· 4 years ago · Apr 26, 2021, 05:18 PM
1--Civilwargeeky's Quarry Program--
2 VERSION = "3.6.4.5 w/ basicFuelChest"
3--[[
4Recent Changes:
5 Parameter Files! Create a file of parameters, and use -file to load it!
6 Works will with -forcePrompt
7 Quarry no longer goes to start at end of row!
8 Turtle can go left!
9 QuadCopters! Check Lyqyd's thread
10New Parameters:
11 -overfuel/fuelMultiplier [number]: This number is is what neededFuel is multiplied by when fuel is low.
12 -version: This will display the current version number and end the program
13 -file [fileName]: This will load a custom configuration file (basically a list of parameters). "##" starts comment lines. In the future "#" will start programs to run (but only through shell)
14 -preciseTotals [t/f]: If true, turtle will write exactly what it mined to the logs. It may also transmit it over rednet.
15 -forcePrompt [param]: This will add to a list of parameters to force prompt for. So if you say "-forcePrompt doRefuel" it will prompt you "Length","Width","Height","Invert","Do Refuel" etc.
16]]
17--Defining things
18civilTable = nil; _G.civilTable = {}; setmetatable(civilTable, {__index = getfenv()}); setfenv(1,civilTable)
19originalDay = os.day() --Used in logging
20numResumed = 0 --Number of times turtle has been resumed
21-------Defaults for Arguments----------
22--Arguments assignable by text
23x,y,z = 3,3,3 --These are just in case tonumber fails
24inverted = false --False goes from top down, true goes from bottom up [Default false]
25rednetEnabled = false --Default rednet on or off [Default false]
26--Arguments assignable by tArgs
27dropSide = "front" --Side it will eject to when full or done [Default "front"]
28careAboutResources = true --Will not stop mining once inventory full if false [Default true]
29doCheckFuel = true --Perform fuel check [Default true]
30doRefuel = false --Whenever it comes to start location will attempt to refuel from inventory [Default false]
31keepOpen = 1 --How many inventory slots it will attempt to keep open at all times [Default 1]
32fuelSafety = "moderate" --How much fuel it will ask for: safe, moderate, and loose [Default moderate]
33excessFuelAmount = math.huge --How much fuel the turtle will get maximum. Limited by turtle.getFuelLimit in recent CC [Default math.huge]
34fuelMultiplier = 1 --How much extra fuel turtle will ask for when it does need fuel [Default 1]
35saveFile = "Civil_Quarry_Restore" --Where it saves restore data [Default "Civil_Quarry_Restore"]
36autoResume = true --If true, turtle will auto-restart when loaded. [Default true]
37startupRename = "oldStartup.quarry" --What the startup is temporarily renamed to [Default "oldStartup.quarry"]
38startupName = "startup" --What the turtle auto-resumes with [Default "startup"]
39doBackup = true --If it will keep backups for session persistence [Default true]
40uniqueExtras = 8 --How many different items (besides cobble) the turtle expects. [Default 8]
41maxTries = 200 --How many times turtle will try to dig a block before it "counts" bedrock [Default 200]
42gpsEnabled = false -- If option is enabled, will attempt to find position via GPS api [Default false]
43gpsTimeout = 3 --The number of seconds the program will wait to get GPS coords. Not in arguments [Default 3]
44legacyRednet = false --Use this if playing 1.4.7
45logging = true --Whether or not the turtle will log mining runs. [Default ...still deciding]
46logFolder = "Quarry_Logs" --What folder the turtle will store logs in [Default "Quarry_Logs"]
47logExtension = "" --The extension of the file (e.g. ".txt") [Default ""]
48flatBedrock = false --If true, will go down to bedrock to set startDown [Default false]
49startDown = 0 --How many blocks to start down from the top of the mine [Default 0]
50preciseTotals = false --If true, will record exact totals and names for all materials [Default false]
51goLeftNotRight = false --Quarry to left, not right (parameter is "left") [Default false]
52oreQuarry = false --Enables ore quarry functionality [Default false]
53oreQuarryBlacklistName = "oreQuarryBlacklist.txt" --This is the file that will be parsed for item names [Default "oreQuarryBlacklist"]
54dumpCompareItems = true --If ore quarry, the turtle will dump items compared to (like cobblestone) [Default true]
55frontChest = false --If oreQuarry and chest checking, you can turn this on to make turtle check in front of itself for chests as well [Default false]
56lavaBuffer = 500 --If using a lava bucket, this is the buffer it will wait for before checking for lava [Default 500]
57inventoryMax = 16 --The max number of slots in the turtle inventory [Default 16] (Not assignable by parameter)
58quadEnabled = false --Whether or not to request a quadRotor when out of fuel [Default false]
59quadTimeout = 60 * 5 --How long the turtle will wait for a quadRotor [Default 5 minutes]
60--Standard number slots for fuel (you shouldn't care)
61fuelTable = { --Will add in this amount of fuel to requirement.
62safe = 1000,
63moderate = 200,
64loose = 0 } --Default 1000, 200, 0
65--Standard rednet channels
66channels = {
67send = os.getComputerID() + 1 ,
68receive = os.getComputerID() + 101 ,
69confirm = "Turtle Quarry Receiver",
70message = "Civil's Quarry",
71fingerprint = "quarry"
72}
73
74--AVERAGE USER: YOU DON'T CARE BELOW THIS POINT
75
76local help_paragraph = [[
77Welcome!: Welcome to quarry help. Below are help entries for all parameters. Examples and tips are at the bottom.
78-default: This will force no prompts. If you use this and nothing else, only defaults will be used.
79-dim: [length] [width] [height] This sets the dimensions for the quarry
80-invert: [t/f] If true, quarry will be inverted (go up instead of down)
81-rednet: [t/f] If true and you have a wireless modem on the turtle, will attempt to make a rednet connection for sending important information to a screen
82-restore / -resume: If your quarry stopped in the middle of its run, use this to resume at the point where the turtle was. Not guarenteed to work properly. For more accurate location finding, check out the -GPS parameter
83-autoResume / autoRestore: Turtle will automatically resume if stopped. Replaces startup
84-oreQuarry: [t/f] If true, the turtle will use ore quarry mode. It will not mine the blocks that are placed in the turtle initially. So if you put in stone, it will ignore stone blocks and only mine ores.
85-oreQuarry: [t/f] If you are using a newer version of CC, you won't have to put in any compare blocks. (CC 1.64+)
86-blacklist: [file name] If using oreQuarry, this is the blacklist file it will read. Example --
87 minecraft:stone
88 minecraft:sand
89 ThermalExpansion:Sponge
90 ThermalFoundation:Storage
91
92 Note: If you have bspkrsCore, look
93 for "UniqueNames.txt" in your config
94-file: [file name] Will load a file of parameters. One parameter per line. # is a comment line (See the forum thread for more detailed directions)
95-atChest: [force] This is for use with "-restore," this will tell the restarting turtle that it is at its home chest, so that if it had gotten lost, it now knows where it is.
96-doRefuel: [t/f] If true, the turtle will refuel itself with coal and planks it finds on its mining run
97-doCheckFuel: [t/f] If you for some reason don't want the program to check fuel usage, set to false. This is honestly a hold-over from when the refueling algorithm was awful...
98-overfuel: [number] When fuel is below required, fuel usage is multiplied by this. Large numbers permit more quarries without refueling
99-fuelMultiplier: [number] See overfuel
100-uniqueExtras: [number] The expected number of slots filled with low-stacking items like ore. Higher numbers request more fuel.
101-maxFuel: [number] How much the turtle will fuel to max (limited by turtle in most cases)
102-chest: [side] This specifies what side the chest at the end will be on. You can say "top", "bottom", "front", "left", or "right"
103-enderChest: [slot] This one is special. If you use "-enderChest true" then it will use an enderChest in the default slot. However, you can also do "-enderChest [slot]" then it will take the ender chest from whatever slot you tell it to. Like 7... or 14... or whatever.
104-fuelChest: [slot] See the above, but for a fueling chest. Reccommend use with -maxFuel and -doCheckFuel false
105-lava: [slot] If using an oreQuarry, will fill itself with lava it finds to maxFuel
106-lavaBuffer: [number] The amount of fuel below maxFuel the turtle will wait for before using lava again
107-GPS: [force] If you use "-GPS" and there is a GPS network, then the turtle will record its first two positions to precisly calculate its position if it has to restart. This will only take two GPS readings
108-quad: [t/f] This forces the use of GPS. Make sure you have a network set up. This will request to be refueled by a quadrotor from Lyqyd's mod if the turtle is out of fuel
109-quadTimeout: [number] The amount of time the turtle will wait for a quadRotor
110-sendChannel: [number] This is what channel your turtle will send rednet messages on
111-receiveChannel: [number] This is what channel your turtle will receive rednet messages on
112-legacyRednet: [t/f] Check true if using 1.4.7
113-startY: [current Y coord] Randomly encountering bedrock? This is the parameter for you! Just give it what y coordinate you are at right now. If it is not within bedrock range, it will never say it found bedrock
114-startupRename: [file name] What to rename any existing startup to.
115-startupName: [file name] What the turtle will save its startup file to.
116-extraDropItems: [force] If oreQuarry then this will prompt the user for extra items to drop, but not compare to (like cobblestone)
117-dumpCompareItems: [t/f] If oreQuarry and this is true, the turtle will dump off compare blocks instead of storing them in a chest
118-oldOreQuarry: [t/f] If you are using new CC versions, you can use this to use the old oreQuarry.
119-compareChest: [slot] If using oldOreQuarry, this will allow you to check for dungeon chests and suck from them.
120-frontChest: [t/f] If using oreQuarry/oldOreQuarry, this will check in front of itself for chests as well.
121-left: [t/f] If true, turtle will quarry to the left instead of the right
122-maxTries: [number] This is the number of times the turtle will try to dig before deciding its run into bedrock.
123-forcePrompt: [parameter] Whatever parameter you specify, it will always prompt you, like it does now for invert and dim.
124-logging: [t/f] If true, will record information about its mining run in a folder at the end of the mining run
125-preciseTotals: [t/f] If true (and turtle.inspect exists), it will log a detailed record of every block the turtle mines and send it over rednet
126-doBackup: [t/f] If false, will not back up important information and cannot restore, but will not make an annoying file (Actually I don't really know why anyone would use this...)
127-saveFile: [word] This is what the backup file will be called
128-logFolder: [word] The folder that quarry logs will be stored in
129-logExtension: [word] The extension given to each quarry log (e.g. ".txt" or ".notepad" or whatever)
130-keepOpen: [number] This is the number of the slots the turtle will make sure are open. It will check every time it mines
131-careAboutResources: [t/f] Who cares about the materials! If set to false, it will just keep mining when its inventory is full
132-startDown: [number] If you set this, the turtle will go down this many blocks from the start before starting its quarry
133 =
134 C _ |
135 |
136 |
137 |
138 |_ _ _ _ >
139-flatBedrock: [t/f] If true, turtle will find bedrock and "zero" itself so it ends on bedrock level
140-promptAll: This is the opposite of -Default, it prompts for everything
141-listParams: This will list out all your selected parameters and end quarry. Good for testing
142-manualPos: [xPos] [zPos] [yPos] [facing] This is for advanced use. If the server reset when the turtle was in the middle of a 100x100x100 quarry, fear not, you can now manually set the position of the turtle. yPos is always positive. The turtle's starting position is 0, 1, 1, 0. Facing is measured 0 - 3. 0 is forward, and it progresses clockwise. Example- "-manualPos 65 30 30 2"
143-version: Displays the current quarry version and stops the program
144-help: Thats what this is :D
145Examples: Everything below is examples and tips for use
146Important Note:
147 None of the above parameters are necessary. They all have default values, and the above are just if you want to change them.
148Examples [1]:
149 Want to just start a quarry from the interface, without going through menus? It's easy! Just use some parameters. Assume you called the program "quarry." To start a 10x6x3 quarry, you just type in "quarry -dim 10 6 3 -default".
150 You just told it to start a quarry with dimensions 10x6x3, and "-default" means it won't prompt you about invert or rednet. Wasn't that easy?
151Examples [2]:
152 Okay, so you've got the basics of this now, so if you want, you can type in really long strings of stuff to make the quarry do exactly what you want. Now, say you want a 40x20x9, but you want it to go down to diamond level, and you're on the surface (at y = 64). You also want it to send rednet messages to your computer so you can see how its doing.
153Examples [2] [cont.]:
154 Oh yeah! You also want it to use an ender chest in slot 12 and restart if the server crashes. Yeah, you can do that. You would type
155 "quarry -dim 40x20x9 -invert false -startDown 45 -rednet true -enderChest 12 -restore"
156 BAM. Now you can just let that turtle do it's thing
157Tips:
158 The order of the parameters doesn't matter. "quarry -invert false -rednet true" is the same as "quarry -rednet true -invert false"
159
160 Capitalization doesn't matter. "quarry -iNVErt FALSe" does the same thing as "quarry -invert false"
161Tips [cont.]:
162 For [t/f] parameters, you can also use "yes" and "no" so "quarry -invert yes"
163
164 For [t/f] parameters, it only cares about the first letter. So you can use "quarry -invert t" or "quarry -invert y"
165Tips [cont.]:
166 If you are playing with fuel turned off, the program will automatically change settings for you so you don't have to :D
167
168 If you want, you can load this program onto a computer, and use "quarry -help" so you can have help with the parameters whenever you want.
169Internal Config:
170 At the top of this program is an internal configuration file. If there is some setup that you use all the time, you can just change the config value at the top and run "quarry -default" for a quick setup.
171
172 You can also use this if there are settings that you don't like the default value of.
173]]
174--NOTE: BIOS 114 MEANS YOU FORGOT A COLON
175--NOTE: THIS ALSO BREAKS IF YOU REMOVE "REDUNDANT" WHITESPACE
176--Parsing help for display
177--[[The way the help table works:
178All help indexes are numbered. There is a help[i].title that contains the title,
179and the other lines are in help[i][1] - help[i][#help[i] ]
180Different lines (e.g. other than first) start with a space.
