· 6 years ago · Sep 14, 2019, 04:02 PM
1[Southern Trade Route, Bosque Deriel]
2While pondering the fantastic variety of flora here, you listen to the wildlife encircling you. Familiar bird songs, insect chirpings, and the rooting of forest-floor foragers all comfort you. And yet, there is an undercurrent, a foreign and disquieting subtext of sounds and voices that lie just outside your conscious range of hearing.
3Obvious paths: southeast, northwest.
4
5>
6[Script finished (In 2.5795835 seconds): automapper.cmd(195)]
7### You don't have enough coins to travel, you vagrant! Trying to get coins from the nearest bank!!!
8[travel]: wealth
9Warrior Poet Keldyn just arrived.
10
11>
12Wealth:
13 No Kronars.
14 No Lirums.
15 No Dokoras.
16
17>
18Warrior Poet Keldyn runs northwest.
19
20>
21[AutoMapper] Goto: Leth Deriel
22[Script loaded: automapper.cmd]
23[automapper]: southeast
24You go southeast.
25
26[Southern Trade Route, Bosque Deriel]
27Sounds unlike any you know whirl about you in a choir of whisperings, rustlings, murmurings, and guttural hisses. Strange calls, unlike those of any bird, reverberate in the treetops. You feel as though this is all for your benefit or rather to your detriment, as though someone or something were watching all the traffic along this route, and signaling your approach.
28Obvious paths: northeast, south, southwest, northwest.
29
30>
31[Script finished (In 0.674152 seconds): automapper.cmd(195)]
32[Script loaded: automapper.cmd]
33[automapper]: northeast
34[automapper]: northeast
35You go northeast.
36
37[Bosque Deriel, Northern Reaches]
38The trees thin out a bit to the southeast, where the path leads to some kind of junction. The sounds of crowds and carts along the way echo from that direction, an uneasy interruption of the deep silent reverie that pervades Bosque Deriel.
39Next move: northeast
40Obvious paths: northeast, southwest.
41
42>
43You go northeast.
44
45[Bosque Deriel, Northern Reaches]
46A dun-colored woodcock, the plain female of the species, scratches with her feet and pokes for worms in the soft earth here. A rustling in the scrubby bush startles her and she takes flight. Out of the corner of your eye, you spy an Elven hunter making her way through the foliage, a brace of game birds over her shoulder.
47Next move: east
48Obvious paths: northeast, southwest.
49
50> [automapper]: northeast
51[automapper]: east
52You go northeast.
53
54[Bosque Deriel, Northern Reaches]
55Stout pines and deobars predominate here, and at the base of one of the taller trees, dug deep into the loamy ground, is a burrow hole. A heap of dirt forms a mound marking the entrance. All the surrounding standing timber shows deep, ragged claw marks, where the resident badger is wont to sharpen its claws.
56You also see a large deobar tree strung with a tangled labyrinth of ropes obscuring the ladder release.
57Next move: east
58Obvious paths: northeast, east, southwest.
59
60>
61You run east.
62
63[Bosque Deriel, Northern Reaches]
64At the bases of the trees here are thick beds of matted, decaying leaves and twigs. Flourishing in the rich mixture are curiously beautiful bird's nest orchids. The tangled roots of the woodland plants grow up from out of the ground, surrounding the stalks with what appear to be untidy nests. Overhead, their arboreal cousins, epiphytes of other sorts, grow in the crooks of branches.
65Next move: east
66Obvious paths: east, west.
67
68> [automapper]: east
69[automapper]: east
70You run east.
71
72[Bosque Deriel, Northern Reaches]
73A covey of pheasants races across the road, some running, some flying, flushed out of the undergrowth by some unseen hunting party. Shouts in Elvish ring out from the forest, and an arrow whizzes by your ear, lodging in the breast of a particularly plump bird. Not wanting to get caught in another crossfire, you hurry along.
74Next move: northeast
75Obvious paths: east, west.
76
77>
78You run east.
79
80[Bosque Deriel, Northern Reaches]
81A falcon stoops from on high, swooping down to snatch up some smaller, tastier game bird. A quick whistle, a whirring and flapping send the feathered hunter on its way. Although there is no sign of two-legged hunters about, you wonder whether that choice catch will grace some Elven lord's dinner table shortly. This path through the trees continues around Leth Deriel's northern border.
82Next move: southeast
83Obvious paths: northeast, west.
84
85> [automapper]: northeast
86[automapper]: southeast
87You run northeast.
88
89[Bosque Deriel, Northern Reaches]
90Trees to the north, where Bosque Deriel merges with the Endrus Forest, seem different, more homogenous, while those to the south in the heart of the Bosque grow in a riotous profusion of color, height, flower, fruit and foliage, appearing to be in all stages of development and season. The view to the south truly would gladden the heart of all but the most jaded of travelers.
91Also here: Range Master Antilar.
92Next move: southeast
93Obvious paths: southeast, southwest.
94
95>
96You run southeast.
97
98[Bosque Deriel, Golden Grove]
99The trees here all bear foliage in a glorious yellow hue. On a tree of deep gold-yellow shade is a branch with supple leaves and limber twigs of real gold, the mark of a sacred site. This whole grove covers and shades a carpet of yellow-tipped mosses. It is said if a traveler plucks the golden bough, a wood sprite will appear to lead the adventurer to a sacred secret place.
100Next move: south
101Obvious paths: southeast, northwest.
102[automapper]: southeast
103[automapper]: south
104
105>
106Mapped exits: go faint path
107
108You run southeast.
109
110[Bosque Deriel, Trelda's Faery Ring]
111These gloomy groves surround the Faery Ring and are said to be tenanted by supernatural beings and phantom wayfarers, all too charmed to leave this place, even in death. When passing through the somber shade, the breeze rustles the heavy foliage and causes branches to sway and creak. To the northwest, to your relief, is a golden glow along the tree line.
