· 8 years ago · Apr 06, 2018, 10:34 PM
1
2List of CS:GO Cvars
3<Counter-Strike: Global Offensive> The following is a list of Counter-Strike: Global Offensive console commands and variables.
42792 total convars/concommands
5Protocol version 13626 [653/653]
6
7Exe version 1.36.2.6 (csgo)
8Exe build: 15:39:40 Feb 8 2018 (6974) (730)
9Table
10
11Name Setting Attributes Description
12_autosave cmd Autosave
13_autosavedangerous cmd AutoSaveDangerous
14_bugreporter_restart cmd Restarts bug reporter .dll
15_record cmd Record a demo incrementally.
16_resetgamestats cmd Erases current game stats and writes out a blank stats file
17_restart cmd Shutdown and restart the engine.
18achievement_debug 0 "cheat", "rep", "cl" Turn on achievement debug msgs.
19achievement_disable 0 "cheat", "rep", "cl" Turn off achievements.
20addip cmd Add an IP address to the ban list.
21adsp_debug 0 "a"
22adsp_reset_nodes cmd
23ai_clear_bad_links cmd Clears bits set on nav links indicating link is unusable
24ai_debug_los 0 "sv", "cheat" NPC Line-Of-Sight debug mode. If 1, solid entities that block NPC LOC will be highlighted with white bounding boxes. If 2, it'l
25ai_debug_node_connect cmd Debug the attempted connection between two nodes
26ai_debug_shoot_positions 0 "cheat", "rep", "cl"
27ai_disable cmd Bi-passes all AI logic routines and puts all NPCs into their idle animations. Can be used to get NPCs out of your way and to t
28ai_drawbattlelines 0 "sv", "cheat"
29ai_drop_hint cmd Drop an ai_hint at the player's current eye position.
30ai_dump_hints cmd
31ai_hull cmd Controls which connections are shown when ai_show_hull or ai_show_connect commands are used Arguments: NPC name or classname,
32ai_next_hull cmd Cycles through the various hull sizes. Currently selected hull size is written to the screen. Controls which connections are
33ai_nodes cmd Toggles node display. First call displays the nodes for the given network as green objects. Second call displays the nodes a
34ai_report_task_timings_on_limit 0 "a", "sv"
35ai_resume cmd If NPC is stepping through tasks (see ai_step ) will resume normal processing.
36ai_set_move_height_epsilon cmd Set how high AI bumps up ground walkers when checking steps
37ai_setenabled cmd Like ai_disable but you manually specify the state (with a 0 or 1) instead of toggling it.
38ai_show_connect cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
39ai_show_connect_crawl cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
40ai_show_connect_fly cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
41ai_show_connect_jump cmd Displays the allowed connections between each node for the currently selected hull type. Hulls are color code as follows: Gre
42ai_show_graph_connect cmd Toggles graph connection display for the node that the player is looking at. Nodes that are connected to the selected node by
43ai_show_grid cmd Draw a grid on the floor where looking.
44ai_show_hints cmd Displays all hints as small boxes Blue - hint is available for use Red - hint is currently being used by an NPC Orange -
45ai_show_hull cmd Displays the allowed hulls between each node for the currently selected hull type. Hulls are color code as follows: Green -
46ai_show_node cmd Highlight the specified node
47ai_show_visibility cmd Toggles visibility display for the node that the player is looking at. Nodes that are visible from the selected node will be d
48ai_step cmd NPCs will freeze after completing their current task. To complete the next task, use 'ai_step' again. To resume processing no
49ai_test_los cmd Test AI LOS from the player's POV
50ai_think_limit_label 0 "a", "sv"
51ai_vehicle_avoidance 1 "sv", "cheat"
52ainet_generate_report cmd Generate a report to the console.
53ainet_generate_report_only cmd Generate a report to the console.
54air_density cmd Changes the density of air for drag computations.
55alias cmd Alias a command.
56-alt1 cmd
57+alt1 cmd
58-alt2 cmd
59+alt2 cmd
60ammo_338mag_max 30 "rep", "cl"
61ammo_357sig_max 52 "rep", "cl"
62ammo_357sig_min_max 12 "rep", "cl"
63ammo_357sig_p250_max 26 "rep", "cl"
64ammo_357sig_small_max 24 "rep", "cl"
65ammo_45acp_max 100 "rep", "cl"
66ammo_50AE_max 35 "rep", "cl"
67ammo_556mm_box_max 200 "rep", "cl"
68ammo_556mm_max 90 "rep", "cl"
69ammo_556mm_small_max 40 "rep", "cl"
70ammo_57mm_max 100 "rep", "cl"
71ammo_762mm_max 90 "rep", "cl"
72ammo_9mm_max 120 "rep", "cl"
73ammo_buckshot_max 32 "rep", "cl"
74ammo_grenade_limit_default 1 "rep", "cl"
75ammo_grenade_limit_flashbang 2 "rep", "cl"
76ammo_grenade_limit_total 4 "rep", "cl"
77ammo_item_limit_healthshot 4 "rep", "cl"
78anim_twistbones_enabled 0 "cheat", "rep", "cl" Enable procedural twist bones.
79askconnect_accept cmd Accept a redirect request by the server.
80asw_engine_finished_building_map cmd Notify engine that we've finished building a map
81async_resume cmd
82async_suspend cmd
83+attack cmd
84-attack cmd
85-attack2 cmd
86+attack2 cmd
87audit_save_in_memory cmd Audit the memory usage and files in the save-to-memory system
88autobuy cmd Attempt to purchase items with the order listed in cl_autobuy
89autosave cmd Autosave
90autosavedangerous cmd AutoSaveDangerous
91autosavedangerousissafe cmd
92-back cmd
93+back cmd
94banid cmd Add a user ID to the ban list.
95banip cmd Add an IP address to the ban list.
96bench_end cmd Ends gathering of info.
97bench_showstatsdialog cmd Shows a dialog displaying the most recent benchmark results.
98bench_start cmd Starts gathering of info. Arguments: filename to write results into
99bench_upload cmd Uploads most recent benchmark stats to the Valve servers.
100benchframe cmd Takes a snapshot of a particular frame in a time demo.
101bind cmd Bind a key.
102bind_osx cmd Bind a key for OSX only.
103BindToggle cmd Performs a bind <key> 'increment var <cvar> 0 1 1'
104blackbox_dump cmd Dump the contents of the blackbox
105blackbox_record cmd Record an entry into the blackbox
106bot_add cmd ct> <type> <difficulty> <name> - Adds a bot matching the given criteria.
107bot_add_ct cmd bot_add_ct <type> <difficulty> <name> - Adds a Counter-Terrorist bot matching the given criteria.
108bot_add_t cmd bot_add_t <type> <difficulty> <name> - Adds a terrorist bot matching the given criteria.
109bot_all_weapons cmd Allows the bots to use all weapons
110bot_allow_grenades 1 "sv", "rep" If nonzero, bots may use grenades.
111bot_allow_machine_guns 1 "sv", "rep" If nonzero, bots may use the machine gun.
112bot_allow_pistols 1 "sv", "rep" If nonzero, bots may use pistols.
113bot_allow_rifles 1 "sv", "rep" If nonzero, bots may use rifles.
114bot_allow_rogues 1 "sv", "rep" If nonzero, bots may occasionally go 'rogue'. Rogue bots do not obey radio commands, nor pursue scenario goals.
115bot_allow_shotguns 1 "sv", "rep" If nonzero, bots may use shotguns.
116bot_allow_snipers 1 "sv", "rep" If nonzero, bots may use sniper rifles.
117bot_allow_sub_machine_guns 1 "sv", "rep" If nonzero, bots may use sub-machine guns.
118bot_autodifficulty_threshold_high 0 "rep", "cl" Upper bound above Average Human Contribution Score that a bot must be above to change its difficulty
119bot_autodifficulty_threshold_low -2 "rep", "cl" Lower bound below Average Human Contribution Score that a bot must be below to change its difficulty
120bot_chatter 0 "sv", "rep" Control how bots talk. Allowed values: 'off', 'radio', 'minimal', or 'normal'.
121bot_coop_force_throw_grenade_chance 0 "sv", "cheat"
122bot_coop_idle_max_vision_distance 1400 "sv", "cheat", "rep" Max distance bots can see targets (in coop) when they are idle, dormant, hiding or asleep.
123bot_crouch 0 "sv", "cheat"
124bot_debug 0 "sv", "cheat", "rep" For internal testing purposes.
125bot_debug_target 0 "sv", "cheat", "rep" For internal testing purposes.
126bot_defer_to_human_goals 1 "sv", "rep" If nonzero and there is a human on the team, the bots will not do the scenario tasks.
127bot_defer_to_human_items 1 "sv", "rep" If nonzero and there is a human on the team, the bots will not get scenario items.
128bot_difficulty 2 "sv", "rep" Defines the skill of bots joining the game. Values are: 0=easy, 1=normal, 2=hard, 3=expert.
129bot_dont_shoot 0 "sv", "cheat", "rep" If nonzero, bots will not fire weapons (for debugging).
130bot_freeze 0 "sv", "cheat"
131bot_goto_mark cmd Sends a bot to the marked nav area (useful for testing navigation meshes)
132bot_goto_selected cmd Sends a bot to the selected nav area (useful for testing navigation meshes)
133bot_ignore_players 0 "sv", "cheat" Bots will not see non-bot players.
134bot_join_after_player 1 "sv", "rep" If nonzero, bots wait until a player joins before entering the game.
135bot_join_team 0 "sv", "rep" Determines the team bots will join into. Allowed values: 'any', 'T', or 'CT'.
136bot_kick cmd ct> <type> <difficulty> <name> - Kicks a specific bot, or all bots, matching the given criteria.
137bot_kill cmd ct> <type> <difficulty> <name> - Kills a specific bot, or all bots, matching the given criteria.
138bot_knives_only cmd Restricts the bots to only using knives
139bot_loadout 0 "sv", "cheat" bots are given these items at round start
140bot_max_vision_distance_override -1 "sv", "cheat", "rep" Max distance bots can see targets.
141bot_mimic 0 "sv", "cheat"
142bot_mimic_yaw_offset 180 "sv", "cheat"
143bot_pistols_only cmd Restricts the bots to only using pistols
144bot_place cmd bot_place - Places a bot from the map at where the local player is pointing.
145bot_quota 10 "sv", "rep" Determines the total number of bots in the game.
146bot_quota_mode 0 "sv", "rep" Determines the type of quota. Allowed values: 'normal', 'fill', and 'match'. If 'fill', the server will adjust bots to keep N p
147bot_randombuy 0 "sv", "cheat" should bots ignore their prefered weapons and just buy weapons at random?
148bot_show_battlefront 0 "sv", "cheat" Show areas where rushing players will initially meet.
149bot_show_nav 0 "sv", "cheat", "rep" For internal testing purposes.
150bot_show_occupy_time 0 "sv", "cheat" Show when each nav area can first be reached by each team.
151bot_snipers_only cmd Restricts the bots to only using sniper rifles
152bot_stop 0 "sv", "cheat", "rep" If nonzero, immediately stops all bot processing.
153bot_traceview 0 "sv", "cheat", "rep" For internal testing purposes.
154bot_zombie 0 "sv", "cheat", "rep" If nonzero, bots will stay in idle mode and not attack.
155box cmd Draw a debug box.
156-break cmd
157+break cmd
158buddha cmd Toggle. Player takes damage but won't die. (Shows red cross when health is zero)
159budget_averages_window 30 "a" number of frames to look at when figuring out average frametimes
160budget_background_alpha 128 "a" how translucent the budget panel is
161budget_bargraph_background_alpha 128 "a" how translucent the budget panel is
162budget_bargraph_range_ms 16 "a" budget bargraph range in milliseconds
163budget_history_numsamplesvisible 100 "a" number of samples to draw in the budget history window. The lower the better as far as rendering overhead of the budget panel
164budget_history_range_ms 66 "a" budget history range in milliseconds
165budget_panel_bottom_of_history_fraction 0 "a" number between 0 and 1
166budget_panel_height 384 "a" height in pixels of the budget panel
167budget_panel_width 512 "a" width in pixels of the budget panel
168budget_panel_x 0 "a" number of pixels from the left side of the game screen to draw the budget panel
169budget_panel_y 50 "a" number of pixels from the top side of the game screen to draw the budget panel
170budget_peaks_window 30 "a" number of frames to look at when figuring out peak frametimes
171budget_show_averages 0 "a" enable/disable averages in the budget panel
172budget_show_history 1 "a" turn history graph off and on. . good to turn off on low end
173budget_show_peaks 1 "a" enable/disable peaks in the budget panel
174budget_toggle_group cmd Turn a budget group on/off
175bug cmd Show the bug reporting UI.
176bugreporter_uploadasync 0 "a" Upload attachments asynchronously
177bugreporter_username 0 "a" Username to use for bugreporter
178buildcubemaps cmd Rebuild cubemaps.
179building_cubemaps 0 "cheat", "cl" Indicates we're building cubemaps
180buildmodelforworld cmd buildmodelforworld
181buy_stamps cmd Temporary solution for Pinion to kick back to community map makers.
182buymenu cmd Show or hide main buy menu
183buyrandom cmd Buy random primary and secondary. Primarily for deathmatch where cost is not an issue.
184c_maxdistance 200 "a", "cl"
185c_maxpitch 90 "a", "cl"
186c_maxyaw 135 "a", "cl"
187c_mindistance 30 "a", "cl"
188c_minpitch 0 "a", "cl"
189c_minyaw -135 "a", "cl"
190c_orthoheight 100 "a", "cl"
191c_orthowidth 100 "a", "cl"
192c_thirdpersonshoulder 0 "a", "cl"
193c_thirdpersonshoulderaimdist 120 "a", "cl"
194c_thirdpersonshoulderdist 40 "a", "cl"
195c_thirdpersonshoulderheight 5 "a", "cl"
196c_thirdpersonshoulderoffset 20 "a", "cl"
197cache_print cmd cache_print [section] Print out contents of cache memory.
198cache_print_lru cmd cache_print_lru [section] Print out contents of cache memory.
199cache_print_summary cmd cache_print_summary [section] Print out a summary contents of cache memory.
200callvote cmd Start a vote on an issue.
201cam_collision 1 "a", "server_can_execute", "cl" When in thirdperson and cam_collision is set to 1, an attempt is made to keep the camera from passing though walls.
202cam_command cmd Tells camera to change modes
203cam_idealdelta 4 "a", "cl" Controls the speed when matching offset to ideal angles in thirdperson view
204cam_idealdist 150 "a", "server_can_execute", "cl"
205cam_idealdistright 0 "a", "server_can_execute", "cl"
206cam_idealdistup 0 "a", "server_can_execute", "cl"
207cam_ideallag 4 "a", "cl" Amount of lag used when matching offset to ideal angles in thirdperson view
208cam_idealpitch 0 "a", "server_can_execute", "cl"
209cam_idealyaw 0 "a", "server_can_execute", "cl"
210cam_showangles 0 "cheat", "cl" When in thirdperson, print viewangles/idealangles/cameraoffsets to the console.
211cam_snapto 0 "a", "cl"
212-camdistance cmd
213+camdistance cmd
214cameraman_override 0 Set to 1 when you're secondary cameraman and need to override the primary cameraman's observer target and mode
215+camin cmd
216-camin cmd
217+cammousemove cmd
218-cammousemove cmd
219-camout cmd
220+camout cmd
221+campitchdown cmd
222-campitchdown cmd
223+campitchup cmd
224-campitchup cmd
225+camyawleft cmd
226-camyawleft cmd
227+camyawright cmd
228-camyawright cmd
229cancelselect cmd
230cash_player_bomb_defused 300 "nf", "rep", "cl"
231cash_player_bomb_planted 300 "nf", "rep", "cl"
232cash_player_damage_hostage -30 "nf", "rep", "cl"
233cash_player_get_killed 0 "nf", "rep", "cl"
234cash_player_interact_with_hostage 300 "nf", "rep", "cl"
235cash_player_killed_enemy_default 300 "nf", "rep", "cl"
236cash_player_killed_enemy_factor 1 "nf", "rep", "cl"
237cash_player_killed_hostage -1000 "nf", "rep", "cl"
238cash_player_killed_teammate -300 "nf", "rep", "cl"
239cash_player_rescued_hostage 1000 "nf", "rep", "cl"
240cash_player_respawn_amount 0 "nf", "rep", "cl"
241cash_team_elimination_bomb_map 3250 "nf", "rep", "cl"
242cash_team_elimination_hostage_map_ct 3000 "nf", "rep", "cl"
243cash_team_elimination_hostage_map_t 3000 "nf", "rep", "cl"
244cash_team_hostage_alive 0 "nf", "rep", "cl"
245cash_team_hostage_interaction 600 "nf", "rep", "cl"
246cash_team_loser_bonus 1400 "nf", "rep", "cl"
247cash_team_loser_bonus_consecutive_rounds 500 "nf", "rep", "cl"
248cash_team_planted_bomb_but_defused 800 "nf", "rep", "cl"
249cash_team_rescued_hostage 600 "nf", "rep", "cl"
250cash_team_survive_guardian_wave 1000 "nf", "rep", "cl"
251cash_team_terrorist_win_bomb 3500 "nf", "rep", "cl"
252cash_team_win_by_defusing_bomb 3500 "nf", "rep", "cl"
253cash_team_win_by_hostage_rescue 2900 "nf", "rep", "cl"
254cash_team_win_by_time_running_out_bomb 3250 "nf", "rep", "cl"
255cash_team_win_by_time_running_out_hostage 3250 "nf", "rep", "cl"
256cast_hull cmd Tests hull collision detection
257cast_ray cmd Tests collision detection
258cc_emit cmd Emits a closed caption
259cc_findsound cmd Searches for soundname which emits specified text.
260cc_flush cmd Flushes async'd captions.
261cc_lang 0 "a", "cl" Current close caption language (emtpy = use game UI language)
262cc_linger_time 1 "a", "cl" Close caption linger time.
263cc_predisplay_time 0 "a", "cl" Close caption delay before showing caption.
264cc_random cmd Emits a random caption
265cc_showblocks cmd Toggles showing which blocks are pending/loaded async.
266cc_subtitles 0 "a", "cl" If set, don't show sound effect captions, just voice overs (i.e., won't help hearing impaired players).
267centerview cmd
268ch_createairboat cmd Spawn airboat in front of the player.
269ch_createjeep cmd Spawn jeep in front of the player.
270changelevel cmd Change server to the specified map
271changelevel2 cmd Transition to the specified map in single player
272chet_debug_idle 0 "a", "sv" If set one, many debug prints to help track down the TLK_IDLE issue. Set two for super verbose info
273cl_allowdownload 1 "a" Client downloads customization files
274cl_allowupload 1 "a" Client uploads customization files
275cl_animationinfo cmd Hud element to examine.
276cl_autobuy 0 "cl" The order in which autobuy will attempt to purchase items
277cl_autohelp 1 "a", "user", "cl" Auto-help
278cl_autowepswitch 0 "a", "user", "cl", "ss" Automatically switch to picked up weapons (if more powerful)
279cl_avatar_convert_rgb cmd Converts all png avatars in the avatars directory to rgb
280cl_backspeed 450 "cheat", "cl"
281cl_bob_lower_amt 21 "a", "cl" The amount the viewmodel lowers when running
282cl_bob_version 0 "cheat", "cl"
283cl_bobamt_lat 0 "a", "cl" The amount the viewmodel moves side to side when running
284cl_bobamt_vert 0 "a", "cl" The amount the viewmodel moves up and down when running
285cl_bobcycle 0 "a", "cl" the frequency at which the viewmodel bobs.
286cl_bobup 0 "cheat", "cl"
287cl_brushfastpath 1 "cheat", "cl"
288cl_cam_driver_compensation_scale 0 "cl"
289cl_camera_follow_bone_index -2 "cheat", "cl" Index of the bone to follow. -2 == disabled. -1 == root bone. 0+ is bone index.
290cl_camera_height_restriction_debug 0 "cheat", "rep", "cl"
291cl_cameraman_override_messages 1 "cl" Show messages indicating secondary cameraman override
292cl_chatfilters 63 "a", "cl" Stores the chat filter settings
293cl_clearhinthistory cmd Clear memory of client side hints displayed to the player.
294cl_clock_24hour 1 "a", "cl"
295cl_clock_correction 1 "cheat" Enable/disable clock correction on the client.
296cl_clock_correction_adjustment_max_amount 200 "cheat" Sets the maximum number of milliseconds per second it is allowed to correct the client clock. It will only correct this amount
297cl_clock_correction_adjustment_max_offset 90 "cheat" As the clock offset goes from cl_clock_correction_adjustment_min_offset to this value (in milliseconds), it moves towards apply
298cl_clock_correction_adjustment_min_offset 10 "cheat" If the clock offset is less than this amount (in milliseconds), then no clock correction is applied.
299cl_clock_correction_force_server_tick 999 "cheat" Force clock correction to match the server tick + this offset (-999 disables it).
300cl_clock_showdebuginfo 0 "cheat" Show debugging info about the clock drift.
301cl_clockdrift_max_ms 150 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
302cl_clockdrift_max_ms_threadmode 0 "cheat" Maximum number of milliseconds the clock is allowed to drift before the client snaps its clock to the server's.
303cl_cmdrate 64 "a", "user" Max number of command packets sent to server per second
304cl_color 0 "a", "user" Preferred teammate color
305cl_connection_trouble_show 0 "cl" Show connection trouble HUD warnings
306cl_countbones 0 "cheat", "cl"
307cl_crosshair_drawoutline 1 "a", "cl", "ss" Draws a black outline around the crosshair for better visibility
308cl_crosshair_dynamic_maxdist_splitratio 0 "a", "cl", "ss" If using cl_crosshairstyle 2, this is the ratio used to determine how long the inner and outer xhair pips will be. [inner = cl_
309cl_crosshair_dynamic_splitalpha_innermod 1 "a", "cl", "ss" If using cl_crosshairstyle 2, this is the alpha modification that will be used for the INNER crosshair pips once they've split.
310cl_crosshair_dynamic_splitalpha_outermod 0 "a", "cl", "ss" If using cl_crosshairstyle 2, this is the alpha modification that will be used for the OUTER crosshair pips once they've split.
311cl_crosshair_dynamic_splitdist 7 "a", "cl", "ss" If using cl_crosshairstyle 2, this is the distance that the crosshair pips will split into 2. (default is 7)
312cl_crosshair_outlinethickness 1 "a", "cl", "ss" Set how thick you want your crosshair outline to draw (0.1-3)
313cl_crosshair_sniper_show_normal_inaccuracy 0 "a", "cl", "ss" Include standing inaccuracy when determining sniper crosshair blur
314cl_crosshair_sniper_width 1 "a", "cl", "ss" If >1 sniper scope cross lines gain extra width (1 for single-pixel hairline)
315cl_crosshair_t 0 "a", "cl", "ss" T style crosshair
316cl_crosshairalpha 200 "a", "cl", "ss"
317cl_crosshaircolor 4 "a", "cl", "ss" Set crosshair color as defined in game_options.consoles.txt
318cl_crosshaircolor_b 50 "a", "cl", "ss"
319cl_crosshaircolor_g 250 "a", "cl", "ss"
320cl_crosshaircolor_r 50 "a", "cl", "ss"
321cl_crosshairdot 1 "a", "cl", "ss"
322cl_crosshairgap 1 "a", "cl", "ss"
323cl_crosshairgap_useweaponvalue 0 "a", "cl", "ss" If set to 1, the gap will update dynamically based on which weapon is currently equipped
324cl_crosshairscale 0 "a", "cl", "ss" Crosshair scaling factor (deprecated)
325cl_crosshairsize 5 "a", "cl", "ss"
326cl_crosshairstyle 1 "a", "cl", "ss" 0 = DEFAULT, 1 = DEFAULT STATIC, 2 = ACCURATE SPLIT (accurate recoil/spread feedback with a fixed inner part), 3 = ACCURATE DYN
327cl_crosshairthickness 0 "a", "cl", "ss"
328cl_crosshairusealpha 1 "a", "cl", "ss"
329cl_cs_dump_econ_item_stringtable cmd cl_cs_dump_econ_item_stringtable
330cl_csm_server_status cmd Usage: cl_csm_server_status
331cl_csm_status cmd Usage: cl_csm_status
332cl_custommaterial_debug_graph 0 "cheat", "cl"
333cl_deathnotices_show_numbers 0 "cl" 0: default; 1: draw names as just numbers; 2: append number on killer and victim to the name
334cl_debug_ugc_downloads 0
335cl_debugrumble 0 "a", "cl" Turn on rumble debugging spew
336cl_decryptdata_key 0 Key to decrypt encrypted GOTV messages
337cl_decryptdata_key_pub 0 Key to decrypt public encrypted GOTV messages
338cl_detail_avoid_force 0 "a", "cl" force with which to avoid players ( in units, percentage of the width of the detail sprite )
339cl_detail_avoid_radius 64 "a", "cl" radius around detail sprite to avoid players
340cl_detail_avoid_recover_speed 0 "a", "cl" how fast to recover position after avoiding players
341cl_detail_max_sway 5 "a", "cl" Amplitude of the detail prop sway
342cl_detail_multiplier 1 "cheat", "cl" extra details to create
343cl_detail_scale 2 "cheat"
344cl_disable_ragdolls 0 "cheat", "cl"
345cl_disablefreezecam 0 "a", "cl" Turn on/off freezecam on client
346cl_disablehtmlmotd 0 "a", "cl" Disable HTML motds.
347cl_dm_buyrandomweapons 0 "a", "cl" Player will automatically receive a random weapon on spawn in deathmatch if this is set to 1 (otherwise, they will receive the
348cl_download_demoplayer 1 Determines whether downloads of external resources are allowed during demo playback (0:no,1:workshop,2:all)
349cl_downloadfilter 0 "a" Determines which files can be downloaded from the server (all, none, nosounds)
350cl_draw_only_deathnotices 0 "cl" For drawing only the crosshair and death notices (used for moviemaking)
351cl_drawhud 1 "cheat", "cl" Enable the rendering of the hud
352cl_drawhud_force_deathnotices 0 "cl" 0: default; 1: draw deathnotices even if hud disabled; -1: force no deathnotices
353cl_drawhud_force_radar 0 "cl" 0: default; 1: draw radar even if hud disabled; -1: force no radar
354cl_drawhud_force_teamid_overhead 0 "cl" 0: default; 1: draw teamid even if hud disabled; -1: force no teamid
355cl_drawleaf -1 "cheat", "cl"
356cl_drawmaterial 0 "cheat", "cl" Draw a particular material over the frame
357cl_drawshadowtexture 0 "cheat", "cl"
358cl_dump_particle_stats cmd dump particle profiling info to particle_profile.csv
359cl_dumpplayer cmd Dumps info about a player
360cl_dumpsplithacks cmd Dump split screen workarounds.
361cl_ent_absbox cmd Displays the client's absbox for the entity under the crosshair.
362cl_ent_bbox cmd Displays the client's bounding box for the entity under the crosshair.
363cl_ent_rbox cmd Displays the client's render box for the entity under the crosshair.
364cl_entityreport 0 "cheat" For debugging, draw entity states to console
365cl_extrapolate 1 "cheat", "cl" Enable/disable extrapolation if interpolation history runs out.
366cl_extrapolate_amount 0 "cheat", "cl" Set how many seconds the client will extrapolate entities for.
367cl_fastdetailsprites 1 "cheat", "cl" whether to use new detail sprite system
368cl_find_ent cmd Find and list all client entities with classnames that contain the specified substring. Format: cl_find_ent <substring>
369cl_find_ent_index cmd Display data for clientside entity matching specified index. Format: cl_find_ent_index <index>
370cl_fixedcrosshairgap 3 "a", "cl", "ss" How big to make the gap between the pips in the fixed crosshair
371cl_flushentitypacket 0 "cheat" For debugging. Force the engine to flush an entity packet.