181As of now, the words are not wrapped, fix that later]]
182local help = {}
183local i = 0
184local titlePattern = ".-%:" --Find the beginning of the line, then characters, then a ":"
185local textPattern = "%:.+" --Find a ":", then characters until the end of the line
186for a in help_paragraph:gmatch("\n?.-\n") do --Matches in between newlines
187 local current = string.sub(a,1,-2).."" --Concatenate Trick
188 if string.sub(current,1,1) ~= " " then
189 i = i + 1
190 help[i] = {}
191 help[i].title = string.sub(string.match(current, titlePattern),1,-2)..""
192 help[i][1] = string.sub(string.match(current,textPattern) or " ",3,-1)
193 elseif string.sub(current,1,1) == " " then
194 table.insert(help[i], string.sub(current,2, -1).."")
195 end
196end
197
198local supportsRednet
199if peripheral.find then
200 supportsRednet = peripheral.find("modem") or false
201else
202 supportsRednet = (peripheral.getType("right") == "modem") or false
203end
204
205--Pre-defining variables that need to be saved
206 xPos,yPos,zPos,facing,percent,mined,moved,relxPos, rowCheck, connected, isInPath, layersDone, attacked, startY, chestFull, gotoDest, atChest, fuelLevel, numDropOffs, allowedItems, compareSlots, dumpSlots, selectedSlot, extraDropItems, oldOreQuarry, specialSlots, relzPos, eventInsertionPoint, basicFuelChest
207 = 0, 1, 1, 0, 0, 0, 0, 1, true , false, true, 1, 0, 0, false, "", false, 0, 0, {}, {}, {}, 1, false, false, {explicit = {}}, 0, 1, false
208
209--These are slot options that need to exist as variables for parameters to work.
210 enderChest, fuelChest, lavaBucket, compareChest
211= false, false, false, false
212
213local chestID, lavaID, lavaMeta = "minecraft:chest", "minecraft:flowing_lava", 0
214
215local statusString
216
217--Initializing various inventory management tables
218for i=1, inventoryMax do
219 allowedItems[i] = 0 --Number of items allowed in slot when dropping items
220 dumpSlots[i] = false --Does this slot contain junk items?
221end --compareSlots is a table of the compare slots, not all slots with a condition
222totals = {cobble = 0, fuel = 0, other = 0} -- Total for display (cannot go inside function), this goes up here because many functions use it
223
224local function newSpecialSlot(index, value, explicit) --If isn't explicit, it will move whatever is already in the slot around to make room.
225 value = tonumber(value) or 0 --We only want numerical indexes
226 local flag = false --Used in slot moving, moved slot is returned for ease of use
227 local function check(num) return num >= 1 and num <= inventoryMax end
228 if not check(value) then error("from newSpecialSlot: number "..value.." out of range",2) end
229 local function getFirstFree(start)
230 for i=1, math.max(inventoryMax-value,value-1) do
231 for a=-1,1,2 do
232 local num = value + (a*i)
233 if check(num) and not specialSlots[num] then return num end
234 end
235 end
236 return false
237 end
238 if specialSlots[value] and specialSlots[value] ~= index then --If we aren't trying to override the same slot :P
239 if not explicit then
240 value = getFirstFree(value) or error("from newSpecialSlots: all slots full, could not add")
241 elseif explicit and not specialSlots.explicit[value] then --Moving around other slots
242 flag = getFirstFree(value)
243 if not flag then error("from newSpecialSlots: could not add explicit in slot: "..index.." "..value.." Taken by "..specialSlots[value],2) end
244 specialSlots[flag] = specialSlots[value]
245 specialSlots[specialSlots[value]] = flag --These will get set to the new thing later
246 else
247 error('You cannot put a "'..index..'" in the same slot as a "'..specialSlots.explicit[value]..'" (Slot '..value..")",0) --Show the user an understandable error :)
248 end
249 end
250 specialSlots[index] = value
251 specialSlots[value] = index
252 if explicit then
253 specialSlots.explicit[value] = index
254 end
255 return value, flag
256end
257
258function resetDumpSlots()
259 for i=1, inventoryMax do
260 if oldOreQuarry then
261 if turtle.getItemCount(i) > 0 and i~= specialSlots.enderChest then
262 dumpSlots[i] = true
263 else
264 dumpSlots[i] = false
265 end
266 else
267 dumpSlots[i] = false
268 end
269 end
270 if not oldOreQuarry and specialSlots.enderChest == 1 then
271 dumpSlots[2] = true
272 elseif not oldOreQuarry then
273 dumpSlots[1] = true
274 end
275end
276
277local function copyTable(tab) if type(tab) ~= "table" then error("copyTable received "..type(tab)..", expected table",2) end local toRet = {}; for a, b in pairs(tab) do toRet[a] = b end; return toRet end --This goes up here because it is a basic utility
278
279--NOTE: rowCheck is a bit. true = "right", false = "left"
280
281local foundBedrock = false
282
283local checkFuel, checkFuelLimit
284if turtle then --Function inits
285 checkFuel = turtle.getFuelLevel
286 if turtle.getFuelLevel() == "unlimited" then --Fuel is disabled --Unlimited screws up my calculations
287 checkFuel = function() return math.huge end --Infinite Fuel
288 end --There is no "else" because it will already return the regular getFuel
289 if turtle.getFuelLimit then
290 checkFuelLimit = function() return math.min(turtle.getFuelLimit(), excessFuelAmount) end --Return the limiting one
291 if turtle.getFuelLimit() == "unlimited" then
292 checkFuelLimit = function() return math.huge end
293 end
294 else
295 checkFuelLimit = function() return excessFuelAmount end --If the function doesn't exist
296 end
297
298
299 turtle.select(1) --To ensure this is correct
300end
301
302
303function select(slot)
304 if slot ~= selectedSlot and slot > 0 and slot <= inventoryMax then
305 selectedSlot = slot
306 return turtle.select(slot), selectedSlot
307 end
308end
309
310
311 -----------------------------------------------------------------
312--Input Phase
313local function screen(xPos,yPos)
314xPos, yPos = xPos or 1, yPos or 1
315term.setCursorPos(xPos,yPos); term.clear(); end
316local function screenLine(xPos,yPos)
317term.setCursorPos(xPos,yPos); term.clearLine(); end
318
319screen(1,1)
320print("----- Welcome to Quarry! -----")
321print("")
322
323local sides = {top = "top", right = "right", left = "left", bottom = "bottom", front = "front"} --Used to whitelist sides
324local tArgs --Will be set in initializeArgs
325local originalArgs = {...}
326local changedT, tArgsWithUpper, forcePrompts = {}, {}, {}
327changedT.new = function(key, value, name) table.insert(changedT,{key, value, name}); if name then changedT[name] = #changedT end end --Numeric list of lists
328changedT.remove = function(num) changedT[num or #changedT].hidden = true end --Note actually remove, just hide :)
329local function capitalize(text) return (string.upper(string.sub(text,1,1))..string.sub(text,2,-1)) end
330local function initializeArgs()
331 tArgs = copyTable(originalArgs) --"Reset" tArgs
332 for i=1, #tArgs do --My signature key-value pair system, now with upper
333 tArgsWithUpper[i] = tArgs[i]
334 tArgsWithUpper[tArgsWithUpper[i]] = i
335 tArgs[i] = tArgs[i]:lower()
336 tArgs[tArgs[i]] = i
337 if tArgs[i] == "-forceprompt" and i ~= #tArgs then --If the prompt exists then add it to the list of prompts
338 forcePrompts[tArgs[i+1]:lower()] = true
339 end
340 end
341end
342initializeArgs()
343
344local restoreFound, restoreFoundSwitch = false --Initializing so they are in scope
345function parseParam(name, displayText, formatString, forcePrompt, trigger, variableOverride, variableExists) --Beware confusion, all ye who enter here
346 --[[ Guide to Variables
347 originalValue: what the variable was before the function
348 givenValue: This is the value after the parameter. So -invert fAlSe, givenValue is "fAlSe"
349 ]]
350 if variableExists ~= false then variableExists = true end --Almost all params should have the variable exist. Some don't exist unless invoked
351 if trigger == nil then trigger = true end --Defaults to being able to run
352 if not trigger then return end --This is what the trigger is for. Will not run if trigger not there
353 if restoreFoundSwitch or tArgs["-default"] then forcePrompt = false end --Don't want to prompt if these. Default is no variable because resuming
354 if not restoreFoundSwitch and (tArgs["-promptall"] or forcePrompts[name:lower()]) then forcePrompt = true end --Won't prompt if resuming, can prompt all or checks list of prompts
355 local toGetText = name:lower() --Because all params are now lowered
356 local formatType = formatString:match("^%a+"):lower() or error("Format String Unknown: "..formatString) --Type of format string
357 local args = formatString:match(" (.+)") or "".."" --Everything in formatString after the type
358 local variable = variableOverride or name --Goes first to the override for name
359 local func = loadstring("return "..variable) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
360 setfenv(func,getfenv(1))
361 local originalValue = assert(func)() --This is the default value, for checking to add to changed table
362 if originalValue == nil and variableExists then error("From addParam, \""..variable.."\" returned nil",2) end --I may have gotten a wrong variable name
363 local givenValue, toRet, values --Initializing for use
364 if tArgs["-"..toGetText] then
365 givenValue = tArgsWithUpper[tArgs["-"..toGetText]+1] --This is the value after the desired parameter
366 elseif forcePrompt then
367 write(displayText.."? ")
368 givenValue = io.read()
369 end
370 if formatType == "force" then --This is the one exception. Should return true if givenValue is nothing
371 toRet = (tArgs["-"..toGetText] and true) or false --Will return true if param exists, otherwise false
372 end
373 if not (givenValue or toRet) or (type(givenValue) == "string" and #givenValue == 0) then return end --Don't do anything if you aren't given anything. Leave it as default, except for "force". Also don't want empty strings
374 if formatType == "boolean" then --All the format strings will be basically be put through a switch statement
375 toRet = givenValue:sub(1,1):lower() ~= "n" and givenValue:sub(1,1):lower() ~= "f" --Accepts anything but false or no
376 elseif formatType == "string" then
377 toRet = givenValue:match("^[%w%./]+") --Basically anything not a space or control character etc
378 elseif formatType == "number" or formatType == "float" then
379 toRet = tonumber(givenValue) --Note this is a local, not the above so we don't change anything
380 if not toRet then return end --We need a number... Otherwise compare errors
381 if formatType == "number" then toRet = math.floor(toRet) end --Get proper integers
382 local startNum, endNum = formatString:match("(%d+)%-(%d+)") --Gets range of numbers
383 startNum, endNum = tonumber(startNum), tonumber(endNum)
384 if not ((toRet >= startNum) and (toRet <= endNum)) then return end --Can't use these
385 elseif formatType == "side" then
386 local exclusionTab = {} --Ignore the wizardry here. Just getting arguments without format string
387 for a in args:gmatch("%S+") do exclusionTab[a] = true end --This makes a list of the sides to not include
388 if not exclusionTab[givenValue] then toRet = sides[givenValue] end --If side is not excluded
389 elseif formatType == "list" then
390 toRet = {}
391 for a in args:gmatch("[^,]") do
392 table.insert(toRet,a)
393 end
394 elseif formatType == "slot" then
395 if givenValue:sub(1,1):lower() == "n" or givenValue:sub(1,1):lower() == "f" then --Copied from boolean
396 toRet = false
397 else
398 local userNumber, correction = givenValue:match("^%d+$") --This makes sure the value is a number | Locally initialize correction
399 toRet, correction = newSpecialSlot(variable, tonumber(userNumber or args), userNumber) --If givenValue was "true", it won't be explicit and will use default number
400 if correction then changedT[changedT[specialSlots[correction]]][2] = tostring(correction) end --This changes the value field of the changedT index taken from the named pointer (which is the value in specialSlots under correction)
401 end
402 elseif formatType == "force" then --Do nothing, everything is already done
403 else error("Improper formatType",2)
404 end
405 if toRet == nil then return end --Don't want to set variables to nil... That's bad
406 tempParam = toRet --This is what loadstring will see :D
407 local func = loadstring(variable.." = tempParam")
408 setfenv(func, getfenv(1)) --Note to future self: If you want to remove loadstring, this breaks on tables. You will have to remove tables or figure something else out
409 func()
410 tempParam = nil --Cleanup of global
411 if toRet ~= originalValue and displayText ~= "" then
412 changedT.new(displayText, tostring(toRet), variable)
413 end
414 return toRet
415end
416
417local paramLookup = {}
418local function addParam(...)
