_simd_optimizations
8988[>] Desc: enable some additional SIMD/VMX128 optimizations in physics and collision
8989
8990[+] Name: phys_headshotscale
8991[>] Desc: Modifier for the headshot impulse hits on players
8992
8993[+] Name: phys_impactforcescale
8994[>] Desc: no description available
8995
8996[+] Name: phys_penetration_error_time
8997[>] Desc: Controls the duration of vphysics penetration error boxes.
8998
8999[+] Name: phys_playerscale
9000[>] Desc: This multiplies the bullet impact impuse on players for more dramatic results when players are shot.
9001
9002[+] Name: phys_pushscale
9003[>] Desc: no description available
9004
9005[+] Name: phys_show_active
9006[>] Desc: no description available
9007
9008[+] Name: phys_speeds
9009[>] Desc: no description available
9010
9011[+] Name: phys_stressbodyweights
9012[>] Desc: no description available
9013
9014[+] Name: phys_timescale
9015[>] Desc: Scale time for physics
9016
9017[+] Name: phys_upimpactforcescale
9018[>] Desc: no description available
9019
9020[+] Name: physics_budget
9021[>] Desc: Times the cost of each active object
9022
9023[+] Name: physics_constraints
9024[>] Desc: Highlights constraint system graph for an entity
9025
9026[+] Name: physics_debug_entity
9027[>] Desc: Dumps debug info for an entity
9028
9029[+] Name: physics_highlight_active
9030[>] Desc: Turns on the absbox for all active physics objects
9031
9032[+] Name: physics_report_active
9033[>] Desc: Lists all active physics objects
9034
9035[+] Name: physics_select
9036[>] Desc: Dumps debug info for an entity
9037
9038[+] Name: physicsshadowupdate_render
9039[>] Desc: no description available
9040
9041[+] Name: pick_hint
9042[>] Desc: no description available
9043
9044[+] Name: picker
9045[>] Desc: Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the player is looking at.
9046 Arguments: full - enables all debug information
9047
9048[+] Name: ping
9049[>] Desc: Display ping to server.
9050
9051[+] Name: ping_max_green
9052[>] Desc: no description available
9053
9054[+] Name: ping_max_red
9055[>] Desc: no description available
9056
9057[+] Name: ping_max_yellow
9058[>] Desc: no description available
9059
9060[+] Name: pipeline_static_props
9061[>] Desc: no description available
9062
9063[+] Name: pixelvis_debug
9064[>] Desc: Dump debug info
9065
9066[+] Name: play
9067[>] Desc: Play a sound.
9068
9069[+] Name: play_distance
9070[>] Desc: Set to 1:"2 foot" or 2:"10 foot" presets.
9071
9072[+] Name: play_hrtf
9073[>] Desc: Play a sound with HRTF spatialization.
9074
9075[+] Name: playcast
9076[>] Desc: Play a broadcast
9077
9078[+] Name: playdemo
9079[>] Desc: Play a recorded demo file (.dem ).
9080
9081[+] Name: player_botdifflast_s
9082[>] Desc: no description available
9083
9084[+] Name: player_competitive_maplist_2v2_7_0_E8907D2E
9085[>] Desc: no description available
9086
9087[+] Name: player_competitive_maplist_8_7_0_CF4B94BE
9088[>] Desc: no description available
9089
9090[+] Name: player_debug_print_damage
9091[>] Desc: When true, print amount and type of all damage received by player to console.
9092
9093[+] Name: player_nevershow_communityservermessage
9094[>] Desc: no description available
9095
9096[+] Name: player_old_armor
9097[>] Desc: no description available
9098
9099[+] Name: player_ping
9100[>] Desc: Creates a ping notification where the player is looking.
9101
9102[+] Name: player_ping_throttle_decay
9103[>] Desc: Decay for how fast the ping throttle delay will decay
9104
9105[+] Name: player_teamplayedlast
9106[>] Desc: no description available
9107
9108[+] Name: player_wargames_list2_7_0_604
9109[>] Desc: no description available
9110
9111[+] Name: playflush
9112[>] Desc: Play a sound, reloading from disk in case of changes.
9113
9114[+] Name: playgamesound
9115[>] Desc: Play a sound from the game sounds txt file
9116
9117[+] Name: playoverwatchevidence
9118[>] Desc: Play evidence for an overwatch case.
9119
9120[+] Name: playsoundscape
9121[>] Desc: Forces a soundscape to play
9122
9123[+] Name: playvideo
9124[>] Desc: Plays a video: <filename> [width height]
9125
9126[+] Name: playvideo_end_level_transition
9127[>] Desc: Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename> <time>
9128
9129[+] Name: playvideo_exitcommand
9130[>] Desc: Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
9131
9132[+] Name: playvideo_exitcommand_nointerrupt
9133[>] Desc: Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
9134
9135[+] Name: playvideo_nointerrupt
9136[>] Desc: Plays a video without ability to skip: <filename> [width height]
9137
9138[+] Name: playvol
9139[>] Desc: Play a sound at a specified volume.
9140
9141[+] Name: plugin_load
9142[>] Desc: plugin_load <filename> : loads a plugin
9143
9144[+] Name: plugin_pause
9145[>] Desc: plugin_pause <index> : pauses a loaded plugin
9146
9147[+] Name: plugin_pause_all
9148[>] Desc: pauses all loaded plugins
9149
9150[+] Name: plugin_print
9151[>] Desc: Prints details about loaded plugins
9152
9153[+] Name: plugin_unload
9154[>] Desc: plugin_unload <index> : unloads a plugin
9155
9156[+] Name: plugin_unpause
9157[>] Desc: plugin_unpause <index> : unpauses a disabled plugin
9158
9159[+] Name: plugin_unpause_all
9160[>] Desc: unpauses all disabled plugins
9161
9162[+] Name: post_jump_crouch
9163[>] Desc: This determines how long the third person player character will crouch for after landing a jump. This only affects the third person animation visuals.
9164
9165[+] Name: press_x360_button
9166[>] Desc: Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
9167
9168[+] Name: print_achievement_categories
9169[>] Desc: Spews achievements for each category
9170
9171[+] Name: print_colorcorrection
9172[>] Desc: Display the color correction layer information.
9173
9174[+] Name: print_mapgroup
9175[>] Desc: Prints the current mapgroup and the contained maps
9176
9177[+] Name: print_mapgroup_sv
9178[>] Desc: Prints the current mapgroup and the contained maps
9179
9180[+] Name: progress_enable
9181[>] Desc: no description available
9182
9183[+] Name: prop_active_gib_limit
9184[>] Desc: no description available
9185
9186[+] Name: prop_active_gib_max_fade_time
9187[>] Desc: no description available
9188
9189[+] Name: prop_break_disable_float
9190[>] Desc: no description available
9191
9192[+] Name: prop_crosshair
9193[>] Desc: Shows name for prop looking at
9194
9195[+] Name: prop_debug
9196[>] Desc: Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond physically to damage but never break. Green maps health in the range of 100 down to 1.
9197
9198[+] Name: prop_dynamic_create
9199[>] Desc: Creates a dynamic prop with a specific .mdl aimed away from where the player is looking.
9200 Arguments: {.mdl name}
9201
9202[+] Name: prop_physics_create
9203[>] Desc: Creates a physics prop with a specific .mdl aimed away from where the player is looking.
9204 Arguments: {.mdl name}
9205
9206[+] Name: props_break_max_pieces
9207[>] Desc: Maximum prop breakable piece count (-1 = model default)
9208
9209[+] Name: props_break_max_pieces_perframe
9210[>] Desc: Maximum prop breakable piece count per frame (-1 = model default)
9211
9212[+] Name: pvs_min_player_distance
9213[>] Desc: Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the player, so it's safer to just always be "Visible"
9214
9215[+] Name: pwatchent
9216[>] Desc: Entity to watch for prediction system changes.
9217
9218[+] Name: pwatchvar
9219[>] Desc: Entity variable to watch in prediction system for changes.
9220
9221[+] Name: quit
9222[>] Desc: Exit the engine.
9223
9224[+] Name: quit_prompt
9225[>] Desc: Exit the engine.
9226
9227[+] Name: r_2PassBuildDraw
9228[>] Desc: no description available
9229
9230[+] Name: r_3dsky
9231[>] Desc: Enable the rendering of 3d sky boxes
9232
9233[+] Name: r_3dskyinreflection
9234[>] Desc: Enable the rendering of 3d sky boxes in water reflection
9235
9236[+] Name: r_AirboatViewDampenDamp
9237[>] Desc: no description available
9238
9239[+] Name: r_AirboatViewDampenFreq
9240[>] Desc: no description available
9241
9242[+] Name: r_AirboatViewZHeight
9243[>] Desc: no description available
9244
9245[+] Name: r_ClipAreaFrustums
9246[>] Desc: no description available
9247
9248[+] Name: r_ClipAreaPortals
9249[>] Desc: no description available
9250
9251[+] Name: r_DispBuildable
9252[>] Desc: no description available
9253
9254[+] Name: r_DispWalkable
9255[>] Desc: no description available
9256
9257[+] Name: r_DrawBeams
9258[>] Desc: 0=Off, 1=Normal, 2=Wireframe
9259
9260[+] Name: r_DrawDetailProps
9261[>] Desc: 0=Off, 1=Normal, 2=Wireframe
9262
9263[+] Name: r_DrawDisp
9264[>] Desc: Toggles rendering of displacment maps
9265
9266[+] Name: r_DrawModelLightOrigin
9267[>] Desc: no description available
9268
9269[+] Name: r_DrawPortals
9270[>] Desc: no description available
9271
9272[+] Name: r_DrawRain
9273[>] Desc: Enable/disable rain rendering.
9274
9275[+] Name: r_DrawSpecificStaticProp
9276[>] Desc: no description available
9277
9278[+] Name: r_FlashlightDetailProps
9279[>] Desc: Enable a flashlight drawing pass on detail props. 0 = off, 1 = single pass, 2 = multipass (multipass is PC ONLY)
9280
9281[+] Name: r_ForceRestore
9282[>] Desc: no description available
9283
9284[+] Name: r_ForceWaterLeaf
9285[>] Desc: Enable for optimization to water - considers view in leaf under water for purposes of culling
9286
9287[+] Name: r_JeepFOV
9288[>] Desc: no description available
9289
9290[+] Name: r_JeepViewBlendTo
9291[>] Desc: no description available
9292
9293[+] Name: r_JeepViewBlendToScale
9294[>] Desc: no description available
9295
9296[+] Name: r_JeepViewBlendToTime
9297[>] Desc: no description available
9298
9299[+] Name: r_JeepViewDampenDamp
9300[>] Desc: no description available
9301
9302[+] Name: r_JeepViewDampenFreq
9303[>] Desc: no description available
9304
9305[+] Name: r_JeepViewZHeight
9306[>] Desc: no description available
9307
9308[+] Name: r_PhysPropStaticLighting
9309[>] Desc: no description available
9310
9311[+] Name: r_PortalTestEnts
9312[>] Desc: Clip entities against portal frustums.
9313
9314[+] Name: r_RainAllowInSplitScreen
9315[>] Desc: Allows rain in splitscreen
9316
9317[+] Name: r_RainCheck
9318[>] Desc: Enable/disable IsInAir() check for rain drops?
9319
9320[+] Name: r_RainDebugDuration
9321[>] Desc: Shows rain tracelines for this many seconds (0 disables)
9322
9323[+] Name: r_RainHack
9324[>] Desc: no description available
9325
9326[+] Name: r_RainParticleDensity
9327[>] Desc: Density of Particle Rain 0-1
9328
9329[+] Name: r_RainProfile
9330[>] Desc: Enable/disable rain profiling.
9331
9332[+] Name: r_RainRadius
9333[>] Desc: no description available
9334
9335[+] Name: r_RainSideVel
9336[>] Desc: How much sideways velocity rain gets.
9337
9338[+] Name: r_RainSimulate
9339[>] Desc: Enable/disable rain simulation.
9340
9341[+] Name: r_RainSplashPercentage
9342[>] Desc: no description available
9343
9344[+] Name: r_ShowViewerArea
9345[>] Desc: no description available
9346
9347[+] Name: r_SnowDebugBox
9348[>] Desc: Snow Debug Boxes.
9349
9350[+] Name: r_SnowEnable
9351[>] Desc: Snow Enable
9352
9353[+] Name: r_SnowEndAlpha
9354[>] Desc: Snow.
9355
9356[+] Name: r_SnowEndSize
9357[>] Desc: Snow.
9358
9359[+] Name: r_SnowFallSpeed
9360[>] Desc: Snow fall speed scale.
9361
9362[+] Name: r_SnowInsideRadius
9363[>] Desc: Snow.
9364
9365[+] Name: r_SnowOutsideRadius
9366[>] Desc: Snow.
9367
9368[+] Name: r_SnowParticles
9369[>] Desc: Snow.
9370
9371[+] Name: r_SnowPosScale
9372[>] Desc: Snow.
9373
9374[+] Name: r_SnowRayEnable
9375[>] Desc: Snow.
9376
9377[+] Name: r_SnowRayLength
9378[>] Desc: Snow.
9379
9380[+] Name: r_SnowRayRadius
9381[>] Desc: Snow.
9382
9383[+] Name: r_SnowSpeedScale
9384[>] Desc: Snow.
9385
9386[+] Name: r_SnowStartAlpha
9387[>] Desc: Snow.
9388
9389[+] Name: r_SnowStartSize
9390[>] Desc: Snow.
9391
9392[+] Name: r_SnowWindScale
9393[>] Desc: Snow.
9394
9395[+] Name: r_SnowZoomOffset
9396[>] Desc: Snow.
9397
9398[+] Name: r_SnowZoomRadius
9399[>] Desc: Snow.
9400
9401[+] Name: r_VehicleViewClamp
9402[>] Desc: no description available
9403
9404[+] Name: r_VehicleViewDampen
9405[>] Desc: no description available
9406
9407[+] Name: r_WaterDrawReflection
9408[>] Desc: Enable water reflection
9409
9410[+] Name: r_WaterDrawRefraction
9411[>] Desc: Enable water refraction
9412
9413[+] Name: r_alphafade_usefov
9414[>] Desc: Account for FOV when computing an entity's distance-based alpha fade
9415
9416[+] Name: r_ambientboost
9417[>] Desc: Set to boost ambient term if it is totally swamped by local lights
9418
9419[+] Name: r_ambientfactor
9420[>] Desc: Boost ambient cube by no more than this factor
9421
9422[+] Name: r_ambientfraction
9423[>] Desc: Fraction of direct lighting used to boost lighting when model requests
9424
9425[+] Name: r_ambientlightingonly
9426[>] Desc: Set this to 1 to light models with only ambient lighting (and no static lighting).
9427
9428[+] Name: r_ambientmin
9429[>] Desc: Threshold above which ambient cube will not boost (i.e. it's already sufficiently bright
9430
9431[+] Name: r_aspectratio
9432[>] Desc: no description available
9433
9434[+] Name: r_avglight
9435[>] Desc: no description available
9436
9437[+] Name: r_avglightmap
9438[>] Desc: no description available
9439
9440[+] Name: r_bloomtintb
9441[>] Desc: no description available
9442
9443[+] Name: r_bloomtintexponent
9444[>] Desc: no description available
9445
9446[+] Name: r_bloomtintg
9447[>] Desc: no description available
9448
9449[+] Name: r_bloomtintr
9450[>] Desc: no description available
9451
9452[+] Name: r_brush_queue_mode
9453[>] Desc: no description available
9454
9455[+] Name: r_buildingmapforworld
9456[>] Desc: no description available
9457
9458[+] Name: r_cheapwaterend
9459[>] Desc: no description available
9460
9461[+] Name: r_cheapwaterstart
9462[>] Desc: no description available
9463
9464[+] Name: r_cleardecals
9465[>] Desc: Usage r_cleardecals <permanent>.
9466
9467[+] Name: r_colorstaticprops
9468[>] Desc: no description available
9469
9470[+] Name: r_csm_fast_path
9471[>] Desc: Use shadow fast path for CSM rendering - minimize number of draw call
9472
9473[+] Name: r_csm_static_vb
9474[>] Desc: Use a precomputed static VB for CSM rendering
9475
9476[+] Name: r_csm_viewmodelquality
9477[>] Desc: no description available
9478
9479[+] Name: r_debug_ik
9480[>] Desc: no description available
9481
9482[+] Name: r_debug_sequencesets
9483[>] Desc: no description available
9484
9485[+] Name: r_debugcheapwater
9486[>] Desc: no description available
9487
9488[+] Name: r_debugrandomstaticlighting
9489[>] Desc: Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
9490
9491[+] Name: r_decal_cover_count
9492[>] Desc: no description available
9493
9494[+] Name: r_decal_overlap_area
9495[>] Desc: no description available
9496
9497[+] Name: r_decal_overlap_count
9498[>] Desc: no description available
9499
9500[+] Name: r_decals
9501[>] Desc: no description available
9502
9503[+] Name: r_decalstaticprops
9504[>] Desc: Decal static props test
9505
9506[+] Name: r_deferopaquefastclipped
9507[>] Desc: no description available
9508
9509[+] Name: r_depthoverlay
9510[>] Desc: Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
9511
9512[+] Name: r_disable_distance_fade_on_big_props
9513[>] Desc: Completely disable distance fading on large props
9514
9515[+] Name: r_disable_distance_fade_on_big_props_thresh
9516[>] Desc: Distance prop fade disable threshold size
9517
9518[+] Name: r_disable_static_prop_loading
9519[>] Desc: If non-zero when a map loads, static props won't be loaded
9520
9521[+] Name: r_disable_update_shadow
9522[>] Desc: no description available
9523
9524[+] Name: r_dlightsenable
9525[>] Desc: no description available
9526
9527[+] Name: r_dopixelvisibility
9528[>] Desc: no description available
9529
9530[+] Name: r_drawallrenderables
9531[>] Desc: Draw all renderables, even ones inside solid leaves.
9532
9533[+] Name: r_drawbatchdecals
9534[>] Desc: Render decals batched.
9535
9536[+] Name: r_drawbrushmodels
9537[>] Desc: Render brush models. 0=Off, 1=Normal, 2=Wireframe
9538
9539[+] Name: r_drawclipbrushes
9540[>] Desc: Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
9541
9542[+] Name: r_drawdecals
9543[>] Desc: Render decals.
9544
9545[+] Name: r_drawentities
9546[>] Desc: no description available
9547
9548[+] Name: r_drawflecks
9549[>] Desc: no description available
9550
9551[+] Name: r_drawfuncdetail
9552[>] Desc: Render func_detail
9553
9554[+] Name: r_drawleaf
9555[>] Desc: Draw the specified leaf.
9556
9557[+] Name: r_drawlightcache
9558[>] Desc: 0: off
95591: draw light cache entries
95602: draw rays
9561
9562
9563[+] Name: r_drawlightinfo
9564[>] Desc: no description available
9565
9566[+] Name: r_drawlights
9567[>] Desc: no description available
9568
9569[+] Name: r_drawmodeldecals
9570[>] Desc: no description available
9571
9572[+] Name: r_drawmodelnames
9573[>] Desc: no description available
9574
9575[+] Name: r_drawmodelstatsoverlay
9576[>] Desc: no description available
9577
9578[+] Name: r_drawmodelstatsoverlaydistance
9579[>] Desc: no description available
9580
9581[+] Name: r_drawmodelstatsoverlayfilter
9582[>] Desc: no description available
9583
9584[+] Name: r_drawmodelstatsoverlaymax
9585[>] Desc: time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
9586
9587[+] Name: r_drawmodelstatsoverlaymin
9588[>] Desc: time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
9589
9590[+] Name: r_drawopaquedetailprops
9591[>] Desc: no description available
9592
9593[+] Name: r_drawopaquedetailprops_csm
9594[>] Desc: no description available
9595
9596[+] Name: r_drawopaquedetailprops_reflect
9597[>] Desc: no description available
9598
9599[+] Name: r_drawopaquedetailprops_refract
9600[>] Desc: no description available
9601
9602[+] Name: r_drawopaquerenderables
9603[>] Desc: no description available
9604
9605[+] Name: r_drawopaqueworld
9606[>] Desc: no description available
9607
9608[+] Name: r_drawothermodels
9609[>] Desc: 0=Off, 1=Normal, 2=Wireframe
9610
9611[+] Name: r_drawparticles
9612[>] Desc: Enable/disable particle rendering
9613
9614[+] Name: r_drawpixelvisibility
9615[>] Desc: Show the occlusion proxies
9616
9617[+] Name: r_drawplayers
9618[>] Desc: no description available
9619
9620[+] Name: r_drawrenderboxes
9621[>] Desc: (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both bounding boxes)
9622
9623[+] Name: r_drawropes
9624[>] Desc: no description available
9625
9626[+] Name: r_drawscreenoverlay
9627[>] Desc: no description available
9628
9629[+] Name: r_drawshieldstencil
9630[>] Desc: no description available
9631
9632[+] Name: r_drawshieldstencil_debug
9633[>] Desc: no description available
9634
9635[+] Name: r_drawskybox
9636[>] Desc: no description available
9637
9638[+] Name: r_drawsprites
9639[>] Desc: no description available
9640
9641[+] Name: r_drawstaticprops
9642[>] Desc: 0=Off, 1=Normal, 2=Wireframe
9643
9644[+] Name: r_drawtracers
9645[>] Desc: no description available
9646
9647[+] Name: r_drawtracers_firstperson
9648[>] Desc: Toggle visibility of first person weapon tracers
9649
9650[+] Name: r_drawtracers_movetonotintersect
9651[>] Desc: no description available
9652
9653[+] Name: r_drawtranslucentrenderables
9654[>] Desc: no description available
9655
9656[+] Name: r_drawtranslucentworld
9657[>] Desc: no description available
9658
9659[+] Name: r_drawunderwatercap
9660[>] Desc: no description available
9661
9662[+] Name: r_drawunderwateroverlay
9663[>] Desc: no description available
9664
9665[+] Name: r_drawvgui
9666[>] Desc: Enable the rendering of vgui panels
9667
9668[+] Name: r_drawviewmodel
9669[>] Desc: no description available
9670
9671[+] Name: r_drawworld
9672[>] Desc: Render the world.
9673
9674[+] Name: r_dscale_basefov
9675[>] Desc: no description available
9676
9677[+] Name: r_dscale_fardist
9678[>] Desc: no description available
9679
9680[+] Name: r_dscale_farscale
9681[>] Desc: no description available
9682
9683[+] Name: r_dscale_neardist
9684[>] Desc: no description available
9685
9686[+] Name: r_dscale_nearscale
9687[>] Desc: no description available
9688
9689[+] Name: r_dynamic
9690[>] Desc: no description available
9691
9692[+] Name: r_dynamiclighting
9693[>] Desc: no description available
9694
9695[+] Name: r_entity
9696[>] Desc: no description available
9697
9698[+] Name: r_entityclips
9699[>] Desc: no description available
9700
9701[+] Name: r_eyeglintlodpixels
9702[>] Desc: The number of pixels wide an eyeball has to be before rendering an eyeglint. Is a floating point value.
9703
9704[+] Name: r_eyegloss
9705[>] Desc: no description available
9706
9707[+] Name: r_eyemove
9708[>] Desc: no description available
9709
9710[+] Name: r_eyes
9711[>] Desc: no description available
9712
9713[+] Name: r_eyeshift_x
9714[>] Desc: no description available
9715
9716[+] Name: r_eyeshift_y
9717[>] Desc: no description available
9718
9719[+] Name: r_eyeshift_z
9720[>] Desc: no description available
9721
9722[+] Name: r_eyesize
9723[>] Desc: no description available
9724
9725[+] Name: r_eyewaterepsilon
9726[>] Desc: no description available
9727
9728[+] Name: r_fade360style
9729[>] Desc: no description available
9730
9731[+] Name: r_farz
9732[>] Desc: Override the far clipping plane. -1 means to use the value in env_fog_controller.
9733
9734[+] Name: r_fastreflectionfastpath
9735[>] Desc: no description available
9736
9737[+] Name: r_fastzreject
9738[>] Desc: Activate/deactivates a fast z-setting algorithm to take advantage of hardware with fast z reject. Use -1 to default to hardware settings
9739
9740[+] Name: r_fastzrejectdisp
9741[>] Desc: Activates/deactivates fast z rejection on displacements (360 only). Only active when r_fastzreject is on.