372cl_foot_contact_shadows 1 "cl"
373cl_forcepreload 0 "a" Whether we should force preloading.
374cl_forwardspeed 450 "cheat", "cl"
375cl_freezecameffects_showholiday 0 "cl" Happy holidays from the CS:GO team and Valve!
376cl_freezecampanel_position_dynamic 1 "a", "cl" Turn on/off freezecam's kill panel dynamic Y movement
377cl_fullupdate cmd Forces the server to send a full update packet
378cl_game_mode_convars cmd Display the values of the convars for the current game_mode.
379cl_hideserverip 0 If set to 1, server IPs will be hidden in the console (except when you type 'status')
380cl_http_log_enable 0 "norecord", "clientcmd_can_execute", "cl" Allows sending HTTP log from client main menu.
381cl_hud_background_alpha 0 "a", "cl"
382cl_hud_bomb_under_radar 0 "a", "cl"
383cl_hud_color 2 "a", "cl" 0 = default, 1 = light blue, 2 = orange, 3 = green, 4 = purple, 5 = white.
384cl_hud_healthammo_style 0 "a", "cl"
385cl_hud_playercount_pos 1 "a", "cl" 0 = default (top), 1 = bottom
386cl_hud_playercount_showcount 1 "a", "cl" 0 = show player avatars (default), 1 = just show count number (no avatars)
387cl_hud_radar_scale 1 "a", "cl"
388cl_idealpitchscale 0 "a", "cl"
389cl_ignorepackets 0 "cheat" Force client to ignore packets (for debugging).
390cl_interp 0 "user", "cl" Sets the interpolation amount (bounded on low side by server interp ratio settings).
391cl_interp_ratio 2 "user", "cl" Sets the interpolation amount (final amount is cl_interp_ratio / cl_updaterate).
392cl_interpolate 1 Enables or disables interpolation on listen servers or during demo playback
393cl_inv_showdividerline 2 "a", "cl", "ss" If 1, will show a divider line above the grenades in the inventory panel.
394cl_inventory_saved_filter2 0 "a", "cl"
395cl_inventory_saved_sort2 0 "a", "cl"
396cl_jiggle_bone_debug 0 "cheat", "cl" Display physics-based 'jiggle bone' debugging information
397cl_jiggle_bone_debug_pitch_constraints 0 "cheat", "cl" Display physics-based 'jiggle bone' debugging information
398cl_jiggle_bone_debug_yaw_constraints 0 "cheat", "cl" Display physics-based 'jiggle bone' debugging information
399cl_jiggle_bone_invert 0 "cheat", "cl"
400cl_join_advertise 1 "a", "cl" Advertise joinable game in progress to Steam friends, otherwise need a Steam invite (2: all servers, 1: official servers, 0: no
401cl_lagcompensation 1 "user", "cl" Perform server side lag compensation of weapon firing events.
402cl_leafsystemvis 0 "cheat", "cl"
403cl_leveloverview 0 "cheat", "cl"
404cl_leveloverviewmarker 0 "cheat", "cl"
405cl_loadout_colorweaponnames 0 "a", "cl", "ss" If set to true, the weapon names are colored in the weapon loadout to match their rarity.
406cl_mainmenu_show_datagraph 0 "cl"
407cl_matchstats_print_own_data cmd cl_matchstats_print_own_data RANGENAME
408cl_maxrenderable_dist 3000 "cheat", "cl" Max distance from the camera at which things will be rendered
409cl_minimal_rtt_shadows 1 "a", "cl"
410cl_modemanager_reload cmd Reloads the panel metaclasses for vgui screens.
411cl_mouseenable 0 "cl"
412cl_mouselook 1 "a", "cl", "ss" Set to 1 to use mouse for look, 0 for keyboard look. Cannot be set while connected to a server.
413cl_mute_all_but_friends_and_party 0 "a", "cl" Only allow communication from friends and matchmaking party members. Doesn't apply to competitive matchmaking games.
414cl_mute_enemy_team 0 "a", "cl" Block all communication from players on the enemy team.
415cl_obs_interp_enable 0 "a", "cl" Enables interpolation between observer targets
416cl_observercrosshair 1 "a", "cl", "ss"
417cl_operation_premium_reminder_op08 0 "a", "cl"
418cl_overdraw_test 0 "cheat", "numeric", "cl"
419cl_panelanimation cmd blank for all panels>.
420cl_particle_retire_cost 0 "cheat", "cl"
421cl_particles_dump_effects cmd
422cl_particles_dumplist cmd Dump all new particles, optional name substring.
423cl_particles_show_bbox 0 "cheat", "cl"
424cl_particles_show_controlpoints 0 "cheat", "cl"
425cl_pclass 0 "cheat", "cl" Dump entity by prediction classname.
426cl_pdump -1 "cheat", "cl" Dump info about this entity to screen.
427cl_phys_show_active 0 "cheat", "cl"
428cl_phys_timescale 1 "cheat", "cl" Sets the scale of time for client-side physics (ragdolls)
429cl_pitchdown 89 "cheat", "cl"
430cl_pitchup 89 "cheat", "cl"
431cl_playerspray_auto_apply 1 "a", "cl" Automatically apply graffiti when graffiti menu closes
432cl_portal_use_new_dissolve 1 "cheat", "cl" Use new dissolve effect
433cl_precacheinfo cmd Show precache info (client).
434cl_pred_track cmd <entindex> <fieldname>: Track changes to entity index entindex, for field fieldname.
435cl_predict 1 "user", "cl" Perform client side prediction.
436cl_predictioncopy_describe cmd Describe datamap_t for entindex
437cl_predictionlist 0 "cheat", "cl" Show which entities are predicting
438cl_predictweapons 1 "user", "cl" Perform client side prediction of weapon effects.
439cl_quest_events_print cmd cl_quest_events_print
440cl_quest_schedule_print cmd cl_quest_schedule_print
441cl_radar_always_centered 1 "a", "cl" If set to 0, the radar is maximally used. Otherwise the player is always centered, even at map extents.
442cl_radar_icon_scale_min 0 "a", "cl" Sets the minimum icon scale. Valid values are 0.4 to 1.0.
443cl_radar_rotate 1 "a", "cl" 1
444cl_radar_scale 0 "a", "cl" Sets the radar scale. Valid values are 0.25 to 1.0.
445cl_radar_square_with_scoreboard 0 "a", "cl" If set, the radar will toggle to square when the scoreboard is visible.
446cl_ragdoll_gravity 600 "cheat", "cl" Sets the gravity client-side ragdolls
447cl_ragdoll_workaround_threshold 4 "cl" Mainly cosmetic, client-only effect: when client doesn't know the last position of another player that spawns a ragdoll, the ra
448cl_rebuy 0 "cl" The order in which rebuy will attempt to repurchase items
449cl_reload_hud cmd Reloads the hud scale and resets scale and borders
450cl_reloadpostprocessparams cmd
451cl_remove_all_workshop_maps cmd Removes all maps from the workshop directory.
452cl_remove_old_ugc_downloads 1 "cl"
453cl_removedecals cmd Remove the decals from the entity under the crosshair.
454cl_report_soundpatch cmd reports client-side sound patch count
455cl_resend 2 Delay in seconds before the client will resend the 'connect' attempt
456cl_resend_timeout 60 Total time allowed for the client to resend the 'connect' attempt
457cl_righthand 1 "a", "cl", "ss" Use right-handed view models.
458cl_rumblescale 1 "a", "cl", "ss" Scale sensitivity of rumble effects (0 to 1.0)
459cl_scalecrosshair 1 "a", "cl", "ss" Enable crosshair scaling (deprecated)
460cl_scoreboard_mouse_enable_binding 0 "a", "cl" Name of the binding to enable mouse selection in the scoreboard
461cl_server_graphic1_enable 1 "cl" When enabled, 360x60 (<16kb) image file will be displayed to on-server spectators.
462cl_server_graphic2_enable 1 "cl" When enabled, 220x45 (<16kb) image file will be displayed to on-server spectators.
463cl_shadowtextureoverlaysize 256 "cheat", "cl"
464cl_show_clan_in_death_notice 1 "a", "cl" Is set, the clan name will show next to player names in the death notices.
465-cl_show_team_equipment cmd
466+cl_show_team_equipment cmd
467cl_showanimstate_activities 0 "cheat", "cl" Show activities in the (client) animation state display.
468cl_showents cmd Dump entity list to console.
469cl_showerror 0 "cl" Show prediction errors, 2 for above plus detailed field deltas.
470cl_showevents 0 "cheat" Print event firing info in the console
471cl_showfps 0 "cl" Draw fps meter (1 = fps, 2 = smooth, 3 = server, 4 = Show+LogToFile, 5 = Thread and wait times +10 = detailed )
472cl_showhelp 1 "a", "cl" Set to 0 to not show on-screen help
473cl_showloadout 0 "a", "cl", "ss" Toggles display of current loadout.
474cl_showpluginmessages 1 "a" Allow plugins to display messages to you
475cl_showpos 0 "cl" Draw current position at top of screen
476cl_sidespeed 450 "cheat", "cl"
477cl_skipfastpath 0 "cheat", "cl" Set to 1 to stop all models that go through the model fast path from rendering
478cl_skipslowpath 0 "cheat" Set to 1 to skip any models that don't go through the model fast path
479cl_sos_test_get_opvar cmd
480cl_sos_test_set_opvar cmd
481cl_soundemitter_flush cmd Flushes the sounds.txt system (server only)
482cl_soundemitter_reload cmd Flushes the sounds.txt system
483cl_soundscape_flush cmd Flushes the client side soundscapes
484cl_soundscape_printdebuginfo cmd print soundscapes
485cl_spec_follow_grenade_key 0 "a", "cl" 0 = LALT, 1 = LSHIFT, 2 = +reload
486cl_spec_mode 5 "a", "user", "server_can_execute", "cl", "ss" Saves the last viewed spectator mode for use next time we start to spectate
487cl_spec_show_bindings 1 "clientcmd_can_execute", "cl" Toggle the visibility of the spectator bindings.
488cl_spec_stats 1 "cl"
489cl_spec_swapplayersides 0 "cl" Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
490cl_spec_use_tournament_content_standards 0 "cl"
491cl_sporeclipdistance 512 "cheat", "cl"
492cl_ss_origin cmd print origin in script format
493cl_steamscreenshots cmd Enable/disable saving screenshots to Steam
494cl_sun_decay_rate 0 "cheat", "cl"
495cl_sunlight_ortho_size 0 "cheat", "cl" Set to values greater than 0 for ortho view render projections.
496cl_teamid_overhead_always 2 "a", "cl" Always show team id over teammates. 1 = pips; 2 = pips, name, and equipment
497cl_teamid_overhead_maxdist 3000 "cheat", "cl", "ss" max distance at which the overhead team id icons will show
498cl_teamid_overhead_maxdist_spec 2000 "cheat", "cl", "ss" max distance at which the overhead team id icons will show when a spectator
499cl_teamid_overhead_name_alpha 100 "a", "cl", "ss" The max alpha the overhead ID names will draw as.
500cl_teamid_overhead_name_fadetime 1 "a", "cl", "ss" How long it takes for the overhad name to fade out once your crosshair has left the target.
501cl_teammate_colors_show 2 "a", "cl" In competitive, 1 = show teammates as separate colors in the radar, scoreboard, etc., 2 = show colors and letters
502cl_threaded_bone_setup 0 "cl" Enable parallel processing of bones
503cl_timeout 30 "a" After this many seconds without receiving a packet from the server, the client will disconnect itself
504cl_tree_sway_dir cmd sets tree sway wind direction and strength
505cl_updaterate 64 "a", "user" Number of packets per second of updates you are requesting from the server
506cl_updatevisibility cmd Updates visibility bits.
507cl_upspeed 320 "cheat", "cl"
508cl_use_new_headbob 1 "cheat", "cl"
509cl_use_opens_buy_menu 0 "a", "user", "cl", "ss" Pressing the +use key will open the buy menu if in a buy zone (just as if you pressed the 'buy' key).
510cl_view cmd Set the view entity index.
511cl_viewmodel_shift_left_amt 1 "a", "cl" The amount the viewmodel shifts to the left when shooting accuracy increases.
512cl_viewmodel_shift_right_amt 0 "a", "cl" The amount the viewmodel shifts to the right when shooting accuracy decreases.
513cl_weapon_clip_thinwalls 1 "cheat", "rep", "cl"
514cl_weapon_clip_thinwalls_debug 0 "cheat", "rep", "cl"
515cl_weapon_clip_thinwalls_lock 0 "cheat", "rep", "cl"
516cl_weapon_debug_print_accuracy 0 "cheat", "cl"
517cl_weapon_debug_show_accuracy 0 "cheat", "cl" Draws a circle representing the effective range with every shot.
518cl_weapon_debug_show_accuracy_duration 10 "cheat", "cl"
519cl_weapons_expert_buymenu_pips 1 "cl" Show user pips in buymenu. 0 = never, 1 = in tooltip, 2 = always
520cl_winddir 0 "cheat", "cl" Weather effects wind direction angle
521cl_windspeed 0 "cheat", "cl" Weather effects wind speed scalar
522cl_wpn_sway_scale 1 "cheat", "cl"
523clear cmd Clear all console output.
524clear_anim_cache cmd Clears the animation cache, freeing the memory (until the next time a streaming animblock is requested).
525clear_bombs cmd
526clear_debug_overlays cmd clears debug overlays
527clientport 27005 Host game client port
528closecaption 0 "a" Enable close captioning.
529closeonbuy 1 "a", "cl", "ss" Set non-zero to close the buy menu after buying something
530cloth_windage_multiplier 1 "cheat", "cl"
531cmd cmd Forward command to server.
532cmd1 cmd sets userinfo string for split screen player in slot 1
533cmd2 cmd sets userinfo string for split screen player in slot 2
534cmd3 cmd sets userinfo string for split screen player in slot 3
535cmd4 cmd sets userinfo string for split screen player in slot 4
536collision_test cmd Tests collision system
537colorcorrectionui cmd Show/hide the color correction tools UI.
538+commandermousemove cmd
539-commandermousemove cmd
540commentary_cvarsnotchanging cmd
541commentary_finishnode cmd
542commentary_firstrun 0 "a", "cl"
543commentary_showmodelviewer cmd Display the commentary model viewer. Usage: commentary_showmodelviewer <model name> <optional attached model name>
544commentary_testfirstrun cmd
545con_enable 1 "a" Allows the console to be activated.
546con_filter_enable 0 Filters console output based on the setting of con_filter_text. 1 filters completely, 2 displays filtered text brighter than ot
547con_filter_text 0 Text with which to filter console spew. Set con_filter_enable 1 or 2 to activate.
548con_filter_text_out 0 Text with which to filter OUT of console spew. Set con_filter_enable 1 or 2 to activate.
549con_logfile 0 Console output gets written to this file
550con_min_severity cmd Minimum severity level for messages sent to any logging channel: LS_MESSAGE=0, LS_WARNING=1, LS_ASSERT=2, LS_ERROR=3.
551con_timestamp 0 Prefix console.log entries with timestamps
552condump cmd dump the text currently in the console to condumpXX.log
553connect cmd Connect to specified server.
554cpu_frequency_monitoring 0 Set CPU frequency monitoring interval in seconds. Zero means disabled.
555crash cmd Cause the engine to crash (Debug!!)
556create_flashlight cmd
557CreatePredictionError cmd Create a prediction error
558creditsdone cmd
559crosshair 1 "a", "cl", "ss"
560cs_enable_player_physics_box 0 "sv"
561cs_hostage_near_rescue_music_distance 2000 "sv", "cheat"
562cs_make_vip cmd Marks a player as the VIP
563cs_ShowStateTransitions -2 "sv", "cheat" cs_ShowStateTransitions <ent index or -1 for all>. Show player state transitions.
564CS_WarnFriendlyDamageInterval 3 "sv", "cheat" Defines how frequently the server notifies clients that a player damaged a friend
565csgo_download_match cmd Downloads a match via serial code and starts playback
566+csm_rot_x_neg cmd
567-csm_rot_x_neg cmd
568+csm_rot_x_plus cmd
569-csm_rot_x_plus cmd
570+csm_rot_y_neg cmd
571-csm_rot_y_neg cmd
572+csm_rot_y_plus cmd
573-csm_rot_y_plus cmd
574cursortimeout 60 "a" Seconds before mouse cursor hides itself due to inactivity
575custom_bot_difficulty 0 "sv", "rep", "cl" Bot difficulty for offline play.
576cvarlist cmd Show the list of convars/concommands.
577dbghist_addline cmd Add a line to the debug history. Format: <category id> <line>
578dbghist_dump cmd Dump the debug history to the console. Format: <category id> Categories: 0: Entity I/O 1: AI Decisions 2: Sc
579debug_map_crc 0 Prints CRC for each map lump loaded
580debug_purchase_defidx cmd Purchase an item by defindex
581debug_visibility_monitor 0 "sv", "cheat"
582debugsystemui cmd Show/hide the debug system UI.
583default_fov 90 "cheat", "cl"
584demo_goto cmd Skips to location in demo.
585demo_gototick cmd Skips to a tick in demo.
586demo_info cmd Print information about currently playing demo.
587demo_listhighlights cmd List all highlights data for the demo.
588demo_listimportantticks cmd List all important ticks in the demo.
589demo_pause cmd Pauses demo playback.
590demo_recordcommands 1 "cheat" Record commands typed at console into .dem files.
591demo_resume cmd Resumes demo playback.
592demo_strict_validation 0
593demo_timescale cmd Sets demo replay speed.
594demo_togglepause cmd Toggles demo playback.
595demolist cmd Print demo sequence list.
596demos cmd Demo demo file sequence.
597demoui cmd Show/hide the demo player UI.
598developer 0 Set developer message level
599devshots_nextmap cmd Used by the devshots system to go to the next map in the devshots maplist.
600devshots_screenshot cmd Used by the -makedevshots system to take a screenshot. For taking your own screenshots, use the 'screenshot' command instead.
601differences cmd Show all convars which are not at their default values.
602disable_static_prop_loading 0 "cheat" If non-zero when a map loads, static props won't be loaded
603disconnect cmd Disconnect game from server.
604disp_list_all_collideable cmd List all collideable displacements
605display_elapsedtime cmd Displays how much time has elapsed since the game started
606display_game_events 0 "cheat"
607dlight_debug cmd Creates a dlight in front of the player
608dm_reset_spawns cmd
609dm_togglerandomweapons cmd Turns random weapons in deathmatch on/off
610drawcross cmd Draws a cross at the given location Arguments: x y z
611drawline cmd Draws line between two 3D Points. Green if no collision Red is collides with something Arguments: x1 y1 z1 x2 y2 z2
612drawoverviewmap cmd Draws the overview map
613drawradar cmd Draws HUD radar
614ds_get_newest_subscribed_files cmd Re-reads web api auth key and subscribed file lists from disk and downloads the latest updates of those files from steam
615dsp_db_min 80 "cheat", "demo"
616dsp_db_mixdrop 0 "cheat", "demo"
617dsp_dist_max 1440 "cheat", "demo"
618dsp_dist_min 0 "cheat", "demo"
619dsp_enhance_stereo 0 "a"
620dsp_mix_max 0 "cheat", "demo"
621dsp_mix_min 0 "cheat", "demo"
622dsp_off 0 "cheat"
623dsp_player 0 "demo", "server_can_execute"
624dsp_reload cmd
625dsp_slow_cpu 0 "cheat"
626dsp_volume 0 "cheat"
627dti_flush cmd Write out the datatable instrumentation files (you must run with -dti for this to work).
628+duck cmd
629-duck cmd
630dump_entity_sizes cmd Print sizeof(entclass)
631dump_globals cmd Dump all global entities/states
632dump_particlemanifest cmd Dump the list of particles loaded.
633dumpentityfactories cmd Lists all entity factory names.
634dumpeventqueue cmd Dump the contents of the Entity I/O event queue to the console.
635dumpgamestringtable cmd Dump the contents of the game string table to the console.
636dumpstringtables cmd Print string tables to console.
637echo cmd Echo text to console.
638econ_build_pinboard_images_from_collection_name cmd Renders and saves images for all models in a collection.
639econ_clear_inventory_images cmd clear the local inventory images (they will regenerate)
640econ_highest_baseitem_seen 64 "a", "cl"
641econ_show_items_with_tag cmd Lists the item definitions that have a specified tag.
642editdemo cmd Edit a recorded demo file (.dem ).
643editor_toggle cmd Disables the simulation and returns focus to the editor
644enable_debug_overlays 1 "sv", "cheat" Enable rendering of debug overlays
645enable_fast_math 1 Turns Denormals-Are-Zeroes and Flush-to-Zero on or off
646enable_skeleton_draw 0 "cheat", "cl" Render skeletons in wireframe
647endmatch_votenextmap cmd Votes for the next map at the end of the match
648endmovie cmd Stop recording movie frames.
649endround cmd End the current round.
650engine_no_focus_sleep 50 "a"
651ent_absbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
652ent_attachments cmd Displays the attachment points on an entity. Arguments: {entity_name} / {class_name} / no argument picks what player is loo
653ent_autoaim cmd Displays the entity's autoaim radius. Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
654ent_bbox cmd Displays the movement bounding box for the given entity(ies) in orange. Some entites will also display entity specific overlay
655ent_cancelpendingentfires cmd Cancels all ent_fire created outputs that are currently waiting for their delay to expire.
656ent_create cmd Creates an entity of the given type where the player is looking.
657ent_dump cmd Usage: ent_dump <entity name>
658ent_fire cmd Usage: ent_fire <target> [action] [value] [delay]
659ent_info cmd Usage: ent_info <class name>
660ent_keyvalue cmd Applies the comma delimited key=value pairs to the entity with the given Hammer ID. Format: ent_keyvalue <entity id> <key1>=<v
661ent_list_report cmd Reports all list of all entities in a map, one by one
662ent_messages cmd Toggles input/output message display for the selected entity(ies). The name of the entity will be displayed as well as any mes
663ent_messages_draw 0 "sv", "cheat" Visualizes all entity input/output activity.
664ent_name cmd
665ent_orient cmd Orient the specified entity to match the player's angles. By default, only orients target entity's YAW. Use the 'allangles' opt
666ent_pause cmd Toggles pausing of input/output message processing for entities. When turned on processing of all message will stop. Any mess
667ent_pivot cmd Displays the pivot for the given entity(ies). (y=up=green, z=forward=blue, x=left=red). Arguments: {entity_name} / {class
668ent_rbox cmd Displays the total bounding box for the given entity(s) in green. Some entites will also display entity specific overlays. Ar
669ent_remove cmd Removes the given entity(s) Arguments: {entity_name} / {class_name} / no argument picks what player is looking at
670ent_remove_all cmd Removes all entities of the specified type Arguments: {entity_name} / {class_name}
671ent_rotate cmd Rotates an entity by a specified # of degrees
672ent_script_dump cmd Dumps the names and values of this entity's script scope to the console Arguments: {entity_name} / {class_name} / no argume
673ent_setang cmd Set entity angles
674ent_setname cmd Sets the targetname of the given entity(s) Arguments: {new entity name} {entity_name} / {class_name} / no argument picks wh
675ent_setpos cmd Move entity to position
676ent_show_response_criteria cmd Print, to the console, an entity's current criteria set used to select responses. Arguments: {entity_name} / {class_name} /
677ent_step cmd When 'ent_pause' is set this will step through one waiting input / output message at a time.
678ent_teleport cmd Teleport the specified entity to where the player is looking. Format: ent_teleport <entity name>
679ent_text cmd Displays text debugging information about the given entity(ies) on top of the entity (See Overlay Text) Arguments: {entity_
680ent_viewoffset cmd Displays the eye position for the given entity(ies) in red. Arguments: {entity_name} / {class_name} / no argument picks wha
681envmap cmd
682escape cmd Escape key pressed.
683exec cmd Execute script file.
684execifexists cmd Execute script file if file exists.
685execwithwhitelist cmd Execute script file, only execing convars on a whitelist.
686exit cmd Exit the engine.
687explode cmd Kills the player with explosive damage
688explodevector cmd Kills a player applying an explosive force. Usage: explodevector <player> <x value> <y value> <z value>
689fadein cmd fadein {time r g b}: Fades the screen in from black or from the specified color over the given number of seconds.
690fadeout cmd fadeout {time r g b}: Fades the screen to black or to the specified color over the given number of seconds.
691ff_damage_bullet_penetration 0 "rep", "cl" If friendly fire is off, this will scale the penetration power and damage a bullet does when penetrating another friendly playe
692ff_damage_reduction_bullets 0 "rep", "cl" How much to reduce damage done to teammates when shot. Range is from 0 - 1 (with 1 being damage equal to what is done to an en
693ff_damage_reduction_grenade 0 "rep", "cl" How much to reduce damage done to teammates by a thrown grenade. Range is from 0 - 1 (with 1 being damage equal to what is don
694ff_damage_reduction_grenade_self 1 "rep", "cl" How much to damage a player does to himself with his own grenade. Range is from 0 - 1 (with 1 being damage equal to what is do
695ff_damage_reduction_other 0 "rep", "cl" How much to reduce damage done to teammates by things other than bullets and grenades. Range is from 0 - 1 (with 1 being damag
696find cmd Find concommands with the specified string in their name/help text.
697find_ent cmd Find and list all entities with classnames or targetnames that contain the specified substring. Format: find_ent <substring>
698find_ent_index cmd Display data for entity matching specified index. Format: find_ent_index <index>
699findflags cmd Find concommands by flags.
700firetarget cmd
701firstperson cmd Switch to firstperson camera.
702fish_debug 0 "cheat", "cl" Show debug info for fish
703fish_dormant 0 "sv", "cheat", "rep" Turns off interactive fish behavior. Fish become immobile and unresponsive.
704flush cmd Flush unlocked cache memory.
705flush_locked cmd Flush unlocked and locked cache memory.
706fog_color -1 "cheat", "cl"
707fog_colorskybox -1 "cheat", "cl"
708fog_enable 1 "cheat", "cl"
709fog_enable_water_fog 1 "cheat"
710fog_enableskybox 1 "cheat", "cl"
711fog_end -1 "cheat", "cl"
712fog_endskybox -1 "cheat", "cl"
713fog_hdrcolorscale -1 "cheat", "cl"
714fog_hdrcolorscaleskybox -1 "cheat", "cl"
715fog_maxdensity -1 "cheat", "cl"
716fog_maxdensityskybox -1 "cheat", "cl"
717fog_override 0 "cheat", "cl" Overrides the map's fog settings (-1 populates fog_ vars with map's values)
718fog_start -1 "cheat", "cl"
719fog_startskybox -1 "cheat", "cl"
720fogui cmd Show/hide fog control UI.
721force_audio_english 0 "a" Keeps track of whether we're forcing english in a localized language.
722force_centerview cmd
723forcebind cmd Bind a command to an available key. (forcebind command opt:suggestedKey)
724-forward cmd
725+forward cmd
726foundry_engine_get_mouse_control cmd Give the engine control of the mouse.
727foundry_engine_release_mouse_control cmd Give the control of the mouse back to Hammer.
728foundry_select_entity cmd Select the entity under the crosshair or select entities with the specified name.
729foundry_sync_hammer_view cmd Move Hammer's 3D view to the same position as the engine's 3D view.
730foundry_update_entity cmd Updates the entity's position/angles when in edit mode
731fov_cs_debug 0 "cheat", "rep", "cl" Sets the view fov if cheats are on.
732fps_max 300 Frame rate limiter
733fps_max_menu 120 Frame rate limiter, main menu
734fps_screenshot_frequency 10 "cheat" While the fps is below the threshold we will dump a screen shot this often in seconds (i.e. 10 = screen shot every 10 seconds w
735fps_screenshot_threshold -1 "cheat" Dump a screenshot when the FPS drops below the given value.