419 local args = {...}
420 if not paramLookup[args[1]] then
421 local toRet = copyTable(args)
422 for i=2, table.maxn(toRet) do --Have to do this because table.remove breaks on nil
423 toRet[i-1] = toRet[i]
424 end
425 table.remove(toRet)
426 paramLookup[args[1]] = toRet
427 end
428 return parseParam(unpack(args, 1, table.maxn(args)))
429end
430
431local function paramAlias(original, alias)
432 local a = paramLookup[original]
433 if a then
434 if a[5] == nil then a[5] = original end --This is variableOverride because the originals won't put a variable override
435 return parseParam(alias, unpack(a, 1, table.maxn(a)))
436 else
437 error("In paramAlias: '"..original.."' did not exist",2)
438 end
439end
440
441--Check if it is a turtle
442if not(turtle or tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"]) then --If all of these are false then
443 print("This is not a turtle, you might be looking for the \"Companion Rednet Program\" \nCheck My forum thread for that")
444 print("Press 'q' to quit, or any other key to start help ")
445 if ({os.pullEvent("char")})[2] ~= "q" then tArgs.help = true else error("",0) end
446end
447
448if tArgs["help"] or tArgs["-help"] or tArgs["-?"] or tArgs["?"] then
449 print("You have selected help, press any key to continue"); print("Use arrow keys to navigate, q to quit"); os.pullEvent("key")
450 local pos = 1
451 local key = 0
452 while pos <= #help and key ~= keys.q do
453 if pos < 1 then pos = 1 end
454 screen(1,1)
455 print(help[pos].title)
456 for a=1, #help[pos] do print(help[pos][a]) end
457 repeat
458 _, key = os.pullEvent("key")
459 until key == 200 or key == 208 or key == keys.q
460 if key == 200 then pos = pos - 1 end
461 if key == 208 then pos = pos + 1 end
462 end
463 error("",0)
464end
465
466if tArgs["-version"] or tArgs["version"] then
467 print("QUARRY VERSION: ",VERSION)
468 error("",0) --Exit not so gracefully
469end
470
471--Loading custom parameter lists
472local function split(str, sep)
473 assert(#sep == 1, "Split seperator too long. Got '"..sep.."'")
474 if not str:match(sep) then return {str} end --So everything else isn't pointless
475 local toRet = {}
476 toRet[1] = str:match("^([^"..sep.."]-)"..sep)
477 for i in str:gmatch(sep.."([^"..sep.."]*)") do --Matches not seperator chars
478 toRet[#toRet+1] = i
479 end
480 return toRet
481end
482
483if addParam("file","Custom Parameters","string", false, nil, "parameterFile", false) and parameterFile then --This will not load when resuming because there is no "file" parameter when resuming.
484 if not fs.exists(parameterFile) then
485 print("WARNING: '"..parameterFile.."' DOES NOT EXIST. FILE NOT LOADED")
486 sleep(3)
487 changedT.remove()
488 else
489 local file = fs.open(parameterFile, "r")
490 local text = file.readAll()
491 file.close()
492 text = text.."\n" --So that all replacements work properly
493 text = text:gsub("#[^\n]-\n","") --Replace program codes/comment lines+
494 local commands = {} --Contains all the parameters
495 local append = table.insert
496 for _, a in pairs(split(text,"\n")) do
497 local words = split(a," ")
498 if not a:match("-") then --This means only one command per line
499 append(originalArgs,"-"..words[1])
500 for i=2, #words do
501 append(originalArgs, words[i])
502 end
503 else --Otherwise the dashes are already ordered where we want!
504 for i=1, #words do
505 append(originalArgs, words[i])
506 end
507 end
508 end
509 initializeArgs() --Manipulate the args again, because we modified them
510 print("Finished loading file: ",tArgs[tArgs["-file"]+1])
511 sleep(0.5) --Give em a sec
512 end
513end
514
515
516
517--Saving
518addParam("doBackup", "Backup Save File", "boolean")
519addParam("saveFile", "Save File Name", "string")
520
521restoreFound = fs.exists(saveFile)
522restoreFoundSwitch = (tArgs["-restore"] or tArgs["-resume"] or tArgs["-atchest"]) and restoreFound and doBackup
523if restoreFoundSwitch then
524 local file = fs.open(saveFile,"r")
525 local test = file.readAll() ~= ""
526 file.close()
527 if test then
528 local temp = shell and copyTable(shell) --For whatever reason, the shell table doesn't survive resuming. shell and ... so that copyTable doesn't error
529 os.run(getfenv(1),saveFile) --This is where the actual magic happens
530 shell = temp
531 numResumed = numResumed + 1
532 if checkFuel() ~= math.huge then --If turtle uses fuel
533 if fuelLevel - checkFuel() == 1 then
534 if facing == 0 then xPos = xPos + 1
535 elseif facing == 2 then xPos = xPos - 1
536 elseif facing == 1 then zPos = zPos + 1
537 elseif facing == 3 then zPos = zPos - 1 end
538 elseif fuelLevel - checkFuel() ~= 0 then
539 print("Very Strange Fuel in Restore Section...")
540 print("Current: ",checkFuel())
541 print("Saved: ",fuelLevel)
542 print("Difference: ",fuelLevel - checkFuel())
543 os.pullEvent("char")
544 end
545 end
546 if gpsEnabled then --If it had saved gps coordinates
547 print("Found GPS Start Coordinates")
548 local currLoc = {gps.locate(gpsTimeout)} or {}
549 local backupPos = {xPos, yPos, zPos} --This is for comparing to later
550 if #currLoc > 0 and #gpsStartPos > 0 and #gpsSecondPos > 0 then --Cover all the different positions I'm using
551 print("GPS Position Successfully Read")
552 if currLoc[1] == gpsStartPos[1] and currLoc[3] == gpsStartPos[3] then --X coord, y coord, z coord in that order
553 xPos, yPos, zPos = 0,1,1
554 if facing ~= 0 then turnTo(0) end
555 print("Is at start")
556 else
557 if inverted then --yPos setting
558 ------------------------------------------------FIX THIS
559 end
560 local a, b = copyTable(gpsStartPos), copyTable(gpsSecondPos) --For convenience
561 local flag = true --So we can account for left quarry
562 if b[3] - a[3] == -1 then--If went north (-Z)
563 a[1] = a[1] - 1 --Shift x one to west to create a "zero"
564 xPos, zPos = -currLoc[3] + a[3], currLoc[1] + -a[1]
565 elseif b[1] - a[1] == 1 then--If went east (+X)
566 a[3] = a[3] - 1 --Shift z up one to north to create a "zero"
567 xPos, zPos = currLoc[1] + -a[1], currLoc[3] + -a[3]
568 elseif b[3] - a[3] == 1 then--If went south (+Z)
569 a[1] = a[1] + 1 --Shift x one to east to create a "zero"
570 xPos, zPos = currLoc[3] + a[3], -currLoc[1] + a[3]
571 elseif b[1] - a[1] == -1 then--If went west (-X)
572 a[3] = a[3] + 1 --Shift z down one to south to create a "zero"
573 xPos, zPos = -currLoc[1] + a[1], -currLoc[3] + a[3]
574 else
575 flag = false
576 print("Improper Coordinates")
577 print("GPS Locate Failed, Using Standard Methods") ----Maybe clean this up a bit to use flags instead.
578 end
579 if flag and goLeftNotRight then --This accounts for left quarry (barred to left only because there might be errors in a regular, causing neg/0
580 zPos = math.abs(zPos-1) + 1
581 end
582 end
583 print("X Pos: ",xPos)
584 print("Y Pos: ",yPos)
585 print("Z Pos: ",zPos)
586 print("Facing: ",facing)
587 for i=1, 3, 2 do --We want 1 and 3, but 2 could be coming back to start.
588 if backupPos[i] ~= currLoc[i] then
589 events = {} --We want to remove event queue if not in proper place, so won't turn at end of row or things.
590 end
591 end
592 else
593 print("GPS Locate Failed, Using Standard Methods")
594 end
595 print("Restore File read successfully. Starting in 3"); sleep(3)
596 end
597 else
598 fs.delete(saveFile)
599 print("Restore file was empty, sorry, aborting")
600 error("",0)
601 end
602else --If turtle is just starting
603 events = {} --This is the event queue :D
604 originalFuel = checkFuel() --For use in logging. To see how much fuel is REALLY used
605end
606
607--Dimensions
608if tArgs["-dim"] then
609 local a,b,c = x,y,z
610 local num = tArgs["-dim"]
611 x = tonumber(tArgs[num + 1]) or x; z = tonumber(tArgs[num + 2]) or z; y = tonumber(tArgs[num + 3]) or y
612 if a ~= x then changedT.new("Length", x) end
613 if c ~= z then changedT.new("Width", z) end
614 if b ~= y then changedT.new("Height", y) end
615elseif not (tArgs["-default"] or restoreFoundSwitch) then
616 print("What dimensions?")
617 print("")
618 --This will protect from negatives, letters, and decimals
619 term.write("Length? ")
620 x = math.floor(math.abs(tonumber(io.read()) or x))
621 term.write("Width? ")
622 z = math.floor(math.abs(tonumber(io.read()) or z))
623 term.write("Height? ")
624 y = math.floor(math.abs(tonumber(io.read()) or y))
625 changedT.new("Length",x); changedT.new("Width",z); changedT.new("Height",y)
626end
627--Params: parameter/variable name, display name, type, force prompt, boolean condition, variable name override
628--Invert
629addParam("flatBedrock","Go to bedrock", "boolean") --Not done before GPS because GPS only runs on restart
630addParam("invert", "Inverted","boolean", true, not flatBedrock, "inverted") --Not flat bedrock, because invert will be set to false
631addParam("startDown","Start Down","number 1-256", nil, not flatBedrock)
632addParam("left","Left Quarry","boolean", nil, nil, "goLeftNotRight")
633--Inventory
634addParam("chest", "Chest Drop Side", "side front", nil, nil, "dropSide")
635addParam("enderChest","Ender Chest Slot","slot 16") --Note: All slots can be 16 and they will auto-assign, but I feel it is less confusing if they are always the same
636addParam("fuelChest","Fuel Chest Slot","slot 15")
637addParam("basicFuelChest","Basic Fuel Chest","side left")
638--Rednet
639addParam("rednet", "Rednet Enabled","boolean",true, supportsRednet, "rednetEnabled")
640addParam("sendChannel", "Rednet Send Channel", "number 1-65535", false, supportsRednet, "channels.send")
641addParam("receiveChannel","Rednet Receive Channel", "number 1-65535", false, supportsRednet, "channels.receive")
642addParam("fingerprint","Sending Fingerprint", "string", false, supportsRednet, "channels.fingerprint")
643addParam("legacyRednet","Legacy Rednet","boolean", false, supportsRednet)
644--Quad Rotor --Must be before GPS
645if addParam("quad", "Quad Rotor Enabled","boolean",nil, rednetEnabled, "quadEnabled") then --This returns true if param found :3
646 gpsEnabled = true
647end
648addParam("quadTimeout","Quad Rotor Timeout","number 1-1000000", nil, quadEnabled) --The amount of time to wait for a quadRotor
649--GPS
650addParam("gps", "GPS Location Services", "force", nil, (not restoreFoundSwitch) and supportsRednet and not quadEnabled, "gpsEnabled" ) --Has these triggers so that does not record position if restarted.
651if gpsEnabled and not restoreFoundSwitch then
652 gpsStartPos = {gps.locate(gpsTimeout)} --Stores position in array
653 gpsEnabled = #gpsStartPos > 0 --Checks if location received properly. If not, position is not saved
654 if quadEnabled and not gpsEnabled then
655 error("You have no GPS network. You may not use Quad Rotors",0)
656 end
657end
658--Fuel
659addParam("uniqueExtras","Unique Items", "number 0-15")
660addParam("doRefuel", "Refuel from Inventory","boolean", nil, checkFuel() ~= math.huge) --math.huge due to my changes
661addParam("doCheckFuel", "Check Fuel", "boolean", doCheckFuel and fuelChest, checkFuel() ~= math.huge) --Will prompt if doCheckFuel and fuelChest are on. Probably don't want
662excessFuelAmount = excessFuelAmount or math.huge --Math.huge apparently doesn't save properly (Without saving, this is the config, on save it is actually set to nil if math.huge)
663addParam("maxFuel", "Max Fuel", "number 1-999999999", maxFuel == checkFuelLimit() and fuelChest, checkFuel() ~= math.huge, "excessFuelAmount") --Will prompt if fuel chest and the limit isn't changed
664addParam("fuelMultiplier", "Fuel Multiplier", "float 1-9001", nil, checkFuel() ~= math.huge)
665paramAlias("fuelMultiplier","fuelRequestMultiplier")
666paramAlias("fuelMultiplier","overFuel")
667--Logging
668addParam("logging", "Logging", "boolean")
669addParam("logFolder", "Log Folder", "string")
670addParam("logExtension","Log Extension", "string")
671--Misc
672addParam("startY", "Start Y","number 1-256")
673addParam("maxTries","Tries Before Bedrock", "number 1-9001")
674--Inventory
675addParam("keepOpen", "Slots to Keep Open", "number 1-15")
676addParam("careAboutResources", "Care About Resources","boolean")
677addParam("preciseTotals","Precise Totals","boolean", rednetEnabled and turtle.inspect, turtle.getItemDetail ~= nil)
678if preciseTotals and not restoreFoundSwitch then
679 exactTotals = {} --Don't want to initialize if we aren't using this
680end
681--Auto Startup
682addParam("autoResume", "Auto Resume", "boolean", nil, doBackup)
683paramAlias("autoResume","autoRestart")
684addParam("startupRename", "Startup Rename","string", nil, autoResume)
685addParam("startupName", "Startup File", "string", nil, autoResume)
686--Ore Quarry
687addParam("oreQuarry", "Ore Quarry", "boolean" )
688if oreQuarry and not turtle.inspect then
689 oldOreQuarry = true
690 oreQuarry = false
691end
692addParam("lavaBucket","Lava Bucket Slot", "slot 14", nil, oreQuarry)
693paramAlias("lavaBucket","lava")
694paramAlias("lavaBucket","lavaRefuel")
695addParam("lavaBuffer","Lava Buffer","number 1-19999", nil, lavaBucket)
696--Old Ore
697addParam("oldOreQuarry", "Old Ore Quarry", "boolean")
698addParam("dumpCompareItems", "Dump Compare Items", "boolean", nil, oldOreQuarry) --Do not dump compare items if not oreQuarry
699addParam("extraDropItems", "", "force", nil, oldOreQuarry) --Prompt for extra dropItems
700paramAlias("extraDropItems","extraDumpItems") --changed to Dump
701addParam("compareChest","Compare Chest Slot","slot 13", nil, oldOreQuarry)
702addParam("frontChest","Front Chest Check","boolean", nil, compareChest or turtle.insepect) --Does not need oreQuarry, but is similar (does need inspect if not compareChest)
703--New Ore
704addParam("blacklist","Ore Blacklist", "string", nil, oreQuarry, "oreQuarryBlacklistName")
705paramAlias("blacklist","blacklistFile")
706--Mod Related
707
708--Extra
709if tArgs["-testparams"] then
710 screen()
711 print("KEY: VALUE (VARIABLE)")
712 for key, val in ipairs(changedT) do
713 if not val.hidden then
714 print(val[1],": ",val[2]," (",val[3] or "",")")
715 end
716 end
717 error("Done",0)
718end
719
720
721--for flatBedrock
722if flatBedrock then
723 inverted = false
724end
725
726--Auto Startup functions
727local function doAutoResumeStuff()
728 if fs.exists(startupName) then
729 if fs.exists(startupRename) then fs.delete(startupRename) end
730 fs.move(startupName, startupRename)
731 end
732 local file = fs.open(startupName,"w") --Startup File
733 file.writeLine( --The below is on the left because spacing
734[[
735--This is an auto-generated startup
736--Made by civilwargeeky's Variable Size Quarry
737print("Now Resuming Quarry")
738print("Press any key to quit. You have 5 seconds.")
