· 6 years ago · Feb 26, 2020, 07:24 PM
1Work in progress FAQ Last updated 2019-12-20
2
3Is it still possible to back on Kickstarter?
4-No, the Kickstarter funding period has ended.
5
6Is there a way for me to play the game right now?
7-No, the game is not available to the public at the moment.
8
9When will the game be released?
10-The game is planned to be released in Q1 2020 with testing weekends planned to happen in February, initially for Kickstarter backs and then for others who receive keys, to then hopefully release at the time of GDC in March, but at the moment there isn't an exact release date. In order to not disappoint people and miss a release date, one isn't being given out until there is a strong amount of confidence that it can be met. The team is small but the team is working hard and every day there is progress being made.
11
12Where will the game be available and how much will it cost?
13-The game will be available on the Epic Game Store and will be free-to-play with cosmetic purchases being an option.
14
15Will there be a tutorial?
16-At the moment a very simple multiplayer tutorial with objectives and very simple bots to shoot at is planned for release.
17
18Will there be continuous lobbies?
19-Yes, the modes in the Quickplay menu, Brawl, Wipeout, Instagib will have continuous lobbies meaning that at the end of a match a new game will restart and players will be able to join while the game is ongoing.
20
21Will there be a ladder/ranks/leaderboards?
22-Yes, the modes in the Matchmaking menu, Capture the Flag, MacGuffin, Team Deathmatch, Duel and Arena 1v1 will have leaderboards, and there will be a matchmaking system based on a skill rating. The modes present in Quickplay menu will also have a certain degree of skill rating matchmaking.
23
24Will there be an in-game tournament system?
25-Yes, one is planned.
26
27Will there be a spectator mode?
28-Yes.
29
30Will there be replays?
31-Yes, there will be multiple perspective server side replays that players will be able to download after a match, and there will be client side replays that players can enable to record their perspective.
32
33Will it be possible to host your own server?
34-Yes, there are plans to provide the server binaries so that people can host their own servers which can then show up in the server browser along with Custom Games that have the privacy setting is set to public.
35
36Will it be possible to play on LAN?
37-Yes.
38
39Will there be a statistics API?
40-Yes, it might not be available at release, or not available in a stable state at release, but one is planned.
41
42Will it be possible to for players to make maps?
43-Yes, the game has an integrated multi-user map editor.
44
45Is there a way to contribute?
46-If you are interested in the possibility of a crosshair that you like being in the game, you can create an .SVG crosshair within a 256x256px page, give the studio permission to use it and send it to @Raven (crosshairs with some kind of issue like for example crosshairs similar to existing ones might not be used)
47
48Will I be able to customize my HUD?
49-Yes, it will be possible to customize how your HUD looks through the HUD editor, you can see a bit of it here: https://www.twitch.tv/videos/411059331?t=15m25s It will also be possible to share your HUD with others and try other people's HUDs.
50Besides the HUD itself, there will be crosshair options (which can vary for each weapon), the option to turn hitmarkers on/off, the option to customize how the damage numbers look and act (for example if they are the same color as the weapon and if you see individual damage instances or a single cumulative damage number), the option to force ally and enemy Eggbot colors.
51
52What mouse sensitivity options will there be?
53-It will be possible to set sensitivity, zoom sensitivity, yaw multiplier, pitch multiplier (if you wish to set different horizontal and vertical sensitivities), acceleration, and this can be done to affect all weapons or only for specific weapons. Acceleration options: https://www.twitch.tv/videos/462151479?t=15m40s
54-It will be possible to set sensitivity by inputting the amount of horizontal mouse movement in centimeters or inches that it takes to do a full revolution/360 degree turn in-game (according to the CPI/DPI that you set).
55-It will be possible to click a button that will make it so that your zoom sensitivity matches your regular sensitivity depending on the FOV values that you have chosen for when zoomed and unzoomed.
56
57Quick guides from James
58Redeeming a Closed Beta key: https://twitter.com/PlayDiabotical/status/1232390716116082694
59Custom Game Lobbies: https://twitter.com/PlayDiabotical/status/1232390265631051778
60HUD Editor: https://twitter.com/PlayDiabotical/status/1232391212407119873
61Enemy Colors: https://twitter.com/PlayDiabotical/status/1232431983520710656
62Mouse Input: https://twitter.com/PlayDiabotical/status/1232432372424962050
63Map Editor: https://twitter.com/PlayDiabotical/status/1232453805200965637