736fs_clear_open_duplicate_times cmd Clear the list of files that have been opened.
737fs_dump_open_duplicate_times cmd Set fs_report_long_reads 1 before loading to use this. Prints a list of files that were opened more than once and ~how long was
738fs_fios_cancel_prefetches cmd Cancels all the prefetches in progress.
739fs_fios_flush_cache cmd Flushes the FIOS HDD cache.
740fs_fios_prefetch_file cmd Prefetches a file: </PS3_GAME/USRDIR/filename.bin>. The preftech is medium priority and persistent.
741fs_fios_prefetch_file_in_pack cmd Prefetches a file in a pack: <portal2/models/container_ride/fineDebris_part5.ani>. The preftech is medium priority and non-pers
742fs_fios_print_prefetches cmd Displays all the prefetches currently in progress.
743fs_printopenfiles cmd Show all files currently opened by the engine.
744fs_report_sync_opens 0 0:Off, 1:Always, 2:Not during map load
745fs_syncdvddevcache cmd Force the 360 to get updated files that are in your p4 changelist(s) from the host PC when running with -dvddev.
746fs_warning_level cmd Set the filesystem warning level.
747func_break_max_pieces 15 "a", "rep", "cl"
748fx_new_sparks 1 "sv", "cheat" Use new style sparks.
749g15_dumpplayer cmd Spew player data.
750g15_reload cmd Reloads the Logitech G-15 Keyboard configs.
751g15_update_msec 250 "a", "cl" Logitech G-15 Keyboard update interval.
752g_debug_angularsensor 0 "sv", "cheat"
753g_debug_constraint_sounds 0 "sv", "cheat" Enable debug printing about constraint sounds.
754g_debug_ragdoll_removal 0 "cheat", "rep", "cl"
755g_debug_ragdoll_visualize 0 "cheat", "cl"
756g_debug_trackpather 0 "sv", "cheat"
757g_debug_vehiclebase 0 "sv", "cheat"
758g_debug_vehicledriver 0 "sv", "cheat"
759g_debug_vehicleexit 0 "sv", "cheat"
760g_debug_vehiclesound 0 "sv", "cheat"
761g_jeepexitspeed 100 "sv", "cheat"
762game_mode 1 "sv", "rep", "cl" The current game mode (based on game type). See GameModes.txt.
763game_type 0 "sv", "rep", "cl" The current game type. See GameModes.txt.
764gameinstructor_dump_open_lessons cmd Gives a list of all currently open lessons.
765gameinstructor_enable 1 "a", "cl" Display in game lessons that teach new players.
766gameinstructor_find_errors 0 "cheat", "cl" Set to 1 and the game instructor will run EVERY scripted command to uncover errors.
767gameinstructor_reload_lessons cmd Shuts down all open lessons and reloads them from the script file.
768gameinstructor_reset_counts cmd Resets all display and success counts to zero.
769gameinstructor_save_restore_lessons 1 "cheat", "cl" Set to 0 to disable save/load of open lesson opportunities in single player.
770gameinstructor_verbose 0 "cheat", "cl" Set to 1 for standard debugging or 2 (in combo with gameinstructor_verbose_lesson) to show update actions.
771gameinstructor_verbose_lesson 0 "cheat", "cl" Display more verbose information for lessons have this name.
772gamemenucommand cmd Issue game menu command.
773gamepadslot1 cmd
774gamepadslot2 cmd
775gamepadslot3 cmd
776gamepadslot4 cmd
777gamepadslot5 cmd
778gamepadslot6 cmd
779gameui_activate cmd Shows the game UI
780gameui_allowescape cmd Escape key allowed to hide game UI
781gameui_allowescapetoshow cmd Escape key allowed to show game UI
782gameui_hide cmd Hides the game UI
783gameui_preventescape cmd Escape key doesn't hide game UI
784gameui_preventescapetoshow cmd Escape key doesn't show game UI
785getpos cmd dump position and angles to the console
786getpos_exact cmd dump origin and angles to the console
787give cmd Give item to player. Arguments: <item_name>
788givecurrentammo cmd Give a supply of ammo for current weapon..
789gl_clear_randomcolor 0 "cheat", "cl" Clear the back buffer to random colors every frame. Helps spot open seams in geometry.
790global_chatter_info 0 "sv" Map/mode-specific responserules criteria used by calls to UTIL_GlobalChatter
791global_event_log_enabled 0 "sv", "cheat" Enables the global event log system
792global_set cmd global_set <globalname> <state>: Sets the state of the given env_global (0 = OFF, 1 = ON, 2 = DEAD).
793glow_outline_effect_enable 1 "cheat", "cl" Enable entity outline glow effects.
794glow_outline_width 6 "cheat", "cl" Width of glow outline effect in screen space.
795god cmd Toggle. Player becomes invulnerable.
796gods cmd Toggle. All players become invulnerable.
797gotv_theater_container 0 "cl" Enables GOTV theater mode for the specified container, setting it to 'live' will play top live matches
798-graph cmd
799+graph cmd
800-grenade1 cmd
801+grenade1 cmd
802-grenade2 cmd
803+grenade2 cmd
804groundlist cmd Display ground entity list <index>
805hammer_update_entity cmd Updates the entity's position/angles when in edit mode
806hammer_update_safe_entities cmd Updates entities in the map that can safely be updated (don't have parents or are affected by constraints). Also excludes entit
807healthshot_health 50 "cheat", "rep", "cl"
808heartbeat cmd Force heartbeat of master servers
809help cmd Find help about a convar/concommand.
810hideconsole cmd Hide the console.
811hidehud 0 "cheat", "cl", "ss"
812hideoverviewmap cmd Hides the overview map
813hidepanel cmd Hides a viewport panel <name>
814hideradar cmd Hides HUD radar
815hidescores cmd Forcibly hide score panel
816hltv_replay_status cmd Show Killer Replay status and some statistics, works on listen or dedicated server.
817host_filtered_time_report cmd Dumps time spent idle in previous frames in ms(dedicated only).
818host_flush_threshold 12 Memory threshold below which the host should flush caches between server instances
819host_framerate 0 "cheat", "rep" Set to lock per-frame time elapse.
820host_info_show 1 How server info gets disclosed in server queries: 0 - query disabled, 1 - show only general info, 2 - show full info
821host_map 0 Current map name.
822host_name_store 1 Whether hostname is recorded in game events and GOTV.
823host_players_show 1 How players are disclosed in server queries: 0 - query disabled, 1 - show only max players count, 2 - show all players
824host_reset_config cmd reset config (for testing) with param as splitscreen index.
825host_rules_show 1 How server rules get disclosed in server queries: 0 - query disabled, 1 - query enabled
826host_runofftime cmd Run off some time without rendering/updating sounds
827host_sleep 0 "cheat" Force the host to sleep a certain number of milliseconds each frame.
828host_timer_report cmd Spew CPU timer jitter for the last 128 frames in microseconds (dedicated only)
829host_timescale 1 "cheat", "rep" Prescale the clock by this amount.
830host_workshop_collection cmd Get the latest version of maps in a workshop collection and host them as a maplist.
831host_workshop_map cmd Get the latest version of the map and host it on this server.
832host_writeconfig cmd Store current settings to config.cfg (or specified .cfg file).
833host_writeconfig_ss cmd Store current settings to config.cfg (or specified .cfg file) with first param as splitscreen index.
834hostage_debug 0 "sv", "cheat" Show hostage AI debug information
835hostage_is_silent 0 "sv", "cheat" When set, the hostage won't play any code driven response rules lines
836hostfile 0 "sv" The HOST file to load.
837hostip -1062710016.000 Host game server ip
838hostname 0 Hostname for server.
839hostport 27015 Host game server port
840hud_reloadscheme cmd Reloads hud layout and animation scripts.
841hud_scaling 0 "a" Scales hud elements
842hud_showtargetid 1 "a", "cl", "ss" Enables display of target names
843hud_subtitles cmd Plays the Subtitles: <filename>
844hud_takesshots 0 "a", "cl" Auto-save a scoreboard screenshot at the end of a map.
845hunk_print_allocations cmd
846hunk_track_allocation_types 1 "cheat"
847hurtme cmd Hurts the player. Arguments: <health to lose>
848impulse cmd
849in_forceuser 0 "cheat" Force user input to this split screen player.
850incrementvar cmd Increment specified convar value.
851inferno_child_spawn_interval_multiplier 0 "sv", "cheat" Amount spawn interval increases for each child
852inferno_child_spawn_max_depth 4 "sv", "cheat"
853inferno_damage 40 "sv", "cheat" Damage per second
854inferno_debug 0 "sv", "cheat"
855inferno_dlight_spacing 200 "cheat", "cl" Inferno dlights are at least this far apart
856inferno_flame_lifetime 7 "sv", "cheat" Average lifetime of each flame in seconds
857inferno_flame_spacing 42 "sv", "cheat" Minimum distance between separate flame spawns
858inferno_forward_reduction_factor 0 "sv", "cheat"
859inferno_friendly_fire_duration 6 "sv", "cheat" For this long, FF is credited back to the thrower.
860inferno_initial_spawn_interval 0 "sv", "cheat" Time between spawning flames for first fire
861inferno_max_child_spawn_interval 0 "sv", "cheat" Largest time interval for child flame spawning
862inferno_max_flames 16 "sv", "cheat" Maximum number of flames that can be created
863inferno_max_range 150 "sv", "cheat" Maximum distance flames can spread from their initial ignition point
864inferno_per_flame_spawn_duration 3 "sv", "cheat" Duration each new flame will attempt to spawn new flames
865inferno_scorch_decals 1 "sv", "cheat"
866inferno_spawn_angle 45 "sv", "cheat" Angular change from parent
867inferno_surface_offset 20 "sv", "cheat"
868inferno_velocity_decay_factor 0 "sv", "cheat"
869inferno_velocity_factor 0 "sv", "cheat"
870inferno_velocity_normal_factor 0 "sv", "cheat"
871invnext cmd
872invnextgrenade cmd
873invnextitem cmd
874invnextnongrenade cmd
875invprev cmd
876ip 0 Overrides IP for multihomed hosts
877ip_relay 0 Overrides IP used to redirect TV relay connections for NAT hosts
878ip_steam 0 Overrides IP used to bind Steam port for multihomed hosts
879ip_tv 0 Overrides IP used to bind TV port for multihomed hosts
880ip_tv1 0 Overrides IP used to bind TV1 port for multihomed hosts
881ipc_console_disable cmd Disable IPC console(s)
882ipc_console_disable_all cmd Disable all IPC consoles
883ipc_console_enable cmd Enable IPC console
884ipc_console_show cmd Show status of IPC consoles
885itemtimedata_dump_active cmd
886itemtimedata_dump_total cmd
887itemtimedata_print_and_reset cmd Outputs item time data to server log and clears data.
888+jlook cmd
889-jlook cmd
890joy_accelmax 1 "a", "cl"
891joy_accelscale 4 "a", "cl"
892joy_accelscalepoly 0 "a", "cl"
893joy_advanced 1 "a", "cl"
894joy_advaxisr 2 "a", "cl"
895joy_advaxisu 4 "a", "cl"
896joy_advaxisv 0 "a", "cl"
897joy_advaxisx 3 "a", "cl"
898joy_advaxisy 1 "a", "cl"
899joy_advaxisz 0 "a", "cl"
900joy_autoaimdampen 0 "a", "cl" How much to scale user stick input when the gun is pointing at a valid target.
901joy_autoAimDampenMethod 1 "a", "cl"
902joy_autoaimdampenrange 0 "a", "cl" The stick range where autoaim dampening is applied. 0 = off
903joy_axisbutton_threshold 0 "a" Analog axis range before a button press is registered.
904joy_cfg_preset 1 "a", "cl", "ss"
905joy_circle_correct 1 "a", "cl"
906joy_curvepoint_1 0 "a", "cl"
907joy_curvepoint_2 0 "a", "cl"
908joy_curvepoint_3 0 "a", "cl"
909joy_curvepoint_4 0 "a", "cl"
910joy_curvepoint_end 2 "a", "cl"
911joy_diagonalpov 0 "a", "cl" POV manipulator operates on diagonal axes, too.
912joy_display_input 0 "a", "cl"
913joy_forwardsensitivity -1 "a", "cl"
914joy_forwardthreshold 0 "a", "cl"
915joy_gamma 0 "a", "cl"
916joy_inverty 0 "a", "cl", "ss" Whether to invert the Y axis of the joystick for looking.
917joy_lowend 0 "a", "cl"
918joy_lowend_linear 0 "a", "cl"
919joy_lowmap 0 "a", "cl"
920joy_movement_stick 0 "a", "cl", "ss" Which stick controls movement : 0 = left stick, 1 = right stick, 2 = legacy controls
921joy_name 0 "a", "cl"
922joy_no_accel_jump 0 "a", "cl"
923joy_pitchsensitivity 0 "a", "cl", "ss" joystick pitch sensitivity
924joy_pitchthreshold 0 "a", "cl"
925joy_response_look 0 "a", "cl" 'Look' stick response mode: 0=Default, 1=Acceleration Promotion
926joy_response_look_pitch 0 "a", "cl" 'Look' stick response mode for pitch: 0=Default, 1=Acceleration Promotion
927joy_response_move 5 "a", "cl" 'Movement' stick response mode: 0=Linear, 1=quadratic, 2=cubic, 3=quadratic extreme, 4=power function(i.e., pow(x,1/sensitivity
928joy_sensitive_step0 0 "a", "cl"
929joy_sensitive_step1 0 "a", "cl"
930joy_sensitive_step2 0 "a", "cl"
931joy_sidesensitivity 1 "a", "cl"
932joy_sidethreshold 0 "a", "cl"
933joy_wingmanwarrior_centerhack 0 "a" Wingman warrior centering hack.
934joy_wingmanwarrior_turnhack 0 "a", "cl" Wingman warrior hack related to turn axes.
935joy_yawsensitivity 0 "a", "cl", "ss" joystick yaw sensitivity
936joy_yawthreshold 0 "a", "cl"
937joyadvancedupdate cmd
938joystick 0 "a", "cl" True if the joystick is enabled, false otherwise.
939joystick_force_disabled 1 "a", "cl" Prevents any and all joystick input for cases where a piece of hardware is incorrectly identified as a joystick an sends bad si
940joystick_force_disabled_set_from_options 1 "a", "cl" Sets controllers enabled/disabled just before the config is written.
941jpeg cmd Take a jpeg screenshot: jpeg <filename> <quality 1-100>.
942-jump cmd
943+jump cmd
944kdtree_test cmd Tests spatial partition for entities queries.
945key_findbinding cmd Find key bound to specified command string.
946key_listboundkeys cmd List bound keys with bindings.
947key_updatelayout cmd Updates game keyboard layout to current windows keyboard setting.
948kick cmd Kick a player by name.
949kickid cmd Kick a player by userid or uniqueid, with a message.
950kickid_ex cmd Kick a player by userid or uniqueid, provide a force-the-kick flag and also assign a message.
951kill cmd Kills the player with generic damage
952killserver cmd Shutdown the server.
953killvector cmd Kills a player applying force. Usage: killvector <player> <x value> <y value> <z value>
954-klook cmd
955+klook cmd
956lastinv cmd
957-left cmd
958+left cmd
959light_crosshair cmd Show texture color at crosshair
960lightcache_maxmiss 2 "cheat"
961lightprobe cmd Samples the lighting environment. Creates a cubemap and a file indicating the local lighting in a subdirectory called 'material
962linefile cmd Parses map leak data from .lin file
963listdemo cmd List demo file contents.
964listid cmd Lists banned users.
965listip cmd List IP addresses on the ban list.
966listissues cmd List all the issues that can be voted on.
967listmodels cmd List loaded models.
968listRecentNPCSpeech cmd Displays a list of the last 5 lines of speech from NPCs.
969load cmd Load a saved game.
970loadcommentary cmd
971loader_dump_table cmd
972lobby_default_privacy_bits1 6 "a", "cl" Lobby default permissions (0: private, 1: public, 2: clan, 4: nearby, 6: clan and nearby)
973lobby_voice_chat_enabled 1 "a", "cl" Lobby microphone is enabled when this is set to 1
974localization_quest_item_string_printout cmd localization_quest_item_string_printout
975locator_split_len 0 "cheat", "cl"
976locator_split_maxwide_percent 0 "cheat", "cl"
977lockMoveControllerRet 0 "a", "cl"
978log cmd off >.
979log_color cmd Set the color of a logging channel.
980log_dumpchannels cmd Dumps information about all logging channels.
981log_flags cmd Set the flags on a logging channel.
982log_level cmd Set the spew level of a logging channel.
983logaddress_add cmd Set address and port for remote host <ip:port>.
984logaddress_add_ex cmd Set address and port for remote host <ip:port> and supplies a unique token in the UDP packets.
985logaddress_add_http cmd Set URI of a listener to receive logs via http post. Wrap URI in double quotes.
986logaddress_add_ts cmd Set address and port for remote host <ip:port> and uses a unique checksum from logaddress_token_secret in the UDP packets.
987logaddress_del cmd Remove address and port for remote host <ip:port>.
988logaddress_delall cmd Remove all udp addresses being logged to
989logaddress_delall_http cmd Remove all http listeners from the dispatch list.
990logaddress_list cmd List all addresses currently being used by logaddress.
991logaddress_list_http cmd List all URIs currently receiving server logs
992logaddress_token_secret 0 Set a secret string that will be hashed when using logaddress with explicit token hash.
993-lookdown cmd
994+lookdown cmd
995-lookspin cmd
996+lookspin cmd
997lookspring 0 "a", "cl"
998lookstrafe 0 "a", "cl"
999+lookup cmd
1000-lookup cmd
1001loopsingleplayermaps 0 "sv", "cheat", "rep"
1002m_customaccel 0 "a", "cl" Custom mouse acceleration: 0: custom accelaration disabled 1: mouse_acceleration = min(m_customaccel_max, pow(raw_mouse_delta,
1003m_customaccel_exponent 1 "a", "cl" Mouse move is raised to this power before being scaled by scale factor.
1004m_customaccel_max 0 "a", "cl" Max mouse move scale factor, 0 for no limit
1005m_customaccel_scale 0 "a", "cl" Custom mouse acceleration value.
1006m_forward 1 "a", "cl" Mouse forward factor.
1007m_mouseaccel1 0 "a", "cl" Windows mouse acceleration initial threshold (2x movement).
1008m_mouseaccel2 0 "a", "cl" Windows mouse acceleration secondary threshold (4x movement).
1009m_mousespeed 1 "a", "cl" Windows mouse acceleration (0 to disable, 1 to enable [Windows 2000: enable initial threshold], 2 to enable secondary threshold
1010m_pitch 0 "a", "cl", "ss" Mouse pitch factor.
1011m_rawinput 1 "a", "cl" Use Raw Input for mouse input.
1012m_side 0 "a", "cl" Mouse side factor.
1013m_yaw 0 "a", "cl" Mouse yaw factor.
1014map cmd Start playing on specified map.
1015map_background cmd Runs a map as the background to the main menu.
1016map_commentary cmd Start playing, with commentary, on a specified map.
1017map_edit cmd
1018map_setbombradius cmd Sets the bomb radius for the map.
1019map_showbombradius cmd Shows bomb radius from the center of each bomb site and planted bomb.
1020map_showspawnpoints cmd Shows player spawn points (red=invalid). Optionally pass in the duration.
1021mapcycledisabled 0 "rep", "cl" repeats the same map after each match instead of using the map cycle
1022mapgroup cmd Specify a map group
1023mapoverview_allow_client_draw 0 "cl" Allow a client to draw on the map overview
1024mapoverview_allow_grid_usage 0 "cl" When set to 1, allows turning on the (experimental) grid for drawing.
1025mapoverview_icon_scale 1 "a", "cl" Sets the icon scale multiplier for the overview map. Valid values are 0.5 to 3.0.
1026maps cmd Displays list of maps.
1027mat_accelerate_adjust_exposure_down 40 "cheat", "cl"
1028mat_ambient_light_b 0 "cheat"
1029mat_ambient_light_g 0 "cheat"
1030mat_ambient_light_r 0 "cheat"
1031mat_aniso_disable 0 "cheat" NOTE: You must change mat_forceaniso after changing this convar for this to take effect
1032mat_autoexposure_max 2 "cheat", "cl"
1033mat_autoexposure_max_multiplier 1 "cheat", "cl"
1034mat_autoexposure_min 0 "cheat", "cl"
1035mat_bloomamount_rate 0 "cheat", "cl"
1036mat_bumpbasis 0 "cheat"
1037mat_camerarendertargetoverlaysize 128 "cheat", "cl"
1038mat_colcorrection_forceentitiesclientside 0 "cheat", "cl" Forces color correction entities to be updated on the client
1039mat_colorcorrection 1 "cheat"
1040mat_configcurrent cmd show the current video control panel config for the material system
1041mat_crosshair cmd Display the name of the material under the crosshair
1042mat_crosshair_edit cmd open the material under the crosshair in the editor defined by mat_crosshair_edit_editor
1043mat_crosshair_explorer cmd open the material under the crosshair in explorer and highlight the vmt file
1044mat_crosshair_printmaterial cmd print the material under the crosshair
1045mat_crosshair_reloadmaterial cmd reload the material under the crosshair
1046mat_custommaterialusage cmd Show memory usage for custom weapon materials.
1047mat_debug_bloom 0 "cheat", "cl"
1048mat_debug_postprocessing_effects 0 "cheat", "cl" 0 = off, 1 = show post-processing passes in quadrants of the screen, 2 = only apply post-processing to the centre of the screen
1049mat_debugalttab 0 "cheat"
1050mat_disable_bloom 0 "cheat", "cl"
1051mat_displacementmap 1 "cheat"
1052mat_drawflat 0 "cheat"
1053mat_drawgray 0 "cheat"
1054mat_drawwater 1 "cheat", "cl"
1055mat_dynamic_tonemapping 1 "cheat"
1056mat_dynamiclightmaps 0 "cheat"
1057mat_dynamicPaintmaps 0 "cheat"
1058mat_edit cmd Bring up the material under the crosshair in the editor
1059mat_exposure_center_region_x 0 "cheat", "cl"
1060mat_exposure_center_region_y 0 "cheat", "cl"
1061mat_fastclip 0 "cheat"
1062mat_fastnobump 0 "cheat"
1063mat_fillrate 0 "cheat"
1064mat_force_bloom 0 "cheat", "cl"
1065mat_force_tonemap_min_avglum -1 "cheat", "cl" Override. Old default was 3.0
1066mat_force_tonemap_percent_bright_pixels -1 "cheat", "cl" Override. Old value was 2.0
1067mat_force_tonemap_percent_target -1 "cheat", "cl" Override. Old default was 60.
1068mat_force_tonemap_scale 0 "cheat"
1069mat_forcedynamic 0 "cheat"
1070mat_frame_sync_enable 1 "cheat"
1071mat_frame_sync_force_texture 0 "cheat" Force frame syncing to lock a managed texture.
1072mat_fullbright 0 "cheat"
1073mat_hdr_enabled cmd Report if HDR is enabled for debugging
1074mat_hdr_uncapexposure 0 "cheat", "cl"
1075mat_hsv 0 "cheat", "cl"
1076mat_info cmd Shows material system info
1077mat_leafvis 0 "cheat" Draw wireframe of: [0] nothing, [1] current leaf, [2] entire vis cluster, or [3] entire PVS (see mat_leafvis_draw_mask for what
1078mat_loadtextures 1 "cheat"
1079mat_local_contrast_edge_scale_override -1000 "cheat"
1080mat_local_contrast_midtone_mask_override -1 "cheat"
1081mat_local_contrast_scale_override 0 "cheat"
1082mat_local_contrast_vignette_end_override -1 "cheat"
1083mat_local_contrast_vignette_start_override -1 "cheat"
1084mat_lpreview_mode -1 "cheat", "cl"
1085mat_luxels 0 "cheat"
1086mat_measurefillrate 0 "cheat"
1087mat_monitorgamma 2 "a" monitor gamma (typically 2.2 for CRT and 1.7 for LCD)
1088mat_monitorgamma_tv_enabled 0 "a"
1089mat_morphstats 0 "cheat"
1090mat_norendering 0 "cheat"
1091mat_normalmaps 0 "cheat"
1092mat_normals 0 "cheat"
1093mat_postprocess_enable 1 "cheat", "cl"
1094mat_powersavingsmode 0 "a" Power Savings Mode
1095mat_preview 0 "cheat", "cl"
1096mat_proxy 0 "cheat"
1097mat_queue_mode -1 The queue/thread mode the material system should use: -1=default, 0=synchronous single thread, 1=queued single thread, 2=queued
1098mat_queue_priority 1
1099mat_queue_report 0 "a" Report thread stalls. Positive number will filter by stalls >= time in ms. -1 reports all locks.
1100mat_reloadallcustommaterials cmd Reloads all custom materials
1101mat_reloadallmaterials cmd Reloads all materials
1102mat_reloadmaterial cmd Reloads a single material
1103mat_reloadtextures cmd Reloads all textures
1104mat_remoteshadercompile 127 "cheat"
1105mat_rendered_faces_count 0 "cheat" Set to N to count how many faces each model draws each frame and spew the top N offenders from the last 150 frames (use 'mat_re
1106mat_rendered_faces_spew cmd 'mat_rendered_faces_spew <n>' Spew the number of faces rendered for the top N models used this frame (mat_rendered_faces_count
1107mat_reporthwmorphmemory cmd Reports the amount of size in bytes taken up by hardware morph textures.
1108mat_resolveFullFrameDepth 0 "cheat" Enable depth resolve to a texture. 0=disable, 1=enable via resolve tricks if supported in hw, otherwise disable, 2=force extra
1109mat_reversedepth 0 "cheat"
1110mat_savechanges cmd saves current video configuration to the registry
1111mat_setvideomode cmd sets the width, height, windowed state of the material system
1112mat_shadercount cmd display count of all shaders and reset that count
1113mat_show_histogram 0 "cheat", "cl"
1114mat_show_texture_memory_usage 0 "cheat", "numeric" Display the texture memory usage on the HUD.
1115mat_showcamerarendertarget 0 "cheat", "cl"
1116mat_showframebuffertexture 0 "cheat", "cl"
1117mat_showlowresimage 0 "cheat"
1118mat_showmaterials cmd Show materials.
1119mat_showmaterialsverbose cmd Show materials (verbose version).
1120mat_showmiplevels 0 "cheat" color-code miplevels 2: normalmaps, 1: everything else
1121mat_showtextures cmd Show used textures.
1122mat_showwatertextures 0 "cheat", "cl"
1123mat_softwareskin 0 "cheat"
1124mat_spewalloc 0 "a"
1125mat_spewvertexandpixelshaders cmd Print all vertex and pixel shaders currently loaded to the console
1126mat_stub 0 "cheat", "cl"
1127mat_surfaceid 0 "cheat"
1128mat_surfacemat 0 "cheat"
1129mat_tessellation_accgeometrytangents 0 "cheat"
1130mat_tessellation_cornertangents 1 "cheat"
1131mat_tessellation_update_buffers 1 "cheat"
1132mat_tessellationlevel 6 "cheat"
1133+mat_texture_list cmd
1134mat_texture_list 0 "cheat" For debugging, show a list of used textures per frame
1135-mat_texture_list cmd
1136mat_texture_list_content_path 0 "a" The content path to the materialsrc directory. If left unset, it'll assume your content directory is next to the currently runn
1137mat_texture_list_exclude cmd 'load' - loads the exclude list file, 'reset' - resets all loaded exclude information, 'save' - saves exclude list file
1138mat_texture_list_txlod cmd Adjust LOD of the last viewed texture +1 to inc resolution, -1 to dec resolution
1139mat_texture_list_txlod_sync cmd 'reset' - resets all run-time changes to LOD overrides, 'save' - saves all changes to material content files
1140mat_tonemap_algorithm 1 "cheat", "cl" 0 = Original Algorithm 1 = New Algorithm
1141mat_updateconvars cmd updates the video config convars
1142mat_viewportscale 1 "cheat", "cl" Scale down the main viewport (to reduce GPU impact on CPU profiling)
1143mat_viewportupscale 1 "cheat", "cl" Scale the viewport back up
1144mat_wireframe 0 "cheat"
1145mat_yuv 0 "cheat", "cl"
1146maxplayers cmd Change the maximum number of players allowed on this server.