739function deleteStuff()
740 fs.delete("]]..startupName..[[")
741 if fs.exists("]]..startupRename..[[") then
742 fs.move("]]..startupRename.."\",\""..startupName..[[")
743 end
744end
745local event
746if fs.exists("]]..saveFile..[[") then
747 for i=5,1,-1 do
748 print(i)
749 os.startTimer(1)
750 event = os.pullEvent()
751 if event == "key" then break end
752 end
753 if event == "timer" then
754 os.run({},"]]..shell.getRunningProgram()..[[","-resume")
755 else
756
757 deleteStuff()
758 end
759else
760 print("Never mind, no save file found")
761 deleteStuff()
762end
763 ]])
764 file.close()
765end
766if autoResume and not restoreFoundSwitch then --Don't do for restore because would overwrite renamed thing. Can't edit mid-run because no shell in restarted
767 doAutoResumeStuff()
768end
769--oreQuarry blacklist
770local blacklist = { "minecraft:air", "minecraft:bedrock", "minecraft:cobblestone", "minecraft:dirt", "minecraft:ice", "minecraft:ladder", "minecraft:netherrack", "minecraft:sand", "minecraft:sandstone",
771 "minecraft:snow", "minecraft:snow_layer", "minecraft:stone", "minecraft:gravel", "minecraft:grass", "minecraft:torch" }
772for a,b in pairs(copyTable(blacklist)) do
773 blacklist[b], blacklist[a] = true, nil --Switch
774end
775if fs.exists(oreQuarryBlacklistName) then --Loading user-defined blacklist
776 local file = fs.open(oreQuarryBlacklistName, "r")
777 blacklist = {}
778 for a in file:readAll():gmatch("[^,\n]+") do
779 blacklist[a:match("[%w_.]+:[%w_.]+")] = true --Grab only the actual characters, not whitespaces
780 end
781 file:close()
782end
783
784--Manual Position
785if tArgs["-manualpos"] then --Gives current coordinates in xPos,zPos,yPos, facing
786 local a = tArgs["-manualpos"]
787 xPos, zPos, yPos, facing = tonumber(tArgs[a+1]) or xPos, tonumber(tArgs[a+2]) or zPos, tonumber(tArgs[a+3]) or yPos, tonumber(tArgs[a+4]) or facing
788 changedT.new("xPos",xPos); changedT.new("zPos",zPos); changedT.new("yPos",yPos); changedT.new("facing",facing)
789 restoreFoundSwitch = true --So it doesn't do beginning of quarry behavior
790 for i=0,4 do tArgs[a+i] = "" end --Get rid of this argument from future restores
791end
792if addParam("atChest", "Is at Chest", "force") then --This sets position to 0,1,1, facing forward, and queues the turtle to go back to proper row.
793 local neededLayer = math.floor((yPos+1)/3)*3-1 --Make it a proper layer, +- because mining rows are 2, 5, etc.
794 if neededLayer > 2 and neededLayer%3 ~= 2 then --If turtle was not on a proper mining layer
795 print("Last known pos was not in proper layer, restarting quarry")
796 sleep(4)
797 neededLayer = 2
798 end
799 xPos, zPos, yPos, facing, rowCheck, layersDone = 0,1,1, 0, true, math.ceil(neededLayer/3)
800 doAutoResumeStuff() --This was probably deleted when they hit a key to launch with -atChest
801 events = {{"goto",1,1,neededLayer, 0}}
802end
803
804
805local function saveProgress(extras) --Session persistence
806exclusions = { modem = true, shell = true, _ENV = true}
807if doBackup then
808local toWrite = ""
809for a,b in pairs(getfenv(1)) do
810 if not exclusions[a] then
811 --print(a ," ", b, " ", type(b)) --Debug
812 if type(b) == "string" then b = "\""..b.."\"" end
813 if type(b) == "table" then b = textutils.serialize(b) end
814 if type(b) ~= "function" then
815 toWrite = toWrite..a.." = "..tostring(b).."\n"
816 end
817 end
818end
819toWrite = toWrite.."doCheckFuel = false\n" --It has already used fuel, so calculation unnecessary
820local file
821repeat
822 file = fs.open(saveFile,"w")
823until file
824file.write(toWrite)
825if type(extras) == "table" then
826 for a, b in pairs(extras) do
827 file.write(a.." = "..tostring(b).."\n")
828 end
829end
830if checkFuel() ~= math.huge then --Used for location comparing
831 file.write("fuelLevel = "..tostring(checkFuel()).."\n")
832end
833file.close()
834end
835end
836
837local area = x*z
838local volume = x*y*z
839local lastHeight = y%3
840layers = math.ceil(y/3)
841local yMult = layers --This is basically a smart y/3 for movement
842local moveVolume = (area * yMult) --Kept for display percent
843--Calculating Needed Fuel--
844do --Because many local variables unneeded elsewhere
845 local changeYFuel = 2*(y + startDown)
846 local dropOffSupplies = 2*(x + z + y + startDown) --Assumes turtle as far away as possible, and coming back
847 local frequency = math.ceil(((moveVolume/(64*(15-uniqueExtras) + uniqueExtras)) ) ) --This is complicated: volume / inventory space of turtle, defined as 64*full stacks + 1 * unique stacks.
848 --max of 15 full stacks because once one item is picked up, slot is "full". Ceil to count for initial back and forth
849 if enderChest then frequency = 0 end --Never goes back to start
850 neededFuel = moveVolume + changeYFuel + (frequency * dropOffSupplies) + ((x + z) * layers) --x + z *layers because turtle has to come back from far corner every layer
851 neededFuel = neededFuel + fuelTable[fuelSafety] --For safety
852end
853
854if neededFuel > checkFuelLimit() and doCheckFuel then--Checks for if refueling goes over turtle fuel limit
855 if not (doRefuel or fuelChest) then
856 screen()
857 print("Turtle cannot hold enough fuel\n")
858 print("Options: \n1. Select a smaller size \n2. Enable Mid-Run Refueling (RECOMMENDED) \n3. Turn fuel checking off (only if fuel chest) \n4. Do nothing")
859 local _, key = os.pullEvent("char")
860 if key == "1" then
861 screen(); print("Okay"); error("",0)
862 elseif key == "3" then
863 doCheckFuel = false
864 elseif key == "4" then
865 --pass
866 else --Not for number two because this is default
867 doRefuel = true
868 end
869 end
870 neededFuel = checkFuelLimit()-checkFuel()-1
871end
872
873
874--Getting Fuel
875local hasRefueled --This is for oldOreQuarry prompting
876if doCheckFuel and checkFuel() < neededFuel then
877 neededFuel = math.min(math.floor(neededFuel * fuelMultiplier), checkFuelLimit()-checkFuel()-1) --Does the same as above, but not verbose because optional
878 hasRefueled = true
879 print("Not enough fuel")
880 print("Current: ",checkFuel()," Needed: ",neededFuel)
881 print("Starting SmartFuel...")
882 sleep(2) --So they can read everything.
883 term.clear()
884 local oneFuel, neededFuelItems = 0,0 --Initializing Variables
885 local currSlot = 0
886 local function output(text, x, y) --For displaying fuel statistics
887 local currX, currY = term.getCursorPos()
888 term.setCursorPos(x,y)
889 term.clearLine()
890 term.write(text)
891 term.setCursorPos(currX,currY)
892 end
893 local function roundTo(num, target) --For stacks of fuel and turtle slots when undergoing addition/subtraction
894 if num >= target then return target elseif num < 0 then return 0 else return num end
895 end
896 local function updateScreen()
897 output("Welcome to SmartFuel! Now Refueling...", 1,1)
898 output("Fuel Request Multiplier: "..tostring(fuelMultiplier).."x",1,2)
899 output("Currently taking fuel from slot "..currSlot,1,3)
900 output("Current single fuel: "..tostring(oneFuel or 0),1,4)
901 output("Current estimate of needed fuel: ",1,4)
902 output("Single Items: "..math.ceil(neededFuelItems),4,6)
903 output("Stacks: "..math.ceil(neededFuelItems / 64),4,7)
904 output("Needed Fuel: "..tostring(neededFuel),1,12)
905 output("Current Fuel: "..tostring(checkFuel()),1,13)
906 end
907 while checkFuel() < neededFuel do
908 currSlot = currSlot + 1
909 select(currSlot)
910 if currSlot ~= 1 and not turtle.refuel(0) then --If it's not the first slot, and not fuel, go back to start
911 currSlot = 1; select(currSlot)
912 end
913 updateScreen()
914 while turtle.getItemCount(currSlot) == 0 do
915 sleep(1.5)
916 end
917 repeat --TODO: Probably unnecessary loop, remove later
918 local previous = checkFuel()
919 turtle.refuel(1)
920 oneFuel = checkFuel() - previous
921 updateScreen()
922 until (oneFuel or 0) > 0 --Not an if to prevent errors if fuel taken out prematurely.
923 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel)
924 turtle.refuel(roundTo(neededFuelItems, 64)) --Change because can only think about 64 at once.
925 if turtle.getItemCount(roundTo(currSlot + 1, inventoryMax)) == 0 then --Resets if no more fuel
926 currSlot = 0
927 end
928 neededFuelItems = math.ceil((neededFuel - checkFuel()) / oneFuel) --This line is not repeated uselessly, it's for the display function
929 end
930 select(1)
931end
932--Ender Chest Obtaining
933function promptSpecialSlot(specialSlot, name, limit)
934 local function isInRange(toCheck, lower, upper) return toCheck <= upper and toCheck >= lower end
935 while not isInRange(turtle.getItemCount(specialSlots[specialSlot]), 1, limit or 1) do
936 screen(1,1)
937 print("You have decided to use a ",name,"!")
938 print("Please place one ",name," in slot ",specialSlots[specialSlot])
939 sleep(1)
940 end
941 print(name," in slot ",specialSlots[specialSlot], " checks out")
942end
943function checkSpecialSlot(specialSlot, name, allowed)
944 if restoreFoundSwitch and turtle.getItemCount(specialSlots[specialSlot]) == 0 then --If the turtle was stopped while dropping off items.
945 select(specialSlots[specialSlot])
946 turtle.dig()
947 select(1)
948 end
949 promptSpecialSlot(specialSlot, name, allowed)
950 allowedItems[specialSlots[specialSlot]] = 1
951 sleep(1)
952end
953if enderChest then
954 checkSpecialSlot("enderChest","Ender Chest")
955end
956if fuelChest then
957 checkSpecialSlot("fuelChest","Fuel Chest")
958end
959if lavaBucket then
960 checkSpecialSlot("lavaBucket","Empty Bucket")
961 select(specialSlots.lavaBucket)
962 if turtle.refuel(1) then --Just in case they actually put in a lava bucket >:(
963 print("No! You're supposed to put in an empty bucket") --This doubles as emptying the lava bucket if mid-run
964 sleep(2)
965 end
966 select(1)
967end
968if compareChest then
969 checkSpecialSlot("compareChest","Chest", 64)
970end
971
972--Setting which slots are marked as compare slots
973if oldOreQuarry then
974 if not restoreFoundSwitch then --We don't want to reset compare blocks every restart
975 local counter = 0
976 for i=1, inventoryMax do if turtle.getItemCount(i) > 0 and not specialSlots[i] then counter = counter+1 end end --If the slot has items, but isn't enderChest slot if it is enabled
977
978 screen(1,1)
979 print("You have selected an Ore Quarry!")
980 if counter == 0 or hasRefueled then --If there are no compare slots, or the turtle has refueled, and probably has fuel in inventory
981 print("Please place your compare blocks in the first slots\n")
982
983 print("Press Enter when done")
984 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
985 else
986 print("Registering slots as compare slots")
987 sleep(1)
988 end
989 for i=1, inventoryMax do
990 if turtle.getItemCount(i) > 0 then
991 if not specialSlots[i] then
992 table.insert(compareSlots, i) --Compare slots are ones compared to while mining. Conditions are because we Don't want to compare to enderChest
993 allowedItems[i] = 1 --Blacklist is for dropping off items. The number is maximum items allowed in slot when dropping off
994 dumpSlots[i] = true --We also want to ignore all excess of these items, like dirt
995 end
996 end
997 end
998 if extraDropItems then
999 screen(1,1)
1000 print("Put in extra drop items now\n")
1001 print("Press Enter when done")
1002 repeat until ({os.pullEvent("key")})[2] == 28 --Should wait for enter key to be pressed
1003 for i=1,inventoryMax do
1004 if not dumpSlots[i] and turtle.getItemCount(i) > 0 then --I don't want to modify from above, so I check it hasn't been assigned.