112Next move: west
113Obvious paths: south, northwest.
114
115>
116You run south.
117
118[Bosque Deriel, Trelda's Faery Ring]
119You come upon a circular clearing, wreathed in mist and ringed by the largest toadstools you have ever seen. The haze curls around the base and beneath the caps of the gigantic mushrooms, creeping noiselessly along and from time to time assuming fanciful Elven shapes. Inside the ring, the dirt is trodden down, and the grass does not grow, as if a circle dance of intense frenzy had been performed here night after night, since before time was.
120Next move: southwest
121Obvious paths: north, south, west.
122
123> [automapper]: west
124[automapper]: southwest
125You run west.
126
127[Bosque Deriel, Grove Lawn]
128Due east, a clearing atop a small grassy hill rises to a point. At its summit you can barely make out a circular growth of plants at regularly-spaced intervals. To the southwest is E'erdream Bower gate, through which lies the Elven stronghold of Leth Deriel. Thick stands of deobar trees form an impenetrable wall around the city on either side of the arching canopy of E'erdream trees.
129You also see an ancient deobar tree.
130Next move: southwest
131Obvious paths: northeast, east, southwest.
132
133>
134You run southwest.
135
136[Leth Deriel, E'erdream Bower Gate]
137You could listen to the melody of the calling birds here in the greenwood for what would seem to be mere minutes but when roused from your reverie, actual years, so enchanting and vibrant are their songs at this gate. Brilliant E'erdream trees form colonnades on either side of the way, leading southwest back into the heart of town, and northeast to a grassy hillock.
138Next move: southeast
139Obvious paths: southwest.
140
141>
142Mapped exits: go e'erdream gate
143
144[automapper]: southwest
145[automapper]: southeast
146You run southwest.
147
148[Leth Deriel, Elder Bark Circle]
149The deobars thin out, leaving the path northeast to E'erdream Bower Gate lined only with straight, wispy E'erdream trees. Their lacy foliage sways lazily overhead and the fragrance of their flowers fills your nostrils. The soft beds of fallen leaves at their bases look like the perfect spot for a short nap.
150Next move: southeast
151Obvious paths: northeast, southeast, southwest, northwest.
152
153>
154You run southeast.
155
156[Leth Deriel, Elder Bark Circle]
157The earthy aroma of the packed dirt road invigorates you. Just off the path, the soil is less compact, and leaf mold and fallen logs play host to colonies of brightly colored mushrooms. Their spotted, angry red caps attract the local insects, who occasionally buzz past your nose. Depressions in the soft beds indicate some of the fungus has been recently gathered.
158Next move: southeast
159Obvious paths: southeast, northwest.
160
161> [automapper]: southeast
162[automapper]: southeast
163You run southeast.
164
165[Leth Deriel, Elder Bark Circle]
166The deobar stands and the sturdy platforms high among their branches bound the east side of the circle here. They protect the residents of Leth Deriel from unwanted visitors and serve as a windbreak in this fairly open spot. A clearing along the inner area holds several wooden frames around which swarm black clouds of loudly buzzing bees. A colorful one room house sits behind the crude apiaries.
167Next move: south
168Obvious paths: southeast, northwest.
169
170>
171Mapped exits: go house
172
173You run southeast.
174
175[Leth Deriel, Elder Bark Circle]
176A rustic Elven youth weaves among the mature red maples that crowd along the path to the west, gathering small buckets filled with thick, sweet sap. Following behind him, an Elothean trader calmly and rationally negotiates for his sticky goods, having little apparent success. A few plump, slow moving honey bees buzz by your ears, heading northwest.
177Next move: south
178Obvious paths: south, northwest.
179
180> [automapper]: south
181[automapper]: south
182You run south.
183
184[Leth Deriel, Elder Bark Circle]
185Elder Bark Circle intersects to the west with Dragon Tree Road, creating a small clearing through which light filters. A goshawk swoops down and snatches up a squirming field mouse. To one side of the path, an Elven cleric decked in a homespun cassock places a sprig of alkanet leaves at the base of an ancient, twisted shade tree.
186Next move: southwest
187Obvious paths: north, south, west.
188
189>
190You run south.
191
192[Leth Deriel, Elder Bark Circle]
193The path curves north and southwest, with the deobar walls directly to your east. So tall and lush is their growth here that it is difficult to see much in the shadows. Warblings, calls and responses, echo from the branches of the red maples to the west. A watch of nightingales has honored you with their chorus, but are roused from their roosts by several green garbed figures hurrying by.
194Obvious paths: north, southwest.
195
196> [automapper]: southwest
197You run southwest.
198
199[Leth Deriel, Elder Bark Circle]
200The roots of the deobars, deep and strong, quest downward for nourishment. In their inexorable search, the trees are mightier than the very stones, as their roots crack and pulverize the rock. Along with their fallen leaves, the deobars thus transform the terrain into dark, fertile soil, which provides the residents with nature's bounty.
201You also see a raven and a pile of pinecones.
202Obvious paths: northeast, southwest.
203
204>
205[Script finished (In 3.6368223 seconds): automapper.cmd(195)]
206[AutoMapper] Goto: Exchange
207[Script loaded: automapper.cmd]
208[automapper]: northeast
209[automapper]: north
210You run northeast.
211
212[Leth Deriel, Elder Bark Circle]
213The path curves north and southwest, with the deobar walls directly to your east. So tall and lush is their growth here that it is difficult to see much in the shadows. Warblings, calls and responses, echo from the branches of the red maples to the west. A watch of nightingales has honored you with their chorus, but are roused from their roosts by several green garbed figures hurrying by.
214Next move: west
215Obvious paths: north, southwest.
216
217>
218You run north.