1147mc_accel_band_size 0 "a", "cl" Percentage of half the screen width or height.
1148mc_dead_zone_radius 0 "a", "cl" 0 to 0.9. 0 being just around the center of the screen and 1 being the edges of the screen.
1149mc_max_pitchrate 100 "a", "cl" (degrees/sec)
1150mc_max_yawrate 230 "a", "cl" (degrees/sec)
1151mdlcache_dump_dictionary_state cmd Dump the state of the MDLCache Dictionary.
1152mem_compact cmd
1153mem_dump cmd Dump memory stats to text file.
1154mem_dumpvballocs cmd Dump VB memory allocation stats.
1155mem_eat cmd
1156mem_incremental_compact cmd
1157mem_incremental_compact_rate 0 "cheat" Rate at which to attempt internal heap compation
1158mem_test cmd
1159mem_vcollide cmd Dumps the memory used by vcollides
1160mem_verify cmd Verify the validity of the heap
1161memory cmd Print memory stats.
1162menuselect cmd menuselect
1163minisave cmd Saves game (for current level only!)
1164mm_csgo_community_search_players_min 3 "a" When performing CSGO community matchmaking look for servers with at least so many human players
1165mm_datacenter_debugprint cmd Shows information retrieved from data center
1166mm_debugprint cmd Show debug information about current matchmaking session
1167mm_dedicated_force_servers 0 Comma delimited list of ip:port of servers used to search for dedicated servers instead of searching for public servers. Use sy
1168mm_dedicated_search_maxping 25 "a" Longest preferred ping to dedicated servers for games
1169mm_dlc_debugprint cmd Shows information about dlc
1170mm_queue_show_stats cmd Display global server stats
1171mm_server_search_lan_ports 27015 "a" Ports to scan during LAN games discovery. Also used to discover and correctly connect to dedicated LAN servers behind NATs.
1172mm_session_search_ping_buckets 4
1173mm_session_search_qos_timeout 15
1174mm_session_sys_kick_ban_duration 180
1175mm_session_sys_pkey 0
1176mod_combiner_info cmd debug spew for Combiner Info
1177mod_DumpWeaponWiewModelCache cmd Dumps the weapon view model cache contents
1178mod_DumpWeaponWorldModelCache cmd Dumps the weapon world model cache contents
1179molotov_throw_detonate_time 2 "cheat", "rep", "cl"
1180motdfile 0 "sv" The MOTD file to load.
1181+movedown cmd
1182-movedown cmd
1183+moveleft cmd
1184-moveleft cmd
1185+moveright cmd
1186-moveright cmd
1187+moveup cmd
1188-moveup cmd
1189movie_fixwave cmd Fixup corrupted .wav file if engine crashed during startmovie/endmovie, etc.
1190mp_afterroundmoney 0 "rep", "cl" amount of money awared to every player after each round
1191mp_anyone_can_pickup_c4 0 "rep", "cl" If set, everyone can pick up the c4, not just Ts.
1192mp_autokick 1 "sv", "rep" Kick idle/team-killing/team-damaging players
1193mp_autoteambalance 1 "sv", "nf"
1194mp_backup_restore_list_files cmd Lists recent backup round files matching the prefix, most recent files first, accepts a numeric parameter to limit the number o
1195mp_backup_restore_load_autopause 1 "sv" Whether to automatically pause the match after restoring round data from backup
1196mp_backup_restore_load_file cmd Loads player cash, KDA, scores and team scores; resets to the next round after the backup
1197mp_backup_round_auto 1 "sv" If enabled will keep in-memory backups to handle reconnecting players even if the backup files aren't written to disk
1198mp_backup_round_file 0 "sv" If set then server will save all played rounds information to files filename_date_time_team1_team2_mapname_roundnum_score1_scor
1199mp_backup_round_file_last 0 "sv" Every time a backup file is written the value of this convar gets updated to hold the name of the backup file.
1200mp_backup_round_file_pattern 0 "sv" If set then server will save all played rounds information to files named by this pattern, e.g.'%prefix%_%date%_%time%_%team1%_
1201mp_buy_allow_grenades 1 "rep", "cl" Whether players can purchase grenades from the buy menu or not.
1202mp_buy_allow_guns 255 "rep", "cl" Whether players can purchase guns: pistols (1), SMGs (2), rifles (4), shotguns (8), sniper rifles (16), heavy MGs (32).
1203mp_buy_anywhere 0 "nf", "rep", "cl" When set, players can buy anywhere, not only in buyzones. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
1204mp_buy_during_immunity 0 "nf", "rep", "cl" When set, players can buy when immune, ignoring buytime. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
1205mp_buytime 20 "rep", "cl" How many seconds after round start players can buy items for.
1206mp_c4_cannot_be_defused 0 "rep", "cl" If set, the planted c4 cannot be defused.
1207mp_c4timer 40 "nf", "rep", "cl" how long from when the C4 is armed until it blows
1208mp_competitive_endofmatch_extra_time 15 "sv" After a competitive match finishes rematch voting extra time is given for rankings.
1209mp_consecutive_loss_max 4 "sv", "rep"
1210mp_coop_force_join_ct 0 "rep", "cl" If set, real players will auto join CT on join.
1211mp_coopmission_bot_difficulty_offset 0 "sv", "rep" The difficulty offset modifier for bots during coop missions.
1212mp_coopmission_mission_number 0 "rep", "cl" Which mission the map should run after it loads.
1213mp_ct_default_grenades 0 "rep", "cl" The default grenades that the CTs will spawn with. To give multiple grenades, separate each weapon class with a space like thi
1214mp_ct_default_melee 0 "rep", "cl" The default melee weapon that the CTs will spawn with. Even if this is blank, a knife will be given. To give a taser, it shou
1215mp_ct_default_primary 0 "rep", "cl" The default primary (rifle) weapon that the CTs will spawn with
1216mp_ct_default_secondary 0 "rep", "cl" The default secondary (pistol) weapon that the CTs will spawn with
1217mp_damage_headshot_only 0 "sv", "rep" Determines whether non-headshot hits do any damage.
1218mp_damage_vampiric_amount 0 "sv", "rep" If Set to non-0, will determine the fraction of damage dealt that will be given to attacker.
1219mp_death_drop_c4 1 "rep", "cl" Whether c4 is droppable
1220mp_death_drop_defuser 1 "rep", "cl" Drop defuser on player death
1221mp_death_drop_grenade 2 "rep", "cl" Which grenade to drop on player death: 0=none, 1=best, 2=current or best, 3=all grenades
1222mp_death_drop_gun 1 "rep", "cl" Which gun to drop on player death: 0=none, 1=best, 2=current or best
1223mp_death_drop_taser 1 "rep", "cl" Drop taser on player death
1224mp_deathcam_skippable 1 "sv", "rep" Determines whether a player can early-out of the deathcam.
1225mp_default_team_winner_no_objective -1 "rep", "cl" If the map doesn't define an objective (bomb, hostage, etc), the value of this convar will declare the winner when the time run
1226mp_defuser_allocation 0 "rep", "cl" How to allocate defusers to CTs at start or round: 0=none, 1=random, 2=everyone
1227mp_disable_autokick cmd Prevents a userid from being auto-kicked
1228mp_display_kill_assists 1 "rep", "cl" Whether to display and score player assists
1229mp_dm_bonus_length_max 30 "sv", "rep" Maximum time the bonus time will last (in seconds)
1230mp_dm_bonus_length_min 30 "sv", "rep" Minimum time the bonus time will last (in seconds)
1231mp_dm_bonus_percent 50 "rep", "cl" Percent of points additionally awarded when someone gets a kill with the bonus weapon during the bonus period.
1232mp_dm_bonus_respawn 0 "rep", "cl" When attempting to get the bonus weapon in deathmatch, whether we should respawn you with it or just give it to you directly
1233mp_dm_bonusweapon_dogtags 0 "rep", "cl" Additional dogtags to drop when making a kill with the bonus weapon
1234mp_dm_dogtag_score 0 "rep", "cl" Points to award for picking up a dogtag in deathmatch.
1235mp_dm_kill_base_score 10 "rep", "cl" Number of base points to award for a kill in deathmatch. Cheaper weapons award 1 or 2 additional points.
1236mp_dm_teammode 0 "rep", "cl" In deathmatch, enables team DM visuals & scoring
1237mp_dm_teammode_bonus_score 1 "rep", "cl" Team deathmatch victory points to award for kill with bonus weapon
1238mp_dm_teammode_dogtag_score 0 "rep", "cl" Team deathmatch victory points to award for collecting enemy dogtags
1239mp_dm_teammode_kill_score 1 "rep", "cl" Team deathmatch victory points to award for enemy kill
1240mp_dm_time_between_bonus_max 40 "sv", "rep" Maximum time a bonus time will start after the round start or after the last bonus (in seconds)
1241mp_dm_time_between_bonus_min 30 "sv", "rep" Minimum time a bonus time will start after the round start or after the last bonus (in seconds)
1242mp_do_warmup_offine 0 "rep", "cl" Whether or not to do a warmup period at the start of a match in an offline (bot) match.
1243mp_do_warmup_period 1 "rep", "cl" Whether or not to do a warmup period at the start of a match.
1244mp_dogtag_despawn_on_killer_death 1 "sv", "rep" Whether dogtags should despawn when their killer dies
1245mp_dogtag_despawn_time 120 "sv", "rep" How many seconds dogtags should stay around before despawning automatically (0 = infinite)
1246mp_dogtag_pickup_rule 0 "sv", "rep" Who is eligible to pick up a dogtag (0 = killer only, 1 = killer's team, 2 = victim's team, 3 = killer & victim's team, 4 = any
1247mp_drop_knife_enable 0 "sv" Allows players to drop knives.
1248mp_dump_timers cmd Prints round timers to the console for debugging
1249mp_economy_reset_rounds 0 "rep", "cl" Reset all player money every N rounds (0 for never)
1250mp_endmatch_votenextleveltime 20 "cl" If mp_endmatch_votenextmap is set, players have this much time to vote on the next map at match end.
1251mp_endmatch_votenextmap 1 "rep", "cl" Whether or not players vote for the next map at the end of the match when the final scoreboard comes up
1252mp_endmatch_votenextmap_keepcurrent 1 "rep", "cl" If set, keeps the current map in the list of voting options. If not set, the current map will not appear in the list of voting
1253mp_endmatch_votenextmap_wargames_modes 0 "sv" Modes available for endmatch voting during War Games. Separate names with spaces.
1254mp_endmatch_votenextmap_wargames_nummaps 3 "sv" Maximum number of maps to include in endmatch voting during War Games
1255mp_endmatch_votenextmap_wargames_nummodes 1 "sv" Maximum number of other War Games to include in endmatch voting during War Games
1256mp_equipment_reset_rounds 0 "rep", "cl" Reset all player equipment every N rounds (0 for never)
1257mp_force_assign_teams 0 "rep", "cl" Players don't get to choose what team they are on, it is auto assinged.
1258mp_force_pick_time 15 "rep", "cl" The amount of time a player has on the team screen to make a selection before being auto-teamed
1259mp_forcecamera 1 "rep", "cl" Restricts spectator modes for dead players. 0 = Any team. 1 = Only own team. 2 = No one; fade to black on death (previously mp_
1260mp_forcerespawnplayers cmd Force all players to respawn.
1261mp_forcewin cmd Forces team to win
1262mp_free_armor 0 "rep", "cl" Determines whether kevlar (1+) and/or helmet (2+) are given automatically.
1263mp_freezetime 15 "sv", "nf", "rep" how many seconds to keep players frozen when the round starts
1264mp_friendlyfire 1 "nf", "rep", "cl" Allows team members to injure other members of their team
1265mp_ggprogressive_random_weapon_kills_needed 2 "rep", "cl" If mp_ggprogressive_use_random_weapons is set, this is the number of kills needed with each weapon
1266mp_ggprogressive_round_restart_delay 15 "rep", "cl" Number of seconds to delay before restarting a round after a win in gungame progessive
1267mp_ggprogressive_use_random_weapons 1 "rep", "cl" If set, selects random weapons from set categories for the progression order
1268mp_ggtr_always_upgrade 0 "rep", "cl" Award this many upgrade points every round in demolition mode
1269mp_ggtr_bomb_defuse_bonus 1 "rep", "cl" Number of bonus upgrades to award the CTs when they defuse a gun game bomb
1270mp_ggtr_bomb_detonation_bonus 1 "rep", "cl" Number of bonus upgrades to award the Ts when they detonate a gun game bomb
1271mp_ggtr_bomb_pts_for_flash 4 "rep", "cl" Kill points required in a round to get a bonus flash grenade
1272mp_ggtr_bomb_pts_for_he 3 "rep", "cl" Kill points required in a round to get a bonus HE grenade
1273mp_ggtr_bomb_pts_for_molotov 5 "rep", "cl" Kill points required in a round to get a bonus molotov cocktail
1274mp_ggtr_bomb_pts_for_upgrade 2 "rep", "cl" Kill points required to upgrade a player's weapon
1275mp_ggtr_bomb_respawn_delay 0 "rep", "cl" Number of seconds to delay before making the bomb available to a respawner in gun game
1276mp_ggtr_end_round_kill_bonus 1 "rep", "cl" Number of bonus points awarded in Demolition Mode when knife kill ends round
1277mp_ggtr_halftime_delay 0 "rep", "cl" Number of seconds to delay during TR Mode halftime
1278mp_ggtr_last_weapon_kill_ends_half 0 "rep", "cl" End the half and give a team round point when a player makes a kill using the final weapon
1279mp_ggtr_num_rounds_autoprogress 3 "rep", "cl" Upgrade the player's weapon after this number of rounds without upgrading
1280mp_give_player_c4 1 "rep", "cl" Whether this map should spawn a c4 bomb for a player or not.
1281mp_global_damage_per_second 0 "sv", "rep" If above 0, deal non-lethal damage to players over time.
1282mp_guardian_bot_money_per_wave 800 "sv", "rep" The amount of money bots get time each wave the players complete. This # is absolute and not additive, the money is set to (th
1283mp_guardian_loc_adjective 0 "sv", "rep" (If set) kill condition token (#quest_hud_guardian_adjective_<name>)
1284mp_guardian_loc_condition 0 "sv", "rep" (If set) kill condition token (#quest_hud_guardian_condition_<name>)
1285mp_guardian_loc_icon 0 "sv", "rep" (If set) icon to override for guardian mission
1286mp_guardian_loc_mission 0 "sv", "rep" Token to use to generate guardian mission (#quest_hud_guardian_mission_<name>)
1287mp_guardian_loc_override 0 "sv", "rep" Token to use to display guardian mission (#quest_hud_guardian_override_<name>) (if exists)
1288mp_guardian_loc_weapon 0 "sv", "rep" (If set) weapon name token (#SFUI_WPNHUD_<name>)
1289mp_guardian_player_dist_max 2000 "sv", "rep" The maximum distance a player is allowed to get from the bombsite before they're killed.
1290mp_guardian_player_dist_min 1300 "sv", "rep" The distance at which we start to warn a player when they are too far from the guarded bombsite.
1291mp_guardian_special_kills_needed 10 "sv", "rep" The number of kills needed with a specific weapon.
1292mp_guardian_special_weapon_needed 0 "sv", "rep" The weapon that needs to be used to increment the kills needed to complete the mission.
1293mp_guardian_target_site -1 "sv" If set to the index of a bombsite, will cause random spawns to be only created near that site.
1294mp_halftime 1 "rep", "cl" Determines whether the match switches sides in a halftime event.
1295mp_halftime_duration 15 "rep", "cl" Number of seconds that halftime lasts
1296mp_halftime_pausematch 0 "rep", "cl" Set to 1 to pause match after halftime countdown elapses. Match must be resumed by vote or admin.
1297mp_halftime_pausetimer 0 "rep", "cl" Set to 1 to stay in halftime indefinitely. Set to 0 to resume the timer.
1298mp_heavyassaultsuit_aimpunch 1 "rep", "cl" How much EXTRA aim punch will happen when a player wearing the assault suit gets when shot
1299mp_heavyassaultsuit_cooldown 5 "rep", "cl" Determines cooldown of purchase.
1300mp_heavyassaultsuit_deploy_timescale 0 "rep", "cl" How fast a player wearing the heavy assault suit will draw their weapon (1.0 = normal speed, 0.5 = half speed)
1301mp_heavyassaultsuit_speed 130 "rep", "cl" The max speed of a player when they are wearing the heavy assault suit
1302mp_heavybot_damage_reduction_scale 1 "rep", "cl" How much damage should scale when the player wearing the heavy assault suit is shot (1.0 = no change, 0.5 = half damage)
1303mp_hostages_max 2 "sv", "rep" Maximum number of hostages to spawn.
1304mp_hostages_rescuetime 1 "rep", "cl" Additional time added to round time if a hostage is reached by a CT.
1305mp_hostages_run_speed_modifier 1 "sv", "rep" Default is 1.0, slow down hostages by setting this to < 1.0.
1306mp_hostages_spawn_farthest 0 "sv", "rep" When enabled will consistently force the farthest hostages to spawn.
1307mp_hostages_spawn_force_positions 0 "sv", "rep" Comma separated list of zero based indices to force spawn positions, e.g. '0,2' or '1,6'
1308mp_hostages_spawn_same_every_round 1 "sv", "rep" 0 = spawn hostages randomly every round, 1 = same spawns for entire match.
1309mp_hostages_takedamage 0 "rep", "cl" Whether or not hostages can be hurt.
1310mp_humanteam 0 "sv", "rep" Restricts human players to a single team {any, CT, T}
1311mp_ignore_round_win_conditions 0 "sv", "rep" Ignore conditions which would end the current round
1312mp_items_prohibited 0 "rep", "cl" Set this convar to a comma-delimited list of definition indices of weapons that should be prohibited from use.
1313mp_join_grace_time 0 "rep", "cl" Number of seconds after round start to allow a player to join a game
1314mp_limitteams 2 "sv", "nf", "rep" Max # of players 1 team can have over another (0 disables check)
1315mp_logdetail 0 "sv" Logs attacks. Values are: 0=off, 1=enemy, 2=teammate, 3=both)
1316mp_logdetail_items 0 "sv" Logs a line any time a player acquires or loses an item.
1317mp_logmoney 0 "sv" Enables money logging. Values are: 0=off, 1=on
1318mp_match_can_clinch 1 "rep", "cl" Can a team clinch and end the match by being so far ahead that the other team has no way to catching up?
1319mp_match_end_changelevel 0 "rep", "cl" At the end of the match, perform a changelevel even if next map is the same
1320mp_match_end_restart 0 "rep", "cl" At the end of the match, perform a restart instead of loading a new map
1321mp_match_restart_delay 15 "rep", "cl" Time (in seconds) until a match restarts.
1322mp_max_armor 2 "rep", "cl" Determines the highest level of armor allowed to be purchased. (0) None, (1) Kevlar, (2) Helmet
1323mp_maxmoney 16000 "rep", "cl" maximum amount of money allowed in a player's account
1324mp_maxrounds 30 "nf", "rep", "cl" max number of rounds to play before server changes maps
1325mp_molotovusedelay 0 "rep", "cl" Number of seconds to delay before the molotov can be used after acquiring it
1326mp_overtime_enable 0 "rep", "cl" If a match ends in a tie, use overtime rules to determine winner
1327mp_overtime_halftime_pausetimer 0 "rep", "cl" If set to 1 will set mp_halftime_pausetimer to 1 before every half of overtime. Set mp_halftime_pausetimer to 0 to resume the t
1328mp_overtime_maxrounds 6 "rep", "cl" When overtime is enabled play additional rounds to determine winner
1329mp_overtime_startmoney 10000 "rep", "cl" Money assigned to all players at start of every overtime half
1330mp_pause_match cmd Pause the match in the next freeze time
1331mp_playercashawards 1 "rep", "cl" Players can earn money by performing in-game actions
1332mp_playerid 0 "rep", "cl" Controls what information player see in the status bar: 0 all names; 1 team names; 2 no names
1333mp_playerid_delay 0 "rep", "cl" Number of seconds to delay showing information in the status bar
1334mp_playerid_hold 0 "rep", "cl" Number of seconds to keep showing old information in the status bar
1335mp_radar_showall 0 "rep", "cl" Determines who should see all. 0 = default. 1 = both teams. 2 = Terrorists. 3 = Counter-Terrorists.
1336mp_randomspawn 0 "rep", "cl" Determines whether players are to spawn. 0 = default; 1 = both teams; 2 = Terrorists; 3 = CTs.
1337mp_randomspawn_dist 0 "rep", "cl" If using mp_randomspawn, determines whether to test distance when selecting this spot.
1338mp_randomspawn_los 0 "rep", "cl" If using mp_randomspawn, determines whether to test Line of Sight when spawning.
1339mp_respawn_immunitytime 0 "rep", "cl" How many seconds after respawn immunity lasts.
1340mp_respawn_on_death_ct 0 "rep", "cl" When set to 1, counter-terrorists will respawn after dying.
1341mp_respawn_on_death_t 0 "rep", "cl" When set to 1, terrorists will respawn after dying.
1342mp_respawnwavetime_ct 10 "rep", "cl" Time between respawn waves for CTs.
1343mp_respawnwavetime_t 10 "rep", "cl" Time between respawn waves for Terrorists.
1344mp_restartgame 0 "sv" If non-zero, game will restart in the specified number of seconds
1345mp_round_restart_delay 7 "rep", "cl" Number of seconds to delay before restarting a round after a win
1346mp_roundtime 1 "sv", "nf", "rep" How many minutes each round takes.
1347mp_roundtime_defuse 1 "sv", "nf", "rep" How many minutes each round of Bomb Defuse takes. If 0 then use mp_roundtime instead.
1348mp_roundtime_deployment 5 "sv" How many minutes deployment for coop mission takes.
1349mp_roundtime_hostage 1 "sv", "nf", "rep" How many minutes each round of Hostage Rescue takes. If 0 then use mp_roundtime instead.
1350mp_scrambleteams cmd Scramble the teams and restart the game
1351mp_solid_teammates 1 "rep", "cl" Determines whether teammates are solid or not.
1352mp_spawnprotectiontime 5 "sv", "rep" Kick players who team-kill within this many seconds of a round restart.
1353mp_spec_swapplayersides 0 "rep", "cl" Toggle set the player names and team names to the opposite side in which they are are on the spectator panel.
1354mp_spectators_max 2 "rep", "cl" How many spectators are allowed in a match.
1355mp_starting_losses 0 "sv", "rep" Determines what the initial loss streak is.
1356mp_startmoney 800 "rep", "cl" amount of money each player gets when they reset
1357mp_swapteams cmd Swap the teams and restart the game
1358mp_switchteams cmd Switch teams and restart the game
1359mp_t_default_grenades 0 "rep", "cl" The default grenades that the Ts will spawn with. To give multiple grenades, separate each weapon class with a space like this
1360mp_t_default_melee 0 "rep", "cl" The default melee weapon that the Ts will spawn with
1361mp_t_default_primary 0 "rep", "cl" The default primary (rifle) weapon that the Ts will spawn with
1362mp_t_default_secondary 0 "rep", "cl" The default secondary (pistol) weapon that the Ts will spawn with
1363mp_taser_recharge_time -1 "rep", "cl" Determines recharge time for taser. -1 = disabled.
1364mp_td_dmgtokick 300 "sv", "rep" The damage threshhold players have to exceed in a match to get kicked.
1365mp_td_dmgtowarn 200 "sv", "rep" The damage threshhold players have to exceed in a match to get warned that they are about to be kicked.
1366mp_td_spawndmgthreshold 50 "sv", "rep" The damage threshold players have to exceed at the start of the round to be warned/kick.
1367mp_team_timeout_max 1 "sv", "rep", "cl" Number of timeouts each team gets per match.
1368mp_team_timeout_time 60 "sv", "rep", "cl" Duration of each timeout.
1369mp_teamcashawards 1 "rep", "cl" Teams can earn money by performing in-game actions
1370mp_teamflag_1 0 "sv" Enter a country's alpha 2 code to show that flag next to team 1's name in the spectator scoreboard.
1371mp_teamflag_2 0 "sv" Enter a country's alpha 2 code to show that flag next to team 2's name in the spectator scoreboard.
1372mp_teamlogo_1 0 "sv" Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
1373mp_teamlogo_2 0 "sv" Enter a team's shorthand image name to display their logo. Images can be found here: 'resource/flash/econ/tournaments/teams'
1374mp_teammatchstat_1 0 "sv" A non-empty string sets first team's match stat.
1375mp_teammatchstat_2 0 "sv" A non-empty string sets second team's match stat.
1376mp_teammatchstat_cycletime 45 "sv" Cycle match stats after so many seconds
1377mp_teammatchstat_holdtime 5 "sv" Decide on a match stat and hold it additionally for at least so many seconds
1378mp_teammatchstat_txt 0 "sv" A non-empty string sets the match stat description, e.g. 'Match 2 of 3'.
1379mp_teammates_are_enemies 0 "nf", "rep", "cl" When set, your teammates act as enemies and all players are valid targets.
1380mp_teamname_1 0 "sv" A non-empty string overrides the first team's name.
1381mp_teamname_2 0 "sv" A non-empty string overrides the second team's name.
1382mp_teamprediction_pct 0 "sv" A value between 1 and 99 will show predictions in favor of CT team.
1383mp_teamprediction_txt 0 "sv" A value between 1 and 99 will set predictions in favor of first team.
1384mp_teamscore_1 0 "sv" A non-empty string for best-of-N maps won by the first team.
1385mp_teamscore_2 0 "sv" A non-empty string for best-of-N maps won by the second team.
1386mp_teamscore_max 0 "sv" How many maps to win the series (bo3 max=2; bo5 max=3; bo7 max=4)
1387mp_timelimit 0 "nf", "rep", "cl" game time per map in minutes
1388mp_tkpunish 0 "sv", "rep" Will TK'ers and team damagers be punished in the next round? {0=no, 1=yes}
1389mp_tournament_restart cmd Restart Tournament Mode on the current level.
1390mp_unpause_match cmd Resume the match
1391mp_use_respawn_waves 0 "rep", "cl" When set to 1, and that player's team is set to respawn, they will respawn in waves. If set to 2, teams will respawn when the w
1392mp_verbose_changelevel_spew 1 "cl"
1393mp_warmup_end cmd End warmup immediately.
1394mp_warmup_pausetimer 0 "rep", "cl" Set to 1 to stay in warmup indefinitely. Set to 0 to resume the timer.
1395mp_warmup_start cmd Start warmup.
1396mp_warmuptime 60 "rep", "cl" How long the warmup period lasts. Changing this value resets warmup.
1397mp_warmuptime_all_players_connected 60 "rep", "cl" Warmup time to use when all players have connected. 0 to disable.
1398mp_weapon_prev_owner_touch_time 1 "cheat", "rep", "cl"
1399mp_weapon_self_inflict_amount 0 "sv", "rep" If Set to non-0, will hurt the attacker by the specified fraction of max damage if they miss.
1400mp_weapons_allow_heavy -1 "rep", "cl" Determines which team, if any, can purchase Heavy guns. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1401mp_weapons_allow_heavyassaultsuit 0 "rep", "cl" Determines whether heavyassaultsuit is permitted.
1402mp_weapons_allow_map_placed 1 "rep", "cl" If this convar is set, when a match starts, the game will not delete weapons placed in the map.