1005 dumpSlots[i] = true
1006 allowedItems[i] = 1
1007 end
1008 end
1009 end
1010 --This is could go very wrong if this isn't here
1011 if #compareSlots >= inventoryMax-keepOpen then screen(1,1); error("You have more quarry compare items than keep open slots, the turtle will continuously come back to start. Please fix.",0) end
1012 end
1013 local counter = 0
1014 for a, b in pairs(compareSlots) do if turtle.getItemCount(b) > 0 then counter = counter + 1 end end
1015 if counter == 0 then
1016 screen(1,1)
1017 print("You have an ore quarry without any compare slots. Continue? y/n")
1018 if ({os.pullEvent("char")})[2] ~= "y" then error("",0) end
1019 end
1020elseif not oreQuarry then --This was screwing up dumpCompareItems
1021 dumpCompareItems = false --If not an ore quarry, this should definitely be false
1022 if specialSlots.enderChest == 1 then
1023 dumpSlots[2] = true
1024 else
1025 dumpSlots[1] = true
1026 end
1027end
1028
1029--Rednet Handshake
1030function newMessageID()
1031 return math.random(1,2000000000)
1032end
1033function sendMessage(send, receive, message)
1034 if legacyRednet then
1035 if type(message) == "table" then message = textutils.serialize(message) end
1036 return modem.transmit(send, receive, message)
1037 end
1038 return modem.transmit(send , receive, {fingerprint = channels.fingerprint, id = newMessageID(), message = message})
1039end
1040if rednetEnabled then
1041 screen(1,1)
1042 print("Rednet is Enabled")
1043 print("The Channel to open is "..channels.send)
1044 if peripheral.find then
1045 modem = peripheral.find("modem")
1046 else
1047 modem = peripheral.wrap("right")
1048 end
1049 modem.open(channels.receive)
1050 local i = 0
1051 repeat
1052 local id = os.startTimer(3)
1053 i=i+1
1054 print("Sending Initial Message "..i)
1055 sendMessage(channels.send, channels.receive, channels.message)
1056 local message = {} --Have to initialize as table to prevent index nil
1057 repeat
1058 local event, idCheck, channel,_,locMessage, distance = os.pullEvent()
1059 if locMessage then message = locMessage end
1060 if legacyRednet then --For that one guy that uses 1.4.7
1061 message = {message = message}
1062 end
1063 until (event == "timer" and idCheck == id) or (event == "modem_message" and channel == channels.receive and type(message) == "table")
1064 until message.message == channels.confirm
1065 connected = true
1066 print("Connection Confirmed!")
1067 sleep(1.5)
1068end
1069function biometrics(isAtBedrock, requestQuad)
1070 if not rednetEnabled then return end --This function won't work if rednet not enabled :P
1071 local toSend = { label = os.getComputerLabel() or "No Label", id = os.getComputerID(),
1072 percent = percent, zPos = relzPos, xPos = relxPos, yPos = yPos,
1073 layersDone = layersDone, x = x, z = z, layers = layers,
1074 openSlots = getNumOpenSlots(), mined = mined, moved = moved,
1075 chestFull = chestFull, isAtChest = (xPos == 0 and yPos == 1 and zPos == 1),
1076 isGoingToNextLayer = (gotoDest == "layerStart"), foundBedrock = foundBedrock,
1077 fuel = checkFuel(), volume = volume, status = statusString,
1078 }
1079 if requestQuad and isInPath then --If we are requesting a quadRotor to send help
1080 if not gps.locate(gpsTimeout) then
1081 print("\nOH NOES! Trying to reach quadrotor, but can't get GPS position!")
1082 sleep(1)
1083 else
1084 toSend.firstPos = gpsStartPos
1085 toSend.secondPos = gpsSecondPos
1086 toSend.emergencyLocation = {gps.locate(gpsTimeout)}
1087 end
1088 end
1089 sendMessage(channels.send, channels.receive, toSend)
1090 id = os.startTimer(0.1)
1091 local event, received
1092 repeat
1093 local locEvent, idCheck, confirm, _, locMessage, distance = os.pullEvent()
1094 event, received = locEvent, locMessage or {message = ""}
1095 if legacyRednet and type(received) == "string" then
1096 received = {message = received}
1097 end
1098 until (event == "timer" and idCheck == id) or (event == "modem_message" and confirm == channels.receive and type(received) == "table")
1099 if event == "modem_message" then connected = true else connected = false end
1100 local message = received.message:lower()
1101 if message == "stop" or message == "quit" or message == "kill" then
1102 count(true)
1103 display()
1104 error("Rednet said to stop...",0)
1105 end
1106 if message == "return" then
1107 endingProcedure()
1108 error('Rednet said go back to start...',0)
1109 end
1110 if message == "drop" then
1111 dropOff()
1112 end
1113 if message == "pause" then
1114 print("\nTurtle is paused. Send 'resume' or press any character to resume")
1115 statusString = "Paused"
1116 toSend.status = statusString
1117 os.startTimer(3)
1118 repeat --The turtle sends out periodic messages, which will clear the receiver's queue and send a message (if it exists)
1119 --This may be a bit overkill, sending the whole message again, but whatever.
1120 local event, idCheck, confirm, _, message, distance = os.pullEvent()
1121 if event == "timer" then os.startTimer(3); sendMessage(channels.send, channels.receive, toSend) end --Only send messages on the timer. This prevents ridiculous spam
1122 until (event == "modem_message" and confirm == channels.receive and (message.message == "resume" or message.message == "unpause" or message.message == "pause")) or (event == "char")
1123 statusString = nil
1124 end
1125 if message == "refuel" then
1126 print("\nEngaging in emergency refueling")
1127 emergencyRefuel(true)
1128 end
1129
1130end
1131--Showing changes to settings
1132screen(1,1)
1133print("Your selected settings:")
1134if #changedT == 0 then
1135 print("Completely Default")
1136 else
1137 for i=1, #changedT do
1138 if not changedT[i].hidden then
1139 print(changedT[i][1],": ",changedT[i][2]) --Name and Value
1140 end
1141 end
1142end
1143print("\nStarting in 3"); sleep(1); print("2"); sleep(1); print("1"); sleep(1.5) --Dramatic pause at end
1144
1145
1146
1147----------------------------------------------------------------
1148--Define ALL THE FUNCTIONS
1149--Event System Functions
1150function eventSetInsertionPoint(num)
1151 eventInsertionPoint = num or 1
1152end
1153function eventAddAt(pos, ...)
1154 return table.insert(events,pos, {...}) or true
1155end
1156function eventAdd(...) --Just a wrapper
1157 return eventAddAt(eventInsertionPoint, ...)
1158end
1159function eventGet(pos)
1160 return events[tonumber(pos) or #events]
1161end
1162function eventPop(pos)
1163 return table.remove(events,tonumber(pos) or #events) or false --This will return value popped, tonumber returns nil if fail, so default to end
1164end
1165function eventRun(value, ...)
1166 local argsList = {...}
1167 if type(value) == "string" then
1168 if value:sub(-1) ~= ")" then --So supports both "up()" and "up"
1169 value = value .. "("
1170 for a, b in pairs(argsList) do --Appending arguments
1171 local toAppend
1172 if type(b) == "table" then toAppend = textutils.serialize(b)
1173 elseif type(b) == "string" then toAppend = "\""..tostring(b).."\"" --They weren't getting strings around them
1174 else toAppend = tostring(b) end
1175 value = value .. (toAppend or "true") .. ", "
1176 end
1177 if value:sub(-1) ~= "(" then --If no args, do not want to cut off
1178 value = value:sub(1,-3)..""
1179 end
1180 value = value .. ")"
1181 end
1182 --print(value) --Debug
1183 local func = loadstring(value)
1184 setfenv(func, getfenv(1))
1185 return func()
1186 end
1187end
1188function eventClear(pos)
1189 if pos then events[pos] = nil else events = {} end
1190end
1191function runAllEvents()
1192 while #events > 0 do
1193 local toRun = eventGet()
1194 --print(toRun[1]) --Debug
1195 eventRun(unpack(toRun))
1196 eventPop()
1197 end
1198end
1199
1200--Display Related Functions
1201function display() --This is just the last screen that displays at the end
1202 screen(1,1)
1203 print("Total Blocks Mined: "..mined)
1204 print("Current Fuel Level: "..checkFuel())
1205 print("Cobble: "..totals.cobble)
1206 print("Usable Fuel: "..totals.fuel)
1207 print("Other: "..totals.other)
1208 if rednetEnabled then
1209 print("")
1210 print("Sent Stop Message")
1211 if legacyRednet then --This was the traditional stopping signal
1212 print("Sent Legacy Stop")
1213 sendMessage(channels.send, channels.receive, "stop")
1214 end
1215 local finalTable = {mined = mined, cobble = totals.cobble, fuelblocks = totals.fuel,
1216 other = totals.other, fuel = checkFuel(), isDone = true }
1217 if preciseTotals then
1218 finalTable.preciseTotals = exactTotals --This table doubles as a flag.
1219 end
1220 sendMessage(channels.send,channels.receive, finalTable)
1221 modem.close(channels.receive)
1222 end
1223 if doBackup then
1224 fs.delete(saveFile)
1225 if autoResume then --Getting rid of the original startup files and replacing
1226 fs.delete(startupName)
1227 if fs.exists(startupRename) then
1228 fs.move(startupRename, startupName)
1229 end
1230 end
1231 end
1232end
1233function updateDisplay() --Runs in Mine(), display information to the screen in a certain place
1234screen(1,1)
1235print("Blocks Mined")
1236print(mined)
1237print("Percent Complete")
1238print(percent.."%")
1239print("Fuel")
1240print(checkFuel())
1241 -- screen(1,1)
1242 -- print("Xpos: ")
1243 -- print(xPos)
1244 -- print("RelXPos: ")
1245 -- print(relxPos)
1246 -- print("Z Pos: ")
1247 -- print(zPos)
1248 -- print("Y pos: ")
1249 -- print(yPos)
1250if rednetEnabled then
1251screenLine(1,7)
1252print("Connected: "..tostring(connected))
1253end
1254end
1255--Utility functions
1256local function pad(str, length, side)
1257 toRet = ""
1258 if side == "right" then
1259 toRet = str
1260 end
1261 for i=1, length-#str do
1262 toRet = toRet.." "
1263 end
1264 if side == "left" then
1265 toRet = toRet..str
1266 end
1267 return toRet
1268end
1269function logMiningRun(textExtension, extras) --Logging mining runs
1270 if not logging then return end
1271 local number, name = 0
1272 if not fs.isDir(logFolder) then
1273 fs.delete(logFolder)
1274 fs.makeDir(logFolder)
1275 end
1276 repeat
1277 number = number + 1 --Number will be at least 2
1278 name = logFolder.."/Quarry_Log_"..tostring(number)..(textExtension or "")
1279 until not fs.exists(name)
1280 local handle = fs.open(name,"w")
1281 local function write(...)
1282 for a, b in ipairs({...}) do
1283 handle.write(tostring(b))
1284 end
1285 handle.write("\n")
1286 end
1287 local function boolToText(bool) if bool then return "Yes" else return "No" end end
1288 write("Welcome to the Quarry Logs!")
1289 write("Entry Number: ",number)
1290 write("Quarry Version: ",VERSION)
1291 write("Dimensions (X Z Y): ",x," ",z," ", y)
1292 write("Blocks Mined: ", mined)
1293 write(" Cobble: ", totals.cobble)
1294 write(" Usable Fuel: ", totals.fuel)
1295 write(" Other: ",totals.other)
1296 write("Total Fuel Used: ", (originalFuel or (neededFuel + checkFuel()))- checkFuel()) --Protect against errors with some precision
1297 write("Expected Fuel Use: ", neededFuel)
1298 write("Days to complete mining run: ",os.day()-originalDay)
1299 write("Day Started: ", originalDay)
1300 write("Number of times resumed: ", numResumed)
1301 write("Was an ore quarry? ",boolToText(oreQuarry or oldOreQuarry))
1302 write("Was inverted? ",boolToText(invert))
1303 write("Was using rednet? ",boolToText(rednetEnabled))
1304 write("Chest was on the ",dropSide," side")
1305 if startDown > 0 then write("Started ",startDown," blocks down") end
1306 if exactTotals then
1307 write("\n==DETAILED TOTALS==")
1308 for a,b in pairs(exactTotals) do
1309 write(pad(a, 15, "right"),":",pad(tostring(b),({term.getSize()})[1]-15-1, "left"))
1310 end
1311 end
1312 handle.close()
1313end
1314--Inventory related functions
1315function isFull(slots) --Checks if there are more than "slots" used inventory slots.
1316 slots = slots or inventoryMax
1317 local numUsed = 0
1318 sleep(0)
1319 for i=1, inventoryMax do
1320 if turtle.getItemCount(i) > 0 then numUsed = numUsed + 1 end
1321 end
1322 if numUsed > slots then
1323 return true
1324 end
1325 return false
1326end
1327function countUsedSlots() --Returns number of slots with items in them, as well as a table of item counts
1328 local toRet, toRetTab = 0, {}
1329 for i=1, inventoryMax do
1330 local a = turtle.getItemCount(i)
1331 if a > 0 then toRet = toRet + 1 end
1332 table.insert(toRetTab, a)
1333 end
1334 return toRet, toRetTab
1335end
1336function getSlotsTable() --Just get the table from above
1337 local _, toRet = countUsedSlots()
1338 return toRet
1339end
1340function getChangedSlots(tab1, tab2) --Returns a table of changed slots. Format is {slotNumber, numberChanged}
1341 local toRet = {}
1342 for i=1, math.min(#tab1, #tab2) do
1343 diff = math.abs(tab2[i]-tab1[i])
1344 if diff > 0 then
1345 table.insert(toRet, {i, diff})
1346 end
1347 end
1348 return toRet
1349end
1350function getFirstChanged(tab1, tab2) --Just a wrapper. Probably not needed
1351 local a = getChangedSlots(tab1,tab2)
1352 return (a[1] or {"none"})[1]
1353end
1354
1355function getRep(which, list) --Gets a representative slot of a type. Expectation is a sequential table of types
1356 for a,b in pairs(list) do
1357 if b == which then return a end
1358 end
1359 return false
1360end
1361function assignTypes(types, count) --The parameters allow a preexisting table to be used, like a table from the original compareSlots...