9742
9743[+] Name: r_flashlight_always_cull_for_single_pass
9744[>] Desc: no description available
9745
9746[+] Name: r_flashlight_info
9747[>] Desc: Information about currently enabled flashlights
9748
9749[+] Name: r_flashlight_topdown
9750[>] Desc: no description available
9751
9752[+] Name: r_flashlightambient
9753[>] Desc: no description available
9754
9755[+] Name: r_flashlightbacktraceoffset
9756[>] Desc: no description available
9757
9758[+] Name: r_flashlightbrightness
9759[>] Desc: no description available
9760
9761[+] Name: r_flashlightclip
9762[>] Desc: no description available
9763
9764[+] Name: r_flashlightconstant
9765[>] Desc: no description available
9766
9767[+] Name: r_flashlightculldepth
9768[>] Desc: no description available
9769
9770[+] Name: r_flashlightdepth_drawtranslucents
9771[>] Desc: no description available
9772
9773[+] Name: r_flashlightdepthres
9774[>] Desc: no description available
9775
9776[+] Name: r_flashlightdepthreshigh
9777[>] Desc: no description available
9778
9779[+] Name: r_flashlightdepthtexture
9780[>] Desc: no description available
9781
9782[+] Name: r_flashlightdrawclip
9783[>] Desc: no description available
9784
9785[+] Name: r_flashlightdrawdepth
9786[>] Desc: no description available
9787
9788[+] Name: r_flashlightdrawdepthres
9789[>] Desc: no description available
9790
9791[+] Name: r_flashlightdrawfrustum
9792[>] Desc: no description available
9793
9794[+] Name: r_flashlightdrawfrustumbbox
9795[>] Desc: no description available
9796
9797[+] Name: r_flashlightdrawsweptbbox
9798[>] Desc: no description available
9799
9800[+] Name: r_flashlightenableculling
9801[>] Desc: Enable frustum culling of flashlights
9802
9803[+] Name: r_flashlightfar
9804[>] Desc: no description available
9805
9806[+] Name: r_flashlightfov
9807[>] Desc: no description available
9808
9809[+] Name: r_flashlightladderdist
9810[>] Desc: no description available
9811
9812[+] Name: r_flashlightlinear
9813[>] Desc: no description available
9814
9815[+] Name: r_flashlightlockposition
9816[>] Desc: no description available
9817
9818[+] Name: r_flashlightmodels
9819[>] Desc: no description available
9820
9821[+] Name: r_flashlightmuzzleflashfov
9822[>] Desc: no description available
9823
9824[+] Name: r_flashlightnear
9825[>] Desc: no description available
9826
9827[+] Name: r_flashlightnearoffsetscale
9828[>] Desc: no description available
9829
9830[+] Name: r_flashlightnodraw
9831[>] Desc: no description available
9832
9833[+] Name: r_flashlightoffsetforward
9834[>] Desc: no description available
9835
9836[+] Name: r_flashlightoffsetright
9837[>] Desc: no description available
9838
9839[+] Name: r_flashlightoffsetup
9840[>] Desc: no description available
9841
9842[+] Name: r_flashlightquadratic
9843[>] Desc: no description available
9844
9845[+] Name: r_flashlightrender
9846[>] Desc: no description available
9847
9848[+] Name: r_flashlightrendermodels
9849[>] Desc: no description available
9850
9851[+] Name: r_flashlightrenderworld
9852[>] Desc: no description available
9853
9854[+] Name: r_flashlightscissor
9855[>] Desc: no description available
9856
9857[+] Name: r_flashlightshadowatten
9858[>] Desc: no description available
9859
9860[+] Name: r_flashlighttracedistcutoff
9861[>] Desc: no description available
9862
9863[+] Name: r_flashlightupdatedepth
9864[>] Desc: no description available
9865
9866[+] Name: r_flashlightvisualizetrace
9867[>] Desc: no description available
9868
9869[+] Name: r_flashlightvolumetrics
9870[>] Desc: no description available
9871
9872[+] Name: r_flex
9873[>] Desc: no description available
9874
9875[+] Name: r_flushlod
9876[>] Desc: Flush and reload LODs.
9877
9878[+] Name: r_force_first_dynamic_light_to_directional_for_csm
9879[>] Desc: no description available
9880
9881[+] Name: r_frameratesmoothing
9882[>] Desc: no description available
9883
9884[+] Name: r_frustumcullworld
9885[>] Desc: no description available
9886
9887[+] Name: r_glint_alwaysdraw
9888[>] Desc: no description available
9889
9890[+] Name: r_glint_procedural
9891[>] Desc: no description available
9892
9893[+] Name: r_hidepaintedsurfaces
9894[>] Desc: If enabled, hides all surfaces which have been painted.
9895
9896[+] Name: r_highlight_translucent_renderables
9897[>] Desc: no description available
9898
9899[+] Name: r_hunkalloclightmaps
9900[>] Desc: no description available
9901
9902[+] Name: r_hwmorph
9903[>] Desc: no description available
9904
9905[+] Name: r_ignoreStaticColorChecksum
9906[>] Desc: 0 - validate vhvhdr and studiohdr checksum, 1 - default, ignore checksum (useful if iterating physics model only for example)
9907
9908[+] Name: r_impacts_alt_orientation
9909[>] Desc: no description available
9910
9911[+] Name: r_itemblinkmax
9912[>] Desc: no description available
9913
9914[+] Name: r_itemblinkrate
9915[>] Desc: no description available
9916
9917[+] Name: r_jiggle_bones
9918[>] Desc: no description available
9919
9920[+] Name: r_keepstyledlightmapsonly
9921[>] Desc: no description available
9922
9923[+] Name: r_lightaverage
9924[>] Desc: Activates/deactivate light averaging
9925
9926[+] Name: r_lightcache_invalidate
9927[>] Desc: no description available
9928
9929[+] Name: r_lightcache_numambientsamples
9930[>] Desc: number of random directions to fire rays when computing ambient lighting
9931
9932[+] Name: r_lightcache_radiusfactor
9933[>] Desc: Allow lights to influence lightcaches beyond the lights' radii
9934
9935[+] Name: r_lightcache_zbuffercache
9936[>] Desc: no description available
9937
9938[+] Name: r_lightcachecenter
9939[>] Desc: no description available
9940
9941[+] Name: r_lightcachemodel
9942[>] Desc: no description available
9943
9944[+] Name: r_lightinterp
9945[>] Desc: Controls the speed of light interpolation, 0 turns off interpolation
9946
9947[+] Name: r_lightmap
9948[>] Desc: no description available
9949
9950[+] Name: r_lightstyle
9951[>] Desc: no description available
9952
9953[+] Name: r_lightwarpidentity
9954[>] Desc: no description available
9955
9956[+] Name: r_lockpvs
9957[>] Desc: Lock the PVS so you can fly around and inspect what is being drawn.
9958
9959[+] Name: r_lod
9960[>] Desc: no description available
9961
9962[+] Name: r_lod_switch_scale
9963[>] Desc: no description available
9964
9965[+] Name: r_mapextents
9966[>] Desc: Set the max dimension for the map. This determines the far clipping plane
9967
9968[+] Name: r_maxdlights
9969[>] Desc: no description available
9970
9971[+] Name: r_maxmodeldecal
9972[>] Desc: no description available
9973
9974[+] Name: r_maxnewsamples
9975[>] Desc: no description available
9976
9977[+] Name: r_maxsampledist
9978[>] Desc: no description available
9979
9980[+] Name: r_minnewsamples
9981[>] Desc: no description available
9982
9983[+] Name: r_modelAmbientMin
9984[>] Desc: Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
9985
9986[+] Name: r_modelwireframedecal
9987[>] Desc: no description available
9988
9989[+] Name: r_nohw
9990[>] Desc: no description available
9991
9992[+] Name: r_norefresh
9993[>] Desc: no description available
9994
9995[+] Name: r_nosw
9996[>] Desc: no description available
9997
9998[+] Name: r_novis
9999[>] Desc: Turn off the PVS.
10000
10001[+] Name: r_occludeemaxarea
10002[>] Desc: Prevents occlusion testing for entities that take up more than X% of the screen. 0 means use whatever the level said to use.
10003
10004[+] Name: r_occluderminarea
10005[>] Desc: Prevents this occluder from being used if it takes up less than X% of the screen. 0 means use whatever the level said to use.
10006
10007[+] Name: r_occludermincount
10008[>] Desc: At least this many occluders will be used, no matter how big they are.
10009
10010[+] Name: r_occlusion
10011[>] Desc: Activate/deactivate the occlusion system.
10012
10013[+] Name: r_occlusionspew
10014[>] Desc: Activate/deactivates spew about what the occlusion system is doing.
10015
10016[+] Name: r_oldlightselection
10017[>] Desc: Set this to revert to HL2's method of selecting lights
10018
10019[+] Name: r_overlayfadeenable
10020[>] Desc: no description available
10021
10022[+] Name: r_overlayfademax
10023[>] Desc: no description available
10024
10025[+] Name: r_overlayfademin
10026[>] Desc: no description available
10027
10028[+] Name: r_overlaywireframe
10029[>] Desc: no description available
10030
10031[+] Name: r_particle_demo
10032[>] Desc: no description available
10033
10034[+] Name: r_particle_sim_spike_threshold_ms
10035[>] Desc: no description available
10036
10037[+] Name: r_particle_timescale
10038[>] Desc: no description available
10039
10040[+] Name: r_partition_level
10041[>] Desc: Displays a particular level of the spatial partition system. Use -1 to disable it.
10042
10043[+] Name: r_pix_recordframes
10044[>] Desc: no description available
10045
10046[+] Name: r_pix_start
10047[>] Desc: no description available
10048
10049[+] Name: r_pixelfog
10050[>] Desc: no description available
10051
10052[+] Name: r_pixelvisibility_partial
10053[>] Desc: no description available
10054
10055[+] Name: r_pixelvisibility_spew
10056[>] Desc: no description available
10057
10058[+] Name: r_portal_use_pvs_optimization
10059[>] Desc: Enables an optimization that allows portals to be culled when outside of the PVS.
10060
10061[+] Name: r_portalscloseall
10062[>] Desc: no description available
10063
10064[+] Name: r_portalsopenall
10065[>] Desc: Open all portals
10066
10067[+] Name: r_printdecalinfo
10068[>] Desc: no description available
10069
10070[+] Name: r_proplightingfromdisk
10071[>] Desc: 0=Off, 1=On, 2=Show Errors
10072
10073[+] Name: r_proplightingpooling
10074[>] Desc: 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset)
10075
10076[+] Name: r_propsmaxdist
10077[>] Desc: Maximum visible distance
10078
10079[+] Name: r_pspm_farz_multiplier
10080[>] Desc: no description available
10081
10082[+] Name: r_pspm_nearz_multiplier
10083[>] Desc: no description available
10084
10085[+] Name: r_queued_post_processing
10086[>] Desc: no description available
10087
10088[+] Name: r_queued_ropes
10089[>] Desc: no description available
10090
10091[+] Name: r_radiosity
10092[>] Desc: 0: no radiosity
100931: radiosity with ambient cube (6 samples)
100942: radiosity with 162 samples
100953: 162 samples for static props, 6 samples for everything else
10096
10097[+] Name: r_rainalpha
10098[>] Desc: no description available
10099
10100[+] Name: r_rainalphapow
10101[>] Desc: no description available
10102
10103[+] Name: r_raindensity
10104[>] Desc: no description available
10105
10106[+] Name: r_rainlength
10107[>] Desc: no description available
10108
10109[+] Name: r_rainspeed
10110[>] Desc: no description available
10111
10112[+] Name: r_rainwidth
10113[>] Desc: no description available
10114
10115[+] Name: r_randomflex
10116[>] Desc: no description available
10117
10118[+] Name: r_redownloadallpaintmaps
10119[>] Desc: no description available
10120
10121[+] Name: r_renderoverlaybatch
10122[>] Desc: no description available
10123
10124[+] Name: r_renderoverlayfragment
10125[>] Desc: no description available
10126
10127[+] Name: r_replay_post_effect
10128[>] Desc: no description available
10129
10130[+] Name: r_rimlight
10131[>] Desc: no description available
10132
10133[+] Name: r_rootlod
10134[>] Desc: Root LOD
10135
10136[+] Name: r_rope_holiday_light_scale
10137[>] Desc: no description available
10138
10139[+] Name: r_ropes_holiday_light_color
10140[>] Desc: Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
10141
10142[+] Name: r_ropes_holiday_lights_type
10143[>] Desc: 0 == sprites, 1 == models
10144
10145[+] Name: r_ropes_holiday_max_dist_to_draw
10146[>] Desc: If a ropes length (from one end to the other, not counting slack), exceeds this distance, it won't have lights.
10147
10148[+] Name: r_ropetranslucent
10149[>] Desc: no description available
10150
10151[+] Name: r_screenoverlay
10152[>] Desc: Draw specified material as an overlay
10153
10154[+] Name: r_sequence_debug
10155[>] Desc: no description available
10156
10157[+] Name: r_shader_srgb
10158[>] Desc: -1 = use hardware caps. 0 = use hardware srgb. 1 = use shader srgb(software lookup)
10159
10160[+] Name: r_shader_srgbread
10161[>] Desc: 1 = use shader srgb texture reads, 0 = use HW
10162
10163[+] Name: r_shadow_debug_spew
10164[>] Desc: no description available
10165
10166[+] Name: r_shadow_deferred
10167[>] Desc: Toggle deferred shadow rendering
10168
10169[+] Name: r_shadow_deferred_downsample
10170[>] Desc: Toggle low-res deferred shadow rendering
10171
10172[+] Name: r_shadow_deferred_simd
10173[>] Desc: no description available
10174
10175[+] Name: r_shadow_half_update_rate
10176[>] Desc: Updates shadows at half the framerate
10177
10178[+] Name: r_shadow_lightpos_lerptime
10179[>] Desc: no description available
10180
10181[+] Name: r_shadow_shortenfactor
10182[>] Desc: Makes shadows cast from local lights shorter
10183
10184[+] Name: r_shadowangles
10185[>] Desc: Set shadow angles
10186
10187[+] Name: r_shadowblobbycutoff
10188[>] Desc: some shadow stuff
10189
10190[+] Name: r_shadowcolor
10191[>] Desc: Set shadow color
10192
10193[+] Name: r_shadowdir
10194[>] Desc: Set shadow direction
10195
10196[+] Name: r_shadowdist
10197[>] Desc: Set shadow distance
10198
10199[+] Name: r_shadowfromanyworldlight
10200[>] Desc: no description available
10201
10202[+] Name: r_shadowfromworldlights
10203[>] Desc: Enable shadowing from world lights
10204
10205[+] Name: r_shadowfromworldlights_debug
10206[>] Desc: no description available
10207
10208[+] Name: r_shadowids
10209[>] Desc: no description available
10210
10211[+] Name: r_shadowlod
10212[>] Desc: no description available
10213
10214[+] Name: r_shadowmaxrendered
10215[>] Desc: no description available
10216
10217[+] Name: r_shadowrendertotexture
10218[>] Desc: no description available
10219
10220[+] Name: r_shadows
10221[>] Desc: no description available
10222
10223[+] Name: r_shadows_gamecontrol
10224[>] Desc: no description available
10225
10226[+] Name: r_shadows_on_renderables_enable
10227[>] Desc: Support casting RTT shadows onto other renderables
10228
10229[+] Name: r_shadowwireframe
10230[>] Desc: no description available
10231
10232[+] Name: r_showenvcubemap
10233[>] Desc: no description available
10234
10235[+] Name: r_showz_power
10236[>] Desc: no description available
10237
10238[+] Name: r_simpleworldmodel_drawbeyonddistance_fullscreen
10239[>] Desc: no description available
10240
10241[+] Name: r_simpleworldmodel_drawbeyonddistance_pip
10242[>] Desc: no description available
10243
10244[+] Name: r_simpleworldmodel_drawbeyonddistance_splitscreen
10245[>] Desc: no description available
10246
10247[+] Name: r_simpleworldmodel_drawforrecursionlevel_fullscreen
10248[>] Desc: no description available
10249
10250[+] Name: r_simpleworldmodel_drawforrecursionlevel_pip
10251[>] Desc: no description available
10252
10253[+] Name: r_simpleworldmodel_drawforrecursionlevel_splitscreen
10254[>] Desc: no description available
10255
10256[+] Name: r_simpleworldmodel_waterreflections_fullscreen
10257[>] Desc: no description available
10258
10259[+] Name: r_simpleworldmodel_waterreflections_pip
10260[>] Desc: no description available
10261
10262[+] Name: r_simpleworldmodel_waterreflections_splitscreen
10263[>] Desc: no description available
10264
10265[+] Name: r_skin
10266[>] Desc: no description available
10267
10268[+] Name: r_skybox
10269[>] Desc: Enable the rendering of sky boxes
10270
10271[+] Name: r_skybox_draw_last
10272[>] Desc: Draws skybox after world brush geometry, rather than before.
10273
10274[+] Name: r_slowpathwireframe
10275[>] Desc: no description available
10276
10277[+] Name: r_snapportal
10278[>] Desc: no description available
10279
10280[+] Name: r_sse_s
10281[>] Desc: sse ins for particle sphere create
10282
10283[+] Name: r_staticlight_mode
10284[>] Desc: 0 - support three color streams, 1 - use avg of three streams, 2 - single color stream
10285
10286[+] Name: r_staticlight_streams
10287[>] Desc: no description available
10288
10289[+] Name: r_staticlight_streams_indirect_only
10290[>] Desc: no description available
10291
10292[+] Name: r_staticprop_lod
10293[>] Desc: no description available
10294
10295[+] Name: r_staticpropinfo
10296[>] Desc: no description available
10297
10298[+] Name: r_swingflashlight
10299[>] Desc: no description available
10300
10301[+] Name: r_teeth
10302[>] Desc: no description available
10303
10304[+] Name: r_threaded_buildWRlist
10305[>] Desc: Threaded BuildWorldList and BuildRenderables list
10306
10307[+] Name: r_threaded_particles
10308[>] Desc: no description available
10309
10310[+] Name: r_threaded_shadow_clip
10311[>] Desc: no description available
10312
10313[+] Name: r_threadeddetailprops
10314[>] Desc: enable threading of detail prop drawing
10315
10316[+] Name: r_underwateroverlay_drain_speed
10317[>] Desc: no description available
10318
10319[+] Name: r_unlimitedrefract
10320[>] Desc: no description available
10321
10322[+] Name: r_unloadlightmaps
10323[>] Desc: no description available
10324
10325[+] Name: r_updaterefracttexture
10326[>] Desc: no description available
10327
10328[+] Name: r_vehicleBrakeRate
10329[>] Desc: no description available
10330
10331[+] Name: r_visambient
10332[>] Desc: Draw leaf ambient lighting samples. Needs mat_leafvis 1 to work
10333
10334[+] Name: r_visocclusion
10335[>] Desc: Activate/deactivate wireframe rendering of what the occlusion system is doing.
10336
10337[+] Name: r_visualizelighttraces
10338[>] Desc: no description available
10339
10340[+] Name: r_visualizelighttracesshowfulltrace
10341[>] Desc: no description available
10342
10343[+] Name: r_visualizeproplightcaching
10344[>] Desc: no description available
10345
10346[+] Name: r_visualizetraces
10347[>] Desc: no description available
10348
10349[+] Name: r_waterforceexpensive
10350[>] Desc: no description available
10351
10352[+] Name: r_waterforcereflectentities
10353[>] Desc: no description available
10354
10355[+] Name: r_worldlightmin
10356[>] Desc: no description available
10357
10358[+] Name: r_worldlights
10359[>] Desc: number of world lights to use per vertex
10360
10361[+] Name: r_worldlistcache
10362[>] Desc: no description available
10363
10364[+] Name: radarvisdistance
10365[>] Desc: at this distance and beyond you need to be point right at someone to see them
10366
10367[+] Name: radarvismaxdot
10368[>] Desc: how closely you have to point at someone to see them beyond max distance
10369
10370[+] Name: radarvismethod
10371[>] Desc: 0 for traditional method, 1 for more realistic method
10372
10373[+] Name: radarvispow
10374[>] Desc: the degree to which you can point away from a target, and still see them on radar.
10375
10376[+] Name: radio
10377[>] Desc: Opens a radio menu
10378
10379[+] Name: radio1
10380[>] Desc: Opens a radio menu
10381
10382[+] Name: radio2
10383[>] Desc: Opens a radio menu
10384
10385[+] Name: radio3
10386[>] Desc: Opens a radio menu
10387
10388[+] Name: radio_icons_use_particles
10389[>] Desc: 0 = classic style, 1 = particles
10390
10391[+] Name: ragdoll_sleepaftertime
10392[>] Desc: After this many seconds of being basically stationary, the ragdoll will go to sleep.
10393
10394[+] Name: rangefinder
10395[>] Desc: rangefinder
10396
10397[+] Name: rate
10398[>] Desc: Max bytes/sec the host can receive data
10399
10400[+] Name: rcon
10401[>] Desc: Issue an rcon command.
10402
10403[+] Name: rcon_address
10404[>] Desc: Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
10405
10406[+] Name: rcon_password
10407[>] Desc: remote console password.
10408
10409[+] Name: rebuy
10410[>] Desc: Attempt to repurchase items with the order listed in cl_rebuy
10411
10412[+] Name: recompute_speed
10413[>] Desc: Recomputes clock speed (for debugging purposes).
10414
10415[+] Name: record
10416[>] Desc: Record a demo.
10417
10418[+] Name: reload
10419[>] Desc: Reload the most recent saved game (add setpos to jump to current view position on reload).
10420
10421[+] Name: reload_materials
10422[>] Desc: no description available
10423
10424[+] Name: reload_store_config
10425[>] Desc: no description available
10426
10427[+] Name: reload_vjobs
10428[>] Desc: reload vjobs module
10429
10430[+] Name: removeallids
10431[>] Desc: Remove all user IDs from the ban list.
10432
10433[+] Name: removeid
10434[>] Desc: Remove a user ID from the ban list.
10435
10436[+] Name: removeip
10437[>] Desc: Remove an IP address from the ban list.
10438
10439[+] Name: render_blanks
10440[>] Desc: render N blank frames
10441
10442[+] Name: replay_death
10443[>] Desc: start hltv replay of last death
10444
10445[+] Name: replay_debug
10446[>] Desc: no description available
10447
10448[+] Name: replay_start
10449[>] Desc: Start GOTV replay: replay_start <delay> [<player name or index>]
10450
10451[+] Name: replay_stop
10452[>] Desc: stop hltv replay
10453
10454[+] Name: report_cliententitysim
10455[>] Desc: List all clientside simulations and time - will report and turn itself off.
10456
10457[+] Name: report_clientthinklist
10458[>] Desc: List all clientside entities thinking and time - will report and turn itself off.
10459
10460[+] Name: report_entities
10461[>] Desc: Lists all entities
10462
10463[+] Name: report_simthinklist
10464[>] Desc: Lists all simulating/thinking entities
10465
10466[+] Name: report_soundpatch
10467[>] Desc: reports sound patch count
10468
10469[+] Name: report_touchlinks
10470[>] Desc: Lists all touchlinks
10471
10472[+] Name: res_restrict_access
10473[>] Desc: no description available
10474
10475[+] Name: reset_expo
10476[>] Desc: Reset player scores, player controls, team scores, and end the round
10477
10478[+] Name: reset_gameconvars
10479[>] Desc: Reset a bunch of game convars to default values
10480
10481[+] Name: respawn_entities
10482[>] Desc: Respawn all the entities in the map.
10483
10484[+] Name: restart
10485[>] Desc: Restart the game on the same level (add setpos to jump to current view position on restart).
10486
10487[+] Name: retry
10488[>] Desc: Retry connection to last server.
10489
10490[+] Name: room_type
10491[>] Desc: no description available
10492
10493[+] Name: rope_averagelight
10494[>] Desc: Makes ropes use average of cubemap lighting instead of max intensity.
10495
10496[+] Name: rope_collide
10497[>] Desc: Collide rope with the world
10498
10499[+] Name: rope_min_pixel_diameter
10500[>] Desc: no description available
10501
10502[+] Name: rope_rendersolid
10503[>] Desc: no description available
10504
10505[+] Name: rope_shake
10506[>] Desc: no description available
10507
10508[+] Name: rope_smooth
10509[>] Desc: Do an antialiasing effect on ropes
10510
10511[+] Name: rope_smooth_enlarge
10512[>] Desc: How much to enlarge ropes in screen space for antialiasing effect
10513
10514[+] Name: rope_smooth_maxalpha
10515[>] Desc: Alpha for rope antialiasing effect
10516
10517[+] Name: rope_smooth_maxalphawidth
10518[>] Desc: no description available
10519
10520[+] Name: rope_smooth_minalpha
10521[>] Desc: Alpha for rope antialiasing effect
10522
10523[+] Name: rope_smooth_minwidth
10524[>] Desc: When using smoothing, this is the min screenspace width it lets a rope shrink to
10525
10526[+] Name: rope_solid_maxalpha
10527[>] Desc: no description available
10528
10529[+] Name: rope_solid_maxwidth
10530[>] Desc: no description available
10531
10532[+] Name: rope_solid_minalpha
10533[>] Desc: no description available
10534
10535[+] Name: rope_solid_minwidth
10536[>] Desc: no description available
10537
10538[+] Name: rope_subdiv
10539[>] Desc: Rope subdivision amount
10540
10541[+] Name: rope_wind_dist
10542[>] Desc: Don't use CPU applying small wind gusts to ropes when they're past this distance.