1403mp_weapons_allow_pistols -1 "rep", "cl" Determines which team, if any, can purchase Pistols. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1404mp_weapons_allow_rifles -1 "rep", "cl" Determines which team, if any, can purchase Rifles. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1405mp_weapons_allow_smgs -1 "rep", "cl" Determines which team, if any, can purchase SMGs. -1 = any; 0 = non; 2 = Ts; 3 = CTs.
1406mp_weapons_allow_typecount 5 "rep", "cl" Determines how many purchases of each weapon type allowed per player per round (0 to disallow purchasing, -1 to have no limit).
1407mp_weapons_allow_zeus 1 "rep", "cl" Determines how many Zeus purchases a player can make per round (0 to disallow, -1 to have no limit).
1408mp_weapons_glow_on_ground 0 "rep", "cl" If this convar is set, weapons on the ground will have a glow around them.
1409mp_weapons_max_gun_purchases_per_weapon_per_match -1 "sv", "rep", "cl" Max number of times a player may purchase any weapon per match
1410mp_win_panel_display_time 3 "rep", "cl" The amount of time to show the win panel between matches / halfs
1411ms_player_dump_properties cmd Prints a dump the current players property data
1412multvar cmd Multiply specified convar value.
1413muzzleflash_light 1 "a", "cl"
1414name 0 "a", "user", "print", "server_can_execute", "ss" Current user name
1415nav_add_to_selected_set cmd Add current area to the selected set.
1416nav_add_to_selected_set_by_id cmd Add specified area id to the selected set.
1417nav_analyze cmd Re-analyze the current Navigation Mesh and save it to disk.
1418nav_area_bgcolor 1330380544.000 "sv", "cheat" RGBA color to draw as the background color for nav areas while editing.
1419nav_area_max_size 50 "sv", "cheat" Max area size created in nav generation
1420nav_avoid cmd Toggles the 'avoid this area when possible' flag used by the AI system.
1421nav_begin_area cmd Defines a corner of a new Area or Ladder. To complete the Area or Ladder, drag the opposite corner to the desired location and
1422nav_begin_deselecting cmd Start continuously removing from the selected set.
1423nav_begin_drag_deselecting cmd Start dragging a selection area.
1424nav_begin_drag_selecting cmd Start dragging a selection area.
1425nav_begin_selecting cmd Start continuously adding to the selected set.
1426nav_begin_shift_xy cmd Begin shifting the Selected Set.
1427nav_build_ladder cmd Attempts to build a nav ladder on the climbable surface under the cursor.
1428nav_check_connectivity cmd Checks to be sure every (or just the marked) nav area can get to every goal area for the map (hostages or bomb site).
1429nav_check_file_consistency cmd Scans the maps directory and reports any missing/out-of-date navigation files.
1430nav_check_floor cmd Updates the blocked/unblocked status for every nav area.
1431nav_check_stairs cmd Update the nav mesh STAIRS attribute
1432nav_chop_selected cmd Chops all selected areas into their component 1x1 areas
1433nav_clear_attribute cmd Remove given nav attribute from all areas in the selected set.
1434nav_clear_selected_set cmd Clear the selected set.
1435nav_clear_walkable_marks cmd Erase any previously placed walkable positions.
1436nav_compress_id cmd Re-orders area and ladder ID's so they are continuous.
1437nav_connect cmd To connect two Areas, mark the first Area, highlight the second Area, then invoke the connect command. Note that this creates a
1438nav_coplanar_slope_limit 0 "sv", "cheat"
1439nav_coplanar_slope_limit_displacement 0 "sv", "cheat"
1440nav_corner_adjust_adjacent 18 "sv", "cheat" radius used to raise/lower corners in nearby areas when raising/lowering corners.
1441nav_corner_lower cmd Lower the selected corner of the currently marked Area.
1442nav_corner_place_on_ground cmd Places the selected corner of the currently marked Area on the ground.
1443nav_corner_raise cmd Raise the selected corner of the currently marked Area.
1444nav_corner_select cmd Select a corner of the currently marked Area. Use multiple times to access all four corners.
1445nav_create_area_at_feet 0 "sv", "cheat" Anchor nav_begin_area Z to editing player's feet
1446nav_create_place_on_ground 0 "sv", "cheat" If true, nav areas will be placed flush with the ground when created by hand.
1447nav_crouch cmd Toggles the 'must crouch in this area' flag used by the AI system.
1448nav_debug_blocked 0 "sv", "cheat"
1449nav_delete cmd Deletes the currently highlighted Area.
1450nav_delete_marked cmd Deletes the currently marked Area (if any).
1451nav_disconnect cmd To disconnect two Areas, mark an Area, highlight a second Area, then invoke the disconnect command. This will remove all connec
1452nav_displacement_test 10000 "sv", "cheat" Checks for nodes embedded in displacements (useful for in-development maps)
1453nav_dont_hide cmd Toggles the 'area is not suitable for hiding spots' flag used by the AI system.
1454nav_draw_limit 500 "sv", "cheat" The maximum number of areas to draw in edit mode
1455nav_edit 0 "sv", "cheat" Set to one to interactively edit the Navigation Mesh. Set to zero to leave edit mode.
1456nav_end_area cmd Defines the second corner of a new Area or Ladder and creates it.
1457nav_end_deselecting cmd Stop continuously removing from the selected set.
1458nav_end_drag_deselecting cmd Stop dragging a selection area.
1459nav_end_drag_selecting cmd Stop dragging a selection area.
1460nav_end_selecting cmd Stop continuously adding to the selected set.
1461nav_end_shift_xy cmd Finish shifting the Selected Set.
1462nav_flood_select cmd Selects the current Area and all Areas connected to it, recursively. To clear a selection, use this command again.
1463nav_gen_cliffs_approx cmd Mark cliff areas, post-processing approximation
1464nav_generate cmd Generate a Navigation Mesh for the current map and save it to disk.
1465nav_generate_fencetops 1 "sv", "cheat" Autogenerate nav areas on fence and obstacle tops
1466nav_generate_fixup_jump_areas 1 "sv", "cheat" Convert obsolete jump areas into 2-way connections
1467nav_generate_incremental cmd Generate a Navigation Mesh for the current map and save it to disk.
1468nav_generate_incremental_range 2000 "sv", "cheat"
1469nav_generate_incremental_tolerance 0 "sv", "cheat" Z tolerance for adding new nav areas.
1470nav_jump cmd Toggles the 'traverse this area by jumping' flag used by the AI system.
1471nav_ladder_flip cmd Flips the selected ladder's direction.
1472nav_load cmd Loads the Navigation Mesh for the current map.
1473nav_lower_drag_volume_max cmd Lower the top of the drag select volume.
1474nav_lower_drag_volume_min cmd Lower the bottom of the drag select volume.
1475nav_make_sniper_spots cmd Chops the marked area into disconnected sub-areas suitable for sniper spots.
1476nav_mark cmd Marks the Area or Ladder under the cursor for manipulation by subsequent editing commands.
1477nav_mark_attribute cmd Set nav attribute for all areas in the selected set.
1478nav_mark_unnamed cmd Mark an Area with no Place name. Useful for finding stray areas missed when Place Painting.
1479nav_mark_walkable cmd Mark the current location as a walkable position. These positions are used as seed locations when sampling the map to generate
1480nav_max_view_distance 0 "sv", "cheat" Maximum range for precomputed nav mesh visibility (0 = default 1500 units)
1481nav_max_vis_delta_list_length 64 "sv", "cheat"
1482nav_merge cmd To merge two Areas into one, mark the first Area, highlight the second by pointing your cursor at it, and invoke the merge comm
1483nav_merge_mesh cmd Merges a saved selected set into the current mesh.
1484nav_no_hostages cmd Toggles the 'hostages cannot use this area' flag used by the AI system.
1485nav_no_jump cmd Toggles the 'dont jump in this area' flag used by the AI system.
1486nav_place_floodfill cmd Sets the Place of the Area under the cursor to the curent Place, and 'flood-fills' the Place to all adjacent Areas. Flood-filli
1487nav_place_list cmd Lists all place names used in the map.
1488nav_place_pick cmd Sets the current Place to the Place of the Area under the cursor.
1489nav_place_replace cmd Replaces all instances of the first place with the second place.
1490nav_place_set cmd Sets the Place of all selected areas to the current Place.
1491nav_potentially_visible_dot_tolerance 0 "sv", "cheat"
1492nav_precise cmd Toggles the 'dont avoid obstacles' flag used by the AI system.
1493nav_quicksave 0 "sv", "cheat" Set to one to skip the time consuming phases of the analysis. Useful for data collection and testing.
1494nav_raise_drag_volume_max cmd Raise the top of the drag select volume.
1495nav_raise_drag_volume_min cmd Raise the bottom of the drag select volume.
1496nav_recall_selected_set cmd Re-selects the stored selected set.
1497nav_remove_from_selected_set cmd Remove current area from the selected set.
1498nav_remove_jump_areas cmd Removes legacy jump areas, replacing them with connections.
1499nav_run cmd Toggles the 'traverse this area by running' flag used by the AI system.
1500nav_save cmd Saves the current Navigation Mesh to disk.
1501nav_save_selected cmd Writes the selected set to disk for merging into another mesh via nav_merge_mesh.
1502nav_select_blocked_areas cmd Adds all blocked areas to the selected set
1503nav_select_damaging_areas cmd Adds all damaging areas to the selected set
1504nav_select_half_space cmd Selects any areas that intersect the given half-space.
1505nav_select_invalid_areas cmd Adds all invalid areas to the Selected Set.
1506nav_select_obstructed_areas cmd Adds all obstructed areas to the selected set
1507nav_select_overlapping cmd Selects nav areas that are overlapping others.
1508nav_select_radius cmd Adds all areas in a radius to the selection set
1509nav_select_stairs cmd Adds all stairway areas to the selected set
1510nav_selected_set_border_color -1370724608.000 "sv", "cheat" Color used to draw the selected set borders while editing.
1511nav_selected_set_color 830799296.000 "sv", "cheat" Color used to draw the selected set background while editing.
1512nav_set_place_mode cmd Sets the editor into or out of Place mode. Place mode allows labelling of Area with Place names.
1513nav_shift cmd Shifts the selected areas by the specified amount
1514nav_show_approach_points 0 "sv", "cheat" Show Approach Points in the Navigation Mesh.
1515nav_show_area_info 0 "sv", "cheat" Duration in seconds to show nav area ID and attributes while editing
1516nav_show_compass 0 "sv", "cheat"
1517nav_show_continguous 0 "sv", "cheat" Highlight non-contiguous connections
1518nav_show_danger 0 "sv", "cheat" Show current 'danger' levels.
1519nav_show_light_intensity 0 "sv", "cheat"
1520nav_show_node_grid 0 "sv", "cheat"
1521nav_show_node_id 0 "sv", "cheat"
1522nav_show_nodes 0 "sv", "cheat"
1523nav_show_player_counts 0 "sv", "cheat" Show current player counts in each area.
1524nav_show_potentially_visible 0 "sv", "cheat" Show areas that are potentially visible from the current nav area
1525nav_simplify_selected cmd Chops all selected areas into their component 1x1 areas and re-merges them together into larger areas
1526nav_slope_limit 0 "sv", "cheat" The ground unit normal's Z component must be greater than this for nav areas to be generated.
1527nav_slope_tolerance 0 "sv", "cheat" The ground unit normal's Z component must be this close to the nav area's Z component to be generated.
1528nav_snap_to_grid 0 "sv", "cheat" Snap to the nav generation grid when creating new nav areas
1529nav_solid_props 0 "sv", "cheat" Make props solid to nav generation/editing
1530nav_splice cmd To splice, mark an area, highlight a second area, then invoke the splice command to create a new, connected area between them.
1531nav_split cmd To split an Area into two, align the split line using your cursor and invoke the split command.
1532nav_split_place_on_ground 0 "sv", "cheat" If true, nav areas will be placed flush with the ground when split.
1533nav_stand cmd Toggles the 'stand while hiding' flag used by the AI system.
1534nav_stop cmd Toggles the 'must stop when entering this area' flag used by the AI system.
1535nav_store_selected_set cmd Stores the current selected set for later retrieval.
1536nav_strip cmd Strips all Hiding Spots, Approach Points, and Encounter Spots from the current Area.
1537nav_subdivide cmd Subdivides all selected areas.
1538nav_test_node 0 "sv", "cheat"
1539nav_test_node_crouch 0 "sv", "cheat"
1540nav_test_node_crouch_dir 4 "sv", "cheat"
1541nav_test_stairs cmd Test the selected set for being on stairs
1542nav_toggle_deselecting cmd Start or stop continuously removing from the selected set.
1543nav_toggle_in_selected_set cmd Remove current area from the selected set.
1544nav_toggle_place_mode cmd Toggle the editor into and out of Place mode. Place mode allows labelling of Area with Place names.
1545nav_toggle_place_painting cmd Toggles Place Painting mode. When Place Painting, pointing at an Area will 'paint' it with the current Place.
1546nav_toggle_selected_set cmd Toggles all areas into/out of the selected set.
1547nav_toggle_selecting cmd Start or stop continuously adding to the selected set.
1548nav_transient cmd Toggles the 'area is transient and may become blocked' flag used by the AI system.
1549nav_unmark cmd Clears the marked Area or Ladder.
1550nav_update_blocked cmd Updates the blocked/unblocked status for every nav area.
1551nav_update_lighting cmd Recomputes lighting values
1552nav_update_visibility_on_edit 0 "sv", "cheat" If nonzero editing the mesh will incrementally recompue visibility
1553nav_use_place cmd If used without arguments, all available Places will be listed. If a Place argument is given, the current Place is set.
1554nav_walk cmd Toggles the 'traverse this area by walking' flag used by the AI system.
1555nav_warp_to_mark cmd Warps the player to the marked area.
1556nav_world_center cmd Centers the nav mesh in the world
1557net_allow_multicast 1 "a"
1558net_blockmsg 0 "cheat" 1|name>
1559net_channels cmd Shows net channel info
1560net_client_steamdatagram_enable_override 0 "cl" 0: Use connect method requested by GC. >0: Always use SDR if possible. <0: Always use direct UDP if possible
1561net_connections_stats cmd Print detailed network statistics for each network connection
1562net_droponsendoverflow 0 If enabled, channel will drop client when sending too much data causes buffer overrun
1563net_droppackets 0 "cheat" Drops next n packets on client
1564net_dumpeventstats cmd Dumps out a report of game event network usage
1565net_earliertempents 0 "cheat"
1566net_fakejitter 0 "cheat" Jitter fakelag packet time
1567net_fakelag 0 "cheat" Lag all incoming network data (including loopback) by this many milliseconds.
1568net_fakeloss 0 "cheat" Simulate packet loss as a percentage (negative means drop 1/n packets)
1569net_graph 0 "a", "cl" Draw the network usage data, = 2 prints in/out data, = 3 draws data on payload,
1570net_graphheight 64 "a", "cl" Height of netgraph panel
1571net_graphholdsvframerate 0 "a", "cl" Hold worst case in server framerate line.
1572net_graphmsecs 400 "a", "cl" The latency graph represents this many milliseconds.
1573net_graphpos 1 "a", "cl"
1574net_graphproportionalfont 1 "a", "cl" Determines whether netgraph font is proportional or not
1575net_graphshowinterp 1 "a", "cl" Draw the interpolation graph.
1576net_graphshowlatency 1 "a", "cl" Draw the ping/packet loss graph.
1577net_graphshowsvframerate 0 "a", "cl" Draw the server framerate graph.
1578net_graphsolid 1 "a", "cl"
1579net_graphtext 1 "a", "cl" Draw text fields
1580net_maxroutable 1200 "a", "user" Requested max packet size before packets are 'split'.
1581net_public_adr 0 For servers behind NAT/DHCP meant to be exposed to the public internet, this is the public facing ip address string: ('x.x.x.x'
1582net_scale 5 "a", "cl"
1583net_showreliablesounds 0 "cheat"
1584net_showsplits 0 Show info about packet splits
1585net_showudp 0 Dump UDP packets summary to console
1586net_showudp_oob 0 Dump OOB UDP packets summary to console
1587net_showudp_remoteonly 0 Dump non-loopback udp only
1588net_splitrate 1 Number of fragments for a splitpacket that can be sent per frame
1589net_start cmd Inits multiplayer network sockets
1590net_status cmd Shows current network status
1591net_steamcnx_allowrelay 1 "a" Allow steam connections to attempt to use relay servers as fallback (best if specified on command line: +net_steamcnx_allowrel
1592net_steamcnx_enabled 1 Use steam connections on listen server as a fallback, 2 forces use of steam connections instead of raw UDP.
1593net_steamcnx_status cmd Print status of steam connection sockets.
1594net_threaded_socket_burst_cap 1024 Max number of packets per burst beyond which threaded socket pump algorithm will start dropping packets.
1595net_threaded_socket_recovery_rate 6400 Number of packets per second that threaded socket pump algorithm allows from client.
1596net_threaded_socket_recovery_time 60 Number of seconds over which the threaded socket pump algorithm will fully recover client ratelimit.
1597next 0 "cheat" Set to 1 to advance to next frame ( when singlestep == 1 )
1598nextdemo cmd Play next demo in sequence.
1599nextlevel 0 "nf", "rep", "cl" If set to a valid map name, will trigger a changelevel to the specified map at the end of the round
1600nextmap_print_enabled 0 "sv" When enabled prints next map to clients
1601nextmode 0 "nf", "rep", "cl" Sets the game mode to be played when the next level loads
1602noclip cmd Toggle. Player becomes non-solid and flies. Optional argument of 0 or 1 to force enable/disable
1603noclip_fixup 1 "sv", "cheat"
1604notarget cmd Toggle. Player becomes hidden to NPCs.
1605npc_ally_deathmessage 1 "sv", "cheat"
1606npc_ammo_deplete cmd Subtracts half of the target's ammo
1607npc_bipass cmd Displays the local movement attempts by the given NPC(s) (triangulation detours). Failed bypass routes are displayed in red, s
1608npc_combat cmd Displays text debugging information about the squad and enemy of the selected NPC (See Overlay Text) Arguments: {npc_name}
1609npc_conditions cmd Displays all the current AI conditions that an NPC has in the overlay text. Arguments: {npc_name} / {npc class_name} / no a
1610npc_create cmd Creates an NPC of the given type where the player is looking (if the given NPC can actually stand at that location). Argumen
1611npc_create_aimed cmd Creates an NPC aimed away from the player of the given type where the player is looking (if the given NPC can actually stand at
1612npc_destroy cmd Removes the given NPC(s) from the universe Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looki
1613npc_destroy_unselected cmd Removes all NPCs from the universe that aren't currently selected
1614npc_enemies cmd Shows memory of NPC. Draws an X on top of each memory. Eluded entities drawn in blue (don't know where it went) Unreachable
1615npc_focus cmd Displays red line to NPC's enemy (if has one) and blue line to NPC's target entity (if has one) Arguments: {npc_name} / {np
1616npc_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1617npc_freeze_unselected cmd Freeze all NPCs not selected
1618npc_go cmd Selected NPC(s) will go to the location that the player is looking (shown with a purple box) Arguments: -none-
1619npc_go_random cmd Sends all selected NPC(s) to a random node. Arguments: -none-
1620npc_heal cmd Heals the target back to full health
1621npc_height_adjust 1 "a", "sv" Enable test mode for ik height adjustment
1622npc_kill cmd Kills the given NPC(s) Arguments: {npc_name} / {npc_class_name} / no argument picks what player is looking at
1623npc_nearest cmd Draw's a while box around the NPC(s) nearest node Arguments: {entity_name} / {class_name} / no argument picks what player i
1624npc_relationships cmd Displays the relationships between this NPC and all others. Arguments: {entity_name} / {class_name} / no argument picks wha
1625npc_reset cmd Reloads schedules for all NPC's from their script files Arguments: -none-
1626npc_route cmd Displays the current route of the given NPC as a line on the screen. Waypoints along the route are drawn as small cyan rectang
1627npc_select cmd Select or deselects the given NPC(s) for later manipulation. Selected NPC's are shown surrounded by a red translucent box Arg
1628npc_set_freeze cmd Selected NPC(s) will freeze in place (or unfreeze). If there are no selected NPCs, uses the NPC under the crosshair. Arguments
1629npc_set_freeze_unselected cmd Freeze all NPCs not selected
1630npc_squads cmd Obsolete. Replaced by npc_combat
1631npc_steering cmd Displays the steering obstructions of the NPC (used to perform local avoidance) Arguments: {entity_name} / {class_name} / n
1632npc_steering_all cmd Displays the steering obstructions of all NPCs (used to perform local avoidance)
1633npc_task_text cmd Outputs text debugging information to the console about the all the tasks + break conditions of the selected NPC current schedu
1634npc_tasks cmd Displays detailed text debugging information about the all the tasks of the selected NPC current schedule (See Overlay Text) A
1635npc_teleport cmd Selected NPC will teleport to the location that the player is looking (shown with a purple box) Arguments: -none-
1636npc_thinknow cmd Trigger NPC to think
1637npc_viewcone cmd Displays the viewcone of the NPC (where they are currently looking and what the extents of there vision is) Arguments: {ent
1638observer_use cmd
1639occlusion_old 0
1640occlusion_stats cmd Occlusion statistics; [-jitter] [-reset]
1641occlusion_test_async 0 Enable asynchronous occlusion test in another thread; may save some server tick time at the cost of synchronization overhead wi
1642occlusion_test_async_jitter 2 "cheat"
1643occlusion_test_async_move_tolerance 8 "cheat"
1644occlusion_test_camera_margins 12 "sv" Amount by which the camera (viewer's eye) is expanded for occlusion test. This should be large enough to accommodate eye's move
1645occlusion_test_jump_margin 12 Amount by which the player bounding box is expanded up for occlusion test to account for jumping. This margin should be large e
1646occlusion_test_margins 36 Amount by which the player bounding box is expanded for occlusion test. This margin should be large enough to accommodate playe
1647occlusion_test_shadow_length 144 "sv" Max length of completely occluded shadow to consider a player for occlusion test. If shadow provably stops at this distance, th
1648occlusion_test_shadow_max_distance 1500 Max distance at which to consider shadows for occlusion computations
1649option_duck_method 0 "a", "cl", "ss"
1650option_speed_method 0 "a", "cl", "ss"
1651paintsplat_bias 0 "cheat", "rep" Change bias value for computing circle buffer
1652paintsplat_max_alpha_noise 0 "cheat", "rep" Max noise value of circle alpha
1653paintsplat_noise_enabled 1 "cheat", "rep"
1654panel_test_title_safe 0 "cheat" Test vgui panel positioning with title safe indentation
1655particle_simulateoverflow 0 "cheat", "cl" Used for stress-testing particle systems. Randomly denies creation of particles.
1656particle_test_attach_attachment 0 "sv", "cheat" Attachment index for attachment mode
1657particle_test_attach_mode 0 "sv", "cheat" Possible Values: 'start_at_attachment', 'follow_attachment', 'start_at_origin', 'follow_origin'
1658particle_test_file 0 "sv", "cheat" Name of the particle system to dynamically spawn
1659particle_test_start cmd Dispatches the test particle system with the parameters specified in particle_test_file, particle_test_attach_mode and particl
1660particle_test_stop cmd Stops all particle systems on the selected entities. Arguments: {entity_name} / {class_name} / no argument picks what playe
1661password 0 "a", "norecord" Current server access password
1662path cmd Show the engine filesystem path.
1663pause cmd Toggle the server pause state.
1664perfui cmd Show/hide the level performance tools UI.
1665perfvisualbenchmark cmd
1666perfvisualbenchmark_abort cmd
1667phys_debug_check_contacts 0 "cheat", "rep", "cl"
1668phys_show_active 0 "sv", "cheat"
1669physics_budget cmd Times the cost of each active object
1670physics_constraints cmd Highlights constraint system graph for an entity
1671physics_debug_entity cmd Dumps debug info for an entity
1672physics_highlight_active cmd Turns on the absbox for all active physics objects
1673physics_report_active cmd Lists all active physics objects
1674physics_select cmd Dumps debug info for an entity
1675picker cmd Toggles 'picker' mode. When picker is on, the bounding box, pivot and debugging text is displayed for whatever entity the play
1676ping cmd Display ping to server.
1677pixelvis_debug cmd Dump debug info
1678play cmd Play a sound.
1679play_distance 1 "a", "cl" Set to 1:'2 foot' or 2:'10 foot' presets.
1680play_hrtf cmd Play a sound with HRTF spatialization.
1681play_with_friends_enabled 1 "cl"
1682playcast cmd Play a broadcast
1683playdemo cmd Play a recorded demo file (.dem ).
1684player_botdifflast_s 2 "a", "cl", "ss"
1685player_competitive_maplist_2v2_7_0_4C128440 0 "a", "cl"
1686player_competitive_maplist_8_7_0_77AED00 0 "a", "cl"
1687player_debug_print_damage 0 "sv", "cheat" When true, print amount and type of all damage received by player to console.
1688player_gamemodelast_m 1 "a", "cl", "ss"
1689player_gamemodelast_s 0 "a", "cl", "ss"
1690player_gametypelast_m 0 "a", "cl", "ss"
1691player_gametypelast_s 0 "a", "cl", "ss"
1692player_last_leaderboards_filter 0 "a", "cl", "ss" Last mode setting in the Leaderboards screen
1693player_last_leaderboards_mode 0 "a", "cl", "ss" Last mode setting in the Leaderboards screen
1694player_last_leaderboards_panel 0 "a", "cl", "ss" Last opened panel in the Leaderboards screen
1695player_last_medalstats_category 0 "a", "cl", "ss" Last selected category on the Medals panel in the Medals & Stats screen
1696player_last_medalstats_panel 0 "a", "cl", "ss" Last opened panel in the Medals & Stats screen
1697player_maplast_m 0 "a", "cl", "ss"
1698player_maplast_s 0 "a", "cl", "ss"
1699player_medalstats_most_recent_time 0 "a", "cl", "ss" Timestamp of most recently earned achievement displayed on Medals & Stats screen
1700player_medalstats_recent_range 432000 "cl" Window (in seconds of recent achievements to show
1701player_nevershow_communityservermessage 0 "a", "cl", "ss"
1702player_teamplayedlast 2 "a", "cl", "ss"
1703player_wargames_list_7_0_604 0 "a", "cl"
1704playflush cmd Play a sound, reloading from disk in case of changes.
1705playgamesound cmd Play a sound from the game sounds txt file
1706playsoundscape cmd Forces a soundscape to play
1707playvideo cmd Plays a video: <filename> [width height]
1708playvideo_end_level_transition cmd Plays a video fullscreen without ability to skip (unless dev 1) and fades in: <filename>
1709playvideo_exitcommand cmd Plays a video and fires and exit command when it is stopped or finishes: <filename> <exit command>
1710playvideo_exitcommand_nointerrupt cmd Plays a video (without interruption) and fires and exit command when it is stopped or finishes: <filename> <exit command>
1711playvideo_nointerrupt cmd Plays a video without ability to skip: <filename> [width height]
1712playvol cmd Play a sound at a specified volume.
1713plugin_load cmd plugin_load <filename> : loads a plugin
1714plugin_pause cmd plugin_pause <index> : pauses a loaded plugin
1715plugin_pause_all cmd pauses all loaded plugins
1716plugin_print cmd Prints details about loaded plugins
1717plugin_unload cmd plugin_unload <index> : unloads a plugin
1718plugin_unpause cmd plugin_unpause <index> : unpauses a disabled plugin
1719plugin_unpause_all cmd unpauses all disabled plugins
1720post_jump_crouch 0 "cheat", "rep", "cl" This determines how long the third person player character will crouch for after landing a jump. This only affects the third p
1721press_x360_button cmd Press the specified Xbox 360 controller button (lt, rt, st[art], ba[ck], lb, rb, a, b, x, y, l[eft], r[right], u[p], d[own])
1722print_colorcorrection cmd Display the color correction layer information.