219
220[Leth Deriel, Elder Bark Circle]
221Elder Bark Circle intersects to the west with Dragon Tree Road, creating a small clearing through which light filters. A goshawk swoops down and snatches up a squirming field mouse. To one side of the path, an Elven cleric decked in a homespun cassock places a sprig of alkanet leaves at the base of an ancient, twisted shade tree.
222Next move: west
223Obvious paths: north, south, west.
224
225> [automapper]: west
226[automapper]: west
227You run west.
228
229[Leth Deriel, Dragon Tree Road]
230Two old trees, one ash, the other elm, lash against each other, their limbs whipping and thrashing, yet no wind seems to be stirring them. They rail as though they would beat one another to the ground. You can detect no creature in their foliage that would cause these violent movements. Perhaps the timeless rage of clan feuds across the millennia has suffused the very soil of Leth Deriel.
231Next move: west
232Obvious paths: east, west.
233
234>
235You run west.
236
237[Leth Deriel, Dragon Tree Road]
238Haunches of venison, braces of wild fowl, and slabs of boar meat hang from tree limbs over smoldering fires of sage and fragrant woods. Baskets of berries, mushrooms and fruits lie drying in the sun. Sacks and kegs are piled alongside a tree trunk here, more of a very high stump actually. Above a chiseled-out opening in the stump is a crudely carved sign.
239You also see an Elven Warden.
240Next move: west
241Obvious paths: east, west.
242
243>
244Mapped exits: go opening
245
246[automapper]: west
247[automapper]: west
248You run west.
249
250[Leth Deriel, Cambium Circle]
251This is a busy junction, leading to and from the main clearing of town, as well as a good many vital shops and institutions, such as the Imperial Depository due west, the provisions store due east, and the main temple to the northwest. The well trodden path extends a bit beneath shady plane trees on either side, fading off into a dense cover of large bracken, their tough stalks and lacy fronds sprouting up at all angles.
252Next move: go ebony door
253Obvious paths: east, southwest, west, northwest.
254
255>
256You run west.
257
258[Leth Deriel, Dragon Tree Road]
259A tall, smooth barked ebonwood tree dominates the southwest side of the road here. Its strong, black walls form a perfect circular trunk of huge diameter. All the low hanging branches have been trimmed to prevent climbing. An ebony door, fashioned with exquisite metal fittings and inlaid with semi-precious gems, marks this tree as the seat of Leth Deriel's financial life, the Imperial Depository.
260Next move: up
261Obvious paths: east, west.
262
263>
264Mapped exits: go ebony door
265
266[automapper]: go ebony door
267[automapper]: up
268[Imperial Depository, Lobby]
269The inside of the lobby here is breathtaking, unlike anything else you have seen so far in Leth Deriel in terms of its display of wealth and worldliness. The interior of the ebonwood tree has been polished and grooved to resemble rich paneling. A brass sign along the far wall points up.
270Next move: up
271Obvious exits: up, out.
272
273>
274You run up.
275
276[Imperial Depository, Domestic Branch]
277Here at the inside of a large fork is a chamber that houses the tellers for local currency transactions. Despite their rather conservative nature, the local merchants, traders and citizens seem to be conducting a fair amount of business. A sign points up for the Foreign Branch.
278You also see a beautifully penned scroll.
279Obvious exits: up, down.
280
281> [automapper]: up
282You run up.
283
284[Imperial Depository, Foreign Branch]
285Here is the foreign exchange window at which one province's currency may be exchanged for that of another. Exchange rates in Leth Deriel have always been governed primarily by the forces of supply and demand - if you want supplies here, the town's merchants demand local currency.
286You also see a stained desk and an exchange rate board.
287Obvious exits: down.
288
289>
290[Script finished (In 1.8094088 seconds): automapper.cmd(195)]
291[travel]: wealth
292
293Wealth:
294 No Kronars.
295 No Lirums.
296 No Dokoras.
297
298>
299[AutoMapper] Goto: Teller
300[Script loaded: automapper.cmd]
301[automapper]: down
302You run down.
303
304[Imperial Depository, Domestic Branch]
305Here at the inside of a large fork is a chamber that houses the tellers for local currency transactions. Despite their rather conservative nature, the local merchants, traders and citizens seem to be conducting a fair amount of business. A sign points up for the Foreign Branch.
306You also see a beautifully penned scroll.
307Obvious exits: up, down.
308
309>
310[Script finished (In 0.4531018 seconds): automapper.cmd(195)]
311[travel]: withdraw 60 copper
312The clerk counts out 60 copper Kronars and hands them over, making a notation in her ledger.
313> [travel]: wealth
314
315Wealth:
316 60 copper Kronars (60 copper Kronars).
317 No Lirums.
318 No Dokoras.
319
320>
321YOU HAD MONEY IN THE BANK, LET'S TRY THIS AGAIN!
322[Script loaded: automapper.cmd]
323[automapper]: down
324[automapper]: out
325
326>
327You go down.
328
329[Imperial Depository, Lobby]
330The inside of the lobby here is breathtaking, unlike anything else you have seen so far in Leth Deriel in terms of its display of wealth and worldliness. The interior of the ebonwood tree has been polished and grooved to resemble rich paneling. A brass sign along the far wall points up.
331Next move: west
332Obvious exits: up, out.
333
334>
335You go out.
336
337[Leth Deriel, Dragon Tree Road]
338A tall, smooth barked ebonwood tree dominates the southwest side of the road here. Its strong, black walls form a perfect circular trunk of huge diameter. All the low hanging branches have been trimmed to prevent climbing. An ebony door, fashioned with exquisite metal fittings and inlaid with semi-precious gems, marks this tree as the seat of Leth Deriel's financial life, the Imperial Depository.
339Next move: west
340Obvious paths: east, west.
341
342>
343Mapped exits: go ebony door
344
345[automapper]: west
346[automapper]: west
347>
348You go west.