10543
10544[+] Name: round_start_reset_duck
10545[>] Desc: no description available
10546
10547[+] Name: round_start_reset_speed
10548[>] Desc: no description available
10549
10550[+] Name: rpt_vprof_time
10551[>] Desc: no description available
10552
10553[+] Name: rr_debug_qa
10554[>] Desc: Set to 1 to see debug related to the Question & Answer system used to create conversations between allied NPCs.
10555
10556[+] Name: rr_debugresponseconcept
10557[>] Desc: If set, rr_debugresponses will print only responses testing for the specified concept
10558
10559[+] Name: rr_debugresponses
10560[>] Desc: Show verbose matching output (1 for simple, 2 for rule scoring, 3 for noisy). If set to 4, it will only show response success/failure for npc_selected NPCs.
10561
10562[+] Name: rr_debugrule
10563[>] Desc: If set to the name of the rule, that rule's score will be shown whenever a concept is passed into the response rules system.
10564
10565[+] Name: rr_dumpresponses
10566[>] Desc: Dump all response_rules.txt and rules (requires restart)
10567
10568[+] Name: rr_followup_maxdist
10569[>] Desc: 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
10570
10571[+] Name: rr_forceconcept
10572[>] Desc: fire a response concept directly at a given character.
10573USAGE: rr_forceconcept <target> <concept> "criteria1:value1,criteria2:value2,..."
10574criteria values are optional.
10575
10576
10577[+] Name: rr_reloadresponsesystems
10578[>] Desc: Reload all response system scripts.
10579
10580[+] Name: rr_remarkable_max_distance
10581[>] Desc: AIs will not even consider remarkarbles that are more than this many units away.
10582
10583[+] Name: rr_remarkable_world_entities_replay_limit
10584[>] Desc: TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
10585
10586[+] Name: rr_remarkables_enabled
10587[>] Desc: If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
10588
10589[+] Name: rr_thenany_score_slop
10590[>] Desc: When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considered.
10591
10592[+] Name: safezonex
10593[>] Desc: The percentage of the screen width that is considered safe from overscan
10594
10595[+] Name: safezoney
10596[>] Desc: The percentage of the screen height that is considered safe from overscan
10597
10598[+] Name: save
10599[>] Desc: Saves current game.
10600
10601[+] Name: save_async
10602[>] Desc: no description available
10603
10604[+] Name: save_asyncdelay
10605[>] Desc: For testing, adds this many milliseconds of delay to the save operation.
10606
10607[+] Name: save_console
10608[>] Desc: Autosave on the PC behaves like it does on the consoles.
10609
10610[+] Name: save_disable
10611[>] Desc: no description available
10612
10613[+] Name: save_finish_async
10614[>] Desc: no description available
10615
10616[+] Name: save_history_count
10617[>] Desc: Keep this many old copies in history of autosaves and quicksaves.
10618
10619[+] Name: save_huddelayframes
10620[>] Desc: Number of frames to defer for drawing the Saving message.
10621
10622[+] Name: save_in_memory
10623[>] Desc: Set to 1 to save to memory instead of disk (Xbox 360)
10624
10625[+] Name: save_multiplayer_override
10626[>] Desc: no description available
10627
10628[+] Name: save_noxsave
10629[>] Desc: no description available
10630
10631[+] Name: save_screenshot
10632[>] Desc: 0 = none, 1 = non-autosave, 2 = always
10633
10634[+] Name: save_spew
10635[>] Desc: no description available
10636
10637[+] Name: say
10638[>] Desc: Display player message
10639
10640[+] Name: say_team
10641[>] Desc: Display player message to team
10642
10643[+] Name: sb_firstopentime
10644[>] Desc: Indicates the time the server browser was first opened.
10645
10646[+] Name: sb_numtimesopened
10647[>] Desc: Indicates the number of times the server browser was opened this session.
10648
10649[+] Name: sb_quick_list_bit_field
10650[>] Desc: no description available
10651
10652[+] Name: sb_showblacklists
10653[>] Desc: If set to 1, blacklist rules will be printed to the console as they're applied.
10654
10655[+] Name: sc_enable
10656[>] Desc: Enable SteamController
10657
10658[+] Name: sc_joystick_map
10659[>] Desc: How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
10660
10661[+] Name: sc_pitch_sensitivity
10662[>] Desc: SteamController pitch factor.
10663
10664[+] Name: sc_pitch_sensitivity_default
10665[>] Desc: no description available
10666
10667[+] Name: sc_yaw_sensitivity
10668[>] Desc: SteamController yaw factor.
10669
10670[+] Name: sc_yaw_sensitivity_default
10671[>] Desc: no description available
10672
10673[+] Name: scandemo
10674[>] Desc: Scan a recorded demo file (.dem ) for specific game events and dump data.
10675
10676[+] Name: scene_async_prefetch_spew
10677[>] Desc: Display async .ani file loading info.
10678
10679[+] Name: scene_clamplookat
10680[>] Desc: Clamp head turns to a MAX of 20 degrees per think.
10681
10682[+] Name: scene_clientflex
10683[>] Desc: Do client side flex animation.
10684
10685[+] Name: scene_clientplayback
10686[>] Desc: Play all vcds on the clients.
10687
10688[+] Name: scene_flatturn
10689[>] Desc: no description available
10690
10691[+] Name: scene_flush
10692[>] Desc: Flush all .vcds from the cache and reload from disk.
10693
10694[+] Name: scene_forcecombined
10695[>] Desc: When playing back, force use of combined .wav files even in english.
10696
10697[+] Name: scene_maxcaptionradius
10698[>] Desc: Only show closed captions if recipient is within this many units of speaking actor (0==disabled).
10699
10700[+] Name: scene_playvcd
10701[>] Desc: Play the given VCD as an instanced scripted scene.
10702
10703[+] Name: scene_print
10704[>] Desc: When playing back a scene, print timing and event info to console.
10705
10706[+] Name: scene_showfaceto
10707[>] Desc: When playing back, show the directions of faceto events.
10708
10709[+] Name: scene_showlook
10710[>] Desc: When playing back, show the directions of look events.
10711
10712[+] Name: scene_showmoveto
10713[>] Desc: When moving, show the end location.
10714
10715[+] Name: scene_showunlock
10716[>] Desc: Show when a vcd is playing but normal AI is running.
10717
10718[+] Name: scene_vcdautosave
10719[>] Desc: Create a savegame before VCD playback
10720
10721[+] Name: score_blind_enemy_bonus
10722[>] Desc: Bonus for blinding enemy players
10723
10724[+] Name: score_blind_friendly_penalty
10725[>] Desc: Penalty for blinding friendly players
10726
10727[+] Name: score_bomb_defuse_bonus
10728[>] Desc: Points awarded for defusing or assisting with defuse of bomb
10729
10730[+] Name: score_bomb_defuse_radius_inner
10731[>] Desc: Inner radius (full bonus) for defusing or assisting with defusing the bomb
10732
10733[+] Name: score_bomb_defuse_radius_outer
10734[>] Desc: Outer radius (zero bonus) for defusing or assisting with defseing the bomb
10735
10736[+] Name: score_bomb_plant_bonus
10737[>] Desc: Points awarded for planting or assisting with planting the bomb
10738
10739[+] Name: score_bomb_plant_radius_inner
10740[>] Desc: Inner radius (full bonus) for planting or assisting with planting the bomb
10741
10742[+] Name: score_bomb_plant_radius_outer
10743[>] Desc: Outer radius (zero bonus) for planting or assisting with planting the bomb
10744
10745[+] Name: score_damage
10746[>] Desc: Points awarded for each point of damage to an enemy
10747
10748[+] Name: score_default
10749[>] Desc: Default points for a new user
10750
10751[+] Name: score_dropped_bomb_proximity_damage_bonus
10752[>] Desc: Points awarded for damaging enemy near dropped bomb
10753
10754[+] Name: score_dropped_bomb_proximity_damage_bonus_radius_inner
10755[>] Desc: Inner radius (full bonus) for doing damage near dropped bomb
10756
10757[+] Name: score_dropped_bomb_proximity_damage_bonus_radius_outer
10758[>] Desc: Outer radius (zero bonus) for doing damage near dropped bomb
10759
10760[+] Name: score_dropped_defuser_proximity_damage_bonus
10761[>] Desc: Points awarded for damaging enemy near dropped defuser
10762
10763[+] Name: score_dropped_defuser_proximity_damage_radius_inner
10764[>] Desc: Inner radius (full bonus) for doing damage near dropped defuser
10765
10766[+] Name: score_dropped_defuser_proximity_damage_radius_outer
10767[>] Desc: Outer radius (zero bonus) for doing damage near dropped defuser
10768
10769[+] Name: score_ff_damage
10770[>] Desc: Penalty awarded for each point of damage to a teammate
10771
10772[+] Name: score_hostage_damage_penalty
10773[>] Desc: Penalty for damaging a hostage
10774
10775[+] Name: score_hostage_proximity_damage_bonus
10776[>] Desc: Points awarded for damaging enemy near live hostage
10777
10778[+] Name: score_hostage_proximity_damage_radius_inner
10779[>] Desc: Inner radius (full bonus) for doing damage near hostage
10780
10781[+] Name: score_hostage_proximity_damage_radius_outer
10782[>] Desc: Outer radius (zero bonus) for doing damage near hostage
10783
10784[+] Name: score_hostage_rescue_bonus
10785[>] Desc: Points awarded for rescuing a hostage
10786
10787[+] Name: score_hostage_rescue_radius_inner
10788[>] Desc: Inner radius (full bonus) for rescuing hostage
10789
10790[+] Name: score_hostage_rescue_radius_outer
10791[>] Desc: Outer radius (zero bonus) for rescuing hostage
10792
10793[+] Name: score_kill_enemy_bonus
10794[>] Desc: Points awarded for killing an enemy
10795
10796[+] Name: score_planted_bomb_proximity_damage_bonus
10797[>] Desc: Points awarded for damaging enemy near planted bomb
10798
10799[+] Name: score_planted_bomb_proximity_damage_radius_inner
10800[>] Desc: Inner radius (full bonus) for doing damage near planted bomb
10801
10802[+] Name: score_planted_bomb_proximity_damage_radius_outer
10803[>] Desc: Outer radius (zero bonus) for doing damage near planted bomb
10804
10805[+] Name: score_team_damage_bonus
10806[>] Desc: Points awarded for each point of damage a nearby (in same zone) teammate does to enemies
10807
10808[+] Name: score_typical_good_score
10809[>] Desc: An average good score for use in funfacts
10810
10811[+] Name: scoreboard_use_sf
10812[>] Desc: Use scaleform scoreboard
10813
10814[+] Name: scr_centertime
10815[>] Desc: no description available
10816
10817[+] Name: screenfademaxsize
10818[>] Desc: Modify global screen fade max size in pixels
10819
10820[+] Name: screenfademinsize
10821[>] Desc: Modify global screen fade min size in pixels
10822
10823[+] Name: screenshot
10824[>] Desc: Take a screenshot.
10825
10826[+] Name: script
10827[>] Desc: Run the text as a script
10828
10829[+] Name: script_client
10830[>] Desc: Run the text as a script
10831
10832[+] Name: script_connect_debugger_on_mapspawn
10833[>] Desc: no description available
10834
10835[+] Name: script_debug
10836[>] Desc: Connect the vscript VM to the script debugger
10837
10838[+] Name: script_debug_client
10839[>] Desc: Connect the vscript VM to the script debugger
10840
10841[+] Name: script_dump_all
10842[>] Desc: Dump the state of the VM to the console
10843
10844[+] Name: script_dump_all_client
10845[>] Desc: Dump the state of the VM to the console
10846
10847[+] Name: script_execute
10848[>] Desc: Run a vscript file
10849
10850[+] Name: script_execute_client
10851[>] Desc: Run a vscript file
10852
10853[+] Name: script_help
10854[>] Desc: Output help for script functions, optionally with a search string
10855
10856[+] Name: script_help_client
10857[>] Desc: Output help for script functions, optionally with a search string
10858
10859[+] Name: script_reload_code
10860[>] Desc: Execute a vscript file, replacing existing functions with the functions in the run script
10861
10862[+] Name: script_reload_entity_code
10863[>] Desc: Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
10864
10865[+] Name: script_reload_think
10866[>] Desc: Execute an activation script, replacing existing functions with the functions in the run script
10867
10868[+] Name: sdr
10869[>] Desc: SteamDatagram Network Configuration
10870
10871[+] Name: sdr_spew_level
10872[>] Desc: verbosity level for SteamNetSockets spew
10873
10874[+] Name: send_round_backup_file_list
10875[>] Desc: no description available
10876
10877[+] Name: sensitivity
10878[>] Desc: Mouse sensitivity.
10879
10880[+] Name: server_browser_dialog_open
10881[>] Desc: Is the server browser window active
10882
10883[+] Name: server_game_time
10884[>] Desc: Gives the game time in seconds (server's curtime)
10885
10886[+] Name: servercfgfile
10887[>] Desc: no description available
10888
10889[+] Name: setang
10890[>] Desc: Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
10891
10892[+] Name: setang_exact
10893[>] Desc: Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
10894
10895[+] Name: setinfo
10896[>] Desc: Adds a new user info value
10897
10898[+] Name: setmodel
10899[>] Desc: Changes's player's model
10900
10901[+] Name: setpause
10902[>] Desc: Set the pause state of the server.
10903
10904[+] Name: setpos
10905[>] Desc: Move player to specified origin (must have sv_cheats).
10906
10907[+] Name: setpos_exact
10908[>] Desc: Move player to an exact specified origin (must have sv_cheats).
10909
10910[+] Name: setpos_player
10911[>] Desc: Move specified player to specified origin (must have sv_cheats).
10912
10913[+] Name: sfm_record_hz
10914[>] Desc: no description available
10915
10916[+] Name: shake
10917[>] Desc: Shake the screen.
10918
10919[+] Name: shake_show
10920[>] Desc: Displays a list of the active screen shakes.
10921
10922[+] Name: shake_stop
10923[>] Desc: Stops all active screen shakes.
10924
10925
10926[+] Name: shake_testpunch
10927[>] Desc: Test a punch-style screen shake.
10928
10929
10930[+] Name: show_loadout_toggle
10931[>] Desc: Toggles loadout display
10932
10933[+] Name: showbudget_texture
10934[>] Desc: Enable the texture budget panel.
10935
10936[+] Name: showbudget_texture_global_dumpstats
10937[>] Desc: Dump all items in +showbudget_texture_global in a text form
10938
10939[+] Name: showbudget_texture_global_sum
10940[>] Desc: no description available
10941
10942[+] Name: showconsole
10943[>] Desc: Show the console.
10944
10945[+] Name: showhitlocation
10946[>] Desc: no description available
10947
10948[+] Name: showinfo
10949[>] Desc: Shows a info panel: <type> <title> <message> [<command number>]
10950
10951[+] Name: showpanel
10952[>] Desc: Shows a viewport panel <name>
10953
10954[+] Name: showparticlecounts
10955[>] Desc: Display number of particles drawn per frame
10956
10957[+] Name: showtriggers
10958[>] Desc: Shows trigger brushes
10959
10960[+] Name: showtriggers_toggle
10961[>] Desc: Toggle show triggers
10962
10963[+] Name: singlestep
10964[>] Desc: Run engine in single step mode ( set next to 1 to advance a frame )
10965
10966[+] Name: sk_ally_regen_time
10967[>] Desc: Time taken for an ally to regenerate a point of health.
10968
10969[+] Name: sk_autoaim_mode
10970[>] Desc: no description available
10971
10972[+] Name: sk_npc_arm
10973[>] Desc: no description available
10974
10975[+] Name: sk_npc_chest
10976[>] Desc: no description available
10977
10978[+] Name: sk_npc_head
10979[>] Desc: no description available
10980
10981[+] Name: sk_npc_leg
10982[>] Desc: no description available
10983
10984[+] Name: sk_npc_stomach
10985[>] Desc: no description available
10986
10987[+] Name: sk_player_arm
10988[>] Desc: no description available
10989
10990[+] Name: sk_player_chest
10991[>] Desc: no description available
10992
10993[+] Name: sk_player_head
10994[>] Desc: no description available
10995
10996[+] Name: sk_player_leg
10997[>] Desc: no description available
10998
10999[+] Name: sk_player_stomach
11000[>] Desc: no description available
11001
11002[+] Name: skill
11003[>] Desc: Game skill level (1-3).
11004
11005[+] Name: skip_next_map
11006[>] Desc: Skips the next map in the map rotation for the server.
11007
11008[+] Name: skybox_disablereflection
11009[>] Desc: no description available
11010
11011[+] Name: sleep_when_meeting_framerate
11012[>] Desc: Sleep instead of spinning if we're meeting the desired framerate.
11013
11014[+] Name: slot0
11015[>] Desc: no description available
11016
11017[+] Name: slot1
11018[>] Desc: no description available
11019
11020[+] Name: slot10
11021[>] Desc: no description available
11022
11023[+] Name: slot11
11024[>] Desc: no description available
11025
11026[+] Name: slot12
11027[>] Desc: no description available
11028
11029[+] Name: slot13
11030[>] Desc: no description available
11031
11032[+] Name: slot2
11033[>] Desc: no description available
11034
11035[+] Name: slot3
11036[>] Desc: no description available
11037
11038[+] Name: slot4
11039[>] Desc: no description available
11040
11041[+] Name: slot5
11042[>] Desc: no description available
11043
11044[+] Name: slot6
11045[>] Desc: no description available
11046
11047[+] Name: slot7
11048[>] Desc: no description available
11049
11050[+] Name: slot8
11051[>] Desc: no description available
11052
11053[+] Name: slot9
11054[>] Desc: no description available
11055
11056[+] Name: smoothstairs
11057[>] Desc: Smooth player eye z coordinate when traversing stairs.
11058
11059[+] Name: snapto
11060[>] Desc: no description available
11061
11062[+] Name: snd_async_flush
11063[>] Desc: Flush all unlocked async audio data
11064
11065[+] Name: snd_async_fullyasync
11066[>] Desc: All playback is fully async (sound doesn't play until data arrives).
11067
11068[+] Name: snd_async_minsize
11069[>] Desc: no description available
11070
11071[+] Name: snd_async_showmem
11072[>] Desc: Show async memory stats
11073
11074[+] Name: snd_async_showmem_music
11075[>] Desc: Show async memory stats for just non-streamed music
11076
11077[+] Name: snd_async_showmem_summary
11078[>] Desc: Show brief async memory stats
11079
11080[+] Name: snd_async_spew_blocking
11081[>] Desc: Spew message to console any time async sound loading blocks on file i/o.
11082
11083[+] Name: snd_async_stream_fail
11084[>] Desc: Spew stream pool failures.
11085
11086[+] Name: snd_async_stream_purges
11087[>] Desc: Spew stream pool purges.
11088
11089[+] Name: snd_async_stream_recover_from_exhausted_stream
11090[>] Desc: If 1, recovers when the stream is exhausted when playing PCM sounds (prevents music or ambiance sounds to stop if too many sounds are played). Set to 0, to stop the sound otherwise.
11091
11092[+] Name: snd_async_stream_spew
11093[>] Desc: Spew streaming info ( 0=Off, 1=streams, 2=buffers
11094
11095[+] Name: snd_async_stream_spew_delayed_start_filter
11096[>] Desc: Filter used to spew sounds that starts late. Use an empty string "" to display all sounds. By default only the VO are displayed.
11097
11098[+] Name: snd_async_stream_spew_delayed_start_time
11099[>] Desc: Spew any asynchronous sound that starts with more than N milliseconds delay. By default spew when there is more than 500 ms delay.
11100
11101[+] Name: snd_async_stream_spew_exhausted_buffer
11102[>] Desc: If 1, spews warnings when the buffer is exhausted (recommended). Set to 0 for no spew (for debugging purpose only).
11103
11104[+] Name: snd_async_stream_spew_exhausted_buffer_time
11105[>] Desc: Number of milliseconds between each exhausted buffer spew.
11106
11107[+] Name: snd_async_stream_static_alloc
11108[>] Desc: If 1, spews allocations on the static alloc pool. Set to 0 for no spew.
11109
11110[+] Name: snd_cull_duplicates
11111[>] Desc: If nonzero, aggressively cull duplicate sounds during mixing. The number specifies the number of duplicates allowed to be played.
11112
11113[+] Name: snd_deathcam_replay_mix
11114[>] Desc: When set to non-0, client switches to DeathCam_Replay_Mix mixgroup during deathcam replay
11115
11116[+] Name: snd_deathcamera_volume
11117[>] Desc: Relative volume of the death camera music.
11118
11119[+] Name: snd_debug_gaincurve
11120[>] Desc: Visualize sound gain fall off
11121
11122[+] Name: snd_debug_gaincurvevol
11123[>] Desc: Visualize sound gain fall off
11124
11125[+] Name: snd_debug_panlaw
11126[>] Desc: Visualize panning crossfade curves
11127
11128[+] Name: snd_debug_sleep
11129[>] Desc: no description available
11130
11131[+] Name: snd_defer_trace
11132[>] Desc: no description available
11133
11134[+] Name: snd_delay_for_choreo_enabled
11135[>] Desc: Enables update of delay for choreo to compensate for IO latency.
11136
11137[+] Name: snd_delay_for_choreo_reset_after_N_milliseconds
11138[>] Desc: Resets the choreo latency after N milliseconds of VO not playing. Default is 500 ms.
11139
11140[+] Name: snd_delay_sound_shift
11141[>] Desc: no description available
11142
11143[+] Name: snd_disable_legacy_audio_cache_hidden
11144[>] Desc: Disables using an audio cache and relies on streaming audio data instead.
11145
11146[+] Name: snd_disable_mixer_duck
11147[>] Desc: no description available
11148
11149[+] Name: snd_disable_mixer_solo
11150[>] Desc: no description available
11151
11152[+] Name: snd_dsp_cancel_old_preset_after_N_milliseconds
11153[>] Desc: Number of milliseconds after an unused previous preset is not considered valid for the start of a cross-fade.
11154
11155[+] Name: snd_dsp_optimization
11156[>] Desc: Turns optimization on for DSP effects if set to 1 (default). 0 to turn the optimization off.
11157
11158[+] Name: snd_dsp_spew_changes
11159[>] Desc: Spews major changes to the dsp or presets if set to 1. 0 to turn the spew off (default).
11160
11161[+] Name: snd_dsp_test1
11162[>] Desc: no description available
11163
11164[+] Name: snd_dsp_test2
11165[>] Desc: no description available
11166
11167[+] Name: snd_duckerattacktime
11168[>] Desc: no description available
11169
11170[+] Name: snd_duckerreleasetime
11171[>] Desc: no description available
11172
11173[+] Name: snd_duckerthreshold
11174[>] Desc: no description available
11175
11176[+] Name: snd_ducking_off
11177[>] Desc: no description available
11178
11179[+] Name: snd_ducktovolume
11180[>] Desc: no description available
11181
11182[+] Name: snd_dump_filepaths
11183[>] Desc: no description available
11184
11185[+] Name: snd_dumpclientsounds
11186[>] Desc: Dump sounds to console
11187
11188[+] Name: snd_dvar_dist_max
11189[>] Desc: Play full 'far' sound at this distance
11190
11191[+] Name: snd_dvar_dist_min
11192[>] Desc: Play full 'near' sound at this distance
11193
11194[+] Name: snd_dzmusic_volume
11195[>] Desc: Relative volume of the Danger Zone victory music.
11196
11197[+] Name: snd_filter
11198[>] Desc: no description available
11199
11200[+] Name: snd_find_channel
11201[>] Desc: Scan every channel to find the corresponding sound.
11202
11203[+] Name: snd_foliage_db_loss
11204[>] Desc: foliage dB loss per 1200 units
11205
11206[+] Name: snd_front_headphone_position
11207[>] Desc: Specifies the position (in degrees) of the virtual front left/right headphones.
11208
11209[+] Name: snd_front_stereo_speaker_position
11210[>] Desc: Specifies the position (in degrees) of the virtual front left/right speakers.
11211
11212[+] Name: snd_front_surround_speaker_position
11213[>] Desc: Specifies the position (in degrees) of the virtual front left/right speakers.
11214
11215[+] Name: snd_gain
11216[>] Desc: no description available
11217
11218[+] Name: snd_gain_max
11219[>] Desc: no description available
11220
11221[+] Name: snd_gain_min
11222[>] Desc: no description available
11223
11224[+] Name: snd_getmixer
11225[>] Desc: Get data related to mix group matching string
11226
11227[+] Name: snd_headphone_pan_exponent
11228[>] Desc: Specifies the exponent for the pan xfade from phone to phone if the "exp" pan law is being used.