1362 types, count = types or {1}, count or 1 --Table of types and current highest type
1363 for i=1, inventoryMax do
1364 if turtle.getItemCount(i) > 0 and not specialSlots[i] then --Not special slots so we don't count ender chests
1365 select(i)
1366 for k=1, count do
1367 if turtle.compareTo(getRep(k, types)) then types[i] = k end
1368 end
1369 if not types[i] then
1370 count = count + 1
1371 types[i] = count
1372 end
1373 if oreQuarry then
1374 if blacklist[turtle.getItemDetail().name] then
1375 dumpSlots[i] = true
1376 else
1377 dumpSlots[i] = false
1378 end
1379 end
1380 end
1381 end
1382 select(1)
1383 return types, count
1384end
1385function getTableOfType(which, list) --Returns a table of all the slots of which type
1386 local toRet = {}
1387 for a, b in pairs(list) do
1388 if b == which then
1389 table.insert(toRet, a)
1390 end
1391 end
1392 return toRet
1393end
1394
1395--This is so the turtle will properly get types, otherwise getRep of a type might not be a dumpSlot, even though it should be.
1396if not restoreFoundSwitch then --We only want this to happen once
1397 if oldOreQuarry then --If its not ore quarry, this screws up type assigning
1398 initialTypes, initialCount = assignTypes()
1399 else
1400 initialTypes, initialCount = {1}, 1
1401 end
1402end
1403
1404function count(add) --Done any time inventory dropped and at end, true=add, false=nothing, nil=subtract
1405 local mod = -1
1406 if add then mod = 1 end
1407 if add == false then mod = 0 end
1408 slot = {} --1: Filler 2: Fuel 3:Other --[1] is type, [2] is number
1409 for i=1, inventoryMax do
1410 slot[i] = {}
1411 slot[i][2] = turtle.getItemCount(i)
1412 end
1413
1414 local function iterate(toSet , rawTypes, set)
1415 for _, a in pairs(getTableOfType(toSet, rawTypes)) do --Get all slots matching type
1416 slot[a][1] = set --Set official type to "set"
1417 end
1418 end
1419
1420 --This assigns "dumb" types to all slots based on comparing, then based on knowledge of dump type slots, changes all slots matching a dump type to one. Otherwise, if the slot contains fuel, it is 2, else 3
1421 local rawTypes, numTypes = assignTypes(copyTable(initialTypes), initialCount) --This gets increasingly numbered types, copyTable because assignTypes will modify it
1422
1423 for i=1, numTypes do
1424 if (select(getRep(i, rawTypes)) or true) and turtle.refuel(0) then --Selects the rep slot, checks if it is fuel
1425 iterate(i, rawTypes, 2) --This type is fuel
1426 elseif dumpSlots[getRep(i,(oreQuarry and rawTypes) or initialTypes)] then --If the rep of this slot is a dump item. This is initial types so that the rep is in dump slots. rawTypes if oreQuarry to get newly assigned dumps
1427 iterate(i, rawTypes, 1) --This type is cobble/filler
1428 else
1429 iterate(i, rawTypes, 3) --This type is other
1430 end
1431 end
1432
1433 for i=1,inventoryMax do
1434 if not specialSlots[i] then --Do nothing for specialSlots!
1435 if exactTotals and slot[i][2] > 0 then
1436 local data = turtle.getItemDetail(i)
1437 exactTotals[data.name] = (exactTotals[data.name] or 0) + (data.count * mod)
1438 end
1439 if slot[i][1] == 1 then totals.cobble = totals.cobble + (slot[i][2] * mod)
1440 elseif slot[i][1] == 2 then totals.fuel = totals.fuel + (slot[i][2] * mod)
1441 elseif slot[i][1] == 3 then totals.other = totals.other + (slot[i][2] * mod) end
1442 end
1443 end
1444
1445 select(1)
1446end
1447
1448--Refuel Functions
1449function emergencyRefuel(forceBasic)
1450 local continueEvac = true --This turns false if more fuel is acquired
1451 if fuelChest then --This is pretty much the only place that this will be used
1452 if not fuelChestPhase then --Since I want to do things with return of enderRefuel, I will just make a special system. All of this is for backup safety.
1453 fuelChestPhase = 0 --Global variable will be saved
1454 fuelChestProperFacing = facing
1455 end
1456 if fuelChestPhase == 0 then
1457 turnTo(coterminal(fuelChestProperFacing+2))
1458 dig(false)
1459 fuelChestPhase = 1
1460 saveProgress()
1461 end
1462 if fuelChestPhase == 1 then
1463 select(specialSlots.fuelChest)
1464 turtle.place()
1465 fuelChestPhase = 2
1466 saveProgress()
1467 end
1468 if fuelChestPhase == 2 then
1469 if not enderRefuel() then --Returns false if slots are full
1470 select(specialSlots.fuelChest)
1471 turtle.drop() --Somehow stuff got in here...
1472 end
1473 fuelChestPhase = 3
1474 saveProgress()
1475 end
1476 if fuelChestPhase == 3 then
1477 select(specialSlots.fuelChest)
1478 dig(false)
1479 select(1)
1480 fuelChestPhase = 4
1481 saveProgress()
1482 end
1483 if fuelChestPhase == 4 then
1484 turnTo(fuelChestProperFacing)
1485 fuelChestProperFacing = nil --Getting rid of saved values
1486 fuelChestPhase = nil
1487 continueEvac = false
1488 end
1489 elseif quadEnabled then --Ask for a quadRotor
1490 screen()
1491 print("Attempting an emergency Quad Rotor refuel")
1492 print("The turtle will soon send a message, then wait ",quadTimeout," seconds before moving on")
1493 print("Press any key to break timer")
1494 biometrics(nil, true)
1495 local timer, counter, counterID, event, id = os.startTimer(quadTimeout), 0, os.startTimer(1)
1496 local startInventory = getSlotsTable()
1497 repeat
1498 if id == counterID then counter = counter + 1; counterID = os.startTimer(1) end
1499 screenLine(1,6)
1500 print("Seconds elapsed: ",counter)
1501 event, id = os.pullEvent() --Waits for a key or fuel or the timer
1502 until (event == "timer" and id == timer) or event == "key" or event == "turtle_inventory" --Key event just makes turtle go back to start
1503 if event == "turtle_inventory" then --If fuel was actually delivered
1504 local slot = getFirstChanged(startInventory, getSlotsTable())
1505 select(slot)
1506 local initialFuel = checkFuel()
1507 midRunRefuel(slot)
1508 if checkFuel() > initialFuel then
1509 print("Fuel delivered! Evac aborted")
1510 continueEvac = false
1511 else
1512 print("What did you send the turtle? Not fuel >:(")
1513 print("Continuing evac")
1514 end
1515 sleep(1)
1516 end
1517 elseif basicFuelChest and (checkFuel() >= (xPos+zPos+yPos+1)) then --If we have a fuel chest waiting at the top and can make it back ok
1518 --Copied from "dropOff" function
1519 eventAdd("goto", 1,1,currY,2, "refuel") --Need this step for "-startDown"
1520 eventAdd('goto(0,1,1,2,"refuel")')
1521 eventAdd("drop", dropSide,false) --May as well drop off inventory while we're there (assuming they aren't using just one enderchest [for dropping off] for some reason. That would be annoying to code)
1522 eventAdd("basicFuelChestRefuel")
1523 eventAdd("turnTo(0)")
1524 eventAdd("mine",false,false,true,false)
1525 eventAdd("goto(1,1,1, 0)")
1526 eventAdd("goto", 1, 1, currY, 0)
1527 eventAdd("goto", currX,currZ,currY,currFacing)
1528 runAllEvents()
1529 continueEvac = false
1530 elseif doRefuel or forceBasic then --Attempt an emergency refueling
1531 screen()
1532 print("Attempting an emergency refuel")
1533 print("Fuel Level: ",checkFuel())
1534 print("Distance Back: ",(xPos+zPos+yPos+1))
1535 print("Categorizing Items")
1536 count(false) --Do not add count, but categorize
1537 local fuelSwitch, initialFuel = false, checkFuel() --Fuel switch so we don't go over limit (in emergency...)
1538 print("Going through available fuel slots")
1539 for i=1, inventoryMax do
1540 if fuelSwitch then break end
1541 if turtle.getItemCount(i) > 0 and slot[i][1] == 2 then --If there are items and type 2 (fuel)
1542 select(i)
1543 fuelSwitch = midRunRefuel(i) --See above "function drop" for usage
1544 end
1545 end
1546 select(1) --Cleanup
1547 print("Done fueling")
1548 if checkFuel() > initialFuel then
1549 continueEvac = false
1550 print("Evac Aborted")
1551 else
1552 print("Evac is a go, returning to base")
1553 sleep(1.5) --Pause for reading
1554 end
1555 end
1556 return continueEvac
1557end
1558
1559function lavaRefuel(suckDir)
1560 if checkFuel() + lavaBuffer >= checkFuelLimit() then return false end -- we don't want to constantly over-fuel the turtle.
1561 local suckFunc
1562 if suckDir == "up" then suckFunc = turtle.placeUp
1563 elseif suckDir == "down" then suckFunc = turtle.placeDown
1564 else suckFunc = turtle.place end
1565
1566 select(specialSlots.lavaBucket)
1567 if suckFunc() then
1568 midRunRefuel(specialSlots.lavaBucket, 0) --0 forces it to refuel, even though allowed items[slot] is 1
1569 end
1570 select(1)
1571 return true
1572end
1573
1574--Mining functions
1575function dig(doAdd, mineFunc, inspectFunc, suckDir) --Note, turtle will not bother comparing if not given an inspectFunc
1576 if doAdd == nil then doAdd = true end
1577 mineFunc = mineFunc or turtle.dig
1578 local function retTab(tab) if type(tab) == "table" then return tab end end --Please ignore the stupid one-line trickery. I felt special writing that. (Unless it breaks, then its cool)
1579 --Mine if not in blacklist. inspectFunc returns success and (table or string) so retTab filters out the string and the extra table prevents errors.
1580 local mineFlag = false
1581 if oreQuarry and inspectFunc then
1582 local worked, data = inspectFunc()
1583 if data then
1584 mineFlag = not blacklist[data.name]
1585 if data.name == chestID then
1586 emptyChest(suckDir)
1587 end
1588 if lavaBucket and data.name == lavaID and data.metadata == lavaMeta then
1589 lavaRefuel(suckDir)
1590 end
1591 end
1592 end
1593 if not oreQuarry or not inspectFunc or mineFlag then --Mines if not oreQuarry, or if the inspect passed
1594 if mineFunc() then
1595 if doAdd then
1596 mined = mined + 1
1597 end
1598 return true
1599 else
1600 return false
1601 end
1602 end
1603 return true --This only runs if oreQuarry but item not in blacklist. true means succeeded in duty, not necessarily dug block
1604end
1605
1606function digUp(doAdd, ignoreInspect)--Regular functions :) I switch definitions for optimization (I think)
1607 return dig(doAdd, turtle.digUp, (not ignoreInspect and turtle.inspectUp) or nil, "up")
1608end
1609function digDown(doAdd, ignoreInspect)
1610 return dig(doAdd, turtle.digDown, (not ignoreInspect and turtle.inspectDown) or nil, "down")
1611end
1612if inverted then --If inverted, switch the options
1613 digUp, digDown = digDown, digUp
1614end
1615
1616function smartDig(doDigUp, doDigDown) --This function is used only in mine when oldOreQuarry
1617 if inverted then doDigUp, doDigDown = doDigDown, doDigUp end --Switching for invert
1618 local blockAbove, blockBelow = doDigUp and turtle.detectUp(), doDigDown and turtle.detectDown() --These control whether or not the turtle digs
1619 local index = 1
1620 for i=1, #compareSlots do
1621 if not (blockAbove or blockBelow) then break end --We don't want to go selecting if there is nothing to dig
1622 index = i --To access out of scope
1623 select(compareSlots[i])
1624 if blockAbove and turtle.compareUp() then blockAbove = false end
1625 if blockBelow and turtle.compareDown() then blockBelow = false end
1626 end
1627 if compareChest then
1628 local flag = false
1629 select(specialSlots.compareChest)
1630 if turtle.compareUp() then emptyChest("up") end --Impressively, this actually works with session persistence. I'm gooood (apparently :P )
1631 if turtle.compareDown() then emptyChest("down") end --Looking over the code, I see no reason why that works... Oh well.