349
350[Leth Deriel, Oakenheart Circle]
351The view to the west consists of the clearing surrounding the ancient tree that forms the hub of Leth Deriel, and the tree itself, the fabled Sana'ati Dyaus. Its trunk blocks out anything else you might have been able to see in that direction. Merchants, traders, and other outsiders bent on commerce pass by, some headed to the bank just east, others headed to the trading post, shops and offices clustered in the area.
352You also see an Elven Warden and a wooden door.
353Next move: northwest
354Obvious paths: north, east, south, west.
355
356>
357Mapped exits: go wooden door
358
359You go west.
360
361[Leth Deriel, Sana'ati Dyaus Drui'tas]
362In the midst of this clearing is the mighty tree known throughout Elanthia as Sana'ati Dyaus. Its limbs glow with a phosphorescent light and you can trace the very course of its roots by their faint glimmer. Every vein on every leaf is a streak of pale fire, and the diverse crowd here in the main gathering place is subtly illuminated. The tree houses all the town's official services, and people come and go through a large, open burl in the trunk.
363You also see a festive meeting portal, a mud-splattered chest and a uniformed representative.
364Next move: northwest
365Obvious paths: north, northeast, east, southeast, south, southwest, west, northwest.
366
367>
368Mapped exits: go open burl, go meeting portal
369
370[automapper]: northwest
371[automapper]: northwest
372You go northwest.
373
374[Leth Deriel, Oakenheart Circle]
375On the northeast verge of the central clearing, in the shadow of Sana'ati Dyaus, stands a figure shod in rags and cloaked in a tattered green blanket. She huddles over an iron brazier, stirring chestnuts in a pan. The crowd around the tree, which also serves as the town hall, barely notices her cries as she hawks her wares. Nor do they heed those of the infant swaddled in dirty skins that she bends down to comfort every now and again.
376Next move: northwest
377Obvious paths: northeast, southeast, south, northwest.
378
379>
380You go northwest.
381
382[Leth Deriel, Peri'el Way]
383Light and shadow weave a tangled web of enchantment, with dappled forms falling along the well-tended path here. Shapes that sometimes look man-like, sometimes bird-like, quickly dissolve into undifferentiated shadows. The hedge here is no longer purely ornamental, but composed of various species of medicinal shrubs.
384Next move: northwest
385Obvious paths: southeast, northwest.
386
387> [automapper]: northwest
388[automapper]: northwest
389You run northwest.
390
391[Leth Deriel, Cambium Circle]
392The surreal sense of being caught in a web, being toyed with by the unseen inhabitants all about you is heightened by the soft, elusive perfumes of leaf and wood floating by on the warm, moist zephyrs. A whiff of a lady's cologne, or a curl of pipe smoke, a scent of leather all taunt your nostrils.
393Next move: northwest
394Obvious paths: northeast, southeast, southwest, northwest.
395
396>
397You run northwest.
398
399[Leth Deriel, Liyos Approach]
400Tall proud conifers line the approach here. The faint scent of pine resin gives you cause to stop and recall the last time that you enjoyed that refreshingly clear smell. Squirrels leap cheerfully from limb to limb in search of more bounty and to escape each other.
401Next move: northwest
402[automapper]: northwest
403[automapper]: northwest
404Obvious paths: southeast, northwest.
405
406>
407You run northwest.
408
409[Leth Deriel, Liyos Approach]
410Chains of liberated prisoners are hanging from trees and serve as a remembrance of times more harsh. In former times, the condemned prisoner was dragged to the gallows, hanged by the neck until either a prolonged gurgling sound issued forth or a quick clean snap was heard.
411You also see an Elven Warden and The Gallows Tree.
412Next move: northwest
413Obvious paths: southeast, northwest.
414
415>
416Mapped exits: go gallows tree
417
418You run northwest.
419
420[Leth Deriel, Elder Bark Circle]
421Dense stands of deobars form the town palisades that curve to the northeast and southwest. The impenetrable defense is made even more daunting by clumps of raevelthorn bushes that grow close to the ground in the gaps between the trees. Their branches, with razor sharp thorns facing outward, appear to have been woven craftily among the trees.
422Next move: go bower gate
423Obvious paths: northeast, southeast, southwest, northwest.
424
425> [automapper]: northwest
426[automapper]: go bower gate
427You run northwest.
428
429[Leth Deriel, Alder Bower Gate]
430Huge, broad leafed alder trees shoot up tall and straight, sentinels in constant watch over the main gate that leads into and out of Leth Deriel, ancient Elven stronghold. Their spreading crowns meet high overhead, forming a dense, impenetrable roof, as stalwart as any fortress made by nature or artifice. The way leading into the town is quite wide here.
431Next move: northwest
432Obvious paths: southeast.
433
434>
435Mapped exits: go bower gate
436
437[Southern Trade Route, Outside Leth Deriel]
438Directly before you to the south stands the main entrance that connects Leth Deriel with the outside world. Huge stands of alder trees form the gate, their branches raising and falling to allow caravans, expeditions and large groups to pass through. On either side, a living palisade of deobar trees serves as a protective, impenetrable fortification around the entire stronghold.
439You also see Alder Bower Gate.
440Next move: north
441Obvious paths: northwest.
442
443>
444Mapped exits: go bower gate
445[automapper]: northwest
446[automapper]: north
447
448You run northwest.
449
450[Southern Trade Route, Bosque Deriel]
451[travel]: fatigue
452The Elven woodland fortress of Leth Deriel looms before you to the south, its walls of defensive deobar trees forming huge arcs to the southwest and east. The high tops and entwined branches of the Alder Bower Gate overshadow the south section of the road. Even from this distance, you see the tallest, most ancient and most venerated tree in the Elven lands, the Sana'ati Dyaus, which stands at the center of the city.
453Next move: north
454Obvious paths: north, southeast.
455
456>
457You run north.