1723print_mapgroup cmd Prints the current mapgroup and the contained maps
1724print_mapgroup_sv cmd Prints the current mapgroup and the contained maps
1725progress_enable cmd
1726prop_crosshair cmd Shows name for prop looking at
1727prop_debug cmd Toggle prop debug mode. If on, props will show colorcoded bounding boxes. Red means ignore all damage. White means respond phys
1728prop_dynamic_create cmd Creates a dynamic prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1729prop_physics_create cmd Creates a physics prop with a specific .mdl aimed away from where the player is looking. Arguments: {.mdl name}
1730pvs_min_player_distance 1500 "sv" Min distance to player at which PVS is used. At closer distances, PVS assumes we can see a shadow or something else from the pl
1731pwatchent -1 "cheat", "cl" Entity to watch for prediction system changes.
1732pwatchvar 0 "cheat", "cl" Entity variable to watch in prediction system for changes.
1733quit cmd Exit the engine.
1734quit_prompt cmd Exit the engine.
1735r_AirboatViewDampenDamp 1 "cheat", "nf", "rep", "cl"
1736r_AirboatViewDampenFreq 7 "cheat", "nf", "rep", "cl"
1737r_AirboatViewZHeight 0 "cheat", "nf", "rep", "cl"
1738r_alphafade_usefov 1 "cheat", "cl" Account for FOV when computing an entity's distance-based alpha fade
1739r_ambientfraction 0 "cheat" Fraction of direct lighting used to boost lighting when model requests
1740r_ambientlightingonly 0 "cheat" Set this to 1 to light models with only ambient lighting (and no static lighting).
1741r_avglight 1 "cheat"
1742r_avglightmap 0 "cheat"
1743r_brush_queue_mode 0 "cheat"
1744r_cheapwaterend cmd
1745r_cheapwaterstart cmd
1746r_cleardecals cmd Usage r_cleardecals <permanent>.
1747r_ClipAreaFrustums 1 "cheat"
1748r_ClipAreaPortals 1 "cheat"
1749r_colorstaticprops 0 "cheat"
1750r_debugcheapwater 0 "cheat", "cl"
1751r_debugrandomstaticlighting 0 "cheat" Set to 1 to randomize static lighting for debugging. Must restart for change to take affect.
1752r_depthoverlay 0 "cheat", "cl" Replaces opaque objects with their grayscaled depth values. r_showz_power scales the output.
1753r_disable_distance_fade_on_big_props 0 "cheat", "cl" Completely disable distance fading on large props
1754r_disable_distance_fade_on_big_props_thresh 48000 "cheat", "cl" Distance prop fade disable threshold size
1755r_disable_update_shadow 1 "cheat", "cl"
1756r_DispBuildable 0 "cheat"
1757r_DispWalkable 0 "cheat"
1758r_dlightsenable 1 "cheat"
1759r_drawallrenderables 0 "cheat", "cl" Draw all renderables, even ones inside solid leaves.
1760r_DrawBeams 1 "cheat" 0=Off, 1=Normal, 2=Wireframe
1761r_drawbrushmodels 1 "cheat" Render brush models. 0=Off, 1=Normal, 2=Wireframe
1762r_drawclipbrushes 0 "cheat" Draw clip brushes (red=NPC+player, pink=player, purple=NPC)
1763r_drawdecals 1 "cheat" Render decals.
1764r_DrawDisp 1 "cheat" Toggles rendering of displacment maps
1765r_drawentities 1 "cheat"
1766r_drawfuncdetail 1 "cheat" Render func_detail
1767r_drawleaf -1 "cheat" Draw the specified leaf.
1768r_drawlightcache 0 "cheat" 0: off 1: draw light cache entries 2: draw rays
1769r_drawlightinfo 0 "cheat"
1770r_drawlights 0 "cheat"
1771r_DrawModelLightOrigin 0 "cheat"
1772r_drawmodelnames 0 "cheat", "rep", "cl"
1773r_drawmodelstatsoverlay 0 "cheat"
1774r_drawmodelstatsoverlaydistance 500 "cheat"
1775r_drawmodelstatsoverlayfilter -1 "cheat"
1776r_drawmodelstatsoverlaymax 1 "a" time in milliseconds beyond which a model overlay is fully red in r_drawmodelstatsoverlay 2
1777r_drawmodelstatsoverlaymin 0 "a" time in milliseconds that a model must take to render before showing an overlay in r_drawmodelstatsoverlay 2
1778r_drawopaquerenderables 1 "cheat", "cl"
1779r_drawopaqueworld 1 "cheat", "cl"
1780r_drawothermodels 1 "cheat", "cl" 0=Off, 1=Normal, 2=Wireframe
1781r_drawparticles 1 "cheat", "cl" Enable/disable particle rendering
1782r_DrawPortals 0 "cheat"
1783r_DrawRain 1 "cheat", "cl" Enable/disable rain rendering.
1784r_drawrenderboxes 0 "cheat", "cl" (0 - off) (1 - Draws the bounding box of entities) (2 - Draws the axis aligned bounding box used for culling) (3 - draws both b
1785r_drawropes 1 "cheat", "cl"
1786r_drawscreenoverlay 1 "cheat", "server_can_execute", "cl"
1787r_drawskybox 1 "cheat"
1788r_drawsprites 1 "cheat", "cl"
1789r_drawstaticprops 1 "cheat" 0=Off, 1=Normal, 2=Wireframe
1790r_drawtracers 1 "cheat", "cl"
1791r_drawtracers_firstperson 1 "a", "cl" Toggle visibility of first person weapon tracers
1792r_drawtracers_movetonotintersect 1 "cheat", "cl"
1793r_drawtranslucentrenderables 1 "cheat", "cl"
1794r_drawtranslucentworld 1 "cheat"
1795r_drawunderwateroverlay 0 "cheat", "server_can_execute", "cl"
1796r_drawvgui 1 "cheat" Enable the rendering of vgui panels
1797r_drawviewmodel 1 "cheat", "cl"
1798r_drawworld 1 "cheat" Render the world.
1799r_dscale_basefov 90 "cheat"
1800r_dscale_fardist 2000 "cheat"
1801r_dscale_farscale 4 "cheat"
1802r_dscale_neardist 100 "cheat"
1803r_dscale_nearscale 1 "cheat"
1804r_dynamic 1
1805r_dynamiclighting 1 "cheat"
1806r_eyegloss 1 "a", "cl"
1807r_eyemove 1 "a"
1808r_eyeshift_x 0 "a"
1809r_eyeshift_y 0 "a"
1810r_eyeshift_z 0 "a"
1811r_eyesize 0 "a"
1812r_eyewaterepsilon 7 "cheat", "cl"
1813r_farz -1 "cheat", "cl" Override the far clipping plane. -1 means to use the value in env_fog_controller.
1814r_flashlightambient 0 "cheat", "cl"
1815r_flashlightbacktraceoffset 0 "cheat", "cl"
1816r_flashlightbrightness 0 "cheat"
1817r_flashlightclip 0 "cheat"
1818r_flashlightconstant 0 "cheat", "cl"
1819r_flashlightdrawclip 0 "cheat"
1820r_flashlightfar 750 "cheat", "cl"
1821r_flashlightfov 53 "cheat", "cl"
1822r_flashlightladderdist 40 "cheat", "cl"
1823r_flashlightlinear 100 "cheat", "cl"
1824r_flashlightlockposition 0 "cheat", "cl"
1825r_flashlightmuzzleflashfov 120 "cheat", "cl"
1826r_flashlightnear 4 "cheat", "cl"
1827r_flashlightnearoffsetscale 1 "cheat", "cl"
1828r_flashlightoffsetforward 0 "cheat", "cl"
1829r_flashlightoffsetright 5 "cheat", "cl"
1830r_flashlightoffsetup -5 "cheat", "cl"
1831r_flashlightquadratic 0 "cheat", "cl"
1832r_flashlightshadowatten 0 "cheat", "cl"
1833r_flashlightvisualizetrace 0 "cheat", "cl"
1834r_flushlod cmd Flush and reload LODs.
1835r_hwmorph 0 "cheat"
1836r_itemblinkmax 0 "cheat"
1837r_itemblinkrate 4 "cheat"
1838r_JeepFOV 90 "sv", "cheat", "rep"
1839r_JeepViewBlendTo 1 "cheat", "cl"
1840r_JeepViewBlendToScale 0 "cheat", "cl"
1841r_JeepViewBlendToTime 1 "cheat", "cl"
1842r_JeepViewDampenDamp 1 "cheat", "nf", "rep", "cl"
1843r_JeepViewDampenFreq 7 "cheat", "nf", "rep", "cl"
1844r_JeepViewZHeight 10 "cheat", "nf", "rep", "cl"
1845r_lightcache_invalidate cmd
1846r_lightcache_numambientsamples 162 "cheat" number of random directions to fire rays when computing ambient lighting
1847r_lightcache_radiusfactor 1000 "cheat" Allow lights to influence lightcaches beyond the lights' radii
1848r_lightcachecenter 1 "cheat"
1849r_lightcachemodel -1 "cheat"
1850r_lightinterp 5 "cheat" Controls the speed of light interpolation, 0 turns off interpolation
1851r_lightmap -1 "cheat"
1852r_lightstyle -1 "cheat"
1853r_lightwarpidentity 0 "cheat"
1854r_lockpvs 0 "cheat" Lock the PVS so you can fly around and inspect what is being drawn.
1855r_mapextents 16384 "cheat", "cl" Set the max dimension for the map. This determines the far clipping plane
1856r_modelAmbientMin 0 "cheat" Minimum value for the ambient lighting on dynamic models with more than one bone (like players and their guns).
1857r_modelwireframedecal 0 "cheat"
1858r_nohw 0 "cheat"
1859r_nosw 0 "cheat"
1860r_novis 0 "cheat" Turn off the PVS.
1861r_occlusionspew 0 "cheat" Activate/deactivates spew about what the occlusion system is doing.
1862r_oldlightselection 0 "cheat" Set this to revert to HL2's method of selecting lights
1863r_particle_demo 0 "cheat", "cl"
1864r_partition_level -1 "cheat" Displays a particular level of the spatial partition system. Use -1 to disable it.
1865r_portalsopenall 0 "cheat" Open all portals
1866r_PortalTestEnts 1 "cheat", "cl" Clip entities against portal frustums.
1867r_printdecalinfo cmd
1868r_proplightingpooling -1 "cheat" 0 - off, 1 - static prop color meshes are allocated from a single shared vertex buffer (on hardware that supports stream offset
1869r_radiosity 4 "cheat" 0: no radiosity 1: radiosity with ambient cube (6 samples) 2: radiosity with 162 samples 3: 162 samples for static props, 6 sam
1870r_rainalpha 0 "cheat", "cl"
1871r_rainalphapow 0 "cheat", "cl"
1872r_RainCheck 0 "cheat", "cl" Enable/disable IsInAir() check for rain drops?
1873r_RainDebugDuration 0 "cheat", "cl" Shows rain tracelines for this many seconds (0 disables)
1874r_raindensity 0 "cheat", "cl"
1875r_RainHack 0 "cheat", "cl"
1876r_rainlength 0 "cheat", "cl"
1877r_RainProfile 0 "cheat", "cl" Enable/disable rain profiling.
1878r_RainRadius 1500 "cheat", "cl"
1879r_RainSideVel 130 "cheat", "cl" How much sideways velocity rain gets.
1880r_RainSimulate 1 "cheat", "cl" Enable/disable rain simulation.
1881r_rainspeed 600 "cheat", "cl"
1882r_RainSplashPercentage 20 "cheat", "cl"
1883r_rainwidth 0 "cheat", "cl"
1884r_randomflex 0 "cheat"
1885r_replay_post_effect -1 "cheat", "cl"
1886r_rimlight 1 "cheat"
1887r_ropes_holiday_light_color cmd Set each light's color: [light0-3] [r0-255] [g0-255] [b0-255]
1888r_screenoverlay cmd Draw specified material as an overlay
1889r_shadow_debug_spew 0 "cheat", "cl"
1890r_shadow_deferred 0 "cheat" Toggle deferred shadow rendering
1891r_shadowangles cmd Set shadow angles
1892r_shadowblobbycutoff cmd some shadow stuff
1893r_shadowcolor cmd Set shadow color
1894r_shadowdir cmd Set shadow direction
1895r_shadowdist cmd Set shadow distance
1896r_shadowfromanyworldlight 0 "cheat", "cl"
1897r_shadowfromworldlights_debug 0 "cheat", "cl"
1898r_shadowids 0 "cheat"
1899r_shadows_gamecontrol -1 "cheat"
1900r_shadowwireframe 0 "cheat"
1901r_showenvcubemap 0 "cheat"
1902r_showz_power 1 "cheat"
1903r_skin 0 "cheat"
1904r_skybox 1 "cheat", "cl" Enable the rendering of sky boxes
1905r_slowpathwireframe 0 "cheat"
1906r_SnowDebugBox 0 "cheat", "cl" Snow Debug Boxes.
1907r_SnowEnable 1 "cheat", "cl" Snow Enable
1908r_SnowEndAlpha 255 "cheat", "cl" Snow.
1909r_SnowEndSize 0 "cheat", "cl" Snow.
1910r_SnowFallSpeed 1 "cheat", "cl" Snow fall speed scale.
1911r_SnowInsideRadius 256 "cheat", "cl" Snow.
1912r_SnowOutsideRadius 1024 "cheat", "cl" Snow.
1913r_SnowParticles 500 "cheat", "cl" Snow.
1914r_SnowPosScale 1 "cheat", "cl" Snow.
1915r_SnowRayEnable 1 "cheat", "cl" Snow.
1916r_SnowRayLength 8192 "cheat", "cl" Snow.
1917r_SnowRayRadius 256 "cheat", "cl" Snow.
1918r_SnowSpeedScale 1 "cheat", "cl" Snow.
1919r_SnowStartAlpha 25 "cheat", "cl" Snow.
1920r_SnowStartSize 1 "cheat", "cl" Snow.
1921r_SnowWindScale 0 "cheat", "cl" Snow.
1922r_SnowZoomOffset 384 "cheat", "cl" Snow.
1923r_SnowZoomRadius 512 "cheat", "cl" Snow.
1924r_swingflashlight 1 "cheat", "cl"
1925r_updaterefracttexture 1 "cheat", "cl"
1926r_vehicleBrakeRate 1 "sv", "cheat"
1927r_VehicleViewClamp 1 "cheat", "cl"
1928r_VehicleViewDampen 1 "cheat", "nf", "rep", "cl"
1929r_visocclusion 0 "cheat" Activate/deactivate wireframe rendering of what the occlusion system is doing.
1930r_visualizelighttraces 0 "cheat"
1931r_visualizelighttracesshowfulltrace 0 "cheat"
1932r_visualizetraces 0 "cheat"
1933radarvisdistance 1000 "sv", "cheat" at this distance and beyond you need to be point right at someone to see them
1934radarvismaxdot 0 "sv", "cheat" how closely you have to point at someone to see them beyond max distance
1935radarvismethod 1 "sv", "cheat" 0 for traditional method, 1 for more realistic method
1936radarvispow 0 "sv", "cheat" the degree to which you can point away from a target, and still see them on radar.
1937radio1 cmd Opens a radio menu
1938radio2 cmd Opens a radio menu
1939radio3 cmd Opens a radio menu
1940rangefinder cmd rangefinder
1941rate 786432 "a", "user" Max bytes/sec the host can receive data
1942rcon cmd Issue an rcon command.
1943rcon_address 0 "norecord" Address of remote server if sending unconnected rcon commands (format x.x.x.x:p)
1944rcon_password 0 "norecord" remote console password.
1945rebuy cmd Attempt to repurchase items with the order listed in cl_rebuy
1946recompute_speed cmd Recomputes clock speed (for debugging purposes).
1947record cmd Record a demo.
1948reload cmd Reload the most recent saved game (add setpos to jump to current view position on reload).
1949+reload cmd
1950-reload cmd
1951reload_store_config cmd
1952reload_vjobs cmd reload vjobs module
1953removeallids cmd Remove all user IDs from the ban list.
1954removeid cmd Remove a user ID from the ban list.
1955removeip cmd Remove an IP address from the ban list.
1956render_blanks cmd render N blank frames
1957replay_death cmd start hltv replay of last death
1958replay_debug 0 "rep"
1959replay_start cmd Start GOTV replay: replay_start <delay> [<player name or index>]
1960replay_stop cmd stop hltv replay
1961report_cliententitysim 0 "cheat", "cl" List all clientside simulations and time - will report and turn itself off.
1962report_clientthinklist 0 "cheat", "cl" List all clientside entities thinking and time - will report and turn itself off.
1963report_entities cmd Lists all entities
1964report_simthinklist cmd Lists all simulating/thinking entities
1965report_soundpatch cmd reports sound patch count
1966report_touchlinks cmd Lists all touchlinks
1967reset_expo cmd Reset player scores, player controls, team scores, and end the round
1968reset_gameconvars cmd Reset a bunch of game convars to default values
1969respawn_entities cmd Respawn all the entities in the map.
1970restart cmd Restart the game on the same level (add setpos to jump to current view position on restart).
1971retry cmd Retry connection to last server.
1972+right cmd
1973-right cmd
1974rope_min_pixel_diameter 2 "cheat"
1975rr_followup_maxdist 1800 "sv", "cheat" 'then ANY' or 'then ALL' response followups will be dispatched only to characters within this distance.
1976rr_forceconcept cmd fire a response concept directly at a given character. USAGE: rr_forceconcept <target> <concept> 'criteria1:value1,criteria2:va
1977rr_reloadresponsesystems cmd Reload all response system scripts.
1978rr_remarkable_max_distance 1200 "sv", "cheat" AIs will not even consider remarkarbles that are more than this many units away.
1979rr_remarkable_world_entities_replay_limit 1 "sv", "cheat" TLK_REMARKs will be dispatched no more than this many times for any given info_remarkable
1980rr_remarkables_enabled 1 "sv", "cheat" If 1, polling for info_remarkables and issuances of TLK_REMARK is enabled.
1981rr_thenany_score_slop 0 "sv", "cheat" When computing respondents for a 'THEN ANY' rule, all rule-matching scores within this much of the best score will be considere
1982safezonex 1 "a" The percentage of the screen width that is considered safe from overscan
1983safezoney 1 "a" The percentage of the screen height that is considered safe from overscan
1984save cmd Saves current game.
1985save_finish_async cmd
1986say cmd Display player message
1987say_team cmd Display player message to team
1988sc_enable 1 "a", "cl", "ss" Enable SteamController
1989sc_joystick_map 1 "a" How to map the analog joystick deadzone and extents 0 = Scaled Cross, 1 = Concentric Mapping to Square.
1990sc_pitch_sensitivity 1 "a", "cl", "ss" SteamController pitch factor.
1991sc_yaw_sensitivity 1 "a", "cl", "ss" SteamController yaw factor.
1992scandemo cmd Scan a recorded demo file (.dem ) for specific game events and dump data.
1993scene_flush cmd Flush all .vcds from the cache and reload from disk.
1994scene_playvcd cmd Play the given VCD as an instanced scripted scene.
1995scene_showfaceto 0 "a", "sv" When playing back, show the directions of faceto events.
1996scene_showlook 0 "a", "sv" When playing back, show the directions of look events.
1997scene_showmoveto 0 "a", "sv" When moving, show the end location.
1998scene_showunlock 0 "a", "sv" Show when a vcd is playing but normal AI is running.
1999+score cmd
2000-score cmd
2001screenshot cmd Take a screenshot.
2002script cmd Run the text as a script
2003script_client cmd Run the text as a script
2004script_debug cmd Connect the vscript VM to the script debugger
2005script_debug_client cmd Connect the vscript VM to the script debugger
2006script_dump_all cmd Dump the state of the VM to the console
2007script_dump_all_client cmd Dump the state of the VM to the console
2008script_execute cmd Run a vscript file
2009script_execute_client cmd Run a vscript file
2010script_help cmd Output help for script functions, optionally with a search string
2011script_help_client cmd Output help for script functions, optionally with a search string
2012script_reload_code cmd Execute a vscript file, replacing existing functions with the functions in the run script
2013script_reload_entity_code cmd Execute all of this entity's VScripts, replacing existing functions with the functions in the run scripts
2014script_reload_think cmd Execute an activation script, replacing existing functions with the functions in the run script
2015sdr cmd SteamDatagram Network Configuration
2016sdr_spew_level 5 verbosity level for SteamNetSockets spew
2017sensitivity 1 "a", "cl" Mouse sensitivity.
2018server_game_time cmd Gives the game time in seconds (server's curtime)
2019servercfgfile 0 "sv"
2020setang cmd Snap player eyes to specified pitch yaw <roll:optional> (must have sv_cheats).
2021setang_exact cmd Snap player eyes and orientation to specified pitch yaw <roll:optional> (must have sv_cheats).
2022setinfo cmd Adds a new user info value
2023setmodel cmd Changes's player's model
2024setpause cmd Set the pause state of the server.
2025setpos cmd Move player to specified origin (must have sv_cheats).
2026setpos_exact cmd Move player to an exact specified origin (must have sv_cheats).
2027setpos_player cmd Move specified player to specified origin (must have sv_cheats).
2028sf4_meshcache_stats cmd Outputs Scaleform 4 mesh cache stats
2029sf_ui_tint 2 "a" The current tint applied to the Scaleform UI
2030shake cmd Shake the screen.
2031shake_stop cmd Stops all active screen shakes.
2032shake_testpunch cmd Test a punch-style screen shake.
2033show_loadout_toggle cmd Toggles loadout display
2034+showbudget cmd
2035-showbudget cmd
2036showbudget_texture 0 "cheat" Enable the texture budget panel.
2037-showbudget_texture cmd
2038+showbudget_texture cmd
2039-showbudget_texture_global cmd
2040+showbudget_texture_global cmd
2041showbudget_texture_global_dumpstats cmd Dump all items in +showbudget_texture_global in a text form
2042showconsole cmd Show the console.
2043showinfo cmd Shows a info panel: <type> <title> <message> [<command number>]
2044showpanel cmd Shows a viewport panel <name>
2045-showscores cmd
2046+showscores cmd
2047showtriggers 0 "sv", "cheat" Shows trigger brushes
2048showtriggers_toggle cmd Toggle show triggers
2049-showvprof cmd
2050+showvprof cmd
2051singlestep 0 "cheat" Run engine in single step mode ( set next to 1 to advance a frame )
2052sk_autoaim_mode 1 "a", "rep", "cl"
2053skill 1 "a" Game skill level (1-3).
2054skip_next_map cmd Skips the next map in the map rotation for the server.
2055slot0 cmd
2056slot1 cmd
2057slot10 cmd
2058slot11 cmd
2059slot2 cmd
2060slot3 cmd
2061slot4 cmd
2062slot5 cmd
2063slot6 cmd
2064slot7 cmd
2065slot8 cmd
2066slot9 cmd
2067snapto cmd
2068snd_async_flush cmd Flush all unlocked async audio data
2069snd_async_showmem cmd Show async memory stats
2070snd_async_showmem_music cmd Show async memory stats for just non-streamed music
2071snd_async_showmem_summary cmd Show brief async memory stats
2072snd_deathcamera_volume 0 "a" Relative volume of the death camera music.
2073snd_debug_panlaw 0 "cheat" Visualize panning crossfade curves
2074snd_debug_sleep cmd
2075snd_disable_mixer_duck 0 "cheat"
2076snd_disable_mixer_solo 0 "cheat"
2077snd_duckerattacktime 0 "a"
2078snd_duckerreleasetime 2 "a"
2079snd_duckerthreshold 0 "a"
2080snd_ducking_off 1 "a"
2081snd_ducktovolume 0 "a"
2082snd_dump_filepaths cmd
2083snd_dumpclientsounds cmd Dump sounds to console
2084snd_dvar_dist_max 1320 "cheat" Play full 'far' sound at this distance
2085snd_dvar_dist_min 240 "cheat" Play full 'near' sound at this distance
2086snd_filter 0 "cheat"
2087snd_foliage_db_loss 4 "cheat" foliage dB loss per 1200 units
2088snd_front_headphone_position cmd Specifies the position (in degrees) of the virtual front left/right headphones.
2089snd_front_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
2090snd_front_surround_speaker_position cmd Specifies the position (in degrees) of the virtual front left/right speakers.
2091snd_gain 1 "cheat"
2092snd_gain_max 1 "cheat"
2093snd_gain_min 0 "cheat"
2094snd_getmixer cmd Get data related to mix group matching string
2095snd_headphone_pan_exponent cmd Specifies the exponent for the pan xfade from phone to phone if the 'exp' pan law is being used.
2096snd_headphone_pan_radial_weight cmd Apply cos(angle) * weight before pan law
2097snd_hrtf_distance_behind 100 "a" HRTF calculations will calculate the player as being this far behind the camera
2098snd_hrtf_lerp_max_distance 800 "cheat"
2099snd_hrtf_lerp_min_distance 100 "cheat"
2100snd_hrtf_stereo_blend 1 "cheat"
2101snd_hrtf_volume 0 "cheat" Controls volume of HRTF sounds
2102snd_hwcompat 0 "a"
2103snd_list 0 "cheat"
2104snd_mapobjective_volume 1 "a" Relative volume of map objective music.
2105snd_max_same_sounds 4 "cheat"
2106snd_max_same_weapon_sounds 3 "cheat"
2107snd_menumusic_volume 0 "a" Relative volume of the main menu music.
2108snd_mix_async 1 "a" Sets sound to get mixed asynchronously on a different thread
2109snd_mixahead 0 "a"
2110snd_mixer_master_dsp 1 "cheat"
2111snd_mixer_master_level 1 "cheat"
2112snd_music_selection 2 "a", "cl" Tracking rotating music for players with no music packs equipped.
2113snd_musicvolume 0 "a" Overall music volume
2114snd_musicvolume_multiplier_inoverlay 0 "a" Music volume multiplier when Steam Overlay is active
2115snd_mute_losefocus 0 "a"
2116snd_obscured_gain_dB -2 "cheat"
2117snd_op_test_convar 1 "cheat"
2118snd_pause_all 1 "cheat" Specifies to pause all sounds and not just voice
2119snd_pitchquality 1 "a"
2120snd_playsounds cmd Play sounds from the game sounds txt file at a given location
2121snd_pre_gain_dist_falloff 1 "cheat"
2122snd_prefetch_common 1 Prefetch common sounds from directories specified in scripts/sound_prefetch.txt
2123snd_print_channel_by_guid cmd Prints the content of a channel from its guid. snd_print_channel_by_guid <guid>.
2124snd_print_channel_by_index cmd Prints the content of a channel from its index. snd_print_channel_by_index <index>.
2125snd_print_channels cmd Prints all the active channel.
2126snd_print_dsp_effect cmd Prints the content of a dsp effect.
2127snd_rear_headphone_position cmd Specifies the position (in degrees) of the virtual rear left/right headphones.
2128snd_rear_speaker_scale 1 "cheat" How much to scale rear speaker contribution to front stereo output
2129snd_rear_stereo_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
2130snd_rear_surround_speaker_position cmd Specifies the position (in degrees) of the virtual rear left/right speakers.
2131snd_rebuildaudiocache cmd rebuild audio cache for current language
2132snd_refdb 60 "cheat" Reference dB at snd_refdist
2133snd_refdist 36 "cheat" Reference distance for snd_refdb
2134snd_report_format_sound 0 "cheat" If set to 1, report all sound formats.
2135snd_report_loop_sound 0 "cheat" If set to 1, report all sounds that just looped.
2136snd_report_start_sound 0 "cheat" If set to 1, report all sounds played with S_StartSound(). The sound may not end up being played (if error occurred for example
2137snd_report_stop_sound 0 "cheat" If set to 1, report all sounds stopped with S_StopSound().
2138snd_report_verbose_error 0 "cheat" If set to 1, report more error found when playing sounds.