11229
11230[+] Name: snd_headphone_pan_radial_weight
11231[>] Desc: Apply cos(angle) * weight before pan law
11232
11233[+] Name: snd_hrtf_async
11234[>] Desc: no description available
11235
11236[+] Name: snd_hrtf_benchmark
11237[>] Desc: no description available
11238
11239[+] Name: snd_hrtf_distance_behind
11240[>] Desc: HRTF calculations will calculate the player as being this far behind the camera
11241
11242
11243[+] Name: snd_hrtf_lerp_max_distance
11244[>] Desc: no description available
11245
11246[+] Name: snd_hrtf_lerp_method
11247[>] Desc: no description available
11248
11249[+] Name: snd_hrtf_lerp_min_distance
11250[>] Desc: no description available
11251
11252[+] Name: snd_hrtf_passthrough
11253[>] Desc: no description available
11254
11255[+] Name: snd_hrtf_stereo_blend
11256[>] Desc: no description available
11257
11258[+] Name: snd_hrtf_voice_delay
11259[>] Desc: no description available
11260
11261[+] Name: snd_hrtf_volume
11262[>] Desc: Controls volume of HRTF sounds
11263
11264[+] Name: snd_hwcompat
11265[>] Desc: no description available
11266
11267[+] Name: snd_list
11268[>] Desc: no description available
11269
11270[+] Name: snd_mainmenu_music_break_time_max
11271[>] Desc: Minimum amount of time to pause between playing main menu music
11272
11273[+] Name: snd_mainmenu_music_break_time_min
11274[>] Desc: Minimum amount of time to pause between playing main menu music
11275
11276[+] Name: snd_mainmusic_hrtf
11277[>] Desc: Makes main menu music sound like a radio
11278
11279[+] Name: snd_mainmusic_hrtf_transition_speed
11280[>] Desc: Makes main menu music sound like a radio
11281
11282[+] Name: snd_mapobjective_volume
11283[>] Desc: Relative volume of map objective music.
11284
11285[+] Name: snd_max_pitch_shift_inaccuracy
11286[>] Desc: no description available
11287
11288[+] Name: snd_max_same_sounds
11289[>] Desc: no description available
11290
11291[+] Name: snd_max_same_weapon_sounds
11292[>] Desc: no description available
11293
11294[+] Name: snd_menumusic_volume
11295[>] Desc: Relative volume of the main menu music.
11296
11297[+] Name: snd_mergemethod
11298[>] Desc: Sound merge method (0 == sum and clip, 1 == max, 2 == avg).
11299
11300[+] Name: snd_mix_async
11301[>] Desc: Sets sound to get mixed asynchronously on a different thread
11302
11303[+] Name: snd_mix_async_frequency
11304[>] Desc: no description available
11305
11306[+] Name: snd_mix_async_onetime_reset
11307[>] Desc: no description available
11308
11309[+] Name: snd_mix_dry_volume
11310[>] Desc: no description available
11311
11312[+] Name: snd_mix_optimization
11313[>] Desc: Turns optimization on for mixing if set to 1 (default). 0 to turn the optimization off.
11314
11315[+] Name: snd_mix_soundchar_enabled
11316[>] Desc: Turns sound char on for mixing if set to 1 (default). 0 to turn the sound char off and use default behavior (spatial instead of doppler, directional, etc...).
11317
11318[+] Name: snd_mix_test1
11319[>] Desc: no description available
11320
11321[+] Name: snd_mix_test2
11322[>] Desc: no description available
11323
11324[+] Name: snd_mixahead
11325[>] Desc: no description available
11326
11327[+] Name: snd_mixer_master_dsp
11328[>] Desc: no description available
11329
11330[+] Name: snd_mixer_master_level
11331[>] Desc: no description available
11332
11333[+] Name: snd_moviefix
11334[>] Desc: Defer sound recording until next tick when laying off movies.
11335
11336[+] Name: snd_music_boost
11337[>] Desc: Specifies an amount to boost music volume by
11338
11339[+] Name: snd_music_selection
11340[>] Desc: Tracking rotating music for players with no music packs equipped.
11341
11342[+] Name: snd_music_volume_onetime_reset_2
11343[>] Desc: no description available
11344
11345[+] Name: snd_musicvolume_fixed
11346[>] Desc: Overall music volume
11347
11348[+] Name: snd_musicvolume_multiplier_inoverlay
11349[>] Desc: Music volume multiplier when Steam Overlay is active
11350
11351[+] Name: snd_mute_losefocus
11352[>] Desc: no description available
11353
11354[+] Name: snd_mute_mvp_music_live_players
11355[>] Desc: If set, MVP music is muted if players from both teams are still alive.
11356
11357[+] Name: snd_mvp_volume
11358[>] Desc: Relative volume of the MVP music.
11359
11360[+] Name: snd_noextraupdate
11361[>] Desc: no description available
11362
11363[+] Name: snd_obscured_gain_dB
11364[>] Desc: no description available
11365
11366[+] Name: snd_occlusion
11367[>] Desc: no description available
11368
11369[+] Name: snd_occlusion_bounces
11370[>] Desc: no description available
11371
11372[+] Name: snd_occlusion_collide_min_distance
11373[>] Desc: no description available
11374
11375[+] Name: snd_occlusion_eq_high
11376[>] Desc: no description available
11377
11378[+] Name: snd_occlusion_eq_low
11379[>] Desc: no description available
11380
11381[+] Name: snd_occlusion_eq_mid
11382[>] Desc: no description available
11383
11384[+] Name: snd_occlusion_indirect_max
11385[>] Desc: no description available
11386
11387[+] Name: snd_occlusion_indirect_min
11388[>] Desc: no description available
11389
11390[+] Name: snd_occlusion_indirect_radius
11391[>] Desc: no description available
11392
11393[+] Name: snd_occlusion_material_override
11394[>] Desc: no description available
11395
11396[+] Name: snd_occlusion_no_eq_scale
11397[>] Desc: no description available
11398
11399[+] Name: snd_occlusion_pos_override
11400[>] Desc: no description available
11401
11402[+] Name: snd_occlusion_rays
11403[>] Desc: no description available
11404
11405[+] Name: snd_occlusion_visualize
11406[>] Desc: no description available
11407
11408[+] Name: snd_occlusion_visualize_filter
11409[>] Desc: no description available
11410
11411[+] Name: snd_op_test_convar
11412[>] Desc: no description available
11413
11414[+] Name: snd_pause_all
11415[>] Desc: Specifies to pause all sounds and not just voice
11416
11417[+] Name: snd_pitchquality
11418[>] Desc: no description available
11419
11420[+] Name: snd_playsounds
11421[>] Desc: Play sounds from the game sounds txt file at a given location
11422
11423[+] Name: snd_pre_gain_dist_falloff
11424[>] Desc: no description available
11425
11426[+] Name: snd_prefetch_common
11427[>] Desc: Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
11428
11429[+] Name: snd_prevent_ss_duplicates
11430[>] Desc: switch to en/disable the prevention of splitscreen audio file duplicates
11431
11432
11433[+] Name: snd_print_channel_by_guid
11434[>] Desc: Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
11435
11436[+] Name: snd_print_channel_by_index
11437[>] Desc: Prints the content of a channel from its index. snd_print_channel_by_index <index>.
11438
11439[+] Name: snd_print_channels
11440[>] Desc: Prints all the active channel.
11441
11442[+] Name: snd_print_dsp_effect
11443[>] Desc: Prints the content of a dsp effect.
11444
11445[+] Name: snd_profile
11446[>] Desc: no description available
11447
11448[+] Name: snd_rear_headphone_position
11449[>] Desc: Specifies the position (in degrees) of the virtual rear left/right headphones.
11450
11451[+] Name: snd_rear_speaker_scale
11452[>] Desc: How much to scale rear speaker contribution to front stereo output
11453
11454[+] Name: snd_rear_stereo_speaker_position
11455[>] Desc: Specifies the position (in degrees) of the virtual rear left/right speakers.
11456
11457[+] Name: snd_rear_surround_speaker_position
11458[>] Desc: Specifies the position (in degrees) of the virtual rear left/right speakers.
11459
11460[+] Name: snd_refdb
11461[>] Desc: Reference dB at snd_refdist
11462
11463[+] Name: snd_refdist
11464[>] Desc: Reference distance for snd_refdb
11465
11466[+] Name: snd_report_format_sound
11467[>] Desc: If set to 1, report all sound formats.
11468
11469
11470[+] Name: snd_report_loop_sound
11471[>] Desc: If set to 1, report all sounds that just looped.
11472
11473
11474[+] Name: snd_report_start_sound
11475[>] Desc: If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example). Use snd_showstart to see the sounds that are really played.
11476
11477
11478[+] Name: snd_report_stop_sound
11479[>] Desc: If set to 1, report all sounds stopped with S_StopSound().
11480
11481
11482[+] Name: snd_report_verbose_error
11483[>] Desc: If set to 1, report more error found when playing sounds.
11484
11485
11486[+] Name: snd_restart
11487[>] Desc: Restart sound system.
11488
11489[+] Name: snd_roundend_volume
11490[>] Desc: Relative volume of round end music.
11491
11492[+] Name: snd_roundstart_volume
11493[>] Desc: Relative volume of round start music.
11494
11495[+] Name: snd_set_master_volume
11496[>] Desc: Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
11497
11498[+] Name: snd_setmixer
11499[>] Desc: Set named Mixgroup of current mixer to mix vol, mute, solo.
11500
11501[+] Name: snd_setmixlayer
11502[>] Desc: Set named Mixgroup of named mix layer to mix vol, mute, solo.
11503
11504[+] Name: snd_setmixlayer_amount
11505[>] Desc: Set named mix layer mix amount.
11506
11507[+] Name: snd_setsoundparam
11508[>] Desc: Set a sound paramater
11509
11510[+] Name: snd_show
11511[>] Desc: Show sounds info
11512
11513[+] Name: snd_show_channel_count
11514[>] Desc: Show the current count of channel types.
11515
11516[+] Name: snd_show_events
11517[>] Desc: Logs all sound events that are emitted
11518
11519[+] Name: snd_show_filter
11520[>] Desc: Limit debug sounds to those containing this substring
11521
11522[+] Name: snd_show_print
11523[>] Desc: Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to console
11524
11525[+] Name: snd_showclassname
11526[>] Desc: no description available
11527
11528[+] Name: snd_showmixer
11529[>] Desc: no description available
11530
11531[+] Name: snd_showstart
11532[>] Desc: no description available
11533
11534[+] Name: snd_sos_allow_dynamic_chantype
11535[>] Desc: no description available
11536
11537[+] Name: snd_sos_exec_when_paused
11538[>] Desc: no description available
11539
11540[+] Name: snd_sos_flush_operators
11541[>] Desc: Flush and re-parse the sound operator system
11542
11543[+] Name: snd_sos_list_operator_updates
11544[>] Desc: no description available
11545
11546[+] Name: snd_sos_print_operators
11547[>] Desc: Prints a list of currently available operators
11548
11549[+] Name: snd_sos_show_block_debug
11550[>] Desc: Spew data about the list of block entries.
11551
11552[+] Name: snd_sos_show_client_rcv
11553[>] Desc: no description available
11554
11555[+] Name: snd_sos_show_client_xmit
11556[>] Desc: no description available
11557
11558[+] Name: snd_sos_show_entry_match_free
11559[>] Desc: no description available
11560
11561[+] Name: snd_sos_show_operator_entry_filter
11562[>] Desc: no description available
11563
11564[+] Name: snd_sos_show_operator_init
11565[>] Desc: no description available
11566
11567[+] Name: snd_sos_show_operator_parse
11568[>] Desc: no description available
11569
11570[+] Name: snd_sos_show_operator_prestart
11571[>] Desc: no description available
11572
11573[+] Name: snd_sos_show_operator_shutdown
11574[>] Desc: no description available
11575
11576[+] Name: snd_sos_show_operator_start
11577[>] Desc: no description available
11578
11579[+] Name: snd_sos_show_operator_stop_entry
11580[>] Desc: no description available
11581
11582[+] Name: snd_sos_show_operator_updates
11583[>] Desc: no description available
11584
11585[+] Name: snd_sos_show_opvar_list
11586[>] Desc: no description available
11587
11588[+] Name: snd_sos_show_queuetotrack
11589[>] Desc: no description available
11590
11591[+] Name: snd_sos_show_server_xmit
11592[>] Desc: no description available
11593
11594[+] Name: snd_sos_show_source_info
11595[>] Desc: no description available
11596
11597[+] Name: snd_sos_show_startqueue
11598[>] Desc: no description available
11599
11600[+] Name: snd_sos_show_track_list
11601[>] Desc: no description available
11602
11603[+] Name: snd_soundmixer
11604[>] Desc: no description available
11605
11606[+] Name: snd_soundmixer_flush
11607[>] Desc: Reload soundmixers.txt file.
11608
11609[+] Name: snd_soundmixer_list_mix_groups
11610[>] Desc: List all mix groups to dev console.
11611
11612[+] Name: snd_soundmixer_list_mix_layers
11613[>] Desc: List all mix layers to dev console.
11614
11615[+] Name: snd_soundmixer_list_mixers
11616[>] Desc: List all mixers to dev console.
11617
11618[+] Name: snd_soundmixer_parse_debug
11619[>] Desc: no description available
11620
11621[+] Name: snd_soundmixer_set_trigger_factor
11622[>] Desc: Set named mix layer / mix group, trigger amount.
11623
11624[+] Name: snd_soundmixer_version
11625[>] Desc: no description available
11626
11627[+] Name: snd_spatialize_roundrobin
11628[>] Desc: Lowend optimization: if nonzero, spatialize only a fraction of sound channels each frame. 1/2^x of channels will be spatialized per frame.
11629
11630[+] Name: snd_spew_dsp_process
11631[>] Desc: Spews text every time a DSP effect is applied if set to 1. 0 to turn the spew off (default).
11632
11633[+] Name: snd_stereo_speaker_pan_exponent
11634[>] Desc: Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
11635
11636[+] Name: snd_stereo_speaker_pan_radial_weight
11637[>] Desc: Apply cos(angle) * weight before pan law
11638
11639[+] Name: snd_store_filepaths
11640[>] Desc: no description available
11641
11642[+] Name: snd_surround_speaker_pan_exponent
11643[>] Desc: Specifies the exponent for the pan xfade from speaker to speaker if the "exp" pan law is being used.
11644
11645[+] Name: snd_surround_speaker_pan_radial_weight
11646[>] Desc: Apply cos(angle) * weight before pan law
11647
11648[+] Name: snd_surround_speakers
11649[>] Desc: no description available
11650
11651[+] Name: snd_tensecondwarning_volume
11652[>] Desc: Relative volume of ten second warning music.
11653
11654[+] Name: snd_visualize
11655[>] Desc: Show sounds location in world
11656
11657[+] Name: snd_voice_echo
11658[>] Desc: no description available
11659
11660[+] Name: snd_vol_no_xfade
11661[>] Desc: If current and target volumes are close, don't cross-fade.
11662
11663[+] Name: snd_vol_xfade_incr_max
11664[>] Desc: Never change volume by more than +/-N units per frame during cross-fade.
11665
11666[+] Name: snd_vol_xfade_speed_multiplier_for_doppler
11667[>] Desc: Doppler effect is extremely sensible to volume variation. To reduce the pops, the cross-fade has to be very slow.
11668
11669[+] Name: snd_vol_xfade_time
11670[>] Desc: Channel volume cross-fade time in seconds.
11671
11672[+] Name: snd_vox_captiontrace
11673[>] Desc: Shows sentence name for sentences which are set not to show captions.
11674
11675[+] Name: snd_vox_globaltimeout
11676[>] Desc: no description available
11677
11678[+] Name: snd_vox_sectimetout
11679[>] Desc: no description available
11680
11681[+] Name: snd_vox_seqtimetout
11682[>] Desc: no description available
11683
11684[+] Name: snd_writemanifest
11685[>] Desc: If running a game, outputs the precache manifest for the current level
11686
11687
11688[+] Name: sndplaydelay
11689[>] Desc: no description available
11690
11691[+] Name: sound_device_list
11692[>] Desc: Lists all available audio devices.
11693
11694[+] Name: sound_device_override
11695[>] Desc: ID of the sound device to use
11696
11697[+] Name: soundfade
11698[>] Desc: Fade client volume.
11699
11700[+] Name: soundinfo
11701[>] Desc: Describe the current sound device.
11702
11703[+] Name: soundlist
11704[>] Desc: List all known sounds.
11705
11706[+] Name: soundpatch_captionlength
11707[>] Desc: How long looping soundpatch captions should display for.
11708
11709[+] Name: soundscape_debug
11710[>] Desc: When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that aren't in range, and white lines show soundscapes that are in range, but not the active soundscape.
11711
11712[+] Name: soundscape_dumpclient
11713[>] Desc: Dumps the client's soundscape data.
11714
11715
11716[+] Name: soundscape_fadetime
11717[>] Desc: Time to crossfade sound effects between soundscapes
11718
11719[+] Name: soundscape_flush
11720[>] Desc: Flushes the server & client side soundscapes
11721
11722[+] Name: soundscape_message
11723[>] Desc: no description available
11724
11725[+] Name: soundscape_radius_debug
11726[>] Desc: Prints current volume of radius sounds
11727
11728[+] Name: speak
11729[>] Desc: Play a constructed sentence.
11730
11731[+] Name: spec_allow_roaming
11732[>] Desc: If nonzero, allow free-roaming spectator camera.
11733
11734[+] Name: spec_autodirector
11735[>] Desc: Auto-director chooses best view modes while spectating
11736
11737[+] Name: spec_autodirector_cameraman
11738[>] Desc: Cameraman account ID. If a cameraman is active then use them when spectating and autodirector is active, 0 = no caster
11739
11740[+] Name: spec_autodirector_pausetime
11741[>] Desc: Auto-director will pause for this long if a player is selected.
11742
11743[+] Name: spec_cameraman_disable_with_user_control
11744[>] Desc: Disable cameraman UI control when user controls camera.
11745
11746[+] Name: spec_cameraman_set_xray
11747[>] Desc: Client command to change the whether the spectator is using the cameraman's X-ray state, if they are active, or let the spectator choose.
11748
11749[+] Name: spec_cameraman_ui
11750[>] Desc: If a cameraman is active then use their UI commands (scoreboard, overview, etc.)
11751
11752[+] Name: spec_cameraman_xray
11753[>] Desc: If a cameraman is active then use their Xray state.
11754
11755[+] Name: spec_dz_group_teams
11756[>] Desc: If set, will group players into their teams for spectating, if 0, spectating numbers will be the default individual players
11757
11758[+] Name: spec_freeze_cinematiclight_b
11759[>] Desc: no description available
11760
11761[+] Name: spec_freeze_cinematiclight_g
11762[>] Desc: no description available
11763
11764[+] Name: spec_freeze_cinematiclight_r
11765[>] Desc: no description available
11766
11767[+] Name: spec_freeze_cinematiclight_scale
11768[>] Desc: no description available
11769
11770[+] Name: spec_freeze_deathanim_time
11771[>] Desc: The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
11772
11773[+] Name: spec_freeze_distance_max
11774[>] Desc: Maximum random distance from the target to stop when framing them in observer freeze cam.
11775
11776[+] Name: spec_freeze_distance_min
11777[>] Desc: Minimum random distance from the target to stop when framing them in observer freeze cam.
11778
11779[+] Name: spec_freeze_panel_extended_time
11780[>] Desc: Time spent with the freeze panel still up after observer freeze cam is done.
11781
11782[+] Name: spec_freeze_panel_replay_position
11783[>] Desc: no description available
11784
11785[+] Name: spec_freeze_target_fov
11786[>] Desc: The target FOV that the deathcam should use.
11787
11788[+] Name: spec_freeze_target_fov_long
11789[>] Desc: The target FOV that the deathcam should use when the cam zoom far away on the target.
11790
11791[+] Name: spec_freeze_time
11792[>] Desc: Time spend frozen in observer freeze cam.
11793
11794[+] Name: spec_freeze_time_lock
11795[>] Desc: Time players are prevented from skipping the freeze cam
11796
11797[+] Name: spec_freeze_traveltime
11798[>] Desc: Time taken to zoom in to frame a target in observer freeze cam.
11799
11800[+] Name: spec_freeze_traveltime_long
11801[>] Desc: Time taken to zoom in to frame a target in observer freeze cam when they are far away.
11802
11803[+] Name: spec_glow_decay_time
11804[>] Desc: Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
11805
11806[+] Name: spec_glow_full_time
11807[>] Desc: Noisy players stay at full brightness for this long.
11808
11809[+] Name: spec_glow_silent_factor
11810[>] Desc: Lurking player xray glow scaling.
11811
11812[+] Name: spec_glow_spike_factor
11813[>] Desc: Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
11814
11815[+] Name: spec_glow_spike_time
11816[>] Desc: Time for noisy player glow 'spike' to show that they made noise very recently.
11817
11818[+] Name: spec_goto
11819[>] Desc: Move spectator to specified origin and eyes to specified pitch yaw.
11820
11821[+] Name: spec_gui
11822[>] Desc: Shows or hides the spectator bar
11823
11824[+] Name: spec_hide_players
11825[>] Desc: Toggle the visibility of scoreboard players.
11826
11827[+] Name: spec_lerpto
11828[>] Desc: Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
11829
11830[+] Name: spec_lock_to_accountid
11831[>] Desc: As an observer, lock the spectate target to the given accountid.
11832
11833[+] Name: spec_menu
11834[>] Desc: Activates spectator menu
11835
11836[+] Name: spec_mode
11837[>] Desc: Set spectator mode
11838
11839[+] Name: spec_next
11840[>] Desc: Spectate next player
11841
11842[+] Name: spec_overwatch_skip_idle_ticks
11843[>] Desc: Auto-director in overwatch mode will be skipping ticks when no subject observations are played.
11844
11845[+] Name: spec_player
11846[>] Desc: Spectate player by index
11847
11848[+] Name: spec_player_by_accountid
11849[>] Desc: Spectate player by Steam account ID
11850
11851[+] Name: spec_player_by_name
11852[>] Desc: Spectate player by name
11853
11854[+] Name: spec_pos
11855[>] Desc: dump position and angles to the console
11856
11857[+] Name: spec_prev
11858[>] Desc: Spectate previous player ( valid values are 3 to 6 )
11859
11860[+] Name: spec_replay_autostart
11861[>] Desc: Auto-start Killer Replay when available
11862
11863[+] Name: spec_replay_autostart_delay
11864[>] Desc: Time in freeze panel before switching to Killer Replay automatically
11865
11866[+] Name: spec_replay_bot
11867[>] Desc: Enable Spectator Hltv Replay when killed by bot
11868
11869[+] Name: spec_replay_cache_ragdolls
11870[>] Desc: when set to 0, ragdolls will settle dynamically before and after Killer Replay
11871
11872[+] Name: spec_replay_cam_delay
11873[>] Desc: Hltv Replay delay in seconds
11874
11875[+] Name: spec_replay_cam_options
11876[>] Desc: Debug options for replay cam
11877
11878[+] Name: spec_replay_colorcorrection
11879[>] Desc: Amount of color correction in deathcam replay
11880
11881[+] Name: spec_replay_enable
11882[>] Desc: Enable Killer Replay, requires hltv server running (0:off, 1:default, 2:force)
11883
11884[+] Name: spec_replay_fadein
11885[>] Desc: Amount of time in seconds it takes to visually fade into replay, or into real-time after replay
11886
11887[+] Name: spec_replay_fadeout
11888[>] Desc: Amount of time in seconds it takes to visually fade out of replay, or out of real-time before replay
11889
11890[+] Name: spec_replay_leadup_time
11891[>] Desc: Replay time in seconds before the highlighted event
11892
11893[+] Name: spec_replay_message_time
11894[>] Desc: How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_delay + spec_replay_leadup_time + spec_replay_winddown_time
11895
11896[+] Name: spec_replay_on_death
11897[>] Desc: When > 0, sets the mode whereas players see delayed replay, and are segregated into a domain of chat and voice separate from the alive players
11898
11899[+] Name: spec_replay_others_experimental
11900[>] Desc: Replay the last death of the round, if possible. Disabled on official servers by default. Experimental.
11901
11902[+] Name: spec_replay_outline
11903[>] Desc: Enable outline selecting victim in hltv replay: 0 - none; 1 - ouline YOU; 2 - outline YOU, with red ragdoll outline; 3 - normal spectator outlines
11904
11905[+] Name: spec_replay_rate_base
11906[>] Desc: Base time scale of Killer Replay.Experimental.
11907
11908[+] Name: spec_replay_rate_limit
11909[>] Desc: Minimum allowable pause between replay requests in seconds
11910
11911[+] Name: spec_replay_rate_slowdown
11912[>] Desc: The part of Killer Replay right before death is played at this rate
11913
11914[+] Name: spec_replay_rate_slowdown_length
11915[>] Desc: The part of Killer Replay right before death is played at this rate
11916
11917[+] Name: spec_replay_review_sound
11918[>] Desc: When set to non-0, a sound effect is played during Killer Replay
11919
11920[+] Name: spec_replay_round_delay
11921[>] Desc: Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay will always be interrupted by round start, assuming normal pause between round_end and round_start events (7 seconds) and freezecam delay (2 seconds) and 7.4 second full replay (5.4 second pre-death and ~2 seconds post-death) and replay in/out switching (up to a second)
11922
11923[+] Name: spec_replay_sound_fadein
11924[>] Desc: Amount of time in seconds it takes to fade in the audio before or after replay
11925
11926[+] Name: spec_replay_sound_fadeout
11927[>] Desc: Amount of time in seconds it takes to fade out the audio before or after replay
11928
11929[+] Name: spec_replay_victim_pov
11930[>] Desc: Killer Replay - replay from victim's point of view (1); the default is killer's (0). Experimental.