458
459[Southern Trade Route, Bosque Deriel]
460A purposeful rustling overhead makes you look up. Atop platforms of lashed branches and planks stand Elven archers, watchfully guarding the approach to Leth Deriel. The treetops bristle with their numbers. In various spots of the road, you notice broken arrow shafts sticking out of the dirt. These appear to be recent additions to the roadbed.
461Next move: northwest
462Obvious paths: north, south.
463
464> [automapper]: north
465[automapper]: northwest
466Sorry, you may only type ahead 1 command.
467>
468
469*** Retry movement
470
471[Script aborted! (Run time: 4.40 seconds): automapper.cmd]
472[Script loaded: automapper.cmd]
473[automapper]: north
474[automapper]: northwest
475You are completely rested.
476>
477You run north.
478
479[Southern Trade Route, Bosque Deriel]
480Sounds unlike any you know whirl about you in a choir of whisperings, rustlings, murmurings, and guttural hisses. Strange calls, unlike those of any bird, reverberate in the treetops. You feel as though this is all for your benefit or rather to your detriment, as though someone or something were watching all the traffic along this route, and signaling your approach.
481Obvious paths: northeast, south, southwest, northwest.
482
483>
484You can't go there.
485>
486You run northwest.
487
488
489********************************
490MOVE FAILED - Type: real | Movement: northwest | Depth: 1
491Remaining Path: northwest
492
493
494RETRYING Movement...1 / 5 Tries.
495********************************
496[Southern Trade Route, Bosque Deriel]
497While pondering the fantastic variety of flora here, you listen to the wildlife encircling you. Familiar bird songs, insect chirpings, and the rooting of forest-floor foragers all comfort you. And yet, there is an undercurrent, a foreign and disquieting subtext of sounds and voices that lie just outside your conscious range of hearing.
498Obvious paths: southeast, northwest.
499
500>
501***
502*** Retrying move to in 1 second(s).
503***
504[Script finished (In 0.3230735 seconds): automapper.cmd(749)]
505[Script loaded: automapper.cmd]
506[automapper]: northwest
507[automapper]: north
508You run northwest.
509
510[Southern Trade Route, Bosque Deriel]
511A more enchanting mix of foliage, exotic herbs, fragrant plants and glorious undergrowth exists perhaps nowhere else on Elanthia. Surrounded by what can only be called a forager's paradise, you marvel at the bounty of nature. Each individual species here has something of value to offer the body, soul, or spirit. Taking a deep breath and casting a long, wistful gaze, you continue on.
512You also see a deobar tree guarded by a giant blade spider hanging from the branches.
513Next move: north
514Obvious paths: north, southeast.
515
516>
517You run north.
518
519[Southern Trade Route, Bosque Deriel]
520Handcarts, porters, and caravans laden with trade goods and commodities bound for Leth Deriel pass through here heading south, while heading north are soldiers, mages, and savants of one kind or another, fighters and other less prosperous figures. A ranger is bent over the side of the path, inspecting some curious flowering plant.
521Next move: northwest
522Obvious paths: north, south.
523
524> [automapper]: north
525[automapper]: northwest
526You run north.
527
528[Southern Trade Route, Customs Post]
529Several thin trees are propped up across the path in a kind of makeshift gate. Half a dozen Elven archers are stationed around their commander, a tall and stern figure in the flowing green cloak of his regiment. A large balance scale, some wooden pallets, and a tent form the inspection station where those entering and leaving the domain of Leth Deriel pay tolls and taxes, and attend to the inevitable ensuing paperwork.
530Next move: northwest
531Obvious paths: south, northwest.
532
533>
534You run northwest.
535
536[Southern Trade Route, Endrus Forest]
537There is a clearing to the southeast, and the sounds of several languages not indigenous to the precincts of Leth Deriel can be heard from that direction. A few carts and wagons, an overburdened camel, and a very annoyed-looking Elothean trader loiter here, as though waiting to pass southeast but unable to proceed for some reason.
538Next move: northeast
539Obvious paths: southeast, northwest.
540
541> [automapper]: northwest
542[automapper]: northeast
543You run northwest.
544
545[Southern Trade Route, Endrus Forest]
546Mysterious voices echo in the shadowy glades along the sides of the road here. Filmy forms seem to glide among the towering trees, hinting at a magical and miraculous world beckoning you to stray from the safe, mundane limits of the trade route.
547Next move: north
548Obvious paths: northeast, southeast.
549
550>
551You run northeast.
552
553[Southern Trade Route, Zurinda's Bale]
554The air is stuffy, humid and oppressive here, as though the leaves have conspired to make a verdant canopy to contain the heat spawned by the forest's decay and regeneration. The low humming in your ears grows louder, a chorus of katydids beating their wings in an unrelenting, blood-quickening rhythm. You feel oddly drowsy, or perhaps you are about to swoon from the unnatural warmth.
555Next move: northeast
556Obvious paths: north, southwest.
557
558> [automapper]: north
559[automapper]: northeast
560You run north.
561
562[Southern Trade Route, Endrus Forest]
563The broad, stiff-veined leaves of the remeka trees here shut out the sky and the stirring of the forest breezes. The remekas absorb great quantities of water through their roots and release it in the form of droplets that collect on the underside of the leaves, dripping to the forest floor like a localized rain shower. This shower is too tepid to be refreshing, but a good source of drinking water so far from rivers or wells.
564Next move: northeast
565Obvious paths: northeast, south.
566
567>
568You run northeast.
569
570[Southern Trade Route, Endrus Forest]
571Diminutive hoof prints from some cloven-footed animal pepper the road here. The underbrush on both sides has been trampled down repeatedly, and there is a noticeable track worn into the hard-packed roadbed at a right angle. You hear faint grunts and rustlings to the east and west, but the low thorn bushes rule out leaving the path to investigate. A dripping sound emanates from the southwest.
572Next move: northeast
573Obvious paths: northeast, southwest.
574
575> [automapper]: northeast
576[automapper]: northeast
577You run northeast.