2139snd_restart cmd Restart sound system.
2140snd_roundend_volume 0 "a" Relative volume of round end music.
2141snd_roundstart_volume 0 "a" Relative volume of round start music.
2142snd_set_master_volume cmd Sets the master volume for a channel. snd_set_master_volume <guid> <mastervolume>.
2143snd_setmixer cmd Set named Mixgroup of current mixer to mix vol, mute, solo.
2144snd_setmixlayer cmd Set named Mixgroup of named mix layer to mix vol, mute, solo.
2145snd_setmixlayer_amount cmd Set named mix layer mix amount.
2146snd_setsoundparam cmd Set a sound paramater
2147snd_show 0 "cheat" Show sounds info
2148snd_show_filter 0 "cheat" Limit debug sounds to those containing this substring
2149snd_show_print 0 "cheat" Print to console the sounds that are normally printed on screen only. 1 = print to console and to screen; 2 = print only to con
2150snd_showclassname 0 "cheat"
2151snd_showmixer 0 "cheat"
2152snd_showstart 0 "cheat"
2153snd_sos_flush_operators cmd Flush and re-parse the sound operator system
2154snd_sos_list_operator_updates 0 "cheat"
2155snd_sos_print_operators cmd Prints a list of currently available operators
2156snd_sos_show_block_debug 0 "cheat" Spew data about the list of block entries.
2157snd_sos_show_client_rcv 0 "cheat"
2158snd_sos_show_client_xmit 0 "cheat", "cl"
2159snd_sos_show_operator_entry_filter 0 "cheat"
2160snd_sos_show_operator_init 0 "cheat"
2161snd_sos_show_operator_parse 0 "cheat"
2162snd_sos_show_operator_prestart 0 "cheat"
2163snd_sos_show_operator_shutdown 0 "cheat"
2164snd_sos_show_operator_start 0 "cheat"
2165snd_sos_show_operator_stop_entry 0 "cheat"
2166snd_sos_show_operator_updates 0 "cheat"
2167snd_sos_show_queuetotrack 0 "cheat"
2168snd_sos_show_server_xmit 0 "sv", "cheat"
2169snd_sos_show_startqueue 0 "cheat"
2170snd_soundmixer_flush cmd Reload soundmixers.txt file.
2171snd_soundmixer_list_mix_groups cmd List all mix groups to dev console.
2172snd_soundmixer_list_mix_layers cmd List all mix layers to dev console.
2173snd_soundmixer_list_mixers cmd List all mixers to dev console.
2174snd_soundmixer_set_trigger_factor cmd Set named mix layer / mix group, trigger amount.
2175snd_stereo_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
2176snd_stereo_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law
2177snd_surround_speaker_pan_exponent cmd Specifies the exponent for the pan xfade from speaker to speaker if the 'exp' pan law is being used.
2178snd_surround_speaker_pan_radial_weight cmd Apply cos(angle) * weight before pan law
2179snd_tensecondwarning_volume 1 "a" Relative volume of ten second warning music.
2180snd_updateaudiocache cmd checks _master.cache based on file sizes and rebuilds any change/new entries
2181snd_visualize 0 "cheat" Show sounds location in world
2182snd_writemanifest cmd If running a game, outputs the precache manifest for the current level
2183sndplaydelay cmd
2184sound_device_list cmd Lists all available audio devices.
2185sound_device_override 0 "a" ID of the sound device to use
2186soundfade cmd Fade client volume.
2187soundinfo cmd Describe the current sound device.
2188soundlist cmd List all known sounds.
2189soundscape_debug 0 "sv", "cheat" When on, draws lines to all env_soundscape entities. Green lines show the active soundscape, red lines show soundscapes that ar
2190soundscape_dumpclient cmd Dumps the client's soundscape data.
2191soundscape_fadetime 3 "cheat", "cl" Time to crossfade sound effects between soundscapes
2192soundscape_flush cmd Flushes the server & client side soundscapes
2193soundscape_radius_debug 0 "cheat", "cl" Prints current volume of radius sounds
2194speak cmd Play a constructed sentence.
2195spec_allow_roaming 0 "sv", "cheat", "rep" If nonzero, allow free-roaming spectator camera.
2196spec_freeze_cinematiclight_b 1 "cheat", "cl"
2197spec_freeze_cinematiclight_g 1 "cheat", "cl"
2198spec_freeze_cinematiclight_r 1 "cheat", "cl"
2199spec_freeze_cinematiclight_scale 2 "cheat", "cl"
2200spec_freeze_deathanim_time 0 "rep", "cl" The time that the death cam will spend watching the player's ragdoll before going into the freeze death cam.
2201spec_freeze_distance_max 80 "cheat", "cl" Maximum random distance from the target to stop when framing them in observer freeze cam.
2202spec_freeze_distance_min 60 "cheat", "cl" Minimum random distance from the target to stop when framing them in observer freeze cam.
2203spec_freeze_panel_extended_time 0 "rep", "cl" Time spent with the freeze panel still up after observer freeze cam is done.
2204spec_freeze_target_fov 42 "cheat", "rep", "cl" The target FOV that the deathcam should use.
2205spec_freeze_target_fov_long 90 "cheat", "rep", "cl" The target FOV that the deathcam should use when the cam zoom far away on the target.
2206spec_freeze_time 3 "rep", "cl" Time spend frozen in observer freeze cam.
2207spec_freeze_time_lock 1 "sv", "rep" Time players are prevented from skipping the freeze cam
2208spec_freeze_traveltime 0 "rep", "cl" Time taken to zoom in to frame a target in observer freeze cam.
2209spec_freeze_traveltime_long 0 "cheat", "rep", "cl" Time taken to zoom in to frame a target in observer freeze cam when they are far away.
2210spec_glow_decay_time 2 "cl" Time to decay glow from 1.0 to spec_glow_silent_factor after spec_glow_full_time.
2211spec_glow_full_time 1 "cl" Noisy players stay at full brightness for this long.
2212spec_glow_silent_factor 0 "cl" Lurking player xray glow scaling.
2213spec_glow_spike_factor 1 "cl" Noisy player xray glow scaling (pop when noise is made). Make >1 to add a 'spike' to noise-making players
2214spec_glow_spike_time 0 "cl" Time for noisy player glow 'spike' to show that they made noise very recently.
2215spec_goto cmd Move spectator to specified origin and eyes to specified pitch yaw.
2216spec_gui cmd Shows or hides the spectator bar
2217spec_hide_players 0 "clientcmd_can_execute", "cl" Toggle the visibility of scoreboard players.
2218spec_lerpto cmd Lerp the spectator camera to specified origin and eyes to specified pitch yaw.
2219spec_lock_to_accountid 0 "cl" As an observer, lock the spectate target to the given accountid.
2220spec_menu cmd Activates spectator menu
2221spec_mode cmd Set spectator mode
2222spec_next cmd Spectate next player
2223spec_player cmd Spectate player by index
2224spec_player_by_accountid cmd Spectate player by Steam account ID
2225spec_player_by_name cmd Spectate player by name
2226spec_pos cmd dump position and angles to the console
2227spec_prev cmd Spectate previous player ( valid values are 3 to 6 )
2228spec_replay_autostart 1 "a", "cl" Auto-start Killer Replay when available
2229spec_replay_bot 0 "sv" Enable Spectator Hltv Replay when killed by bot
2230spec_replay_cam_delay 5 "sv" Hltv Replay delay in seconds
2231spec_replay_cam_options 0 "sv" Debug options for replay cam
2232spec_replay_enable 0 "rep" Enable Killer Replay, requires hltv server running.
2233spec_replay_leadup_time 5 "rep" Replay time in seconds before the highlighted event
2234spec_replay_message_time 9 "rep" How long to show the message about Killer Replay after death. The best setting is a bit shorter than spec_replay_autostart_dela
2235spec_replay_rate_base 1 "rep" Base time scale of Killer Replay.Experimental.
2236spec_replay_rate_limit 3 "rep" Minimum allowable pause between replay requests in seconds
2237spec_replay_round_delay 0 "sv" Round can be delayed by this much due to someone watching a replay; must be at least 3-4 seconds, otherwise the last replay wil
2238spec_replay_winddown_time 2 "sv" The trailing time, in seconds, of replay past the event, including fade-out
2239spec_show_xray 0 "a", "cl" If set to 1, you can see player outlines and name IDs through walls - who you can see depends on your team and mode
2240spec_usenumberkeys_nobinds 1 "a", "cl" If set to 1, map voting and spectator view use the raw number keys instead of the weapon binds (slot1, slot2, etc).
2241+speed cmd
2242-speed cmd
2243spike cmd generates a fake spike
2244spincycle cmd Cause the engine to spincycle (Debug!!)
2245+spray_menu cmd
2246-spray_menu cmd
2247ss_enable 0 "cl" Enables Split Screen support. Play Single Player now launches into split screen mode. NO ONLINE SUPPORT
2248ss_map cmd Start playing on specified map with max allowed splitscreen players.
2249ss_reloadletterbox cmd ss_reloadletterbox
2250ss_splitmode 0 "a", "cl" Two player split screen mode (0 - recommended settings base on the width, 1 - horizontal, 2 - vertical (only allowed in widescr
2251star_memory cmd Dump memory stats
2252startdemos cmd Play demos in demo sequence.
2253startmovie cmd Start recording movie frames.
2254startupmenu cmd Opens initial menu screen and loads the background bsp, but only if no other level is being loaded, and we're not in developer
2255stats cmd Prints server performance variables
2256status cmd Display map and connection status.
2257steam_controller_haptics 1 "cl"
2258steam_controller_status cmd Spew report of steam controller status
2259stop cmd Finish recording demo.
2260stop_transition_videos_fadeout cmd Fades out all transition videos playing to the screen: <time>
2261stopdemo cmd Stop playing back a demo.
2262stopsound cmd
2263stopsoundscape cmd Stops all soundscape processing and fades current looping sounds
2264stopvideos cmd Stops all videos playing to the screen
2265stopvideos_fadeout cmd Fades out all videos playing to the screen: <time>
2266+strafe cmd
2267-strafe cmd
2268stringtabledictionary cmd Create dictionary for current strings.
2269stuffcmds cmd Parses and stuffs command line + commands to command buffer.
2270suitvolume 0 "a", "sv"
2271surfaceprop cmd Reports the surface properties at the cursor
2272sv_accelerate 5 "nf", "rep", "cl" Linear acceleration amount (old value is 5.6)
2273sv_accelerate_debug_speed 0 "nf", "rep", "cl"
2274sv_accelerate_use_weapon_speed 1 "nf", "rep", "cl"
2275sv_airaccelerate 12 "nf", "rep", "cl"
2276sv_allow_legacy_cmd_execution_from_client 0 Enables old concommand execution behavior allowing remote clients to run any command not explicitly flagged as disallowed.
2277sv_allow_thirdperson 0 "rep", "cl" Allows the server set players in third person mode without the client slamming it back (if cheats are on, all clients can set t
2278sv_allow_votes 1 "sv" Allow voting?
2279sv_allow_wait_command 1 "rep" Allow or disallow the wait command on clients connected to this server.
2280sv_allowdownload 1 Allow clients to download files
2281sv_allowupload 0 Allow clients to upload customizations files
2282sv_alltalk 0 "nf", "rep", "cl" Deprecated. Replaced with sv_talk_enemy_dead and sv_talk_enemy_living.
2283sv_alternateticks 0 If set, server only simulates entities on even numbered ticks.
2284sv_arms_race_vote_to_restart_disallowed_after 0 "sv", "rep" Arms Race gun level after which vote to restart is disallowed
2285sv_auto_adjust_bot_difficulty 1 "sv" Adjust the difficulty of bots each round based on contribution score.
2286sv_auto_full_alltalk_during_warmup_half_end 1 "sv" When enabled will automatically turn on full all talk mode in warmup, at halftime and at the end of the match
2287sv_autobunnyhopping 0 "rep", "cl" Players automatically re-jump while holding jump button
2288sv_autobuyammo 0 "sv", "nf", "rep" Enable automatic ammo purchase when inside buy zones during buy periods
2289sv_benchmark_force_start cmd Force start the benchmark. This is only for debugging. It's better to set sv_benchmark to 1 and restart the level.
2290sv_bot_buy_decoy_weight 1 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2291sv_bot_buy_flash_weight 1 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2292sv_bot_buy_grenade_chance 33 "sv" Chance bots will buy a grenade with leftover money (after prim, sec and armor). Input as percent (0-100.0)
2293sv_bot_buy_hegrenade_weight 6 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2294sv_bot_buy_molotov_weight 1 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2295sv_bot_buy_smoke_weight 1 "sv" Given a bot will buy a grenade, controls the odds of the grenade type. Proportional to all other sv_bot_buy_*_weight convars.
2296sv_bots_force_rebuy_every_round 0 "sv" If set, this strips the bots of their weapons every round and forces them to rebuy.
2297sv_bots_get_easier_each_win 0 "sv" If > 0, some # of bots will lower thier difficulty each time they win. The argument defines how many will lower their difficult
2298sv_bots_get_harder_after_each_wave 0 "sv" If > 0, some # of bots will raise thier difficulty each time CTs beat a Guardian wave. The argument defines how many will raise
2299sv_bounce 0 "nf", "rep", "cl" Bounce multiplier for when physically simulated objects collide with other objects.
2300sv_broadcast_ugc_download_progress_interval 8 "sv"
2301sv_broadcast_ugc_downloads 0 "sv"
2302sv_buy_status_override -1 "sv", "rep" Override for buy status map info. 0 = everyone can buy, 1 = ct only, 2 = t only 3 = nobody
2303sv_cheats 0 "nf", "rep" Allow cheats on server
2304sv_clamp_unsafe_velocities 1 "rep", "cl" Whether the server will attempt to clamp velocities that could cause physics bugs or crashes.
2305sv_clearhinthistory cmd Clear memory of server side hints displayed to the player.
2306sv_client_cmdrate_difference 0 "rep" cl_cmdrate is moved to within sv_client_cmdrate_difference units of cl_updaterate before it is clamped between sv_mincmdrate an
2307sv_clockcorrection_msecs 30 "sv" The server tries to keep each player's m_nTickBase withing this many msecs of the server absolute tickcount
2308sv_coaching_enabled 0 "rep", "cl" Allows spectating and communicating with a team ( 'coach t' or 'coach ct' )
2309sv_competitive_minspec 1 "nf", "rep", "cl" Enable to force certain client convars to minimum/maximum values to help prevent competitive advantages.
2310sv_competitive_official_5v5 0 "nf", "rep", "cl" Enable to force the server to show 5v5 scoreboards and allows spectators to see characters through walls.
2311sv_consistency 0 "rep" Whether the server enforces file consistency for critical files
2312sv_contact 0 "nf" Contact email for server sysop
2313sv_cs_dump_econ_item_stringtable cmd sv_cs_dump_econ_item_stringtable
2314sv_ct_spawn_on_bombsite -1 "sv" Force cts to spawn on a bombsite
2315sv_damage_print_enable 1 "sv", "rep" Turn this off to disable the player's damage feed in the console after getting killed.
2316sv_dc_friends_reqd 0 "sv" Set this to 0 to allow direct connects to a game in progress even if no presents are present
2317sv_deadtalk 1 "nf", "rep", "cl" Dead players can speak (voice, text) to the living
2318sv_debug_ugc_downloads 0 "sv"
2319sv_debugmanualmode 0 Make sure entities correctly report whether or not their network data has changed.
2320sv_disable_immunity_alpha 0 "rep", "cl" If set, clients won't slam the player model render settings each frame for immunity [mod authors use this]
2321sv_disable_observer_interpolation 0 "rep", "cl" Disallow interpolating between observer targets on this server.
2322sv_disable_pas 1 "sv", "cheat", "rep"
2323sv_disable_show_team_select_menu 0 "rep", "cl" Prevent the team select menu from showing.
2324sv_downloadurl 0 "rep" Location from which clients can download missing files
2325sv_dump_class_info cmd Dump server class infos.
2326sv_dump_class_table cmd Dump server class table matching the pattern (substr).
2327sv_dump_serialized_entities_mem cmd Dump serialized entity allocations stats.
2328sv_dumpstringtables 0 "cheat"
2329sv_duplicate_playernames_ok 0 "rep" When enabled player names won't have the (#) in front of their names its the same as another player.
2330sv_enable_delta_packing 0 When enabled, this allows for entity packing to use the property changes for building up the data. This is many times faster, b
2331sv_enablebunnyhopping 0 "rep", "cl" Allow player speed to exceed maximum running speed
2332sv_footstep_sound_frequency 0 "cheat", "rep", "cl" How frequent to hear the player's step sound or how fast they appear to be running from first person.
2333sv_force_transmit_ents 0 "sv" Will transmit all entities to client, regardless of PVS conditions (will still skip based on transmit flags, however).
2334sv_force_transmit_players 0 "sv" Will transmit players to all clients regardless of PVS checks.
2335sv_forcepreload 0 "a" Force server side preloading.
2336sv_friction 5 "nf", "rep", "cl" World friction.
2337sv_full_alltalk 0 "rep", "cl" Any player (including Spectator team) can speak to any other player
2338sv_game_mode_convars cmd Display the values of the convars for the current game_mode.
2339sv_gameinstructor_disable 0 "rep", "cl" Force all clients to disable their game instructors.
2340sv_getinfo cmd Show user info of a connected client
2341sv_gravity 800 "nf", "rep", "cl" World gravity.
2342sv_grenade_trajectory 0 "cheat", "rep", "cl" Shows grenade trajectory visualization in-game.
2343sv_grenade_trajectory_dash 0 "rep", "cl" Dot-dash style grenade trajectory arc
2344sv_grenade_trajectory_thickness 0 "rep", "cl" Visible thickness of grenade trajectory arc
2345sv_grenade_trajectory_time 20 "rep", "cl" Length of time grenade trajectory remains visible.
2346sv_grenade_trajectory_time_spectator 4 "rep", "cl" Length of time grenade trajectory remains visible as a spectator.
2347sv_guardian_heavy_all 0 "sv"
2348sv_guardian_heavy_count 0 "sv"
2349sv_guardian_max_wave_for_heavy 0 "sv"
2350sv_guardian_min_wave_for_heavy 0 "sv"
2351sv_hibernate_ms 20 # of milliseconds to sleep per frame while hibernating
2352sv_hibernate_ms_vgui 20 # of milliseconds to sleep per frame while hibernating but running the vgui dedicated server frontend
2353sv_hibernate_postgame_delay 5 # of seconds to wait after final client leaves before hibernating.
2354sv_hibernate_punt_tv_clients 0 When enabled will punt all GOTV clients during hibernation
2355sv_hibernate_when_empty 1 Puts the server into extremely low CPU usage mode when no clients connected
2356sv_holiday_mode 0 "rep", "cl" 0 = OFF, 1 = Halloween, 2 = Winter
2357sv_ignoregrenaderadio 0 "sv" Turn off Fire in the hole messages
2358sv_infinite_ammo 0 "rep", "cl" Player's active weapon will never run out of ammo. If set to 2 then player has infinite total ammo but still has to reload the
2359sv_jump_impulse 301 "rep", "cl" Initial upward velocity for player jumps; sqrt(2*gravity*height).
2360sv_kick_ban_duration 15 "nf", "rep", "cl" How long should a kick ban from the server should last (in minutes)
2361sv_kick_players_with_cooldown 1 "sv", "rep" (0: do not kick on insecure servers; 1: kick players with Untrusted status or convicted by Overwatch; 2: kick players with any
2362sv_ladder_scale_speed 0 "rep", "cl" Scale top speed on ladders
2363sv_lagcompensateself 0 "sv", "cheat" Player can lag compensate themselves.
2364sv_lagcompensationforcerestore 1 "sv", "cheat" Don't test validity of a lag comp restore, just do it.
2365sv_lan 0 Server is a lan server ( no heartbeat, no authentication, no non-class C addresses )
2366sv_load_forced_client_names_file cmd Loads a file containing SteamID64 names for clients
2367sv_log_http_record_before_any_listeners 0 "sv"
2368sv_log_onefile 0 "a" Log server information to only one file.
2369sv_logbans 0 "a" Log server bans in the server logs.
2370sv_logblocks 0 If true when log when a query is blocked (can cause very large log files)
2371sv_logecho 1 "a" Echo log information to the console.
2372sv_logfile 1 "a" Log server information in the log file.
2373sv_logflush 0 "a" Flush the log file to disk on each write (slow).
2374sv_logsdir 0 "a" Folder in the game directory where server logs will be stored.
2375sv_logsecret 0 If set then include this secret when doing UDP logging (will use 0x53 as packet type, not usual 0x52)
2376sv_logsocket 1 Uses a specific outgoing socket for sv udp logging
2377sv_logsocket2 1 Uses a specific outgoing socket for second source of sv udp logging
2378sv_logsocket2_substr 0 Uses a substring match for second source of sv udp logging
2379sv_matchend_drops_enabled 1 "sv" Rewards gameplay time is always accumulated for players, but drops at the end of the match can be prevented
2380sv_matchpause_auto_5v5 0 "rep", "cl" When enabled will automatically pause the match at next freeze time if less than 5 players are connected on each team.
2381sv_max_allowed_net_graph 1 "nf", "rep", "cl" Determines max allowed net_graph value for clients.
2382sv_max_dropped_packets_to_process 10 Max dropped packets to process. Lower settings prevent lagged players from simulating too far in the past. Setting of 0 disable
2383sv_max_queries_sec 10 Maximum queries per second to respond to from a single IP address.
2384sv_max_queries_sec_global 500 Maximum queries per second to respond to from anywhere.
2385sv_max_queries_tracked_ips_max 50000 Window over which to average queries per second averages.
2386sv_max_queries_tracked_ips_prune 10 Window over which to average queries per second averages.
2387sv_max_queries_window 30 Window over which to average queries per second averages.
2388sv_maxrate 0 "rep" Max bandwidth rate allowed on server, 0 == unlimited
2389sv_maxspeed 320 "nf", "rep", "cl"
2390sv_maxupdaterate 64 "rep" Maximum updates per second that the server will allow
2391sv_maxuptimelimit 0 If set, whenever a game ends, if the server uptime exceeds this number of hours, the server will exit.
2392sv_maxusrcmdprocessticks 16 "sv" Maximum number of client-issued usrcmd ticks that can be replayed in packet loss conditions, 0 to allow no restrictions
2393sv_maxusrcmdprocessticks_holdaim 1 "sv" Hold client aim for multiple server sim ticks when client-issued usrcmd contains multiple actions (0: off; 1: hold this server
2394sv_maxusrcmdprocessticks_warning -1 "sv" Print a warning when user commands get dropped due to insufficient usrcmd ticks allocated, number of seconds to throttle, negat
2395sv_maxvelocity 3500 "rep", "cl" Maximum speed any ballistically moving object is allowed to attain per axis.
2396sv_memlimit 0 If set, whenever a game ends, if the total memory used by the server is greater than this # of megabytes, the server will exit.
2397sv_min_jump_landing_sound 260 "rep", "cl"
2398sv_mincmdrate 64 "rep" This sets the minimum value for cl_cmdrate. 0 == unlimited.
2399sv_minrate 16000 "rep" Min bandwidth rate allowed on server, 0 == unlimited
2400sv_minupdaterate 64 "rep" Minimum updates per second that the server will allow
2401sv_minuptimelimit 0 If set, whenever a game ends, if the server uptime is less than this number of hours, the server will continue running regardle
2402sv_noclipaccelerate 5 "a", "nf", "rep", "cl"
2403sv_noclipduringpause 0 "cheat", "rep", "cl" If cheats are enabled, then you can noclip with the game paused (for doing screenshots, etc.).
2404sv_noclipspeed 5 "a", "nf", "rep", "cl"
2405sv_occlude_players 1 "sv"
2406sv_parallel_packentities 1
2407sv_parallel_send 0 Pack and send snapshots in parallel for smoother server tick rate at the expense of spending more CPU.
2408sv_parallel_send_aggressive 0
2409sv_parallel_send_v 1
2410sv_parallel_sendsnapshot 1
2411sv_party_mode 0 "rep", "cl" Party!!
2412sv_password 0 "nf", "prot", "norecord" Server password for entry into multiplayer games
2413sv_pausable 0 Is the server pausable.
2414sv_precacheinfo cmd Show precache info.
2415sv_pure cmd Show user data.
2416sv_pure_checkvpk cmd CheckPureServerVPKFiles
2417sv_pure_consensus 100000000.000 Minimum number of file hashes to agree to form a consensus.
2418sv_pure_finduserfiles cmd ListPureServerFiles
2419sv_pure_kick_clients 1 If set to 1, the server will kick clients with mismatching files. Otherwise, it will issue a warning to the client.
2420sv_pure_listfiles cmd ListPureServerFiles
2421sv_pure_listuserfiles cmd ListPureServerFiles
2422sv_pure_retiretime 900 Seconds of server idle time to flush the sv_pure file hash cache.
2423sv_pure_trace 0 If set to 1, the server will print a message whenever a client is verifying a CRC for a file.
2424sv_pushaway_hostage_force 20000 "sv", "cheat", "rep" How hard the hostage is pushed away from physics objects (falls off with inverse square of distance).
2425sv_pushaway_max_hostage_force 1000 "sv", "cheat", "rep" Maximum of how hard the hostage is pushed away from physics objects.
2426sv_pvsskipanimation 1 "a", "sv" Skips SetupBones when npc's are outside the PVS
2427sv_querycache_stats cmd Display status of the query cache (client only)
2428sv_quota_stringcmdspersecond 40 How many string commands per second clients are allowed to submit, 0 to disallow all string commands
2429sv_rcon_whitelist_address 0 When set, rcon failed authentications will never ban this address, e.g. '127.0.0.1'
2430sv_record_item_time_data 0 "sv" Turn on recording of per player item time data into the server log.
2431sv_regeneration_force_on 0 "sv", "cheat" Cheat to test regenerative health systems
2432sv_region -1 The region of the world to report this server in.
2433sv_reliableavatardata 1 "rep" When enabled player avatars are exchanged via gameserver (0: off, 1: players, 2: server)
2434sv_remove_old_ugc_downloads 1 "sv"
2435sv_replaybots 1 If set to 1, the server records data needed to replay network stream from bot's perspective
2436sv_reservation_tickrate_adjustment 0 Adjust server tickrate upon reservation
2437sv_reservation_timeout 45 Time in seconds before lobby reservation expires.
2438sv_search_key 0 When searching for a dedicated server from lobby, restrict search to only dedicated servers having the same sv_search_key.
2439sv_search_team_key 0 When initiating team search, set this key to match with known opponents team
2440sv_send_stats cmd show stats of running parallel send
2441sv_server_graphic1 0 "rep", "cl" A 360x60 (<16kb) image file in /csgo/ that will be displayed to spectators.
2442sv_server_graphic2 0 "rep", "cl" A 220x45 (<16kb) image file in /csgo/ that will be displayed to spectators.
2443sv_server_verify_blood_on_player 1 "cheat", "rep", "cl"
2444sv_setsteamaccount cmd token Set game server account token to use for logging in to a persistent game server account
2445sv_show_cull_props 0 Print out props that are being culled/added by recipent proxies.
2446sv_show_team_equipment_prohibit 0 "nf", "rep", "cl" Determines whether +cl_show_team_equipment is prohibited.
2447sv_show_voip_indicator_for_enemies 0 "sv", "rep" Makes it so the voip icon is shown over enemies as well as allies when they are talking
2448sv_showbullethits 0 "rep", "cl"
2449sv_showimpacts 0 "rep", "cl" Shows client (red) and server (blue) bullet impact point (1=both, 2=client-only, 3=server-only)
2450sv_showimpacts_penetration 0 "rep", "cl" Shows extra data when bullets penetrate. (use sv_showimpacts_time to increase time shown)
2451sv_showimpacts_time 4 "rep", "cl" Duration bullet impact indicators remain before disappearing
2452sv_showlagcompensation 0 "sv", "cheat" Show lag compensated hitboxes whenever a player is lag compensated.