11931
11932[+] Name: spec_replay_winddown_time
11933[>] Desc: The trailing time, in seconds, of replay past the event, including fade-out
11934
11935[+] Name: spec_show_xray
11936[>] Desc: If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
11937
11938[+] Name: spec_track
11939[>] Desc: Tracks an entity in spec mode
11940
11941[+] Name: spec_usenumberkeys_nobinds
11942[>] Desc: If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
11943
11944[+] Name: spike
11945[>] Desc: generates a fake spike
11946
11947[+] Name: spincycle
11948[>] Desc: Cause the engine to spincycle (Debug!!)
11949
11950[+] Name: ss_connect
11951[>] Desc: If connected with available split screen slots, connects a split screen player to this machine.
11952
11953[+] Name: ss_debug_draw_player
11954[>] Desc: no description available
11955
11956[+] Name: ss_disconnect
11957[>] Desc: If connected with available split screen slots, connects a split screen player to this machine.
11958
11959[+] Name: ss_enable
11960[>] Desc: Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
11961
11962[+] Name: ss_force_primary_fullscreen
11963[>] Desc: If enabled, all splitscreen users will only see the first user's screen full screen
11964
11965[+] Name: ss_map
11966[>] Desc: Start playing on specified map with max allowed splitscreen players.
11967
11968[+] Name: ss_mimic
11969[>] Desc: Split screen users mimic base player's CUserCmds
11970
11971[+] Name: ss_pip_bottom_offset
11972[>] Desc: PIP offset vector from the bottom of the screen
11973
11974[+] Name: ss_pip_right_offset
11975[>] Desc: PIP offset vector from the right of the screen
11976
11977[+] Name: ss_pipscale
11978[>] Desc: Scale of the PIP aspect ratio to our resolution.
11979
11980[+] Name: ss_pipsplit
11981[>] Desc: If enabled, use PIP instead of splitscreen. (Only works for 2 players)
11982
11983[+] Name: ss_reloadletterbox
11984[>] Desc: ss_reloadletterbox
11985
11986[+] Name: ss_splitmode
11987[>] Desc: Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescreen)
11988
11989[+] Name: ss_teleport
11990[>] Desc: Teleport other splitscreen player to my location.
11991
11992[+] Name: ss_verticalsplit
11993[>] Desc: Two player split screen uses vertical split (do not set this directly, use ss_splitmode instead).
11994
11995[+] Name: ss_voice_hearpartner
11996[>] Desc: Route voice between splitscreen players on same system.
11997
11998[+] Name: star_memory
11999[>] Desc: Dump memory stats
12000
12001[+] Name: startdemos
12002[>] Desc: Play demos in demo sequence.
12003
12004[+] Name: startmovie
12005[>] Desc: Start recording movie frames.
12006
12007[+] Name: startupmenu
12008[>] Desc: Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer mode.
12009
12010[+] Name: stats
12011[>] Desc: Prints server performance variables
12012
12013[+] Name: status
12014[>] Desc: Display map and connection status.
12015
12016[+] Name: steam_controller_haptics
12017[>] Desc: no description available
12018
12019[+] Name: steam_controller_status
12020[>] Desc: Spew report of steam controller status
12021
12022[+] Name: steamcontroller_flow_interval
12023[>] Desc: no description available
12024
12025[+] Name: steamcontroller_flow_sensitivity
12026[>] Desc: no description available
12027
12028[+] Name: steamcontroller_haptic_intensity
12029[>] Desc: no description available
12030
12031[+] Name: steamworks_sessionid_client
12032[>] Desc: The client session ID for the new steamworks gamestats.
12033
12034[+] Name: steamworks_sessionid_lifetime_client
12035[>] Desc: The full client session ID for the new steamworks gamestats.
12036
12037[+] Name: steamworks_sessionid_server
12038[>] Desc: The server session ID for the new steamworks gamestats.
12039
12040[+] Name: step_spline
12041[>] Desc: no description available
12042
12043[+] Name: sticky_tooltips
12044[>] Desc: Don't ever hide tooltips. Helpful when debugging complicated tooltip layouts.
12045
12046[+] Name: stop
12047[>] Desc: Finish recording demo.
12048
12049[+] Name: stop_transition_videos_fadeout
12050[>] Desc: Fades out all transition videos playing to the screen: <time>
12051
12052[+] Name: stopdemo
12053[>] Desc: Stop playing back a demo.
12054
12055[+] Name: stopsound
12056[>] Desc: no description available
12057
12058[+] Name: stopsoundscape
12059[>] Desc: Stops all soundscape processing and fades current looping sounds
12060
12061[+] Name: stopvideos
12062[>] Desc: Stops all videos playing to the screen
12063
12064[+] Name: stopvideos_fadeout
12065[>] Desc: Fades out all videos playing to the screen: <time>
12066
12067[+] Name: store_version
12068[>] Desc: Which version of the store to display.
12069
12070[+] Name: stringtable_alwaysrebuilddictionaries
12071[>] Desc: Rebuild dictionary file on every level load
12072
12073
12074[+] Name: stringtable_showsizes
12075[>] Desc: Show sizes of string tables when building for signon
12076
12077
12078[+] Name: stringtable_usedictionaries
12079[>] Desc: Use dictionaries for string table networking
12080
12081
12082[+] Name: stringtabledictionary
12083[>] Desc: Create dictionary for current strings.
12084
12085[+] Name: studio_queue_mode
12086[>] Desc: no description available
12087
12088[+] Name: stuffcmds
12089[>] Desc: Parses and stuffs command line + commands to command buffer.
12090
12091[+] Name: suitvolume
12092[>] Desc: no description available
12093
12094[+] Name: surfaceprop
12095[>] Desc: Reports the surface properties at the cursor
12096
12097[+] Name: survival_check_num_possible_final_zone
12098[>] Desc: print out a number of all possible final zone
12099
12100[+] Name: sv_accelerate
12101[>] Desc: Linear acceleration amount (old value is 5.6)
12102
12103[+] Name: sv_accelerate_debug_speed
12104[>] Desc: no description available
12105
12106[+] Name: sv_accelerate_use_weapon_speed
12107[>] Desc: no description available
12108
12109[+] Name: sv_air_max_horizontal_parachute_ratio
12110[>] Desc: no description available
12111
12112[+] Name: sv_air_max_horizontal_parachute_speed
12113[>] Desc: no description available
12114
12115[+] Name: sv_air_max_wishspeed
12116[>] Desc: no description available
12117
12118[+] Name: sv_air_pushaway_dist
12119[>] Desc: no description available
12120
12121[+] Name: sv_airaccelerate
12122[>] Desc: no description available
12123
12124[+] Name: sv_airaccelerate_parachute
12125[>] Desc: no description available
12126
12127[+] Name: sv_airaccelerate_rappel
12128[>] Desc: no description available
12129
12130[+] Name: sv_allchat
12131[>] Desc: Players can receive all other players' text chat, team restrictions apply
12132
12133[+] Name: sv_allow_legacy_cmd_execution_from_client
12134[>] Desc: Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
12135
12136[+] Name: sv_allow_thirdperson
12137[>] Desc: Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set thirdperson without this convar being set)
12138
12139[+] Name: sv_allow_votes
12140[>] Desc: Allow voting?
12141
12142[+] Name: sv_allow_wait_command
12143[>] Desc: Allow or disallow the wait command on clients connected to this server.
12144
12145[+] Name: sv_allowdownload
12146[>] Desc: Allow clients to download files
12147
12148[+] Name: sv_allowupload
12149[>] Desc: Allow clients to upload customizations files
12150
12151[+] Name: sv_alltalk
12152[>] Desc: Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
12153
12154[+] Name: sv_alternateticks
12155[>] Desc: If set, server only simulates entities on even numbered ticks.
12156
12157
12158[+] Name: sv_arms_race_vote_to_restart_disallowed_after
12159[>] Desc: Arms Race gun level after which vote to restart is disallowed
12160
12161[+] Name: sv_assassination_target_ratio
12162[>] Desc: no description available
12163
12164[+] Name: sv_auto_adjust_bot_difficulty
12165[>] Desc: Adjust the difficulty of bots each round based on contribution score.
12166
12167[+] Name: sv_auto_full_alltalk_during_warmup_half_end
12168[>] Desc: When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
12169
12170[+] Name: sv_autobunnyhopping
12171[>] Desc: Players automatically re-jump while holding jump button
12172
12173[+] Name: sv_autobuyammo
12174[>] Desc: Enable automatic ammo purchase when inside buy zones during buy periods
12175
12176[+] Name: sv_autosave
12177[>] Desc: Set to 1 to autosave game on level transition. Does not affect autosave triggers.
12178
12179[+] Name: sv_backspeed
12180[>] Desc: How much to slow down backwards motion
12181
12182[+] Name: sv_benchmark_autovprofrecord
12183[>] Desc: If running a benchmark and this is set, it will record a vprof file over the duration of the benchmark with filename benchmark.vprof.
12184
12185[+] Name: sv_benchmark_force_start
12186[>] Desc: Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
12187
12188[+] Name: sv_benchmark_numticks
12189[>] Desc: If > 0, then it only runs the benchmark for this # of ticks.
12190
12191[+] Name: sv_bonus_challenge
12192[>] Desc: Set to values other than 0 to select a bonus map challenge type.
12193
12194[+] Name: sv_bot_buy_decoy_weight
12195[>] Desc: Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
12196
12197[+] Name: sv_bot_buy_flash_weight
12198[>] Desc: Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
12199
12200[+] Name: sv_bot_buy_grenade_chance
12201[>] Desc: Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
12202
12203[+] Name: sv_bot_buy_hegrenade_weight
12204[>] Desc: Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
12205
12206[+] Name: sv_bot_buy_molotov_weight
12207[>] Desc: Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
12208
12209[+] Name: sv_bot_buy_smoke_weight
12210[>] Desc: Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
12211
12212[+] Name: sv_bot_difficulty_gamepad
12213[>] Desc: Bot difficulty while playing with Gamepad device
12214
12215[+] Name: sv_bot_difficulty_hydra
12216[>] Desc: Bot difficulty while playing with Hydra device
12217
12218[+] Name: sv_bot_difficulty_kbm
12219[>] Desc: Bot difficulty while playing with Keyboard/Mouse device
12220
12221[+] Name: sv_bot_difficulty_ps3move
12222[>] Desc: Bot difficulty while playing with PS3Move device
12223
12224[+] Name: sv_bot_difficulty_sharpshooter
12225[>] Desc: Bot difficulty while playing with SharpShooter device
12226
12227[+] Name: sv_bots_force_rebuy_every_round
12228[>] Desc: If set, this strips the bots of their weapons every round and forces them to rebuy.
12229
12230[+] Name: sv_bots_get_easier_each_win
12231[>] Desc: If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficulty each time.
12232
12233[+] Name: sv_bots_get_harder_after_each_wave
12234[>] Desc: If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise their difficulty each time
12235
12236[+] Name: sv_bounce
12237[>] Desc: Bounce multiplier for when physically simulated objects collide with other objects.
12238
12239[+] Name: sv_breachcharge_arm_delay
12240[>] Desc: no description available
12241
12242[+] Name: sv_breachcharge_delay_max
12243[>] Desc: no description available
12244
12245[+] Name: sv_breachcharge_delay_min
12246[>] Desc: no description available
12247
12248[+] Name: sv_breachcharge_distance_max
12249[>] Desc: no description available
12250
12251[+] Name: sv_breachcharge_distance_min
12252[>] Desc: no description available
12253
12254[+] Name: sv_breachcharge_fuse_max
12255[>] Desc: no description available
12256
12257[+] Name: sv_breachcharge_fuse_min
12258[>] Desc: no description available
12259
12260[+] Name: sv_broadcast_ugc_download_progress_interval
12261[>] Desc: no description available
12262
12263[+] Name: sv_broadcast_ugc_downloads
12264[>] Desc: no description available
12265
12266[+] Name: sv_bumpmine_arm_delay
12267[>] Desc: no description available
12268
12269[+] Name: sv_bumpmine_detonate_delay
12270[>] Desc: no description available
12271
12272[+] Name: sv_buy_status_override
12273[>] Desc: Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
12274
12275[+] Name: sv_cacheencodedents
12276[>] Desc: If set to 1, does an optimization to prevent extra SendTable_Encode calls.
12277
12278[+] Name: sv_chat_proximity
12279[>] Desc: no description available
12280
12281[+] Name: sv_cheats
12282[>] Desc: Allow cheats on server
12283
12284[+] Name: sv_clamp_unsafe_velocities
12285[>] Desc: Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
12286
12287[+] Name: sv_clearhinthistory
12288[>] Desc: Clear memory of server side hints displayed to the player.
12289
12290[+] Name: sv_client_cmdrate_difference
12291[>] Desc: cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate and sv_maxcmdrate.
12292
12293[+] Name: sv_client_max_interp_ratio
12294[>] Desc: This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected). If sv_client_min_interp_ratio is -1, then this cvar has no effect.
12295
12296[+] Name: sv_client_min_interp_ratio
12297[>] Desc: This can be used to limit the value of cl_interp_ratio for connected clients (only while they are connected).
12298 -1 = let clients set cl_interp_ratio to anything
12299 any other value = set minimum value for cl_interp_ratio
12300
12301[+] Name: sv_client_predict
12302[>] Desc: This can be used to force the value of cl_predict for connected clients (only while they are connected).
12303 -1 = let clients set cl_predict to anything
12304 0 = force cl_predict to 0
12305 1 = force cl_predict to 1
12306
12307[+] Name: sv_clip_penetration_traces_to_players
12308[>] Desc: no description available
12309
12310[+] Name: sv_clockcorrection_msecs
12311[>] Desc: The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
12312
12313[+] Name: sv_coach_comm_unrestricted
12314[>] Desc: When set, ignores coach communication restrictions.
12315
12316[+] Name: sv_coaching_enabled
12317[>] Desc: Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
12318
12319[+] Name: sv_comp_mode_allow_dc
12320[>] Desc: Set this to 1 to allow direct connects in Competitive mode
12321
12322[+] Name: sv_competitive_minspec
12323[>] Desc: Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
12324
12325[+] Name: sv_competitive_official_5v5
12326[>] Desc: Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
12327
12328[+] Name: sv_compute_per_bot_difficulty
12329[>] Desc: 0 = compute all bot difficulties equally, 1 = compute unique bot difficulty for each bot
12330
12331[+] Name: sv_consistency
12332[>] Desc: Whether the server enforces file consistency for critical files
12333
12334[+] Name: sv_contact
12335[>] Desc: Contact email for server sysop
12336
12337[+] Name: sv_creationtickcheck
12338[>] Desc: Do extended check for encoding of timestamps against tickcount
12339
12340[+] Name: sv_cs_dump_econ_item_stringtable
12341[>] Desc: sv_cs_dump_econ_item_stringtable
12342
12343[+] Name: sv_cs_player_speed_has_hostage
12344[>] Desc: no description available
12345
12346[+] Name: sv_ct_spawn_on_bombsite
12347[>] Desc: Force cts to spawn on a bombsite
12348
12349[+] Name: sv_damage_print_enable
12350[>] Desc: Turn this off to disable the player's damage feed in the console after getting killed.
12351
12352[+] Name: sv_dc_friends_reqd
12353[>] Desc: Set this to 0 to allow direct connects to a game in progress even if no presents are present
12354
12355[+] Name: sv_deadtalk
12356[>] Desc: Dead players can speak (voice, text) to the living
12357
12358[+] Name: sv_debug_player_use
12359[>] Desc: Visualizes +use logic. Green cross=trace success, Red cross=trace too far, Green box=radius success
12360
12361[+] Name: sv_debug_ugc_downloads
12362[>] Desc: no description available
12363
12364[+] Name: sv_debugmanualmode
12365[>] Desc: Make sure entities correctly report whether or not their network data has changed.
12366
12367[+] Name: sv_debugroundstats
12368[>] Desc: no description available
12369
12370[+] Name: sv_debugtempentities
12371[>] Desc: Show temp entity bandwidth usage.
12372
12373[+] Name: sv_delta_entity_full_buffer_size
12374[>] Desc: Buffer size for delta entities
12375
12376[+] Name: sv_deltaprint
12377[>] Desc: Print accumulated CalcDelta profiling data (only if sv_deltatime is on)
12378
12379[+] Name: sv_deltatime
12380[>] Desc: Enable profiling of CalcDelta calls
12381
12382[+] Name: sv_disable_immunity_alpha
12383[>] Desc: If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
12384
12385[+] Name: sv_disable_motd
12386[>] Desc: Prevent the motd from showing.
12387
12388[+] Name: sv_disable_observer_interpolation
12389[>] Desc: Disallow interpolating between observer targets on this server.
12390
12391[+] Name: sv_disable_pas
12392[>] Desc: no description available
12393
12394[+] Name: sv_disable_querycache
12395[>] Desc: debug - disable trace query cache
12396
12397[+] Name: sv_disable_radar
12398[>] Desc: no description available
12399
12400[+] Name: sv_disablefreezecam
12401[>] Desc: Turn on/off freezecam on server
12402
12403[+] Name: sv_downloadurl
12404[>] Desc: Location from which clients can download missing files
12405
12406[+] Name: sv_drowning_damage_initial
12407[>] Desc: no description available
12408
12409[+] Name: sv_drowning_damage_max
12410[>] Desc: no description available
12411
12412[+] Name: sv_dump_class_info
12413[>] Desc: Dump server class infos.
12414
12415[+] Name: sv_dump_class_table
12416[>] Desc: Dump server class table matching the pattern (substr).
12417
12418[+] Name: sv_dump_serialized_entities_mem
12419[>] Desc: Dump serialized entity allocations stats.
12420
12421[+] Name: sv_dumpstringtables
12422[>] Desc: no description available
12423
12424[+] Name: sv_duplicate_playernames_ok
12425[>] Desc: When enabled player names won't have the (#) in front of their names its the same as another player.
12426
12427[+] Name: sv_dz_autojointeam
12428[>] Desc: Whether players are automatically assigned a DZ team
12429
12430[+] Name: sv_dz_cash_bundle_size
12431[>] Desc: Size of a cash bundle
12432
12433[+] Name: sv_dz_contractkill_reward
12434[>] Desc: Cash bundles to award for a successful contract kill
12435
12436[+] Name: sv_dz_enable_respawn
12437[>] Desc: no description available
12438
12439[+] Name: sv_dz_exploration_payment_amount
12440[>] Desc: Number of cash bundles to award for exploring a new sector
12441
12442[+] Name: sv_dz_exploration_payment_amount_bonus
12443[>] Desc: Number of BONUS cash bundles to award for exploring (if the player has the item/upgrade)
12444
12445[+] Name: sv_dz_hostage_rescue_reward
12446[>] Desc: Number of cash bundles to award for rescuing a hostage
12447
12448[+] Name: sv_dz_jointeam_allowed
12449[>] Desc: Whether non-server admins are allowed to use the dz_jointeam command
12450
12451[+] Name: sv_dz_last_respawn_warning
12452[>] Desc: no description available
12453
12454[+] Name: sv_dz_last_respawn_wave
12455[>] Desc: Missile wave number to prevent respawns, >5 will allow respawns on all waves
12456
12457[+] Name: sv_dz_parachute_reuse
12458[>] Desc: no description available
12459
12460[+] Name: sv_dz_paradrop
12461[>] Desc: no description available
12462
12463[+] Name: sv_dz_player_max_health
12464[>] Desc: no description available
12465
12466[+] Name: sv_dz_player_spawn_armor
12467[>] Desc: no description available
12468
12469[+] Name: sv_dz_player_spawn_health
12470[>] Desc: no description available
12471
12472[+] Name: sv_dz_reset_danger_zone
12473[>] Desc: no description available
12474
12475[+] Name: sv_dz_respawn_additional_wait_time_solo
12476[>] Desc: no description available
12477
12478[+] Name: sv_dz_respawn_pick_time
12479[>] Desc: no description available
12480
12481[+] Name: sv_dz_respawn_wait_time_per_death
12482[>] Desc: no description available
12483
12484[+] Name: sv_dz_show_enemy_name_scope_range
12485[>] Desc: no description available
12486
12487[+] Name: sv_dz_show_security_door_item_price
12488[>] Desc: no description available
12489
12490[+] Name: sv_dz_show_weapon_spawns
12491[>] Desc: no description available
12492
12493[+] Name: sv_dz_squad_wipe_reward
12494[>] Desc: Number of cash bundles to award for eliminating a squad
12495
12496[+] Name: sv_dz_team_count
12497[>] Desc: Number of players per team
12498
12499[+] Name: sv_dz_warmup_tablet
12500[>] Desc: no description available
12501
12502[+] Name: sv_dz_warmup_weapon
12503[>] Desc: no description available
12504
12505[+] Name: sv_dz_zone_bombdrop_money_reward
12506[>] Desc: How many money stacks players are rewarded each danger zone wave
12507
12508[+] Name: sv_dz_zone_bombdrop_money_reward_bonus
12509[>] Desc: How many bonus money stacks players are rewarded each danger zone wave when they have the bonus item
12510
12511[+] Name: sv_dz_zone_damage
12512[>] Desc: no description available
12513
12514[+] Name: sv_dz_zone_hex_radius
12515[>] Desc: no description available
12516
12517[+] Name: sv_enable_delta_packing
12518[>] Desc: When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, but can be disabled for error checking.
12519
12520[+] Name: sv_enablebunnyhopping
12521[>] Desc: Allow player speed to exceed maximum running speed
12522
12523[+] Name: sv_enableoldqueries
12524[>] Desc: Enable support for old style (HL1) server queries
12525
12526[+] Name: sv_endmatch_item_drop_interval
12527[>] Desc: The time between drops on the end match scoreboard
12528
12529[+] Name: sv_endmatch_item_drop_interval_ancient
12530[>] Desc: The time between drops on the end match scoreboard for ancient items
12531
12532[+] Name: sv_endmatch_item_drop_interval_legendary
12533[>] Desc: The time between drops on the end match scoreboard for legendary items
12534
12535[+] Name: sv_endmatch_item_drop_interval_mythical
12536[>] Desc: The time between drops on the end match scoreboard for mythical items
12537
12538[+] Name: sv_endmatch_item_drop_interval_rare
12539[>] Desc: The time between drops on the end match scoreboard for rare items
12540
12541[+] Name: sv_env_entity_makers_enabled
12542[>] Desc: no description available
12543
12544[+] Name: sv_exojump_jumpbonus_forward
12545[>] Desc: ExoJump forwards velocity bonus when duck jumping
12546
12547[+] Name: sv_exojump_jumpbonus_up
12548[>] Desc: ExoJump upwards bonus when holding the jump button
12549
12550[+] Name: sv_exojump_soundramp
12551[>] Desc: no description available
12552
12553[+] Name: sv_exostaminajumpcost
12554[>] Desc: Stamina penalty for jumping with exo legs
12555
12556[+] Name: sv_exostaminalandcost
12557[>] Desc: Stamina penalty for landing with exo legs
12558
12559[+] Name: sv_extra_client_connect_time
12560[>] Desc: Seconds after client connect during which extra frames are buffered to prevent non-delta'd update
12561
12562[+] Name: sv_extract_ammo_from_dropped_weapons
12563[>] Desc: no description available
12564
12565[+] Name: sv_extreme_strafe_accuracy_fishtail
12566[>] Desc: Number of degrees of aim 'fishtail' when making an extreme strafe direction change
12567
12568[+] Name: sv_falldamage_exojump_multiplier
12569[>] Desc: ExoJump fall damage multiplier
12570
12571[+] Name: sv_falldamage_scale
12572[>] Desc: no description available
12573
12574[+] Name: sv_falldamage_to_below_player_multiplier
12575[>] Desc: Scale damage when distributed across two players
12576
12577[+] Name: sv_falldamage_to_below_player_ratio
12578[>] Desc: Landing on a another player's head gives them this ratio of the damage.
12579
12580[+] Name: sv_filterban
12581[>] Desc: Set packet filtering by IP mode
12582
12583[+] Name: sv_findsoundname
12584[>] Desc: Find sound names which reference the specified wave files.
12585
12586[+] Name: sv_fistpoint_delay
12587[>] Desc: no description available
12588
12589[+] Name: sv_fistpunch_blocked_damage
12590[>] Desc: no description available
12591
12592[+] Name: sv_fistpunch_damage
12593[>] Desc: no description available
12594
12595[+] Name: sv_fistpunch_damage_hard
12596[>] Desc: no description available
12597
12598[+] Name: sv_fistpunch_damage_to_player_multiplier
12599[>] Desc: no description available
12600
12601[+] Name: sv_fistpunch_impact_sounds
12602[>] Desc: no description available
12603
12604[+] Name: sv_fistpunch_viewmove
12605[>] Desc: no description available
12606
12607[+] Name: sv_flashbang_strength
12608[>] Desc: Flashbang strength
12609
12610[+] Name: sv_footstep_sound_frequency
12611[>] Desc: How frequent to hear the player's step sound or how fast they appear to be running from first person.