578
579[Southern Trade Route, Endrus Forest]
580Thick trees line the route here, with rope-like roots swelling the surface and bursting through in places. Most of them have been hacked back by the passing caravans and travelers. At the base of one of the greater trees, the jumble of roots encloses a murky hole, leading into a hollow. In such places are said to dwell Elven hermits and anchorites.
581Next move: northeast
582Obvious paths: northeast, southwest.
583
584>
585You run northeast.
586
587[Southern Trade Route, Endrus Forest]
588The track through the choking forest is difficult to follow here. The path is extremely muddy and treacherous underfoot. At times the snaking detours into which the main route has jumbled become impossible to discern. A spider's web partially blocks the road, waiting to ensnare some unwary traveler.
589Next move: northwest
590[automapper]: northeast
591[automapper]: northwest
592Obvious paths: northeast, southwest.
593
594>
595You run northeast.
596
597[Southern Trade Route, Endrus Forest]
598Along the north, the trees and shrubs are fairly homogeneous, much the same as other wild growth at the same latitude and altitude anywhere in this hemisphere of Elanthia. To the south, abruptly and preternaturally, all sorts of trees appear that ought not to be growing side by side or in each other's shade. A profusion of evergreens, hardwoods, fruit trees, flowering trees and shrubs, spread themselves out as far south as you can see.
599Next move: northwest
600Obvious paths: southwest, northwest.
601
602>
603You run northwest.
604
605[Southern Trade Route, Endrus Forest]
606The ground here is hard and unyielding, packed to rock-like consistency by ceaseless caravans and the boots of stalwart adventurers. Faint cracks trace the surface like webs from a demented spider, prompting a slight detour for an orderly column of black ants. Southwest, an overgrown footpath leads off the main road towards a grove of sana'ati trees.
607You also see a flattened skunk in the middle of the road with some black ants on it.
608Next move: north
609Obvious paths: southeast, northwest.
610
611>
612Mapped exits: go overgrown footpath
613
614[automapper]: northwest
615[automapper]: north
616You run northwest.
617
618[Southern Trade Route, Endrus Forest]
619Resplendent pine trees tower over a low-lying thicket laden with oralana. The branches rustle with movement, and a small woodland creature scampers to the ground, darting into the thicket with something in its mouth.
620You also see a pine tree.
621Next move: north
622Obvious paths: north, southeast.
623
624>
625You run north.
626
627[Southern Trade Route, Hillock]
628The gradual slope provides a limited view of the surrounding treetops, but not much else. Pointed conifers and other evergreens form the skyline in all directions save the east-northeast, where black-twisted trees consume the landscape with a darkness far deeper than mere night. These must be the warped creations of a maddened mage, for such monstrosities could never grow naturally in Endrus Forest.
629Next move: northeast
630Obvious paths: north, south.
631
632> [automapper]: north
633[automapper]: northeast
634You run north.
635
636[Southern Trade Route, Endrus Forest]
637A deobar sapling, no taller than a Human child, stretches its slender limbs outward and embraces the nighttime sky as if glimpsing it for the first time. Turning southwards, the road assumes a gentle incline that reaches its peak atop a barren hillock, which is spared the tangled briars and ravaging weeds that pervade the northeast passage.
638Next move: north
639Obvious paths: northeast, south.
640
641>
642You run northeast.
643
644[Southern Trade Route, Endrus Forest]
645Dead and dying wildflowers litter the roadside, overrun with voracious weeds that rob the soil of its precious nutrients. The less hardy flora withers away midst the dust of bright yellow blossoms, but the earth harbors their seeds, ensuring that life shall one day come full circle.
646Next move: northeast
647Obvious paths: north, southwest.
648
649> [automapper]: north
650[automapper]: northeast
651You run north.
652
653[Southern Trade Route, Endrus Forest]
654A wall of twisted raevelthorn thrives alongside the eastern edge of the road, providing a welcome barrier between you and the foreboding trees beyond.
655You also see a gap in the shrubbery.
656Next move: go malevolent shadows
657Obvious paths: northeast, south.
658
659>
660You run northeast.
661
662[Endrus Forest, Crossroads]
663A stand of lofty ironwood trees chokes the winding road which narrows to barely a wagon's width. Thick, bulbous roots snake over the earth, and gnarled branches twist overhead nearly blotting out the sky. Odd noises and beastly grunts drift from the malevolent shadows, lending truth to the bardic myths of a haunted forest along the trade route.
664Next move: go weed-choked trail
665Obvious paths: southwest, northwest.
666
667>
668Mapped exits: go malevolent shadows
669
670[automapper]: go malevolent shadows
671[automapper]: go weed-choked trail
672You gather your courage and boldly step into the shadows, knowing darkness is merely the absence of light -- nothing really changes...
673
674[Forest of Night, Path]
675Black trees stand silent guard over the path as it winds its way through the forest. From an unseen perch, a night owl cries out, its shrieks of "Kie! Kie! Kie!" echoing through the still wood.
676You also see a weed-choked trail and a dark opening in the greenery.
677Next move: southeast
678Obvious paths: south.
679
680>
681Mapped exits: go dark opening, go weed-choked trail
682
683[Forest of Night, Outer Woods]
684The trees grow close together, as if trying to halt your progress through the woods. To the west, the path leads up to what would appear to be a well-traveled road, or, at least, a road better traveled than this one, while to the southeast the trail continues to skirt the outer wood of the forest.
685Next move: northeast
686Obvious paths: southeast, west.
687
688> [automapper]: southeast
689[automapper]: northeast
690You run southeast.
691
692[Forest of Night, Outer Woods]
693The light is almost totally gone, blocked out by the close-growing canopy. Only the glitter of exposed earth where the trail is worn down and bits of reflective minerals shine through keeps you from becoming irrevocably lost.
694Next move: east
695Obvious paths: northeast, northwest.