2453sv_showlagcompensation_duration 4 "sv", "cheat" Duration to show lag-compensated hitboxes
2454sv_showtags cmd Describe current gametags.
2455sv_shutdown cmd Sets the server to shutdown when all games have completed
2456sv_skirmish_id 0 "rep", "cl" Dedicated server skirmish id to run
2457sv_skyname 0 "a", "rep", "cl" Current name of the skybox texture
2458sv_soundemitter_reload cmd Flushes the sounds.txt system
2459sv_soundscape_printdebuginfo cmd print soundscapes
2460sv_spawn_afk_bomb_drop_time 15 "sv", "rep" Players that have never moved since they spawned will drop the bomb after this amount of time.
2461sv_spec_hear 1 "nf", "rep", "cl" Determines who spectators can hear: 0: only spectators; 1: all players; 2: spectated team; 3: self only; 4: nobody
2462sv_spec_post_death_additional_time 0 "sv", "rep"
2463sv_spec_use_tournament_content_standards 0 "rep", "cl"
2464sv_specaccelerate 5 "a", "nf", "rep", "cl"
2465sv_specnoclip 1 "a", "nf", "rep", "cl"
2466sv_specspeed 3 "a", "nf", "rep", "cl"
2467sv_staminajumpcost 0 "rep", "cl" Stamina penalty for jumping
2468sv_staminalandcost 0 "rep", "cl" Stamina penalty for landing
2469sv_staminamax 80 "rep", "cl" Maximum stamina penalty
2470sv_staminarecoveryrate 60 "rep", "cl" Rate at which stamina recovers (units/sec)
2471sv_steamauth_enforce 2 By default, player must maintain a reliable connection to Steam servers. When player Steam session drops, enforce it: 2 = insta
2472sv_steamgroup 0 "nf" The ID of the steam group that this server belongs to. You can find your group's ID on the admin profile page in the steam comm
2473sv_steamgroup_exclusive 0 If set, only members of Steam group will be able to join the server when it's empty, public people will be able to join the ser
2474sv_stopspeed 80 "nf", "rep", "cl" Minimum stopping speed when on ground.
2475sv_stressbots 0 If set to 1, the server calculates data and fills packets to bots. Used for perf testing.
2476sv_tags 0 "nf" Server tags. Used to provide extra information to clients when they're browsing for servers. Separate tags with a comma.
2477sv_talk_enemy_dead 0 "rep", "cl" Dead players can hear all dead enemy communication (voice, chat)
2478sv_talk_enemy_living 0 "rep", "cl" Living players can hear all living enemy communication (voice, chat)
2479sv_teamid_overhead 1 "nf", "rep", "cl" Shows teamID over player's heads. 0 = off, 1 = on
2480sv_teamid_overhead_always_prohibit 0 "nf", "rep", "cl" Determines whether cl_teamid_overhead_always is prohibited.
2481sv_test_data_center_token 0 "sv" Ask GC to map our IP to a particular data center token. Token may be specified as dotted-decimal IP, known SDR data center cod
2482sv_timebetweenducks 0 "rep", "cl" Minimum time before recognizing consecutive duck key
2483sv_ugc_manager_max_new_file_check_interval_secs 1000 "sv"
2484sv_unlockedchapters 1 "a" Highest unlocked game chapter.
2485sv_usercmd_custom_random_seed 1 "sv" When enabled server will populate an additional random seed independent of the client
2486sv_validate_edict_change_infos 0 Verify that edict changeinfos are being calculated properly (used to debug local network backdoor mode).
2487sv_visiblemaxplayers -1 Overrides the max players reported to prospective clients
2488sv_voice_proximity_positional 0 "rep"
2489sv_voicecodec 0 "rep" Specifies which voice codec DLL to use in a game. Set to the name of the DLL without the extension.
2490sv_voiceenable 1 "a", "nf"
2491sv_vote_allow_in_warmup 0 "sv" Allow voting during warmup?
2492sv_vote_allow_spectators 0 "sv" Allow spectators to initiate votes?
2493sv_vote_command_delay 2 "sv" How long after a vote passes until the action happens
2494sv_vote_count_spectator_votes 0 "sv" Allow spectators to vote on issues?
2495sv_vote_creation_timer 120 "sv" How often someone can individually call a vote.
2496sv_vote_disallow_kick_on_match_point 0 "sv" Disallow vote kicking on the match point round.
2497sv_vote_failure_timer 300 "sv" A vote that fails cannot be re-submitted for this long
2498sv_vote_issue_kick_allowed 1 "sv", "nf", "rep" Can people hold votes to kick players from the server?
2499sv_vote_issue_loadbackup_allowed 1 "sv", "nf", "rep" Can people hold votes to load match from backup?
2500sv_vote_issue_loadbackup_spec_only 0 "sv", "nf", "rep" When enabled, only admins load match from backup
2501sv_vote_issue_pause_match_spec_only 0 "sv", "nf", "rep" When enabled, only admins start technical pause
2502sv_vote_issue_restart_game_allowed 0 "sv" Can people hold votes to restart the game?
2503sv_vote_kick_ban_duration 15 "sv", "nf", "rep" How long should a kick vote ban someone from the server? (in minutes)
2504sv_vote_quorum_ratio 0 "sv" The minimum ratio of players needed to vote on an issue to resolve it.
2505sv_vote_timer_duration 15 "sv" How long to allow voting on an issue
2506sv_vote_to_changelevel_before_match_point 0 "sv", "rep" Restricts vote to change level to rounds prior to match point (default 0, vote is never disallowed)
2507sv_workshop_allow_other_maps 1 "sv" When hosting a workshop collection, users can play other workshop map on this server when it is empty and then mapcycle into th
2508sys_antialiasing 0 "a", "cl" Convar used exclusively by the options screen to set anti aliasing levels. Changing this convar manually will have no effect.
2509sys_aspectratio 1 "a", "cl" Convar used exclusively by the options screen to set aspect ratio. Changing this convar manually will have no effect.
2510sys_minidumpspewlines 500 Lines of crash dump console spew to keep.
2511sys_refldetail 0 "a", "cl" Convar used exclusively by the options screen to set water reflection levels. Changing this convar manually will have no effect
2512sys_sound_quality -1 "cheat", "cl" Convar used exclusively by the options screen to set sound quality. Changing this convar manually will have no effect.
2513teammenu cmd Show team selection window
2514test_dispatcheffect cmd Test a clientside dispatch effect. Usage: test_dispatcheffect <effect name> <distance away> <flags> <magnitude> <scale> Defau
2515Test_EHandle cmd
2516test_entity_blocker cmd Test command that drops an entity blocker out in front of the player.
2517test_freezeframe cmd Test the freeze frame code.
2518Test_InitRandomEntitySpawner cmd
2519Test_Loop cmd Test_Loop <loop name> - loop back to the specified loop start point unconditionally.
2520Test_LoopCount cmd Test_LoopCount <loop name> <count> - loop back to the specified loop start point the specified # of times.
2521Test_LoopForNumSeconds cmd Test_LoopForNumSeconds <loop name> <time> - loop back to the specified start point for the specified # of seconds.
2522test_outtro_stats cmd
2523Test_ProxyToggle_EnableProxy cmd
2524Test_ProxyToggle_EnsureValue cmd Test_ProxyToggle_EnsureValue
2525Test_ProxyToggle_SetValue cmd
2526Test_RandomChance cmd Test_RandomChance <percent chance, 0-100> <token1> <token2...> - Roll the dice and maybe run the command following the percenta
2527Test_RandomizeInPVS cmd
2528Test_RemoveAllRandomEntities cmd
2529Test_RunFrame cmd
2530Test_SendKey cmd
2531Test_SpawnRandomEntities cmd
2532Test_StartLoop cmd Test_StartLoop <loop name> - Denote the start of a loop. Really just defines a named point you can jump to.
2533Test_StartScript cmd Start a test script running..
2534Test_Wait cmd
2535Test_WaitForCheckPoint cmd
2536testhudanim cmd Test a hud element animation. Arguments: <anim name>
2537texture_budget_background_alpha 128 "a" how translucent the budget panel is
2538texture_budget_panel_bottom_of_history_fraction 0 "a" number between 0 and 1
2539texture_budget_panel_height 284 "a" height in pixels of the budget panel
2540texture_budget_panel_width 512 "a" width in pixels of the budget panel
2541texture_budget_panel_x 0 "a" number of pixels from the left side of the game screen to draw the budget panel
2542texture_budget_panel_y 450 "a" number of pixels from the top side of the game screen to draw the budget panel
2543think_limit 0 "rep", "cl" Maximum think time in milliseconds, warning is printed if this is exceeded.
2544thirdperson cmd Switch to thirdperson camera.
2545thirdperson_lockcamera 0 "cheat", "rep", "cl"
2546thirdperson_mayamode cmd Switch to thirdperson Maya-like camera controls.
2547thread_test_tslist cmd
2548thread_test_tsqueue cmd
2549threadpool_cycle_reserve cmd Cycles threadpool reservation by powers of 2
2550threadpool_run_tests cmd
2551timedemo cmd Play a demo and report performance info.
2552timedemo_vprofrecord cmd Play a demo and report performance info. Also record vprof data for the span of the demo
2553timedemoquit cmd Play a demo, report performance info, and then exit
2554timeleft cmd prints the time remaining in the match
2555timeout_ct_start cmd
2556timeout_terrorist_start cmd
2557timerefresh cmd Profile the renderer.
2558toggle cmd Toggles a convar on or off, or cycles through a set of values.
2559toggle_duck cmd
2560toggleconsole cmd Show/hide the console.
2561toggleLmapPath cmd toggleLmapPath
2562togglescores cmd Toggles score panel
2563toggleShadowPath cmd Toggles CSM generation method
2564toggleUnlitPath cmd toggleUnlitPath
2565toggleVtxLitPath cmd toggleVtxLitPath
2566toolload cmd Load a tool.
2567toolunload cmd Unload a tool.
2568traceattack cmd traceattack damage hitgroup
2569tv_advertise_watchable 0 "nf", "prot", "norecord" GOTV advertises the match as watchable via game UI, clients watching via UI will not need to type password
2570tv_allow_autorecording_index -1 "sv" When >=0 restricts autorecording only to the specified TV index
2571tv_allow_camera_man_override 0 Allows cameraman_override to have effect. When this is set, the primary interactive caster will have all the relevant fields pr
2572tv_allow_camera_man_steamid 0 "sv" Allows tournament production cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the camera man.
2573tv_allow_camera_man_steamid2 0 "sv" Allows tournament production tv cameraman to run csgo.exe -interactivecaster on SteamID 7650123456XXX and be the tv camera man.
2574tv_allow_static_shots 1 "sv" Auto director uses fixed level cameras for shots
2575tv_autorecord 0 Automatically records all games as GOTV demos.
2576tv_autoretry 1 Relay proxies retry connection after network timeout
2577tv_broadcast 0 Automatically broadcasts all games as GOTV demos through Steam.
2578tv_broadcast1 0 Automatically broadcasts all games as GOTV[1] demos through Steam.
2579tv_broadcast_keyframe_interval 3 The frequency, in seconds, of sending keyframes and delta fragments to the broadcast relay server
2580tv_broadcast_max_requests 20 Max number of broadcast http requests in flight. If there is a network issue, the requests may start piling up, degrading serve
2581tv_broadcast_resend cmd resend broadcast data to broadcast relay
2582tv_broadcast_startup_resend_interval 10 The interval, in seconds, of re-sending startup data to the broadcast relay server (useful in case relay crashes, restarts or s
2583tv_broadcast_status cmd Print out broadcast status
2584tv_broadcast_url 0 URL of the broadcast relay
2585tv_challenge_steam_iprange 0 Comma-separated IP ranges which require Steam3 challenge protocol even for GOTV connections
2586tv_chatgroupsize 0 Set the default chat group size
2587tv_chattimelimit 8 Limits spectators to chat only every n seconds
2588tv_clients cmd Shows list of connected GOTV clients [-instance <inst> ]
2589tv_debug 0 GOTV debug info.
2590tv_delay 10 "sv" GOTV broadcast delay in seconds
2591tv_delay1 15 "sv" GOTV[instance 1] broadcast delay in seconds
2592tv_delaymapchange 1 "sv" Delays map change until broadcast is complete
2593tv_deltacache 2 Enable delta entity bit stream cache
2594tv_dispatchmode 1 Dispatch clients to relay proxies: 0=never, 1=if appropriate, 2=always
2595tv_dispatchweight 1 Dispatch clients to relay proxies based on load, 1.25 will prefer for every 4 local clients to put 5 clients on every connected
2596tv_enable 0 "nf" Activates GOTV on server (0=off;1=on;2=on when reserved)
2597tv_enable1 0 "nf" Activates GOTV[1] on server (0=off;1=on;2=on when reserved)
2598tv_enable_delta_frames 1 Indicates whether or not the tv should use delta frames for storage of intermediate frames. This takes more CPU but significant
2599tv_encryptdata_key 0 When set to a valid key communication messages will be encrypted for GOTV
2600tv_encryptdata_key_pub 0 When set to a valid key public communication messages will be encrypted for GOTV
2601tv_maxclients 128 Maximum client number on GOTV server.
2602tv_maxclients_relayreserved 0 Reserves a certain number of GOTV client slots for relays.
2603tv_maxrate 196608 Max GOTV spectator bandwidth rate allowed, 0 == unlimited
2604tv_mem cmd hltv memory statistics
2605tv_msg cmd Send a screen message to all clients [-instance <inst> ]
2606tv_name 0 GOTV host name
2607tv_nochat 0 "a", "user" Don't receive chat messages from other GOTV spectators
2608tv_overridemaster 0 Overrides the GOTV master root address.
2609tv_password 0 "nf", "prot", "norecord" GOTV password for all clients
2610tv_playcast_delay_prediction 1
2611tv_playcast_delay_resync 0 To alleviate intermittent network connectivity problems, this is the number of seconds to wait before actually re-syncing the s
2612tv_playcast_retry_timeout 12 In case of intermittent network problems, how long should playcast retry fragment retrieval before resorting to resync
2613tv_port 27020 Host GOTV[0] port
2614tv_port1 27021 Host GOTV[1] port
2615tv_record cmd Starts GOTV demo recording [-instance <inst> ]
2616tv_relay cmd Connect to GOTV server and relay broadcast.
2617tv_relaypassword 0 "nf", "prot", "norecord" GOTV password for relay proxies
2618tv_relayradio 0 "sv" Relay team radio commands to TV: 0=off, 1=on
2619tv_relaytextchat 1 "sv" Relay text chat data: 0=off, 1=say, 2=say+say_team
2620tv_relayvoice 1 Relay voice data: 0=off, 1=on
2621tv_retry cmd Reconnects the GOTV relay proxy
2622tv_snapshotrate 32 "rep" Snapshots broadcasted per second
2623tv_snapshotrate1 32 Snapshots broadcasted per second, GOTV[1]
2624tv_spectator_port_offset 0 "cl"
2625tv_status cmd Show GOTV server status.
2626tv_stop cmd Stops the GOTV broadcast [-instance <inst> ]
2627tv_stoprecord cmd Stops GOTV demo recording [-instance <inst> ]
2628tv_time_remaining cmd Print remaining tv broadcast time
2629tv_timeout 30 GOTV connection timeout in seconds.
2630tv_title 0 Set title for GOTV spectator UI
2631tv_transmitall 1 "rep" Transmit all entities (not only director view)
2632tweak_ammo_impulses cmd Allow real-time tweaking of the ammo impulse values.
2633ui_posedebug_fade_in_time 0 "cheat", "norecord", "cl" Time during which a new pose activity layer is shown in green in +posedebug UI
2634ui_posedebug_fade_out_time 0 "cheat", "norecord", "cl" Time to keep a no longer active pose activity layer in red until removing it from +posedebug UI
2635ui_reloadscheme cmd Reloads the resource files for the active UI window
2636ui_steam_overlay_notification_position 0 "a", "cl" Steam overlay notification position
2637ui_workshop_games_expire_minutes 3 "cl"
2638unbind cmd Unbind a key.
2639unbindall cmd Unbind all keys.
2640unbindalljoystick cmd Unbind all joystick keys.
2641unbindallmousekeyboard cmd Unbind all mouse / keyboard keys.
2642unpause cmd Unpause the game.
2643use cmd Use a particular weapon Arguments: <weapon_name>
2644-use cmd
2645+use cmd
2646user cmd Show user data.
2647users cmd Show user info for players on server.
2648vcollide_wireframe 0 "cheat", "cl" Render physics collision models in wireframe
2649vehicle_flushscript cmd Flush and reload all vehicle scripts
2650version cmd Print version info string.
2651-vgui_drawtree cmd
2652+vgui_drawtree cmd
2653vgui_drawtree 0 "cheat" Draws the vgui panel hiearchy to the specified depth level.
2654vgui_drawtree_clear cmd
2655vgui_dump_panels cmd vgui_dump_panels [visible]
2656vgui_message_dialog_modal 1 "a", "cl"
2657vgui_spew_fonts cmd
2658vgui_togglepanel cmd show/hide vgui panel by name.
2659view_punch_decay 18 "cheat", "rep", "cl" Decay factor exponent for view punch
2660view_recoil_tracking 0 "cheat", "rep", "cl" How closely the view tracks with the aim punch from weapon recoil
2661viewanim_addkeyframe cmd
2662viewanim_create cmd viewanim_create
2663viewanim_load cmd load animation from file
2664viewanim_reset cmd reset view angles!
2665viewanim_save cmd Save current animation to file
2666viewanim_test cmd test view animation
2667viewmodel_fov 60 "a", "cl"
2668viewmodel_offset_x 1 "a", "cl"
2669viewmodel_offset_y 1 "a", "cl"
2670viewmodel_offset_z -1 "a", "cl"
2671viewmodel_presetpos 1 "a", "cl" 1:'Desktop', 2:'Couch', 3:'Classic'
2672vis_force 0 "sv", "cheat"
2673vismon_poll_frequency 0 "sv", "cheat"
2674vismon_trace_limit 12 "sv", "cheat"
2675vm_debug 0 "cheat", "cl"
2676vm_draw_always 0 "cheat", "cl" 1 - Always draw view models, 2 - Never draw view models. Should be done before map launches.
2677voice_caster_enable 0 "a" Toggle voice transmit and receive for casters. 0 = no caster, account number of caster to enable.
2678voice_caster_scale 1 "a"
2679voice_enable 1 "a" Toggle voice transmit and receive.
2680voice_forcemicrecord 1 "a"
2681voice_inputfromfile 0 Get voice input from 'voice_input.wav' rather than from the microphone.
2682voice_loopback 0 "user"
2683voice_mixer_boost 0 "a"
2684voice_mixer_mute 0 "a"
2685voice_mixer_volume 1 "a"
2686voice_modenable 1 "a", "clientcmd_can_execute", "cl" Enable/disable voice in this mod.
2687voice_mute cmd Mute a specific Steam user
2688voice_player_speaking_delay_threshold 0 "sv", "cheat"
2689voice_player_volume cmd
2690voice_recordtofile 0 Record mic data and decompressed voice data into 'voice_micdata.wav' and 'voice_decompressed.wav'
2691voice_reset_mutelist cmd Reset all mute information for all players who were ever muted.
2692voice_scale 0 "a" Overall volume of voice over IP
2693voice_show_mute cmd Show whether current players are muted.
2694voice_system_enable 1 "a" Toggle voice system.
2695voice_threshold 4000 "a", "cl"
2696voice_unmute cmd Unmute a specific Steam user, or `all` to unmute all connected players.
2697-voicerecord cmd
2698+voicerecord cmd
2699voicerecord_toggle cmd
2700volume 1 "a" Sound volume
2701vox_reload cmd Reload sentences.txt file
2702voxeltree_box cmd View entities in the voxel-tree inside box <Vector(min), Vector(max)>.
2703voxeltree_playerview cmd View entities in the voxel-tree at the player position.
2704voxeltree_sphere cmd View entities in the voxel-tree inside sphere <Vector(center), float(radius)>.
2705voxeltree_view cmd View entities in the voxel-tree.
2706vphys_sleep_timeout cmd set sleep timeout: large values mean stuff won't ever sleep
2707vprof cmd Toggle VProf profiler
2708vprof_adddebuggroup1 cmd add a new budget group dynamically for debugging
2709vprof_cachemiss cmd Toggle VProf cache miss checking
2710vprof_cachemiss_off cmd Turn off VProf cache miss checking
2711vprof_cachemiss_on cmd Turn on VProf cache miss checking
2712vprof_child cmd
2713vprof_collapse_all cmd Collapse the whole vprof tree
2714vprof_dump_counters cmd Dump vprof counters to the console
2715vprof_dump_groupnames cmd Write the names of all of the vprof groups to the console.
2716vprof_expand_all cmd Expand the whole vprof tree
2717vprof_expand_group cmd Expand a budget group in the vprof tree by name
2718vprof_generate_report cmd Generate a report to the console.
2719vprof_generate_report_AI cmd Generate a report to the console.
2720vprof_generate_report_AI_only cmd Generate a report to the console.
2721vprof_generate_report_budget cmd Generate a report to the console based on budget group.
2722vprof_generate_report_hierarchy cmd Generate a report to the console.
2723vprof_generate_report_hierarchy_per_frame_and_count_only cmd Generate a minimal hiearchical report to the console.
2724vprof_generate_report_map_load cmd Generate a report to the console.
2725vprof_graphheight 256 "a"
2726vprof_graphwidth 512 "a"
2727vprof_nextsibling cmd
2728vprof_off cmd Turn off VProf profiler
2729vprof_on cmd Turn on VProf profiler
2730vprof_parent cmd
2731vprof_playback_average cmd Average the next N frames.
2732vprof_playback_start cmd Start playing back a recorded .vprof file.
2733vprof_playback_step cmd While playing back a .vprof file, step to the next tick.
2734vprof_playback_stepback cmd While playing back a .vprof file, step to the previous tick.
2735vprof_playback_stop cmd Stop playing back a recorded .vprof file.
2736vprof_prevsibling cmd
2737vprof_record_start cmd Start recording vprof data for playback later.
2738vprof_record_stop cmd Stop recording vprof data
2739vprof_remote_start cmd Request a VProf data stream from the remote server (requires authentication)
2740vprof_remote_stop cmd Stop an existing remote VProf data request
2741vprof_reset cmd Reset the stats in VProf profiler
2742vprof_reset_peaks cmd Reset just the peak time in VProf profiler
2743vprof_to_csv cmd Convert a recorded .vprof file to .csv.
2744vprof_unaccounted_limit 0 "a" number of milliseconds that a node must exceed to turn red in the vprof panel
2745vprof_verbose 1 "a" Set to one to show average and peak times
2746vprof_vtune_group cmd enable vtune for a particular vprof group ('disable' to disable)
2747vprof_warningmsec 10 "a" Above this many milliseconds render the label red to indicate slow code.
2748vtune cmd Controls VTune's sampling.
2749vx_model_list cmd Dump models to VXConsole
2750+walk cmd
2751-walk cmd
2752wc_air_edit_further cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location further away from play
2753wc_air_edit_nearer cmd When in WC edit mode and editing air nodes, moves position of air node crosshair and placement location nearer to from player
2754wc_air_node_edit cmd When in WC edit mode, toggles laying down or air nodes instead of ground nodes
2755wc_create cmd When in WC edit mode, creates a node where the player is looking if a node is allowed at that location for the currently select
2756wc_destroy cmd When in WC edit mode, destroys the node that the player is nearest to looking at. (The node will be highlighted by a red box).
2757wc_destroy_undo cmd When in WC edit mode restores the last deleted node
2758wc_link_edit cmd
2759weapon_accuracy_forcespread 0 "rep", "cl" Force spread to the specified value.
2760weapon_accuracy_nospread 0 "rep", "cl" Disable weapon inaccuracy spread
2761weapon_accuracy_shotgun_spread_patterns 1 "rep", "cl"
2762weapon_air_spread_scale 1 "rep", "cl" Scale factor for jumping inaccuracy, set to 0 to make jumping accuracy equal to standing
2763weapon_auto_cleanup_time 0 "cl" If set to non-zero, weapons will delete themselves after the specified time (in seconds) if no players are near.
2764weapon_debug_spread_gap 0 "cheat", "cl", "ss"
2765weapon_debug_spread_show 0 "cheat", "cl", "ss" Enables display of weapon accuracy; 1: show accuracy box, 3: show accuracy with dynamic crosshair
2766weapon_max_before_cleanup 0 "cl" If set to non-zero, will remove the oldest dropped weapon to maintain the specified number of dropped weapons in the world.
2767weapon_near_empty_sound 1 "cheat", "rep", "cl"
2768weapon_recoil_cooldown 0 "cheat", "rep", "cl" DEPRECATED. Recoil now decays using weapon_recoil_decay_coefficient
2769weapon_recoil_decay1_exp 3 "cheat", "rep", "cl" Decay factor exponent for weapon recoil
2770weapon_recoil_decay2_exp 8 "cheat", "rep", "cl" Decay factor exponent for weapon recoil
2771weapon_recoil_decay2_lin 18 "cheat", "rep", "cl" Decay factor (linear term) for weapon recoil
2772weapon_recoil_decay_coefficient 2 "cheat", "rep", "cl"
2773weapon_recoil_scale 2 "rep", "cl" Overall scale factor for recoil. Used to reduce recoil on specific platforms
2774weapon_recoil_scale_motion_controller 1 "cheat", "rep", "cl" Overall scale factor for recoil. Used to reduce recoil. Only for motion controllers
2775weapon_recoil_suppression_factor 0 "cheat", "rep", "cl" Initial recoil suppression factor (first suppressed shot will use this factor * standard recoil, lerping to 1 for later shots
2776weapon_recoil_suppression_shots 4 "cheat", "rep", "cl" Number of shots before weapon uses full recoil
2777weapon_recoil_variance 0 "cheat", "rep", "cl" Amount of variance per recoil impulse
2778weapon_recoil_vel_decay 4 "cheat", "rep", "cl" Decay factor for weapon recoil velocity
2779weapon_recoil_view_punch_extra 0 "cheat", "rep", "cl" Additional (non-aim) punch added to view from recoil
2780weapon_reticle_knife_show 0 "rep", "cl" When enabled will show knife reticle on clients. Used for game modes requiring target id display when holding a knife.
2781whitelistcmd cmd Runs a whitelisted command.
2782windows_speaker_config -1 "a"
2783wipe_nav_attributes cmd Clear all nav attributes of selected area.
2784workshop_publish cmd Bring up the Workshop Publish dialog.
2785workshop_start_map cmd Sets the first map to load once a workshop collection been hosted. Takes the file id of desired start map as a parameter.
2786workshop_workbench cmd Bring up the Workshop workbench dialog.
2787writeid cmd Writes a list of permanently-banned user IDs to banned_user.cfg.
2788writeip cmd Save the ban list to banned_ip.cfg.
2789xbox_autothrottle 1 "a", "sv"
2790xbox_throttlebias 100 "a", "sv"
2791xbox_throttlespoof 200 "a", "sv"
2792xload cmd Load a saved game from a console storage device.
2793xlook cmd
2794xmove cmd
2795xsave cmd Saves current game to a console storage device.
2796-zoom cmd
2797+zoom cmd
2798-zoom_in cmd
2799+zoom_in cmd
2800-zoom_out cmd
2801+zoom_out cmd
2802zoom_sensitivity_ratio_joystick 0 "a", "cl", "ss" Additional controller sensitivity scale factor applied when FOV is zoomed in.
2803zoom_sensitivity_ratio_mouse 1 "a", "cl", "ss" Additional mouse sensitivity scale factor applied when FOV is zoomed in.
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2829This page was last modified on 10 February 2018, at 15:49.
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