1632 end
1633 table.insert(compareSlots, 1, table.remove(compareSlots, index)) --This is so the last selected slot is the first slot checked, saving a select call
1634 if blockAbove then dig(true, turtle.digUp) end
1635 if blockBelow then dig(true, turtle.digDown) end
1636end
1637
1638function relxCalc()
1639 if layersDone % 2 == 1 then
1640 relzPos = zPos
1641 else
1642 relzPos = (z-zPos) + 1
1643 end
1644 if relzPos % 2 == 1 then
1645 relxPos = xPos
1646 else
1647 relxPos = (x-xPos)+1
1648 end
1649 if layersDone % 2 == 0 and z % 2 == 1 then
1650 relxPos = (x-relxPos)+1
1651 end
1652end
1653function horizontalMove(movement, posAdd, doAdd)
1654 if doAdd == nil then doAdd = true end
1655 if movement() then
1656 if doAdd then
1657 moved = moved + 1
1658 end
1659 if facing == 0 then
1660 xPos = xPos + 1
1661 elseif facing == 1 then
1662 zPos = zPos + 1
1663 elseif facing == 2 then
1664 xPos = xPos - 1
1665 elseif facing == 3 then
1666 zPos = zPos - 1
1667 else
1668 error("Function forward, facing should be 0 - 3, got "..tostring(facing),2)
1669 end
1670 relxCalc()
1671 return true
1672 end
1673 return false
1674end
1675function forward(doAdd)
1676 return horizontalMove(turtle.forward, 1, doAdd)
1677end
1678function back(doAdd)
1679 return horizontalMove(turtle.back, -1, doAdd)
1680end
1681function verticalMove(moveFunc, yDiff, digFunc, attackFunc)
1682 local count = 0
1683 while not moveFunc() do
1684 if not digFunc(true, true) then --True True is doAdd, and ignoreInspect
1685 attackFunc()
1686 sleep(0.5)
1687 count = count + 1
1688 if count > maxTries and yPos > (startY-7) then bedrock() end
1689 end
1690 end
1691 yPos = yDiff + yPos
1692 saveProgress()
1693 biometrics()
1694 return true
1695end
1696function up() --Uses other function if inverted
1697 verticalMove(inverted and turtle.down or turtle.up, -1, digUp, attackUp) --Other functions deal with invert already
1698end
1699function down()
1700 verticalMove(inverted and turtle.up or turtle.down, 1, digDown, attackDown)
1701end
1702
1703
1704function right(num)
1705 num = num or 1
1706 for i=1, num do
1707 facing = coterminal(facing+1)
1708 saveProgress()
1709 if not goLeftNotRight then turtle.turnRight() --Normally
1710 else turtle.turnLeft() end --Left Quarry
1711 end
1712end
1713function left(num)
1714 num = num or 1
1715 for i=1, num do
1716 facing = coterminal(facing-1)
1717 saveProgress()
1718 if not goLeftNotRight then turtle.turnLeft() --Normally
1719 else turtle.turnRight() end --Left Quarry
1720end
1721end
1722
1723function attack(doAdd, func)
1724 doAdd = doAdd or true
1725 func = func or turtle.attack
1726 if func() then
1727 if doAdd then
1728 attacked = attacked + 1
1729 end
1730 return true
1731 end
1732 return false
1733end
1734function attackUp(doAdd)
1735 if inverted then
1736 return attack(doAdd, turtle.attackDown)
1737 else
1738 return attack(doAdd, turtle.attackUp)
1739 end
1740end
1741function attackDown(doAdd)
1742 if inverted then
1743 return attack(doAdd, turtle.attackUp)
1744 else
1745 return attack(doAdd, turtle.attackDown)
1746 end
1747end
1748
1749function detect(func)
1750 func = func or turtle.detect
1751 return func()
1752end
1753function detectUp(ignoreInvert)
1754 if inverted and not ignoreInvert then return detect(turtle.detectDown)
1755 else return detect(turtle.detectUp) end
1756end
1757function detectDown(ignoreInvert)
1758 if inverted and not ignoreInvert then return detect(turtle.detectUp)
1759 else return detect(turtle.detectDown) end
1760end
1761
1762
1763
1764function mine(doDigDown, doDigUp, outOfPath,doCheckInv) -- Basic Move Forward
1765 if doCheckInv == nil then doCheckInv = true end
1766 if doDigDown == nil then doDigDown = true end
1767 if doDigUp == nil then doDigUp = true end
1768 if outOfPath == nil then outOfPath = false end
1769 isInPath = (not outOfPath) --For rednet
1770 if not outOfPath and (checkFuel() <= xPos + zPos + yPos + 5) then --If the turtle can just barely get back to the start, we need to get it there. We don't want this to activate coming back though...
1771 local continueEvac = false --It will be set true unless at start
1772 if xPos ~= 0 then
1773 continueEvac = emergencyRefuel() --This is a huge list of things to do in an emergency
1774 end
1775 if continueEvac then
1776 eventClear() --Clear any annoying events for evac
1777 local currPos = yPos
1778 endingProcedure() --End the program
1779 print("Turtle ran low on fuel so was brought back to start for you :)\n\nTo resume where you left off, use '-startDown "..tostring(currPos-1).."' when you start")
1780 error("",0)
1781 end
1782 end
1783 if frontChest and not outOfPath then
1784 if turtle.inspect then
1785 local check, data = turtle.inspect()
1786 if check and data.name == chestID then
1787 emptyChest("front")
1788 end
1789 else
1790 local flag = false
1791 select(specialSlots.compareChest)
1792 if turtle.compare() then flag = true end
1793 select(1)
1794 if flag then
1795 emptyChest("front")
1796 end
1797 end
1798 end
1799
1800 local count = 0
1801 if not outOfPath then dig() end --This speeds up the quarry by a decent amount if there are more mineable blocks than air
1802 while not forward(not outOfPath) do
1803 sleep(0) --Calls coroutine.yield to prevent errors
1804 count = count + 1
1805 if not dig() then
1806 attack()
1807 end
1808 if count > 10 then
1809 attack()
1810 sleep(0.2)
1811 end
1812 if count > maxTries then
1813 if checkFuel() == 0 then --Don't worry about inf fuel because I modified this function
1814 saveProgress({doCheckFuel = true, doRefuel = true}) --This is emergency because this should never really happen.
1815 os.reboot()
1816 elseif yPos > (startY-7) and turtle.detect() then --If it is near bedrock
1817 bedrock()
1818 else --Otherwise just sleep for a bit to avoid sheeps
1819 sleep(1)
1820 end
1821 end
1822 end
1823 checkSanity() --Not kidding... This is necessary
1824 saveProgress(tab)
1825
1826 if not oldOreQuarry then
1827 if doDigUp then--The digging up and down part
1828 sleep(0) --Calls coroutine.yield
1829 if not digUp(true) and detectUp() then --This is relative: will dig down first on invert
1830 if not attackUp() then
1831 if yPos > (startY-7) then bedrock() end --Checking for bedrock, but respecting user wishes
1832 end
1833 end
1834 end
1835 if doDigDown then
1836 digDown(true) --This needs to be absolute as well
1837 end
1838 else --If oldQuarry
1839 smartDig(doDigUp,doDigDown)
1840 end
1841 percent = math.ceil(moved/moveVolume*100)
1842 updateDisplay()
1843 if doCheckInv and careAboutResources then
1844 if isFull(inventoryMax-keepOpen) then
1845 if not ((oreQuarry or oldOreQuarry) and dumpCompareItems) then
1846 dropOff()
1847 else
1848 local currInv = getSlotsTable()
1849 drop(nil, false, true) --This also takes care of counting.
1850 if #getChangedSlots(currInv, getSlotsTable()) <= 2 then --This is so if the inventory is full of useful stuff, it still has to drop it
1851 dropOff()
1852 end
1853 end
1854 end
1855 end
1856 biometrics()
1857end
1858--Insanity Checking
1859function checkSanity()
1860 if not isInPath then --I don't really care if its not in the path.
1861 return true
1862 end
1863 if not (facing == 0 or facing == 2) and #events == 0 then --If mining and not facing proper direction and not in a turn
1864 turnTo(0)
1865 rowCheck = true
1866 end
1867 if xPos < 0 or xPos > x or zPos < 0 or zPos > z or yPos < 0 then
1868 saveProgress()
1869 print("I have gone outside boundaries, attempting to fix (maybe)")
1870 if xPos > x then goto(x, zPos, yPos, 2) end --I could do this with some fancy math, but this is much easier
1871 if xPos < 0 then goto(1, zPos, yPos, 0) end
1872 if zPos > z then goto(xPos, z, yPos, 3) end
1873 if zPos < 0 then goto(xPos, 1, yPos, 1) end
1874 relxCalc() --Get relxPos properly
1875 eventClear()
1876
1877 --[[
1878 print("Oops. Detected that quarry was outside of predefined boundaries.")
1879 print("Please go to my forum thread and report this with a short description of what happened")
1880 print("If you could also run \"pastebin put Civil_Quarry_Restore\" and give me that code it would be great")
1881 error("",0)]]
1882 end
1883end
1884
1885local function fromBoolean(input) --Like a calculator
1886if input then return 1 end
1887return 0
1888end
1889local function multBoolean(first,second) --Boolean multiplication
1890return (fromBoolean(first) * fromBoolean(second)) == 1
1891end
1892function coterminal(num, limit) --I knew this would come in handy :D
1893limit = limit or 4 --This is for facing
1894return math.abs((limit*fromBoolean(num < 0))-(math.abs(num)%limit))
1895end
1896if tArgs["-manualpos"] then
1897 facing = coterminal(facing) --Done to improve support for "-manualPos"
1898 if facing == 0 then rowCheck = true elseif facing == 2 then rowCheck = false end --Ditto
1899 relxCalc() --Ditto
1900end
1901
1902--Direction: Front = 0, Right = 1, Back = 2, Left = 3
1903function turnTo(num)
1904 num = num or facing
1905 num = coterminal(num) --Prevent errors
1906 local turnRight = true
1907 if facing-num == 1 or facing-num == -3 then turnRight = false end --0 - 1 = -3, 1 - 0 = 1, 2 - 1 = 1
1908 while facing ~= num do --The above is used to smartly turn
1909 if turnRight then
1910 right()
1911 else
1912 left()
1913 end
1914 end
1915end
1916function goto(x,z,y, toFace, destination)
1917 --Will first go to desired z pos, then x pos, y pos varies
1918 x = x or 1; y = y or 1; z = z or 1; toFace = toFace or facing
1919 gotoDest = destination or "" --This is used by biometrics.
1920 statusString = "Going to ".. (destination or "somewhere")
1921 --Possible destinations: layerStart, quarryStart
1922 if yPos > y then --Will go up first if below position
1923 while yPos~=y do up() end
1924 end
1925 if zPos > z then
1926 turnTo(3)
1927 elseif zPos < z then
1928 turnTo(1)
1929 end
1930 while zPos ~= z do mine(false,false,true,false) end
1931 if xPos > x then
1932 turnTo(2)
1933 elseif xPos < x then
1934 turnTo(0)
1935 end
1936 while xPos ~= x do mine(false,false,true,false) end
1937 if yPos < y then --Will go down after if above position
1938 while yPos~=y do down() end
1939 end
1940 turnTo(toFace)
1941 saveProgress()
1942 gotoDest = ""
1943 statusString = nil
1944end
1945function getNumOpenSlots()
1946 local toRet = 0
1947 for i=1, inventoryMax do
1948 if turtle.getItemCount(i) == 0 then
1949 toRet = toRet + 1
1950 end
1951 end
1952 return toRet
1953end
1954function emptyChest(suckDirection)
1955 eventAdd("emptyChest",suckDirection)
1956 eventSetInsertionPoint(2) --Because dropOff adds events we want to run first
1957 local suckFunc
1958 if suckDirection == "up" then
1959 suckFunc = turtle.suckUp
1960 elseif suckDirection == "down" then
1961 suckFunc = turtle.suckDown
1962 else
1963 suckFunc = turtle.suck
1964 end
1965 repeat
1966 if inventoryMax - countUsedSlots() <= 0 then --If there are no slots open, need to empty
1967 dropOff()
1968 end
1969 until not suckFunc()
1970 eventClear()
1971 eventSetInsertionPoint()
1972end
1973
1974--Ideas: Bring in inventory change-checking functions, count blocks that have been put in, so it will wait until all blocks have been put in.
1975local function waitDrop(slot, allowed, whereDrop) --This will just drop, but wait if it can't
1976 allowed = allowed or 0
1977 while turtle.getItemCount(slot) > allowed do --No more half items stuck in slot!
1978 local tries = 1
1979 while not whereDrop(turtle.getItemCount(slot)-allowed) do --Drop off only the amount needed
1980 screen(1,1)
1981 print("Chest Full, Try "..tries)
1982 chestFull = true
1983 biometrics()--To send that the chest is full
1984 tries = tries + 1
1985 sleep(2)
1986 end
1987 chestFull = false
1988 end
1989end
1990
1991function midRunRefuel(i, allowed)
1992 allowed = allowed or allowedItems[i]
1993 local numToRefuel = turtle.getItemCount(i)-allowed
1994 if checkFuel() >= checkFuelLimit() then return true end --If it doesn't need fuel, then signal to not take more
1995 local firstCheck = checkFuel()
1996 if numToRefuel > 0 then turtle.refuel(1) --This is so we can see how many fuel we need.
1997 else return false end --Bandaid solution: If won't refuel, don't try.