696
697>
698You run northeast.
699
700[Forest of Night, Outer Woods]
701The haunting cry of a bird of prey ripples through the forest, sounding from somewhere far away. The foliage above you stirs at the passage of some tree-dwelling creature, disturbing the leaves and causing a few to shower down on your head.
702Next move: southeast
703Obvious paths: east, southwest.
704
705> [automapper]: east
706[automapper]: southeast
707You run east.
708
709[Forest of Night, Silent Glade]
710The trees quietly shuffle aside here, moving a graceful step back to allow the glade plenty of room. Grass carpets the forest floor, shimmering darkly in the dim light of the evening. A ring of mushrooms circles a mossy hollow nearby, releasing spore to float on a gentle night breeze.
711Next move: southeast
712Obvious paths: southeast, west.
713
714>
715You run southeast.
716
717[Forest of Night, Silent Glade]
718Light reflects faintly off the remains of a column of polished white marble. A clinging white mist swirls thickly in the center of the glade, all but obscuring the ground.
719Next move: southeast
720Obvious paths: southeast, northwest.
721
722> [automapper]: southeast
723[automapper]: southeast
724You run southeast.
725
726[Forest of Night, Outer Woods]
727The trees form a living wall about you, making deviation from the path impossible. In a way, this is a good thing as the forest is now so dark that you can only find your way through by feeling along the trees. Pale white mist swirls on the ground, giving the trees an eerie glow but not lending enough light to see by.
728Next move: southwest
729Obvious paths: southeast, northwest.
730
731>
732You run southeast.
733
734[Forest of Night, Outer Woods]
735The leaves of the tall ironwood trees all but melt into the inky sky. A thick mist rises nearly two feet off the forest floor, carpeting everything in a blanket of white and emitting an odd, pale nimbus.
736Next move: southeast
737Obvious paths: southwest, northwest.
738
739> [automapper]: southwest
740[automapper]: southeast
741You run southwest.
742
743[Forest of Night, Outer Woods]
744The trees of the forest stand about you, their trunks glistening black and their leaves shimmering as a forest breeze passes through them. Oddly, rather than the normal whisper that usually accompanies leaf against leaf, the sound this foliage makes is metallic in nature.
745Next move: south
746Obvious paths: northeast, southeast.
747
748>
749You run southeast.
750
751[Forest of Night, Outer Woods]
752Two of the trees bend toward each other here, creating a living doorway that opens up on more forest. The path winds onward, tripping a thin line between the deeper, thicker clusters of the inner wood and the looser, more open growth of the outer grove.
753Next move: south
754Obvious paths: south, northwest.
755
756> [automapper]: south
757[automapper]: south
758You run south.
759
760[Forest of Night, Outer Woods]
761Somewhere to the south you hear the soft roar of a river. The only thing that muffles this sound is the occasional squawk from one of the ravens that roosts in the trees above you, or the crunch of the leaves coming from your own feet.
762Next move: southwest
763Obvious paths: north, south.
764
765>
766You run south.
767
768[Forest of Night, Broken Shrine]
769The forest pulls aside to give plenty of room to the tiny building that occupies this clearing. Made of granite and black-veined gray marble, it seems a wonder that anything could have shattered it. Grass and moss grows out of the cracked stones, and the darkened doorway of its entrance gapes open in slack-jawed awe.
770Next move: southeast
771Obvious paths: north, southwest.
772[automapper]: southwest
773[automapper]: southeast
774
775>
776Mapped exits: go broken shrine
777
778You run southwest.
779
780[Forest of Night, Outer Woods]
781The black leaves of the trees shimmer with a metallic sheen, and the trunks stand straight and upright, like the poles of spears. The path seems to fork toward the southeast here, but the hope of another road is a false one, as the deviating trail eventually fades off into forest too thick to walk through.
782Next move: southeast
783Obvious paths: northeast, southeast, west.
784
785>
786You run southeast.
787
788[Forest of Night, Outer Woods]
789The secretive whispering of the wind that shakes the trees is unnerving and a little sinister. Tendrils of raevelthorn reach out from the low brush, creating barely visible caltrops that all but vanish in the dark grass.
790Next move: south
791Obvious paths: southeast, northwest.
792
793> [automapper]: southeast
794[automapper]: south
795
796>
797You run southeast.
798
799[Forest of Night, Outer Woods]
800The rustle of leaves cuts like a knife through the uneasy silence, followed swiftly by the flurry of wings as ravens take flight through the shadows, melting seamlessly into the gloom. A thick mist flows around the tree trunks, stopping with curious precaution by the side of the path that winds through the wood, as if it feared to tread there.
801Next move: south
802Obvious paths: south, northwest.
803
804>
805You run south.
806
807[Forest of Night, Outer Woods]
808Dark boughs and trunks hunch miserably over the path or against each other, some so warped that they have grown together in convoluted twists that make it hard to trace with the eye where one begins and the other ends. The ground that marks the trail has been pulled up and scraped away with surgical purity, leaving nothing but stark, packed black earth where the eldritch life of the forest once harbored its plants and took root.
809You also see a shadowed trail.
810Next move: southwest
811Obvious paths: north, south.
812
813>
814Mapped exits: go shadowed trail
815
816[automapper]: south
817[automapper]: southwest
818You run south.
819
820[Forest of Night, Outer Woods]
821Ironwood trees grow thickly to the left and right, cloaked in robes of powdery grey moss that drape from their boughs and branches with all the elegance of a rain-dampened cat. Thick black-green grass grows at the base of the trees, and raevelthorn creepers -- stripped of their treacherous thorns -- create a criss-cross pattern over the bare earth that marks the path through the forest.
822Next move: go churning mist
823Obvious paths: north, southwest.
824
825>
826You run southwest.