12612
12613[+] Name: sv_footsteps
12614[>] Desc: Play footstep sound for players
12615
12616[+] Name: sv_force_reflections
12617[>] Desc: no description available
12618
12619[+] Name: sv_force_transmit_ents
12620[>] Desc: Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
12621
12622[+] Name: sv_force_transmit_players
12623[>] Desc: Will transmit players to all clients regardless of PVS checks.
12624
12625[+] Name: sv_forcepreload
12626[>] Desc: Force server side preloading.
12627
12628[+] Name: sv_friction
12629[>] Desc: World friction.
12630
12631[+] Name: sv_full_alltalk
12632[>] Desc: Any player (including Spectator team) can speak to any other player
12633
12634[+] Name: sv_game_mode_convars
12635[>] Desc: Display the values of the convars for the current game_mode.
12636
12637[+] Name: sv_gameinstructor_disable
12638[>] Desc: Force all clients to disable their game instructors.
12639
12640[+] Name: sv_getinfo
12641[>] Desc: Show user info of a connected client
12642
12643[+] Name: sv_grassburn
12644[>] Desc: no description available
12645
12646[+] Name: sv_gravity
12647[>] Desc: World gravity.
12648
12649[+] Name: sv_grenade_trajectory
12650[>] Desc: Shows grenade trajectory visualization in-game.
12651
12652[+] Name: sv_grenade_trajectory_dash
12653[>] Desc: Dot-dash style grenade trajectory arc
12654
12655[+] Name: sv_grenade_trajectory_thickness
12656[>] Desc: Visible thickness of grenade trajectory arc
12657
12658[+] Name: sv_grenade_trajectory_time
12659[>] Desc: Length of time grenade trajectory remains visible.
12660
12661[+] Name: sv_grenade_trajectory_time_spectator
12662[>] Desc: Length of time grenade trajectory remains visible as a spectator.
12663
12664[+] Name: sv_guardian_heavy_all
12665[>] Desc: no description available
12666
12667[+] Name: sv_guardian_heavy_count
12668[>] Desc: no description available
12669
12670[+] Name: sv_guardian_max_wave_for_heavy
12671[>] Desc: no description available
12672
12673[+] Name: sv_guardian_min_wave_for_heavy
12674[>] Desc: no description available
12675
12676[+] Name: sv_health_approach_enabled
12677[>] Desc: no description available
12678
12679[+] Name: sv_health_approach_speed
12680[>] Desc: no description available
12681
12682[+] Name: sv_hegrenade_damage_multiplier
12683[>] Desc: no description available
12684
12685[+] Name: sv_hegrenade_radius_multiplier
12686[>] Desc: no description available
12687
12688[+] Name: sv_hibernate_ms
12689[>] Desc: # of milliseconds to sleep per frame while hibernating
12690
12691[+] Name: sv_hibernate_ms_vgui
12692[>] Desc: # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
12693
12694[+] Name: sv_hibernate_postgame_delay
12695[>] Desc: # of seconds to wait after final client leaves before hibernating.
12696
12697[+] Name: sv_hibernate_punt_tv_clients
12698[>] Desc: When enabled will punt all GOTV clients during hibernation
12699
12700[+] Name: sv_hibernate_when_empty
12701[>] Desc: Puts the server into extremely low CPU usage mode when no clients connected
12702
12703[+] Name: sv_highlight_distance
12704[>] Desc: no description available
12705
12706[+] Name: sv_highlight_duration
12707[>] Desc: no description available
12708
12709[+] Name: sv_holiday_mode
12710[>] Desc: 0 = OFF, 1 = Halloween, 2 = Winter
12711
12712[+] Name: sv_hosting_lobby
12713[>] Desc: no description available
12714
12715[+] Name: sv_hudhint_sound
12716[>] Desc: no description available
12717
12718[+] Name: sv_ignoregrenaderadio
12719[>] Desc: Turn off Fire in the hole messages
12720
12721[+] Name: sv_infinite_ammo
12722[>] Desc: Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the magazine.
12723
12724[+] Name: sv_instancebaselines
12725[>] Desc: Enable instanced baselines. Saves network overhead.
12726
12727[+] Name: sv_jump_impulse
12728[>] Desc: Initial upward velocity for player jumps; sqrt(2*gravity*height).
12729
12730[+] Name: sv_jump_impulse_exojump_multiplier
12731[>] Desc: ExoJump impulse multiplier
12732
12733[+] Name: sv_kick_ban_duration
12734[>] Desc: How long should a kick ban from the server should last (in minutes)
12735
12736[+] Name: sv_kick_players_with_cooldown
12737[>] Desc: (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any cooldown)
12738
12739[+] Name: sv_knife_attack_extend_from_player_aabb
12740[>] Desc: no description available
12741
12742[+] Name: sv_ladder_angle
12743[>] Desc: Cos of angle of incidence to ladder perpendicular for applying ladder_dampen
12744
12745[+] Name: sv_ladder_dampen
12746[>] Desc: Amount to dampen perpendicular movement on a ladder
12747
12748[+] Name: sv_ladder_scale_speed
12749[>] Desc: Scale top speed on ladders
12750
12751[+] Name: sv_lagcompensateself
12752[>] Desc: Player can lag compensate themselves.
12753
12754[+] Name: sv_lagcompensationforcerestore
12755[>] Desc: Don't test validity of a lag comp restore, just do it.
12756
12757[+] Name: sv_lagflushbonecache
12758[>] Desc: Flushes entity bone cache on lag compensation
12759
12760[+] Name: sv_lagpushticks
12761[>] Desc: Push computed lag compensation amount by this many ticks.
12762
12763[+] Name: sv_lan
12764[>] Desc: Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
12765
12766[+] Name: sv_ledge_mantle_helper
12767[>] Desc: 1=Only improves success of jump+ducks to windows or vents (jump+duck to duck), 2=Improves success of all jump+ducks to ledges, 3=if you can get your eyes above it, you'll pull yourself up
12768
12769[+] Name: sv_ledge_mantle_helper_debug
12770[>] Desc: no description available
12771
12772[+] Name: sv_ledge_mantle_helper_dzonly
12773[>] Desc: 1=only does the feature if running in game mode Danger Zone, 0=Doesn't check game mode to run
12774
12775[+] Name: sv_load_forced_client_names_file
12776[>] Desc: Loads a file containing SteamID64 names for clients
12777
12778[+] Name: sv_load_random_client_names_file
12779[>] Desc: Loads a file containing random name words for clients
12780
12781[+] Name: sv_log_http_record_before_any_listeners
12782[>] Desc: no description available
12783
12784[+] Name: sv_log_onefile
12785[>] Desc: Log server information to only one file.
12786
12787[+] Name: sv_logbans
12788[>] Desc: Log server bans in the server logs.
12789
12790[+] Name: sv_logblocks
12791[>] Desc: If true when log when a query is blocked (can cause very large log files)
12792
12793[+] Name: sv_logdownloadlist
12794[>] Desc: no description available
12795
12796[+] Name: sv_logecho
12797[>] Desc: Echo log information to the console.
12798
12799[+] Name: sv_logfile
12800[>] Desc: Log server information in the log file.
12801
12802[+] Name: sv_logflush
12803[>] Desc: Flush the log file to disk on each write (slow).
12804
12805[+] Name: sv_logsdir
12806[>] Desc: Folder in the game directory where server logs will be stored.
12807
12808[+] Name: sv_logsecret
12809[>] Desc: If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
12810
12811[+] Name: sv_logsocket
12812[>] Desc: Uses a specific outgoing socket for sv udp logging
12813
12814[+] Name: sv_logsocket2
12815[>] Desc: Uses a specific outgoing socket for second source of sv udp logging
12816
12817[+] Name: sv_logsocket2_substr
12818[>] Desc: Uses a substring match for second source of sv udp logging
12819
12820[+] Name: sv_massreport
12821[>] Desc: no description available
12822
12823[+] Name: sv_master_share_game_socket
12824[>] Desc: Use the game's socket to communicate to the master server. If this is 0, then it will create a socket on -steamport + 1 to communicate to the master server on.
12825
12826[+] Name: sv_matchend_drops_enabled
12827[>] Desc: Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
12828
12829[+] Name: sv_matchpause_auto_5v5
12830[>] Desc: When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
12831
12832[+] Name: sv_max_allowed_net_graph
12833[>] Desc: Determines max allowed net_graph value for clients.
12834
12835[+] Name: sv_max_distance_transmit_footsteps
12836[>] Desc: Maximum distance to transmit footstep sound effects.
12837
12838[+] Name: sv_max_dropped_packets_to_process
12839[>] Desc: Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disables cap.
12840
12841[+] Name: sv_max_queries_sec
12842[>] Desc: Maximum queries per second to respond to from a single IP address.
12843
12844[+] Name: sv_max_queries_sec_global
12845[>] Desc: Maximum queries per second to respond to from anywhere.
12846
12847[+] Name: sv_max_queries_tracked_ips_max
12848[>] Desc: Window over which to average queries per second averages.
12849
12850[+] Name: sv_max_queries_tracked_ips_prune
12851[>] Desc: Window over which to average queries per second averages.
12852
12853[+] Name: sv_max_queries_window
12854[>] Desc: Window over which to average queries per second averages.
12855
12856[+] Name: sv_max_usercmd_future_ticks
12857[>] Desc: Prevents clients from running usercmds too far in the future. Prevents speed hacks.
12858
12859[+] Name: sv_max_usercmd_move_magnitude
12860[>] Desc: Maximum move magnitude that can be requested by client.
12861
12862[+] Name: sv_maxclientframes
12863[>] Desc: no description available
12864
12865[+] Name: sv_maxcmdrate
12866[>] Desc: (If sv_mincmdrate is > 0), this sets the maximum value for cl_cmdrate.
12867
12868[+] Name: sv_maxrate
12869[>] Desc: Max bandwidth rate allowed on server, 0 == unlimited
12870
12871[+] Name: sv_maxreplay
12872[>] Desc: Maximum replay time in seconds
12873
12874[+] Name: sv_maxroutable
12875[>] Desc: Server upper bound on net_maxroutable that a client can use.
12876
12877[+] Name: sv_maxspeed
12878[>] Desc: no description available
12879
12880[+] Name: sv_maxunlag
12881[>] Desc: Maximum lag compensation in seconds
12882
12883[+] Name: sv_maxupdaterate
12884[>] Desc: Maximum updates per second that the server will allow
12885
12886[+] Name: sv_maxuptimelimit
12887[>] Desc: If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
12888
12889[+] Name: sv_maxusrcmdprocessticks
12890[>] Desc: Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
12891
12892[+] Name: sv_maxusrcmdprocessticks_holdaim
12893[>] Desc: Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server tick; 2+: hold multiple ticks)
12894
12895[+] Name: sv_maxusrcmdprocessticks_warning
12896[>] Desc: Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negative disabled
12897
12898[+] Name: sv_maxvelocity
12899[>] Desc: Maximum speed any ballistically moving object is allowed to attain per axis.
12900
12901[+] Name: sv_memlimit
12902[>] Desc: If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
12903
12904[+] Name: sv_min_jump_landing_sound
12905[>] Desc: no description available
12906
12907[+] Name: sv_mincmdrate
12908[>] Desc: This sets the minimum value for cl_cmdrate. 0 == unlimited.
12909
12910[+] Name: sv_minrate
12911[>] Desc: Min bandwidth rate allowed on server, 0 == unlimited
12912
12913[+] Name: sv_minupdaterate
12914[>] Desc: Minimum updates per second that the server will allow
12915
12916[+] Name: sv_minuptimelimit
12917[>] Desc: If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardless of sv_memlimit.
12918
12919[+] Name: sv_mmqueue_reservation
12920[>] Desc: Server queue reservation
12921
12922[+] Name: sv_mmqueue_reservation_extended_timeout
12923[>] Desc: Extended time in seconds before mmqueue reservation expires.
12924
12925[+] Name: sv_mmqueue_reservation_timeout
12926[>] Desc: Time in seconds before mmqueue reservation expires.
12927
12928[+] Name: sv_multiplayer_maxtempentities
12929[>] Desc: no description available
12930
12931[+] Name: sv_multiplayer_sounds
12932[>] Desc: no description available
12933
12934[+] Name: sv_mumble_positionalaudio
12935[>] Desc: Allows players using Mumble to have support for positional audio.
12936
12937[+] Name: sv_netvisdist
12938[>] Desc: Test networking visibility distance
12939
12940[+] Name: sv_new_delta_bits
12941[>] Desc: no description available
12942
12943[+] Name: sv_noclipaccelerate
12944[>] Desc: no description available
12945
12946[+] Name: sv_noclipduringpause
12947[>] Desc: If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
12948
12949[+] Name: sv_noclipspeed
12950[>] Desc: no description available
12951
12952[+] Name: sv_nomvp
12953[>] Desc: Disable MVP awards.
12954
12955[+] Name: sv_nonemesis
12956[>] Desc: Disable nemesis and revenge.
12957
12958[+] Name: sv_nowinpanel
12959[>] Desc: Turn on/off win panel on server
12960
12961[+] Name: sv_npc_talker_maxdist
12962[>] Desc: NPCs over this distance from the player won't attempt to speak.
12963
12964[+] Name: sv_occlude_players
12965[>] Desc: no description available
12966
12967[+] Name: sv_optimizedmovement
12968[>] Desc: no description available
12969
12970[+] Name: sv_outofammo_indicator
12971[>] Desc: no description available
12972
12973[+] Name: sv_parallel_packentities
12974[>] Desc: no description available
12975
12976[+] Name: sv_parallel_send
12977[>] Desc: Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
12978
12979[+] Name: sv_parallel_sendsnapshot
12980[>] Desc: no description available
12981
12982[+] Name: sv_party_mode
12983[>] Desc: Party!!
12984
12985[+] Name: sv_password
12986[>] Desc: Server password for entry into multiplayer games
12987
12988[+] Name: sv_pausable
12989[>] Desc: Is the server pausable.
12990
12991[+] Name: sv_pausable_dev
12992[>] Desc: Whether listen server is pausable when running -dev and playing solo against bots
12993
12994[+] Name: sv_pausable_dev_ds
12995[>] Desc: Whether dedicated server is pausable when running -dev and playing solo against bots
12996
12997[+] Name: sv_penetration_type
12998[>] Desc: What type of penertration to use. 0 = old CS, 1 = new penetration
12999
13000[+] Name: sv_phys_props_block_movers
13001[>] Desc: no description available
13002
13003[+] Name: sv_player_parachute_velocity
13004[>] Desc: no description available
13005
13006[+] Name: sv_playerperfhistorycount
13007[>] Desc: Number of samples to maintain in player perf history
13008
13009[+] Name: sv_precacheinfo
13010[>] Desc: Show precache info.
13011
13012[+] Name: sv_prime_accounts_only
13013[>] Desc: When this setting is enabled only prime users can connect to this game server.
13014
13015[+] Name: sv_prop_door_open_speed_scale
13016[>] Desc: no description available
13017
13018[+] Name: sv_pure
13019[>] Desc: Show user data.
13020
13021[+] Name: sv_pure_checkvpk
13022[>] Desc: CheckPureServerVPKFiles
13023
13024[+] Name: sv_pure_consensus
13025[>] Desc: Minimum number of file hashes to agree to form a consensus.
13026
13027[+] Name: sv_pure_finduserfiles
13028[>] Desc: ListPureServerFiles
13029
13030[+] Name: sv_pure_kick_clients
13031[>] Desc: If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
13032
13033[+] Name: sv_pure_listfiles
13034[>] Desc: ListPureServerFiles
13035
13036[+] Name: sv_pure_listuserfiles
13037[>] Desc: ListPureServerFiles
13038
13039[+] Name: sv_pure_retiretime
13040[>] Desc: Seconds of server idle time to flush the sv_pure file hash cache.
13041
13042[+] Name: sv_pure_trace
13043[>] Desc: If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
13044
13045[+] Name: sv_pushaway_clientside
13046[>] Desc: Clientside physics push away (0=off, 1=only localplayer, 1=all players)
13047
13048[+] Name: sv_pushaway_clientside_size
13049[>] Desc: Minimum size of pushback objects
13050
13051[+] Name: sv_pushaway_force
13052[>] Desc: How hard physics objects are pushed away from the players on the server.
13053
13054[+] Name: sv_pushaway_hostage_force
13055[>] Desc: How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
13056
13057[+] Name: sv_pushaway_max_force
13058[>] Desc: Maximum amount of force applied to physics objects by players.
13059
13060[+] Name: sv_pushaway_max_hostage_force
13061[>] Desc: Maximum of how hard the hostage is pushed away from physics objects.
13062
13063[+] Name: sv_pushaway_max_player_force
13064[>] Desc: Maximum of how hard the player is pushed away from physics objects.
13065
13066[+] Name: sv_pushaway_min_player_speed
13067[>] Desc: If a player is moving slower than this, don't push away physics objects (enables ducking behind things).
13068
13069[+] Name: sv_pushaway_player_force
13070[>] Desc: How hard the player is pushed away from physics objects (falls off with inverse square of distance).
13071
13072[+] Name: sv_pvsskipanimation
13073[>] Desc: Skips SetupBones when npc's are outside the PVS
13074
13075[+] Name: sv_querycache_stats
13076[>] Desc: Display status of the query cache (client only)
13077
13078[+] Name: sv_quota_stringcmdspersecond
13079[>] Desc: How many string commands per second clients are allowed to submit, 0 to disallow all string commands
13080
13081[+] Name: sv_rcon_banpenalty
13082[>] Desc: Number of minutes to ban users who fail rcon authentication
13083
13084[+] Name: sv_rcon_log
13085[>] Desc: Enable/disable rcon logging.
13086
13087[+] Name: sv_rcon_maxfailures
13088[>] Desc: Max number of times a user can fail rcon authentication before being banned
13089
13090[+] Name: sv_rcon_minfailures
13091[>] Desc: Number of times a user can fail rcon authentication in sv_rcon_minfailuretime before being banned
13092
13093[+] Name: sv_rcon_minfailuretime
13094[>] Desc: Number of seconds to track failed rcon authentications
13095
13096[+] Name: sv_rcon_whitelist_address
13097[>] Desc: When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
13098
13099[+] Name: sv_record_item_time_data
13100[>] Desc: Turn on recording of per player item time data into the server log.
13101
13102[+] Name: sv_regeneration_force_on
13103[>] Desc: Cheat to test regenerative health systems
13104
13105[+] Name: sv_regeneration_wait_time
13106[>] Desc: no description available
13107
13108[+] Name: sv_region
13109[>] Desc: The region of the world to report this server in.
13110
13111[+] Name: sv_reliableavatardata
13112[>] Desc: When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
13113
13114[+] Name: sv_remove_old_ugc_downloads
13115[>] Desc: no description available
13116
13117[+] Name: sv_replaybots
13118[>] Desc: If set to 1, the server records data needed to replay network stream from bot's perspective
13119
13120[+] Name: sv_reservation_grace
13121[>] Desc: Time in seconds given for a lobby reservation.
13122
13123[+] Name: sv_reservation_tickrate_adjustment
13124[>] Desc: Adjust server tickrate upon reservation
13125
13126[+] Name: sv_reservation_timeout
13127[>] Desc: Time in seconds before lobby reservation expires.
13128
13129[+] Name: sv_reward_drop_delay
13130[>] Desc: Delay between the end match scoreboard being shown and the beginning of item drops.
13131
13132[+] Name: sv_rollangle
13133[>] Desc: Max view roll angle
13134
13135[+] Name: sv_rollspeed
13136[>] Desc: no description available
13137
13138[+] Name: sv_runcmds
13139[>] Desc: no description available
13140
13141[+] Name: sv_script_think_interval
13142[>] Desc: no description available
13143
13144[+] Name: sv_search_key
13145[>] Desc: When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
13146
13147[+] Name: sv_search_team_key
13148[>] Desc: When initiating team search, set this key to match with known opponents team
13149
13150[+] Name: sv_send_stats
13151[>] Desc: show stats of running parallel send
13152
13153[+] Name: sv_sendtables
13154[>] Desc: Force full sendtable sending path.
13155
13156[+] Name: sv_server_graphic1
13157[>] Desc: A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
13158
13159[+] Name: sv_server_graphic2
13160[>] Desc: A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
13161
13162[+] Name: sv_server_verify_blood_on_player
13163[>] Desc: no description available
13164
13165[+] Name: sv_setsteamaccount
13166[>] Desc: token
13167Set game server account token to use for logging in to a persistent game server account
13168
13169[+] Name: sv_shield_explosive_damage_cap
13170[>] Desc: no description available
13171
13172[+] Name: sv_shield_explosive_damage_crouch_bonus
13173[>] Desc: no description available
13174
13175[+] Name: sv_shield_explosive_damage_mindist
13176[>] Desc: no description available
13177
13178[+] Name: sv_shield_explosive_damage_mult
13179[>] Desc: no description available
13180
13181[+] Name: sv_shield_explosive_damage_scale
13182[>] Desc: no description available
13183
13184[+] Name: sv_shield_hitpoints
13185[>] Desc: no description available
13186
13187[+] Name: sv_show_bot_difficulty_in_name
13188[>] Desc: 0 = hide bot difficulty in bot name, 1 = show bot difficulty in bot name
13189
13190[+] Name: sv_show_cull_props
13191[>] Desc: Print out props that are being culled/added by recipent proxies.
13192
13193[+] Name: sv_show_ragdoll_playernames
13194[>] Desc: no description available
13195
13196[+] Name: sv_show_team_equipment_force_on
13197[>] Desc: Force on if not prohibited
13198
13199[+] Name: sv_show_team_equipment_prohibit
13200[>] Desc: Determines whether +cl_show_team_equipment is prohibited.
13201
13202[+] Name: sv_show_usermessage
13203[>] Desc: Shows the user messages that the server is sending to clients. Setting this to 2 will show the contents of the message
13204
13205[+] Name: sv_show_voip_indicator_for_enemies
13206[>] Desc: Makes it so the voip icon is shown over enemies as well as allies when they are talking
13207
13208[+] Name: sv_showanimstate
13209[>] Desc: Show the (server) animation state for the specified entity (-1 for none).
13210
13211[+] Name: sv_showanimstate_activities
13212[>] Desc: Show activities in the (server) animation state display.
13213
13214[+] Name: sv_showanimstate_log
13215[>] Desc: 1 to output sv_showanimstate to Msg(). 2 to store in AnimStateServer.log. 3 for both.
13216
13217[+] Name: sv_showbullethits
13218[>] Desc: 1=show hits and near misses, 2=show hits only
13219
13220[+] Name: sv_showimpacts
13221[>] Desc: Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
13222
13223[+] Name: sv_showimpacts_penetration
13224[>] Desc: Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
13225
13226[+] Name: sv_showimpacts_time
13227[>] Desc: Duration bullet impact indicators remain before disappearing
13228
13229[+] Name: sv_showladders
13230[>] Desc: Show bbox and dismount points for all ladders (must be set before level load.)
13231
13232
13233[+] Name: sv_showlagcompensation
13234[>] Desc: Show lag compensated hitboxes whenever a player is lag compensated.
13235
13236[+] Name: sv_showlagcompensation_duration
13237[>] Desc: Duration to show lag-compensated hitboxes
13238
13239[+] Name: sv_showplayerhitboxes
13240[>] Desc: Show lag compensated hitboxes for the specified player index whenever a player fires.
13241
13242[+] Name: sv_showtags
13243[>] Desc: Describe current gametags.
13244
13245[+] Name: sv_shutdown
13246[>] Desc: Sets the server to shutdown when all games have completed
13247
13248[+] Name: sv_signon_dos_disconnect
13249[>] Desc: Number of extra signon state confirmations required to disconnect a misbehaving client.
13250
13251[+] Name: sv_skirmish_id
13252[>] Desc: Dedicated server skirmish id to run
13253
13254[+] Name: sv_skyname
13255[>] Desc: Current name of the skybox texture
13256
13257[+] Name: sv_snowball_strength
13258[>] Desc: Snowball strength
13259
13260[+] Name: sv_sound_discardextraunreliable
13261[>] Desc: no description available
13262
13263[+] Name: sv_soundemitter_filecheck
13264[>] Desc: Report missing wave files for sounds and game_sounds files.
13265
13266[+] Name: sv_soundemitter_flush
13267[>] Desc: Flushes the sounds.txt system (server only)
13268
13269[+] Name: sv_soundemitter_reload
13270[>] Desc: Flushes the sounds.txt system
13271
13272[+] Name: sv_soundemitter_spew
13273[>] Desc: Print details about a sound.
13274
13275[+] Name: sv_soundemitter_trace
13276[>] Desc: Show all EmitSound calls including their symbolic name and the actual wave file they resolved to. (-1 = for nobody, 0 = for everybody, n = for one entity)
13277
13278
13279[+] Name: sv_soundemitter_version
13280[>] Desc: specfies what version of soundemitter system to use
13281
13282
13283[+] Name: sv_soundscape_printdebuginfo
13284[>] Desc: print soundscapes
13285
13286[+] Name: sv_spawn_afk_bomb_drop_time
13287[>] Desc: Players that have never moved since they spawned will drop the bomb after this amount of time.