1998 local singleFuel
1999 if checkFuel() - firstCheck > 0 then singleFuel = checkFuel() - firstCheck else singleFuel = math.huge end --If fuel is 0, we want it to be huge so the below will result in 0 being taken
2000 --Refuel The lesser of max allowable or remaining fuel space / either inf or a single fuel (which can be 0)
2001 turtle.refuel(math.min(numToRefuel-1, math.ceil((checkFuelLimit()-checkFuel()) / singleFuel))) --The refueling part of the the doRefuel option
2002 if checkFuel() >= checkFuelLimit() then return true end --Do not need any more fuel
2003 return false --Turtle can still be fueled
2004end
2005
2006function enderRefuel() --Assumes a) An enderchest is in front of it b) It needs fuel
2007 local slot
2008 for a,b in ipairs(getSlotsTable()) do
2009 if b == 0 then slot = a; break end
2010 end
2011 if not slot then return false end --No room for fueling
2012 select(slot)
2013 repeat
2014 print("Required Fuel: ",checkFuelLimit())
2015 print("Current Fuel: ",checkFuel())
2016 local tries = 0
2017 while not turtle.suck() do
2018 sleep(1)
2019 statusString = "No Fuel in Ender Chest"
2020 biometrics() --Let user know that fuel chest is empty
2021 print(statusString,". Try: ",tries)
2022 tries = tries + 1
2023 end
2024 statusString = nil
2025 until midRunRefuel(slot, 0) --Returns true when should not refuel any more
2026 if not turtle.drop() then turtle.dropDown() end --If cannot put fuel back, just drop it, full fuel chest = user has too much fuel already
2027 return true -- :D
2028end
2029
2030
2031function drop(side, final, compareDump)
2032 side = sides[side] or "front"
2033 turnTo(2) --Ensure it is facing the proper direction when starting dropping
2034 local dropFunc, detectFunc, dropFacing = turtle.drop, turtle.detect, facing+2
2035 if side == "top" then dropFunc, detectFunc = turtle.dropUp, turtle.detectUp end
2036 if side == "bottom" then dropFunc, detectFunc = turtle.dropDown, turtle.detectDown end
2037 if side == "right" then turnTo(1); dropFacing = 0 end
2038 if side == "left" then turnTo(3); dropFacing = 0 end
2039 local properFacing = facing --Capture the proper direction to be facing
2040
2041 count(true) --Count number of items before drop. True means add. This is before chest detect, because could be final
2042
2043 while not compareDump and not detectFunc() do
2044 if final then return end --If final, we don't need a chest to be placed, but there can be
2045 chestFull = true
2046 biometrics() --Let the user know there is a problem with chest
2047 screen(1,1) --Clear screen
2048 print("Waiting for chest placement on ",side," side (when facing quarry)")
2049 sleep(2)
2050 end
2051 chestFull = false
2052
2053 local fuelSwitch = false --If doRefuel, this can switch so it won't overfuel
2054 for i=1,inventoryMax do
2055 --if final then allowedItems[i] = 0 end --0 items allowed in all slots if final ----It is already set to 1, so just remove comment if want change
2056 if turtle.getItemCount(i) > 0 then --Saves time, stops bugs
2057 if slot[i][1] == 1 and dumpCompareItems then turnTo(dropFacing) --Turn around to drop junk, not store it. dumpComapareItems is global config
2058 else turnTo(properFacing) --Turn back to proper position... or do nothing if already there
2059 end
2060 select(i)
2061 if slot[i][1] == 2 then --Intelligently refuels to fuel limit
2062 if doRefuel and not fuelSwitch then --Not in the conditional because we don't want to waitDrop excess fuel. Not a break so we can drop junk
2063 fuelSwitch = midRunRefuel(i)
2064 else
2065 waitDrop(i, allowedItems[i], dropFunc)
2066 end
2067 if fuelSwitch then
2068 waitDrop(i, allowedItems[i], dropFunc)
2069 end
2070 elseif not compareDump or (compareDump and slot[i][1] == 1) then --This stops all wanted items from being dropped off in a compareDump
2071 waitDrop(i, allowedItems[i], dropFunc)
2072 end
2073 end
2074 end
2075
2076 if compareDump then
2077 for i=2, inventoryMax do
2078 if not specialSlots[i] then --We don't want to move buckets and things into earlier slots
2079 select(i)
2080 for j=1, i-1 do
2081 if turtle.getItemCount(i) == 0 then break end
2082 turtle.transferTo(j)
2083 end
2084 end
2085 end
2086 select(1)
2087 end
2088 if oldOreQuarry or compareDump then count(nil) end--Subtract the items still there if oreQuarry
2089 resetDumpSlots() --So that slots gone aren't counted as dump slots next
2090
2091 select(1) --For fanciness sake
2092
2093end
2094
2095--Note: This is recommended to be used with "excessFuelAmount" option
2096function basicFuelChestRefuel()
2097 side = basicFuelChest --This variable is a side
2098 local dropFunc, suckFunc, detectFunc = turtle.drop, turtle.suck, turtle.detect
2099 if side == "top" then dropFunc, suckFunc, detectFunc = turtle.dropUp, turtle.suckUp, turtle.detectUp end
2100 if side == "bottom" then dropFunc, suckFunc, detectFunc = turtle.dropDown, turtle.suckDown, turtle.detectDown end
2101 if side == "right" then turnTo(1)end
2102 if side == "left" then turnTo(3)end
2103
2104 while not detectFunc() do
2105 chestFull = true
2106 biometrics() --Let the user know there is a problem with chest
2107 screen(1,1) --Clear screen
2108 print("Waiting for chest placement on ",side," side (when facing quarry)")
2109 sleep(2)
2110 end
2111 chestFull = false
2112
2113 local fuelSwitch = false
2114 select(1) --Get the first slot
2115 while not fuelSwitch do --While not satisfied with fuel
2116 screen(1,1)
2117 print("Current Fuel: " .. tostring(checkFuel())) --In case of empty, print before
2118 print("Needed Fuel: " .. tostring(checkFuelLimit()))
2119 if not suckFunc() then --Kind of copied the above
2120 chestFull = true
2121 biometrics() --Let the user know there is a problem with chest
2122 print("Fuel chest is out of fuel! Please resolve this")
2123 sleep(2)
2124 end
2125 chestFull = false
2126
2127 fuelSwitch = midRunRefuel(1) --Then refuel from the first slot
2128 end
2129
2130 dropFunc() --Drop remaining fuel back in the chest (or keep it if chest is full, that's cool)
2131end
2132
2133function dropOff() --Not local because called in mine()
2134 local currX,currZ,currY,currFacing = xPos, zPos, yPos, facing
2135 if careAboutResources then
2136 if not enderChest then --Regularly
2137 eventAdd("goto", 1,1,currY,2, "drop off") --Need this step for "-startDown"
2138 eventAdd('goto(0,1,1,2,"drop off")')
2139 eventAdd("drop", dropSide,false)
2140 eventAdd("turnTo(0)")
2141 eventAdd("mine",false,false,true,false)
2142 eventAdd("goto(1,1,1, 0)")
2143 eventAdd("goto", 1, 1, currY, 0)
2144 eventAdd("goto", currX,currZ,currY,currFacing)
2145 else --If using an enderChest
2146 if turtle.getItemCount(specialSlots.enderChest) ~= 1 then eventAdd("promptSpecialSlot('enderChest','Ender Chest')") end
2147 eventAdd("turnTo",currFacing-2)
2148 eventAdd("dig",false)
2149 eventAdd("select",specialSlots.enderChest)
2150 eventAdd("turtle.place")
2151 eventAdd("drop","front",false)
2152 eventAdd("turnTo",currFacing-2)
2153 eventAdd("select", specialSlots.enderChest)
2154 eventAdd("dig",false)
2155 eventAdd("turnTo",currFacing)
2156 eventAdd("select(1)")
2157 end
2158 runAllEvents()
2159 numDropOffs = numDropOffs + 1 --Analytics tracking
2160 end
2161 return true
2162end
2163function endingProcedure() --Used both at the end and in "biometrics"
2164 eventAdd("goto",1,1,yPos,2,"quarryStart") --Allows for startDown variable
2165 eventAdd("goto",0,1,1,2, "quarryStart") --Go back to base
2166 runAllEvents()
2167 --Output to a chest or sit there
2168 if enderChest then
2169 if dropSide == "right" then eventAdd("turnTo(1)") end --Turn to proper drop side
2170 if dropSide == "left" then eventAdd("turnTo(3)") end
2171 eventAdd("dig(false)") --This gets rid of a block in front of the turtle.
2172 eventAdd("select",specialSlots.enderChest)
2173 eventAdd("turtle.place")
2174 eventAdd("select(1)")
2175 end
2176 eventAdd("drop",dropSide, true)
2177 eventAdd("turnTo(0)")
2178
2179 --Display was moved above to be used in bedrock function
2180 eventAdd("display")
2181 --Log current mining run
2182 eventAdd("logMiningRun",logExtension)
2183 toQuit = true --I'll use this flag to clean up (legacy)
2184 runAllEvents()
2185end
2186function bedrock()
2187 foundBedrock = true --Let everyone know
2188 if rednetEnabled then biometrics() end
2189 if checkFuel() == 0 then error("No Fuel",0) end
2190 local origin = {x = xPos, y = yPos, z = zPos}
2191 print("Bedrock Detected")
2192 if turtle.detectUp() and not turtle.digUp() then
2193 print("Block Above")
2194 turnTo(facing+2)
2195 repeat
2196 if not forward(false) then --Tries to go back out the way it came
2197 if not attck() then --Just making sure not mob-blocked
2198 if not dig() then --Now we know its bedrock
2199 turnTo(facing+1) --Try going a different direction
2200 end
2201 end
2202 end
2203 until not turtle.detectUp() or turtle.digUp() --These should be absolute and we don't care about about counting resources here.
2204 end
2205 up() --Go up two to avoid any bedrock.
2206 up()
2207 eventClear() --Get rid of any excess events that may be run. Don't want that.
2208 endingProcedure()
2209 print("\nFound bedrock at these coordinates: ")
2210 print(origin.x," Was position in row\n",origin.z," Was row in layer\n",origin.y," Blocks down from start")
2211 error("",0)
2212end
2213
2214function endOfRowTurn(startZ, wasFacing, mineFunctionTable)
2215local halfFacing = ((layersDone % 2 == 1) and 1) or 3
2216local toFace = coterminal(wasFacing + 2) --Opposite side
2217if zPos == startZ then
2218 if facing ~= halfFacing then turnTo(halfFacing) end
2219 mine(unpack(mineFunctionTable or {}))
2220end
2221if facing ~= toFace then
2222 turnTo(toFace)
2223end
2224end
2225
2226
2227-------------------------------------------------------------------------------------
2228--Pre-Mining Stuff dealing with session persistence
2229runAllEvents()
2230if toQuit then error("",0) end --This means that it was stopped coming for its last drop
2231
2232local doDigDown, doDigUp = (lastHeight ~= 1), (lastHeight == 0) --Used in lastHeight
2233if not restoreFoundSwitch then --Regularly
2234 --Check if it is a mining turtle
2235 if not isMiningTurtle then
2236 local a, b = turtle.dig()
2237 if a then
2238 mined = mined + 1
2239 isMiningTurtle = true
2240 elseif b == "Nothing to dig with" or b == "No tool to dig with" then
2241 print("This is not a mining turtle. To make a mining turtle, craft me together with a diamond pickaxe")
2242 error("",0)
2243 end
2244 end
2245
2246 if checkFuel() == 0 then --Some people forget to start their turtles with fuel
2247 screen(1,1)
2248 print("I have no fuel and doCheckFuel is off!")
2249 print("Starting emergency fueling procedures!\n")
2250 emergencyRefuel()
2251 if checkFuel() == 0 then
2252 print("I have no fuel and can't get more!")
2253 print("Try using -doRefuel or -fuelChest")
2254 print("I have no choice but to quit.")
2255 error("",0)
2256 end
2257 end
2258
2259 mine(false,false,true) --Get into quarry by going forward one
2260 if gpsEnabled and not restoreFoundSwitch then --The initial locate is done in the arguments. This is so I can figure out what quadrant the turtle is in.
2261 gpsSecondPos = {gps.locate(gpsTimeout)} --Note: Does not run this if it has already been restarted.
2262 end
2263 for i = 1, startDown do
2264 eventAdd("down") --Add a bunch of down events to get to where it needs to be.
2265 end
2266 runAllEvents()
2267 if flatBedrock then
2268 while (detectDown() and digDown(false, true)) or not detectDown() do --None of these functions are non-invert protected because inverse always false here
2269 down()
2270 startDown = startDown + 1
2271 end
2272 startDown = startDown - y + 1
2273 for i=1, y-2 do
2274 up() --It has hit bedrock, now go back up for proper 3 wide mining
2275 end
2276 elseif not(y == 1 or y == 2) then
2277 down() --Go down to align properly. If y is one or two, it doesn't need to do this.
2278 end
2279else --restore found
2280 if not(layersDone == layers and not doDigDown) then digDown() end
2281 if not(layersDone == layers and not doDigUp) then digUp() end --Get blocks missed before stopped
2282end
2283--Mining Loops--------------------------------------------------------------------------
2284select(1)
2285while layersDone <= layers do -------------Height---------
2286local lastLayer = layersDone == layers --If this is the last layer
2287local secondToLastLayer = (layersDone + 1) == layers --This is a check for going down at the end of a layer.
2288moved = moved + 1 --To account for the first position in row as "moved"
2289if not(layersDone == layers and not doDigDown) then digDown() end --This is because it doesn't mine first block in layer
2290if not restoreFoundSwitch and layersDone % 2 == 1 then rowCheck = true end
2291relxCalc()
2292while relzPos <= z do -------------Width----------
2293while relxPos < x do ------------Length---------
2294mine(not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)) --This will be the idiom that I use for the mine function
2295end ---------------Length End-------
2296if relzPos ~= z then --If not on last row of section
2297 local func
2298 if rowCheck == true then --Switching to next row
2299 func = "right"; rowCheck = false; else func = false; rowCheck = true end --Which way to turn
2300 eventAdd("endOfRowTurn", zPos, facing , {not lastLayer or (doDigDown and lastLayer), not lastLayer or (doDigUp and lastLayer)}) --The table is passed to the mine function
2301 runAllEvents()
2302else break
2303end
2304end ---------------Width End--------
2305if layersDone % 2 == 0 then --Will only go back to start on non-even layers
2306 eventAdd("goto",1,1,yPos,0, "layerStart") --Goto start of layer
2307else
2308 eventAdd("turnTo",coterminal(facing-2))
2309end
2310if not lastLayer then --If there is another layer
2311 for i=1, 2+fromBoolean(not(lastHeight~=0 and secondToLastLayer)) do eventAdd("down()") end --The fromBoolean stuff means that if lastheight is 1 and last and layer, will only go down two
2312end
2313eventAdd("relxCalc")
2314layersDone = layersDone + 1
2315restoreFoundSwitch = false --This is done so that rowCheck works properly upon restore
2316runAllEvents()
2317end ---------------Height End-------
2318
2319endingProcedure() --This takes care of getting to start, dropping in chest, and displaying ending screen