827
828[Forest of Night, Outer Woods]
829Thick layers of leaves and sweeping boughs compound the darkness, transmuting night to nightmare. The path through the wood grinds southward, moving inexorably toward a wall of churning mist, where it is swallowed whole. A grouping of trees eat up the northeast bend in the path, obfuscating what may lay beyond.
830Next move: east
831Obvious paths: northeast.
832
833>
834Mapped exits: go churning mist
835[automapper]: go churning mist
836[automapper]: east
837
838You step through the mist....
839
840[Forest of Night, Murky Woods]
841Black matte trunks grow aimlessly about you, their branches creating a curtain of thick leaves and shadows. The light is just enough to make you wish for more, and dim enough to make every tree look like the next.
842You also see a pile of moldy leaves.
843Next move: east
844Obvious paths: east, southeast, south, southwest.
845
846>
847You run east.
848
849[Forest of Night, Murky Woods]
850Black matte trunks grow aimlessly about you, their branches creating a curtain of thick leaves and shadows. The light is just enough to make you wish for more, and dim enough to make every tree look like the next.
851Obvious paths: east, southeast, south, southwest, west.
852
853> [automapper]: east
854You run east.
855
856[Forest of Night, Murky Woods]
857Black matte trunks grow aimlessly about you, their branches creating a curtain of thick leaves and shadows. The light is just enough to make you wish for more, and dim enough to make every tree look like the next.
858Obvious paths: east, southeast, south, southwest, west.
859
860>
861[Script finished (In 7.8407716 seconds): automapper.cmd(195)]
862
863The air suddenly swirls with shadows as two sanguine eyes materialize out of thin air to coalesce into the form of a pale grey death spirit!
864
865>
866The grey death spirit begins to advance on you!
867The grey death spirit is still a distance away from you and is closing steadily.
868>
869The grey death spirit closes to pole weapon range on you!
870>
871A pale grey death spirit flies in, claws raised menacingly!
872
873>
874* Driving in with exacting precision, a pale grey death spirit feints high at you. You fail to block with a polished steel parry stick.
875The shadow lands a light hit to your chest.
876[You're bruised, solidly balanced with opponent in good position.]
877>
878Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
879
880The grey death spirit closes to melee range on you!
881>
882* With the precision and elegance of a plunging goshawk, a pale grey death spirit chops wide at you. You fail to evade, avoiding only some of the blow.
883The shadow lands a solid hit to your right hand.
884[You're bruised, solidly balanced with opponent in superior position.]
885>
886Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
887
888>
889The grey death spirit begins to advance on you!
890The grey death spirit is still a distance away from you and is closing steadily.
891>
892A pale grey death spirit points at you and wails!
893>
894The grey death spirit closes to pole weapon range on you!
895>
896* Driving in with an overwhelming assault, a pale grey death spirit feints low at you. You fail to block with a polished steel parry stick.
897The shadow lands a light hit to your chest.
898[You're hurt, solidly balanced with opponent in good position.]
899>
900Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
901
902The grey death spirit closes to melee range on you!
903>
904The grey death spirit moves into a position to parry.
905>
906* Moving as a single sinuous force, a pale grey death spirit lunges a slice of black shadow at you. You fail to parry with a polished steel parry stick.
907The shadow lands a hard hit to your left leg.
908[You're hurt, solidly balanced with opponent in superior position.]
909>
910Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
911
912* Driving in like a master combatant, a pale grey death spirit lunges a slice of black shadow at you. You fail to block with a polished steel parry stick.
913The shadow lands a strong hit that barely pierces the skin to nick the chest, lightly stunning you.
914[You're beat up, badly balanced with opponent overwhelming you.]
915
916S>
917Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
918
919S>
920The warm feeling in your hand goes away.
921>
922* Moving with dominating grace, a pale grey death spirit chops wide at you. You fail to parry with a polished steel parry stick.
923The shadow lands a solid hit to your left arm.
924[You're beat up, somewhat off balance with opponent dominating.]
925>
926Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
927
928* Driving in with an overwhelming assault, a pale grey death spirit chops wide at you. You fail to dodge, stepping partly into the blow.
929The shadow lands a strong hit that nicks your left forearm.
930[You're very beat up, somewhat off balance with opponent in excellent position.]
931>
932Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
933
934>
935* Moving with the precision of a mongoose, a pale grey death spirit slices a slice of black shadow at you. You fail to dodge, only slightly avoiding the blow.
936The shadow lands a heavy strike that painfully mashes several toes of the left foot.
937[You're badly hurt, somewhat off balance with opponent overwhelming you.]
938>
939Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
940
941* Driving in with exacting precision, a pale grey death spirit slices a slice of black shadow at you. You fail to evade, only slightly avoiding the blow.
942The shadow lands a strong hit that bites deeply into the left calf, lightly stunning you.
943[You're very badly hurt, badly balanced with opponent overwhelming you.]
944
945S!>
946Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
947
948A pale grey death spirit flies in, claws raised menacingly!
949
950S!>
951The grey death spirit moves into a position to parry.
952!>
953The grey death spirit moves into a position to parry.
954!>
955* With the precision and elegance of a plunging goshawk, a pale grey death spirit lunges a slice of black shadow at you. You barely fail to block with a polished steel parry stick.
956The shadow lands an extremely heavy hit that punctures deeply into one side of your stomach and out the other, dealing you a vicious stun.
957[You're terribly wounded, badly balanced with opponent overwhelming you.]
958
959S!>
960Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor
961SpellTimer settings saved.
962[ubercombat]: quit
963SpellTimer settings saved.
964[ubercombat]: exit
965
966* Driving in like the overwhelming force of a hurricane, a pale grey death spirit thrusts a slice of black shadow at you. You fail to evade, taking the full blow.
967The shadow lands a heavy strike that slides the black shadow deeply into the stomach.
968[You're near death, very badly balanced with opponent overwhelming you.]
969S!>
970Learned: Evasion, Parry Ability, Brawling, Defending, Light Armor, Chain Armor