13288
13289[+] Name: sv_spawn_rappel_min_duration
13290[>] Desc: no description available
13291
13292[+] Name: sv_spawn_rappel_min_duration_with_chute
13293[>] Desc: no description available
13294
13295[+] Name: sv_spec_hear
13296[>] Desc: Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
13297
13298[+] Name: sv_spec_post_death_additional_time
13299[>] Desc: no description available
13300
13301[+] Name: sv_spec_use_tournament_content_standards
13302[>] Desc: no description available
13303
13304[+] Name: sv_specaccelerate
13305[>] Desc: no description available
13306
13307[+] Name: sv_specnoclip
13308[>] Desc: no description available
13309
13310[+] Name: sv_specspeed
13311[>] Desc: no description available
13312
13313[+] Name: sv_staminajumpcost
13314[>] Desc: Stamina penalty for jumping
13315
13316[+] Name: sv_staminalandcost
13317[>] Desc: Stamina penalty for landing
13318
13319[+] Name: sv_staminamax
13320[>] Desc: Maximum stamina penalty
13321
13322[+] Name: sv_staminarecoveryrate
13323[>] Desc: Rate at which stamina recovers (units/sec)
13324
13325[+] Name: sv_standable_normal
13326[>] Desc: no description available
13327
13328[+] Name: sv_stats
13329[>] Desc: Collect CPU usage stats
13330
13331[+] Name: sv_steamauth_enforce
13332[>] Desc: By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = instantly kick, 1 = kick at next spawn, 0 = do not kick.
13333
13334[+] Name: sv_steamgroup
13335[>] Desc: The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam community.
13336
13337[+] Name: sv_steamgroup_exclusive
13338[>] Desc: If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the server only if it has players.
13339
13340[+] Name: sv_stepsize
13341[>] Desc: no description available
13342
13343[+] Name: sv_stickysprint_default
13344[>] Desc: no description available
13345
13346[+] Name: sv_stopspeed
13347[>] Desc: Minimum stopping speed when on ground.
13348
13349[+] Name: sv_stressbots
13350[>] Desc: If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
13351
13352[+] Name: sv_strict_notarget
13353[>] Desc: If set, notarget will cause entities to never think they are in the pvs
13354
13355[+] Name: sv_suppress_viewpunch
13356[>] Desc: no description available
13357
13358[+] Name: sv_tablet_show_path_to_nearest_resq
13359[>] Desc: no description available
13360
13361[+] Name: sv_tags
13362[>] Desc: Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
13363
13364[+] Name: sv_talk_after_dying_time
13365[>] Desc: The number of seconds a player can continue talking after dying as if they were still alive
13366
13367[+] Name: sv_talk_enemy_dead
13368[>] Desc: Dead players can hear all dead enemy communication (voice, chat)
13369
13370[+] Name: sv_talk_enemy_living
13371[>] Desc: Living players can hear all living enemy communication (voice, chat)
13372
13373[+] Name: sv_teamid_overhead
13374[>] Desc: Shows teamID over player's heads. 0 = off, 1 = on
13375
13376[+] Name: sv_teamid_overhead_always_prohibit
13377[>] Desc: Determines whether cl_teamid_overhead_always is prohibited.
13378
13379[+] Name: sv_teamid_overhead_maxdist
13380[>] Desc: If >0, server will override cl_teamid_overhead_maxdist
13381
13382[+] Name: sv_teamid_overhead_maxdist_spec
13383[>] Desc: If >0, server will override cl_teamid_overhead_maxdist_spec
13384
13385[+] Name: sv_temp_baseline_string_table_buffer_size
13386[>] Desc: Buffer size for writing string table baselines
13387
13388[+] Name: sv_test_scripted_sequences
13389[>] Desc: Tests for scripted sequences that are embedded in the world. Run through your map with this set to check for NPCs falling through the world.
13390
13391[+] Name: sv_test_steam_connection_failure
13392[>] Desc: no description available
13393
13394[+] Name: sv_teststepsimulation
13395[>] Desc: no description available
13396
13397[+] Name: sv_thinktimecheck
13398[>] Desc: Check for thinktimes all on same timestamp.
13399
13400[+] Name: sv_threaded_init
13401[>] Desc: no description available
13402
13403[+] Name: sv_timebetweenducks
13404[>] Desc: Minimum time before recognizing consecutive duck key
13405
13406[+] Name: sv_timeout
13407[>] Desc: After this many seconds without a message from a client, the client is dropped
13408
13409[+] Name: sv_turbophysics
13410[>] Desc: Turns on turbo physics
13411
13412[+] Name: sv_turning_inaccuracy_angle_min
13413[>] Desc: no description available
13414
13415[+] Name: sv_turning_inaccuracy_decay
13416[>] Desc: no description available
13417
13418[+] Name: sv_turning_inaccuracy_enabled
13419[>] Desc: no description available
13420
13421[+] Name: sv_ugc_manager_max_new_file_check_interval_secs
13422[>] Desc: no description available
13423
13424[+] Name: sv_unlag
13425[>] Desc: Enables player lag compensation
13426
13427[+] Name: sv_unlag_debug
13428[>] Desc: no description available
13429
13430[+] Name: sv_unlag_fixstuck
13431[>] Desc: Disallow backtracking a player for lag compensation if it will cause them to become stuck
13432
13433[+] Name: sv_unlockedchapters
13434[>] Desc: Highest unlocked game chapter.
13435
13436[+] Name: sv_useexplicitdelete
13437[>] Desc: Explicitly delete dormant client entities caused by AllowImmediateReuse().
13438
13439[+] Name: sv_usercmd_custom_random_seed
13440[>] Desc: When enabled server will populate an additional random seed independent of the client
13441
13442[+] Name: sv_validate_edict_change_infos
13443[>] Desc: Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
13444
13445[+] Name: sv_vehicle_autoaim_scale
13446[>] Desc: no description available
13447
13448[+] Name: sv_visiblemaxplayers
13449[>] Desc: Overrides the max players reported to prospective clients
13450
13451[+] Name: sv_voice_proximity
13452[>] Desc: no description available
13453
13454[+] Name: sv_voice_proximity_minvolume
13455[>] Desc: no description available
13456
13457[+] Name: sv_voice_proximity_positional
13458[>] Desc: no description available
13459
13460[+] Name: sv_voice_proximity_use_falloff
13461[>] Desc: no description available
13462
13463[+] Name: sv_voicecodec
13464[>] Desc: Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
13465
13466[+] Name: sv_voiceenable
13467[>] Desc: no description available
13468
13469[+] Name: sv_vote_allow_in_warmup
13470[>] Desc: Allow voting during warmup?
13471
13472[+] Name: sv_vote_allow_spectators
13473[>] Desc: Allow spectators to initiate votes?
13474
13475[+] Name: sv_vote_command_delay
13476[>] Desc: How long after a vote passes until the action happens
13477
13478[+] Name: sv_vote_count_spectator_votes
13479[>] Desc: Allow spectators to vote on issues?
13480
13481[+] Name: sv_vote_creation_timer
13482[>] Desc: How often someone can individually call a vote.
13483
13484[+] Name: sv_vote_disallow_kick_on_match_point
13485[>] Desc: Disallow vote kicking on the match point round.
13486
13487[+] Name: sv_vote_failure_timer
13488[>] Desc: A vote that fails cannot be re-submitted for this long
13489
13490[+] Name: sv_vote_issue_changelevel_allowed
13491[>] Desc: Can people hold votes to change levels?
13492
13493[+] Name: sv_vote_issue_kick_allowed
13494[>] Desc: Can people hold votes to kick players from the server?
13495
13496[+] Name: sv_vote_issue_loadbackup_allowed
13497[>] Desc: Can people hold votes to load match from backup?
13498
13499[+] Name: sv_vote_issue_loadbackup_spec_authoritative
13500[>] Desc: When enabled, admins load match from backup without players vote
13501
13502[+] Name: sv_vote_issue_loadbackup_spec_only
13503[>] Desc: When enabled, only admins load match from backup
13504
13505[+] Name: sv_vote_issue_loadbackup_spec_safe
13506[>] Desc: When enabled, admins load match from backup in safe time of the round only
13507
13508[+] Name: sv_vote_issue_matchready_allowed
13509[>] Desc: Can people hold votes to ready/unready the match?
13510
13511[+] Name: sv_vote_issue_nextlevel_allowextend
13512[>] Desc: Allow players to extend the current map?
13513
13514[+] Name: sv_vote_issue_nextlevel_choicesmode
13515[>] Desc: Present players with a list of lowest playtime maps to choose from?
13516
13517[+] Name: sv_vote_issue_pause_match_allowed
13518[>] Desc: Can people hold votes to pause/unpause the match?
13519
13520[+] Name: sv_vote_issue_pause_match_spec_only
13521[>] Desc: When enabled, only admins start technical pause
13522
13523[+] Name: sv_vote_issue_restart_game_allowed
13524[>] Desc: Can people hold votes to restart the game?
13525
13526[+] Name: sv_vote_issue_scramble_teams_allowed
13527[>] Desc: Can people hold votes to scramble the teams?
13528
13529[+] Name: sv_vote_issue_surrrender_allowed
13530[>] Desc: Can people hold votes to surrender?
13531
13532[+] Name: sv_vote_issue_swap_teams_allowed
13533[>] Desc: Can people hold votes to swap the teams?
13534
13535[+] Name: sv_vote_issue_timeout_allowed
13536[>] Desc: Can people hold votes to time out?
13537
13538[+] Name: sv_vote_kick_ban_duration
13539[>] Desc: How long should a kick vote ban someone from the server? (in minutes)
13540
13541[+] Name: sv_vote_quorum_ratio
13542[>] Desc: The minimum ratio of players needed to vote on an issue to resolve it.
13543
13544[+] Name: sv_vote_timer_duration
13545[>] Desc: How long to allow voting on an issue
13546
13547[+] Name: sv_vote_to_changelevel_before_match_point
13548[>] Desc: Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
13549
13550[+] Name: sv_walkable_normal
13551[>] Desc: no description available
13552
13553[+] Name: sv_water_movespeed_multiplier
13554[>] Desc: no description available
13555
13556[+] Name: sv_water_swim_mode
13557[>] Desc: no description available
13558
13559[+] Name: sv_wateraccelerate
13560[>] Desc: no description available
13561
13562[+] Name: sv_waterdist
13563[>] Desc: Vertical view fixup when eyes are near water plane.
13564
13565[+] Name: sv_waterfriction
13566[>] Desc: no description available
13567
13568[+] Name: sv_weapon_encumbrance_per_item
13569[>] Desc: no description available
13570
13571[+] Name: sv_weapon_encumbrance_scale
13572[>] Desc: no description available
13573
13574[+] Name: sv_weapon_require_use_grace_period
13575[>] Desc: no description available
13576
13577[+] Name: sv_workshop_allow_other_maps
13578[>] Desc: When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into this server collection.
13579
13580[+] Name: sys_minidumpexpandedspew
13581[>] Desc: no description available
13582
13583[+] Name: sys_minidumpspewlines
13584[>] Desc: Lines of crash dump console spew to keep.
13585
13586[+] Name: tablet_c4_dist_max
13587[>] Desc: no description available
13588
13589[+] Name: tablet_c4_dist_min
13590[>] Desc: no description available
13591
13592[+] Name: teammenu
13593[>] Desc: Show team selection window
13594
13595[+] Name: template_debug
13596[>] Desc: no description available
13597
13598[+] Name: test_convar
13599[>] Desc: Skips the prompt when saving a buy favorite in the buy menu
13600
13601[+] Name: test_dispatcheffect
13602[>] Desc: Test a clientside dispatch effect.
13603 Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale>
13604 Defaults are: <distance 1024> <flags 0> <magnitude 0> <scale 0>
13605
13606
13607[+] Name: test_entity_blocker
13608[>] Desc: Test command that drops an entity blocker out in front of the player.
13609
13610[+] Name: test_freezeframe
13611[>] Desc: Test the freeze frame code.
13612
13613[+] Name: test_outtro_stats
13614[>] Desc: no description available
13615
13616[+] Name: testhudanim
13617[>] Desc: Test a hud element animation.
13618 Arguments: <anim name>
13619
13620
13621[+] Name: testscript_debug
13622[>] Desc: Debug test scripts.
13623
13624[+] Name: testscript_running
13625[>] Desc: Set to true when test scripts are running
13626
13627[+] Name: texture_budget_background_alpha
13628[>] Desc: how translucent the budget panel is
13629
13630[+] Name: texture_budget_panel_bottom_of_history_fraction
13631[>] Desc: number between 0 and 1
13632
13633[+] Name: texture_budget_panel_global
13634[>] Desc: Show global times in the texture budget panel.
13635
13636[+] Name: texture_budget_panel_height
13637[>] Desc: height in pixels of the budget panel
13638
13639[+] Name: texture_budget_panel_width
13640[>] Desc: width in pixels of the budget panel
13641
13642[+] Name: texture_budget_panel_x
13643[>] Desc: number of pixels from the left side of the game screen to draw the budget panel
13644
13645[+] Name: texture_budget_panel_y
13646[>] Desc: number of pixels from the top side of the game screen to draw the budget panel
13647
13648[+] Name: think_limit
13649[>] Desc: Maximum think time in milliseconds, warning is printed if this is exceeded.
13650
13651[+] Name: think_trace_limit
13652[>] Desc: Break into the debugger if this many or more traces are performed in a single think function. Negative numbers mean that the same think function may be broken into many times (once per [x] may traces), positive numbers mean each think will break only once.
13653
13654[+] Name: thirdperson
13655[>] Desc: Switch to thirdperson camera.
13656
13657[+] Name: thirdperson_lockcamera
13658[>] Desc: no description available
13659
13660[+] Name: thirdperson_mayamode
13661[>] Desc: Switch to thirdperson Maya-like camera controls.
13662
13663[+] Name: thirdperson_platformer
13664[>] Desc: Player will aim in the direction they are moving.
13665
13666[+] Name: thirdperson_screenspace
13667[>] Desc: Movement will be relative to the camera, eg: left means screen-left
13668
13669[+] Name: thirdpersonoverview
13670[>] Desc: Switch to thirdperson-overview camera.
13671
13672[+] Name: thirdpersonshoulder
13673[>] Desc: Switch to thirdperson-shoulder camera.
13674
13675[+] Name: thread_test_tslist
13676[>] Desc: no description available
13677
13678[+] Name: thread_test_tsqueue
13679[>] Desc: no description available
13680
13681[+] Name: threadpool_affinity
13682[>] Desc: Enable setting affinity
13683
13684[+] Name: threadpool_cycle_reserve
13685[>] Desc: Cycles threadpool reservation by powers of 2
13686
13687[+] Name: threadpool_reserve
13688[>] Desc: Consume the specified number of threads in the thread pool
13689
13690[+] Name: threadpool_run_tests
13691[>] Desc: no description available
13692
13693[+] Name: throttle_expensive_ai
13694[>] Desc: no description available
13695
13696[+] Name: timedemo
13697[>] Desc: Play a demo and report performance info.
13698
13699[+] Name: timedemo_vprofrecord
13700[>] Desc: Play a demo and report performance info. Also record vprof data for the span of the demo
13701
13702[+] Name: timedemoquit
13703[>] Desc: Play a demo, report performance info, and then exit
13704
13705[+] Name: timeleft
13706[>] Desc: prints the time remaining in the match
13707
13708[+] Name: timeout_ct_start
13709[>] Desc: no description available
13710
13711[+] Name: timeout_terrorist_start
13712[>] Desc: no description available
13713
13714[+] Name: timerefresh
13715[>] Desc: Profile the renderer.
13716
13717[+] Name: toggle
13718[>] Desc: Toggles a convar on or off, or cycles through a set of values.
13719
13720[+] Name: toggleLmapPath
13721[>] Desc: toggleLmapPath
13722
13723[+] Name: toggleRdrOpt
13724[>] Desc: no description available
13725
13726[+] Name: toggleShadowPath
13727[>] Desc: Toggles CSM generation method
13728
13729[+] Name: toggleThreadedBuildRWList
13730[>] Desc: toggleThreadedBuildRWList
13731
13732[+] Name: toggleUnlitPath
13733[>] Desc: toggleUnlitPath
13734
13735[+] Name: toggleVtxLitPath
13736[>] Desc: toggleVtxLitPath
13737
13738[+] Name: toggle_duck
13739[>] Desc: no description available
13740
13741[+] Name: toggleconsole
13742[>] Desc: Show/hide the console.
13743
13744[+] Name: togglescores
13745[>] Desc: Toggles score panel
13746
13747[+] Name: toolload
13748[>] Desc: Load a tool.
13749
13750[+] Name: toolunload
13751[>] Desc: Unload a tool.
13752
13753[+] Name: tr_best_course_time
13754[>] Desc: The player's best time for the timed obstacle course
13755
13756[+] Name: tr_completed_training
13757[>] Desc: Whether the local player has completed the initial training portion of the training map
13758
13759[+] Name: tr_valve_course_time
13760[>] Desc: Valve's best time for the timed obstacle course
13761
13762[+] Name: trace_report
13763[>] Desc: no description available
13764
13765[+] Name: traceattack
13766[>] Desc: traceattack damage hitgroup
13767
13768[+] Name: tracer_extra
13769[>] Desc: no description available
13770
13771[+] Name: tv_advertise_watchable
13772[>] Desc: GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
13773
13774[+] Name: tv_allow_autorecording_index
13775[>] Desc: When >=0 restricts autorecording only to the specified TV index
13776
13777[+] Name: tv_allow_camera_man_override
13778[>] Desc: Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields present in all network packets, in every snapshot. This allows the secondary cameraman (-interactivecaster that connects to a tv port) to override those fields some seconds later regardless of whether they changed originally or not.
13779
13780[+] Name: tv_allow_camera_man_steamid
13781[>] Desc: Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
13782
13783[+] Name: tv_allow_camera_man_steamid2
13784[>] Desc: Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
13785
13786[+] Name: tv_allow_static_shots
13787[>] Desc: Auto director uses fixed level cameras for shots
13788
13789[+] Name: tv_autorecord
13790[>] Desc: Automatically records all games as GOTV demos.
13791
13792[+] Name: tv_autoretry
13793[>] Desc: Relay proxies retry connection after network timeout
13794
13795[+] Name: tv_broadcast
13796[>] Desc: Automatically broadcasts all games as GOTV demos through Steam.
13797
13798[+] Name: tv_broadcast1
13799[>] Desc: Automatically broadcasts all games as GOTV[1] demos through Steam.
13800
13801[+] Name: tv_broadcast_drop_fragments
13802[>] Desc: Drop every Nth fragment
13803
13804[+] Name: tv_broadcast_keyframe_interval
13805[>] Desc: The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
13806
13807[+] Name: tv_broadcast_keyframe_interval1
13808[>] Desc: The frequency, in seconds, of sending keyframes and delta fragments to the broadcast1 relay server
13809
13810[+] Name: tv_broadcast_max_requests
13811[>] Desc: Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
13812
13813[+] Name: tv_broadcast_max_requests1
13814[>] Desc: Max number of broadcast1 http requests in flight. If there is a network issue, the requests may start piling up, degrading server performance. If more than the specified number of requests are in flight, the new requests are dropped.
13815
13816[+] Name: tv_broadcast_origin_auth
13817[>] Desc: X-Origin-Auth header of the broadcast POSTs
13818
13819[+] Name: tv_broadcast_origin_auth1
13820[>] Desc: X-Origin-Auth header of the broadcast1 POSTs
13821
13822[+] Name: tv_broadcast_resend
13823[>] Desc: resend broadcast data to broadcast relay
13824
13825[+] Name: tv_broadcast_startup_resend_interval
13826[>] Desc: The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or startup data http request fails)
13827
13828[+] Name: tv_broadcast_status
13829[>] Desc: Print out broadcast status
13830
13831[+] Name: tv_broadcast_terminate
13832[>] Desc: Terminate every broadcast with a stop command
13833
13834[+] Name: tv_broadcast_url
13835[>] Desc: URL of the broadcast relay
13836
13837[+] Name: tv_broadcast_url1
13838[>] Desc: URL of the broadcast relay1
13839
13840[+] Name: tv_challenge_steam_iprange
13841[>] Desc: Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
13842
13843[+] Name: tv_chatgroupsize
13844[>] Desc: Set the default chat group size
13845
13846[+] Name: tv_chattimelimit
13847[>] Desc: Limits spectators to chat only every n seconds
13848
13849[+] Name: tv_clients
13850[>] Desc: Shows list of connected GOTV clients [-instance <inst> ]
13851
13852[+] Name: tv_debug
13853[>] Desc: GOTV debug info.
13854
13855[+] Name: tv_delay
13856[>] Desc: GOTV broadcast delay in seconds
13857
13858[+] Name: tv_delay1
13859[>] Desc: GOTV[instance 1] broadcast delay in seconds
13860
13861[+] Name: tv_delaymapchange
13862[>] Desc: Delays map change until broadcast is complete
13863
13864[+] Name: tv_deltacache
13865[>] Desc: Enable delta entity bit stream cache
13866
13867[+] Name: tv_dispatchmode
13868[>] Desc: Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
13869
13870[+] Name: tv_dispatchweight
13871[>] Desc: Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected relay
13872
13873[+] Name: tv_enable
13874[>] Desc: Activates GOTV on server (0=off;1=on;2=on when reserved)
13875
13876[+] Name: tv_enable1
13877[>] Desc: Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
13878
13879[+] Name: tv_enable_delta_frames
13880[>] Desc: Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significantly less memory.
13881
13882[+] Name: tv_encryptdata_key
13883[>] Desc: When set to a valid key communication messages will be encrypted for GOTV
13884
13885[+] Name: tv_encryptdata_key_pub
13886[>] Desc: When set to a valid key public communication messages will be encrypted for GOTV
13887
13888[+] Name: tv_maxclients
13889[>] Desc: Maximum client number on GOTV server.
13890
13891[+] Name: tv_maxclients_relayreserved
13892[>] Desc: Reserves a certain number of GOTV client slots for relays.
13893
13894[+] Name: tv_maxrate
13895[>] Desc: Max GOTV spectator bandwidth rate allowed, 0 == unlimited
13896
13897[+] Name: tv_mem
13898[>] Desc: hltv memory statistics
13899
13900[+] Name: tv_msg
13901[>] Desc: Send a screen message to all clients [-instance <inst> ]
13902
13903[+] Name: tv_name
13904[>] Desc: GOTV host name
13905
13906[+] Name: tv_nochat
13907[>] Desc: Don't receive chat messages from other GOTV spectators
13908
13909[+] Name: tv_overridemaster
13910[>] Desc: Overrides the GOTV master root address.
13911
13912[+] Name: tv_password
13913[>] Desc: GOTV password for all clients
13914
13915[+] Name: tv_playcast_delay_prediction
13916[>] Desc: no description available
13917
13918[+] Name: tv_playcast_delay_resync
13919[>] Desc: To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the stream after failure
13920
13921[+] Name: tv_playcast_max_rcvage
13922[>] Desc: no description available
13923
13924[+] Name: tv_playcast_max_rtdelay
13925[>] Desc: no description available
13926
13927[+] Name: tv_playcast_origin_auth
13928[>] Desc: Get request X-Origin-Auth string
13929
13930[+] Name: tv_playcast_retry_timeout
13931[>] Desc: In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
13932
13933[+] Name: tv_port
13934[>] Desc: Host GOTV[0] port
13935
13936[+] Name: tv_port1
13937[>] Desc: Host GOTV[1] port
13938
13939[+] Name: tv_record
13940[>] Desc: Starts GOTV demo recording [-instance <inst> ]
13941
13942[+] Name: tv_relay
13943[>] Desc: Connect to GOTV server and relay broadcast.
13944
13945[+] Name: tv_relaypassword
13946[>] Desc: GOTV password for relay proxies
13947
13948[+] Name: tv_relayradio
13949[>] Desc: Relay team radio commands to TV: 0=off, 1=on
13950
13951[+] Name: tv_relaytextchat
13952[>] Desc: Relay text chat data: 0=off, 1=say, 2=say+say_team
13953
13954[+] Name: tv_relayvoice
13955[>] Desc: Relay voice data: 0=off, 1=on
13956
13957[+] Name: tv_retry
13958[>] Desc: Reconnects the GOTV relay proxy
13959
13960[+] Name: tv_snapshotrate
13961[>] Desc: Snapshots broadcasted per second
13962
13963[+] Name: tv_snapshotrate1
13964[>] Desc: Snapshots broadcasted per second, GOTV[1]
13965
13966[+] Name: tv_spectator_port_offset
13967[>] Desc: no description available
13968
13969[+] Name: tv_status
13970[>] Desc: Show GOTV server status.
13971
13972[+] Name: tv_stop
13973[>] Desc: Stops the GOTV broadcast [-instance <inst> ]
13974
13975[+] Name: tv_stoprecord
13976[>] Desc: Stops GOTV demo recording [-instance <inst> ]
13977
13978[+] Name: tv_time_remaining
13979[>] Desc: Print remaining tv broadcast time
13980
13981[+] Name: tv_timeout
13982[>] Desc: GOTV connection timeout in seconds.
13983
13984[+] Name: tv_title
13985[>] Desc: Set title for GOTV spectator UI
13986
13987[+] Name: tv_transmitall
13988[>] Desc: Transmit all entities (not only director view)
13989
13990[+] Name: tv_window_size
13991[>] Desc: Specifies the number of seconds worth of frames that the tv replay system should keep in memory. Increasing this greatly increases the amount of memory consumed by the TV system
13992
13993[+] Name: tweak_ammo_impulses
13994[>] Desc: Allow real-time tweaking of the ammo impulse values.
13995
13996[+] Name: ui_inventorysettings_recently_acknowledged
13997[>] Desc: no description available
13998
13999[+] Name: ui_loading_tip_f1
14000[>] Desc: no description available
14001
14002[+] Name: ui_loading_tip_f2
14003[>] Desc: no description available
14004
14005[+] Name: ui_loading_tip_refresh
14006[>] Desc: no description available
14007
14008[+] Name: ui_lobby_draft_enabled
14009[>] Desc: no description available
14010
14011[+] Name: ui_nearbylobbies_filter2
14012[>] Desc: no description available
14013
14014[+] Name: ui_new_events_alert_seen
14015[>] Desc: no description available
14016
14017[+] Name: ui_playsettings_maps_listen_casual
14018[>] Desc: no description available
14019
14020[+] Name: ui_playsettings_maps_listen_competitive
14021[>] Desc: no description available
14022
14023[+] Name: ui_playsettings_maps_listen_deathmatch
14024[>] Desc: no description available
14025
14026[+] Name: ui_playsettings_maps_listen_scrimcomp2v2
14027[>] Desc: no description available
14028
14029[+] Name: ui_playsettings_maps_listen_skirmish
14030[>] Desc: no description available
14031
14032[+] Name: ui_playsettings_maps_official_casual
14033[>] Desc: no description available
14034
14035[+] Name: ui_playsettings_maps_official_deathmatch
14036[>] Desc: no description available
14037
14038[+] Name: ui_playsettings_maps_official_dzsirocco
14039[>] Desc: no description available
14040
14041[+] Name: ui_playsettings_maps_workshop
14042[>] Desc: no description available
14043
14044[+] Name: ui_playsettings_mode_listen
14045[>] Desc: no description available
14046
14047[+] Name: ui_playsettings_mode_official_dz
14048[>] Desc: no description available
14049
14050[+] Name: ui_playsettings_survival_solo
14051[>] Desc: no description available
14052
14053[+] Name: ui_playsettings_warmup_map_name
14054[>] Desc: no description available
14055
14056[+] Name: ui_popup_weaponupdate_version
14057[>] Desc: no description available
14058
14059[+] Name: ui_posedebug_fade_in_time
14060[>] Desc: Time during which a new pose activity layer is shown in green in +posedebug UI
14061
14062[+] Name: ui_posedebug_fade_out_time
14063[>] Desc: Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
14064
14065[+] Name: ui_reloadscheme
14066[>] Desc: Reloads the resource files for the active UI window
14067
14068[+] Name: ui_setting_advertiseforhire_auto
14069[>] Desc: Whether users will automatically advertise for invites (0: off; 1: last; 2: auto)
14070
14071[+] Name: ui_setting_advertiseforhire_auto_last
14072[>] Desc: Which game mode users last used to advertise for invites
14073
14074[+] Name: ui_steam_overlay_notification_position
14075[>] Desc: Steam overlay notification position
14076
14077[+] Name: ui_store_scaleform
14078[>] Desc: Sets store UI to display scaleform.
14079
14080[+] Name: ui_test_community_matchmaking
14081[>] Desc: no description available
14082
14083[+] Name: ui_vanitysetting_itemid
14084[>] Desc: no description available
14085
14086[+] Name: ui_vanitysetting_loadoutslot
14087[>] Desc: no description available
14088
14089[+] Name: ui_vanitysetting_model2
14090[>] Desc: no description available
14091
14092[+] Name: ui_vanitysetting_team
14093[>] Desc: no description available
14094
14095[+] Name: ui_volume_scale
14096[>] Desc: no description available
14097
14098[+] Name: unbind
14099[>] Desc: Unbind a key.
14100
14101[+] Name: unbindall
14102[>] Desc: Unbind all keys.
14103
14104[+] Name: unbindalljoystick
14105[>] Desc: Unbind all joystick keys.
14106
14107[+] Name: unbindallmousekeyboard
14108[>] Desc: Unbind all mouse / keyboard keys.
14109
14110[+] Name: unpause
14111[>] Desc: Unpause the game.
14112
14113[+] Name: use
14114[>] Desc: Use a particular weapon
14115Arguments: <weapon_name>
14116
14117[+] Name: user
14118[>] Desc: Show user data.
14119
14120[+] Name: users
14121[>] Desc: Show user info for players on server.
14122
14123[+] Name: v_centermove
14124[>] Desc: no description available
14125
14126[+] Name: v_centerspeed
14127[>] Desc: no description available
14128
14129[+] Name: vcollide_wireframe
14130[>] Desc: Render physics collision models in wireframe
14131
14132[+] Name: vehicle_flushscript
14133[>] Desc: Flush and reload all vehicle scripts
14134
14135[+] Name: version
14136[>] Desc: Print version info string.
14137
14138[+] Name: vgui_drawfocus
14139[>] Desc: Report which panel is under the mouse.
14140
14141[+] Name: vgui_drawkeyfocus
14142[>] Desc: Report which panel has keyboard focus.
14143
14144[+] Name: vgui_drawtree
14145[>] Desc: Draws the vgui panel hiearchy to the specified depth level.
14146
14147[+] Name: vgui_drawtree_bounds
14148[>] Desc: Show panel bounds.
14149
14150[+] Name: vgui_drawtree_clear
14151[>] Desc: no description available
14152
14153[+] Name: vgui_drawtree_draw_selected
14154[>] Desc: Highlight the selected panel
14155
14156[+] Name: vgui_drawtree_freeze
14157[>] Desc: Set to 1 to stop updating the vgui_drawtree view.
14158
14159[+] Name: vgui_drawtree_hidden
14160[>] Desc: Draw the hidden panels.
14161
14162[+] Name: vgui_drawtree_panelalpha
14163[>] Desc: Show the panel alpha values in the vgui_drawtree view.
14164
14165[+] Name: vgui_drawtree_panelptr
14166[>] Desc: Show the panel pointer values in the vgui_drawtree view.
14167
14168[+] Name: vgui_drawtree_popupsonly
14169[>] Desc: Draws the vgui popup list in hierarchy(1) or most recently used(2) order.
14170
14171[+] Name: vgui_drawtree_render_order
14172[>] Desc: List the vgui_drawtree panels in render order.
14173
14174[+] Name: vgui_drawtree_scheme
14175[>] Desc: Show scheme file for each panel
14176
14177[+] Name: vgui_drawtree_visible
14178[>] Desc: Draw the visible panels.
14179
14180[+] Name: vgui_dump_panels
14181[>] Desc: vgui_dump_panels [visible]
14182
14183[+] Name: vgui_message_dialog_modal
14184[>] Desc: no description available
14185
14186[+] Name: vgui_panel_active
14187[>] Desc: Is a vgui panel currently active
14188
14189[+] Name: vgui_show_glyph_miss
14190[>] Desc: no description available
14191
14192[+] Name: vgui_spew_fonts
14193[>] Desc: no description available
14194
14195[+] Name: vgui_togglepanel
14196[>] Desc: show/hide vgui panel by name.
14197
14198[+] Name: view_punch_decay
14199[>] Desc: Decay factor exponent for view punch
14200
14201[+] Name: view_recoil_tracking
14202[>] Desc: How closely the view tracks with the aim punch from weapon recoil
14203
14204[+] Name: viewanim_addkeyframe
14205[>] Desc: no description available
14206
14207[+] Name: viewanim_create
14208[>] Desc: viewanim_create
14209
14210[+] Name: viewanim_load
14211[>] Desc: load animation from file
14212
14213[+] Name: viewanim_reset
14214[>] Desc: reset view angles!
14215
14216[+] Name: viewanim_save
14217[>] Desc: Save current animation to file
14218
14219[+] Name: viewanim_test
14220[>] Desc: test view animation
14221
14222[+] Name: viewmodel_fov
14223[>] Desc: no description available
14224
14225[+] Name: viewmodel_offset_randomize
14226[>] Desc: randomly change viewmodel offsets to visualize range
14227
14228[+] Name: viewmodel_offset_x
14229[>] Desc: no description available
14230
14231[+] Name: viewmodel_offset_y
14232[>] Desc: no description available
14233
14234[+] Name: viewmodel_offset_z
14235[>] Desc: no description available
14236
14237[+] Name: viewmodel_presetpos
14238[>] Desc: 1:"Desktop", 2:"Couch", 3:"Classic"
14239
14240[+] Name: viewmodel_recoil
14241[>] Desc: Amount of weapon recoil/aimpunch to display on viewmodel
14242
14243[+] Name: violence_ablood
14244[>] Desc: Draw alien blood
14245
14246[+] Name: violence_agibs
14247[>] Desc: Show alien gib entities
14248
14249[+] Name: violence_hblood
14250[>] Desc: Draw human blood
14251
14252[+] Name: violence_hgibs
14253[>] Desc: Show human gib entities
14254
14255[+] Name: vis_force
14256[>] Desc: no description available
14257
14258[+] Name: vismon_poll_frequency
14259[>] Desc: no description available
14260
14261[+] Name: vismon_trace_limit
14262[>] Desc: no description available
14263
14264[+] Name: vm_debug
14265[>] Desc: no description available
14266
14267[+] Name: vm_draw_addon
14268[>] Desc: no description available
14269
14270[+] Name: vm_draw_always
14271[>] Desc: 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
14272
14273[+] Name: vm_pointer_pitch_up_scale
14274[>] Desc: Limit how much the view model follows the pointer in looking up.
14275
14276[+] Name: voice_all_icons
14277[>] Desc: Draw all players' voice icons
14278
14279[+] Name: voice_buffer_debug
14280[>] Desc: no description available
14281
14282[+] Name: voice_caster_enable
14283[>] Desc: Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
14284
14285[+] Name: voice_caster_scale
14286[>] Desc: Caster Volume 0.0-1.0
14287
14288[+] Name: voice_clientdebug
14289[>] Desc: no description available
14290
14291[+] Name: voice_debugfeedback
14292[>] Desc: no description available
14293
14294[+] Name: voice_debugfeedbackfrom
14295[>] Desc: no description available
14296
14297[+] Name: voice_enable
14298[>] Desc: Toggle voice transmit and receive.
14299
14300[+] Name: voice_fadeouttime
14301[>] Desc: no description available
14302
14303[+] Name: voice_forcemicrecord
14304[>] Desc: no description available
14305
14306[+] Name: voice_gain_downward_multiplier
14307[>] Desc: no description available
14308
14309[+] Name: voice_gain_max
14310[>] Desc: no description available
14311
14312[+] Name: voice_gain_rate
14313[>] Desc: no description available
14314
14315[+] Name: voice_gain_target
14316[>] Desc: no description available
14317
14318[+] Name: voice_head_icon_height
14319[>] Desc: Voice icons are this many inches over player eye positions
14320
14321[+] Name: voice_head_icon_size
14322[>] Desc: Size of voice icon over player heads in inches
14323
14324[+] Name: voice_icons_method
14325[>] Desc: 0 = classic style, 1 = particles, 2 = integrated into target ID
14326
14327[+] Name: voice_inputfromfile
14328[>] Desc: Get voice input from 'voice_input.wav' rather than from the microphone.
14329
14330[+] Name: voice_local_icon
14331[>] Desc: Draw local player's voice icon
14332
14333[+] Name: voice_loopback
14334[>] Desc: no description available
14335
14336[+] Name: voice_minimum_gain
14337[>] Desc: no description available
14338
14339[+] Name: voice_mixer_boost
14340[>] Desc: no description available
14341
14342[+] Name: voice_mixer_mute
14343[>] Desc: no description available
14344
14345[+] Name: voice_mixer_volume
14346[>] Desc: no description available
14347
14348[+] Name: voice_modenable
14349[>] Desc: Enable/disable voice in this mod.
14350
14351[+] Name: voice_mute
14352[>] Desc: Mute a specific Steam user
14353
14354[+] Name: voice_overdrive
14355[>] Desc: no description available
14356
14357[+] Name: voice_overdrivefadetime
14358[>] Desc: no description available
14359
14360[+] Name: voice_player_speaking_delay_threshold
14361[>] Desc: no description available
14362
14363[+] Name: voice_player_volume
14364[>] Desc: no description available
14365
14366[+] Name: voice_positional
14367[>] Desc: no description available
14368
14369[+] Name: voice_positional_seconds_after_death
14370[>] Desc: no description available
14371
14372[+] Name: voice_profile
14373[>] Desc: no description available
14374
14375[+] Name: voice_record_steam
14376[>] Desc: If true use Steam to record voice (not the engine codec)
14377
14378[+] Name: voice_recordtofile
14379[>] Desc: Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
14380
14381[+] Name: voice_reset_mutelist
14382[>] Desc: Reset all mute information for all players who were ever muted.
14383
14384[+] Name: voice_scale
14385[>] Desc: Overall volume of voice over IP 0.0-1.0
14386
14387[+] Name: voice_serverdebug
14388[>] Desc: no description available
14389
14390[+] Name: voice_show_mute
14391[>] Desc: Show whether current players are muted.
14392
14393[+] Name: voice_showchannels
14394[>] Desc: no description available
14395
14396[+] Name: voice_showincoming
14397[>] Desc: no description available
14398
14399[+] Name: voice_status_test_toggle
14400[>] Desc: Test voice and status notices
14401
14402[+] Name: voice_steal
14403[>] Desc: no description available
14404
14405[+] Name: voice_system_enable
14406[>] Desc: Toggle voice system.
14407
14408[+] Name: voice_threshold
14409[>] Desc: no description available
14410
14411[+] Name: voice_thresold_delay
14412[>] Desc: no description available
14413
14414[+] Name: voice_unmute
14415[>] Desc: Unmute a specific Steam user, or `all` to unmute all connected players.
14416
14417[+] Name: voice_verbose
14418[>] Desc: Turns on debug output with detailed spew about voice data processing.
14419
14420[+] Name: voice_vox
14421[>] Desc: no description available
14422
14423[+] Name: voice_writevoices
14424[>] Desc: Saves each speaker's voice data into separate .wav files
14425
14426
14427[+] Name: voice_xsend_debug
14428[>] Desc: no description available
14429
14430[+] Name: voicerecord_toggle
14431[>] Desc: no description available
14432
14433[+] Name: volume
14434[>] Desc: Sound volume
14435
14436[+] Name: vox_reload
14437[>] Desc: Reload sentences.txt file
14438
14439[+] Name: voxeltree_box
14440[>] Desc: View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
14441
14442[+] Name: voxeltree_playerview
14443[>] Desc: View entities in the voxel-tree at the player position.
14444
14445[+] Name: voxeltree_sphere
14446[>] Desc: View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
14447
14448[+] Name: voxeltree_view
14449[>] Desc: View entities in the voxel-tree.
14450
14451[+] Name: vphys_sleep_timeout
14452[>] Desc: set sleep timeout: large values mean stuff won't ever sleep
14453
14454[+] Name: vprof
14455[>] Desc: Toggle VProf profiler
14456
14457[+] Name: vprof_adddebuggroup1
14458[>] Desc: add a new budget group dynamically for debugging
14459
14460[+] Name: vprof_cachemiss
14461[>] Desc: Toggle VProf cache miss checking
14462
14463[+] Name: vprof_cachemiss_off
14464[>] Desc: Turn off VProf cache miss checking
14465
14466[+] Name: vprof_cachemiss_on
14467[>] Desc: Turn on VProf cache miss checking
14468
14469[+] Name: vprof_child
14470[>] Desc: no description available
14471
14472[+] Name: vprof_collapse_all
14473[>] Desc: Collapse the whole vprof tree
14474
14475[+] Name: vprof_counters
14476[>] Desc: no description available
14477
14478[+] Name: vprof_counters_show_minmax
14479[>] Desc: no description available
14480
14481[+] Name: vprof_dump_counters
14482[>] Desc: Dump vprof counters to the console
14483
14484[+] Name: vprof_dump_groupnames
14485[>] Desc: Write the names of all of the vprof groups to the console.
14486
14487[+] Name: vprof_dump_oninterval
14488[>] Desc: Interval (in seconds) at which vprof will batch up data and dump it to the console.
14489
14490[+] Name: vprof_dump_spikes
14491[>] Desc: Framerate at which vprof will begin to dump spikes to the console. 0 = disabled, negative to reset after dump
14492
14493[+] Name: vprof_dump_spikes_budget_group
14494[>] Desc: Budget gtNode to start report from when doing a dump spikes
14495
14496[+] Name: vprof_dump_spikes_hiearchy
14497[>] Desc: Set to 1 to get a hierarchy report whith vprof_dump_spikes
14498
14499[+] Name: vprof_dump_spikes_node
14500[>] Desc: Node to start report from when doing a dump spikes
14501
14502[+] Name: vprof_dump_spikes_terse
14503[>] Desc: Whether to use most terse output
14504
14505[+] Name: vprof_expand_all
14506[>] Desc: Expand the whole vprof tree
14507
14508[+] Name: vprof_expand_group
14509[>] Desc: Expand a budget group in the vprof tree by name
14510
14511[+] Name: vprof_generate_report
14512[>] Desc: Generate a report to the console.
14513
14514[+] Name: vprof_generate_report_AI
14515[>] Desc: Generate a report to the console.
14516
14517[+] Name: vprof_generate_report_AI_only
14518[>] Desc: Generate a report to the console.
14519
14520[+] Name: vprof_generate_report_budget
14521[>] Desc: Generate a report to the console based on budget group.
14522
14523[+] Name: vprof_generate_report_hierarchy
14524[>] Desc: Generate a report to the console.
14525
14526[+] Name: vprof_generate_report_hierarchy_per_frame_and_count_only
14527[>] Desc: Generate a minimal hiearchical report to the console.
14528
14529[+] Name: vprof_generate_report_map_load
14530[>] Desc: Generate a report to the console.
14531
14532[+] Name: vprof_graph
14533[>] Desc: Draw the vprof graph.
14534
14535[+] Name: vprof_graphheight
14536[>] Desc: no description available
14537
14538[+] Name: vprof_graphwidth
14539[>] Desc: no description available
14540
14541[+] Name: vprof_nextsibling
14542[>] Desc: no description available
14543
14544[+] Name: vprof_off
14545[>] Desc: Turn off VProf profiler
14546
14547[+] Name: vprof_on
14548[>] Desc: Turn on VProf profiler
14549
14550[+] Name: vprof_parent
14551[>] Desc: no description available
14552
14553[+] Name: vprof_playback_average
14554[>] Desc: Average the next N frames.
14555
14556[+] Name: vprof_playback_start
14557[>] Desc: Start playing back a recorded .vprof file.
14558
14559[+] Name: vprof_playback_step
14560[>] Desc: While playing back a .vprof file, step to the next tick.
14561
14562[+] Name: vprof_playback_stepback
14563[>] Desc: While playing back a .vprof file, step to the previous tick.
14564
14565[+] Name: vprof_playback_stop
14566[>] Desc: Stop playing back a recorded .vprof file.
14567
14568[+] Name: vprof_prevsibling
14569[>] Desc: no description available
14570
14571[+] Name: vprof_record_start
14572[>] Desc: Start recording vprof data for playback later.
14573
14574[+] Name: vprof_record_stop
14575[>] Desc: Stop recording vprof data
14576
14577[+] Name: vprof_remote_start
14578[>] Desc: Request a VProf data stream from the remote server (requires authentication)
14579
14580[+] Name: vprof_remote_stop
14581[>] Desc: Stop an existing remote VProf data request
14582
14583[+] Name: vprof_reset
14584[>] Desc: Reset the stats in VProf profiler
14585
14586[+] Name: vprof_reset_peaks
14587[>] Desc: Reset just the peak time in VProf profiler
14588
14589[+] Name: vprof_scope
14590[>] Desc: Set a specific scope to start showing vprof tree
14591
14592[+] Name: vprof_scope_entity_gamephys
14593[>] Desc: no description available
14594
14595[+] Name: vprof_scope_entity_thinks
14596[>] Desc: no description available
14597
14598[+] Name: vprof_server_spike_threshold
14599[>] Desc: no description available
14600
14601[+] Name: vprof_server_thread
14602[>] Desc: no description available
14603
14604[+] Name: vprof_think_limit
14605[>] Desc: no description available
14606
14607[+] Name: vprof_to_csv
14608[>] Desc: Convert a recorded .vprof file to .csv.
14609
14610[+] Name: vprof_unaccounted_limit
14611[>] Desc: number of milliseconds that a node must exceed to turn red in the vprof panel
14612
14613[+] Name: vprof_verbose
14614[>] Desc: Set to one to show average and peak times
14615
14616[+] Name: vprof_vtune_group
14617[>] Desc: enable vtune for a particular vprof group ("disable" to disable)
14618
14619[+] Name: vprof_warningmsec
14620[>] Desc: Above this many milliseconds render the label red to indicate slow code.
14621
14622[+] Name: vtune
14623[>] Desc: Controls VTune's sampling.
14624
14625[+] Name: vx_do_not_throttle_events
14626[>] Desc: Force VXConsole updates every frame; smoother vprof data on PS3 but at a slight (~0.2ms) perf cost.
14627
14628[+] Name: vx_model_list
14629[>] Desc: Dump models to VXConsole
14630
14631[+] Name: warningcallstacks_enable
14632[>] Desc: All Warning()/DevWarning()/... calls will attach a callstack
14633
14634[+] Name: warningcallstacks_length
14635[>] Desc: Length of automatic warning callstacks
14636
14637[+] Name: wc_air_edit_further
14638[>] Desc: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from player
14639
14640[+] Name: wc_air_edit_nearer
14641[>] Desc: When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
14642
14643[+] Name: wc_air_node_edit
14644[>] Desc: When in WC edit mode, toggles laying down or air nodes instead of ground nodes
14645
14646[+] Name: wc_create
14647[>] Desc: When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently selected hull size (see ai_next_hull)
14648
14649[+] Name: wc_destroy
14650[>] Desc: When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
14651
14652[+] Name: wc_destroy_undo
14653[>] Desc: When in WC edit mode restores the last deleted node
14654
14655[+] Name: wc_link_edit
14656[>] Desc: no description available
14657
14658[+] Name: weapon_accuracy_forcespread
14659[>] Desc: Force spread to the specified value.
14660
14661[+] Name: weapon_accuracy_logging
14662[>] Desc: no description available
14663
14664[+] Name: weapon_accuracy_nospread
14665[>] Desc: Disable weapon inaccuracy spread
14666
14667[+] Name: weapon_accuracy_shotgun_spread_patterns
14668[>] Desc: no description available
14669
14670[+] Name: weapon_air_spread_scale
14671[>] Desc: Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
14672
14673[+] Name: weapon_auto_cleanup_time
14674[>] Desc: If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
14675
14676[+] Name: weapon_debug_inaccuracy_only_up
14677[>] Desc: Force weapon inaccuracy to be in exactly the up direction
14678
14679[+] Name: weapon_debug_max_inaccuracy
14680[>] Desc: Force all shots to have maximum inaccuracy
14681
14682[+] Name: weapon_debug_spread_gap
14683[>] Desc: no description available
14684
14685[+] Name: weapon_debug_spread_show
14686[>] Desc: Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
14687
14688[+] Name: weapon_land_dip_amt
14689[>] Desc: The amount the gun should dip when the player lands after a jump.
14690
14691[+] Name: weapon_max_before_cleanup
14692[>] Desc: If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
14693
14694[+] Name: weapon_molotov_maxdetonateslope
14695[>] Desc: Maximum angle of slope on which the molotov will detonate
14696
14697[+] Name: weapon_near_empty_sound
14698[>] Desc: no description available
14699
14700[+] Name: weapon_recoil_cooldown
14701[>] Desc: DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
14702
14703[+] Name: weapon_recoil_decay1_exp
14704[>] Desc: Decay factor exponent for weapon recoil
14705
14706[+] Name: weapon_recoil_decay2_exp
14707[>] Desc: Decay factor exponent for weapon recoil
14708
14709[+] Name: weapon_recoil_decay2_lin
14710[>] Desc: Decay factor (linear term) for weapon recoil
14711
14712[+] Name: weapon_recoil_decay_coefficient
14713[>] Desc: no description available
14714
14715[+] Name: weapon_recoil_scale
14716[>] Desc: Overall scale factor for recoil. Used to reduce recoil on specific platforms
14717
14718[+] Name: weapon_recoil_scale_motion_controller
14719[>] Desc: Overall scale factor for recoil. Used to reduce recoil. Only for